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Dakka Gallery: Inquisitor 54mm


Posted: 2018-08-13 12:59:07
By Arkaal

Dakka Gallery: Chaos Segil of Pestilence


Posted: 2018-08-13 11:59:07
By Terraformer

Dakka Forum: Force Org Slots/Battlefield Roles Are Pointless - Change My Mind


Posted: 2018-08-13 10:59:07
Forum post by Wyldhunt, 36 responses at time of this post.

Position:

Battlefield roles (i.e. troops, elites, fast attack, etc.) are designations that should no longer hold any real mechanical value and thus should be discarded entirely. Currently, troops seem to still be viewed as units that should be intentionally less useful or less effective than non-troops. This is evidenced by the fact that you have to take a bunch of troops in order to earn CP, effectively rewarding you for taking "less good" units by making up for it with CP.

Once upon a time, the game required players build armies out of a single "detachment" called the force org chart. In the force org chart, an HQ and two troop units were mandatory. However, there were also often rules to allow players to redefine which units in their army could be taken as troops, effectively letting you play to a certain theme. Wraithguard in 10 man units could be troops to make an Iyanden theme playable. A marine captain on a bike made bikers troops so you could play a White Scars theme. That sort of thing.


These days, troops are no longer mandatory. You can play to an army theme by simply fielding a vanguard, outrider, spearhead, etc. detachment that reflects your army's fluff, but you're effectively punished for doing so by generating fewer command points than a troop-heavy list. Some may argue that this is a balance issue, that lists without troops are able to load up on heavy supports or elites or what have you, and that lists that play a "fluffy" number of troops (regardless of whether or not a given army theme actually should have a lot of troop units according to their lore) receive the bonus CP to make up for the fact that they take inferior troops.

There is some truth to this. Storm guardians are certainly less impressive than fire dragons. Tactical marines lack the raw firepower of sternguard or devastators. Riptides are more daunting t...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/761996.page

Dakka Daily Poll: How much is a good price for a fully plastic 6x4 battlefield (in USD)?


Posted: 2018-08-13 09:59:07
How much is a good price for a fully plastic 6x4 battlefield (in USD)?
N/A - I dont play games that need a battlefield
$0-1 - I'll only ever build my own
$1-$40 - Super cheap or not interested
$41-$80 - Around the level of cost of materials for building my own
$81-$100 - Up to $100 seems reasonable
$101-$130 - Slightly more premium priced due to the time savings
$131-$150 - Up to $150 for the ready to go quality
$151-$175 - Still much easier than doing it myself
$176-$200 - The portability justifies the price
$201+ - I've got no upper spending limit for something that serves the purpose perfectly.


View Results / Discussion

Dakka Gallery: Spacial Marine


Posted: 2018-08-13 09:00:00
By zwo93

Dakka Gallery: Blanchitsu, Bot, Conversion, Cool, Cyborg, Doom, Dreadnought, Freelancer, Henchmen, Humor, Meta


Posted: 2018-08-13 08:00:00
By Paule

Dakka Gallery: Plagueburst Crawler


Posted: 2018-08-13 07:00:00
By Petran

Dakka Gallery: Wasteland Sergeant


Posted: 2018-08-13 06:00:00
By bourgeoisee

Dakka Gallery: Another Great Image!


Posted: 2018-08-13 05:00:00
Unknown creator

Dakka Gallery: Forge World, Goblin Comand, Goblin Shaman, Goblins, Night Goblin Command, Night Goblins, Shan


Posted: 2018-08-13 04:00:00
Taken with a Canon PowerShot SD850 IS
Unknown creator

Dakka Forum: Speed Freaks boxed set?


Posted: 2018-08-13 03:00:00
Forum post by Malika2, 37 responses at time of this post.
https://3.bp.blogspot.com/-2GZKHGXen1c/W3Ha2RYV5kI/AAAAAAAAHak/Pp4S4uDCcx8pYrs_Gc-lPejAdFwmhyRjQCLcBGAs/s1600/received_653386768378576.jpg https://2.bp.blogspot.com/-P7Q1Ql2lzMg/W3Ha2ToVgKI/AAAAAAAAHag/WYk7ASizcYQhhrbiAtc7a45hjZpklYt6QCLcBGAs/s1600/received_1486194618148810.jpg https://grotorderly.blogspot.com/2018/08/speed-freeks-nowa-gra-gw-tylko-na-chiny.html

Dakka Forum: Current assault marines should be 5-6 points.


Posted: 2018-08-13 02:00:00
Forum post by Jaxler, 36 responses at time of this post.

My arguemebt is that at 8-9 points with the jump pack they?d be comparable in cost to scions, which they are worse than in every way. Their ability to tie down things in CC is rather pointless when scions will delete a unit instead of making a charge 50~% of the time with a reroll. Also, without their jump packs they literally cannot do anything useful. A guardsmen has better killing power when buffed with orders, and a better gun. Compare an assault marine to a fire warrior. A fire warrior has a vastly better gun and more synergy, and honestly is comparable in CC because they?re both useless in CC.

Convince me that they?re not a 5-6 point model that?s just overpriced.


Dakka Gallery: Chaos, Diorama, Night Lords, Warhammer 40,000


Posted: 2018-08-13 01:00:00
By ZoBo

Sponsor Press Release:
Limbo: Eternal War Kickstarter


Posted: 2018-08-13 00:00:00


Limbo: Eternal War is a table top skirmish game, where each player will take control of a small army, fighting a battle which forms part of a larger war. Each army is led by a powerful Lord, who leads heroes and troops into battle. Each faction is represented by a set of highly detailed miniatures representing the various heroes and troops. There are two ways to win the game; gather victory points, or be the only player with a Lord left standing.



Dakka Forum: SPACEBALLS! The Rhino


Posted: 2018-08-12 22:59:07
Forum post by Captain_Magpie, 36 responses at time of this post.

:D
https://i.imgur.com/iECKtkt.jpg
https://i.imgur.com/0ywsm6h.jpg
https://i.imgur.com/PRKpkPk.jpg
https://i.imgur.com/3E8ONx7.jpg

As always, a bit of an how-to: http://www.captmagpie.co.uk/2018/08/spaceballs-rhino.html

Dakka Forum: Space Wolves codex next week!


Posted: 2018-08-12 21:59:07
Forum post by phydaux, 37 responses at time of this post.

Announced on the GW web site. Space Wolves codex released next week along with the SW vs GSC box set.

Dakka Forum: Are there still any fluffy list that are viable?


Posted: 2018-08-12 20:59:07
Forum post by Doctor-boom, 36 responses at time of this post.

And by fluffy I mean: that fits traditional formations for the army played. Most generally mono-army.
And by viable, I mean that you won't majorly handicap yourself playing it.
I really enjoy making list that fits a theme, but tournaments lists that I'm seeing rarely have a theme.
So can one make a fluffy but crunchy list
Something like:
Ig armored company
Ig artillery company
Space marine battle company
Space marine tank company
Spacewolf great company
Deathwing
...


Dakka Forum: Let's talk about the most over costed unit in the game - Centurion devs!


Posted: 2018-08-12 19:59:07
Forum post by Xenomancers, 38 responses at time of this post.

It's rare you find a unit that is so insanely overcosted as this - I'd venture to say it is the most over costed unit in the game. It is the Centurion devastator and ofc it comes out of the beautiful codex space marines which is full of some real competition for the title. Honestly though - these guys make terminators and dreadnoughts seem like a bargain. That is some serious praise.

Okay lets start with a dreadnought base 70
Lets give the unit -2t -5 wounds -2 movement and -2 attacks -1S - but to compensate lets have them ignore movement penalties and give a 2+ save from a 3+. Less also charge 10 more points cause you know...we don't even have guns yet. Indeed this unit was actually raised 10 (i think it was 10 - coulda been 15) points from the index to the codex. Odd because it was already one of the most obviously over-costed units in the book.

So end result is after you arm the cents with 2x Las and Cent missle launcher you are sitting on a 155 point unit with 3 wounds t5 and a 2+ save. For 10 points less you can get a t7 8W 3+ save dread with basically the exact same load-out (the cent ML is just a ML d3 shots instead of 1 with -12 range and d3 damage instead of d6) realistically these weapons are equivalent just trading some range for target versatility.

Lets make that a little easier to see at a glance
8W T7 3+ save - 2 LC and a ML - 145
3W T5 2+ save - 2 LC and a ML - 155

What the actual F GW? Why does the Centuran cost 100% more than it should base!

I know there is no perfect example for what they should cost. In the range of 40-45 makes the most sense. compared to the field.
Obliterators 3w 2+ 5++save but only T4 (can deep strike). They have a a 30 point weapon (that is my estimate of what it is worth) So that puts oblits at a base 35 points
Crisis suits 3W T5 3+ save (can deep strike) fly key word but only bs 4+ = 42 points base (honest...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/762067.page

Dakka Gallery: Conversion, Crimson Slaughter, Gutrot Spume, Nurgle, Warhammer 40,000


Posted: 2018-08-12 18:59:07
By disdamn

Dakka Forum: Let's Talk Land Raiders (Poll)


Posted: 2018-08-12 17:59:07
Forum post by Stormonu, 36 responses at time of this post.

Again, curiosity has gotten the better of me. I often hear folks on Dakka putting down the Land Raider, but I'm curious how many players are actually using them in their games (or are seeing them across the table being used by opponents).

For those using them, what are you using them for and have they been successful at that role?

For myself, I own each of the main variants (Base, Redeemer, Crusader, a Mark I and one I made from a pizza box back in the 80's). I don't usually use one (games tend to be too small), but the times I have it's a Crusader carrying Terminators aimed for enemy objective holders. I find it an okay model - it's generally so tough my opponent doesn't bother with trying to get rid of it and focuses on stuff that is easier to kill. Best game I had with it, I used it to rush and exterminate my opponent's Demon Prince Warlord and thus take the game-winning objective from him.

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