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Dakka Forum: Sacristans unite - here be Imperial Knights

Posted: 2018-06-19 12:59:07
Forum post by BrookM, 36 responses at time of this post.

So, to prevent the Imperial Knights news and rumours thread from going too far off-topic with the useful hobby banter, budding sacristans and nobles can post their questions, advice and models, both work in progress and finished here!


To kick things (hopefully) off, here's a WIP shot of my own Knight Valiant, the Freeblade VENGEANCE ETERNAL, which is scarily enough slowly reaching completion. :D

Still need to do the left leg plate, the rear of the thing (reactors..), the right missile, both arms and add some more details to the base, but we're getting somewhere! After that, a pair of Helverins to accompany their Lady into battle.

Dakka Gallery: Experiment, Genestealer, Lab, Tactical Objectives

Posted: 2018-06-19 11:59:07
By sergbel

Dakka Gallery: Another Great Image!

Posted: 2018-06-19 10:59:07
Unknown creator

Dakka Daily Poll: Star Trek or Star Wars?

Posted: 2018-06-19 09:59:07
Star Trek or Star Wars?
Star Trek
Star Wars
No Strong Opinion

View Results / Discussion

Dakka Gallery: Atomic Punk

Posted: 2018-06-18 20:59:07
By vlb9

Dakka Forum: A retrospective, AoS and WFB

Posted: 2018-06-18 19:59:07
Forum post by sushi2001, 36 responses at time of this post.

Motivation for this thread came from a blog, tabletop gaming diary, the user connected to it on this forum goes by the pseudonym of MongooseMatt if I am not mistaken. In one of the posts on the blog the common arguments against AoS are discussed.

I have eneterred WFB in the late 2014 and quite frankly I never exerienced the competitve 'meta' alot of the people talk about when discussing AoS and WFB, but I enjoyed just with a simple starter set and two battalion boxes, we didn't have heroes for two faction so they unofficially joined the elves or the skaven. Many people say that AoS is less competitive than WFB and I would definately agree, but it does have it's own problems, in the meta as multi-wound/multi-damage models are definately much more powerful than a lot of other things and often whole armies of said models can have an unfair advantage especially in the initial meta. The reduction of competitive play is welcomed by many in the community from what I saw as it is often frustrating going up against the same armies over and over and if you wish to atain any chance of winning you must resort to also bringign the same army again and again. Speaking for myself, after the hardcore meta of the W40k 7th edition, 8th edition was a breath of fresh air and a reset for the over competitve meta (alike to AoS) allowing for more casual play.

A lot of people said that AoS has a lot more synergy than WFB and to a degree I would agree, but WFB had it's own way of synergy in terms of spells and hero insiring presence and abilities.

An argument I do have with AoS is that strength and toughness are down-played almost hilriously. A goblin would be wounding a mighty dragon on a 4+ and wounding his bretheren greenskin on the same 4+, piercing dirty cloth with a rusty blade is as difficult as piercing dragon scale. It makes very little logic to me, but on the other hand it i...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/757724.page

Dakka Gallery: Trueborn

Posted: 2018-06-18 18:59:07
By pan_rajcel

Dakka Forum: Primaris direction...

Posted: 2018-06-18 17:59:07
Forum post by Delvarus Centurion, 36 responses at time of this post.

Anyone else disappointed with the direction Primaris are going in. I love the Primaris marines, they are true scale, the models are great, they look more realistic and less static, the only thing I don't like are the knee pads but you can't have everything. Love the look of the aggressors and the Inceptors, but I'm worried that gravis armour taking over terminators, loved terminator armour since 2nd edition and that gravis captain looks terrible, I also don't want to see inceptors taking over jump pack models. I don't want to get into the whole argument of whether Primaris are going to replace normal marines, to me its obvious they are.

Dakka Gallery: War Graves Objective Markers

Posted: 2018-06-18 16:59:07
Taken with a SONY DSC-W310
Unknown creator

Dakka Forum: New Guy to WH40K with Questions

Posted: 2018-06-18 15:59:07
Forum post by DJHollisterr, 36 responses at time of this post.

Here is some of the last batch of topics me and my 40K buddies argued over. Please cite a source of some kind if you reply if you want to be extra-helpful. I know you guys probbaly went over all this stuff before, and I did a quick (not more than 5m search) of the forum to find the answers, but I am being a bum and just compiling all my questions on one page to save me time later on when I try and explain this stuff to my gaming buddies (as opposed to bookmarking multiple pages after a thorough search). Hopefully, no one will be offended.


1.) Unit Coherency #1 - RAW all models must remain within 2" of another model of it's unit.

One of my pals said this is actually 3", not 2". So is it RAW or is there a FAQ or Chapter Approved change I could not find via web search?

2.) Unit Coherency #2 - RAW if a unit is somehow rendered incoherent (like a poorly written ruleset) then it must 're-establish' it's unit coherency the next time it moves.

Does this mean that the "split-up" unit could choose to just 'not move' and remain incoherent without penalty?

3.) Unit Coherency #3 - RAW there is nothing that implies that a 'split-up' unit is anything other than just in a state of being in violation of the "unit coherency rule", and aside from the admonition to re-establish coherency the next time you move, there are no other ill-effects. So, say, you have a unit of 30 models spread out in a 'skirmish line' 60" across and you took 10 losses from the center of your line, disrupting your unit coherency and leaving a 20"-ish gap in the unit through which poured a horde of enemy models. Later on, off to one side a friendly HQ with an ability targeting a friendly unit within 6" uses that ability targeting the split-up unit.

Does this mean that abilities that affect an entire unit still affect all the models of a split up unit?

4.) Unit Coherenc...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/758468.page

Dakka Forum: The Grand Ork Strategy

Posted: 2018-06-18 14:59:07
Forum post by SemperMortis, 36 responses at time of this post.

So the rumor mill which has been going pretty much since 8th dropped and Primaris Marines became a thing, has Orkz gaining something akin to a Primarch (Primork) and that brings us to a fun place in the Fluff. The current fluff is written in such a way as to convey the idea that in order for Orkz to grow to Primork size they have to have a LOT of Waaagh Energy. This energy then enhances their size, strength, intelligence and the general technology of the Waaagh!. This explains how tellyportas and KMKs became a thing and numerous other things in the fluff. But here is the kicker, how is Waaagh Energy created? By a gathering of Orkz? kind of, by fighting? Kind of, but when you put the two together you get a metric ton more Waaagh Energy. When orkz fight the increase in the Waaagh Energy in the region acts as a beacon and draws more orkz in to the fight. Tiny Warbands and Klanz on backworld planets, barely able to discover the wheel somehow in days or weeks start developing metallurgy and space ships capable of breaching the immaterium. So when the fight ends, either with the Orkz victorious or the opposing side winning and destroying the largest concentration of orkz the Waaagh energy quickly dissipates and bleeds off into nothing. So that finally brings us around to what Ghaz has been up to.

Ghaz, with his visions from Gork and Mork, isn't trying to WIN a fight against the Imperium or the Nidz or the Cronz or any other faction, because if he did win then the Waaagh energy would begin to dissipate as he sought another good fight for his Waaaagh. No, instead Ghaz is trying to start several never ending fights, like the ones currently going on, such as Armageddon, where Space Marines, Imperial Guard, Sisters of Battle and Titans are battling off against a huge Waaagh that is stalemated. The orkz aren't losing but nor are they being eliminated. Similarly, on .Oct...

Post continues at https://www.dakkadakka.com/dakkaforum/posts/list/758861.page

Dakka Gallery: Orc Rogue Idol

Posted: 2018-06-18 13:59:07
Taken with a Nokia Lumia 920
By Spartacusbob

Dakka Gallery: Reavers

Posted: 2018-06-18 12:59:07
By Fireball

Dakka Forum: The Emperor's Size (Minor Spoilers for "Hammer of Olympia")

Posted: 2018-06-18 11:59:07
Forum post by BigbyWolf, 36 responses at time of this post.

Any thoughts on the reconfirmation that The Emperor is the size of a regular man? I guess his final showdown with Horus will be CGI Yoda style. lol

Dakka Gallery: Dark Mechanicus Menials, Front Detail Wip

Posted: 2018-06-18 10:59:07
By nikolakhs

Dakka Daily Poll: What is your opinion on measuring distances in wargaming.

Posted: 2018-06-18 09:59:07
What is your opinion on measuring distances in wargaming.
Every measurement must be exactly perfect every time, if you move a space marine 6.01 inches in his movement phase you are cheating.
As exact as possible, the game will take a lot longer, but it will be worth it in the end.
Try to be exact, but don't sweat the little stuff, especially in the first turn or 2.
Measure exactly for the first guy in the unit, then just arrange the rest so they are in roughly the correct position around him.
Eyeball it.
Just put your guys where ever, we assume superhuman space marines can manipulate the space-time continuum.
To cut out all the boring tactical positioning stuff we just arrange our troops in melee at the start, no measurements needed.
Other (write in)

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Dakka Gallery: Adeptus Titanicus, Copyright Games Workshop, Epic, Retro Review, Titan, White Dwarf

Posted: 2018-06-18 08:59:07
By Kid_Kyoto

Dakka Gallery: Unbound Daemonhost Wip 01

Posted: 2018-06-18 07:59:07
By KrautScientist

Dakka Gallery: Harlequins Shadowseer by Boundlessrealms

Posted: 2018-06-18 06:59:07
Unknown creator

Dakka Forum: What colour do you associate with Plasma weaponry?

Posted: 2018-06-18 05:59:07
Forum post by BaconCatBug, 36 responses at time of this post.

For me, whenever I think of Plasma weaponry I always envision it as green. What colour comes into your head when you think of plasma weaponry? IIRC the official fluff has it as blue?

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