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Dakka Gallery: Age Of Sigmar, Archaon, Chaos, Everchosen

Posted: 2018-04-23 01:59:07
By overkill76

Dakka Gallery: iw Skitarii Ranger w/ Omnispex

Posted: 2018-04-23 00:59:07
By Overlorddarkrai

Dakka Gallery: Blood Ravens, Primaris

Posted: 2018-04-22 23:59:07
By Tombard

Dakka Forum: Paroxysm vs Counter-Offensive

Posted: 2018-04-22 22:59:07
Forum post by Zimko, 73 responses at time of this post.

The tyranids have a psychic power called Paroxysm.

Part of it reads: "Until your next psychic phase, that unit cannot fight in the Fight phase until all other units that are able to fight have done so."

Counter-Offensive is the strategem that allows a unit 'that is eligible to fight' to fight out of sequence. It's in the main rulebook.

There's 2 questions:

1. Can a unit be targeted by Counter-Offensive if it is affected by Paroxysm?
2. Can the unit fight via Counter-Offensive if it is affected by Paroxysm?

Automatically Appended Next Post:
The full rule text for Paroxysm can be seen here:

Dakka Forum: One of the Biggest Problems with Tactical Reserve Beta Rule - Big FAQ

Posted: 2018-04-22 21:59:07
Forum post by peteralmo, 51 responses at time of this post.

Mass turn one deep striking is a problem that needs some adjustment. However, can we agree that although the deep striking assaulting units are still viable, still just as strong, they'll just be bringing there potency to bear on turn 2 rather than turn 1, that that isn't actually the BIG problem to the assault armies. Would you agree that the BIG problem is that assault based deep striking armies now have to

answer the question of what you do with the other half of the army that doesn't deep strike, especially if you go second. That other half will have to endure two rounds of fire before your assault half shows up, this is what "breaks" the assault lists and probably makes them unplayable competitively. The lists work because the assaulting units command the opponents attention, providing pseudo protection

for your backfield static units. Now the opponent gets to take there 2000 points and casually annihilate your 1000 points over two turns, then when your other 1000 points show up, they have a major advantage and will deal with it easily. I think this beta rule doesn't go far enough. I think to achieve balance you need to restrict turn one deep striking to your deployment zone, but ALSO restrict turn one

shooting into your opponents deployment zone. Do you agree with any of that??

Dakka Gallery: Nurgle Greater Unclean One

Posted: 2018-04-22 20:59:07
Unknown creator

Dakka Gallery: Face, Head, Primaris, Space Marines

Posted: 2018-04-22 19:59:07
Unknown creator

Dakka Gallery: Lord Castellant And Gryph Hound

Posted: 2018-04-22 18:59:07
By NathanD298

Dakka Gallery: Goliath Rockgrinder

Posted: 2018-04-22 17:59:07
By Arkaal

Dakka Gallery: Barbarian, Human, Scibor Miniatures

Posted: 2018-04-22 16:59:07
By Modock

Dakka Forum: Eldar can stack -7 to hit (-10 at night). How is this acceptable?

Posted: 2018-04-22 15:59:07
Forum post by BaconCatBug, 56 responses at time of this post.

-1 for Alaitoc-1 Conceal power-1 Drain power-1 Lightning-Fast Reactions Stratagem-1 Warp Spider Flickerjump/Flyer Hard to Hit/Shimmerplume/Shiftshroud/Cameleoline Cloaks/Banshee Exarch (Notice a pattern here?)-1 Moving Heavy/Advancing Assault penalty-1 wounded by Baharroth-3 from night fighting at 36"
Combine that with the Ultramarines Chapter Tactic and you can theoretically have a model suffering -11 to their hit roll.

Does anyone else thing Eldar really need to have their -1 to hits toned down? Or at least make a 6 always hit?

Dakka Forum: What character do you think will become the first Primaris?

Posted: 2018-04-22 14:59:07
Forum post by Delvarus Centurion, 62 responses at time of this post.

Seeing that existing space marines can become Primarisised, who do you think or want it to be.

I'd like it to be Lukas the Trickster, just because It would be funny for all the other old wolves that looked down on him, suddenly become subordinate to his power and abilities, and of course he'd lord it over them, which would be pretty funny.

Dakka Forum: Redeployment during games ( Veil, dark matter crystal) and Tactical Reinforcements new FAQ r...

Posted: 2018-04-22 13:59:07
Forum post by Sarevokk, 71 responses at time of this post.

Hi, so i have a question, Does Veil of Darkness works T1 with the new Tactical Reinforcements Faq RUles?

There is this point on the FAQ :

- Q: If a unit uses a rule that removes them from the battlefield and
then sets them up again, such as the Teleport Homer ability or the
Gate of Infinity psychic power, does that unit count as having
moved for the purposes of moving and firing Heavy weapons?
A: Yes. Treat such units as if they are arriving on the
battlefield as reinforcements.

BUT its also stated in the Tactical Reinforcements rules : '' any unit that arrives on the battlefield during a player?s first turn''
Units that use Veil of time didnt ARRIVES during player turns but are DEPLOYED before the first turn..

I am right so Veil of darkness works right?

Dakka Gallery: Fallen Warp Talon

Posted: 2018-04-22 12:59:07
By fishwaffle2232

Dakka Gallery: Titan Hand Scenery

Posted: 2018-04-22 11:59:07
By Brushfire

Dakka Gallery: Skinks, Lizardmen

Posted: 2018-04-22 10:59:07
By Gorsack

Dakka Daily Poll: On models do you like to see drilled/open gun barrels?

Posted: 2018-04-22 09:59:07
On models do you like to see drilled/open gun barrels?
I dont think it is important
Other (write in)

View Results / Discussion

Dakka Gallery: Kromlech Spitfire

Posted: 2018-04-22 08:59:07
Unknown creator

Dakka Gallery: Death Jester, Harlequins, Shadowseer, Solitaire

Posted: 2018-04-22 07:59:07
Unknown creator

Dakka Gallery: Abomination, Conquest, Para Bellum, Thresher

Posted: 2018-04-22 06:59:07
Unknown creator

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