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Made in gb
Infiltrating Broodlord





England

What ho, fellow non-humans!

While the Marine players predictably whine and fight over their latest new plastic kit I thought I would see how the rest of u's are taking the snippets of new edition.

I am sort of pleased to see that Ynnari are listed as their own faction as i'm an inveterate Elf-lover. But even I have to question the number of Eldar factions we now have. Five is it now?

My main love in 40k is the delightful Hive Mind...I would love to get back the feel of Tyrants in Second edition where folks genuinely worried about us getting to assault with them. Ah...those halcyon days.

On the other hand I read the new fluff on Tyrants Warriors (they now get reborn and remember their past lives according to SWA) and sighed deeply. I really don't want to see Nids developing individual personalities but that door was opened with the character Hive Tyrant. *sigh*

Generally I am hoping that the new edition will balance out our races to be more or less equal.


 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Regular Dakkanaut



UK

I'm concerned about the Craftworlds; or rather, the look. That and the Aspect idea was why I chose them many moons ago, and I just hope that they don't get torn apart too badly by this... That they retain an individual faction icon gives me some hope, but we shall see.

Looking at the SWA entry for tyranids, it almost makes the Hive Mind now sound like an alternative chaos power, in that it 'loans' some of its consciousness out when it creates new physical entities, and some parts of that consciousness are worth retaining as semi-coherent mental packages due to their experiences proving useful. Which is giving me a rather silly mental image of a powerful psyker touching the mind of a Tyranid Alpha and seeing nothing but the psionic equivalent of post-it notes

It does take away from the 'anonymous implacable locust' imagery, though.

This message was edited 1 time. Last update was at 2017/04/24 09:23:51


 
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

I'm excited to see assault be more powerful so that my slugga boys can bash some heads together!

I also am looking forward to seeing where Ghaz goes next, in the last supplement he was thinking he had to move on from Octarius and leave the boys to fight it out with the Tyranids there so hopefully we will get an Ork campaign book to play with in 8th.
   
Made in ca
Commander of the Mysterious 2nd Legion





Pilum wrote:
I'm concerned about the Craftworlds; or rather, the look. That and the Aspect idea was why I chose them many moons ago, and I just hope that they don't get torn apart too badly by this... That they retain an individual faction icon gives me some hope, but we shall see.

Looking at the SWA entry for tyranids, it almost makes the Hive Mind now sound like an alternative chaos power, in that it 'loans' some of its consciousness out when it creates new physical entities, and some parts of that consciousness are worth retaining as semi-coherent mental packages due to their experiences proving useful. Which is giving me a rather silly mental image of a powerful psyker touching the mind of a Tyranid Alpha and seeing nothing but the psionic equivalent of post-it notes

It does take away from the 'anonymous implacable locust' imagery, though.


I'd not take too much away from the SWA entry, it's likely mostly just tossed in to allow tyranids to be employed in a game type that allows units to gain experiance new stuff etc

Opinions are not facts please don't confuse the two 
   
Made in gb
Lethal Lhamean




Birmingham

 Souleater wrote:


I am sort of pleased to see that Ynnari are listed as their own faction as i'm an inveterate Elf-lover. But even I have to question the number of Eldar factions we now have. Five is it now?


Currently 5 with Corsairs, will go down to 4 as Doom of Mymeara will be invalid for some time to come after 8th lands (expect Forgeworld to FAQ their big £50 books for use in 8th some time before 11th ed hits). There is, however, considerably more difference between the 3 main Aeldari factions than any of the Space Marine factions. I mean a tactical squad is a tactical squad regardless of what colour they're painted in, but there's quite a bit of difference between Kabalite Warriors, Guardians and Troope's. I hope Exodites get added to the list at some point as well.

I'm also praying for decent rules for my Nids, I haven't played with them for a year and a half now their codex is so bad, the only reason I haven't burnt it yet is the fluff is worth keeping.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

No matter the setting, there will always be at least 3 Elf flavours.

---

Can't say much about Tau. We are in the Factions page and that's it. Hope we get a lot more auxiliaries, though.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Infiltrating Broodlord





Indiana

Pilum wrote:
I'm concerned about the Craftworlds; or rather, the look. That and the Aspect idea was why I chose them many moons ago, and I just hope that they don't get torn apart too badly by this... That they retain an individual faction icon gives me some hope, but we shall see.

Looking at the SWA entry for tyranids, it almost makes the Hive Mind now sound like an alternative chaos power, in that it 'loans' some of its consciousness out when it creates new physical entities, and some parts of that consciousness are worth retaining as semi-coherent mental packages due to their experiences proving useful. Which is giving me a rather silly mental image of a powerful psyker touching the mind of a Tyranid Alpha and seeing nothing but the psionic equivalent of post-it notes

It does take away from the 'anonymous implacable locust' imagery, though.


To be fair, that is how they described Hive Tyrants in the last few codexes anyhow. Theoretically, if you cut off an entire swarm and manage to eradicate all the life forms, you can actually wipe out all those collected memories and experiences that fleet has.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Unyielding Hunger wrote:
Pilum wrote:
I'm concerned about the Craftworlds; or rather, the look. That and the Aspect idea was why I chose them many moons ago, and I just hope that they don't get torn apart too badly by this... That they retain an individual faction icon gives me some hope, but we shall see.

Looking at the SWA entry for tyranids, it almost makes the Hive Mind now sound like an alternative chaos power, in that it 'loans' some of its consciousness out when it creates new physical entities, and some parts of that consciousness are worth retaining as semi-coherent mental packages due to their experiences proving useful. Which is giving me a rather silly mental image of a powerful psyker touching the mind of a Tyranid Alpha and seeing nothing but the psionic equivalent of post-it notes

It does take away from the 'anonymous implacable locust' imagery, though.


To be fair, that is how they described Hive Tyrants in the last few codexes anyhow. Theoretically, if you cut off an entire swarm and manage to eradicate all the life forms, you can actually wipe out all those collected memories and experiences that fleet has.


The last few Codex editions also described them as powerful and terrifying.
6th and 7th ed Tyrannids were less than impressive.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Infiltrating Broodlord





Indiana

That's just a difference in codex creep and letting Cruddace violate our book with unmentionables. The man was never a fan of the army as far as I was aware. It's no mistake that early edition Tyranids were in their heyday, but much like Sisters of Battle, the true strength of our fan base is their ability to stay true to the swarm through thick and thin. Just recently, I've been sharing what so far has been said about 8th to a friend, and he was pretty unhappy, especially what was said about MCs. Ironically, what molified him was when I said that even as a Tyranid player, I'm still OK with what was said. Course, I forge the narrative so god dang hard my sanity is often in question but hey, I have fun.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Clousseau





East Bay, Ca, US

 Souleater wrote:


While the Marine players predictably whine and fight over their latest new plastic kit I thought I would see how the rest of u's are taking the snippets of new edition.



lolwut?


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 Marmatag wrote:
 Souleater wrote:


While the Marine players predictably whine and fight over their latest new plastic kit I thought I would see how the rest of u's are taking the snippets of new edition.



lolwut?


Shhh, don't encourage him to stop posting those funny and incorrect observations, they are funny!

 
   
Made in au
Infiltrating Broodlord





yeah Tyranids ever since they started introducing Character Bugs, story line has been more inconsistent and less scary..

I actually hope we go back to No Character Nids.. (as much as I love Old One Eye)

This message was edited 1 time. Last update was at 2017/04/25 22:56:43


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I like them keeping characters as a sort of mutant strain, but not as individuals. It puts a face on a literal faceless swarm, and that's never fun.

As nids was one of my two starting armies, I an looking forward to this. Having a movement stat means my trygons and Exocrines won't be restricted to the pittance that is the normal MC movement (especially the Trygon, that thing should have been able to move 12-18 inches a turn given what fluff stated) so they might actually be terrifying again.

I just hope they don't nerf the carnifex again. Finally it has a semblance of usefulness in this edition, it would suck if this icon of the nids got kicked in the toxin sacs again.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Hauptmann





Pilum wrote:
Looking at the SWA entry for tyranids, it almost makes the Hive Mind now sound like an alternative chaos power, in that it 'loans' some of its consciousness out when it creates new physical entities, and some parts of that consciousness are worth retaining as semi-coherent mental packages due to their experiences proving useful. Which is giving me a rather silly mental image of a powerful psyker touching the mind of a Tyranid Alpha and seeing nothing but the psionic equivalent of post-it notes


That would be GW's attempt to "personalize" the 'Nids. After Nucrons came out and had a culture and weren't just post-singularity death droids, this basically left 'Nids as the only faction in the game that didn't have character.

By allowing the hive mind to give out little slices of its uber-conciousness, you can create semi-autonomous character 'Nids and allow folks to personalize their army beyond "and this is Hive Tyrant #9.86x10^4983209482349283443298, they are super original!"

They got close to that when Old One Eye and a few other attempts at 'Nid special characters was a thing. But making it more explicitly part of their background means that you can have individual, characterful 'Nids without it seeming really weird. In a game that sprung from a nearly RPG-like skirmish system, character creation has always been a big part of 40k, and bringing 'Nids in to the fold is a good idea. Now hopefully people can get as attached to "The Red Maw of Carnax IV" as they will to "Chapter Master Pancy F'ants of the Rainbow Marines".

It's a little thing, but should help folks "get in to character" so to speak.
   
Made in ca
Regular Dakkanaut




 Imateria wrote:
 Souleater wrote:


I am sort of pleased to see that Ynnari are listed as their own faction as i'm an inveterate Elf-lover. But even I have to question the number of Eldar factions we now have. Five is it now?


Currently 5 with Corsairs, will go down to 4 as Doom of Mymeara will be invalid for some time to come after 8th lands (expect Forgeworld to FAQ their big £50 books for use in 8th some time before 11th ed hits). There is, however, considerably more difference between the 3 main Aeldari factions than any of the Space Marine factions. I mean a tactical squad is a tactical squad regardless of what colour they're painted in, but there's quite a bit of difference between Kabalite Warriors, Guardians and Troope's. I hope Exodites get added to the list at some point as well.

I'm also praying for decent rules for my Nids, I haven't played with them for a year and a half now their codex is so bad, the only reason I haven't burnt it yet is the fluff is worth keeping.


GW main has stated that fw will release rules on day 1 for all their 40k stuff so corsair will be avialabl day one.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Well, the 'Crons featured in the gathering storm (Thanks Trazyn!) and the Sautekh dynasty is gaining a foothold in the east of the galaxy, so im hopefull that we get more love this time around.

However, GW have stated a few times they want this edition to be IOM vs CSM. They are releasing 5 books with all the rules, I'd imagine all xenos will be lumped into 2 books, not boding too well for xenos love.

On the other hand, they stated today on the post about the new model profiles that hormagaunts get a better move value than space marines, and they are at 6", so expect speedy tyranids in the future!

Additionally, Initiative has been removed, so hopefully orks will be terrifying in CC like they should be. (also pretty good for my Crons )

This message was edited 1 time. Last update was at 2017/04/26 02:40:54


12,000
 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

Also don't forget that they said that every faction is getting love this year.

 
   
Made in au
Infiltrating Broodlord





 Klowny wrote:
Well, the 'Crons featured in the gathering storm (Thanks Trazyn!) and the Sautekh dynasty is gaining a foothold in the east of the galaxy, so im hopefull that we get more love this time around.

However, GW have stated a few times they want this edition to be IOM vs CSM. They are releasing 5 books with all the rules, I'd imagine all xenos will be lumped into 2 books, not boding too well for xenos love.

On the other hand, they stated today on the post about the new model profiles that hormagaunts get a better move value than space marines, and they are at 6", so expect speedy tyranids in the future!

Additionally, Initiative has been removed, so hopefully orks will be terrifying in CC like they should be. (also pretty good for my Crons )


While they are doing the Lump everyone together on release they said the Codex's will still be a thing
   
Made in ca
Longtime Dakkanaut





 Rippy wrote:
Also don't forget that they said that every faction is getting love this year.

My Tau fanboysim is in overdrive when I seen that map and how much it grew. What new weapons of war did the glorious earth caste come up with to expand the borders so fast with. Please let it be some sort of melee suit or next generation XV8. Not simply an updated XV8, but the successor to the XV line of suits which would start with an 8 model so crisis suit. Then probably some sort fo giant suit since those sell so well. I'm budgeting my limited amount of funds between FW ( I want my Barracuda), Kharadron Overlords, miniwargaming exclusive GG, and whatever is released for 40k for any of my factions I am working on usually Tau since DE and Deathwatch both seem unlikely to get anything. The budget is too thin... GW is knocking it out of the park too much this year.

This message was edited 1 time. Last update was at 2017/04/26 04:46:03


 
   
Made in gb
Regular Dakkanaut




 Gamgee wrote:
 Rippy wrote:
Also don't forget that they said that every faction is getting love this year.

My Tau fanboysim is in overdrive when I seen that map and how much it grew. What new weapons of war did the glorious earth caste come up with to expand the borders so fast with. Please let it be some sort of melee suit or next generation XV8. Not simply an updated XV8, but the successor to the XV line of suits which would start with an 8 model so crisis suit. Then probably some sort of giant suit since those sell so well. I'm budgeting my limited amount of funds between FW ( I want my Barracuda), Kharadron Overlords, miniwargaming exclusive GG, and whatever is released for 40k for any of my factions I am working on usually Tau since DE and Deathwatch both seem unlikely to get anything. The budget is too thin... GW is knocking it out of the park too much this year.


I'd hope they've come up with some decent alien auxiliaries....
It'd be nice to expand on that rather than more and more suits.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

My expectation is that MC heavy armies like Tyranids and Daemons will get a boost, with their scarier MC's getting some nice wound increases.

I could see a Trygon going up to like 12, with Mawlocs and Trygon primes hovering around the 20 area.

This message was edited 1 time. Last update was at 2017/04/26 05:11:55


 
   
Made in ca
Longtime Dakkanaut





Jbz` wrote:
 Gamgee wrote:
 Rippy wrote:
Also don't forget that they said that every faction is getting love this year.

My Tau fanboysim is in overdrive when I seen that map and how much it grew. What new weapons of war did the glorious earth caste come up with to expand the borders so fast with. Please let it be some sort of melee suit or next generation XV8. Not simply an updated XV8, but the successor to the XV line of suits which would start with an 8 model so crisis suit. Then probably some sort of giant suit since those sell so well. I'm budgeting my limited amount of funds between FW ( I want my Barracuda), Kharadron Overlords, miniwargaming exclusive GG, and whatever is released for 40k for any of my factions I am working on usually Tau since DE and Deathwatch both seem unlikely to get anything. The budget is too thin... GW is knocking it out of the park too much this year.


I'd hope they've come up with some decent alien auxiliaries....
It'd be nice to expand on that rather than more and more suits.

I would too, but I doubt it. They only seem to make marine armies or sub-armies of existing factions. There hasn't been a single new army done in eons of time. The game is starting to feel a little stale in that regard. Tau are also great, but I too want aux and aliens. I just doubt GW will ever actually do it.
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

Did you say no more suits? Expect suits in suits! #centurions

 
   
Made in ca
Longtime Dakkanaut





 Rippy wrote:
Did you say no more suits? Expect suits in suits! #centurions

Ah yeah. Just like Half Life 3. Every time someone mentions it gabe delays it.
   
Made in fr
Longtime Dakkanaut




My main army is Harlequins, which will be strongly affected by the "charging unit strikes first" thingy.
They'll probably have a very high movement stat. Maybe other units will have a BS penalty when shooting at them, which would match the holo-suits' fluff better than a flat invul.
My big hope is for the army wide fear to finally matter. It could very well define their play style. Especially if you need to pass some kind of Ld test to charge them, because it would increase their chance to charge you (you fail your charge in your turn, they charge you in theirs), or if failing a fear test in combat made you strike last. With access to Ld debuffs, and maybe weapons that wound based on Ld (like the shadowseer's mistave in SWA), they could really be the "freakshow" army.
   
Made in ca
Longtime Dakkanaut





I want Dark Eldar to be great again. They aren't bad right now I've seen them do well, but I would like to see them pushed a little strength wise.
   
Made in us
Terminator with Assault Cannon





 Gamgee wrote:
I want Dark Eldar to be great again. They aren't bad right now I've seen them do well, but I would like to see them pushed a little strength wise.


I suspect that, if poison remains in the game and works anything like it does now, Dark Eldar are going to be buffed substantially, simply because vehicles are getting a T value as opposed to AV.

Incidentally, I'm hoping that Sternguard keep some form of poison rounds...
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

fresus wrote:
My main army is Harlequins, which will be strongly affected by the "charging unit strikes first" thingy.
They'll probably have a very high movement stat. Maybe other units will have a BS penalty when shooting at them, which would match the holo-suits' fluff better than a flat invul.
My big hope is for the army wide fear to finally matter. It could very well define their play style. Especially if you need to pass some kind of Ld test to charge them, because it would increase their chance to charge you (you fail your charge in your turn, they charge you in theirs), or if failing a fear test in combat made you strike last. With access to Ld debuffs, and maybe weapons that wound based on Ld (like the shadowseer's mistave in SWA), they could really be the "freakshow" army.

So you want to be:
- Fastest in CC
- Impossible to shoot
- Fear controllers

Didn't you get the memo that they are trying to balance everything?

 
   
Made in gb
Swift Swooping Hawk





 Rippy wrote:
fresus wrote:
My main army is Harlequins, which will be strongly affected by the "charging unit strikes first" thingy.
They'll probably have a very high movement stat. Maybe other units will have a BS penalty when shooting at them, which would match the holo-suits' fluff better than a flat invul.
My big hope is for the army wide fear to finally matter. It could very well define their play style. Especially if you need to pass some kind of Ld test to charge them, because it would increase their chance to charge you (you fail your charge in your turn, they charge you in theirs), or if failing a fear test in combat made you strike last. With access to Ld debuffs, and maybe weapons that wound based on Ld (like the shadowseer's mistave in SWA), they could really be the "freakshow" army.

So you want to be:
- Fastest in CC
- Impossible to shoot
- Fear controllers

Didn't you get the memo that they are trying to balance everything?
Given that the Harlies are losing two of the main things that keep them alive in melee with the changeover (due to fixed to-hit and no initiative) I think it's fairly reasonable to expect some other benefits to make up for it.

Besides, that's exactly what Harlequins are supposed to be in the fluff. They're the fastest in close combat, they're very difficult to shoot and they're great at psychological warfare.
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 Robin5t wrote:
 Rippy wrote:
fresus wrote:
My main army is Harlequins, which will be strongly affected by the "charging unit strikes first" thingy.
They'll probably have a very high movement stat. Maybe other units will have a BS penalty when shooting at them, which would match the holo-suits' fluff better than a flat invul.
My big hope is for the army wide fear to finally matter. It could very well define their play style. Especially if you need to pass some kind of Ld test to charge them, because it would increase their chance to charge you (you fail your charge in your turn, they charge you in theirs), or if failing a fear test in combat made you strike last. With access to Ld debuffs, and maybe weapons that wound based on Ld (like the shadowseer's mistave in SWA), they could really be the "freakshow" army.

So you want to be:
- Fastest in CC
- Impossible to shoot
- Fear controllers

Didn't you get the memo that they are trying to balance everything?
Given that the Harlies are losing two of the main things that keep them alive in melee with the changeover (due to fixed to-hit and no initiative) I think it's fairly reasonable to expect some other benefits to make up for it.

Besides, that's exactly what Harlequins are supposed to be in the fluff. They're the fastest in close combat, they're very difficult to shoot and they're great at psychological warfare.

Roboute Gulliman is supposed to be able to beat just about every single thing that we can put against him, even some full armies.
Fluff is different from balance.

 
   
 
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