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1750 Jy2's Wraithwing Necrons vs ImotekhTheStormlord's Seer Council Deldar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Are the Seer Council really the best army in the game currently?
No, not if my necrons have anything to say about it. To me, until they are beaten, my crons are top dog. 43% [ 23 ]
Draw. I get the Primary, Purge, but my opponent takes the Secondary, Scouring, + bonuses. 9% [ 5 ]
Yes, they are really that damn good. Deldar dominates. 48% [ 26 ]
Total Votes : 54
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Made in us
Fixture of Dakka





San Jose, CA

William aka ImotekhTheStormlord issued a challenge to my fierce wraithwing necrons and I was happy to oblige. This time, he is bringing out his new Seer Council Deldar list which he has only run a couple of times before (I think this will be his 3rd game with them) and he wanted to see if they could take on one of my best. Well, anytime I get a chance to crush....I mean, to play against the new Eldar or Tau with them, it is an obligation, no, it is a duty I must perform.

With regards to my history with William, so far, it's been back-&-forth between us. I believe I am currently 1 game ahead of him with our last battle:

More Fun With The Fun-crons - 1750 vs ImotekhTheStormlord's Imperial Guards/Space Wolves

However, my opponent is quite a deceptively good player with a solid understanding of the game. The first time I played against him - his Necrons + GK - I under-estimated him and he dealt me my only loss at the Bay Area Open GT. He is also 1 of 2 players to have ever been able to table me in 6th (the other being Janthkin), a blemish that I later returned in kind. Finally, he won Best General at one of our local RTT's - Celesticon - beating out a much tougher Grant Theft Auto's Deer Council Deldar to get there (they didn't actually play each other though, at least not at that tourney). However, he is now picking up a new army and with the seer council, you need experience to play them well. That's not to say my opponent can't play it well, but it is not a brute army that just charges forwards. It is actually quite a finesse army and it takes practice to master the nuances of the army. I am sure my opponent is bound to make mistakes. On the bright side, his army is quite forgiving, especially if he gets the right psychic powers.


-------------------------------------------------------------------


1750 Jy2's WraithwingNecrons vs ImotekhTheStormlord's Seer Council Deldar


1750 Necrons

I actually changed up my list slightly in order to experiment with some Immortals.

Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb
Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb

5x Necron Immortals - Gauss, Night Scythe
5x Necron Immortals - Gauss, Night Scythe
5x Necron Warriors - Night Scythe

6x Wraiths
6x Wraiths
4x Wraiths

Annihilation Barge
Annihilation Barge
Annihilation Barge



1750 Deldar

This is an approximation of his list going off my memory.

Primary:

Farseer - Jetbike, Shard of Anaris
Farseer - Jetbike, Runes of Warding

7x Warlocks - Jetbikes

5x Dire Avengers - Wave Serpent w/TL-Scatters, Shuriken Cannon + Holofields
5x Dire Avengers - Wave Serpent w/TL-Scatters, Shuriken Cannon + Holofields
5x Dire Avengers - Wave Serpent w/TL-Scatters, Shuriken Cannon + Holofields

6x Warp Spiders - Exarch

Allies:

The Baron

5x Kabalite Warriors - 1x Blaster, Venom w/2x Splinter Cannons + Grisly Trophies
5x Kabalite Warriors - 1x Blaster, Venom w/2x Splinter Cannons + Grisly Trophies


-------------------------------------------------------------------


Mission: Bay Area Open

Primary: Purge the Alien - 4-pts

Secondary: The Scouring, 3-pts

Tertiary: First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Hammer & Anvil


Initiative: Deldar


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

The seer council Eldar/Dark Eldar is a very difficult army build to play against. They are probably the only army build in this 6th Edition that I have a losing record against. Up until this game, I think I've only beaten them once in about 4-5 games (with 1 draw). However, I have 3 philosophies with regards to the seer council:

1. I hate them. Damn them and their re-rollable shenanigans.

2. If any army can beat them on a consistent basis, it would be necrons or a very strong alpha-strike army.

3. My wraithwing necrons are on a quest to stomp any and all Eldar or Tau challengers. I won't back down from a challenge against them.


Ok, with that said, I think my necrons will be a big favorite to win this matchup. Why?

1. No Fortune for Deldar. Also, no Terrify either.

2. Necrons are going 2nd. I have the last say with regards to the objectives.

3. We are playing the Scouring, meaning my wraiths become scoring.

4. Victory points is a weakness of MSU Deldar. I should have no problem taking out his serpents, venoms and MSU troops.

5. While my opponent is good, he is nowhere near as experienced as Grant Theft Auto at this point in his fledgling Eldar life. I have a definite advantage in regards to experience with our respective armies.

6. The seer council just doesn't have the answers for necron troops in flyers other than to go 2nd....which he doesn't get in this game.


Given the mission objectives, I predict another Crushing Victory for my crons.


-------------------------------------------------------------------


Deployment:

Spoiler:
We both get some unimportant Warlord traits.

Farseers blow their psychic Load on Runes of Fate but come up empty-handed once again. No Doom, no Fortune, just Guides, Mind Wars, all crap powers (I think he even gets Death Mission). Not even Prescience.

Warlocks get an assortment of powers. I believe only 1 Protect and 2 Conceals.

Night-fight is on.


Deldar deployment. My opponent's seer council is a work-in-progress (WIP).

Warp spiders will be deepstriking.


I deploy to 1 flank to try to deny some of his shooting.

Flyers in mandatory reserves.


Overview of our deployment.




-------------------------------------------------------------------


Deldar 1

Spoiler:

Eldar movement. He guides both of the venoms.


William gets lucky with his shooting. He rolls either 5's or 6's for his Serpent Shields and manages to glance 1 annihilation barge (AB) to death and to take off 1 HP from another.

With just his serpent shields, my opponent manages to get First Blood. More importantly, he's just blunted my Turn 1 alpha-strike.

VP's - Deldar: 1, Necrons: 0




Necrons 1

Spoiler:

Necron movement. Barges go 12".


I focus on his seer council and shoot down 1 warlock (with a 2+ armour/cover save).




Deldar 2

Spoiler:

Warp spiders come in.


The seer council gets ready for assault. Deldar skimmers shuffle around.


Deldar shooting is somewhat effective. He puts 2W on my Warlord and takes out 2 wraiths in that unit as well as put 1W on a wraith in my other wraithstar unit.

Warp spiders then battle focus and shoot down the damaged AB.

VP's - Deldar: 2, Necrons: 0

He also takes off 1 HP from my last AB.


The seer council then assaults the healthy wraithstar unit (the one without my Warlord). He opts not to multi-assault.


His Shardseer issues a challenge, I accept and then he passes his MSS test. He then proceeds to hit and wound my D-lord once, I fail my 2+ save and my D-lord dies because the Shard causes Instant Death in a challenge. To top it off, my D-lord fails to get back up.

VP's - Deldar: 3, Necrons: 0

The unit does no damage to each other and the seer council then Hit-&-Runs out of combat.


Last but not least, his spiders jump back in the Assault phase. Keep in mind that they are scoring and now they are on an objective (though it's my 1-pt objective).




Necrons 2

Spoiler:

My 2 units of immortals come in.


The unit of 4 spiders go after his warp spiders.


Warlord joins the unit of 6 wraiths. Both units of wraiths go in for the kill against his seer council.

I'm about to break my cardinal rule of "ignore his deathstar when playing against the seer council." But without Fortune, it is just too tempting.


Shooting by teslas blows up 1 wave serpent and stuns another. 2 dire avengers die in the explosion but other than that, they are fine.

VP's - Deldar: 3, Necrons: 1


Wraiths make it into assault with his spiders, though I do take 1W on the way in to Overwatch.


Let the massacre begin!


My woes continue. I roll poorly in assault and he rolls well on his saves. I only end up killing 1 spider and they pass Morale.


The shardseer issues another challenge. I accept. Once again, MSS fails, he wounds me once and I fail my 2+ save yet again. Splat! And once again, my D-lord fails to get back up, thus giving my opponent Slay the Warlord. WTF!?!

VP's - Deldar: 4, Necrons: 1

As if that wasn't bad, I roll really poorly to hit and end up only killing 2 warlocks.


Both his spiders and the seer council then Hit-&-Run out of combat.

So what should have been dead spiders and an emaciated seer council instead ends with both of my D-lords now dead and my opponent in a prime position to kill a lot of my wraiths. Man, this is totally not what I was expecting.




Deldar 3

Spoiler:

Overview of the top of Turn 3.


A warlock dies to Perils (I believe it was the one with Protect).


Skimmers shuffle around. Venoms get behind cover.


My opponent decides to go after the smallish 4-man wraith unit. Each wraith is worth double-VP's - 1 for Purge and another 1 for the Scouring.


Shooting takes out 2 wraiths.


Serpent shields take off another 1 HP from my AB (1 HP remaining).


Spiders then jump back onto the objective and the seer council assaults....


....and wipes them out.

VP's - Deldar: 5, Necrons: 1

Ouch.




Necrons 3

Spoiler:
This game is not over, not by a long shot. I was just having "fun" with my wraiths. Now, it's time to get "serious". Party's over. Time to bring the hurt.


I go back to what I had originally planned to do in the first place - go after his troops and transports.


Immortals disembark. BTW, one of the serpents is immobilized from my previous shooting.


I still can't resist going after his seer council (or spiders). However, that is because I thought they had failed to cast Conceal last turn (he failed 2 psychic powers last turn). Unfortunately, I was wrong.

My shooting bounces off his concealed jetbikes.


I fail to shoot down his skimmers. AB takes off 1 HP from the serpent (shaken). Tesla arc takes off 1 HP from a venom (the far left one) and immortals take off 1 HP from the middle venom.


I do manage to wreck his immobilized serpent, however.

VP's - Deldar: 5, Necrons: 2


I still have my unit of 6 wraiths and they assault his seer council (without Protect).


I actually win combat 3-2, losing only 1 wraith. However, I was expecting to do more damage than that.


They then Hit-&-Run out of combat. There are only 2 wounded farseers, the Baron and 1 jetlock remaining.




Deldar 4

Spoiler:

Deldar movement. He's got a lot of targets, including my immortals and my scoring wraiths. However, does he have the resources to take them out?


Skimmers spread out.


The seer council and spiders prepare to take out another unit of wraiths.


He puts everything he has into my immortals, even at the expense of ignoring my wraiths.

My immortals then show why they were the MVP in my last game (against Tau). 1 remain standing after the dust settles.


1 then gets back up.


However, his shooting is super good against my wraiths and take down 4.


The seer council then assaults. My wraith then manages to hold with just 1W remaining.




Necrons 4

Spoiler:

I'll be damned if I don't take out his transports this turn. Night scythe with warriors go after his troops.


This turn is going to sting for my opponent.

Fresh immortals disembark. Wounded immortals get back into their ship.


Last but not least, my AB moves up for some support.


Immortals shoot down 3 dires (out of 4).

I take out both venoms.

VP's - Deldar: 5, Necrons: 4


Wraiths then multi-assault both the serpent and the dire avengers.


I wreck the serpent and break his unit of dire avengers. However, I fail to catch them in a sweeping advance.

VP's - Deldar: 5, Necrons: 5


In combat, my lone wraith actually wins combat, killing his last warlock.

VP's - Deldar: 5, Necrons: 6

To add insult to injury, the unit of HQ's fail to Hit-&-Run out of combat.




Deldar 5

Spoiler:
The game could possibly end soon so my opponent has to go for it. Too bad for him that his semi-seer council failed to get out of combat last turn.


His troops go after mine (and the objectives).


The lone avenger goes to claim the 2-pt objective.


Spiders head out.


He fails to shoot down my immortals. Some of his troops run (the ones who had no shot).


The seer council finally takes out my lone wraith. Too bad for him because now he can't Hit-&-Run out to gain some extra movement.

VP's - Deldar: 6, Necrons: 6

Spiders move onto a 2-pt objective with their assault move.




Necrons 5

Spoiler:

Necron movement. I go after the objectives, dropping off my unit of 2 immortals to contest an objective.


Night scythe drops off my warriors onto a 3-pt objective.

I then take a risk and fly 2 of my night scythes off the table (they will be worth 2 VP's if the game ends after this turn).


AB moves 12" back, going after his spiders.


Shooting wipes out a unit of 4 kabalite warriors.

VP's - Deldar: 6, Necrons: 7


I also take out his lone dire on the objective.

VP's - Deldar: 6, Necrons: 8

Last but not least, my AB shoots down 3 spiders.


Wraiths prepare to multi-assault both his dires (Primary) as well as his warriors. However, Overwatch kills 2 of my wraiths.


So I only am able to assault his dires. I kill 2 but they pass morale. BTW, both units are both on top of a 3-pt objective and contesting it.


-------------------------------------------------------------------


Currently, I'm up on Purge. As for the Scouring, I've got a 2-pt objective (my immortals who shot down his lone dire) and a 3-pt objective (my warriors) for a total of 5-pts. My opponent only has a 2-pt objective (his spiders) and +2 VP for killing 2 of my Fast Attacks for a total of 4-pts. However, William does have First Blood and Warlord. Linebreaker is a draw currently.

My opponent seriously needs the game to continue.


We roll to see if there will be a turn 6 and....





Deldar 6

Spoiler:
Fortunately for William, the show must go on....at least for another turn.


The Baron goes to join the spiders.


Farseers break off as well and go to contest to objectives. The non-Warlord turbos to contest my immortals.


DE warriors get ready to take out my immortals.


He finally manages to take down my immortals, though only barely (failed my very last save).

VP's - Deldar: 7, Necrons: 8


His Warlord assaults my warriors. Combat is tied with no casualties/wounds on either sides.


I kill 1 more dire and we stay locked for another turn.


Currently, Imotekh has taken back the the lead in the Scouring. The million dollar question is - can he hold onto it?





Necrons 6

Spoiler:

Due to time, this is the very last turn of the game.

I go after his farseer. Night scythe stays on the board to preserve a VP.

Both night scythes come in from reserves and go after the spiders (with the Baron).


I shoot down his farseer with my AB.

VP's - Deldar: 7, Necrons: 9


Night scythes shoot down the Exarch and the Baron.

VP's - Deldar: 7, Necrons: 10

More importantly, the lone spider fails Morale and runs off the objective. Since this is the last turn, he also gives me a VP.

VP's - Deldar: 7, Necrons: 11


Immortals finish off the warriors with shooting.

VP's - Deldar: 7, Necrons: 12

In assault, my wraiths finish off his unit of dire avengers to claim the 3-pt objective underneath the wrecked serpent.

VP's - Deldar: 7, Necrons: 13


Lastly, the 3-pt objective continues to be contested as neither the warriors or the farseer can hurt each other in combat.


Game ends due to time.


I take the Primary, Purge the Alien, 13-7 for 4-pts.

As for the Secondary, the Scouring, my wraiths are the only scoring unit on an objective (3-pts). He kills 2 of my Fast Attacks and I kill one of his (the spiders). I take the Secondary as well 4-2.

Lastly, my opponent has First Blood (annihilation barge) and Warlord. I've got Linebreaker. My opponent actually doesn't have linebreaker because his Warlord is about 1/2 an inch outside (needs to be completely within).

Thus, the necrons take it 8-2.





Crushing Victory for the Metallic Dead - Necrons!!!





-------------------------------------------------------------------


POST-GAME ANALYSIS:

Spoiler:
This game proved to be tougher than I thought. It was actually much closer than the Crushing Victory result would have suggested. It all came down to just 1 LD roll for his spiders. Had he passed, my opponent would have won the Scouring. Then with the Secondary (Scouring), First Blood and Warlord as opposed to my Primary (Purge) and Linebreaker, it would have been a draw. Yes, it was really that close, despite my opponent not getting Fortune, me getting 2nd Turn and the mission objectives. I really don't want to imagine how it would have been had he gotten Fortune.

Then again, what kept it close was probably my inability to roll the dice this game. LOL. I can't believe I lost both Destroyer Lords in challenges against his Farseer with the Shard of Anaris (he Shardsheer). Failing 2 out of 2 2+ saves and then failing both4+ Ever-living rolls. And on top of that, he passed 2 MSS as well! Sigh. The Shardseer definitely deserves to be MVP for William's army. And then I failed to capitalize when my opponent made the mistake of hit-&-running out of combat 1 turn too early. I re-assaulted with my wraiths and should have tore them apart. Instead, I rolled really poorly (would have been a lot of re-rolls had my D-lord still survived) and barely did any damage. Lastly, it took me a while to destroy his vehicles. They should have all probably died 1 turn earlier but because of my mediocre shooting at times, they survived until almost the very end. If I had been able to kill them off earlier, my scythes would have probably flown off the board to deal with his seer council earlier as well.

There was also 2 crucial roll that my opponent failed as well (not counting the roll for his psychic powers, which then would have made it 8 ). The first is that he failed to Hit-&-Run against my last wraith on Turn 4, thus preventing his council from going after my troops on T5. The 2nd, of course, is his spider failing its LD to leave the objective, thus giving me the win. Had he passed either of those rolls, it would have been a different game.

One thing I'm not sure if you had noticed - and no, I'm not talking about the chair - is that I didn't actually do the full-on necron-last-turn-objective grab. I actually dropped off my immortals on Turns 3 and then Turn 4 as well, thus exposing my troops. So in this regard, I played rather unconventionally as a necron player. Why? Because they're immortals and not warriors. It was because they are much more resilient and had better firepower (and because my wraiths were scoring as well) that I risked exposing them. Otherwise, there really isn't much of a point to take immortals over warriors if all you're going to do is leave them in the flyers until Turn 5. With that said, I'm starting to really like the immortals. With the warriors, it's just hide them or keep them in the safety of their transport until Turn 5. With immortals, you can actually play them a little more aggressively. Not only can they contribute to your offense, but they actually take some of the heat off of your wraiths. For once, I was glad that my wraiths were getttng a break as my opponent chose to focus on my immortals instead and the cherry on top was that my immortals survived! Immortals not only give you better resiliency and firepower compared to the warriors, but more importantly, they give your army more tactical flexibility than the warriors do. So I definitely recommend them if you've got the spare points





This message was edited 15 times. Last update was at 2013/11/29 17:18:22



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

He has some easy kill points from those Dark Eldar assuming you seek them out, and your troops are safe due to scythes, and the lack of AA in general.
I think it ends up in a massive scrum, and late game objective grabs, but you've perfected that army, I'm going wih the Crons.

Why the Immortals? I gotta ask

This message was edited 1 time. Last update was at 2013/11/26 16:48:29


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Fixture of Dakka





San Jose, CA

 iGuy91 wrote:
He has some easy kill points from those Dark Eldar assuming you seek them out, and your troops are safe due to scythes, and the lack of AA in general.
I think it ends up in a massive scrum, and late game objective grabs, but you've perfected that army, I'm going wih the Crons.

Why the Immortals? I gotta ask

Because they did well in my last game:

2K Jy2's Da Rushmore Orkcrons vs Spam Adam's Triptide Taudar


Basically, I wanted to see whether their 3+ and S5 guns is worth dropping a couple of wraiths for.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Ghastly Grave Guard



Uk

I said crons because as said before you have perfected them. That being said the seer council really is a very nasty list ATM and he's a very decent player.
   
Made in us
Fixture of Dakka





San Jose, CA

I suspect that necrons are probably one of the armies that can consistently beat the seer council....that is, if they can consistently go 2nd. Lol.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Made in us
Regular Dakkanaut





No Fortune? Not experienced? Sorry but that likely means a pretty handy loss. Your wraith units can move up field and engage him in combat(Unless he got Protect/Jinx?) and that will pretty much be the end of it. Your Wraiths are fast enough to keep pace with the council and as long as they don't have Protect this should be a pretty quick game. By the way, do you Dlords have Warscythes? Or was that something you had to take out to squeeze the immortals in?

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Haemonculi Flesh Apprentice






The mission decided this one. He has 4 insanely easy KP's in the DE troops along with FB issues. That alone loses him primary baring some wild dice and screwy play. Then you have last turn with the second best objective grabbers in the game. He has 0 of the best objective grabbers (GJB) lol. So really this is the necrons game to lose from the start.

Even with first turn I doubt he will get FB, he'd need to focus all 3 WS shields against the 4 man wraith unit which I am sure you will hide at least one model completely from sight. So that leaves what? An AB, wild dice.

   
Made in us
Fixture of Dakka





San Jose, CA

jathomas2013 wrote:
No Fortune? Not experienced? Sorry but that likely means a pretty handy loss. Your wraith units can move up field and engage him in combat(Unless he got Protect/Jinx?) and that will pretty much be the end of it. Your Wraiths are fast enough to keep pace with the council and as long as they don't have Protect this should be a pretty quick game. By the way, do you Dlords have Warscythes? Or was that something you had to take out to squeeze the immortals in?

Warscythes come standard on D-lords.

You would think that having no Fortune = loss for deldar, but something extraordinary happens in this game for my opponent to make it actually a very close, nail-biter of a game until the very end.

Here's a little hint/spoiler: Shard of Anaris, DAMN you!!!





Automatically Appended Next Post:
 Red Corsair wrote:
The mission decided this one. He has 4 insanely easy KP's in the DE troops along with FB issues. That alone loses him primary baring some wild dice and screwy play. Then you have last turn with the second best objective grabbers in the game. He has 0 of the best objective grabbers (GJB) lol. So really this is the necrons game to lose from the start.

Even with first turn I doubt he will get FB, he'd need to focus all 3 WS shields against the 4 man wraith unit which I am sure you will hide at least one model completely from sight. So that leaves what? An AB, wild dice.

All I am going to say is that, it is actually much, much closer than you'd think. As a matter of fact, I would say that I was probably behind in this game for the most part.


This message was edited 1 time. Last update was at 2013/11/26 18:09:59



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Fresh-Faced New User




Will is using a council? What is this? Very excited to see how this pans out
   
Made in us
Fixture of Dakka





San Jose, CA

Grant Theft Auto wrote:
Will is using a council? What is this? Very excited to see how this pans out

Yeah, maybe we're going to have to call him GTA Junior.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Agile Revenant Titan





Scotland

I would say that the lack of Fortune on the Council will hurt him really badly.

I think that without Fortune, the Necrons will have a much easier time in corralling the Council with the Wraiths.

Iranna.

 
   
Made in us
Haemonculi Flesh Apprentice






Well I am glad that I am wrong, I would much rather have a close match to read then one where one guy loses due to mission bias and not getting a trick power. Though, since he is playing with the smelliest cheese now known to man by choice I wouldn't be too upset to see him get stomped

   
Made in us
Fixture of Dakka





San Jose, CA

 Iranna wrote:
I would say that the lack of Fortune on the Council will hurt him really badly.

I think that without Fortune, the Necrons will have a much easier time in corralling the Council with the Wraiths.

Iranna.

Agreed, or so that was what I thought at the time. However, even without Fortune, the seer council is a tough, tough build to beat, just like tyranids or FMC-daemons can still win even without Iron Arm.


 Red Corsair wrote:
Well I am glad that I am wrong, I would much rather have a close match to read then one where one guy loses due to mission bias and not getting a trick power. Though, since he is playing with the smelliest cheese now known to man by choice I wouldn't be too upset to see him get stomped

Yeah, I'm always rooting against the seer council, especially when I'm playing against them. Problem is, I'm usually on the losing end of the battle against them (in 6th Ed.), even when they didn't get Fortune against me.




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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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i'm curious jy2, you obviously own armies that suite your strategy of corraling people in. Have you thought of a new army? Thundercav? Triple Wraithknight? White scars?

13000
12000
:daemon 14000
:darkeldar 5000 
   
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Major




Fortress of Solitude

This was my exact list during the game.
Primary:

Farseer - Jetbike, Shard of Anaris
Farseer - Jetbike, Runes of Warding

7x Warlocks - Jetbikes

5x Dire Avengers - Wave Serpent w/TL-Scatters, Shuriken Cannon + Holofields
5x Dire Avengers - Wave Serpent w/TL-Scatters, Shuriken Cannon + Holofields
5x Dire Avengers - Wave Serpent w/TL-Scatters, Shuriken Cannon + Holofields

6x Warp Spiders - Exarch

Allies:

The Baron

5x Kabalite Warriors - 1x Blaster, Venom w/2x Splinter Cannons + Grisly Trophies
5x Kabalite Warriors - 1x Blaster, Venom w/2x Splinter Cannons + Grisly Trophies


I believe jy2 and I were 3-3 at the time of this match. Going into the game, I was disappointed by both the powers rolled and the mission. The scouring would make it very difficult to win on objectives with almost every unit in jy2's army scoring, and kill-points is obviously an anathema my list. In addition, I was not exactly confident with my army, and likely would make many mistakes.

Nevertheless, it was hardly hopeless. There was still plenty of things that a unit as mobile as the council could accomplish.

The game ended up being very close.


Grant Theft Auto wrote:
Will is using a council? What is this? Very excited to see how this pans out


I hope to emulate you.

This message was edited 5 times. Last update was at 2013/11/27 23:48:21


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Fixture of Dakka





San Jose, CA

jathomas2013 wrote:
i'm curious jy2, you obviously own armies that suite your strategy of corraling people in. Have you thought of a new army? Thundercav? Triple Wraithknight? White scars?

I've actually got about 8 armies, but currently, I am hooked on mobile armies and in particular, the Xenos armies. Back in 5th, I played mainly shooty Imperial builds. Now in 6th, I play mainly fast Xenos builds, with the exception of my Grey Knights. I did run Thundercav before, though that wasn't really my play-style back then (I preferred Rune Priests + shooty space wolves). I currently have 2 wraithknights and love running them, but I don't think I will get a 3rd WK as I don't see myself playing Eldar too much. As for white scars, I don't run biker marines so would have to get a whole new army if I wanted to run them.

One of the armies that I will go back to is my Greyzilla Grey Knight/Eldar build. I love fast monstrous creatures and in that build, I ran 3 dreadknights + 1 wraithknight in addition to Draigo + paladins. But don't be surprised if you see me run my Eldritch Knights in the near future....with 3 wraithknights, 1 dreadknight and a mini-paladinstar instead.


@ImotekhTheStormlord

Thanks, Will. I'll update the list.


This message was edited 2 times. Last update was at 2013/11/27 04:42:07



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





Sounds good Luckily Draigo doesn't have the primary attachment restriction all the 6th ed codicies characters have(can only make the units troops if in primary detachment). I have played around with the idea of adding allied GK to my Eldar, the Dreadknight adds fantastic anti-MSU with the flamer. I might do a game proxying the dreadknight sometime in the future actually...

But in the meantime I'm about to get some more daemons and my dark eldar back so will playing with them most likely

13000
12000
:daemon 14000
:darkeldar 5000 
   
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Confessor Of Sins






No fortune.. this will hurt.

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Order of the Red Mantle (Gallery)
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Fixture of Dakka





San Jose, CA



Turns 2 posted.





Automatically Appended Next Post:
jathomas2013 wrote:
Sounds good Luckily Draigo doesn't have the primary attachment restriction all the 6th ed codicies characters have(can only make the units troops if in primary detachment). I have played around with the idea of adding allied GK to my Eldar, the Dreadknight adds fantastic anti-MSU with the flamer. I might do a game proxying the dreadknight sometime in the future actually...

But in the meantime I'm about to get some more daemons and my dark eldar back so will playing with them most likely

Eldar doesn't benefit as much from GK allies as the GK's do from eldar, but I think the 2 armies can be fun together. That is really my main reason for throwing them together - because I think it could make for a cool army theme and that it could be fun as heck to run the 2 MC's together.

Yeah, I'm running my daemons currently as well. They are another very fun if sometimes frustrating army to play. Then again, I welcome that type of play-style in contrast to my ultra-reliable necrons.


 Shandara wrote:
No fortune.. this will hurt.

Yeah, I intend to put the hurt on.

My normal philosophy with regards to the seer council is to ignore it. In this game, my philosphy will be to kill it.


This message was edited 1 time. Last update was at 2013/11/28 02:10:53



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Fresh-Faced New User




Ooo could it be that the mighty Jy2 has stumbled with his Necrons, and the rookie is about to dominate?

I think so!
   
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Fixture of Dakka





San Jose, CA

Grant Theft Auto wrote:
Ooo could it be that the mighty Jy2 has stumbled with his Necrons, and the rookie is about to dominate?

I think so!

It ain't over til the kitchen sinks.

BTW, congrats for winning the Contest of Champions 2500. Too bad I couldn't make it. Would have loved to crush, I mean, play your Deldar for the championships.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Boom! Leman Russ Commander






Oslo Norway

Why would the eldar play hit and run out at the end of his turn? He just gives you a chance at shooting him and extra attacks/HoW attacks.

   
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Confessor Of Sins






Yeah, puzzling. Since you were going to assault him anyway.

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San Jose, CA

 Illumini wrote:
Why would the eldar play hit and run out at the end of his turn? He just gives you a chance at shooting him and extra attacks/HoW attacks.

 Shandara wrote:
Yeah, puzzling. Since you were going to assault him anyway.

There is only 1 reason why I would do this if I were playing the seer council....if I wanted my opponent to shoot at them instead of at the more fragile troops and transports. Shooting at his troops hurts him doubly in this game. First of all, they are easy VP's. Secondly, I deny his mobility and make it incredibly hard for them to move towards the objectives and not get shot down. I'd rather sacrifice the seer council instead. With 2+ saves, they have a much better chance of surviving than his transports and troops.


This message was edited 1 time. Last update was at 2013/11/28 08:03:05



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Stealthy Grot Snipa





I love the chair in the first picture, especially how it comes right after you casually mentioned he didn't get fortune.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
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Ferocious Blood Claw





Loosing both D-lords so early! come on Jy2 get your act together!

I have no idea what I'm doing...

Raginmund, Jarl of Sepp 
   
Made in us
Major




Fortress of Solitude

 Illumini wrote:
Why would the eldar play hit and run out at the end of his turn? He just gives you a chance at shooting him and extra attacks/HoW attacks.


The goal was threefold.

1. To bait as many of the wraithstars as far back as possible. Had I remained where I was, at least one of the wraith squads could have consolidated into the range of a next-turn move and assault into my transports.

2. The only extra damage I would take by getting charged again is 4 wraith attacks and 4 HoW hits. I would be able to overwatch anyway, and my H&R move would take me deeper into the necron DZ. During this game the council had to act as a sacrificial unit, contesting his objectives and keeping the wraith-stars back. In that sense they are doing the same job as the warp spiders.

3. If I was able to bait NS shots away from my delicate troops and transports, then all the better. As I have said, the council is a sacrificial unit.

It could, of course, have been a blunder. I am pretty new to this army.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I think it was shrewd!

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
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Haemonculi Flesh Apprentice






Thud wrote:
I love the chair in the first picture, especially how it comes right after you casually mentioned he didn't get fortune.


Ha ha nice catch!

   
Made in us
Fate-Controlling Farseer





Fort Campbell

Thud wrote:
I love the chair in the first picture, especially how it comes right after you casually mentioned he didn't get fortune.


I was thinking I'd like to hear the story of that chair. Did it meet the gamer who it could not support?

Full Frontal Nerdity 
   
 
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