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I am scared of the new Blood angels @ 2010/03/06 20:23:09


Post by: IronfrontAlex


So i saw the new BA codex for display in my local GW and decided to take a looksie; someone even used thier BA army twith that codex. I think its scary.

4D6" S8 AP1 lance attack psi power, 3-30 death company. DC dreads as troops.... YES AS TROOPS.... LR redeemers that deepstrike... yes DEEPSTRIKE

well i thought i was just making a fuss like everyone does when a new codex comes out; i decided to watch a game and see how it plaed out. Do you all know mephiston? he is the size of a librarian W/o Terminator armor and well...... killed nightbringer in 1 round of CC... he is on a small base but has the toughness of a monsturous screature and has the chance to (with a psi power) have 10 S10 attacks......... he does NOT have an invulnerable save but regardless!!


wtf mates; but it is pretty rad making vallina marines even more vanilla


I am scared of the new Blood angels @ 2010/03/06 20:50:07


Post by: Mellon


Is it just me, or does a similar reaction happen each time a new codex appears?

Maybe it is GW who wants everyone to buy new models when a new codex comes? So that it is much more important with a huge OMG!-effect than a balanced codex. It's trite, but they are more of a miniture company than a game company, and they have stock-holders to please.

Wait two months, play a lot of games with/against BA. Then consider the question again. Right now there is not much to discuss.


I am scared of the new Blood angels @ 2010/03/06 21:01:23


Post by: willydstyle


I'm more excited about Baal preds being fast all the time, and using FA slots than I am about any of the new stuff.


I am scared of the new Blood angels @ 2010/03/06 21:06:33


Post by: TheTrueProtoman


Nothing seems to bad yet about the codex, it seems that they are finally becoming the army that they were supposed to, not the over costed, oh my god its death company then it was before.


I am scared of the new Blood angels @ 2010/03/06 21:52:07


Post by: alarmingrick


You're right, we should quit...


I am scared of the new Blood angels @ 2010/03/06 23:03:06


Post by: IronfrontAlex


damn alot of flack, i didint say anyone should quit, and i stated i wasnt trying to be one of thos eOMG new codex person. i just saw something tha was like woa intense!


chill out internets!


I am scared of the new Blood angels @ 2010/03/07 00:16:39


Post by: DarkHound


Is it just me, or did only Willy and Mellon make sense?

Flying Landraiders get killed just like regular Landraiders. Faster infact, because they'll be closer sooner.

Dreads as Troops is cool, especially since they still can't score. Even if they can score, they'll not be very good at taking/holding objectives.

That shooting psychic power sounds really bad. You'll see on average 13" away, to a maximum of 24 (1 in 1296 chance of that happening, if I'm not mistaken).

That psycher lacks an invul save? Hello doomed IC.


I am scared of the new Blood angels @ 2010/03/07 00:26:08


Post by: Mellon


That shooting power sounds like it is a nerfed version of the warp lance that tyranid gets in units of three.

I'd love to see the BA commander trying to tell a blood-crazed dreadnought to stay and hold the all important objective hidden safely out of sight of the enemy. Imagine the vox conversation:
Dante: - Brother Arztrathod, we need you to stay here and guard this supply drop while the rest of us gets to do all the crazy berserker fighting up ahead.
Arztrathod: - BAAARGH! MUST... DRINK... BLOOD!!! *stomps off*
;-)

Hopefully DCs, dreads or not, will not be allowed to hold objectives.


I am scared of the new Blood angels @ 2010/03/07 01:02:42


Post by: Therion


4D6" S8 AP1 lance attack psi power

Situational because of the ~14" range, and by the way seemingly the only worthwile BA specific psychic power.

3-30 death company, DC dreads as troops

DC are unimpressive. In fact the best thing about them is that if you take ten you can take two scoring Dreadnoughts.

LR redeemers that deepstrike

There aren't many situations when a player is going to deep strike a Land Raider. The unit costs 500+ points total and the risk of a mishap is huge. Additionally it might come into play way too late and so suffers from every same problem as most big Tyranid deep strikers. Atleast the Nid gribblies have the inertial guidance special rule and some models that add bonuses to reserve rolls.

Do you all know mephiston?

If Mephiston costs about 250 points he's going to see a lot of use because he also brings the mandatory psychic hood to the army. The largest annual European tournament doesn't allow named characters though.

Since Mephiston has a monstrous creature's statline we should compare him to a Hive Tyrant. Mephiston is stronger in every respect pretty much. He kills more of everything, including causing instant death in the Swarmlord because of the force weapon. He has one more wound than normal Tyrants, hides in infantry units and is generally faster. He's potentially hitting 8 times per turn with a S10 I10 force weapon, rerolling hits and wounds, while also having T6 and 5 wounds and a 2+ save to fall back on. I'm very interested in the accurate points cost. Blood Dragon Vampires in space, with blood-colored weapons of bloody doom!


I am scared of the new Blood angels @ 2010/03/07 01:09:13


Post by: Nightwatch


Is there any known info about Deep striking Land raiders, ie: they can make use of teleport homers, or locator beacons, etc...? Because a land raider deepstriking is something to laugh at otherwise, if there are enough points to take one then the table is crowded, and there's a 67% chance you'll land on something, especially with a model that large.


I am scared of the new Blood angels @ 2010/03/07 01:23:33


Post by: Wildstorm


The flying Land Raider has gotten a lot of talk around here.

Like we needed another reason to take loads and loads of meltaguns... they must like selling that bit. The price on combi-meltas is already insane.

Assume the Land Raider drops fine, fires a few rounds off, dumps it load that assaults and wipes a squad... assuming you've castled correctly and they can't get 2 units. Now your entire army can blast away at the unit and melta the Land Raider. Fair trade? Probably.


I am scared of the new Blood angels @ 2010/03/07 02:01:38


Post by: puma713


Mellon wrote:That shooting power sounds like it is a nerfed version of the warp lance that tyranid gets in units of three.

I'd love to see the BA commander trying to tell a blood-crazed dreadnought to stay and hold the all important objective hidden safely out of sight of the enemy. Imagine the vox conversation:
Dante: - Brother Arztrathod, we need you to stay here and guard this supply drop while the rest of us gets to do all the crazy berserker fighting up ahead.
Arztrathod: - BAAARGH! MUST... DRINK... BLOOD!!! *stomps off*
;-)

Hopefully DCs, dreads or not, will not be allowed to hold objectives.


Rumor is DC can't hold objectives. And dreads can't because they're vehicles. Unless they have some sort of special rule that allows dreads to hold objectives.


I am scared of the new Blood angels @ 2010/03/07 04:40:55


Post by: sourclams


I posted this in a different thread but I think it's applicable here, too:

Certainly we'll have to wait and see the codex in totality before making any judgment calls about Good/Bad, but with current info regarding squad sizes and tentative point costs, this army is going to need some serious bonuses at short range to compete with Wolves/IG/basic Marines.

50 point rhinos adds up quickly, and the new Stormraven is seriously expensive considering its short range and its AV. If it was at least front 13, I'd think it'd be an okay buy, but the shorter range of its weaponry plus AV12 means that fielding it is a huge risk; either you Reserve it with all the risks that entails or you put it on the table and risk a gazillion S7-8 shots being pointed at it T1. Immunity to additional melta dice is nice, but at AV12 you don't need melta to knock it out.

The special deepstrike rules for jump pack infantry is really nice, but small squad sizes on their 'uber' units is a problem depending on how they're costed. Even with re-rolls, you still only have 3/4 of an army on T2 fighting your opponent's entire army, and competitive players know how to deal with drop-pod-esque lists.

First glance says this book is going to require a lot of massaging to play competitively. Like the Nid codex, it definitely doesn't seem like there are obvious 'win' combos that someone can download off the Internet and just start raping face with.


I am scared of the new Blood angels @ 2010/03/07 04:49:52


Post by: sexiest_hero


Just use the same anti psy stuff that you normaly use. My DI inqusitor and his mystic friends think a deepstriking landrader is herasy. As for bid daddy vampire, No inv saves means that lashwips and bone swords will bone him.


I am scared of the new Blood angels @ 2010/03/07 04:58:21


Post by: sourclams


I have got to think that Mephiston can claim an invuln save somehow. I haven't seen the codex, admittedly, but for the Lord of Death to cost a rumored 250+ points and not have even a 4+ invul is just ridiculous. "Oh boy, he kills 5 Tac Marines. And dies to a single Power Fist hit".

It'd just be too much of an oversight. Tell me if I'm wrong.


I am scared of the new Blood angels @ 2010/03/07 05:04:29


Post by: DarkHound


sourclams wrote:Like the Nid codex, it definitely doesn't seem like there are obvious 'win' combos that someone can download off the Internet and just start raping face with.
Which is a good thing. Same thing with the Space Wolf codex before it. I think GW is learning.


I am scared of the new Blood angels @ 2010/03/07 05:04:40


Post by: DarthDiggler


All these Inq's with mystics (shakes heads). Soon they will be gone, soon.

I'm excited about Baal's in the FA slot. I like 3 Baals and 3 Preds to present six armor 13 vehicles. As long as the group is under 660pts I think that's a good deal and a serious option.


I am scared of the new Blood angels @ 2010/03/07 05:10:57


Post by: MinMax


sourclams wrote:I have got to think that Mephiston can claim an invuln save somehow. I haven't seen the codex, admittedly, but for the Lord of Death to cost a rumored 250+ points and not have even a 4+ invul is just ridiculous. "Oh boy, he kills 5 Tac Marines. And dies to a single Power Fist hit".

It'd just be too much of an oversight. Tell me if I'm wrong.


He's T 6, so that's not happening...


I am scared of the new Blood angels @ 2010/03/07 05:26:12


Post by: DarkHound


I need to see the fluff reason for that.


I am scared of the new Blood angels @ 2010/03/07 05:34:23


Post by: radical bob


I'm more concerned if the DS stuff is really only D6" scatter & re-roll on reserves, as that would definitely make the Land Raider a threat if held in reserves. That is, if anything in reserves gets those 2 rules - is it only the jump infantry?

However, I noticed with the Space Wolves that most [most] of the units are priced reasonably for what they get, so hopefully this will still be the case with BA?


I am scared of the new Blood angels @ 2010/03/07 06:35:41


Post by: puma713


DarkHound wrote:I need to see the fluff reason for that.


Vampire lords are tough as nails.


I am scared of the new Blood angels @ 2010/03/07 06:46:57


Post by: Hoodwink


I'm not worried about it. Venomthropes will see a nice use when that dex hits shelves


I am scared of the new Blood angels @ 2010/03/07 06:52:52


Post by: puma713


Hoodwink wrote:I'm not worried about it. Venomthropes will see a nice use when that dex hits shelves


When that Dex hits? Venoms are already worked into my list


I am scared of the new Blood angels @ 2010/03/07 07:07:20


Post by: Phryxis


Which is a good thing. Same thing with the Space Wolf codex before it. I think GW is learning.


Meh, the AV11 spam wolf lists are a bit "win button."


I am scared of the new Blood angels @ 2010/03/07 07:12:35


Post by: ZacktheChaosChild


I'm glad I've been thinking about starting a Berzerker army...

Dayum, that really gives Blood Angels a real reason to be happy.


I am scared of the new Blood angels @ 2010/03/07 07:17:30


Post by: puma713


ZacktheChaosChild wrote:I'm glad I've been thinking about starting a Berzerker army...

Dayum, that really gives Blood Angels a real reason to be happy.


Yeah, Blood Angels are one of my least favorite chapters and I'm even excited about Fast, Outflanking Baal Predators with Flamestorm Cannons or Twin-linked Assault Cannons.


I am scared of the new Blood angels @ 2010/03/07 09:28:23


Post by: IronfrontAlex


Ha well this thread got popular! Thinking of it without an invul save i KNOW Mephiston isn't that scary but like i mentioned i did see it take down nightbringer in CC. That DS landraider isn't too scary when you think of how many times it could mishap; and how easy it could. Rethinking anything i think 3 Baal predators with fast is a whole lot more scary, and i haven't once declared cheese, i actually like this codex. too bad im not BA


I am scared of the new Blood angels @ 2010/03/07 14:41:55


Post by: Grey Templar


but with him being T6 nothing except a force weapon or a weapon that causes ID that can kill him.


I am scared of the new Blood angels @ 2010/03/07 14:48:28


Post by: Lowinor


DarthDiggler wrote:I'm excited about Baal's in the FA slot.


From what I've seen, this (Fast, Scouting Flamestorms) is the best thing in the codex. But even that comes at a serious cost -- they take up FA slots, which is where you get some of your best melta shots from.


I am scared of the new Blood angels @ 2010/03/07 17:24:35


Post by: Demogerg


I am most worried about mephiston...

T6, so no instant death from high strength attacks
he is Infantry with 5 wounds, so if he is hiding in a squad of 10 you are VERY unlikely to kill him with shooting.
I7 so hes almost always going first in combat
can attack with 8X S10 attacks that are likely to reroll hits+wounds, that ignore armor.

So kill him with shooting? nope, as tough as any tyranid MC, with a cover save and 10 albative wounds

Kill him in combat? nope, hes going first, hitting and wounding you 7 or 8 times at S10, if that doesnt instant kill your toons then he can just use the force weapon to ID them.

on top of all this, rumors are he costs about the same as the "uberkilly" characters like Ragnar Blackmane, who he would take out back and beat with a stick without breaking a sweat.


I am scared of the new Blood angels @ 2010/03/07 17:32:33


Post by: wuestenfux


4D6" S8 AP1 lance attack psi power, 3-30 death company. DC dreads as troops.... YES AS TROOPS.... LR redeemers that deepstrike... yes DEEPSTRIKE

Looks gorgeous.


I am scared of the new Blood angels @ 2010/03/07 19:38:49


Post by: IronfrontAlex


Eh i want to know HOW mephiston has T6 and W5 on an infantry base fluff wise. confusion! but i have an idea on how to beat him.


example: imperials: vindicares


example: chaos deamons: lots of pavane of slannesh from heralds and DP's, pull him out of coherency and send hordes or deamonettes and especially the masque in there. rendting on 6's anyways!

orks: hide a nob w/ powerklaw in a squadof 20+ boyz, can't beat that power weapon when he has no invulnerable.


I am scared of the new Blood angels @ 2010/03/07 19:42:08


Post by: willydstyle


I heard that he does not have the IC special rule, so you won't be able to hide him in another unit.


I am scared of the new Blood angels @ 2010/03/07 19:47:07


Post by: DarkHound


Oh. Huh. So, he's a TMC then? Well, looks like my Laspred is going to be getting his points back in droves.


I am scared of the new Blood angels @ 2010/03/07 19:57:28


Post by: Addicted to Bleach


I think that Abbadon could give Mephiston a run for his money. But It does seem quite rediculous. Anyone know Mephistons Initiative?


I am scared of the new Blood angels @ 2010/03/07 19:58:54


Post by: DarkHound


I7, apparently. So, unless Abbydoobydoo gets some great Invul saves, he's toast.


I am scared of the new Blood angels @ 2010/03/07 20:15:11


Post by: sourclams


willydstyle wrote:I heard that he does not have the IC special rule, so you won't be able to hide him in another unit.


If true I'm going to need Mephiston decals for kill-markings on my Vendettas.


I am scared of the new Blood angels @ 2010/03/07 20:28:34


Post by: IronfrontAlex


sourclams wrote:
willydstyle wrote:I heard that he does not have the IC special rule, so you won't be able to hide him in another unit.


If true I'm going to need Mephiston decals for kill-markings on my Vendettas.


BWAHHAHAH i'll need them for my oblitorator's bases.



and yes he can easily kill IC's around or less than his points like Abby, logan and the nightbringer easy. with the potential for 10 S10 I7 attacks; but out a keeper of secrets or an avatar, something with a higher I


I am scared of the new Blood angels @ 2010/03/07 20:32:45


Post by: Asherian Command


I KNOW HOW TO SLOVE THIS, PLASMA!
And Lots of template weapons that are ap 3 or below!
Sternguard army here i come!


I am scared of the new Blood angels @ 2010/03/07 20:35:48


Post by: Nightwatch


Good for you, you slove the plasma until it's nice and slovenly.


I am scared of the new Blood angels @ 2010/03/07 20:48:03


Post by: Lowinor


Without the IC rule or an invulnerable save, he's pretty much a TMC.

And if you can't deal with him, you'd lose to a TMC list anyway, so there's nothing new here.

Stormravens are more expensive and easier to kill than Falcons. If you can't kill three easily, you'll lose to Mechdar anyway, so there's nothing new here.

Personally I think GW has done a great job with all of the 5th edition codex releases -- they're all good, they're all competitive, and there aren't any clear winners in overall power level.

As a result of all of them being good and competitive, we see the same cries of OH MY GOD OVERPOWERED CHEESE on release that dies down about the time the next codex comes out.

While I haven't really had the opportunity to peruse the codex yet and still have questions (pricing/options on Razorbacks and Predators? options on Assault Squads?), I don't think Blood Angels will be noticeably more powerful than vanilla marines or Space Wolves. In the end, they get some spiffy new toys, but nothing game breaking, and then have to pay more for some of their basic stuff (and then get the hitch that the rules on their marines aren't even reliable), and what they pay is pretty much balanced with what they get.

Fundamentally, over a standard marine list, they get:

1) Mephiston, who is basically a TMC (and you have to deal with TMCs already)
2) Stormravens, which are dangerous AV12 skimmers (which you have to deal with already because of Eldar)
3) Fast Scouting Flamestorm cannons, which are good, but have glaring weaknesses (i.e., loss of ideal melta/missile launcher platform spots, uselessness if the opponent deploys all in reserve)
4) Assault Marines as troops, which just aren't very good in the first place, and at best have a 50% chance of getting the special rule that makes them not suck.

So, meh. They'll be good, they'll be competitive, and they'll be a threat. Just like all of the other recent codices. Plenty of players will die horribly to one or the other of the new tricks, but they'd die horribly to one of the existing lists that gets the exact same tricks (and often cheaper to boot).


I am scared of the new Blood angels @ 2010/03/07 20:49:09


Post by: willydstyle


The difference is that mephiston is an infantry sized TMC, so he can easily hide behind things.


I am scared of the new Blood angels @ 2010/03/07 20:52:24


Post by: apwill4765


sourclams wrote:I have got to think that Mephiston can claim an invuln save somehow. I haven't seen the codex, admittedly, but for the Lord of Death to cost a rumored 250+ points and not have even a 4+ invul is just ridiculous. "Oh boy, he kills 5 Tac Marines. And dies to a single Power Fist hit".

It'd just be too much of an oversight. Tell me if I'm wrong.


He's T6 with up to 10 attacks on the charge @ I7, force weapon (I've heard). So, it's more like, Oh boy, he eats everything and the powerfist doesn't even strike. Even if it does, he is T6 and so loses 1 of his 5 wounds.

So yea, no invul save (like last time), but still a monster.

EDIT: I7 not 10, my mistake

Also, if he doesn't have the IC rule he just got a LOT less scary. Without the ablative wounds of a squad he may not be worth his points cost.


I am scared of the new Blood angels @ 2010/03/07 21:08:04


Post by: IronfrontAlex


Someone mentioned AP3 or less against him? you mean AP 2 or less; he has a 2+ save.


I am scared of the new Blood angels @ 2010/03/07 21:26:13


Post by: FoxPhoenix135


Sounds like the tried-and-true method of beating MEQs will still prevail... just takes lotsa plasma and try to stay out of CC!


I am scared of the new Blood angels @ 2010/03/07 21:40:54


Post by: apwill4765


FoxPhoenix135 wrote:Sounds like the tried-and-true method of beating MEQs will still prevail... just takes lotsa plasma and try to stay out of CC!


6 bs4 plasma guns and 9 bs3 plasma cannons enough? I'm itching to play this list, personally.


I am scared of the new Blood angels @ 2010/03/07 22:11:58


Post by: CKO


Out of all the new editions I am most excited about meltaguns with assault squads and fast vehicles.


I am scared of the new Blood angels @ 2010/03/07 22:17:55


Post by: IronfrontAlex


apwill4765 wrote:
FoxPhoenix135 wrote:Sounds like the tried-and-true method of beating MEQs will still prevail... just takes lotsa plasma and try to stay out of CC!


6 bs4 plasma guns and 9 bs3 plasma cannons enough? I'm itching to play this list, personally.



PC's are NOT S9 ther are still S7


I am scared of the new Blood angels @ 2010/03/07 22:32:32


Post by: FoeHammer


IronfrontAlex wrote:
apwill4765 wrote:
FoxPhoenix135 wrote:Sounds like the tried-and-true method of beating MEQs will still prevail... just takes lotsa plasma and try to stay out of CC!


6 bs4 plasma guns and 9 bs3 plasma cannons enough? I'm itching to play this list, personally.



PC's are NOT S9 ther are still S7


I think he was saying thats how many shots of plasma cannons he has. so 9 plasma cannon shots.


I am scared of the new Blood angels @ 2010/03/07 22:54:03


Post by: Luke_Prowler


So wait, Mephiston is not an IC? Well that's too bad. I was planning on making a Mephsquigton model


I am scared of the new Blood angels @ 2010/03/07 23:11:41


Post by: Kveldulv


willydstyle wrote:I heard that he does not have the IC special rule, so you won't be able to hide him in another unit.

willy, where did you hear this? Can anybody who has seen the codex confirm?


I am scared of the new Blood angels @ 2010/03/08 00:51:50


Post by: Grey Templar


if he dosen't have the IC rule he will be easier to kill.

If he doesn't have IC and can get a retinue then he just got impossable to kill.


I am scared of the new Blood angels @ 2010/03/08 00:56:37


Post by: Vlad Von Carstien


The thing that I am most worried about is the valkarie thing that can carry drednoughts.


I am scared of the new Blood angels @ 2010/03/08 00:58:04


Post by: Grey Templar


i have heard they will be getting a Librarian dreadnought, is this true?


I am scared of the new Blood angels @ 2010/03/08 01:43:45


Post by: Therion


He's T6 with up to 10 attacks on the charge @ I7, force weapon (I've heard)

+D3 attacks from the power not +D6. So he has 5+D3 during his own turn.

Assuming for example a Saga of Bear Thunderwolf mounted Wolf Lord charges him, he only has 5 attacks and causes only 0,74 wounds. Then the SW dude swings with a wolf necklaced power fist and causes 3,33 wounds on average. With above average rolling Mephiston can die right here (6 attacks that require 3+ to hit and 2+ to wound). Assuming Mephiston doesn't die, next turn he casts preferred enemy on himself, +D3 attacks and S10. Mephiston will cause 1,72 wounds, and if the Wolf Lord isn't dead now (sometimes he will be, sometimes he has 1 wound remaining, it's 50/50), he will die.

My point? He's most powerful in CC, but even there a non-special character can keel him more often than not. How 'cheesy' or powerful he is can't be determined before we know how much he costs. Naturally his character/monster status will affect him as well. If he can't join units at all and can't get a retinue, he's toast. Assault armies will shoot two wounds on him and finish him in close combat. Shooty armies will just introduce Mephiston to their the lascannons, meltaguns and plasma guns.


I am scared of the new Blood angels @ 2010/03/08 01:55:35


Post by: Ronin


Therion wrote:
Assuming for example a Saga of Bear Thunderwolf mounted Wolf Lord charges him, he only has 5 attacks and causes only 0,74 wounds. Then the SW dude swings with a wolf necklaced power fist and causes 3,33 wounds on average. With above average rolling Mephiston can die right here (6 attacks that require 3+ to hit and 2+ to wound). Assuming Mephiston doesn't die, next turn he casts preferred enemy on himself, +D3 attacks and S10. Mephiston will cause 1,72 wounds, and if the Wolf Lord isn't dead now (sometimes he will be, sometimes he has 1 wound remaining, it's 50/50), he will die.


Hmm... such a well-equiped Wolf Lord would run into the points cost of around a LR as well, which is pretty much how much Mephiston is rumoured to cost as well. An epic clash of heroes, I like it.


I am scared of the new Blood angels @ 2010/03/08 03:10:15


Post by: FoxPhoenix135


Same here. Heroes of his calibre should be able to clash with others in epic glory-bouts. I dig the imagery behind it!


I am scared of the new Blood angels @ 2010/03/08 03:28:10


Post by: kestral


If he can ride in a transport, that does give him an edge... the landraider rolls up, the ramp drops, and one guy strolls out... Also, his hood will most likely keep him from getting force weaponed to death. T6 doesn't really seem reasonable - T5 and cheaper would be more in line with other codexes. He does have a 2+ save, so he's safe from any non power weapon foes, otherwise you could probably beat him to death with poisoned hormagaunts or the like.


I am scared of the new Blood angels @ 2010/03/08 06:12:25


Post by: puma713


Grey Templar wrote:i have heard they will be getting a Librarian dreadnought, is this true?


"Dreadnaught – Can upgrade to Venerable, Furioso, and Furioso Librarian
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood."

"Blood Talons - close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer.

Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock."


I am scared of the new Blood angels @ 2010/03/08 14:09:04


Post by: Sanctjud


Magna-Grapples: it's like half and half of Lash/pavane...though it looks like something from Warmachine

Can't wait to see how chaosy people make the BA codex...


I am scared of the new Blood angels @ 2010/03/08 15:08:05


Post by: Grey Templar


thats freakin amazing

must resist the call of the vampire


I am scared of the new Blood angels @ 2010/03/08 16:09:43


Post by: Cjsuner


hehehe.... I think i am going to go back into BA.... I Just sold all of mine... so i guess i am starting over =p
Won't this be fun....


I am scared of the new Blood angels @ 2010/03/08 16:20:27


Post by: Tiny Geek


IronfrontAlex wrote:Eh i want to know HOW mephiston has T6 and W5 on an infantry base fluff wise. confusion! but i have an idea on how to beat him.


example: imperials: vindicares


example: chaos deamons: lots of pavane of slannesh from heralds and DP's, pull him out of coherency and send hordes or deamonettes and especially the masque in there. rendting on 6's anyways!

orks: hide a nob w/ powerklaw in a squadof 20+ boyz, can't beat that power weapon when he has no invulnerable.


According to the rules, if your high T6 Characters is in a squad of T4 Marines, he would be subject to the majority T4. As a result. wouldn't that mean that anything S8+ would instant kill him?


I am scared of the new Blood angels @ 2010/03/08 16:26:49


Post by: Grey Templar


no, it would mean weapons would roll to wound as if he was T4, but he could take a lascannon and be fine


I am scared of the new Blood angels @ 2010/03/08 17:21:44


Post by: warboss


Tiny Geek wrote:According to the rules, if your high T6 Characters is in a squad of T4 Marines, he would be subject to the majority T4. As a result. wouldn't that mean that anything S8+ would instant kill him?


it has been mentioned a couple times in the thread that he is rumor to NOT have the independent character rule/status so he can't join a squad. he is in effect a one man infantry unit with the statline of a TMC (but not the special rules).

Therion wrote:Since Mephiston has a monstrous creature's statline we should compare him to a Hive Tyrant. Mephiston is stronger in every respect pretty much. He kills more of everything, including causing instant death in the Swarmlord because of the force weapon. He has one more wound than normal Tyrants, hides in infantry units and is generally faster. He's potentially hitting 8 times per turn with a S10 I10 force weapon, rerolling hits and wounds, while also having T6 and 5 wounds and a 2+ save to fall back on. I'm very interested in the accurate points cost. Blood Dragon Vampires in space, with blood-colored weapons of bloody doom!


actually, i'd put my bet down on the hive tyrant. the hive tyrant with implant attack is cheaper (185 vs 250+ for mephy), comes standard with lashwhips and boneswords so mephiston will go last. the tyrant hits on 3+ and rerolls 1's, and wounds on a 4+ with no save for mephy. if any of them wound, mephy has to take a ld check for instant death. if a single 6 is rolled to wound, he get instakilled with no roll. if he does survive, he has to take all those psychic tests (and the force weapon is a psychic test too remember) on 3d6 in order to buff up. if he flubs those with a peril of the warp, he takes more wounds because he doesn't have an invul save. so, he has to actually surivive the HT attacks, then not off himself with really bad psychic tests, and then finally hit/wound. yeah, it's safe to say i'll NEVER charge a hive tyrant with mephy because of that. there's more to a character than just the naked statline.


I am scared of the new Blood angels @ 2010/03/08 17:33:27


Post by: Jayden63


Mephy is not nearly as scary as he was when people thought he was an IC and could hide in a squad for ablative wounds.

Each melta shot is one lost wound, each plasma shot is one less wound. Each rending hit is one less wound.

To get buffed up he has to pass psychic checks, those might fail on their own. Any sort of anti-psycher equipment on the opposing army and he looses even more power.

Thunderhammers will make his I7 moot in the following rounds of combat, as he will be striking last. So typical assault termies will be good against him. Either style, TH that make him hit last next round or Lightning claws that get to reroll to wounds.

Sure he is going to kick some butt, but he wont be unstoppable. That fact that he isn't an IC is the balancing factor.


I am scared of the new Blood angels @ 2010/03/08 18:03:37


Post by: Demogerg


Jayden63 wrote:Mephy is not nearly as scary as he was when people thought he was an IC and could hide in a squad for ablative wounds.

Each melta shot is one lost wound, each plasma shot is one less wound. Each rending hit is one less wound.

To get buffed up he has to pass psychic checks, those might fail on their own. Any sort of anti-psycher equipment on the opposing army and he looses even more power.

Thunderhammers will make his I7 moot in the following rounds of combat, as he will be striking last. So typical assault termies will be good against him. Either style, TH that make him hit last next round or Lightning claws that get to reroll to wounds.

Sure he is going to kick some butt, but he wont be unstoppable. That fact that he isn't an IC is the balancing factor.


Everyone keeps saying he isn't, but has that been confirmed? all I recall is one person saying he might not be then eveyone else letting out a sigh of relief, but untill I have some sort of confirmation that he is not an IC, I'm not going to jump to conclusions.


I am scared of the new Blood angels @ 2010/03/08 18:11:16


Post by: FoxPhoenix135


What I would do with mephiston is run him with another regular librarian within the 5+ cover save psy power's 6". It would probably be invaluable to him in the shooting phase!

Of course, as stated, any psychic hoods or other anti-psyker equipment would kind of ruin this. This looks like more of a reason to include a inquisitor now.


I am scared of the new Blood angels @ 2010/03/08 18:49:15


Post by: Tiny Geek


If Mr. Memph isn't an IC, my Soon-to-be Steel legion Vets shouldn't be so scared of him


I am scared of the new Blood angels @ 2010/03/08 19:12:13


Post by: Grey Templar


If he isn't an IC he will likely have access to a retinue and that would be nasty.

Personally i doubt he won't be an IC. wouldn't make sense Fluff wise. Balance wise it might work, but with GWs track record how often do they go with game mechanics and not marketing. he will be uber so they can sell BAs


I am scared of the new Blood angels @ 2010/03/08 19:18:48


Post by: IronfrontAlex


Sanctjud wrote:Magna-Grapples: it's like half and half of Lash/pavane...though it looks like something from Warmachine

Can't wait to see how chaosy people make the BA codex...


I don't mind it; i just think the codex art is pretty much the worst one to date


Automatically Appended Next Post:
all in all i was concerned that Mephy was a IC and that scared the crap out of me. though is he confirmed to be a MC in the codex? if then he is infantry sized but cannont join groups.



hey on a 6 he can turn into a chaos spawn


and on a roll of he can still become a squig


I am scared of the new Blood angels @ 2010/03/08 19:51:52


Post by: CKO


Reliable sources say that he is not a IC.


I am scared of the new Blood angels @ 2010/03/08 20:02:25


Post by: IronfrontAlex


then i am not too scared in him; at least not as much as i was. I will treat him like a C'tan and just avoid him at all costs. he does not have a jump pack so he is foot slogging. im curious can he be put in a rhino or LR? he is infantry base size..


I am scared of the new Blood angels @ 2010/03/08 20:59:38


Post by: agnosto


IronfrontAlex wrote:Eh i want to know HOW mephiston has T6 and W5 on an infantry base fluff wise. confusion! but i have an idea on how to beat him.


They didn't want him instakilled by a stray railgun shot.


I am scared of the new Blood angels @ 2010/03/08 21:06:00


Post by: Jayden63


agnosto wrote:
IronfrontAlex wrote:Eh i want to know HOW mephiston has T6 and W5 on an infantry base fluff wise. confusion! but i have an idea on how to beat him.


They didn't want him instakilled by a stray railgun shot.


So instead they made him all but immune to most infantry weaponry in the game. Wounding on 6s, having to chew through, 5 wounds, and a 2+ armor save.

Mephy is a classic case of fanboy orgasm. There is no reason for him to have the stats that he does. The codex writer wanted to create the next C-tan and ***** everything else.


I am scared of the new Blood angels @ 2010/03/08 21:09:07


Post by: agnosto


Jayden63 wrote:

Mephy is a classic case of fanboy orgasm. There is no reason for him to have the stats that he does. The codex writer wanted to create the next C-tan and ***** everything else.


Shouldn't be surprising looking at how each codex is more powerful than the last. At this rate, Tau firewarrios will be carrying full-sized railguns under their arms by the time we get an update.


I am scared of the new Blood angels @ 2010/03/08 21:21:25


Post by: Jayden63


agnosto wrote:
Jayden63 wrote:

Mephy is a classic case of fanboy orgasm. There is no reason for him to have the stats that he does. The codex writer wanted to create the next C-tan and ***** everything else.


Shouldn't be surprising looking at how each codex is more powerful than the last. At this rate, Tau firewarrios will be carrying full-sized railguns under their arms by the time we get an update.


Woo, I have 36 of those buggers just waiting. Seriously, my Tau have been sitting on the shelf for a while now. Scouting, fast, baal preds with inferno cannons. Yeah, the lowly firewarrior is much safer sitting on the shelf and letting the rest of the 40K universe battle it out for a while.


I am scared of the new Blood angels @ 2010/03/08 21:34:47


Post by: darwinn69


It's always fun to see what people are getting out of the new Codex....lots of "ooh shiny" going on.

Yes Mephiston is NOT and IC. However, since he's not an IC that means OTHER IC's can join HIM. So you can have a "unit" of Mephiston, a Captin, and nine priests all running around with jetpacks. It's completely slowed and will die in a hearbeat, but god it's going to be so much fun to do.

That being said, I'm supprised no one mentioned the most important thing in the codex that is going to make BA one of the best armies around. Every unit can get Feel No Pain.


I am scared of the new Blood angels @ 2010/03/08 21:42:08


Post by: FoeHammer


IronfrontAlex wrote:Eh i want to know HOW mephiston has T6 and W5 on an infantry base fluff wise. confusion! but i have an idea on how to beat him.


I dont know why you would even question that. He is the size of a man but over came the red thirst, something no one else has ever done. And he was clinging to life for 7 days under ruble that killed all the other Death Company that he was with in the assault then got up bursting free from the ruins. I mean the man is a vampire space marine the question is why cant he become a bat lol. I mean the other Death Company all died and he comes out bursting free pretty much a walking demi-god. The dudes nick name is the Lord Of Death.


I am scared of the new Blood angels @ 2010/03/08 21:51:37


Post by: tetrisphreak


If Mephistophihercules isn't an IC, no IC's can join him either b/c he is a unit that only EVER consists of one model. It's the rule that prevents me from joining a Tyranid Prime and Parasite of Mortrex together with Doom of Malan'tai to prevent him from getting shot to death by ID lascannons/meltas.

I think 18 hormagaunts with toxin sacs and poison could force quite a few saves off of old mephy, if they can get to him that is.


I am scared of the new Blood angels @ 2010/03/08 21:53:41


Post by: Illumini


Ninja'ed


I am scared of the new Blood angels @ 2010/03/08 22:03:04


Post by: puma713


tetrisphreak wrote:If Mephistophihercules isn't an IC, no IC's can join him either b/c he is a unit that only EVER consists of one model. It's the rule that prevents me from joining a Tyranid Prime and Parasite of Mortrex together with Doom of Malan'tai to prevent him from getting shot to death by ID lascannons/meltas.


Right. You can join Independent Characters together to form one large group of Independent Characters. So yes, you could join a Tyranid Prime and Parasite of Mortrex together, but not to Doom, because he's not an IC. Just like you can join Eldrad and any Phoenix Lord. What's more, they can both join a unit, making the unit uber killy.

However, what keeps something like Mephiston from joining a unit (if he's not an IC) is the fact that it says you can never join models that only -ever- consist of a single model (read monstrous creatures here). It continues to give you a caveat that says that multiple Independent characters may join together to form a unit.

Hence, Mephiston (if he's not an IC) can never join a unit. What's more, he wouldn't be able to hitch a ride in a transport with another unit either.


I am scared of the new Blood angels @ 2010/03/08 22:23:47


Post by: IronfrontAlex


darwinn69 wrote:It's always fun to see what people are getting out of the new Codex....lots of "ooh shiny" going on.

Yes Mephiston is NOT and IC. However, since he's not an IC that means OTHER IC's can join HIM. So you can have a "unit" of Mephiston, a Captin, and nine priests all running around with jetpacks. It's completely slowed and will die in a hearbeat, but god it's going to be so much fun to do.

That being said, I'm supprised no one mentioned the most important thing in the codex that is going to make BA one of the best armies around. Every unit can get Feel No Pain.



uhh how can the get FNP?


and i dont CARE what great things Mephiston did in order to somehow get W5 and T6. hey apparently it takes 100 grey knights to kill a DP, and calgar killed an avatar in CC fluffwise and you don't see those units having uberstats


I am scared of the new Blood angels @ 2010/03/08 22:28:08


Post by: darwinn69


Fair enough, missed that little blurb before the bullet points on page 48.


Every unit gets Feel No Pain and Furrious Charge because of Sangutaionary (sp?) priests 6" raduis. Take 3 of them as one eliete choice and that will be enough to cover your entire army...all for a measly 150 points(plus equipment.


I am scared of the new Blood angels @ 2010/03/08 22:39:16


Post by: IronfrontAlex


Now that is annoying. not scary; annoying


I am scared of the new Blood angels @ 2010/03/08 22:39:41


Post by: puma713


darwinn69 wrote:Fair enough, missed that little blurb before the bullet points on page 48.


Every unit gets Feel No Pain and Furrious Charge because of Sangutaionary (sp?) priests 6" raduis. Take 3 of them as one eliete choice and that will be enough to cover your entire army...all for a measly 150 points(plus equipment.


If you can split them up sure. Are they upgrades? Are they elite choices? Can they be split? Remember, the kings of splitting FOC slots, the Tyranids, were curbed with their codex. Now Lictors run in packs.


I am scared of the new Blood angels @ 2010/03/08 22:50:38


Post by: jbunny


Is it too much to ask to wait until the Codex is actually released before saying something is too powerful?


I am scared of the new Blood angels @ 2010/03/08 23:10:27


Post by: IronfrontAlex


no, this is the internets.


I am scared of the new Blood angels @ 2010/03/08 23:17:14


Post by: FoxPhoenix135


Its ok, us Blood Angel players know better. We won't have a grossly-overpowered codex, but we will finally be able to compete with the other new codex releases. I am just happy to get the new Storm Shield, the old 4++ in CC just doesn't cut it for my Assault Terminators.


I am scared of the new Blood angels @ 2010/03/08 23:39:52


Post by: FoeHammer


IronfrontAlex wrote:
darwinn69 wrote:It's always fun to see what people are getting out of the new Codex....lots of "ooh shiny" going on.

Yes Mephiston is NOT and IC. However, since he's not an IC that means OTHER IC's can join HIM. So you can have a "unit" of Mephiston, a Captin, and nine priests all running around with jetpacks. It's completely slowed and will die in a hearbeat, but god it's going to be so much fun to do.

That being said, I'm supprised no one mentioned the most important thing in the codex that is going to make BA one of the best armies around. Every unit can get Feel No Pain.



uhh how can the get FNP?


and i dont CARE what great things Mephiston did in order to somehow get W5 and T6. hey apparently it takes 100 grey knights to kill a DP, and calgar killed an avatar in CC fluffwise and you don't see those units having uberstats


Lol Mephiston fluff wise can kill everything you listed imo the guy is almost un-killable hes a step below a primarch. I mean hes the lord of death you dont get that name for nothing. He is a one man army in the fluff he held off whole companies of blood angels and the reborn (these are also fluff marines 1 marine can kill thousands of trained men) with his retinue during the whole Arkio's ordeal. You are comparing a Angel to Daemons and mortals. Hes in his whole new class of slowed powerful, its like a man turning into a vampire but this happened to a space marine who was already a gifted individual and now that power has been multiplied 100 fold. Plus he talks to Sanguinius in visions so he must be of great importance. He is even said to be the best psycher in the IoM. Fluff wise i know of no one with his talents the fluff literally calls him a one man army.


I am scared of the new Blood angels @ 2010/03/08 23:46:34


Post by: IronfrontAlex


FoeHammer wrote:
IronfrontAlex wrote:
darwinn69 wrote:It's always fun to see what people are getting out of the new Codex....lots of "ooh shiny" going on.

Yes Mephiston is NOT and IC. However, since he's not an IC that means OTHER IC's can join HIM. So you can have a "unit" of Mephiston, a Captin, and nine priests all running around with jetpacks. It's completely slowed and will die in a hearbeat, but god it's going to be so much fun to do.

That being said, I'm supprised no one mentioned the most important thing in the codex that is going to make BA one of the best armies around. Every unit can get Feel No Pain.



uhh how can the get FNP?


and i dont CARE what great things Mephiston did in order to somehow get W5 and T6. hey apparently it takes 100 grey knights to kill a DP, and calgar killed an avatar in CC fluffwise and you don't see those units having uberstats



Im beginning to suffer from my own form of black rage in the form of fanboys....



who has the same epic survivability of mephiston fluffwise?

ragnar/abbadon/any grey knight any surviving lamenters marines :p

oh no! he survived what seems to me to be some sort of withdrawl which makes him really angry!

Lol Mephiston fluff wise can kill everything you listed imo the guy is almost un-killable hes a step below a primarch. I mean hes the lord of death you dont get that name for nothing. He is a one man army in the fluff he held off whole companies of blood angels and the reborn (these are also fluff marines 1 marine can kill thousands of trained men) with his retinue during the whole Arkio's ordeal. You are comparing a Angel to Daemons and mortals. Hes in his whole new class of slowed powerful, its like a man turning into a vampire but this happened to a space marine who was already a gifted individual and now that power has been multiplied 100 fold. Plus he talks to Sanguinius in visions so he must be of great importance. He is even said to be the best psycher in the IoM. Fluff wise i know of no one with his talents the fluff literally calls him a one man army.


I am scared of the new Blood angels @ 2010/03/08 23:55:00


Post by: FoeHammer


lol not even he is far stronger then them he can fight a Gods avatar toe to toe and probably win. Name one of those you listed that can fight off whole space marine companies i know for a fact ragnar cant and abby couldn't. And Lamaters and grey knights are laughable at the levels of greatness we are talking here. He became part of the death company by the black rage and over came it no one else has, it then transformed him into the Lord of Death. His stat line suites him imo.


I am scared of the new Blood angels @ 2010/03/09 00:18:48


Post by: BeRzErKeR


FoeHammer wrote:lol not even he is far stronger then them he can fight a Gods avatar toe to toe and probably win. Name one of those you listed that can fight off whole space marine companies i know for a fact ragnar cant and abby couldn't. And Lamaters and grey knights are laughable at the levels of greatness we are talking here. He became part of the death company by the black rage and over came it no one else has, it then transformed him into the Lord of Death. His stat line suites him imo.


And Ghazghkull will STILL krush him like the weedy 'oomie he is.


I am scared of the new Blood angels @ 2010/03/09 00:30:59


Post by: IronfrontAlex


T3:humans, you and me
T4: very resilient, able to shrug off blows a normal human would fall to; superhuman
T5: supernatural ammount of resillience, i think Mephiston should have been around here
T6: something monsturous or godly, or non organic.


i know someone who could beat mephiston! outside of the easy ways in game fluffwise im thinking cypher! :p


I am scared of the new Blood angels @ 2010/03/09 01:57:52


Post by: CKO


Mephiston needs stats that makes normal marines speak of him as a freak.


I am scared of the new Blood angels @ 2010/03/09 03:16:07


Post by: darwinn69


puma713 wrote:
darwinn69 wrote:Fair enough, missed that little blurb before the bullet points on page 48.


Every unit gets Feel No Pain and Furrious Charge because of Sangutaionary (sp?) priests 6" raduis. Take 3 of them as one eliete choice and that will be enough to cover your entire army...all for a measly 150 points(plus equipment.


If you can split them up sure. Are they upgrades? Are they elite choices? Can they be split? Remember, the kings of splitting FOC slots, the Tyranids, were curbed with their codex. Now Lictors run in packs.


They are an elite choice, and are are independent characters...so you can split them up and hide them in squads. You get three for one slot, meaning you can take up to 9 in one army. They have sargent stat line in power armor and you can upgrade them with terminator/jump pack power weapon and standard equipment.


I am scared of the new Blood angels @ 2010/03/09 03:20:30


Post by: Therion


T6: something monsturous or godly, or non organic.

That's T8. T6 is just a generic billy badass level.

It's just strange Mephiston and Dante have been around for 1K years but they still haven't found a storm shield in the Blood Angels armoury. When Mephiston finally finds one the Chaos gods will die and the universe will implode.


I am scared of the new Blood angels @ 2010/03/09 04:37:48


Post by: puma713


Demogerg wrote:
Jayden63 wrote:Mephy is not nearly as scary as he was when people thought he was an IC and could hide in a squad for ablative wounds.

Each melta shot is one lost wound, each plasma shot is one less wound. Each rending hit is one less wound.

To get buffed up he has to pass psychic checks, those might fail on their own. Any sort of anti-psycher equipment on the opposing army and he looses even more power.

Thunderhammers will make his I7 moot in the following rounds of combat, as he will be striking last. So typical assault termies will be good against him. Either style, TH that make him hit last next round or Lightning claws that get to reroll to wounds.

Sure he is going to kick some butt, but he wont be unstoppable. That fact that he isn't an IC is the balancing factor.


Everyone keeps saying he isn't, but has that been confirmed? all I recall is one person saying he might not be then eveyone else letting out a sigh of relief, but untill I have some sort of confirmation that he is not an IC, I'm not going to jump to conclusions.



"Mephiston: Well, his stat line makes him out to be quite the monster. On par with the Swarm Lord actually. Has 3 Psychic powers, one makes him S10, the other lets him move like jump infantry and the last gives preferred enemy – he also has a force weapon, oh and he fleets. He also has a power that forces a Ld test at -4 on a character – if he fails, Meph gets to re-roll To Hit and To Wound rolls. Things to note: he does not have an invulnerable save, nor is he an independent character. That means he is on his own, unless your transport him...to be honest I can easily consider putting him in a Land Raider or a Storm Raven to go wreak havoc alone. He is one of the strongest CC characters in the game, but lacks a few of the tools necessary to get there in one piece. You probably get one turn to blow him away, because until he gets up close you can bet he'll be hiding behind terrain/vehicles – and with cover, he will be dodging the low ap high S shots half of the time.

That said, many of his abilities are psychic powers and as such good psyker defence will make him considerably easier to deal with. There is also the chance of PotW, which he has no protection whatsoever against. This guy is easily one of the stronger characters out there, but has shortcomings that can be exploited – plasma/melta to the face will still give him headaches. So do invulnerable saves; popular CC choices like Seer Councils and TH/SS Terminators will hurt him – in fact, Mephiston will very likely die to 5 of the latter, even if he gets the assault (and his preferred enemy power)! He is great at mushing vehicles, though. All in all he is quite nasty, but the lack of IC status and an invulnerable save makes him much more manageable that I thought at first. Oh yeah, he also doesn't have EW so things like boneswords, force weapons, wraithcannons and the like will have fun sending him into the warp or whatever."


But what I'm more excited about is this:

"Corbulo: Alright, so he's definitely better in combat than his generic counterparts and gives you one (1) free re-roll a game, applicable anywhere. You can re-roll to see who goes first, or whatever, if that's your fancy. The game-breaker (imo) is applying that single re-roll to see if the game ends. That...is huge. Games are won or lost depending on whether or not the game ends on turn 5 (or 6, 7) and good old 'Corb lets you screw around with that. He also gives FNP to himself on 2+ instead of the regular 4+. The only downside is that he can't take a jump pack, so I'd use him as part of a land raider-oriented assault force, or maybe in a rhino so that his FNP/FC bubble is huge."

Some guy's blog about his impression of reading the BA codex. You can read more here: http://ottawagamer.blogspot.com/2010/03/blood-angels-first-impressions-guest.html



I am scared of the new Blood angels @ 2010/03/09 05:10:39


Post by: Hulksmash


Jesus.....Everyone is reading the Fleshtearers guy's rules wrong. They keep mixing him up with that grim super chaplain dude with the axe (name isn't coming to me right now).

Sorry, the guy in the blog is around the 15th post I've seen that get's them mixed up.

Seth does not allow you to fail your red thirst test on a 3 or less. Astorath (found the name!) is the one who does this. He also makes DC not 0-1 anymore. DC army with a few scouts here we come!

(Standard caveat applies in case I read it wrong today )

Just avoid that blog. The guy got a lot of stuff wrong and then posts an illegal army list on top of it as an example of things you can build in the new codex. Awesome sauce.....


I am scared of the new Blood angels @ 2010/03/09 06:46:27


Post by: IronfrontAlex


Therion wrote:
T6: something monsturous or godly, or non organic.

That's T8. T6 is just a generic billy badass level.

It's just strange Mephiston and Dante have been around for 1K years but they still haven't found a storm shield in the Blood Angels armoury. When Mephiston finally finds one the Chaos gods will die and the universe will implode.



ok then what other marine who is badass has T6? and how many have T5? like none.


I am scared of the new Blood angels @ 2010/03/09 07:27:39


Post by: Terminus


Night Lords counts-as Blood Angels FTW!


I am scared of the new Blood angels @ 2010/03/09 08:12:08


Post by: Shelegelah


Night Lords counts-as Blood Angels FTW!


I LIKE this idea. I like it a lot.

It makes me wish there was a set of bat wings that were as detailed as the Sanguinary Guard wings, though(I think that's their name).

I'm happy to see Blood Angels get a new codex, even if they are just another Space Marine chapter. They'd gone a long time without a decent one, and I like their primarch best out of the loyalists.

So is anyone else thinking that Astorath would make a killer Slaanesh Lord if he was modified and painted right?


I am scared of the new Blood angels @ 2010/03/09 08:25:01


Post by: FoxPhoenix135


HERESY!



But yeah. That would look good.


I am scared of the new Blood angels @ 2010/03/09 08:29:40


Post by: ph34r


What are Seth's rules, if not the increased chance to Red Thirst?


I am scared of the new Blood angels @ 2010/03/09 08:37:25


Post by: FoxPhoenix135


All that I remember is that his gigantic chainsword is rending, IRC, and the red thirst thing. Other than that I think he is just like a normal captain or chapter master.


I am scared of the new Blood angels @ 2010/03/09 08:42:52


Post by: kaptaink


...This is probably the dumbest codex I've ever read any rumors of. Also, being that a lot of this seems to be real I can't help but just be amazed at this crap.

Have fun with your Edward Cullen armies. Hopefully you can beat Jacob Wolves and be "SUPER BADASS" drinking blood and stuff. YAWN. Can't wait to fight entire FNP armies.

Also, BA seriously get Sternguard.. So, the ONLY decent C:SM veteran option is given to another book? SWEET. Should I just buy the can of red spray paint now?


I am scared of the new Blood angels @ 2010/03/09 08:50:23


Post by: FoxPhoenix135


Yes. And some cheese, to go with that wine

I prefer winsleydale, myself!


I am scared of the new Blood angels @ 2010/03/09 09:07:58


Post by: IronfrontAlex


can i get some sharp cheddar with a nice cab with some of this? :p

while i watch twilight?


I am scared of the new Blood angels @ 2010/03/09 09:46:48


Post by: Terminus


Shelegelah wrote:
Night Lords counts-as Blood Angels FTW!


I LIKE this idea. I like it a lot.

It makes me wish there was a set of bat wings that were as detailed as the Sanguinary Guard wings, though(I think that's their name).

I'm happy to see Blood Angels get a new codex, even if they are just another Space Marine chapter. They'd gone a long time without a decent one, and I like their primarch best out of the loyalists.

So is anyone else thinking that Astorath would make a killer Slaanesh Lord if he was modified and painted right?

Bat wings are lame. Just paint the angel wings raven-black. If you absolutely have to have bat wings, however, here you go:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1110177&rootCatGameStyle=
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140245&rootCatGameStyle=

Use these for the characters: http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140263&rootCatGameStyle=

And honestly, folks, most of the stuff in the army is not that scary. The big bad characters are not ICs. The Sanguinary Guard are 40 points a pop. The Priests granting FNP are nice, but they are 75 points barebones with a jump-pack, and also cannot join units. The real scary BA list will be 3 Baal Predators, 3 Vindicators, some cheapo HQ, and troops in land raiders/fast rhinos. Now THAT's an armored company.


I am scared of the new Blood angels @ 2010/03/09 11:22:52


Post by: Shelegelah


Bat wings are lame. Just paint the angel wings raven-black. If you absolutely have to have bat wings, however, here you go:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1110177&rootCatGameStyle=
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140245&rootCatGameStyle=

Use these for the characters: http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140263&rootCatGameStyle=

And honestly, folks, most of the stuff in the army is not that scary. The big bad characters are not ICs. The Sanguinary Guard are 40 points a pop. The Priests granting FNP are nice, but they are 75 points barebones with a jump-pack, and also cannot join units. The real scary BA list will be 3 Baal Predators, 3 Vindicators, some cheapo HQ, and troops in land raiders/fast rhinos. Now THAT's an armored company.


While I disagree with your bat wings are lame comment, I cannot possibly thank you enough for pointing these out to me! Think those nightmare wings will be too big on something the size of a sorcerer model?

Edit: Yup, looks like they're a bit large, but hey... Winged Daemon prince... How did I overlook these? Thanks again.


I am scared of the new Blood angels @ 2010/03/09 12:31:41


Post by: Kveldulv


terminus wrote:The Priests granting FNP are nice, but they are 75 points barebones with a jump-pack, and also cannot join units.

Aren't they ICs? Why shouldn't they be able to join units?


I am scared of the new Blood angels @ 2010/03/09 12:37:29


Post by: Terminus


I live to serve . Just put in a good word to Slaanesh for me.

Here's a Nightmare it you need a scale reference. http://fantasygames.pl/images/BloodDragononWingedNightmare.jpg

It you shorten the base (part that attaches to the body) they should be fine. Look at Astaroth and Sanguinor, their wings are pretty massive. Daemon Prince or not, though, I would still count them decorative for LOS purposes.

As for bat wings being lame, I think that's just because I can't help remembering those goofy helmets.


Automatically Appended Next Post:
Kveldulv wrote:
terminus wrote:The Priests granting FNP are nice, but they are 75 points barebones with a jump-pack, and also cannot join units.

Aren't they ICs? Why shouldn't they be able to join units?

Ignore that, I was way wrong. I'm picturing a list with a core of 3 Storm Ravens, two carrying Assault Squads with Priest and DC dreads, and the other carrying DC with a Chaplain and a Librarian dread.

Then spend the rest on Baal preds, more troops (scouts?), and Sternguard. Apparently Assault Squads can drop their packs towards the cost of a transport, so there are some cheap Razorbacks for more snooty (maybe stick the scouts in there to make them scoring), or free rhinos to loan to the Sternguard. An Assault Terminator squad with furious charge and FNP would also be obscene.

It's a damn shame there won't be a 'Raven model for a while.


I am scared of the new Blood angels @ 2010/03/09 13:42:51


Post by: Sanctjud


An Assault Terminator squad with furious charge and FNP would also be obscene.


-oh... didn't even register that combo... so rusty I am.

There are so many good options, heavy competition in the FA/HQ slots. Hvies aren't too different, while troops are an interesting choice to make.

Interesting, seems the SPriest cost the same thing as a Naked Techmarine in C:SM...6" bubble for FNP and FC vs. +1 Cover save on only a ruin...I don't know, but there is a clear winner IMO.

Heh, Pre-Heresy Death Guard, when they were less tough and more angry... Can't wait to see faces when I try and fail horribly to work that angle.


I am scared of the new Blood angels @ 2010/03/09 14:09:17


Post by: tokugawa


IronfrontAlex wrote:
Therion wrote:
T6: something monsturous or godly, or non organic.

That's T8. T6 is just a generic billy badass level.

It's just strange Mephiston and Dante have been around for 1K years but they still haven't found a storm shield in the Blood Angels armoury. When Mephiston finally finds one the Chaos gods will die and the universe will implode.



ok then what other marine who is badass has T6? and how many have T5? like none.


Cassius is T6. But his sergeant-like profile...

Wolf-rider marines has T5.


I am scared of the new Blood angels @ 2010/03/09 14:19:27


Post by: puma713


Kveldulv wrote:
terminus wrote:The Priests granting FNP are nice, but they are 75 points barebones with a jump-pack, and also cannot join units.

Aren't they ICs? Why shouldn't they be able to join units?


Most of the single models in the Codex actually don't have the IC rule. I don't know if it's fluff (they don't work well together?) or simply game mechanics (can't join a unit, must take a transport by themselves), but from what I've heard, Sanguinor, Mephiston, Tycho and maybe Corbulo don't have IC.


I am scared of the new Blood angels @ 2010/03/09 14:33:19


Post by: Praxiss


Mephiston- yes he is tough and very very killy. But at T6 he is hardly unkillable. Bolters will wound on a 6, as will a normal marines cc attack. Swamp him with big assault squad or rapid fire bolters (Bolter Drill anyone?). Alsoa melta will take a wound off on a 3+.

Even if he is in with a squad of marines for ablastive wounds. Hit him with a big assault squad (jump packs or 'zerkers for example) - pistol away a few of the marines and charge in.

Yes he is tough, as the Lord of Death shoudl be. but he is hardly game breaking. Apply the same tactics as you woudl to a Nightbringer and you shoudl be fine, i'm guessing.


I am scared of the new Blood angels @ 2010/03/09 14:40:38


Post by: Sanctjud


So... the title of this thread is:

"I am scared of the new Mephiston."...

@Praxiss:
I think Mephiston is easier to kill than Nightbringer if at least for the lower Toughness values between the two.

I was looking forward to Seth giving out fleet to people, but that was just a hoop dream I guess.
But a non-power weaponed IC is just out of my comfort zone.

I am very looking foward to the Fast Vehicles...


I am scared of the new Blood angels @ 2010/03/09 14:55:13


Post by: puma713


Praxiss wrote:Mephiston- yes he is tough and very very killy. But at T6 he is hardly unkillable. Bolters will wound on a 6, as will a normal marines cc attack. Swamp him with big assault squad or rapid fire bolters (Bolter Drill anyone?). Alsoa melta will take a wound off on a 3+.



2+, you meant. 3+ would be for plasma. But either way, he's in trouble.

Praxiss wrote:Even if he is in with a squad of marines for ablastive wounds. Hit him with a big assault squad (jump packs or 'zerkers for example) - pistol away a few of the marines and charge in.


Which won't even matter if he's not an IC.


I am scared of the new Blood angels @ 2010/03/09 14:55:34


Post by: I grappled the shoggoth


kaptaink wrote:
BAAWW CHEESE
Hopefully you can beat Jacob Wolves and be "SUPER BADASS" drinking blood and stuff. YAWN.
BAAAWWWW CHEESE


HOLY DEEP STRIKING DONGCOPTERS BATMAN

Its team Jacob vs team Edward between the last two marine codexs.


I am scared of the new Blood angels @ 2010/03/09 15:05:04


Post by: Demogerg


I grappled the shoggoth wrote:
kaptaink wrote:
BAAWW CHEESE
Hopefully you can beat Jacob Wolves and be "SUPER BADASS" drinking blood and stuff. YAWN.
BAAAWWWW CHEESE


HOLY DEEP STRIKING DONGCOPTERS BATMAN

Its team Jacob vs team Edward between the last two marine codexs.



I just caught that reference, and now I want to vomit.


I am scared of the new Blood angels @ 2010/03/09 15:11:11


Post by: puma713


Demogerg wrote:
I grappled the shoggoth wrote:
kaptaink wrote:
BAAWW CHEESE
Hopefully you can beat Jacob Wolves and be "SUPER BADASS" drinking blood and stuff. YAWN.
BAAAWWWW CHEESE


HOLY DEEP STRIKING DONGCOPTERS BATMAN

Its team Jacob vs team Edward between the last two marine codexs.



I just caught that reference, and now I want to vomit.


Me too. I feel dirty.


I am scared of the new Blood angels @ 2010/03/09 15:27:27


Post by: I grappled the shoggoth


Does this make st celestine bella?


I am scared of the new Blood angels @ 2010/03/09 16:01:10


Post by: Grey Templar


HERESY of the highest magnitude


excuse me whilst I ralph on my Inquisitorial rug


I am scared of the new Blood angels @ 2010/03/09 16:21:11


Post by: kaptaink


Demogerg wrote:
I grappled the shoggoth wrote:
kaptaink wrote:
BAAWW CHEESE
Hopefully you can beat Jacob Wolves and be "SUPER BADASS" drinking blood and stuff. YAWN.
BAAAWWWW CHEESE


HOLY DEEP STRIKING DONGCOPTERS BATMAN

Its team Jacob vs team Edward between the last two marine codexs.



I just caught that reference, and now I want to vomit.



HAHAHA, everyone does man, everyone does.

Secretly GW is run by 16 year old girls with Twilight posters all over their offices.




On a serious note about this codex, it looks like they are really trying to go with some stuff that Marines haven't ever had, MC's and heavy skimmers. I think it's a great idea it just sucks in execution when they don't pace themselves and drop it all in one codex. With everything happening in this book I can't wait to see what happens with BT and DA.

The only think I think might be OP about the codex isn't Meph or the other special characters but the massive amounts of FNP. That gak gets really, really unkillable when they roll well.


I am scared of the new Blood angels @ 2010/03/09 16:22:34


Post by: Gornall


LMAO...

So Seth doesn't have a PW? Lame...

So the reason the Lander has the 2 unit capacity is so it can carry Mephiston or Angel dude with a unit of jump infantry?


I am scared of the new Blood angels @ 2010/03/09 16:41:23


Post by: Khornatedemon


Gornall wrote:LMAO...

So Seth doesn't have a PW? Lame...

So the reason the Lander has the 2 unit capacity is so it can carry Mephiston or Angel dude with a unit of jump infantry?


well since it can carry a dread and an infantry squad and not 2 infantry squads this doesnt work. But dropping a furioso and mephiston on someones face probably wont be too fun for them.

BA's get some really nice melta units. I can see something like a 10 man assault squad with 2 meltas and an infernus pistol with a sang priest with an inferno pistol in a drop pod. It comes down and you can combat squad into 2 meltas and 2 infernus pistols and hit 2 targets. Also you now have a scoring unit of FNP marines in the enemies lines they have to deal with while the rest of your army bears down on them.


I am scared of the new Blood angels @ 2010/03/09 16:43:33


Post by: Grey Templar


especially if the dred is a furioso librarian. that thing has an 18" threat range if it takes Wings


I am scared of the new Blood angels @ 2010/03/09 16:51:03


Post by: FoeHammer


Grey Templar wrote:especially if the dred is a furioso librarian. that thing has an 18" threat range if it takes Wings


A dread with wings HAHAHAHA

So i guess pigs do fly in the 5th.


I am scared of the new Blood angels @ 2010/03/09 16:51:26


Post by: Therion


it looks like they are really trying to go with some stuff that Marines haven't ever had, MC's and heavy skimmers. I think it's a great idea it just sucks in execution

To me it's starting to seem that BA are the armoured company of the Space Marines. Predators going to two slots and Land Raiders being available for troops units means that you can fill every slot in the force organisation chart except HQ with AV13 and AV14 vehicles. Jump packers, DC, Sanguinary Guard etc don't really enter the picture at all. The tanks get all the attention Outflanking Predators, deep striking Land Raiders and AV13 Furioso Librarians shooting blood lance shots through vehicles when their Drop Pods land. It's interesting atleast.


I am scared of the new Blood angels @ 2010/03/09 16:51:56


Post by: I grappled the shoggoth



The only think I think might be OP about the codex isn't Meph or the other special characters but the massive amounts of FNP. That gak gets really, really unkillable when they roll well.


YAY FNP
IVE LOST 1 GAME EVER TO LASH/PLAGUE MARINE/OBLIT RUSH
ITS A CHEAP TRICK

Spoiler:
DOUBLE TOUGHNESS OR POWER WEAPONS KILL IT


especially if the dred is a furioso librarian. that thing has an 18" threat range if it takes Wings


WHAT FLYING DREADNOUGHTS
BOOO FLYING DREADNOUGHTS
GET IN MY MELTA RANGE FASTER

with the way characters are going i cant wait for the new eldar codex, to see what they will do with the wonder twins
Spoiler:
eldrad is now a wraithlord


I cant wait to see deep striking land raiders. assuming you cant assault out of it when it lands anyone running multiple raiders is asking to lose every game

Spoiler:
YAY FIREDRAGONS YAY








I am scared of the new Blood angels @ 2010/03/09 16:57:46


Post by: kaptaink


I grappled the shoggoth wrote:

The only think I think might be OP about the codex isn't Meph or the other special characters but the massive amounts of FNP. That gak gets really, really unkillable when they roll well.


YAY FNP
IVE LOST 1 GAME EVER TO LASH/PLAGUE MARINE/OBLIT RUSH
ITS A CHEAP TRICK

Spoiler:
DOUBLE TOUGHNESS OR POWER WEAPONS KILL IT


especially if the dred is a furioso librarian. that thing has an 18" threat range if it takes Wings


WHAT FLYING DREADNOUGHTS
BOOO FLYING DREADNOUGHTS
GET IN MY MELTA RANGE FASTER

with the way characters are going i cant wait for the new eldar codex, to see what they will do with the wonder twins
Spoiler:
eldrad is now a wraithlord


I cant wait to see deep striking land raiders. assuming you cant assault out of it when it lands anyone running multiple raiders is asking to lose every game

Spoiler:
YAY FIREDRAGONS YAY








Plasma Cannons anyone, one PC shoots a tooled up terminator squad. BAM, 200+pts per shot.

Flying Dreadnoughts shouldn't be that bad. You'll always have a turn to fire at them and AV12 is far from unstoppable.


I am scared of the new Blood angels @ 2010/03/09 17:00:38


Post by: Gornall


I thought the Lander rules actually stated 2 units with a capacity of 12 Marines and 1 Dread?


I am scared of the new Blood angels @ 2010/03/09 17:03:30


Post by: I grappled the shoggoth


Plasma Cannons anyone, one PC shoots a tooled up terminator squad. BAM, 200+pts per shot.

The only time you ever find a terminator squad bunched up in a nice little circle your plasma cannons will all overheat.
seriously.

I thought the Lander rules actually stated 2 units with a capacity of 12 Marines and 1 Dread?


I heard this to, but have not read the codex.

Im buying those sanguinary guard and painting them up flesh color

Spoiler:
can i deep strike my lander into your rear?


Furiosos and Furioso Librarians are AV13.


melta and lance weapons ftw.
or seer council.


I am scared of the new Blood angels @ 2010/03/09 17:03:55


Post by: Therion


AV12 is far from unstoppable.

Furiosos and Furioso Librarians are AV13.

melta and lance weapons ftw.

I think when someone brings ~12 AV13+ vehicles to the table, noone will have enough 'melta and lance weapons'.


I am scared of the new Blood angels @ 2010/03/09 17:17:39


Post by: bd1085


Grey Templar wrote:especially if the dred is a furioso librarian. that thing has an 18" threat range if it takes Wings


And can perform Descent of Angels out of the gunship...I've said too much


I am scared of the new Blood angels @ 2010/03/09 17:32:28


Post by: Kingsley


Therion wrote:
AV12 is far from unstoppable.

Furiosos and Furioso Librarians are AV13.


I'm hearing AV 13 front, AV 12 side. Predators, of course, have AV 11 sides.

Therion wrote:
melta and lance weapons ftw.

I think when someone brings ~12 AV13+ vehicles to the table, noone will have enough 'melta and lance weapons'.


Mmm, disagree. It's certainly an interesting build, though, and it should be able to beat autocannon spam IG at the very least. I see Baal Predators as a generally marginal option, though this of course depends on costs.


I am scared of the new Blood angels @ 2010/03/09 17:43:26


Post by: Sanctjud


I'm thinking: Cheap (~100)= Two, for pawnage.
Medium (~120)= One, for kicks.



I am scared of the new Blood angels @ 2010/03/09 17:55:22


Post by: kaptaink


For AV 13 are they actually paying a lot of points for this stuff?

These things better be like 170+pts.


I am scared of the new Blood angels @ 2010/03/09 17:58:36


Post by: Illumini


Ironclad is 135pts, and it is hardly broken.

Granted, the libby dread should probably be quite expensive


I am scared of the new Blood angels @ 2010/03/09 18:02:02


Post by: I grappled the shoggoth


I think when someone brings ~12 AV13+ vehicles to the table, noone will have enough 'melta and lance weapons'.


They also wont have enough infantry, and like i said a council can wreck multiple dreads. Im not afraid of it.

And whats ~12 av13+ mean?
more then?
less then?
the only time i see a tilde (~) used is in symbolic logic which means not. So logically anytime someone brings more or less then 12 av13 tanks you dont have enough melta or lance weapons


I am scared of the new Blood angels @ 2010/03/09 18:05:03


Post by: Khornatedemon


i think the council might worry more about the preferred enemy FNP furious charging assault terminators with the psychic hood backing them up.


I am scared of the new Blood angels @ 2010/03/09 18:12:08


Post by: Therion


And whats ~12 av13+ mean?

In this case it means approximately 12.

Im not afraid of it.

The overall best army currently has roughly 12 AV12 vehicles depending on points limit. If someone can bring an equal amount in AV13 vehicles, you should be afraid, and if you aren't, atleast the guy with the AV12 vehicles will be.


I am scared of the new Blood angels @ 2010/03/09 18:21:13


Post by: Kingsley


There is no "overall best army" currently.


I am scared of the new Blood angels @ 2010/03/09 18:21:16


Post by: agnosto


Meh, if they're dumping all their points in vehicles, I'll just feed them to my broadsides because that means less foot troops which are the only thing Tau are afraid of.


I am scared of the new Blood angels @ 2010/03/09 18:23:09


Post by: Therion


Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


I am scared of the new Blood angels @ 2010/03/09 18:28:41


Post by: Kingsley


Therion wrote:
Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


40k doesn't have a stable metagame, so you can't draw sweeping generalizations like that. The Imperial Guard is certainly a strong army but I see nothing to indicate that they are better than any other 5th edition Codex, or even a few of the 3rd or 4th edition Codices.


I am scared of the new Blood angels @ 2010/03/09 19:21:37


Post by: IronfrontAlex


tokugawa wrote:
IronfrontAlex wrote:
Therion wrote:
T6: something monsturous or godly, or non organic.

That's T8. T6 is just a generic billy badass level.

It's just strange Mephiston and Dante have been around for 1K years but they still haven't found a storm shield in the Blood Angels armoury. When Mephiston finally finds one the Chaos gods will die and the universe will implode.



ok then what other marine who is badass has T6? and how many have T5? like none.


Cassius is T6. But his sergeant-like profile...

Wolf-rider marines has T5.


wolf lords are on super badass wolves tho


I am scared of the new Blood angels @ 2010/03/09 19:27:05


Post by: FoeHammer


IronfrontAlex wrote:
tokugawa wrote:
IronfrontAlex wrote:
Therion wrote:
T6: something monsturous or godly, or non organic.

That's T8. T6 is just a generic billy badass level.

It's just strange Mephiston and Dante have been around for 1K years but they still haven't found a storm shield in the Blood Angels armoury. When Mephiston finally finds one the Chaos gods will die and the universe will implode.



ok then what other marine who is badass has T6? and how many have T5? like none.


Cassius is T6. But his sergeant-like profile...

Wolf-rider marines has T5.


wolf lords are on super badass wolves tho


No normal SW's can also be on wolves T5. Meph is just a insane individual by far the strongest known to IoM skill/toughness wise imo. So they made him insane in his stats he held off companies of marines in the fluff, half being Blood Angels and half being of the Reborn. Hes GW's version of a vampire so thats what they made just a fact you have to deal with.

Although makes you wonder what would Bulveye's stats be like hahaha.


I am scared of the new Blood angels @ 2010/03/09 19:30:37


Post by: Demogerg


Therion wrote:
Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


I would say Orks are the overall strongest army.
cheap effective troops for scoring and killing most units.
cheap AV14 with the best anti tank non-weapon in the game for busting land raiders and "getting there"
Lootas for eating light/medium transports
Gazzy the roflstomper for killing enemy HQ/deathstars.
Big Mek KFF for a 4+ save on the armies' AV14 make them the toughest vehicles in the game vs static gunlines.


I am scared of the new Blood angels @ 2010/03/09 19:34:31


Post by: IronfrontAlex


FoeHammer wrote:
IronfrontAlex wrote:
tokugawa wrote:
IronfrontAlex wrote:
Therion wrote:
T6: something monsturous or godly, or non organic.

That's T8. T6 is just a generic billy badass level.

It's just strange Mephiston and Dante have been around for 1K years but they still haven't found a storm shield in the Blood Angels armoury. When Mephiston finally finds one the Chaos gods will die and the universe will implode.



ok then what other marine who is badass has T6? and how many have T5? like none.


Cassius is T6. But his sergeant-like profile...

Wolf-rider marines has T5.


wolf lords are on super badass wolves tho


No normal SW's can also be on wolves T5. Meph is just a insane individual by far the strongest known to IoM skill/toughness wise imo. So they made him insane in his stats he held off companies of marines in the fluff, half being Blood Angels and half being of the Reborn. Hes GW's version of a vampire so thats what they made just a fact you have to deal with.

Although makes you wonder what would Bulveye's stats be like hahaha.



I just need a Van Helsing lord then:p or maybe lure mephiston out with a 17 year old highschool girl


I am scared of the new Blood angels @ 2010/03/09 19:38:23


Post by: Illumini


Oh how I hate all the twilight jokes... it is OLD, people have been doing it since we knew BA were coming out, it is lame to still do it


I am scared of the new Blood angels @ 2010/03/09 19:38:47


Post by: FoeHammer


Demogerg wrote:
Therion wrote:
Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


I would say Orks are the overall strongest army.
cheap effective troops for scoring and killing most units.
cheap AV14 with the best anti tank non-weapon in the game for busting land raiders and "getting there"
Lootas for eating light/medium transports
Gazzy the roflstomper for killing enemy HQ/deathstars.
Big Mek KFF for a 4+ save on the armies' AV14 make them the toughest vehicles in the game vs static gunlines.


My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


I am scared of the new Blood angels @ 2010/03/09 19:39:00


Post by: IronfrontAlex


But its SOOOOO fun if your not a BA player


I am scared of the new Blood angels @ 2010/03/09 19:41:48


Post by: FoeHammer


Not sure that meph would care about a 17 yr old girl i think a little boy would do better. Meph is just to Chuck Norris to be a woman lover .


I am scared of the new Blood angels @ 2010/03/09 19:49:40


Post by: puma713


FoeHammer wrote:
Demogerg wrote:
Therion wrote:
Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


I would say Orks are the overall strongest army.
cheap effective troops for scoring and killing most units.
cheap AV14 with the best anti tank non-weapon in the game for busting land raiders and "getting there"
Lootas for eating light/medium transports
Gazzy the roflstomper for killing enemy HQ/deathstars.
Big Mek KFF for a 4+ save on the armies' AV14 make them the toughest vehicles in the game vs static gunlines.


My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


And can lose half of their army to immobilised results as well as wrecked and destroyed. I agree with Demogerg that Orks are very strong. I don't know if there's a "strongest" army right now - but I certainly wouldn't say that "9 out of 10 gamers would agree that it's IG". That's a farce and completely fabricated.


I am scared of the new Blood angels @ 2010/03/09 19:52:47


Post by: Illumini


FoeHammer wrote:
My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


Aircav has a couple of huge issues. Valks come in squadrons after the first 3, valks are gigantic models (big issue, with 6, space becomes your biggest issue) and the army is pretty fragile

I think Orks is the strongest army, but all armies from DoC have been very cool and well balanced. Eldar, DE, WH and CSM can still compete at the same level, just with more boring codexes (eldar one is pretty decent though). IMO, only necrons, GK's and Tau are a bit behind on the powerlevel, and they can still compete with a good general.


I am scared of the new Blood angels @ 2010/03/09 19:54:12


Post by: FoeHammer


puma713 wrote:
FoeHammer wrote:
Demogerg wrote:
Therion wrote:
Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


I would say Orks are the overall strongest army.
cheap effective troops for scoring and killing most units.
cheap AV14 with the best anti tank non-weapon in the game for busting land raiders and "getting there"
Lootas for eating light/medium transports
Gazzy the roflstomper for killing enemy HQ/deathstars.
Big Mek KFF for a 4+ save on the armies' AV14 make them the toughest vehicles in the game vs static gunlines.


My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


And can lose half of their army to immobilised results as well as wrecked and destroyed. I agree with Demogerg that Orks are very strong. I don't know if there's a "strongest" army right now - but I certainly wouldn't say that "9 out of 10 gamers would agree that it's IG". That's a farce and completely fabricated.


Any army with that much firepower to kill 4-5 Av12 vechs that fast will be dropped on. Fighting air cav is alot different on table then paper. The squadrons only hamper it really. But they drop off so many troops so fast that you have to start splitting shots. Trust me on this that army is slowed good. Then you have the psycher squad to deal with, which is a whole new pain in the ass.


Automatically Appended Next Post:
Illumini wrote:
FoeHammer wrote:
My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


Aircav has a couple of huge issues. Valks come in squadrons after the first 3, valks are gigantic models (big issue, with 6, space becomes your biggest issue) and the army is pretty fragile

I think Orks is the strongest army, but all armies from DoC have been very cool and well balanced. Eldar, DE, WH and CSM can still compete at the same level, just with more boring codexes (eldar one is pretty decent though). IMO, only necrons, GK's and Tau are a bit behind on the powerlevel, and they can still compete with a good general.


You can fit all 9 on the table ive seen it done. and they scout so being close isnt a issue.


I am scared of the new Blood angels @ 2010/03/09 20:02:26


Post by: puma713


FoeHammer wrote:
puma713 wrote:
FoeHammer wrote:
Demogerg wrote:
Therion wrote:
Fetterkey wrote:There is no "overall best army" currently.

I'm afraid if you force every competitive 40K player to declare what he thinks is the overall strongest army in today's metagame, 9 out of 10 will answer IG, whether you like it or not.


I would say Orks are the overall strongest army.
cheap effective troops for scoring and killing most units.
cheap AV14 with the best anti tank non-weapon in the game for busting land raiders and "getting there"
Lootas for eating light/medium transports
Gazzy the roflstomper for killing enemy HQ/deathstars.
Big Mek KFF for a 4+ save on the armies' AV14 make them the toughest vehicles in the game vs static gunlines.


My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


And can lose half of their army to immobilised results as well as wrecked and destroyed. I agree with Demogerg that Orks are very strong. I don't know if there's a "strongest" army right now - but I certainly wouldn't say that "9 out of 10 gamers would agree that it's IG". That's a farce and completely fabricated.


Any army with that firepower to kill 4-5 Av12 that fast will be dropped on. Fighting air cav its alot different on table then paper. The squadrons only hamper it really. But they drop off so many troops so fast that you have to start splitting shots. Trust me on this that army is slowed good. Then you have the psycher squad to deal with which is a whole new thing pain in the ass.



Yes, I've played against it. And I lost. It was a learning experience, but it also wasn't as easy as you're making it out to sound. Being in squadrons hampers it, yes. And the low BS doesn't help either, regardless if their weapons are twin-linked. He hurt me in the first turn by focus-firing all of his weaponry on my AV14 tank, but it could have swung either way.


FoeHammer wrote:Automatically Appended Next Post:
Illumini wrote:
FoeHammer wrote:
My vote would have to go to the IG Air cav i think that is a great army can avoid if need be and can rush when required. The whole army of 60 vets are scoring and are in fast, Av 12 vech's that have alot of Fire power to wreck alot of armies. The unit of 10 vets can have 3 plasma's, melta's, the works (even a 5 inch plate). Then on top of that they have the scout rule for their transports. But it can be beaten as all armies can just has a real short learning curve to do work with the air cav.


Aircav has a couple of huge issues. Valks come in squadrons after the first 3, valks are gigantic models (big issue, with 6, space becomes your biggest issue) and the army is pretty fragile

I think Orks is the strongest army, but all armies from DoC have been very cool and well balanced. Eldar, DE, WH and CSM can still compete at the same level, just with more boring codexes (eldar one is pretty decent though). IMO, only necrons, GK's and Tau are a bit behind on the powerlevel, and they can still compete with a good general.


You can fit all 9 on the table ive seen it done. and they scout so being close isnt a issue.


Again, this isn't entirely true. In the game I mentioned above, his first big challenge was deployment. He could barely fit his Air Cav on the board.

Now, please understand that I am not disagreeing with you. Not entirely. I think Air Cav is a good list. In fact, it can be so good that people look upon it with the same disdain that they do Dual-Lash, Dual-StarGod, 6 LR lists. However, the end-all be-all it is not.


I am scared of the new Blood angels @ 2010/03/09 20:12:03


Post by: FoeHammer


Yes, I've played against it. And I lost. It was a learning experience, but it also wasn't as easy as you're making it out to sound. Being in squadrons hampers it, yes. And the low BS doesn't help either, regardless if their weapons are twin-linked. He hurt me in the first turn by focus-firing all of his weaponry on my AV14 tank, but it could have swung either way.
--------------------------------------------------------------------------------------------------------------------------------

Again, this isn't entirely true. In the game I mentioned above, his first big challenge was deployment. He could barely fit his Air Cav on the board.

Now, please understand that I am not disagreeing with you. Not entirely. I think Air Cav is a good list. In fact, it can be so good that people look upon it with the same disdain that they do Dual-Lash, Dual-StarGod, 6 LR lists. However, the end-all be-all it is not.


Ok well Twin-Linked Bs 3 gives it a 75% chance to hit Bs 4 has a 67% chance to hit about. Makes a big diff imho. The 2 times i played the list he just basically lined them up it was a tight deployment true, but after the scout moves before the game started it let him pretty much avoid any real blast threats and to better position himself. I never said it was unbeatable but at the current moment its the best list imo has alot of power and a small learning curve anyone with some knowledge of the game and tactics can put the hurt on most people.


I am scared of the new Blood angels @ 2010/03/09 20:16:45


Post by: puma713


FoeHammer wrote:
Yes, I've played against it. And I lost. It was a learning experience, but it also wasn't as easy as you're making it out to sound. Being in squadrons hampers it, yes. And the low BS doesn't help either, regardless if their weapons are twin-linked. He hurt me in the first turn by focus-firing all of his weaponry on my AV14 tank, but it could have swung either way.
--------------------------------------------------------------------------------------------------------------------------------

Again, this isn't entirely true. In the game I mentioned above, his first big challenge was deployment. He could barely fit his Air Cav on the board.

Now, please understand that I am not disagreeing with you. Not entirely. I think Air Cav is a good list. In fact, it can be so good that people look upon it with the same disdain that they do Dual-Lash, Dual-StarGod, 6 LR lists. However, the end-all be-all it is not.


Ok well Twin-Linked Bs 3 gives it a 75% chance to hit Bs 4 has a 67% chance to hit about. Makes a big diff imho. The 2 times i played the list he just basically lined them up it was a tight deployment true, but after the scout moves before the game started it let him pretty much avoid any real blast threats and to better position himself. I never said it was unbeatable but at the current moment its the best list imo has alot of power and a small learning curve anyone with some knowledge of the game and tactics can put the hurt on most people.


Well, we'll just have to agree to disagree.


I am scared of the new Blood angels @ 2010/03/09 20:17:54


Post by: FoeHammer


I agree


I am scared of the new Blood angels @ 2010/03/09 20:18:49


Post by: Khornatedemon


gogo thread derailment into IG and the metagame


I am scared of the new Blood angels @ 2010/03/09 20:23:24


Post by: IronfrontAlex


NOOOO more BA talk!


I am scared of the new Blood angels @ 2010/03/09 20:27:08


Post by: Terminus


Grey Templar wrote:especially if the dred is a furioso librarian. that thing has an 18" threat range if it takes Wings

Dreads can't take that particular power, IIRC from perusing the codex. That would be stupid, lol.

Therion wrote:I think when someone brings ~12 AV13+ vehicles to the table, noone will have enough 'melta and lance weapons'.

They have side armor 11, and rear armor 10, and are just dying to get closer to you. They are also quite expensive, so you can't field them in the same numbers as IG chimeras.

Seriously people, stop freaking out. I abandoned Warseer and came here because I thought the folks here weren't as prone to histrionics and gaking their pants every time a new rumor comes out. This type of cowardice is sickening. And yes, oooh, IG are sooo uber ultra competitive, that's why they are winning every tournament... or wait, the average mech list has well over 20+ KPs, never mind. IG are good, but there is no best army. If someone is using that as an excuse for losing, that's all it is, an excuse.

And Air Cav is probably one of the weaker builds. You're putting a bunch of guardsmen in rapid fire range, out into the open, and are bringing your skimmers into melta range while squadrons make them easier to destroy. Yeah...


I am scared of the new Blood angels @ 2010/03/09 20:30:23


Post by: IronfrontAlex


It doesnt have wings but that doesnt mean its useless!


I am scared of the new Blood angels @ 2010/03/09 20:39:56


Post by: Terminus


No one said it's useless. It is still a total monster in close combat and tossing that Blood Lance out after a deep strike can cause no small amount of pain.

My DH inquisitor with hood is fast becoming an auto-include in my IG lists.


I am scared of the new Blood angels @ 2010/03/09 20:43:14


Post by: Sanctjud


@terminus:
You are going to find some people that overreact in any forum, and I'm sure a large population of people like to bitch and moan about stuff.

I think the FAST vehicles are not just to get closer to the opponent.
That would be a yes for rhinos and stuff in transports that have stuff that do. But vehicles with FAST can me a whole lot of mobile offensive fire power that can try to get side armor shots and such...and the speed of movement can be used defensively.

So, being a fast vehicle has so many perks, it's not just about getting close to the opponent.


Automatically Appended Next Post:
What I'm interested in is Fast Razorbacks...sort of spammable with mobile and effective weapon options.


I am scared of the new Blood angels @ 2010/03/09 20:50:19


Post by: IronfrontAlex


yeah one thing im worried about are these fastt vehicles; and dred librarians, do null fields work on them for cover saves then? how would you treat a perils?


I am scared of the new Blood angels @ 2010/03/09 20:55:55


Post by: agnosto


IronfrontAlex wrote:yeah one thing im worried about are these fastt vehicles; and dred librarians, do null fields work on them for cover saves then? how would you treat a perils?


A dread librarian would be easier to kill I would think since they won't be in a unit...just a tank with psyker powers.


I am scared of the new Blood angels @ 2010/03/09 21:12:33


Post by: IronfrontAlex


agnosto wrote:
IronfrontAlex wrote:yeah one thing im worried about are these fastt vehicles; and dred librarians, do null fields work on them for cover saves then? how would you treat a perils?


A dread librarian would be easier to kill I would think since they won't be in a unit...just a tank with psyker powers.


im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I am scared of the new Blood angels @ 2010/03/09 21:20:50


Post by: GeneralRetreat


I can see a Dreadnought Librarian all decked out with Epistolary-level power, good weapons loadout on the Dread body, and Pod delivery system turning into a 300+ point investment, assuming costs are relatively in line with C:SM.

If they give it access to Wings of Sanguinus, we are all screwed, including you Tau folks. A homicidal flying psychic killing machine...


I am scared of the new Blood angels @ 2010/03/09 21:21:57


Post by: agnosto


IronfrontAlex wrote:
im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I play Tau and I'm not even a particularly good player but I have never had a dread get into close combat with me. I'm more worried about the fast assault troops than vehicles or dreads.


I am scared of the new Blood angels @ 2010/03/09 21:27:18


Post by: IronfrontAlex


agnosto wrote:
IronfrontAlex wrote:
im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I play Tau and I'm not even a particularly good player but I have never had a dread get into close combat with me. I'm more worried about the fast assault troops than vehicles or dreads.


which I am not 100% concerned about :p


different armies, different weaknesses


I am scared of the new Blood angels @ 2010/03/09 21:28:22


Post by: agnosto


IronfrontAlex wrote:
agnosto wrote:
IronfrontAlex wrote:
im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I play Tau and I'm not even a particularly good player but I have never had a dread get into close combat with me. I'm more worried about the fast assault troops than vehicles or dreads.


which I am not 100% concerned about :p


different armies, different weaknesses


Yep. Tell you what, loan me some of your assault units and I'll loan you a couple of units of broadsides.


I am scared of the new Blood angels @ 2010/03/09 21:28:39


Post by: GeneralRetreat


agnosto wrote:
IronfrontAlex wrote:
im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I play Tau and I'm not even a particularly good player but I have never had a dread get into close combat with me. I'm more worried about the fast assault troops than vehicles or dreads.


What about flying Dreadnought assault troops?


I am scared of the new Blood angels @ 2010/03/09 21:30:51


Post by: agnosto


GeneralRetreat wrote:
agnosto wrote:
IronfrontAlex wrote:
im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I play Tau and I'm not even a particularly good player but I have never had a dread get into close combat with me. I'm more worried about the fast assault troops than vehicles or dreads.


What about flying Dreadnought assault troops?


I'll still, more than likely, get a round of shooting on them before they reach me. Broadsides are fairly inexpensive and hammerheads are fairly mobile platforms for railguns.

We all know how weak tau are but we've got one thing we can do well and it's pop hard targets.


I am scared of the new Blood angels @ 2010/03/09 21:32:33


Post by: Cjsuner


in case you guyz didn't notice, i know this is off topic, but anyways, the new blood angles are availabe for advance order


I am scared of the new Blood angels @ 2010/03/09 21:41:34


Post by: IronfrontAlex


agnosto wrote:
IronfrontAlex wrote:
agnosto wrote:
IronfrontAlex wrote:
im not too worried about a tank with psi powers, a walker with 2 DCCW would be pretty nasty tho, remember walkers are not like tanks only similarity is armor value.


I play Tau and I'm not even a particularly good player but I have never had a dread get into close combat with me. I'm more worried about the fast assault troops than vehicles or dreads.


which I am not 100% concerned about :p


different armies, different weaknesses


Yep. Tell you what, loan me some of your assault units and I'll loan you a couple of units of broadsides.


DEAL i have NO S10 weapons in my intire army.... i can loan some berzerks

you might need to use the broadsides and the devilfish hit and run tactic


I am scared of the new Blood angels @ 2010/03/09 21:43:31


Post by: agnosto


IronfrontAlex wrote:

DEAL i have NO S10 weapons in my intire army.... i can loan some berzerks

you might need to use the broadsides and the devilfish hit and run tactic


Now that would be a deal. I have a friend who plays a huge nurgal army; now you've got me thinking about teaming up with him at a team tournament; it'd be a lethal combination.
"You run out there and I'll blow up their tanks."


I am scared of the new Blood angels @ 2010/03/09 21:52:53


Post by: IronfrontAlex


agnosto wrote:
IronfrontAlex wrote:

DEAL i have NO S10 weapons in my intire army.... i can loan some berzerks

you might need to use the broadsides and the devilfish hit and run tactic


Now that would be a deal. I have a friend who plays a huge nurgal army; now you've got me thinking about teaming up with him at a team tournament; it'd be a lethal combination.
"You run out there and I'll blow up their tanks."


well plague marines tie up combat very well but i wouldn't say they are the most killy. in doubles ask your buddy to take possibly a LR or rhino filled with berzerkers that would help too. maybe some meltabikes, nurgle meltabikes!


I am scared of the new Blood angels @ 2010/03/09 22:07:52


Post by: Twisted_Thrasher


My best bet against Meph would be sending in my Keeper of Secrets, I:10 A:7 on charge


I am scared of the new Blood angels @ 2010/03/11 05:40:20


Post by: IronfrontAlex


Twisted_Thrasher wrote:My best bet against Meph would be sending in my Keeper of Secrets, I:10 A:7 on charge

you would probably hit and wound him on 4's so those attacks would be excellent. use 2 KOS and he is in for a world of hurt. isn't an eldar avatar also I10? he might work too.


I am scared of the new Blood angels @ 2010/03/09 22:36:05


Post by: puma713


IronfrontAlex wrote:
Twisted_Thrasher wrote:My best bet against Meph would be sending in my Keeper of Secrets, I:10 A:7 on charge

you would probably hit and wound him on 4's so those attacks would be excellent. use 2 KOS and he is in for a world of hurt. isn't an eldar avatar also I10? he might work too.


No, the Avatar is WS 10, not I10.

Also, other things that come to mind:

Anything with Tyranid Lash Whips

Howling Banshees (with Mephiston Doomed, hopefully)

Daemonettes



I am scared of the new Blood angels @ 2010/03/09 22:44:11


Post by: IronfrontAlex


I already knew about deamonettes and planed on buying them now for my deamon army but i totally forgot about banchees! mephy doesnt stand a chance against eldar ahaha; runes of witnessing ftw


I am scared of the new Blood angels @ 2010/03/10 00:04:20


Post by: epil


that stuff you said were in the codex seems overpowered imo but then agian i havent seen how many pts they cost.


I am scared of the new Blood angels @ 2010/03/10 00:11:03


Post by: IronfrontAlex


epil wrote:that stuff you said were in the codex seems overpowered imo but then agian i havent seen how many pts they cost.



which stuff? and its all true


I am scared of the new Blood angels @ 2010/03/10 01:07:38


Post by: Shaman


I think DA players should as a rule use the new blood angels codex..

Did they not have the Iron wing..

Are they not also from the 2nd ed Angels of death stable. ..

I personally think this codex will be just like wolves in that they'll be heaps of amzing stuff and you wont be albe to actually fit that much into a list.

Also the bitter cynical chaos side weeps tears of rage.. Chaos gods are a shortcut to power haha sure.

Also flying dreadnoughts is actually stupider then wolfs on wolfs.


I am scared of the new Blood angels @ 2010/03/10 01:16:05


Post by: IronfrontAlex


lol yo dawg i heard you like wolves so i put wolves on your wolves so you can ... rend while you rend?


I am scared of the new Blood angels @ 2010/03/10 01:34:50


Post by: Shelegelah


lol yo dawg i heard you like wolves so i put wolves on your wolves so you can ... rend while you rend?


I see what you did there.


I am scared of the new Blood angels @ 2010/03/10 01:35:30


Post by: Shaman


Old meme is old?

I also think its funny all the people who hate twilight know so much about it.

Closet vampires...

I dont even hate twilight that much but then I dont think about it all day.


I am scared of the new Blood angels @ 2010/03/10 01:37:54


Post by: IronfrontAlex


vampire meme comment is vampire meme comment.


blood angels=mobile vanilla marines with a few new DS options, a new skimmer, and non scoring special troops.

no biggie


I am scared of the new Blood angels @ 2010/03/10 02:09:15


Post by: Twisted_Thrasher


Or better yet Meph vs. the slightest of all odds of a Shokk Attack Gun rolling 12....... remove from table muhahahahahaha... or you could just accidently end up putting your Big mek next to him.... hmmm


I am scared of the new Blood angels @ 2010/03/10 02:19:57


Post by: Shadowbrand


I just so fething hope Chaos get's crap like this when they redo our lot. New rules, new models everything.

And honestly if I can crush the Trygon with spammed plasma. Then I can kill some Vampire Emo Angel boy.


I am scared of the new Blood angels @ 2010/03/10 02:27:56


Post by: ArcSoll


Shadowbrand wrote:I just so fething hope Chaos get's crap like this when they redo our lot. New rules, new models everything.

And honestly if I can crush the Trygon with spammed plasma. Then I can kill some Vampire Emo Angel boy.


rofl, lots of love there!


I am scared of the new Blood angels @ 2010/03/10 02:28:50


Post by: IronfrontAlex


Agreed, well not new models i like the current chaos ones


I am scared of the new Blood angels @ 2010/03/10 02:43:03


Post by: Asherian Command


OMG PEOPLE!
Get over it the Blood Angels still have some drawbacks! for instance they cannot split into combat squads! that and their units are really expensive and also their characters will be easy targets for your anti-powerarmor. That and also they don't have access to the orbital bombardment and also to your trusty relic blade! Also their stuff costs alot and they also lack the traits normal space marines have. Plus not only that but they don't have iron clads, thunderfire cannons and the ablities of a Libarian.

Also to all those XENOS players out there heres a word of advice. MASS SPAM TEMPLATES!!! Orcs heres your stragety! MASSING WORKS! Eldar get dark reapers and snipers, dire avengers, and fire dragons. Tyranids trygons and Swarmlord. Necrons you'll be fine. Dark Eldar! Your op as we already know! Tau pretty clear what to do, shoot your way out, and try not to get into combat, -key lots of template weapons.

Adivce to Imperial Players
Inqustion-Grey knights work wonders ever since psychic powers do not work on them
Witch Hunters- Get lots of ap 2 or 3 weapons
Space Marines- Plasma Weapons and Tanks!
Imperail Guard- Valrikes! and lots and lots of tanks! mainly leman russes!


I am scared of the new Blood angels @ 2010/03/10 02:58:14


Post by: ArcSoll


Asherian Command wrote:OMG PEOPLE!
Get over it the Blood Angels still have some drawbacks! for instance they cannot split into combat squads! that and their units are really expensive and also their characters will be easy targets for your anti-powerarmor. That and also they don't have access to the orbital bombardment and also to your trusty relic blade! Also their stuff costs alot and they also lack the traits normal space marines have. Plus not only that but they don't have iron clads, thunderfire cannons and the ablities of a Libarian.

Also to all those XENOS players out there heres a word of advice. MASS SPAM TEMPLATES!!! Orcs heres your stragety! MASSING WORKS! Eldar get dark reapers and snipers, dire avengers, and fire dragons. Tyranids trygons and Swarmlord. Necrons you'll be fine. Dark Eldar! Your op as we already know! Tau pretty clear what to do, shoot your way out, and try not to get into combat, -key lots of template weapons.

Adivce to Imperial Players
Inqustion-Grey knights work wonders ever since psychic powers do not work on them
Witch Hunters- Get lots of ap 2 or 3 weapons
Space Marines- Plasma Weapons and Tanks!
Imperail Guard- Valrikes! and lots and lots of tanks! mainly leman russes!


The last dex had combat squads...


I am scared of the new Blood angels @ 2010/03/10 03:03:31


Post by: Terminus


Quiet, you! No one has been freaking out for a few pages. And anyway, armor spam will be the most dangerous build, not the 300-point assault squads. They aren't even getting a model for the new skimmer (this one makes me sad, I love vehicle kits that aren't FW).


I am scared of the new Blood angels @ 2010/03/10 03:06:53


Post by: Khornatedemon


as far as people have been reporting combat squads are in


I am scared of the new Blood angels @ 2010/03/10 03:48:08


Post by: puma713


Also, if a Land Raider Deep strikes, you cannot assault from it.

A few other things to clarify rumors into actual literature from the Codex:

"1. Mephiston does NOT have Independant Character. He CANNOT join units. he IS Fleet

2. Land Raiders can ONLY be taken as dedicated transports......BUT THEY HAVE THE DEEP STRIKE RULE......

3. All vehicles with a Rhino chassis are FAST (Rhino, Razorback, Vindicator, Predator (both Baal and normal) and Whirlwind) - the Vindicator IS fast, move 12" and fire the cannon people!

4. Furioso and Death Company Dreads can take Blood Talons, which allow them to make another attack for each unsaved attack, and this is successive, it continues until you fail to wound.

5. Stormraven is 50 points cheaper than a Land Raider and is 12 on ALL sides, even rear, and carries 12 models and/or 1 Dreadnought. and jumptroops that disembarked if it went flatout do NOT take dangerous. so it can carry 10 marines + 2 characters and a dread

6. Vanguards are 10 points cheaper base than Codex SM, but still no attached Jumpacks

7. Death Company are Black Rage, Fearless, Feel No Pain, Furious Charge and Relentless and can be in a squad of 3-30.

8. Sanguinary Guard are Elites with 2+ saves and seperate from the Honour Guard, Dante makes them Troops.

9. Dante has 4 wounds, but no EW.

10 Blood Angels have the Reclusiarch, the old GOOD Chaplain. I5, W3 etc.

11. Astorath the Grim removes the limit of Death Company, so theoretically you could have six 30 man squads.

12. Descent of Angels, Blood Angels with this rule reroll failed Deep Strike reserve rolls and only scatter 1 D6.

13. Death Company dreads ignore shaken and stunned.

15. Furiosos are WS6 and Front armour 13.

16. TYCHO - Normal Tycho has Rites of Battle, Preferred Enemy: Orks. he ignores armour in CC and rolls 2d6 against armour and rerolls one failed to wound. Death Company Tycho loses RoB but gains all Death Company traits.

17. Lemartes is ok, if he gets wounded he becomes ST and Tgh 5. and has a master crafted PW, he and his squad also rerolls to hit AND wound on the charge (as do all chaplains if they are in a Death Company, normal squads just reroll to hit.)

18. Astorath, if hes in, all units suffer Red Thirst on a 1-3. has the Liturgies of Blood (reroll to hit(and wd if DC) he has a St 6 PW that forces rerolls of successful invuls.

19. Anyone within 6" of Sanguinary Priests are Furious charge and Feel no Pain

20. Corbulo is st5 in CC and rending.

21 The Sanguinator! WS 8, BS 5, ST 5 I6. Can choose to reroll hits and wds vs one enemy HQ. Choose one Sgt in your army to get +1 WS, Wound, I, and attack for the battle. He has been bleesed by Sanguinius. he has a 3+ invul. Everybody within 6" is +1 attack. is fearless, has eternal warrior. furious charge. Glaive encarmine.

22. Sanguinary Guards can have Death Masks, enemy must make leadership or be reduced to WS1 for the assault.

23.DANTE: Choose one enemy IC, it now has - 1 WS, Wound, I, and attack for the rest of the game. That sucks for everybody. He's only St4 and tgh 4 though. He does not scatter if he deepstrikes though and he has Hit and Run.

24. Gabriel Seth: has a two handed chainsword that is ST 8 and rending (not a power weapon though). Can choose to forgo his attacks to make one AUTO HIT on every model in base contact. If you roll a 1 to hit seth, you suffer an automatic st 4 hit as Seth kicks you in the jubblies."

From http://gigabitescafe.com/forum/index.php?topic=2417.0


I am scared of the new Blood angels @ 2010/03/10 05:51:21


Post by: Terminus


I love the DC rules. Rapid fire bolters, then assault with 3 (4 if Sanguinor is around) S5 I5 attacks re-rolling misses and failed wounds, while getting a 3+ and 4+ save against enemy attacks (if there's anything left). And I think one in five can take a PW/PF?

I still want to know the cost of the fast vehicles. Rhino is supposedly 50.


I am scared of the new Blood angels @ 2010/03/10 06:20:20


Post by: Shadowbrand


@Iron front.

I love most of the current Chaos stuff. But with gak like this I'd like to see what they could come up with for new Plague Marines or a new raptor kit.


I am scared of the new Blood angels @ 2010/03/10 07:43:28


Post by: kaptaink


With the way that all these SM chapters are getting updated I can't wait to see DA. Considering each one looks to be getting more powerful than the previous one.


I am scared of the new Blood angels @ 2010/03/10 08:52:27


Post by: IronfrontAlex


Shadowbrand wrote:@Iron front.

I love most of the current Chaos stuff. But with gak like this I'd like to see what they could come up with for new Plague Marines or a new raptor kit.[/quote
Totally im waiting for a codex chaos legions book prehaps? my word bearers could use a dark apostle model :p and maybe some new biker models that arent from 2nd edition would be nice.




Automatically Appended Next Post:
Asherian Command wrote:OMG PEOPLE!
Get over it the Blood Angels still have some drawbacks! for instance they cannot split into combat squads! that and their units are really expensive and also their characters will be easy targets for your anti-powerarmor. That and also they don't have access to the orbital bombardment and also to your trusty relic blade! Also their stuff costs alot and they also lack the traits normal space marines have. Plus not only that but they don't have iron clads, thunderfire cannons and the ablities of a Libarian.

Also to all those XENOS players out there heres a word of advice. MASS SPAM TEMPLATES!!! Orcs heres your stragety! MASSING WORKS! Eldar get dark reapers and snipers, dire avengers, and fire dragons. Tyranids trygons and Swarmlord. Necrons you'll be fine. Dark Eldar! Your op as we already know! Tau pretty clear what to do, shoot your way out, and try not to get into combat, -key lots of template weapons.

Adivce to Imperial Players
Inqustion-Grey knights work wonders ever since psychic powers do not work on them
Witch Hunters- Get lots of ap 2 or 3 weapons
Space Marines- Plasma Weapons and Tanks!
Imperail Guard- Valrikes! and lots and lots of tanks! mainly leman russes!


dude we are just discussing the codex nobody is freaking anymore this is just another army. let us have fun with the discussion eh?


I am scared of the new Blood angels @ 2010/03/10 09:19:01


Post by: Mellon


terminus wrote:I love the DC rules. Rapid fire bolters, then assault with 3 (4 if Sanguinor is around) S5 I5 attacks re-rolling misses and failed wounds, while getting a 3+ and 4+ save against enemy attacks (if there's anything left). And I think one in five can take a PW/PF?

I still want to know the cost of the fast vehicles. Rhino is supposedly 50.


How come they get to assault after rapid firing their boltguns?


I am scared of the new Blood angels @ 2010/03/10 09:17:15


Post by: Shelegelah


If he's talking about the nifty new winged dudes with nipples on their armour, I think it's because they're not really rapid firing, but that they basically have storm bolters.


I am scared of the new Blood angels @ 2010/03/10 09:42:06


Post by: IronfrontAlex


so stormbolterrs and power weapons on jump packs?


I am scared of the new Blood angels @ 2010/03/10 09:56:30


Post by: Shelegelah


Yeah, with some other nifty rules that were mentioned somewhere in this thread. Some kind of re-rolls? Can't remember. They're good, though.


I am scared of the new Blood angels @ 2010/03/10 09:58:59


Post by: IronfrontAlex


at what point cost?


I am scared of the new Blood angels @ 2010/03/10 10:22:39


Post by: Shelegelah


No idea. You're talking to a guy who doesn't even know they're special abilities. I guess I was premature in saying they're good. I don't even know their points cost.

Where are all the people who've seen the codex? They seem to be curiously absent.


I am scared of the new Blood angels @ 2010/03/10 10:23:40


Post by: Warboss Tufgrim


Mellon wrote:
terminus wrote:I love the DC rules. Rapid fire bolters, then assault with 3 (4 if Sanguinor is around) S5 I5 attacks re-rolling misses and failed wounds, while getting a 3+ and 4+ save against enemy attacks (if there's anything left). And I think one in five can take a PW/PF?

I still want to know the cost of the fast vehicles. Rhino is supposedly 50.


How come they get to assault after rapid firing their boltguns?


Because DC apparently will be Relentless.


I am scared of the new Blood angels @ 2010/03/10 10:38:08


Post by: Shelegelah


Oh. That was a bit of a mixup on my part. Thought for some reason they were talking about Sanguinary Guard, not Death Company. My bad.


I am scared of the new Blood angels @ 2010/03/10 14:10:36


Post by: agnosto


I'll say it again; I can't wait for the new Tau codex because each successive 5th edition codex seems to get more and more powerful.


I am scared of the new Blood angels @ 2010/03/11 20:18:15


Post by: Demogerg


agnosto wrote:I'll say it again; I can't wait for the new Tau codex because each successive 5th edition codex seems to get more and more powerful.


with the notable exception of Tyranids.


I am scared of the new Blood angels @ 2010/03/10 14:37:55


Post by: tetrisphreak


I've held up pretty well with the new codex: tyranids. its strengths just aren't as obvious as some of the other codices (i'm looking at you, space wolves!).

For me though a good codex is one that has fun mechanics, as well as things to shut down your opponent's army. 40k in some ways is like Rock, Paper, Scissors, and mech will always be the rock to the tyranids' scissors.


I am scared of the new Blood angels @ 2010/03/10 15:48:22


Post by: kaptaink


If scissors only works half of the time, yes. Rock is for sure the best choice in 40k.


I am scared of the new Blood angels @ 2010/03/10 17:29:58


Post by: Demogerg


I think you got it backwars kap'

if scissors only works half the time then Paper would be the strongest army.... because scissors cant even beat it half the time, where as rock cant ever beat it.


I am scared of the new Blood angels @ 2010/03/10 18:33:24


Post by: IronfrontAlex


Demogerg wrote:
agnosto wrote:I'll say it again; I can't wait for the new Tau codex because each successive 5th edition codex seems to get more and more powerful.


with the notable exception of Tyranids.

I find new tyranids to be pretty nasty if the list is made well. I like the new codex and was thinking of possibly starting nids, then i realized i had no $.


I am scared of the new Blood angels @ 2010/03/10 21:28:26


Post by: Sanctjud


Do you have any extra sprue lying around...........


I am scared of the new Blood angels @ 2010/03/10 21:45:24


Post by: Terminus


Mellon wrote:How come they get to assault after rapid firing their boltguns?

Because they are Relentless, like terminators, bikes, or LotD. This is Death Company, not Sanguinary Guard.

IronfrontAlex wrote:so stormbolters and power weapons on jump packs? at what point cost?

Not quite Stormbolters. The Angelus (lol) bolters are Range 12", but have AP4. The power swords are master-crafted. They cost 40 each. This is Sanguinary Guard.

The Vanguard are 10 points cheaper, while being able to easily get FNP and furious charge. Suck it, vanilla marines.


I am scared of the new Blood angels @ 2010/03/10 21:53:34


Post by: Mr. DK


Demogerg wrote:I am most worried about mephiston...

T6, so no instant death from high strength attacks
he is Infantry with 5 wounds, so if he is hiding in a squad of 10 you are VERY unlikely to kill him with shooting.
I7 so hes almost always going first in combat
can attack with 8X S10 attacks that are likely to reroll hits+wounds, that ignore armor.

So kill him with shooting? nope, as tough as any tyranid MC, with a cover save and 10 albative wounds

Kill him in combat? nope, hes going first, hitting and wounding you 7 or 8 times at S10, if that doesnt instant kill your toons then he can just use the force weapon to ID them.

on top of all this, rumors are he costs about the same as the "uberkilly" characters like Ragnar Blackmane, who he would take out back and beat with a stick without breaking a sweat.


30 boyz, nob with Power Klaw =D

. But I haven't got a chance to look at the codex.. but the new minis look amazing.. the sanguinary gaurd ? or the high priest ? can't wait


I am scared of the new Blood angels @ 2010/03/10 22:08:23


Post by: Terminus


Mephiston has no invulnerable save and is not an IC, so no hiding in units. Sack up, ladies.


I am scared of the new Blood angels @ 2010/03/10 23:22:10


Post by: Therion


Mephiston has no invulnerable save and is not an IC, so no hiding in units. Sack up, ladies.

What are his transport options? If he can't buy any dedicated transports the only way to move him is the Storm Raven, unless the BA player buys a Land Raider for something like Devastators and just lets Mephiston ride in it instead. If he can buy a Land Raider or any transport of his own, whether he is or isn't an IC doesn't matter at all. He will assault with the rest of the Blood Angels from other vehicles into the same scraps and whenever he's being shot he's surrounded by models from other BA units and has the 4+ cover save. Additionally, a nearby Sanguinary Priest will grant him FNP and FC.

For example, two Land Raiders, one with Mephiston and one with AM and Sanguinary Priest. There's pretty much nothing they can't handle. My point? Mephiston is quite good regardless of his IC status. I've no idea what his exact points cost is but he blows all of the Tyranid HQs straight out of the water in points effectiveness if he costs anything less than the rumoured 250 points.


I am scared of the new Blood angels @ 2010/03/10 23:58:11


Post by: I grappled the shoggoth


Mephiston is
Spoiler:
250

Only knows
Spoiler:
3
psychic powers which let him get
preferred enemy
wings
S10 force weapon
is a single unit, I
Spoiler:
do not believe
he can buy a transport.

Pretty good stats, comparable to
Spoiler:
swarmlord
on most everything.
No invuln but
Spoiler:
2+ armor


Dante is
Spoiler:
poop
, no
Spoiler:
eternal warrior
and his weapon is a
Spoiler:
master crafted power weapon
, big deal for
Spoiler:
225
. Makes
Spoiler:
golden boys
troops though, which is excellent if you are big into modeling. And gives whatever squad he is with hit and run and they dont scatter on deep strike.
Spoiler:
Expect him and vanguard to molest some stuff.


Astorath has a
Spoiler:
master crafted relic blade
that forces all successful
Spoiler:
invulnerable saves to be re rolled.


Storm raven is
Spoiler:
200,
dont remember all the details though, costs a lot already, buffing it up is
Spoiler:
obscene for an av12 vehicle


Spoiler:
Sanguinary guard
have
Spoiler:
master crafted power weapons
and angelus boltguns, any of them can get
Spoiler:
inferno pistols for +10 points
or
Spoiler:
fists
for the same.
Spoiler:
200 for 5, and thats all you get in the squad.




I am scared of the new Blood angels @ 2010/03/11 00:36:30


Post by: kaptaink


terminus wrote:
Mellon wrote:How come they get to assault after rapid firing their boltguns?

Because they are Relentless, like terminators, bikes, or LotD. This is Death Company, not Sanguinary Guard.

IronfrontAlex wrote:so stormbolters and power weapons on jump packs? at what point cost?

Not quite Stormbolters. The Angelus (lol) bolters are Range 12", but have AP4. The power swords are master-crafted. They cost 40 each. This is Sanguinary Guard.

The Vanguard are 10 points cheaper, while being able to easily get FNP and furious charge. Suck it, vanilla marines.


Am I the only one that sees an issue with this? SM Vanguard are THE SAME UNIT, but probably worse actually as it won't have the BA universal rules.

Why would they make it cheaper?

I don't understand why GW is like, "Well we sure messed that one up, screw it lets just do what we should have done in the beginning with these new dudes."


I am scared of the new Blood angels @ 2010/03/11 00:41:42


Post by: Hulksmash


Codex balance. Vanguard vet's are likely to be much more prolific in a Blood Angels army. Plus there is no option for a relic blade. And they are only 10 points cheaper as a squad (no matter how many you take). They just have the advantage of only scattering 1d6

Not to mention they are in a very, very competitive spot in the codex. I think Heavy Support might be the least competitive spot in the book actually....which MAKES SENSE!


I am scared of the new Blood angels @ 2010/03/11 00:51:39


Post by: Terminus


Therion wrote:
Mephiston has no invulnerable save and is not an IC, so no hiding in units. Sack up, ladies.

What are his transport options? If he can't buy any dedicated transports the only way to move him is the Storm Raven, unless the BA player buys a Land Raider for something like Devastators and just lets Mephiston ride in it instead. If he can buy a Land Raider or any transport of his own, whether he is or isn't an IC doesn't matter at all. He will assault with the rest of the Blood Angels from other vehicles into the same scraps and whenever he's being shot he's surrounded by models from other BA units and has the 4+ cover save. Additionally, a nearby Sanguinary Priest will grant him FNP and FC.

For example, two Land Raiders, one with Mephiston and one with AM and Sanguinary Priest. There's pretty much nothing they can't handle. My point? Mephiston is quite good regardless of his IC status. I've no idea what his exact points cost is but he blows all of the Tyranid HQs straight out of the water in points effectiveness if he costs anything less than the rumoured 250 points.

Buying a Land Raider for a guy that costs as much as a Land Raider is pretty damn silly. Anyway, he doesn't need the transport considering one of the psychic powers gives him a 12" move and he has fleet. But yes, hijacking someone else's transport is the only way to get him into a tank.

If I were to design a list right now, the core would be a unit of death company with plasmaguns and chaplain in a stormraven with a librarian furioso attached, then two assault squads with meltaguns and sanguinary priests in stormravens of their own with DC dreads attached. I'm not sure if the jetpacks can be traded towards a cheaper razorback, but if so, I'd take two as further shooting support and just run them empty. Mephiston could sit in one, and the other would screen him as he advanced up the field. Then just pepper in some outflanking Baal predators, some scouts to hold the home objective, and viola. In larger games, I'd start looking at the Sanguinary/Stern/Vanguard stuff.


I am scared of the new Blood angels @ 2010/03/11 01:03:30


Post by: kaptaink


Hulksmash wrote:Codex balance. Vanguard vet's are likely to be much more prolific in a Blood Angels army. Plus there is no option for a relic blade. And they are only 10 points cheaper as a squad (no matter how many you take). They just have the advantage of only scattering 1d6

Not to mention they are in a very, very competitive spot in the codex. I think Heavy Support might be the least competitive spot in the book actually....which MAKES SENSE!


I suppose so, are they still fast attack? Which will be competing with the Baal Pred right? Which I see Baals winning every time.

Regardless of what anyone says so far whether it be Meph or DC, doesn't matter. Baal Predators are the scariest thing I've read about so far.


I am scared of the new Blood angels @ 2010/03/11 01:05:38


Post by: FoxPhoenix135


Fast tl Assaultcannons or Firestorm cannon? Yup I would be scared of that too. I need to buy a few of those...


I am scared of the new Blood angels @ 2010/03/11 01:11:23


Post by: bravelybravesirrobin


kaptaink wrote:
Hulksmash wrote:Codex balance. Vanguard vet's are likely to be much more prolific in a Blood Angels army. Plus there is no option for a relic blade. And they are only 10 points cheaper as a squad (no matter how many you take). They just have the advantage of only scattering 1d6

Not to mention they are in a very, very competitive spot in the codex. I think Heavy Support might be the least competitive spot in the book actually....which MAKES SENSE!


I suppose so, are they still fast attack? Which will be competing with the Baal Pred right? Which I see Baals winning every time.

Regardless of what anyone says so far whether it be Meph or DC, doesn't matter. Baal Predators are the scariest thing I've read about so far.


Agreed.

My orks are going to get owned so hard by 6 pred lists.


I am scared of the new Blood angels @ 2010/03/11 01:25:18


Post by: kaptaink


Can they still take them as Heavy Support? It's kinda dumb if they can.


I am scared of the new Blood angels @ 2010/03/11 01:38:29


Post by: Gornall


Regular ones yeah.


I am scared of the new Blood angels @ 2010/03/11 01:52:11


Post by: Terminus


kaptaink wrote:
Hulksmash wrote:Codex balance. Vanguard vet's are likely to be much more prolific in a Blood Angels army. Plus there is no option for a relic blade. And they are only 10 points cheaper as a squad (no matter how many you take). They just have the advantage of only scattering 1d6

Not to mention they are in a very, very competitive spot in the codex. I think Heavy Support might be the least competitive spot in the book actually....which MAKES SENSE!


I suppose so, are they still fast attack? Which will be competing with the Baal Pred right? Which I see Baals winning every time.

Regardless of what anyone says so far whether it be Meph or DC, doesn't matter. Baal Predators are the scariest thing I've read about so far.

They are Elites, so the competition is with Sanguinary Guard, Sternguard, Priests, and non-DC dreds.

And yes, by far the hardest BA list wont be assault but armored company with AV13 spam.


I am scared of the new Blood angels @ 2010/03/11 02:11:17


Post by: Hulksmash


Actually Terminus I'm pretty sure they are fast attack. Since the elites section was (to my best knowledge):

-Chaplains
-Sanguinary Priests
-Furioso (libby and non-libby)
-Sternguard
-Sanguinary Guard
-Assault Termies
-Standard Termies

Way to much awesome stuff in this slot!

and Fast Attack was:

-Baal Preds
-Bike Squadrons
-Scout Bike Squadrons
-Attack Bikes
-Landspeeders
-Vanguard Vets

Only 2-3 unit's you'll see on the table from this slot (I'm actually considering Vanguard Vets myself with the descent rule )

Elites are to saturated already. I'm pretty sure they wouldn't have added an 8th or even 9th unit to it.

Oh and standard dreads are heavies. DC dreads (AV12 2dccw's) are troops with requirements to field.


I am scared of the new Blood angels @ 2010/03/11 02:15:36


Post by: Terminus


I stand corrected, was just going off memory.

Yeah, the fast outflanking Baal is by far the star of the FA section. However, them being cheaper, scattering less after deep strikes and able to immediately assault, and benefiting from the usual BA nonsense, Vanguard are a finally a viable choice.


I am scared of the new Blood angels @ 2010/03/11 03:34:40


Post by: FoxPhoenix135


Nobody is EVER going to want to play against a Blood Angel attacker in planetstrike.


I am scared of the new Blood angels @ 2010/03/11 03:50:37


Post by: Khornatedemon


the only thing that sucks is that, unless BA have it different, vanguard cant heroic intervention with an IC attached. They would be amazing with a sanguinary priest attached.


I am scared of the new Blood angels @ 2010/03/11 04:07:32


Post by: Terminus


FoxPhoenix135 wrote:Nobody is EVER going to want to play against a Blood Angel attacker in planetstrike.

I would. But I'm holding everything in reserve and bringing my Baneblades.


I am scared of the new Blood angels @ 2010/03/11 04:10:26


Post by: IronfrontAlex


I agree they are gonna be deadly in planetstrike.


I am scared of the new Blood angels @ 2010/03/11 04:14:24


Post by: Hulksmash


Which oddly fits their fluff.....at least the newest stuff


I am scared of the new Blood angels @ 2010/03/11 04:50:41


Post by: IronfrontAlex


i wanna see space freinkenstein next, we already got space werewolves and vampires...


I am scared of the new Blood angels @ 2010/03/11 05:13:10


Post by: Terminus


Blood Angels have that covered too. Just field an armored company and tons of dreds, call them Iron Hands (or Space Frankensteins), and there you go.

Mummies or zombies would be next.


I am scared of the new Blood angels @ 2010/03/11 05:41:59


Post by: I grappled the shoggoth


Nurgle has that covered


I am scared of the new Blood angels @ 2010/03/11 05:54:56


Post by: Terminus


I can't wait for the next Chaos codex. With the Thunderwolves and now angel wings everywhere, GW is showing a trend towards the more fantastical. Hell, even with the gritty and down to earth Imperial Guard they showed this inclination by allowing Stormeagles and Deathstrikes in "normal" games.

If Blood Angels can have re-incarnations of their primarch and a guy who flosses with hive tyrants running around, how over the top Chaosy will Chaos have to be? They'll probably just have to re-print the 2nd edition rulebook and leave it at that.

That's a big part of the reason (no Stormraven model being the other) why I'm not picking up Blood Angels right away. If they are so crazy (note, I didn't say overpowered), Chaos will blow the doors off the hinges. Plus, with rumors of an entirely Jes Goodwin-designed Dark Eldar and something Inquisitorial in the works, I gotta keep my funds close at hand. Plus, with the bandwagon phenomenon of most 40k players, by the time the next book comes out, all the new Blood Angels "players" will be trading off their unassembled acquisitions on Bartertown to fund the new shiny. Which they will also never assemble, and just trade off/sell when the next book comes along.


I am scared of the new Blood angels @ 2010/03/11 06:09:22


Post by: IronfrontAlex


i REALLY hope they make a few xenos codexes before any other imperial one.


I am scared of the new Blood angels @ 2010/03/11 06:12:03


Post by: I grappled the shoggoth


I really hope they make a few more shooty armies before another hurr durr chop chop one. And shooty armies that rely on more finesse then herp derp parking lot


I am scared of the new Blood angels @ 2010/03/11 06:49:41


Post by: IronfrontAlex


i think with BA the marines are pretty good for now


flying LR's YAY!!!!

i kid i kid. tho having saguniary guard as troops might be nasty.....


I think the next codex needs to be DE, but not getting my hopes up, then Necrons, Tau, Chaos(or chaos legions) and then maybe a combines ordo mallues/heriticus/xenos book?


I am scared of the new Blood angels @ 2010/03/11 06:51:20


Post by: I grappled the shoggoth


I think the next codex needs to be
necrons
tau
eldar
chaos
in that order
let dark eldar go the way of the squats


I am scared of the new Blood angels @ 2010/03/11 07:26:55


Post by: Terminus


I grappled the shoggoth wrote:I really hope they make a few more shooty armies before another hurr durr chop chop one. And shooty armies that rely on more finesse then herp derp parking lot

Shooty army that requires finesse? Like what, for example? The closest thing that is feasible under the stripped down 5th edition rules is something like the Tau (marker lights, moving after shooting in the assault phase, etc), since GW seems deathly afraid of BS modifiers.

So really, if you want an army that's not "herp derp parking lot", the only other option is "hurr durr we stand and roll dice". BA are quite capable of putting up a decent shooting performance. Death Company are as good at gunning stuff down as they are at chopping it (though not sure if they get special weapons), they get Vanguard, tons of Predators, etc. Since succumbing to the Red Thirst or Black Rage or whatever they call it doesn't seem to have any drawbacks (you just replace ATSKNF with Fearless and Furious Charge? Oh noes!), they are as shooty as Space Marines, if not more so. They just happen to WTFpwn in melee, as well.

But yes, I hope we get some Xenos soon. Dark Eldar seem like a no-brainer choice, and their fancy technology and mobility could allow for Tau-esque shooting shenanigans, but I think they are cursed to never be re-released (plus, apparently at some event GW stated they are delayed till at least 2011?). Necrons are apparently nowhere near done, and Tau haven't even begun to be re-designed.

So what does that leave us other than Imperial factions? I'm guessing the next codex will be Ecclessiarchy, Black Templar, Grey Knights, or some Heroes of the Imperium book that holds Inquisitors and Assassins and the like.


I am scared of the new Blood angels @ 2010/03/11 07:36:16


Post by: IronfrontAlex


Eldar before chaos? really? eldar HAVE a 5th edition codex, not to mention the codex isnt bad at all!


I am scared of the new Blood angels @ 2010/03/11 08:00:56


Post by: kaptaink


I grappled the shoggoth wrote:I really hope they make a few more shooty armies before another hurr durr chop chop one. And shooty armies that rely on more finesse then herp derp parking lot


At least make a 'special' marine chapter that isn't based around shankin' fools.

Seriously, there are like five variants of marines and 4 of them are primarily assault armies.... what gives? SO UNIQUE ...your colour anyway.


I am scared of the new Blood angels @ 2010/03/11 08:18:47


Post by: Terminus


Blue Marines - Theme of balanced tactics, leaning towards close-range firefights with heavy support. Codex follows this theme.

Black Marines - Theme of assault with hordes of the pious!!! Codex follows this theme.

Green Marines - Theme of close-ranged firefights with heavy support, or highly mobile shooty army. Codex follows this theme, but is woefully outdated/underpowered.

Grey Marines - Theme of assault with ultra-elite Viking badasses. Codex supports this, but actually works best if built for close-ranged firefights with heavy support.

Red Marines - Theme of very fast assault. Codex supports this, but also has option for shooty and speedy armored company.

So it's pretty balanced, really, if the Dark Angels were actually given a decent codex. Three leaning towards assault, and two leaning towards firepower, with only one variant is pretty much exclusively limited to "shanking fools". Then there's the occasional variants such as all-terminators, all-skimmers/bikes/jetpacks, or all-armor.

You can't really find fault with the "getting in your face and shooting you up with bolters while heavier guns blast you from afar" similarities between the chapters, since that's basically what Space Marines do. You could raise the issue of whether so many variations on the same playstyle are really necessary, but that's a dead horse if I've ever seen one.


I am scared of the new Blood angels @ 2010/03/11 08:39:10


Post by: kaptaink


terminus wrote:Blue Marines - Theme of balanced tactics, leaning towards close-range firefights with heavy support. Codex follows this theme.

Black Marines - Theme of assault with hordes of the pious!!! Codex follows this theme.

Green Marines - Theme of close-ranged firefights with heavy support, or highly mobile shooty army. Codex follows this theme, but is woefully outdated/underpowered.

Grey Marines - Theme of assault with ultra-elite Viking badasses. Codex supports this, but actually works best if built for close-ranged firefights with heavy support.

Red Marines - Theme of very fast assault. Codex supports this, but also has option for shooty and speedy armored company.

So it's pretty balanced, really, if the Dark Angels were actually given a decent codex. Three leaning towards assault, and two leaning towards firepower, with only one variant is pretty much exclusively limited to "shanking fools". Then there's the occasional variants such as all-terminators, all-skimmers/bikes/jetpacks, or all-armor.

You can't really find fault with the "getting in your face and shooting you up with bolters while heavier guns blast you from afar" similarities between the chapters, since that's basically what Space Marines do. You could raise the issue of whether so many variations on the same playstyle are really necessary, but that's a dead horse if I've ever seen one.


Which is essentially what I am getting at.


I am scared of the new Blood angels @ 2010/03/11 08:40:24


Post by: IronfrontAlex


terminus wrote:Blue Marines - Theme of balanced tactics, leaning towards close-range firefights with heavy support. Codex follows this theme.

Black Marines - Theme of assault with hordes of the pious!!! Codex follows this theme.

Green Marines - Theme of close-ranged firefights with heavy support, or highly mobile shooty army. Codex follows this theme, but is woefully outdated/underpowered.

Grey Marines - Theme of assault with ultra-elite Viking badasses. Codex supports this, but actually works best if built for close-ranged firefights with heavy support.

Red Marines - Theme of very fast assault. Codex supports this, but also has option for shooty and speedy armored company.

So it's pretty balanced, really, if the Dark Angels were actually given a decent codex. Three leaning towards assault, and two leaning towards firepower, with only one variant is pretty much exclusively limited to "shanking fools". Then there's the occasional variants such as all-terminators, all-skimmers/bikes/jetpacks, or all-armor.

You can't really find fault with the "getting in your face and shooting you up with bolters while heavier guns blast you from afar" similarities between the chapters, since that's basically what Space Marines do. You could raise the issue of whether so many variations on the same playstyle are really necessary, but that's a dead horse if I've ever seen one.


There are way to many dead horses tho IMHO


I am scared of the new Blood angels @ 2010/03/11 09:09:06


Post by: Terminus


Indeed. Sadly, the plethora of deceased equines is in its own right a dead horse.


I am scared of the new Blood angels @ 2010/03/11 09:25:53


Post by: IronfrontAlex


We need more variation; i call for a bad of any more army specific codexes; SM codex should be much larger and incorperate the rules for all subarmies, as with eldar craftworlds, chaos legions, IG armies, ect.


but of gourse GW wants to cram so much fluff into these godforsakken rulebooks


I am scared of the new Blood angels @ 2010/03/11 10:46:55


Post by: Shelegelah


We need more variation; i call for a bad of any more army specific codexes; SM codex should be much larger and incorperate the rules for all subarmies, as with eldar craftworlds, chaos legions, IG armies, ect.


but of gourse GW wants to cram so much fluff into these godforsakken rulebooks


I'm going to have to respectfully disagree here. There's nothing wrong with cramming fluff into rulebooks, in fact, the fluff is the primary drawing force for many of us who aren't powergamers or twelve year olds who like shiny men in armor. I also don't find anything wrong with army-specific codices, they actually provide more variation within a certain race. The problem, as many have stated (see mouldering corpse of horse above), is that there are just too many Space Marine army books. There's just an imbalance of attention given by GW between Space Marines and their many incarnations and xenos/Chaos forces. If GW put an equal amount of effort into every race, I'm willing to bet not nearly as many people would be so upset about the large number of Space marine codices.

However, this will never happen. Those twelve year olds seem to be the primary market Games Workshop tries to suck in. Makes sense, though. With the amount of models twelve year olds have been known to break, their moms and dads must have to buy a lot of replacements. Shrewd marketing.


I am scared of the new Blood angels @ 2010/03/11 10:52:39


Post by: Terminus


Fluff? Lol, the BA book barely has any fluff at all. There is some basic organizational info copypasted from old material and a few pages of typical Matt Ward fapfiction. It's like 20 pages all together counting illustrations.

But yes, while a huge book detailing all the chapters would be cool, it wouldn't mesh with their model-driven release style. It would take way too much time and money to release all the fancy new marine kits together, and would negatively impact sales.



I am scared of the new Blood angels @ 2010/03/11 10:54:04


Post by: Gornall


Model driven? Where the hell is my Storm Raven?!?!


I am scared of the new Blood angels @ 2010/03/11 11:07:38


Post by: Terminus


You're preaching to the choir, brother. That's the only reason I'm not dumping my annual gaming fund on Angels right now.


I am scared of the new Blood angels @ 2010/03/11 11:08:45


Post by: IronfrontAlex


Shelegelah wrote:
We need more variation; i call for a bad of any more army specific codexes; SM codex should be much larger and incorperate the rules for all subarmies, as with eldar craftworlds, chaos legions, IG armies, ect.


but of gourse GW wants to cram so much fluff into these godforsakken rulebooks


I'm going to have to respectfully disagree here. There's nothing wrong with cramming fluff into rulebooks, in fact, the fluff is the primary drawing force for many of us who aren't powergamers or twelve year olds who like shiny men in armor. I also don't find anything wrong with army-specific codices, they actually provide more variation within a certain race. The problem, as many have stated (see mouldering corpse of horse above), is that there are just too many Space Marine army books. There's just an imbalance of attention given by GW between Space Marines and their many incarnations and xenos/Chaos forces. If GW put an equal amount of effort into every race, I'm willing to bet not nearly as many people would be so upset about the large number of Space marine codices.

However, this will never happen. Those twelve year olds seem to be the primary market Games Workshop tries to suck in. Makes sense, though. With the amount of models twelve year olds have been known to break, their moms and dads must have to buy a lot of replacements. Shrewd marketing.


ugh... you make a valid point.. and i am a bit of a fluff fiend but idk...


GW, where is your integrity?


and as mentioned earlier, if your going to make the BA codex withour a lander model at least show a sketch of one!


I am scared of the new Blood angels @ 2010/03/11 11:20:49


Post by: Terminus


They probably have no idea how to make a VTOL aircraft so ridiculously overloaded (twin linked assault cannon, twin linked typhoon launchers, 2 hurricane bolter sponsons, 4 high-yield AT missiles, capacity for 12 space marines, AND an underslung dreadnought) look remotely realistic or capable of flight, so they hope someone will make a cool conversion they can rip off.

Making Matt Ward's twisted fever dreams into reality (even miniature plastic reality) is easier said than done. Hell, it's hard to even say.


I am scared of the new Blood angels @ 2010/03/11 11:27:48


Post by: IronfrontAlex


it is a bit overloaded. Why wouldn't they think ahead


Automatically Appended Next Post:
All the BA models seem so busy to me, like that lander's gear, the saguiniary guard with guns on thier wrists, jump packs, and a two handed power weapon? too much!


I am scared of the new Blood angels @ 2010/03/11 11:44:03


Post by: Shelegelah


Well, even if the Sanguinary Guard do have a bit of an overabundance of goodies, you can't deny that the models turned out very nicely.

As for the lander-thingy and it's bristling display of weaponry and massive transport hold... It'd have to look like a flying pregnant porcupine to represent half of what it's got.


I am scared of the new Blood angels @ 2010/03/11 13:03:30


Post by: IronfrontAlex


FLYING PREGNANT GARGANTUAN CREATURE DATASHEET!!!


I am scared of the new Blood angels @ 2010/03/11 13:27:56


Post by: Therion


If they are so crazy (note, I didn't say overpowered), Chaos will blow the doors off the hinges

This is most likely true. In addition to 300+ point named characters I expect the CSM codex to have stats and points costs for Daemon engines and other devices that GW won't release models for but allows people many more unit options if they're willing to convert a little. This has been true for IG (many tanks with no models), SW (no TWC which are an intergral part of the army) Tyranids (bunch of core creatures with no models) and now BA (no Storm Raven).

I also expect the Eldar Avatar to go from his measly stats and points cost to being a 300+ point super beast, and as I've said elsewhere I wouldn't be surprised if the Eldar release had brand new grav tank types and even new aspect warriors we've never heard of before, while Phoenix lords will have godly stats and gear and points cost.

Necrons will likely get some ridiculous stats, for example the much rumoured T5 and FNP on the weakest available troops, the Warriors. I think Tau will get a fairly large revamp too, with atleast two or three completely new units and tons of named characters included.

All in all good times to be playing 40K, IMO of course.


I am scared of the new Blood angels @ 2010/03/11 13:51:28


Post by: Alpharius


I'm thinking that eventually, GW *may* smarten up and tone some of this stuff down.

You know, the whole pendulum thing.

Maybe in time for 6th edition...


I am scared of the new Blood angels @ 2010/03/11 13:56:12


Post by: Illumini


Therion wrote:

Necrons will likely get some ridiculous stats, for example the much rumoured T5 and FNP on the weakest available troops, the Warriors.


Nah, that would give them too high cost, and as such sell fewer models. FNP, sure, but I don't see T5 happening.

I think you are right about the hordes of new units we will see however, and IMO, that is a great thing


I am scared of the new Blood angels @ 2010/03/11 14:03:17


Post by: I grappled the shoggoth


IronfrontAlex wrote:Eldar before chaos? really? eldar HAVE a 5th edition codex, not to mention the codex isnt bad at all!


Eldar are like 8 months older then chaos i do believe. And the codexs are about the same as far as power levels go.

5th edition book though? no. They came out over 2 years before the 5th edition rulebook.


I am scared of the new Blood angels @ 2010/03/11 14:59:21


Post by: Sanctjud


I also expect the Eldar Avatar to go from his measly stats and points cost to being a 300+ point super beast


And still be bitchslapped by Pimpin' Papa SMurf Calgar.


I am scared of the new Blood angels @ 2010/03/11 15:25:08


Post by: puma713


I grappled the shoggoth wrote:I think the next codex needs to be
necrons
tau
eldar
chaos
in that order
let dark eldar go the way of the squats


Only problem is their release schedule goes:

Xenos
Marine
Xenos
Marine

And they've already stated that the release after next will "go hand-in-hand with the BA release", it will be "fleet based" and will be "Winging its way to you". That says to me DA or Howling Griffons. And I don't really see them making a Howling Griffons Codex, so, I'm thinking DA is after the next Xenos.

And to that point, I remember reading the schedule some time ago, earlier in the year, in a post here where some guy apparently had "inside information" about upcoming releases. I'm as skeptical as anyone else, but his list has hit the nail on the head every time and the next one according to his list is Tau. That would mean:

Tau
Dark Angels
Necrons or Dark Eldar?
Black Templars or something new? Does Inquisition count?
Necrons or Dark Eldar?


I am scared of the new Blood angels @ 2010/03/11 15:49:44


Post by: Melchiour


puma713 wrote:
I grappled the shoggoth wrote:I think the next codex needs to be
necrons
tau
eldar
chaos
in that order
let dark eldar go the way of the squats


Only problem is their release schedule goes:

Xenos
Marine
Xenos
Marine

And they've already stated that the release after next will "go hand-in-hand with the BA release", it will be "fleet based" and will be "Winging its way to you". That says to me DA or Howling Griffons. And I don't really see them making a Howling Griffons Codex, so, I'm thinking DA is after the next Xenos.

And to that point, I remember reading the schedule some time ago, earlier in the year, in a post here where some guy apparently had "inside information" about upcoming releases. I'm as skeptical as anyone else, but his list has hit the nail on the head every time and the next one according to his list is Tau. That would mean:

Tau
Dark Angels
Necrons or Dark Eldar?
Black Templars or something new? Does Inquisition count?
Necrons or Dark Eldar?


Oh please let Tau be next. With the big swing towards hand to hand combat in recent dex's we could use something to help stay competitive.


I am scared of the new Blood angels @ 2010/03/11 16:04:35


Post by: Dashofpepper


Why has Ghazghkull not even gotten a mention in here?

Mephistocles vs. Ghazghkull Thraka. That's a fight I'm looking forward to. Ghazghkull on the Waaaugh! getting a 2+ Invul save with seve STR10 powerklaw attacks - 3+ to hit, 2+ to wound...


I am scared of the new Blood angels @ 2010/03/11 16:12:27


Post by: I grappled the shoggoth


Dashofpepper wrote:

Mephistocles vs. Ghazghkull Thraka. T


Mephiston?
Mephistopholes?


I am scared of the new Blood angels @ 2010/03/11 16:23:21


Post by: Sanctjud


Mephisophile is more like it.


I am scared of the new Blood angels @ 2010/03/11 18:36:57


Post by: IronfrontAlex


Sanctjud wrote:
I also expect the Eldar Avatar to go from his measly stats and points cost to being a 300+ point super beast


And still be bitchslapped by Pimpin' Papa SMurf Calgar.


e did do it for the lulz....afterall.


I am scared of the new Blood angels @ 2010/03/11 19:28:04


Post by: FoxPhoenix135


I'm sorry, I thought this was a BA discussion!

I am surprised more people are not talking about the sanguinary guard. Besides looking awesome, they are 2++ save jump troops! That is pretty new for SM. Add in the fun stuff like death masks, master crafted power weapons, and the ability to be troops (with dante) and they look like they are made of win. Are their points outrageous? I don't know their points yet, so that would explain it.


I am scared of the new Blood angels @ 2010/03/11 19:32:42


Post by: Hulksmash


200pts for the squad. And they can't take extra members and are restricted to just 5-man squads. They could be cool but I don't see them as an option for competitive play.


I am scared of the new Blood angels @ 2010/03/11 20:29:50


Post by: kaptaink


Hulksmash wrote:200pts for the squad. And they can't take extra members and are restricted to just 5-man squads. They could be cool but I don't see them as an option for competitive play.


This




I REALLY hope they leave DA for the last marine codex. That way they will be the STRONGEST (if the pattern keeps going).

And I mean really, DA needs some time in the spotlight after years of being terrible.



I am scared of the new Blood angels @ 2010/03/11 20:53:24


Post by: Terminus


Alpharius wrote:I'm thinking that eventually, GW *may* smarten up and tone some of this stuff down.

You know, the whole pendulum thing.

Maybe in time for 6th edition...

I doubt it, considering the swing towards insanity is only now really beginning. What is the problem with these crazy options? None of them are so powerful that they break the game, and you still can run a very successful list (IMO more successful) if you focus on cheapo HQs and spend most of your points on troops and the like.

I like the way the game is developing, it's like 2nd edition all over again. Now just tweak the vehicle shooting (mostly done by giving everything lumbering behemoth or fast or something similar to compensate) and LOS rules (I'm sorry, that green circle with 2 or 3 tree stands is an abstraction of a full forest, you shouldn't be able to just fire through it with impunity at stuff clear across the board because you see one guy's foot sticking out from behind a rock), ditch kill points and add some more interesting missions (battle missions are awesome, but for some reason people hate playing expansion missions *shrug*).


Automatically Appended Next Post:
kaptaink wrote:
Hulksmash wrote:200pts for the squad. And they can't take extra members and are restricted to just 5-man squads. They could be cool but I don't see them as an option for competitive play.


This




I REALLY hope they leave DA for the last marine codex. That way they will be the STRONGEST (if the pattern keeps going).

And I mean really, DA needs some time in the spotlight after years of being terrible.


That implies that Blood Angels are stronger than Space Wolves, and Space Wolves are stronger than Ultramarines. Which is simply not true. More outrageous? Possibly, but then again they are supposed to be outrageous chapters, and you just admitted yourself that the points values more then balance things out. Please, keep the histrionics to Warseer forums.


I am scared of the new Blood angels @ 2010/03/11 22:37:33


Post by: IronfrontAlex


FoxPhoenix135 wrote:I'm sorry, I thought this was a BA discussion!

I am surprised more people are not talking about the sanguinary guard. Besides looking awesome, they are 2++ save jump troops! That is pretty new for SM. Add in the fun stuff like death masks, master crafted power weapons, and the ability to be troops (with dante) and they look like they are made of win. Are their points outrageous? I don't know their points yet, so that would explain it.


2++? no no thats not right.


I am scared of the new Blood angels @ 2010/03/11 22:59:36


Post by: Snikkyd


IronfrontAlex wrote:
FoxPhoenix135 wrote:I'm sorry, I thought this was a BA discussion!

I am surprised more people are not talking about the sanguinary guard. Besides looking awesome, they are 2++ save jump troops! That is pretty new for SM. Add in the fun stuff like death masks, master crafted power weapons, and the ability to be troops (with dante) and they look like they are made of win. Are their points outrageous? I don't know their points yet, so that would explain it.


2++? no no thats not right.



I hope not. Those guys are going to get spammed like crazy if thats true. They do look awesome though.


I am scared of the new Blood angels @ 2010/03/11 23:08:26


Post by: IronfrontAlex


I dont think they are, probably just a 2+ normal


I am scared of the new Blood angels @ 2010/03/12 00:08:35


Post by: sourclams


They have artificer armor, no Invuln save.


I am scared of the new Blood angels @ 2010/03/12 00:13:47


Post by: IronfrontAlex


thats what i thought, phew!


I am scared of the new Blood angels @ 2010/03/12 02:12:14


Post by: CKO


Do they have an increase in ws?


I am scared of the new Blood angels @ 2010/03/12 03:00:11


Post by: Terminus


I memorized solid chunks of the codex today, what's the Dakka policy on posting stats? Is it anything like Warseer where you get banned for even giving a ballpark figure?

Speaking of Warseer, shouldn't you be there spamming nonsense as usual, CKO?

Anyway, Sanguinary guard are WS5 and cost same as assault terminators. Death Masks can reduce enemy WS to 1 if they fail a Ld check with a -2 modifier, but increase the cost of the unit by 12.5%.

Honestly, there is absolutely nothing scary about the Blood Angels codex. The dreads (who CAN fly), Baal and Stormraven are quite badass, but everything is pointed appropriately. The only thing that boggles the mind cost-wise is the dakka pred, and assault squads are significantly more cost effective than their C:SM version (as were the Space Wolves, who I would say are at least as strong, if not stronger as a codex).

So please, we just go the thread calmed down, let's not have random folks coming in out of nowhere freaking out like headless chickens spouting non-factual nonsense.

And if you have any questions (and Dakka Mods won't pwn me for it), ask away while it's still fresh in my memory.


I am scared of the new Blood angels @ 2010/03/12 03:02:57


Post by: Oshova


See there had to be light at the end of the bloody tunnel. Factual retribution is here =]

I'm glad that GW have been sensible on the pointing of units.

But I am dissapointed at your mild link between Dakka and Warseer (spits) . . . =D

Oshova


I am scared of the new Blood angels @ 2010/03/12 03:06:12


Post by: Halsfield


The only emotion that the new blood angels codex elicits from me is envy.

Not that I want my chaos marines to be blood angels, but I really hate seeing yet another codex with huge amounts of synergy and fluff throughout. The majority of their HQ choices have the ability to alter their own unit/army or the opponents' in some way. I want a nurgle lord that makes my plague marines tougher, a slaanesh lord that gives my noise marines more weapon options, an alpha legion lord that gives all my elites stealth, etc etc etc.

The psyker power section of the blood angels codex is also surprised me a bit. They have solid defensive powers (5+ cover save within 6" radius) and powerful offensive powers (potential 24" line of s8 ap1 death which if shot at an angle to a squad could wipe out a good bit of even a large squad). I guess I just don't think of blood angels as a psyker powerhouse.

I don't think any of the recent codexes are unbeatable, but they do make me long for a new codex even more(which hurts a lot knowing that the next chaos codex is a long ways off).

Random off-topic question: I read that tycho is in the blood angels codex , but didn't he die?


I am scared of the new Blood angels @ 2010/03/12 03:13:13


Post by: Grambo


Yeah im not worried about the blood angels.And the flying land radier sucks!13 fr 11 side 11 back! Chaos havocs can bring the thing down easy.


I am scared of the new Blood angels @ 2010/03/12 03:28:26


Post by: Terminus


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I am scared of the new Blood angels @ 2010/03/12 03:53:22


Post by: Halsfield


Terminus....what? You quoted me but I don't know that you really read what I said.

I didn't make any kind of determination about whether the gameplay altering HQ(and champions/etc) were good or bad compared to anything. I just noted that they had a lot of such units that added some type of synergy and altered the way the army played(and wished my army had similar choices).

I didn't say blood angels were the best psykers around. I was just surprised that they had such strong psyker powers being a blood-thirsty CC army that has many units that lose all thought besides charging at the nearest thing and killing it (friend or foe).

I didn't say anything about tycho except a question about whether he was dead or not.


I am scared of the new Blood angels @ 2010/03/12 04:02:04


Post by: Terminus


I addressed your concerns directly, and then added some additional commentary for people that may have not seen the codex. Do I need to quote you again?

You said: "The majority of their HQ choices have the ability to alter their own unit/army or the opponents' in some way."
My response: "This is not true, here's why..."
You said: "I guess I just don't think of blood angels as a psyker powerhouse."
My response: "They aren't really, here's why..."
You said: "I read that tycho is in the blood angels codex, but didn't he die?"
My response: "Yes he's in the codex. He has two variants. Yes, in the latest fluff he is dead, but not the only dead guy that can be fielded."

I'm just answering your questions, I'm not passing judgement one way or the other.


I am scared of the new Blood angels @ 2010/03/12 04:05:47


Post by: Shelegelah


I'm with you on the envy, Halsfield. Alas, poor Chaos... You're falling behind the bend.

Oh well, at least the Terminator Lord/Sorcerer kit is still as badass as ever.


I am scared of the new Blood angels @ 2010/03/12 04:15:12


Post by: Halsfield


Shelegelah wrote:I'm with you on the envy, Halsfield. Alas, poor Chaos...
Oh well, at least the Terminator Lord/Sorcerer kit is still as badass as ever.


Glad to see someone read my comment and understood it. I still need to get one of those kits because they are vastly superior to the old sorcs/lords with their stationary poses and zero wargear choices(currently using the staffed sorc with possessed wings). They start out at $5 but always end up at 20+ on ebay. Stupid bid snipers ;_;


terminus wrote:I addressed your concerns directly, and then added some additional commentary for people that may have not seen the codex. Do I need to quote you again?

You said: "The majority of their HQ choices have the ability to alter their own unit/army or the opponents' in some way."
My response: "This is not true, here's why..."


Umm...again...what? They 100% do have hq choices that alter their own unit or their armies. I wasn't even asking if that was true or not. Alter does not mean "make better" if that's what is confusing you. The whole point of my comment on the HQ choices was to show them in contrast to my own army(chaos) that has no such options to alter other units in that way.

terminus wrote:
You said: "I guess I just don't think of blood angels as a psyker powerhouse."
My response: "They aren't really, here's why..."

Your "they aren't really, here's why" reasoning is you saying space wolves are better (which has nothing to do with what I said) and then you even say that good psychic powers are the standard now(agreeing with my comment, which in your reply you say is not the case). I wasn't saying "blood angels are the best in the game". I was saying I was surprised that they had strong psyker powers when they were blood thirsty and CC focused. Strong does not imply strongest or even the top tier.

You answered my question about tycho which is appreciated but it was only after replying to things I never said and arguments I never made about an army I will never play. The only point I was making was that I was envious of the levels of synergy, fluff, and theme in this latest codex and that I was not afraid (as the OP says he is) of any of the recent codexes.


I am scared of the new Blood angels @ 2010/03/12 04:44:20


Post by: Terminus


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I am scared of the new Blood angels @ 2010/03/12 04:54:19


Post by: CKO


terminus wrote:Speaking of Warseer, shouldn't you be there spamming nonsense as usual, CKO?


Ask yourself why do you remember me?

Regardless thanks for the info, can you confirm that Blood Angels have combat squads, if so I am really excited!


I am scared of the new Blood angels @ 2010/03/12 04:55:01


Post by: Tony the guardsman


I have a Mephiston!!!Owned!!!Just kidding
I just don't know if Mephiston has an invul or not,if would be really sad if he doesn't


Automatically Appended Next Post:
He would be the best model in the game if he does
AND PEOPLE!WATCH OUT, GW MAKE BETTER ARMIES EVERY MONTH TO MAKE YOU SPEND MONEY,DUN FALL FOR IT!!!


I am scared of the new Blood angels @ 2010/03/12 05:07:36


Post by: Terminus


DELETED BY ORDER OF THE INQUISITION


I am scared of the new Blood angels @ 2010/03/12 05:09:12


Post by: FoxPhoenix135


Sorry, I meant to say 2+ for the Sanguinary Guard. I'm not NORMALLY an idiot, only on occasion

2++ would be stupidly ridiculous at 200 points... for that kind of save they'd need to be more like 200 points EACH.