71044
Post by: twinner
As title says I have the BA Codex in hand, ask away!
80999
Post by: jasper76
<Deleted...stupid joke  >
77159
Post by: Paradigm
Awesome, thanks for doing this!
Questions:
Can Sanguinary Priests take Terminator Armour?
Do Assaults still get discounts on Transports if they remove Jump Packs?
What are the minimum/maximum Death Co squad size?
Can Tactical/Assault Sergeants wield 2 upgraded pistols?
539
Post by: cygnnus
Did I hear correctly that Assault Squads were moved out of troops? Did any of the BA "supercharged" vehicles slow down? Did Dante finally get Eternal Warrior? Finally, can BA Land Raiders still deep strike?
Valete,
JohnS
71044
Post by: twinner
jasper76 wrote:Does it say when the Necron codex is coming out?
(Couldn't help myself  )
Haha not that I saw!
Paradigm wrote:Awesome, thanks for doing this!
Questions:
Can Sanguinary Priests take Terminator Armour?
Do Assaults still get discounts on Transports if they remove Jump Packs?
What are the minimum/maximum Death Co squad size?
Can Tactical/Assault Sergeants wield 2 upgraded pistols?
Priests can't take Terminator Armor
If they remove their jump packs, they get a rhino, or drop pod for free!
Death company - 5 minimum, 15 maximum
It says they mate take items from the lists, so I would say yes, 2 different pistols is allowed.
56277
Post by: Eldarain
So no discount on Razorbacks for jumpers?
Can you take multiple Death Companies?
8617
Post by: Hulksmash
Landspeeder Storm an option for Scouts?
71044
Post by: twinner
cygnnus wrote:Did I hear correctly that Assault Squads were moved out of troops? Did any of the BA "supercharged" vehicles slow down? Did Dante finally get Eternal Warrior? Finally, can BA Land Raiders still deep strike?
Valete,
JohnS
Assault marines are not troops any more.
Only vehicles that are fast are Baal predators. rhino, and razorbacks
Dante is EW
BA LR cannot deepstrike as far as I saw.
56277
Post by: Eldarain
Someone posted you can upgrade the normal predator and Vindicator to be fast as well. True?
71044
Post by: twinner
Eldarain wrote:So no discount on Razorbacks for jumpers?
Can you take multiple Death Companies?
No discount for Razrobacks for Assault marines, in fact it isn't even an option to take it as a transport, have to use a heavy slot to get a razorback for assault marines.
No restriction on how many units of Death Company you can take.
Hulksmash wrote:Landspeeder Storm an option for Scouts?
It is not.
Automatically Appended Next Post:
Eldarain wrote:Someone posted you can upgrade the normal predator and Vindicator to be fast as well. True?
There is, itas farily cheap.
60351
Post by: alanmckenzie
Has the storm raven moved to FA?
I understand Sanguinary priests are now HQ, can you still take up to 3 per slot?
Can devs take flak missiles?
Only terminators can take landraiders as DT?
Thanks
71044
Post by: twinner
alanmckenzie wrote:Has the storm raven moved to FA?
I understand Sanguinary priests are now HQ, can you still take up to 3 per slot?
Can devs take flak missiles?
Only terminators can take landraiders as DT?
Thanks
Raven is heavy.
Orly one per slot, so max 2 per detachment, allowing for no other HQs
Yes 10pts each.
Yes only Terminators can.
Also there is Tycho 1 and Tycho 2!
Please do NOT post pictures/scans of released books, and certainly don't upload them to the Dakka gallery. --Janthkin
6772
Post by: Vaktathi
Does the Baal still have Scout now that it's in HS?
Do ASM's still have the option for double special weapons or are they back to just Plasma Pistols? Can they still get Razorback transports?
24470
Post by: Orblivion
Were the rumored changes to Mephiston true? Lower statline but IC?
48188
Post by: endlesswaltz123
Can you post the Death company squad options please!
71044
Post by: twinner
Vaktathi wrote:Does the Baal still have Scout now that it's in HS?
Do ASM's still have the option for double special weapons or are they back to just Plasma Pistols? Can they still get Razorback transports?
Baal no longer have scout :(
They can take 2 special weapons still, but they don't have RB as transports. TO get a RB for them you would have to use a Fast attack spot.
6772
Post by: Vaktathi
Interesting, I guessed they'd lose Scout, but the ASM's not being able to take a Razorback is somewhat surprising.
actually, I just checked C:SM, apparently they made that change there too, hadn't realized that. Looks like they're *really* bringing them back into the "Codex Adherent" mode.
71044
Post by: twinner
Orblivion wrote:Were the rumored changes to Mephiston true? Lower statline but IC?
endlesswaltz123 wrote:Can you post the Death company squad options please!
77630
Post by: Thud
Are Baals cheaper, or at least have cheaper sponsons?
Point costs on Astorath, Mephiston, Sanguinor and Dante?
76546
Post by: lobbywatson
How many points were the DC each sir? I can't see in the pic. You rock btw.
71044
Post by: twinner
Thud wrote:Are Baals cheaper, or at least have cheaper sponsons? Point costs on Astorath, Mephiston, Sanguinor and Dante? Please don't post exact point costs. --Janthkin Automatically Appended Next Post: lobbywatson wrote:How many points were the DC each sir? I can't see in the pic. You rock btw.
77630
Post by: Thud
Are Furiosos still WS6? And did DC dreads get WS4 like the DC?
65163
Post by: PastelAvenger
I was dreading that Sanguinary Priest were going to be 1 per HQ
Are you still able to take a Chaplain as an Elite choice?
76546
Post by: lobbywatson
Thanks! I'll have your baby now if you'd like!
72001
Post by: troa
A quick refresher on the guidelines from the army lists forum may be beneficial, as you're violating them very well. Yes, everyone wants to know everything, but this forum typically doesn't allow it.
http://www.dakkadakka.com/dakkaforum/posts/list/281186.page
71044
Post by: twinner
Thud wrote:Are Furiosos still WS6? And did DC dreads get WS4 like the DC?
Furioso - WS5
DC Dread - WS4
PastelAvenger wrote:I was dreading that Sanguinary Priest were going to be 1 per HQ
Are you still able to take a Chaplain as an Elite choice?
Chaplain = HQ, although Lemartes = Elite
lobbywatson wrote:Thanks! I'll have your baby now if you'd like!
As a nurse I need to inform you it is not possible for a man to give birth.
72325
Post by: soomemafia
Are Dante and Gabriel Seth Lords of War?
Is there any way of making Assault Marines troops again (such as a HQ choice for example)?
What are the point costs of Assault, Tactical and Devastator Marines?
Do you have to buy the Veteran Sergeant for squads?
What are the changes to Sanguinior?
Any new units/models?
Thanks in advance!
(sorry for all the questions xD)
26336
Post by: Motograter
Silly question but if you take a death company squad can it include a DC dread as a single elite choice or would that be two slots
Terminators as the new kit comes with a banner can you take terminator command squads?
Can the priests be given jump packs or bikes as they cant take termie armour?
74230
Post by: BeeCee
Can Sanguinary Priests take bikes/jump packs?
3ppm for jump pack? 15 for bike?
71044
Post by: twinner
Thanks, but I am not doing anything different then found in the News and Rumor thread, if something is not allowed I would ask a moderator to tell me what specifically and I will take care of it. If this needs to be moved to the news and rumors then please do so. Thanks!
72001
Post by: troa
This page: http://www.dakkadakka.com/dakkaforum/posts/list/456972.page
May also be relevant, along with this specific guideline from that forum:
"4) Please DO NOT post full unit stats or rules unless you have explicit permission from the copyright holder to do so.
While it may be relatively easy to find a scanned copy of just about anything you're looking for on the internet, Dakka will never be one of those places. It is okay to post rumors or partial information about rules, but posting for example, the entirety of a unit's rules on this site is not allowed and will be removed. When in doubt, the easy rule of thumb is: Would the copyrighted information I am going to post allow other players to skip purchasing something they would normally need to purchase in order to legally obtain said information? If the answer is yes, then please do not post it here. "
77630
Post by: Thud
Are Honour Guards gone? Replaced with Command Squads? Can they take bikes or jump packs? Special weapons etc?
69043
Post by: Icculus
Where does Sanguinary Guard sit. I heard you can take up to 10 of them.
Are they still as expensive as terminators and did they get any rules overhauls?
91646
Post by: WellSpokenMan
What are the Relic costs?
71044
Post by: twinner
soomemafia wrote:Are Dante and Gabriel Seth Lords of War?
Is there any way of making Assault Marines troops again (such as a HQ choice for example)?
What are the point costs of Assault, Tactical and Devastator Marines?
Do you have to buy the Veteran Sergeant for squads?
What are the changes to Sanguinior?
Any new units/models?
Thanks in advance!
(sorry for all the questions xD)
They are both LOW
There is no force manipulation at all in the codex as which seems to be the trend.
I will hold off on squad point costs for now until I get the go ahead from Mods.
Veterans sargs are an optional upgrade.
No new units or models
Motograter wrote:Silly question but if you take a death company squad can it include a DC dread as a single elite choice or would that be two slots
Terminators as the new kit comes with a banner can you take terminator command squads?
Can the priests be given jump packs or bikes as they cant take termie armour?
2 slots for the DC and DC dread
No terminator CS
They can take JP and bikes.
BeeCee wrote:Can Sanguinary Priests take bikes/jump packs?
3ppm for jump pack? 15 for bike?
No specific points values
26336
Post by: Motograter
With the terminators getting a banner what does the banner do. Does it give anything more than the regular SM banner?
83580
Post by: unfassbarnathan
Where are Drop Pods located in the codex? As Fast Attack or as some slotless thing?
46852
Post by: IHateNids
I see Mephiston has an option to roll Sanguine powers...
Could you elaborate as to what they are?
71044
Post by: twinner
Thud wrote:Are Honour Guards gone? Replaced with Command Squads? Can they take bikes or jump packs? Special weapons etc?
No honor guard, there is command squads, they can take JP but not bikes, they can all take Special weapons.
Icculus wrote:Where does Sanguinary Guard sit. I heard you can take up to 10 of them.
Are they still as expensive as terminators and did they get any rules overhauls?
Sang guard are max 10 now
As for differences between old codex and new, I can't tell you. I just started BA. But i do believe assault terminators are cheaper.
WellSpokenMan wrote:What are the Relic costs?
Between 5-25 pts.
76546
Post by: lobbywatson
Is there any other formation/detachment other then the one we saw already with the +1I.
15829
Post by: Redemption
What do the Glaives/Axes Encarmine do now (Sanguary Guard weapons)?
Are the Frag Cannon's stats still the same?
Can Bikers take grav guns now?
Are you sure about no Fast engines for Predators/Vindicators? Sounds like something that could be in the vehicle wargear list.
71044
Post by: twinner
Motograter wrote:With the terminators getting a banner what does the banner do. Does it give anything more than the regular SM banner?
Same as the SM, normal company standard.
unfassbarnathan wrote:Where are Drop Pods located in the codex? As Fast Attack or as some slotless thing?
DP are FA
IHateNids wrote:I see Mephiston has an option to roll Sanguine powers...
Could you elaborate as to what they are?
Exactly as rumored.
91646
Post by: WellSpokenMan
What are the Relics, 'cause those costs seem too good to be true.
Also, can Libby Dreads take a DP as DT?
90752
Post by: Warhams-77
Thanks for posting. What are the general vehicle upgrades?
71044
Post by: twinner
lobbywatson wrote:Is there any other formation/detachment other then the one we saw already with the +1I.
Nope
Redemption wrote:What do the Glaives/Axes Encarmine do now (Sanguary Guard weapons)?
Are the Frag Cannon's stats still the same?
Can Bikers take grav guns now?
Are you sure about no Fast engines for Predators/Vindicators? Sounds like something that could be in the vehicle wargear list.
Sword is AP 3, master crafted, Glaive Ap 2 Str +1, master crafted, unwieldy
Str 6, Assault 2, Rending
They can take Grav
Theyc an actually sorry. It a addon fairly cheap.
19472
Post by: Gunzhard
Thanks for posting twinner.
So far everything looks awesome except maybe the clogged Elite area; but I'm excited to start making lists!
71044
Post by: twinner
WellSpokenMan wrote:What are the Relics, 'cause those costs seem too good to be true.
Also, can Libby Dreads take a DP as DT?
Relics are as spoiled.
Libby Dread can take a DP as DT
Warhams-77 wrote:Thanks for posting. What are the general vehicle upgrades?
Dozerblade, Storm Bolter, Extra Armor, Hunter-Killer Missile
Automatically Appended Next Post: Gunzhard wrote:Thanks for posting twinner.
So far everything looks awesome except maybe the clogged Elite area; but I'm excited to start making lists!
My list will be:
1x Astorath
2x Scout Squads – w/ Cloaks, Snipers, Missile
2x Death Company – w/ 10 Guys, Jump Packs, 3x Power Fists
2x Assault Squad – w/ 10 guys, 2x Meltas, 1x Power Fist
3x Baal Predators – w/ Heavy Bolters
1x Dante
Total : 2000 Exactly.
1406
Post by: Janthkin
Please don't allow enthusiasm to overcome common sense. Scans/pictures of pages from the codex shouldn't be reproduced here, nor should complete point information be provided. We're a forum for discussion about rules, not for replication of rules.
71044
Post by: twinner
Janthkin wrote:Please don't allow enthusiasm to overcome common sense. Scans/pictures of pages from the codex shouldn't be reproduced here, nor should complete point information be provided. We're a forum for discussion about rules, not for replication of rules.
Will do, no more pictures or complete point information. thanks for clearing that up.
91646
Post by: WellSpokenMan
Thanks for posting.
Are captains and Chaplains costs in line with C: SM?
Is there any limit on who can take Wings of Angels?
Is there any limit on ICs joining Death Company?
Thanks again, you are the man.
72325
Post by: soomemafia
What options do you have for Captain?
I'm mainly interested in having an Artificer armor.
46257
Post by: th3maninblak
Does dante still have hit and run?
How many thunderfire cannons do dante and mephy cost?
Can assault marine squads still take melta guns?
87499
Post by: tehinchman
How are the rules for Astorath is he the same?
71044
Post by: twinner
WellSpokenMan wrote:Thanks for posting.
Are captains and Chaplains costs in line with C: SM?
Is there any limit on who can take Wings of Angels?
Is there any limit on ICs joining Death Company?
Thanks again, you are the man.
Same points as C: SM
Anyone that has the option to take relics can take it.
There is no limit for IC join DC in the DC rules, but there are IC who can only join DC.
soomemafia wrote:What options do you have for Captain?
I'm mainly interested in having an Artificer armor.
You will be happy then.
5680
Post by: Chad Warden
Are "blood fists" still a thing?
83580
Post by: unfassbarnathan
Are Land Speeder Storms there?
71044
Post by: twinner
th3maninblak wrote:Does dante still have hit and run?
How many thunderfire cannons do dante and mephy cost?
Can assault marine squads still take melta guns?
Dante does have hit and run.
Dante is more then 2, Meph is less then 2.
Yes they can
tehinchman wrote:How are the rules for Astorath is he the same?
No more fearless, only reroll wounds. Axe has changed a lot, no more rerolling invuls, but rolls of 6 are automatic wound and instant death. He is now zealot. More then 50 points cheaper.
71044
Post by: twinner
Chad Warden wrote:Are "blood fists" still a thing?
not sure what you are referring too
unfassbarnathan wrote:Are Land Speeder Storms there?
Nope
Also TH/ SS are the exact same price as old codex.
26336
Post by: Motograter
Over charged engines 10pts for vindicators and preds?
Any information on Gabriel Seth?
71044
Post by: twinner
Motograter wrote:Over charged engines 10pts for vindicators and preds?
Any information on Gabriel Seth?
No specific points values
77630
Post by: Thud
How is Seth looking? Anything interesting there?
26336
Post by: Motograter
twinner wrote:Motograter wrote:Over charged engines 10pts for vindicators and preds?
Any information on Gabriel Seth?
Already answered twice, no option at all to make them fast :(
Not that I doubt but other folks are adamant that they can
Can captains get blade encarmines?
63122
Post by: warpspider89
You have said that Honor guard have been replaced with command squads. So, 3 questions.
1) is the "medic" of the command squad still a sang priest initiate?
2) can the squad take jump packs?
3) how many and what kinds of heavy and special weapons can they take?
71044
Post by: twinner
warpspider89 wrote:You have said that Honor guard have been replaced with command squads. So, 3 questions.
1) is the "medic" of the command squad still a sang priest initiate?
2) can the squad take jump packs?
3) how many and what kinds of heavy and special weapons can they take?
Still same idea yeah
Yes
Each can take a special wep. no heavy weps for sqaud
50012
Post by: Crimson
How is the Sanguinary Priest's buff rule worded, ie. can he affect non-BA units?
26336
Post by: Motograter
Captains and blade encarmines yay or nay...
What are the fast attack options?
71044
Post by: twinner
Thud wrote:How is Seth looking? Anything interesting there?
Seth is about the same cost. LOW. Same wargear, Add rage and furious charge. Whilrlwind of gore changed to adding an additional attack for each 6 rolled to hit. His weapon is now called a blood reaver, str 8, sp 4 rending.
Motograter wrote:twinner wrote:Motograter wrote:Over charged engines 10pts for vindicators and preds?
Any information on Gabriel Seth?
Already answered twice, no option at all to make them fast :(
Not that I doubt but other folks are adamant that they can
Can captains get blade encarmines?
Hey I was wrong, I missed it, Vindicators and Predators can buy fats. Sorry guys, just triple checked and saw I was wrong.
Captains cannot
63122
Post by: warpspider89
twinner wrote:warpspider89 wrote:You have said that Honor guard have been replaced with command squads. So, 3 questions.
1) is the "medic" of the command squad still a sang priest initiate?
2) can the squad take jump packs?
3) how many and what kinds of heavy and special weapons can they take?
Still same idea yeah
Yes
Each can take a special wep. no heavy weps for sqaud
Thanks for the reply bro.
How many special weapons can an assault squad take now?
71044
Post by: twinner
Crimson wrote:How is the Sanguinary Priest's buff rule worded, ie. can he affect non-BA units?
FNP work for unit, ws does not.
Motograter wrote:Captains and blade encarmines yay or nay...
What are the fast attack options?
Nay unfortunately
8 Fast attack options, of those 3 are bikes, 1 speeder, Rhnio, Razorback, DP, Assault Squad
warpspider89 wrote:twinner wrote:warpspider89 wrote:You have said that Honor guard have been replaced with command squads. So, 3 questions.
1) is the "medic" of the command squad still a sang priest initiate?
2) can the squad take jump packs?
3) how many and what kinds of heavy and special weapons can they take?
Still same idea yeah
Yes
Each can take a special wep. no heavy weps for sqaud
Thanks for the reply bro.
How many special weapons can an assault squad take now?
2, and a combi. This is taken at 5 man, or 10 man no difference
76546
Post by: lobbywatson
Can you speak to Brother pimp Corbulo?
71044
Post by: twinner
HQ, a couple more points. Basically the same re-roll. 3 W. Buffs all BA within 6 inches (1 WS, 1 Ini).
70069
Post by: Rippy
Thanks for taking the time on this. So it looks like Meph can hit at strength 12! Sanguine sword to strength 10, transfixing gaze +2
76546
Post by: lobbywatson
twinner wrote:
HQ, a couple more points. Basically the same re-roll. 3 W. Buffs all BA within 6 inches (1 WS, 1 Ini).
Does he still.have the 2+ FNP on himself?
84179
Post by: BrokenRecord
Rippy wrote:Thanks for taking the time on this. So it looks like Meph can hit at strength 12! Sanguine sword to strength 10, transfixing gaze +2
You can't go over S10 Automatically Appended Next Post: lobbywatson wrote:twinner wrote:
HQ, a couple more points. Basically the same re-roll. 3 W. Buffs all BA within 6 inches (1 WS, 1 Ini).
Does he still.have the 2+ FNP on himself?
Unfortunately, no. I would assume that he still benefits from the standard FNP though.
71044
Post by: twinner
Rippy wrote:Thanks for taking the time on this. So it looks like Meph can hit at strength 12! Sanguine sword to strength 10, transfixing gaze +2
Tranfixing gaze allow him to hit on a 2+ in a challenge, not boost the Str. You have to take a leadership test and get equal or higher for it to go off.
Automatically Appended Next Post: BrokenRecord wrote: Rippy wrote:Thanks for taking the time on this. So it looks like Meph can hit at strength 12! Sanguine sword to strength 10, transfixing gaze +2
You can't go over S10
Automatically Appended Next Post:
lobbywatson wrote:twinner wrote:
HQ, a couple more points. Basically the same re-roll. 3 W. Buffs all BA within 6 inches (1 WS, 1 Ini).
Does he still.have the 2+ FNP on himself?
Unfortunately, no. I would assume that he still benefits from the standard FNP though.
That is the truth.
62560
Post by: Makumba
So no razorbacks for assault marines. Wow that hits all the BA armies super hard. Well I guess they can repaint them black and play as DC.
90752
Post by: Warhams-77
Two short questions, you have the french or the english codex?
Is the Stormraven available in FA and Heavy? Or only the latter?
Thanks Twinner
71044
Post by: twinner
Makumba wrote:So no razorbacks for assault marines. Wow that hits all the BA armies super hard. Well I guess they can repaint them black and play as DC.
Yep double checked not seeing the option.
Warhams-77 wrote:Two short questions, you have the french or the english codex?
Is the Stormraven available in FA and Heavy? Or only the latter?
Thanks Twinner
English
Only Heavy
50012
Post by: Crimson
So this means FNP for allies, right? Sanguinary Priest in a unit of allied Centurions, for example.
71044
Post by: twinner
Crimson wrote:
So this means FNP for allies, right? Sanguinary Priest in a unit of allied Centurions, for example.
You are correct. What ever unit he is in, has FNP.
5680
Post by: Chad Warden
twinner wrote:Chad Warden wrote:Are "blood fists" still a thing?
not sure what you are referring too
Are Dreadnought power fists still called blood fists?
539
Post by: cygnnus
twinner wrote: cygnnus wrote:Did I hear correctly that Assault Squads were moved out of troops? Did any of the BA "supercharged" vehicles slow down? Did Dante finally get Eternal Warrior? Finally, can BA Land Raiders still deep strike?
Valete,
JohnS
Assault marines are not troops any more.
Only vehicles that are fast are Baal predators. rhino, and razorbacks
Dante is EW
BA LR cannot deepstrike as far as I saw.
A...n...d... there goes my interest in Blood Angels. Not that i've been playing much (which could be read as "none") 40K of late, but that does one of my armies. Huh... Hadn't planned on doing it, but that's likely an army on Bartertown now...
Valete,
JohnS
71044
Post by: twinner
Chad Warden wrote:twinner wrote:Chad Warden wrote:Are "blood fists" still a thing?
not sure what you are referring too
Are Dreadnought power fists still called blood fists?
Nope, power fist.
I am leaving for a hour or two, will answer any questions when I get back
9527
Post by: Dinamarth
Does Dante still not scatter when deep striking?
Does Dante make Sanguinary Guard troops? (Probably not)
89259
Post by: Talys
I'll just wait for my copy of the codex to answer my questions, but thanks very much for all this food for thought, twinner!
I appreciate it
47598
Post by: motyak
Again, DON'T POST SPECIFIC POINTS VALUES. It isn't hard to abide by the rules, but if you continue to struggle then we'll have to take further action
58673
Post by: Voidwraith
Is Lemartes usable now?
What special abilities does The Sanguinor have now?
Around how many 5pt Hormagaunts does it take to equal a Baal Predator with Heavy Bolter sponsons?
84179
Post by: BrokenRecord
Dinamarth wrote:Does Dante still not scatter when deep striking?
Does Dante make Sanguinary Guard troops? (Probably not)
No HQs in the Codex change any units' place in the FOC. I imagine that this will be the norm from here on out.
Dante's Warlord Trait is Descent of Angels; no word yet on whether or not ot comoletely removes scatter, or if it just reduces it to 6". Apparently, Dante also gets an additional Warlord Trait from one of the other tables as well.
71044
Post by: twinner
Dinamarth wrote:Does Dante still not scatter when deep striking?
Does Dante make Sanguinary Guard troops? (Probably not)
His profile has nothing about scattering. The warlord trait he has lets all jump, flyer, skimmer unit reroll failed reserve rolls. And Jump and skimmer unit arriving from DS only roll 1 D6 instead of two.
No force org manipulation sorry.
Voidwraith wrote:Is Lemartes usable now?
What special abilities does The Sanguinor have now?
Around how many 5pt Hormagaunts does it take to equal a Baal Predator with Heavy Bolter sponsons?
Lemartes has the same stat line as before.With rage and zealot added. His weapon is +2 S Ap 4, Concussive, MC. No more rerolls. And he only gain 1 Attack and Str after taking his first wound. Around the same points
All other friendly BA model with 6" get +1 A. He rerolls hits and wounds in a challenge. he is EW.
70069
Post by: Rippy
Oh my apologies, I completely misread transfixing gaze.
73959
Post by: niv-mizzet
So yeah, I've heard a couple times that Dante gets 2 traits. Izzat true?
71044
Post by: twinner
niv-mizzet wrote:So yeah, I've heard a couple times that Dante gets 2 traits. Izzat true?
Hey get his static trait (Descent of Angels) and if your are playing a tactical objective game he get to roll on that table in addition to his static trait.
41035
Post by: Mulletdude
Is the Reclusiarch gone?
Also, is there a Master of the Forge now or still just techmarines? Are the techmarines still elites?
71044
Post by: twinner
Mulletdude wrote:Is the Reclusiarch gone?
Also, is there a Master of the Forge now or still just techmarines? Are the techmarines still elites?
No reclusiarch
Techmarine is part of the crowded HQ section.
63122
Post by: warpspider89
Last question for me I think:
Did they change the god awful rules for glave encarmines?
71772
Post by: 2x210
Other than Seth and Dante do they have any other 3 wound HQs?
42342
Post by: Smacks
Can Death Company Tycho join the Death Company now?
46257
Post by: th3maninblak
Ok so for real, Dante is apparently just insanely powerful now. Ive always loved his fluff, and thought his rules were really cool (used him all the time), but unless he's close to 275 ish he seems almost TOO powerful.
80358
Post by: Fireraven
Great news my "Honor Guard" is back
76546
Post by: lobbywatson
IIRC he is 2.2 thunderfire cannons. He's rock solid.
Twinner is melta guns available to AM still?
How many thunder fire cannons is the DC dread? 1.25 or more?
How many thunderfire cannons are frag cannons? .20 or more?
73959
Post by: niv-mizzet
th3maninblak wrote:Ok so for real, Dante is apparently just insanely powerful now. Ive always loved his fluff, and thought his rules were really cool (used him all the time), but unless he's close to 275 ish he seems almost TOO powerful.
Eh. Can still die to 4 lasgun shots. The clan Raukaan dude can still mess him up, as can mind shackle scarabs. I don't know some of the other top tiers by heart and don't own their books, but he's probably about middle-of-the-pack duelist until you start trying to do hit and runs in the calculations of 1 on 1's.
6772
Post by: Vaktathi
A carnifex can technically die to 4 lasgun shots too, so can Lysander, any T6 and below W4 model can in theory. That doesn't mean it's ever going to happen.
Mindshackle scarabs also mess everything up.
46257
Post by: th3maninblak
niv-mizzet wrote: th3maninblak wrote:Ok so for real, Dante is apparently just insanely powerful now. Ive always loved his fluff, and thought his rules were really cool (used him all the time), but unless he's close to 275 ish he seems almost TOO powerful.
Eh. Can still die to 4 lasgun shots. The clan Raukaan dude can still mess him up, as can mind shackle scarabs. I don't know some of the other top tiers by heart and don't own their books, but he's probably about middle-of-the-pack duelist until you start trying to do hit and runs in the calculations of 1 on 1's.
Except he still has a 2+/4++, and will probably have feel no pain. And has eternal warrior. And has 4 wounds. And if hes taken in the special blood angels force org he has 6 attacks (7 with a chapter banner) attacks on the charge at ws7 str7 init 7 ap2. And his rules and warlord trait make him over the top.
So yeah, I would say hes top tier.
91292
Post by: DarkLink
And a Wraithknight can die to a pair of heavy bolters. They're still really, really good.
niv-mizzet wrote:
The clan Raukaan dude can still mess him up, as can mind shackle scarabs. I don't know some of the other top tiers by heart and don't own their books, but he's probably about middle-of-the-pack duelist until you start trying to do hit and runs in the calculations of 1 on 1's.
Just because he isn't the bestest evar in assault doesn't mean that a powerful combat character for a reasonable price isn't useful. Otherwise, Draigo and the bike Chapter Master would be the only non-support HQ anyone ever ran.
54708
Post by: TheCustomLime
lobbywatson wrote:IIRC he is 2.2 thunderfire cannons. He's rock solid.
Twinner is melta guns available to AM still?
How many thunder fire cannons is the DC dread? 1.25 or more?
How many thunderfire cannons are frag cannons? .20 or more?
I didn't know Thunderfire cannons were a unit of measurement now. Would it be fair to say that a 100,000,000 point army could also be expressed as a 1.0 MTFC (Or, a 1.0X10^9 Thunderfire cannons) army?
46257
Post by: th3maninblak
Thunderfire cannons are a fairly simple unit of measurement that dodge the mod rules on forums. Got the idea from frontlinegaming =)
73959
Post by: niv-mizzet
DarkLink wrote:
And a Wraithknight can die to a pair of heavy bolters. They're still really, really good.
niv-mizzet wrote:
The clan Raukaan dude can still mess him up, as can mind shackle scarabs. I don't know some of the other top tiers by heart and don't own their books, but he's probably about middle-of-the-pack duelist until you start trying to do hit and runs in the calculations of 1 on 1's.
Just because he isn't the bestest evar in assault doesn't mean that a powerful combat character for a reasonable price isn't useful. Otherwise, Draigo and the bike Chapter Master would be the only non-support HQ anyone ever ran.
I never said he wasn't. I think he's great. I was just responding to the guy who was saying that he was over the top bestest ever broken.
When I said middle of the pack duelist, I was inferring middle of the pack IN the top tier, not the entire game.
I'm actually interested in a math hammer matchup between his new incarnation and some of the other duelists while abusing his hit and run plus pistol shot every other turn.
My point about the lasguns is that if he tries to tank, 2 tac squads of bolter fire will still drop him just like the old version. He's only as durable as about 160 points of terminators. He needs backup like ablative wounds and a priest nearby, and then you just approach Death Star status. (And cost.)
71044
Post by: twinner
warpspider89 wrote:Last question for me I think:
Did they change the god awful rules for glave encarmines?
Not familiar with what you are referring to. Sorry this is my frist time using BA.
2x210 wrote:Other than Seth and Dante do they have any other 3 wound HQs?
Captain, Both Tychos, Lib Dread has 3 HP, Mephiton, Then Sanguinor, Astorath, Brother Corbulo
Smacks wrote:Can Death Company Tycho join the Death Company now?
That is the only thing he can join.
th3maninblak wrote:Ok so for real, Dante is apparently just insanely powerful now. Ive always loved his fluff, and thought his rules were really cool (used him all the time), but unless he's close to 275 ish he seems almost TOO powerful.
2.2 Thunderfire cannons (Mods if this isn't allow please say, as other are posting so it seems it is.
lobbywatson wrote:IIRC he is 2.2 thunderfire cannons. He's rock solid.
Twinner is melta guns available to AM still?
How many thunder fire cannons is the DC dread? 1.25 or more?
How many thunderfire cannons are frag cannons? .20 or more?
2 Melta per sqaud, and a combi if you want.
DC is Exactly what you posted.
Frag cannon is 1/20th a Thunderfire
91700
Post by: Logan774
Can a Sanguinary Priest count as your warlord?
How many wounds does a sanguinary priest have now that it is an HQ?
Can Sanguinary Priests take relics?
Can Libby dreads take relics?
Can Libby Dreads be your warlord?
Does the Storm Raven still have bloodstrike missiles or have they changed to the AP2 missiles that the space marine codex has.
Thanks!
42687
Post by: Coyote81
Since BA are very Codex Adherent (like everyone is rubbing in our face about the loss of Troops ASM), does this mean our Captains change Bikes from FA to troops if they are bike mounted? Does the rule work for Jumppacks/Assault Marines?
Seems it would work since we are so "Codex adherent" *add overly needed sarcasm*
46257
Post by: th3maninblak
So let me get this straight, he has a sick warlord trait, with the possibility of 2, a melta gun in pistol form, eternal warrior, a str6 ap2 at initiative weapon, artificer armor, a 6 inch fear bubble, a jump pack... am i missing anything?
For 2.20 thunderfire cannons. Holy crap.
63092
Post by: MarsNZ
Nobody is rubbing anyone's faces in anything.
The internet is awash with BA tears that their troops section has been bought in line with the rest of the game.
91700
Post by: Logan774
MarsNZ wrote:Nobody is rubbing anyone's faces in anything.
The internet is awash with BA tears that their troops section has been bought in line with the rest of the game.
Don't feed the troll.
42687
Post by: Coyote81
Logan774 wrote:MarsNZ wrote:Nobody is rubbing anyone's faces in anything.
The internet is awash with BA tears that their troops section has been bought in line with the rest of the game.
Don't feed the troll.
Just realized I was indeed trolling a little, Sorry about that.
Honestly want to know if Captains would give us troop bikes, it's my favorite part about Codex:Space marine.
90374
Post by: Pain4Pleasure
I doubt it since they specifically try to stay clear of what makes codex space marines unique :/
63122
Post by: warpspider89
twinner wrote:warpspider89 wrote:Last question for me I think:
Did they change the god awful rules for glave encarmines?
Not familiar with what you are referring to. Sorry this is my frist time using BA.
They are the weapons for sanguinary guard. They were two-handed power swords or axes last edition with the two-handed rule.
41035
Post by: Mulletdude
Are the assault marines priced the same as the normal codex marines assault marines?
15829
Post by: Redemption
Coyote81 wrote:Honestly want to know if Captains would give us troop bikes, it's my favorite part about Codex:Space marine.
Keep in mind that Codex: Space Marines is still a product of the previous edition. I wouldn't be surprised that the next version removes the Bike troops option as well.
warpspider89 wrote:They are the weapons for sanguinary guard. They were two-handed power swords or axes last edition with the two-handed rule.
He already answered that on the first page; they're two-handed master-crafted power swords/axes.
4139
Post by: wuestenfux
My list will be:
1x Astorath
2x Scout Squads – w/ Cloaks, Snipers, Missile
2x Death Company – w/ 10 Guys, Jump Packs, 3x Power Fists
2x Assault Squad – w/ 10 guys, 2x Meltas, 1x Power Fist
3x Baal Predators – w/ Heavy Bolters
1x Dante
Total : 2000 Exactly.
Please explain why this will be your list.
86262
Post by: MaxT
Coyote81 wrote:Honestly want to know if Captains would give us troop bikes, it's my favorite part about Codex:Space marine.
Oh man are you going to be upset when they redo C: SM.
80586
Post by: Zewrath
MaxT wrote: Coyote81 wrote:Honestly want to know if Captains would give us troop bikes, it's my favorite part about Codex:Space marine.
Oh man are you going to be upset when they redo C: SM.
Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos, not unlike the scouts from the SW. According to the codex astartes, a space marine should have mastered the dynamics of rapid deployment by attack bikes, before they move on to become assault marines and must maintain their skills in using an attack bike even long after they've entered the 1st company, so I'm actually unsure on how this works with BA since ( IIRC) they move directly to the role of being assault marines, after they join the ranks from scouts as a battle brother. My best guess would be that the codex astartes demands the entire 6th company is trained in the art of mounted assault and since the BA 6th company consist only (not counting the dreadnought) of tactical squads, they force this reserve company to focus more on mounted combat and thus the bike squads that are deployed are mostly from this company, used as fast moving assault units/recons but not as objective holders in the same way as White Scars or Ravenwing, since (I imagine) the BA tend to be more unflexible with what roles bikes should be used as, due to their general dismissive nature of assault-/attack bikes. Still, one could argue that the Captain himself could be from the 6th company and as such, he should be more than capable of running a mounted assault that could just as easily match the other codex complaint chapters and in all honesty, this still doesn't truly justify why other codex complaint chapters should be able to launch mounted assaults, if their way of using the bikes should (according to the codex) be identical to how BA would use them. So all in all, sure it's a stretch but I can somehow imagine the logic behind why BA wouldn't have bikes as troops, even if the logic is a bit flawed.
PS. Of course, I won't entertain the idea that this was actually something GW thought about. With the 7th FOC and the axing of anything that unlocks anything as troops, I'm not going to pretend that there was any other reason.
62560
Post by: Makumba
But the old BA fluff says that their entire support company is used as jump packers, they shouldn't even have options to take bikers or attack bikes. That was the root of them having jump packers then other chapters, because when technicly all codex one have same sized companies. Other use them as bikers, drivers for speeders etc and BA field all of them as jp troops.
69829
Post by: Thatguyhsagun
Makumba wrote:But the old BA fluff says that their entire support company is used as jump packers, they shouldn't even have options to take bikers or attack bikes. That was the root of them having jump packers then other chapters, because when technicly all codex one have same sized companies. Other use them as bikers, drivers for speeders etc and BA field all of them as jp troops.
It also said that each battle company has the jump packs on standby to run the company with them if needed. We still lost our ability to field ASM's as troops..
80561
Post by: ThatSwellFella
What are stats on seth's blood reaver, and does he still kick people in the balls if they miss in CC
88026
Post by: casvalremdeikun
th3maninblak wrote:So let me get this straight, he has a sick warlord trait, with the possibility of 2, a melta gun in pistol form, eternal warrior, a str6 ap2 at initiative weapon, artificer armor, a 6 inch fear bubble, a jump pack... am i missing anything?
For 2.20 thunderfire cannons. Holy crap.
From what it sounds like, he gets two Warlord traits, one of which is set at DoA. This is frickin' amazing. For less than the price of a Land Raider.
64821
Post by: Tycho
Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos,
PLayed BA since 2nd ed and I've never heard that .... where are you getting it? Previous versions of the dex even had numerous pics of guys on bikes so really, where is that coming from? I mean, the previous codex mentions them favoring flight above all else, but I don't remember it even implying that they actually hate bikes.
OP-
Outside of moving it from the HS slot, were there any rules changes to the Stormraven?
Also - in terms of fluff, anything new/different/retconned that might be interesting?
25359
Post by: TheAvengingKnee
Are furioso dreadnaughts till able to keep making attacks if they successfully wound in close combat?
Where there any buffs to furioso dreadnaughts?
80586
Post by: Zewrath
Tycho wrote:Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos,
PLayed BA since 2nd ed and I've never heard that .... where are you getting it? Previous versions of the dex even had numerous pics of guys on bikes so really, where is that coming from? I mean, the previous codex mentions them favoring flight above all else, but I don't remember it even implying that they actually hate bikes.
OP-
Outside of moving it from the HS slot, were there any rules changes to the Stormraven?
Also - in terms of fluff, anything new/different/retconned that might be interesting?
Only got the 5th edition dex on me, but here's what it says on page 30:
"The Blood Angels operate fewer Bike Squads than other Space Marine Chapters. Bikers are traditionally drafted from a Chapter's Assault Squad, and few Blood Angels are anything but reluctant to yield their jump pack for a ground-bound bike. Accordingly, the Blood Angels' bikers are often viewed by their brethren as somewhat peculiar.."
Further down the text:
"Unable as they are to field a single unstoppable bike assault force, the Blood Angels chiefly employ their Bike Squads as fast-moving reconnaissance and ambush troops."
87350
Post by: zeromaeus
How's the fluff?
Are there any blurbs about their descendants?
71044
Post by: twinner
Logan774 wrote:Can a Sanguinary Priest count as your warlord?
How many wounds does a sanguinary priest have now that it is an HQ?
Can Sanguinary Priests take relics?
Can Libby dreads take relics?
Can Libby Dreads be your warlord?
Does the Storm Raven still have bloodstrike missiles or have they changed to the AP2 missiles that the space marine codex has.
Thanks!
Sang Priests have 2 wounds,.
Priests can take relics
Lib dreadnoughts cannot take relics.
They can be your warlord
The missile are str 8 ape 2
Mulletdude wrote:Are the assault marines priced the same as the normal codex marines assault marines?
Different due to the fact they can take special weapons.
wuestenfux wrote:My list will be:
1x Astorath
2x Scout Squads – w/ Cloaks, Snipers, Missile
2x Death Company – w/ 10 Guys, Jump Packs, 3x Power Fists
2x Assault Squad – w/ 10 guys, 2x Meltas, 1x Power Fist
3x Baal Predators – w/ Heavy Bolters
1x Dante
Total : 2000 Exactly.
Please explain why this will be your list.
Well I simply had most of the models, and love jump packs for BA. Also I just love Baal preds, I don't expect it to be good, but it will be fun
ThatSwellFella wrote:What are stats on seth's blood reaver, and does he still kick people in the balls if they miss in CC
Reaver is x2 S, AP 4, Melee, rending, two-handed. And he has nothing to do with opponent's missing.
Tycho wrote:Now, I'm not going to beat around the bush here and pretend that GW cares about fluff, but no bikes as troops or for command squads does make a little sense when it come BA. IIRC most BA loathe using bikes and those that loves using them are kindda' regarded as wierdos,
PLayed BA since 2nd ed and I've never heard that .... where are you getting it? Previous versions of the dex even had numerous pics of guys on bikes so really, where is that coming from? I mean, the previous codex mentions them favoring flight above all else, but I don't remember it even implying that they actually hate bikes.
OP-
Outside of moving it from the HS slot, were there any rules changes to the Stormraven?
Also - in terms of fluff, anything new/different/retconned that might be interesting?
Missile got changed to normal marines.other then that exact same.
I didn't read the fluff yet sorry :(
TheAvengingKnee wrote:Are furioso dreadnaughts till able to keep making attacks if they successfully wound in close combat?
Where there any buffs to furioso dreadnaughts?
It got nerfed, no more additional attacks. Point stayed the same, but upgrades cost more.
zeromaeus wrote:How's the fluff?
Are there any blurbs about their descendants?
As above, I havent read it yet sorry.
72325
Post by: soomemafia
What are the stats of Blood Talons (the claw-looking DDCW's)?
88026
Post by: casvalremdeikun
Blood Talons are Sx2, AP2, Shred
20522
Post by: crazyK
Can Death Company score objectives or are they still non-scoring?
Can you take Land Raiders as Heavy Support since they are no longer DT?
80661
Post by: Ghost_Raptur
Can assault marine sgts take storm shields, and if so, are the shields in line with the cost for vanguard vets?
25359
Post by: TheAvengingKnee
twinner wrote:
TheAvengingKnee wrote:Are furioso dreadnoughts till able to keep making attacks if they successfully wound in close combat?
Where there any buffs to furioso dreadnoughts?
It got nerfed, no more additional attacks. Point stayed the same, but upgrades cost more.
Well that certainly sucks, it was a fun dreadnought to run, but it just wasn't very good last codex and if it is even worse now I think I will probably skip the new codex after seeing the lackluster update it got.
91646
Post by: WellSpokenMan
The Baal Strike Force Detatchment gets +1Init, is that for one turn or for the whole game?
71044
Post by: twinner
crazyK wrote:Can Death Company score objectives or are they still non-scoring?
Can you take Land Raiders as Heavy Support since they are no longer DT?
Death company are scoring like any non-troop unit.
LR can be taken as HS.
Ghost_Raptur wrote:Can assault marine sgts take storm shields, and if so, are the shields in line with the cost for vanguard vets?
They can take combat shields. Real cheap on points.
WellSpokenMan wrote:The Baal Strike Force Detatchment gets +1Init, is that for one turn or for the whole game?
It is non-stop homie. +1 I on any charge in the game if the model is chosen under the formation.
54708
Post by: TheCustomLime
th3maninblak wrote:Thunderfire cannons are a fairly simple unit of measurement that dodge the mod rules on forums. Got the idea from frontlinegaming =)
It's a strange rule. I mean, the codices don't say "Classified information, do not disseminate" or anything. But w/e. I guess it does make some sense if you want to dodge giving exact figures out.
Can Death Company still take dual hammers?
37016
Post by: More Dakka
Thanks for sharing this btw!
Question, can Priests take Artificer armor and/or other upgrades from the equipment section?
Can they get Storm shields or any kind of an invul?
71044
Post by: twinner
TheCustomLime wrote: th3maninblak wrote:Thunderfire cannons are a fairly simple unit of measurement that dodge the mod rules on forums. Got the idea from frontlinegaming =)
It's a strange rule. I mean, the codices don't say "Classified information, do not disseminate" or anything. But w/e. I guess it does make some sense if you want to dodge giving exact figures out.
Can Death Company still take dual hammers?
Every single DC can take a hammer if you wanted too.
More Dakka wrote:Thanks for sharing this btw!
Question, can Priests take Artificer armor and/or other upgrades from the equipment section?
Can they get Storm shields or any kind of an invul?
No option for artificer armor. No way to give an invul as far as I saw.
37016
Post by: More Dakka
DOH! Can Sang Guard take Storm Shields?
86987
Post by: lawlskees
Do space marine tactical sergeants get artificer armor option?
5859
Post by: Ravenous D
Well Im slacking, guess I should go get the book. Damn kids on my lawn.
68355
Post by: easysauce
Thatguyhsagun wrote:Makumba wrote:But the old BA fluff says that their entire support company is used as jump packers, they shouldn't even have options to take bikers or attack bikes. That was the root of them having jump packers then other chapters, because when technicly all codex one have same sized companies. Other use them as bikers, drivers for speeders etc and BA field all of them as jp troops.
It also said that each battle company has the jump packs on standby to run the company with them if needed. We still lost our ability to field ASM's as troops..
everyone lost that ability, GK orks, SW's EVERYONE...
you ahve to be super dooper special like eldar or C:sm to make anything into troops.
the fact that troops are now scoring, makes the old FOC swap totally redundant and just lets people spam elite units instead of paying a troops tax like almost everyone else.
its a very minor change, take two min squads of troops like veryone else and enjoy filling up the other slots with ASM's
66089
Post by: Kangodo
easysauce wrote:everyone lost that ability, GK orks, SW's EVERYONE...
you ahve to be super dooper special like eldar or C:sm to make anything into troops.
the fact that troops are now scoring, makes the old FOC swap totally redundant and just lets people spam elite units instead of paying a troops tax like almost everyone else.
its a very minor change, take two min squads of troops like veryone else and enjoy filling up the other slots with ASM's
It's different.
They lost the "If you take X, then you may take unit Y as troops."
It's like Dante with the Sanguinary Guard and we all know that would be gone.
But moving a Troop-only unit to Fast Attack is different and I don't think anyone expected that. Automatically Appended Next Post: warpspider89 wrote:Last question for me I think:
Did they change the god awful rules for glave encarmines?
Semi
They are still the same, but the guys wielding them are now a lot cheaper.
I always thought Sanguinaries needed bigger squads, be cheaper, get better weapons OR more survivability.
Getting two of those is quite awesome and more than I expected.
11856
Post by: Arschbombe
Kangodo wrote:
But moving a Troop-only unit to Fast Attack is different and I don't think anyone expected that.
People may not have expected it, but they certainly feared it. They knew, deep down, that it was an anomaly. Nobody else gets jump infantry as troops. They're elites or fast attack. Scourges, Warp Spiders, Swooping Hawks, Sky Claws, Vanilla Assault Marines, Stormboyz etc.
11860
Post by: Martel732
This codex seems, to a first approximation, to be medicore at best. The assault marines to FA thing isn't as important as an overall meh feeling to the whole thing. If tactical marines weren't one of the worst things in the game, this change would be fine with me, actually.
Another codex to be mowed down by the elite codices. I don't hate it, but I really don't like it either. It's better than the old 5th codex, but that's a really, really low bar.
Dante is finally good, but he got good just in time to be slaughtered by a gravstar. Not really inspiring.
46257
Post by: th3maninblak
Martel732 wrote:This codex seems, to a first approximation, to be medicore at best. The assault marines to FA thing isn't as important as an overall meh feeling to the whole thing. If tactical marines weren't one of the worst things in the game, this change would be fine with me, actually.
Another codex to be mowed down by the elite codices. I don't hate it, but I really don't like it either. It's better than the old 5th codex, but that's a really, really low bar.
Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it.
11860
Post by: Martel732
From what I can tell of 7th, it's about either surviving withering firepower or silencing the withering firepower with firepower of your own. I don't see how this codex does either, honestly.
84179
Post by: BrokenRecord
Martel732 wrote:From what I can tell of 7th, it's about either surviving withering firepower or silencing the withering firepower with firepower of your own. I don't see how this codex does either, honestly.
And you expected that from a Blood Angels army? I'm not trying to be an ass, but that is so not what our army is about.
Just wait until the stupid xenos get their new codices and get nerfed down to being equal with the rest of us!
11860
Post by: Martel732
To be fair, the BA were quite good in shoot outs in 5th. 6th gutted nearly all of our 5th ed tricks, and so I kind of didn't know what to expect.
I suspect we will find ourselves stranded in the can't shoot well enough, but can't assault well enough no man's land that kind of plagued us with the White Dwarf codex. Glancing through the codex, I have no more confidence against Eldar than I did before.
72001
Post by: troa
Let it sit for awhile, Martel, and see what happens. You already had the reputation as the guy on Dakka who had BA but thought they were trash.
As for Eldar, to be fair I don't know I'd have confidence against the cheesier Eldar lists regardless of who I play as.
11860
Post by: Martel732
Well, they were trash. The promotion to medicore is welcomed, but they still have all the problems of meqs, and have fewer special snowflakes than the standard marine book.
84179
Post by: BrokenRecord
Martel732 wrote:To be fair, the BA were quite good in shoot outs in 5th. 6th gutted nearly all of our 5th ed tricks, and so I kind of didn't know what to expect.
I suspect we will find ourselves stranded in the can't shoot well enough, but can't assault well enough no man's land that kind of plagued us with the White Dwarf codex. Glancing through the codex, I have no more confidence against Eldar than I did before.
Fair enough! I'm almost worried about the opposite problem with assault; hitting too hard and plowing right through softer units, only to be shot to pieces the next turn!
I feel like making us competitive against Eldar isn't really the solution, as Eldar are ridiculously OP at the moment; rather, Eldar need to get brought down to a more reasonable power level. I think the continuous "one upping" that used to happen is exactly what GW is currently trying to roll back. From here on out, I think we can expect most codices to seem pretty "meh" at first glance.
I'm holding out that this all turns out to be a good thing in the long run.
11860
Post by: Martel732
BrokenRecord wrote:Martel732 wrote:To be fair, the BA were quite good in shoot outs in 5th. 6th gutted nearly all of our 5th ed tricks, and so I kind of didn't know what to expect.
I suspect we will find ourselves stranded in the can't shoot well enough, but can't assault well enough no man's land that kind of plagued us with the White Dwarf codex. Glancing through the codex, I have no more confidence against Eldar than I did before.
Fair enough! I'm almost worried about the opposite problem with assault; hitting too hard and plowing right through softer units, only to be shot to pieces the next turn!
I feel like making us competitive against Eldar isn't really the solution, as Eldar are ridiculously OP at the moment; rather, Eldar need to get brought down to a more reasonable power level. I think the continuous "one upping" that used to happen is exactly what GW is currently trying to roll back. From here on out, I think we can expect most codices to seem pretty "meh" at first glance.
I'm holding out that this all turns out to be a good thing in the long run.
Well, that explains why no one switched in my area off Eldar despite 7th ed dropping.
If I were trying to play a traditional BA assault style list, I would still be very concerned about being cut to pieces by shooting before I even arrive. The whole hitting too hard thing and then being stranded out of HtH is a 1st world problem compared to not getting there. It doesn't have to be Eldar, either. I don't know what this codex is giving me against grav bikers/grav star, either.
33629
Post by: rpricew
Arschbombe wrote:Kangodo wrote:
But moving a Troop-only unit to Fast Attack is different and I don't think anyone expected that.
People may not have expected it, but they certainly feared it. They knew, deep down, that it was an anomaly. Nobody else gets jump infantry as troops. They're elites or fast attack. Scourges, Warp Spiders, Swooping Hawks, Sky Claws, Vanilla Assault Marines, Stormboyz etc.
I wouldn't be surprised by a Formation similar in nature to Skyblight Swarm (Tyranids) that allows the Assault Marines to be Objective Secured, the way the Gargoyles are. This would give back the Assault Marine "Troop Feel", and by adding in the typical FOC tax that comes with Formations, GW get's to balance it out against other armies.
52715
Post by: wormark
rpricew wrote:
I wouldn't be surprised by a Formation similar in nature to Skyblight Swarm (Tyranids) that allows the Assault Marines to be Objective Secured, the way the Gargoyles are. This would give back the Assault Marine "Troop Feel", and by adding in the typical FOC tax that comes with Formations, GW get's to balance it out against other armies.
This is basically what I'm holding out hope for. My 3 main armies have all gotten updates this year (Orks, GK, BA) and each one has been more disappointing that the last. I'm really trying to be patient waiting for a supllement, formations, or detachments that can fix what I've heard so far.
The Space Marine codex isn't actually very good outside of bike armies and grav centurions.
Martel732 wrote:
If I were trying to play a traditional BA assault style list, I would still be very concerned about being cut to pieces by shooting before I even arrive. The whole hitting too hard thing and then being stranded out of HtH is a 1st world problem compared to not getting there.
Failing a charge sucks pretty hard, we've all agreed with that since 6th dropped. It also makes it harder to pull back punches in assault. I think this was someone's earlier point. We'll walk through lightly armored units and get shot to death the following turn or get owned by dedicated assault units. Both death company and sanguinary guard can't stand toe to toe with anything that has an invuln.
41035
Post by: Mulletdude
th3maninblak wrote:
Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it.
I'm more upset by the moving of 60% of the troops choices. It literally breaks my army and I'll have to double force-org to even play it similar to what it was before.
11860
Post by: Martel732
Mulletdude wrote: th3maninblak wrote:
Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it.
I'm more upset by the moving of 60% of the troops choices. It literally breaks my army and I'll have to double force-org to even play it similar to what it was before.
All part of GW's plan, I'm sure.
61618
Post by: Desubot
Mulletdude wrote: th3maninblak wrote: Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it. I'm more upset by the moving of 60% of the troops choices. It literally breaks my army and I'll have to double force-org to even play it similar to what it was before. Sounds like a whole lot of suck but it not even remotely surprising. I think the key to all this is to never buy more than 2 of anything specific besides DT. (Unless you are going for an actual collection (ie: a full company) Im fine with more SM codexes moving into middle of the road as well. i dont think anyone really excpected another WS analog.
11860
Post by: Martel732
It's still a bit disappointing to get a codex strictly worse than vanilla and SW.
7809
Post by: Fango
twinner wrote:
Hulksmash wrote:Landspeeder Storm an option for Scouts?
It is not.
NoooOoooooOooooo!!!11!1111One!!! I play Dark Angels and was thinking about starting a detachment of Blood Angels....and really love the idea of the Landspeeder Storm (and the model!) Why do these Codex chapters not have access to this STC design!?!?!? I don't want to have to take a frackin' 3rd detachment to get this model on the table...and since the troop tax is a thing again, I really would have liked the ability to throw some scouts into one of these. I am genuinely upset
46257
Post by: th3maninblak
I think instead of making us get into assault more reliably, GW made us hit harder than any other assault force in the game. That way even if 75% of a squad is killed going across the table, the remaining 1/4 is going to kill the first squad it touches, regardless of what it is.
I think its fun that way. Your opponent gets the thrill of blowing marines off the table, and you get the thrill of your last 3 death company out of a 10 man squad wiping an entire unit.
We have so many rules making us awesome in close combat now. Psychic powers that boost initiative or attacks (or both), or give us a 5++, furious charge, +1 init, rage, abundant power weapons. Its really awesome.
21942
Post by: StarHunter25
Do tacticals have an option to purchase a CCW like GH can?
11860
Post by: Martel732
th3maninblak wrote:I think instead of making us get into assault more reliably, GW made us hit harder than any other assault force in the game. That way even if 75% of a squad is killed going across the table, the remaining 1/4 is going to kill the first squad it touches, regardless of what it is.
I think its fun that way. Your opponent gets the thrill of blowing marines off the table, and you get the thrill of your last 3 death company out of a 10 man squad wiping an entire unit.
We have so many rules making us awesome in close combat now. Psychic powers that boost initiative or attacks (or both), or give us a 5++, furious charge, +1 init, rage, abundant power weapons. Its really awesome.
I don't think that's going to work as well as you think it is. The BA aren't THAT good in HtH, and anti- meq tech is everywhere in 7th.
Automatically Appended Next Post:
I didn't see it. I don't own it yet though. I'm on the fence. So SW still kinda LOL at us.
21942
Post by: StarHunter25
Also, is Seth's save a 2+ or 3+?
58692
Post by: DarthOvious
th3maninblak wrote:So let me get this straight, he has a sick warlord trait, with the possibility of 2, a melta gun in pistol form, eternal warrior, a str6 ap2 at initiative weapon, artificer armor, a 6 inch fear bubble, a jump pack... am i missing anything?
For 2.20 thunderfire cannons. Holy crap.
Doesn't he get furious charge as well? Automatically Appended Next Post: MarsNZ wrote:Nobody is rubbing anyone's faces in anything.
The internet is awash with BA tears that their troops section has been bought in line with the rest of the game.
Is that we should tell the SM bike squads?
84544
Post by: oz of the north
Martel732 wrote:It's still a bit disappointing to get a codex strictly worse than vanilla and SW.
I have not see the BA codex, but I would doubt that it is worse than SW.
11860
Post by: Martel732
oz of the north wrote:Martel732 wrote:It's still a bit disappointing to get a codex strictly worse than vanilla and SW.
I have not see the BA codex, but I would doubt that it is worse than SW.
I HAVE seen the SW codex, and the BA codex for about 20 min. Between that, and the summary threads, I'd say the SW are solidly better. The difference is not significant, perhaps, when put against power lists, but it is relevant in BA vs SW. It's now a match up BA have been losing for over a decade. Against many foes though, BA and SW both get shot to death equally well.
58692
Post by: DarthOvious
TheAvengingKnee wrote:twinner wrote:
TheAvengingKnee wrote:Are furioso dreadnoughts till able to keep making attacks if they successfully wound in close combat?
Where there any buffs to furioso dreadnoughts?
It got nerfed, no more additional attacks. Point stayed the same, but upgrades cost more.
Well that certainly sucks, it was a fun dreadnought to run, but it just wasn't very good last codex and if it is even worse now I think I will probably skip the new codex after seeing the lackluster update it got.
The Blood Talons are AP2 now though, so they can take on some 2+armour and get a bonus on the vehicle damage table. They are also S10 as well so they can have a good go at Land Raiders. Their role has just changed a bit really.
11860
Post by: Martel732
I like the new blood talons better. honestly. I never used the old ones.
71044
Post by: twinner
Hey guys these are my last answers for this Codex. Thanks for all the questions!
More Dakka wrote:DOH! Can Sang Guard take Storm Shields?
No
lawlskees wrote:Do space marine tactical sergeants get artificer armor option?
No
StarHunter25 wrote:Do tacticals have an option to purchase a CCW like GH can?
Not that I can see.
StarHunter25 wrote:Also, is Seth's save a 2+ or 3+?
3+/4++
81197
Post by: BaalSNAFU
Thank you for the thread. It breaks my heart but I'm done with BA. Silver lining, you did save me $50. Ravenguard here I come.
61151
Post by: rhavien
Guys... So much whine, not a single game played. Many have brought up that question and I ask it again. Did you really expect to be as good as the supercheese lists from eldar? Can't you see, what problems that would cause? Please sit back and think about it. Which armies do you see with a clear advantage against this new codex? And please don't be offended, but you can't grasp a whole new codex within minutes.
Thank you twinner for this thread!
46852
Post by: IHateNids
rhavien wrote:Guys... So much whine, not a single game played. Many have brought up that question and I ask it again. Did you really expect to be as good as the supercheese lists from eldar? Can't you see, what problems that would cause? Please sit back and think about it. Which armies do you see with a clear advantage against this new codex? And please don't be offended, but you can't grasp a whole new codex within minutes.
Thank you twinner for this thread!
Cannot exalt enough
61618
Post by: Desubot
IHateNids wrote:rhavien wrote:Guys... So much whine, not a single game played. Many have brought up that question and I ask it again. Did you really expect to be as good as the supercheese lists from eldar? Can't you see, what problems that would cause? Please sit back and think about it. Which armies do you see with a clear advantage against this new codex? And please don't be offended, but you can't grasp a whole new codex within minutes.
Thank you twinner for this thread!
Cannot exalt enough
srsly
11860
Post by: Martel732
Actually, this one is so similar to C:SM, that yeah, I kinda can. That and I have been played BA a long, long time. These BA are just good enough to give hope, but not good enough to close the deal against strong lists.
77159
Post by: Paradigm
Once more, thanks to the OP for all this information!
I have to say I am very keen to get gaming with this new codex, it looks very nicely composed.
72325
Post by: soomemafia
And the prophet has returned
In all seriousness. Blood Angel players are now mostly happy that our stuff is no longer overpriced crab, but I think that Martel is right.
Simple point reductions can't change the fact that we are an assault army in an era of gunlines.
Still, I see more hope for Blood Angels now.
The Death Company might actually work with reduced JP cost. 23ppm is a lot for a marine, but they are still a fast and deadly unit with FnP.
And as the ASM and Tacticals are cheaper now, we get more of the good stuff on the table, like fast Predators, decent Dreads and able Psykers.
Compared to the regular Space Marines we are still fighting uphill because of the lack of massed Bikes (altough this is more doable now I suppose) and Grav-stars.
Nontheless, we are no longer fighting with one hand behind our back. We now have more firepower to back up our advancement of assault troops and I suspect that Blood Angels will be seen more even in the tournament play (they can by no means be seen less...).
61618
Post by: Desubot
Hmm just realized. 12" jump pack move. 12" Psychic wing jump ( IIRC) gets a unit of Assault marines with a bunch of melta guns + double infernus pistols. Sounds outright scary for tanks Oh and 12" more inchs for the telekensis one too for more fun  much safer than GOI without dante.
72325
Post by: soomemafia
1. Drop down on a safe distance.
2. do the psychic fly.
3. kill with Melta.
4. ????
5. profit.
46257
Post by: th3maninblak
So dante is awesome, mephy is great and an IC now, everything got cheaper, we got our psychic powers back and better than ever, we got old furious charge back, our relics are pretty good, the warlord traits are sweet, and people are STILL complaining.
Way to go internet. Way to go.
61618
Post by: Desubot
soomemafia wrote:1. Drop down on a safe distance.
2. do the psychic fly.
3. kill with Melta.
4. ????
5. profit.
Well That would be T2.
Also then again Drop pods..... which might be awesome with BA assault marines.
(it was two meltas and two melta pistols right?). what would the price be compared to sternguard or command squad?
44785
Post by: WisdomLS
Now that most of the information about the codex is in my feeling are a little less heated and have mainly turned to apathy, I've gone from really excited to not really caring which I'm pretty sad about. I can see that there will be many reasonably competitive options in the codex with alot of units being better than before just due to price drops but that was the bare minimum that we could have expected from a new codex and shouldn't be something to celebrate. The codex just doesn't seem to have a distinct playstyle of its own anymore, I have 9 different 40K armies with bloodangels being my first and favourite but they have just had most of their gameplay flavour dialed down so we're left with a codex very similar to the vanilla book but with far less varied options and playstyles. I write the following with the full understanding that I could (perhaps should) play unbound but I and many others feel that the game really falls apart under that system and prefer to use detachments, also many issues might be fixed with the forthcoming £50 campaign book which I again feel is not an acceptable solution. With assault marines going to fast attack we're forced to play with tactical marines or scouts which impose a certain style of play. It might be perfectly fluffy and usable but it forces the army in a certain direction that many do not what to go in. Other than assault marines our fast attack section looks pretty uninteresting, if I wanted bikes I'll use white scars or ravenwing the rest is just transports and pretty poor landspeeders. To me a BA force shopuld be all about the fast attack and this is the section that disappoints me the most. We were crying out for a flyer here, hopefully a cool new model or the stormtalon which would have been a good fit but at the very least put the stormraven here. Instead we have the least interesting and varied FA section of all the marines book which just seems very poorly thought out. With the change of baal preds to heavy support and their lose of scout they have just become a weapon swap predator and no longer allow for a multiple heavy tank build, again just less play options. Priests used to be able to be fielded in numbers up to 9 with each individual model affecting multiple units. Now we can use our entire HQ section to give FNP to 2 units. This hugely diminishes the survivability of all our infantry units. The preist are still good but most people seem to be salivating about taking them as allies to bolster their boring deathstar builds. Earlier in the thread someone posted that they prefer the new blood claws to the old ones, how? Whilst some may think the old ones may have been a little powerful they were at least a different option, the new one cost 10pts to make you have a slightly greater chance of causing a wound. They don't change the roll of the dreadnaught using them in the slightest and thus again are removing options and interest. This is not a good thing, tacking on a nearly useless special rule to a weapon is very lazy game design. If we were to swap shred for rampage we would have had a useful upgrade that would be worth buying and changes the roll of the unit whilst keeping the flavor of the weapon but that was to big a leap. Dante the saviour! He's awesome no denying it, but having a character (or any model - hello waveserpent) be an auto include in an army is again just reducing options. I understand many people saying the BA are a codex chapter thus should be very similar to a standard codex chapter, fine. If that's how they are changing the codex then why not include things like the stormtalon and landspeeder storm? Both units fill holes in the codex and fit the perceived bloodangels playstyle. I will no doubt play many games with the new codex and as always my concerns will likely fade (as they always do) but I really feel this is a poorly implemented codex re-design that whilst certainly playable is alot less diverse and interesting than it was or could/should have been.
77630
Post by: Thud
th3maninblak wrote:Martel732 wrote:This codex seems, to a first approximation, to be medicore at best. The assault marines to FA thing isn't as important as an overall meh feeling to the whole thing. If tactical marines weren't one of the worst things in the game, this change would be fine with me, actually.
Another codex to be mowed down by the elite codices. I don't hate it, but I really don't like it either. It's better than the old 5th codex, but that's a really, really low bar.
Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it.
Here are some other bad things for you then:
Sanguinor is still garbage.
Tycho is a joke in two forms.
Seth is still useless.
Baal Predator nerfed.
DC Dread nerfed.
Furioso nerfed.
Reclusiarch gone (which becomes a serious issue if you want to use relic vehicles from FW).
No new units from the SM book. Not even Storms for the Scouts.
Dante nerfed (better in some areas, sure, but overall a nerf, IMO).
Stormraven nerfed (if only slightly).
Razorbacks, Sternguard combis, Attack bikes more expensive.
Assault Marines are not only FA, but can only take Rhinos and Drop Pods.
Terminators (both kinds) are still garbage, Sanguinary Guard and Death Company are still decidedly unimpressive, no ICs left in the Elites section leading to a clogged HQ section.
It does have some bright spots, like Mephiston, Finkin' Cap, the psychic powers, and, I guess, heavy flamers in Tac Squads (I feel like I'm really reaching here...).
Overall, I don't really see the point of the book. It's like SM but with some other units that just aren't very impressive, and a ton of actually good units and options missing.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
11860
Post by: Martel732
I feel that Dante just continues the tradition of codex: trap unit. Dante is extremely expensive, and despite all the buffs, I'm not sure he is cost effective.
Shooting tanks with melta was never a problem for the old codex. Surviving fire from Necron/GK/IG/Eldar/Tau was. I don't see how that has changed at all, really.
61618
Post by: Desubot
Martel732 wrote:I feel that Dante just continues the tradition of codex: trap unit. Dante is extremely expensive, and despite all the buffs, I'm not sure he is cost effective. Shooting tanks with melta was never a problem for the old codex. Surviving fire from Necron/ GK/ IG/Eldar/Tau was. I don't see how that has changed at all, really. It sounds a whole lot more like a necron GK IG Eldar TAU problem then a C: BA issue considering its the same issue vanilla has in any case. There is nothing short of a my unit is unkillalbe USR that will fix those codexes...... and gotta remember that this is a game of war. you are expected to have to lose some models in on coming fire.
11860
Post by: Martel732
I'm not asking for no casualties. I'm asking for something less than 80%.
61618
Post by: Desubot
Martel732 wrote:I'm not asking for no casualties. I'm asking for something less than 80%.
Then your doing something wrong
or playing a table with no cover
or are the luckiest man in the world in opposite land.
11860
Post by: Martel732
Cover doesn't help. I die to AP 6 wound spam. Part of the cost of a marine is not needing cover to be effective. High wound output armies completely negate that advantage by brute forcing through the 3+ save.
19472
Post by: Gunzhard
I've always fielded Dante and Sanguinary Guard (5th ed till now that is) so those items are major scores for me in the new book.
I expect that no matter what happens people will complain; because history has proven that true with every GW release; and that has been my experience since RT. My first army was Flesh Eaters (Rogue Trader book), then Blood Angels with the first codex/list btw.
Technically some units saw "nerfs" that more or less just put them in line with the times (other codex)... the only real CONS I've seen are the over-clogging of Elite and HQ; but in 7th edition this isn't so much an issue.
Overwhelmingly I'd say the changes look positive however, and I'm super excited to get started.
61618
Post by: Desubot
Then yeah you must be the most unlucky man in the world as you only have a 2/6 chance of dieing from that. Less if you have FNP going. (bleh for power armor marines) im herping atm.
77159
Post by: Paradigm
Thud wrote:.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
BA Specific units ( DC, SangGuard) got much better/cheaper
Tacticals are now very good at close quarters battle, with HF and FC all round
Points drops on pretty much everything
Dante is a legitimate badass now
Can't see a bad unit in the book
New traits, relics and detachment are all pretty awesome
Admittedly, I'm no fan of the priest slot change (others don't bother me) and some SCs being majorly weakened (Tycho) or blanderised (Corbulo, Astorath) but o other than that, I am really liking this book at the moment.
80586
Post by: Zewrath
Desubot wrote:Martel732 wrote:I'm not asking for no casualties. I'm asking for something less than 80%.
Then your doing something wrong
or playing a table with no cover
or are the luckiest man in the world in opposite land.
Or he's playing against Eldar.
11860
Post by: Martel732
Desubot wrote:
Then yeah you must be the most unlucky man in the world as you only have a 2/6 chance of dieing from that.
Less if you have FNP going.
2/6 * 70 wounds = 20+ dead marines a turn. It's not luck.It's math.
Automatically Appended Next Post:
Zewrath wrote: Desubot wrote:Martel732 wrote:I'm not asking for no casualties. I'm asking for something less than 80%.
Then your doing something wrong
or playing a table with no cover
or are the luckiest man in the world in opposite land.
Or he's playing against Eldar.
Last 5 games in a row. Then I quit for several months. Played 3 more Eldar in a row when I came back.
61618
Post by: Desubot
Zewrath wrote: Desubot wrote:Martel732 wrote:I'm not asking for no casualties. I'm asking for something less than 80%.
Then your doing something wrong
or playing a table with no cover
or are the luckiest man in the world in opposite land.
Or he's playing against Eldar.
Refer to option 3 then
62560
Post by: Makumba
Desubot wrote:Martel732 wrote:I feel that Dante just continues the tradition of codex: trap unit. Dante is extremely expensive, and despite all the buffs, I'm not sure he is cost effective.
Shooting tanks with melta was never a problem for the old codex. Surviving fire from Necron/ GK/ IG/Eldar/Tau was. I don't see how that has changed at all, really.
It sounds a whole lot more like a necron GK IG Eldar TAU problem then a C: BA issue considering its the same issue vanilla has in any case.
There is nothing short of a my unit is unkillalbe USR that will fix those codexes...... and gotta remember that this is a game of war. you are expected to have to lose some models in on coming fire.
I kind of understand BA players not liking the new codex. All BA lists were made around assault marines in razorbacks and priests handing out fnP .
Now those no longer exist outside of unbound. It kind of sucks when someone with a 1500army sees that he now has to buy a whole new army. Because if the new one isn't better then the best army right now, one may as well buy the best one. Same money spend and better return.
61618
Post by: Desubot
Martel732 wrote: 2/6 * 70 wounds = 20+ dead marines a turn. It's not luck.It's math. against 1 unit where is the rest of your army?
11860
Post by: Martel732
Paradigm wrote: Thud wrote:.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
BA Specific units ( DC, SangGuard) got much better/cheaper
Tacticals are now very good at close quarters battle, with HF and FC all round
Points drops on pretty much everything
Dante is a legitimate badass now
Can't see a bad unit in the book
New traits, relics and detachment are all pretty awesome
Admittedly, I'm no fan of the priest slot change (others don't bother me) and some SCs being majorly weakened (Tycho) or blanderised (Corbulo, Astorath) but o other than that, I am really liking this book at the moment.
I'm not saying its bad at all. I'm saying there's not enough good. There are no units or schemes to hang our hat on in this book. DC are just victims like they are now. Cheaper victims, but still victims.
Less if you have FNP going.
19472
Post by: Gunzhard
Makumba wrote: Desubot wrote:Martel732 wrote:I feel that Dante just continues the tradition of codex: trap unit. Dante is extremely expensive, and despite all the buffs, I'm not sure he is cost effective.
Shooting tanks with melta was never a problem for the old codex. Surviving fire from Necron/ GK/ IG/Eldar/Tau was. I don't see how that has changed at all, really.
It sounds a whole lot more like a necron GK IG Eldar TAU problem then a C: BA issue considering its the same issue vanilla has in any case.
There is nothing short of a my unit is unkillalbe USR that will fix those codexes...... and gotta remember that this is a game of war. you are expected to have to lose some models in on coming fire.
I kind of understand BA players not liking the new codex. All BA lists were made around assault marines in razorbacks and priests handing out fnP .
Now those no longer exist outside of unbound. It kind of sucks when someone with a 1500army sees that he now has to buy a whole new army. Because if the new one isn't better then the best army right now, one may as well buy the best one. Same money spend and better return.
Woa dude ...maybe all of "Goatboy's BOLS spammer lists" were made of assault marines in razorbacks, or at the kiddie table of some uber-stomp tournaments, but that is certainly not "the build" that defines Blood Angels. If you ran a Mephiston cheese spammer list, I'm kinda glad you'll be disappointed with this book, but overall I think " BA players" ARE liking the book - but the fact remains, none of us are actually using it yet.
77159
Post by: Paradigm
Martel732 wrote: Paradigm wrote: Thud wrote:.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
BA Specific units ( DC, SangGuard) got much better/cheaper
Tacticals are now very good at close quarters battle, with HF and FC all round
Points drops on pretty much everything
Dante is a legitimate badass now
Can't see a bad unit in the book
New traits, relics and detachment are all pretty awesome
Admittedly, I'm no fan of the priest slot change (others don't bother me) and some SCs being majorly weakened (Tycho) or blanderised (Corbulo, Astorath) but o other than that, I am really liking this book at the moment.
I'm not saying its bad at all. I'm saying there's not enough good. There are no units or schemes to hang our hat on in this book. DC are just victims like they are now. Cheaper victims, but still victims.
]
Genuine question: do you think that is the fault of this codex, or of lingering imbalance from the anomalous Eldar book? You say your last games have all been against Eldar, so I'm wondering if that's tinting your opinion. Anyone with the ability to think can recognise that Eldar are easily a cut above the rest of the books in terms of sheer power, but I think the new BA book would shape up well against any other codex.
To be frank, I'd rather have a book that can fight on a level field with all bar one book than another one on level of Eldar.
80586
Post by: Zewrath
Martel732 wrote:
Last 5 games in a row. Then I quit for several months. Played 3 more Eldar in a row when I came back.
Yeah, I thought I recognized that casualty rate from every time my Red Scorpions gets a go against Eldar. Perhaps that's the reason I've been playing IG so much lately. Our armor gaks on the Wave Kelly Shield.
46257
Post by: th3maninblak
Paradigm wrote:Martel732 wrote: Paradigm wrote: Thud wrote:.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
BA Specific units ( DC, SangGuard) got much better/cheaper
Tacticals are now very good at close quarters battle, with HF and FC all round
Points drops on pretty much everything
Dante is a legitimate badass now
Can't see a bad unit in the book
New traits, relics and detachment are all pretty awesome
Admittedly, I'm no fan of the priest slot change (others don't bother me) and some SCs being majorly weakened (Tycho) or blanderised (Corbulo, Astorath) but o other than that, I am really liking this book at the moment.
I'm not saying its bad at all. I'm saying there's not enough good. There are no units or schemes to hang our hat on in this book. DC are just victims like they are now. Cheaper victims, but still victims.
]
Genuine question: do you think that is the fault of this codex, or of lingering imbalance from the anomalous Eldar book? You say your last games have all been against Eldar, so I'm wondering if that's tinting your opinion. Anyone with the ability to think can recognise that Eldar are easily a cut above the rest of the books in terms of sheer power, but I think the new BA book would shape up well against any other codex.
To be frank, I'd rather have a book that can fight on a level field with all bar one book than another one on level of Eldar.
Thank you for this statement.
Right now we are actually the best at what we do:, which is fight. Wolves cant out fight us. Nids can't. DE or eldar can't. Daemons cant (except princes and greater daemons). Marines can't.
I for one am excited to play with this new book. We have been in the dark for so long that actually having a decently strong book will be really nice.
81197
Post by: BaalSNAFU
Thud wrote: th3maninblak wrote:Martel732 wrote:This codex seems, to a first approximation, to be medicore at best. The assault marines to FA thing isn't as important as an overall meh feeling to the whole thing. If tactical marines weren't one of the worst things in the game, this change would be fine with me, actually.
Another codex to be mowed down by the elite codices. I don't hate it, but I really don't like it either. It's better than the old 5th codex, but that's a really, really low bar.
Really? Because the reaction from most people who already have it in hand is that its pretty awesome. Assault marines no longer being troops is LITERALLY the only bad thing about it.
Here are some other bad things for you then:
Sanguinor is still garbage.
Tycho is a joke in two forms.
Seth is still useless.
Baal Predator nerfed.
DC Dread nerfed.
Furioso nerfed.
Reclusiarch gone (which becomes a serious issue if you want to use relic vehicles from FW).
No new units from the SM book. Not even Storms for the Scouts.
Dante nerfed (better in some areas, sure, but overall a nerf, IMO).
Stormraven nerfed (if only slightly).
Razorbacks, Sternguard combis, Attack bikes more expensive.
Assault Marines are not only FA, but can only take Rhinos and Drop Pods.
Terminators (both kinds) are still garbage, Sanguinary Guard and Death Company are still decidedly unimpressive, no ICs left in the Elites section leading to a clogged HQ section.
It does have some bright spots, like Mephiston, Finkin' Cap, the psychic powers, and, I guess, heavy flamers in Tac Squads (I feel like I'm really reaching here...).
Overall, I don't really see the point of the book. It's like SM but with some other units that just aren't very impressive, and a ton of actually good units and options missing.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
Forgot the 2 Sang Priest cap(if you want one as your hod damned warlord). I totally agree with you though. Very, very little good with heaps of negative.
* PS: For thosr of you saying "go unbound brah", you know exactly how that silly bs would fly at tournaments or even an LGS. It wouldn't. If the Dex forces the player to go unbound to play a very simple, very reasonable, fluffy/themed list, its a gakky codex. Plain and simple.
11856
Post by: Arschbombe
This thread seems to have gone off on a tangent so maybe this is no longer best place for this, but what the heck.
I had the codex in my hands for a little bit this evening and I noticed something that I haven't seen mentioned here or in the other threads. The CAD in the codex has a compulsory elite slot. People seem to know that BA get 4 elites to play with, but I don't think everyone was aware that one of them is mandatory. It's a minor point given how crowded the elite section is, but maybe there's someone out there wanting to run something without elites.
The other thing I noticed was no mention of the Lamenters is the section for the successors. The new chapter, the Carmine Blades, seems to have taken their spot. The Carmine Blades were thought to be Ultramarine successors until one day Astorath showed up because he was drawn to their lost marines. I think that's the tidiest retcon I've seen yet.
61618
Post by: Desubot
It was mentioned in the rumors page once some one got the book.
If you dont want the elite slot just play as a regular cad and get obsec instead.
Really no lamenters? thats a bloody shame
11856
Post by: Arschbombe
There might be something in the fluff text about them (maybe killing them off), but I didn't have time to read the whole thing. I just noticed that whereas the other chapters each got a nice page and a blurb, there wasn't one for the Lamenters.
88026
Post by: casvalremdeikun
While I still don't like that Death Company are Elites not Troops, I will make do. I will still run Cassor the Damned for one of my Troops choices. As of right now I am going to have the following for my BA army until I get more.
Chaplain with Jump Pack
Sanguinary Priest
5X Sanguinary Guard (3x Sword Glaives, 2x Axe Glaives)
10x Death Company (2x PF, 1x TH, 2x Inferno Pistol)
Tactical Squad (2x Hand Flamer, Flamer, HF) in a Rhino
Cassor the Damned in a Drop Pod
TriLas Predator
Baal Pred
Dante
42342
Post by: Smacks
WisdomLS wrote:With assault marines going to fast attack we're forced to play with tactical marines...
"Fortunately" GW just brought out a brand new tactical marines box for BA (only £26), coincidence?
11860
Post by: Martel732
Paradigm wrote:Martel732 wrote: Paradigm wrote: Thud wrote:.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
BA Specific units ( DC, SangGuard) got much better/cheaper
Tacticals are now very good at close quarters battle, with HF and FC all round
Points drops on pretty much everything
Dante is a legitimate badass now
Can't see a bad unit in the book
New traits, relics and detachment are all pretty awesome
Admittedly, I'm no fan of the priest slot change (others don't bother me) and some SCs being majorly weakened (Tycho) or blanderised (Corbulo, Astorath) but o other than that, I am really liking this book at the moment.
I'm not saying its bad at all. I'm saying there's not enough good. There are no units or schemes to hang our hat on in this book. DC are just victims like they are now. Cheaper victims, but still victims.
]
Genuine question: do you think that is the fault of this codex, or of lingering imbalance from the anomalous Eldar book? You say your last games have all been against Eldar, so I'm wondering if that's tinting your opinion. Anyone with the ability to think can recognise that Eldar are easily a cut above the rest of the books in terms of sheer power, but I think the new BA book would shape up well against any other codex.
To be frank, I'd rather have a book that can fight on a level field with all bar one book than another one on level of Eldar.
I think a good Tau list, vanilla marine list, Necron list, or SW list can easily handle what this book can field. Every game, the DC will be mercilessly slaughtered with superior firepower unless they are put in an expensive box called a Land Raider. Nothing has changed here really except the price of DC jump packs. Once the DC are removed, the rest of the units in the book are meh. Automatically Appended Next Post: Gunzhard wrote:Makumba wrote: Desubot wrote:Martel732 wrote:I feel that Dante just continues the tradition of codex: trap unit. Dante is extremely expensive, and despite all the buffs, I'm not sure he is cost effective.
Shooting tanks with melta was never a problem for the old codex. Surviving fire from Necron/ GK/ IG/Eldar/Tau was. I don't see how that has changed at all, really.
It sounds a whole lot more like a necron GK IG Eldar TAU problem then a C: BA issue considering its the same issue vanilla has in any case.
There is nothing short of a my unit is unkillalbe USR that will fix those codexes...... and gotta remember that this is a game of war. you are expected to have to lose some models in on coming fire.
I kind of understand BA players not liking the new codex. All BA lists were made around assault marines in razorbacks and priests handing out fnP .
Now those no longer exist outside of unbound. It kind of sucks when someone with a 1500army sees that he now has to buy a whole new army. Because if the new one isn't better then the best army right now, one may as well buy the best one. Same money spend and better return.
Woa dude ...maybe all of "Goatboy's BOLS spammer lists" were made of assault marines in razorbacks, or at the kiddie table of some uber-stomp tournaments, but that is certainly not "the build" that defines Blood Angels. If you ran a Mephiston cheese spammer list, I'm kinda glad you'll be disappointed with this book, but overall I think " BA players" ARE liking the book - but the fact remains, none of us are actually using it yet. 
There were basically zero viable lists from the 5th ed codex in the 7th ed environment. Does this codex change the math enough to put out viable lists? I'm not sure yet. The amount of casualties I regularly take outside 24" is not encouraging.
15582
Post by: blaktoof
I feel like all the comparisons to tau/eldar/necron firepower are not really long for this world.
one of those armies is probably up next, and will most likely wane greatly in power to what it is currently, the other two will follow in short order with the same treatment.
87242
Post by: Mumblez
This might have been asked already but what weapon options do DC have? Can they take storm shields for example?
Thanks in advance.
50908
Post by: chizal
Mumblez wrote:This might have been asked already but what weapon options do DC have? Can they take storm shields for example?
Thanks in advance. 
any model can swap their pistol for a boltgun for free, or upgrade to a hand flamer, inferno or plasma pistol
can also swap out pistol and/or chainsword for power weapon, power fist or thunder hammer
19472
Post by: Gunzhard
Mattel732 wrote: There were basically zero viable lists from the 5th ed codex in the 7th ed environment. Does this codex change the math enough to put out viable lists? I'm not sure yet. The amount of casualties I regularly take outside 24" is not encouraging.
Weird I play regularly and found the current/old codex works better now than in the last half of 5th edition. Eldar still usually beats me but it's typically close, and hey Eldar pretty much beats everyone.
46257
Post by: th3maninblak
Eldar is problematic, even for my crimson fists drop pod list, but tau have NEVER been a problem for my old BA. I honestly dont see whats so scary about them.
11860
Post by: Martel732
Good Tau builds can blast 5th ed BA off the table pretty quickly. Admittedly, if things go wrong, it can get ugly for them. 5th ed BA didn't have enough bodies to absorb all the ignore cover AP 2 S9 blasts.
69933
Post by: Vendablefall
Arschbombe wrote:There might be something in the fluff text about them (maybe killing them off), but I didn't have time to read the whole thing. I just noticed that whereas the other chapters each got a nice page and a blurb, there wasn't one for the Lamenters.
Desubot wrote:It was mentioned in the rumors page once some one got the book.
If you dont want the elite slot just play as a regular cad and get obsec instead.
Really no lamenters? thats a bloody shame
Could there be a possible Lamenters supplement incoming?
78800
Post by: AlexRae
The problem with this book is the Troop and HQ tax.
The fact that so many units got worse but stayed the same points. Both Dreads, DC on foot, Baals... dear god, Baals!
The fact that FnP only confers to 1 unit.
The fact that Space Marines on foot are not good enough for 14pts to warrant taking en masse.
The fact that the only reason you will take the Troops choices is because you have to.
The fact that all of the inherent chapter tacticesque bonuses are only useful when you are charging into combat and you can't reliably do that with Marines without spending 200-250pts on a box to put them in.
The fact that their nice access to melta is still less efficient than Vanilla and Wolves.
The fact that an army built around Dante, Sanguinary Guard and/or JP Death Company will have not as many other threats to put down on the board to draw fire due to the Troops tax.
It's an underwhelming book that will end up being played in competitive environments only as a detachment/formation taken from the Supplement that will release next week for another £45... Same as the Nids and Wolves.
73959
Post by: niv-mizzet
I saw yet more people in the thread inferring that all BA players were wanting a book that knocks tau and eldar on their backsides.
Blatantly false.
The thing I despise about the codex is how hard it tries to force unbound on you. With the tax-ticals for your required troops, and then the absolutely overflowing HQ and elite section. The detachment should've given more than just one extra elite, possibly an extra hq too.
I like most of the unit upgrades except for:
-the Tychos: downgraded to "never leave shelf" bad
-Mephiston: higher toughness doesn't do anything when you're in a squad of t4's.
-Astorath: still usable, just kinda bland
Blood talons: 10 points to gain shred on already s10 ap2 attacks? Dumb. Possible tie with Tycho as the worst points spent in the book.
And of course, as mentioned above, the 10 tactical guys that no one likes but your mom made you hang out with them anyway. Or you can try to convince your group that unbound isn't so bad, and then promptly get destroyed by Timmy's 8 riptides.
Lastly, the fact that if I want to play a successor chapter, my chapter master is either "Not-Dante" or "Not-Seth." People have been asking for a blank chapter master ever since the last book, and still no love. I'm sure we'll finally get that option next book when we're folded into the "all the marines" codex, since we're now not much different from them than black Templars were.
11860
Post by: Martel732
Niv, everything keeps coming back to the original sin of tactical marines being terrible.
71044
Post by: twinner
Ally BA to get your Preist and Drop pod for your centurions.
46257
Post by: th3maninblak
Except a twin assault cannon baal pred with heavy bolter sponsons is 10 points cheaper than the last book.
4139
Post by: wuestenfux
Sorry to ask again, how does the Baal Strike Force Detachment look like?
73959
Post by: niv-mizzet
Martel732 wrote:Niv, everything keeps coming back to the original sin of tactical marines being terrible.
Oh I don't disagree. They're pretty dead weight on the table. My problem with them is that they're not fun or interesting on the table either. Jump pack assault marines on the other hand feel tactically engaging, even if they're also lackluster in the current game state.
62560
Post by: Makumba
Gunzhard wrote:
Woa dude ...maybe all of "Goatboy's BOLS spammer lists" were made of assault marines in razorbacks, or at the kiddie table of some uber-stomp tournaments, but that is certainly not "the build" that defines Blood Angels. If you ran a Mephiston cheese spammer list, I'm kinda glad you'll be disappointed with this book, but overall I think " BA players" ARE liking the book - but the fact remains, none of us are actually using it yet. 
First of don't call me a dude. And second why kiddy table, all BA lists from tournaments I have seen run razorbacks with Amarine. Tacs were realy bad, they weren't run and people don't own them. I said nothing about the book being good or bad, because I haven't seen it played. I play IG, and I said it many times before, but that doesn't mean I don't understand people who suddenly lost 50% of their armies. It is not fun to have spent ton of money on stuff you can no longer use and that is more or less what happened here. No CAD or formation or FW list can help, when Amarines can't take razorbacks.
If GW suddenly decided to make vets elite and the only troop choice suddenly became rought rider, I would have the right to be pissed off too.
21942
Post by: StarHunter25
My flesh tearers are kinda pissed off as well. They are no longer codex compliant. Aside from a few begrudgingly accepting
Devastator duty, they are an all assault force. If tacs could take a CCW it wouldn't be as bad. But no, they give the assault-focused
space marines an assault focused chapter tactic, then force them to field either 2x5 HF RB tac squads, or 2x5 infiltrating scout squads.
Looks like I get to wait for BA's horus heresy rules for my DOA jump pack army.
72809
Post by: Tigramans
Are the vehicles still fast?
Do they still have Reclusiarchs?
Is Dante finally playbable?
Do Veterans differ a lot from vanilla ones?
And finally: Is the codex actually good?
38817
Post by: dracpanzer
Finally, I can run my RG with no lament that they aren't BA!
Is this yet another step along the path to players maturing enough to use unbound for style rather than 8 riptides?
72325
Post by: soomemafia
Tigramans wrote:Are the vehicles still fast?
Do they still have Reclusiarchs?
Is Dante finally playbable?
Do Veterans differ a lot from vanilla ones?
And finally: Is the codex actually good?
Rhinos, Baals and Razorbacks are. Predators and Vindies can be upgraded.
No.
Playable, yes.
No.
To the last question: read the last two pages.
4139
Post by: wuestenfux
soomemafia wrote: Tigramans wrote:Are the vehicles still fast?
Do they still have Reclusiarchs?
Is Dante finally playbable?
Do Veterans differ a lot from vanilla ones?
And finally: Is the codex actually good?
Rhinos, Baals and Razorbacks are. Predators and Vindies can be upgraded.
No.
Playable, yes.
No.
To the last question: read the last two pages.
It seems to be the worst BA codex so far.
6772
Post by: Vaktathi
O_o really?
You'd take the WD book or the 3E pamphlet over the new one?
72809
Post by: Tigramans
soomemafia wrote:
Rhinos, Baals and Razorbacks are. Predators and Vindies can be upgraded.
No.
Playable, yes.
No.
To the last question: read the last two pages.
Read, and sighed.
44785
Post by: WisdomLS
Its ok guys the full Jump Pack army is not dead! The answer? Counts as space wolves :-) Using the champions of fenris supplement you don't need troops and can instead take elite wolveguard units with jump packs. They have lots of attacks at WS:5 with counter attack and the option of special weapons. You can take wolf priests who give FNP and Prefered enemy as counts as Sanguinary priests. Murderfang makes a great standin for a death company dread with his infantry mulching claws. Plus you can take flyers in every slot to gain that fast, soaring blood angels feel at the low low cost of ....your soul.
89994
Post by: natpri771
Jesus Christ, BA have been nerfed like you wouldn't believe!
Oh well, what are the stats for the new BA tac squads.
Please don't attach non wargaming images to Dakka.
reds8n
77159
Post by: Paradigm
niv-mizzet wrote:And of course, as mentioned above, the 10 tactical guys that no one likes but your mom made you hang out with them anyway. Or you can try to convince your group that unbound isn't so bad, and then promptly get destroyed by Timmy's 8 riptides.
Some thoughts on Unbound and the new codex:
- When you're only using Unbound to use the same list as you've been using for the last 5 years, are people really going to have a problem with that? If so, I strongly suggest finding another group of players.
- You playing Unbound does not somehow force you to play a stupid 8-tide list (which I'd guess only a handful of people worldwide own anyway); you can still refuse the game on the basis you won't enjoy it, doing so does not reflect on you as a person
- A page back, someone complained that you need to use unbound to build a 'simple, fluffy' list. Well, that's exactly what it's fething for! The whole point of unbound is to be able to build the army you want, exactly how you want it. Building things like classic BA lists is exactly what the designers would have had in mind when they wrote the rules!
I really think the community at large would benefit from accepting Unbound. There's nothing inherently wrong with it as a system, and while you have to rely on the integrity of your fellow gamers not to abuse it, the same could be said of any set of units and restrictions. If you can't trust players not to exploit the system, then frankly I would endeavour to find players that you can.
39550
Post by: Psienesis
If you can't trust players not to exploit the system, then frankly I would endeavour to find players that you can.
Simply not an option for a lot of people who live in areas with relatively small circles of 40K players. The fluff-building capabilities of Unbound are precisely the capabilities that permit the 8 Riptide Army... which is just as justifiably "fluffy", only Riptides are simply given superior rules to most every other unit in the game.
60351
Post by: alanmckenzie
Paradigm wrote:niv-mizzet wrote:And of course, as mentioned above, the 10 tactical guys that no one likes but your mom made you hang out with them anyway. Or you can try to convince your group that unbound isn't so bad, and then promptly get destroyed by Timmy's 8 riptides.
Some thoughts on Unbound and the new codex:
- When you're only using Unbound to use the same list as you've been using for the last 5 years, are people really going to have a problem with that? If so, I strongly suggest finding another group of players.
- You playing Unbound does not somehow force you to play a stupid 8-tide list (which I'd guess only a handful of people worldwide own anyway); you can still refuse the game on the basis you won't enjoy it, doing so does not reflect on you as a person
- A page back, someone complained that you need to use unbound to build a 'simple, fluffy' list. Well, that's exactly what it's fething for! The whole point of unbound is to be able to build the army you want, exactly how you want it. Building things like classic BA lists is exactly what the designers would have had in mind when they wrote the rules!
I really think the community at large would benefit from accepting Unbound. There's nothing inherently wrong with it as a system, and while you have to rely on the integrity of your fellow gamers not to abuse it, the same could be said of any set of units and restrictions. If you can't trust players not to exploit the system, then frankly I would endeavour to find players that you can.
63092
Post by: MarsNZ
They burn an HQ to do that. An HQ that you can spend on your psychic-character-dreadnaught.
But yeah it's a terrible codex and you'll email GW about how you've quit the hobby I'm sure. I'm sure they care.
77630
Post by: Thud
Paradigm wrote: Thud wrote:.
So, I'll flip the question around. What's good about it? What makes you excited about this book? I've got about 8k points, so I'd love to have my mind changed.
BA Specific units ( DC, SangGuard) got much better/cheaper
Tacticals are now very good at close quarters battle, with HF and FC all round
Points drops on pretty much everything
Dante is a legitimate badass now
Can't see a bad unit in the book
New traits, relics and detachment are all pretty awesome
Admittedly, I'm no fan of the priest slot change (others don't bother me) and some SCs being majorly weakened (Tycho) or blanderised (Corbulo, Astorath) but o other than that, I am really liking this book at the moment.
Sanguinary Guard go cheaper, yes, but they're still fairly pricey and crap on their own. And if you start adding characters to support them, it gets expensive quickly. And then they still get shot up. Just like before. DC got cheaper jump packs and scoring. They lost re-rolls to wound from regular Chaplains who used to be Elites. Now, you'll not only need to spend more points on a more expensive character to get that re-roll, but you have to waste one of your HQ slots. And WS4. Sure, you could get it back up to 5, but then your new, cheaper squad is suddenly more expensive than it used to be.
Both units are still usable, they're not Pyrovores or anything, but I would not call them "much better." A lateral move, at best.
Point drops? Aside from special characters, everything's been brought in line with C: SM. Ok. This makes Bikes, Tac Marines, Scout Bikes, Predators etc viable options. But it doesn't make them fantastic or exciting. They're just the same fillers from the vanilla book, and the units that really needed some point drops (Terminators, Land Raiders, Dreadnoughts) didn't get them and are still pants. Of course, there are also points increases. Sternguard combis are now more expensive, Attack Bikes are more expensive, Frag Cannons for the Furioso are more expensive...
Dante? Dante is a trap. He's very good at punching certain things. He's also very good at dying to other things. He's also expensive on his own while still needing support. Stick him in pretty much any half-decent unit and you're breaking 400 points at least. He's also worse at everything that doesn't involve punching people. His hat is now more or less useless, he used to get no scatter at all plus a warlord trait, he screwed over opponent ICs, etc. Sure, that last one is an example of one of those abilities that are idiotic, and should be removed from the game, but the fact remains; Dante is worse.
No bad units in the book? I'm gonna let Tycho slide for the sake of the argument, but on the same note, there aren't really any very good units either. Maybe Mephiston. Probably Mephiston. He's got some interesting applications that are not only good, but also cool. We may have different opinions on what constitutes bad units, but I'd definitely argue that Terminators and Dreadnoughts ( DC and stock) suck and the Whirlwind isn't exactly awesome. In addition, Baal Predators, Death Company, Sanguinary Guard and Assault Marines weren't very good in the old book, and are now either about the same ( DC), slightly better but still poor (Sanguinary Guard), or straight up nerfed (Baals and Assault Marines). And then there are Vanguard Veterans which are crappier versions of Death Company.
Traits, detachment and relics. The traits suck. Let's be honest here. Dante's is fine, but only because you know he's coming with it. If you go non-unique Warlord, and you're picking traits based on what's good, you're taking the Red Finkin' Cap and double strategic every time. The relics are ok. There are some cool ones, but nothing amazing, and some of them are quite limiting in their use. An example is the aforementioned Red Finkin' Cap (I can't for the life of me remember its actual name); you'll need BA to be your primary, you'll need a non- SC to be your warlord, and you'd rather not take the detachment so you get two rolls with re-rolls to get max advantage of the strategic table. That gets pretty tricky if you also want a Warlord that isn't fairly weak and close to the action. As for the detachment, I'm unimpressed. The lack of I5 wasn't what made BAs crap in 6th and 7th, and without having fixed all the other problems with an assaulty Marine army, it's not suddenly going to make BAs super awesome. They still get shot to bits and as an aggressive army without obsec they will struggle with actually winning games.
So, what does it leave you? A Space Marine army missing a lot of the actual good units, instead having a couple of special punchy units, and, well, not a lot else.
For those of you happy with the codex, can you make a list matching the following criteria?
- 1500 points, battle forged.
- You can use allies, but the BA part should at least be close to 2/3 of the list.
- Not just a worse version of a SM list.
- Not garbage that will just get blown off the table by any reasonably good list (you don't need to dominate WS spam, just have an honest chance against good armies).
78800
Post by: AlexRae
The Vanilla Marine captain/CM on a bike to unlock Bikes as troops is in no way a tax because they all do wonderful things. They are either very good in combat with the Eternal Shield and a Fist/Hammer, or they are Khan who makes bikes even better with Scout.
The BA HQs have little synergy with their units. Aside from the Priest who buffs Sanguinary Guard and makes DC hit a bit better. Automatically Appended Next Post: Oh and proof GW don't know what they are doing
For 85pts you get a Razorback with T/L Assault Cannon AV11 on the front, Fast vehicle, can get Ob Sec, transports up to 6 models.
For 115pts you get a Baal pred that is AV13 on the front, Fast vehicle, never Ob Sec, doesn't have any transport capacity. And NO LONGER HAS SCOUT.
Why would you buy a Baal? Ever.
77159
Post by: Paradigm
Thud wrote:
For those of you happy with the codex, can you make a list matching the following criteria?
- 1500 points, battle forged.
- You can use allies, but the BA part should at least be close to 2/3 of the list.
- Not just a worse version of a SM list.
- Not garbage that will just get blown off the table by any reasonably good list (you don't need to dominate WS spam, just have an honest chance against good armies).
Give me time for battlescribe to update or me to get the codex, and I'll build you some lists that I would be happy taking to any gaming group not interested in breaking 40k.
As to your other points, I'll put that down to a difference in viewpoint. To me, DC and SangGuard got much better as I was perfectly happy using them at the old costs, so it's a straight up plus in my eyes. I have no issue getting the likes of Termies or Land Raiders to work at their current cost, and most core units got cheaper and got always-on FC, so that's an improvement. I honestly can't see any unit that got worse or that I wouldn't happily use, except Tycho, so I'm calling it a good book.
78800
Post by: AlexRae
DC didnt get much better. Their Jump Packs just got much cheaper. If you wanted to run them in a pod say as a body guard for Mephiston, they got worse.
Furioso's got worse. Baals got worse.
72325
Post by: soomemafia
Baals lost Scout which was hardly the defining feature of them.
And I must note that they also went down in price so I wouldn't complain.
And how exactly did Furiosos get worse? Not trying to challenge you here, I just missed that information.
Thud wrote:
- 1500 points, battle forged.
- You can use allies, but the BA part should at least be close to 2/3 of the list.
- Not just a worse version of a SM list.
- Not garbage that will just get blown off the table by any reasonably good list (you don't need to dominate WS spam, just have an honest chance against good armies).
Let's give it a shot. Hard to say without the codex, I have to do the prices approx.
HQ
Mephiston
Sanguinary Priest
(add combi-gun if feeling like it)
Fragioso (Pod)
Fragioso (Pod)
8x Assault Marines (Pod)
Dual Special weapons
Mephiston and Priest will join
5x Tactical Marines, spec/heavy weapon (Razorback, upgraded turret)
5x Tactical Marines, s/ hw (Razorback, upgraded turret)
3x Baal Predator Automatically Appended Next Post: With allies, it's a different list.
3x Centurions within a Drop Pod and with a Priest comes deadly real quick.
88026
Post by: casvalremdeikun
My problem with most of the lists people are posting is that they have nothing to deal with flyers.
77630
Post by: Thud
Paradigm wrote:Give me time for battlescribe to update or me to get the codex, and I'll build you some lists that I would be happy taking to any gaming group not interested in breaking 40k.
As to your other points, I'll put that down to a difference in viewpoint. To me, DC and SangGuard got much better as I was perfectly happy using them at the old costs, so it's a straight up plus in my eyes. I have no issue getting the likes of Termies or Land Raiders to work at their current cost, and most core units got cheaper and got always-on FC, so that's an improvement. I honestly can't see any unit that got worse or that I wouldn't happily use, except Tycho, so I'm calling it a good book.
I think I can see where this is going. You'll dismiss me because the power level I'm used to is "breaking the game" and I'll dismiss you because the power level you're used to is "crappy lists by crappy players." Now, we could do that dance, but I'd rather not. Instead, while you're waiting for Battlescribe, could you try to explain to me the max power level in your meta? For me, it's battle-forged, 2 detachments, limited lords of war (nothing with ranged AP2 that ignores cover, no flying gargantuans), FW is allowed, and beyond that anything goes. I normally play against the ETC team, so only "tournament netlists" but also occasionally against fluffy kittens. How many Wave Serpents could I take before you told me I have broken the game? I'm not having a go, I'd just like to know so we can have a productive conversation instead of arguing over who's having fun and who's killing the hobby.
As for DC, you'll have to explain to me how. Since 6th came out, the only way I've used them (except when I'm being silly) is 5 man, one PF, with Chaplain, in either a Land Raider, Stormraven, or with jump packs. In all cases they are worse. Without the packs, the unit is 10 points cheaper and the DC themselves are scoring (not very significant since the Chaplain already scored, and was the last guy to die), but WS 4, I don't re-roll to wound and the Land Raider is not objective secured. With jump packs, I'm 55 points cheaper, but don't get re-rolls to wound. Scoring issue is the same. If I want re-roll to wound I have to take Astorath, and I'm back at the same point level. If I also want my WS5 back, the unit suddenly becomes very expensive. In addition, for all of these options, I'm using an HQ slot, which has suddenly become in high demand due to Priests being HQ. They're not suddenly garbage compared to what they were, but I can't see how you could possibly say they're any better.
Sanguinary Guard are cheaper than before, yes. But now can't get obsec. And they still have the same issues they had. They are either A) easily killed and unimpressive in assault, or B) very expensive and no longer worth it. What kind of build are you envisioning with these guys? 5 naked guys for some disturbance? A couple of melta pistols to cause issues in the backfield? Or a decked out squad accompanied by characters to beat some face? All of these options have serious issued, and none of them come close to what I'd describe as good.
And always-on FC is not an improvement. Sure, with no context I'd say yes to getting FC for free for everyone. But that's a bit of a disingenuous view to take. As I see it, you're basically getting a Space Marine army, and instead of a useful chapter tactic, you're getting FC.
And if you honestly can't see units getting worse, well... Baal Predators lost scout, became heavy support and dropped ten points on sponsons. That is worse. There are no two ways around it. They're worse. Furiosos with frag cannons became five points more expensive. That's worse. Attack Bikes became five points more expensive. That's worse. Assault Marines lost obsec, became a liability in The Scouring, lost re-rolls to reserve and more precise deep strikes, lost options for Razorbacks and Land Raiders (obsec Land Raiders at that), and in return gained the option for two specials in a five man squad and a small point drop (which is paid for by losing LD9). That is undeniably worse. And BA isn't Eldar. This wasn't some super awesome book that had its most OP units brought back in line. This was the unquestionably worst codex in the game.
11860
Post by: Martel732
casvalremdeikun wrote:My problem with most of the lists people are posting is that they have nothing to deal with flyers.
I really didn't want to bring up the Stormraven tax. There's enough bad mojo coming out of this book.
44785
Post by: WisdomLS
Thud wrote: I honestly can't see any unit that got worse or that I wouldn't happily use, except Tycho, so I'm calling it a good book. With the changes to sanguinary priests we have gone from a force that had near army wide FNP to having one perhaps two units affected by it, this is a servere nerf to all the infantry in the book. FC is good but dropping survivability by 1/3 is huge. Sang guard and death company are pretty decent or at least perfectly playable but the rest of the list just seems to be a bad version of the other available space marine codex's. Hell we're the blood angels and dedicated transports aside we have no units available in our fast attack slot that aren't in the basic book and they have other good options in there extra. I don't want game breaking stuff just something interesting and flavourful to use.
11860
Post by: Martel732
Survivability did not drop by 1/3. Power armor save is 66% and power armor with FNP is 78%. It's only a full 33% on AP 3 or AP 2 hits.
Still, it feels kinda hollow.
65163
Post by: PastelAvenger
AlexRae wrote:The Vanilla Marine captain/ CM on a bike to unlock Bikes as troops is in no way a tax because they all do wonderful things. They are either very good in combat with the Eternal Shield and a Fist/Hammer, or they are Khan who makes bikes even better with Scout.
The BA HQs have little synergy with their units. Aside from the Priest who buffs Sanguinary Guard and makes DC hit a bit better.
Automatically Appended Next Post:
Oh and proof GW don't know what they are doing
For 85pts you get a Razorback with T/L Assault Cannon AV11 on the front, Fast vehicle, can get Ob Sec, transports up to 6 models.
For 115pts you get a Baal pred that is AV13 on the front, Fast vehicle, never Ob Sec, doesn't have any transport capacity. And NO LONGER HAS SCOUT.
Why would you buy a Baal? Ever.
Because its AV 13 on the front? that's the difference to it getting popped by small arms fire and surviving to actually kill something.
77159
Post by: Paradigm
Thud wrote: Paradigm wrote:Give me time for battlescribe to update or me to get the codex, and I'll build you some lists that I would be happy taking to any gaming group not interested in breaking 40k.
As to your other points, I'll put that down to a difference in viewpoint. To me, DC and SangGuard got much better as I was perfectly happy using them at the old costs, so it's a straight up plus in my eyes. I have no issue getting the likes of Termies or Land Raiders to work at their current cost, and most core units got cheaper and got always-on FC, so that's an improvement. I honestly can't see any unit that got worse or that I wouldn't happily use, except Tycho, so I'm calling it a good book.
I think I can see where this is going. You'll dismiss me because the power level I'm used to is "breaking the game" and I'll dismiss you because the power level you're used to is "crappy lists by crappy players." Now, we could do that dance, but I'd rather not. Instead, while you're waiting for Battlescribe, could you try to explain to me the max power level in your meta? For me, it's battle-forged, 2 detachments, limited lords of war (nothing with ranged AP2 that ignores cover, no flying gargantuans), FW is allowed, and beyond that anything goes. I normally play against the ETC team, so only "tournament netlists" but also occasionally against fluffy kittens. How many Wave Serpents could I take before you told me I have broken the game? I'm not having a go, I'd just like to know so we can have a productive conversation instead of arguing over who's having fun and who's killing the hobby. [/spoiler]
First off, thanks for appreciating that we're coming at this from different angles and trying to find a middle ground, the discussion will be far more productive this way.
The power level in my meta is hard to define as we don't really have any limits in place, but everyone just builds armies based on fluff/aesthetics so we don't need them. But for argument's sake, let's say unlimited detachments, FW and Unbound goes, Superheavies are fine with prior warning. The lists also vary a lot, but to give some examples of what I see a regularly:
Tau with a one Riptide, Fire Warriors in Devilfish, one or two Kroot screening units, Hammerhead/Skyrays in HS and Crisis Teams in Elites.
Crons with two to three large Warrior blobs, Immortals, Stalker, Doomsday and Spyder or Abarges in HS, Wraiths with a Doors
Wolves with TWC+Lord, Pod GH, Wolf Guard Termies, Dreads
Rhino/Pod hybrid SM with a few squads of Tacticals, Sternguard, Ironclad, Termies, Press or Whirlwinds in HS
So not world beating, but not what I'd call incompetent or bad lists. In terms of Serpents, I'd say 3 at 1500 would be reasonable, basically 1 per 500 points. I have no issues with people using good units, just not to excessive degrees.
As for DC, you'll have to explain to me how. Since 6th came out, the only way I've used them (except when I'm being silly) is 5 man, one PF, with Chaplain, in either a Land Raider, Stormraven, or with jump packs. In all cases they are worse. Without the packs, the unit is 10 points cheaper and the DC themselves are scoring (not very significant since the Chaplain already scored, and was the last guy to die), but WS 4, I don't re-roll to wound and the Land Raider is not objective secured. With jump packs, I'm 55 points cheaper, but don't get re-rolls to wound. Scoring issue is the same. If I want re-roll to wound I have to take Astorath, and I'm back at the same point level. If I also want my WS5 back, the unit suddenly becomes very expensive. In addition, for all of these options, I'm using an HQ slot, which has suddenly become in high demand due to Priests being HQ. They're not suddenly garbage compared to what they were, but I can't see how you could possibly say they're any better.
I ran 5-10 with CS/ BP in a Land Raider as my line breaker, sometimes with a Chaplain. I'd trade the WS5 for being able to score, and the cheaper JP opens up a new way to field them, which before was prohibitively expensive. While they may not be straight better, they haven't got worse as far as I can see, and are certainly still useable.
Sanguinary Guard are cheaper than before, yes. But now can't get obsec. And they still have the same issues they had. They are either A) easily killed and unimpressive in assault, or B) very expensive and no longer worth it. What kind of build are you envisioning with these guys? 5 naked guys for some disturbance? A couple of melta pistols to cause issues in the backfield? Or a decked out squad accompanied by characters to beat some face? All of these options have serious issued, and none of them come close to what I'd describe as good.
Typically, I run 5 with 1 Fist and the banner, as an assassination squad that goes after smallish units and carves them up quickly. As for how they have changed, they got 7ppm cheaper and gained old school FC, meaning they're now better at what they do. Definitely an improvement.
And always-on FC is not an improvement. Sure, with no context I'd say yes to getting FC for free for everyone. But that's a bit of a disingenuous view to take. As I see it, you're basically getting a Space Marine army, and instead of a useful chapter tactic, you're getting FC.
I'd call FC (especially with the Init boost as well) a good Chapter Tactic, and one that fits the style and theme of the army.
And if you honestly can't see units getting worse, well... Baal Predators lost scout, became heavy support and dropped ten points on sponsons. That is worse. There are no two ways around it. They're worse. Furiosos with frag cannons became five points more expensive. That's worse. Attack Bikes became five points more expensive. That's worse. Assault Marines lost obsec, became a liability in The Scouring, lost re-rolls to reserve and more precise deep strikes, lost options for Razorbacks and Land Raiders (obsec Land Raiders at that), and in return gained the option for two specials in a five man squad and a small point drop (which is paid for by losing LD9). That is undeniably worse. And BA isn't Eldar. This wasn't some super awesome book that had its most OP units brought back in line. This was the unquestionably worst codex in the game.
Baals also got cheaper, so that's a wash. Fragiosos maybe, but not significantly as they're still plenty good for the price. Assaults for better at assaulting with FC and the detachment, still get free transports should you want them, and can now pack 4 Specials/pistols in 5 men.
88026
Post by: casvalremdeikun
Martel732 wrote: casvalremdeikun wrote:My problem with most of the lists people are posting is that they have nothing to deal with flyers.
I really didn't want to bring up the Stormraven tax. There's enough bad mojo coming out of this book.
meh, there are also fortifications that can also deal with the problem as well. For a lot cheaper $ and pointswise.
58673
Post by: Voidwraith
Bleh. Dakka's loudest Blood Angel voices are also the most negative.
I'm not saying anyone's right or wrong, it's just a super-downer.
15582
Post by: blaktoof
The baal is still useful, in games where objectives matter most "competitive net lists" use small fast ob sec units, ie 3 person jetbike squad. A fast tank thats fast with decent armor and has templates is quite good at clearing objectives of weedy ob sec troop units like DS rippers, jetbikes, a 5 man scout squad, lone tau battlesuit, etc.
regarding the heavy elites section, wait until the blood angel supplement comes out to see how everything pans out. Most of the codexes now are really 2 books, the main and supplement, and a lot of them have had a heavy hand in one FO slot that seems to be the required/overflowing slot in the supplement.
example- coven lists for Dark Eldar, all the coven units were elites, supplement is coven and has elites as required and most of the option, orks had a lot of elites as well, new supplement comes out and most of choices are....elites...GK..etc
18080
Post by: Anpu42
Personally I think Blood Angels are the MEQ Troop Choice out there now.
With the Options for a Heavy Flamer, S+1, I+1, on the Assault they now are better than Grey Hunters in what everyone Says Grey Hunters re for.
You can Put 5 In a Pod with a Heavy Flamer with a Combi-Flamer or 2 Hand-Flamers and clear out Units in Cover Quickly and Efficiently.
Add 5 Guys and an extra Flamer to do even better at taking out more In Cover Units.
10 Models with 2 Hand-Flamers, a Flamer, 1 Heavy Flamer in a Pod.
Pod In, Combat Squad
Srarge puts 2x Flamers in to Unit One and Target #2 gets a Flamer and a Heavy Flamer.
Drop 2-3 on Turn One.
If they Assault you go multiple d3 Overwatch Fires.
If you Survive till Turn Two you can put out a lot of S5, I5 Attacks.
As for a Question: The Honor Guard/Command Squad, how much are they like the old Honor Guard?
5859
Post by: Ravenous D
Assuming they make it to combat and face all infantry.
18080
Post by: Anpu42
And there are not Infantry Heavy List out there?
11860
Post by: Martel732
Anpu42 wrote:Personally I think Blood Angels are the MEQ Troop Choice out there now.
With the Options for a Heavy Flamer, S+1, I+1, on the Assault they now are better than Grey Hunters in what everyone Says Grey Hunters re for.
You can Put 5 In a Pod with a Heavy Flamer with a Combi-Flamer or 2 Hand-Flamers and clear out Units in Cover Quickly and Efficiently.
Add 5 Guys and an extra Flamer to do even better at taking out more In Cover Units.
10 Models with 2 Hand-Flamers, a Flamer, 1 Heavy Flamer in a Pod.
Pod In, Combat Squad
Srarge puts 2x Flamers in to Unit One and Target #2 gets a Flamer and a Heavy Flamer.
Drop 2-3 on Turn One.
If they Assault you go multiple d3 Overwatch Fires.
If you Survive till Turn Two you can put out a lot of S5, I5 Attacks.
As for a Question: The Honor Guard/Command Squad, how much are they like the old Honor Guard?
As usual, spoiling assault completely neuter the BA combat scheme. Spoiling assault play right into the scheme of the Grey Hunters. Grey Hunters are still much, much better.
18080
Post by: Anpu42
Martel732 wrote: Anpu42 wrote:Personally I think Blood Angels are the MEQ Troop Choice out there now.
With the Options for a Heavy Flamer, S+1, I+1, on the Assault they now are better than Grey Hunters in what everyone Says Grey Hunters re for.
You can Put 5 In a Pod with a Heavy Flamer with a Combi-Flamer or 2 Hand-Flamers and clear out Units in Cover Quickly and Efficiently.
Add 5 Guys and an extra Flamer to do even better at taking out more In Cover Units.
10 Models with 2 Hand-Flamers, a Flamer, 1 Heavy Flamer in a Pod.
Pod In, Combat Squad
Srarge puts 2x Flamers in to Unit One and Target #2 gets a Flamer and a Heavy Flamer.
Drop 2-3 on Turn One.
If they Assault you go multiple d3 Overwatch Fires.
If you Survive till Turn Two you can put out a lot of S5, I5 Attacks.
As for a Question: The Honor Guard/Command Squad, how much are they like the old Honor Guard?
As usual, spoiling assault completely neuter the BA combat scheme. Spoiling assault play right into the scheme of the Grey Hunters. Grey Hunters are still much, much better.
Feel Free to Assault my 4 Flamer Templates
Yes Grey Hunters Get Counter-Attack, but to get those Massive Number of Attacks I have to Pay for all of those Chain Swords.
11860
Post by: Martel732
Pretty sure counter attack was free for SW.
Also, no one is scared of hand flamers. Not even Xenos. It's a good idea, but I ran this in 6th ed, and it's not that great. It's even worse when the Dire Avengers just go, "LOL catapults! You all die!"
18080
Post by: Anpu42
Yes it is, but the Chainswords cost me 2 PPM.
You get Furious Charge and with the Detachment +1 Initiative for Free.
Also, no one is scared of hand flamers. Not even Xenos. It's a good idea, but I ran this in 6th ed, and it's not that great. It's even worse when the Dire Avengers just go, "LOL catapults! You all die!"
The Local Ork player cringes as Assaulting 1-2 Flamer Temples, 4 just makes him really unhappy.
11860
Post by: Martel732
Anpu42 wrote:
Yes it is, but the Chainswords cost me 2 PPM.
You get Furious Charge and with the Detachment +1 Initiative for Free.
Also, no one is scared of hand flamers. Not even Xenos. It's a good idea, but I ran this in 6th ed, and it's not that great. It's even worse when the Dire Avengers just go, "LOL catapults! You all die!"
The Local Ork player cringes as Assaulting 1-2 Flamer Temples, 4 just makes him really unhappy.
He shouldn't cringe, he's T4 getting hit with S3 and S4 attacks. Just take a couple losses and move on. That's what Orks do.
Ah yes, I forgot that the mighty Grey Hunters actually have to pay some points now to utterly embarrass every other marine in the game. They just don't get to show up and win against other meqs. Well, they still do win, but the rest of us get to feel a bit better with the knowledge that they actually had to pay something to do it. Maybe you've not played as BA much, but I'm telling you that having assault powers that only work when you are charging suck. I mean really suck. As in ever since the SW 5th ed codex and 5th ed GK/Necron codices, we might as well not have those abilities. My 6th ed BA were purely shooting with maybe one counter attack squad, which was incredibly weak, but what did anyone expect? It's too easy to stay out of assault range or spoiling assault the BA.
Additional note: I would expect to be completely crushed by C: SM or SW using the codex. So from that perspective, it's situation normal for BA.
72436
Post by: eskimo
Deathcompany upgrades:
Boltgun & sword or PF legal?
Have the upgrades seen a reduction in pts? (yes or no)
Is there a sargent?
Have followed everything but not seen this yet. Thanks in advance. My codex doesn't come till monday, along with 2 more Deathstorms
I want all the models. Termies will be all LCs. Got some LCs off ebay.
11860
Post by: Martel732
DC jump packs are much cheaper. DC have access to all varieties of power weapons I believe. DC are good, but still T4 W1 guys who cost a lot more than tac marines.
28981
Post by: kryczek
Are the command squad's non FOC?
Cheer's.
77630
Post by: Thud
Paradigm wrote:
First off, thanks for appreciating that we're coming at this from different angles and trying to find a middle ground, the discussion will be far more productive this way.
The power level in my meta is hard to define as we don't really have any limits in place, but everyone just builds armies based on fluff/aesthetics so we don't need them. But for argument's sake, let's say unlimited detachments, FW and Unbound goes, Superheavies are fine with prior warning. The lists also vary a lot, but to give some examples of what I see a regularly:
Tau with a one Riptide, Fire Warriors in Devilfish, one or two Kroot screening units, Hammerhead/Skyrays in HS and Crisis Teams in Elites.
Crons with two to three large Warrior blobs, Immortals, Stalker, Doomsday and Spyder or Abarges in HS, Wraiths with a Doors
Wolves with TWC+Lord, Pod GH, Wolf Guard Termies, Dreads
Rhino/Pod hybrid SM with a few squads of Tacticals, Sternguard, Ironclad, Termies, Press or Whirlwinds in HS
So not world beating, but not what I'd call incompetent or bad lists. In terms of Serpents, I'd say 3 at 1500 would be reasonable, basically 1 per 500 points. I have no issues with people using good units, just not to excessive degrees.
My tournament Eldar at 1500 is an Autarch on Jetbike with Mantle, 4 Serpents, 3 w/ DA, 1/ Fire Dragons, and two Wraithknights. To tone it down slightly, I'd drop one Serpent and one WK for 2x2 War Walkers w/ double bright lances plus a Crimson Hunter. And, honestly, I can't see how new BA can stand a chance against that. And I'm not even going all out. I could drop the Autarch for a summoning Jetseer. Now what?
But it's not just Eldar. How about a shooty Tau army? Not even optimized, just a couple of Riptides and a couple squads of Broadsides plus the main bulk of whatever. Flamer drop podders won't do much against that, and punchy specialist jump squads will just get cut down. And then there's Centurions, flying Daemons, flying Hive Tyrants, fearless Guard blobs with psychic support, Necrons (either AV13 walls, flyers, or Wraiths), Space Wolf punchy wolfriders, grav bikes, etc. BA are basically Marines, but minus all the tools Marines have to deal with these armies.
I ran 5-10 with CS/BP in a Land Raider as my line breaker, sometimes with a Chaplain. I'd trade the WS5 for being able to score, and the cheaper JP opens up a new way to field them, which before was prohibitively expensive. While they may not be straight better, they haven't got worse as far as I can see, and are certainly still useable.
Well, now that Land Raider is no longer obsec. And your squad is still very expensive, and the Land Raider doesn't really kill anything. And while ten jumpers are now no longer unreasonably costed, without support the five guys who make it (I'm being generous here) won't really do much. Hitting on half the attacks, wounding on two thirds, and then saves... They do better against crap like gants etc, but without Astorath (used to be any old Chaplain) they're pretty useless against things like Carnifexes, 2+ saves, etc. What you're left with is a squad that's still pretty pricey but has relatively few applications.
Typically, I run 5 with 1 Fist and the banner, as an assassination squad that goes after smallish units and carves them up quickly. As for how they have changed, they got 7ppm cheaper and gained old school FC, meaning they're now better at what they do. Definitely an improvement.
That's a straight up improvement from what you had. No argument there. But I still think it's an unimpressive unit. If they had retained 1d6 scatter on deep strike, they would have been a lot better. You can still get the effect, by using Scout Bikes with locator beacons, and drop them down to melt tanks with some infernus pistols and then cause issues, but at that point your plan is pretty fragile, and you've got a lot of points tied up in it. As it is, without Dante especially, deep strikes are pretty risky, at least too risky for melta drops, so you're left with either dropping down in your opponent's backfield for disruption in the following turns (which is not bad, to be fair) or running up field and dying. And with Dante, you're already 400 points into your army list and pretty committed to a tactic I'm, frankly, not very convinced by.
I'd call FC (especially with the Init boost as well) a good Chapter Tactic, and one that fits the style and theme of the army.
I disagree. Since a decent chunk of your army will consist of units that aren't very good in cc in the first place, and you won't have many assault vehicles due to point costs, I think it's pretty wasted. Sure, on the occasion you get a nice charge off against a weak enemy unit, it's nice, but how often does that really happen? Enough to build your army around it? Enough to take it over something else, like scouts or re-rolls to hit? Consider it compared to White Scars; they get chapter tactics that make their bikes a lot better and they get the options to make the most of it, every game. In contrast, BA troops have a buff that is unlikely to be used much at all. It helps your SangGuards, but not the (at minimum) 110 points you have parked in Troops.
This again pushes you towards the playstyle with Dante and his golden guys, and what do you get? Dante, your SangGuard setup, a squad of DC with jump packs and at least one PF, two min units of Scouts, and you're already half way to 1500 points? And you can't stick three thunderfires in there to add some fire power cheaply. You can't stick a unit of Centurions in there to create another big threat you can bring to bear early on. Your only options for fire support and another big threat are AV13 heavies (Baals, regular Preds, or Vindicators) and another group of punchy guys. Plus, of course, an HQ. And that's just about it. You're at 1500 points.
But that's crap. So scratch that, and start over. Furiosos with templates in Pods are still good. Randomly five points more expensive, but still... Three of those, a Priest with jump pack, and either a couple of units of Assault Marines with triple (or quadruple) melta, and you're at 1500 again. At the end of the day, you're not getting a lot of stuff, and it doesn't amount to anything impressive.
You could go another way entirely, like some of the other guys in here are talking about, and do the whole flamer in pod thing. But it's not awesome. It has too many blind spots. They can't deal with Serpents when they come in (and after that, they're dead), they can't deal with MCs, Centurions, Broadsides, FMCs, or any kind of mech. You could do melta in pods instead, but at that point you'd be better of with Vulkan and Salamanders for that re-roll. Because, let's face it, we're all BA players in here, and we know meltaguns miss all the goddamn time.
Baals also got cheaper, so that's a wash. Fragiosos maybe, but not significantly as they're still plenty good for the price. Assaults for better at assaulting with FC and the detachment, still get free transports should you want them, and can now pack 4 Specials/pistols in 5 men.
I don't think it's a wash at all. Baals do not have impressive fire power, and their only shot at glory was to outflank to cause disruption, or as the weak parts of an alpha strike. Now they're nothing but short ranged, fairly expensive Predators in an army that can no longer field any significant amount of AV13. And yes, Furiosos with frags are still good, but nonetheless it's a nonsensical and unneeded nerf.
11860
Post by: Martel732
I think that others are actually more negative about the codex than I am. I'm just apathetic. It's serviceable, but not exciting at all.
77846
Post by: Poly Ranger
So let me get this straight. I have ~10k of BA as my main army.
I can no longer take:
-AV 13 wall (6 baals, 4 vindis and 2 preds)
-Pure jump force
-Corbulo making any star
-Land Raider spam
-Sanguinary Guard army
-(not that I have this one) razorback wall
Basically every standard BA build there was. Quite a comercial coup by GW making almost every BA player have to invest to adapt.
Please tell me that DC and SG have had a HUGE cost reduction.
11860
Post by: Martel732
DC, no. Their jump packs, yes. SG got significantly cheaper, but they are still victims, I feel.
41035
Post by: Mulletdude
SG also got the ability to go to 10 man, so the banner upgrade has a lot more value.
78800
Post by: AlexRae
I like Thud!
I legitimately can't understand what the GW design team's viewpoint was in nerfing so many units in such a sub-par book. They've seen a full 2 years of BA performing terribly in competitive environments. And anyone who spends 10 minutes with the book will be able to identify that it is Vanilla Marines playing with a handicap.
77630
Post by: Thud
I hear he's a real bastard.
You're the guy from Allies of Convenience, aren't you?
78800
Post by: AlexRae
Thud wrote:
I hear he's a real bastard.
You're the guy from Allies of Convenience, aren't you?
Yup
----
Anyone noticed that there is a Relic called Gallian's Staff but there are no points for it in the Wargear list?
73959
Post by: niv-mizzet
So my guess is that they want to intentionally make the book worse than the core Marines book, so that when it's joined in with them in their next book, there won't be as much complaining.
That's my theory, anyway. And it sort of implies that they actually listen to complaints instead of flat out ignoring them, so it's probably not correct.
15717
Post by: Backfire
AlexRae wrote:
I legitimately can't understand what the GW design team's viewpoint was in nerfing so many units in such a sub-par book. They've seen a full 2 years of BA performing terribly in competitive environments. And anyone who spends 10 minutes with the book will be able to identify that it is Vanilla Marines playing with a handicap.
I'm happy with this. As a Dark Angels player, I want all the other Codeci pulled down to my level of suckitude.
61618
Post by: Desubot
AlexRae wrote:I like Thud!
I legitimately can't understand what the GW design team's viewpoint was in nerfing so many units in such a sub-par book. They've seen a full 2 years of BA performing terribly in competitive environments. And anyone who spends 10 minutes with the book will be able to identify that it is Vanilla Marines playing with a handicap.
Well you should understand that GW does not give two grots about competitive players or fair play. or playing by there own rules.
All they want YOU as a consumer to do is buy there crap.
thats it.
78800
Post by: AlexRae
Writing poor rules is not conducive to selling models. The new Librarian is pretty. I will buy one.
Scouts in Land Speeder Storms are excellent in game, I would buy 3.
I dont know if they attempted a switcheroo... "They already own loads of Razorbacks and Assault Marines! Stop them from being able to spam out Razorbacks and Assault Marines so they buy new models!" Quite possibly. But thats fething terrible business practise and leads me to magnetize more and more of my power armoured fellows to futureproof them.
88026
Post by: casvalremdeikun
Repost from the Tactics thread.
As a new Blood Angels player coming from C:SM, I guess I really can't see why people are hating this codex.
1. Fast Vehicles - Seriously, being starting that Baal Pred, Pred, or Vindicator out at the edge of your deployment zone and likely being able to get in range with all of your weapons is pretty awesome. 2 Melta Bombs for something like that is a steal.
2. Death Company - Quick question: Why would you EVER take a bolt pistol with these guys? I get that the extra attack is cool, but the Bolter tossing out its Rapid Fire is better. You then charge in and mop up with Rage. 5-15 man squads means I won't have problems fielding a ton of blood-crazed maniacs with my FOUR elite slots. I am going to run a full squad of Jump DC with a Chaplain wearing the Wings of Angels. Which brings me to...
3. Relics - YES. I love these relics! The perfected Plasma Pistol, the reroll Scatter and Reserves Jump Pack, the extra Warlord Trait scrolls. Seriously, if you are that concerned about not getting your Descent of Angels, take those scrolls. You will get four shots at getting it. The Jump Pack is a MUST for a Jump focused army.
4. Dante - Blood Angels SAUCE. He starts with DoA and you get another Warlord trait on top of that. Sauce. Initiative: Probably nothing beating you Axe? Handheld Meltagun? All for the low low price of 2.2 TFCs. I guess I will be getting him.
5. Sanguinary Guard - Ten man squads of cheaper, faster Terminators? Yes please!
6. Lemartes - Twenty points off (at the cost of him taking up an extra slot). He did get nerfed some. Still, I love the murderous little bastard.
7. Tactical Squads - FLAMERS! While it might not be the most effective thing, a Cowboy Sergeant, Flamer, and Heavy Flamer squad is going to be pretty cool to run. Pop a few bolt pistol shots and Charge away. Would've liked for them to be able to take a Chainsword though for a couple points. Would've stopped some of the complaints Re: Assault Squads. Maybe GW will pull their heads out their rears and FAQ that.
My only complaints are the fact that Assault Squads can't take Razorback at a 35 pt discount. I would also have like to seen the ability to trade bolters for chainswords on Tactical Squads too. Also, way too much competition for the HS slot. If they left the Baal Pred in FA, I would have bought THREE of them. Instead, I probably will only get two Predators. So they lost out on some purchases there. If they did that, I could have bought two TriLC Preds too. Nope. Lost business there, GeeDubs. I don't even know what I am going to run much for FA. Maybe some Land Speeders or Bike Squads. Actually, a Scout Bike Squad to Infiltrate with a Locator Beacon would be kinda fun. Gonna have a Prelim list based on the stuff I have later.
EDIT: Oh, and no LSS for Scouts hurts. Would've liked to buy another one of those. It was a fun model to build.
91286
Post by: WarbossDakka
I would like to know your overall opinions of the codex. Better or worse than 5th?
88026
Post by: casvalremdeikun
WarbossDakka wrote:I would like to know your overall opinions of the codex. Better or worse than 5th?
Hard to say, I don't have the 5th ed codex. One thing that hurts it relative to the 5th ed codex is the sheer number of choices in some of the slots. Elites and Heavy Support are pretty full. The FoC reshuffling to resemble the C: SM codex harmed them pretty bad.
81197
Post by: BaalSNAFU
The 5th edition fared very poorly in game, but was loads of fun to play non-competitively and offered options for several different themed armies.
This dex will likely fare better in game (albeit probably not much) and is incredibly bland. At the same time much of our bells and whistles got clipped and what we got to keep either got nerfed unnecessarily (poor, poor Baal) or shoehorned into ludicrously crowded elite and HQ slots.
My verdict: Much worse.
65163
Post by: PastelAvenger
We have 4 elite slots, repeat 4 what are you wanting to take where you can't fit it in in 4 elite slots?
You can literally take 1 of every elite choice (if the rumours are true)
It's a shame about the Baals they really don't deserve to be in Heavy but it's still a good tank with a points decrease so I'm happy.
73959
Post by: niv-mizzet
PastelAvenger wrote:We have 4 elite slots, repeat 4 what are you wanting to take where you can't fit it in in 4 elite slots?
You can literally take 1 of every elite choice (if the rumours are true)
Uh....no? Sternguard, ALL dreadnoughts except the psyker ones, DC, sanguinary guard, command squads, not sure if vanguard vets are there, but if they were trying to match codex SM, then they are, tactical termies, assault termies... Heaven help you if you want to take multiples of one unit with different loadouts, like say a melee dread and a frag cannon dread.
88026
Post by: casvalremdeikun
niv-mizzet wrote: PastelAvenger wrote:We have 4 elite slots, repeat 4 what are you wanting to take where you can't fit it in in 4 elite slots?
You can literally take 1 of every elite choice (if the rumours are true)
Uh....no? Sternguard, ALL dreadnoughts except the psyker ones, DC, sanguinary guard, command squads, not sure if vanguard vets are there, but if they were trying to match codex SM, then they are, tactical termies, assault termies... Heaven help you if you want to take multiples of one unit with different loadouts, like say a melee dread and a frag cannon dread.
Using 2 CAD you can get seven slots. In there you can field the majority of the options there. FYI, yes, Vanguard Veterans are Elites.
65163
Post by: PastelAvenger
niv-mizzet wrote: PastelAvenger wrote:We have 4 elite slots, repeat 4 what are you wanting to take where you can't fit it in in 4 elite slots?
You can literally take 1 of every elite choice (if the rumours are true)
Uh....no? Sternguard, ALL dreadnoughts except the psyker ones, DC, sanguinary guard, command squads, not sure if vanguard vets are there, but if they were trying to match codex SM, then they are, tactical termies, assault termies... Heaven help you if you want to take multiples of one unit with different loadouts, like say a melee dread and a frag cannon dread.
I'm thinking of the BA specific ones my bad but why you want to take Assault Terminators then Sanguinary Guard? Vanguard Vets will be FA but they are extortionate and in my personal experience I haven't seen many fielded.
I'm counting 7 elite choices now? and 4 slots that doesn't seem to bad. I would be quite happy to field 2 dreads, Death Company and Sanguinary guard.
81197
Post by: BaalSNAFU
I'm curious. Are there any other codexes that force multiple CADs on you for you to fit your desired units into their slots? Outside of spam that is.
73959
Post by: niv-mizzet
BaalSNAFU wrote:I'm curious. Are there any other codexes that force multiple CADs on you for you to fit your desired units into their slots? Outside of spam that is.
I've played around with a good number of armies, and this is the most piled-high-backed-up-call-a-plumber-now-clogged slot I remember seeing like...ever.
88026
Post by: casvalremdeikun
BaalSNAFU wrote:I'm curious. Are there any other codexes that force multiple CADs on you for you to fit your desired units into their slots? Outside of spam that is.
Force? No. But Codex Space Marines has eight Elite choices and three slots. Codex Blood Angels has eleven Elite choices(one of which is a character) and four slots. So Codex BA has more choices, but also more slots.
Oh dear, Codex Space Marines it gak because you can't field all the Elite choices. Give me a break  .
83978
Post by: Melevolence
The salt in this thread is real. I don't mean to come off as rude. But this has been the trend for a while. Most codecies coming out now have not been really either better nor worse than their predecessors. You get buffs here, nerfs there. So it's more like a wash, really.
Perhaps I shouldn't talk. As an Ork player, the new book felt like almost nothing but buffs. But again, the previous dex needed some serious work to catch up to the power creep. Pretty darn happy where the book sits as of now.
88026
Post by: casvalremdeikun
Oh, and it isn't like C:SM players bitch about the fact they have twelve choices for Heavy Support compared to Blood Angels' eight.
66089
Post by: Kangodo
WarbossDakka wrote:I would like to know your overall opinions of the codex. Better or worse than 5th?
You mean the Codex that was so bad it made the entire army practically unplayable?
They could take a dump on a piece of paper and it would be better than the 5th edition Codex.
So yeah, the new Codex is a dozen times better than what we had before.
88026
Post by: casvalremdeikun
There is one thing that is objectively worse about this codex and that is the fact that Gabriel Seth doesn't kick the enemy in the junk if they screw up near him.
18080
Post by: Anpu42
WarbossDakka wrote:I would like to know your overall opinions of the codex. Better or worse than 5th?
From what I am seeing it looks to be a Good Codex if just from the points adjustments.
81197
Post by: BaalSNAFU
Thx for the deletion mods. Its not like you could have just trimmed the top or anything. God forbid you should leave theOn-topic text alone...
62560
Post by: Makumba
AlexRae wrote:Writing poor rules is not conducive to selling models. The new Librarian is pretty. I will buy one.
Well unless the libby costs 400$ each it is not comperable to what buying a unit times x is. Even if someone like the model , even if more people may like the model, it can't compare to the sells a unit with good rules has. A riptide could have had the ugliest model in the world and people would have bought them in 6th. Aegis could have been overcosted and ugly, but people bought them anyway in 6th. And those aren't the ugliest models in the game. Oblits are probably one at the top of worse models ever done by GW, yet all chaos player have them.On the other hand few, if any chaos player ever bought raptors. And even if they did, they didn't max out FA slots.
Rules sell more models, the looks do. In the 4th, terminator and dreadnoughts were selling like meta, then they stoped in 5th. untile GK came and suddenly they were selling well again.
How well do falcons sell, the model didn't get uglier compering to 4th, when people were killing each other to get their hands on at least 3.
I don't know how good the new BA codex is. I don't play BA and I have yet to play against an army from the new codex. But I know that RAS and razorbacks will not sell well., and JP DC will. Now if it is just a coinicident that units like sanguine guard or jump DC were not used in codex before this one, I don't know, only GW knows and they sure won't tell.
78800
Post by: AlexRae
Yeh, Makumba you just made the exact same point I already made. Dunno why you cropped out half of my post....
11860
Post by: Martel732
Okay. I'm kinda new to 7th, but why can't BA just use two combined arms detachments? Is it just the four troops no one wants? Automatically Appended Next Post: Kangodo wrote: WarbossDakka wrote:I would like to know your overall opinions of the codex. Better or worse than 5th?
You mean the Codex that was so bad it made the entire army practically unplayable?
They could take a dump on a piece of paper and it would be better than the 5th edition Codex.
So yeah, the new Codex is a dozen times better than what we had before.
The costs made the 5th ed codex untenable in 7th ed.
77630
Post by: Thud
AlexRae wrote:Yup ---- Anyone noticed that there is a Relic called Gallian's Staff but there are no points for it in the Wargear list? Cool. Keep up the good work. And no, I hadn't noticed until you mentioned it. I guess we'll get an FAQ in a couple of months. Edit: Found it in the Librarian entry. casvalremdeikun wrote:Repost from the Tactics thread. As a new Blood Angels player coming from C:SM, I guess I really can't see why people are hating this codex. 1. Fast Vehicles - Seriously, being starting that Baal Pred, Pred, or Vindicator out at the edge of your deployment zone and likely being able to get in range with all of your weapons is pretty awesome. 2 Melta Bombs for something like that is a steal. 2. Death Company - Quick question: Why would you EVER take a bolt pistol with these guys? I get that the extra attack is cool, but the Bolter tossing out its Rapid Fire is better. You then charge in and mop up with Rage. 5-15 man squads means I won't have problems fielding a ton of blood-crazed maniacs with my FOUR elite slots. I am going to run a full squad of Jump DC with a Chaplain wearing the Wings of Angels. Which brings me to... 3. Relics - YES. I love these relics! The perfected Plasma Pistol, the reroll Scatter and Reserves Jump Pack, the extra Warlord Trait scrolls. Seriously, if you are that concerned about not getting your Descent of Angels, take those scrolls. You will get four shots at getting it. The Jump Pack is a MUST for a Jump focused army. 4. Dante - Blood Angels SAUCE. He starts with DoA and you get another Warlord trait on top of that. Sauce. Initiative: Probably nothing beating you Axe? Handheld Meltagun? All for the low low price of 2.2 TFCs. I guess I will be getting him. 5. Sanguinary Guard - Ten man squads of cheaper, faster Terminators? Yes please! 6. Lemartes - Twenty points off (at the cost of him taking up an extra slot). He did get nerfed some. Still, I love the murderous little bastard. 7. Tactical Squads - FLAMERS! While it might not be the most effective thing, a Cowboy Sergeant, Flamer, and Heavy Flamer squad is going to be pretty cool to run. Pop a few bolt pistol shots and Charge away. Would've liked for them to be able to take a Chainsword though for a couple points. Would've stopped some of the complaints Re: Assault Squads. Maybe GW will pull their heads out their rears and FAQ that. My only complaints are the fact that Assault Squads can't take Razorback at a 35 pt discount. I would also have like to seen the ability to trade bolters for chainswords on Tactical Squads too. Also, way too much competition for the HS slot. If they left the Baal Pred in FA, I would have bought THREE of them. Instead, I probably will only get two Predators. So they lost out on some purchases there. If they did that, I could have bought two TriLC Preds too. Nope. Lost business there, GeeDubs. I don't even know what I am going to run much for FA. Maybe some Land Speeders or Bike Squads. Actually, a Scout Bike Squad to Infiltrate with a Locator Beacon would be kinda fun. Gonna have a Prelim list based on the stuff I have later. EDIT: Oh, and no LSS for Scouts hurts. Would've liked to buy another one of those. It was a fun model to build. 1. Yeah, it's ok. We had that already, though, and while the point drops are nice, the move from FA to HS for the Baal means you're not getting many and they're not exactly hard to kill. 2. DC are meh now. You'll keep bolt pistols because you want the extra attack and don't want to shoot yourself out of charge range. 3. The relics are not amazing by any measure. The plasma pistol is over priced junk, the finkin cap has limitations (see my previous posts, in addition to other posters having corrected you on how it actually works), a jump based army doesn't work (complete my list challenge as detailed in a previous post to prove me wrong). The sword is fine, but nothing to write home about. 4. Dante is a trap. Close to Land Raider cost, you still need an HQ and the Troops tax. What's left for your list? Not a lot. 5. Better than before, still crap. 6. Nerfed, not even close to worth it. 7. Better in the SM codex. WarbossDakka wrote:I would like to know your overall opinions of the codex. Better or worse than 5th? My kneejerk reaction would be to say that it can't possibly be worse than before, but the more think about it the less certain I become. PastelAvenger wrote:We have 4 elite slots, repeat 4 what are you wanting to take where you can't fit it in in 4 elite slots? You can literally take 1 of every elite choice (if the rumours are true) It's a shame about the Baals they really don't deserve to be in Heavy but it's still a good tank with a points decrease so I'm happy. There are 11 Elites choices in the book. It's not a big deal though, since none of them are particularly impressive. Melevolence wrote:The salt in this thread is real. I don't mean to come off as rude. But this has been the trend for a while. Most codecies coming out now have not been really either better nor worse than their predecessors. You get buffs here, nerfs there. So it's more like a wash, really. Perhaps I shouldn't talk. As an Ork player, the new book felt like almost nothing but buffs. But again, the previous dex needed some serious work to catch up to the power creep. Pretty darn happy where the book sits as of now. The BA codex was the worst book in the game, no competition. Not only is it worse/same power level, but it has been purged of anything resembling a non-vanilla build and all of the common BA builds are now impossible without going Unbound. casvalremdeikun wrote:There is one thing that is objectively worse about this codex and that is the fact that Gabriel Seth doesn't kick the enemy in the junk if they screw up near him. There are several units that are objectively worse than before. See my previous posts for more details. Anpu42 wrote: WarbossDakka wrote:I would like to know your overall opinions of the codex. Better or worse than 5th?
From what I am seeing it looks to be a Good Codex if just from the points adjustments. What's good about it then? Can you do my list challenge?
71044
Post by: twinner
Love doom and gloom people, there will be a list or two that is good, every codex has them. Just have to wait for the Meta to level out.
78800
Post by: AlexRae
The book is worse than before because you have to spend around 200+ points on stuff you dont want to take in Troops tax to take the things you do want from Elites.
People posting about how their army from 6th is now 150pts cheaper in 7th are overlooking the fact it has 0 Objective Secured and probably isnt even close a legal 'bound' list due to FoC slot movements.
|
|