Everybody has something that annoys them during the game when it comes to their opponent. For me, it's the obnoxious trend of people keeping their army list and/or codex on a tablet, or even worse their phone. In my experience, it only slows down the game as people search through their app/ebook. What regular codexes and rulebooks lack in portability, they more than make up for in ease of use. If you give me my codex or rulebook, I can guarantee I will find the relevant passage/section faster than someone on a device, and I'm pretty sure the same goes for most other people.
Runners up include rules lawyers in general, and people who don't know their own army/codex specifically (new players have an exemption).
Feel free to share what annoys you during 40k games.
Your opponent not telling you what they is rolling for really annoys me.
Also, what is the definition of rules lawyering? If my opponent is wrong about a rule and I know it and pull out the rulebook to correct them, is that a negative?
People not knowing basic things from their codex due to not reading it properly annoys me greatly. My best mate is probably one of the worst for it, mostly hindering himself as well... (he plays GK, and it took like four games when we got back into the hobby for him to realise his dreadnought was a psyker, and even then that was only because I was reading his codex).
Armies that get ostensibly heavy weapons on every model in a unit. Armies that get heavy weapons on every model in a troops choice. Armies that get heavy weapons in general I guess.
So let me get this straight... I can not bring my Knight, Dreadknight, Kaldor Draigo, or Stormraven... but you can bring 2 units with torsion cannons, 2 units with Heavy Grav Cannons (or whatever the Kataphron have), AND a ball of deadly killer martian robots with power fists and various weapons... Where everything ignores armor and has 24 inch range or better (where my army has a max range of 24 inches...)
I get *why* Grey Knights only get special weapons, but why does every other army have to outgun them? Purgation Squads should have access to Dreadknight guns.
(As a note, my definition of special weapons is a weapon that has medium strength (or special rules which amplify damage) high RoF weapons with short-medium range (with some leeway, such as melta being a special weapon in my mind even though its high strength). Heavy weapons are high Strength, long range, good armor piercing weapons (most often actually have the Heavy special rule, but not all weapons with the Heavy rule are Heavy weapons)
corrm wrote: Your opponent not telling you what they is rolling for really annoys me.
Also, what is the definition of rules lawyering? If my opponent is wrong about a rule and I know it and pull out the rulebook to correct them, is that a negative?
No thats not rules lawyering.
Rules lawyering is exploiting the wording and loopholes of the rules for an advantage (usually against the spirit of the game). A good example of this is that technically if you covered the entire floor of a ruin with a unit that unit becomes unassaultable even if that assaulting unit was like 2"s away on the floor below it (because in order to successfully charge you have to make base contact but with the floor completely covered in models you don't have anywhere to put a charge model down).
Camundongo wrote:People not knowing basic things from their codex due to not reading it properly annoys me greatly. My best mate is probably one of the worst for it, mostly hindering himself as well... (he plays GK, and it took like four games when we got back into the hobby for him to realise his dreadnought was a psyker, and even then that was only because I was reading his codex).
One of my college roommates still hasn't memorized the BS Table.....T________T
If he keeps it up. I'm going to make good on my threat to tell him that his army hits on a 4+ with every unit (he plays CSM and Blood Angels)
CrownAxe wrote:
corrm wrote: Your opponent not telling you what they is rolling for really annoys me.
Also, what is the definition of rules lawyering? If my opponent is wrong about a rule and I know it and pull out the rulebook to correct them, is that a negative?
No thats not rules lawyering.
Rules lawyering is exploiting the wording and loopholes of the rules for an advantage (usually against the spirit of the game). A good example of this is that technically if you covered the entire floor of a ruin with a unit that unit becomes unassaultable even if that assaulting unit was like 2"s away on the floor below it (because in order to successfully charge you have to make base contact but with the floor completely covered in models you don't have anywhere to put a charge model down).
If somebody ever did this, I would make it a case of Wobbly Model Syndrome. Fortunately, most places I play at have the "Vertical Consolidation" house rule, where if you can't put your model one floor up, you opponent has to move one floor down to try to get into BtB. You can also charge a unit two floors up that you can't see under the same house rules.
-rolls a 2-
"What's that?"
"Oh just a dangerous terrain check from this vehicle going flat out, and NOT my one important melta shot."
-rolls another 2-
"Dangerous terrain for this one now."
-rolls a 4-
"And the melta shot!"
That and people who complain about 40k games taking too long but take like 1.5 hours to start playing. (They wait til game time to build a list, get out those models etc, all while chatting.)
-I suppose spending 30 mins debating the linguistics of one sentence in the main rule book can be annoying.
-Running out of beer part way into the game is a big no-no.
-A cat jumping on the table jealous that the models are getting attention and not it.
-Non emergency phone calls.
-Wife and kids bringing their bath time argument into the room to share with the guests.
-Being the only smoker standing outside having a smoke break (I really gotta quit smoking).
-Someone watching TV or Youtube or whatever show in the same room as the game.
-Emergency phone calls.
I typically play 40k with a bunch of guys in our gaming group. We all play pretty fairly and have fun, but when I do go to more public places for games, I wish some of the gaming tables had a decent amount of terrain. (Ideally like 50% of the board). And sometimes there's a few creepies staring at me because I'm a girl. Most of the guys there are decent enough, but oh well. I guess it's expected.
Also, when I play against some people who are ultra competitive and go on about "My army is the best". I just want to have a good time rolling dice, moving models and chatting with my opponent.
having your opponent take a 45 min smoke break at the end of game turn one and not telling you about it. That and having your opponent hold you to certain rules but then fails to abide by said rules when you call them on it
-opponent clearly did not bathe that day
-opponent obviously modeled for advantage
-opponent deliberately misinterprets rules for advantage
-opponent changes the table or moves models when I look away
-opponent makes up rules out of whole cloth to see if they can get away with it
-opponent lies about dice roll results
That sort of thing. Other than that, I don't care. Unpainted models, proxies, (legitimate) unfamiliarity with rules, taking excessively long turns, chit-chat, modeling while playing, painting while playing, etc etc etc. Doesn't bother me.
-opponent clearly did not bathe that day
-opponent obviously modeled for advantage
-opponent deliberately misinterprets rules for advantage
-opponent changes the table or moves models when I look away
-opponent makes up rules out of whole cloth to see if they can get away with it
-opponent lies about dice roll results
That sort of thing. Other than that, I don't care. Unpainted models, proxies, (legitimate) unfamiliarity with rules, taking excessively long turns, chit-chat, modeling while playing, painting while playing, etc etc etc. Doesn't bother me.
Apart from number one, most of those I personally would consider cheating behavior. Heck, I'm the kind of guy who gets suspicious if I think that people aren't rolling dice properly, but that's a minor issue and a debate for another thread.
On second thought, not bathing could also potentially be used as psychological warfare, so that's cheating too. Or at least bad sportsmanship
-opponent clearly did not bathe that day
-opponent obviously modeled for advantage
-opponent deliberately misinterprets rules for advantage
-opponent changes the table or moves models when I look away
-opponent makes up rules out of whole cloth to see if they can get away with it
-opponent lies about dice roll results
That sort of thing. Other than that, I don't care. Unpainted models, proxies, (legitimate) unfamiliarity with rules, taking excessively long turns, chit-chat, modeling while playing, painting while playing, etc etc etc. Doesn't bother me.
Apart from number one, most of those I personally would consider cheating behavior. Heck, I'm the kind of guy who gets suspicious if I think that people aren't rolling dice properly, but that's a minor issue and a debate for another thread.
On second thought, not bathing could also potentially be used as psychological warfare, so that's cheating too. Or at least bad sportsmanship
This is essentially the short list of how to guarantee I'll never play a game with you again. Other than those things, I'm very permissive and I just want to have a fun time rolling some dice and pushing little plastic figurines around the table,
People who roll dice quickly/behind stuff. Also people I don't know/barely met touching my models without asking (casualties, etc.). Also, general boasting or TFG behavior. Unless we're friends or its in jest, it seems assholey.
-opponent clearly did not bathe that day
-opponent obviously modeled for advantage
-opponent deliberately misinterprets rules for advantage
-opponent changes the table or moves models when I look away
-opponent makes up rules out of whole cloth to see if they can get away with it
-opponent lies about dice roll results
That sort of thing. Other than that, I don't care. Unpainted models, proxies, (legitimate) unfamiliarity with rules, taking excessively long turns, chit-chat, modeling while playing, painting while playing, etc etc etc. Doesn't bother me.
Hahahahhaahhahahaha "opponent clearly did not bathe that day".
I laughed way too much at that.
When my opponent take 2+ minutes to talk to someone else.
When my opponent leaves the table for anything more then a quick bathroom break.
When my opponent is obviously pissed off, and you can just feel them trying to melt their own dice with pure hate.. Really makes me feel bad for kickin' their butt, and I lose joy in the game. (Note, that this happens to me, but I just quietly sulk.)
When other people give my opponent tips, and suggestions on how to beat me. Even with 2 years of play under my belt, I'm still the newest (and most forgetful) player there.
The rest of my peeves are centered around me, but that's about it.
I'd like to think that I'm fairly level headed and able to let things roll off my back but there are a few things at at least bother me.
- cheating. FOR THE LIFE OF ME I cannot understand why someone would even attempt this, is the game really that serious?! I doubt
- Arrogance/poor attitude. I'll play anyone given they have a decent attitude, I'm all about mutual enjoyment of the game.
Heck I'd play 40k with a 5 year old if the kid was a good sport. That said I'll not tolerate "more beardy than thou" there's no fun in it.
- Getting "flawless victoried". I recently played in a tourney where facing demon army I was utterly tabled with only a unit of 4 nurglings to claim as a kill. While rare in their occurrence these few games always stand out the most in my mind. They are jusrt cringe worthy losses. Zero fun coupled with a mix of feeling as the you have really and truly wasted your time. I don't get angry or even remotely upset, they are just soul crushing because of I couldn't even put up a fight.
People who stare at me with a clearly mean smile when they kill/destroy something important in my army. I once played against a 14/15yo in my FLGS and each time he did damage to my troops, he did that. I ended up telling him it was just a game... I had never seen that before.
When people ask me to change dice after I just randomly picked up any old dice from the table to begin with, and started rolling well.
It's just luck, changing the dice doesn't change the fact it's happening. You don't ask me to change dice if I roll badly.
Worst was when I borrowed a random scatter dice and absolutely pasted my friend into the ground with a Leman Russ for two consecutive turns. Thats eight out of ten rolls being outright hits, and two just under BS so staying on target.
"Change your dice!"
"They're your dice."
"...What did you do to them?"
The feth, people. They're just dice, I'm not a wizard.
Buttery Commissar wrote: When people ask me to change dice after I just randomly picked up any old dice from the table to begin with, and started rolling well.
It's just luck, changing the dice doesn't change the fact it's happening. You don't ask me to change dice if I roll badly.
Worst was when I borrowed a random scatter dice and absolutely pasted my friend into the ground with a Leman Russ for two consecutive turns. Thats eight out of ten rolls being outright hits, and two just under BS so staying on target.
"Change your dice!"
"They're your dice."
"...What did you do to them?"
The feth, people. They're just dice, I'm not a wizard.
BANGLES scout being worse then vanilla marines scouts. sphess wolves unit equivlents being just plain better than SM tau riptides. people who dont know how to play but still smakc talk you. TFG... nuff said. people who make there armys backgrounds stupid. like "there the mormens!" there mormen space marines who got sucked through a portal and know go around spreading the relkigion of mormens
Those players who shamelessly abuse clearly powerful but overplayed netlists, yet become completely inflexible and pedantic when faced with completely subjective rules dilemmas which might *slightly* benefit those players using unconventional units and innovative tactics.
Biggest pet peeve is when one person is looking forward to a fun game, win or lose, but you end up playing someone who if they are losing they are sour and blame things like dice or specific units or rules. Yet, if they are winning gloat or talk down about your units.
hanshotfirst wrote: people who make there armys backgrounds stupid. like "there the mormens!" there mormen space marines who got sucked through a portal and know go around spreading the relkigion of mormens
whether you think their background is stupid or not at least its a theme or the start of one. my pet peeve is people who play their armies without a passion for lore, fluff or fun.
sure you play this chapter of spacemarines because they have stupid good chapter bonuses, but did you at least read their history.
of course you run a buffmander right next to the copycat necron lord so that his whole unit gets tankhunter and other stuff ontop of your gause riffles, but why does there happen to be a bufmander there (this happened to me, i asked if the guy had a reason or backstroy why this tau comander was in the middle of a necron horde, but sure enough he just shrugged his shoulders...and this is the same guy who told me he made a fluffy list before we started the game....stfu).
Judging of my army/play-style before having faced me (I play mobile tau with no riptides or suchlike, and am very careful not to abuse things that are better than they should be).
People who rush me. I like to think about what I'm going to do, and plan it out, so I might not start my movement phase immediately, but it's less than a minute, you can wait.
People who don't play against FW stuff. It's just a barracuda and a squad of remoras, It's not like i'm playing with titans or something here. And I never use experimental rules either.
For non game related, people who say they don't like tau fluff because it's not grimdark enough. It's exasperating. Have they even read tau fluff? Massive amounts of propaganda, very little choice in what you do, brainwashing, and those who will not join by choice are brought in by force. It's a fething expansionist totalitarian religious dictatorship! And tau are still "first among equals". Other races who join are still second class citizens (albeit relatively well treated ones).
People who go against the background of their army. I despise seeing dreadnoughts or devastator squads in white scars armies, for example, as it explicitly states in their fluff that they did not use them and gives reasons as to why they don't use them.
Even worse, I've seen a dreadnought in white scars colours painted by GW themselves in one of their "battle reports"!
As you can probably tell I'm a huge white scars fan and have been playing with them since 4th edition
And what does Special Task Force Unicorn have to do with it? Maybe he just wants an exemption?
Pain4Pleasure wrote: Biggest pet peeve is when one person is looking forward to a fun game, win or lose, but you end up playing someone who if they are losing they are sour and blame things like dice or specific units or rules. Yet, if they are winning gloat or talk down about your units.
Call em Obama.
Forgive me my panic attack at the start of the game, and I can forgive much.
People who take obvious liberties with movement. The worst example was thunderwolves ending up 2" over the centre line after first turn movement.. And then when I contested it the point was argued...
Things like taking liberties with the scatter direction fall under a similar category.
1. Have a list ready to go. Don't ask me what I'm bringing and then make your list if playing a pick up game.
2. Don't offer strategic advice when you aren't playing in the game. I can understand and support helping a new player, but if two players with decent experience are playing, STFU. I'm not playing the whole damn store, just the guy across from me, Mr. Buttin-ski.
3. LOS works both way. If you could see me in your shooting phase, than I certainly can see you in my shooting phase.
kronk wrote: 1. Have a list ready to go. Don't ask me what I'm bringing and then make your list if playing a pick up game.
2. Don't offer strategic advice when you aren't playing in the game. I can understand and support helping a new player, but if two players with decent experience are playing, STFU. I'm not playing the whole damn store, just the guy across from me, Mr. Buttin-ski.
3. LOS works both way. If you could see me in your shooting phase, than I certainly can see you in my shooting phase.
I admit, I have been guilty of #2 in the past. Whoops.
There is an exception with #3, being that you might have a model where the shooting point (head of model) might be behind cover, but the rest of the model is in the open. I understand what you mean though.
That and people who complain about 40k games taking too long but take like 1.5 hours to start playing. (They wait til game time to build a list, get out those models etc, all while chatting.)
Pain4Pleasure wrote:Biggest pet peeve is when one person is looking forward to a fun game, win or lose, but you end up playing someone who if they are losing they are sour and blame things like dice or specific units or rules. Yet, if they are winning gloat or talk down about your units.
I will admit to getting slightly salty at the result of my last game against Tau. But in my defense, I was facing two FW Riptide-equivalents at 1500 points (both with FnP), and the dice gods were clearly biased in the Tau player's favor. It was still a good game, and very close, but I did threaten to bust out my Wraithguard if that player ever brought those two units at 1500 again.
kronk wrote:1. Have a list ready to go. Don't ask me what I'm bringing and then make your list if playing a pick up game.
2. Don't offer strategic advice when you aren't playing in the game. I can understand and support helping a new player, but if two players with decent experience are playing, STFU. I'm not playing the whole damn store, just the guy across from me, Mr. Buttin-ski.
3. LOS works both way. If you could see me in your shooting phase, than I certainly can see you in my shooting phase.
SO MUCH #1. You would think that people would have armies ready to go and prepared, or at least concrete ideas for armies, at the standard points levels. I don't have a whole lot of time to play, so it gets on my nerves when someone decides to come in without an army list for a game and proceeds to spend a good 30-45 minutes building one. C'mon, you seriously didn't have a 1500 or 1750 list made out beforehand?
There is an exception with #3, being that you might have a model where the shooting point (head of model) might be behind cover, but the rest of the model is in the open. I understand what you mean though.
I certainly get that there are cases where you might have cover and I might not. That's fine. I just mean if you can see and shoot me, then I can see and shoot you.
There is an exception with #3, being that you might have a model where the shooting point (head of model) might be behind cover, but the rest of the model is in the open. I understand what you mean though.
I certainly get that there are cases where you might have cover and I might not. That's fine. I just mean if you can see and shoot me, then I can see and shoot you.
Oh, I was referencing that model's line of sight is from the head of the model. Say you have a Tyranid Termagaunt. The Termagaunt's front half of its body is behind cover, but the enemy can see the back half of the Termagaunt.
If you were to look from the Termagaunt's line of sight, he wouldn't be able to see as it's head is behind cover.
Situations like that.
In a certain store I play at, my biggest peeve oddly is the Warmachine/Hordes players. While I can totally recognize WM/H for being a good game (and it is), it does not suit my tastes, and one of the biggest reasons for that are the players where I am. These are the types who will crowd around a 40k/AoS game in progress, and give the infuriatingly toned talk of "I'm so sorry you have to play THAT game" crap.
I'm sure there are a lot of nice WM/H players out there, but the prevalent attitude here makes me despise any time they come close. And probably unfairly colors my view of the game itself.
Bad sportsmanship, it really is the biggest problem with many of these Table-top games.
I don't care if I win or lose, I was in it to enjoy the experience of the game itself and to see what 'Narrative Highlights' could occur during battle, but these people make it impossible to have fun! From spontaneous Rule arguments to squeeze a little more 'cheese' out of an already over-powered list or to try and cripple a completely legal tactic they where not planning for, to standing around other tables where games are ongoing to bad-mouth the Players/Armies involved... the behaviour of these Players is what stops me from getting back into the game. My personal "favourite" was having to deal with this one Marine Player who whined and complained every time they lost a Unit, they believed it showed the game was 'poorly configured' as Marines should not be taking any sorts of major casualties to 'filthy xenos.'
Yet he never could understand why I walked away from the game and refused to play him after that point...
I don't have many, but when the guy has a pile of 50 dice in front of him and rolls 1 die at a time per armor save, for say, a unit of tactical marines, i lose my shi... stuff.
I have two pet peeves with 40k right now, and they both have to do with Wound Allocation.
1) Random Wound Allocation sucks. Period. It SUCKS.
Do you have any idea how annoying it is when my opponent uses a Template weapon against my Battlewagon? Now, I have 20 Orks in there. One is a Warboss. One is a Nob. One is a Painboy, two of them have Big Shootas. Then on top of that I have 15 regular Orks.
Now, I have to figure out a way to randomize a number of hits to account for all that. Usually this means going to the dice bag and pulling out an assortment of D20s, D12s, and D10s. It slows gameplay down SO MUCH. This is the whole conversation that has to happen with the opponent:
"Okay, I've got a D20. 20 will be the Warboss, 19 is the Nob, 18 is the Painboy and then 16 and 17 are the Orks with Big Shootas."
**ROLL A 20**
"Okay, so the Warboss rolls his "look out sir" **Roll a 3** "Succeeds and an Ork dies since he has no save." Okay now 20 is nothing, 19 is the Warboss, so on and so forth..."
**Roll a 5** "Okay an Ork dies"
**Roll a 12** "Okay an Ork dies"
**Roll a 16** "Uhhh okay that's a special guy, what are we down to now? Is that the Nob or one of the Big Shootas?"
You get the idea. IT SUCKS.
The same scenario pops up when I have to roll casualties for my "Green Mob". Ugh.
2) Rolling Saving throws
Rolling saves are so irritating. When you combine a unit that has characters, Independent Characters, and different cover saves depending on where the model is standing, you can quickly devolve into a version of the confusion from above.
Let's say my Dire Avengers with an Exarch and a Farseer get wounded by 5 hits from an AP4 weapon.
Well the first Dire Avenger isn't in cover. So he simply dies. Then I have two Dire Avengers in cover, so they get their 5+. So I roll those two at a time. One fails, one succeeds. Now I roll them one at a time. Okay he fails. Now we're hitting the Exarch. So first I have to make my look out sir, it succeeds, then the model succeeds his save. Okay great. Now my second look out sir, that fails, okay the exarch makes his 4++, etc etc.
* * *
In 5th Edition, neither of these things would happen. You take the wounds, you allocate them to the troopers you want, and you roll the saves. Maybe sometimes you need to figure out if the unit is 50% in cover or not, but that was about it. Quick and simple.
1. People who think their army is significantly worse than it is. At my current store these are mostly Eldar players with deepstriking D-scythes, hornets, and scatbikes.
2. List-tailoring=super skill. If you beat me, fine. But if you beat me because you set your list up to spam AP2 against my GK but bring scatterbikes when you're up against that Guard player then you're just taking advantage of RPS.
3. Not knowing your army's rules, especially when you err in your favor. Also not knowing how core rules that your army regularly uses work.
4. Rules lawyering.
5. Shaking my hand before a game. For some reason, it really bothers me...maybe it's hygiene issues, or that it implies that we are about to participate in some highly competitive bloodsport where the result depends on something other than rolling dice.
5. Shaking my hand before a game. For some reason, it really bothers me...maybe it's hygiene issues, or that it implies that we are about to participate in some highly competitive bloodsport where the result depends on something other than rolling dice.
Not shaking hands would bother me. If you have a hygiene phobia or something, that's fine. Just tell me. But shaking hands is just friendly manners. Before the game, shake hands and say good luck. After the game, shake hands and say good game.
Oh, I was referencing that model's line of sight is from the head of the model
This isn't the case in 7th edition. LOS is from any part of the model's body.
It is potentially an issue with vehicles, though... It's entirely possible to have a vehicle in a position where it can draw LOS to an enemy who can't shoot back, due to drawing LOS from the vehicle's weapons while the weapons are ignored for LOS back to the vehicle.
A few here - people who argue rules or unit stats but don't know them, and don't know how to or can't back up their arguments with anything more then "army builder says x" or some gak.
- Or anyone taking the game WAYYYY to serious. In tournaments it's ok but in a pickup game lets have fun.
- people who roll a ton of dice roll some more then say ok you have 10 dead and 16 saves. And I'm like what? I thought this was still movement .....I like to be told ok I'm shooting this unit at that unit - here's 26 shots, ok 40 hits.... Wait for me to verify then roll the wounds, verify then the saves. It takes 5 seconds to look over a dice roll and go "ok". I do this all the time - sometimes people are like why are you waiting? Just tell me the saves in wich case I still wait just less. In case they decide to verify or in case it's a gak ton of plasma that just fried his terminaters. Common courtesy I suspect. But just rolling and not telling me? Annoying as all heck.
- mathhammer scientologists. "This unit is 40 of that purple of this and elephant of those so it should kill elevendytwelve of your unit. **rolls dice kills 1 guy** ARRRRRGGGHHHHH!!!! *proceeds to throw fecal fit for 2 minutes and sulk the rest of the game* - upon losing " wel if my purple elephant shenanigans did what they should have i would have won"
Me: "yea well they didn't and you didn't so..... Dice gods and good game?"
Guy:"no! The math and science and reasons say glarnsjdbdjshsijesbisbsishsishejjeheHahauyeveiwhsjdbshha!!!!!"
Me: right........ *walks away*
I don't even play that Guy next time. I just tell him my green hippo commander has anal glaucoma and i just can't see his ass in a game today.
Oh, I was referencing that model's line of sight is from the head of the model
This isn't the case in 7th edition. LOS is from any part of the model's body.
It is potentially an issue with vehicles, though... It's entirely possible to have a vehicle in a position where it can draw LOS to an enemy who can't shoot back, due to drawing LOS from the vehicle's weapons while the weapons are ignored for LOS back to the vehicle.
Lately my peeve has been folk who drag their disinterested other half, dog, child, or cardboard standee along to play as a 4th.
Which inevitibly breaks down by turn three to them just doing it for them whilst the dog licks itself or the kid plays on facebook on their phone, or the girlfriend looks at Supernatural .gifs online. Just bulk your army up to face two people, don't do that gak if they don't want to be there.
kronk wrote: 3. LOS works both way. If you could see me in your shooting phase, than I certainly can see you in my shooting phase.
kronk wrote: 1. Have a list ready to go. Don't ask me what I'm bringing and then make your list if playing a pick up game.
That's a rule, not a courtesy, at our FLGS.
In my defense, if this were the case, I don't always got to my FLGS with a list on hand. I don't always go with the immediate intention of playing, but I'll get 'volunteered' to play a game from time to time. They'd usually have a list handy and i have to make one on the spot.
Poeple having the rules on a tablet/phone that always seems to take longer to find then in a book. But at least its better than no Codex at all.
I have mine on my phone but I have bookmarked all the pages with rules relevant to my army and a few general rules that may come up prior to playing a game. Much easier to find
I do understand your annoyance though, I've had an opponent who didn't bookmark his stuff and spent ages looking through his digital codex
2 things really get to me:
-When someone roll something and he doesn't tell you what. I mean... come on dude, I don't know all of the special rule of every frickin army. Like, when I was an ork, and I roll my Ramshackle for the first time in a game, I always says: Now I roll my ramshackle, which make a pen become a glance on a 6+. Then during the game, I can always say: rolling for ramshackle. Easy, and everybody feel like your not cheating them lol.
-When someone arrive at the game without his army list and/or his codex (I dont mind digital or hardcopy). One of my friend does that. I mean sure he play an army that he just started. But come on dude, either print a pdf or get it on your phone. It's really annoying when he says: "This guy have that rule." me: "Ok, but does it say it that way or that way, because it might affect the outcome of the game." him: "Oh well... I haven't noted the exact wording." and now we are stuck with no way of really knowing so I usually am incline to let it slide lol.
One that I had in a previous game was when my opponent decided to break our gentlemans agreement regarding Lords of War. We had both agreed not to use any in our games as Primarchs are over powered and he hates facing my Super Heavy.
So the game starts and he mentions that there is something scary within his Razorback. I ignore it until turn two when I decide that it is getting too close to my lines so my Tank Destroyer takes a pop at it and blows it open. Out pops the Primarch Vulkan and a 3 man honour guard squad. Naturally I was not impressed.
master of ordinance wrote: One that I had in a previous game was when my opponent decided to break our gentlemans agreement regarding Lords of War. We had both agreed not to use any in our games as Primarchs are over powered and he hates facing my Super Heavy.
So the game starts and he mentions that there is something scary within his Razorback. I ignore it until turn two when I decide that it is getting too close to my lines so my Tank Destroyer takes a pop at it and blows it open. Out pops the Primarch Vulkan and a 3 man honour guard squad. Naturally I was not impressed.
Good, because he cheated, Vulcan can't get into a razorback, as he is very bulky, and 3 man honour guard sqaud, don't see that in the Legiones Astartes army list.
master of ordinance wrote: One that I had in a previous game was when my opponent decided to break our gentlemans agreement regarding Lords of War. We had both agreed not to use any in our games as Primarchs are over powered and he hates facing my Super Heavy.
So the game starts and he mentions that there is something scary within his Razorback. I ignore it until turn two when I decide that it is getting too close to my lines so my Tank Destroyer takes a pop at it and blows it open. Out pops the Primarch Vulkan and a 3 man honour guard squad. Naturally I was not impressed.
Good, because he cheated, Vulcan can't get into a razorback, as he is very bulky, and 3 man honour guard sqaud, don't see that in the Legiones Astartes army list.
I thought there was a rule which prevented that, thanks.
As it was the three man honour guard died to the Tank Destroyer and Vulcan was the only models left standing at the end of the game and even then he was on two wounds.
5. Shaking my hand before a game. For some reason, it really bothers me...maybe it's hygiene issues, or that it implies that we are about to participate in some highly competitive bloodsport where the result depends on something other than rolling dice.
Not shaking hands would bother me. If you have a hygiene phobia or something, that's fine. Just tell me. But shaking hands is just friendly manners. Before the game, shake hands and say good luck. After the game, shake hands and say good game.
And mean it.
Yeah, shaking hands before a game is something I see in a lot of games less competitive than 40k. Shaking hands is just a way to indicate that you are both gentlemen who are about to engage in an activity together.
5. Shaking my hand before a game. For some reason, it really bothers me...maybe it's hygiene issues, or that it implies that we are about to participate in some highly competitive bloodsport where the result depends on something other than rolling dice.
Not shaking hands would bother me. If you have a hygiene phobia or something, that's fine. Just tell me. But shaking hands is just friendly manners. Before the game, shake hands and say good luck. After the game, shake hands and say good game.
And mean it.
Yeah, shaking hands before a game is something I see in a lot of games less competitive than 40k. Shaking hands is just a way to indicate that you are both gentlemen who are about to engage in an activity together.
Engage in the activity together Whatever floats your boat, I wont judge...
I always pick up successes when I roll (it's so much easier to gather up your hits and roll them all to see if you wound) and it did not really strike me that you'd pick up failures too just to decieve your opponent.
master of ordinance wrote: One that I had in a previous game was when my opponent decided to break our gentlemans agreement regarding Lords of War. We had both agreed not to use any in our games as Primarchs are over powered and he hates facing my Super Heavy.
So the game starts and he mentions that there is something scary within his Razorback. I ignore it until turn two when I decide that it is getting too close to my lines so my Tank Destroyer takes a pop at it and blows it open. Out pops the Primarch Vulkan and a 3 man honour guard squad. Naturally I was not impressed.
Good, because he cheated, Vulcan can't get into a razorback, as he is very bulky, and 3 man honour guard sqaud, don't see that in the Legiones Astartes army list.
I think he meant legion command squad. They have a min squad size of 3.
Ashiraya wrote: I always pick up successes when I roll (it's so much easier to gather up your hits and roll them all to see if you wound) and it did not really strike me that you'd pick up failures too just to decieve your opponent.
I combine both... Pick up the failures and put them aside, leaving the successes on the table so that my opponent can see them, and then pick those up for the next roll. Keeps it all transparent.
Ashiraya wrote: I always pick up successes when I roll (it's so much easier to gather up your hits and roll them all to see if you wound) and it did not really strike me that you'd pick up failures too just to decieve your opponent.
master of ordinance wrote: One that I had in a previous game was when my opponent decided to break our gentlemans agreement regarding Lords of War. We had both agreed not to use any in our games as Primarchs are over powered and he hates facing my Super Heavy.
So the game starts and he mentions that there is something scary within his Razorback. I ignore it until turn two when I decide that it is getting too close to my lines so my Tank Destroyer takes a pop at it and blows it open. Out pops the Primarch Vulkan and a 3 man honour guard squad. Naturally I was not impressed.
Good, because he cheated, Vulcan can't get into a razorback, as he is very bulky, and 3 man honour guard sqaud, don't see that in the Legiones Astartes army list.
I think he meant legion command squad. They have a min squad size of 3.
Nope, was most definetly Honour Guard. Only Vulkan wasnt from the current SM codex.
Sounds like it wasn't an issue since you roflstomped him anyway, but eh.
Aye, but Imperial Armour is legal in standard 40K. In all honest things where pretty much hit and miss with Vulkan. I dealt with him by ignoring him and moving everything else away until the other threats where dealt with at which point most of my army shot him several times.
I have a few pet peeves, as I'm sure everyone does.
First and foremost, I really hate "gimmicks", units and armies really built around abusing mechanics and rules interactions in ways they really weren't intended. 2+ rerollable saves, wound allocation games, armies built around spamming a single powerful weapon/ability as much as possible, etc.
A close second is armies that are built very contrary to the background. This can range from relatively mild things like Knights festooned in SM Chapter specific colors and heraldry and treated like just another Chapter vehicle, to majorly irritating things like or Skitarii being shoved en-masse into drop pods alongside a token Blood Angel force, or Knights and Dark Eldar running around together.
Sometimes I fear I'm TFG.
I keep it calm and fun whenever I'm playing with strangers/tourney, but whenever I'm playing with my friend, passions run high.
Mostly cause he plays eldar, so every strike against him is like a victory for all 40K.
I celebrate a little bit, and by that I mean I shout with zealous fervor whenever a wraithknight dies, and proceed to talk mad poop.
So I guess I'm my own pet peeve.
I'm also annoyed when models break.
Feth that crap.
And yes as soon as its your movement phase I'm going to fix my model I don't care what you're doing I couldn't stop you anyways even if I wanted to so stop saying I don't care about the game daniel
The one thing I absolutely hate the most when out at the local hobby shop for a day of fun gaming? The giant turd master who drops an entire mud family in the toilet and doesn't flush, but then loads in the tp to ensure that gak isn't ever going to be flushable without causing a large biohazard.
skint86 wrote: I hate overly converted models. Like a guy who built one riptide with 2 ion accelerators and the other with 2 shields.
I hate none converted models, and i convert the gak out of my models, one of my maulers is a converted Dread Abysal, my Soul crusher/Defiler is a heavely converted Riptide and my Land Raider has a huge Icon of Khorne on it and a Skull face for ramp, i simply cannot understand people who doesn't convert, even a bit, their models,each to his own i guess...
When other people give my opponent tips, and suggestions on how to beat me. Even with 2 years of play under my belt, I'm still the newest (and most forgetful) player there.
Yeah, well i don't mind people helping if one of the two players has a rule not right, what i don't like is that they start to tell the guy how to play, since like you put it, its just you and him, not a 1 Vs 2.
luky7dayz wrote: When people go "Why don't you buy some of these?" God dangit stop telling me to buy damn riptides, I refuse to own one.
When people tell me Tau are a gunline army. I don't even play gunline style!
When people think Tau are cheese. I am using only crisis suits, broadsides, and drones. Its fluffy, not cheese!
When people call Tau a "anime fan communist army", please, just let me enjoy my army, I don't go out of my way to insult your army!
Personnaly i don't have a problem with Taus and Riptides, i don't like when they systemacly take 3 of them, but the Riptide is a nice model.
And saying Tau's are a Super sentai Communist samurai faction is not an insult, its a stereotype, just like saying that SW/CSM are Space barbarians, and BA's are Space Vampires and Eldars Space Elves, its not an insult, and i don't take offence on it, its just a sterotype and a shortcut, even if it is indeed a lazy shortcut.
Experiment 626 wrote: The one thing I absolutely hate the most when out at the local hobby shop for a day of fun gaming? The giant turd master who drops an entire mud family in the toilet and doesn't flush, but then loads in the tp to ensure that gak isn't ever going to be flushable without causing a large biohazard.
Sounds like you've come down with a nasty case of nurgle!
When people come up with stupid houserules, or when people don't know the rules.
I have read my rulebook cover to cover twice, sure there are still things I don't have memorized, and I still make mistakes, but usually, thats the actually rules of a certain character or unit, I always mess up the assassin rules.
HOWEVER, if you don't know that you use majority toughness in units to shooting and cc attacks, and we have 10 minute rules debate (yes, this has happened... twice), I will be peaved.
or if you houserule something like the above, I will also be peaved.
The battles where nobody's models are hitting anything because of bad dice rolls. It's fun the first few times, but when it's turn 6 and only 4 models are down, I find the game kind of starts to get a bit dull. Not really any player's fault, just a thing that pops up from time to time.
SkavenLord wrote: The battles where nobody's models are hitting anything because of bad dice rolls. It's fun the first few times, but when it's turn 6 and only 4 models are down, I find the game kind of starts to get a bit dull. Not really any player's fault, just a thing that pops up from time to time.
According to the official results of the Iron Halo GT in Oklahoma, there was a match (Decurion Necrons mirror match) where nobody scored first blood. Let that sink in.
gummyofallbears wrote: When people come up with stupid houserules, or when people don't know the rules.
I have read my rulebook cover to cover twice, sure there are still things I don't have memorized, and I still make mistakes, but usually, thats the actually rules of a certain character or unit, I always mess up the assassin rules.
HOWEVER, if you don't know that you use majority toughness in units to shooting and cc attacks, and we have 10 minute rules debate (yes, this has happened... twice), I will be peaved.
or if you houserule something like the above, I will also be peaved.
I hate it when people DON'T house-rule rules that either don't work, or cause issues like the above 10 min argument, majority toughness is easy to remember people haha.
Assault armies all but vanished around here when 7th came out, so we allowed assaults out of a stationary transport, lo and behold we had assault armies turn up again, we also house ruled that terrain has levels again, minimum 25% of terrain must be blos, but that became moot as I built the terrain and it is very difficult to draw Los at ground level across the board, our tau player actually complained he would have to move to shoot!!! Then shut up when he realised his jsj was suddenly worth a damn lol.
But my biggest bugbear is people who treat the rulebook like this holy Bible, the whole thing is a mess of rules and no one is willing to fix the issues for their groups, just complain online about this being broken, or that rule not working, but at no point do they just go "hmmm, it doesn't work, let's talk to the guys and see how they think it should work, and change the rule."
It's your game people, play it how YOU like, not how the tiny tourney community wants you to.
When people can quote details of their super-heavy armaments ad-nauseum but don't know the BS of the thing, or it's I value, and haven't even bought the rules along with them to the game anyway.
Scatter dice. I think I've met 1-2 people in 20 years who know how to use them.
MarsNZ wrote: When people can quote details of their super-heavy armaments ad-nauseum but don't know the BS of the thing, or it's I value, and haven't even bought the rules along with them to the game anyway.
Scatter dice. I think I've met 1-2 people in 20 years who know how to use them.
How can a scatter dice be confusing? Roll like a D6, dice points, blast moves. Dice doesn't point, blast stays.
I hate it when your codex has been nerfed into oblivion, making it impossible to win. And then to see the codex you most struggle against get a buff. Smooth moves, GW, smooth moves.
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niv-mizzet wrote: That and people who complain about 40k games taking too long but take like 1.5 hours to start playing. (They wait til game time to build a list, get out those models etc, all while chatting.)
I get that every single game. I build lists long before the battle, bring exact points, have swapouts and extras ready in case of changes, and read up all relevant rules before the game. Makes my prep and turns much shorter.
Meanwhile, my opponent starts the game saying things like "oh, I left my *important unit* at home, now I have to start again".
MarsNZ wrote: When people can quote details of their super-heavy armaments ad-nauseum but don't know the BS of the thing, or it's I value, and haven't even bought the rules along with them to the game anyway.
Scatter dice. I think I've met 1-2 people in 20 years who know how to use them.
How can a scatter dice be confusing? Roll like a D6, dice points, blast moves. Dice doesn't point, blast stays.
I hate it when your codex has been nerfed into oblivion, making it impossible to win. And then to see the codex you most struggle against get a buff. Smooth moves, GW, smooth moves.
Another Imperial Guard player, good to meet you son
For me another thing is the psychic phase. Sure, if you only have a few mastery levels - 5 at the most in a 2K game its not too bad. But when you know full well that I do not have one psyker in my army and decide to load out on 10+ levels in a a Librarian Conclave and other assorted psykers in a 1.5K game do not expect me to be impressed.
Poeple who argue over rules/models you used 4 days after the game ended, because they are sore loosers...
Just had a discussion with a guy, that apparently i used rules from 2 different codexes with my Possessed unit( after discussion i still don't understand where that comes from, the guy though that the +1A and Init mutation was actually 2 separate mutations, even though i've showed him the mutation chart in the KDK codex)...
Vaktathi wrote: I have a few pet peeves, as I'm sure everyone does.
First and foremost, I really hate "gimmicks", units and armies really built around abusing mechanics and rules interactions in ways they really weren't intended. 2+ rerollable saves, wound allocation games, armies built around spamming a single powerful weapon/ability as much as possible, etc.
A close second is armies that are built very contrary to the background. This can range from relatively mild things like Knights festooned in SM Chapter specific colors and heraldry and treated like just another Chapter vehicle, to majorly irritating things like or Skitarii being shoved en-masse into drop pods alongside a token Blood Angel force, or Knights and Dark Eldar running around together.
While people are free to build and ally how every they want, I agree. The fluff bunny in me feels like it's nails on a chalk board with I see stuff like that. It's even worse when they are playing unpainted (usually base minimun assembly) units this way. Show's to me that they are simply trying to get the most powerful they can. My SoB have an allied SM to get a landraider for my repenta. I have a techmarine and scout squad, but I use the old Arbites models to represent them, and the landradier is a FW MkIIb with SoB doors (from when it was Codex Witchunters and we had landraiders for inquisitors)
Poeple having the rules on a tablet/phone that always seems to take longer to find then in a book. But at least its better than no Codex at all.
]I have mine on my phone but I have bookmarked all the pages with rules relevant to my army and a few general rules that may come up prior to playing a game. Much easier to find
I do understand your annoyance though, I've had an opponent who didn't bookmark his stuff and spent ages looking through his digital codex
As for people with their tablet codex's, I can understand the issues there, but as my SoB is tablet only, some of use have no choice.
For me another thing is the psychic phase. Sure, if you only have a few mastery levels - 5 at the most in a 2K game its not too bad. But when you know full well that I do not have one psyker in my army and decide to load out on 10+ levels in a a Librarian Conclave and other assorted psykers in a 1.5K game do not expect me to be impressed.
I dislike people who try to nerf the hell out of the Psychic phase. As a Daemon player, it's the one phase my codex is designed to dominate in, and my army relies heavily on having numerous augments & the ability to debuff enemy units... Plus the fact that even the majority of my shooting is limited to being various types of Witchfires & Nova powers!
I hate it when spoiled Imperial or Tau/Necron players decide to try and implement stupid gak like, "no more than 12 Power dice per phase", or "no more than 3 successful casts per turn" or similar BS.
How about we limit your Guard army to only shooting 3 units per turn? Or else limit the number of shots your army can shoot to only 40 per turn, because my Daemons simply cannot compete in the Shooting phase? totally It's unfair that Guard especially can just sit back with all their tanks & hoards of infantry and blast my army off the table, while I'm limited to just a Soul Grinder, a unit of Flamers and a Burning Chariot!
This silly idea grinds my gears even more as I favour a mono-Tzeentch army, (yes, I have a couple 'counts as' units that ironically use Nurgle rules), but overall, the Psychic phase is the one phase where the vast majority of my army's damage output potential is. Take that away from me, just because you're jealous that there's a phase your own Mary Sue army isn't tops in, and there's no point in me even playing a game as I won't be able to do much of anything beyond removing models from the table.
For me another thing is the psychic phase. Sure, if you only have a few mastery levels - 5 at the most in a 2K game its not too bad. But when you know full well that I do not have one psyker in my army and decide to load out on 10+ levels in a a Librarian Conclave and other assorted psykers in a 1.5K game do not expect me to be impressed.
I dislike people who try to nerf the hell out of the Psychic phase. As a Daemon player, it's the one phase my codex is designed to dominate in, and my army relies heavily on having numerous augments & the ability to debuff enemy units... Plus the fact that even the majority of my shooting is limited to being various types of Witchfires & Nova powers!
I hate it when spoiled Imperial or Tau/Necron players decide to try and implement stupid gak like, "no more than 12 Power dice per phase", or "no more than 3 successful casts per turn" or similar BS.
How about we limit your Guard army to only shooting 3 units per turn? Or else limit the number of shots your army can shoot to only 40 per turn, because my Daemons simply cannot compete in the Shooting phase? totally It's unfair that Guard especially can just sit back with all their tanks & hoards of infantry and blast my army off the table, while I'm limited to just a Soul Grinder, a unit of Flamers and a Burning Chariot!
This silly idea grinds my gears even more as I favour a mono-Tzeentch army, (yes, I have a couple 'counts as' units that ironically use Nurgle rules), but overall, the Psychic phase is the one phase where the vast majority of my army's damage output potential is. Take that away from me, just because you're jealous that there's a phase your own Mary Sue army isn't tops in, and there's no point in me even playing a game as I won't be able to do much of anything beyond removing models from the table.
Im not complaining about Demons and I am most certainly not trying to implement silly rules.
As it is the player in question is a Space Marine player and given the volume of firepower that he is putting out and the fact that he will murder me in the CC phase bringing 20+ levels of mastery is just a pure dick move.
It pisses me off because at the same moment I have him complaining about my army and saying that my shooting is OP because 10 Veterans, one whom has a Heavy Bolter, managed to kill 2 Marines when FRFSRF at point blank range.
For me another thing is the psychic phase. Sure, if you only have a few mastery levels - 5 at the most in a 2K game its not too bad. But when you know full well that I do not have one psyker in my army and decide to load out on 10+ levels in a a Librarian Conclave and other assorted psykers in a 1.5K game do not expect me to be impressed.
I dislike people who try to nerf the hell out of the Psychic phase. As a Daemon player, it's the one phase my codex is designed to dominate in, and my army relies heavily on having numerous augments & the ability to debuff enemy units... Plus the fact that even the majority of my shooting is limited to being various types of Witchfires & Nova powers!
I hate it when spoiled Imperial or Tau/Necron players decide to try and implement stupid gak like, "no more than 12 Power dice per phase", or "no more than 3 successful casts per turn" or similar BS.
How about we limit your Guard army to only shooting 3 units per turn? Or else limit the number of shots your army can shoot to only 40 per turn, because my Daemons simply cannot compete in the Shooting phase? totally It's unfair that Guard especially can just sit back with all their tanks & hoards of infantry and blast my army off the table, while I'm limited to just a Soul Grinder, a unit of Flamers and a Burning Chariot!
This silly idea grinds my gears even more as I favour a mono-Tzeentch army, (yes, I have a couple 'counts as' units that ironically use Nurgle rules), but overall, the Psychic phase is the one phase where the vast majority of my army's damage output potential is. Take that away from me, just because you're jealous that there's a phase your own Mary Sue army isn't tops in, and there's no point in me even playing a game as I won't be able to do much of anything beyond removing models from the table.
Im not complaining about Demons and I am most certainly not trying to implement silly rules.
As it is the player in question is a Space Marine player and given the volume of firepower that he is putting out and the fact that he will murder me in the CC phase bringing 20+ levels of mastery is just a pure dick move.
It pisses me off because at the same moment I have him complaining about my army and saying that my shooting is OP because 10 Veterans, one whom has a Heavy Bolter, managed to kill 2 Marines when FRFSRF at point blank range.
Grey Knights can put just as much hurt in the assault phase, but have no choice but to bring psykers.. everything is a psyker! But I get what you're saying. You're referring to how he is abusing the formation to have an actual psychic phase with a none psychic army
Poeple who argue over rules/models you used 4 days after the game ended, because they are sore loosers...
Just had a discussion with a guy, that apparently i used rules from 2 different codexes with my Possessed unit( after discussion i still don't understand where that comes from, the guy though that the +1A and Init mutation was actually 2 separate mutations, even though i've showed him the mutation chart in the KDK codex)...
I'd rather not have a 15 minute debate on how to rule something in-game. Agree on how to handle it for that game, then research it later.
Afterwards, if I look something up and see that we did something wrong, I have no problem telling you so that we don't do it wrong again.
Unpainted armies. I don't mean the shiny new army that you've just bought, I mean the one that you've had for 18 months and still can't be arsed to get a spray can out and even undercoat.
Game issues: - Too much random. It would be nice just to make a choice.
- Points do not reflect capability: no balance.
- Too easy for a model or unit to vastly augment another that is not reflected in the points cost.
- Too much decided by army list of vastly different power levels: bad for pickup games.
- Rules wording is written in a casual / entertainment style that does not lend itself well to concise rules interpretation.
- Leaning toward "pay to win".
Culture / people issues: - Unpainted and sometimes unassembled armies accepted as "ok".
- Game seems to really attract or foster the "Scrub" mentality. http://www.sirlin.net/ptw-book/introducingthe-scrub.
- Game seems to really attract or foster the "WAAC" player due to ease of unclear rule interpretation exploits and reference material being expensive to collect and with a wide spread (can "make it up as you go" with a good possibility of not being caught).
- Old GW vs. new GW keeps coming back to haunt them: was an engaged active participant with customers, now only wants to be a provider of "goods" and discouraging dialogue with them.
It is only usable playing with friends and we "forge the rules" into something we can play.
Poeple who argue over rules/models you used 4 days after the game ended, because they are sore loosers...
Just had a discussion with a guy, that apparently i used rules from 2 different codexes with my Possessed unit( after discussion i still don't understand where that comes from, the guy though that the +1A and Init mutation was actually 2 separate mutations, even though i've showed him the mutation chart in the KDK codex)...
I'd rather not have a 15 minute debate on how to rule something in-game. Agree on how to handle it for that game, then research it later.
Afterwards, if I look something up and see that we did something wrong, I have no problem telling you so that we don't do it wrong again.
Me and my friends have a standing rule across all games that any rules disagreement that can't be settled with an immediate "nope because XYZ" is settled with a (usually) 2d6 roll-off. One of us then usually bothers to research it at some point over the next couple of days, and we'll pass the info around. This rule is especially helpful when it comes to games where we don't all own our own copies of the rulebook. Ok, this wouldn't work in tournament play or anything, but in that situation (and often while casually gaming at our FLGS) there is always at least one person around vastly more knowledgeable than us who is happy to set us straight.
As for the main topic:
My main pet peeve in pretty much any wargame is that people tend to forget it's a game. Sure, we'd all like to win. Everyone wants to win or they wouldn't be playing, but I'd much rather have a good day with good company, joking and playing and everyone having fun! We tend to be a little lenient with cetain rules, or if we've forgotten to roll one dice (although we wont take any off if too many were rolled due to not calling things like rugged construction in DW) we'll allow it to be chucked into the pool. None of us have the time or really the desire to become walking rulebooks knowing every single rule of every game we play, we're just there to have a bit of a laugh!
What gets under my skin are these few things in order
Cheeting: it is just a game but if you feel the need to cheet it makes me want to break your teeth in
question every 5 second guy: (this excludes new guys) the ones that every 5 second has to yell your name acrost the store (when you are like 5 ft away) to ask a question that would have taken them a total of 10 seconds to look up (what do assault grenades do?! Can I shoot that unit?!) drives me fething bonkers!!!
the tries to put you down guy/better than you guy/gets way into the game aka TFG: the one that tryes to make you feel like a gak bag because he killed one of your units he is a far superior commander, and gets angry/upset when you kill one of his units or such. (horrable dice, roles you units are OP ext ext...)
lastly its not a pet peeve but It always breaks my heart to see the guy lose the will to play. I have been playing a long time and we have all seen someone get there hobby broken the dull eyes as they shuffle models off the table and it saddens me. and when you playsome one who has had the will beaten out of them you feel bad and the game is no fun... just me but in my 16 years of playing I would rather lose and have some one be happy and still want to play rather than win and lose a player forever
I hate it when people DON'T house-rule rules that either don't work, or cause issues like the above 10 min argument, majority toughness is easy to remember people haha.
Assault armies all but vanished around here when 7th came out, so we allowed assaults out of a stationary transport, lo and behold we had assault armies turn up again, we also house ruled that terrain has levels again, minimum 25% of terrain must be blos, but that became moot as I built the terrain and it is very difficult to draw Los at ground level across the board, our tau player actually complained he would have to move to shoot!!! Then shut up when he realised his jsj was suddenly worth a damn lol.
But my biggest bugbear is people who treat the rulebook like this holy Bible, the whole thing is a mess of rules and no one is willing to fix the issues for their groups, just complain online about this being broken, or that rule not working, but at no point do they just go "hmmm, it doesn't work, let's talk to the guys and see how they think it should work, and change the rule."
It's your game people, play it how YOU like, not how the tiny tourney community wants you to.
I'm jealous of your game group. You sound like you get a good amount of games in (I'm old, job, etc... lucky if I get in one game a month). You do a good job implementing good house rules that make your games more fun for everybody. It sounds like your group is playing the game the way it's meant to be played I wish you lived near me so I could join in.
Poeple who argue over rules/models you used 4 days after the game ended, because they are sore loosers...
Just had a discussion with a guy, that apparently i used rules from 2 different codexes with my Possessed unit( after discussion i still don't understand where that comes from, the guy though that the +1A and Init mutation was actually 2 separate mutations, even though i've showed him the mutation chart in the KDK codex)...
I'd rather not have a 15 minute debate on how to rule something in-game. Agree on how to handle it for that game, then research it later.
Afterwards, if I look something up and see that we did something wrong, I have no problem telling you so that we don't do it wrong again.
There is a difference in doing something wrong, and you find out/remember it a few days after, then there is nothing wrong, you did use the unit/rule how it is described/intended and then the guy comes back and says that you played it wrong...
i mean how can i play the Possesssed wrongs?, the mutation says that you get +1 A and Init, so whats so confusing about it?...
Main thing I hate is "single save thrower" I have a friend who does the slow task of rolling saves one by one for his heroes which annoys the gak out of me for the fact that I play orks and we do a ton of wounds! One time a horde of boyz caught and assaulted his chapter master and my orks did like 50 wounds so he rolled them all single! Me and my other friend finally yelled at him when he got to the 25th dice...
Talizvar wrote: Game issues: - Too much random. It would be nice just to make a choice.
- Points do not reflect capability: no balance.
- Too easy for a model or unit to vastly augment another that is not reflected in the points cost.
- Too much decided by army list of vastly different power levels: bad for pickup games.
- Rules wording is written in a casual / entertainment style that does not lend itself well to concise rules interpretation.
- Leaning toward "pay to win".
Culture / people issues: - Unpainted and sometimes unassembled armies accepted as "ok".
- Game seems to really attract or foster the "Scrub" mentality. http://www.sirlin.net/ptw-book/introducingthe-scrub.
- Game seems to really attract or foster the "WAAC" player due to ease of unclear rule interpretation exploits and reference material being expensive to collect and with a wide spread (can "make it up as you go" with a good possibility of not being caught).
- Old GW vs. new GW keeps coming back to haunt them: was an engaged active participant with customers, now only wants to be a provider of "goods" and discouraging dialogue with them.
It is only usable playing with friends and we "forge the rules" into something we can play.
People who ONLY write their list after you have started deploying. Actually happens. Cannot get the guy to stop doing it, as he cannot understand the concept of tailoring.
I'm talking a friendly game where I agree to the game and sit in a corner (honestly my natural habitat) to write my list, and suddenly I look over and see the guy rolling for deployment and psychic powers, ect...
Poeple who argue over rules/models you used 4 days after the game ended, because they are sore loosers...
Just had a discussion with a guy, that apparently i used rules from 2 different codexes with my Possessed unit( after discussion i still don't understand where that comes from, the guy though that the +1A and Init mutation was actually 2 separate mutations, even though i've showed him the mutation chart in the KDK codex)...
I'd rather not have a 15 minute debate on how to rule something in-game. Agree on how to handle it for that game, then research it later.
Afterwards, if I look something up and see that we did something wrong, I have no problem telling you so that we don't do it wrong again.
There is a difference in doing something wrong, and you find out/remember it a few days after, then there is nothing wrong, you did use the unit/rule how it is described/intended and then the guy comes back and says that you played it wrong...
i mean how can i play the Possesssed wrongs?, the mutation says that you get +1 A and Init, so whats so confusing about it?...
I understand. If they are still wrong and butt-hurt about it, that's on them
Verviedi wrote: People who ask for a game, and then start deploying while I'm writing my list.
Meh, if you're not prepared and need to write your list on the spot, I can totally understand an opponent wanting to make a start rather than sitting around twiddling their thumbs while you do your homework.
Frankly, I'd be more likely to just go and find a different opponent the moment it turns out you don't have a list ready to go.
I dislike lists that are VERY unfluffy. I get that many things can be explained away fluffwise, but WHY is that imperial knight fighting alongside those dark eldar?
War Kitten wrote: I dislike lists that are VERY unfluffy. I get that many things can be explained away fluffwise, but WHY is that imperial knight fighting alongside those dark eldar?
"But the Tyranids recognised the Imperial Knights as useful allies and decided to join forces with them." ~Quote from a Imperial Knights/Flyrants list player in a tournament I attended.
I recall a few players in my local area would get SERIOUSLY worked up about relatively minor setbacks in games. Their Thousand Sons would fail saves or something and boom, off they'd go, getting aggressive and yelling at their miniatures/the dice/God almighty or whoever else they thought was responsible. Can't say I enjoy that sort of behaviour. Kinda ruins the whole game, really.
Other than that, an extremely minor and entirely ridiculous peeve I have is the nickname of "space communists" for T'au. They're... really not very communist at all, so I've always found that a bit confusing. However, that's literally the most minor gripe I have, and I'm aware it's kind of a silly one.
I have always wondered where the name "Space Communists" come from. It does not reflect their government or economic systems. Is it a relic of older fluff, or just something that an uninformed person made up?
Ashiraya wrote: I always pick up successes when I roll (it's so much easier to gather up your hits and roll them all to see if you wound) and it did not really strike me that you'd pick up failures too just to decieve your opponent.
I combine both... Pick up the failures and put them aside, leaving the successes on the table so that my opponent can see them, and then pick those up for the next roll. Keeps it all transparent.
I make exceptions for things like overwatch and ork shooting. As a courtesy I point out the dice I'm pulling and go slow so the opponent can verify that I'm pulling hits before I pull them.
I think the whole "space communist" thing is something that someone made up, and over time it was picked up by other players until most people thought of the tau as space communists
War Kitten wrote: I think the whole "space communist" thing is something that someone made up, and over time it was picked up by other players until most people thought of the tau as space communists
Sounds about right. Probably someone heard the term "greater good" and completely misunderstood what that implied. Aw well.
War Kitten wrote: I dislike lists that are VERY unfluffy. I get that many things can be explained away fluffwise, but WHY is that imperial knight fighting alongside those dark eldar?
"But the Tyranids recognised the Imperial Knights as useful allies and decided to join forces with them." ~Quote from a Imperial Knights/Flyrants list player in a tournament I attended.
Somehow he still lost every game.
I like 'nids. And I do like the small amount of fluff I've read about them so far. I know some people complain it's not all that deep, but I've always loved swarming, getting up close and personal, and destroying in games, so I think it's great!
Now let's say for a minute these particular 'nids DID decide that some IK were useful allies and try to form this army. Then what? The 'nids casually stroll up while the IK shoot the hell out of them? Even if they could get close it's not like they could then communicate effectively. If they've not yet managed to inform the IoM of their name how are they supposed to go "whoa guys!! We're chill. Let's team up and kick some "??
I get the fact that it's a game, winning is good. And then you get the type of person who has clearly spent a great amount of time thinking up a list which guarantees a win, with zero fun to play, the other player being a formality, effectivley turning up with a shotgun to a knife fight.
Case in point.
750 points (6th ed eldar)
HQ - Avatar of Khaine
Troops - 2 Squads Guardians w/ Brigtlances
Heavy Support - 2x Wraithknight.
As was once writtten in White dwarf "If our opponent has had a bad experience because of us, then we've failed in our task as wargamers."
I dislike people who have ridiculously strong lists and go into every game complaining that they're going to lose and/or don't understand why nobody seems to have fun against them. It's like, dude, I've never seen you lose let alone not table someone, it's not "army hate" that's making you not get games..
I get the fact that it's a game, winning is good. And then you get the type of person who has clearly spent a great amount of time thinking up a list which guarantees a win, with zero fun to play, the other player being a formality, effectivley turning up with a shotgun to a knife fight.
Case in point.
750 points (6th ed eldar)
HQ - Avatar of Khaine
Troops - 2 Squads Guardians w/ Brigtlances
Heavy Support - 2x Wraithknight.
As was once writtten in White dwarf "If our opponent has had a bad experience because of us, then we've failed in our task as wargamers."
So in addition to being an ass-hat, he was also cheating? That was more than 750 points, even in 6th edition.
Man, I already think my genestealers just look like lonely xenos looking for some hugs, now I know that they're so chill because they've been on space blow! It all makes sense now!
War Kitten wrote: I dislike lists that are VERY unfluffy. I get that many things can be explained away fluffwise, but WHY is that imperial knight fighting alongside those dark eldar?
"But the Tyranids recognised the Imperial Knights as useful allies and decided to join forces with them." ~Quote from a Imperial Knights/Flyrants list player in a tournament I attended.
Somehow he still lost every game.
Are you guys even trying? This is an easy one - the Knights are defending against a tendril of a Hive Fleet on some planet when another foe descends upon their battle. The Tyranids divert their attention to this new threat and the Knights decide "well, maybe as long as we don't tick the bugs off, we'll live long enough to get out of here! Might as well take down some Chaos/Xenos/Imperials who thought we weren't dying fast enough as we try to distance ourselves from the bugs!"
Alternatively: genestealer infestation of a Knight House. The Knights will help win the battle and then walk themselves in to (I don't remember why I can't remember the actual name of them) Assimilation Pits? The pools of acid and biomass the Tyranids dump everything into.
Alternatively: The Knights are outfitted with highly experimental technology that sends out enough psychic signals to flood out even the Hive Mind's chittering horror, cutting off smaller splinter fleets and allowing a limited amount of control of their actions.
You're just not forging the narrative hard enough, guys.
War Kitten wrote: I dislike lists that are VERY unfluffy. I get that many things can be explained away fluffwise, but WHY is that imperial knight fighting alongside those dark eldar?
"But the Tyranids recognised the Imperial Knights as useful allies and decided to join forces with them." ~Quote from a Imperial Knights/Flyrants list player in a tournament I attended.
Somehow he still lost every game.
Are you guys even trying? This is an easy one - the Knights are defending against a tendril of a Hive Fleet on some planet when another foe descends upon their battle. The Tyranids divert their attention to this new threat and the Knights decide "well, maybe as long as we don't tick the bugs off, we'll live long enough to get out of here! Might as well take down some Chaos/Xenos/Imperials who thought we weren't dying fast enough as we try to distance ourselves from the bugs!"
Alternatively: genestealer infestation of a Knight House. The Knights will help win the battle and then walk themselves in to (I don't remember why I can't remember the actual name of them) Assimilation Pits? The pools of acid and biomass the Tyranids dump everything into.
Alternatively: The Knights are outfitted with highly experimental technology that sends out enough psychic signals to flood out even the Hive Mind's chittering horror, cutting off smaller splinter fleets and allowing a limited amount of control of their actions.
You're just not forging the narrative hard enough, guys.
I definitely prefer to think they're just out for space hookers and space blow.
Now I want to see an imperial knight with the top,hatch popped, a guy hanging out the top holding a pair of bolt pistols, with two of those dark elder slave girl models on either side of his cockpit.
Of course the walker itself should be decked out in gold chains and be walking through 'snow'.
People who simply cannot resist the urge to tell you why "that wouldn't happen" when a player makes a fluff/army design decision that hasn't been documented in a codex or novel. Gods forbid someone uses their imagination.
Lists that are designed to hard counter your army. There is nothing that pisses me off more than this, especially when its a friendly game.
Orks vs. SM
SM: im gonna bring 3 Vindicators and spam flamers like theres no tomorrow!!
Me: dude really???
For the record my Ork list was infantry heavy and i despise Bikers and hate putting Trukks together, so my Orks walked. Also this was 6 ed, so no Green Tide. Its like "Dude its a friendly game, just show up with an all comers list"
This behavior is why i showed up with a surprise Tzeentch Daemon army in 5th, it was the first time he was ever tabled, and no i dont feel bad. I actually still call that list, Surprise its Daemons!!
1. Playing a game and the opposition getting distracted and walking away.
2. Getting dragged into teaching kids how to play (depends on how well behaved they are but half the time they walk off, I'm a consumer not a teacher. It's fine if I'm at a FLGS but at a gw it's pretty poor show.)
3. Lack of terrain.
4. Playing guard and having to pack away my models. Takes longer than my own turn most of the time.
Grimmor wrote: Lists that are designed to hard counter your army. There is nothing that pisses me off more than this, especially when its a friendly game.
Orks vs. SM
SM: im gonna bring 3 Vindicators and spam flamers like theres no tomorrow!!
Me: dude really???
For the record my Ork list was infantry heavy and i despise Bikers and hate putting Trukks together, so my Orks walked. Also this was 6 ed, so no Green Tide. Its like "Dude its a friendly game, just show up with an all comers list"
This behavior is why i showed up with a surprise Tzeentch Daemon army in 5th, it was the first time he was ever tabled, and no i dont feel bad. I actually still call that list, Surprise its Daemons!!
While intentional list tailoring against a specific opponent is bad sportsmanship, are you sure that wasn't his idea of a "TAC" list? Certain armies do get a lot more mileage out of flamers than others.
The other thing to consider is that sometimes somebody just manages to bring the list that is the hard counter to your own. Not in an intentional way, but that yo simply don't have a good answer for.
Grimmor wrote: Lists that are designed to hard counter your army. There is nothing that pisses me off more than this, especially when its a friendly game.
Orks vs. SM
SM: im gonna bring 3 Vindicators and spam flamers like theres no tomorrow!!
Me: dude really???
For the record my Ork list was infantry heavy and i despise Bikers and hate putting Trukks together, so my Orks walked. Also this was 6 ed, so no Green Tide. Its like "Dude its a friendly game, just show up with an all comers list"
This behavior is why i showed up with a surprise Tzeentch Daemon army in 5th, it was the first time he was ever tabled, and no i dont feel bad. I actually still call that list, Surprise its Daemons!!
While intentional list tailoring against a specific opponent is bad sportsmanship, are you sure that wasn't his idea of a "TAC" list? Certain armies do get a lot more mileage out of flamers than others.
The other thing to consider is that sometimes somebody just manages to bring the list that is the hard counter to your own. Not in an intentional way, but that yo simply don't have a good answer for.
He brings a different list to fight the Crons and another fight my Daemons and a third for Guardsmen. It was annoying as hell, it got so bad at one point i seriously considered making the Deff Rolla Blitzkrieg. Its the IA list that lets you field like 12 Def Rollas. Basically he made a Tournaent list and the rest of us are just making fun lists. Its not cool. Its also why my Orks are currently shelved, i dont have fun playing them right now. Adeptus Mechanicus on the other hand....
War Kitten wrote: I dislike lists that are VERY unfluffy. I get that many things can be explained away fluffwise, but WHY is that imperial knight fighting alongside those dark eldar?
"But the Tyranids recognised the Imperial Knights as useful allies and decided to join forces with them." ~Quote from a Imperial Knights/Flyrants list player in a tournament I attended.
Somehow he still lost every game.
Durning invasions needs use parasites, and genestealers can infect people so they do what they want. They can also use psykers to force the pilot to obey. As other races goes, some of the knights are soldiers of fortune and those work for anyone that buys them.
My big one goes back to 5th Edition so I do have Sympathy for 6th Eldar Players.
I have played Space Wolves since 1st edition. In fact I was sort of know as the local Space Wolf Player/Expert for a while.
When the 5th edition came out I made a big deal about getting a few games with the 3rd Edition in before it was going to be retired and got some in.
The 5th Edition book comes out.
I go the the game store about two months later and when the ask what Army I say my Space Wolves.
I then get called a WAAC, band wagon player.
Anpu42 wrote: My big one goes back to 5th Edition so I do have Sympathy for 6th Eldar Players.
I have played Space Wolves since 1st edition. In fact I was sort of know as the local Space Wolf Player/Expert for a while.
When the 5th edition came out I made a big deal about getting a few games with the 3rd Edition in before it was going to be retired and got some in.
The 5th Edition book comes out.
I go the the game store about two months later and when the ask what Army I say my Space Wolves.
I then get called a WAAC, band wagon player.
I can't wait for the day I'm called a WAAC playing dark eldar lol
I feel like I break some of these peeves on knowing the finer rules. I played years ago, but have only slowly been able to get back into the game, unfortunately. I've got the basics down, but I'm basically a new player when it comes to the newer rules, and I make sure my opponent knows this. I'm constantly reading ahead during my opponent's turn to try to answer my questions before bringing them up. I'll pretty much always ask about my opponent's special rules though, since I haven't played against Eldar since 2005.
That said, my peeves are:
-More than one unit being unpainted. I hate fielding unpainted units unless I just bought it that week and haven't had time to finish it yet. There are some at my FLGS who show up week in, week out with white and black based armies for months.
-Trash-talking an opponent's list before, during, and after the match, especially after they lost. You think my 30+ cultist squad is a waste of time and money? They tied down Typhus for the whole game, allowing my units to focus elsewhere and seize objectives to win.
-Throwing hissy fits. I'm sorry your Baneblade got destroyed turn 1 before you got to use it, but threatening to quit playing is very poor sportsmanship. No plan survives first contact with the enemy.
Ugh dont, I have an opponent whom trash talks my Guard as they are "useless squishies compared to Marines". He then complains when I use anything that hurts his units, which brings me to my next point:
Whining Space Marine players. Seriously just because the fluff says it you are not the be all and end all of a fight, and yes your Marines will die to cannonfire from my "useless squishies" tanks and no they are not OP.
Zarjaz! wrote: I recall a few players in my local area would get SERIOUSLY worked up about relatively minor setbacks in games. Their Thousand Sons would fail saves or something and boom, off they'd go, getting aggressive and yelling at their miniatures/the dice/God almighty or whoever else they thought was responsible. Can't say I enjoy that sort of behaviour. Kinda ruins the whole game, really.
Yeah we have one of those, if he misses 3 saves on 5 on a 2+ model he litteraly throw the dices on the street, each week he buy a new pack of dices, and its not just one or 2 dices, its a whole handfull, i've got a whole bunch of free dices now...
Or the guy that though he's played 100 of tourneys, had all the most OP armies in the game( While he is not a WAAC player, but he still have tau's, BA's, GKs, now when i say OP, its each when their was their Golden Age respectevly).
But for some reason won't allow you to use rules the way they are written, because it doesn't make sens.
Like Orbital bombardement that his a Barrage, the other guy wanted to use it while the CM was in the LR.
Of what i understand Barrage weapons doesn't need LoS on the target, and nothing prevents it to be used when you're in a transport, now i might be wrong though, but we all checked the rulebook, and nothing prevented the guy from using it, still he was kinda mad about it, saying that we ruined the game with our meddeling,etc etc, while he is the first one to come up a table where he doesn't play and starts to correct people with attitude when we din't ask him anything...
I thought that infantry can not fire barrage/ordnance after they have moved? Ie if a master of ordnance is in a chimera and it has moved, he loses his orbital bombardment strike.
Zarjaz! wrote: I recall a few players in my local area would get SERIOUSLY worked up about relatively minor setbacks in games. Their Thousand Sons would fail saves or something and boom, off they'd go, getting aggressive and yelling at their miniatures/the dice/God almighty or whoever else they thought was responsible. Can't say I enjoy that sort of behaviour. Kinda ruins the whole game, really.
Yeah we have one of those, if he misses 3 saves on 5 on a 2+ model he litteraly throw the dices on the street, each week he buy a new pack of dices, and its not just one or 2 dices, its a whole handfull, i've got a whole bunch of free dices now...
Or the guy that though he's played 100 of tourneys, had all the most OP armies in the game( While he is not a WAAC player, but he still have tau's, BA's, GKs, now when i say OP, its each when their was their Golden Age respectevly).
But for some reason won't allow you to use rules the way they are written, because it doesn't make sens.
Like Orbital bombardement that his a Barrage, the other guy wanted to use it while the CM was in the LR.
Of what i understand Barrage weapons doesn't need LoS on the target, and nothing prevents it to be used when you're in a transport, now i might be wrong though, but we all checked the rulebook, and nothing prevented the guy from using it, still he was kinda mad about it, saying that we ruined the game with our meddeling,etc etc, while he is the first one to come up a table where he doesn't play and starts to correct people with attitude when we din't ask him anything...
He still needs to be in range with the Orbital Bombardment... and since you can't draw range from the Land Raider because it has no firing points, he can't fire it... Otherwise he would be able to fire it from off the board as well.
Anpu42 wrote: My big one goes back to 5th Edition so I do have Sympathy for 6th Eldar Players.
I have played Space Wolves since 1st edition. In fact I was sort of know as the local Space Wolf Player/Expert for a while.
When the 5th edition came out I made a big deal about getting a few games with the 3rd Edition in before it was going to be retired and got some in.
The 5th Edition book comes out.
I go the the game store about two months later and when the ask what Army I say my Space Wolves.
I then get called a WAAC, band wagon player.
I can't wait for the day I'm called a WAAC playing dark eldar lol
As a Daemon player, 5th edition was absolute hell. We had a codex who's anti-tank was basically limited to a BS4 at best single shot 'gun', (Bolt of Tzeentch from Horrors or Heralds), or else punching things... At the height of the 'Tankhammer 40k' edition!
Now, parking lot armies were pretty easy to deal with thankfully, as we had access to plenty of S5 attacks and/or Rending for tearing apart most rear AV values.
But then of course, Grey Knights showed up and pretty much invalidated our entire army, to the point it would become 100% impossible to even deploy more than a single unit on the table!
The only things we got were comments ranging from, "suck it up loser, it's the rules, " or else "who cares, your army isn't real/sucks anyways so deal with it/buy a real army dumb***" and of course the ever infamous, "LOL! Ln2P noob!"
Then finally, came the glorious day when we finally got our shiny new 6th edition codex! As the rumors first started to circulate, Grey Knight players especially became even more arrogant and d-baggy, gloating about how games against Daemons were even more of an auto-win due to all the on-the-surface randomness that was being introduced, as well as a number of rules/pts changes.
So I proceeded down to my local game store to test out my reinvigorated Tzeentchian legions, and the Grey Knight players were rather eager to prove just how huge a pile of garbage the new daemon had become...
3 turns later the first GK player was standing around in shock, still trying to figure out why his army had been turned inside out by my supposedly "lolsRandomSucks!" minions.
And finally, I heard it a few hours later... Grey Knight players screaming, "OMG! Daemons are so OP & Brokenzzzz 40K!!11!1!!!!!1!"
People that judge me based on the army I play, yes my necrons have a strong codex, and yes there are ways to play them that are OP.
But I don't play like that, I find that no one has fun when going up against the cheesed out decurion, myself included.
So it really annoys me when people see necrons and immediately accuse me of being TFG or a WAAC player.
farshot9 wrote: People that judge me based on the army I play, yes my necrons have a strong codex, and yes there are ways to play them that are OP.
But I don't play like that, I find that no one has fun when going up against the cheesed out decurion, myself included.
So it really annoys me when people see necrons and immediately accuse me of being TFG or a WAAC player.
I tend to end up with the opposite issue.
They see me pull out my Creed/Kell Rough Riders List or my Loganwing [15 Models at 2,000 points] and win then say I must be playing against 'Scrub' or horrible Players.
It is funny though watching my Loganwing crush their Army, have not lost with it and I still don't know why?
I have to agree with those who say lack of terrain. I love terrain, in fact my favorite sort of board is a city-board. I want to play in the burned out ruins of cites, or in a deadly jungle, filled with carnivorous plants, not on a flat open plain.
Co'tor Shas wrote: I have to agree with those who say lack of terrain. I love terrain, in fact my favorite sort of board is a city-board. I want to play in the burned out ruins of cites, or in a deadly jungle, filled with carnivorous plants, not on a flat open plain.
Oh God Yes!
I have a lot of terrain, but I have a disability that sort of makes it hard to set up the table in advance so I usually just ask the other guy to set it up. I half the time get a 'Deer In The Headlight Look' or four pieces later get "I'm Done".
I always found it hilarious when people complain about using Terrain, while also complaining about the Range of Tau Weapons.
Terrain, particularly Line of Sight blocking Terrain, is one of the hard counters to long-ranged weapons!
Co'tor Shas wrote: I have to agree with those who say lack of terrain. I love terrain, in fact my favorite sort of board is a city-board. I want to play in the burned out ruins of cites, or in a deadly jungle, filled with carnivorous plants, not on a flat open plain.
Exalted for truth. I like how the 6th edition book recommended setting up terrain: divide the table into six areas. each one of those areas get D3 terrain features, subject to adjustment and agreement by the players. I insist on at least having plentiful terrain on the board, and at least one large piece that blocks line-of-sight.
Co'tor Shas wrote: I have to agree with those who say lack of terrain. I love terrain, in fact my favorite sort of board is a city-board. I want to play in the burned out ruins of cites, or in a deadly jungle, filled with carnivorous plants, not on a flat open plain.
Exalted for truth. I like how the 6th edition book recommended setting up terrain: divide the table into six areas. each one of those areas get D3 terrain features, subject to adjustment and agreement by the players. I insist on at least having plentiful terrain on the board, and at least one large piece that blocks line-of-sight.
When I'm just trying to play a game against a couple twin sister supermodels in lingerie and they keep giggling and jumping around and trying to rub up on me and haul me back to their sex dungeon.
Silverthorne wrote: When I'm just trying to play a game against a couple twin sister supermodels in lingerie and they keep giggling and jumping around and trying to rub up on me and haul me back to their sex dungeon.
Co'tor Shas wrote: I have to agree with those who say lack of terrain. I love terrain, in fact my favorite sort of board is a city-board. I want to play in the burned out ruins of cites, or in a deadly jungle, filled with carnivorous plants, not on a flat open plain.
I think I've already mentioned it, but I absolutely love packed boards. Open boards aren't fun to play on.
Anpu42 wrote: My big one goes back to 5th Edition so I do have Sympathy for 6th Eldar Players.
I have played Space Wolves since 1st edition. In fact I was sort of know as the local Space Wolf Player/Expert for a while. When the 5th edition came out I made a big deal about getting a few games with the 3rd Edition in before it was going to be retired and got some in. The 5th Edition book comes out. I go the the game store about two months later and when the ask what Army I say my Space Wolves. I then get called a WAAC, band wagon player.
I can't wait for the day I'm called a WAAC playing dark eldar lol
Back when GK Drago lists were the top cheese, I got the best complement from our local TFGWAAC. Due to poor choices on his part, and good rolls on mine. I Tabled his cheese with SoB! He then complained to anyone who was in ear shot that Sisters ARE OP!!!
digital-animal wrote: The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..
Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..
against my Tyranids :|
Have you tried Flyrants?
yeah I had three but I kept them in reserve because I got the warlord trait to infiltrate/outflank the warlord and three additional units. I had a strange feeling that it wouldn't matter what I do against my opponent. We rolled for deployment and I got first but of course he seized on me :| My idea was to essentially null deploy because I had a feeling this type of list was coming but I ended up losing all the units I did deploy - not really sure how to counter something like this...
and I like my opponent - but he is one of those guys that looks at a codex and finds ways to make the nastiest thing possible. He was telling me about a list he made at 2000 with 9 Vindicators, three landspeeders w/ scouts, three TFC's, 3 or so Void Shields and a tech marine using Iron Hands CT. Very similar to what he took against me.. It's nasty, but it isn't very friendly and I was half-expecting a somewhat friendly game. :\
digital-animal wrote: The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..
Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..
against my Tyranids :|
Have you tried Flyrants?
yeah I had three but I kept them in reserve because I got the warlord trait to infiltrate/outflank the warlord and three additional units. I had a strange feeling that it wouldn't matter what I do against my opponent. We rolled for deployment and I got first but of course he seized on me :| My idea was to essentially null deploy because I had a feeling this type of list was coming but I ended up losing all the units I did deploy - not really sure how to counter something like this...
and I like my opponent - but he is one of those guys that looks at a codex and finds ways to make the nastiest thing possible. He was telling me about a list he made at 2000 with 9 Vindicators, three landspeeders w/ scouts, three TFC's, 3 or so Void Shields and a tech marine using Iron Hands CT. Very similar to what he took against me.. It's nasty, but it isn't very friendly and I was half-expecting a somewhat friendly game. :\
I am not sure, but that sounds a lot more than 2K points to me
Scion of the Emperor wrote: People taking huge models as over half their army
e.g when I once played against a Knight in a 600pts Schools League game
See, this never bothered me because for one turn you focus everything you can on it and boom, they've lost. Of course it's a different story if you literally have nothing that can break through its shields...
Scion of the Emperor wrote: People taking huge models as over half their army
e.g when I once played against a Knight in a 600pts Schools League game
See, this never bothered me because for one turn you focus everything you can on it and boom, they've lost. Of course it's a different story if you literally have nothing that can break through its shields...
At 600 points a Knight is more than broken. Super Heavies should be limited to at the very least 1K and bigger games. Hell, 1.5K is the very smallest I would expect to see them in.
Scion of the Emperor wrote: People taking huge models as over half their army
e.g when I once played against a Knight in a 600pts Schools League game
See, this never bothered me because for one turn you focus everything you can on it and boom, they've lost. Of course it's a different story if you literally have nothing that can break through its shields...
At 600 points a Knight is more than broken. Super Heavies should be limited to at the very least 1K and bigger games. Hell, 1.5K is the very smallest I would expect to see them in.
Having only just got back into 40k I haven't encountered any Super Heavies yet other than in videos I watch. I agree, taking a SH in a casual and 600 point game without chatting it over with your opponents is a total d move, and therefore in this instance it's pretty bad. But just because someone wants to take a large portion of their army as one model in a game doesn't always benefit them unless it's a model like this. I know in Dystopian Wars we have a similar houserule about dreadnaughts (only if agreed upon) but if one player wants to sink significant points into a large/massive flier or battleship then go ahead. It's just all the more sweet points for me and all the more loss for you when I shoot it down.
Again, as stated, if this is done because he knows that at 600 points you're not gonna have anything that'll scratch him unless you brought exactly the same thing yourself, then yeah, he needs a good verbal slap.
digital-animal wrote: The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..
It's pretty trivial.
Every one of the three Vindicators needs to be in range of, in line of sight of, and able to shoot at the target. That's not a very easy scenario to pull off with forward fixed guns at 24" range with 11 side armor.
digital-animal wrote: The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..
Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..
against my Tyranids :|
Have you tried Flyrants?
yeah I had three but I kept them in reserve because I got the warlord trait to infiltrate/outflank the warlord and three additional units. I had a strange feeling that it wouldn't matter what I do against my opponent. We rolled for deployment and I got first but of course he seized on me :| My idea was to essentially null deploy because I had a feeling this type of list was coming but I ended up losing all the units I did deploy - not really sure how to counter something like this...
and I like my opponent - but he is one of those guys that looks at a codex and finds ways to make the nastiest thing possible. He was telling me about a list he made at 2000 with 9 Vindicators, three landspeeders w/ scouts, three TFC's, 3 or so Void Shields and a tech marine using Iron Hands CT. Very similar to what he took against me.. It's nasty, but it isn't very friendly and I was half-expecting a somewhat friendly game. :\
I am not sure, but that sounds a lot more than 2K points to me
I actually just crunched the numbers and if you are taking the 10th co task force, the armored task force, and a void relay network it comes out to the following:
10th co Task force
Scout squad #1 with multimelta landspeeder, combi-melta and melta bombs-120pts
Scout squad #2 with multimelta landspeeder, combi-melta and melta bombs-120pts
Scout squad #3 with multimelta landspeeder, combi-melta and melta bombs-120pts
How about people who make sound effects the entire game. I understand that we are grown men playing with plastic "dolls" but it just makes me cringe with all "pew pew dakkadakkadakka chug chug crash boom sshpeshagfbdjeurtegdjcbdvsjdkfnfbh".
The Void Relay Network is one fortification... sorta.... it gets confusing ok.
I do believe that there is a such thing as a fortification detachment, but if there is not then the only way I know how take a fortification is to take it in a CAD.
The new rules for fortifications, formations, etc. still confuse me so I am not really one to make judgements about these sorta things.
The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.
"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"
Tiger9gamer wrote: The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.
"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"
it annoys the crap out of me.
That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.
Tiger9gamer wrote: The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.
"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"
it annoys the crap out of me.
That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.
Me and my mate are really cruel to noobs about this. It's so they learn.
Tiger9gamer wrote: The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.
"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"
it annoys the crap out of me.
That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.
Me and my mate are really cruel to noobs about this. It's so they learn.
no no this guy is like a vet that micro-manages every aspect of his list to the upmost efficiency and power, along with every model's positioning on the table.
I should probably say no to this kind of stuff but If he disagrees and makes a scene then no one is having fun then... yea...
Tiger9gamer wrote: The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.
"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"
it annoys the crap out of me.
That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.
Me and my mate are really cruel to noobs about this. It's so they learn.
no no this guy is like a vet that micro-manages every aspect of his list to the upmost efficiency and power, along with every model's positioning on the table.
I should probably say no to this kind of stuff but If he disagrees and makes a scene then no one is having fun then... yea...
If someone is declaring assaults and goes, oh crap, i forgot to shoot this guy, then i let them shoot the unit. This is, however, is a learning experience. I've always liked the saying, "the player who remembers the most rules, wins."
another thing that I hate is when people play dis-organized games, IE: having their tape measure and codexes on the table and not in their book bag, or the staging table, or a chair that they are nobody is using.
I also hate it when people give me tips about my painting mid game.
if I have something to improve on, please tell me, however, if you tell me during my shooting phase I will get quite peeved.
Chief Tugboat wrote: How about people who make sound effects the entire game. I understand that we are grown men playing with plastic "dolls" but it just makes me cringe with all "pew pew dakkadakkadakka chug chug crash boom sshpeshagfbdjeurtegdjcbdvsjdkfnfbh".
Unnecessary..
So do you hate all fun? Or just other people having it?
Like, I can understand it getting annoying if someone does it for every stage, but personally if it was every now and then I'd find this hilarious.
rowboatjellyfanxiii wrote: When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.
Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:
which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:
I agree with you, but I must point out there has only ever been one model for the XV8.
Chief Tugboat wrote: How about people who make sound effects the entire game. I understand that we are grown men playing with plastic "dolls" but it just makes me cringe with all "pew pew dakkadakkadakka chug chug crash boom sshpeshagfbdjeurtegdjcbdvsjdkfnfbh".
Unnecessary..
So do you hate all fun? Or just other people having it?
Like, I can understand it getting annoying if someone does it for every stage, but personally if it was every now and then I'd find this hilarious.
Yup I hate all fun.... I guess I should have bolded the "ENTIRE GAME" part.. maybe it would have painted a clearer picture for you.
rowboatjellyfanxiii wrote: When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.
Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:
which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:
Um thats the 4th ed Calgar model, i have that one. He just cant deepstrike, thats literally it
Yup I hate all fun.... I guess I should have bolded the "ENTIRE GAME" part.. maybe it would have painted a clearer picture for you.
No, I read the "entire game" part but that could mean several different things. If your opponent does it on literally every attack or assault, I guess I could see why it could get annoying for people, but I'm there for us both to have fun and if that's how they enjoy themselves then so be it. If it's maybe once per shooting phase and once or twice per assault phase, especially when there's some epic attacking going on but it lasts the entire game that's still "the entire game" but it's an extremely different scenario.
Now I've not gamed at your group, maybe it got ridiculous there. But I know a few guys that make the odd sound effect and hell, even invent names for the drivers of their vehicles and backstories for why they do so badly. To me it's all just a little extra immersiveness and a good bit of fun.
One from last night: As you all know there is a certain Marine player in my regular opponents list. well, I was feeling nice so I agreed to a game where we would only use Infantry and Walkers as he hates my tanks and we made up some fluff about it being a cavern city where the passages to it where too narrow for the larger vehicles, etc.
just a friendly game....
No cheesecake or anything....
So I turn up with a Veteran infantry list supported by three armoured Sentinels, 7 Ogryns and a Rapier Laser Destroyer. A mix of Grenadiers and Forward Sentries, with only a few sections having Melta. A nice, fun and friendly list. my only nasty blast stuff where my two Master of Ordnance. And I had a Vindicaire as he was a new model of mine and I just wanted to try him out
He turns up with three Ironclads, A Tactical squad, Tiberus the Red Wake as his warlord with a unit of Lightning Claw terminators as his second troops choice, a Vindicaire, an Eversor and Fulgrim the Primarch supported by a couple of Devestators. Oh, and a three man Conclave led by Severin Loth. And two 5 man Sniper Scout squads.
I held. Oh boy did I hold the line. I lost everything apart from two Forward Sentry sections and my non warlord Company Command section, my Vindicaire a single Armoured Sentinel. He won, 11 Victory points to my 9 in the end. It wasnt the regular Marines that where killing me, leastwhys not that much. It was the Primarch and that Eversor. The Eversor would not stop passing that 4+ save, the few times I actually managed to hit him and the Primarch, well I managed to get ONE wound on him the entire game. I killed the regular Marines, I killed most of the Terminators and even managed (despite my almost nonexistent anti tank) to destroy two of the Ironclads and glance the third once.
But the Assassin and Primarch ATE my centre and half my left flank whilst the Ironclads and Terminators with MR Tberus the Stop. Using. This. As. A. Word. In. This. Way. motyak removed my entire right flank.
Never ever ever again am I agreeing to a friendly game without tanks, EVER.
rowboatjellyfanxiii wrote: When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.
Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:
which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:
I agree with you, but I must point out there has only ever been one model for the XV8.
iirc they made small changes, but i dunno, he still bought them IN 4th though, and my Calgar is from 3rd. Codex dun say nothing.
master of ordinance wrote: Tiberus the Red Wake as his warlord with a unit of Lightning Claw terminators as his second troops choice, a Vindicaire, an Eversor and Fulgrim the Primarch ... and a three man Conclave led by Severin Loth.
Ashiraya wrote: DId you just agree to a friendly game against a crazy homebrew list and get surprised when you lose?
I didnt know his list until he turned up with it. I assumed (stupidly) that he would also be bringing a fun and fluffy list with some nice action on either side. When I turned up I was expecting to see some Tactical squads with some Devestators and some other units that made a kind of fun looking army. I was honesty not expecting to see cheese of the damn level. That was not a fun fluffy list, that was some damn competitive list.
Stupid I know, but when you agree to a fluffy fun casual game you dont tend to expect donkey-cave lists.
Why didn't you refuse the game when he showed you it? I would never agree to play a game against a Primarch in 40k unless I was properly prepared. They are designed for 30k, and even then only in games over 2000 points.
Ashiraya wrote: Why didn't you refuse the game when he showed you it? I would never agree to play a game against a Primarch in 40k unless I was properly prepared. They are designed for 30k, and even then only in games over 2000 points.
I feel like a colossal idiot now.
In all honesty though it was the first game I had got in weeks. Still you are right, I should have called it. Its just there is this weird gene in me that demands that I take on the challenge and try to win no matter how tough (runs in the family)... That and when I first realised what the hell I was up against I had just finished unpacking upwards of 200 Guardsmen....
He turns up with three Ironclads, A Tactical squad, Tiberus the Red Wake as his warlord with a unit of Lightning Claw terminators as his second troops choice, a Vindicaire, an Eversor and Fulgrim the Primarch supported by a couple of Devestators. Oh, and a three man Conclave led by Severin Loth. And two 5 man Sniper Scout squads.
A man that calls IG tanks overpowered, and then brings Fulgrim the fething Primarch of the Emperor's Children (One of the best primarchs in combat), Tiberus the Red Wake of the Space Sharks (Probably the best space marine in terminator armor), and Severin Loth (probably the best Librarian) to a "friendly game" is not a person I would play again.
At all.
Ever.
Or his kids.
Also, as pointed out, Primarchs belong ONLY in 30k games when both players know what's up.
Yup I hate all fun.... I guess I should have bolded the "ENTIRE GAME" part.. maybe it would have painted a clearer picture for you.
No, I read the "entire game" part but that could mean several different things. If your opponent does it on literally every attack or assault, I guess I could see why it could get annoying for people, but I'm there for us both to have fun and if that's how they enjoy themselves then so be it. If it's maybe once per shooting phase and once or twice per assault phase, especially when there's some epic attacking going on but it lasts the entire game that's still "the entire game" but it's an extremely different scenario.
Now I've not gamed at your group, maybe it got ridiculous there. But I know a few guys that make the odd sound effect and hell, even invent names for the drivers of their vehicles and backstories for why they do so badly. To me it's all just a little extra immersiveness and a good bit of fun.
Maybe I should have made it clearer. What I mean by entire game, is that on every turn, in every sequence (Yes even movement) this person makes sound effects. For everything.
Now, just so you don't get the wrong idea (example- I hate all fun, I'm only there for my fun and anyone else who doesn't do what I do needs to feth off) I've never spoken to this person about it. I just let him be him and if it makes the game more exciting for him, then rock on. Doesn't mean it won't drive me up the wall, this is afterall a thread to talk about Pet Peeves. Maybe most people don't share the same feelings on this particular subject, but to each there own.
And I'm also all about immersion and usually don't play big 40k games, as I like to stick to skirmish games like Necromunda, Mordheim etc. where I can get attached to the story/stories of the models involved.
master of ordinance wrote: One from last night: As you all know there is a certain Marine player in my regular opponents list. well, I was feeling nice so I agreed to a game where we would only use Infantry and Walkers as he hates my tanks and we made up some fluff about it being a cavern city where the passages to it where too narrow for the larger vehicles, etc.
just a friendly game....
No cheesecake or anything....
So I turn up with a Veteran infantry list supported by three armoured Sentinels, 7 Ogryns and a Rapier Laser Destroyer. A mix of Grenadiers and Forward Sentries, with only a few sections having Melta. A nice, fun and friendly list. my only nasty blast stuff where my two Master of Ordnance. And I had a Vindicaire as he was a new model of mine and I just wanted to try him out
He turns up with three Ironclads, A Tactical squad, Tiberus the Red Wake as his warlord with a unit of Lightning Claw terminators as his second troops choice, a Vindicaire, an Eversor and Fulgrim the Primarch supported by a couple of Devestators. Oh, and a three man Conclave led by Severin Loth. And two 5 man Sniper Scout squads.
I held. Oh boy did I hold the line. I lost everything apart from two Forward Sentry sections and my non warlord Company Command section, my Vindicaire a single Armoured Sentinel. He won, 11 Victory points to my 9 in the end. It wasnt the regular Marines that where killing me, leastwhys not that much. It was the Primarch and that Eversor. The Eversor would not stop passing that 4+ save, the few times I actually managed to hit him and the Primarch, well I managed to get ONE wound on him the entire game. I killed the regular Marines, I killed most of the Terminators and even managed (despite my almost nonexistent anti tank) to destroy two of the Ironclads and glance the third once.
But the Assassin and Primarch ATE my centre and half my left flank whilst the Ironclads and Terminators with MR Tberus the Red Wake removed my entire right flank.
Never ever ever again am I agreeing to a friendly game without tanks, EVER.
Most of your battle report-type posts are "I brought a fun, fluffy list; he brought crazy cheese. I held/it was a close game." and then later on you post about how weak the Guard codex is...
Which reminds me of one of my pet peeves: When your opponent is doing well but acts like any slight drawback is a killing blow to his army. Kill the guy's Vindicare turn one? He gets sulky and depressed and talks about how the unit that did it is "so op" or "man, Vindicares are weaker that I thought they were..."
A few people I play with do it, but the peeviest of them all... His 'catch phrase' is "I might as well give up now, there's no way I can win this".
I've won one in about a dozen games against this guy.
Not game-related but when my friend barely knows ANY fluff at all but he's played for longer and does more armies. He didnt even know who fething Horus was until last week and persists in the misguded belief that Sanguinius will come back.
rowboatjellyfanxiii wrote: Not game-related but when my friend barely knows ANY fluff at all but he's played for longer and does more armies. He didnt even know who fething Horus was until last week and persists in the misguded belief that Sanguinius will come back.
Well to be honest all the Stupid Marines believe their primarchs will comes magically back to life...
Well. In some cases the primarch is just missing and might eventually show back up, then there's Vulkan, who probably will magically return to life, being a perpetual
There are only two battle results I have mentioned - though to be fair I have mentioned them several times so easy mistake to make. The first was the one where I out played my opponent and the second was the 'held the line' one.
Anyway, when I say "I held" what I mean is that I still had a small castle left at the end of the game.... Consisting of my last two Vet sections, my Vindicaire, last Sentinel and my surviving Company Command Section. The rest of my line was swiss cheese that had recently encountered a very hungry cheese fetishist. In Switzerland.
Anyway, what do you want me to do - advance?! Into a primarch and an Eversor?! No thank you I think I will take my chances in the line
Which reminds me of one of my pet peeves: When your opponent is doing well but acts like any slight drawback is a killing blow to his army. Kill the guy's Vindicare turn one? He gets sulky and depressed and talks about how the unit that did it is "so op" or "man, Vindicares are weaker that I thought they were..."
An old friend of mine used to be of this mindset. I recall once facing his CSM list (this was back in early 6th when CSM were pretty good). He'd brought a fairly competitive list, though nothing totally crazy (I think he only had one Heldrake) which included a Land Raider. I took aim with my MOTF's conversion beamer and managed to kill it on the first shot of the first turn of play! He threw his hands up in the air and said, "That's it! That's the game!" I even offered to start the game entirely over (redeploy and everything) but he insisted that he just "wasn't feeling it" anymore.
rowboatjellyfanxiii wrote: Not game-related but when my friend barely knows ANY fluff at all but he's played for longer and does more armies. He didnt even know who fething Horus was until last week and persists in the misguded belief that Sanguinius will come back.
Well to be honest all the Stupid Marines believe their primarchs will comes magically back to life...
Well... Horus, Ferrus Manus, Sanguinius, and Konrad Curze are dead. The other 14 can't come back to life because they never died.
Guilliman mightaswell be dead, for all he's useful for at the moment.
Vulkan is like the only Primarch we know is definitely going to live cuz he's a perpetual.
rowboatjellyfanxiii wrote: Not game-related but when my friend barely knows ANY fluff at all but he's played for longer and does more armies. He didnt even know who fething Horus was until last week and persists in the misguded belief that Sanguinius will come back.
Well to be honest all the Stupid Marines believe their primarchs will comes magically back to life...
Well... Horus, Ferrus Manus, Sanguinius, and Konrad Curze are dead. The other 14 can't come back to life because they never died.
What about Rogal "all we found was his hand" Dorn and Alpharius (killed in single combat by Guilliman)? As far as I'm aware the only "confirmed alive" Loyalist is the Lion.
rowboatjellyfanxiii wrote: Not game-related but when my friend barely knows ANY fluff at all but he's played for longer and does more armies. He didnt even know who fething Horus was until last week and persists in the misguded belief that Sanguinius will come back.
Well to be honest all the Stupid Marines believe their primarchs will comes magically back to life...
Well... Horus, Ferrus Manus, Sanguinius, and Konrad Curze are dead. The other 14 can't come back to life because they never died.
Don't forget the Primarchs from the two expunged Legions. There's no evidence those Primarchs and their entire Legions are dead, simply that all records of them have been expunged. For all we know, the "40k endgame" is not mankind finding an STC or a nid/cron fight to the finish over the bones, but 2 expunged Legions from an uncharted part of the galaxy with over 100 centuries unhampered by the Imperium will come back and kick the s**t out of everybody.
For all we know, that will be GW's "AoS" for 40k. Introducing the Lost Legions as a new playable faction.
Which reminds me of one of my pet peeves: When your opponent is doing well but acts like any slight drawback is a killing blow to his army. Kill the guy's Vindicare turn one? He gets sulky and depressed and talks about how the unit that did it is "so op" or "man, Vindicares are weaker that I thought they were..."
An old friend of mine used to be of this mindset. I recall once facing his CSM list (this was back in early 6th when CSM were pretty good). He'd brought a fairly competitive list, though nothing totally crazy (I think he only had one Heldrake) which included a Land Raider. I took aim with my MOTF's conversion beamer and managed to kill it on the first shot of the first turn of play! He threw his hands up in the air and said, "That's it! That's the game!" I even offered to start the game entirely over (redeploy and everything) but he insisted that he just "wasn't feeling it" anymore.
I actually find it quite funny when I roll dice so badly that something dies early/badly - managed snake-eyes for terminator saving throws two turns in a row - frakkin hilarious.
Of course I reserve the right to laugh at my opponent when similar happens to them.
My group of regular players has a joke "special rule" - no nicely painted new unit can ever achieve anything useful in its first game.
I walked into my flgs for a game with some guy. im 12 and i was playing someone who looked mid 30s. he immeidietly starts going "let me know if i have to explain anything to you cus you must be a new player." we set up. he gets first turn. Moves. goes to shoot with 5 man tac squad. Im BS 4 so... i hit on 4s right?"
also people who move there models to far on purpose and my brother
rowboatjellyfanxiii wrote: Not game-related but when my friend barely knows ANY fluff at all but he's played for longer and does more armies. He didnt even know who fething Horus was until last week and persists in the misguded belief that Sanguinius will come back.
Well to be honest all the Stupid Marines believe their primarchs will comes magically back to life...
Well... Horus, Ferrus Manus, Sanguinius, and Konrad Curze are dead. The other 14 can't come back to life because they never died.
Don't forget the Primarchs from the two expunged Legions. There's no evidence those Primarchs and their entire Legions are dead, simply that all records of them have been expunged. For all we know, the "40k endgame" is not mankind finding an STC or a nid/cron fight to the finish over the bones, but 2 expunged Legions from an uncharted part of the galaxy with over 100 centuries unhampered by the Imperium will come back and kick the s**t out of everybody.
For all we know, that will be GW's "AoS" for 40k. Introducing the Lost Legions as a new playable faction.
Several Primarchs in BL novels state that they dissappeared under Tragic circumstances. Whenever one of them disappeared, Ultras got bigger.
So they got collapsed into XIII Legion.
Zagaboff wrote: I hate long set up times, and any point where people talk about how good their unit is. And wasting time between rolls
Two days ago, I had this:
Me:
-scores seventeen wounds on some marines
"that's seventeen armour saves"
Opponent:
-counts out seventeen dice
-starts talking about some gak
-sees funny look
-picks up the dice
-still talking
-won't shut up
-puts the dice back down
-talking some more
Me:
"roll the saves"
-prompting motion
Opponent:
-recounts the dice
-picks them up
-is about to roll
-talking again
-puts the dice back down
Me:
-IRL facepalm
Opponent:
-picks the dice back up
-still talking -remembers that he is holding dice
-"what's this roll for again?"
Me:
- "I got seventeen wounds on your marines"
Opponent:
-rolls dice
-starts talking again
Me:
-impatient face
Opponent:
-still talking
-starts collecting he dice back up
-forgets that he failed several rolls
-still talking
Zagaboff wrote: I hate long set up times, and any point where people talk about how good their unit is. And wasting time between rolls
Two days ago, I had this:
Me:
-scores seventeen wounds on some marines
"that's seventeen armour saves"
Opponent:
-counts out seventeen dice
-starts talking about some gak
-sees funny look
-picks up the dice
-still talking
-won't shut up
-puts the dice back down
-talking some more
Me:
"roll the saves"
-prompting motion
Opponent:
-recounts the dice
-picks them up
-is about to roll
-talking again
-puts the dice back down
Me:
-IRL facepalm
Opponent:
-picks the dice back up
-still talking -remembers that he is holding dice
-"what's this roll for again?"
Me:
- "I got seventeen wounds on your marines"
Opponent:
-rolls dice
-starts talking again
Me:
-impatient face
Opponent:
-still talking
-starts collecting he dice back up
-forgets that he failed several rolls
-still talking
Me:
- "so those guys die"
Oponent:
- "who?"
That is probably the worst attempt at cheating I have heard of in my life. Is he like this all the time?
That is probably the worst attempt at cheating I have heard of in my life. Is he like this all the time?
It's not that he's trying to cheat, but he does this all the time. Went on holiday for a week with him, and he talked pretty much constantly. Couldn't get a word in edgewise.
Its ridiculous, no ficking invulnerable save should be better then 4++...
Ugh do not strt me. That bloody of a special snowflake psyker Severin Loth and his "Expend 1 Warpcharge for a 3++ invulnerable save". Sure, I can see how the designers where thinking things. In a game where the player only had 2, maybe 4 at the most charges being generated plus the D6. not so bad, though still damn powerful. In a game where my opponent has 10+ levels minimal, plus his D6 extra? Hell no, he dosnt even feel that 1 charge being expended. Then combine that with Endurance on the marty sue librarian and BAM - an unkillable monster of and lemon juice.
The 3+ needs to cost more, something like 2 or 3 charges.
He must spend a warp charge at the beginning of the turn to get 2++... but warp charges are not generated until the psychic phase, so there is no way to activate it.
rowboatjellyfanxiii wrote: When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.
Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:
which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:
Um thats the 4th ed Calgar model, i have that one. He just cant deepstrike, thats literally it
Read the new codex, he has to take Termy armour for Gauntlets now, I'm also aware that it's a 4th Ed model but is still sold by GW in Failcast rather than metal.
-Edited by insaniak. Please see Dakka's Rule #1- Guys that talk a mile a minute and know the rule book like the back of their hand that then use those skills to cheat against newer players. Then when you call them out they really poorly try to play dumb, like it was an honest mistake. It's just a dick move that does nothing but turn new people off but there seems to be one in every group.
The guy who insists on leaving his game to go over to your table and interrupt your game by forcing one of you into an awkward conversation that neither of you want.
Mainly people who don't know the rules for their own models. This game has a lot of rules bloat, and while I know my own relevant rules pretty well, it's annoying when someone else doesn't know how their stuff work.
Especially if the rule in question makes your units powerful. I used to have a tough time against the Tau codex because my opponent was playing marker lights wrong. When flyers were released, they seemed OP because the first few guys to use them used the movement rules wrong.
Also GWs tiers of codexes. It's starting to become like 3.5 DND where we need to put the codexes in tiers and only have games within a tier or one higher/lower to make the game fun. My eldar haven't been played in a while now, and its a Biel-Tan force. My friends Iyanden, which he bought in 3rd when they were, arguably, the worst choice in craftworld, gets dirty looks from everyone.
Its ridiculous, no ficking invulnerable save should be better then 4++...
Stormshields?
The Shadowfield with its 2++ but fail and you loose it worked fine......
NO INVULNERABLE SAVE SHOULD BE BETTER THEN 4+.
Even stormshields should never have gone from 4+ in CC only to 3++ anytime just for the gak and giggles.
Models with a 2+ save that cost 40pts a pop with a 4++ save, was more then enough, before that no One in the whole game had a invul save better then 4+, now you see dozens of ways to get 3++ and 2++ and its perfectly normal...
Well no its not normal, its annoying has feth and it gives players that arn't good players at all, too much power, because they rely on that, and then they throw a tantrum when it does fail them.
Its ridiculous, no ficking invulnerable save should be better then 4++...
There is nothing wrong with 3+ or even 2+ invuln saves. The only things they need to keep them balanced are;
1) They should cost a decent chunk of pts in relation to the model that's getting said save.
25-30pts for example for a 2++ on a T3 model is fine. However, if you're giving even a 3++ invuln to the likes of say a Wraithknight or super close combaty T5 IC, then that save needs to cost a lot more!
2) No ability to re-roll 3+ and for the love of all sanity a 2+ invuln save!
Really, if your invuln is 3+ or better, than any potential re-roll needs to simply be capped at 4+, or even a 5+ on the re-roll.
3+ and even 2+ invuln saves on their own are not that difficult to deal with for the most part. (the exception being for example, on the likes of a T6+ MC/FMC or a high AV super heavy, ect...)
The vast majority of 3+ and even 2+ invulns though are on T3/4 enemies, which should simply be drowned in basic small arms fire. (ie: the same freaking way you deal with 2+ saves when you don't have ready access to plentiful ap2!!)
Rolling a 1 for your gets hot roll for a Terminator with a Plasma Blaster. Then rolling a 1 for your armor save. And then rolling a one to wound with the one Plasma shot he got off.
TheCustomLime wrote: Rolling a 1 for your gets hot roll for a Terminator with a Plasma Blaster. Then rolling a 1 for your armor save. And then rolling a one to wound with the one Plasma shot he got off.
It was a Horus Heresy game I played earlier this week. An Iron Warriors Tyrant Siege Terminator squad deep struck behind my line of armor in the hopes of destroying my Imperial Army Baneblade. It got some good hits in the Baneblade which was then finished off by traitor air support. The honor of my Legion was being besmirched by not only losing such a valuable war asset but by a squad that had infiltrated into my own territory no less! The Sons of Guilliman could not let this stand.
My Land Raider repaired the immobilization it got from a dangerous terrain test at the start of the game, made a hard turn to the right and came down on the Iron Warriors. It disgorged it's load of a honored command squad which included a chosen warrior with a Plasma Blaster. The mighty Land Raider failed to do any wounds thanks to the Traitors clever use of cover and their advanced cataphractii armor. So the onus was on my Command Squad to destroy these traitors to restore the honor of the Legio XIII. I fired with every weapon at my disposal. They managed to fell an Iron Warrior with the combined fire of their combi-bolters and the Sergeants Combi-melta. Honorable Brother Anidias, entrusted with the squad's plasma blaster, took aim at the traitor legionnaires and squeezed the trigger. The first shot only scored a glancing hit that, while damaging the suit of armor, did not neutralize the target. The Plasma Blaster's unpredictable machine spirit went into a fury and the weapon exploded in Anidias' hands! His armor did not save him and thus the chosen fell without accomplishing anything useful.
Fortunately the rest of the command squad weathered the overwatch fire and managed to destroy the traitor Legionnaires! Though two brothers had perished in the combat the honor of the Legion had been restored in their eyes.
It just doesn't actually say how he gets the gauntlets at all... They're listed as a Chapter Relic at the bottom of his entry, but nothing in his entry says that he has them. whether he has his terminator armour or not.
The general assumption is that he always has them. Nothing indicates that he should only have them in terminator armour.
Haven't read the full thread and I bet this has been said before but....
TFG's!
Can be a rules lawyer, can be someone imposing in your game (almost always on your oppo's side and helping them out) or just the general stench of BO and unwashed clothes.
We all know a TFG. We all wish they didn't exist. And, if you don't know a TFG, it may be you!
moogy wrote: Haven't read the full thread and I bet this has been said before but....
TFG's!
Can be a rules lawyer, can be someone imposing in your game (almost always on your oppo's side and helping them out) or just the general stench of BO and unwashed clothes.
We all know a TFG. We all wish they didn't exist. And, if you don't know a TFG, it may be you!
I know two TFG's, and I'm fairly certain I'm on my way to a third...
moogy wrote: Haven't read the full thread and I bet this has been said before but....
TFG's!
Can be a rules lawyer, can be someone imposing in your game (almost always on your oppo's side and helping them out) or just the general stench of BO and unwashed clothes.
We all know a TFG. We all wish they didn't exist. And, if you don't know a TFG, it may be you!
I know two TFG's, and I'm fairly certain I'm on my way to a third...
moogy wrote: Haven't read the full thread and I bet this has been said before but....
TFG's!
Can be a rules lawyer, can be someone imposing in your game (almost always on your oppo's side and helping them out) or just the general stench of BO and unwashed clothes.
We all know a TFG. We all wish they didn't exist. And, if you don't know a TFG, it may be you!
I know two TFG's, and I'm fairly certain I'm on my way to a third...
moogy wrote: Haven't read the full thread and I bet this has been said before but....
TFG's!
Can be a rules lawyer, can be someone imposing in your game (almost always on your oppo's side and helping them out) or just the general stench of BO and unwashed clothes.
We all know a TFG. We all wish they didn't exist. And, if you don't know a TFG, it may be you!
I know two TFG's, and I'm fairly certain I'm on my way to a third...
*Snort* yep. At least now I can say I managed to fit a Miracle on 34th street quote into an argument about a Minature Wargame, so at least I got that out of it.
that's something that's always gotten me. very rarely is a unit absolutely terrible in all situations. I love seeing someone go on and on how assault marines are terrible because assault terminators do better on close combat, it just goes to show that either a large number of people don't know how to use assault marines (or equivalent, this is just an example), or people just love to quote net lists and the like.
My peeve? Kids in the store who move around the models in a game. DON'T DO THAT. What is more annoying is when the parents don't do anything. What's even MORE annoying is when you politely tell the kid to not touch things and the parent gets mad at you for 'bossing their kid around'. Kids, man.
People who complain about 2++ saves. Play another game.
People who save loth doesn't work an refuse to let him do things. Go play another game.
We did play another game , it was Called Warhammer 40.000 3Rd edition, then gak started to go south.
Oh take off the rose tinted glasses, the older editions had their pros, but the cons were still there.
Won't argue with that, there sure was cons, but you could have simple and unrestrained fun.
PaulTheFirewoodSalesman wrote: My peeve? Kids in the store who move around the models in a game. DON'T DO THAT. What is more annoying is when the parents don't do anything. What's even MORE annoying is when you politely tell the kid to not touch things and the parent gets mad at you for 'bossing their kid around'. Kids, man.
Or worse a grow up dude, gak faced drunk, that starts to pick up the models to look at them, and when you ask him not to do that, he wanna fight..., but he can't stand straigth up even if his life depended on it.
-When someone picks you one of your models during a game, has a close look, moans about the paint job, then puts it back in the wrong place. Sorry, while I'm not painting master, it's hardly like I don't know the basics. And yes I know there are some little specs where you can see the white undercoat, yes I know it's less noticeable if I used black. At least the damn army is fully painted!
-People who moan when you luck out, the other day I did a last ditch charge with my beat up IG veterans again 20 odd slugga boys and ended up wiping the unit due to extreme luck. Sorry these things happen, don't sulk because you thought it was a sure thing and it went horrendously wrong.
-Battles between SM or SMQ armies.... especially if they're fairly basic line-ups without loads of special rules and units.... it can be like watching paint dry.
-Necrons.... in the last 17 years I have not beat them once.....
I don't like when people do not know the rules of their own armies and this isn't even their first time playing with it!
Why some people can't take some of their time to read their codex atleast once?
-People who moan when you luck out, the other day I did a last ditch charge with my beat up IG veterans again 20 odd slugga boys and ended up wiping the unit due to extreme luck. Sorry these things happen, don't sulk because you thought it was a sure thing and it went horrendously wrong.
It gets worse when you luck out against my local SM players. My Emperor's Champion has an unfortunate habit of not letting Terminators pass /any/ saves, and bolt-pistoled two terminators to death in a row, with both rolling 1's for armour saves. Dude nearly cried. Next guy got thoroughly put out when his Hammernators couldn't pin the EC down in melee. Started complaining that I was cheating/being unfair.
Hmmm. Maybe when people throw in the towel too early, or just remove their unit rather than playing the combat/shooting out. I can understand if we are short on time, but I always remind my opponent its still a dice game, and I tend to roll ones and twos (with no wimpy re-rolls).
Nightlord1987 wrote: Hmmm. Maybe when people throw in the towel too early, or just remove their unit rather than playing the combat/shooting out. I can understand if we are short on time, but I always remind my opponent its still a dice game, and I tend to roll ones and twos (with no wimpy re-rolls).
Only ever had this once. I got three Ogryns to assault his single Tactical Marine. TBF, we still fought the combat out and he still died a lot.
When tourists/children come over and start picking up my models, especially vehicles/forge world stuff.
GET YOUR FILTHY DISEASE RIDDEN HANDS OFF MY fething GUILLIMAN BEFORE I USE HIS SWORD TO CUT YOUR FINGERS OFF.
I also hate it when people ask to borrow my codex even thpugh there is an Open Copy of EVERY CODEX IN THE SHOP FFS.
People who borrow my paints and tools and wreck them. Last time this happened I told them to pay for a new Artificer brush and he wouldn't, so I brought it up with the blackshirt and he told him to buy another one because the rule is:
"You break it, you pay for it."
People who wash their brush in the water pot and manage to shake the WHOLE TABLE while doing so.
People who make gak up in games to their favour or general lack of knowledge of rules/fluff of their own army I constantly have to tell them about it.
People who take allied detachments that make no sense (Vulkan He'Stan the warlord of an Eldar detachment, wut?).
Furthermore, when people grenerally have bad manners and are cocky (500 point game, opponent takes a Stormtalon)
People who wont play against ANY forgeworld stuff (3 Tactical Squads, 2 Assault Squads, Caestus Assault Ram, Thunderhawk, Gulliman and Horus Heresy Centurion converted to Captain ALL USELESS)
People who complain about Chief Librarian Tigurius murdering them everytime.
People who borrow things and not use them in a game (Happened not long ago, Baal Predator moved 6" the whole game, opponent never shot with it, was decimated T6 by Orbital Bombardment on Praetors of Orpheus Chapter Master Smashfucker because I was sick of seeing it there.)
Eldar and Necron players because they are unoriginal in design, concept, fluff and gameplay.
Tau because people at my local play them all wrong (My first game of 40k was WON with my FRIENDS tau, AGAINST MY FRIEND.)
People who don't know the rules of their own army and I do even when I dont play them (No, you cannot attach 10 fireblades to a squad for 200 shots or somethin' idk)
E-Book codices, feth that gak.
People abandoning their army mid game, talk to people for 30 minutes, come back, then complain the game took too long.
Proxies that are just stupid (No, that FW captain IS NOT cpt. sicarius and NO he does NOT have a storm bolter.)
People who get overly upset when an expensive dedicated-something character (heavily melee-only, or heavily shooting-only) wrecks face and kills double/triple his points worth, simply because nobody thought to exploit his weakness.
Emprah's Champion being an example. Pit him up against perfect targets (2+/3+ saves, lack of invulns, around T4 and high ppm), and he'll eat half an army. Force him to do anything else, and he's useless all game.
rowboatjellyfanxiii wrote: When tourists/children come over and start picking up my models, especially vehicles/forge world stuff.
GET YOUR FILTHY DISEASE RIDDEN HANDS OFF MY fething GUILLIMAN BEFORE I USE HIS SWORD TO CUT YOUR FINGERS OFF.
Ugh, I know the feeling.
We have a rule at my club about touching others stuff without permission. t is unspoken and unwritten but everyone knows it. Violating it can lead to anything from a polite request to desist to a hobby knife entering the offending hand via an orifice not previously there.
Personally I have the general rule of 'If you ask first and I give permission you may touch provided you are careful. Violate this at your own risk'
Eldar and Necron players because they are unoriginal in design, concept, fluff and gameplay.
Tau because people at my local play them all wrong (My first game of 40k was WON with my FRIENDS tau, AGAINST MY FRIEND.)
.
A Space Marine - sorry, ULTRAMARINE - player calling Eldar and Necrons unoriginal and uninventive? Pot, I hear the kettle calling....
-When the opponent decides he's going to quietly check your army list before he builds his, and then tailors to it. Happens almost every game to me. The guy has never fielded a sub-optimal unit.
-When the opponent decides he's going to quietly check your army list before he builds his, and then tailors to it. Happens almost every game to me. The guy has never fielded a sub-optimal unit.
Had that before. I started bringing two list. One for them to look with and the one would com out just moments before the game.
"Opps, that was the wrong list, this is the right one."
Body odour, you know the sort, you can almost cut it apart. The smell that stings, like you can feel the smell hurting your nose.
Lack of manners including but not limited to:
Not washing oneself (See above)
Telling you why your army is wrong and you suck at warhammer for bringing it (I play Chaos space marines with no Heldrake, I win quite often, more than 80% of the time, but I am still told that my army lists suck and I shouldn't bother, like wtf?!)
But I suppose that's what annoys me in gamesworkshop/flgs
The only things that bother me in games of warhammer are non nonsensical rules, but I play most my games at home, so we can work around them easily enough
rowboatjellyfanxiii wrote: When tourists/children come over and start picking up my models, especially vehicles/forge world stuff.
GET YOUR FILTHY DISEASE RIDDEN HANDS OFF MY fething GUILLIMAN BEFORE I USE HIS SWORD TO CUT YOUR FINGERS OFF.
Ugh, I know the feeling.
We have a rule at my club about touching others stuff without permission. t is unspoken and unwritten but everyone knows it. Violating it can lead to anything from a polite request to desist to a hobby knife entering the offending hand via an orifice not previously there.
Personally I have the general rule of 'If you ask first and I give permission you may touch provided you are careful. Violate this at your own risk'
Eldar and Necron players because they are unoriginal in design, concept, fluff and gameplay.
Tau because people at my local play them all wrong (My first game of 40k was WON with my FRIENDS tau, AGAINST MY FRIEND.)
.
A Space Marine - sorry, ULTRAMARINE - player calling Eldar and Necrons unoriginal and uninventive? Pot, I hear the kettle calling....
I do Ultramarines because they're the only stuff worth taking bar Raven Guard in SM codex. And they're blue.
I like blue.
But I see what you mean XD
I just don't like Eldar because Elves. Nobody where I go plays stuff higher than 1850 so no wraithknights. Severe shortage of Eldar players too.
j31c3n wrote:-opponent clearly did not bathe that day
I expected this very thing the first time I walked into my local GW store with several other people there. But, to the contrary, I've been in there several times and have seen several people that look like they haven't bathed that day, but the smell that accompanies not bathing has not been there. Now, back when I was playing Magic: The Gathering and Dungeons & Dragons... WOW, talk about some people that DID NOT bathe. It was horrible... such a horrid smell. And, they are always the ones that want you to stick around and talk after the match/session is over. Again, thankfully that hasn't happened at GW yet.
Ir0njack wrote: - Arrogance/poor attitude. I'll play anyone given they have a decent attitude, I'm all about mutual enjoyment of the game.
When I go up against this kind of player, I'll just concede, pack up my models, and walk away from the table. I just won't put up with that.
Ir0njack wrote:Heck I'd play 40k with a 5 year old if the kid was a good sport.
I've had too many bad experiences with playing against young children when it comes to Magic: The Gathering. I'd say 40K is at least as complex as Magic, and it takes a good bit longer. When you have a child playing who keeps asking you the rules and stating that he has cards that can do things that simply aren't legal in the format being played... I have very little patience for things like that.
I don't ask that a person knows every rule as there are so many keywords and mechanics that I can't ever hope to keep up with all of them. And, I don't mind helping someone learn to play the game (we were all newbies at one time). But, in a situation where it's not a teaching game, there are like 40 people in a room, you're sitting beside the person who did not bathe that day, it's hot in that room because of so many people, and someone is asking you to tell them how to play their deck... no, just no. I don't think this type of situation will come up in a 40K game at my local GW shop, though (at least I hope not)
-When the opponent decides he's going to quietly check your army list before he builds his, and then tailors to it. Happens almost every game to me. The guy has never fielded a sub-optimal unit.
Had that before. I started bringing two list. One for them to look with and the one would com out just moments before the game. "Opps, that was the wrong list, this is the right one."
I used to have to do that at my old LGS (military moved recently) I play/played IG, SM, and SoB. I'd bring 2 lists for each army (so 6 total) and roll a D6 to see what I was going to play. Our local TFG would always refuse to play me when I did it.
Selym wrote: -When the opponent decides he's going to quietly check your army list before he builds his, and then tailors to it. Happens almost every game to me. The guy has never fielded a sub-optimal unit.
The solution to this problem is: immediately upon discovering that the guy who has just agreed to play you doesn't have an army list prepared, go and find someone else to play.
If you haven't done your homework, I'm not going to wait around for you to do it now. That's valuable game time a'wasting.
Seriously, some of these pet peeves are more like laundry lists than minor annoyances. I have to ask myself, why are these people even playing? And why aren't they taking steps to avoid these things?
Yeesh!
My biggest pet peeve is when my cats decide to orbital my game table. No one passes that save.
-Rolling less than statistical average
-Rolling 1's
-Losing
Jking
Just thought of a new one;
Not having a 6" x 4" space, and then having to play on a table where there is no room to maneuver, so all the shooty armies can just castle up and win even more easily.
I also hate it when I buy a new brush and get it home and realize the bristles suck. Seriously I have never bought a brush that was decent. Just try asking the snooty art shop lady for water to test her brushes. Its like a personal affront or something to suggest that an art shop may have crappy brushes. And they never take them back. I could go on...
Automatically Appended Next Post: Trouble with shooty armies on smaller tables?
Back in my Chaos days the Tau guy even hated playing on the long table edges, let alone the skirmish table! Even when he would play Robo-Ninja, it was still way too easy to get him into CC. If you are having trouble with shooty armies on small tables I'd have another look at your army. Mind you this was in 6th so...
I don't actually have any pet peeves just yet. Well, maybe one.
I'm fine with high-point models wrecking house; that's why they're high-point. But I do kind of get irked when people brag about how awesome they are. Now, just a quick, "these guys have a +2 invuln save so you gonna feel it" is fine, but I've seen people that probably have Mary-Sue style fantasies about their elite units. I dunno, maybe I've never had that feeling since I'm a horde player, but it's kind of obnoxious.
I used to have to do that at my old LGS (military moved recently) I play/played IG, SM, and SoB. I'd bring 2 lists for each army (so 6 total) and roll a D6 to see what I was going to play. Our local TFG would always refuse to play me when I did it.
People who look and act all smug and they say something like,
"This next move will end you"
Before they realise that I have a Dreadnought in reserve, a Thunderfire Cannon, The notorius MAC who cracks Devilfish like peanuts with his orbital bombardment unused and then my opponent says "Oh ultramarines are OP" and I be like
"bro you just suck".
Also people giving advice to me/opponnt, I know exactly what I'm doing thanks I've been playing Space Marines since you were still wetting the bed.
rowboatjellyfanxiii wrote: People who make gak up in games to their favour or general lack of knowledge of rules/fluff of their own army I constantly have to tell them about it.
People who don't know the rules of their own army and I do even when I dont play them (No, you cannot attach 10 fireblades to a squad for 200 shots or somethin' idk)
vent over.
I think you CAN actually do that silly Fireblade trick to increase shots, it's been a cheesy stick 3 fireblades in a bunker with a full unit strategy for a while actually
rowboatjellyfanxiii wrote: When tourists/children come over and start picking up my models, especially vehicles/forge world stuff.
GET YOUR FILTHY DISEASE RIDDEN HANDS OFF MY fething GUILLIMAN BEFORE I USE HIS SWORD TO CUT YOUR FINGERS OFF.
Ugh, I know the feeling.
We have a rule at my club about touching others stuff without permission. t is unspoken and unwritten but everyone knows it. Violating it can lead to anything from a polite request to desist to a hobby knife entering the offending hand via an orifice not previously there.
Personally I have the general rule of 'If you ask first and I give permission you may touch provided you are careful. Violate this at your own risk'
Eldar and Necron players because they are unoriginal in design, concept, fluff and gameplay.
Tau because people at my local play them all wrong (My first game of 40k was WON with my FRIENDS tau, AGAINST MY FRIEND.)
.
A Space Marine - sorry, ULTRAMARINE - player calling Eldar and Necrons unoriginal and uninventive? Pot, I hear the kettle calling....
I do Ultramarines because they're the only stuff worth taking bar Raven Guard in SM codex. And they're blue.
I like blue.
But I see what you mean XD
I just don't like Eldar because Elves. Nobody where I go plays stuff higher than 1850 so no wraithknights. Severe shortage of Eldar players too.
I have got to agree though, Eldar do get boring to face these days. Scatbike spam or Wraith brigade.
I am glad to find an Ulramarines player whom does not just play Smurfs because "There da best!".
Vitali Advenil wrote:I don't actually have any pet peeves just yet. Well, maybe one.
I'm fine with high-point models wrecking house; that's why they're high-point. But I do kind of get irked when people brag about how awesome they are. Now, just a quick, "these guys have a +2 invuln save so you gonna feel it" is fine, but I've seen people that probably have Mary-Sue style fantasies about their elite units. I dunno, maybe I've never had that feeling since I'm a horde player, but it's kind of obnoxious.
My regular opponent does this a lot. He loves bringing his Primarchs/big killy homebrews and laughing and boasting about how good they are. It does not half get on my wick.
Speaking of which:
Opponents whom bring things like Primarchs, Conclaves and the like and then complain that units like Leman Russ are over powered because they have AV 14/13. Dosnt matter that the rear is 10, or that he has a Primarch, 10 mastery levels in a Conclave led by Severin Loth, a homebrewed captain for the LotD or that he has things like the Landraider which are AV 14/14/14 (apparently that is perfectly fair because 'Space Marines', its just the fact that a heavy tank dares to have more armour than his Predators.
rowboatjellyfanxiii wrote: We have a house rule on Land Raiders; -Front 14 -Side 12 if it's Crusader or Redeemer -Side 13 of it's a standard. -Rear 12 no matter what.
Well, there goes all the BT armies :£
It's not like they're OP or anything. 250 points for naff-all firepower is a bit much, even in assaulty armies.
rowboatjellyfanxiii wrote: We have a house rule on Land Raiders;
-Front 14
-Side 12 if it's Crusader or Redeemer
-Side 13 of it's a standard.
-Rear 12 no matter what.
Well, there goes all the BT armies :£
It's not like they're OP or anything. 250 points for naff-all firepower is a bit much, even in assaulty armies.
Just impossible to kill without heinous amounts of AT weapons, though I do agree that side armour 12 is a little far. Just having rear armour 12 would be a huge fix and would actually make them killable again.