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New Orks & Tau WD 108 @ 2016/02/15 13:30:03


Post by: Kesher


This is not a drill, the Orks and Tau are next. Repeat, the Orks and Tau are next!

Via Scanner 1-25-2016
http://www.spikeybits.com/2016/02/40k-shocker-orks-tau-next.html





New Orks & Tau WD 108 @ 2016/02/15 13:32:53


Post by: BloodGrin


I think "are next" implies something far more grand than what is actually being released.


New Orks & Tau WD 108 @ 2016/02/15 13:37:05


Post by: Kanluwen


 BloodGrin wrote:
I think "are next" implies something far more grand than what is actually being released.

Would you have clicked if it were "Tau and Orks get some random releases!"?

Surprised to see Waagh! Ghazghkull and Farsight Enclaves get updated. Really did not expect that. Wonder what the Tau releases are, as it implies that there is a "Tau command reinforcements" release.


New Orks & Tau WD 108 @ 2016/02/15 13:39:17


Post by: KaptinBadrukk


YAAAAAAAAAAY!!!!!!!!!!! MORE ORKS!!!!!!!!!!!!!!!!!!!!!!


New Orks & Tau WD 108 @ 2016/02/15 13:45:09


Post by: casvalremdeikun


Watch it be just Grukk in a Clampack and the Ethereal in a Clampack. No new rules. Just like they did with the Blood Angels Jump Pack Chaplain last fall.


New Orks & Tau WD 108 @ 2016/02/15 13:45:10


Post by: ShaneTB


Brief info on Ork release:


New Orks & Tau WD 108 @ 2016/02/15 13:48:29


Post by: Kanluwen


 casvalremdeikun wrote:
Watch it be just Grukk in a Clampack and the Ethereal in a Clampack. No new rules. Just like they did with the Blood Angels Jump Pack Chaplain last fall.

Well...
Spoiler:


This week celebrates the ongoing battles between the Tau and the Orks with the return of the terrifying Grukk Face-rippa (an Ork Warboss last seen in the Sanctus Reach campaign--we've included his Warhammer 40,000 rules on the back page for you) and Tau command reinforcements, along with updated versions of the Farsight Enclaves and Waagh! Ghazghkull supplements-two books bursting with rich stories and rules for Warhammer 40,000.



New Orks & Tau WD 108 @ 2016/02/15 13:51:31


Post by: MrFlutterPie


Is it just the Grukk model being released or are they updating the rules on WaaghG!? Which imo needs some major updating.

I will say say the thought of Grukk cutting Tau's faces off with his buzzsaw klaw feels with me glee. "Hur hur dat won was a slippery fish. Look itz still flopping around on da ground wiv no face Hur Hur."

*edited ninjaed!*

Sounds like new rules for da ladz then


New Orks & Tau WD 108 @ 2016/02/15 13:51:34


Post by: lord_blackfang


And this update for a one year old supplement with 1 page of rules will cost money?


New Orks & Tau WD 108 @ 2016/02/15 13:52:41


Post by: iddy00711


Noooo. More Tau!


New Orks & Tau WD 108 @ 2016/02/15 13:55:51


Post by: Oguhmek


So, a Grukk + Nobz repack and an updated Waagh Ghazghkull book?

I had my hopes up for a xenos vs. xenos campaign there for a second , but of course that's out of the question.

But sure, give the Wolfy McWolf Wolfs two big new shiny books all for themselves, I'm not bitter.


New Orks & Tau WD 108 @ 2016/02/15 14:02:51


Post by: Warboss85


Hold the WD in hands. We get a Start Collecting Orks box as well. 11 Boyz, Deffdread, Painboy and 5 Nobz

Preview for next week: "Black and Silver"

New Ghazkkull supplement with all formations from the last year campaign sets and 3 NEW formations. (Please Decurion style XD)



New Orks & Tau WD 108 @ 2016/02/15 14:04:28


Post by: Time 2 Roll


Sure would be nice if the release included a plastic warbuggy, weirdboy or deff kopta kit. Just saying......


New Orks & Tau WD 108 @ 2016/02/15 14:07:33


Post by: casvalremdeikun


Wow, like Tau didn't already have enough support in the past few months. At least people who are just getting into Tau can just get the new codex and new FSE supplements. Kinda too bad they aren't releasing a new Ork codex instead of just the supplement. Never know, perhaps they are going out of order.

I am actually holding out for them to rerelease Sentinels of Terra. Would love for an Imperial Fists superformation.

But seriously, give Tau a rest GW.

Edit: Black and Silver almost has to be Iron Hands. Probably getting a rerelease of Clan Raukhaan.


New Orks & Tau WD 108 @ 2016/02/15 14:10:01


Post by: Eldarain


Black and silver. Deathwatch?


New Orks & Tau WD 108 @ 2016/02/15 14:10:54


Post by: Kanluwen


Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).


New Orks & Tau WD 108 @ 2016/02/15 14:10:57


Post by: daemonish


Tau command reinforcements? So the ethereal in a blister pack then the only other command guys are the unique ethereals including the space pope, farsight and shadowsun. I don't see any of those going plastic anytime soon.


New Orks & Tau WD 108 @ 2016/02/15 14:11:11


Post by: Warhams-77


Oh, updated supplements. Looking forward to more info. Not sure if this is a good idea.

The Black Legion book went 'No longer available' last week so maybe this one gets an update instead of (or after) a softcover re-release.

Fingers-crossed for a (minor) Ork update now.


Automatically Appended Next Post:
Thanks, Warboss85 And Kesher too




New Orks & Tau WD 108 @ 2016/02/15 14:17:57


Post by: casvalremdeikun


 Kanluwen wrote:
Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).
I didn't even think of Deathwatch. Given that they are rereleasing two supplements the week before, I wouldn't put it past them to release another one though. But, I would be much happier seeing the rumored Deathwatch v. Genestealer Cult board game. Hopefully with rules to run an allied detachment of either of those.


New Orks & Tau WD 108 @ 2016/02/15 14:20:06


Post by: gungo


 lord_blackfang wrote:
And this update for a one year old supplement with 1 page of rules will cost money?

Waaagh ghaz and farsight enclave are both over two year old or older.
And If you mean grukk face ripper his rules are the same and available for the first time in this white dwarf for $4.
Less crying about rules updates and more actual facts next time.


New Orks & Tau WD 108 @ 2016/02/15 14:20:57


Post by: Kirasu


Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.


New Orks & Tau WD 108 @ 2016/02/15 14:26:52


Post by: Warhams-77


Warboss85, what are the prices for the books and the Ork Start Collecting! set?


New Orks & Tau WD 108 @ 2016/02/15 14:28:31


Post by: gungo


Time 2 Roll wrote:
Sure would be nice if the release included a plastic warbuggy, weirdboy or deff kopta kit. Just saying......

They need a new warbuggy/wartrakk model.
I really like the current finecast weirdboy but ya they need a plastic one.
The deffkopta is getting a rerelease of the assault on black reach plastic deffkopta which is a nice model.
However overall Orks have a ton of missing models or finecast.
I really want a speed freak supplement with a ton of new formations for all those av10 vehicles. Trukks, warbuggies, wartrakk, skorcha, killa kans and deff dreads. Can all use some solid rule additions.


New Orks & Tau WD 108 @ 2016/02/15 14:29:21


Post by: casvalremdeikun


 Kirasu wrote:
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Well, at least they have been doing stuff like the Start Collecting boxes. $85 for a playable army in this game is hard to say no to.


New Orks & Tau WD 108 @ 2016/02/15 14:30:35


Post by: Warhams-77


Just pull the new rules from the web and print them. I won't buy W!Ghaz for a second time for sure. Hope it will have an Ork Decurion while they are at it.


New Orks & Tau WD 108 @ 2016/02/15 14:30:42


Post by: Warboss85


Warhams-77 wrote:
Warboss85, what are the prices for the books and the Ork Start Collecting! set?


Ork starter is 65€ like every Start Collecting Box and Supplements are 26€, 32$.


New Orks & Tau WD 108 @ 2016/02/15 14:32:07


Post by: gungo


Warhams-77 wrote:
Warboss85, what are the prices for the books and the Ork Start Collecting! set?

Start collecting are all $85
However you can buy them at independsnt retailers like frontline gaming for 25% off Or $68 plus tax.


New Orks & Tau WD 108 @ 2016/02/15 14:36:22


Post by: Experiment 626


 casvalremdeikun wrote:
 Kanluwen wrote:
Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).
I didn't even think of Deathwatch. Given that they are rereleasing two supplements the week before, I wouldn't put it past them to release another one though. But, I would be much happier seeing the rumored Deathwatch v. Genestealer Cult board game. Hopefully with rules to run an allied detachment of either of those.

I thought that Sad Panda had hinted at the DW/Genesneaker Cult board game being closer to May'ish time? Still, I'd rather have that than see Marines getting even more love at this point.

Likewise, after this release, I hope to god that we're done with Tau stuff until at least 2018. They've had enough stuff. Time to let the unloved factions get some attention for once!


New Orks & Tau WD 108 @ 2016/02/15 14:36:43


Post by: Seriqolm


gungo wrote:
 lord_blackfang wrote:
And this update for a one year old supplement with 1 page of rules will cost money?

Waaagh ghaz and farsight enclave are both over two year old or older.
And If you mean grukk face ripper his rules are the same and available for the first time in this white dwarf for $4.
Less crying about rules updates and more actual facts next time.



FSE is over two years old, Waaagh Ghazghkull was release June 2014. And you don't have to buy WD to get Grukk Face's rules if you have the model already or buy the new model rules come with it. Facts Smacts!


New Orks & Tau WD 108 @ 2016/02/15 14:36:55


Post by: Warhams-77


Thanks!

By Omega-Soul via War of Sigmar







New Orks & Tau WD 108 @ 2016/02/15 14:39:24


Post by: gungo


Warhams-77 wrote:
Just pull the new rules from the web and print them. I won't buy W!Ghaz for a second time for sure. Hope it will have an Ork Decurion while they are at it.

It's not just new formations but all the formations from the Sanctus reach campaign last year as well. Considering I never picked up that set and only have a digital waaagh ghaz. The convience of having all ork formations in one book is extremely helpful instead of looking for a pirated copy of each of the rules somewhere. However Orks need more then a decorian and a few formations to get competitive. So I don't have a ton of hope on this update.


New Orks & Tau WD 108 @ 2016/02/15 14:39:55


Post by: hordrak


Yes! I knew it! Hopefully they do some tweaks to the codex. 2 TL weapons on the Kopta, 4 wounds for warbosses (since they get them in the new Battle for Vedros) and super-heavy orkanauts would be nice.
But releasing Grukk is also good. At last a plastic warboss


New Orks & Tau WD 108 @ 2016/02/15 14:44:17


Post by: Kesher


Looks like there is a new way to play 40k too?

http://forum.spikeybits.com/showthread.php?30283-New-Orks-and-Tau



New Orks & Tau WD 108 @ 2016/02/15 14:44:20


Post by: Caederes


Incoming Gamgee "I told you so" comment.

But seriously, nice. Grukk is a great model and updating Ork rules at all is very nice, it doesn't sound like they are getting a super detachment but we can always hope. The Tau player in me doesn't care about the Farsight Enclaves book as I already have Mont'ka, unless there are (doubtful) new rules in it.


New Orks & Tau WD 108 @ 2016/02/15 14:47:08


Post by: unmercifulconker


Wait Deathwatch could be the week after?



GW droppin bomb after bomb this year. Drop em all.


New Orks & Tau WD 108 @ 2016/02/15 14:48:12


Post by: Warhams-77


Translation:

-"formation sheets"
- 3 of them are from Red Waagh/Hour of the Wolf
- also 3 new ones
- 9 missions (6 Echoes of War, 3 Altar of War missions - probably not new)
- 80 pages
- english only
- paperpack


New Orks & Tau WD 108 @ 2016/02/15 14:48:36


Post by: Dr. Delorean


 hordrak wrote:
Yes! I knew it! Hopefully they do some tweaks to the codex. 2 TL weapons on the Kopta, 4 wounds for warbosses (since they get them in the new Battle for Vedros) and super-heavy orkanauts would be nice.
But releasing Grukk is also good. At last a plastic warboss


Don't get your hopes too high for updated profiles - lots of people thought they'd update units in Khorne Daemonkin, but the same old Berserkers showed up.

I think an Orkcurion with a decent global bonus, a Boss-Mob command formation with some cool rules, and some other third formation is the best we can hope for.

On a related note, that starter set seems like a pretty good deal - $48 (boyz)+ $41 (nobz) + $28 (painboy) + $83 (dread) = $200, so you're saving $60 off retail, and that's if you don't get an additional ~20% off going through black cultist or something.

For anyone who reads those prices and has a minor heart attack - those are Australian prices. Do not adjust your television.


New Orks & Tau WD 108 @ 2016/02/15 14:49:20


Post by: Warhams-77


Thanks, Rob, interesting stuff


New Orks & Tau WD 108 @ 2016/02/15 14:52:38


Post by: gungo


Experiment 626 wrote:
 casvalremdeikun wrote:
 Kanluwen wrote:
Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).
I didn't even think of Deathwatch. Given that they are rereleasing two supplements the week before, I wouldn't put it past them to release another one though. But, I would be much happier seeing the rumored Deathwatch v. Genestealer Cult board game. Hopefully with rules to run an allied detachment of either of those.

I thought that Sad Panda had hinted at the DW/Genesneaker Cult board game being closer to May'ish time? Still, I'd rather have that than see Marines getting even more love at this point.

Likewise, after this release, I hope to god that we're done with Tau stuff until at least 2018. They've had enough stuff. Time to let the unloved factions get some attention for once!

Considering both the ork warboss and brood lord are on last chance to buy.
And he fact grukk is being released to replace the old ork warboss.
The brood lord replacement is probably not that far behind.


New Orks & Tau WD 108 @ 2016/02/15 14:53:34


Post by: Vankraken


Good to see that the Ork starter box is made up of 4 kits instead of 3 (given how relatively cheap most Ork infantry kits are) but why do they keep putting the Deffdread in their box sets? I love the model but it just doesn't fit into 95% of Ork lists. Oh well at least boyz and nobz are super versatile kits and make a great base for kitbashing the more specialty Orks.

I hope we get a good Orkcurion but I'm honestly scared that it will be more along the lines of the Cadian detachment instead of the Tau Hunter Contingent


New Orks & Tau WD 108 @ 2016/02/15 14:56:29


Post by: casvalremdeikun


 Vankraken wrote:
Good to see that the Ork starter box is made up of 4 kits instead of 3 (given how relatively cheap most Ork infantry kits are) but why do they keep putting the Deffdread in their box sets? I love the model but it just doesn't fit into 95% of Ork lists. Oh well at least boyz and nobz are super versatile kits and make a great base for kitbashing the more specialty Orks.

I hope we get a good Orkcurion but I'm honestly scared that it will be more along the lines of the Cadian detachment instead of the Tau Hunter Contingent
they keep putting them in there for the same reason GW puts Dreadnoughts in SM boxed sets. They can't get them to sell otherwise (turns out awful rules DO impact sales!).


New Orks & Tau WD 108 @ 2016/02/15 14:56:42


Post by: Dr. Delorean


 Vankraken wrote:
Good to see that the Ork starter box is made up of 4 kits instead of 3 (given how relatively cheap most Ork infantry kits are) but why do they keep putting the Deffdread in their box sets? I love the model but it just doesn't fit into 95% of Ork lists. Oh well at least boyz and nobz are super versatile kits and make a great base for kitbashing the more specialty Orks.

I hope we get a good Orkcurion but I'm honestly scared that it will be more along the lines of the Cadian detachment instead of the Tau Hunter Contingent


I reckon if we do get an Orkcurion (and it's still a big 'if' at this stage), the Green Tide will be one of the Core Formation options. Hopefully they'll also give us a less model-intensive option, but I don't see the Green Tide fitting anywhere else. It's certainly not auxiliary

I really, really hope we do get an Orkcurion. It'd be frankly bizarre if we don't; literally every army that's received an update recently has gotten their own, so if they don't give one to Orks it'd be pretty damning evidence that no one at HQ cares about them at all.


New Orks & Tau WD 108 @ 2016/02/15 15:01:59


Post by: ShaneTB


 Kesher wrote:
Spoiler:
Looks like there is a new way to play 40k too?

http://forum.spikeybits.com/showthread.php?30283-New-Orks-and-Tau



Great, thanks. I do enjoy Maelstrom so I'll be picking up two packs of these for some further variation.


New Orks & Tau WD 108 @ 2016/02/15 15:03:45


Post by: tetrisphreak


This works out great for me - i don't have the waaaugh ghazghkull supplement at all, so getting it now nets me all the tasty treats in one purchase. I hope too that there's a decurion style formation but as stated above it'll probably make the green tide the core. Just as in the one that the astra militarum got that requires 180 models bare minimum to play with. Hopes are middling at this point, but it's a timely release since street date will be 2/27 and my birthday is 2/28!


New Orks & Tau WD 108 @ 2016/02/15 15:10:38


Post by: Warhams-77


"That painboy, finally"


New Orks & Tau WD 108 @ 2016/02/15 15:11:29


Post by: gungo


Warhams-77 wrote:
Translation:

-"formation sheets"
- 3 of them are from Red Waagh/Hour of the Wolf
- also 3 new ones
- 9 missions (6 Echoes of War, 3 Altar of War missions - probably not new)
- 80 pages
- english only
- Hardcover

Hopefully all the ork formations from Sanctus reach and hour of the wolf are included since there are at least 9 of them and an 10th holiday one and freebooter King datasheet. However the really competitive one was mogroks boss boyz.


New Orks & Tau WD 108 @ 2016/02/15 15:12:03


Post by: tetrisphreak


Oh, so the start collecting boxes typically have formations with them that use the models - So i wonder what rules the boyz, dread, nobz, and painboy all together will have? ^.^


New Orks & Tau WD 108 @ 2016/02/15 15:17:14


Post by: hordrak


 Dr. Delorean wrote:
 hordrak wrote:
Yes! I knew it! Hopefully they do some tweaks to the codex. 2 TL weapons on the Kopta, 4 wounds for warbosses (since they get them in the new Battle for Vedros) and super-heavy orkanauts would be nice.
But releasing Grukk is also good. At last a plastic warboss


Don't get your hopes too high for updated profiles - lots of people thought they'd update units in Khorne Daemonkin, but the same old Berserkers showed up.

I think an Orkcurion with a decent global bonus, a Boss-Mob command formation with some cool rules, and some other third formation is the best we can hope for.

On a related note, that starter set seems like a pretty good deal - $48 (boyz)+ $41 (nobz) + $28 (painboy) + $83 (dread) = $200, so you're saving $60 off retail, and that's if you don't get an additional ~20% off going through black cultist or something.

For anyone who reads those prices and has a minor heart attack - those are Australian prices. Do not adjust your television.

I wouldn't hope for an orcurion any time soon. I would love tp be wrong, but it seems doubtfull. What would be the core formation, a Greentide?


New Orks & Tau WD 108 @ 2016/02/15 15:18:57


Post by: Warhams-77


Good point, Gungo, not all made it into the new book.

These are the Sanctus Reach I + III formations (excluding Stormclaw and WD content)

Gorkanaut Krushin Krew
Mogroks Bossboyz
Grukks Goff Killmob
Skyboss Wingnutz Air Armada
Kaptin Badrukks Flash Gitz


New Orks & Tau WD 108 @ 2016/02/15 15:22:46


Post by: tetrisphreak


Warhams-77 wrote:
Good point, Gungo, not all made it into the new book.

These are the Sanctus Reach I + III formations (excluding Stormclaw and WD content)

Gorkanaut Krushin Krew
Mogroks Bossboyz
Grukks Goff Killmob
Skyboss Wingnutz Air Armada
Kaptin Badrukks Flash Gitz


KBFG from hour of the wolf, yes? That one is actually pretty good. Heavy investment (20 gitz and baddrukk) but giving them all master-crafted for free makes them superb at dakka.


New Orks & Tau WD 108 @ 2016/02/15 15:25:38


Post by: Warhams-77


We dont know which But WD says three of those


New Orks & Tau WD 108 @ 2016/02/15 15:30:32


Post by: gungo


Warhams-77 wrote:
We dont know which But WD says three of those

Well considering the two pictures of formations provided in the white dwarf are for gorkanaut crushing crew and grukk Goff killmob I think it's safe to say those two are in.

Edit: actually while looking at the pictures on the first page grukk Goff killmob is renamed into Goff killmob.
maybe they updated those formations as well?


Automatically Appended Next Post:
Warhams-77 wrote:
Good point, Gungo, not all made it into the new book.

These are the Sanctus Reach I + III formations (excluding Stormclaw and WD content)

Gorkanaut Krushin Krew
Mogroks Bossboyz
Grukks Goff Killmob
Skyboss Wingnutz Air Armada
Kaptin Badrukks Flash Gitz


Stormclaw had some decent formations too
Grukk facerippa
Skrak skull nobz
Rustgob runts
Krumpas killa kans
Grukks rippin crew
And then there was a Xmas free download with "badrukks flashgits" with furst mate grogg it's a unit entry and completely different from the above " kaptain badrukk flashgit" formation. Basically it's just a flashgit mob with a named nob with ld8 and a special snazzgun that's always ap1 but has gets hot.


New Orks & Tau WD 108 @ 2016/02/15 15:49:00


Post by: BloodGrin


I am not thinking that there are actually new formations at all, it is just the ones from Stormclaw and SR.


New Orks & Tau WD 108 @ 2016/02/15 15:51:06


Post by: gungo


 BloodGrin wrote:
I am not thinking that there are actually new formations at all, it is just the ones from Stormclaw and SR.

It says 3 new ones and 3 old ones.


New Orks & Tau WD 108 @ 2016/02/15 15:52:18


Post by: Kesher


 unmercifulconker wrote:
Wait Deathwatch could be the week after?



GW droppin bomb after bomb this year. Drop em all.


Looks like it

http://forum.spikeybits.com/showthread.php?30283-New-Orks-and-Tau



New Orks & Tau WD 108 @ 2016/02/15 15:53:28


Post by: Cleatus


Interesting, interesting...


New Orks & Tau WD 108 @ 2016/02/15 15:54:43


Post by: Warhams-77


Next week is most likely the Deathwatch vs Genestealer Cult boardgame preorder, rumored by Hastings in Feb 2015.


New Orks & Tau WD 108 @ 2016/02/15 16:01:37


Post by: Vida


I hope the WD Looted Tank profile is included in the book. But it probably wont be :(


New Orks & Tau WD 108 @ 2016/02/15 16:03:36


Post by: Cataphract


Or Black Templars vs Necrons


New Orks & Tau WD 108 @ 2016/02/15 16:07:59


Post by: Swampmist


Apparently atia confirmed deathwatch box will be up for preorder at the end of the month.


New Orks & Tau WD 108 @ 2016/02/15 16:08:33


Post by: Warhams-77


More images from WD 108

Source: https://disqus.com/by/ucheny/ - Via Atia at B&C










Automatically Appended Next Post:
The new Start Collecting! Ork formation is called 'Painmob' (=english formation name)





New Orks & Tau WD 108 @ 2016/02/15 16:13:50


Post by: Kanluwen



Aren't these the Cities of Death objectives?


New Orks & Tau WD 108 @ 2016/02/15 16:19:08


Post by: pretre


Aren't those just tac obj cards?


New Orks & Tau WD 108 @ 2016/02/15 16:24:10


Post by: Warhams-77


After reading the german page

- It is an optional Maelstrom deck
- The text does not say if both players have to take it at the same time
- A player then draws from this deck for the whole game instead of the standard Maelstrom cards (no mixing of both)
- You may replace mission 11-16 from this new deck with your faction's missions like with Maelstrom


Automatically Appended Next Post:
 pretre wrote:
Aren't those just tac obj cards?


Yes




New Orks & Tau WD 108 @ 2016/02/15 16:36:47


Post by: ShaneTB


Yes; new set of tactical objective cards for Maelstrom missions. So count me in.


New Orks & Tau WD 108 @ 2016/02/15 16:39:01


Post by: jreilly89


That Ork Starter box looks pretty sweet and I've been wanting a Deff Dread for awhile (I know it's garbage, but it looks cool, and I need one to lead my 6 Killa Kans). Dammit GW, I try to get out and you keep pulling me back in!


New Orks & Tau WD 108 @ 2016/02/15 16:40:17


Post by: Grimskul


Mixed emotions for me on this one. Glad that Orks finally have their own "Start Collecting!" box (though having 3 deff-dreads and the plastic painboy already makes it a hard-sell IMO for me IMO). Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.



New Orks & Tau WD 108 @ 2016/02/15 16:41:29


Post by: Lance845


If DW/Genestealer preorder is the week after then I would expect Nids to be coming hot on it's tail.


New Orks & Tau WD 108 @ 2016/02/15 16:43:32


Post by: hordrak


Hm, a "Painmob"? Infantry gets FNP, but what does the Dread get?


New Orks & Tau WD 108 @ 2016/02/15 16:45:42


Post by: BloodGrin


 pretre wrote:
Aren't those just tac obj cards?


More difficult with better possible payoff


New Orks & Tau WD 108 @ 2016/02/15 16:50:54


Post by: Vankraken


 hordrak wrote:
Hm, a "Painmob"? Infantry gets FNP, but what does the Dread get?


If GW had a shred of humor in them then maybe the Deffdread would also get FNP


New Orks & Tau WD 108 @ 2016/02/15 16:55:06


Post by: Eldarain


Nice Ork set. I've been meaning to get the new Painboy and I can always use more boyz. The Nobz and Deff Dread is a great bitz box boost too


New Orks & Tau WD 108 @ 2016/02/15 16:59:53


Post by: jreilly89


 Grimskul wrote:
Mixed emotions for me on this one. Glad that Orks finally have their own "Start Collecting!" box (though having 3 deff-dreads and the plastic painboy already makes it a hard-sell IMO for me IMO). Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.



Could flip it to make some cash back? I'm not necessarily gonna get the new one until I see the formations, so I may just pick up the old Ghazghkull book


New Orks & Tau WD 108 @ 2016/02/15 17:02:05


Post by: Dr. Delorean


 hordrak wrote:
Hm, a "Painmob"? Infantry gets FNP, but what does the Dread get?


Rampant speculation awaaaaay:

- All the units get FNP as long as they're within a certain distance of the Painboy

- Deff Dread gets 'Ere We Go


New Orks & Tau WD 108 @ 2016/02/15 17:51:41


Post by: NidLifeCrisis


That the boyz are still on 25mm bases is a little odd...

That the Nobz/Painboy are is completely baffling!

I really expected GW to change base sizes across most of the Ork range.


New Orks & Tau WD 108 @ 2016/02/15 18:10:09


Post by: Dakkafang Dreggrim


SUPER curious on what the getting started formation for orks does. Nice to see a small formation for orks finally that's not the 3 of the same unit.


New Orks & Tau WD 108 @ 2016/02/15 18:25:09


Post by: Grimskul


 jreilly89 wrote:
 Grimskul wrote:
Mixed emotions for me on this one. Glad that Orks finally have their own "Start Collecting!" box (though having 3 deff-dreads and the plastic painboy already makes it a hard-sell IMO for me IMO). Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.



Could flip it to make some cash back? I'm not necessarily gonna get the new one until I see the formations, so I may just pick up the old Ghazghkull book


Well, I'd keep the book for fluff since chances are they're not going to make any huge revisions in the book on that part and the art is above average compared to the weird Microsoft paint stock images they use nowadays, I'll check what changes they've made and if any include updates for the relics i'll cross it out and revise it in magic marker or something lol. Just annoyed at my timing is all.


Automatically Appended Next Post:
 NidLifeCrisis wrote:
That the boyz are still on 25mm bases is a little odd...

That the Nobz/Painboy are is completely baffling!

I really expected GW to change base sizes across most of the Ork range.


I'm glad they didn't for boyz, I could only imagine what a green tide would look like with them all on the new 33mm bases.

I have to admit on the surprise for Nobz not getting the base replacement treatment though, Flash gitz have 40 mm if I remember, odd Nobz didn't have something to step them up.


New Orks & Tau WD 108 @ 2016/02/15 18:29:19


Post by: Frozocrone


Save about £31 on the Start Collecting Box. Not bad...but the units themselves...only the painboy stands out.


New Orks & Tau WD 108 @ 2016/02/15 19:17:27


Post by: Cleatus


Hopefully the updates to Waaagh! Ghazghkull will get FAQ'd? I literally just bought that book 3 months ago (hardcover).


New Orks & Tau WD 108 @ 2016/02/15 19:20:05


Post by: warboss


 Cleatus wrote:
Hopefully the updates to Waaagh! Ghazghkull will get FAQ'd? I literally just bought that book 3 months ago (hardcover).


Unlikely. They've not done it before despite invalidating books after only one year since first publication.


New Orks & Tau WD 108 @ 2016/02/15 19:20:42


Post by: Gamgee


K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.




New Orks & Tau WD 108 @ 2016/02/15 19:21:17


Post by: Kanluwen


 Gamgee wrote:
K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.

It wasn't your rumor, not sure why you're gloating?


New Orks & Tau WD 108 @ 2016/02/15 19:22:24


Post by: ImAGeek


How is there 11 boys in the start collecting set when the Ork boys set comes with 10?


New Orks & Tau WD 108 @ 2016/02/15 19:23:07


Post by: the_Armyman


 Frozocrone wrote:
Save about £31 on the Start Collecting Box. Not bad...but the units themselves...only the painboy stands out.


...as being the ugliest GW Ork sculpt to date It'll be interesting to see what the formation does, but nothing in that particular bundle presses my buttons.


New Orks & Tau WD 108 @ 2016/02/15 19:30:16


Post by: Warhams-77


The regular Ork boys box comes with 11 Boyz - of which one can be built as a Nob.


New Orks & Tau WD 108 @ 2016/02/15 19:33:07


Post by: Gamgee


 Kanluwen wrote:
 Gamgee wrote:
K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.

It wasn't your rumor, not sure why you're gloating?

I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.

Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.


New Orks & Tau WD 108 @ 2016/02/15 19:45:29


Post by: Bull0


The Tau set is an ethereal that we all have now because of the start collecting box and a commander?

Tad underwhelming.


New Orks & Tau WD 108 @ 2016/02/15 19:58:33


Post by: jreilly89


So, if I read right, the Grukk's Boss Nobz set comes with 6 minis for $50. Am I dreaming in that it's Grukk and 5 Nobz? Or more likely 5 Nobz and an Ammo Runt for 6 minis?


New Orks & Tau WD 108 @ 2016/02/15 20:01:37


Post by: Kirasu


 Cleatus wrote:
Hopefully the updates to Waaagh! Ghazghkull will get FAQ'd? I literally just bought that book 3 months ago (hardcover).


That'll teach you to buy GW's books!


New Orks & Tau WD 108 @ 2016/02/15 20:16:03


Post by: Grimtuff


 ImAGeek wrote:
How is there 11 boys in the start collecting set when the Ork boys set comes with 10?


There have always been 11 in the box. They only supplied you with 10 bases though.


New Orks & Tau WD 108 @ 2016/02/15 20:16:45


Post by: Warhams-77


 jreilly89 wrote:
So, if I read right, the Grukk's Boss Nobz set comes with 6 minis for $50. Am I dreaming in that it's Grukk and 5 Nobz? Or more likely 5 Nobz and an Ammo Runt for 6 minis?


5 Nobz and 1 Ammo runt
10 Boyz and 1 Nob
Deffdread
Painboy
New formation Painmob


New Orks & Tau WD 108 @ 2016/02/15 20:31:01


Post by: jreilly89


Warhams-77 wrote:
 jreilly89 wrote:
So, if I read right, the Grukk's Boss Nobz set comes with 6 minis for $50. Am I dreaming in that it's Grukk and 5 Nobz? Or more likely 5 Nobz and an Ammo Runt for 6 minis?


5 Nobz and 1 Ammo runt
10 Boyz and 1 Nob
Deffdread
Painboy
New formation Painmob


No, under Warboss Grukk's Boss-Mob, it says 6 minis for $50. But I'm guessing it's the same, 5 Nobz and 1 Runt

https://war-of-sigmar.herokuapp.com/bloggings/475


New Orks & Tau WD 108 @ 2016/02/15 20:32:13


Post by: Hulksmash


No, it specifically says Grukk is being released this way with a unit of nobs. So Grukk and 5 Nobz.


New Orks & Tau WD 108 @ 2016/02/15 20:33:04


Post by: Experiment 626


 Gamgee wrote:
 Kanluwen wrote:
 Gamgee wrote:
K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.

It wasn't your rumor, not sure why you're gloating?

I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.

Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.

FW Tau don't really count as a GW Tau release.
Hopefully the updated FSE + 2 models will be all the Tau stuff until at least 2018. You guys don't need anymore releases from GW main until the rest of poor saps get our updates.

So now we're left with;
Tyranids
Blood Angels
Grey Knights
Dark Eldar
- all need a full 7.5 update.

Orks & Guard need some proper fleshing out (assuming the Gaz supplement at least gives a half-arsed Orkcurion detachment, otherwise bump Orks in with the above)

Chaos gets to stay completely fethed until 2017, because 'feth Chaos' apparently.

Here's hoping that at least 3 of the remaining 'Nids/BA's/GK's/DE/Orks (potentially) get some love this year.


New Orks & Tau WD 108 @ 2016/02/15 20:33:43


Post by: Ghaz


Yep. It looks like the existing Nobs with Grukk thrown in.


New Orks & Tau WD 108 @ 2016/02/15 20:41:59


Post by: frgsinwntr


Experiment 626 wrote:
 Gamgee wrote:
 Kanluwen wrote:
 Gamgee wrote:
K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.

It wasn't your rumor, not sure why you're gloating?

I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.

Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.

FW Tau don't really count as a GW Tau release.
Hopefully the updated FSE + 2 models will be all the Tau stuff until at least 2018. You guys don't need anymore releases from GW main until the rest of poor saps get our updates.

So now we're left with;
Tyranids
Blood Angels
Grey Knights
Dark Eldar
- all need a full 7.5 update.

Orks & Guard need some proper fleshing out (assuming the Gaz supplement at least gives a half-arsed Orkcurion detachment, otherwise bump Orks in with the above)

Chaos gets to stay completely fethed until 2017, because 'feth Chaos' apparently.

Here's hoping that at least 3 of the remaining 'Nids/BA's/GK's/DE/Orks (potentially) get some love this year.


Forgot sisters on that list....


New Orks & Tau WD 108 @ 2016/02/15 20:45:14


Post by: jreilly89


 Hulksmash wrote:
No, it specifically says Grukk is being released this way with a unit of nobs. So Grukk and 5 Nobz.


Hot damn, then I will be getting me that kit. I love his look


New Orks & Tau WD 108 @ 2016/02/15 20:53:01


Post by: Warhams-77


Yes, sorry

But

It is actually 7 models as the Ammo runt is in the Nob kit. Grukk, Ammo runt, 5 Nobz




New Orks & Tau WD 108 @ 2016/02/16 03:57:38


Post by: Cleatus


Yeah, that's how I read it -- Grukk + 5 Nobz.

Ugh, I am not buying the SAME book just to get the formations. Just watch, they'll increase the price by $10 just because it has so much new stuff.

Wait, did one of those links say that Waaagh Ghazghkull is only going to be $33?


New Orks & Tau WD 108 @ 2016/02/16 04:26:41


Post by: Gamgee


I don't have the Ethereal yet, and I don't like them. I'm part of the FSE now lol.


New Orks & Tau WD 108 @ 2016/02/16 04:31:13


Post by: Grimskul


 Cleatus wrote:
Yeah, that's how I read it -- Grukk + 5 Nobz.

Ugh, I am not buying the SAME book just to get the formations. Just watch, they'll increase the price by $10 just because it has so much new stuff.

Wait, did one of those links say that Waaagh Ghazghkull is only going to be $33?


Yeah I noticed it too. Its normally 60 dollars CAD, but on the pic it said 43 CAD. Does that mean its softcover potentially? If its still hardcover colour me surprised.


New Orks & Tau WD 108 @ 2016/02/16 04:40:11


Post by: MajorWesJanson


 Warboss85 wrote:
Hold the WD in hands. We get a Start Collecting Orks box as well. 11 Boyz, Deffdread, Painboy and 5 Nobz

Preview for next week: "Black and Silver"

New Ghazkkull supplement with all formations from the last year campaign sets and 3 NEW formations. (Please Decurion style XD)



I was hoping for a Mek Gun in the Start Collecting box, but as it stands, I will get 1-2 of this one.

I bet the Farsight Enclaves is just the rules from Mont'Ka done in standalone format.

Orks need more than just a decurion to fix them, but it is a start.


New Orks & Tau WD 108 @ 2016/02/16 04:48:16


Post by: ChiliPowderKeg


FE also gets the blue background treatment


New Orks & Tau WD 108 @ 2016/02/16 05:05:00


Post by: Commissar Benny


Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.


New Orks & Tau WD 108 @ 2016/02/16 05:12:51


Post by: aracersss


shush!!! ... filthy orcses are getting more this week


New Orks & Tau WD 108 @ 2016/02/16 05:14:46


Post by: casvalremdeikun


Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.


New Orks & Tau WD 108 @ 2016/02/16 05:17:18


Post by: Kesher


Via Scanner 2-25-2016 http://forum.spikeybits.com/showthread.php?30283-New-Orks-and-Tau

okay here is the new stuff for this week i have written it up

Tactical Supremacy Card Set $16.50
Warboss Grukk's Boss Mob (Includes new Warboss Clampack) $50
Start Collecting Orks Box $85
Farsight Enclaves $33
Waaagh Ghazghkull Supplement $33
Tau Empire Coalition Command $60
Ork Transfer Sheet $20
Tau Transfer Sheet $20
Black Library Offerings:
Grey Talon (audio book) $20
Pharos Hardback $30


New Pictures in English, more back on the thread as well








New Orks & Tau WD 108 @ 2016/02/16 05:28:59


Post by: casvalremdeikun


From the looks of it, Waaagh Ghazghkull has whatever formations it had before (it doesn't make any mention of a new super formation the way FSE does for the Dawn Blade though), PLUS three new ones and three from HotW and RW. Hopefully one of those three new ones is the superformation though.


New Orks & Tau WD 108 @ 2016/02/16 05:29:00


Post by: Bonesnapper


The bitter grot inside me envisions these formations to all include at least one gorkanaut and atleast one squad of regular nobz. Also flashgitz, since they are expensive.


Automatically Appended Next Post:
 frgsinwntr wrote:
Experiment 626 wrote:
 Gamgee wrote:
 Kanluwen wrote:
 Gamgee wrote:
K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.

It wasn't your rumor, not sure why you're gloating?

I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.

Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.

FW Tau don't really count as a GW Tau release.
Hopefully the updated FSE + 2 models will be all the Tau stuff until at least 2018. You guys don't need anymore releases from GW main until the rest of poor saps get our updates.

So now we're left with;
Tyranids
Blood Angels
Grey Knights
Dark Eldar
- all need a full 7.5 update.

Orks & Guard need some proper fleshing out (assuming the Gaz supplement at least gives a half-arsed Orkcurion detachment, otherwise bump Orks in with the above)

Chaos gets to stay completely fethed until 2017, because 'feth Chaos' apparently.

Here's hoping that at least 3 of the remaining 'Nids/BA's/GK's/DE/Orks (potentially) get some love this year.


Forgot sisters on that list....


And Brettonia.


New Orks & Tau WD 108 @ 2016/02/16 05:48:27


Post by: notredameguy10


Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.


Take a chill pill. Its literally just a stand alone codex with the rules for farsight enclave. Thats it.


New Orks & Tau WD 108 @ 2016/02/16 06:13:49


Post by: Dr. Delorean


Does anyone remember whether the previous WD, when it was discussing the content for Chaos Daemons, mentioned a Decurion-type detachment alongside the new formations?

If it did, then we can take the lack of a detachment-mention in the above description for the Ghaz supplement to mean that there will not be an Orkcurion included in the book.

However, if the previous WD only mentioned formations and not the Incursion detachment, then maybe there's a little hope left.


New Orks & Tau WD 108 @ 2016/02/16 06:25:43


Post by: Gamgee


notredameguy10 wrote:
Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.


Take a chill pill. Its literally just a stand alone codex with the rules for farsight enclave. Thats it.

Actually there is a Tau Command Detatchment. Whatever that is it's not been made clear yet. Could be a new bundle formation with rules, a new decurion, or even something else. Also we are getting the Ethereal on Hover Drone for those of us like myself that waited so it's not just a book. However it is a rather minor update.


New Orks & Tau WD 108 @ 2016/02/16 08:31:42


Post by: ShaneTB


 Gamgee wrote:
notredameguy10 wrote:
Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.


Take a chill pill. Its literally just a stand alone codex with the rules for farsight enclave. Thats it.

Actually there is a Tau Command Detatchment. Whatever that is it's not been made clear yet. Could be a new bundle formation with rules, a new decurion, or even something else. Also we are getting the Ethereal on Hover Drone for those of us like myself that waited so it's not just a book. However it is a rather minor update.


This one?
Spoiler:


New Orks & Tau WD 108 @ 2016/02/16 08:35:24


Post by: Gamgee


Ah can't read that. What does it come with? Or is it just those two?


New Orks & Tau WD 108 @ 2016/02/16 09:03:08


Post by: ShaneTB


 Gamgee wrote:
Ah can't read that. What does it come with? Or is it just those two?


It says three miniatures, so including the drone, yes.


New Orks & Tau WD 108 @ 2016/02/16 09:12:06


Post by: Gamgee


Any formation bonuses or is it a bundle deal? Ah well we got lots a few months back. I'm happy to see FSE get its standalone dex at least. Thanks for the translation.


New Orks & Tau WD 108 @ 2016/02/16 10:35:58


Post by: mjl7atlas


So is this Farsight supplement the same same as the previous one?


New Orks & Tau WD 108 @ 2016/02/16 11:25:48


Post by: Warhams-77


I have to correct my translation from yesterday, the supplement books are not hardcover but paperback.


New Orks & Tau WD 108 @ 2016/02/16 11:57:25


Post by: Sidstyler


 casvalremdeikun wrote:
Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.


I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.

GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.

 mjl7atlas wrote:
So is this Farsight supplement the same same as the previous one?


The fluff from the old one, with the new artwork and rules from Kauyon/Mont'ka. Interestingly it seems to be only available in paperback, too.


New Orks & Tau WD 108 @ 2016/02/16 12:31:50


Post by: TedNugent


Mother of god. I've got some painting to do.

Edit: please don't suck, please don't suck, please don't suck


New Orks & Tau WD 108 @ 2016/02/16 13:03:02


Post by: Gremore


1: I can appreciate the bringing the older expansion books up to date, especially for the Tau with their recent newish book.
2: BUT how long am I going to have to wait to know what happened to Fenris?!


New Orks & Tau WD 108 @ 2016/02/16 13:12:58


Post by: Warhams-77


3-4 weeks was the standard before with these campaigns


New Orks & Tau WD 108 @ 2016/02/16 13:52:41


Post by: Cleatus


Spoiler:
 Kesher wrote:

Via Scanner 2-25-2016 http://forum.spikeybits.com/showthread.php?30283-New-Orks-and-Tau

okay here is the new stuff for this week i have written it up

Tactical Supremacy Card Set $16.50
Warboss Grukk's Boss Mob (Includes new Warboss Clampack) $50
Start Collecting Orks Box $85
Farsight Enclaves $33
Waaagh Ghazghkull Supplement $33
Tau Empire Coalition Command $60
Ork Transfer Sheet $20
Tau Transfer Sheet $20
Black Library Offerings:
Grey Talon (audio book) $20
Pharos Hardback $30

New Pictures in English, more back on the thread as well








Paperback, eh? Still for $33 for the supplement that combines the previously released formations, and apparently 3 new ones as well, that's practically reasonable. Relatively speaking for GW products that is.

I didn't get a chance to buy the Sanctus Reach box or other stuff, so I'm tempted. Plus I never even took my hardcover W!G out of the shrink wrap after finally buying it at the end of 2015. Maybe I can return it, or sell it on eBay I guess.



New Orks & Tau WD 108 @ 2016/02/16 14:09:30


Post by: casvalremdeikun


 Sidstyler wrote:
 casvalremdeikun wrote:
Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.


I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.

GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
Get back to me when any one of the major four Space Marine armies has four books come out in less than six months. And any one of the major Space Marine armies outsells Tau.


New Orks & Tau WD 108 @ 2016/02/16 14:20:20


Post by: changemod


 casvalremdeikun wrote:
 Sidstyler wrote:
 casvalremdeikun wrote:
Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.


I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.

GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
Get back to me when any one of the major four Space Marine armies has four books come out in less than six months. And any one of the major Space Marine armies outsells Tau.


If we stop pretending greenmarines, redmarines and bluemarines are seperate factions from the main Matines rather than slight variants, you get quite a few more than four releases in that period.


New Orks & Tau WD 108 @ 2016/02/16 14:22:11


Post by: casvalremdeikun


changemod wrote:
 casvalremdeikun wrote:
 Sidstyler wrote:
 casvalremdeikun wrote:
Commissar Benny wrote:
Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.


I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.

GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
Get back to me when any one of the major four Space Marine armies has four books come out in less than six months. And any one of the major Space Marine armies outsells Tau.


If we stop pretending greenmarines, redmarines and bluemarines are seperate factions from the main Matines rather than slight variants, you get quite a few more than four releases in that period.
In what six month period have Space Marines had four book releases?


New Orks & Tau WD 108 @ 2016/02/16 14:30:58


Post by: jreilly89


$33 for the supplement, including new formations, all the previous formations, and a bunch of new missions? Dammit GW, you got me.


New Orks & Tau WD 108 @ 2016/02/16 14:35:50


Post by: warhead01


I count possibly 14 pages of just pictures that can be removed to keep the fluff current content and add the new pages.


New Orks & Tau WD 108 @ 2016/02/16 14:41:21


Post by: jreilly89


When does this go for preorder/sale?


New Orks & Tau WD 108 @ 2016/02/16 14:43:02


Post by: Kesher


Via Scanner 2-26-2016 http://forum.spikeybits.com/showthread.php?30283-New-Orks-and-Tau

Grukk and some dope looking Red Scorpions from the WD feature (there's a whole gallery above)





New Orks & Tau WD 108 @ 2016/02/16 14:48:15


Post by: MajorWesJanson


Still 3 wounds. Bah.


New Orks & Tau WD 108 @ 2016/02/16 14:52:10


Post by: Kanluwen





These seem to be more important than someone's Red Scorpion army, IMO.


New Orks & Tau WD 108 @ 2016/02/16 15:37:35


Post by: Davor


 Kirasu wrote:
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.


Do you have proof that these books are actually selling? I know when I went to my Gaming store, those books are sitting on the shelf, so while the books are being made, I am not so sure people are really buying except for people who own the armies.


New Orks & Tau WD 108 @ 2016/02/16 16:01:35


Post by: Time 2 Roll


I don't buy them unless I own the army or plan to start it.


New Orks & Tau WD 108 @ 2016/02/16 16:09:49


Post by: Davor


 Grimskul wrote:
Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.



And this is why GW needs to change and let us know. We shouldn't feel like we are "suckers!" for buying something and then it being invalidated. I know how you feel. I bought the 6th edition iPad version and 3 months later it became obosolete.

I believe your Ghazghkull is not invalidated, it just means you don't have an "all in one" book. Once it's released, I strongly suggest you call Customer Service by phone and talk to them letting them know how you feel about GW selling a book and you buying it and then GW releases a new book. Maybe some how, Customer Service will make it up for you some how. They are great. No matter what we say about GW, GW Customer Service is the best and ALWAYS tries to make us feel good about their purchase.

So Call Customer Support once the book goes on Pre-sale.


New Orks & Tau WD 108 @ 2016/02/16 16:15:35


Post by: Requizen


Wait, wasn't Mont'ka already basically the supplement to Farsight Enclaves?


New Orks & Tau WD 108 @ 2016/02/16 16:16:34


Post by: Davor


What did Gamgee say so that he can gloat?


New Orks & Tau WD 108 @ 2016/02/16 16:25:28


Post by: casvalremdeikun


Requizen wrote:
Wait, wasn't Mont'ka already basically the supplement to Farsight Enclaves?
Yes, which makes this release even less needed and even more baffling.


New Orks & Tau WD 108 @ 2016/02/16 16:25:46


Post by: warboss


Davor wrote:
What did Gamgee say so that he can gloat?


He copy/pasted a rumor over from ATT. Since no one heard of that rumor monger (and frankly it was a relatively new rumor monger even on ATT only providing info starting in mid/late 2015 iirc), the customary salt was applied and he took it personally. Since that rumor turned out to be true, he feels justified and is gloriously celebrating his ability to CTRL-C then CTRL-V.


New Orks & Tau WD 108 @ 2016/02/16 16:32:49


Post by: Hulksmash


Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.


New Orks & Tau WD 108 @ 2016/02/16 16:36:59


Post by: warboss


 Hulksmash wrote:
Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.


I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.


New Orks & Tau WD 108 @ 2016/02/16 17:05:45


Post by: Hulksmash


 warboss wrote:
 Hulksmash wrote:
Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.


I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.


"which will enable you to build an army based around Farsight's Dawn Blade Contigent and 12 formations only previously found in Kauyon and Mont'Ka"

Direct quote from the WD advertisement. Seems like a Decurion for Farsight. Unlike the Ork one who doesn't mention a contingent or detachment, only formations.


New Orks & Tau WD 108 @ 2016/02/16 17:07:25


Post by: Kanluwen


 Hulksmash wrote:
 warboss wrote:
 Hulksmash wrote:
Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.


I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.


"which will enable you to build an army based around Farsight's Dawn Blade Contigent and 12 formations only previously found in Kauyon and Mont'Ka"

Direct quote from the WD advertisement. Seems like a Decurion for Farsight. Unlike the Ork one who doesn't mention a contingent or detachment, only formations.

Um, the Dawnblade Contingent was a Decurion for Farsight. It required you to declare the army as a Farsight Enclaves army.


New Orks & Tau WD 108 @ 2016/02/16 17:08:41


Post by: Requizen


 Hulksmash wrote:
 warboss wrote:
 Hulksmash wrote:
Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.


I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.


"which will enable you to build an army based around Farsight's Dawn Blade Contigent and 12 formations only previously found in Kauyon and Mont'Ka"

Direct quote from the WD advertisement. Seems like a Decurion for Farsight. Unlike the Ork one who doesn't mention a contingent or detachment, only formations.


Yeah, but it's not a new Detachment, it's just the one from Mont'ka.

I would imagine the Orks get one too, even if it doesn't advertise it. That's the way things have been since last January, with the only exception being AdMech (which were really just half-codices anyway), it would be really odd for them to do a release with Formations but not make a Detachment out of them. Or maybe they will and it'll just be strange, but I don't really see that happening.


New Orks & Tau WD 108 @ 2016/02/16 17:11:41


Post by: Hulksmash


Then I could be wrong. And very possibly am. We'll know for sure soon.

It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.


New Orks & Tau WD 108 @ 2016/02/16 17:17:14


Post by: Kanluwen


 Hulksmash wrote:
Then I could be wrong. And very possibly am. We'll know for sure soon.

It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.

What was in Kauyon that was required for the Mont'ka Contingent if you did not buy the updated Tau book?


New Orks & Tau WD 108 @ 2016/02/16 17:24:11


Post by: Hulksmash


Retaliation Cadre I'm pretty sure was Kauyon only and not printed in Mont'ka. But again I could be wrong. I'm away from tablet at the moment


New Orks & Tau WD 108 @ 2016/02/16 17:26:15


Post by: warboss


 Hulksmash wrote:
Then I could be wrong. And very possibly am. We'll know for sure soon.

It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.


Where are you getting that from? You didn't need Kauyon for Montka any more than you'll need it for the FSE book as long as you have the current Tau codex. You'll still need two books to play FSE according to the blurb pics above just like you do now (FSE or Montka PLUS the current tau codex). The only reason you'd ever need Kauyon is if you're using the 2013 Tau codex.


New Orks & Tau WD 108 @ 2016/02/16 17:30:02


Post by: Requizen


No, Hulksmash is right, they didn't port over the Formations that were shared afaik.


New Orks & Tau WD 108 @ 2016/02/16 17:30:24


Post by: warboss


 Hulksmash wrote:
Retaliation Cadre I'm pretty sure was Kauyon only and not printed in Mont'ka. But again I could be wrong. I'm away from tablet at the moment


It's also in the Codex which is an alternative for Kauyon and still required for the FSE book. You'll need two books (physical or virtual) minimum regardless to play FSE... three if you're using the 2013 codex.


Automatically Appended Next Post:
Requizen wrote:
No, Hulksmash is right, they didn't port over the Formations that were shared afaik.


He's right that they didn't write it in Montka but wrong in that you need a single book to play FSE. You've always needed two books to play FSE as long as FSE has existed as a separate faction. Absolutely nothing has changed about the number of books needed with the introduction of this updated FSE book as you'll still need two books; you simply have a cheaper option as to exactly which two books you need.


New Orks & Tau WD 108 @ 2016/02/16 17:36:26


Post by: Hulksmash


Read again Warboss. I said the rules for his detachment are all in one book. Not the rules to play the entire army are.

***My Bad, edited for the correct person because I can't read either *****


New Orks & Tau WD 108 @ 2016/02/16 17:40:27


Post by: Kanluwen


 Hulksmash wrote:
Read again Kan. I said the rules for his detachment are all in one book. Not the rules to play the entire army are.

I think you're meaning to reply to Warboss?


New Orks & Tau WD 108 @ 2016/02/16 17:50:10


Post by: blaktoof


Its nice they are putting all the formations into one book, ork codex+ghaz book + 2 sanctus reach books = too many damn books to carry around. However given the posted bit about what it includes, it does not include all the formations from sanctus reach. iirc there was more than 3 total between the two books, with the first book having 2 and the second having 3 or 4.

1st book- Gorkanaut krushin crew, mogroks boss boyz
2nd book- Grukks goff killmob, wingnutz sky armada, baddrukks flash gitz

that's 5 right there...not 3. doesn't seem like a replacement for the sanctus reach books afterall. not that those formations really see much use anyways I guess.

I am guessing the 'getting started' formation will have one bonus.

I would love for it to be all the units can join into one unit would make the deff dread very worthwhile.

However it will probably be something like - as long as the deffdread is alive boys within 12" are fearless or stubborn, as long as the nobz are alive all models within 12" from formation can re-roll one hit on the first turn of assault.

I also expect there to be no ork-curion.



New Orks & Tau WD 108 @ 2016/02/16 17:57:32


Post by: wyomingfox


 Hulksmash wrote:
Read again Kan. I said the rules for his detachment are all in one book. Not the rules to play the entire army are.


True, but in either case you are still required to have two books . If FS Enclaves is only a copy past of the Decurion & formations from Montka + relevant Kaunyon formations then it does feel like a wasted opportunity. No reason for me to spend my cash on it. I feel the same way with the Kauyan book which would have been better served with alternative Tau Decurions, Traits, and Relics or at least alternative core and headquarter choices for Tau Empire one...though at least with Kaunyon you got some fortification data slates.

To be honest, I don't understand all the rage regarding Tau getting another rehashed book plus a plastic ethereal. When it comes down to it, Tau got 5 new plastic kits plus a fortification set, a base codex, and a supplement in Montka. Kaunyon was more of a space marine supplement as they largely rehashed the Tau Empire Codex. That's in line with most other 6th and 7th edition releases.


New Orks & Tau WD 108 @ 2016/02/16 18:02:15


Post by: warboss


 Hulksmash wrote:
Read again Warboss. I said the rules for his detachment are all in one book. Not the rules to play the entire army are.

***My Bad, edited for the correct person because I can't read either *****


I can read just fine but I'm simply trying to correct your misconception bolded below whereas you're only focused on the first part:

 Hulksmash wrote:
It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.


It's not correct to say you "had to use both Kauyon and Mont'ka to build the Mont'ka contingent" once the 2015 Tau codex came out. The rules in Kauyon that were needed for the decurion were repeated in the codex so you just needed the codex and Mont'ka rules.


New Orks & Tau WD 108 @ 2016/02/16 18:03:24


Post by: matphat


Aw, and here I went and bought a Grukk for $20 a few weeks ago.
Welp, at least I have no reason to get him now, and effectively saved $30.
Unless of course GW does actually slip a nice ORKurion in to the book that requires Nobz. And lots of em.


New Orks & Tau WD 108 @ 2016/02/16 18:21:37


Post by: Jadenim


Ooo, Red Scorpions? I wonder if that means the new Imperial Armour book will be coming out? Hoping against hope that they bring out a new Barracuda for Tau.


New Orks & Tau WD 108 @ 2016/02/16 18:22:56


Post by: Kanluwen


 Jadenim wrote:
Ooo, Red Scorpions? I wonder if that means the new Imperial Armour book will be coming out? Hoping against hope that they bring out a new Barracuda for Tau.

No. It's nothing to do with that IA book. It's just someone's army.


New Orks & Tau WD 108 @ 2016/02/16 20:22:17


Post by: Oguhmek


Hmm, whenever I see a Space Marine chapter with a color in it's name, I expect their armor (or at least part of it) to be that color. Black Templars, Crimson Fists.

It's a good looking paint scheme, but the Red Scorpions just don't look like Red Scorpions to me.


New Orks & Tau WD 108 @ 2016/02/16 20:24:21


Post by: Kanluwen


 Oguhmek wrote:
Hmm, whenever I see a Space Marine chapter with a color in it's name, I expect their armor (or at least part of it) to be that color. Black Templars, Crimson Fists.

It's a good looking paint scheme, but the Red Scorpions just don't look like Red Scorpions to me.

The scorpion in their Chapter heraldry is red, hence the name.


New Orks & Tau WD 108 @ 2016/02/16 20:30:24


Post by: Oguhmek


Yes I know but it still feels... wrong. I read the name and my brain instantly conjures up images of red Space Marines.

Dunno, it's probably just me.


New Orks & Tau WD 108 @ 2016/02/16 21:04:52


Post by: Fullork12


gungo wrote:
Warhams-77 wrote:
Translation:

-"formation sheets"
- 3 of them are from Red Waagh/Hour of the Wolf
- also 3 new ones
- 9 missions (6 Echoes of War, 3 Altar of War missions - probably not new)
- 80 pages
- english only
- Hardcover

Hopefully all the ork formations from Sanctus reach and hour of the wolf are included since there are at least 9 of them and an 10th holiday one and freebooter King datasheet. However the really competitive one was mogroks boss boyz.



Where was the freebooter king one from?

And is there any way to get the Xmas one now?


New Orks & Tau WD 108 @ 2016/02/16 21:47:07


Post by: Warhams-77


Were they in WD?

The BoK compendium is pretty good and these are not in there:

http://bloodofkittens.com/formation-compendium-2/


Ork Warband
Council of Waaagh!
Ghazghkull’s Bullyboyz
Da Vulcha Skwad
Blitz Brigade
Dread Mob
Boss Snikrot’s Red Skull Kommandos
Green Tide
Gorkanaut Krushin’ Krew
Mogrok’s Bossboyz
Grukk’s Rippin’ Krew
Skyboss Wingnutz Air Armada
Grukk’s Goff Killermob
Kaptin Badrukk’s Flash Gitz


There was also Heroes of Sanctus Reach, a free PDF booklet with a uniqe Freebooter unit. The unit leader has a AP1 Snazzgun (Get's hot).

Google search for 'heroes of sanctus reach pdf' and you should find it.





New Orks & Tau WD 108 @ 2016/02/16 22:41:55


Post by: Mymearan


 Oguhmek wrote:
Yes I know but it still feels... wrong. I read the name and my brain instantly conjures up images of red Space Marines.

Dunno, it's probably just me.


That's what I like about them personally. I always do a double-take when I see their color scheme.


New Orks & Tau WD 108 @ 2016/02/17 06:24:36


Post by: Brokk


Warhams-77 wrote:
Were they in WD?

The BoK compendium is pretty good and these are not in there:

http://bloodofkittens.com/formation-compendium-2/


Ork Warband
Council of Waaagh!
Ghazghkull’s Bullyboyz
Da Vulcha Skwad
Blitz Brigade
Dread Mob
Boss Snikrot’s Red Skull Kommandos
Green Tide
Gorkanaut Krushin’ Krew
Mogrok’s Bossboyz
Grukk’s Rippin’ Krew
Skyboss Wingnutz Air Armada
Grukk’s Goff Killermob
Kaptin Badrukk’s Flash Gitz


There was also Heroes of Sanctus Reach, a free PDF booklet with a uniqe Freebooter unit. The unit leader has a AP1 Snazzgun (Get's hot).

Google search for 'heroes of sanctus reach pdf' and you should find it.





The "Badrukks Flash Gitz" unit from Heroes of _Sanctus reach might be worth the extra ten points. Leadership 8 on Grogg is pretty good for an ork unit and constant ap1 as well. With the ammo runts and two wounds there's ways around the gets hot results.


New Orks & Tau WD 108 @ 2016/02/17 07:36:26


Post by: Jadenim


 Kanluwen wrote:
 Jadenim wrote:
Ooo, Red Scorpions? I wonder if that means the new Imperial Armour book will be coming out? Hoping against hope that they bring out a new Barracuda for Tau.

No. It's nothing to do with that IA book. It's just someone's army.


Dang it!


New Orks & Tau WD 108 @ 2016/02/17 08:16:21


Post by: Kavish


This is getting out of hand. It's getting really hard to keep up with all the books. If you want all the formations etc for a particular army you need so much stuff!

Codex
Codex supplement
Campaign book(s)
Various dataslates
Start collecting formation
White Dwarf formations and datasheets

I miss the days of just needing the codex.


New Orks & Tau WD 108 @ 2016/02/17 09:30:06


Post by: Sidstyler


 wyomingfox wrote:
To be honest, I don't understand all the rage regarding Tau getting another rehashed book plus a plastic ethereal. When it comes down to it, Tau got 5 new plastic kits plus a fortification set, a base codex, and a supplement in Montka. Kaunyon was more of a space marine supplement as they largely rehashed the Tau Empire Codex. That's in line with most other 6th and 7th edition releases.


Because everyone* hates Tau, that's why. They weren't "supposed" to be introduced into the game in the first place, and they weren't "allowed" to get updated at all, let alone receive an update on-par with Space Marines or any other popular army.

*Even though Tau are apparently one of GW's most popular and best-selling armies, or they wouldn't keep receiving all the attention.


New Orks & Tau WD 108 @ 2016/02/17 09:31:13


Post by: Crazyterran


I dunno if Gamgee is posting here, but man, you were right about the Farsight release. I'll eat this crow here.


New Orks & Tau WD 108 @ 2016/02/17 11:31:07


Post by: H.B.M.C.


Death to Tau.

*ahem*

The Commander Box seems like a good idea to me. I wanted that Ethereal, and I didn't like the spread of minis he came with. The idea of putting him in a box with the new Commander Suit seems perfectly reasonable.


New Orks & Tau WD 108 @ 2016/02/17 12:24:45


Post by: Dryaktylus


 Oguhmek wrote:
Yes I know but it still feels... wrong. I read the name and my brain instantly conjures up images of red Space Marines.

Dunno, it's probably just me.


Thought about it too. Guess it's in line with the nicknames of modern forces/units - and there are indeed scorpions with those chapter colours (like this guy - it has a red sting at least). We should be glad they don't follow the example of the Space Wolves...


New Orks & Tau WD 108 @ 2016/02/17 15:06:06


Post by: Singleton Mosby


Brokk wrote:

The "Badrukks Flash Gitz" unit from Heroes of _Sanctus reach might be worth the extra ten points. Leadership 8 on Grogg is pretty good for an ork unit and constant ap1 as well. With the ammo runts and two wounds there's ways around the gets hot results.


Thanks for sharing. I didn't know about it.


New Orks & Tau WD 108 @ 2016/02/17 15:33:25


Post by: Captain_Control


Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


New Orks & Tau WD 108 @ 2016/02/17 17:19:07


Post by: matphat


 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


New Orks & Tau WD 108 @ 2016/02/17 17:19:23


Post by: Cleatus


Brokk wrote:
Warhams-77 wrote:
Were they in WD?

The BoK compendium is pretty good and these are not in there:

http://bloodofkittens.com/formation-compendium-2/


Ork Warband
Council of Waaagh!
Ghazghkull’s Bullyboyz
Da Vulcha Skwad
Blitz Brigade
Dread Mob
Boss Snikrot’s Red Skull Kommandos
Green Tide
Gorkanaut Krushin’ Krew
Mogrok’s Bossboyz
Grukk’s Rippin’ Krew
Skyboss Wingnutz Air Armada
Grukk’s Goff Killermob
Kaptin Badrukk’s Flash Gitz


There was also Heroes of Sanctus Reach, a free PDF booklet with a uniqe Freebooter unit. The unit leader has a AP1 Snazzgun (Get's hot).

Google search for 'heroes of sanctus reach pdf' and you should find it.





The "Badrukks Flash Gitz" unit from Heroes of _Sanctus reach might be worth the extra ten points. Leadership 8 on Grogg is pretty good for an ork unit and constant ap1 as well. With the ammo runts and two wounds there's ways around the gets hot results.


Thanks for the tip!


New Orks & Tau WD 108 @ 2016/02/17 17:23:03


Post by: stormboy


Badrukk's Flashgits Formation is pricey - but really neat.

Giving every Flashgit master crafted makes for some fun shooting.


New Orks & Tau WD 108 @ 2016/02/17 17:57:40


Post by: Cleatus


stormboy wrote:
Badrukk's Flashgits Formation is pricey - but really neat.

Giving every Flashgit master crafted makes for some fun shooting.


Dis gun has moar dakka becuz I paid more teef for it. Me old snazz gun only fired ten bullits when I pulled da trigga, but I had da Mek boyz make me won dat goes up to eleven, see? Har har har


New Orks & Tau WD 108 @ 2016/02/17 18:15:14


Post by: matphat


 Cleatus wrote:
stormboy wrote:
Badrukk's Flashgits Formation is pricey - but really neat.

Giving every Flashgit master crafted makes for some fun shooting.


Dis gun has moar dakka becuz I paid more teef for it. Me old snazz gun only fired ten bullits when I pulled da trigga, but I had da Mek boyz make me won dat goes up to eleven, see? Har har har


I never realized how much Spinal Tap is like a mob of Orks till now. Thank you for this gift.


New Orks & Tau WD 108 @ 2016/02/17 18:21:10


Post by: Vankraken


stormboy wrote:
Badrukk's Flashgits Formation is pricey - but really neat.

Giving every Flashgit master crafted makes for some fun shooting.


Its fun until you actually try to properly resolve the shooting. Twenty assault 3 master crafted weapons firing requires each weapon to be rolled separately so you can properly reroll 1 of the shots from each gun. A gentlenob'z agreement would be allow for 20 rerolls as it saves times for all parties involved.


New Orks & Tau WD 108 @ 2016/02/17 18:25:26


Post by: jreilly89


 matphat wrote:
 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.


New Orks & Tau WD 108 @ 2016/02/17 18:32:05


Post by: Captain_Control


 jreilly89 wrote:
 matphat wrote:
 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.


I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.


New Orks & Tau WD 108 @ 2016/02/17 18:45:35


Post by: jreilly89


 Captain_Control wrote:
 jreilly89 wrote:
 matphat wrote:
 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.


I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.


Then I wouldn't really wait. Given this new supplement, we might not get the Ork codex for a while, which you need to use the Ghazghkull supplement. If you're only playing friends and they don't bring tourney level lists, you should be fine.


New Orks & Tau WD 108 @ 2016/02/17 19:11:16


Post by: Oguhmek


If you start now you have plenty of time for building, konvertin' and painting before the next codex drops. And in the meantime play small, friendly, fluffy battles with your growing horde.

Get some plasticard and bring out the bitz box - there is always something to work on with Orks.


New Orks & Tau WD 108 @ 2016/02/17 19:21:22


Post by: Samurai_Eduh


 jreilly89 wrote:
 Captain_Control wrote:
 jreilly89 wrote:
 matphat wrote:
 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.


I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.


Then I wouldn't really wait. Given this new supplement, we might not get the Ork codex for a while, which you need to use the Ghazghkull supplement. If you're only playing friends and they don't bring tourney level lists, you should be fine.


I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.


New Orks & Tau WD 108 @ 2016/02/17 19:24:26


Post by: Ratius


Eldar probaly was it? Or DAs?
But overall I agree.


New Orks & Tau WD 108 @ 2016/02/17 19:56:40


Post by: Orock


Oh wow, a redo of the crappy ork suppliment, thats fairly new already, with 3 worthless formations in it nobody will run.

How will I keep my money in my wallet.


New Orks & Tau WD 108 @ 2016/02/17 22:53:31


Post by: Experiment 626


 Samurai_Eduh wrote:

I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.

Hopefully next year when Chaos Marines come up, we get a proper re-do.
Not saying that Orks/Bugs/Guard/DE don't need likewise, but overall, at least they function on a basic, friendly level. Chaos Marines struggle even at that!

I do think however that with the right Orkcurion/Bugcurion/etc... style bonuses, most of the other Xenos armies would be decently well off... Not Eldar/Tau/Gladius levels of silly, but still able to compete.
Likewise, while a few big issues are still needing to be addressed, by just sheer 'power play' alone, the new Daemoncurion looks to have some really, really nasty stuff going in it's favour. (hello Slaanesh aux formation!! )

Dark Eldar could really use an overhaul of both their HQ's (return some of those lost SC's please), and a complete re-working of Wyches/Bloodbrides. That plus their super detachment would probably suffice to bring them up to a relatively decent level. (and move all the Haemonculus Covens stuff into the main codex as well!)

The only other army that really is begging for an outright codex re-do is the Mechanicus/Skittari who need to be bundled together under the same cover at this point. (and a transport option wouldn't hurt either!)


Now if this is indeed the way that GW is going to do the 'codex' updates, I do really hope that we at least see a cheaper shoftback re-printing of the old codex that collects the newer campaign/WD/DLC/etc... added contents under one cover!


New Orks & Tau WD 108 @ 2016/02/17 22:58:27


Post by: Grimmor


....so they are updating Waagh Gazxghkull, which was already 7th ed? That seems a bit odd as Nids, Chaos and Guard are still on their 6th ed codexes.

So what are they gonna do? Just stick all the Ork formations in the same book now?


New Orks & Tau WD 108 @ 2016/02/18 03:15:15


Post by: matphat


 Captain_Control wrote:
 jreilly89 wrote:
 matphat wrote:
 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.


I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.



If all your games are friendly, and the meta is friends playing for fun, then ignore what I said.

My advice is for if you are planning on playing in a store, or trying to play local tourneys.

Also, no need to actually BUY the codex. I'm sure someone would be happy to LOAN you one.

Either which way, don't wait till later to start your army since Orks take a long while to get to table top quality as they are a horde army.

It's taken me five years to get 3000 points done to my personal standard.


New Orks & Tau WD 108 @ 2016/02/18 04:09:48


Post by: Wolf Lord Balrog


Man, they must have had a lot of that drone-mounted Ethereal leftover from that stupidly expensive box he originally came in, now he's in the Start Collecting box and the Command bundle. Its like GW is saying 'Take this Ethereal. Please!'

Edit: Checked the price, it is exactly the same price as buying the Crisis Commander by himself. So it is literally a buy-one-get-one deal, albeit the get-one is a single infantry-size monopose character and the buy-one is a much-larger multipart kit, so its definitely not a huge deal ...


New Orks & Tau WD 108 @ 2016/02/18 04:43:56


Post by: casvalremdeikun


Wolf Lord Balrog wrote:
Man, they must have had a lot of that drone-mounted Ethereal leftover from that stupidly expensive box he originally came in, now he's in the Start Collecting box and the Command bundle. Its like GW is saying 'Take this Ethereal. Please!'

Edit: Checked the price, it is exactly the same price as buying the Crisis Commander by himself. So it is literally a buy-one-get-one deal, albeit the get-one is a single infantry-size monopose character and the buy-one is a much-larger multipart kit, so its definitely not a huge deal ...
And yet they never release the Ethereal on his own. I might pick this set up for the hell of it (I don't play Tau, but I do like some of their models).


New Orks & Tau WD 108 @ 2016/02/18 07:00:51


Post by: Rasko


Damn. It isn't looking like it's going to be an Ork'turion.
It only includes 3 old formations and 3 new formations.

Looking at the Fenris release...
Space Wolves got 7 new Commands, 2 new Cores, 6 new Aux.
Chaos got 1 new Command, 4 new Core, 5 new Aux.

At 3 old and 3 new, the numbers just aren't looking like it's going to be an Ork'turion. :"(
Although doubtful, hope I'm wrong. Too bad...


New Orks & Tau WD 108 @ 2016/02/18 07:09:40


Post by: Brokk


 matphat wrote:
 Captain_Control wrote:
 jreilly89 wrote:
 matphat wrote:
 Captain_Control wrote:
Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!


My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".

This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.

I


I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.


I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.



If all your games are friendly, and the meta is friends playing for fun, then ignore what I said.

My advice is for if you are planning on playing in a store, or trying to play local tourneys.

Also, no need to actually BUY the codex. I'm sure someone would be happy to LOAN you one.

Either which way, don't wait till later to start your army since Orks take a long while to get to table top quality as they are a horde army.

It's taken me five years to get 3000 points done to my personal standard.


What are you playing against that you struggle with? I don't play as much against optimized armies, but for me the orks are still fun to play and I win a lot. The orks are best at objective games, killpoints not so much.


New Orks & Tau WD 108 @ 2016/02/18 07:12:21


Post by: casvalremdeikun


Rasko wrote:
Damn. It isn't looking like it's going to be an Ork'turion.
It only includes 3 old formations and 3 new formations.

Looking at the Fenris release...
Space Wolves got 7 new Commands, 2 new Cores, 6 new Aux.
Chaos got 1 new Command, 4 new Core, 5 new Aux.

At 3 old and 3 new, the numbers just aren't looking like it's going to be an Ork'turion. :"(
Although doubtful, hope I'm wrong. Too bad...
It is still going to have all of the original Ghaz formations. And if one of the formations is the DecuriOrk, another is the core formation to go with it, they could easily make it work with the Ghaz formations as the Aux formations.


New Orks & Tau WD 108 @ 2016/02/18 08:00:42


Post by: Jadenim


 Samurai_Eduh wrote:

I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.


I'm starting to wonder if this is the sign of a mor radical revamp of 40k being in the works; minor tinkering with all of the armies to get them at roughly the same level / style of play and keep releases ticking over, giving them time to work on something new.


New Orks & Tau WD 108 @ 2016/02/18 09:36:32


Post by: mazik765


 Orock wrote:
Oh wow, a redo of the crappy ork suppliment, thats fairly new already, with 3 worthless formations in it nobody will run.

How will I keep my money in my wallet.


I run formations from Ghazghkull supplement and have fun doing it.


New Orks & Tau WD 108 @ 2016/02/18 10:04:28


Post by: the Signless


Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


New Orks & Tau WD 108 @ 2016/02/18 11:36:49


Post by: MajorWesJanson


 Jadenim wrote:
 Samurai_Eduh wrote:

I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.


I'm starting to wonder if this is the sign of a mor radical revamp of 40k being in the works; minor tinkering with all of the armies to get them at roughly the same level / style of play and keep releases ticking over, giving them time to work on something new.


It's going to take more than minor tinkering to get many armies up to even shouting distance of say Marines, Tau, Eldar, Necrons. CSM, Orks, Dark Eldar, Nids all need major reworks, IG and Daemons need more flexible/scalable formations than they got, and Sisters, AdMech, Harlequins, Grey Knights are still more marginal factions right now.


New Orks & Tau WD 108 @ 2016/02/18 11:53:24


Post by: Grimmor


 the Signless wrote:
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


Mogroks Bossboys in Red Waaagh would work, but you're correct. Most Ork formations would be Auxiliary choices, we dont have a good Core choice.


New Orks & Tau WD 108 @ 2016/02/18 12:10:34


Post by: hordrak


If the one unknown formation is something using boyz we could get an orcurion. But chaces are extremely low.


New Orks & Tau WD 108 @ 2016/02/18 14:29:17


Post by: Ragnar69


 the Signless wrote:
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default


New Orks & Tau WD 108 @ 2016/02/18 15:08:30


Post by: mhalko1


Rasko wrote:
Damn. It isn't looking like it's going to be an Ork'turion.
It only includes 3 old formations and 3 new formations.

Looking at the Fenris release...
Space Wolves got 7 new Commands, 2 new Cores, 6 new Aux.
Chaos got 1 new Command, 4 new Core, 5 new Aux.

At 3 old and 3 new, the numbers just aren't looking like it's going to be an Ork'turion. :"(
Although doubtful, hope I'm wrong. Too bad...


I'm at least hoping when they say 3 new formations one of them is decurion-ish and that our other formations are inside it. Mogroks boss boys and the ghazghkull one would be command. the formation in the main codex is very similar to the new daemon ones where they have to take 6-9 troop choices.

I'm getting my hopes up though


Automatically Appended Next Post:
Ragnar69 wrote:
 the Signless wrote:
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default


This is a given. I would go so far to say they want it to be 3k minimum. and push for 5k. This isn't hard but it just takes a while.


New Orks & Tau WD 108 @ 2016/02/18 15:14:39


Post by: Kanluwen


Ragnar69 wrote:
 the Signless wrote:
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one of the better auxiliaries in there at 1850 points.

1850 points is such a randomly arbitrary points cost that I will never understand why people play it unless they're specifically preparing for a tournament.

If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default

If there's an Orkcurion, unless they revise Boyz Squads to always be their maximum number of Boyz, it still won't have as high of a body count as the Cadia formation going purely infantry.


New Orks & Tau WD 108 @ 2016/02/18 15:28:57


Post by: Fullork12


I'd hate the game going to 3k as standard. 2k takes long enough tI'm to play, expecially with an horde army. I prefer 1500 because it's not super long.

Anyone else kinda wish they made an alternate ork supplement, evil suns, or deathskulls would have been great. Deathskulls would have allowed looting, and evil suns would have allowed them to sell more ork vechicles.


New Orks & Tau WD 108 @ 2016/02/18 15:36:41


Post by: Kanluwen


Nothing's stopping you from looting things right now.

You don't get the rules of those looted vehicles. That's all.


New Orks & Tau WD 108 @ 2016/02/18 15:41:48


Post by: mhalko1


Fullork12 wrote:
I'd hate the game going to 3k as standard. 2k takes long enough tI'm to play, expecially with an horde army. I prefer 1500 because it's not super long.

Anyone else kinda wish they made an alternate ork supplement, evil suns, or deathskulls would have been great. Deathskulls would have allowed looting, and evil suns would have allowed them to sell more ork vechicles.


Here's the thing. when both people know almost 100% of the rules the games go quicker as well as having your list ready and not worrying too much about breaks and chitchatting on the side. My brother and I played a 4k game in 3 hours. Granted, we know what we're doing, had our lists ready and had a ton of deaths which helped speed the game along. This game was BA vs Orks.

With the new decurions adding what I consider a matryoshka of rules it gets harder to remember everything and does slow the game down. You have the units rules, inside the formation rules, inside the decurion rules. It gets too complicated at this point.


New Orks & Tau WD 108 @ 2016/02/18 16:28:09


Post by: Captain_Control


 matphat wrote:


If all your games are friendly, and the meta is friends playing for fun, then ignore what I said.

My advice is for if you are planning on playing in a store, or trying to play local tourneys.

Also, no need to actually BUY the codex. I'm sure someone would be happy to LOAN you one.

Either which way, don't wait till later to start your army since Orks take a long while to get to table top quality as they are a horde army.

It's taken me five years to get 3000 points done to my personal standard.


good point, collecting over time is always the best option.


New Orks & Tau WD 108 @ 2016/02/18 17:07:48


Post by: Quarterdime


 Kirasu wrote:
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.


Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.


New Orks & Tau WD 108 @ 2016/02/18 18:26:56


Post by: Fullork12


mhalko1 wrote:
Fullork12 wrote:
I'd hate the game going to 3k as standard. 2k takes long enough tI'm to play, expecially with an horde army. I prefer 1500 because it's not super long.

Anyone else kinda wish they made an alternate ork supplement, evil suns, or deathskulls would have been great. Deathskulls would have allowed looting, and evil suns would have allowed them to sell more ork vechicles.


Here's the thing. when both people know almost 100% of the rules the games go quicker as well as having your list ready and not worrying too much about breaks and chitchatting on the side. My brother and I played a 4k game in 3 hours. Granted, we know what we're doing, had our lists ready and had a ton of deaths which helped speed the game along. This game was BA vs Orks.

With the new decurions adding what I consider a matryoshka of rules it gets harder to remember everything and does slow the game down. You have the units rules, inside the formation rules, inside the decurion rules. It gets too complicated at this point.


Good point. I just don't see that as a norm.




Automatically Appended Next Post:
 Quarterdime wrote:
 Kirasu wrote:
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.


Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.
if they release the changes free, then sure, but otherwise it is a bad thing to rerelease something your selling with barely any changes. They should have just made a whole new supplement instead.


New Orks & Tau WD 108 @ 2016/02/18 18:29:04


Post by: TedNugent


 Quarterdime wrote:
 Kirasu wrote:
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.


Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.


Doesn't look like it's coming from a place of passion. Most of the formations are already existing in other formats, Red Tide and Ghazghkull book. Most of those formations aren't very good, either.

I'd love to see an Ork product designed with passion, but it's not 5th edition any more, so I don't think I can use the Kelly book.

But if they have one good Ork boy formation (Orkurion?) in this book, I'll be happy.


New Orks & Tau WD 108 @ 2016/02/18 18:44:06


Post by: Accolade


 TedNugent wrote:
 Quarterdime wrote:
 Kirasu wrote:
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.


Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.


Doesn't look like it's coming from a place of passion. Most of the formations are already existing in other formats, Red Tide and Ghazghkull book. Most of those formations aren't very good, either.

I'd love to see an Ork product designed with passion, but it's not 5th edition any more, so I don't think I can use the Kelly book.

But if they have one good Ork boy formation (Orkurion?) in this book, I'll be happy.


A place of passion for easy cash!


New Orks & Tau WD 108 @ 2016/02/18 18:49:02


Post by: gungo


People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


New Orks & Tau WD 108 @ 2016/02/18 18:53:36


Post by: Dakkafang Dreggrim


gungo wrote:
People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut kill team and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


I noticed that as well, and I am excited to see what other changes they made. I'm hoping, hoping , hoping, the kill mob drop the restriction of mobs being only Slugga Choppa boyz. I only have shoota boyz =)


New Orks & Tau WD 108 @ 2016/02/18 18:59:18


Post by: Fullork12


gungo wrote:
People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


It's because of how soon it is. The first one wasn't out that long and already it's being replaced.


New Orks & Tau WD 108 @ 2016/02/18 19:04:51


Post by: Accolade


Fullork12 wrote:
gungo wrote:
People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


It's because of how soon it is. The first one wasn't out that long and already it's being replaced.


Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much


New Orks & Tau WD 108 @ 2016/02/18 20:13:05


Post by: Fullork12


 Accolade wrote:
Fullork12 wrote:
gungo wrote:
People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


It's because of how soon it is. The first one wasn't out that long and already it's being replaced.


Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much


If I were an imperial knights player I'd have hated that.


New Orks & Tau WD 108 @ 2016/02/18 20:57:26


Post by: Requizen


 Accolade wrote:
Fullork12 wrote:
gungo wrote:
People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


It's because of how soon it is. The first one wasn't out that long and already it's being replaced.


Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much


There were 3 extra Knights added, a detachment, and a bunch of formations.

The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.


New Orks & Tau WD 108 @ 2016/02/18 21:10:33


Post by: warboss


Requizen wrote:

There were 3 extra Knights added, a detachment, and a bunch of formations.

The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.


It was my understanding that the new entries were just weapon swaps with maybe a special rule thrown in once in a while; is that correct? I didn't buy it so I'm actually asking with no sarcasm intended. If so, there were no more new knights than a space marine devastator with a heavy bolter is a new marine compared with a space marine devastator with a multimelta. Was the Black Knight in the codex or was that a White Dwarf thing? One model kit with a separate entry for each weapon swap is no more a codex than if they took the single entry for devastators and split it up into a separate page for each weapon swap and added formations that allow you to field multiple devastators in one formation (i.e. a squad).


New Orks & Tau WD 108 @ 2016/02/18 21:34:29


Post by: Requizen


 warboss wrote:
Requizen wrote:

There were 3 extra Knights added, a detachment, and a bunch of formations.

The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.


It was my understanding that the new entries were just weapon swaps with maybe a special rule thrown in once in a while; is that correct? I didn't buy it so I'm actually asking with no sarcasm intended. If so, there were no more new knights than a space marine devastator with a heavy bolter is a new marine compared with a space marine devastator with a multimelta. Was the Black Knight in the codex or was that a White Dwarf thing? One model kit with a separate entry for each weapon swap is no more a codex than if they took the single entry for devastators and split it up into a separate page for each weapon swap and added formations that allow you to field multiple devastators in one formation (i.e. a squad).


Well yeah, all the Knights are just the same chassis with different weapon options and base prices. But they play completely differently, it's like saying Space Marine Devestators are the same as Necron Immortals because they're both T4 3+ Infantry, just with different guns.

Oh, and it also has Warlord Traits and Heirlooms, for what that's worth.


New Orks & Tau WD 108 @ 2016/02/18 22:23:29


Post by: warboss


Requizen wrote:


Well yeah, all the Knights are just the same chassis with different weapon options and base prices. But they play completely differently, it's like saying Space Marine Devestators are the same as Necron Immortals because they're both T4 3+ Infantry, just with different guns.

Oh, and it also has Warlord Traits and Heirlooms, for what that's worth.


And if Gw had made a $40 codex devastator, they'd have added the same/equivalents. There is nothing inherent about the knight kit and rules that justified a separate dex let alone two in as many years. The admech, skitarri, and knight books added together into a single book have the rules content of an average codex but GW preferred to charge 4x the money separately instead.


New Orks & Tau WD 108 @ 2016/02/18 23:02:53


Post by: Grimmor


Ragnar69 wrote:
 the Signless wrote:
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default


Really Necrons are th only Decurion-style formation that has a core that you actually want to take, and thats cuz its solid. At minimum its 5 units (ones an IC) and its units that dont suck. The problem with later ones (especially the Guard ones) is that the Core choice is 900+ points. I think KDK are the other one to escape this.


New Orks & Tau WD 108 @ 2016/02/18 23:06:53


Post by: Requizen


 Grimmor wrote:
Ragnar69 wrote:
 the Signless wrote:
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!

I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.


Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default


Really Necrons are th only Decurion-style formation that has a core that you actually want to take, and thats cuz its solid. At minimum its 5 units (ones an IC) and its units that dont suck. The problem with later ones (especially the Guard ones) is that the Core choice is 900+ points. I think KDK are the other one to escape this.

*cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*


New Orks & Tau WD 108 @ 2016/02/19 02:29:06


Post by: gungo


Fullork12 wrote:
gungo wrote:
People tend to be excessively whining without seeing the updated supplement.

I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.

For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.


It's because of how soon it is. The first one wasn't out that long and already it's being replaced.

The ork codex/supplement released in May 2014 and was the first official 7th codex.

This supplement redo is releasing in March 2016 nearly 2 years after its release and extremely needed as Orks are one of the few full codexs without a decorian.

Along with Astra Militarum, dark eldar, chaos marines, grey knights.. which are all past due for a 7th update.


New Orks & Tau WD 108 @ 2016/02/19 08:04:31


Post by: Fullork12


That's still pretty soon from each other. If they made a brand new supplement instead of remaking a fairly new one with few changes, it would be celebrated.


New Orks & Tau WD 108 @ 2016/02/19 08:31:15


Post by: Orock


Decursion type formations are good because the armies that have them have a good base to go off. Without a codex revamp, its a bandaid on a decapitated head. I cant imagine any reasonable formation that would suddenly not make me auto lose to a necron CC dedicated army. Or a tau army decently optamized. And nothing is going to save me from 30 warp spiders.


New Orks & Tau WD 108 @ 2016/02/19 08:34:59


Post by: HanSoloMan


I know people are doubtful that it is going to be an Ork'turion but I think there will end up being one.

It just doesn't make sense that they would release a repackaged semi-update without one..
But anything is possible I guess.


New Orks & Tau WD 108 @ 2016/02/19 08:45:59


Post by: Matt.Kingsley


If there does turn out to be an Orkcurion, just watch the only Core Formation be the Ork Warband Formation from the Codex.

And watch it require 2 Cores by default.
And require 5 to unlock the super-special Detachment bonus.


New Orks & Tau WD 108 @ 2016/02/19 12:05:32


Post by: gungo


 Matt.Kingsley wrote:
If there does turn out to be an Orkcurion, just watch the only Core Formation be the Ork Warband Formation from the Codex.

And watch it require 2 Cores by default.
And require 5 to unlock the super-special Detachment bonus.


Except we already know they are adding the Goff kill mob which is already a perfect core choice. The ork warband is already a full codex formation which they have never used before in a decorian.
The Goff kill mob includes
60 boys
5 nobs
Warboss
3 killakans
1 gorkanaut
2 deff dreads

I expect something more like that. However I don't except Orks to be super competitve unless they beef up units such as bikers or mega armour Orks to be much more survivalble.


New Orks & Tau WD 108 @ 2016/02/19 16:41:24


Post by: JimOnMars


gungo wrote:
Except we already know they are adding the Goff kill mob which is already a perfect core choice. The ork warband is already a full codex formation which they have never used before in a decorian.
The Goff kill mob includes
60 boys
5 nobs
Warboss
3 killakans
1 gorkanaut
2 deff dreads
This doesn't look like a core choice to me...unless they re-write it to have 0-2 deff dreads, 0-3 kans, etc.
If there are no optional units, I'm going to have to buy some models...My army has a grand total of 1 walker.


New Orks & Tau WD 108 @ 2016/02/19 16:52:49


Post by: Kap'n Krump


Jury's still out on the ghaz book update being useful, even with it just around the corner?

If it had some kind of orkcurioun, assuming it didn't suck, that would be a welcome update.

If it's just a rerelease of the same book with a couple formations that no one cared about (i.e. gorknaut krushin' krew), it's going to be a pretty big disappointment.

Then again, even if there is an orkcurioun, it'll probably require you to take something like burnas or kommandos and give you like +1 to mob rule for doing so.

As much as I'd love to see a useful orkcurioun, at this point I'll believe it when I see it.


New Orks & Tau WD 108 @ 2016/02/19 17:03:18


Post by: gungo


Most ork formations tend to have walkers in them. Including the newly released get started formation.
Any ork decorian will likely include walkers.
The only other possible formation option for a core choice is green tide. Bullyboys would be a nice option but unlikely a core choice.

Walkers are not bad per say the dread mob is a decent formation and does well because of AV spam. But I agree walkers need some type of save to make them competitive even cheap iwnd options don't tend to help much. However certain fw walkers do have 5+ invul saves which do help out walkers.

If I could have a formation bonus that I think would be the most useful it would be free eavy armour for all boyz/nobs. A 4+ may not seem like much but it significantly reduces losses from trukk explosions, mob rule, and many other mass infantry weapons. I doubt we get something as strong as that.

Out of the 3 new formations I hope for a decorian, a bike formation, and artillery formation.
We already have
bully boys
Mogroks boss boys
Greentide
Air armada
Flash git
Storm boyz
And kommando formations
Most codex units alraady have a formation centered on them


New Orks & Tau WD 108 @ 2016/02/19 17:07:04


Post by: JimOnMars


I'm confused about the $33 price. Why would GW drop the price from $49 to $33? Are we just assuming it is softback? Or has GW realized that without an Orkurion nobody is likely to buy it?


New Orks & Tau WD 108 @ 2016/02/19 17:12:29


Post by: Ratius


Its not a codex though? Hence 33 instead of 49?
Its more a collection of formations with a few extras thrown in.


New Orks & Tau WD 108 @ 2016/02/19 17:13:29


Post by: gungo


It's also softback
The real question is since I already own the digital codex and the band is exactly the Same will my digital codex get a free update? Doubt it... It will likely just have a v2 stamp on it somewhere.


New Orks & Tau WD 108 @ 2016/02/19 17:19:31


Post by: JimOnMars


I'm just going to wait until it spills...no point in buying a list of useless formations.


New Orks & Tau WD 108 @ 2016/02/19 17:22:31


Post by: geargutz


One problem I see is the lack of unit variety of ork formations. There is yet any formation that includes the majority of the fast attack slot (just a Dakkajet and stormboy formation). Hopefully one of the "new" formations cover that and we can have speadfreaks in our possible orkurian.

Speaking of which, wasn't it weird a biker formation wasn't in the original ghaz supliment? A cording to fluff ghaz made huge use of warbiker armies on armegeddon.
Maybe gw wants to distance themselves from FW biker boss...which doesn't make any sense because they made their own version of the dreddmob...and FW already covered that.


New Orks & Tau WD 108 @ 2016/02/19 17:33:53


Post by: Dakkafang Dreggrim


I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc

Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.

The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.



New Orks & Tau WD 108 @ 2016/02/19 17:53:44


Post by: geargutz


 Dakkafang Dreggrim wrote:
I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc

Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.

The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.


If they don't change them then just to have an orkurian would require a 3000 and plus game...most tournaments are obsessed with the 1850 pt limit...so if there is an orkurian, there will never be one used in a tournamnet.
Let's hope they update the formation...buts it's a fools hope.


New Orks & Tau WD 108 @ 2016/02/19 18:16:02


Post by: JimOnMars


 Dakkafang Dreggrim wrote:
I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc

Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.

The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.


Which is why I don't think we get an Orkurion.


New Orks & Tau WD 108 @ 2016/02/19 18:19:51


Post by: sturguard


Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.


New Orks & Tau WD 108 @ 2016/02/19 18:42:46


Post by: JimOnMars


sturguard wrote:
Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.
That would imply that GW cares about balance or fairness or sense. If that were so, CSM would get an update first.


New Orks & Tau WD 108 @ 2016/02/19 18:54:20


Post by: the_scotsman


Space wolves getting bad bonuses?

Excuse me?

Have you LOOKED at iron wolves? I would krump somebody for the ability to get free upgrades on my trukks and move 12" and disembark!!!



New Orks & Tau WD 108 @ 2016/02/19 19:05:16


Post by: MrFlutterPie


I would happily settle for a objec bikers with a few small bouses lead by Biker warboss formation to be honest.



New Orks & Tau WD 108 @ 2016/02/19 19:05:22


Post by: Swampmist


the_scotsman wrote:
Space wolves getting bad bonuses?

Excuse me?

Have you LOOKED at iron wolves? I would krump somebody for the ability to get free upgrades on my trukks and move 12" and disembark!!!


Bad decurion bonuses, not the individual formations. More on topic, I expect tge orkcurion go let the waaagh every turn after the first, like a weirder version of harlies. If so, Ghazgul might actually be semi-playable, as he suddenly can have a 2++ every turn but turn 1. My hope is that they'll get to charge out of reserve, and the core will be like the old formation that let everything DS.


New Orks & Tau WD 108 @ 2016/02/19 19:08:02


Post by: Tibs Ironblood


I would be down for some army wide +1 FNP as a Decurion bonus. Perhaps squads that die can come back into the game as ongoing reserves like that endless host renegades formation.


New Orks & Tau WD 108 @ 2016/02/19 19:10:46


Post by: Kap'n Krump


sturguard wrote:
Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.


Oh, I fear you've picked the wrong thread to talk about things being unspectacular. Try the horde detachment bonus of getting HoW on Str3 models, only if you roll a charge of 10 or more AND your unit has to have 10+ models remaining. Let me tell you, a handful of str3 hits only after rolling a 10+ on 2 dice is about as unspectacular as you can possibly get.

And fear and furious charge aren't bad, by any stretch. At least they're permanent.


New Orks & Tau WD 108 @ 2016/02/19 19:13:57


Post by: Swampmist


Their actually not; as soon as your HQ dies you lose the bonus, and you only get them for talking two core choices. Not as bad as the HoW thing, but not exactly great either.


New Orks & Tau WD 108 @ 2016/02/19 19:24:51


Post by: Dakkafang Dreggrim


LOL @ fear. Only army I ever see that effect is orks. Either armies are fearless, ATSKNF, or leader ship 10.

They need to revamp a lot of the ork formation and not require them to be so many models or max units.

I like the ork Warband, but it needs better formation bonuses. We can already waaagh every turn and get HoW from other formations and detechments. I'd like to see a bonus we don't have already somewhere else.


New Orks & Tau WD 108 @ 2016/02/19 20:19:14


Post by: Kap'n Krump


I will admit that fear is generally not that noteworthy, unless you're on the other side of it as a melee army, which unfortunately I always am.

Gotta say, though, I'm getting itchy for more info about the updated ghaz supplement, terrible or not.

I guess there's always the chance it could actually be useful.


New Orks & Tau WD 108 @ 2016/02/19 20:45:48


Post by: Dakkafang Dreggrim


 Kap'n Krump wrote:
I will admit that fear is generally not that noteworthy, unless you're on the other side of it as a melee army, which unfortunately I always am.

Gotta say, though, I'm getting itchy for more info about the updated ghaz supplement, terrible or not.

I guess there's always the chance it could actually be useful.


Same, I'm really curious about the new "Painmob" formation in the new getting started set.


New Orks & Tau WD 108 @ 2016/02/19 21:12:32


Post by: Cleatus


Anyone notice that the old hardcover Waaagh! Ghazghkull is 80 pages, and new/revised softcover is also 80 pages? I wonder if they took some pictures out to make room for the new formations? Or scaled some stuff down.


New Orks & Tau WD 108 @ 2016/02/19 21:27:28


Post by: geargutz


 Cleatus wrote:
Anyone notice that the old hardcover Waaagh! Ghazghkull is 80 pages, and new/revised softcover is also 80 pages? I wonder if they took some pictures out to make room for the new formations? Or scaled some stuff down.

Well, we know for certain at least 6 pages for formations, what it sounds like there will be more missions as well. But there were several redundant pages in the old ghaz supliment. Only will know what it looks like when it comes out.
It's hard for me to hype myself up after so many disappointments. ..but I don't want to give up hope.
No doubt there will be a thread after it comes out discussing all the changes (if there are any). Will wait for that thread b4 actually ordering the book.


New Orks & Tau WD 108 @ 2016/02/19 21:32:03


Post by: JimOnMars


The "80 pages" reference in the WD is referring to the old one...it says something like "updating the 80pg Ghaz book..."

It doesn't say how many pages the new one has.

I think it's odd that the old Ghaz book is still for sale.


New Orks & Tau WD 108 @ 2016/02/19 21:48:09


Post by: Ghaz


 JimOnMars wrote:
The "80 pages" reference in the WD is referring to the old one...it says something like "updating the 80pg Ghaz book..."

It doesn't say how many pages the new one has.

I think it's odd that the old Ghaz book is still for sale.

From the new preorders on the NZ page:

This 80 page softback book...


New Orks & Tau WD 108 @ 2016/02/19 21:55:35


Post by: Cleatus


Right, the preorder text says that the softcover book is 80 pages.

Could be a typo. Not like that has ever happened!


New Orks & Tau WD 108 @ 2016/02/19 21:55:43


Post by: geargutz


I just had a horrible thought.
The 3 new formations aren’t new formations.
My reasoning…
1. there are going to be 3 formations from the sanctus reach campaign books. The only problem is that we know there are more than 3 formations from those books (5 was my last count…not counting the grukk formation from that space wolf ork box set). Why wouldn’t they include all the formations from sanctus reach, but the thing is that they most likely are.
2. We know the kill mob is being changed. When you change a formation like that it is no longer the old formation, but a whole “new” formation. Gw is possibly changing some of the sanctus reach formations just so they can call them “new” formations.
3. So by my count that only leaves 1 completely new formation left…that may or may not be the orkurian.
This is my pessimistic side at the most extreme. I do hope I am wrong.


New Orks & Tau WD 108 @ 2016/02/19 22:06:27


Post by: Dakkafang Dreggrim


geargutz wrote:
I just had a horrible thought.
The 3 new formations aren’t new formations.
My reasoning…
1. there are going to be 3 formations from the sanctus reach campaign books. The only problem is that we know there are more than 3 formations from those books (5 was my last count…not counting the grukk formation from that space wolf ork box set). Why wouldn’t they include all the formations from sanctus reach, but the thing is that they most likely are.
2. We know the kill mob is being changed. When you change a formation like that it is no longer the old formation, but a whole “new” formation. Gw is possibly changing some of the sanctus reach formations just so they can call them “new” formations.
3. So by my count that only leaves 1 completely new formation left…that may or may not be the orkurian.
This is my pessimistic side at the most extreme. I do hope I am wrong.


Look on the brightside, orks can't get worse =)


New Orks & Tau WD 108 @ 2016/02/19 22:54:27


Post by: KaptinBadrukk


Just looked at the New Zealand store, and I'm very impressed.

I was expecting a Grukk model, but we get Grukk and his nobz instead.

a Start Collecting! orks bundle, though it seems to be lacking a Warboss.

And a few web bundles.

I'm impressed, GW!


New Orks & Tau WD 108 @ 2016/02/19 23:23:27


Post by: geargutz


On the new Zealand gw page it says the dredd mob is from the sanctum reach book, and the kill mob is from the ghaz supliment...funny.
Man, they are reAly pushing ork walkers aren't they. Too bad walkers are our least effective for points models we have.
If the orkurian was going to happen then nice rule buff would be all ork walker upgrades are free and all ork walkers cost 1/2 the price...


New Orks & Tau WD 108 @ 2016/02/19 23:37:56


Post by: JimOnMars


I think GW keeps pushing walkers on us is because they haven't actually played a game with them and learned how quickly they die.

They must be thinking "all we need to do is create a formation of walkers! That will increase sales for sure!" without considering that the walkers and the formation are crap.


New Orks & Tau WD 108 @ 2016/02/19 23:39:30


Post by: geargutz


Just like how flash gitz are in about every bundle there is.


New Orks & Tau WD 108 @ 2016/02/20 06:25:46


Post by: Grimmor


Requizen wrote:
*cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*


I didnt say that it wasnt good, i said you dont really want to take the core choice. Also the Demi Company is far more restrictive than the Necron one. I mean look at most SM Demi Companies. The have a tendency to look really similar. Look at competitive Necron lists. While a lot are running Canoptek Harvest, there is a fair amount of differentiation between lists.

geargutz wrote:
Just like how flash gitz are in about every bundle there is.


Yup, and they would be so much better if they actually had their 'ard Boy armor. That still rankles.


New Orks & Tau WD 108 @ 2016/02/20 06:35:31


Post by: Dakkafang Dreggrim


 Grimmor wrote:
Requizen wrote:
*cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*


I didnt say that it wasnt good, i said you dont really want to take the core choice. Also the Demi Company is far more restrictive than the Necron one. I mean look at most SM Demi Companies. The have a tendency to look really similar. Look at competitive Necron lists. While a lot are running Canoptek Harvest, there is a fair amount of differentiation between lists.

geargutz wrote:
Just like how flash gitz are in about every bundle there is.


Yup, and they would be so much better if they actually had their 'ard Boy armor. That still rankles.


I'd rather have the ignores cover back on flash gitz. With the amount of 2+ cover I run into , it be more useful than armor


New Orks & Tau WD 108 @ 2016/02/20 07:28:58


Post by: Grimmor


 Dakkafang Dreggrim wrote:
I'd rather have the ignores cover back on flash gitz. With the amount of 2+ cover I run into , it be more useful than armor


OMIGAWD YES!!! I loved my Ignores Cover Gitz, the Bane of Stealth Suits and MEQs, big reason i always ran a squad.


New Orks & Tau WD 108 @ 2016/02/20 07:44:50


Post by: hordrak


Interesting thing - the Codex is listed as sold out. Only Spanish and Italian versions are still available. There is also an Enhanced Edition for digital download.


New Orks & Tau WD 108 @ 2016/02/20 07:52:06


Post by: geargutz


Maybe it's a fluke, or they don't want people ordering it quite yet so they list it as sold out...if that make sense.
They have yet to add the kill m9b and dreddmob bundles on the site, so maybe it's a fluke....or us ork players are so desperate that we literally bought it all up....yep, that's probably what happened.


New Orks & Tau WD 108 @ 2016/02/20 08:07:25


Post by: Dr. Delorean


Can confirm that the Krushin' Krew has changed, if you look in this week's WD they have the preview pages and you can make out the words.

Krushin' Krew now gives you Rage on turn 2, Hatred turn 3, and Shred turn 4. Pretty sure Rage is new, since it used to be Furious Charge, right?

The other one's now called Goff Killmob, gives everyone Fear like it used to (I think) and all infantry in the formation get to re-roll charge distances.

I don't know whether the Killmob is any different, since I never got Sanctus Reach. Still, the fact that Krushin' Krew got changed (slightly) might indicate other formations being changed too.


New Orks & Tau WD 108 @ 2016/02/20 08:22:15


Post by: hordrak


 Dr. Delorean wrote:
Can confirm that the Krushin' Krew has changed, if you look in this week's WD they have the preview pages and you can make out the words.

Krushin' Krew now gives you Rage on turn 2, Hatred turn 3, and Shred turn 4. Pretty sure Rage is new, since it used to be Furious Charge, right?

The other one's now called Goff Killmob, gives everyone Fear like it used to (I think) and all infantry in the formation get to re-roll charge distances.

I don't know whether the Killmob is any different, since I never got Sanctus Reach. Still, the fact that Krushin' Krew got changed (slightly) might indicate other formations being changed too.

The Killmob hasn't changed. They just switched Grukk and his Skull Nobs for a regular Warboss with Nobs.


New Orks & Tau WD 108 @ 2016/02/20 12:01:33


Post by: Haechi


Yo, what's the "next week in WD" teaser? In my digital version there wasn't any...


New Orks & Tau WD 108 @ 2016/02/20 12:01:48


Post by: TedNugent


Both of those formations are terrible. Keep 'em coming, GW.

At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.


New Orks & Tau WD 108 @ 2016/02/20 12:48:57


Post by: hordrak


 TedNugent wrote:
Both of those formations are terrible. Keep 'em coming, GW.

At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.

Maybe in 10 yers they will realize why nobody taes cybork bodies anymore...


New Orks & Tau WD 108 @ 2016/02/20 13:24:20


Post by: Experiment 626


 TedNugent wrote:
Both of those formations are terrible. Keep 'em coming, GW.

At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.

They didn't read their own rules when they did Daemons for CotW...

Both Slaanesh & Tzeentch have a relic that is either illegal to actually take on the only model that can take it, or else can only work if you take a Lv1 Warlord because they neglected to fix how we generate the God specific powers.


New Orks & Tau WD 108 @ 2016/02/20 14:04:37


Post by: Wulfmar



This 80 page softback book is an expanded version of the Waaagh! Ghazghkull codex supplement. It contains content from Red Tide and Hour of the Wolf, including 14 formations, tactical objectives and a new detachment.

A copy of Codex: Orks is required to use this book.



This extra value box set contains the following multi-part plastic kits:

1 Painboy
5 Ork Nobz
11 Ork Boyz (including one Nob)
1 Deff Dread

plus a Datasheet, enabling you to use these models as a formation in your games of Warhammer 40,000.



This extra value box set contains the following multi-part plastic kits:

Warboss Grukk Face-Rippa
5 Ork Nobz



This 80 page softback book is an expanded version of the Farsight Enclaves codex supplement. It contains content from Codex: Tau, Kauyon and Mont'ka, including 12 formations, a detachment and tactical objectives.

A copy of Codex: Tau Empire is required to use this book.



This extra value box set contains the following multi-part plastic kits:

Tau Commander
Ethereal on Hover Drone



This extra value box set contains:

Tau Ethereal on Hover Drone
10 Fire Warriors (can be built as either a Breacher or Strike team), with a DS8 Support Turret
3 XV8 Crisis Battlesuits, with six drones

plus a Datasheet, enabling you to use these models as a formation in your games of Warhammer 40,000.


New Orks & Tau WD 108 @ 2016/02/20 14:08:14


Post by: gungo


 TedNugent wrote:
Both of those formations are terrible. Keep 'em coming, GW.

At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.

As stated those are the old formations. So they fixed them up making the gork formation less useless and the Goff formation less restrictive and costly.
What I'm interested in is the decorian formation and the other two new formations. As Orks already have several good formations to build into a decorian in waaagh gazz supplement. Also the fact they made changes to the formations is a good sign as long as they don't nerf the good parts of the supplement such as the lucky stikk, bully boyz, etc. a flexible decorian, with a bike formation, a small change to mob rule, and the ability to choose relics from both the codex and supplement is all I need.

Ideally I want To be able to take ghazskull as a warlord and waaagh every turn in a decorian that includes a bike formation as troops w obj sec and include a bullyboy formation that I can MAN missile in trukks.
This will give me a beatstick warlord with a 2+ invul that can move run charge with rerolls each turn.
Along with a 2+ save blob of fearless MAN in fast trukks that can move run charge all at WS6 with 3-4 str9 ap2 atks.
Along with a bike squad to grab objectives. The lucky stikk on a warboss and sprinkling of painboys or mad doc. That's all we need to make Orks competitve.


New Orks & Tau WD 108 @ 2016/02/20 14:30:28


Post by: Hulksmash


I just got emails that told me I can download the updated books for free since I purchased the originals. Pretty nice in my opinion.


New Orks & Tau WD 108 @ 2016/02/20 14:39:49


Post by: Grimmor


 Hulksmash wrote:
I just got emails that told me I can download the updated books for free since I purchased the originals. Pretty nice in my opinion.


Wow, that is unexpected. Very nice of them.


New Orks & Tau WD 108 @ 2016/02/20 14:42:12


Post by: warboss


 Grimmor wrote:
 Hulksmash wrote:
I just got emails that told me I can download the updated books for free since I purchased the originals. Pretty nice in my opinion.


Wow, that is unexpected. Very nice of them.


Indeed. Good job, GW.

@Hulk: Can you confirm exactly which formations are in the new version of the book and/or if there are any new rules at all? Does the "crisis suits as troops" rule interact any way with the formations (i.e. making them all obsec)?


New Orks & Tau WD 108 @ 2016/02/20 14:47:42


Post by: casvalremdeikun


 Hulksmash wrote:
I just got emails that told me I can download the updated books for free since I purchased the originals. Pretty nice in my opinion.
Did not see that coming at all. Let us know if you see anything noteworthy. DecuriOrk if it exists.


New Orks & Tau WD 108 @ 2016/02/20 15:03:04


Post by: Hulksmash


Correction. I accidentally downloaded the original version. Currently downloading the new one and I'll let you know.


New Orks & Tau WD 108 @ 2016/02/20 15:09:15


Post by: Cleatus


 Wulfmar wrote:

This 80 page softback book is an expanded version of the Waaagh! Ghazghkull codex supplement. It contains content from Red Tide and Hour of the Wolf, including 14 formations, tactical objectives and a new detachment.

A copy of Codex: Orks is required to use this book.


Red Tide...?
Where did you copy and paste this from?
Are the Orks getting some form of new fungal spores?


New Orks & Tau WD 108 @ 2016/02/20 15:20:08


Post by: Vineheart01


unless im mistaken and i seriously hope i am, ork dex is just getting the tau treatment of a reprint with formations?

Tau didnt need a new codex because they were already strong, just lacked formations. Ork dex needs a fethload more than formations. It could easily be the most wacky and unusual dex out there too.

I seriously hope our stats get buffed/our invul comes back. Feel like i cant do anything without warbiker blobs or manz missiles these days, and even theyre pretty meh compared to the top tier crap.


New Orks & Tau WD 108 @ 2016/02/20 15:24:11


Post by: Hulksmash


Decurion is included. Core is the Goff kill mob and warband formations. Waaagh every turn and if you have more than 10 models when you start a charge you get hammer of wrath.


New Orks & Tau WD 108 @ 2016/02/20 15:26:05


Post by: Swampmist


No more rolling a 10+? Cool. Ghazghul is no longer the worst LoW.


New Orks & Tau WD 108 @ 2016/02/20 15:27:01


Post by: hordrak


Not bad. What are the orcurion bonuses? Can Ghaz be used instead of a Warboss?


New Orks & Tau WD 108 @ 2016/02/20 15:29:21


Post by: geargutz


 Cleatus wrote:
 Wulfmar wrote:

This 80 page softback book is an expanded version of the Waaagh! Ghazghkull codex supplement. It contains content from Red Tide and Hour of the Wolf, including 14 formations, tactical objectives and a new detachment.

A copy of Codex: Orks is required to use this book.


Red Tide...?
Where did you copy and paste this from?
Are the Orks getting some form of new fungal spores?
It's a referecent to the sanctum reach book, red waaagh (must be typo)....that or it refers to a new type of cloth detergent.


New Orks & Tau WD 108 @ 2016/02/20 15:34:48


Post by: Hulksmash


 hordrak wrote:
Not bad. What are the orcurion bonuses? Can Ghaz be used instead of a Warboss?


Bonuses are above. Ghaz can only be taken as part of his command formation.

But buggies/bikes/big guns can all be taken as single aux choices which is nice.

3 dakkajets always firing the bonus shots is nice.


New Orks & Tau WD 108 @ 2016/02/20 15:36:57


Post by: Fxeni


 Hulksmash wrote:
 hordrak wrote:
Not bad. What are the orcurion bonuses? Can Ghaz be used instead of a Warboss?


Bonuses are above. Ghaz can only be taken as part of his command formation.

But buggies/bikes/big guns can all be taken as single aux choices which is nice.

3 dakkajets always firing the bonus shots is nice.


Warband is not new. It's been around since the previous Ork Dex with the exact same bonuses as before.


New Orks & Tau WD 108 @ 2016/02/20 15:37:52


Post by: MajorWesJanson


Hmm. May need to invest in a naut to run it then. Or is a Green Tide an alternate core?


New Orks & Tau WD 108 @ 2016/02/20 15:38:37


Post by: Kanluwen


 Fxeni wrote:
 Hulksmash wrote:
 hordrak wrote:
Not bad. What are the orcurion bonuses? Can Ghaz be used instead of a Warboss?


Bonuses are above. Ghaz can only be taken as part of his command formation.

But buggies/bikes/big guns can all be taken as single aux choices which is nice.

3 dakkajets always firing the bonus shots is nice.


Warband is not new. It's been around since the previous Ork Dex with the exact same bonuses as before.

And he's saying that is no longer a bonus just for the Warband.

He replied to someone asking "What are the Orcurion bonuses?". The ability to Waagh! every turn and if you have more than 10 models when you start a charge, you get Hammer of Wrath are the Orcurion bonuses.


New Orks & Tau WD 108 @ 2016/02/20 15:38:45


Post by: Hulksmash


 Fxeni wrote:
 Hulksmash wrote:
 hordrak wrote:
Not bad. What are the orcurion bonuses? Can Ghaz be used instead of a Warboss?


Bonuses are above. Ghaz can only be taken as part of his command formation.

But buggies/bikes/big guns can all be taken as single aux choices which is nice.

3 dakkajets always firing the bonus shots is nice.


Warband is not new. It's been around since the previous Ork Dex with the exact same bonuses as before.


Never said it was new. They transferred the warband rules to the entire decurion.


New Orks & Tau WD 108 @ 2016/02/20 15:38:50


Post by: gungo


I guess the question really is if ghaz can be taken as part of th decorian and still be your warlord. Which would allow him to call waaagh every turn? Can his command formation be taken within the decorian?

And since bikes buggies and guns are auxiliary what are the other two new formations?


New Orks & Tau WD 108 @ 2016/02/20 15:39:17


Post by: Hulksmash


Warband is now a core choice for the decurion .


Automatically Appended Next Post:
gungo wrote:
I guess the question really is if ghaz can be taken as part of th decorian and still be your warlord. Which would allow him to call waaagh every turn? Can his command formation be taken within the decorian?


Ghaz can only be taken in the decurion. With his command formation. Any warlord with the ability to call the Waaagh in the decurion can do so. Whether it is Ghaz or a normal ork warlord you've nominated as the army warlord.


New Orks & Tau WD 108 @ 2016/02/20 15:40:53


Post by: Vineheart01


Ghaz better get a redo on his stats/rules or a severe price reduction. 2x that of a Warboss in MA and Stikk, insanely weaker because of no Stikk.


New Orks & Tau WD 108 @ 2016/02/20 15:42:45


Post by: Swampmist


Eh, he gets a permanent 2+ invuln now, so he can put in work.


New Orks & Tau WD 108 @ 2016/02/20 15:43:01


Post by: gungo


 Vineheart01 wrote:
Ghaz better get a redo on his stats/rules or a severe price reduction. 2x that of a Warboss in MA and Stikk, insanely weaker because of no Stikk.


Dude if ghaz is able to be a warlord in the decorian he is bad arse.

2+ invul on every turn except turn 1. And 5+ fnp (reroll with Squigg) and eternal warrior.
All MAN can run and charge in his unit
All Orks are fearless

His council you equip the big Mek and 2 warbosses all with mega armour you can even give one warlord the lucky stikk for a 2+ reroll and 5+fnp with mad doc and the entire unit is ws 6/7. It's a Decent Death Star.


New Orks & Tau WD 108 @ 2016/02/20 15:46:15


Post by: Vineheart01


.....

ok admittedly i didnt think of that. Thats kinda ridiculous lol


New Orks & Tau WD 108 @ 2016/02/20 15:46:36


Post by: Oguhmek


So if you don't want to play Goffs and/or walkers you're gak out of luck then?

Meh.

Edited: correction - so either you have to run walkers or 6 units of boyz?


New Orks & Tau WD 108 @ 2016/02/20 15:47:47


Post by: Swampmist


New competative list: Goff Core, Ghazghkull's command and bully boys aux. Someone try to fit that in 1850, quick!


New Orks & Tau WD 108 @ 2016/02/20 15:48:26


Post by: Fxeni


Isn't ghazzies command formation the one that requires him to take a pain doc, couple warbosses, etc?

Too bad. Def not worth it....


New Orks & Tau WD 108 @ 2016/02/20 15:48:31


Post by: geargutz


gungo wrote:
 Vineheart01 wrote:
Ghaz better get a redo on his stats/rules or a severe price reduction. 2x that of a Warboss in MA and Stikk, insanely weaker because of no Stikk.


Dude if ghaz is able to be a warlord in the decorian he is bad arse.

2+ invul on every turn except turn 1. And 5+ fnp and eternal warrior.
All MAN can run and charge in his unit
All Orks are fearless

Where in ghaz profile does it say orks can be fearless.