BloodGrin wrote: I think "are next" implies something far more grand than what is actually being released.
Would you have clicked if it were "Tau and Orks get some random releases!"?
Surprised to see Waagh! Ghazghkull and Farsight Enclaves get updated. Really did not expect that. Wonder what the Tau releases are, as it implies that there is a "Tau command reinforcements" release.
Watch it be just Grukk in a Clampack and the Ethereal in a Clampack. No new rules. Just like they did with the Blood Angels Jump Pack Chaplain last fall.
casvalremdeikun wrote: Watch it be just Grukk in a Clampack and the Ethereal in a Clampack. No new rules. Just like they did with the Blood Angels Jump Pack Chaplain last fall.
Well...
Spoiler:
This week celebrates the ongoing battles between the Tau and the Orks with the return of the terrifying Grukk Face-rippa (an Ork Warboss last seen in the Sanctus Reach campaign--we've included his Warhammer 40,000 rules on the back page for you) and Tau command reinforcements, along with updated versions of the Farsight Enclaves and Waagh! Ghazghkull supplements-two books bursting with rich stories and rules for Warhammer 40,000.
Is it just the Grukk model being released or are they updating the rules on WaaghG!? Which imo needs some major updating.
I will say say the thought of Grukk cutting Tau's faces off with his buzzsaw klaw feels with me glee. "Hur hur dat won was a slippery fish. Look itz still flopping around on da ground wiv no face Hur Hur."
Wow, like Tau didn't already have enough support in the past few months. At least people who are just getting into Tau can just get the new codex and new FSE supplements. Kinda too bad they aren't releasing a new Ork codex instead of just the supplement. Never know, perhaps they are going out of order.
I am actually holding out for them to rerelease Sentinels of Terra. Would love for an Imperial Fists superformation.
But seriously, give Tau a rest GW.
Edit: Black and Silver almost has to be Iron Hands. Probably getting a rerelease of Clan Raukhaan.
Tau command reinforcements? So the ethereal in a blister pack then the only other command guys are the unique ethereals including the space pope, farsight and shadowsun. I don't see any of those going plastic anytime soon.
Kanluwen wrote: Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).
I didn't even think of Deathwatch. Given that they are rereleasing two supplements the week before, I wouldn't put it past them to release another one though. But, I would be much happier seeing the rumored Deathwatch v. Genestealer Cult board game. Hopefully with rules to run an allied detachment of either of those.
lord_blackfang wrote: And this update for a one year old supplement with 1 page of rules will cost money?
Waaagh ghaz and farsight enclave are both over two year old or older.
And If you mean grukk face ripper his rules are the same and available for the first time in this white dwarf for $4.
Less crying about rules updates and more actual facts next time.
Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Time 2 Roll wrote: Sure would be nice if the release included a plastic warbuggy, weirdboy or deff kopta kit. Just saying......
They need a new warbuggy/wartrakk model.
I really like the current finecast weirdboy but ya they need a plastic one.
The deffkopta is getting a rerelease of the assault on black reach plastic deffkopta which is a nice model.
However overall Orks have a ton of missing models or finecast.
I really want a speed freak supplement with a ton of new formations for all those av10 vehicles. Trukks, warbuggies, wartrakk, skorcha, killa kans and deff dreads. Can all use some solid rule additions.
Kirasu wrote: Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Well, at least they have been doing stuff like the Start Collecting boxes. $85 for a playable army in this game is hard to say no to.
Just pull the new rules from the web and print them. I won't buy W!Ghaz for a second time for sure. Hope it will have an Ork Decurion while they are at it.
Kanluwen wrote: Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).
I didn't even think of Deathwatch. Given that they are rereleasing two supplements the week before, I wouldn't put it past them to release another one though. But, I would be much happier seeing the rumored Deathwatch v. Genestealer Cult board game. Hopefully with rules to run an allied detachment of either of those.
I thought that Sad Panda had hinted at the DW/Genesneaker Cult board game being closer to May'ish time? Still, I'd rather have that than see Marines getting even more love at this point.
Likewise, after this release, I hope to god that we're done with Tau stuff until at least 2018. They've had enough stuff. Time to let the unloved factions get some attention for once!
lord_blackfang wrote: And this update for a one year old supplement with 1 page of rules will cost money?
Waaagh ghaz and farsight enclave are both over two year old or older.
And If you mean grukk face ripper his rules are the same and available for the first time in this white dwarf for $4.
Less crying about rules updates and more actual facts next time.
FSE is over two years old, Waaagh Ghazghkull was release June 2014. And you don't have to buy WD to get Grukk Face's rules if you have the model already or buy the new model rules come with it. Facts Smacts!
Warhams-77 wrote: Just pull the new rules from the web and print them. I won't buy W!Ghaz for a second time for sure. Hope it will have an Ork Decurion while they are at it.
It's not just new formations but all the formations from the Sanctus reach campaign last year as well. Considering I never picked up that set and only have a digital waaagh ghaz. The convience of having all ork formations in one book is extremely helpful instead of looking for a pirated copy of each of the rules somewhere. However Orks need more then a decorian and a few formations to get competitive. So I don't have a ton of hope on this update.
Yes! I knew it! Hopefully they do some tweaks to the codex. 2 TL weapons on the Kopta, 4 wounds for warbosses (since they get them in the new Battle for Vedros) and super-heavy orkanauts would be nice.
But releasing Grukk is also good. At last a plastic warboss
But seriously, nice. Grukk is a great model and updating Ork rules at all is very nice, it doesn't sound like they are getting a super detachment but we can always hope. The Tau player in me doesn't care about the Farsight Enclaves book as I already have Mont'ka, unless there are (doubtful) new rules in it.
-"formation sheets"
- 3 of them are from Red Waagh/Hour of the Wolf
- also 3 new ones
- 9 missions (6 Echoes of War, 3 Altar of War missions - probably not new)
- 80 pages
- english only
- paperpack
hordrak wrote: Yes! I knew it! Hopefully they do some tweaks to the codex. 2 TL weapons on the Kopta, 4 wounds for warbosses (since they get them in the new Battle for Vedros) and super-heavy orkanauts would be nice.
But releasing Grukk is also good. At last a plastic warboss
Don't get your hopes too high for updated profiles - lots of people thought they'd update units in Khorne Daemonkin, but the same old Berserkers showed up.
I think an Orkcurion with a decent global bonus, a Boss-Mob command formation with some cool rules, and some other third formation is the best we can hope for.
On a related note, that starter set seems like a pretty good deal - $48 (boyz)+ $41 (nobz) + $28 (painboy) + $83 (dread) = $200, so you're saving $60 off retail, and that's if you don't get an additional ~20% off going through black cultist or something.
For anyone who reads those prices and has a minor heart attack - those are Australian prices. Do not adjust your television.
Kanluwen wrote: Black and silver is more of a Deathwatch thing. Iron Hands tend towards being more iron(no sarcasm intended).
I didn't even think of Deathwatch. Given that they are rereleasing two supplements the week before, I wouldn't put it past them to release another one though. But, I would be much happier seeing the rumored Deathwatch v. Genestealer Cult board game. Hopefully with rules to run an allied detachment of either of those.
I thought that Sad Panda had hinted at the DW/Genesneaker Cult board game being closer to May'ish time? Still, I'd rather have that than see Marines getting even more love at this point.
Likewise, after this release, I hope to god that we're done with Tau stuff until at least 2018. They've had enough stuff. Time to let the unloved factions get some attention for once!
Considering both the ork warboss and brood lord are on last chance to buy.
And he fact grukk is being released to replace the old ork warboss.
The brood lord replacement is probably not that far behind.
Good to see that the Ork starter box is made up of 4 kits instead of 3 (given how relatively cheap most Ork infantry kits are) but why do they keep putting the Deffdread in their box sets? I love the model but it just doesn't fit into 95% of Ork lists. Oh well at least boyz and nobz are super versatile kits and make a great base for kitbashing the more specialty Orks.
I hope we get a good Orkcurion but I'm honestly scared that it will be more along the lines of the Cadian detachment instead of the Tau Hunter Contingent
Vankraken wrote: Good to see that the Ork starter box is made up of 4 kits instead of 3 (given how relatively cheap most Ork infantry kits are) but why do they keep putting the Deffdread in their box sets? I love the model but it just doesn't fit into 95% of Ork lists. Oh well at least boyz and nobz are super versatile kits and make a great base for kitbashing the more specialty Orks.
I hope we get a good Orkcurion but I'm honestly scared that it will be more along the lines of the Cadian detachment instead of the Tau Hunter Contingent
they keep putting them in there for the same reason GW puts Dreadnoughts in SM boxed sets. They can't get them to sell otherwise (turns out awful rules DO impact sales!).
Vankraken wrote: Good to see that the Ork starter box is made up of 4 kits instead of 3 (given how relatively cheap most Ork infantry kits are) but why do they keep putting the Deffdread in their box sets? I love the model but it just doesn't fit into 95% of Ork lists. Oh well at least boyz and nobz are super versatile kits and make a great base for kitbashing the more specialty Orks.
I hope we get a good Orkcurion but I'm honestly scared that it will be more along the lines of the Cadian detachment instead of the Tau Hunter Contingent
I reckon if we do get an Orkcurion (and it's still a big 'if' at this stage), the Green Tide will be one of the Core Formation options. Hopefully they'll also give us a less model-intensive option, but I don't see the Green Tide fitting anywhere else. It's certainly not auxiliary
I really, really hope we do get an Orkcurion. It'd be frankly bizarre if we don't; literally every army that's received an update recently has gotten their own, so if they don't give one to Orks it'd be pretty damning evidence that no one at HQ cares about them at all.
This works out great for me - i don't have the waaaugh ghazghkull supplement at all, so getting it now nets me all the tasty treats in one purchase. I hope too that there's a decurion style formation but as stated above it'll probably make the green tide the core. Just as in the one that the astra militarum got that requires 180 models bare minimum to play with. Hopes are middling at this point, but it's a timely release since street date will be 2/27 and my birthday is 2/28!
-"formation sheets"
- 3 of them are from Red Waagh/Hour of the Wolf
- also 3 new ones
- 9 missions (6 Echoes of War, 3 Altar of War missions - probably not new)
- 80 pages
- english only
- Hardcover
Hopefully all the ork formations from Sanctus reach and hour of the wolf are included since there are at least 9 of them and an 10th holiday one and freebooter King datasheet. However the really competitive one was mogroks boss boyz.
Oh, so the start collecting boxes typically have formations with them that use the models - So i wonder what rules the boyz, dread, nobz, and painboy all together will have? ^.^
hordrak wrote: Yes! I knew it! Hopefully they do some tweaks to the codex. 2 TL weapons on the Kopta, 4 wounds for warbosses (since they get them in the new Battle for Vedros) and super-heavy orkanauts would be nice.
But releasing Grukk is also good. At last a plastic warboss
Don't get your hopes too high for updated profiles - lots of people thought they'd update units in Khorne Daemonkin, but the same old Berserkers showed up.
I think an Orkcurion with a decent global bonus, a Boss-Mob command formation with some cool rules, and some other third formation is the best we can hope for.
On a related note, that starter set seems like a pretty good deal - $48 (boyz)+ $41 (nobz) + $28 (painboy) + $83 (dread) = $200, so you're saving $60 off retail, and that's if you don't get an additional ~20% off going through black cultist or something.
For anyone who reads those prices and has a minor heart attack - those are Australian prices. Do not adjust your television.
I wouldn't hope for an orcurion any time soon. I would love tp be wrong, but it seems doubtfull. What would be the core formation, a Greentide?
Warhams-77 wrote: Good point, Gungo, not all made it into the new book.
These are the Sanctus Reach I + III formations (excluding Stormclaw and WD content)
Gorkanaut Krushin Krew
Mogroks Bossboyz
Grukks Goff Killmob
Skyboss Wingnutz Air Armada
Kaptin Badrukks Flash Gitz
KBFG from hour of the wolf, yes? That one is actually pretty good. Heavy investment (20 gitz and baddrukk) but giving them all master-crafted for free makes them superb at dakka.
Well considering the two pictures of formations provided in the white dwarf are for gorkanaut crushing crew and grukk Goff killmob I think it's safe to say those two are in.
Edit: actually while looking at the pictures on the first page grukk Goff killmob is renamed into Goff killmob.
maybe they updated those formations as well?
Automatically Appended Next Post:
Warhams-77 wrote: Good point, Gungo, not all made it into the new book.
These are the Sanctus Reach I + III formations (excluding Stormclaw and WD content)
Gorkanaut Krushin Krew
Mogroks Bossboyz
Grukks Goff Killmob
Skyboss Wingnutz Air Armada
Kaptin Badrukks Flash Gitz
Stormclaw had some decent formations too
Grukk facerippa
Skrak skull nobz
Rustgob runts
Krumpas killa kans
Grukks rippin crew
And then there was a Xmas free download with "badrukks flashgits" with furst mate grogg it's a unit entry and completely different from the above " kaptain badrukk flashgit" formation. Basically it's just a flashgit mob with a named nob with ld8 and a special snazzgun that's always ap1 but has gets hot.
- It is an optional Maelstrom deck
- The text does not say if both players have to take it at the same time
- A player then draws from this deck for the whole game instead of the standard Maelstrom cards (no mixing of both)
- You may replace mission 11-16 from this new deck with your faction's missions like with Maelstrom
That Ork Starter box looks pretty sweet and I've been wanting a Deff Dread for awhile (I know it's garbage, but it looks cool, and I need one to lead my 6 Killa Kans). Dammit GW, I try to get out and you keep pulling me back in!
Mixed emotions for me on this one. Glad that Orks finally have their own "Start Collecting!" box (though having 3 deff-dreads and the plastic painboy already makes it a hard-sell IMO for me IMO). Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.
Grimskul wrote: Mixed emotions for me on this one. Glad that Orks finally have their own "Start Collecting!" box (though having 3 deff-dreads and the plastic painboy already makes it a hard-sell IMO for me IMO). Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.
Could flip it to make some cash back? I'm not necessarily gonna get the new one until I see the formations, so I may just pick up the old Ghazghkull book
Grimskul wrote: Mixed emotions for me on this one. Glad that Orks finally have their own "Start Collecting!" box (though having 3 deff-dreads and the plastic painboy already makes it a hard-sell IMO for me IMO). Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.
Could flip it to make some cash back? I'm not necessarily gonna get the new one until I see the formations, so I may just pick up the old Ghazghkull book
Well, I'd keep the book for fluff since chances are they're not going to make any huge revisions in the book on that part and the art is above average compared to the weird Microsoft paint stock images they use nowadays, I'll check what changes they've made and if any include updates for the relics i'll cross it out and revise it in magic marker or something lol. Just annoyed at my timing is all.
I really expected GW to change base sizes across most of the Ork range.
I'm glad they didn't for boyz, I could only imagine what a green tide would look like with them all on the new 33mm bases.
I have to admit on the surprise for Nobz not getting the base replacement treatment though, Flash gitz have 40 mm if I remember, odd Nobz didn't have something to step them up.
Frozocrone wrote: Save about £31 on the Start Collecting Box. Not bad...but the units themselves...only the painboy stands out.
...as being the ugliest GW Ork sculpt to date It'll be interesting to see what the formation does, but nothing in that particular bundle presses my buttons.
Gamgee wrote: K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.
It wasn't your rumor, not sure why you're gloating?
I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.
Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.
So, if I read right, the Grukk's Boss Nobz set comes with 6 minis for $50. Am I dreaming in that it's Grukk and 5 Nobz? Or more likely 5 Nobz and an Ammo Runt for 6 minis?
jreilly89 wrote: So, if I read right, the Grukk's Boss Nobz set comes with 6 minis for $50. Am I dreaming in that it's Grukk and 5 Nobz? Or more likely 5 Nobz and an Ammo Runt for 6 minis?
5 Nobz and 1 Ammo runt
10 Boyz and 1 Nob
Deffdread
Painboy
New formation Painmob
jreilly89 wrote: So, if I read right, the Grukk's Boss Nobz set comes with 6 minis for $50. Am I dreaming in that it's Grukk and 5 Nobz? Or more likely 5 Nobz and an Ammo Runt for 6 minis?
5 Nobz and 1 Ammo runt
10 Boyz and 1 Nob
Deffdread
Painboy
New formation Painmob
No, under Warboss Grukk's Boss-Mob, it says 6 minis for $50. But I'm guessing it's the same, 5 Nobz and 1 Runt
Gamgee wrote: K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.
It wasn't your rumor, not sure why you're gloating?
I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.
Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.
FW Tau don't really count as a GW Tau release.
Hopefully the updated FSE + 2 models will be all the Tau stuff until at least 2018. You guys don't need anymore releases from GW main until the rest of poor saps get our updates.
So now we're left with;
Tyranids
Blood Angels
Grey Knights
Dark Eldar
- all need a full 7.5 update.
Orks & Guard need some proper fleshing out (assuming the Gaz supplement at least gives a half-arsed Orkcurion detachment, otherwise bump Orks in with the above)
Chaos gets to stay completely fethed until 2017, because 'feth Chaos' apparently.
Here's hoping that at least 3 of the remaining 'Nids/BA's/GK's/DE/Orks (potentially) get some love this year.
Gamgee wrote: K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.
It wasn't your rumor, not sure why you're gloating?
I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.
Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.
FW Tau don't really count as a GW Tau release.
Hopefully the updated FSE + 2 models will be all the Tau stuff until at least 2018. You guys don't need anymore releases from GW main until the rest of poor saps get our updates.
So now we're left with;
Tyranids
Blood Angels
Grey Knights
Dark Eldar
- all need a full 7.5 update.
Orks & Guard need some proper fleshing out (assuming the Gaz supplement at least gives a half-arsed Orkcurion detachment, otherwise bump Orks in with the above)
Chaos gets to stay completely fethed until 2017, because 'feth Chaos' apparently.
Here's hoping that at least 3 of the remaining 'Nids/BA's/GK's/DE/Orks (potentially) get some love this year.
Cleatus wrote: Yeah, that's how I read it -- Grukk + 5 Nobz.
Ugh, I am not buying the SAME book just to get the formations. Just watch, they'll increase the price by $10 just because it has so much new stuff.
Wait, did one of those links say that Waaagh Ghazghkull is only going to be $33?
Yeah I noticed it too. Its normally 60 dollars CAD, but on the pic it said 43 CAD. Does that mean its softcover potentially? If its still hardcover colour me surprised.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.
From the looks of it, Waaagh Ghazghkull has whatever formations it had before (it doesn't make any mention of a new super formation the way FSE does for the Dawn Blade though), PLUS three new ones and three from HotW and RW. Hopefully one of those three new ones is the superformation though.
The bitter grot inside me envisions these formations to all include at least one gorkanaut and atleast one squad of regular nobz. Also flashgitz, since they are expensive.
Gamgee wrote: K'vor was right. I get to gloat now. YES! You da man Air cast man. Also the few good fellows on here who heard of this.
It wasn't your rumor, not sure why you're gloating?
I'm gloating because I told people the source and no one believed me. That's what I'm gloating about. Not that I made the rumor up. Come now I'm an honest person. If I get to be honest about being wrong, I get to be honest about gloating. One of the few perks of honesty.
Edit
Also this should be known to many but Tau vs AdMech/Scorpions this year from FW. Again not my rumor but letting people know there will be more Tau this year at some point.
FW Tau don't really count as a GW Tau release.
Hopefully the updated FSE + 2 models will be all the Tau stuff until at least 2018. You guys don't need anymore releases from GW main until the rest of poor saps get our updates.
So now we're left with;
Tyranids
Blood Angels
Grey Knights
Dark Eldar
- all need a full 7.5 update.
Orks & Guard need some proper fleshing out (assuming the Gaz supplement at least gives a half-arsed Orkcurion detachment, otherwise bump Orks in with the above)
Chaos gets to stay completely fethed until 2017, because 'feth Chaos' apparently.
Here's hoping that at least 3 of the remaining 'Nids/BA's/GK's/DE/Orks (potentially) get some love this year.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Take a chill pill. Its literally just a stand alone codex with the rules for farsight enclave. Thats it.
Does anyone remember whether the previous WD, when it was discussing the content for Chaos Daemons, mentioned a Decurion-type detachment alongside the new formations?
If it did, then we can take the lack of a detachment-mention in the above description for the Ghaz supplement to mean that there will not be an Orkcurion included in the book.
However, if the previous WD only mentioned formations and not the Incursion detachment, then maybe there's a little hope left.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Take a chill pill. Its literally just a stand alone codex with the rules for farsight enclave. Thats it.
Actually there is a Tau Command Detatchment. Whatever that is it's not been made clear yet. Could be a new bundle formation with rules, a new decurion, or even something else. Also we are getting the Ethereal on Hover Drone for those of us like myself that waited so it's not just a book. However it is a rather minor update.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Take a chill pill. Its literally just a stand alone codex with the rules for farsight enclave. Thats it.
Actually there is a Tau Command Detatchment. Whatever that is it's not been made clear yet. Could be a new bundle formation with rules, a new decurion, or even something else. Also we are getting the Ethereal on Hover Drone for those of us like myself that waited so it's not just a book. However it is a rather minor update.
Any formation bonuses or is it a bundle deal? Ah well we got lots a few months back. I'm happy to see FSE get its standalone dex at least. Thanks for the translation.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.
I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.
GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
mjl7atlas wrote: So is this Farsight supplement the same same as the previous one?
The fluff from the old one, with the new artwork and rules from Kauyon/Mont'ka. Interestingly it seems to be only available in paperback, too.
1: I can appreciate the bringing the older expansion books up to date, especially for the Tau with their recent newish book.
2: BUT how long am I going to have to wait to know what happened to Fenris?!
okay here is the new stuff for this week i have written it up
Tactical Supremacy Card Set $16.50
Warboss Grukk's Boss Mob (Includes new Warboss Clampack) $50
Start Collecting Orks Box $85
Farsight Enclaves $33
Waaagh Ghazghkull Supplement $33
Tau Empire Coalition Command $60
Ork Transfer Sheet $20
Tau Transfer Sheet $20
Black Library Offerings:
Grey Talon (audio book) $20
Pharos Hardback $30
New Pictures in English, more back on the thread as well
Paperback, eh? Still for $33 for the supplement that combines the previously released formations, and apparently 3 new ones as well, that's practically reasonable. Relatively speaking for GW products that is.
I didn't get a chance to buy the Sanctus Reach box or other stuff, so I'm tempted. Plus I never even took my hardcover W!G out of the shrink wrap after finally buying it at the end of 2015. Maybe I can return it, or sell it on eBay I guess.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.
I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.
GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
Get back to me when any one of the major four Space Marine armies has four books come out in less than six months. And any one of the major Space Marine armies outsells Tau.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.
I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.
GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
Get back to me when any one of the major four Space Marine armies has four books come out in less than six months. And any one of the major Space Marine armies outsells Tau.
If we stop pretending greenmarines, redmarines and bluemarines are seperate factions from the main Matines rather than slight variants, you get quite a few more than four releases in that period.
Commissar Benny wrote: Could we please go a week without more Tau updates/releases? Seriously. Half the armies out there haven't seen an update in over a year.
Indeed. Hopefully Tau won't see anything for the better part of a decade now.
I'd find that acceptable, but only if Space Marines don't get a single new release for the same period of time. Any of them.
GW updates what sells. Not doing another round of Tau isn't going to make a CSM or Sisters update come out any faster (or at all, even). Also, this isn't really an "update" anyway, the coalition or whatever it is are two models that were already released being re-released in the same box, and the FSE supplement is just a standalone reprint of the updates we already got in Mont'ka. There's nothing new coming out at all so it's a pretty gakky "update" if that's the case.
Get back to me when any one of the major four Space Marine armies has four books come out in less than six months. And any one of the major Space Marine armies outsells Tau.
If we stop pretending greenmarines, redmarines and bluemarines are seperate factions from the main Matines rather than slight variants, you get quite a few more than four releases in that period.
In what six month period have Space Marines had four book releases?
Kirasu wrote: Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Do you have proof that these books are actually selling? I know when I went to my Gaming store, those books are sitting on the shelf, so while the books are being made, I am not so sure people are really buying except for people who own the armies.
Grimskul wrote: Miffed however that I finally caved in and bought the WAAAGH! Ghazghkull supplement a month ago...which is now soon to be invalidated.
And this is why GW needs to change and let us know. We shouldn't feel like we are "suckers!" for buying something and then it being invalidated. I know how you feel. I bought the 6th edition iPad version and 3 months later it became obosolete.
I believe your Ghazghkull is not invalidated, it just means you don't have an "all in one" book. Once it's released, I strongly suggest you call Customer Service by phone and talk to them letting them know how you feel about GW selling a book and you buying it and then GW releases a new book. Maybe some how, Customer Service will make it up for you some how. They are great. No matter what we say about GW, GW Customer Service is the best and ALWAYS tries to make us feel good about their purchase.
So Call Customer Support once the book goes on Pre-sale.
Davor wrote: What did Gamgee say so that he can gloat?
He copy/pasted a rumor over from ATT. Since no one heard of that rumor monger (and frankly it was a relatively new rumor monger even on ATT only providing info starting in mid/late 2015 iirc), the customary salt was applied and he took it personally. Since that rumor turned out to be true, he feels justified and is gloriously celebrating his ability to CTRL-C then CTRL-V.
Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.
Hulksmash wrote: Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.
I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.
Hulksmash wrote: Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.
I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.
"which will enable you to build an army based around Farsight's Dawn Blade Contigent and 12 formations only previously found in Kauyon and Mont'Ka"
Direct quote from the WD advertisement. Seems like a Decurion for Farsight. Unlike the Ork one who doesn't mention a contingent or detachment, only formations.
Hulksmash wrote: Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.
I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.
"which will enable you to build an army based around Farsight's Dawn Blade Contigent and 12 formations only previously found in Kauyon and Mont'Ka"
Direct quote from the WD advertisement. Seems like a Decurion for Farsight. Unlike the Ork one who doesn't mention a contingent or detachment, only formations.
Um, the Dawnblade Contingent was a Decurion for Farsight. It required you to declare the army as a Farsight Enclaves army.
Hulksmash wrote: Mont'ka, while providing some formations for Farsight, was mostly aimed at one of the two styles of combat the Tau employ (hence the name). I like that FSE is getting a Decurion specific to their style which is a blend of Tau standard tactics.
I'd be surprised if that was the case given the blurbs posted above. The ork soft cover book is getting new formations and specifically says so. The tau soft cover book makes no mention of any new formations so I suspect they'll just be copy pasted over from Montka (and apparently some from Kauyon) without any changes barring maybe incorporating FAQ/errata (and even that is probably too optimistic). They'll update the fluff in the FSE book to incorporate the campaign notes as well as throw in some new artwork but I'd be shocked if they added another complete decurion on top of the two existing ones.
"which will enable you to build an army based around Farsight's Dawn Blade Contigent and 12 formations only previously found in Kauyon and Mont'Ka"
Direct quote from the WD advertisement. Seems like a Decurion for Farsight. Unlike the Ork one who doesn't mention a contingent or detachment, only formations.
Yeah, but it's not a new Detachment, it's just the one from Mont'ka.
I would imagine the Orks get one too, even if it doesn't advertise it. That's the way things have been since last January, with the only exception being AdMech (which were really just half-codices anyway), it would be really odd for them to do a release with Formations but not make a Detachment out of them. Or maybe they will and it'll just be strange, but I don't really see that happening.
Then I could be wrong. And very possibly am. We'll know for sure soon.
It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.
Hulksmash wrote: Then I could be wrong. And very possibly am. We'll know for sure soon.
It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.
What was in Kauyon that was required for the Mont'ka Contingent if you did not buy the updated Tau book?
Hulksmash wrote: Then I could be wrong. And very possibly am. We'll know for sure soon.
It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.
Where are you getting that from? You didn't need Kauyon for Montka any more than you'll need it for the FSE book as long as you have the current Tau codex. You'll still need two books to play FSE according to the blurb pics above just like you do now (FSE or Montka PLUS the current tau codex). The only reason you'd ever need Kauyon is if you're using the 2013 Tau codex.
Hulksmash wrote: Retaliation Cadre I'm pretty sure was Kauyon only and not printed in Mont'ka. But again I could be wrong. I'm away from tablet at the moment
It's also in the Codex which is an alternative for Kauyon and still required for the FSE book. You'll need two books (physical or virtual) minimum regardless to play FSE... three if you're using the 2013 codex.
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Requizen wrote: No, Hulksmash is right, they didn't port over the Formations that were shared afaik.
He's right that they didn't write it in Montka but wrong in that you need a single book to play FSE. You've always needed two books to play FSE as long as FSE has existed as a separate faction. Absolutely nothing has changed about the number of books needed with the introduction of this updated FSE book as you'll still need two books; you simply have a cheaper option as to exactly which two books you need.
Its nice they are putting all the formations into one book, ork codex+ghaz book + 2 sanctus reach books = too many damn books to carry around. However given the posted bit about what it includes, it does not include all the formations from sanctus reach. iirc there was more than 3 total between the two books, with the first book having 2 and the second having 3 or 4.
that's 5 right there...not 3. doesn't seem like a replacement for the sanctus reach books afterall. not that those formations really see much use anyways I guess.
I am guessing the 'getting started' formation will have one bonus.
I would love for it to be all the units can join into one unit would make the deff dread very worthwhile.
However it will probably be something like - as long as the deffdread is alive boys within 12" are fearless or stubborn, as long as the nobz are alive all models within 12" from formation can re-roll one hit on the first turn of assault.
Hulksmash wrote: Read again Kan. I said the rules for his detachment are all in one book. Not the rules to play the entire army are.
True, but in either case you are still required to have two books . If FS Enclaves is only a copy past of the Decurion & formations from Montka + relevant Kaunyon formations then it does feel like a wasted opportunity. No reason for me to spend my cash on it. I feel the same way with the Kauyan book which would have been better served with alternative Tau Decurions, Traits, and Relics or at least alternative core and headquarter choices for Tau Empire one...though at least with Kaunyon you got some fortification data slates.
To be honest, I don't understand all the rage regarding Tau getting another rehashed book plus a plastic ethereal. When it comes down to it, Tau got 5 new plastic kits plus a fortification set, a base codex, and a supplement in Montka. Kaunyon was more of a space marine supplement as they largely rehashed the Tau Empire Codex. That's in line with most other 6th and 7th edition releases.
Hulksmash wrote: Read again Warboss. I said the rules for his detachment are all in one book. Not the rules to play the entire army are.
***My Bad, edited for the correct person because I can't read either *****
I can read just fine but I'm simply trying to correct your misconception bolded below whereas you're only focused on the first part:
Hulksmash wrote: It is nice though that the rules for the actual Decurion for Farsight will be all in one book either way. Since you had to use both Kauyon and Mont'ka to build the Mont'ka contingent.
It's not correct to say you "had to use both Kauyon and Mont'ka to build the Mont'ka contingent" once the 2015 Tau codex came out. The rules in Kauyon that were needed for the decurion were repeated in the codex so you just needed the codex and Mont'ka rules.
Aw, and here I went and bought a Grukk for $20 a few weeks ago.
Welp, at least I have no reason to get him now, and effectively saved $30.
Unless of course GW does actually slip a nice ORKurion in to the book that requires Nobz. And lots of em.
Ooo, Red Scorpions? I wonder if that means the new Imperial Armour book will be coming out? Hoping against hope that they bring out a new Barracuda for Tau.
Jadenim wrote: Ooo, Red Scorpions? I wonder if that means the new Imperial Armour book will be coming out? Hoping against hope that they bring out a new Barracuda for Tau.
No. It's nothing to do with that IA book. It's just someone's army.
Hmm, whenever I see a Space Marine chapter with a color in it's name, I expect their armor (or at least part of it) to be that color. Black Templars, Crimson Fists.
It's a good looking paint scheme, but the Red Scorpions just don't look like Red Scorpions to me.
Oguhmek wrote: Hmm, whenever I see a Space Marine chapter with a color in it's name, I expect their armor (or at least part of it) to be that color. Black Templars, Crimson Fists.
It's a good looking paint scheme, but the Red Scorpions just don't look like Red Scorpions to me.
The scorpion in their Chapter heraldry is red, hence the name.
-"formation sheets"
- 3 of them are from Red Waagh/Hour of the Wolf
- also 3 new ones
- 9 missions (6 Echoes of War, 3 Altar of War missions - probably not new)
- 80 pages
- english only
- Hardcover
Hopefully all the ork formations from Sanctus reach and hour of the wolf are included since there are at least 9 of them and an 10th holiday one and freebooter King datasheet. However the really competitive one was mogroks boss boyz.
Ork Warband
Council of Waaagh!
Ghazghkull’s Bullyboyz
Da Vulcha Skwad
Blitz Brigade
Dread Mob
Boss Snikrot’s Red Skull Kommandos
Green Tide
Gorkanaut Krushin’ Krew
Mogrok’s Bossboyz
Grukk’s Rippin’ Krew
Skyboss Wingnutz Air Armada
Grukk’s Goff Killermob
Kaptin Badrukk’s Flash Gitz
There was also Heroes of Sanctus Reach, a free PDF booklet with a uniqe Freebooter unit. The unit leader has a AP1 Snazzgun (Get's hot).
Google search for 'heroes of sanctus reach pdf' and you should find it.
Ork Warband
Council of Waaagh!
Ghazghkull’s Bullyboyz
Da Vulcha Skwad
Blitz Brigade
Dread Mob
Boss Snikrot’s Red Skull Kommandos
Green Tide
Gorkanaut Krushin’ Krew
Mogrok’s Bossboyz
Grukk’s Rippin’ Krew
Skyboss Wingnutz Air Armada
Grukk’s Goff Killermob
Kaptin Badrukk’s Flash Gitz
There was also Heroes of Sanctus Reach, a free PDF booklet with a uniqe Freebooter unit. The unit leader has a AP1 Snazzgun (Get's hot).
Google search for 'heroes of sanctus reach pdf' and you should find it.
The "Badrukks Flash Gitz" unit from Heroes of _Sanctus reach might be worth the extra ten points. Leadership 8 on Grogg is pretty good for an ork unit and constant ap1 as well. With the ammo runts and two wounds there's ways around the gets hot results.
Jadenim wrote: Ooo, Red Scorpions? I wonder if that means the new Imperial Armour book will be coming out? Hoping against hope that they bring out a new Barracuda for Tau.
No. It's nothing to do with that IA book. It's just someone's army.
This is getting out of hand. It's getting really hard to keep up with all the books. If you want all the formations etc for a particular army you need so much stuff!
Codex
Codex supplement
Campaign book(s)
Various dataslates
Start collecting formation
White Dwarf formations and datasheets
wyomingfox wrote: To be honest, I don't understand all the rage regarding Tau getting another rehashed book plus a plastic ethereal. When it comes down to it, Tau got 5 new plastic kits plus a fortification set, a base codex, and a supplement in Montka. Kaunyon was more of a space marine supplement as they largely rehashed the Tau Empire Codex. That's in line with most other 6th and 7th edition releases.
Because everyone* hates Tau, that's why. They weren't "supposed" to be introduced into the game in the first place, and they weren't "allowed" to get updated at all, let alone receive an update on-par with Space Marines or any other popular army.
*Even though Tau are apparently one of GW's most popular and best-selling armies, or they wouldn't keep receiving all the attention.
The Commander Box seems like a good idea to me. I wanted that Ethereal, and I didn't like the spread of minis he came with. The idea of putting him in a box with the new Commander Suit seems perfectly reasonable.
Oguhmek wrote: Yes I know but it still feels... wrong. I read the name and my brain instantly conjures up images of red Space Marines.
Dunno, it's probably just me.
Thought about it too. Guess it's in line with the nicknames of modern forces/units - and there are indeed scorpions with those chapter colours (like this guy - it has a red sting at least). We should be glad they don't follow the example of the Space Wolves...
The "Badrukks Flash Gitz" unit from Heroes of _Sanctus reach might be worth the extra ten points. Leadership 8 on Grogg is pretty good for an ork unit and constant ap1 as well. With the ammo runts and two wounds there's ways around the gets hot results.
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
Ork Warband
Council of Waaagh!
Ghazghkull’s Bullyboyz
Da Vulcha Skwad
Blitz Brigade
Dread Mob
Boss Snikrot’s Red Skull Kommandos
Green Tide
Gorkanaut Krushin’ Krew
Mogrok’s Bossboyz
Grukk’s Rippin’ Krew
Skyboss Wingnutz Air Armada
Grukk’s Goff Killermob
Kaptin Badrukk’s Flash Gitz
There was also Heroes of Sanctus Reach, a free PDF booklet with a uniqe Freebooter unit. The unit leader has a AP1 Snazzgun (Get's hot).
Google search for 'heroes of sanctus reach pdf' and you should find it.
The "Badrukks Flash Gitz" unit from Heroes of _Sanctus reach might be worth the extra ten points. Leadership 8 on Grogg is pretty good for an ork unit and constant ap1 as well. With the ammo runts and two wounds there's ways around the gets hot results.
stormboy wrote: Badrukk's Flashgits Formation is pricey - but really neat.
Giving every Flashgit master crafted makes for some fun shooting.
Dis gun has moar dakka becuz I paid more teef for it. Me old snazz gun only fired ten bullits when I pulled da trigga, but I had da Mek boyz make me won dat goes up to eleven, see? Har har har
stormboy wrote: Badrukk's Flashgits Formation is pricey - but really neat.
Giving every Flashgit master crafted makes for some fun shooting.
Dis gun has moar dakka becuz I paid more teef for it. Me old snazz gun only fired ten bullits when I pulled da trigga, but I had da Mek boyz make me won dat goes up to eleven, see? Har har har
I never realized how much Spinal Tap is like a mob of Orks till now. Thank you for this gift.
stormboy wrote: Badrukk's Flashgits Formation is pricey - but really neat.
Giving every Flashgit master crafted makes for some fun shooting.
Its fun until you actually try to properly resolve the shooting. Twenty assault 3 master crafted weapons firing requires each weapon to be rolled separately so you can properly reroll 1 of the shots from each gun. A gentlenob'z agreement would be allow for 20 rerolls as it saves times for all parties involved.
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
I
I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
I
I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.
I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
I
I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.
I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.
Then I wouldn't really wait. Given this new supplement, we might not get the Ork codex for a while, which you need to use the Ghazghkull supplement. If you're only playing friends and they don't bring tourney level lists, you should be fine.
If you start now you have plenty of time for building, konvertin' and painting before the next codex drops. And in the meantime play small, friendly, fluffy battles with your growing horde.
Get some plasticard and bring out the bitz box - there is always something to work on with Orks.
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
I
I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.
I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.
Then I wouldn't really wait. Given this new supplement, we might not get the Ork codex for a while, which you need to use the Ghazghkull supplement. If you're only playing friends and they don't bring tourney level lists, you should be fine.
I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.
I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.
Hopefully next year when Chaos Marines come up, we get a proper re-do.
Not saying that Orks/Bugs/Guard/DE don't need likewise, but overall, at least they function on a basic, friendly level. Chaos Marines struggle even at that!
I do think however that with the right Orkcurion/Bugcurion/etc... style bonuses, most of the other Xenos armies would be decently well off... Not Eldar/Tau/Gladius levels of silly, but still able to compete.
Likewise, while a few big issues are still needing to be addressed, by just sheer 'power play' alone, the new Daemoncurion looks to have some really, really nasty stuff going in it's favour. (hello Slaanesh aux formation!! )
Dark Eldar could really use an overhaul of both their HQ's (return some of those lost SC's please), and a complete re-working of Wyches/Bloodbrides. That plus their super detachment would probably suffice to bring them up to a relatively decent level. (and move all the Haemonculus Covens stuff into the main codex as well!)
The only other army that really is begging for an outright codex re-do is the Mechanicus/Skittari who need to be bundled together under the same cover at this point. (and a transport option wouldn't hurt either!)
Now if this is indeed the way that GW is going to do the 'codex' updates, I do really hope that we at least see a cheaper shoftback re-printing of the old codex that collects the newer campaign/WD/DLC/etc... added contents under one cover!
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
I
I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.
I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.
If all your games are friendly, and the meta is friends playing for fun, then ignore what I said.
My advice is for if you are planning on playing in a store, or trying to play local tourneys.
Also, no need to actually BUY the codex. I'm sure someone would be happy to LOAN you one.
Either which way, don't wait till later to start your army since Orks take a long while to get to table top quality as they are a horde army.
It's taken me five years to get 3000 points done to my personal standard.
Man, they must have had a lot of that drone-mounted Ethereal leftover from that stupidly expensive box he originally came in, now he's in the Start Collecting box and the Command bundle. Its like GW is saying 'Take this Ethereal. Please!'
Edit: Checked the price, it is exactly the same price as buying the Crisis Commander by himself. So it is literally a buy-one-get-one deal, albeit the get-one is a single infantry-size monopose character and the buy-one is a much-larger multipart kit, so its definitely not a huge deal ...
Wolf Lord Balrog wrote: Man, they must have had a lot of that drone-mounted Ethereal leftover from that stupidly expensive box he originally came in, now he's in the Start Collecting box and the Command bundle. Its like GW is saying 'Take this Ethereal. Please!'
Edit: Checked the price, it is exactly the same price as buying the Crisis Commander by himself. So it is literally a buy-one-get-one deal, albeit the get-one is a single infantry-size monopose character and the buy-one is a much-larger multipart kit, so its definitely not a huge deal ...
And yet they never release the Ethereal on his own. I might pick this set up for the hell of it (I don't play Tau, but I do like some of their models).
Captain_Control wrote: Perfect timing for a ork starter collection to be released! that was the next army I wanted to play!
My only advice as an Ork player right now is wait for the next codex before you play a game. It's a *fun army, but you wont be winning many games unless your local meta is "all fluff, all the time".
This doesn't mean don't build an Ork army, they are, in my opinion, the most fun to build and paint, but damn if it's not frustrating to be shot off the board top of round two and having to put away 200 models before they did anything.
I
I wouldn't go that far. I still play Orks and have a blast, and almost tabled a Necron player to boot. You just have to know what is good and what's total trash, as well as make few mistakes, as Orks are very unforgiving.
I will definitely wait for the next codex, thanks for the advice. I plan on only playing orks with friends.
If all your games are friendly, and the meta is friends playing for fun, then ignore what I said.
My advice is for if you are planning on playing in a store, or trying to play local tourneys.
Also, no need to actually BUY the codex. I'm sure someone would be happy to LOAN you one.
Either which way, don't wait till later to start your army since Orks take a long while to get to table top quality as they are a horde army.
It's taken me five years to get 3000 points done to my personal standard.
What are you playing against that you struggle with? I don't play as much against optimized armies, but for me the orks are still fun to play and I win a lot. The orks are best at objective games, killpoints not so much.
Rasko wrote: Damn. It isn't looking like it's going to be an Ork'turion.
It only includes 3 old formations and 3 new formations.
Looking at the Fenris release...
Space Wolves got 7 new Commands, 2 new Cores, 6 new Aux.
Chaos got 1 new Command, 4 new Core, 5 new Aux.
At 3 old and 3 new, the numbers just aren't looking like it's going to be an Ork'turion. :"(
Although doubtful, hope I'm wrong. Too bad...
It is still going to have all of the original Ghaz formations. And if one of the formations is the DecuriOrk, another is the core formation to go with it, they could easily make it work with the Ghaz formations as the Aux formations.
I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.
I'm starting to wonder if this is the sign of a mor radical revamp of 40k being in the works; minor tinkering with all of the armies to get them at roughly the same level / style of play and keep releases ticking over, giving them time to work on something new.
Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
I'm begining to wonder if GW is even going to do full codex releases any more. I mean, what was the last book that actually got "redone", where points changes, etc. were made? Marines? Tau was a reprint with formations added via campaign book. Same with Guard, Wolves, Demons, and now its looking like Orks too. I think it may be a long time before we see a "new" codex for any faction.
I'm starting to wonder if this is the sign of a mor radical revamp of 40k being in the works; minor tinkering with all of the armies to get them at roughly the same level / style of play and keep releases ticking over, giving them time to work on something new.
It's going to take more than minor tinkering to get many armies up to even shouting distance of say Marines, Tau, Eldar, Necrons. CSM, Orks, Dark Eldar, Nids all need major reworks, IG and Daemons need more flexible/scalable formations than they got, and Sisters, AdMech, Harlequins, Grey Knights are still more marginal factions right now.
the Signless wrote: Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Mogroks Bossboys in Red Waaagh would work, but you're correct. Most Ork formations would be Auxiliary choices, we dont have a good Core choice.
the Signless wrote: Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
Rasko wrote: Damn. It isn't looking like it's going to be an Ork'turion.
It only includes 3 old formations and 3 new formations.
Looking at the Fenris release...
Space Wolves got 7 new Commands, 2 new Cores, 6 new Aux.
Chaos got 1 new Command, 4 new Core, 5 new Aux.
At 3 old and 3 new, the numbers just aren't looking like it's going to be an Ork'turion. :"(
Although doubtful, hope I'm wrong. Too bad...
I'm at least hoping when they say 3 new formations one of them is decurion-ish and that our other formations are inside it. Mogroks boss boys and the ghazghkull one would be command. the formation in the main codex is very similar to the new daemon ones where they have to take 6-9 troop choices.
the Signless wrote: Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
This is a given. I would go so far to say they want it to be 3k minimum. and push for 5k. This isn't hard but it just takes a while.
the Signless wrote: Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one of the better auxiliaries in there at 1850 points.
1850 points is such a randomly arbitrary points cost that I will never understand why people play it unless they're specifically preparing for a tournament.
If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
If there's an Orkcurion, unless they revise Boyz Squads to always be their maximum number of Boyz, it still won't have as high of a body count as the Cadia formation going purely infantry.
I'd hate the game going to 3k as standard. 2k takes long enough tI'm to play, expecially with an horde army. I prefer 1500 because it's not super long.
Anyone else kinda wish they made an alternate ork supplement, evil suns, or deathskulls would have been great. Deathskulls would have allowed looting, and evil suns would have allowed them to sell more ork vechicles.
Fullork12 wrote: I'd hate the game going to 3k as standard. 2k takes long enough tI'm to play, expecially with an horde army. I prefer 1500 because it's not super long.
Anyone else kinda wish they made an alternate ork supplement, evil suns, or deathskulls would have been great. Deathskulls would have allowed looting, and evil suns would have allowed them to sell more ork vechicles.
Here's the thing. when both people know almost 100% of the rules the games go quicker as well as having your list ready and not worrying too much about breaks and chitchatting on the side. My brother and I played a 4k game in 3 hours. Granted, we know what we're doing, had our lists ready and had a ton of deaths which helped speed the game along. This game was BA vs Orks.
With the new decurions adding what I consider a matryoshka of rules it gets harder to remember everything and does slow the game down. You have the units rules, inside the formation rules, inside the decurion rules. It gets too complicated at this point.
Kirasu wrote: Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.
Fullork12 wrote: I'd hate the game going to 3k as standard. 2k takes long enough tI'm to play, expecially with an horde army. I prefer 1500 because it's not super long.
Anyone else kinda wish they made an alternate ork supplement, evil suns, or deathskulls would have been great. Deathskulls would have allowed looting, and evil suns would have allowed them to sell more ork vechicles.
Here's the thing. when both people know almost 100% of the rules the games go quicker as well as having your list ready and not worrying too much about breaks and chitchatting on the side. My brother and I played a 4k game in 3 hours. Granted, we know what we're doing, had our lists ready and had a ton of deaths which helped speed the game along. This game was BA vs Orks.
With the new decurions adding what I consider a matryoshka of rules it gets harder to remember everything and does slow the game down. You have the units rules, inside the formation rules, inside the decurion rules. It gets too complicated at this point.
Kirasu wrote: Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.
if they release the changes free, then sure, but otherwise it is a bad thing to rerelease something your selling with barely any changes. They should have just made a whole new supplement instead.
Kirasu wrote: Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.
Doesn't look like it's coming from a place of passion. Most of the formations are already existing in other formats, Red Tide and Ghazghkull book. Most of those formations aren't very good, either.
I'd love to see an Ork product designed with passion, but it's not 5th edition any more, so I don't think I can use the Kelly book.
But if they have one good Ork boy formation (Orkurion?) in this book, I'll be happy.
Kirasu wrote: Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.
Doesn't look like it's coming from a place of passion. Most of the formations are already existing in other formats, Red Tide and Ghazghkull book. Most of those formations aren't very good, either.
I'd love to see an Ork product designed with passion, but it's not 5th edition any more, so I don't think I can use the Kelly book.
But if they have one good Ork boy formation (Orkurion?) in this book, I'll be happy.
People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
gungo wrote: People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut kill team and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
I noticed that as well, and I am excited to see what other changes they made. I'm hoping, hoping , hoping, the kill mob drop the restriction of mobs being only Slugga Choppa boyz. I only have shoota boyz =)
gungo wrote: People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
gungo wrote: People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much
gungo wrote: People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much
If I were an imperial knights player I'd have hated that.
gungo wrote: People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much
There were 3 extra Knights added, a detachment, and a bunch of formations.
The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.
There were 3 extra Knights added, a detachment, and a bunch of formations.
The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.
It was my understanding that the new entries were just weapon swaps with maybe a special rule thrown in once in a while; is that correct? I didn't buy it so I'm actually asking with no sarcasm intended. If so, there were no more new knights than a space marine devastator with a heavy bolter is a new marine compared with a space marine devastator with a multimelta. Was the Black Knight in the codex or was that a White Dwarf thing? One model kit with a separate entry for each weapon swap is no more a codex than if they took the single entry for devastators and split it up into a separate page for each weapon swap and added formations that allow you to field multiple devastators in one formation (i.e. a squad).
There were 3 extra Knights added, a detachment, and a bunch of formations.
The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.
It was my understanding that the new entries were just weapon swaps with maybe a special rule thrown in once in a while; is that correct? I didn't buy it so I'm actually asking with no sarcasm intended. If so, there were no more new knights than a space marine devastator with a heavy bolter is a new marine compared with a space marine devastator with a multimelta. Was the Black Knight in the codex or was that a White Dwarf thing? One model kit with a separate entry for each weapon swap is no more a codex than if they took the single entry for devastators and split it up into a separate page for each weapon swap and added formations that allow you to field multiple devastators in one formation (i.e. a squad).
Well yeah, all the Knights are just the same chassis with different weapon options and base prices. But they play completely differently, it's like saying Space Marine Devestators are the same as Necron Immortals because they're both T4 3+ Infantry, just with different guns.
Oh, and it also has Warlord Traits and Heirlooms, for what that's worth.
Well yeah, all the Knights are just the same chassis with different weapon options and base prices. But they play completely differently, it's like saying Space Marine Devestators are the same as Necron Immortals because they're both T4 3+ Infantry, just with different guns.
Oh, and it also has Warlord Traits and Heirlooms, for what that's worth.
And if Gw had made a $40 codex devastator, they'd have added the same/equivalents. There is nothing inherent about the knight kit and rules that justified a separate dex let alone two in as many years. The admech, skitarri, and knight books added together into a single book have the rules content of an average codex but GW preferred to charge 4x the money separately instead.
the Signless wrote: Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
Really Necrons are th only Decurion-style formation that has a core that you actually want to take, and thats cuz its solid. At minimum its 5 units (ones an IC) and its units that dont suck. The problem with later ones (especially the Guard ones) is that the Core choice is 900+ points. I think KDK are the other one to escape this.
the Signless wrote: Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
Really Necrons are th only Decurion-style formation that has a core that you actually want to take, and thats cuz its solid. At minimum its 5 units (ones an IC) and its units that dont suck. The problem with later ones (especially the Guard ones) is that the Core choice is 900+ points. I think KDK are the other one to escape this.
*cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*
gungo wrote: People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
The ork codex/supplement released in May 2014 and was the first official 7th codex.
This supplement redo is releasing in March 2016 nearly 2 years after its release and extremely needed as Orks are one of the few full codexs without a decorian.
Along with Astra Militarum, dark eldar, chaos marines, grey knights.. which are all past due for a 7th update.
That's still pretty soon from each other. If they made a brand new supplement instead of remaking a fairly new one with few changes, it would be celebrated.
Decursion type formations are good because the armies that have them have a good base to go off. Without a codex revamp, its a bandaid on a decapitated head. I cant imagine any reasonable formation that would suddenly not make me auto lose to a necron CC dedicated army. Or a tau army decently optamized. And nothing is going to save me from 30 warp spiders.
Matt.Kingsley wrote: If there does turn out to be an Orkcurion, just watch the only Core Formation be the Ork Warband Formation from the Codex.
And watch it require 2 Cores by default.
And require 5 to unlock the super-special Detachment bonus.
Except we already know they are adding the Goff kill mob which is already a perfect core choice. The ork warband is already a full codex formation which they have never used before in a decorian.
The Goff kill mob includes
60 boys
5 nobs
Warboss
3 killakans
1 gorkanaut
2 deff dreads
I expect something more like that. However I don't except Orks to be super competitve unless they beef up units such as bikers or mega armour Orks to be much more survivalble.
gungo wrote: Except we already know they are adding the Goff kill mob which is already a perfect core choice. The ork warband is already a full codex formation which they have never used before in a decorian.
The Goff kill mob includes
60 boys
5 nobs
Warboss
3 killakans
1 gorkanaut
2 deff dreads
This doesn't look like a core choice to me...unless they re-write it to have 0-2 deff dreads, 0-3 kans, etc.
If there are no optional units, I'm going to have to buy some models...My army has a grand total of 1 walker.
Jury's still out on the ghaz book update being useful, even with it just around the corner?
If it had some kind of orkcurioun, assuming it didn't suck, that would be a welcome update.
If it's just a rerelease of the same book with a couple formations that no one cared about (i.e. gorknaut krushin' krew), it's going to be a pretty big disappointment.
Then again, even if there is an orkcurioun, it'll probably require you to take something like burnas or kommandos and give you like +1 to mob rule for doing so.
As much as I'd love to see a useful orkcurioun, at this point I'll believe it when I see it.
Most ork formations tend to have walkers in them. Including the newly released get started formation.
Any ork decorian will likely include walkers.
The only other possible formation option for a core choice is green tide. Bullyboys would be a nice option but unlikely a core choice.
Walkers are not bad per say the dread mob is a decent formation and does well because of AV spam. But I agree walkers need some type of save to make them competitive even cheap iwnd options don't tend to help much. However certain fw walkers do have 5+ invul saves which do help out walkers.
If I could have a formation bonus that I think would be the most useful it would be free eavy armour for all boyz/nobs. A 4+ may not seem like much but it significantly reduces losses from trukk explosions, mob rule, and many other mass infantry weapons. I doubt we get something as strong as that.
Out of the 3 new formations I hope for a decorian, a bike formation, and artillery formation.
We already have
bully boys
Mogroks boss boys
Greentide
Air armada
Flash git
Storm boyz
And kommando formations
Most codex units alraady have a formation centered on them
I'm confused about the $33 price. Why would GW drop the price from $49 to $33? Are we just assuming it is softback? Or has GW realized that without an Orkurion nobody is likely to buy it?
It's also softback
The real question is since I already own the digital codex and the band is exactly the Same will my digital codex get a free update? Doubt it... It will likely just have a v2 stamp on it somewhere.
One problem I see is the lack of unit variety of ork formations. There is yet any formation that includes the majority of the fast attack slot (just a Dakkajet and stormboy formation). Hopefully one of the "new" formations cover that and we can have speadfreaks in our possible orkurian.
Speaking of which, wasn't it weird a biker formation wasn't in the original ghaz supliment? A cording to fluff ghaz made huge use of warbiker armies on armegeddon.
Maybe gw wants to distance themselves from FW biker boss...which doesn't make any sense because they made their own version of the dreddmob...and FW already covered that.
I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc
Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.
The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.
Dakkafang Dreggrim wrote: I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc
Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.
The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.
If they don't change them then just to have an orkurian would require a 3000 and plus game...most tournaments are obsessed with the 1850 pt limit...so if there is an orkurian, there will never be one used in a tournamnet.
Let's hope they update the formation...buts it's a fools hope.
Dakkafang Dreggrim wrote: I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc
Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.
The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.
Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.
sturguard wrote: Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.
That would imply that GW cares about balance or fairness or sense. If that were so, CSM would get an update first.
Have you LOOKED at iron wolves? I would krump somebody for the ability to get free upgrades on my trukks and move 12" and disembark!!!
Bad decurion bonuses, not the individual formations. More on topic, I expect tge orkcurion go let the waaagh every turn after the first, like a weirder version of harlies. If so, Ghazgul might actually be semi-playable, as he suddenly can have a 2++ every turn but turn 1. My hope is that they'll get to charge out of reserve, and the core will be like the old formation that let everything DS.
I would be down for some army wide +1 FNP as a Decurion bonus. Perhaps squads that die can come back into the game as ongoing reserves like that endless host renegades formation.
sturguard wrote: Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.
Oh, I fear you've picked the wrong thread to talk about things being unspectacular. Try the horde detachment bonus of getting HoW on Str3 models, only if you roll a charge of 10 or more AND your unit has to have 10+ models remaining. Let me tell you, a handful of str3 hits only after rolling a 10+ on 2 dice is about as unspectacular as you can possibly get.
And fear and furious charge aren't bad, by any stretch. At least they're permanent.
Their actually not; as soon as your HQ dies you lose the bonus, and you only get them for talking two core choices. Not as bad as the HoW thing, but not exactly great either.
LOL @ fear. Only army I ever see that effect is orks. Either armies are fearless, ATSKNF, or leader ship 10.
They need to revamp a lot of the ork formation and not require them to be so many models or max units.
I like the ork Warband, but it needs better formation bonuses. We can already waaagh every turn and get HoW from other formations and detechments. I'd like to see a bonus we don't have already somewhere else.
Kap'n Krump wrote: I will admit that fear is generally not that noteworthy, unless you're on the other side of it as a melee army, which unfortunately I always am.
Gotta say, though, I'm getting itchy for more info about the updated ghaz supplement, terrible or not.
I guess there's always the chance it could actually be useful.
Same, I'm really curious about the new "Painmob" formation in the new getting started set.
Anyone notice that the old hardcover Waaagh! Ghazghkull is 80 pages, and new/revised softcover is also 80 pages? I wonder if they took some pictures out to make room for the new formations? Or scaled some stuff down.
Cleatus wrote: Anyone notice that the old hardcover Waaagh! Ghazghkull is 80 pages, and new/revised softcover is also 80 pages? I wonder if they took some pictures out to make room for the new formations? Or scaled some stuff down.
Well, we know for certain at least 6 pages for formations, what it sounds like there will be more missions as well. But there were several redundant pages in the old ghaz supliment. Only will know what it looks like when it comes out.
It's hard for me to hype myself up after so many disappointments. ..but I don't want to give up hope.
No doubt there will be a thread after it comes out discussing all the changes (if there are any). Will wait for that thread b4 actually ordering the book.
I just had a horrible thought.
The 3 new formations aren’t new formations.
My reasoning…
1. there are going to be 3 formations from the sanctus reach campaign books. The only problem is that we know there are more than 3 formations from those books (5 was my last count…not counting the grukk formation from that space wolf ork box set). Why wouldn’t they include all the formations from sanctus reach, but the thing is that they most likely are.
2. We know the kill mob is being changed. When you change a formation like that it is no longer the old formation, but a whole “new” formation. Gw is possibly changing some of the sanctus reach formations just so they can call them “new” formations.
3. So by my count that only leaves 1 completely new formation left…that may or may not be the orkurian.
This is my pessimistic side at the most extreme. I do hope I am wrong.
geargutz wrote: I just had a horrible thought.
The 3 new formations aren’t new formations.
My reasoning…
1. there are going to be 3 formations from the sanctus reach campaign books. The only problem is that we know there are more than 3 formations from those books (5 was my last count…not counting the grukk formation from that space wolf ork box set). Why wouldn’t they include all the formations from sanctus reach, but the thing is that they most likely are.
2. We know the kill mob is being changed. When you change a formation like that it is no longer the old formation, but a whole “new” formation. Gw is possibly changing some of the sanctus reach formations just so they can call them “new” formations.
3. So by my count that only leaves 1 completely new formation left…that may or may not be the orkurian.
This is my pessimistic side at the most extreme. I do hope I am wrong.
On the new Zealand gw page it says the dredd mob is from the sanctum reach book, and the kill mob is from the ghaz supliment...funny.
Man, they are reAly pushing ork walkers aren't they. Too bad walkers are our least effective for points models we have.
If the orkurian was going to happen then nice rule buff would be all ork walker upgrades are free and all ork walkers cost 1/2 the price...
I think GW keeps pushing walkers on us is because they haven't actually played a game with them and learned how quickly they die.
They must be thinking "all we need to do is create a formation of walkers! That will increase sales for sure!" without considering that the walkers and the formation are crap.
Requizen wrote: *cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*
I didnt say that it wasnt good, i said you dont really want to take the core choice. Also the Demi Company is far more restrictive than the Necron one. I mean look at most SM Demi Companies. The have a tendency to look really similar. Look at competitive Necron lists. While a lot are running Canoptek Harvest, there is a fair amount of differentiation between lists.
geargutz wrote: Just like how flash gitz are in about every bundle there is.
Yup, and they would be so much better if they actually had their 'ard Boy armor. That still rankles.
Requizen wrote: *cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*
I didnt say that it wasnt good, i said you dont really want to take the core choice. Also the Demi Company is far more restrictive than the Necron one. I mean look at most SM Demi Companies. The have a tendency to look really similar. Look at competitive Necron lists. While a lot are running Canoptek Harvest, there is a fair amount of differentiation between lists.
geargutz wrote: Just like how flash gitz are in about every bundle there is.
Yup, and they would be so much better if they actually had their 'ard Boy armor. That still rankles.
I'd rather have the ignores cover back on flash gitz. With the amount of 2+ cover I run into , it be more useful than armor
Interesting thing - the Codex is listed as sold out. Only Spanish and Italian versions are still available. There is also an Enhanced Edition for digital download.
Maybe it's a fluke, or they don't want people ordering it quite yet so they list it as sold out...if that make sense.
They have yet to add the kill m9b and dreddmob bundles on the site, so maybe it's a fluke....or us ork players are so desperate that we literally bought it all up....yep, that's probably what happened.
Can confirm that the Krushin' Krew has changed, if you look in this week's WD they have the preview pages and you can make out the words.
Krushin' Krew now gives you Rage on turn 2, Hatred turn 3, and Shred turn 4. Pretty sure Rage is new, since it used to be Furious Charge, right?
The other one's now called Goff Killmob, gives everyone Fear like it used to (I think) and all infantry in the formation get to re-roll charge distances.
I don't know whether the Killmob is any different, since I never got Sanctus Reach. Still, the fact that Krushin' Krew got changed (slightly) might indicate other formations being changed too.
Dr. Delorean wrote: Can confirm that the Krushin' Krew has changed, if you look in this week's WD they have the preview pages and you can make out the words.
Krushin' Krew now gives you Rage on turn 2, Hatred turn 3, and Shred turn 4. Pretty sure Rage is new, since it used to be Furious Charge, right?
The other one's now called Goff Killmob, gives everyone Fear like it used to (I think) and all infantry in the formation get to re-roll charge distances.
I don't know whether the Killmob is any different, since I never got Sanctus Reach. Still, the fact that Krushin' Krew got changed (slightly) might indicate other formations being changed too.
The Killmob hasn't changed. They just switched Grukk and his Skull Nobs for a regular Warboss with Nobs.
Both of those formations are terrible. Keep 'em coming, GW.
At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.
TedNugent wrote: Both of those formations are terrible. Keep 'em coming, GW.
At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.
Maybe in 10 yers they will realize why nobody taes cybork bodies anymore...
TedNugent wrote: Both of those formations are terrible. Keep 'em coming, GW.
At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.
They didn't read their own rules when they did Daemons for CotW...
Both Slaanesh & Tzeentch have a relic that is either illegal to actually take on the only model that can take it, or else can only work if you take a Lv1 Warlord because they neglected to fix how we generate the God specific powers.
This 80 page softback book is an expanded version of the Waaagh! Ghazghkull codex supplement. It contains content from Red Tide and Hour of the Wolf, including 14 formations, tactical objectives and a new detachment.
A copy of Codex: Orks is required to use this book.
This extra value box set contains the following multi-part plastic kits:
plus a Datasheet, enabling you to use these models as a formation in your games of Warhammer 40,000.
This extra value box set contains the following multi-part plastic kits:
Warboss Grukk Face-Rippa
5 Ork Nobz
This 80 page softback book is an expanded version of the Farsight Enclaves codex supplement. It contains content from Codex: Tau, Kauyon and Mont'ka, including 12 formations, a detachment and tactical objectives.
A copy of Codex: Tau Empire is required to use this book.
This extra value box set contains the following multi-part plastic kits:
Tau Commander
Ethereal on Hover Drone
This extra value box set contains:
Tau Ethereal on Hover Drone
10 Fire Warriors (can be built as either a Breacher or Strike team), with a DS8 Support Turret
3 XV8 Crisis Battlesuits, with six drones
plus a Datasheet, enabling you to use these models as a formation in your games of Warhammer 40,000.
TedNugent wrote: Both of those formations are terrible. Keep 'em coming, GW.
At least they realized that Furious Charge on Gorkanauts didn't actually provide any benefit. That's progress. It's asking something to expect GW to read their own rules.
As stated those are the old formations. So they fixed them up making the gork formation less useless and the Goff formation less restrictive and costly.
What I'm interested in is the decorian formation and the other two new formations. As Orks already have several good formations to build into a decorian in waaagh gazz supplement. Also the fact they made changes to the formations is a good sign as long as they don't nerf the good parts of the supplement such as the lucky stikk, bully boyz, etc. a flexible decorian, with a bike formation, a small change to mob rule, and the ability to choose relics from both the codex and supplement is all I need.
Ideally I want To be able to take ghazskull as a warlord and waaagh every turn in a decorian that includes a bike formation as troops w obj sec and include a bullyboy formation that I can MAN missile in trukks.
This will give me a beatstick warlord with a 2+ invul that can move run charge with rerolls each turn.
Along with a 2+ save blob of fearless MAN in fast trukks that can move run charge all at WS6 with 3-4 str9 ap2 atks.
Along with a bike squad to grab objectives. The lucky stikk on a warboss and sprinkling of painboys or mad doc. That's all we need to make Orks competitve.
Hulksmash wrote: I just got emails that told me I can download the updated books for free since I purchased the originals. Pretty nice in my opinion.
Wow, that is unexpected. Very nice of them.
Indeed. Good job, GW.
@Hulk: Can you confirm exactly which formations are in the new version of the book and/or if there are any new rules at all? Does the "crisis suits as troops" rule interact any way with the formations (i.e. making them all obsec)?
This 80 page softback book is an expanded version of the Waaagh! Ghazghkull codex supplement. It contains content from Red Tide and Hour of the Wolf, including 14 formations, tactical objectives and a new detachment.
A copy of Codex: Orks is required to use this book.
Red Tide...? Where did you copy and paste this from?
Are the Orks getting some form of new fungal spores?
unless im mistaken and i seriously hope i am, ork dex is just getting the tau treatment of a reprint with formations?
Tau didnt need a new codex because they were already strong, just lacked formations. Ork dex needs a fethload more than formations. It could easily be the most wacky and unusual dex out there too.
I seriously hope our stats get buffed/our invul comes back. Feel like i cant do anything without warbiker blobs or manz missiles these days, and even theyre pretty meh compared to the top tier crap.
Decurion is included. Core is the Goff kill mob and warband formations. Waaagh every turn and if you have more than 10 models when you start a charge you get hammer of wrath.
This 80 page softback book is an expanded version of the Waaagh! Ghazghkull codex supplement. It contains content from Red Tide and Hour of the Wolf, including 14 formations, tactical objectives and a new detachment.
A copy of Codex: Orks is required to use this book.
Red Tide...? Where did you copy and paste this from?
Are the Orks getting some form of new fungal spores?
It's a referecent to the sanctum reach book, red waaagh (must be typo)....that or it refers to a new type of cloth detergent.
hordrak wrote: Not bad. What are the orcurion bonuses? Can Ghaz be used instead of a Warboss?
Bonuses are above. Ghaz can only be taken as part of his command formation.
But buggies/bikes/big guns can all be taken as single aux choices which is nice.
3 dakkajets always firing the bonus shots is nice.
Warband is not new. It's been around since the previous Ork Dex with the exact same bonuses as before.
And he's saying that is no longer a bonus just for the Warband.
He replied to someone asking "What are the Orcurion bonuses?". The ability to Waagh! every turn and if you have more than 10 models when you start a charge, you get Hammer of Wrath are the Orcurion bonuses.
I guess the question really is if ghaz can be taken as part of th decorian and still be your warlord. Which would allow him to call waaagh every turn? Can his command formation be taken within the decorian?
And since bikes buggies and guns are auxiliary what are the other two new formations?
gungo wrote: I guess the question really is if ghaz can be taken as part of th decorian and still be your warlord. Which would allow him to call waaagh every turn? Can his command formation be taken within the decorian?
Ghaz can only be taken in the decurion. With his command formation. Any warlord with the ability to call the Waaagh in the decurion can do so. Whether it is Ghaz or a normal ork warlord you've nominated as the army warlord.
Vineheart01 wrote: Ghaz better get a redo on his stats/rules or a severe price reduction. 2x that of a Warboss in MA and Stikk, insanely weaker because of no Stikk.
Dude if ghaz is able to be a warlord in the decorian he is bad arse.
2+ invul on every turn except turn 1. And 5+ fnp (reroll with Squigg) and eternal warrior.
All MAN can run and charge in his unit
All Orks are fearless
His council you equip the big Mek and 2 warbosses all with mega armour you can even give one warlord the lucky stikk for a 2+ reroll and 5+fnp with mad doc and the entire unit is ws 6/7. It's a Decent Death Star.
Vineheart01 wrote: Ghaz better get a redo on his stats/rules or a severe price reduction. 2x that of a Warboss in MA and Stikk, insanely weaker because of no Stikk.
Dude if ghaz is able to be a warlord in the decorian he is bad arse.
2+ invul on every turn except turn 1. And 5+ fnp and eternal warrior.
All MAN can run and charge in his unit
All Orks are fearless
Where in ghaz profile does it say orks can be fearless.