The dyed wool carpet is a gakton of work to get though. Which I hope makes my next image more impressive.
I wish I went with all light green dye, that's more economical (sure it uses up a bonemeal but you get twice as much dye for each cactus you use up).
Automatically Appended Next Post: The exterior of each floor is 15x15x5, with each floor having a ceiling and floor. There are four stories and a basement right now. The exterior is made entirely of wood, the ceilings are wood,, and there are four 2x2x1 glass skylights leading from the roof to the first floor, though due to the way thatI made the first floor's stairs to the basement I cannot light up the basement this way, but that's okay.
The floors for the first and fourth floor are made of wool, red red for the first floor and cactus/lime on the fourth. The second floor is reltaively dark and I use it as the bedroom, the third floor has the cactus farm on it and has a lot of yellow wool but iisn't actually the floor per se, mostly it's used to guide the water currents for the dropped cacti blocks.
Take a look at the tower my castle has, that's all light blue wool up top. So yeah, I get what a pain it is to use dyed wool in any great amount when building.
I have got it now, and my post count per day is feeling it. I've been on it about 4 hours, not even a teeny bit bored. This is one heck of a game, an nearly as good as 40k (to me).
If I hadn't spent so much time and money on 40k ,it might well have overtaken it.
Sand is the one resource I don't have in abundance. I've got a 32 megabyte save and only one desert biome WAAAAY over on the other edge of the map. It's most of a day to get there and most of a day to get back, which means if I want sand it's a good three+ day excursion to get it. Makes glass and sandstone sort of a commodity for me.
Tyyr wrote:Sand is the one resource I don't have in abundance. I've got a 32 megabyte save and only one desert biome WAAAAY over on the other edge of the map. It's most of a day to get there and most of a day to get back, which means if I want sand it's a good three+ day excursion to get it. Makes glass and sandstone sort of a commodity for me.
My map had nothing other than sand and water. I had to swim to another island about a 30 second swim away and build it up near me. been playing about 2 hours and I already have a mine, an observatory, a secret lair, a pool, a farm, an emergensy escape route, a sunroof, on a small island with a narrow bridge on it, all connected underground.
well my spire of doom is complete, and so i dont get lost anymore i put lava on the roof of my tower. it also did a good job of filling my moat which im now thinking of turning into a giant lava trap.
Sadly, the people on the minecraft forums weren't much help on my question. They recommended two pieces of freeware which weren't really free and weren't really editors... mostly just recorders.
I'm gonna have that as my escape route lair to hide out until day arrives...
Thanks for the video link, it really helped me get what this game is! The game must be crazy addictive... since I just skimmed the videos up to episode 18 or so
it would be sooo cool if they added in building construction like they had in the MMORPG Horizons.
basically you picked buildings/ decoraions you wanted to build and got a top down viewer to place them. once everything was placed it would show scaffolding or stuff to show building was in progress. you then had to collect certain amounts of materials to finish the construction.
a house required x amounts of wood, stone and other building materials. the larger or more complex the more materials and better quality would be needed.
a basic house might use cobblestone, but a larer house might require smooth stone.
i would keep the method of building we have now stay but this would be a cool way to add unique things into the game, plus it would make building towns muuuch easier..
no im saying i would think it would be fun to have a way to build more detailed buildings.
the other option than just gathering the materials would be that they could provide a wireframe of the finished building and you just insert your blocks of your desired material. i think that would be acceptable especally for people who might not be great at designing stuff.
I think the idea of minecraft is to avoid the cookie cutter world which other games force upon you. Yes, it does mean using your own imagination or spending hours planning out how a building will look with the materials you have, but that is supposed to be part of the fun. I can see how a lot of gamers would love the addition of wire frame models ready for you to build around them, but it's not really what Minecraft is, or what it was designed for.
If you want some cool models to work from, lots of people on the minecraft forums post up copies of the worlds they have created for others to play on. Try scouting around for some worlds that sound fun, and you can start from their pre fabricated world and start building more and greater things around and about
I would really appreciate a compass that points North, instead of towards the spawn point, especially if the spawn point is going to become a variable position.
dogma wrote:I would really appreciate a compass that points North, instead of towards the spawn point, especially if the spawn point is going to become a variable position.
I believe clouds always move North... I know that doesn't help underground, but you can always come back to the surface from time to time... Thinking about it, that's a really good idea.
I really really hate sheep right now, I'm trying to make a purple carpet for my new castle thing but I just can't find enough of the bleating little buggers.
Make a mob farm. Enclose an area to make it safe from hostiles. Make sure the ground is covered in grass and put out lots of torches to keep the light level up. Then wait for mobs to spawn. When they do kill everything that's not a sheep, dye the sheep then kill them. By constantly killing them over and over you'll force the area to repopulate. No guarantee you'll get sheep but by forcing the repopulation you'll generate more wool than just waiting for it to happen naturally.
Had a zombie infestation last night, was able to drive them all off and built some torch pillars in my underground lair to keep them at bay. Torch pillars look like crap, so I decided to start casting a portal so I can get some glowstone. One more trip to the local lava-lake and I'll have enough to light that sucker up.
Tyyr wrote:Make a mob farm. Enclose an area to make it safe from hostiles. Make sure the ground is covered in grass and put out lots of torches to keep the light level up. Then wait for mobs to spawn. When they do kill everything that's not a sheep, dye the sheep then kill them. By constantly killing them over and over you'll force the area to repopulate. No guarantee you'll get sheep but by forcing the repopulation you'll generate more wool than just waiting for it to happen naturally.
I have one of these in my main area, it's nice, but I have a TON of porkchops sitting around.
dogma wrote:I would really appreciate a compass that points North, instead of towards the spawn point, especially if the spawn point is going to become a variable position.
Is it possible to make grass appear deep underground by having a single block of sunlight reach dirt? Or does grass have to actually form next to a grass block?
Melissia wrote:Is it possible to make grass appear deep underground by having a single block of sunlight reach dirt? Or does grass have to actually form next to a grass block?
Grass grows adjacent, above, or up to (i think) 3 blocks below. So if you want grass underground, you have to make dirt stairs and wait for it to grow, then remove the dirt stairs.
If you use texture packs that doesn't help. It's also relatively difficult to see many of those indicators underground, and most of the reason I want a true-North compass is in order to dig tunnels between observation towers that I constructed independent of one another.
dogma wrote:If you use texture packs that doesn't help. It's also relatively difficult to see many of those indicators underground, and most of the reason I want a true-North compass is in order to dig tunnels between observation towers that I constructed independent of one another.
Just a suggestion. I normally find distance more of an issue than direction, it's not hard to carve straight lines, but I'm not interested in counting squares from A to B, especially if it's several thousand meters.
The compass is wonky because you're so close to your spawn point, it's like trying to use a compass at the North Pole. If you went sufficiently far enough from your spawn point (2-3 days walking in the nether), it would work well as a true-north compass. There may be other complications with this strategy.
I agree that it would be nice to have some additional reference points, or some sort of in-game mapping tool. I keep getting lost in the cave system under my fortress and have to dig up through the ocean.
The way I suggest it is that you build a fort on your spawn point and then branch from there, so the compass always leads back to the spawn point fort.
I got told about something where you press F3, and select "y", and it tells you what layer you're on, and that lava is normally found around layer 12. When I press F3, I can't select y. How do you select it?
and how do I find lava? I've dug to rock bottom and around there for a while with no caves or lava.
well, that wasn't bad. A short 5-minute mining trip rewarded me with 38 blue dye (lapis lazuly or something like that), 3 diamonds, 10 gold and 38 coal. And lava.
hmm...when I first started there were LOTS of creepers...now there's about 2 that I can see each night, in the distance.
can other monsters get killed by cacti impalement?
I'm gonna see if I can find a cave...I've just spent close to an hour trying t get out of a hole...I went into the nether, and apparently a portal was randomly generated in my game, so I exited there. I had a feather. I arrived in a cave deep underground, managed to climb out- in the sea. I've just built my way back. phew.
shrike wrote:I'm gonna see if I can find a cave...I've just spent close to an hour trying t get out of a hole...I went into the nether, and apparently a portal was randomly generated in my game, so I exited there. I had a feather. I arrived in a cave deep underground, managed to climb out- in the sea. I've just built my way back. phew.
I always build a mini watch tower (or just mark down the XY coordinates on a sign) when that happens.
corpsesarefun wrote:You can't get it 100% due to the items flying in a random direction on death but a grid of cacti with one spacing between them should work fine.
So if I space it out like this:
I should get all the mobs? I may back this up with a good old fashioned lava guillotine just to be safe.
dogma wrote:And difficult to find if you die.
I have lost at least two separate towers due to death.
dammit. I was mining in the nether for the yellow dust stuff and I fell into lava. Now all my iron, gold, diamond, dye, wool, tools, armour and equipment are in a lake of lava. back to square one.
Tyyr wrote:Always empty your pockets when going to the Nether.
I took my tools and stuff to mine, but I forgot I had diamonds and gold. I just salvaged them, took them back...and got shot by skeletons while heading back to my base. In the sea. Dropped it all. Can't find anything but my iron hoe and axe.
Tyyr wrote:How do you set up a cactus trap to kill skellies and zombies but still let the items flow through?
You can't get it 100% due to the items flying in a random direction on death but a grid of cacti with one spacing between them should work fine.
Yeah, it's pretty much the same spacing as you' use for a cactus farm, only you have a wall at the end with a 1x1xwhatever hole at th ebottom for resources to flow through. Preferably just 1x1x1 if you do your water right.
so, how does dakka go about making monster traps?
I tend no to, but I have lava moats around my base and mining points, as well as an area of lit-up grass. Animals spawn there and can't get out. I see them through a window in my base and go and use them for wool/food/armour/arrows.
These floating freaky ass baby head tentacle monster things shoot fireballs at you if they see you. And they have INSANE sight range. The fireballs can destroy most things in the nether too, though they can't destroy cobblestone, iron doors, etc.
I say go for it. Minecraft is truly a sandbox so in my opinion if its legal by the game engine, go for it. A mob farm is pretty much the only way you're ever going to get enough sulfur to do anything actually fun with TNT. Without one TNT is just a gag block you get once in a while.
Melissia wrote:push mobs underwater and drown.
push mobs into cacti
Lava guillotines, which make use of a bug in lava physics and push mobs into a lava guillotine.
Heat traps, which make use of the weird way fire and lava work to damage creatures without actually touching them.
eplain the last two. a bug? How do you make it happen?
and heat traps? how?
adn how do you make the upper two traps?
screenshots please!
For the drowning trap, you just need water to flow into a hole, the water will flow downwards pushing mobs into it, and they'll drown. A 1x1x1 opening in the side of hte bottom will cause any loot to flow out, to be collected. You can make it up to a 2x3x2 hole (a square of four blocks, three deep) or you can have something more complex like the video linked a few pages ago.
The hole can be as small as 1x3x1 (three deep, and a one block square) for everything but spiders.
For the cacti traps, put water down and have it flow into and past cacti, pushing mobs into it, eventually through a small opening (too small for mobs to go through) for collection.
As for lava guillotines and heat traps... that's not my forte. I prefer not to work with either one for traps. Ask Tyyr.
basicaly my house is in the side of a cliff
dug a hole on top put glass to stop me being killed
because the try finding the quickest way to me they fall in
, i just go on PvE missions to get gunpowder and such, ive got a mob trap but nobody ever goes in it, going to build a dark room, but it gona take a while...
RiTides wrote:So, they don't just blow up standing above you like that? I don't play the game, just watch the videos
No, while the AI can "see" you through the glass it registers as a block between you and them which inhibits their attacking. Seen the same thing in my mob farm. The mobs will see me through the observation windows but they won't attack.
Now that my castle is done I'm going to furnish it and once that's done it's time for Mob Farm Mk II. Going to go with the smaller foot print tower style farm instead of the huge single room.
What if you make it deep and remove the lowest block in the entire wall allowing the water to flow in? Or the same but with trenches in the room for it to gather in?
W = water from moat
S = stone
T = trench used to direct water flow.
-- Because fo the size, there will need to be multiple levels of trenches.
C = center, where the items are collected
L = block with ladder leading up. The down ladder will be on the center block.
Then again, this design has problems with the corners... I might just have to have a series of trenches spiraling from the outside down to the center...
I was thinking of using trenches as opposed to an entire floor. Trenches are probably the path of least resistance here. The only difference is a slight increase in the depth of the collection point due to water's 7 block flow limit.
Tyyr wrote:I was thinking of using trenches as opposed to an entire floor. Trenches are probably the path of least resistance here. The only difference is a slight increase in the depth of the collection point due to water's 7 block flow limit.
That's not an isssue, I'm gonna have a ladder leading down into a mine eventually anyway.
Automatically Appended Next Post: I've figured out a way to make fireproof wooden houses.
The new wooden slab is not flammable and has the same explosion resistance as cobblestone. The wooden and stone slabs are technically the same item with a different damage value applied, and the slabs have a resistance of 30 (same as cobblestone) and not flammable.
Automatically Appended Next Post: Aaaaand I just started a new world and spawned ontop of a dungeon. I dug down one, and all the sand except (weirdly) the sand I was standnig on fell down and suffocated all the zombies inside.
Your trench is too wide, it'll give the mobs a spot to breath (they need to be trapped under a waterfall for the drowning trap to work, otherwise they can swim). If you want the wide trench you'll need water coming from both inside and outside the trench ring.
You can use a uniform trench size as long as the area inside your trench is less than 14x14 iirc, water will flow for a while along flat ground, and the spill into the trench already directs the flow.
build a ring of 1x2 trenches so you can't jump out (or 2x2 if you have lots of spiders) put waterfalls 2 blocks above ground level, over the trenches. have at the bottom of the trenches at one end water, flowing to the other end, and at the other a hole too small for mobs to get through. Items flow through here. build a hole deep down in the middle to connect to your base (optional). stand in the middle, monsters come and drown.
as soon as you confirm it or come up with a working one, I'm gonna be building one when I next go on.
I know how to make a water trap. The important part is that I'm making one for a 25x25 building. All the way around. Requires more consideration than a smaller building because of the limitations of water flow.
I really hope they keep making more furniture for the game, even if it has little function. Furnishing my castle with stair blocks masquerading as chairs and solid wood blocks at tables is less than fulfilling. In fact I may leave it mostly empty until they do implement some.
Some banners for color, all my stuff moved into its final resting place in the castle, and adding netherack bonfires for light. I ringed my flagpole with glowstone and the effect is... underwhelming in the extreme. Maybe it only looks bright in the Nether because of how dark the Nether is.
I need to find a way to light my courtyard that doesn't involve a forest of torches. I like bonfires but that's a lot of them and it might start looking weird. Columns with torches can work but are a little lacking in style. This is a place where lanterns would really be nice to have.
well i did some accidental exploring last night ( i was looking for a cave i had started to explore and i got lost ) and i found a surface lava pool not too far from my base. ill be visiting it frequently to drain it dry for my lava moat.
i expanded my tower a bit and i added a small 2 story look out tower with loads of windows so i can actually see the mobs before i go outside. i also got bored and built a cactus water trap going along both sides of my addition.
the water traps flow into my glass hallway that empties right outside my door.
i finally found the cave i was looking for and it is freaking massive there are atleast 2 rooms that are well over 30x30.
the only down side is that it happens to be under a lake so i have more than once given myself a bath.
i used a spot i have previously mined out as the start of a small base of operations for this cave adventure. its a nice close spot safe from all the baddies that i can use to dump stuff i mine and to restock on torches and mining supplies, i think ill eventually build a mine cart over to it so i can move stuff back and forth easy.
i have been collecting lots of clay lately, i feel a brick train station project might be in order.
I'm so stupidly caught up on the bricks. I have a lot of clay but I have yet to do anything with it because I keep telling myself, "Once you build it that's it."
I mean sheesh, freaking clay is more valuable than diamonds. Who'd have thought?
Deathklaat wrote:well i did some accidental exploring last night ( i was looking for a cave i had started to explore and i got lost ) and i found a surface lava pool not too far from my base. ill be visiting it frequently to drain it dry for my lava moat.
You should use the lava to build a portal. Lava is practically an endless supply in the Nether.
Tyyr wrote:I'm so stupidly caught up on the bricks. I have a lot of clay but I have yet to do anything with it because I keep telling myself, "Once you build it that's it."
I mean sheesh, freaking clay is more valuable than diamonds. Who'd have thought?
Dude there is plenty of clay out there,I mean I have tons,and I made bricks form it,
Any way the world is alot bigger then you'll ever need. As long as you have a compass to get back then just go on a long walk along the coast untill you find some.
i found a small island covered in it, i mine about half of it and i have quite a few stacks of clay, lately i have been picking it up when i come across it while exploring.
i have been thinking about my failed glass house project. i have already found cactus and sugar but i have not found wheat.. where do you find that at?
Deathklaat wrote:i found a small island covered in it, i mine about half of it and i have quite a few stacks of clay, lately i have been picking it up when i come across it while exploring.
i have been thinking about my failed glass house project. i have already found cactus and sugar but i have not found wheat.. where do you find that at?
Make a hoe:
S S _
_ W _
_ W _
(s = stone, w = stick)
Equip the hoe and right click on grass. Eventually you'll get some wheat seeds.
Oh. My. Fething. God.
I've just stumbled across a cave- It hs gold, daimonds, lava, water, redstone, lapiz lazule, iron, coal, and obsidian. I've used over 100 torches lighting it up and I doubt I'm halfway done.
Requia wrote:Fairly standard cave if you get deep enough. The trick is finding them.
seriously, this one just keeps going!
I've just used all 200 of my torches, and still there's other chambers!
I've found at least 10 different lava lakes and at least 20 pools of water.
Deathklaat wrote:i found a small island covered in it, i mine about half of it and i have quite a few stacks of clay, lately i have been picking it up when i come across it while exploring.
i have been thinking about my failed glass house project. i have already found cactus and sugar but i have not found wheat.. where do you find that at?
You don't find wheat,it has to be grown and cultivated by you.
Build a hoe,then use it on some grass,not only will it plow the land it might yield seeds,plant the seeds on the plowed land,and wait,keep animals and mobs (and yourself) from trampleing it.If you want it to grow faster,have water within 4 squares to make it dark brown (alluvial soil) which is more fertile.
Alot of work,but it means a poor piggy gets to live while you eat.
I've been trying to do this on my ipod touch's ripoff of Minecraft: Eden World Builder, and want to know if its possible in Minecraft
Delete/ destroy every single block. In Eden, I have a MASSIVE chasm spanning multiple loading areas, as well as many mini projects built. Would it be possible to destroy everything in minecraft? Or would you have blocks floating everywhere for pickup, etc
Battle Brother Lucifer wrote:I've been trying to do this on my ipod touch's ripoff of Minecraft: Eden World Builder, and want to know if its possible in Minecraft
Delete/ destroy every single block. In Eden, I have a MASSIVE chasm spanning multiple loading areas, as well as many mini projects built. Would it be possible to destroy everything in minecraft? Or would you have blocks floating everywhere for pickup, etc
Item blocks despawn if they are left alone for a bit so yeah on classic or with a lot of time you could delete every block in your loaded chunks.
Battle Brother Lucifer wrote:I've been trying to do this on my ipod touch's ripoff of Minecraft: Eden World Builder, and want to know if its possible in Minecraft
Delete/ destroy every single block. In Eden, I have a MASSIVE chasm spanning multiple loading areas, as well as many mini projects built. Would it be possible to destroy everything in minecraft? Or would you have blocks floating everywhere for pickup, etc
Item blocks despawn if they are left alone for a bit so yeah on classic or with a lot of time you could delete every block in your loaded chunks.
About how long would you think it would take to have an entirely empty world in mirecraft? Years?
Also, I just spawned a new world, and an epic castle thing with a water-slide (seriously) is right next to me. I'm building a castle of glass on top of it. (unless I just give up)
I posted links to it in that post. It's called Humans+.
n0t_u wrote:I just found a mod that apparently adds npc humans and possibly randomly generated towns. If it's any good I'll pass on a link.
Automatically Appended Next Post: Just finished the install and testing it now.
Automatically Appended Next Post: Seems to be going well. It's like there are factions or something because certain mobs will track down others.
Automatically Appended Next Post: Alright it works well and even adds a new challenge into the game as there are some day time hostiles. I haven't come across a town yet so I'm unsure if they're in it.
I just copied my entire .minecraft folder so I have the option of the normal game or this. Connecting online will most likely overwrite it with a fresh version of Minecraft undoing the mods.
Automatically Appended Next Post: Left my house to do some mining, door was open. Now my house is filled with hobos...
Haven't really come across any bugs with it. As for the AI it seems alright except for the fact that when they get in water their AI seems to die. They'll just swim on the spot.
Keep in mind you'll have to clear them out when this happens as they will build up over a long period of time and cause some slow down. Other than that it seems alright.
I haven't tried to ride any of the horses though. Also I stopped using it for a bit after all the bandit raids.
The Pirates however seem completely useless to me besides the boat. Each spawns in a boat on the water. They have a sword and don't seem to do anything at all besides sitting in place.
Some of the NPCs also seem to have kind of like a cycle. The bandits for example will at times gather and go and attack one guy at the same time or even just go hunting for wild animals.
There's also an alignment factor in it to determine which NPCs will go after you and such. I thought it was interesting but didn't really notice it that much.
Also you have to stay offline when you use it as logging in will download a fresh version of the minecraft.jar and undo all mods. Handy for when you want to get rid of them or turn it off as you just copy it somewhere else, then copy it back in place when you want to turn the mods on.
is there any effective way of exploring cave systems? the one i have been exploring is much more massive than i originally thought and i keep finding new areas. i got lost for half an hour and id like to be able to mine without getting lost all the time.
I use the yellow brick road method. Lots of wool dyed yellow with a torch on the side which leads towards the way out.
But I get lost a lot anyway, especially if I fall down a hole into a new cave area. The desperate fight to clear the area of hostiles, seeing an ore I am excited about... oops, where did I fall into this area.
You just learn to dig your way to the surface and mark the spot to go back sometime
n0t_u wrote:Use torches where you have been and use redstone torches to mark out the exit path.
Something like this. Though I do like the touch of leaving a block and putting the torch on the side that leads out. Makes it easy to leave. Just drop the block and place the torch on the side facing you. I'd recommend dirt blocks, not all that common underground but not in short supply, and a torch or a redstone one, either works.
this system is so massive, it starts at sea level and goes down below 14, there are more than a handfull of rooms that are 30x30 with passages leading all over. the real problem is that most of the time im going through a hole in one floor and going out of the celing in another room, so i have lateral and vertical paths to follow.
i have started to put arrows on the floor made of dirt pointing towards the enterance but the cave has so many crazy features and elevation changes it makes it hard. im thinking about clearing the rooms and hallways into square and rectangle shapes so i can see better and mark my path better. the parts im not fond of clearing are the gravel piles that lead to areas and the cool looking sandstone stalagtites and stalagmites i have in my cave.
2nd day of playing minecraft, I must say I am sold!
At first I didnt realy get evrything, but now that I have made my own flat, with floating tree farm I can understand why people like it so much.
Deathklaat wrote:this system is so massive, it starts at sea level and goes down below 14, there are more than a handfull of rooms that are 30x30 with passages leading all over. the real problem is that most of the time im going through a hole in one floor and going out of the celing in another room, so i have lateral and vertical paths to follow.
i have started to put arrows on the floor made of dirt pointing towards the enterance but the cave has so many crazy features and elevation changes it makes it hard. im thinking about clearing the rooms and hallways into square and rectangle shapes so i can see better and mark my path better. the parts im not fond of clearing are the gravel piles that lead to areas and the cool looking sandstone stalagtites and stalagmites i have in my cave.
If you get to coordinates that you know aren't below the sea, consider digging upward to get out, Build floodworks and never ever dig a square that's directly above you, water and lava are both hazards.
well my continued exploration has been pulling piles of resources out of the ground but i keep finding more and more cave, i think i am just going to mine the thing out in huge blocks so i can finally avoid getting lost.
Deathklaat wrote:well my continued exploration has been pulling piles of resources out of the ground but i keep finding more and more cave, i think i am just going to mine the thing out in huge blocks so i can finally avoid getting lost.
Put up redstone torches up leading to the way out.
tip- put torches up on the left. Follow the left wall, and (eventually) you'll get out.
Requia wrote:Obsidian is better against explosions. Easier to get too.
Obsidian is immune to explosions!
The problem with Obsidian is that if you misplace a block,it's a pain in the butt to fix.
Not fun for interior design.
Obsidian, IMO, is useless unless you're building a super evil fortress or a portal.
And now I can't find my cave!
The way I find my caves again is to make a big pole of dirt or cobble and plant lights on it,easy to find again.
I was going to, but I fell in lava by accident and died, and forgot where the entrance was.
I either have redstone torches up, two torches there or for a large cave, a big wooden arrow pointing down in the air with torches on the top and at each spike.
The "World of Warcraft" seed is good fun! lots of lava lakes in one area, about 6 or 7 near a giga-cave. Like 404, but multiple exits. according to the cave radar I have (map reader) I have only explored 35 to 40 percent of it. I have a few iron, and LOTS of coal. No diamond or gold yet....just not deep enough.
My fortress is almost finished. A solid 3 layer house, with two levels and an interior stairwell, with escape option, backs up to a lava pond (widened) with a dog protecting it.
I have also started my strip mining scheme in the grass biome nearby, probably will expand that through the desert biome cause there is plenty of minerals in the mines there....also the rest of my 1000 torches grrrrr.
haha thats what i want to do in my glass house, i miss calculated the glass squares so id like to have a squid aquarium. now i just have to figure out how to get squids up where my house is lol.
Deathklaat wrote:haha thats what i want to do in my glass house, i miss calculated the glass squares so id like to have a squid aquarium. now i just have to figure out how to get squids up where my house is lol.
does the fishing rod work?
Squids can't swim up but a fishing rod may work...
Deathklaat wrote:haha thats what i want to do in my glass house, i miss calculated the glass squares so id like to have a squid aquarium. now i just have to figure out how to get squids up where my house is lol.
does the fishing rod work?
Squids can't swim up but a fishing rod may work...
on minewiki it says they get dragged, but not much. They'll probably swim back again so there's no point. What I'm doing is making the water current go to a corner. I dig a tunnel in this corner, and when the squid goes in, I box up the start. I'm gonna do this until I get it near my base.
Deathklaat wrote:haha thats what i want to do in my glass house, i miss calculated the glass squares so id like to have a squid aquarium. now i just have to figure out how to get squids up where my house is lol.
does the fishing rod work?
Squids can't swim up but a fishing rod may work...
on minewiki it says they get dragged, but not much. They'll probably swim back again so there's no point. What I'm doing is making the water current go to a corner. I dig a tunnel in this corner, and when the squid goes in, I box up the start. I'm gonna do this until I get it near my base.
But even if you get him to the base,won't he despawn if you leave the room for a bit?
But if it doesn't despawn it would be cool.
Deathklaat wrote:haha thats what i want to do in my glass house, i miss calculated the glass squares so id like to have a squid aquarium. now i just have to figure out how to get squids up where my house is lol.
does the fishing rod work?
Squids can't swim up but a fishing rod may work...
on minewiki it says they get dragged, but not much. They'll probably swim back again so there's no point. What I'm doing is making the water current go to a corner. I dig a tunnel in this corner, and when the squid goes in, I box up the start. I'm gonna do this until I get it near my base.
But even if you get him to the base,won't he despawn if you leave the room for a bit?
But if it doesn't despawn it would be cool.
I've trapped three squids in a box underwater several minecraft days ago, and they're stil there. Only thing is how do I get them to the surface without having to build a tunnel and wait for all three to go in, boxing it up and doing that for hours?
Automatically Appended Next Post: DAMN IT!!! Just lost about 100 torches, 20 redstone torches, a bucket, 64 cobblestone, 5 glass, 12 diamond, 3 gold, 14 iron and my diamond shovel & pickaxe by falling into lava! I mined a wall next to me, water poured out and pushed me into lava.
He, um...I wanna load a minecraft map I've downloaded, but when I've downloaded it, and click on "create new world", all it says is to type in the map seed.
Also, a little tip: Remember what you have in your hand before you get your dog to sit, i just learned the hard way that it will not work while carrying a bow...
Yeah, it took me a little while, and I was able to tame 2 of them. Expect to use around 2-6 bones each, I needed 2 for one and 5 for another, but I guess some may need more.
Also, they both died, sadly. They are awesome when they fight, but don't expect them to kill tons of zombies and stuff, they will die fairly quickly, so be careful.
I had 5 wolves:
one fell off a cliff.
one fell into lava.
I accidentally left-clicked while trying to tame one and it attacked me so I killed it.
the other two annoy me by pushing me and blocking doorways so I leave them at home while I farm and build.
I just found a zombie spawner, killed about 10, got bored and blew it up.
I had a pet slime but it recently jumped off the top of my tree house and took it's own life. Next time I'll have to remember to keep that door closed.
n0t_u wrote:I had a pet slime but it recently jumped off the top of my tree house and took it's own life. Next time I'll have to remember to keep that door closed.
I want a slime to go with my dogs, but I haven't found one yet
where do you find them?
are they rare?
BTW: If I put flowing water all in a monster spawner, will they spawn in it? I know they don't in the actual water blocks, but do they in flowing water?
Automatically Appended Next Post: Aaaaand now I'm annoyed.
I made a mob trap just outside a spawner...
they spawn in a small 4x4x2 gap, the only way is forward, and they fall into a waterfall and drown. Thing is, they just stand there, staring at me. I'm beyond the waterfall, and they don't run at me or make any movement. Help?
n0t_u wrote:I had a pet slime but it recently jumped off the top of my tree house and took it's own life. Next time I'll have to remember to keep that door closed.
I had the same thing happen when i was going up a ladder in a new cave system i found. The area i had a ladder was strange and my slime got to the top of the ladder and jumped backwards towards me. I realized what happened after a sudden *splat* sound. And I found it only 3 minutes earlier...
n0t_u wrote:I had a pet slime but it recently jumped off the top of my tree house and took it's own life. Next time I'll have to remember to keep that door closed.
I want a slime to go with my dogs, but I haven't found one yet
where do you find them?
are they rare?
BTW: If I put flowing water all in a monster spawner, will they spawn in it? I know they don't in the actual water blocks, but do they in flowing water?
They're rare and will spawn in any light in any area large enough to spawn them in the lowest 16 blocks of the map. They can't swim so will die if they become submerged (Slimey III). They always jump towards you so they can come into trouble if they follow you of off a ledge (Slimey II) as the small ones you can use as pets have very very low health. In fact that's now Slimey IV died, I accidentally punched him while opening a door...
You have to kill the larger ones to make the small ones though and there is a limit on what weapon you can use, if it's too strong they won't split. So I just punch the big ones into smaller ones and trap them in minecarts so I can come back for them if the one I take with me dies.
Not sure about the flowing water thing, I've found a few in it before. Yet I've also come across some in areas without the water.
The slime needs a bit more patience than the wolves though. But the slimes mess with my minecart rollercoaster less than that damn teleporting wolf.
Runer60000 wrote:I had the same thing happen when i was going up a ladder in a new cave system i found. The area i had a ladder was strange and my slime got to the top of the ladder and jumped backwards towards me. I realized what happened after a sudden *splat* sound. And I found it only 3 minutes earlier...
This is how my first died. Having a treehouse means they need to take a ladder up. So I build a temporary structure around it so they cannot go anywhere but on the ladder, and I go up the ladder first so they don't jump down anymore.
[Mod Edit - Please do not advocate for Piracy here on Dakka Dakka.]
Also, did you know you can tame wolves to become dogs? You just need to feed them lots if bones!
On a more light hearted topic, I feel my Minecraft world has reached the point that I feel I could post pictures. Incidently, I'm completely in love with the natural beauty of my world, it's so mountain canyon-ey it's not true!
But I've got lost in exploration about three times so far, and have had to die to refind my house.
I'll do that after my railway's done...
BTW my powered minecart always wants to go left- can I make it go right or do I have to build a circle track and wait for it to go round?
And how do I get it to stop at a certain point, but able to carry on when I get in it?
Wow, this supposedly simple track from A to B has turned into a multi-level system, with at least 3 T-junctions, multiple switches, lots of booster carts, a few powered carts and a storage cart.
I've used around 120 Iron for two carts and a load of tracks, and I've covered about 1/4 of the way to point B.
Nice. That's why for now I'm digging huge canals for boat transport and docks at each place I would need to stop at. It still takes a lot of time, but all you need is enough iron for buckets, other than that just stone shovels and picks, but for now I'm using iron because it's simply faster. And I only need wood for the boats, instead of more iron for carts.
Runer60000 wrote:Nice. That's why for now I'm digging huge canals for boat transport and docks at each place I would need to stop at. It still takes a lot of time, but all you need is enough iron for buckets, other than that just stone shovels and picks, but for now I'm using iron because it's simply faster. And I only need wood for the boats, instead of more iron for carts.
Build a transport through the nether. It cuts the distance by 1/8. Plus, fireballs!
So been going at it a while now, didnt like my first world so I started on a second. Much better layout.
I found a cave in the side of a mountain that I turned into my first shelter of sorts. I started digging it out and made a nice little well lit area, then managed to dig a tunnel to the ocean where I made an underwater glass dome with a bed and what not.
Then I started digging a mine, when all of a sudden I dug on from under me and fell to my death. Come to find out under my mountain was a HUGE cave network, still havent finished exploring it yet, been trying to make it safe with ladders and what torches. (already found two creepers in there that made the cave that much bigger).
Also learned a valuable lesson, stayed out to late to far from my cave one night so I dug myself a quick hole and made a make shift shelter to stay through the night in. Head back to my cave and realise the door had been left open. Sure enough I hear that all to familiar sizzling sound and my entryway got a whole lot bigger.
Fun as hell game, I was skeptical but having a blast.
I have an idea for what I'm going to devote all my time doing in minecraft! I'm going to build a replica of Tristram from Diablo!
It'll have the chapel with stairs going down each level, and continue like this, and have all the three 'special entrances' for a quick path to special areas
And the rest of the buildings and the fountain in the center
My canal completely failed. I thought digging it at a diagonal instead of just having an L-shaped bend in between 2 straight sections would help, but now I learn a boat will only point N-S or E-W. Thats a waste of a few hours...
This thread is now just a thread about minecraft in it's entirety? GREAT. Now I have a place to brag about my new castle It's the first 'big' castle, I've ever made. I used cobbletone from all my strip mining. Pics later.
This thread is now just a thread about minecraft in it's entirety? GREAT. Now I have a place to brag about my new castle It's the first 'big' castle, I've ever made. I used cobbletone from all my strip mining. Pics later.
Was pretty much always just a random mc thread bro.
This thread is now just a thread about minecraft in it's entirety? GREAT. Now I have a place to brag about my new castle It's the first 'big' castle, I've ever made. I used cobbletone from all my strip mining. Pics later.
Was pretty much always just a random mc thread bro.
I thought all those pages were just recommending the game to the OP
Here's my castle. I'm doing some landscaping and terraforming later. There's a nether portal on top of it, which is in a garden with NO grass. Luckily, I threw down some dirt in a way that will eventually get grass on it. Good for me.
This thread is now just a thread about minecraft in it's entirety? GREAT. Now I have a place to brag about my new castle It's the first 'big' castle, I've ever made. I used cobbletone from all my strip mining. Pics later.
Was pretty much always just a random mc thread bro.
I thought all those pages were just recommending the game to the OP
They gave me like two recomendations And i got it. Didn't need to much motivation I found out
Battle Brother Lucifer wrote:I have an idea for what I'm going to devote all my time doing in minecraft! I'm going to build a replica of Tristram from Diablo!
It'll have the chapel with stairs going down each level, and continue like this, and have all the three 'special entrances' for a quick path to special areas
And the rest of the buildings and the fountain in the center
Needs a Deckard Cain statue, a plaque reading "Greetings friend, stay a while and listen.".
So are underground cave systems normal? I have been exploring one for a few hours. Found a dungeon in it, tons of stone and other or, but its crazy, sometimes it just drops off into a deep chasm. There are also tons of mobs in there, found a few creepers, zombies, and other evil critters. Its taking forever cause im having to put cobblestone stair systems into the deep dropoffs, tons of torches, mining out a few things... Not to mention a few deaths from random creepers that are down there.
Few questions I have about the game tho.
If you die and all your stuff drops, does it decay after so long? Think I lost a ton of stuff when I was exploring (and learned the importance of caching things first).
Yeh the items will vanish after a little while. I'm not sure if you can change your spawn point. I think one of the recent changes was using a bed would do that, but I haven't noticed it work yet.
Caves seem to be pretty common, usually they'll have better resources than if you just went strip mining. I usually have the fun of building right on top of them and finding them as I start making basement levels.
n0t_u wrote:Yeh the items will vanish after a little while. I'm not sure if you can change your spawn point. I think one of the recent changes was using a bed would do that, but I haven't noticed it work yet.
Caves seem to be pretty common, usually they'll have better resources than if you just went strip mining. I usually have the fun of building right on top of them and finding them as I start making basement levels.
Yeah thats how I discovered the cave....
I was digging out a room under a mountain when all off a sudden i fell to my death into a HUGE cave system... Been over 3-4 hours and Istill think i have explored less than half of it.
It's how I managed to lose my first house. It's night so I dig a little, fall down and left on one heart. So I think I had a wooden pickaxe, some stone, tiny bit of coal and some dirt, and spent the rest of the night running from everything trying to find my way out. I finally emerge, it's daytime and have no idea where I am.
Never found the house again and had to build a new one. Good thing it was only day two so it wasn't much of a loss.
Haha sounds like me, after spending like an hour finding my camp after my first death I marked the beach, the entrance, and the top of the mountain I lived on with plenty of torches.
A way to find everything again might be to mark where you are with torches, then download something like cartographer, look for your old base, look for the torches you just marked your position with and use that as a rough map.
Yeh, but on the second day ever a noob wouldn't think of doing that stuff.
These days my bases are up off the ground and well lit up including the area around it. Even though I get lost pretty often when exploring they're fairly easy to find now. That map is also not compatible with the Beta (mods I had) so I'm guessing I'll never find it now.
I just loaded up a new world, but it has a single enourmous mountain roughly 40 blocks high, with a rainforest below where zombies and creepers and spiders can spawn during the day it is so dark! On a lesser note, the area is also plauged with several cave canals, and any wrong movement can send you plunging into a spider infested burrow.
Footsloggin wrote:I just loaded up a new world, but it has a single enourmous mountain roughly 40 blocks high, with a rainforest below where zombies and creepers and spiders can spawn during the day it is so dark! On a lesser note, the area is also plauged with several cave canals, and any wrong movement can send you plunging into a spider infested burrow.
Sounds awesome. You should take some pics.
Also, you could always set fire to the forest and watch it burn down...
screenshots definitely.
I had a similar problem day 1- My spawning island had no coal or caves on, so I swam to another. I built a base there, died, couldn't find my way back, and ended up building a bridge from one island to another in the dark, fending off zombies and creepers. When day broke I finished building the bridge, built a base at the other end and I still live there to this day.
Footsloggin wrote:I just loaded up a new world, but it has a single enourmous mountain roughly 40 blocks high, with a rainforest below where zombies and creepers and spiders can spawn during the day it is so dark! On a lesser note, the area is also plauged with several cave canals, and any wrong movement can send you plunging into a spider infested burrow.
I play on hard just for kicks, but I wound up chopping down half of the rainforest (amounting to 384 wood blocks) and proceeded to build 64 ladders and a house on the top of the mountain where my pet wolf sits at the bedside. There is a secret tunnel under my front door which is a chasm to the base of the mountain where it leads out to the rainforest. I also managed to create a pig spawner (by getting grass next to a monster spawner), and now harvest pigs to feed by pets.
ok i have slowly been toiling away on my massive cave terraforming project, basically im tired of getting lost so im just mining everything out in sections in each direction. each level is 5 or so blocks high. while this might sound like a bit much the cave system is so huge it really has not been much of an issue.
i am thinking of making a railway to go from my current mining project to my main base where i have tons of room for storage.
i have been trying to look for ideas on minecart trains and gether general info but i still have questions.
do minecarts break like a boat elevator eventually will?
can you use boosters to make a minecart train or will it shoot minecarts into oblivion? id hate to lose a pile of resources this way.
are stone pressure plates activated by storeage carts or powered carts?
im thinking ill have to build 2 railways, 1 would be the slow "freight" rail for my powered carts and the other would be an express rail for me to boost back and forth between bases.
Our best bet would be to have either a UK based or east coast USA based high quality server block to run a dakka server from but those are really expensive...
As I said a while back in this thread me and my mates are working on a server block for us to play on so UK dakkites could probably get a decent quality of play using that when its done.
*muttermutter* I HAAAAAAAAAAAAAAAAAEEEETT wireless mouses... the connection always sucks, and the mouse has a lag to it that isn't there in a normal mouse >.<
Aside form it hindering my performance in FPS games, its inability to receive a consistent signal (from less than two feet away with no obstructing objects) just cost me a shelter to a creeper -.- if I had a regular, non-gakky (IE, not wireless, as all wireless mouses are gakky) mouse I'd have shut the door in time instead of being delayed by a precious second to let the creeper in.
Melissia wrote:*muttermutter* I HAAAAAAAAAAAAAAAAAEEEETT wireless mouses... the connection always sucks, and the mouse has a lag to it that isn't there in a normal mouse >.<
Aside form it hindering my performance in FPS games, its inability to receive a consistent signal (from less than two feet away with no obstructing objects) just cost me a shelter to a creeper -.- if I had a regular, non-gakky (IE, not wireless, as all wireless mouses are gakky) mouse I'd have shut the door in time instead of being delayed by a precious second to let the creeper in.
They're only good for pranking people. If you have a wired and wireless in at the same time, both should work. Same goes for the keyboard. So ghosts and fun for a minute or two.
Melissia wrote:*muttermutter* I HAAAAAAAAAAAAAAAAAEEEETT wireless mouses... the connection always sucks, and the mouse has a lag to it that isn't there in a normal mouse >.<
Aside form it hindering my performance in FPS games, its inability to receive a consistent signal (from less than two feet away with no obstructing objects) just cost me a shelter to a creeper -.- if I had a regular, non-gakky (IE, not wireless, as all wireless mouses are gakky) mouse I'd have shut the door in time instead of being delayed by a precious second to let the creeper in.
My wireless mouse has pinpoint precision and cost me about a tenner...
Me thinks you need to get better equipment before making sweeping judgements melissia.
Wireless equipment has always failed in this house, no matter its quality. I have no intention of buying some gakky little overly expensive "high quality" wireless mouse just to have that one fail, too.
Melissia wrote:They haven't ever been for me. All attempted wireless connections in this household do poorly, mouses are no different.
How is your wired remote control working out for you?
Or your wired home phone?
But anyway, I spent yesterday making a giant tree (37*31*44) complete with hollow branches and 11 stories of internal flooring only to have the world corrupt when the server was on in a powercut .
How is your wireless remote control working out for you?
Poorly. I have to get so close to change the signals even with new batteries that I might as well just push the buttons on the TV/VCR/DVD player.
And that's the brand new remote with a brand new (courtesy of housemates who were tired of the old one) VCR/DVD player. The other one doesn't work at all.
My wireless Xbox controllers work well, however, the few that have broke suffered... extreme abuse to say the least. Anyway, I play with a wired mouse, it does the job just fine, though the wireless mouse that I have is amazing, and is hyper sensitive and very responsive, but munches batteries...
ANYWAY, back on the subject of Minecraft, I found another wolf this morning after getting my weekly dose of Jesus, so now I have 2 little dogs who sit at my bedside. I also now have a pig spawner which is VERY useful for feeding them.
I have a 1x72x2 hole with one side top to bottom with ladders, which I use to get to various levels of my mine. And... weirdly, while climbing up just now, I saw first a sheep drop down past me at blinding speed, and then a zombie do the same thing. both died at the bottom. Completely on accident O.o
Automatically Appended Next Post:
shrike wrote:
Melissia wrote:Mice refers to the biological organism (similar to the various definitions of "goose"). A computer mouse isn't that.
I thought it was for the word, not the meaning...I stand corrected.
Both forms are used really. It's mostly that I like to differentiate between the two.
Footsloggin wrote:I play on hard just for kicks, but I wound up chopping down half of the rainforest (amounting to 384 wood blocks) and proceeded to build 64 ladders and a house on the top of the mountain where my pet wolf sits at the bedside. There is a secret tunnel under my front door which is a chasm to the base of the mountain where it leads out to the rainforest. I also managed to create a pig spawner (by getting grass next to a monster spawner), and now harvest pigs to feed by pets.
I just typed in DAKKA for the seed...
Where is this forest? I got a pillar of rock, and some floating islands, but no dense forest. Are you sure that's the seed, or was this generated pre-april first patch?
I don't have a pillar of rock, I have a few islands offshore, none of them floating... But, to be exact, the tower is 35 blocks tall, not the 40 I thought it was... I fail at subtraction. And this was pre-april first patch.
Footsloggin wrote:And this was pre-april first patch.
That might explain it, since worldgen was modified to some extent for the april fools joke. I haven't tested to see if other seeds give the same result they did before, though, so it may not have changed anything...
Chowderhead wrote:
I can run a very fast MC server from my computer, if I do it right. Fast FPS, min-zero lag, and all OP's.
And PvP nights. Because that's how I roll.
I dont think anybody is goin to force you to make a MC server, it would be nice however. The main problem is how many people can it support and how often will the server be up??
I've been fiddling around with my home recently, and built a thief trap, though it's useless in single player. It's to get some practice.
Basically, in my vault of chests, I have everything labelled- "Wool and dyes", "farming goods", "cobblestone", ect. and at the end of the room is a chest marked "valuables", behind an iron door, the interior made of obsidian. You press the button and go inside. The door closes behind you, you have no way out, there's nothing but a single flower in the chest and you need a diamond pick to get out. You are officially screwed. I come in, kill the offending player/rob him blind/get the server leader to kick him.
I think the button's a tad too obvious, maybe putting a pressure plate one side and a plank of wood on the other. If the thief's half as rushed as I think (s)he'll be, then he'll look inside, see wood and go in, thinking it's a pressure pad.
Recently I unintentionally made a suicide booth. Basically it looks like a normal wooden house from the outside and the inside as well. However the walls are filled with water, as it was an attempt to make a fire proof wooden structure.
Anyway, you walk in set the walls on fire and wait. Either you will die in the fire or drown from the water as it has a steel door with only a button to get in. It also has obsidian in the walls, added on later. I just need to wait and hope for a stove or fireplace like device so it can be linked onto the door opening and I have a nice thief trap.
I would put TNT in, but I am always unlucky with creepers.
If I have a bow, I never see one.
If I don't have a bow, I mostly don't see one.
If I'm mining with minimum resources, I see one.
If I manage to kill one, it never drops gunpowder.
I've been playing for around 1 1/2 months now, and have collected...4 gunpowder.
I used the "Glacier" seed and built a pretty awesome floating fortress from the skyberg right by the spawn. I even set up a self destruct system with TNT and everything, until I accidentally hit the button and destroyed a quarter of my fortress.
Melissia wrote:Unless you spawn far away at any rate. I was lucky, I spawned within sight of it.
Isn't it cool?
I made it into a floating tower with four separate bastions, each leading into a portal to the Nether. I even started building a glass and stone double pyramid, but then I got bored, started to dismantle the pyramid, then got bored of that and started a new game.
That's how a lot of my saves end up, actually. I start building a pyramid and get bored.
What I need to do is use a map editor to create a 50x60x50 hole on the map down to bedrock, with the last four levels being bedrock . And then create a 25x120x25 tower on the inside, out of iron blocks.
is there any good place to find info about minecarts?
im still trying to figure out if you can use a minecart train with boosters without any flying off the tracks if/when they bump eachother.
im thinking if i make a single rail with boosters for going in both directions and i have a water channel for them to land in so they dont bump and then they drop onto a track loop and the powered minecart just pushes them around into a holding area and then into another water channel to space them out for re-launch
i have read that wikki and a few other forums/threads and watched videos but nobody mentions if minecarts will eventually explode from bumping too much
Deathklaat wrote:i have read that wikki and a few other forums/threads and watched videos but nobody mentions if minecarts will eventually explode from bumping too much
i have been thinking of making a portal into the nether just to check it out and see what fun can be had there.
as odd as it may be i do not intend to construct a normal portal, no i intend to pay homage to Back to the Future and make a collider minecart into the portal.
Deathklaat wrote:i have been thinking of making a portal into the nether just to check it out and see what fun can be had there.
as odd as it may be i do not intend to construct a normal portal, no i intend to pay homage to Back to the Future and make a collider minecart into the portal.
Do not, by any circumstances, ride ANYTHING into a portal.
You get stuck in the bedrock at the ceiling of the nether and cannot get out without hacks.
So Ive been lurking this thread for ages, I think I posted a castle a ways back in the 30's, but Ive noticed a ton of people saying how they are exploring the cave systems they find.
Dont do it. Some of you may have realized they go on forever, you cannot simply "explore them". You will get lost and die.
By all means, map them out, make a base camp in there, even use a nether portal to teleport back to your base (by having another nether portal in the nether that is in your base), but dont just continue exploring expecting to find a an end to them, if you simply continue, you will get lost, or worse. Mine within a safe proximity of lava and your base.
Couple pointers I have found useful:
-wall off dead ends or previously mined cave sections with COBBLESTONE. Cobblestone will not usually form naturally, and will be a clear indicator not to go down that path
-Right Hand Side Torch Rule! If you have troubles with finding your way back through caves, when travelling away from the entrance, place torches on the right hand side. No matter where you go, if you walk with them on your left, you will find your way out. You can also use redstone torches to make T-junctions and stuff.
-Always Have a redstone compass. It may only lead you back to your original spawn and not your bed, but its better than nothing.
-press F3 and note down your houses coordinates. It truly saves lives.
-Make chests at checkpoints through your caves and dump any valuables that would be ridiculous to carry with you (diamond, ingots, etc).
and haha yeah...dont ride stuff into the nether...
Deathklaat wrote:is there any good place to find info about minecarts?
im still trying to figure out if you can use a minecart train with boosters without any flying off the tracks if/when they bump eachother.
im thinking if i make a single rail with boosters for going in both directions and i have a water channel for them to land in so they dont bump and then they drop onto a track loop and the powered minecart just pushes them around into a holding area and then into another water channel to space them out for re-launch
What booster are you using?
Try using this one:
TT------------------------TT TTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTT
TT------------------------TT
T= Track of course - = empty
I haven't tested it for trains but it allows both carts to act as transport and booster at the same time allowing two people to move at once. When it reaches the end they loop back and go back along the track again, indefinitely even by themselves. I'm not sure if anyone has come up with it yet, but I originally made it for bridges. Courners seem to work as well so perhaps it can be developed into a loop and allow a train. They also seem to build up enough momentum so that if one cart stops the other could continue on. I have not had an issue with one flying off the track yet, but I think the shorter the track the more likely it will be.
Deathklaat wrote:is there any good place to find info about minecarts?
im still trying to figure out if you can use a minecart train with boosters without any flying off the tracks if/when they bump eachother.
im thinking if i make a single rail with boosters for going in both directions and i have a water channel for them to land in so they dont bump and then they drop onto a track loop and the powered minecart just pushes them around into a holding area and then into another water channel to space them out for re-launch
What booster are you using?
Try using this one:
TT------------------------TT TTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTT
TT------------------------TT
T= Track of course - = empty
I haven't tested it for trains but it allows both carts to act as transport and booster at the same time allowing two people to move at once. When it reaches the end they loop back and go back along the track again, indefinitely even by themselves. I'm not sure if anyone has come up with it yet, but I originally made it for bridges. Courners seem to work as well so perhaps it can be developed into a loop and allow a train. They also seem to build up enough momentum so that if one cart stops the other could continue on. I have not had an issue with one flying off the track yet, but I think the shorter the track the more likely it will be.
well i had bit of a breakthrough experimenting and learning how to make boosters. i started with a simple oval loop with a booster in the middle to boost me as i went down each straight track. then i tried the single direction auto-return. i found out that powered minecarts cannot be boosted at all while storage minecarts can be boosted.
it was at this point that i started testing multiple carts on the same track going in the same direction so i made my auto-return booster shorter. the issue i started to have was the timing of when to get the second cart going to hit the booster before the first hit the booster. apparently my loop was too short and the carts started bouncing off eachother and then it happened. i took my boster cart off and i noticed the other 2 carts were still going around all on their own.
they were not linked up like in the super-collider booster, there was a visible space between them. i added my booster cart to the mix and it kept working. it wasnt untill i started bouncing into the carts did they link like the super-collider.
i think im going to use the supercollider as my actual engine for my minecart train, i figure if i have a switch at the stations then the engine can go into its own closed loop untill it is needed again.