RaptorsTallon wrote:Also, I know this is going to start once Blood Moon is finished, but how long is that likely to be?
Few Days?
Few Weeks?
Few Months?
More than a Year?
(I'm not familier with that RP and its goings on)
Blood Moon is entering it's " end game" phase, setting up scenarios that will lead to the RP climax now...so I figure it should come to a conclusion in the next few weeks.
With luck, Inter Astrum should be up and running by mid-August .
The Exolians view the Yahan as creators nothing more nothing less. They would told to advance in technology in their absence. If a Yahan appeared to a Exolian and told it to worship it, it wouldn't not because of religious reason but it isn't logical to them. But if a Yahan told them to eliminate a race then that would benefit the Exolian race then they would do it.
a conflict between the races would be interesting...
also. one of the main reasons the Yahan could not eliminate the Vernid is that they are extremely hard to kill and reproduce like rabbits (along with the fact that every few months a new orbital defense platform goes up over vernox). they [the Vernid] have already purged two species from existence, removed any knowledge of them and blasted their planets back to component atoms...the Vernid and the exolians are interestingly similar. they are both ruthless when they need to be. but at the same time are polar opposites
hmmm...the Vernid are perfectly friendly and sociable...unless they deem you a 'traitor to the living' if that happens...said race would no longer exist. And never have existed. Vernid crusades are EXTREMELY thorough, wiping out all trace of the offending race.
i wonder who would win? if all crap went to hell for the Exolians then they would tidal wave themselves against their agressivors. Like a giant acid wash against all organic life.
ineptus astartes wrote:hmmm...the Vernid are perfectly friendly and sociable...unless they deem you a 'traitor to the living' if that happens...said race would no longer exist. And never have existed. Vernid crusades are EXTREMELY thorough, wiping out all trace of the offending race.
this reminds me of the imperium......except only specific races,not all of them.
LCK: modled the vernid 'religion' around the mechanicus and the 'exterminatus' around the black templars/inquisition
Shroud: yeah. so...that would render the planet uninhabitable right? (if the races ever did fight, it would probably stagnate into an inch-a-year fight. over one planet at the boundaries.
how fast (and how) do exolians reproduce? Vernids use the same method as humans.
Exolians have two methods.
one: is the Colony (Think the amount of cells in a single adult male human) exolians mate with other exolian within the colony after a while the entire (Same rate as bacteria) colony is the exact same genetic code, they call this adult hood which takes about two months. So a drop of an exolian blob can survive then slowly overtime rebuild the colony
Two: two colonies mate with each other but the consensus on both colonies needs to be 100% . the two adult colonies mate to make a small child size human colony with a mix of genetics that over time crete an adult. this process takes about 2 months to solidfy but twelve overall to create the amount of exolian to create an a true colony
...wow i wasn't expecting that argument...well they have tennecles on thier sides and they impale one another with genetics. and they look like mercury but they are microscopic not living mercury. they are genderless.
hmm...inter-speiceis? I would imagine that the compatible species would be rare or similar species would have to augment themselves. I am not sure about the Vernid/human thing. they have pretty much the exact same organs and internal structure ut with a few more and some that do inhuman things. (Vernids have an extra heart located in their guts, that though weaker than their standard one gives for more internal oxygen in case of vaidstorms, they have an adrenal gland in each lower limb for increased running over long distances. three lungs (the third is for gathering stored air) a macro-poison-filter in their throughout and windpipe due to the UV levels and radiation problems acoassiated with void storms. a pair of toothpick-sized organs attached to the heart that produce millions of antibodies, white blood cells and 'destroyer' cells wich eliminate any blood-bore diseases, an extra liver (food is scarce on vernox, and they need to be able to eat anything) as well as insectoid mouthparts AND inner omnivorous teeth common on humans.
pretty much. as far as I know, this is a game that is not for the faint of heart.you will have to make an interesting character. with a lot of interaction a well as descriptive combat (not paradisio where you just say'i kill anything that moves') this RP means that there may be character deaths that have an effect on the plot. think of it as a sci-fi version (minus the vamps and furries) of blood moon. so species reproduction MAY be important to know
I envision it to have 1000/2000/3000+ words for each post.
and don't drown it in goof off gak! i.e. no 'my banjo caves in the skull of that goleph!'
ineptus astartes wrote:pretty much. as far as I know, this is a game that is not for the faint of heart.you will have to make an interesting character. with a lot of interaction a well as descriptive combat (not paradisio where you just say'i kill anything that moves') this RP means that there may be character deaths that have an effect on the plot. think of it as a sci-fi version (minus the vamps and furries) of blood moon. so species reproduction MAY be important to know
I envision it to have 1000/2000/3000+ words for each post.
ok,if its interesting enough and i have enough stuff to work on i can,ive written 1000 word stories(well,typed) before.
now,
*ahem*
there was reproduction going on in blood moon? im defiantly joining if theres a 3rd.....
We have too many for 1000+ words. A single round would be at least 15,000 words. That much would be repetitious descriptions or descriptions of what others are doing, and I do not enjoy seeing my character's actions in other posts.
Kasrkai wrote:We have too many for 1000+ words. A single round would be at least 15,000 words. That much would be repetitious descriptions or descriptions of what others are doing, and I do not enjoy seeing my character's actions in other posts.
ok,i understand,but just think.they arnt going to go to far as long as you ask them not to.its ok if they say you shot back if we get fired on,or say yesir to are commander as he walks by as you would.
and yes,it should be like 500 instead.plus i dont know how to see how many word on open office...or this.
ineptus astartes wrote:Harlow was getting busy all over the place...kids were involved.
but lets cut the OT.
Not before I get a say...I resent that statement, mostly because its not true and also you were only there for three posts seventy pages in, so you wouldn't have gotten halo's joke in that post...
Back on Topic:
I agree with the posts of a few hundred words, but I don't think there's really a need to make it a rule unless people start ritualistically breaking it (Ie. making one sentence posts over and over...)
Also, I do believe this is going to work like Blood Moon, probably because its being run by the same people...
How long are Blood Moon posts? Are they the 1000 word+ posts?
If they are, I won't mind some people posting like that, but I don't think I will be able to post in that sort of detail consistantly, so I will stick with a few hundred words per post most of the time.
I suppose we should let this lie. We all have other things right now COUGHmyrpCOUGH, and this doesn't start for another month. WHEN SHCEWL SHTARTZ FER THE YUNGINS.
Kasrkai wrote:I suppose we should let this lie. We all have other things right now COUGHmyrpCOUGH, and this doesn't start for another month. WHEN SHCEWL SHTARTZ FER THE YUNGINS.
Stupid school if I'm not here I guess someone else can move my character till I get home
now i have an question what if the situation is simple like your got shot and all i need to do is say i shoot. should i figure out how to make "I shoot back" 997 words longer?
Its describing the mechanisim of the gun or the emotion or the lack of emotion, or the migitating factors or any number of other things. I can make one Breath take 300 words, Ive done it before for an English assignment. Trust me, something as complex as firing a Gun can be extended heres a quick example.
Jhon ducks behind a tree bullets flicking all around him as he desperatley tried to find an opening. His hands trembling on the gunstock and his mind was blank and at the same time sick with fear.
The guns slick wooden stock nearly slipped in his fingers as he heard the man reloading. Jhon took his chance sprinting from around the tree pumping the trigger for all he was worth and screaming to try and blot out the fear. Then he heard a sound that made him truly sick. He nearly retched as it came through again. The sounds of a mortally wounded man. The screams of not fear but pure Pain. Jhon Dropped the rifle and sunk to his knees retching into the dirt as bullets were flicking backwards anxd forwards between the Loyalists and the Traitors.
no. and I put a lot of thought into them. if someone hit your planet with several thousand mass drivers then it would turn to rubble. and the tech they had was TAKEN from them by the Yahan. so they were based off of pre-fall eldar, but lost all this when they hid on their planet for some 10 millennia. besides. an ENTIRE SPECIES FLEET would destroy the a planet if need be. but the coalition deems planetary destruction 'too violent' besides. you are not the one who put an irreplaceable portion of his finite and un-redoable life into them so there!
What has planet destruction have to do with you constantly one-upping your race? Anyway if "eldar" had so high power weaponry, why didn't just nuke Vernids home wold to dust?
if you REMEMBER the Yahan thought they were dead. and I am not 'one upping' them. I am simply saying that they can be complete bastards when the need to. so stop whining. the others seem to think that a race that made first contact with humans in 2012 having a gakload of big guns is just fine. you don't see ME complaining about 'why we would have flamethrowers IN SPACE?!?!' or the fact that the exolians (a perfectly cool race) can use suites when they are watery? the reason I am not complaining, is I, 1. don't want to wreck somebody's hard work. and two 2. think that If i ASKED shroud how exolians work, he would come up with a perfectly good reason.
That still has nothing to do with my point.
Try reading what i said rather than posting large whine laced with rage about stuff that nobody complained.
for a little while. and you seem to be confusing 'rant' with 'whine' it all depends on how you read it. and while I diid grumble a bit about flamers conceded the point. but you did nothing more than write the equivalent of 'big hot earth gun' while I described every detail about the Vernids and their tech in great depth. when you turn out some 20+ pages of work into a race than you will have sufficient enough plot armor to challenge me.
During the Nygax wars Flamethrowers proved their worth when boarding the Nygax warship, although this also proved very serious flaw in Coalitions armory. Most of the Coalitions flamers were old WASP Flamethrowers that were heavy and required two men to operate. Units assigned with these weaponry suffered high casualty rate due un-reliable weaponry and being flanked and ambushed by faster Nygax warriors. After the war Coalition had competition for newer, more effective weapon to replace WASP. Winner for this was Human owned Darkblade corporation with E.A.I.V. Even while it was much more effective than WASP, it still suffered from relatively short range. WASP's reputation didn't help either, as soldiers still remember their comrades being killed due the clumsy weapon. Even after the EAIV proved its worth in combat environment this stain still hangs over its users
Using the three-cylinder system EAIW can carry 19 liters of fuel if with backpack or 3L with smaller canister that is inserted directly into the weapon The fuel used by flamer is military secret, although its effect is not. Fuel is made of two liquids that are completely safe unless mixed with each other.Mixed fuel can reach heat of over 3000 Celsius and can burn trough reinforced concrete. It also tastes like mix of avocados and chocolate according some rumors.
Now something completely different Nos es permaneo verus humanus Nos sto unus constipatus per proditor Nosmos non inflecto Nosmos non indulgeo Nosmos somniculouse lemma in suus cruor.
and what I am saying is that I have put a college thesis sized paper together on the Vernids. and you mister, just because it irks you. want all that hard work to go down the proverbial drain.
yeah. exept that the physical problem (picked the wrong person to start a physics debate with dev) is that concrete, unlike rock does not melt but cracks first. you would be breaking through the wall before you melt it. (just as effective though)
yeah. Vernids are an 'independent*' state. But about the fragile bit. the chitin is thickened with size. we are looking at a full body armor plate that can feel stuff here. (under which is a more standardized container of the organs that acts like human skin)
*the Vernids are in between territory and allies. i.e. we don't enforce stuff. you don't blow up our fleets.
Oh oops. I didnt read the tempature max. Yeah up to more like 5000F and it would melt. I just looked it up. Its very possible that instead of it melting it would simply lose the bonding water as it vaporizes, and crack like ineptus said. Oh and regular flamethrowers nowadays get to about 1000F.
yeah. I would say that the range would be relevant to compression ratios. I.E. if it is back mounted then you would get maybe 40/30 feet. if it is canister mounted maybe 15/20 feet
I never got a yes or no on my transmutation tool. (Unique Kit) Could someone say whether I can have it or not so I don't have to get rid of it mid game.
Also, I am glad we have a flame thrower. Those shaped look like nasty beasts. My character may have to invent one of these too. Just because of how awesome it is:
Devastator wrote:That was that super hacker thing? Yeah, i have no problem with that.
No, it wasn't, that was someone else. This is what I put about it. Not much but I will probably elaborate.
The Transmutation Tool is a tool which is able to morph into whatever the user needs, be it a hammer, a phase inverter, a memory storage device or even an axe, as shown in picture
Obviously, I will be sensible with it and not say:
"The Transmutation Tool turns into a giant uber laser cannon and obliterates everything"
ineptus astartes wrote:Hmmm...say HOW it works and it will probably be OK (there would have to be a drawback, like no reassembling into a gun probably)
Yeah. I will write something. Basicly it won't be able to turn into a ranged weapon of war. It could be used as a weapon though, ie turn into an Axe.
The Transmutation Tool, or Exolian Box as it is often known, is an item of great power. It is forged in the heart of the planet Kalian by the master technicians of the Exolian race. It takes each one of them five years to make a single Transmutation Tool, and as such they are only given to the most promising young Exoilans. The core is constructed atom by atom out of the purest form of Substance-239618B, a metallic compound found only in Kalian’s core. It is woven and formed into a perfect shape, both beautiful and complete. The shape is the most perfect shape in the universe, and it is a crime of the highest order to allow anyone but the technicians of Kalian to see it. It works by manipulating the flow of energy in the area around it in order to rearrange the atoms which make it up. Reordering their structure and forming the item requested by the user. This process takes only a fraction of a second to complete. The box is a tool, not a weapon, and as such it will self-destruct if it is ever tampered with or otherwise forced to become a weapon with no other purpose than war and violence. Ordinarily, the box would just not comply with the order, but if it is forced to try by some manipulation, then it will self-destruct. They are often called an ETT by users and makers, which stands for Exolian Transmutation Tool.
Information about the Transmutation Tool: Non-Activated Size: 8cmx8cmx8cm Power Source: Internal Crystal Power Core (Collects energy from the surrounding area) Maker: Exolian Technicians of Kalian Activation Method: Spoken Commands Use: Transforms into any tool, which has a purpose which is not direct violence, which the bearer requests.
acually, fleas caused the black death...you know. the THOUSANDS OF BODIES IN CARTS EVERYDAY.
Back on topic, where IS klimono? please don't tell me he was permanently banned. and how is this for a greeting "greetings human, I ran guns, drugs and slaves!" boy would THAT be awkward.
(You guys are both right, both fleas, and the rats, and their poop carried the plauge. In winter everybody would be inside in small-ish houses. rats could get in the ceiling ,poop and the famiy was effed.)
Annnnyway
I think we should all have to do A prolouge, "Recruitment mission" with the others in our race,then be forced to make our way to the ship
This one began his humble years in the mines of Vespar, and joined the Coalition Officer Academy along with it's brothers once the Great Coalition asked for one to fight in the conflict with the ones known as the Shapers. This one succeeded, and has become a junior officer in the Coalition Legions.
Neutral bordering on lawful Good I like to give myself options but theres just something creepy about chaotic good
anyhoo
My PC was obviously frozen but afterwards he became a recluse / mercanary, he joined the force with the hope of driving back the shapers from what he has come to call home
Player: Mordoskul
Name- Q'woodra
Species: Cephran
Career- Infiltrator
Equipment- Target Beam, Combat Knife, Cloaking Suit, Pistol
Backstory/Bio- Born from a clutch of over four thousand siblings, Q'woodra spent his early years swimming through the vast oceans of his homeworld, and mingling with the offworld races in the topworlder pubs. The Cephran found himself fascinated with the idea of space travel, of a life spent wandering and exploring the stars at a whim. The only roadblock in his path was a lack of finances, but Q'woodra was not dismayed by this dismal fact. Signing up with a Hrovan merchant by the name of Grooda Tahm, he helped smuggle goods into the topworld settlements, earning enough credits to take him offworld. Working as a freelance fence and smuggler, Q'woodra made quiet a decent living for himself, avoiding the notice of the Coalition. During a standard smuggling run on Andromeda, Q'woodra was pulled over by a Coalition patrol craft, who demanded to search his cargo. Q'woodra complied, but suspected there was more to these patrolmen than met the eye. He was correct, the patrolmen were really members of the Muzza Consortium who sought to steal his cargo, a fact which was revealed when they tried to kill him. Q'woodra killed his attackers and fled into Jump Space, forced to abandon his run after the conflict. The Muzza Consortium then placed a ten-thousand credit bounty on his head, and has forced Q'woodra to lay low to avoid their bounty hunters and hit men.
Motivation- Q'woodra is in it for the money, nothing more, nothing less. If he saves the galaxy and makes a profit, well, that's just icing.
Best Quality- Q'woodra is dependable and loyal, always coming through when he is most needed.
Worst Quality- Q'woodra openly mocks humanoids, who he refers to as 'poor ape-creatures'. This trait has made him more than a few enemies.
Bio: Xytan was born on his native world of Vespar along with his three brothers, living with their mother, as their father died in a mining incident. As their father did, Xytan and his brothers entered the mining business, quickly becoming experts on the job. When the coalition began the call for troops, Xytan and his brothers immediately jumped shift to start helping the rest of the universe. He has seen some light conflict, but has yet to see real front-line work. As a result, he is still considered a green-horn. His knowledge of stone and underground may yet prove useful. Also plays the Shamisen.
Motivation: Desires to see the rest of what the universe has to offer and to help less fortunate worlds.
Best Quality: Xytan is just as religious as the rest of his kin, but disapproves of preaching in favor of a more spiritual faith. This decision has put him on better terms with atheists and those of other religions.
Worst Quality: Despite his desire to help, Xytan will use cold logic in his quest. IE: Kill a few, save many.
Other Skills: Mining and Rock sciences, plays the shamisen
Quote: "This one does not enjoy the fighting, the killing. This one would like to save rather than kill. But when this one fights for others, to save the life Valla grants, it becomes a chore, just as any other."
Player: ineptus astartes
Character: Tennisk Vann
Race: Vernid
Career: commando technician (somewhere in between infiltrator and soldier
Equipment: vernid blastgun. Sender of Nine, laser cutter, slicer, data encryption code reader. flak vest medikit, knife.
Skills: pilot, drive, energy weapons, solid slug weapons, intimidate, tech use, long arms, speech survival, brawling, speech, powered armor. Engineering, investigate, science. (special gear: vernid blastgun)
Backstory: Born on the Vernid homeworld of Syrule, Tennisk always would be looking to the stars. He had wanted since he was a hatchling, to be able to roam the cosmos. Instead he ran his uncle’s shop, while his friends all gradually left the planet. Soon though, the Vernid had accumulated enough wealth to buy a ticket off world. He instead, stayed at home, saving even more money. When his uncle was found to be smuggling the illegal skinned E’nathi scales that some people coveted for their sheen. The shop and all of his uncles belongings were given to Tennisk. He quickly bought a small freighter and began running loads for Kommar corp. but he did not feel quite as free as he hoped. So he quit his job at Kommar and instead began gunrunning for the infamous, Duklo, a renowned Mcabrian gangster. For six years he ran the illegal pelts, drugs and guns. But when he had to drop a shipment due to a CSDF patrol boat yanking him out of jump-space and performing a inspection, Duklo threatened to have him fed to a wild zontar. Soon though the gangster was killed by rivals and the tech was out of a smuggling job. To make ends meet he joined the sector fleet. When he managed to board an enemy carrier and hacked into its systems and got it to self destruct. He was entered into the commando corps. Where he soon volunteered for this elite strike team as the technician.
Motivation: all that Ark’ik wants to do is fiddle with tech and roam the stars
Best quality: Tennisk is an easygoing tech who tens to joke about anything, but is can be as unfunny and serious as a Mcabrian when he wants to.
Worst quality: Tennisk Vann sees the Arcturans as chauvinistic, vain, self obsessing, grandiose, and pompous. And tends to distain them and rebuke them for their decadent ways
Quote: “Nothing in the galaxy is larger than the derian nebulae…save maybe an Arcturans ego.”
(note: since there are no conventional 'names' among the vernid, the vernid use the names of other races as theirs Tennisk Vann was named after a family friend, a chilcaera, who disappeared in black space on a cargo run for Kommar Korp)
Player: berzerkersteve
Name- Tarko Preash
Species- MACABREIAN
Career- DEMOMAN
Equipment- Shock Cannon, Demo-Pack, Flack Vest, Plasma Pistol, Combat Knife
Backstory/Bio- Tarko grew up in the slums of Nox, making his living by working for criminal organization and he helped traffic stolen machine parts, soon a clan war broke out on Nox and he was forced to fight in a demolition squad for his clan. Sadly his clan was on the losing side and was and his clan was banished from Nox. With nowhere to go, his clan soon turned to crime and attacks on the trade routes to survive. Soon anarchist groups started to support their attacks and now he was fighting for a radical group called the Frozen Star, they wanted to cripple the structure of totalitarian planets, brake their control over planets and end the bureaucratic bs that slows down the galaxy. They were only a small group and their missions had very little impact but they still fought and crushed many forces. While Tarko was with the Frozen Star he found himself spending time with a female of his species, Meisha. He grow close to her and wished to spend his life with her. This would have gone as planned if the Coalition decided to wipe out the Frozen Star. Hundreds were captured and executed but Tarko was offered the chance to be free and save Meisha if were helped the Coalition.
Motivation- Free Meisha and get back to living on Nox.
Best Quality- He is willing do try anything to solve a problem and try as many ideas as possible. He also finds great value in the lives of common people and is selfless most of the time.
Worst Quality- He was a hatred for politic, nationalism and anything that wastes time. He find no value in the lives of people who mindlessly devote themselves to a cause.
player: Dar-we all know who HE is
Name- Rick Price
Species- Human
Career- Soldier
Equipment- Flack Vest, Helmet, Medikit, Combat Knife, Plasma Rifle, Autopistol.
Backstory/Bio- Rick Price hails from a militaristic family whose history of war-making stretches back to the Nygax Wars. Schooled at the finest institutes money can afford and bred for war, Rick is an uncompromising warrior who values camaraderie and skill highly. He's mean and tough, but is a loyal to those who earn his respect and friendship. He is no fool and is tactically astute, however he is extremely blunt in his approach to others, speaking his mind with very little regard for authority. Whilst this trait has held him back from promotion for a long time, his CO's refusing to swallow their pride when he bursts their ego's with his flagrant disrespect for the pompous generals that almost always deign to lead far away from any actual combat.
Motivation- His family have always been militaristic and such tradition is set to continue. He is a soldier, like almost all of his ancestors.
Best Quality- Loyalty.
Worst Quality- His lack of subtlety when speaking and flagrant disregard for authority; especially that of those who have not earned his respect often gets him into trouble.
Other: Well-built. 6'1. Aged 31.
player Lord Commisar klimono
Name-volk lore II V
Species-raylid
Career-infiltrator
Equipment- modified beam. combat shank. modified cloak suit. modified pistol. metal banjo (for hitting things to!).
Backstory/Bio- coming from a jungle planet colony,he grew up exploring the vast jungles. as he grew up he learned basic skill from his dad and his sneaking skills from his time exploring. when he became a big bug he joined the elite force and went threw training as an infiltrator,learning how to use his worm like body to his advantage.
Motivation- prove he isnt weak. fun.
Best Quality- determined.
Worst Quality- violent for his race. bad diplomat.
Quote- you’ve got a real problem all right,and a banjos the only answer!
Backstory/Bio-M'kala is a master of the battlefield and getting around it. He and other E'nathi will find a way to be on top of the enemy in no time flat. M'kala grew up into the art of war, the scars all-over his body showing the brutal training regimes overwatched by his uncle and father. M'kala's most noticable feature is the scar splitting over ther front of his forhead, curing to the right of his eye and finishing on his chest. It was caused when his uncle tryed to kill him for not choosing the path of the K'HAT-G'E-N'HA. M'kala fought back with his new sabers and killed the uncle, but not after a fight that took little over 6 hours.
Motivation-the thrill of eviserating an enemy before his allies know your there
Best Quality-His battle disciplene. His father and uncle, no matter how hard, taught him well that his life was forfiet.
Worst Quality-To M'kala this is not his worst qaulity, but to others it is. M'kala will NOT retreat. He would rather die the longest death then bring such shame upon his soul
Quote-"With allies at my back, and enemys at my front, only death will occur."
Name- Terence Blackwood
Species- Human
Career- Soldier
Equipment- Assault Rifle Custom made with built in recoil suppressor and suppressor, Flack Vest, Autopistol, Helmet with vitalfeed and targetting optics constructed for him buy someone who owed him, Medikit, Combat Knife that has seen years of use and reconditioning. (Special equipment) Sniper rifle he crafted for the express purpose of single shot kills. The old fashined lever action looks like it came out of the 21st century, which it could very well of seeing as the wepon was built by Terence himself and has more kill marks on it that a neuclear silo.
Backstory/Bio- Terence is dead. He has been for centuries. He was placed in Cryogenic stabilization when he was 23 in the year 2013. Legally, hes dead. But praises to heavan dont say that to his face. Hes been awake for 10 years now, and hes more than used to his life as a soldier. He doesnt socialise, he doesnt even pay attention when people ask him how he is. Not to the grunts anyway. Terence was placed in Cryo against his will. He had a life, a family. He was happy. But he was forced to watch his wife and child murdered. He was shoved into a cryogenic tank. And sealed in. He froze with his fists pounding on the glass and a note on his chest. Written by the men who killed his family it said. "Dont wake me up."
Of course the doctors ignored the note, they were ordered to wake up all the frozen form that century, it wasnt as if he would survive. Not with that much head trauma. But he did survive and when the doctors woke him up his first screamed word that the current century heard from him was his wifes name. JESS!!!
Scince that day he has distanced himself from ordainary people. Preffering to live his own life away from the social circles of the galaxy. Hes afraid hell fall for someone else. Afraid that the memories he had of his family will be for nothing. He spent the next ten years training. Before he was frozen he was a soldier. A member of an elite special unit for terrorist hunting in Britan.
When he woke up he decided to keep doing what he did best. Killing. Recently he has been approached by several members of the local government of his subsector and been asked to join a special unit. His memories of the old days strong in his mind he readily accepted. There were more people who needed to be on the wrong end of the trigger.
These days his Jacket has a sewn in flak lining and his pants are lined with clips of ammunition. His dark brown eyes and hair almost seem to meld with his tanned skin. His mouth never smiles, unless hes pulling the trigger.
Motivation- Trying to escape the memories of his past. Hes used to this new age. but that doesnt mean he likes it.
Best Quality- Pure skill, hes trained himself to ignore pain and hardship scince he was a kid. Here in this new age thats even easier with the biological strengtheners he had been taking for ten years. Now hes as hardy as an ox and his trigger finger is still perfectly timed.
Worst Quality- Hes cold. So cold that most people cant stand to be around him. Nothing they say or do can get him to like them. This means that he makes friends... very very rarely. There are a few people he can cope with. But they are the people who genuinley care. He gives them the time of day because they remind him of home.
Quote- "Nothing can save you from death. Trust me, I know."
Name-K'lawvak B'Kor
Species-E'Nathi
Career-Maimer/ G'j'Hani-N'th'L'N-Ha
Equipment-H'K'k-Ga'Rul, Flak Armour," Agonizer" Pistol
Backstory/Bio- Taken as a youngling in an pirate raid, K'lawvak was sold to the masters of the Gladiator Arenas on the galactic fringe.
There he was placed under the care of an ancient E'Nathi warmaster named F'xaz and learned the ways of the G'j'Hanj-N'th'L'N-Ha.
K'lawvak excelled in gladiatorial combat, becoming prized among his peers and much valued by his masters...yet still, in his heart K'lawvak longed for his freedom and sought to escape captivity.
His chance came with the appearance of the " Shapers", who laid siege to the Gladiator world.
In the chaos, K'lawvak and a small party of Gladiators managed to steal a small ship and escape ...
He now exist as a "Free warrior".
Motivation-Honor, K'lawvak is motivated by a sense of Honor and martial pride..
Best Quality-Loyal ..Once K'lawvak has allied with someone, he will fight at their side until death.
Worst Quality-Shame..K'lawvak holds a deep shame inside for having been taken prisoner and raised as a slave, he is constantly dealing with an inner struggle to overcome this...and at times will viciously over react to compensate for it.
Quote-" By my Blades the worlds will know me"
Player: perkustin
Andrezj Horza (Hort-zah) Turpentine
Species: Human
Class: Infiltrator
Equipment: Mono-filament Holo-blade (the Closer), Thermioptic occlusion, abstraction and Defraction (TOAD) stealth field. Deniable Self-assembling directed-energy side arm (Sneak-gun). The sneak-gun is concealed in (is) his right canine tooth. (thought i might as well use another idea from Consider Phlebas apart from 'Horza')
Backstory: A man posessing a very specific skillset, 'Turps' has proved an amazingly lucrative Human export. Even the more 'established' races have gladly patronised his service. Andrezj's life was not always the 'hit' but that is another story for another time.
Motivation: Money
Best quality: Improvisation.
Worst quality: The memories... Flashbacks of a past life, a past experience.
Quote: 'I even cleaned his brains off the Cheliceran weave-sculpture, you know me; i do hate collateral damage.'
player: shroud010
Name-V-12 A.K.A. Viden
Species-Exorios
Career-Medic
Equipment- Medikit, Datapad, laser scalpel, injector-rig, TFF (temporary force field), pistol
Backstory/Bio- The name Viden came from a small human child who thought V-12 was too boring when Viden served on a human diplomat's ship.
Motivation-Survival of my species
Best Quality-Logical
Worst Quality-not Inspirational
Quote-Obsolete Enemy Forces
Player: WARORK93
Name- Juran Plokoon
Species- Quarra
Career-Soldier
Equipment- Laser rifle, Flack vest, Plasma pistol, Helmet, Medi-kit, Swamp blade.
Backstory/Bio- Juran was once a smith, that was his lot in life, to create things with his strong hands and legs for his people. This all changed when his town was attacked by merciless bandits. At the time there was not a large presence of Quarran soldiers in the area so the people, the farmers and the smiths had to defend themselves. When the area leader was killed by the bandits, it was Juran who led the people in an uprising against the oppressors and with simple garden tools, blades, and smith hammers, the people were victorious. Upon the arrival of the reinforcing soldiers, Juran was recruited for the Quarran military on the spot.
Motivation- Juran has a belief: What affects one people will eventually affect another if allowed to spread. It is for this reason and for the honor of his people that he wishes to fight this new enemy.
Best Quality- A solid, dependable warrior who knows no fear
Worst Quality- Has a typically Quarran One track, closed mind.
Bis To'vias
Arcturan
Scientist
Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities)
Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home.
Motivation-Is inspired by new tech and the will to learn.
Best Quality-An expert pilot and engineer
Worst Quality-Does not work well with most people thinking them ignorant of technology.
Name- La’ Yonthar
Species- Arcturan
Career- Maimer
Equipment- Machete, Pistol, Flak Vest
Backstory/Bio- La’ Yonthar was born and breed in combat, learning how to fight and defend herself at a young age and learning to love war. She was born in the snowy wilderness of Arcturus and stripped from her family ties learning to live alone in solitude.
Motivation- Loves War and killing
Best Quality- Loyal and skilled in the Art of War.
Worst Quality- Mild Insanity, due to a life of death.
Quote- War born beings grow strong with the deaths of others.
Bis To'vias
Arcturan
Scientist
Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities)
Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home.
Motivation-Is inspired by new tech and the will to learn.
Best Quality-An expert pilot and engineer
Worst Quality-Does not work well with most people thinking them ignorant of technology.
Bis To'vias
Arcturan
Scientist
Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities)
Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home.
Motivation-Is inspired by new tech and the will to learn.
Best Quality-An expert pilot and engineer
Worst Quality-Does not work well with most people thinking them ignorant of technology.
You know, if Ineptus had bothered to update his sheet we wouldn't have problem with unknown chars.
Devastator wrote:Updated Character sheet collection
Spoiler:
Player: Mordoskul Name- Q'woodra Species: Cephran Career- Infiltrator Equipment- Target Beam, Combat Knife, Cloaking Suit, Pistol Backstory/Bio- Born from a clutch of over four thousand siblings, Q'woodra spent his early years swimming through the vast oceans of his homeworld, and mingling with the offworld races in the topworlder pubs. The Cephran found himself fascinated with the idea of space travel, of a life spent wandering and exploring the stars at a whim. The only roadblock in his path was a lack of finances, but Q'woodra was not dismayed by this dismal fact. Signing up with a Hrovan merchant by the name of Grooda Tahm, he helped smuggle goods into the topworld settlements, earning enough credits to take him offworld. Working as a freelance fence and smuggler, Q'woodra made quiet a decent living for himself, avoiding the notice of the Coalition. During a standard smuggling run on Andromeda, Q'woodra was pulled over by a Coalition patrol craft, who demanded to search his cargo. Q'woodra complied, but suspected there was more to these patrolmen than met the eye. He was correct, the patrolmen were really members of the Muzza Consortium who sought to steal his cargo, a fact which was revealed when they tried to kill him. Q'woodra killed his attackers and fled into Jump Space, forced to abandon his run after the conflict. The Muzza Consortium then placed a ten-thousand credit bounty on his head, and has forced Q'woodra to lay low to avoid their bounty hunters and hit men. Motivation- Q'woodra is in it for the money, nothing more, nothing less. If he saves the galaxy and makes a profit, well, that's just icing. Best Quality- Q'woodra is dependable and loyal, always coming through when he is most needed. Worst Quality- Q'woodra openly mocks humanoids, who he refers to as 'poor ape-creatures'. This trait has made him more than a few enemies.
Player: Kasrkai Name: Xytan Ye'Jar Xavyier Species: Hulhuxi Career: Soldier Equipment: Battle Rifle (Heavier and stronger caliber, longer range, burst fire), Plasma Pistol, Flak Vest, Helmet, Med-Kit, Combat Knife Bio: Xytan was born on his native world of Vespar along with his three brothers, living with their mother, as their father died in a mining incident. As their father did, Xytan and his brothers entered the mining business, quickly becoming experts on the job. When the coalition began the call for troops, Xytan and his brothers immediately jumped shift to start helping the rest of the universe. He has seen some light conflict, but has yet to see real front-line work. As a result, he is still considered a green-horn. His knowledge of stone and underground may yet prove useful. Also plays the Shamisen. Motivation: Desires to see the rest of what the universe has to offer and to help less fortunate worlds. Best Quality: Xytan is just as religious as the rest of his kin, but disapproves of preaching in favor of a more spiritual faith. This decision has put him on better terms with atheists and those of other religions. Worst Quality: Despite his desire to help, Xytan will use cold logic in his quest. IE: Kill a few, save many. Other Skills: Mining and Rock sciences, plays the shamisen Quote: "This one does not enjoy the fighting, the killing. This one would like to save rather than kill. But when this one fights for others, to save the life Valla grants, it becomes a chore, just as any other."
Player: ineptus astartes Character: Tennisk Vann Race: Vernid Career: commando technician (somewhere in between infiltrator and soldier Equipment: vernid blastgun. Sender of Nine, laser cutter, slicer, data encryption code reader. flak vest medikit, knife. Skills: pilot, drive, energy weapons, solid slug weapons, intimidate, tech use, long arms, speech survival, brawling, speech, powered armor. Engineering, investigate, science. (special gear: vernid blastgun) Backstory: Born on the Vernid homeworld of Syrule, Tennisk always would be looking to the stars. He had wanted since he was a hatchling, to be able to roam the cosmos. Instead he ran his uncle’s shop, while his friends all gradually left the planet. Soon though, the Vernid had accumulated enough wealth to buy a ticket off world. He instead, stayed at home, saving even more money. When his uncle was found to be smuggling the illegal skinned E’nathi scales that some people coveted for their sheen. The shop and all of his uncles belongings were given to Tennisk. He quickly bought a small freighter and began running loads for Kommar corp. but he did not feel quite as free as he hoped. So he quit his job at Kommar and instead began gunrunning for the infamous, Duklo, a renowned Mcabrian gangster. For six years he ran the illegal pelts, drugs and guns. But when he had to drop a shipment due to a CSDF patrol boat yanking him out of jump-space and performing a inspection, Duklo threatened to have him fed to a wild zontar. Soon though the gangster was killed by rivals and the tech was out of a smuggling job. To make ends meet he joined the sector fleet. When he managed to board an enemy carrier and hacked into its systems and got it to self destruct. He was entered into the commando corps. Where he soon volunteered for this elite strike team as the technician. Motivation: all that Ark’ik wants to do is fiddle with tech and roam the stars Best quality: Tennisk is an easygoing tech who tens to joke about anything, but is can be as unfunny and serious as a Mcabrian when he wants to. Worst quality: Tennisk Vann sees the Arcturans as chauvinistic, vain, self obsessing, grandiose, and pompous. And tends to distain them and rebuke them for their decadent ways Quote: “Nothing in the galaxy is larger than the derian nebulae…save maybe an Arcturans ego.” (note: since there are no conventional 'names' among the vernid, the vernid use the names of other races as theirs Tennisk Vann was named after a family friend, a chilcaera, who disappeared in black space on a cargo run for Kommar Korp)
Player: berzerkersteve Name- Tarko Preash Species- MACABREIAN Career- DEMOMAN Equipment- Shock Cannon, Demo-Pack, Flack Vest, Plasma Pistol, Combat Knife Backstory/Bio- Tarko grew up in the slums of Nox, making his living by working for criminal organization and he helped traffic stolen machine parts, soon a clan war broke out on Nox and he was forced to fight in a demolition squad for his clan. Sadly his clan was on the losing side and was and his clan was banished from Nox. With nowhere to go, his clan soon turned to crime and attacks on the trade routes to survive. Soon anarchist groups started to support their attacks and now he was fighting for a radical group called the Frozen Star, they wanted to cripple the structure of totalitarian planets, brake their control over planets and end the bureaucratic bs that slows down the galaxy. They were only a small group and their missions had very little impact but they still fought and crushed many forces. While Tarko was with the Frozen Star he found himself spending time with a female of his species, Meisha. He grow close to her and wished to spend his life with her. This would have gone as planned if the Coalition decided to wipe out the Frozen Star. Hundreds were captured and executed but Tarko was offered the chance to be free and save Meisha if were helped the Coalition. Motivation- Free Meisha and get back to living on Nox. Best Quality- He is willing do try anything to solve a problem and try as many ideas as possible. He also finds great value in the lives of common people and is selfless most of the time. Worst Quality- He was a hatred for politic, nationalism and anything that wastes time. He find no value in the lives of people who mindlessly devote themselves to a cause.
player: Dar-we all know who HE is [Voldemort?] Name- Rick Price Species- Human Career- Soldier Equipment- Flack Vest, Helmet, Medikit, Combat Knife, Plasma Rifle, Autopistol. Backstory/Bio- Rick Price hails from a militaristic family whose history of war-making stretches back to the Nygax Wars. Schooled at the finest institutes money can afford and bred for war, Rick is an uncompromising warrior who values camaraderie and skill highly. He's mean and tough, but is a loyal to those who earn his respect and friendship. He is no fool and is tactically astute, however he is extremely blunt in his approach to others, speaking his mind with very little regard for authority. Whilst this trait has held him back from promotion for a long time, his CO's refusing to swallow their pride when he bursts their ego's with his flagrant disrespect for the pompous generals that almost always deign to lead far away from any actual combat. Motivation- His family have always been militaristic and such tradition is set to continue. He is a soldier, like almost all of his ancestors. Best Quality- Loyalty. Worst Quality- His lack of subtlety when speaking and flagrant disregard for authority; especially that of those who have not earned his respect often gets him into trouble. Other: Well-built. 6'1. Aged 31.
player Lord Commisar klimono Name-volk lore II V Species-raylid Career-infiltrator Equipment- modified beam. combat shank. modified cloak suit. modified pistol. metal banjo (for hitting things to!). Backstory/Bio- coming from a jungle planet colony,he grew up exploring the vast jungles. as he grew up he learned basic skill from his dad and his sneaking skills from his time exploring. when he became a big bug he joined the elite force and went threw training as an infiltrator,learning how to use his worm like body to his advantage. Motivation- prove he isnt weak. fun. Best Quality- determined. Worst Quality- violent for his race. bad diplomat. Quote- you’ve got a real problem all right,and a banjos the only answer!
Player: TheWildHost Name-M'Kala Species-E'nathi Career-N'kag-Shat'N'Ha Equipment- Dual G'y-ht'sh'ha, Flack vest,skinning blade Backstory/Bio-M'kala is a master of the battlefield and getting around it. He and other E'nathi will find a way to be on top of the enemy in no time flat. M'kala grew up into the art of war, the scars all-over his body showing the brutal training regimes overwatched by his uncle and father. M'kala's most noticable feature is the scar splitting over ther front of his forhead, curing to the right of his eye and finishing on his chest. It was caused when his uncle tryed to kill him for not choosing the path of the K'HAT-G'E-N'HA. M'kala fought back with his new sabers and killed the uncle, but not after a fight that took little over 6 hours. Motivation-the thrill of eviserating an enemy before his allies know your there Best Quality-His battle disciplene. His father and uncle, no matter how hard, taught him well that his life was forfiet. Worst Quality-To M'kala this is not his worst qaulity, but to others it is. M'kala will NOT retreat. He would rather die the longest death then bring such shame upon his soul Quote-"With allies at my back, and enemys at my front, only death will occur."
Player:Tyranic Marta Name- Terence Blackwood Species- Human Career- Soldier Equipment- Assault Rifle Custom made with built in recoil suppressor and suppressor, Flack Vest, Autopistol, Helmet with vitalfeed and targetting optics constructed for him buy someone who owed him, Medikit, Combat Knife that has seen years of use and reconditioning. (Special equipment) Sniper rifle he crafted for the express purpose of single shot kills. The old fashined lever action looks like it came out of the 21st century, which it could very well of seeing as the wepon was built by Terence himself and has more kill marks on it that a neuclear silo. Backstory/Bio- Terence is dead. He has been for centuries. He was placed in Cryogenic stabilization when he was 23 in the year 2013. Legally, hes dead. But praises to heavan dont say that to his face. Hes been awake for 10 years now, and hes more than used to his life as a soldier. He doesnt socialise, he doesnt even pay attention when people ask him how he is. Not to the grunts anyway. Terence was placed in Cryo against his will. He had a life, a family. He was happy. But he was forced to watch his wife and child murdered. He was shoved into a cryogenic tank. And sealed in. He froze with his fists pounding on the glass and a note on his chest. Written by the men who killed his family it said. "Dont wake me up." Of course the doctors ignored the note, they were ordered to wake up all the frozen form that century, it wasnt as if he would survive. Not with that much head trauma. But he did survive and when the doctors woke him up his first screamed word that the current century heard from him was his wifes name. JESS!!! Scince that day he has distanced himself from ordainary people. Preffering to live his own life away from the social circles of the galaxy. Hes afraid hell fall for someone else. Afraid that the memories he had of his family will be for nothing. He spent the next ten years training. Before he was frozen he was a soldier. A member of an elite special unit for terrorist hunting in Britan. When he woke up he decided to keep doing what he did best. Killing. Recently he has been approached by several members of the local government of his subsector and been asked to join a special unit. His memories of the old days strong in his mind he readily accepted. There were more people who needed to be on the wrong end of the trigger. These days his Jacket has a sewn in flak lining and his pants are lined with clips of ammunition. His dark brown eyes and hair almost seem to meld with his tanned skin. His mouth never smiles, unless hes pulling the trigger. Motivation- Trying to escape the memories of his past. Hes used to this new age. but that doesnt mean he likes it. Best Quality- Pure skill, hes trained himself to ignore pain and hardship scince he was a kid. Here in this new age thats even easier with the biological strengtheners he had been taking for ten years. Now hes as hardy as an ox and his trigger finger is still perfectly timed. Worst Quality- Hes cold. So cold that most people cant stand to be around him. Nothing they say or do can get him to like them. This means that he makes friends... very very rarely. There are a few people he can cope with. But they are the people who genuinley care. He gives them the time of day because they remind him of home. Quote- "Nothing can save you from death. Trust me, I know."
Player: FITZZ Name-K'lawvak B'Kor Species-E'Nathi Career-Maimer/ G'j'Hani-N'th'L'N-Ha Equipment-H'K'k-Ga'Rul, Flak Armour," Agonizer" Pistol Backstory/Bio- Taken as a youngling in an pirate raid, K'lawvak was sold to the masters of the Gladiator Arenas on the galactic fringe. There he was placed under the care of an ancient E'Nathi warmaster named F'xaz and learned the ways of the G'j'Hanj-N'th'L'N-Ha. K'lawvak excelled in gladiatorial combat, becoming prized among his peers and much valued by his masters...yet still, in his heart K'lawvak longed for his freedom and sought to escape captivity. His chance came with the appearance of the " Shapers", who laid siege to the Gladiator world. In the chaos, K'lawvak and a small party of Gladiators managed to steal a small ship and escape ... He now exist as a "Free warrior". Motivation-Honor, K'lawvak is motivated by a sense of Honor and martial pride.. Best Quality-Loyal ..Once K'lawvak has allied with someone, he will fight at their side until death. Worst Quality-Shame..K'lawvak holds a deep shame inside for having been taken prisoner and raised as a slave, he is constantly dealing with an inner struggle to overcome this...and at times will viciously over react to compensate for it. Quote-" By my Blades the worlds will know me"
Player: perkustin Andrezj Horza (Hort-zah) Turpentine Species: Human Class: Infiltrator Equipment: Mono-filament Holo-blade (the Closer), Thermioptic occlusion, abstraction and Defraction (TOAD) stealth field. Deniable Self-assembling directed-energy side arm (Sneak-gun). The sneak-gun is concealed in (is) his right canine tooth. (thought i might as well use another idea from Consider Phlebas apart from 'Horza') Backstory: A man posessing a very specific skillset, 'Turps' has proved an amazingly lucrative Human export. Even the more 'established' races have gladly patronised his service. Andrezj's life was not always the 'hit' but that is another story for another time. Motivation: Money Best quality: Improvisation. Worst quality: The memories... Flashbacks of a past life, a past experience. Quote: 'I even cleaned his brains off the Cheliceran weave-sculpture, you know me; i do hate collateral damage.'
player: shroud010 Name-V-12 A.K.A. Viden Species-Exorios Career-Medic Equipment- Medikit, Datapad, laser scalpel, injector-rig, TFF (temporary force field), pistol Backstory/Bio- The name Viden came from a small human child who thought V-12 was too boring when Viden served on a human diplomat's ship. Motivation-Survival of my species Best Quality-Logical Worst Quality-not Inspirational Quote-Obsolete Enemy Forces
Player: WARORK93 Name- Juran Plokoon Species- Quarra Career-Soldier Equipment- Laser rifle, Flack vest, Plasma pistol, Helmet, Medi-kit, Swamp blade. Backstory/Bio- Juran was once a smith, that was his lot in life, to create things with his strong hands and legs for his people. This all changed when his town was attacked by merciless bandits. At the time there was not a large presence of Quarran soldiers in the area so the people, the farmers and the smiths had to defend themselves. When the area leader was killed by the bandits, it was Juran who led the people in an uprising against the oppressors and with simple garden tools, blades, and smith hammers, the people were victorious. Upon the arrival of the reinforcing soldiers, Juran was recruited for the Quarran military on the spot. Motivation- Juran has a belief: What affects one people will eventually affect another if allowed to spread. It is for this reason and for the honor of his people that he wishes to fight this new enemy. Best Quality- A solid, dependable warrior who knows no fear Worst Quality- Has a typically Quarran One track, closed mind.
Player: Nicholas Bis To'vias Arcturan Scientist Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister, Pistol special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities) Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home. Motivation-Is inspired by new tech and the will to learn. Best Quality-An expert pilot and engineer Worst Quality-Does not work well with most people thinking them ignorant of technology.
Player:Sister of Krieg Name- La’ Yonthar Species- Arcturan Career- Maimer Equipment- Machete, Pistol, Flak Vest Backstory/Bio- La’ Yonthar was born and breed in combat, learning how to fight and defend herself at a young age and learning to love war. She was born in the snowy wilderness of Arcturus and stripped from her family ties learning to live alone in solitude. Motivation- Loves War and killing Best Quality- Loyal and skilled in the Art of War. Worst Quality- Mild Insanity, due to a life of death. Quote- War born beings grow strong with the deaths of others.
Player- yeroc500 Name- Shirk Species-Cephran Career- Infiltrator Equipment- Sniper rifle, combat knife sleeve, cloaking suit, pistol Bio- Shirk is a social outcast, wishing to be more of a loner (Why she is an infiltrator). She prefers to go thankless feeling that she is only helping himself. She rarely sticks with groups long, and often works assasin jobs requiring long periods of wait. She is now a mercinary helping fight the "Perfectionist" as he calls them. She`s not the brightest but she makes up for it in intuitiveness. Motivation- Survival and money to buy a corvette. Best quality- Patient, asks little, gives much. Worst quality- Loner, very serious, cares little for her own life. Qoute- Being alone is the only bliss. No need to worry about someone elses well being.
Player- Devastator Name Jenny Harker Species-Human Career- Demoman Equipment-Flamethrower, Demo-Pack, Flack Vest, Autopistol, Combat Knife Backstory/Bio- Born in Earth, Harker joined Coalition army to escape the Earths lower levels. Serving as combat engineer, she is capable soldier that can get the job done (usually in suitably messy way) Motivation-Duty Best Quality - Determinator Worst Quality-Blood Knight Quote- Alright you spankers. Who wants some?
Player:RaptorsTallon Name- Arastrax Species- Exolian Career- Scientist Equipment- Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister, Laser Pistol, Transmutation Tool (Unique Kit) Skills – Natural Science +5, Biochemistry +6, Tech +7, Engineering +7, Energy Weapons +1, Speech -8 Bio- Arastrax has spent his life studying. He is hugely logical and scientific, even by Exolian standards, and is always looking for better and more inventive tech. He was assigned to the strike force as lead scientist, and also as an engineer/pilot, as well as an attempt to repair the void between the Exolians and the Coalition. He was resentful of the humans at first, but got on better with the rest of the strike force once he had got to know some of the human scientists and technicians. Appearance: He is slightly taller than the average human, and also slightly bulkier. In his natural form, which he can expose if necessary, he is composed of a silver-grey liquid, similar to mercury. Motivation- Logic and the Advancement of Knowledge Best Quality- Highly Logical Worst Quality- Unsociable Quote- “How could you possibly find Advanced Quantum Theory confusing? What do you mean you have never heard of Inverted Phase Manipulation?”
I think you misunderstand True Neutral, Shroud. Being neutral is not the lack of interest in life or death, law or order. It is rather the grey path, for those who know that one way or the other is a dangerous extreme, and that law breeds totalitarianism, and chaos creates corruption. The True Neutral knows that good and evil are simply concepts one generates from his philosophical view, and that good and evil are truly irrelevant things.
yeah. I think your character (if he would be on the table at ALL) would be lawful neutral/lawful good. technically my character could be true neutral, leaning towards chaotic.
while he dos't delight in wanton butchery, or strict adherence to law, he simply decides to kick both the law, and chaos to the curb, and sdoes whatever benefits him...our group's Han Solo. With chitin.
“This one’s next.” Said the coalition security officer, walking into the hanger bay. Tennisk Vann had just finished making the last checks on the engine, and most of the other crewmen were at their flight stations, and the maintenance (droids) were locked up. The city of Ies was located some 2 miles above the planets surface, a windswept steppe of salt flats, and chlorine oceans. Supported be a single massive grav-reactor. And located within the Murkuss system. As the coalition security forces swept the vessel, looking for anomalies in the floor and walls, such as hollow spaces, or irregular fluxes, Tennisk yawned, spreading his four outer mandibles wide, and blinking, sending a bulletproof fleshy curtain over his eyes for a millisecond. When the security forces were finished checking up, Tennisk began liftoff.
“Sheilds Up, computer calculating out-system route. Everything stowed?” the reply came in the raspy growl of an E’nathi. “Yess.” Tennisk spread his Vernid mouthparts again in a smile. And clacked his inner teeth together. “Alright, I’m going to check on the ‘special’ cargo.” Unbuckling his crash webbing, and standing up on his chtinous legs. The Vernid exited the cockpit of his ship, and entered the lounge. Standing on the table. He fished an electromagnetic key from his pocket and attached it to the ceiling. Moving it in a complex pattern over said ceiling, the entire roof plate came loose with a THUNK. Placing a hand on either side of the interior, the Insectomammal hoisted himself into the small square hole in the roof. When he was in, he turned on a lume-rod, and made a check of the extra cargo they had brought. muttering to himself as he checked everything off in a notepad “Ten disruptors, three barrels of gelignite, six crates of various ‘substance’ a rack of shock cannons, seven ionite bombs, and a group of chilceran weave-sculpts that had gone missing from a museum about a week ago.”
Ticking these off, he decided that it was time to check on the most volatile cargo. Dropping down and sealing the smuggling compartment, Tennisk moved over to a wall. And moving aside a faux switchboard, he typed a few commands into the keyboard situated there. A large, 2-foot thick section off decking slid over a few feet away. Originally this was meant to house the extensive stores of coilgun ammo on the ship. And feed into the AP weapon. But Tennisk had had the large ammo store emptied. Putting the non-reactive ammo outside the ship. Fixed onto the gun itself. The massive ammo storage was instead used for one of the most insidious trades in the galaxy. It was common knowledge that the best way to make a profit was off the miseries of others, and once you started down the path that smugglers, slavers, killers, mercs and bounty hunters took, you get a warrant out for you on at least 3 planets very quickly. Tennisk had a warrant out for him in half of Arcturan space, as well as 5 other star systems.
He plied the spaceways for profit. Nothing more. And tended to gain most of his money ‘under the table.’ This way was one of the most profitable, but it could also get you sixty to life, or ten seconds in front of a firing squad.
A quarra crewman walked up to the hole in the floor, armed with a stun-gun. “How much will they fetch?” asked the frogman. The grasshopper lookalike stared back. “Considering that its Duklo? Maybe seven thousand each.” He griped. In the ammo pit were members of several sentient species. Including an E’nathi warrior chained and shackled in his own cell. “It’d better.” Grumbled the Quarra, known as Groaak. He pointed to the E’nathi “That one took us a damn lot of trouble to get chained.”
The smugglers had gotten the slaves from a pirate who was drunk at the time. It was one of the best deals they had ever gotten.
“Lets just hope Duklo lifts the damn death-threats now.” Said Tennisk.
The deck rumbled, a massive E’nathi even larger than the one in the pit thundered over. His bionic eye glinting. “Duklo pays us, or I rip him apart.” Rumbled the saurian. Contrary to popular belief in the more ‘civilized’ areas of the galaxy, not all E’nathi were as self-sacrificing as some. Most of the rainforest ones would do anything as long as they got paid. As their culture was that of tribal mercenaries. Working for pay for other tribes.
“Drasin, Duklo has a chained ghoul if my memory recalls.” Warned Tennisk. “That thing was lobotomized to serve him.” Drasin simply shrugged his massive shoulders. but Tennisk knew, ghoul’s claws were sharp enough to slash E’nati scales to glittering shards.
“Groaak will check the vitals signs now.” Said the Quarra, breaking the uncomfortable silence.
As Drasin and Tennisk walked to the lounge, Drasin asked. “So, what does Duklo want more slaves for?” Tennisk grimaced. Slavery was one of the things that did not quite sit well with him. But Duklo had said that he would feed him to a pack of zontars if he disappointed again. “I don’t know, guess what ever fetishes that weirdo is into now. I just hope they don’t make us take them directly into his ‘maintenance room’ again” Drasin nodded. “We may be scum, but that Macbriean is awful.” Tennisk nodded. Sitting down at his galactic web access board. “It’s a cruel place, this Vernid’s galaxy.” The E’nathi ‘grinned’ or at least moved his massive jaw a bit. “old terran saying?” Checking his latest messages the vernid nodded “yes.” Seeing a one marked ‘urgent’ he pulled it up. Seeing who it was from he immediately closed it and signed off. There were some things that Tennisk would not even tell his best friend. And personal matters were among them.
Drasin looked up from the duct in the corner of the room and dangled a toothhopper for everyone to see, when he shook it by the tail, It hissed and snarled. He contemplated the ship-vermin for a second then tore its head off in a single bite. “I like my meat fresh.” He mumbled apologetically around his mouthful while the headless pest spasmed and sprayed blood all over.
“that’s nice, so do I” said Tennisk detachedly, before coming to his senses. “So what do you think about the shaper invasion? “they’ll be at Deneb within a few months, I’ll tell you that.” Said Tennisk as a leg was torn off of the creature and handed to him. “remember that scout ship we ran into?” asked the E’nathi, chomping down on the bloody mess. Tennisk made a face, or as much as he could. And shuddered. “yeah. I’ve seen some disgusting things in my time but…” Tennisk took a moment to begin flaying the leg with his mouthparts, and chewing the flensed flesh with his inner teeth. “no kidding…that was just WRONG, like the ship wasn’t meant to exist.” Agreed the saurian. “anyways, what do we have in that box there?” asked Drasin. “Aha, my friend! Relics from old earth.” The old earther relics fetched a lot on the market, and the Vernid hated losing arguments.
The ancestors of Tennisk, seven hundred years ago, had found earth when it was just begging its fall into decay. Discovery was another central facet to Vernids, they thrived on it. Their desert homeworld was one of the largest planets in existence, and much of it was unexplored in detail. “Well.” Said Tennisk, “lets hit the void.”
Several reasons
A: Terrence came from a time when slaves wernt really the done thing and now hell be fighitng alongside a slave trader
B: Terrence is a family man and the thought of someone making profit for selling other "People" is slightly disturbing to him
C: Terrence comes from a time where Vernid dont exist to those people, and even though he has spent time in this timezone some of the galaxies inhabitants still repulse him.
D: All of these things together make for a worrying individual on Terrences part. However Im sure that if Tannisk shows that Terrence can trust him then theyll get along fine.
yeah. Since this is in space, it would be a lot easier to smuggle/slave/pirate al over the space lanes...my character and berzerkersteve's might get along just fine though (both scum)
and technically Tennisk as a slaver, not a slave trader. he buys them off of other people and sells them to Duklo (mcabrian jabba) when he is told (See. threatened)
Mhm instead he became the event, full military personell powerful physhque trained in a time when medical facilities couldnt save you from a peppering of shrapnel wounds. His mind and body tuned to combat. But also to his family. And after the last thing he remembers seeing them killed hes turned into a cold hard SOB
hmm...yeah. though I thought of making an interior deck map of the ship we are traveling on, just to know where everything is, to give us a concrete Idea...
I was thinking we should create like legendary heros. Like NPCs were could talk to here and there. Like a captain who took down a shaper ship or soldier known for his valor or something
Prolouge
On the Space Station of Saloonias, a 3 Man group of troopers is pinned down by a 48 Man militant sqaud armed with rifles and high powered Machineguns (Bullets) The rest of the Alliance on the station is dead. This is their escape.
The Story
Rob Roy, Jim Beam, and Jack Daniels were pinned down with only 5 Clips left in their Standered issue assult rifles. Jimstood and and fired an elite burst killing 3 Militants. The group ran cover to cover killing all militants in the path to the pods. They were about to get in when Jack remembered the data on this ship. He had to plant the Jaeger bombs or the whole station would be screwed. He made a break for the reaserch lab and planted the bombs, but the militants were to strong and blocked his exit to the Pods. He threw a Blue Moon Flash grenade stunning them and then firing upon them before getting in. The group was honored on return
no offense, but I almost gouged my eyes out man. this is a serious RP, you were only (ungrammatically) describing what happened in poor detail. I only hope that was a joke and not an actual submission...and 5 clips is more than some troops go into battle with. the modern loadout is four/six
Yes it was a joke, the names were specificly chosen (Lulz Jeager bombs)
Most troops go in with (My teacher told me) I believe 210-300 rounds ( 2 Side packs, (Optional)chest pack and one in the gun( Packs of three)
Here is the first Instalment of the Exolian wars. If people keep reminding me I'll continue to post snippets like this throughout the RP
The air-rush lights blinked once and the doors opened. Terrence felt the whip of wind flick over him and he smiled coldly, fingering the trigger of his rifle. His finger twitched up to his body suit and he tapped the button strapped to his neck. Instantly a full face visor snapped up over his head and then closed over his skull, locking away his scarred visage. He waited calmly for a few seconds and then the shrill banshee whistle ripped through the cabin and he and half a dozen other humans sprinted at the disembarkation ramp and jumped 500 meters above the ground. He felt the wind buffet him instantly as he twisted slightly seeing his combat squad spread out into a “V” on either side of him. The group was buffeted by a hail of shrapnel as the anti air defenses of the Exolians attempted to shoot down the aircraft they had just disembarked from. The aircraft made it back into the stratosphere and the squad prepared for landfall. The 7 of them were the best low altitude drop mercenaries in this quadrant and he made a point of killing those who refused to join them after a personal invitation.
His mind was running through a bodily check as he watched the altimeter run down rapidly. Exactly 7 and a half seconds after the jump and at exactly 15 meters above the ground, his eyes flick closed and then open at a symbol in his HUD. The mask reads the optical input and he felt a pair of retro burners right him a split second before impact and he rolls behind some cover. The terrain wasn’t ideal but then again it never was. He felt the jarring impacts of heavy artillery thud all around him as the Exolians tested some kind of new weapon on his drop point. He cursed mildly as a round nearly knocked him sideways, landing almost too close for comfort. The moment they had touched down his hand had flicked through a series of motions and his squad squared away into deep cover, rounds snapping out in controlled bursts aiming at the foot soldiers ahead of them.
Terrence muttered into his visor interface mic’ and the words he spoke would have been chilling to any one outside of his close circle of colleagues, not through the words, but through the voice. The Low cold voice would send chills up anyone’s spine. “I want a five meter spread from each of you. Nothing gets through. And I mean nothing. The Vernid want our help here and were going to give it to them. But those bugs aren’t getting any reason to say our job was foul. Now Bring the Rain”
The squad chuckled mildly at Terrence’s mild disgust of non-human sentients. They knew his story, everyone in that sector did. It didn’t mean they wanted to cross the man though. He was a cruel killer and usually he could manage a kill in cold blood without even having to blink. They didn’t complain though, every one of them knew they were lucky to have the frostfinger guarding their six. The term referred not only to his cold personality and icy cold composure in a firefight but also from his origins. And beneath all of that was a subtle hint at the icy shiver one felt when he spoke, like someone running a frostbitten finger down the small of your back.
yeah. one clip holds some 30/40 rounds, and troops go in with some 4/66 clips. os makes for about 150 shots, and they rarely ever fire on auto, usually fire single shot instead.I forget exactly where, but there is a 'gun myths' page that is on newspaper page, (the article mentions Khorne BTW) that is pretty interesting.as well as fact that kevlar is not the same as a starship shield. the steel plate does most of the work. and penetrating rounds are bad against infantry.
eeh how i was going for it it would be more of how epic the battle is like captain so and so was killed earlier and that is supose to mean aa crap we are about to die
the random npcs. Lets say captain shepard (yes think mass effect) was in our game and he was in a battle and was brutally killed wouldn't you be demoralized by such a feat that the enemy achieved.
I got my quick reply blocked for being aggresive and calling a guy a whiny bitch along with insulting him about the vindicare and his undying love, first time a mod has done anything even thought I get a warning like 2 times a month for being a dick (I can't help it) so Im not trying to respond if it isn't tooo important or long
Woot 1000( I think)
It was a good post Tyranic( like all others) I didn't feel I needed to post it was good because nigh all things you write are.
huh thanks for the complement mate, but you gotta know that as a writer im super self depreciating. I personally dont think most of what I write is up to any kind of decent caliber and then i see people like fitzz post and I just think
"Daymn I wish I could post like that."
Yeah, I plan on Callious and Arius being the guys in the spotlight for a few more chapters, then I might add a few random guys in (As in Arius is in fight and charges in one chapter then in the next you see what some random guy sees and describes the charge), but I plan on really getting into specificly Callious's past, but Arius might get a little more memorys of his dad and training.
I’m one of those pedantic people who writes stuff down by hand before putting it through the computer, I do that with all my big posts, which is why it takes a while to put them up. Because I Write them down and go of to a quite corner and read them out loud, easier to pick up spelling and punctuation that way, and if you enjoy writing the piece then its fun too.
acually i think it is the male. my theory is that they are lizardlike. and have a genital sheath. (I probably scared you just then) I studly lizards you know.
The Jungle is usualy quiet. Not right now. Gunshots and beams could be heard splitting the silence, screams following. Everything making noise. Exept a figure moving in a wide arc away from the fighting then back towards the main force. Moving quiet and swiftly, the E'nathi figure sees his target.
"Game time" M'kala says jumping over a sandbag barricade and pulling out his snap sabers, drawing the attention of an unluky merc.
A mining company wants to rip E'nath open to get at the artifacts inside. To the E'nathi, this is blasphomey. The mining company expected a little resistance,not a whole war tribe. The Red Moon Miners employed 25 Mercs to protect the mines, not fend off a group of charging monsters.
The E'nathi group was 30 men strong, hardly a war tribe. It consisted mostly of beserkers,but a few rifle men and swordsmen were in it too. The E'nathi were willing to die for these artifacts, and an unlucky few did.M'kala was not one of them...
M'kala's sabers ripped into the merc, tearing his arms off, and sending the man screaming. He ran deeper into the small base and then he saw his target. An officer was giving orders through a radio behind a barricade, firing occasionaly with a pistol. With a loud warcry M'kala charged forward, slamming into the man with the force of a frieght train. He stood up and took a few hits from a near by mercenary. With the officer unconscious M'kala decided he could come back to the man. He shrugged off the shots and sliced the man firing at him open at the hip, then below his ribcage, then M'kala went for a kill shot at the throat, the man was dead before he hit the ground.Walking Over to the officer, M'kala killed him, then moved on to clean up the rest.
A quick write, By The Way The mercs were all human.
Unless the lot of you missed it Terrence doesnt care about death. Hes sort of looking for the most dangerous things he can. Throwing himself into combat (Litterally) Is what makes him who he is. Hes a daredevil who enjoys putting himself in harms way. But hes one of those people who no matter what danger he puts himself in he always gets out of it unscathed and it frustrates him.
Hes like a druggy who cant find a hit to save himself. As a masochist he wants to feel the pain but he cant seem to find it. And he has scars on his chest from self inflicted wounds but they dont feel the same as when the adrenalines pumping and he takes a bullet or a piece of shrapnel.
But he is extrememly professional. He doesnt throw himself infront of bullets he still does his job. But theres always the underlying current of hope that he might get a glimpse of the pain hes always wanted.
Part of that stems from him seeing his family butchered. He thinks in some twisted way that he can save them by taking the pain that they took. Completely nuts in that regard bu that just makes him even more lethal.
As you can see I'm a fluff junkie. I take characters and I flesh them out until they sort of have thier own lives. And i can do it with any Genre. I just choose to more often do it with characters that have a UHC or a Universal human Concern. Something everyone can Identify with. Usually I center that around a loved one(s) but I have been known to bring in other factors like enviromental issues and self harm. (Obviously not on this website) But there you go, I was bored and decided to write that spiel so that i could eat up some time
Viewing of applications program initialize...
Collecting data...
Data received...
As the purple tinted program activated a simple list of several categories appeared in front of me. I was privy to the application list mainly because they saw it as no threat to the Exolian for a Human diplomat to see a simple data list of soldiers preparing for the war with the Shapers. Specialized combat was the first category and it lead down to a pod of other sub categories. I didn't feel like looking at boring training and combat feeds given to a central hub, what i was looking for was a certain Exolian who had some influence over another diplomat, so much so that he agreed to some private deal with the Exolians. I logged out of the Combat data tree and found myself in the bio organic section which i expected scientists trying to find ways for their races to surpass the threat of bacteria but instead of a pure scientific community i found their combat medic and doctors sub category. The first name on the Medic list was "V-12" a exolian who was one of the first for that specific clan of Exolians as it had only a double digit number. I clicked on it to see its specializations and i found that it had a unique skill given to it for experimental reasoning. The skill was Immediate Assailant Elimination Techniques. In other words Martial arts like on Earth. It was strange so i decided to look at the others on the list to find it replaced by Immediate escape tactics that proved to be methods of escaping hand to hand matters. The polar opposite of what V-12 was taught and told to do. I began looking at saved mission logs that turned out to be several hours to days long videos that were used as performance monitors. Luckily for me the "Vieden Raiders Incident" was on the current log list for V-12. I began watching the video from the beginning.
I was rather unimpressed by the boring day to day chores for the metallic organism until the third day mark of the voyage from Earth to Exolian's Seventh Moon. There the incident began. V-12 was walking down a silver hallway towards his lounge then to the cafeteria to ensure the passengers are eating the needed nutrients for healthy body maintenance. The screen shakes as a sudden impact bursts the ship's pressure as raider units pieced the hull to deliver its contents. Within the screen another screen appear like a minimized window on a computer which showed a list of the ships passengers and next to each passenger was their location and current essential body readings. Several read dead from the impact. Another window appeared which was only text, showing that the exolian hacking into the ship's systems to achieved information. The port side showed four flashing red areas indicating hull breaches. All the newly summon windows close except the passenger list. V-12 had auto piloted itself into the infirmary and to its surprise it was empty. It took interest in the list again to find many of its contents to be bottled up in the cafeteria as to expected due to the time of day, but all their stress levels were risen since before. V-12 estimated that all those in the cafeteria were captured. The few who were not capture where ether in safe zones built to defend the crew from internal battles or the captain quarters and the few in there were key personnel for the ship's performance. The Diplomat, his daughter, head guard, and second captain were located there. The head captain had locked himself in with the navigator in the bridge to continue piloting as well as to send mayday signals indicating a capture vessel.
At that point of analysing the data anther window pop up and it showed V-12's suit and its shoulder flashing red indicating hard pressure and Arcutran language was spoke and the language processor translated it for V-12.
"We found the ships doctor! Its an Exolian, big bucks for the slave market better make sure the buyer doesn't understand that Exolians are extremely resistant." the pale humanoid shouted to the open door. Now it focused at the metal suit in front of it. " If you don't want all those billions upon billions of Exolians in there no to get hurt then i suggest doing what i say."
"Estimated knock out, 87.1%, risk accepted but 97.9% consensus." With the computerized voice talking to itself V-12's body kicked into action as it swung a spinning back fist breaking the confidence of the Arcutran. Then a swift front kick and elbow to the spine ensure that the Arcutran was forced asleep. The commotion brought an armed human into the room of healing.
"oh gak! you knocked him out...Well unlike my friend here i am armed so please dropped down onto your knees and please allow me to deactivate your arms." the at first loud voice transited down to a flat headed command. He approached cautiously not trying to be caught off guard like his fellow pirate. once he was at arms length. The metal man face palmed him grabbing onto his head and activated the surgery light located in its hand blinding the poor organic being. It let go to perform a hard jab breaking his jar forcing him to the ground and a flurry of light kicks to the back of his head brought him to unconsciousness. It did a quick scan making positive that both attackers were down until a few hours.
Thats all am going to do for today since its like 5:10 A.M. where i am at.
In the cold Arcturan winter the two experimental mechs woke up. One, an older model, took an extra minute to start up. It spewed primitive smoke from it's rusted engines that was lost in the falling snow. It's hull looked as if it had been patched up with random scraps. It's weapon were simple claws, and it's legs short and piston driven.
The other in comparison was as clean as the snow that it crushed under it's feet. It's smooth metal was light weight and durable. It had two long blades for arms as well as two shoulder mounted cannons, all powered by a basically infinite energy source. It moved with thrusters planted in it's legs. Unlike it's opponent it's handler was sitting with the few spectators controlling it by safely radio, as his opponent climbed in to pilot his own piece of scrap. He had thought the other mech to be a joke at first, but when he realized it was serious he thought his promotion secured.
The Arcturan general gave the signal for the test to begin, the Arcturan controlling his mech by radio thought he might as well let his opponent move first before firing. He wouldn't mind killing his competition, but it would have to look like an accident. The rusted mech took a second to get moving again this time however it leapt forward, surprising the other Arcturan. One claw snapped around a cannon and snapped it clean. The other mech floated back as it's controller realized the rust must have been a cheap trick. He open fired with his other cannon, but his opponent jumped to the side faster then it could track. The second claw clubbed the firing cannon, knocking it loose so that it hung on by a few wires. The other Arcturan was serious now though he realized he'd been tricked and wasn't pulling punches anymore. He parried a claw with It's smooth blade and swung with the other, forcing the older mech to backpedal. He then used the thrusters to glide behind the mech and cut into it's smoke belching engine. The old engine block sparked as it was torn out spilling fuel into the snow.
The victorious mech turned to it's owner, but as the general went to congratulate the scientist the dead mech sprang to life. It ripped it's claws into the other Mech's head and cut it in three pieces. Their was a huge spark from the inside then it's chest exploded spreading pieces into the storm. It fell face first completely immobile while the snow covered it. Bis To'Vias forced open the cockpit of the victorious mech. The Arcturan general came towards him as he plucked the pilots key from the piece of junk, immediately it shut down, one arm falling off of it into the snow. Using it might of been riskier then he thought as he wiped the blood from his forehead, but he had proven the key worked. He had designed it to enhance the systems of any machine for situations when mechs like his opponents weren't available.
"To be honest I didn't believe that thing would get that old scrap heap to work let alone do that, congratulations. I can't wait to see how you use it in the field." Said the general.
"Thank you, sir. What? You don't mean me in the field, right?"
I always thought they acted like eldar. A little chauvinistic, somewhat disdainful, maybe a bit prideful, they seem to like to flaunt their nation's wealth a bit according to modo, but this does not make them any less effective (except getting their headdresses caught on something)
yeah well. i am not overly into fantasy either, I just sometimes get a bit bored with: shootshootshoot! (and the grimdark was getting depressing, but that always happens every 6 months or so.
ineptus astartes wrote:nice. but wouldn't arcturans be more...alien? less human speech? I thought of them as...eldarish.
That's interesting, when I read the Arcturan bio when desiding on a character I imagined them much like Wood elves (icy versions) or Eldar, which would make my Maimer very much like a Dark Eldar ^.^ also how do we do our characters speech in the roleplay if we don't speak human? Unfortunatly I don't have an Eldar wingdings font type on my computer O.o
when we 1st arrived on this jungle planet,we found the colonies pre sent supplies ravaged and destroyed. even what was to be are new homes were in rubble. My son II V is not taking it too well. But we must go on.we claimed this planet and we will live here....besides,we cant go home....
1,1,2
as the day draws to an end we have made little progress. And are top scientist has gone missing. May the almighty winged one protect us.....
1,5,2
forgive me for not writing for so long,but ive been busy not getting eaten. We have had several more members of are group disappear only to be found as bones later on. We have made a crude fort in a sturdy tree,although the leaves could use some salt. What an odd thing salt,humans put it on everything yet they never seem to get drunk. I commend there tolerance level. Oh,its II V hatchday soon. My how hes grown. I only wish I could give him more than gun lessons for a gift,but all ive got is this pistol and some ammo.
1,5,1
my son sure enjoyed his hatchday. He show excellent marksmanship for his age. This also means if things go bad I can put him into are defense force.
2,3,2
its been a long time,hasent it? Sorry,again, trying not to die. Are old camp got attacked in the night and we barely escaped. We were forced to wander the jungle for awhile to find a signal to send for help,then,we had to wander some more to find were they landed. And then,yup,some more to find were they dropped off are new supplies and colonizers. But now we finally have a small town here. its growing quite fast too. II V seems upset though. He misses the freedom he had of climbing about wherever he wanted. He was a trouble maker,yes,but at least he was happy.
(yeah,not much. and its a journal type thing,ill post the rest later.)
Terrence ducks under the shattered doorframe of an even more shattered building, perhaps once a hab-structure judging by the Aquasyntheti table. He thought dispassionately for a second about the ridiculous beverage that had replaced coffe in this day and age. He turns into a corridor and spots a pair of Exolians. His rifle comes up and he pumps the trigger twice. The Exolians collapse to the ground even their strange exo-suits unable to protect them from the pointblank shots. Blackwood leaned against the crumbling wall of the corridor and depresses a small button by the side of the bullet feed, this snaps the half spent mag out of its socket. The man’s scarred hand catches the clip deftly before slotting a replacement in. Terrence looks quickly around, conscious of the battle raging around him and swiftly loads loose shells into the half spent magazine.
The clip is slapped onto a magnetic mesh that wraps around his thigh holding the clip and a couple of others, in place. His gloves temporarily disabled the field around anything he touches on the mesh so he can pull things off easily. But otherwise the mesh is designed to hold metallic objects in place even during freefall. The dark haired man moves off the wall and stalks into another room. A partial wall with a window promises good cover and he crouches behind the wall and edges over to the window. Poking his head over the lip and looking through he waits calmly for the line of Exolians to get closer. When his helmet tells him that they are 250 meters away he double taps the throat mic and stands smoothly. Bringing his rifle to bear he aims briefly, centering the crosshairs on a particularly fast Exolian soldier and squeezes the trigger. Moments later he hears the stattaco pulse of his squad’s combat rifles pounding alloy shells into the lines of running soldiers and maimers. The sound of falling brass is like rain pattering on the Semcrete of the terraced hab-block. His squad firing controlled individual shots into specified targets, disciplined fire control bringing to bear decades of rigorous training.
The dark haired man feels his body dropping into a rhythm his cheek resting against the now warm polymer of the rifle stock, his hand curled around the handgrip, his finger, in turn, curled around the trigger. Blackwood feels his body in tune with the rhythmic bucking of the weapon, the almost sensual connection between man and machine, ergonomics at its finest. He would squeeze the trigger, allow the muzzle to rise and then fall, twisting his shoulders a fraction so that when the muzzle comes down the crosshairs are centered on another target. Then he pulls the trigger again. Looking briefly over the sights of the weapon to find his next target, a fraction of a second later his shoulders line up, another fraction later the muzzle comes down, and another fraction later the trigger is squeezed again. And another Exolian dies. Terrence moves so fast that the trigger is only fully out a split second before he is ready to pull it again.
After a minute or so the spent clip auto expels, the scarred hand again catches it deftly and slaps it onto the mag-mesh, another replaces it in the gun and Blackwood’s fingers caress the slide of the rifle hearing the guttural click as it locks in. Then the cold man returns to his rhythm the reload taking but 3 seconds. Soon the Exolians run out of troops to funnel into their line of sight and the man is given a brief reprieve. He hears his mic spark up and then a throaty bubbling voice rolls through his skull visor.
“Blackwood the Vernid want to bring up their mechs, some kind of heavy weapons wing. They want to wipe the Exolian artillery of the board. Give us some leeway to work ahead into the Exolian lines. And I have to agree with ‘em, those gunners are shelling us so hard my grenades are hiding. Thing is they need us to give em cover while they do the deed.”
Terrence groans internally. He new about the Vernid guns, he was shown them at the pre-op briefing. They were essentially pair of legs with a quad of mass accelerators locked to their chassis. All laser linked for salvo fire. The weapons were more than capable of wiping the Exolian heavies off the board but the mechs were hopeless at dealing with infantry. This meant that the Vernid were relying on Blackwood and his team to defend the mechs long enough for them to do their job. 7 men defending 5 heavy walkers from an army of crazed super techs? It was going to drain their ammo supply that was certain.
The dark haired man makes a decision and double taps his mic and gives his team their orders.
“Alright pull back to the Villa behind us. Well use the courtyard there as the mech fire platform. These buildings are a liability I want you all to lay a couple of charges in each one and drop an incendiary at the base of a rear facing window, if not the door of your respective buildings when they get close, we’ll fry ‘em. In the mean time pull back the lot of you.”
Terrence follows his own order and slaps a deconstructor charge on each of the walls I the rearmost room of his building, then a thermo charge at the base of the window facing towards the Villa. He then takes the time to fill his mags with loose shells form his pack before exfiltrating the building. His hand comes up and then down towards the Villa and he sees his team moving towards the still intact building. The 7 men quickly swept the floors and set up several fire points and blocked of the rest of the windows. Then they set up a small comms feed in the second floor of the three story building. Blackwood let his men spread themselves through the floor. They were the best, they knew what they were doing in the mean time he gave a quick location marker to the Vernid through the comms link and went out into the courtyard beside the Villa to wait for the ponderous walkers.
He was not to be disappointed the walkers moved slowly but surely making good time through the streets, but by the time they had locked themselves down and readied their weapon systems Terrence was forced back into the Villa to help his team. They were encountering some determined attacking fire. The rain of brass around the men’s feet was testament to the ammo being expended. But the walkers had brought additional ammunition with them giving the LADS (Low Altitude Drop Squad) some expendable ammo. Soon the men were ankle deep in spent casings but the Exolians kept on coming. Having spotted the mech wing they were stopping at nothing to try to bring them down. Unfortunately for them they couldn’t break through the fire line that those 7 men were holding. Indeed the Exolian front liners met a nasty surprise as they managed to occupy the buildings that the LADS had vacated. Blackwood gave a nod to his men and they all flicked detonator caps up and then depressed the small red buttons concealed there. 14 deconstructor charges and 7 thermo explosives ripped through the hab-block and the buildings were raised to the ground with powerful explosions and vicious fireballs eating at the Exolian infantry. The line was successful in holding back the lines of infantry form then on however the upper floor got hit by a couple of artillery shells forcing the men there to take cover in the second story.
The mechs were not a disappointment; the simultaneous thump of the mass accelerators was enough to make any soldier smile. But the Exolian soldiers were not to be stopped lightly. They brought LAV’s through the fire line trying to get close to the mech wing. But a few well placed RPG rounds were quite sufficient to halt that particular offensive. The mechs kept firing and soon explosions could be seen right along the Exolian line as artillery batteries were wrecked with impunity. With the artillery threat removed the mechs turned their attention to the anti air batteries but these proved to be trickier; the well armoured emplacements gave the mechs serious trouble to punch through. Eventually the Vernid commanders sent a comms through for the mechs to pull back, the LADS was going to have to make its way ahead on foot. to the batteries and bring them down in person.
the Vernid, a sovereign race culturally have lived in violent times. and even as they longed for peace, they knew in their hearts, that the Vernids would lose themselves without a focus, and all that had been learned, would be forgotten. each Vernid male is obligated to serve in the massive armies of their race. the Vernids do not enjoy raucous singing and drinking before a battle, i n the way humans cut their stress. Instead they play solemn, marshal tunes, songs of home and glory as the Vernid warrior listens to theses he is caught up in the phenomenon known as 'Awakening' perceiving himself as but a cog in a greater , glorious machine, a vengeance-bent army, intent on victory. while they lack the drive, or brute strength of the E'nathi, or the almost perfect physical balance of the Human combat style, the entire society revolves around Marshal skill. and as such, they compete in brutal gladiatorial arena's.
The spectacle of a being, being gored by a massive beast arouses the eaons-old ancestral viscousness in a vernid, when they had to condemn entire planets for their survival, and the Dark Times of the Yahan. and as such, their games, attract thousands of spectators, betting on their favored warriors. Criminals are put to death b y carnivores, or made to fight for their lives against each other.
The pre-battle songs are usually played by musicians, adept in wind, string and drums, most Vernid warriors hear rheses in the din of battle as well. blasting out of massive speakers on vehicles, or playing in the warriors' helmet. (these are a pretty much the two ending soundtracks of Attack Of The Clones)
I know, Im just messing.
anyhoo, I should have anouther segment of fluff up by 3:00 over here in NZ so about... 6 hours? it would be sooner but I have a football match to play in...
I nam working on a bit of tennisks military experience (when were you unfrozen? because mine has Tennisk fighting exolians as well, possibly the same planet)
hmm lemmie think
ill need a date of the time this is... im not EXACTLY sure once i have the current date (in game) ill be able to make a call, because he was thirty when he went in and has had a couple of decades out, anti aging surgury and etc has kept him at his prime. Technically hes fifty, but everyone sees him as mid thirties, he likes to think of himself as hundreds of years old though
anyhoo if we drop a couple of decades back and call it even then we can be on the same planet, no?
sure, vernids have an avarage lifespan of 400 years. tennisk is in his 70's (fairly young, but not on a luke level, I would say, same age as han solo a few years younger)
I've decided against fluff, as it will make my character predictable for the rest of you, and would seem strange for you guys to know Xytan so naturally.
*Shrug* For amateurs we all get along pretty well. And I'd like that to continue, that said if any of you have issues with me, speak up. Ill do my best to make it easier for others, all I ask is that you dont take offense if I point out something that isnt particularly constructive. Im just trying to make this easier for everyone.
Kasrkai wrote:Did I do something? 'Cause if I did, I meant no harm by it, I'm sure.
mr.pilgrim cat,i think he already said what you did,and either way he said that if he really did not like something you were doing he would tell you,so i think for now your ok just moving on.
Slightly shorter but still what i was aiming for, Enjoy
Terrence swore mildly as he realized what he and his men would have to do. The AA batteries were about 500 meters away across no mans land. That no mans land had been almost fixed for 3 weeks.
“It’s a good think were getting paid well for this. Alright all members move prepare to move out on my mark, approx…” Here Blackwood glances at the time readout on his HUD “25 minutes till departure. Eta at destination…” another glace here “15 minutes on the ground.”
He shoulders his rifle and heads down the stairs to the ammo dump. Grabbing a few clips he empties them into the special pouch on his backpack. One more these loose rounds go into his specially designed magazines. The clips were designed to hold close to double the rounds of an ordinary magazine and were reliable to not jam. Once finished with his task he grabs a few det-charges which get placed in his pack. The last thing he grabs is a trio of hellstorm grenades. The ordinance designed to ignite with contact with oxygen and absorb all the oxygen in an area, the weapons were efficient for flushing out bunkers as the lack of oxygen is preceded by a slightly unpredictable fireball, hence the name.
He waits for another couple of minutes before his men are ready, but on the aforementioned mark he double tabs his Mic and the squad moves out of the Villa. One flicks a spare grenade behind him which detonates and the remaining ammunition explodes shattering the villa and raising it to the ground. Terrence allowed himself to grin. He hated loose ends. Terrence directed his men to head forwards. The shots flicking around them were no hindrance as the squad makes efficient use of cover. They travel quickly and soon they are within close visual of the emplacements. The men had managed to reach the point without having to fire a shot but that option was no longer viable. They were confronted by a large group of soldiers who all decided to make themselves known by firing volleys of energy rounds into the cover the men had chosen.
Blackwood nodded to his heavy weapon carrier who loaded a White Phosphorus round into his custom made rocket launcher. The weapon made a roar of noise and the missile arced up into the air. The defenders laughed at the gesture but soon they were grunting in pain as small metal spheres rained down around them. Then all of a sudden the spheres explode releasing their white phosphorus payload. The gas was highly flammable and ignites with contact of air. When it did so the combination of the two creates a sticky white powder that adheres to anything it touches and burns ferociously. The Exolians were incinerated before they could fire another shot.
Blackwood gestures forwards and the men move through the soot of the dead aliens and approached the first emplacement firing solitary rounds down into the group of infantry there. The solitary rounds quickly turned into volleys as more and more infantry joined the fray. But no matter the numbers, of which there were maybe 3 dozen. The men would not be denied. Using cover to their advantage they worked in two pairs with a trio in the middle but back slightly mopping up what the others allowed through the fire line. Soon however the resistance was demolished and Terrance moved forwards priming a det-charge as he did so. The charge was placed under the chassis of the now silent emplacement and after moving deeper into cover Terrance flicked the switch. The resulting fireball totally engulfed the emplacement and wrecked it utterly. Then the ammunition caught and finished the job.
The dark haired man smiled to himself, ‘one down… three to go.’ He moved through the streets with his men. Here the occupying forces were thicker and small firefights sprang up frequently but the LADS moved on. Soon they were in visual of the second emplacement and a similar firefight to the first ensued; the attackers using the abundant cover of buildings to their advantage as they ripped apart the Exolian lines. Terrance repeated his actions from the first emplacement and a second fireball announced that the Exolians were loosing their heavy ordinance, and fast. The whirring of Vernid aircraft made its entrance and Blackwood looked up shielding his eyes to the light as the aircraft flew down low over the buildings and landed in the small courtyard of the building block the men were in. Vernid infantry jumped out of the drop ships and secured the immediate area and began to push forwards. Soon the site was thick with aircraft.
The last two AA sites were deeper into Exolian lines and Terrance didn’t relish the thought of having to wade through the inevitable trench systems they would encounter. But the arrival of the Vernid reinforcements was a welcome one with supplies of ammunition and a brief drink and rest. While his men were readying themselves for the next push a Vernid soldier approached the cold distant figure of the LADS leader.
“Hello human… My name is Tennisk and I’m here to carry on what you have most efficiently started. Thank you for your assistance here. But my caste members and I will take it from here. You are quite welcome to aid us but the burden will no longer be on you alone.”
Will do RP when this thing starts (Duh). Anyway, 1 is flak armor full body armor or just ballistic vest? 2 Space weird "virus" is pretty much the blackwing virus from star wars?
Ineptus, seriously. He's not gonna jump out of your computer and attack you. You now that. It's merely a joke for a day or two after he gets back. Join in, it will be worth it to see a thread of nothing but cats.
Just a little bit of fluff concerning my character and some of his work. Not much, but hopefuly ok.
Arastrax, R-72, slid his security key into the lab door. The door hissed and disappeared into the adjacent wall. He strode inside and returned the security key to its place in his armour suit. His metal feet rang out as he walked across the metal floor of lab 1. He made his way over to a large holographic display screen on the far side of the room. He activated the gesture control system and began to review an extensive data feed. Lines and lines of information flew across the screen, all of which was absorbed emotionlessly by the black, robotic eyes of Arastrax’s armour suit. Tactical Orders, Casualty Reports, Equipment and Ammunition supply lists. Arastrax absorbed it all. He deactivated the display and walked over to a work bench where a flask of a dark red liquid was bubbling away. He lifted up the flask, and poured a small amount into a bowl. He then replaced the flask onto its tripod above the flame plate. Arastrax picked up the bowl and took it over to a second set of lab equipment a few meters down the bench. He opened up a small lab freezer on the bench and removed a biological sample from the tray inside it. He closed the fridge, and checked the label attached to the sample. ‘Shaper’, it read. Arastrax removed the label, and reached for his ETT (Exolian Transmutation Tool). “Lab Tongs” He said to the tool. The light glowed brightly as the metal mutated into a pair of tongs. Arastrax used the tongs to remove the sample from its protective bag, and dropped it into the experimental liquid. The piece of shaped fizzed and disappeared. Any other scientist would have been visibly pleased at the discovery of a virus, suspended in a safe liquid compound, effective against only the shaped. But Arastrax, being Exolian, regarded it with no emotion. He returned to the bubbling flask, which he decanted into vials and put into storage.
Backstory/Bio-M'kala is a master of the battlefield and getting around it. He and other E'nathi will find a way to be on top of the enemy in no time flat. M'kala grew up into the art of war, the scars all-over his body showing the brutal training regimes overwatched by his uncle and father. M'kala's most noticable feature is the scar splitting over ther front of his forhead, curing to the right of his eye and finishing on his chest. It was caused when his uncle tryed to kill him for not choosing the path of the K'HAT-G'E-N'HA. M'kala fought back with his new sabers and killed the uncle, but not after a fight that took little over 6 hours.
Motivation-the thrill of eviserating an enemy before his allies know your there
Best Quality-His battle disciplene. His father and uncle, no matter how hard, taught him well that his life was forfiet.
Worst Quality-To M'kala this is not his worst qaulity, but to others it is. M'kala will NOT retreat. He would rather die the longest death then bring such shame upon his soul
Quote-"With allies at my back, and enemys at my front, only death will occur."
Equipment- Assault Rifle Custom made with built in recoil suppressor and suppressor, Flack Vest, Autopistol, Helmet with vitalfeed and targetting optics constructed for him buy someone who owed him, Medikit, Combat Knife that has seen years of use and reconditioning. (Special equipment) Sniper rifle he crafted for the express purpose of single shot kills. The old fashined lever action looks like it came out of the 21st century, which it could very well of seeing as the wepon was built by Terence himself and has more kill marks on it that a neuclear silo.
Backstory/Bio- Terence is dead. He has been for centuries. He was placed in Cryogenic stabilization when he was 23 in the year 2013. Legally, hes dead. But praises to heavan dont say that to his face. Hes been awake for 10 years now, and hes more than used to his life as a soldier. He doesnt socialise, he doesnt even pay attention when people ask him how he is. Not to the grunts anyway. Terence was placed in Cryo against his will. He had a life, a family. He was happy. But he was forced to watch his wife and child murdered. He was shoved into a cryogenic tank. And sealed in. He froze with his fists pounding on the glass and a note on his chest. Written by the men who killed his family it said. "Dont wake me up."
Of course the doctors ignored the note, they were ordered to wake up all the frozen form that century, it wasnt as if he would survive. Not with that much head trauma. But he did survive and when the doctors woke him up his first screamed word that the current century heard from him was his wifes name. JESS!!!
Scince that day he has distanced himself from ordainary people. Preffering to live his own life away from the social circles of the galaxy. Hes afraid hell fall for someone else. Afraid that the memories he had of his family will be for nothing. He spent the next ten years training. Before he was frozen he was a soldier. A member of an elite special unit for terrorist hunting in Britan.
When he woke up he decided to keep doing what he did best. Killing. Recently he has been approached by several members of the local government of his subsector and been asked to join a special unit. His memories of the old days strong in his mind he readily accepted. There were more people who needed to be on the wrong end of the trigger.
These days his Jacket has a sewn in flak lining and his pants are lined with clips of ammunition. His dark brown eyes and hair almost seem to meld with his tanned skin. His mouth never smiles, unless hes pulling the trigger.
Motivation- Trying to escape the memories of his past. Hes used to this new age. but that doesnt mean he likes it.
Best Quality- Pure skill, hes trained himself to ignore pain and hardship scince he was a kid. Here in this new age thats even easier with the biological strengtheners he had been taking for ten years. Now hes as hardy as an ox and his trigger finger is still perfectly timed.
Worst Quality- Hes cold. So cold that most people cant stand to be around him. Nothing they say or do can get him to like them. This means that he makes friends... very very rarely. There are a few people he can cope with. But they are the people who genuinley care. He gives them the time of day because they remind him of home.
Quote- "Nothing can save you from death. Trust me, I know."
Backstory/Bio- Juran was once a smith, that was his lot in life, to create things with his strong hands and legs for his people. This all changed when his town was attacked by merciless bandits. At the time there was not a large presence of Quarran soldiers in the area so the people, the farmers and the smiths had to defend themselves. When the area leader was killed by the bandits, it was Juran who led the people in an uprising against the oppressors and with simple garden tools, blades, and smith hammers, the people were victorious. Upon the arrival of the reinforcing soldiers, Juran was recruited for the Quarran military on the spot.
Motivation- Juran has a belief: What affects one people will eventually affect another if allowed to spread. It is this concept of rippling effect that is so central to Quarran beliefs and for the honor of his people that he wishes to fight this new enemy.
Best Quality- A solid, dependable warrior who knows no fear.
Worst Quality- Has a typically Quarran One track, closed mind.
Bio: Xytan was born on his native world of Vespar along with his three brothers, living with their mother, as their father died in a mining incident. As their father did, Xytan and his brothers entered the mining business, quickly becoming experts on the job. When the coalition began the call for troops, Xytan and his brothers immediately jumped shift to start helping the rest of the universe. He has seen some light conflict, but has yet to see real front-line work. As a result, he is still considered a green-horn. His knowledge of stone and underground may yet prove useful. Also plays the Shamisen.
Motivation: Desires to see the rest of what the universe has to offer and to help less fortunate worlds.
Best Quality: Xytan is just as religious as the rest of his kin, but disapproves of preaching in favor of a more spiritual faith. This decision has put him on better terms with atheists and those of other religions.
Worst Quality: Despite his desire to help, Xytan will use cold logic in his quest. IE: Kill a few, save many.
Other Skills: Mining and Rock sciences, plays the shamisen
Quote: "This one does not enjoy the fighting, the killing. This one would like to save rather than kill. But when this one fights for others, to save the life Valla grants, it becomes a chore, just as any other."
Name Emma Harker Species-Human Career-Demoman Equipment- Fully-Automatic shotgun, RPG launcher , Demo-Pack, Flack Vest, Autopistol, Combat Knife Backstory/Bio-Born in Earth, Harker joined Coalition army to escape the Earths lower levels. Serving as combat engineer, she is capable soldier that can get the job done (usually in suitably messy way) Motivation-Duty Best Quality-Determinator Worst Quality-Blood Knight Quote- Alright you spankers. Who wants some?