1544
Post by: brassangel
Caederes wrote:Any predictions for completely new units, i.e. not those that just need a model? I honestly can't see us getting another big bug considering all of our current ones fill all the roles you would want.
With the exception of being completely cost ineffective, I would agree.
The thing is, whatever new has come for each army has been a bit surprising, so I won't pretend to be as creative as their team of writers. Hopefully not another mid-sized bug that's a 1-3 per brood choice in a crowded slot.
20983
Post by: Ratius
Any "solid" rumours around Nids FoC being changed to enable other Nid allies or was that wishlisting? Big thread, many posts.
Or possible "unlocks" to enable doubles within the current FoC?
4183
Post by: Davor
Ratius wrote:Any "solid" rumours around Nids FoC being changed to enable other Nid allies or was that wishlisting? Big thread, many posts.
Or possible "unlocks" to enable doubles within the current FoC?
Seems like what the Supplementals get. Not sure if Tau/Eldar have them but the Chaos Supplemental seems that it can ally with it's self. Since this rumour came out before the Chaos supplemental, I think there can be some truth to this.
20983
Post by: Ratius
So maybe a Leviathan Suppliment post Main Dex? Automatically Appended Next Post: So for example: maybe a Leviathan Suppliment post Main Dex?
76888
Post by: Tyran
Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
1544
Post by: brassangel
Tyran wrote: Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
That makes scary good sense. The variety within the main book could come from the well known fleets, while more unique diversions from a Supplements.
30143
Post by: Carnage43
brassangel wrote: Tyran wrote: Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
That makes scary good sense. The variety within the main book could come from the well known fleets, while more unique diversions from a Supplements.
Personally, I'm not holding my breath on any potential supplement. Frankly they have been hilariously uninteresting and a massive missed opportunity in what they COULD have been.
I hope whatever they do, it's something radical, not some new warlord chart, a small FoC shuffle and 1 character.
1544
Post by: brassangel
Carnage43 wrote: brassangel wrote: Tyran wrote: Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
That makes scary good sense. The variety within the main book could come from the well known fleets, while more unique diversions from a Supplements.
Personally, I'm not holding my breath on any potential supplement. Frankly they have been hilariously uninteresting and a massive missed opportunity in what they COULD have been.
I hope whatever they do, it's something radical, not some new warlord chart, a small FoC shuffle and 1 character.
Well, we could have just not gotten anything. Besides, they aren't designed to be mini-codices, or huge overhauls. They are supplements. They supplement the fluff and rules of an existing codex. In other words, they are exactly as advertised.
59739
Post by: Micky
Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
10093
Post by: Sidstyler
Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
I'm imagining something along the lines of "ALL HOPE IS GONE! NOTHING CAN STOP THE TYRANID MENACE!", etc.
5859
Post by: Ravenous D
Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
Yeah but at $45 a pop GW can just fill it with altar of war and apoc junk.
25300
Post by: Absolutionis
Tyranid Codex supplements will be $45 purchases only available on iPad consisting of nothing but pages and pages of "omnomnomnom" attributed to various nameless Tyranids. Written by Matt Ward and C.S.Goto's lovechild.
Just the thought of it makes me want to buy eight.
722
Post by: Kanluwen
Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
Maps, charts, scientific reports, etc of a specific invasion or stage of an invasion?
34242
Post by: -Loki-
Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races? Depending on the Hive Fleet, there's wiggle room. Gorgon, for example, would let them play with mutability of smaller creatures at the expense of larger creatures - it spent its biomass out-adapting Tau with rapid mutations at the expense of larger creatures. Jormungandr would let them open up more tunneling, since it was fond of the tactic, as well as add something to do with orbital bombardments, since it liked dropping asteroids on planetary defenses. There's plenty of other potential as well - various attack waves can be done with simple FoC alterations. A Vanguard wave will be mostly Genestealers and Gargoyles, backed up by Shrikes and Harpies. Heavy Assault would comprise of lots of monstrous creatures at the expense of expendable cannon fodder. Tyranids are a very multi-faceted race in terms of waves of attack, as well as each individual hive fleet having its own preferred tactics and strategies. Unfortunately, Cruddaces fluff was terrible enough for people to forget 3 previous editions of fluff. Personally my Tyranids are on the back burner so I can see what they're going to do with them in 6th edition, because right now I'm flat out bored of playing them.
181
Post by: gorgon
Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
I tend to think any supplements will be related to Behemoth/Kraken/Leviathan for that reason -- an ample amount of existing fluff to draw from and expand, such as Macragge and Ichar IV.
Besides, I've been running Hive Fleet Gorgon since the '90s. And while it was a nice surprise to see it become "official," in recent years I've run my army more like Jormundgandr is described. I'd rather avoid the potential fluff/name/playstyle discrepancies.
1544
Post by: brassangel
-Loki- wrote: Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
Depending on the Hive Fleet, there's wiggle room. Gorgon, for example, would let them play with mutability of smaller creatures at the expense of larger creatures - it spent its biomass out-adapting Tau with rapid mutations at the expense of larger creatures. Jormungandr would let them open up more tunneling, since it was fond of the tactic, as well as add something to do with orbital bombardments, since it liked dropping asteroids on planetary defenses. There's plenty of other potential as well - various attack waves can be done with simple FoC alterations. A Vanguard wave will be mostly Genestealers and Gargoyles, backed up by Shrikes and Harpies. Heavy Assault would comprise of lots of monstrous creatures at the expense of expendable cannon fodder.
Tyranids are a very multi-faceted race in terms of waves of attack, as well as each individual hive fleet having its own preferred tactics and strategies. Unfortunately, Cruddaces fluff was terrible enough for people to forget 3 previous editions of fluff. Personally my Tyranids are on the back burner so I can see what they're going to do with them in 6th edition, because right now I'm flat out bored of playing them.
Well said.
I also think charts, dissection drawings, Servo recordings, or even descriptions from someone who may have survived deep inside of an infested planet or hive ship would be cool.
34328
Post by: l0k1
I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
76206
Post by: Rotary
Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
34242
Post by: -Loki-
l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules. Automatically Appended Next Post: Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
1544
Post by: brassangel
-Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Again, well said.
76888
Post by: Tyran
I would like to have the option to spam cheap MCs, but also have the option to upgrade my fexes to uberkilling bio-machines that can take on small armies by themselves (ok, maybe an exaggeration, but you get the idea).
76206
Post by: Rotary
-Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Yeah for all the other armys their MC seems to be a star of the show. Obviously bringing riptides in a tau army is a heavy investment in points and firepower. But for tyranids MC"s are supposed to be a staple in the army. I don't imagine seeing a carnifex or trygon in a tyranid army would be a surprise to a space marine in the fluff, in fact im sure they were a common sight. I don't want to bring multiple good MC's in different parts of my force organization chart, not just one.
24567
Post by: Kroothawk
Always frustrating to check this thread for new rumours and still find nothing but the old wishlist discussion going on.
25360
Post by: ductvader
Rotary wrote: -Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Yeah for all the other armys their MC seems to be a star of the show. Obviously bringing riptides in a tau army is a heavy investment in points and firepower. But for tyranids MC"s are supposed to be a staple in the army. I don't imagine seeing a carnifex or trygon in a tyranid army would be a surprise to a space marine in the fluff, in fact im sure they were a common sight. I don't want to bring multiple good MC's in different parts of my force organization chart, not just one.
Means they sell more models too.
50463
Post by: Eldercaveman
ductvader wrote: Rotary wrote: -Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Yeah for all the other armys their MC seems to be a star of the show. Obviously bringing riptides in a tau army is a heavy investment in points and firepower. But for tyranids MC"s are supposed to be a staple in the army. I don't imagine seeing a carnifex or trygon in a tyranid army would be a surprise to a space marine in the fluff, in fact im sure they were a common sight. I don't want to bring multiple good MC's in different parts of my force organization chart, not just one.
Means they sell more models too.
Yeah if I could field them I'd happily go out and buy 9 carnifexes right now.
25360
Post by: ductvader
ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
50463
Post by: Eldercaveman
ductvader wrote:ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
I've only just started my nid collection, so I think you have a small head start.
22054
Post by: Bloodhorror
I've got 4 at the moment... but I've held off from buying more cus they are kind of pants at the moment...
Having said that I do own 2 Tyrannofexes as well  !
76888
Post by: Tyran
ductvader wrote:ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
The problem with that is ID.
1406
Post by: Janthkin
For a reasonable price, I'd be willing to deal with instant death on T5 Carnifexes.
My biggest complaint is that Necrons have a 50 pt. MC T6 w/3 wounds & 3+ armor. The improvement in stats from a Tomb Spyder to a Carnifex is not such that the cost difference is justified.
24153
Post by: tetrisphreak
Janthkin wrote:For a reasonable price, I'd be willing to deal with instant death on T5 Carnifexes.
My biggest complaint is that Necrons have a 50 pt. MC T6 w/3 wounds & 3+ armor. The improvement in stats from a Tomb Spyder to a Carnifex is not such that the cost difference is justified.
Your comparison is accurate - If you merge the stats of 3 tomb spyders you end up with a WS3 BS3 T6 W9 Str5 MC with 6 base attacks that gets +3 A when charging...for 10 points less than a current carnifex! They desperately need a points drop and not even necessarily any nerfs to go along with it, in the current metagame of grav guns and bladestorms about, along with all the AP2 and Mass-of -Fire Tau bring too.
Cheap carnifexes for all! I'm going batty here with the lack of any tyranid rumors, pics of the codex, etc. The rapid release schedule of 2013 has spoiled me and i'm sour that i'll have to wait an additional 2-3 months before i get a shiny new 6th ed Tyranid book.
Also - make genestealers good again. they're terrifying in the fluff and pitiful on the table these days.
47462
Post by: rigeld2
tetrisphreak wrote:The rapid release schedule of 2013 has spoiled me and i'm sour that i'll have to wait an additional 2-3 months before i get a shiny new 6th ed Tyranid book.
This-so-much...
181
Post by: gorgon
Tyranids have mutated so much with each codex that it's hard for me to get my head around how they'd change next. I thought I had a sizable collection 4 years ago and that a new codex couldn't possibly throw me for a loop, but lo and behold they added umpteen new units and got me for another few hundred bucks.
I'm pretty set other than Harpies and Pyrovores, so maybe that's my clue as to what the next must-have uberunits will be.
47462
Post by: rigeld2
I need to get some Pyrovores, but ... Pyrovores.
1406
Post by: Janthkin
The sad thing? I'd bring Pyrovores (in a Pod), if I could get them in Fast Attack. Precision-delivery of heavy flamers is an awesome thing in this ADL-dominated world.
8723
Post by: wyomingfox
I forgett, what slot are they in?
47462
Post by: rigeld2
Janthkin wrote:The sad thing? I'd bring Pyrovores (in a Pod), if I could get them in Fast Attack. Precision-delivery of heavy flamers is an awesome thing in this ADL-dominated world.
I almost would too - but I'd have to drop a Carnifex :-/ If they were better in CC or ... stood out for any reason aside from the template I'd use them.
wyomingfox wrote:I forgett, what slot are they in?
Elites.
24153
Post by: tetrisphreak
I have 1 right now and don't plan to buy any more until after the update. I will say this - i've never used him as a pyrovore because he makes a way better looking biovore IMO.
51902
Post by: agonzoman00
I think everyone wants Pyrovores to be good but in a crowded out Elite section and the fact that Biovores do the same job but only so much better there has never been a use for them. I'm not sure that can even be fixed with a new codex.
1544
Post by: brassangel
tetrisphreak wrote: Janthkin wrote:For a reasonable price, I'd be willing to deal with instant death on T5 Carnifexes.
My biggest complaint is that Necrons have a 50 pt. MC T6 w/3 wounds & 3+ armor. The improvement in stats from a Tomb Spyder to a Carnifex is not such that the cost difference is justified.
Your comparison is accurate - If you merge the stats of 3 tomb spyders you end up with a WS3 BS3 T6 W9 Str5 MC with 6 base attacks that gets +3 A when charging...for 10 points less than a current carnifex! They desperately need a points drop and not even necessarily any nerfs to go along with it, in the current metagame of grav guns and bladestorms about, along with all the AP2 and Mass-of -Fire Tau bring too.
Cheap carnifexes for all! I'm going batty here with the lack of any tyranid rumors, pics of the codex, etc. The rapid release schedule of 2013 has spoiled me and i'm sour that i'll have to wait an additional 2-3 months before i get a shiny new 6th ed Tyranid book.
Also - make genestealers good again. they're terrifying in the fluff and pitiful on the table these days.
But they don't serve the same purpose in each respective army. I'm not saying the Carnifex is priced appropriately, just that cross-army comparison is a fool's errand.
What I don't want is the 115 point gunboat 'fexes that we field 6 of again. That isn't Tyranids. I'm not planning on trading one mono-build for another; one in which we've already had, mind you.
59739
Post by: Micky
Dakkafexes should be possible and viable, but melee 'fexes should be much cheaper to field to make up for it.
513
Post by: Symbio Joe
Kroothawk wrote:Always frustrating to check this thread for new rumours and still find nothing but the old wishlist discussion going on.
Changing all News and Rumors threads considering a codex to rumors/wishlisting would be accurate. On the bright side maybe we can beat the 177 pages of the codex space marine rumors that way... oh wait that is not good at all.
20107
Post by: Kwosge
What is the going rumor about Meiotic Spores?
Rules have all been dropped from every Apoc book but FW still sells their models. Maybe they will show up in the new Tyranid codex.
Same thing for the Stone Crusher. It would be pretty cool to see a double armed crushing claw bio-morph.
25360
Post by: ductvader
Tyran wrote: ductvader wrote:ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
The problem with that is ID.
Current Meta is lacking S10 weaponry...broadsides dont have it and vindicators and demolishers aren't that common and are able to be worked around anyways with 24" range
And it's not so muh a problem if you can take more fexes anyways.
47462
Post by: rigeld2
You're forgetting the S10 smashes that every army has access to now (from MCs that go before I1).
181
Post by: gorgon
Personally, I hope an area of focus is some overhaul and cleanup of the ranged weaponry, from small to large. I think the weapons could be more distinctive and more specialized, with better effectiveness in their niches.
As is, I think there's too much overlap and blandness, with too many weapons that are never used on particular creatures. I could go on, but I don't want this to become proper wishlisting.
25360
Post by: ductvader
rigeld2 wrote:You're forgetting the S10 smashes that every army has access to now (from MCs that go before I1).
You're forgetting that this is all ideacrafting...for all we know synapse is going to give a bubble of eternal warrior.
Synapse is going to change without a doubt, its current state doesn't suit 6th edition.
And that still leaves very few things that can kill a carnifex. I personally kill other MCs with a wave or two of gants either way. T5 with more wounds also means that all the s6/7 weaponry the rules the current meta has to branch out and use other guns...because they'd suck even more than usual against MCs...it also furthers the argument between plasma and grav.
I am not saying it is happening...just that it keeps in tone with recent GW changes. Expect trygons, tyrants, tervigons, and tyrannos to stay t6
Oh, and if GW is smart they're working to introduce a whole wave of 50mm bases for hive guard, tyrant guard, biovores, and pyrovores.
57070
Post by: SJM
I've painted 2 Termagants.... I'm ready for the new book now please.
77691
Post by: DufenDorgen
ductvader wrote: Tyran wrote: ductvader wrote:ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
The problem with that is ID.
Current Meta is lacking S10 weaponry...broadsides dont have it and vindicators and demolishers aren't that common and are able to be worked around anyways with 24" range
And it's not so muh a problem if you can take more fexes anyways.
Isn't the marines MOO drop str10 ap1?
75482
Post by: Da krimson barun
brassangel wrote:
For one, a lot of the elements of Fantasy and 40k have been given to separate teams now, and The Hobbit is no longer going to disrupt the two OTHER two core games either. The Hobbit will likely not have a month to themselves.
Fixed that for you.And hobbit fans get December.December is Hobbit month.All we ask is ONE damn month and we are going to take that month until gamesworkshop truly buries the lord of the rings/The hobbit strategy battle game.
Far over the space marine statue old
To boardrooms deep
And tables old
We must away ere break of day
To defend our long complained about game of gold
The 40k fans were roaring
On the rhinos height
The fantasy fans were moaning
In the night
The insults were stopping the games chance at making people come to play it dead
They flaming spread
But we didn't give a feth.
1544
Post by: brassangel
lol. Cute.
ductvader wrote:rigeld2 wrote:You're forgetting the S10 smashes that every army has access to now (from MCs that go before I1).
You're forgetting that this is all ideacrafting...for all we know synapse is going to give a bubble of eternal warrior.
Synapse is going to change without a doubt, its current state doesn't suit 6th edition.
And that still leaves very few things that can kill a carnifex. I personally kill other MCs with a wave or two of gants either way. T5 with more wounds also means that all the s6/7 weaponry the rules the current meta has to branch out and use other guns...because they'd suck even more than usual against MCs...it also furthers the argument between plasma and grav.
I am not saying it is happening...just that it keeps in tone with recent GW changes. Expect trygons, tyrants, tervigons, and tyrannos to stay t6
Oh, and if GW is smart they're working to introduce a whole wave of 50mm bases for hive guard, tyrant guard, biovores, and pyrovores.
See, I just don't buy that GW is going to bring back an old rule for Synapse like Eternal Warrior. I don't think they are just going to take bits from old codices and stuff it back into the new one.
I expect that nobody will guess what some of the new goodies and rules are, and I'm good with that.
34328
Post by: l0k1
Da krimson barun wrote: brassangel wrote:
For one, a lot of the elements of Fantasy and 40k have been given to separate teams now, and The Hobbit is no longer going to disrupt the two OTHER two core games either. The Hobbit will likely not have a month to themselves.
Fixed that for you.And hobbit fans get December.December is Hobbit month.All we ask is ONE damn month and we are going to take that month until gamesworkshop truly buries the lord of the rings/The hobbit strategy battle game.
Far over the space marine statue old
To boardrooms deep
And tables old
We must away ere break of day
To defend our long complained about game of gold
The 40k fans were roaring
On the rhinos height
The fantasy fans were moaning
In the night
The insults were stopping the games chance at making people come to play it dead
They flaming spread
But we didn't give a feth.
Have an exalt for that impressive rendition! Lol
1544
Post by: brassangel
Da krimson barun wrote: brassangel wrote:
For one, a lot of the elements of Fantasy and 40k have been given to separate teams now, and The Hobbit is no longer going to disrupt the two OTHER two core games either. The Hobbit will likely not have a month to themselves.
Fixed that for you.And hobbit fans get December.December is Hobbit month.All we ask is ONE damn month and we are going to take that month until gamesworkshop truly buries the lord of the rings/The hobbit strategy battle game.
Far over the space marine statue old
To boardrooms deep
And tables old
We must away ere break of day
To defend our long complained about game of gold
The 40k fans were roaring
On the rhinos height
The fantasy fans were moaning
In the night
The insults were stopping the games chance at making people come to play it dead
They flaming spread
But we didn't give a feth.
That's pretty cute. The Hobbit won't remain a core game after the movies are done, however. There will be nowhere else for GW to go with it. LotR came with a much bigger set of source material, and that only lasted a few years before the bubble burst. I'm pretty sure The Hobbit game isn't in the black at all.
75482
Post by: Da krimson barun
brassangel wrote:Da krimson barun wrote: brassangel wrote:
For one, a lot of the elements of Fantasy and 40k have been given to separate teams now, and The Hobbit is no longer going to disrupt the two OTHER two core games either. The Hobbit will likely not have a month to themselves.
Fixed that for you.And hobbit fans get December.December is Hobbit month.All we ask is ONE damn month and we are going to take that month until gamesworkshop truly buries the lord of the rings/The hobbit strategy battle game.
Far over the space marine statue old
To boardrooms deep
And tables old
We must away ere break of day
To defend our long complained about game of gold
The 40k fans were roaring
On the rhinos height
The fantasy fans were moaning
In the night
The insults were stopping the games chance at making people come to play it dead
They flaming spread
But we didn't give a feth.
That's pretty cute. The Hobbit won't remain a core game after the movies are done, however. There will be nowhere else for GW to go with it. LotR came with a much bigger set of source material, and that only lasted a few years before the bubble burst. I'm pretty sure The Hobbit  game isn't in the black at all.
As you can see at the end of the song we hobbit fans don't really care what you lot think.I know its going to end in the specialist games.But I'm sticking with this game till the end.
57815
Post by: Ferrum_Sanguinis
New from Faeit 212
http://natfka.blogspot.com/2013/10/tyranid-hunters-and-tyranids-to-kick.html
via Bigred over on the Bols Lounge
Tyranids
-Tyranids kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big bug kit is among these
Tyranid-hunters
-Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
-BOTH digital and physical versions out in Q1 2014
All units viable? I'm sure GW THINKS that will happen but in practice sounds like a pipe dream. Still would be nice to finally buy a pyrovore.
22054
Post by: Bloodhorror
I Will not be happy if GW decide to bring out a Space Marine Supplement for the Tyranid Release....
15930
Post by: I-bounty-hunt-the-elderly
All that stuff about tyranids is just so vague and wishy-washy that it may very well be true - or not - the source is just throwign some bull out there to get attention. Nothing specific at all.
24567
Post by: Kroothawk
via Bigred over on the Bols Lounge
Tyranids
-Tyranids kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big bug kit is among these
Tyranid-hunters
-Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
-BOTH digital and physical versions out in Q1 2014
And here the updated rumours for Orks, IG and Space Wolves:
-Orks kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big kit is among these
-IG kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big kit is among these
-Space Wolves kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big kit is among these
17901
Post by: Vhalyar
Ferrum_Sanguinis wrote:All units viable? I'm sure GW THINKS that will happen but in practice sounds like a pipe dream. Still would be nice to finally buy a pyrovore.
Hilarious. It's so nondescript. As a note, don't forget that the last time Bigred posted a rumor, he paraphrased Stickmonkey without mentioning him. And we all know what garbage Stickmonkey likes to spew.
15829
Post by: Redemption
Kroot, you forgot to mention the Ork-Hunter supplement for BA, IG-Hunter supplement for 'Nids and SW-Hunter supplement for CSM to provide worthy foes.
27727
Post by: Bonde
Hah, these rumours are so vague that if they were any less precise, they would just say "Games Workshop will release rules and models for their best selling game".
1544
Post by: brassangel
Bonde wrote:Hah, these rumours are so vague that if they were any less precise, they would just say "Games Workshop will release rules and models for their best selling game".
Right? All of these people are CONFIRMING Tyranids for January, but we have absolutely nothing to work with right now.
59742
Post by: Robbo97
SJM wrote:I've painted 2 Termagants.... I'm ready for the new book now please.
Hahahaha omg
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Post by: Eldercaveman
Guardsman 1 - These patrols are getting boring.
Guardsman 2 - I know, when are going to see some action again, this planet is forsaken.....
34328
Post by: l0k1
"Hey Bill, the 32nd one on the left looks like your mom!"
59739
Post by: Micky
"If we keep our backs to them, maybe they won't see us"
3728
Post by: Sheep
"I don't have to outrun them, I just have to out run you!"
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Post by: RiTides
Well played, Sheep
Also, Micky your quote:
Micky wrote:"If we keep our backs to them, maybe they won't see us"
Reminds me of this from Hitchhiker's guide to the galaxy:
http://en.wikipedia.org/wiki/List_of_races_and_species_in_The_Hitchhiker's_Guide_to_the_Galaxy#Ravenous_Bugblatter_Beast_of_Traal
20774
Post by: pretre
Via Larry Vela on BOLS
http://www.belloflostsouls.net/2013/10/40k-rumors-zoanthropes-ho.html
Zoanthropes
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.
24153
Post by: tetrisphreak
Well that description is quite specific, and easy to verify once the kits are released if it was a good source or not.
What I don't see though is the need for a re-sculpt of existing models when so many units from the current book aren't represented. While more kits is always better, I'll be keeping my hopes low until we start seeing leaked pics late november/mid december (if the timetable we currently have is accurate for release date).
22054
Post by: Bloodhorror
I like the sound of those Zoanthropes!!!
Shame I already have 9 :(
24153
Post by: tetrisphreak
It wouldn't be hard to have a Zoanthrope/Venomthrope/Doom of Malan'tai combi kit. Replace the zoey talons with venomthrope whips & toxin sacs. A head swap would complete the task. Now though if we get all those bits in a plastic kit for $60 the price point would make a bit more logic...kind of.
47462
Post by: rigeld2
If they look better than the metal/FC zoeys I might buy them. If not I may need to go ahead and get a dozen of the old walking Zoeys to finish out my collection.
27151
Post by: streamdragon
I still prefer the old school 2nd gen big head plate with no brain showing model.
57070
Post by: SJM
hahaha, good stuff.... btw I'm up to 2.5 now.
44751
Post by: SBG
pretre wrote:Via Larry Vela on BOLS
http://www.belloflostsouls.net/2013/10/40k-rumors-zoanthropes-ho.html
Zoanthropes
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.
I am so excited by this news. I need three zoeys and this could be the answer. Sound like fantastic models too!
181
Post by: gorgon
tetrisphreak wrote:Well that description is quite specific, and easy to verify once the kits are released if it was a good source or not.
What I don't see though is the need for a re-sculpt of existing models when so many units from the current book aren't represented. While more kits is always better, I'll be keeping my hopes low until we start seeing leaked pics late november/mid december (if the timetable we currently have is accurate for release date).
GW's need is apparently to get rid of Finecast ASAP.
9594
Post by: RiTides
tetrisphreak wrote:Well that description is quite specific, and easy to verify once the kits are released if it was a good source or not.
Agreed, much better than the vague ideas posted further up the page! If this is accurate then this source needs an exclamation point in pretre's tracker
1544
Post by: brassangel
streamdragon wrote:I still prefer the old school 2nd gen big head plate with no brain showing model.
Wow. No way. Usually the only people who say that are the ones who wasted --- er, spent money on a set from eBay and want to justify it.
tetrisphreak wrote:It wouldn't be hard to have a Zoanthrope/Venomthrope/Doom of Malan'tai combi kit. Replace the zoey talons with venomthrope whips & toxin sacs. A head swap would complete the task. Now though if we get all those bits in a plastic kit for $60 the price point would make a bit more logic...kind of.
Chances are these are large models. Like, Centurion sized, as far as material is concerned. Only taller. I do believe they will be a hybrid kit though. It seems to become more and more rare that kits only produce one thing.
Maybe GW goes in a direction none of us expect and offers different ways to equip Zoanthropes? Not like bioweapons, but different looks to represent different psychic abilities/ FO slots in the book.
27151
Post by: streamdragon
brassangel wrote:streamdragon wrote:I still prefer the old school 2nd gen big head plate with no brain showing model.
Wow. No way. Usually the only people who say that are the ones who wasted --- er, spent money on a set from eBay and want to justify it.
The OG zoanthropes look too much like warriors.
The 2nd gen thropes look sleek and deadly. Reminds me somewhat of ethereals from X-Com UFO defense.
3rd gen thropes have giant portions of their brain showing, which strikes me as a bad evolution for a psychic monster.
We'll see if 4th gen looks better, but if the brain is showing I guess I'm hunting down more 2nd ed models.
59739
Post by: Micky
This might actually be a good time to sell of my Nids... realisticly there's very little chance I'd ever do anything with them, they've mostly just sat in a box in my cupboard for a year and gathered dust. This is probably the best time to give them a nice home.
1544
Post by: brassangel
Micky wrote:This might actually be a good time to sell of my Nids... realisticly there's very little chance I'd ever do anything with them, they've mostly just sat in a box in my cupboard for a year and gathered dust. This is probably the best time to give them a nice home.
That makes pretty smart business sense.
75482
Post by: Da krimson barun
streamdragon wrote:I still prefer the old school 2nd gen big head plate with no brain showing model.
exalt.They look awesome.
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Post by: brassangel
They had huge, muscular legs with satyr hooves and giant man-hands. Oh, and eyeballs. None of which makes any sense seeing as how Zoanthropes don't use anything beyond their brains. The Hive Mind has developed them to be nothing but beacons of psychic and synaptic energy.
5601
Post by: Kelly502
SJM wrote:I've painted 2 Termagants.... I'm ready for the new book now please.
ROFLMAO!!!
75482
Post by: Da krimson barun
brassangel wrote:
They had huge, muscular legs with satyr hooves and giant man-hands. Oh, and eyeballs. None of which makes any sense seeing as how Zoanthropes don't use anything beyond their brains. The Hive Mind has developed them to be nothing but beacons of psychic and synaptic energy.
actually it turns out I was thinking of the third edition one(I'd never noticed the exposed brain since I only saw it in hive fleet jormagunder from the front.)
24567
Post by: Kroothawk
Da krimson barun wrote:actually it turns out I was thinking of the third edition one(I'd never noticed the exposed brain since I only saw it in hive fleet jormagunder from the front.)
Makes more sense, as it is my favorite as well from all GW-versions. Personally I was glad to sell 2nd edition Zoanthrope, Gargoyles, Hormagaunts and metal warriors.
BTW 2nd edition Zoanthrope shows brains as well:
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Post by: Cyaneye
Bigred from bell of lost souls A tiny rumor with BIG implications:
Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.
Rumor rating: possible
What's the one thing worse than a swarmlord? Two Swarmlords
25360
Post by: ductvader
Cyaneye wrote:Bigred from bell of lost souls A tiny rumor with BIG implications:
Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.
Rumor rating: possible
What's the one thing worse than a swarmlord? Two Swarmlords
The only thing hindering him right now is his small to medium sized threat bubble, two threat bubbles will topple armies.
But, I see Biomancy dying off throughout most of the Hive Mind.
44272
Post by: Azreal13
Cyaneye wrote:Bigred from bell of lost souls A tiny rumor with BIG implications:
Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.
Rumor rating: possible
What's the one thing worse than a swarmlord? Two Swarmlords
This is, of course, assuming the Swarmlord carries over his current level of awesome. It wouldn't take many changes to render him a lot less scary.
27151
Post by: streamdragon
Kroothawk wrote:Da krimson barun wrote:actually it turns out I was thinking of the third edition one(I'd never noticed the exposed brain since I only saw it in hive fleet jormagunder from the front.)
Makes more sense, as it is my favorite as well from all GW-versions. Personally I was glad to sell 2nd edition Zoanthrope, Gargoyles, Hormagaunts and metal warriors.
BTW 2nd edition Zoanthrope shows brains as well:

Sorry, I was referring to model iterations not game editions. Apologies for the confusion, but that ugly mofo is what I called the "OG Zoanthrope" in my last post. I am talking about liking this duder:
47462
Post by: rigeld2
So much hate for the OG Zoey. I love him.
76228
Post by: c0j1r0
If there are 2 Swarmlords, that may be a change in the fluff. iirc the current codex states that the Swarmlord is only ever in one place at a time.
47462
Post by: rigeld2
Nope - it's implied by using "The" but never said that it can only appear in one place.
I could see it happening.
9594
Post by: RiTides
Me too  . I like the idea of it walking rather than floating... looks a lot more intimidating, imo.
25360
Post by: ductvader
Old One Eye is the only true "The"...and thus he should be the only eternal warrior in the book...come on...everybody gets one.
Arguments could be made for The Red Terror and The Swarmlord (as he is still on Ultramar)
Deathleaper, the Parasite and the Doom are replicable
1544
Post by: brassangel
RiTides wrote:
Me too  . I like the idea of it walking rather than floating... looks a lot more intimidating, imo.
No, it just looks silly. Besides, it's job isn't physical intimidation, but rather psychological. Tyranids minimize frills to make something as efficient as possible.
I think I'd hardly find myself intimidated by a pizza-headed alien with clown gloves on anyway.
rigeld2 wrote:Nope - it's implied by using "The" but never said that it can only appear in one place.
I could see it happening.
Yeah. The Swarmlord is just a particular Hive Fleet's perfectly formed counter-strategist to an enemy. It's possible they can poop out more than one, I'm sure.
25360
Post by: ductvader
brassangel wrote:
rigeld2 wrote:Nope - it's implied by using "The" but never said that it can only appear in one place.
I could see it happening.
Yeah. The Swarmlord is just a particular Hive Fleet's perfectly formed counter-strategist to an enemy. It's possible they can poop out more than one, I'm sure.
It's more a question of efficiency, did any of the stories need more than one Doom, Parasite, Terror, Death, or Swarmlord...eh...not really...haha
But just like having more than 10 Grey Knights in an army is illogical...there could be two Swamlords.
1544
Post by: brassangel
ductvader wrote: brassangel wrote:
rigeld2 wrote:Nope - it's implied by using "The" but never said that it can only appear in one place.
I could see it happening.
Yeah. The Swarmlord is just a particular Hive Fleet's perfectly formed counter-strategist to an enemy. It's possible they can poop out more than one, I'm sure.
It's more a question of efficiency, did any of the stories need more than one Doom, Parasite, Terror, Death, or Swarmlord...eh...not really...haha
But just like having more than 10 Grey Knights in an army is illogical...there could be two Swamlords.
The Norn Queen had two eggs ready for fertilization that day, so they may not be identical Swarmlords.
76206
Post by: Rotary
So i was looking through my nid stuff and i have 6 warriors on sprue and 3 partially built and unpainted. I have to say i don't have any plans to build them ever. Plus 3 of them is more expensive than a box of 5 terminators. Anyone holding out any hopes for warriors in the new codex? They have a large amount of weapons options and they are great looking models. It might be cool to have a reason to get them into service. Any thoughts?
78361
Post by: bu11etmagn3tt
Please don't spam News and rumours with your ebay lots, related or not. If you want to advertise please do so in Dakka Swap SHop like everyone else.
Cheers
MDS
44751
Post by: SBG
Removed quote - MDS
Not the place, this is a rumor thread.
Rotary wrote:So i was looking through my nid stuff and i have 6 warriors on sprue and 3 partially built and unpainted. I have to say i don't have any plans to build them ever. Plus 3 of them is more expensive than a box of 5 terminators. Anyone holding out any hopes for warriors in the new codex? They have a large amount of weapons options and they are great looking models. It might be cool to have a reason to get them into service. Any thoughts?
Go for it, magnetize them, they have to be better in the new codex! They couldn't be worse... :p I need a chance to use my horde o' Warriors too.
76206
Post by: Rotary
SBG wrote:Removed quote - MDS
Not the place, this is a rumor thread.
Rotary wrote:So i was looking through my nid stuff and i have 6 warriors on sprue and 3 partially built and unpainted. I have to say i don't have any plans to build them ever. Plus 3 of them is more expensive than a box of 5 terminators. Anyone holding out any hopes for warriors in the new codex? They have a large amount of weapons options and they are great looking models. It might be cool to have a reason to get them into service. Any thoughts?
Go for it, magnetize them, they have to be better in the new codex! They couldn't be worse... :p I need a chance to use my horde o' Warriors too.
Well I've got two weeks off but some genestealers and gaunts i just started. I agree that they have to be better than they currently are, and with so many options its amazing they aren't any better. Maybe i'll get them together with some magnets and put them to use when the new codex comes around.
1544
Post by: brassangel
I'm surprised that Tyranids are the next codex, but SOOOO little information is circulating out there. We've even gotten pretty specific bits about Orks and Imperial guard, but all sources swear Tyranids are in January.
30143
Post by: Carnage43
brassangel wrote:I'm surprised that Tyranids are the next codex, but SOOOO little information is circulating out there. We've even gotten pretty specific bits about Orks and Imperial guard, but all sources swear Tyranids are in January.
Do we REALLY have specific bits about Orks and IG, or are we looking at made up stuff? I mean, the Ork codex has to be at least 6+ months out at this point.
We will be hearing more solid stuff in 4-5 weeks, with extremely solid stuff 2-3 after that. The release is only like 10-12 weeks away, so it's not like we have long to wait or anything.
1544
Post by: brassangel
Carnage43 wrote: brassangel wrote:I'm surprised that Tyranids are the next codex, but SOOOO little information is circulating out there. We've even gotten pretty specific bits about Orks and Imperial guard, but all sources swear Tyranids are in January.
Do we REALLY have specific bits about Orks and IG, or are we looking at made up stuff? I mean, the Ork codex has to be at least 6+ months out at this point.
We will be hearing more solid stuff in 4-5 weeks, with extremely solid stuff 2-3 after that. The release is only like 10-12 weeks away, so it's not like we have long to wait or anything.
You're right, we don't know if it's truly specific.
You're also right in that the IG and Orks stuff could be made up. We went through that with some of the Nidvember junk that went around. The speculation about IG and Orks has been pretty specific, however, involving units, model releases, and even rules. We have as much for those two armies as we do for Tyranids.
You are right (x3) in that we don't have long to wait.
41701
Post by: Altruizine
Rotary wrote:So i was looking through my nid stuff and i have 6 warriors on sprue and 3 partially built and unpainted. I have to say i don't have any plans to build them ever. Plus 3 of them is more expensive than a box of 5 terminators. Anyone holding out any hopes for warriors in the new codex? They have a large amount of weapons options and they are great looking models. It might be cool to have a reason to get them into service. Any thoughts?
Personally, I've been unloading a bunch of my Warrior models in sales and trades, because I'm convinced they're going to get redone for the new book. I started 2013 with 12+ of them in various configs, and I'm now down to 4 or 5 (pure shooty mix of Deathspitters and a VC/ BS).
There are valid reasons to suspect that the kit will remain unchanged -- they're nice models that have aged well, and GW is reluctant to redo extant plastic kits. I just think the Shrike/Prime situation is untenable, and the only convincing solution is the release of a new plastic kit to cover them. And since Raveners already have a dedicated, up-to-date plastic kit, the alternate build of the Shrike kit would probably be basic Warriors.
Even if a Shrike kit comes out and is a solo-build kit, or the alternate build is another type of flying Warrior, I'd be loathe to assemble any old Warriors right now because you might miss out on some awesome bits for customizing them. Between the old Warrior kit, the Ravs, and whatever comes out for Shrikes there are going to be some cool, effortless kitbashing opportunities.
So if you're the gambling type, like me, try to sell the Warriors now, while Tyranid interest is on an upswing but nobody has seen the fancy new replacements. If you'd rather play it conservatively, leave the models alone for a few more months, and see what new assembly/equipment options the new kits and rules engender.
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Post by: Davor
brassangel wrote:I'm surprised that Tyranids are the next codex, but SOOOO little information is circulating out there. We've even gotten pretty specific bits about Orks and Imperial guard, but all sources swear Tyranids are in January.
ALL SOURCES swore Nov. We all know how that turned out.
The reason so little is coming out, is it's not following the pattern. 4 weeks before pre-order is usually when we get the SOLID real rumours. Tyranids were having rumours before even SM were released. If following the pattern, most could be considered bogus.
I am really not thinking Jan will be it either since everything has been proven wrong that was not within the "4 week" window.
*edit*. Oh yeah, saw this on BOLS.
Rumormongering can be very sticky business. Today we take a look at the latest Tyranid rumor doing the rounds and try to decipher what's going on.
First the rumor:
"The Dominar embodies Tyranid Hive Mind completely. Within its shadow, lesser creatures bow in servitude, and larger Tyranids find greater access to the warp. It's armored shell protects it from the most powerful weaponry. Any enemy foolish enough to close with it will find no mercy, as it's claws and teeth rip through flesh and armor plating with ease, and within its massive body lie all manner of symbiotic organisms willing to defend their host.
The Karkanos is a lumbering, living fortress. Upon it's back, smaller Tyranids will gather for protection, waiting for the opportune moment to strike at their foes. Bristling with weapons, it can decimate foes as they close, while it's passengers target other enemies.
This multi-part plastic boxed set contains 84 components with which to build one Tyranid Dominar or one Karkanos. This kit contains all the weapon options available to the either creature including cluster spines, heavy venom cannons, brain leech devourers, and acid spray. This kit contains one Large Oval base. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints."
..............................
"The Dominar has a 18" synapse range and Shadow in the Warp range, and increases the psyker level of all Tyranid Psykers within 6" by 1 level. Also has It will Not Die, psychic Monstrosity, IC(c) and can take most Tyranid Biomorphs. It's bigger than the Tyrranofex model, wider with a taller stance, huge head with a massive brain under a wide plate, large mouth like the trygons. It has three rows of vents along the back plates, but the back plates come up behind the head like a turtle, offering protection."
" the Karkanos looks like a crab. It has a wide flat body, the back plate is sunk in and has a ridge around the outer edges. It's front set of arms can hold a few weapon options like venom cannons or devourers or can take claws or talons. Transport capacity is identical to the spore, but it cannot carry MCs. It is a dedicated transport option for the walking troops: warriors, Genestealers, hormigaunts, Termagants. Open top. Has special rules to handle being a MC and transport...not a vehicle. It's probably one of the most expensive dedicated transports in the game. Can be taken in heavy section solo."
Lets work up some pros and cons:
PROS:
1) The rumor lines up with recurring previous rumors of both a transport creature and a new "super hivenode HQ" coming in the new codex. In particular the reference to "Karkanos" and a new big-bug combo-kit, from as far back as June.
Full Tyranid Rumor Roundup
2) The language seems similar to the type of marketing and sales-support text we commonly see out of GW.
CONS:
1) The rumor comes from outside the set of "known good sources"
2) The exact language has some odd turns of phrase, which put it's accuracy in doubt. Still though, rumors often come to the community second or third-hand and mistranslations are common.
So you can see that items like these are tough ones to call. We are going to err onthe side of conservatism and rate it "Salty", but we have seen unknown sources come out of the blue and get things right like thin in the past.
What's your call folks? Legitimate leak, or a bunch of malarkey?
Not sure how to take this. Just seem almost true, but think it's bunk. One thing Tyranids don't have transports that move. It is what makes Tyranids unique.
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Post by: Redemption
Davor wrote:Not sure how to take this. Just seem almost true, but think it's bunk. One thing Tyranids don't have transports that move. It is what makes Tyranids unique.
Not entirely true: the Harridan can carry Gargoyles like a transport, and the Hierophant can also be upgraded with a transport capacity in the latest iteration of Apocalypse I believe. And of course, there's the Malefactor from Epic which was basically a large transport slug MC.
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Post by: Bloodhorror
Personally, I hope that is true cus that sounds pretty awesome
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Post by: Puscifer
The name "Dominar" seems bogus.
Privateer Press' Skorne range have Dominars. Pretty sure that is going to be copyrighted.
Also... Karkanos... I can't put my finger on it but I've seen that name before.
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Post by: Redemption
Dominar is just a Latin word (to dominate), so nothing copyrightable about that. Karkanos is the God Cancer (the zodiac sign) was named after. It was also used in World of Warcraft for some aquatic boss.
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Post by: Ferrum_Sanguinis
These two monsters seem overdone and overhyped...in other words exactly what you'd expect from GW. So for now, I believe the rumors...
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Post by: Azreal13
Dominar ---> Dominatrix.
Certainly sounds very similar sort of creature in spirit, if not exactly in description.
Could be yet another example of GW going back to earlier editions/other games for ideas, could just be the inspiration for some bunkam.
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Post by: Absolutionis
At least these names sound better than "Tyrannofex", "Pyrovore", and "Venomthrope".
I was afraid we'd be getting a "Transportofex" or a "Psychovore".
Regardless, it's hit-or-miss BOLS, so we may be getting the Transportofex after all.
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Post by: Eldercaveman
Redemption wrote:Dominar is just a Latin word (to dominate), so nothing copyrightable about that. Karkanos is the God Cancer (the zodiac sign) was named after. It was also used in World of Warcraft for some aquatic boss.
Well that fits in with the description of it being crab like. And we know GW aren't shy on using names from Mythology.
Colour me intrigued by this latest band of rumours.
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Post by: BeeCee
Beware the minivanogon. It can comfortably transport a few nids.
I am skeptical of these but i hope they are true. It seems plausible but after the clown car of d-bags created their own rumor sets it's hard to get on board with anything.
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Post by: pretre
http://natfka.blogspot.com/2013/11/tyranids-moved-up-to-december.html
a very anonymous source on Faeit 212 wrote:
current GW managerial chart says that's Smaug wasn't good enough for the studio, so GW have had to go back to the drawing board, moving current releases forward so they don't miss the Christmas release window, Nids moving up to Dec, dwarfs in Jan 2014.
They'll still do the collectors releases for the hobbit, scenes from the film and such, just no new hobbit box.
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Post by: Bloodhorror
ooo
Nids for Christmas  !
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Post by: Eldercaveman
pretre wrote:http://natfka.blogspot.com/2013/11/tyranids-moved-up-to-december.html
[quote= a very SALTY source on Faeit 212]
current GW managerial chart says that's Smaug wasn't good enough for the studio, so GW have had to go back to the drawing board, moving current releases forward so they don't miss the Christmas release window, Nids moving up to Dec, dwarfs in Jan 2014.
They'll still do the collectors releases for the hobbit, scenes from the film and such, just no new hobbit box.
More like.
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Post by: Kroothawk
Updated the first post with all the BOLS stuff and the latest natfka rumour.
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Post by: Sasori
There are a couple of really specific rumors this time around, which is quite interesting.
If going by the rumors, then we would get a:
Harpy/Other Flyer kit
Dominar/Kraraknos
Zoenthrope Kit
Perhaps, Hive Guard/Tyrant Guard?
Either way, the return of may Biomorphs would be welcome.
EDIT: I don't see Nids for Christmas either. I don't think there has been a major 40k/WHFB release in December, has there? Just the the bundles. January does seem about right.
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Post by: Eldercaveman
Sasori wrote:There are a couple of really specific rumors this time around, which is quite interesting.
If going by the rumors, then we would get a:
Harpy/Other Flyer kit
Dominar/Kraraknos
Zoenthrope Kit
Perhaps, Hive Guard/Tyrant Guard?
Either way, the return of may Biomorphs would be welcome.
EDIT: I don't see Nids for Christmas either. I don't think there has been a major 40k/ WHFB release in December, has there? Just the the bundles. January does seem about right.
Still leaves out the spore pod.
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Post by: timd
Not Nidvember or Niduary, but perhaps a Merry Nidmas!
GW (and other rumor mongers) sure have us jumping...
T
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Post by: Retrogamer0001
Can't wait to see what comes of all this - I've been thinking of collecting 'Nids for a few years now and this seems like a decent time to start.
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Post by: rigeld2
I don't buy any Christmas rumors.
edit: Mostly because my wallet couldn't survive it.
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Post by: Zach
^ I've got a few hundred set back for the release, but Ill never, ever understand GW logic of releasing things without advance official notice. I'm an adult with a family, I like to budget things. Even if its for little plastic Creepy Crawlers : /
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Post by: l0k1
Crab monster transport? That just sounds god awful from an aesthetic point of view. I'll reserve judgment, but, a crab? Really?
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Post by: BeeCee
We already have crab like crushing claws. Maybe the crab-like part of it is a flattened carapace for all the other little ones to ride on or some crap.
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Post by: zaak
l0k1 wrote:Crab monster transport? That just sounds god awful from an aesthetic point of view. I'll reserve judgment, but, a crab? Really?
Right?!
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Post by: Spinner
I kinda like the idea, actually. If nothing else, it'll allow me to attack the weak spot for massive damage.
Nah, in all seriousness, sounds kinda cool and it fits with the "give 'em something big and new" trend.
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Post by: l0k1
Found a leaked pic of the new Karkanos!
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Post by: RiTides
If you really have found a leaked pic, please share!
If you're just pulling our legs, not cool!
Edit: And you edited in a Pokemon pic. Ugh...
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Post by: brassangel
l0k1 wrote:Crab monster transport? That just sounds god awful from an aesthetic point of view. I'll reserve judgment, but, a crab? Really?
I'll bet he's delicious though.
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Post by: jakl277
Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
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Post by: Tyran
timd wrote:
Not Nidvember or Niduary, but perhaps a Merry Nidmas!
GW (and other rumor mongers) sure have us jumping...
T
Santa Fex is coming to nomnom.
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Post by: silverstu
Hmm well the "switch to christmas" is probably pure bobbins- whatever GW is planning to release at christmas was probably design, approved and put into production months ago.
On the big critters rumour- sounds so off it might actually be true [bit like the highelf sky cutter- sounded bonkers, looks pretty cool]. But not sold on it just yet.. but they are getting closer..
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Post by: Kroothawk
l0k1 wrote:Crab monster transport? That just sounds god awful from an aesthetic point of view. I'll reserve judgment, but, a crab? Really?
Maybe a spelling error: "The Karkanos looks like crap."
A walking Skyshield landing platform including railing sounds like crap.
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Post by: Neronoxx
Kroothawk wrote: l0k1 wrote:Crab monster transport? That just sounds god awful from an aesthetic point of view. I'll reserve judgment, but, a crab? Really?
Maybe a spelling error: "The Karkanos looks like crap."
A walking Skyshield landing platform including railing sounds like crap.
Oh come on now, don't be so crabby.
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Post by: Medium of Death
Couldn't it be a re-imagining of the Malefactor?
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Post by: H.B.M.C.
If so why not just call it a Malefactor?
Giving dumb name to Tyranid creatures is what gave us the "Pyrovore", "Venomthrope" and "Tyrannofex". Give us less pulpy sci-fi names and more pesudo-Latin/Greek genus names.
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Post by: Janthkin
H.B.M.C. wrote:Giving dumb name to Tyranid creatures is what gave us the "Pyrovore", "Venomthrope" and "Tyrannofex". Give us less pulpy sci-fi names and more pesudo-Latin/Greek genus names.
Tyrannosaurus Rex?
I never had a problem with the "Tyrannofex." Seems exactly like something a unimaginative Imperial bureaucrat would label it.
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Post by: Medium of Death
Karkanos appears to be the name of a boss from WoW.
Perhaps they meant Karkinos.
I agree with Janthkin and I personally like the Tyranid names. It's there Imperial identification. Didn't a previous codex list both their common Imperial names and the Magos Biologis identifier? So we can/could have both? You might find if the rumour of biomorphs being back in a big way means that different variations will get different names, "Screamer Killer" being re-used for bio-plasma carnifexes etc.
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Post by: H.B.M.C.
Janthkin wrote:Tyrannosaurus Rex?
I never had a problem with the "Tyrannofex." Seems exactly like something a unimaginative Imperial bureaucrat would label it.
I'll admit that out of that crop the Tyrannofex was the least offensive, but it was lazy.
And when you look at the crop of previous Tyranid creatures - Exocrine, Malefactor, Haruspex, Dactylis, even the Trygon - all sound like proper names rather than terrible pulpy names. Having colloquial names for things (Screamer Killer, Spook, etc.) is fine, but that can't be the name everyone calls them by. It's silly otherwise.
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Post by: brassangel
jakl277 wrote:Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
H.B.M.C. wrote:If so why not just call it a Malefactor?
Giving dumb name to Tyranid creatures is what gave us the "Pyrovore", "Venomthrope" and "Tyrannofex". Give us less pulpy sci-fi names and more pesudo-Latin/Greek genus names.
H.B.M.C. wrote: Janthkin wrote:Tyrannosaurus Rex?
I never had a problem with the "Tyrannofex." Seems exactly like something a unimaginative Imperial bureaucrat would label it.
I'll admit that out of that crop the Tyrannofex was the least offensive, but it was lazy.
And when you look at the crop of previous Tyranid creatures - Exocrine, Malefactor, Haruspex, Dactylis, even the Trygon - all sound like proper names rather than terrible pulpy names. Having colloquial names for things (Screamer Killer, Spook, etc.) is fine, but that can't be the name everyone calls them by. It's silly otherwise.
Karkinos is a word from Greek Mythology. It was a giant crab monster that aided the Hydra against Herakles.
I imagine some of the names in the Tyranid codex are just the first name applied by a random guardsmen or hive citizen who encountered it. Others have been well documented, studied, dissected, and given "proper" names.
Also, those guys in the UK come up with lots of stupid names and literature. Some of the Black Library novels are painful to read because of it.
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Post by: Absolutionis
The 4thEd Codex had a listing of the Tyranid by their 'official' Imperial name, their scientific name, and what the common guardsman called it. It worked rather well to keep the silly names from the more awesome-sounding names.
A common guardsman would call creatures Ankle-Biters instead of Rippers. They would call them Hellbats instead of Gargoyles. They would call them Screamer-Killers instead of Carnifexes. It was a cool listing and very flavorful.
Let's leave the silly/uninspired names to the common designations and keep the actual "Codex" names sounding nice. There are tons of Latin-based terms out there that designate royalty, power, destruction, biological processes, or unlikable women. GW doesn't have to butcher the fluff by combining existing Tyranid names with a different prefix to name new things. The names Tetrarch, Vicarius, Erinyes, Cardisoma, Myliobate, Dendrobate, or whatever is still not taken.
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Post by: nagash42
Or it might look like the giant crab kaiju on Pacific Rim.
1
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Post by: gossipmeng
I can't wait to fight giant enemy crabs.
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Post by: timd
Can't have people using Armorcast Malefactors now, can we?
H.B.M.C. wrote:
And when you look at the crop of previous Tyranid creatures - Exocrine, Malefactor, Haruspex, Dactylis, even the Trygon - all sound like proper names rather than terrible pulpy names.
But these names are in dictionaries and GW now needs trademarkable names for all of its products, as seen in the new paint names. And there is also the matter of the Chapterhouse suit and its trademark issues.
Tim
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Post by: DufenDorgen
38 thousand years in the future and people still learn Latin.
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Post by: nidsNguard
Giant flying crab with heavy weapons....Does anyone else see this as strikingly similar to the guardians from Starcraft?
If so...Leaked pics!

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Post by: H.B.M.C.
Ahh... yes. That is the crux of the issue really, and one I completely forgot.
Well spotted.
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Post by: Grimskul
Don't forget that in game you have to actually flip them to hit their weak point for massive damage. It has to be historically accurate after all, what with them being a well documented foe in the past that was only defeated with the advent of real time weapon changes.
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Post by: timd
From Snapdragon on Warpshadow:
Hi all
Back from Warhammer world and got myself last one Hierophant they got.
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!
So I think this possible also counting that Harridan now in 40K books (to be released)
I was told by FW salesman
And Harridan is not in harpy set - it's like Tesseract vault , standalone kit
http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17287
Add salt as needed...
T
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Post by: Eldercaveman
timd wrote:From Snapdragon on Warpshadow:
Hi all
Back from Warhammer world and got myself last one Hierophant they got.
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!
So I think this possible also counting that Harridan now in 40K books (to be released)
I was told by FW salesman
And Harridan is not in harpy set - it's like Tesseract vault , standalone kit
http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17287
Add salt as needed...
T
To be fair I was at Warhammer World on Sunday and I had something said to me, that was completely irrelevant at the time but now makes a sense. I wanted a Malanthrope, and asked to see the Tyranid stock from FW, and they guy said you might be struggling depending what you want, as they have stopped production on several kits for the short future. I just left it at that and didn't think anything of it. I had 16000 points of apoc to worry about playing on 2 hours sleep
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Post by: Moopy
-An emphasis on making EVERY unit in the codex viable this time around
Wishlisting.
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Post by: Eldercaveman
Moopy wrote:-An emphasis on making EVERY unit in the codex viable this time around
Wishlisting.
To be fair I remember probably back over a year a go when we first saw some Nid rumours, and someone claimed they had or a third party had seen the design teams white board (or something to similar effect) and it said the same thing.
And 6th edition codexes have had very good internal balance.
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Post by: SickSix
A plastic harridan would be awesome.
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Post by: Ratius
Genestealer Cult (???)
The first "hybrid supplement" - this book will be a combined book for IG and Tyranids. It allows both codices to ally, but heavily restricts units selections on both. Look for smaller "infiltration bugs" such as Genestealers, Broodlords, Lictors and such from the Tyranid side while the Guard are very heavily restricted on units and heavy equipment. The list's HQ must include a psyker warlord from either the IG or Tyranid units allowed. A new psychic power list is included.
Will believe this one when it has been shipped to my house/downloaded.
Dubious I have to say, although would love it if true
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Post by: undertow
jakl277 wrote:Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.
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Post by: Eldercaveman
undertow wrote:jakl277 wrote:Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.
Maybe he was talking about the new bug?
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Post by: brassangel
timd wrote:From Snapdragon on Warpshadow:
Hi all
Back from Warhammer world and got myself last one Hierophant they got.
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!
So I think this possible also counting that Harridan now in 40K books (to be released)
I was told by FW salesman
And Harridan is not in harpy set - it's like Tesseract vault , standalone kit
http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17287
Add salt as needed...
T
I imagine a Harridan wouldn't come with the main Tyranid release, but alongside the rumored 40k expansion (e.g. like the Lord of Skulls and Tesseract Vault did with Apocalypse).
undertow wrote:jakl277 wrote:Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.
I think a rule that "bones" only one sub-type of one army is hardly over-powered. Everything needs to have a kryptonite in the game somewhere.
That said, GW seems to want more psychic presence in the game, hence the change to Runes. I expect Shadow to change as well, and the Rune Staff when Space Wolves come around.
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Post by: undertow
brassangel wrote:undertow wrote:jakl277 wrote:Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.
I think a rule that "bones" only one sub-type of one army is hardly over-powered. Everything needs to have a kryptonite in the game somewhere.
That said, GW seems to want more psychic presence in the game, hence the change to Runes. I expect Shadow to change as well, and the Rune Staff when Space Wolves come around.
I don't believe that I said it was overpowered. I'd just like to see Shadows change so that I can have an interesting game again with my son (who plays 'nids). Before we got the WD update that broke Flamers our games were always tight and fun. After the WD update I won almost every game until I stopped using the Flamers. Once I got my new Daemons codex he's won almost every game, mostly due to Shadows wrecking my Psychic powers.
I understand the need for counters, but have entire army matchups reduced to Rock-Paper-Scissors is a bit much. Right now Tyranid are the rock to my scissors, and I can only barely eke out a win if everything goes my way, it's just not fun.
I'm eagerly anticipating a solid nerf to Shadows in the Warp. What happened to Psychic Hoods and Runes of Warding give me some hope of this happening.
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Post by: Tyran
I would like a nerf and at the same time a boost for Shadow in the Warp. Nerf it to something like the -4 modifier or maybe an improved deny the witch. But at the same time improve it radius effect. Current shadow only has a range of 12".
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Post by: jakl277
I'm just afraid that the bigbugs will be walking around invulnerable to psychic attacks and destroying anything they touch in CC and all having EW with access to biomancy
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Post by: pretre
jakl277 wrote:I'm just afraid that the bigbugs will be walking around invulnerable to psychic attacks and destroying anything they touch in CC and all having EW with access to biomancy
So you're afraid Nids will be good again?
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Post by: H.B.M.C.
Ratius wrote:Will believe this one when it has been shipped to my house/downloaded. Dubious I have to say, although would love it if true Given the information I have, I could not agree with you more. That can't happen soon enough...
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Post by: brassangel
undertow wrote: brassangel wrote:undertow wrote:jakl277 wrote:Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.
I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.
I think a rule that "bones" only one sub-type of one army is hardly over-powered. Everything needs to have a kryptonite in the game somewhere.
That said, GW seems to want more psychic presence in the game, hence the change to Runes. I expect Shadow to change as well, and the Rune Staff when Space Wolves come around.
I don't believe that I said it was overpowered. I'd just like to see Shadows change so that I can have an interesting game again with my son (who plays 'nids). Before we got the WD update that broke Flamers our games were always tight and fun. After the WD update I won almost every game until I stopped using the Flamers. Once I got my new Daemons codex he's won almost every game, mostly due to Shadows wrecking my Psychic powers.
I understand the need for counters, but have entire army matchups reduced to Rock-Paper-Scissors is a bit much. Right now Tyranid are the rock to my scissors, and I can only barely eke out a win if everything goes my way, it's just not fun.
I'm eagerly anticipating a solid nerf to Shadows in the Warp. What happened to Psychic Hoods and Runes of Warding give me some hope of this happening.
An example of a father and son playing doesn't speak to the state of the match up. I watch Tyranid players get mowed by Demons at the FLGS, but that isn't proof of some disparity.
Again, I expect Shadow to change. That doesn't mean it will be a boost or a nerf. It will just more appropriately fit 6th edition. Psychic abilities aren't over-powered, like a Purple Sun from WHFB. So again, GW WANTS us to be able to use them most of the time. It's not a nerf when it changes from one edition to the next; it's just a change. When Shadow initially came out with the 5th edition book, 2/3 of the armies in the game had completely different rules than they do now.
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Post by: undertow
brassangel wrote:An example of a father and son playing doesn't speak to the state of the match up. I watch Tyranid players get mowed by Demons at the FLGS, but that isn't proof of some disparity.
Again, I expect Shadow to change. That doesn't mean it will be a boost or a nerf. It will just more appropriately fit 6th edition. Psychic abilities aren't over-powered, like a Purple Sun from WHFB. So again, GW WANTS us to be able to use them most of the time. It's not a nerf when it changes from one edition to the next; it's just a change. When Shadow initially came out with the 5th edition book, 2/3 of the armies in the game had completely different rules than they do now.
It's not just the games I play with my son. Just about any game against Tyranids as a Psychic-heavy Daemon army is a crazy uphill battle. If I changed my army around to drop all the units I enjoy fielding, I would likely be able to build a list that could compete against Tyranids. However, this would likely cause weakness against other lists that I currently have competitive games against.
Also, I wouldn't call what happened to Runes of Warding 'just a change'. It was a change that resulted in a massive, negative impact. Runes of Warding was straight up nerfed.
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Post by: pretre
via BigRed over on Bell of Lost Souls Lounge
"Rippers are getting a small box like the nurglings. 3 bases. Wings included for sky slashers. Different mouth parts for weapon options." Automatically Appended Next Post: I gotta say, BOLS is going bols-deep on Tyranid rumors. Either they are gonna hit it big or get slammed.
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Post by: Davor
Just saw this on BoLS.
Here's the latest word on the impending Hivefleets and their rules boys and girls.
Rumor rating: Probable, coming from known good sources
Look for a return of many biomorphs in a big way, led by available model options.
Several plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
The feeling is that the biomorph options were curtailed much too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex (and others)!
Hmm, as a thought experiment, I'll let you pull out the old 4th Nid codex, and look at the plastic kits out there.
What old biomorph options have plastic bits but are currently missing rules? What rules would you make for them?
Sorry if this was posted already, didn't see it.
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Post by: BeeCee
i wonder if we are going back to the build your own monster days. which might be fun but i hope they don't overdo it.
Would love to see an official confirmation/debunk of the December rumor that popped up. Maybe this weekend when the WD comes out?
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Post by: Azreal13
BeeCee wrote:i wonder if we are going back to the build your own monster days. which might be fun but i hope they don't overdo it.
Would love to see an official confirmation/debunk of the December rumor that popped up. Maybe this weekend when the WD comes out?
If you're expecting WD this weekend, I suspect you're going to be disappointed, unless they're making an exception for Xmas, we're nearly 3 weeks away from the usual launch weekend.
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Post by: brassangel
undertow wrote: brassangel wrote:An example of a father and son playing doesn't speak to the state of the match up. I watch Tyranid players get mowed by Demons at the FLGS, but that isn't proof of some disparity.
Again, I expect Shadow to change. That doesn't mean it will be a boost or a nerf. It will just more appropriately fit 6th edition. Psychic abilities aren't over-powered, like a Purple Sun from WHFB. So again, GW WANTS us to be able to use them most of the time. It's not a nerf when it changes from one edition to the next; it's just a change. When Shadow initially came out with the 5th edition book, 2/3 of the armies in the game had completely different rules than they do now.
It's not just the games I play with my son. Just about any game against Tyranids as a Psychic-heavy Daemon army is a crazy uphill battle. If I changed my army around to drop all the units I enjoy fielding, I would likely be able to build a list that could compete against Tyranids. However, this would likely cause weakness against other lists that I currently have competitive games against.
Also, I wouldn't call what happened to Runes of Warding 'just a change'. It was a change that resulted in a massive, negative impact. Runes of Warding was straight up nerfed.
It functions differently. What we had before was a rule from 4th edition that was WAY too good for 6th edition. It wasn't even that useful back when it came out, but was ridiculous in 6th. It now makes sense. Now it's a rule that makes sense in 6th.
It wasn't a 6th edition rule before, and I think that keeps getting lost. We can't compare this codex Eldar (which is MILES better than the last one, by the way), to the previous ones, because they were surrounded by completely different rules in the BRB, and different opposing codices.
As to the December rumors: I think we may see something for Tyranids if the 40k expansion is true. I still suspect their main release will be in January.
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Post by: Kroothawk
pretre wrote:I gotta say, BOLS is going bols-deep on Tyranid rumors. Either they are gonna hit it big or get slammed.
And when they are wrong, we have them by the BOLS
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Post by: Bloodhorror
Ha
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Post by: BeeCee
Whoops, got my weeks confused. thanks for clarifying on the WD release.
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Post by: Rotary
I actually have slightly cold feet with the new release. At least for now i know flyrants, ymgarl's and doom's can hold their own. Don't turn us into the wood elfs of 40k gw!
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Post by: Altruizine
Rotary wrote:I actually have slightly cold feet with the new release. At least for now i know flyrants, ymgarl's and doom's can hold their own. Don't turn us into the wood elfs of 40k gw!
That's not a very apt comparison, since Wood Elves were a very powerful army when they were released, and stayed pretty tough until the latter days of 7th edition. It wasn't their own book release that made them weak, but the widespread changes in the 8th edition ruleset.
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Post by: oldone
Davor wrote:Just saw this on BoLS.
Here's the latest word on the impending Hivefleets and their rules boys and girls.
Rumor rating: Probable, coming from known good sources
Look for a return of many biomorphs in a big way, led by available model options.
Several plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
The feeling is that the biomorph options were curtailed much too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex (and others)!
Hmm, as a thought experiment, I'll let you pull out the old 4th Nid codex, and look at the plastic kits out there.
What old biomorph options have plastic bits but are currently missing rules? What rules would you make for them?
Sorry if this was posted already, didn't see it.
I'll believe it when it's in front of me, I don't think going back to stat changes would help honestly as it bogs the game down most of the people I play play struggle to remember just one stat line if they start to get change then there's no hope
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Post by: xttz
A good recent comparison for Biomorphs is Exarch powers from the latest Eldar codex. These have a pretty even mix of giving out statline bonuses and USRs.
I have no doubt we'll see Biomorphs that give out things like FNP, Furious Charge, IWND, Rampage, or Rage.
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Post by: gorgon
Ratius wrote:Genestealer Cult (???)
The first "hybrid supplement" - this book will be a combined book for IG and Tyranids. It allows both codices to ally, but heavily restricts units selections on both. Look for smaller "infiltration bugs" such as Genestealers, Broodlords, Lictors and such from the Tyranid side while the Guard are very heavily restricted on units and heavy equipment. The list's HQ must include a psyker warlord from either the IG or Tyranid units allowed. A new psychic power list is included.
Will believe this one when it has been shipped to my house/downloaded.
Dubious I have to say, although would love it if true
Yeah, there aren't too many people with more GCult models than me, but I really don't see this happening.
Regarding biomorphs, that would cause players to have to rip apart and/or retrofit their existing models, so it's almost certainly true.
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Post by: tetrisphreak
I would not be surprised to see an overhaul of the biomorph system. As far as weapon symbiotes go, I could see them changing those too.
For example - a winged hive tyrant only has 1 free set of arms for weapons (and his bottom legs actually count as scything talons if you're wysiwyg). I could totally see GW making the wings upgrade cheaper, but also forcing you to take scything talons plus 1 additional weapon symbiote. It would make all the official models fieldable as wysiwyg. For carnifex kits - only allowing the fex to equip what comes in the box (which means no double-devourer builds) could be possible as well. Then again who knows -- Jes Bickham (of the White Dwarf editing team) has a hive tyrant that's been heavily featured in the magazine that uses 2 fleshborer hives to count as 2x pairs of Twin linked Devourers with Brainleech worms. perhaps the options there will still remain.....
These last 6-8 weeks are going to kill me.
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Post by: zaak
tetrisphreak wrote:I would not be surprised to see an overhaul of the biomorph system. As far as weapon symbiotes go, I could see them changing those too.
For example - a winged hive tyrant only has 1 free set of arms for weapons (and his bottom legs actually count as scything talons if you're wysiwyg). I could totally see GW making the wings upgrade cheaper, but also forcing you to take scything talons plus 1 additional weapon symbiote. It would make all the official models fieldable as wysiwyg. For carnifex kits - only allowing the fex to equip what comes in the box (which means no double-devourer builds) could be possible as well. Then again who knows -- Jes Bickham (of the White Dwarf editing team) has a hive tyrant that's been heavily featured in the magazine that uses 2 fleshborer hives to count as 2x pairs of Twin linked Devourers with Brainleech worms. perhaps the options there will still remain.....
These last 6-8 weeks are going to kill me.
For 2 x BLW on my Flyrant I like to think his chest opens up and sprays out ammunition like raveners. Also.. the wings themselves can be counted as ST.
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Post by: BunnyCommando
zaak wrote: tetrisphreak wrote:I would not be surprised to see an overhaul of the biomorph system. As far as weapon symbiotes go, I could see them changing those too.
For example - a winged hive tyrant only has 1 free set of arms for weapons (and his bottom legs actually count as scything talons if you're wysiwyg). I could totally see GW making the wings upgrade cheaper, but also forcing you to take scything talons plus 1 additional weapon symbiote. It would make all the official models fieldable as wysiwyg. For carnifex kits - only allowing the fex to equip what comes in the box (which means no double-devourer builds) could be possible as well. Then again who knows -- Jes Bickham (of the White Dwarf editing team) has a hive tyrant that's been heavily featured in the magazine that uses 2 fleshborer hives to count as 2x pairs of Twin linked Devourers with Brainleech worms. perhaps the options there will still remain.....
These last 6-8 weeks are going to kill me.
For 2 x BLW on my Flyrant I like to think his chest opens up and sprays out ammunition like raveners. Also.. the wings themselves can be counted as ST.
I snipped off the Flesh Hooks on my Winged Tyrant and drilled the stumps in about 2mm so mine definitely are thorax mounted like a Ravener. But then mine predates the new model and has a pair of Balrog/Fell Beast wings spread out to the point where he has trouble hiding behind a Baneblade...
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Post by: Altruizine
tetrisphreak wrote:I would not be surprised to see an overhaul of the biomorph system. As far as weapon symbiotes go, I could see them changing those too.
For example - a winged hive tyrant only has 1 free set of arms for weapons (and his bottom legs actually count as scything talons if you're wysiwyg). I could totally see GW making the wings upgrade cheaper, but also forcing you to take scything talons plus 1 additional weapon symbiote. It would make all the official models fieldable as wysiwyg. For carnifex kits - only allowing the fex to equip what comes in the box (which means no double-devourer builds) could be possible as well. Then again who knows -- Jes Bickham (of the White Dwarf editing team) has a hive tyrant that's been heavily featured in the magazine that uses 2 fleshborer hives to count as 2x pairs of Twin linked Devourers with Brainleech worms. perhaps the options there will still remain.....
These last 6-8 weeks are going to kill me.
This question interests me. I don't want TMCs to lose a bunch of weapon options, although I accept the rationale behind wanting every loadout to be buildable from a single kit.
How did the Eldar and Tau releases do on that front? Eg. Stuff like Wraithlords and Wraithknights... do they currently have every option provided, regardless if they want to double up on a weapon/twin-link something?
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Post by: tetrisphreak
War walkers can take doubles of weapons but only come with one of each per kit.
My concern on the tyrant is the kit only has 1 set of arms available to hold weapons - hence why I believe either the wings will take up a weapon slot, or the scytal feet will be a mandatory option.
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Post by: Altruizine
It's also possible that one of the new kits could include version(s) of doubled-up twin-linked weapons, which would then need to be sourced by anyone wishing to use them on a Tyrant (in the same way that they have to get their Devourers from a Carnifex sprue right now).
Forced to take 1x set of scytals is also a reasonable way around the problem, although it will be sad to lose the Dakkaflyrant.
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Post by: pretre
Tyranid Rumors
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
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Post by: gorgon
pretre wrote:Tyranid Rumors
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
This will probably happen too (with the new weapon being the superior choice), just because most Tyranid players have bought their HG already.
To think I wondered out loud how GW would be able to extract more money out of me without adding a crapton of new units...
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Post by: brassangel
Altruizine wrote:It's also possible that one of the new kits could include version(s) of doubled-up twin-linked weapons, which would then need to be sourced by anyone wishing to use them on a Tyrant (in the same way that they have to get their Devourers from a Carnifex sprue right now).
Forced to take 1x set of scytals is also a reasonable way around the problem, although it will be sad to lose the Dakkaflyrant.
I'd be fine losing the Dakkaflyrant if the book has lots of playable options. Give us that weapons platform on the Carnifex and make him worth it. I didn't like that the Tyrant was sort of a catch-all for the army. He was better in CC than the Carnifex, could also fly, had great Ld and buffs for surrounding units, psychic powers, all while having the same guns? Sure, he's expensive, but why even bother with the Carnifex?
I'd rather the Tyrant were more commander/ CC focused and less of a flying gunboat.
If the book gives us lots of viable unit choices like the others in 6th, I wouldn't care about losing that particular load out.
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Post by: Absolutionis
gorgon wrote: pretre wrote:Tyranid Rumors
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
This will probably happen too (with the new weapon being the superior choice), just because most Tyranid players have bought their HG already.
To think I wondered out loud how GW would be able to extract more money out of me without adding a crapton of new units...
You mean like how Wraithblades are the most amazing must-have in the Eldar Codex? Like how Pyrovores are overpowered?
The only consistency at this point with GW seems that a kit giving Hive Guard a new gun will net them a new name. Three spikes? Why not a Hive Trimpaler Guardovore?
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Post by: Altruizine
brassangel wrote:Altruizine wrote:It's also possible that one of the new kits could include version(s) of doubled-up twin-linked weapons, which would then need to be sourced by anyone wishing to use them on a Tyrant (in the same way that they have to get their Devourers from a Carnifex sprue right now).
Forced to take 1x set of scytals is also a reasonable way around the problem, although it will be sad to lose the Dakkaflyrant.
I'd be fine losing the Dakkaflyrant if the book has lots of playable options. Give us that weapons platform on the Carnifex and make him worth it. I didn't like that the Tyrant was sort of a catch-all for the army. He was better in CC than the Carnifex, could also fly, had great Ld and buffs for surrounding units, psychic powers, all while having the same guns? Sure, he's expensive, but why even bother with the Carnifex?
I'd rather the Tyrant were more commander/ CC focused and less of a flying gunboat.
If the book gives us lots of viable unit choices like the others in 6th, I wouldn't care about losing that particular load out.
Yeah, exactly. Not to mention that he's also our best AA choice.
I have no problem with the Tyrant being versatile, and a threat to many different types of units (in fact, I think he SHOULD be exactly that) but I'll be able to live with the removl of the option as long as we're sufficiently diversified elsewhere in the codex. I would still miss the Dakkaflyrant on a purely aesthetic/fluffy level -- I love the image of a big monster flying around unleashing torrents of maggot-fire -- but codex balance ultimately trumps the loss of any individual build.
Well, within reason. I'm not looking forward to a potential reversal of The Great Spinefist Expulsion of 2010. IMHO Spinefists should always remain the worst/most niche Termagant weapon, since the Fleshborer is the most iconic, and the Devourer is the most luxury/elite.
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Post by: brassangel
Absolutionis wrote: gorgon wrote: pretre wrote:Tyranid Rumors
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
This will probably happen too (with the new weapon being the superior choice), just because most Tyranid players have bought their HG already.
To think I wondered out loud how GW would be able to extract more money out of me without adding a crapton of new units...
You mean like how Wraithblades are the most amazing must-have in the Eldar Codex? Like how Pyrovores are overpowered?
The only consistency at this point with GW seems that a kit giving Hive Guard a new gun will net them a new name. Three spikes? Why not a Hive Trimpaler Guardovore?
Ah the Trimpaler Guardovore. Nasty critter.
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Post by: H.B.M.C.
pretre wrote:Tyranid Rumors
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
Seems really odd that they wouldn't do a combined Hive Guard/Tyrant Guard box, given their relative dimensions. They really should do a 3-model hybrid kit for them, and then ditto with Zoanthropes/Venomthropes.
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Post by: tetrisphreak
So in the past week we've heard of a new Zoey kit, a dominar/karkinos kit, and a new plastic hive guard kit (all with specifically descriptive talk about the models' features). Now I'm no Sherlock, but these all sound like information easily gathered from a white dwarf magazine - great detail regarding looks of kits, very little of actual rules. Couple in the rumor of accelerated release and the new WD needing less lead time to print, I think we could have something realistic in this new batch.
While it's a cop out, I'll say it - the white dwarf should start busting these rumors wide open in the next 2 or 3 weeks.
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Post by: brassangel
tetrisphreak wrote:So in the past week we've heard of a new Zoey kit, a dominar/karkinos kit, and a new plastic hive guard kit (all with specifically descriptive talk about the models' features). Now I'm no Sherlock, but these all sound like information easily gathered from a white dwarf magazine - great detail regarding looks of kits, very little of actual rules. Couple in the rumor of accelerated release and the new WD needing less lead time to print, I think we could have something realistic in this new batch.
While it's a cop out, I'll say it - the white dwarf should start busting these rumors wide open in the next 2 or 3 weeks.
It's also possible we are only hearing about wave/month 1. If the rumors of all units having model representation (which has been common in 6th), and the huge port from metal/Finecast to plastic hold true, Tyranids may get two months a la Dark Elves.
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Post by: tetrisphreak
Even better ^
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Post by: H.B.M.C.
brassangel wrote:If the rumors of all units having model representation (which has been common in 6th), and the huge port from metal/Finecast to plastic hold true, Tyranids may get two months a la Dark Elves.
I hadn't considered the idea of two waves, although it better be two consecutive months. The last time Tyranid players had to wait for a second wave they didn't get a Tervigon for a few years.
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Post by: l0k1
H.B.M.C. wrote: brassangel wrote:If the rumors of all units having model representation (which has been common in 6th), and the huge port from metal/Finecast to plastic hold true, Tyranids may get two months a la Dark Elves.
I hadn't considered the idea of two waves, although it better be two consecutive months. The last time Tyranid players had to wait for a second wave they didn't get a Tervigon for a few years.
With GW trying to protect their properties from companies like Chapter house, I imagine, if they were to do two waves, the releases would be consecutive.
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Post by: Absolutionis
That's a good point. Dark Elves did have two consecutive "waves", didn't they? That leaves more credence to the Tyranid rumors.
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Post by: tetrisphreak
While I agree that Tyranids in 2 waves is plausible (and necessary to get all their kits up to date with codex entries), how does that make the Dec/Jan time frame more or less plausible? Conceivably the 2 month window could occur regardless of the tyranid actual release date....
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Post by: TheSneak109
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Post by: Ferrum_Sanguinis
CALLED IT! The "unknown biomorph" tyranid weapon from the rulebook is for the Hive Guard. Ten bucks says its Skyfire too
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Post by: Brother SRM
Sup plastic Hiveguard
Link for huge:
http://i.imgur.com/xoCQJlx.jpg
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Post by: Happygrunt
Have hive guard always had the "gorilla fist" for the front arms? That looks off to me.
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Post by: Brother SRM
Happygrunt wrote:Have hive guard always had the "gorilla fist" for the front arms? That looks off to me.
Yeah, they're just prancing more on the current kit:
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Post by: Happygrunt
Ah, okay. The new kit has longer fingers and less of a fist than the old kit.
This release looks awesome. If I still had time for serious 40k, I would be even more excited.
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Post by: Joyboozer
The guard on the left seems to be armed with some kind of alien probe device, perhaps now Space Marines will know fear?
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Post by: Brother SRM
I also just checked GW's website - Warriors are "expected to ship in 2 to 3 weeks" so take for that what you will.
E: and I'll quote this for the new page:
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Post by: Altruizine
WHOA. I did not expect to see a picture of new Tyranid models when I woke up this morning.
My first impression at the tweaked poses and reduced bulkiness was shock, but these definitely look a LOT more like units that are meant to be skulking around occupied territory, defending it from the shadows.
The old ones looked pretty much like Tyrant Guard with guns.
Would not be surprised if these came in at Toughness 5 now.
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Post by: Ferrum_Sanguinis
Joyboozer wrote:The guard on the left seems to be armed with some kind of alien probe device, perhaps now Space Marines will know fear?
Its the Unknown Biomorph gun from the rulebook:
http://wh40k.lexicanum.com/mediawiki/images/thumb/d/d2/UnknownBio.jpg/250px-UnknownBio.jpg
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Post by: nagash42
happy early birthday present for me. Those look cool.
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Post by: Eldercaveman
I now feel like a kid at Christmas!
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Post by: timd
I'm getting a clunky and very 3rd edition vibe from these guys. Limbs and faces remind me of the 3rd ed. Carnifex and Hive Tyrant.
T
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Post by: Eldercaveman
Yeah from those photos, I personally prefer the old sculpt, these ones seem a little too tall, but I won't pass judgement yet could just be the photo.
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Post by: brassangel
2D photos and bland studio paintjobs often don't tell the whole story. Even the Centurions looked better in person.
That said...
SWEET!!!
If these are on 60mm bases, I think they are much larger than people are anticipating. The longer limbs are probably no less "thick" than their predecessors, just less stumpy. I like that.
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Post by: Altruizine
Why in the world would they be on 60mm bases?
Edit: If they were, they'd be almost as tall as a Carnifex, and there's no way GW are boxing three of them together then.
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Post by: Eldercaveman
I think I'll still buy a third fine cast one and keep them as my impalor guard and then use the box to make 3 of the new gun variants, provided they come with enough guns to do that. Automatically Appended Next Post: I think I'll still buy a third fine cast one and keep them as my impalor guard and then use the box to make 3 of the new gun variants, provided they come with enough guns to do that.
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Post by: Joyboozer
I'm pretending it's an anal probe. Fear that space marine!
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Post by: Eldercaveman
Have we had any rumours on what is going to happen to instinctive behaviour?
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Post by: BunnyCommando
They'd be too big on 60mm bases and too small on 40mm. Oh, if only Games Workshop had recently released a kit on new 50mm bases and needed to justify the mass production of 50s...
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Post by: Plumbumbarum
Son, I am dissapoint.
I was waiting for plastic Hive Guard but now it seems I have to buy 3 finecast asap. The new ones look much worse imo.
Dominar and Karkanos that sounds helldrakish bad.
Not that I really care there is a crapton of great nid models, still a bad start though.
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Post by: Eldercaveman
Plumbumbarum wrote:Son, I am dissapoint.
I was waiting for plastic Hive Guard but now it seems I have to buy 3 finecast asap. The new ones look much worse imo.
Dominar and Karkanos that sounds helldrakish bad.
Not that I really care there is a crapton of great nid models, still a bad start though.
At least you are being reasonable, and not jumping the gun on this one.....
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Post by: Plumbumbarum
Yes very reasonable because it took me one look to see the models are fail. For me ofc subjective etc.
Dominar and Karkanos might be only a rumor though, there's still hope for some good names.
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Post by: Redemption
These seem to be taller yes. I can see why they changed the claws to hands though: the old models had the Tyrant Guard's rending claws, while in the rules the Hive Guard only have basic claws and teeth.
I still think it will be a dual kit though: we can't see the entire box, so the Tyrant Guard are most likelyfeatured on the back. Take the front of the Wraithguard box for example, it makes no mention of the alternate Wraithblade build either.
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Post by: timd
BunnyCommando wrote:They'd be too big on 60mm bases and too small on 40mm. Oh, if only Games Workshop had recently released a kit on new 50mm bases and needed to justify the mass production of 50s... 
Was skeptical, but I am going to have to agree with Bunny: 50mm bases.
If they are both on 40mm bases the new model is much too small:
With new model on 50mm base:
Tim
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Post by: Altruizine
Nice effort, and quite convincing.
If they're on 50mm's I'd wager that increases the likelihood of a dual-kit. Unless they just rerelease the same Finecast Tyrant Guard with bigger bases, like they did at one point with Biovores.
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Post by: Sikamikanic0
wow i just cant belive how much better the old model is... .so disapointing start!!
also that new wepon dosent look much the uknown one form the big rulebook...other than the 3 talons its a complete diferent weapon...unless they completly failed to make the model of it!!!
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Post by: Caederes
Sikamikanic0 wrote:wow i just cant belive how much better the old model is... .so disapointing start!!
also that new wepon dosent look much the uknown one form the big rulebook...other than the 3 talons its a complete diferent weapon...unless they completly failed to make the model of it!!!
You have to be kidding, surely? This is a low quality image and only one angle offered so far on a model, and yet you have already condemned it to being worse than its predecessor?
Why do people on the Warhammer Fantasy/ 40K forums always judge a model off of the initial leaked photos? Almost without fail they end up changing their opinions at least somewhat when they see them in person or on the website.
Calm down and wait for better pictures.
Those look like 50m bases to me, which indicates they are going to be quite a bit bulkier than the old ones. I'll reserve judgement (duh) on them and any other leaks I see, but that we can at least tell the Hive Guard are bigger than they used to be is cool to know.
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Post by: xttz
The new model is fine... although the only reason I could think to buy them is if they're also a Tyrant Guard kit with all weapon options.
I already have 6 resin/metal Hive Guard and I have no doubt that I'm not alone in that.
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Post by: Marrak
Okay, I like those; the poses are different... though the sizing is making me look at it weird, and they have some personality to the face besides the standard "Tyranid sticking out their tongue" look.
I want to see them in hand before final judgement is passed.
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Post by: Sikamikanic0
Caederes wrote:Sikamikanic0 wrote:wow i just cant belive how much better the old model is... .so disapointing start!!
also that new wepon dosent look much the uknown one form the big rulebook...other than the 3 talons its a complete diferent weapon...unless they completly failed to make the model of it!!!
You have to be kidding, surely? This is a low quality image and only one angle offered so far on a model, and yet you have already condemned it to being worse than its predecessor?
Why do people on the Warhammer Fantasy/ 40K forums always judge a model off of the initial leaked photos? Almost without fail they end up changing their opinions at least somewhat when they see them in person or on the website.
Calm down and wait for better pictures.
Those look like 50m bases to me, which indicates they are going to be quite a bit bulkier than the old ones. I'll reserve judgement (duh) on them and any other leaks I see, but that we can at least tell the Hive Guard are bigger than they used to be is cool to know.
the first impressiopn is always the most accurate friend..and no i am not kidding at all... you calm down and respect the opinios of the others...
i got dissapointed byt hat picture...simple as that....even the spike rifle looks tiny and hilarius...but i have to agree that the front of that model is not that good looking like the side of it..
and how can you tell that those are 50mm?? no way to tell that they are 99% 40mm
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Post by: Redemption
Sikamikanic0 wrote:and how can you tell that those are 50mm?? no way to tell that they are 99% 40mm
Scroll up and look at timd's comparison pictures. If they were on 40mm bases, they would be tiny.
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Post by: Caederes
Sikamikanic0 wrote:Caederes wrote:Sikamikanic0 wrote:wow i just cant belive how much better the old model is... .so disapointing start!!
also that new wepon dosent look much the uknown one form the big rulebook...other than the 3 talons its a complete diferent weapon...unless they completly failed to make the model of it!!!
You have to be kidding, surely? This is a low quality image and only one angle offered so far on a model, and yet you have already condemned it to being worse than its predecessor?
Why do people on the Warhammer Fantasy/ 40K forums always judge a model off of the initial leaked photos? Almost without fail they end up changing their opinions at least somewhat when they see them in person or on the website.
Calm down and wait for better pictures.
Those look like 50m bases to me, which indicates they are going to be quite a bit bulkier than the old ones. I'll reserve judgement (duh) on them and any other leaks I see, but that we can at least tell the Hive Guard are bigger than they used to be is cool to know.
the first impressiopn is always the most accurate friend..and no i am not kidding at all... you calm down and respect the opinios of the others...
i got dissapointed byt hat picture...simple as that....even the spike rifle looks tiny and hilarius...but i have to agree that the front of that model is not that good looking like the side of it..
and how can you tell that those are 50mm?? no way to tell that they are 99% 40mm
Are you trolling? The first impression of nearly any leaked GW model is almost always wrong. Go back to all of the previous 6th Edition releases and look at how opinions from noted critics of the new models have changed once high quality pictures and different angles of the new models have popped up. I'm the one being calm here, mate. It's not my fault you are clearly jumping the gun on what are clearly low-res pictures taken with a low quality phone camera, but if you want to judge a new kit based off of such evidence, then all power to you. Just don't disturb rational thinkers who know from experience to wait until we get better pictures, as has been the case with every recent release. Heck, even Centurions, as derided as they are, have gotten a lot more praise since the models actually started popping up in stores.
Timd's comparison photos. That and they are a box of three in plastic in the subsequent 40K release from Space Marines that featured the new 50m base sizes for the first time in a box of three plastic models. Seems pretty obvious to me.
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Post by: Alex Kolodotschko
I'm not the biggest fan just yet but Ill hold judgement for a bit.
I don't like the unicorn like horn on the new gun, we've never really seen styling like that on tyranid models so it's a bit odd. Also the sculpt on that gun looks pretty soft and chunky to me at the moment.
Not looking forward to rebasing my hg and tg models although they will look better on that new 50mm size base. Especially as GW don't sell those seperately yet.
The tinfoil hat wearer in me wonders if it's been done as a level of protection against upgrading older model collections or using 3rd parties? eek.
It wouldn't take long for someone else to start knocking them out but hmmm.
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Post by: ShatteredBlade
Just in time for G.W. to nerf the unit into obscurity when the new codex hits!
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Post by: rohansoldier
Kroothawk wrote:First Tyranid release pic leaked to the Internet:
I like these but the feet look a little weird.
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Post by: silverstu
I like them, I hate that particular paint scheme and the pics aren't the best though. It looks like the rear legs are bigger and in better proportion to the body, if you look at the current model, while very nice, it is front heavy and out of proportion. The front feet seem more like long alien fingers, allowing for a more "knuckling" type movement. Slightly unsettling but cool -I think it will grow on me. Looking forward to seeing proper pics- they always look better then [and even better in your hands!]. Can't wait to see more!
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Post by: Caederes
Sorry if I come off as a bit of an a** by the way, I'm just sick of everyone on the Internet saying a kit sucks just by looking at one low quality picture. I've seen far too many people change their minds on recent kits once they've actually seen them in the flesh.
By the by, woohoo Tyranids! With a leak this early, maybe they were pushed forward to December after all? I guess we won't have long to find out.
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Post by: RandyMcStab
Happy Nidmass?
Hope so...
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Post by: Avian
So many, many "rumours" posted by Larry Vela. Not a single mention of these new Hive Guard. Hilarious!
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Post by: Eldercaveman
I've been thinking about the rumored new dominar/karkinas kit, and from what the models are rumored to do, a psychic buffer and troop transport. I'm worried. Since I've just brought and built two Tervigons, and we all know something needs doing to bring either that down in power or the rest of the codex up to scratch. And what better way to do that than bring out a brand new dual kit, with two larger beasts that make the Tervigon redundant.....
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Post by: Alex Kolodotschko
We hiss you a Merry Nidmas,
We hiss you a Merry Nidmas,
We hiss you a Merry Nidmas,
Now give us good rules!
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Post by: MattRendar
i'm a fan . cant wait to see more ...
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Post by: tetrisphreak
Yes, yes, yes , yes! Things are looking good. Nids in December would be awesome !!!
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Post by: H.B.M.C.
I think they look cool. MOAR!
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Post by: Bloodhorror
NIDMAS NIDMAS NIDMAS!!!
Come on Tyranids for Christmas  !
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Post by: Kroothawk
Why does the Tyranid rifle have a butt now but is fired freehand?
For me this is too far away from biomorphs and too close to the Tyrannofex model that is unable to stand given its anatomy.
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Post by: silverstu
Kroothawk wrote:Why does the Tyranid rifle have a butt now but is fired freehand?
For me this is too far away from biomorphs and too close to the Tyrannofex model that is unable to stand given its anatomy.
Locks into the hip perhaps? It looks like the rear legs are beefed up so it actually looks more likely to hold it's weight than the current version. But the fex is the same - small lower body, massive upper body.
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Post by: Sinful Hero
Well, I'm guessing the new gun on the Hive Guard probably turns out to be similar to a flakk missile. So maybe the rumors of Hive Guard getting a skyfire option may be true.
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Post by: Bloodhorror
It looks like some sort of 1 shot harpoon gun...
Maybe they get a Drag Feature similar to the Blood Slaughterers of Khorne?
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Post by: streamdragon
Is it just me, or do they no longer have eyes visible?
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Post by: Alex Kolodotschko
The last didn't have visible eyes either.
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Post by: tetrisphreak
Funny fact - 3 of the 4 creatures in the dex with BS4(the highest) don't have eyes.
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Post by: Redemption
There's an eye on the gun.
But Hive Guard are 'blind' yes, they look through the eyes of other 'Nid gribblies, which is why they don't need line of sight.
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Post by: rigeld2
Well, they don't need Line of Sight because the projectile can see and steer itself.
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Post by: Bloodhorror
tetrisphreak wrote:Funny fact - 3 of the 4 creatures in the dex with BS4(the highest) don't have eyes.
Really?
Hive Guard, Doom, Zoanthropes.
Whats the last one? (I've misplaced my Codex...)
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Post by: Alex Kolodotschko
Tyranid prime?
Venomthropes have bs 4.
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Post by: tetrisphreak
Ah I forgot venomthropes.
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Post by: oldone
I rather like the new models but the new gun looks like a alien butt probe like like suggested
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Post by: The Division Of Joy
Really hoping for a Nidmass, would love to start a 'Nid army with the help of a few christmas presesnts!
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Post by: xttz
tetrisphreak wrote:Funny fact - 3 of the 4 creatures in the dex with BS4(the highest) don't have eyes.
Are you sure?
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Post by: Bloodhorror
Jesus Christ...
I split my god damn tea  ! Automatically Appended Next Post: Also... Venomthropes have BS 4 o.O?!
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Post by: Tresson
Alex Kolodotschko wrote:
We hiss you a Merry Nidmas,
We hiss you a Merry Nidmas,
We hiss you a Merry Nidmas,
Now give us good rules!
If you have a face
He'd like to eat it twice
It doesn't matter
If you've been naughty or nice
Santa Fex is destroying the town
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Post by: Carnage43
Bloodhorror wrote:Jesus Christ...
I split my god damn tea  !
Automatically Appended Next Post:
Also... Venomthropes have BS 4 o.O?!
There's a lot of odd stating on "irrevelent" stats. Hive Guard have WS4....but are a shooting unit. Venomthropes are BS4 with no guns...etc.
Also, your response was hilariously British
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Post by: gorgon
Absolutionis wrote: gorgon wrote: pretre wrote:Tyranid Rumors
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
This will probably happen too (with the new weapon being the superior choice), just because most Tyranid players have bought their HG already.
To think I wondered out loud how GW would be able to extract more money out of me without adding a crapton of new units... You mean like how Wraithblades are the most amazing must-have in the Eldar Codex?
But I don't play Eldar. This is about how GW will do things to make gorgon buy new models. Me, me, me. Last codex they got me for what had to be close to $500...and I had a LOT of stuff already.
Even if I don't want the new guns, it looks like I'll be rebasing my HGs...
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Post by: rigeld2
If the new gun is awesome I hope they put 3 in the box. Then I can feel okay about only buying one box.
Sigh.
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Post by: Rotary
I just bought and painted 3 hive guard and at first look i prefer how my finecast ones look. But then again maybe thats me just kicking myself for buying something just before a release.
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Post by: Eldercaveman
Rotary wrote:I just bought and painted 3 hive guard and at first look i prefer how my finecast ones look. But then again maybe thats me just kicking myself for buying something just before a release.
I've done the same. But I'll just keep them for my impalor guard, and use the new kit for the new weapon.
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Post by: Zookie
Looking for verification of a big rumor.
I have read on a couple of places online that because the Hobbit has not been much of a splash in the theaters that GW is bumping up the Tyranid release to December to take advantage of the holiday markets (as they are bigger sellers).
Has anyone heard anything from any reliable sources? I have heard this a few places but it has always been from second hand sources. Anyone know if there is any validity to this rumor or is this just wishful thinking some excited Tyranid fans?
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Post by: Redemption
The only reliable rumourmonger that I know of that has said anything about the releases of next month, said that next month will be for the two new 40k expansions. So I wouldn't count on 'Nids for December, but rather January (+ possibly February for a second wave).
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Post by: OrlandotheTechnicoloured
There's certainly a rumour that some/all of Tyranids have been pushed forward to December
but the one we've had here was that it was because GW could not get the Smaug mini approved by New Line Cinema and without the centrepiece they've decided to push the hobbit stuff back
seeing the first of the new Tyranid minis also makes it more likely a December release is right as most leaks of photos like that turn out to come from the WD printing chain
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Post by: xttz
OrlandotheTechnicoloured wrote:
seeing the first of the new Tyranid minis also makes it more likely a December release is right as most leaks of photos like that turn out to come from the WD printing chain
The Hive Guard photo looks like it's of a shrink-wrapped box, which makes things a little more fluid. We know GW will stock up regional warehouses well in advance of a launch, especially if there's a major holiday first. I don't think this rules out January.
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Post by: tomball0706
looking at the new probe gun, it reminds me of a harpoon like gun. It looks when the gun fires and hits something, the long probe like thing enters the body/vehicle and the 3 short stumpy claws sink in and get a grip, then those blue sinewy things could act like a chain and it could haul the chosen victim towards the guard or hold it in place. Just imagine that, shooting a helturkey and there is a small chance it cannot move for a turn and can be blasted by every gun in the tyranid army... to much along the lines of wishlisting?
If we are in for Nidmass I'll be over the moon and can see all my money being blown, but if we have to wait for January, I'm not fused, I can wait a few weeks
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Post by: Davor
As for the pics of the Hive Guard, they look fake to me.
First off they don't look like HG but Tyrant Guard. Second, it's what, Behemoth gun on a Kraken body?
Also look at the reflection. How come legs come in crystal clear, but the body, or where the gun should be reflected is blurred out.
Yes someone said on The Tyranid Hive when I made this comment, GW photo shops their own work, but if this was suppose to be the box art, it is horrible and looks fake.
I just call bull on the photo, not real in my opinion.
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Post by: brassangel
Davor wrote:As for the pics of the Hive Guard, they look fake to me.
First off they don't look like HG but Tyrant Guard. Second, it's what, Behemoth gun on a Kraken body?
Also look at the reflection. How come legs come in crystal clear, but the body, or where the gun should be reflected is blurred out.
Yes someone said on The Tyranid Hive when I made this comment, GW photo shops their own work, but if this was suppose to be the box art, it is horrible and looks fake.
I just call bull on the photo, not real in my opinion.
Are you being sarcastic, or...?
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Post by: Sasori
Davor wrote:As for the pics of the Hive Guard, they look fake to me.
First off they don't look like HG but Tyrant Guard. Second, it's what, Behemoth gun on a Kraken body?
Also look at the reflection. How come legs come in crystal clear, but the body, or where the gun should be reflected is blurred out.
Yes someone said on The Tyranid Hive when I made this comment, GW photo shops their own work, but if this was suppose to be the box art, it is horrible and looks fake.
I just call bull on the photo, not real in my opinion.
Well, they may look like Tyrant Guard, because it is likely a dual kit.
I don't know, I don't think we have seen pics this well done shopped before.
Also, the Red gun is what the current artwork is for leviathan. It is also how I have mine painted up, so no foul on that part.
I say they're real.
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Post by: Eldercaveman
Davor wrote:As for the pics of the Hive Guard, they look fake to me.
First off they don't look like HG but Tyrant Guard. Second, it's what, Behemoth gun on a Kraken body?
Also look at the reflection. How come legs come in crystal clear, but the body, or where the gun should be reflected is blurred out.
Yes someone said on The Tyranid Hive when I made this comment, GW photo shops their own work, but if this was suppose to be the box art, it is horrible and looks fake.
I just call bull on the photo, not real in my opinion.
Right.....
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Post by: Alex Kolodotschko
Davor wrote:As for the pics of the Hive Guard, they look fake to me.
First off they don't look like HG but Tyrant Guard. Second, it's what, Behemoth gun on a Kraken body?
Also look at the reflection. How come legs come in crystal clear, but the body, or where the gun should be reflected is blurred out.
1) Welcome to the joy of GW's multiuse kits. Always a compromise and never perfection.
2) GW have been using that red gun on the Leviathan scheme for a while now. I don't like it either but it's a thing, apparently.
3) Crappy camera phone image.
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Post by: Kirasu
Not sure how that picture would be faked.. Looks pretty much like a shrink wrapped box that has had its picture taken.
I'm sorta disappointed that GW isn't trying to sell us any WFB towers for Christmas.. we certainly need more of those
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Post by: Janthkin
If you're talking at each other, rather than about what rumors we have, you're probably off-topic, and subject to deletion and/or sanction as necessary. Only warning.
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Post by: Eldercaveman
Kirasu wrote:Not sure how that picture would be faked.. Looks pretty much like a shrink wrapped box that has had its picture taken.
I'm sorta disappointed that GW isn't trying to sell us any WFB towers for Christmas.. we certainly need more of those
And skulls, we always need more Christmas skulls.
Time scale wise, are we approaching the two week mark before the new White Dwarf?
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Post by: Sasori
it looks to me that you are going to cry just because i dont like em... no i am not trolling...just try to be calm... power of your computer for a change a take nap or go drink a coffe with some friends so you chill out a bit... to much computer time makes you trolling for no aparent reason... next time ill report you..
He does have a point though. It happens at every single release of both WHFB and WH40K, blurry pics get released, people form opinions about them, and then when they see the full pictures they change their mind. It may not be in your case, but this does happen over, and over, and over again. It is generally better to get the full picture before you snap to judgement though, don't you agree? The time I most remember this happening to me was the Nurgle Plague flys.
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Post by: MajorTom11
They look okay to me, even in a blurry pic... just went over to GW to look at the current models and I have to say to my eye they look like a nice improvement on several fronts. I particularly like the way they have done the hands, I don't know why if I was pressed to answer, but something about them just works. Much better than the previous iteration on the limbs for me.
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Post by: gigasnail
I think they're pretty tight. Dunno about wanting them on 50mm bases though. /shrug, haters gonna hate. Bring the bugs!
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Post by: tetrisphreak
Let's discuss - assuming the new models come on 50 mm bases, would you re-base your existing models? This includes hive guard, warriors, any of the medium bugs.
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Post by: Bloodhorror
Urgh feth no...
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Post by: Sasori
tetrisphreak wrote:Let's discuss - assuming the new models come on 50 mm bases, would you re-base your existing models? This includes hive guard, warriors, any of the medium bugs.
That would be incredibly annoying... I would say no. However, I don't mind buying some Plastic Hive/Tyrant Guard. My metal guns tend to break off way to often.
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Post by: Sheep
Yes, because I play in tournaments, and having them WYSIWIG with the new models would save alot of hassle in explaination and in the rare case some one is a complete cock, stop the argument I was modelling for advantage.
Also the models look great, the simian hands are alot better than the clubs they used to have, so now I don't wonder why they dont have rending CC attacks like the tyrant guard who had the same hands.
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Post by: Absolutionis
gigasnail wrote:I think they're pretty tight. Dunno about wanting them on 50mm bases though. /shrug, haters gonna hate. Bring the bugs!
The Hive Guard and even Tyrant Guard barely fit on the 40mm bases anyways. Terminators, Wraithguard, and other 40mm-based models tend to fit entirely within their base. 50mm doesn't seem like too much of a problem, and it further reinforces that they're T6 and quite different from the T4 Warriors, Zoanthropes, etc.
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Post by: rigeld2
tetrisphreak wrote:Let's discuss - assuming the new models come on 50 mm bases, would you re-base your existing models? This includes hive guard, warriors, any of the medium bugs.
In a heartbeat.
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Post by: Bloodhorror
I am currently using my own 8 Converted Hive guard and i'm not too keen on their looks...
So I am looking forward to buying 3 boxes of these for 9 Hive Guard
I have 3 metal Tyrant Guard as well but I love their models. Automatically Appended Next Post: Mind you... The Unit size might change...
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Post by: gorgon
tetrisphreak wrote:Let's discuss - assuming the new models come on 50 mm bases, would you re-base your existing models? This includes hive guard, warriors, any of the medium bugs.
That's possibly where we're headed. If the finecast medium bugs all get new plastic kits alongside a new Warrior/Shrike box, they'd only need to rebox Raveners with larger bases. It's feasible. I figure that's probably 3 dozen-ish models to rebase in my collection, not counting the really old stuff? Hoo boy.
Metal HG are a little unsteady on the 40mm bases anyway, so I can deal. Rebasing all my Warriors, Raveners, Lictors, Zoeys, etc. would be a bigger pain.
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Post by: tetrisphreak
Are 50mm bases even going to be available for players to retrofit their bugs, is another question here.
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Post by: Absolutionis
Warriors and Raveners fit on 40mm bases just fine. There's no need to assume that just because the barely-fitting Hive Guard are being upgraded to 50mm, that everything else is.
The sky isn't falling.
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Post by: pizzaguardian
tetrisphreak wrote:Are 50mm bases even going to be available for players to retrofit their bugs, is another question here.
Maybe not directly from Gw, but you can easily find 50mm round black plastic shapes with 1mm elevation easily from ebay.
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Post by: chaos0xomega
After taking another look at it, I'm going to have to say that the image is clearly photoshopped, you can see this by looking at the reflections of the minis, notice how they suddenly fade out? BUT, that doesn't necessarily mean that the models are fake... only that some part of the image is edited.
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Post by: gorgon
Absolutionis wrote:Warriors and Raveners fit on 40mm bases just fine. There's no need to assume that just because the barely-fitting Hive Guard are being upgraded to 50mm, that everything else is.
The sky isn't falling.
And I didn't claim that it was. An across-the-board change is, however, a realistic possibility if all but one medium bug receives a new kit. I'd also suggest that Venomthropes could benefit from a larger base, and that Lictors and Warriors, although not too large for 40mm, wouldn't be too small for 50mm.
In 3rd edition Tyrants came on 40mm bases (which looked ridiculous). There's nothing sacred about base sizes...they'll change them if they think it's warranted.
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