I've been playing command and conquer 3 in the nod campaign. I was getting pretty close to winning the final mission on hard. A few of the nod missions at the end are really tough esp. The last and the one where you have to capture 4 enemy hqs and keep them intact (even while captured) with a token force while making sure the 2 enemy forces don't accidentally kill each other's hqs.
The other game I've been playing is barotrauma. A friend got his sub working ridiculously well. I'm actually rather impressed with it. I dunno what it is with barotrauma but it went from an ok game to a promising one to a really, really good game. There's definitely complexity with it and the devs keep adding more free content. I'd say I'd like game devs to take note but usually when they do they buy indie companies and go mainstream. When anything goes mainstream it tends to get ruined.
I played through all the CnC 3 campaigns a couple of years back, You're right, the campaigns are really fun but some of the missions were pretty challenging! What saved me was that the AI seems to run out of steam in some missions and stop sending attacks, and in other missions the AI gets confused if you set up your base in a different area than the mission intended.
I'm playing a game called Forsaken Remastered atm, apparently it came out for N64 originally. I'm really enjoying the combat + powerups and the levels are requireing a lot more exploration than I was expecting. Where some people have nostalgia for pixel art, mine is for N64/ PS1 era low polygon 3D.
I started playing The Witcher 3 since it was on sale on Steam.
I recently played HZD and its expac. I liked the story, despite some gaping plotholes.
Also started playing Cyberpunk 2077 with some visual mods using a Stealth/Cool focus that I hadn't tried before, but dropped that for The Witcher 3.
TW3 has to be the single most overrated game I've ever touched. I've tried to get into the first two and it just didn't happen. I kept hearing that The Wild Hunt is so much better and it's not.
Spoiler:
1) Combat is flat out awful. It's trying to be Dark Souls or something like that, but lacks the responsiveness and fluidity.
2) Basically no actual customization for your character visually or in terms of playstyle.
3) Inventory system and a lot of the management menus are an eyesore and annoying to use.
4) Traversing the world is also annoying.
5) Ugliest open world I have ever played in outside of Oblivion which is much older. HZD, AC:Odyssey, Cyberpunk, and Skyrim all have beautiful scenery.
Maybe the story/quests will end up being really good. Based on what I've seen so far I doubt it. The biggest difference I see between this game and other RPGs/open world action games is that the there is more moral ambiguity in The Witcher setting. CDPR handled that very well in Cyberpunk, hopefully that will be the case here.
Lastly, the world setting is uninspired IMO in comparison to other major fantasy titles. There are interesting concepts, such as the origin of the various monsters, the Witchers, the vampires, but the setting as a whole falls short of what it could be.
@kroem: Finally beat the final nod mission. I had to make a secondary base between the main gdi forces and the scrin and spam obelisks and stealth tanks. Sadly I lost once because the scrin were dumb enough to attack me with heavy air to ground ships even though I was saving them.
Unfortunately I wasn't using my favored approach of stealth bombers. Oddly I found they didnt hit as hard as I needed them to once super weapons keep hammering your bases. My secondary got hit anywhere from once to twice in the succeeding final mission which is pretty nuts all things considered and it didnt help the scrin attacked me once right after gdi's ion cannon nuked my defenses.
I think the problem is as good as stealth bombers are they're expensive. I say this but I had maybe 5 factories pumping out mostly avatars or stealth tanks. Avatars build slowly so it was easier to just spam factories to make one or two per factory at a time. Sad thing is towards the end you kinda need to have avatars and "upgrade" them (by murdering a vehicle and salvaging its weapons or abilities) so that they can do the jobs most of your end-game obsolete vehicles held but now are too fragile to do.
I spent a good chunk of time yesterday playing another ahistorical game, this time as Turkey, using the changes from the last DLC. For most of the game, there were five power blocks. There was the Comintern (pretty much just the USSR). Germany and parts of Eastern Europe made up the Axis. Japan and it's Chinese puppets ended up joining a Low Countries faction that I'm not going to attempt to spell. And that's probably because both groups were already fighting The Allies, represented by Fascist Great Britain (and parts of it's reclaimed Commonwealth) and Italy. France and the parts of Eastern Europe that weren't Axis joined the Little Entrance, and got knocked out early by both the Axis and the Allies working together. And the USA and Canada formed the North American Alliance (which I ultimately joined). Comintern was fighting Allies and the Low Countries faction, but NOT fighting the Axis, who were at wat with the Allies. That made for some odd situations as Germany got rolled up and Comintern could finally reach Allied territory (the Axis had originally been in the way). The North American Alliance joined in against the Axis (who are now out of the game), but are not currently at war with anyone. I think I'm going to change that, though, by opening the Georgian Front against the USSR...
That's not the weirdest thing about this game, though. The weirdest thing was when Portugal suddenly got puppeted by Japan. I haven't got a clue why or how it happened. I had initially guessed that something weird had happened with Macau. But when I checked, Japanese troops still couldn't reach it by land, and it was still owned by Portugal.
TW3 has to be the single most overrated game I've ever touched. I've tried to get into the first two and it just didn't happen. I kept hearing that The Wild Hunt is so much better and it's not.
Spoiler:
1) Combat is flat out awful. It's trying to be Dark Souls or something like that, but lacks the responsiveness and fluidity.
2) Basically no actual customization for your character visually or in terms of playstyle.
3) Inventory system and a lot of the management menus are an eyesore and annoying to use.
4) Traversing the world is also annoying.
5) Ugliest open world I have ever played in outside of Oblivion which is much older. HZD, AC:Odyssey, Cyberpunk, and Skyrim all have beautiful scenery.
Maybe the story/quests will end up being really good. Based on what I've seen so far I doubt it. The biggest difference I see between this game and other RPGs/open world action games is that the there is more moral ambiguity in The Witcher setting. CDPR handled that very well in Cyberpunk, hopefully that will be the case here.
Lastly, the world setting is uninspired IMO in comparison to other major fantasy titles. There are interesting concepts, such as the origin of the various monsters, the Witchers, the vampires, but the setting as a whole falls short of what it could be.
I'd agree with most of that (particularly not being able to get into the first two), other than ugliness of the open world.
I also hate most of the major characters, which doesn't help. They're terrible people, and their excuses for being terrible are... lacking.
The concepts definitely don't gel into a interesting whole.
I would have much rather played a nameless wizard or sorceress just interacting with the setting in a mercenary-hobo fashion. The story quests left me cold.
Jesus, I thought I was the only person in the entire universe who couldn't get into Witcher 3. I tried 3 times to get into it and just couldn't. I think it's something to do with the setting. I tried reading the books a couple years ago and couldn't get into it. Ditto for the tv show.
creeping-deth87 wrote: Jesus, I thought I was the only person in the entire universe who couldn't get into Witcher 3. I tried 3 times to get into it and just couldn't. I think it's something to do with the setting. I tried reading the books a couple years ago and couldn't get into it. Ditto for the tv show.
People have different tastes. For instance while I sometimes like Blizzard games (at least nothing after starcraft 2 and no Warcraft whatsoever) I tend to find blizzard to always be over-hyped. I still think the only game that needed the old mine minerals and gas system even back 10 years ago was command and conquer and only because the game is basically all about the resource.
----
I might play more cnc 3 today. I never really played any command and conquer game made post vanilla cnc 3. Considering where the franchise eventually went maybe im ok with that. Making the Japanese so big in ra3 just feels like it's stealing the thunder away from the Soviets. Some of the fairly big actors in ra3s cutscenes sound so amazing though. Tim curry and George takei during fun moments with both. Maybe I should play the game just for them. George's character probably didn't work so well by being so serious tho.
Wanting something light to play I decided to begin my journey of acquiring and beating all the Assassins Creed games. As of now the only 2 I have beaten were the first one and Black Flag. So I got Assassins Creed 2 from the Steam sale and an gunna try and burn through it.
Commodus Leitdorf wrote: Wanting something light to play I decided to begin my journey of acquiring and beating all the Assassins Creed games. As of now the only 2 I have beaten were the first one and Black Flag. So I got Assassins Creed 2 from the Steam sale and an gunna try and burn through it.
Not a bad choice for something light. The Ezio trilogy is often considered the high point of the series, so you’re in for a treat. Have fun!
TW3 has to be the single most overrated game I've ever touched. I've tried to get into the first two and it just didn't happen. I kept hearing that The Wild Hunt is so much better and it's not.
Spoiler:
1) Combat is flat out awful. It's trying to be Dark Souls or something like that, but lacks the responsiveness and fluidity.
2) Basically no actual customization for your character visually or in terms of playstyle.
3) Inventory system and a lot of the management menus are an eyesore and annoying to use.
4) Traversing the world is also annoying.
5) Ugliest open world I have ever played in outside of Oblivion which is much older. HZD, AC:Odyssey, Cyberpunk, and Skyrim all have beautiful scenery.
Maybe the story/quests will end up being really good. Based on what I've seen so far I doubt it. The biggest difference I see between this game and other RPGs/open world action games is that the there is more moral ambiguity in The Witcher setting. CDPR handled that very well in Cyberpunk, hopefully that will be the case here.
Lastly, the world setting is uninspired IMO in comparison to other major fantasy titles. There are interesting concepts, such as the origin of the various monsters, the Witchers, the vampires, but the setting as a whole falls short of what it could be.
I'd agree with most of that (particularly not being able to get into the first two), other than ugliness of the open world.
I also hate most of the major characters, which doesn't help. They're terrible people, and their excuses for being terrible are... lacking.
The concepts definitely don't gel into a interesting whole.
I would have much rather played a nameless wizard or sorceress just interacting with the setting in a mercenary-hobo fashion. The story quests left me cold.
I'm around 25-30 hours in so I'm warming up to it, but some of what I mentioned remained issues.
Overall, the quests and dialogue are probably above average even though major characters are annoying. There are definitely strong moments of dialogue...but the same is true of DA:I party banter...
I would say in terms of sheer volume...that The Witcher 3 has more interesting sidequests/secondary MQs than Skyrim/DA:I but if sacrifices customization, gameplay, and locales for that. Seriously, Velen/Novigrad/Skellige are pretty bland. The secondary characters (your party) are better in DA:I than Geralt's close friends/lovers.
There is also a not so subtle degree of sexism that permeates The Witcher world that is offputting. You've got fat men, ugly men, jacked men, skinny men, etc, but all women are either old or gorgeous. Even the ones that are "fighters" have caked-on makeup and absolute cleavage. Adult Ciri is clearly someone's fetish.
Eumerin wrote: Started a new game of Hearts of Iron 4. Was playing as Manchukuo, and wanted to get the Dragon Swallowed the Sun achievement (Manchukuo annexes Japan while not in a faction). Set myself up on the "break free of Japan" path, and watched while the German military overthrew Hitler on the other side of the world. Put my attention back to East Asia, and jumped through the necessary hoops. Now all I needed to do was build up my troop strength, and then trigger the "declare independence from Japan" event.
And then Japan and Communist China went to war. On the surface, this wasn't anything to pay attention to because the two countries didn't have access to each other. But then Mao joined the Comintern, which meant that the Soviets were getting involved.
/sigh
I initially ignored the calls to arms. But I knew that wasn't really an option, since both Nationalist China (which promptly joined in) and Communist China have claims on Manchukuo, and the moment Japan was beaten, the Comintern was going to invade me. And then Italy joined the East-Asian Co-Prosperity Sphere (seriously!), and dragged me into a war in southern and Western Europe. That was fine... except that the British joined as well, and just invaded the Japanese Home Islands.
It's now 1940, the war in Asia is going reasonably well except that the Japanese Home Islands are getting rolled up, and pretty much the only pieceful places in Eurasia right now are Germany, and Poland.
Oh, well.
two tips for that achievement.
Go historical, no worries you are faster then japan.
From personal experience it's easier to go with the United tree to get acess to the whiterussian advisors and the further 7 full experienced units.
Basically build a 20 cav army (you get 3 via decision) that destroys the other jap puppet.
Build 40 inf divs (the 12 width ones), 20 visit the treaty ports, the other 20 storm korea.
Press the button for free civs, and fully upgrade the sneak attack plan, you will get rifles for this war there not via production.
You will have with the 5 peoples tree access to the banner divisions, these are very usefull to push especially initially.
After your first peacedeal which japan offers , you take that. then you pay a visit to the rest of china whilest you invest in bathtubs (uboat 1 spam) and Cas / fighters to bomb the japanese navy.
then you land on multiple spots, preferebly around Hiroshima, the lower island, and in the north to spread the japanese forces thin.
Someone with 3000+ hours of HOIV....
Automatically Appended Next Post:
Anvildude wrote: It's the 1940's, and the peaceful places are Germany and Poland? Wow. That's... something.
HOIV ahistorical germany is especially if it goes democratically a bro to all countries which normally get eaten by the soviets.
Which is more than you can say about France and the UK, which even on historical start warmongering if you wait long enough as germany.
Also HOIV ahistorical produces some truly wierd and majestics things.
Like a Portugal that declares war on Germany, Japan and Italy for being fascist, Carlist ¨ÜBER-SPAIN, the HRE (yes i have seen that...) and Confederate USA with incognito Hitler as it's leader. (also achieved that)
Also HOIV ahistorical produces some truly wierd and majestics things. Like a Portugal that declares war on Germany, Japan and Italy for being fascist, Carlist ¨ÜBER-SPAIN, the HRE (yes i have seen that...) and Confederate USA with incognito Hitler as it's leader. (also achieved that)
Most fun I had was making Anarchist Uber Spain.
Basically single handedly won the war in Europe by grinding the German, Vichy French and Italian forces to nothing as they threw themselves at my forces sitting in fortresses in the Pyrenees (and destroying ill-planned naval invasions). I then swept into France and grabbed a load of it, took all of Italy, took all of North Africa, took most of the Middle East. Only thing that stopped my march into Germany was the Americans turning up and cutting through while not giving me military access (stupid non-aligned designation which means that apparently some dictator in South America likes me more than the American forces I was providing a staging area for). Then the Soviets, who had somehow managed to avoid any war with Nazi Germany, declared war on the allies and I joined in there, taking the southern USSR oilfields, Afghanistan (which they had annexed), Stalingrad, Leningrad, Kiev, Crimea and Moscow. Then I got ground down over time and couldn't push for Vladivostok. The allies were just sitting on the land I had taken, not doing anything to help, so I just said feth it, pulled my forces out and went home except for some troops holding key strategic locations (the oil and Crimea, basically).
two tips for that achievement. Go historical, no worries you are faster then japan. From personal experience it's easier to go with the United tree to get acess to the whiterussian advisors and the further 7 full experienced units.
Basically build a 20 cav army (you get 3 via decision) that destroys the other jap puppet. Build 40 inf divs (the 12 width ones), 20 visit the treaty ports, the other 20 storm korea. Press the button for free civs, and fully upgrade the sneak attack plan, you will get rifles for this war there not via production. You will have with the 5 peoples tree access to the banner divisions, these are very usefull to push especially initially.
Don't they also have access to the secret factories decision thing which allows you to make cheap, unreliable guns?
But the game doesn't keep track of what guns were made whilst it was active so when you turn it off, those cheap unreliable guns become just like every other gun. So you turn it on during peace to churn out a ton of guns really cheaply then turn it off when you go to war, then back on when you peace out etc.
No, you only have access to the underground workshop and expanded royal guard when you go with staffing the court with manchus.
Yes the rifle bug is still in there.
The reason as to why i reccomend the white russians is the 5 peoples armies focus and the white russian advisors. I found the Division recovery, defense and offense on core teritorry too important further the banners and peoples volunteer divisions come fully equiped, why bother producing and training divisions into shape when you can get them instantly... also later on you profit from the legislative council which allows you to completly get rid of low legitimacy, which increases productivity anyways. Since you require speed initially far more then anything else since the munitions shortage only works for i believe a month of fighting from the secret plan
But i am a bit of an Assaultgun / mechanised fetishist and avoid even in china infantry spam as much as possible. Even though it lends itselfs to be inf spam in china / SAE period.
As for Anarcho spain is fun, except the anarchist uprising decision... that one is just bad.
in regards to Manchukuo, the most interesting run possible is when you go Obidience and Japan goes unthinkable, that way you gain all the colonies and become actually quite dangerous
The problem lately has been that Japan inexplicably declares war on Communist China before it declares on anyone else, and before the United Front is formed. That causes Communist China to either join the Comintern (bringing in the USSR), or to form the People's Front, which can potentially get communist countries anywhere in the world to join (as well as the other Chinese factions). And then there's my current game as Turkey in which the Nationalists got replaced (peacefully) by Xibei San Ma, causing the formation of the United Front to get pushed back while he played catch-up in his new decision tree.
Eumerin wrote: The problem lately has been that Japan inexplicably declares war on Communist China before it declares on anyone else, and before the United Front is formed. That causes Communist China to either join the Comintern (bringing in the USSR), or to form the People's Front, which can potentially get communist countries anywhere in the world to join (as well as the other Chinese factions). And then there's my current game as Turkey in which the Nationalists got replaced (peacefully) by Xibei San Ma, causing the formation of the United Front to get pushed back while he played catch-up in his new decision tree.
In short, it gets messy.
On historical that shouldn't be the case.
There's just some achievements that require that tickbox to be ticked... as someone that has done hardly anything sevres and pre integration decision Austria Hungary i talk from experience.
As for why Japan always declares war first on the commies, especially in non-historicals, is simply because it goes either historical or royalist. If the later happens the Commies do 9/10 sabotage actions in manchukuo which then triggers the Japanese to invade.
(indeed since that is so reliable it's one of the easiest ways to get Tojo shot first, via restoring the emperor you remove the research debuff and still can get china.)
Anyways, will probably today do a manchukuo rebellion run on Historical, this whole thing enticed me to take the mandate of heaven again
Advance Wars 2 Black Hole Rising. Or trying to, the old cartridge is fethed keeps fething up, freezing up, making the music into a horrid buzzing noise, which hurts my ears. It's funny because I chose to continue my old as feth multiplayer game and found it's the scenario I made based on the siege of Vervunhive of Necropolis and I just so happen to be listening to the audiobook of Necropolis now, quite the coincidence. Also, made another scenario basd off one of the ambushes in Honour Guard. Made that maybe more than fifteen years ago...jeez lol
Advance Wars 2 Black Hole Rising. Or trying to, the old cartridge is fethed keeps fething up, freezing up, making the music into a horrid buzzing noise, which hurts my ears. It's funny because I chose to continue my old as feth multiplayer game and found it's the scenario I made based on the siege of Vervunhive of Necropolis and I just so happen to be listening to the audiobook of Necropolis now, quite the coincidence. Also, made another scenario based on one of the ambushes in Honour Guard. Made that maybe more than fifteen years ago...jeez lol
Edit: Woops, double post: The site seemed to be unable to be reached for some reade
Adrassil wrote: Advance Wars 2 Black Hole Rising. Or trying to, the old cartridge is fethed keeps fething up, freezing up, making the music into a horrid buzzing noise, which hurts my ears. It's funny because I chose to continue my old as feth multiplayer game and found it's the scenario I made based on the siege of Vervunhive of Necropolis and I just so happen to be listening to the audiobook of Necropolis now, quite the coincidence. Also, made another scenario basd off one of the ambushes in Honour Guard. Made that maybe more than fifteen years ago...jeez lol
well, if all else fails ya, i believe i saw they are rereleasing that game with updated stuff together with the first one at some point
Adrassil wrote: Advance Wars 2 Black Hole Rising. Or trying to, the old cartridge is fethed keeps fething up, freezing up, making the music into a horrid buzzing noise, which hurts my ears. It's funny because I chose to continue my old as feth multiplayer game and found it's the scenario I made based on the siege of Vervunhive of Necropolis and I just so happen to be listening to the audiobook of Necropolis now, quite the coincidence. Also, made another scenario basd off one of the ambushes in Honour Guard. Made that maybe more than fifteen years ago...jeez lol
well, if all else fails ya, i believe i saw they are rereleasing that game with updated stuff together with the first one at some point
Yeah, I heard about that is it coming out on The Switch? Still haven't got me one of those despite the last Fire Emblem game coming out on it. Love that series.
Back on topic. Back playing Disco Elysium and boy it's too damn good, the world, the story are so engaging and immersive. The characters are amazingly interesting and well written and a lot of them a very likeable. It's very addictive too. Need to find out how this side quest will end etc etc.
two tips for that achievement.
Go historical, no worries you are faster then japan.
From personal experience it's easier to go with the United tree to get acess to the whiterussian advisors and the further 7 full experienced units.
Basically build a 20 cav army (you get 3 via decision) that destroys the other jap puppet.
Build 40 inf divs (the 12 width ones), 20 visit the treaty ports, the other 20 storm korea.
Press the button for free civs, and fully upgrade the sneak attack plan, you will get rifles for this war there not via production.
You will have with the 5 peoples tree access to the banner divisions, these are very usefull to push especially initially.
After your first peacedeal which japan offers , you take that. then you pay a visit to the rest of china whilest you invest in bathtubs (uboat 1 spam) and Cas / fighters to bomb the japanese navy.
then you land on multiple spots, preferebly around Hiroshima, the lower island, and in the north to spread the japanese forces thin.
Someone with 3000+ hours of HOIV....
Just tried that after my Turkey game ended.
Two problems -
The first was that Japan and China went to war immediately following the Marco Polo Bridge Incident, and Japan was getting its tail handed to it. It was REALLY bad - to the point where Japan had effectively lost all of its initial holdings. Just before I declared independence, it managed to successfully perform two naval invasions further south, and was finally expanding there. But the northern holdings were gone, as was over half of the other puppet state.
The other is that there was some sort of bug going on with the army deployment system. I'd tell my army to deploy along the border, and one of two things would happen. Either the *entire* army would deploy in one space at the far end of the border, or the army would ignore the deployment order completely. I've seen this in the past, but I've been able to get around it in the past by cancelling and reissuing the order to deploy along the border. I'm not sure, but I think what's happening is that for some reason the AI will *only* deploy in spaces that border a non-friendly (not necessarily hostile, but not actively friendly) country. If the space that occupies the end of the border also happens to share space with the Soviet border, then the entire army will be deployed to that space. If the spaces at the end of the border don't, then the AI just ignores the deployment order.
I got around this by manually placing my troops. This worked for an army that didn't have non-friendly territory in its assigned spaces. But the army that was assigned to the Eastern Korean border kept stripping most of the troops back out to move them to the eastern-most space (where the borders between Manchukuo, Korea, and the USSR all met together). And then when I declared independence (ironically, at the exact same time that Germany invaded Poland), the computer decided it needed to play musical chairs with my troops and reshuffle them along the border instead of invading Korea.
If the bug persists, then I'll need to use fall-back lines next time. Micro-management is acceptable to a certain extent. But there are limits. And I really don't like fighting with the game when it's actively ignoring the rules about how it's supposed to work.
Throwing this out there. The two expansions for Witcher 3, Blood and Wine and Hearts of Stone, have vastly superior main quests to the base game. Side quests throughout all are consistently good. Setting for Blood and Wine is much more visually impressive to me.
I also struggle with the witcher 3. I like the dark souls combat analogy. It wants to be dark souls but pulls it of far worse mechanically. The "dance" in combat is just more clunky in witcher 3. The story is good and I have to respect the amount of work that's gone into the world. There's so many details and the side stories are so good. The rewards for various stories feel very lackluster though. I mean why would I care about a sword with +1% better at a particular sign? I'll probably finish it at some point but it's a bit of a struggle firing it up and getting into it.
I've been playing zombie games lately. My girlfriend has taken a liking to death road to canada so we've been playing that togheter alot. Then I decided to fire up they are billions. It's really fun playing the survival maps, though the campaign is a bit dull. I always put the zombie population at max, All of the zombies will be in my game! I usually give myself quite alot of time dealing with them though. With proper time to prepare the size of the horde becomes less of an issue. It certainly makes for a magnificent zombie fightging spectacle though. Especially the final horde!
two tips for that achievement.
Go historical, no worries you are faster then japan.
From personal experience it's easier to go with the United tree to get acess to the whiterussian advisors and the further 7 full experienced units.
Basically build a 20 cav army (you get 3 via decision) that destroys the other jap puppet.
Build 40 inf divs (the 12 width ones), 20 visit the treaty ports, the other 20 storm korea.
Press the button for free civs, and fully upgrade the sneak attack plan, you will get rifles for this war there not via production.
You will have with the 5 peoples tree access to the banner divisions, these are very usefull to push especially initially.
After your first peacedeal which japan offers , you take that. then you pay a visit to the rest of china whilest you invest in bathtubs (uboat 1 spam) and Cas / fighters to bomb the japanese navy.
then you land on multiple spots, preferebly around Hiroshima, the lower island, and in the north to spread the japanese forces thin.
Someone with 3000+ hours of HOIV....
Just tried that after my Turkey game ended.
Two problems -
The first was that Japan and China went to war immediately following the Marco Polo Bridge Incident, and Japan was getting its tail handed to it. It was REALLY bad - to the point where Japan had effectively lost all of its initial holdings. Just before I declared independence, it managed to successfully perform two naval invasions further south, and was finally expanding there. But the northern holdings were gone, as was over half of the other puppet state.
That isn't bad. Indeed that is workable, it would be preferable when you got all the land via the backstab but that would still be salvageable.
The core problem there is that they have landed in the south successfully, which is a bitch to dislodge them there.
The other is that there was some sort of bug going on with the army deployment system. I'd tell my army to deploy along the border, and one of two things would happen. Either the *entire* army would deploy in one space at the far end of the border, or the army would ignore the deployment order completely. I've seen this in the past, but I've been able to get around it in the past by cancelling and reissuing the order to deploy along the border. I'm not sure, but I think what's happening is that for some reason the AI will *only* deploy in spaces that border a non-friendly (not necessarily hostile, but not actively friendly) country. If the space that occupies the end of the border also happens to share space with the Soviet border, then the entire army will be deployed to that space. If the spaces at the end of the border don't, then the AI just ignores the deployment order.
Jup, you found the fieldmarshall authelp deployer, since the game assumes you want to not fight someone in your own faction. you can bypass this with a general order that doesn't reach an area owned by an other faction (basically don't include the tiles next to another faction)
I got around this by manually placing my troops. This worked for an army that didn't have non-friendly territory in its assigned spaces. But the army that was assigned to the Eastern Korean border kept stripping most of the troops back out to move them to the eastern-most space (where the borders between Manchukuo, Korea, and the USSR all met together). And then when I declared independence (ironically, at the exact same time that Germany invaded Poland), the computer decided it needed to play musical chairs with my troops and reshuffle them along the border instead of invading Korea.
Know that feeling. Frankly i stopped bothering when i do special assignements that require speed with the general frontline or field marshall frontline.
If the bug persists, then I'll need to use fall-back lines next time. Micro-management is acceptable to a certain extent. But there are limits. And I really don't like fighting with the game when it's actively ignoring the rules about how it's supposed to work.
Its not a bug really, i think its an intended feature since the game assumes you want to help your ally. You can bypass it with orders from generals not touching the tiles that belong to another faction.
I can send you some images to better showcase what i mean if you want.
Its not a bug really, i think its an intended feature since the game assumes you want to help your ally. You can bypass it with orders from generals not touching the tiles that belong to another faction.
I can send you some images to better showcase what i mean if you want.
I went back with a new start, and got the achievement. I didn't get the Qing Dynasty achievement. But I did get the one for subjugating Japan (along with The Good, The Bad, and The Weird). The shooting started immediately after Marco Polo again, but this time Japan managed to hold out long enough for me to backstab them before China was at my border (though they were already starting to lose by the time that happened; Japan *really* needs an early game boost). I was having trouble taking out China after knocking out Japan, so I ended up joining the Axis. China fell at the end of 1948, but I had to split the warlord territories during the peace negotiations. The USSR had been knocked out, the Allies were still fighting, and the US never entered the war (since Japan never attacked).
I didn't take the peace settlement because Korea would have been left as a neutral. The only thing I would have gotten was Dailian(sp?).
As for the border deployment mess - the thing is, the game gives you the tools to do what it's trying to force you to do. If I want to place all of my troops at the edge of the border, I can do that. And the game will dynamically redeploy my troops if one of my neighbors pushes back the adjoining border with my other neighbor. The worst, though, is if there isn't a non-friendly border section that's adjacent to one of the territories you've mapped out. In that instance, the AI just ignores the deployment order and leaves your troops where they are. Also, I noticed that this issue only applies if you're in a faction with the neighbor in question. A puppet can go ahead and deploy troops along the border with their master nation, and the game will deploy the troops properly. It's only when you're in a faction that the game starts "helping out".
On one final note, the "fake intelligence" plot is *really* annoying when you use it. The game will tell you that your translucent units are being misidentified. What it doesn't mention is that the units don't actually exist at all. And on some terrain types, the translucence doesn't display well, and it looks like the units are real ones unless you look closely.
Its not a bug really, i think its an intended feature since the game assumes you want to help your ally. You can bypass it with orders from generals not touching the tiles that belong to another faction.
I can send you some images to better showcase what i mean if you want.
I went back with a new start, and got the achievement. I didn't get the Qing Dynasty achievement. But I did get the one for subjugating Japan (along with The Good, The Bad, and The Weird). The shooting started immediately after Marco Polo again, but this time Japan managed to hold out long enough for me to backstab them before China was at my border (though they were already starting to lose by the time that happened; Japan *really* needs an early game boost). I was having trouble taking out China after knocking out Japan, so I ended up joining the Axis. China fell at the end of 1948, but I had to split the warlord territories during the peace negotiations. The USSR had been knocked out, the Allies were still fighting, and the US never entered the war (since Japan never attacked).
Congratulations on the achievement the Qing version of it is utter bollocks though because you will need to do a world conquest... Japan is the far superior country to china and technically you too after your independence, simply through IC: The problem with japan initially is that it has a tendency to do Marco polo bridge and has too many divisions defending worthless islands and planning invasions instead of initially maintaining the border. Its also sluggish in regards to escalating the war for the debuffs and on occaision China gets large rifle shipments from the soviets and germany. It doesn't help that japans division templates are utter horsegak either. May i ask what divisions and doctrines you used? Imo that is the most problematic issue as to why many achievements fail, especially in low infrastructure regions like china or when ressources don't meet the nations capability in ressources.
I didn't take the peace settlement because Korea would have been left as a neutral. The only thing I would have gotten was Dailian(sp?).
You get what you own as a core and what you controll. Ergo if you push the japs out of korea you get menjiang if you controll it, dailan. that bit before Bejing and taiwan. Afterwards you just justify on korea since you have not generated any world tension you could've just taken it and justified on korea later on, The AI only intervenes with guarantees after you have created more than 10 world tension nvm that by that point the UK is preocupied and france tendencially no more.
As for the border deployment mess - the thing is, the game gives you the tools to do what it's trying to force you to do. If I want to place all of my troops at the edge of the border, I can do that. And the game will dynamically redeploy my troops if one of my neighbors pushes back the adjoining border with my other neighbor. The worst, though, is if there isn't a non-friendly border section that's adjacent to one of the territories you've mapped out. In that instance, the AI just ignores the deployment order and leaves your troops where they are. Also, I noticed that this issue only applies if you're in a faction with the neighbor in question. A puppet can go ahead and deploy troops along the border with their master nation, and the game will deploy the troops properly. It's only when you're in a faction that the game starts "helping out".
On one final note, the "fake intelligence" plot is *really* annoying when you use it. The game will tell you that your translucent units are being misidentified. What it doesn't mention is that the units don't actually exist at all. And on some terrain types, the translucence doesn't display well, and it looks like the units are real ones unless you look closely.
Yeah that thing is annoying the living hell out of me.. Same with a north to south invasion of greece, where suddendly before athens on the frontline magically disapears.
fake intelligence is imo worthless against the AI. Your better off with collaboration regimes and blueprint stealing . (especially initially as manchukuo stealing industrial blueprints will boost your already decent industrial base further considerably.)
So I recently watched all of the Clemps videos on the story of the Drakenguard and Nier games.
This sold me on the fact that I actually need to play the Nier games.
My wife and I just finished the part of Nier replicant ver1.22 since it was on sale for 25% off. Enjoying the game so far, the story is riveting, gameplay has been slow. I am trying to really hard to have myself set up for success with getting the different endings before I move onto Nier Automata.
May i ask what divisions and doctrines you used? Imo that is the most problematic issue as to why many achievements fail, especially in low infrastructure regions like china or when ressources don't meet the nations capability in ressources.
I used the starter templates to kick out Japan (both because of resource reasons, and because I didn't have army experience to update the templates). I *think* I switched over to a ten rifle battalion infantry division for the invasion of Japan, and took the home islands with just a single twenty division army. And then I switched to the classic 7+2 infantry division build before I attacked China. Shortly after the war started, I added Engineers. But I took too long arming up against China. Through hard and clever fighting, I managed to get a little ways past Beijing (and moved the capitol), but then I started losing rifles and artillery faster than I could replace them, which meant that my units were constantly understrength. My cavalry had been bumped up to ten battalions, iirc, but it didn't really play a role for most of the fight against China as I had it dispersed throughout Japan. I had a handful of light tank divisions, but forgot to update the template until it was too late.
IIRC, I was using the Superior Firepower doctrine.
I also like to build a single port early on and start it building convoys since the Japanese will offer rifle Lend-Leases when I start building up my divisions. Manchukuo starts with just 5 convoys, which means that most of the Lend-Lease goes to waste, and there's more than enough steel at the start.
Amusingly, later on the US was offering me massive Lend-Lease proposals (even after I joined the Axis!), which I accepted... until I realized that Lend-Lease convoys have a higher priority than convoys that you're using for trade, and I was starving my production economy by accepting the American Lend-Lease offers. The American offers required over 1000 convoys.
You get what you own as a core and what you controll. Ergo if you push the japs out of korea you get menjiang if you controll it, dailan. that bit before Bejing and taiwan.
I was offered Dailan. Taiwan was mentioned, but I couldn't tell who was supposed to get it based on the text. Korea was definitely going neutral. Nothing else was mentioned in the peace proposal. But the Chinese army was nearly at my border anyway, since by the time I was able to go independent, the Japanese were already being pushed back. As it was, China got the offer at the same time. They accepted, and got the puppet, the buffer zone, and Taiwan.
Yeah that thing is annoying the living hell out of me.. Same with a north to south invasion of greece, where suddendly before athens on the frontline magically disapears.
Is that due to the "helpful" AI? Or is it due to the Greek geography? I drew a westward invasion into Greece from Turkey (never acted on it, though), and the geography made it look really bad.
Picked up A Hat In Time on the Steam summer sale, after having considered it for a couple of years now. It's actually a really solid platformer game so far, reminding me a lot of my younger days playing Banjo-Kazooie, Donkey Kong 64, and others.
Back at it with Manchukuo in Hearts of Iron. This time, I took the peace agreement, reconquered Korea, and reminded the warlords running amok in various parts of China that they were subjects of the Qing Dynasty. Shanxi and Guangxi both duly acknowledged their responsibilities as subjects of the Manchu. The rest proved themselves faithless curs. So I gathered my armies, and declared war on Singkiang (the farthest one away). As a reward for their righteous obeisance to the throne, I allowed Shanxi and Guangxi to sit out the war.
And nothing happened. As a member of the United Front, Singkiang could call on the other Chinese states to help defend herself from my righteous wrath. And this was also somewhat critical since I couldn't actually reach Singkiang. So I followed up with a declaration of war against Xibei Shan Ma.
Still nothing happened.
With a sigh directed toward Chiang Kai Shek, who apparently was refusing to come to the aid of his fellow members of the United Front, I directed most of my troops to cross Shanxi, and set up to invade Xibei and Yunan. I'd need to involve Shanxi after all, since it provided the only access to the warlords I was at war with. But it would have to do.
And then, just as I started to pull the bulk of my troops off the border, Nationalist China *finally* declared war.
I got my troops back on the border in a hurry, and proceeded to overrun China. The United Front conceded before I was able to reach Singkiang, so Sinkiang's territory wasn't part of the peace settlement. But I annexed the other states. And then, before I could start assembling my armies for the final push against Sinkiang, and the likely response from the Soviets (Sinkiang likes to ally with the Soviets when threatened), and before the ink on the documents of submission to the Imperial Throne had even had a chance to dry, Japan declared war on Shanxi.
/Facepalm
Amusingly, Japan's peace offer agreement then fired almost immediately. But the only thing that would have happened if I'd agreed to it is that Korea would have been free again. Not happening!
A united China has the population to build massive armies. But it still needs lots of steel for it's factories, and that steel has to come from the Soviets, or the US. The Soviets stop exporting shortly after Germany invades. The US ships it past the Japanese Home Islands. Yeah, that's not going to work while at war with Japan.
It took me until 1945 to beat Japan, and I picked up Indochina, Siam, and Tibet (who I declared war on in the meantime) along the way. Now I just need to build up my armies for Sinkiang, Mongolia, and Vladivostok (the latter isn't on the territory list for China, but it was originally Chinese territory).
May i ask what divisions and doctrines you used? Imo that is the most problematic issue as to why many achievements fail, especially in low infrastructure regions like china or when ressources don't meet the nations capability in ressources.
I used the starter templates to kick out Japan (both because of resource reasons, and because I didn't have army experience to update the templates). I *think* I switched over to a ten rifle battalion infantry division for the invasion of Japan, and took the home islands with just a single twenty division army. And then I switched to the classic 7+2 infantry division build before I attacked China. Shortly after the war started, I added Engineers. But I took too long arming up against China. Through hard and clever fighting, I managed to get a little ways past Beijing (and moved the capitol), but then I started losing rifles and artillery faster than I could replace them, which meant that my units were constantly understrength. My cavalry had been bumped up to ten battalions, iirc, but it didn't really play a role for most of the fight against China as I had it dispersed throughout Japan. I had a handful of light tank divisions, but forgot to update the template until it was too late.
IIRC, I was using the Superior Firepower doctrine.
I also like to build a single port early on and start it building convoys since the Japanese will offer rifle Lend-Leases when I start building up my divisions. Manchukuo starts with just 5 convoys, which means that most of the Lend-Lease goes to waste, and there's more than enough steel at the start.
Amusingly, later on the US was offering me massive Lend-Lease proposals (even after I joined the Axis!), which I accepted... until I realized that Lend-Lease convoys have a higher priority than convoys that you're using for trade, and I was starving my production economy by accepting the American Lend-Lease offers. The American offers required over 1000 convoys.
Ressources as in rifles? Don't worry, just exchange initially into the 12 width (use the 3 widths to train more divisions for ballooning the army later on)
The classical 10 inf block is a decent and mainline army unit, especially with shovels, you should however avoid pushing with it.
7/2s are not longer really meta and should be avoided. One exception is manchukuo fighting in china for them albeit only with support arty and 7/2 using the integrated support side of the tree. Don't really bother with other support companies for those divisions however, since your material will be wasted and you will need to further diversify a mediocre industry, wich you realised bit you in regards to rifles and arty.
Cav is only really usefull until 38 maybee 39 or when you need to be somewhere fast.
Yeah that thing is annoying the living hell out of me.. Same with a north to south invasion of greece, where suddendly before athens on the frontline magically disapears.
Is that due to the "helpful" AI? Or is it due to the Greek geography? I drew a westward invasion into Greece from Turkey (never acted on it, though), and the geography made it look really bad.
Its a bit of both. Basically the tube that is the way from thessaloniki to Athens disolves your frontlines for no reason other than to annoy you. Something that if you are unaware can cost you dearly.
trexmeyer wrote:Throwing this out there. The two expansions for Witcher 3, Blood and Wine and Hearts of Stone, have vastly superior main quests to the base game. Side quests throughout all are consistently good. Setting for Blood and Wine is much more visually impressive to me.
I would say the expansions for Witcher 3 are without a doubt some of the most impressive I have seen. I love that companies attitude to chargeable DLC; there is no crap expensive skins to try and take money for nothing, those expansions are genuinely worthwhile additions to the main game (and I agree, B &W is really quite beautiful).
Nerak wrote:I also struggle with the witcher 3. I like the dark souls combat analogy. It wants to be dark souls but pulls it of far worse mechanically. The "dance" in combat is just more clunky in witcher 3. The story is good and I have to respect the amount of work that's gone into the world. There's so many details and the side stories are so good. The rewards for various stories feel very lackluster though. I mean why would I care about a sword with +1% better at a particular sign? I'll probably finish it at some point but it's a bit of a struggle firing it up and getting into it.
I would say I probably tolerated the combat in W3 rather than really enjoyed it. I liked the concept of preparing for fights (using the correct oil type and weapon, thinking about an approach etc.) but the actual fights themselves kind of ruined the immersion for me. The rest of the game (the story and characters etc.) are so good that I kind of forgave it for that..
Cav is only really usefull until 38 maybee 39 or when you need to be somewhere fast.
My understanding is that cavalry also works well when you need breakthrough divisions, but the local supply situation won't support large numbers of tanks - as is the case in Africa, and most of Asia.
Killed a hammerhead and an enemy pirate sub as well as lots of looting of the pirate sub and another corroded sub wreck. My online friend either accidentally took off his diving suit while under a lot of water pressure or there was a glitch and he died near instantly. Also a fairly expendable npc in our crew managed to burn himself to death somehow while we were gone from the sub looting. I had quite a bit of fun and my friend respawned in a shuttle that he took to our ship. Im unhappy he lost all his leveled skills that way.
Overall I feel it was an ok mission despite the couple deaths and an npc that was eventually stuck in the stairway (Which fixes at the mission's end). Normally the game works really well and without many glitches but npc allies have always been incompetent morons incapable of much free thought and need to be lead like sheep.
My online friend was quite unhappy with our missions though. Respawning takes like 5 or 6 minutes till you come back. At least everything was replaceable when he came back and we got a lot of salvage even if mostly crap. We already replaced the dead crew with a much better living one. Maybe we should've taken all the npc's gear and tossed the body out the air lock.
My friend did something much worse at one point. You see dead bodies can hold a lot of gear so if you lack crates you can haul around dead crew (does hostile, neutral or friendly matter at that point) and then collect all the valuable items and extra gear around an enemy ship and grab supplies and even take the corpse around with you to your sub like some psychopath that disrespects the dead. If you still lack humanity to store things I suppose you could leave their decomposing carcass loaded up like a shopping cart near the supply crate or in the middle of the hallway.
Cav is only really usefull until 38 maybee 39 or when you need to be somewhere fast.
My understanding is that cavalry also works well when you need breakthrough divisions, but the local supply situation won't support large numbers of tanks - as is the case in Africa, and most of Asia.
TBF, against the AI 10 width tankdivisions can work....
Because the AI has no idea how to supply.
Otoh, you soon can deny the AI supply from your chain in a region, forcing it out, which is great imo
Downloaded the latest version of the Cinders mod for Dark Souls 3.
It's certainly experimental I'll say that. Like weapon reinforcement isn't a thing, weapons only get better with stat scaling. Magic still seems OP though.
I'm only towards the start (just killed the Rotted Greatwood) so I'll see how the changes pan out.
Uninstalled Civ 6 tonight. Its been my go-to 'I've got 40-50 minutes before my next thing (dinner, laundry, etc),' but I'm sick to death of the stupid game crashing.
Its been five years, and patch after patch and there is no reason at all for it to be this unstable still.
Was playing cnc 3 but the Sarajevo mission with gdi on hard is pretty hard. I mostly have the hang of it now (upgraded zone troopers are pretty ridiculous esp. Combined with sniper units).
Sadly when I broke through I saw a wall of infantry or more of a carpet really. I may have to start laying minefields in the future or mortars on pit bulls or something because there are way WAY too many black hand flamethrower dudes to cut through for my anti infantry needs.
Against fanatics I think minefield use is gonna go way, Way up for me. I'll just have to put them near chokepoints the fanatics usually run through.
Simultaneously with breaking into nods base you get the juggernaut artillery which I probably should've used immediately to see if it could take care of all those infantry. They are really powerful last I used em. They can cut through most things pretty well but they're super slow and vulnerable to hit and run like stealth bombers or stealth tanks.
I kind of want to play as Nod again but I'm trying finish all 3 cnc 3 campaigns so I try out the expansion pack I never played. Is it weird this game feel better than a lot of games today. I'm not talking the graphics but aesthetics and gameplay and just how long the campaign is as well as different unit upgrades and abilities when sometimes combined with each other.
I think it was like at least 12 missions for gdi and 12 for nod with scrip being fun and a bit short. I dunno it feels like a lot of campaign even for an rts game. Only starcraft 1 and brood war had more.
Finished up my Manchukuo campaign in Hearts of Iron 4. I had left off after taking the Japanese Islands, and the only major thing left to do was to incorporate Shanxi (still a vassal), and take Sinkiang, which was the only part of the Chinese Empire still not under my control (not counting Hong Kong and Macau). The USSR was slowly losing ground to Germany, but I still needed to watch my border with the USSR in case Sinkiang joined Comintern and brought the Soviets into the war (which they often do). So I positioned my armies on the borders of the USSR (up in Manchuria), Mongolia, and Sinkiang. The last of the three was there to conduct the invasion. The other two were to hold off the Communist hordes if they decided to intervene. Then I declared war on Sinkiang, and invaded.
The first thing that happened was that I ran smack into the *horrible* logistical situation in that region. While I had done some work upgrading the logistical grid on my side of the border, that hadn't happened on the other side. So by pushing the front line forward, I was outrunning my supplies. My field marshall managing that front actually kept most of my troops back from the front line because there wasn't enough supply capacity for them.
The second thing that happened was that the USSR capitulated not long afterwards. Since the Axis hadn't reached Mongolia, it remained free. So a Soviet intervention was no longer a problem.
The entire campaign to bring Sinkiang back into China took roughly all of 1946. The difficulty wasn't the enemy forces. The difficulty was the horrendous supply situation. I essentially spent the entire war building up the infrastructure behind the front lines so that enough supplies could be brought in to support the troops, pushing the front line forward, outrunning the supply lines again, and then having to build up more infranstructure. But the end was never in doubt, and I eventually took the capitol. Not long afterwards, the province capitulated. As Shanxi had already acknowledged my superior leadership and been directly annexed during the war with Sinkiang, I now controlled all of the Chinese states (excepting, again, Hong Kong and Macau), and was able to proclaim the reborn Empire of China under the Qing Dynasty.
Hail to the Qing achievement completed!
After that was done, I ran the Subjugate Mongolia national focus, and managed to conquer the country just before the end of 1947 (surprisingly, while Mongolia had virtually no army, it had a very high infrastructure - I'm guessing that the AI must have spent a lot of resources on that).
That left the newly reformed Qing Dynasty in control of all of China, the Japanese Home Islands, Okinawa, Southern Sakhalin, Mongolia, Tibet, Vietnam, Laos, Cambodia, and Siam. I then picked a fight with the Axis more or less because I could, but ended the game not long afterwards. The game stops counting points in 1948, which meant further progress wouldn't mean much. And while I was pushing back the Germans in the Siberia, the Italians somehow managed to overrun the British Raj before I even realized that they were in the area (I'm guessing that it was a naval invasion, since I can't figure out how else they got might have gotten troops there). I probably had more than enough free troops to keep the Italians in check. But I hadn't bothered to actually put any of them on the border with India, which turned out to be a mistake. Oops!
Comments -
1.) Generally, if Japan never attacks the Philippines, then the US never enters the war. This is bad for the Allies and Comintern, because it's difficult to oppose Germany without the US getting directly involved. Japan did attack some Allied southern possessions before I knocked them out, but they bypassed the Philippines. So the US sat it out.
2.) There needs to be a way for a united China to at least ask nicely for the return of Hong Kong and Macau. You can go to war over them. But getting a white peace in HoI4 is quite difficult. So if China tries to take Macau, the war with Portugal won't end until someone (probably not China, due to the distance) conquers Portugal. Other nations can ask for the return of some of their smaller bits of territory. It's surprising that China doesn't have this option.
3.) China should have a national focus that allows the annexation of Vladivostok, and it should be included after the One China section of the focus tree. The region was nominally controlled by China up until the mid-nineteenth century, when Russia took it in what is generally considered another of the unequal treaties.
4.) The biggest waste of time during the game was the war with Japan. Taking Japan (without nuking them, which I was *almost* ready to do when I finally beat them) requires building up a navy to deal with their navy and then landing troops on the home islands. Having naval fighters isn't enough. You *must* have at least a few ships in order to "control" a naval region so that you can launch a naval invasion (alternately you can use paratroopers to seize a Japanese port, but I kept landing mine right on top of major Japanese troop concentrations... >.<; and you still need to deal with the Japanese navy so that you can keep your troops supplied). Manchukuo starts with no ship technologies researched, and no ship designs. Because of this, in one of the dumber design decisions (imo), Manchukuo needs to design its first submarine (basically, attaching torpedoes to a submarine hull). But to do this, it needs naval experience. And the main way to get naval experience is by having your warships train or fight. Except that Manchukuo doesn't have any warships since it doesn't have any designs at the start of the game... The ordinary way around this is to get naval assistance from the US. One of the early events in this particular focus chain gives you a nice chunk of starting naval experience. But you need to have a minimum reputation with the US to start this process, and you literally cannot get your reputation high enough if you've raised world tension (say, by declaring independence from Japan...). Fortunately, Manchukuo also has access to a naval theorist, who grants "free" naval experience. But it's a slow process that takes quite a while. So I ended up losing far too much time just getting to the point where I could actually *start* building my navy in order to invade Japan.
Had a fun run of barotrauma but my internet cut off too soon and we lost all our progress. That was beyond infuriating.
I also finally managed to beat the Sarajevo mission as gdi. Now the alien scrin have invaded due to the tiberium explosion that killed millions. Well at least I won the mission and felt I did it well.
Played baro again and started up a new campaign with a troll sub a friend made. Was gonna test out how strong I could get a suit but human enemies seem strong when they have appropriate weapons. Most seem vulnerable to fire outside diving suits though. I found a really silly way to wipe out most people in a station though. Basically just take a plasma cutter and cut holes into the station and leak it. Most don't have enough diving suits so inevitably they either run outta air or are crushed by water pressure. Then finish off the rest with guns or whatever. If possible I’d like to detach the wires to their oxygen generators and then the bots will likely all suffocate if they can somehow restore power. If that’s not good enough maybe just burn the air till the all suffocate. Funniest bit is I think if you do most of these then they won’t even attack you since you didn’t attack via weapons fire.
Finally began playing BlazBlue: Central Fiction the last of the quadrilogy. Only a little way in and already interested, despite the fact there's no English dub for this one, which is a shame as the English voices were the characters for me, but oh well.
D&D dark alliance. It was free on Gamepass… It is so unutterably awful that I won’t play it even if it is free…
Immortal Realms: vampire wars. Quite good fun. Totally cliched and pretty simple, but it scratches my turn based fantasy combat itch. You can level up your heroes into magic using beat sticks and it’s quite fun to smash stuff up
I got stellaris gifted....
Made a democratic inteligent egalitarian fanatically military fungoid species.... (of course the leader is called a waaaaghboss.
Summa sumarum: I have no idea what i am doing but some of my researchers found an old cruiser and now my fleets have skipped destroyers seemingly.... Also someone please explain the whole building distrcits thingy ...
I have a tendency to overcommit and overstretch territory wise...
My general friendly attitude renders me mostly friendly with only ever really having issues with species that attempt to bully me.... turns out fallen empires (or what i believe are fallen empires) make for poor neighbours.
I have achieved Ending A of Nier Replicant and will probably finish Ending B in the next couple days. My wife no longers enjoys Nier because the ending B route is making her feel bad about killing the monsters and she dislikes being manipulated like this. Lol.
Not Online!!! wrote: I got stellaris gifted....
Made a democratic inteligent egalitarian fanatically military fungoid species.... (of course the leader is called a waaaaghboss.
Summa sumarum: I have no idea what i am doing but some of my researchers found an old cruiser and now my fleets have skipped destroyers seemingly.... Also someone please explain the whole building distrcits thingy ...
I have a tendency to overcommit and overstretch territory wise...
My general friendly attitude renders me mostly friendly with only ever really having issues with species that attempt to bully me.... turns out fallen empires (or what i believe are fallen empires) make for poor neighbours.
The building districts allow you to tailor your colonies to do certain things. They give you construction slots and allow housing and suchlike to help manage colony happiness and productivity. Some districts have "blockers" that restrict what you can do with them until you pay for the blocker to get removed. Things like poisonous lakes or carnivorous forests that need to be removed before you can reasonably build settler housing
Its also entirely non-graphical, so its really hard to work out what the building districts are actually doing in detail, or at least I found it so...
I have focused very much on finding bottlenecks in which to build massive sector fortifications. I haven't been to war yet, so I don;t know if it works or not (although this might be because opponents don;t want to take on the fortifications...)
I would be playing some Vampire: The Masquerade; Bloodlines. But when I go to do the mission where you infiltrate the ship to check the Ankaran Sarcophagus the Pier goes like this...
Spoiler:
And I can't leave the area. Anyone have any clues about what's wrong and how I can fix it? I'm using the Clan Quest Mod and the Unofficial Patch.
Not Online!!! wrote: I got stellaris gifted....
Made a democratic inteligent egalitarian fanatically military fungoid species.... (of course the leader is called a waaaaghboss.
Summa sumarum: I have no idea what i am doing but some of my researchers found an old cruiser and now my fleets have skipped destroyers seemingly.... Also someone please explain the whole building distrcits thingy ...
I have a tendency to overcommit and overstretch territory wise...
My general friendly attitude renders me mostly friendly with only ever really having issues with species that attempt to bully me.... turns out fallen empires (or what i believe are fallen empires) make for poor neighbours.
The building districts allow you to tailor your colonies to do certain things. They give you construction slots and allow housing and suchlike to help manage colony happiness and productivity. Some districts have "blockers" that restrict what you can do with them until you pay for the blocker to get removed. Things like poisonous lakes or carnivorous forests that need to be removed before you can reasonably build settler housing
Its also entirely non-graphical, so its really hard to work out what the building districts are actually doing in detail, or at least I found it so...
I have focused very much on finding bottlenecks in which to build massive sector fortifications. I haven't been to war yet, so I don;t know if it works or not (although this might be because opponents don;t want to take on the fortifications...)
Well run two with my species..
I slapped around a stagnating empire three times now because it wants a star gate i own... and have no idea how to use Fleet is pretty easy... then again my species likes admirals.
I also figured out the districts.
I did win 3/ 4 wars sofar i partook... indiscrimnate orbital bombardment for multiple months for the win before my mushrooms landed.... being an egalitarian i seem to have no issue integrating conquered people, which is actually really good since i now have pops that actually like deserts, or arid environments... and most colonisable worlds were that... and i can't really terraform yet seemingly...........
Got No man sky to play it with a friend. It’s quite buggy. The game crashed a few times and the tutorial is a slog. We’re close to the end of the tutorial. Some cool things have happened. We found a huge crashed ship which you can apparently acquire. I don’t care super much but it’s fun to play with my friend and I like scanning things. It feels like a worse subnautica. I do enjoy the space combat. Most of the crafting is kind of tedious. Also why aren’t there dead planets, dead moons or gas giants? I don’t get why every planet has to be explorable. Also why does no planet feel like a proper planet? With clustered forests and fields? Or with different biomes depending on where you are? Every planet has it’s trees and such randomly dotted all over the place. It’s also all Ice planet, all jungle planet, all temperate planet and so on. I feel like each planet should, to an extent, have different biomes on them.
I can see a potentially amazing game here but for me it fails to simulate the exploration I want. That said I am going to keep playing it with my friend.
Adrassil wrote: I would be playing some Vampire: The Masquerade; Bloodlines. But when I go to do the mission where you infiltrate the ship to check the Ankaran Sarcophagus the Pier goes like this...
Spoiler:
And I can't leave the area. Anyone have any clues about what's wrong and how I can fix it? I'm using the Clan Quest Mod and the Unofficial Patch.
I finished the game 8-10 times and never saw something like that. Played vanilla game and unofficial patch, never tried clan quest mod though.
Adrassil wrote: I would be playing some Vampire: The Masquerade; Bloodlines. But when I go to do the mission where you infiltrate the ship to check the Ankaran Sarcophagus the Pier goes like this...
Spoiler:
And I can't leave the area. Anyone have any clues about what's wrong and how I can fix it? I'm using the Clan Quest Mod and the Unofficial Patch.
I finished the game 8-10 times and never saw something like that. Played vanilla game and unofficial patch, never tried clan quest mod though.
Could be a graphics card issue maybe? Shader not playing well with a particular driver?
Got sucked back into World of Tanks because of it’s GI Joe vs Cobra advertising. However those are “premium” tanks so I’ll probably never get to use them. It does a have a new Cold War mode though.
KamikazeCanuck wrote: Got sucked back into World of Tanks because of it’s GI Joe vs Cobra advertising. However those are “premium” tanks so I’ll probably never get to use them. It does a have a new Cold War mode though.
Hah! I have stopped WoT for a while for exactly the same reason
Also they still can't get their matchmaking algorithm to work properly after 7 years.
But i want my Superheavy chasis full with machineguns and armor to just bully the AI into submission by holding the whole frontline....
I do hope though that they will make the rework for the soviet tree amazing. Especially non historical...
More Trotsky!
"Get me the icepick."
Jokes aside i do hope an trotzky tree to be there. Otoh i miss insta coups...
Apparently Mexico can install him as Soviet leader...
I am looking forward to the Soviet focus tree overhaul. That should mix things up nicely and create some fun things to do with them. Hopefully the new supply rules and weather rules make those aspects of the game more realistic, as well.
The new Soviet focus tree will just leave Italy as the only one of the major powers with limited focus options.
But i want my Superheavy chasis full with machineguns and armor to just bully the AI into submission by holding the whole frontline....
I do hope though that they will make the rework for the soviet tree amazing. Especially non historical...
More Trotsky!
"Get me the icepick."
Jokes aside i do hope an trotzky tree to be there. Otoh i miss insta coups...
Apparently Mexico can install him as Soviet leader...
I am looking forward to the Soviet focus tree overhaul. That should mix things up nicely and create some fun things to do with them. Hopefully the new supply rules and weather rules make those aspects of the game more realistic, as well.
The new Soviet focus tree will just leave Italy as the only one of the major powers with limited focus options.
Mexico indeed can get Trotsky as their leader and then go and take over the Soviet Union, but after the changes to coups with La Resistance, Trotsky's leader bonuses no longer do much/anything. And you often get the US looking sternly at you if you go communist as Mexico (if you start to see american forces along your border, they're going to invade)!
Taking some of the mechanics from the Anarchist Spain Branch which allow you to justify in less time and also instigate uprisings in neighbouring countries would fit with Trotsky's ideology and vision, I think.
Also, a mechanic to secure general and cabinet minister loyalty prior to Trotsky's return would also be quite fun, again, similar to that used in the Spanish Civil War. So we could keep Zhukov!
BrookM wrote: Also saw Planescape Torment up for sale, so will be diving into that one as well one of these days soon.
Bought that from GOG a while back is great. But got stuck in a fight in the main hub place, I think my build wasn't very good, so might begin again. I recommend it so far, though!
BrookM wrote: Also saw Planescape Torment up for sale, so will be diving into that one as well one of these days soon.
Bought that from GOG a while back is great. But got stuck in a fight in the main hub place, I think my build wasn't very good, so might begin again. I recommend it so far, though!
A very good game. I played the heck out of it back when it was originally released.
"What can change the nature of a man?"
Automatically Appended Next Post: I was screwing around in Hearts of Iron 4 as Germany with Hitler removed from power. Submitted a request to have Kaiser Wilhelm II return to Germany. France and Britain objected, and threatened war. I backed down.
Then Netherlands indicated that it was allowing Wilhelm II to return to Germany.
Then I got a message stating that since Wilhelm II couldn't return to Germany, Wilhelm III would take the throne instead.
Then I got a message stating that Wilhelm II had returned to take the throne. And my leader portrait changed to Wilhelm II.
It appears that some wires got crossed somewhere...
I was screwing around in Hearts of Iron 4 as Germany with Hitler removed from power. Submitted a request to have Kaiser Wilhelm II return to Germany. France and Britain objected, and threatened war. I backed down.
Then Netherlands indicated that it was allowing Wilhelm II to return to Germany.
Then I got a message stating that since Wilhelm II couldn't return to Germany, Wilhelm III would take the throne instead.
Then I got a message stating that Wilhelm II had returned to take the throne. And my leader portrait changed to Wilhelm II.
It appears that some wires got crossed somewhere...
That's because the old Entente has a separate decision to the dutch, which are ultimately more relevant if you wanna get Wilhem II..
Quite frankly though, why'd you want any of the Hohenzollern pantpissers (this is a reference of an old swiss saying in regards to any noble really) is beyond me.... I do hope they rework Austria Hungary in a way that you can form actually Greater germany aka the German bund (austira, and bohemia, plus germany )
Edit: then again its also beyond me how the "zentrum" party somehow rules Germany if you go democratic (because the Zentrum is Catholic and in germany that is a minority and as a party had strong ties to the church itself so it would lack support to run the country.
Meanwhile i made a run for a historical germany... was boring AF by 40 i had defeated the allies and was planning the invasion of the Soviets.
Also i bullied the japanese via maintaining support for china instead of them. Including a shipment of 100'000 infantry equipment, which had the sideeffect that i printed Army experience like the weimar republic printed DM.
Mexico indeed can get Trotsky as their leader and then go and take over the Soviet Union, but after the changes to coups with La Resistance, Trotsky's leader bonuses no longer do much/anything. And you often get the US looking sternly at you if you go communist as Mexico (if you start to see american forces along your border, they're going to invade)!
Taking some of the mechanics from the Anarchist Spain Branch which allow you to justify in less time and also instigate uprisings in neighbouring countries would fit with Trotsky's ideology and vision, I think.
Also, a mechanic to secure general and cabinet minister loyalty prior to Trotsky's return would also be quite fun, again, similar to that used in the Spanish Civil War. So we could keep Zhukov!
Never had the US invade me as trotzky mexico, except when i decided to take a certain canal. It's just the AI regarding non allied totalitarian Ideologies as a danger...
Also trotzkys plan did work out really great .... not. so actually it should be a malus.
As for cabinet positions and such decisions... whilest a possibility i think it would fit more if you get rid of the Soviets.
KamikazeCanuck wrote: Got sucked back into World of Tanks because of it’s GI Joe vs Cobra advertising. However those are “premium” tanks so I’ll probably never get to use them. It does a have a new Cold War mode though.
Hah! I have stopped WoT for a while for exactly the same reason
Also they still can't get their matchmaking algorithm to work properly after 7 years.
Also trotzkys plan did work out really great .... not. so actually it should be a malus.
Paradox games are in general leaning away from historical accuracy. In particular, several of the dev team have real fixations on people's utopias (the dev that goes by 'Groogy' in particular) and a very 'rose-colored glasses' take on them, and a tendency to insert them into the games with a crow-bar.
Every EU4 dev multi-battle has him off in a corner trying to build some manner of peasant republic, stellaris has a special utopian ideal voice pack, large chunks (anarchists in particular) of the HOI 4 Spain DLC, etc.
KamikazeCanuck wrote: Got sucked back into World of Tanks because of it’s GI Joe vs Cobra advertising. However those are “premium” tanks so I’ll probably never get to use them. It does a have a new Cold War mode though.
Hah! I have stopped WoT for a while for exactly the same reason
Also they still can't get their matchmaking algorithm to work properly after 7 years.
The GI Joe or the Cold War?
The GI Joe stuff. The mercenaries stuff was dumb, the 80 action hero was ok, and the hotwheels stuff was bizarre enough to be entertaining, but I have no nostalgia for Joe. Playing with literal toy tanks breaks the feel for me.
The cold war stuff is an interesting idea, but putting everyone in fundamentally the same tank makes the game a bit dull and a massive slugging match. The coop mode is quite nice when all you want to do is drown things, but the thing that drew me to the game since i started in the xbox beta was the combined arms bit, with a range of roles and a great range of different tools to play with.
That's because the old Entente has a separate decision to the dutch, which are ultimately more relevant if you wanna get Wilhem II.
Having two separate decision points makes sense. But if either of them fails, then Wilhelm II should remain in exile. Otherwise, there's not really any point to the French and British prompt unless you want to allow the player to force an early war with them.
Quite frankly though, why'd you want any of the Hohenzollern pantpissers (this is a reference of an old swiss saying in regards to any noble really) is beyond me.... I do hope they rework Austria Hungary in a way that you can form actually Greater germany aka the German bund (austira, and bohemia, plus germany )
Like I said, I was messing around. It wasn't a serious game. I turned it off right around that time.
Edit: then again its also beyond me how the "zentrum" party somehow rules Germany if you go democratic (because the Zentrum is Catholic and in germany that is a minority and as a party had strong ties to the church itself so it would lack support to run the country.
It's generally acknowledged that many of the alt-history paths bring in individuals or parties that wouldn't have supported the path that puts them into leadership positions. As a player, you generally have to ignore those details (assuming you're aware of them to begin with) and just roll with it. In such cases, the specific individual or party isn't as important as the path you're taking.
large chunks (anarchists in particular) of the HOI 4 Spain DLC
That, of course, would be the DLC that makes it nearly impossible for the AI Fascists to win the Spanish CIvil War (as they historically did) if you're not playing historical. The Anarchist break with the Republicans never seems to hurt the Republicans all that seriously, particularly when compared with how badly the Carlist split does with the Nationalists.
Historical gets around this by following the path brings in Franco, and keeps the two factions united. But this path rarely gets picked in the historical route.
The cold war stuff is an interesting idea, but putting everyone in fundamentally the same tank makes the game a bit dull and a massive slugging match. The coop mode is quite nice when all you want to do is drown things, but the thing that drew me to the game since i started in the xbox beta was the combined arms bit, with a range of roles and a great range of different tools to play with.
Cold War can be a lot of fun. I used to play Armored Warfare, which is essentially World of Tanks in the Cold War (even run by a Russian company; it does have a PvE mode, though, which is where almost all of the players went in the non-Russian servers), until something went weird with my server lag. My initial thought on seeing the new Cold War World of Tanks stuff was that World of Tanks wanted to tap into the Armored Warfare market. But based on what you're saying, it sounds like more of a gimmick.
BrookM wrote: Dorfromantik, stumbled across is by chance and taken in by the whimsical graphics and gameplay.
I have Dorfromantik earmarked as an "As soon I can play it on my phone" game. The demo didn't quite have enough in it for a dedicated PC game. But being able to play it at work/the airport/toilet would be chill. Maybe I do need that Steam nintendo Switch thing...
BrookM wrote: Dorfromantik, stumbled across is by chance and taken in by the whimsical graphics and gameplay.
I have Dorfromantik earmarked as an "As soon I can play it on my phone" game. The demo didn't quite have enough in it for a dedicated PC game. But being able to play it at work/the airport/toilet would be chill. Maybe I do need that Steam nintendo Switch thing...
It's a fun game to pick up and play for a round every once in a while. It may be some time until it finds its way onto other platforms, it's still in early access as of right now.
The cold war stuff is an interesting idea, but putting everyone in fundamentally the same tank makes the game a bit dull and a massive slugging match. The coop mode is quite nice when all you want to do is drown things, but the thing that drew me to the game since i started in the xbox beta was the combined arms bit, with a range of roles and a great range of different tools to play with.
Cold War can be a lot of fun. I used to play Armored Warfare, which is essentially World of Tanks in the Cold War (even run by a Russian company; it does have a PvE mode, though, which is where almost all of the players went in the non-Russian servers), until something went weird with my server lag. My initial thought on seeing the new Cold War World of Tanks stuff was that World of Tanks wanted to tap into the Armored Warfare market. But based on what you're saying, it sounds like more of a gimmick.
I wouldn't say its a gimmick, and I think WoT was entirely looking to pick up players from other similar games with a more modern feel. However, WoT is great because in the 40s and 50s there is this massive range of "stuff" to tap into from light through heavy tanks and TDs, before you hit the artillery. After that period, everyone basically has a single class of MBT, maybe with some recon tracks/cars, but they have no real hope of taking on the MBTs. So diversity naturally takes a hit, and everyone is scooting about in pretty much the same machines. For some, that may be a positive thing, but I quite like the diversity of the base WoT game.
That's because the old Entente has a separate decision to the dutch, which are ultimately more relevant if you wanna get Wilhem II.
Having two separate decision points makes sense. But if either of them fails, then Wilhelm II should remain in exile. Otherwise, there's not really any point to the French and British prompt unless you want to allow the player to force an early war with them.
It is there to allow for an early war and as a tool to deny Germany in the case you play as allies / the Dutch.
Quite frankly though, why'd you want any of the Hohenzollern pantpissers (this is a reference of an old swiss saying in regards to any noble really) is beyond me.... I do hope they rework Austria Hungary in a way that you can form actually Greater germany aka the German bund (austira, and bohemia, plus germany )
Like I said, I was messing around. It wasn't a serious game. I turned it off right around that time.
It was a joke upon historical ressentiments Frankly i don't find Kaiser II WW1 .5 all that interesting of a scenario to play frankly, its a bit of an meh tree.
Edit: then again its also beyond me how the "zentrum" party somehow rules Germany if you go democratic (because the Zentrum is Catholic and in germany that is a minority and as a party had strong ties to the church itself so it would lack support to run the country.
It's generally acknowledged that many of the alt-history paths bring in individuals or parties that wouldn't have supported the path that puts them into leadership positions. As a player, you generally have to ignore those details (assuming you're aware of them to begin with) and just roll with it. In such cases, the specific individual or party isn't as important as the path you're taking.
The problem is they'd have options in a coalition government and just shows the slightly uncaring attitutude for some of the polish.
Don't get me wrong, the tree is functional and democratic germany is an interesting path to take (allbeit OP because 6 slots for research, additional Manpower, nonsensically strong industrial focuses ontop of that...)
Flinty wrote: [After that period, everyone basically has a single class of MBT, maybe with some recon tracks/cars, but they have no real hope of taking on the MBTs. So diversity naturally takes a hit, and everyone is scooting about in pretty much the same machines. For some, that may be a positive thing, but I quite like the diversity of the base WoT game.
Armored Warfare dealt with that by providing bonuses to certain actions by the other kinds of vehicles. There's a little of that in WoT already, since iirc tank destroyers get a concealment bonus over other kinds of vehicles.
Though I also suspect that Armored Warfare started to "fudge" some of the vehicle stat numbers in the interests of playability. I don't actually know that's the case, but I suspect it.
In any event, there's also a lot more potential variety than I think you anticipate. There are a *lot* of vehicles out there, and most of them have some usefulness on the battlefield. A lot of Armored Warfare players assume that the Stingray is a paper light tank design, not realizing that it was entered into the (ultimately cancelled) competition to replace the M551 Sheridan, and then ended up outfitting the Royal Thai Army. An M-901 ITV might have paper-thin armor, but it carries twin guided TOW missiles that pack a punch. The Sheridan hull is already in WoT (under a different name), and the only thing Wargaming would need to do to add it to the modern era is to properly simulate its aluminum armor, and add the ability to switch between its main gun and guided missiles (which I know historically never worked after a single cannon shot was fired; but that sort of detail has never stopped Wargaming in the past).
There's a lot of stuff out there, especially if - like Wargaming always does - you start releasing the stuff that never made it out of the proto-type stage, or even off the drawing board.
WoT seems to be introducing guided missiles now, so maybe that will open up the cold war space a bit more. I haven't played since they introduced it though, and I'm not sure if I am advanced along the tree enough.
I just started the free trial of apple arcade so that I could play Mini-Metro and Mini-Motorways on my phone (for the same reason I want dorfromantik on my phone. They just don't strike me "sit at my desktop games").
Alongside those two though, I'm going to give The Last Campfire a shot, it's a smaller title from the No Man's Sky developers.
Flinty wrote: WoT seems to be introducing guided missiles now, so maybe that will open up the cold war space a bit more. I haven't played since they introduced it though, and I'm not sure if I am advanced along the tree enough.
It also looks like they're about to add the Sheridan. I stopped by their website to confirm something, happened to notice an article on new light tanks, and spotted the Sheridan among the list of incoming tanks.
Unfortunately, what I stopped by to confirm turned out to be correct. I'm sort of tempted to take the modern tanks for a spin. But for some reason the modern vehicles are currently limited to the console versions of the game, and not available on the PC.
Flinty wrote: WoT seems to be introducing guided missiles now, so maybe that will open up the cold war space a bit more. I haven't played since they introduced it though, and I'm not sure if I am advanced along the tree enough.
It also looks like they're about to add the Sheridan. I stopped by their website to confirm something, happened to notice an article on new light tanks, and spotted the Sheridan among the list of incoming tanks.
Unfortunately, what I stopped by to confirm turned out to be correct. I'm sort of tempted to take the modern tanks for a spin. But for some reason the modern vehicles are currently limited to the console versions of the game, and not available on the PC.
Good luck with that....
As an War thunder player that has to suffer due to BR compression because Gajin just throws more stuff ontop instead of fixing the MM , modern tanks won't help longterm.
I find it weird that nobody's just made like, a sci-fi Tank game, where they don't even try to use historical stuff. Just design neat vehicles with diverse abilities and statistics to fit various niches and set folks loose.
Anvildude wrote: I find it weird that nobody's just made like, a sci-fi Tank game, where they don't even try to use historical stuff. Just design neat vehicles with diverse abilities and statistics to fit various niches and set folks loose.
You mean Mechwarrior Online?
As an War thunder player that has to suffer due to BR compression because Gajin just throws more stuff ontop instead of fixing the MM , modern tanks won't help longterm.
My understanding is that the modern stuff in World of Tanks is a distinct game mode where you're limited to the two modern tech trees, and can't interact with players playing the "normal" game. In essence, it's a second game that you log into at the same time you log into regular WoT.
Well then you lot are lucky. Let me telly you that it ain't much fun over in WT in certain BR's...
The termini "Get Gajinned" has been used quite a bit more recently. It also had adverse effects overall in the mid tiers... It has pushed down the tiger and first panther to 5.3 and those were already not fun to fight in a 4.7 before... most 4.3 have no decent way of dealing with those. Meanhwile they themselves had a bad time because Gajin insisted that cold war era tanks with stabilisers and heat-fs and other such nice things should for some factions start arround 6 or even as low as 5... (looking at the EBR and R3.....)
Still a fun game but gajin tries its hardest to make it really annoying experience in many tiers , nvm the problematic FPE and Parts situation..
Nah, Eumerin, not Mechs. There's a bunch of mech games. Lower to the ground, with that distinct rrrrUUUMBle and clank of a tank, or whirrs of hover devices...
Like, imagine the levels in Halo where you get to drive around Scorpions and Wraiths and stuff, but an entire game of that with even more varieties.
After finishing up gdi's campaign yesterday I started playing the scrin campaign. I got to eff up London and take out Big Ben and the parliament building. I'm guessing the clock is far more valued even with analog clocks going the way of the dodo.
After that fun first mission I got to mind control and teleport some enemies and shut down the defense grid in Munich, Germany. I was able to mess up Gdi forces there and wipe em out. It's a shame this game seems really fun and for some reason playing as scrin right now feels so fun where you play as the aliens messing up humanity. Shame multiplayer is a bit tricky to get working.
Anvildude wrote: Nah, Eumerin, not Mechs. There's a bunch of mech games. Lower to the ground, with that distinct rrrrUUUMBle and clank of a tank, or whirrs of hover devices...
Like, imagine the levels in Halo where you get to drive around Scorpions and Wraiths and stuff, but an entire game of that with even more varieties.
If you're just looking to drive sci-fi tanks, there's always Planetside.
That's got an entirely different focus than WoT, though, and no tech tree.
Finished cnc 3. Now that just leaves its expansion kane's wrath left.
Kanes wrath seems like an entirely Nod campaign filling up all the side missions that didn't get touched upon earlier in the vanilla base game in cnc 3.
Anvildude wrote: Nah, Eumerin, not Mechs. There's a bunch of mech games. Lower to the ground, with that distinct rrrrUUUMBle and clank of a tank, or whirrs of hover devices...
Like, imagine the levels in Halo where you get to drive around Scorpions and Wraiths and stuff, but an entire game of that with even more varieties.
If you're just looking to drive sci-fi tanks, there's always Planetside.
That's got an entirely different focus than WoT, though, and no tech tree.
Played it. Again, though, there's only really 3, maybe 4 tanks (and you only have access to 2 at a time) and there's a bunch of non-tank stuff going on as well, like dudes with rocket launchers and fighter planes and stuff.
I'm saying just tanks.
Heck, maybe I'll try and make it. I've got, like, 3 or 4 game ideas rolling around in my head now. Maybe I can hit it big with one of them and become a millionaire.
Not necessarily playing, but I have been learning about the Byzantine-Sassanid war around the early 600s. Assuming my sources are correct, there were around 2 or 3 separate major army defections that marched on Constantinople during that war?
Relating that to Crusader Kings 2, I wonder if this kind of defection is common, and perhaps the reason why the Byzantines can’t go one decade without splitting into yet another revolt. It seems every time you glance at the “empire,” it looks like it’s about to fall apart to yet another revolution.
Started playing the Spanish Civil War in Hearts of Iron 4. It's not my first time playing around with the redesigned mechanics, but I'd forgotten what an absolute horrendous mess the thing is. There's a continuous stream of timers regarding actions that you can take in the lead-up to the civil war, but no alerts letting you know when those actions are available. So you have to micro-manage that. And then when war finally does break out, you're forced to play with a strict set of awful unit designs, can't raise any additional units (not that you have the manpower to do so), and have a debuff in place in each province that makes it pretty difficult to launch attacks until you remove the debuff from each additional province (which - you guessed it - involves another timer).
Further, the combat is the most awful I've ever seen. Attrition due to supply is removed, so cutting off the supply of enemy units doesn't pretty much instantly degrade them as it usually does. Further, it often feels that the computer doesn't play by the same rules. Even in provinces where I'd removed the debuff, it was still taking me months to eliminate lone, isolated enemy units, that were not in cities, that were surrounded on all sides, and under attack from several units at once (including the volunteer divisions). Moving the actual front line in my favor simply wasn't happening. Mind you, that didn't stop the computer from moving it forward, which is why I'm suspicious.
I was playing as the Nationalists, and managed to take control of the entire northern part of the country. This meant that when the Anarchists revolted, they were moved to the south of the country, and were only in contact with the Republicans. In theory, this is supposed to draw large numbers of Republican troops off the front lines. And initially, I did manage to get the front line moving. But when I turned the game off, the Anarchists had been knocked down to a tiny fraction of their starting size.
And then I triggered the Nationalist split, and the game was pretty much over. It was technically still running when I turned it off not long afterwards. But I was getting pushed back and had zero manpower in reserve.
1.) I need to study this more before I do anything further with it. There's a lot of choices you can make, but that just means that it's easy to lose track of important stuff - like the fact that there's a manpower boost buried a little ways down the tree that you need to race toward.
2.) I've mentioned it before, but the Republicans are overpowered against any of the individual factions. A united Nationlist faction under Franco will usually beat them if the AI controls both sides. But otherwise the Republicans seem to roll everyone up very easily if the AI controls all sides in the civil war.
3.) The special rules that the developers put in place for the civil war are a frustrating mess.
4.) I'm not sure whether the Anarchists appear in NE Spain because there's a particular historical reason for it, or because the developers thought it would be better to have the Anarchists as an immediate opponent for both the left and the right. But the end result of it is a split that ends up carving off a small bit of Republican territory in exchange for an enemy who's too weak to be a serious threat, and is probably aimed just as much at the Nationalists (who have their base of power in adjoining territories) as at the Republicans. I managed to avoid the NE Anarchist start this time, but the Anarchists are so weak that they still weren't much of a threat even when they only faced the Republicans.
5.) Once the shooting starts, the playstyle for the Nationalists seems to be "consolidate your rear areas, and then hold on without losing too much territory until the Anarchists revolt."
Historically the anarchists were based in Catalonia, so the game does place them in the correct location.
I've played Spain several times as the Anarchists. As you've pointed out, the templates you get given are very basic (though as the nationalists you can get the Army of Africa units who are the great 7-2 infantry/artillery split, if I remember correctly). The Spanish Civil War is an instance where spamming lots of small cavalry templates can be very effective, by quickly moving through gaps in the lines. They don't need to be trained or even fully equipped, they just need to be present and snaking through the enemy lines.
The trick to the Spanish civil war is movement. You need to find any gaps in the front line and move in, fast (or at least as fast as you can with the reduced movement). As soon as the war starts you have a brief window to push hard before the front lines establish themselves and the civil war mechanics which limit your speed and attack power kick in, you need to maximise on this and encircle some enemy division and grab territory. Surround enemy units and pin them in place as you move towards the victory points. As you point out, encircled divisions don't evaporate like they do in normal play, due to the mechanics in place during the civil war, however this lack of organisation loss plays both ways as your units maintain their organisation when attacking a lot longer as well, so you can just pin the enemy in place and then move around them and wait until they do attrition away.
If you manage to cut the enemy front in half (harder to do as the nationalists due to the starting locations) then the AI often freaks out and starts to move its divisions all over the place.
Also, keep an eye on where your air force is working. That extra speed from having air superiority can be very helpful.
You are correct that you should try to eliminate the two groups of republican forces in the north behind your lines ASAP, as I believe there are decisions or focuses which require your control of those locations. Plus it frees up forces to go to the main front line.
You are correct that you should try to eliminate the two groups of republican forces in the north behind your lines ASAP, as I believe there are decisions or focuses which require your control of those locations. Plus it frees up forces to go to the main front line.
Unfortunately, it can also be absurdly difficult to do. After posting the above, I went back and took another crack at it - again playing as the Nationalists. This time I didn't manage to wipe out the northern pockets until just before the Republican-Anarchist split. The problem is the sheer number of Republican units in the two enclaves. After reducing the western enclave down to three spaces, I still had eleven enemy units to deal with spread across those three spaces. And even with the support of the volunteer divisions (who afaik generally move toward the nearest enemy units and attack them - the western pocket is the most obvious target, since it's not far from where those divisions arrive), it still takes a ridiculously long time with the way that combat works during the civil war. And those troops that are trying to deal with the enclaves aren't on the front lines where they're also desperately needed.
And then the game got really weird...
When the Republican-Anarchist split happened, something went wrong with the logic routines that are supposed to apportion civil war territory. The Anarchists got two separate enclaves. One was along the southern coast, as expected. But the other was smack in the middle of the country (south of Western Aragorn, iirc), and most of it was made up of *MY* territory. I'm guessing that since the Republicans controlled a tiny sliver of the state in question, the game decided that the Republicans controlled it, and handed it over to the Anarchists. I got kicked out. Also, the Nationalists were given full control of all of the territories in contested states. My units weren't kicked out of their current locations in those states. But Republican-controlled territories suddenly appeared behind my front lines, along with at least a couple of Republican units that had apparently teleported there. Very annoying, to be blunt.
Before I had a chance to really do anything about the new front line situation, the Nationalist-Carlist split happened. I started to work on resolving that, but there were some things about that playthrough that I was unhappy about, so I called it quits at that point.
The Spanish Civil War is an instance where spamming lots of small cavalry templates can be very effective, by quickly moving through gaps in the lines. They don't need to be trained or even fully equipped, they just need to be present and snaking through the enemy lines.
Unfortunately, the game keeps you from creating any new units until after each side has its required split.
I'm going to try and do a nationalist run now and see if I can spot any tricks which could help. Which part of the Nationalist tree are you going down, to try and recreate it as best as I can (sounds like not the carlist branch)?
I'm going to try and do a nationalist run now and see if I can spot any tricks which could help. Which part of the Nationalist tree are you going down, to try and recreate it as best as I can (sounds like not the carlist branch)?
there's multiple options actually to deal with it as falangist, united carlist falangist or carlists. And both the falangists and the united nationalist front are actually the easiest sides of the SCW.
The key is the map, basically you need to surpress the riots asap (always do that neither fascisct support nor the other gak matter realistically) always, but you also need to invest in the map game. Initially the 2 provinces that normally side with the republicans in the north. You can take them away from the AI, just switch back and forth between the two.
The second key is, to simply destroy all military factories in territories you will not controll. Rifles are the bread and butter and the AI is overly aggressive in the SCW, use that to your advantage, double bonus if you snagged the fleet via repositioning. That way you can even cut off the spanis equipment lend lease later on.
Put the fleet in the northwestern port that you will controll through the focus, that way you will get all the ships, including the two heavy cruisers and battleships. Which you can use for coastal bombardements.
The third key is the start of the war. You have about 3-7 days until the frontlines consolidate, normally if you done the above correctly, you have atleast one of the territorries in question, further the carlist divisions will spawn there (which are better than most CW divisions) and some other divisions, use these to enricle the rest and use these reserves to grind the 1-5 divisions down, don't even need to prepare a BP.
To the fighting itself, if you go via fusing the parties, the best way is , atleast initially, to maintain a fascist majority if you can. You don't push if you have folled above steps you play the waiting game. You use mezziane for the army of africa divisions because he is probably the single best Offensive officer in the game, bar Calles but calles is just nuts.
Then you play the waiting game, as an aside, start training on low priority Armies of africa, then pump italy and Germany for equipment.
An offensive posture is not usefull in the SCW at all for the nationalist powers unless you are confident that you can win before the next uprising happens, pick and chose your battles , and most importantly, encircle and destroy divisions, madrid province is optimal for that since the AI wants to defend the capital but the area isn't that bad to fight in. For that matter it is actually quite good if you go with superior firepower first doctrine during the war.
Also as the nationalist side, rush fuse the parties or the attack on the other side, unless you play carlists then you want to prolong that to increase controll over the territory and more importantly after that, take your time with the SCW, simply because you want to do the support foci to get some research boni for military matters, since the normal spanish tree after the CW just sucks in that regard.
I just did a run through, didn't finish it but got to the position where I was going to prevent the carlist uprising by unifying the parties and had taken a lot of territory from the republicans (had taken the entire Portugal Border and pushed into Madrid) and was about to finish off the anarchists.
As Not Online! says, ignore the decisions other than suppress the strikes for the factory output and construction speed. Ignore civilian factories, just start building military factories in the regions you will control which have high infrastructure. I did not destroy any factories prior to the war as you will easily have the small arms edge through lend-lease with both Italy and Germany, you can grab them back during the civil war anyway, and it means your industrial base isn't completely fethed post-war, allowing you to gobble up Portugal and some of France alongside the axis afterwards.
With contesting the garrisons, I took control of Seville in the south and Asturias in the north, ignoring all the rest as I ran out of time. I was able to quickly snag the port and encircle the enemy Asturias divisions. Just leave some units in place to slowly grind it down (your volunteer forces will arrive and help) and move the rest to take the other northern area, which should be your first planned offensives location, using the army of africa to punch through and take Bilbao and encircle the enemy divisions inland. I put each force under their own commander (one for the Asturias attack, one for the other northern state, one or two for the main front line and then one for the divisions I had down in seville), so that I wouldn't get jerked around by the AI taking divisions from where I wanted just because a front line changed. Best attacking commanders should be assigned to the northern fronts, whilst defensive commanders hold the line against the main republican forces. All under Franco as Field Marshal.
Down in the south I quickly started moving to grab Cadiz and any other small bits of land before the republicans were able to block me off. This basically forms a pocket which they will send a lot more divisions to hold you in than you actually need to hold it, especially once the grind of the planned offensives kicks in.
Also, once the planned offensive mechanics kick in, grind your forces against the enemy in locations where neither you or the republicans have removed the modifier. You won't get anywhere but you also won't lose that much equipment and will rack up a lot of army experience which you can use to work your way down the land doctrine. I was able to spend 200 XP on boosting Land Doctrines and was well on my way to reaching another 100 XP, all by late 1937/early 1938. Basically, you can come out the other end of the civil war well ahead of many other nations in terms of both your Doctrine and also your division templates as you will be gaining army experience to spend like crazy and you can also end up with veteran divisions as you get to keep any new ones you train after the civil war ends (the civil war event troops all disappear afterwards). It is also a good opportunity to get some traits for your generals/field marshal, such as mountaineer (grind out in Aragon) and the hill one which combined allows you to take Adaptable.
Pre-war, make sure you exercise the army. It doesn't matter about the division experience as they'll get replaced with the civil war divisions but you can get yourself some army experience (I'd recommend taking off the recon company from the cavalry division ASAP, so you won't need to produce any support equipment for your garrisons).
Also you can train and create divisions as soon as the civil war kicks off, Ecumerin! Don't need to wait for the Carlist Uprising. So as soon as it starts, put a load of units in training as that equipment deficit will allow you to get lend-leases with Italy and Germany. One thing to note, thoguh. If you are not unifying the parties via the central part of the nationalist tree, then any divisions you have in training (and also ones you have trained, I think) will get split with the Carlists. At least that is how it works for the Republican side, so I imagine it works the same.
I just did a run through, didn't finish it but got to the position where I was going to prevent the carlist uprising by unifying the parties and had taken a lot of territory from the republicans (had taken the entire Portugal Border and pushed into Madrid) and was about to finish off the anarchists.
As Not Online! says, ignore the decisions other than suppress the strikes for the factory output and construction speed. Ignore civilian factories, just start building military factories in the regions you will control which have high infrastructure. I did not destroy any factories prior to the war as you will easily have the small arms edge through lend-lease with both Italy and Germany, you can grab them back during the civil war anyway, and it means your industrial base isn't completely fethed post-war, allowing you to gobble up Portugal and some of France alongside the axis afterwards.
Ha 3000 + hours well invested....
Actually the industry isn't the issue post war, you get way too many boosts afterwards (especially in the autarky tree, which you only really need some PP to change back to Free trade after taking it), the key issue you will run in is Army experienece (to hunt down the guerrillas.) and Manpower.
Which is why i reccomend to seize on the map game initially the backline of the republicans and consolidate the north.
The industry itself is a non issue, because you can take Portugal with a 20 division army made up of Africa armies despite being underequipped. (portugal is initially in a really bad state army wise, even worse than you will be after the SCW).
After watching a review of Cyberpunk 2077, or during to be more accurate, while watching said review I played Cyberpunk 2077 for the first time in a while. Swallowed my pride and decreased the resolution and graphics and it seems better now framerate wise and I managed to pass a stealth mission I was stuck on for Bangam I'd been frustrated trying to play for ages now. Wondering when the next update is going to come as it's been a month now and by the Emperor, this game needs more updates still.
My most recent Spanish Civil War playthrough was actually Carlist. One of the reasons why I was dissatisfied enough to quit it was because I'd let my attention lapse just before a timer ran down, and the Nationalist-Carlist split happened just a couple of days before I moved West Aragorn into the Carlist camp. Anyway, I've set that aside for now. My current experiment involves playing as Greece. However, Greece has a problem in that Italy is *definitely* going to declare war at some point. Italy doesn't have much potential variety in its focus tree right now, and so Italy declaring against the various Balkan nations - including Greece - is pretty much a given. And when that happens, Greece is going to lose since Greece can barely afford an army big enough to support her borders (which, amusingly, contrasts quite strongly with what actually happened; the Greeks historically did quite well against the Italians, and only got steamrolled when the Germans got involved in response to the British intervention).
So, outside of lots of trickery or strangeness, Greece loses... unless it allows the fascist EEE party to take power, joins the Axis before Italy declares war, and attempts to reform the Byzantine Empire by overrunning Turkey and other areas. Time to take it for a spin and see what I can do.
Eumerin wrote: My most recent Spanish Civil War playthrough was actually Carlist. One of the reasons why I was dissatisfied enough to quit it was because I'd let my attention lapse just before a timer ran down, and the Nationalist-Carlist split happened just a couple of days before I moved West Aragorn into the Carlist camp. Anyway, I've set that aside for now. My current experiment involves playing as Greece. However, Greece has a problem in that Italy is *definitely* going to declare war at some point. Italy doesn't have much potential variety in its focus tree right now, and so Italy declaring against the various Balkan nations - including Greece - is pretty much a given. And when that happens, Greece is going to lose since Greece can barely afford an army big enough to support her borders (which, amusingly, contrasts quite strongly with what actually happened; the Greeks historically did quite well against the Italians, and only got steamrolled when the Germans got involved in response to the British intervention).
So, outside of lots of trickery or strangeness, Greece loses... unless it allows the fascist EEE party to take power, joins the Axis before Italy declares war, and attempts to reform the Byzantine Empire by overrunning Turkey and other areas. Time to take it for a spin and see what I can do.
Yeah the carlists are initially the hardest to play and win...
Doesn't help that the AI breaks down when another uprising happens and then lets divisions get stuck etc....
As for greece, AI greece is pretty bad.
As a player however you should have no issues at all against italy or even the axis, especially so long Yugo sticks around, metataxism is just too strong.
Talking about something other difficult, recently had a go with the reworked Kaiserreich ottoman empire..... oh boi... extremely fun, but extremely challangeing, and i even wanted to improve the lives off all involved so i didn't even have the maximum uprisings.
Finally got round to extracting my old HD from my deceased PC and adding it to the new PC got distracted by Lords of Midnight when I was meant to be tidying the drive up
Just completed the narrative on Star Wars Squadrons.
Pretty decent story, nicely filling in some post-Endor gaps. Kind of cool to be doing Imperial Missions, but using the sort of tactics more often employed by Rebels.
None of the missions are particularly lengthy, but they offer some solid variety beyond “fly here, shoot down everything”.
I think I might’ve felt ripped off if the game carried a premium price tag, but the £25 I spent at release was money well spent. And I’m yet to dive into the online sphere with it.
Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu. It's really weird because I feel fine now but it was so bad I had to skip dinner and even drinking water was a problem. Perhaps what I ate for lunch was tainted.
flamingkillamajig wrote: Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu.
That is quite the reaction to a video game! Were the missions really that bad?
flamingkillamajig wrote: Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu.
That is quite the reaction to a video game! Were the missions really that bad?
It was more i was so interested in playing the game i became sick or possibly had food poisoning from old food. It does remind me of the Korean dude that died from playing Starcraft for 3 days straight though years ago. C&C 4 meanwhile has the 3rd worst rating of any steam game ever made. Last i checked it was sitting at 17% positive reviews for all time. One of the negative reviews came from someone that got it for Free and still Refunded it. If that isn't the most negative response to a video game i dunno what is. I have C&C 4 but i never played it and i never want to given the negative reaction to it.
Actually it's a good game but some of the story bits seem a little iffy somehow so far. The mission where you make sure GDI's upcoming director Boyle is not gonna be blown up on the Philidelphia Space Station by destroying the GDI Treasury building seemed odd as did that one lady character feeling Kane's 2nd in command was such a traitor that you have to prove it by pretending to be taking orders from her and destroying Nod's forces while they're being besieged by GDI feels....kinda dumb. Don't get me wrong Extremists gonna Extreme and believe traitors everywhere but come on man. They explained away some silly things in cnc 3's story but added some of their own.
To be fair FMV cutscenes were always campy and silly. I'm not sure if i prefer Kane's Wrath to cnc 3 vanilla though. I think the campaign is definitely fun but i prefer most of the old weaponry in cnc 3. The stealth artillery sounds fun but i find it's not hard hitting like the juggernauts are which sorta bugs me given that was one of Nod's strengths in Tiberian Sun. Ofc nod seems to have a lot more strengths overall in cnc 3 (obelisks, stealth bombers, fanatic suicide bombers, avatar war mechs, good garrison clearing units as well as structure killers, stealth tanks, lots of concentration on stealth and some really fast units) vs Tiberian Sun (mostly just artillery, base stealth and obelisks). Also Heavy infantry can't be crushed too well by many vehicles meaning they are good at being a wall for more fragile anti tank that can get squished by light tanks. I'm actually more and more surprised the depth of the gameplay which doesn't rely on just spamming one powerful unit. Ofc if i remember the professional E-Sports games had it which is quite sad as the game has a lot of complexity at times. Somewhere early in the campaign i used a crap ton of venoms to reflect laser artillery on to some strong defenses, buildings and tough units which had a lack of good AA and i destroyed the base fairly well.
Started a game up, joined the Axis, dragged the Axis into a war with Turkey, and so far as I can tell delayed the German invasion of the USSR long enough to seriously throw things off. High point was building a ten strength fort on one of the two islands that Greece starts off with just off the Turkish coast (before the war started), garrisoning it with a couple of divisions, and then (after the initial invasion of Turkey had stalled at the Dardanelles) using it to push an army into Western Turkey. That pulled enough troops off of the Dardanelles to let the main invasion get through, and Turkey eventually fell.
Low point - fighting off British suicide naval invasions every couple of weeks, because the British don't have anything better to do (and public opinion apparently doesn't mind). And they've got a navy that's big enough to effectively say, "Yes, this sea is ours. And so is that one. And that one. And that one." And even worse, failing to notice that the Peloponnesian Islands were a slightly darker shade of blue than usual when quickly glancing over my territory. That was because the Americans had landed and turned the islands to *their* shade of blue instead of mine. Oops! I eventually lost most of Greece, captured Turkish territory with no occupying troops reverted to Turkish control (briefly, before Axis troops overran it all again, since the fighting was still on-going, and German and Italian troops were all still in the country), all but two divisions of my army vanished in a puff of smoke (specifically, the two divisions that I'd used to invade Cypress earlier in the game; no, I don't know why those two were unaffected either), and my capitol relocated to Istanbul. And then the Germans and Italians started throwing troops at the American beachhead. They got it contained, and even retook some of my territory. But they weren't able to do much more than that. Meanwhile, the German invasion of the USSR had already stalled. France got liberated. And things were just generally going bad. It was pretty clear where that game was going to end up.
On another note, the British apparently sent the Hood into the Black Sea before the Turks lost the Dardanelles. Once the Dardanelles were captured by the Axis, it was trapped there. A few Greek submarine attacks later, and I had my achievement for sinking the Pride of the Royal Navy.
Afterwards, I discovered This One Interesting Trick!(tm) that allows the Greeks to cheese out a fairly easy victory over the AI Turks. With that knowledge in hand, I started a new game. And then Eleftherios Venizelos died quite literally less than a week into the game. That makes playing my intended route... difficult... (not impossible, but very difficult), so I started over.
On the next run, I was able to successfully invade and conquer Turkey with my starting Greek army of just thirteen divisions (and one interesting trick!(tm)). With that done, I went to the peace conference, selected "Conquer Turkey", and hit Done! And then I belatedly learned that all that I had conquered was Istanbul (Constantinople!) and the areas across the Agean from Greece. Further, it would take a year and a half to justify a new war with Turkey to conquer the rest of it so that I could officially proclaim the reformed Byzantine Empire, and I was still at war with Romania (who start the game guaranteeing Turkish independence).
Been playing quite a bit of Frostpunk lately. Kind of feels like what would happen if Dwarf Fortress took the death and misery seriously rather than a misadventurous slapstick routine. They really nail the atmosphere!
It’s weird though, since both seem to have a different feel towards managing “inconveniences.” Dwarf Fortress feels like steering a careening bus on a road covered in ice. With Frostpunk, disaster seems to happen in short bursts.
Played more Kane's Wrath today. I just got to the part between cnc 3's timeline and cnc 4. Supposedly you went from cyborg aided in tiberian sun to 3rd world militia and highly trained mercenaries and then back to cyborgs mostly by the looks of it. Although cyborgs are cool and all for some reason I sorta dug the 3rd world militia side of Nod in cnc 3.
Campaign wise so far the sub factions while fun aren't really shown enough imo. I almost completely avoided the Reaper faction because I was already able to get to the evac point before any trouble happened.
Plenty of the later story still seems iffy. They only really show 2 main actors in the campaign excepting marcion and a couple super small intro to one new sub group or something.
If I had to prefer nod or it's 2 sub factions I'd probably rather go for vanilla nod forces but cyborgs and emp helps a lot. I suppose an infantry force in black hand is good since they buff themselves and work like big tank traps for any vehicles wanting to toll over them without issue giving rocketeers a much longer survival rate when buddy with a while wall of Black han d or other similarly armor troops the black hand sub group seem to play
Still working my way through the final run of Nier Replicant. downloaded the Nier Reincarnation mobile game that just came out.
So far it is pretty standard Gacha game stuff, but with one pretty major exception. The main story missions don't use up any stamina for the first completion. So if you just want to experience a (so far) very intriguing Yoko Taro penned story. You can completely ignore basically all of the Gacha/mobile game bs and focus on keeping your party strong enough to plow through the story. I am hearing whispers online that towards the end of the main story the missions get hard enough to require more work on keeping your team optimized. But if you make it that far, then you are probably putting the effort in anyway.
Started a game up, joined the Axis, dragged the Axis into a war with Turkey, and so far as I can tell delayed the German invasion of the USSR long enough to seriously throw things off. High point was building a ten strength fort on one of the two islands that Greece starts off with just off the Turkish coast (before the war started), garrisoning it with a couple of divisions, and then (after the initial invasion of Turkey had stalled at the Dardanelles) using it to push an army into Western Turkey. That pulled enough troops off of the Dardanelles to let the main invasion get through, and Turkey eventually fell.
Low point - fighting off British suicide naval invasions every couple of weeks, because the British don't have anything better to do (and public opinion apparently doesn't mind). And they've got a navy that's big enough to effectively say, "Yes, this sea is ours. And so is that one. And that one. And that one." And even worse, failing to notice that the Peloponnesian Islands were a slightly darker shade of blue than usual when quickly glancing over my territory. That was because the Americans had landed and turned the islands to *their* shade of blue instead of mine. Oops! I eventually lost most of Greece, captured Turkish territory with no occupying troops reverted to Turkish control (briefly, before Axis troops overran it all again, since the fighting was still on-going, and German and Italian troops were all still in the country), all but two divisions of my army vanished in a puff of smoke (specifically, the two divisions that I'd used to invade Cypress earlier in the game; no, I don't know why those two were unaffected either), and my capitol relocated to Istanbul. And then the Germans and Italians started throwing troops at the American beachhead. They got it contained, and even retook some of my territory. But they weren't able to do much more than that. Meanwhile, the German invasion of the USSR had already stalled. France got liberated. And things were just generally going bad. It was pretty clear where that game was going to end up.
On another note, the British apparently sent the Hood into the Black Sea before the Turks lost the Dardanelles. Once the Dardanelles were captured by the Axis, it was trapped there. A few Greek submarine attacks later, and I had my achievement for sinking the Pride of the Royal Navy.
Afterwards, I discovered This One Interesting Trick!(tm) that allows the Greeks to cheese out a fairly easy victory over the AI Turks. With that knowledge in hand, I started a new game. And then Eleftherios Venizelos died quite literally less than a week into the game. That makes playing my intended route... difficult... (not impossible, but very difficult), so I started over.
On the next run, I was able to successfully invade and conquer Turkey with my starting Greek army of just thirteen divisions (and one interesting trick!(tm)). With that done, I went to the peace conference, selected "Conquer Turkey", and hit Done! And then I belatedly learned that all that I had conquered was Istanbul (Constantinople!) and the areas across the Agean from Greece. Further, it would take a year and a half to justify a new war with Turkey to conquer the rest of it so that I could officially proclaim the reformed Byzantine Empire, and I was still at war with Romania (who start the game guaranteeing Turkish independence).
/sigh
I know your pain...
To this day the bad romance achievement dodges my attempts preciscly because of, well all the surounding issues.
Frankly, the easiest steps i found so far was to , rush the war, cheese the turkish divisions, aka massmurder via army... then crush the turks with your 15 divisions.. form byzantium so that you have manpower and actual industry, invade romania via the black sea, hold the danube river line, massmurder them via army...
Then afterwards you'll get a visit by the UDSSR and no, releasing moldova as a puppet is not enough to deter stalin... The ai seems hardwired , even on historical, to justify on you if you hold romania and turkey because it wants istanbul...
Navy wise, the Subs you have initially aren't that bad to produce...
However, something always goes wrong for me, either i am too slow for albania, getting italy as a friend in a separate faction isn't that bad but you still need to be faster than usual, join the axis, that way you can get russia pretty easy but makes it a never ending war...., attempt to do the impossible and join the axis whilest justifying on Italy which maybee works but will turn into a slog festival,... which would probably require heavy paradropping campaigns and a whole lot of... cheese..
Got Nova Drift after watching some silly theme runs. Actually a pretty good Asteroids-like, but the controls are just weird. There's mouse controls, but with how you move and the continuous screen, you tend to spin around too much. The classic arrow key controls for some reason don't default to having 'up' be thrust. There's apparently a WASD, but I haven't tried that one yet.
Started a new game as Greece. Overran Turkey, and properly claimed all of it this time. Beat Romania, and then puppeted it... just in time to lose half of its territory to the Hungarians, Bulgarians, and Soviets. Started to build up my army with new 40-wide divisions... and then Italy started justifying against me. Note that this was *before* Italy had attacked Yugoslavia, which is odd. I put my army on the northern border, hurriedly finished the handful of units that I'd started training and raced them down to the Syrian border (Syria was under Vichy French control), and waited. The justification promptly ended, and Italy immediately declared war. Of course, the only adjacent territory that the Italians had at the time was Albania, since they hadn't attacked Yugoslavia yet. And that's a pretty narrow front to launch an attack from, especially since there's nothing but mountains south of the border. Initially, Italy didn't call anyone else into the war, so the Bulgarians (who were also in the Axis) stayed out of it. After a while of going nowhere, Italy called in Hungary, Slovakia, and Germany. Still no Bulgaria, though I was starting to consider the possibility of invading them myself just to see if I could quickly knock them out and shorten the length of the front that I needed to defend.
And then Germany sent an invasion fleet right through the British blockade of the Mediterranean, and landed troops in Turkey.
This quite literally SHOULD NOT HAVE BEEN POSSIBLE. It involved sending the invasion fleet through AT LEAST three distinct sea areas (probably more, since the Germans don't have any territory touching the Med, and probably launched the invasion from Northern France or even further away), all of which are heavily patrolled by the Royal Navy (and I *checked* for the Royal Navy ships after the invasion landed; they were all supposedly still there). It must have involved one of those little instant moments when fleets just happen to be moving around in just the right patterns, and that happen so instantaneously that only the computer can take advantage of them.
Well, it was a fun game while it lasted.
Funny thing is, now that I think about it there are some Italian-owned islands off the coast of Turkey that can be used to invade Turkey. And they're much easier to use, since just ferrying troops to a port that's already friendly doesn't check to make sure that you have at least 70%+ (or whatever it is) control of every sea zone that you're moving through. I'd completely forgotten about those, and hadn't sent any troops to grab the islands from the Italians, so any of the Axis powers could have just waltzed right in from there. But the Germans didn't enter Turkey through those islands.
Started a new game as Greece. Overran Turkey, and properly claimed all of it this time. Beat Romania, and then puppeted it... just in time to lose half of its territory to the Hungarians, Bulgarians, and Soviets. Started to build up my army with new 40-wide divisions... and then Italy started justifying against me. Note that this was *before* Italy had attacked Yugoslavia, which is odd. I put my army on the northern border, hurriedly finished the handful of units that I'd started training and raced them down to the Syrian border (Syria was under Vichy French control), and waited. The justification promptly ended, and Italy immediately declared war. Of course, the only adjacent territory that the Italians had at the time was Albania, since they hadn't attacked Yugoslavia yet. And that's a pretty narrow front to launch an attack from, especially since there's nothing but mountains south of the border. Initially, Italy didn't call anyone else into the war, so the Bulgarians (who were also in the Axis) stayed out of it. After a while of going nowhere, Italy called in Hungary, Slovakia, and Germany. Still no Bulgaria, though I was starting to consider the possibility of invading them myself just to see if I could quickly knock them out and shorten the length of the front that I needed to defend.
And then Germany sent an invasion fleet right through the British blockade of the Mediterranean, and landed troops in Turkey.
This quite literally SHOULD NOT HAVE BEEN POSSIBLE. It involved sending the invasion fleet through AT LEAST three distinct sea areas (probably more, since the Germans don't have any territory touching the Med, and probably launched the invasion from Northern France or even further away), all of which are heavily patrolled by the Royal Navy (and I *checked* for the Royal Navy ships after the invasion landed; they were all supposedly still there). It must have involved one of those little instant moments when fleets just happen to be moving around in just the right patterns, and that happen so instantaneously that only the computer can take advantage of them.
Well, it was a fun game while it lasted.
Funny thing is, now that I think about it there are some Italian-owned islands off the coast of Turkey that can be used to invade Turkey. And they're much easier to use, since just ferrying troops to a port that's already friendly doesn't check to make sure that you have at least 70%+ (or whatever it is) control of every sea zone that you're moving through. I'd completely forgotten about those, and hadn't sent any troops to grab the islands from the Italians, so any of the Axis powers could have just waltzed right in from there. But the Germans didn't enter Turkey through those islands.
did Italy capture the Suez for a small time? Or was it an u-boat fleet?!?
Frankly the Ai and Naval is anyway broken, consider the UK which puts its whole fleet in the Taskforce that requires other ships to actually search for ships and still gets naval superiority to the moon...
flamingkillamajig wrote: Been playing command and conquer 3 Kane's Wrath. I only played a couple missions but I got so sick I was consistently puking my guts out. I thought I had a flu.
That is quite the reaction to a video game! Were the missions really that bad?
C&C 4 meanwhile has the 3rd worst rating of any steam game ever made. Last i checked it was sitting at 17% positive reviews for all time. One of the negative reviews came from someone that got it for Free and still Refunded it.
Brilliant - that just made me spit out my drink while I was reading that
Not Online!!! 348374 11188735 wrote:
did Italy capture the Suez for a small time? Or was it an u-boat fleet?!?
Frankly the Ai and Naval is anyway broken, consider the UK which puts its whole fleet in the Taskforce that requires other ships to actually search for ships and still gets naval superiority to the moon...
Naval more often than not just makes me mad...
Naval is frustrating when you're dealing with fleets docked three sea zones away granting the enemy "control" of a sea zone. On the other hand if you can get naval bombers within range of that dock...
In any case, the British had not lost the Suez. So far as I can guess, it was a weird confluence of timing issues involving fleets assigned to watch multiple sea zones all shifting their attention at the exact same moment, and opening a path up for a split second. The path only needs to be open when the invasion is launched, and not when the fleet is in transit.
Not Online!!! 348374 11188735 wrote:
did Italy capture the Suez for a small time? Or was it an u-boat fleet?!?
Frankly the Ai and Naval is anyway broken, consider the UK which puts its whole fleet in the Taskforce that requires other ships to actually search for ships and still gets naval superiority to the moon...
Naval more often than not just makes me mad...
Naval is frustrating when you're dealing with fleets docked three sea zones away granting the enemy "control" of a sea zone. On the other hand if you can get naval bombers within range of that dock...
In any case, the British had not lost the Suez. So far as I can guess, it was a weird confluence of timing issues involving fleets assigned to watch multiple sea zones all shifting their attention at the exact same moment, and opening a path up for a split second. The path only needs to be open when the invasion is launched, and not when the fleet is in transit.
That shouldn't be happening though?
Like U-boats are the only thing that can traverse such passages and if the Germans went through with their Fleet then that is just frankly another case of BS naval nonsense...
But then again the 3 naval regions away Taskforce is also still a thing for the AI:...
As for the bombers... i long since stopped more or less really bothering with naval, even as germany i just produce light cruisers, you boats and a gak ton of CAS to just bomb the Royal navy into oblivion before i sealion... that isn't particulary interesting.
I guess one could build mine layer u-boats and tell them to not engage and achieve something similar but still.. Naval just seems and partially is broken. No reason especially for the player to really focus much on it when you can just use the Airforce to achieve similar destruction in a shorter timespan.
Finished a Beastman campaign in Total War 2. The climactic battle against Franz and Louen was kind of... anticlimactic. It was fun, for sure, but would've been much tougher without the AI army assisting you.
Fleet Battles in Squadrons are an absolute sod, depending on the map.
Nadiri is particularly nasty, as there are lots of crooks and nannies for opponents to exploit. Experience counts for a lot, which isn’t necessarily a bad thing.
Am probably about 15 hours in, really enjoying it at the moment. It's got bits of Minecraft and No Man's Sky in it (also some Don't Starve) but with a tighter focus. Really cool concept (survival on an alien world, underwater) but also a nicely satirical sense of humour running through it too - stops the whole thing being too serious.
I've played Subnautica on the console. Near game. However, I got annoyed trying to track down some of the stuff that I needed, and finally set it aside. I might go back one day, but I'm having fun with other stuff now.
That shouldn't be happening though?
Like U-boats are the only thing that can traverse such passages and if the Germans went through with their Fleet then that is just frankly another case of BS naval nonsense...
All that you need to launch an invasion fleet is a split second where your side has the necessary percentage of naval control of the regions the invasion is passing through. Even if a region falls back under that percentage while the transports are in transit, the invasion will still go off. Enemy fleets have a chance to intercept the transports, but I've never seen much come of that even when they're unescorted. Plus, the transports would be traveling through zones that are heavily contested by the Italian navy. That will keep the Royal Navy busy while the transports sail through the region. If the Royal Navy intercepts the transports, they probably won't have time to do much before the transports are able to slip away.
nels1031 wrote: Finished a Beastman campaign in Total War 2. The climactic battle against Franz and Louen was kind of... anticlimactic. It was fun, for sure, but would've been much tougher without the AI army assisting you.
I'm basically waiting to get my SSD card to play Total War: Warhammer 2. I'm so absolutely frustrated trying to play that game without one and i heard it was pretty much needed even these days.
flamingkillamajig wrote: I'm basically waiting to get my SSD card to play Total War: Warhammer 2. I'm so absolutely frustrated trying to play that game without one and i heard it was pretty much needed even these days.
Yeah, man. Tried to play it on my old HDD for a long while as my laptop's SSD was only 500 gigs frame rate was chugging like all hell. Transferred it to my SSD and it made a big difference, I swapped the old SSD for a terabyte one a few months ago and it's much better.
Back on topic, back playing Eternal Darkness: Sanity's Requiem on my Dolphin Emulator, I really wish I bought it when it first came out on Game Cube way back in '02 as it might've introduced me to HP Lovecraft years before I was originally. Also, it's a great game. It's the third time I've had to start it three times now, due to losing my save data but getting back into it. But for some reason, when I move with my controller in the trapper dimension or if I don't have the Book of Eternal Darkness it keeps making me stop and it says 'Magic cannot be used here' or 'You cannot use magic without the Book of Eternal Darkness' which is annoying, but not terrible; whether its Dolphin, or my controller, or the USB input itself, I have no idea. Also, Karim is the epitome of a simp lol.
Why does it feel like these days i only play games nobody else plays? Seriously the most responses i get tend to be when i play like xcom 2 and that's not even talked about much now. To be fair it's getting a bit older and we need a sequel.
I usually play xcom-like games, RTS and then i have barotrauma. I'm kinda surprised at the lack of interest in C&C 3.
Sigh. Maybe i'll just have to play Hearts of Iron 4 and join the crowd so people give a crap. That or play total war: warhammer 2 when i get my SSD card.
i enjoy the hell outta rts games, but haven't played in in quite some time
honestly, i just finished with a lego game kick after finding an old copy of lego harry potter i had from my days of working with kids
next up, i'm thinking of diving into some of the Tales of rpgs i played but didn't finish, though with how long its been i'll probably have to start them over to avoid being completely lost
Am probably about 15 hours in, really enjoying it at the moment. It's got bits of Minecraft and No Man's Sky in it (also some Don't Starve) but with a tighter focus. Really cool concept (survival on an alien world, underwater) but also a nicely satirical sense of humour running through it too - stops the whole thing being too serious.
My biggest tip to you is to always have a supply of beacons so that you can mark important areas, It really sucked when I stumbled upon the entrance to an alien facility, realized I didn't have the key I needed, then couldn't find the facility again after acquiring the key.
I would also say it is worth keeping a Wiki pulled up nearby so that you can look up what areas certain materials are in or even where to go next if you get stumped. The game is pretty good at constantly leading you further into the map and story locations, but towards the end I found myself getting stuck because I couldn't find like the one cave entrance that led to the new area.
Automatically Appended Next Post: I finished Nier Replicant, gonna try and start automata soonish as it went free on playstation Now.
Ending E of Replicant, which was developed specifically for the remaster sure hit differently than the other endings. Curious if it will make more sense once I play automata as I felt like it was making connections that I didn't understand yet, knowing only the basic story structure of Automata but never having played it myself.
That shouldn't be happening though?
Like U-boats are the only thing that can traverse such passages and if the Germans went through with their Fleet then that is just frankly another case of BS naval nonsense...
All that you need to launch an invasion fleet is a split second where your side has the necessary percentage of naval control of the regions the invasion is passing through. Even if a region falls back under that percentage while the transports are in transit, the invasion will still go off. Enemy fleets have a chance to intercept the transports, but I've never seen much come of that even when they're unescorted. Plus, the transports would be traveling through zones that are heavily contested by the Italian navy. That will keep the Royal Navy busy while the transports sail through the region. If the Royal Navy intercepts the transports, they probably won't have time to do much before the transports are able to slip away.
I know that, however i also know that surface fleets which can't enter an area like the black sea or mediteranean can't project any power at all into these areas if they can't enter them...
Which is why it is not possible for the player atleast.
Am probably about 15 hours in, really enjoying it at the moment. It's got bits of Minecraft and No Man's Sky in it (also some Don't Starve) but with a tighter focus. Really cool concept (survival on an alien world, underwater) but also a nicely satirical sense of humour running through it too - stops the whole thing being too serious.
My biggest tip to you is to always have a supply of beacons so that you can mark important areas, It really sucked when I stumbled upon the entrance to an alien facility, realized I didn't have the key I needed, then couldn't find the facility again after acquiring the key.
I would also say it is worth keeping a Wiki pulled up nearby so that you can look up what areas certain materials are in or even where to go next if you get stumped. The game is pretty good at constantly leading you further into the map and story locations, but towards the end I found myself getting stuck because I couldn't find like the one cave entrance that led to the new area.
Thanks for the tip
Yes I have already had that happen to me unfortunately! And do now keep a little pile of beacons on me at all times. Even though the HUD is now spammed with lots of stuff like 'deep purple caves'
I have just got hold of the Seamoth and that has made stuff a hell of a lot easier (even though it turns out they are not able to survive a Leviathan attack - Christ those things scare me ) - just using them as an oxygen recharge point is super useful, and especially with the additional depth resistance add-on.
I really tried not to use the wiki at first and find my way through, but then died of dehydration (ah it turns out you have to grab those fish to eat - I was trying to be to environmentally conscious !
I know that, however i also know that surface fleets which can't enter an area like the black sea or mediteranean can't project any power at all into these areas if they can't enter them...
Which is why it is not possible for the player atleast.
Ah, you're talking about Gibraltar. I forgot that it counted as a strait. In that case, clearly the invasion was launched from somewhere within the Med itself - either Vichy France, or Italy. As for power projection - Italy should be able to do that for them with the Italian fleet. And there are at least a handful of German surface ships currently in the Med.
Maybe i'll just have to play Hearts of Iron 4 and join the crowd so people give a crap.
There's actually only a grand total of three of us talking about Hearts of Iron. It's just that my posts tend to be fairly long. If someone seriously wanted to start playing, it's available as part of a Humble Bundle for a few more hours. Grand strategy games like this one do tend to have a bit of a steep learning curve, though.
Havn’t has much time for playing games lately. But Hunt: Showdown recently released a new map, which is fun. Also a bit of Rimworld. I’m not understanding the new ideology system super well but it’s certainly interesting. I like it how things like cannibalism and nudism now can be part of religions. It really throws who you recruit in for a loop.
I have just bought mechanicus for the first time. Played the tutorial and my first mission. It's interesting, not the usual kind of gameplay I like but it seems enjoyable so far.
Got sick the other day so stayed home from work. Ended up playing the new rimworld expansion quite a bit. I really quite do like it. It does add a spinn to personalities and recruitment. Also provides the player with many more tools on what to do with their settlers. I like the idea of role playing as a cannibalistic evil tribe, or making a christian knightly order, or a technocrasy where everyone hooks up to machines, or a one with nature society never advancing past "natural" weapons. I usually play on naked brutality difficulty. Just because it's my jam. The idea of a naked confused individual having to survive as best he/she can really sounds cool to me. However this update has made that into a pretty bad start. Because every ideology needs 3 members to access it's cool stuff. It's kind of difficult to convert people before you get preachers and such. So I guess if you like naked brutality like me then your religion probably won't stick around very long. Oh and I really like the change in animal husbandry. So much easier to keep animals in pens now, kind of wonder why they didn't establish it soone. Anyone else having put some time into the ideology expansion? It's a bit to wrap your head around but it's a really cool addition to the game.
More RimWorld. Gotta pretty large fortress now with mostly granite walls. I'm having much more fun with the game now as now I have a 2nd settlement and now the research is finally going onwards making it feel a bit more progressive, I suppose.
Whelp beat the last c&c kanes wrath mission. You retrieve the Tacitus before it explodes and use it to find other worlds via your super special semi scrin tech cyborg or ai player character. It’s some special scrin world or something. It doesn’t really seem clear on the matter.
Pretty crazy the end of Kane’s wrath takes place in like 2052 or 2054. That’s like almost 60 years and Kane is always young. Funny if I recall he’s supposed to be Cain from the Bible or at least it quoted that in the instructions manual in the 90s.
In ways I prefer the 3rd world oppressed and fanatical vibe of the chaff troops to the cyborg monstrosities in tiberian sun and the end of Kane’s wrath. Weirdly some fairly basic vehicles can run over cyborgs and crush em to death which is weird.
I’m not sure I like gdis units in Kane’s wrath or nods. Nods units feel lacking in Kane’s wrath while gdis seem to mostly make up for some significant weaknesses gdi has. Maybe it’s just sub factions I am unaware of.
Pretty crazy the end of Kane’s wrath takes place in like 2052 or 2054. That’s like almost 60 years and Kane is always young. Funny if I recall he’s supposed to be Cain from the Bible or at least it quoted that in the instructions manual in the 90s.
He also shows up as an advisor to Stalin in the first Red Alert game. That game's campaign is supposed to take the place of the historical WW2.
In the first C&C game, iirc at the end of the Nod campaign he quoted the Old Testament about Caine and the land of Nod. Aside from that, there's been no references between him and the Biblical individual.
At the end of the C&C 2 add-on, iirc there was a shot of a damaged Kane body being regrown in a tank of some sort. And while it's been a very long time since I played it, I seem to have a vague recollection that in C&C 3's Scrin campaign, there's a mention of a surprised discovery that someone familiar (to the Scrin) is on Earth. Assuming my recollection is correct, Kane would be the most likely person for the Scrin to be familiar with.
Olthannon wrote: I have just bought mechanicus for the first time. Played the tutorial and my first mission. It's interesting, not the usual kind of gameplay I like but it seems enjoyable so far.
I would advise staying away from the invisibility update - it trivialises the game. Or rather it trivialises the early part of the game, later on you'll be able to wipe large swathes of the map away with one shot and run end to end in a single phase (depending on settings).
Just quit another Hearts of Iron game as the Byzantine Empire. Conquered Turkey and Romania, and managed to take out Romania quickly enough that I was also able to knock out Hungary before it joined the Axis. The Soviets started justifying on me the moment I took control of Romania. But when I released them as a puppet roughly a month before the justification ended, the Soviets stopped justifying. I had earlier released Hungary, which turned out to be a mistake. I released it as a full country, so it took the Transylvania region, which hadn't been under Hungarian control when I conquered them. I should have released them on a state by state basis instead. Amusingly, after releasing both Hungary and Romania, I still had a tiny chunk of territory up at the far north of the Balkans under my direct control. It was a small bit of Czechoslovakia that had been given to Hungary earlier, and it stayed with the Byzantine Empire even after I released Hungary.
As before, Italy never invaded Yugoslavia. This time Bulgaria started justifying on my Romanian puppet. I started justifying on them in response. Bulgaria was part of the Axis, so if Bulgaria invaded Romania, the rest of the Axis would declare on Romania, and I'd have a wide-open border to defend. I finished my justification long before Bulgaria finished theirs. But I had some divisions that were about to deploy, so I held off. And the war goal expired literally just before I got my troops into place. But I was able to complete a new set of war goals before Bulgaria finished their initial declaration.
Meanwhile, Italy started justifying on Greece (and still had never declared war on Yugoslavia). They declared on me, I declared on Bulgaria, and overran Albania (which was the only direct point of contact that Italy had with Greece).
And then I got an invasion notice that the Germans were invading Greece. Pretty much simultaneously, German divisions landed in the Pelloponisian Islands. A quick check on the adjacent sea zone showed roughly 100 Axis ships in the zone versus a much smaller Allied fleet contingent. My best guess is that the Italians had some sort of AI logic that caused them to consolidate their fleet just for the invasion, as the ship numbers had been much lower before the invasion, and dropped back down to normal levels not long afterwards. Fortunately, unlike in my previous game, I was able to pull my army out of Albania and keep the Germans from expanding beyond a few spaces. Then once Bulgaria was defeated, I pulled that army down and crushed the German pocket (which had a lot of divisions, but had trouble getting supplies through the sole port that they owned). Then I declared war on Vichy France, and took most of Syria. The British took some of the southern regions, since the French promptly joined the Axis and declared on the Allies, causing the British to invade from Palestine.
This left me wondering what to do next. There was no common border with any of the nations that I was at war with. I had an idea about briefly surging the coast of Italy with a fleet of ships, and hopefully getting enough strength to land an invasion on mainland Italy. However, the Axis probably had far too many troops, and would crush me instantly. So I got the bright idea of declaring on Yugoslavia, hopefully racing a good ways up the country, and then pulling the bulk of the Axis forces into a stalemate (since Yugoslavia is good terrain to fight a defensive war in). Bad idea. I stalled almost immediately, Yugoslavia joined the Axis, and German troops started blowing holes in my lines. It was at that point that I called it.
I actually started four games in quick succession. I can't remember why I restarted the second game. But in both the first and third games, the popular Greek leader died pretty much the moment I unpaused the game. It was a bit freaky, and made me wonder if something's bugged. This is the third time I've seen this happen in less than a dozen games.
Again, Italy didn't attack Yugoslavia even though they (as usual) took their national focus that gives them war goals against Yugoslavia. I'm wondering if there's something in the logic that causes them to call it off based on Greek behavior.
The German invasion was also odd. I was able to identify the fleet movement that made it possible this time. But as before there was no warning at all. I got the notification at the same time the troops arrived on the beach. Usually you have a pretty good lead time between the warning, and when the troops actually arrive. Ironically, no troops ever attempted to land in or around Albania, even though there were no opposing ships there to stop them.
Been having an annoying time doing all the solid state drive shenanigans. Only thing we can’t do is clone drives. Maybe the other thing I installed that does the same is preventing both from working. Anyway hopefully this will be figured out tomorrow while I’m playing 40k.
After all that I will play tww2 but till then xenonauts of all things. It’s basically x-com but slightly more updated. Not sure wtf their sequel was gonna come out but it still hasn’t. I think I’m doing sorta ok so far on the strategic map but it hasn’t even finished the first in-game month yet so who knows.
My friend shouted me the Ideology DLC for RimWorld and it's made the game 10x more complicated, struggling to wrap my head around it, in all honesty. Quit just now because I saw some of my peons are upset because they ate 'a sacred animal.' Grr lol
Back on Eternal Darkness: Sanity's Requiem. Just managed to find the symbol of Mantorok which heals both sanity and health for the 1st time and I'm hoping it won't make the game too simple now. It's a shame you can heal your sanity so easily so it's easy to miss out on the interesting hallucinations. Just had the "blue screen of death' one and the 'walk into a room and find a whole lot of ammo on the floor' one. It can get frustrating, though, especially because hit detection can be pretty dodgy especially against the three huge three-headed creatures things. Great game, though.
Eumerin wrote: If someone seriously wanted to start playing, it's available as part of a Humble Bundle for a few more hours. Grand strategy games like this one do tend to have a bit of a steep learning curve, though.
I figured I should mention that the info above is outdated. The Hearts of Iron 4 bundle has been extended, and will last for at least another couple of days.
Still having to deal with the solid state drive and its issues. I ended up winning a 40k game today at least and I'm playing xenonauts for now until my SSD gets everything copied and fixed.
Xenonauts is going ok so far. It's basically the old x-com from what I heard rather than revamped xcom.
I have lasers and the somewhat better armor. I may use c4 more in the future when fighting sebillian lizardmen dudes since cutting around corners could be particularly deadly with their short ranged accuracy. They suck at long range but smoke doesn't effect them due to their thermal vision. I know suppression works but in areas where that's tough c4 might need to be used. That or maybe I'll use stun gas grenades since you can throw grenades and c4 over all kinds of cover unlike rockets.
Mostly doing well right now in xenonauts. Gonna gather more resources but I want that tier 2 dropship built soon. Luckily I shot down a few ufos in the daylight area so I should be able to recover everything from them without huge issues.
Income in most regions is going up which is good because I've shot down many enemy ufos. Only sighted corvettes so far but that may change. I have 2 bases right now and should probably get rid of some of my low tier fighter jets due to how slow they are and how much upkeep they cost in high numbers.
Gave up on Hades. Really like it, but like most Roguelikes I just get tired of having to spend an hour to try the last boss again.
Finally picked up Bowser's Fury. I had already played through the main game on the Wii U but I needed a sure thing right now and the endless creativity of shine hunting certainly fits the bill. Not sure how long it is, but having a blast so far.
Finally got my solid state drive installed so I guess I can play total war warhammer 2 whenever I want now. Even when the ssd was hooked up to a weaker cable it still was flying beyond what the normal hard drive was doing. Startups are super fast and its just great. Internet loading was like a second.
I only got to play one mission of xenonauts today but nailed it like it was nothing without even 1 injured soldier and no deaths.
Sadly a landing ship just docked at my base after some of my planes were healing up from a previous fight they won against a bomber defended by 2 fighters or heavy fighters. I haven't faced any landing craft but I did fight off an alien terror mission.
So yeah this could potentially be a tough battle at my base but all but one of the rookies have a slight armor upgrade so that's something even if it's not a big deal. The 8 man team of vets I have with good armor and decent weapons will have to do most of the heavy lifting in the fights whereas the rookies will be support grenade users mostly.
Anyway most things are going well in this game. Funds are pretty good and funding nations are all still kicking and mostly giving me lots of funding. Once my 3rd base is up it'll just be south America (whose funding is a little low) and Australasia (Oceania and Australia basically and still about average funding) not being protected and they'll probably be ok.
I also have a tier 2 transport almost done being built which holds 2 more guys and moves faster so it should be very helpful.
LunarSol wrote: Gave up on Hades. Really like it, but like most Roguelikes I just get tired of having to spend an hour to try the last boss again.
Huh! Funny, speaking of Hades I began playing it for the first time today and damn is it addictive, and damn is it good and frig in hell is it addictive. Zagreus is a surprisingly likeable character who I want to help attain his goal to escape the underworld. It seems a sin to the Greek gods that when you summon Aphrodite it doesn't play her theme song from the old Hercules cartoon based on the Disney movie. Obviously, Disney wouldn't allow it but damn it, they should lol.
flamingkillamajig wrote: Mostly doing well right now in xenonauts. Gonna gather more resources but I want that tier 2 dropship built soon. Luckily I shot down a few ufos in the daylight area so I should be able to recover everything from them without huge issues.
Income in most regions is going up which is good because I've shot down many enemy ufos. Only sighted corvettes so far but that may change. I have 2 bases right now and should probably get rid of some of my low tier fighter jets due to how slow they are and how much upkeep they cost in high numbers.
I enjoyed Xenonauts, it's a good game. Definitely a lot more like the original, although I think with a much kinder difficulty level. I didn't ever spawn to have a grenade thrown directly into the landing vehicle and the entire squad wiped out on turn 1, for instance..
That being said I wanted the game to be a bit more 'realistic' and upped the money allowance significantly, allowing me to go nuts with bases and new equipment. Not only did this ruin the game for me (a lot of the challenge of the game is balancing spending and then almost being in tears when expensive equipment.. sorry, a soldier, is destroyed) but after events of the last year I'm not sure it was actually more realistic. I'm now convinced that if we actually had an alien invasion, there would be a significant portion of society that a) Wouldn't believe the aliens are real. They don't know anyone personally that's been shot with a death ray so... ? b) Probably side with the Aliens and hamper government efforts to combat them. Confusingly, there would be a significant overlap of groups A and B.
To be entirely fair all ufo sightings were and generally are considered conspiracy theory and in the case of xenonauts with reptillian aliens it’d actually make really weird conspiracy theorists seem right. It’d also make the government look like they lied or covered up things because they often do about various things.
Either way I don’t think turning every game into politics is the best thing. I’m pretty sure Deus Ex and xcom games are built upon conspiracies being all real.
Re-installed and messed around with Endless Legend, as I'm still trying to decide if I want to pick up Humankind (despite is weird ahistorical premise and the terrible pacing from the preview builds).
I'd forgotten how much the Endless games bother me. They just don't sit quite right, like they're missing something and make up for it with weirdness that doesn't really appeal (like some of the factions and designs).
flamingkillamajig wrote: @voss: Weird because I liked the endless series but I’m unsure about Humankind. I haven’t played any build of it but I’m definitely skeptical.
Yeah. I get they want to shake up the genre a bit, but the win state being 'have the most fame when the clock runs out' is... a weird choice? Especially since they're conscious of the idea that fame is fleeting and some sources of fame just tick down as the years pass. That strikes me as a fundamental conflict.
The culture swapping really bugs my history background. A culture that wanders through Zhou-Persian-Aztec-Ming-Italian-Turks (as an example as you progress through the eras) is just incoherent. Nothing in how societies develop justifies that, and that they're just reduced to a permanent trait, a unit and district makes it feel unimportant to label them as real world cultures and make this mess in the first place.
And that someone might get to the next era faster and steal the one you want just feels bad from a gameplay perspective. In several cases you want to set up for how a culture will 'win' the next era ahead of time. [Which also means a chunk of the game is about finessing/exploiting mechanics rather than organic growth of a civilization] And the focus on few cities doubles down on the lack of parallels to how these cultures really developed.
In terms of general mechanics, the playthroughs I've seen of the various builds aren't reassuring either. The eras and the tech research aren't matched up (but were theoretically rebalanced after the last open beta). I saw one where the play had hit the early modern era, but hadn't yet unlocked the boat tech for his Viking ships that he had left behind two eras previous. And that wasn't even rare- leaving an era before building the signature unit or district was very common from what I saw.
For the endless stuff.... I'm not sure how to explain it. In some ways the games feel safe and familiar, but there's also the weird element in the background that just feels odd or out of place. It seems to be a cultural thing, some that seems to come out of French game design. Felt the same way about Rackham- neat ideas, but odd and subtly 'off' of what I was looking for. Though I feel that way about Gloomhaven, too. So it may just be the departures from traditional fantasy.
@voss: Lol you should watch the fifth element (if I recall correctly it’s French). That movie felt odd to me but some love it.
I played more xenonauts. I may or may not play more later. Shockingly only 1 soldier I had died in the base defense. That was highly unexpected but welcome. Sadly the one that died was like a major or captain with a shotgun I think. Everybody else lived though without wounds.
After that nobody has really died. I’ve just got my new drop ship (which is faster and holds up to 2 more soldiers) and seen a couple landing ships. I’ve also built some defenses at the 3rd base. I imagine I won’t be able to use the base for aircraft any time soon sadly but it’s there for when I need it. My funds and resources are a bit on the low side as well due to all the buildings I made but income should come back when more ufos show up.
Anyway we’ll see how it goes. I’ve mostly got corvettes handled so well that I’m not really taking deaths from the enemy crew anymore or at least once they’ve crashed. Still have yet to see alien outposts for some reason but raiding them would totally give me that sweet building that tells me what each enemy ship is planning to do and its crew members and what type. It also gives a crap ton of resources and money if you capture it.
After watching a Retrospective of Command and Conquer: Renegade; which I remember playing a long time ago and enjoying a lot. I had a go of RenegadeX a fanmade multiplayer online version, it's pretty hard, seems games are either extreme stalemates or one side slaughters the other with very little inbetween lol
I got to early January in the campaign and only 1 more soldier has died. I may swap soldiers out once in a while so I don’t end up with an indispensable team that when lost leads to a weak army of dudes.
Corvette clearing is going fairly well and seems to be pretty easy now most of the time. I’m about to do my first landing ship raid. I was hoping to get a little more plasma weapons before doing it but there you go.
My resources are mostly good and I’ve built the 1 Corsair next gen fighter jet I needed and sent it to.
I even got to fight one air mission vs a bomber team I think with 2 ship killing missile ships and 1 Corsair won without any friendly deaths which is funny because it calculated a 55% success for auto resolve.
Anyway money from funding regions is mostly really good. I might want to destroy enemy research craft if that slows down how quickly I’ll see some of the bigger nasty ships.
Other than that my 2nd base is really solid like my 1st but the 3rd is still not fully in order.
Anyway it’s going good and I gotta sleep for work tomorrow. See you al
flamingkillamajig wrote: @voss: Lol you should watch the fifth element (if I recall correctly it’s French). That movie felt odd to me but some love it.
.
The director was french… it stars Bruce Willis, Gary Oldman and Ian Holm and is entirely in English, except for the alien bits. Wouldn’t quite describe it as a french film
flamingkillamajig wrote: @voss: Lol you should watch the fifth element (if I recall correctly it’s French). That movie felt odd to me but some love it.
.
The director was french… it stars Bruce Willis, Gary Oldman and Ian Holm and is entirely in English, except for the alien bits. Wouldn’t quite describe it as a french film
Only French film i think i've seen was Chocolate (pronounced french-like). Maybe i was just young when i saw it but it wasn't my thing.
The other French movie i know about was Cuties and there's a decent chance watching that movie would put you on an FBI watch list even though its supposed intent was quite the opposite. I suppose that's failing at portraying a story but most movies seem to suck now anyway so it's a low bar they couldn't rise above.
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Xenonauts game is going ok. I just gotta fight a landing ship right now. I think they set up alien bases and similar or supply other ships but not sure. They also might be one of the ships that forces a base defense.
Anyway i just got some plasma weapons so hopefully that works out for me. Hoping i don't lose many soldiers in this fight but it's entirely possible given the higher number of enemies and more elite enemies that tend to come out in bigger missions.
If i can get more funds i might buy a vehicle to help me on night time missions. Of course with my tier 2 transport it's so much faster that i could probably deal with a mission before night time hits anyway.
I forgot if i said i haven't lost any funding regions yet but that is currently the case. It's going ridiculously well right now or at least for the time being.
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Updates:
Shockingly nobody has died on today’s run despite all the landing ships I’ve fought among other things. I got pretty close a couple times however but wolf armor while heavy proves to be quite durable. I also have plasma warheads now on top of a full plasma weaponry squad and ships. The lowest rank dude on my squad is a sergeant, followed by 3 lieutenants and everybody else is a higher rank. My 3rd base is also getting plenty of planes to fight with now. Australasia and South America are still iffy but everywhere else should be fairly safe soon.
more updates: lost a soldier or so taking on one of the alien cruisers but I think I took out the first without much issue. Having to deal with all the various ufo is a headache and im gonna need to get faster planes to keep up with that soon. I do have one marauder but it may not be enough. I have a ton of alloys and even an alright amount of alenium right now. The scary part is the terror mission where I fought with an extremely helpful tank it did die and I managed to lose 3 more soldiers or so with only 1 being revived. Basically I need 3 red shirts I gotta turn into alpha chads in a few missions provided they live. I may need to build another vehicle or two for fire support and to help with limited skilled soldiers.
More rimworld. Getting a better grip on the ideology system. I quite like the improvements to animal husbandry. I really want to start digging into making various religious communities.
Been having an interesting time with xenonauts (2nd hardest difficulty on ironman). I managed to take out one alien base and capture it but I think it cost me at least 4 soldiers. Doesn't help when the alien leader flat out mind controls one of my units from a huge distance and the very second mind control breaks they just shoot him to death. I didn't even get a chance to save em. Maybe if I threw smoke at him but he might get to attack me. That's still kinda bs. Many of my good soldiers have died so it's more a team with few hard as nails vets and lots of rookies or slightly experienced soldiers.
Aside from that I am about to have 3 final tier marauder fighter and missile hybrids planes. Finally I'll be able to take out the faster ufos which I'm starting to find in annoying regularity now. It's still just carriers so thankfully no battleships yet. Still if I remember correctly they're annoying to fight at the crash site and much worse when they land and you have to fight the full alien crew.
Surprised I'm into April 1st (yeah yeah April fools day) of the next year and still managing to hold every region. Australasia and South America are pretty dangerously close to falling however. I might have to just let them fall despite the nice funding considering I probably won't get an insanely huge amount protecting them too much. Indochina is also sort of at risk of falling but not massively.
Nerak wrote: More rimworld. Getting a better grip on the ideology system. I quite like the improvements to animal husbandry. I really want to start digging into making various religious communities.
Oof, the Ideology Expansion hit me for a six for how much it changed the game. Guess that's the mark of a good expansion, though!
Adrassil wrote: Oof, the Ideology Expansion hit me for a six for how much it changed the game. Guess that's the mark of a good expansion, though!
Yeah. The royalty expansion added stuff but could easily be ignored. The Ideology expansion you can’t ignore and forces you to understand and work with it. It’s really quite good though, both for gameplay, added stuff, roleplay and esthetics. Just takes some time to wrap your head around in an already quite complex game.
Finished up Ending A of Nier Automata, I didn't expect to say this, I think I might have preferred Replicant so far. The combat doesn't feel that much better in Automata, and the story in replicant was much better directed. Automata feels like it is about ideas and concepts without really having much of a plot, whereas Replicant had a very well-paced mystery/reveal system as its plot moved forward.
Played a very small bit of xenonauts today. No wounded and no deaths despite the fairly low level guys for most of the team. I had really good armor so maybe that’s helped and still only facing the 3rd strongest ufo in crash site missions.
I built a bunch of marauder fighter-bombers (I’ll have my 4th soon) and sold some of my crappy MiG foxtrot ships that are extremely obsolete esp. since lots of crappy planes take up a lot of upkeep.
Most of my research is done aside from mag weapons which should be fun. I still need to get the tier 3 drop ship.
I’m also possibly going to lose the Australasia region since funding in the region is now in the negatives but I still have like 20 days to fix that problem which might be fixed with more super powerful aircraft. It might also be fixed if I have to fight off a terror mission in that region.
Anyway next time I’m going to be fighting a downed carrier. I’m hoping an alien leader doesn’t consistently try to force my dudes to hallucinate and shoot their buddies. At least when assaulting a ship it should be easier than when assaulting an alien base or possibly even a terror mission.
Australasia and South America both fell. I also lost quite a few soldiers on these carrier missions. Some deaths seemed to be quite bs but whatever. Also my super elite shotgun guy hallucinated and panicked and even with smoke covering him a sniper still pegged him because apparently the sniper could take like 3 hits and still wouldn't die and that was with plasma weapons.
Anyway I've done a few carrier missions and gotten some good tech off them. It took work but I have 6 marauder fighter-bombers, a tier 3 dropships, a full squad of mag weapons and mag heavy weapons and each of the 3 bases have the communications intercepting thing so I can tell what crew makeup and crew size my enemies have and what their ufos mission is.
I think it's about May 1980 now in the game's time and every other region is really stable aside from the 2 funding regions that fell. All research I can do is done until I capture a praetor and study a corpse of one. Might have fight some battleships ufos when they start sending them again. If I recall battleships have some ridiculously fun tech I also need to research.
I'm pretty sure most of my bases have enough defenses to one hit kill most ufos for each turret defense system I've got aside from battleships. Ofc I'm wondering if I could ever miss with all 4 of my defenses with their 50% chance to hit. They seem to hit a fairly even amount of the time.
Well I guess we'll see what a squad of 12 soldiers with full mag weapons and 2 heavies with top tier gear is like. Should be fun.
I keep coming back now and then to see how it's progressing. It's leagues above it's predecessor, Warband, but I keep falling into the common trap of sandbox games - you always reach a point where the challenge disappears and you're doing things for the sake of it. Right now I've decided to start up a Kingdom, stealing land from the Battanian King who has perfideously allowed in those damn Vlandian and Sturgian nobles! (Skyrim for the NORDS!). But there's no real point to it. I could have stuck with the Battanians and watched them steamroller the map Green, or I can do it myself and steamroller the land blue. As with all sandbox games, the lack of a rich story eventually leaves me a bit restless.
What I really want to do is binge my way through HALO and Mass Effect again. I'm eagerly awaiting the new installments in both franchises, and hoping they fix the issues with the previous ones .
I keep coming back now and then to see how it's progressing. It's leagues above it's predecessor, Warband, but I keep falling into the common trap of sandbox games - you always reach a point where the challenge disappears and you're doing things for the sake of it. Right now I've decided to start up a Kingdom, stealing land from the Battanian King who has perfideously allowed in those damn Vlandian and Sturgian nobles! (Skyrim for the NORDS!). But there's no real point to it. I could have stuck with the Battanians and watched them steamroller the map Green, or I can do it myself and steamroller the land blue. As with all sandbox games, the lack of a rich story eventually leaves me a bit restless.
What I really want to do is binge my way through HALO and Mass Effect again. I'm eagerly awaiting the new installments in both franchises, and hoping they fix the issues with the previous ones .
How's the modding scene for Bannerlord? I recall Warband had an absurdly large number of total conversions.
Well more xenonauts and that battleship mission was tough. It killed off 8 of my 12 soldiers but I managed to capture the praetor in it and get all the worthwhile tech in it. Lost most of the rest of my really good soldiers trying to take it with at least 2 to 3 dying from the praetor leader when trying to capture it.
Well at least I won't have to capture another praetor in this game. I don't think they can be suppressed so I might have to use stun gas on them next time I try capturing any in another game. Im not sure because i think units with helmets filter out gas and are harder using flashbang grenades on.
Anyway I can work towards the final mission of the game soon provided I don't want to grab any more battleships which I might just do for singularity cannons because singularity cores are just that good.
I keep coming back now and then to see how it's progressing. It's leagues above it's predecessor, Warband, but I keep falling into the common trap of sandbox games - you always reach a point where the challenge disappears and you're doing things for the sake of it. Right now I've decided to start up a Kingdom, stealing land from the Battanian King who has perfideously allowed in those damn Vlandian and Sturgian nobles! (Skyrim for the NORDS!). But there's no real point to it. I could have stuck with the Battanians and watched them steamroller the map Green, or I can do it myself and steamroller the land blue. As with all sandbox games, the lack of a rich story eventually leaves me a bit restless.
What I really want to do is binge my way through HALO and Mass Effect again. I'm eagerly awaiting the new installments in both franchises, and hoping they fix the issues with the previous ones .
How's the modding scene for Bannerlord? I recall Warband had an absurdly large number of total conversions.
Couldn't really say. I've been waiting for it to come out of Early Access with it's final features before I use any mods. But I know they've released the mod tools, so it's probably just a matter of time before the modders descend.
Took a break from my Byzantine Empire playthroughs in Hearts of Iron 4 to recreate the Ottoman Empire instead. I took care of the Turkish political stuff, got the Ottomans back in power, and grabbed Greece with a hard-fought campaign. And then things more or less ground to a halt.
There are a couple of decisions early on that allow you to add additional core territory to the Ottoman Empire. But those (including the one that cores Greece) also require you to go to war with both the Axis and the Allies. Turkey starts out with poor manpower in comparison to the major powers. So not an option right away. I moved a little further down the focus tree, but then stopped after getting war justifications against some of the nearby nations. I had no capability to take those nations, and - again - would end up in a war with the Axis and the Allies. Instead, I went and worked on the military tree.
Eventually, I came back to the Ottoman progress path. I took the penalty for passing up the opportunity to go to war against Bulgaria (in retrospect, taking it might have been the better option but still would have been very risky), puppeted Iraq, Iran, and Afghanistan, and convinced Free France to return Syria to me. I accepted Syria as a puppet, but I probably should have taken it in directly instead as there's a decision involving it, and I think that would have gotten rid of the resistance problem. I also started working to integrate the puppets so that I could use the decisions involving each of them. I also grabbed Saudi Arabia and Yemen, since they had territory involved in some of my decisions (oddly enough, Oman - which is on the peninsula as well - does not). Meanwhile, I started justifying on all of Bulgaria. But I'd waited too long. Bulgaria lost a province, and I had to restart the justification (I understand why the game does it, but it's utterly and completely absurd). Then the Axis gave up before my next justification could finish (September 1944).
Peace had returned to Europe. It was an odd peace, though. The Soviets had made all of Germany communist, and had created the rest of their Warsaw Pact puppets. Spain - which had joined the Axis literally just before the war ended - was chopped up into little bits including a reborn Council of Aragorn (I have *no* clue how that got there). France, of all things, was divided into parts - including Free France. Japan was still on the loose, though. It had conquered India and New Zealand, and was about halfway done with China. I figured I'd finish integrating my puppets into the Ottoman Empire, and maybe see whether it would be worth going to war with Japan.
And then the Soviet Union started to justify against me and my puppet, Afghanistan.
So much for that game...
My big frustration this game was the lack of manpower. Turkey is *big* geographically, with a lot of coastline. One of my primary concerns in this game was going to war with one of the factions and being forced to defend against naval invasions (which were happening all over the place; Italy even briefly overran Ireland!). I simply didn't have the troops to do that. Coring Greece as the Ottoman Empire might have helped. But you can't core Greece by itself. You have to take some additional territory that's not part of Greece before you can perform that decision. I'm guessing the decision represents an old Ottoman administrative area. But it causes problems when you're trying to reach the point where you have enough manpower to actually do stuff. You need those cores to do anything. But most of the cores require you to fight both the Axis and the Allies. And you can't fight them (for very long) without manpower. It's a vicious cycle. Greece has similar problems initially (Greece actually starts with limited conscription and *zero* manpower). But it's much easier for Greece to get its numbers up before it starts picking fights with everyone.
Playing more xenonauts. I took out a carrier without much issue. Sebillian and reaper combo isnt that tough when most of your guys have the 360 degrees vision power armor that can fly. It also helps to know alien numbers and types so I can plan accordingly with gear before I send a dropship out there. Also reapers cant move on most high ground with their melee attacks so you could just go up on a cliff and with multiple dudes to spot and just pick them off while they ineffectually walk around you unable to get to you which is kinda silly to watch.
Anyway I only lost one soldier in the carrier and it was probably avoidable if I used c4 to blow up needless cover that often gets in the way of clear shots. I'll try to do it next time maybe.
The harridan and andron combo in the battleship is an interesting combo. Harridans arent easy to pin down sometimes and robots while never using cover its annoying you can never suppress them. Usually I take most flashbangs out and replace them with smoke in but I suppose using c4 more in missions filled with worthless alien garbage mostly. Gotta protect singularity cores now always when raiding the ship. Just about everything else on the ship might fetch a nice penny or two but singularity cores make the top tier weapons that could make the game a cake walk otherwise.
I lost 4 soldiers (only 2 absolutely died tho) at least on the 2nd battlship I took we got an autopsy of the praetor leader. Only research we lack is praetor leader interrogation and operation engame. After i get my 2nd singularity core ill fight some carriers if possible to level up my guys. Resources are nice but not the greatest. I likely won't need many more of em.
Eumerin wrote: Took a break from my Byzantine Empire playthroughs in Hearts of Iron 4 to recreate the Ottoman Empire instead. I took care of the Turkish political stuff, got the Ottomans back in power, and grabbed Greece with a hard-fought campaign. And then things more or less ground to a halt.
There are a couple of decisions early on that allow you to add additional core territory to the Ottoman Empire. But those (including the one that cores Greece) also require you to go to war with both the Axis and the Allies. Turkey starts out with poor manpower in comparison to the major powers. So not an option right away. I moved a little further down the focus tree, but then stopped after getting war justifications against some of the nearby nations. I had no capability to take those nations, and - again - would end up in a war with the Axis and the Allies. Instead, I went and worked on the military tree.
Eventually, I came back to the Ottoman progress path. I took the penalty for passing up the opportunity to go to war against Bulgaria (in retrospect, taking it might have been the better option but still would have been very risky), puppeted Iraq, Iran, and Afghanistan, and convinced Free France to return Syria to me. I accepted Syria as a puppet, but I probably should have taken it in directly instead as there's a decision involving it, and I think that would have gotten rid of the resistance problem. I also started working to integrate the puppets so that I could use the decisions involving each of them. I also grabbed Saudi Arabia and Yemen, since they had territory involved in some of my decisions (oddly enough, Oman - which is on the peninsula as well - does not). Meanwhile, I started justifying on all of Bulgaria. But I'd waited too long. Bulgaria lost a province, and I had to restart the justification (I understand why the game does it, but it's utterly and completely absurd). Then the Axis gave up before my next justification could finish (September 1944).
Peace had returned to Europe. It was an odd peace, though. The Soviets had made all of Germany communist, and had created the rest of their Warsaw Pact puppets. Spain - which had joined the Axis literally just before the war ended - was chopped up into little bits including a reborn Council of Aragorn (I have *no* clue how that got there). France, of all things, was divided into parts - including Free France. Japan was still on the loose, though. It had conquered India and New Zealand, and was about halfway done with China. I figured I'd finish integrating my puppets into the Ottoman Empire, and maybe see whether it would be worth going to war with Japan.
And then the Soviet Union started to justify against me and my puppet, Afghanistan.
So much for that game...
My big frustration this game was the lack of manpower. Turkey is *big* geographically, with a lot of coastline. One of my primary concerns in this game was going to war with one of the factions and being forced to defend against naval invasions (which were happening all over the place; Italy even briefly overran Ireland!). I simply didn't have the troops to do that. Coring Greece as the Ottoman Empire might have helped. But you can't core Greece by itself. You have to take some additional territory that's not part of Greece before you can perform that decision. I'm guessing the decision represents an old Ottoman administrative area. But it causes problems when you're trying to reach the point where you have enough manpower to actually do stuff. You need those cores to do anything. But most of the cores require you to fight both the Axis and the Allies. And you can't fight them (for very long) without manpower. It's a vicious cycle. Greece has similar problems initially (Greece actually starts with limited conscription and *zero* manpower). But it's much easier for Greece to get its numbers up before it starts picking fights with everyone.
As someone that has done a certain achievement ending predictably in a World conquest.... I feel that pain.
However, with greece you should not struggle period, even if your army is still in shambles, the trick to winning there easy is to make atleast one, preferably two collaboration regime missions and a naval invasion in the south. Do that and you have a good chance of winning easily.
Also collaboration regimes will be the name of the game if you actually intend to go further with the Ottoblob playthrough due to paying of doubly:it lowers manpower requirements for garrison and it grants you more manpower from the regions. Further you have a whole slew of great advisors that further help out, between the grand vizir and other non core manpower boosts.
As for syria, Right now the decision for the demand is stil bugged. Even if you directly take over you can't integrate syria until you are at war with the allies, which btw should be your first opponent.
BTW: bulgaria submitting to the ottomans is a diceroll at the start of the game which you can't influence to my knowledge.
Played some clan Moulder today in tww2 as throt. The mutation lab seems real nice. I was iffy with clan eshin but I really loved the insane Ikit klaw campaign way back. SSD works really well btw.
I’ve also been playing divinity 2 with a friend which hasn’t fully worked out. Let’s just say we are both new and suck as a team. Also doesn’t help he charges headlong into fights whether everybody is healed or not and then we have to go through the frustrating and expensive experience of finding or buying more revives.
flamingkillamajig wrote: Played some clan Moulder today in tww2 as throt. The mutation lab seems real nice. I was iffy with clan eshin but I really loved the insane Ikit klaw campaign way back. SSD works really well btw.
I’ve also been playing divinity 2 with a friend which hasn’t fully worked out. Let’s just say we are both new and suck as a team. Also doesn’t help he charges headlong into fights whether everybody is healed or not and then we have to go through the frustrating and expensive experience of finding or buying more revives.
the best thing about throt is mutant slaves and slave only campaigns.
in general its a fun mechanic until you have terrible RNG
flamingkillamajig wrote: Well more xenonauts and that battleship mission was tough. It killed off 8 of my 12 soldiers but I managed to capture the praetor in it and get all the worthwhile tech in it. Lost most of the rest of my really good soldiers trying to take it with at least 2 to 3 dying from the praetor leader when trying to capture it.
Well at least I won't have to capture another praetor in this game. I don't think they can be suppressed so I might have to use stun gas on them next time I try capturing any in another game. Im not sure because i think units with helmets filter out gas and are harder using flashbang grenades on.
Anyway I can work towards the final mission of the game soon provided I don't want to grab any more battleships which I might just do for singularity cannons because singularity cores are just that good.
I take it have you got hold of the missile launcher + stun rocket, and stun grenades? Those are a really effective combination for trying to capture stuff.
As someone that has done a certain achievement ending predictably in a World conquest.... I feel that pain.
However, with greece you should not struggle period, even if your army is still in shambles, the trick to winning there easy is to make atleast one, preferably two collaboration regime missions and a naval invasion in the south. Do that and you have a good chance of winning easily.
Also collaboration regimes will be the name of the game if you actually intend to go further with the Ottoblob playthrough due to paying of doubly:it lowers manpower requirements for garrison and it grants you more manpower from the regions. Further you have a whole slew of great advisors that further help out, between the grand vizir and other non core manpower boosts.
As for syria, Right now the decision for the demand is stil bugged. Even if you directly take over you can't integrate syria until you are at war with the allies, which btw should be your first opponent.
BTW: bulgaria submitting to the ottomans is a diceroll at the start of the game which you can't influence to my knowledge.
Ah. I put my agents on Kurd suppression duty, and then forget about them. Of course even that only slows the Kurds down. I'm playing a communist Turkey game right now, and got frustrated enough with the Kurds that I finally put them under martial law to get the resistance percentages back down.
Shame to hear about Syria. Also shame about Bulgaria being a dice roll that can't be modified. It appears that the communist path has one as well, involving mining in Georgia (i.e. across the border). I had a Communist government, and maxed my rep with the USSR, but still failed to get the agreement.
On another note, there's something very wrong with AI naval invasions right now. The computer seems to launch them with disturbing regularity through what should be hostile waters. I mentioned in my previous post that Italy even successfully overran Ireland. In my communist game, I've had to fight off multiple small Italian invasions along the southern coast (i.e. the same sea zone as Cypress, which the Royal Navy heavily patrols), and one big one by the Dodecanese Islands. That invasion actually managed to take one of the island ports (from the British, who'd taken it from the Italians) that allow ground troops access to the mainland, but I was able to crush the invasion before the Germans could get more than eight or so divisions transported over.
flamingkillamajig wrote: Played some clan Moulder today in tww2 as throt. The mutation lab seems real nice. I was iffy with clan eshin but I really loved the insane Ikit klaw campaign way back. SSD works really well btw.
I’ve also been playing divinity 2 with a friend which hasn’t fully worked out. Let’s just say we are both new and suck as a team. Also doesn’t help he charges headlong into fights whether everybody is healed or not and then we have to go through the frustrating and expensive experience of finding or buying more revives.
the best thing about throt is mutant slaves and slave only campaigns.
in general its a fun mechanic until you have terrible RNG
I've been having mostly good RNG but that's because i only do one mutation per unit so far. That may change later. It'd be nice to fight enemies with higher numbers so i can get more mutagen for growing new breeds. At least i think that's how it works.
@Pacific:
I do have one missile launcher dude in the team but that's mostly for removing cover so i can suppress some enemies right after or so i can have a clear shot at some of them. I'm kinda wanting to use c4 more. I used to use flashbangs followed by c4 because not only would it destroy cover it would tend to suppress the enemy so much that they couldn't run away from the c4 blast and therefore not only get caught in it but have all the cover surrounding them destroyed. Also c4 suppresses the crap out of whatever survives so that's pretty nice too. Ofc while fun this seems a bit complex and i only really use c4 to destroy spammed cover anyway. Sadly i don't think i've used very much of it in this game if at all. Perhaps i'll make my shield dudes start off carrying them. Sadly i'll probably need some good strength and accuracy as well as movement and maybe strength to work it out right. A simple rocket would probably be easier for destroying cover but rockets can be blocked by cover whereas grenades and c4 can usually be thrown above cover without effecting accuracy.
As far as stun rocket and grenades go if you mouse over them in equipment when you're viewing your soldiers and weapons in the base it says helmeted enemies are less effected or sometimes immune. This somewhat worries me in the case of the praetors because they don't seem to be able to be suppressed but maybe i should try again. I think the major issue with praetors is you just gotta hit em where they can't see you since they can only fire overwatch but they never go on the attack in their turn. If hitting them where their back is turned doesn't work then maybe i can bait their shot with a dude with lots of health and a shield being blocked by a crap ton of cover.
As someone that has done a certain achievement ending predictably in a World conquest.... I feel that pain.
However, with greece you should not struggle period, even if your army is still in shambles, the trick to winning there easy is to make atleast one, preferably two collaboration regime missions and a naval invasion in the south. Do that and you have a good chance of winning easily.
Also collaboration regimes will be the name of the game if you actually intend to go further with the Ottoblob playthrough due to paying of doubly:it lowers manpower requirements for garrison and it grants you more manpower from the regions. Further you have a whole slew of great advisors that further help out, between the grand vizir and other non core manpower boosts.
As for syria, Right now the decision for the demand is stil bugged. Even if you directly take over you can't integrate syria until you are at war with the allies, which btw should be your first opponent.
BTW: bulgaria submitting to the ottomans is a diceroll at the start of the game which you can't influence to my knowledge.
Ah. I put my agents on Kurd suppression duty, and then forget about them. Of course even that only slows the Kurds down. I'm playing a communist Turkey game right now, and got frustrated enough with the Kurds that I finally put them under martial law to get the resistance percentages back down.
Shame to hear about Syria. Also shame about Bulgaria being a dice roll that can't be modified. It appears that the communist path has one as well, involving mining in Georgia (i.e. across the border). I had a Communist government, and maxed my rep with the USSR, but still failed to get the agreement.
You don't actually need to proclaim martial law. Its actually counterproductive in this case. Indeed local police force is the maximum you should do until normal resistance has been reduced and you got some comppliance still with it. However if you go Ottoman you get access to "reconciliation" specifically for the kurdish regions, which cuts down on resistance, costs less garrison and creates far more compliance faster. That way you will not have any issues at all with the kurds pretty soon.
On another note, there's something very wrong with AI naval invasions right now. The computer seems to launch them with disturbing regularity through what should be hostile waters. I mentioned in my previous post that Italy even successfully overran Ireland. In my communist game, I've had to fight off multiple small Italian invasions along the southern coast (i.e. the same sea zone as Cypress, which the Royal Navy heavily patrols), and one big one by the Dodecanese Islands. That invasion actually managed to take one of the island ports (from the British, who'd taken it from the Italians) that allow ground troops access to the mainland, but I was able to crush the invasion before the Germans could get more than eight or so divisions transported over.
Somehow, if italy or the axis manages to secure the suez, the italians send their fleet to france and attempt to use ireland, if in the war, as a bridgehead against the UK.
Which in turn makes them really susceptible to get naval invaded from north africa...
And yes, recently the AI favours , i'd like to say small ish 5-10 division naval invasions, over the 20 / 40 division attacks in earlier iterations of the game..
i'd like to put that down to the developpers attempting to make the AI not overcommit on the shores of the normandy as to avoid the "normal" bleeding out tactics many employed against the AI.
It does not help because the AI will just launch 5-8 5 division invasions that get to acomplish even less and often can be dealt with the 20widthshovel division.
Decided to fire up and finish subnautica below zero. Quite enjoying it. I quit when I got to a very long part on land. It was boring. Now I’m back in the water and it’s pretty great. Spending time in my base building it all nicely. I really do enjoy the base building of subnautica. Looking forward to spending more time with the game. It’s not as good as the original but still a really good game. Maybe like 9/10 where the previous game was 10/10.
I wasn't really familiar with the setting, but I've had a blast in the Exiled Lands. I do wish there was a little more for single-players, as it's aimed at being a multiplayer experience, but even so the deep crafting mechanisms and base building are great fun /(especially with the right balance of settings between grind and fun). It's apparently 'buggy' if you read the Steam reviews, but honestly, very few bugs have impacted my experience. If there were quest elements and more interactable NPCs it would give Skyrim a run for it's replayability money.
Exiles has a "story" of sorts. The game has a bunch of goals (100, iirc). They start out as learning to play stuff - i.e. make a campfire, etc... But as you get into them, they start to focus on a series of actions that will allow you to escape. Unfortunately, the last time I checked (which admittedly was a while back), the thing you had to kill to retrieve a needed item still didn't exist in the game. Note that was *after* the game moved out of beta and into release. I don't think that's changed since then.
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Not Online!!! wrote: You don't actually need to proclaim martial law. Its actually counterproductive in this case. Indeed local police force is the maximum you should do until normal resistance has been reduced and you got some comppliance still with it. However if you go Ottoman you get access to "reconciliation" specifically for the kurdish regions, which cuts down on resistance, costs less garrison and creates far more compliance faster. That way you will not have any issues at all with the kurds pretty soon.
I did need to declare martial law. In my current communist playthrough - the one in which I invoked martial law - unrest was about to hit 60 in one of the Kurdish states. Yes, I could have let it run up another forty points. But then I'd need to wait for it to come back down again. I've successfully pacified one of the four provinces. But the other three were all above the maximum thirty unrest needed to settle a province down One of the provinces had just reached 70% compliance. But I couldn't initiate the pacify action because unrest was at 37%. Civilian Oversight plus cavalry garrisons with MP kits, and two agents plus a double boost to the pacification espionage action, wasn't doing the job I needed. Sometimes it works. This time it wasn't. I suspect the problem might be the random Kurdish event that fires off periodically. If RNG likes you, the Kurds settle down a bit. If RNG doesn't like you, they get more unruly. There's an event that the Turks can perform to try and settle down the Kurds, but the success chance never rises above 50%. And I stopped trying it after failing probably a dozen times in a row in my earliest Turkey games (either RNG *really* hated me, or there's an unlisted influence somewhere) because the penalty for failing is (imo) overly punishing.
Also not helping matters (at least on my current playthrough) is that the Communist path gives lots of hits to your national stability. I've had to spend more time dealing with stability than I have in any previous game. And low stability makes it harder to keep unrest low.
The Communists have a "reconciliation" option, as well, though iirc the only bonus it provides is a boost to compliance. I don't remember it having any effect on unrest.
It does not help because the AI will just launch 5-8 5 division invasions that get to acomplish even less and often can be dealt with the 20widthshovel division.
It also helps that you usually (not always, though, which was happening in my Byzantine Empire games) get advanced warning of where a naval invasion is targeted, and can set some units aside to keep an eye on the general area.
I bought Exiles a bit ago because of how neat the crafting and base building looked. I think I'm going to try and read some of the Conan books before I play, though, just to get that greater experience.
Has anyone heard of a game called Mutant Year Zero: Road to Eden? It's a turn-based strategy game, apparently made by a few of the guys that worked on X-COM 2. Have just got hold of a copy for the Switch.
I wasn't really familiar with the setting, but I've had a blast in the Exiled Lands. I do wish there was a little more for single-players, as it's aimed at being a multiplayer experience, but even so the deep crafting mechanisms and base building are great fun /(especially with the right balance of settings between grind and fun). It's apparently 'buggy' if you read the Steam reviews, but honestly, very few bugs have impacted my experience. If there were quest elements and more interactable NPCs it would give Skyrim a run for it's replayability money.
I had it for a while on the PS4. I didn't think it was bad (like you say the crafting is good, and to begin with just staying alive is a challenge) but I found myself getting bored with it quite quickly.
Some of the multiplayer servers are quite fun, if for nothing else than the absolutely nuts player-made buildings and encampments which reminded me a lot of Ultima Online - great big towers, piles of tables with a crocodile sat on top etc.
@Eumerin - Yeah the survival steps are ok, but they're intende more as a tutorial to help new players adjust (much as the Exile adjusts to the Exiled Lands). I was more referring to some deeper lore elements and something to make the player's final choice more meaningful. Currently, there's no real sense of achievement in survival. So long as you avoid predators until you're middling levels and fairly strong, you'll reach an easy status quo. Anything after that is just accumulating loot and building bases for the giggles. I'd like a more persistant challenge, perhaps with environmental factors, that create a real sense of struggle. However, Multiplayer does provide that in the form of other players (If you find a decent server that isn't populated by noob-slaying jackasses).
Eumerin wrote: Took a break from my Byzantine Empire playthroughs in Hearts of Iron 4 to recreate the Ottoman Empire instead. I took care of the Turkish political stuff, got the Ottomans back in power, and grabbed Greece with a hard-fought campaign. And then things more or less ground to a halt.
There are a couple of decisions early on that allow you to add additional core territory to the Ottoman Empire. But those (including the one that cores Greece) also require you to go to war with both the Axis and the Allies. Turkey starts out with poor manpower in comparison to the major powers. So not an option right away. I moved a little further down the focus tree, but then stopped after getting war justifications against some of the nearby nations. I had no capability to take those nations, and - again - would end up in a war with the Axis and the Allies. Instead, I went and worked on the military tree.
Eventually, I came back to the Ottoman progress path. I took the penalty for passing up the opportunity to go to war against Bulgaria (in retrospect, taking it might have been the better option but still would have been very risky), puppeted Iraq, Iran, and Afghanistan, and convinced Free France to return Syria to me. I accepted Syria as a puppet, but I probably should have taken it in directly instead as there's a decision involving it, and I think that would have gotten rid of the resistance problem. I also started working to integrate the puppets so that I could use the decisions involving each of them. I also grabbed Saudi Arabia and Yemen, since they had territory involved in some of my decisions (oddly enough, Oman - which is on the peninsula as well - does not). Meanwhile, I started justifying on all of Bulgaria. But I'd waited too long. Bulgaria lost a province, and I had to restart the justification (I understand why the game does it, but it's utterly and completely absurd). Then the Axis gave up before my next justification could finish (September 1944).
Peace had returned to Europe. It was an odd peace, though. The Soviets had made all of Germany communist, and had created the rest of their Warsaw Pact puppets. Spain - which had joined the Axis literally just before the war ended - was chopped up into little bits including a reborn Council of Aragorn (I have *no* clue how that got there). France, of all things, was divided into parts - including Free France. Japan was still on the loose, though. It had conquered India and New Zealand, and was about halfway done with China. I figured I'd finish integrating my puppets into the Ottoman Empire, and maybe see whether it would be worth going to war with Japan.
And then the Soviet Union started to justify against me and my puppet, Afghanistan.
So much for that game...
My big frustration this game was the lack of manpower. Turkey is *big* geographically, with a lot of coastline. One of my primary concerns in this game was going to war with one of the factions and being forced to defend against naval invasions (which were happening all over the place; Italy even briefly overran Ireland!). I simply didn't have the troops to do that. Coring Greece as the Ottoman Empire might have helped. But you can't core Greece by itself. You have to take some additional territory that's not part of Greece before you can perform that decision. I'm guessing the decision represents an old Ottoman administrative area. But it causes problems when you're trying to reach the point where you have enough manpower to actually do stuff. You need those cores to do anything. But most of the cores require you to fight both the Axis and the Allies. And you can't fight them (for very long) without manpower. It's a vicious cycle. Greece has similar problems initially (Greece actually starts with limited conscription and *zero* manpower). But it's much easier for Greece to get its numbers up before it starts picking fights with everyone.
How does the gameplay work in Hearts of Iron. It looks really cool. It looks like a turn based strategy game but is listed as realtime strategy.
I’ve been playing a bunch of total war warhammer 2 with a friend. I chose Ikit claw and he chose Settra. For the longest time he was doing most of the battles whereas I was trying to bait my enemies in tilea to fight me. It managed to work and with some significant retreats I managed to fight one of his two armies. They both had to march to get away so I ambush attacked forward and wiped out both armies but took some losses. I eventually took the capital of tilea as well over multiple turns of waiting.
Arnessa saltspite helped take a small settlement and take out a starting tile an army. I noticed our feelings about each other weren’t completely positive so while she was away fighting a far off border princes territory 3-4 turns of marching away I amassed armies near her minor settlement and then attacked and took it without issue. Then I laid siege to her capital which oddly she attacked me with it so I won and then I looted her capital for about 11k gold. The turn after I attacked again and she attacked with the lone settlement again which I won yet again but it was a harder fight. I then took her capital.
Finally she had 2 depleted armies coming for a worthless territory but I defended it with both armies and blocked her main army after doing 13th scheme for hero action boost. Oddly she attacks the settlement and all 3 armies defend so I hit auto resolve and one army she had vaporizes like it was nothing and she tries raiding since she can’t move. I then take both my armies and ambush attack her one army and she vaporizes.
Well that’s 2 enemies down. I think I’ll build some under empire buildings in wood elf lands so I don’t have to deal with maybe conquering an area with the under empire buildings.
My friend had to fight off bretonnia, green skins and beast men. He’s killed a whole lot and gotten his territories taken and taken them back but I think our progress is about the same for now even if he is fighting a few enemies at once. Took me a while to get my momentum going but we’re in a pretty good spot right now. I’m actually in a good spot to help him since he probably needs it a bit right now.
Btw settras battle kitty and chariots are hilarious and stupid. Seeing the battle kitty attack guys like a big cat is just funny to watch.
Warpig1815 wrote: @Eumerin - Yeah the survival steps are ok, but they're intende more as a tutorial to help new players adjust.
Early on, yes, that's the case. But as I stated above, later on the steps shift. They start recommending other things with an eventual goal of being able to leave the Exiled Lands.
KamikazeCanuck wrote:How does the gameplay work in Hearts of Iron. It looks really cool. It looks like a turn based strategy game but is listed as realtime strategy.
Hearts of Iron - like most of Paradox's games - is a pausable real-time strategy game. The game starts in 1936 (there's an alternate start of 1939, but people rarely use it). The game isn't really designed to go past the late 40s or so, but you could theoretically let it continue running forever (though it tends to slow down considerably by that time). You're tasked with running the country of your choice. You can pick pretty much any country that existed at the start date. Each country has a "National Focus Tree" that allows you to improve the development of your country in certain areas. There's a generic focus tree, but most of the nations that were involved in the war have a custom one designed specifically for that nation. For example, the first choice of the German focus tree is between reoccupying the Rhineland, as Hitler historically did, or having the generals overthrow Hitler (which historically the generals planned to do if the Allies objected; the Allies didn't). A later choice involves the Anschloss, when Germany forcibly incorporated Austria into Germany. Other choices focus on the development of weapons and equipment, or improving resources available to the country.
The economy of the game is handled via civilian and military factories, which act both as your means of producing everything, and currency that is used for various things (most notably, to trade for resources). You design the units in your army, and the game tells you how much of each type of equipment you need for those units. Your military factories produce equipment, and troops are trained over a period of time that typically lasts at least a few months. You can also build aircraft, or design ships. War gets started either when a nation finishes particular National Focuses that explicitly trigger the war (for example, Germany has a focus that declares war on Poland), or go through a lengthy period of time justifying the war both to the civilian population, and to the world at large.
The game is rather complicated, and is something that can take some time to get the hang of. Because of that, the best way to learn more about the game is to watch videos of people playing it and explaining what's going on.
Many of the national focus trees also have alternate history options. For example, as I noted above, Germany can get rid of Hitler through a civil war. This opens up non-Nazi options for running Germany. The US can go into a new civil war. Greece and Turkey can attempt to reinvoke their imperial pasts (as I've been doing recently). The USSR and Italy are still largely stuck in a single path (with a few small variations), but the USSR is getting a complete reworking in the next DLC that will allow multiple flavors of communism, a return of the tsar, or the option to go fascist (but NO option to go democratic, which has me - and a lot of other people - very annoyed).
Also note that because it's a game, things don't always work out as they did historically. We know that historically, if the British and French had stood up to the Nazis over the Rhineland, Hitler would probably have been removed from power. The game doesn't cause this (and also gives the French good reasons to acede to Hitler's actions). The aircraft carrier is not the end-all be-all of combat that it was historically. Etc...The former is a game design issue. If the Allies could cause Hitler to be deposed right at the start, it would cause too much influence on a foreign country. The latter is more subtle. In theory, it provides a reason to pursue naval doctrines that incorporate battleships. In practice, it has more to do with the game mechanics, which at the moment are heavily favoring either lots of cheap light ships, or lots of submarines. Also, for reasons of balance, the industrial production capability of the United States (which built up the US military practically from nothing, rearmed much of the British army, outfitted a significant portion of the Soviet military, completely rearmed the French, and sent some help to the Chinese) is toned waaaaaaaaay down.
its a good game.
But it has also its shortcomings.
Being a paradox game f.e. makes it really costly to start up with it. Granted HOIV is nowhere near EUIV, alas its already rather expensive due to DLC. and you can't really avoid them since some specific unit types and functions are locked behind the DLC. Wanna spy on your enemies, DLC, armored cars you know, all the SDKFZ and panherds and desert vehicles, yup DLC... Wanna play Hungary and Romania as axis important minors, DLC.... Shipdesigner? DLC. Puppet integration and deeper mechanics? DLC. Special Puppets like Reichskommisariats? DLC.
Right now there are also some balance issues, especially prevalent if you want to play multiplayer but also adaptable torwards singleplayer, NR1 being that heavy tanks are really problematic to deal with if a country has a designer that grants further hardness. Singleplayer thats less of an issue since the AI doesn't really build heavy tanks until 44-45 but then again the AI can't deal with any somewhat competently designed tank or mechanised division either... (it puts AT in normal divisions making light tanks somewaht obsolete in midgame, but if you replace the trucks in said division with mechanised you will once again be unpennable and that means that you take far less damage than you should)
HOWEVER: Singleplayer and Multiplayer balance are also a tad disconnected:
As for Eumerins point about the USA, actually i disagree, its really easy to become the arsenal of democracy to a point that would put the real world to shame. (you can f.e. start the full on rearmament and war effort a lot earlier then IRL)
The core issues of naval also apply mostly to Singelplayer since the AI is quite frankly massively confused with naval composition. that has to do with Screening efficency Basically Paradox wants you to have a mixture of ships and enfoces this with that efficency, if you fail to provide that in adequate numbers then you will get results of your capitals or carriers sinking far more often due to Torpedos.
Basically any Capital ship (carrier or regular) requires 4 light ships (Light cruisers or destroyers) for 100% if you have no admiral (good admirals can lower that rate significantly)
However Carriers have a special screening efficency that requries also another capital ship / carrier.
Further there exists a large navy penalty that lower screening efficency massively. optimally you go for medium to large fleets that don't go over 40 ships total and preferably since you will incur losses you have more screening ships as to not suddendly get the screening efficency down which could mean that your fleet gets wiped.
Aircraft carriers technically are the be all end all if you got enough escorts and decent naval planes, the core issue though is, that Paradox fethed up buildcost imo making the production needlessly overexpensive for capitals which in turn means that cheaper ships become king since they allow for more impact due to number, which allows you to technically bathtub swarm (cheapest oldes Uboat.) the UK navy and getting that critical landing in.
There are also other issues: the AI cheats massively, especially in regards to supply, and even then it fails to accomplish something since it still over populates a frontline.
Theres also the case of certain countries if AI led seemingly having Manpower appear.. germany i am fairly sure gets somewhere bonus Manpower.
Had a crap ton of problems with my computer crashing esp playing total war warhammer 2 only to stumble upon the solution being too many different types of ram sizes in my computer. I took out the 1 gb and now just have the two 2s and a 4 and it’s running really well.
Anyway we played more tww2 with me as Ikit claw skaven. My friend playing settra had multiple bretonnia factions declaring war on him as well as fighting off the beast men. After a few turns I got both of my armies down to him and fought off the bretonnians which made his collapsing situation more manageable.
Oddly in all the turns we played no local neighbors declared war on me but I was reinforcing garrisons just in case.
He fought more of the battles I think but I had a fairly notable one vs repanse “not-Joan of arc” and beat her pretty well and then destroying her remaining forces with auto resolve if I recall or maybe that was another Bret army.
There was one battle I had I was very worried about where there was a lot of cavalry, lots of open ground and most of what I had probably wasn’t meant for facing the enemy. I did Ikit nuke the enemy infantry and position all of my forces on high ground at the start of the battle however near some stones making me hard to flank as well. This ended up working insanely well and they had trouble charging me significantly uphill. I was actually a bit proud of myself for coming up with that strategy on my own without anything else to work with.
Anyway after a lot of frustration we have gotten most of the brets seemingly in check and the beastmen faction in my friends rightmost territories were completely destroyed and wiped off the warhammer world.
Once I wipe the floor with the bretonnians in the one remote island and loot the settlement I’ll let my ally grab that last territory and head back to my lands so I can kill off greenskins and border princes for more territory. I’m significantly built up and have a decent bit of research but only about 5 territories with all the help I sent to keep my friends lands mostly secure.
The only thing keeping my lands together were a couple heroes scouting for possible enemy armies and blocking them if possible while buildings walls and garrisons so I wouldn’t lose territory.
Honestly aside from getting food sending my forces to help my friend probably put my empire at a net negative to what it could’ve been but he’s a friend and ally in the game so whatever. Must be odd to have a trusty skaven rather than a backstabbing one in his particular case.
I think we played tww2 about a day ago but I might've skipped 2 full game sessions.. After the slow eventual repair of all the armies I lost due to being heavily outdated and both armies basically got wiped I made some really nice armies instead. I think my 2nd army had 4 stormvermin with halberds and the other 6 with hand weapons and shields, as well as 4 jezzails units, 4 plageclaw catapults and something else I may or may not remember. My 1st army was like 8 clanrats I think, 4, rattling guns, 4 jezzails and 4 plague monks for melee damage dealing (probably better in flanks).
I also have 2 really heavily built up under empire cities in wood elf lands because they look easy to get extra money though I might have to focus on food next time. I had 3 but putting an under empire under the wood elves great tree likely pissed them off.
Anyway I started planning on looting more settlements for big money. I could really use it to build up my own cities and works perfectly with skaven scavenging everything someone else has and corruption it.
Sadly with all this work I've done with small help I haven't particularly needed the help so far. That could change soon depending how much my enemies want to kill me.
My partner with all the help and his choices have gotten him up to 20+territories while I probably have about 8. At least our power scales are getting closer constantly.
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Edit: some xenonauts today. I think for 4 or 5 of my 12 soldiers went incapacitated but only one came out just fine so 3 to 4 died. I took control of yet another alien battleship. Honestly I have enough resources for the 2 super alien guns akin to bfg's. Only thing to research now I is operation endgame and that's likely it. If it's still possible I'll like to down some carriers so my heavily armed and armored dudes can just have a field day with them. It usually ends with zero or one casualty but usually no more than 3 or 4 if im really unlucky.
I suppose I could recover more fusion cores or whatever they're called and try out the stealth bomber jet in action which can kill any ufo squad in 2 hours, can't be hurt in the air but obliterates its target completely. Could be fun to try it out with one or 2. Cost is supposed to be insane.
Finished Ending B of nier automata. So far my biggest complaint about this game is that takes way too long between story beats. The opening of route C was phenomenal but it didn't need to have as many gameplay segments as it had, especially when stuff popped up that was like "Oh this is an unwinnable fight" but still made me fight for like 3-4 minutes. When all was said and done, what could have been a 20 minute intro sequence took over an hour for pretty much no reason.
Story is good, still think Nier replicant was better, we will see if the remaining endings help to expand on it or not.
Route C plays the fastest of the 3 and ties the story together nicely. Overall route A was probably the least satisfying in terms of pacing for me, despite being most fond of 2B.
I need to start Psychonauts 2, but I keep hoping it'll come to the Switch. Also balking on whether to pick up No More Heroes 3.
Had it for years but never completed it. Upgraded the Gunship, knocked out the radio-jammer but got killed by this incredibly annoying boss with one of those bloody awkward weakpoints that require a hard slog to beat.
It was the closest game to a VR Metroid, though, and can't help but wish Nintendo would return to a Wii-like console, given the advancements in the last 15 years.
I feel crushed to be passing on Metroid Dread, as I never skipped any of the previous games but its the same developer as Samus Returns whom did a fair job, but the first half of the game was repetitive while the second half was a miserable "Megaman" slog. Shame as the original Metroid II: Return of Samus on the Gameboy was my favourite of the series.
Wow so I played total war warhammer 2 with a friend in co-op for so long I threw up a bunch again. Once again I'm ikit claw as skaven with maybe 15 territories and 3 significant under cities pumping cash into my skavens economy and he's settra as tomb kings with maybe 20 to 25 territories. I think it's about turn 97 now and we are fighting hard ai.
Our current army power scale is almost exactly the same even though he has 4 armies and I just got my 3rd fully made. I think mine have more elite units but his has less which is kind of odd. In tabletop terms I'm supposed to be the bigger horde army but maybe not because we are both big hordes.
Currently most factions in our immediate vicinity are just mere nuisances to us now but greenskins which have confederates like it was going out of style have over 60 territories now and mostly dwarfs both our forces. I don't really wish to fight him yet esp. since his only significant enemies are empire at the moment but we are running out of options with greenskins being the big elephant in the room that's basically too big and too close to us not to have to fight.
Such a pretty game. Most of it is nice and gentle McGuffin hunting of various forms, with the only thing to watch out for is O2 reserves.
But then a Reaper Leviathan lunges out of the darkness and flipping ends you. The game designers hit the spot with the sound design for that beast. Absolutely terrifying roar!
Gave AM2R another try and...its pretty good. I was expecting some of the bosses to be absolute gits of the highest order, but they are quite well balanced. A good Metroid game will reward exploration, back tracking for missiles and energy tanks so that bosses aren't too heavy so long as you make the effort to exploit their weaknesses. Recent official games...not so much.
I've just defeated the tower's "Tester" boss and now having a bit of trouble with the Zeta metroids. I've gone back and collected two tanks and loads of extra missiles so it shouldn't be too hard. Not bad for the first day!
Picked up Total War Troy and enjoying it alot - I do like the Mythic Greek world and there is plenty of cool fluff and imagery alongside the usual TW stuff.
Was worried about this one, since the previous game (Kingmaker) came out buggy as a Bethesda game. So far (5 hours in) haven't had any real problems beyond a few misclicks in turn-based. [Though in fairness, others are running into various bugs with class abilities, etc not working right, and apparently turn-based mode isn't working at all on Macs)
I will say though, they doubled down on the system mastery/system knowledge (almost double the number of classes (14->25), actually doubling the number of archetypes for each class (3->6, in some cases 7) and adding mythic paths (10 or 11) on top. So if you aren't familiar with Pathfinder 1 or D&D 3rd (at the least), its a dense slog. Though the tooltips and character UI are improved, which helps.
Took an hour and yet more second guessing (I did a lot of planning) to create a character. Not even 100% sure I'll stick with what I ended up with
Finally downloaded Mount and Blade 2: Electric Boogaloo...I mean Mount and Blade 2: Bannerlord. Not enjoying it too much so far, not used to having a low-level character as I have had a high-level character in Warband for literally years now and would transfer his data when I began a new game.
Pathfinder Wrath here also. Liking it so far though I think I have spent way too much time just figuring out the character I want to do. Seems like with this game having a plan before you get anywhere is needed for a decent character build....
Flinty wrote: Just completed the base game of Subnautica.
Such a pretty game. Most of it is nice and gentle McGuffin hunting of various forms, with the only thing to watch out for is O2 reserves.
But then a Reaper Leviathan lunges out of the darkness and flipping ends you. The game designers hit the spot with the sound design for that beast. Absolutely terrifying roar!
I'm really enjoying this game at the moment too. Like you say it's super relaxing and fun just swimming around. Until the moment you hear a massive ROOOARR, and then almost soil yourself
Can I ask how do you find some of the end zones? I have just got hold of the big submarine (Cyclops) and have made the booster on the launchpad - however a few of the materials I need for the next bit I don't recognise, so assume there must be some other area I haven't yet explored.
I picked up ManEaters dlc Truth Quest.
PRetty much an extra level of the game with all the same in it.
But sadly, the final bounty is bugged and crashes when playing so i havfe to shelve it for a bit
Flinty wrote: Just completed the base game of Subnautica.
Such a pretty game. Most of it is nice and gentle McGuffin hunting of various forms, with the only thing to watch out for is O2 reserves.
But then a Reaper Leviathan lunges out of the darkness and flipping ends you. The game designers hit the spot with the sound design for that beast. Absolutely terrifying roar!
I'm really enjoying this game at the moment too. Like you say it's super relaxing and fun just swimming around. Until the moment you hear a massive ROOOARR, and then almost soil yourself
Can I ask how do you find some of the end zones? I have just got hold of the big submarine (Cyclops) and have made the booster on the launchpad - however a few of the materials I need for the next bit I don't recognise, so assume there must be some other area I haven't yet explored.
There are several near the end of the map. just kinda look for a river that kinda glows.
The sea moth can take you to the medium part of it but you need to prawn suit for deeper excursions.
Not Online!!! wrote: HOIV achievement hunting...
Did the one for nuking Paris and the Arsenal of democracy....
Congrats!
I haven't played in a while, and still have my Communist Turkey game waiting for me to resume.
In the meantime, I've recently played a couple of other games. A Chinese Xianxia game in early access on Steam called "Tale of Immortal" just recently got an English translation. I grabbed that at the same time that I picked up the Wudang DLC for Amazing Cultivation Simulator. I haven't started a new game of ACS yet, but I did take Tale of Immortal for a spin. I think I've gotten the hang of the starting game mechanics, so hopefully I'll be able to make some progress with it. Also, with the new DLC for Surviving Mars due out next week, I started up a new game of that to refamiliarize myself with the early part of the game. Unfortunately, after I transported my first colonists to Mars, and had my first Martian baby delivered, the oxygen storage unit got hit by lightning during a dust storm. This temporarily knocked it out, and the oxygen generators don't work during wind storms. So I think my colonists are about to asphyxiate before the oxygen tank comes back online.
More TWW2 with me as ikit claw (skaven) and my co-op ally settra (tomb kings) on hard campaign/normal battles.
We managed to defeat all our previous enemies and are now focusing on the greenskins. I have 3 slave armies raiding greenskin lands right now for food supplies (might make a 4th) and i've taken down probably 4 of the greenskin armies whereas 2 of them are threatening me in the south. My ally meanwhile took down one greenskin army and had a really tough time vs Azhag.
We each lost a territory to greenskins but we have taken quite a few more. Hopefully i haven't put myself into a bad position with empire, chaos and vampire counts in the north. Anyway we seem to be doing really well for now.
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I also started a hard vampire counts campaign with mannfred vampire counts. Doing well so far but after I beat the hel fenn fight the game crashed and went to Windows. I had about 5 territories so far. Honestly it feels like it's going pretty fast so far and I haven't played vampire counts in probably at least over a year.
Flinty wrote: Just completed the base game of Subnautica.
Such a pretty game. Most of it is nice and gentle McGuffin hunting of various forms, with the only thing to watch out for is O2 reserves.
But then a Reaper Leviathan lunges out of the darkness and flipping ends you. The game designers hit the spot with the sound design for that beast. Absolutely terrifying roar!
I'm really enjoying this game at the moment too. Like you say it's super relaxing and fun just swimming around. Until the moment you hear a massive ROOOARR, and then almost soil yourself
Can I ask how do you find some of the end zones? I have just got hold of the big submarine (Cyclops) and have made the booster on the launchpad - however a few of the materials I need for the next bit I don't recognise, so assume there must be some other area I haven't yet explored.
I cheated a little bit There are some handy online maps if you go looking.
If you’re just after a hint, then If you have found the blood vines zone, then just keep heading down.
Not Online!!! wrote: HOIV achievement hunting...
Did the one for nuking Paris and the Arsenal of democracy....
Congrats!
I haven't played in a while, and still have my Communist Turkey game waiting for me to resume.
In the meantime, I've recently played a couple of other games. A Chinese Xianxia game in early access on Steam called "Tale of Immortal" just recently got an English translation. I grabbed that at the same time that I picked up the Wudang DLC for Amazing Cultivation Simulator. I haven't started a new game of ACS yet, but I did take Tale of Immortal for a spin. I think I've gotten the hang of the starting game mechanics, so hopefully I'll be able to make some progress with it. Also, with the new DLC for Surviving Mars due out next week, I started up a new game of that to refamiliarize myself with the early part of the game. Unfortunately, after I transported my first colonists to Mars, and had my first Martian baby delivered, the oxygen storage unit got hit by lightning during a dust storm. This temporarily knocked it out, and the oxygen generators don't work during wind storms. So I think my colonists are about to asphyxiate before the oxygen tank comes back online.
I wanted to also get Goergia on my mind...but decided against it since the UK had so many Puppets after WW2 that it would've turned into an even worse slog.
Alas, next time i will achieve that i guess... Going for a fascist route for that one should be easy enough.
Still i gotta admit the USA isn't as easy as i thought it would be, the core problem is the fact that any reinfocement you have will need some time to reach a Frontline which severly blunts your industrial logistical capability short term.
nothing that can't be overcome though with a bit of longterm planning.
Ion i started war thunder again to suffer a bit.... after two or three rounds of seriously getting bullied by bad RNG i guess and bad luck / uptiers i decided to take a Toldi into an 8.0 lineup. Most fun i had, also lots of silverlions. Altough i think i made some people mad
I was playing Dark Crusade for a bit, but then I booted up Fallout: New Vegas. For whatever reason I couldn't get into it back in the day, but I'm really enjoying it now and happily pootering around the Wasteland.
Da Boss wrote: I was playing Dark Crusade for a bit, but then I booted up Fallout: New Vegas. For whatever reason I couldn't get into it back in the day, but I'm really enjoying it now and happily pootering around the Wasteland.
Been dragged into playing Remnant: From the Ashes by my brother, which can be summed up as Dark Souls, with guns and without the heavy penalties for dying. All in all not a bad game, just holy gak, the boss battles are horrible because of all the adds they keep throwing in on top of an already challenging boss.
Lake also saw its release a few days ago. One of those warm blanket kind of narrative games that just trundles along with no high stakes or the like, just a cosy short story.
Started playing one of the older Guilty Gear games.
Surprisingly, it’s not too difficult to get into. Seeing some of the footage, it looked like one would need to be able to do some insane combos just to survive. Chaining attacks together is actually not too difficult, compared to Street Fighter or Mugen, and you don’t need to focus too much on juggling against AI opponents. Heck, my main seems to have more of a focus on keeping the opponent on the ground.
On the note of Mugen, a friend mentioned a Twitch channel called Saltybets, which sends two CPU Mugen characters at each other. Despite being a gambling channel, it’s been quite enjoyable seeing the occasionally broken custom fighters throw down, especially when the AI can’t figure out what it’s doing.
Quite nice to have a mission based game once in a while, rather than my usual open world rampages. It’s the PS2 version on the PS4, rather than a remaster. Still holds up today as a rather daft shoot em up.
I particularly enjoy that after I’ve had to behave to get a mission completed, I can then have a proper rampage, blowing up whatever I like without needing to return to the Mothership.
Was playing Total War Warhammer 2 with a friend. The ikit claw and settra Bro-ship for life co-op team. I have about 23 territories (and 4 additional under-cities) and he has 33 so far.
He's taken out maybe a couple armies so far while i think i've taken out maybe 5. I'm trying to have 5 slave armies on top of my 3 normal armies so they can raid for food and help my food economy.
I'm finally returning to the southern part of my empire because all the greenskin armies and most of their territories in the north seem destroyed.
I've been playing some Hearts of Iron IV. Decided to give myself a challenge so did an Ethiopia game. Managed to survive the initial Italian onslaught by holing up in the mountains in the centre of the country and just enduring as the Italian forces ground themselves down trying to attack me until they were weak enough that I could counter attack (by which point I probably had the greatest general in the world stats-wise from all the XP he had accumulated and had inflicted around 750k casualties on Italy).
Unfortunately wasn't able to push them out completely before they joined the Axis, so wasn't able to use the force peace decision against them and ended up being pulled into WW2 where I helped Britain defend/reclaim North Africa, dragged Vichy France into it proper by attacking them in Central Africa and helped liberate Bulgaria and Greece. Somehow managed to snag a load of Germany in the resulting peace conference, which solved the resources issue I'd been facing the entire game
Now at war with Japan, just pushed them out of India and about to link up with the Chinese forces, hopefully encircling a load of Japanese divisions in the process. Am also working on my nuclear program, but will need to research a plane to drop them from
Picked up Psychonauts 2. It's... disgustingly good. The levels are wild and endlessly imaginative, the writing is on point with fantastic voice acting. The general themes of mental health conveyed in both level design and enemy types are fantastic. The ability for this game to pick up 16 years later as if nothing happened and to feel both a little retro and remarkably modern is just impressive. Every year I feel like I'm just not into videogames anymore and every year there's one game that reminds me why I love them. I think this is pretty safely that game for me this year.
@a town called malus: Yeah but it's Italy which was basically the laughing stock of the entire axis faction in ww2. I don't know how HoI4 works but if it's anything like real life Italian nationalism probably died due to sheer embarrassment trying to wipe away the shame of their past. Seriously I'd white wash my history of success in the war too if i came across as such an embarrassing failure.
I'm not trying to say this as an insult to Italy. Honestly I kinda feel bad for em. It's like watching that wargamer that always loses getting so distraught at always losing that you just want to play them and lose to them on purpose just to make them feel better.
flamingkillamajig wrote: @a town called malus: Yeah but it's Italy which was basically the laughing stock of the entire axis faction in ww2. I don't know how HoI4 works but if it's anything like real life Italian nationalism probably died due to sheer embarrassment trying to wipe away the shame of their past. Seriously I'd white wash my history of success in the war too if i came across as such an embarrassing failure.
I'm not trying to say this as an insult to Italy. Honestly I kinda feel bad for em. It's like watching that wargamer that always loses getting so distraught at always losing that you just want to play them and lose to them on purpose just to make them feel better.
Italy is a bit of a laughing stock in HOIV but moreso because paradox completely shafted them with their old focus tree, like the UDSSR which however will get a really nice one looking soonish.
also the common perception of italy being a laughing stock in ww2 is underselling the performance of the italians quite a bit on many occaisions.
the problem for italy in WW2 was twofold:
1 Insuficcent industrial capacity. The italian heavy industry is mostly and was mostly located in the north and produced outstanding artillery and even some really great guns. Some really outstanding planes aswell.
However comparatively to other nations it's overall output was small and the country still heavily dominated by agriculture. Further Italy, unlike germany, had also to maintain a sizeable "modern" navy which it couldn't ignore and an airforce aswell as a expanding military. Which basically means that regardless of what ingenious design they come up with the numbers will always be too small to make a significant dent.
Nr2: Italy had political and army leadership incompetence galore. Ambitious but completely overestimating their strength. Which negated basically all efforts of the average italian soldier. Further the political leadership constantly interfered with the italian army, which lead f.e. to Italian divisons being binary (2 regiments) compared to the "normal" three , which politically inflated the numbers of divisions , in realty weakened the organisation of forces immensly, which lead in 1940 to the attachmant of two MSVN (party soldiers) to all divisions which basically restored full triangular divisions again.
Summary, i like the patch, it could've been bigger, there's still the far eastern update missing and i still want a matchlock musket but i can't have anything.
I got bored and started playing gears tactics again. It just surprises me how promising the early and mid game seems to be but I've always remembered the late game side mission spam is such trash. It's so sad to see such promise go to waste. They seem to be updating the game and adding some small content without it being paid dlc which is honestly shocking these days. I guess we'll see if it's worthwhile.
I never beat the game on 2nd hardest but I'm trying on hardest now and man it feels like some of the missions are hard in just the early game. Maybe that'll change when I get better equipment and character skills. I guess we'll find out.
I started Diablo 2 LoD back up after I saw a commercial for the new version coming out in two weeks. It kinda sucks they are doing away with direct connection games, or private lobbies, but oh well, now I just need 4 more levels for my Javason and she will be boss mode!
Finished Psychonaughts 2. It's sitting up there as one of the very best I've ever played. Adored every single minute of it. My only real complaint is that Rhombus of Ruin is a little more crucial to the plot than it probably should be given its relatively niche nature. Nothing that gets in the way of enjoying all the game has to offer, but enough to leave a kind of "when did that happen?" feeling a couple times in the plot.
FezzikDaBullgryn wrote: I started Diablo 2 LoD back up after I saw a commercial for the new version coming out in two weeks. It kinda sucks they are doing away with direct connection games, or private lobbies, but oh well, now I just need 4 more levels for my Javason and she will be boss mode!
I still have an older version of it installed - skipped the final revision as Blizzard seemed intent on pushing people to online play with double-immune enemies and a fair gulf between solo and ladder item availability.
It'll be interesting to see where they go with encouraging multiplayer with the updated.
FezzikDaBullgryn wrote: I started Diablo 2 LoD back up after I saw a commercial for the new version coming out in two weeks. It kinda sucks they are doing away with direct connection games, or private lobbies, but oh well, now I just need 4 more levels for my Javason and she will be boss mode!
I still have an older version of it installed - skipped the final revision as Blizzard seemed intent on pushing people to online play with double-immune enemies and a fair gulf between solo and ladder item availability.
It'll be interesting to see where they go with encouraging multiplayer with the updated.
I I just learned that the new version, which was originally billed as an "graphical update" is now like 7 gigs and needs a high end computer to run. Guess it's back to classic for me. I am so sick of activision Blizzard's callous disregard for player satisfaction. This is the literal email I recieved back from Tech Support. Notice the spelling and grammar errors.
Spoiler:
Hail and well met!
This is Game Master Sylcraes, and I noticed you were reaching out about Diablo 2 Resurected.
It is not possible in any way to move characters from Diablo 2 to Diablo 2 Resurrected. This is not factual. It says in their own press release you can transfer SP character filesThat is not something that Customer Support will assist with at all.
As long as the account own Diablo 2, it can play Diablo 2. Purchasing Diablo 2 Resurrect does not take away access to Diablo 2 Classic.
I understand this wasn't the response you were hoping to receive today, however I think you for understanding and wish you a wonderful day going forward.
Click here to review and resolve your ticket. If you continue to experience issues, you can respond to your ticket with additional information.
If you do not resolve the ticket or provide an additional response within one week, we will resolve the ticket automatically and you'll receive a final update via email.
FezzikDaBullgryn wrote: I I just learned that the new version, which was originally billed as an "graphical update" is now like 7 gigs and needs a high end computer to run.
I never understand how these places can fail to get a spellchecker set up, especially with so many of these systems running in a web browser.
FezzikDaBullgryn wrote: I I just learned that the new version, which was originally billed as an "graphical update" is now like 7 gigs and needs a high end computer to run
30GB of hard drive space by the looks of it, which presumably includes all the cinematics in high resolution and space required to install any 3rd party engine/directx/etc.
Minimum specs of a ten year old graphics card and similar vintage of entry level processor - pretty much the minimum specs for running something like unreal engine 4 in windows 10. I doubt anything else released this decade will list lower specs so they aren't unreasonable for a complete 3d remake of the game.
Messed around with the free Stellaris update a bit. Feels pretty samey. Some good traits for plant species, I guess.
Clone army origin is... weird. Pop builds fast, but you're limited to just a few planets due to the hard cap on the number of 'ancient clone vats' you can build (You can have 5 of them, each of which allows for 20 pops, which limits your population to 100 total). At that point, you really need other species in your empire, and keep your clones as rulers and specialists (they get big resource output benefits as non-workers). Going into it blind is rather bad, some of this isn't apparent at first until you start digging into it.
You can stop being clones (which seems counterintuitive to me, why you'd choose the background, then?) or you can double down on the bonuses but lock yourself out of any other sort of genetic modification, which is a huge cost.
But fanatic militarist+distinguished admirality+ascended clone army admiral gives a ship fire rate of +65%
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Anyway, after I retired stellaris for the day, I finally gave into the urge to delve into the hell that is Dwarf Fortress. Its taking a bit to remember how to dorf (just changing z-levels required checking google, because shift+< or > isn't intuitive to me).
Got far enough to get a decent start to the fortress basics, though I'm not sure on food stocks (dwarves are not gathering plants) and I need to recover the pick (and body) of one of my miners that I accidentally collapse the roof of my entrance hall on when trying to make the trade depot accessible.
Also the dwarves need to install the fortress gate, as the door isn't enough for a determined siege.
First migrant wave was half children of course, so that won't help the food situation any...
I also remembered why I had been waiting for the Steam version. When I created a world, and started a new embark, it immediately crashed. So this was actually my second attempt (happily didn't lose the world creation, by virtue of that being a separate step.
Started replaying the new and updated Quake, and MAN have I lost the SKILLZ man. I was getting owned on normal, when I was 15 I used to beat the game on hard. The new Machine levels are no joke either. I mean those are INTENSE.
Recently went back to playing Transport Fever. I'd love to pick up Transport Fever 2, but I'm pretty sure it won't even run on my "antique" computer (my CPU is pretty much obsolete these days; it just plumb lacks the horsepower I need to run most recent games).
Recently got a Nintendo switch with a few games. Among them is Zelda breath of the wild. About 10 hours in and it’s the most fun gaming experience I’ve had in years. Really enjoying it.
Though the crime part is temporarily on hold due to having spent the past hour on a side activity where you race model cars.
Is that Zero?
The bulk of my time in that game went into running a hostess club.
It is a fun game. And there's an absurd amount of side activities to do.
I got the remastered original game on PSN a while back, but haven't done anything with it. I likely will one day... when I finally get back to finishing the main plot in Zero.
Though the crime part is temporarily on hold due to having spent the past hour on a side activity where you race model cars.
Is that Zero?
The bulk of my time in that game went into running a hostess club.
It is a fun game. And there's an absurd amount of side activities to do.
I got the remastered original game on PSN a while back, but haven't done anything with it. I likely will one day... when I finally get back to finishing the main plot in Zero.
Kiwami for now. Heard Zero is considered one of the better ones, so that one is definitely on the list later on.
You’re right though. The amount of side activities available is kind of shocking, and it’s nice to see them fleshed out the way they are. I also love how you get this serious crime drama that sometimes takes a stroll into clowntown once anything side-related comes up.
Heard rumors about the hostess club too, presumably that it is quite a rabbit hole as you put it. Is that exclusive the Zero, or is it in any of the other ones?
Heard rumors about the hostess club too, presumably that it is quite a rabbit hole as you put it. Is that exclusive the Zero, or is it in any of the other ones?
I haven't played the others, so I don't know. I found the mini-game involved in running the club (you have to match customer interests to hostesses, while also not overworking the ladies) to be a decent amount of fun.
Oh, and Majima's the one running it. That's right, big scary super aggressive Majima is running a hostess club filled with cute hostesses (well, most of them are cute). You spend the game jumping back and forth between Kiryu and Majima, and Majima's big money-making side quest thing is running the hostess club.
Kiryu's involved in the real-estate management business, instead. It's not nearly as much fun, and involves a lot of waiting around.
I haven't played any of the other games, so I don't know whether any of the others have a hostess club.
Edit - I played the demo for a Fist of the North Star game that came out a few years ago, and iirc there was a hostess club there that Ken could manage (but only in the full game; it wasn't accessible in the demo). IIRC, that game was by the same group that makes the Yakuza games. So the hostess club might be a recurring thing.
Our internet is down. I had FF15 downloaded apparently. Never played it. My wife watched some YouTuber play through everything.
So I booted it up. She heard the theme start playing and shouts "ARE YOU READY FOR PAIN?" from the other room. I only made it through the tutorial before I had to go to bed. I will report on the pain later I guess.
So , now that my life has calmed down again, i am back at learning stellaris.
this time i went and created a marauder species and am attempting to learn how to use slavery correctly. Also Habitats.
I have only a superficial understanding of what i am doing but i am having fun altough this time i think the AI doesn't have... or atleast that plantspecies next to me, which incidentally always attacks me to enforce its ideology on me, which ends with me having more and more plant slaves.
@Not_Online: Been following a V tuber that plays hearts of iron 4 sometimes and barotrauma as well as Arma 3 i think.
Anyway during her HoI Iv game she asked for nukes from some dude like a delivery service and i joked in chat that it was like an Uber Eats deliver service and it was a bit silly.
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I'm not sure if Hearts of Iron 4 is my thing. I was doing a lot of Total War: warhammer 2 but my friend has basically been occupied with work for a while.
I played Gears Tactics again out of nowhere as well as some barotrauma. I was doing decently with Beastmen in TWW2 but kinda got bored of that. I just can't seem to stick with any faction but skaven. I suppose i could try out empire again. The imperial guard spammed superior firepower route always does put a smile on my face.
flamingkillamajig wrote: @Not_Online: Been following a V tuber that plays hearts of iron 4 sometimes and barotrauma as well as Arma 3 i think.
Anyway during her HoI Iv game she asked for nukes from some dude like a delivery service and i joked in chat that it was like an Uber Eats deliver service and it was a bit silly.
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I'm not sure if Hearts of Iron 4 is my thing. I was doing a lot of Total War: warhammer 2 but my friend has basically been occupied with work for a while.
I played Gears Tactics again out of nowhere as well as some barotrauma. I was doing decently with Beastmen in TWW2 but kinda got bored of that. I just can't seem to stick with any faction but skaven. I suppose i could try out empire again. The imperial guard spammed superior firepower route always does put a smile on my face.
Hol’ up. VTuber? Hearts of Iron? Didn’t think those two would end up crossing roads at some point. I’m gonna have to look that one up to see what kind of shenanigans come out of that.
I am about 124 turns into an Azhag the Slaughterer(Warhams 2) campaign and I'm weirdly all in on conquering the world. Once these campaigns get grindy, I sort of lose interest, but I'm having a blast.
I have 90% of the Worlds Edge Mountains, Badlands and started working into The Vaults. Most major factions are at full power, with The Empire/few Elector Counts and Bretonnia in control of pretty much all of their areas, Naggarond and Ulthuan at war but both with sizeable empires. Once I take out Clan Angrund (on the backfoot, but none of their many allies have declared war on me yet) I'll strike at either Bretonnia or The Empire entirely, maybe both if Settra behaves himself and the first Chaos invasion doesn't get out of control. Or just take out the Tomb Kings and have the South and East all to myself.
I think this is the first time I've given Azhag a proper try, and having those regions east of the Worlds Edge Mountains really expands his options. Though I wish his Crown of Sorcery allowed more spells from the Vampire Lore. After work I'm gonna check if they got a mod to give him more Nagash-y spells. Would be cool if he could Raise Dead, kind of worthless late game, but it would be a neat visual.
flamingkillamajig wrote: @Not_Online: Been following a V tuber that plays hearts of iron 4 sometimes and barotrauma as well as Arma 3 i think.
Anyway during her HoI Iv game she asked for nukes from some dude like a delivery service and i joked in chat that it was like an Uber Eats deliver service and it was a bit silly.
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I'm not sure if Hearts of Iron 4 is my thing. I was doing a lot of Total War: warhammer 2 but my friend has basically been occupied with work for a while.
I played Gears Tactics again out of nowhere as well as some barotrauma. I was doing decently with Beastmen in TWW2 but kinda got bored of that. I just can't seem to stick with any faction but skaven. I suppose i could try out empire again. The imperial guard spammed superior firepower route always does put a smile on my face.
Hol’ up. VTuber? Hearts of Iron? Didn’t think those two would end up crossing roads at some point. I’m gonna have to look that one up to see what kind of shenanigans come out of that.
Gonna save you some time and post her Twitch Page and yes she is a tomboy waifu.
flamingkillamajig wrote: @Not_Online: Been following a V tuber that plays hearts of iron 4 sometimes and barotrauma as well as Arma 3 i think.
Anyway during her HoI Iv game she asked for nukes from some dude like a delivery service and i joked in chat that it was like an Uber Eats deliver service and it was a bit silly.
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I'm not sure if Hearts of Iron 4 is my thing. I was doing a lot of Total War: warhammer 2 but my friend has basically been occupied with work for a while.
I played Gears Tactics again out of nowhere as well as some barotrauma. I was doing decently with Beastmen in TWW2 but kinda got bored of that. I just can't seem to stick with any faction but skaven. I suppose i could try out empire again. The imperial guard spammed superior firepower route always does put a smile on my face.
Hol’ up. VTuber? Hearts of Iron? Didn’t think those two would end up crossing roads at some point. I’m gonna have to look that one up to see what kind of shenanigans come out of that.
Gonna save you some time and post her Twitch Page and yes she is a tomboy waifu.
Turnip Jedi wrote: Was getting engrumpled at Total Warhammer that came as a freeby a few WD back
Gave Talisman a go, remembered why I've always hated it, its the monopoly of nerd circles
Doesn’t help that the AI seems to keep drawing all the good cards.
It is kind of fun watching them waste a lucky passage in the second layer by reversing course back through the sentinel. A few turns later, they come back and find themselves horribly outmatched.
Played some more total war warhammer 2 (I'm ikit skaven and my co op partner is settra tomb kings). I think we are doing alright. I've almost finished making a 4th fighting army with my 5 slave armies giving lots of food.
My ally is starting to fight greenskins alone and has some significant trouble with them now. Sadly I'm way out of position to help him and he told me to back off earlier and go to the north so I'm REALLY out of position to help him now esp. since I'm in the mountains. I'm skaven so i have the underway i can travel through but even still it'll take a while.
He told me I would be better off destroying greenskins infrastructure and economy in the north and considering how long itd take me to divert my attention I'll probably have to follow through with his plan regardless. I just hope he can somehow fight the enemy off now.
Honestly I could've helped him more if he merely allowed me to grab some desert territories but once again he was super annoyed at the idea of me having anything in the south even if it was a province that included just one desert tile and I left the desert area alone.
Subnautica below zero just dropped on game pass. Wheeee, back in the water we go.’this time with alien penguins. Haven’t come across anything that scared me as much as the reapers did from the first game, so going well so far
Played some more Total War Warhammer 2 with a friend (i'm skaven and he's tomb kings). He's running out of desert lands to colonize. I've got my 4th fighting army out as well as my 2nd warlock engineer. I've been attacking, looting and settling the greenskin territories in the north.
My ally meanwhile has been bogged down with currently about 3 really powerful enemy armies which constantly sack, settle or turn his settlements to ruins. Somehow he's managing to hold them off and do similar to them but they're really powerful now. I'm sending 2 of my best armies down to help if possible but even with a massive amount of movement boosts by embedding warlocks into the armies it'll still take a while to help him out.
Greenskins have been reduced to about 36 provinces. I have 36 provinces and my ally has 40 now. The issue is vampire counts are being annihilated by the Empire with only 3 or 4 settlements left and i feel like they're going to eye me soon and they are the closest likely enemy with decent power (40+ territories and significant strength) that could fight me. So if Empire fights me i'll be fighting a multiple front war. I'm somewhat in a position to fight it but i'd prefer to wait.
Funny thing is with all the Greenskins we've fought i've managed to get to significantly positive relationships to minor dwarf factions and as skaven that's really weird.
Funny thing is with all the Greenskins we've fought i've managed to get to significantly positive relationships to minor dwarf factions and as skaven that's really weird.
As skaven, I've had full on alliances with Karak-a-Kadrin in past patches.
I was playing Queek, so it was way beyond weird.
I do remember allying my von carsteins with the empire in tww1 in one game. What a strange game. Sometimes it bugs me for lore purposes but man can it be fun. It'd make far more sense for skaven and greenskins to work together for the same dwarf hold only to break alliances right after the dwarf positions are almost certainly irrelevant or overwhelmed.
Maybe I'll play hellpit skaven next or queek (though -4 public order till I get karak 8 peaks is crap). Did queek get significant bonuses Some years back?
I always felt the game gave clan rictus some fun stuff but not anywhere where it should be. I see a meme that makes rictus seem the most lame or crappy of all the skaven lords and that's just odd. He should be good at ambushing and flanking and his abilities fit him so well. Running away, to hit harder somewhere else, every treaty broken gives public order boosts. Sounds ridiculously fun to me but I guess it can't compare to special workshops. Maybe he was put on the back burner while everybody else was getting cool toys. He needs a rework.
Total War 1 seems to be more generous in who will ally with whom.
Had an enjoyable game where the Last Alliance of Men, (Wood) Elves, Dwarfs and my Vampires fought and defeated Chaos - even had Karak Kadrin as vassels after keeping them alive over a good number of turns ...only for all the "good Guys" to turn on me! Lore wise it kinda worked for me as Chaos is a major enemy for the undead - the mortals can wait - we have time.
I hope that some of the campaign options from Troy turn up in TW3 - like the ability to give allies settlements -
In my current Empire campaign I have had to fight Grimgor extensively to defend the Dwarfs and let them rebuild from 1 settlement - been much easier if I could give them Karaz-aKarak back at full strength!
My Vortex Campaign with Imrik I had loads of Lizardmen friends nearby well until the last couple of rituals!
Playing Warhammer Underworlds and finally managed to win a game as Sepulchal Guard - took about 20 games!
Played a bunch of Assassins Creed 2 over the weekend as I never really played it back when it came out. Gotta say, it does hold up and is a lot of fun.
Everything is going great, and then I start getting outnumbered/outweighed/outgunned and its been really challenging. I’ll definitely need to watch some guides on how to succeed in a campaign. Seems like there is no point in taking Light Mechs, is what I’m feeling.
Decent amount of fun, but there is alot of downtime.
nels1031 wrote: Finally giving 2018’s Battletech a deep dive.
Everything is going great, and then I start getting outnumbered/outweighed/outgunned and its been really challenging. I’ll definitely need to watch some guides on how to succeed in a campaign. Seems like there is no point in taking Light Mechs, is what I’m feeling.
Decent amount of fun, but there is alot of downtime.
Downtime? Other than travel between systems, there shouldn't be much of any. [Early injured pilots should just be replaced, whether temporarily or permanently]
Early game is mostly farming half and one skull missions for cash & salvage, and grabbing assassination missions when they come up (the assassination target is usually in a slightly better mech). If you're playing the campaign (which... bleh), spending a good bit of time farming is better than jumping straight in.
Lights mech are... situational. They're good for some mission types (and nothing stops you from running lower rank missions later), but evasion is not a particularly effective defense (especially since you _will_ get outnumbered, and reinforcements often spawn next to you, rather than come on a map edge), while the first Guts skill (additional damage reduction) is close to mandatory
Been back on the Runescape train real hard lately. They've been releasing the third God Wars Dungeon in stages, and so far it's really awesome! New enemies to fight and new bosses to kill, including the first ever non-combat boss (as in, you use non-combat skills to defeat it instead of just whacking it with a sword/blasting it with magic).
Played some Space Marine in the hope that more people would be playing online with the new update. Played some multiplayer and gave up after being killed in one or two shots by everyone so got into some Exterminatus, had a ton of fun, the Assault Marine is just so killy against Orks it isn't funny lol
Graphite wrote: The Outer Wilds: Shadows of the Eye DLC just arrived.
I’m torn on this one. I bought the dlc because I want to support the developers. The ending to outer wilds was so final though that I don’t really want to go back. I mean everything that happens on the final loop feels so fitting. Like it’s absolutely how things should end. So when I finished it I was like “that was amazing. Absolutely never going back to that game”. On the one hand I want to see what the dlc added. On the other hand I want that ending to be my final experience with the game. Oh and no one spoil the ending or the final loop for those that havn’t gotten there.
I’ve been doing a lot of night shifts lately. My work allows me to play games as long as I don’t use earplugs. I’m tired in the night so I’ve been playing heroes of might and magic 2 and warlords 2. Really going old school. I might get a bit more energetic so think I’ll fire up and finally finish tyranny. Played the game to about the halfway point twice haha. My current run is with the rebels. It’s kinda cool establishing a power to rival the disfavored and the scarlet chorus. Playing as a mage which feels broken as hell. My previous char was a sword fighter and magic just blows it out of the water.
I recently got around to playing A Plague Tale: Innocence.
Very much recommend it to anyone who hasn't played it and enjoys stealth oriented action-adventure games. The story was great, you cared about the characters and the development they went through over the story and it had a phenomenal atmosphere of dread which just built up and up as it went on and the titular plague was spreading over the land.
Very much recommend it to anyone who hasn't played it and enjoys stealth oriented action-adventure games. The story was great, you cared about the characters and the development they went through over the story and it had a phenomenal atmosphere of dread which just built up and up as it went on and the titular plague was spreading over the land.
I am looking forward to the sequel!
I remember seeing that come out on gamepass but I figured what with that whole global pandemic, a game about plague would just be a little too much, interested to give it a go in the near future.
Started playing Destiny 2 again as its recently enabled crossplay finally and I'm able to play with a lot of friends. It's always a learning curve going back into that game as you have to figure out what the hell you're meant to do to get going on the story. It's not perfect but the gunplay alone makes it worth playing.
I'm also playing some Skyrim again as something easy to relax and play.
I've been playing TWW2 with a friend. That and Phoenix Point for the first time in probably a year and a half.
Phoenix Point is a strange one. The game is alright but man they really have poor soldier voices. The voices for the talking heads are pretty good but soldiers are terrible non-native speaking english voice actors. It's really an odd match because it sounds like they had non-native english speaking voice actors for the talking head type characters and they did a good job. It's just such a curious thing.
Played a couple more missions of Phoenix point. I'm a bit shocked none of my soldier have died yet and I think I'm an entire difficulty higher too.
I wonder if raiding havens or stealing haven aircraft becomes more needed on higher difficulties. I've never tried it because I'm trying to be a good guy here.
I am improving haven relationships and killing pandoran nests tho. This game has a lot of in-game effects you need to learn that I probably should re-learn. I should probably try some of the new effects or upgrades like biological mutations or cybernetic implants. If I recall that heavily requires capturing pandorans.
I'm wondering if Lord of Hats might like Phoenix Point with the semi cthulu vibe it has going on. Somehow i dont think Xcom or x-com style strategy games are his thing.
Played some Resident Evil 6 for the first time in ages today. Mercenaries, of course, it's easily the best part of that game. Tried to play it with a mouse and keyboard, was pretty awkward, in all honesty, so went back to my good old Logitech controller. Fun, no one online to co-op with, but no surprise there. Hit detection can be a bit naff. Also, one zombie threw his rifle at me, which went through another zombie a split second before I killed it, so the rifle hit me, lol
Picked up a strangely addictive early release game on Steam called Star Valor. Basically you fly around in a spaceship mining asteroids, exploring new star systems, fighting enemy spaceships and trading goods while slowly growing in power level through new ships, upgrades, and crewmembers (eventually you can command a whole fleet of ships).
Phoenix Point and tww2. Somehow I still haven't lost a soldier yet and I've nearly got another team ready but not fully equipped. Training centers really keep them recruits decent and on par with normal soldiers.
Aside from that my game with ikit is somewhat more challenging in tww2. My settra co op campaign friend is doing significantly better than me. I may be reaching the point where I have to ferry armies back and forth to supply diminished armies or to replace them. Usually having veteran leaders is nice. Ofc I forgot a key thing in skaven ambushes. You can maybe do a hit and run on enemy war machines but skaven are generally too brittle for melee of any kind. Best to just rely on magic and shooting to wear the enemy down first.
Mad Doc Grotsnik wrote: Really getting into Far Cry 6. It’s a bit of a slog when you only have iron sights, but gets much easier once you can upgrade.
Also had fun with a Mortar, shelling a base that had a pair of tanks.
Stumbled into a random side mission, where I ended up hunting down a Mongoose. Got a really sweet pistol out of it though.
How are you finding the story? I've been watching the trailers with Giancarlo lately, and it looks like he's still got quite a stage presence.
As an open world game, I’m not really paying attention to it, as I do love a good rampage. As such, I’ve mostly side missioned my way to glory. But the dude certainly convinces in his scenes.
Two very recent developments. Nicked a tank, parked it in the right place, and now I can call one up when I want one. I also went on a bimble, and found some awesome shorts which repair your vehicle whilst you’re driving it. Yep. For all intents and purposes, my tanks are both unlimited, and more or less invincible, unless I get really, really ganked.
Now this is the first Far Cry I’ve ever played, and I’m reliably informed I picked possibly the best of the series. It reminds me of the fun I had with Just Cause on the PS2, but without the super wonky “drive a tank into a moped, and it’s you that goes flying” vehicle physics.
Though I do need to buy some kind of RPG, as I think I just unlocked them with a level up. At the moment when being bothered by Helicopters, I need to rely on my Supremo, which is super slow to reload. Though now I’ve got a load of resources, hopefully I can cut its reload time down a bit.
Also enjoying Far Cry 6, whenever uPlay allows me to, damned thing is acting up ever since the game got released. :|
But fun game, and so far, yes! Best one yet, there's no angst with the main character, classic bloody melee kills are back, the classic bloody first aid animations are back, not being forcibly kidnapped all the time because there is a mandatory unskippable story segment you need to sit through, it has the T55 tank and Chorizo is adorable. Also yes, the outfits are a great addition, either go for a full themed outfit or mix and match parts to best suit your play style.
On the flipside, skills have been removed and you just gain abilities as the story progresses, aircraft controls are not inverted as a default and weapons are tiered, which is one of those annoying things left over from New Dawn.
Another good thing, you are no longer penalized with less XP for going loud instead of stealth-killing everything when clearing a camp or checkpoint, going on a rampage is actually fun now.
Quite chuffed with being able to ride horses, though the traffic AI has a tendency to honk, then go out of their way to run you over. Amigo AI is also clunky to say the least, having Chorizo around would be neat, if the poor thing could actually do as told and not have a pathfinding problem every time you target a puto.
And aye, helicopters are the biggest annoyance so far, can't even snipe the pilot out of the cockpit any more, bah. At least tanks can easily be taken out by shooting off the fuel tank, then unloading a few rounds into the engine, or disabling it with an EMP grenade.
Managed to get a legendary Grenade Launcher, which has made life a lot, lot easier.
You find it in the Metal Works, which is a base you can take over.
Oh, and the Magic Tank Repair Electric Sex Pants can be found up a lighthouse on the west coast of the main island. Definitely worth nabbing them, and putting them on when you’re about to indulge in some vehicular rampaging.
Suffice to say I’m now suitably well armed enough not to need to worry about combat, beyond by growing skills letting me down.
Played a little Phoenix Point. I took out a pandoran lair. Shame I couldn't do a faction mission first to really boost faction opinion but oh well. I may need a bunch more resources for another transport ship for squad 2 but still probably a ways out from that what with arming squad 2 and activating more bases.