That Sorcerous Insight might be hard to cast, but it'll be a game changer when it happens. And I'll bet there'll be at least one Innate Swirl card in one of the upcoming warbands.
Nice gargoyle/stone golem creature on the Abasoth's unmaking card. I wonder if we'll ever see something similar in plastic one day.
Pretty sure that a couple of the unresolved Rumor Engine images are related to the upcoming Nightvault warbands :
May 1st : probably related to the troggoth warband (fungi releasing spores).
May 22nd : the blade looks a lot like the one the left-hand Darkoath is wielding. Also : a similar blade can be seen
as part of the Ensorcelled Armoury objective (below the orruk choppa, easier to see on a sprue picture).
May 29th : my 5 cents that this is vapour from the Kharadron's Aether-Khemist 's atmospheric anatomiser.
I'm fully in love with the Night Goblin models. Even the Fanatic looks like he might be salvageable. I hadn't even noticed but one of the archers has fletched his arrows with shrooms, brilliant.
I'm fully in love with the Night Goblin models. Even the Fanatic looks like he might be salvageable. I hadn't even noticed but one of the archers has fletched his arrows with shrooms, brilliant.
And Drizgit’s brand is visible on both squigs! They’re great.
After seeing the 360's I've actually changed my mind from the goblins to the Tzeentch. I feel like that's pure Heresy, but the poses are really nice. Navia, the female one, looks amazing
lord_blackfang wrote: Well, those are terrible and uninspired hodgepodges of units. Looks like the Nighthaunt warband is the only one that's not hot garbage.
They couldn't even be bothered to get the rules right. Both Kairic Acolyte models have shields, yet the warscroll states that only Turosh has one.
Thargrim wrote: The yellow is making my eyes bleed, gonna need to spray them real good so none of that is showing in the crevices.
Yeah, I really hate these coloured plastics. Useless and annoying
Dunno. For NooBs (And Underworlds is a game aiming to recruit outside the usual AoS and 40k fan base), it's an easy visual way to spot who's models are who's. No different to Black and White in Chess really. And if you're painting them, makes not a jot of difference.
Me, I'm amused the Nighthaunt dudes are Rotting Flesh!
Got all of the extra packs of minis for Shadespire, still waiting on the main game to show up. Never thought I would say it but I really like the snap together minis.. they stick together real well and were easy to build, and somehow still have really dynamic poses. Only had 1 issue with one of the skeletons where i almost broke an arm off trying to push 2 pieces together.. they seemed flimsy at first but once I got them all built they were fine.
I'll probably pick up the new nightvault stuff next month.
Sweet!! But I think the paint choices on the shroom and stalagsquig (lol) let them down a little. The shroom smoke blends in with the mushroom cap too much, in particular.
I think they'll look better painted up in a bit more of an earthy palette, like the artwork:
Wow, that is certainly...out there. IMO the troll is the weakest model, as is the mushrooms look a bit too artificially placed. A few roots, dirt heaps, insects and moss growths would go a long way, I think. Or go a different direction and have tidy rows of cultivated mushrooms cultivated by enterprising - and long since eaten - cave gobbos. His club is a bit silly looking as well.
Binabik15 wrote: Wow, that is certainly...out there. IMO the troll is the weakest model, as is the mushrooms look a bit too artificially placed. A few roots, dirt heaps, insects and moss growths would go a long way, I think. Or go a different direction and have tidy rows of cultivated mushrooms cultivated by enterprising - and long since eaten - cave gobbos. His club is a bit silly looking as well.
But those squigs/thingies
Troggoth in art - angry and aggressive.
Troggoth mini : your timid, friendly neighbourhood Troggoth
Binabik15 wrote: Wow, that is certainly...out there. IMO the troll is the weakest model, as is the mushrooms look a bit too artificially placed. A few roots, dirt heaps, insects and moss growths would go a long way, I think. Or go a different direction and have tidy rows of cultivated mushrooms cultivated by enterprising - and long since eaten - cave gobbos. His club is a bit silly looking as well.
But those squigs/thingies
Troggoth in art - angry and aggressive.
Troggoth mini : your timid, friendly neighbourhood Troggoth
Talk about pulling a 180.
If all he wants is a nap, I think the mini is closer. Can relate to the Troggoth.
lord_blackfang wrote: Well, those are terrible and uninspired hodgepodges of units. Looks like the Nighthaunt warband is the only one that's not hot garbage.
They couldn't even be bothered to get the rules right. Both Kairic Acolyte models have shields, yet the warscroll states that only Turosh has one.
Yeah, was about to comment that. To make it even better, she has hers in front, ready to use, while the guy has his uselessly on back yet he gets the bonus
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
Cant believe GW would make goblins into some goofy force. how could they go and do such a thing!!
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
Cant believe GW would make goblins into some goofy force. how could they go and do such a thing!!
Har har! Do you agree there are gradations of goofy or is it binary in your view?
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
O&G armies always had that, I dont think its anything new for this force. Besides its a good contrast with all the grim dark moto going on.
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
O&G armies always had that, I dont think its anything new for this force. Besides its a good contrast with all the grim dark moto going on.
This is a common misconception. O&G always had elements of that but the point of, for example, cutsey happy grinning Gobbos was to make them more sinister, because they were being cutsey and happy and grinning as they found joy in torturing captives or hamstringing opponents. Of course Red Era fans always seem to forget that and insist the faction is just happy & dumb, rather than happy & dumb and brutish & spiteful.
Regardless, there's no point in getting upset about it in this instance, Underworlds is AoS and AoS has had this aesthetic direction("Take the most distinctive things, turn those up to 11, discard the rest.") since the beginning so people should expect it by now and whether you like it or not is a matter of individual taste.
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
O&G armies always had that, I dont think its anything new for this force. Besides its a good contrast with all the grim dark moto going on.
This is a common misconception. O&G always had elements of that but the point of, for example, cutsey happy grinning Gobbos was to make them more sinister, because they were being cutsey and happy and grinning as they found joy in torturing captives or hamstringing opponents. Of course Red Era fans always seem to forget that and insist the faction is just happy & dumb, rather than happy & dumb and brutish & spiteful.
Regardless, there's no point in getting upset about it in this instance, Underworlds is AoS and AoS has had this aesthetic direction("Take the most distinctive things, turn those up to 11, discard the rest.") since the beginning so people should expect it by now and whether you like it or not is a matter of individual taste.
I don't know how you could look at Zarbag's Gitz and find an appreciable tonal difference to WHFB.
I'll give you with the troll one the paint job makes it seem a bit wackier than normal, but give it a grittier look and I bet you it will give a different feel.
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
O&G armies always had that, I dont think its anything new for this force. Besides its a good contrast with all the grim dark moto going on.
This is a common misconception. O&G always had elements of that but the point of, for example, cutsey happy grinning Gobbos was to make them more sinister, because they were being cutsey and happy and grinning as they found joy in torturing captives or hamstringing opponents. Of course Red Era fans always seem to forget that and insist the faction is just happy & dumb, rather than happy & dumb and brutish & spiteful.
Regardless, there's no point in getting upset about it in this instance, Underworlds is AoS and AoS has had this aesthetic direction("Take the most distinctive things, turn those up to 11, discard the rest.") since the beginning so people should expect it by now and whether you like it or not is a matter of individual taste.
I don't know how you could look at Zarbag's Gitz and find an appreciable tonal difference to WHFB.
I'll give you with the troll one the paint job makes it seem a bit wackier than normal, but give it a grittier look and I bet you it will give a different feel.
It's the troll faction we were talking about. I mentioned the goblins in the context of "red era" Kev sculpts that people always seem to bring up to justify "O&G are all whacky, all the time" type sentiment, Zarbag's Gits are brilliant that's why I bought them for use in Mordheim(frankly I was surprised they were so restrained). The troll stuff though is fully on the ludicrous, up-to-11 side of things with giant mushrooms growing out of it and living stalagmites etc, like that fungus shaman model they brought out a while ago. You could paint those all as brown and dull as you like, it's still a silly concept - which, before anyone gets pissy, is not an attack on it or on you if you like it, I fully grasp that the point of it is to be silly and OTT and that it is not objectively bad etc etc.
I thought about that, but in the end I love the troll warband. I am having mine commission painted and will be asking for a different paint scheme on the mushroom, stalagsquig and the troll's mushrooms and club. I hope it will look much better but we'll see! I don't know why they chose black and white for those creatures...
As for the grot one, I'm subbing out the fanatic and wizard for classic GW models. I love the rest, but the fanatic pose just doesn't work, imo, and there's lots of old models to choose from for both of those roles.
Thargrim wrote: The yellow is making my eyes bleed, gonna need to spray them real good so none of that is showing in the crevices.
Yeah, I really hate these coloured plastics. Useless and annoying
Dunno. For NooBs (And Underworlds is a game aiming to recruit outside the usual AoS and 40k fan base), it's an easy visual way to spot who's models are who's. No different to Black and White in Chess really. And if you're painting them, makes not a jot of difference.
Me, I'm amused the Nighthaunt dudes are Rotting Flesh!
If you don't literally soak them with primer, yes it does make a difference
Gallahad wrote: While they are fun models, they are full on Saturday morning cartoon cutesy. Not my thing, but I get why GW are pushing this aesthetic.
O&G armies always had that, I dont think its anything new for this force. Besides its a good contrast with all the grim dark moto going on.
This is a common misconception. O&G always had elements of that but the point of, for example, cutsey happy grinning Gobbos was to make them more sinister, because they were being cutsey and happy and grinning as they found joy in torturing captives or hamstringing opponents. Of course Red Era fans always seem to forget that and insist the faction is just happy & dumb, rather than happy & dumb and brutish & spiteful.
Regardless, there's no point in getting upset about it in this instance, Underworlds is AoS and AoS has had this aesthetic direction("Take the most distinctive things, turn those up to 11, discard the rest.") since the beginning so people should expect it by now and whether you like it or not is a matter of individual taste.
I don't know how you could look at Zarbag's Gitz and find an appreciable tonal difference to WHFB.
I'll give you with the troll one the paint job makes it seem a bit wackier than normal, but give it a grittier look and I bet you it will give a different feel.
It's the troll faction we were talking about. I mentioned the goblins in the context of "red era" Kev sculpts that people always seem to bring up to justify "O&G are all whacky, all the time" type sentiment, Zarbag's Gits are brilliant that's why I bought them for use in Mordheim(frankly I was surprised they were so restrained). The troll stuff though is fully on the ludicrous, up-to-11 side of things with giant mushrooms growing out of it and living stalagmites etc, like that fungus shaman model they brought out a while ago. You could paint those all as brown and dull as you like, it's still a silly concept - which, before anyone gets pissy, is not an attack on it or on you if you like it, I fully grasp that the point of it is to be silly and OTT and that it is not objectively bad etc etc.
Fungus and O&G concept go hand to hand since like… ever. Nothing silly there
AduroT wrote: The game’s starting to feel too big to me. So dang many cards, still growing, and an ever increasing errata document.
Have to say - I got my first Warband (Zarbags gits) and it did come with an intimidating amount of cards. I'm assuming there's a fair bit of overlap in all the generic cards though?
AduroT wrote: The game’s starting to feel too big to me. So dang many cards, still growing, and an ever increasing errata document.
Have to say - I got my first Warband (Zarbags gits) and it did come with an intimidating amount of cards. I'm assuming there's a fair bit of overlap in all the generic cards though?
Depends exactly on what you're asking?
In my experience, there isn't a whole lot of overlap--the boxes are setup to provide additional cards from what comes in the Core set.
Some cards do similar things, and there are a few that do identical things with different names (and thus you can have both in a deck), but otherwise you will never get actual doubles of any card by buying every single box.
The exception being the Season 1 starter had two copies of the generic cards (didn't pick up the Season 2 starter, so not sure if it's the same) so each person splitting the box would have a full set.
I like the three leftmost and the dog. Not a fan of axe-hulk or archer man. Overall they're good and I would love to see the full army, but I'm not super excited. Especially in light of the other stuff they showed today for other games.
Ooooooh! And that's a definite buy from me, a nice set overall. That said, we're going to have to do something about the heads for at least one of the characters (big hat double headed axe wielding bloke) but otherwise, pretty solid and I'm particularly enjoying the variety of poses, suitably 'barbarian' looking!
Man the soundtrack of Vermintide 2 is so good. I really like how they look. They are very cheesy 80's barbarian , like from a movie of Conan or the TV series of Xena the Warrior Princess or Hercules.
Galas wrote: Man the soundtrack of Vermintide 2 is so good. I really like how they look. They are very cheesy 80's barbarian , like from a movie of Conan or the TV series of Xena the Warrior Princess or Hercules.
Is this the most versatile band so far? 2 of the look like ranged attackers, 2 melee, dog is possibly fast objective grabber, and leader with magic. It will be really interesting to see if that hybrid band can play differently with success depending on opponent or if they are too 'master of none' to work well. Also, I like they finally went for something closer to even split, not just one token female...
I like the dog and the Conan type guy with the axe. Spear Gal is good too.
Overall, a nice addition. If I ever get serious about a chaos army, these figures might find a home. They do fit some of the better parts of the marauder theme.
Genoside07 wrote: Anyone have their special skills to figure out how tall these figures will be??
I am kind of interested but recently GW has been releasing wonky scale figures..
Don't want them if they are gigantic .. and worried they are..
Assuming those are 32mm bases they all come in at or under that mark, but they're also all in running or wide-legged action poses. I'd guess around 34-35mm tall for the men and the leader lady, 33-ish for the javelin woman - bigger than "normal" humans, assuming AoS still has those. Though people often get confused by the "28mm" moniker - GW's "normal" humans have been 31-32mm tall for a long time now.
Irbis wrote: Is this the most versatile band so far? 2 of the look like ranged attackers, 2 melee, dog is possibly fast objective grabber, and leader with magic. It will be really interesting to see if that hybrid band can play differently with success depending on opponent or if they are too 'master of none' to work well. Also, I like they finally went for something closer to even split, not just one token female...
To my knowledge, Goblins, The Eyes of Nine and Thorns of the Briar Queen bands also have ranged attacks. I think it will depend on what sort of variety you're looking for. Personally find The Eyes of Nine to have the most diversity when it comes to miniatures.
There's also a Slyvaneth band still waiting to be released in the future. I hope GW will also release a Daughters of Khaine band afterward.
Galas wrote: I really like how they look. They are very cheesy 80's barbarian , like from a movie of Conan or the TV series of Xena the Warrior Princess or Hercules.
You don't say!
I like the leader a lot Actually, teeth and all. Though I'd probably cut away the topknot standing straight up in the air. The FinalFantasy hairdo is enough as it is.
The second i saw the video im like 'well looks like my next warband!' love the look for them minus the caster's hair but other than that no major gripes!
I don't do AOS but I kinda want this set...for a sweet hair band!
Javelin lady gets her open hand turned a bit, sweet keyboard under those open fingers.
Sword guy gets a microphone stand .
Swap out the scythe for a bass.
Axe replaced with a Flying Vee guitar.
Just gotta figure out how to turn bow guy into a drummer.
I think it's a great idea, a good middle ground between everything being allowed and banning all S1 cards at some point. The Banned and Restricted cards in the list are basically constantly used in competitive play, and casual groups see people drifting towards them to improve their decks' effectiveness.
This should be really good for both competiive and casual (at least, the casual groups that adopt the BRL) metas.
You know, I never liked Time Trap anyway. Too many opponents forgetting (and “forgetting”) to pass their next action, or thinking the free action is unrestricted (double moving, for example). It’s a neat idea, really, but it’s both badly worded and powerful, which is never a good combination.
Mr_Rose wrote: You know, I never liked Time Trap anyway. Too many opponents forgetting (and “forgetting”) to pass their next action, or thinking the free action is unrestricted (double moving, for example). It’s a neat idea, really, but it’s both badly worded and powerful, which is never a good combination.
That’s one way to stop people from getting to use it to Charge twice.
Chopstick wrote: Look like the SS1 scaredy cat deck finally died for good. Get the ss2 cards I guess.
The BRL knocks out both the ultra aggro decks that made objective play impossible, but also doesn't take us all the way back to the "I sit on my half of the board and don't interact with you" decks that was dominating before.
Mr_Rose wrote: You know, I never liked Time Trap anyway. Too many opponents forgetting (and “forgetting”) to pass their next action, or thinking the free action is unrestricted (double moving, for example). It’s a neat idea, really, but it’s both badly worded and powerful, which is never a good combination.
That’s one way to stop people from getting to use it to Charge twice.
You mean other than reminding them that they can’t do that? It is supposed to be a normal action rightnow instead of after the opponent, which is powerful enough; you don’t also get to ignore the normal rules for actions like charges.
Mr_Rose wrote: You know, I never liked Time Trap anyway. Too many opponents forgetting (and “forgetting”) to pass their next action, or thinking the free action is unrestricted (double moving, for example). It’s a neat idea, really, but it’s both badly worded and powerful, which is never a good combination.
That’s one way to stop people from getting to use it to Charge twice.
You mean other than reminding them that they can’t do that? It is supposed to be a normal action rightnow instead of after the opponent, which is powerful enough; you don’t also get to ignore the normal rules for actions like charges.
You can charge twice. They clarified that in the FAQ and it's how the rules read: charge token stops you activating that figure. Nothing else. Time Trap lets you activate it, overriding that. At which point, you can do as you want.
This clearly wasn't the intent of the card, but was how it ended up ruled.
Mr_Rose wrote: You know, I never liked Time Trap anyway. Too many opponents forgetting (and “forgetting”) to pass their next action, or thinking the free action is unrestricted (double moving, for example). It’s a neat idea, really, but it’s both badly worded and powerful, which is never a good combination.
That’s one way to stop people from getting to use it to Charge twice.
You mean other than reminding them that they can’t do that? It is supposed to be a normal action rightnow instead of after the opponent, which is powerful enough; you don’t also get to ignore the normal rules for actions like charges.
You can charge twice. They clarified that in the FAQ and it's how the rules read: charge token stops you activating that figure. Nothing else. Time Trap lets you activate it, overriding that. At which point, you can do as you want.
This clearly wasn't the intent of the card, but was how it ended up ruled.
Citation please?
Because this says otherwise:
Spoiler:
Time Trap (#368)
Q: Time Trap instructs you to skip your next activation. Does this mean you have to take a Pass on your next activation,
or do you get an extra activation and therefore change the turn order?
A: When you use Time Trap you take an extra action (not an activation). This action happens in the power step, and you do not flip an activation token when
you take the action. You cannot use this action to do something you could not normally do (e.g. make a Move action with a fighter that has already has a Move token). Once you have taken the action, the power step continues. You must take the ‘Pass’ player activation
as your next activation, which will be followed by the power step as normal. Time Trap does not change the turn order.
It’s in the same FAQ under the general rules but. Search for timecttap and you’ll find it - it’s explicitly referenced.
I did exactly the same thing when trying to explain to an opponent he was wrong. Then he showed me the earlier text. Iots a dumb interpretation but technically correct. So thank goodness they banned it!
I do wonder if the faq line allowing it got stealth changed. When it originally came out it was like this:
Spoiler:
But now the last paragraph reads :
In the case of Time Trap, if the fighter chosen had already made a Move action in the round, they could not make a Move or Charge action, as the rules forbid a fighter from making two Move actions in a round (and a Charge action always includes a Move action). However, if the fighter had made a Charge action earlier in the round, this ploy would still allow them to make an Attack action or go on Guard, for example.
Emphasis mine.
Automatically Appended Next Post: Oh, also, a charge action doesn't give you a move token.
Mr_Rose wrote: You know, I never liked Time Trap anyway. Too many opponents forgetting (and “forgetting”) to pass their next action, or thinking the free action is unrestricted (double moving, for example). It’s a neat idea, really, but it’s both badly worded and powerful, which is never a good combination.
That’s one way to stop people from getting to use it to Charge twice.
You mean other than reminding them that they can’t do that? It is supposed to be a normal action rightnow instead of after the opponent, which is powerful enough; you don’t also get to ignore the normal rules for actions like charges.
You can charge twice. They clarified that in the FAQ and it's how the rules read: charge token stops you activating that figure. Nothing else. Time Trap lets you activate it, overriding that. At which point, you can do as you want.
This clearly wasn't the intent of the card, but was how it ended up ruled.
Citation please?
Because this says otherwise:
Spoiler:
Time Trap (#368)
Q: Time Trap instructs you to skip your next activation. Does this mean you have to take a Pass on your next activation,
or do you get an extra activation and therefore change the turn order?
A: When you use Time Trap you take an extra action (not an activation). This action happens in the power step, and you do not flip an activation token when
you take the action. You cannot use this action to do something you could not normally do (e.g. make a Move action with a fighter that has already has a Move token). Once you have taken the action, the power step continues. You must take the ‘Pass’ player activation
as your next activation, which will be followed by the power step as normal. Time Trap does not change the turn order.
Emphasis mine.
That doesn’t say otherwise. You need to cross reference with the rules for charge tokens - notably, a charge token means you cannot activate that figure again. It doesn’t prevent that figure from taking any action (be it charge, move, attack or otherwise)- it’s just s blanket ban on activation.
Now look at the FAQ you cited - it’s explicitly an action, not an activation. So it doesn’t interact with the charge token at all.
How many Warbands do they release a year for Underworlds? And do they do a new starter box for it every year?
Due to lack of time I've pretty much decided this is my best bet for sticking in the hobby at all. Am curious how long it might take them to get around to making warbands for some of my favorite races like Ogres or Lizardmen.
Schmapdi wrote: How many Warbands do they release a year for Underworlds? And do they do a new starter box for it every year?
Due to lack of time I've pretty much decided this is my best bet for sticking in the hobby at all. Am curious how long it might take them to get around to making warbands for some of my favorite races like Ogres or Lizardmen.
This is only the second year for underworlds, so who knows how long they will continue. Each year has 8 warbands including the two in the starter set. There are four from this year that have not been released yet.
We already know that they will be the troggoth, Darkoath, Sylvaneth and Kharadron Overlords.
Warhammer Underworlds players will be getting two new warbands – the terrifying collections of creatures from the darkness that are Mollog’s Mob, and the Darkoath barbarians of the Godsworn Hunt.
Mollog’s Mob consists of Mollog the Mighty himself, a towering Troggoth who can sweep aside even the most powerful fighter in a single blow, alongside a trio of bizarre and brilliant fungal beasts – the Bat Squig, Spiteshroom, and Stalagsquig. Playing differently from any other warband in the game, Mollog’s Mob are a truly original experience for any Warhammer Underworlds player.
Led by Theddra Skull-scryer, the Godsworn Hunt are five Darkoath warriors (and their Chaos-touched hound, Grawl) from the Slaves to Darkness, vicious barbarians in the service of the Ruinous Powers. They provide a different tactical experience to the existing Chaos warbands, being armed with a combination of melee and ranged weapons, and are perfect for a dedicated servant of the Dark Gods who wants to try something new.
Each of these new warbands provides new miniatures and 60 cards, 29 of them exclusive to the warband in question, the rest usable in any deck. Both sets will add new tactics for any player with the new universal cards, and each of the new warbands plays really interestingly, providing a new tactical challenge for you and your opponents alike. You’ll also be able to order card sleeves and dice for both new warbands, with imagery designed to complement them.
Finally picked up Nighvault on Friday, as I realized some of the sleeves and dice where starting to go out of stock at GW, so I grabbed all the current warbands Cards/sleeves and got the boxed set from two independents who still had the varying things I needed at discount.
Looking at these two warbands, I think I might be getting the Darkoath gang before the Tzeentch or Grot bands I didn't get yet, maybe even the troll fella.
I can't see the word "Dankhold" without imagining the troll in a huge fur coat, lounging on a throne, twirling a cane, with his name in massive gold letters suspended above it (and other meme derivatives).
The names are absolute garbage, of course. But that is true of nearly all GW names these days. They are all two part compounds of NounNoun or AdjectiveNoun or NounAdjective. It is absolute slurry and creatively bankrupt. But luckily the same brainrot has not infected the sculptors, and they continue to make absolutely stunning miniatures full of character.
I can't believe more people are not turned off by the absolutely terrible names, but there you go.
Da Boss wrote: The names are absolute garbage, of course. But that is true of nearly all GW names these days. They are all two part compounds of NounNoun or AdjectiveNoun or NounAdjective. It is absolute slurry and creatively bankrupt. But luckily the same brainrot has not infected the sculptors, and they continue to make absolutely stunning miniatures full of character.
I can't believe more people are not turned off by the absolutely terrible names, but there you go.
I’m with you on the names, unfortunately it’s kind of an industry thing now with Mierce and their face to keyboard naming being the worst. Everyone is trying to differentiate their product o the point of absurdity.
Da Boss wrote: The names are absolute garbage, of course. But that is true of nearly all GW names these days. They are all two part compounds of NounNoun or AdjectiveNoun or NounAdjective. It is absolute slurry and creatively bankrupt. But luckily the same brainrot has not infected the sculptors, and they continue to make absolutely stunning miniatures full of character.
I can't believe more people are not turned off by the absolutely terrible names, but there you go.
Virtually the entirety of the fantasy literature market has been using the exact same naming convention for surely 30 years now, seems to be working fine for them.
Kalamadea wrote: Barbarians are nice, but I just want those Sylvaneth they previewed.
When was the Sylvaneth preview? I think I missed that...
They showed us what all the teams will be for this year (the ones we have so far, plus Sylvaneth and Kharadron Overlords. Just art though, no models yet).
Interesting band, especially how the creative team has decided to handle its first 6-model warband. There does not seem to be any activation buffs to help maneuver a large warband. Instead they want one to sacrifice a couple of these humans to the chaos gods for benefits!
The worst part is they thought by changing the names they could prevent others from saying those names to advertise third party parts, which isn’t how that works anyways.
It’s been driving me nuts whether the leader of this group was female or not. The model looks male (the hair is textbook 70s anime hero, and from the one angle that they show the model, it looks like pecs instead of breasts), but half the art looks like it is a woman. But only half. I haven’t asked because I thought everybody would say it was obvious, and I thought the sorcerer from the Tzeentch war band looked female in the cover art, but wasn’t. In this preview, there’s finally confirmation of Theddra’s gender.
I can't believe more people are not turned off by the absolutely terrible names, but there you go.
I simply still refer to everything by it's old name.
So "Stone Trolls", "River Trolls", "Giant", "Night Goblins", etc. instead of "Troggoths" or "Gitz" and all that gak. Same for the other races.
To be fair 'gitz' has been a thing for a good decade or two at least now, just not in unit names yet. That gets a pass from me. Otherwise, ...yeah.
Yeah, "Gitz" and "Grots" don't actually bother me either but I still prefer "Goblins" for the fantasy side of things.
"Seraphon" though... nope.
Ditto. Also, they're dwarves, elves, orcs and ogres. And freakin' minotaurs.
Blame GW for losing the Chapterhouse suit.
Oh, come on. Lizardmen is a stupid name. Dark Elves is a stupid name. Even Eldar isn't a very good name for an alien race. For a lot of these, the new names are much better and more immersive, once you get over your nostalgia and dislike of change.
I like to think of the new names as that species’ name for itself and the old name as the common Imperial citizens name for them (or in the case of Imperial names, the High Gothic name and the vernacular).
callidusx3 wrote: I like to think of the new names as that species’ name for itself and the old name as the common Imperial citizens name for them (or in the case of Imperial names, the High Gothic name and the vernacular).
That's actually the explanation GW has given for a couple of these. The organization is called the Astra Militarum, but citizens refer to it as the Imperial Guard. The order is the Adeptus Astartes, but a Guardsman refers to them as Space Marines.
Oh, I hadn’t realized that; a pleasant coincidence. But then I had been away from GW for 13 years until last year (thanks to the awesome Shadespire and Kill Team games).
callidusx3 wrote: I like to think of the new names as that species’ name for itself and the old name as the common Imperial citizens name for them (or in the case of Imperial names, the High Gothic name and the vernacular).
Funny enough reading up on a spoiler review of realmslayer Gotrek ask's a certain character about the name changes and the in lore reason for the name changes.
Spoilers of course.
Spoiler:
Snorii tells Gotrek that people called them dwarfs and they simply ran with it since it was easier. So dwarfs or dawi wasn't the actual name for their race. Now mind you I haven't listened to the audio drama but this review was done by a huge dwarf fan who enjoyed it. I mean hell High elves and Dark elves don't call themselves elves. They refer to each other as Asur or Druchii. Craftworld eldar in 40k also call themselves the Asuryani.
Anyway, I was never very impressed by the Godsworn Hunt minis, but now getting a closer (and 360) view of them on the GW website, they're actually quite nice. Not such a fan of the spear chick or the bow dude, but the rest of them are very cool.
Galas wrote: I you couldn't tell she was female from the first time the model whas shown I don't know what to tell you.
Yeah no kidding. The artwork of her is pretty awful IMO, but the miniature is 100% female.
Really looks like the Godsworn Oath are the point where the GW rules designers show that they are getting to grips with the system. Those Oath Objectives are brilliant!
Allow for a lot of mind games, show reveal an Oath, while keeping the others hidden. Aim to score the ones that you didn't reveal, all the while the opponent may try to counter an objectie you aren't doing.
Really shakes up the game. I preordered both of the new Warbands, so can't wait to get my hands on them!
Ok, got the Godsworn Hunt set and I have a question about a card interaction:
One of the available upgrades is “Arcane Savant — +1 wizard level. Apply this upgrade only to a level 1 wizard.”
The Hunt’s leader Theddra Skull-scryer is a level 1 wizard. However, Theddra Inspired is a level 2 wizard.
Worse, her inspiration condition is “An upgrade is applied to this fighter.”
Can I apply Arcane Savant to Theddra Skull-scryer and will it fall off immediately if I do?
I think the answers are “yes” and “probably not” but I don’t know for sure.
Mr_Rose wrote: Ok, got the Godsworn Hunt set and I have a question about a card interaction:
One of the available upgrades is “Arcane Savant — +1 wizard level. Apply this upgrade only to a level 1 wizard.”
The Hunt’s leader Theddra Skull-scryer is a level 1 wizard. However, Theddra Inspired is a level 2 wizard.
Worse, her inspiration condition is “An upgrade is applied to this fighter.”
Can I apply Arcane Savant to Theddra Skull-scryer and will it fall off immediately if I do?
I think the answers are “yes” and “probably not” but I don’t know for sure.
You put it on her at level 1 and it makes her a level 2. Then she goes to level 3 for inspiring. You cannot equip it if she has already inspired. So yes, it can make her a level 3.
Hi guys,
I struggle with two cards. Maybe one of you is so kind to explain me the difference between the upgrade "Regeneration" (At the beginning of each action phase, remove up to one wound token from this fighter) and the upgrade "Regenerate" ( At the beginning of each round, remove up to one wound token from this fighters fighter card). Where is the actual difference between "action phase" and "each round"
Yeah there are a few cards like that, with different names but fundamentally identical rules; they allow you to work around the “no more than one” rule and it’s quite deliberate.
Haven't seen these posted yet but I got the 2nd quarter Underworlds Organised Play pack a couple of weeks back no. This time it's Zargabs Gits and Eyes of the Nine that get the treatment.
April release apparently along with the Kharadron Overlords
Ylthari’s Guardians encapsulate the mercurial beauty of the Sylvaneth. Based on the Spite-Revenants and Tree-Revenants, these mystical guardians feature design elements from across the entire Sylvaneth range, making for a characterful group. But that’s not all they are…Ylthari’s Guardians feature a distinct play style that takes everything you love about the Sylvaneth – durability, flexibility and magical power – and translates it perfectly into the intense, competitive scale offered by Warhammer Underworlds. If you’re looking to turn over a new leaf and fancy branching* out into a new warband, this is the one for you!
Wonder, if they'll have a respawn ability? Interesting how they all have little critters on their bases, perhaps an alternative attack to their profile? Similar to how Farstriders have an attack with a bird.
Don't mind the stiff poses, but the wizard does feel a bit uninspired.
Galas wrote: To be honest the art what much , much better than the models, specially the faces... what happened to that... priestess? the one with the tiara.
Wow. How uninspired. Apart from maybe the caster, these could be metal models. What’s exciting to me about the medium and new tech is the potential for dynamism. Swing and a miss here.
porkuslime wrote: So, these are "undead elf spirits" then? I was actually expecting something closer to Wildwood Rangers or Glade Guard or some such
Um...yeah, that's kind of the whole thing with Sylvaneth?
They're not so much "undead elf spirits" as they are Alarielle's "portion" of the Aelf souls recovered from Slaanesh. Like how Morathi made the Khinerai and Melusai, she's made the Tree-Revenants.
porkuslime wrote: So, these are "undead elf spirits" then? I was actually expecting something closer to Wildwood Rangers or Glade Guard or some such
Um...yeah, that's kind of the whole thing with Sylvaneth?
They're not so much "undead elf spirits" as they are Alarielle's "portion" of the Aelf souls recovered from Slaanesh. Like how Morathi made the Khinerai and Melusai, she's made the Tree-Revenants.
well, I have not been deep into WHFB Elves since way back when, so I had been thinking that Sylvaneth was "GW-speak" to protect copyright etc.. I did not realize the design was as divergent as this. My own fault, I guess, of asking before researching.
Those are kinda a letdown IMO. I think if the hair weren't so overdone they'd be better. (And a more contrasty paint scheme between the skin and hair color would help too).
I think these could look really good with a head swap - I like the half tree / half elf look, just not all that hair . I think the motion of the hair also is at odds with the rather static / intimidating poses.
April release apparently along with the Kharadron Overlords
Ylthari’s Guardians encapsulate the mercurial beauty of the Sylvaneth. Based on the Spite-Revenants and Tree-Revenants, these mystical guardians feature design elements from across the entire Sylvaneth range, making for a characterful group. But that’s not all they are…Ylthari’s Guardians feature a distinct play style that takes everything you love about the Sylvaneth – durability, flexibility and magical power – and translates it perfectly into the intense, competitive scale offered by Warhammer Underworlds. If you’re looking to turn over a new leaf and fancy branching* out into a new warband, this is the one for you!
I am surprised by how much dislike this warband is getting. By far my favourite warband aesthetically. I love the metal band hair, the weapon variety, how unique each of them is from the others despite all being revenants.
porkuslime wrote: So, these are "undead elf spirits" then? I was actually expecting something closer to Wildwood Rangers or Glade Guard or some such
Um...yeah, that's kind of the whole thing with Sylvaneth?
They're not so much "undead elf spirits" as they are Alarielle's "portion" of the Aelf souls recovered from Slaanesh. Like how Morathi made the Khinerai and Melusai, she's made the Tree-Revenants.
well, I have not been deep into WHFB Elves since way back when, so I had been thinking that Sylvaneth was "GW-speak" to protect copyright etc.. I did not realize the design was as divergent as this. My own fault, I guess, of asking before researching.
I'm sorry if I came across as a bit rude.
Brief rundown for you:
Sylvaneth are the Tree-Spirits, under Alarielle. She's rescued Aelf souls alongside of Morathi, Malerion, Teclis, and Tyrion and they've each been 'allotted' effectively a certain amount of the souls rescued from Slaanesh's crazy End Timesgiving bender. Each of the 'gods' has been effectively 'creating' new Aelf life.
She seemingly created the Tree-Revenants to give new bodies to Aelf souls.
Morathi created the Melusai(the Medusa units) and Khinerai(harpies) with her allotted souls.
Teclis created an early 'experiment' and that gave us the Idoneth.
Malerion has created life--we haven't seen it really showcased (yet). Tentatively referred to, early on, as "Shadowkin".
Tyrion has created life--we haven't seen it yet.
Then you have the 'remnants'.
Wood Elves became the Wanderers. They no longer have any 'Forest Spirit' units with them--and lost a bit of their luster from the units they lost(Wardancers, Scouts, Glade Riders, Warhawk Riders and Great Eagles) or had changed(Waywatchers were changed from a unit to a Hero choice and it's not awful but it's not great).
Dark Elves split into multiple factions:
Darkling Covens is where the Sorcereresses, Executioners, Black Guard, and the Warriors ended up.
Scourge Privateers got the Beastmaster Chariot with ballista, Kharibdyss, Corsairs, and Fleetmasters.
Shadowblades is a two unit faction(for now) that consists of Dark Riders and Assassins.
Ordo Serpentis is the Drakespawn(Cold Ones) Chariots, Knights, Black Dragon riding Dreadlords, and the War Hydra.
Daughters of Khaine is the Witch Elves and Morathi's personal faction now.
High Elves split into:
Phoenix Temple is the Phoenix Guard and Phoenixes.
Swifthawk Agents is Shadow Warriors, Skycutter Chariots, Spireguard(Lothern Sea Guard--models are discontinued though which is just naff), and the horse drawn chariots.
Lion Rangers are the White Lions and Lion Chariots.
Ordo Draconis are the Dragon Princes, Dragon Mages, and Dragon Lords whether on horse or dragon.
Eldritch Council are Swordmasters, Loremasters, and Archmages.
EnTyme wrote: I'm with Zatsuku. These look like really well-sculpted Tree Revenants.
They are, but that's all they are. They don't expand the setting like Mollog does or basically preview an unreleased faction like the Godsworn Hunt or Zarbag's Gitz.
A bit too “anime” for my liking. Not hard to change that though- a simple head swap will do it for me. Something from the Death Allience will do. Or maybe convert necks into tree stumps and leave it at that.
EnTyme wrote: I'm with Zatsuku. These look like really well-sculpted Tree Revenants.
They are, but that's all they are. They don't expand the setting like Mollog does or basically preview an unreleased faction like the Godsworn Hunt or Zarbag's Gitz.
But, we knew that from the art. Most of the warbands are just things that already exist. Mollog, Godsworn and Zarbags Gitz are the exception there.
EnTyme wrote: I'm with Zatsuku. These look like really well-sculpted Tree Revenants.
They are, but that's all they are. They don't expand the setting like Mollog does or basically preview an unreleased faction like the Godsworn Hunt or Zarbag's Gitz.
Not a massive preview/expansion for sure. But they are running with a few things that existing AoS Revenants don't currently have. The axe, bow and staff are all new, as are the vine legs. So unless this warband are a special case(entirely possible), we could be looking at a preview for another round of Sylvaneth.
What we need is a warbands with magic where the Leader isn’t automatically the best/only Wizard.
Say a Freeguild band set up like a traditional D&D adventuring party; Fighter, Ranger, Wizard, Thief, Priest, maybe a pet, with either the fighter or ranger as leader.
Next, we’ve got Dreadfane – a Warhammer Underworlds game that offers a new twist on the ultimate competitive miniatures game. Designed to be perfect for beginners, you’ll be able to battle through a streamlined version of the game, balancing taking out your opponent with a host of hazards, like falling meteors, beams of magical energy and more. Each match promises to be a nail-biter right up until the last moment. And while both warbands will initially be exclusive to the set, we should see them available separately in the not too distant future.
While Dreadfane is aimed at newer players, veteran explorers of the Mirrored City will be able to pit their current warbands against the terrors of the Dreadfane. The set will also be the first place you can get two new Warhammer Underworlds warbands – Ironsoul’s Condemnors and Lady Harrow’s Mournflight. Each has their own cards and fighters and, once you’ve mastered Dreadfane, can be taken into the main game.
I don't get what makes it "aimed at new players". Looks just like Shadespire, except with extra rules for hazards. Maybe it leaves out the deck building element and only contains set decks for the two factions?
Albino Squirrel wrote: I don't get what makes it "aimed at new players". Looks just like Shadespire, except with extra rules for hazards. Maybe it leaves out the deck building element and only contains set decks for the two factions?
I'm guessing it's in response to Gambit Spells being a bit more of a complex element(at least from feedback they've gotten).
Well, at least this sort of confirms what people thought a long time ago: that those EtB minis for Stormcast and Nighthaunt look exactly like Underworlds Warbands...
I'm thinking the red deck of cards are the "hazard" deck of cards.
The board is new, it is very symmetrical deployment and block terrain pieces. Looks like this version they only play one board instead of two boards normally.
On the one hand, oh yay, more Stormcast. Just what the game needs. And Stormcast models that were already being used for variety's sake to replace Steelheart's models. And this means we'll probably have a fifth Stormcast faction when the Season 3 starter comes out.
One the other hand, the new ghosts look interesting. Seems they they have two 4 health and two 3 health fighters, and they get more text when they inspire. And they all have 2 Dodge? The uninspired text probably lets them move through blocked hexes. Maybe doing so is their inspiration mechanic?
I'll probably buy this just to get the new warbands and potentially cards, and probably toss the rest. It may be useful if it comes with fixed deck instructions for the other Underworlds factions, since it'd remove the deckbuilding aspect that leaves some prospective players cold.
Also, if ETB = potential Underworlds warband, we ABSOLUTELY need to see the Dreadblade Harrow kit become a two-man cavalry based faction.
Never been a fan of the Sylvaneth range (Treekin aside). These are probably the best they've done (especially the axe guy) but I still just can't enjoy them. They look more like wood elves strapped in to wooden mecha-suits rather than an organic fusion of tree and spirit. Think it's the legs (especially on the bow guy in this set).
More Underworlds is always good, hoping for more new races before too long (Idoneth and DoK surely in the next round?)
Looks like there was a stealth update to the Errata, FAQ, and BAR list.
Big takeaways: Inspired Mollog can now activate normally with a single Charge token (like he needed that...) and Extreme Flank has been added to the ban list. Goodbye easy glory! Also Cover Ground got a stealth buff, since you can now Faneway Crystal to an objective 6 or more hexes away and score it.
Looks like the new Forbidden Chambers board pack is up for pre-order.for shipping March 2.. dont know if that means my FLGS will have it tomorrow, but .. I dunno
Clockpunk wrote: Just annoying that the lethal hexes don't have corresponding scenic terrain, a la the core set. :-/
Never really saw the point of those. I bought them since they look nice for AoS terrain, but using them in-game seems impractical. I mean, you can stand in a lethal hex, but if there's a giant thing in the way you would have to move it anyway so the model could stand there.
Each of Thundrik’s Profiteers embodies an aspect of the Kharadron Overlords – from the ingenuity of the Aether-Khemists to the relentless firepower of the Grundstok Thunderers.
These guys turn Warhammer Underworlds on its head with the ability to pepper their foes at range, allowing them to hold objectives while still slaying enemies. New cards and rules take everything you love about these skyborne duardin from Warhammer Age of Sigmar and converts it perfectly to Warhammer Underworlds. If you’re excited to plunder some underworlds, you won’t have long to wait
I just wish they did something more interesting with the Shadespire models. A Kharadron with his mask off, showing a dwarf face but with respirators would be cool. Kinda like the usual SM sarge with respirator. An ornate scope on the gun of one team member. Nothing outlandish, but making them more interesting than bog standard guys from the respective unit choice in a slightly different pose.
At least the leader is cooler looking than the clampack version for justa bit moremaking it almost a no-brainer even if you don't play the game.
Binabik15 wrote: I just wish they did something more interesting with the Shadespire models. A Kharadron with his mask off, showing a dwarf face but with respirators would be cool. Kinda like the usual SM sarge with respirator. An ornate scope on the gun of one team member. Nothing outlandish, but making them more interesting than bog standard guys from the respective unit choice in a slightly different pose.
At least the leader is cooler looking than the clampack version for justa bit moremaking it almost a no-brainer even if you don't play the game.
I like them -but yeah it would have been nice to see some new aspects of the Kharadron - even these troop types but perhaps with different weaponry, an open helmed one and I'd love to see a female Kharadron. I've just picked up Underworlds so I'll definitely be getting these guys. Hopefully GW might use Warcry to add further new things/options for various factions in the future.
My personal take is.. I dont like them much, but I also know that the Kharadron esthetic is something I dont like. Novel concept for dwarves for sure, but.. maybe too "steampunk" for me in my fantasy.
I might look to get just the card decks off ebay to get more options, but the models are a pass for my choice
I really, really like them. More varied than I thought they would be, especially after the Fyrelsayer warband that is just embarassing in terms of variety.
Good looking pair of warbands. With a Sylvaneth vs Glomspite box recently teased I'm even more convinced that Ylthari’s Guardians are a preview of things to come.
GoatboyBeta wrote: Good looking pair of warbands. With a Sylvaneth vs Glomspite box recently teased I'm even more convinced that Ylthari’s Guardians are a preview of things to come.
Sounds likely.
I would love a generic revenant Hero to go with the wraith and wych. Also Revenants with bows would be nice.
But perhaps we dont want to much focus on revenants, I really like the not humanoid/elfine focus of the Sylvaneth -I even consider claiming the giant beetle is Alarielle and having the lady as just a servant druidess
Ok, so Curse of the Dwindling card sort of confirms that Fyreslayer mohawks are part of the helmet, not their actual hair. I like that a lot more. (It was probably confirmed elsewhere, but seeing it on the card is nice)
I don't doubt elsewhere the mohawks are their actual hair, so I guess it depends on the person
ZebioLizard2 wrote: Interesting that the only way they can be inspired is through scoring.
There's still cards like "Regal Vision"(Pick a friendly fighter holding an objective; Inspire them) or "Inspiration Strikes" as well--but given that they show off two fairly easy "Score Immediately" cards, I think that these guys will be easier to Inspire than the Sylvaneth will be.
ZebioLizard2 wrote: Interesting that the only way they can be inspired is through scoring.
There's still cards like "Regal Vision"(Pick a friendly fighter holding an objective; Inspire them) or "Inspiration Strikes" as well--but given that they show off two fairly easy "Score Immediately" cards, I think that these guys will be easier to Inspire than the Sylvaneth will be.
Assassinate their leader, no one gets inspired. Don’t the goblins have a similar condition that requires you have some Glory?
Yeah, that's true. I mentioned that in the Survey.
I also said we need a Nurgle Daemon warband. One big fat magic using deamon with 4-6 nurglings that have to end their move adjacent to the boss, who he's attacking or each other. Throw in a couple of plague bearers and that's a warband.
Chopstick wrote: New Aelves are mutants anyway, well except for Wyches, if you considered that new.
Ehhhhhhhhhh...
Idoneth aren't really mutants. The Namarti are a specific bit of what are effectively 'birth defects'.
The Isharaan(Soulscryers, Tidecasters, Soulrenders, and the Soul Wardens) are all 'normal' aside from having no hair.
The Akhelians(Kings and the beast riders) are all 'normal' again aside from the no hair bit.
Daughters of Khaine are in a similar situation in that there's a whole lot of normal(Witches, Sisters of Slaughter, the Doomfire Warlocks, Hags, etc) and some weirdness that has given us the Melusai and Khinerai.
We know basically nothing about Teclis' Aelves other than "angelic features"(which could just mean they're super handsome/pretty) or Malerion's Shadowkin outside of "they're rumored to be able to melt into shadow".
Wow, that's a very cool set of rules/stats! They match the model theme quite well, I think, although look like they might be a little static to play. Very interested in trying them out
Idoneth aren't really mutants. The Namarti are a specific bit of what are effectively 'birth defects'.
The Isharaan(Soulscryers, Tidecasters, Soulrenders, and the Soul Wardens) are all 'normal' aside from having no hair.
The Akhelians(Kings and the beast riders) are all 'normal' again aside from the no hair bit.
.
Being bald is a mutation already.
Hopefully with the release of more Darkoath model we get to see that GW are willing to make normal looking faction, not bizzare mutant or faction with weird hobby (like running naked and etched gold rune on their body...)
I've been picking up a couple of boxes just for the models and was super excited to see Thundrik's Profiteers named...but then remembered they were sky-dwarfs.
I was hoping for an Old World nod with proper dwarf treasure hunters. Maybe next time
That's a thing I can't get behind with Deepkin. How do they make clothes and iron armor under water? Are their cities like Gungan bubbles, and not filled with water? Or do they just make stuff when they get online.
More on topic, could Deepkin be trapped in Shadespire? The namurati(?) have pretty weak souls, so I'm not sure how well they'd fare in Shadespire. Though, if Squigs can be trapped, I suppose anyone can
That's a thing I can't get behind with Deepkin. How do they make clothes and iron armor under water? Are their cities like Gungan bubbles, and not filled with water? Or do they just make stuff when they get online.
Their cities are described a couple different ways. The main thing seems to be that the whole Aethersea is they've kinda/sorta "shifted" the sea into being a ghost of itself around their cities and persons and that's also what they bring when raiding.
For the Idoneth, it is almost as though they are on land and for anyone on land...well, it can be as though a sea has risen out of nowhere.
More on topic, could Deepkin be trapped in Shadespire? The namurati(?) have pretty weak souls, so I'm not sure how well they'd fare in Shadespire. Though, if Squigs can be trapped, I suppose anyone can
Sure. And don't forget that it's not just who was "trapped" in Shadespire--it's people going in there to try to find things.
I'm sure the Deepkin would raid the hell out of the place if they thought they could get souls from the Shadeglass.
porkuslime wrote: Any ideas when that Dreadfane easy to play set will hit?
None.
It was previewed at the New York Toy Fair alongside of Combat Arena, Stormvault, and the Funko Pops--it might be months or it might be weeks. Gama and NYTF are both trade shows rather than hobby events, meaning there is likely a hell of a lot more lead time.
porkuslime wrote: Any ideas when that Dreadfane easy to play set will hit?
None.
It was previewed at the New York Toy Fair alongside of Combat Arena, Stormvault, and the Funko Pops--it might be months or it might be weeks. Gama and NYTF are both trade shows rather than hobby events, meaning there is likely a hell of a lot more lead time.
True.. on a rational level, I strongly believe that this will hit by October, in time for the Xmas rush of games..
porkuslime wrote: Any ideas when that Dreadfane easy to play set will hit?
None.
It was previewed at the New York Toy Fair alongside of Combat Arena, Stormvault, and the Funko Pops--it might be months or it might be weeks. Gama and NYTF are both trade shows rather than hobby events, meaning there is likely a hell of a lot more lead time.
True.. on a rational level, I strongly believe that this will hit by October, in time for the Xmas rush of games..
However, I want it NOOOOOW.. (cue Verua Salt)
I think it’ll be earlier than that. October will probably be when Underworlds season 3 comes out, based on when Shadespire and Nightfane were released.
Those Kharadron dice look really nice. Am I correct in assuming all these special dice sets show the same symbols and only vary in color? I might be interested in playing my skeletons casually but don't have dice yet.
Geifer wrote: Those Kharadron dice look really nice. Am I correct in assuming all these special dice sets show the same symbols and only vary in color? I might be interested in playing my skeletons casually but don't have dice yet.
I think it's so, even if you use an interesting mix of dice, you'll never be confused by what your defense dice are. Granted, someone usually still picks up and rolls the wrong dice at least once a game but that helps a bit.
That'd be great, as I'd like to not have to buy it just for a few cards. It did look like it has some other new game mechanic with the larger cards, though? That would be worth it to me
Really looking forward to picking up the two new warbands this weekend. Is it possible there will be any other release for season 2? I remember season 1 had the stand-alone card pack focusing on leaders... something like that would be really cool.
Really looking forward to picking up the two new warbands this weekend. Is it possible there will be any other release for season 2? I remember season 1 had the stand-alone card pack focusing on leaders... something like that would be really cool.
We got that at the start of the season with the annoyingly limited "Echoes of Glory" pack it seems.
Those cards are available in Steelheart's Liberators and Garrek's Reavers as well.
Which may be reason to consider that Echoes of Glory is not the equivalent of Leaders. Its purpose was to give Shadespire owners access to Nightvault cards without need of duplicating warband purchases.
IMO, the equivalent would be something like a Wizard pack.
callidusx3 wrote: Which may be reason to consider that Echoes of Glory is not the equivalent of Leaders. Its purpose was to give Shadespire owners access to Nightvault cards without need of duplicating warband purchases.
If that were the case, then they would still be available.
They aren't. They were never said to be a limited run product or anything.
IMO, the equivalent would be something like a Wizard pack.
...which would just be a second "Leaders Pack" really.
Kanluwen, I don’t understand your point. What is not available? I still see Echoes and Steelheart’s Champs + Garrek’s Reavers (in single warband box) at my local stores.
callidusx3 wrote: Kanluwen, I don’t understand your point. What is not available? I still see Echoes and Steelheart’s Champs + Garrek’s Reavers (in single warband box) at my local stores.
Echoes of Glory is no longer available via GW's webstore. Once your local store sells out of it? It's gone, forever.
Steelheart's Champions and Garrek's Reavers are now the only way for anyone who did not get Echoes to obtain the new cards.
Echoes was not stated to be a "limited run product"--which is kind of a Jerk Move.
If you own a thing that is no longer sold, it was a way to get cards without rebuying warbands. Since it’s patching a hole they don’t currently make, why would it sit around forever taking up shelf space at the store and confusing newer players?
I'll probably end up buying it anyways because more Warbands = more variety! But atm I'm more hyped for Online, that's going to consume me when it comes out.
Yeah - I'm really stoked about that, as well . Man it will be sweet to be able to practice online, rather than only on the tabletop! Should make me way less bad, I hope
callidusx3 wrote: Kanluwen, I don’t understand your point. What is not available? I still see Echoes and Steelheart’s Champs + Garrek’s Reavers (in single warband box) at my local stores.
Echoes of Glory is no longer available via GW's webstore. Once your local store sells out of it? It's gone, forever.
Steelheart's Champions and Garrek's Reavers are now the only way for anyone who did not get Echoes to obtain the new cards.
Echoes was not stated to be a "limited run product"--which is kind of a Jerk Move.
I've just put away my cards today from the final 2 warbands in my folders & I've noticed I'm missing cards 117 through to 174 in my Nightvault folder. I own every warband except Steelheart's & Garreks as I had those from shadespire. I did buy echoes of glory. Are the missing cards in Steelheart's & Garreks? And are these cards duplicates of the shadespire box set cards?
callidusx3 wrote: Kanluwen, I don’t understand your point. What is not available? I still see Echoes and Steelheart’s Champs + Garrek’s Reavers (in single warband box) at my local stores.
Echoes of Glory is no longer available via GW's webstore. Once your local store sells out of it? It's gone, forever.
Steelheart's Champions and Garrek's Reavers are now the only way for anyone who did not get Echoes to obtain the new cards.
Echoes was not stated to be a "limited run product"--which is kind of a Jerk Move.
I've just put away my cards today from the final 2 warbands in my folders & I've noticed I'm missing cards 117 through to 174 in my Nightvault folder. I own every warband except Steelheart's & Garreks as I had those from shadespire. I did buy echoes of glory. Are the missing cards in Steelheart's & Garreks? And are these cards duplicates of the shadespire box set cards?
Yes. Those 58 cards represent the faction-specific cards for Steelheart's and Garrek's. You're not missing anything.
callidusx3 wrote: Kanluwen, I don’t understand your point. What is not available? I still see Echoes and Steelheart’s Champs + Garrek’s Reavers (in single warband box) at my local stores.
Echoes of Glory is no longer available via GW's webstore. Once your local store sells out of it? It's gone, forever.
Steelheart's Champions and Garrek's Reavers are now the only way for anyone who did not get Echoes to obtain the new cards.
Echoes was not stated to be a "limited run product"--which is kind of a Jerk Move.
I've just put away my cards today from the final 2 warbands in my folders & I've noticed I'm missing cards 117 through to 174 in my Nightvault folder. I own every warband except Steelheart's & Garreks as I had those from shadespire. I did buy echoes of glory. Are the missing cards in Steelheart's & Garreks? And are these cards duplicates of the shadespire box set cards?
Yes. Those 58 cards represent the faction-specific cards for Steelheart's and Garrek's. You're not missing anything.
Ugh, I've got it on my to-do list to go through and organize all the cards
Thankfully, I only play a few factions so can ignore a lot of them... but still, it's a heck of a lot of cards to sort through, given that I've done zero organization for two seasons
RiTides wrote: Ugh, I've got it on my to-do list to go through and organize all the cards
Thankfully, I only play a few factions so can ignore a lot of them... but still, it's a heck of a lot of cards to sort through, given that I've done zero organization for two seasons
I've tried to do each set as they're released so I don't have over 1000 cards looking at me & difficult to find what you need. I've got everything sleeved & in 3 9 card Vault X folders in numerical order to make it easy to locate cards. With the warband cards in a 4 card folder.
It was boring to do, but there's satisfaction in it being done
It's one thing to see the cards online, it's a whole other thing entirely to play it on board. I'm in love. These are how the Farstriders should have been.
The Protector's Glaive wielder? Yeah. Try not to mess with him too much.
Played some Kharadron last night and yeah, they're pretty solid. Reliable ranged attacks that become brutal on inspiring and an absolute beast of a leader.
That's great to hear . It was pretty clear that Thundrik's Profiteers would be strong, but I wasn't sure about the heal-to-inspire mechanic of the Sylvaneth.
Well, good news – Season 3 is on the way and features loads of all new warbands. We got our first look at one member of an all new warband and are none the wiser about the faction from which they hail. Looks cute, though – any guesses?