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Necron release rumours (prices and pics in first post) @ 2015/01/27 17:59:53


Post by: KurtAngle2


KurtAngle2 wrote:
 RivenSkull wrote:
 Red Corsair wrote:
Looks like you guys can all calm down with the dispersion shield conversions


That list isn't including the Technoarcana....


Do you know there's a difference between items reported in the "Wargear List" and those put in the TechnoArcana section?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:00:07


Post by: Warmonger2757


 ClockworkZion wrote:
Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity


Hopefully no one has glued dispersion shields on to their necron lords yet, looks like it's not an option.

The Mephrit Dynasty is looking pretty good to me, their Artefacts are a better. The rerollable 2+ save is awesome with a +1 to str for weapons. God shackle is nice, don't see anything like that in the necron codex. The warscythe with precision strikes is nice as well.

I do like the Guantlet of the Conflagrator since it looks like crypteks lost ALL of their flavor. So much for Harbingers.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:00:08


Post by: Desubot


Wouldn't beast also mean your attached d.... oh snap no more d-lord speed shenanigans?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:04:48


Post by: Requizen


 ClassicCarraway wrote:
Requizen wrote:
 ClassicCarraway wrote:
Requizen wrote:

Imotekh the Stormlord (190 points, LORD OF WAR)

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+

Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3

IC, RP, It will not die, Hyperlogical Strategist trait

Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.

Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking

And them's the characters!

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=9&scrollTo=834737#ixzz3Q2dCykfM


Imotkeh's Staff of the Destroyer is MUCH better now (the one use thing was butts before and you know it), has IWND base, Lord of the Storm is actually buffed quite a frelling bit, and Bloodswarm Nanoscarabs + new Flayed Ones is quite good!



Sorry, but Imotek's Lord of the Storm ability got nerfed hard (thankfully). Yes, he has a better chance at hitting, but its at a reduced strength (previously was S8), and is only activated once per game instead of typically 3-5 times per game. Since it can only target units within 48" of Imotek, that could insinuate that cover saves can be taken, and he can no longer fire it off while in the safe confines of reserves or in a Nightscythe.

I'm personally glad that ability got nerfed hard, it was easily the most aggravating part of playing my opponent's Necrons. He had an uncanny knack for blowing up or hulling vehicles, and since he can't reroll those lightning strikes anymore with a chronometron, I'm even happier!


When he posted it, he simply said "At the start of every Shooting phase, roll a d6 for each enemy unit in 48" and on a 5+...", which makes me think that it's no longer limited by Night Fighting. If so, then it's a very, very good ability. If it's still bound to only Night Fighting, then you're right.


It doesn't read like its bound to Night Fighting, but even so, its still a big nerf.


I dunno, I have to disagree. The power of the shots is less effective for sure, but the fact that it's all game long and more likely to go off balances that out quite a bit in my opinion. There was nothing quite as frustrating to me as going "yay it's still Night Fight! Oh, rolling 6s is annoying and most of your army is in reserve. Oh, Night Fight ended after one turn and now your whole army came on. Oh well I guess...".


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:05:03


Post by: RivenSkull


KurtAngle2 wrote:
 RivenSkull wrote:
 Red Corsair wrote:
Looks like you guys can all calm down with the dispersion shield conversions


That list isn't including the Technoarcana....


Do you know there's a difference between items reported in the "Wargear List" and those put in the TechnoArcana section?


So rather than being a little gak, you could try saying "Since it was posted on the other forum that this is the HQ wargear options, where as here it's just a list without that label."

But no, that would be hard for you.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:08:07


Post by: Screaming Echo


These last couple pages were very depressing...


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:09:11


Post by: BlaxicanX


 Red Corsair wrote:


At least you admit it, I doubt Blaxican will though.
 BlaxicanX wrote:
Kangodo wrote:
One more thing I noticed:
Models with Powers of the C'Tan can use them as a ranged weapon in the shooting phase.

Would this mean they could fire two Powers as they are MC's?
Needs to be answered ASAP. 'tis the difference between "bit of alright" and "not very good".
How's that ownage taste, Red?



Requizen wrote:
Kay, exactly as worded then.

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can mve over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths (40 points per model)

Any model may take one of the following:

Whip Coils - 3 pts per model
Particle caster - 5pts per model
Transdimensional beamer - 10pts per model

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=10#ixzz3Q2niOHRJ


They really want people to continue to use Wraiths. T5 W2 3++ Ignores Terrain (except for charging), still S6 Rending... dangit the FA slot is STACKED.


Oh... my god.

GW... what are you doing? Strength 5 and no nerfs is only worth a +5ppm increase?

Well, there' your answer to MC's now, Necron players. You can quit bitching now.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:10:17


Post by: Henker-Kind


 vipoid wrote:
I wonder if Gauntlets of Fire will be worth using.

 Henker-Kind wrote:
 vipoid wrote:
So, is there a point to Trazyn now?

He doesn't have super-scoring, he doesn't have anything like the old MSS, his weapon is crap and it's effect is somehow even more useless than before (if you can believe that). What's the point of taking him?

Moreover, if he dies, why would you want him back? You're sacrificing a useful character to revive a crap one.

His model is ugly (imo), his rules are boring, get the sculpt out of my way


He was my favourite of the Necron characters. I'd really hoped that he'd be worth using.


I am sorry for you bro! I lost the T-C'tan on my side an the old deceiver and nightbringer and my wraith sculpt those were my favorite - and I do not like any of the new sculpts except the vault and t-C'tan - so I know your pain, but sorry if that wass rude on my part dude!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:11:19


Post by: ClassicCarraway


 docdoom77 wrote:
So deathmarks only get the 2+ for one turn? Suck. Oh well. It's not terrible. Hopefully they can cripple or destroy the target right away.

Oh and it only works if they arrive from deepstrike. I guess I won't be putting them in a Nightscythe now.


Veil of Darkness is considered Deepstriking, so with a Cryptek with the veil, they can get two turns out of it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:13:50


Post by: Requizen


 ClassicCarraway wrote:
 docdoom77 wrote:
So deathmarks only get the 2+ for one turn? Suck. Oh well. It's not terrible. Hopefully they can cripple or destroy the target right away.

Oh and it only works if they arrive from deepstrike. I guess I won't be putting them in a Nightscythe now.


Veil of Darkness is considered Deepstriking, so with a Cryptek with the veil, they can get two turns out of it.


Oh, clever. Especially since it now can take them out of Assault if they get charged after they DS. Veil + Gauntlet Cryptek with Deathmarks is still kind of just a gimmick unit, but that improves the gimmick quite a bit.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:14:22


Post by: Drakmord


Folks over on The Tyranid Hive are pretty upset about the Decurion seeming mandatory. To clarify, the BRB gives the option to be battleforged to everyone, correct?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:14:53


Post by: King Pariah


Don't recall seeing it in the thread previously and I apologize if it was already posted but anyone else notice that Rod of Convenant is no longer unwieldy in CC?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:14:58


Post by: buddha


Wow, the tesseract vault is a mere fast attack choice. Crazy. Along with the Obelisk we have 2 superheavies in the normal dex.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:15:06


Post by: Red Corsair


I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.

I am still disappointed that wraiths are the FA auto take again. I wanted them to remain good, but not the, your crazy not to take these fellas choice. Right now their only real competition IMHO are scoped tomb blades and the transports.


Why oh earth are heavy destroyers a on per upgrade


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:15:50


Post by: angelofvengeance


Yeah I'm just going to make Trazyn into a Cryptek or a Lord


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:17:38


Post by: RivenSkull


 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.

I am still disappointed that wraiths are the FA auto take again. I wanted them to remain good, but not the, your crazy not to take these fellas choice. Right now their only real competition IMHO are scoped tomb blades and the transports.


Why oh earth are heavy destroyers a on per upgrade


Ghost ark can only take Warriors and Characters, but it only has 10 slots. Warriors are now a minimum of 10 per unit.

Genius!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:18:08


Post by: Desubot


 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.


Its under transport capacity


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:18:30


Post by: ClockworkZion


Okay, about the formations. Once again peeps, there is NO Force Org Chart. The way they want you to build this army, apparently, is to clump a bunch of these formations together. This time I am also posting the Formation special rules.

Reclamation Legion (1+)

1 Overlord
0-2 Lychguard
1-4 Immortals
2-8 Necron Warriors
1-3 Tomb Blades
0-3 Monoloiths

Special Rules: Moves Through Cover, Relentless
You can re-roll reanimation rolls of 1 for the overlord, or units within 12" of him

1-10 choices of the following per reclamation legion:

(0 to 1) Royal Court=
1 Overlord
1-3 Lords
1-3 Crypteks

Special Rules: Move through cover, relentless
If overlord for this formation is your warlord, you can re-roll warlord traits when using Codex Cron warlord traits table.

Judicator Battatlion=
1 unit of Triach Stalkers
2 units of Triarch Praetorians

Special Rules: Move Through Cover
At start of shooting phase, pick an enemy within LOS of Triarch Stalker. Re-roll failed to hit, to wound, and armour penetration rolls against the target until end of turn.

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


Star God=
1 C'Tan Shard f the Deceiver, Shard of the Nightbringer, Transcendent C'Tan or Tessaract Vault

Annihalation Nexus=
2 Annihilation Barges
1 Domsday Ark

Special Rules:
If Doomsday Ark from this formation loses it's quantum shielding, choose an annihilation barge within 6". The barge loses its quantum shielding, and the Doomsday ark gets Quantum shielding instead.

Flayed Ones=
1 unit of Flayed Ones

Living Tomb=
1 Obelisk
0-2 Monoloths

Special Rules: Formation must be placed in Deep Strike reserve. Do not make reserve rlls fr the Obelisk, it automatically arrives on your turn 2. Monoliths do not scatter when deep striking if placed within 12" of the Obelisk.
Immediately after a Monoloths arrives frm this formation, choose one friendly Cron unit nthat is entirely infantry or jump infantry that is in reserve. Place it as though disembarking from the Monolith's eternity gate.

Deathmarks=
1 unit of Deathmarks

Deathbringer Flight
2-4 Doomscythes

Special Rules:
When Doom Scythe from this formation fires a death ray, add 2 to BS for each other Doom Scythe from this formation that shot at the enemy this turn.
All enemy units within 12" of at least two Doom Scythes from this formation have -1 Ld.

I don't see this preventing the use of Leviathan or the CAD as alternatives though.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:18:36


Post by: Requizen


King Pariah wrote:Don't recall seeing it in the thread previously and I apologize if it was already posted but anyone else notice that Rod of Convenant is no longer unwieldy in CC?

Correct. S User AP2 Two Handed Unwieldy.
buddha wrote:Wow, the tesseract vault is a mere fast attack choice. Crazy. Along with the Obelisk we have 2 superheavies in the normal dex.

He didn't say a slot. His response of "Fast Attack" was about the Ghost Ark and Night Scythe. He said Super Heavy and 550 points, which makes me think Lord of War.
Red Corsair wrote:I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.

I am still disappointed that wraiths are the FA auto take again. I wanted them to remain good, but not the, your crazy not to take these fellas choice. Right now their only real competition IMHO are scoped tomb blades and the transports.


Why oh earth are heavy destroyers a on per upgrade

The Ghost Ark leak page clearly says "Warriors and Characters only" in the bottom right.

Because Heavy Destroyers can now be taken as Heavy Support options as their own squad, if that leak is true.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:19:13


Post by: Drakmord


 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.

I am still disappointed that wraiths are the FA auto take again. I wanted them to remain good, but not the, your crazy not to take these fellas choice. Right now their only real competition IMHO are scoped tomb blades and the transports.


Why oh earth are heavy destroyers a on per upgrade


Destroyers seem very good to me, but I feel you on the transports. I'm kicking around the idea of Destroyers, Wraiths and a Ghost Ark taking my three FA slots.

Edit: Nevermind! Ninja'd by the light of truth.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:19:45


Post by: Anpu-adom


They can't be reading things right. We'll still have access to the CAD, but both the Mephrit detachment and the Decurion detachment also count as battleforged.

Annihalation Nexus=
2 Annihilation Barges
1 Domsday Ark

Special Rules:
If Doomsday Ark from this formation loses it's quantum shielding, choose an annihilation barge within 6". The barge loses its quantum shielding, and the Doomsday ark gets Quantum shielding instead.


Well, that's how you stop your doomsday arc from needing to jink...

Living Tomb=
1 Obelisk
0-2 Monoloths

Special Rules: Formation must be placed in Deep Strike reserve. Do not make reserve rlls fr the Obelisk, it automatically arrives on your turn 2. Monoliths do not scatter when deep striking if placed within 12" of the Obelisk.
Immediately after a Monoloths arrives frm this formation, choose one friendly Cron unit nthat is entirely infantry or jump infantry that is in reserve. Place it as though disembarking from the Monolith's eternity gate.


Yummy, yummy... Lychguard to the face. Sad that it can't be wraiths anymore.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:20:04


Post by: Red Corsair


 BlaxicanX wrote:
 Red Corsair wrote:


At least you admit it, I doubt Blaxican will though.
 BlaxicanX wrote:
Kangodo wrote:
One more thing I noticed:
Models with Powers of the C'Tan can use them as a ranged weapon in the shooting phase.

Would this mean they could fire two Powers as they are MC's?
Needs to be answered ASAP. 'tis the difference between "bit of alright" and "not very good".
How's that ownage taste, Red?




Yea except that is from a day after your bitching when someone brought the point up. Nice try though.



Necron release rumours (prices and pics in first post) @ 2015/01/27 18:21:16


Post by: Wilson


Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:22:08


Post by: Desubot


 Anpu-adom wrote:
They can't be reading things right. We'll still have access to the CAD, but both the Mephrit detachment and the Decurion detachment also count as battleforged.


Yep lots of different ways to build an army now.

hell you can have an inquisitorial detachment and still be battle forged with no troops.
a Combined arms detachment gives you obsec
the other ones gives you all sorts of other bonus instead.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:22:31


Post by: Red Corsair


Requizen wrote:
King Pariah wrote:Don't recall seeing it in the thread previously and I apologize if it was already posted but anyone else notice that Rod of Convenant is no longer unwieldy in CC?

Correct. S User AP2 Two Handed Unwieldy.
buddha wrote:Wow, the tesseract vault is a mere fast attack choice. Crazy. Along with the Obelisk we have 2 superheavies in the normal dex.

He didn't say a slot. His response of "Fast Attack" was about the Ghost Ark and Night Scythe. He said Super Heavy and 550 points, which makes me think Lord of War.
Red Corsair wrote:I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.

I am still disappointed that wraiths are the FA auto take again. I wanted them to remain good, but not the, your crazy not to take these fellas choice. Right now their only real competition IMHO are scoped tomb blades and the transports.


Why oh earth are heavy destroyers a on per upgrade

The Ghost Ark leak page clearly says "Warriors and Characters only" in the bottom right.

Because Heavy Destroyers can now be taken as Heavy Support options as their own squad, if that leak is true.


Ah good catch, unfortunate about the GA. Hope you are right about the heavy destroyers being a heavy slot as well. Man tacheon arrows are way better now that OL are bs 5. Always loved those things.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:23:13


Post by: KurtAngle2


 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


Wraiths never had Reanimation Protocols


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:23:31


Post by: Red Corsair


 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


I don't think they have RP. Or did was that leaked?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:24:01


Post by: King Pariah


 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


No RP on wraiths. Just a 3++


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:24:44


Post by: keltikhoa


 angelofvengeance wrote:
Yeah I'm just going to make Trazyn into a Cryptek or a Lord




thats funny as his special rule always used to do the exact opposite.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:25:05


Post by: Requizen


Whoooooah some of those Formation bonuses are AWESOME.

Canoptek units gaining Reanimation Protocols or Shred?

Monoliths and Obelisk being a massive Alpha Strike surprise?

Destroyers and Heavy Destroyers rerolling Pen rolls?

Stalker giving Twin Linked and Shred to every unit against a single target in LOS without having to actually shoot it?

I know we're all hating on the thing but DANG SON.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:25:09


Post by: Anpu-adom


KurtAngle2 wrote:
 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


Wraiths never had Reanimation Protocols


Point of fact, they had RP in the 3ed book...



Necron release rumours (prices and pics in first post) @ 2015/01/27 18:26:03


Post by: Red Corsair


 King Pariah wrote:
 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


No RP on wraiths. Just a 3++


Yea, JUST

IDK the buffs seem great but with Dlords being much slower and no semp weave, they can't tank for the unit which is probably why they thought they needed the T bump.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:26:06


Post by: RivenSkull


Requizen wrote:
Whoooooah some of those Formation bonuses are AWESOME.

Canoptek units gaining Reanimation Protocols or Shred?

Monoliths and Obelisk being a massive Alpha Strike surprise?

Destroyers and Heavy Destroyers rerolling Pen rolls?

Stalker giving Twin Linked and Shred to every unit against a single target in LOS without having to actually shoot it?

I know we're all hating on the thing but DANG SON.


I suppose if it has to basically be mandatory, may as well make it kick ass.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:27:05


Post by: Red Corsair


 Anpu-adom wrote:
KurtAngle2 wrote:
 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


Wraiths never had Reanimation Protocols


Point of fact, they had RP in the 3ed book...



If you want to be a pedant they had we'll be back. RP wasn't a thing.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:27:07


Post by: King Pariah


 Anpu-adom wrote:
KurtAngle2 wrote:
 Wilson wrote:
Pretty sure Necrons have just been improved massively. ( T5 Wraiths with reanimation protocols?!)

Hate the duran duran formation thingy though.


Wraiths never had Reanimation Protocols


Point of fact, they had RP in the 3ed book...


Edit:


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:27:20


Post by: Henker-Kind


Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."

so, can we use the old CAD or not people?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:27:41


Post by: Voodoo_Chile


Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:27:55


Post by: CthuluIsSpy


Nevermind


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:28:59


Post by: MoonlightSonata


"Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase."






Necron release rumours (prices and pics in first post) @ 2015/01/27 18:29:23


Post by: Henker-Kind


 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


Yeah sorry, I am a little unfirm in the detachement and combined arms-rules, could you explain a little.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:29:24


Post by: Desubot


 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?

How would that work with allied detachments?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:29:45


Post by: Henker-Kind


 MoonlightSonata wrote:
"Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase."






SO TRUE!!!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:31:24


Post by: King Pariah


 MoonlightSonata wrote:
"Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase."






HOLY GAAAAAAAAAAKKKKKKKKKKK!!!!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:31:53


Post by: Voodoo_Chile


 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?

How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


EDIT:

Sorry to elaborate, I think he may have cut off some statement early on relating to Unbound. I'm going to check the wording on Blood Angels or Dark Eldar.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:31:53


Post by: Henker-Kind


25 pts for phase shifter, 15 pts for phylactery. Np.

Oh hell yeah, how good is that.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:33:41


Post by: Desubot


 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?

How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:33:47


Post by: Colpicklejar


As a marine player I'm happy that MSS are gone, but everything else is looking pretty terrifying.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:34:51


Post by: Red Corsair


 MoonlightSonata wrote:
"Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase."






Post of the year so far!

It's not that bad, scarabs and spiders are a heavy tax for the wraiths and everything needs to be within a 12" of the spyder. Kill that spyder first I guess


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:35:10


Post by: Requizen


 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?

How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?


You don't "must" anything

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."

Combined Arms Detachment is a Detachment. Decurion is a type of Detachment that you can CHOOSE to use. You don't HAVE to choose it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:35:30


Post by: BlaxicanX


 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:35:52


Post by: rollawaythestone


This looks to be an excellent Codex update. Tone down the broken spammed stuff (Nightscythes / Command Barges / MSS) and instead spread the love throughout the Codex so that there are many balanced effective options.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:36:16


Post by: MLKTH


If that canoptek formation actually only includes a single spyder (and not a unit of 3), it's not as good as it sounds. All the special rules need that spyder to be alive and within 12" of the wraiths. Quite limiting really.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:36:23


Post by: SilverDevilfish


 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You made a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one?


RP is now basically super FNP.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:36:48


Post by: rollawaythestone


On that note: Command Barges lost Independent Character status. Solves that conundrum.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:37:07


Post by: Henker-Kind


 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one?


models do not get up again, they test each unsafed wound immedeatly! on 5+ or 4+ they do not suffer said wound.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:37:13


Post by: Sigvatr


 RivenSkull wrote:

Ghost ark can only take Warriors and Characters, but it only has 10 slots. Warriors are now a minimum of 10 per unit.

Genius!


The stupidit, it hurts D:

Classic GW not checking their rules twice.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:37:48


Post by: Vhalyar


Canoptek Harvest says the models have to be within 12" of the spyder to get the benefits. Good luck making it keep up with the scarabs and wraiths, or just keeping it alive.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:37:53


Post by: Henker-Kind


 Sigvatr wrote:
 RivenSkull wrote:

Ghost ark can only take Warriors and Characters, but it only has 10 slots. Warriors are now a minimum of 10 per unit.

Genius!


The stupidit, it hurts D:

Classic GW not checking their rules twice.


D:


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:38:16


Post by: Voodoo_Chile


 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?

How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?


But I don't read it like that. I read it like "If you're going to go with a Battle-Forged list, you need to use detachments, here's a special detachment you can take in any Battle Forged army"

As the only two methods of army building are Battle-Forged and Unbound and Battle-Forged uses detachments (and the rules for detachments allow for any number and variety of detachments) unless there is a specific restriction I'm not reading there I don't think it is required.
However this is a discussion for another thread after the Codex is out, see you in YMDC Saturday


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:38:31


Post by: docdoom77


 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?



How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?

It doesn't say you MUST use it instead. It saysyou need to form them into detatchments. Combined arms is a detachment.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:38:34


Post by: SilverDevilfish


 Sigvatr wrote:
 RivenSkull wrote:

Ghost ark can only take Warriors and Characters, but it only has 10 slots. Warriors are now a minimum of 10 per unit.

Genius!


The stupidit, it hurts D:

Classic GW not checking their rules twice.


Well if you want you can make a single Overlord hijack the Warriors ride.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:38:57


Post by: docdoom77


 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?



How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?

It doesn't say you MUST use it instead. It saysyou need to form them into detatchments. Combined arms is a detachment.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:39:15


Post by: ClockworkZion


If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

Yup, looks like old FOC options are still options.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:40:27


Post by: BlaxicanX


 SilverDevilfish wrote:
RP is now basically super FNP.
Ahhhh, right. That's pretty good.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:40:38


Post by: Desubot


 docdoom77 wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?



How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?

It doesn't say you MUST use it instead. It saysyou need to form them into detatchments. Combined arms is a detachment.


Oh balls i really did read that wrong and combined the first and second sentence

mai bad.

Regular cads and allies are a go.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:41:12


Post by: Henker-Kind


 ClockworkZion wrote:
If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

Yup, looks like old FOC options are still options.


This is so confusing, even to me man!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:46:03


Post by: rollawaythestone


Looks like the T'Ctan is no longer a Gargantuan. More pics up on Freakfactory...


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:46:21


Post by: ClockworkZion


 Henker-Kind wrote:
 ClockworkZion wrote:
If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

Yup, looks like old FOC options are still options.


This is so confusing, even to me man!

Basically you can go Unbound, use CAD, make them allies, use other FOC Detachments (IA12, Exterminatus) or you can use the special Decurion Detachment in the book.

Basically they're saying you have options to play with is all.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:46:23


Post by: RivenSkull


That being said, how are you to add Multiple Lords and Crypteks without the Reclamation Legion


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:47:45


Post by: ClockworkZion


 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:48:18


Post by: Requizen


 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:49:07


Post by: Henker-Kind


I LOVE the minimum ten warriors! So oldschool and fluffy! Makes the flyer spamming even more hard. And this codex will require a lot more skill with all those partly one use weapons and items: tactis are coming back to this ARMY YEAH!!!!!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:49:10


Post by: Herr Dexter


Drakmord wrote:
Folks over on The Tyranid Hive are pretty upset about the Decurion seeming mandatory. To clarify, the BRB gives the option to be battleforged to everyone, correct?


The exact excerpt from Codex is as follows:

"If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=14#ixzz3Q35gpoxA


The bold part nails it. Classic FoC as we know it is now Combined Arms Detachment and as per Rulebook (p.122) can be used in ANY battle-forged army.

The reason why some codexes can't use that and have their own mandatory FoC (Inquisition, Knights) is because those do not have untis that would satisfy requirements of 'normal' FOC.


TL;DR - Yes. Necrons can use normal FoC we are so used to. And add allies. And add formations. Or use Decurion as primary detachment. Or as secondary. LOTS of OPTIONS.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:50:37


Post by: Waaghboss Grobnub


ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:51:48


Post by: rollawaythestone


Nothing I read seems to suggest that the C'tan can't use two powers a turn.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:52:16


Post by: RivenSkull


ClockworkZion wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Requizen wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


I had meant Multiple. Whoops

I realize they are now regular HQ's and there probably is less reason than in the last codex to take as many


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:52:26


Post by: Red Corsair


 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


What? You were wrong and still are for griping without the whole story. Period. You complained ad nausseum about random sucking until it was pointed out there probably will be more to it. You never admitted to being premature, and I don't expect you will. Keep fighting that internet crusade though bub. You look *whicked* cool guy.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:54:15


Post by: Requizen


RivenSkull wrote:
ClockworkZion wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Requizen wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


I had meant Multiple. Whoops

I realize they are now regular HQ's and there probably is less reason than in the last codex to take as many

They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\
Waaghboss Grobnub wrote:ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4

Too bad they're still only Snap Shooting thanks to the Ordinance gun


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:54:37


Post by: Sasori


The one unit I expected to get Nerfed, Wraiths, got a huge buff...


So far, things are looking REALLY good.

The Decurian seems like an easy choice, if you want to get those extra crypteks. Time will tell if it is needed or not.

Still... I am impressed... Things are looking really good right now. I will lament the loss of our 2+ weaves though. The fact that we don't have that option seems pretty silly.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:54:48


Post by: Henker-Kind


That is not even funny anymore how powerfull this gets with normal CAD!!!!


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:54:50


Post by: SilverDevilfish


 Waaghboss Grobnub wrote:
ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4


Flayer Array is also a salvo weapon now, so it's basically a 24" 10 shot weapon.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:55:07


Post by: Red Corsair


 RivenSkull wrote:
ClockworkZion wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Requizen wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


I had meant Multiple. Whoops

I realize they are now regular HQ's and there probably is less reason than in the last codex to take as many


Just take a royal court and split it up since they all have IC.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:56:11


Post by: Henker-Kind


 Red Corsair wrote:
 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


What? You were wrong and still are for griping without the whole story. Period. You complained ad nausseum about random sucking until it was pointed out there probably will be more to it. You never admitted to being premature, and I don't expect you will. Keep fighting that internet crusade though bub. You look *whicked* cool guy.


Hey dude do not bother with this: there is a codex to celebrate


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:56:59


Post by: Red Corsair


 SilverDevilfish wrote:
 Waaghboss Grobnub wrote:
ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4


Flayer Array is also a salvo weapon now, so it's basically a 24" 10 shot weapon.


Yea I noticed that too, makes warrior arks amazing IMO.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:57:48


Post by: rollawaythestone




It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:58:11


Post by: Henker-Kind




"models armed with powers of the ctan can use them as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal"

and they are mcs scroll down: powers of the c'tan)


Necron release rumours (prices and pics in first post) @ 2015/01/27 18:58:17


Post by: RivenSkull


They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\

Yeah, I'm sitting on 15 Cryptek conversions and 7 Lord conversions



Necron release rumours (prices and pics in first post) @ 2015/01/27 18:59:36


Post by: Red Corsair


 Henker-Kind wrote:
 Red Corsair wrote:
 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


What? You were wrong and still are for griping without the whole story. Period. You complained ad nausseum about random sucking until it was pointed out there probably will be more to it. You never admitted to being premature, and I don't expect you will. Keep fighting that internet crusade though bub. You look *whicked* cool guy.


Hey dude do not bother with this: there is a codex to celebrate


No your right. I just can't stand the complainers that pop up days before anything concrete hits, who then refuse to admit they should have waited for all the data. It's actually a pep peeve I have with most people in general.

Necrons look awesome, I am glad they will play differently.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:00:28


Post by: Requizen


rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:00:43


Post by: Red Corsair


 RivenSkull wrote:
They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\

Yeah, I'm sitting on 15 Cryptek conversions and 7 Lord conversions



Hmmmm, I am thinking they would make awesome counts as lychguard (lords) and praetorians (crypteks).


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:01:05


Post by: Henker-Kind


 RivenSkull wrote:
They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\

Yeah, I'm sitting on 15 Cryptek conversions and 7 Lord conversions



there is alway apoc or ubound or whatnot


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:01:51


Post by: Requizen


Running a bunch in Royal Courts could still be fun if you wanted to do a "crapton of powerful characters" style army.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:02:01


Post by: Red Corsair


Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


He's not taking it loosely though. It says they can use it in place of a rnaged attack and MC's get 2 standard. Unless it specifically says they can't I'd say they have more fuel in the tank to argue for it then against it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:02:25


Post by: Henker-Kind


Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


So we need a little rules debate but I think RAW is on my side. (Faq maybe)


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:02:30


Post by: KurtAngle2


C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:02:36


Post by: ClockworkZion


 RivenSkull wrote:
They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\

Yeah, I'm sitting on 15 Cryptek conversions and 7 Lord conversions


You can always take a Royal Court formation attached to a normal CAD so if you REALLY want extras you can still get some.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:03:00


Post by: RivenSkull


 Red Corsair wrote:

Necrons look awesome, I am glad they will play differently.


I think my biggest gripe is that much of the odd abilities and gear are gone. They feel much more generic than what got me into Necrons with the 3rd edition codex, which makes me feel like I'm less likely to enjoy playing them.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:04:35


Post by: rollawaythestone


It is indeed only listed once, but its a special profile weapon with unique rules. In fact, I think the proper interpretation of the Powers is that they are best treated as six different weapons each C'tan is armed with. That's what the language seems to suggest.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:04:46


Post by: Red Corsair


KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


Not sure I agree, its a list of 6 different ranged powers all with different profiles. I can see your stance now though as well.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:04:58


Post by: SilverDevilfish


 Red Corsair wrote:
Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


He's not taking it loosely though. It says they can use it in place of a rnaged attack and MC's get 2 standard. Unless it specifically says they can't I'd say they have more fuel in the tank to argue for it then against it.


actually it says "it can use them as A ranged weapon".


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:05:10


Post by: Henker-Kind


KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


-interesting


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:05:54


Post by: Requizen


Red Corsair wrote:
Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


He's not taking it loosely though. It says they can use it in place of a rnaged attack and MC's get 2 standard. Unless it specifically says they can't I'd say they have more fuel in the tank to argue for it then against it.


KurtAngle2 wrote:C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE

This is what I'm trying to say.

C'Tan have one gun named "Powers of the C'Tan" I know it's not really a "gun", but it is a shooting power, so it's the same. When you shoot it, it has a random profile. You can't shoot the same "gun" twice in the same turn.

I don't know how you would interpret that any differently.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:06:51


Post by: Red Corsair


 RivenSkull wrote:
 Red Corsair wrote:

Necrons look awesome, I am glad they will play differently.


I think my biggest gripe is that much of the odd abilities and gear are gone. They feel much more generic than what got me into Necrons with the 3rd edition codex, which makes me feel like I'm less likely to enjoy playing them.


Hey I feel your pain man. I am just used to it by now since they gutted all my special gear from space wolves and dark eldar. Heck I can only take a venom blade on two unit leaders out of the book now

No wolf tooth necklaces or talismans....

It stinks at first but it really does clean up the game.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:07:27


Post by: Henker-Kind


powers of the C'tan is wargear


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:08:04


Post by: rollawaythestone


KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


The language suggests that they are six separate weapons, though - just organized under a single heading. In fact they even have six different weapon profiles.

Its not crystal clear, but I would think they fire two.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:08:44


Post by: Vaktathi


 Sasori wrote:
The one unit I expected to get Nerfed, Wraiths, got a huge buff...


So far, things are looking REALLY good.
They're absurdly good. One really has to wonder what on earth they were thinking writing the rules for them, other than maybe "sell lots of Wraiths". I suspect wraith spam may be the new autopilot-to-win Necron build for the next few years here.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:08:54


Post by: Requizen


 Henker-Kind wrote:
powers of the C'tan is wargear


So is Staff of Light. So is Gauss Flayer. So is Tesla Carbine. "Wargear" is "Guns and Armor".


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:09:05


Post by: BlaxicanX


 Red Corsair wrote:
You never admitted to being premature, and I don't expect you will.


 BlaxicanX wrote:
^ Heh

Regarding the C'tan, I'm still holding out hope for the duel-profiles before I declare total doom n' gloom. It's possible that GW integrated the alternate-attack after accounting for the fact that there's a wide variety targets out there that require specific kinds of attacks to deal with.

But, we'll see.


 BlaxicanX wrote:
It's pretty scary either way tbh, as the dude earlier pointed out. If the powers are completely random then the model isn't very good- if the powers can be manually selected somehow, I.E. through wargear, than it's godly and pretty cray for ~250 points. A re-roll would probably be the best middle-ground. Missed opportunity with the god-shackled there, imo.

It'll be very interesting to see what GW does.


 BlaxicanX wrote:
 Ghaz wrote:
If its appropriately costed I wouldn't have a problem with it.
A dreadnought being costed so that it matches its fluff would be nearing super-heavy/titan costs. Why in God's name would you want that?

So what's your problem with random powers if they're supported by the fluff?
My problem is with poor game mechanics. I don't care if a poor game mechanic is fluffy or not, it's still a poor game mechanic. And yes, I'm aware that the powers could be revealed to be Please don't bypass the language filter like this. Reds8n awesome- doesn't really change my point.


How many times do you intend on being wrong in a single day? Are you trying to break a record?

 Vaktathi wrote:
 Sasori wrote:
The one unit I expected to get Nerfed, Wraiths, got a huge buff...


So far, things are looking REALLY good.
They're absurdly good. One really has to wonder what on earth they were thinking writing the rules for them, other than maybe "sell lots of Wraiths". I suspect wraith spam may be the new autopilot-to-win Necron build for the next few years here.
Or at the least, we'll just have what we have now. Wraith-wing has always been one of the most powerful builds. Jy2's croissant-spam/wraithwing hybrid in particular has taken him really far.

A damn shame about not being able to put Lynchguard in a ghost-ark, though. I don't see them getting much competitive use if they have to foot-slog. They're not even a decent counter-charge unit since wraiths are so much better.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:09:35


Post by: Henker-Kind


Requizen wrote:
Red Corsair wrote:
Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


He's not taking it loosely though. It says they can use it in place of a rnaged attack and MC's get 2 standard. Unless it specifically says they can't I'd say they have more fuel in the tank to argue for it then against it.


KurtAngle2 wrote:C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE

This is what I'm trying to say.

C'Tan have one gun named "Powers of the C'Tan" I know it's not really a "gun", but it is a shooting power, so it's the same. When you shoot it, it has a random profile. You can't shoot the same "gun" twice in the same turn.

I don't know how you would interpret that any differently.


But you have a good point. Think you are right.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:10:58


Post by: Red Corsair


rollawaythestone wrote:
KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


The language suggests that they are six separate weapons, though - just organized under a single heading. In fact they even have six different weapon profiles.

Its not crystal clear, but I would think they fire two.


Yea I am leaning toward them getting two a turn.

I forsee MANY C'tan and wraiths springing up in lists.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:12:05


Post by: Henker-Kind


 Red Corsair wrote:
rollawaythestone wrote:
KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


The language suggests that they are six separate weapons, though - just organized under a single heading. In fact they even have six different weapon profiles.

Its not crystal clear, but I would think they fire two.


Yea I am leaning toward them getting two a turn.

I forsee MANY C'tan and wraiths springing up in lists.


FAQ I guess or debate :/


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:12:26


Post by: Requizen


So IF (and I still don't entirely agree with it) they get 2 per turn, what happens if you roll the same Power twice? If you're counting each power as its own weapon, it can't be fired twice. Would you reroll it? Or would it just fail? Or would you fire it twice anyway?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:12:48


Post by: RivenSkull


 Red Corsair wrote:
 RivenSkull wrote:
 Red Corsair wrote:

Necrons look awesome, I am glad they will play differently.


I think my biggest gripe is that much of the odd abilities and gear are gone. They feel much more generic than what got me into Necrons with the 3rd edition codex, which makes me feel like I'm less likely to enjoy playing them.


Hey I feel your pain man. I am just used to it by now since they gutted all my special gear from space wolves and dark eldar. Heck I can only take a venom blade on two unit leaders out of the book now

No wolf tooth necklaces or talismans....

It stinks at first but it really does clean up the game.


Yeah. Some of the changes to make the stuff more streamlined, like the new RP, make sense game wise. The removal of some of the abilities and gear just takes away from the "Robot Zombie Technology Masters" That I loved.

And I had these really awesome RP counters too :



We'll see the fluff when the codex hits the Bay, and whether I stay in the game or not.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:12:54


Post by: ClassicCarraway


Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


I have to agree, if it lists just "Powers of the C'Tan" on the profile, then that is one shooting attack.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:12:57


Post by: Henker-Kind


Requizen wrote:
So IF (and I still don't entirely agree with it) they get 2 per turn, what happens if you roll the same Power twice? If you're counting each power as its own weapon, it can't be fired twice. Would you reroll it? Or would it just fail? Or would you fire it twice anyway?




Necron release rumours (prices and pics in first post) @ 2015/01/27 19:13:09


Post by: KurtAngle2


 SilverDevilfish wrote:
 Red Corsair wrote:
Requizen wrote:
rollawaythestone wrote:


It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.


Henker-Kind wrote:


models armed with powers of the ctan as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal


That's... a very loose interpretation imo. Using plural might just be talking about separate turns. And it's only listed once in their profile. If any other MC had a weapon listed once in their profile, it could only fire it once per turn, not like they could fire Transdimensional Thunderbolt twice in the last edition.


He's not taking it loosely though. It says they can use it in place of a rnaged attack and MC's get 2 standard. Unless it specifically says they can't I'd say they have more fuel in the tank to argue for it then against it.


actually it says "it can use them as A ranged weapon".



And guess what? C'tans have only a single "Powers of the C'tan" in the profile, and that counters as a "special" ranged weapon.

Clear enough my friend


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:13:22


Post by: Malika2


So erm, any actual new models besides the Overlord and those tokens?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:14:08


Post by: Henker-Kind


 RivenSkull wrote:
 Red Corsair wrote:
 RivenSkull wrote:
 Red Corsair wrote:

Necrons look awesome, I am glad they will play differently.


I think my biggest gripe is that much of the odd abilities and gear are gone. They feel much more generic than what got me into Necrons with the 3rd edition codex, which makes me feel like I'm less likely to enjoy playing them.


Hey I feel your pain man. I am just used to it by now since they gutted all my special gear from space wolves and dark eldar. Heck I can only take a venom blade on two unit leaders out of the book now

No wolf tooth necklaces or talismans....

It stinks at first but it really does clean up the game.


Yeah. Some of the changes to make the stuff more streamlined, like the new RP, make sense game wise. The removal of some of the abilities and gear just takes away from the "Robot Zombie Technology Masters" That I loved.

And I had these really awesome RP counters too :



We'll see the fluff when the codex hits the Bay, and whether I stay in the game or not.


best counters ever!


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:14:18


Post by: BlaxicanX


Requizen wrote:
This is what I'm trying to say.

C'Tan have one gun named "Powers of the C'Tan" I know it's not really a "gun", but it is a shooting power, so it's the same. When you shoot it, it has a random profile. You can't shoot the same "gun" twice in the same turn.

I don't know how you would interpret that any differently.
Could be a boner killer for sure.

The way I read it, it also seems like a single weapon. It having random effects doesn't make it 6 different weapons anymore than the snazz-gun's random effects make it count as different weapons.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:14:18


Post by: Red Corsair


@ BlaxicanX you can apologize while beating your wife too, but it doesn't forgive. It's like when someone say "no offense" then proceeds to offend. Complaining without the facts while covering your ass is still complaining without the facts.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:14:19


Post by: Vhalyar


x


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:15:33


Post by: SilverDevilfish


rollawaythestone wrote:
KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


The language suggests that they are six separate weapons, though - just organized under a single heading. In fact they even have six different weapon profiles.

Its not crystal clear, but I would think they fire two.


I guess that means the Rod is two weapons as it clearly has two profiles.

This is Twin-Linked Devourers are two guns because it's plural all over again.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:15:48


Post by: King Pariah


Worse comes to worst, The Nightbringer will be able to fire off two things a turn thanks to his Gaze of Death.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:16:14


Post by: BlaxicanX


 Red Corsair wrote:
@ BlaxicanX you can apologize while beating your wife too, but it doesn't forgive. It's like when someone say "no offense" then proceeds to offend. Complaining without the facts while covering your ass is still complaining without the facts.
Are you implying that you're going to beat my wife? And not even apologize for it!?

And maybe so, but I don't need the facts to point out that random is a gak mechanic and being able to roll only once is a gak mechanic. The realization that you might be able to roll twice doesn't make my complaint any less valid.

And for the record, it's still totally up in the air whether or not they can use the ability twice (seems to be a YMDC situation)- but that hasn't stopped you from jumping for joy about it. At best, you don't think that's a bit hypocritical?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:16:40


Post by: ClockworkZion


 Malika2 wrote:
So erm, any actual new models besides the Overlord and those tokens?

Nope. Otherwise it's just some reboxing.

Which is fine, the army didn't need a lot of additional models (though the Finecast ones could have used an update to plastic) and it's mostly an update to streamline the army into 7th which is fine by me. The game can't get better without updates that help fix it and with how the book is looking it feels more balanced than it used to.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:17:15


Post by: rollawaythestone


 SilverDevilfish wrote:
rollawaythestone wrote:
KurtAngle2 wrote:
C'Tan can't shoot multiple powers since each power translates into the same ranged weapon with different profiles, and albeit you can shoot with 2 different ranged weapons at the same target (given the MC status), you can't use the same weapon TWICE


The language suggests that they are six separate weapons, though - just organized under a single heading. In fact they even have six different weapon profiles.

Its not crystal clear, but I would think they fire two.


I guess that means the Rod is two weapons as it clearly has two profiles.


It has one split profile. That is different than six separately named weapon profiles.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:17:19


Post by: Requizen


 Malika2 wrote:
So erm, any actual new models besides the Overlord and those tokens?

Not on release day.

We'll see with this week's White Dwarf. If there are new models, they'll be next week and will be listed in the "new products" section at the end. There was an old rumor about Plastic Crypteks/Lords, but that's unlikely as the ones in the book are the same. There was also a bit about Destroyers getting a new box that included DLords and Heavy Destroyer options, but I don't think that's happening yet.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:18:05


Post by: Vaktathi


 BlaxicanX wrote:


Or at the least, we'll just have what we have now. Wraith-wing has always been one of the most powerful builds. Jy2's croissant-spam/wraithwing hybrid in particular has taken him really far.
I've seen and played against that before and, at least under the current codex, it's very difficult to beat, largely impossible for many "single source/traditional CAD" builds. The Wraiths are going to be even more capable now, though with the Scythes going up in points it may not have as much support firepower, though it'll need it less too.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:18:51


Post by: Red Corsair


 BlaxicanX wrote:
 Red Corsair wrote:
@ BlaxicanX you can apologize while beating your wife too, but it doesn't forgive. It's like when someone say "no offense" then proceeds to offend. Complaining without the facts while covering your ass is still complaining without the facts.
Are you implying that you're going to beat my wife?

And maybe so, but I don't need the facts to point out that random is a gak mechanic and being able to roll only once is a gak mechanic. The realization that you might be able to roll twice doesn't make my complaint any less valid.




Mate, how about we both just drop it. If I pissed on your cheerios I really didn't intend to and apologize. I'd rather have fun with the new info wouldn't you?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:18:54


Post by: ClockworkZion


 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:19:20


Post by: Tomb King


Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:19:20


Post by: Requizen


Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons. Changes, sure, we work differently and old armies need to change what they put on the table, but better overall imo.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:20:28


Post by: Henker-Kind


Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons. Changes, sure, we work differently and old armies need to change what they put on the table, but better overall imo.


In my humble opinion, this codex is the ****


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:21:48


Post by: vipoid


Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:22:00


Post by: Red Corsair


Yea at least this codex doesn't have anything like wyches or hellions.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:22:09


Post by: King Pariah


It is definitely a nice balance between Wardcrons and Oldcrons with delicious sprinkles of awesomeness liberally added.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:23:24


Post by: Ghaz


Requizen wrote:
 Malika2 wrote:
So erm, any actual new models besides the Overlord and those tokens?

Not on release day.

We'll see with this week's White Dwarf. If there are new models, they'll be next week and will be listed in the "new products" section at the end. There was an old rumor about Plastic Crypteks/Lords, but that's unlikely as the ones in the book are the same. There was also a bit about Destroyers getting a new box that included DLords and Heavy Destroyer options, but I don't think that's happening yet.

The next White Dwarf releases can be seen in the Harlequin thread. No new Necrons.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:24:12


Post by: Red Corsair


 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


So changing the timing on RP while making just about every crap unit playable means less flavor to you? I don't get it. It always required your imagination to apply fluff to in game mechanics, I know the timing changed but it isn't that hard to picture still.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:24:29


Post by: vipoid


 Red Corsair wrote:
Yea at least this codex doesn't have anything like wyches or hellions.


My poor DE.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:25:46


Post by: ClockworkZion


 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?

New flavor: they don't even have to fall down for the repairs to start with them mending as they march towards you. I don't know, that seems more badass to me.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:25:49


Post by: King Pariah


 vipoid wrote:
 Red Corsair wrote:
Yea at least this codex doesn't have anything like wyches or hellions.


My poor DE.


*pats on back* there there now *slides warscythe between ribs*


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:25:56


Post by: RivenSkull


 Henker-Kind wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons. Changes, sure, we work differently and old armies need to change what they put on the table, but better overall imo.


In my humble opinion, this codex is the ****


Yeah, despite removing a number of options and some dumb rule decisions (Ghost Ark), it seems the codex will buff enough.

I'll miss my various little "Dirty Necron Tricks" as my group calls them (Leman Russ Parking lot? Meet Deepstriking Stormteks), and I'll dread CC even more now.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:26:30


Post by: Vhalyar


 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:26:46


Post by: Galorian


There's a guy I've been talking to who wants to sell me his Necron army, including some 20 warriors, a trio of Wraiths and a Doomsday Ark.

I might just take him up on that...


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:27:06


Post by: Requizen


Woahhh hold on

Wraiths can take Transdimensional Beamers still (10 points per model)

TransBeamers are now:
12" || S4 || AP2 || Heavy 1, Exile Ray

Exile Ray: To Wound of 6 automatically Wounds no matter Toughness, and has Instant Death. Penetration roll of 6 is an automatic Penetration no matter the target's AV.

Daaang, if only we could get Relentless on them somehow.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:27:08


Post by: WrentheFaceless


Necrons got a needed toning down.

Lets hope Eldar are next haha


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:27:37


Post by: RivenSkull


 Red Corsair wrote:
 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


So changing the timing on RP while making just about every crap unit playable means less flavor to you? I don't get it. It always required your imagination to apply fluff to in game mechanics, I know the timing changed but it isn't that hard to picture still.

The auto-repair mechanics are just that fast and powerful now lol


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:27:47


Post by: Henker-Kind


 RivenSkull wrote:
 Henker-Kind wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons. Changes, sure, we work differently and old armies need to change what they put on the table, but better overall imo.


In my humble opinion, this codex is the ****


Yeah, despite removing a number of options and some dumb rule decisions (Ghost Ark), it seems the codex will buff enough.

I'll miss my various little "Dirty Necron Tricks" as my group calls them (Leman Russ Parking lot? Meet Deepstriking Stormteks), and I'll dread CC even more now.


but now you an just overrun them with sheer brute durability and force (and that flavourfull Void Reaper - I start to love it's story already!!!)


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:28:06


Post by: vipoid


 Red Corsair wrote:

So changing the timing on RP while making just about every crap unit playable means less flavor to you? I don't get it. It always required your imagination to apply fluff to in game mechanics, I know the timing changed but it isn't that hard to picture still.


When did I say that making crap units playable removed flavour?

Also, it's not just changing timing on RP, it's making it into something completely different. No matter what you say, it's now just FNP+1. It was their defining feature, and now it barely even qualifies as a unique rule any more. Yes, I do think that removed flavour.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:29:41


Post by: Requizen


 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:29:58


Post by: Galorian


 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


Actually, IIRC when it appears in fluff the resorb is usually use activated rather than an always on passive boost, so it's actually fairly fluffy.



Necron release rumours (prices and pics in first post) @ 2015/01/27 19:30:11


Post by: Drakmord


Requizen wrote:
Woahhh hold on

Wraiths can take Transdimensional Beamers still (10 points per model)

TransBeamers are now:
12" || S4 || AP2 || Heavy 1, Exile Ray

Exile Ray: To Wound of 6 automatically Wounds no matter Toughness, and has Instant Death. Penetration roll of 6 is an automatic Penetration no matter the target's AV.

Daaang, if only we could get Relentless on them somehow.


Doesn't the Decurion give everybody Relentless?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:30:24


Post by: Tomb King


Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:31:49


Post by: Requizen


 WrentheFaceless wrote:
Necrons got a needed toning down.

Lets hope Eldar are next haha


What toning down are you talking about? Some of our cheese (Night Scythe spam, Stormtek spam) got nerfed/removed, but the lion's share of the actual units outside of that got buffed. Previously unusable units (Lychguard, Praetorians, Flayed Ones, Destroyers, Doomsday Ark) got stronger, Wraiths got even better, and Reanimation Protocols is better now than it was before.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:32:26


Post by: RivenSkull


Henker-Kind wrote:
 RivenSkull wrote:
 Henker-Kind wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons. Changes, sure, we work differently and old armies need to change what they put on the table, but better overall imo.


In my humble opinion, this codex is the ****


Yeah, despite removing a number of options and some dumb rule decisions (Ghost Ark), it seems the codex will buff enough.

I'll miss my various little "Dirty Necron Tricks" as my group calls them (Leman Russ Parking lot? Meet Deepstriking Stormteks), and I'll dread CC even more now.


but now you an just overrun them with sheer brute durability and force


Not really my play style unfortunately. Even in RPG's and MTG I'm never really a brute force player. Always the Rouge/Mage types.

vipoid wrote:
 Red Corsair wrote:

So changing the timing on RP while making just about every crap unit playable means less flavor to you? I don't get it. It always required your imagination to apply fluff to in game mechanics, I know the timing changed but it isn't that hard to picture still.


When did I say that making crap units playable removed flavour?

Also, it's not just changing timing on RP, it's making it into something completely different. No matter what you say, it's now just FNP+1. It was their defining feature, and now it barely even qualifies as a unique rule any more. Yes, I do think that removed flavour.


Yeah the flavor is gone. But from a rules standpoint, especially since we know that we can't trust GW to write competent rules or make timely FAQ's, the change clears up so much.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:33:15


Post by: MLKTH


 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


The decurion is NOT the only way to make a necron army. There's a long-ish quote from the codex somewhere in this thread that explains how it work. Basically, CAD can be used, as can all the small formations on their own.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:33:57


Post by: Requizen


 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


If you're talking about the Decurion, you can take any of the sub-formations as many times as you want. As long as they don't exceed 10 total sub-formations per Reclamation Legion. So you can have 1 Reclamation Legion, 3 Canoptek Harvests, and 2 Star Gods if you want.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:34:14


Post by: Henker-Kind


So:

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

What does that mean, can I use this formation as a standalone army and build around it? Even though I only get the bonusses if I take the decurion detachement?


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:34:32


Post by: ClockworkZion


Requizen wrote:
 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?

From Exterminatus (with added emphasis by me):
When generating its Warlord Traits, a Warlord chosen from one of the Formations or the Detachment in this section MAY choose to roll on the table here instead of those found in Warhammer 40,000: The Rules or Codex: Necrons.

So the Crons can mix and match.

Though I'm not sure if the new table is better since both tables can give you EW, and the Leviathan one has IWND on it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:36:24


Post by: Vhalyar


Requizen wrote:
 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?


Sure I can, because the Mephrit warlord section specifically stipulates that a Mephrit force can select between the codex charts, its own chart, or the Codex: Necron chart



Good guy Mephrit.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:38:28


Post by: Sigvatr


 vipoid wrote:
Requizen wrote:
Yeah, after people got over the "Reanimation and Orb change is killing my immersion" complaints, everyone's come to realize that this is mostly a complete buff for Necrons.


And who cares about flavour, so long as your army is the strongest?


When was the last time GW actually showed respect to an army's fluff when writing rules? Necrons (3rd) is the last I can remember.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:38:47


Post by: Requizen


ClockworkZion wrote:
Requizen wrote:
 Vhalyar wrote:
 ClockworkZion wrote:
 Vhalyar wrote:
Seems like Mephrit Dynasty is the big winner for anyone wanting to run a C'tan. God Shackle at a mere 10 points is excellent and makes them immune to S4.

Agreed. I honestly think I like their artefacts list more too. I mean that Res Orb only giving a +1 when activated is pretty lame.


Definitely yeah. God Shackle and Solar Thermasite are great, and they can use the Necron warlord table which would have been Mephrit's weakness.


You can't mix and match like that. If you're going Mephrit for God Shackle and Thermasite, you have Mephirt Warlord Traits or BRB traits. No Codex:Necrons Traits. At least, that's how it works for things like Space Wolves and other unique FOCs, right?

From Exterminatus (with added emphasis by me):
When generating its Warlord Traits, a Warlord chosen from one of the Formations or the Detachment in this section MAY choose to roll on the table here instead of those found in Warhammer 40,000: The Rules or Codex: Necrons.

So the Crons can mix and match.

Though I'm not sure if the new table is better since both tables can give you EW, and the Leviathan one has IWND on it.

Oh snap, that's quite good.

I don't think you can use Mephrit Artifacts and Warlord Traits if you're running Decurion though, which is kinda sad.
Henker-Kind wrote:So:

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

What does that mean, can I use this formation as a standalone army and build around it? Even though I only get the bonusses if I take the decurion detachement?

It's starting to sound that way. It looks like Star-God, Flayed Ones, and Deathmarks aren't formations, but all of the other ones in the Decurion sub-formations can be taken by themselves.

Which is quite nice. If you want to do a true Destroyer army, you can just take that formation a handful of times. 100% Destroyers, no other Necron models on the table. Nifty


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:38:56


Post by: Anpu-adom


 Tomb King wrote:
Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:39:41


Post by: ClockworkZion


 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.

Well if you're building the Necron Decurion you can take 10, otherwise you can take as many as you have points and models for.


Automatically Appended Next Post:
 Henker-Kind wrote:
So:

Destroyer Cult=
1 Destroyer Lord
3 units of destroyers
0-1 units of heavy destroyers

Special Rules: Move through cover
If this formation is your primary detachment, can re-roll for Warlord Traits
Units in this formation re-roll failed to wound and armour penetration rolls

What does that mean, can I use this formation as a standalone army and build around it? Even though I only get the bonusses if I take the decurion detachement?

Your primary detachment is the one your Warlord is in, even if it's not a CAD.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:41:45


Post by: Tomb King


 Anpu-adom wrote:
 Tomb King wrote:
Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:42:17


Post by: ClassicCarraway


 Vaktathi wrote:
 BlaxicanX wrote:


Or at the least, we'll just have what we have now. Wraith-wing has always been one of the most powerful builds. Jy2's croissant-spam/wraithwing hybrid in particular has taken him really far.
I've seen and played against that before and, at least under the current codex, it's very difficult to beat, largely impossible for many "single source/traditional CAD" builds. The Wraiths are going to be even more capable now, though with the Scythes going up in points it may not have as much support firepower, though it'll need it less too.


I too have to wonder what GeeDubs was thinking with the uber-Wraiths. At least there will be slightly fewer points to spend on them in a normal CAD since warriors are 10 minimum (what are Immortals by the way? Still 5?). Also, Destroyer Lords won't really be able to join up with them unless you really want to slow them down, so that's something. Not much, granted but its something.

I think the huge buffs to so many units is the primary reason the ghost ark's transport capacity is what it is. To open it up to any unit, or to even allow more than 10 models (thus eliminating the ability to start off with a character in it first turn) tones it down and also tones down some of the other units. Still, it looks like Necrons are back on top in a big way. Maybe Matt Ward snuck in and made some final changes right before it shipped to the printers

In all fairness though, this looks like the army will be much more enjoyable to play against, as all of the annoying shenanigans seemed to have been removed or nerfed to oblivion. They are still going to be extremely tough, but it seems more like an "honest" toughness instead of the goofy, rules-breaking nonsense in the previous book.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:44:03


Post by: Red Corsair


 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.


You can take it 10 times points allowing.


Automatically Appended Next Post:
 Tomb King wrote:
 Anpu-adom wrote:
 Tomb King wrote:
Pulled from the same reliable source and not sure if it has already been posted:

Canoptek Wraiths - 120 points (unit of 3)

WS4 BS4 S6 T5 W2 I2 A3 Ld10 Sv.3+

Fearless, Rending, Very Bulky

Wraith Form: Canptek Wraiths have 3+ Invuln. Save

Wraithflight: When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.

May include up to three additional Canoptek Wraiths

Any model may take one of the following:

Whip Coils -
Particle caster -
Transdimensional beamer -


and the only way to take wraiths now is with a tax:

Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


He quoted the entiore section, CAD is in the BRB and they can still use it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:44:59


Post by: Galorian


I'm going to miss the death ray though...


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:45:39


Post by: ClockworkZion


 Tomb King wrote:
Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

tl;dr: You can go Unbound, use a detachment like a Combined Arms detachment (or the Exterminatus one), use them as allies, or take them in a Decurion Detachment which is a detachment made of modular formations.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:49:31


Post by: RivenSkull


 Galorian wrote:
I'm going to miss the death ray though...


Sentry Pylon, now they can't argue about the wording


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:53:07


Post by: SilverDevilfish


I'm liking how most of the best stuff is in FA, but in separate formations in the Decurion.

Wonder if that was on purpose.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:53:18


Post by: adamsouza


 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.


Spoiler:

GHOST ARK FAST ATTACK 105 pts

BS 4 F 11 S 11 R 11 HP 4 Vehicle (Skimmer, Open-topped, Transport)

WARGEAR

Two Gauss Flayer Arrays (pg113)

Quantum Shielding (pg115)

TRANSPORT

Transport Capacity: 10 models. It can only carry Necron Warriors and Necron Characters with the infantry unit type.

Repair Barge: At the start of each friendly Movement phase this model can repair fallen Necron Warrios. To do so, nominate a firendly unit of Necron Warriors that is either within 6” of this model or embarked on it, and roll a D3. Add a number of Necron Warriors tot he unit equal to the result – this cannot take the unit beyond it starting size nor, if it is currently embarked in the Ghost ark, beyond the vehicle's transport capacity (any excess are destroyred). These Necron Warriors must be placed within 6” of the Ghost Ark, or if the unit is currently embarked in the Ghost Ark, within it. If the model cannot be placed for any reason, it is destroyed. Necron Warriors repaired iin this manner can move and act normally this turn.



Necron release rumours (prices and pics in first post) @ 2015/01/27 19:56:17


Post by: DeGarmo


 SilverDevilfish wrote:
I'm liking how most of the best stuff is in FA, but in separate formations in the Decurion.

Wonder if that was on purpose.


Probably. Encourages the use of the Decurion Formations when you can't take all the stuff you want with a normal FoC


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:57:56


Post by: Anpu-adom


 Tomb King wrote:
 Anpu-adom wrote:


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


Non of the 7th edition codicies have the CAD or Allied detachments in them. They are only found in the BRB, and any faction (with just a few exceptions that don't have all of the battlefield roles) can use them.

Everything is in detachments (there was a nice picture from the book a few pages ago that repeats this).
CAD is a detachment.
Allied is a detachment.
Decurion is a detachment.
Mephrit is a detachment.
Any of them can contain your warlord... which would then become the primary detachment.


Necron release rumours (prices and pics in first post) @ 2015/01/27 19:58:31


Post by: ClassicCarraway


 adamsouza wrote:
 Red Corsair wrote:
I see no restriction for ghost arks occupants from the leaked page. So I would guess you CAN put lychguard into them. The only parts missing from the transports were the capacities but I have never seen such a restriction placed there, still, COULD be a first. Still hope for that combo.


Spoiler:

GHOST ARK FAST ATTACK 105 pts

BS 4 F 11 S 11 R 11 HP 4 Vehicle (Skimmer, Open-topped, Transport)

WARGEAR

Two Gauss Flayer Arrays (pg113)

Quantum Shielding (pg115)

TRANSPORT

Transport Capacity: 10 models. It can only carry Necron Warriors and Necron Characters with the infantry unit type.

Repair Barge: At the start of each friendly Movement phase this model can repair fallen Necron Warrios. To do so, nominate a firendly unit of Necron Warriors that is either within 6” of this model or embarked on it, and roll a D3. Add a number of Necron Warriors tot he unit equal to the result – this cannot take the unit beyond it starting size nor, if it is currently embarked in the Ghost ark, beyond the vehicle's transport capacity (any excess are destroyred). These Necron Warriors must be placed within 6” of the Ghost Ark, or if the unit is currently embarked in the Ghost Ark, within it. If the model cannot be placed for any reason, it is destroyed. Necron Warriors repaired iin this manner can move and act normally this turn.



Gee, with the way these rules so specifically spell things out, one could get the impression that GW is learning how to write rules again. No more "Well, the Cryptek is still alive so I can keep adding Warriors back". Of course, making Crypteks (and Lords) Independent Characters solves that conundrum too.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:02:59


Post by: Henker-Kind


I am so absolutely going to utilize the destroyer cult as my primary detachement and build up from that

- this beautiful dehumanization upon the wings of destruction and nihilistic bliss; beautiful as burdened stars!

But I have some more questions: how do I build up on that exactly: tournaments mostly only allow one detachment is that right??


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:04:44


Post by: Vaktathi


 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.
You can still take a normal CAD.

Even with 6, that's a *lot* of resiliency, speed, and kill output for what you're paying for them.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:05:38


Post by: Henker-Kind


 Vaktathi wrote:
 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.
You can still take a normal CAD.

Even with 6, that's a *lot* of resiliency, speed, and kill output for what you're paying for them.


I still hope something is overlooked on them: was there already a scan :/ that would be too much goddamn!


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:07:45


Post by: Requizen


 Henker-Kind wrote:
I am so absolutely going to utilize the destroyer cult as my primary detachement and build up from that

- this beautiful dehumanization upon the wings of destruction and nihilistic bliss; beautiful as burdened stars!

But I have some more questions: how do I build up on that exactly: tournaments mostly only allow one detachment is that right??


It depends on the tournament. For example, a lot of the recent ones have been:
0-1 CAD
0-1 Codex-specific Detachment
0-1 Allied Detachment
As many Formations as you want, but each Formation can only be taken once


Which isn't too restrictive. But it depends on the organizers.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:09:56


Post by: docdoom77


If you're going to play in tournaments, you're going to have to be flexible with which models you collect. You just never know what they'll allow. You could build an entire army based on some formation or other and have it be unusable. In my area, so far, only a single CAD has been allowed.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:10:05


Post by: Anpu-adom


 Henker-Kind wrote:
I am so absolutely going to utilize the destroyer cult as my primary detachement and build up from that

- this beautiful dehumanization upon the wings of destruction and nihilistic bliss; beautiful as burdened stars!

But I have some more questions: how do I build up on that exactly: tournaments mostly only allow one detachment is that right??


Forget most tournaments... (most allow two by the way).

Choose the Destroyer Cult as your primary detachment and meet its requirements. Your Destroyer Lord would be your warlord.

Then you can choose any other detachment or detachments that you want...


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:15:33


Post by: ClockworkZion


 Henker-Kind wrote:
 Vaktathi wrote:
 Tomb King wrote:
Not sure why people are so crazy on the wraiths... I am not sure but can you take that formation more then once? If not then that is a max of 6 wraiths in an army list.
You can still take a normal CAD.

Even with 6, that's a *lot* of resiliency, speed, and kill output for what you're paying for them.


I still hope something is overlooked on them: was there already a scan :/ that would be too much goddamn!

Just this one: http://4.bp.blogspot.com/-33rdQR9skvA/VMfWEI6DtZI/AAAAAAAADCs/QHGmU5lNsy8/s1600/espectros.jpg


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:15:39


Post by: changemod


Yeah, the Wraith formation is Relentless and Transdimensional Beamers now auto wound with Instant Death AP2 on a 6 and auto penetrate on a 6 too.

So... As long as you don't mind running a Scarab Farm with them and spending 50 points per model, there's your Monstrous Creature hunters.


Automatically Appended Next Post:
 Anpu-adom wrote:
 Henker-Kind wrote:
I am so absolutely going to utilize the destroyer cult as my primary detachement and build up from that

- this beautiful dehumanization upon the wings of destruction and nihilistic bliss; beautiful as burdened stars!

But I have some more questions: how do I build up on that exactly: tournaments mostly only allow one detachment is that right??


Forget most tournaments... (most allow two by the way).

Choose the Destroyer Cult as your primary detachment and meet its requirements. Your Destroyer Lord would be your warlord.

Then you can choose any other detachment or detachments that you want...


Ally a CAD and take a single Cryptek for the mandatory HQ. Fill your freed up FA slots with Wraiths and Tomb Blades.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:17:18


Post by: Jaq Draco lives


Seems like there is more than one or two out there with the codex eh?


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:19:23


Post by: Requizen


changemod wrote:
Yeah, the Wraith formation is Relentless and Transdimensional Beamers now auto wound with Instant Death AP2 on a 6 and auto penetrate on a 6 too.

So... As long as you don't mind running a Scarab Farm with them and spending 50 points per model, there's your Monstrous Creature hunters.


How do you give the Wraiths Relentless?


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:20:22


Post by: changemod


Requizen wrote:
changemod wrote:
Yeah, the Wraith formation is Relentless and Transdimensional Beamers now auto wound with Instant Death AP2 on a 6 and auto penetrate on a 6 too.

So... As long as you don't mind running a Scarab Farm with them and spending 50 points per model, there's your Monstrous Creature hunters.


How do you give the Wraiths Relentless?


The formation with them, like I said.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:24:49


Post by: Requizen


changemod wrote:
Requizen wrote:
changemod wrote:
Yeah, the Wraith formation is Relentless and Transdimensional Beamers now auto wound with Instant Death AP2 on a 6 and auto penetrate on a 6 too.

So... As long as you don't mind running a Scarab Farm with them and spending 50 points per model, there's your Monstrous Creature hunters.


How do you give the Wraiths Relentless?


The formation with them, like I said.


Oh geez, I'm blind. I thought it just gave them Move Through Cover.

Ok yeah. That's really great. They're also BS4, so they have no problem hitting with the things. 6 Wraiths means you're not statistically guaranteed a 6 to Wound, but that's nowhere near a bad chance. AP2 Auto instant death on 6s with T5/W2/3++... Wraiths are still king, just in new ways now.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:28:13


Post by: Eyjio


Meaningful nerfs:
-Warriors now min unit size 10 (which I quite like as it's fluffier, and stops MSU which new RP are ripe to abuse, but it's definitely a nerf)
-Night Scythes 30 pts more (Eh, not awful. This plus warrior nerf pretty much eliminates any potential spamming of these, even min Immortals+scythe is 215 now)
-Tesla no longer works with snapshots (Hmm, sucks but in line with other armies, so I can't complain really)
-Annihilation barge 30 points more (Pretty much ideal price point IMO)
-Entropic strike much worse (okay, scarabs are arguably the same, but for everything else with it, it's pointless)
-Warscythes AP2
-All Lords of War nerfed. Boooo!
-Phase shifter 4++ (Meh, also much cheaper)
-No 2+ save other than 1 relic (which is interesting admittedly, it can force a morale check at range which is sometimes meaningful, but very overcosted)
-Res orbs suck now (but crypteks do the same as the old one passively, so eh)
-MSS is useless (not dead chuffed that it's fear rather than something like -3I to an enemy or something, but whatever, a nerf was coming)
-Destroyer Lord Jet Pack (great for destroyers, but now this guy will struggle to catch up with Wraiths.
-Crypteks are sad face now.
-RP never better than 4+ (sucks, but was rarely higher anyway)


Stand out units:
-Wraiths, again. My lord, they made these guys better, again?! What can even be said - T4 was great, T5 is unbelievable, and for 5 points more it's a steal. They lose hammer of wrath (which you didn't always get anyway) and deep strike. In return, they ignore units and got tougher. Wow.
-Dispersion shields are standard wargear. And you can take them with Warscythes? Basically, the dispersion shield is the new phase shifter, and I am 100% okay with that. It's also 10 points, so cheaper for some reason I cannot fathom.
-Veil of darkness is back baby! One use is meh, but interestingly this grants deep strike. I cannot be the only one who wants to deep strike a CCB even though it's stupid
-Tomb blades - 18 points just as I said. More importantly, 20 point models with ignores cover S5 AP4 rapid fire guns on jet bikes. You bet I'm excited to try them


Overall, despite my excitement, I think this is slightly nerfed from where we were, with just a lot more variety. Obviously I don't know some important stuff like Triarch stalker stats and the like, but the old power builds are dust in the wind. Still, it's hard to be sad about the destroyer lord being buffed (dispersion shield+war scythe makes this guy effectively an MC). I suspect this is a mistake and you're not meant to be able to run shield+scythe but hey, enjoy it for a while. Who know's maybe it's not a mistake (it totally is though unless 10 points is wrong). Lots of stuff to faff around with, will probably end about as good as Space Marine dex, which I'm more than fine with.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:29:47


Post by: Anpu-adom


changemod wrote:
Yeah, the Wraith formation is Relentless and Transdimensional Beamers now auto wound with Instant Death AP2 on a 6 and auto penetrate on a 6 too.

So... As long as you don't mind running a Scarab Farm with them and spending 50 points per model, there's your Monstrous Creature hunters.


Automatically Appended Next Post:
 Anpu-adom wrote:
 Henker-Kind wrote:
I am so absolutely going to utilize the destroyer cult as my primary detachement and build up from that

- this beautiful dehumanization upon the wings of destruction and nihilistic bliss; beautiful as burdened stars!

But I have some more questions: how do I build up on that exactly: tournaments mostly only allow one detachment is that right??


Forget most tournaments... (most allow two by the way).

Choose the Destroyer Cult as your primary detachment and meet its requirements. Your Destroyer Lord would be your warlord.

Then you can choose any other detachment or detachments that you want...


Ally a CAD and take a single Cryptek for the mandatory HQ. Fill your freed up FA slots with Wraiths and Tomb Blades.


Then he wouldn't benefit from the Destroyer Cult special rule for it being his primary. He needs to use the Destroyer Lord as his warlord. I would run an allied detachment as well, however. Cryptek, some Immortals for tough objective holding, and then you still have a free elite, fast attack, and heavy support slots.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:32:56


Post by: docdoom77


Eyjio wrote:
Meaningful nerfs:
-Warriors now min unit size 10 (which I quite like as it's fluffier, and stops MSU which new RP are ripe to abuse, but it's definitely a nerf)
-Night Scythes 30 pts more (Eh, not awful. This plus warrior nerf pretty much eliminates any potential spamming of these, even min Immortals+scythe is 215 now)
-Tesla no longer works with snapshots (Hmm, sucks but in line with other armies, so I can't complain really)
-Annihilation barge 30 points more (Pretty much ideal price point IMO)
-Entropic strike much worse (okay, scarabs are arguably the same, but for everything else with it, it's pointless)
-Warscythes AP2
-All Lords of War nerfed. Boooo!
-Phase shifter 4++ (Meh, also much cheaper)
-No 2+ save other than 1 relic (which is interesting admittedly, it can force a morale check at range which is sometimes meaningful, but very overcosted)
-Res orbs suck now (but crypteks do the same as the old one passively, so eh)
-MSS is useless (not dead chuffed that it's fear rather than something like -3I to an enemy or something, but whatever, a nerf was coming)
-Destroyer Lord Jet Pack (great for destroyers, but now this guy will struggle to catch up with Wraiths.
-Crypteks are sad face now.
-RP never better than 4+ (sucks, but was rarely higher anyway)


Stand out units:
-Wraiths, again. My lord, they made these guys better, again?! What can even be said - T4 was great, T5 is unbelievable, and for 5 points more it's a steal. They lose hammer of wrath (which you didn't always get anyway) and deep strike. In return, they ignore units and got tougher. Wow.
-Dispersion shields are standard wargear. And you can take them with Warscythes? Basically, the dispersion shield is the new phase shifter, and I am 100% okay with that. It's also 10 points, so cheaper for some reason I cannot fathom.
-Veil of darkness is back baby! One use is meh, but interestingly this grants deep strike. I cannot be the only one who wants to deep strike a CCB even though it's stupid
-Tomb blades - 18 points just as I said. More importantly, 20 point models with ignores cover S5 AP4 rapid fire guns on jet bikes. You bet I'm excited to try them


Overall, despite my excitement, I think this is slightly nerfed from where we were, with just a lot more variety. Obviously I don't know some important stuff like Triarch stalker stats and the like, but the old power builds are dust in the wind. Still, it's hard to be sad about the destroyer lord being buffed (dispersion shield+war scythe makes this guy effectively an MC). I suspect this is a mistake and you're not meant to be able to run shield+scythe but hey, enjoy it for a while. Who know's maybe it's not a mistake (it totally is though unless 10 points is wrong). Lots of stuff to faff around with, will probably end about as good as Space Marine dex, which I'm more than fine with.


Current rumors nix the dispersion shield on any lords. It's not on the list of purchasable items in the wargear section.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:34:50


Post by: ClockworkZion


Eyjio wrote:

-Dispersion shields are standard wargear. And you can take them with Warscythes? Basically, the dispersion shield is the new phase shifter, and I am 100% okay with that. It's also 10 points, so cheaper for some reason I cannot fathom.

That's a negative. They're listed in the standard wargear section, but aren't on the purchasing list for characters.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:36:37


Post by: Kangodo


With the Formation

Holy crap.
That Ghost Ark Warrior-restriction is stupid, especially since they have a minimum of 10 models now and the GA can only take 10 models.
But omg omg omg, that shooting!
Salvo 5/10 with Independent Targeting at 24" range?
We have two of those and even the unit inside to gak anything up that dares to come close.

Monolith still Ordinance, stupid.
With the changes to Doomsday Ark I would have thought that they'd make it Primary 1.
They finally get DS-protection in a Formation, they just have to land within 12" of an Obelisk you just Deep Strikes without protection.
Great!

Wait.. I have to take a Spyder, Wraiths and Scarabs..
And then I can have them take RP, Shred or Fleet? Crongasmic.

But I do like the rest of these Formation-rules.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:37:11


Post by: changemod


Is there anything saying Mephrit detachment can't take core codex relics?

Thermasite is nowhere near as good without mixing with a 2+ for example.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:40:59


Post by: Aldaris


Holy crap. Flayed ones have 3A, DS, Infiltrate and two flayer claws. Meaning they can start close to the enemy and get 5A with shred on the charge.

Flayed ones are useful! WHAT IS THIS WORLD COMING TO!


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:45:25


Post by: changemod


Aldaris wrote:
Holy crap. Flayed ones have 3A, DS, Infiltrate and two flayer claws. Meaning they can start close to the enemy and get 5A with shred on the charge.

Flayed ones are useful! WHAT IS THIS WORLD COMING TO!


On the other hand, it's £100 for a full 20 blob and they're finecast.

Might just run my warriors as them if I'm in the mood for a full out Berzerk assault army.

"Yeah those are... Gauss Axes. Yeah."


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:46:17


Post by: Requizen


changemod wrote:
Is there anything saying Mephrit detachment can't take core codex relics?

Thermasite is nowhere near as good without mixing with a 2+ for example.


You can't mix and match relics, unless I'm missing something.

Still, many of the Named characters (Imotekh and Zahnrekh, for example) have 2+/4++ base.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:46:37


Post by: Colpicklejar


Is there any reason at all to make gauss flux arrays salvo 5/10? Aren't all vehicles relentless anyway? Doesn't this just increase the volume of shots outside of 12'' as compared to last edition?


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:47:12


Post by: Requizen


changemod wrote:
Aldaris wrote:
Holy crap. Flayed ones have 3A, DS, Infiltrate and two flayer claws. Meaning they can start close to the enemy and get 5A with shred on the charge.

Flayed ones are useful! WHAT IS THIS WORLD COMING TO!


On the other hand, it's £100 for a full 20 blob and they're finecast.

Might just run my warriors as them if I'm in the mood for a full out Berzerk assault army.

"Yeah those are... Gauss Axes. Yeah."


Yeah I'm just running my unpainted Warriors as Flayed Ones right now. In the future, I might convert some Warrior boxes and some spikey bits into Flayed Ones, seems more reasonable.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:48:45


Post by: Aldaris


It does.

@changemod: I'm pretty sure you could convert 'em from warriors. And should really. The models are not only expensive and finecast, they're also pretty damn ugly. And not in a good way.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:49:15


Post by: Eyjio


ClockworkZion wrote:
Eyjio wrote:

-Dispersion shields are standard wargear. And you can take them with Warscythes? Basically, the dispersion shield is the new phase shifter, and I am 100% okay with that. It's also 10 points, so cheaper for some reason I cannot fathom.

That's a negative. They're listed in the standard wargear section, but aren't on the purchasing list for characters.

Oops, well, there was a mistake, just not on GW's part then :p Still, D lords get a 4++ which they couldn't before - pretty awesome.


changemod wrote:
Aldaris wrote:
Holy crap. Flayed ones have 3A, DS, Infiltrate and two flayer claws. Meaning they can start close to the enemy and get 5A with shred on the charge.

Flayed ones are useful! WHAT IS THIS WORLD COMING TO!


On the other hand, it's £100 for a full 20 blob and they're finecast.

Might just run my warriors as them if I'm in the mood for a full out Berzerk assault army.

"Yeah those are... Gauss Axes. Yeah."

You could do the time honoured tradition of every Necron player from 3e and make your own. They look better too.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:49:22


Post by: docdoom77


 Colpicklejar wrote:
Is there any reason at all to make gauss flux arrays salvo 5/10? Aren't all vehicles relentless anyway? Doesn't this just increase the volume of shots outside of 12'' as compared to last edition?


I don't get it either. Assault 10 or Heavy 10 would have worked as well and been simpler. Oh well. I can certainly live with 20 shots from my Ghost Ark, no matter how they do it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:49:44


Post by: Requizen


 Colpicklejar wrote:
Is there any reason at all to make gauss flux arrays salvo 5/10? Aren't all vehicles relentless anyway? Doesn't this just increase the volume of shots outside of 12'' as compared to last edition?


I think (think, mind you) that Salvo weapons use the first number if they are Snap Shooting. I could be mistaken on that.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:49:58


Post by: changemod


Requizen wrote:
You can't mix and match relics, unless I'm missing something.


Normally, yes. I'm looking for the actual prohibition though.

Tried both the front of the book where it says relics are one per army, and on the actual relic page.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:53:31


Post by: Kangodo


Requizen wrote:
Still, many of the Named characters (Imotekh and Zahnrekh, for example) have 2+/4++ base.

Yeah, it seems the HQ's got quite a nerf in their survivability.
On the other hand they all got quite some buffs too and are reduced in price.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:53:44


Post by: vipoid


 Colpicklejar wrote:
Is there any reason at all to make gauss flux arrays salvo 5/10?


Yes - GW feel like making players waste about 5 minutes every game looking up Salvo, Vehicles and Relentless to try and work out the point of it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:54:58


Post by: adamsouza


Requizen wrote:
[
Yeah I'm just running my unpainted Warriors as Flayed Ones right now. In the future, I might convert some Warrior boxes and some spikey bits into Flayed Ones, seems more reasonable.


Eons of Battle has a video how to convert Necron Warriors into Flayed Ones



Necron release rumours (prices and pics in first post) @ 2015/01/27 20:55:04


Post by: RivenSkull


I'm sad that the Rear QS turned out to be wrong. That would have been nice


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:56:23


Post by: Eyjio


changemod wrote:
Requizen wrote:
You can't mix and match relics, unless I'm missing something.


Normally, yes. I'm looking for the actual prohibition though.

Tried both the front of the book where it says relics are one per army, and on the actual relic page.


Does it say models from the Mephirit dynasty can take items from the Technoarcana or Artifacts of the Aeons? If not, you have your answer.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:57:37


Post by: vipoid


With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:57:54


Post by: changemod


Eyjio wrote:
changemod wrote:
Requizen wrote:
You can't mix and match relics, unless I'm missing something.


Normally, yes. I'm looking for the actual prohibition though.

Tried both the front of the book where it says relics are one per army, and on the actual relic page.


Does it say models from the Mephirit dynasty can take items from the Technoarcana or Artifacts of the Aeons? If not, you have your answer.


Lord, Overlord, Cryptek and Destroyer Lord profiles all say you may select from Technoarcana and Artifacts of the Aeons.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:58:36


Post by: docdoom77


 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


A cheap HQ. That's about it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 20:59:14


Post by: changemod


 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:00:03


Post by: Henker-Kind


 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


D-Lord for heavy hitting and tanking! Lords in general for unique wargear: I do not think Cryptecs can take the void reaper right?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:00:40


Post by: z3n1st


 Anpu-adom wrote:
 Tomb King wrote:
 Anpu-adom wrote:


NO NO NO NO NO.... THAT IS NOT THE ONLY WAY TO TAKE THEM!!!

We still have the normal CAD. We still can be an allied detachment. We can still use the Mephret Detachment!


Got a reference for this one? The guy with the book stated there is no CAD or force org really in the book.


Non of the 7th edition codicies have the CAD or Allied detachments in them. They are only found in the BRB, and any faction (with just a few exceptions that don't have all of the battlefield roles) can use them.

Everything is in detachments (there was a nice picture from the book a few pages ago that repeats this).
CAD is a detachment.
Allied is a detachment.
Decurion is a detachment.
Mephrit is a detachment.
Any of them can contain your warlord... which would then become the primary detachment.



Allied MAY NOT carry your warlord, it is specifically prohibited


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:00:45


Post by: Kangodo


Eyjio wrote:
Does it say models from the Mephirit dynasty can take items from the Technoarcana or Artifacts of the Aeons? If not, you have your answer.

That is not how it works.
The Codex would need a restriction that it can only be taken in Detachments/Formations from the Codex.

Example:
Characters with the Necrons Faction that are part of a Detachment or Formation presented in this book can select an item from the Relics of the War in Heaven list at the points cost shown.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:01:10


Post by: docdoom77


changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:02:15


Post by: Requizen


 adamsouza wrote:
Requizen wrote:
[
Yeah I'm just running my unpainted Warriors as Flayed Ones right now. In the future, I might convert some Warrior boxes and some spikey bits into Flayed Ones, seems more reasonable.


Eons of Battle has a video how to convert Necron Warriors into Flayed Ones



There's a nice, simple one. I definitely have plenty of Bayonets and various Void Blade type weapons sitting about.

I was originally going to make actual claws out of plasticard, but I actually like this quite a bit.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:02:27


Post by: Waaghboss Grobnub


Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:03:14


Post by: Henker-Kind


The more I think of it there must be specific items in the technoarcana wich only tomb blades or lords can take: I bet it is under their specific unit profile with points... otherwise...


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:04:15


Post by: docdoom77


 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


It sucks when you look at it that way. So, I delude myself by thinking of it as 2 autocannons with tesla. Then I feel pretty darn good about it.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:04:25


Post by: Anpu-adom


Eyjio wrote:
changemod wrote:
Requizen wrote:
You can't mix and match relics, unless I'm missing something.


Normally, yes. I'm looking for the actual prohibition though.

Tried both the front of the book where it says relics are one per army, and on the actual relic page.


Does it say models from the Mephirit dynasty can take items from the Technoarcana or Artifacts of the Aeons? If not, you have your answer.


No... the Technoacrcana would be wargear that would be used by whatever models can take the Technoacrana. Artifacts of the Aeons would be our equivalent of relics.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:04:36


Post by: Jaq Draco lives


 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Hopefully they just forgot to stick it in, people are just typing these out.

It was always just a chance on a 6 so not much of a miss.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:05:20


Post by: Skanktastic


Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:05:22


Post by: changemod


 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


Cryptek Apothecary is mandatory of course, but it might be nice to also take a challenge soaker,


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:05:50


Post by: docdoom77


 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?


Yes, imo. "as if open terrain" So, whipcoils are useful.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:07:11


Post by: Kangodo


 docdoom77 wrote:
Yes. So, whipcoils are useful.

And they now have Rending as a rule instead of CCW's with Rending, which means you keep the rending on the whipcoils.

I'm surely not the only one that expected a nerf to Wraiths..
Instead they get all of this.. It's unbelievable!

Just saw the new Triarch Stalker.
That thing is delicious! I will surely play that with some Heavy Destroyers next to it, hard to miss with BS5 and PE.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:07:31


Post by: Requizen


 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


First, you can't give Crypteks Dispersion Shields at the moment.

Second, Lords, Destroyer Lords, and Overlords are your Close Combat HQs. They lost MSS, but they still have good statlines, can take Warscythes, and Artifacts if you want. Overlords have very solid statlines with WS/BS/T/S 5 W3 A3.

Overall I think Overlords and Lords will be taken less than other HQs in this codex, but they have their uses.


Automatically Appended Next Post:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?


That's an interesting question. "Moving" might imply "In the Movement Phase", but it might also imply "whenever the model moves, including running/charging". I would interpret it as all movement, but people may argue it.

Jaq Draco lives wrote:
 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Hopefully they just forgot to stick it in, people are just typing these out.

It was always just a chance on a 6 so not much of a miss.


Nope, it's gone:



Necron release rumours (prices and pics in first post) @ 2015/01/27 21:11:09


Post by: docdoom77


Requizen wrote:
 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


First, you can't give Crypteks Dispersion Shields at the moment.

Second, Lords, Destroyer Lords, and Overlords are your Close Combat HQs. They lost MSS, but they still have good statlines, can take Warscythes, and Artifacts if you want. Overlords have very solid statlines with WS/BS/T/S 5 W3 A3.

Overall I think Overlords and Lords will be taken less than other HQs in this codex, but they have their uses.


I wasn't saying that the cryptek would have a dispersions shield, just that Lychguard w/ dispersion shields accompanied by a cryptek are 3++/4+ RP. I could have been clearer of course.

I'm leaning toward CCB Overlord w/ Phaseshifter, Phylactery and Warscythe. If you distribute shooting hits correctly, he could be a real monster.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:12:14


Post by: Henker-Kind


Requizen wrote:
 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


First, you can't give Crypteks Dispersion Shields at the moment.

Second, Lords, Destroyer Lords, and Overlords are your Close Combat HQs. They lost MSS, but they still have good statlines, can take Warscythes, and Artifacts if you want. Overlords have very solid statlines with WS/BS/T/S 5 W3 A3.

Overall I think Overlords and Lords will be taken less than other HQs in this codex, but they have their uses.


Automatically Appended Next Post:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?


That's an interesting question. "Moving" might imply "In the Movement Phase", but it might also imply "whenever the model moves, including running/charging". I would interpret it as all movement, but people may argue it.

Jaq Draco lives wrote:
 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Hopefully they just forgot to stick it in, people are just typing these out.

It was always just a chance on a 6 so not much of a miss.


Nope, it's gone:



So the Obilisk has 4 x heavy 5 tesla!


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:12:14


Post by: Eyjio


 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lord proxy? Narrative games? Gluing firmly into CCBs?

I don't actually know how many points a lord is. If it's 70, Overlords are probably worth it for the extra wound.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:12:52


Post by: RivenSkull


 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Don't forget it being heavy now


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:12:57


Post by: Henker-Kind


Is the tesla destruktor on night scythes still synchronized?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:15:18


Post by: ClassicCarraway


 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?


I don't think charging is considered "moving". If charging were to be included, I would think that it would say "when moving or charging"


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:15:43


Post by: docdoom77


 Henker-Kind wrote:
Is the tesla destruktor on night scythes still synchronized?


If you mean Twin-linked, then yes.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:15:44


Post by: MLKTH


 RivenSkull wrote:
 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Don't forget it being heavy now


Why is that a problem? Tesla destructors are all on vehicles and there it doesn't matter if it's assault or heavy.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:16:46


Post by: KurtAngle2


 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


Squishy unit


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:16:52


Post by: Voodoo_Chile


 RivenSkull wrote:
 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Don't forget it being heavy now


How does that matter aren't all vehicles relentless anyway?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:18:27


Post by: skybax


jackedup wrote:kay this is the entire wargear list:

Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity

That's it. The end.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Q3im0eSc


Hey guys, how do we get Chronometrons then?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:18:30


Post by: Eyjio


That is not how it works.
The Codex would need a restriction that it can only be taken in Detachments/Formations from the Codex.


What is the exact wording that units in the Mephirit dynasty have for their weapon selection (I don't own the book)?

Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Yes. It will be argued that it doesn't, but this is extremely similar wording to how it was before, and beasts as well, yet that also reduced initiative. Unless it explicitly states it doesn't lower initiative, like grenades, it does following precedent of previous rulings. It sucks, but at least we know it's coming this time.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:18:37


Post by: docdoom77


KurtAngle2 wrote:
 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


Again? YOU CAN'T GIVE ANYONE Dispersion Shields


And as I clearly said a few posts ago, that's not what I was saying at all. I was saying that a unit of Lychguard w/ dispersions shields, accompanied by a Cryptek would have a 3++ w/ 4+ RP. So before you go caps-lock-yelling at me. Please read what I have to say.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:18:49


Post by: Kangodo


 Voodoo_Chile wrote:
How does that matter aren't all vehicles relentless anyway?

This is coming from the company that just put a Salvo 5/10 weapon on Ghost Arks
Do not question the rules!


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:18:58


Post by: col_impact


KurtAngle2 wrote:
 docdoom77 wrote:
changemod wrote:
 vipoid wrote:
With the new rules, what do you use Overlords for now?

- It's not for MSS
- It's not for Res. Orbs
- It's not to unlock a Royal Court
- It's not for tanking wounds

What do you use them for?


Lychguard unit sergeant, I guess?


No way. That's the Cryptek. 3++/4+ RP. Yummy. Assuming you give them dispersion shields of course.


Again? YOU CAN'T GIVE ANYONE Dispersion Shields


We have to see the actual Technoarcana purchase list with point costs and restrictions to know. Dispersion Shields are listed under Technoarcana so it could be allowed. We don't know one way or another at this point.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:19:02


Post by: Henker-Kind


 docdoom77 wrote:
 Henker-Kind wrote:
Is the tesla destruktor on night scythes still synchronized?


If you mean Twin-linked, then yes.


Yeah, "synchronisiert" is the german wording, i autotranslated it that way ^^


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:20:12


Post by: Kangodo


Eyjio wrote:
What is the exact wording that units in the Mephirit dynasty have for their weapon selection (I don't own the book)?

It's not a wording in the unit, it's a wording in the Relics:
Characters with the Necrons Faction that are part of a Detachment or Formation presented in this book can select an item from the Relics of the War in Heaven list at the points cost shown.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:20:21


Post by: RivenSkull


 Voodoo_Chile wrote:
 RivenSkull wrote:
 Waaghboss Grobnub wrote:
Is it just me or has the Tesla destructor lost the Arc rule? So no more extra snapshot hits. Price bump. And nor more arc? Would make em kinda sad losing the arc IMO. Rest i can live with just fine


Don't forget it being heavy now


How does that matter aren't all vehicles relentless anyway?


Ugh, it is not my day for remembering rules. But it's also been over a year since my last game as well.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:22:13


Post by: Requizen


 skybax wrote:
jackedup wrote:kay this is the entire wargear list:

Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity

That's it. The end.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Q3im0eSc


Hey guys, how do we get Chronometrons then?

Ha, let's wait for that picture I guess.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:23:29


Post by: Red Corsair


Its under cryptek data card options I'm pretty sure.... It's a stupid format the new books use.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:24:10


Post by: Eyjio


Kangodo wrote:
Eyjio wrote:
What is the exact wording that units in the Mephirit dynasty have for their weapon selection (I don't own the book)?

It's not a wording in the unit, it's a wording in the Relics:
Characters with the Necrons Faction that are part of a Detachment or Formation presented in this book can select an item from the Relics of the War in Heaven list at the points cost shown.


Huh? Does it just say "use the unit rules from the codex" or something then rather than listing vague profiles?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:24:21


Post by: Voodoo_Chile


Kangodo wrote:
 Voodoo_Chile wrote:
How does that matter aren't all vehicles relentless anyway?

This is coming from the company that just put a Salvo 5/10 weapon on Ghost Arks
Do not question the rules!


Ha well I think that change is just so they could do away with the weird "Five Gauss Flayers taped together" rule. Salvos are described as "More destructive then Rapid Fire".

But yes, it's a little nonsensical.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:26:12


Post by: Kangodo


Eyjio wrote:
Huh? Does it just say "use the unit rules from the codex" or something then rather than listing vague profiles?

Exterminatus is basically a supplement.
It gives additional rules to use with the Codex.
You have a few Formations and a Detachment.
And units in a Detachment/Formation from Exterminatus can take Relics and Warlord Traits from Exterminatus.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:28:07


Post by: col_impact


Requizen wrote:
 skybax wrote:
jackedup wrote:kay this is the entire wargear list:

Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity

That's it. The end.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Q3im0eSc


Hey guys, how do we get Chronometrons then?

Ha, let's wait for that picture I guess.


You can see Dispersion Shield in the Technoarcana section here

http://forofreakfactory.mforos.com/1035375/11577037-portada-y-lider-del-codex-necron-un-monton-de-fotos-y-reglas-a-dia-27/#106144874

What's missing though is the purchase list which includes points and purchase restrictions. So it's anyone's guess.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:28:26


Post by: Kangodo


 Voodoo_Chile wrote:
Ha well I think that change is just so they could do away with the weird "Five Gauss Flayers taped together" rule. Salvos are described as "More destructive then Rapid Fire".
But yes, it's a little nonsensical.
You don't hear me complaining.
I can now fire 20 shots at 24" and 30 at 12".
That are five more shots at 24" and in return we can:
-No longer take Warriors with Characters in a GA.
-Pay 10 less for the Ghost Ark.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:28:42


Post by: undertow


 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:29:33


Post by: Requizen


col_impact wrote:
Requizen wrote:
 skybax wrote:
jackedup wrote:kay this is the entire wargear list:

Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity

That's it. The end.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Q3im0eSc


Hey guys, how do we get Chronometrons then?

Ha, let's wait for that picture I guess.


You can see Dispersion Shield in the Technoarcana section here

http://forofreakfactory.mforos.com/1035375/11577037-portada-y-lider-del-codex-necron-un-monton-de-fotos-y-reglas-a-dia-27/#106144874

What's missing though is the purchase list which includes points and purchase restrictions. So it's anyone's guess.


The wargear list and the rules section can be different things.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:31:34


Post by: Red Corsair


col_impact wrote:
Requizen wrote:
 skybax wrote:
jackedup wrote:kay this is the entire wargear list:

Ranged Weapons:
Gauntlet of Fire
Tachyon Arrow

Melee Weapons:
Hyperhpase Sword
Voidblade
Warscythe

Technoarcana:
Mindshackle Scarabs
Phylactery
Ressurection Orb
Phase Shifter

Artefacts:
Solar Staff
Veil of Darkness
Gauntlet of the Conflagrator
Voidreaper
Nightmare Shroud
Orb of Eternity

That's it. The end.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Q3im0eSc


Hey guys, how do we get Chronometrons then?

Ha, let's wait for that picture I guess.


You can see Dispersion Shield in the Technoarcana section here

http://forofreakfactory.mforos.com/1035375/11577037-portada-y-lider-del-codex-necron-un-monton-de-fotos-y-reglas-a-dia-27/#106144874

What's missing though is the purchase list which includes points and purchase restrictions. So it's anyone's guess.


It's right there dude. It would not be the first book set up that way, there are MULTIPLE pices of gear in my DE book I can't buy from the wargear section.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:31:48


Post by: Henker-Kind


So guys,

I am again very interested in scarabs against Imperial Knights and got some questions:

-the shield of the knight, does it work in the close combat phase too?
-knights have ini 4 right?

scarabs are interesting against all super heavies now...


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:32:03


Post by: SilverDevilfish


 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


They are not slowed by terrain and auto-pass dangerous terrain tests.

Not being slowed by terrain/auto-passing dt tests is not the same being unaffected by terrain.

Treating all terrain as open however...


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:33:00


Post by: Slayer le boucher


 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



Necron release rumours (prices and pics in first post) @ 2015/01/27 21:33:01


Post by: docdoom77


Kangodo wrote:
 Voodoo_Chile wrote:
Ha well I think that change is just so they could do away with the weird "Five Gauss Flayers taped together" rule. Salvos are described as "More destructive then Rapid Fire".
But yes, it's a little nonsensical.
You don't hear me complaining.
I can now fire 20 shots at 24" and 30 at 12".
That are five more shots at 24" and in return we can:
-No longer take Warriors with Characters in a GA.
-Pay 10 less for the Ghost Ark.


Not sure about your math here. The Ghost Ark is relentless, so each array always fires 10 shots regardless of range. So 20 shots all the time (though it's usually 10 at 2 different targets, because of how they are arranged). If you're including the shots from embarked warriors, you're looking at 30 shots from 12-24" and 40 shots at 12" or less.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:33:13


Post by: CthuluIsSpy


Yeh, you can't give Overlords shields. Otherwise you could give them chronometrons, gloom prisms and claw arrays as well.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:33:51


Post by: Kangodo


 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?

They are not slowed by difficult terrain, pass DT tests and have Fleet.

But Charging tells us that "the charging unit now moves into close combat".
Since the rule says "When moving" and not "In the Movement Phase" I would say that they won't be reduced to I1.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:34:41


Post by: Hollismason


To bad that they're also beasts and beasts ignore difficult terrain.


Deathmarks are a seriously awesome unit. That's a nice counter to Centurion Star some what.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:35:24


Post by: docdoom77


 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:35:30


Post by: Eyjio


Kangodo wrote:
Eyjio wrote:
Huh? Does it just say "use the unit rules from the codex" or something then rather than listing vague profiles?

Exterminatus is basically a supplement.
It gives additional rules to use with the Codex.
You have a few Formations and a Detachment.
And units in a Detachment/Formation from Exterminatus can take Relics and Warlord Traits from Exterminatus.


Ohh, so it just basically goes "use overlord rules from codex, also here's some extra stuff it can take" then? That's pretty sweet and yes, it would seem they can take both relics then.

Not sure why anyone's hugely excited over the unique war scythe though, for 30 points you basically gain fleshbane (only even comes into play on T6+ things which can mostly insta-kill you anyway) and master crafted (nice, but not THAT good). The normal scythe is basically superior otherwise.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:35:43


Post by: Hollismason


They're also beasts, it's not a issue. More people should be happier with the Deathmarks if that's their ability to fire on a unit that deep strikes in from reserve.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:36:35


Post by: Galorian


Chronometron is a Cryptek upgrade option listed in their profile page.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:38:07


Post by: Henker-Kind


 Galorian wrote:
Chronometron is a Cryptek upgrade option listed in their profile page.


They should really make a more boss like model giving how usefull they become - i cannot stand that ape like idiot egyption beard old and undetailed and unimpressive dull look (sry)


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:38:24


Post by: blaktoof


 Anpu-adom wrote:
Eyjio wrote:
changemod wrote:
Requizen wrote:
You can't mix and match relics, unless I'm missing something.


Normally, yes. I'm looking for the actual prohibition though.

Tried both the front of the book where it says relics are one per army, and on the actual relic page.


Does it say models from the Mephirit dynasty can take items from the Technoarcana or Artifacts of the Aeons? If not, you have your answer.


No... the Technoacrcana would be wargear that would be used by whatever models can take the Technoacrana. Artifacts of the Aeons would be our equivalent of relics.


this is not necessarily the case, as is shown by the Dark Eldar codex. Their wargear selection lists reavers, but no one has the ability to select them. Technoarcana most likely has items in it that are not selectable by any character models but are listed in certain unit entries e.g. tomb blades, lychguard.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:38:33


Post by: Kangodo


Eyjio wrote:
Ohh, so it just basically goes "use overlord rules from codex, also here's some extra stuff it can take" then? That's pretty sweet and yes, it would seem they can take both relics then.
Not really
Relics from book Exterminatus are restricted to Lords/Crypteks in formations/detachments from Exterminatus.
So that means:
-Mephrit Detachment
-Anrakyr's Formation
-Conclave of the Burning One
-Mephrit Dynasty Formation
-Guardians of Perdita Formation
-Zarathusa's Royal Formation

If you take a Combined Arms Detachment, or a Detachment/formation from the new Codex, it is NOT a Detachment/Formation from the Exterminatus-book and therefore you cannot take the Relics from the Exterminatus-book.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:38:35


Post by: KurtAngle2


 SilverDevilfish wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


They are not slowed by terrain and auto-pass dangerous terrain tests.

Not being slowed by terrain/auto-passing dt tests is not the same being unaffected by terrain.

Treating all terrain as open however...


To me this doesn't necessarily prove that Wraiths don't fight at I1 Step when charging throught difficult terrain.

1) There's a difference between "When moving" and "when charging", especially when both statement are explicitly mentioned in the Rulebook.
2) Doesn't the Wraithflight's second statement reminds you of Moving Rules of several unit types? For example in the Jump Infantry Section, Movement phase part: "Jump models cannot end their move on top of other models and can only end their move
on top of impassable terrain if it is actually possible to place the models on top of it. If they do this, however, they treat the impassable terrain as dangerous terrain". This clearly sounds similar to the claim in question.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:40:18


Post by: blaktoof


 ClassicCarraway wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?


I don't think charging is considered "moving". If charging were to be included, I would think that it would say "when moving or charging"


Agree with you, there are other models (beasts) that do not suffer movement penalties while moving but still suffer init penalty on assault. Unless it says they do not suffer init penalty wraithflight units will still suffer it. It's a core rule, so the special rule- in this case wraithflight- would have to state that it ignores it or modifies it. Since it does not it has no effect on in the init penalty.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:40:25


Post by: skybax


 Galorian wrote:
Chronometron is a Cryptek upgrade option listed in their profile page.


I didn't see it, thanks!


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:41:29


Post by: Eyjio


Kangodo wrote:
Eyjio wrote:
Ohh, so it just basically goes "use overlord rules from codex, also here's some extra stuff it can take" then? That's pretty sweet and yes, it would seem they can take both relics then.
Not really
Relics from book Exterminatus are restricted to Lords/Crypteks in formations/detachments from Exterminatus.
So that means:
-Mephrit Detachment
-Anrakyr's Formation
-Conclave of the Burning One
-Mephrit Dynasty Formation
-Guardians of Perdita Formation
-Zarathusa's Royal Formation

If you take a Combined Arms Detachment, or a Detachment/formation from the new Codex, it is NOT a Detachment/Formation from the Exterminatus-book and therefore you cannot take the Relics from the Exterminatus-book.


I meant as long as they were from a Mephirit detatchment.



Necron release rumours (prices and pics in first post) @ 2015/01/27 21:41:44


Post by: Kangodo


KurtAngle2 wrote:
1) There's a difference between "When moving" and "when charging", especially when both statement are explicitly mentioned in the Rulebook.
I disagree.
'Charge Move' tells us that you move the unit and that you call it a Charge Move.
But no matter how you call it, they are still moving.

If it said: "In the Movement Phase, Wraiths can move over all other models and terrain....." than it wouldn't work in the Charge Move.
But as it is now they definitely treat all terrain as if it were open ground.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:42:45


Post by: docdoom77


KurtAngle2 wrote:
 SilverDevilfish wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


They are not slowed by terrain and auto-pass dangerous terrain tests.

Not being slowed by terrain/auto-passing dt tests is not the same being unaffected by terrain.

Treating all terrain as open however...


To me this doesn't necessarily prove that Wraiths don't fight at I1 Step when charging throught difficult terrain.

1) There's a difference between "When moving" and "when charging", especially when both statement are explicitly mentioned in the Rulebook.
2) Doesn't the Wraithflight's second statement reminds you of Moving Rules of several unit types? For example in the Jump Infantry Section, Movement phase part: "Jump models cannot end their move on top of other models and can only end their move
on top of impassable terrain if it is actually possible to place the models on top of it. If they do this, however, they treat the impassable terrain as dangerous terrain". This clearly sounds similar to the claim in question.


Charging is still moving. It doesn't say when moving in the movement phase. It just says when moving. If you treat the terrain as open ground, when moving and you move when you charge, you do not suffer the initiative penalty. That's my take.

I'm glad they're still writing unclear rules.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:43:08


Post by: Kangodo


Eyjio wrote:
I meant as long as they were from a Mephirit detatchment.
Aah yes.
But I am 90% sure the Codex will also have the line "only units in a Codex-detachment can take Codex-relics" because all books have this.
That means an Overlord in a Mephrit Detachment cannot take Codex-Relics.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:43:42


Post by: angelofvengeance


I think Necrons should have Hatred (Eldar) as well to be honest. Well- the HQ choices anyway obviously cause they've got a bit more about them than the rank and file.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:44:07


Post by: Anpu-adom


Kangodo wrote:
KurtAngle2 wrote:
1) There's a difference between "When moving" and "when charging", especially when both statement are explicitly mentioned in the Rulebook.
I disagree.
'Charge Move' tells us that you move the unit and that you call it a Charge Move.
But no matter how you call it, they are still moving.

If it said: "In the Movement Phase, Wraiths can move over all other models and terrain....." than it wouldn't work in the Charge Move.
But as it is now they definitely treat all terrain as if it were open ground.


I'm sorry, Kangodo... that is the same argument that ultimately failed the last time. Unless it says that it changes the initiative penalty for assaulting into terrain, then it doesn't.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:44:08


Post by: Slayer le boucher


 docdoom77 wrote:
 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Check page 47 of your rulebook please.

"...if at least one model of a assaulting unit goes through a difficult terrain during its charge, All the models in the unit attacks at initiative 1, without any concerne about Initiative modifiers; and even if the assaulting unit isn't slowed down by difficult terrain..."

The only thing that permits you to use your full init is grenades, are Wraiths equipped with Nades?, NO, thank you kind sir.

The only thing that this rule does is that they don't have a -2 on their assault distance.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:46:00


Post by: Kangodo


 Anpu-adom wrote:
I'm sorry, Kangodo... that is the same argument that ultimately failed the last time. Unless it says that it changes the initiative penalty for assaulting into terrain, then it doesn't.
How do you mean with last time?

It says they treat all terrain as open ground.
Do I get a penalty for charging into open ground?


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:46:26


Post by: docdoom77


 Slayer le boucher wrote:
 docdoom77 wrote:
 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Check page 47 of your rulebook please.

"...if at least one model of a assaulting unit goes through a difficult terrain during its charge, All the models in the unit attacks at initiative 1, without any concerne about Initiative modifiers; and even if the assaulting unit isn't slowed down by difficult terrain..."


So now you agree with me? That is exactly the line I'm using to support my stance. They didn't move through difficult terrain. They moved through open ground. They treat all difficult terrain as open ground.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:46:32


Post by: changemod


Kangodo wrote:
Eyjio wrote:
Huh? Does it just say "use the unit rules from the codex" or something then rather than listing vague profiles?

Exterminatus is basically a supplement.
It gives additional rules to use with the Codex.
You have a few Formations and a Detachment.
And units in a Detachment/Formation from Exterminatus can take Relics and Warlord Traits from Exterminatus.


It also only has three relics total, which may be why it didn't ban them from the main book.

Anyhow: Is it just me, or is there zero reason to take Tesla Immortals or the Conclave of the Burning One any more?

Tesla Immortals can't snap fire, have no AP, and can't take a Stormtek with lightning field for withering overwatch anymore. Add to that Gauss has both anti-vehicle and anti T8+ now. The only advantage is marginally higher hit rate at long range.

Meanwhile the Conclave... Just take a God Shackle elsewhere in your army. 130 plus wargear is a horrendous tax on an already pricey model.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:46:42


Post by: Slayer le boucher


Kangodo wrote:
 Anpu-adom wrote:
I'm sorry, Kangodo... that is the same argument that ultimately failed the last time. Unless it says that it changes the initiative penalty for assaulting into terrain, then it doesn't.
How do you mean with last time?

It says they treat all terrain as open ground.
Do I get a penalty for charging into open ground?


Read my post above please.


Automatically Appended Next Post:
 docdoom77 wrote:
 Slayer le boucher wrote:
 docdoom77 wrote:
 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Check page 47 of your rulebook please.

"...if at least one model of a assaulting unit goes through a difficult terrain during its charge, All the models in the unit attacks at initiative 1, without any concerne about Initiative modifiers; and even if the assaulting unit isn't slowed down by difficult terrain..."


So now you agree with me? That is exactly the line I'm using to support my stance. They didn't move through difficult terrain. They moved through open ground. They treat all difficult terrain as open ground.


If the thing says that they still are affected by it even if they arn't slowed down by terrain, then it is.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:47:59


Post by: Henker-Kind


changemod wrote:
Kangodo wrote:
Eyjio wrote:
Huh? Does it just say "use the unit rules from the codex" or something then rather than listing vague profiles?

Exterminatus is basically a supplement.
It gives additional rules to use with the Codex.
You have a few Formations and a Detachment.
And units in a Detachment/Formation from Exterminatus can take Relics and Warlord Traits from Exterminatus.


It also only has three relics total, which may be why it didn't ban them from the main book.

Anyhow: Is it just me, or is there zero reason to take Tesla Immortals or the Conclave of the Burning One any more?

Tesla Immortals can't snap fire, have no AP, and can't take a Stormtek with lightning field for withering overwatch anymore. Add to that Gauss has both anti-vehicle and anti T8+ now. The only advantage is marginally higher hit rate at long range.

Meanwhile the Conclave... Just take a God Shackle elsewhere in your army. 130 plus wargear is a horrendous tax on an already pricey model.


but the god shackle would tripple your C'tan (if it still works RAW)


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:48:39


Post by: Ghaz


 Slayer le boucher wrote:
Kangodo wrote:
 Anpu-adom wrote:
I'm sorry, Kangodo... that is the same argument that ultimately failed the last time. Unless it says that it changes the initiative penalty for assaulting into terrain, then it doesn't.
How do you mean with last time?

It says they treat all terrain as open ground.
Do I get a penalty for charging into open ground?


Read my post above please.

And his point is that he's not going through terrain, because with the 'Wraithflight' rule it's open ground.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:48:49


Post by: Red Corsair


It has to do more with where the fight is occurring then the how they got there. Without a rule specifically saying you ignore the PENALTY then you have to apply it.


Automatically Appended Next Post:
 Ghaz wrote:
 Slayer le boucher wrote:
Kangodo wrote:
 Anpu-adom wrote:
I'm sorry, Kangodo... that is the same argument that ultimately failed the last time. Unless it says that it changes the initiative penalty for assaulting into terrain, then it doesn't.
How do you mean with last time?

It says they treat all terrain as open ground.
Do I get a penalty for charging into open ground?


Read my post above please.

And his point is that he's not going through terrain, because with the 'Wraithflight' rule it's open ground.


It's not open ground though, just treated as open ground. That was the issue before like he said.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:51:06


Post by: Galorian


 Slayer le boucher wrote:
 docdoom77 wrote:
 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Check page 47 of your rulebook please.

"...if at least one model of a assaulting unit goes through a difficult terrain during its charge, All the models in the unit attacks at initiative 1, without any concerne about Initiative modifiers; and even if the assaulting unit isn't slowed down by difficult terrain..."

The only thing that permits you to use your full init is grenades, are Wraiths equipped with Nades?, NO, thank you kind sir.

The only thing that this rule does is that they don't have a -2 on their assault distance.


Exept their own rule outright states they DIDN'T move throught difficult terrain, thus rendering any rule that comes into effect as a result of moving through difficult terrain never comes into play in the first place.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:51:22


Post by: docdoom77


 Slayer le boucher wrote:
Kangodo wrote:
 Anpu-adom wrote:
I'm sorry, Kangodo... that is the same argument that ultimately failed the last time. Unless it says that it changes the initiative penalty for assaulting into terrain, then it doesn't.
How do you mean with last time?

It says they treat all terrain as open ground.
Do I get a penalty for charging into open ground?


Read my post above please.


Automatically Appended Next Post:
 docdoom77 wrote:
 Slayer le boucher wrote:
 docdoom77 wrote:
 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Check page 47 of your rulebook please.

"...if at least one model of a assaulting unit goes through a difficult terrain during its charge, All the models in the unit attacks at initiative 1, without any concerne about Initiative modifiers; and even if the assaulting unit isn't slowed down by difficult terrain..."


So now you agree with me? That is exactly the line I'm using to support my stance. They didn't move through difficult terrain. They moved through open ground. They treat all difficult terrain as open ground.


If the thing says that they still are affected by it even if they arn't slowed down by terrain, then it is.


Riiiiiight. But that's not what it says. It doesn't say they aren't slowed. It doesn't say they are or aren't affected. It says "when moving treat as open ground." If I'm treating it as open ground and open ground does not reduce initiative, then my iniitiative is not lowered.

Compare that with the beasts rules (who most definitely are reduced to I1 if they charge through difficult). It says ignore movement penalties or some such. This is very different wording to anything in the past.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:51:45


Post by: Kangodo


 Slayer le boucher wrote:
Read my post above please.

I did, you keep mentioning terrain.
But Wraiths don't know what that is, they treat all of it as open ground.
Does open ground reduce initiative when you charge through it?

changemod wrote:
It also only has three relics total, which may be why it didn't ban them from the main book.
Anyhow: Is it just me, or is there zero reason to take Tesla Immortals or the Conclave of the Burning One any more?
Tesla Immortals can't snap fire, have no AP, and can't take a Stormtek with lightning field for withering overwatch anymore. Add to that Gauss has both anti-vehicle and anti T8+ now. The only advantage is marginally higher hit rate at long range.
Meanwhile the Conclave... Just take a God Shackle elsewhere in your army. 130 plus wargear is a horrendous tax on an already pricey model.
But it has a ban, I quoted it.
I think Tesla Immortals still have a place against Hordes.

The Conclave was nice, but is really subpar now.
The tax is too brutal but it's the only way to get the God Shackle unless you ally in a small Mephrit-Detachment which is impossible with the requirements.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:52:03


Post by: Slayer le boucher


Their Wraithflight says THEY count the terrain AS open, not that the terrain is open, so no.

What the heck do you guiys want?, they are allready good enough has is and you still want them to ignore rules because you feel like it?

The rule page 47, is pretty clear,"... even if the unit isn't slowed down by terrain..."..., wich apply to the Wraithflight, Bikes and Beasts/Cavalery.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:52:24


Post by: Red Corsair


 Galorian wrote:
 Slayer le boucher wrote:
 docdoom77 wrote:
 Slayer le boucher wrote:
 undertow wrote:
 Skanktastic wrote:
Does the wording of wraithflight make it so we dotn lose int on charge through difficult ? Is charging just considered moving ?

Aren't beasts unaffected by difficult terrain, even when charging?


You still are reduced to Init 1 if you don't have grenades or stuff that says that your Init isn't reduced.



If you "treat difficult as open terrain" how would you be reduced to I1? Open terrain does not reduce initiative.


Check page 47 of your rulebook please.

"...if at least one model of a assaulting unit goes through a difficult terrain during its charge, All the models in the unit attacks at initiative 1, without any concerne about Initiative modifiers; and even if the assaulting unit isn't slowed down by difficult terrain..."

The only thing that permits you to use your full init is grenades, are Wraiths equipped with Nades?, NO, thank you kind sir.

The only thing that this rule does is that they don't have a -2 on their assault distance.


Exept their own rule outright states they DIDN'T move throught difficult terrain, thus rendering any rule that comes into effect as a result of moving through difficult terrain never comes into play in the first place.


Thats not what it says at all actually.

Guys wait for the actual book. Then take it up in YMDC.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:52:52


Post by: DarknessEternal


Doesn't matter how many times a C'tan can shoot, it's still most likely dead on Turn 1.

4 wounds at 7 Toughness with only a 4++ save just means you get to roll a lot of dice against wounds that still kill you. Every army runs spam guns.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:53:41


Post by: keltikhoa


beasts says "not slowed by"

Wraithflight says " As if it were open ground"

there is a BIG difference between not being slowed by (stuff) and treating (stuff) as non existent.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:54:36


Post by: Henker-Kind


 DarknessEternal wrote:
Doesn't matter how many times a C'tan can shoot, it's still most likely dead on Turn 1.

4 wounds at 7 Toughness with only a 4++ save just means you get to roll a lot of dice against wounds that still kill you. Every army runs spam guns.


Hide him behind something. Or reserve him and let him out through the eternity gate ... in the current rules form you can shock a monlith and use the eternity gate the same turn (it is in the faq)


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:54:49


Post by: Hollismason


Ugh can you guys just like wait until the Codex is actually out to have a pages long semantic debate.

I wanna talk about how awesome Deathmarks and Tomb Blades are now. Ignore Cover Gauss Weaponry, yessssssssssss. Deep STriking units that shoot other deep striking units, yesssssssss.


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:55:02


Post by: Slayer le boucher


 docdoom77 wrote:

Riiiiiight. But that's not what it says. It doesn't say they aren't slowed. It doesn't say they are or aren't affected. It says "when moving treat as open ground." If I'm treating it as open ground and open ground does not reduce initiative, then my iniitiative is not lowered.

Compare that with the beasts rules (who most definitely are reduced to I1 if they charge through difficult). It says ignore movement penalties or some such. This is very different wording to anything in the past.


Different wording, same thing.

plus they still assault a unit that is IN the Terrain, and not a single thing changes that fact.

is like the fething Gravtard argument all over again...


Necron release rumours (prices and pics in first post) @ 2015/01/27 21:55:34


Post by: docdoom77


 Henker-Kind wrote:
 DarknessEternal wrote:
Doesn't matter how many times a C'tan can shoot, it's still most likely dead on Turn 1.

4 wounds at 7 Toughness with only a 4++ save just means you get to roll a lot of dice against wounds that still kill you. Every army runs spam guns.


Hide him behind something.


With true line of sight and a 6" move, that is a tricky prospect.



Necron release rumours (prices and pics in first post) @ 2015/01/27 21:56:27


Post by: col_impact


It's going to come down to semantics . . .

does moving "as if" hammer over what the model is factually moving through?