Heffling wrote:Scott-S6 wrote:aka_mythos wrote:There is an inherent disadvantage to every other race that isn't afforded the same luxury of having so many immediately cross compatible books.
I think this is far more of a myth than fact. If you want to adapt a marine army from one codex to another and make full use of that codexes advantages you need to add or change so many models that, in fact, you've saved little.
Super, super, super disagree. The only things you couldn't run from a new codex are the specialized units, such as Baal Predators or
TWC. And with magnetizing, you could easy change your pred to a baal pred just by buying the baal pred kit.
Codex Marines : Codex Space Wolves
Devestators = Long Fangs
Tactical Marines = Grey Hunters
Razorbacks = Razorbacks
Land Speeder Typhoon =
LST You can easily make an army that could hop between one codex to another.
Rubbish.
Long Fangs sarge has many different options that devestators don't
Grey hunters get two specials,
CCWs and no heavy - most tactical squads won't be legal, let alone optimized.
Blood claws, different options again - most assault squads won't be legal (blood claws need 15 members to have two specials)
HQ's - all different options
Terminators - completely different options and different standard equipment
etc, etc.
You could use some units from your C:
SM army without change but you would not be taking advantage of the change. Some, such as tacticals, are likely not equipped with legal options.
Automatically Appended Next Post: Heffling wrote:In a tournament level environemnt, you should not be able to hop from one codex to another with only a minimal or no investment.
Why?
People that magnetise can hop between armies within a codex with much less investment than people that don't - is that unfair?
Also, in a tournament enviroment, there's no point hopping between codexes if you're taking things that are sub-optimal in one or both of them just so that you can switch easily. I can use assault squads with 2x flamers in C:
SM or C:
BA but what's the point? The different options that C:
BA has for assault squads is what makes them good.
Then add in the differences in force org - I can take three assault squads and three landspeeder squadrons in C:
BA - - how many of those can I use in C:
SM? Half, regardless of equipment.
Finally, when you consider that some units are simply much better in some codexes and it becomes hopeless.