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Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/14 19:15:26


Post by: Unholy_Martyr


Venerable Dreadnoughts are automatically elites for Grey Knights.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/14 19:17:13


Post by: Smitty0305


Unholy_Martyr wrote:Venerable Dreadnoughts are automatically elites for Grey Knights.


so the stormravens are dedicated?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/14 19:26:48


Post by: Warmaster


Storm Ravens are Fast Attack choices (you know, that section most eldar players never look at ).


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/15 02:16:34


Post by: Mannahnin


Yep. SR are FA for GK, as opposed to HS for BA.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/15 11:20:46


Post by: racta


HOLD THE PHONE!

There's a fast attack section in the Eldar codex?
What kind of lies and propaganda is this?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/15 11:37:52


Post by: Mannahnin


Vypers can be playable in a max-S6 shooting list, depending on the points level.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/15 23:47:52


Post by: jy2


Don't Warp Spiders have S6 shooting as well....or are they from the dark eldar codex?



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/16 15:57:02


Post by: Spellbound


Double stormraven lists function exactly as you see in Smitty's bat rep and my bat rep.

Smitty's: They get shot down. Game over.

Me: They don't get shot down. Game over the other way.

It puts the entire game in a few 4+ dice rolls and the vehicle damage table. For some, that's what they like. For me, that would never work.

And balls-out, you say? He spent two turns milling about shooting missiles at me, thank you very much. I feel good giving the infamously ballsy player pause on his advance


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/16 15:57:56


Post by: Red Corsair


I love warp spiders, my brother always manages to DS them behind my vehicles and start blowing them up.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 14:58:30


Post by: Smitty0305


Game 6 Against Russels Sisters of Battle

Spoiler:


Game 6 I get paired against Russels sisters of battle. Both of us are at Max battle points in the upper division of a tournament so I assume its going to be a challenging game. In order for me to win today I cant get slaughtered, and winning is better. If I loose this game I wont win today, if I tie this game I probably wont win, and if I win this game I have a chance of winning out. The idea here is to win this game so I can win out.

Russels SoB List

Celestine
Uriah Jacobus
6x DCA, Rhino

4x10 Sister Squads. 2 Flamers Each. 4x Rhinos.

3x5 Dominion Squads. 2x Meltas and a combi Melta. 3x Rhinos.

3x Exorcists


Mission:
Primary : Kill Points (must win by 3).
Secondary: Most Units outside of both players deployment zone.
Tertiary: Table Quarters

Deployment: Spearhead

Russel Wins the Roll off and decides to Deploy/Go First

SoB Deployment



Eldar Pre Game

Welp the name of the game is kill points, and luckily Im playing against one of the most kill point saturated lists at the tournament, with a total of around 21 kill points.

I have a SoB army thats 2k+ points that im painting up, so there are no surprises here.

One important thing about warhammer 40k, is every unit has a "strength". Every unit has a possible "best" and "worst" case scenario in a game. Every unit in your army, put against every unit in your opponents army has a best and worst scenario. Longfangs best scenario is shooting from cover at things like rhinos or troops or MC's. There worst case scanrio is getting assaulted turn1 by infiltrated genestealers(yes this is possible!). One thing alot of 40k players dont understand, is that an important part of 40k isnt what you do, but its what you deny your opponent of doing. In this game, Its not about what I do to russel, but rather what I dont let him do to me.

Celestine : Annoying unit. I cant let her have a punching match with my walkers, so she needs to stay away from my walkers. This is a challenge because I cant waste shots on her, because shes moderatly difficult to bring down and she comes back up on a 4+. Im not sure exactly how to do it, but I need to tie celestine up.
Sisters : The DCA and the Sister with flamer squads are useless, I dont care about them. Besides assaulting my fire dragons and krak grenading my tanks, they cant do anything.
Dominions: 2nd threat. 3 Twin Linked Meltas can whipe a squad of walkers easily, so I need to avoid these and kill them as best I can.
Exorcists: d6 str8 ap1 shots is horrible horrible horrible. I need to avoid this and kill them with fire dragons.

So basically to win this game I need to tie up celestine, avoid the Exorcists, and kill the scouting dominions.

I know I can probably win Kill Points, as his army bleeds them. I know that if I have alot at the end of the game I can take the other 2 objectives, but if my army is brutalized I might not be able to.

Eldar Deployment

That akward moment when you realize your opponent is going first but you dont have an autarch. Sad Face.

Well I have 2 options.
Deploy Standard : turn 1 I get hit by 9 twin linked meltas, and 3 exorcists and probably loose 2-3 tanks and some walkers.
Deploy Sneeky : Loose nothing/very little turn 1.

Because of this I deploy the same as I did game 3. Eldrad and his walkers go behind a wall negating LOS, while my other 5 Tanks come in from reserve.



Turn 1 and Scout Moves

He scout moves and moves foward.

His Exorcists are in the back. The farthest back Rhino has the DCA and Jacob.
Front Rhinos have Dom's. Back Rhinos have sisters.
Celestine is on the left advance behind a rhino.

His exorcists move 12" as they cant see anything.
His Dominions move up and get out. Somehow they can see my walkers (although I get a cover save).

He rolls his faith, and misses it.

He then shoots 3 meltas, and with cover saves is only able to blow a weapon off a scatter walker.

Besides that nothing happens.



Eldar 1

Welp I avoided some damage, not all.

I double fortune my walkers. EML and Scatter. I guide scatter walkers.

One scatter walker stays compleatly behind the ruins, while the other squads remain 50% obscured by keeping a walker behind the wall.

I unload into the dominions. I bring them down 4, but fail to kill the last (which doesnt have a melta). I also think I stun the Rhino.



So far the games going akwardly. Im being a huge doosh and denying my opponent EVERYTHING. Next turn he will probably put his dominion back in the rhino to save the kill point,and advance the rest of his army. Luckily the big building in the center is really hindering his advance. His sister squads are slinkied out and are un able to get to me. Celestine and 1 dominion squad will move up next turn, Im fortuned so they wont do much.

SoB 2

His Exorcists still cant see a whole lot. One of them moves towards my board edge. (I think hes doing this on purpose and using a flamer squad to kill the dragons. This is a Exorcists-Fire Dragon trade off, which is in my favor as fire dragons arnt important and his exorcists are bread and butter).

His Dom squad moves up and does their TL Faith.

Celestine Moves Up as well. like 80% of his army pops smoke this turn.

His lone dominion decides to charge my squad of 3 War Walkers. To russels surprise I get 6 str5 Attacks, and the Sister gets smushed.

Through some shooting, his dominions and mabe 1 or 2 exorcists he doesnt do a whole lot through fortune. I think he might of shot at Eldrads ride. He didnt do anything this turn.

Eldar 2

I double Guide, and I cast fortune on Eldrad himself

I roll reserves, and get 2 dragon wagons, and 1 DAVU.

I bring 1 DAVU in on far right.
I turbo 1 dragon serpent up middle.
I move 1 dragon up right to kill an exorcist.

Eldrad gets out of his serpent and moves towards the Dominions in the open

Fire Dragons shoot, and Blow up an Exorcist.





Right Walkers shoot into a squad of Sisters Rhino, and manages to blow it up killing a few.
Left Walkers shoot into the lead Rhino on the left Destroying it.
Left walkers shoot into the rhino behind that and immobolize it.
Serpents shoot into Close Rhinos at my firing base and destroy one with nothing inside.

Eldrad Then charges the dominions, Killing 1. (Eldrad took a perils wound this turn).

The game took a huge swing in my favor. I now have like 5 kill points. His 2nd exorcist is going to die next turn, 2 of his dominion squads are done, and alot of his rhinos are caput. Celestine can either try and save the dominion squad (which will be a huge stalemate) or she can go for a walker squad (what I dont want).

SoB 3

Russel gets his entire army out of their transports.
One squad moves to flamer dragons.
1 Sister Squad and DCA's go to charge my middle serpent.

Dominion squad moves up.

Celestine moves right next to Eldrad.

He Flamers the fire dragons killing them.
His Exorcists shoot into walkers doing minimal damage.
His Dominions moved 12" and cant shoot.
The close combat between DCA and sisters and my wave serpent yields nothing in his favor.
The Sisters that whiped the Fire Dragon squad charged my Wave serpent (which now that I think about is iffy but whatever), and it doesnt do anything.

Celestine charges eldrad. I put my attacks on the squad, and I win by 1. They Stick.

Im Winning by a LARGE margin right now. Jacobus and the DCA squad are out which is 2 easy kill points. Im about to get 3-4 more kill points, and kill another exorcists. Alot of his army is over in nigeria, so it looks like my walkers will remain safe.

Eldar 3

Eldrad Fortunes himself, and Guides a Walker Squad (I can only do 2 powers now).

I get my third fire dragon serpent in, and move it on the left hand side. I plan to Melta the dominions Rhino, and then kill the occupants inside with DAVU Fire.

Fire Dragons move 12", get out in cover, and get ready to melta an exorcist.

DAVU Squad comes in right and moves 12" to get rear shots on rhinos moving towards my firing base.
(In the excitement here I forget to move the serpent thats in close combat, and I forget to move the serpent thats on the right next to the building).

Meltas shoot into Rhino. Davu Shoot into Dominions with some tank fire. 2 More Kill points for the Eldar.
My Tanks shoot into DCA, I kill 4 of them and put a wound on Jacob.

Fire Dragons Melta an Exorcist bringing the 2nd one down.

Eldrad smacks another sister, leaving 2. Eldrad takes a wound, meaning he has 1 left.

I then realize I didnt move my wave serpent that the fire dragons were in and that got assaulted my sisters. Russel rolls his 10 krak grenades and destroys and and consolidates. I then realize that I also forgot to move the DAVU Serpent on the board edge, meaning it will probably die as well. So Due to me not paying attention im going to loose 3 kill points. Derp.

Pretty Good turn. Ive achieved like 3 more kill points. Eldrad is probably going to whipe the sister squad. 2 exorcists are dead. Im way ahead in kill points.







Sisters 4

DCA move up to assault fire dragons.

Sisters move to assault DAVU Serpent that didnt move.
Other sisters move to assault DAVU serpent that moved 12".

Sisters get out of their immobolized Rhino and move 12" towards my firing base.

Exorcist shoots into Left Dragon Rhino, Destroys it.
Sisters Assault the DAVU Rhino that didnt move, Destroy it.
Sisters assault the DAVU rhino that moved 12", Destroy that Also.

DCA Assault the 5 Fire Dragons in cover. I tell him he needs to roll for difficult. He then shows me how 1 of my fire dragon bases is hanging off the Area terrain by less than a 1mm. Despite the fact that the model was knocked, and I know for a fact that I put them in difficult terrain, He assaults without rolling and whipes the squad.




Eldar 4

Kill Points are basically tied now. The DCA combat shouldnt of happened. The DAVU serpent that moved 12" should be fine. The serpent that got shot by the exorcist is mathmatically acceptable. I lost 3 kill points to not moving vehicles, 2 to luck, 2 to math, and 1 to a model being knocked.

This presents a pretty big problem. Instead of having 6 units on the right side of the board to go for quarters and recon, I now have 0. I lost 3 tanks, and the 2 squad are going to die. Although Im not out of the game yet, I went from winning by a VERY LARGE margin, to winning by a small margin.

Davu get back in their serpent.
Eldrad casts guide and fortune.

I shoot at a 10 sister SoB Squad with war walkers and I whipe it off the board.
I shoot into a rhino and blow it up as well.
I then shoot the few things I can into the DCA squad killing another, leaving Jacobus and 1 of his lady friends.

Celestine and Eldrad smack eachother and tie.




Sisters 5

He moves his untis forward.

Fire Dragons on the left get rapid fired by a squad of sisters and die.
5 and 5 Dire Avengers in the open get shot at / assaulted and die as well.

His Exorcist shoots at my fire dragon wave serpent on my right hand side, and destroys it as well, leaving me 1 mobile wave serpent.







Eldar 5

We are out of time, and the judges told us that the game ends after my turn.

Kill Points: I need to pick up as many as I can this turn.
Recon: Ive lost it, Russel has like 7 units to my 0 outside deployment.
Quarters: I can tie it.

I Fortune Eldrad, and Guide a walker squad.

There are like 5 possible kill points I can get this turn.
Last DCA
Jacobus
2 Rhinos (Ones rear armor is facing me).
2 Dominions in Combat with Eldrad.

If I can kill the magority of those I might win the Primary.

Scatter Walker squad on the bottom has 1 model left, and it moves right to shoot at DCA.
Wave Serpent does the same thing.

2 Full War Walker squads move into the top left quarter claiming it for Avior!

Scatter Walker squad top at full shoots into rhinos rear, blows it up.
Guided EML Walker full squad top shoots at immobolized Rhino behind destroyed one, and destroys it as well.

I shoot the rest of my army into the DCA/Jacobus. Finally after like 12 str6 shots they fail a cover and the last DCA dies, leaving jacob with 1 wound and womenless.

Eldrad combat. Celestine does 2 wounds. I pass 1. I then roll the second.....and PASS IT lol.

Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters.

Primary : Eldar win 11'ish to 14'ish
Secondary: Eldar Loose.
Tertiary: Eldar Tie.
I get +5 Bonus points for HQ alive and playing 5 turns.

Eldar Victory 80-70 Points.

Game 7 Summary

Russel is a great player, Ive watched him play at numerous tournaments and hes always a strong contender. I had alot of fun playing against him. As hes a great guy I look foward to playing against him again. The game honestly could have gone either way after turn 3. Good thing I was able to kill stuff turn 5.

The game went really well for me. I was maxing my eldar army up until turn 4. My Deployment was perfect, I was able to manipulate the sisters EXACTLY how I wanted them. Dominion squad getting out 1 at a time, units slinkied and un able to move. Exorcists not being able to shoot. DCA having no real targets. Celestine getting tarpitted against Eldrad. Fire Dragging/DAVU'ing the last dominion squad. All of that was skill capped eldar play.

The Problem tho, is on my turn 3 when I was trying to Orchaestrate this event, I made a few mistakes.
1) not moving my 2 serpents.
2)not putting Fire Dragons compleatly in cover.

If I had simply moved my 2 serpents, I would have been able to save 3 kill points and 3 units. The other DAVU would have died but to math not play. If the Fire Dragons were 100% instead of being 99% in cover, I would of been able to of melta'd the DCA off the board, giving me 2 more KPS. If Those 4 units had been alive I would of been able to pick off the secondary and tertiary giving me full points.

Lesson Here: If your vehicles can get assaulted, Make sure to move them 12". Also pay attention to detail.

What I really like about this game, is that its a perfect example of Eldar trickery. I was able to come in, and hit my opponent wherever I wanted with my mobility and reserving, this played out really well.

Unfortunantly , the fact that he was able to get a few free kill points really made the game close. Also, his exorcist got hot and killed like 3 of my tanks which also sucked.

My Walkers were at. Scatter-3. Scatter-1. EML-3. My Walkers yet again took no damage, and were able to do ALOT Of damage.

As far as my game play, not making those mistakes turn 3 would of won me full points. AS far as russels play style, I would of kept my Exorcists at my board edge to avoid fire dragons, although I think he baited my fire dragons on purpose. I would of moved my army Faster up the board. I also would of Kept my DCA in their transport. It would of been ideal if he could of gotten 3 turn 1 dominion meltas off, instead of 1 each turn, and the 3rd squad never shot. I also would of focus fired the walkers instead of the serpents, and I would of charged celestine into walkers instead of Eldrad. In my opinion its important to use your entire army as 1 tool, instead of splitting it up to come in as waves that I can deal with (this is a theme weve seen the entire tournament).

Im now sitting at 205 battle points in second place. I play on Table One against Nicks Space Wolves!



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 18:15:39


Post by: Theruss


Sisters have a hard time with eldar. With most of my guns short range and my exorcist failing all game its easy to pick and chose your fights in that match. I couldn't apply pressure all i could do was react.
Also my dominions failing to destroy any vehicle they shot at didnt help either.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 19:56:02


Post by: Smitty0305


Theruss wrote:Sisters have a hard time with eldar. With most of my guns short range and my exorcist failing all game its easy to pick and chose your fights in that match. I couldn't apply pressure all i could do was react.
Also my dominions failing to destroy any vehicle they shot at didnt help either.


I assume this is Russel?

Ur exorcist still managed to blow up 2 of my tanks so it wasnt that bad.

As far as your play style, alot of what I say is more "In Theory" kind of stuff just to make the thread interesting. What I meant by the strategy recap is that In a perfect World X and X is what is supposed to happen, and avoiding X while Doing X is important. I wasnt saying that it was possible in this game with these variables, I was just throwing out IF's and Buts to make the summary interesting.

The game was really close and I enjoyed it.

Anything you want me to add to the report?





Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 20:52:48


Post by: hyv3mynd


"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 20:59:25


Post by: Smitty0305


hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base. Eldar psykers generally get 2 attacks base (warlocks and farseers), that being said I also saw a video of fritz rolling 3 and 2 dice for Eldrad, ive always played it this way for about 3 years.

I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".

If my 210 point HQ doesnt get an extra attack Id be somewhat sad


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 21:07:53


Post by: jy2


The SW list is kind of funky. I'm actually kind of surprised that he did as well as he did so far. I've seen better anti-meta all-foot SW lists. Must've had some dice go his way.

I'm predicting your mechdar takes this because he's only got 2x long fangs.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 21:09:48


Post by: hyv3mynd


Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 21:12:46


Post by: Smitty0305


hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 21:14:46


Post by: rigeld2


Just based on lists and mission, I think you've got it. Time to read the rep.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 21:16:07


Post by: Smitty0305




Before you click Show, Predict what happens game 7 and post it (you can look at the wolves list if you want). After you read the report go and edit your response. Lets see who can predict how the game goes!

Railhead Game 7 (final game)- Vs. Nick's Space Wolves

Spoiler:


Welp its the 7th and Last Game of the Railhead Rumble. Ive Battled my way to the upper division, and Ive fought the rest of the way to be at the top of the upper division.

I get put on Table 1 (for the 3rd time this tournament), and get paired against Nick's Space Wolves. Nick has 250/250 Battle Points

Nick's Space Wolf List

Rune Priest, Jaws and Hurricane

WolfGuard X5 , 5x combi Melta, 5x Power Fist
Wolf Guard, Storm bolter
Wolf Guard Naked
Wolf guard - Terminator Armor, Power Wep, Cyclone
Wolf Guard - Terminator Armor, Combi Melta, Power Fist

Grey Hunters Pack X7 Meltagun , Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino

Grey Hunters Pack X8, MeltaGun, Drop Pod

Grey Hunters Pack X10. 2x Plasma Gun.

Wolf Scouts Pack X5 , MeltaGun, MeltaBombs
Wolf Scouts Pack X5, MeltaGun, MeltaBombs

6x Longfangs, Pack Leader, 5x Missile Launchers
6x Longfangs, Pack Leader, 5x Missile Launchers

Objectives:
Primary - Capture and Control
Secondary - Reduce all units to half or below.
Tertiary - Destroy Most expensive unit.

My most expensive unit is Eldrad, his is the Foot squad of 14.

Eldar Win the Roll off, and I elect to go first.

My Objective Goes down behind my hill.
Nick Puts his objective on the same side as me on the other side of the hill.

Pre Game

Well this is it. All that stands in my way from winning the tournament are 65 models in power armor and 10 models in scout armor.

He has a standard but weird list. He has 3 squads of 7 in Rhinos going Kopach Style. He has a drop pod thrown in with a dude with a power fist. Ok thats cool I can deal with all that. He then has a foot squad of 11 with a cyclone. Ok I can deal with that as well. He also has 2 scout squads, and 2 more Longfang squads.

In order to beat his army I need to smack his Longfangs off the board. After that I need to wither down the hunter squads one at a time. My Dragons can stay back for buffer support, and if any rhinos need to be slagged they are good to go. After the Longfangs are dead and his army is foot slogging, I need to watch out for the scouts. They arnt a huge deal, but they can do damage. Worst case scenario they come in off the board edge and smack a wave serpent. What I cant let happen is a charge on my war walkers or melta shots. If scouts get into my walkers and tie them up before the rest of the army gets there, Im screwed.

His army is basically designed to Lay Down supressive fire, while the 21 Grey hunters get in your face. So you deal with the Fire Base, and Wait for the guys to get to you, and in the meantime 10 scouts and 8 more Grey hunters plop down in your face.

What I need to do Is blow the Longfangs off the board first, pick off the pod and scouts, and do my best do avoid the 21 Guys that are comming at me. If I can do that I win.

I also need to put alot of pressure on the runepriest. If I can keep him on his side of the board, eldrad should be ok with Psychic support.

Turn 4 I will drop stuff out of transports, and Ill start turbo boosting towards nick's edge. Hopefully I can contest his with skimmers and shoot him off mine.

Eldar Deployment

I castle in Right Corner.
I get a squad of DAVU out to stop is Scouts from comming in where they are not wanted. If they pick off a serpent thats fine, they just cant hit my walkers.
2 Walkers go on the hill, one goes on the left.






Space Wolves Deployment

Scouts Wolflank
Drop pod reserves
He puts a squad of longfangs on the hill middle, another in the ruins center.
He puts rhinos behind the hill, the runepriest in the corner.
The squad of 11 or so captures his objective behind the hill, and the cyclone is ready to shoot at me all game.









Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 22:00:50


Post by: Aves


Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 22:32:26


Post by: Smitty0305


Aves wrote:
Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


yea Ill post the rest of the game tommorow.

As far as Eldrads attacks Ill read up on it but I dont think that is accurate. From what I understand the rule is made so you cant have 2 special weapons stack on eachother giving +1. Eldrad can use his Staff(special)and His Pistol(regular), which would grant him +1 attacks. Eldrads staff isnt a 2 handed weapon, your wrong in saying that. There is a huge RAI and RAR debate, and both of them support that Eldrad can get 2 attacks in close combat.

This thread displays the arguement as well - http://www.dakkadakka.com/dakkaforum/posts/list/284802.page

If you want to debate it on the thread thats fine , free bumps.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 23:46:15


Post by: CaptainJay


I don't understand where the foot squad of 14 has come from (also I want to double check how he split the wolf guard up).
I guess it'd be something like this?

Grey Hunters Pack X7 Meltagun , Mark, Rhino + WG (combi-melta & PF)
Grey Hunters Pack X7 Meltagun , Mark, Rhino + WG (combi-melta & PF)
Grey Hunters Pack X7 Meltagun , Mark, Rhino + WG (combi-melta & PF)

Grey Hunters Pack X8, MeltaGun, Drop Pod + WG(TDA; PF & combi-melta)

Grey Hunters Pack X10. 2x Plasma Gun. + WG(TDA; PW & Cyclone)

Wolf Scouts Pack X5 , MeltaGun, MeltaBombs + WG (combi-melta & PF)
Wolf Scouts Pack X5, MeltaGun, MeltaBombs + WG (combi-melta & PF)

6x Longfangs, Pack Leader, 5x Missile Launchers + WG (naked)
6x Longfangs, Pack Leader, 5x Missile Launchers + WG (storm bolter)


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/19 23:59:11


Post by: rigeld2


Yeah... If he assigned more than one wolf guard to a unit he "cheated".


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 00:10:12


Post by: jy2


Maybe there were more HQ's or maybe 1 of the units of grey hunters were actually 10+ blood claws (or whatever the other troop choice is called) or maybe the OP just remembered wrong?

I'm sure there is a logical explanation.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 00:52:19


Post by: Smitty0305


Mabe the footsquad was 11. I thought it was 14 for some reason.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 03:27:19


Post by: rigeld2


jy2 wrote:Maybe there were more HQ's or maybe 1 of the units of grey hunters were actually 10+ blood claws (or whatever the other troop choice is called) or maybe the OP just remembered wrong?

I'm sure there is a logical explanation.

Hence why I used quotes. Even if Smittys description is exactly right, I'm sure it wasn't malicious.
Regardless, looking forward to the report.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 13:37:01


Post by: Smitty0305


Possible Army List for WargamesCon - DeathStarDar

Would you guys enjoy watching me play this list? Do you think it has any major flaws? Do you think it can win?

Spoiler:


Karandras

Farseer, warding, fortune, Bike
7x Warlocks, 7x Bikes, Embolden Enhance

6x Scorps, Exarch with PF, Serpent, Cannon

5x Dragons, Serpent Cannon
5x Dragons, Serpent Cannon

5 DAVU, Serpent, Scatter
3x Jetbikes, Cannon
3x Jetbikes, Cannon

Wraithlord, EML Scatter
Wraithlord, EML Scatter
Wraithlord, EML Scatter




Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 14:31:39


Post by: mars2024


This seems very different from what you usually run. I'm interested to see how you use it.

Question: When you fortune immobile War Walkers (or any other non-flat out vehicle), what save are they re-rolling?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 14:53:24


Post by: BlueDagger


Aves wrote:
Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


Eldrad staff is not a two-handed weapon despite the common though that it is. It is merely a weapon that wounds on a 2+ and ignores armor saves. He also have a Witchblade and a pistol. This means that he can use his pistol + staff or pistol and witchblade depending on if you're attacking infantry or a vehicle. On the 3 weapons debate, it's been done a million times. Having gear does not equal wielding gear.


On that list, more flaws then Kim Kardashian's personality. Depending on what you fight it'll be ok, but definately don't walk into a GT with it.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 14:55:32


Post by: Smitty0305


mars2024 wrote:This seems very different from what you usually run. I'm interested to see how you use it.

Question: When you fortune immobile War Walkers (or any other non-flat out vehicle), what save are they re-rolling?


cover save


Automatically Appended Next Post:
BlueDagger wrote:
Aves wrote:
Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


Eldrad staff is not a two-handed weapon despite the common though that it is. It is merely a weapon that wounds on a 2+ and ignores armor saves. He also have a Witchblade and a pistol. This means that he can use his pistol + staff or pistol and witchblade depending on if you're attacking infantry or a vehicle. On the 3 weapons debate, it's been done a million times. Having gear does not equal wielding gear.


On that list, more flaws then Kim Kardashian's personality. Depending on what you fight it'll be ok, but definately don't walk into a GT with it.


yeee 3 attacks.

And you really dont think the army will do well in a GT? Besides Dark Eldar I dont see a hard counter to it.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 15:05:09


Post by: calypso2ts


It is pretty troop light. I know the bikes will reserve and all, but 6 T4 bodies and 5 T3 bodies will be tough in objectives.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 15:57:57


Post by: Red Corsair


F it! I say use it and show us something unique

Also wheres game 7!!!! lol


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 16:05:40


Post by: SaganGree


Smitty0305 wrote:Possible Army List for WargamesCon - DeathStarDar

Would you guys enjoy watching me play this list? Do you think it has any major flaws? Do you think it can win?

Spoiler:


Karandras

Farseer, warding, fortune, Bike
7x Warlocks, 7x Bikes, Embolden Enhance

6x Scorps, Exarch with PF, Serpent, Cannon

5x Dragons, Serpent Cannon
5x Dragons, Serpent Cannon

5 DAVU, Serpent, Scatter
3x Jetbikes, Cannon
3x Jetbikes, Cannon

Wraithlord, EML Scatter
Wraithlord, EML Scatter
Wraithlord, EML Scatter




Would be an interesting list but your Wraithlords would necessarily be hugging your jetcouncil... unless that is your intention.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 16:19:50


Post by: BlueDagger


- Seercouncil is autoloss vs GK StormRavens, hindered vs psy defense
- Karandras and pals, fun if your opponent underestimates
- 3 troops 2 of which are super uber squishie
- Wraithlords with a poor loadout and no wraithsight protection

Yes sir, it would do poorly barring great rolls or poor opponents.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 17:38:05


Post by: Smitty0305


BlueDagger wrote:- Seercouncil is autoloss vs GK StormRavens, hindered vs psy defense
- Karandras and pals, fun if your opponent underestimates
- 3 troops 2 of which are super uber squishie
- Wraithlords with a poor loadout and no wraithsight protection

Yes sir, it would do poorly barring great rolls or poor opponents.


Im not saying its a perfect list, it isnt. All of those are obvious and very big problems with the list.

you then need to look at the advantages. 3 Deathstar units, a decent amount of shooting, and a hell of alot of close combat.

How else do you load out a wraithlord?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 17:44:46


Post by: Redemption


The final game vs Space Wolves only has pregame and deployment, did you accidentely delete the rest or is it still coming?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 17:52:02


Post by: Unholy_Martyr


I think if you read the first part, he's waiting for people's feedback as to who they think wins...I'm calling this game in favor of the Eldar personally.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 18:42:37


Post by: BlueDagger


No Thunderwolves and only 2 packs of longfangs = Eldar win.

Don't get me wrong Smitty, that list will do good, but it's based on the matchup. If you get dealt the wrong cards there are hard counters to those units.

Wriathlord loadouts should be:
EML + BL = Antitank Lord
Wraithsword Only = Cheap anti infantry lord
Dual Flamers always.

Scatters and Cannons aren't great for Wraithlord because it bumps up their cost and doesn't have a great return. If it's worth shooting a Scatter laster at then it's better off run toward to flamer/Assault with a 100pr MC.

EML or BL + Scatter Laser/S Cannon = a mix of the two role will give the false premise of flexability but in reality you are just losing focus on what the wraithlord is supposed to be shooting at. In your load out the EML won't be great vs infantry and overkill vs AV10. While the scatter laser will be crap vs AV 12-13


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 18:50:40


Post by: Smitty0305


BlueDagger wrote:No Thunderwolves and only 2 packs of longfangs = Eldar win.

Don't get me wrong Smitty, that list will do good, but it's based on the matchup. If you get dealt the wrong cards there are hard counters to those units.

Wriathlord loadouts should be:
EML + BL = Antitank Lord
Wraithsword Only = Cheap anti infantry lord
Dual Flamers always.

Scatters and Cannons aren't great for Wraithlord because it bumps up their cost and doesn't have a great return. If it's worth shooting a Scatter laster at then it's better off run toward to flamer/Assault with a 100pr MC.

EML or BL + Scatter Laser/S Cannon = a mix of the two role will give the false premise of flexability but in reality you are just losing focus on what the wraithlord is supposed to be shooting at. In your load out the EML won't be great vs infantry and overkill vs AV10. While the scatter laser will be crap vs AV 12-13


The only hard hard counter is Dark Eldar where I probably get tabled. After that I dont see any lists that will give me a huge problem.

So Scatter laser Wraithsword?

I hate bright lances so much.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 19:02:32


Post by: hilleraj


I've had some success running my wraithlords with scatter/shuriken cannon load-outs. The range mismatch can be a bit tricky, but 7x bs 4 str 6 shots at 24" isn't too shabby (especially since the shuricannon costs the same as the wraithsword).

Awesome batreps! I loved your Eldrad tarpit move against the SoB - the perfect counter for Celestine's ridiculousness.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 19:14:42


Post by: Smitty0305


hilleraj wrote:I've had some success running my wraithlords with scatter/shuriken cannon load-outs. The range mismatch can be a bit tricky, but 7x bs 4 str 6 shots at 24" isn't too shabby (especially since the shuricannon costs the same as the wraithsword).

Awesome batreps! I loved your Eldrad tarpit move against the SoB - the perfect counter for Celestine's ridiculousness.


Glad you enjoyed the Eldrad tarpit lol.

T8 is moderatly overpowered. The released DE codex lowered it to T7. To my understanding the Wraithlord is the highest toughness model in the game, and t4 cant even hurt it. Alot of armies I feel will get tarpitted really easily against it, not only that, but lascannons and poisoned weapons are like the only way to kill it.

I personally like EML/Scatter because its a great amount of shooting, but hey I guess everyone likes their lords loaded out differently.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 19:25:16


Post by: SaganGree


There are other... quite effective ways of dropping a wraithlord... a BA stormraven comes to mind... the other thing to consider is things like GK psycannons will negate your save 50% of the time on a wound.

But thats all beside the point... the real problem with Wraithlords is that a good opponent won't care if they get stuck in with a wraithlord because even though they will loose combat its at a terribly low value and so will be stuck in for a couple of rounds.

If I'm going to spend 100+ points on a slot I want it to be able to drop something in kind... its one of the reasons that War Walkers are as strong as they are... they tend to kill what they shoot at.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 19:41:13


Post by: BlueDagger


If you are doing an S Cannon/Scatter wraithlord, you may as well save the points on the scatter laser and Move + Run to get into flamer range. Dual flamers will typically do way more devastation then SC+SL plus it forces you opponent to deal with the Wraithlord.

Wraithlords are actually not too terribly difficult to get rid of. DE punk them hard, GK psycannons wreck them, and any unit with a powerfist will likely take them down. The issue isn't their toughness, it's the fact taht when they are in CC you have 2 attacks. Without a wraith sword you'll be lucky to kill 1 dude per turn while a powerfist swings back at you every turn.

SL + Wraithlord is a waste as well because you are giving up the capability of running D6 every turn to get in flamer/assault range/intimidation, to fire 4 Scatter laser shots. If you take guns, take EML + BL, 2 S8 BS4 shots = a gun platform that reliably shoots turn after turn from your backfield.

Counters to that list have already been mention. DE, certain GK, another eldar player would all wreck your day depending on the player.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 19:58:11


Post by: Smitty0305


BlueDagger wrote:If you are doing an S Cannon/Scatter wraithlord, you may as well save the points on the scatter laser and Move + Run to get into flamer range. Dual flamers will typically do way more devastation then SC+SL plus it forces you opponent to deal with the Wraithlord.

Wraithlords are actually not too terribly difficult to get rid of. DE punk them hard, GK psycannons wreck them, and any unit with a powerfist will likely take them down. The issue isn't their toughness, it's the fact taht when they are in CC you have 2 attacks. Without a wraith sword you'll be lucky to kill 1 dude per turn while a powerfist swings back at you every turn.

SL + Wraithlord is a waste as well because you are giving up the capability of running D6 every turn to get in flamer/assault range/intimidation, to fire 4 Scatter laser shots. If you take guns, take EML + BL, 2 S8 BS4 shots = a gun platform that reliably shoots turn after turn from your backfield.

Counters to that list have already been mention. DE, certain GK, another eldar player would all wreck your day depending on the player.


I dont see how a Bright Lance is better than a scatter laser. Chanses are ill be shooting at Rhinos/marines, and a scatter laser is better at that.
WraithSword-Scatter Laser seems like a decent combination, although I dont mind being tarpitted in close combat. I also run my wraithlords together, so if I get all 3 into close combat Ill be able to win it.

Its also not about the wraithlords, but about the list in general. What part of the army do you shoot at? You either shoot at a 2+ phoenix lord thats in CC, a 3++ bike squad thats in CC, or wraithlords that are in CC. Its not about if the wraithlord is a good unit or not, its about if the units together are a good army or not.

Ive played the list a couple times and it does ok.

The only problem I have with Mech Eldar builds, is that they are fairly boring, and they dont do a whole lot of damage. With this build, I can aggressively attack my opponent. Even if I loose I dont really care, because Im able to attack instead of run around the board derping. A huge part of this battle report is to show the different shades of Eldar. I know if I play mech eldar I can win games, but Im curious with how many builds I can win games.

Does the list have disadvantages? yes. Does it have just as many advantages? yes.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:12:55


Post by: Aves


If you are really trying to do well at WGC I'd stick with a more mechanized build. The list has hard counters in GK and DE (both common armies) and will struggle in a 7 game P/S/T system like the one at WGC. I played my Mechdar at WGC last year and didn't yield a single primary objective, something to consider... (and that was with Eldrad only having 1 attack )


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:16:34


Post by: BlueDagger


*scatches head* Yes, if you assault most standard units with 360points of wraithlord they will lose. They move 6" + D6, they won't catch most things if they are grouped together because no single unit should be stupid enough to get assaulted by 3 wraithlords...

Also keep in mind that your wraithlords will not be able to keep up with your seer council so you have a 17% chance x 3 that a wraithlord will be doing nothing for a turn.

On the whole list thing, I have already pointed out the flaws on the list as a whole. Your only real deathstar unit there is the seer council. Karandras and a unit of scorps I hardly see as a deathstar. Pop their transport and poof you have a slow as hell 3+ T3 unit of infantry. Karandras by himself is beef and can lay down hurt... however he is a T4 3Wo 2+ guy for 215pts! Serious glass cannon if there is anything that can ignore armor. Hell a single psycannon could smear him.

Completely bump rushing your opponent with all these units at the same time can work, but there is a pile of IFs involved. if you ask someone "how good will this do" the answer is as I've said, statistically there is a lot better and you could have some terrible matchups.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:23:58


Post by: Smitty0305


BlueDagger wrote:*scatches head* Yes, if you assault most standard units with 360points of wraithlord they will lose. They move 6" + D6, they won't catch most things if they are grouped together because no single unit should be stupid enough to get assaulted by 3 wraithlords...

Also keep in mind that your wraithlords will not be able to keep up with your seer council so you have a 17% chance x 3 that a wraithlord will be doing nothing for a turn.

On the whole list thing, I have already pointed out the flaws on the list as a whole. Your only real deathstar unit there is the seer council. Karandras and a unit of scorps I hardly see as a deathstar. Pop their transport and poof you have a slow as hell 3+ T3 unit of infantry. Karandras by himself is beef and can lay down hurt... however he is a T4 3Wo 2+ guy for 215pts! Serious glass cannon if there is anything that can ignore armor. Hell a single psycannon could smear him.

Completely bump rushing your opponent with all these units at the same time can work, but there is a pile of IFs involved. if you ask someone "how good will this do" the answer is as I've said, statistically there is a lot better and you could have some terrible matchups.


Post an eldar build that isnt wave serpent based that can do well in touranaments.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:36:31


Post by: Aves


Smitty0305 wrote:
BlueDagger wrote:*scatches head* Yes, if you assault most standard units with 360points of wraithlord they will lose. They move 6" + D6, they won't catch most things if they are grouped together because no single unit should be stupid enough to get assaulted by 3 wraithlords...

Also keep in mind that your wraithlords will not be able to keep up with your seer council so you have a 17% chance x 3 that a wraithlord will be doing nothing for a turn.

On the whole list thing, I have already pointed out the flaws on the list as a whole. Your only real deathstar unit there is the seer council. Karandras and a unit of scorps I hardly see as a deathstar. Pop their transport and poof you have a slow as hell 3+ T3 unit of infantry. Karandras by himself is beef and can lay down hurt... however he is a T4 3Wo 2+ guy for 215pts! Serious glass cannon if there is anything that can ignore armor. Hell a single psycannon could smear him.

Completely bump rushing your opponent with all these units at the same time can work, but there is a pile of IFs involved. if you ask someone "how good will this do" the answer is as I've said, statistically there is a lot better and you could have some terrible matchups.


Post an eldar build that isnt wave serpent based that can do well in touranaments.


Reecius' Footdar?
http://www.belloflostsouls.net/2012/06/40k-footdar-last-charge-of-blue-and.html


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:38:15


Post by: SaganGree


Smitty0305 wrote:

Post an eldar build that isnt wave serpent based that can do well in touranaments.


Thus lies the complaint of most Eldar players....


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:44:08


Post by: Smitty0305


Aves wrote:
Smitty0305 wrote:
BlueDagger wrote:*scatches head* Yes, if you assault most standard units with 360points of wraithlord they will lose. They move 6" + D6, they won't catch most things if they are grouped together because no single unit should be stupid enough to get assaulted by 3 wraithlords...

Also keep in mind that your wraithlords will not be able to keep up with your seer council so you have a 17% chance x 3 that a wraithlord will be doing nothing for a turn.

On the whole list thing, I have already pointed out the flaws on the list as a whole. Your only real deathstar unit there is the seer council. Karandras and a unit of scorps I hardly see as a deathstar. Pop their transport and poof you have a slow as hell 3+ T3 unit of infantry. Karandras by himself is beef and can lay down hurt... however he is a T4 3Wo 2+ guy for 215pts! Serious glass cannon if there is anything that can ignore armor. Hell a single psycannon could smear him.

Completely bump rushing your opponent with all these units at the same time can work, but there is a pile of IFs involved. if you ask someone "how good will this do" the answer is as I've said, statistically there is a lot better and you could have some terrible matchups.


Post an eldar build that isnt wave serpent based that can do well in touranaments.


Reecius' Footdar?
http://www.belloflostsouls.net/2012/06/40k-footdar-last-charge-of-blue-and.html


I wasnt being sarcastic I was asking a serious question on what builds he considers as good that arnt heavily mech based.

I wont be running footdar at WGC tho, dont enjoy the playstyle of it.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 20:51:22


Post by: SaganGree


Right there with you Smitty...

However if I had the models (and the patience) I would be running a list similar to the one you are using now.

What I will be bringing is as follows:

Spoiler:


Eldrad
Yriel
9 Warlocks
w/ 3 spears, 3 destructor, enhance, embolded
Wave Serpent
w/ TLSL and all the upgrades (had the points and no where to use em)

2x 5 FD w/ WS w/ TLBL, stones

2x 3 Jetbikes w/ cannon
2x 5 DA

2x Falcon w/ SL, HF, Stones
Night Spinner



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 21:14:13


Post by: Aves


Smitty0305 wrote:
Aves wrote:
Smitty0305 wrote:
BlueDagger wrote:*scatches head* Yes, if you assault most standard units with 360points of wraithlord they will lose. They move 6" + D6, they won't catch most things if they are grouped together because no single unit should be stupid enough to get assaulted by 3 wraithlords...

Also keep in mind that your wraithlords will not be able to keep up with your seer council so you have a 17% chance x 3 that a wraithlord will be doing nothing for a turn.

On the whole list thing, I have already pointed out the flaws on the list as a whole. Your only real deathstar unit there is the seer council. Karandras and a unit of scorps I hardly see as a deathstar. Pop their transport and poof you have a slow as hell 3+ T3 unit of infantry. Karandras by himself is beef and can lay down hurt... however he is a T4 3Wo 2+ guy for 215pts! Serious glass cannon if there is anything that can ignore armor. Hell a single psycannon could smear him.

Completely bump rushing your opponent with all these units at the same time can work, but there is a pile of IFs involved. if you ask someone "how good will this do" the answer is as I've said, statistically there is a lot better and you could have some terrible matchups.


Post an eldar build that isnt wave serpent based that can do well in touranaments.


Reecius' Footdar?
http://www.belloflostsouls.net/2012/06/40k-footdar-last-charge-of-blue-and.html


I wasnt being sarcastic I was asking a serious question on what builds he considers as good that arnt heavily mech based.

I wont be running footdar at WGC tho, dont enjoy the playstyle of it.


Who said you were being sarcastic?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 21:18:06


Post by: Smitty0305


SaganGree wrote:Right there with you Smitty...

However if I had the models (and the patience) I would be running a list similar to the one you are using now.

What I will be bringing is as follows:

Spoiler:


Eldrad
Yriel
9 Warlocks
w/ 3 spears, 3 destructor, enhance, embolded
Wave Serpent
w/ TLSL and all the upgrades (had the points and no where to use em)

2x 5 FD w/ WS w/ TLBL, stones

2x 3 Jetbikes w/ cannon
2x 5 DA

2x Falcon w/ SL, HF, Stones
Night Spinner



are you going to wargamescon this weekend?

I like ur list, theres nothing bad about it. Decent close combat squad that is hard to whipe, 2 fire dragon squads, 4 troops. Solid list. The only problem I have with it is that it only has 6 tanks. At 2000 points its really easy to get up to 11 tanks, and imo 6 really isnt enough. The dragons will slag something yea, the close combat squad will hopefully kill something, and your spinner and falcons will sit back and shoot. I personally dont like Falcons, as BS3 makes them terrible, they dont kill a whole lot when I use them.

If your going to WGC say hi, and GL!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 21:24:36


Post by: SaganGree


Smitty0305 wrote:

are you going to wargamescon this weekend?

I like ur list, theres nothing bad about it. Decent close combat squad that is hard to whipe, 2 fire dragon squads, 4 troops. Solid list. The only problem I have with it is that it only has 6 tanks. At 2000 points its really easy to get up to 11 tanks, and imo 6 really isnt enough. The dragons will slag something yea, the close combat squad will hopefully kill something, and your spinner and falcons will sit back and shoot. I personally dont like Falcons, as BS3 makes them terrible, they dont kill a whole lot when I use them.

If your going to WGC say hi, and GL!


Yeah I'll be there, I'll be the one with the Beil Tan style army... and I agree that I could optimize it a little more... I just don't have the models, example, I would drop the TLBL for TLSC and take another 3 bikes... I just take a long time to paint and I just didn't have time.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/20 22:27:15


Post by: BlueDagger


I'd like to state that while I fully respect Reecius and praise his accomplishments, that list is far from optimized and I bank the vast majority of it's success on his generalship and opponents underestimating the list.

I do not care for Footdar mainly on the premise that it is slow, requires a lot of bodies (slow plays), and is hosed if there is a lot of templates/cover denying blasts, barrage.

That being said this is what I would recommend for footdar (or a slight variant there of):

Avatar
Eldrad

2x 4 Fire Dragons + Firepike/Crackshot Exarch
6 Harlies w/ Kisses + Shadowseer

2x 10 Guardians w/ Scatter Laser + Conceal Warlock
2x 10 Guardians w/ Scatter Laser + Embolden Warlock
2x 10 Guardians w/ EML + Embolden Warlock

3x Wraithlord with EML + BL

So the biggest question vs reecius's list is why Guardians Vs DA. The biggest reason is range. Each unit is equipped with a Heavy Weapon and cost 10 points less per model. For that 10 points you lose 1 BS, WS, Armor save, and Init, however they are fodder anyhoo since Str 3 T 3 is garbage. This nets more fearless bodies with a longer range. The embolden is there as a cheap 5pt backup if the avatar goes down plus mean the units won't be torn down if it gets out of range of him. Finally the Guardian squads have a warlock witchblade each so if assaulted by an MC or a vehicle gets in range, you actually have something that they attacker needs to fear.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 00:27:59


Post by: Smitty0305


BlueDagger wrote:I'd like to state that while I fully respect Reecius and praise his accomplishments, that list is far from optimized and I bank the vast majority of it's success on his generalship and opponents underestimating the list.

I do not care for Footdar mainly on the premise that it is slow, requires a lot of bodies (slow plays), and is hosed if there is a lot of templates/cover denying blasts, barrage.

That being said this is what I would recommend for footdar (or a slight variant there of):

Avatar
Eldrad

2x 4 Fire Dragons + Firepike/Crackshot Exarch
6 Harlies w/ Kisses + Shadowseer

2x 10 Guardians w/ Scatter Laser + Conceal Warlock
2x 10 Guardians w/ Scatter Laser + Embolden Warlock
2x 10 Guardians w/ EML + Embolden Warlock

3x Wraithlord with EML + BL

So the biggest question vs reecius's list is why Guardians Vs DA. The biggest reason is range. Each unit is equipped with a Heavy Weapon and cost 10 points less per model. For that 10 points you lose 1 BS, WS, Armor save, and Init, however they are fodder anyhoo since Str 3 T 3 is garbage. This nets more fearless bodies with a longer range. The embolden is there as a cheap 5pt backup if the avatar goes down plus mean the units won't be torn down if it gets out of range of him. Finally the Guardian squads have a warlock witchblade each so if assaulted by an MC or a vehicle gets in range, you actually have something that they attacker needs to fear.



Is there a "bluedagger" unorthodox list that you enjoy or no?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 01:07:41


Post by: BlueDagger


I enjoy running my swooping hawks list, though the only thing it sees is FLGS tounaments or Tournaments that they can exploit missions with Sky Leap. 3 packs of hawks and a winged autauch + my wraithhawk conversion.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 01:13:48


Post by: calypso2ts


I actually think Dire Avengers with Defend and Shimmershield are a better choice than 3 squads of Guardians, but YMMV...


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 01:58:34


Post by: BlueDagger


And when they get shot there is zero difference between the two except for a big point cost difference.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 02:35:05


Post by: Robbo97


SUBSCRIBED!!!!!!!!!

Awesome read

I Love Craftworld Avior!!!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 02:38:07


Post by: Smitty0305


Eldar Man wrote:SUBSCRIBED!!!!!!!!!

Awesome read

I Love Craftworld Avior!!!


yeeeeeeeee!!!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 03:10:24


Post by: Robbo97


I love your paint job and did you makeyour own Craftworld1


Automatically Appended Next Post:
Craftworld!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 14:38:45


Post by: Smitty0305


Eldar Man wrote:I love your paint job and did you makeyour own Craftworld1


Automatically Appended Next Post:
Craftworld!


Yea I did.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 15:21:46


Post by: CaptainJay


Good to see you edited the report to 11 guys :-P
Seriously though, get on with the report the suspense is killing me.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 15:41:17


Post by: Smitty0305


After Much Procrastination, and trying to get as many views as I can before WarGamesCon, Railhead Rumble Battle Report series are finally finished!

Railhead Game 7 (final game)- Vs. Nick's Space Wolves

Spoiler:


Welp its the 7th and Last Game of the Railhead Rumble. Ive Battled my way to the upper division, and Ive fought the rest of the way to be at the top of the upper division.

I get put on Table 1 (for the 3rd time this tournament), and get paired against Nick's Space Wolves. Nick has 250/250 Battle Points

Nick's Space Wolf List

Rune Priest, Jaws and Hurricane

WolfGuard X5 , 5x combi Melta, 5x Power Fist
Wolf Guard, Storm bolter
Wolf Guard Naked
Wolf guard - Terminator Armor, Power Wep, Cyclone
Wolf Guard - Terminator Armor, Combi Melta, Power Fist

Grey Hunters Pack X7 Meltagun , Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino

Grey Hunters Pack X8, MeltaGun, Drop Pod

Grey Hunters Pack X10. 2x Plasma Gun.

Wolf Scouts Pack X5 , MeltaGun, MeltaBombs
Wolf Scouts Pack X5, MeltaGun, MeltaBombs

6x Longfangs, Pack Leader, 5x Missile Launchers
6x Longfangs, Pack Leader, 5x Missile Launchers

Objectives:
Primary - Capture and Control
Secondary - Reduce all units to half or below.
Tertiary - Destroy Most expensive unit.

My most expensive unit is Eldrad, his is the Foot squad of 14.

Eldar Win the Roll off, and I elect to go first.

My Objective Goes down behind my hill.
Nick Puts his objective on the same side as me on the other side of the hill.

Pre Game

Well this is it. All that stands in my way from winning the tournament are 65 models in power armor and 10 models in scout armor.

He has a standard but weird list. He has 3 squads of 7 in Rhinos going Kopach Style. He has a drop pod thrown in with a dude with a power fist. Ok thats cool I can deal with all that. He then has a foot squad of 11 with a cyclone. Ok I can deal with that as well. He also has 2 scout squads, and 2 more Longfang squads.

In order to beat his army I need to smack his Longfangs off the board. After that I need to wither down the hunter squads one at a time. My Dragons can stay back for buffer support, and if any rhinos need to be slagged they are good to go. After the Longfangs are dead and his army is foot slogging, I need to watch out for the scouts. They arnt a huge deal, but they can do damage. Worst case scenario they come in off the board edge and smack a wave serpent. What I cant let happen is a charge on my war walkers or melta shots. If scouts get into my walkers and tie them up before the rest of the army gets there, Im screwed.

His army is basically designed to Lay Down supressive fire, while the 21 Grey hunters get in your face. So you deal with the Fire Base, and Wait for the guys to get to you, and in the meantime 10 scouts and 8 more Grey hunters plop down in your face.

What I need to do Is blow the Longfangs off the board first, pick off the pod and scouts, and do my best do avoid the 21 Guys that are comming at me. If I can do that I win.

I also need to put alot of pressure on the runepriest. If I can keep him on his side of the board, eldrad should be ok with Psychic support.

Turn 4 I will drop stuff out of transports, and Ill start turbo boosting towards nick's edge. Hopefully I can contest his with skimmers and shoot him off mine.

Eldar Deployment

I castle in Right Corner.
I get a squad of DAVU out to stop is Scouts from comming in where they are not wanted. If they pick off a serpent thats fine, they just cant hit my walkers.
2 Walkers go on the hill, one goes on the left.






Space Wolves Deployment

Scouts Wolflank
Drop pod reserves
He puts a squad of longfangs on the hill middle, another in the ruins center.
He puts rhinos behind the hill, the runepriest in the corner.
The squad of 11 or so captures his objective behind the hill, and the cyclone is ready to shoot at me all game.




Nick Rolls to Steal the Initiative, And rolls a NOT 6.

Eldar 1

Im absolutly Gleeful that I get to shoot first, as it was really dependant on me winning this game. If the space wolves had gone first Im not sure I would be able to deal with everything.

Well his Drop pod will come in this turn with guys, and the scouts after that.

I need to kill longfangs asap, because I dont want to deal with missiles all game because Ill get shot off the board. I also need to slow the Rhinos Down. I dont need to worry about the foot unit of (11-14?) In his backfield on the hill, because its camping the objective (Although Ironically this is his most expensive unit). What I need to kill is Longfangs > Slow Down runepriest > Drop pod guys > Wolf Scouts > the other 50 guys in power armor.

I cast double guide on scatter laser walkers, and fortune the EML Walkers that are on the far right.
I move some tanks forward to keep the drop pod off me.
Everything else stays still to keep the Catacomb around me to keep the scouts off my walkers.

My Left Walkers move forward behind a serpent to make sure they are in range of longfangs.

I shoot Scatter Walkers into right Longfangs. I get about 15 wounds and nick fails 1 of them. He pulls the attached guy.
I shoot Scatter Walkers into Left longfangs in the center ruins. I get about 15 wounds and nick fails 3 of them, attacked guy, pack leader, and 1 missile bite it. 4 are left.
I shoot Krak missiles into the longfangs. Im able to kill 2 more bringing both squads down to 3 or 4.

I shoot my wave serpents into longfangs and probably kill more. At the end of the turn each squad has 4 models left (thats the important thing).






Wolves 1

His drop pod comes down right in front of my hill.

His left rhinos move forward, his right rhinos move out from behind the hill. Most of his Rhinos pop smoke.

His first Longfang pack shoot at the EML Walkers. Through bad rolling and fortune saves nothing happens.
His 2nd longfang pack shoots at the EML Walkers. Through bad rolling and fortune saves he shakes one.

His Guys with Meltas from the drop pod shoot at my wave serpent with fire dragons left of the hill and Blows it up. 2 dragons die in the explision.




Eldar 2

The games going ok. I need to whipe longfangs this turn, whipe or almost whipe the drop pod squad, and stop a few rhinos and I should be good.

Eldrad casts double guide fortune.

1 Fire Dragon serpent moves up and gets out to melta drop pod guys. Other Fire Dragons are in their crater. Other Fire Dragons are right side of hill.

Scatters shoot into the left ruins longfang squad and whipes it with ease.
Scatters shoot into right ruins longfang squad and whipes it with ease.
EML Walkers shoot into middle squad, and kill a few.
Most of my tanks, and 8 fire dragons shoot into drop pod squad and brings the squad down to 2 models. The guy with the powerfist and a scrub.
I shoot into the right back rhino with the runepriest, and im able to stun it.

14 Guys with power armor killed this turn, 20 guys with power armor killed so far.





Space Wolves 2

He rolls for his scouts, and both squads come in.

One Squad comes in my right board edge.
One Squad comes in my left board edge and are out of the game.

Right Rhino Moves up, runepriests doesnt move.
Left Rhino moves 6" and Meltas my fire dragon wave serpent, and does nothing.
Scouts move up, Melta a DAVU serpent on the right, and blows it up killing 2 DAVU in the explosion.

Scouts cant assault DAVU as I put them in the back of their footprint.

Drop pod guys assault both fire dragons. He whipes the squad of 3. I loose combat, Run away, He doesnt catch me. 5 Fire Dragons are now free to shoot

Eldar 3

Double Guide, Fortune.

Eldrad gets out and joins squad on board edge.
5 Davu on Back Board Edge move up.

Tanks start moving towards Nicks Table Edge.

EML Walkers shoot and blow up the runepriests rhino.
Shooting blows up the left rhino as well.
DAVU And 5 fire dragons and Tanks shoot into the scouts, and whipe them.
5 Fire Dragons move up and shoot the 2 guys in the open and whipe them.







Wolves 3

Wolves get out of lead rhino and shoot and assault my fire dragons and whipe them.
The rhino then moves on top of the hill.
Runepriest and his squad move forward and is finally within 24" of eldrad.
Left Wolf squad shoots meltas at my wave serpent again and charges it doing nothing.
I looose an EML WAlker from shooting from the cyclone on the hill.



Eldar 4

Davu Get out and serpent moves up.
All my tanks either turbo boost or move 12" towards nicks objective. (I have 4 of them left).
My Army shoots into the grey hunter squad in my backfield, and with doom, some guides, and a crapload of shooting the squad whipes.
Dragons shoot into his rhino on the hill and blows it up.






Right now I have a tank in his back left, 3 tanks moving foward.

Wolves 5

I have taken my C&C Objective.
Nick now desperatly tries to clear his.
His Runepriest Squad, Foot Squad, and Other GH Squad assault/melta/plasma my serpents. Through cover saves and bad rolling he isnt able to do anything to it that keeps it from moving.

Eldar 5

Skimmer on back table edge tank shocks 15" towards his objective contesting it.
Other Skimmer either moves 24" or tank shocks 24" to back-back with the other serpent.
2 Other wave Serpents move 12" to be in contest range turn 6.

My Guided War Walkers shoot into the Foot Squad, and im Able to lower them to 3'ish models.
Nick Rolls His Morale, And Fails his Leadership and runs 3"; From the Board edge.




Wolves 5

His Squad is within 6" and runs off the board. (This is his most expensive unit).

He tries to melta/assault my 2 wave serpents. He doesnt do anything to either of them.







Game Ends, CRAFTWORLD AVIOR GOES 6-1, Bringing my Summer Record to 10-2 playing as Eldar.

Primary: Eldar Win (60)
Secondary: Either Tie or Loss. I dont remember what they ruled if neither players got it.
Tertiary: Eldar Win (20)
+2 points for winning kill points
+3 points for going to game 5.

Eldar win , getting 90/125 Points.

I end the tournament with 295'ish/375 Battle Points, Going 6-1, Loosing to a questionable ruling in round 4.

Game 7 Summary

Going first was huge. I was able to whipe both longfang squads with relative ease. After that All I had to do was kill the drop pod squad turn 2, the scouts turn 3, and the right rhino squad turn 4, and the foot squad turn 5. Once again we see a player not using his army together. If all 70 of Nicks models had hit me at the same time, I wouldnt of been able to do anything, but because they came in staggered I was able to pick off units one at a time, using my entire army against parts of his.

Nick was a great guy to play. He played well, his deployment was fine. The reason he lost it was that he went 2nd, one wolf scout squad pooped out on him, and he wasnt able to overwhelm me with 2-3 squads. His dice were also pretty bad, he shot and assaulted a few wave serpents and didnt do anything. If he had mabe killed some of the wave serpents going for his objective we might of tied primary.

Railhead Rumble Tournament

We sit down for awards. I know that im probably in the running for best overall/Best general. Id honestly rather get best general as sportsmanship score and painting mean nothing to me. I like having a painted army (dont get me wrong its part of playing the game seriously, bare pastic looks dumb). I also treat people with respect, but as far as the actual scores the onlything I personally care about is battle score.



It comes down to best general, they start by saying "Well the person who wins Best General this year actually won best general of the lower bracket last year, I guess you can say he improved a little bit". I start laughing as I know ive won best general. I get a great looking plaque, a stormraven, 25$ to chapterhouse, and a medal for going un-defeated the 2nd day.




I give the stormraven to a guy that will actually use, and the 25$ to a salamander guy because chapterhouse as GREAT bits for salamander armies, but not that much for Eldar (as I already have a full council).

RailheadRumble was really fun. Great staff, Great players, great feel and a really nice venue downtown with plenty of food. Anyone who lives in Dallas or Texas or the southern part of the United States, And really encourage you to go to it!

I get in my car, go home, and crash.

IF youve read all 12 reports so far, I hope youve enjoyed it and learned alot. I hope that whatever list I do decide to bring to WarGamesCon will be interesting. Also if your going to Wargamescon, Please find my Eldar and say hello. My Goal isnt to win WGC, because I know if I bring Serpent or Walker Spam Ill do well because ive played so many games with it. Im probably going to bring a Close Combat centered army with Karandras (as hes a badass model and I want to use him in a GT before 5th goes away). I want my WarGamesCon games to show the aggressive close combat side of eldar, that does exist.

Tune in Monday for the first WGC Batrep!



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 19:46:30


Post by: Lt. Coldfire


Nice, Smitty! I always like the eldar armies you come up with too.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 20:16:56


Post by: Smitty0305


pretre wrote:Thanks for the wrap up!


glad you enjoyed it, im reading your sisters batrep atm. really helps with the sister army im painting up especially when ITS THE SAME LIST lol


Automatically Appended Next Post:
Lt. Coldfire wrote:Nice, Smitty! I always like the eldar armies you come up with too.


Did you read the Karandras one? Im like 90% sure im bringing that rofl.

If anyone wants to talk me in or out of bringing that list let me know.

IF you think it would be fun to read how the army does/ vs other eldar armies lemme know.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 20:21:01


Post by: pretre


Smitty0305 wrote:
pretre wrote:Thanks for the wrap up!


glad you enjoyed it, im reading your sisters batrep atm. really helps with the sister army im painting up especially when ITS THE SAME LIST lol


Lol. Yeah, sisters may be competitive, but they definitely don't have variety.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 20:28:31


Post by: Smitty0305


pretre wrote:
Smitty0305 wrote:
pretre wrote:Thanks for the wrap up!


glad you enjoyed it, im reading your sisters batrep atm. really helps with the sister army im painting up especially when ITS THE SAME LIST lol


Lol. Yeah, sisters may be competitive, but they definitely don't have variety.


yea not at all rofl. The only cool "variants" were pentinent engines / celestians with a cannoness / Seraphim / Celestine.

I came up with the same list as you, without ever talking to you, so I kind of assume our play styles / mind sets are pretty similiar.

15 points? 4 attacks at initiative 6 on the charge? Re roll to Hit? Power Weapons? YES!
16 points? 3+ save? Scoring? 2 Meltas? YES
16 Points? 3+ save? Bs4? Twin Link? 3 Meltas? YES
135 points? Str8 AP 1? Armor 13? 6+ invul save? YES

Really easy choices imo.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 20:32:50


Post by: pretre


Yeah, pretty much. Make sure you get some Searchlights though. I've been assuming they came stock and they don't.

With Necrons around, you need them.

Oh and it is 5 attacks (2 base, extra weapon, charge, banner) on the charge with Jacobus.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 20:35:27


Post by: Smitty0305


pretre wrote:Yeah, pretty much. Make sure you get some Searchlights though. I've been assuming they came stock and they don't.

With Necrons around, you need them.

Oh and it is 5 attacks (2 base, extra weapon, charge, banner) on the charge with Jacobus.


yea when I saw how powerful conclaves were I was like , holy gak.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/21 22:43:37


Post by: Tpiddy


Hey,

Just wanted to say I've read all 12 and they've been real entertaining. Thanks for putting in the time to share it with us.

Good luck at the last tournament!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 01:38:18


Post by: Zid


Last game had a very predictable ending. Good reps thus far, hope there's less drama with yout wgc reps!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 04:03:51


Post by: Smitty0305


WargamesCon Pre-Game

Spoiler:


Welp tommorow im going up to WGC to play in the 250 person 40k grand tournament.

Im going with my girlfriend which will be fun.

This is going to be the most challenging tournament, and probably the most competitive. I honestly dont have very high expectations, ive already done well in 2 tournaments so I dont have a super need to do well again as I already have.

WarGamesCon List

Farseer, Fortune, Warding, Jetbike
7x Warlocks, 7x Jetbikes, 2x Embolden, Enhance

Karandras

5x striking scorpions
Exarch, Power Fist
Wave Serpent, Cannon

5x Fire Dragons
Wave Serpent, Cannon

5x Fire Dragons
Wave Serpent, Cannon

3X Guardian Jetbikes, Cannon
3X Guardian Jetbikes, Cannon

5x DAVU
Wave Serpent, Scatter

Wraithlord, EML, Scatter
Wraithlord, EML, Scatter
Wraithlord, EML, Scatter


Now I know what your thinking. Smitty what the heck are you doing? WTF is that? Ive never seen an Eldar list like that its horrible.

The lists basic premise is I threw in as many good units as I can. With eldar lists I always have a problem of some units doing really well, while other units literally do nothing. Fire Dragons carry the list, while the wave serpents do some, and the troops do little, as well as the fire prisms.

I basically took out all the units that dont do anything, and added units that can do something.

Seer Council - 24 attacks on the charge, WS5 , wound on 2s, re roll leadership, 3+(+) armor save.
Karandras's Squad - 20 regular attacks at inititiave 5 with grenades, 11 ws5+ power fists on the charge. ARE YOU KIDDING ME?????
Dragons - 10 Meltas to my opponents 2 biggest threats.
Wraithlords - Toughness 8, 3+ save, str10 powerfists at inititiative and 2 flamers and 5 anti tank shots.


Cons:
1) If I hit a psychic hood ill be in trouble.
2) If I hit GK Stormravens Ill be in trouble.
3) If I hit dark eldar Ill have some problems with their poisoned weapons.
4) Only 3 troop choices.

Pros:
1) Maxed Eldar close combat army.
2) Amazing anti tank.
3) low kill points.
4) Easy to take table quarters
5) Assasination target is Karandras
6) Everything is really hard to kill.
7) Decent amount of ranged shooting.
8) Runes of Warding

Basically what I need to do is play the mission hard, and push the army to the limit. If Karandras can get into close combat, I can kill whatever it is (besides Paladins and large assault terminator squads, Ill have to kite those or kill with fire dragons). Seer council can absolutly eat vehicle walls, while Karandras and the seer council can absolutly eat any regular squad including purifiers. I have runes of warding to screw GK. Wraithlords t8 is overpowered. Alot of armies cant deal with this. You might think they are relatively easy to take down, now this is true, but look at what else I have in the army. A maxed seer council and a Phoenix Lord barreling at you. Why would you shoot at the wraithlords?? Especially later game I can camp objectives like none other, I can literally tie up squads 10 strong and they wont be able to touch me. I can sit on an objective, and theres nothing they can do except die.

In order to win games I need to use my seer council perfectly. I have to avoid hoods, avoid mindstrikes, and get fortune off asap. I need to get the charge off with my seer council and ill be golden. I also need Karandras to get into close combat. Hes a complete beast, and every game I play with him he earns his points back tearing through anything. 7 PF attacks at WS7 is absolutly crazy, not only that, but he has 6 minions to soak up damage before he takes a wound, not to mention the squad gets a 3+ cover save and has grenades so shooting at them is almost dumb.

The key here is a triple threat list. I can hit my opponent fast and hard. I can win close combats, and my army is incredibly resilient, with good fire power, and maneuverability.

Ive tested this list a few times for fun, and it does well. It hits armies hard and fast and its hard for them to react.


This is a much harder list to play than the lists ive played before, and I hope that ill be able to have some crazy close games with alot of really strong tactics. Ill actually have to place every unit perfectly in order to do well.

Off to wargamescon, will be interesting to see what happens.





Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 04:25:45


Post by: Lt. Coldfire


Smitty0305 wrote:
Lt. Coldfire wrote:Nice, Smitty! I always like the eldar armies you come up with too.


Did you read the Karandras one? Im like 90% sure im bringing that rofl.

If anyone wants to talk me in or out of bringing that list let me know.

IF you think it would be fun to read how the army does/ vs other eldar armies lemme know.

Yes, that jetseer council with Karandras is definitely one of my favorite lists. I love both those units. Just awesome. Plus you win with it--high five!

Good luck at WargamesCon! Those are going to be some awesome batreps with that list you got.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 12:00:35


Post by: ninja13


Just absolutely great tactics from reading these reports. Your lists give me an idea of how to play something now. I know a little bit more of what works together and what doesn't now. The reports themselves were detailed and brilliant

Now please do the reports for WarGames Con. Wish you all the luck for it even though it's gone...


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 13:12:54


Post by: racta


About to read game 7, but I wanted to add some input for the dualstar list.

DO IT!
We've seen how your mech list runs, and how well it does. But it would be very nice to see a different shade of Eldar and the thoughts that go behind it. Whether you win or lose, people will still say its a bad list blah blah blah, but really what I come for with these batreps is the thoughts and ideas behind the lists while the game is going on.

Now back to reading...


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 13:28:58


Post by: Smitty0305


racta wrote:About to read game 7, but I wanted to add some input for the dualstar list.

DO IT!
We've seen how your mech list runs, and how well it does. But it would be very nice to see a different shade of Eldar and the thoughts that go behind it. Whether you win or lose, people will still say its a bad list blah blah blah, but really what I come for with these batreps is the thoughts and ideas behind the lists while the game is going on.

Now back to reading...


yea I mean its a very interesting army composistion, Im just curious how it will pan out against 7 different armies. I dont think it will be a "bad" army, but I think there are ways to beat it easier than mechdar.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 13:40:10


Post by: racta


Very true. And since it's an assault based army (it has to get close to the enemy) you are subject to the same hiding tricks that you use against others. I hope you do well with it.

I loved game 7 also. It seemed exactly like a game 7 of an NBA finals. You fought with ups and downs to get there, but then you just went to work and finished your business. Cool calm and collected.
Nice work!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 14:41:57


Post by: Smitty0305


racta wrote:Very true. And since it's an assault based army (it has to get close to the enemy) you are subject to the same hiding tricks that you use against others. I hope you do well with it.

I loved game 7 also. It seemed exactly like a game 7 of an NBA finals. You fought with ups and downs to get there, but then you just went to work and finished your business. Cool calm and collected.
Nice work!


Comparing the Heat to Eldar rofl, does that mean Eldrad is Lebron?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 19:16:08


Post by: Gamble


I demand pics of the Seer council... well, less demand and more pwetty pweez?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/22 21:31:08


Post by: Smitty0305


Gamble wrote:I demand pics of the Seer council... well, less demand and more pwetty pweez?


Here ya go. This was my project last summer. I custom converted the entire squad myself using Shining Spear/Metal warlock bits (I broke so many tools trying to do this). After I had converted the squad i had my friend ashton of red modeling do the painting. Really time-intensive but rewarding project.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/25 02:10:35


Post by: Smitty0305


Back from WarGamesCon, wow what a weekend.

Went from working all week, drove to Austin with my girlfriend and stayed with a friend at UT. Went to the tournament Saturday and Sunday, played my games, and had alot of fun.

Game 1 - BA
Game 2 - GK
Game 3 - BA
Game 4 - Derp

Game 5 - Tyranids
Game 6 - Vanilla Marines
Game 7 - IG

5 Different Armies, with all my opponents out of the state of Texas.

Ill start posting Pictures / Batreps tommorrow. I wont spoil anything, but Karandras solo'd over 1000 points (although he did die like every game rofl).


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/25 21:31:57


Post by: BlueDagger


Well no DE so that is great news. BA, GK, and Nids all could have gone very badly depending on how it plays out.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 00:42:46


Post by: Smitty0305


http://www.belloflostsouls.net/2012/06/40k-army-meta-twilight-of-5th-edition.html

Im really going to try to get up all the battle reports before midnight on Friday, because after 6th edition comes out these reports wont make sense.

I really appreciate all the reports / Views so far. So far the topic has 15,000 views! thats 75% of my goal, but less than 2 thirds of the report is actually written, meaning that I might reach my goal of 20,000 views!!!!

Stay tuned, and watch as reports start popping up over the next couple days.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 05:39:44


Post by: djones520


Well I'm waiting to read the third report. I've really enjoyed them so far, it's prompted me to want to buy atleast another squad of Fire Dragons for my Eldar army.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 15:08:55


Post by: Smitty0305


WarGamesCon Arrival

Spoiler:


Welp I get up Saturday at 7am, and Im incredibly Excited / Exhausted and Nervous. I need to navigate from my friends appartment, 10 miles through austin, to a hotel that ive never been to before, find parking, register, get my army set up. Then I need to play 4 games of Warhammer with an army that would be considered by many people as a bad list and a bad codex. Im very nervous.

I drive through Austin, Find the Hotel, go in the Huge Hotel, and find where WarGamesCon is. (Under the main room in a huge convention hall).
Nick Rose registers me, and I go set up my Army with all the other Dallas guys who are already there.

Im shocked at how many people are here, I think the tournament peaked at around 140-180 players in the 40k GT, meaning that its 2-3X larger than the Alamo GT. One thing to keep in mind that comming in 5th at Alamo, would be like comming in 15th here, and comming in 5th at Railhead would be like comming in at 25th here.

I walk around the tournament, and get some pictures of whats going on / armies that are on display.

One thing I do notice is that terrain is exellent. There is an exact 25% on the table, with varrying firing lanes, sizes, BLOS, non BLOS. I cant believe that BOLS got so much terrain, but they were able to fill out 70+ talbes with perfect terrain.

One thing that really shocks me is that everyone brought out the BIG BAG O' CHEESE. Its obviously a tournament, so competitive armies are welcome, but it was to a really absurd degree here. Every army was Min/Maxed, there honestly wasnt an army that I saw on display that I thought I could beat 90%. Usually at tournaments I can find armies that are bad and I know I can beat. At Alamo and Railhead there were alot of armies I looked at, saw werent maxed, and knew I could beat based on having bad units and or bad upgrades. Every army at WGC was maxed. There were ALOT Of space wolves, like ALOT. There were so many stupid GK lists. IG was out in force. Necrons were out as well with alot of fliers. There were a few Blood Angels, Orks, Tyranids. Dark Eldar had alot all sporting the same venom spam variants"Dashofpepper lives on". Tau was there. There were 2 SoB armies (Russel and JR fighting the good fight). There were also 5 Eldar armies. SmittyDar , ReeceDar (which I got the pleasure of meeting) , Some guy from out of state with a cool 30 Fire Dragons/Avatar/8 Tanks (a list I want to try out), Another Footdar, And a Biel-Tan Mechdar.



ShowCase of The Event









The skull in the middle was glowing it was freaking sweet










Compleatly converted Army



Crazy Tau Army








The Joker Dark Eldar Army with a Joker model as an Archon




Good Ole Footdar







Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 15:34:58


Post by: Revenent Reiko


Wow, regardless of how well you do or not, those Wraithlords are BEAUTIFUL! As are some of those other armies of course, but that gold 'helm' and deep blue body.....nice work smitty.

Also, people went to a GT with unpainted models...



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 15:51:07


Post by: Smitty0305


Revenent Reiko wrote:Wow, regardless of how well you do or not, those Wraithlords are BEAUTIFUL! As are some of those other armies of course, but that gold 'helm' and deep blue body.....nice work smitty.

Also, people went to a GT with unpainted models...



thanks, painting the wraithlords was fun.

And yea there were like mabe 1 or 2 armies not compleatly finished.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 15:55:08


Post by: pretre


Revenent Reiko wrote:Also, people went to a GT with unpainted models...

I thought the same thing. lol


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 16:02:34


Post by: Revenent Reiko


Great minds and all that pretre

pretty bad though...its not like when Venoms were released only a bare couple of weeks before some of the GT's last year, the most recent thing was Necrons AFAIK and the Necrons armies i can see look brilliant!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 16:39:12


Post by: Aves


Smitty0305 wrote:I think this is Aves Mantis Warriors army but I could be wrong (you should of come of said hi to me!)


I would have, but I wasn't there! That army belongs to the guy who won overall at Alamo.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 16:42:39


Post by: pretre


Yeah, I saw an unpainted BW and was like ugh.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 17:09:32


Post by: Smitty0305


Aves wrote:
Smitty0305 wrote:I think this is Aves Mantis Warriors army but I could be wrong (you should of come of said hi to me!)


I would have, but I wasn't there! That army belongs to the guy who won overall at Alamo.


I thought you won best overall at Alamo?

Does this guy have a name / dakka account because Ive known of his armies for a while, His blog is "daking" right?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 17:21:53


Post by: Iago


Those pics look awesome. Hurry with the batreps already!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 17:36:47


Post by: Smitty0305


Iago wrote:Those pics look awesome. Hurry with the batreps already!


Im gona have them all up by friday thats a promise!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 18:29:35


Post by: Lt. Coldfire


Can you remember that list with the 30 dragons, avatar and 8 tanks? Sounds interesting...


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 18:43:07


Post by: BlueDagger


It's probably a "Trial by Fire" theme variant

Avatar
Fortuneseer

3x 10 Fire Dragons in a Serpent

2-3x 10 Storm Guardians w/ 2 flamers + Warlock w/ Destructor in a Serpent

3x Fire Prism


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 18:52:37


Post by: Smitty0305


BlueDagger wrote:It's probably a "Trial by Fire" theme variant

Avatar
Fortuneseer

3x 10 Fire Dragons in a Serpent

2-3x 10 Storm Guardians w/ 2 flamers + Warlock w/ Destructor in a Serpent

3x Fire Prism


Avatar
Eldrad
4x5 DAVU in 3 Serpents, 5 on foot
3x10 Dragons in Serpents with exarch and flamer template

From what he told me, I can get a copy of the list


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 19:06:54


Post by: jy2


I once played against a 30-fire dragon list with my Draigowing.

He had:

Eldrad
3x10 fire dragons in 3x serpents
3x5 DAVU in 3x serpents
3x fire prisms


For once, GK's were the underdogs.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 19:09:47


Post by: Smitty0305


Aves wrote:
Smitty0305 wrote:I think this is Aves Mantis Warriors army but I could be wrong (you should of come of said hi to me!)


I would have, but I wasn't there! That army belongs to the guy who won overall at Alamo.


Wow I just realized your Chris, for some reason I thought you were some one else.

How ya doin?


Automatically Appended Next Post:
jy2 wrote:I once played against a 30-fire dragon list with my Draigowing.

He had:

Eldrad
3x10 fire dragons in 3x serpents
3x5 DAVU in 3x serpents
3x fire prisms


For once, GK's were the underdogs.



Yea in some games you need low model fire dragons , but in some games (like draigowing) 10 man fire dragons make alot of sense.

this is a tactic I need to look into.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 21:12:06


Post by: Smitty0305


WarGamesCon Game 1 vs. Clayton C's Blood Angels

Spoiler:


Welp pairings go out. After hours of painting, driving, and preparing the moment is now. As the last few games of 5th edition I will ever play go by, a moment of reflection passes. How far Ive come as a player, How far my army as come painting and strategy wise, and how many friends Ive made, Challenges ive faced, Goals ive completed, all culminating into a 200 person Tournament with people who share the same mindset as me. Wow, what a Great hobby!

Game 1 I get paired against Clayton's Blood Angels. (I think he was from Oregon, some state up north).

Claytons BA List

Mephiston
Libby - Fear of the Darkness, Shield.

Honor Guard. Novitiate. 3X guard with Plasma Guns. 1 With Bolter.
Drop Pod

Furioso Dred. Blood Talons.

Furioso Dred. Magna Grapple, Frag Cannon.
Drop Pod

Sang Priest - Power armor/sword.

10x Scouts. 9x Combat blades, Sarg with Melta Bombs and a Power Wep.
10x Scouts. Camo Cloaks, Scout. Sniper Rifles. Sarg with Sniper.

Baal Pred. Hunter Killer, Searchlight.
Baal Pred. Hunter Killer. Searchlight.

Scout Biker Squad, sarg with Melta Bombs.

StormRaven. 4x Blood Strikes. TL MM and TL Plasma.
Vindicator. Extra Armor.

Mission:
Deployment: SpearHead
Primary (10 pts) 5 Objectives Seize Ground.
Secondary (10 pts) Eliminate a single troop choice chosen (before deployment) by the person killing it.
Tertiary (10 pts) Highest number of victory points in the non deployment table quarters.

I choose to kill his Close Combat kitted Scout Squad fo rthe secondary. He chooses to kill my Dire Avengers (weird choice).
We place objectives pretty standardly. One in middle, and one in the other 4 Quarters.

Blood Angels win the roll off and elect to go first.

BA Deployment.

One Baal Pred outflanks.
Stormraven goes middle left with scouts and the libby and the sang priest.
5 Scouts combat squad onto the hill behind the raven.
Mephiston goes in the middle of his table edge behind a rock.
Bikes are infiltrating.
Sniper Squads combat squad and go on back hills, infiltrate.
Vindicator is next to the stormraven.
Furioso and the sang guard are comming down in drop pods.



Eldar Deployment

That akward moment when you realize you arnt playing standard mechdar with an autarch..........

Heres the problem. He has a squad of infiltrating bikes with melta bombs. They infiltrate 12-18 , scout move, normal move, and get a gurented assault on a wave serpent, and will probably kill it. Theres nothing I can do to avoid it.
Heres another problem. His Baal scout moves, moves 12" and gets a guaranteed flamer against my seer council, auto hitting and wouding on 2s giving me a 4+ save, meaning I can loose like 4 Bikes.
Heres another problem, his Vindicator shoots at my bikes and kills 2-3.
Heres another problem, His Stormraven doesnt move, and shoots 4 blood strikes, a multi melta, and a plasma cannon into my bikes whiping the squad, killing a wraithlord, or dropping another wave serpent.
His furioso will come in turn 1, and smack something else with its magna weapon.

This means im probably going to loose 2ish wave serpents, and a couple guys from my seer council turn 1.

Reserving: reserving with a seer council doesnt work. You come in without a save and it takes another turn to get fortune, so unless its an extreme circumstance, Im not going to reserve. I also dont have an autarch which means I can loose key units. (Karandras or dragons not comming in till turn 5 could be an auto loss). The key to my army is that it works together as a triple threat, and without one of the threats it isnt a good army.

To Top it all off, the troop unit I need to kill has been split up into 2 units, meaning that Its going to be very hard to kill the unit to get those points.

He also has 2 psychic hoods which means that my Seer Council is going to get gibbed.

Crap, Crap, Crap, Crap, Crap, Crap, Crap, Crap, Crap, Crap.

I deploy my Wraithlords in a wall formation. I deploy my bikes behind them, spread out in a 2" coherency with the farseer in the very back to hopefully avoid a hood. . I hope that the Baal wont be able to get close to them to do enough damage. I also hope that the vindicator will be out of range. I deploy fire dragons to get coverage if they blow up, and to go after mephiston if they dont.
I deploy Karandras Left with an Assault Avenue.
I keep my Guardian Jetbikes in reserve.
Wave Serpent with DAVU sits on the board.

My plan here is to take his shooting (This goes against Smitty0305 Eldar Philosophy 101, but whatever I hate my life).
My plan during this game is to go "we were soliders" Broken Arrow Style. Keep the Drop Zone clear, and dont loose the bubble.
Ill kill the scouts with a lord in assault where they cant do anything to me.
Ill assault his Furioso with whats left of the seer council and bang it out with str9 before it can strike (this means my enhance lock cant die).
Fire Dragons can kill the Baal / Vind / Stormraven / 2nd Baal if it decides to come close.
After destroying those threats ill slowly make my way towards his troops in cover on the other side of the board.
Ill deal with Meph however I can (with whatever is left).
Ill deal with the last baal when it comes in, Ill deal with the sang with a Lord because they cant hurt it.



I roll to Steal the Initiative, and I roll a



Eldar 1

Fortune goes off on council, hoods are out of range.
Wraithlords move foward, no wraithsight as they are all within 6".

Fire Dragons turbo boost towards Mephiston, pointing their rear armor towards the board edge.

Karandras Turbo Boosts 24" Towards the scouts on the hill. I point my but towards a hill. Its Akward because its impossible for me to avoid a rear shot with dropping down dreds, so I decide to avoid the stormraven (hense why my rear is pointed that way).

Seer council moves 12" and then 6" assault moves towards Karandras. (farseer reamains very far back).

Wraithlord shoots into the Stormraven. I get a Penetrating with the Missile Launcher and manage to destroy it. The squad inside with the priest, libby, and 5 scouts fail their pinning.
Wraithlord shoots into the Baal Preds side armor. I manage to Stun and Immobolize it.
Wraithlord shoots into the scout bikers and I kill 2 leaving the sarg.



Wow that really sucks for my opponent. The game went from me being on the backfoot, to me absolutly smacking his army. His Raven is down ,mearning that 5 str8 shots are now gone. His squad is pinned meaning that Im still out of hood range. Mephiston is about to probably die (assuming 10 Meltas can kill him). 3 Of his units are in reserve and wont be in till turn 2 at the earliest. Ouch rofl.






Blood Angels 1

His furioso drops down getting a shot on Karandras's serpent.
His Furioso moves out from behind the storm raven to assault what he hopes will fall out of the karandras serpent.
Mephiston and the bikes move to assault my serpents.

He shoots at my wave serpent, and through a failed cover save manages to destroy it. Karandras and his pissed off squad falls out the back.
A Vindicator shot puts a wound on a wraithlord.

He assaults my Fire Dragon Wave Serpents, and doesnt do anything.
His furioso gets his assault roll and assaults into Karandras's Squad.

He rolls his attacks against the squad and picks off 4 Striking scorpion aspect brotheren.
Karandras, Enraged by the death of his pupils punches the Furioso right in its face and destroys it, sending a rain shower of debris across the field. (I rolled 5 Hits, got a pen and a glance, and rolled a 5). KARANDRAS FTW!@#!@#!@#!@#!@#@!#!@#!@#!@#@!#!@#@!#!@#@!#!@#!@#@!#@!#

I roll my consolidate and move towards his scout squad on the hill.



Eldar 2

A bike squad comes in and I turbo boost it on the field.
Davu Serpent stays static.
I roll fortune on council and it moves to assault the other furioso, I roll a bunch of difficults and there all fine.

10 Fire Dragons get out to Slag some Mephiston.
Karandras moves foward to assault 5 scouts on the hill.
Wraithlords move foward and pass their wraithsight.

Fire Dragons Slag Mephiston, but due to a crazy amount of 1's to wound I only cause 4 wounds on him.
Wraithlords shoot at Meph and cant bring him down.
I shoot at the sarg on the bike and I cant do anything to him.

Seer Council Assaults the Furioso, and Initiative5 str9 Weapons destroy the Furioso before it can strike back, I consolidate towards the scouts with my farseer in the back.
Karandras assaults into the Scout Squad and whipes it, I consolidate into cover.






The game is going very well. My Wraithlords are in threat range of his army, his troop that needs to die is in the open. My troop is safe in their transport. Ive banged out 2 furiosos, a baal, a stormraven, and half a scout squad and meph is at 1 wound in the middle of no where.

Blood Angels 2

His Baal and his Honor Guard stay out.

Mephiston Charges and whipes 5 Fire Dragons.
Biker assaults 5 fire dragons (this combat doesnt end).
His snipers shoot into a wraithlord on the far right causing a wound.

His Libby moves towards the center of the board and joins the sniper scouts in the hill.

His scouts with the Sang Priest charge into Karandras and his squad.
He puts the power Weapon attacks into Karandras, and the other attacks into my exarch. From what I was told the Sang Priest and Scouts had assault genades so they went at initiative. He rolled well and dropped Karandras with Power Weapon Attacks (Karandras didnt die, he just had the wind knocked out of him). My Exarch raged and killed 3 Scouts drawing combat.





Eldar 3

My Jetbikes Start turbo boosting around my back table edge playing Qwiditch while the rest of the actual army does all the fighting.

Seer Council fortunes itself, and charges into the scout squad, I whipe the scout squad down to the sang priest and achiev the primary for killing the unit.

Wraithlords shoot into Mephiston and tap him off the board.

Blood Angels 3

His Baal Pred Comes in, and moves 12" and shoots its hunter killer and destroys a fire dragon serpent.

Seer Council Combat Draws.

Eldar 4

Seer council Fortunes Itself, and Finally kills the Sang Priest, and consolidates towards the Drop Pod and spread out to avoid the Baal pred.

Wraithlord moves through the center cover and assaults his Vindicator that didnt move, and destroys it.





Blood Angels 4

His 2 scout Squads move forward towards objectives.
His Baal Pred moves 18" Towards the objective bottom left and towards that table quarter.

His Honor Guard finally comes in, and rapid fires a wraithlord with 3 Plasma guns. He rolls well and drops the wraithlords last 2 wounds.

Eldar 5

Wraithlord that killed the Vindicator assaults into the Immobolized pred and punches it till it blows up.



Seer Council Fortunes itself, Moves and Multi Assaults the Pred and Drop Pod. I destroy the drop pod with 3 auto hitting str9 attacks, and I destroy the Baal with the other 21 attacks.

My Dire Avenger serpent contests the far right Objective.
My Jetbikes Hold the Back Right Objective.
Other Jetbikes Turbo Boost and control Back Left Objective.
Middle Objective is free, and back left is free.

I control all table quarters by a wide margin.

Blood Angels 5

Scouts move towards middle and top right objective.
Honor Guard move Towards jetbikes on back right.

We Roll and the Game Continues.

Eldar 6

I shoot killing alot of Honor Guard.

Wraithlords flame the scouts off the middle objective, which the DAVU serpent moves 12" to capture.
Jetbikes capture the bottom left objective moving 24"
Other Jetbikes on the objective move to the top right.






Eldar have 3 Objectives that he cant knock me off, he has 1.
I control table quarters.
Ive killed his troop.

We call the Game here, Eldar get 30/30 Battle Points.

Game 1 Summary

Stealing the Initiative, Destroying the Raven, Pinning the Squad, Destroying 2 furiosos with my council, Karandras, Meltaing Mephiston, and his Baal and Sang Guard not comming in until turn 4 and 5 really hurt him. My Army Rampaged through his, and there wasnt much he could do about it.

Fire Dragons going after Mephiston is what you need to do.
Seer Council can literally eat anything besides paladins and terminators.
Karandras is such a badass.
My Troop choices literally dont do anything except score, good thing I only spent like 200 points on troop choices.

My opponent did some weird stuff. Im not sure why he outflanked the Baal. Picking my DAVU as the kill target was also weird, he could have easily of elected my jetbikes and plasma'd them with the honor guard giving himself 10 points. His close combat scouts make alot of sense, because they do alot of damage in close combat, but the sniper scouts didnt make sense at all. I think my opponent needs to fix his list a little bit, as its kind of everywhere. He also deployed very spread out, and let the bulk of my army pick him off little by little. Mephiston was deployed in a bad spot. Besides that he had a list with alot of strong units. The assault on turn 2 he set up was a good move, and the general movement of his scouts was good as well. I had a blast playing Clayton and Id gladly play him again.

I mean this is a classic example of how I wanted the list to work. Karandras / Wraithlords / Seer council all supporting eachother and rampaging up his left flank, Great Game.

I move on to round 2 with max battle points!



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 22:05:14


Post by: hyv3mynd


Great report, one of your best yet. Your dice were pretty hot that game.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 22:19:06


Post by: BlueDagger


Grats on taht first round. Not to steal your thunder or anything, but that was a seriously luck fill match of rolling. No wraithsight fails, no fortunes hooded, stolen initiative, and fantastic first round shooting. Statistically that should have been a devastating loss, but thems be the dice.

Also kinda confused on why you were so happy with Karadras's preformance. He got a pen and a glance on a Furiso killing it, which an exarch with PF can do, and he kill a scouts squad in CC which isn't terribly tough either. For 215 points in a single model that isn't terribly impressive and I'd dare say Eldrad would have been a LOT more useful for 5pts cheaper.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 22:33:40


Post by: Smitty0305


BlueDagger wrote:Grats on taht first round. Not to steal your thunder or anything, but that was a seriously luck fill match of rolling. No wraithsight fails, no fortunes hooded, stolen initiative, and fantastic first round shooting. Statistically that should have been a devastating loss, but thems be the dice.

Also kinda confused on why you were so happy with Karadras's preformance. He got a pen and a glance on a Furiso killing it, which an exarch with PF can do, and he kill a scouts squad in CC which isn't terribly tough either. For 215 points in a single model that isn't terribly impressive and I'd dare say Eldrad would have been a LOT more useful for 5pts cheaper.


I dont think statistically it should of been a devastating loss, but stealing the initiative made the game much more in my favor.

I actually did fail some wraithsights, but they werent notable enough to mention.

An Exarch PowerFist is str6 from what I understand? People have told me that the chainsword only benefits if you actually use it? My Gleefullness is more in the fact that Karandras is freaking hilarious and I love the fact that I brought a Phoenix lord to a grand tournaement. Also if you look At Karandras's performance over the 6 games, he actually performed VERY well.

Hooded fortunes werent possible because my farseer was placed out of range, and the Libby/Meph werent moved towards my farseer properly. I dont think that can be considered luck, more out playing my opponent.

But your Schepticism was felt by me as well, but Im trying to play through the adversity for the sake of making the report interesting. I by no means think that this is an optimized list, and it does have alot of drawbacks.





Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 22:44:33


Post by: BlueDagger


*facepalm* yup you are correct SS exarch with PF is Str6. I knew there was a reason I never even consider taking SS lol.

Gah yeah, if your seer stayed out of 24" the entire match from his hoods then that is either flat out outplaying him, or REALLY poor positioning on his part lol.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/26 23:36:42


Post by: Lt. Coldfire


Nicely done, sir. I would have liked to have seen what had happened if you hadn't stole initiative.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/27 02:12:16


Post by: Iago


I giggled to hard when you stole the innititative! (even my wife was like WTF? from across the room).

Great, nice to see some smeldar in action the way they do best, doing damage and causing head aches.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/27 05:11:02


Post by: jy2


Why do I get the feeling that game #1 was probably the best match you had in the tournament?


BTW, I'm more a fan of the 5-man FD suicide unit.





Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/27 11:41:53


Post by: CaptainJay


I had a couple of questions about that game.

Did he turbo-boost/scout move his scout bikes? From the position in the photo it didn't look like they were close enough to get a first turn assault.

Why didn't you turbo-boost your Seer council first turn?

I definitely think your opponent should have put all the Furiso attacks against Karandras instead of the squad (could of potentially killed him outright).

Otherwise looked like a good game, though I agree your opponents list seemed a little all over the place.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/27 12:20:15


Post by: jwolf


pretre wrote:Yeah, I saw an unpainted BW and was like ugh.


If I'm remembering right, that belongs to a guy who got back from a deployment the week before the Con. He's one of the nicest people you'll ever meet and is oftentimes too busy being a real soldier to paint his toy soldiers. He gets a pass in my book.

Sorry if that seems harsh, but a little bit of reality injected into our judgements of other people's behavior might be useful now and again.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/27 12:26:24


Post by: Zid


jwolf wrote:
pretre wrote:Yeah, I saw an unpainted BW and was like ugh.


If I'm remembering right, that belongs to a guy who got back from a deployment the week before the Con. He's one of the nicest people you'll ever meet and is oftentimes too busy being a real soldier to paint his toy soldiers. He gets a pass in my book.

Sorry if that seems harsh, but a little bit of reality injected into our judgements of other people's behavior might be useful now and again.


Here here! Not everyone needs a painted army to enjoy this wonderful hobby of ours


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/27 13:21:57


Post by: Smitty0305


CaptainJay wrote:I had a couple of questions about that game.

Did he turbo-boost/scout move his scout bikes? From the position in the photo it didn't look like they were close enough to get a first turn assault.

Why didn't you turbo-boost your Seer council first turn?

I definitely think your opponent should have put all the Furiso attacks against Karandras instead of the squad (could of potentially killed him outright).

Otherwise looked like a good game, though I agree your opponents list seemed a little all over the place.


His bikes were within 18" of my tanks.

You cant cast a psychic power and turbo boost as it is a "voluntariy action", and turbo boosting prohibits volultary actions besides boosting.

Furioso hits Karandras on a 4+, but yea that would have been a viable tactic. If that had happened I would of multi charged both furiosos and killed them both with the council.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 03:06:25


Post by: Aves


running close on that Friday deadline....


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 03:33:08


Post by: Smitty0305


Aves wrote:running close on that Friday deadline....


work sucked today Ill do it all tommorow


Automatically Appended Next Post:
jwolf wrote:
pretre wrote:Yeah, I saw an unpainted BW and was like ugh.


If I'm remembering right, that belongs to a guy who got back from a deployment the week before the Con. He's one of the nicest people you'll ever meet and is oftentimes too busy being a real soldier to paint his toy soldiers. He gets a pass in my book.

Sorry if that seems harsh, but a little bit of reality injected into our judgements of other people's behavior might be useful now and again.


My Score on the WGC website puzzles me a little bit >.<


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 04:05:16


Post by: Aves


Yeah, I was wondering if you knew anything about your 0 paint score... your army looked painted...


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 08:10:00


Post by: Illumini


Aves wrote:Yeah, I was wondering if you knew anything about your 0 paint score... your army looked painted...


Maybe its the wraithlord bases? They are black so then your army counts as unpainted or something? Harsh, but if the rules say "everything fully painted, including bases", then that would explain a 0 paint score. Other than that, the army looks great.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 14:18:53


Post by: Smitty0305


Game 2 against Adam T's Grey Knights

Spoiler:


Welp I got max battle points my first round at WGC, off to a good start.

Round 2 pairings go up incredibly fast, and Im on table 8 against a Grey Knights Player. Adam has a really nicely painted GK army that is blue, with green lightning. The models are based and painted really well, and its fun to look at. Besides the painting his list is complete cheese.

Adams List

Inquisitor in Terminator Armor, DemonHammer, Psycannon, Upgrade to psyker, Hammerhand.
Inquisitor, BrokoTrope Grenades, rad grenades, 1 servo skull, power armor, Upgrade to psyker, Hammerhand.

7x Purifiers, Knight of the flame with Master Crafted DemonHammer, 2x Psycannons, 3x Halberds, Rhino.
6x Purifiers, Knight of the flame with demonhammer, 2x psycannons, 2x Halberds, Rhino.

7x Terminators. Justicar with MC Demonhammer, 1x psycannons, BrotherhoodBanner, 5x Halberds

10x Strike, Justicar with Demon Hammer, 2x Psycannons, 7x Force Swords, 1x Rhino (Im not sure how 11 models fit into a rhino, but this is what his list says)
6x Strikes, Justicar with Hammer, 1x psycannon, 3x swords, Razorback (Heavy Bolter with Psy Ammo)
6x Strikes, Justicar with demonhammer, 1x Psycannon. Razorback with TL Psy Ammo Heavy Bolters.

RifleMan Dred
RifleMan Dred
RifleMan Dred

Deployment SpearHead
Mission:
Annihilation
Central Command : Most units within 12" of the middle of the board wins
Over the Line : Achieve this objective as long as a unit is within 6" of the opponents board edge. Both players may achieve this objective.

Eldar Win the roll off and elect to go first.



Eldar 1

My plan for this game is Iffy. I know the middle of the Board is important. My plan is to have some kind of Multi Combat with 3 Wraithlords, Karandras, and Seer council, and take the middle objective. I know I can turbo boost something for the other side of the board objective. Kill points will be about if I can blow up Rhinos/Dreds or not.

Jetbikes Reserve.
Fire Dragons Turbo Boost up the middle of the Board, Karandras's Serpent does the same.
Jetbikes Turbo behind that.
Wraithlords move and run.
DAVU Serpent comes in right.



GK 1

His army doesnt have spotlights and it moved so it doesnt do anything with shooting.

Terminator squad with 2 Inquisitors comes in staggared left.
3 Rhinos with 2 small strike squads and a purifier squad comes in right in front of the building in the center.
Everything else comes in left including the 10 man strike squad .
One Dred comes in far left.
2 Dreds come in far right.



Eldar 2

Seer Council Fortunes itself (It will do this every turn of every game BTW)

Both Bikes come in 24" behind the army.

Wraithlords Move up.

1 Fire Dragon serpent Turbo Boosts Right.
1 Fire Dragon Serpent Turbos Left.
Karandras serpent sits tight in the ruins with cover galore.
Wraithlords move up, with the seer council directly behind them.

I shoot Wraithlords and scatter DAVU Serpent into the right Rhinos. I manage to Immobolize 2 of them and stun another.

The plan here is pretty simple. Have a wall of wraithlords bait the Termiantors and whatever else, which will then get counter charged by Karandras and Seer Council. I need to watch out because the BrotherHood banner auto actives force weapons which means CYA WRAITHLORDS! As long as my farseer is alive HammerHand Shenanigans should be somewhat less of an issue, so I need to keep him alive. I think that I can take the shooting in the center. Through T8 , Karandras's Stealth and being inside a transport, and Fortune, I think that I will be able to win the middle objective. I also can keep a wave serpent in his deployment zone, and because we both can get the objective I can get 20 points, and if kill points go ok I can win with 30.





GK 2

Strike Squad with 2 Psycannons gets out, terminators move forward at a very large angle going towards my right of the building (It looks like the termiantors will go into the trap).

He Unleashes an absolutly insane amount of firepower. 3 RifleDreds and 10 Psycannons. LOL YEA OK THAT ISNT BROKEN AT ALL

When the dust settles my army proves to be somewhat resiliant. My left wave serpent is Shaken, even tho it was shot at by like 6 psycannons and a dred (ye cover saves and horrible damage result rolling). My right wave serpent is shaken so it can still move but not shoot. I also believe that Karandras's Serpent either gets blown up this turn, or next turn. (Karandras's serpent blows up either turn 2 or 3).

Eldar 3

Fortune Seer Council.
Guardian Bikes move up 12", then assault back 6 inches and get cover from lords and seer council.

Fire Dragons get out left to slag a dred.
Fire Dragons moves 12", and get out to slag the rear armor of another dred.

My Wraithlords and seer council spread out, making a spred out counter charge line.

Wraithlords shoot into the 3 rhinos with 2 purifier and a strike squad, and im able to get a few more immobolized and stunned results, but no more than that all 3 rhinos are still on the table. Every Turn Im putting 3 str8 shots, and 22 str6 shots into these rhinos.........
Fire Dragons shoot into the left dred, and with 5 Meltas Im able to stun it. I then charge the dred, and through like 4 rounds of combat I cant roll a 6.
Fire Dragons shoot into the REAR of the right dred, with 5 Meltas I manage to immobolize it.
My Wave Serpent then shoots into the rear of the dred, and I cant do anything with that either.





GK 3

He Shoots and assaults into my left stunned wave serpent and smacks it, he then charges the fire dragons turn 4, and eventually gets back into his rhino turn 5.
He shoots my right wave serpent and destroys it, although the fire dragons remain alive.
Karandras's Serpent Goes Down, but Karandras is in cover so its fine.

His Terminators move forward, but stop more than 12" away (I dont think hes going to take the trap, well FML).





Eldar 4

I have 3 Wraithlords, a seer council, 2 jetbike squads, Karandras and his squad on the middle objective. That is a total of 9 Units. I hope that if I can hold out I can beat him. He Has 3 Rhinos (that didnt die yet), 3 squads inside (one is moving to deal with dragons), and the terminators and 2 Inquisitors. That means that he has 9 units in the middle as well.

Im also getting smacked on kill points. He has like 5 to my 0. (good thing I cant destroy vehicles)

Fire Dragons shoot into the rear of the dred, and with 10 meltas into armor 10 I finally destroy the Accursed RifleManDred in the name of Craftworld Avior!

My DAVU Serpent Turbo Boosts towards his Board Edge.

Seer council casts fortune on itself.
Wraithlords, Wave Serpent, Jetbikes shoot into the termiantor unit. Through decent rolling on my part, and bad rolling my Adam, he looses 4 terminator bases (although the banner stands).

Right now the game is Karandras, 3 wraithlords, seer council, 2 jetbike squads standing off against Grey Knights in the middle of the board. They arnt moving into my assault range. Im not moving into their assault range because theres nothing to assault as its all still inside vehicles, and if I do move and assault the vehicles I would get counter charged, I would be at Initiative 1 with his Psyker Grenades.



GK 4

Terminators move up the left side of the building.
Guys on the left flank who just smacked my fire dragons get inside their transports and start rolling.
1 Purifier gets out on the right flank to kill my fire dragons.

Shooting sees some of Karandras's Lads go down.
Fire Dragons on the right and left are shot at and killed and finally beat to death into close combat.
Shooting see's a mass volley of psycannons hit my wraithlord. He causes 1 Rend and 2 wounds, and I fail my 2 saves and I pull the wraithlord model.




Eldar 5

Ive Lost kill points, Fubar.
Davu Serpent turbo boosts into his Deployment Zone taking that.

My Wraithlords and Jetbikes shoot into his Termiantor unit again, causing 15+ Wounds. He passes all of them.
My Seer council shoots its TL BS4 Into the Termiantors causing 12 wounds. He Passes all of them.
My Fortuned Seer council then assaults into the Termiantor unit. He Rolls is BrokoTrope (see what I did there?) Grenades, and Im leadership 2!

I roll my attacks and cause like 14 more wounds. He fails no armor saves except for 2 on his inquisitor.
He then responds, rolls really well, and I roll badly and loose 2 jetbikes from demonhammers.

My opponent just passed like 40 Armor saves on the terminators.

Right now I have 2 Wraithlords, farseer, seercouncil, Karandras and a dude and 2 jetbike squads on the middle. That is 8 units. Hopefully my opponent rolls badly and the game ends and I can get the middle objective. He has kill points, and we both have the deployment objective, so we each can get 20/20.




GK 5

Shooting Smacks a Wraithlord and Both Jetbike Squads off the Board (Horrible Horrible armor saves).
He assaults my Seer Council, and due to some shenanigan pile in moves my farseer is apparently on the other side and he gets like 2 demonhammers in b2b with him. My farseer was in the back, I have no idea how he got to the front side but whatever.

Some GK Squad assaults in. Because they have psker grenades im not at initiative 1. He wins combat, but due to embolden I hold.

We see if the game ends and It doesnt.

At this point I tell my opponent he can have the middle Primary and Kill Points as he has them hands down. I tell him that he wont be able to kill a fortuned wave serpent and the guys inside in a turn and I ask if I can concede and we each get that Primary. He says ok and Eldar Loose 10-30.

We Go Turn our cards in, and the BOLS people say both of us cant get the objective. I point out that the rules they wrote say "BOTH PLAYERS MAY ACHIEVE THIS OBJECTIVE". They tell us we tie so I end up loosing 25-5.




Game 2 Summary

Overpowered Army + Underpowered Army + Bad Dice + Not Good Stratagy = Loss.

It wasnt really what I did wrong, but rather what my opponent did right. He had 3 Squads in 3 rhinos parked 12" outside the objective. He never got out of his vehicles, and just sat there with his 10 psycannons and 3 rifle dreds and wore me down. He was a good player, and never moved into my DeathTrap in the center. He stayed away, and just shot me off of it through 5 turns of shooting. If He had moved a squad forward, I would of been able to get a massive multi assault off and win the game, but he never commited hits units to a fight, he just stayed back and shot me (which I didnt think he would do).

What really messed me up was the terminator squad with the brotherhood banner. Terminators with demonhammers are the one thing a seer council cant bring down. His 2+ armor saves are better than my 4++ against the hammers, and I really dont like charging into Terminators with my seer council as I cant wear them down.

I was really hesitant about assaulting into the middle. I would of assaulted into 3 rhinos, and then I would of gotten counter charged by a terminator squad and 3 squads inside the rhino. I would of been at initiative 1 and I would have lost and gotten tabled.

The Game would have gone differently if I had actually been able to kill 1 rhino, but I never was able to get a squad out of its box to assault. The Fire Dragons Whiffing on the Dreds didnt help, and the terminators passing a crap load of saves at the end didnt help as well.

If I played the game again, I would put my Fire Dragons on the Terminators and bring them down substantially mitigating their assault threat. I would turbo boost Karandras and move the seer council to get assaults on his walking units asap, and the wraithlords would move up and do what they can. WIth this list you really need to be aggressive and to go for close combat assaults. In this game Karandras and my Wraithlords never got into an assault, so my army just never had the chance to do the damage it needed to do. The only reason I avoided assault, where because GK have OP Grenades, Weapons, and Powers that make them alot better in CC. But If I did play the game again I would have ignored the dreds and just gone balls out for a close combat, and I think that outcome would be alot closer than this one.





Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 14:26:27


Post by: Unholy_Martyr


"Missed my army" as in literally didn't see it?

I can kind of understand that with so many armies...then again I got my painting score done at 7:00 a.m. at NOVA last year to avoid this. Have to say it is a huge challenge keeping up with that many players and aspects of scores.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 15:30:27


Post by: Smitty0305



Automatically Appended Next Post:
Game 3 Against Blood Angels

Spoiler:


My Girlfriend gets dropped off, and I go and grab lunch. I actually go to eat as the same place as Reecius and w chat a little bit about Eldar.

I get back to the tournament, and get paired up against Blood Angels.

I actually forgot the Gentlemans name although I do remember that he was from virginia (I remember what he looks like and he was a really nice guy, but I had so much going on I just cant remember his name).

BA List

Sanguinor
Mephiston

3x Sang Priests

10x Assault Marines, 2x Meltas, Sarg with Infernus pistol and PowerFist
10x Assault Marines, 2x Meltas, Sarg with Power fist and pistol
10x Assault Marines, 2x Meltas, Sarg with Power Fist and pistol

8x Assault Marines, Flamer, Sarg with PF.

Pred with Autocannon and Lascannon Sponsons
Pred with Autocannon and Lascannon Sponsons.

Deployment : Pitched Battle
Primarys
Seize Ground : 5 Objectives
Kill Half Army : Kill half of your opponents kill points, (Calculated before deployment so combat squads dont count).
Table Quarters : Victory Points

Some One wins the roll off, and somehow I end up going first (dont remember if I chose to go first or my opponent elected me to go first).

Eldar Pre-Game

This is actually a pretty dead on blood angels list. If I made a blood angels list this is pretty much what I would have in it, mabe with some dreds or something.

Mephiston needs to be killed by meltas, the sang can be killed by everything.

The BA squads can be picked off 1 at a time hopefully, and the preds can be ignored.



Eldar 1

I deploy, Turbo Boost Forward.



BA 1

He full Reserved.

Eldar 2

I turbo boost my army back towards my board edge, deploying as follows but with cover saves.
Guardian Jetbikes were reserved, but come in this turn.



Wraithlords forward.
Karandras in front.
Fire Dragons on each side.
Seer Council in the middle.

BA 2

He rolls his stuff and 1 of his squads gets the blessing, and Mephiston gets re rolls to hit on Karandras.

He rolls his decent of angels, and gets the magority of his army in.

He combat squads the squads of 10, and puts the powerfist and meltas and sang priests right next to me, while putting the other 15 guys back. The squad of 8 doesnt come in.

He shoots his preds at me and a wraithlord drops.
He shoots his 9 meltas at my tanks, and due to scatters to make pistols out of range, cover saves, and me negating his melta he only manages to destroy my right fire dragon serpent.

His flamer squad comes in the top left part of the board.

Mephiston and The Sanginor are on the other side of the hill at the other edge of the board.




Eldar 3

Wraithlords move up to assault the BA Squad in the middle.
Seer Council goes to take on the Blood Angels Left.
Fire Dragons get on top of the hill, and the other fire dragon serpent moves to the left and unloads 5 fire dragons to blast the 3rd squad. My Wave Serpent Immobolizes itself.

Wraithlords shoot into the BA Squad, and kill the PF Sarg. They then Assault in and Kill the Marine squad.
Seer Council shoots into the BA squad, and then assaults. 3 Are left and they stick.
Fire Dragons blast the BA squad to my right with 10 meltas, and 6 models die.

Karandras isnt needed to pick off the 18 marines, so he Turbo's mid field to go after the combat squads / preds.







My opponent made a huge mistake, and I have no idea what he was doing. He put 18 models against my entire army, and in return I whiped all 18 models. He managed to destroy a wave serpent, but all 3 of his Sang Priests are dead or going to die meaning his army doesnt have FNP. He is also out of meltas and powerfists. He should have kept his army together, and used his HQ's to finish me off, but instead he divided up his army and lost 18 models and probably the game (Theme of this report : dont split up your army, ever).

BA 3

He moves Mephiston and the Sang up right next to my wave serpent with Karandras inside.

His Assault marines shuffle around. There is one to the far left, one on the centerish and one far right.

His preds shoot into Karnadras's wave serpent, and manage to destroy it.
Karandras and his scorpions bail out to the far right of the foot print.

He then declares an assault with the Sanginor and Mephiston against Karandras. Oh

Mephiston Makes it, but the Sanginior fails his charge roll.

Mephiston puts his attacks into Karandras. He gets 5 attacks that can re-roll to hit and need 2's. This doesnt look good for Big K. He rolls well to hit, getting 4, and then he rolls 2 1's leaving Karandras alive! He then wants to activate his force weapon, passes his psychic test, and says he instant kills Karandras. I gak bricks for a couple seconds because if I loose Karandras and Mephiston doesnt die Im moderatly screwed, I have no way to threaten his preds, and his 2 IC's will role into my army and clober it until the seer council can get out and deal with them.

I then ask if Force Weapons negate eternal warrior, he says it doesnt, so Karandras is still alive with 1 wound!!!!!!!!

Karandras and my Exarch double team mephiston, and punch him with their powerfists until he dies! Eldar Pride YEAAAAAA!!@#!@#!@#!@#!@#!@#!@ SUCK IT AN ELDAR HQ JUSTKILLED MEPHISTON IN CLOSE COMBAT BAHAHAHAHAHAHAHAHAHAHAHAH.



I consolidate the scorprion squad towards the preds.

Seer council battles with the 3 Assault marines, and the combat goes down.

Eldar 4

Fire Dragons shoot into a squad of 5 assault marines in cover, the assault marines loose 2.
Wraithlords move north west towards the 8 assault marines in that corner threatening the objective.
Karandras and the Scorpions assault into the Blood Angels tank, apparently they moved the previous turn, so due to poor rolling and armor pens on rear armor nothing happens to either pred.



Right now the only thing ive lost is a wraithlord and 3 wave serpents, my opponent has lost about 20 assault marines and Mephiston. He has 3x5 assault marines left, with 8 up in the corner, and the sanginor.

Seer council finally whipes the Sang Priest and the assault squad and consolidate north!





BA 4

The Sanginor and an assault marine assault into my Scorpions. Karandras falls to the sanginior, but my Exarch enrages for the 2nd time this tournament and slays 3 Blood Angels. (Take a note on how many times my exarch rages after Karandras dies each game). I lower the assault marine squad to 1 after all my attacks. I dont get whiped this turn, but eventually I loose this combat and they consolidate on a middle objective.



Eldar 5

I cast fortune.

I blast the squad in the trees with Meltas and 3 of them die. I move jetbikes on to take the middle objective in the trees.
I move other jetbikes to capture the objective to the right.
I move a DAVU Serpent / Wraithlords / Seer council to take/hold the left objective.

The middle north objective will be his. The top right objective will be his as well, meaning that if the game ends this turn Ill either with 3-2 or tie 2-2.
I have magority kill points of his army (I believe). He has 11 total, which means I have 6. Ive killed 3 Sang priests, Meph, squad in the middle so 5. So actually im a kill point away from getting magority of his army, which we will also tie on.
I will win Table Quarters tho, with 3-1 only giving him the top right.





BA 5

He moves a predator 18" to contest the middle objective.
The sanginor and the assault marine stay tight.
His left squad either moves to contest, or doesnt I dont remember.

I believe his assault marines on the right jump over, assault my bikes and whipe them.

If the game ends here we tie on kill points, I win table quarters, and I loose objectives 2-1 meaning I would get a score of 15.

We Roll the dice and the game doesnt end.

Eldar 6

10 Fire Dragons blast the assault marines on the right objective giving me kill point objective.
My Wraithlords and Seer council shoot and assault the assault marines on the top left, whiping them and giving me that objective.
I shoot the last marine on the back objective, and he dies.
My Jetbikes move and take the right objective, dire avengers take the left objective.



BA 6

He assaults the sanginior into the left objective with my seer council.

He moves one predator towards the bottom right, one stays in the middle.

If the game ends here I have table quarters, Kill Points, but we tie on objectives giving me 25 points.

WE roll and the game continues

Eldar 7

The sanginior combat draws for the rest of the game.

DAVU Serpent moves on the middle objective in the trees.
Jetbikes Turbo boost 24" to the back right objective.
Fire Dragons whipe both Preds off the board.

My Opponent only has the sanginior left, while I have only last a wraithlord, 3 wave serpents, Karnadras and his scorps and a squad of jetbikes, meaning I have 70% of my army left.





Eldar victory 30-0

Game 3 Summary

Welp this was the first time my girlfriend watched me play warhammer. I think this was also the first time where she heard me curse in a large amount. Oh well, atleast I won and protected my honor!

My opponent had a great army list. If used correctly, I see this list doing really well. I really liked his list and If I ever played BA I would play a similiar list with some furiosos instead of a sang priest and more powerfists or blood talos somehow.

My Opponent did some good things, and he did some bad things. Towards the beginning of the game he made alot of HUGE mistakes. He put 18 models to deal with my entire 2000 point army. It was so easy for me to kill off 18 marines that I didnt even use my phoenix lord, and sent him upfield while the rest of my army dealt with it. I did a great job turbo boosting before his army came in, this mitigated alot of damage. His predator placement was good, but splitting up his army was just a horrible idea. Mephiston and the sanginor didnt really do a whole lot, and 20 of his assault marines stood still while 18 of their brotheren got smacked.

What my opponent did well, was his turn 5 movements that would have tied the game. I didnt expect his assault marines to move and assault my jetbikes, I thought they would stay on the back objective instead of moving forward, I thought my fire dragons would have detered him from doing that. I also should have focus fired the lone marine on the back objective. I forgot the sanginior doesnt have IC, so they werent attached. I assumed they were attached and didnt shoot at him at all. His turn 5 movements to tie the game were great, but luckily the game continued, and allowed me to win 30-0.

Overall I thought my tactics were decent. I dont see any real mistakes I made besides turbo boosting Karnadras and his squad to mid field to do some damage (good thing they punched mephiston to death).

My Opponent was a great guy, he had a really nicely painted army, and I would gladly play him again.









Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 16:03:40


Post by: jy2


The thing with the GK's is that they are good in both shooting and assault. It's their flexibility which makes them somewhat hard to play against. If you sit there, they'll be happy to trade shots with you (they'll probably win that one). And although you probably have better assault than your opponent's GK's, if you can't take out their transports, you'd be fighting from behind the whole game.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 20:19:51


Post by: Phragonist


if I do "click to show" game 3 vs blood angels, the last line I see is "Some One wins the roll off, and somehow I end up going first (dont remember if I chose to go first or my opponent elected me to go first). "

However

if I click the quote button, to reply to your post, I can see it all in there. Something is broken on the forum


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 20:24:03


Post by: Smitty0305


WargamesCon game 4 vs. Real Life

Spoiler:


When I came to WarGamesCon I assumed the tournament would end before 7 o'clock, unfortunantly the tournament went on till 9pm that night.

My Girlfriend was with me, and was staying with some good friends and we had plans to go out.

If I win 30 points my next game, I will go into the upper bracket, but even if I go into the upper bracket Ill be behind 10-15 points, and I probably wont win unless I go 90/90 day to. The chance of me going 120/120 is pretty low.

So because I want to hang out with friends and my girlfriend (who Ive somewhat neglected all day) I decide to bail on game 4. The BOLS staff let me bail as they have an odd number anyways, and Ill come back Sunday and play in the Rogue Trader Bracket (Day 2 Rogue Trader bracket is made up of all the players who arnt the top 20. The top 20 compete with exisiting battle points, while the rogue trader bracket resets).

Overall I had a really fun night with my friends and girlfriend, was really glad that I left early saturday, because if I hadnt there would be alot of real people mad at me (and that isnt fun at all).





Automatically Appended Next Post:
Phragonist wrote:if I do "click to show" game 3 vs blood angels, the last line I see is "Some One wins the roll off, and somehow I end up going first (dont remember if I chose to go first or my opponent elected me to go first). "

However

if I click the quote button, to reply to your post, I can see it all in there. Something is broken on the forum


I actually just finished writing the report, and when you clicked quote it refreshed the page so you can view it now, sorry about that.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 22:15:08


Post by: Aves


Congrats on your game 4 win! (going out with your girlfriend is always better than playing dudesmen)


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 22:15:34


Post by: tetsuo666


Smitty, where are the pictures of your game 4 ? I think these are the most interesting ones


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 22:22:37


Post by: BlueDagger


Yowch, DSing all your FNP right in front of the enemy lines when there is piles of stuff that can kill them ><

I'll admit, taking Karandras was totally worth seeing him punch Mephie in the head. If he did nothing else worth his cost all tournament, that moment there makes it all right.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 22:41:59


Post by: Unholy_Martyr


True sign of greatness: not giving two gaks about 40k when there is the possibility of debauchery and lechery.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 22:56:36


Post by: Smitty0305


Game 5 Against Dylans Tranids

Spoiler:


Well saturday night my girlfriend and some good friends of mine go out and enjoy Austin. We get some great tex-mex food. I spend about an hour explaining to my girlfriend what Tex-Mex Is. No its not a resturant, no its not a certain dish, yes everything on the menu is Tex Mex. It was a long conversation but we pulled through. Alot of fun.

I wake up Sunday morning and my eyes hurt, FML I hate playing warhammer before 1 in the afternoon.

I somehow get dressed, and make it back to the Hotel where the convention is. I set up my army, and round 1 Parings go out.

My Goal today is to go 90/90 and win the Rogue tournament, I know that its well within my skill set to win the lower division, I just pray that the luck and fortitude that are needed are with me. With 120 people in the bracket chances are that some one will go 90/90 , so you will need 90/90 to win.

I get paired up against Dylans Tyranids, Hes from Oklahoma and one of the nicest guys I played against. Before the game Dylan tells me some of his horror stories of previous games. I felt kind of bad at how his previous opponents had treated him, some of the things were just plain silly, so I vowed to make this a good game for him, and to try my best not to be a total doosh (although Im going for 90/90 battle points and am currently on a 90% win streak).

Dylans Tyranid List

Hive Tyrant - Bonded Exoskeleton. Shadow in the warp, Lash Whip and BoneSword. Armoed Shell, Paroxysm
3x tyrant Guard - Rending claws, Lash Whip.

1x Tervigon - Scything Talons.
1x Tervigon - Adrenal Glands, Catalyst, Toxin Sacs.

15x Termagaunts.
15x Termagaunts.

9x Genestealers
9x GeneStealers

Doom of MalanTai
Mycetic Spore

3x Hive Guard
3x Hive Guard

3x Biovore

Deployment: SpearHead
Mission Primaries:
Capture and Control
Victory Points : Win by 300
Seize Ground: 3 Objectives

Tranid Deployment

My opponent Wins the Roll off to go first and elects to deploy.
Malantai is DSing and Genestealers are outflanking.

He puts his C&C objective in the back left corner ish.
Both Tervigons deploy back in cover.
Termagaunts around them, Hive Tyrant is in the center.
Biovores in back.
Hive Guard in front on each side of the HQ squad.



Eldar Pre Game

Victory points is just me doing damage, no strategy involved.
C&C Requires me to put skimmers in his deployment zone, that isnt hard.
Objectives will require me to watch out for the outflanking genestealers, and moving my jetbikes accordinly.

My Opponent has a pretty bad Tyranid list (IMO, some good tyranid player can yell at me if Im wrong).
Biovores wont do anything.
HiveGuard are my biggest worry, but with Warding they wont get FNP and I should be able to wear them down with dragons / firepower or even assault them

The Biggest worry of mine is the Tyrant unit. With FNP that can be a horrid unit, and lash whips dont help. The only way I can really kill it is with Fire Dragons / A really good multi assault with multiple things. This unit scares me.

His Doom of Malantai is interesting, the 3d6 Leadership is luck. If I roll low Ill be fine, If I roll High I could use ALOT of units. Karandras should be in cover if it comes down tho so thats fine, seer council has a 4++ and embolden so I doubt its going to hurt me. My Wraithlords could have some problems. The good thing tho is Malantai is always str4, so you can just Bang him out with powerfists and he looses all his wounds and dies, so If he pops down ill just assault him and punch him to death.

Besides that the Tyranid army isnt bad. I just need to get assaults off and I should be fine.

Eldar Deployment

I put my C&C Objective as far away from the short board edges as I can.

Bikes reserve.
Wraithlords make a wall at the start of the SpearHead Mark, hopefully I can use the trees to make his assault slow.
Karandras serpent goes central, while fire dragon serpents are put on each side of the building.

Seer council goes behind wraithlords.

The tyranid player has 12 str8 shots comming at me, he will probably be in range, and he will probably kill 1-2 serpents with shots unless Im out of range which I might be. IF he does it doesnt matter, I move the fire dragons up 6" and ill be able to melta them anyways.




Objectives

One is in the center of the board on top of the building.
One is on the top right.
One is bottom left.
His C&C is in the trees to the top left.
MY C&C Is my board edge middle.

Initiative

I roll to Steal the Initiative and I roll a , stealing the initiative for the 2nd time this tournament rofl.

Eldar 1

Fortune goes off, Fire Dragons turbo boost Forward.

Wraithlord move up, Seer council moves left 12".

Karandras's serpent moves up 12" as well.

I shoot Wraithlords into hive guard and kill 2 models leaving 1.

Tyranid 1

My Opponent poops out gaunts. getting 2 more units on the field (wow thats annoying rofl).

He moves his entire army up, and gives his CC deathstar FNP.

He shoots into my North Fire Dragon Serpent, and destroys it. Fire Dragons get out and pass pinning.



Eldar 2

Karandras moves up 12" more and leaves his back end to get an assault next turn. Im hoping that my Fire Dragons can bait his Tyrant Towards me to get an assault my WraithLords, Jetbikes, and Karandras.

I move south Fire Dragons up and Blast his Hive Tyrants unit, causing 4 wounds and knocking out a couple models and putting a wound on the Tyrant.
Fire Dragons that Bailed out shoot at the squad of 3 Hive guard, killing 2 more Bases.

Wraithlords shoot into the Tyrant unit, knocking the Tyrant down to 2 wounds, and leaving 1 guard.

My Jetbikes come in and turbo boost.

Seer council Assault moves Forward, but out of assault range of his army.




Tranids 2

He Rolls reserves and gets 1 unit of genestealers that comes in on the hill to the far left.

He poops out gaunts, but both of them roll doubles so he stops rolling for that now as he has spawned 4 units. (he might poop out another squad, but eventually he stopped).

He shoots into my 5 Fire Dragons on top and they all die.
He Casts Feel No Pain on his Tyrant unit but I runes of warding it and it doent go off.

He Assaults into my Fire Dragons with the Tyrant whiping them.



Eldar 3

Karandras and his squad gets out and I move an inch away from his Hive Tyrant.

MY Jetbikes cast Fortune, and I move them to multi Assault Gaunts and his Tyrant.

Wraithlords shoot into his remainig Hive Guard, they pass alot of saves and neither of them die.

I assault into the Hive Tyrant. He puts his attacks in the striking scorpions and I loose 3 of them.

My Fire Dragon Serpent Tank Shocks into his Gaunts going 13".

I then put around 3 Warlocks into the Tyrants unit who arnt in b2b so strike at ini5 and he fails armor saves and the unit is whiped(wow that wasnt hard at all).

Karandras consolidates towards cover, my Warlocks consolidate into the Termagaunts.

I then put attacks into the termagaunts, I kill a few and they kill like 2 of my warlocks with a crapload of attacks and we lock.



Tyranids 3

Doom of Malantai Comes down right next to the trees on my left.
Other unit of Genestealers comes in my right side of the board, playing the far objective.

He shoots a crapload of shots into Karandras's unit with Gaunts, and I manage to pass like 12/12 armor saves and the unit holds strong.

We do the Gaunt Combat and he looses by like 5 so all his 3 gaunt unit take fearless saves and he looses ALOT of gaunts.

I roll Leadership for my seer council and a wraithlord who are within 6" of doom. A wraithlord takes a wound, and my seer council is fine.

Eldar 4

Dylan and I have both been playing pretty slow. We hear theres only 30 minutes left. I ask Dylan if he wants to call this the final round, or go onto round 5. He says that he wants this to be the Final Round, and I say thats fine.

I Tank Shock my Fire Dragon Serpent 7" onto his objective.
I turbo boost Karndras's Serpent to the top Right objective his Genestealers are going for.


I leave the middle objective open because I thought it was a center board marker, and I was tired so I didnt realize it was an objective rofl.

Jetbikes Take my C&C objective.
Jetbikes and Davu take my left non C&C Objective.

Karandras and 2 WraithLords move to assault Doom of Malantai.

My Other Wraithlord shoots and finishes off the Last Hive Guard of a unit with 1 wound left.

My Seer Council Wins combat like 7, and 20 something gaunts get pulled from the table. I think I win and consolidate towards his objective.

Apparently Doom of Malantai's attack works during my shooting phase (I wasnt aware of this, and Im still not sure its true). I roll for Karandras's unit, and 2 wraithlords. First Wraithlord fails, and dies. 2nd Wraithlords fails by like 7 and Also dies. WHAT THE @#$@#$@#$ RAGE RAGE RAGE RAGE RAGE. Karandras's unit rolls and for the love of God I pass my leadership 10.

Karandras Assaults into Doom, I punch the bug like 6 times in its fat face and it blows up in a huge volcano of blood and guts, (lol he had 10 wounds left GG Str8). Karandras Consolidates into Cover. Karandras is such a beast I using him in my army.




Tyranids 4

He Assaults a Tervigon into my wave serpent, and he doesnt roll any 6's so I stay on his C&C Objective.
His Left Genestealers derp and dont move very far and cant get to my objective.
His Gaunts move through cover and run to control the middle objective that I didnt think existed.
His Genestealers assault my Wave Serpent. He rolls like 6 's , Gets 1 Pen, and Rolls a 6 to Blow it up (yea ok rofl).







The Game Ends here.

Capture and Control - Eldar Win 1-0
Victory Points - Eldar have killed 900 Victory Points, Nids have killed around 400, Eldar win by a wide margin.
Seize Ground - I have 1, He has the middle and the top right. Eldar Loss 2-1.

Overall Eldar Victory 20-10.

Game 4 Summary

Dylan was a great guy, fun to play against him and his retro models. (old tyranid models look cool).

Stealing the initiative hurt him a little, but didnt do a whole lot. It probably would of been better if I hadnt stolen the initiative, but whatever thats life.

I focus'd his Hive Guard, and then I compleatly Brutalized his Tyrant unit. My Seer council Banged out like 40-50 Gaunts, and Karandras smacked Doom of Malantai in the face.

If my Wave Serpent hadnt died I would have won 25-5 , but it did die so whatever thats life.

Using my Fire Dragons to bait the Tyrant in Charge range was great. I was really surprised with how easily the Tyrant went down, but without feel no pain thats what happens.

Pretty easy game, only had 4 rounds to fight with him or It would of been worse for him.

I dont think I did anything great, or any huge mistakes. I put my units where they needed to go, and I killed some bugs.

Off to round 2 with 20/30 battle points.

[spoiler]



























Automatically Appended Next Post:
tetsuo666 wrote:Smitty, where are the pictures of your game 4 ? I think these are the most interesting ones


HA! Yea those pictures would be great to post, but I cant.


Automatically Appended Next Post:
Unholy_Martyr wrote:True sign of greatness: not giving two gaks about 40k when there is the possibility of debauchery and lechery.


Glad you agree with my decision, that night was alot of fun.


Automatically Appended Next Post:
Aves wrote:Congrats on your game 4 win! (going out with your girlfriend is always better than playing dudesmen)


I agree compleatly!


Automatically Appended Next Post:
BlueDagger wrote:Yowch, DSing all your FNP right in front of the enemy lines when there is piles of stuff that can kill them ><

I'll admit, taking Karandras was totally worth seeing him punch Mephie in the head. If he did nothing else worth his cost all tournament, that moment there makes it all right.


Just Wait rofl, Karandras went on a Spree the last game it was hilarious.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/28 23:44:51


Post by: jwolf


Brad's Paint score being zero was due to game 4, which dropped Brad from the tournament. If it makes any difference, his pre-drop score was 27, a very good score. Also Sportsmanship, which is not cumulative with any other score, was changed to 0-2-3, and Brad only has sports scores for games 5-7, meaning he had perfect sportsmanship scores for those 3 games.

Sorry for the confusion.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 00:04:00


Post by: Smitty0305


jwolf wrote:Brad's Paint score being zero was due to game 4, which dropped Brad from the tournament. If it makes any difference, his pre-drop score was 27, a very good score. Also Sportsmanship, which is not cumulative with any other score, was changed to 0-2-3, and Brad only has sports scores for games 5-7, meaning he had perfect sportsmanship scores for those 3 games.

Sorry for the confusion.



Lolololol John a score of 69 is hilarious I thought you gave it to me as a joke.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 13:35:23


Post by: Smitty0305


Game 6 vs. Mark's Vanilla Marines

Spoiler:


Tyranid game took the entire game length and we only got to turn 4. At this point im really looking forward to the end of the tournament, as all my stamina is gone. Im moderatly exhaused, and 7 game GT's are way to many games IMO. If you can make it through a 7 game GT and keep your cool, thats a great achievment within itself.

I get paired up round 2 against Mark's Vanilla Marines. (im citing his list from memory)

Libby - Nullzone and the str10 blast. Terminator armor and SS

5x TH/SS Terminators
Landraider with double lascannons

9x Sternguard.
4x combi plasmas 1x combi melta

10x Tacticals with Missile Melta, Rhino
10x Tacticals with Missile Melta, Rhino
10x Tacticals with flamer melta.

5x Scouts with CCW

Storm Talon with Assault cannon and str7 heavy3 Launcher

Double Lascannon Predator

Deployment: DoW
Mission:
Assassination : Pick an enemy HQ and kill it.
C&C - 2 Capture and Control objectives, these are the objectives on the left part of your deployment zone, 12 and 18" away frome edge.
Seize Ground(5) - Objective in middle, and 2 objectives to the right of the C&C Objectives , the C&C Objectives count for both objectives.

Eldar win the Roll off and elect to go first.

I elect to bring all my forces on turn 1 with jetbikes in reserve.

Mark Combat Squads 2 squads in trees to the top part of the Board. He reserves a tac squad, and the stormtalon and scouts outflank together.

His Libby is my kill target.
My Farseer is his.

Eldar 1

Seer council turbo boosts onto the board, but stays pretty far away to avoid a hood from his libby next turn.

Karandras turbo boosts 24" towards the tacticals in the trees, with its exit ramp somewhat facing the missile launchers, but not enough for rear shots.
Fire Dragons turbo boost up to each side of the building to get a turn 2 slag on whatever comes in.

DAVU Serpent stays to my left to take my C&C Objective. Wraithlords come in left, making a wall in front of my C&C Objective (they will stall any advance to my C&C objective while Farseer and Karandras smack his.




Space Marines 1

Landraider and 2 rhinos come in right with the predator as well.
The Stearnguard land right next to my wave serpent, but he doesnt put it to get rear shots.

Landraider, Predator, 2 Missiles from tac squads, 4 Plasma Guns rapid fire and 1 melta gun. I roll decent for cover saves, and finally all the shots bring down Karandras's serpent and the squad piles out. (That is mathmatically acceptable so I dont care).

Eldar 2

If you have read my battle report for this entire time, please predict my move before you actually read it. It should be very clear at this point which units are going where and doing what. At this point Ive won the game, he cant do anything about it and im going to table him and get max battle points.

Fire Dragons move up 12" to slag the Land Raider.
Wraithlords move Forward.
Seer council Fortunes and moves 12" to be in range of the stearnguard.
Karandras moves forward with his squad.

Seer council shoots and assaults the Stearnguard, And the end of the phase there all dead and I consolidate an inch away from the drop pod (as its on an objective).
Karandras moves and assaults a tac squad. I couldnt multi assault both of them because I might fail my cover check, all 5 marines die to the phoenix lord and his aspect brotheren.
Fire Dragons blow up the land raider, and the terminators pile out. I think 2 Terminators die to the expliosion (rofl).

Other Fire Dragons turbo over but stay in their ride.

Well my opponent just lost like 500 points, and has 3 squads off the table, and his HQ is in the open next to 10 fire dragons a phoenix lord and a move away seer council, not looking good.







Space Marines 2

Other 2 Tac Squads in Rhinos move 12" left and pop smoke.
His Libby casts the str10 power on Karandras's Squad, but perils, and the blast goes off on the terminators, but they pass their 3+ invuls. Libby takes a wound to perils.

His Terminators charge into Karandras's Unit. The terminaor in B2B with Karandras rolls 3 4's and 3 2's and kills the phoenix lord. Karandras responds by killing 2 in return, and the Exarch rages over his lost phoenix lord and goes on a rampage the rest of the game (this is hilarious he does this every time Karandras dies).

Eldar 3

I kill the drop pod in Close Combat with the seer council.
I exchage blows with the Libby and the Terminator and the Exarch and his Squad lower them and eventually wins combat by turn 4.

Both my Fire Dragons get back in their transports, in case the Libby and the terminator break combat I want to melta them next turn to get that primary.




Space Marine 3

Nothing happens.

Eldar 4

Wraithlords are shooting at the Rhinos and Guys that are moving to my left (2 squads of 5 tacticals). I eventually blow up a rhino, and I kill 4 of the guys inside with fire. The Sarg makes a run for the middle objective, and is eventually killed by the seer council.

Fire Dragons Slag the Predator.

My exarch whipes the Libby and Last Terminator (rofl) and Consolidates towards his side of the board.

My Seer Council moves 12" and assault moves 6" towards his side of the board.



Space Marine 4 - End of the Game

Marks StormTalon and Scouts eventually come in to my left. I shoot the scouts off the board with Wraithlords and dire avengers that are on foot as their tank goes to contest top left objective.
I then assault the storm talon with a wraithlord and it falls out of the sky.

The Sarg going for the middle objective is killed by my seer council.
His last Tactical squad comes in off the board edge and charges my Exarch, who kills 5 of them before my seer council comes and whipes them.

My 10 Fire Dragons kill the 5 Tacticals that were left in Cover.





At the end of the game my opponent has a rhino with 5 Tacticals on the top left objective that Im contesting. We call the game here.

Kill Target : Eldar Win.
C&C OBJ : Eldar Win 1-0.
Objectives: Eldar Win 3-0.

Eldar Win 30-0.

Game 6 Summary

Lists like these really make me wish that I played my Eldar when 5th edition and the new Eldar Codex came out. Back then there was nothing, and OMG I would have done so well if I had used my dex when it actually first came out.

Mark's list wasnt very good, and his playstyle was somewhat off as well. He had a tactical squad, scouts, and a stormtalon out of most of the game. Landraiders are just lolz to fire dragons. One of the biggest mistakes mark made was going after Karandras's serpent with the Stearnguard instead of going after the Non-Fortuned Bikes, he probably could of killed 3-4 if he had gone after them (although they had their 3+ cover). This is another example of a player dividing up his army, when players divide their armies it makes it really easy for me to come in and just kill them.

Really easy game, Fire Dragons went to the Pred/LandRAider and my squads just whiped his in close combat with better weapons.

Off to round 7 with 50/60 battle points. IF I get 30/30 the next game theres a chance I can win the Rogue Trader Bracket!






Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 16:42:14


Post by: jy2


So that's why a baby seal looks like.

For the record, I don't think the Seer Council is a lower-tier unit. Like wraiths, they are a very good (though expensive) unit as long as you understand their strengths and limitations.





Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 18:27:59


Post by: Redmann120185


I have a question about the dark eldar army that is in the pictures. There were some orange templates that looked like the footprint of a reaver.what are these templates used for/is there something they are particularly nifty at doing?also where can I buy these if they are cool(like an online retailer or something I live near Houston). I have been playing for a little bit mostly modeling and painting and would like to start going to tournaments soon.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 18:41:32


Post by: jwolf


http://www.gdesignsinc.com/

You have to get those explosion templates, as they are totally awesome.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 18:43:45


Post by: Unholy_Martyr


@Redmann

I don't remember the company that does those markers I think it is like green gaming or something like that. Another way to do it is to trace you vehicle over some felt or plastic and cut it out.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 19:16:15


Post by: Smitty0305


Redmann120185 wrote:I have a question about the dark eldar army that is in the pictures. There were some orange templates that looked like the footprint of a reaver.what are these templates used for/is there something they are particularly nifty at doing?also where can I buy these if they are cool(like an online retailer or something I live near Houston). I have been playing for a little bit mostly modeling and painting and would like to start going to tournaments soon.


there used to show the vehicle footprint after it blows up. IMO go to the store, by some fabric, and use scissors s to cut out footprints and save lots of money.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 19:54:14


Post by: Redmann120185


So that it just to show the explosion? Is it really that important ?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 20:01:00


Post by: pretre


Redmann120185 wrote:So that it just to show the explosion? Is it really that important ?

Yes, since it is an area of difficult terrain that troops can hide in.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 21:04:54


Post by: sennacherib


Great battle report. I was so pulling for you against all the armies that i really hate. I.e. The OP ones. What happened to the last of the battle rep though. How did everything resolve itself. ??? Kept in suspence.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 21:37:44


Post by: Smitty0305


sennacherib wrote:Great battle report. I was so pulling for you against all the armies that i really hate. I.e. The OP ones. What happened to the last of the battle rep though. How did everything resolve itself. ??? Kept in suspence.


Im goin to the lake ill finish it sunday.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 22:34:53


Post by: motyak


I have a problem with the IG list in your final game, special weapon squads can only take three weapons I'm pretty sure, so either its a typo that he has 4 meltas (which, seeing as he got to the final table, I'm going to assume is the case) or everyone missed it.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 22:43:59


Post by: jwolf


motyak wrote:I have a problem with the IG list in your final game, special weapon squads can only take three weapons I'm pretty sure, so either its a typo that he has 4 meltas (which, seeing as he got to the final table, I'm going to assume is the case) or everyone missed it.


Paul's list was fine, Smitty typed it up wrong.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/29 22:49:35


Post by: motyak


jwolf wrote:
motyak wrote:I have a problem with the IG list in your final game, special weapon squads can only take three weapons I'm pretty sure, so either its a typo that he has 4 meltas (which, seeing as he got to the final table, I'm going to assume is the case) or everyone missed it.


Paul's list was fine, Smitty typed it up wrong.


Thanks for the clarification


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/06/30 04:51:36


Post by: rigeld2


Also, FYI, Dooms soul sucking thing does happen in your shooting phase as well. That's why he's so annoying. :-)


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/02 16:31:57


Post by: Dozer Blades


Did ya get p0wned in the final round?


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/02 22:02:46


Post by: CaptainJay


He blatently did, hence the non-delivery of promised battle report :-P


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 17:17:47


Post by: Smitty0305


Report Finale - WGC Game 7 vs. Paul M's Imperial Guard

Spoiler:


Well for those of you that have read all 18 games so far, this is the finale.

After months of painting, re-working my eldar strategies, this is the culmination of all my work, my last and proudest moments in 5th edition with an army that most people consider "out of date" , not only that, but playing with units that most people consider "are bad". Phoenix Lords, Wraithlords, and Seer Councils are generally thought of as Lower Tier Units, but Im currently 4-1 using them. Not only that, but my record is 15-2 for the summer currently and am at an 88% win percentage.

I hope that youve enjoyed this report, and I really hope that If youve read all or most of the reports, that you post on this thread and say some thoughts (good or bad). I also hope you post your plans for 6th edition, and I hope that if you do see me at a tournament some day down the road sporting Craftworld Avior or another army, that you come say hello!

Pauls Imperial Guard List

Company Command Squad - CCWX4 , PlasmaGun X4.
Company Commander
AstroPath
Chimera- Multi Laser / Heavy Flamer

Infantry Platoon
Platoon Command Squad - MeltaGun X4.
Platoon Commander.
Infantry Squad (9)
Commissar - Stubborn
Sergeant
Infantry Squad (9)
Sergeant.
Special Weapons Squad (6) - Melta X3
Special Weapons Squad (6) - Flamer X3

Veteran Squad (9) - plasma gun X3 . Sarg.
Chimera

Veteran Squad (9) - melta gun X3 . Sarg.
Chimera

Vandetta
Vandetta
Vandetta

Manticore
Manticore

Leman Russ Squadron.
Leman Russ battle Tank - Heavy Bolter sponsons.
Leman Russ battle Tank - Heavy Bolter sponsons.
Leman Russ battle Tank - Heavy Bolter sponsons.


Deployment : Pitched Battle
Primaries:
Annihilation - Kill Points
Seize Ground - 3 Objectives
Capture and Control - 2 Objectives

We place Objectives, and C&C (in order ill just tell you know)
My Objective was in the center of my board edge, it was a relay tower.
My opponents objective was in his back right corner, another relay tower.
Reglar Objectives were One on the right middle next to rocks.
Another was on the far left in some crystals on his side.
The third was to the bottom right of the building in the open.

My Opponent Wins the Roll off , and Im like Oh Crap imperial guard is going to unload on me.
Then he gives me first turn, and declares that his army is going to full reserve (He didnt have to tell me this till he deployed, but whatever Im not complaining).

Eldar Pre Game

He has an Astropath, so he gets +1 reserve and gets to re-roll outflanks. So his Vandettas are probably going to outflank with guys inside while the rest of the army comes in off the board edge.

Im honestly really excited, as I know I have the tools in my army to compleatly smack this list off the board.

Wraithlords - Shooting Vandettas Ill eventually geta few.
Seer Council - Once I get Fortune off it will be impossible for him to kill this unit, and I can rampage through anything I want, including his tank line.
Karandras - He can rampage through everything as well.

Kill Points - I just need to kill his army and I should win this.
C&C - He put his C&C objective in the corner, if I can get Karandras/Seer council on his objective he isnt going to win that.
Objectives - He can have the back left one , all I need to do is control the middle 2.

My Wraithlords will probably get smacked by Lascannon Fire. My Tanks will also probably have problems with shooting. As far as Karandras / Seer Council I dont see them dying, and I see them doing ALOT Of damage to his tank lines.

Eldar Deployment
Eldar 1
Eldar 2

My Opponent full reserves, and declares that his Vandettas are outflanking. He does not try to steal the initiative.

Its pitched battle so I deploy my army at the 12" mark. One thing I can do is use my Tanks to line the board edge, and foce him to tank shock into my seer council, where I can death or glory. I choose not to do this because str9 on armor 12/13 really isnt that great, and I dont have a good chance of killing anything.

I move my wraithlords up and run them. One stays back behind crystals to deal and keep my C&C Objective.
Other 2 Wraithlords move up the board, hopefully getting assaults or something depending on where his army comes in.

I turbo boost turn 2. I cant keep him off the board, but I can choose where my opponent comes in.

I put Karandras in the middle, if my opponents put anything within 14" of the serpent Karandras can get out and assault it, I put that in the middle of the board.
Towards the right side of the board I put my seer council. I place them so they can play the C&C objective, and also the entire board edge.
I place a fire dragon serpent in the back right corner. They can kill whatever comes in, and can also move 12" and smack a vandetta.
I put my last Fire Dragon serpent towards the left, hopefully so I can move 12" and smack his Lemon squad when it comes on.

My Opponent has 2 Places he can come in.
1) The far left of the board (away from his C&C Objective).
2) Right next to his C&C Objective, where Karandras, a seer council and a fire dragon squad are waiting.

Im hoping that my opponent makes a mistake, and allows a seer council / karandras first turn assault ona 6" moving tank line. Even if my opponent brings his army on the far left, hes going to have LOS problems, as well as problems capturing his own objective.

My 2 Jetbike squads are reserved. One of them comes in turn 2 and Turbo boosts on the board edge.

My Last DAVU Serpent is on my C&C objective.







Imperial Guard 2

He rolls his reserves and gets everything but a manticore and the Command Squad in.

3 Vandettas come in on my right towards my sides of the board. 2 Melta squads get out and plan to blast a wraithlord.

His Lemon Squad and his Manticore come in far left.

His Blob squad comes in the middle gap, right next to my seer council.


Vandettas shoot 3 Lascannons into my Wraithlord, and manage to bring it down a wound. His 6'ish Meltas then lay into it, and due to needing 4's and 4's he brings the lord down to 1 wound.
Veteran Squad shoots into my Back Right fire dragon serpent. He has 6 str7 Shots, and I get a cover save. Somehow he Manages to blow up the serpent, Dragons Hold and loose 1.
His Lemons and Manticore lay into my Left Fire Dragon Serpent, and he manages to stun it due to a failed cover save.

My Opponent then charges his Blob squad into my seer council. He looses 7-8 and I loose 0-1. He has stubborn which according to him "doesnt take fearless saves, and never takes a negative modifier for loosing combat". I was under the impression that stubborn allowed you to re-roll failed leadership tests, but he Ive opened a guard codex like once. We pile in.









Eldar 3

I cast fortune.
Other Bike squad comes in, both squads turbo boost around the board playing Qwiditch while the rest of the army does everything.

Davu Serpent moves 12" to get cover from the building.

Fire Dragons move to shoot/assault Chimera (its the only thing they can do, if they were mobile I would have gone for a vandetta).
Other Fire Dragons hold, either I get out and die out of melta range, or I wait.

Middle Wraithlord gets wraithsighted due to the seer council getting charged.
Other Wraithlord moves to shoot vandetta.
Wraithlord with 1 wound left moves into cover to shoot at the Guardman that just got out.

Scorpions get out and move to assault the guard platoon (I need to get my Seer council out of combat asap)

Fire Dragons shoot and blow up the far right Chimera, the guardman loose a few in the explosion.
Wraithlord double flamers the guardsman that meltad him, and they all die.
Last Wraithlord shoots into the Vandetta, and Immobolizes it.

DAVU Serpent and mabe jetbikes and Karandras's serpent shoot into the other Melta guard squad from the Vandetta. I bring them down to 1 model and they pass leadership (Ugh).

Karandras's Serpent moves 12" and puts its but facing his tank line , so Karandras might be able to assault, and they cant get my rear armor.

The Scorpions and the Seer Council do some Crazy ammount of wounds at initiative 5, the commisar dies due to wound allocation (lol) and they fail leadership and run off the board.

Seer council spreads out, Scorps get a horrible consol and cant get into cover.

Pretty good turn. I immobolized a vandetta, took out 2 guard squads, a chimera, and free'd up my seer council.






IG 3

His Command comes in, along with his manticore.

He shoots into my wraithlord and kills it with lascannons.
His guard squad on the far right shoots into the dragons, and kills them through going to ground.
HIs CCS shoots plasma guns into my fire dragons and kills them all.
His Manticore shoots into my stunned fire dragon serpent, and manages to blow it up.
The Lemons shoot into the Fire Dragons, and kill all of them as well.
Something else shoots into Karandras's Serpent, and manages to immobolize it.
My Middle Wraithlord Takes 2 wounds from Lascannon Fire.


So overall I lost 16 aspect warriors, Immobolized a serpent, destroyed a serpent, and killed a wraithlord and put 2 wounds on another. Fubar.

Eldar 4

Fortune is Cast.
Karandras gets out of his immobolized ride, he moves forward, and gets a decent fleet move and is in assault range (yes phoenix lord have fleet).

Seer Council moves to assault the CCS Chimera.

Wraithlord moves into terrain to assault the immobolized Vandetta

Jetbikes Turbo boost.
Davu Serpent moves compleatly behind the building to avoid Vandettas.

I shoot a wraithlord, 2 Serpents into the side of a Chimera, and Im not able to destroy it, meaning that my seer council needs to assault the Chimera, not the guys inside.

Seer Council Assaults the Chimera.
Karandras Assaults the Russ formation.
Wraithlord Assaults the Immobolized Vandetta.

Wraithlord assaults into the Vandetta, I get 3 Auto Pens. I roll a 1, 2, 3 so it isnt dead.

Apparently his Rus's moved, so I need 4's to hit. I roll like 6 hits and get 4 pens and a glance. He puts 2 Pens on the back Russ, and its destroyed. He puts a Pen on the middle rus, and its immobolized and destroyed because of squadrons. His last rus with the glance is somethind. My opponent then requests my codex, and reads the Karandras's entry. I chuckle as I realize my opponent is trying to find out if Im cheating / If Karandras can really smack Lemons with his fist. He reads the codex and agree's that I am playing it correctly, and my heart sings with Joy as Karandras just smacked 2 Guard tanks with his fist.

My Seer council assaults into the Chimera, and with a bazillion str9 attacks I blow it up. The squad inside takes enough wounds for a morale check, fails, and runs off the board.





IG 4

His last Chimera stays off the board, I think it has a veteran squad.

He shuffles his manticores and lemons 6" away from Karandras (RUN FROM MY PHOENIX LORD!!!!!!!!!)

He shoots into a bike squad, and kills 1 with cover saves.
He shoots into the wraithlord, and brings down its last wound.
The last of his shooting goes into my DAVU Serpent, and nothing happens.

My Bike squad fails its morale, and goes back 20", but is still on the board.

Eldar 5

Wraithlord in cover starts moving for the open objectives and aligns to shoot at a vandetta.

DAVU Serpent Turbo Boosts to contest objective behind a rock, (flamer vets are inside the vandetta close to it).
Seer Council Fortunes, and moves to assault the last squad on the C&C Objective.
Jetbikes Turbo boost onto my C&C Objective (I control 1-0).

Karandras moves through cover and fleets and gets ready to assault a manticore.
Seer Council gets ready to assault the last Veteran Squad on the C&C Objective.

Wraithlord shoots into Vandettas, to no Avail.
Seer Council shoots and assaults into an Imperial Guard Squad, they whipe them and consolidate.
Karandras assaults into a Manticore that moved 6". Karandras Punches the Manticore off the board (FEAR MY PHOENIX LORD !@#!@#!@#!@#!@#@!#)

As the game stands right now.
Kill Points : Tied'ish, I might be loosing.
C&C : Eldar 1-0
Objectives : 0-0




Imperial Guard 5

His last Chimera comes in, and tank shocks into my Seer Council in an attempt to tank shock them off the objective. I placed the seer council in a way where multiple models were within 3" of the objective. I pass my leadership (lol) , Death or Glory, and my Warlock sticks his Witchblade right in the fuel tank and destroys the Chimera (giving me a kill point).

His Flamer Vets in the Vandetta get out, and move onto the Objective.
His bottom Vandetta turbo boosts onto my C&C.
His other vandetta moves 12", and the last guy inside gets out onto the objective.

He shoots at my turbo boosted bikes, 1 Bike remains after a crapload of shooting and it passes morale.
He shoots his manticore and lemon and mabe a vandetta at my turbo boosted wave serpent, and doesnt manage to do anything to it.




If the game ends here we have.
KillPoints : Tied
C&C : 0-0
Objectives : IG 1-0

Paul rolls the dice and rolls a 1, the game ends. Eldar Loose 10-20.

I let out a sigh, It is finished, The Ultimate Eldar Battle Report is DONE!

Last Game Summary

Paul was a great guy to play against. If he reads this I want him to know that I really enjoyed the last game, he was a great guy, with a great army, and I really enjoyed playing him and his army (the game got a little heated at points, mostly due to time) , but overall I would really love to play him and his army again.

Ive thought about this game alot over the past week, and it was a really crazy game that came down to the wire.

The Problem was, Paul was basically playing Mechdar Imperial Guard. He reserved, came in, and used his mobility to negate alot of damage. I only had 3 turns to widdle him down, and the 3 turns that I did have against him I compleatly smacked his army (although he did considerable damage to mine as well).

Some Mistakes I thought Paul made.
1) Reserving. Although it won him the game, if he had deployed standard and just shot at me without fortune, Im pretty sure he could have tabled me. If he had gotten first turn, and deployed centrally, Im not sure how I would of negated all that firepower. My SeerCouncil would have gotten smacked with all the ordinace comming at me with no fortune, and it would have been a really bad turn.
2) Some of his movements puzzled me. He brought in his guard squad and assaulted my seer council. This puzzled me because he wasnt going to win that combat. I think what he was trying to do was keep my seer council away from his tank line (which was a good idea), but it only stopped me for 1 turn and it was a 150+ point 1 turn hinderance. IMO he should have brought the blob squad in on the left and bubble wrapped his tank line. This would of compleatly stopped any assault, and given him the left objective.
3) Reserving also was a huge problem, because he couldnt come in on his C&C Objective, and he would of bubble wrapped it theres no way I would of gotten on it.

My GamePlay
I really felt as if I was doing well the entire game. I cant believe I only had 8 kill points, it felt like I had alot more. Im really surprised Astropaths and Commisars and the company commander and the individual squads arnt Kill Points, I killed alot more than 8. 1 Lemon Russ got away from a squad of 3, an Immobolized Vandetta didnt die to a wraithlord, and 1 IG guy was able to get back inside the vandetta, so theres 3 KPS.

Deployment: My Deployment, and turn 1-2 movements had the right ideas. I made him go awaya from his C&C objective, and I got Karandras, fire dragons, and Seer council towards his Board edge. I was a little un-sure with how to use my wraithlords. My main goal with them was to protect my C&C objective, and the 2 Objectives in the center ( was ignoring the left objective in the crystals/contesting it with Karandras if it mattered). One HUGE problem was my Fire Dragon deployment. 1 Squad with deployed fine in the center, but due to getting stunned they werent able to do anything. One Fire Dragon serepent was on the corner (it could have gone for Vandettas or anything, but unfortunantly it got cracked as well).

What really hurt me this game was the fact that the game ended. IF the game had gone on to turn 6, I would have tank shocked my DAVU Serpent 24" onto his C&C Objective giving me that primary. I would have killed another manticore from Karandras, shot is lone guard, whiped the last squad with the seer council. This would have given me 3 more KPS giving me that Primary. I would have Turbo boosted my Jetbike onto an objective, while using my wraithlord to assault the flamer vets killing them for a 4th KP and an objective. IF the game had gone on to turn 6, I would have won 30-0.

As far as things I could have done differently, I could have deployed my Fire Dragons more centrally (although if they hadnt been destroyed they would have blown alot of stuff up turn 3). I could have kept my scorps in their transport (but then again what would they have done that game?). Overall I thought I played this game pretty well, I dictated where Paul's forces went, I massacred alot of his army, and if the game had gone on till turn 6 I would have won hands down and gotten 25 if not 30 points (Which would have down me the Rogue Trader Bracket).

WGC Summary

Unfortunantly I wasnt able to bring home the prize, but I was still able to go 4-2. My games were pretty spot on. The GK game sucked because I wasnt aggressive enough, and the IG game was a loss due to the game ending. I could have easily gone 5-1 with this list.

If you add in my perfect sports score, and a paint score of 27, I would have come in 19th in the Rogue Trader bracket / 120'ish people? which puts me in roughly the top 15-20% (not to shabby for a bad eldar list)!

I really enjoyed seing everyone at WGC. The Bols guy's (I cant name all of them but they know who they are) did a great job. Perfect terrain, great vanue, really complicated yet balanced missions (which I like).

There was a huge assortment of armies, alot of eye candy armies, and I really enjoyed going!



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 20:39:18


Post by: Smitty0305


Unholy_Martyr wrote:Still not done yet...


its done now, I was really busy this week so sorry it took a while.


Automatically Appended Next Post:
Ultimate Battle Report Conclusion

At the begginning of the summer I had a dream, which was to go to 3 Grand Tournaments, do well, post the games in a battle report format and get 20,000 views.

A month after that dream, the thread has all 19 battle reports posted, with a W/L record of 15-3 , and 19,700 views (It looks like we will reach the 20,000 view goal).

Alamo (4-1) - Tied Best General.
Railhead (7-0) Best General.
WGC (4-2) Top 20% , scored 19th of Rogue Trader Bracket.

Total Record - 15-3
W % = 80% Win Rate

Chaos Daemons - 0-0
Chaos Space Marines 1-1
Dark Eldar 1-0
Eldar 1-0
Grey Knights 1-1
Blood Angels - 4-0
Imperial Guard 1-1
Necrons 2-0
Orks 0-0
Sisters of Battle 1-0
Space Marines 1-0
Space Wolves 1-0
Tau Empire 0-0
Tyranids 1-0

I had alot of fun this summer, and if youve read the report I really appreciate it. I hope you learned something about the hobby, and I wish you the best in 6th (if youve read a report, please post a comment, long or short, about whatever. What you would like to see/not see. Tactical analysis, rules, opinions, anything you like).

One thing I learned about the hobby, is that the main thing is the people you play it with. The reason the 3 tournaments were so fun, is that I went with the same people to every tournament. The people are what makes the hobby great.

As far as a tactical analysis, it doesnt really matter now as 5th edition is done with. I did prove tho, that at the end of 5th edition, Eldar was still a viable codex, and you can win with them using many different styles and units.

Im going to go get my 6th edition book tonight, Ill probably attend a local tournament in a few weeks (If I do ill post a batrep of it). If I play 6th youll see my Eldar pulling the same shenanigans, if I dont like the game Ill probably switch to FoW or something.

Thanks for reading, I hope you enjoyed it, and good luck in 6th!



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 21:31:57


Post by: Zygrot24


Smitty0305 wrote:One thing I learned about the hobby, is that the main thing is the people you play it with. The reason the 3 tournaments were so fun, is that I went with the same people to every tournament. The people are what makes the hobby great.


You're 100% right. I play to hang with friends and have a good time.

You did well in these tournaments and deserve a firm pat on the back for your dedication and hard work. Especially the hard work delivering these batreps to us.

Thanks for taking us on an exciting ride!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 21:33:26


Post by: Smitty0305


Zygrot24 wrote:
Smitty0305 wrote:One thing I learned about the hobby, is that the main thing is the people you play it with. The reason the 3 tournaments were so fun, is that I went with the same people to every tournament. The people are what makes the hobby great.


You're 100% right. I play to hang with friends and have a good time.

You did well in these tournaments and deserve a firm pat on the back for your dedication and hard work. Especially the hard work delivering these batreps to us.

Thanks for taking us on an exciting ride!


glad you enjoyed it ! thanks for posting.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 21:34:48


Post by: Unholy_Martyr


Oh ye of little faith! Knew you'd have it done soon.

Congratulations on your epic journey to finish out 5th edition. You did well and made all those sad Space Fairies proud!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 21:53:26


Post by: djn


Simply awesome. Really enjoyed your reports, look forward to more from you in 6th.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 22:19:19


Post by: pretre


Thanks for the reports!

As for Stubborn, he's right. No fearless wounds and no leadership penalties. plus, if he fails one, he can execute a sargeant to get a reroll.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/03 23:07:08


Post by: HiveFleet


Excellently done. Thank you for your hard work.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/04 02:55:26


Post by: ravenousork25


Excellent battle reports this was great


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/04 04:43:10


Post by: Smitty0305


Reached the goal of 20,000 views.

This is to my knowlege the most viewed battle report on DakkaDaka, and possibly in the history of 40k and Tabletop wargaming.

thank you to everyone for the support / views / replies!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/04 05:45:08


Post by: jy2


Congrats on showing us how to get it done with eldar in the twilight of 5th. And thanks for taking the time to write up your experiences. They were both entertaining and informative.

In your last game against Paul's IG, I don't think he would have been able to wipe out your seer council had he deployed everything because you would probaly have put them in reserves.

Regarding the most viewed battle report thread, I believe that would be Buffo's series of DE reports. Over 30K viewed before it got locked due to excessive arguing.



Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/04 09:42:01


Post by: motyak


Curiosity led me to search for buffo's stuff jy, that ended messily...

And congrats on 20,000 views smitty, I enjoyed most of the games quite well, a few bits I didn't like, but everyone will have a few things they don't like, and hopefully many more that they really enjoyed!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/04 10:46:11


Post by: Budda 09


It's been quite a ride! Well done on proving that a codex most people thought was not viable can really compete for those top spots. I really hope to see more Eldar shenanigans in 6th!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/04 12:37:15


Post by: marvin5


I will come out of lurking to say that this is the best battle reports I have ever read, awesome read!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/05 13:26:55


Post by: Phragonist


These battle reports have jaded me. Other battle reports just seem... gakky now. These gave me a good sense of what was happening, where all the units were, and WHY. What units do to be afraid of, what they are good at killing. I havent been to official tournaments, so it was enjoyable to read about what goes on there. I wanted to see how different armies do against each other, and what kind of lists people bring to be competitive. I'm looking forward to your reports from 6th.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/05 14:14:25


Post by: Smitty0305


Phragonist wrote:These battle reports have jaded me. Other battle reports just seem... gakky now. These gave me a good sense of what was happening, where all the units were, and WHY. What units do to be afraid of, what they are good at killing. I havent been to official tournaments, so it was enjoyable to read about what goes on there. I wanted to see how different armies do against each other, and what kind of lists people bring to be competitive. I'm looking forward to your reports from 6th.


Im glad you found them easy to understand and learned a little bit about competitive play, thanks for reading and posting.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/05 15:43:07


Post by: Revenent Reiko


Thank you for doing all this Smitty, theres a lot of time, dedication, and effort gone into these reports (well, and 40k too....).

Really well put together, and really gave us an idea of how exactly you were thinking throughout each game (where/how to deploy, target priorities etc.) that really make each of the games come alive from an observers stand point.

also, Congrats on all your wins/podiums and all that jazz, a great way to end 5th!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/06 08:34:00


Post by: djones520


Smitty0305 wrote:
Phragonist wrote:These battle reports have jaded me. Other battle reports just seem... gakky now. These gave me a good sense of what was happening, where all the units were, and WHY. What units do to be afraid of, what they are good at killing. I havent been to official tournaments, so it was enjoyable to read about what goes on there. I wanted to see how different armies do against each other, and what kind of lists people bring to be competitive. I'm looking forward to your reports from 6th.


Im glad you found them easy to understand and learned a little bit about competitive play, thanks for reading and posting.


Definitely the best format for batreps that i've seen. Big fan, and I love how you played your Eldar. It's making me seriously consider dumping some cash on a bike Seer Council.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/06 13:46:58


Post by: Smitty0305


djones520 wrote:
Smitty0305 wrote:
Phragonist wrote:These battle reports have jaded me. Other battle reports just seem... gakky now. These gave me a good sense of what was happening, where all the units were, and WHY. What units do to be afraid of, what they are good at killing. I havent been to official tournaments, so it was enjoyable to read about what goes on there. I wanted to see how different armies do against each other, and what kind of lists people bring to be competitive. I'm looking forward to your reports from 6th.


Im glad you found them easy to understand and learned a little bit about competitive play, thanks for reading and posting.


Definitely the best format for batreps that i've seen. Big fan, and I love how you played your Eldar. It's making me seriously consider dumping some cash on a bike Seer Council.


With the new psychic powers that make your opponent re-roll saves, and the new "invisible" power, I really think seer councils are going to be insane in 6th. Like you wont be able to kill them. Not only that, but shining spears got a huge buff.


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/06 14:58:45


Post by: racta


Amazing thread! It's been a great ride, and I've been following this the whole time.
You really have a great feel for writing reports. We get a little for-thought, a some blow by blow action, and some great post game thoughts. Most importantly though, the things I find great in your reports are the thought processes behind your gameplay and tactics, and also the personal emotions and expressions during the game. It helps set the tone and the feel of the moment when you are cursing at the dice gods.

I also like how you are respectful to your opponents, and everyone comes out looking like a class act.

Thanks for the effort smitty, it's been appreciated by me!


Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED @ 2012/07/25 05:49:45


Post by: Robbo97


AWESOME Simply AWESOME love this thread SUBSCRIBED!!! and good luck in 6th!