37785
Post by: Inquisitor Lord Cuthbert
FlingitNow wrote:
In the case of a blast, the blast would normally target every model in under the marker.
No the blast targets the unit. It simply generates hits by counting the models under the template from each unit that is under the template.
In the case of the void shield it is under the marker and receives a single hit, no model ever receives more than one hit allocated to it by a single weapon.
Void shield is not a model so you clearly haven't read the thread or the rules in question. If you believe that you recalculate the hits the blast does after it has hit the unit by assuming it covers the shield and only the shield then the blast does no hits as there are no models under the template. Though it is impottant to note you have no permission to recalulate the number of hits the shooting attack generates. That is not a good idea if yyou want your argument to have weight. As for the 2nd part say I shoot a unit of 1 model with a punisher cannon (heavy 20) you're telling me that the unit can not take more than 1 hit? Non-sense.
So to assume that a blast marker that would have hit say 5 models will instead inflict 5 hits on a void shield is following the RaW.
FTFY.
[Rule #1 - Alpharius]
First, I have a copy of stronghold and probably understand its contents better than you.
Second, I have been playing this game of army guys for 23 years and likely longer than you and many others have been alive. I understand how this game has evolved and play multiple armies and see the game frommultiple perspectives.
Third, your blatant disregard for how the actual game mechanic for how shooting is resolved is astounding. [Rule #1 - Alpharius]
Lastly, you have no clue on how to offer a proper rebuttal in a debate, [Rule #1 - Alpharius]
This is clearly an issue of asserting your opinion as fact for your own benefit. It gets old seeing all the WAAC player come out of the woodwork to exploit rules in some fashion so that their might army of little plastic men can be all powerful. The rules are clear on how void shields work, it isn't even difficult or a gray-area. The fact that it is even brought up here is an indication that some find it to be too powerful. Does this item hurt how effective your Helldrake is perhaps? Not everything in this game benefits everyone, the challenge is to figure out how to get around it. [Rule #1 - Alpharius] [Rule #1 - Alpharius]
22508
Post by: FlingitNow
This is all kinds of wrong.
Ironic given what follows.
1. You do not work out the number of hits prior to the Void Shield intercepting hits. You declare the unit to be shot at, if a Void Shield is present all shots are resolved against it. IF the shot is a blast the blast is resolved against the shield and the shield alone, nothing in the rule directs you to work out shots at the initial target.
Then the shield makes the unit entirely immortal as you can never draw LoS to hit so not hits would be allocated to it by this interpretation. Likewise blast weapons would never hit as the shield has no physical presence for the blast to land over and is not a model.
Oh dear.
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Post by: rigeld2
Subjective opinion, cannot be fact.
Second, I have been playing this game of army guys for 23 years and likely longer than you and many others have been alive. I understand how this game has evolved and play multiple armies and see the game frommultiple perspectives.
Subjective, although you aren't older than I am.
Third, your blatant disregard for how the actual game mechanic for how shooting is resolved is astounding.
I removed the personal attack. And what I left is amusing based on your incorrect statement of how the rules work.
Lastly, you have no clue on how to offer a proper rebuttal in a debate, don't take this too hard 80% of the morons on this thread have the same problem.
Yes, because this is the proper way to debate. Classy.
This is clearly an issue of asserting your opinion as fact for your own benefit.
Let me cut you off there. I don't run Void Shields. I don't plan on running Void Shields. I don't expect my opponents to run Void Shields. I have no dog in this fight and insinuating bias is rude at a minimum.
Additionally, many people in this forum debate the rules without a bias. That's what it's here for. If you have actual rule citations to support your arguments, that would be the correct way to debate.
81346
Post by: BlackTalos
FlingitNow wrote:You have made an assumption that you "must continue resolving the shooting attack against the AV12 shield". The RaW states your shooting attack Hits the shield. Not that the number of Hits you've determined transfer.
If we don't continue the shooting attack we have to either:
A) stop the shooting attack. We have no permission to do so.
B) restart the shooting attack from a different point. We have no permission to do so.
But you have not proven how you pass on the hits you generated to the shield. Or is that an assumption on your part because you cannot A) and cannot B)?
6686
Post by: PanzerLeader
Inquisitor Lord Cuthbert wrote: Therion wrote:Thanks everyone for the contributions. I think this has been resolved.
Better not bunch up inside your void shields! Might be hard though considering some weapons have 10" (or bigger) blasts 
Left over shots from a unit that drops a void shield does not in fact translate to the intially targetted unit no matter how bad some poeple want it to. Other units may freely target the newly exposed unit however.
In the case of a blast, the blast would normally target every model in under the marker. In the case of the void shield it is under the marker and receives a single hit, no model ever receives more than one hit allocated to it by a single weapon. So to assume that a blast marker that would have hit say 5 models will instead inflict 5 hits on a void shield is crazy.
Per the VSG rules, "if all the projected void shields have collapsed, further hits strike the original target instead." We are told explicitly that leftover hits DO roll over.
81346
Post by: BlackTalos
rigeld2 wrote:Let me cut you off there. I don't run Void Shields. I don't plan on running Void Shields. I don't expect my opponents to run Void Shields. I have no dog in this fight and insinuating bias is rude at a minimum.
Additionally, many people in this forum debate the rules without a bias. That's what it's here for. If you have actual rule citations to support your arguments, that would be the correct way to debate.
Same here, but i do run Templates, and would love to see them score 30 hits on someone's 500Pts 9 VSG as you guys intend, but i am afraid the Rule for Void Shield Generator was quoted and just does not allow this... Automatically Appended Next Post: PanzerLeader wrote:Per the VSG rules, "if all the projected void shields have collapsed, further hits strike the original target instead." We are told explicitly that leftover hits DO roll over.
I do not think we were conclusive on the term "Further Hits" implying the next shooting attack or Hits left over from other weapons of the same unit. It was in favour of "the other hits from the same Unit DO pass on", but again, not too clear...
123
Post by: Alpharius
Rule #1 - Following it is not optional, it is mandatory.
22508
Post by: FlingitNow
Inquisitor Lord Cuthbert thanks for your reply and note how you have just laced it with attacks and interwebs bluster (I've been playing longer than you've been alive so my opinion is indisputable despite me not having a clue how old you are or how long you've been playing).
You quote gave a whole load of incorrect rules and I pointed out the correct rules. I to have seen the game develop over time I have never used that as a way of justifying my opinion. Heck you didn't even get the points right on the 9 Void Shield Network it is 340 not the 500 you quoted.
I am planning on probably adding void shields to my army and my armies generally don't have a huge amount of large blasts so I'm not seeking an advantage I'm explaining the RaW to some people who clearly don't understand it.
But you have not proven how you pass on the hits you generated to the shield. Or is that an assumption on your part because you cannot A) and cannot B)?
Well actually I have. The VSP rules tell us to move the shooting attack over to the shield after hits are determined. Since we are not told to recalculate or do anything with the number of hits the shooting attack has generated therefore we can't. It is a permissive ruleset. The number of hits stays the same unless you can show permission to change it. See how everything I've written is based on actual rules. And I note you still won't answer my question on what rules you are using to determine how many hits a blast does on a special rule. Which tells me you know that your interpretation is not based on RaW.
81346
Post by: BlackTalos
FlingitNow wrote:Well actually I have. The VSP rules tell us to move the shooting attack over to the shield after hits are determined. Since we are not told to recalculate or do anything with the number of hits the shooting attack has generated therefore we can't. It is a permissive ruleset. The number of hits stays the same unless you can show permission to change it. See how everything I've written is based on actual rules. And I note you still won't answer my question on what rules you are using to determine how many hits a blast does on a special rule. Which tells me you know that your interpretation is not based on RaW.
What rule are you basing this on? i see no quotes and references at all? It is indeed a permissive Ruleset and you have not shown me you permission to transfer the Hits.
If you scroll back a few pages of post you will see i have based many times the origin of the VSG hit from the RaW of the VSG. But currently we are looking at you argument and proving your point is still breaking the RaW, or is that not what you were applying to myself for the previous 8 pages of posts?
Please actually give me a quote of the rule which transfers hits? I've actually shown you how to prove it on the building VS rule:
Now, i'll even go as far as quoting Building RaW for you:
Whilst a building has a void shield, any hits scored by shooting attacks against the building, models embarked within it or upon its battlements will instead hit the void shield.
Notice the red part? notice the word ANY? and the "instead hit"?
I have just proved to you that a Blast Weapon which scores X hit on a building with Void Shields will score X hits on the Shield itself. Please provide the same for VSG, but i would wager that you can't
And included right there is a quote of RaW, backing up my assertions
49616
Post by: grendel083
Does the VSG transfer the Attack?
Are hits part of a shooting attack? (p12)
Still awaiting a rule quote that lets you discard the hits generated and re-calculate them.
Been waiting many pages for it, and it's pretty essential to your case. No rush.
11268
Post by: nosferatu1001
Black talons - why are you discarding hits, with no permission to do so? Your RAW is so far utterly lacking
47462
Post by: rigeld2
Why are you ignoring the multiple times I've pointed out that hits are part of the shooting attack, and you transfer the entire shooting attack?
Seriously - filter thread on my posts and you'll see I've pointed it out at least 3 times and you've failed to respond to it.
79209
Post by: extremefreak17
VSG tells us that the ATTACK hits the shield. The WHOLE attack.
As stated above, Pg 12 in the BRB shows us that HITS are PART OF THE SHOOTING ATTACK.
Therefore: attack instead hits the shield = hits generated by that attack instead hit the shield.
A singular item can be made up of multiple components, just like a tree has many leaves, or an apple has many seeds. In our example, the shooting ATTACK is made up of multiple hits. Hits that MUST happen before the VSG rule can come into effect. The rule says to transfer the attack, which would include the hits that said attack HAS ALREADY GENERATED.
Show me any rule that states "hits are not part of a shooting attack" and I will concede.
Myself and others have made this point many times now and you have failed to respond or disprove it.
34385
Post by: doktor_g
This is better than that mall store... What's it called?
Hot Topic?
Anyway, if a target is hit within the shield... Resolve the hit INSTEAD against the shield. So a blast that would normally scatter off of my poorly placed clumped up mob has no effect. But the second shot of the Hypotheticannon which is S7 Assault 2; blast would hit 4 of my Boyz. BUT the hit is instead resolved against the shield Av 12. My unskilled cheese listed lucky SOB opponent rolls 1d6 (not 4d6). Of course he rolls a 6 causing it to fizzle out. Leaving my Boyz as naked as the day they were born, or hatched, or spored. Or whatever. Automatically Appended Next Post: Orks KFFs are gonna be void shields. I slipped Mr Ward a $20...
22508
Post by: FlingitNow
What rule are you basing this on? i see no quotes and references at all? It is indeed a permissive Ruleset and you have not shown me you permission to transfer the Hits.
If you scroll back a few pages of post you will see i have based many times the origin of the VSG hit from the RaW of the VSG. But currently we are looking at you argument and proving your point is still breaking the RaW, or is that not what you were applying to myself for the previous 8 pages of posts?
Please actually give me a quote of the rule which transfers hits? I've actually shown you how to prove it on the building VS rule:
Ok I thought it was obvious which rules I was talking about:
"The VSP rules tell us to move the shooting attack over to the shield after hits are determined ( SHA pg31). Since we are not told to recalculate or do anything with the number of hits the shooting attack has generated therefore we can't ( SHA pg31. It is a permissive ruleset. The number of hits stays the same unless you can show permission to change it (you need permission to change so no rule here as there is no permission). See how everything I've written is based on actual rules."
See how we ask you about specific points and assertations that you make. Note how you ask for proof of something that you already agree happens (transferring of multiple hits from a single shooting attack in for instance the case of an Assault 20 weapon). Note how we just follow the sequence we are told to do. Note how you can't point to a rule we have broken. The shooting attack is transferred after the hits are generated the shooting attack is therefore at that time made up of a set number of hits ( BrB pg12) show permission to change that number of hits or concede.
And I note you still won't answer my question on what rules you are using to determine how many hits a blast does on a special rule. Which tells me you know that your interpretation is not based on RaW. Automatically Appended Next Post: Anyway, if a target is hit within the shield... Resolve the hit INSTEAD against the shield. So a blast that would normally scatter off of my poorly placed clumped up mob has no effect. But the second shot of the Hypotheticannon which is S7 Assault 2; blast would hit 4 of my Boyz. BUT the hit is instead resolved against the shield Av 12. My unskilled cheese listed lucky SOB opponent rolls 1d6 (not 4d6). Of course he rolls a 6 causing it to fizzle out. Leaving my Boyz as naked as the day they were born, or hatched, or spored. Or whatever.
Please read the thread if you're going to contribute. That way you won't waste your or anyone else's time going over ground that is well covered. Everything you've stated here has been proven false so read the actual thread and if you have a point that has not already been debunked then make it.
34385
Post by: doktor_g
Proven? I dare say you are mistaken sir.
And I have read the thread...
It's ok to be nice online, by the way.
12313
Post by: Ouze
The 10 previous pages call that into question.
22508
Post by: FlingitNow
Proven? I dare say you are mistaken sir.
I really am not. Just because people don't accept the undeniable proof doesn't stop it from being proven.
And I have read the thread...
It's ok to be nice online, by the way.
Then why didn't you make any arguments or offer rebuttal to the points raised. You just said "LoLz You are all wrong it is this because I say so".
Nothing I said to you was not nice. Its OK to back up your assertations online, by the way. Automatically Appended Next Post: Ouze wrote:
The 10 previous pages call that into question.
On that he is correct but because the rules don't make perfect real world sense (which is still shocking to some that that would be the case for a dice based abstraction of war in the 41st millennium) people want the rules to be different and are refusing to post rules that support their opinion whilst ignoring the clear proof on how the rules work.
There is a grey area that is on the hits transferring back to the unit. That however is not what we are discussing here.
49909
Post by: Luide
Ouze wrote:The 10 previous pages call that into question.
Not really.
YMDC is full of examples where threads go 5+ pages because one side is not willing to budge and keeps repeating arguments that have been shot down 5+ pages ago while not being willing to answer any questions asked from them and other side keeps shooting down those same arguments over and over again. So after first few pages, pages generally have 1-2 posts with actual new content and rest is just same things said over and over again.
This problem is amplified when new people don't actually bother reading the whole thread and make arguments that were rebutted on page 1 or 2...
So length of the thread is no indication of issue being complex or even difficult. Many people want the rules to work certain way, so they interpret the rules to work in such fashion, even though no proper reading of the rules would allow for such interpretation.
As a disclaimer I do have to say that there are some examples where the two contradictionary interpretations of the rules that are both equally valid under RAW.. But those are very rare. And then there's the "Well, it is pretty obvious what they meant. Shame they didn't actually write the rules that way." category which leads to long threads because some people erroneously claim that RAI is RAW and keep repeating the claim in spite of the evidence.
34385
Post by: doktor_g
BRB: Pg 33 under Blast:
“Once the final position of the blast marker has been determined, take a good look at it from above – the unit suffers one hit for each model with its base fully or partially beneath the blast marker (see diagram).”
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SA: Pg 84 under Projected Void Shields
“Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.”
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DISCUSSION:
There is one grammatical punctuation mark (an em dash “ – “), and one word (“instead”) that are the keys to the ruling.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From Wikipedia:
An em dash “often demarcates a break of thought or some similar interpolation stronger than the interpolation demarcated by parentheses.”
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
From Merriam-Webster Online:
Instead (adv)
1
: as a substitute or equivalent <was going to write but called instead>
2
: as an alternative to something expressed or implied : RATHER <longed instead for a quiet country life>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
THEREFORE:
Combining the rules and the above knowledge, it seems that it would read as follows:
Once the final position of a shooting attack (blast) that originates from outside a Void Shield Zone has been determined, and it hits a target within the Void Shield Zone, the blast hits the projected void shield instead.
22508
Post by: FlingitNow
Once the final position of a shooting attack (blast) that originates from outside a Void Shield Zone has been determined, and it hits a target within the Void Shield Zone, the blast hits the projected void shield instead.
OK the blast hits the PVS how do you determine how many hits are then caused by that blast? Given that the PVS is not a model. Automatically Appended Next Post: Also using your interpretation how many hits would an assault 20 weapon cause if I hit with every shot. Explain your process for this and why it is different to a blast weapon that covers 20 Orks.
81346
Post by: BlackTalos
FlingitNow wrote:
"The VSP rules tell us to move the shooting attack over to the shield after hits are determined ( SHA pg31). Since we are not told to recalculate or do anything with the number of hits the shooting attack has generated therefore we can't ( SHA pg31. It is a permissive ruleset. The number of hits stays the same unless you can show permission to change it (you need permission to change so no rule here as there is no permission). See how everything I've written is based on actual rules."
Everything i write is also based on the actual VSG Rules. But back to your point: The highlighted Red is EXACTLY why you cannot apply those hits to the VS.
Now, Quoting BRB:
BRB p33 wrote: Once the final blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with it's base fully or partially beneath the blast marker.
Notice the emphasis again. A shield or 3 layers of shield would remove 3 hits (at minimum). This is breaking Blast Rules RaW: The unit suffers a set number of hits. You cannot reduce this in any way or you are breaking the RaW... This does not happen in our example.
Now show me how your blast weapon can inflict "one hit for each model with it's base fully or partially beneath the blast marker" if you are transferring and intercepting 1 or 2 of them? Automatically Appended Next Post: grendel083 wrote:Still awaiting a rule quote that lets you discard the hits generated and re-calculate them.
Been waiting many pages for it, and it's pretty essential to your case. No rush.
extremefreak17 wrote:Myself and others have made this point many times now and you have failed to respond or disprove it.
FlingitNow wrote:And I note you still won't answer my question on what rules you are using to determine how many hits a blast does on a special rule. Which tells me you know that your interpretation is not based on RaW.
The past 3 pages of thread was me trying to prove how the RaW worked as defined. Then most of you just pointing here and there saying "it breaks RaW", such as we the rule says "the attack Hits the shield", which, if you tell me "this attack hits a tank" i can resolve both in the exact SAME way, but no, this is breaking RaW.
So i have now been showing you that your interpretation breaks RaW. Forget about my arguments, we're on to proving yours "does not break RaW".
Once we have concluded that your version "does not break RaW" we can move back to talking about mine "does not break RaW".
But the past 3 pages kinda show that's all we've been stuck on.
So, applying a relatively more mature approach than "you say mine breaks RaW, so i say (proved) yours breaks RaW", I will apply a clear, well-worked description of how the Rule for Void Shield Generators works in a last and final post i will make as clear as i can in then next hour or so, and then consider this thread ignored until RaW changes in a way that brings us further than bickering over who is right. In form of GW SHA FaQ or other.
22508
Post by: FlingitNow
Everything i write is also based on the actual VSG Rules. But back to your point: The highlighted Red is EXACTLY why you cannot apply those hits to the VS.
So what hits do you apply and where are you getting rules to calculate those hits?
Notice the emphasis again. A shield or 3 layers of shield would remove 3 hits (at minimum). This is breaking Blast Rules RaW: The unit suffers a set number of hits. You cannot reduce this in any way or you are breaking the RaW... This does not happen in our example.
You are given express permission to reduce the number of hits to zero because the shooting attack (which is made up of hits) is redirected (you then gave permission later to place other hits back on the unit). In your example you also reduce the number of hits to 1 which you then resolve against the shield. You don't have permission to do so. You also still refuse to answer the 3 pertinent questions which have debunked your entire argument which are:
1) How do you calculate the number of hits a blast marker does once you count the marker being over the shield and only the shield?
2) Why aren't you transferring the entire shooting attack including the hits which now make it up.
3) Why are you going back to the to hit process and trying to redo part of it on the shield with no permission to do so. Automatically Appended Next Post: The past 3 pages of thread was me trying to prove how the RaW worked as defined. Then most of you just pointing here and there saying "it breaks RaW", such as we the rule says "the attack Hits the shield", which, if you tell me "this attack hits a tank" i can resolve both in the exact SAME way, but no, this is breaking RaW.
The underlined is known to be false we both know that a tank is a model and the shield is not. Do not post intentional lies.
So, applying a relatively more mature approach than "you say mine breaks RaW, so i say (proved) yours breaks RaW",
No we have categorically proven your interpretation breaks RaW. You have said our interpretation breaks RaW but have yet to point to any part of our interpretation that does so.
34385
Post by: doktor_g
1) How do you calculate the number of hits a blast marker does once you count the marker being over the shield and only the shield?
SA: Page 47:
"Whilst a building has a void shield, any hits scored by shooting attacs against the building, models embarked within it or upon its battlements will instead hit the void shield."
BRB: Page 93
"Units may shoot or charge an occupied building as if it was a vehicle."
=======================================================================================================
2) Why aren't you transferring the entire shooting attack including the hits which now make it up.
Because the blast does not actually hit the unit, it hits the void shield.
=======================================================================================================
3) Why are you going back to the to hit process and trying to redo part of it on the shield with no permission to do so.
Because that's what the rules say to do "instead" of resolving the hit vs the original target.
Nice debating with you flingit. I gotta hit the hay. I learned something new tonight through our discussion and me purusing the rules.
Thanks,
DrG
68395
Post by: Dast
I disagree Flinginow.
You have not categorically proven anything, i dont think either side has. When the shooting attack is transferred their is no basis to say it brings the number of hits with it, but also no basis to say it doesn't.
I wasn't going to post again, but ahh, it's hard to walk away.
81346
Post by: BlackTalos
The Shooting Sequence as we all know it, follows the following pattern, to which the SHA VSG Special Rule adds a section:
Phase 1 wrote:Nominate Unit to shoot
(No need to clear)
Phase 2 wrote:Choose a target.
(Fully within the void shield, here)
Phase 3 wrote:Roll to hit.
Roll a D6 for each shot fired. Notice emphasis.
Blast Rule: When firing a blast weapon, models do not Roll To Hit. (lets notice here, as this is a Special Rule a weapon has, that weapon is still a e.g. Heavy 1, so 1 shot, weapon.) Once the final blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with it's base fully or partially beneath the blast marker.
We have determined hits for various weapons. This has followed all RaW to hit for ALL weapons.
Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models. In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
The Rule, from SHA:
Notice emphasis.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 3 Shots hit from an Assault 20 weapons, then 3 shots hit the VS instead.
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger (INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree because "the VS is not a model", then the Blast Special Rule does not apply, but you still have the 1 shot, in green above, that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
Then, those hits given to you above, move to the next part: "A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse"
So you resolve the Armour Penetration until all of your shields are down.
Then:
" If all the projected void shields have collapsed, further hits strike the original target instead."
This part discards you extra Tesla Hits, for example, as they are not a "further hit" but originate from 1 hit on the shield. Just as you discard wounds from shots that are out of range when half a unit dies.
Those hits are then INSTEAD hitting the original target, so at this point of the phase, we are left with a number of hits on the target.
Phase 4 wrote:Roll to Wound.
You will have noticed, this is the Wounding Phase. Anything to do with the VSG Rule is now non-existant.
I quote the BRB:"For each shot that Hit, roll again(...)" These shots that hit are what is left of the attack that made through. A Heavy 1, Blast, that interacted with the shield is long gone and forgotten by this stage. As are any other shots that hit the VS, like 3 out of the Assault 5 that all hit, or a Heavy 1, Beam, etc
Now in Phase: VSG Special Rule, apart from Special Rules that trigger (Tesla), we are only ever following RaW: VSG Special Rule.
If you think a Blast Special Rule applies to a shot, apply it, i would like to see what it does to quote:"A Void Shield Generator has a single projected void shield".
I know a Tesla adds 2 hits to a shot that hits the shield. I know Rending gives you and extra D3 to penetrate the shield.
This is my last contribution here and just a description of the RaW and how they are applied. If any questions arise, i will quote the relevant section of this post to reply.
Thank you for any input to clear up this Rule, i have tried to include all aspects in my post. Have fun playing Void Shields, i know i will wait a while before getting implicated.
Kind Regards,
Black Talos
PS: http://en.wikipedia.org/wiki/Talos , for the Forum name, not Talons
77363
Post by: nutty_nutter
your still insisting that that the Void shield rule allows you to substitute it as a model counts as without being given permission to do to.
a heavy 1 subtype is not = to the number of hits that the weapon can cause, it is the number of times that the weapon fires, there are no rules, that you have shown or exists that categorically state that you can only cause a number of hits = to the number of shots the weapon fires.
the only rule that goes along with that subtype is the number of dice that you roll on the to hit part of the shooting phase.
as a blast weapon doesn't roll to hit and has a special rule that dictates how many times it has hit we use that process to determine that number of hits.
any and all weapons have to have 'hit' the unit before the void shield can intercept them to be 'hit' 'instead'
being hit instead is not = to re-calculating hits, the void shield rule does not state you do so and thus there is no permission for you to do it, the number of hits have already been generated.
the interpretation of multiple hits being transferred does not break any RAW, you saying it reduces the number of hits is false, the number of hits have already been generated, these hits are then resolved. the void shield rule specifically allows these hits to be resolved against it first, any remaining or 'further' hits are resolved on the unit that was targeted.
again you are not providing an answer to the fundamental questions to disprove our position.
where are you given permission to treat a void shield as a model?
(fyi, if you can find the rule then I will concede my support for this argument here as this is the largest hole in your interpretation)
where are you given permission to alter an already determined number of hits? (saying that that they are transferred to single target is not true as the target is never changed, the unit is still the target of the attack)
you are also applying special rules for other shooting attacks differently, like the tesla weapon, note that a tesla weapon increases the number of hits generated on the to hit roll, not afterwards, so in your world they can only ever hit once. in mine they work normally.
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Post by: FlingitNow
1) How do you calculate the number of hits a blast marker does once you count the marker being over the shield and only the shield?
SA: Page 47:
"Whilst a building has a void shield, any hits scored by shooting attacs against the building, models embarked within it or upon its battlements will instead hit the void shield."
BRB: Page 93
"Units may shoot or charge an occupied building as if it was a vehicle."
The shield is not an occupied building (or indeed any type of building). So you still have stated how you calculate the number of hits the blast does to the shield.
Because the blast does not actually hit the unit, it hits the void shield.
But it does hit the unit it must do in order to trigger the PVS special rule.
I disagree Flinginow.
You have not categorically proven anything, i dont think either side has. When the shooting attack is transferred their is no basis to say it brings the number of hits with it, but also no basis to say it doesn't.
I wasn't going to post again, but ahh, it's hard to walk away.
We have proven categorically their method of moving the attack does not generate the 1 hit they claim (it instead generates no hits on the shield). We have proven categorically that their method breaks rules. We have also shown that our method breaks no rules.
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Post by: nutty_nutter
@Inquisitor Lord Cuthbert, you very nearly became the first person I would have put on my ignore list, not only were you rude and obnoxious when coming into this thread but you have made massive errors and accused others of being effectively beneath you in terms of understanding a rule-set that regardless of however long you have been playing is defunct once a new rule-set is released.
for the record I have been playing since 3rd Edition and I took quite a bit of offence from your manner, you also failed to cite any rules which is a big no-no. I would politely ask you to reframe from doing so in the future.
any and all points are valid until proven otherwise, as it stands within this thread the one shot argument is flawed basically from the above points not yet having an answer, ironically if you could provide a rule(s) to answer them they would confirm your interpretation and dissolve ours.
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Post by: BlackTalos
nutty_nutter wrote:
as a blast weapon doesn't roll to hit and has a special rule that dictates how many times it has hit we use that process to determine that number of hits.
BlackTalos wrote:Phase 3 wrote:Roll to hit.
Roll a D6 for each shot fired. Notice emphasis.
Blast Rule: When firing a blast weapon, models do not Roll To Hit. (lets notice here, as this is a Special Rule a weapon has, that weapon is still a e.g. Heavy 1, so 1 shot, weapon.) Once the final blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with it's base fully or partially beneath the blast marker.
We have determined hits for various weapons. This has followed all RaW to hit for ALL weapons.
Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models. In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
What can a blast do on a single VS? 1 Hit. If you do not agree the because "the VS is not a model", then then Blast Special Rule does not apply, but you still have the 1 shot, in green above that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have.
nutty_nutter wrote:
being hit instead is not = to re-calculating hits, the void shield rule does not state you do so and thus there is no permission for you to do it, the number of hits have already been generated.
where are you given permission to alter an already determined number of hits? (saying that that they are transferred to single target is not true as the target is never changed, the unit is still the target of the attack)
BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models. In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
I have shown the attack hits the shields: Those Rules trigger (INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree the because "the VS is not a model", then then Blast Special Rule does not apply, but you still have the 1 shot, in green above that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
nutty_nutter wrote:
you are also applying special rules for other shooting attacks differently, like the tesla weapon, note that a tesla weapon increases the number of hits generated on the to hit roll, not afterwards, so in your world they can only ever hit once. in mine they work normally.
BlackTalos wrote:Phase: VSG Special Rule wrote:If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6.
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
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Post by: nosferatu1001
Again bt , please show why you are discarding the number of hits, and making up the number one instead?
You have cited rules, but nothing has supported your assertions.
Your concession is accepted
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Post by: BlackTalos
nosferatu1001 wrote:Again bt , please show why you are discarding the number of hits, and making up the number one instead?
BlackTalos wrote:Phase 3 wrote:Roll to hit.
Roll a D6 for each shot fired. Notice emphasis.
Blast Rule:(lets notice here, as this is a Special Rule a weapon has, that weapon is still a e.g. Heavy 1, so 1 shot, weapon.)
We have determined hits for various weapons. This has followed all RaW to hit for ALL weapons.
Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models. In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 3 Shots hit from an Assault 20 weapons, then 3 shots hit the VS instead.
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown the attack hits the shields: Those Rules trigger (INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree the because "the VS is not a model", then then Blast Special Rule does not apply, but you still have the 1 shot, in green above that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
There is no word "discard" in here.
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Post by: rigeld2
BlackTalos wrote:
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
And here's where you're misapplying the rules. I'll point it out again - you've ignored every other attempt in the past, but its amusing that you're ignoring it.
You are asserting that the shots instead hit the Void Shield. The actual rule you keep quoting is the shooting attack instead hits the void shield. Do you see a difference there? Why/Why not?
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Post by: nosferatu1001
Black - no, your shooting attack instead hits the shield. Your shooting attack has 10 hits. Why are you ignoring the ten hits and changing this to one?
Please make no more references to rhinos, or other actual models. The vsg is not a model
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Post by: BlackTalos
Please define Shooting attack?
My BRB says on p12: Once you have completed steps 1 to 5 for each unit in your army that you wish to make a shooting attack, (...)
Shooting attack: Steps 1 to 5.
BlackTalos wrote:
Phase 3 wrote:Roll to hit.
Roll a D6 for each shot fired. Notice emphasis.This has followed all RaW to hit for ALL weapons.
Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models. In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 3 Shots hit from an Assault 20 weapons, then 3 shots hit the VS instead.
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
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Post by: rigeld2
BlackTalos wrote:Please define Shooting attack?
My BRB says on p12: Once you have completed steps 1 to 5 for each unit in your army that you wish to make a shooting attack, (...)
Shooting attack: Steps 1 to 5.
Wow - you finally responded to it! Great!
Yes, a shooting attack consists of 5 steps. You complete 3 steps and then move the shooting attack over to the VSG.
Now - why are you going back and doing step 3 again on Blast weapons but not other weapons?
Also - you don't have to repeatedly quote your overly long post. We get it. But it does not explain why you rewind a step solely for Blast weapons. It doesn't explain why the hits generated in step 3 do not transfer only for blast weapons.
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:Please define Shooting attack?
My BRB says on p12: Once you have completed steps 1 to 5 for each unit in your army that you wish to make a shooting attack, (...)
Shooting attack: Steps 1 to 5.
Wow - you finally responded to it! Great!
Yes, a shooting attack consists of 5 steps. You complete 3 steps and then move the shooting attack over to the VSG.
Now - why are you going back and doing step 3 again on Blast weapons but not other weapons?
Also - you don't have to repeatedly quote your overly long post. We get it. But it does not explain why you rewind a step solely for Blast weapons. It doesn't explain why the hits generated in step 3 do not transfer only for blast weapons.
BlackTalos wrote:
Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models. In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
I am not going back anywhere...? I don't want to quote step 3 again but it's past, this is Phase: VSG Special Rule
I am simply applying the VSG Special Rule
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Post by: rigeld2
BlackTalos wrote:I am not going back anywhere...? I don't want to quote step 3 again but it's past, this is Phase: VSG Special Rule
I am simply applying the VSG Special Rule
And by applying the VSG special rule you must have the entire shooting attack instead hit the VSG. Correct?
Are the hits generated in step 3 part of the shooting attack? It's a simple yes or no question. Quoting the VSG rule means nothing to answer this question.
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Post by: BlackTalos
rigeld2 wrote:And by applying the VSG special rule you must have the entire shooting attack instead hit the VSG. Correct?
Are the hits generated in step 3 part of the shooting attack?
Not Correct, and yes, they are.
If "you must have the entire shooting attack instead hit the VSG" by definition you apply the Phase 4 and 5 to the shield. Good luck applying the Wounds of the unit to the shield Automatically Appended Next Post: I suppose what you actually want to hear here is: Shooting attack = Shots, as we cannot apply the Entire shooting attack
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Post by: nosferatu1001
Black talons - step 3 calcs the hits, you then change this to one. Citation now. Do not repeat the vsg rules, as they do not contain any relevant rule here
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Post by: BlackTalos
nosferatu1001 wrote:Black talons - step 3 calcs the hits, you then change this to one. Citation now. Do not repeat the vsg rules, as they do not contain any relevant rule here
RaW wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield." Automatically Appended Next Post: BlackTalos wrote:Phase: VSG Special Rule wrote:
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
I have shown the attack hits the shields.
What can a blast do on a single VS? 1 Hit. If you do not agree the because "the VS is not a model", then then Blast Special Rule does not apply, but you still have the 1 shot, in green above that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
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Post by: nosferatu1001
Yes, and the SHOOTING ATTACK has 10 hits
Thanks for accepting your error
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:And by applying the VSG special rule you must have the entire shooting attack instead hit the VSG. Correct?
Are the hits generated in step 3 part of the shooting attack?
Not Correct, and yes, they are.
If "you must have the entire shooting attack instead hit the VSG" by definition you apply the Phase 4 and 5 to the shield. Good luck applying the Wounds of the unit to the shield 
It's a good thing VSG inserts itself prior to those steps and forces a separate resolution then, eh?
I suppose what you actually want to hear here is: Shooting attack = Shots, as we cannot apply the Entire shooting attack
Except that's not what the rules actually say. You're making an assumption unsupported by the rules. You absolutely can apply the entire shooting attack up to this point. And you are - except for Blasts. For them you are making an exception.
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Post by: BlackTalos
rigeld2 wrote:Except that's not what the rules actually say. You're making an assumption unsupported by the rules. You absolutely can apply the entire shooting attack up to this point. And you are - except for Blasts. For them you are making an exception.
No assumption at all, i'm following the VSG SR.
BlackTalos wrote:Phase: VSG Special Rule wrote:Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 3 Shots hit from an Assault 20 weapons, then 3 shots hit the VS instead.
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Automatically Appended Next Post:
View Post just above
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:Except that's not what the rules actually say. You're making an assumption unsupported by the rules. You absolutely can apply the entire shooting attack up to this point. And you are - except for Blasts. For them you are making an exception.
No assumption at all, i'm following the VSG SR.
BlackTalos wrote:Phase: VSG Special Rule wrote:Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
I'll leave your irrelevant quote in here to prove a point. First, changing the size of the font is annoying - please stop. Second, please bold the words that show that shooting attack = shots as you asserted.
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Post by: grendel083
So you're saying you have NO RULE that lets you discard the hits generated in step 3 of the shooting attack?
And NO RULE to recalculate?
Because NO RULE is what you continue to re-post.
Look what you just posted. NO RULES. some opinion, but no rule.
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Post by: BlackTalos
RaW wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
If this part need clarification for the 2 of you:
We have a shooting attack, so far containing what?
1)A shooting unit
2)A target unit
3)A nb of Shots
4)A nb of Hits
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
1) is unchanged
2) is defined, 4) is defined
Oh look, 2) and 4) have been changed by the Rule
What is left in "shooting attack"? 1) 3)
Automatically Appended Next Post:
grendel083 wrote:So you're saying you have NO RULE that lets you discard the hits generated in step 3 of the shooting attack?
And NO RULE to recalculate?
Because NO RULE is what you continue to re-post.
Look what you just posted. NO RULES. some opinion, but no rule.
What? It's pure rules... did you miss the quotes or Spoiler parts?
I also never used the words "recalculate" or "Discard", none of those happen. there is an Instead in the RaW though?
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Post by: rigeld2
BlackTalos wrote:RaW wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
If this part need clarification for the 2 of you:
We have a shooting attack, so far containing what?
1)A shooting unit
2)A target unit
3)A nb of Shots
4)A nb of Hits
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
1) is unchanged
2) is defined, 4) is defined
Oh look, 2) and 4) have been changed by the Rule
What is left in "shooting attack"? 1) 3)
So why are you not advocating to re-roll tohits for non blast weapons? You've said that they do not re-roll but you're invalidating the hits using this logic.
And the location of the hits has been changed, but the number has not.
And I still see literally zero words that support your assertion that shooting attack = shots.
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Post by: grendel083
Except changing your step 4 is not what the rule says.
The target changes yes.
The number if hits previously calculated? Where does it say to RECALCULATE that?
It doesn't. You've made that up.
And you're not changing it for non-blast weapons.
What rule says to re-calculate for blast and nothing else?
Highlighting the word "hits" in pretty colours does not allow you to invent meanings.
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Post by: BlackTalos
rigeld2 wrote:So why are you not advocating to re-roll tohits for non blast weapons? You've said that they do not re-roll but you're invalidating the hits using this logic.
And the location of the hits has been changed, but the number has not.
And I still see literally zero words that support your assertion that shooting attack = shots.
Where does your assertion that shooting attack = hits come from?
For your first question:
BlackTalos wrote:Phase: VSG Special Rule wrote:
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 3 Shots hit from an Assault 20 weapons, then 3 shots hit the VS instead.
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Assault 20 = Heavy 1,Blast = Assault 3,Tesla = etc
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Post by: grendel083
Hits are part of a shooting attack, you know that you quoted it earlier.
Step 3 of making a shooting attack. P12
Now what rule lets you ignore step 3 then re-calculate it?
Automatically Appended Next Post:
BlackTalos wrote:If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
This is made up and unsupported by any rule. Why do you keep repeating it without a single rule to back it up?
That one shot has ALREADY generated several hits.
Again what rule lets you ignore them?
What rule lets you re-calculate?
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Post by: BlackTalos
grendel083 wrote:The number if hits previously calculated? Where does it say to RECALCULATE that?
It doesn't. You've made that up.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
It does not say "recalculate", it says " instead hits". Now do you need grammar lessons on the phrase above? it's meaning should be clear...?
grendel083 wrote:And you're not changing it for non-blast weapons.
What rule says to re-calculate for blast and nothing else?
Please stop making up stuff, quote my post if you disagree with it anywhere.
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:So why are you not advocating to re-roll tohits for non blast weapons? You've said that they do not re-roll but you're invalidating the hits using this logic.
And the location of the hits has been changed, but the number has not.
And I still see literally zero words that support your assertion that shooting attack = shots.
Where does your assertion that shooting attack = hits come from?
I've never said that - ever.
Hits are part of the shooting attack. The shooting attack is what instead hits the shield. Therefore the hits hit the shield.
And your answer to my first question didn't actually answer anything. It parroted what you've been saying over and over and just reinforces that you shouldn't quote what you've already said.
I understand that you're saying that. But your recent post said that steps 2 and 4 were invalidated. Why are you only repeating them for Blasts and not non-blast weapons? Automatically Appended Next Post: BlackTalos wrote: grendel083 wrote:The number if hits previously calculated? Where does it say to RECALCULATE that?
It doesn't. You've made that up.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
It does not say "recalculate", it says " instead hits". Now do you need grammar lessons on the phrase above? it's meaning should be clear...?
Yes, it is clear. The 10 hits the blast weapon generated instead hit the shield.
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Post by: BlackTalos
grendel083 wrote:Hits are part of a shooting attack, you know that you quoted it earlier.
Step 3 of making a shooting attack. P12
That one shot has ALREADY generated several hits.
Fully agreed
grendel083 wrote:Now what rule lets you ignore step 3 then re-calculate it?
This is made up and unsupported by any rule. Why do you keep repeating it without a single rule to back it up?
That one shot has ALREADY generated several hits.
Again what rule lets you ignore them?
What rule lets you re-calculate?
BlackTalos wrote:
Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
Not clear? Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:rigeld2 wrote:So why are you not advocating to re-roll tohits for non blast weapons? You've said that they do not re-roll but you're invalidating the hits using this logic.
And the location of the hits has been changed, but the number has not.
And I still see literally zero words that support your assertion that shooting attack = shots.
Where does your assertion that shooting attack = hits come from?
I've never said that - ever.
Hits are part of the shooting attack. The shooting attack is what instead hits the shield. Therefore the hits hit the shield.
Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
Corrected
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:The number if hits previously calculated? Where does it say to RECALCULATE that?
It doesn't. You've made that up.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
It does not say "recalculate", it says " instead hits". Now do you need grammar lessons on the phrase above? it's meaning should be clear...?
Is your entire argument based that it says "hits"?
It says the Attack hits. Not one hit. The attack. You've quoted the rule so many times, yet fail to notice the "attack hits".
This is not the same as hits from the attack.
Those are parts of the attack that you are discarding without a rule. And recalculating without a rule.
The attack hits it. Hits are part of the attack p12
grendel083 wrote:And you're not changing it for non-blast weapons.
What rule says to re-calculate for blast and nothing else?
Please stop making up stuff, quote my post if you disagree with it anywhere
I'm making nothing up, you've said many times all hits from an assault weapon are transferred. But those of a blast you recalculate. Why? No rule supports this.
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Post by: rigeld2
BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
Corrected
Yay! The hits that were generated hit the shield. Thank you for admitting your stance was incorrect.
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Post by: grendel083
BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
So now you're saying the hits are transferred. Great.
But how do you go from multiple hits to one? Without a rule telling you too?
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
It does not say "recalculate", it says " instead hits". Now do you need grammar lessons on the phrase above? it's meaning should be clear...?
Yes, it is clear. The 10 hits the blast weapon generated instead hit the shield.
Yes, it is clear. The shot of 10 hits the blast weapon generated instead hit the shield.
Also corrected
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield." It does not say "recalculate", it says " instead hits". Now do you need grammar lessons on the phrase above? it's meaning should be clear...?
Yes, it is clear. The 10 hits the blast weapon generated instead hit the shield. Yes, it is clear. The shot of 10 hits the blast weapon generated instead hit the shield. Also corrected
I didn't say that - might want to fix it. I'm confused as to your post - are you sticking with your stance? Or have you changed it?
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
Corrected
Yay! The hits that were generated hit the shield. Thank you for admitting your stance was incorrect.
Guess the addition wasn't clear: "Therefore the shots hit the shield"
BlackTalos wrote:
Phase: VSG Special Rule wrote:If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
"The shooting attack , and hits is what instead hits the shield." The hits Instead hit the shield: one Hit instead of "the hits"
Automatically Appended Next Post:
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
It does not say "recalculate", it says " instead hits". Now do you need grammar lessons on the phrase above? it's meaning should be clear...?
Yes, it is clear. The 10 hits the blast weapon generated instead hit the shield.
Yes, it is clear. The shot of 10 hits the blast weapon generated instead hit the shield.
Also corrected
I didn't say that - might want to fix it.
I'm confused as to your post - are you sticking with your stance? Or have you changed it?
Edited
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Post by: rigeld2
BlackTalos wrote:"The shooting attack , and hits is what instead hits the shield." The hits Instead hit the shield: one Hit instead of "the hits"
Oh - so you'll apply this to non-blast weapons as well? So all weapons hit a single time?
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Post by: BlackTalos
BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
=> Shooting attack & Hits are Instead "Hit the shield" because there is "Hit the shield" and Shots are part of the shooting attack, you are left with "shots" Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:"The shooting attack , and hits is what instead hits the shield." The hits Instead hit the shield: one Hit instead of "the hits"
Oh - so you'll apply this to non-blast weapons as well? So all weapons hit a single time?
All shots hit a single time, correct!
I think you are getting this!
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Post by: nutty_nutter
please define shots.
there isn't one in the BRB. Automatically Appended Next Post: also not true at all, not all shots hit a single time.
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Post by: grendel083
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
Corrected
Yay! The hits that were generated hit the shield. Thank you for admitting your stance was incorrect.
Guess the addition wasn't clear: "Therefore the shots hit the shield"
Shots are a means to to an end to generate hits. Where are shots mentioned? The Attack is transferred. Hits are part of the Attack.
The shots part has already be calculated and tuned to hits.
This is another part you're re-calculating without a rule telling you too.
BlackTalos wrote:
Phase: VSG Special Rule wrote:If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
You keep re-posting this as if it's a rule. Why?
It isn't a rule, and it isn't technically correct.
Why keep repeating it?
81346
Post by: BlackTalos
BRB,p50 wrote: Number of Shots
Some shooting weapons fire multiple shots. Where this is the case, the number of shots a weapon fires is noted after it's type.
49616
Post by: grendel083
Totally false!
How can you even think this?
Template: 1 attack, 1 shot: many hits
Blast: 1 attack, 1 shot: many hits
Tesla: 1 attack, 1 shot: up to 3 hits
That's just 3 examples showing this is WRONG.
81346
Post by: BlackTalos
Please expand? Automatically Appended Next Post: grendel083 wrote:Totally false!
How can you even think this?
Template: 1 attack, 1 shot: many hits
Blast: 1 attack, 1 shot: many hits
Tesla: 1 attack, 1 shot: up to 3 hits
That's just 3 examples showing this is WRONG.
No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
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Post by: grendel083
See my post above. 3 examples. I'm sure there are more.
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Post by: rigeld2
BlackTalos wrote: BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
=> Shooting attack & Hits are Instead "Hit the shield" because there is "Hit the shield" and Shots are part of the shooting attack, you are left with "shots"
Automatically Appended Next Post:
rigeld2 wrote: BlackTalos wrote:"The shooting attack , and hits is what instead hits the shield." The hits Instead hit the shield: one Hit instead of "the hits"
Oh - so you'll apply this to non-blast weapons as well? So all weapons hit a single time?
All shots hit a single time, correct!
I think you are getting this!
...
It'd be great if you didn't change what I said to fit your incorrect view. I never said shots, you did. I said weapons.
So you are hanging your hat on an incorrect reading of that sentence. Good to know.
FYI - the plurality of the second "hit" is irrelevant to the outcome.
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Post by: grendel083
BlackTalos wrote:No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
Thats 3 examples of a single shot causing more than one hit.
And "template" is not a special rule. See page 52.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Shots are part of the shooting attack. The shooting attack , and hits is what instead hits the shield. Therefore the shots hit the shield.
Corrected
Yay! The hits that were generated hit the shield. Thank you for admitting your stance was incorrect.
Guess the addition wasn't clear: "Therefore the shots hit the shield"
Shots are a means to to an end to generate hits. Where are shots mentioned? The Attack is transferred. Hits are part of the Attack.
The shots part has already be calculated and tuned to hits.
This is another part you're re-calculating without a rule telling you too.
You might want to read this part:
BlackTalos wrote:
Phase: VSG Special Rule wrote:Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
(...)
(INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree because "the VS is not a model", then the Blast Special Rule does not apply, but you still have the 1 shot, in green above, that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
Then, those hits given to you above, move to the next part: "A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse"
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Post by: Kommissar Kel
BlackTalos wrote:No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
You had already said that Tesla gets to have 3 hits; now you are saying because it is a special rule it doesn't? just so you can Claim you are right through your made up RAW?
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
Thats 3 examples of a single shot causing more than one hit.
And "template" is not a special rule. See page 52.
Nope, it's a Rule (just not special), that replaces "To hit" rolls. But that weapon still fires 1 Shot.
Or just read the 1st Phrase of the Rules below:
Multiple Templates
If a unit is firing more that one shot with (...)
Case in point.
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Post by: grendel083
Wow the VSG rule said all that?
No it didn't.
I've read that before, it was wrong then, as was pointed out then.
Now will you admit that 1 shot can generate more than one hit? So we can progress?
Instead of re-posting incorrect statements? Automatically Appended Next Post: BlackTalos wrote: grendel083 wrote: BlackTalos wrote:No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
Thats 3 examples of a single shot causing more than one hit.
And "template" is not a special rule. See page 52.
Nope, it's a Rule (just not special), that replaces "To hit" rolls. But that weapon still fires 1 Shot.
Or just read the 1st Phrase of the Rules below:
Multiple Templates
If a unit is firing more that one shot with (...)
Case in point.
Yes. I clearly stated it fires one shot.
And one shot can generate more than one hit.
Something you incorrectly said couldn't happen.
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Post by: BlackTalos
Kommissar Kel wrote: BlackTalos wrote:No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
You had already said that Tesla gets to have 3 hits; now you are saying because it is a special rule it doesn't? just so you can Claim you are right through your made up RAW?
BlackTalos wrote:Phase: VSG Special Rule wrote:
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6.
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
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Post by: grendel083
Why are you still re-posting this?
It's been shown wrong.
And why are you quoting it as the VSG rule. You're mis-quoting. It does not say that.
81346
Post by: BlackTalos
grendel083 wrote:Wow the VSG rule said all that?
No it didn't.
I've read that before, it was wrong then, as was pointed out then.
Now will you admit that 1 shot can generate more than one hit? So we can progress?
Instead of re-posting incorrect statements?
BlackTalos wrote: grendel083 wrote: BlackTalos wrote:No that is 3 examples of you applying a Special Rule: Template, Blast, and Tesla
Thats 3 examples of a single shot causing more than one hit.
And "template" is not a special rule. See page 52.
Nope, it's a Rule (just not special), that replaces "To hit" rolls. But that weapon still fires 1 Shot.
Or just read the 1st Phrase of the Rules below:
Multiple Templates
If a unit is firing more that one shot with (...)
Case in point.
Yes. I clearly stated it fires one shot.
And one shot can generate more than one hit.
Something you incorrectly said couldn't happen.
Oh, are you talking about Units with 10 Models? Why of course all of those weapons can generate multiple hits on those!
I thought we were discussing Void Shield Generators? Automatically Appended Next Post:
I disagree, that you are trying, yes. Succeeded? No
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Post by: grendel083
BlackTalos wrote:Oh, are you talking about Units with 10 Models? Why of course all of those weapons can generate multiple hits on those!
I thought we were discussing Void Shield Generators?
As you full well know, that unit must be hit first.
Then the attack, the full attack is transferred.
Now you've dodged the questions for too long. Its going beyond the joke.
Don't repost misquotes, answer them:
1. What rule lets you discard the hits generate at step 3 of the attack?
2. What rule lets you re-calculate the hits?
3. Can a single shot generate more than 1 hit?
81346
Post by: BlackTalos
grendel083 wrote:Why are you still re-posting this?
And why are you quoting it as the VSG rule. You're mis-quoting. It does not say that.
BlackTalos wrote:
This is my last contribution here and just a description of the RaW and how they are applied. If any questions arise, i will quote the relevant section of this post to reply.
Thank you for any input to clear up this Rule, i have tried to include all aspects in my post.
Automatically Appended Next Post:
grendel083 wrote:
1. What rule lets you discard the hits generate at step 3 of the attack?
2. What rule lets you re-calculate the hits?
3. Can a single shot generate more than 1 hit?
Going round in circles, i have answered all 3 already.
1. and 2. are in my previous post. (the one where I describe the RaW for VSG) (Oh look, that's actually the answer to both: the VSG RaW)
3. is literally 2 posts above.
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:
1. What rule lets you discard the hits generate at step 3 of the attack?
2. What rule lets you re-calculate the hits?
3. Can a single shot generate more than 1 hit?
Going round in circles, i have answered all 3 already.
1. and 2. are in my previous post. (the one where I describe the RaW for VSG)
3. is literally 2 posts above.
I see a lot of dodged answers.
I see a lot of repeated misquotes.
I see no straight answers.
Since you believe your interpretation correct, providing a straight simple answer shouldn't be a problem. Please do so to the 3 above.
20963
Post by: Kommissar Kel
When your description of the RAW has to change and ignore the points being made, you are not Citing RAW.
That is not what the rule actually says(and thus not RAW)
22508
Post by: FlingitNow
Oh, are you talking about Units with 10 Models? Why of course all of those weapons can generate multiple hits on those!
I thought we were discussing Void Shield Generators?
And how many models does a PVS contain?
81346
Post by: BlackTalos
Kommissar Kel wrote:When your description of the RAW has to change and ignore the points being made, you are not Citing RAW.
That is not what the rule actually says(and thus not RAW)
You mean when i say: "a description of the RaW and how they are applied (...) i have tried to include all aspects in my post" ?
when i said that i tried to include the points being made and show how the RaW applies to them?
By quoting all parts of RaW?
FlingitNow wrote:Oh, are you talking about Units with 10 Models? Why of course all of those weapons can generate multiple hits on those!
I thought we were discussing Void Shield Generators?
And how many models does a PVS contain?
VSG Special Rule wrote:A Void Shield Generator has a single projected void shield. It can be upgraded to include additional layers of void shielding. Automatically Appended Next Post:
Or were you asking about the "Template covers model" part?
BlackTalos wrote:Phase: VSG Special Rule wrote:INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree because "the VS is not a model", then the Blast Special Rule does not apply, but you still have the 1 shot, in green above, that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
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Post by: grendel083
grendel083 wrote:1. What rule lets you discard the hits generate at step 3 of the attack?
2. What rule lets you re-calculate the hits?
3. Can a single shot generate more than 1 hit?
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Post by: BlackTalos
grendel083 wrote:1. What rule lets you discard the hits generate at step 3 of the attack?
2. What rule lets you re-calculate the hits?
3. Can a single shot generate more than 1 hit?
1. VSG Special Rule
2. VSG Special Rule
3. Of course
22508
Post by: FlingitNow
I just want you to tell me the number of models that a PVS contains. I know the rules so quoting them does nothing just a number please.
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:1. What rule lets you discard the hits generate at step 3 of the attack?
2. What rule lets you re-calculate the hits?
3. Can a single shot generate more than 1 hit?
1. VSG Special Rule
2. VSG Special Rule
3. Of course
1. No it doesn't. It says Transfer the Attack. Never says to discard anything.
2. No it doesn't. It says Transfer the Attack. Never says to re-calculate anything.
3. Thank you. I can always respect some that admits they were previously wrong.
Edit: also...
BlackTalos wrote:Phase: VSG Special Rule wrote:INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree because "the VS is not a model", then the Blast Special Rule does not apply, but you still have the 1 shot, in green above, that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
The VSG rule did not say this. Please stop quoting.
Don't put words in others mouths, especially when that "someone" is a rule.
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Post by: WrentheFaceless
Seems weird that the blast would become a blast, wouldnt it be intercepted by the sheld first?
I know this is arguing "logic" here (as in what would happen in real life), but wouldnt a blast hit a shield once since it failed to 'blast' on its intended unit being intercepted by the shield first?
If the two editions are that funk would probably just play a blast makes one hit on the shield, because it wouldnt get through the shield to drop the template on the unit itself.
The whole hitting the transport only, and not the guys inside thing.
49616
Post by: grendel083
WrentheFaceless wrote:Seems weird that the blast would become a blast, wouldnt it be intercepted by the sheld first?
I know this is arguing "logic" here (as in what would happen in real life), but wouldnt a blast hit a shield once since it failed to 'blast' on its intended unit being intercepted by the shield first?
If the two editions are that funk would probably just play a blast makes one hit on the shield, because it wouldnt get through the shield to drop the template on the unit itself.
The whole hitting the transport only, and not the guys inside thing.
Logically, yes. You're a absolutly right.
And it's a perfectly acceptable house rule, and one I'd encourage people to adopt.
It's just not what the rules actually say.
And this is a rules debate.
81346
Post by: BlackTalos
grendel083 wrote: WrentheFaceless wrote:Seems weird that the blast would become a blast, wouldnt it be intercepted by the sheld first?
I know this is arguing "logic" here (as in what would happen in real life), but wouldnt a blast hit a shield once since it failed to 'blast' on its intended unit being intercepted by the shield first?
If the two editions are that funk would probably just play a blast makes one hit on the shield, because it wouldnt get through the shield to drop the template on the unit itself.
The whole hitting the transport only, and not the guys inside thing.
Logically, yes. You're a absolutly right.
And it's a perfectly acceptable house rule, and one I'd encourage people to adopt.
It's just not what the rules actually say. <= Very debatable indeed
And this is a rules debate.
RaI i think we are all clear on that's for sure. I'm sure GW will put up a FAQ someday saying something like "treat it as a model or transport", but until that day, we are stuck with one line people just read differently, and i guess that all in all it comes down to the grammar of that one Sentence which is clear to me and holds the same meaning to others, but they have long since abandoned the debate.
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Post by: rigeld2
BlackTalos wrote:RaI i think we are all clear on that's for sure. I'm sure GW will put up a FAQ someday saying something like "treat it as a model or transport", but until that day, we are stuck with one line people just read differently, and i guess that all in all it comes down to the grammar of that one Sentence which is clear to me and holds the same meaning to others, but they have long since abandoned the debate.
If you're ever given models, instead give that model to Bob.
If I give you 2 Storm Talons, how many models will you give Bob?
81364
Post by: WrentheFaceless
Escalation should just be called "House Rules" at this point
Between this and D weapons haha
81346
Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:RaI i think we are all clear on that's for sure. I'm sure GW will put up a FAQ someday saying something like "treat it as a model or transport", but until that day, we are stuck with one line people just read differently, and i guess that all in all it comes down to the grammar of that one Sentence which is clear to me and holds the same meaning to others, but they have long since abandoned the debate.
If you're ever given models, instead give that model to Bob.
If I give you 2 Storm Talons, how many models will you give Bob?
Nope the rule reads:
If you are ever given a Storm Talon box, instead give A Storm Talon to Bob.
If you give me 2 Storm Talon boxes, I'll give bob 2 Storm Talons. What if 1 of my boxes actually contains 3 Storm Talons? still only giving 2 to the guy =)
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:RaI i think we are all clear on that's for sure. I'm sure GW will put up a FAQ someday saying something like "treat it as a model or transport", but until that day, we are stuck with one line people just read differently, and i guess that all in all it comes down to the grammar of that one Sentence which is clear to me and holds the same meaning to others, but they have long since abandoned the debate.
If you're ever given models, instead give that model to Bob.
If I give you 2 Storm Talons, how many models will you give Bob?
Nope the rule reads:
If you are ever given a Storm Talon box, instead give A Storm Talon to Bob.
If you give me 2 Storm Talon boxes, I'll give bob 2 Storm Talons. What if 1 of my boxes actually contains 3 Storm Talons? still only giving 2 to the guy =)
The bolded is not what the rule says - you're inserting a singluar-ness (not really a word) that doesn't exist in the VSG rule.
And you're also changing the question to fit your view - don't do that.
81346
Post by: BlackTalos
rigeld2 wrote:And you're also changing the question to fit your view - don't do that.
Yeah, it was that or just not answering the trick question....
Guess i'll just follow your advice, not answering any more questions that are trying to debunk by getting you to say something =P
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
No singluar-ness?
Maybe you wanted it to read shooting attackS?
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:And you're also changing the question to fit your view - don't do that.
Yeah, it was that or just not answering the trick question....
Guess i'll just follow your advice, not answering any more questions that are trying to debunk by getting you to say something =P
It's not a trick question - it's a question designed to simulate the rule and prove to you that the "hit" being singular in the latter half of the sentence does not mean all results must be singular.
I don't understand how you can't see that you're being inconsistent with the rules - allowing hits from a normal weapon to go through without re-determining them, but hits from a blast must be re-evaluated.
81346
Post by: BlackTalos
rigeld2 wrote:It's not a trick question - it's a question designed to simulate the rule and prove to you that the "hit" being singular in the latter half of the sentence does not mean all results must be singular.
I don't understand how you can't see that you're being inconsistent with the rules - allowing hits from a normal weapon to go through without re-determining them, but hits from a blast must be re-evaluated.
But that's just it: they all follow the same system. If to you Instead = "re-determining them" then they are all "re-determining them", because they are all "instead".
That "instead" is just what it means: *Hits on a Target* are instead *Hit on the VS*
11268
Post by: nosferatu1001
So you take the hits and turn them into a singular hit. Oh, and one shooting attack can have multiple hits, as proven
You're still making up rules. Concession accepted.
20963
Post by: Kommissar Kel
BlackTalos wrote:rigeld2 wrote:And you're also changing the question to fit your view - don't do that. Yeah, it was that or just not answering the trick question.... Guess i'll just follow your advice, not answering any more questions that are trying to debunk by getting you to say something =P "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield." No singluar-ness? Maybe you wanted it to read shooting attackS? So a shooting attack is each roll to hit correct? And blasts and Templates place their markers or template instead of rolling to hit correct? So each roll to hit that scores a hit instead hits the shield correct? Blasts and Templates are capable of scoring multiple hits per shooting attacks based on where the Template or marker falls correct? So each hit determined by the placement of the Marker or template instead hits the Shield.
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:It's not a trick question - it's a question designed to simulate the rule and prove to you that the "hit" being singular in the latter half of the sentence does not mean all results must be singular.
I don't understand how you can't see that you're being inconsistent with the rules - allowing hits from a normal weapon to go through without re-determining them, but hits from a blast must be re-evaluated.
But that's just it: they all follow the same system. If to you Instead = "re-determining them" then they are all "re-determining them", because they are all "instead".
That "instead" is just what it means: *Hits on a Target* are instead *Hit on the VS*
Except you've asserted that they do not all follow the same system. One of them (blasts) changes the amount of hits. Other weapons do not.
11268
Post by: nosferatu1001
Given the last, what, six pages are us asking for an actual rule, black failing to provide said rule, and this continuing - maybe call it a day? They cannot follow rules consistently, insist on making rules up, and mangle rules quotes to try to make them say what they want it to say, while still pretending to quote.
81346
Post by: BlackTalos
Kommissar Kel wrote: BlackTalos wrote:rigeld2 wrote:And you're also changing the question to fit your view - don't do that.
Yeah, it was that or just not answering the trick question....
Guess i'll just follow your advice, not answering any more questions that are trying to debunk by getting you to say something =P
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
No singluar-ness?
Maybe you wanted it to read shooting attackS?
So a shooting attack is each roll to hit correct?
No, it's each shot and Hits that ensue. Shots and their hits
And blasts and Templates place their markers or template instead of rolling to hit correct?
Indeed
So each roll to hit that scores a hit instead hits the shield correct?
Indeed
Blasts and Templates are capable of scoring multiple hits per shooting attacks based on where the Template or marker falls correct?
Multiple hits per shot, yes
So each hit determined by the placement of the Marker or template instead hits the Shield.
No, the shooting attack, containing shots and hits instead hits the shield. 2 words of "Hit", not the exact same "hit".
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote:It's not a trick question - it's a question designed to simulate the rule and prove to you that the "hit" being singular in the latter half of the sentence does not mean all results must be singular.
I don't understand how you can't see that you're being inconsistent with the rules - allowing hits from a normal weapon to go through without re-determining them, but hits from a blast must be re-evaluated.
But that's just it: they all follow the same system. If to you Instead = "re-determining them" then they are all "re-determining them", because they are all "instead".
That "instead" is just what it means: *Hits on a Target* are instead *Hit on the VS*
Except you've asserted that they do not all follow the same system. One of them (blasts) changes the amount of hits. Other weapons do not.
Again, stating things i have not said. They DO follow the same system. The one in that long post if you re-read it carefully.
Essentially, what i am applying *in a way*
Not saying this is as Written as it is not, but might clear things up:
"Each shot will hit the shield" is the conclusion reading the RaW.
Automatically Appended Next Post:
I've attempted to several times.
But then one of the attendees comes up with "All you said is wrong, we are right, you prove nothing, EVERYONE will now play 1 Blast = 9 Shields down and 1 kill"
If we were all to admit 50:50 some read it one way some read it another, good! We shall indeed be done! Doubt it though...?
11268
Post by: nosferatu1001
No, RAW there is only one way to read it. You are still making rules up, and breaking the tenets of this forum.
81346
Post by: BlackTalos
BlackTalos wrote:"All you said is wrong, we are right, you prove nothing, EVERYONE will now play 1 Blast = 9 Shields down and 1 kill"
RAW there is only one way to read it: indeed, the way i have just read it - Your shot hits the shield, resolve 1 Pen -
11268
Post by: nosferatu1001
Yes, my shooting attack - ALL OF IT - hits the shield. Ten hits, RAW
Your made up rules are not RAW. Your misquoting a rule is not RAW
81346
Post by: BlackTalos
nosferatu1001 wrote:Yes, my shooting attack - ALL OF IT - hits the shield. Ten hits, RAW
Your made up rules are not RAW. Your misquoting a rule is not RAW
You missed when we went over this:
rigeld2 wrote: BlackTalos wrote:Please define Shooting attack?
My BRB says on p12: Once you have completed steps 1 to 5 for each unit in your army that you wish to make a shooting attack, (...)
Shooting attack: Steps 1 to 5.
Wow - you finally responded to it! Great!
Yes, a shooting attack consists of 5 steps. You complete 3 steps and then move the shooting attack over to the VSG.
You cannot be applying - ALL OF IT - or you would be applying wounds you got on the models onto the VS.
You are applying what you have of it so far:
Shots that have produced hits. Sooooo... 3 shots and 16 Hits.
Then in comes the RaW:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Not "Your misquoting a rule" but pure RaW.
What does it say? that "3 shots and 16 Hits" INSTEAD Hits the VS. Ergo 3 shots hit the void shield. Why just shots? Because the Rule says you've hit with them, not that you transfer anything!
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Post by: extremefreak17
I will keep saying this untill it is disproved. ALL hits generated by the blast template are part of the SINGLE attack. When a blast template scores mutple hits, it doesn't change into multiple attacks. As we are given that the "attack instead hits the shield" AFTER the attack has generated multiple hits, we must transfer those hits, as they are PART OF THE ATTACK.
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Post by: nosferatu1001
No, the SHOOTING ATTACK instead hits
And the shooting attack has 10 hits, so those 10 hits indeed hit the shield.
So, after step three, you instead resolve against the shield. If you don't resolve all the hits generated by the shooting attack, you aren't following the rules.
You "went over it" and still got the rules wrong
RAW ten models under blast means ten hits on the void shield. Anything else -making up on,y one hit, for example - is making up rules
73427
Post by: JinxDragon
So your answer is still Void Shields make units inside immune to Blast damage? After all, the Blast Maker rules tell us how to calculate the hit's from those shots, and the method requires a model to calculate against....
20963
Post by: Kommissar Kel
BlackTalos wrote: Kommissar Kel wrote: BlackTalos wrote:rigeld2 wrote:And you're also changing the question to fit your view - don't do that. Yeah, it was that or just not answering the trick question.... Guess i'll just follow your advice, not answering any more questions that are trying to debunk by getting you to say something =P "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield." No singluar-ness? Maybe you wanted it to read shooting attackS? So a shooting attack is each roll to hit correct? No, it's each shot and Hits that ensue. Shots and their hits And blasts and Templates place their markers or template instead of rolling to hit correct? Indeed So each roll to hit that scores a hit instead hits the shield correct? Indeed Blasts and Templates are capable of scoring multiple hits per shooting attacks based on where the Template or marker falls correct? Multiple hits per shot, yes So each hit determined by the placement of the Marker or template instead hits the Shield. No, the shooting attack, containing shots and hits instead hits the shield. 2 words of "Hit", not the exact same "hit". So a Heavy 3 Shooting attack that hits the unit with 2 or 3 hits only hits the shield once? Or does that shooting attack hit with all 3 shots nomatter if 1 or 2 hits were scored against the unit, Since the Shooting attack instead hits the shield?
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Post by: nosferatu1001
KK - no, because that would be black talos misapplying the VSG and shooting rules consistently.
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Post by: Kommissar Kel
nosferatu1001 wrote:KK - no, because that would be black talos misapplying the VSG and shooting rules consistently.
No I know, i just want him to say it.
He is saying that the attack contains shots, and those shots get transferred if the unit is hit. He is trying to recalculate the hits of Blast/.Template, why wouldn't he recalculate the hits from a Heavy 3 weapon in the exact same manner.
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Post by: rigeld2
BlackTalos wrote:Again, stating things i have not said. They DO follow the same system. The one in that long post if you re-read it carefully.
Essentially, what i am applying *in a way*
Not saying this is as Written as it is not, but might clear things up:
"Each shot will hit the shield" is the conclusion reading the RaW.
So a single shooting attack can only consist of a single shot?
And does that mean an Assault 20 weapon will hit 20 times? Or do you resolve the rolls to-hit and then apply those hits?
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Post by: BlackTalos
Kommissar Kel wrote:He is saying that the attack contains shots, and those shots get transferred if the unit is hit.
No, that's right indeed the Heavy 3 example contains 3 shots and a number of hits. If the Shot hits, the VSG covers it, when it says "and hits a target within the Void Shield Zone" So if you hit with 2 shots, you have to resolve 2 hits on the shield instead. They could even be Tesla which would then (after they hit the shield) add hits per the Special Rule.
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Post by: rigeld2
BlackTalos wrote: Kommissar Kel wrote:He is saying that the attack contains shots, and those shots get transferred if the unit is hit.
No, that's right indeed the Heavy 3 example contains 3 shots and a number of hits. If the Shot hits, the VSG covers it, when it says "and hits a target within the Void Shield Zone" So if you hit with 2 shots, you have to resolve 2 hits on the shield instead. They could even be Tesla which would then (after they hit the shield) add hits per the Special Rule.
And a Blast shooting attack contains (for example) one shot that hits 10 times.
Evidence has been shown for permission to count those 10 hits prior to the shooting attack transferring.
It'd be great if you could show a rule that allows you to ignore only hits that Blasts generate.
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:Again, stating things i have not said. They DO follow the same system. The one in that long post if you re-read it carefully.
Essentially, what i am applying *in a way*
Not saying this is as Written as it is not, but might clear things up:
"Each shot will hit the shield" is the conclusion reading the RaW.
So a single shooting attack can only consist of a single shot?
And does that mean an Assault 20 weapon will hit 20 times? Or do you resolve the rolls to-hit and then apply those hits?
No a shooting attack is from any unit, the entire Unit's shots. Assault 20 is 20 shots, as per rules, so you resolve their to-hit, yes. Then transfer the shots that Hit, to hit the shield instead (still not the same "hit") Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote: Kommissar Kel wrote:He is saying that the attack contains shots, and those shots get transferred if the unit is hit.
No, that's right indeed the Heavy 3 example contains 3 shots and a number of hits. If the Shot hits, the VSG covers it, when it says "and hits a target within the Void Shield Zone" So if you hit with 2 shots, you have to resolve 2 hits on the shield instead. They could even be Tesla which would then (after they hit the shield) add hits per the Special Rule.
And a Blast shooting attack contains (for example) one shot that hits 10 times.
Evidence has been shown for permission to count those 10 hits prior to the shooting attack transferring.
Agreed, completely. Then it transfers, and you have the Hit the VSG RaW says you have.
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Again, stating things i have not said. They DO follow the same system. The one in that long post if you re-read it carefully.
Essentially, what i am applying *in a way*
Not saying this is as Written as it is not, but might clear things up:
"Each shot will hit the shield" is the conclusion reading the RaW.
So a single shooting attack can only consist of a single shot?
And does that mean an Assault 20 weapon will hit 20 times? Or do you resolve the rolls to-hit and then apply those hits?
No a shooting attack is from any unit, the entire Unit's shots. Assault 20 is 20 shots, as per rules, so you resolve their to-hit, yes. Then transfer the shots that Hit, to hit the shield instead (still not the same "hit")
So you resolve the number of hits prior to moving the shooting attack over to the shield. Correct?
How does a blast weapon determine the number of hits? When does that happen - before or after the shooting attack is moved to the shield? Automatically Appended Next Post: BlackTalos wrote:Agreed, completely. Then it transfers, and you have the Hit the VSG RaW says you have.
Yes - the shooting attack that has hit 10 times transfers, just like a shooting attack that has hit 3 times. I'm glad you finally agree.
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Again, stating things i have not said. They DO follow the same system. The one in that long post if you re-read it carefully.
Essentially, what i am applying *in a way*
Not saying this is as Written as it is not, but might clear things up:
"Each shot will hit the shield" is the conclusion reading the RaW.
So a single shooting attack can only consist of a single shot?
And does that mean an Assault 20 weapon will hit 20 times? Or do you resolve the rolls to-hit and then apply those hits?
No a shooting attack is from any unit, the entire Unit's shots. Assault 20 is 20 shots, as per rules, so you resolve their to-hit, yes. Then transfer the shots that Hit, to hit the shield instead (still not the same "hit")
So you resolve the number of hits prior to moving the shooting attack over to the shield. Correct?
How does a blast weapon determine the number of hits? When does that happen - before or after the shooting attack is moved to the shield?
Correct. 1)By placing the template when you hit the target 2)"Instead hits the projected void shield" Hitting the Void Shield. When does counting models under the template? before the shot is moved and scores a hit on the shield.
rigeld2 wrote: BlackTalos wrote:Agreed, completely. Then it transfers, and you have the Hit the VSG RaW says you have.
Yes - the shooting attack that has hit 10 times transfers, just like a shooting attack that has hit 3 times. I'm glad you finally agree.
Correction - the shooting attack that has hit 10 times transfers the shot, not the 10 hits, just like a shooting attack that has hit 3 times with 3 shots.
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Post by: rigeld2
BlackTalos wrote:Correct. 1)By placing the template when you hit the target 2)"Instead hits the projected void shield" Hitting the Void Shield. When does counting models under the template? before the shot is moved and scores a hit on the shield.
A hit? Why are you limiting it to a single hit again?
Correction - the shooting attack that has hit 10 times transfers the shot, not the 10 hits, just like a shooting attack that has hit 3 times with 3 shots.
Why are you only transferring part of the shooting attack? The 10 hits were generated instead of rolling to hit. You are allowing other weapons that roll to hit to transfer hits, but not ones that do not roll to hit.
Please explain this inconsistency. None of the rules you've cited so far explain it.
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Post by: FlingitNow
Talos you still haven't answered my question ams to how many models does a Void Shield contain. Just a number as requestedI know where the rules are so no need to quote them.
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Post by: BlackTalos
Look, when the Vector Strike SR says "That unit takes D3+1 hits(...)"
Do you roll to Hit? No
When the VSG rule says "hits the projected void shield"
Do you roll to hit? No
It's the same use of a Special Rule that states you hit something. One says "with Strength and AP3" the other "with the shot that hit the Target previously"
Automatically Appended Next Post: FlingitNow wrote:Talos you still haven't answered my question ams to how many models does a Void Shield contain. Just a number as requested I know where the rules are so no need to quote them.
Why are you desperate to know how many models it contains? The rule never talks about models? It just says your shot hits the shield and you are to resolve it.
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Post by: FlingitNow
What is the relevance of that? No one other than you is claiming we redo the to hit process you are the only one claiming that. Still not seeing an answer to the question. Just a number will do, as you're convinced in your RaW you'll easily be able to answer the question.
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Post by: rigeld2
BlackTalos wrote:Look, when the Vector Strike SR says "That unit takes D3+1 hits(...)"
Do you roll to Hit? No
When the VSG rule says "hits the projected void shield"
Do you roll to hit? No
It's the same use of a Special Rule that states you hit something. One says "with Strength and AP3" the other "with the shot that hit the Target previously"
Except the VSG rule doesn't say "with the shot". It says the shooting attack. As in, the entire thing. You're forcing Blasts to roll to hit again (except instead of rolling to hit you just count them as a single hit) but not forcing other weapons to do so. This. Isn't. Consistent. Automatically Appended Next Post: BlackTalos wrote: FlingitNow wrote:Talos you still haven't answered my question ams to how many models does a Void Shield contain. Just a number as requested I know where the rules are so no need to quote them.
Why are you desperate to know how many models it contains? The rule never talks about models? It just says your shot hits the shield and you are to resolve it.
Perhaps because, I dunno, blasts care about how many models the marker covers? Pesky rules getting in the way and all.
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Post by: FlingitNow
Why are you desperate to know how many models it contains? The rule never talks about models? It just says your shot hits the shield and you are to resolve it.
Does it matter why I want to know? Just answer the question.
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Post by: BlackTalos
rigeld2 wrote:Except the VSG rule doesn't say "with the shot". It says the shooting attack. As in, the entire thing. You're forcing Blasts to roll to hit again (except instead of rolling to hit you just count them as a single hit) but not forcing other weapons to do so. This. Isn't. Consistent.
Perhaps because, I dunno, blasts care about how many models the marker covers? Pesky rules getting in the way and all.
All shots follow the same procedure that is the VSG Rule.
And you keep pointing at things already answered. Red highlights.
BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule. Not a "To Hit" stage where Blast Weapons rules count many models.
Now, the shots that scored Hits in Phase 3 (" Any shooting attack (...) and hits a target within the Void Shield Zone") INSTEAD Hits the Void Shield.
If 3 Shots hit from an Assault 20 weapons, then 3 shots hit the VS instead.
If 1 Shot hit from a Heavy 1, Blast weapon, then 1 Shot hits the VS instead.
If 2 Shots hit from an Assault 3, Tesla weapon, then 2 Shots hit the VS Instead.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger (INCLUDING the Blast Special Rule - but the Special Rule says it right there above:"A Void Shield Generator has a single projected void shield." What can a blast do on a single VS? 1 Hit. If you do not agree because "the VS is not a model", then the Blast Special Rule does not apply, but you still have the 1 shot, in green above, that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
Automatically Appended Next Post:
BlackTalos wrote:You cannot be applying - ALL OF IT - or you would be applying wounds you got on the models onto the VS.
You are applying what you have of it so far:
Shots that have produced hits. Sooooo... 3 shots and 16 Hits.
Then in comes the RaW:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Not "Your misquoting a rule" but pure RaW.
What does it say? that "3 shots and 16 Hits" INSTEAD Hits the VS. Ergo 3 shots hit the void shield. Why just shots? Because the Rule says you've hit with them, not that you transfer anything! Automatically Appended Next Post: FlingitNow wrote:Why are you desperate to know how many models it contains? The rule never talks about models? It just says your shot hits the shield and you are to resolve it.
Does it matter why I want to know? Just answer the question.
No, it is not relevant and.
BlackTalos wrote:
Yeah, it was that or just not answering the trick question....
Guess i'll just follow your advice, not answering any more questions that are trying to debunk by getting you to say something =P
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Post by: FlingitNow
So you still won't answer the question. I assume this means you know your interpretation is not RaW and will take every post as your concession until you give me the number.
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:Except the VSG rule doesn't say "with the shot". It says the shooting attack. As in, the entire thing. You're forcing Blasts to roll to hit again (except instead of rolling to hit you just count them as a single hit) but not forcing other weapons to do so. This. Isn't. Consistent.
Perhaps because, I dunno, blasts care about how many models the marker covers? Pesky rules getting in the way and all.
All shots follow the same procedure that is the VSG Rule.
And you keep pointing at things already answered. Red highlights.
And you keep quoting inconsistent and irrelevant things.
Your "already answered" didn't answer anything except for the fact that you apparently still believe that shooting attack = shots. We've proven that wrong, I'm not sure why you keep saying it's correct.
The only way for a Blast weapon to generate hits is to count models under its marker. You're inventing a method to make your argument work.
The Blast weapon has already counted hits and you have not cited permission to rewind and do that again.
You are applying a new step solely to Blast weapons to generate a new number of hits - this is inconsistent.
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Post by: BlackTalos
BlackTalos wrote: FlingitNow wrote:
"The VSP rules tell us to move the shooting attack over to the shield after hits are determined ( SHA pg31). Since we are not told to recalculate or do anything with the number of hits the shooting attack has generated therefore we can't ( SHA pg31. It is a permissive ruleset. The number of hits stays the same unless you can show permission to change it (you need permission to change so no rule here as there is no permission). See how everything I've written is based on actual rules."
Everything i write is also based on the actual VSG Rules. But back to your point: The highlighted Red is EXACTLY why you cannot apply those hits to the VS.
Now, Quoting BRB:
BRB p33 wrote: Once the final blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with it's base fully or partially beneath the blast marker.
Notice the emphasis again. A shield or 3 layers of shield would remove 3 hits (at minimum). This is breaking Blast Rules RaW: The unit suffers a set number of hits. You cannot reduce this in any way or you are breaking the RaW... This does not happen in our example.
Now show me how your blast weapon can inflict "one hit for each model with it's base fully or partially beneath the blast marker" if you are transferring and intercepting 1 or 2 of them?
You never answered yours.
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Post by: rigeld2
BlackTalos wrote:
BlackTalos wrote:You cannot be applying - ALL OF IT - or you would be applying wounds you got on the models onto the VS.
You are applying what you have of it so far:
Shots that have produced hits. Sooooo... 3 shots and 16 Hits.
Then in comes the RaW:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Not "Your misquoting a rule" but pure RaW.
What does it say? that "3 shots and 16 Hits" INSTEAD Hits the VS. Ergo 3 shots hit the void shield. Why just shots? Because the Rule says you've hit with them, not that you transfer anything!
Wow - another incorrect quote that doesn't actually address the issue. Cool!
The entire shooting attack that exists so far.
So 16 hits are part of the shooting attack. The shooting attack instead hits the shield. Since the 16 hits are part of the shooting attack, why do they not hit the shieid again?
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote:Except the VSG rule doesn't say "with the shot". It says the shooting attack. As in, the entire thing. You're forcing Blasts to roll to hit again (except instead of rolling to hit you just count them as a single hit) but not forcing other weapons to do so. This. Isn't. Consistent.
Perhaps because, I dunno, blasts care about how many models the marker covers? Pesky rules getting in the way and all.
All shots follow the same procedure that is the VSG Rule.
And you keep pointing at things already answered. Red highlights.
And you keep quoting inconsistent and irrelevant things.
Your "already answered" didn't answer anything except for the fact that you apparently still believe that shooting attack = shots. We've proven that wrong, I'm not sure why you keep saying it's correct.
The only way for a Blast weapon to generate hits is to count models under its marker. You're inventing a method to make your argument work.
The Blast weapon has already counted hits and you have not cited permission to rewind and do that again.
You are applying a new step solely to Blast weapons to generate a new number of hits - this is inconsistent.
No - Again
For all weapons:
See how many hits you did in phase 3? Relevant to phase 3, and to Phase VSG SR as a trigger: "and hits a target within the Void Shield Zone"
Now each shot will be applied to the shield. How? "instead hits the projected void shield."
your shot is applied, does this trigger special rules? (Tesla, Rending, ect -even blast-) apply them.
Resolve Penetration.
Consistent, same for every. single. shot. from. any. weapon. Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:
BlackTalos wrote:You cannot be applying - ALL OF IT - or you would be applying wounds you got on the models onto the VS.
You are applying what you have of it so far:
Shots that have produced hits. Sooooo... 3 shots and 16 Hits.
Then in comes the RaW:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Not "Your misquoting a rule" but pure RaW.
What does it say? that "3 shots and 16 Hits" INSTEAD Hits the VS. Ergo 3 shots hit the void shield. Why just shots? Because the Rule says you've hit with them, not that you transfer anything!
Wow - another incorrect quote that doesn't actually address the issue. Cool!
The entire shooting attack that exists so far.
So 16 hits are part of the shooting attack. The shooting attack instead hits the shield. Since the 16 hits are part of the shooting attack, why do they not hit the shieid again?
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Post by: rigeld2
BlackTalos wrote:Now each shot will be applied to the shield. How? "instead hits the projected void shield."
Right - an incorrect citation. That's not what the rule says. You are again saying that shooting attack = shot when that has been proven to be incorrect.
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Post by: BlackTalos
Examples: Assault 5?
BlackTalos wrote:For all weapons:
See how many hits you did in phase 3? Relevant to phase 3, and to Phase VSG SR as a trigger: "and hits a target within the Void Shield Zone" - - 5 hits
Now each shot will be applied to the shield. How? "instead hits the projected void shield." - - 5 Shots Hit? 5 Hits
your shot is applied, does this trigger special rules? (Tesla, Rending, ect -even blast-) apply them. - - None here
Resolve Penetration. - - 5 Pens
Consistent, same for every. single. shot. from. any. weapon.
Heavy 2 Blast?
BlackTalos wrote:For all weapons:
See how many hits you did in phase 3? Relevant to phase 3, and to Phase VSG SR as a trigger: "and hits a target within the Void Shield Zone" - - 25 hits from the 2 shots
Now each shot will be applied to the shield. How? "instead hits the projected void shield." - - 2 Shots Hit? 2 Hits
your shot is applied, does this trigger special rules? (Tesla, Rending, ect -even blast-) apply them. - - Blast, if it can hit something that is "not a model" but you say no here, so does not apply
Resolve Penetration. - - 2 Pens
Consistent, same for every. single. shot. from. any. weapon.
Assault 5 Tesla?
BlackTalos wrote:For all weapons:
See how many hits you did in phase 3? Relevant to phase 3, and to Phase VSG SR as a trigger: "and hits a target within the Void Shield Zone" - - 6 hits from the 4 shots (one 6, 1 miss)
Now each shot will be applied to the shield. How? "instead hits the projected void shield." - - 4 Shots Hit? 4 Hits
your shot is applied, does this trigger special rules? (Tesla, Rending, ect -even blast-) apply them. - - Tesla: +2 hits for that 6
Resolve Penetration. - - 6 Pens
Consistent, same for every. single. shot. from. any. weapon.
47462
Post by: rigeld2
Yes, you're consistently incorrectly applying the rules.
That doesn't make you correct - it makes you consistently incorrect.
49616
Post by: grendel083
A shot cannot be applied to the shield. That's not how shooting rules work. And not what the rule says.
Why are you applying a shot? No rule says this.
The shield is AV12. Only HITS can roll armour pen.
If you're applying a SHOT to the shield you've done something wrong.
The VSG never ever say to apply a shot, or transfer a shot.
It says to apply an Attack. That includes hits.
Shots are NEVER applied to the shield.
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Post by: BlackTalos
rigeld2 wrote:You are again saying that shooting attack = shot when that has been proven to be incorrect.
Nope, i said Shooting Attack, at this point is Shot & Hits.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Still Shot & Hits, until it says "hits a target", which uses up your Hits "instead hits the projected void shield"
I cannot add words to make it clearer, but:
"Any shooting attack that originates from outside a Void Shield Zone and hits 25 times a target within the Void Shield Zone instead hits once the projected void shield."
because of the words "and" and "instead" splitting up the sentence. Like:
Any Cat that comes from outside and eats olives instead eats cheese.
It does not matter how many olives he used to eat... because he now eats cheese. if another rule like Tesla says he has to eat cheese with butter, so be it.... Automatically Appended Next Post: grendel083 wrote:A shot cannot be applied to the shield. That's not how shooting rules work. And not what the rule says.
Why are you applying a shot? No rule says this.
The shield is AV12. Only HITS can roll armour pen.
If you're applying a SHOT to the shield you've done something wrong.
The VSG never ever say to apply a shot, or transfer a shot.
It says to apply an Attack. That includes hits.
Shots are NEVER applied to the shield.
Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
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Post by: rigeld2
BlackTalos wrote:Still Shot & Hits, until it says "hits a target", which uses up your Hits "instead hits the projected void shield"
How does that "use up your Hits"? And why does that only apply to Blasts?
I cannot add words to make it clearer, but:
"Any shooting attack that originates from outside a Void Shield Zone and hits 25 times a target within the Void Shield Zone instead hits once the projected void shield."
because of the words "and" and "instead" splitting up the sentence. Like:
Any Cat that comes from outside and eats olives instead eats cheese.
It does not matter how many olives he used to eat... because he now eats cheese. if another rule like Tesla says he has to eat cheese with butter, so be it....
He eats the same amount of cheese as he did olives. Not some new, invented amount that only applies to Limburger cheese and other cheeses he eats the same amount.
And again, using your example, you are restricting blasts to a single hit, but an Assault weapon that shoots 25 times you are allowing to hit 25 times even though the sentence you crafted above says it should hit once. Automatically Appended Next Post: BlackTalos wrote:Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
That's a lie. You've been corrected enough times that at this point it is deliberate.
No rule says the shot hits the void shield. Ever. You made that up and are trying to push that as the rules when it's not. Please stop.
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:Still Shot & Hits, until it says "hits a target", which uses up your Hits "instead hits the projected void shield"
How does that "use up your Hits"? And why does that only apply to Blasts?
I cannot add words to make it clearer, but:
"Any shooting attack that originates from outside a Void Shield Zone and hits 25 times a target within the Void Shield Zone instead hits once the projected void shield."
because of the words "and" and "instead" splitting up the sentence. Like:
Any Cat that comes from outside and eats olives instead eats cheese.
It does not matter how many olives he used to eat... because he now eats cheese. if another rule like Tesla says he has to eat cheese with butter, so be it....
He eats the same amount of cheese as he did olives. Not some new, invented amount that only applies to Limburger cheese and other cheeses he eats the same amount.
And again, using your example, you are restricting blasts to a single hit, but an Assault weapon that shoots 25 times you are allowing to hit 25 times even though the sentence you crafted above says it should hit once.
Where do you get that same amount from?
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield for same amount."
Ah i see it.
Assault 25?
If I have 25 Cats, that's 25 pieces of cheese gone, i agree.
Heavy 3, Blast?
If I have 3 Cats that ate 75 olives, that's 3 pieces of cheese gone. Still
rigeld2 wrote:
BlackTalos wrote:Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
That's a lie. You've been corrected enough times that at this point it is deliberate.
No rule says the shot hits the void shield. Ever. You made that up and are trying to push that as the rules when it's not. Please stop.
Really? what does "hits the projected void shield." mean to you then?
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Post by: grendel083
BlackTalos wrote:Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
It says the Attack.
HUGE difference.
And a shot cannot generate a hit without rolling it (or equivalent rule in the case of blasts/templates).
And a hit is part of the attack.
Shots are never mentioned. Attacks are.
To say a shot is resolved against the shield is completely made up.
As is ignoring the hits generated in step 3 of the attack.
As is re-calculating those hits.
If you don't include those hits generated you are not transferring the entire attack.
If you are re-calculating those hits, you're doing so without a rule giving permission.
If you're applying a shot against a shield, then you're failing to follow the rules of shooting (p12).
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Post by: BlackTalos
Sorry let me correct the original to be more accurate to what the rule says:
Any Cats that come from outside and eats olives instead eats cheese.
Because we did agree that "Shooting attack" was all the shots we had so far.
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Post by: grendel083
BlackTalos wrote:Sorry let me correct the original to be more accurate to what the rule says:
Any Cat s that come from outside and eats olives instead eats cheese.
Because we did agree that "Shooting attack" was all the shots we had so far.
Please avoid word games. They are too easy to twist to whatever meaning you like.
A cat is nothing like a game defined attack.
And yes, an attack includes the hits.
So why do you discard and recalculate (recalculating being impossible in the case of blasts as you cannot place the marker), when no rule says to do so?
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
It says the Attack.
HUGE difference.
And a shot cannot generate a hit without rolling it (or equivalent rule in the case of blasts/templates).
And a hit is part of the attack.
Shots are never mentioned. Attacks are.
To say a shot is resolved against the shield is completely made up.
As is ignoring the hits generated in step 3 of the attack.
As is re-calculating those hits.
If you don't include those hits generated you are not transferring the entire attack.
If you are re-calculating those hits, you're doing so without a rule giving permission.
If you're applying a shot against a shield, then you're failing to follow the rules of shooting (p12).
In the Phrase "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Those 2 "Hits" words are very different hits. One is of the weapons shooting at a target, the other if of the same weapons shooting a shield.
We are not ignoring the hits generated in step 3 of the attack, we are using them to confirm a hit on the shield.
Instead: adv. 1. In the place of something previously mentioned; as a substitute or an equivalent.
Replaced? yes probably by the definition above.
If you're applying a shot against a shield, then you're failing to follow the rules of shooting (p12)
How? the shot hit the target per Shooting RaW, which triggered VSG RaW and changed what the weapon actually hit.
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
That's a lie. You've been corrected enough times that at this point it is deliberate.
No rule says the shot hits the void shield. Ever. You made that up and are trying to push that as the rules when it's not. Please stop.
Really? what does "hits the projected void shield." mean to you then?
At no point, ever, does the rule in question say that the shot hits the projected void shield. You keep saying that it does and that's a lie.
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Post by: BlackTalos
grendel083 wrote:Please avoid word games. They are too easy to twist to whatever meaning you like.
A cat is nothing like a game defined attack.
Ignore it if it does not help you.
grendel083 wrote:
And yes, an attack includes the hits.
So why do you discard and recalculate (recalculating being impossible in the case of blasts as you cannot place the marker), when no rule says to do so?
We do not discard, we Instead: adv. 1. In the place of something previously mentioned; as a substitute or an equivalent. Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Nope, indeed, it says the shot "instead hits the projected void shield." you apply that hit, see the word Hit? To the shield.
That's a lie. You've been corrected enough times that at this point it is deliberate.
No rule says the shot hits the void shield. Ever. You made that up and are trying to push that as the rules when it's not. Please stop.
Really? what does "hits the projected void shield." mean to you then?
At no point, ever, does the rule in question say that the shot hits the projected void shield. You keep saying that it does and that's a lie.
Because the Shooting attack (containing shots that hit) perform a "as a substitute or an equivalent" hit, new hit, yes. It's not a lie it's the definition of "Instead".
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Post by: FlingitNow
BlackTalos wrote: BlackTalos wrote: FlingitNow wrote:
"The VSP rules tell us to move the shooting attack over to the shield after hits are determined ( SHA pg31). Since we are not told to recalculate or do anything with the number of hits the shooting attack has generated therefore we can't ( SHA pg31. It is a permissive ruleset. The number of hits stays the same unless you can show permission to change it (you need permission to change so no rule here as there is no permission). See how everything I've written is based on actual rules."
Everything i write is also based on the actual VSG Rules. But back to your point: The highlighted Red is EXACTLY why you cannot apply those hits to the VS.
Now, Quoting BRB:
BRB p33 wrote: Once the final blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with it's base fully or partially beneath the blast marker.
Notice the emphasis again. A shield or 3 layers of shield would remove 3 hits (at minimum). This is breaking Blast Rules RaW: The unit suffers a set number of hits. You cannot reduce this in any way or you are breaking the RaW... This does not happen in our example.
Now show me how your blast weapon can inflict "one hit for each model with it's base fully or partially beneath the blast marker" if you are transferring and intercepting 1 or 2 of them?
You never answered yours.
I actually did answer that post. So given your refusal to answer a simple question along with lies about what I said.
Thank you for conceding. I'm glad you are admitting your interpretation has no basis in RaW.
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Post by: BlackTalos
And it does say it actually: "Any shooting attack hits the projected void shield." Because that's how it turns out if you remove the "instead"
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Post by: rigeld2
BlackTalos wrote:Because the Shooting attack (containing shots that hit) perform a "as a substitute or an equivalent" hit, new hit, yes. It's not a lie it's the definition of "Instead".
The shooting attack also contains something else that you are conveniently ignoring.
Instead of hitting one thing, they hit another thing. Nothing in that means you're restricted to one hit solely for blasts.
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Post by: FlingitNow
BlackTalos wrote:And it does say it actually: "Any shooting attack hits the projected void shield." Because that's how it turns out if you remove the "instead"
Why are you continuing to post when you've already conceded? Why waste your time further proving yourself wrong?
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Post by: grendel083
BlackTalos wrote:Those 2 "Hits" words are very different hits. One is of the weapons shooting at a target, the other if of the same weapons shooting a shield.
We are not ignoring the hits generated in step 3 of the attack, we are using them to confirm a hit on the shield.
Instead: adv. 1. In the place of something previously mentioned; as a substitute or an equivalent.
Replaced? yes probably by the definition above.
A shooting attack that has hit. In game terms meaning has scored one or more hits at step 3 of the shooting sequence.
To then define the second term "hit" to mean anything other than the first, breaks the entire sequence. And it's something you're doing only for blasts and nothing else for unknown reasons.
To say something has hit, while ignoring step 3, you are transferring an unknown number of hits that you're assuming to be 1.
If you're applying a shot against a shield, then you're failing to follow the rules of shooting (p12)
How? the shot hit the target per Shooting RaW, which triggered VSG RaW and changed what the weapon actually hit.
Hit the target with how many hits? A shot can be many hits. A shot is measly a means to generate hits.
Hits are required to roll armour pen, or wound.
You cannot do either with a shot. No rule allows this.
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Post by: BlackTalos
FlingitNow wrote:Everything i write is also based on the actual VSG Rules. But back to your point: The highlighted Red is EXACTLY why you cannot apply those hits to the VS.
So what hits do you apply and where are you getting rules to calculate those hits?
Hardly an answer.
FlingitNow wrote:Notice the emphasis again. A shield or 3 layers of shield would remove 3 hits (at minimum). This is breaking Blast Rules RaW: The unit suffers a set number of hits. You cannot reduce this in any way or you are breaking the RaW... This does not happen in our example.
You are given express permission to reduce the number of hits to zero because the shooting attack (which is made up of hits) is redirected (you then gave permission later to place other hits back on the unit).
where is that permission given in RaW? Yes the VSG has intercepted some hits, but that has now broken Blast RaW for that specific attack: Once the final blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with it's base fully or partially beneath the blast marker
. There are less hits in your attack than models: RaW Broken Automatically Appended Next Post: FlingitNow wrote: BlackTalos wrote:And it does say it actually: "Any shooting attack hits the projected void shield." Because that's how it turns out if you remove the "instead"
Why are you continuing to post when you've already conceded? Why waste your time further proving yourself wrong?
Wow, constructive argument, i will make sure i consider it when reading RaW!
I do love your comments!
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Post by: rigeld2
Hardly. The hits were already determined, they're just being applied somewhere else. Nothing is broken.
Oh, and even if you were correct - the VS isn't a model so your stance would still lead to that being broken.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:Those 2 "Hits" words are very different hits. One is of the weapons shooting at a target, the other if of the same weapons shooting a shield.
We are not ignoring the hits generated in step 3 of the attack, we are using them to confirm a hit on the shield.
Instead: adv. 1. In the place of something previously mentioned; as a substitute or an equivalent.
Replaced? yes probably by the definition above.
A shooting attack that has hit. In game terms meaning has scored one or more hits at step 3 of the shooting sequence.
To then define the second term "hit" to mean anything other than the first, breaks the entire sequence. And it's something you're doing only for blasts and nothing else for unknown reasons.
To say something has hit, while ignoring step 3, you are transferring an unknown number of hits that you're assuming to be 1.
No, it does not break the sequence, it inserts additional information, including hits. (Applies to all weapons in the same way i do blast, dunno why this keeps coming up)
If you disagree with "Adds a step between Step 3 and Step 4", one simple question: How do you resolve a Step 4 armour Pen before re-placing remaining hits on the target unit? (End of Step3)
How i've described it to you, it works. If you just follow p12 Steps, the VSG Rule cannot even exist...
grendel083 wrote:If you're applying a shot against a shield, then you're failing to follow the rules of shooting (p12)
How? the shot hit the target per Shooting RaW, which triggered VSG RaW and changed what the weapon actually hit.
Hit the target with how many hits? A shot can be many hits. A shot is measly a means to generate hits.
Hits are required to roll armour pen, or wound.
You cannot do either with a shot. No rule allows this.
In the case of this RaW it cannot, because, quoting:
A Void Shield Generator has a single projected void shield.
If you can ever prove to me how 1 Shot of any weapons of your liking can produce more than 1 Hit on a building, You will have made a very good argument i cannot refute.
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Post by: JinxDragon
Pulse Sub-munitions create 3 hits for each building under the marker for each shot.
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Post by: rigeld2
BlackTalos wrote:If you can ever prove to me how 1 Shot of any weapons of your liking can produce more than 1 Hit on a building, You will have made a very good argument i cannot refute.
The rule does not say that the blast hits the VSG. Another misquote by you to help support your viewpoint.
The actual rule says that the shooting attack hits the projected shield - demonstrably not a building at all and not a model either.
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Post by: BlackTalos
rigeld2 wrote:
Hardly. The hits were already determined, they're just being applied somewhere else. Nothing is broken.
Oh, and even if you were correct - the VS isn't a model so your stance would still lead to that being broken.
However they are applied, the Rule states you need the X hits for X models.
And indeed, the VS is not even a unit, so I would agree with you that the blast Special Rule doesn't affect VS!
However, all blast weapons have a profile, like Venom Cannon - Assault 1, Blast. If the blast doesn't affect it, the shield still suffers a hit from an Assault 1 weapon.
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Post by: rigeld2
JinxDragon wrote:Other weapons also generate a random number of 'Hits' per shot, such as the Ork's Lootas I believe.
Lootas generate a random number of shots that they then roll to hit with.
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Post by: grendel083
BlackTalos wrote:In the case of this RaW it cannot, because, quoting:
A Void Shield Generator has a single projected void shield.
Only if go by the misguided opinion that a single attack, with a single shot can only cause a single hit on a single target. This opinion is entirely false.
If you can ever prove to me how 1 Shot of any weapons of your liking can produce more than 1 Hit on a building, You will have made a very good argument i cannot refute.
Tesla. Easy.
One attack, one shot, one target
3 hits.
Can I accept your concession now?
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Post by: BlackTalos
JinxDragon wrote:Pulse Sub-munitions create 3 hits for each building under the marker for each shot.
Have you got a RaW for Pulse?
Does it apply "once the hit is scored", like Tesla? because that's covered.
Finally someone is actually moving this somewhere...
This is seriously the 1st post that has got me questioning the method, even if just partially.
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Post by: rigeld2
BlackTalos wrote:However, all blast weapons have a profile, like Venom Cannon - Assault 1, Blast. If the blast doesn't affect it, the shield still suffers a hit from an Assault 1 weapon.
Not possible - there's no hit involved in this case as the only way to generate hits cannot apply.
You're stretching your argument to the point where there isn't even pretend RAW to support it.
And you're taking a rule from step 3 (blasts hit models under the marker) and trying to apply it later - that doesn't work. Why are you revisiting step 3 solely for blast weapons again?
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Post by: JinxDragon
Rigeld2, I realized my mistake, why I corrected it within seconds of posting, but I did still name one other weapon which I know for sure does generate multiple hit's against buildings. It was designed that way, with buildings generating a number of Hits, bulky units generating a different number of Hits, Vehicles generating a different number of hits still and normal infantry being... well, unaffected there. Honestly, I find these types of weapons a little broken because of that. The model containing this weapon has two of the things, with permission to fire both, and these weapons use large blast markers with barrage rules. On top of that, these weapons are also capable of being fired twice depending if a secondary Special Rule the model posses is evocable, and on a 3+ it is. All in all, this one model is capable of firing four shots and generating 12 hits against a single building thanks to this one weapon type.
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Post by: BlackTalos
rigeld2 wrote:JinxDragon wrote:Other weapons also generate a random number of 'Hits' per shot, such as the Ork's Lootas I believe.
Lootas generate a random number of shots that they then roll to hit with.
So no different to an Assault 20 creating 20 hits?
My exorcist is Heavy D6, that still "becomes" Heavy 3 for e.g.
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Post by: grendel083
BlackTalos wrote:rigeld2 wrote:JinxDragon wrote:Other weapons also generate a random number of 'Hits' per shot, such as the Ork's Lootas I believe.
Lootas generate a random number of shots that they then roll to hit with.
So no different to an Assault 20 creating 20 hits?
My exorcist is Heavy D6, that still "becomes" Heavy 3 for e.g.
Tesla Carbine. P82 of Codex Necrons.
This is an Assault 1 weapon.
One attack, one shot, one target, three hits.
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:However, all blast weapons have a profile, like Venom Cannon - Assault 1, Blast. If the blast doesn't affect it, the shield still suffers a hit from an Assault 1 weapon.
Not possible - there's no hit involved in this case as the only way to generate hits cannot apply.
You're stretching your argument to the point where there isn't even pretend RAW to support it.
And you're taking a rule from step 3 (blasts hit models under the marker) and trying to apply it later - that doesn't work. Why are you revisiting step 3 solely for blast weapons again?
No, the method has a part you probably missed where all this comes in:
BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
Automatically Appended Next Post:
grendel083 wrote:Tesla Carbine. P82 of Codex Necrons.
This is an Assault 1 weapon.
One attack, one shot, one target, three hits.
Covered right here.
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:However, all blast weapons have a profile, like Venom Cannon - Assault 1, Blast. If the blast doesn't affect it, the shield still suffers a hit from an Assault 1 weapon.
Not possible - there's no hit involved in this case as the only way to generate hits cannot apply.
You're stretching your argument to the point where there isn't even pretend RAW to support it.
And you're taking a rule from step 3 (blasts hit models under the marker) and trying to apply it later - that doesn't work. Why are you revisiting step 3 solely for blast weapons again?
No, the method has a part you probably missed where all this comes in:
BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
Not a single thing you say there applies to the situation I'm talking about. It's like you're just copy/pasting random quotes from your post you said was RAW (which is false) that you think answer things when... they don't.
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Post by: BlackTalos
JinxDragon wrote:Rigeld2,
I realized my mistake, why I corrected it within seconds of posting, but I did still name one other weapon which I know for sure does generate multiple hit's against buildings. Honestly, I find these types of weapons a little broken because of that. The model containing this weapon has two of the things, with permission to fire both, and these weapons are not just limited to additional damage against Buildings. On top of that, these weapons are also capable of being fired twice depending if a secondary Special Rule the model posses is evocable and on a 3+, it is.
All in all, this one model is capable of firing four shots and generating 12 hits against a single building thanks to this one weapon type.
Could someone post RaW of this? What codex?
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:However, all blast weapons have a profile, like Venom Cannon - Assault 1, Blast. If the blast doesn't affect it, the shield still suffers a hit from an Assault 1 weapon.
Not possible - there's no hit involved in this case as the only way to generate hits cannot apply.
You're stretching your argument to the point where there isn't even pretend RAW to support it.
And you're taking a rule from step 3 (blasts hit models under the marker) and trying to apply it later - that doesn't work. Why are you revisiting step 3 solely for blast weapons again?
No, the method has a part you probably missed where all this comes in:
BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
Not a single thing you say there applies to the situation I'm talking about. It's like you're just copy/pasting random quotes from your post you said was RAW (which is false) that you think answer things when... they don't.
How do they not? AFTER you get that hit from your shot onto the shield certain Special Rules trigger, because they did not have the chance to trigger in phase 3.
73427
Post by: JinxDragon
It is the R'varna battle suit, a heavy slot unit provided to the Tau by forge-world.
49616
Post by: grendel083
BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
I'm sorry, where in the VSG rules is this a quote from?
Because you're showing this as a verbatim quote of the VSG rule.
Are you infact showing your opinion here, and claiming it as a rules quote? Some might call this an outright lie.
This quote is also wrong, you're inventing a step, one that would trigger a rule twice, and have no permission to do so.
If you can ever prove to me how 1 Shot of any weapons of your liking can produce more than 1 Hit on a building, You will have made a very good argument i cannot refute. grendel083 wrote:Tesla Carbine. P82 of Codex Necrons.
This is an Assault 1 weapon.
One attack, one shot, one target, three hits.
Covered right here.
You asked, here it is. Exactly what you asked for.
The "covered" as you put it is a made up stage (not to mention a misquote).
I have supplied exactly what you ask for, can I accept your concession now, or do you have another reason why it "doesn't count"?
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Post by: BlackTalos
rigeld2 wrote:http://www.forgeworld.co. uk/Downloads/Product/PDF/R/Rvarna.pdf
"suffer 3 hits each if they are hit"
Yes 3 Rolls to pen because the clause "if they are hit" is fulfilled, just like Tesla.
Cluster Fire V Shields? Even RaI would say yes to that... Automatically Appended Next Post: JinxDragon wrote:Pulse Sub-munitions create 3 hits for each building under the marker for each shot.
Have you got RaW for those? Automatically Appended Next Post: grendel083 wrote: BlackTalos wrote:Phase: VSG Special Rule wrote:First, you will notice how this is a step, a Special Rule step, where things happen according to the Special Rule.
Now, certain Special Rules trigger when a shot Hits a target, such as Rending and Tesla on 6. Right above, I have shown that the attack hits the shields: Those Rules trigger
So, the rules that trigger on Hit, such as Tesla, now triggers, and: Tesla adds 2 more hits.
I'm sorry, where in the VSG rules is this a quote from?
Because you're showing this as a verbatim quote of the VSG rule.
Are you infact showing your opinion here, and claiming it as a rules quote? Some might call this an outright lie.
This quote is also wrong, you're inventing a step, one that would trigger a rule twice, and have no permission to do so.
Phase: VSG Special Rule, put it in a quote to split phases clearly. The entire post was just showing how i read the VSG Special Rule and don't understand why some people can read it the same but others don't.
grendel083 wrote:If you can ever prove to me how 1 Shot of any weapons of your liking can produce more than 1 Hit on a building, You will have made a very good argument i cannot refute. grendel083 wrote:Tesla Carbine. P82 of Codex Necrons.
This is an Assault 1 weapon.
One attack, one shot, one target, three hits.
Covered right here.
You asked, here it is. Exactly what you asked for.
The "covered" as you put it is a made up stage (not to mention a misquote).
I have supplied exactly what you ask for, can I accept your concession now, or do you have another reason why it "doesn't count"?
I already agreed Telsa will add hits to your single shot? I concede that Tesla will Roll to Pen the Void Shield more times that it has shot.
Got it.
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Post by: Kommissar Kel
Rigeld Posted the RAW for those, You read the RAW for those, you just posted on the RAW for those.
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Post by: BlackTalos
just as the "Cluster Fire" Special Rule does. Also conceded!
Automatically Appended Next Post:
Kommissar Kel wrote:Rigeld Posted the RAW for those, You read the RAW for those, you just posted on the RAW for those.
Got the RaW for "Cluster Fire" on the R'vana, or is "Pulse Sub-munition" the same?
EDIT: Sorry, you are completely correct, apologies.
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Post by: extremefreak17
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Again, stating things i have not said. They DO follow the same system. The one in that long post if you re-read it carefully.
Essentially, what i am applying *in a way*
Not saying this is as Written as it is not, but might clear things up:
"Each shot will hit the shield" is the conclusion reading the RaW.
So a single shooting attack can only consist of a single shot?
And does that mean an Assault 20 weapon will hit 20 times? Or do you resolve the rolls to-hit and then apply those hits?
No a shooting attack is from any unit, the entire Unit's shots. Assault 20 is 20 shots, as per rules, so you resolve their to-hit, yes. Then transfer the shots that Hit, to hit the shield instead (still not the same "hit")
So you resolve the number of hits prior to moving the shooting attack over to the shield. Correct?
How does a blast weapon determine the number of hits? When does that happen - before or after the shooting attack is moved to the shield?
Correct. 1)By placing the template when you hit the target 2)"Instead hits the projected void shield" Hitting the Void Shield. When does counting models under the template? before the shot is moved and scores a hit on the shield.
rigeld2 wrote: BlackTalos wrote:Agreed, completely. Then it transfers, and you have the Hit the VSG RaW says you have.
Yes - the shooting attack that has hit 10 times transfers, just like a shooting attack that has hit 3 times. I'm glad you finally agree.
Correction - the shooting attack that has hit 10 times transfers the shot, not the 10 hits, just like a shooting attack that has hit 3 times with 3 shots.
Dead wrong. The rule says the ATTACK is transferred. As the blast attack consists of 10 hits, 10 hits are resolved on the shield. Hits are part of the ATTACK.
You have still failed to respond to this point. I have said it about a half a dozen times now.
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Post by: JinxDragon
You have already reviewed and misapplied them, without even realizing what you where misapplying. Nothing within the Pulse Sub-munion Rules tells us how many hit's are generated against a Special Rule either. Given that the number of hits generated can be between 1-3 depending on what it hit's this weapon can not resolve through your interpretation of events. The lack of the Special Rule telling us to re-calculate based on the generator being hit, which you keep trying to get us to do, prevents us from knowing how many hits this Special Rule is generating.
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Post by: BlackTalos
JinxDragon, your Edited 3 times message had another one? Or was that just the Assault X from Lootas?
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Post by: grendel083
BlackTalos wrote:Phase: VSG Special Rule, put it in a quote to split phases clearly. The entire post was just showing how i read the VSG Special Rule and don't understand why some people can read it the same but others don't.
It's not a quote from the VSG rule, so don't put it as one.
It's the exact same as putting words in others mouths.
Express your opinion by all means, please do, but don't claim it's a quote from a rule.
I already agreed Telsa will add hits to your single shot? I concede that Tesla will Roll to Pen the Void Shield more times that it has shot.
Got it.
Ok, so we now have more than one example that a single shot on a single target DOES NOT equal a single hit.
You are on board with this notion now, correct?
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Post by: JinxDragon
I removed just the Loota, as I recognized the error within seconds of hitting post.
The other one I mentioned is the Pulse Sub-munitions special rule, which you have been given but try to somehow have us calculate using the Generator instead... without any rule granting us permission to do so.
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Post by: BlackTalos
JinxDragon wrote:You have already reviewed and misapplied them, without even realizing what you where misapplying.
Nothing within the Pulse Sub-munion Rules tells us how many hit's are generated against a Special Rule either. Given that the number of hits generated can be between 1-3 depending on what it hit's this weapon can not resolve through your interpretation of events. The lack of the Special Rule telling us to re-calculate based on the generator being hit, which you keep trying to get us to do, prevents us from knowing how many hits this Special Rule is generating.
I agree there is an issue between the 2 Special Rules. The VSG SR still uses instead (In the place of something previously mentioned; as a substitute or an equivalent) and therefore substitutes the hits, but cannot do so with this Rule. This would indeed make it unclear whether it applies onto the unit before it substitutes or after onto the shield.
However:
Extremely Bulky and (...) targeted buildings and fortifications suffer 3 hits each
Is the VSG not a Fortification choice for your army? You would apply the SR to the hit on the shield and Pen 3 times, still?
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Post by: rigeld2
BlackTalos wrote:Is the VSG not a Fortification choice for your army? You would apply the SR to the hit on the shield and Pen 3 times, still?
Why is that relevant? The VSG is not involved in the shooting attack, the shields are.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote:Phase: VSG Special Rule, put it in a quote to split phases clearly. The entire post was just showing how i read the VSG Special Rule and don't understand why some people can read it the same but others don't.
It's not a quote from the VSG rule, so don't put it as one.
It's the exact same as putting words in others mouths.
Express your opinion by all means, please do, but don't claim it's a quote from a rule.
When i refer back to my post i shall ensure i remove that part.
grendel083 wrote:I already agreed Telsa will add hits to your single shot? I concede that Tesla will Roll to Pen the Void Shield more times that it has shot.
Got it.
Ok, so we now have more than one example that a single shot on a single target DOES NOT equal a single hit.
You are on board with this notion now, correct?
Indeed, when the Special Rule(Tesla e.g.) in question is applied to a hit suffered by a Special Rule(VSG).
rigeld2 wrote: BlackTalos wrote:Is the VSG not a Fortification choice for your army? You would apply the SR to the hit on the shield and Pen 3 times, still?
Why is that relevant? The VSG is not involved in the shooting attack, the shields are.
Because you need to know for the "Cluster Fire" Special Rule
JinxDragon wrote:You have already reviewed and misapplied them, without even realizing what you where misapplying.
Nothing within the Pulse Sub-munion Rules tells us how many hit's are generated against a Special Rule either. Given that the number of hits generated can be between 1-3 depending on what it hit's this weapon can not resolve through your interpretation of events. The lack of the Special Rule telling us to re-calculate based on the generator being hit, which you keep trying to get us to do, prevents us from knowing how many hits this Special Rule is generating.
And what i conclude from this: If the Rvarna was not experimental Rules not yet agreed for 40k (and therefore not yet part of the RaW), there would indeed be a big problem. (Maybe why they're still experimental?)
I know, cowardly and hiding behind "experimental". But it just creates a problem, not prove that RaW for VSG works by substituting the hits or transferring all of them...
22508
Post by: FlingitNow
. There are less hits in your attack than models: RaW Broken
No because we are told to transfer the attack (and therefore those hits too) to the shield. You are the one saying we reduce the number of hits not us. Unless you are claiming the unit still suffers the hits as well?
So again you concede because you won't give the answer. So again I ask why continue posting when you've already conceded?
81346
Post by: BlackTalos
FlingitNow wrote:. There are less hits in your attack than models: RaW Broken
No because we are told to transfer the attack (and therefore those hits too) to the shield. You are the one saying we reduce the number of hits not us. Unless you are claiming the unit still suffers the hits as well?
So again you concede because you won't give the answer. So again I ask why continue posting when you've already conceded?
No I was simply applying your method. Correct me if I got it wrong:
Vindicator shot, Large Blast, covers 10 Models. You *transfer* the 10 Hits to your VSG, that has 4 shields. You Pen all 4 shields and re-assign the remaining hits (6) to the Unit.
You now have a Unit, covered by a Large Blast that covers 10 Models, but has 6 Wounds to Roll?
I do think the Blast RaW would disagree there....
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Is the VSG not a Fortification choice for your army? You would apply the SR to the hit on the shield and Pen 3 times, still?
Why is that relevant? The VSG is not involved in the shooting attack, the shields are.
Because you need to know for the "Cluster Fire" Special Rule
You've asserted the VSG is involved before the Cluster Fire rule was brought up - and it's still not relevant as the shield is being hit, not the VSG. Automatically Appended Next Post: BlackTalos wrote: FlingitNow wrote:. There are less hits in your attack than models: RaW Broken
No because we are told to transfer the attack (and therefore those hits too) to the shield. You are the one saying we reduce the number of hits not us. Unless you are claiming the unit still suffers the hits as well?
So again you concede because you won't give the answer. So again I ask why continue posting when you've already conceded?
No I was simply applying your method. Correct me if I got it wrong:
Vindicator shot, Large Blast, covers 10 Models. You *transfer* the 10 Hits to your VSG, that has 4 shields. You Pen all 4 shields and re-assign the remaining hits (6) to the Unit.
You now have a Unit, covered by a Large Blast that covers 10 Models, but has 6 Wounds to Roll?
I do think the Blast RaW would disagree there....
It's almost like there were other rules involved that reduced the amount of hits. I wonder what that rule would be...
22508
Post by: FlingitNow
No I was simply applying your method. Correct me if I got it wrong:
Vindicator shot, Large Blast, covers 10 Models. You *transfer* the 10 Hits to your VSG, that has 4 shields. You Pen all 4 shields and re-assign the remaining hits (6) to the Unit.
You now have a Unit, covered by a Large Blast that covers 10 Models, but has 6 Wounds to Roll?
I do think the Blast RaW would disagree there....
That's not actually my RaW but those 6 hits aren't essentially from the blast. The 10 hits are redirected so 0 hits are on the unit agreed? So you have reduced the number of hits on the unitby either method unless you claim in your nmethod the unit takes 10 hits still?
That some of those hits can later be redirected is irrelevant. The blast RaW had us calculate hits as part of a shooting attack which we did. The VSG RaW made transfer that attack to a void shield where we made our rolls to pen instead of rolls to wound.
Again you refuse to answer a simple question highlighting as I stated originally that you are clearly trolling. You have conceded yet continue to post why?
81346
Post by: BlackTalos
FlingitNow wrote:No I was simply applying your method. Correct me if I got it wrong:
Vindicator shot, Large Blast, covers 10 Models. You *transfer* the 10 Hits to your VSG, that has 4 shields. You Pen all 4 shields and re-assign the remaining hits (6) to the Unit.
You now have a Unit, covered by a Large Blast that covers 10 Models, but has 6 Wounds to Roll?
I do think the Blast RaW would disagree there....
That's not actually my RaW but those 6 hits aren't essentially from the blast. The 10 hits are redirected so 0 hits are on the unit agreed? So you have reduced the number of hits on the unitby either method unless you claim in your nmethod the unit takes 10 hits still?
That some of those hits can later be redirected is irrelevant. The blast RaW had us calculate hits as part of a shooting attack which we did. The VSG RaW made transfer that attack to a void shield where we made our rolls to pen instead of rolls to wound.
While ignoring you last line which is just you breaking Tenet 5 of YMDC, The VSG special rule triggers upon hit, whether you transfer them later or not. When the Special Rule ends, you are at the end of Phase 3 of the Shooting Sequence, therefore all hits remaining by the end of the VSG Special Rule must be valid within the Shooting Phase RaW. Your 6 Hits from a blast covering 10 models is not.
If you are indeed to reference the Method i posted, I can tell you that you are always left with "legal" shots when you come out of the VSG Special Rule. As i showed before: 3 Vindicator Shots on a singular shield gives you one roll to pen, assuming you do, you are left with 2 Large blasts covering 10 models each & scoring 10 hits each as you re-assign the shot. Fully adhering to Shooting RaW. Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:Is the VSG not a Fortification choice for your army? You would apply the SR to the hit on the shield and Pen 3 times, still?
Why is that relevant? The VSG is not involved in the shooting attack, the shields are.
Because you need to know for the "Cluster Fire" Special Rule
You've asserted the VSG is involved before the Cluster Fire rule was brought up - and it's still not relevant as the shield is being hit, not the VSG.
VSG = Fortification, but the Void Shield is part of the VSG. It is indeed an assumption that the VS is classified as a Fortification Special Rule and triggers the 3 shots "at fortifications"
rigeld2 wrote:
BlackTalos wrote: FlingitNow wrote:. There are less hits in your attack than models: RaW Broken
No because we are told to transfer the attack (and therefore those hits too) to the shield. You are the one saying we reduce the number of hits not us. Unless you are claiming the unit still suffers the hits as well?
So again you concede because you won't give the answer. So again I ask why continue posting when you've already conceded?
No I was simply applying your method. Correct me if I got it wrong:
Vindicator shot, Large Blast, covers 10 Models. You *transfer* the 10 Hits to your VSG, that has 4 shields. You Pen all 4 shields and re-assign the remaining hits (6) to the Unit.
You now have a Unit, covered by a Large Blast that covers 10 Models, but has 6 Wounds to Roll?
I do think the Blast RaW would disagree there....
It's almost like there were other rules involved that reduced the amount of hits. I wonder what that rule would be...
The VSG Special Rule indeed. So you would finish working out the VSG and return to the end of Phase 3 in a configuration which breaks Phase 3 Blast & Large Blast rules?
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Post by: rigeld2
Why would you return to step 3?
And thanks for admitting you're making assumptions with no rules support.
46128
Post by: Happyjew
BlackTalos, I fire an Assault 15 weapon at a unit protected by the shield. I get 10 hits. The first hit takes down the shield. Where do the remaining his go and why?
22508
Post by: FlingitNow
While ignoring you last line which is just you breaking Tenet 5 of YMDC, The VSG special rule triggers upon hit, whether you transfer them later or not. When the Special Rule ends, you are at the end of Phase 3 of the Shooting Sequence, therefore all hits remaining by the end of the VSG Special Rule must be valid within the Shooting Phase RaW. Your 6 Hits from a blast covering 10 models is not.
So you don't roll to pen against the Void Shield now? So what do you do? If we haven't gone on to step 4 how are you resolving any hit(s) against the shield?
The underlined is not based on rules. I have 10 hits and have started resolving them, that is why (if you believe the 6 hits carry over to the unit RaW) you have less hits when you transfer hits back to the unit, you dont count the models again at that point so no RaW is broken. However your interpretation certainly does break that RaW as you claim you get 1 hit from counting 0 models.
Again given you have admitted now that 2 different parts of your interpretation are based on ruleless assumption and you refuse to admit you know a Void Shield contains no models that proves you know you are not arguing RaW. If you want to argue RaI we can and you may get more support for your method as RaI or as HYWPI, but we have effectively admitted your stance has no basis in RaW so please stop claiming it does.
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Post by: BlackTalos
rigeld2 wrote:Why would you return to step 3?
And thanks for admitting you're making assumptions with no rules support.
It is indeed an assumption that the VS is classified as a Fortification Special Rule and triggers the 3 shots "at fortifications"
Simply covering the Experimental rules for the R'varna... If you rather i'd not make assumptions we can go back the the VSG Special Rule as written and how to read it correctly? The same phrase with Cats & Olives show the grammar is indeed what is troubling most people reading it. Automatically Appended Next Post: FlingitNow wrote:The underlined is not based on rules. I have 10 hits and have started resolving them, that is why (if you believe the 6 hits carry over to the unit RaW) you have less hits when you transfer hits back to the unit, you dont count the models again at that point so no RaW is broken. However your interpretation certainly does break that RaW as you claim you get 1 hit from counting 0 models.
Ok, please tell me which phase, 3 or 4, you are on when " you have less hits when you transfer hits back to the unit"?
Answer carefully, i'll give you hints: Phase 3 is all about Hits, and Phase 4 all about wounding. Automatically Appended Next Post: JinxDragon wrote:You have already reviewed and misapplied them, without even realizing what you where misapplying.
Nothing within the Pulse Sub-munion Rules tells us how many hit's are generated against a Special Rule either. Given that the number of hits generated can be between 1-3 depending on what it hit's this weapon can not resolve through your interpretation of events. The lack of the Special Rule telling us to re-calculate based on the generator being hit, which you keep trying to get us to do, prevents us from knowing how many hits this Special Rule is generating.
I have thought about this overnight, and the only way the Pulse Sub-munition Rules would work in the RaW is if:
We use your assumption that all hits transfer, assign them all to the shield. (applying the Pulse Sub-munition Rules to the squad before transfer)
Pen the number of shields (say 3) with the shots.
Then when the VSG Rule says "further hits strike the original target instead." assume, again, that all hits from that 1 shot are discarded, and "further hits" is the second shot if you Nova charged (or anything else like drone shots etc)
You then end the VSG Special Rule Phase with your other fully legal shots including the second Nova charged shot if you have it.
2 assumption needed for the R'Varna to work properly. Experimental rules FTW. lol
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Post by: grendel083
BlackTalos wrote:The same phrase with Cats & Olives show the grammar is indeed what is troubling most people reading it.
It's not a comparible phrase. This is why you shouldn't use word games. Cat (noun) is not comparrible with Shooting Attack (verb).
A better example would be a "cat in an olive eating contest, consumes 10lb of olives, transfers to the cheese eating contest to with his record world breaking record intact". They just become rediculous, and should be avoided. It's too easy to come up with a phrase that goes the other way.
Ok, please tell me which phase, 3 or 4, you are on when " you have less hits when you transfer hits back to the unit"?
If the hits transfer back onto the unit after taking the shield down is a completely different arguement. Since the target has changed, the remaining hits should be lost.
But then you have in the rule "further hits strike the original target instead". Is that refering to the remaining hits from the shooting attack, or further hits from another units shooting attack?
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Post by: FlingitNow
Ok, please tell me which phase, 3 or 4, you are on when " you have less hits when you transfer hits back to the unit"?
Answer carefully, i'll give you hints: Phase 3 is all about Hits, and Phase 4 all about wounding.
Given we are rolling to wound/pen that will be step 4 as you state we are not rolling to hit.
Still won't answer the simple question about Void Shields I notice yet more proof you know that the interpretation has no basis in RaW. Automatically Appended Next Post: I have thought about this overnight, and the only way the Pulse Sub-munition Rules would work in the RaW is if:
We use your assumption that all hits transfer, assign them all to the shield. (applying the Pulse Sub-munition Rules to the squad before transfer)
Pen the number of shields (say 3) with the shots.
Then when the VSG Rule says "further hits strike the original target instead." assume, again, that all hits from that 1 shot are discarded, and "further hits" is the second shot if you Nova charged (or anything else like drone shots etc)
You then end the VSG Special Rule Phase with your other fully legal shots including the second Nova charged shot if you have it.
2 assumption needed for the R'Varna to work properly. Experimental rules FTW. lol
Bless. No assumption is required to transfer the hits. You just follow the RaW of transfer coming the shooting attack after the shooting attack has determined how many hits it gets.
Whilst the assumption on the transferring hits back to the unit is also wrong. The assumption you have to make for that is that to wound and armour pen rolls are resolved sequentially. If not you must roll all the to pen rolls from the hits from Both blasts (or all 4 blasts if he's Nova charged) at the same time and have no further hits to transfer back to the unit.
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Post by: BlackTalos
Exactly why we have an issue !! LoL
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Subject & Noun: Shooting Attack
Verb: Hits
Predicate: Hits the void shield.
What is "the shooting attack" doing? It is hitting the void shield.
Constituent: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone"
( http://en.wikipedia.org/wiki/Constituent_(linguistics) )
grendel083 wrote:If the hits transfer back onto the unit after taking the shield down is a completely different arguement. Since the target has changed, the remaining hits should be lost.
But then you have in the rule "further hits strike the original target instead". Is that refering to the remaining hits from the shooting attack, or further hits from another units shooting attack?
You tell me? i'm asking about your method... Mine is perfectly clear and sorted, you give me any unit with any weapon and any number of shields i can deal with it with no broken RaW on the way (or so you would disagree)
At the very beginning of this thread, people i was agreeing with until i read the RaW said 1 Blast template can take down 9 Shields AND Kill 1 guy. Everyone was agreed on that... Automatically Appended Next Post: FlingitNow wrote:Ok, please tell me which phase, 3 or 4, you are on when " you have less hits when you transfer hits back to the unit"?
Answer carefully, i'll give you hints: Phase 3 is all about Hits, and Phase 4 all about wounding.
Given we are rolling to wound/pen that will be step 4 as you state we are not rolling to hit.
Still won't answer the simple question about Void Shields I notice yet more proof you know that the interpretation has no basis in RaW.
Automatically Appended Next Post:
I have thought about this overnight, and the only way the Pulse Sub-munition Rules would work in the RaW is if:
We use your assumption that all hits transfer, assign them all to the shield. (applying the Pulse Sub-munition Rules to the squad before transfer)
Pen the number of shields (say 3) with the shots.
Then when the VSG Rule says "further hits strike the original target instead." assume, again, that all hits from that 1 shot are discarded, and "further hits" is the second shot if you Nova charged (or anything else like drone shots etc)
You then end the VSG Special Rule Phase with your other fully legal shots including the second Nova charged shot if you have it.
2 assumption needed for the R'Varna to work properly. Experimental rules FTW. lol
Bless. No assumption is required to transfer the hits. You just follow the RaW of transfer coming the shooting attack after the shooting attack has determined how many hits it gets.
Whilst the assumption on the transferring hits back to the unit is also wrong. The assumption you have to make for that is that to wound and armour pen rolls are resolved sequentially. If not you must roll all the to pen rolls from the hits from Both blasts (or all 4 blasts if he's Nova charged) at the same time and have no further hits to transfer back to the unit.
I believe you are contradicting yourself:
You said:
FlingitNow wrote:I have 10 hits and have started resolving them, that is why you have less hits when you transfer hits back to the unit,
then
FlingitNow wrote:If not you must roll all the to pen rolls from the hits from Both blasts (or all 4 blasts if he's Nova charged) at the same time and have no further hits to transfer back to the unit.
Ok, rephrase how you work out your hits and what you transfer back please, because it currently does not make sense...
Just how you apply RaW, nothing about how I apply RaW.
Automatically Appended Next Post: Kommissar Kel wrote:For Blasts, you count up the number of hits on the unit, and begin applying those hits until the shield is dropped, the remainder of the hits go back to the unit.
Quoting back from 1st page and what i'm basing this on.
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:If the hits transfer back onto the unit after taking the shield down is a completely different arguement. Since the target has changed, the remaining hits should be lost.
But then you have in the rule "further hits strike the original target instead". Is that refering to the remaining hits from the shooting attack, or further hits from another units shooting attack?
You tell me? i'm asking about your method... Mine is perfectly clear and sorted, you give me any unit with any weapon and any number of shields i can deal with it with no broken RaW on the way (or so you would disagree)
Your method is Raw and not broken? A bold claim, considering you have to invent the magic number 1 from thin air when dealing with blasts. After all it's been proven that 1 shot on 1 target can generate more than 1 hit.
With your method:
A blast hits 10
Becomes 1 hit against a shield and pens it...
... then what?
Does nothing hit the unit? Do those 10 hits reappear? Do 9 hits go against the unit? What does your method do in this case and why?
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:Why would you return to step 3?
And thanks for admitting you're making assumptions with no rules support.
It is indeed an assumption that the VS is classified as a Fortification Special Rule and triggers the 3 shots "at fortifications"
Simply covering the Experimental rules for the R'varna... If you rather i'd not make assumptions we can go back the the VSG Special Rule as written and how to read it correctly? The same phrase with Cats & Olives show the grammar is indeed what is troubling most people reading it.
It's great quoting things without context, eh? Yes, your assumption had to do with R'Varna but my question about phase 3 didn't.
Please answer it.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote: grendel083 wrote:If the hits transfer back onto the unit after taking the shield down is a completely different arguement. Since the target has changed, the remaining hits should be lost.
But then you have in the rule "further hits strike the original target instead". Is that refering to the remaining hits from the shooting attack, or further hits from another units shooting attack?
You tell me? i'm asking about your method... Mine is perfectly clear and sorted, you give me any unit with any weapon and any number of shields i can deal with it with no broken RaW on the way (or so you would disagree)
Your method is Raw and not broken? A bold claim, considering you have to invent the magic number 1 from thin air when dealing with blasts. After all it's been proven that 1 shot on 1 target can generate more than 1 hit.
With Special Rules applied, yes. But before that, no.
Count Tesla hit THEN add hits for 6s.
Count Sub-munitions hits THEN make those 2 or 3 depending on what you hit.
Still 1 shot = 1 hit before the THEN.
Unfortunately Blast Rules apply Instead of the "to hit" roll, but what happens when you instead an instead? The roll to hit is "as a substitute or an equivalent:" count models "as a substitute or an equivalent:" hit the shield.
Rocket launcher hits the shield Instead of Blast RaW Instead of "Roll to hit".
If you can show me how you transfer anything from your "Roll to hit" to your Blast Rules,
I will concede you transfer anything from your Blast Rules to your Hit the shield
grendel083 wrote:With your method:
A blast hits 10
Becomes 1 hit against a shield and pens it...
... then what?
Does nothing hit the unit? Do those 10 hits reappear? Do 9 hits go against the unit? What does your method do in this case and why?
Well nothing indeed, 1 Roll to Pen takes down the shield or it doesn't.
Or would you insist shooting 1 plasma pistol at the shield can Pen the shield AND hit the target inside? Automatically Appended Next Post: rigeld2 wrote: BlackTalos wrote:rigeld2 wrote:Why would you return to step 3?
And thanks for admitting you're making assumptions with no rules support.
It is indeed an assumption that the VS is classified as a Fortification Special Rule and triggers the 3 shots "at fortifications"
Simply covering the Experimental rules for the R'varna... If you rather i'd not make assumptions we can go back the the VSG Special Rule as written and how to read it correctly? The same phrase with Cats & Olives show the grammar is indeed what is troubling most people reading it.
It's great quoting things without context, eh? Yes, your assumption had to do with R'Varna but my question about phase 3 didn't.
Please answer it.
You mean the part where "Further hits" as defined by VSG RaW hit the target unit Instead?
Of course that returns you to the end of Phase 3, where you have Hits on a target, possibly blast markers over the target, etc.
With those hits, you then proceed to Phase 4 and wounding.
I covered that in the long post...
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote:rigeld2 wrote:Why would you return to step 3?
And thanks for admitting you're making assumptions with no rules support.
It is indeed an assumption that the VS is classified as a Fortification Special Rule and triggers the 3 shots "at fortifications"
Simply covering the Experimental rules for the R'varna... If you rather i'd not make assumptions we can go back the the VSG Special Rule as written and how to read it correctly? The same phrase with Cats & Olives show the grammar is indeed what is troubling most people reading it.
It's great quoting things without context, eh? Yes, your assumption had to do with R'Varna but my question about phase 3 didn't.
Please answer it.
You mean the part where "Further hits" as defined by VSG RaW hit the target unit Instead?
Of course that returns you to the end of Phase 3, where you have Hits on a target, possibly blast markers over the target, etc.
With those hits, you then proceed to Phase 4 and wounding.
I covered that in the long post...
You "covered" lots of things incorrectly in your long post.
There's no basis for returning to step 3 whatsoever. Hits have been generated, time to wound. You don't have to re-hit.
49616
Post by: grendel083
BlackTalos wrote: grendel083 wrote: BlackTalos wrote: grendel083 wrote:If the hits transfer back onto the unit after taking the shield down is a completely different arguement. Since the target has changed, the remaining hits should be lost.
But then you have in the rule "further hits strike the original target instead". Is that refering to the remaining hits from the shooting attack, or further hits from another units shooting attack?
You tell me? i'm asking about your method... Mine is perfectly clear and sorted, you give me any unit with any weapon and any number of shields i can deal with it with no broken RaW on the way (or so you would disagree)
Your method is Raw and not broken? A bold claim, considering you have to invent the magic number 1 from thin air when dealing with blasts. After all it's been proven that 1 shot on 1 target can generate more than 1 hit.
With Special Rules applied, yes. But before that, no.
Count Tesla hit THEN add hits for 6s.
Count Sub-munitions hits THEN make those 2 or 3 depending on what you hit.
Still 1 shot = 1 hit before the THEN.
Unfortunately Blast Rules apply Instead of the "to hit" roll, but what happens when you instead an instead? The roll to hit is "as a substitute or an equivalent:" count models "as a substitute or an equivalent:" hit the shield.
Rocket launcher hits the shield Instead of Blast RaW Instead of "Roll to hit".
If you can show me how you transfer anything from your "Roll to hit" to your Blast Rules,
I will concede you transfer anything from your Blast Rules to your Hit the shield
Yes weapons use Special Rules. That makes no difference, it's how the weapon works. At step 3 when generating hits, a weapon still generates all hits at that step weather it uses a special rule or not. So by the time the shield rule kicks in 3 hits are already generated. You can try and invent extra "special" steps in the proccess if you like, but the rules don't follow that.
And the Instead an Instead works just fine. First you need to hit the unit as per the PVS rule, so follow the rule as per blasts. Multiple hits are generate, step 3 complete. Then transfer the attack (which so far consists of 3 completed steps, and multiple hits).
These transfer just the same as the hits from any other attack.
An Attack with an Assault 20 weapon with 10 hits, transfer the attack. Exact same method. If these attacks transfer along with their hits, then so does a blast. Same method.
Now there is nothing saying to recalulate step 3 when the attack is transfered. Not one thing.
Hits with a blast can only ever be calculated by using the blast marker. There is no other method anywhere in the rules.
So if they are recalculated (with this imaginary rule of yours) then the number of hits is 0. Not 1.
One shot can generate multiple hits, no matter how many times you try to invent steps and "special rules don't count".
And can you please limit the colours you use on your post. Makes it harder to read, and looks like a clown was murdered across your post
grendel083 wrote:With your method:
A blast hits 10
Becomes 1 hit against a shield and pens it...
... then what?
Does nothing hit the unit? Do those 10 hits reappear? Do 9 hits go against the unit? What does your method do in this case and why?
Well nothing indeed, 1 Roll to Pen takes down the shield or it doesn't.
So you're saying the original step 3 is completly ignored and recalulated.
And if an Assault 20 weapon is used? 10 hits on the shield, first one pens it. Do 9 transfer back or are they lost?
Or would you insist shooting 1 plasma pistol at the shield can Pen the shield AND hit the target inside?
Nothing I've said even hints at that.
Edit: Another quick question:
How would you personally define "a shooting attack that has hit"?
An answer from others would also be welcome
11268
Post by: nosferatu1001
So, three more pages with no relevant rules quotes, just blatant falsehoods?
Time for a lock. The ACTUAL rules are clear and consistent; what blacktalos has made up less so,
10 hits, regardless of how you get those hits, equals ten hits on the shield. Utterly consistent
81346
Post by: BlackTalos
rigeld2 wrote:You "covered" lots of things incorrectly in your long post.
There's no basis for returning to step 3 whatsoever. Hits have been generated, time to wound. You don't have to re-hit.
Does the phrase "Further hits..." not tell you do continue upon the "To-Hit" Phase 3, after you have done a Phase 4 penetration Roll on the shield? Within the same shooting attack?
How can 1 shooting attack (because as many shot and hits we are arguing, still 1 Unit firing) perform a Phase 4 Shield Pen BEFORE a Phase 3 Hit on a unit?
Unless, as i described in the post, we have a "Phase: VSG Rule" that covers: In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
Phase 3: To Hit
Phase VSG: -To hit on shield
-Pen on shield
-To hit on unit
Phase 4: Wound Unit
11268
Post by: nosferatu1001
No, you move to step four, and roll to pen. If shield is down, you roll to wound / pen
Still consistent and following real, written rules, not something made I pout of thin air
47462
Post by: rigeld2
BlackTalos wrote:rigeld2 wrote:You "covered" lots of things incorrectly in your long post.
There's no basis for returning to step 3 whatsoever. Hits have been generated, time to wound. You don't have to re-hit.
Does the phrase "Further hits..." not tell you do continue upon the "To-Hit" Phase 3, after you have done a Phase 4 penetration Roll on the shield? Within the same shooting attack?
How can 1 shooting attack (because as many shot and hits we are arguing, still 1 Unit firing) perform a Phase 4 Shield Pen BEFORE a Phase 3 Hit on a unit?
Unless, as i described in the post, we have a "Phase: VSG Rule" that covers: In this step we have a hit portion, a "Roll to pen" portion and an allocation of Hits portion.
Phase 3: To Hit
Phase VSG: -To hit on shield
-Pen on shield
-To hit on unit
Phase 4: Wound Unit
You're confusing allocation of hits with generating hits. One of those happens in step 4, the other in step 3. I'm sure you're smart enough to figure out which is which.
Roll pen on shield. Shield drops. Roll to wound with the rest of the hits.
77363
Post by: nutty_nutter
ok...I'm getting bored with this constant toing and froing without a definitive answer to key important questions.
so for clarity, 'The Shooting Phase' is the phase which we are discussing, the rules for the shooting phase start on p12 of the BRB.
the first step is to 'nominate unit to shoot', we are all agreed that there are no forthcoming issues and for the purposes we will say that all models within the unit can shoot.
the next step is to 'choose a target', again we will assume that all the pre-requisites are met within these outlines and there is no current debate on these particulars either.
the next step is to 'Roll to Hit'.
here is where BlackTalos' argument starts.
note that within this section it states that there are instances where weapons can fire more than one shot, that no shot 'hits automatically' and also covers things like moving and shooting.
The next step is rolling to wound followed by wound allocation that encompasses taking saves and then removing casualties.
so the whole shooting phase is currently at this point in the rules a 4 step process.
much later in the rules, all the way on p73, the RB tells us how we resolve a shooting attack against a vehicle by rolling armour penetration, this step is a part of the 4th step process and is resolved instead of rolling to wound since vehicles do not have toughness and wound profiles.
please also note that this page also tells us specifically how a blast weapon works when firing at a vehicle...
so back to our current shooting rules,
we now have an updated shooting phase that reads as follows:
choose a unit to shoot
choose a target
roll to hit
roll to wound/roll armour penetration
allocate wounds, take saves, remove casualties/roll vehicle damage
there are no other additional rules within the rulebook.
ok so given that the above is how the rulebook tells us how to resolve attacks, we can now introduce special rules.
special rules as described on p32 have the capacity to bend or break the usual rules, this is referred to as basic vs advanced in warhammer fantasy and is a good way of thinking about special rules in general (my opinion on that last part of the sentence).
first we will look at the blast weapon rules, since this is the weapon that is firing as part of a shooting attack from my unit.
the rules for these start on p6 of the BRB and are again re-confirmed as a special rule on p33
following the above sequence of events, I have selected my unit of 5 tactical marines, one of which has a missile launcher and chosen my target, I am now onto my rolls to hit, this is where the blast special rule steps in for my tactical marine with a missile launcher who is electing to fire a frag missile, the blast special rule states that instead of rolling to hit, I place a template to determine the number of hits that his weapon causes after scattering the template and working out how many models are underneath the template.
the rest of the squad with bolters would roll to hit as normal for non-blast weapons.
we have now completed the roll to hit part of the shooting phase, it would and can really only be here that the void shield projection rules can possibly come into effect, this is not out of any bias I have, but because before this, all the rolls to hit are done simultaneously.
the void shield projection rules are now kicking in so we must look to these for the remainder of the shooting phase.
The void shield projection rules stipulate that a shooting attack that is outside of the area of effect will instead hit the projected shield.
we are told that the shield is classified as being AV12.
we are told that further hits will resolve against the unit if there are no projections remaining.
so, we are now at the final step, we have scored a number of hits and we must now take that number of hits and resolve them, although it is not a vehicle we only have the armour penetration rules to go on to damage the shield and the shield rules themselves tell us what we do should we score a glancing hit or a penetrating hit upon them, therefore it is not too much of a leap of faith that we are to use this method for resolving hits against the shield.
in my given unit, we would take the number of hits that the unit has scored, and note that non of them are able to damage an armour value of 12 (due to the low Strength of a frag missile) and we would roll for armour penetration of each shot knowing that non of them can hurt the shield (usually for expedience, we as players and a bit of free will would skip this as we know that the shots cannot do anything).
now if we replaced the 5 man tactical squad with a 5 man unit of devastators, the devastators are equipped with 2 missile launchers and 2 lascanons.
going through the stages let us presume that the 2 lascanons hit in the roll to hit phase and the missiles both fire frag missiles that cause 4 hits each (totalling 8 hits at S4), this gives the unit 8 hits at S4 and 2 hits at S9.
we go to the step 4 to resolve our hits and the shield steps in to say you hit me instead, I have an armour value so you must use armour penetration rolls to hurt me.
as the shooter, I am permitted to elect the order in which I resolve these hits, I would elect to roll the first lascanon and roll a 2, this is not enough to damage the shield, the second lascanon shot scores a 5, enough to penetrate the shield.
for this example I will use a single shield, although should there have been 2 shields, then the remaining hits would have been taken back to the unit to be intercepted again by the second shield.
the remaining hits or further hits are resolved normally using the allocation and roll to wound parts of step 4 as the shields own rules state that should a shield not be present to hit the unit.
************************************************
for the attention of BlackTalos
************************************************
I realise that you will perceive my example as incorrect, the past 17 pages are a testament to that.
what I am going to ask you to do is the following:
not to use a quote pyramid of previous posts in any response to this.
to give a full phase example of a shooting phase as you see it on a step by step basis.
provide the page references to the rule(s) you are using to back up your assertions like I have done above.
to explain how, in your example a weapon that specifies it requires a model in order to cause any hits can work when not given a model to hit.
to not go down the road of 1 'shot' is the equivalent of 1 hit when p6 tells us and as you have said yourself that this is not an accurate assertion.
and finally, I would like you to note that I am not out to attack you, your theory or anything that you have posted, and that I want you to write it out in a carefully and constructed manner as I have done (or at least attempted to do so).
81346
Post by: BlackTalos
grendel083 wrote:And the Instead an Instead works just fine. First you need to hit the unit as per the PVS rule, so follow the rule as per blasts. Multiple hits are generate, step 3 complete. Then transfer the attack (which so far consists of 3 completed steps, and multiple hits).
These transfer just the same as the hits from any other attack.
An Attack with an Assault 20 weapon with 10 hits, transfer the attack. Exact same method. If these attacks transfer along with their hits, then so does a blast. Same method.
You don't actually do "the Instead an Instead" above. If you did, as the pretty colours showed:
"First you need to hit the unit as per the PVS rule, so follow the rule as per blasts to hit, so follow the rules as per "to-Hit" with a BS to hit"
A Instead B Instead C
I see you doing A Instead B but not Instead C
"First you hit the unit as per the PVS rule, so ignore the rule as per blasts, so ignore the rule as per "To-hit" on BS"
That's an instead of an instead
you do A, while replacing B AND C not just pick the first one?
grendel083 wrote:Hits with a blast can only ever be calculated by using the blast marker. There is no other method anywhere in the rules.
So if they are recalculated (with this imaginary rule of yours) then the number of hits is 0. Not 1.
Long Post wrote:If you do not agree because "the VS is not a model", then the Blast Special Rule does not apply, but you still have the 1 shot, in green above, that the VS Special Rule, as Written:"Any shooting attack instead hits the projected void shield" says you have. It does not say "roll to hit again, calculate hits again or transfer hits", but "Instead Hits" - you HAVE a hit, you cannot say "i have 0 hits", its says you have one.
grendel083 wrote:
And if an Assault 20 weapon is used? 10 hits on the shield, first one pens it. Do 9 transfer back or are they lost?
"And if an Assault 20 weapon is used? 10 hits on the shield, first one pens it. Do 9 transfer back or are they lost?"
And if a Heavy 20, Blast weapon is used? 10 hits on the shield, first one pens it. Do 9 transfer back or are they lost?
Both are resolved the same: 1 pens the shield, 9 are left. Applying the same method for all weapons.
To which we apply:" further hits strike the original target instead."
1) 9 Hits from the Assault weapon are left
2) 9 Hits from the Heavy, Blast weapon are left
Case 2) how does a Blast weapon hit per normal rules? Template. Exactly where they were before the SR comes in and hitting all the Same amount of models they did before.
Why would you move any templates?
A shot with Hits.
22508
Post by: FlingitNow
Ok, rephrase how you work out your hits and what you transfer back please, because it currently does not make sense...
Just how you apply RaW, nothing about how I apply RaW.
It is my reading of the RaW that you can't transfer hits from the shooting attack back onto the unit as all to wound or pen rolls are simultaneous. However whether or not they are simultaneous is not 100% clear in RaW and the clear RaI is that hits can roll back to the unit so HIWPI is resolve the pen rolls sequentially. Any remaining hits after the shield is down would roll to wound against the unit.
So my reading of the RaW is:
Determine how many hits the shooting attack does
Transfer shooting attack to the shield
Roll to pen with the shooting attack. Destroy shields as appropriate.
As this is literally all the rules tell us to do. I don't know why you think you do something different.
11268
Post by: nosferatu1001
nosferatu1001 wrote:No, you move to step four, and roll to pen. If shield is down, you roll to wound / pen
Still consistent and following real, written rules, not something made I pout of thin air
Black - still waiting for you to refute this. Given your argument has boiled down to "nu uh you dont get to go back to step 3" , then showin gthat this isnt relevant kinda demolishes your last support...
81346
Post by: BlackTalos
nutty_nutter wrote:ok...I'm getting bored with this constant toing and froing without a definitive answer to key important questions.
so for clarity, 'The Shooting Phase' is the phase which we are discussing, the rules for the shooting phase start on p12 of the BRB.
the first step is to 'nominate unit to shoot', we are all agreed that there are no forthcoming issues and for the purposes we will say that all models within the unit can shoot.
the next step is to 'choose a target', again we will assume that all the pre-requisites are met within these outlines and there is no current debate on these particulars either.
the next step is to 'Roll to Hit'.
here is where BlackTalos' argument starts.
note that within this section it states that there are instances where weapons can fire more than one shot, that no shot 'hits automatically' and also covers things like moving and shooting.
The next step is rolling to wound followed by wound allocation that encompasses taking saves and then removing casualties.
so the whole shooting phase is currently at this point in the rules a 4 step process.
much later in the rules, all the way on p73, the RB tells us how we resolve a shooting attack against a vehicle by rolling armour penetration, this step is a part of the 4th step process and is resolved instead of rolling to wound since vehicles do not have toughness and wound profiles.
please also note that this page also tells us specifically how a blast weapon works when firing at a vehicle...
so back to our current shooting rules,
we now have an updated shooting phase that reads as follows:
choose a unit to shoot
choose a target
roll to hit
roll to wound/roll armour penetration
allocate wounds, take saves, remove casualties/roll vehicle damage
there are no other additional rules within the rulebook.
ok so given that the above is how the rulebook tells us how to resolve attacks, we can now introduce special rules.
special rules as described on p32 have the capacity to bend or break the usual rules, this is referred to as basic vs advanced in warhammer fantasy and is a good way of thinking about special rules in general (my opinion on that last part of the sentence).
first we will look at the blast weapon rules, since this is the weapon that is firing as part of a shooting attack from my unit.
the rules for these start on p6 of the BRB and are again re-confirmed as a special rule on p33
following the above sequence of events, I have selected my unit of 5 tactical marines, one of which has a missile launcher and chosen my target, I am now onto my rolls to hit, this is where the blast special rule steps in for my tactical marine with a missile launcher who is electing to fire a frag missile, the blast special rule states that instead of rolling to hit, I place a template to determine the number of hits that his weapon causes after scattering the template and working out how many models are underneath the template.
the rest of the squad with bolters would roll to hit as normal for non-blast weapons.
we have now completed the roll to hit part of the shooting phase, it would and can really only be here that the void shield projection rules can possibly come into effect, this is not out of any bias I have, but because before this, all the rolls to hit are done simultaneously.
the void shield projection rules are now kicking in so we must look to these for the remainder of the shooting phase.
The void shield projection rules stipulate that a shooting attack that is outside of the area of effect will instead hit the projected shield.
we are told that the shield is classified as being AV12.
we are told that further hits will resolve against the unit if there are no projections remaining.
so, we are now at the final step, we have scored a number of hits and we must now take that number of hits and resolve them, although it is not a vehicle we only have the armour penetration rules to go on to damage the shield and the shield rules themselves tell us what we do should we score a glancing hit or a penetrating hit upon them, therefore it is not too much of a leap of faith that we are to use this method for resolving hits against the shield.
in my given unit, we would take the number of hits that the unit has scored, and note that non of them are able to damage an armour value of 12 (due to the low Strength of a frag missile) and we would roll for armour penetration of each shot knowing that non of them can hurt the shield (usually for expedience, we as players and a bit of free will would skip this as we know that the shots cannot do anything).
now if we replaced the 5 man tactical squad with a 5 man unit of devastators, the devastators are equipped with 2 missile launchers and 2 lascanons.
going through the stages let us presume that the 2 lascanons hit in the roll to hit phase and the missiles both fire frag missiles that cause 4 hits each (totalling 8 hits at S4), this gives the unit 8 hits at S4 and 2 hits at S9.
we go to the step 4 to resolve our hits and the shield steps in to say you hit me instead, I have an armour value so you must use armour penetration rolls to hurt me.
as the shooter, I am permitted to elect the order in which I resolve these hits, I would elect to roll the first lascanon and roll a 2, this is not enough to damage the shield, the second lascanon shot scores a 5, enough to penetrate the shield.
for this example I will use a single shield, although should there have been 2 shields, then the remaining hits would have been taken back to the unit to be intercepted again by the second shield.
the remaining hits or further hits are resolved normally using the allocation and roll to wound parts of step 4 as the shields own rules state that should a shield not be present to hit the unit.
************************************************
for the attention of BlackTalos
************************************************
I realise that you will perceive my example as incorrect, the past 17 pages are a testament to that.
what I am going to ask you to do is the following:
not to use a quote pyramid of previous posts in any response to this.
to give a full phase example of a shooting phase as you see it on a step by step basis.
provide the page references to the rule(s) you are using to back up your assertions like I have done above.
to explain how, in your example a weapon that specifies it requires a model in order to cause any hits can work when not given a model to hit.
to not go down the road of 1 'shot' is the equivalent of 1 hit when p6 tells us and as you have said yourself that this is not an accurate assertion.
and finally, I would like you to note that I am not out to attack you, your theory or anything that you have posted, and that I want you to write it out in a carefully and constructed manner as I have done (or at least attempted to do so).
Ok, as i am also getting bored for the exact same reasons as you, i will reply with finality to this post and consider the matter settled as "in the end, you can read this post as right" or mine as right, whichever side of the argument you are on.
I will agree, that by reading this step by step post, you are reading the RaW and applying them as such and therefore are NOT wrong (I insist on this part).
With your permission, I will copy and amend the post, and hope you understand that I am reading the RaW and applying them as such and therefore in the same situation:
Green is added, Red inappropriate/disregarded.
the first step is to 'nominate unit to shoot', we are all agreed that there are no forthcoming issues and for the purposes we will say that all models within the unit can shoot.
the next step is to 'choose a target', again we will assume that all the pre-requisites are met within these outlines and there is no current debate on these particulars either.
the next step is to 'Roll to Hit'.
here is where BlackTalos' argument starts.
note that within this section it states that there are instances where weapons can fire more than one shot, that no shot 'hits automatically' and also covers things like moving and shooting.
The next step is rolling to wound followed by wound allocation that encompasses taking saves and then removing casualties.
so the whole shooting phase is currently at this point in the rules a 4 step process.
much later in the rules, all the way on p73, the RB tells us how we resolve a shooting attack against a vehicle by rolling armour penetration, this step is a part of the 4th step process and is resolved instead of rolling to wound since vehicles do not have toughness and wound profiles.
please also note that this page also tells us specifically how a blast weapon works when firing at a vehicle...
so back to our current shooting rules,
we now have an updated shooting phase that reads as follows:
choose a unit to shoot
choose a target
roll to hit
roll to wound/roll armour penetration
allocate wounds, take saves, remove casualties/roll vehicle damage
there are no other additional rules within the rulebook.
ok so given that the above is how the rulebook tells us how to resolve attacks, we can now introduce special rules.
special rules as described on p32 have the capacity to bend or break the usual rules (Emphasized), this is referred to as basic vs advanced in warhammer fantasy and is a good way of thinking about special rules in general (my opinion on that last part of the sentence).
first we will look at the blast weapon rules, since this is the weapon that is firing as part of a shooting attack from my unit.
the rules for these start on p6 of the BRB and are again re-confirmed as a special rule on p33
following the above sequence of events, I have selected my unit of 5 tactical marines, one of which has a missile launcher and chosen my target, I am now onto my rolls to hit, this is where the blast special rule steps in for my tactical marine with a missile launcher who is electing to fire a frag missile, the blast special rule states that instead of rolling to hit, I place a template to determine the number of hits that his weapon causes after scattering the template and working out how many models are underneath the template.
the rest of the squad with bolters would roll to hit as normal for non-blast weapons.
The VSG SR kick in here:"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
Now in this phrase: *Subject* instead hits the projected void shield. The Subject of the Phrase is the following constituent: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone". This is what is hitting the shield. The 2 words "Hit" are different: one is the hits on the unit (which could be 5 from a blast), the other is the hit on the shield, which can only originate, in Phase 3, from the shot of the weapon.
Because we are currently on a "to-hit" of the shield, this phrase, and Special Rule, is happening within Phase 3.
we have now completed the roll to hit part of the shooting phase, it would and can really only be here that the void shield projection rules can possibly come into effect, this is not out of any bias I have, but because before this, all the rolls to hit are done simultaneously.
the void shield projection rules are now kicking in so we must look to these for the remainder of the shooting phase.
The void shield projection rules stipulate that a shooting attack that is outside of the area of effect will instead hit the projected shield.
we are told that the shield is classified as being AV12.
we are told that further hits will resolve against the unit if there are no projections remaining.
so, we are now at the final step, we have scored a number of hits and we must now take that number of hits and resolve them, although it is not a vehicle we only have the armour penetration rules to go on to damage the shield and the shield rules themselves tell us what we do should we score a glancing hit or a penetrating hit upon them, therefore it is not too much of a leap of faith that we are to use this method for resolving hits against the shield.
in my given unit, we would take the number of hits that the unit has scored, and note that non of them are able to damage an armour value of 12 (due to the low Strength of a frag missile) and we would roll for armour penetration of each shot knowing that non of them can hurt the shield (usually for expedience, we as players and a bit of free will would skip this as we know that the shots cannot do anything).
now if we replaced the 5 man tactical squad with a 5 man unit of devastators, the devastators are equipped with 2 missile launchers and 2 lascanons.
going through the stages let us presume that the 2 lascanons hit in the roll to hit phase, hence hittingthe shield and the missiles both fire frag missiles that cause 4 hits each (totalling 8 hits at S4), this gives the unit 8 hits at S4 and 2 hits at S9 on the target unti
we go to the step 4 to resolve our hits and the shield steps in to say you hit me instead, I have an armour value so you must use armour penetration rolls to hurt me.
Here in step 4, this applies from the VSG: "Each projected void shield has an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse. If all the projected void shields have collapsed, further hits strike the original target instead."
You will notice that the 2 paragraphs are split: the first, all about hits, will obviously apply in Phase 3, while the second one above, about Pens applies in Phase 4.
as the shooter, I am permitted to elect the order in which I resolve these hits, I would elect to roll the first lascanon and roll a 2, this is not enough to damage the shield, the second lascanon shot scores a 5, enough to penetrate the shield.
for this example I will use a single shield, although should there have been 2 shields, then the remaining hits would have been taken back to the unit to be intercepted again by the second shield.
the remaining hits or further hits are resolved normally using the allocation and roll to wound parts of step 4 as the shields own rules state that should a shield not be present to hit the unit.
I have also marked, in orange, where the word "hit" you have used is the secondary one from the VSG Rule, not the first "Hit" that applies to the unit.
Automatically Appended Next Post:
nosferatu1001 wrote:nosferatu1001 wrote:No, you move to step four, and roll to pen. If shield is down, you roll to wound / pen
Still consistent and following real, written rules, not something made I pout of thin air
Black - still waiting for you to refute this. Given your argument has boiled down to "nu uh you dont get to go back to step 3" , then showin gthat this isnt relevant kinda demolishes your last support...
No i agree with that quote, personally. and read the amended post above: the Entire VSG actually covers 2 phases, even if i put it in between to keep it clear...
Automatically Appended Next Post:
I could probably make it even clearer by making it as simple as possible:
RaW:
"A Void Shield Generator has a single projected void shield. It can be upgraded to include additional layers of void shielding.
Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings’ projected void shields is hit.
Each projected void shield has an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a projected void shield causes it to collapse. If all the projected void shields have collapsed, further hits strike the original target instead. At the end of each of the controlling player’s turns, roll a dice for each projected void shield that has collapsed; each roll of 5+ instantly restores one shield."
1st Paragraph: building description
2nd Paragraph: Applies to Phase 3 of the Shooting Sequence
3rd Paragraph: Applies to Phase 4 of the Shooting Sequence
Grammar of this phrase: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The Subject of the Phrase is the following constituent: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone".
Predicate: "Hits the void shield."
Adverb: "Instead"
Adverb: An adverb is a word that changes or qualifies the meaning of a verb(...) - Wikipedia
Verb: "Hits"
Conclusion: The adverb "Instead" is changing the meaning of the verb "hits". It's not the same "hit" as "hits a target" which is a restrictive apposition to the noun "Shooting attack"
That is it.
That is literally why a Heavy 1, Blast does 1 Hit on a VS.
49616
Post by: grendel083
Hmm... That would be a "shot that hits" not a "shooting attack that hits"
A Shooting Attack can consist of many shots.
Would "a unit's shooting that has completed step 3 of the shooting sequence, with target and one or more hits" not be a more accurate definition of a "shooting attack that hits"?
Automatically Appended Next Post:
That's a HUGE logical leap that the second reference to "hits" is a hit generated from a roll to hit.
One that makes your own method fail.
As an assault 20 weapon with 10 hits is the "shooting attack that hits" is now changed to single hit by your own interpretation.
Yet for unknown reasons it doesn't, so you claim.
Automatically Appended Next Post:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
We know it's range so we'll remove that.
[Shooting attack] that originates from outside a Void Shield Zone and hits a [target] within the Void Shield Zone instead hits [the projected void shield]
For simplicity we'll call the original target "A" and the shield "B"
[Shooting attack] hits [A] instead hits [B]
Say the shooting attack is an assault cannon that scores 3 hits.
[3 hits from assault cannon] hits [A] instead hits [B]
Or a battle cannon with 5 hits.
[5 hits from battle cannon] hits [A] instead hits [B]
Your idea that "instead" changes the meaning of "hits" is flat out wrong.
The "target" that the "attack hits" is the only thing changed.
Automatically Appended Next Post:
Conclusion: The adverb "Instead" is changing the meaning of the verb "hits". It's not the same "hit" as "hits a target" which is a restrictive apposition to the noun "Shooting attack"
I'm sorry, what?
The first warning should have been that you went to Wikipedia for definition of adverb.
Why are you using the meaning of "adverb" in place of the meaning of "instead"? That's not how grammar works.
"Instead" is to substitute something previously mentioned. In the context of this sentence a target.
Also a hit from a shooting attack is a noun not a verb.
71108
Post by: Rumbleguts
JinxDragon wrote:I am not surprised by this turn of events at all, though do agree that it is a little unusual from a narrative point of view. Blast weapons have always been far more efficient at killing groups of individuals then at killing lone models.
Since 3rd edition, probably true. 2nd edition blast weapons often inflicted multiple wounds, and you rolled your save vs the hit, not the individual wound. Taking 2d12 wounds from a multimelter would ruin even a carnifex's day.
81346
Post by: BlackTalos
grendel083 wrote:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
We know it's range so we'll remove that.
[Shooting attack] that originates from outside a Void Shield Zone and hits a [target] within the Void Shield Zone instead hits [the projected void shield]
For simplicity we'll call the original target "A" and the shield "B"
[Shooting attack] that hits [A] instead hits [B]
Say the shooting attack is an assault cannon that scores 3 hits.
[ 3 shots assault cannon] that hits [A] instead hits [B]
Or a battle cannon with 5 hits.
[ 1 shot from battle cannon] that hits [A x 3] instead hits [B x 1]
Your idea that "instead" changes In the place of something previously mentioned; as a substitute or an equivalent the meaning of "hits" is flat out wrong.
Is it? find me a definition of "Instead" that does not say substitute or replace.
The "target" that the "attack hits" is the only thing changed. Different target, different hits, yes
Automatically Appended Next Post:
Conclusion: The adverb "Instead" is changing the meaning of the verb "hits". It's not the same "hit" as "hits a target" which is a restrictive apposition to the noun "Shooting attack"
I'm sorry, what?
The first warning should have been that you went to Wikipedia for definition of adverb.
oxforddictionaries.com then:a word or phrase that modifies the meaning of an adjective, verb, or other adverb.
Why are you using the meaning of "adverb" in place of the meaning of "instead"? That's not how grammar works.
No i was just defining what an adverb is, as you have clearly proved you do not understand Grammar. Even right here below:
"Instead" is to substitute something previously mentioned. In the context of this sentence a target a shooting attack.
Also a hit from a shooting attack is a noun not a verb.
hit
verb
1.bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully.
Corrected
Please just type "define hit" in google for me and concede you just do not understand the grammar here.
I am done here.
11268
Post by: nosferatu1001
No, I think it is clear where the misunderstanding lies, and it isnt with the side is consistent.
10 hits, no matter what, end up as 10 hits on the shield.
49616
Post by: grendel083
BlackTalos wrote:Please just type "define hit" in google for me and concede you just do not understand the grammar here.
Your 5min Wikipedia education in grammar is sadly lacking.
"Hit" can be a verb or a noun. Something that a google search as you suggest wouldn't tell you.
This lack of understanding is telling.
I am done here.
This was true 10 pages ago. Automatically Appended Next Post: BlackTalos wrote:hit
verb
1.bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully.
If you understood grammar correctly, you would have applied this definition to "hit from a shooting attack":
Hit - noun
1.
an instance of striking or being struck.
"few structures can withstand a hit from a speeding car"
22508
Post by: FlingitNow
BlackTalos wrote: grendel083 wrote:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
We know it's range so we'll remove that.
[Shooting attack] that originates from outside a Void Shield Zone and hits a [target] within the Void Shield Zone instead hits [the projected void shield]
For simplicity we'll call the original target "A" and the shield "B"
[Shooting attack] that hits [A] instead hits [B]
Say the shooting attack is an assault cannon that scores 3 hits.
[3 shots assault cannon] that hits [A] instead hits [B]
Or a battle cannon with 5 hits.
[1 shot from battle cannon] that hits [A x 3] instead hits [B x 1]
Your idea that "instead" changes In the place of something previously mentioned; as a substitute or an equivalent the meaning of "hits" is flat out wrong.
Is it? find me a definition of "Instead" that does not say substitute or replace.
The "target" that the "attack hits" is the only thing changed. Different target, different hits, yes
Automatically Appended Next Post:
Conclusion: The adverb "Instead" is changing the meaning of the verb "hits". It's not the same "hit" as "hits a target" which is a restrictive apposition to the noun "Shooting attack"
I'm sorry, what?
The first warning should have been that you went to Wikipedia for definition of adverb.
oxforddictionaries.com then:a word or phrase that modifies the meaning of an adjective, verb, or other adverb.
Why are you using the meaning of "adverb" in place of the meaning of "instead"? That's not how grammar works.
No i was just defining what an adverb is, as you have clearly proved you do not understand Grammar. Even right here below:
"Instead" is to substitute something previously mentioned. In the context of this sentence a target a shooting attack.
Also a hit from a shooting attack is a noun not a verb.
hit
verb
1.bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully.
Corrected
Please just type "define hit" in google for me and concede you just do not understand the grammar here.
I am done here.
You think you corrected him but you just highlight how nonsensical your interpretation is. You add in the word that and Grendel's logic holds you then randomly add in the word shot for literally no reason. Look at the underlined section you have just added in the term shots and dropped the hits that the rules were talking about. Why, why do you think the number of shots has ANYTHING to do with this rule?
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Post by: DJGietzen
BlackTalos wrote: grendel083 wrote:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
We know it's range so we'll remove that.
[Shooting attack] that originates from outside a Void Shield Zone and hits a [target] within the Void Shield Zone instead hits [the projected void shield]
For simplicity we'll call the original target "A" and the shield "B"
[Shooting attack] that hits [A] instead hits [B]
Say the shooting attack is an assault cannon that scores 3 hits.
[ 3 shots assault cannon] that hits [A] instead hits [B]
Or a battle cannon with 5 hits.
[ 1 shot from battle cannon] that hits [A x 3] instead hits [B x 1]
Your idea that "instead" changes In the place of something previously mentioned; as a substitute or an equivalent the meaning of "hits" is flat out wrong.
Is it? find me a definition of "Instead" that does not say substitute or replace.
The "target" that the "attack hits" is the only thing changed. Different target, different hits, yes
Automatically Appended Next Post:
Conclusion: The adverb "Instead" is changing the meaning of the verb "hits". It's not the same "hit" as "hits a target" which is a restrictive apposition to the noun "Shooting attack"
I'm sorry, what?
The first warning should have been that you went to Wikipedia for definition of adverb.
oxforddictionaries.com then:a word or phrase that modifies the meaning of an adjective, verb, or other adverb.
Why are you using the meaning of "adverb" in place of the meaning of "instead"? That's not how grammar works.
No i was just defining what an adverb is, as you have clearly proved you do not understand Grammar. Even right here below:
"Instead" is to substitute something previously mentioned. In the context of this sentence a target a shooting attack.
Also a hit from a shooting attack is a noun not a verb.
hit
verb
1.bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully.
Corrected
Please just type "define hit" in google for me and concede you just do not understand the grammar here.
I am done here.
To be clear, I hate this post because I can't tell easily what grendall wrote. It looks like he is talking to himself. Don't ever respond within a quote, ever.
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Post by: BlackTalos
FlingitNow wrote:You think you corrected him but you just highlight how nonsensical your interpretation is. You add in the word that and Grendel's logic holds you then randomly add in the word shot for literally no reason. Look at the underlined section you have just added in the term shots and dropped the hits that the rules were talking about. Why, why do you think the number of shots has ANYTHING to do with this rule?
We went over how [Shooting attack] = [Shots]+[Hits] where [2] comes from [1].
grendel083 wrote:"Hit" can be a verb or a noun. Something that a google search as you suggest wouldn't tell you.
This lack of understanding is telling.
hit
verb
1.bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully.
If you understood grammar correctly, you would have applied this definition to "hit from a shooting attack":
Hit - noun
1.
an instance of striking or being struck.
"few structures can withstand a hit from a speeding car"
That's why i told you to check it.... It can be an noun OR a verb.
In the phrase:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The Red "hits" is a Verb.
The Subject of the Phrase is the following constituent: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone".
Adverb: "Instead"
Predicate: "Hits the projected void shield."
Verb: "Hits"
Object: "the projected Void Shield"
I hope you understand what the predicate and object are?
If you insist that the second "Hits" is a noun, then we have finally cleared why you are reading it wrong.
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Post by: grendel083
Well this is wrong.
[Shooting attack] = [target]+[Hits]
This would be closer, but still not very accurate. There's no reason for shots to be in there if hits have already been generate.
That's why i told you to check it.... It can be an noun OR a verb.
We both know that's NOT why you told me to check it.
In the phrase:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The Red "hits" is a Verb.
No it isn't. It is the Shooting Attack now hitting the shield instead of the target. It is a noun.
The Subject of the Phrase is the following constituent: "Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone".
Adverb: "Instead"
Predicate: "Hits the projected void shield."
Verb: "Hits"
Object: "the projected Void Shield"
You've invented a meaning for the second "hits" that the sentence doesn't say.
I hope you understand what the predicate and object are?
I do indeed. And this understanding did not come from 5min on Wikipedia.
If you insist that the second "Hits" is a noun, then we have finally cleared why you are reading it wrong.
One of us is getting it wrong that's for sure. The attack is now hitting the shield instead of the target, that's what it's saying. Your idea that the second "hit" is somehow a hit generated by a successful "To Hit" roll is flat out wrong.
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Post by: rigeld2
BlackTalos wrote:We went over how [Shooting attack] = [Shots]+[Hits] where [2] comes from [1].
Yes. We went over how every time you say this it's utterly and completely incorrect no matter how many times you repeat it.
Stop
Saying
It.
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Post by: FlingitNow
We went over how [Shooting attack] = [Shots]+[Hits] where [2] comes from [1].
That is just not remotely correct. Again please point to where in the rule shots is referred to or even implied as having a direct impact on the number of hits the shield takes. We know in normal shooting hits are not tied to shots in a 1 for 1 basis as blast weapons prove. So which part of the VSG rules tells us 1 shot = 1 hit.
While your at it give me the number of models a Void Shield contains. I've been asking this question for about 10 pages and your refusal to answer illustrates you know you the interpretation you are claiming is RaW has no basis in the rules. Please stop trolling.
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Post by: BlackTalos
grendel083 wrote:
In the phrase:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The Red "hits" is a Verb.
No it isn't. It is the Shooting Attack now hitting the shield instead of the target. It is a noun.
Is everyone agreed on this?
Like, forget the entire rest of the argument and definition of shooting attack... do you all think this?
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Post by: doktor_g
Although my sentence diagraming is rusty, there are three verbs, I think.
"originates", "hits" and "hits"
I can't believe we are arguing this still lets roll a d6 and talk about other stuff. Hahahah!
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Post by: grendel083
doktor_g wrote:Although my sentence diagraming is rusty, there are three verbs, I think.
You are indeed rusty
"originates" - yes.
"hits" - depends on the context in which it's used.
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Post by: extremefreak17
BlackTalos wrote: grendel083 wrote:
In the phrase:
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
The Red "hits" is a Verb.
No it isn't. It is the Shooting Attack now hitting the shield instead of the target. It is a noun.
Is everyone agreed on this?
Like, forget the entire rest of the argument and definition of shooting attack... do you all think this?
This makes absolutely no difference whatsoever. Your whole argument is based around the fact that blast weapons are 1 "shot." The rule never mentions "shots" NEVER. Only the "attack" itself. At the point when the VSG comes into effect (after hits are calculated) the "attack" consists only of hits. Hits are transferred as they are part of the attack. Shots have nothing to do with the how the VSG rule transferres already generated hits.
Edit: BlackTalos, can you please address this? I have been posting this point for 10+ pages now with no response.
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Post by: BlackTalos
extremefreak17 wrote:This makes absolutely no difference whatsoever. Your whole argument is based around the fact that blast weapons are 1 "shot." The rule never mentions "shots" NEVER. Only the "attack" itself. At the point when the VSG comes into effect (after hits are calculated) the "attack" consists only of hits. Hits are transferred as they are part of the attack. Shots have nothing to do with the how the VSG rule transferres already generated hits.
Edit: BlackTalos, can you please address this? I have been posting this point for 10+ pages now with no response.
I makes a difference because it means they are 2 different "Hits", but never mind...
To address: "Instead", by me, means "substitute"
Blast RaW: "When firing a Blast weapon, models do not roll to Hit. Instead, just pick(...)"
So, by the word "Instead", you substitute the Roll to hit by a view of the template.
So, by the same "Instead", you substitute the template by a hit on the shield.
Do you roll to hit when you hit with Blast? No
Do you hit with Blast when you hit the shield? No
There is one part of the VSG SR HOWEVER, that says "Any shooting attack that (...) hits a target": It is REQUIRED that you hit the target first, which is why you must roll to hit/Blast rules.
If the blast RaW said: "When firing a Blast weapon that hits" you would roll to hit, see if it does, and then count the models below. You would not roll to hit and say "oh that's it, 1 hit!" and disregard the rest of what the blast does. Exact same thing here...
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Post by: FlingitNow
So, by the word "Instead", you substitute the Roll to hit by a view of the template.
So, by the same "Instead", you substitute the template by a hit on the shield.
With an assault 20 weapon you pick up 20 dice and roll to hit. So by your instead (replacing the roll to hit rather than replacing the recipient of the hit like you're told to) you substitute those 20 dice with a hit on the shield...
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Post by: BlackTalos
FlingitNow wrote:So, by the word "Instead", you substitute the Roll to hit by a view of the template.
So, by the same "Instead", you substitute the template by a hit on the shield.
With an assault 20 weapon you pick up 20 dice and roll to hit. So by your instead (replacing the roll to hit rather than replacing the recipient of the hit like you're told to) you substitute those 20 dice with a hit on the shield...
BRB RaW:
"To determine if the firing model has hit its target, roll a D6 for each shot that is in range.Most models get to fire only one shot, however, some weapons are capable of firing more than once, as we'll explain in more detail later." p13
" Number of shots
Some shooting weapons fire multiple shots. Where this is the case, the number of shots a weapon fires is noted after its type.
For example, a multi-laser is a Heavy weapon that fires three shots each shooting phase, so its type is Heavy 3"
Still substituting "each hit"
or "each template hit" that substituted "each hit"..?
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Post by: FlingitNow
Do you roll to hit when you hit with Blast? Yes by rolling scatter dice and counting models, you just don't make a normal To Hit roll
Do you hit with Blast when you hit the shield? Yes you must HAVE rolled to hit BEFORE the shield is triggered
FTFY
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Post by: BlackTalos
FlingitNow wrote:replacing the roll to hit rather than replacing the recipient of the hit like you're told to
The instead applies to "the recipient that is hit"
so "the recipient that is hit" instead is "the other recipient that is hit" 2 different recipients with their hits Automatically Appended Next Post: FlingitNow wrote:Do you roll to hit when you hit with Blast? Yes by rolling scatter dice and counting models, you just don't make a normal To Hit roll
Do you hit with Blast when you hit the shield? Yes you must HAVE rolled to hit BEFORE the shield is triggered
FTFY
No and No...
Rolling scatter is following Blast rules, not
roll a D6 for each shot
second one:
There is one part of the VSG SR HOWEVER, that says "Any shooting attack that (...) hits a target": It is REQUIRED that you hit the target first, which is why you must roll to hit/Blast rules.
If the blast RaW said: "When firing a Blast weapon that hits" you would roll to hit, see if it does, and then count the models below. You would not roll to hit and say "oh that's it, 1 hit!" and disregard the rest of what the blast
Same question, same NO
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Post by: FlingitNow
BlackTalos wrote: FlingitNow wrote:So, by the word "Instead", you substitute the Roll to hit by a view of the template.
So, by the same "Instead", you substitute the template by a hit on the shield.
With an assault 20 weapon you pick up 20 dice and roll to hit. So by your instead (replacing the roll to hit rather than replacing the recipient of the hit like you're told to) you substitute those 20 dice with a hit on the shield...
BRB RaW:
"To determine if the firing model has hit its target, roll a D6 for each shot that is in range.Most models get to fire only one shot, however, some weapons are capable of firing more than once, as we'll explain in more detail later." p13
" Number of shots
Some shooting weapons fire multiple shots. Where this is the case, the number of shots a weapon fires is noted after its type.
For example, a multi-laser is a Heavy weapon that fires three shots each shooting phase, so its type is Heavy 3"
Still substituting "each hit"
or "each template hit" that substituted "each hit"..?
None of that is relevant. Because the VSG never calls put shots it calls out shooting attacks. A shooting attack is made up of all the shots and then hits of a units shooting agreed?
So we have to make all our rolls to hit (of various kinds) before knowing if we have hit the target agreed?
If that number is greater than 1 we then transfer the shooting attack over to the shield agreed?
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Post by: BlackTalos
FlingitNow wrote:Do you roll to hit when you hit with Blast? Yes by rolling scatter dice and counting models, you just don't make a normal To Hit roll
Do you hit with Blast when you hit the shield? Yes you must HAVE rolled to hit BEFORE the shield is triggered
FTFY
That part, in red, means No lol
22508
Post by: FlingitNow
The instead applies to "the recipient that is hit"
so "the recipient that is hit" instead is "the other recipient that is hit" 2 different recipients with their hits
And those hits will be the same unless you have permission to change them and a method to calculate hits from a blast on a shield?
No and No...
Rolling scatter is following Blast rules, not
It is still rolling to hit just not making a To Hit roll. You're not suggesting hitting the shield replaces rolling to hit are you? The blast to hit roll is instead of making a To Hit roll and therefore is something done before the shield rule kicks in yes?
If the blast RaW said: "When firing a Blast weapon that hits" you would roll to hit, see if it does, and then count the models below.
You are the one who is requiring blast weapons to work this way. You are requiring a roll to hit from blasts that hits and then count models and are replacing the and then count models witha hit on the shield. We are saying instead of rolling to hit you roll scatter and count models this generates how many hits the blast causes on the unit. The PVS rules then kick in and say hit me instead of the unit...
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Post by: BlackTalos
FlingitNow wrote:
None of that is relevant. Because the VSG never calls put shots it calls out shooting attacks. A shooting attack is made up of all the shots and then hits of a units shooting agreed?
Proves my point yes: you "instead" substitute the *hits on target* with *hits on shield*: what does "shooting attack"(made up of all the shots and then hits) that does not include hits include? Shots
FlingitNow wrote:So we have to make all our rolls to hit (of various kinds) before knowing if we have hit the target agreed?
Indeed, that is a pre-requisite of the VSG SR
FlingitNow wrote:If that number is greater than 1 we then transfer the shooting attack over to the shield agreed?
We substitute the *hits on target* with *hits on shield* for each shot, yes, because the shooting attack (made up of all the shots and then hits) is transferred yes.
Automatically Appended Next Post:
FlingitNow wrote:The instead applies to "the recipient that is hit"
so "the recipient that is hit" instead is "the other recipient that is hit" 2 different recipients with their hits
And those hits will be the same unless you have permission to change them and a method to calculate hits from a blast on a shield?
Those hits are the same as much as those recipients are the same. Is that the case?
FlingitNow wrote:It is still rolling to hit just not making a To Hit roll. You're not suggesting hitting the shield replaces rolling to hit are you? The blast to hit roll is instead of making a To Hit roll and therefore is something done before the shield rule kicks in yes?
Oh but i am insisting "hitting the shield replaces rolling to hit". Just like the Blast scatter replaces rolling to hit.
Do you roll a D6 to hit before you place the blast marker and scatter?
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Post by: FlingitNow
Oh but i am insisting "hitting the shield replaces rolling to hit".
So you don't roll to hit with an assault 20 weapon now? If the roll to hit is replaced?
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Post by: nosferatu1001
So by the time you have ten hits, why do you then only have one hit? Why have you discarded ten hits for one?
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Post by: BlackTalos
FlingitNow wrote:Oh but i am insisting "hitting the shield replaces rolling to hit".
So you don't roll to hit with an assault 20 weapon now? If the roll to hit is replaced?
On the shield? No
Before the Special Rule takes effect? Yes
Just like with Blast weapons. I've been telling you all along i do not discriminate Blast/Non Blast...
The "roll to hit" from 1 shot of an assault 20 shots is substituted by a hit on the shield. Same as you do for Blast or Template.
You still need to "Roll to hit" to trigger
Any shooting attack that hits a target within the Void Shield Zone
Just like you need a Blast template (substituting a roll to hit) to trigger it.
nosferatu1001 wrote:So by the time you have ten hits, why do you then only have one hit? Why have you discarded ten hits for one?
If your "discarded" is my "substituted" then:
When you place a Blast template and roll to scatter, Why have you discarded 1 hit for 10?
Because the Blast RaW says "instead", just like the VSG RaW does...
22508
Post by: FlingitNow
On the shield? No
Before the Special Rule takes effect? Yes
Just like with Blast weapons. I've been telling you all along i do not discriminate Blast/Non Blast...
The "roll to hit" from 1 shot of an assault 20 shots is substituted by a hit on the shield. Same as you do for Blast or Template.
You still need to "Roll to hit" to trigger
So we ignore the roll to hit. So I roll 20 dice for my assault 20 weapon and if I get 1 or more hits that's 20 hits on the shield?
Also Tesla doesn't work in your method. I roll to hit get 2 "6"s and 2 "3"s that's 4 shots, 4 hits, since the roll to hit is replaced those 6s go away and that's just 4 hits on the shield rather than the 8 that the rules require.
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Post by: nosferatu1001
Yes, but by the time vsg rule takes effect, the attack has ten hits. Why are you allowed to discard ten hits and mark up, from thin air, just a single hit.
You seem to think "hit" and "to hit" are the same thing. They aren't
You remain wrong.
22508
Post by: FlingitNow
What do you do with a blast weapon that scatters 10" completely missing that guard squad but instead landing flat bang in the middle of a nearby guard squad causing 10 hits on the unit. How do you resolve that? Automatically Appended Next Post: So what I'm asking is in your method do we after hitting the unit with a shot:
1) ignore the to hit roll made (remembering this shot has hit the unit) and replace it with 1 hit
2) count it as if that to hit roll had been made against the shield.
Just a number 1 or 2 will suffice.
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Post by: BlackTalos
FlingitNow wrote:So we ignore the roll to hit. So I roll 20 dice for my assault 20 weapon and if I get 1 or more hits that's 20 hits on the shield?
No, because now you are grouping all your shots, and it would be like saying "my entire unit shoots 20 assault 10 shots, and 10 Heavy 5, blast shots" and get 1 Hit. No
"Any shooting attack", therefore all your shots (e.g. 20 assault & 10 Heavy) are said "Instead hits the VS": you get 30 hits (assuming each shot "Hits the target" and triggers the VSG SR)
The Phrase "Each shot that hits [Target] instead hits [VS]"
If you have a Heavy 3, Large Blast weapon, that's 3 hits on the shield
FlingitNow wrote:Also Tesla doesn't work in your method. I roll to hit get 2 "6"s and 2 "3"s that's 4 shots, 4 hits, since the roll to hit is replaced those 6s go away and that's just 4 hits on the shield rather than the 8 that the rules require.
No because each Tesla hit of a 6 triggers a rule.
When you substitute a hit on the target by a hit on the shield, the special rule still applies, just as rending would, just as Blast would - if the shield was a model-
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Post by: grendel083
BlackTalos wrote:No because each Tesla hit of a 6 triggers a rule.
When you substitute a hit on the target by a hit on the shield, the special rule still applies.
Wrong.
The rule has been used. It happens at step 3 when generating hits.
You now have more hits to pass on to step 4.
You don't pass on 1 hit "and a special rule" you pass on 3 hits.
It's these made up stages that make your method completely wrong.
When the PVS rule kicks in you're dealing with 3 hits, the tesla rule is done with and has no further interaction with the attack.
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Post by: BlackTalos
nosferatu1001 wrote:Yes, but by the time vsg rule takes effect, the attack has ten hits. Why are you allowed to discard ten hits and mark up, from thin air, just a single hit.
Why are you allowed to discard a "to hit" roll and place a Blast Marker to scatter?
FlingitNow wrote:What do you do with a blast weapon that scatters 10" completely missing that guard squad but instead landing flat bang in the middle of a nearby guard squad causing 10 hits on the unit. How do you resolve that?
Specify: 2 10-man squads inside the shield? or one outside?
FlingitNow wrote:So what I'm asking is in your method do we after hitting the unit with a shot:
1) ignore the to hit roll made (remembering this shot has hit the unit) and replace it with 1 hit
2) count it as if that to hit roll had been made against the shield.
Just a number 1 or 2 will suffice.
1) is perfectly correct, although i'd replace "ignore" with "substitute" Automatically Appended Next Post: grendel083 wrote: BlackTalos wrote:No because each Tesla hit of a 6 triggers a rule.
When you substitute a hit on the target by a hit on the shield, the special rule still applies.
Wrong.
The rule has been used. It happens at step 3 when generating hits.
You now have more hits to pass on to step 4.
You don't pass on 1 hit "and a special rule" you pass on 3 hits.
It's these made up stages that make your method completely wrong.
When the PVS rule kicks in you're dealing with 3 hits, the tesla rule is done with and has no further interaction with the attack.
PVS SR applies in Step 3 and Step 4
Tesla will apply 2 hits to your shield hit in Step 3 and you pass them on to step 4 Pens to the shield?
going from Step 3 to step 4 you pass 3 hits, indeed
We're agreeing on this, i don't see the issue?
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Post by: grendel083
Yet not one single rule tells you to "substitute" hits with the magic made up number 1.
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Post by: BlackTalos
And how do you pass on a "hit of 6" to Step 4 with Rending?
You pass on a Hit and a SR, no?
49616
Post by: grendel083
BlackTalos wrote:PVS SR applies in Step 3 and Step 4
Tesla will apply 2 hits to your shield hit in Step 3 and you pass them on to step 4 Pens to the shield?
going from Step 3 to step 4 you pass 3 hits, indeed
We're agreeing on this, i don't see the issue?
PVS is between step 3 and 4.
Step 3 must be completed (the unit must have been hit) before the PVS kicks in.
Tesla does not apply after, this rule has done it's part.
It applies solely in step 3 when hits are calculated. Automatically Appended Next Post: BlackTalos wrote:And how do you pass on a "hit of 6" to Step 4 with Rending?
You pass on a Hit and a SR, no?
Does rending apply to a hit?
81346
Post by: BlackTalos
grendel083 wrote:Yet not one single rule tells you to "substitute" hits with the magic made up number 1.
VSG wrote:instead hits the projected void shield. Automatically Appended Next Post: grendel083 wrote: BlackTalos wrote:PVS SR applies in Step 3 and Step 4
Tesla will apply 2 hits to your shield hit in Step 3 and you pass them on to step 4 Pens to the shield?
going from Step 3 to step 4 you pass 3 hits, indeed
We're agreeing on this, i don't see the issue?
PVS is between step 3 and 4.
Step 3 must be completed (the unit must have been hit) before the PVS kicks in.
Tesla does not apply after, this rule has done it's part.
It applies solely in step 3 when hits are calculated.
Automatically Appended Next Post:
BlackTalos wrote:And how do you pass on a "hit of 6" to Step 4 with Rending?
You pass on a Hit and a SR, no?
Does rending apply to a hit?
Does VGS apply to a hit? Automatically Appended Next Post: Clarification:
Telsa SR applies to hits
VSG SR applies to hits
Either both are resolved before Phase 3 ends, or both continue on after, stay consistent please
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:Yet not one single rule tells you to "substitute" hits with the magic made up number 1.
VSG wrote:instead hits the projected void shield.
What hits the PVS?
The shooting attack.
Any more misquotes?
Because that says nothing about substituting hits or the invented number one.
That says purely the shooting attack hits the shield instead of the original target.
BlackTalos wrote:And how do you pass on a "hit of 6" to Step 4 with Rending?
You pass on a Hit and a SR, no?
Does rending apply to a hit?
Does VGS apply to a hit?
Dodging the question I see. Let me help.
No.
Rending does not apply to hits.
You do not "pass on a hit with rending".
You pass on a hit.
Rending is part of the weapon profile, and triggers on a wound or pen.
BlackTalos wrote:
Clarification:
Telsa SR applies to hits
VSG SR applies to hits
Either both are resolved before Phase 3 ends, or both continue on after, stay consistent please
Wrong again.
PVS applies to a unit that has been hit with a shooting attack.
That means step 3 must have been completed.
It applies after step 3 not during.
It does not apply "to hits"
Tesla applies solely during step 3.
Stay consistent please.
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Post by: BlackTalos
grendel083 wrote: BlackTalos wrote: grendel083 wrote:Yet not one single rule tells you to "substitute" hits with the magic made up number 1.
VSG wrote:instead hits the projected void shield.
What hits the PVS?
The shooting attack.
Any more misquotes?
Because that says nothing about substituting hits or the invented number one.
That says purely the shooting attack hits the shield instead of the original target.
And what does "instead" mean? please define...
grendel083 wrote: BlackTalos wrote:And how do you pass on a "hit of 6" to Step 4 with Rending?
You pass on a Hit and a SR, no?
Does rending apply to a hit?
Does VGS apply to a hit?
Dodging the question I see. Let me help.
No.
Rending does not apply to hits.
You do not "pass on a hit with rending".
You pass on a hit.
Rending is part of the weapon profile, and triggers on a wound or pen.
Fully granted, my mistake.
grendel083 wrote: BlackTalos wrote:
Clarification:
Telsa SR applies to hits
VSG SR applies to hits
Either both are resolved before Phase 3 ends, or both continue on after, stay consistent please
Wrong again.
PVS applies to a unit that has been hit with a shooting attack.
That means step 3 must have been completed.
It applies after step 3 not during.
It does not apply "to hits"
Tesla applies solely during step 3.
Stay consistent please.
No both rules are the same, they apply after you have scored a hit, but still within Phase 3.
"Tesla applies to a unit that has been hit with the shot.
That means step 3 must have been completed.
It applies after step 3 not during."
Same thing...
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Post by: grendel083
In pace of something previously mentioned.
In the context of the sentence this refers to the target of a shooting attack.
It most certainly does not refer to the number of hits.
No both rules are the same, they apply after you have scored a hit, but still within Phase 3.
"Tesla applies to a unit that has been hit with the shot.
That means step 3 must have been completed.
It applies after step 3 not during."
Same thing...
No the same at all.
Tesla triggers on a "To Hit" roll
PVS triggers when a Shooting Attack has hit a unit.
Tesla is during Step 3, PVS is after but before step 4.
Until step 3 is completed, you cannot say the unit has been hit.
And bear in mind all to hit dice are simultaneous.
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Post by: BlackTalos
grendel083 wrote:
The rule has been used. It happens at step 3 when generating hits.
You now have more hits to pass on to step 4.
You don't pass on 1 hit "and a special rule" you pass on 3 hits.
It's these made up stages that make your method completely wrong.
When the PVS rule kicks in you're dealing with 3 hits, the tesla rule is done with and has no further interaction with the attack.
Alternatively, if indeed we conclude that Telsa can only apply to the hits on the unit and not to hits on the shield (Hits only ever happen Phase 3), then a single Tesla shot, by RaW, can only indeed hit once. But let's go through it shall we?
Maybe quoting the Tesla RaW would help in this...
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Post by: nosferatu1001
Black - so you ignore your continual mistake, which is thinking TO HIT and HIT are the same thing?
You roll to hit, instead roll scatter. This generates a number of hits, and step three is complete. Now, these HIT, not to hit, instead HIt the shield. So at step four you resolve against the shield.
Why this is so difficult to understand I am not sure
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Post by: BlackTalos
grendel083 wrote:In pace of something previously mentioned.
In the context of the sentence this refers to the target of a shooting attack.
It most certainly does not refer to the number of hits.
I quote VSG RaW and disagree:
and hits a target
The above 4 words refer to "a number of hits" on "a target".
*Instead* comes after that
grendel083 wrote:No both rules are the same, they apply after you have scored a hit, but still within Phase 3.
"Tesla applies to a unit that has been hit with the shot.
That means step 3 must have been completed.
It applies after step 3 not during."
Same thing...
No the same at all.
Tesla triggers on a "To Hit" roll
PVS triggers when a Shooting Attack has hit a unit.
Tesla is during Step 3, PVS is after but before step 4.
Until step 3 is completed, you cannot say the unit has been hit.
And bear in mind all to hit dice are simultaneous.
I fully agree: Until step 3 is completed, you cannot say the Void Shield has been hit.
so the Tesla rule transfers as it is a "status" of the shot, within Phase 3.
I'd be happy to say "it doesn't transfer" and Telsa only get 1 Hit on the shield, but it's up for decision...
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Post by: grendel083
Tesla Codex: Necrons p82 wrote:For every To Hit roll of a 6, the target suffer 2 additional automatic hits.
The Tesla most certainly does not transfer it as a "status".
During step 3 additional hits are generated.
So once step 3 is complete, you have 3 hits on the target unit, not one.
The shooting attack then transfers to the shield.
The target (shield) now has 3 hits scored against it.
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Post by: BlackTalos
nosferatu1001 wrote:You roll to hit, instead roll scatter. This generates a number of hits, and step three is complete. Now, these HIT, not to hit, instead HIt the shield.
So you substitutes HIT(s) on target with HIT on shield? How do you assume they are the same? TO HIT substituted to scatter shows TO HIT and Scatter is different.
That phrase of yours has actually shaken the argument, was just about to agree with you...
However as i say: you replace a D6 To Hit with a scatter. In no way can you assume the D6 and the Scatter are the same thing?
Same for both "Hits". Automatically Appended Next Post: grendel083 wrote:Tesla Codex: Necrons p82 wrote:For every To Hit roll of a 6, the target suffer 2 additional automatic hits.
The Tesla most certainly does not transfer it as a "status".
During step 3 additional hits are generated.
So once step 3 is complete, you have 3 hits on the target unit, not one.
The shooting attack then transfers to the shield.
The target (shield) now has 3 hits scored against it.
Okay, well that's the same as Blast then. it applies straight at the moment you roll (apply template), so the Hits substitute to a hit on the shield...
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Post by: grendel083
Except the PVS rule never says to substitute hits.
It changes the Target.
The shooting Attack hits the shield instead of the original target.
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Post by: rigeld2
So you've been arguing for 20 pages without knowing what Tesla says?
Awesome.
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Post by: BlackTalos
nosferatu1001 wrote:Black - so you ignore your continual mistake, which is thinking TO HIT and HIT are the same thing?
You roll to hit, instead roll scatter. This generates a number of hits, and step three is complete. Now, these HIT, not to hit, instead HIt the shield. So at step four you resolve against the shield.
Why this is so difficult to understand I am not sure
When in the "to hit" phase: One of your hands holds a single D6 for "to hit", the other holds 2D6 and a scatter.
When in the VSG: One of your hands holds the 20 Dice (hits) on the unit, the other holds the D6 (Hit) on the VS.
Where does it say the Hits have to be the same / The "to hit" need 2D6 and a scatter for normal weapons.
I am saying both hands are different, due to the Substitution of the word "instead"
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Post by: grendel083
rigeld2 wrote:So you've been arguing for 20 pages without knowing what Tesla says?
Awesome.
To be fair he spend the first 10 not know what a Shooting Attack consisted of.
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Post by: BlackTalos
grendel083 wrote:Except the PVS rule never says to substitute hits.
It changes the Target.
The shooting Attack hits the shield instead of the original target.
That is not a straight quote, because if you had, you'd see it changes "the target that was hit": the target and its' hits.
The shooting Attack hits the shield instead of the original target that was hit.
That's in the RaW
rigeld2 wrote:So you've been arguing for 20 pages without knowing what Tesla says?
Awesome.
I did, but thought the application of it to the VSG SR worked fine... apparently doesn't
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Post by: rigeld2
BlackTalos wrote: grendel083 wrote:Except the PVS rule never says to substitute hits.
It changes the Target.
The shooting Attack hits the shield instead of the original target.
That is not a straight quote, because if you had, you'd see it changes "the target that was hit": the target and its' hits.
The shooting Attack hits the shield instead of the original target that was hit.
That's in the RaW
"The target that was hit" as opposed to "the target that was missed".
"Was hit" is an identifier.
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Post by: BlackTalos
rigeld2 wrote: BlackTalos wrote: grendel083 wrote:Except the PVS rule never says to substitute hits.
It changes the Target.
The shooting Attack hits the shield instead of the original target.
That is not a straight quote, because if you had, you'd see it changes "the target that was hit": the target and its' hits.
The shooting Attack hits the shield instead of the original target that was hit.
That's in the RaW
"The target that was hit" as opposed to "the target that was missed".
"Was hit" is an identifier.
"hits a target within the Void Shield Zone" is an identifier. For the shooting attack that now hits the shield.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
That entire double phrase is an identifier for the shooting attack, and what is substituted by what comes after "instead"
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:Except the PVS rule never says to substitute hits.
It changes the Target.
The shooting Attack hits the shield instead of the original target.
That is not a straight quote, because if you had, you'd see it changes "the target that was hit": the target and its' hits.
The shooting Attack hits the shield instead of the original target that was hit.
That's in the RaW
Yes the target that was hit.
Yet you're applying something it doesn't say:
It hits the shield, instead of the original target that was hit, with new hits.
I'm taking the Shooting Attack (that has hit a target) and applying that same shooting attack to the shield.
Not with new hits. Not with recalculated hits. Not with invented hits.
As the rule tells me too.
Now THAT'S in the RaW.
Your method, is not.
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Post by: BlackTalos
grendel083 wrote:I'm taking the Shooting Attack (that has hit a target) and applying that same shooting attack to the shield.
Now THAT'S in the RaW.
So you're taking the shooting attack that hit 50 times and applying that same shooting attack to hit the shield?
I agree.
Your X shots hit 50 times (that's your shooting attack), those X shots hit the shield (that's the same shooting attack).
Can you apply Tesla or Blast SR to those hit? I'm sure you can if you show me the VS is a Model...
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Post by: rigeld2
BlackTalos wrote:rigeld2 wrote: BlackTalos wrote: grendel083 wrote:Except the PVS rule never says to substitute hits.
It changes the Target.
The shooting Attack hits the shield instead of the original target.
That is not a straight quote, because if you had, you'd see it changes "the target that was hit": the target and its' hits.
The shooting Attack hits the shield instead of the original target that was hit.
That's in the RaW
"The target that was hit" as opposed to "the target that was missed".
"Was hit" is an identifier.
"hits a target within the Void Shield Zone" is an identifier. For the shooting attack that now hits the shield.
"Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield."
That entire double phrase is an identifier for the shooting attack, and what is substituted by what comes after "instead"
Exactly correct. You take everything that hit the target and instead hit the shield.
Which is not what you're doing. Your method is taking some things that hit the target and instead hit the shield.
The only thing that is changed is the thing being hit.
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Post by: grendel083
BlackTalos wrote: grendel083 wrote:I'm taking the Shooting Attack (that has hit a target) and applying that same shooting attack to the shield.
Now THAT'S in the RaW.
So you're taking the shooting attack that hit 50 times and applying that same shooting attack to hit the shield?
I agree.
Your X shots hit 50 times (that's your shooting attack), those X shots hit the shield (that's the same shooting attack).
Can you apply Tesla or Blast SR to those hit? I'm sure you can if you show me the VS is a Model...
Why would I need to?
The Shooting Attack was at a unit. The hits were generated against a unit.
Not only are your trying to re-calculate step 3 of the process, you now want to re-calculate step 2 !?!
Again without a single rule to support this?
Have you been joking this entire time? Because this new notion would indicate so.
You're done here.
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Post by: nosferatu1001
Indeed, the lack of rules trolling has gone on long enough
Blacktalos argument has been thoroughly debunked at every step, and now they seem confused between to hit, and hits, thinking they are the same.
For the benefit of others reading the thread, who may think there is some contention in this - there isn't. The hits on the unit are transferred to the shield. 10 hits on a unit - whether blast, or assault, of tesla - gives you 10 hits on the shield
Anything else isn't supported
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Post by: extremefreak17
I makes a difference because it means they are 2 different "Hits", but never mind...
To address: "Instead", by me, means "substitute"
Blast RaW: "When firing a Blast weapon, models do not roll to Hit. Instead, just pick(...)"
So, by the word "Instead", you substitute the Roll to hit by a view of the template.
So, by the same "Instead", you substitute the template by a hit on the shield.
This is so wrong, it hurts.The grammar is very clear here. It is not telling you to substitute the blast hit mechanic, it is telling to substitute the target recieving the hits, but after the HITS ARE ALREADY CALCULATED. At the point in which the rules comes into play, the template is already used. There is no permission to go back in time and throw the template away, and exchange its results for the magic number of 1. No where in the rule does it say that the hit mechanic is replaced. It says the "attack (which consists of a number of hits already) instead hits the shield" If you replace the hit mechanic for blast weapons, you must replace the mechanic for EVERY OTHER WEAPON TYPE. There is nothing in the VSG rule that allows us to treat weapon types differently.
Do you roll to hit when you hit with Blast? No
Do you hit with Blast when you hit the shield? No
2D6 + scatter = roll to hit
so yes, you do roll.
You HAVE to hit with a blast weapon before you can even envoke the shield rule, so you are wrong there too.
To sum this up, Roll to hit/blast rules are NOT being substituted. The target is. However, this only takes place AFTER hits are genereated, as you need a hit trigger the VSG rule. No permission given to re-do the hit mechanic. Thus, 10 hits on unit X under the shield becomes 10 hits on the shield. You substitute "unit X" with "the shield." The VSG rule is very clear about this.
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Post by: BlackTalos
Not at all confused, showed you I agreed they're different...
It's gone long enough I agree...
You Make Da Call that 10Hits = 10Hits
I Make Da Call that each Shot = 1 Hit
We agree to disagree.
I'll now let others make their choice and just give up the debate.
Do not read "conceded".
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Post by: rigeld2
BlackTalos wrote:Not at all confused, showed you I agreed they're different...
It's gone long enough I agree...
You Make Da Call that 10Hits = 10Hits
I Make Da Call that each Shot = 1 Hit
We agree to disagree.
I'll now let others make their choice and just give up the debate.
Do not read "conceded".
When your "call" has been proven to not be supported by the rules (as in, the VSG rules do not care about number of shots, ever - you invented that) then it's not an "agree to disagree" - it's your refusal to accept that your interpretation is incorrect.
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Post by: extremefreak17
BlackTalos wrote:Not at all confused, showed you I agreed they're different...
It's gone long enough I agree...
You Make Da Call that 10Hits = 10Hits
I Make Da Call that each Shot = 1 Hit
We agree to disagree.
I'll now let others make their choice and just give up the debate.
Do not read "conceded".
Read my post above this. You have ZERO rules support. The basis for your argument has change multiple times, and each time it changes, your reasoning becomes increasingly flawed. If you play each Shot = 1 Hit, you will be CHEATING. The VSG rules says NOTHING about "Shots." Just the "attack," which already consists of hits that you have no permission to throw away. Again, read my post just above.
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Post by: WarOne
rigeld2 wrote: BlackTalos wrote:Not at all confused, showed you I agreed they're different...
It's gone long enough I agree...
You Make Da Call that 10Hits = 10Hits
I Make Da Call that each Shot = 1 Hit
We agree to disagree.
I'll now let others make their choice and just give up the debate.
Do not read "conceded".
When your "call" has been proven to not be supported by the rules (as in, the VSG rules do not care about number of shots, ever - you invented that) then it's not an "agree to disagree" - it's your refusal to accept that your interpretation is incorrect.
In this context, I support rigeld2 on this one.
In a recent thread, I attempted to argue on the plural definition of units in the rulebook. I went back, re-examined the evidence I attempted to present and I do have to admit that rigeld2 was correct.
Sometimes you have to admit your wrong.
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Post by: grendel083
And there's no shame in that.
Quite the oppersit.
This forum is all about getting the rules right.
To continue to argue for no other reason that to "win an internet arguement" is foolish.
Others looking to the thread for answers could get the wrong idea. And that would be a sad day.
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Post by: BlackTalos
grendel083 wrote:And there's no shame in that.
Quite the oppersit.
This forum is all about getting the rules right.
To continue to argue for no other reason that to "win an internet arguement" is foolish.
Others looking to the thread for answers could get the wrong idea. And that would be a sad day.
So the thread about a Marine Captain climbing into a DevilFish is sorted and everyone agrees? Ok
This thread about 1 Blast = 10 Hits VS is just as sorted then!
In any case, i'm finished arguing...
I read the RaW and made a decision. Just like i decide THIS is pink and not violet. Think i'm wrong? go ahead. If the authority on it decides otherwise i'll have to abide...
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Post by: grendel083
This sums up your argument for this thread perfectly.
The colour tag clearly says [ color=violet ]
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Post by: BlackTalos
grendel083 wrote:This sums up your argument for this thread perfectly.
The colour tag clearly says [ color=violet ]
Not the same example, of course, but i will argue no longer in any case...
I want to make sure "future readers" know i will be playing by the RaW as I have read it, 1 shot = 1 Hit.
Feel free to disagree but you may not force your interpretation onto mine unfortunately.
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Post by: grendel083
As has been shown many times, this is no, cannot, be true.
Feel free to disagree but you may not force your interpretation onto mine unfortunately.
I've only shown the error of your ways. It's up to you to see them.
There are non so blind as those that will not see.
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Post by: FlingitNow
Not the same example, of course, but i will argue no longer in any case...
I want to make sure "future readers" know i will be playing by the RaW as I have read it, 1 shot = 1 Hit.
Feel free to disagree but you may not force your interpretation onto mine unfortunately.
You want future readers to think that is a valid RaW interpretation even though you know that is not the case. I mean you know your reading has no RaW support or you'd have answered the simple question. You would not have made the frankly bizarre claim that PVS is done instead of rolling to hit whilst also not being instead of rolling to hit...
Just like your pink claim you know what you're saying is false and this post just proves that.
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Post by: extremefreak17
BlackTalos wrote: grendel083 wrote:This sums up your argument for this thread perfectly.
The colour tag clearly says [ color=violet ]
Not the same example, of course, but i will argue no longer in any case...
I want to make sure "future readers" know i will be playing by the RaW as I have read it, 1 shot = 1 Hit.
Feel free to disagree but you may not force your interpretation onto mine unfortunately.
Okay dude...are you trolling? Or do you just neglect to read most of the posts on here? I say this again. The VSG rules cares not how many shots your weapon is when it is triggered! The words "shot" and "shots" are not in the rule! It gives us no additional rules to re-generate hits. If you cant understand these basic concepts, then you are beyond our help and should probably play something like checkers, where the rules are bit less complex. Holy feth just read my posts, or anyone else's for that matter, and say something that isnt making up rules, or "Thats how I read it!"
You are right with that last point, we cant force you to not cheat and play the game by the rules. However, you may find youself short on opponents if you dont.
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Post by: nosferatu1001
BlackTalos wrote: grendel083 wrote:This sums up your argument for this thread perfectly.
The colour tag clearly says [ color=violet ]
Not the same example, of course, but i will argue no longer in any case...
I want to make sure "future readers" know i will be playing by the RaW as I have read it, 1 shot = 1 Hit.
Feel free to disagree but you may not force your interpretation onto mine unfortunately.
Yet the RAW doesn't say shot, it says SHOOTING ATTACK. You keep repeating it, presumably hoping we will forget the actual rules in favour of what you have made up.
The hits generated at step three are passed on to the shield. Not your totally made up, out of whole cloth, lie of "1"
You have conceded, as you cannot formulate an argument that actually uses the rules.
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Post by: tiberius183
Ok, so I logged on today to get clarification on void shields and wondered if there was a thread. I guess I found one. I wanted clarification on whether or not multiple void shields counted as separate AV 12 vehicles, or a vehicle squadron. The book does not clarify this, but REALLY should because if they are three separate "vehicles", then those arguing that the amount of shots from one source is pointless as it only takes down a single shield would be correct in their assumption, however, if it's treated as a "vehicle squadron", then yes, multiple hits from the same source could take down multiple. Looks like the jury is still out.
If the "separate vehicle" thing holds true, void shield generators would be pretty broken, if the other argument is true, they're weak as hell and not worth taking.
 it, I'm sticking to my Aegis line...
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Post by: FlingitNow
tiberius183 wrote:Ok, so I logged on today to get clarification on void shields and wondered if there was a thread. I guess I found one. I wanted clarification on whether or not multiple void shields counted as separate AV 12 vehicles, or a vehicle squadron. The book does not clarify this, but REALLY should because if they are three separate "vehicles", then those arguing that the amount of shots from one source is pointless as it only takes down a single shield would be correct in their assumption, however, if it's treated as a "vehicle squadron", then yes, multiple hits from the same source could take down multiple. Looks like the jury is still out.
If the "separate vehicle" thing holds true, void shield generators would be pretty broken, if the other argument is true, they're weak as hell and not worth taking.
 it, I'm sticking to my Aegis line...
What most seem to think is the RaI is you treat the shields and original target as a vehicle squadron rolling to pen sequentially applying extra hits onto either the next shield or back on the unit as appropriate.
Obviously the issue is the sequential resolution is not RaW despite some insisting it is. But treating the whole thing as a mixed unit seems the best resolution and prevents any part of the PVS rules from being meaningless. Even with that they are pretty powerful when used to your advantage just not an easy win button.
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Post by: nosferatu1001
You resolve pen etc sequentially, as the default is sequential. Only when told are things simultaneous
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Post by: tiberius183
FlingitNow wrote:
What most seem to think is the RaI is you treat the shields and original target as a vehicle squadron rolling to pen sequentially applying extra hits onto either the next shield or back on the unit as appropriate.
Obviously the issue is the sequential resolution is not RaW despite some insisting it is. But treating the whole thing as a mixed unit seems the best resolution and prevents any part of the PVS rules from being meaningless. Even with that they are pretty powerful when used to your advantage just not an easy win button.
Right. So, 3-layer void shield generators just suck if that is indeed the RaI if a 4-man devastator squad with missile launchers, or a single LRBT shot (ordnance's a REAL  in this situation...), can simply take them down if they happen to spot ANY INFANTRY SQUAD. Or worse, if you take the void relay network (triple the cost plus tax), one battle cannon or medusa shot and BOOM! There goes your expensive fortification... Really the only army that would benefit from void shields is armored battle company...
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Post by: FlingitNow
Right. So, 3-layer void shield generators just suck if that is indeed the RaI if a 4-man devastator squad with missile launchers, or a single LRBT shot (ordnance's a REAL in this situation...), can simply take them down if they happen to spot ANY INFANTRY SQUAD. Or worse, if you take the void relay network (triple the cost plus tax), one battle cannon or medusa shot and BOOM! There goes your expensive fortification... Really the only army that would benefit from void shields is armored battle company...
Why would the LRBT auto take them down if they can spot Infantry? Unless you're clustered which is your mistake not an issue with the VSG. Plus who they hell takes them these days? A 4 ML devastator squad (min 130 points) shoots at your army and gets stopped by a 100 point Fortification. On average they strip 1.4167 Shields meaning 3 such units (i.e. All their HS slots) are going to have to shoot to take down for 100 point Fortification for a turn. Run the Network and you're army is probably immune to AI for at least a turn if not 2-3 spread out so blasts never hit more than 3-4 guys and there's nowhere to DS in your bubblr. Then sit Medusas and Manticores in your shield dropping blasts and firing autocannons into your opponents face until all his AT is dead.
They are good if you build a list to maximise their effectiveness. They are not a win button for poor players.
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Post by: tiberius183
The point I'm trying to make, from my point of view on the argument here, is there's no middle ground with them. One interpretation makes them broken, the other makes them too weak and not worth taking unless you're vehicle-heavy...
22508
Post by: FlingitNow
No the RaW reading on them makes them fine. Not game breaking not as dump as the likes of Howling Banshees, Khorne Bezerkers, Shielded Missile Drones, Mandrakes etc but not easy win buttons like Riptides, O'Vesastar, Screamerstar etc.
Good but you have to build a list to get the best out of them.
73427
Post by: JinxDragon
Agreed with FlingItNow, I do not see why people are protesting that this one 100 point building has a weak spot which prevents it from giving near 100% immunity to incoming shots, particularly when the weapon they are pointing to as 'makes it useless' is Imperial Guard Ordnance weapons designed to level whole blocks. Let us not forget what these weapons where designed to do, they are the equivalent of todays nuclear tipped bunker busters at the very weakest! They are one of the only things that have a chance to do anything against the Armour Value 15 that we are starting to see, so the Narrative idea that one of these can explode against a Void Shield with enough force to force it to collapse completely, and still have enough kinetic force to kill a few of the original target is not so 'insane' as the opponents are trying to push. Without that shield it would of been a single shot with high enough probability to wipe out a entire squad of terminators with only a slight bit of luck! The way I look at these shields is simple:- Blast Markers, particularly anti-heavy vehicle weapons with Blast Markers, is the gamble your face with the Void Shield. Whenever it comes to building lists there is always something in my mind: How easy would it be for the opponent to counter. This game might not have the best balance when it comes to the idea of 'attack and counter,' but it is clear they have embraced this mentality to some degree. Certain weapons have always been better at taking out standard infantry then taking out Heavy infantry. Certain weapons are better at taking out Heavy Infantry then taking out Vehicles. Certain weapons simply make buildings and vehicles cry, clearly designed to be the go to weapon for your opponent's need to remove certain models from the field. So why complain that certain weapons are better at taking out shields then other weapons? Just because certain weapons collapse the shield faster then others does not mean the shield has a 'broken over-sight' but it is likely the intent that some weapons will be more effective against them then others because this is the normal. In order to make the shield have more 'tactical consideration' then a 'mandatory choice' for your Army, it has to have a glaring weakness that can be exploited. If it wasn't for this weakness you would have to be an idiot not to take a shield in every list, as it would force your opponents into a position where they have to choose between using their anti-vehicles as intended or using them to do nothing more then expose standard infantry to anti-infantry weapon. Without this weakness it is possible to force your opponent to make a minimal of 9 successful anti-vehicle Results from 9 different weapons, before they can even begin to remove models from the table top. I say 9, because you would be hard pressed to find a better way to spend 300 points then making your army near-immortal. After all, some armies don't even have 9 anti-tank vehicles weapons in the entire army which makes it impossible to generate 9 Successes in any single turn!
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Post by: CveleZT
Wow... has anyone here read the actual void shield rules or are you just guessing? This is not open to interpretation its very clear.
Its very simple.... if you are shooting from out of a 12'' radius then the shots hit the shield first at 12'' away from the target. Up, left, right, in front or behind it doesn't matter. Shrapnel, torrent, flames, plasma or the wrath of khan... never make it to multiple targets, hence, they only cause one hit on the shield.
Again, this is a SHIELD and not an ARMOUR SAVE! HUGE difference. I can see here that those that are not using it want some to believe that its actually an Armour Save. If you shoot with a template it can still scatter of the shield and hit absolutely nothing.... hence shield is not affected. This is why you place the template on the generator itself so it wont scatter more than 12''.
If there is a squad that's partially under a template and the blast hits several units under the shield and several out of it. then just like with vehicles whats outside is hit, whats under the shield is not. Instead the shield takes a hit if the roll is high enough.
Read the rule carefully next time.
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Post by: Uptopdownunder
This is Dakka, nothing is simple.
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Post by: BlackTalos
As much as i completely agree with you that each shot can only hit the shield once, i think we are a minority or at least 50/50 in that interpretation. The rules are not as clear as you think or other players would most surely see it that way too...
In this case the answer is simple: Let's wait for an FAQ or rule change before we decide ;-)
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Post by: Happyjew
CveleZT wrote:Wow... has anyone here read the actual void shield rules or are you just guessing? This is not open to interpretation its very clear.
I'm pretty sure most (if not all) of us have read the rule in question. I'm also fairly certain that after 20 pages it has been posted on here at least once. According to the poll (which I thought was on here, but is in fact a different thread), it is not very clear. Its very simple.... if you are shooting from out of a 12'' radius then the shots hit the shield first at 12'' away from the target. Up, left, right, in front or behind it doesn't matter. Shrapnel, torrent, flames, plasma or the wrath of khan... never make it to multiple targets, hence, they only cause one hit on the shield.
For someone who thinks no one has read the rules, I'm surprised you mis-referenced it. The rules for Projected Void Shields never mentions "shots", only Shooting Attacks, and hits. Again, this is a SHIELD and not an ARMOUR SAVE! HUGE difference. I can see here that those that are not using it want some to believe that its actually an Armour Save. If you shoot with a template it can still scatter of the shield and hit absolutely nothing.... hence shield is not affected. This is why you place the template on the generator itself so it wont scatter more than 12''.
No one is saying it is an armour save. Armour saves are clearly defined in the main rule book. If there is a squad that's partially under a template and the blast hits several units under the shield and several out of it. then just like with vehicles whats outside is hit, whats under the shield is not. Instead the shield takes a hit if the roll is high enough.
If one model is protected by the Shield, the unit is within the Shield (note the rule does not specify wholly within). I wouldn't play it as such, but RAW and all.
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Post by: Uptopdownunder
Actually that last point about a unit being half under and those under being hit and those not going against the void shield actually gives weight to the notion that the number of hits on the shield must be the number of hits that would have been wrought on the unit.
Of course it is done on a unit by unit basis not models, so it doesn't really help anything either way.
Just sayin'
Certainly some fairly urgent tidy up of this one is needed. Until such time I'll be playing it in the simplest and fairest manner possible.
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Post by: CveleZT
Happyjew I didnt misquote it... shots = shooting attacks. I felt it was simple enough that anyone would understand what I meant.
Again main and key thing is the 12 inch radius. Since the shot cant get within 12 inches of the VSG it cant cause individual wounds on units beyond that point. So only hits once.
Thats it. One battle cannon shot = one S8 hit on the shield. No more.Unless the template doesn't scatter off it completely... which should be impossible as you can only roll a 12, and the shield is 12''.
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Post by: rigeld2
Please prove that statement using actual rules instead of assumptions.
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Post by: Uptopdownunder
CveleZT wrote:Happyjew I didnt misquote it... shots = shooting attacks. I felt it was simple enough that anyone would understand what I meant.
Again main and key thing is the 12 inch radius. Since the shot cant get within 12 inches of the VSG it cant cause individual wounds on units beyond that point. So only hits once.
Thats it. One battle cannon shot = one S8 hit on the shield. No more.Unless the template doesn't scatter off it completely... which should be impossible as you can only roll a 12, and the shield is 12''.
Be prepared for someone to tell you shots =/= shooting attacks
What do you mean by the last sentence ?
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Post by: CveleZT
I mean that if you place any template in the center of a 12'' radius it will only be able to scatter 12 inches. Since the template itself is 2.5 or 5'' then you will always have a part of it touching the shield. Its impossible for it to scatter off completely.
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Post by: Uptopdownunder
That relies on you only ever targetting a unit on the battlements of the void shield generator, which would be a pretty rare occurence.
Don't forget too the distance is measured from the edge of the building so the coverage will be more than a R12" circle.
You can safely assume that targets under the void shield will be at all sorts of distances from the edge of the building.
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Post by: FlingitNow
CveleZT wrote:Happyjew I didnt misquote it... shots = shooting attacks. I felt it was simple enough that anyone would understand what I meant.
Again main and key thing is the 12 inch radius. Since the shot cant get within 12 inches of the VSG it cant cause individual wounds on units beyond that point. So only hits once.
Thats it. One battle cannon shot = one S8 hit on the shield. No more.Unless the template doesn't scatter off it completely... which should be impossible as you can only roll a 12, and the shield is 12''.
Well given you start by questioning if everyone has read the rules maybe actually reading the rules yourself and what people have said would have been a good start.
How to blast weapons generate hits?
How many models is a void shield?
I have 2 shoiting attacks, one is an assault cannon and scores 4 hits on a unit inside the PVS, the other is a battle cannon 4 hits on a unit inside the PVS, how many hits are tranferred to the shield in each case. If the numbers are different where is your permission to treat the shooting attacks differently?
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Post by: nosferatu1001
CveleZT wrote:Happyjew I didnt misquote it... shots = shooting attacks. I felt it was simple enough that anyone would understand what I meant
No, you're wrong. One shooting attack (an auto cannon) can have more than one shot (2, in this case).
You launched into a 20 page thread, made up rules while accusing others of not reading the, in short, you were incredibly rude.
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Post by: BlackTalos
CveleZT wrote:This is why you place the template on the generator itself so it wont scatter more than 12''.
This is probably very relevant in your discussion guys:
He is targeting the AV13 building that is the Void Shield Generator, which, looking through Stronghold Assault is a completely legal move.
This probably explains a lot of the confusion.
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Post by: FlingitNow
But still it could hit more than just the building, also it could miss entirely. He is treating the PVS as an AV12 model that is a 12" foot print from the building. Which is most certainly isn't according to SHA...
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Post by: Uptopdownunder
I think that point was lost in amongst a series of others about units half in half out etc.
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Post by: BlackTalos
I also completely agree with the reasoning, as for everyone arguing shots =/= shooting attacks:
Explain what Shooting Attack is composed of before you hit the shield?
When i read the rules it's simple:
Shooting Attack= Each one of your weapons making a number of shots, generating a number of hits.
So
5 weapons,
generating 9 shots,
generating 15 Hits.
Example above: 3 boltguns, 1 Heavy 1 - blast, 1 Assault 5 weapon all at 22" range
The VSG rule then says you hit the shield Instead of the unit(s): Still 5 weapons (no change)
Still 9 shots (no mention of shots - no change)
Hit on shield Instead of hit on unit. This is the important part.
If you hit the shield instead of the unit, certain shots will not generate all the hits they did when they hit the unit. Why?
Because the placement of the template was simply to clear the condition "And hits a target within the VS zone" as opposed to the template scattering off of any unit at all (and not generating a Hit at all).
Once you confirm a hit, you Instead hit the VS, and something like a Battlecannon will have 1 roll to pen/glance the shield.
If you read this thoroughly, you will see that the assault 5 weapon is still rolling 5 pen/glances, and none of this is inconsistent.
If however you would like to argue that all hits are Transfered, please quote the appropriate rule which lets you do so, and if the word Instead is used, i can just see that argument agreeing with the points above.
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Post by: Lord Krungharr
Thank you Black Talos! That is a very good articulation of why a single blast can only remove 1 Void Shield.
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