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Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 21:55:41


Post by: Rippy


Martel732 wrote:
 Blacksails wrote:
I don't think that's healthy at all. There would come a breaking point sooner than later where you'd be handing D strength missile launcher variants on Guardsmen or underslung vortex grenade launchers.


I really don't see the functional difference at this point. That's how far down the totem BA are from Eldar now.

I always enjoyed BA vs. Nurgle CSM. Had about 50/50 win rate against my mate.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 21:56:27


Post by: Martel732


 Blacksails wrote:
Everyone wants their army to be worthwhile, but if the escalation continues, the game will be quite literally so broken as to be nearly unplayable outside of a handful of close friends and heavy comp/restriction/gentlemen's agreements.

When money is factored in, I'd start questioning people's sanity if they invested in a game where Guardsmen could take D-weapons. I think its pretty daft now a troops choice can take D-weapons, but I'm holding out a little longer for a few reasons.


When all the people at my local scene drag out their Eldar armies (they almost all have one, because DUH), it WILL be unplayable for me.


Automatically Appended Next Post:
 Rippy wrote:
Martel732 wrote:
 Blacksails wrote:
I don't think that's healthy at all. There would come a breaking point sooner than later where you'd be handing D strength missile launcher variants on Guardsmen or underslung vortex grenade launchers.


I really don't see the functional difference at this point. That's how far down the totem BA are from Eldar now.

I always enjoyed BA vs. Nurgle CSM. Had about 50/50 win rate against my mate.


Nurgle should win more often than that because of defensive grenades. But sounds like a good time.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 21:57:15


Post by: Talys


 Blacksails wrote:
I don't think that's healthy at all. There would come a breaking point sooner than later where you'd be handing D strength missile launcher variants on Guardsmen or underslung vortex grenade launchers.


In Rogue Trader, anyone could get a Vortex Grenade by rolling 00 (on d100) and D-Cannons were regular items.

But, I completely agree with you philosophically. Escalation to introduce big, bad models is one thing (and debatable, at that) -- but escalation just for the sake of one-upping the other army isn't helpful at all.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 21:57:53


Post by: Martel732


 Talys wrote:
 Blacksails wrote:
I don't think that's healthy at all. There would come a breaking point sooner than later where you'd be handing D strength missile launcher variants on Guardsmen or underslung vortex grenade launchers.


In Rogue Trader, anyone could get a Vortex Grenade by rolling 00 (on d100) and D-Cannons were regular items.

But, I completely agree with you philosophically. Escalation to introduce big, bad models is one thing (and debatable, at that) -- but escalation just for the sake of one-upping the other army isn't helpful at all.


Again, why not? They just did it and many are saying it's not a big deal. They have "counters" for the scat bikes. I'm sure those same people will find "counters" for guardsmen with D-weapons. If we're going crazy, go full crazy, not selective crazy.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:00:26


Post by: Wulfmar


Thought this might cause more interest here in relation to the escalation of Eldar in 40K (In the main News and Rumours thread everyone is too busy arguing to notice anything that isn't quoting them)


Phoenix Lords:

Asurmen (220)
4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6″ get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

Karandras (200)
When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.

Fuegan (220)
He gets +1S and +1A for each lost wound.

Baharroth (170)
When DS all units at 6″ are treated as hit by a weapon with the Blind SR.

Maugan Ra (195)
Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5″ marker. All models under the template get a S5 AP4 hit.

On top of that, they have as well the rules listed for their Aspects.


Some of those look pretty damn powerful on top of the expected D weapons.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:02:14


Post by: Talys


Martel732 wrote:

When all the people at my local scene drag out their Eldar armies (they almost all have one, because DUH), it WILL be unplayable for me.


I don't know about your scene, but in ours, both in private groups and FLGS, hardly anyone plays Eldar -- or, it seems, there are a disproportionately small number of Eldar players, seeing as it's been a top-tier army for a long, long time. Some friends are like me -- we have Eldar armies, but haven't been dusted them off quite a while. Personally, I always blamed it on models -- particularly so many infantry models being outdated/finecast, and the repetitiveness of their hover tanks.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:03:18


Post by: Martel732


One person will get the bikes and then everyone else will need them to counter them. In reality, other scat bikes are the only counter for scat bikes.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:03:36


Post by: Blacksails


Martel732 wrote:
When all the people at my local scene drag out their Eldar armies (they almost all have one, because DUH), it WILL be unplayable for me.


Well, sure, obviously player dependent, but I get what you're saying. That said, you can't honestly believe the solution is to hope your next book is even more powerful, do you?

Talys wrote:
In Rogue Trader, anyone could get a Vortex Grenade by rolling 00 (on d100) and D-Cannons were regular items.

But, I completely agree with you philosophically. Escalation to introduce big, bad models is one thing (and debatable, at that) -- but escalation just for the sake of one-upping the other army isn't helpful at all.


Which was partly what I jokingly referring to, though I never player 40k back in those days. I'm a relative newcomer, mid way through 5th.

I understand that the game needs to change in some capacity as the years go on, and that I won't always agree with the changes. But nothing good comes from a system where new codices (updated sequentially rather than simultaneously) are completely superior in nearly every way.

There's a lot I dislike about current 40k. That much I'm sure many of you know by now, for better or for worse. But if I'm still here, clearly GW has done something right with 40k as a whole, and its sad to see it get washed away by easily avoided mistakes like this book.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:05:53


Post by: ZebioLizard2



Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6″ get -5 to WS (Mínimum 1). Her sword is AP2, Shred.


Great, so she could even take down Kharn with that sort of power.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:07:15


Post by: Talys


Thanks for sharing, Wulfmar! Pretty cool. 1D3 Warlord traits.... lol! Jain Zar sounds fun in a challenge

Some of them probably look better than they are, especially if you consider the availability of D weapons in Wraithguard.

 Blacksails wrote:
I understand that the game needs to change in some capacity as the years go on, and that I won't always agree with the changes. But nothing good comes from a system where new codices (updated sequentially rather than simultaneously) are completely superior in nearly every way.

There's a lot I dislike about current 40k. That much I'm sure many of you know by now, for better or for worse. But if I'm still here, clearly GW has done something right with 40k as a whole, and its sad to see it get washed away by easily avoided mistakes like this book.


Well said! I'm not so sure that escalation in all codices is something we really have to worry about. If you look at most of the codices, they were scaled back, or at least, kept at parity (look at Dark Eldar, Blood Angels, Grey Knights, for example). The problem, and puzzling thing to me, seems to be that GW doesn't mind buffing SOME factions... the ones that were pretty strong to start with!

It is healthier for the game for GW to have Eldar overbuffed, and leave the other factions alone (in terms of relative strength), because this is easier for the community to come to a consensus on in terms of tournament rules adjustments, which a lot of other players will adopt as house rules.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:07:26


Post by: Martel732


"That said, you can't honestly believe the solution is to hope your next book is even more powerful, do you? "

It's a good of a solution as it being weaker.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:08:25


Post by: Blacksails


Martel732 wrote:
"That said, you can't honestly believe the solution is to hope your next book is even more powerful, do you? "

It's a good of a solution as it being weaker.


We'll have to disagree on that. Being weaker doesn't break the game.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:08:55


Post by: Martel732


 Blacksails wrote:
Martel732 wrote:
"That said, you can't honestly believe the solution is to hope your next book is even more powerful, do you? "

It's a good of a solution as it being weaker.


We'll have to disagree on that. Being weaker doesn't break the game.


It's already broken. Might as well go full crazy.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:08:57


Post by: ZebioLizard2


 Blacksails wrote:
Martel732 wrote:
"That said, you can't honestly believe the solution is to hope your next book is even more powerful, do you? "

It's a good of a solution as it being weaker.


We'll have to disagree on that. Being weaker doesn't break the game.


It certainly breaks the game for those who have that army.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:12:09


Post by: Blacksails


Martel732 wrote:

It's already broken. Might as well go full crazy.


If that's your line of thinking, then we'll just have to leave this and agree to disagree. Again, I dislike a lot about current 40k, but I don't think I'd want to see it get any more ridiculous just to make the players of faction X strong enough to contend with the Eldar until the next book stomps them.

ZebioLizard2 wrote:

It certainly breaks the game for those who have that army.


Which would in turn break the game for even more players playing all the other factions that haven't even been brought up to near that power level. Its also a temporary solution, lasting as little as a month.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:22:48


Post by: Veteran Sergeant


 Talys wrote:
 Blacksails wrote:
I don't think that's healthy at all. There would come a breaking point sooner than later where you'd be handing D strength missile launcher variants on Guardsmen or underslung vortex grenade launchers.


In Rogue Trader, anyone could get a Vortex Grenade by rolling 00 (on d100) and D-Cannons were regular items.
.
The D in D cannon just stood for Distortion and had its own rules. Had nothing to do with being Strength D.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:29:45


Post by: Talys


 Veteran Sergeant wrote:
The D in D cannon just stood for Distortion and had its own rules. Had nothing to do with being Strength D.


The Distortion Cannon was way more powerful than Distort or Destroyer weapons of today. It had a 2" radius and if you were in it, you got a saving throw to get out of the way -- the best saving throw was for units with good mobility (I think 4+); big clunky units saved on a 6. Miss the save, your model was removed -- there were no second chances.

Give these to tactical squads, and you'd effectively remove everything big and expensive from the game.

By the way, the old Distortion cannon has the same principle as the new Distort weapons (warp bubble sucking stuff in); since Distort weapons are now Destroyer rules, they kinda sorta ARE the same. In an irrelevant way.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:45:38


Post by: Martel732


" I don't think I'd want to see it get any more ridiculous just to make the players of faction X strong enough to contend with the Eldar until the next book stomps them. "

I'll take that over what I have now. It's called desperation.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:52:39


Post by: TheKbob


 Wulfmar wrote:
Thought this might cause more interest here in relation to the escalation of Eldar in 40K (In the main News and Rumours thread everyone is too busy arguing to notice anything that isn't quoting them)


Phoenix Lords:

Asurmen (220)
4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6″ get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

Karandras (200)
When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.

Fuegan (220)
He gets +1S and +1A for each lost wound.

Baharroth (170)
When DS all units at 6″ are treated as hit by a weapon with the Blind SR.

Maugan Ra (195)
Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5″ marker. All models under the template get a S5 AP4 hit.

On top of that, they have as well the rules listed for their Aspects.


Some of those look pretty damn powerful on top of the expected D weapons.


Thoughts:

Asurmen... could be good if the Warlord traits are bonkers. D3 though, hmmm.

Jain Zar... if you can deliver her, all those super kill Chapter Masters and what not? HAH. Locked up forever!

Karandas... does that work if he's with a unit? If so, that could get REAL GROSS if you attach to say, I dunno, Fire Dragons or Wraithguard?

Fuegan... Not Hot.

Baharroth... oh, look, the Anti-Tau guy. Initiative tests for a 7" bubble basically. Gross.

Maugan Ra... S'alright.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:57:07


Post by: Rippy


 TheKbob wrote:
 Wulfmar wrote:
Thought this might cause more interest here in relation to the escalation of Eldar in 40K (In the main News and Rumours thread everyone is too busy arguing to notice anything that isn't quoting them)


Phoenix Lords:

Asurmen (220)
4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6″ get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

Karandras (200)
When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.

Fuegan (220)
He gets +1S and +1A for each lost wound.

Baharroth (170)
When DS all units at 6″ are treated as hit by a weapon with the Blind SR.

Maugan Ra (195)
Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5″ marker. All models under the template get a S5 AP4 hit.

On top of that, they have as well the rules listed for their Aspects.


Some of those look pretty damn powerful on top of the expected D weapons.

Jain Zar... if you can deliver her, all those super kill Chapter Masters and what not? HAH. Locked up forever!
Just accept the challenge on your Sergeant or dont accept it haha.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 22:59:52


Post by: Ashiraya


 raiden wrote:
To anyone wanting a 40k game that is balanced and awesome to watch, pick up WH40K II retribution. Then download the FREE elite mod. You can play as any race save necrons and I think tau in the multiplayer. You get almost all of the units save the Knight's/WK stuff. (Sadly no bikes yet) . its not perfect but hey. Its an option.


No DEldar either, or SoB.

You could also help betatest Forbidden Lore. It may be slow in work progress, but it is not abandoned. [/shameless selfadvertisement]


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:01:15


Post by: TheKbob


 Rippy wrote:

Just accept the challenge on your Sergeant or dont accept it haha.


Then Sarge dies, the Phoenix Lords are typically Fearless (yes?) and then you issue another challenge. You just lock up his deathstar unit forever and soak it on Jain Zar. Does she have Hit and Run? Could be even more hilarious.

And if you don't accept, unless it changed in 7E, you say the Chapter Master doesn't fight. You still lock up his nasty boss unit.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:02:13


Post by: Rippy


 TheKbob wrote:
 Rippy wrote:

Just accept the challenge on your Sergeant or dont accept it haha.


Then Sarge dies, the Phoenix Lords are typically Fearless (yes?) and then you issue another challenge. You just lock up his deathstar unit forever and soak it on Jain Zar. Does she have Hit and Run? Could be even more hilarious.

Oh wow, I thought challenges could only be issued on first round of combat? Did I miss that completely?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:06:21


Post by: JohnHwangDD


 Blacksails wrote:
I'd start questioning people's sanity if they invested in a game where Guardsmen could take D-weapons.


Shadowsword superheavy titan hunter
Deathstrike Missile Launcher
Vortex Grenade

And those are merely the "old school" items...


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:11:50


Post by: Veteran Sergeant


 JohnHwangDD wrote:
 Blacksails wrote:
I'd start questioning people's sanity if they invested in a game where Guardsmen could take D-weapons.


Shadowsword superheavy titan hunter
Deathstrike Missile Launcher
Vortex Grenade

And those are merely the "old school" items...
I'm fairly certain, and correct me if I'm wrong, but I don't think you've ever been able to equip a Guardsman with Shadowsword tank.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:15:09


Post by: cvtuttle


 Gamgee wrote:
The only way to get a message through to the big GW that this is completely unacceptable way to make a codex is to throw up a gak storm. The biggest way to do that? Well show them we won't even play with them. I know I intend to. Many of my players in my local FLGS intend to. Though I need to convince them to ban them from tournaments all together. The more the Eldar players complain and bitch about us complaining and bitching about their so obviously broken and favoritism codex the faster we can wrap this up. It's going to get messy before the end though. These half measures and trying to be "reasonable" with GW and even a certain subset of Eldar players is clearly not working. So it's time to kick things up a notch.

Can I at least get people who will agree to no games with them?

If there are any Eldar players out there with any remorse or guilt for the entire health of the game and 40k scene I implore you to do one of two things. Cheese the ever loving gak out of your codex and get yourself loathed and banned. Or don't play at all. Thanks.

As always the bigger we make this the quicker we'll get an answer.

Thanks. Remember cause mayhem. This Eldar Codex can't be allowed to stand.

I Gamgee swear to throw up a gak storm and use any method possible to get GW attention.

Edit
Since I started this thread and including myself there are four people who will no longer play against Eldar players. All it takes is a little team work. I'll continue to update this.
If I missed your name send me a PM or let me know in the thread and I'll add it.

Operation Members:
Gamgee
Orock
Torga_DW
Rippy





This is the silliest thing I have ever read. Seriously - just go play another game that you will enjoy.



Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:15:16


Post by: SilverDevilfish


 Veteran Sergeant wrote:
 JohnHwangDD wrote:
 Blacksails wrote:
I'd start questioning people's sanity if they invested in a game where Guardsmen could take D-weapons.


Shadowsword superheavy titan hunter
Deathstrike Missile Launcher
Vortex Grenade

And those are merely the "old school" items...
I'm fairly certain, and correct me if I'm wrong, but I don't think you've ever been able to equip a Guardsman with Shadowsword tank.


Correct, it's equipped by the whole squad and they carry it into battle over there heads.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:17:44


Post by: Blacksails


This pleases the machine spirit.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:24:31


Post by: Marsyas


 Wulfmar wrote:
Thought this might cause more interest here in relation to the escalation of Eldar in 40K (In the main News and Rumours thread everyone is too busy arguing to notice anything that isn't quoting them)


Phoenix Lords:

Asurmen (220)
4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6″ get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

Karandras (200)
When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.

Fuegan (220)
He gets +1S and +1A for each lost wound.

Baharroth (170)
When DS all units at 6″ are treated as hit by a weapon with the Blind SR.

Maugan Ra (195)
Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5″ marker. All models under the template get a S5 AP4 hit.

On top of that, they have as well the rules listed for their Aspects.


Some of those look pretty damn powerful on top of the expected D weapons.


As far as I can tell, Asurmen, Baharroth, and Fuegan are completely unchanged.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:30:30


Post by: Talys


 Veteran Sergeant wrote:
 JohnHwangDD wrote:
 Blacksails wrote:
I'd start questioning people's sanity if they invested in a game where Guardsmen could take D-weapons.


Shadowsword superheavy titan hunter
Deathstrike Missile Launcher
Vortex Grenade

And those are merely the "old school" items...
I'm fairly certain, and correct me if I'm wrong, but I don't think you've ever been able to equip a Guardsman with Shadowsword tank.


On the other hand, Hulk could grab the Shadowsword by the barrel, and swing it hard enough to do more damage than a D-weapon

See, the Emperor had it all wrong. He didn't need the Adeptus Astartes... he needed the Avengers!

HULK SMASH! Puny Eldar!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:30:59


Post by: Zewrath


 TheKbob wrote:


Baharroth... oh, look, the Anti-Tau guy. Initiative tests for a 7" bubble basically. Gross.


What you meant to say was "oh, look, the anti-Necron guy". Any worthwhile Tau unit has Blacksun filters and laughs at night fighting/blind.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:31:48


Post by: Rippy


 cvtuttle wrote:
 Gamgee wrote:
The only way to get a message through to the big GW that this is completely unacceptable way to make a codex is to throw up a gak storm. The biggest way to do that? Well show them we won't even play with them. I know I intend to. Many of my players in my local FLGS intend to. Though I need to convince them to ban them from tournaments all together. The more the Eldar players complain and bitch about us complaining and bitching about their so obviously broken and favoritism codex the faster we can wrap this up. It's going to get messy before the end though. These half measures and trying to be "reasonable" with GW and even a certain subset of Eldar players is clearly not working. So it's time to kick things up a notch.

Can I at least get people who will agree to no games with them?

If there are any Eldar players out there with any remorse or guilt for the entire health of the game and 40k scene I implore you to do one of two things. Cheese the ever loving gak out of your codex and get yourself loathed and banned. Or don't play at all. Thanks.

As always the bigger we make this the quicker we'll get an answer.

Thanks. Remember cause mayhem. This Eldar Codex can't be allowed to stand.

I Gamgee swear to throw up a gak storm and use any method possible to get GW attention.

Edit
Since I started this thread and including myself there are four people who will no longer play against Eldar players. All it takes is a little team work. I'll continue to update this.
If I missed your name send me a PM or let me know in the thread and I'll add it.

Operation Members:
Gamgee
Orock
Torga_DW
Rippy





This is the silliest thing I have ever read. Seriously - just go play another game that you will enjoy.


I do enjoy the game. Alot. Doesn't mean that I have to like every part of it. This forum is for discussion, not just loving or hating every single part of a game. So you go away as you have nothing to discuss


Automatically Appended Next Post:
That being said I will play against Eldar, just not cheese spam lists.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:38:33


Post by: Luke_Prowler


So, to the people saying to ban eldar or to not play eldar players: all your really doing is alienating the eldar players and further balkanizing the community. I understand you care about having fun, but turning other players into pariahs solves nothing.

If you actually want a long term solution rather than just putting a band-aid on it, that requires some self-sacrificing and not buying from GW. Because sales is the only thing they care about.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:40:30


Post by: Rippy


 Luke_Prowler wrote:
So, to the people saying to ban eldar or to not play eldar players: all your really doing is alienating the eldar players and further balkanizing the community. I understand you care about having fun, but turning other players into pariahs solves nothing.

If you actually want a long term solution rather than just putting a band-aid on it, that requires some self-sacrificing and not buying from GW. Because sales is the only thing they care about.

Or just respect your opponent and dont spam cheap bikes and D weapons.

Also can we change the operation name to Operation: Scatfork?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:45:15


Post by: Chad Warden


 Luke_Prowler wrote:
So, to the people saying to ban eldar or to not play eldar players: all your really doing is alienating the eldar players and further balkanizing the community. I understand you care about having fun, but turning other players into pariahs solves nothing.

If you actually want a long term solution rather than just putting a band-aid on it, that requires some self-sacrificing and not buying from GW. Because sales is the only thing they care about.


I agree that sales are what they care about, but how to inform them you aren't buying because of Eldar balance issues, and not anything else (e.g high prices)?

Also, GW sales have been decreasing for years and years anyway and look what we have.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/18 23:47:55


Post by: Tinchebrai


So I've played since third edition a.k.a 6th grade (I wasn't around for the second ed. craziness) and this is the first time I've been dumbfounded by GW. Sure, there has been some questionable decisions in the past. That said, can we expect this 'breaking the norm' from future codices? It appears to me that there is a base line of what is 'normal' and 'expected' in this game. This is what allows us all to sense the balance of any one edition or codex. If we agree that this particular release is an unusually sharp deviation, and if we can expect more in the future, will we lose the ability to tell if the game is balanced any longer? What then?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 00:04:49


Post by: Luke_Prowler


Chad Warden wrote:
I agree that sales are what they care about, but how to inform them you aren't buying because of Eldar balance issues, and not anything else (e.g high prices)?

Also, GW sales have been decreasing for years and years anyway and look what we have.

Unfortunately, I don't have a good answer. It's debatable at how useful emails or similar are, since they seems entrapped in their idea that they don't need to do market research, but it can't hurt.

Another solution is the community as a whole just creating and agreeing with our own eldar codex, but that seems even less likely.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 00:21:16


Post by: Wayniac


 Tinchebrai wrote:
So I've played since third edition a.k.a 6th grade (I wasn't around for the second ed. craziness) and this is the first time I've been dumbfounded by GW. Sure, there has been some questionable decisions in the past. That said, can we expect this 'breaking the norm' from future codices? It appears to me that there is a base line of what is 'normal' and 'expected' in this game. This is what allows us all to sense the balance of any one edition or codex. If we agree that this particular release is an unusually sharp deviation, and if we can expect more in the future, will we lose the ability to tell if the game is balanced any longer? What then?


Part of the overall problem here is that GW has the whole "spirit of the game" nonsense going on. You COULD spam Scatter Lasers or D-weapons... but you'd be a bad person and acting against the spirit of the game if you did that. But you're still allowed to... that's always been the underlying issue. They give you the ability to do things in the name of "options" but at the same time click their tongue and say how you're a bad, bad person if you do that. It's like having a bowl full of $100 bills that says "Free Money" and then calling you a thief when you take one.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 00:44:15


Post by: Tinchebrai



Part of the overall problem here is that GW has the whole "spirit of the game" nonsense going on. You COULD spam Scatter Lasers or D-weapons... but you'd be a bad person and acting against the spirit of the game if you did that. But you're still allowed to... that's always been the underlying issue. They give you the ability to do things in the name of "options" but at the same time click their tongue and say how you're a bad, bad person if you do that. It's like having a bowl full of $100 bills that says "Free Money" and then calling you a thief when you take one.


Good point and I agree. It is always warms my heart when a for profit corporation instructs me on the finer points of morality.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 00:45:04


Post by: Rippy


#OperationScatfork will be trending before the days end


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 00:48:18


Post by: Wayniac


 Tinchebrai wrote:
Good point and I agree. It is always warms my heart when a for profit corporation instructs me on the finer points of morality.


To be fair though that's been the problem for like 20 years. Back in my day (lol) they had articles in White Dwarf talking about if you took certain powerful magic items in WHFB, for example, you were not playing in the spirit of the game and were a bad opponent. Yet they let you take those options without restrictions.

This is just the evolution of that.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 00:53:35


Post by: BrotherGecko


Its reverse psychology so that you are compelled to take it.

I wouldn't be surprised if "spend more" was in tiny font between every word in the new eldar codex.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 01:45:30


Post by: DoomShakaLaka


 BrotherGecko wrote:
Its reverse psychology so that you are compelled to take it.

I wouldn't be surprised if "spend more" was in tiny font between every word in the new eldar codex.

I'm sure it is.

Honestly I am abit confused on what stance to take here.

I have no power to make eldar players not go to tournaments and such so I am left with two options: ( purchasing Eldar is NOT an option)
1. Stop going to tournaments. Even the pseudo ones at my FLGS.
2. Go to tournaments and have 0 chance of winning. ( I never win anyways so its not THAT much of a difference, but still....)

All the guys I know that play Eldar are mad about this new codex, and they believe that no one will want to play with them because they'll be labelled WAAC cheese-mongers (which will probably happen IMO)

I think I am just going to rough it out for a while and see what happens. Maybe GW just leaked those rules to build up excitement/attention and then they'll nerf the super OP stuff after its released. I know movie makers do something similar trying to get as much attention from "negative content" as possible and then tame it down.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 01:48:01


Post by: Blacksails


The book exists in all its glory.

The only thing you can hope for is a FAQ/Errata, but given their track record with those, I wouldn't hold my breath.

Just remember, this isn't a leak anymore, this is grade A, confirmed level bs. No need to pretend it might change.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 01:48:54


Post by: Rippy


 DoomShakaLaka wrote:

All the guys I know that play Eldar are mad about this new codex, and they believe that no one will want to play with them because they'll be labelled WAAC cheese-mongers (which will probably happen IMO)

This is the sad part honestly. It hurts Eldar players the most.


Automatically Appended Next Post:
 Blacksails wrote:
The book exists in all its glory.

The only thing you can hope for is a FAQ/Errata, but given their track record with those, I wouldn't hold my breath.

Just remember, this isn't a leak anymore, this is grade A, confirmed level bs. No need to pretend it might change.

They wont, as much as they need too. Hopefully all the cheese lords buy out heaps of OP units, and then they get nerfed a week after.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 01:58:27


Post by: Accolade


 Rippy wrote:
 DoomShakaLaka wrote:

All the guys I know that play Eldar are mad about this new codex, and they believe that no one will want to play with them because they'll be labelled WAAC cheese-mongers (which will probably happen IMO)

This is the sad part honestly. It hurts Eldar players the most.


Most definitely, the Eldar players are getting punished for something they have absolutely no control over. It's why I'm so frustrated with GW- they could do this game right, they could put in the small amount of revenue it would take to playtest and keep things balanced, but they choose not to. In fact, they choose nearly the opposite- purposely unbalancing the game as to maintain higher levels of sales.

I love 40k, but GW has been very effectively eroding anything I hold dear about it.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 02:54:28


Post by: JohnHwangDD


 Rippy wrote:
This is the sad part honestly. It hurts Eldar players the most.


It does not hurt Eldar players in the least.

It hurts weak "competitive" players who can't compete, who don't adapt, and who need Easy Buttons to win.

The QQing and TwT that's dominating the boards right now are the same as when Wraithlords were broken in 3E (they weren't).

Players need to step up and learn to play instead of crying for mommy every time some other Codex gets some cool stuff.


GW despises what the competitive scene has become, and I love what they've been doing to juice things.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:03:29


Post by: Blacksails


I don't know if that's sarcasm or not...

Its certainly a great parody of a few posters' thoughts I've read so far.

If you are serious, I'm sure everyone just needs to adapt harder. Buy the latest book, buy the latest expensive model, ignore themes or fluff and just build the hardest list possible. Nevermind that a codex that is substantially more powerful than the rest hurts all players, regardless of their preferred style of play.

But I'm sure everyone just needs to adapt and learn to play better. That'll fix it.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:04:03


Post by: Rippy


 JohnHwangDD wrote:
 Rippy wrote:
This is the sad part honestly. It hurts Eldar players the most.


It does not hurt Eldar players in the least.

Yes it does. Some Eldar players have already agreed it hurts them.

JohnHwangDD wrote:
It hurts weak "competitive" players who can't compete, who don't adapt, and who need Easy Buttons to win.

So you mean it hurts people who also don't spam OP poorly constructed units?

JohnHwangDD wrote:
The QQing and TwT that's dominating the boards right now are the same as when Wraithlords were broken in 3E (they weren't).

The rules are different than in 3e, so this comment is pointless. They have strong rules about to come out.
JohnHwangDD wrote:
Players need to step up and learn to play instead of crying for mommy every time some other Codex gets some cool stuff.

Okay nice trolling comment.

JohnHwangDD wrote:
GW despises what the competitive scene has become, and I love what they've been doing to juice things.

Nice work presuming you know the inner thinking of GW.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:04:09


Post by: A Town Called Malus


 JohnHwangDD wrote:
 Rippy wrote:
This is the sad part honestly. It hurts Eldar players the most.


It does not hurt Eldar players in the least.

It hurts weak "competitive" players who can't compete, who don't adapt, and who need Easy Buttons to win.

The QQing and TwT that's dominating the boards right now are the same as when Wraithlords were broken in 3E (they weren't).

Players need to step up and learn to play instead of crying for mommy every time some other Codex gets some cool stuff.


GW despises what the competitive scene has become, and I love what they've been doing to juice things.


Why don't the Eldar players need to learn to play?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:06:37


Post by: Truth118


 JohnHwangDD wrote:
 Rippy wrote:
This is the sad part honestly. It hurts Eldar players the most.


It does not hurt Eldar players in the least.

It hurts weak "competitive" players who can't compete, who don't adapt, and who need Easy Buttons to win.



How does an easy button codex hurt a player that feels he/she needs easy buttons to win? It would help them by providing a style of play they like, I would think.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:06:45


Post by: Blacksails


 A Town Called Malus wrote:

Why don't the Eldar players need to learn to play?


Eldar players have already transcended the need for petty things like tactics and strategy.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:08:28


Post by: A Town Called Malus


 Blacksails wrote:
 A Town Called Malus wrote:

Why don't the Eldar players need to learn to play?


Eldar players have already transcended the need for petty things like tactics and strategy.


Ah yes, of course. I forgot.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:14:51


Post by: Blacksails


Let's not forget they are a dying race. For all we know, this could very well be their last codex before GW declares them extinct.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:22:29


Post by: nudibranch


Can we all please step back a second and realise we're talking about little plastic men? Seriously, calm down. If you treat 40K as anything other than a weird little hobby, maybe you should slow down a little bit....


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:26:01


Post by: Blacksails


nudibranch wrote:
Can we all please step back a second and realise we're talking about little plastic men? Seriously, calm down. If you treat 40K as anything other than a weird little hobby, maybe you should slow down a little bit....


Everyone's calm, I can assure you. There's been plenty of comedic relief to indicate that. If you're sensing seriousness, maybe you're reading this too intently, and I'd ask you to calm down and remember we're talking about plastic soldiers.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 03:30:48


Post by: nudibranch


 Blacksails wrote:
nudibranch wrote:
Can we all please step back a second and realise we're talking about little plastic men? Seriously, calm down. If you treat 40K as anything other than a weird little hobby, maybe you should slow down a little bit....


Everyone's calm, I can assure you. There's been plenty of comedic relief to indicate that. If you're sensing seriousness, maybe you're reading this too intently, and I'd ask you to calm down and remember we're talking about plastic soldiers.


Some people seem awfully serious... Sorry, I'm not good with sarcasm.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 04:10:58


Post by: JohnHwangDD


 Blacksails wrote:
I don't know if that's sarcasm or not...

Its certainly a great parody of a few posters' thoughts I've read so far.

If you are serious, I'm sure everyone just needs to adapt harder. Buy the latest book, buy the latest expensive model, ignore themes or fluff and just build the hardest list possible. Nevermind that a codex that is substantially more powerful than the rest hurts all players, regardless of their preferred style of play.

But I'm sure everyone just needs to adapt and learn to play better. That'll fix it.


Deadly fething serious, pal.

This "chicken little" stuff comes out every time. Also the "my army is destroyed". It's ridiculous.

Again, DEADLY SERIOUS.

They do. Especially the playing, as in "having fun", separate from "kicking the other guy's ass".


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 04:16:26


Post by: niv-mizzet


So you'd be absolutely stoked to play against my 1 point reaver Titan then? (Plus the other 1849 points of army.) you wouldn't say anything about how that seems a little broken?

I guess if you can't beat my 1 point reaver Titan, you just need to adapt and learn to play, right?

Maybe I'll throw in a couple 1 point knights, and some 1 point stormravens too. Remember, you're not allowed to complain at all or you're a "QQing crybaby."


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 04:19:10


Post by: JohnHwangDD


If you can show me the GW Codex where it's printed, I'm good with it.

If you're just making gak up, I can do that, too.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 04:33:07


Post by: niv-mizzet


 JohnHwangDD wrote:
If you can show me the GW Codex where it's printed, I'm good with it.

If you're just making gak up, I can do that, too.


I'll take that as a "I'm going to say yes knowing that there is not actually a 1 point reaver Titan anywhere officially, and I hope he doesn't realize I would quickly change my tune if one ever showed up."

The 1 point Titan is an analogy for anything that is obviously unbalanced in a very powerful way, in case you were unsure.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 04:41:07


Post by: agnosto


 JohnHwangDD wrote:
 Blacksails wrote:
I don't know if that's sarcasm or not...

Its certainly a great parody of a few posters' thoughts I've read so far.

If you are serious, I'm sure everyone just needs to adapt harder. Buy the latest book, buy the latest expensive model, ignore themes or fluff and just build the hardest list possible. Nevermind that a codex that is substantially more powerful than the rest hurts all players, regardless of their preferred style of play.

But I'm sure everyone just needs to adapt and learn to play better. That'll fix it.


Deadly fething serious, pal.

This "chicken little" stuff comes out every time. Also the "my army is destroyed". It's ridiculous.

Again, DEADLY SERIOUS.

They do. Especially the playing, as in "having fun", separate from "kicking the other guy's ass".


The difference here is that ranged D just became a troop/elite option....so yeah there is a piece of sky falling.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 05:08:24


Post by: The Imperial Answer


 agnosto wrote:
 JohnHwangDD wrote:
 Blacksails wrote:
I don't know if that's sarcasm or not...

Its certainly a great parody of a few posters' thoughts I've read so far.

If you are serious, I'm sure everyone just needs to adapt harder. Buy the latest book, buy the latest expensive model, ignore themes or fluff and just build the hardest list possible. Nevermind that a codex that is substantially more powerful than the rest hurts all players, regardless of their preferred style of play.

But I'm sure everyone just needs to adapt and learn to play better. That'll fix it.


Deadly fething serious, pal.

This "chicken little" stuff comes out every time. Also the "my army is destroyed". It's ridiculous.

Again, DEADLY SERIOUS.

They do. Especially the playing, as in "having fun", separate from "kicking the other guy's ass".


The difference here is that ranged D just became a troop/elite option....so yeah there is a piece of sky falling.


Wraithguard can no longer be taken as troops according to what individuals are saying.

That being said where is the rest of the troop D coming from ?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 05:50:13


Post by: Talys


The Imperial Answer wrote:


Wraithguard can no longer be taken as troops according to what individuals are saying.

That being said where is the rest of the troop D coming from ?


According to the guy who seems totally above board, and has snapped pictures of himself holding the codex, yeah:

http://www.belloflostsouls.net/2015/04/boom-eldar-rules-tidalwave.html

Says they are Elites, can't be taken as troops with Spiritseer.


Automatically Appended Next Post:
 Blacksails wrote:
nudibranch wrote:
Can we all please step back a second and realise we're talking about little plastic men? Seriously, calm down. If you treat 40K as anything other than a weird little hobby, maybe you should slow down a little bit....


Everyone's calm, I can assure you. There's been plenty of comedic relief to indicate that. If you're sensing seriousness, maybe you're reading this too intently, and I'd ask you to calm down and remember we're talking about plastic soldiers.


As soon as I pick up my latest overpriced black-spined hardcover on Tuesday or Wednesday, my plastic soldiers (Women too... where's the Sisterslove!!) will suddenly implode, swallowed by the void. So it has been written by the Lords of Chaos, so shall it be.

If that doesn't happen, well, praise be the Emperor, and PARTY ON!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 07:42:38


Post by: Gamgee


Okay to everyone who keeps saying sales are all they worry about. Your right and your totally wrong. I'm going to explain.

A company is not an all seeing all knowing entity.

If they see models all of a sudden stop selling they could think almost anything.

Most of the time they'll turn to try and true methods of data to attempt to get things back on track.

If there is no message to the actions then they have no way to know why their sales are falling.

To them it just looks like an army is unpopular and they'll just stop selling it and making it. Simple as that. Then make something new and perpetuate the cycle.

Everyone in here is under the impression that boycotting them would suddenly make them enlighten. No it wouldn't. It would get their attention, but we also need to let them know why. Which is why we would need to bombard them at all levels of social media with the message and stir up a big controversy as well as a boycotte.

Doing one or the other alone in a bubble will not achieve anything.

Now if there is a huge gak storm of anger and rage combined with the action of boycotting and bad press that's something any company hates. This way they know why we're mad, we're getting the wider geek community involved by showing how terrible this company is, and we're hurting their sales all at once. If all we did was just stop buying their stuff they'll just stop making it and go on with life.

Your passive bs isn't cutting it folks. Seriously when a girl thinks she is being all subtle and cute trying to get your attention by doing some random thing instead of just woman up and speaking to you don't you feel a lot better? Like gak no more of these stupid games that just gets each party confused. You need to get in their face and be eye catching. With GW you need to be obnoxious. I'm attempting to do that by pissing off the Eldar player base and Tournament player base so much they ban Eldar. Wow think of the headlines. The more negative press we generate, the more people we get, and the more negative press we can thus make. This gak needs to explode. And it easily could if people have even the tiniest fraction of backbone.

At the same time I am encouraging all Eldar to use the maximum cheese and crush every last opponent and codex under the sun so bad no one but Eldar will play.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 07:57:43


Post by: Toofast


 Blacksails wrote:
 A Town Called Malus wrote:

Why don't the Eldar players need to learn to play?


Eldar players have already transcended the need for petty things like tactics and strategy.


Yup, all our low T, high armor save units (the entire codex), make it a brainless army. You can just push the models around the table making pew pew noises and you automatically score every possible victory point while denying every possible point for your opponent. Hell, I could probably give a 13 year old my eldar list and he could beat Nanavati with his Adepticon list the first try.

/sarcasm

The hyperbole over this new eldar book has reached record levels, even for dakka. This army is powerful but it's also a glass cannon. 3+ save doesn't mean much any more. If you move 20-30 bikes in and out of ruins, some will die from terrain tests. If you don't have them in cover, they will end up jinking. If they jink, their firepower is seriously reduced. If they don't jink, their firepower is also reduced from taking casualties. It's not unbeatable, you just won't be able to use your DA from dark vengeance with an expansion and a couple models you thought looked cool to beat eldar (which you couldn't do with their last codex anyway, or space marines, or necrons, or daemons).


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 08:25:50


Post by: reds8n


A general reminder to all users that insulting other posters does not help your argument at all, and also that we do not allow single image posts, either type a proper answer or don't bother.

Thank you.



Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 09:08:31


Post by: LordBlades


 Toofast wrote:
 Blacksails wrote:
 A Town Called Malus wrote:

Why don't the Eldar players need to learn to play?


Eldar players have already transcended the need for petty things like tactics and strategy.




The hyperbole over this new eldar book has reached record levels, even for dakka. This army is powerful but it's also a glass cannon. 3+ save doesn't mean much any more. If you move 20-30 bikes in and out of ruins, some will die from terrain tests. If you don't have them in cover, they will end up jinking. If they jink, their firepower is seriously reduced. If they don't jink, their firepower is also reduced from taking casualties. It's not unbeatable, you just won't be able to use your DA from dark vengeance with an expansion and a couple models you thought looked cool to beat eldar (which you couldn't do with their last codex anyway, or space marines, or necrons, or daemons).


Do you really think there's a codex in game currently that is not less powerful than the current Eldar one?

Personally, I don't think they're unbeatable by any of the good codexes currently in play (I'm also looking forward to adding 15-20 jetbikes to my Tau army ), just that they're the most powerful codex ATM, and by the looks of it not by a small margin.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 10:58:37


Post by: Poly Ranger


 reds8n wrote:
A general reminder to all users that insulting other posters does not help your argument at all, and also that we do not allow single image posts, either type a proper answer or don't bother.

Thank you.



Thank you. It is getting beyond the pale now with so many people insulting those who are merely stating they think the new eldar broken.

Also to those who say it is just a game of little plastic men. You are correct. However you are entierly missing the point that many of us have put thousands and thousands of pounds into this hobby and something that has the potential to take out enjoyment from the hobby is a big deal.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 11:13:34


Post by: RED EYE JEDI


to be honest I don't think the jetbikes are the problem, its the mass of strength D on small units of 5 which is just beyond amazing.

I think wraiths constructs are OP, and jetbikes are borderline but the two together makes for extremely competitive lists


Automatically Appended Next Post:
Distort has always been good but usually amazing on a roll of 6, now they are just straight up always amazing.

it should be something like a 6 to hit causes the shot to be D. (still amazing IMO)


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 11:50:23


Post by: cosmicsoybean


 RED EYE JEDI wrote:
to be honest I don't think the jetbikes are the problem, its the mass of strength D on small units of 5 which is just beyond amazing.

I think wraiths constructs are OP, and jetbikes are borderline but the two together makes for extremely competitive lists


Automatically Appended Next Post:
Distort has always been good but usually amazing on a roll of 6, now they are just straight up always amazing.

it should be something like a 6 to hit causes the shot to be D. (still amazing IMO)

IMO that isn't a terribly big problem. before it was str 10 ap2 anyways so it was wounding most things on a 2-3 anways, plus they are 12" range and will melt to any ap3 weapon, which there are plenty.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 11:57:26


Post by: Plumbumbarum


Boycott! of Eldar! named Operation Pitchfork! I love it.

I dont love it because of rules, I just hate ponytail Eldar. Cant join though, not playing the game atm.

It's hilarious how the codieces are now both bland and unbalanced.

Boycott of the new codex only sounds more realistic btw. Play with old dex or go home, it's time for something like that preferably for all blatantly overpowered codieces from now on.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 11:58:56


Post by: wuestenfux


 cosmicsoybean wrote:
 RED EYE JEDI wrote:
to be honest I don't think the jetbikes are the problem, its the mass of strength D on small units of 5 which is just beyond amazing.

I think wraiths constructs are OP, and jetbikes are borderline but the two together makes for extremely competitive lists


Automatically Appended Next Post:
Distort has always been good but usually amazing on a roll of 6, now they are just straight up always amazing.

it should be something like a 6 to hit causes the shot to be D. (still amazing IMO)

IMO that isn't a terribly big problem. before it was str 10 ap2 anyways so it was wounding most things on a 2-3 anways, plus they are 12" range and will melt to any ap3 weapon, which there are plenty.

Unless they come across a Titan and kill it in one round of shooting.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 12:00:21


Post by: RED EYE JEDI


 wuestenfux wrote:
 cosmicsoybean wrote:
 RED EYE JEDI wrote:
to be honest I don't think the jetbikes are the problem, its the mass of strength D on small units of 5 which is just beyond amazing.

I think wraiths constructs are OP, and jetbikes are borderline but the two together makes for extremely competitive lists


Automatically Appended Next Post:
Distort has always been good but usually amazing on a roll of 6, now they are just straight up always amazing.

it should be something like a 6 to hit causes the shot to be D. (still amazing IMO)

IMO that isn't a terribly big problem. before it was str 10 ap2 anyways so it was wounding most things on a 2-3 anways, plus they are 12" range and will melt to any ap3 weapon, which there are plenty.

Unless they come across a Titan and kill it in one round of shooting.


this is what I was thinking ^


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 12:11:43


Post by: Sarigar


Poly Ranger wrote:
 reds8n wrote:
A general reminder to all users that insulting other posters does not help your argument at all, and also that we do not allow single image posts, either type a proper answer or don't bother.

Thank you.



Thank you. It is getting beyond the pale now with so many people insulting those who are merely stating they think the new eldar broken.

Also to those who say it is just a game of little plastic men. You are correct. However you are entierly missing the point that many of us have put thousands and thousands of pounds into this hobby and something that has the potential to take out enjoyment from the hobby is a big deal.


Correct. It is just a game with man dollies, but not all of us agree that the codex is broken. Some of us play with everything allowed and have no issue with the new codex information. Thus, demands that the book be immediately FAQ, altered, comped or whatever else folks are demanding are not universally shared. Adjust the book however you want so you and those you game with have fun. Others, like myself, will take it at face value and still enjoy the game.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 13:03:49


Post by: Wayniac


 Sarigar wrote:
Poly Ranger wrote:
 reds8n wrote:
A general reminder to all users that insulting other posters does not help your argument at all, and also that we do not allow single image posts, either type a proper answer or don't bother.

Thank you.



Thank you. It is getting beyond the pale now with so many people insulting those who are merely stating they think the new eldar broken.

Also to those who say it is just a game of little plastic men. You are correct. However you are entierly missing the point that many of us have put thousands and thousands of pounds into this hobby and something that has the potential to take out enjoyment from the hobby is a big deal.


Correct. It is just a game with man dollies, but not all of us agree that the codex is broken. Some of us play with everything allowed and have no issue with the new codex information. Thus, demands that the book be immediately FAQ, altered, comped or whatever else folks are demanding are not universally shared. Adjust the book however you want so you and those you game with have fun. Others, like myself, will take it at face value and still enjoy the game.


I'm curious how you play that you don't find issue with it. I don't mean that rudely or sarcastically just I see people always counter argue that their group finds nothing wrong with otherwise-OP options, and I always wonder why, because it's apparent to everyone that being able to take ranged D weapons on regular units is very powerful, or being able to take a ton of high STR shots the same. I get that not everyone is going to just spam scatter lasers because they can (in fact I'd wager most people aren't)


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 14:53:25


Post by: Martel732


 JohnHwangDD wrote:
 Blacksails wrote:
I don't know if that's sarcasm or not...

Its certainly a great parody of a few posters' thoughts I've read so far.

If you are serious, I'm sure everyone just needs to adapt harder. Buy the latest book, buy the latest expensive model, ignore themes or fluff and just build the hardest list possible. Nevermind that a codex that is substantially more powerful than the rest hurts all players, regardless of their preferred style of play.

But I'm sure everyone just needs to adapt and learn to play better. That'll fix it.


Deadly fething serious, pal.

This "chicken little" stuff comes out every time. Also the "my army is destroyed". It's ridiculous.

Again, DEADLY SERIOUS.

They do. Especially the playing, as in "having fun", separate from "kicking the other guy's ass".


It's a competitive game whether GW wants to admit it or not. 95% of the games I've had have been about kicking ass, not the narrative. And that's since 1994.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 14:58:54


Post by: lustigjh


This is the silliest thing I have ever read. Seriously - just go play another game that you will enjoy.


Yeah, screw that guy for trying to improve something he cares about. He should just throw all his models away and find something else on which to spend thousands of dollars and hundreds of hours.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 14:59:34


Post by: Quickjager


 Sarigar wrote:
Poly Ranger wrote:
 reds8n wrote:
A general reminder to all users that insulting other posters does not help your argument at all, and also that we do not allow single image posts, either type a proper answer or don't bother.

Thank you.



Thank you. It is getting beyond the pale now with so many people insulting those who are merely stating they think the new eldar broken.

Also to those who say it is just a game of little plastic men. You are correct. However you are entierly missing the point that many of us have put thousands and thousands of pounds into this hobby and something that has the potential to take out enjoyment from the hobby is a big deal.


Correct. It is just a game with man dollies, but not all of us agree that the codex is broken. Some of us play with everything allowed and have no issue with the new codex information. Thus, demands that the book be immediately FAQ, altered, comped or whatever else folks are demanding are not universally shared. Adjust the book however you want so you and those you game with have fun. Others, like myself, will take it at face value and still enjoy the game.


Oh look another Eldar player who says the codex is fine... and the classic the game is about man dollies. How about whenever you play a game you do an army swap? At this rate I'm of the opinion if you have Eldar flavor text under your name, opinion discarded.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:19:25


Post by: Melissia


Considering I've heard people argue on this board that Sisters of Battle are overpowered, I take anything any of you say with more salt than Earth's oceans contain.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:20:51


Post by: Martel732


You always have to consider the source. Does the math support SoB being considered OP? Didn't think so. Better than some other lists? Sure.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:27:21


Post by: Melissia


Yeah, and to me it looks like the source is "people complaining that a codex other than theirs is strong and using that as an excuse to spout hyperbole and pretend to ragequit".

Just like they do every single edition for some other codex. It's nothing new under the sun. You'll live. 40k won't 'be destroyed, hell it probably won't even be hurt by this. Every single time, someone spouts "well this time it's worse and I mean it!" but then life goes on and their hyperbole ends up being just that-- hyperbole.

tl;dr: people here have cried wolf so many times that I don't care what they think any more.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:28:22


Post by: Martel732


Well, I took a hiatus from mid 6th until the 7th ed BA codex came out. It wouldn't break my heart to sit out again until BA get a codex that can compete. There's lots of other things I can do. And if I have to move across the country in the meantime, I'd have no hesitation in letting go all my models. They just aren't that dear to me.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:29:15


Post by: Melissia


Martel732 wrote:
Well, I took a hiatus from mid 6th until the 7th ed BA codex came out. It wouldn't break my heart to sit out again until BA get a codex that can compete.
I've been waiting for new models for well over a decade, BA at least had their time in the sun


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:31:04


Post by: Martel732


 Melissia wrote:
Martel732 wrote:
Well, I took a hiatus from mid 6th until the 7th ed BA codex came out. It wouldn't break my heart to sit out again until BA get a codex that can compete.
I've been waiting for new models for well over a decade, BA at least had their time in the sun


Not really. Unless you mean 3rd ed. The Ward codex was never really better than SW, and was quickly made a joke by Necrons and GK.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:34:51


Post by: Quickjager


 Melissia wrote:
Yeah, and to me it looks like the source is "people complaining that a codex other than theirs is strong and using that as an excuse to spout hyperbole and pretend to ragequit".

Just like they do every single edition for some other codex. It's nothing new under the sun. You'll live. 40k won't 'be destroyed, hell it probably won't even be hurt by this. Every single time, someone spouts "well this time it's worse and I mean it!" but then life goes on and their hyperbole ends up being just that-- hyperbole.

tl;dr: people here have cried wolf so many times that I don't care what they think any more.


Oh hey,

fact: They have a easily spammable Str: D
fact: They have the best troop in the game
fact: They have the best GC in the game
fact: They currently have an awesome psychic deathstar and the current leaks point to it becoming better
fact: They have always been THE top army for the majority of this game's lifespan

Other tidbit, none of us said 40k was dead. There still are other factions to play with and get a balanced game.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:35:17


Post by: Vaktathi


Martel732 wrote:
 Melissia wrote:
Martel732 wrote:
Well, I took a hiatus from mid 6th until the 7th ed BA codex came out. It wouldn't break my heart to sit out again until BA get a codex that can compete.
I've been waiting for new models for well over a decade, BA at least had their time in the sun


Not really. Unless you mean 3rd ed. The Ward codex was never really better than SW, and was quickly made a joke by Necrons and GK.
Necrons weren't really any better until 6E hit, and the whole book was just built to fit 6th to a tee perfectly.

BA were still very much a power army in 5th and did rather well in that edition. 6E pretty much wrecked most Imperial armies however.

 Melissia wrote:
Yeah, and to me it looks like the source is "people complaining that a codex other than theirs is strong and using that as an excuse to spout hyperbole and pretend to ragequit".

Just like they do every single edition for some other codex. It's nothing new under the sun. You'll live. 40k won't 'be destroyed, hell it probably won't even be hurt by this. Every single time, someone spouts "well this time it's worse and I mean it!" but then life goes on and their hyperbole ends up being just that-- hyperbole.

tl;dr: people here have cried wolf so many times that I don't care what they think any more.
Except...we don't see this with every release. Aside from this and the Necron codex, there really hasn't been much in the way of "omg OP codex" in quite a while except Knights, and particularly in the last year or more. There certainly wasn't anything remotely near the same gnashing of teeth with the GK, Ork, Skitarii, IG, Harlequin, SW, BA, etc books, and what little there was was usually confined to specific things like Formation bonuses.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:39:57


Post by: Melissia


 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.


Automatically Appended Next Post:
 Quickjager wrote:
fact: They have a easily spammable Str: D
fact: They have the best troop in the game
fact: They have the best GC in the game
fact: They currently have an awesome psychic deathstar and the current leaks point to it becoming better
fact: They have always been THE top army for the majority of this game's lifespan

Other tidbit, none of us said 40k was dead. There still are other factions to play with and get a balanced game.

Hyperbole claiming to be facts is not the same as actual facts.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:41:55


Post by: agnosto


The Imperial Answer wrote:


Wraithguard can no longer be taken as troops according to what individuals are saying.

That being said where is the rest of the troop D coming from ?


So they're going to expressly invalidate the Iyanden supplement? Groovy.

Yeah, you're right. For some reason I confused Vauls with guardian platforms...

With wraithknight moving to LoW, you can take Vaul batteries in the heavy so 3 units of those can produce 9 S D blasts, granted at 24". The stated formation gives them preferred enemy too. All for the current price of 165pts per battery. . That's some cheap S D shooting...

5 wraithgaurd in a holo-fielded/bright lance WS for 295pts x 3 = 885
50 scatter jet bikes = 1350
Vaul battery (3) @ 165
farseer on a jetbike for 115....hm 15 pts over 2500. meh, whatevs.

15 12" S D shots, 200 S6 AP 6 shots, 3 24" S D blasts. that's a lot o shooting tex.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:44:53


Post by: Vaktathi


 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was concerned with the GK, IG, Skitarii, Ork, etc eleases with anything like we're seeing now?

That said, a lot of the stuff in the game now, especially with this Eldar release, was just a *very* short time ago quite literally was confined to the realm of hyperbole.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:46:24


Post by: Melissia


 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:47:53


Post by: Vaktathi


 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz.
Yeah, five and six years and two editions ago. Not the releases over the last year, at least not to anything like we're seeing now.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:48:25


Post by: Melissia


 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz.
Yeah, five and six years and two editions ago. Not the releases over the last year, at least not to anything like we're seeing now.
Selective memories.

There's no credibility to the chicken little claims made in this thread.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:53:34


Post by: Vaktathi


 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz.
Yeah, five and six years and two editions ago. Not the releases over the last year, at least not to anything like we're seeing now.
Selective memories.
Well, when you find me the thread about how the Astra Militarum release was going to dominate and overthrow the game, let me know I guess.



There's no credibility to the chicken little claims made in this thread.
By this do you mean that you're assuming none of the leaks are true, or that you just don't think they're a big deal?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:54:03


Post by: Quickjager


Actually no, this site stores threads. Go dig some up and prove us wrong.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 15:57:38


Post by: Code


 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"


You conveniently left out the part where all those people turned out to be right.
IG was the strongest army for a time (Leafblower). SW were a top tournament army with their insanely cheap missile launcher. Do we even need to talk about Grey Knights? And 5th Tyranids turned out to be pretty weak as well.

This is what bugs me about those "YOU STUPID THE-SKY-IS-FALLING PEOPLE" posts. They completely ignore, that most of the time those people are exactly right in the long run.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:02:31


Post by: krodarklorr


I'm enjoying some of the responses on this forum. "I don't agree with you, therefor your post is hyperbole".

Yup, sounds about right.

Either way, the Eldar players in my group got the most out of their Wraithguard last night, as they probably won't play them anytime soon after the new codex. It sucks when they're made to feel that way, because even they themselves think it's over the top. So, say what you want, but I don't play this game to watch Eldar constantly trump every other army.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:04:22


Post by: extremefreak17


 Code wrote:
 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"


You conveniently left out the part where all those people turned out to be right.
IG was the strongest army for a time (Leafblower). SW were a top tournament army with their insanely cheap missile launcher. Do we even need to talk about Grey Knights? And 5th Tyranids turned out to be pretty weak as well.

This is what bugs me about those "YOU STUPID THE-SKY-IS-FALLING PEOPLE" posts. They completely ignore, that most of the time those people are exactly right in the long run.


So why didn't we ban Guard, GK, and Wolves back then?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:09:56


Post by: AllSeeingSkink


 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"
I wasn't playing when 5th ed guard was released. Which versions of GK and SW are you talking about? The latest ones didn't really seem to attract much "spaz". Certainly not the half dozen simultaneous running threads dedicated to the new Eldar dex, the most I remember was some stuff about TWC, but I don't think anyone actually thought it was all that awesome.

Tyranids didn't get "spaz" for being too weak to do ANYTHING AT ALL, they got "spaz" for being monobuild in a competitive environment... which they were and still are. They got fully justified "spaz" because GW didn't fix any of the glaring internal balance issues that existed in the previous codex.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:12:34


Post by: Martel732


There was talk in the circles I ran in at that time. 5th ed IG was one of the most humbling matchups for meqs at the time. It was crazy. In a way, the 5th ed IG codex was the first "modern" codex. Ie, firepower as an absolute trump card. Assault can stay home and cry.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:14:48


Post by: Code


 extremefreak17 wrote:
 Code wrote:
 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"


You conveniently left out the part where all those people turned out to be right.
IG was the strongest army for a time (Leafblower). SW were a top tournament army with their insanely cheap missile launcher. Do we even need to talk about Grey Knights? And 5th Tyranids turned out to be pretty weak as well.

This is what bugs me about those "YOU STUPID THE-SKY-IS-FALLING PEOPLE" posts. They completely ignore, that most of the time those people are exactly right in the long run.


So why didn't we ban Guard, GK, and Wolves back then?


Maybe the disparity between "strong" and "op" wasn't as big in 5th edition as it is in 7th.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:16:31


Post by: Martel732


It was big. Make no mistake. Maybe the years of this happening over and over is provoking stronger and stronger responses.

There was a marine player who literally flipped a table and damaged hundreds of dollars of IG tanks because the IG guy killed like 55 marines in a turn. It was bad. The BA had a WD codex at the time. Hilarious!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:17:48


Post by: extremefreak17


 Code wrote:
 extremefreak17 wrote:
 Code wrote:
 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"


You conveniently left out the part where all those people turned out to be right.
IG was the strongest army for a time (Leafblower). SW were a top tournament army with their insanely cheap missile launcher. Do we even need to talk about Grey Knights? And 5th Tyranids turned out to be pretty weak as well.

This is what bugs me about those "YOU STUPID THE-SKY-IS-FALLING PEOPLE" posts. They completely ignore, that most of the time those people are exactly right in the long run.


So why didn't we ban Guard, GK, and Wolves back then?


Maybe the disparity between "strong" and "op" wasn't as big in 5th edition as it is in 7th.


I'm not buying that.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:18:31


Post by: Quickjager


I didn't play GK for fifth, I went to orkz. Was more fun and was still assault-based.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:21:30


Post by: Vaktathi


 extremefreak17 wrote:
 Code wrote:
 Melissia wrote:
 Vaktathi wrote:
 Melissia wrote:
 Vaktathi wrote:
Except...we don't see this with every release.
Yesssss you do. Five years I've on this forum, five years that this forum has been filled with hyperbole and nonsense.
There's always hyperbole and nonsense, but who was sitting around with the GK, IG, Skitarii, or Ork releases with anything like we're seeing now?
When fifth edition Guard came out, there was spaz about that. Space Wolves got spaz. Grey Knights got spaz. Hell, Tyranids got spaz this time from players thinking it was too weak to do anything at all). Spaz spaz spaz and more spaz. Dakka's always been a hotbed of hyperbole and "it's OMGWTFBBQ so OP!"


You conveniently left out the part where all those people turned out to be right.
IG was the strongest army for a time (Leafblower). SW were a top tournament army with their insanely cheap missile launcher. Do we even need to talk about Grey Knights? And 5th Tyranids turned out to be pretty weak as well.

This is what bugs me about those "YOU STUPID THE-SKY-IS-FALLING PEOPLE" posts. They completely ignore, that most of the time those people are exactly right in the long run.


So why didn't we ban Guard, GK, and Wolves back then?
Partly because in many cases they had always been crap armies before that, as opposed to the Necron and Eldar books which both were top tier armies just made stronger

GK and IG especially were garbage armies from a competitive standpoint before their 5E books and had been for...pretty much ever, they'd never really been good.

But really, they just didn't have anything like what we're seeing from the Necron and Eldar books or "pulled from the realm of late night 4chan threads" the way this Eldar release is shaping up.

That said, I'm not advocating banning Eldar either (I don't think I've made any such statement anywhere).

Martel732 wrote:
There was talk in the circles I ran in at that time. 5th ed IG was one of the most humbling matchups for meqs at the time. It was crazy. In a way, the 5th ed IG codex was the first "modern" codex. Ie, firepower as an absolute trump card. Assault can stay home and cry.
Hrm, Space Marines, Space Wolves, BA's, and GK's weren't anything near helpless against IG. IG were one amongst several. Between SW long fang/razorback spam, SM Vulkan armies, Mech/Drop BA, and Mech GK, they matched IG pretty well if not better in many cases (certainly most were showing better tournament placing by the end of 5th than IG). IG could be absolutely brutal, but depended much more on getting turn 1 than any other army, and reserve denial worked amazingly well in 5th.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:23:09


Post by: Martel732


I'm talking when IG first dropped.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:26:23


Post by: Vaktathi


Martel732 wrote:
I'm talking when IG first dropped.
Eh, for a very short time perhaps. SW's came out just a few months later, SM's had come out ~7 months or so before and were doing *very* well with Vulkan armies (in fact, from the release of the SM book until SW's came out, I didn't seen an SM army that *didn't* have Vulkan, then everyone hopped on the "counts-as Space Wolves" train).

There was a lot of hype around IG after 'ar-boyz 2009, but that army also got first turn every game it played in the finals and had lots of opponents play into it by the player's own admission.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:32:16


Post by: Martel732


For an average player, however, they were insane.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:35:59


Post by: Vaktathi


I mean, competitively built 5E mech IG versus average joe non-vulkan SM's? Sure, super terrifying. But any non-mech IG army wasn't scaring anyone either


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:37:05


Post by: Quickjager


In short, there was a mono-build, not a codex-wide buff and viability.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:37:28


Post by: Martel732


 Vaktathi wrote:
I mean, competitively built 5E mech IG versus average joe non-vulkan SM's? Sure, super terrifying. But any non-mech IG army wasn't scaring anyone either


That's all I was trying to point out. Now imagine regular lists against this Eldar codex. It's the same thing, but even worse.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:41:23


Post by: MWHistorian


Where there's smoke there's fire. Melissa, you can't ignore everyone's opinion that doesn't agree with yours. People are pissed and they're pissed for a reason. For them, a close and fair game is what they find fun. They believe that the new eldar dex is so overpowered that it ruins their fun. The maths and passed experience makes them believe they are right. I've never seen so many posts about one codex release before and they're all really negative. Maybe instead of ignoring and insulting you try to reason with them and listen.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:43:20


Post by: Martel732


I think there's a non-trivial amount of masochists that play this game and they look FORWARD to being crushed by the Eldar. That's all I've got at this point.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:46:55


Post by: j_p_chess


Can we wait two months after the codex comes out to make a judgement. This is like people loosing their minds about the new star wars movie.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:46:55


Post by: NuggzTheNinja


Martel732 wrote:
 Vaktathi wrote:
I mean, competitively built 5E mech IG versus average joe non-vulkan SM's? Sure, super terrifying. But any non-mech IG army wasn't scaring anyone either


That's all I was trying to point out. Now imagine regular lists against this Eldar codex. It's the same thing, but even worse.


Go a step further - the competitive lists people are tailoring to beat the proposed Eldar power lists aren't really holding much of a candle.

In 5th, the power armies all stood a chance against one another. Even Chaos stood a pretty good chance with double Lash sorcerers. Dash of Pepper was routinely beating faces with Orks and the old phase out Necrons. It wasn't balanced but it was the most balanced edition to date.

Maybe system restoring 40k to 5th edition isn't the best answer, but it's a better answer than playing 7th edition. The fact is that people aren't just complaining about 40k because the game is far less balanced, they're complaining because it's a completely different game - one that a lot of people have a declining desire to play.


In the end, money talks. I built 3 armies over the course of 5th edition, and an honest cost estimate would be around $5000. Between 6th and 7 I've spent literally nothing because the game is fething garbage and I'd rather spend $5000 on a luxury watch or a bunch of guns than plastic men for a cracked out rule set that gets worse with every release.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:49:00


Post by: Quickjager


Also Banshees are pretty good now ironically. Better than Wyches actually (and unfortunately).


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:49:05


Post by: Veteran Sergeant


 MWHistorian wrote:
Melissa, you can't ignore everyone's opinion that doesn't agree with yours.
You are obviously unfamiliar with Melisia.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:51:31


Post by: Wayniac


j_p_chess wrote:
Can we wait two months after the codex comes out to make a judgement. This is like people loosing their minds about the new star wars movie.


Except pictures of the Codex have actually been shown. It's not speculation, it's fact. This would be like someone getting the finished version of the new star wars movie before it's been out in theaters.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:52:01


Post by: A Town Called Malus


j_p_chess wrote:
Can we wait two months after the codex comes out to make a judgement. This is like people loosing their minds about the new star wars movie.


So it's a perfectly sensible thing to do? Han Solo and Millenium Falcon WOOOOOOOOOOOOO!!!!!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:59:03


Post by: Eadartri


 Gamgee wrote:
The only way to get a message through to the big GW that this is completely unacceptable way to make a codex is to throw up a gak storm. The biggest way to do that? Well show them we won't even play with them. I know I intend to. Many of my players in my local FLGS intend to. Though I need to convince them to ban them from tournaments all together. The more the Eldar players complain and bitch about us complaining and bitching about their so obviously broken and favoritism codex the faster we can wrap this up. It's going to get messy before the end though. These half measures and trying to be "reasonable" with GW and even a certain subset of Eldar players is clearly not working. So it's time to kick things up a notch.

Can I at least get people who will agree to no games with them?

If there are any Eldar players out there with any remorse or guilt for the entire health of the game and 40k scene I implore you to do one of two things. Cheese the ever loving gak out of your codex and get yourself loathed and banned. Or don't play at all. Thanks.

As always the bigger we make this the quicker we'll get an answer.

Thanks. Remember cause mayhem. This Eldar Codex can't be allowed to stand.

I Gamgee swear to throw up a gak storm and use any method possible to get GW attention.

Edit
Since I started this thread and including myself there are four people who will no longer play against Eldar players. All it takes is a little team work. I'll continue to update this.
If I missed your name send me a PM or let me know in the thread and I'll add it.

Operation Members:
Gamgee
Orock
Torga_DW
Rippy





I disagree with your approach. I think you need to first demonstrate what you consider to be the problem and then show how a solution is not within reason or capability. I think those banned players will find other games/battles regardless and still others will find ways to win against them. Let's see some battle reports please.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 16:59:35


Post by: Vaktathi


Martel732 wrote:
 Vaktathi wrote:
I mean, competitively built 5E mech IG versus average joe non-vulkan SM's? Sure, super terrifying. But any non-mech IG army wasn't scaring anyone either


That's all I was trying to point out. Now imagine regular lists against this Eldar codex. It's the same thing, but even worse.
Sure I can get on board with that.


 NuggzTheNinja wrote:
Martel732 wrote:
 Vaktathi wrote:
I mean, competitively built 5E mech IG versus average joe non-vulkan SM's? Sure, super terrifying. But any non-mech IG army wasn't scaring anyone either


That's all I was trying to point out. Now imagine regular lists against this Eldar codex. It's the same thing, but even worse.


Go a step further - the competitive lists people are tailoring to beat the proposed Eldar power lists aren't really holding much of a candle.

In 5th, the power armies all stood a chance against one another. Even Chaos stood a pretty good chance with double Lash sorcerers. Dash of Pepper was routinely beating faces with Orks and the old phase out Necrons. It wasn't balanced but it was the most balanced edition to date.

Maybe system restoring 40k to 5th edition isn't the best answer, but it's a better answer than playing 7th edition. The fact is that people aren't just complaining about 40k because the game is far less balanced, they're complaining because it's a completely different game - one that a lot of people have a declining desire to play.

In the end, money talks. I built 3 armies over the course of 5th edition, and an honest cost estimate would be around $5000. Between 6th and 7 I've spent literally nothing because the game is fething garbage and I'd rather spend $5000 on a luxury watch or a bunch of guns than plastic men for a cracked out rule set that gets worse with every release.
Yeah, this mirrors my feeling pretty well. Even in 5th, with the Chaos book many of us absolutely despised, I won most of my games and several tournaments with my non-lash CSM's and I even won games with my psyker-less Eldar in 5th (reserve denial Autarch build )

Since 5th however, I've bought far less 40k stuff, and what I did buy was almost all of it 2nd hand, and instead getting into other games like Infinity, Heavy Gear, and Firestorm Armada (also putting most of it into guns, Bulgarian AK's aren't cheap)

Play experiences likewise are less consistent. Fewer "regulars", local events are averaging 8-12 players instead of ~20, and a lot more games being conceded early.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:09:02


Post by: Corporal_Chaos


This is a joke right? Your really this uptight about a game! LMFAO diaper change......


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:21:40


Post by: Manchu


Guys, please keep discussion polite per Rule Number One. Thanks.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:33:31


Post by: Happyjew


As long as we're banning Eldar for being able to take Scatterbikes, can we also ban Necrons for their crazy survivability? Oh we should also ban Nids because of the ability to take 5+ Flyrants in a bound list using two detachments. Grey Knights should be banned due to their psychic shenanigans and 2+ armour, and Daemons should be banned due to their 5++ and psychic shenanigans. Let's also ban Tau due to Markerlights and Riptides.

In fact I got the perfect idea. All tournaments only allow Space Marines. You must use the Ultramarines Chapter Tactics.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:37:25


Post by: Quickjager


A look a Eldar player using hyperbole, JUST after someone was accusing us (non-Eldar) of doing so.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:42:55


Post by: A Town Called Malus


Just out of curiosity but how many of those ultra OP things Happy just said could reliably beat scatterbike spam with Strength D backup and psychic shenanigans?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:46:29


Post by: Quickjager


None really... he didn't even go for the heart w/ a 2++re-rerollable screamerstar.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:49:57


Post by: Happyjew


 Quickjager wrote:
A look a Eldar player using hyperbole, JUST after someone was accusing us (non-Eldar) of doing so.


Correction. An Eldar player who runs a fluffy Ulthwe list.

Or do you think that a Farseer, Warlocks, Guardian squads with Bright Lances, a Crimson Hunter, 3 Warwalkers, an Artillery Battery and a Nightspinner is broken?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:52:08


Post by: krodarklorr


 Happyjew wrote:
 Quickjager wrote:
A look a Eldar player using hyperbole, JUST after someone was accusing us (non-Eldar) of doing so.


Correction. An Eldar player who runs a fluffy Ulthwe list.

Or do you think that a Farseer, Warlocks, Guardian squads with Bright Lances, a Crimson Hunter, 3 Warwalkers, an Artillery Battery and a Nightspinner is broken?


Honestly, I wanted to start playing Eldar mainly because of Ulthwe. Love the paint scheme, I wanted the challenge of beating people using a lot of Guardians. However, I can't put my hands on that book without feeling I need a shower.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:52:48


Post by: Quickjager


 Happyjew wrote:
 Quickjager wrote:
A look a Eldar player using hyperbole, JUST after someone was accusing us (non-Eldar) of doing so.


Correction. An Eldar player who runs a fluffy Ulthwe list.

Or do you think that a Farseer, Warlocks, Guardian squads with Bright Lances, a Crimson Hunter, 3 Warwalkers, an Artillery Battery and a Nightspinner is broken?


Really? Because I see a Eldar jetbike w/ cannon in your gallery guess the Eldar really do have the power of foresight.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 17:58:49


Post by: Happyjew


Yes, from before the 6th edition codex came out, and one model could take a shuri-cannon.

I also have squads of all the Aspects from when I ran Swordwind.

I tried Swordwind with the 6th ed codex, didn't care for it, and have been running foot-slogging Ulthwe since.


However, if the new codex allows Windriders to take a shuri-pistol...than you can accuse me of Foresight.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 18:17:27


Post by: bigyounk


I'll one up all of you. I stopped playing GW games over a year ago and it is glorious. Now I look at people playing 40K & WHFB at my FLGS and snicker as they are still drinking the kool-aid. GW games are terrible and pretty much always have been. There are numerous other choices now and one and all they are superior to GW rules and gameplay. The only edge GW has is in its models and variety of paint. These 2 areas are being eaten away as well, numerous companies produce figs as good as GW's now but not on their scale and other paints are superior in quality if not quantity.

My 2 cents to everyone is ditch your GW products while people are still dumb enough to buy your old armies and evolve as a gamer to better systems.

Have a good day all, I am.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 18:23:20


Post by: Grimskul


 bigyounk wrote:
I'll one up all of you. I stopped playing GW games over a year ago and it is glorious. Now I look at people playing 40K & WHFB at my FLGS and snicker as they are still drinking the kool-aid. GW games are terrible and pretty much always have been. There are numerous other choices now and one and all they are superior to GW rules and gameplay. The only edge GW has is in its models and variety of paint. These 2 areas are being eaten away as well, numerous companies produce figs as good as GW's now but not on their scale and other paints are superior in quality if not quantity.

My 2 cents to everyone is ditch your GW products while people are still dumb enough to buy your old armies and evolve as a gamer to better systems.

Have a good day all, I am.


Congrats? I understand you have a need to show how well off you are without playing GW, but your personal choice not to play 40K at all has little to do with handling Eldar specifically.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 18:27:42


Post by: bigyounk


 Grimskul wrote:
 bigyounk wrote:
I'll one up all of you. I stopped playing GW games over a year ago and it is glorious. Now I look at people playing 40K & WHFB at my FLGS and snicker as they are still drinking the kool-aid. GW games are terrible and pretty much always have been. There are numerous other choices now and one and all they are superior to GW rules and gameplay. The only edge GW has is in its models and variety of paint. These 2 areas are being eaten away as well, numerous companies produce figs as good as GW's now but not on their scale and other paints are superior in quality if not quantity.

My 2 cents to everyone is ditch your GW products while people are still dumb enough to buy your old armies and evolve as a gamer to better systems.

Have a good day all, I am.


Congrats? I understand you have a need to show how well off you are without playing GW, but your personal choice not to play 40K at all has little to do with handling Eldar specifically.



I disagree. The OP wanted to stick it to GW so to speak by refusing to play Eldar. I take that to the logical next step. Eldar is just a small part of a larger problem, GW itself. I say stick it to GW by not playing any GW game at all. Money talks, not all this internet hate on this army or that one. Stop feeding the corporate asshats at GW and they will listen or go away. (I prefer the later btw)


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 18:53:28


Post by: Melissia


 extremefreak17 wrote:
So why didn't we ban Guard, GK, and Wolves back then?
Many people wanted to, or especially ban specific units. That's always been a problem. Hell, I remember people wanting to ban flyrants sitll...


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 19:30:26


Post by: krodarklorr


 Melissia wrote:
 extremefreak17 wrote:
So why didn't we ban Guard, GK, and Wolves back then?
Many people wanted to, or especially ban specific units. That's always been a problem. Hell, I remember people wanting to ban flyrants sitll...


Hey, if it's any consolation, I play Nids and I'd ban Flyrants. Mainly because of the sheer "auto-include" nature of them.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 20:40:59


Post by: yellowfever


The only thing I've always disliked is any army that can expand itself past the agreed point limit. Say we playing 2000 points. Daemons go first and spawn 200 extra points worth.

Now it's my turn and I got my 2000 points against your 2200 points. It may get worse or maybe I'll kill more/ you won't spawn as much. But the point is the army can break the agreed point limit. Or stick around better.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 23:06:32


Post by: Plumbumbarum


In the end it's nothing that a little faq cant fix:

SM get ++ instead of + ie 3++ tacticals. Or rending bolters. Or both.

Chaos same.

IG get s2 ap2 lasguns.

Sisters get ap3 flamers and ap2 heavy flamers.

Orks get WAAGH that gives +2 attacks, double the shots.

Nids get all cover restrictions on cc dropped and can shoot into cc.

Daemons get all the deepstrike fun back.

Tau get fleet.

etc.

All quick fixes and could require a bit of balancing heh.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 23:12:32


Post by: Jimsolo


Plumbumbarum wrote:
In the end it's nothing that a little faq cant fix:

SM get ++ instead of + ie 3++ tacticals. Or rending bolters. Or both.

Chaos same.

IG get s2 ap2 lasguns.

Sisters get ap3 flamers and ap2 heavy flamers.

Orks get WAAGH that gives +2 attacks, double the shots.

Nids get all cover restrictions on cc dropped and can shoot into cc.

Daemons get all the deepstrike fun back.

Tau get fleet.

etc.

All quick fixes and could require a bit of balancing heh.


Lol, leaving Dark Eldar as categorically the worst army in the game.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 23:37:20


Post by: Korona


 Jimsolo wrote:
Plumbumbarum wrote:
In the end it's nothing that a little faq cant fix:

SM get ++ instead of + ie 3++ tacticals. Or rending bolters. Or both.

Chaos same.

IG get s2 ap2 lasguns.

Sisters get ap3 flamers and ap2 heavy flamers.

Orks get WAAGH that gives +2 attacks, double the shots.

Nids get all cover restrictions on cc dropped and can shoot into cc.

Daemons get all the deepstrike fun back.

Tau get fleet.

etc.

All quick fixes and could require a bit of balancing heh.


Lol, leaving Dark Eldar as categorically the worst army in the game.


DE are easy to fix - you make their cover saves invulnerable.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/19 23:44:06


Post by: Crimson Devil


 Jimsolo wrote:
Plumbumbarum wrote:
In the end it's nothing that a little faq cant fix:

SM get ++ instead of + ie 3++ tacticals. Or rending bolters. Or both.

Chaos same.

IG get s2 ap2 lasguns.

Sisters get ap3 flamers and ap2 heavy flamers.

Orks get WAAGH that gives +2 attacks, double the shots.

Nids get all cover restrictions on cc dropped and can shoot into cc.

Daemons get all the deepstrike fun back.

Tau get fleet.

etc.

All quick fixes and could require a bit of balancing heh.


Lol, leaving Dark Eldar as categorically the worst army in the game.


We can't have that! That spot is reserved for the Sisters of Battle!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 01:37:08


Post by: Torga_DW


 A Town Called Malus wrote:
j_p_chess wrote:
Can we wait two months after the codex comes out to make a judgement. This is like people loosing their minds about the new star wars movie.


So it's a perfectly sensible thing to do? Han Solo and Millenium Falcon WOOOOOOOOOOOOO!!!!!


star wars episode 7: bernie madoff strikes back
After the galactic rebellion overthrew the evil sith empire,
peace was restored to the galaxy.
But then the evil bernie madoff saw his chance
and made off with the hero's fortunes.

Now, forced back into work by a lack of money
and hounded by galactic bounty hunters,
Our heroes once again must risk their lives
in pursuit of peace, justice and the money
needed to fund their lifestyles....

<<pan to IRS star cruiser firing upon han solo's millenium falcon>>


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:23:25


Post by: Pyeatt


We should also ban Space Marines, Tau, all Chaos, Imperial Guard, Necrons, Orks, and anyone else I missed


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:41:34


Post by: Rippy


 Pyeatt wrote:
We should also ban Space Marines, Tau, all Chaos, Imperial Guard, Necrons, Orks, and anyone else I missed

I disagree, their codices are not terrible overpowered like the new Eldar one.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:42:31


Post by: Pyeatt


When eldar are removed, we should ban the next strongest codex. Continue until we all go to card games


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:45:29


Post by: Rippy


 Pyeatt wrote:
When eldar are removed, we should ban the next strongest codex. Continue until we all go to card games

I disagree, the next most powerful codex isn't stupidy over powered.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:46:13


Post by: Accolade


 Pyeatt wrote:
When eldar are removed, we should ban the next strongest codex. Continue until we all go to card games


Thanks for the good old reducto ad absurdum, helps demonstrate that you're being purposely obtuse about people's issues.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:47:16


Post by: Pyeatt


It's an article titled Ban Eldar from All Competitive Play.

Who failed at logic first?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:49:08


Post by: Accolade


That has nothing to do with the fact that your argument is literally reducto ad absurdum. You can try to point fingers at others for their issues (which their certainly are), but your point isn't any better.

And to be clear, I'm not even really a fan of the banning of Eldar from competitive play, I just think if your goal is to troll these threads (absurd as they are) instead of providing constructive criticism, you should probably go do something else.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:49:12


Post by: Rippy


 Pyeatt wrote:
It's an article titled Ban Eldar from All Competitive Play.

Who failed at logic first?

Just because you disagree with it, doesn't mean there is no logic.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:52:48


Post by: Pyeatt


Same string of logic. Maybe all other races except eldar shoUld be banned from competitive play. Everyone elseems is doomed to playing bad video games like grand theft auto


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 02:55:15


Post by: Accolade


 Pyeatt wrote:
Same string of logic. Maybe all other raves except eldar shoUld be banned from competitive play. Everyone elseems is doomed to playing bad video games like grand theft auto


No matter how many times you say this, I'm going to keep saying the same thing; your argument is reducto. ad. absurdbum. It fails to take into account any part of the reason this thread came into existence. It's the same thing as saying "why don't we just burn all of the models into plastic goo?" It makes no argument whatsoever other than to finger-wave away any points without consideration of information being presented.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 03:11:43


Post by: Talys


Poly Ranger...

Is there any chance that you can fix the title so that it reads "Competitive Play"? It hurts my eyes seeing it every time it comes up on the list of threads >.<


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 03:15:40


Post by: Accolade


I agree very strongly with Talys!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 03:52:34


Post by: KingmanHighborn


 Rippy wrote:
 Pyeatt wrote:
We should also ban Space Marines, Tau, all Chaos, Imperial Guard, Necrons, Orks, and anyone else I missed

I disagree, their codices are not terrible overpowered like the new Eldar one.


Necrons are still more OP than Eldar, So are Grey Knights. And last I checked Space Marines still have Centurions and grav guns, and ATSKNF.

Tau and Eldar are about equal in power level and are probably just behind Space Marines and their variant flavors.

But if you want to just fix and balance the game, use the old 3rd. Ed. rulebook, it had all the armies nicely balanced and included in the main rulebook.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 04:53:25


Post by: JimOnMars


yellowfever wrote:
The only thing I've always disliked is any army that can expand itself past the agreed point limit. Say we playing 2000 points. Daemons go first and spawn 200 extra points worth.

Now it's my turn and I got my 2000 points against your 2200 points. It may get worse or maybe I'll kill more/ you won't spawn as much. But the point is the army can break the agreed point limit. Or stick around better.

This is a problem in every single 40k game.

After the first player's turn 1, the first player has more points on the board than the second player. Because Daemons lack ranged firepower, the points totals are 2200 to 2000, instead of 2000 to 1800 (or much, much less depending on the army).

So this is exactly the same thing, except in the case of the Daemon's opponent, they still have all the rocks, papers and scissors. Against Tau (or now Eldar), the second player is missing a big chunk of his force.

Same thing.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 05:09:31


Post by: Vaktathi


 KingmanHighborn wrote:
 Rippy wrote:
 Pyeatt wrote:
We should also ban Space Marines, Tau, all Chaos, Imperial Guard, Necrons, Orks, and anyone else I missed

I disagree, their codices are not terrible overpowered like the new Eldar one.


Necrons are still more OP than Eldar, So are Grey Knights. And last I checked Space Marines still have Centurions and grav guns, and ATSKNF.

Tau and Eldar are about equal in power level and are probably just behind Space Marines and their variant flavors.
O_o Grey Knights more OP than Eldar? I think you're the only one who holds that opinion, and tournament results certainly don't reflect that. Likewise for Tau, who aren't ranking anything near Eldar in tournament rankings in 7E.

But if you want to just fix and balance the game, use the old 3rd. Ed. rulebook, it had all the armies nicely balanced and included in the main rulebook.
Yeah no. AV14 Wave Serpents and War Walkers. Carnifexes with 5+ armor saves. Heavy 3 Starcannons, like 6pt Plasma Guns, etc. That list was awful.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 05:37:45


Post by: JohnHwangDD


 KingmanHighborn wrote:
But if you want to just fix and balance the game, use the old 3rd. Ed. rulebook, it had all the armies nicely balanced and included in the main rulebook.


I would agree to the 3E Rulebook lists being a fair starting point.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 05:52:30


Post by: KingmanHighborn


 Vaktathi wrote:
 KingmanHighborn wrote:
 Rippy wrote:
 Pyeatt wrote:
We should also ban Space Marines, Tau, all Chaos, Imperial Guard, Necrons, Orks, and anyone else I missed

I disagree, their codices are not terrible overpowered like the new Eldar one.


Necrons are still more OP than Eldar, So are Grey Knights. And last I checked Space Marines still have Centurions and grav guns, and ATSKNF.

Tau and Eldar are about equal in power level and are probably just behind Space Marines and their variant flavors.
O_o Grey Knights more OP than Eldar? I think you're the only one who holds that opinion, and tournament results certainly don't reflect that. Likewise for Tau, who aren't ranking anything near Eldar in tournament rankings in 7E.

But if you want to just fix and balance the game, use the old 3rd. Ed. rulebook, it had all the armies nicely balanced and included in the main rulebook.
Yeah no. AV14 Wave Serpents and War Walkers. Carnifexes with 5+ armor saves. Heavy 3 Starcannons, like 6pt Plasma Guns, etc. That list was awful.


AV 14 on the front only for War Walkers, and 14/14/10 for Serpents. That works very well to 'represent' a powerful force field IMHO rather then the current or even last edition Serpent Shield. I would think most people would rather the Serpent have that AV then the Shield. And Starcannons were just listed as plasma cannons in that old list. 6pt Plasma Guns was for BS3 IG, and let's face it. Unlike a Marine, you roll a one and it's pretty much dead guardsmen. So it was more then fair in my book. As far as Fexes go. 5+ may be a tad to low, but back then it's high toughness value and wounds kept it upright nicely. Plus, you couldn't 'shoot it' until you got rid of all the gaunts and stuff in front of it, as the rule for targeting monstrous creatures didn't come until later IIRC.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 06:36:08


Post by: Gamgee


 bigyounk wrote:
I'll one up all of you. I stopped playing GW games over a year ago and it is glorious. Now I look at people playing 40K & WHFB at my FLGS and snicker as they are still drinking the kool-aid. GW games are terrible and pretty much always have been. There are numerous other choices now and one and all they are superior to GW rules and gameplay. The only edge GW has is in its models and variety of paint. These 2 areas are being eaten away as well, numerous companies produce figs as good as GW's now but not on their scale and other paints are superior in quality if not quantity.

My 2 cents to everyone is ditch your GW products while people are still dumb enough to buy your old armies and evolve as a gamer to better systems.

Have a good day all, I am.

Yeah we got a large and growing contingent of players who play other wargames at our FLGS. 40k is going out of style for good reason I must say. Oh well. I guess if GW dies or is bought out by someone I can hope to continue my 40k armies. Not that I invested much since I use so much proxies models other models because its too expensive.e


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 07:26:06


Post by: eldarian


I don't really post a lot, but this thread seemd important to me, as an eldar player.

I only play with friends at home, never in any FLGS (because we dont have one primarily)
But i agree with the people saying banning eldar is punishing eldar players for something GW has done wrong.

Because i too think this is overpowered...my regular opponents include an ork and an IG player, i just don't see them winning if i was to build a power list.
i will try to purposely make a list which will be on par with there level, and fluffy (i play biel-tan, so i am actually dissapointed with has come out for the codex...again no Swordwind rules!)

Me leveling my army so it is less powerfull then it could be, for me, says that GW has REALLY dropped the ball on this one!
But that doesnt make it right to ban/punish eldar players, because again: it is not their choiche!

A boycot could work, but i dont really see a lot of players doing this in numbers that would hurt GW, so this is not an option either.

The only thing i think could work, is send mails/letters/homing pigeons with letters to their customer service, complaining about the broken rules.
If they get LOADS of complaints about the rules, they might do something about this.
Another thing to do is to find out who are in the board of directors, and sending them emails to their linkedin accounts for example.

But that means that all of you should not only mail them, but also ask other players in your group to mail them.

I for one have sent a letter to the customer service.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:14:48


Post by: Fenrir Kitsune


Might have to dig my elder out now that its going to irritate people to play them.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:35:01


Post by: Quickjager


 Fenrir Kitsune wrote:
Might have to dig my elder out now that its going to irritate people to play them.


And either you actually mean that, in which case it is a dick move for the people you play against. Or more likely you are being the bug guy on the internet trying to get a rise out of people.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:37:53


Post by: AnomanderRake


Out of curiosity, how is taking your frustration at the Eldar Codex out on the people who play Eldar going to send a message to GW as opposed to sending a message to the Eldar players? And what is that message? "Oh, you can't use the army you bought and built and painted and you may have been playing since Rogue Trader completely independent of any friendly-play list you might build, we're going to blanket say 'no, we won't play with you anymore' because we don't like the new rules GW gave you"? "You have pointy-eared models, you must be a munchkin"? "You could potentially have a vastly stronger list than I do, so I'm going to take my ball and go home"?

Doesn't sound like "we don't like Eldar" to me. There's a person on the other side of the table, try talking to him. Or her.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:42:07


Post by: monders


So OP and his... crew(?), would actually turn down a game against anyone with an Eldar army?

I'll keep Rule #1 in mind and just say I find that incredibly narrow minded.

I've had the core of my Eldar Aspect army for about 23 years. The new rules I've seen leaked seem in keeping with the lore/background etc. Especially Warp Spiders, which are by far my favourite Eldar unit. Should I shelve them because it might make someone throw a tantrum?!*

*I've not actually played 40k for about two years, and haven't touched my Eldar in about ooooh 15.

Edit - AnomanderRake says it far better


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:47:37


Post by: AnomanderRake


 monders wrote:
Edit - AnomanderRake says it far better


(Personal experience. Had a big metal Daemonhunters army back in the day and the moment I get playable rules and plastic models my 'f'lgs declares a fatwah on GK players. I don't play there anymore.)


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:48:25


Post by: Fenrir Kitsune


 Quickjager wrote:
 Fenrir Kitsune wrote:
Might have to dig my elder out now that its going to irritate people to play them.


And either you actually mean that, in which case it is a dick move for the people you play against. Or more likely you are being the bug guy on the internet trying to get a rise out of people.


Nah, I'm just a dick.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:50:16


Post by: koooaei


Well, noone's forcing you to spam the most broken stuff you have in casual games.

However, you must acknowledge that the new eldar dex does have many options of breaking a game. That's why people are discussing limitations to eldar players in competitive games. See, it's a funny situation where you're supposed to take the best you can to win games vs other people who take the best they can (competitive) but the new 7-th eldar dex is so badly ballanced that there's basically no use trying to compete with them with armies that are not eldar + allies like dark eldar (raiders, wwp) or guys that can get you 1-st turn more reliably.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:51:21


Post by: AllSeeingSkink


 monders wrote:
*I've not actually played 40k for about two years, and haven't touched my Eldar in about ooooh 15.
I will admit I found this post kind of funny. I feel like one day in the future we're all just going to be discussing how we would do things if we theoretically still played 40k but we don't anymore.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:51:31


Post by: Quickjager


Of course there is someone on the otherside of the table. They themselves are either going to be amiable or annoying, most of the time amiable. The amiable people will not play Eldar simply because they realize its a top-tier army in a FLGS that isn't competitive (this situation has already happened). Or they will bring the tourney comp everytime (which has also happened) until they realize no one can consistently beat them, in my case that person actually stopped coming, which was weird because he simply could have stepped his army down a notch.

But he didn't and if GW gave a feth, they would realize having an equally viable army range would SELL, but over the course of this edition we've seen internal balance flip-flopping (even if it started to becme balanced externally pre-cron) in such a way I am ready to toss my hat in with the people saying GW is actually intentionally malicious to balance so they can sell models.

Case in point Ork Bikers and Kan walls, Space Wolf Long Fangs and Grey Hunters, PAGK, pretty much most DE, Blood Angels... I can't think of anything (Martel I assume you can tell me).


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:52:04


Post by: gmaleron


 Quickjager wrote:
 Fenrir Kitsune wrote:
Might have to dig my elder out now that its going to irritate people to play them.


And either you actually mean that, in which case it is a dick move for the people you play against. Or more likely you are being the bug guy on the internet trying to get a rise out of people.


This whole thread is trying to do that and its still a silly thought and a complete overreaction. Lets alienate a chunk of the community because we don't like there book even though its not their fault and they may not even be playing with these so called "OP" units. The whole idea of this thread screams "cater the game to what I want and screw everyone else."


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:52:32


Post by: Fenrir Kitsune


 koooaei wrote:
Well, noone's forcing you to spam the most broken stuff you have in casual games.

However, you must acknowledge that the new eldar dex does have many options of breaking a game. That's why people are discussing limitations to eldar players in competitive games. See, it's a funny situation where you're supposed to take the best you can to win games vs other people who take the best they can (competitive) but the new 7-th eldar dex is so badly ballanced that there's basically no use trying to compete with them with armies that are not eldar + allies like dark eldar (raiders, wwp) or guys that can get you 1-st turn more reliably.


Me? I don't have to acknowledge anything other than people getting in a tizzy over something very minor. Its only a game, after all.



Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:56:21


Post by: koooaei


 Fenrir Kitsune wrote:
 koooaei wrote:
Well, noone's forcing you to spam the most broken stuff you have in casual games.

However, you must acknowledge that the new eldar dex does have many options of breaking a game. That's why people are discussing limitations to eldar players in competitive games. See, it's a funny situation where you're supposed to take the best you can to win games vs other people who take the best they can (competitive) but the new 7-th eldar dex is so badly ballanced that there's basically no use trying to compete with them with armies that are not eldar + allies like dark eldar (raiders, wwp) or guys that can get you 1-st turn more reliably.


Me? I don't have to acknowledge anything other than people getting in a tizzy over something very minor. Its only a game, after all.



Oh, was responding to Monders.

And to you - yep, it's just a game. That's why we simply homerule stuff to make it enjoyable for everyone. Competitive tourneys are not like this, however. And this is a thread about eldar&competitive play.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:58:06


Post by: Fenrir Kitsune


The super serious world of competitive play? Man up and deal with it then. Bring yr A game or go home! That's what it all about, throwing down and winning!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 09:59:09


Post by: AnomanderRake


 Quickjager wrote:
Of course there is someone on the otherside of the table. They themselves are either going to be amiable or annoying, most of the time amiable. The amiable people will not play Eldar simply because they realize its a top-tier army in a FLGS that isn't competitive (this situation has already happened). Or they will bring the tourney comp everytime (which has also happened) until they realize no one can consistently beat them, in my case that person actually stopped coming, which was weird because he simply could have stepped his army down a notch.

But he didn't and if GW gave a feth, they would realize having an equally viable army range would SELL, but over the course of this edition we've seen internal balance flip-flopping (even if it started to becme balanced externally pre-cron) in such a way I am ready to toss my hat in with the people saying GW is actually intentionally malicious to balance so they can sell models.

Case in point Ork Bikers and Kan walls, Space Wolf Long Fangs and Grey Hunters, PAGK, pretty much most DE, Blood Angels... I can't think of anything (Martel I assume you can tell me).


Let me try and follow your logic...someone who plays a Codex has no options but to either munchkin it up all the way to the ceiling and play the most tournament-competitive list possible...or not play the army? No middle ground? It's impossible to use the Eldar Codex and be a decent person?

(In case rhe subtlety isn't getting through this is exactly the kind of narrow-minded judgemental attitude I'm trying to point out the absurdity (and rudeness) of.)


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 10:21:11


Post by: Sidstyler


 AnomanderRake wrote:
Let me try and follow your logic...someone who plays a Codex has no options but to either munchkin it up all the way to the ceiling and play the most tournament-competitive list possible...or not play the army? No middle ground? It's impossible to use the Eldar Codex and be a decent person?

(In case rhe subtlety isn't getting through this is exactly the kind of narrow-minded judgemental attitude I'm trying to point out the absurdity (and rudeness) of.)


This is why I can't stand 40k anymore. GW pisses me off, for obvious reasons, but I think the community is far, far worse. It's just full of people like this.

Not sure if it was clear or not but I was talking about Quickjager and agreeing with your point.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 10:35:30


Post by: techsoldaten


 Sidstyler wrote:
 AnomanderRake wrote:
Let me try and follow your logic...someone who plays a Codex has no options but to either munchkin it up all the way to the ceiling and play the most tournament-competitive list possible...or not play the army? No middle ground? It's impossible to use the Eldar Codex and be a decent person?

(In case rhe subtlety isn't getting through this is exactly the kind of narrow-minded judgemental attitude I'm trying to point out the absurdity (and rudeness) of.)


This is why I can't stand 40k anymore. GW pisses me off, for obvious reasons, but I think the community is far, far worse. It's just full of people like this.


The thing people are overlooking in this debate is how many mediocre players there are. Bring me 10 competitive Eldar lists and my CSM will win 7 times based on knowing the actual rules and doing the best with what they have.

I don't put much stock in tournaments but really wonder why anyone would be in favor of any kind of restrictions. What does this actually prove except that people can afford the cost of admission?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 11:58:20


Post by: Plumbumbarum


Obviously boycott of players is not realistic, the thread is hilarious though, a pinnacle of 40k internet drama. But it's also somehow justified (drama not the idea to ban players) given that blatantly OP codex got more OP, a new level of GW being a dick. Shame as the latest releases were looking really good and now seem a bit spoiled.


What could work is eldar players not buying the book but Ive already seen a few who 'love it' so not really. On the other hand I dont care and wouldnt even if I played. It's just like impossible mode in some pc game, heaps of fun.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 11:58:57


Post by: monders


AllSeeingSkink wrote:
 monders wrote:
*I've not actually played 40k for about two years, and haven't touched my Eldar in about ooooh 15.
I will admit I found this post kind of funny. I feel like one day in the future we're all just going to be discussing how we would do things if we theoretically still played 40k but we don't anymore.




People that actually play will be scorned and laughed at.

I really was hoping to get my Eldar up and running again with the last book. But then they brought in a new edition, and I though "I've not even finished reading THIS set of rules yet!" then when I was ready to get the 7th rules mini book, they drop another Eldar codex.

SHEEEESH.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 12:33:02


Post by: Akiasura


 techsoldaten wrote:
 Sidstyler wrote:
 AnomanderRake wrote:
Let me try and follow your logic...someone who plays a Codex has no options but to either munchkin it up all the way to the ceiling and play the most tournament-competitive list possible...or not play the army? No middle ground? It's impossible to use the Eldar Codex and be a decent person?

(In case rhe subtlety isn't getting through this is exactly the kind of narrow-minded judgemental attitude I'm trying to point out the absurdity (and rudeness) of.)


This is why I can't stand 40k anymore. GW pisses me off, for obvious reasons, but I think the community is far, far worse. It's just full of people like this.


The thing people are overlooking in this debate is how many mediocre players there are. Bring me 10 competitive Eldar lists and my CSM will win 7 times based on knowing the actual rules and doing the best with what they have.

I don't put much stock in tournaments but really wonder why anyone would be in favor of any kind of restrictions. What does this actually prove except that people can afford the cost of admission?


It's not really being overlooked, it's just that 40k isn't a tactically deep game. Too much is based off of a single dice roll, which has an equal chance of any number coming up (compared to a 2d6, where you get a nice bell curve).
Dice means anything can happen, of course, but saying you're army has a 70:30 advantage over Eldar or Necrons because of your player skill is dubious at best as a claim.

1) You are assuming anyone playing a competitive eldar list is mediocre.
2) You are assuming you are an excellent player, without evidence supporting this.
3) You are assuming your skill is so large that you can overcome an inherent disadvantage in your codex to the point where you actually gain a significant advantage in the matchup.
4) You are assuming your skill is somehow relevant to a larger discussion.

People are in favor of restrictions in this game, and any tournament game, because it adds a semblance of balance back to a game that otherwise doesn't function. Many fighting games do the same thing, to stop the game being Akuma versus Akuma (not saying he was banned, just an example). People play in tournaments, in a more balanced setting, to prove who is the better player and to play against new people who they otherwise may never have gotten to play against.

In 40k, tournaments don't add much because different tournaments have different restrictions, though some of them are being widely regarded as successful (though the eldar codex does stomp on some of those rulings). In more competitive games, (WMH, SSB, Magic) being a competitive gamer means you can make statements like yours and be taken seriously. I may not agree with M2K on everything (I don't even like him personally), but when he says a character is overpowered, everyone listens.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 15:11:46


Post by: NuggzTheNinja


 Fenrir Kitsune wrote:
The super serious world of competitive play? Man up and deal with it then. Bring yr A game or go home! That's what it all about, throwing down and winning!


And the point, which you seem to be missing, is that the Eldar book is broken to the point where nobody else "bringing their A game" with any other faction can stand a chance against an optimized Eldar list.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:32:20


Post by: JohnHwangDD


 NuggzTheNinja wrote:
 Fenrir Kitsune wrote:
The super serious world of competitive play? Man up and deal with it then. Bring yr A game or go home! That's what it all about, throwing down and winning!


And the point, which you seem to be missing, is that the Eldar book is broken to the point where nobody else "bringing their A game" with any other faction can stand a chance against an optimized Eldar list.


And this has been amply demonstrated across several large, high-level events to be more than a statistical fluke, accounting for strength of player? I don't think so. It's just more Chicken Little crying that the sky is falling.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:40:42


Post by: Akiasura


 JohnHwangDD wrote:
 NuggzTheNinja wrote:
 Fenrir Kitsune wrote:
The super serious world of competitive play? Man up and deal with it then. Bring yr A game or go home! That's what it all about, throwing down and winning!


And the point, which you seem to be missing, is that the Eldar book is broken to the point where nobody else "bringing their A game" with any other faction can stand a chance against an optimized Eldar list.


And this has been amply demonstrated across several large, high-level events to be more than a statistical fluke, accounting for strength of player? I don't think so. It's just more Chicken Little crying that the sky is falling.


Well, considering the book has yet to release, it would be hard to find any sort of data on it.

Tournaments are not exactly the best source of data for 40k. They are comped heavily, with many restrictions that may not apply to your local meta. The lack of ranged D is something common, for now, at tournaments, but the new eldar codex has quite a lot of it. It's going to be hard to predict how TO's will react to this.



That being said, Eldar were winning the most with their old codex when compared to other armies. There hasn't been a lot of time since the necrons released, though it wouldn't surprise me to learn they were slightly beating the eldar with their formations.
The new eldar codex is much stronger then the old one outside of waveserpents.

The council is stronger, farseers are much better, nearly all aspect warriors are improved (why fire dragons?), scatter bikers are a thing now, wraithguard, hawks, and dragons destroy tanks...it's hard to argue the codex got weaker.
So if it was the strongest dex, arguably, before, and it got significantly better....it's easy to see why people are upset about this.
It's not like 40k has upped the power level. The necrons are very good with formations, but the skitarri aren't crazy powerful by any stretch.

At least if I go into 40k again, my Biel-Tan army is going to be amazing.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:46:16


Post by: Poly Ranger


 Talys wrote:
Poly Ranger...

Is there any chance that you can fix the title so that it reads "Competitive Play"? It hurts my eyes seeing it every time it comes up on the list of threads >.<


It's not my thread!


Automatically Appended Next Post:
 Accolade wrote:
I agree very strongly with Talys!


Really - it's not me! :-p


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:49:19


Post by: cm32


I think a great alternative to this thread is the rage quit thread. I'd rather not ban Eldar from comp play, as the players who use it will just go to another army and we will see 4 flyrants lists, draigo stars, or some other cheesy unit. Comp players jump to whatever is the best, so banning one isn't the solution.

You can do what I am doing. Just stop playing 40k. Why try to fix a game that continually breaks itself?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:49:36


Post by: Poly Ranger


I DONT think Eldar should be banned as it is unfair on Eldar players! I think their rules should be moderated however.

The only threads I've made concerning it are: -should I email GW and would it have effect? and -what would you do against 3 knights plus 25 jetbikes?
I have disagreed with banning Eldar players and I've said I'm not going to rage quit. Just because stopcallingmechief had a psyc-out episdoe at me (and to a lesser extent Jimsolo) saying I am unwilling to listen to others opinions, doesn't mean it's true as all my posts over the past few days have shown - having rational and respectful discussions with both sides who don't just use insults as a matter of course. So please don't get the impression that I advocate the most extreme options (although I completely understand why people would advocate such options).


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:50:40


Post by: Talys


Poly Ranger wrote:
 Talys wrote:
Poly Ranger...

Is there any chance that you can fix the title so that it reads "Competitive Play"? It hurts my eyes seeing it every time it comes up on the list of threads >.<


It's not my thread!


Sorry

I think you were just the last poster. Emperor be blessed, someone fixed it


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 16:57:10


Post by: Poly Ranger


Haha, no worries.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 17:27:54


Post by: JohnHwangDD


cm32 wrote:
I think a great alternative to this thread is the rage quit thread.


This.

GW doesn't care and won't change without a massive drop in sales, and they've found that raising the bar spurs sales. Expecting them to change their proven successful business practices is insanity.

If you can't handle the way that GW does business, stop doing business with them, and just get out.



Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 17:53:59


Post by: AnomanderRake


Poly Ranger wrote:
I DONT think Eldar should be banned as it is unfair on Eldar players! I think their rules should be moderated however.

The only threads I've made concerning it are: -should I email GW and would it have effect? and -what would you do against 3 knights plus 25 jetbikes?
I have disagreed with banning Eldar players and I've said I'm not going to rage quit. Just because stopcallingmechief had a psyc-out episdoe at me (and to a lesser extent Jimsolo) saying I am unwilling to listen to others opinions, doesn't mean it's true as all my posts over the past few days have shown - having rational and respectful discussions with both sides who don't just use insults as a matter of course. So please don't get the impression that I advocate the most extreme options (although I completely understand why people would advocate such options).


THANK you. Nice to know someone still understands that people don't become not people the instant they pull a pointy-eared model out of their figure case.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 18:20:58


Post by: Truth118


 JohnHwangDD wrote:
 NuggzTheNinja wrote:
 Fenrir Kitsune wrote:
The super serious world of competitive play? Man up and deal with it then. Bring yr A game or go home! That's what it all about, throwing down and winning!


And the point, which you seem to be missing, is that the Eldar book is broken to the point where nobody else "bringing their A game" with any other faction can stand a chance against an optimized Eldar list.


And this has been amply demonstrated across several large, high-level events to be more than a statistical fluke, accounting for strength of player? I don't think so. It's just more Chicken Little crying that the sky is falling.


It's called deductive logic based on information provided by people that have seen and posted pics from the Eldar codex via the internet.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 18:51:12


Post by: Poly Ranger


 AnomanderRake wrote:
Poly Ranger wrote:
I DONT think Eldar should be banned as it is unfair on Eldar players! I think their rules should be moderated however.

The only threads I've made concerning it are: -should I email GW and would it have effect? and -what would you do against 3 knights plus 25 jetbikes?
I have disagreed with banning Eldar players and I've said I'm not going to rage quit. Just because stopcallingmechief had a psyc-out episdoe at me (and to a lesser extent Jimsolo) saying I am unwilling to listen to others opinions, doesn't mean it's true as all my posts over the past few days have shown - having rational and respectful discussions with both sides who don't just use insults as a matter of course. So please don't get the impression that I advocate the most extreme options (although I completely understand why people would advocate such options).


THANK you. Nice to know someone still understands that people don't become not people the instant they pull a pointy-eared model out of their figure case.


Very true. However on the flip side of the coin, there are also people who don't understand those who think they won't have fun against even slightly competitive Eldar lists.
I honestly reckon that if all the reliable rumours are true that Eldar will be incredibly broken, but that won't be the eldar player bases fault. So we need to find a solution. Some believe quitting is a solution, and I have to respect them for that view because I'm pretty close myself with a lot of the gak GW do (but ebay has saved me). There are others like TheNewBlood who advocate that eldar players must try to be sporsmenlike and try to shy away from the uber cheese (my words), which again, I respect. The issue with this is for pick up games and eldar players who refuse to. There are those who believe the major TO's will moderate it themselves. Yet others believe we will be able to affect GW as a customer base (hence my asking about emailing them). And there are some who cannot actually see the extent of the brokenness yet. I think this last point is as extreme as quitting or banning eldar players, as it is just outright denial - and if these players 'claim' that it's not broken then they aren't going to be sportsmenlike about it as TheNewBlood suggests. It's like that infamous dakka wave serpent apologist who we all know (name begins with an M ;-)), who always went on any thread that had even the smallest significance to the WS to then proceed to derail it and preach about how overcosted and ineffective they were... imagine what he's going to be like with these jetbikes!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 19:14:41


Post by: Talys


The Eldar were always a little overpowered, especially for the mid-experience curve. That is, they have had great tools to allow mediocre players to overperform.

Unlike, for example, space Marines, they have never really had the best tools for veteran and star players to really shine. In our local scene. Eldar players typically win 85% of the games versus 85% of the players, not including Decurion, a relatively new thing that also lets players overperform. The problem is, these same Eldar players also lose 85% of the games against the other 15% of players who know what they're doing and understand Eldar limitations.

I'm not trying to defend the undercosting or availability of 36" weapons to troops; I'm just saying that until experienced players actually play and adjust to the new codex, whether the changes are in fact as awesome as they seem remains to be seen.

I'm also not a bog fan of Necron and Eldar being easier to play than other factions, even before this codex, though it has the side benefit of allowing me to recommend the faction to someone who is starting out.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 19:16:01


Post by: Yaavaragefinkinman


I think the real issue here is not so much the army itself (to me Elderp have always been a pain) but more with the power cheese units. I love an uphill battle against eldar especially with my orks but the real problem is that this codex can produce a list that certain armies cannot beat regardless of their list. I'd still play Elderp but only certain lists. No reason to be extreme about it. And on another note any (sane) tournament organizer would ban certain lists like this. If I am not mistaken every list has to be approved before the competition. Only a pants on head stupid organizer would allow that stuff in. There is a distinct difference between a list like this where it is strong because the units are too powerful or where it is strong but the units are expensive as well(Grey Knights) The fact is that 100+ S6 shots in under 1000 points is insane to name one example.

On a very different note the wraithlords or whatever the big cheese is can be ignored (aside from bike spam). Some poeple can't help themselves from just firing random shots into it in hopes of getting a few wounds. Just focus your shots elsewhere. A lone wraithknight or lord or a handfull of wraithguard on an otherwise empty table is easy to ignore and can only do so much damage a turn. Also for competitive play just tweak the lists a little to be more anti T4 to deal with bikes. (better off just ignoring T8 monsters unless you like bringing Grav guns)

That is just my two cents. Don't refuse outright but ask your opponent if they try to bring "that list". Odds are if they don't want to adjust their list even a little then i wasn't going to be a fun or good game regardless of what they brought and you will be several hours richer for your trouble.


Automatically Appended Next Post:
Also why are they getting another damn codex?!?! How exactly is that fair, feth fair how is that even reasonable when there are crap codexes still out there: Tyranids, CSM, SoB


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 19:39:58


Post by: Crimson Devil


I have sympathy for the long time Eldar Players. It is no fun to be labeled a bastard solely on army choice. I experienced this back in 3rd because I play Blood Angels, Even though I was never accused of being one of the WAAC guys, I still got to hear the rants about all of the crimes committed by my fellow BA players with a nice little "But your not like that" while I played my games. The turning point for me was when the whole store 12+ guys worked themselves into a frenzy and neutered my codex into nothing for the store's house rules going forward. Fortunately the "Bad" BA player wasn't there otherwise he might have gotten lynched. I stopped playing them for several years after that.

I understand both sides here. This doesn't have anything to do with being on the internet or Dakka, it is simply human nature to fear/hate what is perceived as unfair and to lash out at it. It doesn't help when the makers don't give a crap, and you have a bunch of cheesedicks stirring the pot with GTFO if you don't like it. The 40k community suffers when this stuff happens and invariably gets smaller and meaner.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 19:50:17


Post by: Talys


 Yaavaragefinkinman wrote:
I think the real issue here is not so much the army itself (to me Elderp have always been a pain) but more with the power cheese units. I love an uphill battle against eldar especially with my orks but the real problem is that this codex can produce a list that certain armies cannot beat regardless of their list.


This actually conflates two separate issues, because one problem with 40k is that some codices are just plain too weak. I would definitely put Orks and Tyranids -- absent their ONE great, spammable model -- there.

There are factions that have some neat tricks, but overall just don't have the depth and tools.

Then again, as I've said for decades now, anyone looking for "balance" in the normal sense of the word out of 40k factions will be sorely disappointed, hehehe. Live with it, fix it yourself, play around it, or of course, look for something else to do... Just don't expect that there will ever be a set of nearly balanced factions out of 40k.


Automatically Appended Next Post:
 Crimson Devil wrote:
I have sympathy for the long time Eldar Players. It is no fun to be labeled a bastard solely on army choice. I experienced this back in 3rd because I play Blood Angels, Even though I was never accused of being one of the WAAC guys, I still got to hear the rants about all of the crimes committed by my fellow BA players with a nice little "But your not like that" while I played my games. The turning point for me was when the whole store 12+ guys worked themselves into a frenzy and neutered my codex into nothing for the store's house rules going forward. Fortunately the "Bad" BA player wasn't there otherwise he might have gotten lynched. I stopped playing them for several years after that.

I understand both sides here. This doesn't have anything to do with being on the internet or Dakka, it is simply human nature to fear/hate what is perceived as unfair and to lash out at it. It doesn't help when the makers don't give a crap, and you have a bunch of cheesedicks stirring the pot with GTFO if you don't like it. The 40k community suffers when this stuff happens and invariably gets smaller and meaner.


I don't understand fear or hate at all. It's just a game -- figure it out with the other guy, or don't play, right? If you know you can't win, there is no point in playing, and the other player should recognize this too (and try to do something about it). Besides, fear is the path to the dark side. Fear leads to anger. Anger leads to hate. And hate leads to suffering. ;D


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:02:11


Post by: the Signless


 Crimson Devil wrote:
I have sympathy for the long time Eldar Players. It is no fun to be labeled a bastard solely on army choice.
One of my friends has played a fluffy Iyanden, Saim-Hann alliance for years. He has a huge collection of painted models. Whenever the new codex comes up in a conversation, he stops smiling.

We all know that he is very fluffy and is a cool guy, but he is still going to get gak from any local competition or new player.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:05:50


Post by: Mr Morden


 JohnHwangDD wrote:
 NuggzTheNinja wrote:
 Fenrir Kitsune wrote:
The super serious world of competitive play? Man up and deal with it then. Bring yr A game or go home! That's what it all about, throwing down and winning!


And the point, which you seem to be missing, is that the Eldar book is broken to the point where nobody else "bringing their A game" with any other faction can stand a chance against an optimized Eldar list.


And this has been amply demonstrated across several large, high-level events to be more than a statistical fluke, accounting for strength of player? I don't think so. It's just more Chicken Little crying that the sky is falling.


And so it will go from

"Nothing has been proved - wait till the Codex arrives, ignore all the pics of the actuall rules, its all fine, La la I am not looking at the pics, they are not real, not listening" to

"Wait you have not played it" especially whilst I keep wining games with ease

then

"Well we just need time to adjust" especially whilst I keep wining games with ease

to

"have to wait for the FAQs" especially whilst I keep wining games with ease

then after a couple of years of this............

- "oh its nearly time for a new codex so we shouldn't change it" - especially whilst I keep wining games

That's what happened with Serpents - as the Cylons say - "its happened before and it will happen before"


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:07:46


Post by: confoo22


The problem is all the cognitive dissonance going on here. The whole current freakout can be summed up as follows:

"There's no way I can possibly have fun against Eldar, math and a handful of hypothetical scenarios with literally no empirical evidence prove that beyond all shadow of a doubt. So let's make sure that Eldar players can't have fun unless they play in a way that I personally decide is fun for me. I'm not going to actually test the theory though because I'm scared I might lose a game badly, I'm just going to force hamstring them so they might lose badly instead. And if I can't force them then I'm just going to shut them out of the game altogether so that they can't have fun in a way that may just make my fun a little less."

Seriously people, you can't take the high road about how GW is killing your fun and then turn around and try to kill Eldar player's fun based off of, and I can't stress this enough, NO EVIDENCE that all your worst fears are going to come to pass.

And before you all jump up and down, please don't post theoretical situations filled with hyperbolic hypotheticals (say that 10 times fast). Because at some point theory becomes practice and that's when reality takes over. Until then this whole thread and the many like it are so much wasted keystrokes.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:12:33


Post by: MWHistorian


confoo22 wrote:
The problem is all the cognitive dissonance going on here. The whole current freakout can be summed up as follows:

"There's no way I can possibly have fun against Eldar, math and a handful of hypothetical scenarios with literally no empirical evidence prove that beyond all shadow of a doubt. So let's make sure that Eldar players can't have fun unless they play in a way that I personally decide is fun for me. I'm not going to actually test the theory though because I'm scared I might lose a game badly, I'm just going to force hamstring them so they might lose badly instead. And if I can't force them then I'm just going to shut them out of the game altogether so that they can't have fun in a way that may just make my fun a little less."

Seriously people, you can't take the high road about how GW is killing your fun and then turn around and try to kill Eldar player's fun based off of, and I can't stress this enough, NO EVIDENCE that all your worst fears are going to come to pass.

And before you all jump up and down, please don't post theoretical situations filled with hyperbolic hypotheticals (say that 10 times fast). Because at some point theory becomes practice and that's when reality takes over. Until then this whole thread and the many like it are so much wasted keystrokes.

Empirical evidence?
Eldar were already the strongest dex around and they just got massive buffs. Seems pretty clear cut.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:16:56


Post by: Mr Morden


 MWHistorian wrote:
confoo22 wrote:
The problem is all the cognitive dissonance going on here. The whole current freakout can be summed up as follows:

"There's no way I can possibly have fun against Eldar, math and a handful of hypothetical scenarios with literally no empirical evidence prove that beyond all shadow of a doubt. So let's make sure that Eldar players can't have fun unless they play in a way that I personally decide is fun for me. I'm not going to actually test the theory though because I'm scared I might lose a game badly, I'm just going to force hamstring them so they might lose badly instead. And if I can't force them then I'm just going to shut them out of the game altogether so that they can't have fun in a way that may just make my fun a little less."

Seriously people, you can't take the high road about how GW is killing your fun and then turn around and try to kill Eldar player's fun based off of, and I can't stress this enough, NO EVIDENCE that all your worst fears are going to come to pass.

And before you all jump up and down, please don't post theoretical situations filled with hyperbolic hypotheticals (say that 10 times fast). Because at some point theory becomes practice and that's when reality takes over. Until then this whole thread and the many like it are so much wasted keystrokes.

Empirical evidence?
Eldar were already the strongest dex around and they just got massive buffs. Seems pretty clear cut.


Remember:

"Nothing has been proved - wait till the Codex arrives, ignore all the pics of the actuall rules, its all fine, La la I am not looking at the pics, they are not real, not listening"

keep reciting it and ignore the evidence - you know it makes no sense...............


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:20:38


Post by: Talys


@MWHistorian -- even with invisible centstars needed, the tournament scene may disagree with you that Eldar are the most powerful faction. They don't dominate anything, much less consistently.

Just because they are easier to play doesn't make theme the mist powerful.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:22:58


Post by: Requizen


 MWHistorian wrote:
confoo22 wrote:
The problem is all the cognitive dissonance going on here. The whole current freakout can be summed up as follows:

"There's no way I can possibly have fun against Eldar, math and a handful of hypothetical scenarios with literally no empirical evidence prove that beyond all shadow of a doubt. So let's make sure that Eldar players can't have fun unless they play in a way that I personally decide is fun for me. I'm not going to actually test the theory though because I'm scared I might lose a game badly, I'm just going to force hamstring them so they might lose badly instead. And if I can't force them then I'm just going to shut them out of the game altogether so that they can't have fun in a way that may just make my fun a little less."

Seriously people, you can't take the high road about how GW is killing your fun and then turn around and try to kill Eldar player's fun based off of, and I can't stress this enough, NO EVIDENCE that all your worst fears are going to come to pass.

And before you all jump up and down, please don't post theoretical situations filled with hyperbolic hypotheticals (say that 10 times fast). Because at some point theory becomes practice and that's when reality takes over. Until then this whole thread and the many like it are so much wasted keystrokes.

Empirical evidence?
Eldar were already the strongest dex around and they just got massive buffs. Seems pretty clear cut.


Eldar haven't been topping tourneys for a while, when was the last time they were in 1st? The last few have been Nids (who are seen as a mid to low tier codex but still perform well, albeit with a monobuild), Scout Marines, Daemons, etc.

Eldar are good, and Wave Serpents are frelling dumb for what they are. But people *gasp* learned to deal with them, and the changing game made them not as terrifying as they were previously. The new codex is a magnitude stronger than the current 6th ed one, but that doesn't mean that the second it comes out it's going to win everything. And even if it does, that doesn't mean it will continue to do so forever.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:24:50


Post by: Experiment 626


 Talys wrote:
The Eldar were always a little overpowered, especially for the mid-experience curve. That is, they have had great tools to allow mediocre players to overperform.

Unlike, for example, space Marines, they have never really had the best tools for veteran and star players to really shine. In our local scene. Eldar players typically win 85% of the games versus 85% of the players, not including Decurion, a relatively new thing that also lets players overperform. The problem is, these same Eldar players also lose 85% of the games against the other 15% of players who know what they're doing and understand Eldar limitations.

I'm not trying to defend the undercosting or availability of 36" weapons to troops; I'm just saying that until experienced players actually play and adjust to the new codex, whether the changes are in fact as awesome as they seem remains to be seen.

I'm also not a bog fan of Necron and Eldar being easier to play than other factions, even before this codex, though it has the side benefit of allowing me to recommend the faction to someone who is starting out.


Emphasis mine... Now, admittedly, I didn't start playing 40k until the 3rd edition re-boot, but throughout all these years I've seen & had to try to deal with Eldar excesses that included;
1. Starcannon spam.
A 36" range, S6/ap2 Heavy 3 weapon that could be spammed ad nausium across 5-man Guardian Squads, War Walkers, Vypers, Falcons, Wraithlords, Wave Serpents et all... at a time when Marine armies were lucky to get maybe 40-50 models on the table.

Also at this time, certain power weapon toting Exarchs could buy an ability called Sustained Assault. It typically led to near-endlessly chaining attacks until the Exarch in question finally failed to hit.
It was considered perfectly "normal" for this single model to wipe out entire units of 10+ Space Marines, to 30+ Orks/Gaunts, since he also always tended to Guide up on that model as well... and back when all power toys were across the board 'no armour saves allowed.'
I once had a single Assault Squad of 6 dudes suffer a total of 54 hits!

2. Alaitoc Ranger list & Disruption table.
Eldar were the first army in 3rd to gain easy access to 2++ cover saves. They also got super snipers who essentially had ATSKNF, could always re-group and never had to take 'All on Your Own' tests...
Then they got the Ranger Disruption Table which got a roll for each unit of Rangers + Pathfinders in the army:
1. No effect
2. A random enemy unit on the table is taken off & must start the game in reserves instead
3. A random enemy units on the table starts the battle pinned. (unless unit is immune to pinning)
4. An enemy unit on the table chosen by the Eldar player is taken off and starts in reserves
5. An enemy unit chosen by the Eldar player starts the game pinned
6. The Ranger or Pathfinders may shoot one enemy unit chosen by the Eldar player, regardless of line of sight or range before the battle begins.

And if you min/maxed your Rangers/Pathfinders, you could upto 9 times on this table!! I can recall more than once that this table alone would outright win the game for the Eldar player.

3. Biel-Tan Swordwind
Aspects were the best parts of the Eldar infantry in 3rd & early 4th. Now you could take them as Troops. Plus they got take an entire unit of 3-5 DA/Fire Dragon/Banshee/Scorpion Exarchs in any combination as an HQ choice.

4. Ulthwe Seer Congress
Not only did Ulthwe armies get BS4 for the seemingly mandatory 5-man Starcannon platforms for no added cost, but now they could also take a unit of 2-5 Farseers + unlimited Warlocks, at a time when Psychic counters were simply non-existent!
Plus they also got the new 5pts Augment Warlock power which would double the range of all those Mind Wars, Fortunes & Guides that the Farseers were tossing about...
Grey Knights kinda laughed in the end due to being the only army that could invuln save ignoring wargear, but overall, no one else could dent a re-rolled 4++ save unit of 40-50+ models. (of which a 1/3 would be wielding Witchblades/Singing Spears!)

5. Flying Circus & Holofield Fire Prisms
The dirty list of mid to late 4th edition... Avoidancehammer at it's most obnoxious, as the Falcons and/or Prisms would shoot, then duck back behind cover. If you ever did manage to get shots off on them, it took an ungodly amount of firepower to get through the Holofields.
Once the Harlie models became widely available, you then had units which would tear up most anything in combat with high WS & I rending attacks, coupled with an unblockable auto-pass psy power that made it almost impossible to shoot the unit down unless you could get within about 6" or so of them!

6. Serpent Spam.
The only really, really obnoxious bit of the 6th ed book honestly... Massed Wave Serpents toting Scatter Lasers for the Laser-lock rule coupled with the shield's shooting attack. Remove the Scatlas though, and the Serpent wasn't nearly quite as obnoxious.
Wraithknights thus far have really seemed more like a fire magnet that simply tanks damage rather than a super OP unit. (at least, my LoC loves currently smacking the things around!)

7. New Scatlas Jetbikes & massed range Str.D
I still don't think the bikes will quite as bad as what is being made of them right now honestly... they're still horribly vulnerable to any kind of Alpha Strike, plus Barrage weapons like Wyverns, Thunderfire Cannons and their ilk will make a huge mess of larger units of the things.
Massed range Str.D could easily become problematic, especially to those who typically rely on lots of MC's such as Tyranids & Daemons, or heavy armour like IG. But still, if the Wraithcannons are still just 12", they're still stuck being expensive suicide units, while D weapon batteries can be nuked by cheap Deep Strikers or other fast moving units.
Gargantuan Creature Wraithknights however look terrifyingly good for only 295pts base!



So overall, from the perspective of what Eldar used to pull in 3rd ed and early 4th, it actually seems like they're getting fewer cheesy antics overall... Back in 3rd, I never had fun against Eldar. Anything my army could do, Eldar did 100x better. Unless a list was based heavily around Guardians with only a couple 'not Guardian' units, it felt like I never had much of a chance in any game.

The Craftworld codex was the absolute peak of Eldar's total & utter domination of the 40k gaming scene. Nothing, not even the most broken aspects of the vaunted 3.5 Chaos codex could lay a finger on the levels of gouda an Eldar player could pull.
At one point when GW actively led & supported a tournament scene, Eldar during one year in the US had over 90 event wins!! Space Wolves were a distant 2nd with barely over 30 wins...

So sure, let the Eldar have their cheapie-cheap Scatlas Bikes and ranged Str.D weapons. At least they're no longer auto-winning at deployment, or laying down 80 man Seer congresses, or spamming high rate of fire S6/ap2 guns, or blenderising entire units in combat without breaking a sweat, etc...


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:25:20


Post by: Blacksails


The ITC results indicate that Eldar consistently make it to top tables, and have won the most top armies in that circuit.

Its not total evidence, but it also disagrees with your assertion. Eldar were a really strong book, as a primary faction and as an allied faction, and many tournaments have reported this.

The new book is a near universal buff, so it would be logical to assume that Eldar will remain one of the top books.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:26:27


Post by: confoo22


 Mr Morden wrote:
 MWHistorian wrote:
confoo22 wrote:
The problem is all the cognitive dissonance going on here. The whole current freakout can be summed up as follows:

"There's no way I can possibly have fun against Eldar, math and a handful of hypothetical scenarios with literally no empirical evidence prove that beyond all shadow of a doubt. So let's make sure that Eldar players can't have fun unless they play in a way that I personally decide is fun for me. I'm not going to actually test the theory though because I'm scared I might lose a game badly, I'm just going to force hamstring them so they might lose badly instead. And if I can't force them then I'm just going to shut them out of the game altogether so that they can't have fun in a way that may just make my fun a little less."

Seriously people, you can't take the high road about how GW is killing your fun and then turn around and try to kill Eldar player's fun based off of, and I can't stress this enough, NO EVIDENCE that all your worst fears are going to come to pass.

And before you all jump up and down, please don't post theoretical situations filled with hyperbolic hypotheticals (say that 10 times fast). Because at some point theory becomes practice and that's when reality takes over. Until then this whole thread and the many like it are so much wasted keystrokes.

Empirical evidence?
Eldar were already the strongest dex around and they just got massive buffs. Seems pretty clear cut.


Remember:

"Nothing has been proved - wait till the Codex arrives, ignore all the pics of the actuall rules, its all fine, La la I am not looking at the pics, they are not real, not listening"

keep reciting it and ignore the evidence - you know it makes no sense...............


To MWH Historian, Eldar haven't been "the strongest dex" for a little while now, they've really been sharing that title with a few other dexes for the last year or so.

And to both of you, Pictures of rules and theoretical math are not empirical evidence, for that you need actual scientific method to play out and reality tends to screw with such things. I'm not going to apologize for waiting to actually play a game against Eldar before I come to the conclusion that they must be banished from all tournament tables to satisfy people who's eyes are bugging out about 160 Str 6 shots. Feel free to jump to as many conclusions as you want, I'll wait for actual gameplay evidence, thank you very much. Maybe I'll be singing a different tune after that, but not before.


Automatically Appended Next Post:
 Blacksails wrote:
The new book is a near universal buff, so it would be logical to assume that Eldar will remain one of the top books.


Don't believe anyone's disputing that, but being a top book isn't good enough reason to ban them from all competitive play.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:31:55


Post by: Blacksails


No, and I think banning them entirely is also a little rash, but modified certainly. Scatter lasers on bikes being a 1 in 3 option would do wonders, and/or bumping the price to 15ish pts per laser. Things like that would be more sensible. Sort of an unofficial FAQ.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:33:45


Post by: confoo22


 Blacksails wrote:
No, and I think banning them entirely is also a little rash, but modified certainly. Scatter lasers on bikes being a 1 in 3 option would do wonders, and/or bumping the price to 15ish pts per laser. Things like that would be more sensible. Sort of an unofficial FAQ.


don't think TO's would start messing with points cost, but I wouldn't be surprised if some of them tested the waters with 1 in 3 for bikes. I believe ITC has already announced that they will continue to limit all LoW's to one per army, which is sensible and would put the WK in check.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:38:29


Post by: Blacksails


Frankly, I wouldn't mind if a large tournament scene messed with the points cost. Might pave the way for other projects to try and balance the game. No one will 100% agree on the changes, but we won't get anywhere unless someone starts, and there's no better place than in the hands of competitive players at large tournaments.

But that's a whole different discussion.

Point is the new dex is broken, but banning it entirely is a non-starter.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 20:39:24


Post by: the Signless


A general ruling of 'no D weapons on anything but super heavy vehicles and gargantuan creatures' would also silence a lot of the complaints.

Though I still can't see the difference between a squad with strength 10 meltas and strength D guns. They will both kill whatever tank they fire at and then be wiped out in the next turn by return fire. The only thing that this might affect are knights, and those need a good kicking anyways.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:09:12


Post by: Talys


 the Signless wrote:
A general ruling of 'no D weapons on anything but super heavy vehicles and gargantuan creatures' would also silence a lot of the complaints.

Though I still can't see the difference between a squad with strength 10 meltas and strength D guns. They will both kill whatever tank they fire at and then be wiped out in the next turn by return fire. The only thing that this might affect are knights, and those need a good kicking anyways.


I've been saying this for days. An assault squad with 3 meltas will kill something just as dead, and you get a free drop pod, plus it costs way less. And both will die the next round anyways. It's why often ASM are superior to Sanguinary or DC; they just cost less.

Plus, the ONLY way to get wraithguard in a warhost is to take THREE units. That's 480 points locked up, plus you need to buy falcons or wave serpents to deliver them, or they'll never get in range. So 810+ points pissed away for 3 squads, and you really just one 1, 2 at max in 1850. Who knows if you'll ever get 800+ points of kills from them.

Take CAD you say? Well sure, but then give up all those nice bonuses and now you max out at 1 wraithknight.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:24:04


Post by: Vaktathi


 the Signless wrote:


Though I still can't see the difference between a squad with strength 10 meltas and strength D guns. They will both kill whatever tank they fire at and then be wiped out in the next turn by return fire. The only thing that this might affect are knights, and those need a good kicking anyways.

Average HP output against AV14 with 5 S10 guns is 1.66. Pretty good, but not auto-deleting said tank. Average HP output against AV14 with 5 Strength D guns is 9.7. Stupendously huge difference.

You've gone from a "pretty good but far from certain" chance to kill a Land Raider or Leman Russ to statistically insiginificant chances of failing to kill said tanks.



 Talys wrote:


I've been saying this for days. An assault squad with 3 meltas will kill something just as dead, and you get a free drop pod, plus it costs way less.
3 Meltas are far less certain than D weapons. Meltas, despite being excellent anti-tank units, do have a not-unrealistic chance to fail to penetrate, and a single miss or glance means you're now having to rely on rolling an Explodes result on any pen to kill the target.

Meanwhile the D weapons are just doing gobs of HP damage on 2+. 2 D shots at BS4, even discounting 6's entirely, are putting an average of 1.77HP's on an AV14 tank, while 3 BS4 meltas are putting an average of 1.44 on. The meltas have to be within 6" for that, while the WK can do so from 36" away.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:38:32


Post by: Talys


 Vaktathi wrote:


 Talys wrote:


I've been saying this for days. An assault squad with 3 meltas will kill something just as dead, and you get a free drop pod, plus it costs way less.
3 Meltas are far less certain than D weapons. Meltas, despite being excellent anti-tank units, do have a not-unrealistic chance to fail to penetrate, and a single miss or glance means you're now having to rely on rolling an Explodes result on any pen to kill the target.

Meanwhile the D weapons are just doing gobs of HP damage on 2+. 2 D shots at BS4, even discounting 6's entirely, are putting an average of 1.77HP's on an AV14 tank, while 3 BS4 meltas are putting an average of 1.44 on. The meltas have to be within 6" for that, while the WK can do so from 36" away.


Sure, but for the price of Wraithguard + Transport, you can have 2 squads of ASM with 2 Drop Pods. Or jump packs. Or Death Company with points left over, which kills stuff pretty good, or 1 squad of Sanguinary Guard, with jump packs included that kill stuff awesomely well. Or Centurions.

Regardless, my other point still stands though: unless you want to use CAD and limit Wraithknights, you need to spend 50% of your points on Wraithguard and transports for them, and this is far from optimal.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:48:20


Post by: JohnHwangDD


 Talys wrote:
The Eldar were always a little overpowered, especially for the mid-experience curve.

Unlike, for example, space Marines,


I've played since 2E, and Eldar have always been a strong counter to Space Marines - they are deliberately designed by GW as a hard counter to Space Marines of any flavor. That is why SM players QQ and TwT about them every single edition. Eldar exist to keep the game from devolving into "all Space Marines, all the time". Eldar are not "overpowered" by any means, unless you're talking about their key role as Rock to the SM Scissors (Guard are Paper).

However, as long as SM are the most popular faction, Scissors will continue to claim that Rock is OP and should be nerfed/banned.
____

Experiment 626 wrote:
I didn't start playing 40k until the 3rd edition re-boot, but throughout all these years I've seen & had to try to deal with Eldar excesses that included;

1. Starcannon spam.
A 36" range, S6/ap2 Heavy 3 weapon that could be spammed ad nausium across 5-man Guardian Squads, War Walkers, Vypers, Falcons, Wraithlords, Wave Serpents et all... at a time when Marine armies were lucky to get maybe 40-50 models on the table.

1a. certain power weapon toting Exarchs could buy an ability called Sustained Assault.

2. Alaitoc Ranger list & Disruption table.
Eldar were the first army in 3rd to gain easy access to 2++ cover saves. They also got super snipers who essentially had ATSKNF, could always re-group and never had to take 'All on Your Own' tests...
Then they got the Ranger Disruption Table
And if you min/maxed your Rangers/Pathfinders, you could upto 9 times on this table!! I can recall more than once that this table alone would outright win the game for the Eldar player.

3. Biel-Tan Swordwind
Aspects were the best parts of the Eldar infantry in 3rd & early 4th. Now you could take them as Troops.
Plus they got take an entire unit of 3-5 DA/Fire Dragon/Banshee/Scorpion Exarchs in any combination as an HQ choice.

4. Ulthwe Seer Congress
Not only did Ulthwe armies get BS4 for the seemingly mandatory 5-man Starcannon platforms for no added cost, but now they could also take a unit of 2-5 Farseers + unlimited Warlocks, at a time when Psychic counters were simply non-existent!
Plus they also got the new 5pts Augment Warlock power which would double the range of all those Mind Wars, Fortunes & Guides that the Farseers were tossing about...
Grey Knights kinda laughed in the end due to being the only army that could invuln save ignoring wargear, but overall, no one else could dent a re-rolled 4++ save unit of 40-50+ models. (of which a 1/3 would be wielding Witchblades/Singing Spears!)

5. Flying Circus & Holofield Fire Prisms
The dirty list of mid to late 4th edition... Avoidancehammer at it's most obnoxious, as the Falcons and/or Prisms would shoot, then duck back behind cover. If you ever did manage to get shots off on them, it took an ungodly amount of firepower to get through the Holofields.

5a. Once the Harlie models became widely available, you then had units which would tear up most anything in combat with high WS & I rending attacks, coupled with an unblockable auto-pass psy power that made it almost impossible to shoot the unit down unless you could get within about 6" or so of them!

6. Serpent Spam.
Massed Wave Serpents toting Scatter Lasers for the Laser-lock rule coupled with the shield's shooting attack.

6a. Wraithknights thus far have really seemed more like a fire magnet that simply tanks damage rather than a super OP unit. (at least, my LoC loves currently smacking the things around!)

7. New Scatlas Jetbikes & massed range Str.D
I still don't think the bikes will quite as bad as what is being made of them right now honestly... they're still horribly vulnerable to any kind of Alpha Strike, plus Barrage weapons like Wyverns, Thunderfire Cannons and their ilk will make a huge mess of larger units of the things.
Massed range Str.D could easily become problematic, especially to those who typically rely on lots of MC's such as Tyranids & Daemons, or heavy armour like IG. But still, if the Wraithcannons are still just 12", they're still stuck being expensive suicide units, while D weapon batteries can be nuked by cheap Deep Strikers or other fast moving units.
Gargantuan Creature Wraithknights however look terrifyingly good for only 295pts base!

So overall, from the perspective of what Eldar used to pull in 3rd ed and early 4th, it actually seems like they're getting fewer cheesy antics overall... Back in 3rd, I never had fun against Eldar. Anything my army could do, Eldar did 100x better. Unless a list was based heavily around Guardians with only a couple 'not Guardian' units, it felt like I never had much of a chance in any game.

The Craftworld codex was the absolute peak of Eldar's total & utter domination of the 40k gaming scene. Nothing, not even the most broken aspects of the vaunted 3.5 Chaos codex could lay a finger on the levels of gouda an Eldar player could pull.
At one point when GW actively led & supported a tournament scene, Eldar during one year in the US had over 90 event wins!! Space Wolves were a distant 2nd with barely over 30 wins...

So sure, let the Eldar have their cheapie-cheap Scatlas Bikes and ranged Str.D weapons. At least they're no longer auto-winning at deployment, or laying down 80 man Seer congresses, or spamming high rate of fire S6/ap2 guns, or blenderising entire units in combat without breaking a sweat, etc...


It's funny that you complain about all of the Craftworld armies, because most of them were terrible...

1. Starcannon were the only good heavy weapon in the 3E Codex - pretty much everything else was crap. Then as now, SMs dominated the scene, so it was correct to take a lot of them. However, aside from Wraithlords and Guardians, the platforms that could field them were flat out bad.

1a. Sustained Assault was funny, because your expensive Character could randomly get a very big number. But you could just as easily whiff, and opponents don't remember those times. It's actually more of an Ork mechanic than an Eldar one. The reason 54 hits stands out is because it is so rare - rarer than one-shotting a Land Raider with a Missile Launcher. It's a good choice for fething about for gaks & grins, but it's a terrible competition pick.

2. Alaitoc Rangers and Pathfinders were another gimmick army. Disruption was great against foot Marines, but did basically nothing against mech. Most opponents don't get tabled by Rangers on Turn 0. And Rangers can't fight their way out of a wet paper bag. Area terrain also meant there was a lot of ground they couldn't shoot, assuming proper terrain placement and density. I would never take them in competition, because the opponent basically has to hand you the win.

3. Biel-Tan Swordwind was a good army, but also the very definition of "glass dagger". In pure form, it is the easiest army to win big, or lose big, because everything is expensive, deadly, minimal-ranged and fragile. If you aren't taking bulk, toughness and rangestrikers, or you take early casualties, you have a very big problem. The Exarch Court is a poor pick, due to high cost exacerbating the glass dagger design. Experience showed that Swordwind formed the base base for a "balanced" mixed force with Guardians and other units.

4. Ulthwe Seer Council was the other good army, for the 2 BS4 Black Guardian units. Thing is, bumping BS3 to BS4 on 2 Starcannon isn't that big of a benefit. Out of 3+3 shots, you only got 1 extra hit per turn, so over a 6-turn game, you killed 5 extra dudes - great if they're Cult Marines, worthless if they're Guardsmen. As with the rest, Seer Council was tough, but it was expensive, and slow - not a good match for my playstyle.

5. 4E Holofalcon / Holoprism was created to push sales of Eldar Mech, but it's a lot of points to put in non-Scoring units.

5a. Harlequins are deadly amusing if they survive to reach HTH, otherwise, it's an awful lot of points to pay for a T3 W1 dude without an armor save. Point for point, I find Sv3+ Scorpions better, but less flashy.

6. 6E Serpent Spam isn't something I play, so I won't comment here.

6a. Wraithknights are/were simply another 2-in-1 unit like the Imperial Knight, except it joins to Wraithlords instead of to Leman Russes. Imperial Knights are (were) better, point for point. Correct that they're a fantastic bullet soak, just like a Wraithlord. For the same effort, the opponent could utterly savage other units.

7. 7E Scatlas & S(D) has a lot of people excited, but I don't think that all Scatter Laser / Shuricannon is the right build, because you're pulling off 27-pt T4 models with every failed save. And it's not like they negate Sv3+. They're simply a very good support unit that helps against Guard and Orks and other Hordes that are the bane of any Eldar army.

The S(D) guns are not really that different from S10 or Melta, when you get down to it. But S(D) is ooh.. scary. Not. People are missing the only real buff - making the Wraithknight a GC - that matters a lot more than making his guns not suck for how expensive he is. Really, GW needed Eldar to counter Imperial Knights, which is what these changes are all about.

As above, back in 3E/4E, Craftworld Eldar were a counter army, and the best at it. The meta was still heavily foot Marines (that killed Guardians like Guardsmen), and Eldar could easily counter that with tremendous efficiency. But that's not cheese. It's simply smart metagaming to autowin 80-90% of the field and hope you don't get a bad matchup against an Ork or Guard player who's loaded for bear and out for blood. If you just got typical first round against Marines (80+% of the time), the other Marines would relegate the Guard players down into the losers bracket and it's smooth sailing after that, provided you didn't feth it up.

Really, if you just want to show how not-broken Eldar are, just bring Guard to the table and you should win most of the time. Even if the Eldar bring their scary S(D) toys in bulk. Let them break cover into the teeth of your guns, wasting their S(D) shots on 5-pt Guardsmen while you drop ID no-save pie plates on their expensive targets...


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:52:51


Post by: Johnnytorrance


We dont have to do much, from what I'm gathering, the Eldar players are just as upset with this codex as the non-eldar players are. I know Eldar Players that are going to shelve this army for the time being.

its very well understood that its not a good codex. I cant fathom what army would be an equal match to this...I dont get it.

unless their codex states that all non eldar units have Prefered enemy Eldar and Hated Eldar.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:54:39


Post by: Corny


The whole idea of this thread would carry a lot more weight if it had been posted after the codex was released...


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 21:56:58


Post by: Eldarain


Despite us having confirmed info from someone with photo evidence that they hold the physical codex?

This feels like deja vu from all those Serpent threads but turned up to 11. Where is Morgoth anyway? Figured he'd be all over arguing in favor of this new book.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:25:02


Post by: Poly Ranger


 Eldarain wrote:
Despite us having confirmed info from someone with photo evidence that they hold the physical codex?

This feels like deja vu from all those Serpent threads but turned up to 11. Where is Morgoth anyway? Figured he'd be all over arguing in favor of this new book.


Noooooo! Saying his name may summon him!


Automatically Appended Next Post:
Just. Don't. Say. It. Three. Times.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:30:32


Post by: Gamerely


This is the epitome of "I'm taking my ball and going home" maybe playing against a strong army would make you a better general? And would negate the effect the boosted units will give? I remember when Necrons were announced and everybody was up and arms over them as well. If everything is broken and everything is OP then nothing is. At the end of the day all these fancy tools and units don't mean anything if your dice rolls suck. Eldar players out there, I'll play you, and we'll have fun, it'll probably be more fun than playing against a daemon army with 20 base psychic dice casting invis on 20 flesh hounds.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:31:12


Post by: Talys


Corny wrote:
The whole idea of this thread would carry a lot more weight if it had been posted after the codex was released...


It would actually be even more meaningful if Eldar were sweeping tournaments.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:31:56


Post by: Happyjew


Poly Ranger wrote:
 Eldarain wrote:
Despite us having confirmed info from someone with photo evidence that they hold the physical codex?

This feels like deja vu from all those Serpent threads but turned up to 11. Where is Morgoth anyway? Figured he'd be all over arguing in favor of this new book.


Noooooo! Saying his name may summon him!


Automatically Appended Next Post:
Just. Don't. Say. It. Three. Times.


Who's name, Morgoth? Who is Morgoth? What happens if I say Morgoth three times?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:35:18


Post by: Poly Ranger


:-o oh dear god. Now we are going to be told about how ridiculously expensive in points the new jetbikes are and how imperial plasma guns are far better on infantry than D weapons. In every thread ever where the word Eldar occurs. What have you done?!?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:36:36


Post by: Martel732


 Talys wrote:
 the Signless wrote:
A general ruling of 'no D weapons on anything but super heavy vehicles and gargantuan creatures' would also silence a lot of the complaints.

Though I still can't see the difference between a squad with strength 10 meltas and strength D guns. They will both kill whatever tank they fire at and then be wiped out in the next turn by return fire. The only thing that this might affect are knights, and those need a good kicking anyways.


I've been saying this for days. An assault squad with 3 meltas will kill something just as dead, and you get a free drop pod, plus it costs way less. And both will die the next round anyways. It's why often ASM are superior to Sanguinary or DC; they just cost less.

Plus, the ONLY way to get wraithguard in a warhost is to take THREE units. That's 480 points locked up, plus you need to buy falcons or wave serpents to deliver them, or they'll never get in range. So 810+ points pissed away for 3 squads, and you really just one 1, 2 at max in 1850. Who knows if you'll ever get 800+ points of kills from them.

Take CAD you say? Well sure, but then give up all those nice bonuses and now you max out at 1 wraithknight.


3 meltas is not that reliable. Do the math.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:41:55


Post by: Akiasura


 JohnHwangDD wrote:


It's funny that you complain about all of the Craftworld armies, because most of them were terrible...

1. Starcannon were the only good heavy weapon in the 3E Codex - pretty much everything else was crap. Then as now, SMs dominated the scene, so it was correct to take a lot of them. However, aside from Wraithlords and Guardians, the platforms that could field them were flat out bad.

Warwalkers with guide were a thing in 3rd edition, but yes, marines were the best armies in 3rd edition.
 JohnHwangDD wrote:

1a. Sustained Assault was funny, because your expensive Character could randomly get a very big number. But you could just as easily whiff, and opponents don't remember those times. It's actually more of an Ork mechanic than an Eldar one. The reason 54 hits stands out is because it is so rare - rarer than one-shotting a Land Raider with a Missile Launcher. It's a good choice for fething about for gaks & grins, but it's a terrible competition pick.

Sustained assault worked by generating an additional attack for every hit made in close combat. These extra attacks could also generate extra attacks. It was pretty bonkers as far as powers went, and was one of the best. Granted, it was on a swooping hawk who had a power sword at best, so it was never over powered. But it would wipe a squad...I was the only person I knew personally fielding swooping hawks in 3rd though.
 JohnHwangDD wrote:

2. Alaitoc Rangers and Pathfinders were another gimmick army. Disruption was great against foot Marines, but did basically nothing against mech. Most opponents don't get tabled by Rangers on Turn 0. And Rangers can't fight their way out of a wet paper bag. Area terrain also meant there was a lot of ground they couldn't shoot, assuming proper terrain placement and density. I would never take them in competition, because the opponent basically has to hand you the win.


They weren't the strongest craftworld, but they could do really well against certain armies. Not marines, but a lot of armies hated fighting them. Tanks were not really taken when the craftworld book dropped, and putting units in reserve could make an enemy really easy to deal with. Not to mention pathfinders having super rending and cover.
 JohnHwangDD wrote:

3. Biel-Tan Swordwind was a good army, but also the very definition of "glass dagger". In pure form, it is the easiest army to win big, or lose big, because everything is expensive, deadly, minimal-ranged and fragile. If you aren't taking bulk, toughness and rangestrikers, or you take early casualties, you have a very big problem. The Exarch Court is a poor pick, due to high cost exacerbating the glass dagger design. Experience showed that Swordwind formed the base base for a "balanced" mixed force with Guardians and other units.

I don't know how you could say the army was minimally ranged..it allowed you to take any aspect as a troop choice. Reapers are not short ranged and were an excellent unit. Warp spiders were fast and pretty tough too. I do not remember anyone taking guardians, as outside of Ulthwe they were considered poor. Even ulthwe took 2 min units with a starcannon and took a giant seer council instead.
 JohnHwangDD wrote:

4. Ulthwe Seer Council was the other good army, for the 2 BS4 Black Guardian units. Thing is, bumping BS3 to BS4 on 2 Starcannon isn't that big of a benefit. Out of 3+3 shots, you only got 1 extra hit per turn, so over a 6-turn game, you killed 5 extra dudes - great if they're Cult Marines, worthless if they're Guardsmen. As with the rest, Seer Council was tough, but it was expensive, and slow - not a good match for my playstyle.

Back then, armies were a lot smaller then they were now. Guardians were cheap, and could be given cover and fortune with guide for a solid shooting platform. They weren't good awful in CC, but no one took storm guardians. Ulthwe was taken for the seer council though, and it was an absurdly strong unit at the time. A lot of attacks that wounded on 2+, usually hit on 3+, had flamers and mind war with guide as well. The rerolls for saves with 4+ invuls was also considered to be quite the thing back then. If you chose not to play them, that's great, but you can't hand wave away what a strong unit it was.
 JohnHwangDD wrote:

5. 4E Holofalcon / Holoprism was created to push sales of Eldar Mech, but it's a lot of points to put in non-Scoring units.

It was still an absurdly difficult to kill tank with really solid anti-tank/anti-heavy infantry. It may have pushed sales but my god was it strong back in 4E.
 JohnHwangDD wrote:

5a. Harlequins are deadly amusing if they survive to reach HTH, otherwise, it's an awful lot of points to pay for a T3 W1 dude without an armor save. Point for point, I find Sv3+ Scorpions better, but less flashy.

Harlies were nice because you couldn't fire at them outside of a certain range, and they were monsters in HTH.

 JohnHwangDD wrote:

6. 6E Serpent Spam isn't something I play, so I won't comment here.

Again, just because you don't play it doesn't mean you can hand wave it away. It was still very much a thing.
I can't deny the Chaos 3.5 dex was overpowered just because I didn't drop the siren bomb.
 JohnHwangDD wrote:

6a. Wraithknights are/were simply another 2-in-1 unit like the Imperial Knight, except it joins to Wraithlords instead of to Leman Russes. Imperial Knights are (were) better, point for point. Correct that they're a fantastic bullet soak, just like a Wraithlord. For the same effort, the opponent could utterly savage other units.

Wraithknights were good, but the serpents were the best unit. I don't think anyone claimed they were the best, I saw many polls putting them behind riptides and other similar units.
 JohnHwangDD wrote:

7. 7E Scatlas & S(D) has a lot of people excited, but I don't think that all Scatter Laser / Shuricannon is the right build, because you're pulling off 27-pt T4 models with every failed save. And it's not like they negate Sv3+. They're simply a very good support unit that helps against Guard and Orks and other Hordes that are the bane of any Eldar army.

Remember GK in 5th? They were expesnive, and had 2 shot 24" weapons at Str 5 with BS 4. They were so destructive it was absurd, and an army that was supposed to fight demons one on one became the king of midfield shooting.
Eldar have 4 36" Str 6 with BS 4 and are much faster for slightly more points. It's even more amazing by leaps and bounds, on a codex that is already pretty good. Negating saves isn't really as important as weight of fire is. The waveserpent wasn't exactly negating saves either.

 JohnHwangDD wrote:

The S(D) guns are not really that different from S10 or Melta, when you get down to it. But S(D) is ooh.. scary. Not. People are missing the only real buff - making the Wraithknight a GC - that matters a lot more than making his guns not suck for how expensive he is. Really, GW needed Eldar to counter Imperial Knights, which is what these changes are all about.

The S(D) guns are dramatically different from S10 or Melta against tanks. Saying Eldar counter the best "tank" dex in the game while also having the best anti-infantry dex in the game is exactly the problem.
Saying it's not scary doesn't make it true. 3 S(D) weapons can destroy most tanks. 3 Meltas do not.
 JohnHwangDD wrote:

As above, back in 3E/4E, Craftworld Eldar were a counter army, and the best at it. The meta was still heavily foot Marines (that killed Guardians like Guardsmen), and Eldar could easily counter that with tremendous efficiency. But that's not cheese. It's simply smart metagaming to autowin 80-90% of the field and hope you don't get a bad matchup against an Ork or Guard player who's loaded for bear and out for blood. If you just got typical first round against Marines (80+% of the time), the other Marines would relegate the Guard players down into the losers bracket and it's smooth sailing after that, provided you didn't feth it up.

Well, the Meta in 3rd was not foot marines, it was the Rhino Rush. BA were the best army in the game because of their crazy assault abilities, but not by a huge amount. Eventually this was replaced by the Siren Bomb and Iron Warriors, which was eventually replaced by the Eldar in a few builds.
 JohnHwangDD wrote:

Really, if you just want to show how not-broken Eldar are, just bring Guard to the table and you should win most of the time. Even if the Eldar bring their scary S(D) toys in bulk. Let them break cover into the teeth of your guns, wasting their S(D) shots on 5-pt Guardsmen while you drop ID no-save pie plates on their expensive targets...

The S(D) weapons will go into the tanks while the guardsmen chase the scatterbikes endlessly across the table. They can take both.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:43:30


Post by: Xilch0


I'm in, I think the Eldar stuff is bs, and unless I'm playing to goof off with friends I think its stupid. Even my Eldar buddy plays his space wolves if we're being serious.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:54:23


Post by: techsoldaten


Akiasura wrote:

It's not really being overlooked, it's just that 40k isn't a tactically deep game. Too much is based off of a single dice roll, which has an equal chance of any number coming up (compared to a 2d6, where you get a nice bell curve).
Dice means anything can happen, of course, but saying you're army has a 70:30 advantage over Eldar or Necrons because of your player skill is dubious at best as a claim.

1) You are assuming anyone playing a competitive eldar list is mediocre.
2) You are assuming you are an excellent player, without evidence supporting this.
3) You are assuming your skill is so large that you can overcome an inherent disadvantage in your codex to the point where you actually gain a significant advantage in the matchup.
4) You are assuming your skill is somehow relevant to a larger discussion.

People are in favor of restrictions in this game, and any tournament game, because it adds a semblance of balance back to a game that otherwise doesn't function. Many fighting games do the same thing, to stop the game being Akuma versus Akuma (not saying he was banned, just an example). People play in tournaments, in a more balanced setting, to prove who is the better player and to play against new people who they otherwise may never have gotten to play against.

In 40k, tournaments don't add much because different tournaments have different restrictions, though some of them are being widely regarded as successful (though the eldar codex does stomp on some of those rulings). In more competitive games, (WMH, SSB, Magic) being a competitive gamer means you can make statements like yours and be taken seriously. I may not agree with M2K on everything (I don't even like him personally), but when he says a character is overpowered, everyone listens.


I wasn't really trying to say anything about my own talents, so much as to say the new Eldar Codex is only going to be dangerous in the hands of people who actually know how to play the game.

If that requires some kind of evidence, assume I am just a boastful jerk, consider your own experiences and go from there. I would say it's only about 3 out of every 10 players I meet really know how to use the rules to their advantage, which would correspond with the upper end of a bell curve (it's actually being a little generous.)

Most of the people I see running competitive lists tend to have bought clones of armies they heard won at NOVA or LVO, and thus lack some skills either with the army or 40k in general. Their armies tend to be hastily assembled and they have a tendency to overestimate / underestimate what they can do with them.

Of course, your standards and mine could be completely different. But I would put experience over an OP list any day.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 22:56:17


Post by: Vaktathi


 JohnHwangDD wrote:
 Talys wrote:
The Eldar were always a little overpowered, especially for the mid-experience curve.

Unlike, for example, space Marines,


I've played since 2E, and Eldar have always been a strong counter to Space Marines - they are deliberately designed by GW as a hard counter to Space Marines of any flavor. That is why SM players QQ and TwT about them every single edition. Eldar exist to keep the game from devolving into "all Space Marines, all the time". Eldar are not "overpowered" by any means, unless you're talking about their key role as Rock to the SM Scissors (Guard are Paper).
Guard haven't done any better against Eldar the last couple years than Marine armies have been. I'd feel much more comfortable engaging SM's than Eldar in a competitive environment with IG, and with my own Eldar I've never really found IG to be harder to deal with than SM's.

*DARK* Eldar very much fit the mold you describe, I very rarely see them lose to Marines and almost never see them beat IG, but normal Eldar? IG aren't particularly hard matchups, and IG certainly weren't particularly good against Eldar in 2E, 3E or 4E (in fact, IG weren't particularly good against anything in 3E and 4Eexcept mediocre las/plas spam). The only edition where IG were truly a "paper" to Eldar's "rock" was 5E.




5. 4E Holofalcon / Holoprism was created to push sales of Eldar Mech, but it's a lot of points to put in non-Scoring units.
In 4E they could be scoring, it was only when 5E came around that they were no longer scoring, and then they weren't as unkillable as they once were either.


7. 7E Scatlas & S(D) has a lot of people excited, but I don't think that all Scatter Laser / Shuricannon is the right build, because you're pulling off 27-pt T4 models with every failed save. And it's not like they negate Sv3+. They're simply a very good support unit that helps against Guard and Orks and other Hordes that are the bane of any Eldar army.
They're not bad at all against MEQ units. A 10 man unit of jetbikes is clearing 7-8 marines off the table every turn from 36" away straight through the 3+ save. And that's without anything like Guide or Doom, and they're not having to deal with scatter or unit spread. For the range at which they can engage, they're actually really very good, putting as many casualties on a MEQ unit (again, in cover or no) as many specialized anti-MEQ units are under optimal conditions.



The S(D) guns are not really that different from S10 or Melta, when you get down to it. But S(D) is ooh.. scary. Not.
I don't know how many times I need to debunk this, because it's simply, flat out not true. I'm sure the tune would be different if suddenly IG Manticores got Strength D.

Again, lets look at S10 AP2 and S8 AP1 Melta vs AV14 along with a Destroyer weapon.

S10 - Each hit on average causes 0.5 HP's lost, and 0.0555 Explodes Results
S 8 Melta: Each hit on average causes 0.722 HP's lost and 0.1944 Explodes Results
S D - Each hit on average inflicts 2.92 HP's, and 0.055 Explodes Results (assuming AP2).

Now, the Explodes result are a bit interesting, but the average HP stripping ability is astounding. Even if you want to artificially remove the 6's from the equation, you're almost doubling the HP stripping ability of a Meltagun and nearly tripling the HP stripping ability you had with Strength 10.

Yes, there is a very real and huge difference here.



Really, if you just want to show how not-broken Eldar are, just bring Guard to the table and you should win most of the time.
Tournament results and my own experience over multiple editions really do starkly disagree with this.


 Talys wrote:
 Vaktathi wrote:


 Talys wrote:


I've been saying this for days. An assault squad with 3 meltas will kill something just as dead, and you get a free drop pod, plus it costs way less.
3 Meltas are far less certain than D weapons. Meltas, despite being excellent anti-tank units, do have a not-unrealistic chance to fail to penetrate, and a single miss or glance means you're now having to rely on rolling an Explodes result on any pen to kill the target.

Meanwhile the D weapons are just doing gobs of HP damage on 2+. 2 D shots at BS4, even discounting 6's entirely, are putting an average of 1.77HP's on an AV14 tank, while 3 BS4 meltas are putting an average of 1.44 on. The meltas have to be within 6" for that, while the WK can do so from 36" away.


Sure, but for the price of Wraithguard + Transport, you can have 2 squads of ASM with 2 Drop Pods. Or jump packs. Or Death Company with points left over, which kills stuff pretty good, or 1 squad of Sanguinary Guard, with jump packs included that kill stuff awesomely well. Or Centurions.
Sure you can get other units, but the Wraithguard & transport are effective against a wider array of potential targets and have more staying power and are more likely to survive a counterattack (depending on what they're throwing back), and also only taking one FoC slot, and aren't having to rely on getting into CC.


Regardless, my other point still stands though: unless you want to use CAD and limit Wraithknights, you need to spend 50% of your points on Wraithguard and transports for them, and this is far from optimal.
If you want to use the Warhost, yes. But, unlike Necrons, a CAD remains an excellent options and the best way to spam many of the best units.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 23:18:56


Post by: Akiasura


 techsoldaten wrote:
Akiasura wrote:

It's not really being overlooked, it's just that 40k isn't a tactically deep game. Too much is based off of a single dice roll, which has an equal chance of any number coming up (compared to a 2d6, where you get a nice bell curve).
Dice means anything can happen, of course, but saying you're army has a 70:30 advantage over Eldar or Necrons because of your player skill is dubious at best as a claim.

1) You are assuming anyone playing a competitive eldar list is mediocre.
2) You are assuming you are an excellent player, without evidence supporting this.
3) You are assuming your skill is so large that you can overcome an inherent disadvantage in your codex to the point where you actually gain a significant advantage in the matchup.
4) You are assuming your skill is somehow relevant to a larger discussion.

People are in favor of restrictions in this game, and any tournament game, because it adds a semblance of balance back to a game that otherwise doesn't function. Many fighting games do the same thing, to stop the game being Akuma versus Akuma (not saying he was banned, just an example). People play in tournaments, in a more balanced setting, to prove who is the better player and to play against new people who they otherwise may never have gotten to play against.

In 40k, tournaments don't add much because different tournaments have different restrictions, though some of them are being widely regarded as successful (though the eldar codex does stomp on some of those rulings). In more competitive games, (WMH, SSB, Magic) being a competitive gamer means you can make statements like yours and be taken seriously. I may not agree with M2K on everything (I don't even like him personally), but when he says a character is overpowered, everyone listens.

 techsoldaten wrote:

I wasn't really trying to say anything about my own talents, so much as to say the new Eldar Codex is only going to be dangerous in the hands of people who actually know how to play the game.

With the absurd range on the guns, destructive ability of the guns, and overall power level of the guns, the codex will be dangerous in anyone's hands. More than any other dex, considering the lack of bad units in the dex that a bad player would take.
The necron codex with the new formation is very strong, but is good in anyone's hand. You pretty much push the wraiths forward and hide the spyder.

Army lists tend to come in 2 varieties in most table top games. They either ask questions or answer questions. The ones that ask questions don't require nearly as much tactical work as the ones that answer questions. This is true in 40k, WMH, infinity, and most of the games I have seen.
The necron codex asks "Can you kill all my absurdly tough guys before they reach your lines?"
The SM codex asks "Can you stop my deathstar from destroying your army?"
The new Eldar codex asks "Can you withstand my shooting?"
It's easy to build this question from the army book compared to say, daemons, who are a strong army that requires a bit more work.
 techsoldaten wrote:

If that requires some kind of evidence, assume I am just a boastful jerk, consider your own experiences and go from there. I would say it's only about 3 out of every 10 players I meet really know how to use the rules to their advantage, which would correspond with the upper end of a bell curve (it's actually being a little generous.)


I think you'd have to define using the rules to their advantage. 40k isn't an indepth system, and the majority of decisions are made in the list building stages. Anyone with an ability to work the most basic of statistics can see what units are good, make sure they have threat saturation, and go from there. I would say 3 in 10 don't have the ability to do this, and depending on your meta more or less may opt not to.
Figuring out how a deathstar operates, for example, is using the rules to help you, but anyone can do that given google and a short amount of time. There is little the enemy can stop it.
 techsoldaten wrote:

Most of the people I see running competitive lists tend to have bought clones of armies they heard won at NOVA or LVO, and thus lack some skills either with the army or 40k in general. Their armies tend to be hastily assembled and they have a tendency to overestimate / underestimate what they can do with them.

Depends on competitive. Since the meta shifts so rapidly due to whatever region you are in, which is a symptom of house ruling the game differently all the time, it would be absurd to copy a list. Back in the day, this was the case since comp wasn't really heavily encouraged, and op lists dominated the boards. Nowadays it is different, with the strongest lists being told they probably won't be able to find games.
So anyone copying is probably from an older generation of the game. It doesn't work.
That being said, in an anything goes match, an OP list can be unstoppable. Admech lance I believe it is called? It's absurdly hard to defeat as I understand, looking at the rules. No one in my meta is...encouraged to run it though
 techsoldaten wrote:

Of course, your standards and mine could be completely different. But I would put experience over an OP list any day.

Part of experience is building an OP list in the first place.

I have a feeling you aren't well versed in the idea of match ups.
In a match up, you would say someone has 70:30 odds. This doesn't mean one person is going to win, that means that, given equal player skill, one player will win 70% of the time. It's an arbitrary number that denotes how much greater a player you must be to overcome this inherent disadvantage.
In the past, armies had certain match ups that favored and disfavored them, with the stronger being armies that had more in the former column then the latter. That doesn't mean it can not be won, it just means that it likely won't.
The new eldar codex, for example, has a 80:20 match up against bad dexes, 70:30 against normal ones, and probably 60:40 against good dexes. Against certain lists that are really OP and combine allies from several dexes to achieve it, it is probably 50:50. I would argue that it has no bad match ups at all.
In a tournament setting, the only list that matches it is heavily comped, while the Eldar codex will not be (outside of the ranged D thing, which I am not sure how that'll go).


If you feel that only 30% of players can use the rules well, and many just copy the lists off the internet, you are probably in a terrible meta. Warmachine is a big thing in my area. We have people who actively try to qualify for the WTC. My main opponent has played in GT's back in the day (5th), and he is not alone in this regard.
I can not assume I am so much better that I can overcome a 80:20 match up because my opponents are not terrible players. I could play eldar or another army, I own most, but Alpha Legion is my favorite. It would take a lot to pull me from Cryxing for the rest of the year.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 23:25:41


Post by: sparti67


Honestly folks I called it before the codex came out. The Necron codex was a warning of things on the horizon. Wait until space marines. If GW is beefing up Eldar just wait for what we see out of the new marine dex.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 23:35:38


Post by: Lutharr101


sparti67 wrote:
Honestly folks I called it before the codex came out. The Necron codex was a warning of things on the horizon. Wait until space marines. If GW is beefing up Eldar just wait for what we see out of the new marine dex.


SM codex wasnt pulling up trees compared to the last eldar book so what makes you think this time it will be different?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 23:39:32


Post by: JohnHwangDD


Akiasura wrote:
 JohnHwangDD wrote:


It's funny that you complain about all of the Craftworld armies, because most of them were terrible...


1. Starcannon
Warwalkers with guide were a thing in 3rd edition, but yes, marines were the best armies in 3rd edition.

1a. Sustained Assault
Sustained assault worked by generating an additional attack for every hit made in close combat. These extra attacks could also generate extra attacks. It was pretty bonkers as far as powers went, and was one of the best. Granted, it was on a swooping hawk who had a power sword at best, so it was never over powered. But it would wipe a squad...I was the only person I knew personally fielding swooping hawks in 3rd though.

2. Alaitoc Rangers and Pathfinders
They weren't the strongest craftworld, but they could do really well against certain armies. Not marines, but a lot of armies hated fighting them. Tanks were not really taken when the craftworld book dropped, and putting units in reserve could make an enemy really easy to deal with. Not to mention pathfinders having super rending and cover.

3. Biel-Tan Swordwind
I don't know how you could say the army was minimally ranged..it allowed you to take any aspect as a troop choice. Reapers are not short ranged and were an excellent unit. Warp spiders were fast and pretty tough too. I do not remember anyone taking guardians, as outside of Ulthwe they were considered poor. Even ulthwe took 2 min units with a starcannon and took a giant seer council instead.

4. Ulthwe Seer Council
Back then, armies were a lot smaller then they were now. Guardians were cheap, and could be given cover and fortune with guide for a solid shooting platform. They weren't good awful in CC, but no one took storm guardians. Ulthwe was taken for the seer council though, and it was an absurdly strong unit at the time. A lot of attacks that wounded on 2+, usually hit on 3+, had flamers and mind war with guide as well. The rerolls for saves with 4+ invuls was also considered to be quite the thing back then. If you chose not to play them, that's great, but you can't hand wave away what a strong unit it was.

5. 4E Holofalcon / Holoprism
It was still an absurdly difficult to kill tank with really solid anti-tank/anti-heavy infantry. It may have pushed sales but my god was it strong back in 4E.

5a. Harlequins
Harlies were nice because you couldn't fire at them outside of a certain range, and they were monsters in HTH.

6. 6E Serpent Spam isn't something I play, so I won't comment here.

Again, just because you don't play it doesn't mean you can hand wave it away. It was still very much a thing.
I can't deny the Chaos 3.5 dex was overpowered just because I didn't drop the siren bomb.

6a. Wraithknights
Wraithknights were good, but the serpents were the best unit. I don't think anyone claimed they were the best, I saw many polls putting them behind riptides and other similar units.

7. 7E Scatlas & S(D)
Remember GK in 5th? They were expesnive, and had 2 shot 24" weapons at Str 5 with BS 4. They were so destructive it was absurd, and an army that was supposed to fight demons one on one became the king of midfield shooting.

Eldar have 4 36" Str 6 with BS 4 and are much faster for slightly more points. It's even more amazing by leaps and bounds, on a codex that is already pretty good. Negating saves isn't really as important as weight of fire is. The waveserpent wasn't exactly negating saves either.

The S(D) guns are dramatically different from S10 or Melta against tanks. Saying Eldar counter the best "tank" dex in the game while also having the best anti-infantry dex in the game is exactly the problem.
Saying it's not scary doesn't make it true. 3 S(D) weapons can destroy most tanks. 3 Meltas do not.

Well, the Meta in 3rd was not foot marines, it was the Rhino Rush. BA were the best army in the game because of their crazy assault abilities, but not by a huge amount. Eventually this was replaced by the Siren Bomb and Iron Warriors, which was eventually replaced by the Eldar in a few builds.

The S(D) weapons will go into the tanks while the guardsmen chase the scatterbikes endlessly across the table. They can take both.

1. Warwalkers were not good in 3E, being unarmored and horribly unreliable with Sv- shots.

1a. I experimented with Hawk Exarchs, but found them too fragile with the delivery being T3 Sv4+ and too unreliable at S3, especially if using the DS Reserves effect.

2. I experimented with a max Ranger/Pathfinder army, and it was great against certain armies, horrible against armor. As I noted above, winning depended entirely on what the opponent brought.

3. Biel Tan could take expensive Reapers as Troops, but *SO* expensive. And that was the entire problem with the army - all-Aspect got too expensive too quickly. I always took some Guardians for bulk, and they always earned their points back.

4. Ulthwe didn't break saves. Wounding on 2+ but failing 3+ saves meant units simply stayed locked for a long time. It may have been effective at VP denial via Seer Council, but it's not aggressive enough for me, so I don't think it "strong".

5. Holofalcon was the first "success" at making Falcon's competitive to the point that Eldar players would buy them in quantity. Again, VP denial versus pure aggression doesn't suit me.

5a. I experimented enough with Harlequins, and you're just confirming that they're good in HtH once they get there. As they should be for the points.

6. Wraithknights needed a bump, and now they got one.

7. GK never took off in my playgroup.

I've been playing non-mech IG for roughly 15 years now, and no matter how many massive lasgun volleys I generate, I still don't believe the "weight of fire" is all that it's cracked up to be.

I still think we need to see the Eldar in actual competitive play. I'd be surprised if it dominates like Daemons did Fantasy.

3E was definitely foot marines, at least where I played. Rhinos were rare, because they still cost 50 points plus options.

How are you getting Wraithguard right on top of the Tanks? I guess if you can set up those ideal tactical matchups, Eldar are autowin. But if you can always set up nice tactical positions, I think any Codex wins.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 23:40:53


Post by: Cheebs


 SharkoutofWata wrote:
Don't like my Eldar? Stay off my tables then. If this is your stance on Eldar than I do not want to play against you using my Astral Claws, Tyranids or even my stupidly weak Chaos list. If you want to take steps to invalidate the army that I spent a few hundred dollars on because of a rule set that is 1) out of my control and 2) not the end of the world, then your group, area and whatever else you get to side with you is not a part of the hobby that I want to be a part of. Reimburse the time and money I put into the army or you can kindly stuff it. You damage the hobby more with this sort of thinking than anything else.


this x 1,000,000
thank you for expressing what i was thinking.

as for OP its posts like yours that make me want to never come back to this site.

as soon as I saw the rules leaks I knew i'd be playing more of the guardians with aspect support and putting away my wraith constructs (and i hope this is what most eldar players will do). its not hard to know when to tone down your list.

if you're playing at tournaments or against waac's then that is your own fault. those games are meant to push the competitiveness to the limit, so people will use whatever tools they can.

I don't think you can or have the right to invalidate an entire army because you don't like the rules that where released for them.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/20 23:52:55


Post by: DeadWingman


This all reminds me of the Open ban of the tau codex when it first was coming through


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 00:17:59


Post by: Akiasura


 JohnHwangDD wrote:


1. Warwalkers were not good in 3E, being unarmored and horribly unreliable with Sv- shots.

They weren't the best choices, but they did make appearances. Guide on a unit of these bad boys could nearly wipe a unit, giving it CC like power in an edition where CC ruled.
 JohnHwangDD wrote:


1a. I experimented with Hawk Exarchs, but found them too fragile with the delivery being T3 Sv4+ and too unreliable at S3, especially if using the DS Reserves effect.

Agreed, they weren't competitive. I liked them because I found it hilarious that my Eldar could out fight my brothers orks...and the dainty models did it the best
 JohnHwangDD wrote:


2. I experimented with a max Ranger/Pathfinder army, and it was great against certain armies, horrible against armor. As I noted above, winning depended entirely on what the opponent brought.

Armor wasn't exactly super common. Many armies took 1 tank or so, and the army wasn't much worse then any other (aside from biel-tan) at killing tanks.
For the record, the craftworld gave Pathfinders, and ability to rend on a 4+, a +2 save in cover, and the ability to place a unit in reserve randomly. It was strong against certain lists.
You noted that your opponent handed you the victory. This was not the case. Their list could make this overpowered, but it didn't autolose against anyone unless you decided to max out pathfinders...which you didn't have to do.
You made a bad list choice, but the list itself isn't bad against armor.
 JohnHwangDD wrote:


3. Biel Tan could take expensive Reapers as Troops, but *SO* expensive. And that was the entire problem with the army - all-Aspect got too expensive too quickly. I always took some Guardians for bulk, and they always earned their points back.

Guardians were not taken in competitive armies in that edition. Portent used to laugh at people taking guardians unless they were ulthwe. Dire avengers were also not taken.
Reapers could delete units from across the board and sported a 3+ save. Spamming them with guide was the strongest Biel-Tan list, precisely because marines were so common.
Again, just because you didn't take it doesn't mean it wasn't the meta at the time. They were an absurdly good unit.
 JohnHwangDD wrote:

4. Ulthwe didn't break saves. Wounding on 2+ but failing 3+ saves meant units simply stayed locked for a long time. It may have been effective at VP denial via Seer Council, but it's not aggressive enough for me, so I don't think it "strong".

I didn't mention anything about them breaking saves offensively. Wounding on a 2+ and hitting on a 3+ with re-rolls for a 4+ invul was absurdly strong at the time. It was very difficult to go up against such a unit, especially since hidden powerfists and could be sniped out with mind war.
This, spamming starcannons, was the strongest eldar list in 3rd. Maybe biel-tan was better, but I saw more ulthwe on the boards.
Again, just because you didn't take it doesn't mean it wasn't the meta at the time. It was a very strong list.
 JohnHwangDD wrote:

5. Holofalcon was the first "success" at making Falcon's competitive to the point that Eldar players would buy them in quantity. Again, VP denial versus pure aggression doesn't suit me.

Then you weren't playing the strongest list in the edition they were released. Which is fine, but it has nothing to do with the point that eldar have always been a very strong codex minus a very brief time.
You can't take a subpar list and claim the codex is fine, anything in any game can do that.
 JohnHwangDD wrote:

5a. I experimented enough with Harlequins, and you're just confirming that they're good in HtH once they get there. As they should be for the points.

They also had the ability to get there very easily because of their ability to not get shoot at unless you are close enough to get charged by them. Which is why I mentioned them, and it's an ability you saw fit to ignore.
There is a reason they were feared.
 JohnHwangDD wrote:

6. Wraithknights needed a bump, and now they got one.

Calling it a bump seems slightly dishonest to me but they did need a boost.
 JohnHwangDD wrote:

7. GK never took off in my playgroup.

I'm gathering your meta isn't one that runs the competitive options, so you're opinions do not reflect the metas at the time. That doesn't mean we can throw out what is competitive just because your meta doesn't run it.
 JohnHwangDD wrote:

I've been playing non-mech IG for roughly 15 years now, and no matter how many massive lasgun volleys I generate, I still don't believe the "weight of fire" is all that it's cracked up to be.

Non-mech IG was never great, leafblower refers to a tank build. IG have usually been an average army, rarely considered overpowered outside of a brief time in the sun.
 JohnHwangDD wrote:

I still think we need to see the Eldar in actual competitive play. I'd be surprised if it dominates like Daemons did Fantasy.

Sure, actual data would be nice. Keep in mind that, currently, they can not take Ranged D which cuts their strongest options.
 JohnHwangDD wrote:

3E was definitely foot marines, at least where I played. Rhinos were rare, because they still cost 50 points plus options.

Again, this was not the meta at large. The edition was literally referred to as Rhino rush, and BA ruled the field with an iron yet caring fist.
Your meta just isn't very competitive.
50 points was very cheap back then for what they supplied.
 JohnHwangDD wrote:

How are you getting Wraithguard right on top of the Tanks? I guess if you can set up those ideal tactical matchups, Eldar are autowin. But if you can always set up nice tactical positions, I think any Codex wins.

Transports mainly. Eldar tanks are still hard to kill and can pop out and destroy a tank.
Considering their toughness, I'd rather you shoot them then the scatbikers as long as I have a few alive to blow up your tanks. It won't take many.
Delivering a unit has never been an eldar problem. If your eldar players can't do that, and take pretty bad lists it seems historically, I can see why your opinion of them is different from most.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 00:24:11


Post by: Chosen of Malal


This thread is the single most childish thing I've ever read in my life.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 00:25:05


Post by: Happyjew


 Chosen of Malal wrote:
This thread is the single most childish thing I've ever read in my life.


Try this (spoilered due to size):

Spoiler:




Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 00:29:04


Post by: Talys


 Vaktathi wrote:
 Talys wrote:
Sure, but for the price of Wraithguard + Transport, you can have 2 squads of ASM with 2 Drop Pods. Or jump packs. Or Death Company with points left over, which kills stuff pretty good, or 1 squad of Sanguinary Guard, with jump packs included that kill stuff awesomely well. Or Centurions.
Sure you can get other units, but the Wraithguard & transport are effective against a wider array of potential targets and have more staying power and are more likely to survive a counterattack (depending on what they're throwing back), and also only taking one FoC slot, and aren't having to rely on getting into CC.
 Talys wrote:

Regardless, my other point still stands though: unless you want to use CAD and limit Wraithknights, you need to spend 50% of your points on Wraithguard and transports for them, and this is far from optimal.
If you want to use the Warhost, yes. But, unlike Necrons, a CAD remains an excellent options and the best way to spam many of the best units.


Right, Wraithguard & transport are very effective to kill -- anything. However, I disagree that they have any staying power at all. They'll both be toast the next round -- so make sure you've killed 280 points worth of stuff or gotten something worthwhile.

CAD does remain an excellent option (but have you seen some of the Warhost buffs?!). BUT: you can only deploy 1 Wraithknight in CAD. That's huge!!

I'm trying to say: you can't spam Jetbikes AND Wraithknights AND have some Wraithguard in the new codex, whereas in the old codex, you could. Either you spam Jetbikes, have 1-2 WG and 1 WK by using CAD -- or you have some Jetbikes, too many Wraithguard, and spam Wraithkights.

The combinations people are describing are just impractical in an 1850 game (your army would be totally gimp).

Compare to 6e: since Wraithknights were Heavy, Wraithguard were elite, and Wave Serpents were DT to troops, you could essentially take whatever ratio you wanted. And, Wave Serpents were 60".


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 00:32:32


Post by: Felldrake


Nope, talk nicer. motyak


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 01:07:36


Post by: Wayniac


(removed no longer needed quote above)

With all the cheese talk I wonder how something like this would be received This was a 2000 point Eldar from from White Dwarf 219, April 1998 circa 2nd edition when the Falcon and Fire Prism just were released. Minor modifications due to changes over the years:

Farseer (the 2nd edition one had a Witch Blade, Psychic Hood and Spirit Stone. No idea what translates)
Warlock (I think they go in units now and aren't characters?)

2x 10 Guardians (the 2nd edition one was three squads of 5 and one squad of 7; back in these days there were no weapon platforms either)*
* Seeing as the box now has 8 guys and a heavy weapon (I remember it having I think 12 guys in 3rd!!!) I guess heavy weapons count here. Umm... Starcannon and Bright Lance I guess?
Rangers ("Eldar Scouts" back in the day)
Wraithguard (with D-Cannons, only option back in 2nd)

6x Jetbikes, 1 w/Shuriken Cannon (or scatter laser mwa ha ha )
Vyper w/Shuriken Cannon
Vyper w/Bright Lance (Lascannon back in 2nd)

Fire Prism
2x Falcons w/Scatter Lasers

That's nostalgic. Would you ban that? Note I have zero clue how many points that translates to in 7th edition. That also comes to around $480 (!!) if anyone was wondering, just to make a jab at how high the prices are.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 01:30:28


Post by: SilverDevilfish


WayneTheGame wrote:
Felldrake wrote:
edited by motyak


Yeah, this comment isn't helpful.

With all the cheese talk I wonder how something like this would be received This was a 2000 point Eldar from from White Dwarf 219, April 1998 circa 2nd edition when the Falcon and Fire Prism just were released. Minor modifications due to changes over the years:

Farseer (the 2nd edition one had a Witch Blade, Psychic Hood and Spirit Stone. No idea what translates)
Warlock (I think they go in units now and aren't characters?)

2x 10 Guardians (the 2nd edition one was three squads of 5 and one squad of 7; back in these days there were no weapon platforms either)*
* Seeing as the box now has 8 guys and a heavy weapon (I remember it having I think 12 guys in 3rd!!!) I guess heavy weapons count here. Umm... Starcannon and Bright Lance I guess?
Rangers ("Eldar Scouts" back in the day)
Wraithguard (with D-Cannons, only option back in 2nd)

6x Jetbikes, 1 w/Shuriken Cannon
Vyper w/Shuriken Cannon
Vyper w/Bright Lance (Lascannon back in 2nd)

Fire Prism
2x Falcons w/Scatter Lasers

That's nostalgic. Would you ban that? Note I have zero clue how many points that translates to in 7th edition. That also comes to around $480 (!!) if anyone was wondering, just to make a jab at how high the prices are.


I don't think that's even 1.2k points now.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 01:31:54


Post by: Wayniac


 SilverDevilfish wrote:
WayneTheGame wrote:
Felldrake wrote:
edited by motyak


Yeah, this comment isn't helpful.

With all the cheese talk I wonder how something like this would be received This was a 2000 point Eldar from from White Dwarf 219, April 1998 circa 2nd edition when the Falcon and Fire Prism just were released. Minor modifications due to changes over the years:

Farseer (the 2nd edition one had a Witch Blade, Psychic Hood and Spirit Stone. No idea what translates)
Warlock (I think they go in units now and aren't characters?)

2x 10 Guardians (the 2nd edition one was three squads of 5 and one squad of 7; back in these days there were no weapon platforms either)*
* Seeing as the box now has 8 guys and a heavy weapon (I remember it having I think 12 guys in 3rd!!!) I guess heavy weapons count here. Umm... Starcannon and Bright Lance I guess?
Rangers ("Eldar Scouts" back in the day)
Wraithguard (with D-Cannons, only option back in 2nd)

6x Jetbikes, 1 w/Shuriken Cannon
Vyper w/Shuriken Cannon
Vyper w/Bright Lance (Lascannon back in 2nd)

Fire Prism
2x Falcons w/Scatter Lasers

That's nostalgic. Would you ban that? Note I have zero clue how many points that translates to in 7th edition. That also comes to around $480 (!!) if anyone was wondering, just to make a jab at how high the prices are.


I don't think that's even 1.2k points now.


Sounds about right actually. How times change.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 01:36:03


Post by: Talys


WayneTheGame wrote:

That also comes to around $480 (!!) if anyone was wondering, just to make a jab at how high the prices are.


Wow... are you sure that was $480? If so, they were actually more expensive then, than they are now. The total price right now would be $409 MSRP:

Farseer & Warlocks $33
20 Guardians $73
Rangers $33
Wraithguard $50
6 Jetbikes $60
2 Vypers $60
Fire Prism $50
2 Falcons $50

You can either have the plastic Farseer and 1 metal warlock, or the box with finecast farseer + 3 warlocks at the that price, and for $15 more, you can have an extra Vyper (by buying the squad box).


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 01:41:15


Post by: kestral


I have to say the "You can only take 1x unless you do X" argument doesn't hold much water with me. The current design philosophy seems to be "Play with whatever you want if you spend enough money on data slates". I'm fairly sure pretty soon there will be a convoluted way to ally with yourself, take X special character and Y formation and use whatever you want. On the other hand, this thread is waaay premature.


Automatically Appended Next Post:
Where can you get two falcons for $50?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 01:49:21


Post by: AnomanderRake


I hope he means $50 each, in which case the total was mis-added.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 02:41:46


Post by: Talys


 AnomanderRake wrote:
I hope he means $50 each, in which case the total was mis-added.

Yeah. Still, cheaper now!

Add 50 bucks to the total, $459 now.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 04:38:34


Post by: Morachi


Please hold while I put my entire 101,299 points of Eldar into storage because someone is a wee bit upset all the units are useful in a codex for once

On a serious note, its called comp in a tournament and its used to handicap top tier armies or compositions that are just nasty. There are many ways to have an enjoyable experience while playing armies with good units. Every dog has its day at some point.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 04:42:18


Post by: niv-mizzet


 Morachi wrote:
Please hold while I put my entire 101,299 points of Eldar into storage because someone is a wee bit upset all the units are useful in a codex for once

On a serious note, its called comp in a tournament and its used to handicap top tier armies or compositions that are just nasty. There are many ways to have an enjoyable experience while playing armies with good units. Every dog has its day at some point.


I think a major problem in the competitive scene is that this specific dog has been having his day for a couple years now.

That and I hate having to have all kinds of discussions about how units a b c d and e are too good for my little jump pack blood angel army, and if I was an eldar player, I'd be annoyed at having to tie a hand behind my back every game so I don't table someone so hard that they go into a coma.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 04:46:47


Post by: Morachi


To be fair, we've seen a number of armies have their few years in the past as well. At the current rate armies are getting new codex books released, others should come up to par in the near future - or at least the duration of power should cycle more frequently at the very least. The beauty of the Eldar is there are so many options you can mix up a list each time so the opponent doesn't feel like its a constant barrage of serpent spam or whatever the current flavour is at the time.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 04:49:23


Post by: Quickjager


 Morachi wrote:
To be fair, we've seen a number of armies have their few years in the past as well. At the current rate armies are getting new codex books released, others should come up to par in the near future - or at least the duration of power should cycle more frequently at the very least. The beauty of the Eldar is there are so many options you can mix up a list each time so the opponent doesn't feel like its a constant barrage of serpent spam or whatever the current flavour is at the time.


That's a horrible counterpoint.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 04:50:44


Post by: Morachi


Yet that is as good as you're going to get from GW sorry. It's the best of the worst in this case.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 04:51:48


Post by: niv-mizzet


 Morachi wrote:
To be fair, we've seen a number of armies have their few years in the past as well. At the current rate armies are getting new codex books released, others should come up to par in the near future - or at least the duration of power should cycle more frequently at the very least. The beauty of the Eldar is there are so many options you can mix up a list each time so the opponent doesn't feel like its a constant barrage of serpent spam or whatever the current flavour is at the time.


I think I would be even more upset if this level of power became "standard" across several books. That would probably get me to move permanently back to 5e, where things you pay 200 points for aren't just dead as fast as gretchin.

This book is deep into the territory of pulling apocalypse into non-apocalypse games, and that is territory I hate being in.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 05:03:06


Post by: techsoldaten


Akiasura wrote:

With the absurd range on the guns, destructive ability of the guns, and overall power level of the guns, the codex will be dangerous in anyone's hands. More than any other dex, considering the lack of bad units in the dex that a bad player would take.
The necron codex with the new formation is very strong, but is good in anyone's hand. You pretty much push the wraiths forward and hide the spyder.

Army lists tend to come in 2 varieties in most table top games. They either ask questions or answer questions. The ones that ask questions don't require nearly as much tactical work as the ones that answer questions. This is true in 40k, WMH, infinity, and most of the games I have seen.
The necron codex asks "Can you kill all my absurdly tough guys before they reach your lines?"
The SM codex asks "Can you stop my deathstar from destroying your army?"
The new Eldar codex asks "Can you withstand my shooting?"
It's easy to build this question from the army book compared to say, daemons, who are a strong army that requires a bit more work.


You make it sound so easy for someone to pick up and army and master the rules. I don't know if this is true for everyone.

Akiasura wrote:
 techsoldaten wrote:

If that requires some kind of evidence, assume I am just a boastful jerk, consider your own experiences and go from there. I would say it's only about 3 out of every 10 players I meet really know how to use the rules to their advantage, which would correspond with the upper end of a bell curve (it's actually being a little generous.)


I think you'd have to define using the rules to their advantage. 40k isn't an indepth system, and the majority of decisions are made in the list building stages. Anyone with an ability to work the most basic of statistics can see what units are good, make sure they have threat saturation, and go from there. I would say 3 in 10 don't have the ability to do this, and depending on your meta more or less may opt not to.
Figuring out how a deathstar operates, for example, is using the rules to help you, but anyone can do that given google and a short amount of time. There is little the enemy can stop it.


It takes more than good shooting to win games.

Making proper use of cover, target priority, choosing the right psychic powers, knowing the AV for enemy tanks, placing fortifications, making use of buildings, understanding terrain, knowing how to take and hold strategic points, making full use of cards in Maelstrom games, good deployments, knowing your opponent's armies and special rules, making effective use of psychic dice, etc. These are some of the the fundamentals I see too many people lacking in when the bring competitive lists. They count on some tricks working with their lists and don't know what to do when something doesn't go right.

Akiasura wrote:
 techsoldaten wrote:

Most of the people I see running competitive lists tend to have bought clones of armies they heard won at NOVA or LVO, and thus lack some skills either with the army or 40k in general. Their armies tend to be hastily assembled and they have a tendency to overestimate / underestimate what they can do with them.

Depends on competitive. Since the meta shifts so rapidly due to whatever region you are in, which is a symptom of house ruling the game differently all the time, it would be absurd to copy a list. Back in the day, this was the case since comp wasn't really heavily encouraged, and op lists dominated the boards. Nowadays it is different, with the strongest lists being told they probably won't be able to find games.
So anyone copying is probably from an older generation of the game. It doesn't work.
That being said, in an anything goes match, an OP list can be unstoppable. Admech lance I believe it is called? It's absurdly hard to defeat as I understand, looking at the rules. No one in my meta is...encouraged to run it though


Yes, an OP list can be unstoppable. All I am saying is it has to be in the right hands.

Akiasura wrote:
 techsoldaten wrote:

Of course, your standards and mine could be completely different. But I would put experience over an OP list any day.

Part of experience is building an OP list in the first place.

I have a feeling you aren't well versed in the idea of match ups.
In a match up, you would say someone has 70:30 odds. This doesn't mean one person is going to win, that means that, given equal player skill, one player will win 70% of the time. It's an arbitrary number that denotes how much greater a player you must be to overcome this inherent disadvantage.
In the past, armies had certain match ups that favored and disfavored them, with the stronger being armies that had more in the former column then the latter. That doesn't mean it can not be won, it just means that it likely won't.
The new eldar codex, for example, has a 80:20 match up against bad dexes, 70:30 against normal ones, and probably 60:40 against good dexes. Against certain lists that are really OP and combine allies from several dexes to achieve it, it is probably 50:50. I would argue that it has no bad match ups at all.
In a tournament setting, the only list that matches it is heavily comped, while the Eldar codex will not be (outside of the ranged D thing, which I am not sure how that'll go).


Yeah, it's important to know what units to choose. I can't argue against that and bring multiple lists with me to the FLGS to handle different opponents.

I have no clue where those numbers come from and don't really care what they mean. All I know is that you can't buy an army and just win. 40k doesn't work that way.

Akiasura wrote:
If you feel that only 30% of players can use the rules well, and many just copy the lists off the internet, you are probably in a terrible meta. Warmachine is a big thing in my area. We have people who actively try to qualify for the WTC. My main opponent has played in GT's back in the day (5th), and he is not alone in this regard.
I can not assume I am so much better that I can overcome a 80:20 match up because my opponents are not terrible players. I could play eldar or another army, I own most, but Alpha Legion is my favorite. It would take a lot to pull me from Cryxing for the rest of the year.


That's awesome! Sounds like you are in a great location with lots of very competitive players.

But most of the people I see playing 40k (about 70%) have only been at it a few years and don't have a good grasp of the rules for armies other than their own. I would not chalk this up to the local meta, it's been my experience when traveling too. It takes a remarkably long time for most people to really get a good grasp of the game, with the understanding there are many exceptions that prove the rule.

I suspect this has nothing to do with the local meta, and really just means our standards for what makes a good player are very, very different.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 05:08:22


Post by: JohnHwangDD


Does GW still "Apocalypse" from "non-Apocalypse" any more? As I understand it, it's all 40k. Flyers are everywhere. Superheavies and D weapons are in Codex: Knights; Gargantuans and D weapons are in Codex: Eldar. Assume Guard will get Superheavies, and Nids will get Gargantuans as well. And Orks, definitely the big Stompa. All 40k.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 05:26:14


Post by: chazz huggins


I don't want Eldar gone I just want them all wimpy and soft like their supposed to be.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 05:50:55


Post by: Robisagg


 chazz huggins wrote:
I don't want Eldar gone I just want them all wimpy and soft like their supposed to be.


Except they're not. They have ancient, super powerful weaponry. They're a T3 army at its base, but their strength is in their mobility and weaponry.

I can't believe the kneejerk reactions to this codex. I for one am excited for the challenge.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 06:13:58


Post by: koooaei


 Robisagg wrote:
 chazz huggins wrote:
I don't want Eldar gone I just want them all wimpy and soft like their supposed to be.


Except they're not. They have ancient, super powerful weaponry. They're a T3 army at its base, but their strength is in their mobility and weaponry.

I can't believe the kneejerk reactions to this codex. I for one am excited for the challenge.


On tabletop, they're t4, t6 and t8 army, however. With just a handful of t3 guyz in serpents.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 06:25:02


Post by: AnomanderRake


 koooaei wrote:
 Robisagg wrote:
 chazz huggins wrote:
I don't want Eldar gone I just want them all wimpy and soft like their supposed to be.


Except they're not. They have ancient, super powerful weaponry. They're a T3 army at its base, but their strength is in their mobility and weaponry.

I can't believe the kneejerk reactions to this codex. I for one am excited for the challenge.


On tabletop, they're t4, t6 and t8 army, however. With just a handful of t3 guyz in serpents.


Blame the game. So is everyone. When was the last time you saw non-vehicle models deployed on the table that weren't Artillery, Bikes, or Necrons?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 06:30:43


Post by: koooaei


 AnomanderRake wrote:
 koooaei wrote:
 Robisagg wrote:
 chazz huggins wrote:
I don't want Eldar gone I just want them all wimpy and soft like their supposed to be.


Except they're not. They have ancient, super powerful weaponry. They're a T3 army at its base, but their strength is in their mobility and weaponry.

I can't believe the kneejerk reactions to this codex. I for one am excited for the challenge.


On tabletop, they're t4, t6 and t8 army, however. With just a handful of t3 guyz in serpents.


Blame the game. So is everyone. When was the last time you saw non-vehicle models deployed on the table that weren't Artillery, Bikes, or Necrons?


Orks, CSM (murderpack or 20-strong infiltration squads with cypher), IG platoons, Daemonkin, BA, Harlequins...there really ARE good options that fit the spirit of their armies.

Eldar don't feel so near-extinct Glass-hammers as they probably should. They simply feel like hammers. Huge ass hammers without downsides.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 09:47:38


Post by: Daemon Dave


This is probably the stupidest thread I have read all day. Man up and face it as a challenge. The dex isn't even out and people are freaking out.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:03:51


Post by: LordBlades


 Daemon Dave wrote:
This is probably the stupidest thread I have read all day. Man up and face it as a challenge. The dex isn't even out and people are freaking out.


People are freaking out because what's been shown so far is drastically more powerful than anything other armies have access to.
Can you name a dex you think isn't weaker than the new Eldar?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:06:31


Post by: Ouroboros0977


Experiment 626 wrote:
 Talys wrote:
 Vaktathi wrote:
How are 80% of the Eldar models "out of date"?

The overwhelmingly vast majority of models are only like 8 years old (not much older than most staple Imperial kits and *way* newer than most IG infantry) and many are only a couple of years old. Meanwhile, their only remaining truly "old" units were Jetbikes and the tanks, the Jetbikes are now new and the tanks still look fine.

The only issue Eldar have is just lots of Aspect Warriors still being Finecast. Their overall range isn't particularly old.


Just compare the Eldar models to Dark Eldar. But let's do it --

- Guardians and Vaul are junk; the level of detail with them compared to any modern kit is awful.
- Every HQ is either Metal or Finecast, except except the new Autarch and 1 Farseer model
- Finecast: Fire Dragons, Howling Banshees, Warp Spiders, Swooping Hawks, every Farseer but one, Warlocks, Rangers. These are monopose models to boot.
- Vypers compared to Harlequin and Dark Eldar versions look dinky
- They have essentially 1 tank; Fire Prism, Night Spinners and Falcons are the same model. Wave Serpents are almost the same chassis.
- War Walkers are ok-ish, but nothing exciting
- 2 nice jets that are similar
- 3 nice wraith models - Wraithguard, Wraithlords, Wraithknights


To given an example of moderness of plastic, Assault Marines are old crap. Death Company are sweet new plastic. Of all the factions, Eldar have the least sweet new plastic.

Just compare proportions to: Necron, Tyranid, Harlequins, Dark Eldar, Tau, Orks, Guard, CSM and of course, the gold standard, Space Marines. Out of all the playable factions, only Chaos Demons and Sisters have a higher percentage of dated models (nobody can beat them, since it's 100%).



To be fair, Chaos Marines look like absolute wet rodent gak compared to the Eldar range... Sure they've got the most mono-pose models next to Sisters, but at those models look damn pretty!

Chaos Marines have the most hideous model line, and not in the good way either, as well as almost as much Finecrap as Eldar...


I mean, have you seen the thousand son upgrade pack, let's try putting finecast parts on your plastic model and not bother to check if the parts are the right size.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:29:38


Post by: Daemon Dave


LordBlades wrote:
 Daemon Dave wrote:
This is probably the stupidest thread I have read all day. Man up and face it as a challenge. The dex isn't even out and people are freaking out.


People are freaking out because what's been shown so far is drastically more powerful than anything other armies have access to.
Can you name a dex you think isn't weaker than the new Eldar?


We as no one has seen the codex and no one has even played it yet then no we can't. This is the same everytime a codex comes out. It was the same with the Necrons. So people won't play against each other because they don't wanna have a tough match they would prefer an easy one.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:32:30


Post by: Richy1971


Well that's an expected response from Waac player. The new codex is not out yet. I am an eldar player and if you look at both the lvo tournament and adepticon where there were 6 and 5 eldar forces and not pure eldar I may add in the top 20. Let's see the new codex and then let's see how the tournaments pan out before getting your knickers in a twist. Surely fun is not winning but meeting new players who appreciate the hobby and gaming aspect of 40k as much as ourselves. And I don't care how op an army is what wins tournaments is making less mistakes than your opponent and having luck with the dice at the right time.so ban eldar but you will lose something from the game and those players will still beat you with a different force.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:35:39


Post by: Wayniac


 Talys wrote:
WayneTheGame wrote:

That also comes to around $480 (!!) if anyone was wondering, just to make a jab at how high the prices are.


Wow... are you sure that was $480? If so, they were actually more expensive then, than they are now. The total price right now would be $409 MSRP:

Farseer & Warlocks $33
20 Guardians $73
Rangers $33
Wraithguard $50
6 Jetbikes $60
2 Vypers $60
Fire Prism $50
2 Falcons $50

You can either have the plastic Farseer and 1 metal warlock, or the box with finecast farseer + 3 warlocks at the that price, and for $15 more, you can have an extra Vyper (by buying the squad box).


Might have miscalculated. Still, that's a big chunk of cash for what is likely a starting army around 12xx points!


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:37:12


Post by: A Town Called Malus


 Daemon Dave wrote:
LordBlades wrote:
 Daemon Dave wrote:
This is probably the stupidest thread I have read all day. Man up and face it as a challenge. The dex isn't even out and people are freaking out.


People are freaking out because what's been shown so far is drastically more powerful than anything other armies have access to.
Can you name a dex you think isn't weaker than the new Eldar?


We as no one has seen the codex and no one has even played it yet then no we can't. This is the same everytime a codex comes out. It was the same with the Necrons. So people won't play against each other because they don't wanna have a tough match they would prefer an easy one.


Actually, we have seen the codex, or at least very large parts of it.

Just because you haven't doesn't mean everyone else hasn't either.


Also, people don't want easy matches, they want tough matches for both sides. If one side is having the toughest game of their life but the other side is just taking their cake for a walk in the park then that isn't fair, at all.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:39:34


Post by: Happyjew


 A Town Called Malus wrote:
 Daemon Dave wrote:
LordBlades wrote:
 Daemon Dave wrote:
This is probably the stupidest thread I have read all day. Man up and face it as a challenge. The dex isn't even out and people are freaking out.


People are freaking out because what's been shown so far is drastically more powerful than anything other armies have access to.
Can you name a dex you think isn't weaker than the new Eldar?


We as no one has seen the codex and no one has even played it yet then no we can't. This is the same everytime a codex comes out. It was the same with the Necrons. So people won't play against each other because they don't wanna have a tough match they would prefer an easy one.


Actually, we have seen the codex, or at least very large parts of it.

Just because you haven't doesn't mean everyone else hasn't either.


Also, people don't want easy matches, they want tough matches for both sides. If one side is having the toughest game of their life but the other side is just taking their cake for a walk in the park then that isn't fair, at all.


No, you have seen "leaked images". I recall a couple years back "leaked images" for the 6th edition rulebook, included a new stat that affected rolling to hit. Amazing how nothing from those leaks actually made it into the rulebook.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:41:09


Post by: A Town Called Malus


Richy1971 wrote:
Well that's an expected response from Waac player. The new codex is not out yet. I am an eldar player and if you look at both the lvo tournament and adepticon where there were 6 and 5 eldar forces and not pure eldar I may add in the top 20. Let's see the new codex and then let's see how the tournaments pan out before getting your knickers in a twist. Surely fun is not winning but meeting new players who appreciate the hobby and gaming aspect of 40k as much as ourselves. And I don't care how op an army is what wins tournaments is making less mistakes than your opponent and having luck with the dice at the right time.so ban eldar but you will lose something from the game and those players will still beat you with a different force.


Having a more powerful army than your opponent, especially in the way that this Eldar codex is shaping up to be, makes individual mistakes mean less than similar mistakes for a different army.

Also, rolling way more dice limits luck and brings it more into the realm of statistics. So far it seems like the Eldar are not going to have any problem with being able to roll Ork amounts of dice, but at higher BS and strength.


Automatically Appended Next Post:
 Happyjew wrote:
 A Town Called Malus wrote:
 Daemon Dave wrote:
LordBlades wrote:
 Daemon Dave wrote:
This is probably the stupidest thread I have read all day. Man up and face it as a challenge. The dex isn't even out and people are freaking out.


People are freaking out because what's been shown so far is drastically more powerful than anything other armies have access to.
Can you name a dex you think isn't weaker than the new Eldar?


We as no one has seen the codex and no one has even played it yet then no we can't. This is the same everytime a codex comes out. It was the same with the Necrons. So people won't play against each other because they don't wanna have a tough match they would prefer an easy one.


Actually, we have seen the codex, or at least very large parts of it.

Just because you haven't doesn't mean everyone else hasn't either.


Also, people don't want easy matches, they want tough matches for both sides. If one side is having the toughest game of their life but the other side is just taking their cake for a walk in the park then that isn't fair, at all.


No, you have seen "leaked images". I recall a couple years back "leaked images" for the 6th edition rulebook, included a new stat that affected rolling to hit. Amazing how nothing from those leaks actually made it into the rulebook.


Leaked images of a man, holding the Eldar codex. And, you know, the white dwarf which said about the scatter lasers... And GWs page which says that the bikes can all have scatter lasers...


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 10:59:56


Post by: Akiasura


 techsoldaten wrote:
Akiasura wrote:

With the absurd range on the guns, destructive ability of the guns, and overall power level of the guns, the codex will be dangerous in anyone's hands. More than any other dex, considering the lack of bad units in the dex that a bad player would take.
The necron codex with the new formation is very strong, but is good in anyone's hand. You pretty much push the wraiths forward and hide the spyder.

Army lists tend to come in 2 varieties in most table top games. They either ask questions or answer questions. The ones that ask questions don't require nearly as much tactical work as the ones that answer questions. This is true in 40k, WMH, infinity, and most of the games I have seen.
The necron codex asks "Can you kill all my absurdly tough guys before they reach your lines?"
The SM codex asks "Can you stop my deathstar from destroying your army?"
The new Eldar codex asks "Can you withstand my shooting?"
It's easy to build this question from the army book compared to say, daemons, who are a strong army that requires a bit more work.


You make it sound so easy for someone to pick up and army and master the rules. I don't know if this is true for everyone.

It should take around 10 games. This is a pretty small learning curve compared to shooting games, fighting games, MOBAs, and other table tops.
 techsoldaten wrote:

Akiasura wrote:
 techsoldaten wrote:

If that requires some kind of evidence, assume I am just a boastful jerk, consider your own experiences and go from there. I would say it's only about 3 out of every 10 players I meet really know how to use the rules to their advantage, which would correspond with the upper end of a bell curve (it's actually being a little generous.)


I think you'd have to define using the rules to their advantage. 40k isn't an indepth system, and the majority of decisions are made in the list building stages. Anyone with an ability to work the most basic of statistics can see what units are good, make sure they have threat saturation, and go from there. I would say 3 in 10 don't have the ability to do this, and depending on your meta more or less may opt not to.
Figuring out how a deathstar operates, for example, is using the rules to help you, but anyone can do that given google and a short amount of time. There is little the enemy can stop it.


It takes more than good shooting to win games.

Making proper use of cover, target priority, choosing the right psychic powers, knowing the AV for enemy tanks, placing fortifications, making use of buildings, understanding terrain, knowing how to take and hold strategic points, making full use of cards in Maelstrom games, good deployments, knowing your opponent's armies and special rules, making effective use of psychic dice, etc. These are some of the the fundamentals I see too many people lacking in when the bring competitive lists. They count on some tricks working with their lists and don't know what to do when something doesn't go right.

Proper use of cover requires you to just be in cover. And don't bunch up if the enemy has blast templates.
Target priority is knowing what the weapons in the enemy list do and which units can hurt which model. There are few stats in this game and they are on a small scale, this doesn't take long to master either. The spammy nature of 40k means generally there are 1-3 main threats in an enemy army and you need to destroy it. With death stars it's even easier, just difficult to do anything. You have won or list in list building.
You don't get to chose psychic powers, they are randomly generated. If you mean disciplines, there are a few good ones (about 2-3) that are always amazing for any army and the rest are pretty bad.
The next 3 points are terrain which, again, mostly just require you to be in it.
Maelstrom cards are completely random and can not be planned for. Sometimes your enemy doesn't even have fliers for example. If your army is fast, and the best ones are, it's easier to grab them. This isn't infinity.
Good deployments are somewhat difficult to master and take a few games. Maybe 5-6. People who complain against drop pod armies usually are bad at deployments.
Psychic dice are also easy and requires a basic understanding of probability. If you only need 1-2 powers it becomes even easier. How the phase works is complicated but the system itself is easy. Defense is almost completely random and you usually have one spell you must stop, so you save it for that.

This is nothing complicated, like order of activation, when do I feat, how do I spread out my orders, memorizing an entire map, knowing how to jungle, or any other game I've played. 40k is a very tactically shallow game.
 techsoldaten wrote:

Akiasura wrote:
 techsoldaten wrote:

Most of the people I see running competitive lists tend to have bought clones of armies they heard won at NOVA or LVO, and thus lack some skills either with the army or 40k in general. Their armies tend to be hastily assembled and they have a tendency to overestimate / underestimate what they can do with them.

Depends on competitive. Since the meta shifts so rapidly due to whatever region you are in, which is a symptom of house ruling the game differently all the time, it would be absurd to copy a list. Back in the day, this was the case since comp wasn't really heavily encouraged, and op lists dominated the boards. Nowadays it is different, with the strongest lists being told they probably won't be able to find games.
So anyone copying is probably from an older generation of the game. It doesn't work.
That being said, in an anything goes match, an OP list can be unstoppable. Admech lance I believe it is called? It's absurdly hard to defeat as I understand, looking at the rules. No one in my meta is...encouraged to run it though


Yes, an OP list can be unstoppable. All I am saying is it has to be in the right hands.

If it's unstoppable it doesn't have to be in the right hands. It will create a 80:20 match up, or slightly better, against most lists.
The fact a good player doesn't know what a match up means is really just a statement of how tactically shallow 40k is. Any other competitive game, nearly every player would know what that term refers to.
 techsoldaten wrote:

Akiasura wrote:
 techsoldaten wrote:

Of course, your standards and mine could be completely different. But I would put experience over an OP list any day.

Part of experience is building an OP list in the first place.

I have a feeling you aren't well versed in the idea of match ups.
In a match up, you would say someone has 70:30 odds. This doesn't mean one person is going to win, that means that, given equal player skill, one player will win 70% of the time. It's an arbitrary number that denotes how much greater a player you must be to overcome this inherent disadvantage.
In the past, armies had certain match ups that favored and disfavored them, with the stronger being armies that had more in the former column then the latter. That doesn't mean it can not be won, it just means that it likely won't.
The new eldar codex, for example, has a 80:20 match up against bad dexes, 70:30 against normal ones, and probably 60:40 against good dexes. Against certain lists that are really OP and combine allies from several dexes to achieve it, it is probably 50:50. I would argue that it has no bad match ups at all.
In a tournament setting, the only list that matches it is heavily comped, while the Eldar codex will not be (outside of the ranged D thing, which I am not sure how that'll go).


Yeah, it's important to know what units to choose. I can't argue against that and bring multiple lists with me to the FLGS to handle different opponents.

I have no clue where those numbers come from and don't really care what they mean. All I know is that you can't buy an army and just win. 40k doesn't work that way.


40k has worked that way across it's entire existence. Editions are defined by what was the most competitive list at the time, not who were the best players like you see in other games.
Again, you don't understand what a matchup is, so it's hard to have a discussion about how competitive something is when you don't have the jargon down.
Leaf blower, rhino rush, 5e grey knights, falcon spam, Siren bomb. The names of the lists have nicknames. In other games the players have nicknames, like JVM, M2K, Boss.
It shows you what players focus on when they talk about the game.
In older editions no one brought multiple lists for matchups. You brought your TAC list, and were a WAAC player if you brought multiple lists. It suggested tailoring.
 techsoldaten wrote:

Akiasura wrote:
If you feel that only 30% of players can use the rules well, and many just copy the lists off the internet, you are probably in a terrible meta. Warmachine is a big thing in my area. We have people who actively try to qualify for the WTC. My main opponent has played in GT's back in the day (5th), and he is not alone in this regard.
I can not assume I am so much better that I can overcome a 80:20 match up because my opponents are not terrible players. I could play eldar or another army, I own most, but Alpha Legion is my favorite. It would take a lot to pull me from Cryxing for the rest of the year.


That's awesome! Sounds like you are in a great location with lots of very competitive players.

But most of the people I see playing 40k (about 70%) have only been at it a few years and don't have a good grasp of the rules for armies other than their own. I would not chalk this up to the local meta, it's been my experience when traveling too. It takes a remarkably long time for most people to really get a good grasp of the game, with the understanding there are many exceptions that prove the rule.

I suspect this has nothing to do with the local meta, and really just means our standards for what makes a good player are very, very different.

I have played games across most of the eastern seaboard in the united states and most of europe. I have found that, with the exception of totally new players, people rarely make mistakes outside of rolling poorly. In 7th sometimes combinations of units create things that players didn't foresee (knowing what your enemy can do has become impossible for many of us, who own 3-4 armies at least), but that is in the list building stage.
Do you play any other e-sports or table tops? 40k may seem complicated if it's all you do, it was when I started back in 3rd, but it isn't even as deep a game as Super Smash Bros or MvC3.
When people enter warmachine, we tell them it'll take 40-50 games before they start winning against anyone but a completely new player. If they were playing 40k, it'll take longer, as they have many bad habits they need to break.
In 40k, we tell them it'll be about a month if they do 2 games a week. This has been true for pretty much every edition of the game. 2nd might have been longer, necromunda and gorkamorka seem complicated, but I didn't play in 2nd.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 11:36:00


Post by: Martel732


 Morachi wrote:
To be fair, we've seen a number of armies have their few years in the past as well. At the current rate armies are getting new codex books released, others should come up to par in the near future - or at least the duration of power should cycle more frequently at the very least. The beauty of the Eldar is there are so many options you can mix up a list each time so the opponent doesn't feel like its a constant barrage of serpent spam or whatever the current flavour is at the time.


Except that's not what happens in practice.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 11:43:08


Post by: kburn


Akiasura wrote:

I have played games across most of the eastern seaboard in the united states and most of europe. I have found that, with the exception of totally new players, people rarely make mistakes outside of rolling poorly. In 7th sometimes combinations of units create things that players didn't foresee (knowing what your enemy can do has become impossible for many of us, who own 3-4 armies at least), but that is in the list building stage.
Do you play any other e-sports or table tops? 40k may seem complicated if it's all you do, it was when I started back in 3rd, but it isn't even as deep a game as Super Smash Bros or MvC3.
When people enter warmachine, we tell them it'll take 40-50 games before they start winning against anyone but a completely new player. If they were playing 40k, it'll take longer, as they have many bad habits they need to break.
In 40k, we tell them it'll be about a month if they do 2 games a week. This has been true for pretty much every edition of the game. 2nd might have been longer, necromunda and gorkamorka seem complicated, but I didn't play in 2nd.


This. 40k requires almost no skill and is very easily mastered. If you want to talk about the skill element, play warmahordes, which is several orders of magnitude more tactically in depth than 40k. The most "basic" skill for warmahordes is to reel in your opponent's caster with a piece he thinks its integral to your combo, then using spells to traverse across terrain, assassinate him using a combination of 2-4 different units linked together. Yes, this is pretty much basic, and 40k doesn't even have a fraction of the strategy required.

40k? Shoot his assaulters, assault his shooters. Use low AP for the appropriate save, or high volume of shots, deepstrike/pod in your anti-tank/heavy infantry units near units you want gone, and done. Perhaps the only decision you have to make is whether to hide in terrain to get a coversave, or to run around in the open, which isn't even an issue most of the time, given the high AS of units around. Don't stick your valuable units out too far, attack via the weaker flanks, get rid of his annoying units without risking yours too much if possible, etc.

Even starcraft has far harder micro than 40k, and its a RTS, with players making 100 - 200 actions per minute. 40k lets you think and slowly move your units around, and you barely make 30 actions over 3 hours. This means starcraft players are 900 times faster. Not only that, they deal with a constantly changing "meta" unlike 40k, where an armylist is WYSIWYG.

People keep bandying about how 40k requires skill, your local meta is bad, players are crap, etc. If what you say is true, pray, tell me what tactics and what considerations you need to make in 40k.

The most telling thing is 40k "tactics" are all armylisting, rather than how to actually use the units.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:00:35


Post by: Iron_Captain


Akiasura wrote:
 techsoldaten wrote:
Akiasura wrote:

With the absurd range on the guns, destructive ability of the guns, and overall power level of the guns, the codex will be dangerous in anyone's hands. More than any other dex, considering the lack of bad units in the dex that a bad player would take.
The necron codex with the new formation is very strong, but is good in anyone's hand. You pretty much push the wraiths forward and hide the spyder.

Army lists tend to come in 2 varieties in most table top games. They either ask questions or answer questions. The ones that ask questions don't require nearly as much tactical work as the ones that answer questions. This is true in 40k, WMH, infinity, and most of the games I have seen.
The necron codex asks "Can you kill all my absurdly tough guys before they reach your lines?"
The SM codex asks "Can you stop my deathstar from destroying your army?"
The new Eldar codex asks "Can you withstand my shooting?"
It's easy to build this question from the army book compared to say, daemons, who are a strong army that requires a bit more work.


You make it sound so easy for someone to pick up and army and master the rules. I don't know if this is true for everyone.

It should take around 10 games. This is a pretty small learning curve compared to shooting games, fighting games, MOBAs, and other table tops.

Really? People need that many games to just master rules and a single army? Either that is a hyperbole or everyone I play with is incredibly smart. And personally I found Warmachine, FoW and Dystopian Wars all easier to learn than 40k. 40k takes more time to master due to the sheer amount of rules.
 techsoldaten wrote:

Akiasura wrote:
 techsoldaten wrote:

If that requires some kind of evidence, assume I am just a boastful jerk, consider your own experiences and go from there. I would say it's only about 3 out of every 10 players I meet really know how to use the rules to their advantage, which would correspond with the upper end of a bell curve (it's actually being a little generous.)


I think you'd have to define using the rules to their advantage. 40k isn't an indepth system, and the majority of decisions are made in the list building stages. Anyone with an ability to work the most basic of statistics can see what units are good, make sure they have threat saturation, and go from there. I would say 3 in 10 don't have the ability to do this, and depending on your meta more or less may opt not to.
Figuring out how a deathstar operates, for example, is using the rules to help you, but anyone can do that given google and a short amount of time. There is little the enemy can stop it.


It takes more than good shooting to win games.

Akiasura wrote:
Making proper use of cover, target priority, choosing the right psychic powers, knowing the AV for enemy tanks, placing fortifications, making use of buildings, understanding terrain, knowing how to take and hold strategic points, making full use of cards in Maelstrom games, good deployments, knowing your opponent's armies and special rules, making effective use of psychic dice, etc. These are some of the the fundamentals I see too many people lacking in when the bring competitive lists. They count on some tricks working with their lists and don't know what to do when something doesn't go right.

Proper use of cover requires you to just be in cover. And don't bunch up if the enemy has blast templates.
Target priority is knowing what the weapons in the enemy list do and which units can hurt which model. There are few stats in this game and they are on a small scale, this doesn't take long to master either. The spammy nature of 40k means generally there are 1-3 main threats in an enemy army and you need to destroy it. With death stars it's even easier, just difficult to do anything. You have won or list in list building.
You don't get to chose psychic powers, they are randomly generated. If you mean disciplines, there are a few good ones (about 2-3) that are always amazing for any army and the rest are pretty bad.
The next 3 points are terrain which, again, mostly just require you to be in it.
Maelstrom cards are completely random and can not be planned for. Sometimes your enemy doesn't even have fliers for example. If your army is fast, and the best ones are, it's easier to grab them. This isn't infinity.
Good deployments are somewhat difficult to master and take a few games. Maybe 5-6. People who complain against drop pod armies usually are bad at deployments.
Psychic dice are also easy and requires a basic understanding of probability. If you only need 1-2 powers it becomes even easier. How the phase works is complicated but the system itself is easy. Defense is almost completely random and you usually have one spell you must stop, so you save it for that.

I somewhat agree with this, list building is the most important aspect of winning the game. It does take more than just a good list to win though, especially with more challenging armies such as DE or Orks. Good positioning and deployment are almost as important as a good list if you want to win, and having a good understanding of your opponent's army and setting target priorities (which goes far beyond 1-3 main threats) are also important. And of course a bit of luck.

Akiasura wrote:
This is nothing complicated, like order of activation, when do I feat, how do I spread out my orders, memorizing an entire map, knowing how to jungle, or any other game I've played. 40k is a very tactically shallow game.
It is not the most tactical of games no, and it is also not designed to be. Yet it goes beyond just list building. If that were the case, we could just stick to mathhammer and produce results that are actually somewhat reliable.

Akiasura wrote:

The fact a good player doesn't know what a match up means is really just a statement of how tactically shallow 40k is. Any other competitive game, nearly every player would know what that term refers to.

This is where you stop making sense. 40k is not a competitive game and is not designed as such (The first pages of the rulebook clearly state it is a 'narrative game') 40k is a modelling hobby with attached tabletop RPG, not a video game MOBA with rankings, achievements etc.


Akiasura wrote:
40k has worked that way across it's entire existence. Editions are defined by what was the most competitive list at the time, not who were the best players like you see in other games.
Again, you don't understand what a matchup is, so it's hard to have a discussion about how competitive something is when you don't have the jargon down.
Leaf blower, rhino rush, 5e grey knights, falcon spam, Siren bomb. The names of the lists have nicknames. In other games the players have nicknames, like JVM, M2K, Boss.
It shows you what players focus on when they talk about the game.

In Warmachine and FoW lists have names too. (Winter Guard deathstar anyone?)



Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:01:54


Post by: Martel732


"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:05:48


Post by: Iron_Captain


Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


40k's basic rules are easy to pick up, but the amount of special and unit-based rules is a lot larger than in every other game I play. Combined with the amount of different factions and units, it can take quite a bit of time before you know every single rule.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:06:39


Post by: Martel732


 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


There isn't much fun to getting stomped over and over and over. And yes, the rules describe a victor and loser.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:09:17


Post by: Hybrid Son Of Oxayotl


 JohnHwangDD wrote:
Does GW still "Apocalypse" from "non-Apocalypse" any more? As I understand it, it's all 40k. Flyers are everywhere. Superheavies and D weapons are in Codex: Knights; Gargantuans and D weapons are in Codex: Eldar. Assume Guard will get Superheavies, and Nids will get Gargantuans as well. And Orks, definitely the big Stompa. All 40k.

All 40k except Sisters .


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:10:23


Post by: Wayniac


 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


40k's basic rules are easy to pick up, but the amount of special and unit-based rules is a lot larger than in every other game I play. Combined with the amount of different factions and units, it can take quite a bit of time before you know every single rule.


This is not something exclusive to 40k. The fact it's player 1 vs. player 2 means there WILL be a winner and a loser, it's just possible to have fun while losing. And even then 40k often falls short because you can lose without being able to do anything or even have a chance. On the contrary even when I've been wiped out in Warmachine on turn 2 or 3, I still feel like I had a chance and just need to improve my gameplay.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:14:18


Post by: Iron_Captain


Martel732 wrote:
 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


There isn't much fun to getting stomped over and over and over. And yes, the rules describe a victor and loser.

If one player gets stomped all the time, you are doing something wrong. You have to work together to make sure everyone has a fun experience. Of course the rules have a winner and loser, because otherwise there would never be an end to the game and conclusion to the story.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:16:27


Post by: Martel732


 Iron_Captain wrote:
Martel732 wrote:
 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


There isn't much fun to getting stomped over and over and over. And yes, the rules describe a victor and loser.

If one player gets stomped all the time, you are doing something wrong. You have to work together to make sure everyone has a fun experience. Of course the rules have a winner and loser, because otherwise there would never be an end to the game and conclusion to the story.


My opponents will never work with me. It's an arms race to get the most lopsided tablings. Because tournaments.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:26:13


Post by: wtnind


WayneTheGame wrote:

This is not something exclusive to 40k. The fact it's player 1 vs. player 2 means there WILL be a winner and a loser, it's just possible to have fun while losing. And even then 40k often falls short because you can lose without being able to do anything or even have a chance. On the contrary even when I've been wiped out in Warmachine on turn 2 or 3, I still feel like I had a chance and just need to improve my gameplay.


Knowing what your opponents pieces can do is often confused with skill. Imagine turning up for a chess game and your opponent didn't have the same pieces as you.

Here's the kind of thing I will say to my opponent before a warmachine game:
1. This caster is Aurora, on her feat turn she moves about 20" and can unload 7 attacks at once, they do bonus damage if clockwork angel (who also move about 12") is next to you, this is almost always used to assassinate your caster
2. This is a corollary, it gives models near it about 3 extra focus a turn
3. This is a Prime Axiom it pulls people in and has a charge range of about 8" which becomes 10" if I cast magnetic hold and it becomes 12" if I shoot you with this little mech here.

Basically all the times in a game where I might surprise my opponent with a combo or a unit I will explain it before the game starts. Likewise I like to ask my opponents what spells they have that affect movement and what their feat does etc but really what I want to know is what sort of text book combos they are likely to do. Who wants to play a 1 hour game to learn something they could have been told in 10 seconds?

I just imagine how I would feel if I turned up for a chess game and my opponent was like 'actually my bishops are allowed to move over the top of my other pieces, so CHECKMATE'.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:29:45


Post by: Iron_Captain


Martel732 wrote:
 Iron_Captain wrote:
Martel732 wrote:
 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


There isn't much fun to getting stomped over and over and over. And yes, the rules describe a victor and loser.

If one player gets stomped all the time, you are doing something wrong. You have to work together to make sure everyone has a fun experience. Of course the rules have a winner and loser, because otherwise there would never be an end to the game and conclusion to the story.


My opponents will never work with me. It's an arms race to get the most lopsided tablings. Because tournaments.

I will never understand that kind of player. If you want to play competitively, there are so many great games around that are just perfect for that. 40k is not. Playing 40k to 'table the other player' is like playing D&D and trying to 'beat' your fellow players.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:30:34


Post by: Sidstyler


 Iron_Captain wrote:

If one player gets stomped all the time, you are doing something wrong..


Yeah, playing with the wrong codex.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:32:44


Post by: BrotherGecko


 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


While that is the goal it isn't what really happens. Granted it IS how the game is marketed. Fun is usually dependent on who you played and what you played.

That being said the game has a winner and a loser. Its not a everybody gets a trophy an pat on the back game. Unless you are running a tournament for 8 year olds.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 12:37:42


Post by: Galanur


The only thing I see here in most its crying out loud, the codex gonna get released just handle it (period).

Just cause they got undercosted/overpowered units doesn´t mean every 1 gonna use those things and on second thought, dont you guys have a slight notion of strategy? play with your own units to counter the enemy weakenesses.

About the D weapons as far as I know they can be very very nasty I grant you the complain, but then the only decent "manouver" kind of shooting range those D have its the wraithknight with a 36" range, wraithguard its either flamer or 12" range which put you up in assault range, you got models to deal with those problems, be a better player and counter those things..

Do not forget that I beleive codexes are suffering a transition, necrons had all too easy around with decurions and mass slaughter stuff, now they have to be a bit smarter man and think on how to beat eldar, and despite there can be a balanced bettewn these 2 the other codexes will come up around on a future update. I just see people crying alot about it without knowing the future. and funnly to say 70% here who cry out about are space marine players who get a new codex every 3 years as either what they had the big dilehma of facing centurions at the time for being broken or grav guns, just look at them now, every 1 handle them.

I hardly play tournaments and I play 40k here and then, but then if I dont like on how things go around I just change system and go play something else. If a competitive player comes around and beat me, big deal I aint crying out all over it, its just a game for all purposes.


The only one quote Ill have to reply its one that started on this post as it says

" If there are any Eldar players out there with any remorse or guilt for the entire health of the game and 40k scene I implore you to do one of two things. Cheese the ever loving gak out of your codex and get yourself loathed and banned. Or don't play at all. Thanks. "


1st its a game

2nd its a game... I could keep this going but ill be a bit more creative on these answers

3rd feeling guilt and remorse? big LOL just keep on crying out as I then see those broken list combos of allies and all and I sit on my corner doing nothing.

4th you do not demand on how a players build their lists, could be completly broken or not, some persons here still enjoy to invision the "sense " of balance when playing a game and not all are the same, generalizing all eldar players are broken and idiots sorry but aint a very fair judgement whatsoever.

5th Why would I want to cheese the codex and ban myself on tournament? are you gonna pay my entrance, if so please do all Ill do as you ask, as I dont like to waste money myself going into tournaments just for the second after to kick myself off and much less losing a day of my life doing that crap where I had mentalized I had to lose a full day to get ready myself for that (changing schechules around home and all that deal and sorts... not to mention time waste painting models and such) I could be doing so many things over that wasted time and far more productive.

6th Dont play at all its a good course of action, still you do not demand if I should or I shouldn´t play a game.

7th Hyper competitive players will always find a way to bend rules and if needed will switch armies almost like you changing a shirt, if this time aint be the eldar next will be inquisition and so on.


Soo unless im mistaken and I needed a reply from yourself as I can think of that.

You got butt hurt of your local competitive players, about yourself cause you dont have eldar, that an army gonna cheese so much that gonna blow up your cheese lists, yes I beleive I know to whom I´m speaking and your the same that is putting a criticism when comes up, but then use your own broken combo formations on your own armies and for that matter you stay shut without saying a word and blinking innocently.

I have the right solution for you:
You dont like the game? quit yourself and go find other game system let others play their game and enjoy with watever they like as your not any sort of authority to ban some 1 from playing.
If you want a petition go send a big text to GW itself as part of a petition as players who normally dont like the current codex situation are normally more in the way of not playing this game anymore.(period).


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:26:31


Post by: Wayniac


 Iron_Captain wrote:
Martel732 wrote:
 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


There isn't much fun to getting stomped over and over and over. And yes, the rules describe a victor and loser.

If one player gets stomped all the time, you are doing something wrong. You have to work together to make sure everyone has a fun experience. Of course the rules have a winner and loser, because otherwise there would never be an end to the game and conclusion to the story.


Don't you think rules that are $85 for the basics and $50+ for army lists should do a good job of making sure everybody has a fun experience without requiring this gentleman's agreement nonsense beforehand? I don't get how people are quick to defend the idea of charging the most out of everybody else for rules for a game which they claim is secondary to figures, and on top of that still requiring player intervention to fix any problems that can cause unfun games. It's a flaw of game design to have rules and then say "Well, you shouldn't use these expensive rules verbatim, you need to work things out with your opponent to determine what rules make for the most fun"


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:31:37


Post by: Galanur


The 1st thing you have to mentalize is that players have fun just by seeing their armies and much efford put on game after alot time spent on painting those models.

The primary goal is to have fun with your army, if you die horribly vs 1 person doesnt mean all are the same. Playing to win its one thing, playing for fun its another, a smart commander on this game knows the balance to where he should know when to combine both.

And about paying stuff... its gw´s politics, they are producing game pieces for collectors, not for "gamers"


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:36:06


Post by: Purifier


WayneTheGame wrote:
 Iron_Captain wrote:
Martel732 wrote:
 Iron_Captain wrote:
Martel732 wrote:
"40k is not a competitive game and is not designed as such "

There's no such thing as a narrative game with "victory conditions". 40K IS competitive because there is a winner and loser.

And 40K is VERY easy to learn. There's not that many rules compared to actual war games.

There is no winner or loser, just people having fun. If both players have fun, than they will both have won.


There isn't much fun to getting stomped over and over and over. And yes, the rules describe a victor and loser.

If one player gets stomped all the time, you are doing something wrong. You have to work together to make sure everyone has a fun experience. Of course the rules have a winner and loser, because otherwise there would never be an end to the game and conclusion to the story.


Don't you think rules that are $85 for the basics and $50+ for army lists should do a good job of making sure everybody has a fun experience without requiring this gentleman's agreement nonsense beforehand? I don't get how people are quick to defend the idea of charging the most out of everybody else for rules for a game which they claim is secondary to figures, and on top of that still requiring player intervention to fix any problems that can cause unfun games. It's a flaw of game design to have rules and then say "Well, you shouldn't use these expensive rules verbatim, you need to work things out with your opponent to determine what rules make for the most fun"


To me it feels like such a hollow win if my opponent has to pick his worst units just to give me a chance. "Yep, I won. But only because my opponent tied both his hands behind his back and wore a blindfold."
I hate the gentleman's agreement argument. Winning isn't important to me, but if I wasn't trying to win at least a little we might as well just point our little guys at each other, make pew-pew noises and then argue about who killed who.

Galanur wrote:
And about paying stuff... its gw´s politics, they are producing game pieces for collectors, not for "gamers"

Then why do the rules cost so much?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:45:17


Post by: Galanur


you play with those models cause you want to, no 1 force you to do it.

The rules cost you much cause well, go to a printer company and print a codex with exactly same number of pages, paper quality, hardcover, UV varnish and all that stuff and tell me how that ´s gonna cost you, I can guarantee its gonna cost you almost twice of what you payed for that book.



About all these eldar stuff around, read this post, it can be quite fun reading and the all out so much drama for nothing people do these days anyway...



http://www.spikeybitsblog.com/2015/04/40k-meta-how-to-beat-the-new-eldar.html


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:51:50


Post by: Purifier


Galanur wrote:
The rules cost you much cause well, go to a printer company and print a codex with exactly same number of pages, paper quality, hardcover, UV varnish and all that stuff and tell me how that ´s gonna cost you, I can guarantee its gonna cost you almost twice of what you payed for that book.


Now see what you have to pay per book if you can promise to sell a hundred thousand of those books. I'll give you a hint: It's not even a fraction.

Or what about the ibook/digital version? It costs almost as much as the hardback. What's your reasoning there?

And who the hell is asking for the book to be full of their glossed high definition advertisement pictures? That's being forced on us. Most people just want the rules.

Your argument is full of holes as well as being stupid. Bottom line is they are selling us the rules and they are doing it dearly. It's not unreasonable to expect them to meet a certain standard.




Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:55:11


Post by: clamclaw


Man, these threads never get old... So many in all of the sub-forums. Best part is all of the discussions seem to involve the same people with the same arguments in another thread.

Does anybody know how much of the GW purchasing base competitive players actually have?

To be honest, if I played competitively in tournaments I would just spam OP Eldar units. Why would you not? You go to a tournament to win, play the most OP stuff.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 13:59:28


Post by: Akiasura


 Iron_Captain wrote:
Akiasura wrote:
 techsoldaten wrote:
Akiasura wrote:

With the absurd range on the guns, destructive ability of the guns, and overall power level of the guns, the codex will be dangerous in anyone's hands. More than any other dex, considering the lack of bad units in the dex that a bad player would take.
The necron codex with the new formation is very strong, but is good in anyone's hand. You pretty much push the wraiths forward and hide the spyder.

Army lists tend to come in 2 varieties in most table top games. They either ask questions or answer questions. The ones that ask questions don't require nearly as much tactical work as the ones that answer questions. This is true in 40k, WMH, infinity, and most of the games I have seen.
The necron codex asks "Can you kill all my absurdly tough guys before they reach your lines?"
The SM codex asks "Can you stop my deathstar from destroying your army?"
The new Eldar codex asks "Can you withstand my shooting?"
It's easy to build this question from the army book compared to say, daemons, who are a strong army that requires a bit more work.


You make it sound so easy for someone to pick up and army and master the rules. I don't know if this is true for everyone.

It should take around 10 games. This is a pretty small learning curve compared to shooting games, fighting games, MOBAs, and other table tops.

Really? People need that many games to just master rules and a single army? Either that is a hyperbole or everyone I play with is incredibly smart. And personally I found Warmachine, FoW and Dystopian Wars all easier to learn than 40k. 40k takes more time to master due to the sheer amount of rules.

You are the first person I have ever heard to claim that.
I don't think you can claim that 10 games is a long time to master 40k's rules, then say it's a complex game, and then say WMH should take even less times. Those statements contradict each other.
In WMH, just knowing how to mitigate different feats, what pathfinder and eyeless sight can do, how weird CoC is, how annoying Menoth's Choir can be, and the crazyness of the teleport circle has can take a while to master. Learning how to utilize focus and mitigate fury and how each caster plays takes a very very long time.
You'll have a hard time asserting WMH is an easier game to master. The rules are clearer, but jacks alone can take more actions then most units do in 40k throughout the entire game.
Granted the 40k rules are written terribly. Flyers, FMC, and psykers are all confusing. But once you see it a few times it's easy to learn.
 Iron_Captain wrote:

 techsoldaten wrote:

Akiasura wrote:
 techsoldaten wrote:

If that requires some kind of evidence, assume I am just a boastful jerk, consider your own experiences and go from there. I would say it's only about 3 out of every 10 players I meet really know how to use the rules to their advantage, which would correspond with the upper end of a bell curve (it's actually being a little generous.)


I think you'd have to define using the rules to their advantage. 40k isn't an indepth system, and the majority of decisions are made in the list building stages. Anyone with an ability to work the most basic of statistics can see what units are good, make sure they have threat saturation, and go from there. I would say 3 in 10 don't have the ability to do this, and depending on your meta more or less may opt not to.
Figuring out how a deathstar operates, for example, is using the rules to help you, but anyone can do that given google and a short amount of time. There is little the enemy can stop it.


It takes more than good shooting to win games.

Akiasura wrote:
Making proper use of cover, target priority, choosing the right psychic powers, knowing the AV for enemy tanks, placing fortifications, making use of buildings, understanding terrain, knowing how to take and hold strategic points, making full use of cards in Maelstrom games, good deployments, knowing your opponent's armies and special rules, making effective use of psychic dice, etc. These are some of the the fundamentals I see too many people lacking in when the bring competitive lists. They count on some tricks working with their lists and don't know what to do when something doesn't go right.

Proper use of cover requires you to just be in cover. And don't bunch up if the enemy has blast templates.
Target priority is knowing what the weapons in the enemy list do and which units can hurt which model. There are few stats in this game and they are on a small scale, this doesn't take long to master either. The spammy nature of 40k means generally there are 1-3 main threats in an enemy army and you need to destroy it. With death stars it's even easier, just difficult to do anything. You have won or list in list building.
You don't get to chose psychic powers, they are randomly generated. If you mean disciplines, there are a few good ones (about 2-3) that are always amazing for any army and the rest are pretty bad.
The next 3 points are terrain which, again, mostly just require you to be in it.
Maelstrom cards are completely random and can not be planned for. Sometimes your enemy doesn't even have fliers for example. If your army is fast, and the best ones are, it's easier to grab them. This isn't infinity.
Good deployments are somewhat difficult to master and take a few games. Maybe 5-6. People who complain against drop pod armies usually are bad at deployments.
Psychic dice are also easy and requires a basic understanding of probability. If you only need 1-2 powers it becomes even easier. How the phase works is complicated but the system itself is easy. Defense is almost completely random and you usually have one spell you must stop, so you save it for that.

I somewhat agree with this, list building is the most important aspect of winning the game. It does take more than just a good list to win though, especially with more challenging armies such as DE or Orks. Good positioning and deployment are almost as important as a good list if you want to win, and having a good understanding of your opponent's army and setting target priorities (which goes far beyond 1-3 main threats) are also important. And of course a bit of luck.

Luck isn't really a skill, it's in every dice based game. Though you think it was the way some people roll...
Deployment is an issue for some armies, which I admitted. It's not terribly hard to master, and takes about 3-4 games before you are good at it. Maybe 1-2 more if drop pods are common in your area. I am speaking from an entirely new players perspective of course. 40k doesn't attract people who play other table tops in my experience.
Nothing is as important as a good list in 40k. Nothing. Just picking DE and Orks in this meta means you picked poorly. Which sucks, but that's the game we are playing now.
 Iron_Captain wrote:

Akiasura wrote:
This is nothing complicated, like order of activation, when do I feat, how do I spread out my orders, memorizing an entire map, knowing how to jungle, or any other game I've played. 40k is a very tactically shallow game.
It is not the most tactical of games no, and it is also not designed to be. Yet it goes beyond just list building. If that were the case, we could just stick to mathhammer and produce results that are actually somewhat reliable.

Akiasura wrote:

The fact a good player doesn't know what a match up means is really just a statement of how tactically shallow 40k is. Any other competitive game, nearly every player would know what that term refers to.

This is where you stop making sense. 40k is not a competitive game and is not designed as such (The first pages of the rulebook clearly state it is a 'narrative game') 40k is a modelling hobby with attached tabletop RPG, not a video game MOBA with rankings, achievements etc.


The book can state what it wants. The game has been a tactical game from 3rd to 5th, and recently 40k has switched its tune in name only.
I challenge you to find a single roleplaying element in the game. Necromunda and other games have them, 40k does not.
 Iron_Captain wrote:

Akiasura wrote:
40k has worked that way across it's entire existence. Editions are defined by what was the most competitive list at the time, not who were the best players like you see in other games.
Again, you don't understand what a matchup is, so it's hard to have a discussion about how competitive something is when you don't have the jargon down.
Leaf blower, rhino rush, 5e grey knights, falcon spam, Siren bomb. The names of the lists have nicknames. In other games the players have nicknames, like JVM, M2K, Boss.
It shows you what players focus on when they talk about the game.

In Warmachine and FoW lists have names too. (Winter Guard deathstar anyone?)

Which is not the name of a list, it is the name of a unit. A unit that operates differently depending on if it is taken with butcher, Vlad, or another caster.
It takes about 15 points to make one, out of the 55+ points you get. So no, not a list.
That's like me saying Molik Missle is a list. It isn't, it's about 12 points in a unit taken with Makeda 2. I still have 40 points of list to make, and it will impact how I play heavily.
Tiers are an exception, but that's how they work.



Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:03:49


Post by: Sarge


I was thinking I'd be adding a new army to the legions I already have and was planning in Skitarii or Mechanicus. Seeing this, absolutely it's Eldar now.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:03:56


Post by: Mozzyfuzzy


Galanur wrote:
you play with those models cause you want to, no 1 force you to do it.

The rules cost you much cause well, go to a printer company and print a codex with exactly same number of pages, paper quality, hardcover, UV varnish and all that stuff and tell me how that ´s gonna cost you, I can guarantee its gonna cost you almost twice of what you payed for that book.



About all these eldar stuff around, read this post, it can be quite fun reading and the all out so much drama for nothing people do these days anyway...



http://www.spikeybitsblog.com/2015/04/40k-meta-how-to-beat-the-new-eldar.html


What that guide fails to take into account, is that unless you're playing someone who's running Iyanden (or whatever the wraith heavy list is) It's not just going to be D toting wraith units that you can overwhelm in numbers as it suggests, there's going to be scatbikes pumping out high strength; high volume attacks, Dark Reapers doing their thing, Dire Avengers or Guardians with their free heavy weapon platform or a number of other things that make blob units cry, which people have pointed out in the various Eldar threads, sure you can deal with Scatbike using av13+, sure you can deal with the D, but a reasonable Eldar list is going to be running both, for cheaper than you can run it's counters and with other shenanigans that Eldar enjoy.

And from what I've read that's what people have problems with, if you take a TAC list then you also factor in that you generally won't have enough of a specific fire power to deal with massed vehicles or blobs, but the Eldar codex is shaping up to give you the options to be able to deal with both at once which I personally find ludicrous. And again, this is only using the basic strategy of shoot the choppy and chop the shooty ( or in this case out shoot the shooty), without delving into any of the options within the codex that aren't going to negatively impact your list at all.

Which then leads into people saying they'd rather not play the codex,or asking the codex owner to severely gimp their army, etc etc. How does that seem fair for anyone?


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:07:59


Post by: Galanur


Ill keep it simple, dont like the game system? its unfair? dont go to tournaments, keep it to closeby friends or change system, no 1 forced you to enter the game, oblige the rules as it is or dont play at all.


Automatically Appended Next Post:
I just laughed so hard at this post topic, ban eldar from all competitive lol

Necrons came out and broken no 1 complained, D weapons like all sorts can be solved, Im amazed how people are making an all out war on this without actually testing their lists and playing against it.

Or simply they dont have nothing else in life to keep em busy enough and have to sign these pathetic topic subjects.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:12:13


Post by: Purifier


Galanur wrote:
Ill keep it simple, dont like the game system? its unfair? dont go to tournaments, keep it to closeby friends or change system, no 1 forced you to enter the game, oblige the rules as it is or dont play at all.


I'll keep it simple, dont like the arguments in the forum thread? think they are wrong? dont go to the forum, talk only to your close friends, no 1 forced you to enter the internet, simply accept what everyone else is saying or dont talk at all.

Yeah. It's a stupid argument, and it doesn't sound any less stupid when you say it.

Galanur wrote:
Necrons came out and broken no 1 complained

Are you being funny? NO ONE COMPLAINED?

Galanur wrote:
Or simply they dont have nothing else in life to keep em busy enough and have to sign these pathetic topic subjects.

Well, you're in here wasting your time arguing against it. I wonder what that says about you.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:16:34


Post by: Galanur


 Purifier wrote:
Galanur wrote:
Ill keep it simple, dont like the game system? its unfair? dont go to tournaments, keep it to closeby friends or change system, no 1 forced you to enter the game, oblige the rules as it is or dont play at all.


I'll keep it simple, dont like the arguments in the forum thread? think they are wrong? dont go to the forum, talk only to your close friends, no 1 forced you to enter the internet, simply accept what everyone else is saying or dont talk at all.

Yeah. It's a stupid argument, and it doesn't sound any less stupid when you say it.

Galanur wrote:
Necrons came out and broken no 1 complained

Are you being funny? NO ONE COMPLAINED?

Galanur wrote:
Or simply they dont have nothing else in life to keep em busy enough and have to sign these pathetic topic subjects.

Well, you're in here wasting your time arguing against it. I wonder what that says about you.



Ahh you are that guy´s friend, another butt hurt, keep at it
I give you an A+ for trying to troll people lol
Anyway pretty much done in here


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:17:45


Post by: Mozzyfuzzy


Galanur wrote:


I just laughed so hard at this post topic, ban eldar from all competitive lol

Necrons came out and broken no 1 complained, D weapons like all sorts can be solved, Im amazed how people are making an all out war on this without actually testing their lists and playing against it.

Or simply they dont have nothing else in life to keep em busy enough and have to sign these pathetic topic subjects.


Let me just hand wave your argument away with something similar

"I laugh so hard at these people defending the new codex, Necrons came out and people complained about how wraiths got a buff and how the rest of the codex also got a majority buff, if it was just these one dimensional list ideas, they could be solved, I'm amazed that people aren't more affronted (especially after deamonkin and Skitarri both came out relatively fine) without being able to infer about a units abilities from what has been shown.

Or simply they don't have anything else to keep them busy, and have to dismiss any negative claims as whining"

This is fun can we go again?

Edit because spelling


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:20:35


Post by: Purifier


Galanur wrote:
Anyway pretty much done in here

Agreed. You haven't contributed anything worth reading since you came in.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:36:55


Post by: Requizen


 Purifier wrote:

Galanur wrote:
Necrons came out and broken no 1 complained

Are you being funny? NO ONE COMPLAINED?


Well yeah, people complained. Wraiths were going to single handedly win every single game they played in, no one could stop them. Decurion would mean that you can't kill a single Necron Warrior!

But then the book came out and people played against it and the complaining died down. Wraiths weren't tabling opponents. People could kill things just fine. The sky did not fall, there was no TPK.

Eldar are super scary now. I don't think that anyone is denying that. D Weapons on everything Wraith, buffs to everything not (except Storm Guardians, who continue to be kinda useless). But I don't think that will straight up end the game for people. If it does for you, well then, you're in the minority. I'll continue playing and not spent time bitching that I can spend thinking about strategems and modeling.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:38:45


Post by: Purifier


Requizen wrote:
not spent time bitching that I can spend thinking about strategems and modeling.

...and make it clear to people that you will not be bitching.


Ban Eldar from All Competitive Play. Operation Pitchfork.  @ 2015/04/21 14:55:15


Post by: Requizen


 Purifier wrote:
Requizen wrote:
not spent time bitching that I can spend thinking about strategems and modeling.

...and make it clear to people that you will not be bitching.


Just as you're making it clear to people that you think bitching is the best and in fact only course of action in your mind.