Hi,
another set of rumours about two releases that are still a year or more away. So don't expect any hard facts or confirmations but take them as fodder for speculative discussion. Only fact known is that Mat Ward writes the Necron Codex. Rumours are by Stickmonkey over at Warseer (orange content added 23rd Sept).
Well kids, I managed to get a few rumors from my sources that seem worthwhile to post. Same caveats as always.
Tau and Necrons are still a long way off, so no one go off the deep end in excitement. I have done what vetting I can on these, but it is way too early to not have loads of salt on hand.
Tau New Heavy support platform. Basically immobile deep striked! heavy weapon and crew. Rail and Ion Cannon, and missile launcher are all obvious options here, but nothing solid with the rumor.
Assault Skimmer. Something between size of piranha and hammerhead, fast skimmer open topped, assault on disembark.
Update: Yes, its assault after a flat out move, and has the "drop troops along path" option similar to the storm raven. its supposedly a dedicated transport option for one new unit. (I dont place faith in this last bit, its very rare in current GW systems to see a vehicle kit limited to one unit/role...if GW is trying to sell them they will be available to more than one unit, or be a separate entry unto itself.)
New Drop ship. Not the FW one, but something new. Holds a boatload of fire warriors, or a few battle suits.
New battle suits. Not sure if these are the "next gen" suits or just heavy suits redone with out metal bits.
Necrons All Immortal based models being redone. Because Destroyers, Lords, etc. were supposedly based on the immortal "chassis" and that has been redone "bigger", its a cascade effect. However, skimmer body base not expect to change.
Immortals possible move to Troops choice.
New Elite options
Pariahs no longer 0-1
Additional C'Tan
plastic Tomb Spyder box to make TS or variant.
New fast attack MC
Pylon may make codex as heavy option
Space Marines Update: Another interesting rumor that I got back was a new SM kit has been started...similar to the sm captain plastic kit, a SM librarian/chaplain character box. This makes a lot of sense as the existing line of generic librarians/chaplains fail to encompass many of the wargear options in the marine codexes. I see this as a very real possibility, but its a very raw rumor, so it could be a long ways off yet. And instead of a 10 metal blister they can sell a 15-20 box of plastic.
Through a new source, who with hindsight turned out to be pretty accurate with Blood Angels and Skaven....
Pencilled in release date of Aug 2011 (currently in playtesting)
7 Alien allies (don't know if this is new or in total), new figures for 2 of them
All metal sets to plastic (Pathfinder box, Kroot with hounds and Shaper , Vespids)
Box of Krootox and possible larger
Possible new tank
Changes to Hammerhead Railgun rules. Essentially draws a line across table hitting everything in line. Multiple pen through vehicles, only stopped by a glancing hit.
Changes to markerlights. Point system. 1 Markerlight point = + 1BS, 2 Markerlight points = reroll to wound/hit 3 = Difficult Terrain test (blinded by the lights?). Cannot be stacked. So cant have reroll to wound and reroll to hit at 4 points. ( I need him to explain this a bit more...)
Battle Suits. A plug and play system. Essentially streamlined. Pick two guns and a skill or two skills a gun. New models might have interchangeable arms similar to Killa Kans....
Pathfinders no longer have to take Devilfish (probably infiltration)
No human auxilary in list... (whatever Tau call captured guard who fight for them)
Firewarriors who do not take Devilfish can take 6 Kroot Hounds
Specialist Firewarrior squad who have forsaken gun training for close combat training. Probably -1BS +1WS +1I. Probably Elites.
But those have been discussed before, let's now focus on the new set of rumours.
Both armies I'm interested in collecting if I ever get bored of Orks, or y'know, when said armies get their updates. Some very cool sounding models for the Tau especially there.
An assault vehicle? That's completely contrary to the tau ideologies. An immobile deep striking weapons platform also seems a bit out of place in the tau arsenal. Drop ship doesn't really appeal to me.
The tau could use some sort of troop that can go into hand to hand combat. I do not want to see the army go that way, but they need something that won't get destroyed in one turn. That aside, I lov ethe idea of the improved railgun that draws a line across the table. Sounds brutal.
I hope the tau hand to hand guys appear in the form of poorly armored, relatively low tech auxiliaries - a variation on the kroot. I'd love to see tau auxiliary armies with cool aliens, but don't want to see firewarrors with pistol and cc weapon. That would ruin their unique feel.
Well, here's hoping that the DE will begin some rewrites of codexes that aren't Imperial. It would be nice to see these two codexes out next year. Locally, the gaming really reminds me of early 3rd edition where nearly every opponent had some type of Marines. Out of my last 5 games, 4 have been against various Marine armies.
Unless there's some major retcon I'm taking the idea of another C'tan with a huge bucket of salt. The way current codexes go, I'm more willing to believe Necron characters will replace the C'Tan.
I would also be suprised if they do much with the Destroyers.
ssREV wrote:An assault vehicle? That's completely contrary to the tau ideologies.
The fluff is not sacred. GW will change, removed, ret-con, and add stuff if it allows them to sell a new model kit.
If they want to put an assault vehicle in, they'll simply say that Tau ideologies have changed in recent years, or that they always thought that way.
As long as it's an assault vehicle filled with Fire Warriors with Pulse Carbines that allow them to count as having a pistol+CCW in combat...that's acceptable.
It's not that I'm necessarily taking these Tau rumours with a grain of salt, it's just that they don't light any fires for me. What I want from my Tau is a combined forces army that looks really cool and techy. It will all come down to the models for me. The rules and additions at the moment just sound like incremental changes that don't really do much to the army as a whole.
And I want a rail-cannon that shoots sniper drones at the enemy. Sniper drones that are on fire.
If they can add at least two more xenos types to the Tau, and redesign the fly bug things, I'd be vaguely interested in them. But I'd have to buy all FW suits as the basic plastic model does nothing for me.
I'm confused, I kept hearing necrons for January 2011. Now August 2011? Seems to be a pretty big discrepancy. I'd very much appreciate it if this was cleared up for me.
SamplesoWoopass wrote:I'm confused, I kept hearing necrons for January 2011. Now August 2011? Seems to be a pretty big discrepancy. I'd very much appreciate it if this was cleared up for me.
Grey Knights are rumoured to be January, not Necrons.
SamplesoWoopass wrote:I'm confused, I kept hearing necrons for January 2011. Now August 2011? Seems to be a pretty big discrepancy. I'd very much appreciate it if this was cleared up for me.
Grey Knights are rumoured to be January, not Necrons.
Well, there were rumors floating around that there would be necrons in January before GK rumors really started to float around. To me, it seems more credible since I've actually seen rumors about changed to the necron codex and models but not much for GK aside from them coming out sometime in the near future. Although, I could have just not seen them.
Finally got a crushing victory against a marine player by creating multiple fronts and forcing a ZugZwang...
Anyway, an assault drop pod in Tau... seems strange. I can see deep striking vehicles similar to what the blood angels are doing... in addition to allowing us to hit side armor as we are flying in.
Im sure that GW will make an interesting explanation in the new codex about the assault vehicles and CC troops, like, because of farsights tactics and a spontaneous movement by his troops to take cadres for the Tau main force, the tau switched tactics.
For me the Tau are not really that interesting. However, the idea of them incorporating other races is really interesting. I'd like them to really expand to a larger alliance of various races. The idea of a conglomerate of races, with new races being introduced without themselves requiring a full army is really cool and adds some depth to the 40k universe, IMO. The lesser races have never really been explored and I think the Tau are are perfect faction to do just that.
Cadaver wrote: I'd like them to really expand to a larger alliance of various races. The idea of a conglomerate of races, with new races being introduced without themselves requiring a full army is really cool and adds some depth to the 40k universe, IMO. The lesser races have never really been explored and I think the Tau are are perfect faction to do just that.
This seems like such a no-brainer to me. I really don't understand why so far we've only managed Kroot and some less than inspired bug guys. (Although, honestly, I kind of like the bug guys design, just not the boring sculpts.)
I want to see weird ass lizard guys with sonic weapons, and some kind of sentient rock people, and...basically I want the Tau to be somewhere between Infinity's Combined Army and the Green Lantern Corps.
Huh, I was actually expecting the Necrons to hit early 2011 as well. Its definately an army Id be interested in, no matter how it turns out. I just dont want to be stuck with all sorts of old models now. God knows what they'll do. I dont really expect them to change either the Destroyers, or the warriors though.
I also dont see the whole "more C'Tan" thing happening. I could see them going with the earlier rumors though, different lord options/tiers and C'Tan in apoc.
God I hope they drop C'Tan or at least shuffle them aside and develop the core range more.
I don't think I personally could ever be interested in those models, but they could do so much more with them than "Necron Warrior with a Bigger Gun" and "Necron Warrior with a Sassy Hat".
Cadaver wrote: I'd like them to really expand to a larger alliance of various races. The idea of a conglomerate of races, with new races being introduced without themselves requiring a full army is really cool and adds some depth to the 40k universe, IMO. The lesser races have never really been explored and I think the Tau are are perfect faction to do just that.
This seems like such a no-brainer to me. I really don't understand why so far we've only managed Kroot and some less than inspired bug guys. (Although, honestly, I kind of like the bug guys design, just not the boring sculpts.)
I want to see weird ass lizard guys with sonic weapons, and some kind of sentient rock people, and...basically I want the Tau to be somewhere between Infinity's Combined Army and the Green Lantern Corps.
Yeah, it's definitely something that I could see them doing. I think with the initial release it wasn't bad to establish Tau as a race without so much focus on minor races, but now that they are a major faction I don't see why they couldn't expand other races to add some depth to the army. I always thought it would be a good way to introduce Demiurg onto the tabletop. I was around for squats and have no desire to see them reappear as they were but Demuirg may be a way to reintroduce a Dwarf-like species while making it less 80's space dwarf and more techy and heavily armored small statured species. The possibilities are really endless and GW would really be missing out on a great opportunity to not explore smaller races with the Tau Empire.
Concerning release dates: Grey Knights are January, Tau and Necrons at least 6 month away, although many expect Necrons to be 2011, some even Tau being 2011. But we have no better rumours to nail that down. And we had strong rumours of Necrons to be released last year, so caution is advised
I also have my doubts about a Tau assault skimmer (Tau Fire Warriors are very bad at assault and should so due to background) and a third playable C'tan (find the C'tan Avatar rumours more likely).
Anyway, I wanted to report this new set of rumours, as Stickmonkey is a regular rumour contributor.
The "Necrons in January 2011" was a spitballing estimate I put out months ago when there were three Necron novels scheduled to be released in December.
It's down to "Dead Men Walking" alone in December of this year, which features Death Korps of Krieg fighting Necrons and the other two Necron included novels are pushed back to December 2011.
Having just finished assembling and painting 30 Immortals, I can safely say they must go plastic.
I don't think the Warriors and Destroyers need to be changed (apart from the heavy Destroyers awful metal gauss cannon). If the rumours are true that Immortals will move to a termie size base (40mm?), I think the destroyers body would be a good size for this, just need some thicker legs. The spine and head are also seperate parts making it easy to become the basic larger body of Destroyers, Heavy destroyers, Destroyer Lords, Lords, and Immortals, perhaps even plastic Pariahs....
As for Pariahs, they really need to be made into Necrons to have any utility, and either get a lot better stat wise or a lot cheaper. No one takes them who has Immortals, and its a shame because they could be such a cool unit.
I think an opened topped Kroot vehicle would be pretty interesting.
Something like their Warsphere, they made that so the should be able to make something for the ground.
I’m not sure what it would look like not an open-topped sphere though they'd fall out!
What'd be awesome is some kind of chunky column shaped vehicle with a wheel at each end open in the middle for Kroot assault troops to jump out. This is purely me fantasising though
As for the necron I reckon they should give guass weapons the rending and lance special rules.
That way they'd still be able to get through most armour, still probably make them overpowered at their current point cost.
I hope they changed the C'tan item entirely, the avatar idea is quite nice. To me having the C'tan playable in regular games while none of the other factions can use theirs comes off as they are incredibly weak for 'gods'. Playing a daemons army your playing against the tiniest fraction of Khorne/Nurgle/Slaanesh/Tzeentch's power, yet against the crons your fighting the god itself and if you end up dropping multiple blasts onto its head then its just dead. Not very good from a fluff perspective imo.
Fingers are crossed for Demiurg allies for Tau. That would be enough motivation for me to start a Tau army... not that I need even more dwarfs than is in my whfb army but still. Some very interesting rumors to be sure, I just hope that C: DA gets released sometime in the midst of all the xeno releases.
i Really hope they bring the new Ctan in, special character necrons just wouldnt make sence.. The ctan though should probably be more powerful.. actually to be honest they could be the same just with a much better save.. (like2+ invun) now i know that sounds OP but who the hell fights necrons and targets the Ctan instead of phasing them.. really..
As mentioned the Ctan are gods and thus should represent them on the battlefield as being Above all others.
Sooo tau are going more the Halo Covanant route? Id like to see that. Think any assualt troops outside of kroot or some other more physically intimidating xenos is just going to me stupid and out of place in both tau fluff and the tradition of how the army has always been played. Really Farsight is the only tau in the whole army thats has and CC ability besides kroot, I like my tau shooty and my kroot assualty. Keep it that way. But maybe Im old fashioned.
I could live the the rest of the rumors.
Though I dont see why they need new destroyers or to even redesign the immortals for that matter. just make the immortals plastic give them cool poses and leave everything as is. DESTOYERS LOOK GREAT! save urself some money GW.
ssREV wrote:An assault vehicle? That's completely contrary to the tau ideologies. An immobile deep striking weapons platform also seems a bit out of place in the tau arsenal. Drop ship doesn't really appeal to me.
I think/hope these rumours are false.
I don't know...imagine Kroot leaping out of an open topped skimmer and assaulting something.
I doubt there is a Tau player (except maybe farsight players...) who would jump at that 'close combat' specialist firewarrior for an elites spot. They'd have to have power weapons or something, because with +1 WS and I they are still the equal of Guardsmen...unless they mean suits and that gets more interesting, especially if you can upgrade a team to 'Vres (which you should be able to do...at least with Farsight lists....)
Seven new allies? I don't know about that. While I do hope that Tau get maybe a new ally, I'd rather they just fix the ones that are there (vespids and Kroot). Really, all I think Kroot need is I 4 for the carnivores (they are supposed to be THE close combat element of the army...and are giant birdmen, they might as well hit at the same time as marines) and the stealth USR added to them-been playing them with stealth here lately and it works out well. Maybe some of that noise from the kroot codex to make the shapers more...attractive. I'd love plastic vespid, and if taking a Krootox didn't nullify their inherent infiltration ability, then I'd even take one or two of them.
plastictrees wrote:
Cadaver wrote: I'd like them to really expand to a larger alliance of various races. The idea of a conglomerate of races, with new races being introduced without themselves requiring a full army is really cool and adds some depth to the 40k universe, IMO. The lesser races have never really been explored and I think the Tau are are perfect faction to do just that.
This seems like such a no-brainer to me. I really don't understand why so far we've only managed Kroot and some less than inspired bug guys. (Although, honestly, I kind of like the bug guys design, just not the boring sculpts.)
I want to see weird ass lizard guys with sonic weapons, and some kind of sentient rock people, and...basically I want the Tau to be somewhere between Infinity's Combined Army and the Green Lantern Corps.
Heck yeah, Federation meets the Covenant The only way I'd ever do a Farsight list is if I could model Kroot into Covenant Elites and take them as Count-as Firewarriors.
Has anybody figured out what the guy means regarding the suits "Pick 2 weapons and a skill"? Like, pick a plasma rifle and a missle pod and a target array? Or pick a plasma rifle a missle pod and tank hunters or something?
Some updates by Stickmonkey, now including a tidbit about a just begun Space Marine kit. I updated the first post and title.
Its a sure bet that any hybrid kits will disappear, just like are other armies. My guess is if the broad side suits get a plastic sprue for the rail guns, it will be the same sprue that appears in the "support platform."
Very early morning here, but I did already hear back on the assault vehicle.
Yes, its assault after a flat out move, and has the "drop troops along path" option similar to the storm raven. its supposedly a dedicated transport option for one new unit. (I dont place faith in this last bit, its very rare in current GW systems to see a vehicle kit limited to one unit/role...if GW is trying to sell them they will be available to more than one unit, or be a separate entry unto itself.)
Another interesting rumor that I got back was a new SM kit has been started...similar to the sm captain plastic kit, a SM librarian/chaplain character box. This makes a lot of sense as the existing line of generic librarians/chaplains fail to encompass many of the wargear options in the marine codexes. I see this as a very real possibility, but its a very raw rumor, so it could be a long ways off yet. And instead of a 10 metal blister they can sell a 15-20 box of plastic.
Jackmojo wrote:I kinda dig the idea of an air-droppable firebase, I wonder if it will act as a bunker for Firewarriors or anything as well.
Jack
Now that would be stylish as hell, if it worked like a reverse Drop Pod. The Instant Bastion falls from the sky and a nearby squad of Fire Warriors dashes inside to hole up for extra protection and pew-pew out the fire slits. If you gave them a rule similar to Drop Pod Assault, they could lead to a lot of creative tactics involving setting up firelanes on your first turn, and then having a few extra in reserve to stick wherever you needed some extra hardness and to protect your warriors... I like it, it's very futuristic and very Tau.
I like the idea of the assault skimmer and I agree that it would fit nicely with a demiurg force since, if the rumor is true, is limited to one specific unit.
Not sure about the drop bunker, in current fluff perspective, because it's against the whole tau philosophy of "stick and git" (hit and run for those worthy individuals from non-redneck states/countries).
The rumors regarding the volume of Tau alien auxiliaries claim there will be 7... I'm inclined not to believe this. That'd be 5 new ones, and unless that were all that was being done I'd be sceptical. Previously with the Tau GW experimented with the Demiurge as well as a couple other races. I'm generally more inclined to believe that GW came up with some more which they'll have play tested down to a smaller selection.
Kroothawk wrote:
...lYes, its assault after a flat out move, and has the "drop troops along path" option similar to the
storm raven. its supposedly a dedicated transport option for one new unit. (I dont place faith in this last bit, its very rare in current GW systems to see a vehicle kit limited to one unit/role...if GW is trying to sell them they will be available to more than one unit, or be a separate entry unto itself.)
Its more likely to be a vehicle that can be taken as a fast attack choice or a dedicated transport for this particular unit. Other wise it could be like the Landspeeder Storm and be a relatively small vehicle.
The assault vehicle rumor has piqued my interest. As for new Battlesuits, what would next Generation suits entail? Obviously a new army book, but what would they have that would make them better? Higher BS or Armor save? New weapons?
I would welcome a cc unit and an assault skimmer. The Tau might not like cc very much, that doesn't mean their allies can't. I see the Tau as being similar to the old Roman system. They had a very specific way of utilizing their formations and tactics, but their auxiliaries, practiced different forms of warfare based on the geography and culture that they came from. Many of these excelled at a very specific style or method that the Romans themselves did not. Similarly, the Tau recruit auxiliaries to fulfill specific roles, I cannot imagine them not having encountered a xenos species that isn't about cc...
...personally, I hope that GW embraces the Halo influences a bit more and gives us a paired MC combat unit ala Hunters.
As for the drop bunker, I have mixed feelings. The Tau are said to have a distaste for sieges/defensive fortifications, but its never really been clear what exactly that means, to what extent they avoid it, and how such an air-dropped fortification would fit into all this.
I agree with those who mentioned that maybe the assault vehicle will be for kroot. Weather a warsphere or something the tau made for them. Certainly pumped for 2-7 new alien allies and possible new battle suits. Unfortunately all these rumours make me want to put my Tau projects on the shelf for now and wait for all the new stuff. I guess I'll have to actually finish building my Ork army, at least until something else distracts me...
Kroothawk wrote:Some updates by Stickmonkey, now including a tidbit about a just begun Space Marine kit. I updated the first post and title.
Its a sure bet that any hybrid kits will disappear, just like are other armies. My guess is if the broad side suits get a plastic sprue for the rail guns, it will be the same sprue that appears in the "support platform."
Very early morning here, but I did already hear back on the assault vehicle.
Yes, its assault after a flat out move, and has the "drop troops along path" option similar to the storm raven. its supposedly a dedicated transport option for one new unit. (I dont place faith in this last bit, its very rare in current GW systems to see a vehicle kit limited to one unit/role...if GW is trying to sell them they will be available to more than one unit, or be a separate entry unto itself.)
Another interesting rumor that I got back was a new SM kit has been started...similar to the sm captain plastic kit, a SM librarian/chaplain character box. This makes a lot of sense as the existing line of generic librarians/chaplains fail to encompass many of the wargear options in the marine codexes. I see this as a very real possibility, but its a very raw rumor, so it could be a long ways off yet. And instead of a 10 metal blister they can sell a 15-20 box of plastic.
Now that box should contain quite a few interesting options indeed!
Samus_aran115 wrote:Yeah, that SM rumour makes sense. I could never understand why there wasn't a chaplain plastic kit. They have so many options.
Librarian kit would make sense only if they have a helmeted guy option. I'm tired of painting flesh.
But maybe the helmet hurts is psychic mind brain!? =p
But yes, I agree with you, I also much prefer the unified look of helmeted marines. Plus in the Black Library books Marines constantly complain when they have no helmet. Or in fact any other part of their armour. (See the 3rd Ultrasmurf book)
Samus_aran115 wrote:Yeah, that SM rumour makes sense. I could never understand why there wasn't a chaplain plastic kit. They have so many options.
Librarian kit would make sense only if they have a helmeted guy option. I'm tired of painting flesh.
But maybe the helmet hurts is psychic mind brain!? =p
But yes, I agree with you, I also much prefer the unified look of helmeted marines. Plus in the Black Library books Marines constantly complain when they have no helmet. Or in fact any other part of their armour. (See the 3rd Ultrasmurf book)
Oshova
I've read that one The same with 'a thousand sons'. The sons laugh at the wolves for not wearing helmets. So do I!
I haven't read the librarian article, but can't they take bikes?
Indeed they can take bikes . . . which would be against Health and Safety to ride without a helmet . . . whereas chargin across a battlefield without one is perfectly fin . . .
Seeing as GW releases about 3 codexes every year (if we're lucky). Does it seem like the order for 2011 codeci will be:
Demonhunters: Jan.?
Necrons: April - May?
SM (some version): Sept.- Oct.?
Any hint as to what kinda of SM army? BTs are older as far needing a new codex but I'd prefer DA, which seem sorely need to be updated, but I'm slightly biased since I run those slobs. Why does it seem I only like the armies that they seem to always release last in the codex schedule? :/ At least I'll look forward to seeing what Demonhunters come up with, they really need some new unit variation even though the old metal Termies are super cool.
Oops, lol, I almost forgot what I originally wanted to post about Tau. More aliens for Tau to incorporate would be cool and very fluffy as well as it makes sense that they would assimilate more aliens into their army. Here's hoping they make flamer/melta lizards from Fantasy with some high tech guns, like Orks but with better shooting. I was thinking like a Kroot giant spiky Krootox MC for their assault tank that had like a hoodah that the Kroot could shoot and/or disembark/assault off of like an open topped vehicle. Kinda keeps them more in line with using bio beasts for battle and transport.
What did we get again? Tyranids, blood angels and '???'....Dark eldar for sure. Come to think of it, I doubt we'll get a release so early after DE, so I'd expect around february for the first of the new year.
These rumors sounds great! Deep codexes for all! That is what the game needs. Deep codexes with multiple valid options in each FOC slot.
I am liking the sounds of this. I always thought Tau needed a close combat suit besides Farsight. It would look ace and fills a gap that the Kroot struggle with currently.
Necrons have so much potential. Here's to hoping they become as powerful as they were in 4th ed again.
The rumors here in this topic seem more substantial than anything in the Dark Eldar rumor thread even though Tau are months to a year away at best while Dark Eldar release is imminent. I just unsubscribed to the Dark Eldar thread as it's out of anything useful already, but this one might be good to watch for a little bit longer.
Thats because 90% of the rumors in this thread are either made up/conjecture or come from early versions of the revision and are poorly indicative of what we will actually get. This is how all rumors work.
BrassScorpion wrote:The rumors here in this topic seem more substantial than anything in the Dark Eldar rumor thread even though Tau are months to a year away at best while Dark Eldar release is imminent. I just unsubscribed to the Dark Eldar thread as it's out of anything useful already, but this one might be good to watch for a little bit longer.
Just sit back and relax, before you know it people will be saying how disappointing the new Necron/Tau/whatever are, how a twelve year old could do better, and GW really dropped the ball on this one. Sunrise, sunset.
chaos0xomega wrote:
As for the drop bunker, I have mixed feelings. The Tau are said to have a distaste for sieges/defensive fortifications, but its never really been clear what exactly that means, to what extent they avoid it, and how such an air-dropped fortification would fit into all this.
It being a bunker is all conjecture from me, but I find I rather like the idea (and it does have some halo-y feel to it with those deployed covenant floaty gun platforms).
Even though Tau dislike fixed warfare I can rather see the logic of some fast to deploy emplacements fitting in with their tactical view; units being encircled fort them up while you build up a counter attack; luring the enemy into a trap, drop in some bunkers to close them in, etc...
Plus bunkers for firewarriors (that they can shoot from) fills a mech-like niche in a way no other army addresses it, which appeals to me with shiny newness
Made up or not, it's interesting reading, more interesting than other people's wish lists, purchasing plans, comments on how they hate the old or new rules or models, etc. Once that starts here I'll unsubscribe to this topic too.
You guys, who cares if the fluff gets altered so long as we get some cool new models with great rules!
Like H.B.M.C. said, GW will retcon the fluff to fit the changing dynamic of the game and to sell minis. And who cares? If you have been around for more than an edition, you would know to expect it.
It keeps things fresh, and is the reason why this game has outlived all the competition.
Give me Ninja Comie battle suits and deep striking bunkers. Sounds fun! The recent cdexes have been great, I am fully confident that the creative team they have now will continue to produce quality material.
Kilkrazy wrote:I don't see an air dropped bunker as a useful unit in the current high-numbers cheap AT firepower environment.
It all depends on the price (and the slot cost), if you get one with a twin linked railgun for 35 points and no selection slot its will totally be worth it.
I don't see an air dropped bunker as a useful unit in the current high-numbers cheap AT firepower environment.
Besides offereing an alternative tabletop tactic for the Tau a drop-ship or bunker type model sounds like one really cool modeling project for us hobby fans. Sign me up to build and paint one of those!
Kilkrazy wrote:I don't see an air dropped bunker as a useful unit in the current high-numbers cheap AT firepower environment.
It all depends on the price (and the slot cost), if you get one with a twin linked railgun for 35 points and no selection slot its will totally be worth it.
Jack
Of course.
Though that doesn't really address the core issues in the current line-up.
New models are welcome as long as the rules are updated in the rest of the codex too.
Chimaera wrote:Loving the idea of a plastic Librarian/Chaplain kit. It's long overdue. With any luck we will be able to make one of each from the kit?
It doesn't make that much difference: either you'll be able to make one of each, or you'll just have to "promote" a marine from one of the other kits using the spare bits.
For that matter, you'll probably be able to make half a dozen characters if there are any options.
Reecius wrote:You guys, who cares if the fluff gets altered so long as we get some cool new models with great rules!
Like H.B.M.C. said, GW will retcon the fluff to fit the changing dynamic of the game and to sell minis. And who cares? If you have been around for more than an edition, you would know to expect it.
It keeps things fresh, and is the reason why this game has outlived all the competition.
Give me Ninja Comie battle suits and deep striking bunkers. Sounds fun! The recent cdexes have been great, I am fully confident that the creative team they have now will continue to produce quality material.
this. but you do realize, that the bunker will have amazing rules, will be everyone's favorite, then they'll release a tau building kit nothing like the bunker, and only given the pic of their current railgun bunker, and told "make it taller, and like this. No, you don't get a tutorial. Of course not". In short, it'll be the next stormraven. Not essential to the army, but cool rules, and makes everyone try to make one.
While I'm looking forward to the stormraven kit coming out properly, I do have to admit that they managed motivate a fairly massive kit-bash/conversion/custom build response from their fans, which is kind of awesome from the overall hobby perspective.
Jackmojo wrote:While I'm looking forward to the stormraven kit coming out properly, I do have to admit that they managed motivate a fairly massive kit-bash/conversion/custom build response from their fans, which is kind of awesome from the overall hobby perspective.
Jack
*twitch* *twitch* ....
AH HAHAHAHAHAHAHAHAH.... *giggle*....HAHAHAHAHAHA.... man, you crack me up. Don't you get it? All the "pro"-ish people on the net have made conversions out of a land raider and a Valkyrie. That's roughly $90 worth of models for one kit. I've yet to see one made out of other materials. GW is making a killing on every "storm raven" they sell.
Of course, it could be argued that this is making many people aprehensive to buy one, and they might actually make more money on a real kit.
The whole point of Tau is that they suck in CC. I just can't see this changing. Same thing with the firebase; doesn't fit the fluff at all. I'm expecting to see maybe one or two new aliens, some new weapons for Crisis Suits or maybe a new type of suit, and maybe a new vehicle or two. I don't see the railgun "draw a straight line and start trying to pen stuff" rule happening. Maybe they'll make the skyray not suck?
I'm sorry but what is it about temprorary, dropped in bunkers that doesn't fit the fluff?
They happily drop their troops in and pick them up with Orcas with no problem at all. So why couldn't they drop in temporary bunkers with the troops, and then pick them up after.
It's a form of defense for their underarmoured troops. It's both logical and sensible.
Also, this is ignoring the fact, that GW will happily change all the fluff to make the next wave of Tau the CC masters of the universe.
Right, "Bad at CC" as an army trait doesn't have to mean that every unit is terrible at it. You just likely won't be able to make a CC focused army.
And, yes, how does a dropped firebase not fit their fluff? Rapidly deployed (and presumably rapidly removed following a victory) heavy weaponry seems very Tau like.
BrassScorpion wrote:Made up or not, it's interesting reading, more interesting than other people's wish lists, purchasing plans, comments on how they hate the old or new rules or models, etc. Once that starts here I'll unsubscribe to this topic too.
H.B.M.C. wrote:I don't care if they're dropped or not - Tau terrain. That's awesome.
I agree. Imperials get loads of terrain. Chaos Terrain could be easily made by converting Imperial terrain. There's ork terrain, and orks can convert Imperial terrain, and orks can make their own by scrapping up some plasticard and throwing bits at it. Eldar, Tau, and 'nids have a distinct lack of army-specific terrain, and in the Tau's case I don't enjoy walking through home and garden sections of my local store to try and find a perfectly-shaped flower pot made of a convertible material. Any kind of Tau bunker would be welcome.
And maybe one day I can dare to dream there will be an Eldar building sprue with spiky-bits to make it Dark Eldar. Well, dream, anyway.
Actually, Tau have drop-in bunkers, though they are from FW and are rather sentry turrets with weapons. Would really love them being moved from FW status to official status.
Yeah they do but thats not really the topic of this thread.
Tau are popular so they'll get alot. Necron are bit light on units, and with the focus being on removing hybrid kits first it'll be interesting to see how much more, if anything, they'll get.
I would imagine Necron players would buy more if there was more to buy...
It helps when you can convert everything from a necron warrior... It sucks when you only get different flavors of necron warrior.
Necron Warrior
Necron Warrior with S and Ap reversed and a bump to the T.
Same Warrior, moves as a jet bike.
Necron Warrior, now one of your HQ models...
Monolith. Monolith. Monolith.
QuietOrkmi wrote:I wish that they would just update everyone simultaneously... In MTG, could you imagine if they released blocks that did not include colors?
However MTG takes minimal effort to come up with the rules for a couple of hundred new cards. Then some time spent doing art.
Not months/years writing fluff and background, doing 2D design, then 3D design on all the different variations in each model to go in a unit, of which there are a large amount of units. There's writing the rules and stats as well. Doing all the playtesting, painting up models, getting the publicity out there. Now do you see why it takes so much longer to re-do GW's rules?
I agree that sometimes it takes a long time to see stuff re-done. But I would rather wait longer and get a finished, good product. Than have it rushed out, and get an inferior product.
Oshova wrote: But I would rather wait longer and get a finished, good product. Than have it rushed out, and get an inferior product.
Oshova
I hope you were being ironic considering the quality of codecii that have come out recently.... (how about a psychic power, a lance power for our vampire marines...what'll we call it? How about blood lance?....and a blood chalice with some blood and the blood and a flying land raider on top).
Quality is not the same as "powerful." I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance. I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I would rather take a slow and purposefully thought out codex release than quickly turned around one.
aka_mythos wrote:Quality is not the same as "powerful." I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance. I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I would rather take a slow and purposefully thought out codex release than quickly turned around one.
So by this logic DE and Necrons will get the justice of awesome they deserve? One can only hope...
aka_mythos wrote:Quality is not the same as "powerful." I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance. I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I would rather take a slow and purposefully thought out codex release than quickly turned around one.
I would disagree that imbalance and power have an impact on the quality of a codex. Matters not because we'll keep seeing the power creeping up with each successive codex so that sales will jump as players jump to the new power army.
I'm just waiting my turn, until my Tau army is the new power army.
OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova wrote:OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova
You forgot the nipple warriors.
Meh. I railgunned and plasma rifled him to death after stripping his cover save with markerlights; no problem.
Nothing silly about the Roman Legionary styled breastplates(complete with accentuated chest muscles, etc). They fit the Blood Angels theme quite well, I think, especially with the Deathmasks.
People REALLY need to get over the whole 'nipple armor' thing already.
Much how I feel about "space commies" when people talk about Tau. Meh.
I've got to say that it's great two of the armies I've been thinking about picking up are being updated. DE and Necrons...it's a plot to separate me from my hard-earned money, I tell you!
aka_mythos wrote:Quality is not the same as "powerful." I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance. I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I would rather take a slow and purposefully thought out codex release than quickly turned around one.
I have to agree with you here regards the SW's. An example that springs to mind is 5 nilla termies with TH&SS costs 200pts. For the Wolves the same thing costs 315pts. Thats almost 60% more in cost vs nilla SM's. I do feel there is some costing issues with the SW's codex leading to Grey Hunters, Long Fangs & Rune Priests being the automatic competitive choices in mosts cases. This makes a lot of the codex units redundant unless playing for fun, which fortunately I do.
That's because they're better than your average bear . . . er . . . Termie
Admittedly not 115pts better in my view. But better none the less.
Oshova
And I suppose this is the debate. Almost 60% higher in cost is a big factor in them being fielded. I accept they should cost more maybe circa 240pts buts 315pts is taking the P***. Another example is a nilla Captain coming with an Iron Halo and the WL having to pay 25pts more for the same luxury. When you also compare Sicarius to Ragnar you also wonder if Ragnar is a bit over costed & why would you take Blood Claws over Grey Hunters? I could throw up more but I won't. It's silly of GW to cost this way as surely it drives down sales of some units and characters and surely there aim is to drive sales. I don't wan't the SW's to be all superior to nilla Marines as they should also have some USP's but there is some costing issues with the SW's.
Cadaver wrote: I'd like them to really expand to a larger alliance of various races. The idea of a conglomerate of races, with new races being introduced without themselves requiring a full army is really cool and adds some depth to the 40k universe, IMO. The lesser races have never really been explored and I think the Tau are are perfect faction to do just that.
This seems like such a no-brainer to me. I really don't understand why so far we've only managed Kroot and some less than inspired bug guys. (Although, honestly, I kind of like the bug guys design, just not the boring sculpts.)
I want to see weird ass lizard guys with sonic weapons, and some kind of sentient rock people, and...basically I want the Tau to be somewhere between Infinity's Combined Army and the Green Lantern Corps.
Yeah, it's definitely something that I could see them doing. I think with the initial release it wasn't bad to establish Tau as a race without so much focus on minor races, but now that they are a major faction I don't see why they couldn't expand other races to add some depth to the army. I always thought it would be a good way to introduce Demiurg onto the tabletop. I was around for squats and have no desire to see them reappear as they were but Demuirg may be a way to reintroduce a Dwarf-like species while making it less 80's space dwarf and more techy and heavily armored small statured species. The possibilities are really endless and GW would really be missing out on a great opportunity to not explore smaller races with the Tau Empire.
That's because they're better than your average bear . . . er . . . Termie
Admittedly not 115pts better in my view. But better none the less.
Oshova
And I suppose this is the debate. Almost 60% higher in cost is a big factor in them being fielded. I accept they should cost more maybe circa 240pts buts 315pts is taking the P***. Another example is a nilla Captain coming with an Iron Halo and the WL having to pay 25pts more for the same luxury. When you also compare Sicarius to Ragnar you also wonder if Ragnar is a bit over costed & why would you take Blood Claws over Grey Hunters? I could throw up more but I won't. It's silly of GW to cost this way as surely it drives down sales of some units and characters and surely there aim is to drive sales. I don't wan't the SW's to be all superior to nilla Marines as they should also have some USP's but there is some costing issues with the SW's.
Is that before or after you add the drop pod?
Point made: you take Wolf Guard in Termie around for the at Initiative PW, not for the TH&SS, that's what Rockfist is for.
aka_mythos wrote:Quality is not the same as "powerful." I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance. I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I would rather take a slow and purposefully thought out codex release than quickly turned around one.
I would disagree that imbalance and power have an impact on the quality of a codex. Matters not because we'll keep seeing the power creeping up with each successive codex so that sales will jump as players jump to the new power army.
I'm just waiting my turn, until my Tau army is the new power army.
I imagine you would, considering I was disagreeing with you hence why I responded to you. My point was that you were pointing out "powers" and things that are regarded as strong advantages of the codex to support your notion that they were of a high quality. I was saying that you can't rely solely on that to judge the quality, since any number of other things like imbalance are a negative.
More than 1/2 a codex is rules, if the rules are poor the codex is poor. The rules are poor when they are overpowered or underpowered, don't fit what they represent, or imbalance the game at large.
I think power creep is largely an illusion; that while it exists, the vast majority of what people perceive as such are in reality incrementally small but that its only really a problem when people build entire strategy around exploiting these abilities. Its unsporting play that sours more casual notions of play, that wouldn't require drastic use of "power gaming." Power creep though is a trend across several books and not to the substance of the individual codex itself. In judging a codex on its own merits you have to look at what currently exists, and not whats hypothetically going to exist. What if codex creep stopped and every book that came after a point got weaker, would that pinnacle codex still be "good" by your criteria? If codex creep is a cornerstone assumption to allow lower standards, then the answer is no, it wouldn't. Codex creep is the direct result of bad design and relying on the perpetuation of bad design to justify its worth is ridiculous.
Now if you want a massive example of power creep just look at MTG . . . there's no way you can be competitive unless you use the latest bunch of cards.
Whereas with GW products you can be competitive (even with Tau or other 'week' armies) even against the latest codex.
My 'weak' Dark Eldar have beaten the 'over-powered' Blood Angels quite a few times since the codex came out.
Oshova wrote:Now if you want a massive example of power creep just look at MTG . . . there's no way you can be competitive unless you use the latest bunch of cards.
Whereas with GW products you can be competitive (even with Tau or other 'week' armies) even against the latest codex.
My 'weak' Dark Eldar have beaten the 'over-powered' Blood Angels quite a few times since the codex came out.
Oshova
A lot of veteran players do not consider DE weak. The ability to spam Dark lances, for example. Some absurd first turn assault range.
They regularly placed high in 4th edition tournaments, despite already being old. I haven't tracked them in 5th edition so it may have changed. If it has, that itself would indicate a change of relative power level due to new rules and/or codexes, supportive of the creep theory.
aka_mythos wrote:Quality is not the same as "powerful." I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance. I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I would rather take a slow and purposefully thought out codex release than quickly turned around one.
I would disagree that imbalance and power have an impact on the quality of a codex. Matters not because we'll keep seeing the power creeping up with each successive codex so that sales will jump as players jump to the new power army.
I'm just waiting my turn, until my Tau army is the new power army.
I imagine you would, considering I was disagreeing with you hence why I responded to you. My point was that you were pointing out "powers" and things that are regarded as strong advantages of the codex to support your notion that they were of a high quality. I was saying that you can't rely solely on that to judge the quality, since any number of other things like imbalance are a negative.
More than 1/2 a codex is rules, if the rules are poor the codex is poor. The rules are poor when they are overpowered or underpowered, don't fit what they represent, or imbalance the game at large.
I think power creep is largely an illusion; that while it exists, the vast majority of what people perceive as such are in reality incrementally small but that its only really a problem when people build entire strategy around exploiting these abilities. Its unsporting play that sours more casual notions of play, that wouldn't require drastic use of "power gaming." Power creep though is a trend across several books and not to the substance of the individual codex itself. In judging a codex on its own merits you have to look at what currently exists, and not whats hypothetically going to exist. What if codex creep stopped and every book that came after a point got weaker, would that pinnacle codex still be "good" by your criteria? If codex creep is a cornerstone assumption to allow lower standards, then the answer is no, it wouldn't. Codex creep is the direct result of bad design and relying on the perpetuation of bad design to justify its worth is ridiculous.
All of which would be moot if they simply updated all the codices at the same time, soon after the release of a new rules set, instead of over a period of years. This would negate the need for power creep as all armies would be balanced from the start. I know it'll never happen but hey, the internet's for wishful thinking. I guess that's why a good number of people turn to historical...
When you wrote about the rules being under/overpowered and making the codex bad, I just nod my head and think about all the 5th edition codices vs. the older codices.
I completely agree with your final sentence.
All of which confuses me because you start by saying it's all an illusion and then end by agreeing with me that the creep not only exists but is indicative of poor design (thus my long, sarcastic previous post about blood...blood...blood).
I think all of this has been talked to death for years so I'll bow out now, having added to the derailment of the thread. Sorry folks.
Oshova wrote:Now if you want a massive example of power creep just look at MTG . . . there's no way you can be competitive unless you use the latest bunch of cards.
Whereas with GW products you can be competitive (even with Tau or other 'week' armies) even against the latest codex.
My 'weak' Dark Eldar have beaten the 'over-powered' Blood Angels quite a few times since the codex came out.
Oshova
Good sir, I would like to point you to a format called legacy and vintage... newer cards hold little precedence compared to the right card for the job. The card designers are making cards less broken because they are learning from their mistakes... They have now learned the value of trading life for extra cards and so on... With MTG, you can look at any card and say, "it is X with Y attached, or Z removed for A more mana or B less." The illusion of power creep for MTG is the fact that the designers are learning more about their own game from hyper-competitive players. They have learned that a 3/2 for GG will not be played even though it is more powerful then GG 2/3, because it by itself will neither be lynchpin nor synergize with anything... However to a casual player, they just see "OMG a 3/2 for GG I MUST HAVE!1!11!"
QuietOrkmi wrote:I wish that they would just update everyone simultaneously... In MTG, could you imagine if they released blocks that did not include colors?
Could you imagine if your 40k models and rules had a 2-year shelf life, after which, they became largely useless and you had to buy in all over again?
And WRT Type 1, are you advocating that 40k should only be playable after a buy-in of several thousand dollars chasing Maruder-era minis, while the overwhelming majority of other minis produced since that time were completely uncompetitive?
I think power creep is largely an illusion; that while it exists, the vast majority of what people perceive as such are in reality incrementally small but that its only really a problem when people build entire strategy around exploiting these abilities. Its unsporting play that sours more casual notions of play, that wouldn't require drastic use of "power gaming."
Hate to break it to you but building armies centered around exploiting their strengths is what this game is all about. It's not "unsporting", it's how the game is meant to be played.
Is it "unsporting" for me to build my Tau army with a focus entirely on shooting? You know, to play my army the way it was designed to be played?
And how the hell do casual players supposedly build lists, anyway? I consider myself a casual player and I'll never waste my money on models that don't perform well in the game, and whenever building a list I always do what I can to make sure it's competent. Like anyone I'm limited by what I have available, but I do research and try to put some thought into my list-building...I don't just grab gak off of the shelf at random without a thought or care.
DE have been said to be a really fast army so far, so I guess in order to be considered a "sporting" DE player you have to take everything on foot, no raiders/reapers etc.?
aka_mythos wrote: I would actually call Blood Angels a failure, since it failed to take into consideration the other marine codices, relative to which it is poorly balanced, making it clearly superior in some areas of performance, inferior in army-to-army balance.
I look at the fact Blood Angels and Space Wolves being treated as "quick" and "easy" codex releases that resulted in their short falls relative to the rest of the game.
I see BA & SW as successes precisely because they are better in some areas, worse in others - that's the entire point of having different Codices: different strengths and weaknesses for different armies.
I want to see GW expand upon the Tau's smaller warp presence and alliance with the Nicassar. Alien psykers with unique psychic abilities will be a great addition to the range, and expand Tau's possiblities beyond basing an entire army around pathfinders, kroot and their myriad of advantages within those two units.
It'd be interesting to see what they come up with for models of the nicassar (if they make any at all), and whether they'll simply be included as single metal models introduced to the range as elites options or whether we'll get a 'hive mind' psyker reliant on large squad sizes for power (which would be very interesting to see).
I wonder what you could do with the whole "small warp presence"? Would it make daemons and psykers have to roll night fight to fire psychic shooting attacks?
Automatically Appended Next Post: I wonder what you could do with the whole "small warp presence"? Would it make daemons and psykers have to roll night fight to fire psychic shooting attacks?
QuietOrkmi wrote:I wonder what you could do with the whole "small warp presence"? Would it make daemons and psykers have to roll night fight to fire psychic shooting attacks?
Or they could get a 4+ invul save against psychic powers targeting them...
Having a small warp presence would be no more effective a defence against psychic powers than having no warp presence (i.e. an object). It might help against telepathic attacks, but to protect yourself from something like Lightning Arc you need to exert your own influence on the warp.
AlexHolker wrote:Having a small warp presence would be no more effective a defence against psychic powers than having no warp presence (i.e. an object). It might help against telepathic attacks, but to protect yourself from something like Lightning Arc you need to exert your own influence on the warp.
also power creep isn't an illusion, It seems to me that each codex that comes out is designed to modify the metagame (ex, bloodangles are exceptional against IG alpha strike lists, ect.)
It seems to me that each codex that comes out is designed to modify the metagame
This is what I've been thinking lately. I wonder if the order of codices being released has something to do with the army styles. For example, if GW released Nids, Orks, Necrons & DE(or whatever else would be considered horde army) all in a row, then would players have developed such strong anti-horde lists that by the time DEs came out, they just got wiped off the table? Likewise if GW released a bunch of mech codices, would we all tune our lists to anti-mech to the point that whatever codex was the last in line turned out being overpowered? And how would that have affected the release of expansions like Spearhead? I suspect that it must have occurred to someone along the way that codex releases are not independent events that don't affect the overall metagame.
Well no, just because the new codices are cool doesn't mean everyone plays them. I wouldn't alter my army list to fight the latest codex (unless I knew I was playing it) I would only change it the meta changed, which only really happens when there is a rules change.
I really hope that the Tau get an ok redo. Right now every tactic I have been used to running has been outdated or countered with new codexs' abilities. I started with Tau and I really want to have a chance of playing with them and having a chance instead of being slaughtered.
Automatically Appended Next Post: Did I get demoted or something for not being on here for a while?
Automatically Appended Next Post: Did I get demoted or something for not being on here for a while? :(
AlexHolker wrote:Having a small warp presence would be no more effective a defence against psychic powers than having no warp presence (i.e. an object). It might help against telepathic attacks, but to protect yourself from something like Lightning Arc you need to exert your own influence on the warp.
also power creep isn't an illusion, It seems to me that each codex that comes out is designed to modify the metagame (ex, bloodangles are exceptional against IG alpha strike lists, ect.)
I would like to believe that GW have such a degree of perception and organisation. It's just that they often seem shambolic in other ways, that it is hard to accept they could sustain such a cunning masterplan.
Also not all codexes do noticeably alter the metagame.
AlexHolker wrote:Having a small warp presence would be no more effective a defence against psychic powers than having no warp presence (i.e. an object). It might help against telepathic attacks, but to protect yourself from something like Lightning Arc you need to exert your own influence on the warp.
I'd define Blanks as having a negative warp presence. They certainly have some effect on their psychic surroundings, or they wouldn't disrupt psionic activity not directed at them personally.
JohnHwangDD wrote:And WRT Type 1, are you advocating that 40k should only be playable after a buy-in of several thousand dollars chasing Maruder-era minis, while the overwhelming majority of other minis produced since that time were completely uncompetitive?
Frankly, I'd advocate that anyone comparing 40k with MTG is an idjit who clearly has no idea what they're talking about. It isn't even an apples to oranges comparison, but apples to small Zulu villages.
Oshova wrote:OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova
Having not seen the deep striking land raider yet, I'd love to see it in a game, I got the horn track from the Dukes of Hazzard on my computer ready to play at the tap of a button.
Oshova wrote:OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova
Having not seen the deep striking land raider yet, I'd love to see it in a game, I got the horn track from the Dukes of Hazzard on my computer ready to play at the tap of a button.
Oshova wrote:OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova
Having not seen the deep striking land raider yet, I'd love to see it in a game, I got the horn track from the Dukes of Hazzard on my computer ready to play at the tap of a button.
Cadaver wrote:For me the Tau are not really that interesting. However, the idea of them incorporating other races is really interesting. I'd like them to really expand to a larger alliance of various races. The idea of a conglomerate of races, with new races being introduced without themselves requiring a full army is really cool and adds some depth to the 40k universe, IMO. The lesser races have never really been explored and I think the Tau are are perfect faction to do just that.
This could be the oppurtunity GW have been looking for to introduce the mysterious Barghesi xenos! Apparently a Marine Chapter guards this area of space to prevent the Tyranids from exploiting some kind of biogenetic rage that these xenos have... minimal fluff is available but if these were to be introduced it could be the CC option!
also... the Valkyrie can drop troops on route but only Storm Troopers who have selected the particular rule. The Tau drop ship could be similar in that only the particular unit can have that ability and other units are carried as normal!
I have to admit though, the idea of a new Codex by Mr Ward isn't all that suprising as he seems to write them all these days and makes everybody have super duper codex rules! Did he write SW and BA?
Wheres the new Dark Angel rules eh? I know Marines get a lot of releases but have you tried the DA codex versus anything more recent? It's a proper disadvantage! Rant over.
Oshova wrote:OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova
Having not seen the deep striking land raider yet, I'd love to see it in a game, I got the horn track from the Dukes of Hazzard on my computer ready to play at the tap of a button.
Oshova wrote:OK yes they weren't very imaginative with the Blood Angels names, and the deepstriking Land Raider is a bit silly, but you can't say they didn't put effort into making great looking models, making a balanced codex (ok it seemed ever-powered at first), and the fluff is generally good (except for the OMG we killed even more than whatever the last codex was syndrome) . . . and also I can't believe you forgot about that famous monstrous creature . . . Mephiston
Oshova
Having not seen the deep striking land raider yet, I'd love to see it in a game, I got the horn track from the Dukes of Hazzard on my computer ready to play at the tap of a button.
I believe it looks something like this;
Battle Brothers Bo and Luke sure are in a spot.
Warboss Hogg is ornerier than a badger in a gum bush, and it sure don't look like the General Lee is going anywhere any time soon. I reckon they won't be getting out of this pickle.
AlexHolker wrote:Having a small warp presence would be no more effective a defence against psychic powers than having no warp presence (i.e. an object). It might help against telepathic attacks, but to protect yourself from something like Lightning Arc you need to exert your own influence on the warp.
I'd define Blanks as having a negative warp presence. They certainly have some effect on their psychic surroundings, or they wouldn't disrupt psionic activity not directed at them personally.
If you're looking at a bonfire, it is a lot easier to see, you can feel the presence of heat at a further distance than say...a kindling fire.
I'd say with Psychic shooting attacks, always roll to hit against regular Tau units (i.e. firewarriors, battlesuits etc) and -1 to the creature's BS. They're harder to detect than your average bear.
Area of effect powers: well it's an AoE, regardless of your presence (with the exception of blanks) it will affect you.
Regarding Blanks:
Like so many other fantasy/sci-fi sequels, there has to be some sort of entity which cannot be detected/attacked by 'regular means' and the protagonist must figure some way to defeat it. It's nothing new or special.
It's not being a negative warp presence, it's being something different entirely, like a big bowl of water (representing the warp) and throwing a ball of sodium in, crazy stuff happens to the water around it becuase of some sort of rejection/reaction to their presence. Perhaps for all we know they'll go for the traditional Star Wars approach: You lack a special microscopic entity X, unlike all living beings (necrons are dead as the dodo people, space zombies).
For example, if a pariah and a psyker were to come into contact, there wouldn't be some leveling of warp presence. Because a leveling of warp presence would make them NEUTRAL, this does not compute.
QuietOrkmi wrote:I wish that they would just update everyone simultaneously... In MTG, could you imagine if they released blocks that did not include colors?
However MTG takes minimal effort to come up with the rules for a couple of hundred new cards. Then some time spent doing art.
Not months/years writing fluff and background, doing 2D design, then 3D design on all the different variations in each model to go in a unit, of which there are a large amount of units. There's writing the rules and stats as well. Doing all the playtesting, painting up models, getting the publicity out there. Now do you see why it takes so much longer to re-do GW's rules?
I agree that sometimes it takes a long time to see stuff re-done. But I would rather wait longer and get a finished, good product. Than have it rushed out, and get an inferior product.
Oshova
Without the "I would rather wait longer..." bit, I honestly would have thought this post was sarcasm.
QuietOrkmi wrote:I wish that they would just update everyone simultaneously... In MTG, could you imagine if they released blocks that did not include colors?
However MTG takes minimal effort to come up with the rules for a couple of hundred new cards. Then some time spent doing art.
Not months/years writing fluff and background, doing 2D design, then 3D design on all the different variations in each model to go in a unit, of which there are a large amount of units. There's writing the rules and stats as well. Doing all the playtesting, painting up models, getting the publicity out there. Now do you see why it takes so much longer to re-do GW's rules?
I agree that sometimes it takes a long time to see stuff re-done. But I would rather wait longer and get a finished, good product. Than have it rushed out, and get an inferior product.
Oshova
Without the "I would rather wait longer..." bit, I honestly would have thought this post was sarcasm.
Oh I'm on no way saying that GW is good at giving out good products, and I'm not saying they use their time well. Was just making a comparison between two completely different types of game design.
Oh, and I think they should have options to basically play an entire Kroot army (or as near as) from the Tau book. I've had great fun playing with Kroot Mercenaries, but sadly their rules are slowly becoming more and more outdated . . . but you can still pack a nice punch of cheap jetpack meltas
Don't worry Oshova; come the new Tau Codex there will be a new Kroot Special Character that will allow you to take various Kroot units in other slots and have a whole Kroot army. Sadly, only 25% of those Kroot units will have models, with the rest of them maybe appearing in the 2nd or 3rd Waves (but probably not).
QuietOrkmi wrote:I wonder what you could do with the whole "small warp presence"? Would it make daemons and psykers have to roll night fight to fire psychic shooting attacks?
Or they could get a 4+ invul save against psychic powers targeting them...
OOOooh, give Jaws of the World Wolf a root canal with that.
These tau rumours make perfect sense. Heres hoping for fusion blasters becoming multi-melta equivalents and some new power weapon options. If Tau really are as adaptable and smart as they are supposed to be surely theydd counter enemy units with their own melee training. I just hope they make some new models that are so cool i wont have any second thoughts about dumping my 30 or so suits for the new ones.
geordie09 wrote:also... the Valkyrie can drop troops on route but only Storm Troopers who have selected the particular rule. The Tau drop ship could be similar in that only the particular unit can have that ability and other units are carried as normal!
Actually anyone can drop from a valkyre/vendetta, storm troopers just have that special rule that lets them re-roll scatter.
H.B.M.C. wrote:Don't worry Oshova; come the new Tau Codex there will be a new Kroot Special Character that will allow you to take various Kroot units in other slots and have a whole Kroot army. Sadly, only 25% of those Kroot units will have models, with the rest of them maybe appearing in the 2nd or 3rd Waves (but probably not).
Doubt that is going to happen. Contrary to popular belief, its Codex: Tau Empire, not "Codex: Random Assorted Xenos Species That All Work for the Tau, But It's Okay If You Take An Entire Army of Non-Tau, We Really Won't Mind"
GW has made it pretty clear in the past that the Tau presence will always be err... present in a legal army formed from the Tau Codex. Hence the reason why GW imposed the 1+ Crisis Suit/Firewarrior rule in the current Codex.
Tsurugi wrote:These tau rumours make perfect sense. Heres hoping for fusion blasters becoming multi-melta equivalents and some new power weapon options. If Tau really are as adaptable and smart as they are supposed to be surely theydd counter enemy units with their own melee training. I just hope they make some new models that are so cool i wont have any second thoughts about dumping my 30 or so suits for the new ones.
Tau could counter enemy melee a lot better without any other rule changes, if simply they were allowed to ignore the rule that says you have to move all possible figures from your unit into the fight.
This would be fluffy, and it would make enemies more careful about assaulting, to be sure to contact more defenders.
Tsurugi wrote:These tau rumours make perfect sense. Heres hoping for fusion blasters becoming multi-melta equivalents and some new power weapon options. If Tau really are as adaptable and smart as they are supposed to be surely theydd counter enemy units with their own melee training. I just hope they make some new models that are so cool i wont have any second thoughts about dumping my 30 or so suits for the new ones.
Tau could counter enemy melee a lot better without any other rule changes, if simply they were allowed to ignore the rule that says you have to move all possible figures from your unit into the fight.
This would be fluffy, and it would make enemies more careful about assaulting, to be sure to contact more defenders.
chaos0xomega wrote:Doubt that is going to happen. Contrary to popular belief, its Codex: Tau Empire, not "Codex: Random Assorted Xenos Species That All Work for the Tau, But It's Okay If You Take An Entire Army of Non-Tau, We Really Won't Mind"
GW has made it pretty clear in the past that the Tau presence will always be err... present in a legal army formed from the Tau Codex. Hence the reason why GW imposed the 1+ Crisis Suit/Firewarrior rule in the current Codex.
One hopes that GW will come to their senses and remove the 1+ requirement going forward - no other army has this, and not even Tau need it.
That said, it'd be awesome to have a Kroot character which allowed for Knarlocs as Elites and Hounds as Fast for a mini Kroot Merc army. It'd cost GW almost nothing in sales or development, but be a fun way to recognize something interesting from way back when.
Persoanlly the idea of race specific lists in a Tau army would be a nice change. On the other hand I play a Tau only army (I really can't stand the other aliens so Tau supremecist it is lol)and would hate to see additional races at the expense of more depth for the Tau.
Also as a CC aid why don't battle suits have a mandiblaster-like option? A close support weapon that gets triggered in an assault.
chaos0xomega wrote:Doubt that is going to happen. Contrary to popular belief, its Codex: Tau Empire, not "Codex: Random Assorted Xenos Species That All Work for the Tau, But It's Okay If You Take An Entire Army of Non-Tau, We Really Won't Mind"
The Tau will be whatever GW wants it to be at the time of writing the Codex. Do not hold your fluff so sacred. It can and will be changed arbitrarily, new units will be retconned into existence, and things will change.
chaos0xomega wrote:GW has made it pretty clear in the past that the Tau presence will always be err... present in a legal army formed from the Tau Codex. Hence the reason why GW imposed the 1+ Crisis Suit/Firewarrior rule in the current Codex.
The current Tau Codex was an early 4th Codex. We're mid 5th now. Since then we have seen an explosion of Codices with army-changing Special Characters. To expect them to not follow that trend with the Tau is somewhat naive.
One hopes that GW will come to their senses and remove the 1+ requirement going forward - no other army has this, and not even Tau need it.
That said, it'd be awesome to have a Kroot character which allowed for Knarlocs as Elites and Hounds as Fast for a mini Kroot Merc army. It'd cost GW almost nothing in sales or development, but be a fun way to recognize something interesting from way back when.
The reasons the 1+ restriction was put in place and the name of the Codex was changed from Codex: Tau to Codex: Tau Empire was to cement the fact that even though they use auxiliary forces and they are made up of a wide variety of different species, it is still a TAU army led by TAU military/political officers. It would be a pretty big about-face for GW to reverse that after they pushed that way between 3rd and 4th ed. In fact, back then there was a quote by one of the designers stating pretty clearly that the Tau will always be the focus of any army built using the Codex, as the focus was and will always be on them, not alien auxilaries.
The current Tau Codex was an early 4th Codex. We're mid 5th now. Since then we have seen an explosion of Codices with army-changing Special Characters. To expect them to not follow that trend with the Tau is somewhat naive.
I'm sure they will follow the trend. But I don't think the trend will involve Tau-less armies. Almost guaranteed that the vast majority of special characters will be Tau, and that even those non-Tau special characters (if there are any) will still require some sort of Tau unit present in some way, shape or form.
JohnHwangDD wrote:For 5E, GW generally removes the 0-X restrictions and X+ requirements, so it'd be odd to see them remain in the Tau Codex.
Generally, yes. But you still have the rare"only Captains may take command squads and Chapter Masters may take honor guard" restrictions in 5th edition.
If I had to guess, some/most of the races would be elites or fast attack choices, with certain HQ making them troops squads ala captains and bike squads. But I could be talking out of the wrong end.
Personally, I don't care if you could make 100% non-tau armies from the upcoming Tau Codex. Inclusion is generally better than exclusion, IMHO.
The HQ slots would still have to be maintained by Tau units, since there would be no super-kroot unit capable of being an HQ unit (except of course a kroot special char on a knarloc for example)
However, if there WERE such a Kroot capable of taking an HQ slot I would expect this to be along the lines of the Space Marine Salamander army with He'stan configuration (or a better example: Commander Farsight - not to confuse the Supreme Commander of the Farsight Enclave with our own Oshovah ) you have to take a special char to do this, with their own restrictions/benefits.
What I would REALLY like to see: Ethereals getting at least a 5+ invulnerable save. What self-respecting Earth-Caste engineer would let their Celestial-Caste be left that vulnerable in combat!? They should at least be accompanied by a free shield drone for crying out loud!
Ethereals are not supposed to be sacrificial units meant for giving your units benefits for 50pts after offering them up to the nearest squad of blood hungry berserkers.
Ehsteve wrote:The HQ slots would still have to be maintained by Tau units, since there would be no super-kroot unit capable of being an HQ unit (except of course a kroot special char on a knarloc for example)
However, if there WERE such a Kroot capable of taking an HQ slot I would expect this to be along the lines of the Space Marine Salamander army with He'stan configuration (or a better example: Commander Farsight - not to confuse the Supreme Commander of the Farsight Enclave with our own Oshovah ) you have to take a special char to do this, with their own restrictions/benefits.
What I would REALLY like to see: Ethereals getting at least a 5+ invulnerable save. What self-respecting Earth-Caste engineer would let their Celestial-Caste be left that vulnerable in combat!? They should at least be accompanied by a free shield drone for crying out loud!
Ethereals are not supposed to be sacrificial units meant for giving your units benefits for 50pts after offering them up to the nearest squad of blood hungry berserkers.
But you see, The Ethereal simply breaks his staff in two, pulls out cane swords from both ends and shouts 'FOR THE GREATER GOOD!!!!' as he bullcharges said Berzerkers. The end result is still the same but dammit he's going out in style.
Ehsteve wrote:or a better example: Commander Farsight - not to confuse the Supreme Commander of the Farsight Enclave with our own Oshovah
Hehe thanks . . there's a reason I purposefully spelt mine wrong . . .
Or atleast that's what I tell people =p
I would love Farsight to make Crisis suits troops choices, or atleast scoring. Would be awesome, yes it would suck if you went all out Crisis suits (better than Deathwing though), but it would look awesome =D
Oshova (not O'shovah, Farsight, The Longsighted, or any other itteration )
I was writing a realistic 5ed codex of tau for passing time.. and a few things from it i recommend should be in tau 5e
Etheral (1-3 choice for a single HQ slot)
- Armored ceramony robes, which give 4+ 5++
- Limit effect of re-rolls and price of failure to 12". If another etheral is within 12" of a sqaud they don't get effected by price of failure.
- Honor guard apply for each one, so a more elitest tau fire warrior army is possiable with this idea.
XV-9's (limit 0-1, Shas'O in XV-9 removes restriction)
- Added into codex (turn XV-9's into plastic... watch them sell like hot cakes)
- Ability for Shas'O and bodyguards to take XV-9 armor
That's a small bit of my 5e ideas... i got more if people are interested.
oh... and one idea of mine i wish would come true.... Farsight in a XV-9
JohnHwangDD wrote:For 5E, GW generally removes the 0-X restrictions and X+ requirements, so it'd be odd to see them remain in the Tau Codex.
Generally, yes. But you still have the rare"only Captains may take command squads and Chapter Masters may take honor guard" restrictions in 5th edition.
If I had to guess, some/most of the races would be elites or fast attack choices, with certain HQ making them troops squads ala captains and bike squads. But I could be talking out of the wrong end.
Personally, I don't care if you could make 100% non-tau armies from the upcoming Tau Codex. Inclusion is generally better than exclusion, IMHO.
Here's hoping Shadowsun (or equivilant) makes Stealth Suits as troops, and maybe that they could also take flamers along with melta guns. That would be perfect as it would make taking her more worthwhile, and would free up the Elites slot for more crisis suits. Plus they way stealths are currently, they are more of an infantry support platform, and moblie markerlight platform.
A friend of mine let me play Farsight allowing 2 units of Stealths as troops and having instead of the Farsight bomb (Farsight + seven bodyguards), 4 suit squads for the commanders and with the option of upgrading all to shas'vres @ BS4 (they are supposed to be veteran suit pilots). It was pretty cool, and it didn't feel as neutered by the Farsight Limitations. The Stealths performed as a somewhat hardier, more shootier, and manuverable firewarriors.
I still felt the sting from the lack of Kroot, but it wasn't nearly as bad having 24 S5 shots each turn chumming stuff up.
Superscope wrote:I was writing a realistic 5ed codex of tau for passing time.. and a few things from it i recommend should be in tau 5e
Etheral (1-3 choice for a single HQ slot)
- Armored ceramony robes, which give 4+ 5++
- Limit effect of re-rolls and price of failure to 12". If another etheral is within 12" of a sqaud they don't get effected by price of failure.
- Honor guard apply for each one, so a more elitest tau fire warrior army is possiable with this idea.
XV-9's (limit 0-1, Shas'O in XV-9 removes restriction)
- Added into codex (turn XV-9's into plastic... watch them sell like hot cakes)
- Ability for Shas'O and bodyguards to take XV-9 armor
That's a small bit of my 5e ideas... i got more if people are interested.
oh... and one idea of mine i wish would come true.... Farsight in a XV-9
The way they are, I wouldn't take them. GW would have to do some serious work to make the XV9s more interesting to me. I'd take them over a drone swarm for sure, but if I had to choose between them and pihranas (or tx-42s) I'd take the pihranas (or tx-42s).
They look real nice...but maybe if they had close combat attachments, and were high weapon skill with power weapons or something, or could shoot in close combat. As it is they are just meh.
Superscope wrote:I was writing a realistic 5ed codex of tau for passing time.. and a few things from it i recommend should be in tau 5e
Etheral (1-3 choice for a single HQ slot)
- Armored ceramony robes, which give 4+ 5++
- Limit effect of re-rolls and price of failure to 12". If another etheral is within 12" of a sqaud they don't get effected by price of failure.
- Honor guard apply for each one, so a more elitest tau fire warrior army is possiable with this idea.
XV-9's (limit 0-1, Shas'O in XV-9 removes restriction)
- Added into codex (turn XV-9's into plastic... watch them sell like hot cakes)
- Ability for Shas'O and bodyguards to take XV-9 armor
That's a small bit of my 5e ideas... i got more if people are interested.
oh... and one idea of mine i wish would come true.... Farsight in a XV-9
The way they are, I wouldn't take them. GW would have to do some serious work to make the XV9s more interesting to me. I'd take them over a drone swarm for sure, but if I had to choose between them and pihranas (or tx-42s) I'd take the pihranas (or tx-42s).
They look real nice...but maybe if they had close combat attachments, and were high weapon skill with power weapons or something, or could shoot in close combat. As it is they are just meh.
XV9s are T5, that is all you take them for. XV9s are what crisis suits should be: versatile, exotic weapons, awesome poses and T5.
To stop crisis suits being felled by the garuanteed salvo of krak missiles (of which your opponent has surely taken 5-10 because he heard he was versing Tau) I would say GW has to up XV8s to T5, I mean they don't do a long in CC as they lack power weapons and have a VERY average weapon skill.
I can't imagine new necrons. I have never thought of a way to perfect necrons designs. Their sculpts are basically the perfect, simple form of them. Sure you could add more detail but that wouldn't change a lot. Necrons are the epitome of well done sculpts. Except maybe C'tan. I am really incited to see new models and if that old rumor of a necron giant comes into play, I might start repainting my entire force.
Mewiththeface wrote:I can't imagine new necrons. I have never thought of a way to perfect necrons designs. Their sculpts are basically the perfect, simple form of them. Sure you could add more detail but that wouldn't change a lot. Necrons are the epitome of well done sculpts. Except maybe C'tan. I am really incited to see new models and if that old rumor of a necron giant comes into play, I might start repainting my entire force.
Yeah, I agree with this. Completely. Maybe just give them a couple more poses, and a couple 'destroyed' heads on the sprue (Jaw falling off, eye blown up, etc.) and some subtle variations. I think even necrons can be individualized.
Wraiths need to be plastic...And scarier too.
Tomb spyders are amazingly cool, and they deserve to be plastic too.
I'd like to see new Destroyers. They always look mashed together. If they had more of unique feel (instead of looking like a warrior torso stuck on a tomb spider body) I'd like them a whole lot more. And another "tank" type model would be awesome too.
Big Tim wrote:] And another "tank" type model would be awesome too.
The Obelisk would be a good tank to be made, but knowing GW the state line will be in the codex but they'll wait six editions to release the model like the defiler for nearly 4 years
Warlord Gazghkull Thraka wrote:As if the Tau weren't unfair enuff........
if you think the tau are overpowered, you seriously need to change your tactics. are you trying to outshoot them with orks or something?
Yeah, Tau are so fething unfair. I hate how Tau players never just run straight toward my deployment zone and let me assault them. So much bs.
Oh yea, I can't tell you how many times I just rofl-stomp every army that sets up across from my pulse rifles. Or how I win in melee combat all the time. Or how I can always have enough firepower to kill things dead before I have to stomp them in melee. Or even better the fact that I only really need my ethereal on the field to win. Yea.
Mewiththeface wrote:I can't imagine new necrons. I have never thought of a way to perfect necrons designs. Their sculpts are basically the perfect, simple form of them. Sure you could add more detail but that wouldn't change a lot. Necrons are the epitome of well done sculpts. Except maybe C'tan. I am really incited to see new models and if that old rumor of a necron giant comes into play, I might start repainting my entire force.
Yeah, I agree with this. Completely. Maybe just give them a couple more poses, and a couple 'destroyed' heads on the sprue (Jaw falling off, eye blown up, etc.) and some subtle variations. I think even necrons can be individualized.
Wraiths need to be plastic...And scarier too.
Tomb spyders are amazingly cool, and they deserve to be plastic too.
A necron Dreadnought would be pretty cool too.
Im cool with all the sculpts...but all the squad based models need to be plastic. Full squad plastic box sets for the immortals, pariahs, etc would be perfect. Some options for personalization/customizing would be awesome.
Fluff wise Id like to see them add some personality to the Necrons. I like the idea of some Lords still retaining a lot of their old self, and starting campaigns for their own purposes, not just to feed the c'tan, would be great.
Id like to see at least some artwork on the void dragon, if not an actual model.
Mewiththeface wrote:I can't imagine new necrons. I have never thought of a way to perfect necrons designs. Their sculpts are basically the perfect, simple form of them. Sure you could add more detail but that wouldn't change a lot. Necrons are the epitome of well done sculpts. Except maybe C'tan. I am really incited to see new models and if that old rumor of a necron giant comes into play, I might start repainting my entire force.
It's not so much new Necrons, but more changing existing ones into plastic and getting rid of Hybrid kits. Heavy Destroyers and Destroyer Lords will be all plastic (or, in the case of Destroyer Lords, possibly cut altogether) and Flayed Ones will likely be made Troops and given a plastic kit. Tomb Spyders will probably become bigger and get a plastic kit. That leaves a new plastic thing (some sort of tank) one other unit - Pariahs, Immortals or Wraiths - getting the plastic treatment.
But there will be some new units, because GW is in a phase where they love adding heaps of new stuff and then not releasing models for them ever. It's great!
I left the tiniest leg nubbins out entirely. If i had the patience maybe but it's not like they do anything for the model aside look..meh. Saw an amazing tomb stalker over at DaBoyz tournament and his didn't have the little legs either.