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The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 18:55:26


Post by: Shas'ui T'au Kais


This is a Warhammer 40K RPG, there will be NO Godding.

This is the Storyline: On the edge of the galaxy a mysterious planet has emerged out of the warp. The only life forms known to be on this planet are the savage Tyranids. Many races have begun to investigate this planet to try and claim the planet for thier own, while gaining all the resources it holds. The planet has been named Rak'noll by the Tau who wish to absorb this planet into the Tau Empire. Meanwhile other races look at this planet with an envious eye and it appears that before long the races of the galaxy will mobilize thier armies and prepare for battle for the precious resources under the surface. However adamantium alone is not the only thing that lurks under the grassy plains of this planet. The battle for Rak'noll begins.

Races: Daemons, Chaos space marines, Orks, Space marines, Humans (Imperium), Humans (Chaos), Kroot, Tau, Necrons and Tyranids.

You must choose one of the following races , you start of at level and continue to level up through backstory posts about your characters life and decide what you do by voting when in situations that all players are in such as

• A : Begin mining
• B : Leave the planet

This is just an example of situations which you must decide what to do, after an important situation you will level up.

Important situations involve you making decisions that will affect your quest such as leaving the planet or blowing up a city.

When you create a character you must fill out this sheet. When you join you can have three one handed weapons or two two-handed weapons (although only two one-handed weapons or one two-handed weapon can be wielded at a time. Grenades and armour do not count towards this). Players are limited to 9-10. The sheet below is an example to what you should type:

Name: Shas'kais

Full Name: Shas'ui T'au Kais

Appearance: Tall, athletic, standard Tau in Fire Warrior armour with Shas'ui markings.

Personality: Serious, humorous side, open.

History: Parents born on Sac'ea. Born on T'au. Parents killed in the Damocles Gulf Campaign. Recently promoted to Shas'ui because of exceeding efficiency at long range combat.

Wargear: Bonding knife, rail rifle, pulse rifle, EMP grenades.


Have fun and please join!



The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 19:02:07


Post by: Shas'ui T'au Kais


Sorry I forgot to mention that I will not be GMing I just thought of the background story. My friend will be GMing and doing the rest of the story.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 19:05:54


Post by: Catos


Name: Catos

Full Name: Catos Sonus Sicarius

Appearance: Standard Marine, Without Helmet, With Hair!

History: Catos is the son of Ultramarines Captain Sicarius and is heir to the dukedom of Talassar. Catos however ran away from home and joined the Ultramarines chapter, unaware that his father was the captain of the second company. Catos showed great potency in close combat and was very lucky when it came to the small problem of plasma pistols. Nevertheless, he rose throungh the ranks and ironically was placed in the Ultramarines second company, much to the amusement of his fellow scouts. He was also remarkably proficcient in protecting his mind from the clutches of daemons, such as the assault on Ulthrax IX

Wargear: Power Armour, Shadowbolt Sword, Frag and Krak Grenades, Masterfully Crafted Plasma Pistol created for the duchy of Talassar.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 19:07:07


Post by: Shas'ui T'au Kais


OK then welcome to the RPG!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 19:08:30


Post by: mcsessions90


Hi
Ill be GM'ing


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:04:34


Post by: Shas'ui T'au Kais


Yeah he'll be GMing, don't worry he has had a lot of GM'ing experience, I know him and I have had many sessions with him before on RPG's.
You're in safe hands.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:44:27


Post by: jimbobmonkeyman


Name: Jimbob
Full name: Jimbob Monkeyman
Age:8 (yes 8)
Personality: Hyper, Blood-Frenzy and beserk
Specializations: Agile, technichal, tracker and useful with a knife
Back story: Killed parents..... out to kill close relatives, eager to join join squad to quench blood thirst........(warning may attack without orders......)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:51:55


Post by: Shas'ui T'au Kais


Guys I forgot to say you have got to put your race.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:52:14


Post by: Shas'ui T'au Kais


Mine is (obviously) Tau


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:52:35


Post by: jimbobmonkeyman


I am Chaos space marine


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:52:55


Post by: Shas'ui T'au Kais


I know you have a rank but it would make it easier if you said.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:54:56


Post by: jimbobmonkeyman


Plz call me by my name: jimbob not bob I kill you if you no call me right?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 20:58:09


Post by: Shas'ui T'au Kais


You know your not supposed to put your real name on an online site don't you?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:18:03


Post by: Shas'ui T'au Kais


OK guys were just about to start the game if anybody wants to join they can join while were doing it.
Hopefully should be a really long game.
(As in hopefully weeks)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:18:11


Post by: mcsessions90


Game Start


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:29:50


Post by: mcsessions90


Kais, a shas'o commands you to explore the land to the east. For the first few miles everything is as normal, a grassy plain stretching to the horizon. One of your fire warriors points out a large depression in the grass. Your squad stops, taking up firing positions, awaiting orders.
Do you:
a. Shoot to kill.
b. Invesigate, guns drawn.
c. Invesigate, guns not drawn.
d. Walk around without looking.
e. Return to camp.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:30:49


Post by: Shas'ui T'au Kais


B I'll go for.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:39:28


Post by: mcsessions90


As you approach, you see an injured tyranid warrior in the grass. It is almost dead and has lost a lot of blood from a bullet wound in it's leg. As you arrive it lifts its head. From somewhere, it staggers to its feet, looking at you before stumbling backwards.
Do you,
a. Kill.
b. Let it leave.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:42:39


Post by: Shas'ui T'au Kais


B There is no honour in killing a defenceless enemy.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:45:26


Post by: mcsessions90


Catos, where do you land the strike cruiser?
a. Near the tau camp.
b. In a big black swarm that appears to move.
c. On the rock.
d. In the woodland on the east side.
e. In the woodland on the west side.
f. On the grass plains to the north.
g. On the grass plains to the south.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:47:37


Post by: mcsessions90


Kais:
The tyranid staggers off and appears to fall after around 250m.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:48:24


Post by: Catos


C: I request to captain sicarius to land on the rock and to ask permission to lead a reconissance mission into the woodlands to the east.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 21:59:13


Post by: mcsessions90


Catos:
Permission granted.
As you travel into the dense woodland, russles in the undergrowth put your marrines on alert. As you continue through the forest, occasionally picking up a rare mineral sample or two (draxyline, etc), a native beast, a reptilian creature with 14 legs and an unhingable mouth launches itself out of the undergrowth. Two more follow. What you you order the squad to do?
a. Kill.
b. Threaten beast.
c. Run.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 22:01:52


Post by: mcsessions90


Kais:
What do you do next?
a. Investigate where the tyranid fell.
b. Change direction.East/West
c. Return to camp.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/13 22:04:24


Post by: mcsessions90


+++-End Til Next Time-+++


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:00:59


Post by: Shas'ui T'au Kais


OK guys wher soon to start again, we do need more players so if you wanna join just fill out the character sheet and tell me your race and we will definately fit you in the story.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:34:04


Post by: mcsessions90


+++-Start-+++


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:35:49


Post by: Shas'ui T'au Kais


OK where starting again.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:37:02


Post by: Catos


mcsessions90 wrote:Catos:
Permission granted.
As you travel into the dense woodland, russles in the undergrowth put your marrines on alert. As you continue through the forest, occasionally picking up a rare mineral sample or two (draxyline, etc), a native beast, a reptilian creature with 14 legs and an unhingable mouth launches itself out of the undergrowth. Two more follow. What you you order the squad to do?
a. Kill.
b. Threaten beast.
c. Run.


A: I draw my Shadowbolt sword and slash out at the beasts, ordering my squad to attack, without shooting, using combat swords


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:37:18


Post by: mcsessions90


Shas'ui T'au Kais wrote:OK where starting again.
]

I just said that


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:38:17


Post by: Shas'ui T'au Kais


A:
I am going to investigate where the Tyranid fell, there could be something interesting.

I am going to tell my squad to stay on alert, there could be something lurking in the grass.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:43:51


Post by: mcsessions90


Catos:
You slice the lower jaw off of the nearest beast and the rest of your squad soon eliminate what remaining beasts. One of your squad was knocked unconcious. What do you do next?
a. Back to base camp.
b. Continue.
c. Form a new camp.
d. Other


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:46:40


Post by: Catos


C: I wait for my marine to regain conciousness and post sentry duties. I also call for apothecary venatio to help him my downed marine


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:49:53


Post by: mcsessions90


Kais:
You arrive at the spot where the tyranid fell into the grass and find........nothing. The tyranid has vanished. What do you do?
a. Thorough search.
b. no search- Change direction.East/West
c. no search- Return to camp.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:51:14


Post by: Ledabot



Name: Shas'Dirn

Full Name: Shas'ui Fre'ma Dirn

Appearance: 6ft with no nose. in a XV25 suit

Personality: always worrying about something. prcticly lives for his suit

History: First generation Fre'ma coloist. Sent as a squad member to investergate possable minerals on Rak' noll

Wargear: Fusion blaster, XV2 stenth suit and all its pros

you can see more about the Fre'ma sept in here
Spoiler:
Fre’ma Sept History

The meaning of Fre’ma sept is ‘Sept of the green crystals.’

During the second expansion, it came to the attention of the Ethereal council that the minerals used in the production of many of the battlesuit and vehicle systems used in the enforcement of the greater good, where running out. The stock piles of one critical mineral called Fre, or green crystal was beginning to expire. A rear super conductor, it was essential in the production of electronics and in particular, the infamous rail gun. It is named after the state it is found in, a green crystal. The crystal was naturally found on Tau also, but not in great quantity and as the war for the greater food progressed, almost all of the available green crystal has been used up. The Ethereal council announced that when a new habitable planet was found, it was to be scaned for traces of Fre so that the greater good my be obtained all the sooner.

Years passed uneventfully while the wars dragged on. Then a gem was discovered. A snowy world that had an irregular electro-magnetic field several times the strength of a normal planet that size. Scattered all over the planet were immense pillars of stone. At the heart of these pillars, supporting them was fre. The crystal was so powerful that it caused the electro-magnetic field to flux while giving it enormous strength. The creatures on the planet were strange to look at. Resonating with the power created by the crystals.

A colony was created consisting of members from all chases to build and harvest the Fre. The sept was named Fre’ma and was tasked to mine, refine and use the excess minerals to produce the vital battle suits and vehicles that would be the core forces of the greater good.

The Fre’ma sept was undefended however. The council of ethereals declared that the Fre’ma sept was to begin to produce a military force to protect and defend the vital deposit of Fre that the world was home too, as well as being the core force in searching for more of the vital substance if the need arose.

The uniform worn by the fire warriors of the Fre’ma sept I based white to blend into the snowbound terrain of there home planet. There sept markings are dark green, the colour of the great fre in its basic form. This is to reflect there origin and purpose, to protect the greater good through guarding the few deposits of fre available to the tau.

Despite the cold temperature of the planet, (about -2oC on average) there is a large amount of life, mostly in the form of vegetation found at the lower altitudes. This is mostly due to the intense light from the native star. The planet does not heat because of the coating of snow which reflects almost all heat back into space but the light is strong enough to heat and support the organisms that use it to survive.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:51:17


Post by: Shas'ui T'au Kais


I wanna order a thorough search and tell my Fire Warriors to be ready and to keep thier Pulse guns drawn.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:51:29


Post by: Shas'ui T'au Kais


A basically.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:53:00


Post by: Shas'ui T'au Kais


Your welcome to join you can be another Tau squad.

Welcome!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:53:48


Post by: Ledabot


woo. im only shas'ui now but i aspire to be better. also NZ is 12 hrs ahead of UK.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:55:19


Post by: Shas'ui T'au Kais


Nice rank its really cool.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:55:54


Post by: mcsessions90


Unfortunally, venatio is otherwise occupied dealing with a marine who was attacked by a rouge tyranid. After several hours, the sun begins to go down. Your marine regains conciousness for a minute or two before passing out again.What do you do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:56:06


Post by: Shas'ui T'au Kais


NICE!
My friend lives in NZ

anway lets get on with the story.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:57:32


Post by: Shas'ui T'au Kais


BTW were gonna try and make this a really long RPG hopefully it should last for weeks.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:58:24


Post by: Ledabot


yessss! time killer!



The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:58:40


Post by: Shas'ui T'au Kais


Its good to have another Tau aboard.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 08:59:18


Post by: Catos


Yeah, I will take a team of 5 marines further east in a reconnisance mission but leave behind enough marines to take care of my fallen battle-brother.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:06:06


Post by: jimbobmonkeyman


So, I come in when?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:06:18


Post by: Ledabot


Mcseassions90. Should asume that i am nearby Kais?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:08:13


Post by: Shas'ui T'au Kais


Don't worry Jimbob your tme is near.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:08:49


Post by: mcsessions90


Shas'Dirn:
Having arrived in the second wave of tau to reach the planet's surface, most of the local area has been scouted. A shas'el fills you in on the details. The planet recently appeared from the warp and it has been discovered that it is rich in minerals. A tau taskforce has been sent to secure the planet and begin the mining operation.
What do you want to do?
a. Scout the north plains
b. Reinforce kais.
c. Construction
d. Scout west
e. Other


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:10:36


Post by: Shas'ui T'au Kais


gratz on new rank mc


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:13:08


Post by: Ledabot


B: main objective is to locate any other inportant minarils. helping out a FW squad wouldent hurt ether.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:15:11


Post by: Shas'ui T'au Kais


Ledabot wanna be friends?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:15:14


Post by: mcsessions90


Catos:

You only travel for half an hour before the sun goes down. You see ahead of you a treeline and beyond it a large grassy plain.
What do you do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:16:19


Post by: Catos


I continue, hugging as much cover as there is avaliable.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:20:41


Post by: mcsessions90


Shas'Dirn:
You arrive at Kais' squad and they inform you of the mysterious disappearing tyranid.
'''Question open to Kais and Dirn'''
What do you do next?
a. Remain together
b. separate


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:21:56


Post by: Shas'ui T'au Kais


I vote for A remain together as there is strength in numbers


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:22:30


Post by: mcsessions90


Peering out of the tree line you can see nothing bu sensors tell you of a large amout of life forms just over the horizon. What do you want to do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:22:34


Post by: Ledabot


Kais. We will be able to radio each other so it is recomented that with my elite (well I think so) sneaking skills i scout ahead while you follow?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:23:12


Post by: Ledabot


possable outflank


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:23:49


Post by: Shas'ui T'au Kais


Thats a good idea we'll do that.
You can give back info to me so that I can prepare my squad for whatever is ahead.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:23:53


Post by: Catos


mcsessions90 wrote:Peering out of the tree line you can see nothing bu sensors tell you of a large amout of life forms just over the horizon. What do you want to do?


I'm gonna use a locator beacon with the strike cruiser to attain gps co-ordinates and my location in reference to the life-forms


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:31:22


Post by: mcsessions90


Ledabot wrote:possable outflank

Who are you outflanking?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:32:48


Post by: Ledabot


mcsessions90 wrote:Peering out of the tree line you can see nothing bu sensors tell you of a large amout of life forms just over the horizon. What do you want to do?


sorry. thought this was for us.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:36:51


Post by: mcsessions90


Catos:
Swarm are a third of the way round the planet and slightly north.
The unidentified life forms are around 2 km away and appear to have separated into 2 distinct groups.

What do you do?( dont forget the unconcious one(who, before you ask is still unconcious))


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:37:58


Post by: mcsessions90


Ledabot wrote:
mcsessions90 wrote:Peering out of the tree line you can see nothing bu sensors tell you of a large amout of life forms just over the horizon. What do you want to do?


sorry. thought this was for us.


Sorry. That was a bit unclear.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:38:56


Post by: Catos


OKay guys this is what were gonna do, if you are repliying to something to what the gm said, quote him so there is no confusion.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:40:15


Post by: Catos


I will aim for the smaller group, using stealth to catch them unaware.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:41:22


Post by: mcsessions90


Catos wrote:I will aim for the smaller group, using stealth to catch them unaware.


Both groups are the same size


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:43:30


Post by: Catos


mcsessions90 wrote:
Catos wrote:I will aim for the smaller group, using stealth to catch them unaware.


Both groups are the same size


the one on the left. if that fails the one behind okay


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:44:04


Post by: Shas'ui T'au Kais


Hey guys we'll try and coninue this around Half 11 for us so we will be back soon gotta go to chapel cya!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 09:44:08


Post by: Ledabot


kk.
if we had marcos i would go...
marco: ledabot flexes his hands ready to type on other forums


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 10:30:57


Post by: undivided


May I join?

Name: The Black Hand, The Despoiler's Will, goes by many titles.

Full name: Unknown Chaos Lord

Personality: Cunning, Brooding.

Appearance: Pale white skin, tall, imposing, typical of a Cthonian native.

History: Former sergeant and Justaerin terminator-champion of the Luna Wolves\ Sons of Horus. Turned to Chaos during the Great Crusade, on the planet of Istvaan III. All records of the Remembrancers stop from there. Re-emerged in Imperial records during Abaddon's 1st Black Crusade. Last seen in the Ocularis Terribus Warzone.

Wargear:Terminator Armor. A single force sword. A single Power Fist with a twin-linked bolter attachment. Has access to Gamma level psychic power.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:21:43


Post by: mcsessions90


undivided wrote:May I join?

Name: The Black Hand, The Despoiler's Will, goes by many titles.

Full name: Unknown Chaos Lord

Personality: Cunning, Brooding.

Appearance: Pale white skin, tall, imposing, typical of a Cthonian native.

History: Former sergeant and Justaerin terminator-champion of the Luna Wolves\ Sons of Horus. Turned to Chaos during the Great Crusade, on the planet of Istvaan III. All records of the Remembrancers stop from there. Re-emerged in Imperial records during Abaddon's 1st Black Crusade. Last seen in the Ocularis Terribus Warzone.

Wargear:Terminator Armor. A single force sword. A single Power Fist with a twin-linked bolter attachment. Has access to Gamma level psychic power.


Of course you can join. The more people we have the better


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:34:24


Post by: mcsessions90


Catos:
As the life forms come into view, they appear to be two tau squads. Each has a has a Sky Ray escort. You are heavily outnumbered.
Do you:
a. Engage enemy.
b. Try to negotiate.
c. Camp where you are.
d. Leave.
e. Other.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:36:54


Post by: Catos


B: I ask to be taken to their leader, keeping squad on alert esp heavy bolter and meltagun.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:39:06


Post by: mcsessions90


Jimbob:

Where do you wish your Strike cruiser to land? (see previous posts for locational information(where you can land))


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:41:07


Post by: jimbobmonkeyman


I'll land on south please


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:46:44


Post by: mcsessions90


Catos wrote:B: I ask to be taken to their leader, keeping squad on alert esp heavy bolter and meltagun.


As you show yourselves, the tau follow their order's: kill first, ask questions later. One of your marines is shot in the head. The rest go to ground but continue firing.
What do you do?
a. Tactical withdrawal.
b. Stay where you are.
c. Other.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:49:30


Post by: mcsessions90


Unknown Chaos Lord:
Where do you land your Strike cruiser?
(see above for options)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:52:31


Post by: Catos


C: I will order squad to advance slowly, with heavy bolter giving fire support and keeping close to ground. I will also call for back up from assault squads.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 11:57:20


Post by: mcsessions90


Catos wrote:C: I will order squad to advance slowly, with heavy bolter giving fire support and keeping close to ground. I will also call for back up from assault squads.


As you advance, you notice the Sky Rays Turn to face you and they prime a fleet of missiles.
What do you do now?
Options same as last time.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:00:45


Post by: Catos


A: Tactical withdrawal, I order my men to retrat towards the forest, firing weapons on the way back to the camp.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:08:10


Post by: mcsessions90


Catos wrote:A: Tactical withdrawal, I order my men to retrat towards the forest, firing weapons on the way back to the camp.


You regroup with the unconcious marine and his helper. On returning back to camp, a captain askes where the man who got shot in the face is.
What do you say?
a. He got shot in the face by some tau.
b. HOLY What missing person?
c. He went to the loo.
d. He was mauled by a giant beast.
e. He ran away.
f. He got separated from the group. We fear he is dead.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:09:46


Post by: Catos


A: I solemnly inform him that our battle-brother was killed. He was shot in the face by a rail-gun.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:10:18


Post by: Catos


and his head exploded


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:12:21


Post by: mcsessions90


Catos wrote:and his head exploded


The captain asks you what the you were doing attacking two squads of tau.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:16:29


Post by: Catos


we were scouting ahead and we were attacked. we did not launch the initial assault.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:21:38


Post by: mcsessions90


Catos:
The captain gains extra informaton from other members of the group. You are put on loo cleaning duty for a week for not telling the whole truth. Do you:
a. Comply.
b. Punch him in the face.
c. Tell daddy.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:21:47


Post by: blood reaper


I am really anoyed you copyed most of my RPG , you could of just asked about using the same style but you copy the races most of the story and have only made up two of your own uniqe parts.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:24:08


Post by: undivided


I pick D for the strike cruiser.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:24:27


Post by: Shas'ui T'au Kais


Dude listen, we just thought having about all the armies in it would be cool and also I thought of the whole entire story AND if you read it properly you'll find out the stuff the GM has done is just about completely different.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:24:59


Post by: Catos


mcsessions90 wrote:Catos:
The captain gains extra informaton from other members of the group. You are put on loo cleaning duty for a week for not telling the whole truth. Do you:
a. Comply.
b. Punch him in the face.
c. Tell daddy.


A: I comply, reluctantly.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:25:12


Post by: mcsessions90


blood reaper wrote:I am really anoyed you copyed most of my RPG , you could of just asked about using the same style but you copy the races most of the story and have only made up two of your own uniqe parts.


Please stop vandalising our RPG. If you do not desist, I will be forced to do something. I don't know what, but i will think of something.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:30:01


Post by: mcsessions90


Catos wrote:
mcsessions90 wrote:Catos:
The captain gains extra informaton from other members of the group. You are put on loo cleaning duty for a week for not telling the whole truth. Do you:
a. Comply.
b. Punch him in the face.
c. Tell daddy.


A: I comply, reluctantly.


You are then told to collect mineral samples from the north so that you know where to starth the mining operation. What do you do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:30:13


Post by: blood reaper


You copyed MY RPG !


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:31:33


Post by: Catos


I take my squad north to retrive these test minerals.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:33:33


Post by: Shas'ui T'au Kais


Listen the only thing that could refer to yours in anyway isthe options, and to be honest thats generally what you do in RPG's, you create options, and anyway do you really think you made the option idea up yourself?

Also if you think we copied the races then you are wrong, they are the general races of 40K!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:35:34


Post by: Shas'ui T'au Kais


Also, we had a character sheet, do you have a character sheet, hmmm let me check.............no


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:37:39


Post by: mcsessions90


mcsessions90 wrote:
blood reaper wrote:I am really anoyed you copyed most of my RPG , you could of just asked about using the same style but you copy the races most of the story and have only made up two of your own uniqe parts.


Please stop vandalising our RPG. If you do not desist, I will be forced to do something. I don't know what, but i will think of something.


Also, further to this, it is not your rpg for the following reasons:
1. The races we have used are the generic 40k races.
2. There are no rules stopping us doing this.
3. Our RPG is sygnificantly different to yours in many ways. The only similar thing are the races and the options system, neither of which you created.

So please leave us alone ang go back to catching platypi. Thank you.
P.s. The previous threat still stands. I WILL CALL A MODERATOR ON YOU!!!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:39:22


Post by: mcsessions90


mcsessions90 wrote:
mcsessions90 wrote:
blood reaper wrote:I am really anoyed you copyed most of my RPG , you could of just asked about using the same style but you copy the races most of the story and have only made up two of your own uniqe parts.


Please stop vandalising our RPG. If you do not desist, I will be forced to do something. I don't know what, but i will think of something.


Also, further to this, it is not your rpg for the following reasons:
1. The races we have used are the generic 40k races.
2. There are no rules stopping us doing this.
3. Our RPG is sygnificantly different to yours in many ways. The only similar thing are the races and the options system, neither of which you created.

So please leave us alone ang go back to catching platypi. Thank you.
P.s. The previous threat still stands. I WILL CALL A MODERATOR ON YOU!!!


Also it's copied, not copyed


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:39:40


Post by: Shas'ui T'au Kais


Me neither I was just explaining my points.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:40:23


Post by: Shas'ui T'au Kais


I do not wish to be involved I want to get back to the (my) RPG


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:41:16


Post by: Catos


I dont want to get involved so ill stay out of this.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:43:26


Post by: mcsessions90


Catos wrote:I dont want to get involved so ill stay out of this.


It's I'll not ill


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:51:50


Post by: Shas'ui T'au Kais


Hey blood reaper you can join if you want?


Maybe?


No?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:55:07


Post by: mcsessions90


Unknown chaos lord:

You land the strike cruiser near a very large tau encampment. They have spotted your strike criuser and sensors tell you that five heavily armoured vehicles are heading your way. There are more chaos space marines in the north. What do you do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:55:42


Post by: mcsessions90


Shas'ui T'au Kais wrote:Hey blood reaper you can join if you want?


Maybe?


No?


Dont bother. We wont let you.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:58:22


Post by: Shas'ui T'au Kais


mcsessions90 wrote:
Shas'ui T'au Kais wrote:Hey blood reaper you can join if you want?


Maybe?


No?


Dont bother. We wont let you.



Allow.

Hes always welcome d:-) maybe? no?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 12:59:40


Post by: blood reaper


Shas'ui T'au Kais wrote:Hey blood reaper you can join if you want?


Maybe?


No?


Fine Ill be a Chaos lord named Arahgist the Destroyer
History
Leader of the 7th Warlegion of Syraths Warriors , Arahgist sereves lord Nurgle and Syrath with great dedication and pride.
Personalty: Evil , Dedicated , fearless
Wargear: Armour of pestilance , plague fist , Blade of Syrath

And if you want you can join my RPG and we can all forget about this ?

plus Trygon avater guy let people make there own decsions


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:03:06


Post by: mcsessions90


Shas'ui T'au Kais wrote:
mcsessions90 wrote:
Shas'ui T'au Kais wrote:Hey blood reaper you can join if you want?


Maybe?


No?


Dont bother. We wont let you.



Allow.

Hes always welcome d:-) maybe? no?


Fine. OK


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:04:19


Post by: Shas'ui T'au Kais


OK then were OK now
soz for any references to your RPG


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:04:49


Post by: Shas'ui T'au Kais


I think mc's ok with it as well

yeah mc?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:06:27


Post by: blood reaper


Thanks and your all welcome too ethere of my RPG'S


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:06:40


Post by: mcsessions90


Shas'ui T'au Kais wrote:I think mc's ok with it as well

yeah mc?


Never call me that again.
EVER


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:07:08


Post by: Shas'ui T'au Kais


yeah I know you can join.

I'll return the favour by joining yours


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:09:31


Post by: mcsessions90


Catos:
You encounter a large boulder nestled up against a cliff. Ther is also a series of ledges on this short cliff.
Your marines take potshots at local wildlife as you decide what to do.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:10:16


Post by: Shas'ui T'au Kais


Thanks so we will fit you in with the other chaos guy if thats all right with you or you can be different squads?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:11:28


Post by: Catos


I would like to inspect the bottom of the cliff and the ledges. do they look stable?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:11:39


Post by: blood reaper


Im fine with what ever you want


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:12:16


Post by: Shas'ui T'au Kais


OK then


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:13:52


Post by: mcsessions90


Catos:

The ledges are stable but the boulder is movable


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:16:30


Post by: blood reaper


Wait when can I post??


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:17:07


Post by: Catos


I will try to climb down


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:19:36


Post by: mcsessions90


Catos:
You mean Up?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:20:50


Post by: Catos


Ill try to climb up sorry


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:23:00


Post by: Shas'ui T'au Kais


Were just about getting to your story but you can post like releveant things ( sometimes un-relevent)
outside of your story part.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:26:13


Post by: mcsessions90


Catos, You are on a small plateau on the top of a rock. The wind is fairly strong. There isnothing of interest up here. What do you do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:27:36


Post by: Catos


I will climb back down and try to shift the rock


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:30:48


Post by: Shas'ui T'au Kais


OK your one now blood reaper


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:31:31


Post by: mcsessions90


Blood reaper:

Where will you land your strike cruiser. See previous posts for options.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:40:05


Post by: blood reaper


Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:43:57


Post by: Shas'ui T'au Kais


Um could I please radio into base and ask if they need reinforcements?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:50:47


Post by: mcsessions90


blood reaper wrote:Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!



Idiot Wars, Episode 1, Attack of the space marines

The Chaos marine troops are drastically outnumbered. They are pushed back and after the battle is over, only one squad is left. The tau squad is predominantly intact. What do you do with your pitifully small amount of your army.

This proves that base attacking a tau army as the first thing you do on arrival is NOT a good idea.


But this is only the start. The incompetense of some idiots will be proved in Episode 2, the chaos marines strike back
Episode 2 coming soon


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:52:40


Post by: Shas'ui T'au Kais


Uh let me guess they don't need reinforcements


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:52:43


Post by: blood reaper


"Hear me fools none can deny Chaos , bow down to Chaos or face death."
Transmition from Araghist


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:53:09


Post by: Shas'ui T'au Kais


Unlucky m8 but the Tau had made quite a big base.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 13:58:25


Post by: Shas'ui T'au Kais


1 min brb


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 14:10:48


Post by: Shas'ui T'au Kais


Can we continue this at around 4:15?

And also can you please send me a P.M. with the name of your RPG cos then I will return the favour for you joining ours

cya 4 now d:-)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 17:06:05


Post by: blood reaper


So crashing into the Tau base in a ship filled with plagues and the chosen of nurgle and Syrath are beatetn in hand to hand combat by fire warriors how?

But any way my forces begin creating a Warp gate as are ships crash into the planet...


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 17:13:08


Post by: Shas'ui T'au Kais


I'm back


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 17:16:06


Post by: Shas'ui T'au Kais


Yeah normally you would have pwned us.
But the thing is we saw your strike cruiser coming down.
Then we prepared all our Hammerheads with rail guns and battlesuits and stuff and as soon as you popped out of it we opened fire.

btw we know Chaos Space Marines are awesome at close combat while we are rubbish so basically we just stayed back and shot you with anything we had.
But that warp gate sounds nasty, let me guess...demons?
If so then we are gonna be in for a tough fight.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 17:29:26


Post by: blood reaper


You see I never ment to win , my burning Archangels of plague fall from the sky we will plague the fools who deny us will rot.

Storm clouds gathere over Craskorth as the Warp gate tares a rip in reallty , the skys turn red as the Sorrcerers opean the gate"With the thirty-seven keys of Tzeentch, we open the way for our brothers. With the thousand whispers of Slaanesh, we call to them. With the twelve plagues of Nurgle, we fell their enemies. And with the mighty axe of Khorne, we cut open the world for them."

Plus when will you post in my RPG?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 17:40:17


Post by: Shas'ui T'au Kais


I have joined Mystery of Commaragh as a Dark Eldar.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 17:50:03


Post by: blood reaper


Cool though i did think youd join my first RPG but im fine with this , you could join both though.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 18:09:33


Post by: Shas'ui T'au Kais


Ah ok then sure I'll join the first one as well d:-)

btw wanna be friends?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 18:32:00


Post by: jimbobmonkeyman


The Rpg stopped is bored.........................


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 18:47:46


Post by: blood reaper


jimbobmonkeyman wrote:The Rpg stopped is bored.........................


I have no clue what that means


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 18:51:39


Post by: Shas'ui T'au Kais


Hes just annoyed that the GM is'nt here but we will continue it anyway so I don't know why hes complainiing.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 19:25:18


Post by: mcsessions90


blood reaper wrote:So crashing into the Tau base in a ship filled with plagues and the chosen of nurgle and Syrath are beatetn in hand to hand combat by fire warriors how?

But any way my forces begin creating a Warp gate as are ships crash into the planet...


You landed near the camp, not in it. (see earlier posts)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 20:37:30


Post by: 40K15G4Y


Can i join please?

Name: Darl Kedar

Story:Born, Parent siblings and friends were all killed by Spacemarines.

Personality:Hungry for Revenge, but all in all a bit mad...

Reason:HOMETOWN!

Wargear:Normal armour and splinter rifle.

Good:to rid the world of all scummy spacemarines


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 21:03:34


Post by: Ledabot


Im back....but nobodys here....doh!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 21:24:46


Post by: Ledabot


Um, when will we be continuing?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/14 21:56:56


Post by: undivided


I take them on, it's woodland, broadsides and battle-suits are big and bulky. Too many choke points. We'll just infiltrate, outflank and use meltabombs.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 08:24:31


Post by: Catos


Gonna be continuing later today.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 11:11:10


Post by: mcsessions90


40K15G4Y wrote:Can i join please?

Name: Darl Kedar

Story:Born, Parent siblings and friends were all killed by Spacemarines.

Personality:Hungry for Revenge, but all in all a bit mad...

Reason:HOMETOWN!

Wargear:Normal armour and splinter rifle.

Good:to rid the world of all scummy spacemarines


No. Scram.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 11:22:11


Post by: mcsessions90


undivided wrote:I take them on, it's woodland, broadsides and battle-suits are big and bulky. Too many choke points. We'll just infiltrate, outflank and use meltabombs.


Everything goes according to plan. Within 5 minutes you are surrounded by the destroyed hammerheads and the broken bodies of tau fire warriors. What will you do next?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 11:29:43


Post by: undivided


I think I'll send some scouts to the tau camp. Priority is the local ethereal council chambers.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 13:43:02


Post by: mcsessions90


undivided wrote:I think I'll send some scouts to the tau camp. Priority is the local ethereal council chambers.


You descover tau plans to destroy a ultramarine camp on the other side of the planet. Other than this, the only thing you learn of is an incoming shipment of weapons with long names.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 13:51:14


Post by: undivided


Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 14:06:43


Post by: mcsessions90


undivided wrote:Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


What you have done is not my fault. Read previous posts to see what happens next.
Scrap that, i'll tell you anyway.


Idiot Wars, Episode 2, The chaos Marines Strike back.

Your terminators teleport into the council chambers to find.......no-one. A sign on the door explains everything--- Out for lunch-back later---.

The tau gaurding the room notice your arrival. Your terminators are shredded in a volley of rail rifle shots.


Yes, they strike back, and die a miserable death.
This has happened before. Don't say i didn't warn you.

You may have to wait a while for the next episode. It depends when someone does something really stupid.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 14:17:26


Post by: mcsessions90


mcsessions90 wrote:
blood reaper wrote:Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!



Idiot Wars, Episode 1, Attack of the space marines

The Chaos marine troops are drastically outnumbered. They are pushed back and after the battle is over, only one squad is left. The tau squad is predominantly intact. What do you do with your pitifully small amount of your army.

This proves that base attacking a tau army as the first thing you do on arrival is NOT a good idea.


But this is only the start. The incompetense of some idiots will be proved in Episode 2, the chaos marines strike back
Episode 2 coming soon


mcsessions90 wrote:
undivided wrote:Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


What you have done is not my fault. Read previous posts to see what happens next.
Scrap that, i'll tell you anyway.


Idiot Wars, Episode 2, The chaos Marines Strike back.

Your terminators teleport into the council chambers to find.......no-one. A sign on the door explains everything--- Out for lunch-back later---.

The tau gaurding the room notice your arrival. Your terminators are shredded in a volley of rail rifle shots.


Yes, they strike back, and die a miserable death.
This has happened before. Don't say i didn't warn you.

You may have to wait a while for the next episode. It depends when someone does something really stupid.



This saga could get quite interesting...


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 14:20:27


Post by: undivided


Damn, didn't see that last post. Save me a spot for the next RPG. Chaos always comes back for more.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 16:01:28


Post by: mcsessions90


undivided wrote:Damn, didn't see that last post. Save me a spot for the next RPG. Chaos always comes back for more.


You're not dead yet, only one terminator squad. The rest of your squads await orders.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:18:15


Post by: mcsessions90


Undivided: What do you want to no next? There are some more chaos marines in the south, tyranids to the west, tau to the east and ultramarines to the north. What do you wish to do.

Catos: You try to push the boulder to the side. Pushing from either side does nothing and quickly exhausts your marines. As they take a break and rest against the boulder, it rolls back into a hidden cave behind it. As it gets around 50 meters back, it appears to disappear…What do you do?

Blood reaper: What do you want to do after your FAILED base attack?

Jimbob, Kais and Ledabot: What do you do now?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:21:49


Post by: Catos


I will use a search light to see what lies in the cave.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:24:39


Post by: Shas'ui T'au Kais


I will head onwords, scouting the area ahead.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:31:15


Post by: mcsessions90


Catos wrote:I will use a search light to see what lies in the cave.


The cave appears to swallow the light.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:34:45


Post by: jimbobmonkeyman


Set up camp and mine or drill for recources


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:35:44


Post by: Catos


I will order my team to take defensive positons and approach the darkness.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:40:11


Post by: blood reaper


We just opeaned a Warp gate , Daemons and the 8th War-legion of Syrath's Warriors pour out , are ships crashing cuaseing virus and famine to spread. Are base is reinforced and has been shelded with Daemonic magic and energy , the build up of energy allows are forces to begin construction of weapons and war macines. "Bring it on"


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:44:12


Post by: Shas'ui T'au Kais


I hear on the comm that there is trouble at place, therefore I will return to base with all available forces and take up firing positions on the enemy, daemons espically I will order my squad to bring out heavy weapons like rail rifles. I get some orders from the Shas'o "Nows the time", so I jump in a heavy weapon battlesuit and start firing my twin linked railguns and fire my missles. "Just try it!"


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 17:57:57


Post by: mcsessions90


Catos wrote:I will order my team to take defensive positons and approach the darkness.


As you get to near where the rock disappeared, one of your marines steps on a loose rock. he falls forwards and into a gaping hole in the ground. You hear him scream for over a minute before a faint crunch signalled the end of his decent. What do you do?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:13:07


Post by: Catos


I order my men to leave this cave and block up the entrance with the boulder. " that hole goes down for miles, there must be something down there if there's a hole that big. Retreat!"


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:22:24


Post by: mcsessions90


Catos wrote:I order my men to leave this cave and block up the entrance with the boulder. " that hole goes down for miles, there must be something down there if there's a hole that big. Retreat!"


The boulder fell down the bloody hole. Are you seriously going to haul it back up again?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:27:24


Post by: blood reaper


My Fortress activates its turrets and defencive systems . Anti-air guns are loaded and Preadators modified for dealing with skimmers roll out of the Fortress walls ready for defence.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:30:27


Post by: Shas'ui T'au Kais


I'm going to request to the Shas'o if I can make a transmission.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:32:54


Post by: Catos


soz I though it was still there. in that case im gonna leave.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:33:47


Post by: mcsessions90


Shas'ui T'au Kais wrote:I'm going to request to the Shas'o if I can make a transmission.


Sure thing.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:35:49


Post by: mcsessions90


Catos wrote:soz I though it was still there. in that case im gonna leave.


Where do you go?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:37:38


Post by: Shas'ui T'au Kais


I know that the Ultramarines are here. I will send them a transmission saying:

"I know that normally we are not that well with eachother, but we have been allies before. Forces are assembling, chaos, tyranids, they will destroy everything in thier path especially the chaos as they do not care for life. The forces are against us, and YOU. I thought that it would be to our advantage if we made a temporary alliance. You are a wise and powerful enemy, you do well in everything you do, now be wise in this matter.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:39:26


Post by: Catos


i will head back to ultramarines hq on rak'noll


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:40:43


Post by: Catos


I will forward this message onto our chapter master.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:43:22


Post by: Catos


Marneus Calgar says yes ( yay!)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:44:57


Post by: Shas'ui T'au Kais


I recieve the return transmission and forward it to my Shas'o with a smile on my face.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 18:46:05


Post by: jimbobmonkeyman


I Go and attempt to kick the F**K out of everything living i.e go North


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 20:30:21


Post by: Ledabot


It seems to me that we need to set a time when we are going to do this, or i wont be there. agean. Is this possable.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 20:37:02


Post by: Shas'ui T'au Kais


UM well the thing is for most of the morning and a bit of the afternoon I am busy, but I can always do it at around 3:30 onward.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/15 21:16:00


Post by: Ledabot


well im avelable between your 9-12 and your 20-22


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 02:32:46


Post by: undivided


Contact Syrath. I pledge my allegiance and my warriors. For Chaos! I'm awaiting orders.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 07:47:59


Post by: blood reaper


Oh new servants to the Great betrayer... now that is grand. The 8th and 7th War-legions will welcome you.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 08:13:59


Post by: undivided


I'm a sorceror-lord, by the way. My warriors and I will move to your position, it's your call what we will do next.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 08:17:22


Post by: blood reaper


Go to the Warp gate , my forces will... take care of you.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 08:27:25


Post by: undivided


Trust is not one of my best qualities. I will send only a squad of my cultists. They can weed out any plans of betrayal, should you attack them, that is left to the GM.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 11:17:25


Post by: Catos


I will send a rendez-vous message to the tau hq, asking for a meeting point


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 11:28:23


Post by: Shas'ui T'au Kais


I relay the message to the Shas'O and he tells me to meet the space marines just outside our hq so they can help defend it, that will seal our alliance.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 11:30:42


Post by: undivided


@Catos, he's gonna shoot you. That's what Tau does best, backstab you from afar.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 12:45:04


Post by: undivided


When do we continue?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 16:23:41


Post by: Shas'ui T'au Kais


I'd just like to point out that if I shoot you then you would then still be my enemy and then our alliance would be gone and I'd mostprobably lose against the relentless forces out of case who are attacking my HQ.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 16:24:13


Post by: Shas'ui T'au Kais


We can continue as soon as the GM is back.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 17:13:44


Post by: blood reaper


Syrath will not betray his servents or allys , his plans for god hood depend apon allies. We will greet you with a great feast provieded by the 8th War-legion , Khornate servents and brillant cooks and artists. Please do not feel threatended we only have good intentions.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 17:36:51


Post by: Catos


undivided wrote:@Catos, he's gonna shoot you. That's what Tau does best, backstab you from afar.


If he backstabs me the Ultramarines would leave this planet and call exterminatus (planet ) so we are not afraid of these Xenos


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 17:41:09


Post by: Catos


So the Ultramarines meet up with the Tau and I talk to Shas'kais about our temporary alliance.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 17:41:40


Post by: Catos


So the Ultramarines meet up with the Tau and I talk to Shas'kais about our temporary alliance.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 17:45:11


Post by: Shas'ui T'au Kais


I will ask Catos if he could help us defend our HQ from the forces of Chaos, if he accepts then that will seal our temporary alliance.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 18:18:53


Post by: Catos


I accept on condition of unhinderded exterminatus on the planet if nesecssary.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 18:25:34


Post by: Shas'ui T'au Kais


Granted.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 19:23:15


Post by: blood reaper


Where's the GM?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 19:31:51


Post by: Ledabot


Im gonna fly around with my jet pack with my clocking field up so nobody can see me, because im more than 36' from you.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/16 21:03:27


Post by: blood reaper


A transmition from Araghaist just to keep us happy

" Hear me fools! you are all lambs to the slaughter but the Black faith of Chaos can give power ! join the ranks of the chosen!"


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 09:26:19


Post by: Ledabot


I call my shas'o to ask if my team should do airborn reconasence. He says its a very good idea and why can't stelth suits on a table do the same thing?
With my strategical genius in tow, me and my team fly to the south a bit to get a good looksees at whats going on over there.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 17:30:06


Post by: mcsessions90


Blood reaper: The demons appear out of the warp. Unfortunately for you, you are still within shooting range of the tau camp. The air vibrates with rail gun shots .Your demons are easily killed with the added help of the ultramarines. You are back to where you were again with only one squad. What do you do this time?

Catos: You have sealed your pact with the tau. There are many things you can do now. I will leave the choices open.

Kais: You have sealed your pact with the ultramarines. There are many things you can do now. I will leave the choices open.

Undivided: you get to the place where the warp gate was. There is now a pile of dead chaos marines and a squad still standing(i.e. blood reaper) What do you do?

Ledabot: You Fly over what appears to be a Chaos Marine encampment…drilling for minerals?????? You are equally as confused as I am as Chaos marines normally kill first ask questions later. What do you do next?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 18:10:23


Post by: blood reaper


So after building a large base and warp gate away from the the Tau base and far out of range im reduced to one squad there seems to be a pattarn of me never being sucsesful and I have no clue why that is? jease after bringing 100+ Chaosmarines and heavy armour and Daemonic forces how was I defeted without a full scale siege , Shananagins. I don't admit defeat please explain how my Daemonicly shielded base was defeted by 5-10 rail guns? explain. I dont now how my base is now gone and all my forces dead exepet me 10 , and allies how? Anti air guns , tanks and a thew hundread marines , shielded base , a Daemonic force and magical shields ? Shananagins! Fellow Chaos followers have your say!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 18:28:59


Post by: Devastator


so is it too late to join now?

BR its obius deux ex machima
did give your guns ammo?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 18:37:44


Post by: blood reaper


First of all what the hell is obius deux ex machima
And yes I gave my men ammo


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 18:55:51


Post by: Devastator


http://tvtropes.org/pmwiki/pmwiki.php/Main/DeusExMachina
but where they right caliber ?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 19:54:21


Post by: Ledabot


blood reaper. It was mearly so that your forces are on the same scale as ours. Imo, it wouldent make a good story if there was hunderands of csm and little of everything else.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:05:40


Post by: Ledabot


@mcsessions90. I report my findings to base.
This is Shas'ui Fre'ma Dirn. We have located the base of the chaos forces. They are starting an mining operation. What are your orders?

The Shas'o replys by saying he wants more infomation on the military forces. I am to infultrate and do reconacence as far as posssable without getting myself killed.

I comply.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:12:25


Post by: blood reaper


So im fighting how many Tau? plus marines? aganist 100 marines and a thew tanks please explain why i would be mining and how my base got blown up by a rail gun!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:33:03


Post by: Catos


I have no Idea because i am not the gm so I'll mount an expiditionary force of 50 scouts to inspect this chaos marine mining area


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:42:27


Post by: Shas'ui T'au Kais


( I just wanna say that there is a hell of a lot of Tau as well we REALLY want this planet so we have brought a lot of forces also you do still have ships in orbit, these are not all your remainding forces you could just ask for reinforcements but I would really advise you to get a bit away from my base.)

I will give them time to run away before shooting thier stragglers.

(Soz blood reaper.)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:48:43


Post by: Catos


blood reaper wrote:So im fighting how many Tau? plus marines? aganist 100 marines and a thew tanks please explain why i would be mining and how my base got blown up by a rail gun!


there is another chaos space marine player going by the name of jimbobmonkeyman who are the ones mining.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:51:22


Post by: Ledabot


remember that this planet is controled by tau to begin with. theres a whole fire chase here.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 20:52:57


Post by: Ledabot


Catos wrote:I have no Idea because i am not the gm so I'll mount an expiditionary force of 50 scouts to inspect this chaos marine mining area


ok ive got the millatery area scouted so you scouting the mining area lets as get a good over all picture.

we cant really do anything intill mcseasions90 get back.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 21:42:24


Post by: blood reaper


I still counting my base as still being there. Some of the Armour and Infantry where lost in recant battle plus I think MC hates me. Please give me a valid siege battle.

"Greetings dogs , I await at cordeanants 320.0030.00 dont be late"

Messege from Araghaist

Do you accept?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/17 22:01:48


Post by: blood reaper


Lord Arahgaist walks into a chamber inside his fortress types in a code and a hologram of Syrath apperers.
Arahgaist bows to the Hologram of Syrath
"So Arahgasit did you send the messege ?"
"My lord it has been done , but I hope they accept my challange..."


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 08:16:57


Post by: undivided


I will sacrifice my cultists to rip open the warp gate, in the hopes of creating a warp storm.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 11:26:07


Post by: Shas'ui T'au Kais


I get orders from the Shas'O. He tells me to leave the enemy forces and instead bring up a good defence. "Something is coming, trying to destroy us, but we will fight them for the Greater Good!!!"
I tell everybody to make a good defence around our HQ.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 11:26:17


Post by: mcsessions90


blood reaper wrote:So after building a large base and warp gate away from the the Tau base and far out of range im reduced to one squad there seems to be a pattarn of me never being sucsesful and I have no clue why that is? jease after bringing 100+ Chaosmarines and heavy armour and Daemonic forces how was I defeted without a full scale siege , Shananagins. I don't admit defeat please explain how my Daemonicly shielded base was defeted by 5-10 rail guns? explain. I dont now how my base is now gone and all my forces dead exepet me 10 , and allies how? Anti air guns , tanks and a thew hundread marines , shielded base , a Daemonic force and magical shields ? Shananagins! Fellow Chaos followers have your say!


5-10 railguns? There were at least 100 in the tau base camp.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 16:32:29


Post by: blood reaper


My base and Warp gate are fine even if 30 marines are all thats left , thats Daemonic shields for you so the dogs dont want to face me and my Terminators await the Marine and Tau.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 16:44:41


Post by: Shas'ui T'au Kais


We will stay with our good defence and wait for chaos to make the first move.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 17:04:28


Post by: blood reaper


Will no one face me!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/18 22:53:20


Post by: Ledabot


no, there waiting for my report of the inside of your base. Since you just told us whats in there, we blow up some stuff and fly away. I radio in to say that the base is clear of friendlys and that its fine to start orbatal striking you.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/19 07:37:27


Post by: blood reaper


Your space lazers simply dissiolve into are shields , air strikes fail as Anti-air guns blow them out of the sky hahaha!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/19 17:13:17


Post by: blood reaper


It seems my challange was denied but I offer anothere meet me alone out side the gates of "Pazar" my fortress , no tricks or traps"


The Secret of Rak'noll (A 40K RPG) @ 2010/11/19 22:22:22


Post by: Catos


blood reaper wrote:Your space lazers simply dissiolve into are shields , air strikes fail as Anti-air guns blow them out of the sky hahaha!


since when were you the gm. besides, the laser was aimed outside your shields so the collapsing ground would damage your base.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/19 22:54:11


Post by: Ledabot


remember whos planet your on!!!!


(if you dont know tau were here first)


(i just love rubbing that around)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/20 10:08:39


Post by: blood reaper


Well if where going to be like that say hello to the giant warp gate , and who said this was my main base .

Activate self destruct! The explosion will cause much damage

Araghaist teleports back to his crusier "The Pilliger". He orders a orbitle bombardment on the Ultra\Tau base and with mine gone why not glase the planet ha ha ha , But the fun would end wouldent it Ill just Disintivaporate your base! and if that don't work all remaining forces attack! Burn and destroy the Emperors lackys and the false corpse god!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/20 20:56:13


Post by: Ledabot


your puny space lasers bounce off my shields


mcsessions90. It looks like its time for another episode of IDIOT WARS!!!!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/20 21:05:07


Post by: blood reaper


Damm puny sphees lazers! Chaos marines activate Disintavapourater!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/20 21:12:09


Post by: Ledabot


can you sound out what you just wrote. I cant


The Secret of Rak'noll (A 40K RPG) @ 2010/11/20 21:18:25


Post by: blood reaper


Are supposed GM is gone Araghaist is off . Are supposed GM who makes dissisons that benifit every one else but me BR


The Secret of Rak'noll (A 40K RPG) @ 2010/11/20 23:13:04


Post by: Ledabot


???

i dont know what your saying but im happy for you to do what ever you want when mcseasions90 is back.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/21 18:44:45


Post by: Shas'ui T'au Kais


Ledabot wrote:remember whos planet your on!!!!


(if you dont know tau were here first)


(i just love rubbing that around)



Put it there Ledabot! (High 5)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 10:07:36


Post by: mcsessions90


I do apologise for the delay. I have had exam coursework to catch up on.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 10:09:32


Post by: Ledabot


hay, we al got exams this time of year. dont worry


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 10:11:27


Post by: mcsessions90


blood reaper wrote:Your space lazers simply dissiolve into are shields , air strikes fail as Anti-air guns blow them out of the sky hahaha!


Your not the GM


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 10:14:52


Post by: mcsessions90


Ledabot wrote:your puny space lasers bounce off my shields


mcsessions90. It looks like its time for another episode of IDIOT WARS!!!!


I completely agree.

'Cue music'


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 10:17:20


Post by: Ledabot


duh, duh ,duhduhduh duh duh.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 11:18:14


Post by: mcsessions90


mcsessions90 wrote:
mcsessions90 wrote:
blood reaper wrote:Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!


Idiot Wars, Episode 1, Attack of the space marines

The Chaos marine troops are drastically outnumbered. They are pushed back and after the battle is over, only one squad is left. The tau squad is predominantly intact. What do you do with your pitifully small amount of your army.

This proves that base attacking a tau army as the first thing you do on arrival is NOT a good idea.

But this is only the start. The incompetence of some idiots will be proved in Episode 2, the chaos marines strike back
Episode 2 coming soon


mcsessions90 wrote:
undivided wrote:Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


What you have done is not my fault. Read previous posts to see what happens next.
Scrap that, i'll tell you anyway.


Idiot Wars, Episode 2, The chaos Marines Strike back.

Your terminators teleport into the council chambers to find.......no-one. A sign on the door explains everything--- Out for lunch-back later---.

The tau gaurding the room notice your arrival. Your terminators are shredded in a volley of rail rifle shots.


Yes, they strike back, and die a miserable death.
This has happened before. Don't say i didn't warn you.

You may have to wait a while for the next episode. It depends when someone does something really stupid.



This saga could get quite interesting...


blood reaper wrote:Well if where going to be like that say hello to the giant warp gate , and who said this was my main base .

Activate self destruct! The explosion will cause much damage

Araghaist teleports back to his cruiser "The Pilliger". He orders a orbital bombardment on the Ultra\Tau base and with mine gone why not raze the planet ha ha ha , But the fun would end wouldn’t it Ill just Disintivaporate your base! and if that don't work all remaining forces attack! Burn and destroy the Emperors lackys and the false corpse god!



Idiot Wars, Episode 3, A new Flop,

Unfortunately for you, a large chunk of the teleport module was knocked out during the artificial earthquake. The teleporter teleports you, but it accidentally teleports your squad of marines as well, and it teleports you to the northern magnetic pole which is rather too warm and bright for you.
The communications are not working either and the orbital bombardment is not ordered.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 11:20:28


Post by: mcsessions90


blood reaper wrote:Are supposed GM is gone Araghaist is off . Are supposed GM who makes dissisons that benifit every one else but me BR


No, it's just that you don't get the point about a RPG. This is meant to be long game, not a "destroy everything within 5 minutes" game.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 11:23:18


Post by: mcsessions90


mcsessions90 wrote:
mcsessions90 wrote:
mcsessions90 wrote:
blood reaper wrote:Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!


Idiot Wars, Episode 1, Attack of the space marines

The Chaos marine troops are drastically outnumbered. They are pushed back and after the battle is over, only one squad is left. The tau squad is predominantly intact. What do you do with your pitifully small amount of your army.

This proves that base attacking a tau army as the first thing you do on arrival is NOT a good idea.

But this is only the start. The incompetence of some idiots will be proved in Episode 2, the chaos marines strike back
Episode 2 coming soon


mcsessions90 wrote:
undivided wrote:Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


What you have done is not my fault. Read previous posts to see what happens next.
Scrap that, i'll tell you anyway.


Idiot Wars, Episode 2, The chaos Marines Strike back.

Your terminators teleport into the council chambers to find.......no-one. A sign on the door explains everything--- Out for lunch-back later---.

The tau gaurding the room notice your arrival. Your terminators are shredded in a volley of rail rifle shots.


Yes, they strike back, and die a miserable death.
This has happened before. Don't say i didn't warn you.

You may have to wait a while for the next episode. It depends when someone does something really stupid.



This saga could get quite interesting...


blood reaper wrote:Well if where going to be like that say hello to the giant warp gate , and who said this was my main base .

Activate self destruct! The explosion will cause much damage

Araghaist teleports back to his cruiser "The Pilliger". He orders a orbital bombardment on the Ultra\Tau base and with mine gone why not raze the planet ha ha ha , But the fun would end wouldn’t it Ill just Disintivaporate your base! and if that don't work all remaining forces attack! Burn and destroy the Emperors lackys and the false corpse god!



Idiot Wars, Episode 3, A new Flop,

Unfortunately for you, a large chunk of the teleport module was knocked out during the artificial earthquake. The teleporter teleports you, but it accidentally teleports your squad of marines as well, and it teleports you to the northern magnetic pole which is rather too warm and bright for you.
The communications are not working either and the orbital bombardment is not ordered.


I'm looking forward to episode 4!!!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 11:24:43


Post by: mcsessions90


mcsessions90 wrote:
mcsessions90 wrote:
mcsessions90 wrote:
mcsessions90 wrote:
blood reaper wrote:Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!


Idiot Wars, Episode 1, Attack of the space marines

The Chaos marine troops are drastically outnumbered. They are pushed back and after the battle is over, only one squad is left. The tau squad is predominantly intact. What do you do with your pitifully small amount of your army.

This proves that base attacking a tau army as the first thing you do on arrival is NOT a good idea.

But this is only the start. The incompetence of some idiots will be proved in Episode 2, the chaos marines strike back
Episode 2 coming soon


mcsessions90 wrote:
undivided wrote:Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


What you have done is not my fault. Read previous posts to see what happens next.
Scrap that, i'll tell you anyway.


Idiot Wars, Episode 2, The chaos Marines Strike back.

Your terminators teleport into the council chambers to find.......no-one. A sign on the door explains everything--- Out for lunch-back later---.

The tau gaurding the room notice your arrival. Your terminators are shredded in a volley of rail rifle shots.


Yes, they strike back, and die a miserable death.
This has happened before. Don't say i didn't warn you.

You may have to wait a while for the next episode. It depends when someone does something really stupid.



This saga could get quite interesting...


blood reaper wrote:Well if where going to be like that say hello to the giant warp gate , and who said this was my main base .

Activate self destruct! The explosion will cause much damage

Araghaist teleports back to his cruiser "The Pilliger". He orders a orbital bombardment on the Ultra\Tau base and with mine gone why not raze the planet ha ha ha , But the fun would end wouldn’t it Ill just Disintivaporate your base! and if that don't work all remaining forces attack! Burn and destroy the Emperors lackys and the false corpse god!



Idiot Wars, Episode 3, A new Flop,

Unfortunately for you, a large chunk of the teleport module was knocked out during the artificial earthquake. The teleporter teleports you, but it accidentally teleports your squad of marines as well, and it teleports you to the northern magnetic pole which is rather too warm and bright for you.
The communications are not working either and the orbital bombardment is not ordered.


I'm looking forward to episode 4!!!


P.S. The base self destruct still works


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 11:26:17


Post by: mcsessions90


mcsessions90 wrote:
mcsessions90 wrote:
mcsessions90 wrote:
mcsessions90 wrote:
mcsessions90 wrote:
blood reaper wrote:Araghist strikecruiser fell from the skies burning clouds of flies swarmed around the ship as it crashed into the Tau controlled camp , Plague marines and other mutated beasts along side Plague bearers and Vermin kin. Araghist charged into the nearest Tau troops screaming for Syrath!


Idiot Wars, Episode 1, Attack of the space marines

The Chaos marine troops are drastically outnumbered. They are pushed back and after the battle is over, only one squad is left. The tau squad is predominantly intact. What do you do with your pitifully small amount of your army.

This proves that base attacking a tau army as the first thing you do on arrival is NOT a good idea.

But this is only the start. The incompetence of some idiots will be proved in Episode 2, the chaos marines strike back
Episode 2 coming soon


mcsessions90 wrote:
undivided wrote:Deep Strike into the ethereal council chambers with my terminators. The rest of my warriors are ready for siege just outside the camp. Death to the Tau!


What you have done is not my fault. Read previous posts to see what happens next.
Scrap that, i'll tell you anyway.


Idiot Wars, Episode 2, The chaos Marines Strike back.

Your terminators teleport into the council chambers to find.......no-one. A sign on the door explains everything--- Out for lunch-back later---.

The tau gaurding the room notice your arrival. Your terminators are shredded in a volley of rail rifle shots.


Yes, they strike back, and die a miserable death.
This has happened before. Don't say i didn't warn you.

You may have to wait a while for the next episode. It depends when someone does something really stupid.



This saga could get quite interesting...


blood reaper wrote:Well if where going to be like that say hello to the giant warp gate , and who said this was my main base .

Activate self destruct! The explosion will cause much damage

Araghaist teleports back to his cruiser "The Pilliger". He orders a orbital bombardment on the Ultra\Tau base and with mine gone why not raze the planet ha ha ha , But the fun would end wouldn’t it Ill just Disintivaporate your base! and if that don't work all remaining forces attack! Burn and destroy the Emperors lackys and the false corpse god!



Idiot Wars, Episode 3, A new Flop,

Unfortunately for you, a large chunk of the teleport module was knocked out during the artificial earthquake. The teleporter teleports you, but it accidentally teleports your squad of marines as well, and it teleports you to the northern magnetic pole which is rather too warm and bright for you.
The communications are not working either and the orbital bombardment is not ordered.


I'm looking forward to episode 4!!!


P.S. The base self destruct still works


You are the only ones from your lot left(no cultists, no sorcerers). The rest are in orbit.

in small pieces. VERY small pieces.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 13:25:01


Post by: undivided


where's my warp storm?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 13:29:51


Post by: mcsessions90


undivided wrote:where's my warp storm?


Which chaos god do you follow?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 13:55:47


Post by: Catos


i call all marines back to the tau base and prepare for the oncoming warp storm.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 19:27:27


Post by: Ledabot


Loved ep3.

Im not shore how effected tau are by warp storms. t'au was inside one for almost 6k years and the tou cared someware between little and not at all.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 21:34:49


Post by: blood reaper


I see I have to revert to (Araghaist grabs a book of one of his marines and flicks through it) Plan Z. I surrender to the Tau and Ultras if this dont work ill have to go back to my RPG plus MC did you leave my RPG? Also im only doing this to aviod
Spoiler:
Humilation and constant failure? I really wonder why this keeps happaning?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/22 23:40:10


Post by: Ledabot


We could except your tactic of, lets charge the enemy base while its at full strengh if your an orc, but your not.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 18:39:17


Post by: mcsessions90


blood reaper wrote:I see I have to revert to (Araghaist grabs a book of one of his marines and flicks through it) Plan Z. I surrender to the Tau and Ultras if this dont work ill have to go back to my RPG plus MC did you leave my RPG? Also im only doing this to aviod
Spoiler:
Humilation and constant failure? I really wonder why this keeps happaning?


The tau forces see you trying to surrender. Kais gets to decide what they do.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 18:41:42


Post by: blood reaper


Wait are you still part of my RPG?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 18:54:59


Post by: Shas'ui T'au Kais


I tell them this:

"You can run. Find a cave of some sort and shrivel in it you chaos scum. Chaos has no place here. Take your forces and leave."


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 19:16:55


Post by: blood reaper


"Damm you !" Araghaist and his men freeze in there armour . Only time will tell what will happen.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 19:23:16


Post by: mcsessions90


The cultists are sacrificed and the warp gate is ripped open. However, due to the fact that the planet has only recently emerged from the warp, the rip is larger than was expected. The tear drags the planet into the warp. Nothing remains of the planet is the northern reaches....

Somewhere in the eastern sector...

A small, unidentified planet is thrown out of the warp into a previously uninhabited sector of space.
This act of extreme power has started a chain of events that will lead to the rise or fall of Rak'Noll.

It has begun.
The sleepers are waking.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 20:47:16


Post by: Ledabot


oh poopy. I hope we have some way to heat that planet cos its gona get nippy real quick.

Unfortunatly i still have know idea what just happened. am i to ausume that we just ziped through the warp and appered somewere else, where there is not a star to heat us???


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 21:02:06


Post by: Shas'ui T'au Kais


"Shas'dirn get back to HQ, the Shas'O has ordered all forces back so he can assign duties. I have a feeling that this is all going to get really bad really quickly."


The Secret of Rak'noll (A 40K RPG) @ 2010/11/23 23:38:29


Post by: Ledabot


"recieved. squad returning useing jet packs "


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 16:04:30


Post by: mcsessions90


Ledabot wrote:oh poopy. I hope we have some way to heat that planet cos its gona get nippy real quick.

Unfortunatly i still have know idea what just happened. am i to ausume that we just ziped through the warp and appered somewere else, where there is not a star to heat us???


Quite the opposite. In fact, it is quite warm. Looking at the sky, you notice that the planet now has two suns. The suns are setting upon you and rising on the tyranids (who during the rest of the adventure have so far been sleeping(i.e. I forgot about them!!)).


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 17:07:01


Post by: Shas'ui T'au Kais


The Shas'O assigns me to check out one of the places where there has been some tremors and to relay info to HQ. What a lovely assignment. "Shas'dirn you were a bit late so we had to start without you, the Shas'O has given you two options, to stay at HQ and put the defences back up or to come with me and check out the tremors."


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 20:22:13


Post by: Ledabot


I always liked traveling. Ill think Me and my squad wil take the second option.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 20:35:59


Post by: Shas'ui T'au Kais


"Ok then you'll be coming with me , I have a devilfish ready to take us there. Lets go."


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 20:59:28


Post by: Catos


Ill take two assault squads and come along too. I am an ally so you can trust me (: !


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 21:03:23


Post by: Shas'ui T'au Kais


"OK then I will take the job of relaying information to base."


The Secret of Rak'noll (A 40K RPG) @ 2010/11/24 21:20:54


Post by: Ledabot


Cool. I cant fit in a fish. XV25 suits...
I can however fly and clock. I go with this.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 08:13:36


Post by: undivided


mcsessions90 wrote:
undivided wrote:where's my warp storm?


Which chaos god do you follow?



All. I am of Chaos Undivided


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 11:30:37


Post by: Catos


Ill lead the group as the vanguard and close combat specialists.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 11:49:14


Post by: Ledabot


fine with me. I will attempt a flanking posistion I we get into combat. inless were fighting nids, then its a dumb idea.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 13:42:44


Post by: Shas'ui T'au Kais


I will stay in the devilfish and use my rail rifle to snipe any hostiles we encounter and also as I was given this mission I will assume the role of leader in this small force.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 13:43:09


Post by: Shas'ui T'au Kais


Good ideas both of you.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 16:28:27


Post by: Catos


Shas'ui T'au Kais wrote:I will stay in the devilfish and use my rail rifle to snipe any hostiles we encounter and also as I was given this mission I will assume the role of leader in this small force.


I think you'll find that a space marine sergeant is on adverage over 100 years old being taught combat strategies almost all day every day. How old are you and you have less than a few years of experiance ( yes I have read the tau codex. ) so I believe that I should be the leader. Also the leader must lead from the front and be an example for his followers as is written in the codex astartes. If you come with me in a, say, a jet pack battlesuit then I will happily allow you to take command of your Tau forces.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 19:49:55


Post by: Ledabot


Um. isent this mission controled by the Tau forces with sm assistance? its reminds me of normady being controled by british byt faught by americans.

Although your points are valid, my charactor would still be in dought about your interests and I wouldent be serprised if my serperiors also felt this way. though it makes sence, dont count on it happening.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 20:39:03


Post by: Shas'ui T'au Kais


Yeah and also when did I say that my devilfish was at the back? It is around the front of our force.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 21:11:13


Post by: mcsessions90


Tau and Ultramarines: Rounding a corner near a large rock, you see a huge Necron army. Despite the fact that you are not in sight of them, they know of your presence and the leader turns to you and shouts: 01010111 01100101 00100000 01101000 01100001 01110110 01100101 00100000 01100010 01100101 01100101 01101110 00100000 01110111 01101111 01101011 01100101 01101110 00100000 01100001 01100110 01110100 01100101 01110010 00100000 01101101 01101001 01101100 01101100 01101001 01101111 01101110 01110011 00100000 01101111 01100110 00100000 01111001 01100101 01100001 01110010 01110011 00100000 01101111 01100110 00100000 01110010 01100101 01110011 01110100 00101110 00100000 01001110 01101111 01110111 00101100 00100000 01100001 01101100 01101100 00100000 01110111 01101000 01101111 00100000 01110011 01110100 01100001 01101110 00100000 01101001 01101110 00100000 01101111 01110101 01110010 00100000 01110000 01100001 01110100 01101000 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100100 01100101 01110011 01110100 01110010 01101111 01111001 01100101 01100100 00100001,

which a translator usefully informs you that this means,"We have been woken after millions of years of rest. Now, all who stan in our path will be destroyed!"

What do you all do now??


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 21:15:58


Post by: Thingamagica


Name: Unit 100010101010101
Background: formerly man named Fred Smith who then gave up soul for immortality. Become pariah.
Personality: Has none.
Wargear: warscythe with built-in guass blaster, exoskeleton made of extra tough living metal, accompanied with squad of ten immortals.
"hello"



The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 21:19:42


Post by: mcsessions90


For everyone that doesn't know, Thingamagica is the first person to play necrons as they have only just emerged from their hole. THE NECRONS ARE NOW AVAILABLE AS AN ARMY CHOICE!!!


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 21:21:42


Post by: Ledabot


dam. stupid stealth gen. I think we need some back up Shas'Kais


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 21:57:44


Post by: Tyranic Marta


Name: Tyranic

Full Name: Tyranic Daegos Arelas Marta

Appearance: Chaos space marine in heavily modified terminator armour, a banner of slaanesh extends from the rear plating, the lower legs are slightly mutated into massive hooves that are welded into the plate. The helmet consisted of a faceplate of ensorceled marble mixed with plasteel and gold. the helmet then arches back into the armour. His face is mutated into a blank slate with a thin mouth and bloodshot eyes, no nose or ears and his armours autosenses are joined directly to his brain, his body has been destroyed in battle so many times that he is more machine than man, he is practically a suit of enchanced armour with a warped CSM brain controlling it.

Prsonality: After being crushed in the warp for 3000 years he has lost all sense of morality or passion, he is a perfect worshipper of slaanesh always attemping to restore his flagging nervous system to its former glory with incredible acts of decadance.

History: Once a loyalist Space Marine of the Black templars his ship and crew were lost in the warp for millenia and the spawn and followers of chaos found and rebuilt his body into the near machine it is now, always searching for the exaltace of battle and the adreniline it brings he takes every opportunity to destroy those who he believed left him for dead, holding no loyalty to any bar his appropriated patron, slaanesh. He takes what he wants and many whisper that slaanesh will not let his champion die. He wages a personal crusade against the Black Templars and those who work with them, he takes the fight to those who left him in the warp for all those long years.

Wargear: Blastmaster, Modified Lightning Claws (just allows them to be equipped over the Blastmaster)


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 22:01:41


Post by: Ledabot


hi marta. you can be with the other evil chaos guys.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 22:02:27


Post by: Tyranic Marta


Chrs


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 22:09:28


Post by: Evaelc


I would like to join if that is all right. Could i be a crises Battlesuit. If this alright?

Name: Shas'davre

Full Name: Shas'vre Sacea Davre

Appearance: Battllesuit; Normal Sacea paint with several personal augmentations. Pilot; Medium build with light FW armour. A single scar runs through his left eye where a mechanical eye has replaced his old one.

Personality: Up until the accident with his eye he was quite humerous but after he had his replacement eye put in he has become much more serious and sincere.

History: His family has lived on sacea for a long time and are quite prominent in society as war veterans. The youngest in his family he was eager to please but also humerous. He was originally sent to defend a colony under siege by imperial gaurd. His squad got seperated in a plan gone wrong. Everyone in his squad was killed by a squad of Rogue ogryns and he was lucky to be alive save for the scar on his eye. After the operation he was determined to return to field work agaisn't the humans. Now ruthlessly efficient he quickly rose to the rank of Shas'ui. His commanding ethereal sent him to help on Rak'noll. Without a word he took the next flight to Rak'noll. He now bears adjustments on his battlesuit along with the title of Shas'vre to further help him in his mission to help secure Rak'noll.

Wargear: Plasma Rifle, Fusion Blaster, Multi-tracker, Drone Controller+2 Shield Drones

Let me know if it's o.k.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 22:09:41


Post by: Ledabot


Shas'kias. your supeoir has arived.

I got my friends to join. This is pritty much a game of two nerd groups on almost the exact oposite side of the world.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/25 22:14:45


Post by: Tyranic Marta


woot woot


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 11:33:43


Post by: Catos


All things aside here lets just start thinking of a way to kill the necrons. Orbital Strike anyone?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 11:56:15


Post by: Ledabot


That always works. the skys a bit dangerus with the chaos fleat there thu.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 13:55:13


Post by: Shas'ui T'au Kais


Well at first we need to take any cover possible and call for reinforcements, I am not sure if we'll be able to get orbital bombardment because, as Ledabot said, the sky is pretty filled up with chaos ships so our ships may be busy. So shall I call for reinforcements?


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 13:59:48


Post by: Shas'ui T'au Kais


No now I am not the soldier in command!!! NOOOOOO!!!!!

I do hope I get promoted soon, but then again I hardly ever use my battlesuit.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 18:47:01


Post by: Catos


That may be but I dont think a chaos fleet can stand up to that of the entire Ultramarines fleet. However seeing what happened last time people tried to use an orbital bombardmant that might not be a good idea. We don't want Idiot Wars episode 4.


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 19:19:38


Post by: Shas'ui T'au Kais


Thats a cool char profile btw


The Secret of Rak'noll (A 40K RPG) @ 2010/11/26 21:03:03


Post by: mcsessions90


Tyranic Marta wrote:Name: Tyranic

Full Name: Tyranic Daegos Arelas Marta

Appearance: Chaos space marine in heavily modified terminator armour, a banner of slaanesh extends from the rear plating, the lower legs are slightly mutated into massive hooves that are welded into the plate. The helmet consisted of a faceplate of ensorceled marble mixed with plasteel and gold. the helmet then arches back into the armour. His face is mutated into a blank slate with a thin mouth and bloodshot eyes, no nose or ears and his armours autosenses are joined directly to his brain, his body has been destroyed in battle so many times that he is more machine than man, he is practically a suit of enchanced armour with a warped CSM brain controlling it.

Prsonality: After being crushed in the warp for 3000 years he has lost all sense of morality or passion, he is a perfect worshipper of slaanesh always attemping to restore his flagging nervous system to its former glory with incredible acts of decadance.

History: Once a loyalist Space Marine of the Black templars his ship and crew were lost in the warp for millenia and the spawn and followers of chaos found and rebuilt his body into the near machine it is now, always searching for the exaltace of battle and the adreniline it brings he takes every opportunity to destroy those who he believed left him for dead, holding no loyalty to any bar his appropriated patron, slaanesh. He takes what he wants and many whisper that slaanesh will not let his champion die. He wages a personal crusade against the Black Templars and those who work with them, he takes the fight to those who left him in the warp for all those long years.

Wargear: Blastmaster, Modified Lightning Claws (just allows them to be equipped over the Blastmaster)


Sorry. Too many chaos players already. If you can choose another race that will be fine.