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Post by: Brian2112
Here it is...
EDIT: Apparently this was already posted in another thread. I figured it would have warranted it's own. Oh well. Mods, feel free to close/delete.
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Post by: ph34r
A brick of metal pulled by two horses, also already covered in metal? Uhg.
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Post by: warpcrafter
I wants!!! Khador needs to fancy cortexes, we have brave soldiers and big, strong horses. You die now!!!
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Post by: OoieGoie
ph34r wrote:A brick of metal pulled by two horses, also already covered in metal? Uhg.
I like the idea. The carriage on the back could use more Dakka!
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Post by: BrookM
Those horses need to be steam powered.
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Post by: bbb
If the jacks can have their own self contained steampowered motor then why can't that thing? Seems really silly, but I'm not well versed in the iron kingdoms fluff, so maybe there's something in there I'm missing.
Also, what is this for? New Warmachine models? New "epic" scale game? Video game? I don't keep up with PP too much so I have no idea and that teaser doesn't tell much.
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Post by: Balance
bbb wrote:If the jacks can have their own self contained steampowered motor then why can't that thing? Seems really silly, but I'm not well versed in the iron kingdoms fluff, so maybe there's something in there I'm missing.
Expense, presumably. My only Iron Kingdoms experience was an RPG campaign, but I believe the engines for Warjacks are pretty expensive. Some factions mgiht like non-magical power sources.
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Post by: Gr3y
ph34r wrote:A brick of metal pulled by two horses, also already covered in metal? Uhg.
It's Khador... All the elegance and subtly of a wrecking ball.
bbb wrote:If the jacks can have their own self contained steampowered motor then why can't that thing? Seems really silly, but I'm not well versed in the iron kingdoms fluff, so maybe there's something in there I'm missing.
Also, what is this for? New Warmachine models? New "epic" scale game? Video game? I don't keep up with PP too much so I have no idea and that teaser doesn't tell much.
Khador's steam boilers have a nasty habit of over heating and killing the people wearing them. Coupled with their more... simplistic approach to mechanika design a horse driven bullet wagon fits with their fluff.
Wrath is the new expansion for Warmachine coming out next year. It's introducing "War Engines" which are big (110 mm base) heavy support weapons. Khador is getting the doom wagon, Cygnar is getting a quadruped war walker, Cryx is getting a big mechanical ghost monster, and PoM is getting... I don't a know a church or something.
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Post by: Necros
Is that big tank gonna be all metal? or plastic?
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Post by: malfred
Rumor is resin. But it's just, a rumor.
Also: Narcacuga posted this image somewhere on the Privateer Press forums,
and Jandrese reposted it in the thread over there.
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Post by: Gr3y
malfred wrote:Rumor is resin. But it's just, a rumor.
Also: Narcacuga posted this image somewhere on the Privateer Press forums,
and Jandrese reposted it in the thread over there.

So is the PoM war engine actually just one of their 'casters being carted around? Seriously, she's so damn lazy that she doesn't even walk, and now floating around by herself is too hard? Geez Harby, stop being such a slug.
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Post by: malfred
It's basically a lolpic of the Avatar holding up the Harbinger with Choir and
zealots all up on the base (that oval on the bottom).
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Post by: Kroothawk
2112 wrote:Apparently this was already posted in another thread. I figured it would have warranted it's own. Oh well. Mods, feel free to close/delete.
No problem, having one two or three threads for every single miniature released by Privateer is not much of a difference.
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Post by: legionaires
What I would give for a proper tank in Warmachine. Yes I'm an unrepentant trend head.
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Post by: Gr3y
I'm not sure that proper tanks would be all that useful. If we had 12' tall metal men that could hurl each other around back at the dawn of the 20th century I'm pretty sure the tank wouldn't have happened.
Because they would just get thrown at their creators.
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Post by: BrookM
Not unless you make the tanks too big to throw around.
Eh?
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Post by: Mad4Minis
I like that Khador thing. Would make for several cool conversions...first without horses...second it would be a killer base for Ork 40k conversions.
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Post by: Vertrucio
Another thing to realize is that these warjacks all have tank weaponry and armor, with the mobility of infantry.
That's a tank's worst nightmare right there.
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Post by: H.B.M.C.
Anyone who thinks that Mecha would make tanks obsolete obviously hasn't spent enough time on the internet...
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Post by: Alpharius
As improbable as it may or may not be...
...I like it!
I'm interested in seeing where they go with this.
Will this be what finally gets me into Warmachine?
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Post by: ChiliPowderKeg
I've had "Go go Power Horses!" still storming through my mind half an hour after looking at this silly thing. Please make it stop ;_;
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Post by: Cryonicleech
I was hoping for a more BFG style turret on it, but eh, this'll do. I'm holding my breath for the Cryx one, and if Mercs don't get one, and yeah they're not a nation but regardless, if they don't I'll lost all faith in PP
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Post by: Mr Mystery
Erm....so they have 'steam powered' roboty things...but their tanks are pulled by horses?
Erm....huh?
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Post by: greenskin lynn
the tank of the nation with a strong horse lord history is pulled....probably so they have more room for armor and guns
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Post by: Anung Un Rama
malfred wrote:It's basically a lolpic of the Avatar holding up the Harbinger with Choir and
zealots all up on the base (that oval on the bottom).
But how are you going to field an army large enough to justify fielding these monstrosities, if you can't spend points on the Avatar and the Harbinger in the first place.
H.B.M.C. wrote:Anyone who thinks that Mecha would make tanks obsolete obviously hasn't spent enough time on the internet...
Thank you H., I needed a new quote for my sig.
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Post by: Orlanth
If this had an engine front or back I would like it. As it is: fail.
I thought the War Altar of Sigmar was bad enough.
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Post by: Gr3y
H.B.M.C. wrote:Anyone who thinks that Mecha would make tanks obsolete obviously hasn't spent enough time on the internet...
With Warmachine it's not a matter of the mechs making tanks obsolete... It's that this may be the only case where the mechs came first. Every other IP I'm aware of has mechs being an evolution of the tank. Here they skipped past the halftracks and tanks and just built the mechs.
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Post by: em_en_oh_pee
Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
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Post by: malfred
em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
What's the MtG eventuality?
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Post by: em_en_oh_pee
I started playing Magic really early, before the "rotation" thing and the push towards collectible, but I watched it go from good, to bad, to worse in a hurry. Now there is strict rotations for the "competitive" formats, meaning a card woth $50 and highly valued might drop to $5 after rotation and not be "legal" outside of certain venues.
A lot of my friends are worried Warmachine / Hordes will do this or something similar to what maybe Mechwarrior Clix did. Retiring models / cards to make room for new sculpts and whatnot, perhaps advancing the timeline or releasing new mandatory expansions to push sales, etc. In other words, forcing frequent model/card/book purchases to encourage sales.
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Post by: Holdenstein
Very ugly, although with Khador that's not necessarily a bad thing. I do get the feeling that it's going to pull those horses down the hill that they are pulling it up.
On a slightly different tack, who left Privateer Press around six to nine months ago? This time last year every model that they released was solid gold, but there seems to have been a gradual decline in the quality of the sculpts and concepts since then.
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Post by: Grot 6
Ugh...
So, am I the only one that sees the irony in a horse drawn tank in a steampowered world?
That looks like a deathmagnet. I would be pounding those horses to death, then walking in the long range firepower on turn 2.
Now that Tanks are the new tank, what are the other factions choices?
I would like to see what the Cryx pull out of thier hat.
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Post by: Da Boss
This goes into my bucket of "ridiculous PP ideas that look stupid which I will do my best to ignore" with:
-Grim Angus having a blade on the stock of his gun. Like, at the point he would tuck it into himself to absorb recoil. A blade.
-Cannons in shields
-Cannons in axes
-Behemoth
-Stormclad
-Guy in heavy steam armour on giant armoured horse
etc
I like PP but god damn, some of their ideas are DUMB.
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Post by: Vertrucio
Eh, it's a fantasy world first and foremost, then a steampunk world.
I can deal with a lot of stuff so long as it looks infantry.
There are so many conceits tied to any game that if you let yourself get bogged down by them then you just won't enjoy anything. let alone warmachine.
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Post by: Balance
H.B.M.C. wrote:Anyone who thinks that Mecha would make tanks obsolete obviously hasn't spent enough time on the internet...
Admittedly, the mecha in Warmachine aren't just mecha... They're magic mecha.
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Post by: brettz123
OoieGoie wrote:ph34r wrote:A brick of metal pulled by two horses, also already covered in metal? Uhg.
I like the idea. The carriage on the back could use more Dakka!
Those are some strong ass horses. Maybe a couple more horses would look better.
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Post by: warpcrafter
em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Squats, the Lost and the Damned, Imperial Guard jetbikes, squig catapults, affordable resin titans from Armorcast. Shall I go on?
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Post by: DeathGod
warpcrafter wrote:em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Squats, the Lost and the Damned, Imperial Guard jetbikes, squig catapults, affordable resin titans from Armorcast. Shall I go on?
Each of your examples are, in fact, the OPPOSITE of his point. His worry is PP making new MUST-HAVE whatsits, where not having them would result in your complete and utter devastation. Or inability to play at all.
Your examples are merely products that are no longer supported.
A GW example would be the 500 point Warhound titan that is legal in standard tournament play.
Your examples may be lamentable to some, but have no relevance to the conversation.
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Post by: em_en_oh_pee
warpcrafter wrote:em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Squats, the Lost and the Damned, Imperial Guard jetbikes, squig catapults, affordable resin titans from Armorcast. Shall I go on?
All of those are still playable, just like a rotated Magic card. Also, the models can be used to Count-As plenty of things. The Titans are not a good example, though, because we still have Titans (just not affordable).
However, with Magic the rotation is set and often, forcing up prices and a secondary market, etc. This won't happen as much, with PP, because models costs are set, but it does give them a chance to do a frequent rotation. They can force players into buying new decks and new models every three to six months as they release expansions, etc. What I mean by this is an advancement in storyline forcing older models to find a niche in an equivalent "eternal" format, like Legacy and Vintage in Magic. People still play them, but its hardly the same thing as Standard play.
GW doesn't really "rotate" stuff. They do new books and models, but they rarely say "You can't use that!" The count-as concept further helps folks along, because if you are blessed enough to have Squats, you can just field them as IG. Is that perfect? No, but its not as extreme as Magic is, either. I expect PP to go somewhere between the two by progressing a storyline and introducing new models every month, etc. It may not happen, but its just a suspicion. Automatically Appended Next Post: Thanks, Deathgod. You got what I was shooting for.
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Post by: Red_Zeke
With PP, the over-the-top style of some of it doesn't do it for me, but certainly there are models I like (a lot). There's other things that just kind of make me cringe. This is one of them.
I know it's a fantasy/steam-punk/whatever world, but I have a hard time imagining those horses finding a way to drag that big ol' hunk of metal. The one on the right looks like it's staggering or waddling or something.
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Post by: sonofruss
Some of you need to remember tho those wheels could have really really good bearings my van weighs 4 and a 1/2 tons I can push it with one hand. Those horses look to be large draft animals like Clydsdales
they can pull a train if hooked to it correctly.
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Post by: Laughing Man
em_en_oh_pee wrote:However, with Magic the rotation is set and often, forcing up prices and a secondary market, etc. This won't happen as much, with PP, because models costs are set, but it does give them a chance to do a frequent rotation. They can force players into buying new decks and new models every three to six months as they release expansions, etc. What I mean by this is an advancement in storyline forcing older models to find a niche in an equivalent "eternal" format, like Legacy and Vintage in Magic. People still play them, but its hardly the same thing as Standard play.
The thing is, Privateer has never done this. While an argument might be made that Mk. I leaned a bit towards new models [url] (see the character units and jacks), classic units and casters still got a lot of love. For instance, the Iron Fangs were rather evil in tournament play and often included in lists, and pVlad and pSorscha (also eVlad, who IMO still fits into PP's early rules philosophy) dominated competitive play. Even in Mk. 2, old units are still devastatingly competitive. For instance: Protectorate's Choir and Zealots are among their most common unit choices in faction, and a large percentage of new releases exist solely to make old units more attractive.
The only time new decks were really required were with the release of Mk. 2, due to a rather massive balance overhaul changing unit stats across the board. Faction decks were released at a couple points before this, but were mainly there to get errata onto cards to minimize confusion.
I expect PP to go somewhere between the two by progressing a storyline and introducing new models every month, etc. It may not happen, but its just a suspicion.
Not really a suspicion. They've been doing exactly that for the past six years.
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Post by: em_en_oh_pee
It isn't that old stuff can't compete. I would argue that a Black Lotus is a damned good Magic card. Is it legal for Standard play right now? Nope. What happens when the next new expansion comes out and says all Prime versions of a character are now retired and a new version with some other names comes out to replace them? That is what I am getting at and as you said, they are between GW and WotC, which to me is not good for me as a gamer.
Again, they haven't done this yet, but I just anticipate it more on suspicions than any facts. I may be wholly wrong and I hope so, because I think a semi-collectible miniatures game that forces players to keep up with new stuff will be awful for my wallet, should I choose to play WM or Hordes in the near future.
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Post by: Laughing Man
em_en_oh_pee wrote:It isn't that old stuff can't compete. I would argue that a Black Lotus is a damned good Magic card. Is it legal for Standard play right now? Nope. What happens when the next new expansion comes out and says all Prime versions of a character are now retired and a new version with some other names comes out to replace them? That is what I am getting at and as you said, they are between GW and WotC, which to me is not good for me as a gamer.
IIRC, Matt Wilson has actually explicitly stated they never want to do this. I'll see if I can find the quote, but they haven't done so for closing on eight years now, and honestly expecting them to change their mind when their current business model works wonders is pretty much just baseless paranoia.
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Post by: em_en_oh_pee
Yea, it is baseless paranoia. Pretty sure I made that clear.
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Post by: Laughing Man
Ah. Well. Carry on then.
Oh, and if you're interested, I have this adorable tinfoil fedora for sale... Automatically Appended Next Post:
On a slightly different tack, who left Privateer Press around six to nine months ago? This time last year every model that they released was solid gold, but there seems to have been a gradual decline in the quality of the sculpts and concepts since then.
IIRC, Biggie left around then, but he was Help Desk and Press Gang rather than anything related to creative design...
Grot 6 wrote:I would like to see what the Cryx pull out of thier hat.
Giant machine wraith. Guess you missed the GenCon video.
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Post by: Devilsquid
em_en_oh_pee wrote:GW doesn't really "rotate" stuff. They do new books and models, but they rarely say "You can't use that!"
Certainly don't mean to start a pissing war, but I've got two armies that say otherwise (Lost and damned, Biel Tan army), and a Thousand Sons army that has had it's core rules changed in every incarnation of the Chaos Codex. Not to mention all the Chaos and Loyalist Chapter Armies that are no longer fieldable (and yes, there are special characters that proximate this for Loyalitst).
Regardless, I play Khador, and i think this "Gun on wheels" fits their feel and background perfectly. They breed some of the largest horses (Drakhuns mount), and have always had a very straight forward and practical mentality towards warcraft. A armored gun carriage, pulled by two of their largest armored horses carrying their biggest guns? That's Khador.
And to answer a "Why not a steam powered engine?", my theory is because that requires resources in coal that is better spent powering a warjack, which is also why it's not pulled by a warjack. This gives Khador a mobile gun platform, that's heavily armored, without requiring massive amounts of coal to transport it, nor needing a warjack or someone trained in warjack operations/repair to man it.
"Hey, you three Winterguard...get in that Wagon, go blow stuff up."
I look forward to seeing the rules and how PP represents them on the field.
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Post by: Gr3y
Devilsquid wrote:em_en_oh_pee wrote:GW doesn't really "rotate" stuff. They do new books and models, but they rarely say "You can't use that!"
Certainly don't mean to start a pissing war, but I've got two armies that say otherwise (Lost and damned, Biel Tan army), and a Thousand Sons army that has had it's core rules changed in every incarnation of the Chaos Codex. Not to mention all the Chaos and Loyalist Chapter Armies that are no longer fieldable (and yes, there are special characters that proximate this for Loyalitst).
Three words and two punctuation marks for ya: Squats, Genestealer Cultists. Bye cool armies. Bye forever.
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Post by: PhantomViper
em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Warmachine has been around for close to 8 years now. PP has introduced epic warcasters, cavalry and artilery in that time as new unit types that could have been considered to have redefined the game and its format. How many of those where " must-have units or some such" like you put it? None!
Meanwhille GW has pulled support out from one of its armies (nevermind units), at the rate of about 1 each edition...
Yes, you and your friends are dumb.
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Post by: malfred
They did make some things in a limited play format.
For last year's leagues they had special units that current units
"counted as." The rules were never meant for tournament
play and once each league was over, those rules were retired.
Some day I hope to run a tourney using those rules as a one
off thing, but the rules were never presented as something
that would be legacied. If a rotating format were to be instated,
I like to think you'd have a heads up like they used for mk2.
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Post by: DarkTraveler777
PhantomViper wrote:Warmachine has been around for close to 8 years now. PP has introduced epic warcasters, cavalry and artilery in that time as new unit types that could have been considered to have redefined the game and its format. How many of those where " must-have units or some such" like you put it? None!
Meanwhille GW has pulled support out from one of its armies (nevermind units), at the rate of about 1 each edition...
The contents of MK 1 Legends might disagree with you there. Those were definitely "must have" units that got some severe rules changes less than a year later when MK II came out.
PhantomViper wrote:Yes, you and your friends are dumb.
Easy, Tex. No need to get rude.
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Post by: PhantomViper
DarkTraveler777 wrote:
The contents of MK 1 Legends might disagree with you there. Those were definitely "must have" units that got some severe rules changes less than a year later when MK II came out.
He isn't talking about specific units, he is talking about unit types, like cavalry, artilery and stuff like that.
DarkTraveler777 wrote:
Easy, Tex. No need to get rude.
I'm not beeing rude, when someone states that he won't get into a game that exists for about 8 years because he is expecting the company that produces the game to pull a some sort of "bait and switch" whille at the same time stating that he will stick with a company that has practically adopted such tricks as its business model, then I'm sorry but that is one of the dumbest stuff I've ever heard.
Just as a type of disclaimer, I activelly play GW games, I also expect any type of army and / or unit that I play to stop beeing allowed any time that GW releases a new edition...
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Post by: Gr3y
malfred wrote:They did make some things in a limited play format. For last year's leagues they had special units that current units "counted as." The rules were never meant for tournament play and once each league was over, those rules were retired. Some day I hope to run a tourney using those rules as a one off thing, but the rules were never presented as something that would be legacied. If a rotating format were to be instated, I like to think you'd have a heads up like they used for mk2. Yeah, there's a difference between the League Play cards (which are all free for download and meant to represent special units and individuals in the regions those events occurred in) and how GW handles old armies, or how WotC manages tournament rules. Those cards (or the alternate timeline ones they had at the press ganger invitational) were clearly marked as not being allowed outside of those story line events. There was no expectation or indication that those were to be used in Tournament play or were "legal" for anything outside of promotional or friendly play. They were also free and used the same models that faction player would have already had. Also... some of them are really neat!
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Post by: DarkTraveler777
PhantomViper wrote:DarkTraveler777 wrote:
The contents of MK 1 Legends might disagree with you there. Those were definitely "must have" units that got some severe rules changes less than a year later when MK II came out.
He isn't talking about specific units, he is talking about unit types, like cavalry, artilery and stuff like that.
Fair enough, but I think Legends is a good example of PP conducting some "bait and switch" shenanigans. And, yeah, I know that MK II "changed everything" but still, if you bought something from MK I Legends and compared it to its final MK II counterpart you might feel a bit...underwhelmed.
PhantomViper wrote:I'm not beeing rude, when someone states that he won't get into a game that exists for about 8 years because he is expecting the company that produces the game to pull a some sort of "bait and switch" whille at the same time stating that he will stick with a company that has practically adopted such tricks as its business model, then I'm sorry but that is one of the dumbest stuff I've ever heard.
Just as a type of disclaimer, I activelly play GW games, I also expect any type of army and / or unit that I play to stop beeing allowed any time that GW releases a new edition...
I am not speaking for em_en_oh_pee, but as a former (avid) PP player who has since started up 40k I can understand where some of those reservations come from. Warmachine and Hordes is often compared to a collectible card game in terms of the combos that each of the units provides a player, so looking at the business model of existing CCGs it is easy to feel apprehensive about PP's growing list of options for their game. With each new release the list of units that need to be balanced against one another becomes more difficult to maintain ( PP cried after Apotheosis when it came to balancing a book full of so many warcasters). Perhaps, and I am just supposing, but someone from em_en_oh_pee's perspective might be more content do deal with a known element ( GW's shenanigans) versus an unknown element ( PP's potential/previous shenanigans).
Either way, calling someone and their friends stupid for not playing a game you like for reasons that they find reasonable is, well, rude.
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Post by: Alpharius
Same here - I think it looks great, and suitably over the top!
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Post by: Dysartes
While that picture is very cool, did they need to use a trench board to show it off on? Talk about letting the enemy pick the battlefields
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Post by: Red_Zeke
Yep, I will say that I quite disliked the art, much warmer to the actual model. Or picture of the model. Or whatever.
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Post by: George Spiggott
Dysartes wrote:While that picture is very cool, did they need to use a trench board to show it off on?
They wanted it to look big. Think about what they've done with perspective and elevation in that picture. Not subtle but clever.
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Post by: Aduro
Wonder if those horses can see well enough with all that armor on to tell there are stairs ahead?
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Post by: Agamemnon2
That's a lot of metal...
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Post by: George Spiggott
It's made of resin apparently.
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Post by: Aduro
They're advertised as Resin. (i called it)
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Post by: Gr3y
The Butcher is right there! Get 'em Rowdy, get 'em!
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Post by: skrulnik
I like the model. It fits Khador to a tee.
Anybody else think of Attack of the Show's "EPIC FAIL!!" segment when they saw the pic?
Not because of the model, but because of what is going to happen when those horses tromp forward not seeing the trench.
Kinda like a Grocery cart hitting a curb.
Those horses are going to have a baad day.
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Post by: Bakerofish
if it rolls down that hill will it be a slam attack or a trample?
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Post by: skrulnik
Trample on the Trenchers, Slam on the horses, and a Collapse on the wagon, I wager.
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Post by: BrookM
Shame that the kit uses two identically posed horses.
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Post by: Vertrucio
They're Khadorian War horses with steam powered armor to augment them. They could jump that trench without knowing it was there, and take the gun carriage with them. If there's anything khador has besides big jacks, it's big damn horses.
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Post by: Dysartes
BrookM wrote:Shame that the kit uses two identically posed horses.
I do have to agree with you there, BrookM. On the upside, I doubt that it'll be an issue with the Cryx or Cygnar ones, at least.
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Post by: insaniak
BrookM wrote:Shame that the kit uses two identically posed horses.
That's one of the problems I have with it.
The others being that it looks like it should have at least a couple more of them... and it needs to be on a bigger base, so that horses can be positioned far enough in front of the front wheels to not be pulled under the thing the moment they extend their back legs...
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Post by: warpcrafter
Nothing any of you naysayers here say will stop me from getting one of these magnificent icons of destruction. Especially if it's resin and not metal.
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Post by: Laughing Man
warpcrafter wrote:Nothing any of you naysayers here say will stop me from getting one of these magnificent icons of destruction. Especially if it's resin and not metal.
*cough* Will Schick wrote:Not only are these the largest models ever produced by Privateer Press (just take a look at the picture below!), they are also the first resin models that will be available through regular distribution.
*cough*
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Post by: SpacePanzee
em_en_oh_pee wrote:warpcrafter wrote:em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Squats, the Lost and the Damned, Imperial Guard jetbikes, squig catapults, affordable resin titans from Armorcast. Shall I go on?
All of those are still playable, just like a rotated Magic card. Also, the models can be used to Count-As plenty of things. . . . . .
GW doesn't really "rotate" stuff. They do new books and models, but they rarely say "You can't use that!".
My Space Wolves Leman Russ Tank begs to differ.
(and my spez mahrine Scout with auto cannon and . . . . )
131
Post by: malfred
Holy crap, 120mm base? Insane.
4042
Post by: Da Boss
If you can slam them, it's going to be hilarious.
21358
Post by: Dysartes
SpacePanzee wrote:(and my spez mahrine Scout with auto cannon and . . . . )
Don't remind me - I'd just finished converting mine in time for one of the codexes to come out and make it an invalid choice (4th edition, perhaps?).
14152
Post by: CT GAMER
bbb wrote:If the jacks can have their own self contained steampowered motor then why can't that thing? Seems really silly,
Mostly because the majority of the playerbase doesnt want "tanks" nor "transports" in the game fearing it will become one step closer to 40K.
This has been discussed over and over in numerous threads on the PP forums over the years.
The horses are a way to ground it in the "Full metal fantasy" of the Iron Kingdoms rather than advance it into an age of tanks.
Regardless it would be a simple matter to convert those horses to "steam powered" constructs by adding some valves, piping and exhaust pipe, etc....
131
Post by: malfred
I'm thinking of going the laborjack conversion route for the horses. Instead of horses,
just put some 'jacks in harness.
14152
Post by: CT GAMER
malfred wrote:I'm thinking of going the laborjack conversion route for the horses. Instead of horses,
just put some 'jacks in harness.
That would also be an interesting conversion...
24567
Post by: Kroothawk
Here another pic and some text by Privateer http://privateerpress.com/community/privateer-insider/insider-1-03-2011 :
Welcome to Battle Engine Week!
Today is a big day for Privateer Press, and I mean “big” quite literally! Today, we pull back the curtain on the formidable Khador Gun Carriage (whose art was previewed in the latest GTM), the first of an all-new model type for WARMACHINE and HORDES: the mighty battle engine.
Battle engines add a whole new dimension to the tabletop, and the scope of their impact has been felt around the office for many, many months. Every department has worked tirelessly to bring these mammoths of the battlefield to life in every way.
Not only are these the largest models ever produced by Privateer Press (just take a look at the picture below!), they are also the first resin models that will be available through regular distribution. The new material provides a lot of exciting potential for Privateer Press, as well as posing unique challenges we had to overcome in order to make battle engines a reality. I’ll let our studio head Ron Kruzie talk more about that in the next few days.
As you can likely tell from the images of the Gun Carriage, battle engines are just too big to confine to a single day, so we are giving them an entire week of exclusive insider content. That’s right; over the course of the week you are going to get a true insider look at the overall production of battle engines and how each department tackled these awesome new models. As if that weren't enough to chew on, we are also previewing the concept art for each of the remaining four battle engines with a new one at the end of each insider.
So be sure to check back regularly as we usher in the next BIG thing for WARMACHINE and HORDES!
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Post by: Thanatos73
Well looks like Mercs will definitely be getting one as they said they'll be previewing the concept art for the remaining four battle engines this week. And I can't wait to see what the Protectorate gets!
Edit: Or they won't be as I keep forgetting the Retribution is a full faction. Hmmm...
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Post by: Agamemnon2
Yeah, there's no way they'll give Mercs one. There isn't even an unifying theme across the whole "faction" they could use or justify the inclusion of one. Unless they gave them some kind of character unit version of an engine.
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Post by: greenskin lynn
i don't know, i could see them doing maybe a steelhead one or a rhulic
edit-gaaaahhhh, now i'm stuck picturing some massive tank thing pulled by the little two-legged gunners
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Post by: Kroothawk
Well, the Hammerfall Dwarfs cry for a big warmachine.
6454
Post by: Cryonicleech
Naaw, Cryx, Cygnar, Protectorate and Retribution.
That's 4. PP doesn't love Mercs enough for a character 'Jack, let alone a Battle Engine.
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Post by: malfred
Cryonicleech wrote:Naaw, Cryx, Cygnar, Protectorate and Retribution.
That's 4. PP doesn't love Mercs enough for a character 'Jack, let alone a Battle Engine.
If merc players had nothing to complain about, they'd cease to exist.
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Post by: chaplaingrabthar
I'm wondering what the Menoth one will be. Hope it's covered in flame and incense bearers
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Post by: malfred
chaplaingrabthar wrote:I'm wondering what the Menoth one will be. Hope it's covered in flame and incense bearers
There's a funny pic of a suggested one further up in the thread
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Post by: oomiestompa
My only gripe is the identical horses. Other than that, it looks pretty boss. If there isn't anything in the rules that only makes sense if the carriage is being pulled by horses, I may have to do the laborjack conversion, too.
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Post by: em_en_oh_pee
SpacePanzee wrote:em_en_oh_pee wrote:warpcrafter wrote:em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Squats, the Lost and the Damned, Imperial Guard jetbikes, squig catapults, affordable resin titans from Armorcast. Shall I go on?
All of those are still playable, just like a rotated Magic card. Also, the models can be used to Count-As plenty of things. . . . . .
GW doesn't really "rotate" stuff. They do new books and models, but they rarely say "You can't use that!".
My Space Wolves Leman Russ Tank begs to differ.
(and my spez mahrine Scout with auto cannon and . . . . )
I played Magic for 12 years. Trust me, that is nothing to get upset about. I was averaging $200-300 every 3-6 months, depending on the cost/rotation, etc. That was just to keep competitive. Wizards does new sets with regularity and I just see PP as a similar concept. GW has been around for how long? 25 years or more? That they have done so little to upset things is surprising when compared to Magic. PP hasn't done too much "rotation" stuff just yet, but I am wary of them still, just because I see so many new releases, I wonder when they will start phasing out old stuff. I am going to give it 6 months to a year, before I decide. I enjoy the game, but I want to wait and see if they can balance things out a bit more and so I can make more than certain they won't be pulling any rotations post-Mk2.
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Post by: Earthbeard
The Wagon seems to suffer from tiny syndrome, how many people are supposed to be the crew for it, looks even tighter packed than a Leman Russ.
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Post by: em_en_oh_pee
Four at most? Doesn't seem any more packed than some historical tanks, like the Renault.
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Post by: Vertrucio
Eh, just remember all heroic scale games have to compress the scale to fit some of the cooler toys.
I got over 40k's weird scale compression a long time ago, I can do that for warmachine.
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Post by: sonofruss
Did anyone else notice the base is in two parts not one whole base?
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Post by: em_en_oh_pee
Might just reduce packaging size, which could help with costs.
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Post by: warpcrafter
Laughing Man wrote:warpcrafter wrote:Nothing any of you naysayers here say will stop me from getting one of these magnificent icons of destruction. Especially if it's resin and not metal.
*cough* Will Schick wrote:Not only are these the largest models ever produced by Privateer Press (just take a look at the picture below!), they are also the first resin models that will be available through regular distribution.
*cough*
Have a drink of whater and GTFO
SpacePanzee wrote:em_en_oh_pee wrote:warpcrafter wrote:em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Squats, the Lost and the Damned, Imperial Guard jetbikes, squig catapults, affordable resin titans from Armorcast. Shall I go on?
All of those are still playable, just like a rotated Magic card. Also, the models can be used to Count-As plenty of things. . . . . .
GW doesn't really "rotate" stuff. They do new books and models, but they rarely say "You can't use that!".
My Space Wolves Leman Russ Tank begs to differ.
(and my spez mahrine Scout with auto cannon and . . . . )
Say it loud!
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Post by: malfred
Not sure if the base comes in parts ,or if it's just pre-scored to automatically
show front arcs. Automatically Appended Next Post: Someone tells me that the general forum confirmed it as a single piece. I haven't read that post, though.
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Post by: Devilsquid
Pre-scored bases would be sweet, especially for that size.
I'm sold. Love the model, love the feel, and can't wait to see where these things fit into the building of an army. Will it count as a warrior model? Unit? Will spells be able to work on it? Boundless Charge on the gun charriot, if it can charge at all?
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Post by: malfred
It would need melee weapons in order to charge. Just saying. Automatically Appended Next Post: http://privateerpress.com/community/privateer-insider/insider-1-04-2011
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Post by: CT GAMER
Seems like this guy could be a nice Necron proxy (for that daft FW necron centipede thing) with a little converting work...
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Post by: malfred
How big is the Necron thing? We're assuming this is based on a 120mm base like
the Khadoran Gun Carriage.
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Post by: terrainguy
Hrm, I really like the war wagon though the lack of multiple horse poses is pretty lazy for what is likely an expensive centerpiece model.
The necron thing is....pretty disappointing. It looks really cool but is essentially just a Machine Wraith redux then biggerized. I would have liked Cryx's big guy to be a bit more unique.
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Post by: Laughing Man
malfred wrote:How big is the Necron thing? We're assuming this is based on a 120mm base like
the Khadoran Gun Carriage.
It's a battle engine. It'll be on a 120mm base.
1963
Post by: Aduro
I love the Wraith Engine myself. I like my Machine Wraiths so have a bigger better cooler one really sparks my interest. I like it a lot better than the Khador one, but then I suppose that's why I play Cryx and not Khador.
Oh, and the Extreme Titan, which is much the same size as the Gun Carriage, and made of the same resin, costs I think $60. Seems a good reasonable price for something of it's size compared to the price for the largest `Jacks. You could look it up on their website to correct me, I don't have time right at the moment to look it up myself.
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Post by: George Spiggott
Devilsquid wrote:Pre-scored bases would be sweet, especially for that size.
I'm sold. Love the model, love the feel, and can't wait to see where these things fit into the building of an army. Will it count as a warrior model? Unit? Will spells be able to work on it? Boundless Charge on the gun charriot, if it can charge at all?
They're a model type of their own apparently.
http://privateerpress.com/community/privateer-insider/insider-1-04-2011
I'm expecting them to be able to perform Power Attacks, though by what means I do not know. Occultation and Crippling Grasp are going to be the most interesting spell interactions that I can think of.
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Post by: malfred
Laughing Man wrote:malfred wrote:How big is the Necron thing? We're assuming this is based on a 120mm base like
the Khadoran Gun Carriage.
It's a battle engine. It'll be on a 120mm base. 
I meant the FW Necron thing.
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Post by: Laughing Man
Oh, the actual FW centipede bot? Not a clue.
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Post by: Devilsquid
Ooooh, giant Wraith. Very nice. Something that big with Incorporeal?
And remember, Khador Horses can make melee attacks. Impact Attacks, CHARGE! I mean, it should be able to make impact attacks at least.
131
Post by: malfred
It's its own model type. Old rules will not apply.
1963
Post by: Aduro
Old rules will still apply, baring specific cavets, new model type or not. It'll just have new rules that apply as well.
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Post by: George Spiggott
Aduro wrote:Old rules will still apply, baring specific cavets, new model type or not. It'll just have new rules that apply as well.
There are no old rules. In pure game terms there are no 'horses' there is only a 'Battle Engine'.
I would be surprised if it can't 'cavalry charge' and make POW 12 melee attacks though.
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Post by: fire4effekt
em_en_oh_pee wrote:Another gimmick from PP that I am not happy with. Seems like a new way to add further expense to the game. I would guess these will be must-have units or some such that will re-define the game and its formats, etc.
I suppose I shouldn't complain about a dynamic company, but sometimes I worry about the whole MtG eventuality my friends and I are waiting for. We may be wrong, but until we are proven so, we just stick to GW games.
Yes GW gimmick free since....
131
Post by: malfred
Let's lay off the snarking on other game systems (all around).
24567
Post by: Kroothawk
malfred wrote:
They should sell it as their "Doom of Malanthai
11
Post by: ph34r
Uhg. It honestly just looks like a cheap toy. This new picture has actually lowered my opinion of it further. Low detail and a very uninteresting aesthetic. It's a block of metal with two tubes of metal on the sides, mounted awkwardly on wheels, pulled by two horses instead of an engine. I shudder to think how much warmachine players are going to end up shelling out for that ridiculous piece of crap. Probably upwards of $50.
6005
Post by: Death By Monkeys
ph34r wrote:I shudder to think how much warmachine players are going to end up shelling out for that ridiculous piece of crap. Probably upwards of $50.
On that large of a base? I'm thinking it will be $75+ easy.
34151
Post by: Bakerofish
@phear
as opposed to what? a box of metal , low detail with tubes and guns on the side on wheels (okay fine tracks!) but no horses?
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Post by: plastictrees
malfred wrote:Let's lay off the snarking on other game systems (all around).
Seriously, such a boring part of so many threads here.
15076
Post by: fire4effekt
ph34r wrote:Uhg. It honestly just looks like a cheap toy. This new picture has actually lowered my opinion of it further. Low detail and a very uninteresting aesthetic. It's a block of metal with two tubes of metal on the sides, mounted awkwardly on wheels, pulled by two horses instead of an engine. I shudder to think how much warmachine players are going to end up shelling out for that ridiculous piece of crap. Probably upwards of $50.
Yes, enjoy buying your codex again next year, and the year after... oh maybe you'll get new rules by december! 6th ed anyone? nope just you.
11
Post by: ph34r
fire4effekt wrote:Yes, enjoy buying your codex again next year, and the year after... oh maybe you'll get new rules by december! 6th ed anyone? nope just you.
Sorry, either I'm buying my codex every year or I'm not getting rules soon enough. Can't be both. You suffer critical cognitive dissonance and your attempted attack is invalid.
Pick one, and try again. Automatically Appended Next Post: plastictrees wrote:malfred wrote:Let's lay off the snarking on other game systems (all around).
Seriously, such a boring part of so many threads here.
I actually like the warmachine rules a lot. Most of the models are quite cool too.
This one definitely is not.
14152
Post by: CT GAMER
ph34r wrote:Uhg. It honestly just looks like a cheap toy. This new picture has actually lowered my opinion of it further. Low detail and a very uninteresting aesthetic. It's a block of metal with two tubes of metal on the sides, mounted awkwardly on wheels, pulled by two horses instead of an engine. I shudder to think how much warmachine players are going to end up shelling out for that ridiculous piece of crap. Probably upwards of $50.
The aesthetics may not be your cup of tea (to each his own), but as to your absurd claim of "low detail" I think either you need to adjust your monitor, have an eye exam or try harder not to troll in regards to other game companies (unlikely but it bears mentioning)...
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Post by: jspyd3rx
I like it a lot! This could actually get me in warmachine. I want to see the rest of what these new war engines will look like. Then I can decide which faction. That cryx one looks killer so far.
11
Post by: ph34r
CT GAMER wrote:The aesthetics may not be your cup of tea (to each his own), but as to your absurd claim of "low detail" I think either you need to adjust your monitor, have an eye exam or try harder not to troll in regards to other game companies (unlikely but it bears mentioning)...
The wheels and cannons are the greatest offenders for lack of detial in my eyes. Maybe it's just the paint style, but everything looks rounded and soft. Very uninteresting. Nothing draws my eye. The cabin to wheels connection looks ham-fisted as well.
I don't know why everyone's getting all upset about someone disliking a warmachine model. Talk about different standards. This happens basically every time GW comes out with a model. See any thread about the Stormraven  . Hell, some people even said that Lelith is a completely awful model.
I've even received my first insulting PM for my opinions! Thanks, fire4effekt, "how bout feth you?" to you too! Short but sweet.
11705
Post by: Oldgrue
The wheels are fairly large and flat surfaces - quartering the surface would probably clean that up.
The cannons are shaded pretty softly - there's nothing that suggests these are as crisp as they could be.
I'd need a better look at the axles before I can make a good decision - maybe when they release their 360 rotation.
And the Stormraven *is* ugly. :p
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Post by: Death By Monkeys
Wow, I don't have a clue what that is, but I don't want to mess with it. It looks like a Robotech Invid contraption...
1963
Post by: Aduro
It's really weird. I've not decided what I think of it yet really, but it'll probably grow on me.
35332
Post by: Devilsquid
I don't like it, but it's not bad. But then again, I don't like the techno look of the Retribution to begin with. It definitely fits their look though.
4412
Post by: George Spiggott
It's some sort of magic laser grasshopper.
123
Post by: Alpharius
Aduro wrote:It's really weird. I've not decided what I think of it yet really, but it'll probably grow on me.
It already looks like it grew on something...
The concept sketches are failing to inspire, so far.
7375
Post by: BrookM
A horrible composition of shapes really. I'm not an artsy person, but to me it just looks wrong in composition and shapes.
35332
Post by: Devilsquid
This will definitely have to wait for model form for me to make my final decision. The Cryx Wraith looks good in concept, and even if it's just a giant machine wraith, it'll look good as a model.
This, however, definitely will be hard to translate. It's like a wandering power field generator.
7375
Post by: BrookM
I guess I could use it as an alien artefact of unknown origin, just to make the players go "WTF"
35796
Post by: Gr3y
Honestly I think it looks creepier then the Cryx one. It just looks so alien and sinister.
10093
Post by: Sidstyler
ph34r wrote:I've even received my first insulting PM for my opinions! Thanks, fire4effekt, "how bout feth you?" to you too! Short but sweet.
lol, what? Someone's clearly taking things a little too seriously.
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Post by: Mad4Minis
Lose the horses and the wheels, make a bottom for it and youve got a killer bunker/small fortress.
3081
Post by: chaplaingrabthar
The retribution thing reminds me of a techno-organic triceratops/alien hybrid thing. Very odd.
5636
Post by: warpcrafter
ph34r wrote:Uhg. It honestly just looks like a cheap toy. This new picture has actually lowered my opinion of it further. Low detail and a very uninteresting aesthetic. It's a block of metal with two tubes of metal on the sides, mounted awkwardly on wheels, pulled by two horses instead of an engine. I shudder to think how much warmachine players are going to end up shelling out for that ridiculous piece of crap. Probably upwards of $50.
DON'T CARE!!!! BUYING IT ANYWAY!!!
ph34r wrote:fire4effekt wrote:Yes, enjoy buying your codex again next year, and the year after... oh maybe you'll get new rules by december! 6th ed anyone? nope just you.
Sorry, either I'm buying my codex every year or I'm not getting rules soon enough. Can't be both. You suffer critical cognitive dissonance and your attempted attack is invalid.
Pick one, and try again.
Automatically Appended Next Post:
plastictrees wrote:malfred wrote:Let's lay off the snarking on other game systems (all around).
Seriously, such a boring part of so many threads here.
I actually like the warmachine rules a lot. Most of the models are quite cool too.
This one definitely is not.
DON'T CARE!!!! BUYING IT ANYWAY!!!
ph34r wrote:CT GAMER wrote:The aesthetics may not be your cup of tea (to each his own), but as to your absurd claim of "low detail" I think either you need to adjust your monitor, have an eye exam or try harder not to troll in regards to other game companies (unlikely but it bears mentioning)...
The wheels and cannons are the greatest offenders for lack of detial in my eyes. Maybe it's just the paint style, but everything looks rounded and soft. Very uninteresting. Nothing draws my eye. The cabin to wheels connection looks ham-fisted as well.
I don't know why everyone's getting all upset about someone disliking a warmachine model. Talk about different standards. This happens basically every time GW comes out with a model. See any thread about the Stormraven  . Hell, some people even said that Lelith is a completely awful model.
I've even received my first insulting PM for my opinions! Thanks, fire4effekt, "how bout feth you?" to you too! Short but sweet.
DON'T CARE!!!! BUYING IT ANYWAY!!!
11776
Post by: Vertrucio
Apparently, from the other sketch of the Retribution battle engine, the thing has something similar to a death star lazer. Those support legs/pylons combine together arcantrik force from the battle mages that crew it, then shoots it out into one giant beam, and probably some other effects too.
24567
Post by: Kroothawk
Seems to work as an Eldar/High Elf mission marker.
4042
Post by: Da Boss
Retribution thingy is ridiculous, do not want.
None of these Battle Engines are tickling my fancy, right now.
(How'll the do a Hordes equivalent? A troll juggling other trollls? A Warpwolf riding a giant on all fours? A blightosaurus rex? A dune style sandworm being riden by a ninja?)
11978
Post by: greenskin lynn
this thing is very mad scientist to me.
and now i wonder what the hordes ones will look like.....specifically, will trollbloods get some awesome moving platform carried by dires............
24530
Post by: Prophecy07
So are we thinking the "thing" Ron Kruzie always wanted is an even BIGGER worm?
He's articulated his love of all things desert-worm many times, if I recall correctly.
123
Post by: Alpharius
He's a bit exposed up there, isn't he?
Especially for a warmachine...
35332
Post by: Devilsquid
Duuuuude! Cygnar one is sweet.
11
Post by: ph34r
warpcrafter wrote:DON'T CARE!!!! BUYING IT ANYWAY!!!
Ohhh noooo
That Cyngar big thingie looks pretty cool.
131
Post by: malfred
The Stormstrider is boss.
And I thought 2010 was expensive...
6005
Post by: Death By Monkeys
Stormstrider = WANT!!!
7375
Post by: BrookM
greenskin lynn wrote:this thing is very mad scientist to me.
Homina homina..  I think I just found the excuse to start collecting 50's pulp models.
23960
Post by: Gargskull
Stormstrider looks mega orky, do want.
2764
Post by: AgeOfEgos
It's the pope mobile of Warmachine.
Is this the PP version of Apocalypse?
6902
Post by: skrulnik
Ok. I can't see that on my work browser, nor will it show up on my phone.
Can someone re-host?
31097
Post by: Holdenstein
A priest giving everyone the bird and a battle engine with six inches of ground clearance at the front. This is my least favourite.
6005
Post by: Death By Monkeys
Holdenstein wrote:A priest giving everyone the bird and a battle engine with six inches of ground clearance at the front. This is my least favourite.
Okay, good. I'm not the only one thinking that the priest is turning the volume up.
And - yippy, a mobile pipe organ. Does it fire missiles? Oh, that would be unique. Either way, it's fail.
24020
Post by: vitki
Picture is red Xed for me when I go to PP's site.
The Cygnar machine looks cool, but one good widowmaker and it's the end for the driver...
320
Post by: Platuan4th
AgeOfEgos wrote:
Is this the PP version of Apocalypse?
Technically, PP has a version of Apocalypse called, well, Apocalypse. It's 200 pt 4 Caster, 250 pt 5 Caster, 300 pt 6 Caster, 350 pt 7 Caster, and 1000 pt 10(!) Caster games.
8590
Post by: gothgar
Concept art looks good. Cant wait to see the model though.
Should blow GWs out of the water.
1963
Post by: Aduro
Re-Hosted Image, since the one on PP's site isn't loading.
35796
Post by: Gr3y
Death By Monkeys wrote:Holdenstein wrote:A priest giving everyone the bird and a battle engine with six inches of ground clearance at the front. This is my least favourite.
Okay, good. I'm not the only one thinking that the priest is turning the volume up.
And - yippy, a mobile pipe organ. Does it fire missiles? Oh, that would be unique. Either way, it's fail.
Apparently it uses the remains of an ancient priest king to fire blasts of consecrated fury at the non-believers. So... I don't think it's rockets.
131
Post by: malfred
God rockets.
6005
Post by: Death By Monkeys
"Consecrated fury" = stench of rotting king corpse blown out the exhaust pipes
24567
Post by: Kroothawk
Is this the first leaked pic of the new Sororitas Exorcist?
35332
Post by: Devilsquid
Nah, not enough Fleur De Lyse, and no women in sight.
I like the concept art. Definitely looks like it's going to be a support piece with some offensive kick.
7375
Post by: BrookM
Nyeeeeeeh, I've found my Imperial space pope wagon. All I need now is a breathing corpse with a humongous hat and a big ass staff. It also needs more slaves pulling that thing.
24020
Post by: vitki
Now we need someone to resculpt the priest throwing devil horns and a volume button that goes to 11. \m/
5636
Post by: warpcrafter
No way one guy, even on meth and pcp is pulling that thing.
1963
Post by: Aduro
He needs neither meth nor pcp for he is fueled by his unrelenting faith in Menoth! Plus there'll probably be two of them like the Khador wagon.
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Post by: Laughing Man
warpcrafter wrote:No way one guy, even on meth and pcp is pulling that thing.
Orly?
3081
Post by: chaplaingrabthar
I like the mobile pope organ of doom, but it does look like it needs more ground clearance.
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Post by: Platuan4th
Laughing Man wrote:warpcrafter wrote:No way one guy, even on meth and pcp is pulling that thing.
Orly?
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Post by: Terminus
Probably covered before, but I'm not about to read all these pages of posts.
Gr3y wrote:
Wrath is the new expansion for Warmachine coming out next year. It's introducing "War Engines" which are big (110 mm base) heavy support weapons.
120mm base.
Necros wrote:Is that big tank gonna be all metal? or plastic?
Resin.
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Post by: Orlanth
I dont know if anyone has done this:
So an hour on MS Paint got me this:
Is that a Cryxian servo skull in the background?
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Post by: Terminus
No, looks like the same thing that is in the foreground.
The actual model was posted a week or two ago.
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Post by: Wuyley
I started playing Warmachine because I was getting tired of my IG "Stay back and lob gak at them" army, and the game was more like Mordheim with special charatures, small squads etc.
If they start to roll out a bunch of tanks etc, im gonna nerd rage.
Any word on what the Mercs are going to get? If it is a tank, gg.
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Post by: Platuan4th
Wuyley wrote:
Any word on what the Mercs are going to get? If it is a tank, gg.
Way they're talking on the PP forums, Mercs are being left out to dry. As is, Mercs would need at least 2 of them anyway(one for Mercs, one for Rhul).
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Post by: George Spiggott
Yep, there are five of them being released. Cryx, Khador, Cygnar, Menoth and Retribution.
But then Mercenaries are not 'a faction'.
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Post by: Kroothawk
BrookM wrote:Nyeeeeeeh, I've found my Imperial space pope wagon. All I need now is a breathing corpse with a humongous hat and a big ass staff. It also needs more slaves pulling that thing.
This one good enough?
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Post by: malfred
George Spiggott wrote:Yep, there are five of them being released. Cryx, Khador, Cygnar, Menoth and Retribution.
But then Mercenaries are not 'a faction'.
Yeah, their writer, Doug Seacat, had something to say on the matter.
http://privateerpressforums.com/showthread.php?46563-Battle-Engine-Week!-Khador-Gun-Carriage!&p=662775&viewfull=1#post662775
Real pet peeve of mine, but I never said any such thing. I have always said that Mercenaries are not in fact one faction, they are a unique mix of several playable armies, and are in effect multiple mini-factions. They occupy a singular and exciting space in the game and the background of the world, one that we value tremendously. But part of that is the fact that Mercenaries will not always get the exact same releases as the other full factions. One reason Mercenaries are not a faction is that they do not all work together, and they have no cohesive leadership or organization. They lack many of the elements of being a full faction. Yet they make for some of our most exciting and interesting characters, warcasters, and extremely thematic playable armies in the game. We now have multiple interesting mini-factions, several of them fleshed out to a considerable extent, and that will continue in time. In several of our books the Mercenaries have received a higher number of releases than every other full faction, due to the ease with which Mercenaries can be slotted in at odd times of the year as bonus features, appealing to multiple factions that can hire them and include them in their armies.
But part of playing with the Mercenaries is knowing that your release schedule is a little different. Some Mercenaries only play Rhulic mercs, for example, and might not be as excited by non-Rhulic releases. There are not so many Highborn Covenant themed mercenaries as certain others. And occasionally when we're releasing new rules and new model types, Mercenaries don't always get them at the same time as everyone else. Cavalry did not arrive for Mercenaries when they did for the rest of the factions, neither did epic warcasters.
This has mistakenly led some people to think we "hate" mercenaries or somehow dislike them. Nothing could be further from the truth. Mercenaries give us a tremendous outlet to explore many aspects of the setting that otherwise we could not within the full factions. We are able to provide glimpses of some of the nations and peoples who are not fully embroiled in the wars of the Iron Kingdoms, yet who do thrive on those wars or participate on the fringes. I think several of the most vital aspects of our setting are encompassed within the Mercenary header, including the Rhulfolk, our privateers, and of course Asheth Magnus. What would our awareness of the Khadoran invasion of Llael be like if not for the perspective of Ashylyn or others affected on the other side by this? Much of the gritty fighting-for-coin flavor of the working mercenary would be lost if not for the Steelhead Mercenary Company. Mercenaries have been an integral part of our setting from the earliest days. But from a development standpoint, they will not always be getting the same toys as everyone else at the same time. As you know, even the full factions do not always get exactly the same toys at the same time. Even when Mercenaries in general receive a model or a model type, it does not mean every sub-faction within the Mercenaries will get one at the same time either. The freedom to be a little more loose and exploratory with Mercenary concepts is one of their most appealing elements.
Back to the topic at hand, it is indeed true that the driver is safely inside the front of the armored compartment, where he hopes he will not get shot in the face by a trencher sniper. The horses are well trained and he does have the means from within the carriage to dictate where they go. As for other talk on the thread, I always find the notion of the steampowered clockwork horse to be rather amusing. Such a thing would be far more complex and finicky, plus likely extremely less efficient than the living flesh and blood horse. While such complex mechanisms have a place in our setting, they aren't ubiquitous. Horses are still quite valued as very efficient and useful creatures across the board. Steam engines haven't replaced everything in the Iron Kingdoms, and this is one area where horses work just fine. Note that warjacks are still often hauled from one place to another on wagons by similarly strong horses, as is the coal used to power them. I personally find this concept far more in keeping with our setting than any steam-powered tank would be. Warjacks definitely occupy that niche. But cannons are still important in our warfare, and many of those get hauled from one battlefield to the next by teams of horses. The Khadorans have simply expedited the whole thing and been courteous enough to provide these crews with a more sheltered and mobile place from which to fire them. Personally I'd rather be in there than reloading a mortar out in the open.
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Post by: plastictrees
It's nice that he's addressing those issues at all. Hopefully he's aware of the futility of trying to reason with complaining nerds on the internet though or he's going to get a headache.
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Post by: Wuyley
If your army has a codex (for lack of a better word), deck of cards, tokens, its own sub category under the Gallery at the main site, etc, it should be considered a faction.
While I understand what the guy is saying, if the Merc book says something along the lines of, "put these into other armies or field your own Merc army" they should be treated the same as the other armies.
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Post by: Gr3y
Wuyley wrote:If your army has a codex (for lack of a better word), deck of cards, tokens, its own sub category under the Gallery at the main site, etc, it should be considered a faction.
While I understand what the guy is saying, if the Merc book says something along the lines of, "put these into other armies or field your own Merc army" they should be treated the same as the other armies.
Maybe because no Mercenary faction has a Forces book, deck of cards, or it's own sub category?
There's Rhulic mercs, the Talion Charter, the Highborn Covenant, and Four Star Syndicate. And there is a fair bit of cross over between them. The Dorfs don't have their own book or deck, neither do the Pirates or Rebels. Add them all up and you have almost enough stuff to make a full faction, except a fair number of them won't work with each other or are already fulfilling the niche that an in contract unit would fill.
They would have to make at least two or three additional engines, to be used in armies that are practically non-existent past 35 points. Mercs need all sorts of stuff before they get engines.
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Post by: Wuyley
As you said, there is a "fair bit of cross over between them". Why can't you make one engine that all the mercs can use?
The only charter I can see having a problem with this maybe is the Talion Charter. Maybe make something along the lines of a landship
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Post by: Thanatos73
The fair bit of crossover does not extend nearly far enough for Mercs to get an Engine. Rhulic mercs don't deal with anyone not Rhulic, though other mercs and factions can take some Rhulic units. Magnus gets some Cygnaran units to represent traitors and such that no other mercs get access to. Talion charter have all kinds of stuff that gel together nicely within the charter but not so much with other Mercs or factions and even have one unit that only one of their own 'Casters can ever take. And they're pirates based off ships and fight on land when needed, a tank makes no sense for them as where would they put in on ship? The 'jacks they use double as labor jacks to use on ship, they don't need anything beyond that.
It's pretty hard to fit an Engine into the Merc faction at this time, as they are several sub factions within one as has been stated. Steelheads are the closest thing to a "generic" Merc faction, and even fielding a pure list of them is difficult. An Engine just doesn't fit them right now.
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Post by: Aduro
A weapon platform that can deliver death and ruin to nearly any part of the battlefield, the Khador gun carriage is a rolling engine of destruction. Its dual cannons can blast apart enemy warjacks, shatter troop formations, or transform the earth into a crater-scarred wasteland. Their resounding thunder often heralds Khadoran victory on the battlefield. Even without its mighty guns the massive machine can easily shatter through enemy lines and trample foes beneath tons of iron and horseflesh.
Product Information
Base Size: 120mm
PIP Code: 33077
Price: $84.99*
Model Count: 1
Packaging: Box
*Product information and prices subject to change
$85!! Was not expecting it to get that high.
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Post by: Dais
It's about the price range I was expecting after seeing the destors and ogrun unit prices. I was hoping for about $10 cheaper but for such centerpieces that almost no one will own more than one of the price isn't ludicrous. How much are forge world resin models of the same size after all?(and not the additional parts for plastics, the full resin ones)
I'll try to get the cool cygnar one if I can afford it but it's a resounding 'no!' to the fugly retribution lump. If the force generator is that good I'll scratchbuild something not as hideous.
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Post by: Aduro
I was figuring it'd be more in line with the $60 extreme titan which is just as large.
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Post by: Mr Mystery
Price is also subject to change...upsy or downsy? What do people reckon?
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Post by: Laughing Man
Neither, most likely. It's just a generic disclaimer they stick on everything that hasn't hit the shelves yet.
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Post by: skrulnik
I think it depends. If the outcry is considerable, I could see it lowering to $75.
But PP tends to price for the long term.
It may be pricy now, but as time goes on, it won't be subject to price increases as frequently as the average GW item.
It does mean they intend them as something you want, not something you need, I think.
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Post by: BrookM
85? Chances are that's going to be the Euro price as well. €85,-- // $113.67 most likely means my FLGS won't be stocking it, even with a discount.
For ten Euros more I could get a Stompa or ImperiumHammer tank.
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Post by: Revarien
wow... 85$?!
*starts saving pennies* 1...2...3...
Oh well... I'll probably only get the Cygnar and Troll one when it comes out (one of the blogs on their site mentioned that they would be coming out with Hordes versions of Battle Engines... most likely HUGE warbeasts or the like). The price just makes it hard on folks who happened to have cobbled together a couple armies...
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Post by: BrookM
I'm guessing this is the IK version of Apocalypse a.k.a. optional fun with big armies and less army list hassling.
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Post by: Mr Mystery
Might be more in GBP. Warmachine stuff appears to be typically cheaper in the States. Probably due to imports and that than anything.
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Post by: skrulnik
PP has a casting house in the UK.
Chimera or something IIRC.
Though maybe demand will be low enough for them to keep it in-house.
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Post by: Laughing Man
BrookM wrote:I'm guessing this is the IK version of Apocalypse a.k.a. optional fun with big armies and less army list hassling.
Doubtful, actually. They've hinted that they'll be in the 8-12 point price range in the Insiders.
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Post by: malfred
BrookM wrote:I'm guessing this is the IK version of Apocalypse a.k.a. optional fun with big armies and less army list hassling.
I think it's part of the normal game. Based on all the Privateer Insider posts (basically, the
PP blog on their site) it sounds like they've play tested the rules on them to make them
playable. According to one of their developers on those blogs, they've been in development
for years now.
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Post by: Gr3y
BrookM wrote:I'm guessing this is the IK version of Apocalypse a.k.a. optional fun with big armies and less army list hassling.
Fun is not optional in Warmahordes.
FUN.
IS.
MANDATORY!
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Post by: malfred
Woah, awesome!
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Post by: Laughing Man
Well, it eats souls and those STILL look suspiciously like arc nodes...
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Post by: Mistress of minis
For the mercs- everyone seems to be focusing on the idea a warmachine would have to be of a specific charter or warcaster(which is reasonable considering Magnus designs his own Jacks...).
But why not have one that is just counted as a Character unit? Be pretty easy to setup as a 'Works only with mercenary charters'
Granted, like most merc units it would likely be incredibly generalized in its use(whereas the faction ones seem to be specialized/focused) but open to some synergistic use.
Still, kudos again to PP for trying something new ^_^
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Post by: Terminus
Why bother designing and casting something that only a tiny fraction of the playerbase can use?
Mercenaries are not a faction, and they need to get over that. Hell, I play both Mercs and Minions, and I don't bitch and moan every time the prime factions get something.
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Post by: Wuyley
havent seen these posted yet.
We've already seen the pope chair, and of course the chariot.
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Post by: Aduro
Those are all already posted earlier in the thread, sorry
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Post by: Cryonicleech
Seeing all these kinda scares me though...
I don't want to end up getting gimped if I don't feel like shelling out $85 on the shiny new Battle Engine, especially in the tournament setting. While I'm confident PP will ensure this thing isn't broken, I'm holding my breath, because if this does somehow imbalance the game (again, I'm sure it won't, but there's always a possibility...) I may either have to save up or just go back to 40k...
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Post by: Wuyley
As long as they don't have some sort of extremely long range attack then I think it should be ok. You know PP wants you "in the face" of the opponent and not "sit back and lob gak" that is 40k.
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Post by: Quintinus
Wuyley wrote: You know PP wants you "in the face" of the opponent and not "sit back and lob gak" that is 40k.
You mad bro?
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Post by: Wuyley
Na, just tired of my Imp Guard army
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Post by: Gr3y
Baller. Straight baller.
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Post by: sonofruss
Seeing the base this way it looks like it comes in 4 parts. Undecided about the beasty bot thing looking forward to the next one from the guys in blue.
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Post by: Soladrin
Is anyone wondering what they will give Hordes to fight these things...?
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Post by: Mad4Minis
That thing ^^^^ would make a good base for a walking tank.
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Post by: NAVARRO
Soladrin wrote:Is anyone wondering what they will give Hordes to fight these things...?
A Mulg catapult
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Post by: BrookM
Nyeeeeeeeh, I want one, for evil nazi science! All I need now are a few suitable third reich scientists, a raygun gothic styled doom laser and hmmm, more zombies.
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Post by: malfred
I love the beefcake Zealot pulling the whole thing.
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Post by: BrookM
Just one guy pulling it? I'm guessing his name is Magnús Ver Magnússon then.
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Post by: malfred
BrookM wrote:Just one guy pulling it? I'm guessing his name is Magnús Ver Magnússon then.
Quit making me google stuff!
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Post by: Alpharius
Worlds Strongest Man - at least, at one point!
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Post by: George Spiggott
I'm guessing this thing is going to be about SPD: 1 then.
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Post by: Death By Monkeys
George Spiggott wrote:I'm guessing this thing is going to be about SPD: 1 then.
You've never seen Magnus Ver Magnusson pull a VW Bug, then, have you?
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Post by: BrookM
Death By Monkeys wrote:George Spiggott wrote:I'm guessing this thing is going to be about SPD: 1 then.
You've never seen Magnus Ver Magnusson pull a VW Bug, then, have you? 
Or a Volvo truck. With his teeth!
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Post by: malfred
I figured out what I missed in the concept art.
For some reason I thought the priest on the holy relic had his
arms out like any standard priest would on a war altar in a
Fantasy army game.
What I love about the artwork is that he's facing the relic itself
and raising his arms to open the doors.
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Post by: Death By Monkeys
malfred wrote:I figured out what I missed in the concept art.
For some reason I thought the priest on the holy relic had his
arms out like any standard priest would on a war altar in a
Fantasy army game.
What I love about the artwork is that he's facing the relic itself
and raising his arms to open the doors.
As anyone who's seen Raiders of the Lost Ark knows, that's a surefire way to get your face melted. Why do you think GW priests face away from the relic. They've got the experience to know better.
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Post by: George Spiggott
BrookM wrote:Death By Monkeys wrote:George Spiggott wrote:I'm guessing this thing is going to be about SPD: 1 then.
You've never seen Magnus Ver Magnusson pull a VW Bug, then, have you? 
Or a Volvo truck. With his teeth!
What I'm interested in is how fast he can pull a Vessel of Judgement.
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Post by: malfred
Death By Monkeys wrote:malfred wrote:I figured out what I missed in the concept art.
For some reason I thought the priest on the holy relic had his
arms out like any standard priest would on a war altar in a
Fantasy army game.
What I love about the artwork is that he's facing the relic itself
and raising his arms to open the doors.
As anyone who's seen Raiders of the Lost Ark knows, that's a surefire way to get your face melted. Why do you think GW priests face away from the relic. They've got the experience to know better. 
Why do you think they all wear masks?
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Post by: Aduro
malfred wrote:I figured out what I missed in the concept art.
For some reason I thought the priest on the holy relic had his
arms out like any standard priest would on a war altar in a
Fantasy army game.
What I love about the artwork is that he's facing the relic itself
and raising his arms to open the doors.
I liked it better in the concept art where it looked like he was standing there giving everyone the double bird.
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Post by: Laughing Man
And the Wraith Engine!
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