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Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 06:51:51


Post by: Ouze


As our cup overfloweth with 2x GWS butthurt today, rightfully or wrongly (that's another thread), I thought it might be a good time to compile an alternate list of games that people who enjoy 40k may also enjoy. This might be a nice resource not only for people who are considering leaving 40k in general, but just for games you might not have heard of, and should give a whirl. This could be tabletop games like Dust Tactics to card games like Race for the Galaxy.

Please try and include the following information for your submitted games:

Game:
At least one link it can be cheaply bought from:
Cost of entry (minimum to play) and likely future costs:
minimum players:
recommended players:
Recommended ages:
likely time to run a game:
What's to like:
What you might not like:
Bottom line:


I'll be editing this post ever so often for new entries. Thank you to all the members of the DakkaDakka community who built this list for us!



===============================================================================================


Game: Anima Tactics
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $60 for a Starter pack and Rulebook. Another couple of figures which cost $10 to $25 each.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1 hour
What's to like: Anime style figures
What you might not like: Anime style figures
Bottom line:

Game: Atomic Cafe 1957
At least one link it can be cheaply bought from: Brigade Games
Cost of entry (minimum to play) and likely future costs: $35 for the rule book and one gang. $45 will get you three more gangs.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: Small skirmish game
What's to like: Space monkies, Zombies, and President Nixon
What you might not like: Your local store may not stock it
Bottom line:

Game:Arena DeathMatch
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $75 for 5 minis and free rules. $35 for the full rulebook and another $75 in minis.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 2 Hours
What's to like: Very cool minis
What you might not like: The game can get bogged down in detail.
Bottom line:

Game: Battletech (25th Anniversary Set)
At least one link it can be cheaply bought from: Amazon.com
Cost of entry (minimum to play) and likely future costs: $60, ?
minimum players: ?
recommended players: ?
Recommended ages: ?
likely time to run a game: ?
What's to like: ?
What you might not like: ?
Bottom line: ?

Game: Brushfire
At least one link it can be cheaply bought from: Directly
Cost of entry (minimum to play) and likely future costs: $35 per player
minimum players: 2
recommended players: 2
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 30min for a small game, hour 30 for a big one.
What's to like: Its a small model count skirmish game that can easily expand to a large model count if you feel inclined, easy to add additional players in a game. The rulebook includes all 8 faction's unit information including base size for proxing, and a campaign system.
What you might not like: Released by a tiny company so releases are slow, fairly new game (Only a year old).
Bottom line: Hamsters with battle axes VS Chipmunks with chain guns.

Game: Dropzone Commander
At least one link it can be cheaply bought from: The Warstore (http://www.thewarstore.com) has great deals on all Dropzone Commander minitures - HOWEVER - the creating company (http://www.hawkwargames.com) is also somewhat cheap to buy from direct. Also, they are the only ones that offer the larger army and mega army deals - with approprieate army foam to compensate.
Cost of entry (minimum to play) and likely future costs: No more then $200-$250 for a normal game (think 1500 points Warhammer 40,000) - that is including the rulebook!
minimum players: 2
recommended players: 2 - however much carnage you can fit on the board.
Recommended ages: 14+
Likely time to run a game: A standard game runs about 1.5 to 2 hours - quicker if both players know rules off top of their heads.
What's to like: Ok so here is the rant. This is an N-scale gauge game, so in comparison it is the scale of Heavy gear and Epic 40,000. The models are low cost for their model size, but the quality of the model is fantasitc. Each model has very little, to absolutly no, air bubbles, and the resin cast perfectly takes in all the details. The game is set up much like FoW - where you each activate squads a turn - but can activily take a squad and use it if the appropriate reponse happens; for example, if I decided to zoom through the streets of the city in my aerofighter jets to take down a building, they might pass a street set up with AA tanks that can fill the air with lead and maybe hit my ships! Speaking of buildings, the creater has provided ALL necessary materials on his website for FREE - so yes, you can download all the buildings and tokens you want and create your own cityscape. Every race has a gimmick, but it is all balanced - meaning if I bring a lot of tanks onto the field without infantry backup, I WILL be outflanked! This game requires people that like to strategize and have fun, because in the end - having a trio of of fighters on an attack run getting blown up by AA fire set up outside the city is more cinimatic then... other games

Oh, and for those who like to customize, the creator literally made the models to have magnets on them. The game, like the title, is mostly run with dropships ferrying troops around. Every figure has "spots" on it that look like the model, but can be drilled into easily to put small magnets so that they attach to the dropship - COOL!
What you might not like: This game is set with small models, so for those who do not like painting small models this might not be for you. The alternate activation system is a bit different if your used to other games - its not game-breaking, but it does take getting used too.
Bottom line: This is a great game to get into. The models are low cost and high quality - the game is intense and constantly in motion - most of the resources are free - and this is just the beginning of the company.


Game: Future War Commander
At least one link it can be cheaply bought from: Lulu. The lulu B&W edition is half the price (about 22 vs 50) as the color edition which is available here
Cost of entry (minimum to play) and likely future costs: Beyond the rulebook, each player will probably need to drop about 40-70 dollars for an army of 6,10 or 15mm figures, though it can be played with 28's as well.
minimum players: 2
recommended players: 2-4
Recommended ages: 14 and up.
likely time to run a game: 2 hours
What's to like: A great game using the activation mechanic from GW's Epic. Very tactical, but not too difficult to master. Comes with a huge variety of force lists accommodating virtually any sci-fi vehicle line.
What you might not like: Works much better at smaller scales. Convincing your friends to invest in a small scale may be difficult.
Bottom line: A very good game that allows for true mass combat not possible in larger scales.


Game: Guillotine
At least one link it can be cheaply bought from: Amazon
Cost of entry (minimum to play) and likely future costs: $10-20, depends on where
minimum players: 2
recommended players: 4-5
Recommended ages: 12+
likely time to run a game: hour plus
What's to like: really fast paced game of cutthroat with a fresh setting (French Revolution), will make everyone addicted after the first game
What you might not like: that your friends who don't have it will call you at odd hours to play it (happened once at 3AM for me)
Bottom line: fun fun fun, and surprisingly, it's a Wizard$ of the Coa$t game with no expansions!

Game: Heavy Gear Blitz
At least one link it can be cheaply bought from: Dream Pod 9 or The War Store
Cost of entry (minimum to play) and likely future costs: $65 (for Two player Starter Kit) full armies can be $100-$250 depending on size and options.
minimum players: 2
recommended players: 2
Recommended ages: 10+
likely time to run a game: 1 -2 hours
What's to like: Fast=paced mecha combat based around 2-4 squads per side.
What you might not like: It's an unusual scale (1/144).
Bottom line: Very deep setting.

Game: Infinity
At least one link it can be cheaply bought from: Maelstrom Games or The Warstore
Cost of entry (minimum to play) and likely future costs: Varies depend on points level, but $44 for a starter pack will get you in very easily
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 1-2 hours is the average of experienced players.
What's to like: The rules are free, the army builder is free, and the miniatures are regarded as some if not the most beautiful out there for Sci-Fi. The tactical approaches are almost endless and with the ARO system your guys will react to enemy orders.
What you might not like: There are a lot of special rules that all factions have access to so while you can keep the game simple it can also get complex. New players are always recommended to start out at 150pts with minimal crazy stuff.
Bottom line: If you like Sci-Fi anime (such as ghost in a shell) and are sick of your marines standing there watching as a horde of orks waltz right into CC with you, then this gave is for you. I can't recommend this game highly enough.



Game: Kings of War
At least one link it can be cheaply bought from: Maelstrom Games
Cost of entry (minimum to play) Free full rules here. A starter set with 2 sides - £40. Of course you can use any fantasy models (including WFB) so it could be free if you are happy to proxy. As the game uses units with a base footprint, the number of models in a unit is not really important, so proxying is a piece of cake.
Minimum players: 2
Recommended players: 2
Recommended ages: 10+ (like WFB)
Likely time to run a game: 1 - 1.5 hours.
What's to like: Fantasy "ranked up" big army wargame. Use any models you like. Robust rules written by Alessio Cavatore. Lots of interaction between the games creators and the gamers via various forums including their own. Low munchkin factor due to good army balance, beta testing of army lists and limited use of "special rules".
What you might not like: Mantic's own models have their own style which is different from GW's therefore takes some adjustment of headspace. They aren't inferior though, just different. The game play is a little more abstract than WFB and less fiddly - which is a matter of taste. Munchkins need not apply.
Bottom line: A game with straight forward, and fun mechanics. Very good value models with lots of opportunities for proxying. Great fan-feedback. Designed with the affordability and practicality of fielding a very large fantasy army in mind. If *really big* fantasy battles are your thing, this game is designed for you. A link to my log of how I built up my current undead army from a mixture of Mantic and old Rackham models: http://tiny.cc/l47tu.



Game: Last Night on Earth
Type: Tabletop board game
At least one link it can be cheaply bought from: Amazon.com
Cost of entry (minimum to play) and likely future costs: $36, with optional, non-neccesary expansions ranging in price
minimum players: 2
recommended players: 4 up to 6. You really would want at least 4 to be fun.
Recommended ages: Some PG-13 humor and rules mechanics.
likely time to run a game: Once you have a handle on it, about 2 hours
What's to like: This is a game where you randomly build a board by rolling a dice, and then some players are characters in what is best described as a "zombie survival horror movie-like" atmosphere. Humans have range weapons, zombies have overwhelming numbers. There are different game scenarios included.
What you might not like: The miniatures are pretty cheap, bendy vinyl, which will seem lame to this crowd. Some of the scenarios are too easy: there is one where you need to defend a house, which is very easily won by simply kiting the zombies around using a game mechanic. Included audio CD is very distracting.
Bottom line: fun game for a few friends over some drinks.

Game: MonsterPocalypse
At least one link it can be cheaply bought from: Team Covenant for a cheap force all wrapped together. Privateer Press is the maker. Monsterpocalypse Home
Cost of entry (minimum to play) and likely future costs: Roughly $40 entry (CAN be cheaper or more expensive, but the team covenant army pack is $40 and contains what you need). Future costs: however much you want to spend on more units, monsters, etc. Monsters average about $15, units can be anywhere from $1 to $25. Buildings average $10.
minimum players: 2
recommended players: 2
Maximum players: 4
Recommended ages: 12+ but I know a few younger kids that are great at it!
likely time to run a game: An hour.
What's to like: Giant monsters stomping stuff and throwing each other about!
What you might not like: Poor balance in terms of monsters.
Bottom line: A great game that doesn't take the time, money, or dedication to play 40k or the like. They even come prepainted! (Though many people modify their figs.) Also, PP sells a two player starter for $50. Split the price with a friend and you have a decent force each!

Game: Project Pandora: Grim Cargo
At least one link it can be cheaply bought from: www.waylandgames.co.uk
Cost of entry (minimum to play) and likely future costs: RRP £35, £28 from Wayland Games.
Minimum players: 2
Recommended players: 2
Recommended ages: 12+
Likely time to run a game: 30 minutes – 1 hour depending upon the scenario.
What's to like: Designed by Jake Thornton, author of the popular Dwarf King's Hold series for Mantic (and also co-author of Mordheim and Warhammer Fantasy 6th Ed. for GW), Project Pandora is Mantic's take on the Space Hulk-like scenario of asymmetric combat in corridors, pitting the Corporation (read Colonial Marines/Imperial Guard) against the Veer-myn (read Skaven in space).
The game's rules are both intuitive and thematic, nicely differentiating the two sides and keeping turns short and brutal, while the orders mechanic introduces an element of tactical resource management - reminiscent of a card-driven wargame - that adds some novelty to an otherwise familiar scenario.
What you might not like: The game comes with only six scenarios, and has not (at least as yet) received any supplements from Mantic (though Jake maintains a living FAQ on his blog). Though the tile art (by Tears of Envy) is top-notch, the tiles and components are printed on fairly thin card, and seem a little cheap compared with, say, Fantasy Flight's components. In common with Mantic's offerings, the miniatures are adequate but unspectacular.
Bottom line: In the absence of an available Space Hulk, Project Pandora certainly delivers a similar experience for a fraction of the cost. Fans of the Aliens-esque scenario will find it more tactically deep than Gears of War or Doom, and more elegant than Earth Reborn or Tannhauser. In all, it's an excellent update to a classic concept


Game: Race for the Galaxy
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $25 to get in the door. There are optional expansions for around $17 apiece.
minimum players: Technically, you can play solo.
recommended players: 2 -4 is a good fit.
Recommended ages: You'd want to be at least 13 or 14 to understand the mechanics, I think
likely time to run a game: Around 45 minutes to an hour, once you have the rules down.
What's to like: A card game that plays out as space exploration. There are different strategies you can use to win - economically, politically, militarily.
What you might not like: Some of the strategies are sort of hard to master, and every game you are somewhat dependent on the luck of the draw. I've never played the expansions.
Bottom line: A game that's relatively fast to learn, but has some depth to it.



Game: Shock Force
At least one link it can be cheaply bought from:
Rules: Free, online here
Previous print version $15 but OOP, pops up occasionally on ebay
Minis: $2-$3 for official infantry type figs at Mega Minis http://www.megaminis.com/
Cost of entry (minimum to play) and likely future costs: Free entry as rules are free and ANY minis
can be used with their army generation rules
Minimum players: 2
Recommended players: 2
Recommended ages: 8-80
likely time to run a game: 1-2 hours
What's to like: Free easy to learn rules and can use any miniatures with their army generation rules. You basically
make up your entire force with all their special rules from several lists which determine the price
of the individual figs or use some of the sample armies provided. Previous fans of the game had all the 40k
armies converted as well as stuff from other game systems. The line specific minis that go with the armies
in the postapocalyptic universe the game is based in are still available from Mega Minis.
What you might not like: Flip side of easy to learn rules is that they're a bit simple compared to 40k. Most minis
can die due to a simple bad roll. Physical rulebooks is OOP so harder to find but still pops up occasionally on
Ebay.
Bottom line: Fun, easy to learn, and completely free beer-and-pretzel minis game that you can use with your
existing minis or buy from their army line if you choose to.


Game: Song of Blades and Heroes
At least one link it can be cheaply bought from: Ganesha Games
Cost of entry (minimum to play) and likely future costs: 8 dollars for the rules. If you have no fantasy figs, expect to drop 20-40 bucks for a warband, otherwise, you can play with what you have. Expansions cost about 8 bucks each.
minimum players: 1
recommended players: 2-6
Recommended ages: 10 and up
likely time to run a game: 60 minutes
What's to like: Very fast playing ruleset, Uses any brand of figure, allows you to stat up your own units. Very well supported by a yahoo group and expansions.
What you might not like: Has a unique activation mechanic that may not be to everyone's taste. Is Warband size (like Mordhiem) so it's hard to play with more than 18 figures a side.
Bottom line: A great Fantasy Warband skirmish game. A really good excuse to buy those cool fantasy figs that you've been eyeing but didn't have a game to play them in. Supported by a large line of expansions and similar games that are equally inexpensive an use the same basic game engine.



Game: Spartan Games: Uncharted Seas (fantasy), Dystopian Wars (steampunk) and Firestorm Armada (sci-fi)
At least one link it can be cheaply bought from: Spartan Games Direct
Cost of entry (minimum to play) and likely future costs: 50GBP\$81USD
minimum players: 2
recommended players: 2-4
Recommended ages: 12+ should be OK
likely time to run a game: 1-2 hours
What's to like: The minis are resin and nicely detailed and are decently priced - you're looking at about 50 GBP for an initial buy-in that includes rules and a basic fleet, although their site does have some awesome deals for groups - the best is probably the Dystopian mega-budle containing a starter fleet for all 4 factions, rules, cards etc for 125 GBP.
What you might not like: I'd like to see someone do a better paintjob than the ones on the website, some of which are a bit ropey. definitely a work in progress, some rules are not as well balanced as they could be and some models do not exist for units with published rules
Bottom line: FSA should appeal to the BFG/B5/SFB crowd, Uncharted Seas for all those who hanker for Man 'o War and Dystopian Wars for anyone who likes Jules Verne, HG Wells, Space 1899, Diplomacy, League of Extraordinary Gentlemen and general steampunk goodness

Game: Strange Aeons
At least one link it can be cheaply bought from: Strange Aeons Direct
Cost of entry (minimum to play) Free demo rules: here (pdf). 6 - 10 models - say (probably a lot) less than $30. Using plastic zombies from Mantic for evil troops would cut this down even more. High end resin specialist pieces would increase this. Searching around various independent casters (such as say Copplestone Castings) you can use generic adventurers and ghoulies that cost pennies.
and likely future costs: Full rulebook $30. fleshing out warbands you only need to perhaps buy one or two blisters of models, but the more the merrier, so maybe $50? Of course you could go on forever though.
Minimum players: 2
Recommended players: 3 (works well with a games master, but this is in no way essential)
Recommended ages: 11+ (anyone who appreciates horror/pulp genres)
Likely time to run a game: 1.5 - 2 hours
What's to like: Cthulhu-style horror genre. Good rules with bags of atmosphere. Loads of interesting models to choose from and lots of suitable independent manufacturers to browse around. GW's most similar game would be LotR-SBG as they are small scale skirmish like this. Not as complex as say Mordheim or Necromunda. Community involvement and feedback via the Lead Adventure Forum (http://www.lead-adventure.de/index.php?board=45.0)
What you might not like: Small scale skirmish, not an "army" size game. Not designed as a "competitive" style game. You probably won't know anyone else who plays it yet, so will have to teach them and possibly buy two starting forces.
Bottom line: A game with straight forward, but atmospheric mechanics. Small scale means low cost of entry, and build up as fast as you want. Designed for narrative campaign play. It's Cthulhu man!! Some would say its "Call of Cthulhu lite"!




Game: Talisman
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: Around $40 for the core game, several expansions for around $20 apiece
minimum players: Technically, you can play solo
recommended players: At least 3 to actually be fun, and it really gets cracking with 6
Recommended ages: 10+
likely time to run a game: 90 minutes or so
What's to like: You play different classes, attempting to work your way to a crown of control (and win the game). The game can shift pretty quickly, so you're never too far behind to catch up, and each class has a very distinct playstyle. Most strategies involve at least some extent of PvP, which some people like.
What you might not like: A bajillion little pieces, so lengthy cleanup. Most strategies involve at least some extent of PvP, which some people don't like.
Bottom line: A fun game if you can get a few people together for it. Try lots of different classes for completely different ways to play, or roll the dice to get one randomly.

Game: Warmachine/Hordes (they're the same game!)
At least one link it can be cheaply bought from: Miniature Market
Cost of entry (minimum to play) and likely future costs: $50 (MSRP) per player, includes rules, a Warcaster, and a battle group. Full rule book runs $30, and a 50 point army generally runs from $200 to $300. Individual models run from $10 for 30mm bases to $50 for character 50mm bases.
Minimum Players: 2
Recommended Players: 2
Recommended Ages: 12+
Likely time to run a game: 1-2 hours at 50 pts. With starter boxes, 30 minutes to 1 hour.
What's to like: Rock solid ruleset, well balanced and playtested, with rules questions generally solved within minutes on PP's forums. Easy to learn rules. Giant steampunk robots and wizards in coal-burning power armor fighting massive monsters controlled by shamans or blood mages. Also, zombie pirates, ghost pirates, horny chicks with whips, and Skarre's Great Rack. No codexes: Every expansion released contains models for every Hordes or Warmachine army. Constantly evolving metagame due to new releases. Established company and community.
What you might not like: Can be highly competitive in some circles, steep learning curve if playing against experienced players. Constantly evolving metagame due to new releases.
Bottom line: A very entertaining game, easy to pick up but heavily favors tactics over list building, leading to a rocky start in established groups.


Game: Warlord by Reaper Miniatures
At least one link it can be cheaply bought from: Reaper Miniatures
Cost of entry (minimum to play) and likely future costs: $20 for rules, ~$50-75 depending on army to start, future costs will vary wildly-expect to pay $100-150 total for a standard sized army
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: 1.5 Hrs to 3 Hrs
What's to like: Wide variety of miniature lines and playstyles, huge miniature selection, free army builder (On ReaperGames.com), degrading statlines, skirmish scale, no codeci (all factions in the main rules and the Savage North expansion rules
What you might not like: Unwieldy for large battles, some of the armies overlap, large number of USR's
Bottom line: Warlord is a good system with one expansion already out and a new game with similar mechanics (Reich of the Dead) on the way. The game is on its second edition; the new edition plays very different from the first. Warlord works great for skirmish battles, but larger battles (anything more than 30-40 models on the board) get bogged down due to every model having individual degrading damage tracks. Learning the game can take a while due to every model have multiple special rules, but gameplay goes smoothly once you're not flipping through the appendices every few minutes.



Game: Zombies!!!
At least one link it can be cheaply bought from: www.twilightcreations.com
Cost of entry (minimum to play) and likely future costs: $35 for the starter, about $15-20 for expansions
minimum players: 2
recommended players: 3-4
Recommended ages: 12+
likely time to run a game: about an hour or so, more for extra expansions
What's to like: it is simple, the holes in the rules are easily breached, and it is an infinitely different game every time
What you might not like: do not leave your game in a hot car, the minis will never stand up, clean up is a bit tedious
Bottom line: it is a great game, played it several times and it got funnier more fun every time!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 07:06:34


Post by: Chimera_Calvin


OK, now I'm freaked - I had the same idea when I woke up this morning (after spending most of last night surfing the 'net looking at mantic, spartan, wyrd, corvus belli, PP and the other usual suspects )

Now it seems i've been ninja'd without even writing anything... damn it, Ouze, GET OUT OF MY MIND!!!!


To contribute, though, I'll throw my hat in the ring with Spartan Games:

They make three naval-based games - Uncharted Seas (fantasy), Dystopian Wars (steampunk) and Firestorm Armada (sci-fi) with long range plans to include 28mm wargames in these settings.

The minis are resin and nicely detailed (although I'd like to see someone do a better paintjob than the ones on the website, some of which are a bit ropey) and are decently priced - you're looking at about 50 GBP for an initial buy-in that includes rules and a basic fleet, although their site does have some awesome deals for groups - the best is probably the Dystopian mega-budle containing a starter fleet for all 4 factions, rules, cards etc for 125 GBP.

just my $0.02, now what else have we got?


P.S. can a mod stickey this (assuming the thread doesn't de-rail)?


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 07:47:01


Post by: SoloFalcon1138


Game: Zombies!!!
At least one link it can be cheaply bought from: www.twilightcreations.com
Cost of entry (minimum to play) and likely future costs: $35 for the starter, about $15-20 for expansions
minimum players: 2
recommended players: 3-4
Recommended ages: 12+
likely time to run a game: about an hour or so, more for extra expansions
What's to like: it is simple, the holes in the rules are easily breached, and it is an infinitely different game every time
What you might not like: do not leave your game in a hot car, the minis will never stand up, clean up is a bit tedious
Bottom line: it is a great game, played it several times and it got funnier more fun every time!

Game: Guillotine
At least one link it can be cheaply bought from: Amazon
Cost of entry (minimum to play) and likely future costs: $10-20, depends on where
minimum players: 2
recommended players: 4-5
Recommended ages: 12+
likely time to run a game: hour plus
What's to like: really fast paced game of cutthroat with a fresh setting (French Revolution), will make everyone addicted after the first game
What you might not like: that your friends who don't have it will call you at odd hours to play it (happened once at 3AM for me)
Bottom line: fun fun fun, and surprisingly, it's a Wizard$ of the Coa$t game with no expansions!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 10:06:32


Post by: Ouze


Thanks for the suggestions, I've updated the post.

If this does get take off and get stickied, I work US nights, so if stuff is piling up mods should feel free to edit this as required.

Can someone flesh out the Battletech entry? Loki? I own it, but have yet to actually play it.



Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 10:12:02


Post by: Big P


Is it only Fantasy/Sci-fi genres?

Whole world of Historical games out there... and alot cheaper than GW.

Plus if you like Warhammer systems, then you have Warhammer Ancient Battles and Warmaster Historical.

But there is simply hundreds of games to choose from covering anything you can think of!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 10:18:06


Post by: Ouze


Big P wrote:Is it only Fantasy/Sci-fi genres?

Whole world of Historical games out there... and alot cheaper than GW.

Plus if you like Warhammer systems, then you have Warhammer Ancient Battles and Warmaster Historical.

But there is simply hundreds of games to choose from covering anything you can think of!


It's any game that if you like 40k\whfb, you are likely to enjoy, recommended by other 40k\fantasy\specialist gamers who also enjoy it. Ideally it's a game that involves strategery, and has some kind of starter box set that you can get good play out without needing to chase down a bunch of other stuff, since this is going to be aimed at people who have never played whatever game in question, and might not want to drop an inordinate amount of money just to get their foot in the door.

Is there an AOBR\Island of Blood equivalent for Warmachines? I know they have battle boxes for starting a faction, but don't know if they have one for starting the game, period. Maybe we can get that in there.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 10:24:15


Post by: Big P


Well I play Mordheim, WFB and have just started 40k armies, but my main love is historicals.

Seeing as most things from GW are based on some historical reality, then it seems something will appeal to some.

If you assume that GW players only like Fantasy and Sci-Fi then what about Infinity, Malifaux, Tomorrows War, Eldorado etc...


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 10:28:36


Post by: Ouze


Big P wrote:If you assume that GW players only like Fantasy and Sci-Fi then what about Infinity, Malifaux, Tomorrows War, Eldorado etc...


I've only included games I've actually played. If you've played those games, I'd love to add them! Please fill out the thingie, and make sure you include the minimum it takes to get a game going if there is no starter box for those games. I'd also love to see AT43, Dust Tactics, Flames of War... but don't know those either.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 10:47:28


Post by: Lanrak


Hi .
Here is a link to ground Zero Games.http://www.groundzerogames.net/

You can download the rules for ...

Stargrunt II.
A detailed skirmish -platoon level game that uses 15mm to 30mm minis.
Ideal for narrative gaming (no PV) 'realistic morale' makes for exiting 'real world' tactics.
Quite detailed , and uses counters to denote units condition.

Ideal for freindly narrative games for 2 or more mature gamers.(WAACs and rules lawyers will NOT enjoy this game at all!)

(You can use 40k minis in this game ,along with free to download rules = FREE alternative!)

Full Thrust .
A space ship combat game , the full version is quite well balanced .
Space ships can be bought cheaply from E M 4 minatures.(12 for less than £5).
Simuilar to GWs Battle Fleet Gothic in gameplay ,so ill not go into detail.
Again the lite rules are free to download .So for minimal outlay you can try it out if you like.


Dirtside.
Sci-fi company to battalion level battles in 6mm-10mm sci fi .
Similar game play to Epic Armageddon ,so ill not go into detail.
Again the rules are free to download.
(Minatures are available from the link on thier website.)

(Are GWs SGs are still free to down load on the website?)



Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 11:14:26


Post by: Ouze


Lanrak, what's the entry cost; for 2 people to actually play the game, what is the minimum it takes to have an enjoyable experience? It looks like the rules a are free, and you must just buy the minis, is that correct?


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 14:41:27


Post by: Balance


Game: Heavy Gear Blitz!
At least one link it can be cheaply bought from:
Dream Pod 9 or The War Store
Cost of entry (minimum to play) and likely future costs:
$65 (for Two player Starter Kit) full armies can be $100-$250 depending on size and options.
minimum players: 2
recommended players: 2
Recommended ages: 10+
likely time to run a game: 1 -2 hours
What's to like: Fast=paced mecha combat based around 2-4 squads per side.
What you might not like: It's an unusual scale (1/144).
Bottom line: Very deep setting.

Disclaimer: I'm DP9's web guy.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 15:58:33


Post by: spaceelf


Game: Atomic Cafe 1957
At least one link it can be cheaply bought from: http://www.brigadegames.com/category/BGAC57.html
Cost of entry (minimum to play) and likely future costs: $35 for the rule book and one gang. $45 will get you three more gangs.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: Small skirmish game
What's to like: Space monkies, Zombies, and President Nixon
What you might not like: Your local store may not stock it
Bottom line:

Game: Anima Tactics
At least one link it can be cheaply bought from: http://www.thewarstore.com/AnimaTactics.html
Cost of entry (minimum to play) and likely future costs: $60 for a Starter pack and Rulebook. Another couple of figures which cost $10 to $25 each.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1 hour
What's to like: Anime style figures
What you might not like: Anime style figures
Bottom line:

Game:Arena DeathMatch
At least one link it can be cheaply bought from: http://www.thewarstore.com/AOW.html
Cost of entry (minimum to play) and likely future costs: $75 for 5 minis and free rules. $35 for the full rulebook and another $75 in minis.
minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 2 Hours
What's to like: Very cool minis
What you might not like: The game can get bogged down in detail.
Bottom line:



Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 17:03:33


Post by: Cyporiean


Game: Brushfire
At least one link it can be cheaply bought from: Directly | Discount with poor selection and stock | Your LGS
Cost of entry (minimum to play) and likely future costs: $35 per player
minimum players: 2
recommended players: 2
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 30min for a small game, hour 30 for a big one.
What's to like: Its a small model count skirmish game that can easily expand to a large model count if you feel inclined, easy to add additional players in a game. The rulebook includes all 8 faction's unit information including base size for proxing, and a campaign system.
What you might not like: Released by a tiny company so releases are slow, fairly new game (Only a year old).
Bottom line: Hamsters with battle axes VS Chipmunks with chain guns.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/18 17:08:56


Post by: winnertakesall


Colonial Suns by Defiance Games, I am beta testing the rules as we speak! No less than 6 sets currently in tooling, they look pretty promising. We will se when the first kits come out.

http://defiancegames.com/

Squad based combat, squads can be divided into fire teams. Anything from 1-2 squads either side to atm about 7. Bug hunt rules are pretty good to, similar to space hulk, but different if you get my jist.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 08:22:58


Post by: Ouze


Updated the list to this point. Battletech and the Spartan Games could use fleshing out, if anyone has experience with those games.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 09:11:56


Post by: Laughing Man


Game: Warmachine/Hordes (they're the same game!)
At least one link it can be cheaply bought from: http://miniaturemarket.com/warmachine_hordes
Cost of entry (minimum to play) and likely future costs: $50 (MSRP) per player, includes rules, a Warcaster, and a battle group. Full rule book runs $30, and a 50 point army generally runs from $200 to $300. Individual models run from $10 for 30mm bases to $50 for character 50mm bases.
Minimum Players: 2
Recommended Players: 2
Recommended Ages: 12+
Likely time to run a game: 1-2 hours at 50 pts. With starter boxes, 30 minutes to 1 hour.
What's to like: Rock solid ruleset, well balanced and playtested, with rules questions generally solved within minutes on PP's forums. Easy to learn rules. Giant steampunk robots and wizards in coal-burning power armor fighting massive monsters controlled by shamans or blood mages. Also, zombie pirates, ghost pirates, horny chicks with whips, and Skarre's Great Rack. No codexes: Every expansion released contains models for every Hordes or Warmachine army. Constantly evolving metagame due to new releases. Established company and community.
What you might not like: Can be highly competitive in some circles, steep learning curve if playing against experienced players. Constantly evolving metagame due to new releases.
Bottom line: A very entertaining game with excellent support, easy to pick up but heavily favors tactics over list building, leading to a rocky start in established groups.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 11:13:58


Post by: Osbad


Game: Strange Aeons
At least one link it can be cheaply bought from: http://www.strange-aeons.ca
Cost of entry (minimum to play) Free demo rules http://www.strange-aeons.ca%2Fdoc%2FSA_Demopack.pdf 6 - 10 models - say (probably a lot) less than $30. Using plastic zombies from Mantic for evil troops would cut this down even more. High end resin specialist pieces would increase this. Searching around various independent casters (such as say Copplestone Castings) you can use generic adventurers and ghoulies that cost pennies.
and likely future costs: Full rulebook $30. fleshing out warbands you only need to perhaps buy one or two blisters of models, but the more the merrier, so maybe $50? Of course you could go on forever though.
Minimum players: 2
Recommended players: 3 (works well with a games master, but this is in no way essential)
Recommended ages: 11+ (anyone who appreciates horror/pulp genres)
Likely time to run a game: 1.5 - 2 hours
What's to like: Cthulhu-style horror genre. Good rules with bags of atmosphere. Loads of interesting models to choose from and lots of suitable independent manufacturers to browse around. GW's most similar game would be LotR-SBG as they are small scale skirmish like this. Not as complex as say Mordheim or Necromunda. Community involvement and feedback via the Lead Adventure Forum (http://www.lead-adventure.de/index.php?board=45.0)
What you might not like: Small scale skirmish, not an "army" size game. Not designed as a "competitive" style game. You probably won't know anyone else who plays it yet, so will have to teach them and possibly buy two starting forces.
Bottom line: A game with straight forward, but atmospheric mechanics. Small scale means low cost of entry, and build up as fast as you want. Designed for narrative campaign play. It's Cthulhu man!! Some would say its "Call of Cthulhu lite"!

A couple of games that may specifically appeal to 40k gamers who like (for instance) sci-fi army-style conflicts which involve vehicles and such are:

1/ Hammers Slammers: The Crucible (http://www.hammers-slammers.com/the_crucible.htm), and
2/ Tomorrow's War (http://www.tabletopgamingnews.com/2010/09/21/39502/

I haven't played either of these games, although they are on my "to do" list. I suspect they may appeal to many dakkites though. If anyone else knows more about them.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 12:27:46


Post by: Chimera_Calvin


To give a Spartan games update:

min players: 2
recommended players: 2-4
recommended ages: 12+ should be ok
likely time to run a game: 1-2 hours
Whats not to like: definitely a work in progress, some rules are not as well balanced as they could be and some models do not exist for units with published rules

bottom line: FSA should appeal to the BFG/B5/SFB crowd, Uncharted Seas for all those who hanker for Man 'o War and Dystopian Wars for anyone who likes Jules Verne, HG Wells, Space 1899, Diplomacy, League of Extraordinary Gentlemen and general steampunk goodness


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 12:33:40


Post by: Osbad


Game: Kings of War
At least one link it can be cheaply bought from: http://www.maelstromgames.co.uk
Cost of entry (minimum to play) Free full rules http://www.manticgames.com/Hobby/Gaming.html A starter set with 2 sides - £40. Of course you can use any fantasy models (including WFB) so it could be free if you are happy to proxy. As the game uses units with a base footprint, the number of models in a unit is not really important, so proxying is a piece of cake.
Minimum players: 2
Recommended players: 2
Recommended ages: 10+ (like WFB)
Likely time to run a game: 1 - 1.5 hours.
What's to like: Fantasy "ranked up" big army wargame. Use any models you like. Robust rules written by Alessio Cavatore. Lots of interaction between the games creators and the gamers via various forums including their own. Low munchkin factor due to good army balance, beta testing of army lists and limited use of "special rules".
What you might not like: Mantic's own models have their own style which is different from GW's therefore takes some adjustment of headspace. They aren't inferior though, just different. The game play is a little more abstract than WFB and less fiddly - which is a matter of taste. Munchkins need not apply.
Bottom line: A game with straight forward, and fun mechanics. Very good value models with lots of opportunities for proxying. Great fan-feedback. Designed with the affordability and practicality of fielding a very large fantasy army in mind. If *really big* fantasy battles are your thing, this game is designed for you. A link to my log of how I built up my current undead army from a mixture of Mantic and old Rackham models: http://tiny.cc/l47tu.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 12:41:54


Post by: malfred


You could make this an article:

http://www.dakkadakka.com/wiki/en/Articles

Or a series of articles. The point of this series of articles would be to
explain what aspects of a game might appeal to a wargamer.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 15:16:01


Post by: warboss


Game: Shock Force
At least one link it can be cheaply bought from:
Rules: Free, online http://warengine.darktortoise.com/index.php?title=Core_Rules_v2.1
Previous print version $15 but OOP, pops up occasionally on ebay
Minis: $2-$3 for official infantry type figs at Mega Minis http://www.megaminis.com/
Cost of entry (minimum to play) and likely future costs: Free entry as rules are free and ANY minis
can be used with their army generation rules
Minimum players: 2
Recommended players: 2
Recommended ages: 8-80
likely time to run a game: 1-2 hours
What's to like: Free easy to learn rules and can use any miniatures with their army generation rules. You basically
make up your entire force with all their special rules from several lists which determine the price
of the individual figs or use some of the sample armies provided. Previous fans of the game had all the 40k
armies converted as well as stuff from other game systems. The line specific minis that go with the armies
in the postapocalyptic universe the game is based in are still available from Mega Minis.
What you might not like: Flip side of easy to learn rules is that they're a bit simple compared to 40k. Most minis
can die due to a simple bad roll. Physical rulebooks is OOP so harder to find but still pops up occasionally on
Ebay.
Bottom line: Fun, easy to learn, and completely free beer-and-pretzel minis game that you can use with your
existing minis or buy from their army line if you choose to.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 18:23:07


Post by: BlueDagger


Game: Infinity
At least one link it can be cheaply bought from: maelstromgames or thewarstore
Cost of entry (minimum to play) and likely future costs: Varies depend on points level, but $44 for a starter pack will get you in very easily
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: Depends on point size and experience level, 1-2 hours is the average of experienced players.
What's to like: The rules are free, the army builder is free, and the miniatures are regarded as some if not the most beautiful out there for Sci-Fi. The tactical approaches are almost endless and with the ARO system your guys will react to enemy orders.
What you might not like: There are a lot of special rules that all factions have access to so while you can keep the game simple it can also get complex. New players are always recommended to start out at 150pts with minimal crazy stuff.
Bottom line: If you like Sci-Fi anime (such as ghost in a shell) and are sick of your marines standing there watching as a horde of orks waltz right into CC with you, then this gave is for you.

I can't recommend this game highly enough.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 18:36:09


Post by: Redbeard


Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 18:58:51


Post by: BlueDagger


Redbeard wrote:Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.


lol you win


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 20:06:15


Post by: winnertakesall


Redbeard wrote:Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.





Nothing like the strategy game of forever. But really, there are so many other game systems out there.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 20:28:12


Post by: CrazyThang


Game: MonsterPocalypse
At least one link it can be cheaply bought from: http://teamcovenant.com/ for a cheap force all wrapped together. Privateer Press is the maker. http://monsterpocalypse.com/
Cost of entry (minimum to play) and likely future costs: Roughly $40 entry (CAN be cheaper or more expensive, but the team covenant army pack is $40 and contains what you need). Future costs: however much you want to spend on more units, monsters, etc. Monsters average about $15, units can be anywhere from $1 to $25. Buildings average $10.
minimum players: 2
recommended players: 2
Maximum players: 4
Recommended ages: 12+ but I know a few younger kids that are great at it!
likely time to run a game: An hour.
What's to like: Giant monsters stomping stuff and throwing each other about!
What you might not like: Poor balance in terms of monsters.
Bottom line: A great game that doesn't take the time, money, or dedication to play 40k or the like. They even come prepainted! (Though many people modify their figs.) Also, PP sells a two player starter for $50. Split the price with a friend and you have a decent force each!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/19 20:40:46


Post by: warboss


Redbeard wrote:Game: Chess
Where to get: anywhere.
Minimum players: 2
Maximum players: 2
Likely time: Anywhere from 10 minutes for "Speed" variant, to several months for "play by snail-mail".
What's to like: Simplified charge rules (charging unit always wins), no terrain requirements, enormous worldwide playerbase
What you might not like: Many players don't paint their armies. Most people run the same army, or a minor variant of it.
Bottom line: An excellent strategy game that has stood the test of time.


You forgot to mention the intro starter set that uses mostly the same terrain with simplified rules but has less detailed identical monopose models. IIRC, its called checkers.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/20 11:37:22


Post by: Eilif


Game: WarEngine (the game engine for Shockforce)
At least one link it can be cheaply bought from: Free from http://warengine.darktortoise.com/index.php?title=Main_Page
Cost of entry (minimum to play) and likely future costs: Just the of whatever miniatures you decide to buy beyond what you already have.
minimum players: 2
recommended players: 2-6
Recommended ages: 12 and up
likely time to run a game: 90 minutes to 2 hours
What's to like: Free. Has a unit building mechanic so you can stat up any figs you want, streamlined fast-play rules, a very effective reserved attack (overwatch) mechanic. Alternating unit Activation keeps both players involved.
What you might not like: Doesn't handle tanks or large numbers of vehicles very well. Rules aren't as detailed as 40k.
Bottom line: There's alot of great miniature lines out there without rules, many of them drastically cheaper than GW. WarEngine lets you
buy the figures you want and play with them. A very good, fast playing ruleset.

Game: Song of Blades and Heroes
At least one link it can be cheaply bought from: http://www.ganeshagames.net/
Cost of entry (minimum to play) and likely future costs: 8 dollars for the rules. If you have no fantasy figs, expect to drop 20-40 bucks for a warband, otherwise, you can play with what you have. Expansions cost about 8 bucks each.
minimum players: 1
recommended players: 2-6
Recommended ages: 10 and up
likely time to run a game: 60 minutes
What's to like: Very fast playing ruleset, Uses any brand of figure, allows you to stat up your own units. Very well supported by a yahoo group and expansions.
What you might not like: Has a unique activation mechanic that may not be to everyone's taste. Is Warband size (like Mordhiem) so it's hard to play with more than 18 figures a side.
Bottom line: A great Fantasy Warband skirmish game. A really good excuse to buy those cool fantasy figs that you've been eyeing but didn't have a game to play them in. Supported by a large line of expansions and similar games that are equally inexpensive an use the same basic game engine.

Game: Future War Commander
At least one link it can be cheaply bought from: http://www.lulu.com/product/paperback/future-war-commander/4738771 The lulu B&W edition is half the price (about 22 vs 50) as the color edition which is available http://www.blitzkrieg-commander.com/default.aspx?Area=FWC.
Cost of entry (minimum to play) and likely future costs: Beyond the rulebook, each player will probably need to drop about 40-70 dollars for an army of 6,10 or 15mm figures, though it can be played with 28's as well.
minimum players: 2
recommended players: 2-4
Recommended ages: 14 and up.
likely time to run a game: 2 hours
What's to like: A great game using the activation mechanic from GW's Epic. Very tactical, but not too difficult to master. Comes with a huge variety of force lists accomadating virtually any sci-fi vehicle line.
What you might not like: Works much better at smaller scales. Convincing your friends to invest in a small scale may be difficult.
Bottom line: A very good game that allows for true mass combat not possible in larger scales.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/20 15:35:58


Post by: warboss


Eilif wrote:Game: WarEngine (the game engine for Shockforce)


Already submitted that one.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/20 17:20:41


Post by: swiftdraw


Reaper Miniatures (good for mini's if you play D&D/pathfinder) apperantly has a game called Warlords, but am utterly unfilimlar with it. Then again, eveything I have found on it, it hasn't been updated in a year.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/21 06:37:15


Post by: RustyKnight


Game: Warlord by Reaper Miniatures
At least one link it can be cheaply bought from: Reaper Miniatures,The War Store
Cost of entry (minimum to play) and likely future costs: $20 for rules, ~$50-75 depending on army to start, future costs will vary wildly-expect to pay $100-150 total for a standard sized army
minimum players: 2
recommended players: 2-4
Recommended ages: 13+
likely time to run a game: 1.5 Hrs to 3 Hrs
What's to like: Wide variety of miniature lines and playstyles, huge miniature selection, free army builder (On ReaperGames.com), degrading statlines, skirmish scale, no codeci (all factions in the main rules and the Savage North expansion rules
What you might not like: Unwieldy for large battles, some of the armies overlap, large number of USR's
Bottom line: Warlord is a good system with one expansion already out and a new game with similar mechanics (Reich of the Dead) on the way. The game is on its second edition; the new edition plays very different from the first. Warlord works great for skirmish battles, but larger battles (anything more than 30-40 models on the board) get bogged down due to every model having individual degrading damage tracks. Learning the game can take a while due to every model have multiple special rules, but gameplay goes smoothly once you're not flipping through the appendices every few minutes.



Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/21 12:55:09


Post by: Ouze


OK, up to date to this point. Thanks, guys.

malfred wrote:You could make this an article:

http://www.dakkadakka.com/wiki/en/Articles

Or a series of articles. The point of this series of articles would be to
explain what aspects of a game might appeal to a wargamer.


Good idea. When it seems more-or-less finished, I'll do just that. Just the one, though, a series seems maybe a job for someone else: I don't try and analyze the games I play for fear I won't like them as much


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/23 12:07:42


Post by: Kilkrazy


Ouze wrote:Lanrak, what's the entry cost; for 2 people to actually play the game, what is the minimum it takes to have an enjoyable experience? It looks like the rules a are free, and you must just buy the minis, is that correct?


If you already have some 40K models you can probably use them in Dirtside and other SF games.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/23 13:18:01


Post by: Hellfury


If you are going to include board games other than miniature tabeletop wargames, then you may as well just include a link to BoardGameGeek and save some bandwidth on this server.

The library of congress listed it as an essential online resource tool last year to give you some idea of how expansive the site is with a database of over 70,000 board games as of this date.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/23 19:57:45


Post by: Lanrak


Sorry Ouse.
I sort of forgot most GW gamers dont simply use thier minatures with a wide range of rule sets like I do.

If you have some 40k minatures you can use them with the following rule FREE to download sets as they are quite generic ...

Stargrunt II, Fast and Dirty, No Limits , and even Chain Reaction III.
These are all 2 players skirmish games, that run for 1/2 to 2 hours depending on the experiance of the players and the number of minatures aside.

They are most suited to co-operative narrative games between mature gamers.

If you like creating senarios and campains , and using real world military tactics to outwit your oponent , these may be to you liking.
These rule sets are more suited to story telling and ariving at intuitive results.

If however you like rules lawyering and winning at all costs these games are DEFINATLEY NOT for you!

I am not overly great at detailed game play analasis, as we tend to modify most games we play to suit out own ends... .





Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/23 20:18:39


Post by: MagickalMemories


Didn't read beyond the first post. Forgive me if it duplicates:

Game: Dungeon Twister
At least one link it can be cheaply bought from: www.miniaturemarket.com http://www.miniaturemarket.com/inc/sdetail/443204/656056
Cost of entry (minimum to play) and likely future costs: $44 for the new "2nd ed."
box. Cheaper on feebay, I'm sure, for the original set. Future cost might be $20. Could be more if desired.
minimum players: 2 (only, unless you buy the "3-4 player expansion")
recommended players: 4 (my recommendation)
Recommended ages: Simple enough for an 8 year old to learn.
likely time to run a game: an hour or two.
What's to like: You choose 8 of 16 characters (everyone has the same options) to stay on your board edge. The rest are placed in the dungeon. Players take turns exposing dungeon tiles & exploring them. First player to get a certain # of their "party" out of the opponent's table edge wins.
What you might not like: In the 1e main box, some rules are not clearly written, requiring a visit to the main site for a FAQ reading. Minis are cardboard cut-outs (2e box uses plastic minis). VERY limited number of players.
Bottom line: Fun game for a smallish group of friends who can come to a reasonable concencus on "weird" rules issues with minimum bloodshed or loss of life.



Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/25 17:54:02


Post by: Balance


Nice thread!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/30 00:17:21


Post by: Grot 6


hmm...

Pulp gaming is pretty cool. Cthuhlu gaming with USX. Geezers Shut it, who can also be used in games such as 7TV, or some of those other gang fight gangs.

Where to start....

GAME: USX Modern and Cthuhlu ranges of minaitures from RAFM.

Link: http://www.rafm.com/

Cost of Entry: FREE, or you can start with a couple of thier figures from the ranges from RAFM ( appx 35.00$ for 10 guys. METAL 30-32mm, 28 mm for others, but they fit together pretty well. singles can be 5.00$ or roughly the same amount in other currencies.
Minimum to play: 1, better with more though.
Recommended players: 2 or more. ( As many as you can get on into the game. each player gets about ten guys or so, some are standard, others are characters.)

recommended ages: kids 10 to 1010.
Likly time to run a game: 30 minutes or so, depending on the teams. (Zombies just keep coming, they have no time limit....)

Whats to like: Cthuhlu, Modern Weapons, Cold Ones, Zombies, Elvis, Three more Elvis's, Chicks with big 'uns, Rock N rolla's, Ayatollahs, Damsels in distress, Kal MacDonald and Modoc, etc.etc.etc... Extra things include FREE rules, free support documentation, additional unit cards, free chits, free scenery parts, a couple of additional scenarios, TERMINATOR, PREDATOR, ALIENS, etc.etc.etc. You have an imagination? You can put it into this game.

What you might not like: If you have to be spoonfed, you might have an issue with the figures. The game scenarios, or putting anything you want into your game and making it work. If your TFG, you are going to mess with people's fun by trying to overload your unit and be that be all end all unit to win all the time. At that point, the game can get to be a chore and congratz, you will have won at !@#$ing people off.

Bottomline: good skermish game with plenty of room to spread your wings and make it your own. The support is sketchy as of late, though. dates and new stuff are a little ... lacking, but the guys are available and they are solid looking minis. If you like 1920's cthuhlu stuff, you can augment your Call of Cthuhlu game with miniatures.
Don't forget to add in your heroclick Hellboy team for added firepower.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/05/31 19:48:39


Post by: robertsjf


Game: INCURSION
At least one link it can be cheaply bought from: http://www.thewarstore.com/INCURSIONBOARDGAME.html
Cost of entry (minimum to play) and likely future costs: $50 ($40 from the link), $25 for the expansion book
minimum players: 1, with the expansion
recommended players: 2
Recommended ages: 12
likely time to run a game: 30 min
What's to like: Nazi Zombies and Power Armor!
What you might not like: Nazi Zombies and Power Armor! might no be your thing
Bottom line: You will enjoy it!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/06/01 01:45:33


Post by: solkan


Game: AE:Bounty
Link to get it: http://darksondesigns.com/webstore/index.php?main_page=product_info&products_id=2 or http://www.amazon.com/Bounty-Core-Rules-Matthew-Hope/dp/0976641062/ref=sr_1_1?ie=UTF8&s=books&qid=1306890035&sr=1-1
Cost of entry (minimum to play): $25 for rulebook, and between two and 18 models per player. Then add terrain and scenery.
recommended players: 2
Recommended ages: 12+ (?)
likely time to run a game: 30 minutes to two hours
What's to like:

Sci Fi skirmish game, with pirates, mercenaries and bounty hunters. Alternating unit activation, action points per model, and models get different numbers of action points depending on their experience level.

The 100 page rulebook manages to include three different force types (pirates, mercenaries and bounty hunters); a force creation system that naturally produces both small, elite forces and big horde forces; and an interesting mission generation system. So that each player has interesting choices to make while setting up their force, and still has interesting stuff to do during the encounter.

The company's at the point where people post about playing their game using lots of various miniatures (including LEGO minifigs) and are happy to see it. And the company's still in the "small gaming company, rapidly innovating" stage of development.

What you might not like: Less special rules per model than 40K. If you want vehicle rules, you have to borrow from AE-WWII.

The back of the rulebook says, "The game is intended for use with the Darkson Designs line of AE Bounty 'true' 28mm models but is compatible with any 1/48 scale models or miniatures." A cynical person might read that as "We're still a small company, please buy are miniatures."

Bottom line: It's a good skirmish game that strikes a good medium for complexity.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/06/03 01:27:12


Post by: frozenwastes


Osbad wrote:Game: Strange Aeons
At least one link it can be cheaply bought from: http://www.strange-aeons.ca


Thanks for posting this. I had read about it on someone's blog, but forgot what it was called.

One of my favorite online stores, toysoldiers.ca has them in stock.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/06/06 03:08:12


Post by: Trasvi


Anyone play Malifaux, Flames of War or Dust Tactics? I haven't played any but am looking at getting into one of them.
- Also, if this becomes an article, it would be cool to have some pictures accompanying the descriptions.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/06/11 12:31:36


Post by: chromedog


Kilkrazy wrote:
Ouze wrote:Lanrak, what's the entry cost; for 2 people to actually play the game, what is the minimum it takes to have an enjoyable experience? It looks like the rules a are free, and you must just buy the minis, is that correct?


If you already have some 40K models you can probably use them in Dirtside and other SF games.


Further to this.

Dirtside is the 1/300 scale (5-6mm). ANY 5-6mm futuristic wargaming pieces will work in this game, from the lowly PBI to Mecha and city destroying tanks. Doesn't matter if they are epic minis or Battletech, or even GZG's own stuff. Your average "starter force" for epic will work in this - that's around $40-50 AUD per side (at the most - probably up to half that in ROW).

Stargrunt, although ostensibly 25mm, works fine with 28mm minis. you aren't playing company level - it's more platoon level. Most people with 1000pts of 40k can play a SG2 game with their stuff (with a little tweaking - the rules don't have specific 'alien' rules, so some tweaking is needed) but otherwise, the concepts work. Troop quality, armour, firepower.
I've used My guard, Eldar and SM in the game and they work fine. There are enough weapon TYPES to do this.

Full Thrust: The space craft combat game (BFG). ANY space ship model pieces will work. It works as well with micromachines fleet Star Wars or Star Trek ships as it does with Star Wars fleet battles figures, or BFG or GZGs own FT models. Indeed, those ranges often got more people watching it than anything else.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/06/17 18:39:59


Post by: Kampfgruppe Cottrell


Battleground Weird WWII is my poison. Check out some of the battle reports below.



Keep is weird,
Brian

Operation: Skull Crusher
http://whattheminiatures.com/forum/index.php?topic=360.0

Venus Needs Men
http://whattheminiatures.com/forum/index.php?topic=650.0

The Wooded Menace
http://whattheminiatures.com/forum/index.php?topic=635.0


Alternate games you might enjoy, from the DakkaDakka community @ 2011/07/02 01:04:03


Post by: [So]Rice


Game: DUST Tactics
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $100 Starter Set ($60ish in the Warstore). Starter set basically has 1 army and the other one free, so just trade.
minimum players: 2
recommended players: 2
Recommended ages: 8+
likely time to run a game: 20mins-1hr.
What's to like: Fast Playing Time, DUST Tactics Miniatures
What you might not like: Simple, Gaming surface is boards with grids.


Automatically Appended Next Post:
Game: DUST Tactics
At least one link it can be cheaply bought from: The Warstore
Cost of entry (minimum to play) and likely future costs: $100 Starter Set ($60ish in the Warstore). Starter set basically has 1 army and the other one free, so just trade.
minimum players: 2
recommended players: 2
Recommended ages: 8+
likely time to run a game: 20mins-1hr.
What's to like: Fast Playing Time, DUST Tactics Miniatures
What you might not like: Simple, Gaming surface is boards with grids.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/07/20 16:28:34


Post by: leemie0704


Game: Battleground: Fantasy Warfare
At least one link it can be cheaply bought from: http://www.frpgames.com/cart.php?m=product_list&c=905 (cheaper, less selection)
or http://www.thewarstore.com/battlegroundfantasywarfare.html (everything, still cheap)
Cost of entry (minimum to play) and likely future costs: one starter or reinforcement pack retails $14 but they can be found online for $7. Rules are free online
minimum players: 2 or 1 (an interesting thing about this game is you can actually play solitaire)
recommended players: 2
Recommended ages: 12 to 100
likely time to run a game: 1 hour if you know how to play.
What's to like: plays a lot like warhammer fantasy but with a more realistic command system. It is very cheap to get into. You can have over 4000 points for $28 retail. Plays like a miniature game but is on cards. However if you like painting minis you can always put your minis on the cards. There is a lot of diversity in factions: knights, wood elves, undead, orcs, dwaves, lizardmen, high elf, dark elf, rome. carthage, umenzi, monsters and mercenaries. Amazons and terracotta warriors are on there way as well.
What you might not like: It is played with cards not minis. The artwork is from above so it looks like you are looking down on the battlefield.
Bottom line: Great game. A cheap alternative to warhammer fantasy that is actually a more tactical and better game imo. Their website http://www.yourmovegames.com/battleground_index.html has rules and a demo for free.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/07/21 07:55:40


Post by: Johnnycy


good to know that.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/07/29 01:50:32


Post by: broadcast


Game: Urban War
At least one link it can be cheaply bought from: http://www.urbanwarthegame.com
Cost of entry (minimum to play) and likely future costs: ~100 for 2 players
Minimum players: 2
Recommended players: 2
Recommended ages: 12 and up
likely time to run a game: 30-120 mins
What's to like: 7 different factions equating to a healthy range of minis, fast-paced skirmish game play somewhat akin to Infinity, minis are of pretty good quality probably equal to Infinity
What you might not like: Smaller community obviously
Bottom line: Nice alternative to GW stuff, especially if you like Kill Team, Necromunda, smaller scale games



Alternate games you might enjoy, from the DakkaDakka community @ 2011/07/31 22:14:13


Post by: sarpedons-right-hand


Erm, that website that you gave goes onto an MMORPG of the same name...... Just thought you would like to know!


Alternate games you might enjoy, from the DakkaDakka community @ 2011/07/31 22:26:38


Post by: Spartan 117


Pokemon cards. Seriously probably the best card game of all. Schools had to ban them because kids played them under thier desks. The game is awesome and the collecting of cards was a blast when I was little.

No this wasnt a joke a post.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/09/21 19:39:18


Post by: Lord Poison


I liked yugioh better


Alternate games you might enjoy, from the DakkaDakka community @ 2011/09/22 21:33:14


Post by: Eilif


Game: Mech Attack!
At least one link it can be cheaply bought from: http://www.armorgridgames.com/
Cost of entry (minimum to play) and likely future costs: $8 for rules PDF. Plus printing for inlcuded paper mech files or whatever Mech models you buy.
minimum players: 2
recommended players: 2 and up
Recommended ages: 12 and up.
likely time to run a game: 45-90 minutes
What's to like: A fun streamlined mech game for 5-10 units per side. Has rules for infantry and vehiles and a fairly innovative way of tracking the damage to the mech on playing card sized refference cards. Includes printable 15mm 2.5d mechs, but can also use any mech figures you have on hand (we use rebased Mechwarrior clix figs).
What you might not like: Paper figs are not for everyone. Is not available in a bound version. Battletech fans will likely not be pleased with the level of abstraction in the rules.
Bottom line: Has the essentials of mech game -armor tracking, heat effects, varied weapons with different damage profiles and unit creation rules- within a fast playing rulest that will not take hours and hours to play.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/09/29 00:03:52


Post by: Magc8Ball


Eh, what the hell:

I published this a number of years ago, lost my job, so I stopped. I was working on a revised edition late last year but I had some family-related issues to deal with that stopped that in its tracks.

Maybe I'll still work on getting the 2nd edition stuff written, but it was undergoing a major overhaul and I'm not sure I'll really have time for it. But the game is free, and I've officially released the book under a Creative Commons "share alike, no commercial, attribution required" license.

It's free to download here.

The 2nd Edition, if I do work on it further, is going to streamline the gameplay rules significantly as well as overhauling the army creation system.

Game: Aetherverse
Cost of Entry: None (free PDF, designed for any minis you already have). Future costs: None if you already have miniatures.
Min players: 2
Rec'd players: 2-up
Ages: Never figured it out, but the army creation system can involve some math.
Time per game: 30-120 minutes
Core of the game: an army construction system for universal miniatures use and weighted random initiative method that keeps all players actively involved during turns.


Alternate games you might enjoy, from the DakkaDakka community @ 2011/12/24 16:57:56


Post by: templarsandorks?


Game:Zvezda operation Barbarossa Art of tactic
Cost of entry: £50-£55 (Complete two armies, board rulebook)
Minimum players 2
Recommended players 2
Recommended age 14+
likley time for a game to run 1-4 hours
Whats to like Very easy and cheap to expand,historical, Can play out of box, models easy to assemble
What you might not like Steep learning curve, lots of special rules, quite different to 40k small player base
Bottom line Cheaper alternative to FOW
Website here
http://art-of-tactic.com/


Alternate games you might enjoy, from the DakkaDakka community @ 2011/12/30 04:10:11


Post by: m14


I'll throw in my entry...

Game: Combat Storm
At least one link it can be cheaply bought from: Combat Storm
Cost of entry (minimum to play) and likely future costs: $40 for box set which comes with 50 or so specialty figs and 4 tanks along with the rules. Various costs for infantry, but uses cheap plastic army men from where ever you can find them. $13 for a set of 4 tanks from the site. Future costs are only when the new rules come out, and a recent edition of the rules was recently released.
minimum players: 2
recommended players: 2, but can easily write missions for odd numbers or big games.
Recommended ages: 12+
likely time to run a me: 2hrs or so, depending on the size of game.
What's to like: Lots of tactical strategy. Units on both sides cost exactly the same, so it's down to how each side puts together their list and uses their equipment. You can call in air and missile strikes. Innovative turn system much akin to Malifaux, except with squads instead of individual models.
What you might not like: The turn system, and the fact that you're playing with army men. How shooting works can be a little weird.
Bottom line: Combat Storm is an incredible game that is fun to play, yet cheap, all while providing tactical strategy and importance on movement all while being a free moving game.


Alternate games you might enjoy, from the DakkaDakka community @ 2012/01/09 22:17:20


Post by: Kilkrazy


I've got the first edition.

$40 sounds like a lot for a boxed set with figures and tanks I don't need. I have a big box full of 1/32 scale Airfix figures and vehicles.

I hope the second edition rules will be available separately.


Alternate games you might enjoy, from the DakkaDakka community @ 2012/01/10 23:36:12


Post by: m14


Yea it's not the best if you already have vehicles, but it's a nice addition. It also comes with a fewer obscure army men types. A big problem I had with 1st edition is that it was terrible if there wasn't vehicles available. The current ruleset not only feels like a skirmish game, but are better without vehicles...


Alternate games you might enjoy, from the DakkaDakka community @ 2012/01/25 08:25:37


Post by: Schmapdi


Game: Freebooter's Fate
At least one link it can be cheaply bought from: Freebooter Miniatures, The Warstore, Maelstrom games
Cost of entry (minimum to play) and likely future costs: ~$40-50 for a starter box that includes quickstart rules, but you'll need the Freebooters card deck ~$12 to use them. Actual rulebooks are in the low $30s (there's one rulebook, and one expansion book now). Additional minis are on the pricey side at $15-18 a piece. But a standard game you'll only run a half-dozen(ish) of them. (4 of which you can get cheaply in the starter).

Minimum players: 2
Recommended players: 2+
Recommended ages: 12 - 83.
Likely time to run a game: I don't actually play, but from what I hear it's fast. ~30-45 mins. for a standard game.
What's to like: The minis, the background, pirates, a game with a good sense of humour, unique play mechanics (no dice!), excellent art, etc.
What you might not like: Pricey minis, minis that really shine with a fantastic paint job, but can be kind of difficult to pull off well for the journeyman, unique play mechanics (no dice!).
Bottom line: Some of the best minis around, and a game that looks fast and fun enough that I wish I knew anyone who actually played tabletop games so that I could try it.


Alternate games you might enjoy, from the DakkaDakka community @ 2012/03/15 16:38:38


Post by: mwnciboo


Sekigahara

£48. 2 player Game, no expansion massively fun and surprisingly sophisticated.

And guess what? NO DICE..... :/

http://www.dakkadakka.com/dakkaforum/posts/list/427199.page#3873566

My mini review here.


Alternate games you might enjoy, from the DakkaDakka community @ 2012/04/07 07:03:07


Post by: Captain Toad


Game: Armies of Arcana
At least one link it can be cheaply bought from: http://www.terrainwarehouse.co.uk/category.aspx?CategoryID=146
Cost of entry (minimum to play), £20 pounds includes a rulebook and armylists, all your miniatures are viable to use in this system. It can run with 15mm or 28mm. It can also run historical against Fantasy, Fantasy vs Fantasy or Historical vs Historical. The linked site also sells conversion trays to make it cheap and easy to fit the base sizes in the game with your existing miniatures.
Minimum Players: 2
Recommended Players: 2
Recommended Ages: 15+
Likely time to run a game: 2 -3hours at 5000 pts.
What's to like: Solid ruleset, fairly well balanced and playtested, with rules questions generally solved within minutes on forums. Fairly easy to learn rules if you already have played other table top miniature wargames where units are involved.. No codexes or army books: .
What you might not like: Can be highly competitive in some circles, steep learning curve if playing against experienced players. Can be hard to find opponents outside of a club environment so you may need to buy two rulebooks, one for yourself and one for your favourite opponents birthday or christmas.
It runs any fantasy army against any historical army and it covers 15mm and 28mm.
Bottom line: A very entertaining game with incredible versatility, easy to pick up if you have experience with tabletop miniature wargames it means you and the historical players at your club can game with the fantasy players on a level playing field at either 15mm or 28mm
Any miniatures welcomed..


Alternate games you might enjoy, from the DakkaDakka community @ 2012/06/20 13:53:00


Post by: quozl


Game: Gruntz
At least one link it can be cheaply bought from: http://www.gruntz.biz
It's a set of fast play Sci-Fi rules for between 10 to 60 models a side.
15mm scale, and you can use models from any 15mm manufacturer and stat them up yourself using the free unit builder.

Cost of entry: 9$ PDF. A full army will cost between 30 and 60$. No costs beyond that, unless you want to buy more models. 15mm Sci-Fi models are low-cost and available from many manufacturers. The Gruntz PDF gives many suggested manufacturers.

minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1 to 2.5 hours depending on game size
What's to like: Tight, fast playing rules. Very cheap. No vendor lock-in with minis. 15mm is quick to paint, easy to store, supports vehicles better on a 6x4 table than 28mm scale. You design your own unit stats or take some of the community made examples from http://www.gruntomatic.com online builder.
What you might not like: 15mm scale. It seems a bit weird at first if you're used to 28mm only, as I was. Now I love it though.
Bottom line:
Very low entry cost both in terms of money and time. Plays well. Good online community. Supports large sci-fi battles or skirmish games and you can use whatever 15mm miniatures you like the look of.


Alternate games you might enjoy, from the DakkaDakka community @ 2012/06/26 05:36:59


Post by: AegisGrimm


Game: Zynvaded!

At least one link it can be cheaply bought from: the home game site: http://www.wehaveissuespub.com/Home.html


Cost of entry (minimum to play) and likely future costs: $35US for the complete main game that comes with two 3-man squads in a Chinese takeout container(!) Comes with full Rules, Scenarios, Dice, three objective markers and a measuring tape. Additional squad members that can replace the originals are $5US apiece, with a larger Mech that can replace a whole team for $10US. An additional faction is $20, with one large "vehicle" and one small model.


minimum players: 2


recommended players: 2-4 with a squad per player


Recommended ages: all

likely time to run a game: basic, easily about 30min, two squads per player, 60min.

What's to like: It's a 1:1 scale skirmish-level wargame. Tiny aliens invade Earth, only to find that they are only the size of our wargaming figures. Two factions find themselves at war under our feet ala "Armymen" Green vs. Tan. The rules are just right for a beer and pretzels game that uses everyday objects for terrain. All you ever need to transport are the figures, rules, a tape measure and dice. The model's Stat Cards and Full rules are downloadable for free to try out. Each player's army is symmetrical, with identical troop selections, but every figure has two unique sculpts.

What you might not like: The figures are one-piece plastic home-castings by a couple of guys, and have a very cartoony style, and are pretty rough compared to GW minis. Both armies are perfectly symmetrical, with the same selection of figures.

Bottom line: This game is very fun. The rules only take up two sheets folded to replicate the style of takeout menus, but are very uncomplicated, while at the same time keeping all the basics a tabletop wargame needs to be tactical and fun nowadays. Turn any cluttered surface into a battlefield, as everyday objects represent exactly what they are, so you can literally play anywhere.






Alternate games you might enjoy, from the DakkaDakka community @ 2012/07/01 06:56:56


Post by: Forgotmytea


As no-one's mentioned it I'll give it a go:

Game: Malifaux
At least one link it can be cheaply bought from: Most web stores offer at least 10% off, I'm a particular fan of http://www.trolltrader.co.uk/ and http://www.wargamestore.com/
Cost of entry (minimum to play) and likely future costs: Cost of entry is around £40 - £50 (assuming you already have terrain).
Minimum players: 2
Recommended players: 2+
Recommended ages: 16+
Likely time to run a game: 2 hours
What's to like: Massive variety of models, characters and factions ranging from cowboys to witch hunters to undead to Lovecraftian-style horrors. Uses a deck of playing cards instead of dice.
What you might not like: Very little opportunity to customise your models - everyone has set wargear, there's no unnamed heroes, no real multi-part kits, etc.
Bottom line: A fun skirmish game that has a great setting and makes a nice change from other wargames through the use of cards rather than dice. Low start-up cost, but Wyrd Miniatures - the company who produce it - are still growing so it can be hard to find opponents. There's a list of unofficial representatives called Henchmen on their site - gamers who have volunteered to run events etc. for them - so one in your local area should be more than happy to help.


Alternate games you might enjoy, from the DakkaDakka community @ 2012/07/18 00:57:09


Post by: Trasvi


Game: Dust Warfare
At least one link it can be cheaply bought from: www.waylandgames.co.uk/
Cost of entry (minimum to play) and likely future costs: 120 USD: 80 USD for the Revised Core Set and 40 USD for the Dust Warfare Rule Book. The core set contains TWO decent starter forces, one Axis and one Allies. Additional infantry units are between $15-20 USD and additional vehicles are $25 (light) $30 (medium) and $40 (heavy)
minimum players: 2
recommended players: 2
Recommended ages: 14+
likely time to run a game: 1-2 hours
What's to like: Uses Dust Tactics miniatures - its 2 games in one! Its an alternate WWII setting. The Nazi regime has been overthrown and replaced by the more insidious Blutkruez. Alien technology has facilitated the construction of new war machines, walking tanks and laser weapons. The rules are tightly written and modern, and quite easy to pick up. They have a number of cool mechanics for selecting the battlefield/missions, leadership and reactions in your opponents turn. Only 3 stats are used in the game, and each weapon has an easy lookup table to breeze things along. Each unit that you purchase (money or points) is complete: no need to buy 4 boxes just to be able to field something, and every unit comes with a stat card. An official tournament scene has already been started and the rulebook fully supports tournament play.
What you might not like: The miniatures are decent, but of lesser quality than most tabletop figs and in a softer plastic. The rulebook is a little badly laid out (lots of page flipping). And I hear some people don't like zombie germans.
Bottom line:
Fast, fun, easy and tight ruleset, great miniatures in a cool Wierd War II setting.






Alternate games you might enjoy, from the DakkaDakka community @ 2012/07/26 19:20:02


Post by: English Assassin


Game: Dark Age
At least one link it can be cheaply bought from: http://www.maelstromgames.co.uk
Cost of entry (minimum to play) and likely future costs: £65 or so buys you two starter boxes (all miniatures are packed with stat cards) and the rulebook. Quick-start rules are available from the website for free. A full army (twenty miniatures or so) will set you back no more than £100.
minimum players: 2
recommended players: 2
Recommended ages: 16+ (the style of the art and miniatures tends towards tits and bondage)
likely time to run a game: 1-2 hours

What's to like: Set in a post-apocalyptic sci-fi world created by well-known fantasy artist Brom, Dark Age is a 28mm (or so) skirmish game. The rules are fairly detailed, though also elegant (think Malifaux by way of comparison), and rely upon pools of D20s. Gameplay is geared towards campaigns and scenarios, and enlivened by rules for terrain interaction and weather effects. As you would expect, the rulebook is lavishly illustrated and the game's art, graphic design and storylines combine to create an appropriately gritty atmosphere.

What you might not like: Though the sculpting of the game's miniatures is of the highest quality, they are very grim (actually grim, not juvenile and skull-encrusted), to an extent which might put some people off. Though the game has been taking off in a small way over here in the UK (enough that the miniatures and books are easy enough to find), don't expect to find players as easily as you would for, say, Warmachine.

Bottom line: With spikes, skulls and a weirdness that is actually scary, and a slick rulesset which balances narrative and atmosphere with elegant, competitive play, Dark Age makes an excellent alternative game for the disaffected 40k player.



Alternate games you might enjoy, from the DakkaDakka community @ 2012/07/29 13:01:47


Post by: English Assassin


Game: Project Pandora: Grim Cargo
At least one link it can be cheaply bought from: www.waylandgames.co.uk
Cost of entry (minimum to play) and likely future costs: RRP £35, £28 from Wayland Games.
Minimum players: 2 
Recommended players: 2 
Recommended ages: 12+
Likely time to run a game: 30 minutes – 1 hour depending upon the scenario.

What's to like: Designed by Jake Thornton, author of the popular Dwarf King's Hold series for Mantic (and also co-author of Mordheim and Warhammer Fantasy 6th Ed. for GW), Project Pandora is Mantic's take on the Space Hulk-like scenario of asymmetric combat in corridors, pitting the Corporation (read Colonial Marines/Imperial Guard) against the Veer-myn (read Skaven in space).

The game's rules are both intuitive and thematic, nicely differentiating the two sides and keeping turns short and brutal, while the orders mechanic introduces an element of tactical resource management - reminiscent of a card-driven wargame - that adds some novelty to an otherwise familiar scenario.

What you might not like: The game comes with only six scenarios, and has not (at least as yet) received any supplements from Mantic (though Jake maintains a living FAQ on his blog). Though the tile art (by Tears of Envy) is top-notch, the tiles and components are printed on fairly thin card, and seem a little cheap compared with, say, Fantasy Flight's components. In common with Mantic's offerings, the miniatures are adequate but unspectacular.

Bottom line: In the absence of an available Space Hulk, Project Pandora certainly delivers a similar experience for a fraction of the cost. Fans of the Aliens-esque scenario will find it more tactically deep than Gears of War or Doom, and more elegant than Earth Reborn or Tannhauser. In all, it's an excellent update to a classic concept.



Alternate games you might enjoy, from the DakkaDakka community @ 2012/08/12 19:57:44


Post by: fidel


Game: Dropzone Commander


At least one link it can be cheaply bought from:
The Warstore (http://www.thewarstore.com) has great deals on all Dropzone Commander minitures - HOWEVER - the creating company (http://www.hawkwargames.com) is also somewhat cheap to buy from direct. Also, they are the only ones that offer the larger army and mega army deals - with approprieate army foam to compensate.

Cost of entry (minimum to play) and likely future costs:
No more then $200-$250 for a normal game (think 1500 points Warhammer 40,000) - that is including the rulebook!

minimum players:
2

recommended players:
2 - however much carnage you can fit on the board.

Recommended ages:
14+

likely time to run a game:
A standard game runs about 1.5 to 2 hours - quicker if both players know rules off top of their heads.

What's to like:
Ok so here is the rant. This is an N-scale gauge game, so in comparison it is the scale of Heavy gear and Epic 40,000. The models are low cost for their model size, but the quality of the model is fantasitc. Each model has very little, to absolutly no, air bubbles, and the resin cast perfectly takes in all the details. The game is set up much like FoW - where you each activate squads a turn - but can activily take a squad and use it if the appropriate reponse happens; for example, if I decided to zoom through the streets of the city in my aerofighter jets to take down a building, they might pass a street set up with AA tanks that can fill the air with lead and maybe hit my ships! Speaking of buildings, the creater has provided ALL nessecary materials on his website for FREE - so yes, you can download all the buildings and tokens you want and create your own cityscape. Every race has a gimmick, but it is all balanced - meaning if I bring a lot of tanks onto the field without infantry backup, I WILL be outflanked! This game requires people that like to strategize and have fun, because in the end - having a trio of of fighters on an attack run getting blown up by AA fire set up outside the city is more cinimatic then... other games

Oh, and for those who like to customize, the creator literally made the models to have magnets on them. The game, like the title, is mostly run with dropships ferrying troops around. Every figure has "spots" on it that look like the model, but can be drilled into easily to put small magnets so that they attach to the dropship - COOL!

What you might not like:
This game is set with small models, so for those who do not like painting small models this might not be for you. The alternate activation system is a bit different if your used to other games - its not game-breaking, but it does take getting used too.

Bottom line:
This is a great game to get into. The models are low cost and high quality - the game is intense and constantly in motion - most of the resources are free - and this is just the beginning of the company.

Websites of Relevance

http://www.hawkwargames.com - Main site of the Game, can buy direct and larger army packages with included foam (and they all have extra room to spare if you want to expand army)
http://www.thewarstore.com - Where you can buy them if you also want mini's... just a bit cheaper
http://hot-lz.com/index.php - Unofficial forums... check this out for pictures and Battle reports - not much activity yet because of newness of game
http://www.youtube.com/user/ThePrimalAce/videos - check this guy out. He will show how detailed, beautiful the models are. He will also teach how to magnetize/build them if you want!


Alternate games you might enjoy, from the DakkaDakka community @ 2012/09/17 01:39:19


Post by: Rainbow Dash


anyone know a good wild west game?


Alternate games you might enjoy, from the DakkaDakka community @ 2012/09/17 04:18:30


Post by: Cyporiean


 Rainbow Dash wrote:
anyone know a good wild west game?


Blackwater Gultch


Alternate games you might enjoy, from the DakkaDakka community @ 2013/01/19 12:59:25


Post by: GreySkull


Battletech, if you're not familiar with it, takes a while to play a game due to it's clunky 2d6 system. Much like Warlords from Reaper (showing much love for a TEXAS company ) it can get very tedious as you have to record damage for each and every major unit on the table. Infantry is handled by the platoon, battle armor by the 4 to 5 man squads. Aerospace fighters are something only the more advanced players use considering they have an almost completely different rules set.

You have a different record sheet for each different BattleMech, Vehicle, Aerospace Fighter, etc. that you have to keep up with during a game which can get about as tedious as you can imagine. You also have to record ammunition used, heat generated, movement made, what kind of movement it was (walk, run, jump, etc.), lots of stuff so you better come with a healthy dose of patience and (depending on your army size) an entire afternoon (or more) to play.

Pros: Giant Big STOMPY ROBOTS GALORE!!! If you're into giant robots, definitely a game for you to check out. However, don't go expecting Anime Gundam, Robotech, Patlabor stuff. The most endearing part of the game is it's customization tool. You can take an established BattleMech, Vehicle, Aerospace Fighter, etc. and rework it completely...or make your very own custom design right from scratch. Like hotrodding a car or building one of you own. Aside from what are called the "Unseen" you get all original giant robot designs and tons of weapons and different kinds of equipment to use. You can play in several eras that have differing technologies available to you. A Huge, In-Depth, wonderfully written in-game universe that drips with war, political intrigue, and colorful characters set in a galaxy where multiple factions wrestle for their piece of the pie.

Cons: You NEED patience to play this game as it is SLOW in its pacing due to it's tedious nature. Building your army can be expensive (A company of 12 BattleMechs *can* cost you upwards of $120 or more, again, depending on what you're getting. More for Clan units as they use 5-man Stars instead of the Inner Sphere's 4-man Lances and all if bought new from Ironwind Metals). Custom units are NOT tournament legal and everything is in Nth-scale which can make some units look wonky next to others...especially if you're using older models next to newer ones. Not every store may stock it as the game has gone through many changes over the years, the closing of originating company FASA Corporation is the most notable.

I love it, you may not, but I urge you to check it out anyways.


Alternate games you might enjoy, from the DakkaDakka community @ 2013/02/24 06:17:12


Post by: TheMostSlyFox


Game: Bolt Action!
At least one link it can be cheaply bought from: Warlord Games
Cost of entry (minimum to play) and likely future costs: $35.00 for the CRB, $25 for your army specific book, and depending on how elite you run your force, a force starts at ~$60 for a 500pt force and ~$220 (total) if you fully fledge it out to 2000pts! Army Deals
minimum players: Two
recommended players: Two... or more!
Recommended ages: 16+
likely time to run a game: Between 1-2 hours
What's to like: The rules are well written, easy to follow, and have a general 'fluffy' feel to them. Skirmish style gameplay will appeal to most wargame fans of different genres, all the while adding in a bit of strategic element not seen in other games. Also: you are not limited to one producer of models, as there are countless manufacturers of 25-28mm WWII figures and vehicles out there. Rulebook Review
What you might not like: If you prefer a more complicated system of rolling dice to your historical wargames, then this may not be your cup of Joe. Also, because everything is based on historical units and the likes, there isn't much 'out there' factors to apply to the model range.
Bottom line: A great game that can appeal to either skirmishers or large scale warfare fans out there in a unique fashion.


Alternate games you might enjoy, from the DakkaDakka community @ 2013/02/26 19:04:34


Post by: Boggy Man


Game: Heroclix
At least one link it can be cheaply bought from: Latest starter on Amazon http://www.amazon.com/Heroclix-Dark-Knight-Rises-Starter/dp/B0081TPQY2
Cost of entry (minimum to play) and likely future costs: The most recent starter costs about $30 for full rules, two 300 point teams, map and objects. From there, there are thousands of figures to choose from. 5 figure boosters are $11.99 retail, single fig boosters are $2.99 with a large secondary market for single pieces.
Recommended players: 2, although group battles are easy to manage
Recommended ages: 10+
Likely time to run a game: 30 minutes to 1 hour
What's to like: Massive selection of licensed characters with unique powers, not only from comics, but movies and video games as well. As dials turn abilities change, requiring both players to adjust their tactics accordingly.
What you might not like: Sculpt quality is often below 28mm standards. Game is collectable and expansions come out at a dizzying pace.
Bottom line: Heroclix is a fast-paced collectable skirmish game with near endless team building and play options. Much like Warmachine, Heroclix is deceptively simple to learn but rewards both team strategy and improvisation.


Alternate games you might enjoy, from the DakkaDakka community @ 2013/03/07 21:04:11


Post by: Easy E


[Game: Force-on-Force and Tomorrow's War
At least one link it can be cheaply bought from: [url=http://ambushalleygames.com/products/store/product/show/cid-17/name-force-on-force/category_pathway-0[/url]
Cost of entry (minimum to play) and likely future costs: $35 for a Rulebook. You can use 15mm to 28mm scale figs, so variable from Aifix to Ehlheim miniatures.
minimum players: 1
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1-2 hours
What's to like: Veyr kinetic action/reaction initiative system that keeps both players fully engaged in the game.
What you might not like: Dic eshifting mechanics, so you need d6, d8, d10s.
Bottom line: Force-on-Force is Modern and Tomorrow's War is near future, hard sci-fi style.
Both games are scenario driven and do not include army lists.
These are skirmish games, so a handful of infantry and a tank or two. Can be played with as few as 4 models per side.
The core mechanics are based around troop quality, not combos or wargear.
Injuries matter in these games and impact your units morale and other factors.


Alternate games you might enjoy, from the DakkaDakka community @ 2013/10/09 17:20:19


Post by: Major Malfunction


Game: Star Trek: Attack Wing
At least one link it can be cheaply bought from: http://www.thewarstore.com/product88694.html
Cost of entry (minimum to play) and likely future costs: $39 for core components and starter set, $15 per ship expansion
minimum players: 2
recommended players: 2-4
Recommended ages: 10+
likely time to run a game: 1-1.5 hrs

What's to like:
It's Star Trek!
Minimal assembly required, ready to play in minutes. Ships are prepainted to an acceptable standard.
Rules are tight and easily grasped.
Uses the X-Wing Flightpath™ system. Familiar to X-Wing players.
Great variety of ships available on initial launch with deep IP property to draw from.
Ships are generally more durable in-game, so much less one-shot "Pew-pew yer Ded!" than X-Wing.
Organized play events already under way.

What you might not like:
X-Wing players will find components slightly below par. Not bad but not up to FFG quality, either.
Ship sculpts are somewhat rough in places and paint jobs are acceptable but not outstanding, and sometimes suffer in register.
Ship scales are a little wonky, and in some cases questionable (TOS Enterprise is just *tiny*).

Bottom line:
A must have for Trek fans of all stripes, the game play is solid and the opportunities for expansion are broad. Plans for Borg and other additional species promise a long run of releases for this line and the fun and engaging game play makes it a great gateway game for non-gamers, with no assembly and painting hurdles for entry level gamers. Four out of Five Tribbles!!!


Alternate games you might enjoy, from the DakkaDakka community @ 2013/10/17 12:12:46


Post by: Litcheur


Game: Hordes Of The Things
At least one link it can be cheaply bought from: Rules for free on WRG website. Direct link
Cost of entry (minimum to play) and likely future costs: 0€.
minimum players: 2
recommended players: 2
Recommended ages: 7 to 77
likely time to run a game: < 1h
What's to like: synthetic and efficient ruleset that works very well and is quite easy to learn. Designed to be compatible with all scales and all minis. Fielding armies made of penguins, rocks, Lego or My Little Pony characters is perfectly fine. Even in tournaments.
What you might not like: May be too synthetic for the average GW player.
Bottom line: De Bellis Antiquitatis' little brother. Or Warmaster's Big Daddy. A classic fantasy wargame that is inexpensive, easy to learn and fast-paced. This great system can be used in any fantasy settings (LOTR, WHFB, GOT, Conan...) with any minis you already own.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/03/08 19:26:10


Post by: SoulDrinker


Game: muskets & tomahawks
Can be bought from www.northstarfigures.com
Cost of entry : £50 for book and an army
Players 2+
Recommend ages 15-whatever
Game length 1-3 hours

What's to like?
The card based turn system makes for an easy to play exciting game which is all about playing the game not army building or combos.

It's a simple but effective set of rules for the American war of independence or the seven years war. You don't need loads of miniatures just 30 or so.

The random turn system means your fabulous plan can all go wrong with the turn of a card but so can your opponents. It makes for a game where every turn is different and a real challenge to keep your plans moving in the right direction. It's probably the best game I've ever played! Random sub plots and events keep things changeable and makes for a game that rules lawyers will hate. This is all about the game and how you play it and not about your army or power gamers. Pure fun, great setting, superb rules shame they haven't expanded it more.

What you might not like: limited time period which means only a few army choices. You can't power game. May seem a bit simple to begin with. Requires a decent amount of scenery to make it work really well


Alternate games you might enjoy, from the DakkaDakka community @ 2014/05/06 19:59:29


Post by: Flashman


As no one (bizarrely) has done it yet...

X Wing

At least one link it can be cheaply bought from
http://www.valiantwargames.co.uk/index.php/wargames-miniatures/x-wing-miniatures-game/star-wars-x-wing-miniatures-game-starter-set.html
Their current price for the starter is £24.00 (RRP = £30)

Cost of entry (minimum to play) and likely future costs
You can literally just get the starter - 3 ships may seem like nothing, but it's about perfect for getting to grips with the rules and playing with different pilots before diving into the wider product range. The standard cost for expansion packs (1 ship) is £11.99, but you also get 4 pilot cards and around 6 upgrade cards as well as all the tokens you need. Larger ships (Slave I, Millenium Falcon, Imperial Shuttle) retail at £25 (or cheaper). The standard game size is 100 points and you can easily fill up 100 points with 3 ships (including upgrades) particularly if you're playing as Rebels.

Minimum players
2 players

Recommended players
2 is about right, but you can play it with more with each player getting to control 2-3 ships.

Recommended ages
11+

Likely time to run a game
A 100 point game takes us around 2-2.5 hours

What's to like
While it's incredible easy to pick up the rules, the game also has a surprisingly amount of variety, even with just the starter set. It's also fairly well balanced, in that there are no really OP lists. Each ship has clear advantages and drawbacks. That's not to say that there aren't good tactics to pick up, but even Tournament favourite lists like Tie Swarm are still readily beatable.

What you might not like
Buying ships is addictive and costs can start to mount if you let yourself get out of control. Fortunately for your wallet, they can be pretty hard to find as they sell out damn quickly.

Bottom line
I found this the perfect antidote to GW games. Just buy the starter set and get playing with a minimum of fuss and preparation knowing that it will be a fun game and no one will try and out do you with the perfect power list. Plus... It's Star Wars!


Alternate games you might enjoy, from the DakkaDakka community @ 2014/06/10 03:34:29


Post by: Dunwich


Hi guys,

I've been playing Talisman with a bunch of my friends who don't play much in the way of games (not even video games!) and we've all been enjoying it. I think the main draw is how easy it is to learn, especially with one or two people who know how to play, its very easy to teach the new people.

Does anyone have any suggestions for similar games? (Besides the obvious Relic). It doesn't have to be exactly the same, but needs to be easy to pick up. Preferably the shorter game time the better. Multiple players would also be a bonus.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/06/12 03:18:34


Post by: Eilif


Game: Of Gods and Mortals
At least one link it can be cheaply bought from: http://www.amazon.com/Of-Gods-Mortals-Mythological-Wargames/dp/1780968493
Cost of entry (minimum to play) and likely future costs: $10-14 for rules (PDF or print). A warband of miniatures will likely cost you between $30 and $60, though you can spend much more or much less depending on how you source the figures.
minimum players: 2
recommended players: 2
Recommended ages: 12 and up.
likely time to run a game: 1 hour

What's to like:
-A fast playing game of Mythological combat where each player controls one God, one or more Heroes and a few squads of Mortals.
-OGAM is based on the Song of Blades and Heroes warband skirmish ruleset, a proven set of mechanics that is the basis for a number of successful games.
-To SBH, OGAM adds Squad mechanics, special rules for Gods and Mortals and an innovative reaction mechanic that doesn't ruin the fast-playstyle of SBH.
-The Relationships and interdependence between Gods, Mortals and Heroes are well established in the rules and are more than simply degrees of potency.
-4 Pantheons are included, and 3 more are available for free from Ganesha Games, but the book (and a free online xcell program) allows you stat up any faction you can think of.
-Having to play a "God" (or being able to try different Gods) finally gives you a good reason to paint up that impressive figure(big dragon, 54mm hottie, Giant Monster, etc) you always wanted, but didn't have a use for.
-Fills an underserved niche between Warband Skirmish games like Song of Blades or Mordheim (which tend to field 6-12 minis) and "Mass Battle" games like Kings of War or WHFB (which field 60-100+ minis).
-Published by Osprey games in beautiful, glossy, full color. This is one of the best presented of any of the SBH family of games.

What you might not like:
-The SBH gaming engine is not for everyone. Some folks think it is a bit too streamlined and some just don't like the gambling nature of the activation mechanic that is at the heart of the system.
-Except for a limited number of factions available from "North Star Miniatures" Players are generally left to their own devices to find figures for this game. There are lots of options, especially in historical ranges, but some folks prefer to have readily available official miniatures.
-Because it has a unit creation mechanic, it is possible to "break" the rules through number crunching combinations of special abilities. It may be best to stay within the presented factions or have a GM rule on the legitimacy of player-created pantheon factions.

Bottom line: If you want a set of rules for platoon size Mythological or Fantasy combat, that plays quickly, but still rewards good generalship OGAM should be on your list. It's a great game that won't break the bank and could even be played with minis you already have. It takes the mechanics in SBH to a whole new level and does so without sacrificing playability or enjoyment.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/08/19 12:03:59


Post by: econtutor


Since no one else has put it down:

Game: Flames of War (World War II ruleset)

At least one link it can be cheaply bought from: www.thewarstore.com (carries the entire line at 10% off)

Cost of entry (minimum to play) and likely future costs: $100 will get you the starter which contains the rules, dice, and the cores of two popular armies (American paratroopers with British Armor support vs. German Grenadiers backed by StuG assault guns and Pak 40's). If you'd like to expand that you'll need an "intelligence handbook" (read: codex) and to get to typical tournament size you'll probably need to drop around another $100 to round off your force. All told, if you're the only one buying you'll probably spend around $250 for the rules and an army that's competitive in tournaments if you use one of the forces in the starter box.

minimum players: 2

recommended players: 2

Recommended ages: 13+

likely time to run a game: Roughly the same as 40k, significantly less for some forces.

What's to like: While still very much a "beer and pretzels" wargame, it offers a more complex game than 40K and focuses on one of the most popular periods for historical gaming. As a historical game in a popular scale models from outside manufacturers are readily available at amazing prices making this one of, if not the cheapest, tabletop wargames to get in to. Balance between forces (at least by theater, and when playing axis vs. allied) tends to be generally well done and combined arms play is generally favored over unit spamming. The variety of missions and the game mechanics ensures that players are required to build armies that are more flexible than those typically found in GW games. If you like the basic idea of fielding large numbers of minis (e.g. you're not looking for a skirmish game), like 40K but are looking for something a bit more challenging and ever so slightly more realistic, and are not looking for something wholly unfamiliar then Flames of War would probably be worth checking out. The manufacturer maintains its own forums at Flamesofwar.com where most users are very helpful and can field any questions someone might have. Several member of the company staff (including the game's creator, Phil Yates) frequent the forums and offer insights into why they chose to make specific rules or give clarification on rules that seem to be confusing. The Battlefront (the game's manufacturer) ecosystem offers a somewhat fun house mirror look into what GW could have been if they'd shown more interest in developing the community, listening to players (when one of the armies turned out to be ridiculously OP the writer responsible opened his errata post with "I got it wrong"), and some shining examples of good fan service (when the new version of the rules came out all a player had to do to get a new copy of the rules was bring in their old book to their FLGS and they were given a full "mini-sized" version of the 300 page rulebook for V3).

What you might not like: The game is broken into 3 periods representing different times during the war. The early period being the least popular and the Late War period being the most popular. Similar to the real World War II, equipment that ruled the battlefield in 1940 is woefully inadequate a few years later. This means that, with few exceptions (e.g. Soviet Infantry) you'll need to build an entirely new army for each period of the war you intend to play as few units carry over between periods (again, there are many exceptions to this and you'll be able to use some units effectively in all 3 periods). If you're looking for a radical departure from 40K (e.g. ditching IGOUGO, switching to Skirmish, and radically different mechanics) then this game might not be far enough away for your liking. Painting-wise an acknowledgement of historical accuracy is appreciated by most in the FoW community so prepare to get some looks if you're interested in fielding a company decked out in Ultramarines blue contrasted with tentacle pink.

Bottom line: If you like WWII and are looking to branch out into another large scale battle game Flames of War is definitely worth your time. Historical wargaming is a huge subset of the hobby and Flames of War is easily one of the most accessible gateways into it.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/09/02 18:02:02


Post by: master of ordinance


Game: Art of Tactic WW2

At least one link it can be cheaply bought from: http://www.amazon.co.uk/ZVEZDA-Wargame-Barbarossa-1941-Model/dp/B004H5OI3E

Cost of entry (minimum to play) and likely future costs: The starter set costs £50-£60 and contains two armies, one Soviet and one German.These consist of a mix of infantry artillery armour and aircraft. After this there and numberless ways to expand. A British line has also been started, so you can play as western allies as well. Units cost £3.00 per box (One unit)

minimum players: 2

recommended players: 2

Recommended ages: 15+

likely time to run a game: Havnt played yet but an hour or so

What's to like: The models are incredibly cheap and very well detailed.

What you might not like: The rules are a little complex and in some cases tedious

Bottom line: A good WW2 strategic level wargame that is cheap to buy into and maintain. A points system is included but I have yet to find an average army size, but anything from 100+ is possible. Some of the rules (Like radio interception) are a little complex but the game is very realistic and the models are cheap and well detailed.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/12/21 15:34:58


Post by: gameaa


actually busy bet on aggressive with a refreshing establishing , will make everybody addicted after the initial game.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/12/28 02:35:32


Post by: Argive


Anyone have any experience e playing "Darklands" ?

http://www.mierce-miniatures.com/index.php?act=cat&cre=dkl

I have stumbled upon these miniatures when I was browsing for paints and supplies.

Those minis look DOPE!!! and I would love to know if anyone seen this stuff before or played the game.


Alternate games you might enjoy, from the DakkaDakka community @ 2014/12/28 09:28:39


Post by: Baragash


 Argive wrote:
Anyone have any experience e playing "Darklands" ?

http://www.mierce-miniatures.com/index.php?act=cat&cre=dkl

I have stumbled upon these miniatures when I was browsing for paints and supplies.

Those minis look DOPE!!! and I would love to know if anyone seen this stuff before or played the game.


164 pages..... http://www.dakkadakka.com/dakkaforum/posts/list/481333.page

Also put "Darklands" into the search bar here and the various projects have some videos in: https://www.kickstarter.com/

Also forum here: http://www.mierce-miniatures.com/forum/


Alternate games you might enjoy, from the DakkaDakka community @ 2014/12/28 13:11:06


Post by: Argive


Urgh....my head hurts from reading all that crap... I don't think there's a single objective post in that whole thread lol.

I was more interested if anyone actually played the game.


EDIT:
I have seen the kick-start and their website already.


Alternate games you might enjoy, from the DakkaDakka community @ 2015/01/25 08:32:41


Post by: BeAfraid


 winnertakesall wrote:
Colonial Suns by Defiance Games, I am beta testing the rules as we speak! No less than 6 sets currently in tooling, they look pretty promising. We will se when the first kits come out.

http://defiancegames.com/

Squad based combat, squads can be divided into fire teams. Anything from 1-2 squads either side to atm about 7. Bug hunt rules are pretty good to, similar to space hulk, but different if you get my jist.


I have heard good things about this.

MB


Automatically Appended Next Post:
A couple of notes about Dirtside and Stargrunt.

Both of these games can be played with 15mm with the appropriate sized forces.

With Dirtside, it would be roughly a Company to Battalion per side (I think in Platoon or Squad bases.... Been a while).

And with Stargrunt, a 15mm Company works out as the upper end, but is entirely doable for a Monster game.

Stargrunt was one of the first games I played after I shed the evil wife in the early 00's, due to a fortuitous discovery of a player at a Conquest Convention in '02 or '03 in the San Francisco Area, and it was a 15mm Company Level game, which each player controlling a platoon (24 miniatures each - roughly).

The game took about six hours, on a six by eight table with a mix of terrain (open on one south, wooded to the west, river cutting across the SE edge, giving way to built-up terrain to the North).

It really took me back to playing Fantasy Games Unlimited's "Space Marines" (no relation) in the late-70's...

MB


Alternate games you might enjoy, from the DakkaDakka community @ 2015/02/21 19:13:39


Post by: MLaw


Game: Void 1.1
At least one link it can be cheaply bought from: http://www.scotiagrendel.com/Products/index.php?main_page=index&cPath=59
Cost of entry (minimum to play) and likely future costs: Rulebook is free but available as print for cheap. A lot of other sci-fi models could easily be used but the official models are extremely reasonable.
minimum players:2
recommended players:2+
Recommended ages:13+ should be fine
likely time to run a game: 2 hours
What's to like: Individual unit activation. Wide variety between the factions. Dinosaurs! Affordable minis with some nice sculpts. Easy rules that are fun and offer fast gameplay.
What you might not like: Some of the sculpts are a little flat/old-school. Game is no longer in production so WYSIWYG. Limited suppliers. Mostly metal figures.
Bottom line: It's a scaleable 28mm game along the lines of Infinity but with a slight hint of 40k. It was ahead of it's time and died out due to limited availability and a number of other factors. If you want something kind of like 40k but without IGOUGO and without having to field hundreds of models, then this is definitely worth a try. If you have sci-fi humans, marines, or aliens, then you could likely already run this using the free rules.


Alternate games you might enjoy, from the DakkaDakka community @ 2015/07/01 18:44:30


Post by: Flashman


Guildball

At least one link it can be cheaply bought from
http://store.guildball.com/ - some online retailers such as Element Games offer discounts but they're not significant

Cost of entry (minimum to play) and likely future costs
A starter team costs in the region of £20. For that you get a team captain, 2 players, the players character cards and a ball. This will give enough players to get you started. For a full team, another two players and the team mascot are needed which will take you up to £50 minimum. You'll also need a 3' by 3' playing surface, but part of the game's appeal is making your own pitch

The rules are free and can be downloaded from the Guildball website. If you want to try before you buy, you can also download and print paper figures of the teams.

http://guildball.com/#downloads

Minimum players
2 players

Recommended players
2 players

Recommended ages
11+ (maybe 16+ if you're funny about the implied violence and gore)

Likely time to run a game
30 minutes for teams of 3 players (a quick start game) or 90-120 mins for games featuring complete teams which is a Captain, Mascot and 4 Players

What's to like
Another fantasy sports game you might groan? Maybe, but Guildball stands aside from the crowd with some unique ideas and some very nice individual miniature sculpts. The teams represent various Guilds (Fishermen, Alchemists, Morticians, Brewers etc) who all have their individual playing styles. The background has a very similar feel to the Discworld novels (without the Pratchett humour).


The Fishermen's Guild

The USP is a game mechanism where a successful attack on another player unlocks all kinds of options including special character plays which help drive the game into interesting places. The teams also consist of colourful characters rather than just random nameless players and you'll soon develop your favourites. You can also place scenery on the board which obviously affects what happens in the game. Indeed the best games are those played though a small village rather than a flat green field.

What you might not like
The game is fairly straightforward but you might need to read through the rules a couple of times to wrap your head around some of the ideas. If you can draw a line under one team purchase, the costs aren't too bad, but let's face it, you're going to end up buying more than one! The other issue at the moment is finding Guildball enthusiasts to play against. Hopefully this game will get the audience it deserves.

Bottom line
This is probably the best Fantasy sports game out there at the moment. Ignore all the pretenders and don't go too mad on buying teams!


Alternate games you might enjoy, from the DakkaDakka community @ 2015/07/20 17:05:03


Post by: Easy E


All Quiet on the Martian front

At least one link it can be cheaply bought from
http://www.architectsofwar.com/allquietonthemartianfront.aspx

You can also get to the games forums there.

Cost of entry (minimum to play) and likely future costs
A starter box is $100. Of course, people always want to expand. I think you can get two armies for about $300 to $400 bucks. If you only want one army wyou are looking at around $150 or so.

Minimum players
2 players

Recommended players
2 players

Recommended ages
8+ The rules are pretty easy. My 10 year old picked them up no problem, I think it could go as low as 8+.

Likely time to run a game
2 hours or so.

What's to like
Well, it picks up where War of the World sleft-off as the Martians come back to take over the Earth again. This time, they brought their aspirin. In the meantime, the world has been bust developing steam powered tanks and other weapons to face them down. Despite that, things aren;t going too well for the Humans. The warfare is very assymetrical as the Martian war machine is few in number and very strong, while the humans have weight of numbers, stealth, and pluck. The stealth counters are fun and add a lot to the humans bag-of-tricks.

The Initiative system is interest as it shifts with the results of the previous turns. However, it is a standard I-GO-U-GO format. The main draw is the setting and how the forces work within it. There are a lot of stories and narratives that you can build into this game.

The plastics models for the games are top notch and go together really well, and paint up quick. The tripods are a particular stand-out in the line.





What you might not like
The gameplay is not super innovative, but those familiar with the GW core games will pick it up quick and find it pretty streamlined in comparison. It is based on a d10, and rolls are based on the oppositions stats.

This game has a lot of fun stories to tell on the battlefield, and memorable moments. However, I don't think balance is its key strength and would say this is a scenario vs. tournament game. However, that is the way I like them. many people do not.

Also, in the starter set, some key weapon stats are not in there, but you can find them on the forum with a quick search.

Bottom line
This game lives and dies by your buy-in to the setting and the story it is trying to tell. Mechanics-wise it is no innovation, but it leads to fun games on the tabletop.


Alternate games you might enjoy, from the DakkaDakka community @ 2015/08/23 11:05:33


Post by: Paradigm


Since it hasn't been mentioned, and I've become somewhat obsessed with it:

Game: Batman Miniatures Game by Knight Models

At least one link it can be cheaply bought from:
http://elementgames.co.uk/wargames-and-miniatures/cult-steampunk-other-miniatures-games/batman-miniatures-game
http://stores.ebay.co.uk/TheTrollTrader

Cost of entry (minimum to play) and likely future costs:
You can start playing most factions with just a single starter set, which from either above link will run you about £22.50. For a full crew, you're looking at £35-45 depending on the model count (characters like Batman or Deathstroke amount to half a full team on their own, while Joker needs a fair few a Henchmen). Many models can be used in multiple factions, so a set of Blackgate Prisoners or a Free Agent like Deadshot instantly gives you a way to bulk out any new faction you want to start. This doesn't just go for the Baddies, though; Green Arrow could add some serious punch to Batman crew, before you add, say Canary and Arsenal and use him as leader of his own band.

The rulebook is rather expensive, though it is superbly set out, and if you're just playing among friends there are (legal) PDFs of the previous edition, which is pretty much identical apart from a few slight changes (mostly to missions) and cleaning up translations. All the stat cards are available free, and there's a free unofficial roster builder that also details any Special Rules and Traits.
Bat-builder.com


minimum players: 2
recommended players: 2, although you could pretty easily manage 3 or even 4 players with a bit of tweaking.

Recommended ages: probably 12+. Being Batman, the source material can be quite dark, but more because the rules, while pretty simple, do require you to think about a lot at any one time. The metal minis can also be a bit fiddly to assemble.

likely time to run a game: Between 1-2 hours depending on size and how well you know the rules.

What's to like: It's Batman, in just about every way. The models are very faithful representations of the characters, the gameplay is very, very evocative of your Batman film/comic/game/series of choice, and it's amazing how every model seems to act like it 'should'. It does go beyond Gotham as well, though, with characters from the Arrow series, the Arkham Games and the Watchmen movie all being part of the game.

The models are just superb from a painter's perspective, and if you're into terrain building there's a load of scope to make themed pieces, from sewer grates to multi-storey towers, all of which are fully interactive in the game.

As a game itself, the real selling point is the mechanic at its core; each model has a Willpower score which gives you dice to allocate towards Attack, Defencde, Movement and Special Abilities, so each turn you get to decide how each model is going to fight? If you want to take it o the him then hit back with an onslaught of maxed-out attacks you can. If you want to furiously defend yourself until you can grapple out or get backup, you can do that too. If you want to drop in, lay down a beating but still leave something in the tank to block, providing you have the Willpower you can do that too. As the player, you get complete control.


What you might not like:
Mini-for-mini, this is a very expensive game (although the cost to play is much lower than most). Characters are going to cost you around £10-12 a model, a pair of henchmen about the same. They are a larger scale, and licensed, and phenomenally detailed, but you do pay for all that.

As said, they're a different scale, so integrating your existing minis might be hard. 28mm cops and robbers will do in a pinch to get you going, but sooner or later you'll probably want to replace them with less jarring minis.

This is a 'street level' game, so you won't find Super/metahumans flying around too much. Don't expect to see Superman, The Flash, Doomsday or Dr Manhattan turn up on the board. Knight are working on a Supers game, which may even include Marvel stuff, but for, its mostly brawlers, assassins and tech-based heroes and villains that you'll be playing with.

Bottom line: If you like Batman, if you want fantastic minis, if you like brutal, tactical skirmish games with the player in absolute control, this is he game for you. It can seem expensive, but if you can afford an Infinity or Malifaux band you can afford a BMG crew, if you can afford a 40k army you can easily get 2-3 complete forces for the price.


Alternate games you might enjoy, from the DakkaDakka community @ 2015/11/22 06:31:59


Post by: ZergSmasher


Okay, here's one that is not technically a miniatures game, but can potentially be played with miniatures instead of counters.

Game: Star Fleet Battles (currently produced by Amarillo Design Bureau)

At least one link it can be cheaply bought from:
http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=5501&Category_Code=03-01 (This link shows the basic set)

Cost of entry/likely future costs:
The aptly-named Basic Set costs $34.95 (US), with expansions typically running anywhere from $15-30. There are a LOT of expansions out there, so collecting the entire system could get expensive, but no more so than a large-ish 40k army.

Minimum players: 1 (for solitaire scenarios)
Recommended players: 2, but some scenarios are set up for 3 or more, and some can be played solitaire.

Recommended ages: 12+ (rules are very involved, even for adults!)

Playing time: Varies widely, with small single-ship duels taking 30 minutes to an hour and a half, and large fleet battles taking 5 hours or more.

What's to like:
The game is based loosely on Star Trek (The Original Series), and shares some of the fluff, but takes it in a much different direction. The game is incredibly detailed, in terms of how damage affects your ship's ability to fight, how energy is allocated to different ship systems (weapons, shield reinforcement, electronic warfare, etc.), and many other things. There are a ton of races and ships in the whole game system (probably around 2000 ships from about 50 races), meaning that there are so many different matchups possible that you never need to play the same game twice! Some of the races are familiar from Star Trek (Klingons, Romulans, Tholians, Gorn, the Federation), but most are unique to the game system. There are many different weapons, including such classics as phasers, photon torpedoes, disruptors, plasma torpedoes, and Tholian webs, plus some completely new ones like the Expanding Sphere Generator and the Plasmatic Pulsar device. Each weapon has unique effects, damage output, and arming methods.

The scenarios are almost as varied as the ships. Some of them pit two ships against each other, some of them pit a single ship against a space monster of some kind (which may be player controlled or automatic), some of them represent clashes of large fleets. While some of the scenarios are "General scenarios" representing actions that happened many, many times in the fluff, others are "Historical scenarios" that represent a specific battle between specific units. All scenarios have a few variations listed in their rules to change them up, as well as balancing methods to help less-skilled players have a chance of winning. The terrain your ships fight in can vary widely as well, from open space to asteroid fields, the vicinity of planets (M-class, airless moons, or gas giants), and even deadly radiation zones and black holes!

The game is as big as you want it to be. You can have a perfectly enjoyable game with just Basic Set, or you can get a lot of expansions to give yourself many more options. The expansion modules include additional races and ships, new unit types (like carriers, fast patrol ships, and the deadly X-ships), new scenarios, and new ship systems and their accompanying rules.

While there are a lot of rules and things to keep track of, the rules are very extensively cross-indexed, meaning rules interactions are easily solved.

While the game itself is normally played with counters on a mapsheet, it can also be played with miniatures (on a bigger mapsheet). ADB sells a good line of miniatures for the game, although it is not comprehensive (hard to do with so many ships out there!).

What's not to like:
The rules can get quite intricate and clunky at times, and there are a LOT of rules. The sequence of play can get bogged down when there is a lot of different stuff happening in a turn, slowing the game (worse in large battles).

Some procedures that are central to the game are rather tedious, most notoriously Energy Allocation. Experienced players can make this go faster, but it has been said that games are won and lost in Energy Allocation...

Bottom line: If you are looking for a detailed starship combat simulation, this game is for you (especially if you are a Trekkie!). Nearly every aspect of space combat is represented in some form, from energy allocation to crew casualties. However, the level of detail and large rulebook (especially when you add all the expansions) can be very daunting, so the game is probably not for everyone.


Alternate games you might enjoy, from the DakkaDakka community @ 2016/01/30 11:18:46


Post by: Davidian


You guys should take a look at Beyond the Gates of Antares.

Quite possibly the best Scifi wargames since 40k 2nd ed.


Alternate games you might enjoy, from the DakkaDakka community @ 2016/02/29 23:50:15


Post by: Skinflint Games


Alright, I'll bite:

Game: Apocalypse: Earth
At least one link it can be cheaply bought from: http://www.skinflintgames.co.uk

Cost of entry (minimum to play) and likely future costs: 20GBP\$51USD
minimum players: 1
recommended players: 2-4
Recommended ages: 12+ should be OK
likely time to run a game: 1-3 hours depending on size
What's to like: Fast and lethal combat system not based on IGO UGO, unpredictable and cinematic storylines - FUN!
What you might not like: We're a VERY small operation, don't expect GW levels of slickness, and we can't paint as well as you guys!
Bottom line: Dieselpunk alternate WW2 set in the 1950s, setup for 1/72 for reasons of cheapness, fast dizzying combat that punishes tactical mistakes brutally. £5.99 for the rulebook, a decent sized army for less than £20 - what's not to like?


Alternate games you might enjoy, from the DakkaDakka community @ 2016/03/31 14:31:54


Post by: hullbreachthegame


DakkaDakka,

just wanted to throw this out to you; we've just unleashed our latest edition to Hull Breach: In Defiance of Dictators on Kickstarter and it's running now 18 MAR - 17 APR 2016.

Here's a quick link straight to the kickstarter page;

https://www.kickstarter.com/projects/hullbreach/hull-breach-in-defiance-of-dictators-card-game

Here's a quick overview of the game from the good guys over at Skip the Rules;

https://www.youtube.com/watch?v=75PP4Wqazbo

Here's a video testimonal of the game;

https://www.youtube.com/watch?v=nVh-7M9w9PQ

Here's a video review of the game from Radho;

https://www.youtube.com/watch?v=6ngrRB2Wvo4

Here's a link to our testimonials page from our website;

http://www.hullbreachgame.com/testimonials/



The Basics:

Hull Breach is an award-winning Card Game from Not-So-Broken (NSB) Games. First released in 2011 as an 'Alpha Run'; then Re-released in it's final version in 2014; as Corporate Wars and Loyalty & Vigilance. Now, we are moving to complete the set with In Defiance of Dictators.

This space-based Card and Dice tabletop game which features epic combat between warships, firefights during Marine boarding actions, and a multitude of clever tactics and galaxy-shaking events, Hull Breach is one of the fastest-growing platforms in the gaming world.

In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination.

The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

Each deck of Hull Breach cards consists of fifty-five (55) cards, including a Station, two Station Module enhancements, two Stockpile cards to track your resources and economic wealth, with fifty others to help extend your power across the galaxy. Each pre-constructed deck sports an effective array of the different card types you’ll need to wage war against your opponents: Upgrades, Options, Modules, Marines, Ships, Events, Tactics, and Breakthroughs. Once you have a few games under your belt you can mix and match cards from different decks to create your very own personalized fighting force and compete against some of the finest commanders in the galaxy.

Best of all, while we encourage customization and deck-building, this isn't one of those "collectible" card games that will have you tearing through randomized foil packs of cards to find the ones you want. Hull Breach plays right out of the box and you'll know where you can find every card in the game without having to drop a ton of cash on additional boosters or turn to the secondary market to field a competitive deck.

Also, Hull Breach is not only a game, but a developing universe where the players have the opportunity to affect the outcome of the fighting between the factions. In every box you receive a fiction supplement to help you immerse yourself in the Universe’s rich backstory, and we are currently in negotiations to expand upon that literary presence. In fact, several of the Reward levels below will allow you to create your own historical presence in the Hull Breach universe.

Why Support Hull Breach?

Snow-Con’s Best Game Award Winner for 2012, and a Cardboard Republic Top Pick, Hull Breach has delighted thousands of players since its original run: Hull Breach!: Corporate Wars. Now, as we prepare for the next major expansion within the Hull Breach Universe, we are taking to Kickstarter to help enhance the game that we love, as well as providing a unique opportunity for both our life-long fans and newcomers to the game to make their mark on the galaxy. Starting for as little as five dollars, you can help support an exciting and intriguing new universe, and get on the ground floor of an award-winning gaming experience.

I'm a returning Commander (player); so what can you tell us about the new Hull Breach Expansion: In Defiance of Dictators?

Hull Breach!: "In Defiance of Dictators" focuses on the rising conflict between the Republic Defense Force and the Colonial Unaligned Forces in the wake of the Corporate Wars. Once again, you take control of one of the faction-controlled stations, build up your fleet and forces, and do battle with any who would attempt to encroach upon your space. Each box set includes four (4) pre-constructed decks (ready to play directly out of the box) complete with all new stations and cards that pit 2 RDF Commanders against 2 Colonial Commanders. Are you ready to fight off the imperialistic monsters, or crush the rebel scum? You decide, you command!

You asked and we listened! Over the course of the last two expansions, we have consistently continued to listen to our players and fan base, in order to continue to expand and improved our Hull Breach Universe. In Defiance of Dictators will include:

- New Team Play and Team Victory Rules

- alternate Victory Conditions; Diplomatic and Economic Victories

- even more Faction-Only cards and effects

- 65 never-before-seen printed cards and artwork, and many necessary revisions to our First-Edition cards

- two new Ship classes; the Freighter and the Transport; in inspire trade between players and aide in the valiant Marine-heavy decks

- a revised Rulebook, complete with easier access rules for beginners; and a digital video rule book put together by the awesome team at 'Skip the Rules'

- a completely all new Fictional Supplement that focuses on the Republic Defense Forces and Colonial Unaligned Forces

- everything you need to enjoy our new Organized Play system


Alternate games you might enjoy, from the DakkaDakka community @ 2016/12/05 15:19:10


Post by: Elbows


Okay, I'll bite.

Game: Shoot N' Skedaddle (Skirmish Wargaming in the American Old West)
At least one link it can be cheaply bought from: http://shootnskedaddle.blogspot.com/
Cost of entry (minimum to play) and likely future costs: Assuming rules, 3-7 figures per side and a handful of buildings for a town? Roughly $200 total.
minimum players: One, high solo suitability.
recommended players: 2-4
Recommended ages: 12+
likely time to run a game: 90 minutes.
What's to like: Randomized posses/gangs/equipment and randomized activation (heaps of unforeseen events)
What you might not like: If Old West isn't your thing, move along. If you like super strict rule-sets to allow strategic dominance the randomness in SnS might not appeal to you.
Bottom line: A Hollywood inspired skirmish rule-set with an abundance of characters, equipment and random events.

How to get started? Click here: http://shootnskedaddle.blogspot.com/search/label/Get%20Started









I'm the author, so if you have any questions - hit me up. The rulebook is free via the blog above, so take a look.



Alternate games you might enjoy, from the DakkaDakka community @ 2017/05/15 23:25:44


Post by: Rainbow Dash


Anyone know any low number sci fi games (older preferably and not GW).


Alternate games you might enjoy, from the DakkaDakka community @ 2017/05/22 18:10:47


Post by: Strg Alt


Freebooter´s Fate[u]

At least one link it can be cheaply bought from:
http://freebooterminiatures.de/index.php/en/

Cost of entry (minimum to play) and likely future costs: Have a look at their Starter Deals (60 Euros).

Minimum players: 2

Recommended players: 2

Recommended ages: 12+

Likely time to run a game: One hour.

What's to like:
This is a skirmish game with a caribbean Fantasy/Pirate flair. As of now, the following factions are available: Pirates, Imperial Armada, Goblin Pirates, Brotherhood, Mercenaries, Cult and Amazons.
Average point level is 500 and corresponds to ca. 5-6 models. So you have a very low number of miniatures to paint.
The game functions WITHOUT dice. Instead of dice, the player draws cards from a deck and adds this to his relevant attacks, defences, etc.
Humour is prevalent and the setting is not grimdark in any kind of way. Therefore it is a nice respite from your usual 40K experience. The Goblin Pirates are especially hilarious.
Famous fictional/real characters are also represented in this game like Rambo (Sly Marbo) in 40K and Madonna (Mad Donna) in Necromunda. Just off the top of my head this includes: Yoda (Goblin Pirates), Indiana Jones (Goblin Mercenary), Undertaker (Mercenary/Cult), Lara Croft (Mercenary), Baron Munchausen (Goblin Mercenary), Juliet Starling in Lollypop Chainsaw (Mercenary) etc.
Voodoo takes the place of magic in this game. It involves the summoning of loas which have different kind of effects.
A ton of scenarios have been published so far. This game won´t bore you for a long time. There are also co-op scenarios like in Necromunda.

What you might not like:
Well, this game doesn´t use dice. Yes, NO dice. This could be a dealbreaker for some people. Also, people who don´t like humour, pirates, hundreds of peglegs, rum, parrots, smokepowder weapons and caribbean flair should stay away from this game.

Bottom line:
A fast playing skirmish game with a Fantasy/Pirate flair. Due to low model count it is way cheaper to collect a starting faction compared to GW games.

Link to an introduction gameplay in german language:
https://www.youtube.com/watch?v=eWeBPt6qfSk&t=1530s