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Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 01:36:31


Post by: Mordoskul


Gather 'round fair roleplayers, and feast your eyes upon the latest and greatest RP thread to grace the Survivor Games and Chain Fiction board. I give you: Inter Astrum, a unique gaming experience that puts you control of a member of a elite strike team sent to combat an invasive extragalactic threat. FITTZ and I will be co-running this game, switching after a major story arc has been completed, running the other's character as an NPC until they return and the other begins their bit. I hope that made sense. I was originally planning on using my patented PAN system for this game, but now I'm not sure if that's the best idea, and I'm currently leaning towards an event based system. Ignore the skill modifiers for now, I put them in place when I was planning on using the PAN system, and I'm not sure how well they would apply to the event system. This thread is here to (of course) collect players for the RP, and more importantly, allow players to offer their own unique insights and ideas. I'd appreciate suggestions for a use for the skill system in an event based game, new races and careers, and so on. I would also be intrigued to know what you would like to be doing in the galaxy of Inter Astrum, to help us make this as enjoyable for you as possible.

The Walrus 'N' FITTZ

Many hundreds of years from now, Humanity proudly strides the stars with countless other species, expanding knowledge and pushing ever back the cloak of the cosmic unknown. Although hundreds of disparate nations exist among the stars, many belong to the colossal entity known as the Coalition. A star-spanning organization that unites these far-flung empires into a representative government that does it's best to serve the needs of it's many people. A great council of thousands of representatives oversees the governing of the galaxy, however, the Council is often paralyzed by it's own penchant for infighting, making the bureaucracy of the Coalition a tangled mess of conflicting agendas. Despite this, the Coalition has managed to create a semblance of peace of stability, allowing it's citizens to rest easy at night. When war came to the Milky Way by the blades of the hyper-violent warrior clans of the Nygax, the Coalition reacted, mobilizing it's monumental legions of soldiers and it's gargantuan navy to combat the threat. The Nygax Wars raged for two centuries, and saw hundreds of worlds rendered lifeless by endless warfare, but in the end the Coalition was triumphant, and the Nygax driven back into their own galaxy many light-years away. The Great Rebirth began as the devastated worlds were restored to their former glory over decades of hard work. Thinking the threat ended, the Coalition returned to the day to day affair of running a galaxy-spanning alliance. What the Council did not know, however, was that the Nygax were fleeing from a terrible foe that drove them from their own worlds centuries ago in terrible wars of attrition. After decades of peace, bizarre reports of living starships and worlds terraformed within months began to circulate about the Fringe Regions of the Milky Way. These reports were widely dismissed by Coalition officials as void-madness at best, and downright lies as worst. All this changed after Antiga. A prominent vacation resort and retreat, Antiga was a booming world of wealth and luxury. Then, Antiga no longer responded to any communications of any kind, becoming eerily silent. An investigation fleet sent to investigate never returned, seeming to have vanished into the void. A freighter passing by the Antiga System found himself being hailed by Antiga itself, a message that simply stated, "We bring Perfection to all, rejoice at our coming." The freighter sent the message out to a Coalition channel before vanishing without a trace. Fearing the worst, the Coalition assembled a strike force to bring Antiga back into the fold, making First Contact with the alien race who identified themselves as the Shapers. These strange beings claimed that they had come to 'Perfect' the Milky Way, their tone was full of pity for the creatures they addressed. The Shaper fleet, composed of thousands of massive space-faring organisms, attacked, disabling the Coalition fleet and boarding the vessels. These same Coalition vessels were later seen among the Shaper fleet with freakish growth covering their hulls, their weapons replaced with organisms that spat streams of acid towards their rivals. War was declared shortly afterwards. This is where your story begins, a member of a Coalition strike force sent to take the fight to the Shapers, their capabilities are unknown, their purpose uncertain, and their deadliness unquestioned.

CHARACTER CREATION

STEP 1) Select a race.

HUMAN
The human race first stepped out into the void for the first time hundreds of years ago in crude oil-powered rockets that established their first colonies in their native Sol System. Humans posses all of the standard humanoid traits, with four limbs, a torso, a head, and a neck. Humans are relatively new to the galaxy, and are sometimes considered a curiosity of sorts by other more advanced races.
MODIFIERS- Humans have no special bonuses or penalties due to their race.

RAYLID
Raylids are human sized arthropods with segmented body parts like most insects. They have a proper head and neck that houses their sensory organs, they have no arms, and operate their equipment by thousands of hair-like cilia placed all over their bodies. They range from 5-8 feet tall, and can grow larger in rare circumstances. They “see” the world by tasting it with a long proboscis, they can determine colors by this organ, they also are eyeless. They have spider like fangs, and kill their prey by injecting them with a lethal dose of a powerful toxin that turns their preys’ insides into a soup, which the Raylids drink through their fangs. They thrive in hot, dry environments, just like the deserts of their homeworld of Deneb. Raylids are pacifists who try to live in peace with the galaxy and other races, but if stirred to anger, a Raylid colony will fight to the death, choking entire planets with their dead. A Raylid colony will never back down from a fight, continuing battle until either they or their foes are utterly destroyed.
MODIFIERS- Raylids receive the following modifications to their statistics:
+2 Natural Science Skill, +1 Survival Skill, +3 Intimidate Skill (this bonus only applies against humanoids and those not accustomed to a Raylid's horrid appearance) -3 Speech (against non-Raylids)

E'NATHI
The E'nathi are large humanoid saurians, standing roughly eight feet tall on average. E'nathi are built like tanks, massive trunks and torsos are able to withstand nearly any kind of physical punishment. All E'nathi have three massive hearts that pump huge quantities of blood thought their bodies. Possessing ten separate adrenal glands (humans only have two) allows them to ignore the effects of fatigue, pain, and fear for weeks on end. E'nathi have wedge shaped heads filled with interlocking teeth. When an E'nathi bites a target, their jaws lock into place, placing over eight-thousand pounds of pressure upon the unfortunate. Then, with their powerful neck muscles, easily rip away whatever is in their mouths. Like humans, E'nathi possess four fingers and a thumb on each hand. Scale coloration varies from deepest black to bright oranges and reds. The savage joy of battle is the only true love of an E'nathi, who are each part of one of the five Warrior Castes that each train extensively in one of the Five Sacred Weapons of J'hani, the E'nathi god of war. The Warrior Castes are listed in the Careers section. All E'nathi shun using weapons or tools they did not make themselves, and disdain the use of equipment assigned to them. Many commanders find it easier to allow the massive saurians to bring along their own gear rather than risk losing them if their pride is offended. The worst insult an E'nathi can receive is to be called a coward. Those that dare utter the word in their direction risk being torn into gory chunks by the berserk warrior.
MODIFIERS- +2 all Combat Skills, -4 Speech, E'nathi take a -3 penalty to their applicable skill when using gear not made by their own hands

ARCTURAN
The near-human Arcturans hail from the frozen world of Arcturus, where they have built vast underground cities built to resist the cold. Arcturans stand on average around six feet, with males being slightly taller than females. Their skin is pale as the snow that covers the surface of their homeworld, and burns easily with exposure to excess UV light. Arcturans have pure white eyes, a disturbing trait that ensures one can never truly know where an Arcturan is looking. The Arcturan Hierarchy is not a part of the Coalition, but rather a autonomous state allied with them for the duration of the war. The Arcturans are ruled by a Patriarch or Matriarch elected by popular vote. The leader remains on the throne until death, ruling as long as they are able. When the Arcturans go to war, they do so in style. Dressed in masterfully crafted suits of silver body armor and wearing Corinthian helms topped with great white plumes, the Arcturan army is more akin to a parade group than an actual army in appearance, yet they are just as deadly.
MODIFIERS- +1 Energy Weapons Skill, +1 Survival Skill, +3 Speech Skill, -3 Bludgeons Skill

NYGAX
The Nygax are a race of hyper-violent warriors from another galaxy intent on galactic conquest. It was not always this way, however. Once, the Nygax lived in relative peace with their neighbors, making living as space faring travelers. Then came the Shapers, whose incursion forced them to flee or face 'Perfection' at the hands of the freakish race. Piling aboard massive Worldships, the Nygax took to the stars, hoping to avoid their aggressors. Obsessed with their own survival, the once peaceful nomads became savage killers, tapping into latent veins of rage and violence within their psyches. The Nygax were determined to establish a new home for themselves, and thus came into conflict with the Coalition as they forcibly attempted to colonize the Milky Way. A Nygax stands shorter than a human at around four feet in height and covered in bony plates. Their spindly limbs bely the tremendous strength that a Nygax is capable of, each of their arms ending in a three fingered hand. A Nygax's face is insect-like, with mandibles akin to those of a crab resting at the front of the face, with a pair of blue orbs glaring out from above. When threatened, a bony sheath covers their faces like a helmet, leaving only their eyes visible.
MODIFIERS- +2 Blades Skill, +2 Bludgeons Skill, +3 Intimidate Skill, -2 Speech Skill, -3 Tech Skill

MACABREIAN
The Macabreians are a race of eerie black humanoids with elongated, almost conical skulls with a thin slash of a mouth filled with needle-like teeth. Standing at a towering seven feet, the Macabreians have long spindly limbs that seem nearly boneless in their flexibility. Macabreians have a gallows sense of humor, and often make dark jokes at the most inappropriate times. Suffering from a rather well-earned stereotype as bounty hunters and pirates, Macabreians are greeted with mistrust and suspicion. Their homeworld of Nox is in orbit to a nearly dark blue star, shrouding the world in almost utter darkness. The frozen surface is riddled with sinkholes, where the Macabreians dwell in vast underground cities. The Macabreians are well known for their use of the dreaded Fear Engine, a great machine that overloads the fear centers of the brain, causing death or complete mental breakdown in seconds.
MODIFIERS- +3 Stealth Skill, +4 Intimidate Skill, -7 Speech Skill (only against non-Macabreians)

HULHUXI
The Hulhuxi are a race of tall humanoids hailing from the storm-wracked world of Vesper, where dark purple clouds obscure the surface, and raging lightning storms make landing on the planet almost impossible. The Hulhuxi wander the violet surface of their home in great caravans, living as nomads among the wilds. When the Kommar Corporation discovered the great reserves of ore beneath the surface, they immediately set up shop, building massive floating factories above the lethal surface which teemed with hostile predators. Heavily armed mining teams crawled across the surface in great treaded vehicles, harvesting the material beneath. The Hulhuxi approached with open arms, welcoming the visitors with open arms, presenting the new comers with gifts of beads and religious icons. Since that fateful day, the Hulhuxi have entered the Coalition, spreading their beliefs across the stars in vast missionary ships. A Hulhuxi stands six feet tall on average, their maroon skin completely covered in great ritual robes and reflective masks that cover their faces. If one were to look upon an unrobed Hulhuxi, they would see what is essentially a purple-hued human with bright blue eyes and spindly limbs. Hulhuxi possess two fingers and a thumb on each hand, as well as the same amount of toes on their feet. All Hulhuxi are deeply religious, and worship a deity known as Valla, and seek to spread it's divine truth throughout the galaxy. Hulhuxi never refer to themselves in the first person, always speaking in the third person, calling themselves 'this one' in conversation. Ex: "This one is pleased". Hulhuxi are always welcome in whatever port they find themselves in for their good humors and tolerance of others.
MODIFIERS- +5 Speech, +2 Survival, -3 Intimidate

CHELICERA
The spider-like Chelicera come from the world of the same name, living in great silk cities they spin themselves. Chelicera appear for the most part like humanoid spiders, with multiple eyes and mouthparts to complete the image. Like spiders, they kill their prey by injecting a liquifying toxin into the bloodstream of their food, sucking out the slurry through their fangs, a method that only increases the suspicion and prejudice the Chelicera suffer. Their bodies are covered in fine black fur, which acts as one large sensory organ, detecting changes in air pressure and heat. Chelicera have four spindly limbs spreading from their trunk, each tipped with two fingers and a thumb. In addition, four legs splay from their abdomen, completing the image of a giant upright spider. Chelicera don't mix well with other races, who find them "just too damn creepy".
MODIFIERS- +3 Stealth, -6 Speech (vs humanoids), +2 Intimidate

CEPHRAN
Hailing from the water world of Cassiopeia, the octopus-like Cephran are drifters and scavengers, not content to stay in one place for any long period of time. Outside of their watery environment, the Cephran inflate three internal bladders full of a buoyant gas, allowing them to float a meter off the ground, propelling themselves by 'swimming' through the air with their eight tentacles. Because of their unique shape, the Coalition finds equipping Cephran agents and soldiers a nightmare, having to produce special weapons and armor useable for their malleable shape and grasping tentacles. Most Cephran keep a reserve of moisturizing gel on them at all times, to prevent their skin from drying out, an ailment that can result in a horrific death for the Cephran as they suffocate as their pores seal. Most Cephran are nomads, traveling the stars among other species, seeking their fortunes as traders or pirates.
MODIFIERS- +7 Stealth (due to malleable body), -3 Long Arms

HROVAN
The business-minded serpentine Hrovan are renowned traders and merchants, welcome in every port, able to supply just about anyone with just about anything. The Hrovan possess humanoid torsos with two arms ending in four fingered hands. Below their waists, their bodies taper into a long tail that the Hrovans use to communicate with one another in a complex sign language. Native to the toxic world of Ursa, the Hrovan must wear body concealing environment suits in atmospheres containing oxygen, which is a deadly nerve toxin to the Hrovan. There is little the Hrovan love more than bargaining, and the pleasure centers of their brains light up when they spy a potential customer. The Hrovan are well-received just about everywhere, and their trade fleets ply every known trade route in the galaxy.
MODIFIERS- +9 Speech, -4 Bludgeons
BANDORES
The Bandores of Murkuss five are a shrimp-like race that stands at three feet tall and their homeworlds contains 80 present knee deep marshes, the rest is a single inland sea.
The bandores have a speaking problem. Namely. They cant. They have no voice boxes. Most Bandores remedy this by constructing an artificial voice box and speaking by talking in their own language into it ( a language of whistles and keening hoots) it reads the language and translates it in a tinny, almost comical voice (battle droids from RotS)
The Bandores are a society that used clubs and blackpowder to wage war on each other, owing to the fact that the planet contains none of the cordite necessary to produce smokeless ammunition that had been in use on earth since 1880. Therefore a bandore is mistrustful of smokeless weapons, and believes them inferior to black powder, and are distrustful of all tech aside from their voiceovers. They live in groups of only 5 individuals or less and tend to shy away from family members giving then nothing to lose when the clans unite in war against another clan. They live off the land and as the entire surface in covered in water and mangrove trees they have an unsurpassed wilderness survival ability and incredible stealth

BANDORE MODIFIERS.

+6 survival skill -1 intimidate skill (as they are very short, at three feet tall) -2 close quarters combat skill, -1 speech +2 black powder weapons skill. -4 tech skill +2 bludgeons skill +2 stealth. Hardened carapace (the carapace can deflect solid slug bullets for a short time) sensitive organs (the long pointy antennae underneath the eyes take the noses and ears places, microdiet (they can only eat microorganisms such as krill in addition to any water plants) tailfin (the carapace tapers, than widens in a bony fin at the back. And allows for easy movement through the water. Air storage (the Bandores can trap enough air under their carapaces to last them a week underwater as they need little air in the fist place)
QUARRA

The frog-like quarra are hardy race native to the marsh-world of Nosur and have adapted to its misty plains and deep lakes. They are on average some five and a half feet tall, with round eyes bulging out of their triangular heads they look exactly what the terran frog would look like if it was bipedal, the Quarra are renowned for their love of both nature and technology. While the Quarra are a deadly race in combat they believe that their gods, Gorlar, Vulkaric and Tymanther, give forgiveness to any living being. They are the creators of wondrous technology and were the second race to make contact with humans, after the Veranids. They were the first documented galactic power, but have a tragic past that they share with no one but their closest friends.
The Quarra warriors have a saying, "Today is a good day for someone else to die!" but as humorous as these sounds, Quarra culture dictates that they cannot stop fighting until someone DOES die.
In the Quarra’s military aspect they forge their weapons, such as electrospears, swamp-swords and the vaunted laser-rifle in secrecy, giving no one the inner design plans. The Quarra are organized into castes, the warriors the smiths and the farmers,
The Quarra have one god for each religion, the caring and forgiving Gorlar watches over the farmers with a benevolent air.
The hulking and powerful Tymanther stands over the warriors, his mind the sharpest, and his strength the best.
Vulkaric-in-chains, the ever working. is the patron of smiths.
Quarra tech is the second most advanced in the galaxy, utilizing laser technology, and charged slugs.
The electrospear is a tall five-foot spear with a generator located down the haft of swap-wood. It fires a charge of electricity into the target. when the microfibers on the serrations detect biological tissue they send a powerful electric jolt into the body.
The Laser-rifle is a fabulous piece of tech. roughly the size of a carbine, it fires bolts of intensely heated particles of a substance found only in the gaseous emissions from nebulae
Unlike the human made THEL (Tactical High Energy Laser) which fires a sustained beam of light, the laser-rifle fires a short blast of light and uses the momentum to dissipate the particles located within. And make them incredibly unstable. Getting hit with a laser round is the equivalent of pressing a lit blowtorch into your skin for half an hour.
Their charged weapons form the bulk of their armory, simply being slug-throwers that fire the round through an energy field located in the weapon and using it to create a small explosion upon hitting due to the immediate cold fusion reaction.
(NOTE: Laser-rifles cannot be used by any race other than the Quarra because they never want the designs reverse-engineered)
The swamp blade is a glorified machete, armed with the deadly whirling monofilament wire that runs down the cutting edge of the blade. It uses a chainsaw-like engine to power the monofilament wire, sending it constantly whirling down the bladed edge.

EXOLIAN
The liquid Exolians are a bizarre race of nanite colonies that form into a silverly fluid akin to mercury in appearance and form. To provide locomotion for their forms, the Exolians were granted by their Yahan creators with humanoid robotic shells which provide them with movement and a way to protect themselves from foreign pathogens. Each individual nanite is intelligent to a degree, and converse among themselves over the span of milliseconds to make decisions. Strangely, the nanites are extremely vulnerable to diseases that most other races would not even notice. A breach in their containment tank almost always results in death as the pathogens present in the air ravage their liquid forms. Conversely, the nanites themselves are utterly lethal to living tissue, disassembling molecules with terrible efficiency before dying from the tainted air. Exolians are beings of logic, nothing else, and in fact treat emotions as mental disorders.
MODIFIERS: +4 All science skills, -8 Speech

STEP 2) Select a career

SOLDIER
Soldiers are the run of the mill combatants, fighting in wars across a million fronts with a variety of weapons. Soldiers can, and often are, of any race, fighting against that particular race or government's foes with blade or rifle.
VITAL SKILLS: Blades, Bludgeons, Energy Weapons, Intimidate, Brawling, Survival, Tech Use, Medical, Solid Projectile Weapons, Powered Armor, Drive, Pilot, Speech
STARTING GEAR: Plasma Rifle OR Assault Rifle, Flack Vest, Plasma Pistol OR Autopistol, Helmet, Medikit, Combat Knife OR Trench Club

DEMOMAN
When something or someone needs to be removed in an especially bombastic and destructive way, a demoman is called in. Masters of demolitions and explosives, demomen are often unsubtle and blunt, preferring to violently rearrange the molecules of their problems.
VITAL SKILLS: Blades, Bludgeons, Energy Weapons, Intimidate, Brawling, Survival, Tech Use, Medical, Solid Projectile Weapons, Powered Armor, Drive, Pilot, Speech
STARTING GEAR: Shock Cannon, Demo-Pack, Flack Vest, Plasma Pistol OR Autopistol, Combat Knife OR Trench Club

SCIENTIST
Scientists are the thinkers and designers of the galaxy, discovering something new about the universe each and every day. Scientists are experts in their chosen field, able to deal with most any problem that crops up within their area of expertise. Scientists often serve as medics, creating antidotes and salves from the materials at hand.
VITAL SKILLS: Natural Sciences, Tech, Investigate, Scavenge, Engineering, Biochemistry, Medical, Pilot, Drive
STARTING GEAR: Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol

INFILTRATOR
Infiltrators can easily gain access to enemy strongholds, shutting off force fields or defenses to allow their comrades to gain entrance within. Infiltrators are called in when a wall needs to be breached, when a tower needs to be destroyed, or when an enemy officer needs killing.
VITAL SKILLS: Long Arms, Blades, Speech, Intimidate, Pilot, Drive, Brawling, Energy Weapons, Solid Projectile Weapons, Stealth
STARTING GEAR: Sniper Rifle OR Target Beam, Combat Knife, Cloaking Suit, Pistol

DIPLOMAT
Diplomats are sent where relations between governments or organizations threaten to break down, seeking to smooth over tensions to prevent further bloodshed. Diplomats must be fast talkers, able to reason with the most unruly of species.
VITAL SKILLS: Survival, Speech, Pilot, Drive, Natural Sciences
STARTING GEAR: Diplomatic Writ, Robes, Recorder Drone, Translator Collar, Combat Knife, Plasma Pistol

MAIMER
Maimers prefer an up-close fight to any other form of combat. Maimers are bruisers, greatly enjoying the feeling of bones deforming under their weapons or fists. Not much can hope to face a Maimer in melee combat, and many surrender at the prospect of fighting Maimers in close-quarters.
VITAL SKILLS: Brawling, Blades, Bludgeons, Intimidate, Survival, Powered Armor
STARTING GEAR: Machete OR Large Steel Club, Pistol, Flak Vest

MEDIC
Medics patch up the wounded with the latest in battlefield medical tech. Medics are prized by any strike team, and keep the group hale and hardy despite their wounds. However, the medic is always the first to be targeted by opportunistic snipers, and in some places, medics suffer an even higher mortality rate than front line fighters.
VITAL SKILLS: Natural Sciences, Tech, Investigate, Scavenge, Engineering, Biochemistry, Medical, Pilot, Drive
STARTING GEAR: Medikit, Datapad, laser scalpel, injector-rig, TFF (temporary force field), pistol


E'NATHI WARRIOR CASTES (Note: Only E'nathi characters can become a member of the below careers)

N'KAG-SHAT'N'HA
Masters of the G'y-ht'sh'ha, the dreaded "snap-sabers". Typically wielded in pairs, the G'y-ht'sh'ha is a long blade that curves away from the wielder, connecting to a pommel. The blades rapidly whip back and forth from their resting position, causing a distinctive 'whoosh' when drawn. A single touch from a G'y-ht'sh'ha can easily saw through a limb, and a pair of them wielded by a trained N'kag-shat'n'ha spells almost certain death. The N'kag-shat'n'ha are primarily used as terror weapons, appearing when the enemy least expects it, and bursting into action with G'y-ht'sh'ha whipping back and forth at lethal speeds, mutilating opposing officers with unholy speed before melting back into cover. Many foes have learned to fear the characteristic 'whoosh' of drawn G'y-ht'sh'ha.
VITAL SKILLS: Blades, Stealth, Survival, Intimidate, Brawling
STARTING GEAR: Pair of G'y-ht'sh'ha, Flak Vest

K'HAT-G'E-N'HA
Masters of the N'rit'gul-han, the exotic double-scythe. The
N'rit'gul-han is a long pole, around 6 feet in length. Each end of the pole is adorned with a lethal curved blade, each pointed opposite to the other. K'hat-g'e-n'ha spin these about, using their entire bodies in fluid motions that bring the N'rit'gul-han flashing about, sending dismembered limbs flailing off in all directions.
VITAL SKILLS: Blades, Survival, Intimidate, Brawling
STARTING GEAR: N'rit'gul-han, Flack Vest

H'SHE'T-N'HA
Masters of the F'cha'et-ga, the E'nathi long-rifle. The F'cha'et-ga is a long barreled rifle, often adorned with small trophies such as teeth. The rifle fires powerful Ch't-al rounds that explode inside the target with tiny needles. The needles tear apart blood vessels and nerves, causing near instant death as the target is often paralyzed, and soon dies from internal bleeding. The Ch't-al rounds are tiny, and as such leave only miniscule wounds. The F'cha'et-ga also uses magnetic acceleration to fire, making no sound besides a faint whistling, and creating no muzzle-flash, making them the ultimate stealth weapon. Entire squads of hostels can be eliminated silently and efficiently by a single H'she't-n'ha.
VITAL SKILLS: Solid Projectile Weapons, Brawling, Long Arms, Survival, Intimidate, Stealth
STARTING GEAR: F'cha'et-ga, Flack Vest

G'J'HANI-N'TH'L'N'HA
Unique among the Warrior Castes are the G'j'hani-n'th'l'n'ha, the berserkers. Their name literally translates int "the gift of J'hani", and the
G'j'hani-n'th'l'n'ha are the living embodiments of rage. Wielding twin H'k'k-ga'rul, the G'j'hani-n'th'l'n'ha charge into battle, wading into the front lines with murder in their eyes. The H'k'k-ga'rul are massive cleaver-like blades with wicked spikes that curve towards the wielder. Ritually working themselves into a frenzy by chanting and scarring their hides, the G'j'hani-n'th'l'n'ha rouse their blood-greed, and are now impossible to control by even the most competent E'nathi warlord. The
G'j'hani-n'th'l'n'ha must be deployed at once, lest their 'gift' drive them to turn on their kin. To awaken the berserk state in a G'j'hani-n'th'l'n'ha, a group of J'hani'm'ta-n'ha chant words that have been deeply engrained into the rager's psyche since their induction to the Caste. The words cause an intense emotional reaction; the E'nathi's body pumps itself full of adrenaline and anger hormones, blocking out all pain and fear. Many armies simply break and flee at the sight of a horde of G'j'hani-n'th'l'n'ha charging there positions.
VITAL SKILLS: Brawling, Blades, Intimidate, Survival
STARTING GEAR: Pair of H'k'k-ga'rul, Flak Armor

T'S'K-A'-LAT'N'HA
Masters of the R'ham-jad'g'th, a kind of high-powered crossbow. Firing quarrels enveloped in energy, the R'ham-jad'g'th is the main ranged weapon of the E'nathi. The R'ham-jad'g'th is around the length of a human arm, a cylindrical barrel is adorned with the arms of an archaic crossbow, with a length of thick metal cord that automatically cocks and loads itself.
VITAL SKILLS: Energy Weapons, Brawling, Long Arms, Survival, Intimidate, Stealth
STARTING GEAR: R'ham-jad'g'th, Flak Vest


A word on technology:

Weaponry-
Most solid projectile weapons use magnetic acceleration to fire their ammunition, although gunpowder-explosion fired weapons are still popular.
Plasma weapons are low grade starfire weapons that fire bursts of insanely hot gas that cleanly punches through unarmored targets.
Stummers emit low-frequency blurts of "unsound" that kills living tissue as it is shaken apart by the thrum.
Mass Drivers are colossal weapons mounted on capitol or larger class ships fire a football-field length metal spike at impossible speeds, easily ripping through armor and shielding with contemptuous ease.
Vibroblades are swords and similar edged weapons that vibrate at great speeds, able to cut through solid matter much easier.

Space Travel-
Most ships employ a jump drive, a device that opens a temporary wrinkle in space, allowing for faster travel. Hyperspace gates allow a vessel near instantaneous transport between their intended locations, but they are few and far between, rare discoveries of an ancient race. Strange fluctuations in the fabric of time-space can be detected when a Hyperspace Gate is brought online, as if utilizing physically impossible science.
All vessels are equipped with ion drives that can travel shorter distances, such as between star systems.

Cybernetics-
Cybernetics are readily available to those that require them, and a thriving black market exists for these mechanical parts. Complete cybernetic transition is beyond modern science, but a cult of cyborgs called the Imperfects seek out a way to become fully one with the machine.

Cloning-
Cloning technology is expensive and difficult, each clone taking a great amount of time to grow.

Yahan Artifacts- The Precursor race known as the Yahan utilized technology so advanced, we would think of it as magic. Many of their ruins contain bits of their ancient legacy, and our scientists work hard to understand them. Below is a current list of Yahan technological marvels.
Pylons- These monolithic crystals affixed to circular bases with four 'feet' have been found on virtually all Yahan dig sites. Their purpose is unknown, but it is suspected that they once gathered energy from nearby stars, acting as colossal power plants that would transmit their collected energy to a satellite high above that would distribute it to other pylons, which would create a massive web of power that kept the Yahan machinery functioning. Strange fluctuations that have flared up in every dig site suggest that the pylons are powering up once more, what this ultimately means is unknown.
The Tully Device- On the otherwise worthless, uninteresting, and lifeless dust world of Sirius, there stands a strange megastructure. Directly on the center of all four hemispheres sits a perfectly symmetrical dodecahedron composed of a shifting silvery metal, so fluid in it's motion to almost be considered a liquid. The Device hums almost imperceptibly, and those beings that sleep in front of the great polyhedron experience strange dreams that they cannot remember. Brain scans reveal that the brain stem itself is affected in an unknown way, these individuals are often shipped off to the Maw Station for questioning.
The Capital Gate- This marvel of Yahan technology allows vessels to travel from one side of the galaxy to the other in an instant, their molecules streamed into a sub-atomic state, rematerializing at their end location.

Feel free to add anything.
CHARACTER FORMAT:
Name-
Species-
Career-
Equipment-
Backstory/Bio-
Motivation-
Best Quality-
Worst Quality-
Quote-


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 01:39:36


Post by: shroud010


....thats a lot of writing

Name-Forsake
Species-ARCTURAN
Career-Soldier
Equipment- Plasma Rifle, Flack vest, Autopistol, Helmit,Medikit,combat knife.
Backstory/Bio- A caravan caring for him when he was a child was devastated by a His world's most powerful storm in known history. isolated and alone the survivors began cannabalizing each other. Only 7 earth years old he survived due to a few close friends and the adaption for survival. I was the last and i was only saved because i shot down a patrolling ship.
Motivation-Survival for those who fallen around me.
Best Quality- Cool minded in the most extreme situations.
Worst Quality-Too Cold to be approachable by most people.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:10:50


Post by: WARORK93


Extremely intriguing Mordo...very interesting sounding RP...

Read the whole thing, thinking about possible entry but don't hold your breath, I've already got stuff on my plate...

One question for now though... the Macabreians, do they by any chance look anything like xenomorphs? That's what I was put in mind of when I read about them...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:21:42


Post by: Mordoskul


I based the Macabreians off of the Bodaks from Dungeons and Dragons, ad just made them taller. But you're right, they're basically tailess xenomorphs.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:33:26


Post by: Mordoskul


Just to be clear, we'll be starting this AFTER Blood Moon wraps up.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:44:51


Post by: Kasrkai


Interesting. I might hitch a ride, though I can't find a race I like. Perhaps Hulhuxi.

Also, these Shapers sound like Yuuzhan-Vong.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:47:54


Post by: Mordoskul


Kasrkai wrote:Interesting. I might hitch a ride, though I can't find a race I like. Perhaps Hulhuxi.

Also, these Shapers sound like Yuuzhan-Vong.


Think if the 'Vong and the Dark Eldar had a lovechild, it would be close to the Shapers.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:50:03


Post by: FITZZ


Should note that as far as I know this RP will be a Dakka first in that Both Mordo and Myself will be sharing GM duties...

Honestly looking forward to working with Mordo and hope to bring the Dakka RP community a very interesting and exciting gaming experience.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:53:32


Post by: Kasrkai


Mordoskul wrote:
Kasrkai wrote:Interesting. I might hitch a ride, though I can't find a race I like. Perhaps Hulhuxi.

Also, these Shapers sound like Yuuzhan-Vong.


Think if the 'Vong and the Dark Eldar had a lovechild, it would be close to the Shapers.


In that case, ALL HOPE IS LOST FOR EVERYTHING.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 02:55:42


Post by: Mordoskul


FITZZ wrote: Should note that as far as I know this RP will be a Dakka first in that Both Mordo and Myself will be sharing GM duties...

Honestly looking forward to working with Mordo and hope to bring the Dakka RP community a very interesting and exciting gaming experience.


I look forward to working with you as well, I see grand things in this RPs future. I'm thinking of playing a Cephran Infiltrator, what are thinking of playing as?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 03:00:10


Post by: FITZZ


Been eying the Nygax as my race, but still haven't decided yet.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 03:02:36


Post by: Kasrkai


I can't see this starting for a long time, but I'll put up a character sheet tomorrow.

Also, reference pics would be nice. The descriptions for some are a tad vague.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 03:05:51


Post by: Berserksteve


I would love to help you guys! I just need to read stuff first!!!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 03:13:21


Post by: Mordoskul


Kasrkai wrote:I can't see this starting for a long time, but I'll put up a character sheet tomorrow.

Also, reference pics would be nice. The descriptions for some are a tad vague.


Indeed they would, I'll see what I can rustle up.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 03:36:08


Post by: Mordoskul


Name- Q'woodra
Species: Cephran
Career- Infiltrator
Equipment- Target Beam, Combat Knife, Cloaking Suit, Pistol
Backstory/Bio- Born from a clutch of over four thousand siblings, Q'woodra spent his early years swimming through the vast oceans of his homeworld, and mingling with the offworld races in the topworlder pubs. The Cephran found himself fascinated with the idea of space travel, of a life spent wandering and exploring the stars at a whim. The only roadblock in his path was a lack of finances, but Q'woodra was not dismayed by this dismal fact. Signing up with a Hrovan merchant by the name of Grooda Tahm, he helped smuggle goods into the topworld settlements, earning enough credits to take him offworld. Working as a freelance fence and smuggler, Q'woodra made quiet a decent living for himself, avoiding the notice of the Coalition. During a standard smuggling run on Andromeda, Q'woodra was pulled over by a Coalition patrol craft, who demanded to search his cargo. Q'woodra complied, but suspected there was more to these patrolmen than met the eye. He was correct, the patrolmen were really members of the Muzza Consortium who sought to steal his cargo, a fact which was revealed when they tried to kill him. Q'woodra killed his attackers and fled into Jump Space, forced to abandon his run after the conflict. The Muzza Consortium then placed a ten-thousand credit bounty on his head, and has forced Q'woodra to lay low to avoid their bounty hunters and hit men.
Motivation- Q'woodra is in it for the money, nothing more, nothing less. If he saves the galaxy and makes a profit, well, that's just icing.
Best Quality- Q'woodra is dependable and loyal, always coming through when he is most needed.
Worst Quality- Q'woodra openly mocks humanoids, who he refers to as 'poor ape-creatures'. This trait has made him more than a few enemies.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 03:39:09


Post by: TheWildHost


Hmmmmm, I think i'll join.
Is this why you have been neglecting Laz. >.>


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 04:54:14


Post by: shroud010


TheWildHost wrote:Hmmmmm, I think i'll join.
Is this why you have been neglecting Laz. >.>

is this why you've been neglecting bio?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 05:02:33


Post by: lord commissar klimino


im in. only in one other RP thats going anywhere. this looks very promising. also great creativity. a few races are very creative. but then ones like the brutes and snake people ive seen before. but never imagined the snakes as traders,so you got me there.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 08:07:28


Post by: Shas'ui T'au Kais


Mordoskul wrote:Just to be clear, we'll be starting this AFTER Blood Moon wraps up.


Wait, but I could swear that I, Darko, FITZZ, and a fair few other players agreed that we'd be continuing RZ&LWC after Blood Moon?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 08:27:08


Post by: FITZZ


Shas'ui T'au Kais wrote:
Mordoskul wrote:Just to be clear, we'll be starting this AFTER Blood Moon wraps up.


Wait, but I could swear that I, Darko, FITZZ, and a fair few other players agreed that we'd be continuing RZ&LWC after Blood Moon?


That's also on the agenda...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 08:44:24


Post by: Shas'ui T'au Kais


Just thinking that that should have priority...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 13:44:25


Post by: Kasrkai


Name: Xytan Ye'Jar Xavyier

Species: Hulhuxi

Career: Soldier

Equipment: Battle Rifle (Heavier and stronger caliber, longer range, burst fire), Plasma Pistol, Flak Vest, Helmet, Med-Kit, Combat Knife



Bio: Xytan was born on his native world of Vespar along with his three brothers, living with their mother, as their father died in a mining incident. As their father did, Xytan and his brothers entered the mining business, quickly becoming experts on the job. When the coalition began the call for troops, Xytan and his brothers immediately jumped shift to start helping the rest of the universe. He has seen some light conflict, but has yet to see real front-line work. As a result, he is still considered a green-horn. His knowledge of stone and underground may yet prove useful. Also plays the Shamisen.

Motivation: Desires to see the rest of what the universe has to offer and to help less fortunate worlds.

Best Quality: Xytan is just as religious as the rest of his kin, but disapproves of preaching in favor of a more spiritual faith. This decision has put him on better terms with atheists and those of other religions.

Worst Quality: Despite his desire to help, Xytan will use cold logic in his quest. IE: Kill a few, save many.

Other Skills: Mining and Rock sciences, plays the shamisen

Quote: "This one does not enjoy the fighting, the killing. This one would like to save rather than kill. But when this one fights for others, to save the life Valla grants, it becomes a chore, just as any other."


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 14:17:37


Post by: ineptus astartes


(E'nathi...ssi'ruuk/kroot/klingon, anyone?)


Name- Car'nifex (just call him 'fex)

Species- E'nathi

Career- H'SHE'T-N'HA

Equipment- F'cha'et-ga, Flack Vest, 6 reloads, Drach'ney'en. (homemade one edged sword)

Backstory/Bio- born into an well-to-do family he learned english quickly and easily, but he was not content with simple tournaments of hunting deadly predators on his homeworld. so he joined the coalition military to slake his bloodlust. he is somthing of a bard and when not on duty tends to play his Dre'kat (a cross between a violin and a piano) singing of the battles and glorious last stands of his forefathers (which tend to sound like 'home is behind' from LOTR, Barra Barra from blackhawk down and 'leave no man behind, from blackhawk down)

Motivation- he just wants to fight, he enjoys seeing the bolts from his f'cha'et-ga tear through his targets, and he crafts each death he causes as a work of art. he also wants to be able to craft a 'pack' to fit into. He has a raging hardon for weapons that kill bloodily. like al of his kind he wishes to die in battle.

Best Quality-remarkably friendly for his race he seeks to create a 'pack' to fit into after leaving his on his homeworld and considers honor in battle to be the only true redemption from cowardice.

Worst Quality- he utterly abhors chelicera. calling them 'abominations' and feels that they lack true courage. if he runs into one he will attempt to kill it. if you mock him you will be right there. and there, and there, and over there too. If he insults someone he will more often than not use the age-old E'nathi insult 'your father died in bed'


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 15:12:31


Post by: Kasrkai


ineptus astartes wrote:If he insults someone he will more often than not use the age-old E'nathi insult 'your father died in bed'


+1 to that. Imma use that sometime.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:17:56


Post by: ineptus astartes


is there a narrative storyline?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:26:24


Post by: ineptus astartes


is this the general look of an E'nathi?









Or would this be better?




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:40:17


Post by: lord commissar klimino


ineptus astartes wrote:is this the general look of an E'nathi?





this is more origional and looks more epic IMO.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:45:42


Post by: ineptus astartes


good that is what I imagine them to look more like too.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:48:45


Post by: lord commissar klimino


ineptus astartes wrote:good that is what I imagine them to look more like too.


so far im planning on being a raylid. like how different they are,although dont like the "pacifist" part so not sure.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:51:11


Post by: ineptus astartes


the caterpillar-men?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:56:01


Post by: lord commissar klimino


ineptus astartes wrote:the caterpillar-men?


with thousands of tiny hairs as arms! *epic smile*


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:57:18


Post by: ineptus astartes


but they are blind...and squishy


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 17:59:00


Post by: Kasrkai


How purple are Hulhaxi? Like a sunburned human or a grape Popsicle?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:01:35


Post by: lord commissar klimino


ineptus astartes wrote:but they are blind...and squishy


but so strange its awesome! also we should try to find pictures for all of them. although it will be impossible it would be amusing.

also giant hairy,squishy,blind caterpillars FTW!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:01:49


Post by: ineptus astartes


weeerrrrllll...I was thinking they looked like walking purple fanta bottles.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:03:05


Post by: ineptus astartes


lord commissar klimino wrote:
ineptus astartes wrote:but they are blind...and squishy


but so strange its awesome! also we should try to find pictures for all of them. although it will be impossible it would be amusing.

also giant hairy,squishy,blind caterpillars FTW!


*Puke*


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:11:13


Post by: lord commissar klimino


ineptus astartes wrote:
lord commissar klimino wrote:
ineptus astartes wrote:but they are blind...and squishy


but so strange its awesome! also we should try to find pictures for all of them. although it will be impossible it would be amusing.

also giant hairy,squishy,blind caterpillars FTW!


*Puke*


Spoiler:










Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:16:51


Post by: ineptus astartes


ahhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:18:23


Post by: lord commissar klimino


ineptus astartes wrote:ahhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!


i think the last one fits it the best. go raylids!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:25:47


Post by: ineptus astartes


keep your hair-arms off of my gun


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:28:23


Post by: lord commissar klimino


ineptus astartes wrote:keep your hair-arms off of my gun


but i need a weapon. hold on lets me taste for-ohh,your foot tastes bad....


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:33:33


Post by: ineptus astartes


WTF!?!? GET THIS THING OFF OF MY FOOT!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:36:53


Post by: lord commissar klimino


ineptus astartes wrote:WTF!?!? GET THIS THING OFF OF MY FOOT!


see why i want to be one? your a giant caterpillar that can wield weapons and is smart. and you freak some people out

ok ok *gets off* now weres that weapon? *tastes your face* oops,sorry.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:42:24


Post by: WARORK93


There's not one alien on that list that really intrigues me....

I guess I'll be our human player seeing as there isn't one yet...

oh yeah and I'm wholly intent on making stuff go boom in this RP.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:45:10


Post by: lord commissar klimino


WARORK93 wrote:There's not one alien on that list that really intrigues me....

I guess I'll be our human player seeing as there isn't one yet...

oh yeah and I'm wholly intent on making stuff go boom in this RP.


...can i help? you can mount the cannon on my back


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:46:40


Post by: ineptus astartes


D:

I like lizards personally.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:49:44


Post by: lord commissar klimino


ineptus astartes wrote:D:

I like lizards personally.


look at the warhammer survivor thread.i do to just think being a big *ss caterpillar would be cool.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:51:47


Post by: WARORK93


@ Lord Commissar...We'll see, my character isn't going to be a real friendly type, I've been thinking about him for a while and I'm gonna base him on the main character from Bulletstorm, actually and probably a little Mattias Nilsson for added flavor...

yeah, lots of explosions will ensue...



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:52:33


Post by: ineptus astartes


yeah...but...what if some one has RAID?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:53:54


Post by: ineptus astartes


I just noiticed...THE PROPHECY CAME TRUE!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:56:05


Post by: WARORK93


ineptus astartes wrote:I just noiticed...THE PROPHECY CAME TRUE!


What prophecy?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:58:15


Post by: lord commissar klimino


WARORK93 wrote:@ Lord Commissar...We'll see, my character isn't going to be a real friendly type, I've been thinking about him for a while and I'm gonna base him on the main character from Bulletstorm, actually and probably a little Mattias Nilsson for added flavor...

yeah, lots of explosions will ensue...



epic game bulle-wait wait wait. your going to be a drunkard sh*t mouth


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 18:59:36


Post by: ineptus astartes


the one in your sig. (shoulda mad it a warlord titan!)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:04:10


Post by: WARORK93


lord commissar klimino wrote:

epic game bulle-wait wait wait. your going to be a drunkard sh*t mouth


I believe my words were "based off of" not "entirely like" wouldn't be much of a point if I did that now would it?

But to answer your question, yes, He's probably going to end up being the group's rouge, you know, the one that pisses everyone off and has a tendency to be entirely conspicuous in his approach to combat in addition to not listening to orders very often...

you know, that guy...

@ Ineptus

Yeah, that's me and Harrab's joke, I couldn't resist actually doing it when you brought int that warhound...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:05:37


Post by: lord commissar klimino


WARORK93 wrote:I believe my words were "based off of" not "entirely like" wouldn't be much of a point if I did that now would it?

But to answer your question, yes, He's probably going to end up being the group's rouge, you know, the one that pisses everyone off and has a tendency to be entirely conspicuous in his approach to combat in addition to not listening to orders very often...

you know, that guy...



my guy is a caterpillar. what you gonna do? use me as a mount?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:06:52


Post by: ineptus astartes


mine will probably end up more or less as the 'ranger' I always cast that image.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:07:17


Post by: WARORK93


Lord Commissar wrote:my guy is a caterpillar. what you gonna do? use me as a mount?


-shrugs- Squish you with my huge, iron shod biker boots? Doesn't take too much imagination to splat a bug...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:08:17


Post by: lord commissar klimino


ineptus astartes wrote:mine will probably end up more or less as the 'ranger' I always cast that image.


if he is a ranger he shouldnt be afraid of me then. *tastes your hand* oops,sorry,im looking for a chair.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:08:50


Post by: ineptus astartes


are you working on said character?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:09:15


Post by: lord commissar klimino


WARORK93 wrote:
Lord Commissar wrote:my guy is a caterpillar. what you gonna do? use me as a mount?


-shrugs- Squish you with my huge, iron shod biker boots? Doesn't take too much imagination to splat a bug...


it does when that bug is 5-8 feet and can fight back and even shoot back.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:10:01


Post by: lord commissar klimino


ineptus astartes wrote:are you working on said character?


who? me? im thinking about how to set him up,so yes.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:13:11


Post by: WARORK93


ineptus astartes wrote:are you working on said character?


you gotta start clarifying, do you mean me or Lord Commissar?

@ Lord Commissar...

Good luck doing that without arms or eyes...I also find it hard to believe that a bug can shoot a gun with really tiny hairs...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:15:03


Post by: ineptus astartes


both of you! (the said bug can use bionics!)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:17:39


Post by: Berserksteve



Name- Tarko Preash
Species- MACABREIAN
Career- DEMOMAN
Equipment- Shock Cannon, Demo-Pack, Flack Vest, Plasma Pistol, Combat Knife
Backstory/Bio- Tarko grew up in the slums of Nox, making his living by working for criminal organization and he helped traffic stolen machine parts, soon a clan war broke out on Nox and he was forced to fight in a demolition squad for his clan. Sadly his clan was on the losing side and was and his clan was banished from Nox. With nowhere to go, his clan soon turned to crime and attacks on the trade routes to survive. Soon anarchist groups started to support their attacks and now he was fighting for a radical group called the Frozen Star, they wanted to cripple the structure of totalitarian planets, brake their control over planets and end the bureaucratic bs that slows down the galaxy. They were only a small group and their missions had very little impact but they still fought and crushed many forces. While Tarko was with the Frozen Star he found himself spending time with a female of his species, Meisha. He grow close to her and wished to spend his life with her. This would have gone as planned if the Coalition decided to wipe out the Frozen Star. Hundreds were captured and executed but Tarko was offered the chance to be free and save Meisha if were helped the Coalition.
Motivation- Free Meisha and get back to living on Nox.
Best Quality- He is willing do try anything to solve a problem and try as many ideas as possible. He also finds great value in the lives of common people and is selfless most of the time.
Worst Quality- He was a hatred for politic, nationalism and anything that wastes time. He find no value in the lives of people who mindlessly devote themselves to a cause.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:19:13


Post by: lord commissar klimino


WARORK93 wrote:
ineptus astartes wrote:are you working on said character?


you gotta start clarifying, do you mean me or Lord Commissar?

@ Lord Commissar...

Good luck doing that without arms or eyes...I also find it hard to believe that a bug can shoot a gun with really tiny hairs...


go look at the 3rd picture i posted. it could use those hairs to shoot easily if it could control them


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:23:24


Post by: ineptus astartes


sound like a jerk... (I play I guy of the most physically powerful speices in the RP who will tear you to shreds if you call him a coward, so what can I say)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:46:15


Post by: WARORK93


Darn you berzerker! Steeling my classes!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 19:56:48


Post by: Berserksteve


Just as planned!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:34:59


Post by: Darkvoidof40k


The cat has found this thread. None of you are safe anymore.

Name- Rick Price
Species- Human
Career- Soldier
Equipment- Flack Vest, Helmet, Medikit, Combat Knife, Plasma Rifle, Autopistol.
Backstory/Bio- Rick Price hails from a militaristic family whose history of war-making stretches back to the Nygax Wars. Schooled at the finest institutes money can afford and bred for war, Rick is an uncompromising warrior who values camaraderie and skill highly. He's mean and tough, but is a loyal to those who earn his respect and friendship. He is no fool and is tactically astute, however he is extremely blunt in his approach to others, speaking his mind with very little regard for authority. Whilst this trait has held him back from promotion for a long time, his CO's refusing to swallow their pride when he bursts their ego's with his flagrant disrespect for the pompous generals that almost always deign to lead far away from any actual combat.
Motivation- His family have always been militaristic and such tradition is set to continue. He is a soldier, like almost all of his ancestors.
Best Quality- Loyalty.
Worst Quality- His lack of subtlety when speaking and flagrant disregard for authority; especially that of those who have not earned his respect often gets him into trouble.
Other: Well-built. 6'1. Aged 31.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:37:14


Post by: ineptus astartes


hmm... a ape-man soldier.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:38:15


Post by: lord commissar klimino


ineptus astartes wrote:hmm... a ape-man soldier.


i should be a caterpillar soldier


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:39:37


Post by: WARORK93


Darkvoidof40k wrote:The cat has found this thread. None of you are safe anymore.


>.>
<.<

Who told the crazy fething cat about our RP? *glares at everyone around him*



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:42:12


Post by: lord commissar klimino


WARORK93 wrote:
Darkvoidof40k wrote:The cat has found this thread. None of you are safe anymore.


>.>
<.<

Who told the crazy fething cat about our RP? *glares at everyone around him*



not me i swear! ask him! i didnt! *pulls out gun and shoots widley*


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:42:20


Post by: Darkvoidof40k


WARORK93 wrote:
Darkvoidof40k wrote:The cat has found this thread. None of you are safe anymore.


>.>
<.<

Who told the crazy fething cat about our RP? *glares at everyone around him*



I found it.. and soon.. soon I shall devour it from within, seasoning it with off-topic and salt.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:42:49


Post by: ineptus astartes


does darkvoid do thing to threads that I dont know about?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:44:14


Post by: Darkvoidof40k


ineptus astartes wrote:does darkvoid do thing to threads that I dont know about?


He doesn't know yet.. pfft..


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:44:20


Post by: WARORK93


ineptus astartes wrote:does darkvoid do thing to threads that I dont know about?


Nah, just having a bit of pokey poke fun, I'll be posting my character as soon as I get the chance or decide not to be lazy about it for once...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:44:48


Post by: Darkvoidof40k


WARORK93 wrote:
ineptus astartes wrote:does darkvoid do thing to threads that I dont know about?


Nah, just having a bit of pokey poke fun, I'll be posting my character as soon as I get the chance or decide not to be lazy about it for once...


Big up the human team yo.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 21:46:19


Post by: ineptus astartes


hmm my character is a cross between a ranger, a fighter and a bard...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 22:08:01


Post by: Nicholas


Bishop Thomas
Arcturan
Scientist
Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol(lasre pistol if that's allowed) special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities)
Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home.
Motivation-Is inspired by new tech and the will to learn.
Best Quality-An expert pilot and engineer
Worst Quality-Does not work well with most people thinking them ignorant of technology.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/09 22:33:04


Post by: Kasrkai


ineptus astartes wrote:does darkvoid do thing to threads that I dont know about?


Darko is... an RP veteran. And by veteran, I mean king of "OH LOOK AN RP I SHALL PLAY AND THEN MOCK IT AND THEN OFF-TOPIC 'CAUSE I'M A CAT LOL."


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 01:00:21


Post by: Mordoskul


Darko, do not drown a great thread in Off-Topic gak until it gets locked. Seriously, bro. Just..... don't.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 01:03:53


Post by: Mordoskul




This is how I picture the E'nathi.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 01:22:41


Post by: Kasrkai


So far, the Hulhuxi sound like purple Tau with noses, feet, and maybe hair I dunno.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 01:37:10


Post by: Mordoskul


Kasrkai wrote:So far, the Hulhuxi sound like purple Tau with noses, feet, and maybe hair I dunno.


A bit, yeah. "This one humbly requests that the honorable mercenary consume solid waste excrement and expire."


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 01:41:50


Post by: Kasrkai


Mordoskul wrote:
Kasrkai wrote:So far, the Hulhuxi sound like purple Tau with noses, feet, and maybe hair I dunno.


A bit, yeah. "This one humbly requests that the honorable mercenary consume solid waste excrement and expire."


This one believes that the one who cut his way through a tank is less than stable.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 02:15:19


Post by: Mordoskul


Kasrkai wrote:
Mordoskul wrote:
Kasrkai wrote:So far, the Hulhuxi sound like purple Tau with noses, feet, and maybe hair I dunno.


A bit, yeah. "This one humbly requests that the honorable mercenary consume solid waste excrement and expire."


This one believes that the one who cut his way through a tank is less than stable.


Indeed. By the way, I like the added quote in your character sheet, and now part of the format.

"Greetings inefficient biped."


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 03:18:39


Post by: lord commissar klimino


Name-volk lore II V
Species-raylid
Career-infiltrator
Equipment- modified beam. combat shank. modified cloak suit. modified pistol. metal banjo (for hitting things to!).
Backstory/Bio- coming from a jungle planet colony,he grew up exploring the vast jungles. as he grew up he learned basic skill from his dad and his sneaking skills from his time exploring. when he became a big bug he joined the elite force and went threw training as an infiltrator,learning how to use his worm like body to his advantage.
Motivation- prove he isnt weak. fun.
Best Quality- determined.
Worst Quality- violent for his race. bad diplomat.
Quote- you’ve got a real problem all right,and a banjos the only answer!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 03:39:52


Post by: ineptus astartes


epic lizard!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 03:44:44


Post by: lord commissar klimino


ineptus astartes wrote:epic lizard!


im a bug.....


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 03:51:46


Post by: shroud010


Epic Bug


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 03:53:11


Post by: lord commissar klimino


shroud010 wrote:Epic Bug


i need a pic...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 04:01:19


Post by: ineptus astartes


I a talking about the image

nice creepy-crawly BTW


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 04:02:45


Post by: lord commissar klimino


ineptus astartes wrote:I a talking about the image

nice creepy-crawly BTW


thanks


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:21:20


Post by: TheWildHost


Jeez Cant decide between the E'nathi with the sabers or the ones with the longrifles. Dang you choices!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:23:38


Post by: ineptus astartes


do the sabers I am an E'nathi rifleman


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:26:53


Post by: TheWildHost


True, true. OK I will post my character l8r it is one in the morning here.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:27:45


Post by: ineptus astartes


12:26 noon here


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:28:25


Post by: lord commissar klimino


we need to add an appearance part. cause we can still look different for are race. and humans will defiantly need it. ill add one to my sheet later.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:34:42


Post by: ineptus astartes


until I can find a better likeness:



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:37:06


Post by: lord commissar klimino


ineptus astartes wrote:until I can find a better likeness:



thats You? cool. here is me,im a 5 foot tall version of this that can weild weapons and is smart



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 06:50:36


Post by: ineptus astartes


or this:




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 10:20:06


Post by: Darkvoidof40k


Mordoskul wrote:Darko, do not drown a great thread in Off-Topic gak until it gets locked. Seriously, bro. Just..... don't.


Someone missed the humour.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 10:25:47


Post by: ineptus astartes


but my favorite is mordo's:



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 10:44:50


Post by: FITZZ


Have more or less chosen a character race to use...

I'll be playing an E'nathi , still considering which discipline to use...
Will have full sheet up later today.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 10:45:00


Post by: FITZZ


Damn double post...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 11:10:49


Post by: ineptus astartes


(everyone likes E'nathi!)

should we all choose different 'callings'


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 11:11:33


Post by: ineptus astartes


crap! double post!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 14:22:01


Post by: Berserksteve


I don't think it would be a bad idea to imagine a lot of verity within the races, I mean humans have a lot of verity so why can't these species?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 14:23:52


Post by: Mordoskul


Darkvoidof40k wrote:
Mordoskul wrote:Darko, do not drown a great thread in Off-Topic gak until it gets locked. Seriously, bro. Just..... don't.


Someone missed the humour.


As long as you stay on-topic.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 14:58:40


Post by: TheWildHost


Berserksteve wrote:I don't think it would be a bad idea to imagine a lot of verity within the races, I mean humans have a lot of verity so why can't these species?


The cute pig makes a point

@Darkvoid I have to agree with mordo, it just explodes around you


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 15:09:03


Post by: Darkvoidof40k


TheWildHost wrote:
Berserksteve wrote:I don't think it would be a bad idea to imagine a lot of verity within the races, I mean humans have a lot of verity so why can't these species?


The cute pig makes a point

@Darkvoid I have to agree with mordo, it just explodes around you


That's the unfortunate truth. Not going to bother taking this any further.. it's not worth it.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 15:11:56


Post by: ineptus astartes


yes! the variety between the E'nathi for example would probably be a lot like the variety between the saurus the skinks and the slann in WHFB.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 15:20:08


Post by: TheWildHost


Name-M'Kala

Species-E'nathi

Career-N'kag-Shat'N'Ha

Equipment- Dual G'y-ht'sh'ha, Flack vest,skinning blade

Backstory/Bio-M'kala is a master of the battlefield and getting around it. He and other E'nathi will find a way to be on top of the enemy in no time flat. M'kala grew up into the art of war, the scars all-over his body showing the brutal training regimes overwatched by his uncle and father. M'kala's most noticable feature is the scar splitting over ther front of his forhead, curing to the right of his eye and finishing on his chest. It was caused when his uncle tryed to kill him for not choosing the path of the K'HAT-G'E-N'HA. M'kala fought back with his new sabers and killed the uncle, but not after a fight that took little over 6 hours.

Motivation-the thrill of eviserating an enemy before his allies know your there

Best Quality-His battle disciplene. His father and uncle, no matter how hard, taught him well that his life was forfiet.

Worst Quality-To M'kala this is not his worst qaulity, but to others it is. M'kala will NOT retreat. He would rather die the longest death then bring such shame upon his soul

Quote-"With allies at my back, and enemys at my front, only death will occur."


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 15:41:55


Post by: ineptus astartes


nice. now all we need is some reps of the other races...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 15:51:47


Post by: Kasrkai


ineptus astartes wrote:nice. now all we need is some reps of the other races...


This one is a Hulhuxi. This one shall search the google.

......

This one found nothing...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:05:23


Post by: ineptus astartes


look under "purple people"


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:15:09


Post by: TheWildHost


ineptus astartes wrote:look under "purple people"




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:15:15


Post by: Mordoskul


Hrovan-


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:16:22


Post by: Kasrkai


ineptus astartes wrote:look under "purple people"


That resulted in Pr0nz appearing.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:18:20


Post by: TheWildHost



Chelericia


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:18:31


Post by: ineptus astartes


gak...happened to me when I looked for 'quatar air' to map my grandparent's flight.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:19:56


Post by: TheWildHost


Wow Looking at the picture I posted and the OPs desription, i think somebody copyed from mass effect( Just kidding bu the picture is close)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:21:39


Post by: ineptus astartes


halhuxi:




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:35:48


Post by: Kasrkai


Oh Valla no.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:37:35


Post by: ineptus astartes


ha! (it creeped me out too)

I imagine them like purple native amaricans with tiki faces


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:42:16


Post by: Mordoskul





How I picture how a Hulhuxi soldier would act.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 16:46:38


Post by: Kasrkai


So, I'd be the red guy, acting like the jellyfish.

Epic.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 17:31:27


Post by: ineptus astartes


it looks like a bat.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 19:16:43


Post by: Kasrkai


I was just thinking that we should have a unique item. Not like "Super invincible energy shield" but like a unique gun on a tool or something.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 19:37:35


Post by: ineptus astartes


good idia we should each have a unique item


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 19:44:11


Post by: lord commissar klimino


ineptus astartes wrote:good idia we should each have a unique item


i have a banjo


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 19:47:43


Post by: Berserksteve


I will have a top hat!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 19:50:08


Post by: lord commissar klimino


Berserksteve wrote:I will have a top hat!


this just got serious.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 19:50:16


Post by: ineptus astartes


drek'skar: like Souron's bladed mace, only moreso ++NOT UESED UP FOR GRABS++


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 21:20:54


Post by: ineptus astartes


Drach'ney'en (Fell-Hammer, in the E'nathi tongue)
forged by car'nifex on E'nath he used Drach'ney'en in his rites of passage, hunting his first Druk'khan (massive saurian predator the size of a bus)
It was forged with molten steel,iron,and adamant. (far more common on E'nath than on earth.) and fitted with a mercury/liquid lead mixture in the front of the blade to make it more heavy and powerful, while alo improving swing and control.



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 22:47:51


Post by: Mordoskul


I like the unique item idea. I'll allow it if it isn't game-breaking.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 22:54:10


Post by: lord commissar klimino


Mordoskul wrote:I like the unique item idea. I'll allow it if it isn't game-breaking.


can i keep my banjo?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 22:55:06


Post by: Nicholas


Added my special item

Custom Pilot key(Allows use of any machine understood by Arcturans while boosting it's capabilities slightly)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 23:13:56


Post by: shroud010


TRIDENT!!!

ok not a trident but i say a custom pistol


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 23:38:35


Post by: Kasrkai


Custom Rifle:



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/10 23:49:29


Post by: WARORK93


I'm just wondering, what does the shock cannon do/look like?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 00:08:17


Post by: Kasrkai


WARORK93 wrote:I'm just wondering, what does the shock cannon do/look like?


I imagine it's like a shotgun of energy or something.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 00:36:35


Post by: Tyranic Marta


Strongly thinking about joining

STRONGLY


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 00:40:27


Post by: lord commissar klimino


Tyranic Marta wrote:Strongly thinking about joining

STRONGLY


just dont be the e'nathi or whatever.we have like 5 of those..3?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 00:42:41


Post by: Tyranic Marta


Ill forgive you because you nothing about me

Human man, i always play humans

ALWAYS

even in DND



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 00:44:09


Post by: lord commissar klimino


Tyranic Marta wrote:Ill forgive you because you nothing about me

Human man, i always play humans

ALWAYS

even in DND



oh....im a caterpillar : D


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 00:44:29


Post by: shroud010


im a very white guy


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:03:48


Post by: Tyranic Marta


Name- Terence Blackwood

Species- Human

Career- Soldier

Equipment- Assault Rifle Custom made with built in recoil suppressor and suppressor, Flack Vest, Autopistol, Helmet with vitalfeed and targetting optics constructed for him buy someone who owed him, Medikit, Combat Knife that has seen years of use and reconditioning. (Special equipment) Sniper rifle he crafted for the express purpose of single shot kills. The old fashined lever action looks like it came out of the 21st century, which it could very well of seeing as the wepon was built by Terence himself and has more kill marks on it that a neuclear silo.

Backstory/Bio- Terence is dead. He has been for centuries. He was placed in Cryogenic stabilization when he was 23 in the year 2013. Legally, hes dead. But praises to heavan dont say that to his face. Hes been awake for 10 years now, and hes more than used to his life as a soldier. He doesnt socialise, he doesnt even pay attention when people ask him how he is. Not to the grunts anyway. Terence was placed in Cryo against his will. He had a life, a family. He was happy. But he was forced to watch his wife and child murdered. He was shoved into a cryogenic tank. And sealed in. He froze with his fists pounding on the glass and a note on his chest. Written by the men who killed his family it said. "Dont wake me up."

Of course the doctors ignored the note, they were ordered to wake up all the frozen form that century, it wasnt as if he would survive. Not with that much head trauma. But he did survive and when the doctors woke him up his first screamed word that the current century heard from him was his wifes name. JESS!!!

Scince that day he has distanced himself from ordainary people. Preffering to live his own life away from the social circles of the galaxy. Hes afraid hell fall for someone else. Afraid that the memories he had of his family will be for nothing. He spent the next ten years training. Before he was frozen he was a soldier. A member of an elite special unit for terrorist hunting in Britan.

When he woke up he decided to keep doing what he did best. Killing. Recently he has been approached by several members of the local government of his subsector and been asked to join a special unit. His memories of the old days strong in his mind he readily accepted. There were more people who needed to be on the wrong end of the trigger.

These days his Jacket has a sewn in flak lining and his pants are lined with clips of ammunition. His dark brown eyes and hair almost seem to meld with his tanned skin. His mouth never smiles, unless hes pulling the trigger.

Motivation- Trying to escape the memories of his past. Hes used to this new age. but that doesnt mean he likes it.

Best Quality- Pure skill, hes trained himself to ignore pain and hardship scince he was a kid. Here in this new age thats even easier with the biological strengtheners he had been taking for ten years. Now hes as hardy as an ox and his trigger finger is still perfectly timed.

Worst Quality- Hes cold. So cold that most people cant stand to be around him. Nothing they say or do can get him to like them. This means that he makes friends... very very rarely. There are a few people he can cope with. But they are the people who genuinley care. He gives them the time of day because they remind him of home.

Quote- "Nothing can save you from death. Trust me, I know."


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:05:03


Post by: Kasrkai


Tyranic Marta wrote:Ill forgive you because you nothing about me

Human man, i always play humans

ALWAYS

even in DND



Be a Hulhuxi!

MAH BROTHA!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:06:56


Post by: Tyranic Marta


read ma character


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:24:50


Post by: Kasrkai


Tyranic Marta wrote:read ma character


1. Ninja'd

2. ... Are you serious?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:30:20


Post by: Tyranic Marta


*shrug* why not

you got a problem with it? if so speak up and ill change it


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:56:41


Post by: Kasrkai


Tyranic Marta wrote:*shrug* why not

you got a problem with it? if so speak up and ill change it


*Counter shurg*

You just seemed to be hooked on Terrance. Cryogenics. Wow.

I've got no PROBLEM with it. I just find it odd.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 01:58:48


Post by: Tyranic Marta


Terrance Blackwood is a generic name that i use

like Tyranic Marta

or Ludias Storm

or Marius

or Romulus


and yeah i wanted to give this guy a REAL reason to be distant from this generation/ century, cause technically hes hundreds of years older than any of you lol


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 02:00:52


Post by: Tyranic Marta


And ftr i am odd


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 04:38:42


Post by: TheWildHost


My uniqe item: Skinning knife and various trophies. Skinning knife is used for skinning the dead enemy in case they need a meal( It happenes) and can be an easily concealed weapon


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 04:49:43


Post by: ineptus astartes


In contrast with my item, wich is technically a choppa...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 04:55:15


Post by: WARORK93


Tyranic Marta wrote:And ftr I am odd


Yes, yes, you are...but that's why we like ya Marta!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 04:56:41


Post by: Tyranic Marta


excellent


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 04:59:07


Post by: FITZZ


Name-K'lawvak B'Kor
Species-E'Nathi
Career-Maimer/ G'j'Hani-N'th'L'N-Ha
Equipment-H'K'k-Ga'Rul, Flak Armour," Agonizer" Pistol
Backstory/Bio- Taken as a youngling in an pirate raid, K'lawvak was sold to the masters of the Gladiator Arenas on the galactic fringe.
There he was placed under the care of an ancient E'Nathi warmaster named F'xaz and learned the ways of the G'j'Hanj-N'th'L'N-Ha.
K'lawvak excelled in gladiatorial combat, becoming prized among his peers and much valued by his masters...yet still, in his heart K'lawvak longed for his freedom and sought to escape captivity.
His chance came with the appearance of the " Shapers", who laid siege to the Gladiator world.
In the chaos, K'lawvak and a small party of Gladiators managed to steal a small ship and escape ...
He now exist as a "Free warrior".
Motivation-Honor, K'lawvak is motivated by a sense of Honor and martial pride..
Best Quality-Loyal ..Once K'lawvak has allied with someone, he will fight at their side until death.
Worst Quality-Shame..K'lawvak holds a deep shame inside for having been taken prisoner and raised as a slave, he is constantly dealing with an inner struggle to overcome this...and at times will viciously over react to compensate for it.
Quote-" By my Blades the worlds will know me"


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:02:25


Post by: lord commissar klimino


FITZZ wrote:
Species-E'Nathi"


thats too popular...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:04:38


Post by: ineptus astartes


are you planning on joining WARORK?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:06:00


Post by: FITZZ


lord commissar klimino wrote:
FITZZ wrote:
Species-E'Nathi"


thats too popular...


Popular...perhaps, but also reasonably straight forward to play, and seeing as I have "double duty" in this RP ( acting as one of the GM's as well) I chose to have a fairly easy PC to keep up with.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:13:33


Post by: FITZZ


ineptus astartes wrote:are you planning on joining WARORK?


Joining Warork??


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:14:28


Post by: lord commissar klimino


FITZZ wrote:
lord commissar klimino wrote:
FITZZ wrote:
Species-E'Nathi"


thats too popular...


Popular...perhaps, but also reasonably straight forward to play, and seeing as I have "double duty" in this RP ( acting as one of the GM's as well) I chose to have a fairly easy PC to keep up with.


lol,true. im a stealthy banjo playing caterpillar


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:15:40


Post by: WARORK93


@Fitzz and ineptus...yeah, as soon as I get around to making a character...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:15:45


Post by: ineptus astartes


we have ho many now? 3? Hey GM! should we put a limit on the number of players for a certain race? or create new races?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:17:31


Post by: ineptus astartes


it would stopp the party form turning into a for example: hulhuxi migration with some other races tagging along.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:21:45


Post by: FITZZ


While I'd like to see various races represented ..I won't prevent anyone from playing the race they choose to play.
If we end up with 5 players of a certain race and only 1 player of each of the others..then so be it.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:22:45


Post by: lord commissar klimino


FITZZ wrote: While I'd like to see various races represented ..I won't prevent anyone from playing the race they choose to play.
If we end up with 5 players of a certain race and only 1 player of each of the others..then so be it.


lol,im unique for unique


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:24:13


Post by: ineptus astartes


in that case we can say 'the party recruits from ------ world wich has a mainly -------- population'(the most popular one) just to make it believable right?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:32:56


Post by: FITZZ


ineptus astartes wrote:in that case we can say 'the party recruits from ------ world wich has a mainly -------- population'(the most popular one) just to make it believable right?


Of course...

IMO, there will be races which will have no PC's interested in them at all, and it will fall to Mordo and Myself to see that they are represented in some capacity...through storyline or application of various NPC's.
However, for PC's, we want them to be able to freely choose which race they feel they'd most enjoy playing and encourage each PC to explore their creativity to it's fullest.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:33:07


Post by: darksage


The Arcturan remind me of the Chiss from Starwars.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:41:30


Post by: ineptus astartes


same here


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 05:42:18


Post by: ineptus astartes


the E'nathi make me think ssi'ruuk/kroot and the snakemen make me think, sluissi


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 06:07:00


Post by: TheWildHost


^ The skinning knife would have been a must if I was playing a melee character and a survivalist/spy( Which my guy does a bit of)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 09:19:10


Post by: ineptus astartes


oh...wich race?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 14:01:51


Post by: ineptus astartes


so GM? is there gonna be a storyline or is it gonna be played by ear?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 16:46:42


Post by: Kasrkai


This one feels out of place among the lizard folk.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 16:53:01


Post by: ineptus astartes


well hopefully some other people ill join who will play other races but it is up to the them who they want to play.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 17:01:52


Post by: WARORK93


Don't fret about it so much, we've got some variety, there are some humans, an octopus, an arcturan, a macerberian...its gonna be fine.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 17:04:37


Post by: ineptus astartes


macabrian? where?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 17:32:28


Post by: lord commissar klimino


WARORK93 wrote:Don't fret about it so much, we've got some variety, there are some humans, an octopus, an arcturan, a macerberian...its gonna be fine.


you forgot my bug :(


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 18:37:01


Post by: darksage


I'm deciding between Macbreian and Hulhuxi.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 18:40:58


Post by: shroud010


is it sad that this thread is made by Mordo so i'm already planning on the back story of a second character


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 18:44:16


Post by: Kasrkai


darksage wrote:I'm deciding between Macbreian and Hulhuxi.


The latter.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 18:54:19


Post by: ineptus astartes


the former (couldn't resist)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 19:34:57


Post by: shroud010


i was planning on being the former then i decided not to


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 19:39:49


Post by: ineptus astartes


so...hulhuxi?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 19:52:01


Post by: FITZZ


ineptus astartes wrote:so GM? is there gonna be a storyline or is it gonna be played by ear?


A basic storyline framework already exist, and as the RP progresses obviously narrative ideas will present themselves...
However, I personally don't have a " Start to Finish" storyline in mind, primarily because I feel it limits the creativity of the PC's and secondly...to have any RP end the way you envision would be akin to shooting an arrow in California and hitting a Bullseye in New York.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 19:56:44


Post by: Kasrkai


I'm mildly bored, so I guess I should offer any help. Maps, Pictures, tech, deigns, etc. Whatever I can do.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:00:24


Post by: ineptus astartes


this is how I picture the E'nathi longrifle (of course they are all different because each is custom-made)




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:13:40


Post by: Mordoskul


Kasrkai wrote:I'm mildly bored, so I guess I should offer any help. Maps, Pictures, tech, deigns, etc. Whatever I can do.


Anything, bro. Anything that you find mildly interesting, post it up.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:16:26


Post by: ineptus astartes


shock cannon?




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:19:57


Post by: Kasrkai


Mordoskul wrote:
Kasrkai wrote:I'm mildly bored, so I guess I should offer any help. Maps, Pictures, tech, deigns, etc. Whatever I can do.


Anything, bro. Anything that you find mildly interesting, post it up.


I'd like to make a star map, so do you have any star systems or notable stellar objects?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:22:46


Post by: ineptus astartes


plasma rifle perhaps?





Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:23:40


Post by: Kasrkai


ineptus astartes wrote:shock cannon?






Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:25:31


Post by: ineptus astartes


does look better...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:31:08


Post by: Kasrkai


ineptus astartes wrote:plasma rifle perhaps?





That's a Laser Rifle. I don't want to steal other creations.

I could use some help with naming star systems.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:32:25


Post by: Tyranic Marta


send me the map and ill name em for you


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:33:30


Post by: Mordoskul


Kasrkai wrote:
Mordoskul wrote:
Kasrkai wrote:I'm mildly bored, so I guess I should offer any help. Maps, Pictures, tech, deigns, etc. Whatever I can do.


Anything, bro. Anything that you find mildly interesting, post it up.


I'd like to make a star map, so do you have any star systems or notable stellar objects?


The planets mentioned in the races section should be featured, as should worlds belonging to the Arcturan Hierarchy
Known Shaper attacks, and their current expansion (line of some kind worming it's way deeper into the galaxy)
Yahan ruins (ancient Precursor race that dominated the galaxy some 65 Million years ago. The Perseus Arm is protected by a great singularity shield believed to have been created by the Yahan, suggesting that they may still dwell there)
Black holes, nebulae, etc.

That should be all, feel free to throw in whatever worlds you like.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:34:12


Post by: ineptus astartes


I name systems and fake planets every other day...(so I got a lot of time on my hands it's not like I'm a bum...)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:35:19


Post by: ineptus astartes


strongholds, space stations, trade routes...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 20:37:03


Post by: Tyranic Marta


[Name of intersteller alliance] Positions of strength or galactic meeting places


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:12:04


Post by: Kasrkai


This is tougher than I thought it'd be.

So don't expect anything...


Stellar.

YEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH.

Nah srsly, it's coming together.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:16:16


Post by: Mordoskul


Kasrkai wrote:This is tougher than I thought it'd be.

So don't expect anything...


Stellar.

YEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH.

Nah srsly, it's coming together.




Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:18:24


Post by: lord commissar klimino


GM is not fond of jokes it seems...

its time for *pushes glasses up on nose* serious time.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:26:35


Post by: Mordoskul


"Salutations, prospective buyer! What can I do for you on this fine day? A shock cannon? Why, yes, we do carry those, at a decent price, of course. Why would one wish to purchase a Arukumai-86 Shock Cannon? Why would you wish not to? The only thing less terminal in a close-firefight is an angry E'nathi, but I digress. The shock cannon fires an explosive shell the size of a hydration canister that explodes inside the target. Messy, yes, but satisfying in its own unique way. The only true drawback is its one shot capacity, forcing one to reload between shots, additionally, the range on a shock cannon in quite short, making it ineffective at longer ranges. Is there anything else you wish to know?"

-Hrovan Arms Dealer


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:28:00


Post by: Kasrkai


About how many systems does Arcturan Systems United have? I have 5, with 15 habitable worlds, 7 mining worlds, and 6 unihabitabe worlds/gas giants. It has the blue star, 2 yellow, a red star, and a white dwarf.

I made up that name. I like it. The blue star, 2 yellow, a red star, and a white dwarf.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:32:35


Post by: ineptus astartes


they could have gas-mining factories on the giants.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:33:42


Post by: Kasrkai


I just label those as mining worlds.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:36:30


Post by: ineptus astartes


right. (personally I think the E'nathi should have mountainous jungle/swamp/rainforest home-world.)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:39:14


Post by: ineptus astartes


I could do geography of the E'nathi homeworld!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 21:54:29


Post by: Mordoskul


ineptus astartes wrote:I could do geography of the E'nathi homeworld!


Yep, E'nath is a great jungle teeming with hostile life. I actually wrote a full report on the E'nathi for my Sci-Fi class.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 22:02:35


Post by: Mordoskul


Kasrkai wrote:About how many systems does Arcturan Systems United have? I have 5, with 15 habitable worlds, 7 mining worlds, and 6 unihabitabe worlds/gas giants. It has the blue star, 2 yellow, a red star, and a white dwarf.

I made up that name. I like it. The blue star, 2 yellow, a red star, and a white dwarf.


That works.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 22:20:49


Post by: ineptus astartes


boy its late/early. I have to go to bed.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 22:23:46


Post by: FITZZ


Mordoskul wrote:
ineptus astartes wrote:I could do geography of the E'nathi homeworld!


Yep, E'nath is a great jungle teeming with hostile life. I actually wrote a full report on the E'nathi for my Sci-Fi class.


I sort of envisioned it very much like the Catachan home world.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/11 23:55:18


Post by: Kasrkai


My Guide to the map includes, so far, this:

THE SPACE-FARING MAN'S GUIDE TO THE KNOWN UNIVERSE:


SPACE SYSTEMS:


Arcturus Systems United.: The Home of the Arcturan homeworld is nestled in the center of The Arcturan Systems United, orbiting by some miracel a blue star. Arcturus is a world that knows no warmth, with pure ice and snow blanketing it's surface, with large cities dotting it's surface and underground. Within in this small empire are 5 star systems; Glacius, Frosus, Cryosos, Icen, and the home system, Blizarus. In all, the systems contain 15 inhabited worlds, 8 mining worlds, 4 military stations, and 8 un-worlds. Attractions include Arcturus and the Dwarf Forge, where 5 mining worlds circle a White Dwarf Post-star.

The Sol System: Ask any little human, and they will tell you about Earth. Earth is the homeworld of the human species, a world that is now covered in cities and factories, kept alive only by advanced filtration. Humans will tell you that at one point earth had every environment one could think of, a boast that most, and this author, find foolish. The only system in this region is The Sun System, holding two habitable planets, two mining, and four un-worlds, an impressive amount for one star. No attractions note-worthy, unless one wishes to breathe the decay of a dying earth.

Raylid Colonies: Few worlds besides his own have charmed this author, and Deneb is one of them. During the day, the harsh double stars will burn you to no end. However, when night falls, the crystal moon will reflect the double light rays upon the glassy sands, which reflect back into the sky, generating amazing rainbows and auroras through refraction everywhere. It is a sight one would pay everything to see, and th gentle Raylids are in no hurry to keep it away from friends. Along with the beautiful world, the Colonies include another unnamed star system, two other inhabited worlds, and nive more that one colony queen claimed would be populated by the end of the century. This author would love nothing more than to see this to success. However, fate is cruel, and the colonies have found themselves at the forefront of the Shaper invasion. If the colonies fall, it will be a sad day for all and, at least this author feels, a fate most undeserved for the peaceful Raylids.

E'nathi: The simple worlds of this system are dominated by the massive E'nathi, hailing from the dense and monsterous jungle world of E'nath. The homeworld has little to offer if one is simply touring, as battle is the only thing E'nathi excell in. If one were to visit, however, they would be greeted by the lethat flora and fauna that surround everything, and the spaced towns and cities in which the E'nathi live. Along with E'nath, there is one other inhabited world, and five un-worlds. No notable attractions.

Nygax Holdout: Two stars and one world is all the local Nygax have to their name. The one barren world is where the left behind Nygax managed to colonize. There is nothing here this author wishes to discuss.

Black Space: A strange dark star and the lone homeworld of the Macabreins are all that mark the Black Space. The lone world of Nox is covered in planes and savanahs, dotted rugularly with sinkholes. Despite being frozen solid, no ice or snow can be seen on it's surface, with plants and animals adapted to grow and move slowly. This, along with the long days and neat black darkness encompassing at all times, gives the illusion that once you step on this world, time has slowed down as if to mock you. Beneath the surface the alien Macabreins have constructed their cities, where the eerieness of the surface is less, but surely not gone. One system, Nox, and one odd star.

Holy Realm of The Hulhuxi: When it comes to faith, the Hulhuxi know no equal. This Holy land includes the homeworld of the Hulhuxi themselves, Vespar, a storm-racked world with poison air and land. The only redeeming factor to this world is the massive mining systems underground, founded millenia ago, which still produce precious metals to this day. Within The Holy Land are two systems, The Holy Vespar Home-system, and the Miraculous Forge co-system. Between them are four inhabited worlds, three un-worlds, and three mining worlds. Notable attractions include The Great Shrine of Valla and The Master forge.

Great Nest: Now in this guide we come to this author's home, The Great Nest. Great Nest boasts the galaxy's most amazing site, the world of Chelicera. While the planet itself is not much, sparsely covered in forests and grasslands and rivers, with and amazing array of fauna, the fact that it is suspended between three distant stars is one that has baffled scientists for ages, much to our amusement. Within our fine space are three star systems, simply called Nest One, Nest Two, and Nest Three. Within them are six inhabited worlds, ten-unworlds, and a single mining world.

Any suggestions would be well met, especially from Mordo or FITZZ.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:16:13


Post by: Mordoskul


A brief description of the Perseus Arm would be interesting. Are you going to plot out a star map? If so, that would be really freakin' awesome. Thanks for your help bro, you're a really valuable asset.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:28:57


Post by: Kasrkai


I do have a map nearly complete. I have bunch of assets to add to it and the guide, along with the Cephran and Hovran.

The Map so far is as follows:



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:35:13


Post by: Tyranic Marta


pretty darn cool mate


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:35:52


Post by: lord commissar klimino


Tyranic Marta wrote:pretty darn cool mate


+1 to that!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:38:03


Post by: Mordoskul


You sir, are phenomenal. Keep up the excellent work!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:42:58


Post by: FITZZ


That's some excellent work Kasrkai.

EDIT:...Ha, Ninja'd by my Walrus like companion..


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 00:54:58


Post by: Kasrkai


Wow. Compliments. My Art teacher would have slapped me silly for showing her that.

If anyone can tell me how to improve the quality, I'd appreciate it.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 01:02:41


Post by: Tyranic Marta


perhaps make the arms symetrical? because thats what happens in a real galaxy as far as im aware, the gravitational pull of each arm evens them out by drawing material to each arm until they are both evenly spaced and evenly sized


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 01:42:11


Post by: shroud010


I was thinking for the Acutan planets, the entrances to the cities are giant ice caverns and caves then giant metal buildings deep under the surface using a lot geothermal energy and heat


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 01:59:26


Post by: Kasrkai


DONE... I think...


Pre-Notes: Worlds are named according to their system, IE Glacius I, Glacius II etc. The exceptions are homeworlds, which have sentimental value to their native species.

Green = Inhabited/Habitable worlds: Worlds were the main purpose is to house a populace

Silver = Mining World: Worlds where the main purpose is to mine or produce goods.

Brown = Unworlds: Worlds with no habitability or useful minerals. Raylids are the only species who can naturally terraform a world into a colony. This is a relatively long process that usually leaves a world exclusive to a Raylid unless desired otherwise.

Gold = Homeworld: Worlds which have birthed a sentient species, and have no standard, be it mining, population, or Military

Red = Dig Sites: Worlds cut off by The Coalition because off ancient relics found there.

Gray = Military Installations: Independent Stations or Yards dedicated to constructing Military ships

Orange = Worlds newly founded and yet to be part of a system or acquire a dedicated cause.

Larger points represent stars, and large squares represent nebulae. Colors vary from pink to purple. Large red squares are Yahan ruins, be it ships or stations

Currently. No Super Novae, Gamma Ray Bursts, or other Galactic events are occurring, with the exception of The Void Cluster of black holes in the center of the galaxy.



THE SPACE-FARING MAN'S GUIDE TO THE KNOWN UNIVERSE:


SPACE SYSTEMS:


Arcturus Systems United.: The Home of the Arcturan homeworld is nestled in the center of The Arcturan Systems United, orbiting by some miracle a blue star. Arcturus is a world that knows no warmth, with pure ice and snow blanketing it's surface, with large cities with great walls and gates dotting it's surface and underground. Within in this small empire are 5 star systems; Glacius, Frosus, Cryosos, Icen, and the home system, Blizarus. In all, the systems contain 15 inhabited worlds, 8 mining worlds, and 8 unworlds. Attractions include Arcturus and the Dwarf Forge, where 5 mining worlds circle a White Dwarf Post-star.

The Sol System: Ask any little human, and they will tell you about Earth. Earth is the homeworld of the human species, a world that is now covered in cities and factories, kept alive only by advanced filtration. Humans will tell you that at one point earth had every environment one could think of, a boast that most, and this author, find foolish. The only system in this region is The Sun System, holding two habitable planets, two mining, and four unworlds, an impressive amount for one star of such size. No attractions note-worthy, unless one wishes to breathe the decay of a dying earth.

Raylid Colonies: Few worlds besides his own have charmed this author, and Deneb is one of them. During the day, the harsh double stars will burn you to no end. However, when night falls, the crystal moon will reflect the double light rays upon the glassy sands, which reflect back into the sky, generating amazing rainbows and auroras through refraction everywhere. It is a sight one would pay everything to see, and the gentle Raylids are in no hurry to keep it away from friends. Along with the beautiful world, the Colonies include another unnamed star system, two other inhabited worlds, and nine more that one colony queen claimed would be populated by the end of the century. This author would love nothing more than to see this to success. However, fate is cruel, and the colonies have found themselves at the forefront of the Shaper invasion. If the colonies fall, it will be a sad day for all and, at least this author feels, a fate most undeserved for the peaceful Raylids. Attractions consist of the double star system and the nights of Deneb.

E'nathi: The simple worlds of this system are dominated by the massive E'nathi, hailing from the dense and monstrous jungle world of E'nath. The homeworld has little to offer if one is simply touring, as battle is the only thing E'nathi excel in. If one were to visit, however, they would be greeted by the lethal flora and fauna that surround everything, and the spaced towns and cities in which the E'nathi live. One System, E'natha Along with E'nath, there is one other inhabited world, and five unworlds. No notable attractions, with the exception of a large number of arenas.

Nygax Holdout: Two stars and one world is all the local Nygax have to their name. The one barren world is where the left behind Nygax managed to colonize. There is nothing here this author wishes to discuss.

Black Space: A strange dark star and the lone homeworld of the Macabreins are all that mark the Black Space. The lone world of Nox is covered in planes and savannahs, dotted regularly with sinkholes. Despite being frozen solid, no ice or snow can be seen on it's surface, with plants and animals adapted to grow and move slowly. This, along with the long days and near black darkness encompassing at all times, gives the illusion that once you step on this world, time has slowed down as if to mock you. Beneath the surface the alien Macabreins have constructed their cities, where the eeriness of the surface is less, but surely not gone. One system, Nox, and one odd star.

Holy Realm of The Hulhuxi: When it comes to faith, the Hulhuxi know no equal. This Holy land includes the homeworld of the Hulhuxi themselves, Vespar, a storm-racked world with poison air and land. The only redeeming factor to this world is the massive mining systems underground, founded millenia ago, which still produce precious metals to this day. Within The Holy Land are two systems, The Holy Vespar Home-system, and the Miraculous Forge co-system. Between them are four inhabited worlds, three unworlds, and three mining worlds. Notable attractions include The Great Shrine of Valla and The Master forge.

Great Nest: Now in this guide we come to this author's home, The Great Nest. Great Nest boasts the galaxy's most amazing sight, the world of Chelicera. While the planet itself is not much, sparsely covered in forests and grasslands and rivers, with and amazing array of fauna, the fact that it is suspended between three distant stars is one that has baffled scientists for ages, much to our amusement. Within our fine space are three star systems, simply called Nest One, Nest Two, and Nest Three. Within them are six inhabited worlds, ten unworlds, and a single mining world.

Cephran States: This author finds the Cephran to be unusual people. No less unusual is the Cephran States, where every planet was colonized as soon as possible. Within the system is the Cephran homeworld of Casseopeia, world covered completely by a thin ocean, only a few meters deep on average, with towering spires of rock that go straight up without slope, like a pencil stuck in sand, for up to a kilometer. The States boast four systems, Acosian, Coastas, Bestevia, and Casseopeia itself. Twelve inhabited planets, with six unworlds.

Hrovan Mega Conglamerates: The Hrovan are an amusing people, this author thinks. But they are not to be underestimated. The Hrovan "Mega Conglamerates" contain, naturally, the Hrovan homeworld of Ursa. Due to the nature of the atmosphere of Ursa, this author could not visit. However, I did manage to interview the Hrovan from whom I purchased by travel craft. He told me, and I quote: "Ursa? S'all right to visit, but them bogs isn't friendly to bugs, if you catch my drift." Either way, The Conglamerates contain two systems, Apollos and Orion, with five habitable worlds, two mining worlds, and four unworlds. Also of note, The Conglamerates contain a small black hole, which this author is certain the Hrovans will put to energy

making use.

GALACTIC NOTABLES:

Perseas Arm: The Galactic arm is a very odd thing. For as long as any records date, an unusual shield has blocked all access to the arm. Some suspect a super magnetic event has left a long lasting barrier around it, but many scientists have confirmed it is a stable energy shield. Where it comes from or how it exist, nobody knows. However, rumors of evil ships roaming just beyond sight are common. Just are common are confirmations of these sightings as asteroids. This author is more concerned with the Raylid plight at the moment.

Great Ethear: This comet is truly a wonder. It passes through the center of the galaxy every two and a half years, faster than any ship in sub-light speed. The comet is the most massive in any historical records, being larger than some moons. Currently, there is no evidence that it will collide with any galactic object, but it does little to cure the worries of some.

North Star Colonization Systems: Leave it to the blue-bloods to grab for power. North Star decided it needed more customers for the future, and as a result, pulled as many terraformers and ships it could into the relatively lifeless northern sectors. To The Coalition's surprise, most of the planets were not far from habitability. Currently, only one planet has been fully completed, which has been christened Icarus I.

Erica Cluster: An impressive sight, the Erica Cluster is a super dense nebula surrounded by nearly a light-year of asteroids. Were it easily accessible, there would be no more need for mining worlds.

God's Eye Station: If you have the money, then this author strongly suggests you acquire tickets to the God's Eye Station. This resort, created by a rival of North Star, Aerius Enterprises, lets citizens experience the most comfortable time of their lives, along with a full eye view of the entire galaxy and beyond. This author was lucky enough to be invited for the view, in exchange that he advertise for Aerius. I bought an Aerius blender fifteen years ago, and I've only had to change the blades twice. Aerius: "Because broken goods are no good to us!"

Maximus Military Installations: (EDITOR'S NOTE: This section contained government information, and was censored by request.)

Coaliton Capital Space: Easily the most populated sector known, the Capital Space knows no homeworld or original species, but contains the Coalition Capital World, Dominus, and has six systems home to every species known. The systems are Alphias, Deltarus, Omicronar, Thetar, Taus, and Omegan. Here all manner of peoples and customs can be found, and where all the blue-bloods live. This author would prefer to live under a rock, personally. At least there the don't kill all the good food.



So, friends, enemies, potential meal. Go forth, and see what our grand galaxy has to offer!

Missra Mossesi, Chelicera author universe renowned.





Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:16:12


Post by: Mordoskul


*Claps* Well done, sir. "So, friends, enemies, potential meal..." how very Chelicera of you.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:23:24


Post by: Mordoskul


You forgot the red dig sites.

EDITL I sound like like a douche, I know. Just sayin'. Not trying to distract from your masterpiece.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:42:11


Post by: Kasrkai


Mordoskul wrote:You forgot the red dig sites.

EDITL I sound like like a douche, I know. Just sayin'. Not trying to distract from your masterpiece.


I've still got some Ideas and extra space for use. I would like to use at least one idea from everyone.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:47:30


Post by: Mordoskul


Fair enough, carry on my good sir.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:51:02


Post by: shroud010


i'm thinking somesort of cheap space travel but easy to disrupt like a solar system space train


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:52:20


Post by: lord commissar klimino


have a very small isolated place off away from everything.

like off in the right bottom 'corner' 'near' earth.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:52:38


Post by: Kasrkai


Updated. All other things people want are to be PM'd to me.

For now, enjoy the Coalition SCAR-80X Standard Issue Assault Rifle



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 02:54:56


Post by: Kasrkai


The Space Train thing is an idea. Some sort of big hyper-velocity gate, that hundreds of private ships and public transports can use free.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 03:54:14


Post by: Tyranic Marta


I reckon some sort of black market should be mentioned
In a galaxy with those many races a thriving black market is inevitable


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 03:55:56


Post by: ineptus astartes


so what about faster-than-light-drives? what new, baffling and completely unfeasible way do we use to travel the galaxy?

nice map Kasrkai (and here I was woking on a summary of E'nath)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 03:57:27


Post by: lord commissar klimino


ineptus astartes wrote:so what about aster-than-light-drives? what new, baffling and completely unfeasible way do we use to travel the galaxy?


love engines the more love happening,the more power


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 04:25:12


Post by: ineptus astartes


*GLARE*

maybe we use ground up caterpillars!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 05:18:40


Post by: ineptus astartes


Most esteemed sir.
I have complied a small file on the world of E’nath for your benefit as you had asked me how suitable the world and surrounding moon system was for a military station.

I am currently on the moon of Dxun (the twentieth moon in the system) writing this report.
Here is as follows, a report on the world of E’nath.


World: E’nath.

Classification: jungle/rainforest

Climate: tropical

Terrain: plains/hills

Features: massive mountains jut from the ground as a relic of the planets watery past. (having been islands.)

History: A former ocean world E’nath’s many aquatic predators moved themselves onto land without changing very much, while some of the beasts still lurk in the deep lakes and oceans. The land is covered in jungles, rainforests, swamps, and a few deserts.



Continents: 5: there are five main continents on the planet. The largest being the southeastern continent, which takes up a third of all land on the planet. covered in jungles the southeastern continent is the evolutionary birthplace of the E’nathi race. it’s main geographical features is it’s massive hills and it’s plains.

The northeastern continent is a massive desert stretching for thousands of miles the only defining features are the huge, dead volcanoes that dot the landscape and razed the jungle into a molten slag with their simultaneous eruption. The solid magma eroded over almost four hundred million years into the desert that it is today.

The south western continent is the second largest with huge rainforests and marshes going on for thousands of miles, unbroken by anything save the occasional belching volcano. the rainforest houses the most deadly avian to exist.

The other two continents are offshoots of the three main ones and are mainly tropical jungles.
From space: E’nath looks like a massive grey/blue/green ball. Due to the fact that at any given time at least 70 percent of the planet is covered by raging storms.


SEASONS:

E’nath is a planet with a partially fixed axis. And as such, has only three seasons, as opposed to the staggering sixty-seven seasons on the planet of Chernax. The seasons are as follows. The monsoon, the summer and the draught.

The monsoon is the longest. Stretching from half a year (Terran time) to three fourths of a year. It is a time when the gravitational pull of E’naths twenty-nine moons sends ocean-borne storms sweeping across the planet. At some times the planet is entirely covered in a single storm. Making it appear a tumultuous gas-world from space.

The summer is the second longest. At this time the planet’s storms slack off to an acceptable level where the thunderstorms are not as prevalent and where the volcanoes begin to erupt.

The draught is the shortest time. A period where the storms all drift to the ocean (this is a byproduct of the magnetic fields that are generated by the intensely magnetic thirteenth moon: Reen)


MOONS:

Moons: a notable detail about E’nath is it’s twenty-nine moons. three of which are inhabitable.

Huk: the verdant moon: Huk is only about the size of Luna. But has a sufficient enough mass to generate its own gravity. The only danger with Huk is the incredibly unstable plates. Resulting in an ever-changing geography.

Drexl: Demon Moon: one of the most hostile envirenmont that is breathable by humans is Drexl. This moon is the largest of all of them and orbits in a mid range. (Further than Luna) several people have lobbied for it being classified as it’s own planet. As it is almost planet-sized (note however, that E’nath is one of the larger planets) the defining features are its divers fauna. Which is almost a mirror of E’naths own. But worse. Life on Drexl is best summed up in the phrase “Nasty, brutish and short.” The most fascinating feature is the primitive carnivorous people, Drug’ray’er in the E’nathi tongue, ‘ghoul’ in the Terran language.

The ghouls are a race of ape-like humanoids who look perpetually starved. They are gaunt, hunched, and would stand at a staggering seven feet tall if not for their hunched backs (developed for a better traversal of the jungle canopy) they have skull-like faces, long pointed ears, and dark red, almost black-brown skin. The most terrifying feature however is their claws. The Ghouls have massive twelve-inch long razor sharp blade like claws on their fingers they developed these to disembowel and eat prey with lighting speed as well as to use to climb the massive trees.
The talons have developed from the metal-fiber-carbon bone structure of the ghouls, making them essentially clawed killing machines with bones like HUMVEE armor (this protects far better against bullets than it does against magnetically accelerated slugs, plasma rounds and close combat.


The ghouls live in loose pack that grow or diminish depending on the leader. (usually the biggest and cleverest) the ghouls behave incredibly like Terran apes (who I digress are Terran no longer as they were moved to the world of Baslamore when their last habitats on terra were destroyed by strip-mining) they move in groups of around five individuals but prefer to hunt alone. Each ghoul tribe has a large territory of about a dozen or so miles. The ghouls themselves are intelligent enough to wear loincloths (though the do not have any form of understandable conversation I believe them to be mildly intelligent) and communicate in screams, howls, hoots, barks and hisses.


I shall send a more detailed report soon but for now I have to collect some plant samples.



Yours truly.

James Downs. Master biologist (human)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 05:30:09


Post by: ineptus astartes


the ghouls of Drexl:



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:02:57


Post by: Kasrkai


Interesting. I was planning on doing a detailed document on notable worlds and tech soon. The Worlds one is in progress, and the tech one needs a lot of info from FITZZ and Mordo.

Also, that is a good format for what I need. Good Job!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:08:48


Post by: ineptus astartes


thanks. i did a sci-fi planet making befoer as well


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:11:02


Post by: Kasrkai


If you don't mind, Imma copy and paste that into my document. I'm going to use various authors and researchers.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:15:03


Post by: ineptus astartes


sure. sure. that'd be fine.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:16:42


Post by: Kasrkai


For faster than light, I'm going to ask Mordo about that. I don't want to impose on his universe, and I wouldn't want to be "that guy".

But my personal opinion would either be inertia fields or black hole accelerator gates.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:34:05


Post by: ineptus astartes


hmmm. I made a sci-fi universe once...they used long rodlike spars to project certain wavelengths into space and opening portalts into a webwy-esqe psudodemeinsion using antimatter collected from black holes...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:35:21


Post by: Kasrkai


And Klimino, I'm not sure the Raylid are caterpillars. They sound more like ants.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:36:49


Post by: ineptus astartes


they have long bodies with no arms and only hairs in their place I think...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:48:49


Post by: Kasrkai


If you don't mind, I'd like to switch around and change some parts of your summary. FITZZ said it was a lot like Catachan, so basically I'm going to put various dense environments in place of the desert and plains.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 15:50:53


Post by: ineptus astartes


(by plains I meant flatland jungle. should have elaborated. I would prefer if you kept a bit of the dessert though)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 16:14:08


Post by: Kasrkai


1. Dessert, eh? Jungle of cake.

2. Alright, but if Mordo objects, I can't do anything. He wrote and entire report on the world.

Also, I had an idea for another race: Space Wyverns:



Instead of scales, they would be covered in bone plates, and they would have a four part jaw, allowing it to open horizontally like humans, vertical like an insect, or both like an octopus They would differ from other races in that they are silicon based life-forms, and evolved in the rings of a gas giant, allowing them to survive in the vacuum of space and in atmosphere due to the massive pressure of the gas giants. They'd be about eight meters tall standing completely straight, biologically immortal, and only get bigger with age. I'm still formulating a culture, and skill modifiers would be Mordo/FITZZ decision.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 16:54:26


Post by: Kasrkai


I'd like to leave the planets guide to some other. I'm still focusing on the map as of the moment.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 17:06:23


Post by: ineptus astartes


I can do the planets guide...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 17:07:37


Post by: Kasrkai


This is what I have for Chelicera:

World: Chilcera

Classification: Forest World

Climate: Temperate

Terrain: Endless Pine-tree like forest/Flatland, large valleys

Features: well spaced massive valleys

History: The world has been coated in trees for all of recorded history. It is suspect that the valleys are from mining in ages past, but the idea of water erosion is certainly out, as the valleys connect to no ocean or body of water.

Continents: One:

The enirety of the world is a single land mass, with large rivers running a single straight path around the cicumfrence of the world. The massive espanses cover the entire world, save for spaces for the valleys where solid rock prevents the growth of trees.

From Space: Celicera resembles a dark green marble, with strands of blue creeping around it's surface as evidence of rivers there.

Seasons: Chilcera has three seasons: Summer, winter, and spring. During summer most animals are active and most plants are growing, as with many other worlds. However, an event where Chilcera shifts itself due to an annual gravitational weakening from any of the three stars causes an instant transformation inro winter, where all life hibernates untill spring, upon which time the natives spend their time waking and feeding to restore themselves for summer ahead.

Moons: Chilcera has no moons.

I would like to thank the director for giving me one of the easier worlds to study:

Sincerely, Y'unoo, Cephran Explorer extrodinaire


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 17:12:49


Post by: ineptus astartes


great! (earlier yo usay the oceans of chephran arre only a few meteres deep, maybe a dozen meteres?)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 17:26:15


Post by: Kasrkai


ineptus astartes wrote:great! (earlier yo usay the oceans of chephran arre only a few meteres deep, maybe a dozen meteres?)


Imagine them as being a dozen at the deepest but other wise, like this all over:



Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 17:47:21


Post by: Mordoskul


Kasrkai wrote:If you don't mind, I'd like to switch around and change some parts of your summary. FITZZ said it was a lot like Catachan, so basically I'm going to put various dense environments in place of the desert and plains.


There are also Yahan artifacts on E'nath, but digs have been made impossible by the E'nathi themselves, who consider them sacred.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 18:05:29


Post by: ineptus astartes


so they worship the Yahan? *cough*covenant*cough*


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 18:09:26


Post by: Kasrkai


Race Sheet: APPROVED BY OUR GMs. ADD IT TO THE LIST MORDO! AAAAAADDDDDDDDDDDDDD IIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTT!

Oriosian (OR-EE-oh-SIGH-AN): Oriosians are massive, wyvern like beings, originating from the rings of the gas giant Usiart, with sizes reaching to at least four meters in height. An Oriosian resembles a wyvern, But rather than a lizard, an Oriosian is more crustacean like, with scales replaced with many thick bone plates, and four way jaw that opens horizontally and vertically. Oriosians are much different from other species in the galaxy, as all other species are carbon based, they are Silicon based. As a result, an Oriosian does not need to breathe any substance for sustaining functions, allowing it to withstand the vacuum of space indefinitely. However, they have a lower tolerance for fluid and physical pressure than any other race. As a final trait to their unique origins, Oriosians are the only sentient species capable of flight. A diet of minerals and metals has led the Oriosians to harbor a love of nature, a long life, and a strong value of opinions and feelings of all creatures. Oriosians are strongly agnostic. Oriosians CANNOT breath fire.
MODIFIERS - +5 Survival -4 Tech skill (Their clawed legs make it difficult to use machinery) , -2 Speech against Humanoids (Does not apply to humans, as Dragons are strongly imbedded in human mythology, -4 VS. Hulhuxi)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 18:10:14


Post by: Kasrkai


Also, the planets sheet is now Ineptus' court.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 18:18:23


Post by: ineptus astartes


i'll get started on cephran.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 18:21:59


Post by: Mordoskul


I'll get some tech up shortly.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:11:40


Post by: Kasrkai


I've added Usiart and a worm hole (The Maw) to the map so far.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:12:04


Post by: shroud010


just throwing in my opinion. I like the wyvern idea but can we make them more like an enviromental threat. Like actual dragon, you can't play as one but you can sure as hell fight one


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:44:07


Post by: Kasrkai


Awww. I like my Oriosians...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:47:45


Post by: ineptus astartes


you might want to modify them a bit to make them more player-friendly though.

ei. not like an E'nathi's big bro.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:51:22


Post by: Mordoskul


Also, an upcoming bit on the ghoulish creatures called Star Weirds. Spacers beware.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:57:25


Post by: ineptus astartes


do you mean the ghouls of the demon moon? or a new race/enemy?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 19:59:10


Post by: Mordoskul


ineptus astartes wrote:do you mean the ghouls of the demon moon? or a new race/enemy?


New , shall we saw, stellar phenomena?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:02:06


Post by: ineptus astartes


hmm... space slugs? you have been watching star wars methinks!


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:05:35


Post by: Mordoskul


ineptus astartes wrote:hmm... space slugs? you have been watching star wars methinks!


Same level of danger, not a slug however.

"It wasn't dead.....


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:10:01


Post by: Kasrkai


Fixed the Oriosians. They are much smaller, vulnerable to pressure, no longer biologically immortal, and have less skill modifiers. I also cleared up how they are more crustacean/insect in features, but still dragon like overall.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:12:43


Post by: ineptus astartes


good I expect people will find them a lot easier to play now!

it wasnt dead?

zombie hiveships?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:21:41


Post by: Kasrkai


Shrouds idea of full on space dragons is interesting... everyone has a less desirable breed...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:47:04


Post by: Kasrkai


Have you been reading DeathTroopers, Mordo?

Also, are you going to allow Oriosians as a PC race? If so I'll put 'em on the map and in the guide. If not, then I have another plan for them.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:49:15


Post by: Mordoskul


Kasrkai wrote:Have you been reading DeathTroopers, Mordo?

Also, are you going to allow Oriosians as a PC race? If so I'll put 'em on the map and in the guide. If not, then I have another plan for them.


Great series. Yes, your race is in.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 20:58:56


Post by: Kasrkai


Mordoskul wrote:
Kasrkai wrote:Have you been reading DeathTroopers, Mordo?

Also, are you going to allow Oriosians as a PC race? If so I'll put 'em on the map and in the guide. If not, then I have another plan for them.


Great series. Yes, your race is in.


/Pride


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 21:21:29


Post by: ineptus astartes


series? I thought it was only one book.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 21:22:35


Post by: Mordoskul


Incident Report 878 A
Location: (873, 324) Black Space
Officer On Site: Captain Horood Sabba
Description: Discovered wreck of cyan "Nancy Bell" Star-Hopper within Black Space on routine patrol of the sector. Ship is undamaged from outside besides for small asteroid dents and paint chipping. Interior is splattered with blood and other vital internal fluids. Corridor lights nonfunctional, glowtorch required for the ensuing search of the vessel. Signs of intense struggle throughout the ship. Shell casings and ozone burns suggest a firefight, mostly situated within the bridge. No signs of the crew can be found, no escape pods were jettisoned either, logs indicate that they may have sealed themselves in the airlock and vented themselves out into space. Ship's audio log states that the crew found a withered Macabreian corpse floating in the void through their usual travel route. Crew took the corpse aboard and stashed it in the cargo bay, not sure what to do with it. Two standard solar revolutions later, the corpse had vanished from the cargo hold, and the crew reported hearing strange sounds from the engineering block. A certain "Mueller" was sent to investigate, records indicate that he did not report back as instructed. The log stops shortly afterwards, and we have no solid idea of what occurred aboard the Nancy Bell.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 21:38:19


Post by: ineptus astartes


definitely like death troopers than. (I have never been 'into' the horror genre but I use Z*****s in RPs all the time.)


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 21:59:25


Post by: Kasrkai


UPDATE:

Pre-Notes: Worlds are named according to their system, IE Glacius I, Glacius II etc. The exceptions are homeworlds, which have sentimental value to their native species.

Green = Inhabited/Habitable worlds: Worlds were the main purpose is to house a populace

Silver = Mining World: Worlds where the main purpose is to mine or produce goods.

Brown = Unworlds: Worlds with no habitability or useful minerals. Raylids are the only species who can naturally terraform a world into a colony. This is a relatively long process that usually leaves a world exclusive to a Raylid unless desired otherwise.

Gold = Homeworld: Worlds which have birthed a sentient species, and have no standard, be it mining, population, or Military

Red = Dig Sites: Worlds cut off by The Coalition because off ancient relics found there.

Gray = Military Installations: Independent Stations or Yards dedicated to constructing Military ships

Orange = Worlds newly founded and yet to be part of a system or acquire a dedicated cause.

Larger points represent stars, and large squares represent nebulae. Colors vary from pink to purple. Large red squares are Yahan ruins, be it ships or stations

Currently. No Super Novae, Gamma Ray Bursts, or other Galactic events are occurring, with the exception of The Void Cluster of black holes in the center of the galaxy.



THE SPACE-FARING MAN'S GUIDE TO THE KNOWN UNIVERSE:


SPACE SYSTEMS:


Arcturus Systems United.: The Home of the Arcturan homeworld is nestled in the center of The Arcturan Systems United, orbiting by some miracle a blue star. Arcturus is a world that knows no warmth, with pure ice and snow blanketing it's surface, with large cities with great walls and gates dotting it's surface and underground. Within in this small empire are 5 star systems; Glacius, Frosus, Cryosos, Icen, and the home system, Blizarus. In all, the systems contain 15 inhabited worlds, 8 mining worlds, and 8 unworlds. Attractions include Arcturus and the Dwarf Forge, where 5 mining worlds circle a White Dwarf Post-star.

The Sol System: Ask any little human, and they will tell you about Earth. Earth is the homeworld of the human species, a world that is now covered in cities and factories, kept alive only by advanced filtration. Humans will tell you that at one point earth had every environment one could think of, a boast that most, and this author, find foolish. The only system in this region is The Sun System, holding two habitable planets, two mining, and four unworlds, an impressive amount for one star of such size. No attractions note-worthy, unless one wishes to breathe the decay of a dying earth.

Raylid Colonies: Few worlds besides his own have charmed this author, and Deneb is one of them. During the day, the harsh double stars will burn you to no end. However, when night falls, the crystal moon will reflect the double light rays upon the glassy sands, which reflect back into the sky, generating amazing rainbows and auroras through refraction everywhere. It is a sight one would pay everything to see, and the gentle Raylids are in no hurry to keep it away from friends. Along with the beautiful world, the Colonies include another unnamed star system, two other inhabited worlds, and nine more that one colony queen claimed would be populated by the end of the century. This author would love nothing more than to see this to success. However, fate is cruel, and the colonies have found themselves at the forefront of the Shaper invasion. If the colonies fall, it will be a sad day for all and, at least this author feels, a fate most undeserved for the peaceful Raylids. Attractions consist of the double star system and the nights of Deneb.

E'nathi: The simple worlds of this system are dominated by the massive E'nathi, hailing from the dense and monstrous jungle world of E'nath. The homeworld has little to offer if one is simply touring, as battle is the only thing E'nathi excel in. If one were to visit, however, they would be greeted by the lethal flora and fauna that surround everything, and the spaced towns and cities in which the E'nathi live. One System, E'natha Along with E'nath, there is one other inhabited world, and five unworlds. No notable attractions, with the exception of a large number of arenas.

Nygax Holdout: Two stars and one world is all the local Nygax have to their name. The one barren world is where the left behind Nygax managed to colonize. There is nothing here this author wishes to discuss.

Black Space: A strange dark star and the lone homeworld of the Macabreins are all that mark the Black Space. The lone world of Nox is covered in planes and savannahs, dotted regularly with sinkholes. Despite being frozen solid, no ice or snow can be seen on it's surface, with plants and animals adapted to grow and move slowly. This, along with the long days and near black darkness encompassing at all times, gives the illusion that once you step on this world, time has slowed down as if to mock you. Beneath the surface the alien Macabreins have constructed their cities, where the eeriness of the surface is less, but surely not gone. One system, Nox, and one odd star.

Holy Realm of The Hulhuxi: When it comes to faith, the Hulhuxi know no equal. This Holy land includes the homeworld of the Hulhuxi themselves, Vespar, a storm-racked world with poison air and land. The only redeeming factor to this world is the massive mining systems underground, founded millenia ago, which still produce precious metals to this day. Within The Holy Land are two systems, The Holy Vespar Home-system, and the Miraculous Forge co-system. Between them are four inhabited worlds, three unworlds, and three mining worlds. Notable attractions include The Great Shrine of Valla and The Master forge.

Great Nest: Now in this guide we come to this author's home, The Great Nest. Great Nest boasts the galaxy's most amazing sight, the world of Chelicera. While the planet itself is not much, sparsely covered in forests and grasslands and rivers, with and amazing array of fauna, the fact that it is suspended between three distant stars is one that has baffled scientists for ages, much to our amusement. Within our fine space are three star systems, simply called Nest One, Nest Two, and Nest Three. Within them are six inhabited worlds, ten unworlds, and a single mining world.

Cephran States: This author finds the Cephran to be unusual people. No less unusual is the Cephran States, where every planet was colonized as soon as possible. Within the system is the Cephran homeworld of Casseopeia, world covered completely by a thin ocean, only a few meters deep on average, with towering spires of rock that go straight up without slope, like a pencil stuck in sand, for up to a kilometer. The States boast four systems, Acosian, Coastas, Bestevia, and Casseopeia itself. Twelve inhabited planets, with six unworlds.

Hrovan Mega Conglamerates: The Hrovan are an amusing people, this author thinks. But they are not to be underestimated. The Hrovan "Mega Conglamerates" contain, naturally, the Hrovan homeworld of Ursa. Due to the nature of the atmosphere of Ursa, this author could not visit. However, I did manage to interview the Hrovan from whom I purchased by travel craft. He told me, and I quote: "Ursa? S'all right to visit, but them bogs isn't friendly to bugs, if you catch my drift." Either way, The Conglamerates contain two systems, Apollos and Orion, with five habitable worlds, two mining worlds, and four unworlds. Also of note, The Conglamerates contain a small black hole, which this author is certain the Hrovans will put to energy making use.

Usiart Belt: The home of the unique Oriosians is just as unique as the creatures themselves. A single super massive star holds the massive Usiart Gas Giant in it's grasp, along with a medium sized belt of asteroids. Usiart itself is not the home of the Oriosains, but it's belt of space dust and asteroids is. Thus, there is no environment for a man to visit, unless you happen to be an Oriosian, in which case you probably live there already. Once system, Usiart, with an asteroid belt and the unworld of Usiart. No notable features.

GALACTIC NOTABLES:

Perseas Arm: The Galactic arm is a very odd thing. For as long as any records date, an unusual shield has blocked all access to the arm. Some suspect a super magnetic event has left a long lasting barrier around it, but many scientists have confirmed it is a stable energy shield. Where it comes from or how it exist, nobody knows. However, rumors of evil ships roaming just beyond sight are common. Just are common are confirmations of these sightings as asteroids. This author is more concerned with the Raylid plight at the moment.

Great Ethear: This comet is truly a wonder. It passes through the center of the galaxy every two and a half years, faster than any ship in sub-light speed. The comet is the most massive in any historical records, being larger than some moons. Currently, there is no evidence that it will collide with any galactic object, but it does little to cure the worries of some.

North Star Colonization Systems: Leave it to the blue-bloods to grab for power. North Star decided it needed more customers for the future, and as a result, pulled as many terraformers and ships it could into the relatively lifeless northern sectors. To The Coalition's surprise, most of the planets were not far from habitability. Currently, only one planet has been fully completed, which has been christened Icarus I.

Erica Cluster: An impressive sight, the Erica Cluster is a super dense nebula surrounded by nearly a light-year of asteroids. Were it easily accessible, there would be no more need for mining worlds.

God's Eye Station: If you have the money, then this author strongly suggests you acquire tickets to the God's Eye Station. This resort, created by a rival of North Star, Aerius Enterprises, lets citizens experience the most comfortable time of their lives, along with a full eye view of the entire galaxy and beyond. This author was lucky enough to be invited for the view, in exchange that he advertise for Aerius. I bought an Aerius blender fifteen years ago, and I've only had to change the blades twice. Aerius: "Because broken goods are no good to us!"

Maximus Military Installations: (EDITOR'S NOTE: This section contained government information, and was censored by request.)

Coaliton Capital Space: Easily the most populated sector known, the Capital Space knows no homeworld or original species, but contains the Coalition Capital World, Dominus, and has six systems home to every species known. The systems are Alphias, Deltarus, Omicronar, Thetar, Taus, and Omegan. Here all manner of peoples and customs can be found, and where all the blue-bloods live. This author would prefer to live under a rock, personally. At least there the don't kill all the good food.

Alpha Centauri: The largest known star with habitable planets. However, all three of the worlds are rich in pre-galactic relics, and thus cut off by the Coaliton.

The Maw: A single stable worm hole in the south east is what has come to be known "The Maw". Many Coalition sateslittes and probes have entered The Maw, but the government has chosen to keep the results secret. Only one man has ever entered The Maw and returned, but the Arcturan has refused to tell what he saw or experienced.

Capital Gate: A large hyper-space ring allows quick travel to any marked position on you navigation computer. Mostly, a one way trip, unless you reach a lesser gate.

Aerius Yards: The single largest ship yard in the galaxy, Aerius churns out all many of space craft, from personal ships and transports to fighters and battlecruisers. The construction of a ship is an interesting sight.

DANGERS OF SPACE:

Pirates: No day or age is safe, and the same applies to out own. In your travels you may be so unlucky as to encounter cut-throats and marauders who will hold you at gun point for whatever you have. Such individuals are not to be taken lightly, and some notable groups include The Queens, Frozen Star, Slashers, and The Broken Hands.

Nebulae: Though beautiful to look at, proximity to a nebulae can disrupt sensors and shields. Venture too close, and the electro-magnetic fields will kill the power on you ship, stranding you in space for the rest of your short life.

Shapers: While the Shaper invasion is more or less direct, it is still advised to watch your sensors well when in proximity of the battle line. Some say they've seen Shapers outside of the line, but this author thinks it is simply paranoid spacer talk.

Weirds: There is little on this, but this author heard a rather portly spacer tell of a corpse brought on his ship that rose from the dead, killed his crew, and raised them. He said that they acted like zombies, feasting on corpses mindlessly. This author finds it to be the largest load of gak that he has ever heard.

So, friends, enemies, potential meal. Go forth, and see what our grand galaxy has to offer!

Missra Mossesi, Chelicera author universe renowned.







Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 22:08:02


Post by: Kasrkai


Mordoskul wrote:Incident Report 878 A
Location: (873, 324) Black Space
Officer On Site: Captain Horood Sabba
Description: Discovered wreck of cyan "Nancy Bell" Star-Hopper within Black Space on routine patrol of the sector. Ship is undamaged from outside besides for small asteroid dents and paint chipping. Interior is splattered with blood and other vital internal fluids. Corridor lights nonfunctional, glowtorch required for the ensuing search of the vessel. Signs of intense struggle throughout the ship. Shell casings and ozone burns suggest a firefight, mostly situated within the bridge. No signs of the crew can be found, no escape pods were jettisoned either, logs indicate that they may have sealed themselves in the airlock and vented themselves out into space. Ship's audio log states that the crew found a withered Macabreian corpse floating in the void through their usual travel route. Crew took the corpse aboard and stashed it in the cargo bay, not sure what to do with it. Two standard solar revolutions later, the corpse had vanished from the cargo hold, and the crew reported hearing strange sounds from the engineering block. A certain "Mueller" was sent to investigate, records indicate that he did not report back as instructed. The log stops shortly afterwards, and we have no solid idea of what occurred aboard the Nancy Bell.


When there's no more room in hell...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 22:09:26


Post by: ineptus astartes


you just make more room by blasting out the walls


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 22:13:17


Post by: shroud010


Wait death troopers, that star wars zombie book?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 22:17:54


Post by: ineptus astartes


thats what i got the impression of...


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 22:23:15


Post by: shroud010


yeah that was a good book. but the author came off with the zombies being too hard to kill. I mean the little brother shoot the big brother through the eye with a laser gun and the dude was still going after him.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 22:26:26


Post by: ineptus astartes


well guys I am going to bed in five. I am just gonna check up on my potential RP.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/12 23:32:14


Post by: Kasrkai


So how's the planet guide coming along?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 00:36:11


Post by: Mordoskul


@ Kasrkai, your new race is on the OP.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 00:39:00


Post by: Kasrkai


Mordoskul wrote:@ Kasrkai, your new race is on the OP.


*INTER-STELLAR HIGH-FIVE*

Now, whether or not to be my new race...

Nah, I'll stick with Hulhuxi.

This one does not wish to be a feminine cleaning utensil and alternate so late in progress.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 01:54:03


Post by: Mordoskul


A word on technology:

Weaponry-
Most solid projectile weapons use magnetic acceleration to fire their ammunition, although gunpowder-explosion fired weapons are still popular.
Plasma weapons are low grade starfire weapons that fire bursts of insanely hot gas that cleanly punches through unarmored targets.
Stummers emit low-frequency blurts of "unsound" that kills living tissue as it is shaken apart by the thrum.
Mass Drivers are colossal weapons mounted on capitol or larger class ships fire a football-field length metal spike at impossible speeds, easily ripping through armor and shielding with contemptuous ease.
Vibroblades are swords and similar edged weapons that vibrate at great speeds, able to cut through solid matter much easier.

Space Travel-
Most ships employ a jump drive, a device that opens a temporary wrinkle in space, allowing for faster travel. Hyperspace gates allow a vessel near instantaneous transport between their intended locations, but they are few and far between, rare discoveries of an ancient race. Strange fluctuations in the fabric of time-space can be detected when a Hyperspace Gate is brought online, as if utilizing physically impossible science.
All vessels are equipped with ion drives that can travel shorter distances, such as between star systems.

Cybernetics-
Cybernetics are readily available to those that require them, and a thriving black market exists for these mechanical parts. Complete cybernetic transition is beyond modern science, but a cult of cyborgs called the Imperfects seek out a way to become fully one with the machine.

Cloning-
Cloning technology is expensive and difficult, each clone taking a great amount of time to grow.

Yahan Artifacts- The Precursor race known as the Yahan utilized technology so advanced, we would think of it as magic. Many of their ruins contain bits of their ancient legacy, and our scientists work hard to understand them. Below is a current list of Yahan technological marvels.
Pylons- These monolithic crystals affixed to circular bases with four 'feet' have been found on virtually all Yahan dig sites. Their purpose is unknown, but it is suspected that they once gathered energy from nearby stars, acting as colossal power plants that would transmit their collected energy to a satellite high above that would distribute it to other pylons, which would create a massive web of power that kept the Yahan machinery functioning. Strange fluctuations that have flared up in every dig site suggest that the pylons are powering up once more, what this ultimately means is unknown.
The Tully Device- On the otherwise worthless, uninteresting, and lifeless dust world of Sirius, there stands a strange megastructure. Directly on the center of all four hemispheres sits a perfectly symmetrical dodecahedron composed of a shifting silvery metal, so fluid in it's motion to almost be considered a liquid. The Device hums almost imperceptibly, and those beings that sleep in front of the great polyhedron experience strange dreams that they cannot remember. Brain scans reveal that the brain stem itself is affected in an unknown way, these individuals are often shipped off to the Maw Station for questioning.
The Capital Gate- This marvel of Yahan technology allows vessels to travel from one side of the galaxy to the other in an instant, their molecules streamed into a sub-atomic state, rematerializing at their end location.

Feel free to add anything.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2204/12/02 02:30:05


Post by: ineptus astartes


necrons, eh?


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 02:31:53


Post by: shroud010


just stunned that we have 10 pages of just talk and advance editing to this game. by the time this starts it will be triple a game sanctioned.

Just thinking of a race: Exorios

Liquid creatures similar to mercury that pilot android like bodies using special magnetic powers. Is highly sensitive any form of foreign bacteria.

They are known to be the oldest living organism their history just barely touches around the time of the fall of the Yahans. Legends state the Yahans left them to help combat the future dangers they couldn't predict.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 02:57:56


Post by: Perkustin


Can i join? I think it is about time i had another go at an RP. I like Sci fi and am very encouraged by Mordoskul's very open minded approach to the development of the RP.

If so here is my character

Andrezj Horza (Hort-zah) Turpentine

Species: Human
Class: Infiltrator
Equipment: Mono-filament Holo-blade (the Closer), Thermioptic occlusion, abstraction and Defraction (TOAD) stealth field. Deniable Self-assembling directed-energy side arm (Sneak-gun). The sneak-gun is concealed in (is) his right canine tooth. (thought i might as well use another idea from Consider Phlebas apart from 'Horza')
Backstory: A man posessing a very specific skillset, 'Turps' has proved an amazingly lucrative Human export. Even the more 'established' races have gladly patronised his service. Andrezj's life was not always the 'hit' but that is another story for another time.
Motivation: Money
Best quality: Improvisation.
Worst quality: The memories... Flashbacks of a past life, a past experience.
Quote: 'I even cleaned his brains off the Cheliceran weave-sculpture, you know me; i do hate collateral damage.'


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 03:01:37


Post by: Mordoskul


Welcome aboard, Perkustin, good to have you along.


Inter Astrum- Sci Fi RP Interest and Discussion Thread @ 2011/07/13 03:01:54


Post by: Kasrkai


Flak Vest: Medium strength armor issued to The Coalition Legions. Consists of projectile resistance mesh layered around thermal resistant stuffing. Ten body contouring body plates made of viscidium steel provide great protection against bludgeoning, blades, and decent protection from energy weaponry.