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Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 19:34:54


Post by: ineptus astartes


The Empire was a place torn: it had been in civil war for years – there was no Emperor sitting on the throne, various powers were vying for control.it was a time ripe for chaos and confusion. In the Imperial year 1999, a great comet was sighted in the sky. A twin tailed comet. The sign of Sigmar. Astronomers predicted that it would fall in the city of Mordheim, where his convent of Sisters stood. It was believed that it would herald the return of the Emperor who would restore the land to its former glory and bring about a new golden age. Everybody traveled to Mordheim, filling the city well beyond its capacity, with them, they brought murderers, cultists, rapists, mercenaries and all manner of shady charachters. The once peaceful city rotted from the inside out, into a hive of scum and villainy (see what I did there?) The citizens of Mordheim quickly degenerated to perverse depravity, falling into chaos, living in a state of utter anarchy. But still more people came, making the situation far worse. As people gave in to acts of depravity, demons walked in daylight, unshunned, the seeds of Chaos having bloomed into sickly trees of corruption, damning the souls of the degenerate, who now called Mordheim their own.
The comet fell on The Emperor’s New Year's Eve, but sigmar did not come. Rather, the comet smashed into the city, slaying the unfortunates who went to watch. This was believed to be the wrath of Sigmar, his judgment on the heretics. Mordheim became a domain of fear, anger, aggression (Yoda: the dark side of the force are they.) Soon after, word spread of a wondrous stone that lay strewn all over the once fair city, known as Wyrdstone.The wyrdstone was rumored to have all manner of strange qualities. It was discovered that factions would pay incredible amounts for this precious stone, whatever their motivation. So bands of soldiers, mercenaries, heretics, and thugs began traveling to Mordheim, now known as the feared The City of the Damned, their goal: to find this wondrouse stone and make their quick fortunes…

This is a Mordheim RPG, set in the warhammer world. This is not a short post RP.
I need a decent amount of space for each post to make it interesting. I also need you to flesh out your character.
Before anyone starts whining ‘But there’s too many!’ I have been working on this for a month and a half, that is no small chunk of my life, it is a large one in fact.

Many of you know me to be a bit flippant and tolerrnt of shennaigens. Well not here. This is a seriouse RP. And by seriouse I mean: No off topic, No spamming out of the apropreate ranges. GOOD characters, origional characters, KNOW YOUR BOUNDRIES! If I have a black orc smashing it’s way through empire spearmen, Well that’s fine and dandy. If I have agoblin taking out a rat-ogre with a small piece of wood and a rock then there will be problems.

(note: ineptus astartes, 21stcenturysquid inc, or Games Workshop enterprises are not responsible for any greif, caused by NPC or PC death.)
Now that the warning and legal disclaimer is over, I present to you the holy…MECHANICUS! Wait…that is’t right. Oh yeah…the holy…MECHANICS!

You will be given a warband of varing sizes in the beginning. You can hire more mercs, or have your tribe/empire/clan send you more troops, for mony, or wyrdstone.


You will be given a starting amount of gold at: 5,000 GP

Armie lists will be given, along with hombrewn rules. Important combat will be decided by dice.

These are the troop choices and their costs. (armies not on here can be requested)

Standard Table: (in this order) price move speed, hit points, moral strength.
Average human villager: 4 3 5 4
BEASTMEN
The Beastmen carve out their lairs under the thick canopies of the forests, but they are not creatures of nature. In fact, they have very little in common with anything wholesome or natural. They are twisted parodies of man and beast alike, but far more vigorous and powerful than either. The Cloven Ones, as they like to call themselves, belong to Chaos in both body and soul. Unlike humans who need to be tempted and brokered into serving the Dark Gods, or even the hardy men-folk residing in the North who are indoctrinated from the moment they are born, the Beastmen are creatures of Chaos with every fibre of their being. They have no more choice in this than a fish has a choice whether to live under the water.


Gor (bow/CC): 50. 5 3 5 5
Hate of Order,

Bestigor: 80. 4 5 6 6
Armor Charger, cruelty, Steeled in battle, Hate of Order.

Chaos hound pack: 150. (6 hounds) 8 2 4 4
Squabbler, Bloodlust, uncatchable

Ungor: (spear/bow) 50: 5 4 4 5
Hate of Order,blood frenzy, sadism.

Centigor: 150. 6 4 5 6
Spear Wall (4 or more), Charger, Hate of Order,

Minotaur: 250. 3 8 6 10
Bull Rush, Charger, Blood Frenzy, One Gear Charge, Lash Out, ‘You Listen To Me Scum!’ God of War. Muscle wall (2 or more)

Beastlord leader: FREE. 5 6 10 7
6 abilities of your choosing (Hate of Order is free)



SKAVEN (clan-reactive)

Skaven are perhaps best described as children of Chaos, warped and mutated creatures who are as much rat as man (or possibly as much man as rat). They are hideous, hunched creatures with sharp teeth and cruel claws and long, worm-like tails – a dark, twisted and rat-shaped parody of humanity, a race of unscrupulous and cruel creatures whose sole ambition is to usurp the civilised realms of the Warhammer world and take up residence in their tattered remains.

Skaven culture, if it can be truly called such, is a vicious and despicable similitude of the society of men, where dishonesty and cruelty are virtues and where those Skaven who are considered the most skilled in betrayal, the cruellest and most underhand are raised to positions of leadership, the Warlords of the vast armies of Skaven.

Clanrat: 25. 6 3 4 4
Unending tide (20 or more, enemy units facing this must remove 2 of their moral, and take a retreat check [moral against dice, if moral is higher than the dice roll, all is good, if not, they flee to your camp]) charge,

Stormvermin: 50. 6 4 7 6
Battlehardened (may take priority in attacking or moving over enemy troops) armor, charge, chainmail

Gutter Runner: 50. 7 3 6 3
Assassin. (can evade ‘I see you there’)

Warplock Jezzail: 100. 5 3 6 3
Jezzail (bypasses armor and inflicts 5 damage, double the range of handguns) ‘I see you down there’ warpstone bullet. (any unit hit with this MUST role a d6 on a 6 the unit becomes a spawn.)

Ratling gun: 100. 4 4 6 3
Ratling Gun (fires 1 d6 shots per turn at 4 damage each)

Rat-Ogre: 100. 7 9 5 8
Bloodlust, frenzy, charge, living projectiles (can pick up an enemy and fling him at another.)

Warp lighting cannon: 500. 2 12 8 6
Warp blast (sends a group of enemies flying in different directions) warp lighting (targets a smaller area) malfunction (if a 1 is rolled while firing, then another d6 will be rolled, if it is 2 or less, the weapn explodes, if it is 3 the weapon breaks down, if it is 4/5 the weapon ceases to fire, if it is six, the fire is rerolled.)




HUMAN: EMPIRE
The Empire is the largest and most powerful of the lands of men in the Old World, a mighty nation that stands as the bulwark against the many enemies of man. It is a land where magic, technology and the courage of mortal men rub shoulders, each an essential weapon in the war against the malign powers in the Warhammer world. The men of the Empire have none of the supernatural strength nor brutal upbringing of the Warriors of Chaos, nor do they boast the numberless ranks of the vile Skaven, the savage resilience of the green-skinned Orcs or uncanny agility of the High Elves. Rather, the men of the Empire rely upon their steel-forged armour, the potence of their wargear and unflinching faith in their warrior god, Sigmar.


Free company men: 200. (8 men) 4 3 5 4
Our Numbers Swell, For the Empire!

State troops: 60. 4 5 6 5
Steeled in battle. Blade Barrier(4 or more)

Archers: 60. 5 3 6 4
Volley (3 or more)

Knight of the empire: 150. 6 6 6 6
Lancer, charge, Mount, nobility, armor, Wall of hooves, (3 or more)

Greatsword: 100. 3 5 6 6
Armor, Blade barrier. (4 or more)

Handgunner: 80. 4 4 6 3
Handgun, volley (3 or more)

Steam Tank: 1000. 3 12 10 8
Heavy armor God of War, cannon, handguns (2)


ORCS

Boy: 50. 5 4 5 6
Squabbler, Gimme dat! Charge, WAAAGH!!! (plus one strength, minus one hitpoint, temporary)

Feral Orc: 50. 6 3 5 6
Squabller, charge, spear wall (4 or more)

Black orc: 80. 5 6 7 7
Mace/edged, discipline, ‘yoo isn’t squabbling is yoo?’ ‘steady in da ranks!’ charge,

Arrer Boy: 50 6 4 6 5
Arrers (minus one to hit, but plus one to damage) choppas

Boar Boy: 100. 7 5 6 5
Tusker (plus one damage when charging) mount, spear, charge,

River trolls: (2) 500. 5 10 5 10
Trollspew, river-axe. Aquatic, ‘Whut?’ lurker

Snotlings: (4) 50. 4 2 3 2
runts, cowards, improvised weapons, 'this looks nice'

runtherd: 40. 4 5 6 4
'Git Back Into Line!' whip, knife, pistol, loader snotling. 'Yoo iz an exampul!' (execute one snotling)

DWARFS
Between the civilised lands of Men and the desolate Dark Lands lie the Worlds Edge Mountains. These are the ancestral holds of one of the most ancient races, the Dwarfs. Their once-great domains remain a bastion of honour, strength and courage in a world assailed by Chaos.

The Dwarfs are resolute in defence and unforgiving in attack. The Dwarfs hold a grudge like no other, vengefully hunting down those who have wronged them to exact their toll. Many an innocent descendant has been surprised by a host of Dwarfs arriving at his door, demanding that justice be exacted for the wrongs of his forefathers.

The armies of the Dwarfs fight almost exclusively on foot, clad in heavy armour and equipped with hammer and axe. On the battlefield they are known for stubborn courage and will resolutely hold the line against the most determined of attacks. Their mastery of black powder weaponry and other mechanical secrets has enabled their unsurpassed craftsmen to create deadly war machines.

Warrior: 80. 3 6 8 6
Bulwark of Stone.

Handgunner: 100. 4 5 8 4
Volly (4 or more)

Longbeard: 150. 4 7 9 6
Steeled in Battle, Mattock. (mace: bypass armor)

Ironbreaker:200. 3 6 9 6
Nobility, self-sacrafice

Slayer: 200. 3 5 8 7
Blood Frenzy, favored enemy

Gyrocopter: 300. 9 3 6 N/A
Shotgun, flying, bombs.

Cannon: 500. 2 5 7 8
Cannon, explosive ammo.

Organ gun: 400. 3 4 7 4
Handguns (4)

OGRE KINGDOMS

To the east of the Old World lies the savage mountainous region named the Mountains of Mourn. There dwell the powerful man-eating brutes known as the Ogres, large and powerful creatures with a voracious appetite for both the carnage of battle and the flesh of the living.

When at war the Ogres fight in a singularly aggressive and destructive fashion, storming forwards into the foe in a tidal wave of towering, muscular warriors. An Ogre stands almost twice the height of a Man and as a band of them smash into the ranks of the enemy they hit with such force as to break bones, pulp flesh and leave all but the strongest and most disciplined warriors in a bloodied ruin.

Bull: 200. 5 7 6 7
Always hungry, insatiable gluttony, ‘Gimme that!’ walbreakers

Irongut: 250. 4 8 6 7
Clubs and maces (bypass armor) always hungry, insatiable gluttony, ‘Do what I say, scum!’

Gnoblar gang (6 gnoblars) 25. 3 1 2 2
Tiny Little Gits (minus 2 while shooting at them) improvised weapon (minus 2 on attack rolls) emergency food, (ogres will eat them if deprived of snacks) ‘this looks nice.’ (they will pause in battle to loot the corpses or steal food.)

Leadbelchers: 200. 2 6 5 5
Cannon, always hungry, ‘in ye go, tiny!’ (will use gnoblar as shot if they run out or are bored. RP effective)

Maneater: 300. 4 8 7 8
Infinite gut, always hungry, insatiable gluttony, Brace of Pistols, blunderbuss, cleaver, hammer

Yetee: 300. 5 7 6 8
Shocktrooper, blood frenzy, charge

Giant: 500. 6 11 5 14
God of War, blood frenzy, rush, stomp.


CHAOS DWARFS

Chaos Dwarfs occupy a region of the fictional Warhammer World that would roughly coincide with the middle east in the real world. It is to the east of the Old World, known as the Dark Lands. It is a large plain and mostly barren, filled with ash and fire.
The Chaos Dwarfs' major city is Zharr-Naggrund. Zharr-Naggrund is situated in the middle of the Plain of Zharr, a massive crater in the Darklands full of underground workshops and mines. Much of their activity goes toward building and preserving this city. It is in the form of a massive ziggurat, with gates larger than there is any need for, which led to it being also called The Tower of Zharr-Naggrund. On the top of the city is the Temple of Hashut, where slaves are sacrificed to their god Hashut.

Chaos dwarf warriors: 80. 3 6 8 6
Chaos dedication, charge

Chaos dwarf handgunner 80. 4 5 8 4
Handgun (armor bypass and inflect 4 damage) Sniper (lone) volley (4 or more)

Hobgoblins: 50. 5 4 7 4
Charge (3 or more) blade barrier (4 or more) ‘Dis looks nice’ (unit will stop to loot enemy corpses for weapons)

Death Rocket: 300: 5 2 8 1
Rocket (RP effective weapon fires an erratic tube of wood into the sky which lands randomly and causes 6 damage to any unit within some 5 meters, can be countered by skirmishing formations, you can decide to use dice rolls, or simply RP it, NOTE this game also revolves around player honesty)

Ogre Maneater mercenary: 250. 6 6 8 7
Gluttony, always hungry. Ogre mercenary, brace of pistols, mace,


Preist of Hashut: 300. 5 5 10 6
sorcerer, Doom Bolt, Pall of Knight, sickly touch, summon daemons, create Ghoul.


New skills:
Always hungry: unit must eat often or it begins to cannibalize other ones,
‘this looks nice’: unit will stop to loot corpses I a battle,
sorcerer: psychic skills
Doom Bolt: spear of electricity, effective by striking a 5 attack against HP
Pall of Knight: strikes a 4 attack on moral
Sickly touch: enemy suffers -1 HP per CC turn against this unit
Summon daemons: can summon 1 d6 fleshhounds. GM ROLLS




WOOD ELVES

The inhabitants of Athel Loren are mysterious and secretive, rarely straying beyond the safety of their woodland home. Beneath the leafy boughs of Athel Loren's mighty trees, the Wood Elves watch for interlopers and invasion, ever ready to protect their domain.

When danger threatens, the Wood Elves and the spirits of the forest fight as one, both deadly and unforgiving in defence of their borders. The Wood Elves are agile and stealthy, able to stalk swiftly through dense undergrowth as easily as a Man might walk down the paved streets of Altdorf. Wood Elves are unparalleled archers whose disciplined volleys ruthlessly cut down intruders, leaving corpses riddled with arrows, their mouldering bodies remaining as a warning to any who would follow in their wake.

The Wood Elves do not fight alone, however. Even as the Glade Guard form stealthy regiments of archers and other Wood Elves band into Wardancer Troupes or the deadly cavalry of the Glade Guard, the spirits of the forest awaken in defence of their realm. Towering Treemen, mighty enough to crush entire phalanxes with their wooden limbs stride through the forest supported by malicious Dryads and the merciless Tree Kin. An enemy of the Wood Elves must face the full fury of Athel Loren, a powerful woodland realm that has resisted the depredations of Men, Dwarfs and Beastmen for thousands of years.
(note: the wood elf army has a fragile balance, and require timing , and strategic formations)



Glade Guard: 50. 5 4 8 3
Longbow (longer ranged than a normal bow, and deals 4 damage) knife (2 damage) (these troops are devastating at long range, but utterly atrocious at short range, losing even to clanrats,

Dryad: 50. 5 4 8 5
Wooden talons, wooden armor (same function as regular armor: - 2 on the enemy strength, but not effective against bullets, wich punch right through)(these are your Close Combat troops, able to go head to head with an orc, but will be annihilated by handguns in a single shot)

Riders: 100. 8 4 10 5
Mount (strength 6 trample attack) shortbow, lance, (these troops will be able to pace chaos hounds, and harry enemy lines.)

Eternal Guard 150: 4 5 9 6
Armor, double spear (can punch through armor) chainmail (-1 on handgun attacks)

Tree Kin: 300. 6 8 10 7
Wooden claws,(sword) clubbing branch (mace) Bark covering (-1 handguns)

Treemen: 500. 5 10 12 10
God of War, wooden armor, clubbing branch, wooden claws

Great Eagle: 1000. 15 7 14 8
Swoop, claw, drop (pick up unit and drop it) slash, fly, Mount (hero can ride this unit)



DARK ELVES
The Dark Elves are a spiteful, deceitful and bloody people. For five thousand years they have followed the Witch King, Malekith, in a merciless civil war against the High Elves. They are infamous across the world for their acts of depravity and skill at arms.

The Dark Elves hail from the bitterly cold land of Naggaroth, far to the north, a barren and desolate domain to which they fled following their exile from Ulthuan. They despise all life, launching attacks on the lands of other races for no reason but their own twisted enjoyment.

Warrior: 60. 6 4 5 4
Kite-shield (minus 2 attack from edged weapons) spear(+3 strength against charging cavalry)

Corsair: 80. 6 4 5 6
Cleaver, armor,

Witch: 80. 7 2 5 3
Poisoned blades (-1 hitpoints per RP for enemy troops hit with the weapon) leap (RP effective long distance jumping)

Black guard: 100. 2 6 5 6
Halberd, (spear and mace rules both) armor

Dark Rider: 300. 8 4 5 4
Lance (anti-armor), reapeating crossbow (fires 1d6 strength 3 bolts per turn, no effect against armor) mount,

Cold One Knight 300. 7 5 5 6
Armor, lance, mount, charge,

Hydra: 800. 5 9 5 5
Regenerate, five heads. God of war


TRADING POSTS:
Here you can buy new troops or upgrade powerful troops, wizards and sorcerers can be given better skills: (raise ghast, arc lighting, necromantic blast, summon standard daemon)

SPECIALTIES
God of War: -1 enemy moral (you will have to do some dice rolling, but I will control the big fights, such as Minotaur VS Knight)
Handgun: bypasses armored units and inflicts 4 damage on them
Hate of order: gives you an edge while you RP, to drive your beastmen into a fight whether they would realistically do so or not
Armor: -2 all attack strength from opponent in combat with the armored unit(does not include against maces, cannons, or handguns)

Blade Barrier: 4 men can form a wall of sharpened steel that deals 1 extra damage against charging units
Frenzy: same as Hate of Order, but can be directed anywhere.
Cruelty: spends a little extra time killing one foe (adds to your gold at the end of the fight)
Sadism: same but adds more to it while taking longer. (calculated by the GM)
Charge: sprint to the enemy lines and deal +1 damage.
Bull rush: same, adds 2 damage, and smashes through the lines. without taking any damage (unless spear wall is activated)
‘You Listen to Me Scum!’: unit automatically commandeers another infantry unit when charging, can also be used to order troops into suicidal situations.
One Gear Charge: barrels into the enemy at full speed. Sends them flying and the unit MUST continue to charge foe another dozen meters or so (RP effective)

Lash out: can cause slight damage to friendlies in return for yielding more gold (stole it from them)
Squabble: fight over A kill/loot usually nonlethal, but takes up time.(RP effective)
Bloodlust: unit WILL NOT stop until all enemies are rendered to a bloody pulp (does not count if enemies retreats)
Spear wall: causes damage to big creatures
Uncatchable: will not settle down until they are knocked out and recaptured

Wyrdstones (will get to it in a mo)


mercenaries (only one slot for them, and it is taken)
Black Orc Warfighter: 500. 4 6 12 7

black orc Warfighter's go wherever the fighting is the best, they have an intense obseesion with discipline and are likly to be one of the most commited to a fight. in combat, they form the heavey-hitters, able to beat down a chaos warrior, but will be bested by a minotaur

charge, frenzy, militent, 'Get Back In Da Line Scum!' greataxe, sword, choppa, Bowz and Arrerz, 'Eavy Armour' clubba (mace) skullsmasha (+1 unarmed combat)


Skaven Warplock Jezzail For Hire: 500. 6 4 10 3

the Warplock Jezzailers, are the best snipers and marksmen of Mordheim, they provide longe-range firepower with no equal, with the warpstone shot able to blast through even iron plate armor, they are unmatched at a distance.

Warplock Jezzail Musket (passes through armor and inflicts 5 damage), Warpstone Dagger (passes through armor and inflicts 1 damage), marksman, sniper, 'I see you there' 'This looks nice' Herokiller



More armies to come in a few.



PCS

player: 40kNinja
charachter name: Robute Gulliman
Charachter race: Human
Subrace/class: ???
attributes: ???
bio: From the dim corners of space a young hero named Robute Gulliman joined the mighty tribes of The Old World and set out to conquest all others.
equipment:Great Sword and shield
quote: "For the Empire, For Mankind!!!"
warband: 2 steam tanks
2 Knights of the Empire
4 Free company of Men
10 State troops
10 Archers
3 Greatsword
5 Handgunner

Player: toastedandy
character name: Sigmund
Character race: Human
Subrace/class: Mercenary Captain
attributes: ???
bio:
A grizzled veteran of wars fought in faraway lands, Sigmund is a leader of men, and dualist without match.
Born in the year 1951 in the city of Carroburg, Sigmund joined the then Count Karl Franz's army. He served
as a swordsman, fighting out of Helmgart against the various orc warbands attempting to raid Reikland. After
the fall of Helmgart in 1979, Sigmund deserted the army. He travelled as a peddler untill he found service as a guard
for the caravan trains of Tilea. In 1982 he was hired by the famed mercenary general Enzo. He was charged with protection of the flanks of Tilea's
famous Pikeman regiments. In the battle of Verezzo pass, Sigmund held his outnumbered and outmatched flank together
untill Enzo's heavy cavalry could smash into the Dark Elf corsair raiders, winning the day. Enzo continued travelling
with Enzo, acting as a Captain, holding the front lines together. The corsairs that have been plagueing the coastal
waters of Tilea were finally broken. In the year 1987, Sigmund set out again, he departed with a small company of veterans,
loyal to Sigmund.

equipment:Brace of pistols, Rapier, bottle of Bugmans XXXXXXX ale, box of flint matches, Leather armour, mail undershirt

quote: "Dying ain't much of a living, boy"

warband: Not up yet




Gregor the Heavy

Gregor the Heavy, a famous ogre maneater and an old friend of Sigmund, he was the most famous of his companions. Having travelled
from Araby to Kislev, Gregor left his mark in every major battle along the way. A grizzled veteran, he is considered by others
to be wise, for an ogre.

Quote: "Yous all squishy on on de inside, hur hur"

Equipment: Brace of handguns, Cleaver, Eavy' armour, Charge, Veterans




Francis Fowke

Master Engineer hailing from Nuln, Fowke is famous for his prowess with gun powder weapons. Armed with the highest quality weapons, custom made by himself, engineers are valuable in any situation.

Hochland long rifle (Human only) , Pistol, marksman, sniper, 'I see you there' Engineer extraordinaire

Hochland Long rifle: Long range sniper, confers 'Hero killer ability' S6 shot per load

Engineer extraordinaire: Masters of ingenuity, Engineers carry unique and effective weapons.


Marco and Alonso

Twins hailing from the merchant city of Tilea. They are Veterans of Branganzas Besiegers. Armed with a Seige crossbow and Pavise sheild,
The twins can lay down punishing heavy fire, while being imperviou to missiles with their pavisse sheilds.

Quote: "Invincibility at no extra charge!"

Equipment: Seige Crossbow, Pavisse Sheild, Rapier, Veterans

Seige crossbow: S5 shots.
Pavisse Sheild: Always counts as being in heavy cover.



Dynni Raineye

A dreaded menace who kills for pleasure and gold. Raineye has a fearsome reputation as an assassin and theif. He moves as quitely as a shadow,
and is as deadly as a serpant.

Quote: "I've been a hunter since I was a child, and I still gut wild game."

Equipment: Handheld repeater crosbow, Rapier, Lockpicks, Flint matches, Grappaling hook, Veteran

Repeater crossbow: d3 S4 shots

Frisians Zweihanders

Elite mercenaries from Carroburg, these heavyly armoured shock troopers formed the spearhead breaking the siege of Marienburg.
Armoured with huge two handed swords and plate armour, these are the height of human military warfare.

Quote: "Once more, men!"

Number: 10
Equipment: Zweihanders, Plate armour, Veterans





Veterans: May re roll failed moral test

Player: Lord Commisar Klimono
Character name: vine -----
Character race: dark elf
gender: female
Subrace/class: witch
attributes: 6 9 5 3
bio: a power sorceress and leader,she left her cold home in search of a better use of her time. After barely surviving an orc raid on a small town she had been in,she decided she wanted her own army. Using stolen money and her natural 'charms' she requited an army of the best she could find. She has taken a swamp as her homes and has been seen raiding and killing all over the nearby lands. When she heard of the mysterious stones in a far off city,she packed up her entire camp and set off to claim them as her own.
equipment: poisoned scimitar,cloak,light chain mail.
quote: “you want me? 10,000 my price,and thats being generous.” :

Spoiler:

warband:
-3 dark riders(900)
-4 black guard(400)
-10 witches (800)
-7 warriors(420)
-11 corsairs(880)
-2 hydras(1600)

Player: Lord Harrab
Name: Lord Harrab the Eternal
Character Race: Warriors of Chaos
Gender: Male
Subrace/Class: Sorcerer Lord
Stats: 5 7 12 7
Equipment: Mace, Chaos Armor and shield. Mark of Chaos Undivided
Bio: Through out the Chaos Wastes there are many Legends of Harrab the Eternal, and just as many are the tribes who claim he came from their stock, but no matter the tale or the teller, only a few things are known for certain, he never speaks, never tires, and can never be stopped. Countless warriors have flocked to his side, believing that by serving such a mighty champion might draw the eyes of the gods upon themselves. Although he himself never speaks, he seems to have formed a mental bond with a former Slave Amazonian named Fraya, and she serves as his voice, directing the warriors in battle while her Lord summons the winds of magic to destroy his foes.
Quote: "..."
Appearance:



Name: Fraya the Flame Haired, Voice of the Eternal
Character Race: Warriors of Chaos
Subrace/ Class: Amazonian/ Warrior of Chaos
stats: 4 5 10 7
Equipment: Two hand Weapons, Chaos Armour. Mark of Chaos Undivided

Bio: Although taken from a tribe of Warrior-women in Lustria by Norsemen raiders when she was but a child, Freya seemed doomed to a life of slavery or becoming the raw materials in some Sorcerous rite, she managed to escape from her pen serveal times, killing her guards with her bare hands in the process. This Impressed her captors so much she was forced to fight in the area against trolls, orcs, skaven and whatever other horrors the pack masters could find. She became feared by other slaves, who would rather slit their own throats than face her in the ring. Her forced servitude ended the day Harrab the Eternal entered the stronghold, ignoring all attempts to honor and welcome him, marched to the slave pens, slaughtered her guards without provocation and escorted her out into the wastes. She has served as his second ever since, directing his minions as his will commands.

Quote: "My Lord Speaks through me."
Appearance:


Warband:

Marauder Rabble: (18 marauders) 600.
4 3 3 4
Banner of chaos

10 Warriors: 900.
4 5 10 7
Armor, shields, banner of chaos (optional but there must be at least 8 warriors in the unit)

8 Chaos knight: 1050
7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

9 Chaos Warrior Chosen: 1800.
5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.

4500


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 20:47:09


Post by: ineptus astartes


DWARFS
Between the civilised lands of Men and the desolate Dark Lands lie the Worlds Edge Mountains. These are the ancestral holds of one of the most ancient races, the Dwarfs. Their once-great domains remain a bastion of honour, strength and courage in a world assailed by Chaos.

The Dwarfs are resolute in defence and unforgiving in attack. The Dwarfs hold a grudge like no other, vengefully hunting down those who have wronged them to exact their toll. Many an innocent descendant has been surprised by a host of Dwarfs arriving at his door, demanding that justice be exacted for the wrongs of his forefathers.

The armies of the Dwarfs fight almost exclusively on foot, clad in heavy armour and equipped with hammer and axe. On the battlefield they are known for stubborn courage and will resolutely hold the line against the most determined of attacks. Their mastery of black powder weaponry and other mechanical secrets has enabled their unsurpassed craftsmen to create deadly war machines.

Warrior: 80. 3 6 8 6
Bulwark of Stone.

Handgunner: 80. 4 5 8 4
Volly (4 or more)

Longbeard: 150. 4 7 9 6
Steeled in Battle, Mattock. (mace: bypass armor)

Ironbreaker:200. 3 6 9 6
Nobility, self-sacrafice

Slayer: 200. 3 5 8 7
Blood Frenzy, favored enemy

Gyrocopter: 300. 9 3 6 N/A
Shotgun, flying, bombs.

Cannon: 500. 2 5 7 8
Cannon, explosive ammo.

Organ gun: 400. 3 4 7 4
Handguns (4)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 21:07:30


Post by: ineptus astartes


Anyone wanting to join? Come on! I spent 7 weeks on this thing!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 22:00:29


Post by: ineptus astartes


edit: WHINERANT OVER


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 22:42:31


Post by: lord commissar klimino


A) quit your whinning...although the thing about them getting people fast is true....

B)ok,i like this. im going to go eat and ill post when i get back. gonna try something new...gonna be a female. (no perv joke please....)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 22:47:52


Post by: ineptus astartes


right. you can request any army as long as it is WHFB (meh, don't worry, I find writing from a female POV is a lot like writing from a guy's [you are talking to a guy who's parents write books] you just pretend you have 2 x chromosomes, it's easy from there )


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/03 22:59:28


Post by: ineptus astartes


going to bed. will be back by 1:00 PM (nepali time)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 01:12:32


Post by: lord commissar klimino


erm...can i get a character template? i mean i know the basics,but who know what else you've got in mind.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 02:47:17


Post by: Mordoskul


Throw in Chaos Dwarfs, and you've got the Walrus.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 03:32:26


Post by: Kasrkai


Anybody stuck to my RP, do this one instead.

I have another in my head that is EATING ME ALIVE.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 05:52:58


Post by: ineptus astartes


OK I am back. character template, chaos dwarves and skaven are the next things up.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 05:56:15


Post by: ineptus astartes


Charachter name:
Charachter race:
Subrace/class:
attributes: (move, HP, discipline, strength,)
bio:
equipment:
quote:
warband:


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 06:04:03


Post by: lord commissar klimino


hmmm....

a) gender will be added to mine.
B) i want to see a chaos and dark elf list.
C) yes that says what kind of women my character is gonna be. mostly because i dont like the empire

what i really want to see in warhammer (and 40k) is a human race that is separate from the emperor.no god,no loyalties,just themselves.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 06:05:37


Post by: lord commissar klimino


also we should have exp points or something so are stats are balanced and something are race would have. like a human wouldnt be stronger than a beastman.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 06:31:55


Post by: ineptus astartes


brettonia? mercs? humans are not not stringer than an average beastman (See: average strength) they have better weapons though


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 06:33:11


Post by: ineptus astartes



CHAOS DWARFS

Chaos Dwarfs occupy a region of the fictional Warhammer World that would roughly coincide with the middle east in the real world. It is to the east of the Old World, known as the Dark Lands. It is a large plain and mostly barren, filled with ash and fire.
The Chaos Dwarfs' major city is Zharr-Naggrund. Zharr-Naggrund is situated in the middle of the Plain of Zharr, a massive crater in the Darklands full of underground workshops and mines. Much of their activity goes toward building and preserving this city. It is in the form of a massive ziggurat, with gates larger than there is any need for, which led to it being also called The Tower of Zharr-Naggrund. On the top of the city is the Temple of Hashut, where slaves are sacrificed to their god Hashut.

Chaos dwarf warriors: 80. 3 6 8 6
Chaos dedication, charge

Chaos dwarf handgunner 80. 4 5 8 4
Handgun (armor bypass and inflect 4 damage) Sniper (lone) volley (4 or more)

Hobgoblins: 50. 5 4 7 4
Charge (3 or more) blade barrier (4 or more) ‘Dis looks nice’ (unit will stop to loot enemy corpses for weapons)

Death Rocket: 300: 5 2 8 1
Rocket (RP effective weapon fires an erratic tube of wood into the sky which lands randomly and causes 6 damage to any unit within some 5 meters, can be countered by skirmishing formations, you can decide to use dice rolls, or simply RP it, NOTE this game also revolves around player honesty)

Ogre Maneater mercenary: 250. 6 6 8 7
Gluttony, always hungry. Ogre mercenary, brace of pistols, mace,


Preist of Hashut: 300. 5 5 10 6
sorcerer, Doom Bolt, Pall of Knight, sickly touch, summon daemons, create Ghoul.


New skills:
Always hungry: unit must eat often or it begins to cannibalize other ones,
‘this looks nice’: unit will stop to loot corpses I a battle,
sorcerer: psychic skills
Doom Bolt: spear of electricity, effective by striking a 5 attack against HP
Pall of Knight: strikes a 4 attack on moral
Sickly touch: enemy suffers -1 HP per CC turn against this unit
Summon daemons: can summon 1 d6 fleshhounds. GM ROLLS


TRADING POSTS:
Here you can buy new troops or upgrade powerful troops, wizards and sorcerers can be given better skills: (raise ghast, arc lighting, necromantic blast, summon standard daemon)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 07:00:13


Post by: lord commissar klimino


ineptus astartes wrote:brettonia? mercs? humans are not not stringer than an average beastman (See: average strength) they have better weapons though


i always thought they were,meh.

there is no actual merc 'race'. but yes,brettonia is different,but still not exactly what id like.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 07:03:15


Post by: ineptus astartes


well by mercenary I meant...anyone really...(If you want I can put up a mercenary army as well)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 07:05:50


Post by: lord commissar klimino


i guess.that or a dark elf is what i want...so pretty much which ever one you want to do more.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 07:13:31


Post by: ineptus astartes


example warband: ogre:

starting points: 5,000

10 bulls.

2 ironguts.

5 leadbelchers

2 maneaters.

24 gnoblars

1 giant

0 points left



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 07:14:28


Post by: ineptus astartes


I will get to work on a DE army now.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 08:49:11


Post by: ineptus astartes


DARK ELVES
The Dark Elves are a spiteful, deceitful and bloody people. For five thousand years they have followed the Witch King, Malekith, in a merciless civil war against the High Elves. They are infamous across the world for their acts of depravity and skill at arms.

The Dark Elves hail from the bitterly cold land of Naggaroth, far to the north, a barren and desolate domain to which they fled following their exile from Ulthuan. They despise all life, launching attacks on the lands of other races for no reason but their own twisted enjoyment.

Warrior: 60. 6 4 5 4
Kite-sheild (minus 2 attack from edged weapons) spear(+3 strength against charging cavalry)

Corsair: 80. 6 4 5 6
Cleaver, armor,

Witch: 80. 7 2 5 3
Poisoned blades (-1 hitpoints per RP for enemy troops hit with the weapon) leap (RP effective long distance jumping)

Black guard: 100. 2 6 5 6
Halberd, (spear and mace rules both) armor

Dark Rider: 300. 8 4 5 4
Lance (anti-armor), reapeating crossbow (fires 1d6 strength 3 bolts per turn, no effect against armor) mount,

Cold One Knight 300. 7 5 5 6
Armor, lance, mount, charge,

Hydra: 800. 5 9 5 5
Regenerate, five heads. God of war


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 11:01:07


Post by: Toastedandy


Save me a spot in this would ya?
Could you add a merc team aswell? Like with humans, ogres, dwarves and elves?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 11:14:21


Post by: ineptus astartes


actually my ida is that you can buy these mercenaries at the trading posts, that way you have a core war-band as well as a team of mercenaries to do more specialist jobs. or, you could simply choose a faction and make a character, without getting the warband, then get the mercenaries (mercenaries are NPCs though, so they would be extremely expensive.)

you have more flexibility with the warbands, as there is no limit to how many of each class you can take (100 gors, or 25 minotaurs would be an example of a 'unit' warband. and would be utterly terrifying, but would have drawbacks)

consider your spot saved.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 11:22:59


Post by: ineptus astartes


mercenary example

Ogre Maneater mercenary: 700. 6 8 10 8

cannon, brace of pistols, Iron Plate (protects against bullets, mercs only) greataxe, Mattock, handbombs, always hungry. Bull's strength (can rip off doors or beat down a stone troll) cleaver,


NOTE: each race will have at least one warband of NPCs as well as the GM's personal warband (Verminclaw Marauders)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 11:52:37


Post by: Toastedandy


I was wanting to make a small team of rag tag mercenaries, like the A team but in Mordheim.

Like a human merc captain, 2 or 3 various humans, an elf ranger and an ogre. Rather than being restricted to one specific race.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 11:58:40


Post by: ineptus astartes


yes, that would work (though I am only going to let 2 people be full mercenary teams in all)

they would be expensive, but you would still have gold left over (probably) any race except beastmen can be put into a mercenary team.

a list of mercenaries will be going up soon


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 12:01:13


Post by: Toastedandy


Deadly man. They should be very expensive, but their stats/abilities should reflect that, but not being overpowered or hero like.

Like have someone be able to pick locks very easily, or be a terrifying street brawler, or a marksman etc


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 12:09:28


Post by: ineptus astartes


Black Orc Warfighter: 500. 4 6 12 7

black orc Warfighter's go wherever the fighting is the best, they have an intense obsession with discipline and are likly to be one of the most committed to a fight. in combat, they form the heavey-hitters, able to beat down a chaos warrior, but will be bested by a minotaur

charge, frenzy, militent, 'Get Back In Da Line Scum!' greataxe, sword, choppa, 'Eavy Armour' clubba (mace) skullsmasha (+1 unarmed combat) street brawler


Skaven Warplock Jezzail For Hire: 500. 6 4 10 3

the Warplock Jezzailers, are the best snipers and marksmen of Mordheiml, they provide longe-range firepower with no equal, with the warpstone shot able to blast through even iron plate armor, they are unmatched at a distance.

Warplock Jezzail Musket, Warpstone Dagger, marksman, sniper, 'I see you there' 'This looks nice' Herokiller







Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:07:55


Post by: 40k Ninja


charachter name: Robute Gulliman
Charachter race: Human
Subrace/class: ???
attributes: ???
bio: From the dim corners of space a young hero named Robute Gulliman joined the mighty tribes of The Old World and set out to conquest all others.
equipment:Great Sword and shield
quote: "For the Empire, For Mankind!!!"
warband: 2 steam tanks
2 Knights of the Empire
4 Free company of Men
10 State troops
10 Archers
3 Greatsword
5 Handgunner


???=I don't know what to put.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:13:35


Post by: ineptus astartes


that will do. 
(I believe the name is, The Old World not Terra)

now simply place his hero stats.

movement, then hitpoints (how much damage he can take) leadership, and strength (how much damage he deals)

keep it real though, not more powerful than a minotaur for example.

then put his equipment, mind you, keep his stats on par with his equipment, if he has a greataxe, he will have at least 6 strength, but move slower, if he has a bow, be will move faster but CC worse.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:43:07


Post by: Toastedandy


character name: Master Sigmund Ringneck
Character race: Human
Subrace/class: ???
attributes: ???
bio: Working on it at the moment. Gonna be a big one.
equipment: Brace of Pistols, Rapier, Tricorner hat, Lock picks, Flint matches, A bottle of Bugmans XXXXXX Ale, Leather armour, Mail vest.
quote: "Dyin' ain't much of a living boy"
warband: Not up yet (Mercenary warband)


Im really looking forward to this rp. Nice work Ineptus


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:44:17


Post by: ineptus astartes


I see your darth vader quote...character accepted


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:45:29


Post by: Toastedandy


I new I heard it from somewhere but couldn't place it.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:49:42


Post by: ineptus astartes


yeah. I was watching, 'The Empire Strikes Back' last night (I am re-watching the whole series, currently I am starting 'Attack Of the Clones' on my computer)


anyways, some NPC warbands are going up soon.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 15:57:50


Post by: Toastedandy


Here's a character for your consideration:


Empire Engineer For Hire: ????

Master Engineers hailing from Nuln are famous for their prowess with gun powder weapons. Armed with the highest quality weapons, custom made by themselves, engineers are valuable in any situation.

Hochland long rifle (Human only) , Pistol, marksman, sniper, 'I see you there' Engineer extraordinaire

Hochland Long rifle: Long range sniper, confers 'Hero killer ability' S6 shot per load

Engineer extraordinaire: Masters of ingenuity, Engineers carry unique and effective weapons.

Gm Rolls a d6:

1: Gets nothing
2: Pigeon bombs: Small explosives attached to a messenger pigeon
3: Hand bombs: Small had held explosives
4: Master supplier: Can make additional ammo of any kind for your troops
5: ?
6: ?


Hope you don't mind my contributing, I just thought it would be a very interesting character.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 16:04:57


Post by: ineptus astartes


accepted (very good)

5: extra parts: any vehical of contraption that is damaged/destroyed can be put back on the feild of battle

6: Mule Cannon: a small cannon on a swivel base, mounted on a cart, horse, mule, window or stump.

(I see you there' Allows snipers to seek out troops that can sneak, such has witches, or night-rats)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 16:43:26


Post by: 40k Ninja


stats upgraded.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 16:57:33


Post by: ineptus astartes


A good.


template stats: Movement Hitpoints leadership strength
4 6 8 7

(greatswords add 1 strength to attacks, shields remove one from enemy attacks)



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:07:34


Post by: 40k Ninja


will i need to record that or do you got it?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:10:20


Post by: ineptus astartes


just put it on your profile.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:14:33


Post by: ineptus astartes



ORCS
Boy: 50. 5 4 5 6
Squabbler, Gimme dat! Charge, WAAAGH!!! (plus one strength, minus one hitpoint, temporary)

Feral Orc: 50. 6 3 5 6
Squabller, charge, spear wall (4 or more)

Black orc: 80. 5 6 7 7
Mace/edged, discipline, ‘yoo isn’t squabbling is yoo?’ ‘steady in da ranks!’ charge,

Arrer Boy: 50 6 4 6 5
Arrers (minus one to hit, but plus one to damage) choppas

Boar Boy: 100. 7 5 6 5
Tusker (plus one damage when charging) mount, spear, charge,

River trolls: (2) 500. 5 10 5 10
Trollspew, river-axe. Aquatic, ‘Whut?’ lurker


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:16:05


Post by: ineptus astartes


any more ideas for mercenaries? i am burnt out on that.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:25:45


Post by: 40k Ninja


I think that is enough. I will try to get the message out to help your forum post if you want me to.

Like my new profile pic?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:27:44


Post by: ineptus astartes


yeah, thanks. (nice pic)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:32:53


Post by: thenoobbomb


I am interested, but dont know what army to pick. Is there a chance for Chaos Warriors to come in? Im sure I know what army to choose then


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:35:37


Post by: ineptus astartes


sure. all factions are available. (chaos is going up next in fact)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 17:36:34


Post by: thenoobbomb


Great! Guess what noob is coming in...


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 18:31:21


Post by: ineptus astartes



The Warriors of Chaos are the servants of the Dark Gods, brutal killers whose every action is committed to honour their vile patrons. For the Warriors of Chaos, glory upon the field of battle is prized above all things, as the Chaos Gods take clear delight in the murder and carnage of combat and there is no surer way to attract their gaze than to slaughter in their names.
As such, the Warriors of Chaos live exceptionally violent lives, steeping themselves in depravity and death, seeking the adoration and exaltation of the Gods of Chaos in all that they do.

Marauder Rabble: (6 marauders) 200. 4 3 3 4
Banner of chaos

Warrior: 90. 4 5 10 7
Armor, shields, banner of chaos (optional but there must be at least 8 warriors in the unit)

Chaos knight: 150. 7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

Chaos Warrior Chosen: 200. 5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.

Spawn: (4) 300. 8 2 100 8
Mutant, spawn, thrall


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 18:31:34


Post by: ineptus astartes



The Warriors of Chaos are the servants of the Dark Gods, brutal killers whose every action is committed to honour their vile patrons. For the Warriors of Chaos, glory upon the field of battle is prized above all things, as the Chaos Gods take clear delight in the murder and carnage of combat and there is no surer way to attract their gaze than to slaughter in their names.
As such, the Warriors of Chaos live exceptionally violent lives, steeping themselves in depravity and death, seeking the adoration and exaltation of the Gods of Chaos in all that they do.

Marauder Rabble: (6 marauders) 200. 4 3 3 4
Banner of chaos

Warrior: 90. 4 5 10 7
Armor, shields, banner of chaos (optional but there must be at least 8 warriors in the unit)

Chaos knight: 150. 7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

Chaos Warrior Chosen: 200. 5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.

Spawn: (4) 8 2 100 8
Mutant, spawn, thrall


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 19:20:23


Post by: lord commissar klimino


Character name: vine -----
Character race: dark elf
gender: female
Subrace/class: witch
attributes: 6 9 5 3
bio: a power sorceress and leader,she left her cold home in search of a better use of her time. After barely surviving an orc raid on a small town she had been in,she decided she wanted her own army. Using stolen money and her natural 'charms' she requited an army of the best she could find. She has taken a swamp as her homes and has been seen raiding and killing all over the nearby lands. When she heard of the mysterious stones in a far off city,she packed up her entire camp and set off to claim them as her own.
equipment: poisoned scimitar,cloak,light chain mail.
quote: “you want me? 10,000 my price,and thats being generous.”
Spoiler:

warband:
-3 dark riders(900)
-4 black guard(400)
-10 witches (800)
-7 warriors(420)
-11 corsairs(880)
-2 hydras(1600)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 19:27:46


Post by: ineptus astartes


Hard-Hitting army, nice, i would add at least one more on her movement chart, as she is a witch, and that is a specialty. if you added one more hit-point at the cost of a leadership point it would take even Jezzailers three direct hits to bring you down to critical.


good charachter.


skaven are up next


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 21:24:14


Post by: ineptus astartes


SKAVEN (clan-reactive)

kaven are perhaps best described as children of Chaos, warped and mutated creatures who are as much rat as man (or possibly as much man as rat). They are hideous, hunched creatures with sharp teeth and cruel claws and long, worm-like tails – a dark, twisted and rat-shaped parody of humanity, a race of unscrupulous and cruel creatures whose sole ambition is to usurp the civilised realms of the Warhammer world and take up residence in their tattered remains.

Skaven culture, if it can be truly called such, is a vicious and despicable similitude of the society of men, where dishonesty and cruelty are virtues and where those Skaven who are considered the most skilled in betrayal, the cruellest and most underhand are raised to positions of leadership, the Warlords of the vast armies of Skaven.

Clanrat: 25. 6 3 4 4
Unending tide (20 or more, enemy units facing this must remove 2 of their moral, and take a retreat check [moral against dice, if moral is higher than the dice roll, all is good, if not, they flee to your camp]) charge,

Stormvermin: 50. 6 4 7 6
Battlehardened (may take priority in attacking or moving over enemy troops) armor, charge

Gutter Runner: 40. 7 3 6 3
Assassin. (can evade ‘I see you there’)

Warplock Jezzail: 100. 5 3 6 3
Jezzail (bypasses armor and inflicts 5 damage, double the range of handguns) ‘I see you down there’ warpstone bullet. (any unit hit with this MUST role a d6 on a 6 the unit becomes a spawn.)

Ratling gun: 100. 4 4 6 3
Ratling Gun (fires 1 d6 shots per turn at 4 damage each)

Rat-Ogre: 100. 7 9 5 8
Bloodlust, frenzy, charge, living projectiles (can pick up an enemy and fling him at another.)

Warp lighting cannon: 500. 2 12 8 6
Warp blast (sends a group of enemies flying in different directions) warp lighting (targets a smaller area) malfunction (if a 1 is rolled while firing, then another d6 will be rolled, if it is 2 or less, the weapn explodes, if it is 3 the weapon breaks down, if it is 4/5 the weapon ceases to fire, if it is six, the fire is rerolled.)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 22:37:25


Post by: ineptus astartes


come on people! join! I DEMAND IT! SACRIFICES FOR THE HORNED RAT! HAHAHAHHAHHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHHAHAHA!!!!!!!!!!!!!!!!!!!!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 22:39:16


Post by: lord commissar klimino


ineptus astartes wrote:come on people! join! I DEMAND IT! SACRIFICES FOR THE HORNED RAT! HAHAHAHHAHHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHHAHAHA!!!!!!!!!!!!!!!!!!!!


horned rat? man,easy pickings for vine,and i dont mean to kill

and how many people do we have? me,mordo,and one other?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 22:43:07


Post by: ineptus astartes


mordo might join. he said chaos dwarves and I put them up, so we just have to wait. the currents are: 40kninja, NPCs you, and toasted


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 22:44:45


Post by: lord commissar klimino


ineptus astartes wrote:mordo might join. he said chaos dwarves and I put them up, so we just have to wait. the currents are: 40kninja, NPCs you, and toasted


4 if mordo joins so...one more person and i think were be all right so long as you keep everyone interested.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 22:44:49


Post by: ineptus astartes


yeah. my main played faction will be skaven (currently about 90 units)



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 22:53:46


Post by: ineptus astartes


The Verminous Fang.
Skit Dezzree

Warlord: (stormvermin warlord)

To hold the title of Warlord is to rule supreme. Skit did not gradually earn respect or position, and there certainly was no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, Skit seized control, proving himself a top fighter and a devious adversary. In battle this brutal, back-stabbing commander will do anything for victory - essentially every one of their warriors is expendable. Like all good commanders, Skit will lead from the back, a nice safe place where he can watch the flow of battle and decide where his sword arm is needed most.

scythe, brace of pistols, axe, sword, bombs, jezzail musket.

when he heard that there was wealth aplenty in the top world, Skit set out with his best soldeirs to take it. he will do anything for it, even going so far as to make alliances with other factions.

Quotes: "Stab-Kill them while they snore-sleep!"

"hey whats that over there-OH LOOK, my knife is in yer guts now!"

"Go be usful and die."
40 clanrats,
20 stormvermin
5 rat-ogres
5 Jezzails
8 gutter-runners
6 Ratling Guns
1 warpfire cannon
500 left over


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 23:20:45


Post by: ineptus astartes


so, what do you think?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 23:51:47


Post by: lord commissar klimino


i think he sounds evil...i like him


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/04 23:54:47


Post by: ineptus astartes


yeah. I like the quote 'Hey! whats that over there-oh look my blade is in your guts now.'

and 'like most good commanders he leads from the back, A nice safe place where he can send his minions to their deaths'


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 01:15:37


Post by: 40k Ninja


Ive lost track of this forum. When do we start playing?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 01:21:12


Post by: lord commissar klimino


40k Ninja wrote:Ive lost track of this forum. When do we start playing?


we only have 3 people. another might join. so were waiting til we have 5 to start.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 01:21:55


Post by: ineptus astartes


after we get a few more people I will do a kick-start event.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 01:38:23


Post by: ineptus astartes


OP updated


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 03:39:30


Post by: TheWildHost


Im thinking of Dark Elves or Human based Cavalry (Like Bretonia almost{Fav. WHFB Rac})


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 03:44:18


Post by: lord commissar klimino


TheWildHost wrote:Im thinking of Dark Elves or Human based Cavalry (Like Bretonia almost{Fav. WHFB Rac})


join me in the dark slaneeshyness of the dark elves,and we will rule over this evil city!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 03:47:36


Post by: TheWildHost


lord commissar klimino wrote:
TheWildHost wrote:Im thinking of Dark Elves or Human based Cavalry (Like Bretonia almost{Fav. WHFB Rac})


join me in the dark slaneeshyness of the dark elves,and we will rule over this evil city!


Re-post your army sheet and I will make one that has your weaknesses as my strenghts and vice versa(If it is Ok With Ineptus)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 03:50:30


Post by: lord commissar klimino


Character name: vine -----
Character race: dark elf
gender: female
Subrace/class: witch
attributes: 6 9 5 3
bio: a power sorceress and leader,she left her cold home in search of a better use of her time. After barely surviving an orc raid on a small town she had been in,she decided she wanted her own army. Using stolen money and her natural 'charms' she requited an army of the best she could find. She has taken a swamp as her homes and has been seen raiding and killing all over the nearby lands. When she heard of the mysterious stones in a far off city,she packed up her entire camp and set off to claim them as her own.
equipment: poisoned scimitar,cloak,light chain mail.
quote: “you want me? 10,000 my price,and thats being generous.”
Spoiler:

warband:
-3 dark riders(900)
-4 black guard(400)
-10 witches (800)
-7 warriors(420)
-11 corsairs(880)
-2 hydras(1600)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 03:52:33


Post by: Lord Harrab


Not entirely sure about this one, it sounds cool, but i fear it'll turn into some confusing mess.

I'm not sure about the unit profiles either, are they actually taken from a Mordhelm rule book? if so what do all the rules mean?

Also: where are the Warriors of Chaos? those guys are awesome.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 03:58:50


Post by: lord commissar klimino


Lord Harrab wrote:Not entirely sure about this one, it sounds cool, but i fear it'll turn into some confusing mess.

I'm not sure about the unit profiles either, are they actually taken from a Mordhelm rule book? if so what do all the rules mean?

Also: where are the Warriors of Chaos? those guys are awesome.


give it a chance. we need the players. you can ask for a race to be added.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 04:08:10


Post by: Lord Harrab


lord commissar klimino wrote:
Lord Harrab wrote:Not entirely sure about this one, it sounds cool, but i fear it'll turn into some confusing mess.

I'm not sure about the unit profiles either, are they actually taken from a Mordhelm rule book? if so what do all the rules mean?

Also: where are the Warriors of Chaos? those guys are awesome.


give it a chance. we need the players. you can ask for a race to be added.


Fair enough, formally requesting Warriors of Chaos to be added. I have cunning plan.

Also, does the Empire player have 2 steam tanks? i thought those things were supposed to be really rare? (My knowledge of the Fantasy Word is somewhat shoddy and probably out of date anyway, will that be a problem?)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 04:12:09


Post by: lord commissar klimino


Lord Harrab wrote:
lord commissar klimino wrote:
Lord Harrab wrote:Not entirely sure about this one, it sounds cool, but i fear it'll turn into some confusing mess.

I'm not sure about the unit profiles either, are they actually taken from a Mordhelm rule book? if so what do all the rules mean?

Also: where are the Warriors of Chaos? those guys are awesome.


give it a chance. we need the players. you can ask for a race to be added.


Fair enough, formally requesting Warriors of Chaos to be added. I have cunning plan.

Also, does the Empire player have 2 steam tanks? i thought those things were supposed to be really rare? (My knowledge of the Fantasy Word is somewhat shoddy and probably out of date anyway, will that be a problem?)


nope,mines rusty to and were given 5,000 for troops,so you dont follow the rules exactly. i looked and there more pricy,so it evens out as they cost more to get them.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 04:57:19


Post by: ineptus astartes


aaargg my head. I was asleep. anyways.

warriors of chaos can be found on page 2 if I have not added them in the OP.


sevral combats base on D&D style RPing, where you (I will put out the full stat list and all soon) can either, roll dice and RP the results, or take a look at who the best warrior is in any said encounter, and RP to the probable outcome.

the steam tanks are the most expensive at 1000 each.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 05:07:41


Post by: Lord Harrab


Just a few Questions before i finalize my Character sheet:

Could i have two named characters, sort of a Lord and His second? and do i take their stats from the race list? Also, how will magic be handled?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 05:12:11


Post by: ineptus astartes


Dice Rolls: in small-time skirmishing you can roll your own dice or take it whichever way you want, but in PC/PC battles, you can PM each other (and me) to get your combat straight, by this I mean simply keeping an formation up (which troops where, flanks, front, rear, ect, and RP the opening moves. then I would do all that dicework and event it, OR send the results to the pair of you via PM, and you can make a narrative scene out of that. either


SPECIALTIES
God of War: -1 enemy moral (you will have to do some dice rolling, but I will control the big fights, such as Minotaur VS Knight)
Handgun: bypasses armored units and inflicts 4 damage on them
Hate of order: gives you an edge while you RP, to drive your beastmen into a fight whether they would realistically do so or not
Armor: -2 all attack strength from opponent in combat with the armored unit(does not include against maces, cannons, or handguns)

Blade Barrier: 4 men can form a wall of sharpened steel that deals 1 extra damage against charging units
Frenzy: same as Hate of Order, but can be directed anywhere.
Cruelty: spends a little extra time killing one foe (adds to your gold at the end of the fight)
Sadism: same but adds more to it while taking longer. (calculated by the GM)
Charge: sprint to the enemy lines and deal +1 damage.
Bull rush: same, adds 2 damage, and smashes through the lines. without taking any damage (unless spear wall is activated)
‘You Listen to Me Scum!’: unit automatically commandeers another infantry unit when charging, can also be used to order troops into suicidal situations.
One Gear Charge: barrels into the enemy at full speed. Sends them flying and the unit MUST continue to charge foe another dozen meters or so (RP effective)

Lash out: can cause slight damage to friendlies in return for yielding more gold (stole it from them)
Squabble: fight over A kill/loot usually nonlethal, but takes up time.(RP effective)
Bloodlust: unit WILL NOT stop until all enemies are rendered to a bloody pulp (does not count if enemies retreats)
Spear wall: causes damage to big creatures
Uncatchable: will not settle down until they are knocked out and recaptured




@HARRAB: two characters would be aceptable, just as long as you have one slightly weaker than the other. and I will be getting tto magic in a bit


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 05:22:50


Post by: ineptus astartes


about stats: 4 3 5 4 is standard human sats, for, movement, HP, moral, and strength


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 06:06:23


Post by: Lord Harrab


Name: Lord Harrab the Eternal
Character Race: Warriors of Chaos
Gender: Male
Subrace/Class: Sorcerer Lord
Stats: 5 7 12 7
Equipment: Mace, Chaos Armor and shield. Mark of Chaos Undivided
Bio: Through out the Chaos Wastes there are many Legends of Harrab the Eternal, and just as many are the tribes who claim he came from their stock, but no matter the tale or the teller, only a few things are known for certain, he never speaks, never tires, and can never be stopped. Countless warriors have flocked to his side, believing that by serving such a mighty champion might draw the eyes of the gods upon themselves. Although he himself never speaks, he seems to have formed a mental bond with a former Slave Amazonian named Fraya, and she serves as his voice, directing the warriors in battle while her Lord summons the winds of magic to destroy his foes.
Quote: "..."
Appearance:
Spoiler:


Name: Fraya the Flame Haired, Voice of the Eternal
Character Race: Warriors of Chaos
Subrace/ Class: Amazonian/ Warrior of Chaos
stats: 4 5 10 7
Equipment: Two hand Weapons, Chaos Armour. Mark of Chaos Undivided

Bio: Although taken from a tribe of Warrior-women in Lustria by Norsemen raiders when she was but a child, Freya seemed doomed to a life of slavery or becoming the raw materials in some Sorcerous rite, she managed to escape from her pen serveal times, killing her guards with her bare hands in the process. This Impressed her captors so much she was forced to fight in the area against trolls, orcs, skaven and whatever other horrors the pack masters could find. She became feared by other slaves, who would rather slit their own throats than face her in the ring. Her forced servitude ended the day Harrab the Eternal entered the stronghold, ignoring all attempts to honor and welcome him, marched to the slave pens, slaughtered her guards without provocation and escorted her out into the wastes. She has served as his second ever since, directing his minions as his will commands.

Quote: "My Lord Speaks through me."
Appearance:
Spoiler:



Warband:

Marauder Rabble: (18 marauders) 600.
4 3 3 4
Banner of chaos

10 Warriors: 900.
4 5 10 7
Armor, shields, banner of chaos (optional but there must be at least 8 warriors in the unit)

8 Chaos knight: 1050
7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

9 Chaos Warrior Chosen: 1800.
5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.

4500


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 06:10:23


Post by: lord commissar klimino


harrab is cool but fraya kinda steals my attention,and not just cause of her looks


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 06:42:08


Post by: Lord Harrab


lord commissar klimino wrote:harrab is cool but fraya kinda steals my attention,and not just cause of her looks


Yeah, i've had that art for so long i forgot were it came from, regardless, I think its awesome and always wanted to use it for an RP.

Did i do the character sheet right?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 06:45:25


Post by: lord commissar klimino


Lord Harrab wrote:
lord commissar klimino wrote:harrab is cool but fraya kinda steals my attention,and not just cause of her looks


Yeah, i've had that art for so long i forgot were it came from, regardless, I think its awesome and always wanted to use it for an RP.

Did i do the character sheet right?


yup,at least as far as i can tell.might want to spoiler those images though.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 06:54:08


Post by: ineptus astartes


yup everything checks out OK. your army will excel at CC but be worse off at range, lucky they are the more powerful and hardy (going AFK for a bit)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 07:15:50


Post by: Lord Harrab


ineptus astartes wrote:yup everything checks out OK. your army will excel at CC but be worse off at range, lucky they are the more powerful and hardy (going AFK for a bit)

We're in a city right? S0 hopefully long sight lines will be rare, so i can face my foes face-to-spiky-visor!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 10:01:21


Post by: Toastedandy


character name: Sigmund
Character race: Human
Subrace/class: Mercenary Captain
attributes: ???
bio:
A grizzled veteran of wars fought in faraway lands, Sigmund is a leader of men, and dualist without match.
Born in the year 1951 in the city of Carroburg, Sigmund joined the then Count Karl Franz's army. He served
as a swordsman, fighting out of Helmgart against the various orc warbands attempting to raid Reikland. After
the fall of Helmgart in 1979, Sigmund deserted the army. He travelled as a peddler untill he found service as a guard
for the caravan trains of Tilea. In 1982 he was hired by the famed mercenary general Enzo. He was charged with protection of the flanks of Tilea's
famous Pikeman regiments. In the battle of Verezzo pass, Sigmund held his outnumbered and outmatched flank together
untill Enzo's heavy cavalry could smash into the Dark Elf corsair raiders, winning the day. Enzo continued travelling
with Enzo, acting as a Captain, holding the front lines together. The corsairs that have been plagueing the coastal
waters of Tilea were finally broken. In the year 1987, Sigmund set out again, he departed with a small company of veterans,
loyal to Sigmund.

equipment:Brace of pistols, Rapier, bottle of Bugmans XXXXXXX ale, box of flint matches, Leather armour, mail undershirt

quote: "Dying ain't much of a living, boy"

warband: Not up yet




Gregor the Heavy

Gregor the Heavy, a famous ogre maneater and an old friend of Sigmund, he was the most famous of his companions. Having travelled
from Araby to Kislev, Gregor left his mark in every major battle along the way. A grizzled veteran, he is considered by others
to be wise, for an ogre.

Quote: "Yous all squishy on on de inside, hur hur"

Equipment: Brace of handguns, Cleaver, Eavy' armour, Charge, Veterans




Francis Fowke

Master Engineer hailing from Nuln, Fowke is famous for his prowess with gun powder weapons. Armed with the highest quality weapons, custom made by himself, engineers are valuable in any situation.

Hochland long rifle (Human only) , Pistol, marksman, sniper, 'I see you there' Engineer extraordinaire

Hochland Long rifle: Long range sniper, confers 'Hero killer ability' S6 shot per load

Engineer extraordinaire: Masters of ingenuity, Engineers carry unique and effective weapons.


Marco and Alonso

Twins hailing from the merchant city of Tilea. They are Veterans of Branganzas Besiegers. Armed with a Seige crossbow and Pavise sheild,
The twins can lay down punishing heavy fire, while being imperviou to missiles with their pavisse sheilds.

Quote: "Invincibility at no extra charge!"

Equipment: Seige Crossbow, Pavisse Sheild, Rapier, Veterans

Seige crossbow: S5 shots.
Pavisse Sheild: Always counts as being in heavy cover.



Dynni Raineye

A dreaded menace who kills for pleasure and gold. Raineye has a fearsome reputation as an assassin and theif. He moves as quitely as a shadow,
and is as deadly as a serpant.

Quote: "I've been a hunter since I was a child, and I still gut wild game."

Equipment: Handheld repeater crosbow, Rapier, Lockpicks, Flint matches, Grappaling hook, Veteran

Repeater crossbow: d3 S4 shots

Frisians Zweihanders

Elite mercenaries from Carroburg, these heavyly armoured shock troopers formed the spearhead breaking the siege of Marienburg.
Armoured with huge two handed swords and plate armour, these are the height of human military warfare.

Quote: "Once more, men!"

Number: 10
Equipment: Zweihanders, Plate armour, Veterans





Veterans: May re roll failed moral test


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 10:02:49


Post by: Toastedandy


Lord Harrab wrote:
We're in a city right? S0 hopefully long sight lines will be rare!



There is a reason snipers like urban warfare.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 10:14:26


Post by: ineptus astartes


yes. I attempted to post a map but it did not work. I will see i it works now.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 10:31:51


Post by: Sister of Krieg


This sounds like a great idea. I would want to join, but I would like to make a Wood elf / High elf character, if it's all good ^.^ (preferably Wood Elf). Could you please put up a Wood elf army guide so I could sort an army ^.^

also I have no idea how Fantasy works :S sorry for being such a n00b but I still like the idea and wanted to try it.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 10:33:20


Post by: Toastedandy


Should things with God of War have a 0-1 limit?

I only ask because they seem to be REAL powerful, and if its 0-1, it would bulk out the armies with numbers, rather than big ass monsters.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 11:03:56


Post by: ineptus astartes


yeah, I thought of that too. but therein lies the disadvantage, if you take 5 steam tanks then that is your army. five steam tanks, yeas they are powerful enough top knock back a hydra, but a few hits from a dwarf thunderer, and there go your 1000 points. as well as the fact that skaven can disable a steam tank with jezzails

(SoK, WE amy going up)

horde armies are versatile, while heavy armies are simply blunt instruments.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 11:34:11


Post by: Sister of Krieg


((ok thank you ^.^ I look forward to finding out what I can have. Also just being an amazing n00b here, you might have to tell me how many points I get to spent over all and if there is a limit to a certain ammount of unit type O.o))


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 11:37:39


Post by: ineptus astartes


there are no limits to units, but certain units are better at certain things.


All in all you can spend 5,000 GP on troops (as well as earn more as the game goes on)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 11:39:58


Post by: Sister of Krieg


That's cool ^.^ and the points value on the unit types are for an individual of that type, right?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 11:45:48


Post by: ineptus astartes


yes. but it is advised to group units together, such as the main army I work with, 2 formations of clanrats 20 strong, and a formation of stormvermin being my center troops


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 11:55:29


Post by: Toastedandy


Is the list for mercenary armies going up soon?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:01:36


Post by: ineptus astartes


just as soon as I finish the wood elves, I will get to them.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:13:07


Post by: Toastedandy


If you need a hand making npc mercenaries give me a shout.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:24:09


Post by: ineptus astartes


it would be appreciated.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:25:12


Post by: ineptus astartes


The inhabitants of Athel Loren are mysterious and secretive, rarely straying beyond the safety of their woodland home. Beneath the leafy boughs of Athel Loren's mighty trees, the Wood Elves watch for interlopers and invasion, ever ready to protect their domain.

When danger threatens, the Wood Elves and the spirits of the forest fight as one, both deadly and unforgiving in defence of their borders. The Wood Elves are agile and stealthy, able to stalk swiftly through dense undergrowth as easily as a Man might walk down the paved streets of Altdorf. Wood Elves are unparalleled archers whose disciplined volleys ruthlessly cut down intruders, leaving corpses riddled with arrows, their mouldering bodies remaining as a warning to any who would follow in their wake.

The Wood Elves do not fight alone, however. Even as the Glade Guard form stealthy regiments of archers and other Wood Elves band into Wardancer Troupes or the deadly cavalry of the Glade Guard, the spirits of the forest awaken in defence of their realm. Towering Treemen, mighty enough to crush entire phalanxes with their wooden limbs stride through the forest supported by malicious Dryads and the merciless Tree Kin. An enemy of the Wood Elves must face the full fury of Athel Loren, a powerful woodland realm that has resisted the depredations of Men, Dwarfs and Beastmen for thousands of years.
(note: the wood elf army has a fragile balance, and require timing , and strategic formations)



Glade Guard: 50. 5 4 8 3
Longbow (longer ranged than a normal bow, and deals 4 damage) knife (2 damage) (these troops are devastating at long range, but utterly atrocious at short range, losing even to clanrats,

Dryad: 50. 5 4 8 5
Wooden talons, wooden armor (same function as regular armor: - 2 on the enemy strength, but not effective against bullets, wich punch right through)(these are your Close Combat troops, able to go head to head with an orc, but will be annihilated by handguns in a single shot)

Riders: 100. 8 4 10 5
Mount (strength 6 trample attack) shortbow, lance, (these troops will be able to pace chaos hounds, and harry enemy lines.)

Eternal Guard 150: 4 5 9 6
Armor, double spear (can punch through armor) chainmail (-1 on handgun attacks)

Tree Kin: 300. 6 8 10 7
Wooden claws,(sword) clubbing branch (mace) Bark covering (-1 handguns)

Treemen: 500. 5 10 12 10
God of War, wooden armor, clubbing branch, wooden claws

Great Eagle: 1000. 15 7 14 8
Swoop, claw, drop (pick up unit and drop it) slash, fly, Mount (hero can ride this unit)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:39:04


Post by: Sister of Krieg


What is the number just after the unit types name? it's in front og the stats which i thought included the price like on the great eagle it says:
Great Eagle: 1000. 15 7 14 8


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:41:46


Post by: ineptus astartes


in this order: Name, price, move speed, HP, moral, strength.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:46:56


Post by: Sister of Krieg


ah ok ^.^ and which is left out on the profiles that only have 4 numbers?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:49:42


Post by: ineptus astartes


that was a mistake, fixed it.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 12:59:15


Post by: Toastedandy


Sir Jean de Carrouges, the knight
Sir Jean lost everything in the crusades on Araby. His home was raped and his wife burnt by confused beastmen while he was away. He is a master horseman, and is utterly devoted to destroying the beasts of the dark world.

Equipment: Horse, Lance, Heavy armour, Shield, Sword

Rules:
Hates Beastmen, Warriors of Chaos, Dark Elves, Lizardmen, Orcs
Glorious charge: Jean will ALWAYS attempt to charge anything with strength 6 and over
Coup de Grace: Jean will outright slay any enemy on a roll of a 6. Rolled by the GM


Calico Jack, the pirate captain
Launching raids on the main lands of the Empire and Tilea for more than a decade, the name Calico is only said in fear. Having fled Saratosa, after pillaging the coastal waters of Lustria, Calico and his crew returned to the Empire, expecting to live out their days as extremely wealthy merchant men. After someone reconized him in Middenheim, Calico Jack and his crew were promptly arrested. It is rumored that Caicos first mate, Anne Read, betrayed him, and alerted the city guards. Most of his crew were executed in the city, but Jack and a few loyal companions escaped. Having fled Middenheim, Calico made his way to Mordheim, hearing rumors that Anne Read was making shelter there.

Equipment:
Calico Jack: Brace of pistols, Handful of bombs, Sword
Crew: 5 w/Pistol and sword

Rules:
Hates The Empire, Lizardmen
Dead shot: Calico and his men are brilliant shots. They always hit on a 2+ when in close range
Vengeful heart: Calico will go out of his way to find any information on Anne Read. He will always target Anne Read if possible
Wanted men: Calico and his men are wanted by the Empire. And association with them may bring unwanted attention


Anne Read
Anne Read is the most famous female pirate in the Empire. Granted a pardon by the count of Middenheim for the capture of Calico Jack. Anne Read fled the city once Calico Jack escaped. Anne Read is renown for her beauty, and favor of the high nobles, Anne Read can call on the city guard, to aid her with anything.

Equipment:
Anne Read: Pistol, Sword, light armour

Rules:
Hates: Warriors of chaos, Beastmen, Orcs, Lizardmen
Noble favour: As a result of her beauty, the highy nobles of the land favour Anne Reads company. Anne Read can take refuge in any Noble building. She can also call on the city guard.

City Guard: 10 Men w/Halberds and light armour



Ogre Maneater:
Ogre Maneaters are veterans of many campaigns and have travelled the length and breadth of the world. Mercenaries beyond peer, they have spent decades acruing scars, tall tales, wealth and exotic wargear before travelling back to the tribe from which they came.

Araby Ogre: Cleaver, Lucky Trinkets, Bull charge
Imperial Ogre: Huge Hammer, 'Eavy armour, Bull charge
Pirate Ogre: Brace of handguns, Cleaver, Armour, Bull charge
Ogre Paymaster: Brace of handguns, Cleaver, Im da boss 'ere, Bull charge, Gnobler loader (0-1 limit, may only be selected if their are 2 or more maneaters)

Cleaver: Huge sword, adds +1 Strength
Lucky Trinkets: 5+ Save against magic
Huge hammer: Adds +2 Strength, -1 Agility
Brace of handguns: a pair of handguns, can only be fired once before having to reload
Im da boss 'ere: All maneater ogres must stay with the Paymaster. They may re roll failed moral tests
Gnobler loader: The gnobler loader is in charge of reloading the handguns. But, seeing as they are gnoblers, they can only reload on a 4+




I haven't put up any stats or costs, because I wouldn't know what to put.


Im liking the dog avatar, much better than Squidworth


About the stats, I think you should add in Strength and toughness. It would make it more dynamic, like having an ogre be able to squish a goblin hero underfoot


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 13:04:02


Post by: ineptus astartes


Great list! I will draw up the stats. (the thing about the confused beastmen was grin-inducing)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 13:29:12


Post by: ineptus astartes


Sir Jean de Carrouges. 3 7 12 7

calico jack: 5 5 10 6

anne read. 5 5 11 5

Araby Ogre: 4 8 9 8

Imperial Ogre: 4 7 10 8

Pirate Ogre: 5 7 8 8

Paymaster Ogre: 5 8 10 8


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 13:49:46


Post by: Toastedandy


Would it be okay if I write up some more NPCs?

I have ideas for:

The Mayor. A corrupt young man, puts his wealth before the good of the city, has a large army surrounding his manor


Sgt. Lucas, master of the watch. In charge of the city guard, acts a a police chief of sorts


A thief king, knows how to get in and out of anywhere. Hates Sgt Lucas and the Mayor. Has a large bounty on his head.


A tavern in the civilised area on Mordheim. Lots of bar brawls, mercenaries for hire and a shop w/ equipment and items for heroes.




Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 13:54:19


Post by: ineptus astartes


sure! feel free to add more stuff. the tavern and docks can be near each other (docks are where more troops come in)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 13:55:09


Post by: ineptus astartes


open this in a new tab and zoom in for detail.



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 13:57:27


Post by: ineptus astartes


If you would like, you can do write-ups for the named areas.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 14:07:00


Post by: Toastedandy


Actually just sent you a pm asking if i could. Sound


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 14:08:45


Post by: Sister of Krieg


(Ok this is a rough character profile of what I could gather, not sure if all of it's right or what the equipment would be, but I hope you like my character ^.^)

Character Profile:

Character name: Nami Ethuna

Character race: Wood Elves

Sub-race/class: Wood elf Dryad, Drycha (Lvl 2 wizard)

Gender: Female

Bio: Nami was born as an acorn in a forest of magic and growing in a most unusual way she became a Dryad. She helped defend Athel Loren against the Villians of Mordhiem as they gathered to marvel at the Two-tailed Comet. She has recently shown great skill in both combat style and magical potential being granted the honour of leading the Strike back at these atrocious humans. As the many other races gather for the war against each other the Wood Elves observe and protect the land. They have summoned the forces of the wild to aid their offence against the other races and willingly the Dryads have answered their call. Nami leads her army and gathers allies from the Wood Elf forces to claim back the land which long ago belonged to them.

Equipment: Razor Sharp Talons, Branch-like limbs, Wooden Skin, Bark Armour.

Special Rules: Branchwraith; Spites; Fanatical; Scaly Skin (3+); Drycha's army; Tree Singing; Spirit-Walker. (I'm not sure what you will do with these but they were on the Drycha profile along with no equipment.)

Quotes: “Nature brings both peace of mind and being.”
“I am here to enforce the Laws of the Wild.”

War band: The host of the forest.

Attributes: 5 3 8 5

Army List:

4 X Tree men = 2000 pts

20 X Dryads = 1000 pts

20 X Glade Guard = 1000 pts

10 X Glade Guard Riders = 1000 pts

(This army is is just numbers not any set squads or anything, I will probably break them down into smaller squads. That's if you even use squads in Fantasy. O.o)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 15:24:32


Post by: ineptus astartes


good. that is a fine list.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 15:25:32


Post by: Sister of Krieg


ok ^.^ and is my character ok? as i'm not sure if i did the Stats correctly and why I don't have any equipment O.o


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 15:33:36


Post by: ineptus astartes


just give her dryad stuff. wooden talons and bark armor.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 15:41:47


Post by: ineptus astartes


Da Warband (NPC)
Warboss Vrashku
Choppa, brace of shootas, greataxe.
Bull rush, black orc, frenzy, 'get in da line!' WAAAGH!!! 'Gimme dat!'

12 black orcs. (mahur’s marauders)
20 boyz. (Ugluk’s corsairz)
15 arrer boyz (Hammahed’s Spikerz)
8 boar boyz (Sharku’z ridaz)
4 River Trolls. (Da ‘Eavy ‘Ittas)
4 feral orcs (Bullgor’s scoutz)
20 snotlings.
1 runtherd



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 16:16:55


Post by: Sister of Krieg


((Ok I edited my characters profile to attach equipment to her ^.^, also isn't Vrashku an Uruk-hai Crossbow hero?))


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 16:35:07


Post by: ineptus astartes


yes. yes he is, but as black orcs and uruk-hai are basically the same, they would have the same names I reasoned. (that and i just plain blanked out. BTW, a kick-start event is going up on a new topic soon, but use this one for OT, I will put another thread up for 'the tavern' an area where you can buy new troops and upgrade your armory. as well as a banking system.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 16:46:22


Post by: 40k Ninja


We close yet?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 16:47:07


Post by: ineptus astartes


yeah, as soon as LCK signs on I will post the event.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 16:52:51


Post by: Sister of Krieg


This is cool ^.^ It will probably hit-off as the Main WHFB RPG. With all the thought that has gone into it, it will definatly deserve to be the most popular.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:21:05


Post by: ineptus astartes


thanks.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:32:16


Post by: thenoobbomb


The gold system is very inventive indeed. Nicely done!


Character: Chaos Sorcerer Lord Kurt Manbane

Faction: Warriors of Chaos

Description: Kurt Manbane is a Tzeentchian Chaos Sorcerer Lord and is like all of his kind both a strong wizard and a fearsome warrior. He has been sent towards the city of Mordheim to find a gem that is capable of creating a portal to the Chaos Wastes with ease in mere seconds, allowing even Greater Daemons to get in battle very quick. If he will be able to find and capture this stone, he will start a crusade to take over the world in the name of the Chaos Gods. When he succeeds in this, he will try to unite the mortal realm with the Chaos Wastes, and serve his dark masters with fierce loyalty. But when someone dares to find this gem and even destroys it, he will only try to get vengeance in the name of the Chaos Gods, killing any mortal in his path.

Age: 417

Wargear: Channaling Staff, 2 handed sword (greater weapon), Heavy Armor

Quotes: 'Just as planned...'
'Obey your gods!'

Forces:

1 X Marauder Rabble: (6 marauders) 200. 4 3 3 4
Banner of chaos

20 X Warrior: 90. 4 5 10 7
Armor, shields, banner of chaos

8 X Chaos knight: 150. 7 6 10 6
Lance, Warhorse, heavy armor (- enemy attack, powerless against shot) shields (-1 enemy attack powerless against shot) (powerless against shot or maces) trample, charge.

9 X Chaos Warrior Chosen: 200. 5 7 12 7
Heavy armor, shield, greataxe, chainmail (reduces shot damage [4] by 1) horse armor, bull rush, charge, frenzy.



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:36:48


Post by: ineptus astartes


Ah...good, we are ready to begin...GENTLEMEN! (and ladies) PREPARE YOUR INTROS!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:40:51


Post by: Kasrkai


I'd join, but this is too complex for me.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:43:01


Post by: Sister of Krieg


ok ^.^ i'll start work on a reasonable intro post
and I like your idea thenoobbomb of hunting for somthing of which will most likely be inside the comet which will be the hardest place for any character to get to ^.^


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:48:20


Post by: thenoobbomb


Thanks, SoK!
___________
Kurt Manbane looked towards the remains of the city that laid in front of him. 'Mordheim..' he muttered, 'After 5 weeks of travelling, we have finally reached our target. Move out, we have reached Mordheim!'
Kurt knew very well how dangerous the ruins were. It was full of mercenaries looking for fortune, and other armies too. He hoped that there would be other Chaos Forces inside the city. Perhaps they could help him.


As the Chaos Warriors reached the city ruins, they stumbled upon a wounded man. Kurt kicked him in his stomach, and the man fell on the ground. He grabbed his sword, and held it in front of the man. He picked a parchment with a picture of a stone on it. 'Have you seen this stone..?' Kurt asked. The answer was simple. 'No.' 'Thats sad. That means your useless to me. Pitefull.' Kurt leveled his sword, and as the man screamed for forgiveness, Kurt planted his sword in the chest of the old, wounded man. Stupid old fool, Kurt thought. Deep inside, he was angered. He had to seek his price without any idea were it was. All the sudden, he got an idea. The stone could be seen as a relic, so perhaps it was kept 'safe' in a church or cathedral. He hoped he didnt travel here for nothing, and he wasnt planning to leave the city without the gem, despite the costs it would take..


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:50:36


Post by: ineptus astartes


@Kasrkai. actually, I handle the extreme complexities, you would be the one to RP.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:52:32


Post by: ineptus astartes


RP thread going up.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 17:53:38


Post by: thenoobbomb


Okay cool!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 18:11:50


Post by: ineptus astartes


RP thread is up, along with event...open season folks!


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 19:01:13


Post by: Sister of Krieg


I enjoyed reading your first post thennoobbomb and have put up my first post in response, don't worry your not dead ^.^ yet. No, it was a fun read and almost made me want to change to chaos but I enjoy my woodland life.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 19:12:38


Post by: ineptus astartes


and of course, nothing can sway me from the Horned Rat.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 19:48:33


Post by: Mordoskul



Player: The Walrus
Name: Kashbad the Conqueror
Race: Chaos Dwarf
Class: Despot
Special Rules: Cruelty, "You Listen to Me, Scum!", Bull Rush
Bio: Even among the diabolical Chaos Dwarfs, Kashbad is vile beyond measure. Beginning his military career in a warband intent on pushing into the Old World. After the despot in charge of the group suffered an unfortunate "accident". Kashbad became leader of the group, pushing deeper into the mountainholmes of their dwarven cousins, claiming many lives and spilling rivers of blood for Hashut. Kashbad reportedly dragged dwarf king Magni Ironbeard by his entrails that Kashbad had fastened to his chariot, riding through his ranks and allowing his men to hack at the king with their weapons as he hurtled past. Years later, with the discovery of Mordheim, Kashbad and his warband are dead-set on claiming the city as their own, intent on slaughtering all opposition.
Quote: "Scream for me..."
Warband:
15 Units of Chaos Dwarf Warriors
14 Units of Chaos Dwarf Hand Gunners
5 Priests of Hashut
3 Death Rockets



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 19:50:47


Post by: ineptus astartes


character approved...and boy is he a mean one.

good balance of range and CC I see.



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:07:38


Post by: lord commissar klimino


broken image mordo. with your name,you were made for this city

post by the way.

also,i noticed we have alot of evil in are group....


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:16:04


Post by: ineptus astartes


wel I plan on introducing an NPC of every faction to give it some variety.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:19:20


Post by: Sister of Krieg


Am i the only no evil player? O.o this could end badly.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:23:46


Post by: lord commissar klimino


Sister of Krieg wrote:Am i the only no evil player? O.o this could end badly.


there is 2 human players. one is a merc so he is neutral,the other i dont know...


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:24:29


Post by: ineptus astartes


all the evil races hate each other, as well as the fact that toasted and 40kNinja are not evil


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:27:59


Post by: lord commissar klimino


ineptus astartes wrote:all the evil races hate each other, as well as the fact that toasted and 40kNinja are not evil


the 2 chaos warrior groups might work together...then kill each other...then work together...then kill each other...then....


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:31:32


Post by: Sister of Krieg


Well everyone is against each other so I guess I'm not that badly off. One question though, how do we earn more GP?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:41:31


Post by: ineptus astartes


by killing enemies and getting wyrdstone (ironicly the skavaen are the only ones who know what wyrdstone truly is)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:43:19


Post by: lord commissar klimino


ineptus astartes wrote:by killing enemies and getting wyrdstone (ironicly the skavaen are the only ones who know what wyrdstone truly is)


they use it in there guns and stuff,right? so this stuff can be used as a powerful weapon? good thing im keeping it all for me


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:43:24


Post by: Toastedandy


Player: Toastedandy
character name: Sigmund
Character race: Human
Subrace/class: Mercenary Captain
attributes: Marksman, Dualist, Lucky as hell, Veteran
equipment:Brace of pistols, Rapier, bottle of Bugmans XXXXXXX ale, box of flint matches, Leather armour, mail undershirt
quote: "Dying ain't much of a living, boy"

Character namer: Gregor the Heavy
Race: Ogre
Class: Maneater
Attributes: Bull Charge, Veteran
Equipment: Brace of handguns, Cleaver
Quote: "Yous all squishy on de inside, hur hur"

Character Name: Francis Fowke
Race: Human
Class: Engineer
Attributes: Marksman, Sniper, 'I see you there', Engineer extraordinaire
Equipment: Hochland long rifle, Pistol, Pigeon bombs
Quote "

Charater names: Marco and Alonso
Race: Human
Class: Crossbowmen
Attributes: Marksmen, Steady underfire
Equipment: Seige Crossbow, Pavisse Sheild, Rapier, Veterans
Quote: "Invincibility at no extra charge!"

Character name: Dynni Raineye
Race: Dark Elf
Class: Shade
Attributes: Stealth, Backstab, Muderer
Equipment: Handheld repeater crosbow, Rapier, Lockpicks, Flint matches, Grappaling hook, Veteran
Quote: "I've been a hunter since I was a child, and I still gut wild game."

Regiment Name: Frisians Zweihanders
Number: 10
Race: Human
Class: Shocktroops
Attributes: Veterans, Charge
Equipment: Zweihanders, Plate armour, Veterans


Just so its easier to read what my war band is. About 2000 Gold left.

Available for hire


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:44:50


Post by: lord commissar klimino


vine will hir-oh wait,i only have like 100 gp left. meh,she can pay you in other ways


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:46:27


Post by: lord commissar klimino


wait..no,im totally broke :/


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:48:50


Post by: Sister of Krieg


Damn if only I was a Level 4 wizard I could make the earth eat the wryd stone and take all of it myself ^.^ Although howmany people stuck to WHFB model profiles because all of your characters seem really powerful O.o


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:55:10


Post by: lord commissar klimino


didnt,i just made them based on what i wanted.i made them high stats because im the leader and every other leader will have high stats.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 20:56:12


Post by: ineptus astartes


actually toasted got special permission to take mainly PCs instead of a warband. only time I will ever allow somone that BTW. and the PCs are not overly powerful, it is mainly the troops that count


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:12:45


Post by: Sister of Krieg


Do you thing I should boost my stats to be more like the other characters? and Can I? At the moment I have normal hero class Drycha stats O.o not even a lord which I assume is better.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:15:12


Post by: Toastedandy


Lord? A Hero would be MASSIVLEY powerful, a Lord level power would be way overpowered.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:15:12


Post by: lord commissar klimino


Sister of Krieg wrote:Do you thing I should boost my stats to be more like the other characters? and Can I? At the moment I have normal hero class Drycha stats O.o not even a lord which I assume is better.


id be ok with it,you probably need it to.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:20:40


Post by: Sister of Krieg


OMG ok I definately need a stat improvement, the only advantage I have over normal dryads is the wizard level and My HP is less than normal dryad HP O.o so either I got the stats wrong or I will need improvement.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:22:29


Post by: ineptus astartes


yeah, you can boost it, not too much though.

about game mechanics, I will PM you with every RP about encounters to choose, then, you do the encounter, (all encounter s have a reward) and you PM wich units attack wich, and I roll some dice, do some calculating, and then PM you your combat results (you may not go back on combat) and remember to take it with strategy, like attacking a CC unit with arrows, or attacking an armored one with handguns. you must say wich units attck wich. but when i am not here, you can simply RP the rest of the stuff you want that does not involve large-scale combat


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:28:39


Post by: Sister of Krieg


That sound like a very civalised method of combat ^.^ it's really good and do these stats sound ok?

Level 4 Wizard

Drycha Nami Ethuna: Player, 5, 6, 9, 7


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:35:15


Post by: ineptus astartes


sure. you may up any attribute one as well.(I give each player a random amount of attributes points)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:41:05


Post by: Sister of Krieg


attribute ones? I did up the stats from the old profile so that I was a bit better than the normal dryads.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:46:21


Post by: Toastedandy


I don't really understand the attribute system.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:54:20


Post by: ineptus astartes


well the stats (attributes) are factored into the fighting.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 21:56:01


Post by: ineptus astartes


the special rules are not affecting dice rolls (aside from weapons and armor) they affect things when someone RPs such as an ogre being constantly hungry, or a sniper seeing a hidden unit.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:05:14


Post by: Kasrkai


Player: Kasrkai
Character name: Reiko
Character race: Human
Subrace/class: Peasant
Attributes: Green Thumb
Bio:
Reiko is a poor man on the wrong side of forty, living alone on a shack farm out-skirting Yremy. He had a wife and child, but his wife was kidnapped by a group of bandits twenty years ago, and his daughter was eaten by wolves as a babe. Some visitors say he's got a nasty secret, but the frail man has almost nothing worth mentioning, as such an oddly pathetic fellow.
Equipment: A dull sickle, back pack, metal bucket
Quote: "Sorry."
Warband: Pack and Dairy cow, young dog named "Bell".


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:06:41


Post by: lord commissar klimino


Kasrkai wrote:Player: Kasrkai
Character name: Reiko
Character race: Human
Subrace/class: Peasant
Attributes: Green Thumb
Bio:
Reiko is a poor man on the wrong side of forty, living alone on a shack farm out-skirting Yremy. He had a wife and child, but his wife was kidnapped by a group of bandits twenty years ago, and his daughter was eaten by wolves as a babe. Some visitors say he's got a nasty secret, but the frail man has almost nothing worth mentioning, as such an oddly pathetic fellow.
Equipment: A dull sickle, back pack, metal bucket
Quote: "Sorry."
Warband: Pack and Dairy cow, young dog named "Bell".


im coming for yooouuu!!!

joking,but he is kinda...lame.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:09:06


Post by: ineptus astartes


I see. well ok then. you still have 4,090 points


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:09:13


Post by: Kasrkai


lord commissar klimino wrote:
Kasrkai wrote:Player: Kasrkai
Character name: Reiko
Character race: Human
Subrace/class: Peasant
Attributes: Green Thumb
Bio:
Reiko is a poor man on the wrong side of forty, living alone on a shack farm out-skirting Yremy. He had a wife and child, but his wife was kidnapped by a group of bandits twenty years ago, and his daughter was eaten by wolves as a babe. Some visitors say he's got a nasty secret, but the frail man has almost nothing worth mentioning, as such an oddly pathetic fellow.
Equipment: A dull sickle, back pack, metal bucket
Quote: "Sorry."
Warband: Pack and Dairy cow, young dog named "Bell".


im coming for yooouuu!!!

joking,but he is kinda...lame.


NO U.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:09:48


Post by: Sister of Krieg


Kasrkai wrote:Player: Kasrkai
Character name: Reiko
Character race: Human
Subrace/class: Peasant
Attributes: Green Thumb
Bio:
Reiko is a poor man on the wrong side of forty, living alone on a shack farm out-skirting Yremy. He had a wife and child, but his wife was kidnapped by a group of bandits twenty years ago, and his daughter was eaten by wolves as a babe. Some visitors say he's got a nasty secret, but the frail man has almost nothing worth mentioning, as such an oddly pathetic fellow.
Equipment: A dull sickle, back pack, metal bucket
Quote: "Sorry."
Warband: Pack and Dairy cow, young dog named "Bell".


O.o green thumb He's caring for the land on his proerty. Well done, sir. I won't be killing you then.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:12:37


Post by: ineptus astartes


well. aside from maybe stealing some veggies or causing something to collapse from digging, the skaven wont bother...OR WILL THEY?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:12:46


Post by: Kasrkai


ineptus astartes wrote:I see. well ok then. you still have 4,090 points


He has no money. Any money he had he spent years ago on a drinking binge, drowning his great sorrow, only for it to rise again in force. Most money goes towards this habit, as tries desperately to finally end his sadness, but it always comes back, leaving him broken, sleeping only once he wakes from the nightmares and cries himself unconscious. This deadly circlet can only lead to an eventual mental breakdown.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:14:23


Post by: lord commissar klimino


Kasrkai wrote:
lord commissar klimino wrote:
Kasrkai wrote:Player: Kasrkai
Character name: Reiko
Character race: Human
Subrace/class: Peasant
Attributes: Green Thumb
Bio:
Reiko is a poor man on the wrong side of forty, living alone on a shack farm out-skirting Yremy. He had a wife and child, but his wife was kidnapped by a group of bandits twenty years ago, and his daughter was eaten by wolves as a babe. Some visitors say he's got a nasty secret, but the frail man has almost nothing worth mentioning, as such an oddly pathetic fellow.
Equipment: A dull sickle, back pack, metal bucket
Quote: "Sorry."
Warband: Pack and Dairy cow, young dog named "Bell".


im coming for yooouuu!!!

joking,but he is kinda...lame.


NO U.


lol,i bet vine could make him very happy and then make him very hurt,bloodied,broken and sad. and eat his cows. oh,and take his dog


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:15:46


Post by: ineptus astartes


OH GOD I WILL KILL MYSELF. that was...depressing.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:19:13


Post by: Sister of Krieg


Kasrkai wrote:
ineptus astartes wrote:I see. well ok then. you still have 4,090 points


He has no money. Any money he had he spent years ago on a drinking binge, drowning his great sorrow, only for it to rise again in force. Most money goes towards this habit, as tries desperately to finally end his sadness, but it always comes back, leaving him broken, sleeping only once he wakes from the nightmares and cries himself unconscious. This deadly circlet can only lead to an eventual mental breakdown.


This man has been tormented by the forces of chaos, he seems to be demented O.o


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:19:59


Post by: lord commissar klimino


Sister of Krieg wrote:
Kasrkai wrote:
ineptus astartes wrote:I see. well ok then. you still have 4,090 points


He has no money. Any money he had he spent years ago on a drinking binge, drowning his great sorrow, only for it to rise again in force. Most money goes towards this habit, as tries desperately to finally end his sadness, but it always comes back, leaving him broken, sleeping only once he wakes from the nightmares and cries himself unconscious. This deadly circlet can only lead to an eventual mental breakdown.


This man has been tormented by the forces of chaos, he seems to be demented O.o


i kinda like him,he can join me if he wants.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:24:34


Post by: ineptus astartes


a farmer...


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/05 22:27:36


Post by: Toastedandy


Kasrkai wrote:Player: Kasrkai
Character name: Reiko
Character race: Human
Subrace/class: Peasant
Attributes: Green Thumb
Bio:
Reiko is a poor man on the wrong side of forty, living alone on a shack farm out-skirting Yremy. He had a wife and child, but his wife was kidnapped by a group of bandits twenty years ago, and his daughter was eaten by wolves as a babe. Some visitors say he's got a nasty secret, but the frail man has almost nothing worth mentioning, as such an oddly pathetic fellow.
Equipment: A dull sickle, back pack, metal bucket
Quote: "Sorry."
Warband: Pack and Dairy cow, young dog named "Bell".



I am absolutely loving this. Bravo


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 00:33:44


Post by: lord commissar klimino


hey,just wondering,were is kasrkais farm?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 00:58:04


Post by: Kasrkai


Outside of Yremy. It's on the map, just below the Forest of Arden.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 01:04:36


Post by: lord commissar klimino


cant find it,stuff to small. is it even near the city?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 01:29:36


Post by: Kasrkai


The city is on the map, not the farm. It's a tad west, other side of the river.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 08:07:44


Post by: ineptus astartes


OK I am back (mom confiscated my computer because I woke up extra late)



and LCK, a note on reinforcements, you have to wait for the, they don't magically appear, it takes a few days in game time for them to arrive.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 08:14:17


Post by: lord commissar klimino


they didnt magically appear,they just came really fast. plus i wasent planning on doing anything else til they arrived so yeah....


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:09:33


Post by: ineptus astartes


still. you cant go at a faster speed than the other players, that will screw things up, in any case, you have to go to the docks for more troops, they don't just show up when you want them to.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:19:38


Post by: lord commissar klimino


or you know,they could come to me using directions. dont feel like re doing the entire post so ill just wait for it to have been a few days in the game.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:31:31


Post by: ineptus astartes


yeah. just cut and paste it for later.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:34:38


Post by: lord commissar klimino


ok,although still leaves me with nothin.so for now im back to just defendin base


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:40:02


Post by: ineptus astartes


just RP some reason for going into the central city, also where are you?

the narrative storyline is shaping up.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:44:20


Post by: lord commissar klimino


if you look im in door quarter near the pit. We have set up a crude barricade around it and are making it better.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:51:17


Post by: ineptus astartes


OK, but at night you will have to fight constantly. see The Pit info


'The Pit: Ground zero, most dangerous area of all Mordheim. Pockets of radiation have driven the surviving locals mad and blood hungry.'


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:55:10


Post by: lord commissar klimino


meh,i think trained soldiers and even crude barricades can hold up against a bunch of insane civilians. and we wont be 'constantly' as were slightly away from the pit.really only the side facing the pit is in trouble :/

dang dirty mobs and random new info,messing up a barely planned out plan.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 09:58:46


Post by: ineptus astartes


this is not random, it is posted on the RP section. the entire city is one big hazard.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:01:48


Post by: ineptus astartes


The city of Morheim was destroyed on the stroke of midnight, marking the year 2000. The city was struck by a twin tailed
comet, which many believed to herald the second coming of Sigmar. Thousands flocked from all over the old world, to witness
the miracle of Sigmars return, only to see the comet thunder into the city, killing hundreds and almost destroying the old
quarter of the city. The city was in chaos, fires burnt and neighbour fought neighbour.
Amidst the smoke and ash that was once Mordheim, shards of Wyrdstone was found. It was discovered that this rare stone could
cause miracles: healing the sick, raising the dead, even turning base metals into gold. Tresure hunters and mercenaries flocked to
the city, looking to make their fortune.


Merchants Quarter: Mostly left intact after the impact of the comet, the Merchant quarter thrived in the influx of travellers. Anything
and everything can be bought here. Policing is almost non existant, as most of Count Steinbarts men were called to the Palace
grounds. All race's mingle in an uneasy peace, only held together with the promise of gold and Wyrdstone.

Quayside: The quays of Mordheim have never been as busy. Ships and vessals from far off lands dock here, bringing reinforcements for
their own interests.

Great Library of Mordheim: Gutted and half burnt down in the riots that followed the comet, the Great Library is been used as a
refugee camp. Squaler and crime is ripe here.

River gate: Heavily guarded gate which allows boats into Mordheim. Under complete control of Count Steinbart.

Middle bridge: Bridge connecting both sides of Mordheim. Under complete control of Count Steinbart. Closed off.

Market Square: People rarly venture so close to the impact site. The area is dangerous during the day, as various bands cut each others
throats, trying to get what they can. At night, however, the area becomes a haven for gouls. They have become braver,
their numbers swollen as they crawl here from the dark corners of the old world. Bodies are dragged into the dark, and
are never found again.

The Pit: Ground zero, most dangerous area of all Mordheim. Pockets of radiation have driven the surviving locals mad and blood hungry.

Clock Tower: The highest point of all Mordheim.

Poor Quarter: All sorts of dark and hideous creature made their home here.

The Rock: Former prison for the whole region, contact has been lost over 15 hours after the impact.

Rich Quarters: Almost unaffected by the impact. Under complete control of Count Steinbart

West Gatehouse: Closed off. Under complete control of Count Steinbart

The Palace: Surrounded by 11 foot tall wall, and garassoned by the city guard, Count Steinbart resides here.

Temple of Morr: The temple closed its doors once the comet impacted. It hasn't opened its doors since, rumour has it that the cemetary stirs at night

Executioners Square: Kind of self explanatory.

see?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:02:20


Post by: lord commissar klimino


i knew it was hazardous,yes,but the part about the pit and stuff wasent there at the beginning so i didnt see it.it ninja'd me.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:05:29


Post by: ineptus astartes


LOCATIONS:

toastedandy: quayside

Lord Harrab: southern gate

Skrit Dezree: sewers

Lord Commisar Klimono: the pit

Sister of Kreig: Hunger Woods.

40kNinja:N/A


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:07:27


Post by: lord commissar klimino


ineptus astartes wrote: LOCATIONS:

toastedandy: quayside

Lord Harrab: southern gate

Skrit Dezree: sewers

Lord Commisar Klimono: door(boor?) quarter

Sister of Kreig: Hunger Woods.

40kNinja:N/A


fixed.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:13:12


Post by: ineptus astartes


'Poor Quarter: All sorts of dark and hideous creature made their home here. '



you fit right in.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:15:54


Post by: lord commissar klimino


ineptus astartes wrote:'Poor Quarter: All sorts of dark and hideous creature made their home here. '



you fit right in.


no offense,but i obviously cant read olde english to well so that map is confusing me on name.plus we killed everything we see and sealed off any sewers we found,were as good as possible for being in a hazard city.

oh,and yes vine does


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 10:46:11


Post by: ineptus astartes


yes, but there are literal millions of inhabitents of the city. so, yo you are not safe, no one is...

while the sewer problems deter skaven but they are knowen for having secret entrances in cellars, they probably wont bother with you.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:17:45


Post by: Toastedandy


Morning everybody

The way I imagined the Pit:

Smoke and fog everywhere, makes it VERY hard to see more than 10 feet infront. Buildings collapse under their own weight, going inside a building is extremely dangerous. The shadows constantly move with dark mutated creatures. These would be : Gouls, Stigoi Vampire (They are like animalistic vampires compared to the von carsteins, Lahmians etc) Skaven, Beastmen, Zombies, Necromancers etc.

Like a boiling pot of evil


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:23:23


Post by: ineptus astartes


well right here it is 5:30 PM and raining like hell (though what rain would be doing in hell is beyond me)


and yes, toasted, that is pretty much the pit (the skaven fortress is an interesting place as well, hardly any people even knew about the skaven at this point in time. the only clues being dark shadows scurrying in the cellar, or an inhuman screech from the sewers...)


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:35:57


Post by: ineptus astartes


well it is hectic here, the entirety of the 3rd floor and most of the second floor and bedrooms have 6 inches of water in them when the 3rd floor balcony overflowed


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:36:32


Post by: Toastedandy


ineptus astartes wrote:well it is hectic here, the entirety of the 3rd floor and most of the second floor and bedrooms have 6 inches of water in them when the 3rd floor balcony overflowed



WHAT?! Thats freaking mental man, like the day after tomorow or something



Its 12:33 here, sunny is shining, and coffee is just made.

I was going to try and get into a fight with some orcs on the docklands.

Comabatants would be:

Bretonian noble w/Sword
5 Men at arms with Halberds
Sigmund w/ Pistol
Gregor w/Fists

against

Orc Chieftain w/ fists
2 black orcs w/ 2 choppas
5 orc boys w/choppas


How would I do the combat?



I have an idea about the Rock aswell. That the inmates have taken over and are using it as a fortress. They have all the guards weapons and armour, and are nutters.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:38:40


Post by: Sister of Krieg


Wow i'm the furthest away from the Wyrdstone comet O.o long way to go.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:47:34


Post by: ineptus astartes


noble: dead

four men at arms: dead, 1 wounded

4 boyz dead

gregor: full HP (three ones on the chief's part)

sigmund:
black orcs: alive, one wounded

sigmund: medium wounds, but killed the chieftan



the rain here is like kamino



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:52:38


Post by: Toastedandy


Do we find anythng after searching the nobles possessions? Can we keep his horse?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 11:54:26


Post by: ineptus astartes


well...lets see...(usually we would do this via PM BTW)

the dice say...tough luck, only 60 GP, his house would be...roll dice...repossessed by the baron


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 12:07:26


Post by: Toastedandy


Noice.

Total gold:

2000 :Left over
- 10: Tavern
- 30: Drink
- 5: Breakfast
+ 60: Dead noble

2015 gold left



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 12:09:40


Post by: ineptus astartes


aI determin swag by rolling a d6 to determine how many d6s I shold roll for gold, each . is a 10


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 13:01:41


Post by: Sister of Krieg


oh did i get anything from the beast men?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 13:04:31


Post by: ineptus astartes


lets see...dice rolling...300 GP


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 13:29:12


Post by: Sister of Krieg


yay ^.^ any wyrdstone? they may have stolen some althought that's more likely to be in their camp I guess :S I think i'll summon 1 tree kin for the 300 GP I found on the beastmen ^.^


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 13:30:27


Post by: ineptus astartes


well seeing as they are not in mordheim, then they would not have it.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 13:32:43


Post by: Sister of Krieg


fair enough ^.^ I might try and kill them anyway


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 13:34:01


Post by: ineptus astartes


OK, I will Pm their forces


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/06 17:28:54


Post by: Mordoskul


I'm on vacation at the moment, but will be back Sunday.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/07 08:36:47


Post by: thenoobbomb


Sister of Krieg wrote:I enjoyed reading your first post thennoobbomb and have put up my first post in response, don't worry your not dead ^.^ yet. No, it was a fun read and almost made me want to change to chaos but I enjoy my woodland life.


Thanks for liking it


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 09:46:55


Post by: Varl Sigmund


Ok..

still got a spot open here?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 10:01:59


Post by: thenoobbomb


I assume.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 10:42:25


Post by: Toastedandy


Don't want to say yes for the GM, but I'm pretty certain you can join.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 11:53:59


Post by: ineptus astartes


yeah, plenty of spots.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 13:57:59


Post by: Varl Sigmund


Thanks!!

Ineptus?

as the RP has started already any restrictions on what I can/can not be/do?

Would like to be Skaven or Dark Elven... otherwise Demons?

I am not too sure how your rules are supposed to work but I will give it a shot...


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 14:05:42


Post by: ineptus astartes


Oh, you can be any Skaven the only limits are on what clan. Skrit's clan is Skryre so the options are any of the other clans.

even though there is a GM run army, Skaven do not have a history of 'Getting along' so sure, I would say no DE, cuz they are more cooperative. if you want daemons I can put them up though.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 14:41:39


Post by: Varl Sigmund


Clan Moulder then? ...with a bit of Pestilence thrown in?

Can you post up/PM the costs of:

Slaves
Giant Rats
Abominations
Warp Fire throwers
Plaguewind mortors
Plague Monks

what would I be then? Master Moulder? Plague Priest?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/09 14:57:37


Post by: ineptus astartes


probably Master Moulder, or maybe a Warlock Engineer.


list: Price, movment, HP, moral, Strength.
Slaves: 15. 3 2 2 2,

Giant rats: 25. 5 2 5 2

Abominations: 1000. 8 12 8 10

the others would give the skaven simply too much ordinance and variety over the other factions.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/10 13:26:21


Post by: Varl Sigmund


hmmmmm....

not even a warpfire thrower? pretty please?


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/10 17:58:03


Post by: thenoobbomb


Its strange that there arent clanrats and stormvermin!
Slaves are just food..


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/18 02:02:58


Post by: ineptus astartes


Yes there are. see 'Skaven forces' those were just an update. but warpfire throwers are fine I guess.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/18 08:20:24


Post by: Toastedandy


MORDHEIM! Someone post some RP, I'm going to work, but I'm posting when I'm back.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/18 08:30:22


Post by: ineptus astartes


Good. We DO need posts.


Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/18 08:42:34


Post by: Toastedandy


Well....YOU could post.



Mordheim: Fame and Fortune (recruitment discussion thread) @ 2011/08/18 09:22:35


Post by: ineptus astartes


I am cought up in other things, I am working on three, yes, THREE, sorties for Fanfiction.net