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Your experience with Infinity...? @ 2011/08/12 20:18:25


Post by: legoburner


I'm curious as to just how popular this game is becoming...


Your experience with Infinity...? @ 2011/08/13 02:45:45


Post by: Havok210


I love anime, sci-fi, and Oriental culture. Definitely has me interested/contemplating starting it. I don't know enough about the rules or have anyone locally that plays to demo unfortunately...


Your experience with Infinity...? @ 2011/08/13 05:11:52


Post by: inmygravenimage


Very pretty - but very, very expensive. Also not mad keen on skirmish level sci-fi games. Good system though, and some stunning figs.


Your experience with Infinity...? @ 2011/08/13 18:37:50


Post by: privateherbert24


I just like some of the model range, like the Ariadna (spelling) autocannon, I run it as a heavy stubber, pretty neat posing on some of their stuff, but way overpriced


Your experience with Infinity...? @ 2011/08/13 21:03:03


Post by: Fafnir


Lovely models.

Played one game, got incredibly stomped because I played like 40k. Much more tactical, you can't just run up the table and expect to get things done. Much less forgiving than 40k, but it rewards tactical play a lot more.

Definitely look forward to my next game.


Your experience with Infinity...? @ 2011/08/14 07:44:31


Post by: djphranq


I tried a demo a couple years ago and loved it. I just haven't gotten around to getting any models. I just bought the rulebook and need to go through it again. I VERY much intend to get into this game.


Your experience with Infinity...? @ 2011/08/15 00:37:25


Post by: oadie


Every game has hit or miss figures based on personal taste, but the overall quality of the Infinity range is stunning. Painters will have fits, either from excitement or frustration, as the models have incredibly fine detail (and at 28mm true-scale, more or less). CB's support for the game is great, too, in terms of both rules clarifications and model releases.

Using the full rules (minus fluff and artwork) available for free through CB, I'd advise anyone to proxy models and give it a go, preferably after trying out BoW's quick-start guide as a starting point. The core mechanics are solid and don't take too long to grasp, after which it's merely a matter adding skills and equipment, bit by bit, until you're playing the full game. Jumping in with both feet might leave your head spinning a bit, though, as there are just so many options. The order pool and ARO systems might feel weird, at first, but they really open up the field of tactical depth.

There's no local support, around here, so I can only manage starter box games at home with my girlfriend, every now and again (an upgrade from our first few games proxying 40k models using the starter rules). Later down the road, once I've managed to flesh out my/our armies a bit (wouldn't mind adding a third or fourth (or more ), but I don't even have the cash for hard copies of the rulebooks) and get more comfortable with the rules, I'd consider trying to pimp Infinity at the FLGS. It definitely deserves the love.


Your experience with Infinity...? @ 2011/08/15 06:59:59


Post by: Fafnir


I look forward to showing off Infinity (and Anima Tactics) at my FLGS this upcoming semester. They're hard core GW devotees, but hopefully I'll be able to win some people over with the stunning models and lower cost of admission.


Your experience with Infinity...? @ 2011/08/15 12:32:26


Post by: chromedog


I try to play it when I can (PanO, yu-jing and some Aleph).

I'm a long-time cyberpunk fan, and fan of select anime (Ghost in the shell, Appleseed kinda stuff - not so much Bleach or DBZ or pokemanz). A cyberpunk/post-human skirmish miniatures game that shamelessly takes its inspiration from Shirow was too good to ignore.

l
oadie wrote:Every game has hit or miss figures based on personal taste

Many of the released minis for all the factions, in my case. There are enough that I can make a usable 'army' from what is left from my chosen factions, though. I do not and WILL NOT ever play Aridana, Combine, Nomads or Haqq (because I don't like enough of their models to ever run an army of them) - but every faction does have one model (often more) that I do like.
This is not restricted to Infinity - I'm like this with minis from EVERY producer I've ever dealt with in the last 25 years.

I also have a bias towards religion of all kinds, and will not field 'religious' units, regardless of how effective they are. If this handicaps me, so be it. Yes, it's an unreasonable bias. Yes, I'm also too old to change.
I don't care if others play them - but they are not for me (this means that all of the 'space knight' panO orders/sectorials are things I will never play.).


Your experience with Infinity...? @ 2011/08/15 15:53:49


Post by: Morathi's Darkest Sin


Play it when I can.

Just started really, got some Nomads, Aurelia got some Haqqislam, but due to other factors we've not really given it the attention it deserves.

Once Novemeber is done, and another six months after that for everything to settle down and allow me and Aurelia to breath again, I expect to be putting a lot of effort into this game, and probably getting a second faction asap.

In the meantime I am looking at Anime style terrain options, to add to my collection.


Your experience with Infinity...? @ 2011/08/25 19:11:53


Post by: Avatrass


I very like some of the infinity minis, but don't know anything about the rules.


Your experience with Infinity...? @ 2011/08/25 21:02:58


Post by: Trondheim


Meh I cant say Im to intrested in this, but then again I dislike steamounk and anime in general


Your experience with Infinity...? @ 2011/08/25 22:08:34


Post by: Coolyo294


Never played it, probably never will.


Your experience with Infinity...? @ 2011/08/26 17:41:37


Post by: Breotan


Don't want metal figures.


Your experience with Infinity...? @ 2011/08/30 05:08:20


Post by: deathholydeath


Has anyone here heard of Anima Tactics? It's the only other game I play currently (other than 40k I mean). It's fantastic. Not quite as large as infinity, but definitely has a more Final Fantasy feel to it.

EDIT: Well, I guess Fafnir has heard of AT since he said as much and has a pic of Lostaroth in his sig. Anyone else?


Your experience with Infinity...? @ 2011/08/30 05:49:58


Post by: Fafnir


I love the models, have some of my own, absolutely fantastic. And the rules are great too. No one around me plays it at all though, which is a shame.


Your experience with Infinity...? @ 2011/08/30 10:03:00


Post by: woodbok


Some people at my LGC are starting it, so that's making me interested. Blimey, my money flies out the windows like it's on steroids.


Your experience with Infinity...? @ 2011/08/30 15:47:34


Post by: deathholydeath


Fafnir wrote:I love the models, have some of my own, absolutely fantastic. And the rules are great too. No one around me plays it at all though, which is a shame.


I don't suppose you're anywhere near to Boulder, CO are you? We have a small AT playgroup of about 4-5 people here.


Your experience with Infinity...? @ 2011/08/30 20:36:52


Post by: Fafnir


I'm in Canada. Bit much of a pilgrimage to make for Anima Tactics.


Your experience with Infinity...? @ 2011/08/31 02:57:40


Post by: jah-joshua


as a mini painter, and not a gamer, i love Infinity...
the rulebooks are beautiful, and the artwork definitely makes me want to paint!!!

there are a few minis from every faction that catch my eye, and my collection already fills a shoebox (a BIG shoebox)...
i always buy from The Warstore, so the little discount makes me happy...
now i just need some freetime from commissions to actually get some painted up...

as with any company, there are a bunch of minis that don't do it for me...
overall though, i love the look, the fluff, and the universe, and hope they continue to grow...

cheers
jah


Your experience with Infinity...? @ 2011/09/02 20:44:57


Post by: nickick


What is it?


Your experience with Infinity...? @ 2011/09/11 23:02:58


Post by: Varrick


Quality of minis is undeniable but its not my... style i guess you would say.


Your experience with Infinity...? @ 2011/09/17 11:14:12


Post by: CoI


Stumbled upon this game when looking for Non-GW models to play with, saw they had the rules available for free, and would love to get into it. Unfortunatly I don't know anyone who plays. And I'm trying to get my friends into enough games as it is, adding one more will probably cause them to snap and kill me...


Your experience with Infinity...? @ 2011/09/18 19:14:13


Post by: Absolutionis


I actually dislike anime is its many forms, but even I fell for Infinity. The miniatures themselves don't really have any anime-look to them. Also, I try to keep my models anime-free by painting the hair normal colors and filing off the robo-nipples.

Either way, I'm in the camp of both "Collect it for painting/modeling" AND "Play when I can". I started collecting for the miniatures. Then, I fell in love with the dynamic rules where positioning matters and spamming is not a valid tactic (unlike 40k).


Your experience with Infinity...? @ 2011/09/19 01:33:44


Post by: Boss Goretoof


Seen it around, but don't know anything about it.


Your experience with Infinity...? @ 2011/09/19 10:37:26


Post by: Murenius


I've watched a game or two in a local gaming club and skimmed the rulebook. Rules look interesting, but somehow the fluff didn't catch me.


Your experience with Infinity...? @ 2011/09/20 21:06:22


Post by: Sharkvictim


The orders system seems spiffy, and the fact that you only have to field a handful of mans to play a full game is very attractive. Add to that the rules are free from the website and the models look very cool and that all equals out to tempted.


Your experience with Infinity...? @ 2011/09/23 20:36:59


Post by: BlueDagger


I'm an avid Infinity player and supporter. I can't stress enough how great of a game this is and despite a previous poster, it's rather cheap compaired to some games because it only requires around 10 figures so it's possible to play at well under $100 or you can jsut proxy the stuff and play the game because the rules are free.

The biggest struggle of the game, is playerbase. There is a lot of people out there not that either own infinity model or are curious about it, but don't know where to find matches. Couple with the lack of official missions so far keeps the game as a up and commer rather then a commonly played game.

If you are looking for Infinity is around Colorado follow the link in my sign and you'll find a match.


Your experience with Infinity...? @ 2011/09/29 14:37:34


Post by: KoganStyle


Loving the sci-fi Knight models, so intend to pick some of them up (hopefully today in fact!)


Your experience with Infinity...? @ 2011/10/02 13:47:23


Post by: FifthChaosGod


Never heard of it until now. I just checked out some of the minis and I am very impressed.


Your experience with Infinity...? @ 2011/10/04 04:52:07


Post by: J-Roc77


Fantastic looking models! I have recently acquired a YuJing starter pack and just ordered up some other goodies. Too bad the bikes are on back order! Only played a demo game and it hooked me. The models have great detail even if you do not want to play you can paint them.


Your experience with Infinity...? @ 2011/10/04 11:08:53


Post by: Newt-Of-Death


95% of the other games are just spin offs. I think Infinity could be good but Im not interested at all.

Warmachine is probably the worst looking game out of all of the spin offs!


Your experience with Infinity...? @ 2011/10/07 05:54:24


Post by: Schmapdi


It's tempting - the problem is that, though I like a lot of the individual figures, none of the factions as a whole feel like they "mesh" to me.

I have the same problem with Malifaux. Some great minis, but beyond the starter kits, I'm not sure what goes with what most of the time because of a lack of visual coherence.

I also tend to prefer games that segregates its units (i.e. core/special/rare or warjack/unit/solo or Leader/specialist/deckhands, etc)

If Infinity has any sort of such a delineation I sure can't figure it out from the official website. It just looks like a mass of minis, and it's confusing to me.

** cleaned up some grammar


Your experience with Infinity...? @ 2011/10/20 22:25:00


Post by: medd


Don't like anime.
Don't like Infinity.


Your experience with Infinity...? @ 2011/10/29 10:09:04


Post by: StringBassKnight


I'm really interested, I just don't know anyone who plays it...


Your experience with Infinity...? @ 2011/10/29 10:11:59


Post by: Vitruvian XVII


Love it, yet to play, but have a sizeable collection of Yu Jing that i just bought, and should start serious gaming within the week


Your experience with Infinity...? @ 2011/10/29 10:14:12


Post by: mwnciboo


Not Interested in playing - Do like some of the miniatures and may buy them as proxies for a Mechanicum Army.


Your experience with Infinity...? @ 2011/10/29 10:17:08


Post by: Fafnir


Schmapdi wrote:It's tempting - the problem is that, though I like a lot of the individual figures, none of the factions as a whole feel like they "mesh" to me.

I have the same problem with Malifaux. Some great minis, but beyond the starter kits, I'm not sure what goes with what most of the time because of a lack of visual coherence.

I also tend to prefer games that segregates its units (i.e. core/special/rare or warjack/unit/solo or Leader/specialist/deckhands, etc)

If Infinity has any sort of such a delineation I sure can't figure it out from the official website. It just looks like a mass of minis, and it's confusing to me.

** cleaned up some grammar


You could run a mercenary force, which doesn't align itself to any one of the major factions. Currently not tourney legal, however.


Your experience with Infinity...? @ 2011/10/31 22:22:17


Post by: Stunami


I really like Infinity. Alas, the D20 doesn't really get along with me.


Your experience with Infinity...? @ 2012/06/28 10:24:22


Post by: Milisim


I dont see the cost as a factor to be a negative.

You only need 10-16 models TOTAL to play a game and most starter packs have decent stuff in them.

Since i have spent over $700 easily on my DE alone. I do not think $120 for an Infinity army is too much to ask.


I have already bought the main rules book and have begun starting to collect a Yu Jing army. I plan on making this game oneof my more played. Along with WHFB and FoW.

Screw 40k... Its a joke. 6E wont save it for me.


Your experience with Infinity...? @ 2012/06/28 13:13:44


Post by: Gorillawizard


I bought into the game with Yu Jing and painted it all up, then played a few games and lost interest then sold it all.

I basically lost interest due to the fact that you need a hell of alot of different variables of terrain, if not then it turns into a 15 min game. Also with 75% of the minis its 1 shot 1 kill and when you've only got 6-8 minis in a 150 point game to play with then it turns into a 10 min game.



Your experience with Infinity...? @ 2012/08/31 10:07:23


Post by: JazzGB


Never realised how blinkered the majority of the gaming community is. It's obvious now that I think about it...


Your experience with Infinity...? @ 2012/08/31 11:44:20


Post by: CainTheHunter


Is it really that expensive? I am sort of tempted to try it someday and figured out that by careful planning I could manage an Ariadna team under 60 pounds. The game overall does not appear to me to be that much expensive or is this rather the costs per model issue?


Your experience with Infinity...? @ 2012/08/31 12:12:53


Post by: totengraber


There wasn't an option in the poll for "Played it, but ended up not liking it".

We had a group of six people playing this regularly a few years ago under the 1st edition rules. There were too many rules disputes that kept popping up that were contentious enough to keep us from enjoying the game.

One of the main complaints people (other than me, really) had about the game was the ability to run around with one powerful model (i.e., TAG) using all the orders of the other cheap "cheerleader" models.

My only real complaint was the amount of reactions people could take to any one of my actions and the timing of said reactions (does my guy fall Incapacitated from your shot where he started to move, where he ended his move or somewhere in between?).

I'd like to try it again sometime under the 2nd edition rules to see if they cleaned up the translation enough to make the rules more clear.


Your experience with Infinity...? @ 2012/09/01 22:20:33


Post by: Thesneakycyberman


I saw a few models and saw some people play it, so I became interested in it, but don't know a whole ton. Oh, and a question to Infinity players: Which faction is the most technologically advanced?, I don't mind if it's a human faction, but I'd like it better if it was an alien one.(Asking in case I want to get into it).


Your experience with Infinity...? @ 2012/10/02 10:16:09


Post by: WaaaaghLord


Really just, don't like the ruleset. I had some miniatures, but it was just far too fiddly for my liking. Too much terrain is required, and some of the rules are just plain weird, or make no sense.


Your experience with Infinity...? @ 2012/10/02 15:31:41


Post by: Adrian Fue Fue


Well it is clear that true scale looks better in more dramatic poses. The models and poses are perfect for the game. The price is ridiculous, its like $10 a figure... as GW is about $2 and War-game factory its like $0.75 a model.... seriously too much for a squad sized skirmish.

BUT I do intend to add some as survivors to my Zombies game.

Here's a dakka dakka link
http://www.dakkadakka.com/dakkaforum/posts/list/381981.page


Your experience with Infinity...? @ 2012/11/03 13:01:58


Post by: ghpoobah


My flgs is planning on running a campaign of infinity.

Not sure what there is to not like about it, it challenges people to step outside their 40k sandbox (which I play at least once a week) and try something with a completely different flow.

The mini's are more expensive than quite a lot of other companies, but you need fewer of them, which is a shame as they are generally stunning, with some great dynamic poses.

The level of support is great, very little chance of this going Necromunda on folks, as CB makes enough money on the small unit sales to make it worth supporting.

It is terrain heavy, so should appeal to the modellers out there, as has already been stated above, scenery light games won't last long, but companies like warmill are producing some great MDF terrain now that looks he business, is transferable between systems (sorry no skulls or gothic windows) and is reasonably priced.

The books are beautifully produced, making the offerings of other companies look very sub par indeed.


Your experience with Infinity...? @ 2012/11/03 19:35:36


Post by: Kanluwen


I've been a big follower of Corvus Belli for awhile now. I've got 3 of 4 of the books they've published, and quite a sizable ALEPH "Operations" force in the works.

I love the setting. I hate some of the cheesecake models(I promise I won't say more than that, Alpharius! ). I love some of their more "Tacticool" models.

The biggest thing which is preventing me from playing is that the shop which runs games regularly is a bit of a trek for me (1.5 hours to get there and another 1.5 back) which means arranging a game and a ride there.


Your experience with Infinity...? @ 2012/11/03 20:29:48


Post by: Alpharius


3 of the 4 books?

What's the fourth?


Your experience with Infinity...? @ 2012/11/03 20:36:24


Post by: Kanluwen


They had two editions of the main rulebook, I only have 2nd edition.


Your experience with Infinity...? @ 2012/11/04 00:19:57


Post by: Tangent


I've been very interested for awhile now but no one plays locally.


Your experience with Infinity...? @ 2012/11/27 16:17:50


Post by: YELLOWBLADES


I have models, but sadly no one in my store or area plays it :(


Your experience with Infinity...? @ 2012/12/05 11:58:19


Post by: Fallen AVenger


its the first ive heard of it, ive just had a look on there site and although im not interesting in starting a new game at all i would think about buying a few of there models 40k.

just a few questions really though;

what material are they?
are they easy to customise?


Your experience with Infinity...? @ 2012/12/05 14:39:53


Post by: Alpharius


Infinity figures are metal and are more or less 'real' 28mm (ish) and so for the most part they'll look a bit thinner than your average 40K model.

Also, as they are metal, conversions are not the easiest things to pull off - it can be done, and is well worth it, but it will take some skill, time and patience!


Your experience with Infinity...? @ 2012/12/05 14:48:38


Post by: Tibbsy


Bought the rulebook, mainly for the fluff, Merovingian starter and a handful of other Ariadna models, painted one Metro fully(Currently sat on my desk in work ) started the other 2 and a few other models and then stopped and kinda lost interest

I've done that with a few game systems now I'm sure I'll come back to it at some point....

I loved the idea that there would need to be loads of terrian, I love making terrain but don't have anywhere to put it...


Your experience with Infinity...? @ 2012/12/26 20:37:11


Post by: OrlandotheTechnicoloured


I like quite a few of the model (some I may pick up and paint),

the background is interesting and well thought out (but not for me)

not looking for another SF system so won't be playing


Your experience with Infinity...? @ 2012/12/26 23:52:25


Post by: chromedog


 Trondheim wrote:
Meh I cant say Im to intrested in this, but then again I dislike steamounk and anime in general


Well, it's more cyberpunk/posthumanist than steampunk (you don't often get spaceships in Victoriana) - I don't think there's ANY steampunk accent to it at all.


Your experience with Infinity...? @ 2013/01/02 15:25:08


Post by: Fenrir Kitsune


Got all of the available books, Japanese, Aleph and Haqqislam forces. Love the background and look, but only played one game so far (second one next week).

Going to be taking part in a small campaign at my local club, and the painter in me can't help but get drawn to buy more.

Biggest put off for people seems to be the amount of terrain needed. I just got on and built a load more to use!

@ghpoobah - whereabouts in London are you based?


Your experience with Infinity...? @ 2013/01/06 10:10:52


Post by: Pacific


Absolutely love this game, and think the game mechanics are absolutely spot on - some of the miniatures for it are sublime and it has a distinctive style within a pretty thoughtful gaming universe. The 'anime' style route is there for those who like it, but there are enough models in the range to ignore it if you don't like that kind of thing.

Use the 'opponent finder' on the official forums (or here on Dakka!) if you need someone to play, you will probably be amazed at how many people are now playing this game. CB I think have taken a real step up in the last 12 months, with the release of a new campaign book and an apparent big increase in popularity - it would be interesting if they ran this poll again now, in 2013, to see how many more people have heard of the game!


Your experience with Infinity...? @ 2013/01/06 10:19:34


Post by: Sigvatr


Heard about its good rules, saw the anime style figures, was disgusted, turned around.


Your experience with Infinity...? @ 2013/01/06 15:34:44


Post by: Acolyte of Dorn


I have a decent sized (400 ish points) Nomads force and I love Infinity. It's fast paced and much more realistic combat than 40k. The battles feel like action movie gunfights and you get invested in your individual "characters". The models are more expensive per model but with no vehicles and small armies the game is very cheap IMO. An entire army will cost you around $100 USD. I encourage anyone who doesn't have 4-5 hours to play a game of warhammer to try Infinity.


Your experience with Infinity...? @ 2013/01/06 15:37:05


Post by: treslibras


Liking both, I think Infinity is kind of the anti-thesis to WH40K - very finely sculpted minis; lots of hard, yet elegant tactics; well balanced over all, very gritty skirmish, lots of thinking during match, bit weak on the fluff side in direct comparison, realistic sci-fi.

If I had to single out the single biggest difference, I would say: WH40K, to me, has most of its interest before and after matches.
Diving into the fluff. getting your army together, and making them unique and cool. Playing itself is mostly about army lists, rules knowledge and dice luck. (May the gak storm pass over me... )

Infinity has awesome minis, but there is comparatively little room for individualization. It's mostly about playing, i.e. planning, executing and reacting to tactics.



Your experience with Infinity...? @ 2013/01/09 12:08:44


Post by: Fenrir Kitsune


 Sigvatr wrote:
Heard about its good rules, saw the anime style figures, was disgusted, turned around.


Use other models. Job done.


Your experience with Infinity...? @ 2013/01/09 13:05:56


Post by: Alpharius


Fenrir Kitsune wrote:
 Sigvatr wrote:
Heard about its good rules, saw the anime style figures, was disgusted, turned around.


Use other models. Job done.


I'm not sure he was serious.

Coming into Infinity and having NO idea what the models look like?

Hard to believe!


Your experience with Infinity...? @ 2013/01/09 14:12:27


Post by: Fenrir Kitsune


 Alpharius wrote:
Fenrir Kitsune wrote:
 Sigvatr wrote:
Heard about its good rules, saw the anime style figures, was disgusted, turned around.


Use other models. Job done.


I'm not sure he was serious.

Coming into Infinity and having NO idea what the models look like?

Hard to believe!


Difficult to tell with the old one line posts, but I've heard a few times "won't touch Infinity c'so I don't like Anime".


Your experience with Infinity...? @ 2013/01/09 14:51:31


Post by: chaos0xomega


 Newt-Of-Death wrote:
95% of the other games are just spin offs. I think Infinity could be good but Im not interested at all.

Warmachine is probably the worst looking game out of all of the spin offs!


Spin offs? Are you trying to say these games are spin offs of GW? ROFLROFLROFLROFLROFL WHAT A TROLL! They play absolutely nothing like 40k and have absolutely nothing in common with any GW game. Believe it or not, tabletop wargaming predates GW by a very very long time, if these games are spin-offs, they are not spin-offs of a GW product.

It's tempting - the problem is that, though I like a lot of the individual figures, none of the factions as a whole feel like they "mesh" to me.

I have the same problem with Malifaux. Some great minis, but beyond the starter kits, I'm not sure what goes with what most of the time because of a lack of visual coherence.

I also tend to prefer games that segregates its units (i.e. core/special/rare or warjack/unit/solo or Leader/specialist/deckhands, etc)

If Infinity has any sort of such a delineation I sure can't figure it out from the official website. It just looks like a mass of minis, and it's confusing to me.

** cleaned up some grammar


Light Infantry/Medium Infantry/Heavy Infantry/Irregulars/Drones/TAG isn't enough of a segregation for you??

Well it is clear that true scale looks better in more dramatic poses. The models and poses are perfect for the game. The price is ridiculous, its like $10 a figure... as GW is about $2 and War-game factory its like $0.75 a model.... seriously too much for a squad sized skirmish.


This is the wrong line of thought man. First, you need like 10 Infinity models vs say 50 GW models, second the Infinity minis are all metal, compare to GW's metals (or finecast now) and they are far cheaper by way of relative comparison. Third, Corvus Belli needs to make money, they can't sell you 10 $2 minis and expect to stay in business, whereas GW can sell you 10 $2 minis (really its closer to $3 or $4), because they know that you'll probably be back for another 40...

Anyway, as for me, I own about 25 PanO models, 2 Ariadna models (planning on more, wanting to play Mercs), yet to play a game but I've managed to jump start a small local group into starting with me.


Your experience with Infinity...? @ 2013/01/09 15:54:15


Post by: Fenrir Kitsune


Its a common thing that people tend to do. "OMG ITS ABOUT £7 PER MODEL, GW IS ONLY £2 PER MODEL" whilst not really taking on board that you need far far more minis for GW games and a full army costs a hell of a lot more.

Skirmish games compared to GW on a model to model cost is more money.

Full skirmish forces compared to full GW forces is a hell of a lot less to pay, even with each individual mini costing more.


Your experience with Infinity...? @ 2013/01/24 06:10:33


Post by: bloodedcat


I got out of 40k during 4th Ed - I'd become fed up with the rules and that the direction they were taking the game was contrary to what I would have liked.

A few years later I picked up Heavy Gear Blitz to satisfy my mecha-itch. Their system was refreshing, but the lack of editing quality and gaps in the rules were awkward. The fact that their games, while between skirmish and full army in scope, took 3-4 hours to play out...

Eventually it came down to choosing between Warmachine and Infinity. I was never huge into steampunk, and my "I go, you go" burnout from 40k was still in effect, so Infinity won me over.

Haven't regretted it once since.


Your experience with Infinity...? @ 2013/01/24 08:26:15


Post by: RatBot


I've never played it, but I'm interested... got too much else I want to get into first, though, so it's way down the list.


Your experience with Infinity...? @ 2013/02/15 21:03:47


Post by: Paitryn


I took a good look at it a few months ago and was very interested, unfortunately the local meta is GW or bust with a small contingent down south for warmachine and thats about it. And thats really the big downer is that committing the cash is defined by actually getting people to play the game.


Your experience with Infinity...? @ 2013/04/13 15:39:19


Post by: Mr.Omega


Like some others I thought it would be nice to try but I was turned away immediately by the models.

I can't see many options for themed armies at all - it just looks like a huge mish mash of different ideas clinging together that don't really fit with each other. To further dissuade me the poses on some models are just plain silly.



I mean, seriously?

It looks more like the models are designed for collectors to create diorama's with. Tell me that that would add to the look of your army and collection with a straight face. Its not the only model that does this either, and its not the sole type of pose that throws me off, there are others like "hurr durr I fire an assault rifle sideways with one hand"

40k gives me models that I can easily customize, pose mostly how I want and create to form a coherent collection. That's why I have several collections for different races and why I keep coming back to buy more.


Your experience with Infinity...? @ 2013/04/13 18:33:52


Post by: Straggler


inmygravenimage wrote:Very pretty - but very, very expensive. Also not mad keen on skirmish level sci-fi games. Good system though, and some stunning figs.


Adrian Fue Fue wrote:Well it is clear that true scale looks better in more dramatic poses. The models and poses are perfect for the game. The price is ridiculous, its like $10 a figure... as GW is about $2 and War-game factory its like $0.75 a model.... seriously too much for a squad sized skirmish.


Have you looked at GW prices recently? I bought my entire Haqqislam force for infinity for less than it cost me to buy two assault marine squads for my blood angels.

Games workshop may price it at around $2 a figure for their injection molded plastics, but for an equivalent high quality cast for an HQ choice in metal or resin they charge $20. How can price be an issue when you can buy half an army with the christmas money you get from weird aunt Susan?


Your experience with Infinity...? @ 2013/04/13 20:16:12


Post by: Hoopified


 inmygravenimage wrote:
Very pretty - but very, very expensive. Also not mad keen on skirmish level sci-fi games. Good system though, and some stunning figs.


Less expensive than GW by far. Well sculpted and very competitive price on the minis.



Your experience with Infinity...? @ 2013/04/20 06:41:11


Post by: Earth Dragon


Too pricey IMO. People dog on GW prices, and then everywhere I turn, most companies are more expensive to buy basic troops/essentials.


Your experience with Infinity...? @ 2013/04/20 07:59:30


Post by: motyak


Played my first game of it today and had a blast, loving the models and pricing isn't an issue at all. I have another 5 models on my shopping list to hit 300 points with some to spare for swapping around, and that is going to run to maybe 60 bucks if I buy it all new. For that, I could get 10 plastic guardsman for my guard army. Worth 50 points, 70 odd if I take all the upgrades in the kit, out of a 1500 point army. It seems the infinity models aren't that expensive in comparison


Your experience with Infinity...? @ 2013/04/20 11:09:28


Post by: Alpharius


Earth Dragon wrote:
Too pricey IMO. People dog on GW prices, and then everywhere I turn, most companies are more expensive to buy basic troops/essentials.


I'm not sure you're comparing apples to apples there...


Your experience with Infinity...? @ 2013/05/16 10:59:53


Post by: Mad Boss Morgrot


Hmmm, obviously not that popular, but looking some comments I might need to investigate!


Your experience with Infinity...? @ 2013/06/17 10:30:02


Post by: Noble713


I like the aesthetic but it's expensive and I no longer have an interest in 28mm sci-fi skirmish, so....


Your experience with Infinity...? @ 2013/06/17 10:52:38


Post by: Yggdrasil


Bought some models, but only ever got to paint one of them...

I'm definitely hating metal for my models :(


Your experience with Infinity...? @ 2013/06/17 13:41:13


Post by: Emperors_Champion


Between this and Malifaux I've not even bothered with any other game for ages. Played 6th Ed 40k twice but I've dropped that now!

Skirmish level games suit my work/family/hobby lifestyle!


Your experience with Infinity...? @ 2013/06/25 15:13:41


Post by: mega_bassist


Looks really cool, but I don't know much about it. Plus, most of my friends aren't familiar with it, and the LGS doesn't stock any rulebooks or figs. Doubt I'll ever pick it up.


Your experience with Infinity...? @ 2013/06/26 17:09:07


Post by: medusa


I play it, I love it. For me it´s the best mini war game out there. Call me fan boy, that´s okay. I played a lot of games the last 20 years, strating with Killzone, warzone, Leviathan, Warhammer/40k etc. and I think this is one of the best games I played so far...Won´t debate that here, but there´s a good article here:

http://thefrontlinegamer.blogspot.co.uk/2011/05/infinity-best-game-theres-ever-been.html

and sorry guys...

I can´t even understand debating price policy here.

First: Quality
An Infinity mini is about 10 dollars that´s right and GW minis, let´s say a standard trooper will be much cheaper. If you had ever seen one of the models right in front of you you would know what you´re talking about. Every Infinity model is more detailed than any GW-model. You get a First class Piece of metall there, no bulky peace of Finecast trash. Every Infinity model is made nicer then a character in 40K or Fantasy, etc. (except the first ones, which are very old now) And a character model in 40k is MUCH more expensive than an Infinity model....When I started painting Infinity it was like I never painted before. It was another level of details...I think it´s very funny there are companies out there who say they would do the best minis out there and some (like Corvus Belli) just do them...

Second:Masses
You´ll need about 10 minis to play a game of Infinity, most guys play with starters the first time (6 models for about 30 €). That´s it. True, if you´re like me you will buy more and more wanting every model of the range but that´s another point. There´s no What you see is what you get-stuff, so play a model with every weapon you want...So you can go very cheap there. Don´t think you even could play games of let´s say 40k on this level.

Third Rules for free:
Corvus Belli put all of the rules, all army lists and a very nice army builder on their website for FREE. They support the gaming community, that´s awesome to try the game proxing some models etc. You can try it, play it and if you like buy the books.


Your experience with Infinity...? @ 2013/06/27 02:18:53


Post by: sqir666


I've been curious about, but I'm not really sure there's much of a crowd in my area.

Well, that and the one time I did see a couple guys playing it at the LGS they were just a bit too over enthusiastic.about the game for my tastes.


Your experience with Infinity...? @ 2013/06/27 04:44:34


Post by: Meade


I've gotten into it. the quality and detail of the miniatures is superior, I love the realistic proportions although I don't appreciate all the cheesecake, there is enough choice for everyone to be happy. As long as you don't mind metal assembly, the rules look great as well, and I don't mind the cost as a painter/hobbyist it is completely worth it and preferable because I like to spend a lot of time on a model.


Your experience with Infinity...? @ 2013/06/27 09:07:08


Post by: Mecha_buddha


I like the look of many of the models, so much so that I purchased some planning to play. but no players local.
When human sphere came out I got a little turned off buy the apparent escalation in power. having read the game the idea of sectorials and linked teams seemed like a huge boon. still no local players.
the official forum comes off VERY elitist. I don't know how many "its not your list its you" type posts or even sigs I read before I gave up.
Up until recently there was no published scenarios for a game that wasnt "all about straight killing the other side". most scenarios were home brew or internet finds.
Mercs, let me play them all the time or make them a special merc only model faction.
then rumors of paradiso, the creep up to 300 as a new standard point level and effectively removing a model I just purchased from my army, that was it.

Everything went on ebay. still no local players. LGS has almost nothing in store, and no demos since they started carrying it.


Your experience with Infinity...? @ 2013/06/27 09:50:36


Post by: treslibras


@Mecha_buddha: Having no one to play is the neck-breaker for any game. That is why if I need to be a trendsetter, I buy 2 factions and see if I can get one of my friends motivated. Depending on how far in the outback you live, the next step is then to get in contact with other players in the next big town.

I am not active in english-speaking Infinity forums (except this one) but what you describe as elitist sounds to me the best part of the game: you will only master the game by playing the game.
Yes, that means that new players don't stand much chance against veterans but that is only because the vets have internalized the rules and know how to play tactical. If you don't like that, you did well to leave.

Paradiso also brought the long sought scenarios you were missing. But again, if you had no other players, there was really no point, was there?
Sorry that you never got into the game. But maybe for next time, you will know what you need to do differently.


Your experience with Infinity...? @ 2013/06/27 10:40:04


Post by: Da Boss


I borrowed and read the rulebook, nice rules but uninspiring and overly dense background. I'd play it with proxies if someone near me played though.


Your experience with Infinity...? @ 2013/06/27 20:48:09


Post by: bobman


Just got into it recently and really like it so far. The more I look at it the more I like each aspect of it, the models, the mechanics and the background.

I also don't understand the pricing issues either. You have to be careful with comparisons. I could compare a marine combat squad at £15 odd and a starter set at around £22. Which makes it approximately £3 and £4 a figure, not much difference. Or compare the blisters at around £12 and £8 where GW is way more expensive.


Your experience with Infinity...? @ 2013/06/27 22:19:28


Post by: Noir


 Mecha_buddha wrote:
I like the look of many of the models, so much so that I purchased some planning to play. but no players local.
When human sphere came out I got a little turned off buy the apparent escalation in power. having read the game the idea of sectorials and linked teams seemed like a huge boon. still no local players.
the official forum comes off VERY elitist. I don't know how many "its not your list its you" type posts or even sigs I read before I gave up.
Up until recently there was no published scenarios for a game that wasnt "all about straight killing the other side". most scenarios were home brew or internet finds.
Mercs, let me play them all the time or make them a special merc only model faction.
then rumors of paradiso, the creep up to 300 as a new standard point level and effectively removing a model I just purchased from my army, that was it.

Everything went on ebay. still no local players. LGS has almost nothing in store, and no demos since they started carrying it.


300 pts has ALLWAYS been the CB standard for play. It just goes to show how well balanced there systems is that you can play it with 100 pts, or anywhere in between. Paradiso just put the support units as the new thing needed, but CB told us this almost a year and a half before the book came out. As for mercs, true merc faction will be in the next book. Wow a company that lets us know way in advanced what coming, and only price there models based cost to produce them not on it in game point cost. Between the models, playtested rules, and showing respect if not real care for the costumers, Infinity will be my #1 game for a long time.


Your experience with Infinity...? @ 2013/06/27 23:50:09


Post by: Tanakosyke22


Well they were having a day where they were showing how to play at my FLGS. I liked how the rules were written, and the models and anime art style influenced by Ghost in the Shell, Appleseed, and Akira. So I got myself a starter set on-line and play when I get the chance when people who play Infinity everytime I go (not going to be my main game like Warmachine/ Hordes, but going to collect every now and again, and much cheaper to get into than Warhammer 40k IMO).


Your experience with Infinity...? @ 2013/06/29 06:08:41


Post by: kestril


Love the models. Love the local crowd. Love the game.

I'm going to echo what I've been hearing: I'm not seeing the 'zomg this is expensive'. I'm putting together a full competitive force of 300 points for a fraction of the cost of anything warhammer, but TBH, it was the free rules that got me hooked.


Your experience with Infinity...? @ 2013/06/29 07:45:10


Post by: Some_Call_Me_Tim?


I'd like to see how the results of this poll would change if we did it over, now that BoW has done so much promotional work for the game. As far as I can tell, the game has taken a pretty big leap in popularity.

So, what say we do the poll over to reflect the changes since 2011?

~Tim?


Your experience with Infinity...? @ 2013/06/29 12:11:15


Post by: Alpharius


Not only BoW, but now one of the largest miniature war gaming forums in the world has a dedicated section for Infinity as well!


Your experience with Infinity...? @ 2013/07/18 10:19:28


Post by: korbenn


I have a couple of miniatures. They got some realy cool models if you like the style.
I am not a game player but more of a converter and a painter.
The anime style makes these finer than the more bulkier lines so converting is more difficult for my taste.


Your experience with Infinity...? @ 2013/07/18 16:15:07


Post by: Kiryu Mk 3


Looks interesting. But, not too sure about getting into it. I like the miniatures but, I'm still not too sure about it.


Your experience with Infinity...? @ 2013/07/18 17:42:56


Post by: Alpharius


Are you...sure?

I've found that your best bet would be to buy enough of the models you like to build 2 opposing forces of 150 points and then become the Demo Man in your gaming group...


Your experience with Infinity...? @ 2013/07/20 03:06:16


Post by: LatestPursuit


It's very interesting without a doubt, no idea why people are disliking the model, their pretty sweet


Your experience with Infinity...? @ 2013/10/21 20:21:28


Post by: Knockagh


Tempted but really know it would be such an emotional pull to get me away from the warhammer universe I'm pretty sure I won't bother.

The models are great, the background looks really interesting but but but there will always be a but cos FW just keep releasing new stuff!!


Your experience with Infinity...? @ 2013/10/25 13:03:35


Post by: MetalOxide


Got into Infinity not too long ago, I bought the Aleph sarter army from a friend for £10.


Your experience with Infinity...? @ 2013/11/01 05:04:46


Post by: StyleXHobby


I'm interested in playing infinity. I like the idea of a game focused on smaller skirmish battles (at least that's what i heard Infinity is about).


Your experience with Infinity...? @ 2013/11/01 20:38:10


Post by: sing your life


Sadly I'm too busy playing 40K and WM.


Your experience with Infinity...? @ 2013/11/02 07:45:27


Post by: Killionaire


Seriously folks, Infinity is one of the best games out there. Very different, unique ruleset. Extremely low price point (less than 120 dollars can get a tourney-capable force), and without a doubt, the finest sci-fi models in the entire industry.

Really, stuff like THIS is why people should enrich their gameplaying experience and branch out...







And more. Really, the models are fantastic, and the rules don't just reward, but REQUIRE tactical thinking. It is impossible to build an 'autopilot list'.


Your experience with Infinity...? @ 2013/11/22 11:17:00


Post by: GoldenKaos


Very interested in it, however there isn't a gaming scene around me at all. Then again, I don't have much of a scene for my *other* games either.

Been collecting Yu Jing since 2011 - they're the models I go to when I need a challenge - when I went back to GW minis they seemed so childish and goofy to paint, it felt like going from 1080p back to 480p in terms of quality.

Love the aesthetic and the universe, the lore is fantastic. I also love metal models, which help. I'm also a fan of the unforgiving tactical nature of the game, and how chance and Random Number Generation have much less influence than in other prominent games of our time, and how the emphasis is on the tactics in the field, and not the list-building.

There's a great "just collect what models you like, they're all good" feeling to the game, while as a Dark Eldar player, I may want to get Mandrakes, but they're utterly useless. That doesn't happen so much (if at all) in Infinity. Everyone has their place.

The community over at the Infinity forums are also great, and it's honestly pretty cheap to get into - the starter boxes give you enough for a medium sized force, the rules are free - the one stipulation is that while in other games they layout of the battlefield isn't that important, having plenty of cover and LoS-blocking terrain is a must and a lot of people have been turned off when they played their first game with their 40k terrain, which often isn't LoS-blocking or nearly dense enough.

I'm still mildly perplexed by the "so expensive" opinions. Model for model, they're more expensive, but you won't need more than 10 per army. The rules are all free, so no Codex tax to be seen, the only real investment would be in scratchbuilding the terrain needed to have a workable board. If the only gaming community I knew of who played the game was more than an hour away (too far for the regular games I would require) then I'd be on it in a shot. Most Infinity players have several forces from different factions, because it just doesn't cost that much to do so.



Your experience with Infinity...? @ 2013/12/23 18:18:23


Post by: GawdamSumbish


had to look it up...

1) not a big fan of metal minis. (-)

2) amazing detail on minis (++)

3) expensive (- - -)

rules may be fantastic, and you may only need 10 models for an army, but at it's current price point, i would have to pass, even if i allowed myself to get interested, which i won't...


Your experience with Infinity...? @ 2013/12/24 00:48:16


Post by: motyak


Expensive? That always confuses me, take a random small based Aleph model who can be an Lt (lets say Diomedes), Wayland has him (in pounds) as 6.75. The closest Space Marine HQ is 5 pounds more dear. And as a kicker Diomedes uses up 44 points, which is more than a 10th of your average 300 point game. The Chaplain with Jump Pack (the cheapest Marine HQ) is worth a bit less of your army, and costs more.


Your experience with Infinity...? @ 2013/12/24 00:57:36


Post by: Alpharius


Free rules and 10 models per side max (usually), add in another 5 or so for variety's sake, and I think you're still WAY under any game that GW is going to be putting out soon - or ever!


Your experience with Infinity...? @ 2013/12/24 16:14:34


Post by: Brother Payne


I collect for the painting/modeling but I also play when a can (be bothered).


Automatically Appended Next Post:
 Alpharius wrote:
Free rules and 10 models per side max (usually), add in another 5 or so for variety's sake, and I think you're still WAY under any game that GW is going to be putting out soon - or ever!

Too true. The other half of the reason I started (other than the AMAZING models)


Your experience with Infinity...? @ 2014/01/24 12:55:49


Post by: rowenstin


As a matter of personal taste, i find the rules too (unnecesarily) detailed. Also I'm a bit confused by the Orders rule; you have as many orders as you have miniatures, and you can spend as many orders as you like on a single miniature. Is having a reduced number of elite units and a "order farm" of miniatues as cheap as you can find our of danger, so you can use their orders on the big guys as a no-brainer tactic as it sounds, or am I missin something?


Your experience with Infinity...? @ 2014/01/24 13:06:36


Post by: Alpharius


You're missing a lot - you'll always want to be sure that you're set up defensively so as to be able to react (via ARO) to anyone 'cheerleading' and 'ramboing' around with a single model.

Certain skills (especially 'total reaction') help minimize that as well.

As for the 'complexity', I rather like it, and it fits well for a skirmish scale game.

With the constant 'dumbing down' of tabletop miniature wargaming, I find INFINITY to have just the right amount of crunch.


Your experience with Infinity...? @ 2014/01/24 13:42:11


Post by: Swan-of-War


It was very popular in my area about a year back - enough players for two groups running separate campaigns. You really need someone who is very sharp with the rules... there was a lot of stopping and searching for even the most basic of actions.

It's terrain heavy and the game suffers if you don't have enough. The figures may be "cheap", but filling a table with enough terrain can be daunting hobby-wise and money-wise.

We did the Paradisio campaign and I was a bit turned off by the scenarios - mainly that you were required to have a Hacker or Engineer in most of them. There was one game that ended Turn 1 without the other player even being able to play due to the scenario and Rambo'ing. Poor scenario design.

The YouTube videos are a big help and I almost always had to sit down with each new opponent and watch the one on dropping smoke grenades as a reaction - the rules can be rather complex and confusing.

Last, I think there's some models that have way too many rules - the Anathematic comes to mind (or was it the Sphinx). Anyway, one of those just seemed like it could do everything all by itself and just roll through everyone



Your experience with Infinity...? @ 2014/01/25 20:48:40


Post by: centuryslayer


One of my fave skirmish type games, insanely cool models too!


Your experience with Infinity...? @ 2014/02/25 10:47:52


Post by: Bomster


I stated buying a couple of models I particularly liked, just for painting them, but the past few months I (or rather my group of 6 players) have finally gotten around to playing a couple of games - and everybody pretty much loves it.

It scratches an utterly different itch than 40k (which I still like and enjoy playing - mainly for the fluff). I love Infinity's models (with a few exceptions I can happily ignore), love the rules and the scale/scope of the game, but find the fluff rather on the bland side. I love that the game requires huge amounts of terrain instead of the bland "2 ruins, 1 hill" crap seen on far too many 40k tables. Looking over my models - around 200 pts. each for two armies - I'm happy to see that I can spend about the same amount of money to get a more or less playable army as I would spend on a single unit in 40k. In this case, the starting investment should not really be an issue - considering that this is a hobby where people habitually run out and purchase multiples of the flavour of the month unit in 40k...

The biggest issue of the rules is the abysmal structure and layout of the rule book. The first couple of games incorporated tons of checking and re-checking; it got better when we printed out a couple of the quick reference sheets from the CB site. On the upside - the rules are free, and there's a far better structured fan-based rulebook edition out there, which I'd recommend.

Really, even if one doesn't like the models, there is no reason not to give it a whirl. Take some IG for Light Infantry, some SMs for Heavy Infantry, improvise some heavy scenery and see how it works.


Your experience with Infinity...? @ 2014/02/25 16:49:23


Post by: Cave_Dweller


Infinity is a really nice game, I've enjoyed every game I've played (about 5-6 games). The miniatures are hands down some of the best out there. I mainly collect them and only have a coherent Haqqislam force to game with.

Nowadays I really only want to collect the TAGs for painting. Gaming has fallen from favor with me.

Their miniatures aren't really for beginners either, IMO. Some can be quite complex to assemble and require precision pinning of tiny arms and pieces with the smallest drill bit you can find. But they are so damn cool looking!

Also, Infinity doesn't have very good books. I own the main rulebook in hardback and its got a weird layout, with some mediocre and boring fiction and is generally just...odd. Maybe they've gotten better. At least they provide the core rules for free.


Your experience with Infinity...? @ 2014/02/26 16:57:05


Post by: Fenrir Kitsune


 Cave_Dweller wrote:
I
Also, Infinity doesn't have very good books. I own the main rulebook in hardback and its got a weird layout, with some mediocre and boring fiction and is generally just...odd. Maybe they've gotten better. At least they provide the core rules for free.


They did. Paradiso is the best book they've done, the first rulebook is the worst. Human Sphere is in the middle, fittingly.


Your experience with Infinity...? @ 2014/03/29 11:42:02


Post by: rexscarlet


Models are beautiful, (but, need to be a larger scale, so they can be used for other games.)
.
It is good set of small skirmish game rules, but IMHO it needs a GM perhaps for a more RPG feel.
IMHO, as a one versus one game it lacks, it has rules loopholes and some models that are much better than others, (which leads to dead stock on shelves for FLGS.)
The game does have "living rules'" (free online) which is a good thing, as is a good community that helps fix issues with the rules I mentioned.
And there is a "New Release" of models every month like clockwork.
.
I would give it a 9 out of 10


Your experience with Infinity...? @ 2014/03/29 13:20:49


Post by: Chemical Cutthroat


The Rules are FREE. Which is just wonderful.

The models are beautiful and a joy to paint.

And expensive? ... no?

I see people arguing price per model and the like. But Infinity doesn't charge you extra just because a model is worth more points in game. You can snag a basic trooper doctor for the same price (+ maybe a dollar or two if it is a bigger model) as a Heavy Infantry shocktrooper badass.

And if you're starting out, games almost never get larger than 300 points. Depending on what faction you choose, you'll usually have around 8-10 models if you roll really elite, or more likely around 12-15 if you mix in some cheaper units. You might spend around $150.

The only reason Infinity is expensive to me is because I can't... stop... buying... models.

Everything looks wonderful and exciting, and they look badass painted up on the table.

You can get a fully painted force done in no time. And unlike games where you're painting the same. Damn. Guy. OVER and OVER again just so you can fill out a squad of 20 whatsits... instead you get 10 or 12 models that are all unique and special. It is really like you have your own Spec Ops Squad. The personality from the forces oozes.

And with cool new releases popping out monthly, and rules that make it a BLAST to play on the table (did I mention they're FREE), I won't be playing anything else for a long time.

Rock on CB, you can have my credit card, but you stole my heart.


Your experience with Infinity...? @ 2014/03/29 13:58:57


Post by: Alpharius


That's an interesting take on things - I do appreciate you sharing your opinion!

INFINITY has a game system, so scaling them for use in other systems seems to be an odd thing to aim for.

Especially if by 'other games' you mean 40K? GW's bloated 'heroic scale' makes for some silly looking models when compared to...just about everything else.

As for the rest of your criticisms, it almost sounds as if your gaming group isn't quite getting some of the ins and outs of the game - which is entirely possibly has you're correct in saying that the rules can be a bit fiddly due to the whole Spanish to English thing, though later books are much better at it.

And one of the best things about the game is that there are no 'useless' models too!


Your experience with Infinity...? @ 2014/03/29 14:15:11


Post by: Chemical Cutthroat


I did find it interesting how many people dislike metal miniatures.

I used to be in that category... when I played GW games I would only go for plastics, because they were easier to kitbash/modify, tended to go together quickly and with no fuss or pinning, and were just generally easier to assemble.

I found that as I got more skilled in the hobby, and started branching out away from 40K, other games that interested me didn't have plastic options. So I could either ignore these really interesting models (Warmachine was just getting rolling at the time, and I'm forever a steampunk fan), or man up and take my game to the next level.

Taking the dive into working with metal gave my skills in general a boost, and now I get to enjoy plenty of games that can't afford the expensive proces of plastics, and don't want the fiddily nature of resin.

If that's the only thing stopping your from getting into Infinity, you are missing out. Yes... you are going to curse a lot when that one finnicky little bit won't fit on the ****STICK DAMN YOU.

*coughs*

Yeah that still happens. But damn they are pretty models.


Your experience with Infinity...? @ 2014/05/31 20:57:15


Post by: Quarterdime


The rules sound really fun but I don't like the background or models. None of the models look very interesting because their background isn't very interesting to me. It's not incredibly unique. I feel like if I played it I'd enjoy it, but it lacks the trifecta that Warhammer 40k has. It doesn't look like a bad game, it's just inferior, and truth be told the "I can't commit to another game" is also at play for me. So there's that. Also, I know I'm going to get a lot of political hate saying this but there's something I don't like about putting such a prominent, controversial religion in a detached science fiction game. I know they're doing it safely, but every time I think about it I'm driven to wonder why that idea came up in the first place. Lastly, I'm also not a fan of T&A in games that aren't being satirical or funny.

And with those last two points I've probably alienated the entire Infinity fan base.


Your experience with Infinity...? @ 2014/06/01 01:56:42


Post by: BobtheInquisitor


Metal and metal pricing are quite the stumbling blocks.


Your experience with Infinity...? @ 2014/06/01 04:17:17


Post by: Musashi363


7th edition 40K finally killed it for me. I've been playing 40K since RT and warhammer is simply not what it used to be. It's all list building and very little strategy. So me and MWHistorian began looking for a new game to play. We bought into a couple of Warmachine armies and are loving them. Then we found Infinity and the models were gorgeous, the rules actually demanded strategy and tactics and the company weren't a bunch of #$@&£€₩ money grubbing @#$&€£÷×₩¥£. I bought an entire army for what I received from selling a couple of my 40K units. Thankfully there is an active community here. 40K can suck it, I'm not looking back.


Your experience with Infinity...? @ 2014/11/04 15:12:23


Post by: bertmac


played one game enjoyed it, it was over quickly which could be quite good for get togethers between groups of mates.
The orders system makes things interesting although the ability to "rambo" certain troops i would guess comes out from time to time. I really liked the akira style bikes and landmates(tags) but ended up picking scottish werewolves as my faction!


Your experience with Infinity...? @ 2014/11/04 21:32:06


Post by: Chongara


I played it and.. meh. I like a lot of models and some of what they do with the core look of the game. I liked how the starter sets played and the idea of having models that run/jump/climb/dive and kind of just scoot around being tacticool. However once we added more models soon it became HMG: The Return of the HMG Part II: The HMGing of the HMG.

Maybe it was the specifics of the list my buddy bought but it was basically just a matter of his whole list deploying halfway up the table, exchanging a bunch of fire inside my deployment zone and the first person to roll the most crits having his opponents army retreat. It was totally static and even taking one non-"Firing an HMG" action resulted losing a model for nothing in exchange. If there was counter play to this the time needed to develop the skills to execute it was greater than the amount I was willing to give the game. It basically boiled down to a game of "Who crits first?" once we figured HMGing spamming was the only way to go (at least our entry-level skill level).


Your experience with Infinity...? @ 2014/11/04 21:52:52


Post by: chaos0xomega


Good thing the new edition that releases next month has debuffed the HMG and rebalanced the weapons


Your experience with Infinity...? @ 2014/11/05 12:03:10


Post by: PhantomViper


 Chongara wrote:
I played it and.. meh. I like a lot of models and some of what they do with the core look of the game. I liked how the starter sets played and the idea of having models that run/jump/climb/dive and kind of just scoot around being tacticool. However once we added more models soon it became HMG: The Return of the HMG Part II: The HMGing of the HMG.

Maybe it was the specifics of the list my buddy bought but it was basically just a matter of his whole list deploying halfway up the table, exchanging a bunch of fire inside my deployment zone and the first person to roll the most crits having his opponents army retreat. It was totally static and even taking one non-"Firing an HMG" action resulted losing a model for nothing in exchange. If there was counter play to this the time needed to develop the skills to execute it was greater than the amount I was willing to give the game. It basically boiled down to a game of "Who crits first?" once we figured HMGing spamming was the only way to go (at least our entry-level skill level).


So you consider the game to be meh because you refuse to find any counter-tactic to the first perceived "OP" list that you ran across?

You're right, that is completely the game's fault that you refuse to develop or even look for tactics to deal with a new situation!


Your experience with Infinity...? @ 2014/11/05 12:30:29


Post by: Chongara


PhantomViper wrote:
 Chongara wrote:
I played it and.. meh. I like a lot of models and some of what they do with the core look of the game. I liked how the starter sets played and the idea of having models that run/jump/climb/dive and kind of just scoot around being tacticool. However once we added more models soon it became HMG: The Return of the HMG Part II: The HMGing of the HMG.

Maybe it was the specifics of the list my buddy bought but it was basically just a matter of his whole list deploying halfway up the table, exchanging a bunch of fire inside my deployment zone and the first person to roll the most crits having his opponents army retreat. It was totally static and even taking one non-"Firing an HMG" action resulted losing a model for nothing in exchange. If there was counter play to this the time needed to develop the skills to execute it was greater than the amount I was willing to give the game. It basically boiled down to a game of "Who crits first?" once we figured HMGing spamming was the only way to go (at least our entry-level skill level).


So you consider the game to be meh because you refuse to find any counter-tactic to the first perceived "OP" list that you ran across?

You're right, that is completely the game's fault that you refuse to develop or even look for tactics to deal with a new situation!


I wouldn't call it "OP" as I wasn't losing most of the time, I had a pretty even chance at winning "Who crits first?" since that's determined by the dice. I would call it degenerate and I did attempt to find counter play. I'd say I wound up buying another ~$70 worth of models based on forum advise, and maybe about 20 games trying to get the game out of that state and it didn't work. Like I said it may very well exist but making it click took more time than I was willing to give them game ($70 20+ matches). I'm not going to keep pouring my limited free time and disposable cash on an experience I'm not enjoying, especially when I had other games that were giving me what I wanted out of them.

Among approaches I tried were going prone and using indirect weapons, using my own infiltrators, a TO stealth guy, the most mobile HI I could take in my faction. This stuff didn't work or it didn't get a gratifying game experience in time enough to keep me from getting turned off. The problems really felt like they were in the core of the engine:

First,fhe "Burst" mechanic felt fairly dominate: Without any kind of centralization, strong cover mechanics and swingy crits being able to throw down the most dice felt very important. In terms of shots per point with good modifiers and versatile ranges, I didn't find anything that could top the HMG.
Second even going well above/beyond the terrain density guidelines the volume of models available that could centrally deploy with few restrictions meant it was hard to construct a board where his entire list couldn't get LOS to the majority of my deployment zone short of doing something very contrived: Putting either no tall buildings anywhere near the center line, or putting an artificially high wall just on my side of the center line.


Again it's not this was "Unbalanced" at least in a broad him vs me sense of the word - I won games. It's just that the game wasn't playing the way I wanted. I bought into the game because I loved the idea of highly dynamic, highly mobile, building-to-building fighting, with models using a lot of special abilities and position changes. What I got is a static board with us throwing a lot of of dice and modifiers at each other.


Your experience with Infinity...? @ 2014/11/05 15:29:21


Post by: PhantomViper


 Chongara wrote:

Again it's not this was "Unbalanced" at least in a broad him vs me sense of the word - I won games. It's just that the game wasn't playing the way I wanted. I bought into the game because I loved the idea of highly dynamic, highly mobile, building-to-building fighting, with models using a lot of special abilities and position changes. What I got is a static board with us throwing a lot of of dice and modifiers at each other.


That is a different problem from what you've said initially.

I found that every game that has ranged combat as a central theme will have very little movement unless the game forces that movement on the players, otherwise the game will degenerate into both sides finding their respective optimal fields of fire and just throwing dice at each other.

Infinity also suffers from this problem if you don't use the missions system to force the players to manoeuvre around the board. Were you guys playing with missions or just "kill each other" type of games?


Your experience with Infinity...? @ 2014/11/05 16:43:00


Post by: Chongara


PhantomViper wrote:
 Chongara wrote:

Again it's not this was "Unbalanced" at least in a broad him vs me sense of the word - I won games. It's just that the game wasn't playing the way I wanted. I bought into the game because I loved the idea of highly dynamic, highly mobile, building-to-building fighting, with models using a lot of special abilities and position changes. What I got is a static board with us throwing a lot of of dice and modifiers at each other.


That is a different problem from what you've said initially.

I found that every game that has ranged combat as a central theme will have very little movement unless the game forces that movement on the players, otherwise the game will degenerate into both sides finding their respective optimal fields of fire and just throwing dice at each other.

Infinity also suffers from this problem if you don't use the missions system to force the players to manoeuvre around the board. Were you guys playing with missions or just "kill each other" type of games?


I stand by the fact I'm describing the same problem in both posts, albeit with a bit more detail in the second:

1-) No movement or dynamic play.
2-) HMG Trumped all other options.
3-) Game outcomes largely decided by landing crits.

We tried at missions, initially our own and then downloaded a couple of the fan ones. Though by the time I got that last step (fan missions), my interest was already waning and I only got in a few games. I found they made no difference. As one side or another was generally either tabled, or in retreat by the middle of the 2nd round at latest. Missions never had any time to enter the equation. Taking actions that weren't firing a weapon resulted in model death, since you didn't get cover while moving if any part of the move took place out of cover.

This was a game I really wanted to like and the initial starters left a great impression. The HI in the start packs are resilient enough against the rifle-y weapons to actually take a hit or two and the low model counts meant it was impossible to cover every enemy model with one of yours. The first 3-4 games I played (with the starter packs) were awesome because if you wanted to make an asymmetric trade with your opponent you could take risks and back-and-forth maneuver.

I'm not saying the game is objectively bad and that it's wrong to like it or anything. However, when it comes to "Your experience with Infinity...?" meh, sums it up. Some good ideas, solid visual presentation but the execution just didn't click for me.


Your experience with Infinity...? @ 2014/11/05 17:23:45


Post by: PhantomViper


Ok, sorry that you didn't get what you needed out of the game then.

 Chongara wrote:
Taking actions that weren't firing a weapon resulted in model death, since you didn't get cover while moving if any part of the move took place out of cover.


Can you elaborate on this? Because this part goes against everything that I experienced in Infinity: how did any type of movement resulted in a dead model? A model doing an ARO shot will only have B1 and even if we don't factor any type of cover for the model that it is moving, the chances of it hitting and killing its target are usually below 50%, especially if you are making an action that turns that ARO shot into a FtF roll.


Your experience with Infinity...? @ 2014/11/05 17:44:32


Post by: Chongara


PhantomViper wrote:
Ok, sorry that you didn't get what you needed out of the game then.

 Chongara wrote:
Taking actions that weren't firing a weapon resulted in model death, since you didn't get cover while moving if any part of the move took place out of cover.


Can you elaborate on this? Because this part goes against everything that I experienced in Infinity: how did any type of movement resulted in a dead model? A model doing an ARO shot will only have B1 and even if we don't factor any type of cover for the model that it is moving, the chances of it hitting and killing its target are usually below 50%, especially if you are making an action that turns that ARO shot into a FtF roll.


As we understood the cover rules a reaction model could take their reaction at any point in model's movement. This means that even if you began and ended your movement in cover, they'd still be taking the shot at the point you weren't. So let's say I was in my deployment zone behind Chest High Wall A. I think it'd be fun to move from there down the street so I could get at an objective or behind some enemy model. To get there I have to move from Wall A, over to wall B then into a building and out the other side. It's a total distance of about 12-14", with two points of noncontagious cover.

Depending on the model, I"m going to need to use 2-3 orders, two of which (moving from wall A to wall B, and then from wall B to the building) are going to take place in LoS of at least one enemy model. Since I'm out of cover for at least part of each of those moves, I don't get any cover and I'm (as always), in the ideal HMG bandwith.


Compared with standing in place firing an HMG with burst 4. It was just a no brainer. Keep in mind "Always" is obviously a bit of frustrated hyperbole here. Certainly there were occasions where I moved a model and it didn't die (my opponent never really tried to move his models). However I quickly found it to be an almost universally sub-optimal choice, that made it far easier for my opponent to make asymmetric trades on me. I certainly did lose models far more often trying maneuver them than I didn't. When I stopped trying to maneuver my models I started winning.


Your experience with Infinity...? @ 2014/11/05 18:04:14


Post by: PhantomViper


I understand it now, thanks for the clarification.

Like I said earlier, games with such a great emphasis on shooting will degenerate into the type of gameplay that you've experienced unless the game itself forces the players to manoeuvre. Infinity has solved this problem with the introduction of the tournament missions (and with some of the player made mission systems that were the current system genesis), that prevent the player from winning the game if he doesn't fullfill the mission parameters. Using these systems, even if one player manages to completely destroy his opponent the game will end in a tie if he didn't accomplish the mission.

These missions put a much greater value in mobility pieces, in "order sink" pieces and in the so called specialist models instead of just letting the players focus on raw firepower to the detriment of everything else.


Your experience with Infinity...? @ 2014/11/07 10:07:28


Post by: AesSedai


I bought a good amount of Nomads which I am currently painting. I fully intend to start playing.


Your experience with Infinity...? @ 2014/11/07 16:08:43


Post by: Daba


@Chongara

How much terrain did you place? Does your faction have smoke / AD options too? (albeit certain HMG models work very well with smoke, and AD HMG as well).

Also, a rifle with B3 in the active turn will still be advantageous an ARO HMG firing B1, especially if close.

@PhantomViper

I found Infinity has plenty of movement even with 'Kill 'em all' games, albeit it depends on the terrain setup.


Your experience with Infinity...? @ 2014/11/07 16:58:25


Post by: Chongara


 Daba wrote:
@Chongara

How much terrain did you place? Does your faction have smoke / AD options too? (albeit certain HMG models work very well with smoke, and AD HMG as well).

Also, a rifle with B3 in the active turn will still be advantageous an ARO HMG firing B1, especially if close.


Based on some guidelines I found online : Terrain was placed such that any one terrain piece was within 7" of at least 3 other terrain pieces. Terrain pieces were split roughly evenly between simple cover (wallls, barrels, rubble) and line of sight blockers. Line of sight blockers were placed such that no line could be drawn from one point on a table edge to the opposite point without hitting an LOS blocker. Buildings* were a mix of heights, and about 50% enter able.

Every model in my opponents army had some type up-the-board deployment mode, so he'd deploy everything on the 2-3 highest buildings hat wound up near the center line. This wasn't typically sufficient to get LoS to the whole board, but it was sufficient a that he had LoS to every model in my deployment zone with at least one of his. This kept everything locked in a static fire fight.

A lot of his dudes also had rules that said they were always in cover if they didn't move so he didn't move them.

I was playing a mix of nomads, he was playing Ariadnne (sp?) specifically i think the french dudes(?). I still have the models sitting primed in my Warmahordes bag in my car. I could probably figure out the exact model mix I had if I went to go look.

He also had a fair number of dudes with a rule that had some kind of dig-in token that gave them permanent cover so long as they didn't move (he never moved them). Again none of this was OP, I did win at roughly even rates. It just made game really static and super tedious/frustrating.


*A lot of these were printed paper buildings, or shoe-boxes. So some of the "terrain" was pretty janky. Infinity required a lot more than we had on-hand from Warmahordes.


Your experience with Infinity...? @ 2014/11/10 14:01:51


Post by: PhantomViper


 Daba wrote:

@PhantomViper

I found Infinity has plenty of movement even with 'Kill 'em all' games, albeit it depends on the terrain setup.


It also depends on player mentality.

I only played a few games in "kill em all" mode, but we did find out that some players just built a fortress in their deployment zone without ever moving and just dared the opposing player to come to them.

When we introduced missions we had a very noticeable increase in the tactics used and the enjoyment that we got out of the game.


Your experience with Infinity...? @ 2015/05/02 15:05:25


Post by: WarbossDakka


I intend to start collecting Infinity just to paint. The models look so cool! Unfortunately, I heard they were in metal and they were, so a bit of a bummer but oh well. Pan-Oceania ftw.


Your experience with Infinity...? @ 2015/05/02 15:51:37


Post by: MWHistorian


Infinity needs missions that require the players to out think and out move the other.
You need hackers to open doors, placing mines, doctors, etc.
One scenario me and Musashi are working on is one in which there are many civilians and security guards and you have to kill the opponent without alerting any civie or guard.

Another scenario I saw was that it was all hackers and one tag. The hackers had to take over the TAG to attack. Good practice for learning the hacking system.

If you're doing all HMG all the time, you're doing it wrong and without imagination. (Or using N2)


Your experience with Infinity...? @ 2015/06/03 12:26:02


Post by: nekooni


From what I've seen of Infinity (which is very little) it's not squad-based but just a handful of miniatures on each side - i want squad-based, period.


Your experience with Infinity...? @ 2015/06/03 13:03:57


Post by: Alpharius


There are some 'squad based' options within the game via the Link Team and Fire Team rules - you should check it out!


Your experience with Infinity...? @ 2015/06/04 03:15:40


Post by: Warboss_Waaazag


Other: I own quite a large force of Yu Jing, but it's on the "to-paint" backlog. I've never played it, though it looks fun. My main issue is the blatantly sexist and totally unrealistic sculpts on all the female models. It's just ridiculous.


Your experience with Infinity...? @ 2015/06/04 03:21:16


Post by: MWHistorian


nekooni wrote:
From what I've seen of Infinity (which is very little) it's not squad-based but just a handful of miniatures on each side - i want squad-based, period.

Huh? There's lots of squads, linked teams is the term you should look for and its quite a large part of the game.


Your experience with Infinity...? @ 2015/06/04 03:53:13


Post by: -Loki-


If you're being dominated by HMGs at this point of the game, a few things could be going wrong with your games. Maybe a combination of them.

First and foremost, are you still playing second edition? Third edition gave HMGs a kick in the pants. They're still useful, but only at long range. Their close range potency was reduced a lot by a change to their range bands.

Secondly, and still important, how much terrain are you using? While CB recommend there should still be fire lanes down the table, there should only be one or two. If someone can lock down a table with a HMG, even from an elevated position, then you've got some real issues with lack of terrain density. Not only proper density, but varying elevations. You should have 3 levels of terain in the game, IMO, and not have a single piece at level 3, but multiple. It creates better movement routes while still allowing long range weapons to do their thing. If it's all flat with single story buildings, there's no avenues to move around threats or get different angles of attack.

Thirdly, and this is based on playstyle, are you bringing any counters? Smoke, AD units, snipers, etc. These are the things you should be taking if your opponent loves HMGs. Smoke creates infinitely tall columns of no visibility, perfect for getting closer to a HMG. AD units can drop outside of their field of view and kill them without resistance. Snipers or other long ranged weapons (I like heavy rocket launchers, personally) can engage them in the active turn with higher burst and brute force shots through.

HMGs dominating the game stopped being A Thing That Happens with third edition, and there was much gnashing of teeth and wailing about it from people who didn't want to change.


Your experience with Infinity...? @ 2015/09/11 11:14:44


Post by: Elric of Grans


Er, those comments on HMGs were from a year ago. It may have still been the old rules then

As for the topic of the poll, I only discovered Infinity this week. I am playing a demo game tomorrow night. Assuming I enjoy it (and I expect I will), I will order Operation: Icestorm next week!


Your experience with Infinity...? @ 2015/12/30 15:05:54


Post by: thegreatchimp


Ruleset is complicated but excellent. Models are second to none. Only reason I haven't bought a load of them is their different proportions to 40k heroic scale makes them stand out too much.


Your experience with Infinity...? @ 2015/12/30 19:16:10


Post by: Alpharius


...compared to GW's 40K miniatures?

No surprise there, I guess!


Your experience with Infinity...? @ 2016/01/31 14:16:30


Post by: Olgerth Istaarn


I want to get into it, but I hate metal models. Just can't work with them. Maybe someday when it goes resin or plastic.


Your experience with Infinity...? @ 2016/01/31 22:47:07


Post by: -Loki-


It won't go resin or plastic for the foreseeable future. CB have said numerous times metal is the material they work with. The only model they're even considering plastic or resin parts for is one of the new TAGs, which has so much metal they're looking at resin or plastic simply as a way to reduce the amount of metal in the model, rather than it being material they actually want to work with.

It's actually my main concern with the game. At this point, they've committed themselves to metal. Their range is so big that if metal prices ever hit an unsustainable level, they won't have the time or money to swap over to plastic. Resin is a possibility, but resin has its own set of problems.


Your experience with Infinity...? @ 2016/02/01 04:26:49


Post by: Olgerth Istaarn


Yeah I know... I researched it in the past. I meant going to plastic/resin as an impossible dream of mine.


Your experience with Infinity...? @ 2016/05/07 10:51:12


Post by: Frozocrone


Being cheaper than 40k got me into it. I can't play it as much though because a lot of people around me solely collect 40k. But I have some friends across country that play it and we get some games in when we meet up


Your experience with Infinity...? @ 2016/05/08 01:14:13


Post by: Killionaire


I don't understand how anyone sane can claim Infinity is expensive.

I see 20 dollar plastic single model soldier-sized blisters from GW. The game actually expects you to field over a hundred troops and more than 15 vehicles nowadays. Three Sigmarines is 50 dollars as well in a box.

Infinity is played with 10-14 of the most high detail scifi minis available. It's not expensive by any rational sense as far as Minis gaming goes.


Your experience with Infinity...? @ 2016/05/08 01:30:45


Post by: FacelessMage


When I played the game I enjoyed it.

Sadly I don't have time any more.

That will teach me to get 3 big factions together. heh


Your experience with Infinity...? @ 2016/05/08 23:32:19


Post by: -Loki-


 Killionaire wrote:
I don't understand how anyone sane can claim Infinity is expensive.

I see 20 dollar plastic single model soldier-sized blisters from GW. The game actually expects you to field over a hundred troops and more than 15 vehicles nowadays. Three Sigmarines is 50 dollars as well in a box.

Infinity is played with 10-14 of the most high detail scifi minis available. It's not expensive by any rational sense as far as Minis gaming goes.


Comparing prices to GW is not a high bar to pass.

Locally, Infinity models are minimum $10au each (that's in an earlier 4 model box), and upwards of $25au each (larger heavy infantry). That's quite expensive for per model cost. So yes, Infinity miniatures are quite pricey. Not GW expensive, but pricey. They are metal, afterall.

Infinity as a game is not, but people won't know this unless they actually commit to trying it. People see a sci fi game and expect you're going to need multiple squads, a few TAGs and some expensive 'heroes'. Then the price skyrockets.

In reality, you need a starter, maybe a link box if you're going sectorial, and a few solo blisters, and you're done if that's all you want.


Your experience with Infinity...? @ 2016/06/08 13:43:33


Post by: JustaerinAtTheWall


I've been thinking about trying another wargame along with 40k, but never quite got into anything. Infinity caught my eye, and noticing that their starter kit is about $45, I might give it a spin!


Your experience with Infinity...? @ 2016/06/08 15:25:10


Post by: Kanluwen


 Killionaire wrote:
I don't understand how anyone sane can claim Infinity is expensive.

I see 20 dollar plastic single model soldier-sized blisters from GW. The game actually expects you to field over a hundred troops and more than 15 vehicles nowadays. Three Sigmarines is 50 dollars as well in a box.

Infinity is played with 10-14 of the most high detail scifi minis available. It's not expensive by any rational sense as far as Minis gaming goes.

Actually, Infinity absolutely is expensive provided you're not strictly buying online from discount retailers and/or not using Shaekonnit's split box service and/or you're looking to play strictly one Sectorial.

To give an example, this list, which is something I seriously want to do?
Spoiler:
Neoterran Capitaline Army
──────────────────────────────────────────────────

GROUP 1 10
BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 22)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 27)
BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
BOLT Spitfire / Pistol, Knife. (1.5 | 24)
BOLT Spitfire / Pistol, Knife. (1.5 | 24)
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25)
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25)
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 27)
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25)

GROUP 2 2
LOCUST (Marksmanship L1) Marksman Rifle / Pistol, Shock CCW, Knife. (0 | 33)
BULLETEER Heavy Shotgun / Electric Pulse. (0 | 17)

4 SWC | 298 Points

Open in Infinity Army

That list requires you to shell out close to $100($95.88 for two NCA boxes if bought at MSRP) for just the six Bolts with Combi Rifles+LSGs, since they come packed in the NCA starter set. They had a blister for a short time when they came out, so I'm basically set for my list but if a new player wanted to duplicate it? Tough; $100 with no discounts or much much cheaper depending on SK's willingness to split the boxes. Using The Warstore's discounted price, you're still looking at almost $90 including shipping for JUST the six Bolts with CR+LSGs.

Then you're looking at another $67.08, without discounted prices, for the Spitfire and Hacker Bolts(you luck out here as there's very little wasteage or overspill in prices with old sculpts driving up the price like the NCA starter). Still close to $60 with shipping factored in($53.98 before shipping) for those 4 models.

Bulleteer is reasonable, since it's part of a two model box and a decent sized model. Still $37 for the set, without discounts. $29.99 with Warstore's discounted price.

The Locust is probably going to be $12.30 without discount(the price for most single model blisters now), $9.99 with.

All told? That list comes out to $212.40 before sales tax, if bought at MSRP.
That's $212.40 for a 12 model list, where in order to purchase the first 10 models you had to buy duplicates of boxed sets just to obtain the parts you wanted.
You actually end up with as many models unused(2x Hexa Spitfires, 2x Aquila Guard MRs, 2x Swiss Guard MLs, 2x Bolts with MSRs, 2x Bolts with MLs) as the ones you wanted from those sets .

I'll totally admit that it's a very specific set of circumstances for this kind of thing, but it's not unheard of given the thing that gets most people into Infinity is the fact that they can make any kind of list and expect it to do if not amazing, at least reasonably well provided they play it well. I know of a couple of people who looked into buying Infinity locally and doing a kind of 'themed' list only to drop the idea after finding out they'd have to buy duplicate boxes for specific models thanks to CB's no alternate parts policies.


Your experience with Infinity...? @ 2016/06/08 15:37:17


Post by: Alpharius


Do we think that many people pay 'full retail' for INFINITY miniatures though?

I'm not sure many do - and if they are, well....OK?


Your experience with Infinity...? @ 2016/06/08 15:41:50


Post by: Kanluwen


 Alpharius wrote:
Do we think that many people pay 'full retail' for INFINITY miniatures though?

I'm not sure many do - and if they are, well....OK?

Very few people do, but that doesn't actually change the point I made.

A player is still looking at a hefty expenditure, just for a 12 model 300 point list--of which you end up with 11 models 'spare' thanks to the silly policies of CB refusing to add alternate arms to boxed sets or to have three model blisters for the "basic trooper" portion of starter sets--if they decide to go duplicates or Sectorial or even take advantage of the AVA: Total aspect of their 'basic' troopers.


Your experience with Infinity...? @ 2016/06/08 15:46:03


Post by: Alpharius


 Kanluwen wrote:
 Alpharius wrote:
Do we think that many people pay 'full retail' for INFINITY miniatures though?

I'm not sure many do - and if they are, well....OK?

Very few people do, but that doesn't actually change the point I made.


It kind of does, since you based it on a now admittedly faulty premise, but:

 Kanluwen wrote:

A player is still looking at a hefty expenditure, just for a 12 model 300 point list--of which you end up with 11 models 'spare' thanks to the silly policies of CB refusing to add alternate arms to boxed sets or to have three model blisters for the "basic trooper" portion of starter sets--if they decide to go duplicates or Sectorial or even take advantage of the AVA: Total aspect of their 'basic' troopers.


...I would like to see alternate arms added into the box sets, and that 3-model basic trooper blister idea sounds good too!


Your experience with Infinity...? @ 2016/06/08 16:03:14


Post by: Kanluwen


 Alpharius wrote:
 Kanluwen wrote:
 Alpharius wrote:
Do we think that many people pay 'full retail' for INFINITY miniatures though?

I'm not sure many do - and if they are, well....OK?

Very few people do, but that doesn't actually change the point I made.


It kind of does, since you based it on a now admittedly faulty premise, but:

Not faulty, just rare. There are some shops which don't (shock! horror!) sell Infinity stuff at a discount. It's not unheard of for people to buy stuff at MSRP in those circumstances(impulse buys)--or directly from Corvus Belli for that matter.

That's why I (at least I thought I did in all cases) made specific mention of the prices as MSRP and then listed the discounted prices for individual items as well.
Just to make it more fair and clear:
$212.40 MSRP, before sales tax, for the list I put up there.
$173.94 discounted, before sales tax, for the list I put up there.
It's probably not even breaking $100 if you buy the stuff via SK but I've got no interest in supporting that split box nonsense.

That price is for 5 boxes and a single blister though, and a VERY specific list that won't even be remotely playable if you decide to change Sectorials or play Vanilla PanOceania.

 Kanluwen wrote:

A player is still looking at a hefty expenditure, just for a 12 model 300 point list--of which you end up with 11 models 'spare' thanks to the silly policies of CB refusing to add alternate arms to boxed sets or to have three model blisters for the "basic trooper" portion of starter sets--if they decide to go duplicates or Sectorial or even take advantage of the AVA: Total aspect of their 'basic' troopers.


...I would like to see alternate arms added into the box sets, and that 3-model basic trooper blister idea sounds good too!

The sad part is, they did three basic trooper blisters and then stopped. No real clue as to why, aside from the usual suspects who are "in the know" with CB claiming that it was to protect retailers from having wasted space.


Your experience with Infinity...? @ 2016/06/09 06:20:34


Post by: Sarouan


Voted "other" because I played Infinity for a while before stopping.

Price was not the main reason. It was the time needed to fully enjoy the game.

For a skirmish game, Infinity takes a lot of time to be played. The highly detailed rules are behind this fact; effectively, each model in the game has a special rule, be it from its equipment or its abilities. Most of them have several of them. Weapons profiles are like Necromunda, but a step further; all of them have different ranges and modifiers, and I'm not even talking about their actual special rules. Damn, even the same weapon can have a different effect just because of ammunitions!

You spend a lot of time in game as well, because you always are checking for something, be it your turn or your opponent's : mainly line of sight, wondering what the reactions would be and always trying to see if each of your models can spot something. You have to be careful of markers on the board as well. And you better have a detailed list at hand so that you can remember all the tricks you actually were counting on.

Setting the game up is also quite time expensive. Because the way Infinity rules are designed, you MUST play on a board with plenty of LOS breaking obstacles/scenery. Needless to say,, it takes time to put them all on the board...and put them back on their shelves/boxes after the game.

And you need the markers, and you need the templates, and you need the rulebook, and you need the lists...gah. Don't get me wrong, Infinity is a wonderful detailed game and if it is your main one, putting all your energy into it and play on a regular basis, it's really a great experience. You can use a lot of tricks to "save time" and special rules become less a hindrance when you play on a regular basis and thus getting most of them as a habit.

But if you play other game systems outside of it and/or not on a regular basis, then it can become quite tiring to play a single game and spending 4 hours to just look 10 models fighting 10 others and not even being able to go to the end of the game because you spent too much time on remembering the rules, setting up the game and having to stop because the players have to go home can be frustrating sometimes.

Basically, it's a wonderful game for RPG/campaign mode. But it's not a good skirmish "quick and fun" game, IMHO. For casual gamers, I wouldn't recommand it.


Your experience with Infinity...? @ 2016/06/10 00:53:52


Post by: -Loki-


 Kanluwen wrote:
The sad part is, they did three basic trooper blisters and then stopped. No real clue as to why, aside from the usual suspects who are "in the know" with CB claiming that it was to protect retailers from having wasted space.


It wasn't wasted space, it was the size of the range getting unwieldy for new stores to know what to order. Dropping 3 model line infantry packs to move into starter boxes, and 2 model linked team/warband/etc packs to move into boxes greatly reduced - at the time - the amount of SKU's. The amount of new units coming out has pushed it right back up again though. Infinity has one of the broadest ranges of miniatures on the market right now.


Your experience with Infinity...? @ 2016/06/10 18:05:25


Post by: Killionaire


Kanluwen, your agenda is showing.
You're making a very unrealistic list, using models that are included in a larger pack with more models. You even said you've got a ton of other models not in that list (Which are might I add, very good models frequently used)

Then using that to make the price substantially worse than it seems. It's like if I claimed my list included 30 Desperados or Kums, then claimed that the average infinity list cost 500 dollars.

I mean, compare it to the Onyx Force Box that's coming out for 99 USD, for a playable, competitive army with their army list book and some paper terrain. Not much different from the 'Start Collecting' GW sets, but a full force.


Your experience with Infinity...? @ 2016/11/13 15:30:50


Post by: ScarletRose


I collect the minis because they're beautiful, but the game rules are just too cumbersome for me to really get into. I know it's tough wanting to represent the diversity of equipment and skills of various factions/races but there's way too many special rules and weird multi-level rules. It just seems like I couldn't play without constantly referencing the book.

Not to say everything has to be dumbed down to rolling a fistful of d6s and a chart, but there are systems that are much tighter and more intuitive while also having special rules.


Your experience with Infinity...? @ 2016/11/13 16:48:35


Post by: Alpharius


Which ones?

I'm interested in knowing and possibly trying them too!


Your experience with Infinity...? @ 2016/11/13 18:31:52


Post by: bebopdrums2424


No wonder no one cares or comments on my infinity models! Lol jk jk... In all seriousness....

This game is fantastic. The rules are a bit more complex I think but that does make for a much more intense game play with some real crazy strategies available to the clever minded.

It goes without saying, being a huge fan of cyber punk. Ghost in the sheLl et al,that I LOVE the esthetic of the models and art. My ONLY gripe, is that I wish the models were a bigger scale. They are so cool and so detailed, but only the sharp and curious eye will enjoy such a small scale. Otherwise, from the tabletop, the coolness sometimes gets overlooked.

I'm hoping INFINTY gains even more popularity!!! If you like Appleseed etc etc check it out.


Your experience with Infinity...? @ 2016/11/15 21:41:54


Post by: jouso


 bebopdrums2424 wrote:
No wonder no one cares or comments on my infinity models! Lol jk jk... In all seriousness....

This game is fantastic. The rules are a bit more complex I think but that does make for a much more intense game play with some real crazy strategies available to the clever minded.


It's a game you have to jump all in, there's no room for the casual gamer. Too many rules, equipment, special rules with special equipment to keep track of. Otherwise you just sit at the other side of the table saying "okay" a lot and not knowing what half your stuff does, 3/4 of the opponent stuff and 9/10 of the interactions between each other.

Kinda what's happening with X-Wing, too, but out of those two I'm picking Han Solo (if only because my kid loves the ships even though he's too small to actually play)



Your experience with Infinity...? @ 2017/02/16 10:58:59


Post by: Sabotage!


jouso wrote:
 bebopdrums2424 wrote:
No wonder no one cares or comments on my infinity models! Lol jk jk... In all seriousness....

This game is fantastic. The rules are a bit more complex I think but that does make for a much more intense game play with some real crazy strategies available to the clever minded.


It's a game you have to jump all in, there's no room for the casual gamer. Too many rules, equipment, special rules with special equipment to keep track of.



I feel this sums it up for me.

I played through the Icestorm missions and I will say it is a wonderfully designed ruleset, and the models are fantastic, but for someone who wouldn't get to play it regularly it just has way too many nuances for me to keep up with the rules. It didn't help that not many of my friends and gamer buddies were really all that interested. It's a cool game, and if you have the time to devote to the system, I think you can get a lot of enjoyment from it. I'd rather stick to playing a handful of games that are less rules dense and that I can play more regularly though.


Your experience with Infinity...? @ 2017/02/16 11:54:11


Post by: FrozenDwarf


just in it for the models.
i dont play games that has a rulebook that is more then 20 a4 pages.


Your experience with Infinity...? @ 2017/03/03 10:55:37


Post by: Lord Fue Fue


I would have gone for it more, but the models are too expensive. Mantis makes 10 times the models for the same price and they are just as easy to paint. . . Still I played it twice and got 2 starter boxes never built or painted.

LOVE the terrain and set up though.


Your experience with Infinity...? @ 2017/03/11 14:34:36


Post by: Mattlov


I am not interested in it as a game. It has some really nice models across all of the factions, but none of the factions as a whole appeal to me. That is the primary reason I don't play or even collect, a single factions as a whole doesn't hold my interest.


Your experience with Infinity...? @ 2017/03/11 19:33:51


Post by: Alpharius


That is an interesting comment!

Many of the factions have a very coherent 'look and feel' to them - its odd that you'd like a model here and there but not more in a faction...


Your experience with Infinity...? @ 2017/04/30 00:14:12


Post by: Megaknob


Not my cup of tea