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Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:05:54


Post by: Kroothawk


Official pics of the Necron 2nd wave release 5th May:
http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440160a&rootCatGameStyle=wh40k

Official video:























Release list according to beasts of War:
Triarch Stalker – Full Plastic Kit (1 per box)
Tomb Blade – Full Plastic Kit (3 per box)
Canoptek Wraith – Full Plastic Kit (3 per box)
Canoptek Spyder – Full Plastic Kit (1 per box)
Nemesor Zahndrekh – Finecast
Vargard Obyron – Finecast
Illuminor Szeras – Finecast
Destroyer Lord Upgrade Pack – Finecast Bits
Heavy Destroyer Upgrade Pack – Finecast Bits

Official US prices:
Necron Triarch Stalker $47.00 / 37€
Necron Tomb Blades (3) $41.25 / 32.50€
Necron Canoptek Wraiths (3) $47.00 / 37€
Necron Canoptek Spyder $33.00 / 26€
Nemesor Zahndrekh $19.25 / 15.50€
Vargard Obyron $16.00 / 13€
Illuminor Szeras $21.50 / 18.50€
Necron Destroyer Lord Upgrade Pack $10.00 / 8€
Necron Heavy Destroyer Upgrade Pack $8.25 / 6.50€

(Euro prices added by me)


Here a summary of the current rumours on the second wave expected for March
75hastings69 wrote:Couldn't see this on the thread (although I didn't go through every page!) early next year youll be getting a second wave of necrons - entries in the codex not covered by this release, 4 vehicles, a walker and 2 aircraft, also new tomb spiders IIRC.
Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.

Another confirmation by him (on Wraiths and Tomb Spyders):
75hastings69 wrote:I've already posted on the necron rumour thread that these items will be part of the second wave on necron models released early next year. The jetbike type necrons are also amongst the new kits.

Captain Ventris wrote:Recieved information/rumors today. As stated by Dr.Pie himself the wave 2 is planned. Was told it will arrive late feb./early march and will be the following kits:

- Doom/Night scythe (plastic kit) 1 model
- Canoptic Wraiths/Spyders (Plastic kit) 3 models
- Iluminor Szeras (Finecast) 1 model
- Anrakyr the Traveler (Finecast) 1 model

Also release of a Battleforce consisting of the following:

- 16 warriors
- 4 scarab bases
- 5 Immortals/Deathmarks
- 1 Ghost/Doom ark

Take with salt as I always do...

Tomb blades and Triarch Stalker are missing from that list, but Hastings said a whle ago that they will come with the same wave.

Battleforce is released 25th Febuary, costs 85 € and consists of:
- 20 warriors
- 5 scarab bases
- 5 Immortals/Deathmarks
- 1 Ghost/Doom ark

Forge World released a scarab swarm:
http://www.forgeworld.co.uk/New_Stuff/NECRON_SCARABS_SWARM.html



Here the Codex art of what we expect for second wave::

Doom Scythe:


Night Scythe:


Triarch Stalker:


Tomb Blade:


Canoptek Wraith:


Canoptek Spyder:


and the special Character Illuminor Szeras:





Old post on 1st wave:

Official announcement:
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=18500105a

Release: 5th November
Preorder: 29th October
WD release: 29th October

This post is organised as follows:
Picture section starting with first leaked art, Cryptek pic and then all BoW unit pics (latest update Cryptek pic)
Section on models and prices (now with complete model list)
Section with rules, army organisation and background summary (updated 30th October, starting with Yakface's summary)




Pictures
Updated pics taken from the official preorder page http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440160a&rootCatGameStyle=wh40k



Necron army shot from the backpage of the November WD:


Dual kit that can be build as a Command Barge ...


... or a Support Barge:


Dual kit that can be build as the Ghost Ark, a troop transporter ...


... or the Doomsday Ark, a gun platform:


Then the HQ: The new Necron characters Imotekh the Stormlord ...


... and Trazyn the Infinite...


... and the new Necron Overlord model


... and the new Cryptek:


The rumoured sniper unit, the Deathmarks (with only one eye to improve stereoscopic vision ):


... and from the same kit the Immortals with Gauss Blasters ...


... and tesla carbines:


One new box with 2 elite cc units with 2 weapon options each. First Lychguard with Warscythes ...


... and (alternative weapon choice) Hyperphase Swords and Dispersion Shields:


Second box has Triarch Praetorians with Rods of the Covenant (AP2 assault power weapons) ...


... and (alternative weapon choice) Particle Blasters & Void Blades:


New Flayed Ones:


Video with similar leaked pics:



Official GW teaser video:




Modells of the first Wave:

Plastic Boxes:
Necron Catacomb Command/Annihilation Barge
Necron Doomsday/Ghost Barge
Triarch Praetorians/Lychguard
Immortals/Deathmarks

Finecast Box:
Flayed Ones

Finecast Blisters:
Imotekh the Stormlord
Trazyn, the Infinite
Necron Overlord
Cryptek

Finecast Recasts
C'tan Nightbringer
C'tan Deceiver
Necron Lord and Resurrection Orb
Necron Lord with Warscythe
Classic Necron Lord


So these are the missing models of the first wave (not counting characters):

Night Scythe/Doom Scythe: flyer/skimmer !
Triarch Stalker Giant scorpion walker
Canoptek Wraiths (possibly new)
Tomb Blades: Jetbikes
Destroyers/Heavy Destroyers/Destroyer Lord (not redone for quite some time according to Bramgaunt)
Tomb Spyders: flying and more nimble.


So two more flyers added to the list since January 2009.



Here official prices .

Codex Necrons £20 / 26 € / 33$

Necron Catacomb Command/Annihilation Barge - Multi-part plastic kit £20.50 / 26 € / 33$

Necron Doomsday/Ghost Barge - Multi-part plastic kit £31.00 / 39 € / 49.50$

Imotekh the Stormlord - Finecast £10.50 / 15 € / $18.25

Trazyn, the Infinite - Finecast £10.50 / 15 € / $18.25

Necron Overlord - Finecast £10.50 / 15 € / $18.25

Necron Cryptec - Finecast £9.50 / 12.50 € / $15.25

Necron Deathmarks - Multi-part plastic kit £20.50 / 26€ / 33$ (combi kit including Immortals)

Necron Immortals - Multi-part plastic kit £20.50 / 26€ / 33$ (combi kit including Deathmarks)

Necron Lychguard - Multi-part plastic kit £20.50 / 26€ / 33$ (combi kit including Praetorians)

Necron Triarch Praetorians - Multi-part plastic kit £20.50 / 26€ / 33$ (combi kit including Lychguard)

Necron Flayed Ones - Multi-part Finecast kit £25.50 / 35,00 € / $45.00

C'tan Nightbringer - Finecast Recast £21.50 / 30,00 € / $35.50

C'tan Deceiver - Finecast Recast £21.50 / 30,00 € / $35.50

Necron Lord and Resurrection Orb - Finecast Recast £ 9.50 / 12,50 € / $15.25

Necron Lord with Warscythe - Finecast Recast £ 9.50 / 12,50 € / $15.25

Classic Necron Lord - Finecast Recast £ 9.50 / 12,50 € / $15.25

Unchanged

Necron Warriors £20.50 / 30,00 € / $35.00

Necron Destroyer £12.50 / 17,50 € / $20.00

Necron Monolith £41.00 / 52,00 € / $66.00


Rumour summary for rules, army organisation and background.

updated and consolidated 30th October:
yakface wrote:


PLEASE READ THIS ALL BEFORE ASKING QUESTIONS IN THIS THREAD! There is a LOT of information here that will probably answer your question.


NOTES ON NEW NECRON FLUFF

There is a dramatic change in the fluff in this codex from the previous incarnation of the Necrons. Read more about it here:
Spoiler:
The Necrontyr's empire was massive at one point, but the different Lords in the empire started to turn against each other in civil war. To prevent this from happening the overall ruler of the Necrons (the Silent King) started the war against the Old Ones specifically to give them a common enemy to fight against to prevent his empire from destroying itself. Of course, the Old Ones ended up kicking their butts and in desperation, the Silent King found the C'Tan and agreed to the Deceiver's pact without realizing what he was doing. However, after the Necrons helped the C'Tan to kill off the last Old Ones, the Silent King then ordered the Necrons to turn on the C'Tan in vengeance and utterly destroyed the C'Tan into tiny shards. This war agains the C'Tan weakened the Necrons overall so much they decided to go into stasis to avoid the vengeance of the Eldar (the C'Tan had killed the Old Ones, but not all their children).

Now that the Necrons have reawakened in the 41st millennium, their goal is no longer to 'harvest' souls for the C'Tan (the C'Tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. However, the overall hierarchy of the Necron people is gone for the most part, leaving each individual Empire to once again rule for itself. This means each Tomb World (or cluster of Necron worlds) is essentially a separate little empire to itself, with a full backstory and idiosyncrasies. While Necron warriors are pretty much just automatons and Immortals not too much better, every other higher Necron being is now much more like an actual person, as their essence is simply trapped inside a metal body.

So there is lots of crazy nuance to Necron culture that was never present before. The codex now has plenty of 'quote' boxes featuring memorable quotes from Necron Lords like other races have in their books. There are some Necron Lords who honor valor in battle, there are a few Necron Lords who trade with other races, and although an uneasy alliance apparently, yes Necrons and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again).

All in all, it is a major tonal shift. While part of me recoils from it, the other part of me thinks that Necrons as they were had no distinct 'character' that each player could choose to get behind. Yes, the race as a whole had 'character' in how it was organized and functioned, but there was never any really good reason that a player should have his Necron force painted and modeled 'X' way as opposed to another player with his Necron army looking 'Y' way. People certainly painted their Necrons in different (neat) ways, but there was never really any good fluff giving players inspiration to do so.

The only real 'personality' in the old book was the Deceiver, and that frankly wasn't the Necrons, it was their god. The mindless mission that all Necrons were on was basically really similar to Tyranids...the Necrons were coming to harvest every living thing in the galaxy (yawn).

This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives (not to mention paint schemes, markings, etc). Some Necron Lords are obsessed with finding the perfect flesh bodies to transfer their sentience back into. One Necron Tomb World was damaged during the great sleep and erased all the Necron sentience and has started basically commanding its Necrons like true robots (and is actively attacking other Necron worlds to take them over and keep growing), and there are of course dozens more little stories. The Silent King, who put himself into exile (for his unforgivable crime against his people) by leaving the galaxy after defeating the C'Tan encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Tyranids (realizing that if the Tyranids wipe the galaxy clean of biological matter, then the Necrons will never find a form to transfer their minds back into).

Oh, and the biggest rival of the Necrons is now actually the Altaoic (sp?) Craftworld. Apparently they are the only Eldar who stayed true on the original path to seek out and destroy Necron Tomb Worlds while the rest of the Eldar got all caught up and destroyed in their decadence and then the Fall. Altaoic rangers have traveled the galaxy far and wide over the millennia (ever since the Necrons went to sleep) to track down and destroy or hamper Tomb Worlds from reawakening.

So with this new direction there is now tons of different possibilities for players to make Necrons forces different from each other and there are neat new takes on 'nemesis' races like Eldar & Tyranids to drive gaming plots as well as good reason for Necron on Necron battles.

And as for totally destroying the background of the C'Tan, the codex does allude to the fact that there are lots of unaccounted for C'Tan shards still allegedly cast around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of 'The Dragon' to be on Mars and for shards of 'The Deceiver' to have done all the crazy things that's been written about him in novels. Essentially, the full power C'Tan were massively, massively powerful, and the 'shard' versions of them are closer to the idea of what we had in the last codex anyway (something that can be killed/banished on a battlefield).

So while it is a little shocking to have such a massive fluff change hit, I do think it is probably the right way forward to create a more fully realized faction. But I do think it is probably going to be a massive turn-off to those players who absolutely adored the old fluff for the army.


Regarding the previous fluff saying that Necrons went into hibernation due to a massive 'Enslavers' invasion, in the new fluff they only really briefly mention that the wars unleashed some nasty things from the Warp, but they literally do not mention the Enslavers anymore. Read more about it here:
Spoiler:
It is very clear that the Eldar empire is the main reason they go into hibernation, having some sort of premonition that the Eldar can and will eventually crumble as all living beings and empires do.

It was a fairly solid plan, except a lot can go wrong when you're sleeping for 60 million years, and apparently billions of Necrons have been killed by simple, normal shifts in the galaxy in that time (stars going supernova, tectonics crushing tombs, etc)...but what they didn't predict was how poorly they'd all awake from the sleep. All Necrons were supposed to wake up at once, but that didn't happen. Some Necrons woke up during all periods of history (including the Horus Heresy) and many still haven't woken up. And in some cases those that wake up have suffered terrible afflictions (like the Flayer disease).

Since there are any number of strange and undocumented Tomb Worlds now, there is totally space for you to come up with whatever backstory and motivations you want for your personal Tomb World, much like every other codex allows players. Of course, there are also dozens of tiny little story snippets (as there are in every new codex) that give you plenty of inspiration to create and play armies as well. For example, say you really like the whole 'automaton' feeling the army had in the old codex. Well, in the codex they have a story telling of one Tomb World that during hibernation accidentally erased all the sentience from the sleeping Necrons and decided to 'take them over' and has since decided this is the way forward for the Necron race and is actively attacking other Necron Tomb Worlds to collect more bodies for the cause. Basically the only sentient brain in that whole army is the Tomb World itself (it even has given itself a name). So you could definitely use this backstory as 'your' Necron force and stick with more of a simple, robotic feel to your army.


Bits of the fluff talk about other races & systems paying 'tribute' to the Necrons...here's my speculation based on what I read:

Spoiler:
Necrons have always felt like they got the short end of the stick. When they were Necrontyr, they had a crappy planet and that drove them to invent technology and get the hell off their planet...but they still wanted to prove they were the best so they set about trying to creat the greatest galactic empire. And they did...but then as always happens, their empire started to creak and moan, so the war against the Old Ones started with naturally the belief that the Necrontyr would destroy the Old Ones and emerge even greater than before, the true heirs to the galaxy. And in fact they hated the Old Ones if for no other reason than because they had the secret for immortality (what the Necrontyr wanted more than anything) but wouldn't share it. And once the war started, naturally the Necrontyr couldn't beat the Old Ones despite their superior technology, as the Old Ones had access to the Webway which meant they could escape anytime they needed.

So eventually the Old Ones (and the races they created) were kicking the crap out of the Necrontyr. And so in the frustration of again getting the short end of the stick, they made the pact wit the Deceiver and sold their souls for immortality and power. But again, they felt shafted because they had essentially been tricked into doing this. So after the C'Tan had killed the Old Ones, they again wanted to take their rightful place as rules of the galaxy but they knew that would never happen as long as they were slaves to the C'Tan, so they turned on them as this is the only way they'd ever be free.

But of course that battle against the C'Tan did tremendous damage to them and thus they decided to use their immortality to 'outlast' the Eldar empire (which they did).

So now that they're back awake (mostly), although they've lost their main command structure as a people that sort of drove them forward towards any single goal, I think their goal is still to do what they always wanted...to rule the galaxy, to be the supreme beings. And this isn't exactly the same as humans, who basically want to eradicate all Xenos and populate all the planets themselves. Necrons more than anything (I think) want to be in control. They want to be worshipped by others. They finally want to get their due as being the rulers. So while they most certainly plan to destroy any force that gets in their way, I also get the distinct feeling from the new fluff that (with at least some of the Lords) they are perfectly okay with leaving existing planets/systems under alien control, as long as those people pay them tribute. Even though I have a hard time imagining what tribute the Necrons would really need (being robots and all), I don't think that's the point. The point is that the other races are paying them fealty and recognizing the mastery of the Necrons, which is precisely what they've always wanted.




NECRON ARMY-WIDE SPECIAL RULES

Spoiler:
• We'll Be Back from the previous codex has been replaced by Reanimation Protocols (sorry I keep accidentally calling it Resurrection Protocols in some of these teasers). It now works at the end of each phase, but only on a 5+. You now remove models and place a token or marker next to the unit to remind you how many rolls to make (although you could just use the downed models as markers, but the important thing is you know that these markers don't affect gameplay at all), and any rolls you do make at the end of the phase allow to put one model back into the unit. The rules are very clear about when/how models that return to play via RP are placed and if the entire unit is wiped out then the unit is gone and no RP rolls can be taken. Similarly, if the only model left in the unit is a character (such as a joined IC or a Cryptek/Lord) then these models alone are not sufficient to allow the other models to attempt their RP rolls. Nearly every non-vehicle unit in the game benefits from RP (as opposed to the old WBB, which only worked for 'Necrons'), except for the C'Tan shards.

Reanimation Protocols returns the model to play with a single wound unless they have a Phylactery in which case they come back (the first time they get back up) with D3 wounds.


Ever-Living. This is basically just an additional Reanimation Protocol rule that characters have to describe how they're placed back on the table. Only characters (including basic Lords & Crypteks) have this rule, no squads do. The only real thing to note about it is that if the model wasn't joined to a unit when it went down, then if it returns to play it must be placed within 3" of the spot it fell. So characters are the only models it really matters where their 'marker' is placed when they are removed. So in some situations, such as an enemy unit killing a character with Ever-Living in CC and then consolidating on top of his marker, it would be entirely possible to prevent him from returning to play (as they can't if you are unable to place them within 3" of the spot they went down).


Entropic Strike. This is mainly a Scarab rule, but it also applies to a few other weapons in the army as well. Basically if a model suffers an unsaved wound from an Entropic weapon then it has it armor save immediately changed to '-'. Obviously this would only apply to multi-wound models as any other type of model would be dead if it suffered an unsaved wound (ignoring the argument about whether a wound stopped by 'Feel No Pain' still counts as an unsaved Wound or not). Against vehicles, for each hit by this weapon type means at the end of the phase you roll a D6 and on a 4+ the vehicle's armor value is reduced by '1' on all facings. If a vehicle is reduced to '0' on any facing then it becomes wrecked immediately.


Living-Metal. Not just for the Monolith anymore! Many vehicles in the codex have this and it basically allows the vehicle to ignore a Shaken result on a 2+ and a Stunned result on a 4+. These rolls are made immediately when the vehicle is damaged so this is nowhere near as good as the Grey Knights ability to remove Shaken/Stunned results.


Quantum Shielding. This adds two to the front/side armor values of the vehicle until the vehicle suffers its first penetrating hit, then this bonus is lost for the rest of the game. The way it is written, I would say that when hit by Lance weapons, an area protected by Quantum Shielding would still not count as being higher than AV12.


Phase out is gone (good riddance, I say ).


• There isn't any Force Org shifting around in this codex at all unlike most other recent codexes (so taking any special character doesn't allow you to take a unit in a different section of the Force Org chart at all).




NECRON ARMY-WIDE WEAPON NOTES

Spoiler:
Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but has otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6).


Telsa Weapons. With these weapons for every '6' rolled to hit the 'target suffers 2 additional automatic hits'. Whether or not that means the target suffers 2 or 3 hits in this case is a bit ambiguous, but I think the word 'additional' means that its actually 3 (one for the original hit for rolling the '6' to hit and then another additional two for a grand total of 3). The big daddy version of this weapon found on a lot of the heavier vehicles is the Tesla Destructor (and is almost always twin-linked to really maximize the chance to get those extra '6's to hit). All Tesla weapons are 24" and AP '-', but the Destructor is S7, Assault 4 and 'Arc' (which means you roll a D6 each unit, friendly and enemy, within 6" of your target and on a '6' they are struck with D6 S5 AP- hits as well). While the AP '-' keeps this weapon from being a premiere light vehicle killer, I think with all the potential S7 shots this can theoretically kick out, it still going to be pretty good at zapping vehicles.

The weapons go in order from lightest to heaviest as: Tesla Carbine -> Cannon -> Destructor.


Particle Weapons. These are basically the blast weapons of the Necron army (with the exception of the pistol variant) with no special rules. They all have a pretty high Strength and a mid-range AP.

The weapons go in order from lightest to heaviest as: Particle Caster (pistol) -> Beamer -> Shredder -> Whip.


• There aren't any weapons that ignore invulnerable saves in the codex either...however there are quite a few little special abilities scattered about that simply remove models from play if they fail a certain kind of test, which does effectively ignore invulnerable saves (and any other kind of save too).


Confirmed via White Dwarf 382:

Gauss Flayer: 24", S4, AP5, Rapid Fire, Gauss
Gauss Blaster: 24", S5, AP4, Rapid Fire, Gauss
Synaptic Disintegrator: 24", SX, AP5, Rapid Fire, Sniper
Tesla Carbine: 24", S5, AP-, Assault 1, Tesla




OVERALL ARMY ORGANIZATION



HQ

Imotekh the Stormlord (Lord of the Sau):

His fluff:
Spoiler:
The most powerful Necron Overlord currently. Imotekh's Tomb World awoke with many of its rulers still in hibernation. The lesser Lords that awoke decided not to manually wake up their superiors as they each tried to vie for control of the world. After a decade of civil war, one lesser Lord got the idea that he could awaken a great general and use him to rally everyone else to his cause, and so he woke up Imotekh, who was instantly appalled at the state of the Tomb World. He raised his own army and quickly decimated all of his competitors to the throne and took over never to look back.

The only true rival in his kingdom is now Nemesor Zahndrekh, but he is still wildly loyal to Imotekh (likely believing him to be some great Royarch of old).

Imotekh is perhaps the galaxy's greatest strategist and his attacks are often made across whole systems simultaneously, not just on isolated planets. Although his attacks may seem almost magical to some, in truth it is cold hard logic and probabilities in play, something that Imotekh is a master of, along with a great understanding of his foes' minds. His logic is so flawless, that the only way an enemy can get an advantage on him is to be truly random...something Orks actually do innately, which is why Imotekh hates them above all else. Imotekh has one and only one goal: to wash clean the galaxy of all its lesser races, leaving the Necrons to remain supreme.

Imotekh knows that logic and precision can only accomplish so much. Therefore, he uses weapons of terror and confusion against the enemy including having his forces advance under a storm-darkened sky (not explained how he does that, but I'm guessing some sort of Necron tech is in play) as well as implanting some foes with 'bloodswarm nanoscarabs' whose presence in their bodies draws Flayed Ones to them like flies to crap.

His empire is growing at an extremely fast rate, faster than any other Necron Overlord. Of course, this expansion has also means that his Empire has begun to be noticed in a serious way by the Ultramarines, Iyanden Craftworld & even the Tau Empire (as all 3 are apparently fairly close to the borders of his expanding domain).

If there is one flaw with Imotekh, it his need to utterly humiliate his foes in order to truly display his superiority, and leave them alive to know their shame at being defeated (although typically with a limb removed as a grim reminder of their loss). However, this hubris has led to allowing vanquished foes to survive now with further knowledge about how to fight him and Necrons in general. The fluff hints that perhaps damage during hibernation is to blame, but which trait is due to this damage? Is the need for personal glory the glitch or is it the grand strategic vision?


Imotekh is armed with a few pieces of 'standard' wargear (that generic Overlords can also be equipped with): Phase Shifter & Sempiternal Weave (which together give him a 2+/3++ save), Phylactery & Gauntlet of Fire (which is a CC weapon that allows 'to hit' & 'to wound' rolls in combat to be re-rolled and can be used in the shooting phase as a very standard template weapon).

For non-standard wargear, he has 'Bloodswarm Nanoscarabs' which make you randomly pick one enemy non-vehicle unit in the army (going to need that random number generator again!) and any Flayed One packs aiming to Deep Strike within 6" of this enemy unit don't scatter.

He also carries the 'Staff of the Destroyer' which cannot be used in CC (so no +1 for having two weapons in CC) but allows a once per game shooting attack that is S6, AP1, Assault1 and fires a 2D6" straight 'line' out from Imotekh's base and hits enemy units underneath like the Doom Scythe's Death Ray (each unit under the line suffers as many hits as models in that unit that are actually under the line).

For special rules, if his close combat attacks bring down an enemy Independent Character or Monstrous Creature then you get 2 Kill Points instead of 1...but if you're playing a campaign then any models 'killed' this way gain 'preferred enemy' against Imotekh in subsequent games in the campaign (as he lets them go after defeating them).

He is also is able to steal the Initiative in games on a roll of 4+, unless playing against Orks (in which case you can't even attempt to seize the Initiative).

He has a special rule that makes the first turn of the game be night fighting no matter what the mission and he can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect at the start of the Necron Shooting phase you roll a D6 for each unengaged enemy unit and on a roll of '6' suffer D6 S8 AP5 hits (as they are hit by lightning strikes). Vehicles get hit on their side armor.

And as a nice combo to this there is a Cryptek ability called 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched...although Night Fighting created by a Solar Pulse does not generate Lightning Strikes against enemy units).

So I could see an army based around this using Night Fight (with Lighting Strikes, of course), and then any turn they REALLY need to shoot, you can use the Solar Pulse to cancel out the Night Fighting effects on your own turn, which still leaves them affecting enemy shooting on their turn! Seems like it could be quite nasty indeed! Oh, and he can try to seize the Initiative on a 4+ except against Orks (who confound his logic). But of course, he is also over 200 points naturally...basically the big uber-Ghazghkull style guy in the codex.

Can take a Catacomb Command Barge and/or a Royal Court.

Confirmed in WD 382, his cost is 225 points.


Nemesor Zahndrekh & his loyal bodyguard Vargard Obryon:

Their Fluff:
Spoiler:
This is a Lord whose mind was damaged during hibernation and he still thinks he's fighting the wars of secession against his fellow Necrontyr (not even realizing he is a Necron now).

Therefore, he still practices honor and valor towards his enemies and tries to capture opposing generals instead of kill them. He would also never use Deathmarks, Wraiths, etc, as these are not honorable (assassins). Of course, they also say his subordinates have no such compunctions, so it explains how you can still have these units in an army with him.

Even though most of his subordinates would like to see him removed because he's obviously crazy, he is still a military genius and he still has a bunch of loyal followers as well, including his long-standing bodyguard Obyron, who takes care to clean up whatever messes Zahndrekh's delusions get them into (like he always arranges for enemy prisoners to be executed while 'trying to escape' for example).


Zahndrekh has the gear to give himself a 2+/3+ save (which generic Overlords can do as well if they take the same gear). He also has a Rez Orb, Particle Caster (pistol) and Void Blade (Rending & Entropic).

His special rules are all based around his tactical acumen and they allow him at the start of each Necron turn to pick a friendly unit and give them a special rule: Counter-Attack, Furious Charge, Hit and Run, Acute Senses, Stealth or Tank Hunters (which they get until the start of their next turn).

He ALSO gets to pick one enemy unit on the table within his line of sight to lose ALL of those special rules listed above until the start of the next Necron turn.

When he is on the battlefield, any number of Necron units in reserve waiting to Deep Strike may choose to enter play immediately after any enemy unit arrives from Reserves. In other words, basically the same ability the Deathmarks have.

Vargard Obyron does not take up a HQ slot if in the same army as Zahndrekh. He has an uncharacteristic WS6 (as well as a 2+ save) along with a Warscythe.

He also has the Ghostwalk Mantle, which is a Veild of Darkness that can be used to pull his unit out of close combat (leaving the enemy to consolidate immediately), and if he choose to arrive within 6" of Zahndrekh, he does not scatter. Furthermore, if Zahndrekh's unit is ever assaulted and Obyron is not part of that combat, then he immediately teleports into the combat, leaving whatever unit he is in, even if he is already fighting combat or embarked in a vehicle.

Finally, he has a special rule that means he keeps track of any misses enemies roll against him in CC (not counting those that are successfully re-rolled). Each 'miss' that occurs before he swings in combat gives him a bonus extra attack that round of combat, up to a maximum of 6.

These guys are not cheap (although at least individually still not as expensive as the Stormlord), but they've certainly got some interesting potential.

Nemesor can take a Catacomb Command Barge and/or a Royal Court.


Illuminor Szeras:

His fluff:
Spoiler:
It says that while the C'Tan provided the knowledge for the bio-transference of the Necrontyr race into Necrons, it was Szeras that actually made it a reality. He saw it as just one step towards the ultimate evolution into gods of pure energy (I guess what he saw the C'Tan as and wanted to be that).

So even today he continues his tireless studies into understanding all facets of life, presumably seeking the elusive secret that would allow him to become a 'god' in his eyes.

To do this, apparently he feels he needs to test on living beings, so he's constantly needing fresh subjects culled from invasions. Through his research he has come up with some the greatest advancements in technology for the Necrons, so his services are much sought after.


He is a Cryptek special character, so has a much more less powerful statline then the other special characters that are essentially super-Necron Orverlords. Despite being a 'Cryptek' in the fluff, he's still just a regular HQ choice (and you can't take a Royal Court for him because he isn't an Overlord).

For Wargear, he has an Eldrtich Lance and Gaze of Flame (Assault and Defensive Grenades for him and his unit).

His one unique special rule is that he upgrades a single Warrior or Immmortal unit with a random upgrade (you roll a D3 to see which ability gets picked...I mistakenly reported earlier that he upgraded D3 units, but that actually isn't the case. He only upgrades one unit)

The upgrades are: T5, BS5 or S5.

Definitely one of the more ho-hum named characters from a gameplay perspective, but he's also the cheapest by far, although the fact that you can't take a Royal Court for him does seem to make his uses even as a cheap HQ choice likely questionable.

Cannot take a Catacomb Command Barge or a Royal Court (as he isn't an Overlord).


Orikan the Diviner:

His fluff:
Spoiler:
Orikan is the master 'astromancer' in the Necron race and is roughly equivalent to what Eldrad is to the Eldar (although I think Eldrad is superior to him in terms of future predictions).

Since Orikan knows so much about the future, he tends to treat other Necrons with scorn and disdain and this has made him less than popular and many would like to see him destroyed. Unfortunately, his skills are fare too useful for anyone to actually go through with that.

Unlike a Farseer, it seems as though his ability to predict the future is largely based on sheer calculations of even the smallest minutiae. However, unforeseen events, especially those based around the truly unpredictable nature of the warp can and do confound him. In order to maintain his reputation, he has access to some rare chronomantic abilities, which he uses to actually go backwards in time to change past events slightly to make sure his predictions actually come true.

Of course, every time he does this, naturally all sorts of other terrible unforeseen events also tend to occur based on what he changed in the past, but as long as his prediction came true, he cares little for any other destruction he causes.


Just as with Illuminor Szeras (the other 'Cryptek' named character) he has lesser stats than the Overlord style named characters. He does have a phase shifter though (3++ save).

His weapon is the 'staff of tomorrow' and its basically a staff that hits his opponents an instant before he actually swings it! That means he gets to re-roll 'to hit' and 'to wound' rolls, and it is a power weapon.

He has a special rule called 'Lord of Time' that allows him on one turn (and only one turn) to re-roll all unsuccessful reserve rolls that turn (unsuccessful rolls MUST be rerolled that turn, he doesn't get to choose).

He has another special rule that means all enemy units count as moving through difficult terrain on the first turn and if they are actually moving through difficult terrain then they have to choose the lowest die from the two they roll for difficult terrain. This obviously seems like a good ability to combine with the C'Tan manifestation that makes all difficult terrain count as dangerous!

The last ability he has is called 'The Stars are Right' and basically represents the fact that Orikan has predicted that at some time during the battle the stars will align and he will reclaim a portion of his ancient power (presumably from before when he was a Necontyr). He rolls a D6 at the start of each of his turns and if the die roll is less than or equal to the turn number then he has ascended to his 'empowered' state and gets a totally new statline that has S/T7, A/W4, etc...suspiciously similar to a C'Tan profile some would say.

Of course, you have to keep rolling at the start of each turn and if you ever roll less than or equal to the turn number again, his power recedes and he drops back down to his old statline (which could mean he instantly dies if he had already suffered more wounds than his 'lesser' profile has on it).

Points-wise, this guy is nowhere near as cheap as Illuminor Szeras, but compared to the rest of the named characters, he is still the cheapest.

Cannot take a Catacomb Command Barge or a Royal Court (as he isn't an Overlord).


Anrakyr the Traveller:

His fluff:
Spoiler:
A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.


He has a special rule that allows the Necron player to pick an enemy vehicle each shooting phase within 18" and on a D6 roll of 3+, the Necron player is able to fire with that vehicle as if it were his (counting as not moving for the shooting attack and ignoring any shaken/stunned results on it)...in other words he 'hacks' into the vehicle and momentarily takes control!

He also has a Tachyon Arrow, which is like a super hunter-killer missile. A one-time use S10 AP1 single shot that has unlimited range (Overlords & Destroyer Lords have the option to take this as well).

I can't imagine too many people ever taking this guy over the Stormlord (although he is 50 pts cheaper), but that ability could just do some crazy things, especially in Apocalypse games where you could shoot with an enemy titan or other super-heavy vehicle!

Can take a Catacomb Command Barge and/or a Royal Court.


Trazyn the Infinite:

His fluff:
Spoiler:
He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve.


He has a special weapon whose affect happens after a round of combat in which he has killed an enemy and after all blows have been struck on both sides. Given that this is not a power weapon (and he just has 3 Attacks), it is not a sure thing that he will kill anybody in combat!

But if he does, roll a D6 for every model (friend or enemy) that has the same name on their characteristic profile as one of the models that he killed that turn. On a 4+ those models take a wound (armor/inv saves can be taken as normal).

Example: If the he kills an Ork Boy in close combat, roll for all other Boyz in the same combat, and on a 4+ those models suffer a wound, but NOT the nob (as he has a different name on his profile). It would seem that if he was fighting against another Necron player, then this rule has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.

He is also a scoring unit (because in reality when he's 'claiming' an objective he's really seeking to claim a hidden Necron artifact nearby, it says).

Also, anytime he is removed as a casualty, roll a D6. On a 1, he is removed as normal (but would still get a chance to use Reanimation Protocols as usual I presume as he has that special rule too), but on a 2+ you randomly choose another model from all the friendly Lychguards, Crypteks, Necron Lords and Overlords on the table (not counting named versions of those) and remove that model and replace it with Trazyn, who counts as returning to play with the same amount of wounds the model he replaces had. And it even specifies that he only gives out Kill Points when he doesn't return this way.

He also has Mindshackle Scarabs (which is a piece of wargear that other character-type models in the army have access to). These allow the bearer to randomly pick one enemy model in base contact before any attacks are made in CC that turn. That model must pass a Ld test on 3D6. If it fails the test, it instead does D3 attacks on its own unit using the weapons/special rules of the Necron player's choice (if the model has different weapons or kinds of attacks).

So while not a powerhouse or a character that boosts the ability of your army, he is a HQ that is a scoring unit which can give you a few different tactical options.

Can take a Catacomb Command Barge but CANNOT take a Royal Court.

Confirmed in WD 382, his cost is 175 points.


Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge and/or take a Royal Court.

Generic Overlords start with a Staff of Light (regular CC weapon that also has a 12" S5, AP3, Assault 3 shooting attack). They can exchange (and in some cases pay more points for):

• Warscythe
• Gauntlet of Fire
• Hyperhase Sword
• Voidblade

I think I've discussed all those weapon options before in other unit descriptions, so I won't bother going over them.

They also have the option to take any of the following Wargear:

• Phylactery
• Mindshackle Scarabs
• Sempiternal Weave
• Tesseract Labyrinth (one use only. choose a character or monstrous creature in base contact and instead of making CC attacks the victim must roll under its remaining wounds on a D6 or be removed as a casualty with no saves allowed).
• Tachyon Arrow
• Resurrection Orb
• Phase Shifter


Destroyer Lord: Basically the same as an Overlord but with Preferred Enemy against everything (Destroyers now hate everybody). CANNOT take a Royal Court.

Destroyer Lords come stock with the Warscythe and have the same weapon options as the Overlord (except they can't get the Staff of Light).

The only wargear choices Destroyer Lords have are:

• Sempiternal Weave
• Mindshackle Sacarbs
• Tachyon Arrow
• Resurrection Orb



Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks (can take 0-5 of either or both, for a minimum of 1 model or a maximum of 10). Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit).

The Royal Court does not take up a HQ slot but may only be taken one per each Overlord (including the named ones) you take in the army.

Crypteks vs. (basic) Lords in the 'Royal Court': both have more like squad leader stats then character stats (1 wound each for example) with both of their base points are in the exact same range as an IG Commissar, for example. However, all of the upgrades for these guys clock in the 5 to 45 point range (each option) with probably a 15 point median for their gear, so you can imagine that these guys will very quickly eat up your points if you give them many (or any) upgrades.

These (lesser) Lords come standard with Staff of Light but can upgrade it to (for a number points):

• Warscythe
• Gauntlet of Fire
• Hyperphase Sword
• Voidblade


And they can take any of the following gear (for a number of points):

• Sempiternal Weave
• Mindshackle Scarabs
• Tesseract Labyrinth
• Resurrection Orb
• Phase Shifter

Of all those weapons and upgrades only the Rez Orb benefits the unit. The rest of the upgrades just give the Lord extra benefits in combat or armor save.

So really, if you're looking to make the Lord improve a unit by leading it, besides adding some CC punch to the unit your only real choice is the Rez Orb and the Rez Orb is on the high end of the points scale for their wargear so it isn't exactly a steal to get a Rez Orb into a unit (which for those who aren't keeping up boosts that unit's, and only that unit's, Reanimation Protocols to a 4+).

Crypteks can be taken plain jane if you wanted (with only a Staff of Light), but if you want to upgrade them at all, then you have to select a 'discipline' that they follow. There are five disciplines to pick from and each one costs some amount of points to take, with the only benefit being that you get an upgraded weapon instead of the staff of light that fits into that discipline's role (all but one of these upgraded weapons are improved shooting attacks).

The 5 Disciplines are: Harbinger of Destruction (described as 'plasmancers', weapon is Eldritch Lance, wargear choices are Gaze of Flame & Solar Pulse), Harbinger of Eternity (able to read the future, weapon is Aeonstave, weargear choices are Chronometron & Timesplinter Cloak), Harbinger of Transmogrification (described as 'geomancers', weapon is Tremorstave, options are Seismic Crucicble & Harp of Dissonance), Harbringer of the Storm (described as 'ethermancers', weapon is Voltaic Staff, options are Ether Crystal & Lightning Field) & Harbringer of Despair (described as 'psychomancers', weapon is Abyssal Staff, options are Nightmare Shroud & Veil of Darkness).

Now, once you've chosen a discipline to upgrade to, you're allowed to give the Cryptek one (or both) of the listed wargear options. HOWEVER, the rules state that 'each of the wargear options can only be chosen once in each Royal Court'. So the only way you're going to get more than one Veil of Darkness (for example) is to take a second Royal Court and even then you're only getting a second one. So you will be able to spam these items.


Harbinger of Destruction
• Weapon: Eldritch Lance (36", S8, AP2, Assault 1)
• Potential Wargear: Gaze of Flame (Assault/Defensive Grenades for the unit) & Solar Pulse (covered in Imotekh's rules above).


Harbinger of Eternity
• Weapon: Aeonstave (a regular CC weapon except: Any model that suffers an unsaved wound from it loses 'fleet' if it has it and reduces its WS, BS, I, & A to '1' for the rest of the game).
• Potential Wargear: Chronometron (The bearer, or his unit, can re-roll a single D6 each phase) & Timesplinter Cloak (3++ save).


Harbinger of Transmogrification
• Weapon: Termorstave (36", S4, AP-, Assault 1, Blast weapon that causes an enemy unit hit by it to count as moving in difficult terrain in their next movement phase).
• Potential Wargear: Seismic Crumble (A single enemy unit picked at the start of the enemy's assault phase has its assault move reduced by D3" if attempting to assault the Cryptek's unit) & Harp of Dissonance (Unlimited Range, S6, AP-, Assault 1, Entropic).


Harbinger of the Storm
• Weapon: Voltaic Staff (12", S5, AP-, Assault 4 weapon that hits vehicles like Haywire Grenades: roll a D6 and 2-5 = glancing hit, 6 = ).
• Potential Wargear: Lightning Field (Enemy units assaulting the Cryptek's unit immediately suffer D6, S8, AP5 hits) & Ether Crystal (Any units arriving by Deep Strike within 6" of the Cryptek D6, S8, AP5 hits. If there is more than one Ether Crystal within range then you just increase the number by 1...so a total of D6+1 hits).


Harbinger of Despair
• Weapon: Abyssal Staff (Template, S8, AP1, Assault 1, roll against target's Ld instead of Toughness, does not affect vehicles).
• Potential Wargear: Nightmare Shroud (Each Necron shooting phase, pick an enemy unit within 18" and force them to take a morale test) & Veil of Darkness (Same as before but cannot be used to pull the unit out of combat).


So in general I think the basic Lord is what you take if you're trying to give the Royal Court some CC punch (or give a unit some CC punch)...besides the obvious Rez Orb choice, of course! Instead, if you're wanting to upgrade your unit to have some unique abilities and a specialty shooting weapon in it, then the Cryptek is the way to go.

Neither Lords nor Crypteks are ICs…they are assigned to a unit at the start of the game or are kept together as a Royal Court unit. The lesser Lords & Crypteks cannot take Catacomb Command Barges and they have no option to take Destroyer bodies.



DEDICATED TRANSPORTS


Night Scythe: Fast, skimmer (not open-topped). A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each), Jetbike models (taking up 3 spots each) and fire all its weapons even when moving at cruising speed. Has living metal, but not quantum shielding. AV 11/11/11 like most Necron vehicles. Has a Twin-linked Tesla Destructor as its weapon.

The transport is done by a wormhole gateway on the underside, the only access point. If the Night Scythe is destroyed, the embarked unit is not deployed, but instead goes back into reserves to arrive normally (i.e. it can't deep strike even if the unit has that rule). This can suck pretty bad for an expensive unit to suddenly get sucked back into Reserves, but remember as long as you have at least one Monolith in your force, you can use its Portal to pull that unit out of Reserves at the start of your next movement phase, so it isn't all that bad!

The artwork basically just shows the craft as a crescent shaped vehicle, with barrels sticking out from underneath for the weapons. This artwork for the Night/Doom Scythe looks very similar to what you see flying in the background of some of the first wave release covers.


Ghost Ark: Open-topped, non-fast skimmer. 10 model transport (It can only carry Necron Warriors, Lords, Overlords, Crypteks and Special Characters), AV11 with quantum shielding and living metal. Also is able to regenerate D3 Warrior models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size). Has a Gauss Flayer array (5 Flayers) on each side is allowed to fire at different enemy targets. Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. 115 points, confirmed in WD 382.


Catacomb Command Barge: Open-topped fast skimmer that is a one-man vehicle for most ICs. AV11 with quantum shielding & living metal. Also the character can lose wounds to negate immobilized or weapon destroyed results. Also has a Tesla Cannon (which can be upgraded to a Gauss Cannon). Can make 3 sweep attacks over a single enemy unit it passes over when it moves (vehicles are hit on their back armor). These attacks hit on a 3+ at combat speed, 4+ otherwise. On a to hit roll of '6' you choose which model in the unit his hit by the attack.

When you combine this Sweep Attack with the S7 attacks most ICs have with a Warscythe (for example), this could potentially be a bit nasty…note that Trazyn's special ability to nuke all the same type of model in a unit will not work as a sweep attack because of the way it is written (he needs to be locked in combat to use it).



ELITES

Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at 19 pts per model (confirmed in WD 382) I can't see them ever being used except to see those great models on the table. 5-10 in a unit and can be transported on a Night Scythe.


Lychguard: Traditionally these have been the bodyguards for the Overlords. 5-10 in a unit. Come standard with Warscythes (+2 Strength Power weapon...there is no built-in shooting weapon on the Warscythe anymore) but the entire unit can replace their Warsythes (for 5 points more) with Hyperphase swords (power weapon) and Dispersion Shields (gives them a 4+ invuln that when passed, reflects wounds caused by shooting onto any enemy unit within 6"…does not redirect blast/templates though). They can be transported on a Night Scythe. 40 pts per model (confirmed in WD 382_.


Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). 5-10 in a unit. They are Jump Infantry (wearing gravity displacement packs) with a 6" AP2 S5 weapon that is also a power weapon. The entire unit can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a S6 AP5 pistol weapon). No transport option. 40 pts per model (confirmed in WD 382).


C'Tan Shard: Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle.

Basically, the Necrons know they cannot fully destroy the C'Tan (only shatter them into shards) and are deathly afraid one of them will get their full power back together and take their revenge back on the Necrons for betraying them. So the Necrons are generally hunting down the shards and locking them in inter-dimensional prisons. However they somehow have the ability to force these shards to fight for them (presumably through the Necodermis the shards reside in), although in gameplay terms there are no additional rules to represent that the shard is essentially a prisoner.

1 per FOC slot taken. WS/BS5, S/T7, W/I/A4, Ld10, 4+ Invuln save. Each shard must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die.

These abilities each cost a different point value (between 10 & 50 points), they are:


• Can make their CC attacks Entropic.

• Can place a large blast over themselves at the I1 step of combat and all models touched by it suffer a S3 hit with no armor saves allowed. If one or more unsaved wound is caused by this attack, the C'Tan gains a single wound back (but cannot go above its starting wound values). Kills caused by this attack do NOT count towards combat resolution.

• Can redeploy D3 units after deployment and scout moves are done, including moving units into/out of reserves.

• Make all Melta/Flamer fired within 12" basically suffer from 'gets hot' except that if a '1' is rolled then the firing model is removed automatically with no save possible. On vehicles, an exploded weapon counts as 'destroyed'.

• Make all enemy vehicles moving within 6" of the C'Tan count as moving through difficult terrain. Deep Striking units landing within 6" auto-mishap if their scatter roll is a double (regardless of whether they 'hit' or not).

• Counts as having both Assault/Defensive Grenades & Stealth.

• During the C'Tan's Initiative step pick one enemy model in base contact. That model must pass an I test or be removed with no save possible.

• Makes all difficult terrain count as dangerous for the enemy army and makes existing dangerous terrain cause wounds on '1' or '2' instead of the normal '1'.

• Shooting Attack: 24", S4, AP-, Assault 1, Large Blast

• Shooting Attack: 18", S4, AP-, Assault 8

• Shooting Attack: 24", S9, AP2, Assault 1


As awesome as some of this sounds, you have to temper that with the fact that shards are nearly 200 points with no options, and once you factor in the two manifestation upgrades, you're talking about a unit that is somewhere between 200-300 points (depending on which two manifestations you take).

Every indication I get from the codex is that you'll just use the existing models to represent C'Tan shards, because if you think about how they're described now, a 'shard' is really much closer to what the old codex's power-level was for a C'Tan.


Flayed Ones:

Flayed Ones were an entire Tomb World 'cursed' by the C'Tan they killed with a degenerative disease that makes them go crazy and crave flesh (despite not being able to actually eat it, they try anyway). Flayed Ones are sickening to regular Necrons who are afraid they may end up like that eventually, and Flayed Ones presence on the Battlefield is not asked for (they just warp in on their own) and after the battle is over Necrons often try to hunt down and destroy any Flayed Ones they can.

3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options. 5-20 in a unit. They do not have any other special rules (like the 'terrifying visage' they used to have). 13 points each (confirmed in WD 382).


Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO.

1 per FOC slot chosen. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding, Living Metal & Move Through Cover. Can upgrade its Heat Ray for a Particle Shredder or twin-linked Heavy Gauss Cannon (both of which cost more points).

Its got WS/BS4, S7, I2, & 3A.



TROOPS

Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience.

5-20 per squad and can be transported on a Ghost Ark or Night Scythe (as long as the squad is small enough to fit into those respective transports.

They have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 13 points (confirmed in WD 382), which is almost a 1/3 price drop (down from 18 points). That means you get nearly 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.

I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).

So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).


Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?).

5-10 per unit. Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model (confirmed in WD 382), which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)! Can exchange their Gauss Blasters (which are now a rapid fire weapon) for Tesla Carbines (24" S5 Assault1, 'Tesla') Can be transported on a Night Scythe.





FAST ATTACK

Canoptek Wraiths: Protectors of the Tombs while the hosts slumber.

1-6 in a unit. Jump Infantry who ignore terrain (don't take tests). Still have a 3+ invulnerable save and 3A base with Rending. 2 Wounds, but only I2. Any model can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (S6 pistol) or a Exile Beamer (12" ranged HEAVY weapon that kills a randomly chosen model in the target unit unless it passes a Strength test). Roughly the same amount of points they used to be.


Canoptek Scarabs: Scarabs are 15 points (confirmed in WD 382). 3-10 in a unit. They are now Fearless Swarms, have Entropic Strike as well as getting Reanimation Protocols. They are also beasts now. I can see this unit being spammed in a lot of armies because it can literally tear apart any vehicle if enough of them get into combat with it. Basically any vehicle that didn't move the previous turn that finds itself within charge range of a full Scarab squad is absolutely dead (since they have 3 Attaks, 4 on the charge and each hit reduces the vehicle's armor by 1 on a 4+)!

And even if they don't manage to wipe out a vehicle with their attacks (say they get unlucky or the swarm has been whittled down), then you're still looking at a vehicle with severely weakened armor that can then likely be taken out by any shooting unit in your army in a following shooting phase.


Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react.

1-5 in a unit. The entire unit can upgrade their weapons (Twin-linked Tesla Carbine) to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth). No dedicated transport option (although they can embark on a Night Scythe or get teleported through a Monolith's portal).


Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords).

First the good news: Destroyers have gone down to 40 points (confirmed in WD 382). The bad news is that you can only have 1-3 in a unit (yes you read that right). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer (bumping them up to 60 point each, confirmed in WD 382)…so there is no longer a separate unit for Heavy Destroyers you just choose to upgrade some or all of them within the existing Destroyer unit. The Gauss Cannon and Heavy Gauss Cannon are now Assault weapons (to correspond with Destroyers now being JI). The Gauss Cannon has had its AP improved to 3, but lost one shot (down to 2). The Heavy Gauss Cannon is effectively the same (except for being an Assault weapon).

And let's not forget, before Destroyers tended to be the only mid to long-ranged threat in the army. That doesn't have to be the case anymore so I'm guessing that it won't be quite as big a problem to have the smaller units as it would have been fielding them at that size with the old codex.



HEAVY SUPPORT

Doomsday Ark: Variant of the Ghost Ark transport. One per FOC slot taken. Open-topped, non-fast skimmer, AV11, Quantum Shielding, Living Metal. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back. Also has the same two Gauss Flux Arrays that the Ghost Ark does, which can be fired at different targets than each other and the Doomsday Cannon. 175 points, confirmed in WD 382.


Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge. One per FOC slot taken. Open-topped, non-fast skimmer, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range). 90 points, confirmed in WD 382.


Monolith: One Monolith per FOC slot. It is a skimmer, but also a new vehicle type called 'Heavy' which means the vehicle cannot move faster than combat speed but always counts as stationary when firing.The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets (which can be different targets from the rest of its shooting). Has 4 Gauss Flux Arcs and each Arc is now just a straight up 3 shot weapon (instead of a random number of hits). Particle whip is now just a straight up S8, AP3, 24", Ordnance, large blast. Oh, and if the Monolith is put into Reserves, it must arrive via Deep Strike.

200 points now (confirmed in WD 382), which comes along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but apparently no longer has invulnerability from Mishaps (although in the final version of the codex this may have changed based on some of the author's comments on the GW website). The portal can be used to either transport any non-vehicle friendly Necron unit on the table (that isn't engaged in combat) through it or to suck enemy models within 6" to instant death who fail a Strength Test (one or the other can be done each shooting phase). No bonus to reanimation protocols is present when a unit goes through the Portal. The Portal can also be used to pull a unit out of reserves as well (instead of teleporting a unit on the table). A unit that is teleported through the Monolith's portal counts as disembarking from a moving vehicle (despite the fact that the portal teleportation happens before the Monolith moves).

At the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range...


Doom Scythe: Pure fighter variant of the Night Scythe. One per FOC slot taken. Non-open topped fast skimmer. AV11 with Living Metal (but no Quantum Shielding). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked Tesla Destructor & a Death Ray, which allows a 3D6"; line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit that are under the line (so if the unit has 5 models crossed by the line, it would suffer 5 hits). Oh and did I mention that these hits are S10 AP1? Nasty indeed! And the Tesla Destructor is no slouch either! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.


Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs.

1-3 can be taken per FOC slot (but only together as a unit, they aren't individuals like they were in the last codex). They can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (which nullifies the power on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table within 6" of the Spyder creating them (the created Scarabs no longer form a unit with the Spyder) and they still take damage if they roll a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. They have a WS, BS & Wounds of 3 and are slightly reduced in points, but have lost an Attack (although they do start with two CC weapons unless you upgrade the arms to other stuff).

yakface wrote:
As I've now got my hands on the retail codex (as many people have), I thought it would be a little fun to post a summary of the differences between the 'rumors' I posted before of what the codex would contain and what is in the actual book, as a way to perhaps see how the army design changed from an earlier concept to the final one.


ARMY-WIDE SPECIAL RULES

• The Wording for Entropic Strike definitely changed, as the original version did say 'at the end of the phase' when it came to degrading vehicle armor, so clearly they decided they wanted Scarabs and other models with Entropic Strike to be even MORE deadly against enemy vehicles (and without raising the points cost of anything with the ability).


WARGEAR

• Gauss Cannons did drop from 36" to 24". I guess that they really did want reinforce the super-short range shootiness of the Necrons and once they upped the max squad size for regular destroyers they were probably didn't like that people would build whole armies around Destroyers to get a bunch of longer ranged shots.

• I did get how Quantum Shielding worked wrong, but that's only because the older version had a very bad typo in it that made it unclear whether or not glancing hits also removed the shielding. So I don't think this was so much a change, but rather just cleaning up the wording of the rule.

• The 'Exile Beamer' changed into the 'Transdimensional Beamer', but yet somehow it remained a Heavy Weapon (so the Wraiths cannot move and shoot it)? Craziness, IMHO!

• The Warscythe did indeed gain the extra D6 for armor penetration against vehicles, which is huge. But the Warscythe did go from being a free swap for an Overlord's Staff of Light to a 10 point upgrade, so obviously this was a change made (and not just an oversight in the original version). Interestingly, the points cost for Lychguard remained the same despite the buff to their standard weapon, which makes me think that perhaps the return of the bonus penetration was done primarily to help boost the desirability of fielding Lychguard carrying Warscythes.


HQ

• Overlords and some named characters gained the 'Phaeron' rule (or the ability to take the rule in the case of a basic overlord).

• Imotekh went up 5 points from his original cost, but gained 'Phaeron' (which is a 20 pt upgrade for a basic overlord). Also, Imotekh's abilty to generate a bonus Kill Point when killing an IC or Monstrous Creature morphed into just an extra D3 casualties towards combat resolution...I've got to say, I'm really sad to see this rule change. I know it would have been pretty rare for him to get this bonus as he's not that great in combat, but I think the extra Kill Point would have been a really good reason to gamble with putting him into CC. As it stands now, the extra combat resolution bonus is hardly a good reason to ever risk putting him into CC against an enemy character. So overall, it does seem like they felt Imotekh was a bit too powerful (or else that Kill Point rule was too situational since it wouldn't affect 2/3 of games)?

• Nemesor Zahndrekh went down 5 points, but lost his Void Blade for a Staff of Light (bummer). I guess they were really trying to differentiate him from his bodyguard Obyron.

• Oirkan went up 15 points, but got a Transdimensional Beamer (which normally gots 15 points, so it makes sense).

• Anrakyr went down 5 points despite the fact that his Warscythe improved its armor pen abilities.

• Trazyn went up 15 points but gained 'Phaeron'.

• Regular Overlords went down by 5 points but gained the ability to take 'Phaeron'. Hyperphase sword went from 10 points to a free swap. Warscythe went from a free swap to 10 points.

• Destroyer Lords did have the option to take a Staff of Light, so I'm not sure how I misread that before!


TROOPS

• Necron Warriors did go up from 12 to 13 points each.


FAST ATTACK

• Wraiths went down by 5 points, but lost Reanimation Protocols. The particle caster option also dropped by 5 points.

• Scarabs stayed the same cost, but lost Reanimation Protocols although gained a ton of power (against enemy vehicles) through the Entropic Strike boost to compensate.

• Tomb Blade particle beamer upgrade went down 10 points.

• Destroyers went up 5 points, and increased their max squad size from 3 to 5 (although still only 3 are able to upgrade to Heavy Destroyers). Of course, their main weapon also dropped its range by 12" as well! Oh, and the cost for upgrading to a Heavy dropped by 5 as well, meaning Heavy Destroyers were effectively 60 points previously just as they are in the final version.


HEAVY SUPPORT

• Tomb Spyders probably went through the biggest change...their name changed to 'Canoptek Spyder' for starters (instead of 'Tomb Spyder Phalanx'). Their base cost remained the same, but they lost Reanimation Protocols. They previously came equipped base with two 'Dissection Claws' which were basically just two CC weapons (which meant that Spyders would have the bonus attack in CC if they didn't upgrade at all). You could exchange either (or both) Dissection Claws for Fabricator Claws at 10 pts each, and if you had 2 Dissection Claws you then had a +1 on your roll to fix vehicles (so basically a 4+). Now it just costs 10 points to get Fabricator Claws and the best the roll can be is a 4+.

You could also exchange one Dissection Claw for a Whip Coil for 10 points (an option that is sadly not in the final release). And you could exchange one or both Dissection Claws for Particle Beamers (20 pts each), which mean you could have had two separate Particle Beam shots for an extra 40 pts if you wanted. Now you just have one upgrade option to a twin-linked Particle Beamer for 25 points.



So there you have it. A (hopefully) complete breakdown of exactly where my rumors differed from the final release version and some insight on how GW did some final tweaks on some units.



Other rumours:
http://www.warhammer-forum.com/index.php?showtopic=165478&st=473
Heinrich Kemmler wrote:Warriors and immortals are troops.
- save 4+ for the warriors
- 2 Variants of equipment for the immortals,
- sniper teams immortal
- Many variants of pariahs with weapons that kill the mother of all deaths
- 2 Kits which are support vehicle / troop carrier, one of which will be a mix between a machine of The Phantom Menace / the old DEldar's raider / a boat of the Egyptian antiquity.
- fail cast flayers all ugly.

Some info from Bramgaunt over at Warseer directly:
Monolith, Warriors and Destroyers stay the same price and the same composition. 12 Warriors & 3 scarab bases.
Also, i haven't seen any mention of the Eternal Life rule, which allows whole units to get up again. No idea how it works, though.
(...)
Also, the Cryptec is slightly less expensive then the Overlords, the flayed ones however are 35€, thats 9€ more then rumoured.
(...)
35 ->Euro<-. 35 Euro for the Flayed ones. Not Pound. And Ferrox is correct, everything that's 20.50 gbp transtales to 26 Euro.
Ah, Immortals and Deathmarks ARE one kit. Just to clear this one out.

More tidbits by Bramgaunt over at Warseer (added 25th October):
Afaik, no. Nothing is supposed to happen this weekend. Preorders should start with the WD next saturday.
However, due to the leak, GW retail stores have started to accept preorders already and are showing pictures and infos on a handout. Therefor they might be showing them 'early'.
(...)
Both C'tan models will be redone in finecast, 5th of November. Both C'tan sculpts and both the current Lord Models will be redone in Finecast aswell. Destroyerlord and Heavy Destroyer remain a Plastic/Metal Hybrid Kit for the time being.
(..)
We also keep forgetting it's a 6th Edition Codex. Destroyers with Preferred Enemy show that pretty good. Some things will appear strange or won't make any sense at all.
(...)
I also forsee, as I said befor, that the full potential of the new Codex will show with the 6th Edition rules. Otherwise I cannot explain several things. Like the Destroyers. Or the rapid fire sniperrifles. If what I heard is true, Deathmarks will be a real pain in the ass starting July.
(...)
Units may shoot once immediately after a deep strike movement.
Rapid fire weapons may be fired twice at max range if shooting unit didn't move that turn, or once at maxrange/twice at 12" if they moved.
Preferred enemy will work on shooting.
Take it with a lot of salt, though.
ghost21 wrote:only with overwatch

T7 or T8 won't make that much of a difference come July. Same goes for the Gauss ability to wound everything, no matter what the toughness.

GrumpyJester wrote:Speaking of the White Dwarf: I never found anything on the Warscythe rolling 2D6 against armour. It most definitely states that Warriors are 13 points however, separately when discussing the Warrior and in the army lists for the battle report. Some other point values that can be learned from the battle report are:

- Necron Lord @ 45 points
- Necron Cryptek @ 35 points and 55 points (depending on wargear no doubt)
- Lychguard @ 40 points...however, one squad of 5 was +25 points more expensive...could be that the shield option is +5 points.
- Deathmarks @ 19 points...not that bad, actually.
- Flayed Ones @ 13 points (and no mention at all of the "Fearsome Visage" rule or something they used to have)
- Warriors @ 13 points
- Ghost Ark @ 115 points
- Immortals @ 17 points regardless of weapon
- Scarabs @ 15 points per base
- Destroyers @ 40 points
- Heavy Destroyers @ 60 points
(...)
I didn't mention those because I thought their point costs were already clear...Doom Ark @ 175 points and Annihilation Barge @ 90 points. Necron Overlord in Command Barge @ 210 points.


Added 1st November:
75hastings69 wrote:Couldn't see this on the thread (although I didn't go through every page!) early next year youll be getting a second wave of necrons - entries in the codex not covered by this release, 4 vehicles, a walker and 2 aircraft, also new tomb spiders IIRC.
Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.

BramGaunt wrote:Looks like Yakface was wrong about a few details.

Warscythes DO roll 2D6 against Armour.
Destroyrs are 1 - 5
There is Artwork for All units.
Wraiths and Spyders really look alike, so I guess they are in for a dual Kit.
Crypteks Can be the same Heralds even in one court, but each upgrade is unique
The lychguards shields do work against templates. The hits are reflected, but the template stays were it is.
(...)
Heavy destroyers aadly are only 3 per squad. You can still have 2 regular destroyers to eat up fire.
Destroyer lords are their own HQ choice and do have preferred enemy, T6, 3 wounds.
(...)
Btw, Overlords can get a cool upgrade to make the unit they join Relentless.
Praetorians are fearless.
(...)
What I tell you is as accurate as Mr. Ward wrote it.
Destroyer Weapons are assault weapons.
Gauss Cannon is S5, AP 3, ass 2.
Spyders are 3 per unit, have 3 wounds ans S/T 6 and can get a S6 ap5 rwinlinked Blastweapon. They are of course still MCs. A2 only, though. (...)
The deciever is (currently) able to make fearless units flee, or to pin them down.
The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.
(...)
Someone iver at dakka please tell yakface that I take my info out of the actual book. He is not the only one that is well connected.
Reanimation takes place after morale. A unit that was forced to retreat may not reanimate.
(...)
I don't have a Codex in the meaning of owning one. But I had about 2 hours access to one. I took a few notes for myself, but I am not going to post any big reveals here - there aren't many left anyway. Yakface did a marvelous job.
I checked mostly the stuff that interested me the most.
The story how Inquisitor Valeria got her Necron wargear is most exquisit.
Dying...to...find out the cost of Triarch Stalkers.

less then 10 immortals, but more then 10 warriors.
And the giant necron with c'tan shard wasn't from me. There is no Necromancer. The only walker in there is the awesome Triarch Stalker, an he doesn't look like a Necron.
Also: Wraiths, Scarabs and Tomb Spyders have NO reanimation Protocols. Because they are no Necrons.
How many DCCWs does it have?

Sadly none. It's CC abilities are average at best. It's main Function is to mark targets for twinlinked fire.
(...)
It's a heavy flamer.
It can be upgraded to a S7 ap4 5" Blast for very few points, or it can have a twinlinked Heavy Gauss Canon.

On the C'tans Flaming Death ability that makes Melta and Flamer 'get hot':
1st: It applys to your own units aswell, so stay away from your Triarch Stalkers with it...
2nd: You roll a D6 each time any Melta or flamebased (speak: using the flame template) is fired within 12". On a roll of 1, the Model is removed from play (weapon destroyed if it's a vehicle). Shots are not fired if a 1 is rolled. Twinlinked does not help. So basically, 1/6 of all Melta/Flamer near the C'tan will die.
The powers are all reasonably priced. The Fragment itself is less then 200 pts aswell.
I guessed Small blast but thats even better.

No, it's the 5 Inch blast for the Triarch Stalker. It's called a Particlesomething. Not the Big particle something that the monolith has, but bigger then the smaller particlesomething that the jetbikes can have.

The jetbikes can be taken in units of 5. They can be upgraded to BS5, can have a 3+ AS (4+ base) and can have the Stealth USR. Yak already covered this. They can switch the twinlinked teslaweaponthingy-the-immortals-have to a twinlinked Gauss Blaster or to a particleboomstick (I cant read my own handwriting what the exact name is...) S6 AP 5 Blast weapon.
Sounds as though wraiths are constructs like scarabs and Spyders now. Makes me wonder how similar in look the new ones will be to the existing models when they arrive.

If they follow the artworks, not that much. Scarabs are the same, but the other two are really different.
Wraiths look like small metal Trygon, basically, and Spyders... well, they still have the same back, but more smaller legs in front.
(...)
If my memory doesn't play any tricks to me it's the wraiths that have the coils, not the spyders. But great idea... oo
As long as I didn't skip anything, its Wraiths only. Any model in b2b strikes at I1.
Twin linked Tesla is a big difference to what the immortals carry - more chances for extra hits, plus greater mobility to get the shots to where they need to go. Squad size will be the limiting factor here, however.

Up to 5. They are only a little priceyer than immortals at base, but really add up on points if you buy the fancy toys.
that is eating me up. I'm telling myself that it doens't mean there are some hidden tricks or twists we don't know about.
But my unconcsious mind keeps telling me otherwise.

Look, man. I am only human. I make mistakes. But I passed on only things for the past... what, 6 hours? that I -read- in the actual -book-. It was not my book, but a genuine book still. I don't have it with me here or I'd gladly share anythign with you. My brain is usually pretty occupied after work, so I took some notes, but since I have a fair share of paperwork I was not that enthusiastic. I've been a little selfish there and read mostly fluff (which I enjoyed). Maybe next time I get around I can have a better look at rules, though most things are out there now.
Night Scythe is fewer points then the Ghost bark





People might be interested in this blog with old Jes Goodwin sketches of necron vehicles:
http://natfka.blogspot.com/2011/05/updated-necron-compilation-with-necron.html

and this French blog featuring an army with a barge based on those sketches:
http://alariccantonain.canalblog.com/archives/40k___necrons/index.html

The novel "Fall of Damnos" by Nick Kyme gives a first look at the new background, including the general changes (personality), the new background for Flayers and Destroyers, as well as introducing Crypteks and Lychguard.
And according to MadCowCrazy, the novel "Hammer and Anvil" (Sororitas novel officially released in December) will also be using the new Necron background, featuring a.o. Deathmarks, Ghost Arks, Doomsday Ark, and the Triarch Stalker.

BTW several people have pointed out that the Ghost Ark is a close copy of the Battlestar Galactica Cylon Resurrection Ship:


Also: BoW showed a video of a so called Necron Megalith model. This is an old April's fools joke using a grey painted Gormiti toy playset called "Supreme Luminous Temple"



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:09:44


Post by: Gymnogyps


Thank you, Kroothawk, for putting this all together! I was watching the threads earlier today, and am very happy to have one place to look!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:10:16


Post by: johnstewartjohn


Disappointing.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:12:55


Post by: Lukez


Wow , love most of the new models! Especially the Deathmark and immortals(which look like they might be a combined kit?) Only ones I'm not crazy about are they flayed ones.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:15:30


Post by: chaos0xomega


anyone else notice they eliminated the green rods?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:19:16


Post by: ceorron


my worst fears have been realised. Tomb Kings in space. I knew it was going to be that somewhat but this is just wrong wrong WRONG.

I want robots with real menace these look far too cartoony for what I wanted.

I'm failing to find one I like, these are bad.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:20:38


Post by: lost_soul


Im not a fan of the codex but these models look great. I might buy them just to paint.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:23:30


Post by: ashikenshin


I love everything, gonna have to spend so much money now.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:23:57


Post by: greenskin lynn


damn it, i was hoping i wouldn't like them, after the misery that was painting a buddys necron army, but other then a few extra bits i'd trim off (i think the headcrests on the lychguard look stupid) , i'm probaby going to break down and pick some of these guys up


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:25:02


Post by: Eldar Craft


It's a little hit and miss for me. I really love the deathmark snipers. The lords are kind of cool looking it is all very Tomb Kings which doesn't really upset me because i kind of expected that. I have to agree with ceorron in that I was hoping for something a little more menacing. I know GW is able to make such things. It almost feels like they just kit bashed some old warriors and named them different things. All that being said I still think some of the models are cool and depending on how they play I may pick them up.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:25:38


Post by: Ascalam


They're not the Crons i know and love.. but they are interesting.

I'll give the codex a read and then decide whether to get any of the new stuff or just play my old codex at home games and take my orks to tournament.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:32:30


Post by: Stonerhino


I didn't like the Arks at first. but they have grown on me. Even though I will reserve final judgement until I'm holding one or both.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:34:23


Post by: WarlordRob117


Yes thank you much Kroot... My Nemesis ADHD was kicking in with all those threads...

I will admit I like some of the models but the rest are just...

DERPED!!!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:35:22


Post by: ph34r


You missed the alternate weapon immortals.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:36:31


Post by: Absolutionis


Hahaha. I'm loving the "BAM! Beasts of War Logo" where it matters. BOLS will have a harder time erasing those.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:37:09


Post by: l0k1


I'm not terribly impressed with these models. Most look like rejected Tomb king concepts. After all the dark eldar models I was hoping for a lil more. The deathmarks look sweet. Though its amusing that some of them look like they are wearing burger king crowns lol. Here's to hoping the rules are good. The lychguard and praetorians sound pretty sweet.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:41:10


Post by: Howard A Treesong


I don't like some of the Necron HQ. Their legs are far too big, shouldn't they be thinner and more skeletal? Also, far far too much gubbinz on them. They are robots fer chrissakes, what's with all the bling?

The Doomsday Ark on the other hand looks great. I've seen a few comments that people hate it, I think it looks like the Cylon Resurrection Hub from BSG. I do like it.

Not sure why Necrons need a traditional transport though, don't they just beam in and out?

I think the Necrons have lost something about them. I preferred it when they all looked the same and had much fewer units. Then they were like an army of the undead, all metal robots in unison with only slight differences. Now all the units look markedly different - there are heavy weapon robots, and sniper robots, and ones wearing human flesh, and ones with halberds, and ones with some other sorts of halberds and they are all sculpted differently.

I guess it's so there are lots more shinys for GW to sell but really I think it make the army look a lot more rag-tag than unified, which I though worked a lot better for necrons.

Also, Necrons go ever more towards "space tomb kings" which is a shame because they were a bit more interesting than that.

--------

Anyway, thank GOD we've got some photos at last because GW have been playing their "we can't even admit we're doing Necrons even though we won't sell you their old codex" shtick again. Though no doubt it will drive them even more paranoid and secretive as they believe that customers seeing their upcoming models is the cause of all their woes from third party retailers to falling sales. How they will become even more secretive is a mystery, at this rate they'll have to prevent even the model designers knowing what they are sculpting


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:41:55


Post by: Eldar Craft


I decided the vehicles fit the whole machine slave race, but in that same vein of thought I realized they're basically the republic droid transports and I'm a little amused.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:42:28


Post by: Dr. Temujin


Hmmm...
Very hit and miss for the most part. I really am disliking the vehicles (except maybe the crescent gun platform), but some of the foot slogging guys look interesting. The ushabti guards need a hair cut, and the deathmarks remind me of the 2nd edition warriors. However, I do like the HQs and the new Immortals! They shall be really fun, I hope!
All in all, its... iffy. Starting to wonder if I should sell my beloved necrons...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:43:01


Post by: tetrisphreak


Is the ghost Ark the 'big' model rumored by the Polish website?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:43:25


Post by: RiTides


The Ghost Ark... just wow. I love that thing!



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:48:34


Post by: kitch102


I'm trying really hard to talk myself out of starting a necron army right now, I am SUCH a feckin hobby butterfly / shiny syndrome sufferer / whatever else the WNT team call it.

Not a massive fan of the obvious TK rip on the command barge (scorpion sting / mini pyramid / sepulchral stalker style head on the scorpion sting) and the flayed ones are a bit meh, but seriously, 99% of what's shown here has pretty much blown my mind


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:53:39


Post by: whigwam


Exciting stuff. I don't know about the vehicles so much, but I really love the rest. Hope the Codex justify fielding Lychguard and Deathmarks. I'd love to get a bunch of those. I was hoping Tomb Spyders would show up right away, but ah well.

I'm a bit confused why so many are scandalized by similarities between the Necrons and Tomb Kings. Necrons have always had an unambiguously Egyptian style to them. They have always been yet another variation of the all-too-familiar "living dead". Is the objection that they'll be gaining some sentience in this latest iteration? Or the C'Tan role reversal? I only know the basics about Tomb Kings, so I'm having some difficulty understanding the complaint.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:55:23


Post by: Uriels_Flame


Deathmarks = ACE! Wholy crap those are cool.

Just tell me I can take a special character that allows me to take Praetorians as Troops and I'm all over this.

The support barge is ACE as well.

The Ark thing ~ I'd have to see the rules for that.

As for the other items - I actually like how GW has used the Necrons to advance the story line. It sucks they keep revamping all the models making the next editions not even close, but this codex should move the 40K at least into 41K...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:56:09


Post by: greenskin lynn


Howard A Treesong wrote:I don't like some of the Necron HQ. Their legs are far too big, shouldn't they be thinner and more skeletal? Also, far far too much gubbinz on them. They are robots fer chrissakes, what's with all the bling?


i actually kind of like the legs are not quite so frail (though its more of a hope the model doesn't snap off at the legs kind of reason)
i agree on the bling, bit to much


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:56:22


Post by: Phototoxin


Howard A Treesong wrote:I don't like some of the Necron HQ. Their legs are far too big, shouldn't they be thinner and more skeletal? Also, far far too much gubbinz on them. They are robots fer chrissakes, what's with all the bling?

The Doomsday Ark on the other hand looks great. I've seen a few comments that people hate it, I think it looks like the Cylon Resurrection Hub from BSG.

Not sure why Necrons need a traditional transport though, don't they just beam in and out?

I think the Necrons have lost something about them. I preferred it when they all looked the same and had much fewer units. Then they were like an army of the undead, all metal robots in unison with only slight differences. Now all the units look markedly different - there are heavy weapon robots, and sniper robots, and ones wearing human flesh, and ones with halberds, and ones with some other sorts of halberds and they are all sculpted differently.

I guess it's so there are lots more shinys for GW to sell but really I think it make the army look a lot more rag-tag than unified, which I though worked a lot better for necrons.


I find myself agreeing with Howard - I initially went for crons because of the uniform look and no vehicle requirement. I appreciate that the minis are a bit dated by now but at the same time this version of 'tomb kings in space' is a little ott.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 22:58:53


Post by: sennacherib


WOw. they look great. Wonder what the rules will really be like. I am trying to refrain from new puchase but this looks good.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:00:06


Post by: The Dwarf Wolf


In the apearance, they are nice...

In the logic, they arent.

Why someone drive the transport vehicle? If they are robots, why someone dont IS the transport vehicle?

Necron warriors driving vehicles? Necron lord sitting in a vehicle? Why in hell it would make that? I could just replace his legs with the said vehicle, it would make more sense (hey even done that in last edition).

Flayed Ones are wrong. Bad done, bad worked, bad bad bad. They look like cyborg kids pretending to be ghouls.

Dont liked. I will not buy.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:01:36


Post by: Necros


Glad they're finally showing the models. Could care less about the rules, for me it's all about the army men


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:02:36


Post by: IdentifyZero


Cool, the Necrons got a Dreadknight.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:04:24


Post by: CthuluIsSpy


The Dwarf Wolf wrote:In the apearance, they are nice...

In the logic, they arent.

Why someone drive the transport vehicle? If they are robots, why someone dont IS the transport vehicle?

Necron warriors driving vehicles? Necron lord sitting in a vehicle? Why in hell it would make that? I could just replace his legs with the said vehicle, it would make more sense (hey even done that in last edition).

Flayed Ones are wrong. Bad done, bad worked, bad bad bad. They look like cyborg kids pretending to be ghouls.

Dont liked. I will not buy.


Well, I don't mind the necrons driving the vehicles, cause I see that kinda stuff all the time in docter who.

I do agree that the flayed ones are complete gak. I mean...pimp walk? Seriously?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:10:56


Post by: Xeriapt


Yeah Im probably gona buy necrons again.

Sold my old army a while back because they just got boring to play with, looks like there is definately more variety now, new codex should be interesting.

I dont like the named characters much, the standard Overlord dudes look better.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:13:45


Post by: streamdragon


They couldn't at least go with names that didn't sound faux Egyptian? I mean, at least pretend?

Overall I'm sorta meh and incredulous at a few things still. It's like they cherry picked rules from other army books to give to Necrons. SW Wolf Guard for Necrons. Tau Markerlight for Necrons.

Scarabs reducing armor for the rest of the game? Dumb

The fluff shift also sounds sort of silly to believe. The C'Tan go from "We've ruled everything from behind the scenes since before the rise of Man!" to "Our roombas killed us and at our brains..."

Then again, it is Mat Ward. /potshot


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:14:43


Post by: CthuluIsSpy


streamdragon wrote:They couldn't at least go with names that didn't sound faux Egyptian? I mean, at least pretend?

Overall I'm sorta meh and incredulous at a few things still. It's like they cherry picked rules from other army books to give to Necrons. SW Wolf Guard for Necrons. Tau Markerlight for Necrons.

Scarabs reducing armor for the rest of the game? Dumb

The fluff shift also sounds sort of silly to believe. The C'Tan go from "We've ruled everything from behind the scenes since before the rise of Man!" to "Our roombas killed us and at our brains..."

Then again, it is Mat Ward. /potshot


How is reducing armor for the rest of the game dumb?
It sounds like what a cron would do.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:17:33


Post by: kitch102


whigwam wrote:I'm a bit confused why so many are scandalized by similarities between the Necrons and Tomb Kings. Necrons have always had an unambiguously Egyptian style to them. They have always been yet another variation of the all-too-familiar "living dead". Is the objection that they'll be gaining some sentience in this latest iteration? Or the C'Tan role reversal? I only know the basics about Tomb Kings, so I'm having some difficulty understanding the complaint.


For me personally, it's becauseGW have always said that they try and keep the fantasy and 40K universes different to each other, and try to minimise the comparisons between races. I feel ever so slightly (but not too badly) disappointed in the comparisons that I can make. For instance, the SS head comparison that I mentioned in my last post just comes across as product 'recycling' tbh.

Still, ones I'm done with my half finished DE, and just started SM's, I will DEFO be goingwith the crons based on the cool factor of the troop types alone


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:19:00


Post by: Kroothawk


Hmm, seems Necrons crashed our website too for a moment


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:19:43


Post by: ph34r


Its bookkeeping. "Oh, that rhino is AV 9, but that one was 8" "No, it was the other way around!"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:23:52


Post by: Ascalam


Xeriapt wrote:Yeah Im probably gona buy necrons again.

Sold my old army a while back because they just got boring to play with, looks like there is definately more variety now, new codex should be interesting.

I dont like the named characters much, the standard Overlord dudes look better.



If the codex doesn't wind up being to my taste i have a biggish necron army that will be hitting the swap shop. I'll let you know when i have had a chance to read the dex


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:25:37


Post by: Howard A Treesong


greenskin lynn wrote:
Howard A Treesong wrote:I don't like some of the Necron HQ. Their legs are far too big, shouldn't they be thinner and more skeletal? Also, far far too much gubbinz on them. They are robots fer chrissakes, what's with all the bling?


i actually kind of like the legs are not quite so frail (though its more of a hope the model doesn't snap off at the legs kind of reason)
i agree on the bling, bit to much


The thickness of the legs and all the cloaks beings cast around them does suggest that they are worried about the models being frail.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:27:34


Post by: H.B.M.C.


6 from 6, right?

And it's interesting to hear of these things like Doom Blades and the walker... yet see no models for them. Guess we'll never get those...

And the fluff, just based on what little we've heard, sounds bad. But then again it is being written by Matt Ward, so what the feth was I expecting.

Nice models though (not sold on the transport though).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:27:42


Post by: Herr Dexter


The apparent removal of "glowing green rods" saddens me :(

The replacements for that part we see on new Immortals and vehicle guns is far inferior :(
I ran through my bitz stash and found 17 free rods. This will have to help me get new Necrons in line with old ones. Seriously, that translucent green plastic was a trademark for Necrons... I can also strip my Monolith's (work in progress) supply of rods - 20 of 'em and just use the new parts there. So I'm thinking - new rod replacements will go to my vehicles, good 'ol translucent green will go to the infantry weapons.

What are your thoughts on this guys?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:28:07


Post by: kenshin620


The cycle is now complete

At least they do have some nice quality in them, do agree though that the plastic rods will be missed





Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:30:37


Post by: Herr Dexter


The Dwarf Wolf wrote:
Flayed Ones are wrong. Bad done, bad worked, bad bad bad. They look like cyborg kids pretending to be ghouls.


Not to mention these will probably be in fail cast. Buying 10 metal Flayed Ones before the stock went empty was my best decision in past few months...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:31:32


Post by: CthuluIsSpy


Herr Dexter wrote:The apparent removal of "glowing green rods" saddens me :(

The replacements for that part we see on new Immortals and vehicle guns is far inferior :(
I ran through my bitz stash and found 17 free rods. This will have to help me get new Necrons in line with old ones. Seriously, that translucent green plastic was a trademark for Necrons... I can also strip my Monolith's (work in progress) supply of rods - 20 of 'em and just use the new parts there. So I'm thinking - new rod replacements will go to my vehicles, good 'ol translucent green will go to the infantry weapons.

What are your thoughts on this guys?


Sounds good. It also saddens me to see the rods go.
that is what made the Necron models truly distinquishable.
Oh well, at least we get additional units to compensate.
Can't wait to try out the deathmarks.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:34:05


Post by: TBD


Both Ark versions look quite horrible, and I don't like the Flayed ones either, but I do very much like all the other new units

But... where are the rumoured new plastic Tomb Spyder kit, the 5 per box Wraiths, and the Necromancer MC ?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:34:09


Post by: Ultrafool


Wow, tomb kings in space is an awesome look for the new crons.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:35:27


Post by: Eberious


Cool, some nice looking Crons. May just have to start this army. Will have to read the dex and see the models first hand before I break it to the other half. Mind you, any failcast will be left where it is.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:37:29


Post by: Kevin949


lost_soul wrote:Im not a fan of the codex but these models look great. I might buy them just to paint.


How about I buy them, you paint them, I keep them?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:39:32


Post by: Howard A Treesong


Herr Dexter wrote:
The Dwarf Wolf wrote:
Flayed Ones are wrong. Bad done, bad worked, bad bad bad. They look like cyborg kids pretending to be ghouls.


Not to mention these will probably be in fail cast. Buying 10 metal Flayed Ones before the stock went empty was my best decision in past few months...


I think the old ones were better, they had little shreds of skin, the current ones have loads, the one in the middle is wearing a whole rug of skin - how big was the person he got it off? CREED!!!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:39:39


Post by: Xeriapt


The TK in space theme can always be toned down a bit, I reckon I will end up hacking off a few bits and pieces.

I will miss green plastic rods also lol.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:42:28


Post by: CthuluIsSpy


Howard A Treesong wrote:
Herr Dexter wrote:
The Dwarf Wolf wrote:
Flayed Ones are wrong. Bad done, bad worked, bad bad bad. They look like cyborg kids pretending to be ghouls.


Not to mention these will probably be in fail cast. Buying 10 metal Flayed Ones before the stock went empty was my best decision in past few months...


I think the old ones were better, they had little shreds of skin, the current ones have loads, the one in the middle is wearing a whole rug of skin - how big was the person he got it off? CREED!!!


Yeah, the old ones had style. They were sinister and they were somewhat subtle. The new ones might as well carry around a huge neon sign that says "HEY WE ARE COVERED IN BLOOD AND SKIN FEAR US PLEASE WE ARE VERY SCARY AND NOT ABSURD LOOKING AT ALL"



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:43:11


Post by: Xeriapt


CthuluIsSpy wrote:
Howard A Treesong wrote:
Herr Dexter wrote:
The Dwarf Wolf wrote:
Flayed Ones are wrong. Bad done, bad worked, bad bad bad. They look like cyborg kids pretending to be ghouls.


Not to mention these will probably be in fail cast. Buying 10 metal Flayed Ones before the stock went empty was my best decision in past few months...


I think the old ones were better, they had little shreds of skin, the current ones have loads, the one in the middle is wearing a whole rug of skin - how big was the person he got it off? CREED!!!


Yeah, the old ones had style. They were sinister and they were somewhat subtle. The new ones might as well carry around a huge neon sign that says "HEY WE ARE COVERED IN BLOOD AND SKIN FEAR US PLEASE WE ARE VERY SCARY AND NOT ABSURD LOOKING AT ALL"



Lol, true.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:44:14


Post by: kestral


I really don't like the idea of Necrons having transports and storm shields. Makes them too much like everyone else. I would rather they had come up with some unique stuff, like teleporters or shield generators. What's next, close combat tau and marines get a horde option? That said, I actually like the vehicle models. I don't like the pilot's resemblance to the Dark Eldar pilots though.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:44:42


Post by: Schepp himself


Hi folks of dakka, long time no hear, just occasionally lurking.
Came out of my cave to say how much I HATE most of the models and the design concept. ARGH!

Command barge: At first I thought these poor Necrons are suppose to pull that damn thing. Concept failed and comical in appearance.

Ghost Barge: The "driver" need a freakin drum. And it should have amphibious special rule because the necrons can paddle with their guns. Doomsday arc is a bit better, but the driver is still stupid looking.

Necron Overlords: too much bling and stupid headgear. Maybe a less paintjob on the halo would do them good. GW has apparently forget what made necrons cool. They were bland but stylish opposed to all the other pimp armies.

Deathmarks: I actually like them.

Lychguard: Tomb Kings... in space!!!

Triarch Praetorians: Would be decent if they gave the shuriken catapult devices back to the wraithlord that they nicked them from.

Immortals: Good, but they are oldschool.

Flayed ones: The metal version is 100x cooler. Why change a running concept? I mean two of them have freaking human skin mantles like it's en vogue or something! EN VOGUE!

Off in the caves, have fun and keep up the good work people!

Greets
Schepp himself


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:55:04


Post by: Xca|iber


Alrighty, here we go:

Things I liked:
-The vehicles are sufficiently "skiff-like" and aren't flying rhinos (in terms of looks anyway).
-Deathmarks were not too over the top. They still look like Necrons in any case, and the cyclops-look is pretty neat (and different).
-Lords feel unique. I always wanted to see the Necron higher-ups (who were supposed to be more individual) show some uniqueness. They certainly feel like they've been "resurrected" much less than their brethren, and have kept their ancient traditional look as a result.
-Immortals still look reasonably good.

Things I didn't like:
-No green rods. (Potential fix: Most of the guns look like they could still fit the green rods, with a bit of work anyway.)
-Vehicles have drivers (Potential fix: Cut off the driver's legs/chair and make the torso part of the vehicle, like a super-destroyer body.)
-The elites (lychguard, praetorians) seem a bit goofy. (Potential fix: Cut off headdresses/mechano-tabards and don't paint so much gold onto them.)
-Praetorian "backpacks" look really out of place. Not totally unfixable though.
-Wrist-blasters. I really do not like such things on anything but Ad-Mech and Grey Knight forces. (Potential fix: Instead, replace whole arm with cut down Necron Warrior blaster at elbow.)
-Flayed Ones. I can't even propose a fix for these. They just look plain awkward. The old-style flayed ones were much more terrifying and grisly.

I'm not going to comment on rules until I see a leaked 'dex.

/2cents


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:57:45


Post by: adhuin


Kroothawk wrote:
Dual kit that can be build as the Ghost Ark, a troop transporter ...



Robots in a row'boats. Necron-axes as paddles. Lord in back keeping the beat.

"Row row row you boat..."


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/14 23:58:58


Post by: fire4effekt


Wow, an entire line of lackluster models. The direction the Necrons took in this edition is, tragically disappointing.

Also, the necrons freaking love the Ultramarines, as is apperant from there vehicles


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:06:48


Post by: -Loki-


This is going to be a very polarising range of models. I mean, personally, I'm fighting the urge to start a Necron army because they're fan fething tastic models, aside from the Flayed Ones. The old models were so dull.

But I can't see people who were fans of the old models being won over by these.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:06:54


Post by: Kroothawk


kenshin620 wrote:The cycle is now complete
At least they do have some nice quality in them, do agree though that the plastic rods will be missed

Bah, nobody would be so stupid as to recycle Fantasy miniatures for a SciFi game


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:10:39


Post by: Vermillion


The army is once again appealing. I may start small and dig out my old metal necron warriors and experiment with paintwork on them.
Overall Liking a lot of the new models, don't like the rowboat with a passion, hell even flayed ones look better than it...
Has there been 100% confirmation on the kits which are not changing though as the GW sales reply to emails are not exactly trust inspiring .
Oh if only eldar, DA and 6th weren't round the corner .

The biggest part to irk me has not been talk of OTT abilities but the direction the fluff is going. The C'tan got killed? By their slaves... Uh huh...
Here is a better idea Mr. Ward they just decided to lay low, split power off to infuse many minions ranks instead of appearing in one place at a time.
No charge, just give me credit in the codex...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:16:11


Post by: Howard A Treesong


Vermillion wrote:The biggest part to irk me has not been talk of OTT abilities but the direction the fluff is going. The C'tan got killed? By their slaves... Uh huh...
Here is a better idea Mr. Ward they just decided to lay low, split power off to infuse many minions ranks instead of appearing in one place at a time.
No charge, just give me credit in the codex...


Hey, I though the long rumour is that C'tan were too powerful for the regular game and their models look too puny. Forgeworld were to have a crack at making some super ones.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:17:27


Post by: The Unforgiven Saint


I may have missed it, but when is the release date on the codex?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:17:31


Post by: headrattle


Xca|iber wrote:
Things I didn't like:
-No green rods. (Potential fix: Most of the guns look like they could still fit the green rods, with a bit of work anyway.)
-Vehicles have drivers (Potential fix: Cut off the driver's legs/chair and make the torso part of the vehicle, like a super-destroyer body.)
-The elites (lychguard, praetorians) seem a bit goofy. (Potential fix: Cut off headdresses/mechano-tabards and don't paint so much gold onto them.)
-Praetorian "backpacks" look really out of place. Not totally unfixable though.
-Wrist-blasters. I really do not like such things on anything but Ad-Mech and Grey Knight forces. (Potential fix: Instead, replace whole arm with cut down Necron Warrior blaster at elbow.)
-Flayed Ones. I can't even propose a fix for these. They just look plain awkward. The old-style flayed ones were much more terrifying and grisly.

I'm not going to comment on rules until I see a leaked 'dex.

/2cents


I agree.

I also don't like the transport much. I am thinking I might try to use something to make a green portal or something cool out of that transport. But the guys on the top annoy me. Necrons have very good teleporters and use them a lot. So a transporter seems strange. (I know that other armies have teleporters, but they aren't that reliable and the Crons are supposed to be much more advanced.

I was already thinking about getting rid of the pilots on the vehicles like you suggest. I'll have to figure something out. And the loss of the rods will make my army look strange unless they are incorporated somehow. However, since it looks like the Immortals (and I assume Warriors) have different types of weapons, I will be able to buy a set and kit them out differently since I already have the "standard" warriors and Immortals.

If the Flayed ones have awesome rules, then I will be very ticked off. I have a feeling that Ebay Flayed ones prices are going up as we speak. (I am about to look some up actually.) Those look horrible!



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:18:19


Post by: ceku


I sense a new op army. The vehicles kind of leave something to desire. Especially the ghost ark and the doomsday ark. Its hard not to look at the doomsday ark and think "Isn't that just the transport upside down?"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:18:49


Post by: Hulksmash


I can see why some people might not be fans. If you got into Necrons because of their boring and sterile model line then I get being a little upset with the concept and to each their own.

Regarding the "TK's in Space" issue people have they were already on this track. And as for the fluff change on the C'Tan I love it and it makes sense, to me at least. We already know the blackstone fortress's kill C'tan but hasn't it always looked a little more Necrony than Eldar? Those forts make way more sense now as giant weapons for the old Necrons to break the C'Tan.

For the models:

-Love the Vehicles. Only one I'm not 100% sold on is the lord transport one.
-Immortals and Variants are sweet!
-I love the Lych Guard if you clean off the head flair which will be super easy.
-The Praetorians and Triarchs are great. I'm assuming their back thing is their teleporter for being jump infantry which is sweet.

The only thing I don't like is the new Flayed Ones.....I really hate the dragging portions of the body with them but otherwise this range is total win. I'm beyond stoked to start collecting and my FLGS is probably already rubbing his hands in glee


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:19:15


Post by: Vermillion


Haven't a clue, would be nice however if there the whole master plan as the necrons awaken properly though . The models did suck though, really never took to them, the nightbringer was just too... cliched, even for a nicked piece of imagary
Now I feel I may need some more old scarabs!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:23:05


Post by: Howard A Treesong


headrattle wrote:If the Flayed ones have awesome rules, then I will be very ticked off. I have a feeling that Ebay Flayed ones prices are going up as we speak. (I am about to look some up actually.) Those look horrible!


Why have they resculpted them? Just for the hell of it because of a new release? Or is it because the old ones didn't work well with the finecost? They have much shorter thicker fingers on these new ones. So much for the advancement that is finecost.


Perhaps the fact they are dropping the green rods from the newer figures means they are withdrawing them from the range in general. Will the older plastic kits continue to be supplied with them as clear rods or will they go to regular plastic?


Oh guess what won the "Armies on Parade" this year? Necrons. Yes it's a fine model but it has been observed by some in the past that the latest models do better at Gamesday...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:26:39


Post by: Bulkoth


At first I liked the ghost barge, until I realized I have to paint 10 extra warriors which might be ok except that they will look ridiculous once the transport unloads and they are still there... unless it spawns more like a tervigon?

I wish they had gone for more a samurai look in the entire range like the one overlord and the size of the cannon on the support chariot is a little silly but in general I like the troops.

I'm hoping no green rods is simply them not haivng them in the photos and having them still in the box.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:28:06


Post by: Kroothawk


The Unforgiven Saint wrote:I may have missed it, but when is the release date on the codex?

No idea


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:28:29


Post by: Howard A Treesong


Bulkoth wrote:At first I liked the ghost barge, until I realized I have to paint 10 extra warriors which might be ok except that they will look ridiculous once the transport unloads and they are still there... unless it spawns more like a tervigon?

I wish they had gone for more a samurai look in the entire range like the one overlord and the size of the cannon on the support chariot is a little silly but in general I like the troops.

I'm hoping no green rods is simply them not haivng them in the photos and having them still in the box.


If you make the other model I assume you can keep all the standing necrons with their arms folded separately. Sme conversion potential there methinks.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:34:14


Post by: The Unforgiven Saint


@KrootHawk "DOH!"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:36:40


Post by: Bulkoth


Any one else confused why the Immortal's "Guass Blaster" is supposedly the one that doesnt look like the current gauss blaster?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:38:38


Post by: Kevin949


Howard A Treesong wrote:
Bulkoth wrote:At first I liked the ghost barge, until I realized I have to paint 10 extra warriors which might be ok except that they will look ridiculous once the transport unloads and they are still there... unless it spawns more like a tervigon?

I wish they had gone for more a samurai look in the entire range like the one overlord and the size of the cannon on the support chariot is a little silly but in general I like the troops.

I'm hoping no green rods is simply them not haivng them in the photos and having them still in the box.


If you make the other model I assume you can keep all the standing necrons with their arms folded separately. Sme conversion potential there methinks.


Who says you have to even put them in?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:41:36


Post by: Howard A Treesong


Kevin949 wrote:
Howard A Treesong wrote:
Bulkoth wrote:At first I liked the ghost barge, until I realized I have to paint 10 extra warriors which might be ok except that they will look ridiculous once the transport unloads and they are still there... unless it spawns more like a tervigon?

I wish they had gone for more a samurai look in the entire range like the one overlord and the size of the cannon on the support chariot is a little silly but in general I like the troops.

I'm hoping no green rods is simply them not haivng them in the photos and having them still in the box.


If you make the other model I assume you can keep all the standing necrons with their arms folded separately. Sme conversion potential there methinks.


Who says you have to even put them in?


That's what I mean, the other model doesn't use them so you have a heap of necrons going spare. I suppose you could leave them out of the transport, but it might look a bit bare.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:41:44


Post by: fire4effekt


Bulkoth wrote:Any one else confused why the Immortal's "Guass Blaster" is supposedly the one that doesnt look like the current gauss blaster?

Nope, I'm not. I read the post.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:44:13


Post by: CthuluIsSpy


Bulkoth wrote:Any one else confused why the Immortal's "Guass Blaster" is supposedly the one that doesnt look like the current gauss blaster?


At the top of the picture there is a note saying that it is in fact another weapon option. That page in BoW was referring to immortal above the special ones.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:45:32


Post by: tetrisphreak


The 'unknown' weapon choice could be the fabled "Tesla Lasher"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:47:18


Post by: timetowaste85


So...the models look great. Except the flayed ones. God, those look awful. I'm not too big on the other models being able to switch from a warscythe to a huge sword and even bigger shield. Mat's obvious borrowing of SM items is very disturbing. Oh well. Most looks great, just a few gripes.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:47:32


Post by: JOHIRA


Since I already gave my opinion on the barges, I'll skip those and go onto the others:

Ghost Ark - Uh oh! Look at that thing from the front! Looks like Necrons are no longer BFFs with the Blood Angels. Now it's the Ultramarines' turn to spend lazy afternoons looking up at clouds with their new Necron buddies!

Just kidding. I don't mind this at all. What I like best is that I could use the the arm-crossed guys to fix the barge pilots. I just hope there's an alternate kit that doesn't use those torsos....

Doomsday Ark - ...you can. And it looks terrible. Oh dear. Whell, looks like I'd need a plan B. The big problem with this is it's so visually confusing. With the ghost ark the upward spines match the orientation of the warriors inside so you have visual repetition. In the Doomsday ark you lose that it just looks like a mess. Plus all those chibi-necron arms on the sides holding guns don't help. on the Ghost Ark they hang low where you don't look at them so much and look like oars. On the Doomsday ark they're up high and I just can't stop looking at them. Meanwhile, the centerpiece of the Doomsday ark is I presume the giant gun, but it's hidden by so much of the craft it gets lost. I very much get the sense that someone in corporate decided this had to be two kits to get twice the sales, and the design team half-assed this version just to get it out of the way.

Imotekh the Stormlord - What a silly headdress. I hope that doesn't become some kind of theme.

Trazyn the Infinite... - Not bad, but his cloak kinda makes him look like a block. But not bad. I could live with this.

Necron Overlord - Oh. So the headdresses are a theme. Someone at the studio thought that was a good idea, did they? Every time I look at those things I can't help but imagine a maiko hairdo hiding behind it. And then I think of a trio of Necron overlords singing "Three little maids from school".

Far too beefy. A necron Overlord should be skeletal and spindly, like their power comes from some eldritch thing I could never understand. These guys look like they just want to HULK SMASH the enemy.

Deathmarks - I'm not super keen on the head, but it will do. Love the gun. Well done. Next.

Lychguard with Warscythes - Oh. Headdresses again. "...filled to the brim with girlish glee..."

Actually, I think if those things were cut off this would make a quite serviceable unit.

Hyperphase Swords and Dispersion Shields - Schwing! Now these I really like. The stupid headdresses need to go of course, but I'm loving the shields.

Triarch Praetorians with Rods of the Covenant - Distilled Awesome.

Particle Blasters & Void Blades - Not such a fan of these. They look like they belong in an anime video game. The guns look oddly puny (at least for what we expect from a warhammer model) and the blades just look silly.

New Immortals with Gauss Blasters - Now these guys should be beefy. And they are. Pretty much what I think everyone wants. Good job.

and some other weapon choice - Ooh, these guns look verah verah nice.

New Flayed Ones - <sigh> Well, let's face it, GW had to absolutely drop the ball on one unit, and best that they did it on the unit that has the most ridiculous concept in the entire army. These guys don't look like they flayed anyone. They look like they got a giant wad of silly putty dropped on them and then dragged some screaming bloody torso with them for absolutely no reason. Total Fail.

Oh the whole a pretty reasonable showing here, GW. You almost, almost made Necrons a compelling army for me. And I HATED them when they first came out. So well done. There is still room to do better. The necron lords are problematic because most of them look like they raided the Tau Ethereals' jewelry boxes before heading out for a night on the town, the Flayed Ones are rubbish and the doomsday ark is visually a mess. But you've got several strong elite units to anchor a line. That's what we need more of from you.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:52:25


Post by: Kanluwen


I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses.
Spoiler:



I'll take the newer ones which really don't detract too much from the model over that garbage, to be honest.

My one beef with what we've seen so far is just the fact that they still insist on that shiny metallic color. It would have looked so much better with a darker metal or a ceramic look, I think.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:53:56


Post by: haroon


I need more ghost arks for my assault on naboo



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 00:58:48


Post by: Kevin949


If the flayed ones are the "drop the ball" unit, then I can't wait to see the rest. Automatic win for what hasn't been shown, right? *Crosses fingers*

Personally, I like all the changes (sans flayed ones). The flying disc is a little silly but at least it's different. All the changes bring a much needed distinction to the necron army. I liked the 3rd ED models too, don't get me wrong, but nothing says "we have nothing new" like identical models with slightly different hands or guns.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:00:00


Post by: Howard A Treesong


Kanluwen wrote:I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses


Yes, but that was just the one figure and it looked dumb then.


Also, the new flayed ones aren't very good at flaying, some of them are still dragging around half a carcass. Maybe someone needs to explain what being flayed means to GW. I don't really understand the need to resculpt the flayed ones, or why they think these are an improvement worth releasing in place of the old ones.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:02:13


Post by: Vermillion


Howard A Treesong wrote:
Kanluwen wrote:I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses


Yes, but that was just the one figure and it looked dumb then.


Also, the new flayed ones aren't very good at flaying, some of them are still dragging around half a carcass. Maybe someone needs to explain what being flayed means to GW. I don't really understand the need to resculpt the flayed ones, or why they think these are an improvement worth releasing in place of the old ones.


Weren't the now OOP flayed ones actually fairly slender in build and also the claws especially thin? Perhaps these fine details equated into problems for converting into their resin. If it did it would only have fuelled the nerd rage on finecast.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:06:22


Post by: Bulkoth


At the very least the Flayed ones will provide some interesting bits for a diorama with alot of misfortunate guardsmen.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:07:00


Post by: Kanluwen


Howard A Treesong wrote:
Kanluwen wrote:I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses


Yes, but that was just the one figure and it looked dumb then.

Point was that headdresses can be executed well or poorly.

In my own personal opinion: the new ones have it executed well. If the color of the headdress were blended into the 'skull', I think it would go a long way to balancing out the model as a whole.


Also, the new flayed ones aren't very good at flaying, some of them are still dragging around half a carcass. Maybe someone needs to explain what being flayed means to GW. I don't really understand the need to resculpt the flayed ones, or why they think these are an improvement worth releasing in place of the old ones.

I said in one of the other threads that it might be a case of the "half a carcass" still being alive. Flayed Ones are supposed to be "terror" troops and/or Necrontyr who've gone completely, utterly insane.

One of them has what looks like a 'generator' on its back, so maybe it's some kind of stasis generator that we'll see described in fluff as being used to 'preserve' the victims in a state of "undeath" for a short time?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:08:40


Post by: Adam LongWalker


Really nothing that is exciting me enough to bring out my old skool Necron Warrior out of its display case.

The cost of starting a new army is going to be a wee bit on the expensive side, since I believe that the more important MtG style of models that are needed to play in a competitive manner will be in Finecast. Since I also own a Tomb King's army this new codex reminds me of why it might be used in a similar fashion.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:08:53


Post by: Ian Sturrock


Hmmm.

I don't like the Space Death Robot Rowboat. I can see why necrons need the mobility and protection offered by transports, but I'd almost rather see that given by... teleporting and force fields, or something, rather than a SDRR.

I don't totally hate the Space Death Robot Croissant, but I dislike the pilots.

Most of the new minis are OK, but they don't make me think "I MUST BUY", like the Dark Eldar did. I think I'm a bit spoiled by Infinity. :( I used to like the look of the Necrons, but most of the new minis just don't look that much better-sculpted than the old ones -- which I guess is good for consistency's sake, but, well, maybe I've been spoiled by Infinity and their sexy robots, and run-of-the-mill GW minis just look run-of-the-mill now.

Deathmarks look good. Immortals look all right. Lyches too, but I really don't like the power weapon and shield combo -- I'd rather see them with some kind of energy field than an actual physical shield.

Flayed ones are rubbish. I want something that will mail Caiaphas Cain quail with terror, not LOL.I want Space Death Robot Hannibal Lecter and his buddy Space Death Robot Patrick Bateman, not "I made you a corpse but I eated half of it and putted the other half on my back for a trophy."


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:15:35


Post by: Howard A Treesong


Vermillion wrote:
Howard A Treesong wrote:
Kanluwen wrote:I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses


Yes, but that was just the one figure and it looked dumb then.


Also, the new flayed ones aren't very good at flaying, some of them are still dragging around half a carcass. Maybe someone needs to explain what being flayed means to GW. I don't really understand the need to resculpt the flayed ones, or why they think these are an improvement worth releasing in place of the old ones.


Weren't the now OOP flayed ones actually fairly slender in build and also the claws especially thin? Perhaps these fine details equated into problems for converting into their resin. If it did it would only have fuelled the nerd rage on finecast.


Note also the ways the claws are not completely separate but appear joined partly down their length in several images particularly the middle one. That and the general thickness of the legs. Hmmm, another win for finecost.

Kanluwen wrote:One of them has what looks like a 'generator' on its back, so maybe it's some kind of stasis generator that we'll see described in fluff as being used to 'preserve' the victims in a state of "undeath" for a short time?


One appears to be wearing a body on his head, the other dragging it about. The way these have been painted if pretty silly too. Where's the blood? The half a carcass is bloody, sure, but the rest of the skin all over the figure is completely clean and smooth, looks like tan coloured cloth more than flayed skin. Odd.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:18:20


Post by: Kanluwen


The blood and overall painting of the Flayed Ones is something I was complaining about whilst talking with Medium of Death about the Flayed Ones.

If I cut my finger, I get blood all over the dang place. These guys have ripped a living being apart, and are wearing the skin as a cape and somehow have no blood at all on them.

There's also the fact that it's a "light" metallic with a "light" flesh tone--not very good contrast. Compare it to Mengil's Manhide Manflayers--dark armor/metallic bits and cloth--light flesh tone of the flayed skins.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:20:34


Post by: Albatross


Goddammit! Now I'm never gonna finish my Blood Axes...

Definitely thinking about picking some Necrons up now - always liked the idea of them, but never really dug the models.


This changes things.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:21:01


Post by: Kid_Kyoto


I'm not sorry to see the glow rods go. Hopefully the lime green jewel on the monolith is gone as well.

I never was a fan of bitz that have to be added after painting or of mixing media like that.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:21:47


Post by: Ouze


Some people are posting they don't like it cause it's "Tomb Kings in Space", but I find Tomb Kings fascinating so I don't care about that.

1.) I love the sniper units. I love the single eye. I miss the green rods though.

2.) The Overlord has a terrific bulk to it. I don't like whatever it is he's holding, though (beads?). Also not crazy about the loincloths\tabards. Some of the crown\halos are nice and some aren't, but I bet there are ton in the box to pick the ones I like from.

3.) Also love the lychguard in shape and pose with the glaives. Some of the loincloths, again, I like and others I don't. The Glaives are partially terrific, but I'm going to cut off that jutting L part. The shields are very much eh, though. Praetorians are yeaaaah with the 2 handers, less so with the little spacegun and weird swords.

4.) I'm mixed on the Immortals. I love the lines going to the eyes. I love that it mostly looks the same. I miss the green rods though and wonder if I can roll my own. I may just stick with my converted warriors unless the "other" weapon turns out to be great (or I need more then 11 immortals)

5.) Super ehhh on the flayed ones. I don't like how scroll-y the skin looks, or the one with the skulls (skullz!). Hate the scorpion pincers. Will have to see what hand options are in the box.

6.) Kinda iffy on the transports. The models are OK but I don't think Necrons should have transports. I think they should teleport. The floating command thing is ok with me both conceptually and in appearance.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:28:34


Post by: Altruizine


kitch102 wrote:
whigwam wrote:I'm a bit confused why so many are scandalized by similarities between the Necrons and Tomb Kings. Necrons have always had an unambiguously Egyptian style to them. They have always been yet another variation of the all-too-familiar "living dead". Is the objection that they'll be gaining some sentience in this latest iteration? Or the C'Tan role reversal? I only know the basics about Tomb Kings, so I'm having some difficulty understanding the complaint.


For me personally, it's becauseGW have always said that they try and keep the fantasy and 40K universes different to each other, and try to minimise the comparisons between races. I feel ever so slightly (but not too badly) disappointed in the comparisons that I can make. For instance, the SS head comparison that I mentioned in my last post just comes across as product 'recycling' tbh.

Still, ones I'm done with my half finished DE, and just started SM's, I will DEFO be goingwith the crons based on the cool factor of the troop types alone

Well, they haven't "always" said that. Back in the day the two universes were pretty close mirror images of each other. Then they decided to change that, killed off the Space Dwarfs, and started inserting genius things like anime mech armies into the 40K ouevre. Why shouldn't they change their mind again? Personally, I don't have any problems with 40K armies representing Space Dwarfs, Space Lizards, or Space Undead (which was kind of what I was hoping the Necrons release would be; and it sort of is).

-----------------------------

I've been trying to devise a simple way to make the Doomsday Ark look less like an upside-down Ghost Ark, and there seem to be some potential easy fixes that will require minimal effort and skill. A couple of rudimentary photoshop mockups later, and we have:

version 1: just chop out a "joint" from each rib


version 2: flip the endcaps on each rib. this was much tougher to photoshop so i gave up before it was finished... conveys the general impression, though



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:28:47


Post by: Albatross


Kid_Kyoto wrote:I'm not sorry to see the glow rods go. Hopefully the lime green jewel on the monolith is gone as well.

I never was a fan of bitz that have to be added after painting or of mixing media like that.

Agreed. This was one of the things that put me off them in the first place. Luminous green plastic just looked silly to me. Toy-like.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:29:21


Post by: AlexHeap


Do we have any information about rules for any of these models?

At first I was thinking that the Ghost Ark would look a bit strange after you'd dropped off your squad of warriors but it still had the arm folded ones inside it.

Then I had a thought that maybe it constantly teleports in reinforcements into it's hold some of which are activated every turn ala the tervigon. Sound's quite cool in my mind.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:36:13


Post by: Sidstyler


Vermillion wrote:If it did it would only have fuelled the nerd rage on finecast.


It isn't "nerd rage" when it's a genuine complaint about sub-par quality for an inflated price. But whatever.

ceku wrote:I sense a new op army.


Why? Why do you have any reason to believe that right now? You're obviously judging this based PURELY on the fact that it's new, and nothing else.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:37:05


Post by: Kid_Kyoto


AlexHeap wrote:Do we have any information about rules for any of these models?



Something about auto win on a 3+ unless they're fighting Ultramarines in which case they only auto win on a 6+.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:37:26


Post by: Sir Motor


Necron came back.

Looks really nice.

Hope they can kill Grey Knights at ease.
And bring "balance" in 40K!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:40:07


Post by: tetrisphreak


Hey as long as we stand up to the fusillades of firepower dark eldar lists can dish out, with enough robots standing (and returning) to return fire in kind, I will be more than happy.

I'd like to outshoot tau and also be decent in close combat without having a big "U" on my shoulder pads.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:40:18


Post by: Ouze


Altruizine wrote:-----------------------------

I've been trying to devise a simple way to make the Doomsday Ark look less like an upside-down Ghost Ark, and there seem to be some potential easy fixes that will require minimal effort and skill. A couple of rudimentary photoshop mockups later, and we have:

version 1: just chop out a "joint" from each rib


version 2: flip the endcaps on each rib. this was much tougher to photoshop so i gave up before it was finished... conveys the general impression, though



These both look pretty good. I don't know about the arms, they look kinda dumb, but could look better when it's released.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:47:31


Post by: Velour_Fog


haroon wrote:I need more ghost arks for my assault on naboo



I was thinking the same thing!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:49:50


Post by: Vermillion


Sidstyler wrote:
Vermillion wrote:If it did it would only have fuelled the nerd rage on finecast.


It isn't "nerd rage" when it's a genuine complaint about sub-par quality for an inflated price. But whatever.


No it isn't, however with all the bandwagoning and vocal shouting about it it pretty much boils down to about 90% nerd rage, 10% people saying "guys bit of a problem for GW, I'd wait and see if the kids returning their models get better quality controlin place". Ring GW, get a replacement, probably get to get what you can salvage from the damaged cast. That discussion however has been done to death and my point was to highlight that any problems in recasting old models would have outcry from people on the internet and again many bandwagon posters and forums filled with flaming.

Sir Motor wrote:Necron came back.

Looks really nice.

Hope they can kill Grey Knights at ease.
And bring "balance" in 40K!


I got to paraphrase!!
"But they are the chosen ones prophesised to slay the Ward and bring balance to 40K!!"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:50:47


Post by: ShumaGorath


The models look great (mostly, that fork lift and the flayers are awful) but they're not necron. The fluff writer had better be a fething wunderkind, otherwise this release is going to be god awful as totally inappropriate models get hamfisted into a conceptually terrible storyline. If this isn't handled with extreme grace and precision they're going to be the skeletors of this game. Toylike and stupid.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:54:44


Post by: Sasori


I just cried into my wifes arms, I'm so happy....


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:55:43


Post by: Nagashek


Ouze wrote:5.) Super ehhh on the flayed ones. I don't like how scroll-y the skin looks, or the one with the skulls (skullz!). Hate the scorpion pincers. Will have to see what hand options are in the box.


It reminds me of...



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:57:40


Post by: Mewiththeface


I love these models. I shall become very poor in the next few months.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 01:57:54


Post by: streamdragon


ph34r wrote:Its bookkeeping. "Oh, that rhino is AV 9, but that one was 8" "No, it was the other way around!"

Not to mention keeping track of armor save changes. Someone who pays for an armor save is supposed to get it, which is why power weapons often cost as much as another model (or more depending on the army). For scarabs to reduce a terminator captain,for instance, from 2+ to - for the rest of the game is beyond plausibility. A Hive Tyrant or Carnifex even more so.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:06:17


Post by: Azazelx


I've never particularly liked Necrons before - they're the only 40k race I don't own some kind of force for - but I do like these. if it wasn't for the southern Hemisphere embargo I could have seen myself buying an army of these quite easily.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:07:01


Post by: insaniak


To be honest, the more I look at these, the less I see the connection people are making to 'Tomb Kings in space'... Aside from the very vaguely egyptian feel to the barge, there's really nothing about these that screams 'Tomb Kings'...

Adding bling to robots does not make them Tomb Kings.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:07:32


Post by: tetrisphreak


streamdragon wrote:
ph34r wrote:Its bookkeeping. "Oh, that rhino is AV 9, but that one was 8" "No, it was the other way around!"

Not to mention keeping track of armor save changes. Someone who pays for an armor save is supposed to get it, which is why power weapons often cost as much as another model (or more depending on the army). For scarabs to reduce a terminator captain,for instance, from 2+ to - for the rest of the game is beyond plausibility. A Hive Tyrant or Carnifex even more so.


Necrons will be the newest book full of 'win'.

Until people figure out how to kill them. Then they'll probably drop to 2nd tier because it is , after all, a xenos army with largely 4+ armor saves. The hardier units have 3+ but the same weapons that kill marines will kill them, too. TH/SS terminators are still good vs everyone. Of all the rumors i haven't seen any mention of any 2+ saves in the codex, maybe one or two units will have access but in that respect i classify them with tyranids. Luckily for me, I'm going to be selling some tyranid gargantuan creatures (and a bio titan) to finance the purchase of these nifty new models and codex.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:14:16


Post by: ShumaGorath


insaniak wrote:To be honest, the more I look at these, the less I see the connection people are making to 'Tomb Kings in space'... Aside from the very vaguely egyptian feel to the barge, there's really nothing about these that screams 'Tomb Kings'...

Adding bling to robots does not make them Tomb Kings.


The head dresses, mummy wraps, gold and teal color scheme, skeletons, and ankhs aren't enough? Half of them even have khopesh's. How could this possibly not be tomb kings in space?


Seriously?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:20:36


Post by: Davor


I am actually liking the lack of "glow rods". It might have looked great back then, but now it just looks "toyish" and not to be taken seriously.

I like the new look. Just hoping there is some great fluff where the Crons and Tyranids team up.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:22:55


Post by: streamdragon


Not to mention:



Imotekh? Seriously?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:23:06


Post by: ShumaGorath


Davor wrote:I am actually liking the lack of "glow rods". It might have looked great back then, but now it just looks "toyish" and not to be taken seriously.

I like the new look. Just hoping there is some great fluff where the Crons and Tyranids team up.


They replaced rods with balls. There are glowballs everywhere on these models.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:23:52


Post by: streamdragon


tetrisphreak wrote:
streamdragon wrote:
ph34r wrote:Its bookkeeping. "Oh, that rhino is AV 9, but that one was 8" "No, it was the other way around!"

Not to mention keeping track of armor save changes. Someone who pays for an armor save is supposed to get it, which is why power weapons often cost as much as another model (or more depending on the army). For scarabs to reduce a terminator captain,for instance, from 2+ to - for the rest of the game is beyond plausibility. A Hive Tyrant or Carnifex even more so.


Necrons will be the newest book full of 'win'.

Until people figure out how to kill them. Then they'll probably drop to 2nd tier because it is , after all, a xenos army with largely 4+ armor saves. The hardier units have 3+ but the same weapons that kill marines will kill them, too. TH/SS terminators are still good vs everyone. Of all the rumors i haven't seen any mention of any 2+ saves in the codex, maybe one or two units will have access but in that respect i classify them with tyranids. Luckily for me, I'm going to be selling some tyranid gargantuan creatures (and a bio titan) to finance the purchase of these nifty new models and codex.

I have never once said that they would be unbeatable or broken.

I simply said having a plain fast attack unit strip models/units of armor saves or reduce vehicle armor is dumb. Which it is.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:25:58


Post by: gicks30


Deathmarks, immortals and Imotekh are the only ones I really like. They actually look really sinister unlike the rest of the range which looks a bit comical imo.

Also glad they got rid of the green rods. They always seemed cheap to me.

Are all these kits going to be interchangeable like the dark eldar range? That way you can really customise your lord and cyptek thingys.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:26:08


Post by: tetrisphreak


We had all better brush up on painting green glow. Everybody go get some snot green and scorpion green, and read the how-to guides for painting warpfire throwers.


I will get the White Dwarf because hopefully they do a tutorial in that one about how to get that perfect green fuzz effect. I guess I will also go ahead and glue the rods in my old edition warriors now, since it doesn't appear that the rumor regarding multi-colored glowy rods for different weapons is going to pan out.


Also, one more thing -- If the persons scanning and uploading these photos have access to the white dwarf, why aren't they posting #'s of models per box and cost??? Let us know how much money we'll have to save/sell before release date so we as consumers aren't scrambling at the last minute!


Automatically Appended Next Post:
streamdragon wrote:
tetrisphreak wrote:
streamdragon wrote:
ph34r wrote:Its bookkeeping. "Oh, that rhino is AV 9, but that one was 8" "No, it was the other way around!"

Not to mention keeping track of armor save changes. Someone who pays for an armor save is supposed to get it, which is why power weapons often cost as much as another model (or more depending on the army). For scarabs to reduce a terminator captain,for instance, from 2+ to - for the rest of the game is beyond plausibility. A Hive Tyrant or Carnifex even more so.


Necrons will be the newest book full of 'win'.

Until people figure out how to kill them. Then they'll probably drop to 2nd tier because it is , after all, a xenos army with largely 4+ armor saves. The hardier units have 3+ but the same weapons that kill marines will kill them, too. TH/SS terminators are still good vs everyone. Of all the rumors i haven't seen any mention of any 2+ saves in the codex, maybe one or two units will have access but in that respect i classify them with tyranids. Luckily for me, I'm going to be selling some tyranid gargantuan creatures (and a bio titan) to finance the purchase of these nifty new models and codex.

I have never once said that they would be unbeatable or broken.

I simply said having a plain fast attack unit strip models/units of armor saves or reduce vehicle armor is dumb. Which it is.


I never said you said that. I was using your quote to point out something I believe to be true.

I do want my friend's DE to have a very hard time beating my new 'crons, however. Is that bad?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:27:20


Post by: Davor


ShumaGorath wrote:
Davor wrote:I am actually liking the lack of "glow rods". It might have looked great back then, but now it just looks "toyish" and not to be taken seriously.

I like the new look. Just hoping there is some great fluff where the Crons and Tyranids team up.


They replaced rods with balls. There are glowballs everywhere on these models.


Hey that gives me an Idea. I can make the game like Fallout New Vegas, and they can be Snow Globes.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:28:21


Post by: gorgon


These models look like "Tomb Kings in space" for a couple reasons.

1) Because they've always kinda been TK in space, at least a little. These look more like Jes's original sketches from the '90s better than the current line.

2) Necrons were/are a bit of a conceptual mess...Terminator-Cthulhu-high tech-straight horror-evil robots-ancient civilization. I've stated here before that these aspects are somewhat contradictory. The high tech aspects would suggest more streamlined models, while the Cthulhu-ancient civ aspects suggest ornateness. GW obviously decided to pick a direction, and headed down the "TK" path. If they had gone the other direction, there likely would be people saying they're too boring and bland. Someone wasn't going to be happy, and I tend to think this direction will bring in more new players.

IMO, they're really nice. *shrug* I'm most interested in seeing the new Spyders.

Thought it was interesting that they're getting a sniper unit. Snipers get better in the rumored 6th edition rules from a while back.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:29:47


Post by: streamdragon


tetrisphreak wrote:
I never said you said that. I was using your quote to point out something I believe to be true.

I do want my friend's DE to have a very hard time beating my new 'crons, however. Is that bad?


Ah, my apologies then.

Nothing wrong with wanting a good game, and to not get stomped on. I haven't had to face Dark Eldar yet, are they really that tough against a 3+ like Necrons? CC I'm guessing?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:32:22


Post by: Davor


I need to make another comment I have read a bit. About Necrons riding machines. So you have a problem of a robot riding a robot?

So it's ok for a human to ride another living animal? It's the same thing. We have living robots riding non living machines.

I haven't read the Necron Fluff yet, but does it say anywhere that all Necrons are made from the same machine? So a Necron if riding a machin is not suppose to have a chair or legs then?

Also why do SM and IG have vehicles? If the Imperium of Man already has Transporters, why don't every unit uses Transporters then? How stupid is SM using vehicles when they can just "beam" into the battle then.

Why can't Necrons have vehicles? Why can't Necrons ride in vehicles? If this is the case, SM shouldn't be able to as well.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:35:05


Post by: streamdragon


The comment was more meant to be a "If you're building robots, why build a separate car? Why not just make a car that is a robot in and of itself?"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:36:31


Post by: tetrisphreak


streamdragon wrote:
tetrisphreak wrote:
I never said you said that. I was using your quote to point out something I believe to be true.

I do want my friend's DE to have a very hard time beating my new 'crons, however. Is that bad?


Ah, my apologies then.

Nothing wrong with wanting a good game, and to not get stomped on. I haven't had to face Dark Eldar yet, are they really that tough against a 3+ like Necrons? CC I'm guessing?



I play 3 armies - Tyranids, Tau, and Necrons. My friend plays one - DE.

Vs my 'nids his poison and lance kill my MC's like nothing, then without synapse my little models fall out of my control and are mopped up with shooting and assault. I lose.

Vs my tau his transports are faster than all get-out, and their 5+ saves prevent me from stopping him from getting across the board to me in 1 turn (especially when he puts enhanced aethersails on his raiders and boosts them in from reserve.). Turn 2 i'm in CC with DE wyches and beast squads. I lose.

Vs my Necrons he can't really touch my monoliths outside of assault, and the general 3+/4+/4+ saves keep many of my models on the table. Our games are long and drawn out with little casualties on either side, in objective games his mobility usually secures him more objectives. I lose. In Annihilation it is possible that i can force a draw...but not easy.


so yea I'm looking very much forward to a Good Necron Book with which to level the playing field in my meta. Plus I do like the look of the new models. i will probably easily spend $250 to $300 on release day in new stuff.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:37:21


Post by: Velour_Fog


streamdragon wrote:"If you're building robots, why build a separate car? Why not just make a car that is a robot in and of itself?"


Yeah, this is basically why necrons look wrong driving/piloting vehicles.




Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:38:42


Post by: Xeriapt


Robots riding in robots makes sense to me, the smaller robots can break off the larger robot to go attack stuff while the bigger robot cruises about giving support fire or such yea?

Sure the robots can just be made into vehicles themselves but perhaps they would then not be able to perform certain things as opposed to if they where still on foot.

Something like that anyway.




Automatically Appended Next Post:
Pilots being a different matter though.

I think they should be incorporated into said vehicle.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:40:01


Post by: ShumaGorath


Davor wrote:I need to make another comment I have read a bit. About Necrons riding machines. So you have a problem of a robot riding a robot?

So it's ok for a human to ride another living animal? It's the same thing. We have living robots riding non living machines.

I haven't read the Necron Fluff yet, but does it say anywhere that all Necrons are made from the same machine? So a Necron if riding a machin is not suppose to have a chair or legs then?

Also why do SM and IG have vehicles? If the Imperium of Man already has Transporters, why don't every unit uses Transporters then? How stupid is SM using vehicles when they can just "beam" into the battle then.

Why can't Necrons have vehicles? Why can't Necrons ride in vehicles? If this is the case, SM shouldn't be able to as well.


I think people are more angry at the fact that the race with the most advanced teleportation tech in the galaxy and the precedent for actually having giant roving dimensional doors are putting on their steampunk glasses and hooking up to the front of a necron ship from bfg and piloting it with a trackball. The drivers of the robot vehicles it what is offputting. The design of the transport itself is bad aside from the logical holes.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:42:04


Post by: tetrisphreak


ShumaGorath wrote:
I think people are more angry at the fact that the race with the most advanced teleportation tech in the galaxy and the precedent for actually having giant roving dimensional doors are putting on their steampunk glasses and hooking up to the front of a necron ship from bfg and piloting it with a trackball. The drivers of the robot vehicles it what is offputting. The design of the transport itself is bad aside from the logical holes.


So build yours without the pilots when you get the model. Problem solved. I just got some of the new liquid green stuff that came out this month...it's amazing and will be great for smoothing cracks and gaps from modding the plastic kits.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:42:30


Post by: Xeriapt


I think with the vehicles necrons just needed the option for a mechanized army like most other armies.

Teleporters would make more sense but vehicles is what you got.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:50:23


Post by: whoadirty


Count me as one of the loving the barge crowd. The image on the box for the barge totally reminds me of this: http://www.kingtutshop.com/free-pictures/egypti10.jpg


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:54:36


Post by: Mewiththeface


Once the spiders come out , I'm sure they will look less Egyptian. Besides, I also quite like the tails, people got too used to Necrons being human. They aren't, they are necrontyr so I am happy they are starting too add some distinctions.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:56:25


Post by: DIDM


those warscythes will look pimp


wielded by my Grey Knights of course


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 02:59:17


Post by: Mewiththeface


Mewiththeface wrote:Once the spiders come out , I'm sure they will look less Egyptian. Besides, I also quite like the tails, people got too used to Necrons being human. They aren't, they are necrontyr so I am happy they are starting too add some distinctions.

Also, Space Marine Librarians have:
1. A staff
2. A head dress
3. A loin Cloth
The Egyptian reference isn't something new. These guys just happen to be skeleton robots. Besides, they fill a nice niche that 40k would feel empty without.
I will say the flayed ones disappoint me though.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:06:14


Post by: Red Corsair


I think they are fine, I have the old metal Crons which look way more tomb kings then these so I really think it is funny to watch people cry about it because they clearly haven't played the game long enough to realize that most of what GW has been pumping out lately is all stuff they had at one point or another...

I think these will be a fun looking army, I hope they shift the meta quite a bit with out getting screwed in 6th ha ha...

I do find it funny that they are all silver (metal) like the GK, had I foreseen this I would have purchased stock in metallic paint


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:07:06


Post by: RiTides


Spiders?

And are the basic troops being redone?

I read the OP when this was first posted and skimmed the previous thread but didn't see anything on that- sorry if it's already been asked



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:09:00


Post by: Nagashek


Xeriapt wrote:Robots riding in robots makes sense to me, the smaller robots can break off the larger robot to go attack stuff while the bigger robot cruises about giving support fire or such yea?

Sure the robots can just be made into vehicles themselves but perhaps they would then not be able to perform certain things as opposed to if they where still on foot.

Something like that anyway.




Automatically Appended Next Post:
Pilots being a different matter though.

I think they should be incorporated into said vehicle.


Like this?



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:12:44


Post by: Slayer le boucher


Ok now i will be confronted to a though decision...

I decided some weeks ago to start a DE army...

And now i want to start a Necron Army...

Well might as well do both...

After all i allready started converting the DE as if they where Mortal Followers and Cultitsts of Khorne, might well turn the Necrons into those old Chaos Androids from RT era!!


*Slayer-the Art of playing army's while still playing Chaos...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:19:10


Post by: Snord


Necrons driving machines. How silly - whereever did they get that from? They really don't understand Necrons, do they.




[Thumb - 3019_md-2nd Edition, Destroyer, Necrons.jpg]


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:22:32


Post by: insaniak


gorgon wrote:1) Because they've always kinda been TK in space, at least a little.

Necrons pre-date Tomb Kings.



ShumaGorath wrote:The head dresses, mummy wraps, gold and teal color scheme, skeletons, and ankhs aren't enough? Half of them even have khopesh's. How could this possibly not be tomb kings in space?


The head dresses are not particularly egyptian looking.
What mummy wraps?
I'm not seeing any teal. Blue here and there, but no teal.
The ankhs have always been there.

So that leaves us with the fact that they look like robot skeletons. Which, now that I think of it, is the core of the Tomb King design ethos, after all. Silly me, how could I not have seen it before... ?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:23:50


Post by: Zid


I.... Want... NOW!!!!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:30:49


Post by: ashikenshin


hahha

also on the robots riding robots thing, these aren't "robots". These are ancient living beings who were tricked into metal bodies so that some douchebag could eat their flesh bodies. Destroyer disease is one thing and they still keep their humanoid torso.

spyders and scarabs? well i don't know about those, maybe the pets of the necrontyr?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:32:28


Post by: Mewiththeface


Spyders are robot cleaning ladies. Created for just that purpose.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:35:58


Post by: ShumaGorath


The head dresses are not particularly egyptian looking.


They're not very far off.

What mummy wraps?


I'm not seeing any teal. Blue here and there, but no teal.

The special characters have it though really blue is the egyptian royal color anyway, not teal. Teal was used in heiroglyphs, less so in actual clothing or adornments. I got my Egyptian fashions mixed before.

The ankhs have always been there.


That doesn't actually reduce their importance here.

So that leaves us with the fact that they look like robot skeletons.


Egyptian robot skeletons riding nile boats, wearing mummy wraps, using egyptian weapons, wearing egyptian colors, wearing armor that's suspiciously like Egyptian clothing, with Egyptian sounding names. I think that's enough to be left with at this point.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:38:53


Post by: Kanluwen


Those aren't mummy wraps, Shuma. It's flesh flayed from their victims.

For some reason, they didn't add any red to delineate that fact.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:41:41


Post by: Warboss Gutrip


Has anyone else noticed that Trazyn the Infinite appears to be carressing a Tau symbol, and has an Eldar symbol tied to his waist?

I wonder what Ward has done to him in the fluff...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:43:14


Post by: Sasori


Someone with good Photoshop skills, should turn the top right Necron Flayed one, into a "Haters gonna hate" De-Motivational.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:43:33


Post by: RiTides


ShumaGorath wrote:Egyptian robot skeletons riding nile boats, wearing mummy wraps, using egyptian weapons, wearing egyptian colors, wearing armor that's suspiciously like Egyptian clothing, with Egyptian sounding names. I think that's enough to be left with at this point.

This is a stretch... I'm really not seeing a stronger connection to Tomb Kings. They are skeletal robots, and they've always had some of that imagery...

The flayed ones are the exception to the look of the new models, not the norm...



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:44:21


Post by: DIDM


my Yoshimi lead Grey Knights are going to be wielding a lot of necron weapons in the near future.



Cause He knows that, it would be tragic, if those evil robots win



and anyone claiming this isn't robot tomb kings is a troll of warhammer proportions


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:44:26


Post by: Kanluwen


Warboss Gutrip wrote:Has anyone else noticed that Trazyn the Infinite appears to be caressing a Tau symbol, and has an Eldar symbol tied to his waste?

I wonder what Ward has done to him in the fluff...

"Waist" not "waste".

And likely nothing bad. The Eldar are creations of the Old Ones, and the Tau are theorized to be one of the last of the Old Ones' creations as well.

The fact that it looks like he's wearing them as what looks to be trophies kind of implies that he took them off the dead.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:45:25


Post by: JOHIRA


Kanluwen wrote:I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses.


You miss my point. I'm not against headdresses in general. I'm against headdresses that look stupid.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:47:29


Post by: Warboss Gutrip


Kanluwen wrote:
Warboss Gutrip wrote:Has anyone else noticed that Trazyn the Infinite appears to be caressing a Tau symbol, and has an Eldar symbol tied to his waste?

I wonder what Ward has done to him in the fluff...

"Waist" not "waste".

And likely nothing bad. The Eldar are creations of the Old Ones, and the Tau are theorized to be one of the last of the Old Ones' creations as well.

The fact that it looks like he's wearing them as what looks to be trophies kind of implies that he took them off the dead.


Bad typo is bad. Edited.

And you are most likely correct on the fluff, but it's more fun to speculate as to how this can be carried out in the most OTT ways


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:49:52


Post by: Kanluwen


JOHIRA wrote:
Kanluwen wrote:I have to disagree with you on the headdresses, Johira.

People seem to forget that at one point...Necrons did have headdresses.


You miss my point. I'm not against headdresses in general. I'm against headdresses that look stupid.

We're going to have to agree to disagree then, because I think these look fine.

They're far less obtrusive than the Thousand Sons or Night Lords ones.

Heck, they're far less obtrusive than the ones the Vostroyans wear.

Personally, if it were me--I'd be painting the "headdresses" the same color as the head. As it stands, they just look odd with the color tones.
Sasori wrote:Someone with good Photoshop skills, should turn the top right Necron Flayed one, into a "Haters gonna hate" De-Motivational.

I asked in the other thread, and someone delivered...but attached it to Dakka's gallery. I popped it right into my "rehosting" folder for usage.
It's in the spoilers.
Spoiler:



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:51:38


Post by: Chibi Bodge-Battle


Sasori wrote:Someone with good Photoshop skills, should turn the top right Necron Flayed one, into a "Haters gonna hate" De-Motivational.


Anyone posting any more of those bloody things should get fed to weresharks!

I think the decorative head gear and collars look a tad pseudo-Egyptian RiTides, so maybe that is where the TK vibe is being picked up?
It makes them look a bit top heavy but apart from the creepy mummy wrap dudes (very silly poses like they are very bad actors trying to portray someone skulking about with ill intent) the foot troops don't look too bad at all imho .


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:52:11


Post by: JOHIRA


Tailgunner wrote:Necrons driving machines. How silly - whereever did they get that from? They really don't understand Necrons, do they.


Yeah, the flying lawnchair really was stupid looking, wasn't it. Personally, I like when GW improves their designs rather than reverts to older, much less appealing designs.

Eldar used to have giant mohawks like glam rockers. If the next codex comes with guardians with 3ft. high dos and bright leather jackets, I'll complain about that too.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:53:32


Post by: Chibi Bodge-Battle


Has anyone else noticed that Trazyn the Infinite appears to be caressing a Tau symbol, and has an Eldar symbol tied to his waste?


Waste knot wotnot?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:54:37


Post by: JOHIRA


Kanluwen wrote:The blood and overall painting of the Flayed Ones is something I was complaining about whilst talking with Medium of Death about the Flayed Ones.

If I cut my finger, I get blood all over the dang place. These guys have ripped a living being apart, and are wearing the skin as a cape and somehow have no blood at all on them.

There's also the fact that it's a "light" metallic with a "light" flesh tone--not very good contrast. Compare it to Mengil's Manhide Manflayers--dark armor/metallic bits and cloth--light flesh tone of the flayed skins.


You are right that the painting on those guys is terribad, but there's more to it than that. On models this scale flayed skin should resemble the thickness of paper. The flayed ones look like they're wearing inch-thick scarves made of silly putty.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:54:44


Post by: Altruizine


Mewiththeface wrote:Once the spiders come out , I'm sure they will look less Egyptian. Besides, I also quite like the tails, people got too used to Necrons being human. They aren't, they are necrontyr so I am happy they are starting too add some distinctions.

What makes you think that? The old model already looks like a scarab beetle... there's no reason not to assume the new model will take that vibe even further.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 03:56:05


Post by: JOHIRA


Kanluwen wrote:They're far less obtrusive than the Thousand Sons or Night Lords ones.


While that's true, when I evaluate models I'm not really into anything that's "less silly than Thousand Sons or Night Lords". I'd prefer they be "not silly at all."


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:05:59


Post by: Altruizine


If you think it over, the robot-on-robot design isn't a problem from a background PoV.

If it was easier to "copy" their original minds over than to build up an AI from scratch, it makes perfect sense that their vehicles would be operated by traditional means. It saves design work, and comes with a unique set of advantages and disadvantages:

1. If a pilotbot gets killed another one can replace him vs. if a destroyer "pilot" gets killed the entire platform becomes useless

2. Pilotbots can get out of their seat, to perform whatever extra-vehicular task might crop up

3. But pilotbots could also be thrown from their seats unwillingly

4. Depending on manual controls for pilotbots to operate means that enemies could possibly make use of Necron tech

5. But by the same token, a Necron could just as easily commandeer the tech of another humanoid race


I don't like the robot-on-robot concept aesthetically (not in the least) but let's stop pretending it's stupid or nonsensical.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:07:17


Post by: Snord


The Egyptian theme has been there fore a long time. That means the 'Tomb Kings in space' angle has been there since at least the last codex (the Monolith is basically a pyramid with guns). So what? It's no different to Orks being 'Orcs in space'. Given that Necrons are very obviously based on the Terminator robots, GW had to add an overlay of something else, and the Egyptian theme (with its strong associations with death) makes sense. There are a lot of classical elements throughout the WH40k line (the Ultramarines have a lot of Roman-style features), so it's entirely consistent. The Ghost Ark obviously also borrows from the Trade Federation in Star Wars (which were in turn had an African/Egyptian look), but not as much as some are suggesting. The design has a skeletal look that's unique, and is much more barge-like. This kind of mixing of source material is what GW has always done. The only question is whether they've pulled it off.

I like the Ghost Ark. I think that flipping a big chunk of the model upside down to make a 'new' vehicle is less successful - the photoshopped version with the struts repositioned looks better. The Command Barge is growing on me; I don't have any issue with Necrons as seated pilots, but the two models in front are a bit awkwardly positioned. It would be tempting to try and omit them.

The generic Necron Overlords look better than the named characters, which are rather heavy-handed and lack dynamism - a new sculptor perhaps? The Lych Guard are okay, but look a bit unfinished (not sure why). I agree with the comment about the crests looking a bit off. The Immortals look really good, and I agree with everyone else that the Flayed Ones are poor. The sniper models look good, but somehow more 'modern' than the others.

I won't really miss the green glowy rods, which were annoying to insert in painted models. I remember when they introduced them, there was a lot of sneering about them looking like Lego. Now there's much wailing about losing them...I assume the Warriors are essentially unchanged, but their weapons will have to be re-done without the rods. Perhaps with perforations in the barrels, as the Immortals' weapons seem to have.

I wonder if the Monolith is getting re-done? Or at least tarted up a bit, as it's now badly sub-standard compared to...well, just about everything.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:12:16


Post by: Xeriapt


Kanluwen wrote:
Warboss Gutrip wrote:Has anyone else noticed that Trazyn the Infinite appears to be caressing a Tau symbol, and has an Eldar symbol tied to his waste?

I wonder what Ward has done to him in the fluff...

"Waist" not "waste".

And likely nothing bad. The Eldar are creations of the Old Ones, and the Tau are theorized to be one of the last of the Old Ones' creations as well.

The fact that it looks like he's wearing them as what looks to be trophies kind of implies that he took them off the dead.


Yeah I recall necrons having some epic battles against the Eldar, I think there is info about it in the codex.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:14:44


Post by: Stonerhino


GW could just put a non-green rod in the box that's the same size. Without redesigning the weapons.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:17:49


Post by: BlackMath


As a Necron player, first off, I need to say that I'm beside myself with joy that there is new Necron stuff coming out.
So, my reaction to the leaks are as follows:
1. Necrons have always been a mismash of themes and tropes. It seems GW has picked a direction. The TK models almost made me go square base, so the Spacke TK theme works for me.
2. The vehicles all look great to me. They are quite unique looking, and are going to look really cool on the table.
3. Love the new Immortals.
4. Snipers are cool as hell.
5. The IC's are kind of chunky, but cool if you dig the TK in space theme.
6. I'm really excited about the Lychguard, especially the shileld build.
7. Not sure about the jump troops. I like the models, and I love jump troops, but I need to see a comparison betweenthat and the SME to make a final decision.
8. The Flayed Ones are not as cool as they could have been, but I think the lack of gore on the paint job is a huge part of the problem. My Flayed Ones are pretty bloody, and these look PG. I think once we see some alernate paint jobs on those I think they will be better.
9. I'm happy that, overall, the models fit with what I already have. I think the Spyder is going to be totally different in look and function, but I don't have any issue mixing my current Immortals and Flayed Ones with the new models (in contrast to say, the new Pink Horrors and the older ones). I hope the Destroyers are not too different, since I have all I could possibly take and don't plan to buy more.
10. #1 most awaited units: Wraiths, Wraith IC, Flayed One IC.

Overall, I'm excited. I will buy at least one of everything on the list at launch. Can't wait to get my hands on this stuff.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:19:30


Post by: ShumaGorath


Altruizine wrote:If you think it over, the robot-on-robot design isn't a problem from a background PoV.

If it was easier to "copy" their original minds over than to build up an AI from scratch, it makes perfect sense that their vehicles would be operated by traditional means. It saves design work, and comes with a unique set of advantages and disadvantages:

1. If a pilotbot gets killed another one can replace him vs. if a destroyer "pilot" gets killed the entire platform becomes useless
How about the vehicle just pilots itself? Then if the vehicle gets destroyed who cares if it can't pilot anymore? It's already dead.

2. Pilotbots can get out of their seat, to perform whatever extra-vehicular task might crop up

Such as? Collecting wood? It's not like they can repair the vehicles, if they're able to do it with their fingers why not just make the vehicle heal itself? I mean, it already can.

3. But pilotbots could also be thrown from their seats unwillingly
Yeah, you would think they would have enclosed compartments or something. The seat from the superman ride isn't a good seat for a combat vehicle.

4. Depending on manual controls for pilotbots to operate means that enemies could possibly make use of Necron tech
It's weird that they would even have a touchscreen at all when they're plugged into the vehicle as well.

5. But by the same token, a Necron could just as easily commandeer the tech of another humanoid race
Not when he's a pilotbot. They're kinda stuck. Why are they more capable of using the vehicles then the other necrons anyway?

I don't like the robot-on-robot concept aesthetically (not in the least) but let's stop pretending it's stupid or nonsensical.


But it is both stupid and nonsensical. Why doesn't it just pilot itself? Why aren't the pilots protected? Why do they need both a control console and to be plugged in? Why, when they clearly have machine intellegences that are very advanced, do they need to give a necron the keys to the boat?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:23:16


Post by: Chibi Bodge-Battle



I don't like the robot-on-robot concept aesthetically (not in the least) but let's stop pretending it's stupid or nonsensical.


Yeah, I prefer girl on girl action myself tbh but each to their own

On the issue of pilots, why is the pilot of the Ark pointing?
None of the other necrons is looking in its direction or looking at where it is pointing to
Why would it even need to point?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:29:36


Post by: Kid_Kyoto


If the necrons are really getting 4+ saves does that mean all of the vehicles will be open topped?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:29:58


Post by: WarOne


I'm far more concerned about the fact that the Necrons now need to ferry their models to battle rather than rely on a sophisticated teleportation system.

That Ghost Barge makes me cringe.

Otherwise most of the other models are fine.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:31:38


Post by: Stonerhino


ShumaGorath wrote:
Altruizine wrote:Stuff
and Stuff
I like the drivers to be honest and if you want reasons. How about this:

Even in their down graded minds the Necrontyr are still better pilots then their AIs. The reason that the pilots do not get intergraded into the ship is because most Necrons fear the "Destroyer Curse".

So I can see a Necron who does not want to lose what is left of himself driving the vehicle. Just as I can see a Necron Lord wanting to be driven around by actual pilots rather then an inferior AI, who don't have the Destroyer Curse.

As far as the model goes. i think I will be cutting the back off so it looks more like a "Sky Chariot".


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:32:56


Post by: Davor


Kid_Kyoto wrote:If the necrons are really getting 4+ saves does that mean all of the vehicles will be open topped?


Why? Does that only mean the Space Marines with their 3+ saves are the only ones who can hide and cower in their vehicles?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:34:42


Post by: H.B.M.C.


I don't like the transport. I much prefer the idea of a vehicle with a portal at the end (like the Monolith's star gate). I know it has to hold a specific unit to fit with the transport rules, but really, I'd prefer they were mobile reserve gates, that any unit (within reason) could exit via the portal rather than a Trade Federation droid deployer.

And I'm still surprised that there's no new Tomb Spyder. I was expecting a big new Dread-sized Spyder, or, at the very least, a 3-per-box plastic re-do.


ShumaGorath wrote:The fluff writer had better be a fething wunderkind...


It's Matt Ward... so set sail for fail.


And you're 100% dead-on Shummy as far as their Egyptian theme and the fact that robots driving robots looks silly. I liked it when the Destroyer became an integrated torso as part of the 'flying' bit. That made sense. I could even live with the Lord on the platform being separate from the rest of the machine (he may want to get off and crack skulls) but the guys piloting it should be part of the machine itself. Think of the Terminator films. All their big tanks and HK flying things and whatnot were AI's in and of themselves. There weren't T-800's piloting these things because that wouldn't make sense.

They also are Egyptian themed - I don't know why people can't see that they aren't. This makes them Tomb Kings in space, and as someone who loves the Tomb Kings - who cares?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:39:49


Post by: Kid_Kyoto


H.B.M.C. wrote:

It's Matt Ward... so set sail for fail.


I heard the Silent King carves his name into the Emperor's heart.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:40:07


Post by: WarOne


H.B.M.C. wrote:
It's Matt Ward... so set sail for fail.


Is that a subtle jab at Failfleet?



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:44:06


Post by: ShumaGorath


H.B.M.C. wrote:I don't like the transport. I much prefer the idea of a vehicle with a portal at the end (like the Monolith's star gate). I know it has to hold a specific unit to fit with the transport rules, but really, I'd prefer they were mobile reserve gates, that any unit (within reason) could exit via the portal rather than a Trade Federation droid deployer.

And I'm still surprised that there's no new Tomb Spyder. I was expecting a big new Dread-sized Spyder, or, at the very least, a 3-per-box plastic re-do.


ShumaGorath wrote:The fluff writer had better be a fething wunderkind...


It's Matt Ward... so set sail for fail.


And you're 100% dead-on shummy as far as their Egyptian theme and the fact that robots driving robots looks silly. I liked it when the Destroyer became an integrated torso as part of the 'flying' bit. That made sense. I could even live with the Lord on the platform being separate from the rest of the machine (he may want to get off and crack skulls) but the guys piloting it should be part of the machine itself. Think of the Terminator films. All their big tanks and HK flying things and whatnot were AI's in and of themselves. There weren't T-800's piloting these things because that wouldn't make sense.

They also are Egyptian themed - I don't know why people can't see that they aren't. This makes them Tomb Kings in space, and as someone who loves the Tomb Kings - who cares?


Yeah, I find the direct denial of the art direction and theme perplexing. I think people just really want them to be unique, which they should be. It's just not the case though.

As for the fluff.. The C'tan all killed themselves once they found out about Roboutte Guilliman. They knew, deep in their hearts, that they could never truly be an ultramarine.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:44:07


Post by: Ascalam


Hey, i liked dreadfleet

I wasn't the one paying for it, which helps...

The game is actually pretty fun to play

Flayed ones can take a hike, the rest i'm still mulling on.



*edit*

If you don't like the pilots why not leave the chairs off, take two destroyer bodies (and a little creativity) and intergrate then directly to the hull ?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:51:16


Post by: WarOne


Ascalam wrote:
If you don't like the pilots why not leave the chairs off, take two destroyer bodies (and a little creativity) and intergrate then directly to the hull ?


I'm going to find a small box, primer it black, and place a portal on and call it a Ghost Barge (hell, so long as it is a GW box, it is tourney legal, right?).

That's called creativity.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:51:21


Post by: insaniak


ShumaGorath wrote:Yeah, I find the direct denial of the art direction and theme perplexing. I think people just really want them to be unique, which they should be. It's just not the case though.

Not an issue for me. I couldn't care less if they were Space Tomb Kings. But what I'm seeing is a science fantasy army with a vague Egyptian influence. Tomb Kings also have an Egyptian influence, but there were very different design directions taken.

And at the end of the day, the Egyption influences for Necrons were there from the start... and again, Necrons came before Tomb Kings. So if anything, we should be complaining about how Tomb Kings are just humanised Necrons, rather than the inverse.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:52:32


Post by: ShumaGorath


insaniak wrote:
ShumaGorath wrote:Yeah, I find the direct denial of the art direction and theme perplexing. I think people just really want them to be unique, which they should be. It's just not the case though.

Not an issue for me. I couldn't care less if they were Space Tomb Kings. But what I'm seeing is a science fantasy army with a vague Egyptian influence. Tomb Kings also have an Egyptian influence, but there were very different design directions taken.

And at the end of the day, the Egyption influences for Necrons were there from the start... and again, Necrons came before Tomb Kings. So if anything, we should be complaining about how Tomb Kings are just humanised Necrons, rather than the inverse.


How is a magical skeleton in a robe and headdress more humanized then a robot skeleton in a robe and headdress?


Automatically Appended Next Post:
WarOne wrote:
Ascalam wrote:
If you don't like the pilots why not leave the chairs off, take two destroyer bodies (and a little creativity) and intergrate then directly to the hull ?


I'm going to find a small box, primer it black, and place a portal on and call it a Ghost Barge (hell, so long as it is a GW box, it is tourney legal, right?).

That's called creativity.


I would just leave off the pilot entirely. It wouldn't be a bad model without them. The crescent moon is detailed enough.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:54:55


Post by: WarOne


ShumaGorath wrote:
I would just leave off the pilot entirely. It wouldn't be a bad model without them. The crescent moon is detailed enough.


Actually, removing all the pilots makes the thing look like a very nice space fighter sort of ship, perhaps a giant base for that gothic battlefleet game?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:55:05


Post by: insaniak


ShumaGorath wrote:How is a magical skeleton in a robe and headdress more humanized then a robot skeleton in a robe and headdress?

It's a human skeleton, and not a robot body made for an alien?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:57:30


Post by: Mewiththeface


ShumaGorath wrote:
insaniak wrote:
ShumaGorath wrote:Yeah, I find the direct denial of the art direction and theme perplexing. I think people just really want them to be unique, which they should be. It's just not the case though.

Not an issue for me. I couldn't care less if they were Space Tomb Kings. But what I'm seeing is a science fantasy army with a vague Egyptian influence. Tomb Kings also have an Egyptian influence, but there were very different design directions taken.

And at the end of the day, the Egyption influences for Necrons were there from the start... and again, Necrons came before Tomb Kings. So if anything, we should be complaining about how Tomb Kings are just humanised Necrons, rather than the inverse.


How is a magical skeleton in a robe and headdress more humanized then a robot skeleton in a robe and headdress

Because the robot isn't a human robot? It is a necrontyr style robot which apparently seems human however, now they have tails.
The magical skeletons are indeed human.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:57:57


Post by: ShumaGorath


insaniak wrote:
ShumaGorath wrote:How is a magical skeleton in a robe and headdress more humanized then a robot skeleton in a robe and headdress?

It's a human skeleton, and not a robot body made for an alien?


I'm not really sure that makes much of a difference after a few thousand years.


Automatically Appended Next Post:
Mewiththeface wrote:
ShumaGorath wrote:
insaniak wrote:
ShumaGorath wrote:Yeah, I find the direct denial of the art direction and theme perplexing. I think people just really want them to be unique, which they should be. It's just not the case though.

Not an issue for me. I couldn't care less if they were Space Tomb Kings. But what I'm seeing is a science fantasy army with a vague Egyptian influence. Tomb Kings also have an Egyptian influence, but there were very different design directions taken.

And at the end of the day, the Egyption influences for Necrons were there from the start... and again, Necrons came before Tomb Kings. So if anything, we should be complaining about how Tomb Kings are just humanised Necrons, rather than the inverse.


How is a magical skeleton in a robe and headdress more humanized then a robot skeleton in a robe and headdress

Because the robot isn't a human robot? It is a necrontyr style robot which apparently seems human however, now they have tails.
The magical skeletons are indeed human.


They have elves and dwarves in those hordes. Scorpions and giants and dog headed things too. Also snakes and a catapault! Almost everything in the necron force is either a vehicle or humanoid, the tomb kings are less so by first viewing.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:59:10


Post by: NecronLord3


Fingers crossed for no Necron-sphinx.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 04:59:29


Post by: H.B.M.C.


Kid_Kyoto wrote:I heard the Silent King carves his name into the Emperor's heart.


No! He carved his name into the Nightbringer's heart (which is why the C'Tan are fragments now and subservient to the Necrons), and he roams the webway killing Solitaires.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:00:57


Post by: WarOne


H.B.M.C. wrote:
Kid_Kyoto wrote:I heard the Silent King carves his name into the Emperor's heart.


No! He carved his name into the Nightbringer's heart (which is why the C'Tan are fragments now and subservient to the Necrons), and he roams the webway killing Solitaires.


But don't they feast on shares of GW in their spare time, thus always forcing GW to increase their prices for the scarcer dividends they are forced to pay out each year by Kirby?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:03:28


Post by: H.B.M.C.


In answer to your question WarOne, it wasn't a dig at Dread Fleet (I'd never call it Fail Fleet... because 'Fail' has no relation to 'Dread'. 'Derp Fleet' perhaps, but then again I'd only do that if I really disliked Dread Fleet, and I don't, I'm just ambivalent about the whole thing).

I actually saw Dread Fleet in the flesh (in the plastic?) today. That sea map is way bigger than I thought it would be. The islands are huge too (and oh-so-skully!). Feels like a realy cheap material though.

Anyway, Necrons, yes. Y'know... I think a subtly converted War Sphynx could work in a Necron army.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:05:43


Post by: WarOne


H.B.M.C. wrote:In answer to your question WarOne, it wasn't a dig at Dread Fleet (I'd never call it Fail Fleet... because 'Fail' has no relation to 'Dread'. 'Derp Fleet' perhaps, but then again I'd only do that if I really disliked Dread Fleet, and I don't, I'm just ambivalent about the whole thing).


Either way, thanks for the clarification.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:06:45


Post by: Stonerhino


WarOne wrote:
H.B.M.C. wrote:
Kid_Kyoto wrote:I heard the Silent King carves his name into the Emperor's heart.


No! He carved his name into the Nightbringer's heart (which is why the C'Tan are fragments now and subservient to the Necrons), and he roams the webway killing Solitaires.


But don't they feast on shares of GW in their spare time, thus always forcing GW to increase their prices for the scarcer dividends they are forced to pay out each year by Kirby?
I heard that the Silent King was not going to be in the Necron Codex. Instead he will be a White Dwarf addition to the BA codex, using his new signature weapon, the Bloodscythe.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:14:52


Post by: tetrisphreak


I have 3 weeks to finish painting my phalanx of warriors that had been sitting on my display shelf gathering dust. Granted, that's only about 35 models or so, but maybe it'll keep me occupied and make the wait seem less intense. Who else has plans to while away the time now that we know we're so near a new update?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:16:14


Post by: Void__Dragon


The new Immortals and the Deathmark actually look really cool.

I feel like better coloring could make some of the models I didn't care for look better.

Although those damn loincloths bother me so.

I don't get why an army that has mastered phase and portal technology needs a physical transport to move them. A fast vehicle with a portal on the front, as I believe someone said earlier? That could work, in terms of fluff. But meh.

The Flayed Ones look ungodly stupid though. The so-called flesh they wear is completely unconvincing, and they appear frankly comical.

"Meh" is my opinion on this for the moment.

I can't wait to see the fluff.

Come at me Ward, gimme your best shot.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:20:47


Post by: LunaHound


The sculpt didn't look much different then the necrons from 10 years ago.

Take that how ever you want it to mean -_-


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:21:56


Post by: Warboss Gubbinz


This all looks well and good but i can't help but wonder if this was a controlled leak or if GW is fuming at the moment over their failed 'Dun Tell the Intarwebz' policy.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:24:42


Post by: Kanluwen


Warboss Gubbinz wrote:This all looks well and good but i can't help but wonder if this was a controlled leak or if GW is fuming at the moment over their failed 'Dun Tell the Intarwebz' policy.

Could be either/or.

The way it's looking, the timing of these photos being taken from White Dwarf and the recent "connect the dots" moment of a Polish source reporting this and the realization that White Dwarf is now printed in Poland means either GW's gone out of their way to begin establishing their own "rumormonger" who will feed pretty quality photos of White Dwarf "hot ticket" content to the Internet at large...or GW's got a leak from the printing company doing White Dwarf.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:24:48


Post by: jspyd3rx


Are we going to see the rest of the line up anytime soon? I am talking about tomb blades, tomb spyder, destroyers, giant walker and hopefully crypteks.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:29:55


Post by: doktor_g


RE: New Necron Shooting Rule vs. Orks/Horde:

Before Turn 1 after scouts and infiltrators:
1d6 - On 2+ Necrons Win match.
On 1 Roll again 2d6
2d6 - On a roll of 2 + Necrons Win

Waaaaaa--- huh?



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:30:59


Post by: Dave-c


Guess who is getting himself one of them fancy white dwarfs when it hits the shelves!

I wouldnt have actually bought one if the leak hadnt happened. But gw doesnt recognize what good sales plans are like...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:32:22


Post by: tetrisphreak


jspyd3rx wrote:Are we going to see the rest of the line up anytime soon? I am talking about tomb blades, tomb spyder, destroyers, giant walker and hopefully crypteks.


Seconded. There must be a second wave if all white dwarf pictures have been leaked. More likely? The leak is a controlled rumor from GW and they chose to leave some of the tastier bits out so they can ramp up excitement a second time when they announce pre-orders.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:35:07


Post by: ShumaGorath


I wonder who is going to get fired over this leak.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:39:08


Post by: doktor_g


You guys are conspiracy theorists. GW has some mystical mastery of the occult and covert. Hell the largest company in the world couldn't keep their prototype phones from being left at bars. lol.
DrG

I kinda like the new figure sculpts, EXCEPT the transport thingy. It's a cool idea, would have like to have seen something even more 'gyptian though. I never liked the monolith aesthetic either though. Definitely dig the 3 man floaty thing gun platform.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:40:58


Post by: Sasori


You know, I'm wondering if the "Overlord" with the Rez Orb is a Cryptek. He doesn't look near as "Authoritative" as the left Overlord.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:41:17


Post by: ShumaGorath


doktor_g wrote:You guys are conspiracy theorists. GW has some mystical mastery of the occult and covert. Hell the largest company in the world couldn't keep their prototype phones from being left at bars. lol.
DrG

I kinda like the new figure sculpts, EXCEPT the transport thingy. It's a cool idea, would have like to have seen something even more 'gyptian though. I never liked the monolith aesthetic either though. Definitely dig the 3 man floaty thing gun platform.


I don't think GW field tests its magazines by given them to hundreds of employees for months and having them perform real world testing. It's kind of a dissimilar situation.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 05:52:47


Post by: NecronLord3


ShumaGorath wrote:
doktor_g wrote:You guys are conspiracy theorists. GW has some mystical mastery of the occult and covert. Hell the largest company in the world couldn't keep their prototype phones from being left at bars. lol.
DrG

I kinda like the new figure sculpts, EXCEPT the transport thingy. It's a cool idea, would have like to have seen something even more 'gyptian though. I never liked the monolith aesthetic either though. Definitely dig the 3 man floaty thing gun platform.


I don't think GW field tests its magazines by given them to hundreds of employees for months and having them perform real world testing. It's kind of a dissimilar situation.


Well it's take a jab at Steve Jobs week, and had I known it only took a sacrifice of one Apple computer founder to summon forth the New Necron Codex I would have taken a wack at the man myself years ago... All in good fun Steve! RIP, sent from my iPad!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 06:05:17


Post by: Abaddon


I like the Deathmarks and Immortals... IMO, everything else looks God-awful.

Problems I have with them:

- The vehicles, in my opinion, don't look like something the Necrons would use. Necron architecture has always had a sort of "simple-yet-ominous" vibe to it-- and I think that fit them better. These new vehicles look almost Dark Eldar-esque.

- I sense that GW is trying to give the Necrons more personality on an individual basis. As a Necron player myself, however, that's really the last thing I want from the 'Crons. I want the 'Crons to behave like machines-- no individuality, no feeling, and nigh complete uniformity. Loincloths and rainbow-colored lords don't really make sense in that context.

I'm also not thrilled that Ward is doing the codex, lore-wise. Oh well, hopefully he comes up with a balanced codex.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 06:06:55


Post by: Molten Butter


I don't like them. The Deathmarks and Immortals look good. I like the transport visually, but it makes no sense with previous Necron fluff. Why would they use a transport that wasn't connected to their teleportation tech? I guess I could just pretend it's a ceremonial transport for the more crazy lords. The... Flying crescent thing just is shaped awkwardly. And the Doomsday thing looks silly.

I don't like the loincloths at all, nor do I like the headcrests. And what's with all the new Elite options that are mainly differentiated with weapons? One of the things I loved about Necrons when starting was how they were built for specific tasks instead of being the versatile men-at-arms. The Flayed Ones are awful, nothing to see there, I'll just customize some using Warrior bits.

They look more like Tomb Kings than before; I preferred the more sleek/weaponized style instead of the blinged out version.

I've been waiting like a hound for these models, and now I'm just not impressed. I guess it might be time to set my sights away from Necrons, even if they are my only army at the moment.

ShumaGorath wrote:They replaced rods with balls. There are glowballs everywhere on these models.
Let's not get inappropriate.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 06:33:18


Post by: Moopy


There will be no Necron-Sphinx.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 06:39:17


Post by: Flachzange


Excellent release in my book! Sure, the flayed ones may be a bit off, but overall, this is what Ive been waiting for.

Now all I got to do is wait a few months till Necs arent the "current" flavor anymore ....


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 06:44:36


Post by: TheFatElf


Wait, why do Necrons need a troop transport? Can't they just phasal shift everywhere?

The Command/Support Barge looks alright, but out of place with the fluff. The ghost ark transport makes no sense, the doomsday ark looks wierd, and the new characters are too...bulky, if you know what I mean, the massive shoulder pads, funny head bits and chunky capes etc. I actually quite like the deathmarks, but what happened to the luminous rods? they're all gone! The new CC unit looks almost too versatile (though I like the ones with the shields ). The Immortals look interesting, but why did they make the gauss blasters shorter? It looks funny!

And the Flayed ones...oh dear.

Is it me or do they look too much like VC Ghouls?

Anyway, thanks for the pictures XD


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 06:44:57


Post by: Sasori


Flachzange wrote:Excellent release in my book! Sure, the flayed ones may be a bit off, but overall, this is what Ive been waiting for.

Now all I got to do is wait a few months till Necs arent the "current" flavor anymore ....


Why? Who cares?

If you like the release, it shouldn't matter if it's th current flavor or not.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:05:46


Post by: Adam LongWalker


Kanluwen wrote:
Warboss Gubbinz wrote:This all looks well and good but i can't help but wonder if this was a controlled leak or if GW is fuming at the moment over their failed 'Dun Tell the Intarwebz' policy.

Could be either/or.

The way it's looking, the timing of these photos being taken from White Dwarf and the recent "connect the dots" moment of a Polish source reporting this and the realization that White Dwarf is now printed in Poland means either GW's gone out of their way to begin establishing their own "rumormonger" who will feed pretty quality photos of White Dwarf "hot ticket" content to the Internet at large...or GW's got a leak from the printing company doing White Dwarf.


I'm going to have to agree on the rumor monger aspect more than printing company leak. Their is no freeeeking way Games Workshop is going to get rid of one of their most important (and Cheap) tools (like almost free advertising) because of their Information Embargo. It has already done it's desired effect of creating the Buzz about the product. Pictures are too clean and saying when the product are going to be be sold sounds like an advertizing gimmick to me then just a leak from a printer's shop.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:09:09


Post by: Ehsteve


How am I supposed to tell the difference between each of the special characters?

They all look the same!

Like the transport though, don't know about the command barge, still deciding.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:14:12


Post by: Ouze


After looking at the command platform some more, I think I'll remove the 2 "pilots" and call it a day.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:20:44


Post by: Kilkrazy


I like all of it. I didn't play original Necrons or Tomb Kings, so that affects my perception, maybe.

The amount of "bling" follows naturally from GW's desire to show off their moulding technology. GW games are generally about bling, excess and gigantism.

A quick overview shows the Necrons will have a very varied and capable force with a number of fun tricks.

However it will no doubt be a very expensive army to start from scratch. The question for current players is how well the new models fit the aesthetic of their existing armies.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:22:38


Post by: ironhandstraken


I don't know about any one else but the space row boat makes not sense. Some of the troops I like.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:37:56


Post by: Sasori


Kilkrazy wrote:I like all of it. I didn't play original Necrons or Tomb Kings, so that affects my perception, maybe.

The amount of "bling" follows naturally from GW's desire to show off their moulding technology. GW games are generally about bling, excess and gigantism.

A quick overview shows the Necrons will have a very varied and capable force with a number of fun tricks.

However it will no doubt be a very expensive army to start from scratch. The question for current players is how well the new models fit the aesthetic of their existing armies.


I don't think it will be that expensive, compared to most of the other armies, at least. The only one I can think of that would really be cheaper would be a Grey Knights army. Of course this is speculation based on the current rumor mill. Will have to wait until November 5th to know for sure.

I wonder if they are going to change the battleforce.

So, KK, Going to get some Necrons?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:46:51


Post by: olympia


The vehicles are not great. The size appears excessive and they look like a pain in the ass to put together.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 07:54:21


Post by: Praxiss


The transports are growing on me, but i'm not a fan of the Barge model at all.

I will certainly buy the codex and see if i like it.
it does appear that they are makign the necrons a more diverse army, with the options of running a predominantly shooty or CC army if you want to.

Those jump infanty look pretty cool too.

Will withhold full judgement until i've read the codex.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:01:16


Post by: Snord


Oh, goody - someone is still trying to push the 'Fail fleet' (non) joke.

There must be more new models coming. There was supposed to be a plastic Tomb Spyder - I'd be really surprised if the current version simply got switched to Finecast.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:03:45


Post by: Alkasyn


tetrisphreak wrote:

I'd like to outshoot tau and also be decent in close combat without having a big "U" on my shoulder pads.


Don't know what world you're living in, but the boys in blue melt in close combat.

Or maybe you mistook the inverted omega sign for a blood drop with wings?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:05:53


Post by: warpcrafter


This is my reaction to the new Necrons




Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:14:01


Post by: Praxiss


Looking closer at the trasnport, it does appear to be quite mean in that it looks like it has 5 gauss flayers sticking out of either side.

Assumign they still have the same stats and are still S4 (therefore defensive weapons) that means that this coudl move 6" and still fire 10 gauss flayers. if the rumour about the monolith being able to fire at different targets is true this coudl apply to the transport aas well.


So, move 6" and park it between 2 enemy units, hit both units with 10 S4 AP5 shots (assumging that gauss flayers have the same rules as they do now). If they are indeed open topped then the units inside can then deploy, fire and charge. EEP.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:16:17


Post by: Phototoxin


The more I look at them (not at 00:30 AM) the more I think ... maybe they'll not be too bad. The do look 'over blinged' though. I think it will depend for me on what minis are in plastic and what are in finecast. I don't like finecast.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:21:26


Post by: olympia


Phototoxin wrote:They do look 'over blinged' though.

This is a trend in GW minis I do not like. The minis are getting increasingly "busy."


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:22:15


Post by: Ascalam


The paintjob doesn't help.

I like my necrons a little less gold-plated


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:23:27


Post by: Alkasyn


Praxiss wrote:Looking closer at the trasnport, it does appear to be quite mean in that it looks like it has 5 gauss flayers sticking out of either side.

Assumign they still have the same stats and are still S4 (therefore defensive weapons) that means that this coudl move 6" and still fire 10 gauss flayers. if the rumour about the monolith being able to fire at different targets is true this coudl apply to the transport aas well.


So, move 6" and park it between 2 enemy units, hit both units with 10 S4 AP5 shots (assumging that gauss flayers have the same rules as they do now). If they are indeed open topped then the units inside can then deploy, fire and charge. EEP.


That sounds pretty OTT.

Also, maybe it's me , but couldn't the Necron use troop transports to where they can't teleport? Like during some kind of a planetary storm.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:51:50


Post by: MasterSlowPoke


Sasori wrote:You know, I'm wondering if the "Overlord" with the Rez Orb is a Cryptek. He doesn't look near as "Authoritative" as the left Overlord.


Thats just the Lord from the Command Barge.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 08:59:14


Post by: Praxiss


My concern is that, what transport and jump infantry etc coming out, will the Monolith telport option still even exist in the new codex? Or will it just be a Land Raider equivilent with a normal transport capacity?

The extra bling is a little bit of an eye-sore. But as mentioned above, the paintjob in the pics does emphasise all of it. I'm guessing you could use a less obvious colour scheme and effectively hide a lot of the bling if you wanted to. That's what i'll be doing anyway.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 09:04:03


Post by: Howard A Treesong


Kanluwen wrote:
Warboss Gubbinz wrote:This all looks well and good but i can't help but wonder if this was a controlled leak or if GW is fuming at the moment over their failed 'Dun Tell the Intarwebz' policy.

Could be either/or.

The way it's looking, the timing of these photos being taken from White Dwarf and the recent "connect the dots" moment of a Polish source reporting this and the realization that White Dwarf is now printed in Poland means either GW's gone out of their way to begin establishing their own "rumormonger" who will feed pretty quality photos of White Dwarf "hot ticket" content to the Internet at large...or GW's got a leak from the printing company doing White Dwarf.


The only thing that gives the 'intentional leak' idea any weight is that they've released all the pretty pictures but none of the prices and other details. But that's pretty thin evidence, maybe the person copying the material just did the interesting stuff. I don't see GW voluntarily releasing pictures of their latest shiny things through a 3rd party website and not in WD or their stores which is their current approach. They want their stuff to be seen first in WD and at their stores to bring people in to see anything new, they don't want it all over the internet so we don't have to go to GW or buy WD.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 09:06:46


Post by: Sidstyler


On the topic of headdresses, I'm glad they aren't any more big and obnoxious than they are (and they could have been much worse considering what GW has put out in the past), but they still look a little weird. Every single one just makes it look like the model has big goofy ears in my opinion. Minor complaint I guess since I'm assuming they could be removed without much effort, just snip and file smooth. And like it's been said, the paint might not be helping much, either. Despite that I like the lords and characters a lot. I might actually buy a couple just to paint them, and I never really do that.

The only models I don't really like are the command/support barge and the flayed ones. The lychguard with swords and shields don't make much sense, either...I mean the shields look awesome, don't get me wrong, it's just that considering how high-tech the Necrons are supposed to be you would expect like an actual force field or something and not something so primitive.

I'm not floored like I was when the Dark Eldar came out, but nothing here really "offends" me so I'd say they did alright. Could have been worse.

The flayed ones do suck, though. If it's a plastic box set then I'd really like to see what other kinds of models the kit can make because the ones they chose to photograph weren't very good.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 09:50:15


Post by: Powerguy


So my thoughts;

The Command Barge looks a bit weird, it looks like something you would see on the bridge of a spaceship floating around on the battlefield. I'm also not sure how its going to work in game, is it supposed to be a transport for a single IC? Or some quasi Dreadnought/HQ? Overall I would say its a decent model, nothing a little creative modelling can't fix. The support platform version which you can see in the background actually looks quite good as is, basically just looks like a massive floating gun with 2 crew, which is fine by me.

The Ghost Ark also looks a bit weird, mostly because of the guns sticking out the side which as people have pointed out make them look like oars. Combined with the fact that the Necrons in the transport are clearly in some kind of folded up state but missing their weapons I'm having trouble working out how everything would functionally work (how do they actually disembark? if the guns sticking out the side are their weapons the unit inside uses why are they also present on the Doomsday Ark? if not where are their weapons?). From a game balance perspective Necrons need some proper vehicles and the Resurrection Ship/Droid Transport is a good concept to build on, its been around for quite a while anyway as a Jes concept sketch. Again I think some more pictures + allowing for some alterations to the construction and you will have a good model.

The Doomsday Ark looks terrible, my first impression is that it been assembled the wrong way up but even then it has issues. The entire front section being upside down compared to the Ghost Ark makes it look completely out of proportion and unbalanced. Functionally the single main gun looks pointlessly long and a nightmare to actually use (both functionally and in game) since its not on a turret and the vehicle is pretty big. I can't even imagine how you could mount that thing on a flying stand properly.

The 4 Lord models look more like what I would expect from any character model, more detail and bigger/more dangerous looking. Certainly they look more like characters than the current line (which is pretty uniform across the board), its been strongly hinted that they were going to expand the fluff to allow for intelligent Lords + automaton Warriors for ages, so I was expecting something along these lines. That said both the special character Lords look pretty meh, Trazyn more than than Imotekh, because they are very static sculpts. The standard Lord on the left looks pretty awesome for the opposite reason, he has a very dynamic pose.

The Deathmarks look cool, very high tech looking with a definite stalker/sniper feel to them, which make sense with the sniper unit rumour.

Lychguard just look like the replacements for Pariahs, with some added bulk and less of a flat/minimalistic styling, continuing with the concept of a scale from automatons up to Lords (so Elite units get more bling as befits their rank and intelligence). Will be interesting to see if Pariahs still make the list at all actually. Both the weapon options look pretty cool.

Triarch Praetorians look ok, certainly not as good as the Lychguard imo. The alternative versions look terrible actually, the poses are very awkward. The lefthand model, is posed as if he is about to swing his right hand forward to hit something ... with his gun, the right model is just awkwardly standing there with his blade weapon held in front of him as if its a massive shield. One thing I'm not sure about is their size, they look pretty similar to Lychguard (similar armour, double handed glaive weapons), and it would be weird to have two such similar units in the army. If they are just a jump pack unit why not just add a backpack to the Lychguard. My current theory is that those are actually 40mm bases (unlikely but hard to get a sense of scale), which makes these guys the big Ushabti sized unit.

New Immortals look good, pretty similar to the old ones but they have managed to make them look both more imposing and more minimalistic (clean/futuristic look). Alternative weapons look interesting as well.

Finally the Flayed Ones, who imo are the worst of these models by some distance. I'm not a huge fan of the current versions, conceptually they are interesting (even if they are useless in game) but I can't actually decide if the new ones are better. The poses on the old ones look like the have just been punched in the kidneys and are doubled over in pain while still trying to look menacing. The new ones look like they are trying to be stealthy and pose for a photo at the same time. The real issue is the skin though, the old ones look like they are robots wearing badly Flayed Skin (hence the name) but the new ones don't at all. Its a combination of bad positioning (like someone just got strips of greenstuff and draped them everywhere with no real thought involved), including no covering on the legs (which makes them look top heavy) and the fact that the skin looks both far too thick and far too uniform (so it looks like a long scarf draped around them). I agree the colour scheme doesn't help, but I wouldn't call it a PG colour scheme because there is plenty of gore on the models which are carrying around partial torsos.

I actually think the Egyptian/TK theme isn't as extreme as some people are making out, not that its really a bad thing anyway. Certainly all these new models are orders of magnitude more detailed than anything in the existing line (which is never a bad thing), but the Egyptian styling are fairly subtle and imo are being heavily emphasised by the colour scheme. Remove the gold from the Lych Guard or Praetorians and emphasis the greens and you end up looking much closer to the Deathmarks (who don't look like Tomb Kings at all). A different paint scheme and a little bit of effort and you can remove the detail if you are so inclined.

Now we just have to wait for some concrete updates on the rules, which will be very interesting given that it looks like Necrons are in for something approaching a Dark Eldar scale reboot.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 10:12:42


Post by: Flachzange


Sasori wrote:
Flachzange wrote:Excellent release in my book! Sure, the flayed ones may be a bit off, but overall, this is what Ive been waiting for.

Now all I got to do is wait a few months till Necs arent the "current" flavor anymore ....


Why? Who cares?

If you like the release, it shouldn't matter if it's th current flavor or not.


I care Its just my personal preference. I dont enjoy playing against the same army over and over and over again. Itll be just like the GK release ...
The entire store got into em. And they will now be switching to the Necs. When DA or BT come around, they will get into that. Ill use the time to get some fluff together. I think with the right color choices, this army can really pop a whole lot more.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 10:33:59


Post by: Backfire


Well, the models look good, but few of them are "wowz!" good. It's just like they couldn't break out of "Tomb Kings in space" mold. And if anything, they are LESS blingy than some of the other new GW stuff - which isn't necessarily bad thing, given that it's Necrons.

New Immortals and Lords are an improvement. Old Lord looked anorectic. Good they got rid of the Lego tubes.

Flayed Ones don't look good, except the one with a freshly flayed corpse.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 10:39:26


Post by: notprop


Still not changed my mind after a nights sleep, I quite like it all.

It definitely looks like a GW info release to me, decent clear scans of the shineys, no prices and most strangely what I would consider the biggest non reveal - troops and monolith. They are new or the same eithr way massive news and sure to be confirmed in the release WD. Sorry chums this seems managed.

As for the ark not having a teleport gate, well you can't have everything the same or you would only have small, medium and original flavour monoliths - boring!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 11:07:00


Post by: snake


I really like this release so far. They're not too Tomb King-y for me (except for maybe the lords). I think my favorite so far is the Lych Guard with the swords and shields. Too bad I don't have any money!



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 11:13:13


Post by: Asuron


I like the designs of the vehicles and all, but the whole thing looks too..... human. They don't feel like soulless automatons out to harvest life.

Like for example one of the riders is gesturing for his warriors to move, but why would they ever need to do that? Humans do those kind of gestures, robots not so much.

Just a personal taste thing though, they do look nice regardless


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 11:14:36


Post by: CthuluIsSpy


Alkasyn wrote:
Praxiss wrote:Looking closer at the trasnport, it does appear to be quite mean in that it looks like it has 5 gauss flayers sticking out of either side.

Assumign they still have the same stats and are still S4 (therefore defensive weapons) that means that this coudl move 6" and still fire 10 gauss flayers. if the rumour about the monolith being able to fire at different targets is true this coudl apply to the transport aas well.


So, move 6" and park it between 2 enemy units, hit both units with 10 S4 AP5 shots (assumging that gauss flayers have the same rules as they do now). If they are indeed open topped then the units inside can then deploy, fire and charge. EEP.


That sounds pretty OTT.

Also, maybe it's me , but couldn't the Necron use troop transports to where they can't teleport? Like during some kind of a planetary storm.


You know...that's actually a good point.
Problem is though that they teleport from vehicles that are already deployed on the field (ie, the monolith), but I guess that is a possible reason.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 11:30:53


Post by: Las


The models look great. To those of you fuming (I WAITED SO LONG FOR THIS!?!? WHAT IS THIS SOME KIND OF NEW NECRON1/1/1/1!?), some of you people are impossible to please, it would seem.

I like them a lot the more I look at them. The transport is especially cool, reminds me of this;




but not lego...

Also, Flayed Ones, those clearly arent huge flaps of skin but rags, which is cool in my book. Theres only a little bit of gore on them.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 11:43:06


Post by: Praxiss


Have to agree with the majority here. Really dont like the look of those Flayed ones.

But that Ghost Ark/Doomsday Ark gets nicer everytime I look at it. But still depends on what rules it ends up getting.

Happy that the immortal looks pretty mcuh the same as they do now. meansmy current ones wont look too stupid next to the new ones.

I'm guessing if you have a load of Pariah models you could play those as Lychguard instead without too much hassle.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 11:48:03


Post by: Munga


Wow. After all this time of getting my butt kicked, I think I'm finally going to be happy to be fielding my crons. I DO wonder about how compatible some of my old models will be, and I will definitely miss the old glowing green rods (Anyone else worried about their freehand ability? ) but the thought of having sniper units makes me smile. The new flayed ones are kind of... odd. They don't really look like they're even pretending to disguise themselves, but I have the old metal ones anyway (Oh wait, that's cloth? Well that's quite cool, but they could've painted it better.) Now, I want to see the new warriors and monolith. I loved their old design (okay, the crystal on the monolith is goofy) and I definitely won't be replacing them, but I am curious what the new mainstays will look like. Also, where are the destroyers?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:06:23


Post by: Xeriapt


Well Ill def grab the codex and Im probably gona build an army again for them.

Just need to finish my DE and GK army lol...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:11:20


Post by: TheFoole


Looks like the Necrons just got a whole lot more interesting. I look forward to fighting 'em at my LGS.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:29:16


Post by: Achaylus72


I must say that i like them, i think they are cool enough, i will get the new Necron Codex.

Those transports look easy enough to build and paint.

Once i get well into my CSM Army i might just start a Necron Army.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:35:14


Post by: TechMarine1


Are the warriors supposed to change in any way, shape or form?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:36:31


Post by: H.B.M.C.


I doubt it. Making plastic kits is expensive. Remaking plastic kits that already exist is more expensive.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:39:25


Post by: protomane0


not sure if this has been brought up yet, but the necron overlord to the right of the picture looks VERY similar to the one riding the vehicle at the top..... im thinking plastic overlord similar to the one you get with the necro sphinx, also backed up in a ways by wayland games (who have prices ) only selling one necron overlord (in finecast)

EDIT: thought i'd share wayland prices with you all, if this is against rules, could a mod please remove it, and my deepest apologies =(

http://www.waylandgames.co.uk/pre-orders/games-workshop/cat_531.html


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:42:44


Post by: tarnish


gotta say i like it all. the flayed ones are less fab but all in all it looks promising. will need to make the transport enclosed, since i detest open topped stuff and the crons inside can easily be put to better use.

looking forward to this release


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:45:09


Post by: Praxiss


My main concern at the minute, from a practcal point of view, is that all those vehicles look they would be a pain to fit into a normal GW army case....just like the monolith.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:46:08


Post by: spaceelf


Wow, and I was upset on page 11 of the other thread before most of the pics hit. Looks like people will need to buy lots of stuff to make their Necrons playable. Between the new kits and the points drop, continuing to play necrons will be just as expensive as starting a new army used to be. Some people may be ok with this, but almost all of the new kits are just plain bad. The new immortals and deathmarks are very nice. Imotekh and the Dynamic Overlord are also cool, but all of headdresses are terrible and must be removed. The poses on the lychguard are awkward. The torsos on the Triarchs are way too big, and the band that connects to the exo spine looks bad, as do the balls on their back. I have plenty of flayed ones, so I do not need to worry about that disaster. The necrons on the Ghost Ark look like they are doing the macarena. In the very least the Doom Ark needs the ends of the ribs reversed, as was mentioned before. The Barge command and support need to have the 'pilots' removed. Trazyn has an uninspiring pose. I was hoping that the new units would at least be cool like the forge world centipede.






Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:53:19


Post by: Praxiss


Thats a point, has anyoen heard if the Tomb Stalker will be in the new codex or if it will stay a FW only model?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:57:56


Post by: Bulkoth


I didn't see any one catch this yet, necron pricing is up on wayland games, http://www.waylandgames.co.uk/pre-orders/games-workshop/cat_531.html
The barge is alot cheaper than I expected.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 12:59:17


Post by: 1hadhq


@protomane0: Nice hint at the content.

Crons as boxes of 5 minis ... the new trend? The ones without "plastic" are f..cast then.

A lot of "undead" in this army. Only Immortals made on the "to buy list" ..yet.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:04:21


Post by: Pumpkineater


horrible horrible, its always hit or miss with gw for me.
I'd rather play W40K with playmobil instead of those toystore droids.
what a mess...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:08:41


Post by: H.B.M.C.


1hadhq wrote:Crons as boxes of 5 minis ... the new trend? The ones without "plastic" are f..cast then.


5 is the new 10! Don't worry. It's not a complete new trend. They're still priced like they were 10 models.


Wait... that's not a good thing...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:12:30


Post by: CthuluIsSpy


Praxiss wrote:Thats a point, has anyoen heard if the Tomb Stalker will be in the new codex or if it will stay a FW only model?


Well, considering that it apparently made an appearance in IA apocalypse second edition, it's probably gonna stay FW.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:18:23


Post by: Altruizine


Asuron wrote:I like the designs of the vehicles and all, but the whole thing looks too..... human. They don't feel like soulless automatons out to harvest life.

Like for example one of the riders is gesturing for his warriors to move, but why would they ever need to do that? Humans do those kind of gestures, robots not so much.

Just a personal taste thing though, they do look nice regardless

It seems like a billion people have already pointed this out over the course of the last 24 hours, but since people keep stepping forward with the same misconceived complaint, I feel the need to jump in here; Necrons aren't all soulless automatons.

Different Necrons of different ranks and variety retain differently-expressed vestiges of their former personalities.

This may not have been drummed out as clearly in the last codex, but it seems to be the direction that the new background will pursue. Personally, I like it. I like it a hell of a lot better than when Tyranid creatures gained the attribute of personality. I like the idea of a Necron Warrior being a broken, hopeless, and completely insane mind shackled and organized by the programming inherent to its robot form. If the idea of Necron personality is completely expunged by the fluff, what's the point of them even having an origin story? Why does it matter that they were all once individuals of the Necrontyr race, if all they are now is locked-in artificial intelligences? They may as well come off of an assembly line, and be renamed Robotyranids.

Having traces of personality gives them a more distinct theme in the background. Incidentally, it also brings them even closer to the "Tomb Kings in SPACE" concept, but I don't have any beef at all with that guiding principle.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:21:53


Post by: Praxiss


CthuluIsSpy wrote:
Praxiss wrote:Thats a point, has anyoen heard if the Tomb Stalker will be in the new codex or if it will stay a FW only model?


Well, considering that it apparently made an appearance in IA apocalypse second edition, it's probably gonna stay FW.



Ah, didn't know that. Poo.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:21:56


Post by: RutgerMan


what the... oh noooooo... the first things look really okay but when I got in the middle of the pictures, like why??? really If this si goona be what necrons are becoming then they just killed the necrons :s


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:23:00


Post by: 1hadhq


H.B.M.C. wrote:
1hadhq wrote:Crons as boxes of 5 minis ... the new trend? The ones without "plastic" are f..cast then.


5 is the new 10! Don't worry. It's not a complete new trend. They're still priced like they were 10 models.


Wait... that's not a good thing...


5 models and lots of bitz are still 4€ cheaper than 10 models and few bitz. Its the small things that count....

GW should keep that trend when they redo horde armies. 5 ork boyz, the greenskin would love it.
Once, options were rare, now bodies are rare.

Are basic necron warriors compatible with parts of the new line? If so, bodies + new left over bitz = profit.







Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:43:21


Post by: ashikenshin


1hadhq wrote:

5 models and lots of bitz are still 4€ cheaper than 10 models and few bitz. Its the small things that count....

GW should keep that trend when they redo horde armies. 5 ork boyz, the greenskin would love it.
Once, options were rare, now bodies are rare.

Are basic necron warriors compatible with parts of the new line? If so, bodies + new left over bitz = profit.



this! I have kept 30 warriors unassembled when I heard the necrons were getting a reboot. All the new bits
will have the old bodies to go to! two years waiting for my plans to rule the galaxy, or destroy it or whatever


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:44:07


Post by: Kevin949


Bulkoth wrote:I didn't see any one catch this yet, necron pricing is up on wayland games, http://www.waylandgames.co.uk/pre-orders/games-workshop/cat_531.html
The barge is alot cheaper than I expected.



You mean like 5 posts above yours? LoL


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:45:25


Post by: tetrisphreak


Well I'm glad the pricing is up, if the USD conversion is accurate I will be spending about $350 on release day (unless my Hierophant doesn't sell on eBay for what I think it's worth....then I'll just be getting the codex and maybe a box of lychguard)

Units of 5 terminators cost $50 so getting high-points resilient models for $31 seems like a fine conversion. Without upgrades the lychguard are rumored to be 40 points apiece, so 5 of them will cost the same to field as terminators but $20 cheaper. Immortals, at a rumored 17 points apiece, however....will be more expensive.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:45:43


Post by: tarnish


RutgerMan wrote:what the... oh noooooo... the first things look really okay but when I got in the middle of the pictures, like why??? really If this si goona be what necrons are becoming then they just killed the necrons :s


guess thats not too bad since they just phase out
but seriously why all the flaming hatred towards the new models? its not like the old ones are being made less viable to field, so if you find these to be awfull then simply use the old ones.
the endless crying and moaning is getting a bit to repetitive and pointless... if i wanted to read a clone of 50-odd whine posts id go to warseer


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:47:56


Post by: Bulkoth


Kevin949 wrote:
Bulkoth wrote:I didn't see any one catch this yet, necron pricing is up on wayland games, http://www.waylandgames.co.uk/pre-orders/games-workshop/cat_531.html
The barge is alot cheaper than I expected.



You mean like 5 posts above yours? LoL


as you'll see that was an edit after I posted...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:49:30


Post by: Flashman


A thumbs up to most of the kits from me (flayed ones aside ).

I have no issue with the Necrontyr pilots of the barge or ark either. Remember, they aren't robots, they're beings interred inside a cybernetic construct. If you were one of the Necrontyr that got stuck being the spirit of some troop transport, you'd be pretty hacked off.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:56:47


Post by: tetrisphreak


I wonder how difficult it will be to magnetize the command barge into the support barge and vice-versa. Probably much simpler than trying to convert the ghost ark to the doomsday gun platform.

Remember doomsday gun is 72" S9 AP1 5" blast, BS 4 (rumored stats from Yakface) So not being able to swivel means less when the gun itself is staying very far away from its targets, you can just pivot the skimmer to whatever is going to die. Remember the demolisher cannon on vindicators has no swivel either, and it's only got a 24" range. I will be picking up two ark kits on release day and then probably 2 or 3 more to use as transports afterwards (as the current metagame requires that transports are widely used and available).

Plus how cool is a transport with broadside guns, shooting supposedly 10 - 20 s4 ap5 shots per turn? (or 5-10 if only one unit can be targeted, since obviously one side's guns can't swivel and shoot to anything on the other side). Instead of zooming in like a scalpel with DE jetboats, our necrons slide in like a mack truck with a payload. Ace!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 13:59:57


Post by: Anpu-adom


A couple of odd thoughts:

It's hard to tell from the pictures, but I don't think that the base for the Immortal is larger. The proportions don't seem right.

It seems that you will be able to make several units from the same kit... I mean, Immortals and Deathmarks seems to be from the same kit, so are the barges, arks, and Lytchguard/Preatorians. I love this idea... so there will be plenty of bitz to do conversions and such.

As far as the model hate, if you don't like them... don't buy them.

As for the 'They aren't as good as the DE..." they have to fit, stylistically, with the current range of models. I appreciate that GW isn't scrapping everything that came before. Once again, the rumors are that Wraiths, Destoyers and Warriors aren't going to change much. Thanks GW.

I can't wait to get the codex and start looking at combos... With the Deathmarks rumored ability... Necrons may be the army you DON"T want to deepstrike against.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:04:19


Post by: tetrisphreak


Watchdog Deathmarks...lol

I wonder if their sniper rifles will be a standard sX wounds on 4+, pinning/rending weapon, or something different.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:04:45


Post by: Anpu-adom


Flashman wrote:A thumbs up to most of the kits from me (flayed ones aside ).

I have no issue with the Necrontyr pilots of the barge or ark either. Remember, they aren't robots, they're beings interred inside a cybernetic construct. If you were one of the Necrontyr that got stuck being the spirit of some troop transport, you'd be pretty hacked off.


Here's my opinion on the pilot thing... Fall of Damnos describes Flayed Ones and Destroyers as 'diseased'. Destroyers exchange part of their body to improve their combat ability... You wouldn't want someone 'diseased' in control of your largest gun or driving your Lord around.

Yes, it points to a lot of individuality in the army. Good? Bad? Don't know yet... wait on the Codex before you make your decisions.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:08:15


Post by: Praxiss


If they let me do something nasty to DropPods then i'm all for it.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:11:22


Post by: RiTides


Bulkoth wrote:I didn't see any one catch this yet, necron pricing is up on wayland games, http://www.waylandgames.co.uk/pre-orders/games-workshop/cat_531.html
The barge is alot cheaper than I expected.


Interesting... Kroot, you might want to edit the projected prices and/or that link into the OP.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:13:15


Post by: Zweischneid


Fall of Damnos or not, welding Necrons in any shape or form to a multi-necron-vehicle seems pretty dumb. What happens when that Necron phases out? How does the Lord order a new hench-robot to take its place? Or does the entire thing phase out because co-pilot 1 got a bolter-shell to the eye? Now that's going to go down REALLY well with the Overlord, I am sure.

If I ever see some hare-brain doing Necron-welded-to-vehicle conversion like that, I am gonna have to laugh so hard, my bladder-control will be severely tested. Seriously, pilots is the only sensible solution given the current background (with or without FoD).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:20:22


Post by: Slayer le boucher


Really sometimes peoples amaze me...

"...Those vehicles don't fit with the Crons fluff at all!..."...,seriously?,do you have a leaked copy of the Dex with the Fluff and all in it?

Because that would be the only reason why you all say that those don't fit the fluff...,its because you allready know the NEW fluff of the NEW book, who ISN'T EVEN OUT YET,and that as a REWRITTEN FLUFF...

So how in the Nine hells could you know if they are fit to the fluff or not?,...yeah thats what i though, you all have no clue,and are just bitchin about it...

So please wait till the dex is out or that there is a leak on the fluff of those vehicles, before saying that it doesn't fit the fluff...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:23:37


Post by: H.B.M.C.


1hadhq wrote:GW should keep that trend when they redo horde armies. 5 ork boyz, the greenskin would love it.


They kinda did.

Orks = 16 per box. Now 10 (technically 11).
Guard = 20 per box. Now 10 (for the price of 20).
Tyranids = 16 per box. Now divided into two boxes of 12.

That last one's not so bad, but it's still less for more.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:25:09


Post by: Praxiss


In terms of the Overlord models. If you dont like the head-dress bits i see no reason why the current metal Lord models (which i still really like) can't be used as Overlords. The on have is modelled with a Staff of Light/Warscythe and a Res Orb. Just like the right hand pic of the Overlord.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:25:12


Post by: The CF


I don't think pilots fit with the old fluff. Sure, you might not want to weld a body to it, but that doesn't mean it needs a pilot. You could just, you know, program it with AI. Surely Necrons should have som good AI, considering Tomb Spyder, Stalkers and Scarab Swarms most likely are ruled by an AI (since they lack Necrontyr souls). So why can't they program the vehicle as they programmed their drones?
That is, unless the new fluff states that Necrontyr technology is superior in every field except for AI-programming. And that they can't just control a vehicle via some plug-in, instead they need a touch screen for that. Oh, and the Monolith actually has a crew. And Tomb Spyders are controlled remotely. As are Scarab Swarms and Tomb Stalkers.

That said, I hope the new fluff take that direction. Of course, we will never know.
Edit: That is, until the new codex is released ofcourse...

Also, i gotta say I'm really loving some of the other things I see though.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:25:20


Post by: Jambo


love the new model think they've done a great job


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:27:41


Post by: Samus_aran115


Holy mother of dakdak. This is the most fantastic release I've ever seen. better than DE for sure. These guys.... They've got character. Looks like they managed to do what no one thought possible... bring some excitement to necrons


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:28:04


Post by: H.B.M.C.


Praxiss wrote:In terms of the Overlord models. If you dont like the head-dress bits i see no reason why the current metal Lord models (which i still really like) can't be used as Overlords. The on have is modelled with a Staff of Light/Warscythe and a Res Orb. Just like the right hand pic of the Overlord.


Or - and this may be an 'out there' crazy idea, so stop me if this nearly blows your mind - cut the headdress off.

They're made of Failcost, so it's not exactly hard to convert and then smooth over. Just cut them off. Problem solved.

Really - why is this an issue?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:28:05


Post by: Kevin949


Bulkoth wrote:
Kevin949 wrote:
Bulkoth wrote:I didn't see any one catch this yet, necron pricing is up on wayland games, http://www.waylandgames.co.uk/pre-orders/games-workshop/cat_531.html
The barge is alot cheaper than I expected.



You mean like 5 posts above yours? LoL


as you'll see that was an edit after I posted...


you posted at 5:57, it was edited at 5:32 or so. Anyway, it doesn't matter, I just found it humorous.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:28:25


Post by: Lysenis


To me these models fit in my 40k evolution theory. Where GW is advancing the sotry line with newer models and fluff.

For Necrons this means that more and more of the sleepers are awakening and that means new things. As well as the assimulatin of the human race into the folds of the Necrons way.

Great models


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:29:28


Post by: Kevin949


Lysenis wrote:To me these models fit in my 40k evolution theory. Where GW is advancing the sotry line with newer models and fluff.

For Necrons this means that more and more of the sleepers are awakening and that means new things. As well as the assimulatin of the human race into the folds of the Necrons way.

Great models


I believe one of the previous "rumors" was that the necrons have now fully awakened.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:29:40


Post by: Zweischneid


The Cornerfag~ wrote:I don't think pilots fit with the old fluff. Sure, you might not want to weld a body to it, but that doesn't mean it needs a pilot. You could just, you know, program it with AI. Surely Necrons should have som good AI, considering Tomb Spyder, Stalkers and Scarab Swarms most likely are ruled by an AI (since they lack Necrontyr souls). So why can't they program the vehicle as they programmed their drones?
That is, unless the new fluff states that Necrontyr technology is superior in every field except for AI-programming. And that they can't just control a vehicle via some plug-in, instead they need a touch screen for that. Oh, and the Monolith actually has a crew. And Tomb Spyders are controlled remotely. As are Scarab Swarms and Tomb Stalkers.

That said, I hope the new fluff take that direction. Of course, we will never know.
Edit: That is, until the new codex is released ofcourse...

Also, i gotta say I'm really loving some of the other things I see though.


That is assuming those "pilots" control the vehicle. Since it is a Command Barge, I would rather assume they control the army around them in some way and convey the orders of the Overlord. Driving that thing from A to B may or may not still be part of an automated programm.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:30:07


Post by: Jone96


Finally! So much new units.
I have no idea how im going to spend my money...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:30:07


Post by: Kirasu


These models look badass is all I gotta say. Necrons finally having interesting options and a potentially fun playstyle is great

Damn you GW for making me build like 5000 pts of necrons now


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:30:18


Post by: H.B.M.C.


Lysenis wrote:Where GW is advancing the sotry line with newer models and fluff.


No they're just overriding the old fluff with All New Ward-pattern crazy fluff.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:34:06


Post by: Some_Call_Me_Tim?


HOLD THE PHONE!

Mat Ward has struck again! The Necrons are now allied with the Tau! I even have visual evidence.


See the little symbol on Trazyn the Infinite's hip?

We're doomed.

_Tim?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:37:06


Post by: Lt. Coldfire


Notice the Eldar symbol as well right next to it. This was pointed out yesterday. Some are guessing they're trophies, some are guessing he's an ambassador of sorts.
Personally, I think it's Eldrad in a robot costume.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:41:16


Post by: TBD


The crotch protection and the tails seem to be separate bits that can be put on or left off, as one version of the Lychguard/Praetorians has the one and the other has the other. Also the Praetorian heads (without the headgear) probably fit both builds.

So everything can be built without bling if desired

Hopefully the Deathmarks are plastic too (otherwise no sale for me).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:43:53


Post by: Praxiss


Well looking at the prices posted earlier. Everything is listed a multi-part plastic kit except for the ICs which are listed as Resin.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:45:55


Post by: Lysenis


H.B.M.C. wrote:
Lysenis wrote:Where GW is advancing the story line with newer models and fluff.


No they're just overriding the old fluff with All New Ward-pattern crazy fluff.
This I can not agree with. Having read all the new codices I can say that compared to the 4th edition (2nd edition for DE) that GW is advancing the story line. Out can read the 4th edition Tyranid codex and compare that with how far they have gone since then in the 5th edition codex.

As for rumors on the necrons being fully awakened I tend to disagree. If that was the case than this new Codex will have over Half the shown universe conquered and earth destroyed.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:50:11


Post by: H.B.M.C.


They're not advancing anything, because if they were we'd be in M42 already. They've just squeezed more and more into the dying days of 999.M41, and pushed 'current' events from previous editions further back in time. Nothing advances. They just heap more stuff on top of what's already there.

So it won't be a case of the Necrons 'now' have individuality and different goals and whatnot. It'll be a case of how they've always been like that, but the Imperium just got it wrong to start with. And then we add in an author self-insertion character (Sanguinor, Draigo, etc.) and call it done.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:54:44


Post by: TBD


Praxiss wrote:Well looking at the prices posted earlier. Everything is listed a multi-part plastic kit except for the ICs which are listed as Resin.


The Wayland link lists the Flayed Ones as plastic, but I think those really are (not so-) Finecast. The multi-build kit obviously is plastic and the Immortals supposedly have been confirmed as plastic too (as troops that makes sense).

Which leaves the Deathmarks.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:55:49


Post by: Harriticus


I would have liked more ultra-advanced machine army and less Tomb Kings in space, having their vehicles "pilot" be just a little necron head that is attached to the model (like Raiders from Battlestar Galactica) would have accomplished this, but oh well.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:56:12


Post by: Zweischneid


H.B.M.C. wrote: And then we add in an author self-insertion character (Sanguinor, Draigo, etc.) and call it done.


So long as it isn't so shoddily done as to outright violate fairly central parts of the existing fluff (e.g. Swarmlord) or the entire methaphysical architecture of the 40K universe (e.g. Decapitator), there's nothing bad about it. 40K's a big place and more characters are almost always fun.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:58:10


Post by: Lysenis


H.B.M.C. wrote:They're not advancing anything, because if they were we'd be in M42 already. They've just squeezed more and more into the dying days of 999.M41, and pushed 'current' events from previous editions further back in time. Nothing advances. They just heap more stuff on top of what's already there.

So it won't be a case of the Necrons 'now' have individuality and different goals and whatnot. It'll be a case of how they've always been like that, but the Imperium just got it wrong to start with. And then we add in an author self-insertion character (Sanguinor, Draigo, etc.) and call it done.
Even if that is the case then they are still perfectly in the right because information that a sentient race creates can be fallible and need to be revised.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 14:58:16


Post by: TBD


Harriticus wrote:having their vehicles "pilot" be just a little necron head that is attached to the model would have accomplished this, but oh well.


And this would be an improvement?



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 15:07:21


Post by: H.B.M.C.


Zweischneid wrote:So long as it isn't so shoddily done as to outright violate fairly central parts of the existing fluff (e.g. Swarmlord)...


You know, I had the same opinion of the Swarmlord as you, but then the fine folks at FFG wrote the following in the most recent Deathwatch book, and suddenly I was ok with Tyranid 'special characters':

The Rebirth Vessel

Several reports from the Imperial Navy in the Jericho Reach have indicated a smaller, seemingly unique voidfaring creature that has been observed travelling in the shadow of a hive ship in Hive Fleet Dagon. While still a massive creature, the reports indicate that it is no larger than a frigate-class Imperial craft. Holopicts that have been obtained and analyzed show no obvious external armaments. Oddly, none of the encounter reports have identified this vessel (or vessels) as directly involved in the battles.

In spite of this, members of the Ordo Xenos have targeted this vessel for further analysis because of two key factors. The first is that psykers have observed an
unusual pattern of emanations from this vessel. Reports and divinations suggest that it shows a far lower level of communication with the hive ship than most other creatures in the fleet. Instead, the creature seems to receive an increased level of traffic from the surface of a targeted planet. This indicates that it may exhibit a greater level of independence than would otherwise be expected. The second factor is that this vessel has been observed to launch smaller than usual Mycetic Spores to the planet’s surface. These spore launches have preceded the appearance of several organisms believed to be field commanders of the Tyranid assault force. In multiple instances, after these vessels deployed spores, organisms that had previously been identified as slain were seen on the battlefront once more.

Several theorists now suggest that this creature may be storing and growing specialized Tyranid creatures. It is feared that the psychic traffic it receives are the memories and adaptations of specific organisms. If this is the case, eliminating the rebirth vessel might prevent these patterns from reappearing. It is feared that as long as it is allowed to survive, some of the more successful battlefield leaders of Hive Fleet Dagon may be effectively immortal.
(The Achilus Assault, Page 49)

I like that concept, so I'm ok with it now.

Zweischneid wrote:... more characters are almost always fun.


Not if they're badly written. And the Sanguinor and Draigo do kinda do the two things you mentioned.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 15:09:05


Post by: Deathly Angel




Command Barge/Support Barge




Personally, I really like the barge, apart from the crew I guess , though I don't see why that can't be fixed by cutting off the legs and attaching the lower spine to the vehicle like destroyers, or removing them altogether. I'm undecided on how to convert the Lord until I see the official rules on whether he/it doesn't leave the barge or can disembark, though that headcrest has got to go .



Ghost Ark



This looks like a great model, but with a bit of a silly concept. As others have already stated, Necrons would never use conventional transports instead of beaming in. It’s inspired by the galleys of antiquity, but does it really have to be a carbon copy? I do like the ‘drummer’ at the top, but would convert it to be part of the hull. I feel that the 'rowers' really don't fit in. Whether they are passengers or crew is irrrelavent to the fact that the vehicle itself should have the intelligence to operate its own weapons. I really hope that these won't be a mandatory choice for plausible lists just because the idea is so silly...


Doomsday Ark



This looks spectacular though. I love the look of it, even if it is the Ghost Ark upside down. Altruizine's idea of flipping the endcaps on page 4 is perfect. I'm not so much a fan of the beakhead at the front, though it can always be removed.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 15:19:45


Post by: ceorron


Xca|iber wrote:Alrighty, here we go:

Things I liked:
-The vehicles are sufficiently "skiff-like" and aren't flying rhinos (in terms of looks anyway).
-Deathmarks were not too over the top. They still look like Necrons in any case, and the cyclops-look is pretty neat (and different).
-Lords feel unique. I always wanted to see the Necron higher-ups (who were supposed to be more individual) show some uniqueness. They certainly feel like they've been "resurrected" much less than their brethren, and have kept their ancient traditional look as a result.
-Immortals still look reasonably good.

Things I didn't like:
-No green rods. (Potential fix: Most of the guns look like they could still fit the green rods, with a bit of work anyway.)
-Vehicles have drivers (Potential fix: Cut off the driver's legs/chair and make the torso part of the vehicle, like a super-destroyer body.)
-The elites (lychguard, praetorians) seem a bit goofy. (Potential fix: Cut off headdresses/mechano-tabards and don't paint so much gold onto them.)
-Praetorian "backpacks" look really out of place. Not totally unfixable though.
-Wrist-blasters. I really do not like such things on anything but Ad-Mech and Grey Knight forces. (Potential fix: Instead, replace whole arm with cut down Necron Warrior blaster at elbow.)
-Flayed Ones. I can't even propose a fix for these. They just look plain awkward. The old-style flayed ones were much more terrifying and grisly.

I'm not going to comment on rules until I see a leaked 'dex.

/2cents


I'm going to take your words as the only really saving grace of these models. Some well thought out suggestions and help. Thanks

I thought it impossible for GW to mess up the necron line to this extent, I was proven wrong. If I do start a necron army (and that is really a very big if now that i've seen the models) it would involve a considerable ammount of conversion and basically a complete remodelling of many of the units and even a complete paint scheme overhaule as well.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 15:37:19


Post by: Zweischneid


Deathly Angel wrote:
Personally, I really like the barge, apart from the crew I guess , though I don't see why that can't be fixed by cutting off the legs and attaching the lower spine to the vehicle like destroyers, or removing them altogether.


Because that would be the most stupid thing ever? What happens when a Necron fixed to a vehicle phases out? Is a new Necron quickly cut-apart in mid-battle and locked in? Does the entire vehicle phase out? Is it only half-functional from then until eternity? What happens to a half-Necron once he appears on the other side of the "phase-out"?

Seriously, half-Necrons on multi-necron-vehicles are the dummest thing ever. Don't do it.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/15 15:38:58


Post by: MasterSlowPoke


Why do some of you think that the vehicles don't need a crew? Have they ever shown the Necrons to have a automated vehicles?