So, In a game today (C:SM vs. Crons.) I had a whirlwind.
in 5 turns of fighting it did jack. killed one immortal and maybe 3 lych guard.
So what models do you have to have done nothing through the game?
or that had bad luck?
Before I completely understood DS rules I DS'd an assault marine squad behind guard lines hoping to Melta bomb an annoying Leman Russ. Needless to say once I'd been shown the full extent of my error I was horrified. I watched the squad get ripped apart by two guard squads using FRFSRF. Did absolutely nothing. 200 points down the drain
My brother had a unit of 5 triarch praetorians, giving them a trial run over the lychguard he normally runs. 2 died in a manticore blast and didn't get up, 2 killed themselves jumping out of terrain, and 1 died like a b#### to a PCS with flamers. He wasn't impressed.
I had a captain that I had just painted the day before get sniped turn one by a Basilisk. My first game with my Space Wolves back in their old codex saw me put out an awesome, fully-kitted out Wolf Guard bodyguard for my Wolf Lord, all in Terminator armor. Orks got turn 1, and their shokk attack gun got boxcars and a direct hit on the unit. Cue all of them except one getting sucked into the warp.
hotsauceman1 wrote:So, In a game today (C:SM vs. Crons.) I had a whirlwind.
in 5 turns of fighting it did jack. killed one immortal and maybe 3 lych guard.
Brother SRM wrote:I had a captain that I had just painted the day before get sniped turn one by a Basilisk. My first game with my Space Wolves back in their old codex saw me put out an awesome, fully-kitted out Wolf Guard bodyguard for my Wolf Lord, all in Terminator armor. Orks got turn 1, and their shokk attack gun got boxcars and a direct hit on the unit. Cue all of them except one getting sucked into the warp.
Ditto on the Sniper Basilisk. Had one snipe my chapter master because I forgot to put him in a unit.
My Slaaneshy friend had "lascannon guy". Lascannon guy was fielded every game since almost the start of 3rd edition to well into 4th. During all this time he got a single kill (my Land Raider, on turn 1, the first time I used it)
hotsauceman1 wrote:So, In a game today (C:SM vs. Crons.) I had a whirlwind.
in 5 turns of fighting it did jack. killed one immortal and maybe 3 lych guard.
So about its own points worth of models?
Doesnt matter, Still did jack. those missles need a Higher strengh, or i,m buying a vindicator next time i face crons.
Would have done great if i remembered to make my opponent take a pining test, those lych guard may not have made it. or the immortals
lord_blackfang wrote:My Slaaneshy friend had "lascannon guy". Lascannon guy was fielded every game since almost the start of 3rd edition to well into 4th. During all this time he got a single kill (my Land Raider, on turn 1, the first time I used it)
I have the exact same problem. One of my oldest tactical squads, Squad II (yes, I play Ultramarines, and everything is very by-the-book) has a lascannon marine we have named Sparky. If there's ever a crucial shot that needs to be made, like a dreadnought is about to barrel into my lines, you can count on Sparky to miss, every time. It would be one thing if he hit sometimes and didn't penetrate or rolled low for damage, but whenever it's important, there's always a lot of "Come on, Sparky, I really need you to try this time", followed by me rolling a 1 to hit.
As a Blood Angel player I guess it all comes down to the Storm Raven. Shot down in the first turn before getting a chance to even move it.
I played a Necron player at the weekend there. He got first turn. His Annihilation Barge shot and did nothing against my Land Raider. The next turn, with one shot, the very first shot of the turn I took out his Annihilation Barge with a twin-linked Lascannon from a Razorback.
Actually, I think I remember a time when I had an amazing exploding Rhino for rolling a double 1 back when it was the White Dwarf Blood Angels codex.
My first game with my baneblade. Killed one marine due to cover saves. Then the baneblade cannon got ripped off when the other team flank marched behind it turn one. GG
My Furioso Dreadnaught. In the last 6 games I have played with him, he has killed a total of 2 necron warriors. And that only because he shot them. He has been shot down in his stormraven 5/6 times, imob'd 3 time, blown up 2 more and the final one he just didn't make it into the fight. This is all because 7 games ago he took out 28 Ork boys in 1 round of combat.
My librarian in the same(for got about) died in the first turn.
He had a bike and was an epistolary. That vortex of doom could have wrecked some crons.
Charged a fully kitted Bretonnian Lord into a basic Goblin unit. A Sneaky Stalker pops out and issues a challenge which I accept thinking I will kill the little bugger. He goes first, he its me, rolls a 6 to wound me and I fail my 6+ ward.... Dead Lord
optimusprime14 wrote:My Furioso Dreadnaught. In the last 6 games I have played with him, he has killed a total of 2 necron warriors. And that only because he shot them. He has been shot down in his stormraven 5/6 times, imob'd 3 time, blown up 2 more and the final one he just didn't make it into the fight. This is all because 7 games ago he took out 28 Ork boys in 1 round of combat.
Blood Talons are brilliant. However it does sound like an incredibly lucky rolling hot streak you had there to kill 28 Ork Boys. Now what you do is completely punish him for aiming all his important firing at your storm raven by taking another unit that's going to smack him right between the eyes.
My buddy brought a tooled out Wood Elf lord on dragon back in 7th against my Chaos Warriors army-I rolled boxcars to wound with an Infernal Gateway after getting irresistible force-he lost his lord in the first turn of the game.
optimusprime14 wrote:My Furioso Dreadnaught. In the last 6 games I have played with him, he has killed a total of 2 necron warriors. And that only because he shot them. He has been shot down in his stormraven 5/6 times, imob'd 3 time, blown up 2 more and the final one he just didn't make it into the fight. This is all because 7 games ago he took out 28 Ork boys in 1 round of combat.
Blood Talons are brilliant. However it does sound like an incredibly lucky rolling hot streak you had there to kill 28 Ork Boys. Now what you do is completely punish him for aiming all his important firing at your storm raven by taking another unit that's going to smack him right between the eyes.
My friend and I couldn't believe it, I successflly rolled 4 to-hits and 4 to-wounds 3 times (12 dead orks), then missed 1 wound, and took out another 6 orks. Then I failed on1 to hit and 1 to would, however the last die just kept going!
That die has been retired now, it sits on a shelf.
A friend who plays necrons has, without fail, lost his doomsday ark in the top of turn one for most of a league, and the rest of the time it's dead by t3. Blown up by a Vindicare twice, shot apart by a Russ squadron once, and railgunned to death. That vindicare, without fail, cannot even get a damage result on a Tau vehicle. Cores through monoliths and russes at will, can't hurt fish.
optimusprime14 wrote:My Furioso Dreadnaught. In the last 6 games I have played with him, he has killed a total of 2 necron warriors. And that only because he shot them. He has been shot down in his stormraven 5/6 times, imob'd 3 time, blown up 2 more and the final one he just didn't make it into the fight. This is all because 7 games ago he took out 28 Ork boys in 1 round of combat.
Blood Talons are brilliant. However it does sound like an incredibly lucky rolling hot streak you had there to kill 28 Ork Boys. Now what you do is completely punish him for aiming all his important firing at your storm raven by taking another unit that's going to smack him right between the eyes.
My friend and I couldn't believe it, I successflly rolled 4 to-hits and 4 to-wounds 3 times (12 dead orks), then missed 1 wound, and took out another 6 orks. Then I failed on1 to hit and 1 to would, however the last die just kept going!
That die has been retired now, it sits on a shelf.
Well that's the problem, the die needs to be brought out of retirement and your dread will reek havoc once more!!
It is a 5-man GKSS with Falchions that is the first unit I have ever put together for my GKs. I have used them in every single game I played with my GKs. They ALWAYS deepstrike.
First game everytime I rolled for them to come in they'd get 1 below what they needed (3 instead of 4, 2 instead of 3, 1 instead of 2...). Finally, turn 5 they automatically come in. I deepstrike them. They scatter onto an enemy unit 12" away. I roll my dice for mishap. It literally bounces OVER my Stormraven, off of a Lemon Russ, and lands on a Rhino next to the unit I mishap'd on.
A 1.
Ever since that day they have been given the code-name 'Snake Eyes.' They have always either not come on (Game finishes before they arrive), came on 2nd turn, mishap'd and died, or came on later, shot at a unit of guardsmen not in cover, fail to wound ANYTHING, charge them next turn, and still fail to kill something.
And I still use them every game, for the small hope that they will eventually make their points back.
Just about every unit in my army has underperformed at some time or another, but i can always count on my dark riders to outshine when it comes to underperforming. typically they get one turn to move and take a couple pot shots at something before getting wiped off the table. hell, im not sure ive even ever had a game where they survived til the end...
UsdiThunder wrote:Every newly painted model for me dies horribly or does nothing the whole game.
This is hardly unique, unfortunately! One of the oldest wargaming jokes in the book is that the first game you roll out a newly painted unit for, they'll do absolutely terrible. Unfortunately that bad luck hasn't shaken from my last assault Marines squad. However, I didn't mention that it was my assault Terminators' first game in my battle last week and they absolutely rocked it! I guess the secret is to keep quiet about whether or not it's their first game.
My vindicator. I guess all my opponents know about it, and always shoot at it, or stay out of range, or it scatters to far, or something else. But any way it happens, it hasn't done too well in a game yet.
My scout snipers always miss. The Scout Sergeant Cyrus conversion I did, which eventually became a Vindicare for my GK either roll 1,2 or hits and rolls 1 to wound with Hellfire or 3 with any other round. He also rolls average 10 on the dice. Do you get the sniper's +3 strength when you use that round?
My Manticore also did nothing on it's only game, except hit my Hellhound. Suffice to say it's not a Hydra.
I played against my friends Chaos marines years ago. He deploys a vindicator on one flank. I then proceed to deploy everything bar a landspeeder on the other side. Turn one the landspeeder nips up, multimeltas the vindicator immobilising it, since the vindicator only has a 45 degree firing arc from the weapon it could do nothing else for the rest of the game....best moment of my gaming career, beaten only by scouts with shotguns taking 2 wounds from a keeper of secrets!
My roomate has a deadnaught that in 20 games has never killed anything. He usually gets shaken or wep destroyed and immobilased and left to sit angrily on the table being useless all game
Farseer Zelaine wrote:My roomate has a deadnaught that in 20 games has never killed anything. He usually gets shaken or wep destroyed and immobilased and left to sit angrily on the table being useless all game
Vaercathor wrote:Ork aircraft. The tail gunner cannot engage a separate target, rendering it useless.
I'm going to go out on a limb and assume it's something that will change in 6th when we get proper rules for aircraft. The Marauder bomber also has a tail gunner, and I would assume that some other aircraft would get similar guns. Besides, the damn thing's not even out yet.
My tourney ready list is battlewagon rush, however I squeeze a deff dread in there as well because I like the model and I'm proud of the paint job... 'Sgt Bash' has, however never achieved anything of note, usually running across the battlefield to get shot and either asplode or immobilize.
He had only one game of glory, first time I fielded him, when he tied a Daemon Prince up for an entire game as it frustratedly pulled his limbs off and he annoyingly refused to die.
Vaercathor wrote:Ork aircraft. The tail gunner cannot engage a separate target, rendering it useless.
I'm going to go out on a limb and assume it's something that will change in 6th when we get proper rules for aircraft. The Marauder bomber also has a tail gunner, and I would assume that some other aircraft would get similar guns. Besides, the damn thing's not even out yet.
The Marauder has structure points. Reworking it in 6th edition would make all tanks much more powerful if mounts could engage seperately like a superheavy. While it would make more sense, the points cost would have to go up.
My dual Command Barges have been on a "do nothing" streak lately. It's a bad feeling when 6 Sweep Attacks all fail to hit. And then all miss again the second turn. Oh, except maybe I'll get a 6, put it on a powerfist guy, annnnd...1 to wound. But people will still throw a ridiculous amount of shooting into them anyway, and I can't in good conscience call a rocket-sponge useless.
What's useless are my Eldritch Lances. Even if I've got 8 of them (twin-linked from my Stalker) firing on one AV11 vehicle, it will do nothing. Nothing. Then one Psyfleman or Long Fang squad shoots at my CCB and *boom*, down it goes. I have somehow offended the gods of S8 shooting. But F them, I should just start taking more Scarabs.
lord_blackfang wrote:My Slaaneshy friend had "lascannon guy". Lascannon guy was fielded every game since almost the start of 3rd edition to well into 4th. During all this time he got a single kill (my Land Raider, on turn 1, the first time I used it)
The first time I brought Medusas for my IG, I brought 2 of them with Bastion Breacher shells (10/1 Small Blast). I was fighting Tau at 1000 points and he brought 2 Commanders leading 2 Groups of FW and than had DS coming in for this other squads...relying on a positional relay. Turn 1 I rolled off and went first, both Medusa's hit dead on each commander, instagibbing them. Needless to say the rest of the battle went easily from that point onward.
As for my own fail units....hmm....probably the first time I fielded my Black Templars both Power Fists I had managed to never hit a single thing...ever..throughout the whole game. Other things would probably include my Eldar Rangers doing jack anytime I field them.
Admittedly, this streak seems to have broken in the past couple of weeks.
However, with my newest army, I have never been able to kill a single thing with a power fist, thunder hammer or melta gun (unless I fire guard levels of them at once).
My newest army? Blood Angels. This sort of luck is not a good combination for winning games.
On the other hand, I have learned to love my Land Raider's Assault Cannons...
Fortunately, this streak seemed to break on Monday night, when I managed to smash apart a necron army with both my fists and meltas... +2 to damage rolls does help a fair bit.
5 banshees charge in at 10 gretching... they killed a single grot then were massicered by the little gits... as a primary ork player i was so proud of the little guys and wish my warboss could recruit them
UsdiThunder wrote:Every newly painted model for me dies horribly or does nothing the whole game.
This is hardly unique, unfortunately! One of the oldest wargaming jokes in the book is that the first game you roll out a newly painted unit for, they'll do absolutely terrible.
That's usually because someone is so proud when they put a newly painted unit on the table, everyone tries their hardest to kill it first out of spite.
-Loki- wrote:
That's usually because someone is so proud when they put a newly painted unit on the table, everyone tries their hardest to kill it first out of spite.
I have 20 Maurauders with hand weapon & shields in my WOC whose sole purpose is to protect my Sorcerer. They themselves are yet to survive a game in any capacity. Runner up would be my similarly armed Warrior unit who have a habit of failing their first leadership based test EVERY. SINGLE. GAME!
I had a unit of Genestealers get tarpitted by 2 grots who rolled Snake eyes on leadership after me charging them. The 'Stealers then proceeded to horribly fail all their attacks against the hero grots who asked their biker friends politely to help them against my 'stealers who only managed to break out of the 1st turn assault by turn 5, with 2 models left.
I have weird luck with my converted Leman Russ Executioner. Played against Tyranids, SM's, and even Orks, and smoked everything with it. It's easily my MVP most games and even though it costs me 300 points (It always has a Knight Commander in it), I average a 450-600 point kill streak with it's plasma goodness. (though my tank doesn't shoot plasma, it ionizes the surface of it's target, causing it to become plasma... wrap your head around that notion and then you'll figure out what the weapons actually are ) That said.. I have also been very disappointed by it being torn apart by Eldar fire prisms, lanced by zonathropes, and even destroyed by friendly ordinance fire. It's a magnet for enemy hatred and it often leads to a "well.. this is gonna suck" moment after it gets destroyed on the first or second turn.
And if it's not that, it's gotta be missile launchers. I seriously think even SM's under my contorl can't even hit the damn ground with them.
2 games in a row Abaddon kill himself by rolling a one on his daemon weapon and failing the invulnerable. He took no wounds from anything else the entire game but himself lol.
When I played Tau, i would generally run a hammerhead in my army. Every game it would throw pie plates around killing things, but if I ever used the solid shot to target a vehicle or a lone hero or something you rolled a 1 to hit every time. And in the rare chance I actually hit it fail to penetrate or wound the target.
IXLoiero95XI wrote:2 games in a row Abaddon kill himself by rolling a one on his daemon weapon and failing the invulnerable. He took no wounds from anything else the entire game but himself lol.
I laughed. Hard. Maybe that's why his 13 crusades have, so far, always failed.
IXLoiero95XI wrote:2 games in a row Abaddon kill himself by rolling a one on his daemon weapon and failing the invulnerable. He took no wounds from anything else the entire game but himself lol.
I laughed. Hard. Maybe that's why his 13 crusades have, so far, always failed.
I didn't find it funny at the time, but when i look back on it its pretty hilarious.
IXLoiero95XI wrote:2 games in a row Abaddon kill himself by rolling a one on his daemon weapon and failing the invulnerable. He took no wounds from anything else the entire game but himself lol.
I laughed. Hard. Maybe that's why his 13 crusades have, so far, always failed.
I didn't find it funny at the time, but when i look back on it its pretty hilarious.
Yeah well losing an HQ to something like that in a game would royally suck if it's yours.
IXLoiero95XI wrote:2 games in a row Abaddon kill himself by rolling a one on his daemon weapon and failing the invulnerable. He took no wounds from anything else the entire game but himself lol.
When I played Tau, i would generally run a hammerhead in my army. Every game it would throw pie plates around killing things, but if I ever used the solid shot to target a vehicle or a lone hero or something you rolled a 1 to hit every time. And in the rare chance I actually hit it fail to penetrate or wound the target.
I once saw a game with Abaddon joined up with Kharn the Betrayer. Abaddon hurt himself with his Daemon weapon and then Kharn ended up up killing him. Lol. Totally epic.
Fateweaver deepstrikes in, scatters onto terrain, rolls a 1 for dangerous terrain, 1 for his save, 1 for his re-roll, and 10 for leadership.
2 Daemon princes that came down with him both got hit Imotekh's lightning that same turn, both get 6 hits, both die.
773 points gone before anyone's fired a shot.
Fateweaver deepstrikes in, scatters onto terrain, rolls a 1 for dangerous terrain, 1 for his save, 1 for his re-roll, and 10 for leadership.
2 Daemon princes that came down with him both got hit Imotekh's lightning that same turn, both get 6 hits, both die.
773 points gone before anyone's fired a shot.
/thread.
I've read stories of 10-man Paladin squads mishapping off the table. It makes me giggle. I have played against a Daemon player who had almost every unit in his preferred wave mishap and die though, that was unfortunate but hilarious.
hotsauceman1 wrote:So, In a game today (C:SM vs. Crons.) I had a whirlwind.
in 5 turns of fighting it did jack. killed one immortal and maybe 3 lych guard.
So about its own points worth of models?
Doesnt matter, Still did jack. those missles need a Higher strengh, or i,m buying a vindicator next time i face crons.
Would have done great if i remembered to make my opponent take a pining test, those lych guard may not have made it. or the immortals
It killed it's own points in models and could have been more useful if you'd remembered all it's rules.
To me, To win a KP game(which what the game was) it should get double the points. That is just me though. YMMV But i got another, Two game in a row my DS Dreadnought gets deep into enemy terrain.
1st game, Someone shoots a missile at is rear AV through the drop pod it landed in(i didn't know you can shoot through open topped vehicles) it explodes
2nd: An avatar of war destroys it.
And in the same second game, a melta squad in a drop pod gets off the tables and earns my opponent 2 more KP
Pretty much anything i touch most nights, dice gods hate me seriously last tuesday, my GK vs DE at 1000points, hits 90% of the time (the rest being a psycannon rolling all 1s x3). Wounded maybe 20%. end of the game id killed off maybe 4 models with another 6 to dangerous terrain tests -_-
I have a new one from yesterday where I was testing a CF list against IG that actually did something by doing nothing...A LRBT was immobilised turn one, turn two a vindicator lost its demolisher cannon so It started driving full speed ahead. It rams the leman Russ, does nothing to it and in return blows up. Then a razorback does the same, does nothing and gets immobilised in return... Great fun.
hotsauceman1 wrote:So, In a game today (C:SM vs. Crons.) I had a whirlwind.
in 5 turns of fighting it did jack. killed one immortal and maybe 3 lych guard.
So about its own points worth of models?
Doesnt matter, Still did jack. those missles need a Higher strengh, or i,m buying a vindicator next time i face crons.
Would have done great if i remembered to make my opponent take a pining test, those lych guard may not have made it. or the immortals
So you're saying it did nothing because you forgot to make him take a pinning check, and because of this you're swapping it for a Vindicator, despite it taking about it's own points in Necrons (no easy feat, I may add)? Just play it again, and don't forget to make them take the pinning check. Derp.
In other news, my friend used to run a Bloodthirster in his Chaos Marine army before the Codex nerf. He played 3 games against me with it, and had horrific luck, one time it got killed by Gretchin shooting attacks, one time in a 3 way game by a unit of Gun Drones, and one time by two Stormboyz in close combat. We even nicknamed him Azaroth the Completely Useless.
Well this didn't happen to me, but it was a member of my team doing a 4500 point six man team game, He took a fully tooled vangaurd vet squad in a drop pod with 2 Hqs, the unit costed close to 1k points, deep strikes off the board and dies. turn 1.
My chaos lord with a daemon weapon... i roll sixes for the number of attacks, and yet he hasn't killed a single model yet. My lord with power weapon has died to 1 plague marine because of lack of hits,
turn 1, a def coppa assaults my wave serpent with howling banshees in it, blow up the wave serpent, kills half the unit and they run off the board.
And last but not least, a 10 man squad of dire avengers assault a godfex from 4ed, and they stick in combat for the entire game. epic god fex fail. 175 points tying up over 300 points the entire game.
I don't usually experience this kind of problem where it really injures my game. Often I have the opposite exprience where everyone scoffs at my command squad packed with grenade launchers. Right until they ripped the space marines to shreds, because, as it turns out, space marines don't respond well to strength 6 weapons.
I find my biggest "did nothing" usually turns out to be expensive weapons. That shoot only once. Like Lascannon..... I'll experience the same thing with missile launchers.
When I had my Eldar, my Fire Prism couldn't hit the broadside of barndoor, UNLESS the target was WAY on the other side of the board, or near it's max range. But get close especially inside 24" inch range of the model or so, and it would always miss. Even when my Farseer guided the thing it missed.
My Chaos army's Havoc squad and my TL Las, Las sponson Pred are that armies underperformers The 2 ML, 2 LC Havoc squad only hits infantry models...they occassionly hit the vechiles they shoot at but they never kill them. The Pred though never made it's points back in any game and often cost me games because it'd blow up like a dynamite shack, soaked in gasoline...on fire.
I had a unit of 7 guardsmen armed with plasma rifles.
I went first and managed to kill 6 of the 7 with "Gets Hot" before my opponent rolled a single dice.
My favorite is when a squad of plasma guns gets so many overheats that they take 25% casualties, fail morale, and fall back off the table. It's even better when it's in your company command squad.
My Thunderwolf Cavalry consistently underperforms, other SW players might be surprised to hear. Supposedly they're some of the baddest units in the game, but half of mine die to standard fire before reaching their target, the rest die a turn or two later. My terrible dice rolls don't help.
PapaPiggy wrote:Well this didn't happen to me, but it was a member of my team doing a 4500 point six man team game, He took a fully tooled vangaurd vet squad in a drop pod with 2 Hqs, the unit costed close to 1k points, deep strikes off the board and dies. turn 1.
I have seen a bunch of posts similar to this. Don't get froggy with 1k point units! On a standard 6x4 board, there are 8 square feet where you can deepstrike your models that are not within 12" of a board edge. This is a particularly unforgivable offense with Drop pods and spores that negate terrain. Just put the thing somewhere else. It is easy to get single-minded about where you want your models to go. Bend like the reed, and land them somewhere else. Fate will by necessity float your fancy unit right off of the board. /endrant
Vaercathor wrote:Ork aircraft. The tail gunner cannot engage a separate target, rendering it useless.
I'm going to go out on a limb and assume it's something that will change in 6th when we get proper rules for aircraft. The Marauder bomber also has a tail gunner, and I would assume that some other aircraft would get similar guns. Besides, the damn thing's not even out yet.
The Marauders a superheavy so all of its guns can shoot at different targets unless I'm remembering wrong.
In WHFB I've had my OnG Giant easily killed by a cannon shot more times than I could count (last army book, when he couldn't get a ward save). I have also had my general die on turn 1 by some basic spell my opponent hurled at him and I rolled a bunch of 1s for his saves.
In 40k, my opponent once had his entire army do nothing. Granted, it was Tau against my Necrons. At the end of turn 4 there was not a single Tau model left on the field and I had only lost 3 or 4 Warriors and 3 Scarab Swarms.
The Aspiring Sorcerer for one of my Thousand Sons squads would consistently fail to do anything. He'd either miss all his shooting attacks, or hit but fail to wound, or blow his own brains out with perils of the warp. :| Or he'd explode into a greater daemon... which would then also proceed to do nothing. We started calling him Kenny. "Stop killing yourself Kenny, you bastard!"
Then I was looking up Egyptian names for my Thousand Sons, checked the K section on a whim... and found Khentimentiu, which means "mystical god of the dead's destiny". It conveniently shortens to Khenti.
Also, my Chaos Lord, despite his ballistic skill of 5, always rolls a 1 to hit whenever I use the single melta shot from his combimelta. ALWAYS. He's not allowed a combimelta any more. :|
Then there's my poor Chaos Dreadnought. First game, he got multimelta'd into oblivion by Obliterators first turn, before he could do anything. Another game, he went shooty crazy four turns out of five. Didn't do anything to me 'cause I'd taken precautions against it, he was mostly just pissing into the wind with his flamer, but it meant he was way back on the board. Then, sixth turn, he rolled melee crazy! Charged madly up the field towards the Tau Commander... then rolled a one for his run and ended up less than an inch out of assault range. :| Gorramit.
Oh, and the poor daemon prince, who got stuck in close combat with a squad of plague marines. Was down to one wound, only one or two plague marines left! Got four hits, needed 3s to wound 'cause of the plague marines' T5...
... rolled four 2s.
Then I proceeded to forget that the wall behind me was cement, not plasterboard, and faceplanted into it. GG, self.
And to add more injury to insult and injury, said daemon prince then got powerfisted into oblivion.
/sigh
Flipside, there was the time an entire GK Terminator squad and their attached Librarian failed their leadership test from Land Raider tankshock, and were then chased off the board entirely by a SnP Thousand Sons squad.
I've had a Baneblade do almost nothing in any of it's games. One game it took the better part of 1000 points of Tau off the board in one turn (Only 2 stealthsuits and one firewarrior were left, the firewarrior mopped up in assault by allied Marines and the stealths taken by a Techmarine in cc.) Every other game it's done nothing, part from being a massive fire magnet.
I had a Lord of Change get curbstomped turn 1 of a Planetstrike game by an 80 point Penal Legion Squad. The next turn my Keeper of Secrets died, partially due to THE SAME SQUAD. The rest of that game was sooo downhill...
Every railgun in my Tau army. I dont know if I'm cursed by the dice gods or something, but whenver i roll for either my hammerhead or my broadsides. its always, ALWAYS snake eyes. I dont think I've ever scored a hit with them.
Ironclad Dreadnought in a Drop Pod. Incredibly underwhelming and a huge point sink. If 6th edition changes the deep strike rules so that a unit can assault, this unit may become worth while.
Aprion wrote:Every railgun in my Tau army. I dont know if I'm cursed by the dice gods or something, but whenver i roll for either my hammerhead or my broadsides. its always, ALWAYS snake eyes. I dont think I've ever scored a hit with them.
Hmm it seems that every Tau player has terrible luck with Railguns.
I hit most of the time but then proceed to roll a 1 for penetration.
this didnt happen to me but to a guy I played.....He had Marneus Calgar and his retinue running up the sideline to try and outflank me........they were in a land raider........after dispossing of some other attacks I turn my sights on it with my Space Wolves Long Fang Squad my first shot came from a lascannon.........penned it......nice fiery explosion
Was playing my first apocalypse with my shokk attack gun. We get first turn. And what did I roll? Snake eyes. Then I rolled boxes for the explosion. He, 10 grots and runtherd, 10 lootas, and a nearby biker were instantly gone.......
My TLAC dread always seems to suck. between the autocannons and the storm bolters, I usually kill a stray Troop here and there. Bikes? Nope. Fire Warriors? Uh-uh. AV10 Skimmers? Nada.
10 man Scout sniper unit with Telion Objective Camping. Down comes a BA Sanguinary guard unit with FNP (I think because within 12" of an Apocathery), lots of rending shots, 0 Kills, whole unit wiped out in hand to hand next turn.
Not me but happened to my opponent. Land raider gets penetrated and wrecked by a conversion beam first move of the game. But last game i haad snipers with telion, they got wiped out by a drop pod tactical squad.
mwnciboo wrote:10 man Scout sniper unit with Telion Objective Camping. Down comes a BA Sanguinary guard unit with FNP (I think because within 12" of an Apocathery), lots of rending shots, 0 Kills, whole unit wiped out in hand to hand next turn.
FNP gets ignored by anything that ignores armor. Rending wound rolls of 6 ignore armor.
Either you gakked up, or your friend is a cheater.
mwnciboo wrote:10 man Scout sniper unit with Telion Objective Camping. Down comes a BA Sanguinary guard unit with FNP (I think because within 12" of an Apocathery), lots of rending shots, 0 Kills, whole unit wiped out in hand to hand next turn.
FNP gets ignored by anything that ignores armor. Rending wound rolls of 6 ignore armor.
Either you gakked up, or your friend is a cheater.
Neither actually, just didn't roll an 6's for the sniper rifles that hit or wounds for Telions Stalker Bolter...So therefore they were normal wounds, (as they only become rending on a 6 for the sniper rifles) so he was able to make the FNP roll as they are normal wounds , granted they wound on 4+ regardless of toughness.