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Post by: DiRTWaL
With the new rules for allies, how are you going to use them? I currently have a space marine army and I am thinking of throwing in a couple of infantry blobs to run up with my space marines behind them. I'm going to paint them the same exact color scheme as my space marines and they will be one of the local regiments on my space marines planet (since it is a custom chapter). I was just wondering if anyone was going to make a fun fluffy themed list in the next couple years.
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Post by: Shandara
My Eldar are not going to ally with anyone, xenophobic as they are.
My Sisters are looking to pick up some IG reinforcements most likely..
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Post by: Do_I_Not_Like_That
I mentioned a week ago that I was coming out of retirement to help preserve the integrity of 6th edition, and as such, I would be having a 40k version of wayne's world stairway denied sign!
There will be no allies in my army/armies not even daemons for CSM.
Like I said if I want to go orks, I'll go orks, but I'd rather be dropping large templates on them, not polluting my ranks with their presense!
53708
Post by: TedNugent
I am going to pretend that there are no Allies.
35176
Post by: Eura
My DE are going to ally with eldar as I've already had my cult's fluff refurbish an old craftworld that had it's inhabitants killed by the awakening of slaanesh. For some reason I really want to use shining spears. <.<
52541
Post by: DiRTWaL
Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.
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Post by: Begel Dverl
My DE are probably gonna ally with the Orks, because Haemies, and Blood Angels Death Company, also because Haemies. I think it would work into the DE background, them using repurposed Orks and Space Marines that have taken one too many macrosteroids.
Also, when the starter set and new codex comes out, I am going to use IW CSM for allies. Just because.
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Post by: Tarkand
DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.
I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.
17923
Post by: Asherian Command
No one.
6777
Post by: Hashulaman
I play Death Guard and I will take Nurgle Daemons, including Epidemius. That's right, I said it. Not my fault a fluffy army is overpowered. I can understand armies like orks and such not wanting allies. If however you were a WAAC player using one of Mat Ward's little creations and want to deny allies because you are butthurt from being knocked off your bloody pedastle and you want to fix it so that your opponent with an outdated Codex is still at the mercy of your broken armies, you can keep on walking. I'm going to take every advantage I can against WAAC players, since they would do the same to me.
I know it's not in the spirit of 6th edition, however my patience with their kind ran out when GK came out and every other player played them. All tournaments had GK players. It was 7th edition fantasy all over again. My allies happen to be fluff friendly, and it's not like Epidemius is hard to kill. I had him 1 shoted in my 2nd 6th edition game.
55803
Post by: Chancetragedy
Probably either blood angels, dark angels, or space wolves. All are battle brothers to my vulkan list and all provide what I lack. Either fast moving assault, long range firepower, or a detachment of terminators. I'll also run them as my own chapter and just use the allies rules. Making them fluffy(sorta). Since I already run vulkan as a counts as captain anyways.
58184
Post by: Gaiash
I'm having a lot of fun planning allies and I haven't even got my hands on a 6th edition rule book. I currently collect Necrons and Orks and while I can ally them together I've decided to collect an army that I can customise to represent an alliance.
For my Necrons I'm collecting Tau. I recently bought a set of Tau XV25 Stealth Team models, two of which I gave Necron Immortal heads the third I gave a Destroyer gun, who I can use as both allies and as an alternate set of Immortals.
I also plan to make extra Necron models that can be used as allies for the Tau once the army grows. I'm going to have a set of Necron Warriors wearing a Fire Warrior Team's armour.
For my Orks I'm thinking Chaos Daemons. I know they're ranked as Unholy Alliance which I think gives them a handicap but as designs go they'd look the least out of place running alongside my Orks, especially if I give them bits of Ork equipment. Plus the other side of the alliance will be a blast to customise. Orks infected by Chaos.
My favourite part of 40k is putting models together in new and fun ways. For me the main appeal of allies is the new options this gives me for customising. Heck I've never really had much interest in the various Space Marine armies before but now I quite like the idea of a Space Wolf/Grey Knight alliance.
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Post by: sverigesson
Tarkand wrote:DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.
I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.
Nothing personal, but I've been hearing this a lot, and I don't like what it implies. Tournaments who don't allow allies are throwing out a huge and important part of the new rules. I know GW is not notorious for balance, but they have at least worked on this. We've had the rules for two days, and I don't think we'll be able to judge whether allies are balanced or not for a while. Why don't tournaments throw out fliers, too, since some armies can clearly deal with them better than others? Why don't we throw out fortifications, because there aren't really any specifically for Xenos yet? At least allies allow for some leveling of the playing field between top and bottom tier armies.
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Post by: Kevlar
Considering I have all the greater demons and quite a few lesser demon modles that I could only use generically, I think it will be quite fun to field them as what they are meant to be in my Chaos Marine list.
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Post by: timetowaste85
Chaos Daemons with a few marines added in. Can't wait for a Daemonic flying circus. Some builds aren't really going to look fluffy to all opponents, but a back story is easy. Example:
The Dark Eldar have created a new form of grotesque mutants that hunger only for battle. Their strongest creation resides in a giant piece of battle armor and directs the mutants towards the correct target. Now we suddenly have Ghazzy and boyz/nobz in a fluffy Dark Eldar army. They don't have to be painted as orks, or even have ork heads, just use the rules for the models. The job is suddenly done.
55847
Post by: Buttons
If SCs can be taken as allies and can effect the FOC I would take Dante and Sanguinary Guard. Ignoring their boost they are lulzy, bouncing around the battlefield in golden armour and fake wings. Plus it fits with my Guard which is gets pretty close to the enemy.
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Post by: dæl
sverigesson wrote:Tarkand wrote:DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.
I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.
Nothing personal, but I've been hearing this a lot, and I don't like what it implies. Tournaments who don't allow allies are throwing out a huge and important part of the new rules. I know GW is not notorious for balance, but they have at least worked on this. We've had the rules for two days, and I don't think we'll be able to judge whether allies are balanced or not for a while. Why don't tournaments throw out fliers, too, since some armies can clearly deal with them better than others? Why don't we throw out fortifications, because there aren't really any specifically for Xenos yet? At least allies allow for some leveling of the playing field between top and bottom tier armies.
If you look at the force allocation chart, allies and fortifications are optional, so it's hardly " throwing out a huge and important part of the new rules."
44089
Post by: Shadowseer_Kim
I have two armies currently, neither of which will ally with the other. I haven't the monies to be buying new armies and codices, so no allies for me anytime in the immediate future.
29619
Post by: Jihadnik
The first and only thing I want to try initially is using that anti psyker Assassin with a Sanctioned Psyker squad or two nearby, I've been planning that since allies were dropped from the old Witch Hunters codex!
50225
Post by: Kung Fu Hamster
I'll most likely be building up a small Eldar attachment in the future (but not until I make more progress in getting my current DE army painted).
I''m also seriously thinking about getting some CSM as well, because holy  Defilers are awesome. Maybe some SoB as well for lulz.
43778
Post by: Pouncey
I'm going to have my Master's reformed traitor Space Marines team up with my reformed loyalist Sisters of Battle, and smash some greenskins. : D
Unless my mom wants to take some allies too, at which point I might smash something other than greenskins sometimes.
My army combo between the Hellfire Marines and the Sisters of the Flame is something I've been wanting to do since before I came back to Dakka and found rumors of Allies. I was honestly considering houseruling it in - since I play fairly laid-back games where the point is to have fun, rather than (super serious voice) investigating the most effective tactical and strategic decision process to attain an optimal result of facerolling.
Initially, I was a little off-put by Sisters of Battle and Space Marines being Allies of Convenience instead of Battle Brothers, until I remembered that bit of fluff I wrote months ago where the Sisters of the Flame generally mistrust the Hellfire Marines, because they're not at all sure whether the Hellfire Marines are actually on their side. But they do fight alongside each other just fine, they're just not bestest buds.
The fluff justification I came up with for Battle Conclaves and Confessors became basically a counts-as, where the harem members of the leader guy - though he's neither a Space Marine nor a Sister of Battle - would go out to fight with the Sisters of the Flame. I'd've loved to have the leader guy (represented by a Space Marine Captain), fighting alongside his pets, but I could honestly do without, rather than breaking the rules - I like to follow rules as much as I can.
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Post by: Mr Nobody
I'd like to see an imperial guard army with space marine allies. Happens all the time in 40k books, and it would look cool on the board.
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Post by: Alkasyn
My Dark Eldar, the Kabal of Seekers of Isha will gladly welcome a Farseer onboard to help find the Goddess. Some Pathfinders wouldn't hurt either.
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Post by: youbedead
well my orks will either be borrowing some broadside or a contingent of demolishers
27051
Post by: Do_I_Not_Like_That
I'll be honest, some alliances make sense (daemons and CSM) but I've decided to go guard this edition. Remember in the fluff the universe is a vast place. Most imperial citizens would probably consider space marines to be a myth and legend and it is unlikely they have ever seen one. My army reflects this - a loyal PDF that spend most of their time fighting orks.
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Post by: Ugavine
I think the allies rules are great for using models that I like but would otherwise have no reason to play. I'm thinking of maybe getting a CSM Daemon Prince to go with my Orks. Paint it green as the embodiment of Gork or Mork
I'm liking the idea of maybe using 'Count's as' models too in friendly games. With Orks it could work easily. Eg. use a Weirdboy as a Librarian or Rune Priest (the Weirdboy read a book once, well, he saw a book, well... sat on one) and I have some Orks in Terminator armour I was going to use as Meganobz, but in their frazzled mind they think they're Terminators.
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Post by: Incurus
I play a Slaaneshi Warband, I've been using lesser demons with Daemonette models (and the masque as it came with from ebay) for ages.
Now, those two units of 6 lesser demons willl become 11 Daemonettes and the Masque as the HQ <3
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Post by: Hlaine Larkin mk2
My IG are mostly wargames factory ones so not very many imperial insignia, so they probably will be used in my BA and CSm lists
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Post by: Bobthehero
Probably some FW Marines with the Red Scorpions color scheme.
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Post by: Trondheim
For my CSM I will take daemons gallore, and for my IG I may go insane and bring my SoB out of retierment but then again I play for the fun
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Post by: hotsauceman1
Probably my space marines with dark eldar, mainly because thats partly what i want next.
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Post by: andrewm9
I will probably have my Sisters ally with my IG at first and vice versa. I may also ally my Space Marines ally with some Blood Angels so I can finally do a fluffy Raven Guard command squad. I don't care about the furious charge so much as I do the apothecary and other command sqaud members (ie Honor Guard) with a jump pack. I just won't be calling them Blood Angels.
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Post by: Rabid Ferret
All over this! I have been building a DG army and I am so happy with this combo. Fluffy and nasty as hell.
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Post by: Surtur
NOTHING! I own tyranids ;_;
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Post by: Skinless2
I'm planning on picking up some Chaos Daemons, Imperial Guard and Orks to go with my CSM force.
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Post by: aka_mythos
I'm going to finish my Gue’vesa as IG + Tau allied. Should be fun to mix battlesuits with IG.
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Post by: Wrakkar
With my (rather elitist) CSM army, I'll be bringing some good old greenskin cannon fodder, to hold objectives and take shots for me, while my important marines march on unharmed.
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Post by: Mr Morden
Really like Ally rules - also gives a chance for new players to join more expereinced ones with a small force of their own
My Sisters with IG and vice versa
same with Space Marines - we recently ran a short narrative campaign with Salamanders, Guard and Sisters - against Chaos and Orks so thats cool.
My Chaos Space Marines with Daemons
I'd also try some "Traitor" Guard with Chaos or either style
I quite fancy trying out some human mercs with my Orks
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Post by: Crystal-Maze
I'm actually thinking of adding in some necrons to my CSM as a reference to the old chaos androids from space crusade- in the old fluff they were built by the chaos squats (this is how long ago they were around).
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Post by: SkaerKrow
It depends on how the tournament scene shakes out. I play in a very tournament minded gaming group, where you might find one casual list for every five competitive lists that hit the table on 40k night. If the local tournaments ban allies, I don't expect that we'll be using allies in our games, and as such, I'll forego them. Otherwise, I have a nascent Blood Angels army, and I wouldn't mind adding some Terminators and perhaps a Librarian to my Imperial Guard force. On the other hand, I've always wanted an to excuse to get some Sisters of Battle on the table, without shelling out the cash for an all-metal Sisters army. Thanks to the allies rules, I can pretty painlessly slot in a Sisters Squad with Canoness.
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Post by: Wrakkar
Crystal-Maze wrote:I'm actually thinking of adding in some necrons to my CSM as a reference to the old chaos androids from space crusade- in the old fluff they were built by the chaos squats (this is how long ago they were around).
Good point - the 'crons that ally with CSM's could be daemon engines...
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Post by: Galdos
For my Imperial Guard, I may include a few Imperial Fist SMs as allies but I probably wont
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Post by: Wrakkar
You should bring darnath lysander - he can fortify cover to improve saves etc
59128
Post by: HeadRipper
My DE army is gonna be benefiting from a traitor guard gunline
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Post by: Wrakkar
Ahh, the traitor guard
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Post by: Haeslich
I love the new rules. Probably going to test BA fast transport troops (death guard?) and some GK initiative six termies to see which works best with my missile spam space wolves.
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Post by: DarkDrgon
Since I have a Thousand points of Eldar, and a Thousand of Tau, I'm gonna try to make one full sized army out of them. I can't tell if it'll be Eldar fighting for the greater good, or Tau being used as pawns in an Eldar scheme
50830
Post by: stormleader
I'm thinking of pairing Blood Angels with my Guard force.
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Post by: rabidaskal
Plan on looting a squad of basilisks and a Tau piranha (counts-as Dakkajet). No real strategy going on here, I'm just happy to have a rules justification for my fluffy Big Mek army.
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Post by: Horst
Eh, the only thing I might bring in as allies into my blood angels army is a biker captain + 2 squads of bikers.
an all troops army, with assault marines and bikes, would be pretty sexy.
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Post by: Steel Angel
dæl wrote:sverigesson wrote:Tarkand wrote:DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.
I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.
Nothing personal, but I've been hearing this a lot, and I don't like what it implies. Tournaments who don't allow allies are throwing out a huge and important part of the new rules. I know GW is not notorious for balance, but they have at least worked on this. We've had the rules for two days, and I don't think we'll be able to judge whether allies are balanced or not for a while. Why don't tournaments throw out fliers, too, since some armies can clearly deal with them better than others? Why don't we throw out fortifications, because there aren't really any specifically for Xenos yet? At least allies allow for some leveling of the playing field between top and bottom tier armies.
If you look at the force allocation chart, allies and fortifications are optional, so it's hardly " throwing out a huge and important part of the new rules."
I love this answer. lol Psttt did you know Elites,fast attack and heavies are optional too. Guess turnies will only allow 1 HQ and 2 Troops now
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Post by: Lord Rogukiel
Steel Angel wrote:dæl wrote:sverigesson wrote:Tarkand wrote:DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.
I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.
Nothing personal, but I've been hearing this a lot, and I don't like what it implies. Tournaments who don't allow allies are throwing out a huge and important part of the new rules. I know GW is not notorious for balance, but they have at least worked on this. We've had the rules for two days, and I don't think we'll be able to judge whether allies are balanced or not for a while. Why don't tournaments throw out fliers, too, since some armies can clearly deal with them better than others? Why don't we throw out fortifications, because there aren't really any specifically for Xenos yet? At least allies allow for some leveling of the playing field between top and bottom tier armies.
If you look at the force allocation chart, allies and fortifications are optional, so it's hardly " throwing out a huge and important part of the new rules."
I love this answer. lol Psttt did you know Elites,fast attack and heavies are optional too. Guess turnies will only allow 1 HQ and 2 Troops now
Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry  ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.
However, if I were to ally anything with anything, I'd ally my DA and Eldar together, and Tau once I begin making my army. Not buying any units specifically for alliances though.
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Post by: ZebioLizard2
Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.
Weaknesses like being a few editions outdated?
50801
Post by: Steel Angel
Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.
So now it will require even more skill to over come your opponents strength.
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Post by: Lord Rogukiel
Steel Angel wrote:
Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.
So now it will require even more skill to over come your opponents strength.
Perhaps, or just better rolls. I find it more interesting to have to cover your weaknesses and overcome your enemy (who if they are good enough should be playing to their strengths), than to have to focus more on overcoming your enemy.
I also think the fortifications/allies rules could be abused, not to mention it would be kind of hard to play at tourneys if everyone decided to bring along aegis defence lines, bastions and fortresses of redemption.
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Post by: CoyoteCub
Ive just started collecting Necrons and i fancy having a horde of assimilated Orks as cannon fodder for my army
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Post by: htj
I've been considering adding a little force of exiled Craftworlders to my DE army at some point in the future, just for special occasions.
My myriad Imperial armies are going to ally all over the place. That's what I've always wanted to do, since I started back in 2nd, but couldn't afford to build armies, being a lazy schoolkid. Then 3rd happened and I couldn't any more. But now I'm back in business!
20079
Post by: Gorechild
So far I've made (and had a go with) a 1500 point World Eaters/Daemons of Khorne army:
Kharn - Warlord
9 Bezerkers - plasma pistol
Land Raider
10 CSM's - Melta + Flamer
3 Oblits
Bloodthirster - blessing + might
14 Bloodletters
Kharn is even worse now thanks to Gorechild striking at I1. 'Zerkers are also worse now that FC doesnt give +1 I. The Land Raider is slightly less durable, but thats the same with all vehicles, so I can live with that. The Bloodletters are hit really hard by the AP3 CCW and FC nerf, it's slightly mitigated by "no retreat" getting axed, but its still bad. The only thing to do well out of the edition change is The Bloodthirster, being a FMC can make him more survivable and gives another string to his bow.
The only other use of allies that I'm considering is a Death Guard army with a blob squad of traitor IG.
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Post by: Sorcererbob
I've been drooling over Eldar for a long time. And I'm a DE player, so I was SUPER happy to find out that they're battle brothers. I'm in love with the psychic powers (although still unsure on if when they refer to "Eldar" whether or not DE are included) and the bold stylisation.
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Post by: htj
Sorcererbob wrote:I've been drooling over Eldar for a long time. And I'm a DE player, so I was SUPER happy to find out that they're battle brothers. I'm in love with the psychic powers (although still unsure on if when they refer to "Eldar" whether or not DE are included) and the bold stylisation.
DE don't use psychic powers, so just Craftworlders. Surely you noticed the lack of Psykers in your 'dex?
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Post by: Wrakkar
htj wrote:Sorcererbob wrote:I've been drooling over Eldar for a long time. And I'm a DE player, so I was SUPER happy to find out that they're battle brothers. I'm in love with the psychic powers (although still unsure on if when they refer to "Eldar" whether or not DE are included) and the bold stylisation.
DE don't use psychic powers, so just Craftworlders. Surely you noticed the lack of Psykers in your 'dex?
Lol, misread.
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Post by: ShatteredBlade
I'm going to ally into my Eldar and actually play my Dark Eldar Kabal's silly back story.
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Post by: IceRapture
The Death Korps of Krieg continue their seige on Vraks but the battle has slowed to a crawl, and the supply lines have begun to wane. The forces of the traitors forces fight with mutants without a shred of humanity, and machines corrupt past even the maddest engineer's designs. When the times are dearest, Space Marines in Black Armor descend from the sky and begin to push forward the line, fighting and dying for every inch. After weeks the front line has been pushed to a defensible position and Marines cease their slaughter. The leaders of the Krieg Forces meet with the Legion's Master and are told a terrible story similar to their own, brother's destroyed to prevent corruption, and a goal of victory at any cost to regain honor in the Emperor's eyes. War machines from a time forgotten stomping past lines of Kriegsmen escorted by hundreds in pitch black armor and faces hidden by robes marching once more from Terra to accomplish a god's crusade.
Months later the Dark Angels arrive on Vraks, offering aid but with it an alternative motive. However they are too late, the Fallen are gone, and with them new allies on their quest for redemption.
Well, at least that's my idea, Fallen Dark Angels + Death Korps of Krieg.
Now I just have to spend a ridiculous amount of money on FW models.
Any recommendations on what to focus on, I was thinking siege focused Kriegsmen (demolishers, basilisks, and large amounts of infantry)?
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Post by: Bobthehero
Krieg arty's pretty cheap, or well, was, before FW removed archived the Krieg PDF, but I heard that templates were buffed in 6th.
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Post by: DarkWind
Dem Chaos Boyz ya kno da ones wit the funny 'ats
38900
Post by: PrimarchX
Blood Angels are at the top of my list for now for allying with my Space Wolves.
HQ: Libby with a Jump Pack (knows Shield of Sanguinius & Blood Lance) = 125 pts
Troops: Assault Squad w/ 4 Assault Marines (1 Meltagun) and 1 Sgt (Infernus Pistol, Melta Bombs) = 120pts
So for under 245 pts I get a scoring unit that can Deep Strike using Descent of Angels, put some melta hurt on vehicles and even shoot effectively at fliers with Blood Lance.
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Post by: aka_mythos
I think people who are overly concerned about allies just haven't really thought it out. The simple fact is taking them appears to require a number of mandatory FOC slots filled first... So even if you're trying to patch one vulnerability it's not just purchasing one unit... It carries a premium. Even if those units you additionally have to take to get the one hole filler are also useful the use of all those points will cut into what you can spend on the primary list. I find the people who have tended to complain are the ones who retool their list against there specific opponent... This will ultimately force people to make lists for all comers.
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Post by: Purifier
Todays allies are just tomorrow's traitors.
My GK don't do alliances.
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Post by: blood reaper
My Chaos Daemons, weakened by the nerfing Bloodletters will be reinforced by two squads of Plague Marines and such from my Chaos marine army.
T5, Feel no Pain and a re-roll from Kairos Fateweaver?
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Post by: Wyrmalla
My Chaos Space Marines started out as a small warband of cultists for the game In the Emperor's Name. Then it was just four marines and double that number of Traitor Guard. I expanded the marine army as I already had Imperial Guard at the time, but I think I may just make a small Traitor element now for my Chaos forces to along with my marines. Though if the next edition of the codex removes daemons from it I'll be pretty peeved, meaning I'd need to buy the Daemons codex and use the allies there to field my standard 1500pts army. ....What I'd be using my undivided daemons as if that happens though... In that case I'd probably just relegate the daemons to my Apocalypse list and field some Traitor Guard in my regular army (....I have always had a thing for massed infantry, so my 30 something marines could always trade their 20 daemons for say 30 Guardsmen instead). ^^
59981
Post by: AllSeeingSkink
Possibly ally my Space Wolves with my Imperial Guard, given I already have small armies of both.
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Post by: DeffDred
aka_mythos wrote:I think people who are overly concerned about allies just haven't really thought it out. The simple fact is taking them appears to require a number of mandatory FOC slots filled first... So even if you're trying to patch one vulnerability it's not just purchasing one unit... It carries a premium. Even if those units you additionally have to take to get the one hole filler are also useful the use of all those points will cut into what you can spend on the primary list. I find the people who have tended to complain are the ones who retool their list against there specific opponent... This will ultimately force people to make lists for all comers.
I'm still wondering if you have to follow the rules of the allying army.
If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
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Post by: Wrakkar
DeffDred wrote:aka_mythos wrote:I think people who are overly concerned about allies just haven't really thought it out. The simple fact is taking them appears to require a number of mandatory FOC slots filled first... So even if you're trying to patch one vulnerability it's not just purchasing one unit... It carries a premium. Even if those units you additionally have to take to get the one hole filler are also useful the use of all those points will cut into what you can spend on the primary list. I find the people who have tended to complain are the ones who retool their list against there specific opponent... This will ultimately force people to make lists for all comers.
I'm still wondering if you have to follow the rules of the allying army.
If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
You need only have:
1 HQ
1 TROOP
As your minimum for allies, but if you want anything else, you must take the above in addition to anything else.
So you could have Yarrick, Vets and a LRBT.
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Post by: Experiment 626
My armies atm;
a) Daemons are up in the air right now. If the new CSM codex gets Cultists, then depending on the HQ options, I'd take a couple big mobs of them and some daemonically possessed war machines!
Otherwise, I'll take IG allies with a Primaris Psyker, a big squad of Sanctioned Psykers and some stealthed Vets.
b) My Hakanor's Reavers CSM's are getting some Necron allies! Being that they're all obsesed with melding sorcery and technology together, plus their studies into magics like geomancy and altering the world about them, finding a small slumbering tomb of Necrons is just too tempting a prospect!
For any DQ fans, my Necrons are going to be known as the Necrogond, their tomb lying hidden under a desolate valley surrounded by mountains, a large volcano with an evil looking castle overlooking it all!
c) The White Scars will be getting some Sisters of Battle who are obviously around to check-up on them and make sure they're not upto anything the Ecclesiarchy would consider 'heretical'! I plan to have the sisters being led by a rather bombastic Confessor who will likely get blown to bits every single game!
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Post by: Bobthehero
DeffDred wrote:aka_mythos wrote:I think people who are overly concerned about allies just haven't really thought it out. The simple fact is taking them appears to require a number of mandatory FOC slots filled first... So even if you're trying to patch one vulnerability it's not just purchasing one unit... It carries a premium. Even if those units you additionally have to take to get the one hole filler are also useful the use of all those points will cut into what you can spend on the primary list. I find the people who have tended to complain are the ones who retool their list against there specific opponent... This will ultimately force people to make lists for all comers.
I'm still wondering if you have to follow the rules of the allying army.
If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
Yarrick... with Orks?
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Post by: Wrakkar
Bobthehero wrote:DeffDred wrote:aka_mythos wrote:I think people who are overly concerned about allies just haven't really thought it out. The simple fact is taking them appears to require a number of mandatory FOC slots filled first... So even if you're trying to patch one vulnerability it's not just purchasing one unit... It carries a premium. Even if those units you additionally have to take to get the one hole filler are also useful the use of all those points will cut into what you can spend on the primary list. I find the people who have tended to complain are the ones who retool their list against there specific opponent... This will ultimately force people to make lists for all comers.
I'm still wondering if you have to follow the rules of the allying army.
If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
Yarrick... with Orks?
Strange that the FAQ says nothing about yarrick's anti-ork feelings, really isn't it?
44749
Post by: Skriker
DiRTWaL wrote:With the new rules for allies, how are you going to use them? I currently have a space marine army and I am thinking of throwing in a couple of infantry blobs to run up with my space marines behind them. I'm going to paint them the same exact color scheme as my space marines and they will be one of the local regiments on my space marines planet (since it is a custom chapter). I was just wondering if anyone was going to make a fun fluffy themed list in the next couple years.
I will be adding real daemons back into my chaos marine army. We have actually been playing around with such pairings already anyway, so it isn't much different for me now. We weren't seeing anything overtly unbalancing about it, just losing the "summoning" aspect of the process is all. And of course if you really want a character to be possessed and replacable by a greater daemon you can still do so through the CSM codex anyway.
Or I might just abandon my conversion of the Vraks army lists to use the newer IG codex as a baseline and just use the existing IG book with my forces and then have allies of daemons or CSMs instead. My group won't mind one way or the other if I do it that way. Just have to use some minis as "counts as" in the IG list is all.
Skriker Automatically Appended Next Post: DeffDred wrote:If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
I am curious...exactly why would Yarrick fight together with Orks??????
Skriker
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Post by: Ovion
I currently have a Dark Eldar and Tau force, so for Allies I'm working on a small Eldar detachment (as I wanted to start an Eldar Army anyway) and they're Battle Brothers to both my armies.
Once I've got it to Autarch + Farseer + 1-2 Battleforces + Wraithlord (or two), (between 500-1000pts of Eldar as a start, only have the Autarch so far...), I'm going to do a similar thing with the other armies I've been considering, building 500-1000pt 'allies' lists of Drop Pod Space Wolves and Chaos Daemons, decide which I like best and go from there.
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Post by: Dayvuni
I'm going to add IG or TAU with mainly heavy weapons to pick off high value targets.
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Post by: The Sarducci
My Sisters of Battle will ally with my Deathwing on occasion. I can take Belial, two Troop Terminator Squads, and an Elite Terminator Command Squad. Toss in an Aegis Defense Line with Quad Gun, and I can fill in all my SoB holes and field the core of my two favorite armies.
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Post by: Bobthehero
Wrakkar wrote:Bobthehero wrote:DeffDred wrote:aka_mythos wrote:I think people who are overly concerned about allies just haven't really thought it out. The simple fact is taking them appears to require a number of mandatory FOC slots filled first... So even if you're trying to patch one vulnerability it's not just purchasing one unit... It carries a premium. Even if those units you additionally have to take to get the one hole filler are also useful the use of all those points will cut into what you can spend on the primary list. I find the people who have tended to complain are the ones who retool their list against there specific opponent... This will ultimately force people to make lists for all comers.
I'm still wondering if you have to follow the rules of the allying army.
If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
Yarrick... with Orks?
Strange that the FAQ says nothing about yarrick's anti-ork feelings, really isn't it? 
Well as far as I know, you can't take special characters unless you're fighting with Bro in Arms.
So no Yarrick and Orks.
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Post by: RegalPhantom
My necrons probably aren't going to be taking allies. I like the Necron codex enough to not want to take stuff from elsewhere.
My Codex Marines are going to take Tau allies if they take any, because while the Vindicator is nice, it just doesn't have the raw range of a Hammerhead.
If I were to start two new forces, I'd go Guard with Daemon allies.
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Post by: DeffDred
Skriker wrote:DiRTWaL wrote:With the new rules for allies, how are you going to use them? I currently have a space marine army and I am thinking of throwing in a couple of infantry blobs to run up with my space marines behind them. I'm going to paint them the same exact color scheme as my space marines and they will be one of the local regiments on my space marines planet (since it is a custom chapter). I was just wondering if anyone was going to make a fun fluffy themed list in the next couple years.
I will be adding real daemons back into my chaos marine army. We have actually been playing around with such pairings already anyway, so it isn't much different for me now. We weren't seeing anything overtly unbalancing about it, just losing the "summoning" aspect of the process is all. And of course if you really want a character to be possessed and replacable by a greater daemon you can still do so through the CSM codex anyway.
Or I might just abandon my conversion of the Vraks army lists to use the newer IG codex as a baseline and just use the existing IG book with my forces and then have allies of daemons or CSMs instead. My group won't mind one way or the other if I do it that way. Just have to use some minis as "counts as" in the IG list is all.
Skriker
Automatically Appended Next Post:
DeffDred wrote:If I want a LRBT with may Orks do I have to take the command squad and infintry platoon or can I just take Yarrick and a squad of vets?
I am curious...exactly why would Yarrick fight together with Orks??????
Skriker
So that when I put him on the table next to Gazz people will see how stupid the ally system is.
Plus I plan on extending Yarricks nose and ears and painting his skin green. Kommisah Yar'Git.
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Post by: Bobthehero
Bobthehero wrote:
Well as far as I know, you can't take special characters unless you're fighting with Bro in Arms.
So no Yarrick and Orks.
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Post by: fishy bob
Daemons or Guard for my CSM, depending on which path I'll take; Word Bearers or Alpha Legion.
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Post by: DeffDred
Bobthehero wrote:Bobthehero wrote:
Well as far as I know, you can't take special characters unless you're fighting with Bro in Arms.
So no Yarrick and Orks.
As far as he knew? Not very far. Nowhere in the BRB does it state I cannnot take an allied special character.
Yarrick couldn't join a squad of boyz. That's where the limitations begin.
BTW that post of yours is in responce to me saying the samething about a week earlier.
To which I responded something along the lines of...
Then why is Yarrick at the top of the list as an Ork ally on the GW website?
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Post by: Wrakkar
DeffDred wrote:Bobthehero wrote:Bobthehero wrote:
Well as far as I know, you can't take special characters unless you're fighting with Bro in Arms.
So no Yarrick and Orks.
As far as he knew? Not very far. Nowhere in the BRB does it state I cannnot take an allied special character.
Yarrick couldn't join a squad of boyz. That's where the limitations begin.
Yeup.
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Post by: Bobthehero
Well hell
DeffDred wrote:
Then why is Yarrick at the top of the list as an Ork ally on the GW website?
Oooooooooh I don't know, maybe because he's there for every other factions, except demons, go figure.
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Post by: VardenV2
I collect Dark Angels (mostly Deathwing and some Ravenwing) and Orks. My Orks will not be allying with anyone most likely, but if my friends want to use my models as allies in a 2v2 game or at the store etc they are there for their use
As for my Dark Angels, I have been toying with the idea of some Black Templars (as I lack large numbers with strong sticking power against hordes, and can also sweep instead of consolidate etc.) Instead of Black Templar I may use Blood Angels, but both the BT and BA are two of my favorite chapters (besides DA). Having a larger number of power armored bodies to support my elitist Deathwing should help me withstand a little bit of my opponent's massed gaurd shooting and put enough bodies to distract my other opponent's large numbers of Space Wolf terminators, Logan, Ragnar etc.
I'm going to run a few practice lists and see how they work before I buy any models, and will most likely wait at least until the new Dark Angels codex comes out (hopefully soon).
-VardenV2
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Post by: DeffDred
Bobthehero wrote:Well hell
DeffDred wrote:
Then why is Yarrick at the top of the list as an Ork ally on the GW website?
Oooooooooh I don't know, maybe because he's there for every other factions, except demons, go figure.
Grats on completely missing the point.
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Post by: Archonate
 Allies was a bad idea in 2nd edition and it's still bad in 6th. A lazy, piss poor attempt to balance the armies. "Oh your Tau army sucks balls? Just include some DE Incubi!" If I still played, I would refuse to take allies on the grounds that it makes the game feel hackneyed and makes the whole story aspect of the game feel contrived. Without factional barriers, there are no factions. Just a mishmash of various FotM units. I don't want to win or lose a game because some pedantic schmuck played some ridiculous-ass combination of armies.
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Post by: insaniak
Archonate wrote:Without factional barriers, there are no factions.
There are still factional barriers. You're limited in who you can ally with, in the number of allied units, and in the way they integrate into your army.
The barriers have simply been redefined.
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Post by: Archonate
Fair to say. I suppose I was exaggerating.
It's just that one of the things I loved about 40k was how intolerant and self-serving the 40k armies were...
Now they're getting all politically correct, trusting, and open minded. Reaching across party lines and all that.
Slaanesh offering the hand of friendship to DE. Eldar hosting an extravagant banquet on their craftworld for their Ork guests who helped repel some Tyranids. The examples could go on and on.
The universe just becomes less grimdark...
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Post by: Bobthehero
Uh...
Edlar getting the Orks utterly slaughtered so that none of the Edlar have to die.
Chaos Marines sendng recently converted IG guardsmen to be nom'd by the Tyranids.
IG Commander using the Tau firepower and taking the fact that the Tau are busy to move his troops into a proper position and kill the exhausted xenos once they're done.
You're grossly blowing this out of proportion, imo.
Just because they fight together doesn't mean they're super best friends.
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Post by: insaniak
Archonate wrote:Now they're getting all politically correct, trusting, and open minded. Reaching across party lines and all that.
Except that they're not.
Being allies is not the same as being friends. And not all of the available allies trust each other... hence the 3 different levels of alliance in the rules.
Unlikely alliances have been a part of the 40K background for as long as there has been a background for 40K.
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Post by: Milisim
I will most likely NOT be allying with anyone. I think the Allies as a whole is a simple plan by GW to market more minis and break game balance even further.
I will continue to lose with my Tau. I will die to flyers since I have no counter and I will die to everyone else spamming mixed lists.
YAY I cant wait.
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Post by: ZebioLizard2
I will continue to lose with my Tau. I will die to flyers since I have no counter and I will die to everyone else spamming mixed lists.
Tau have plenty of twin linked and seeker missles that hit flyers on BS5 (even if it takes a 6 to hit it with a markerlight.  )
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Post by: DeffDred
There is one point I think we're all forgettng when we think of the allies.
The games take place in a specific moment in time.
When you place your Orks and IG together on your side of the table, that's a battle that is currently happening.
Then your opponent puts down his Tyranids on his table edge, thats the sudden surprise ambush bug menace!
Suddenly your Orks have a more interesting fight on their hands.
Your guardsmen just need to shoot their way out... while Orks die.
Sure Chaos marines and Daemons fit well together, Marines of all flavors working together.
Just because something is happening on the table doesn't mean you have to come up with a crazy reason two factions are on one side of a battlefeild.
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Post by: Archonate
I know you can come up with all sorts of outlandish, unlikely justifications for alliances to 'make sense', but at the end of the day when the battle is over, there's an unshakable feeling that your minis are high-fiving their allies, no matter what factions they are. Those Necrons are gyrating with those DE Wyches. Those Tau are draping medals of valor around the necks of those Bloodletters. Your Assassin, hand-in-hand with a Howling Banshee, just wandered off to a secluded copse.
Even aside from GW wanting everybody to own multiple codices and various contingents of several other armies, this concept just feels so... Cheesy. IMHO.
99
Post by: insaniak
Archonate wrote:I know you can come up with all sorts of outlandish, unlikely justifications for alliances to 'make sense', but at the end of the day when the battle is over, there's an unshakable feeling that your minis are high-fiving their allies, no matter what factions they are. Those Necrons are gyrating with those DE Wyches. Those Tau are draping medals of valor around the necks of those Bloodletters. Your Assassin, hand-in-hand with a Howling Banshee, just wandered off to a secluded copse.
Even aside from GW wanting everybody to own multiple codices and various contingents of several other armies, this concept just feels so... Cheesy. IMHO.
So stop looking at it like that. I have no idea where your 'unshakable feeling' is coming from, but if it's your perception of how the allies are interacting that is interfering with your ability to enjoy the possibilities it opens up, change your perception.
There is nothing inherent to a temporary alliance that suggests in any way that those allies will still get along when their common enemy is overcome. Even ignoring 40K, science fiction and fantasy are littered with allies of convenience who don't much like each other but see a mutual benefit in both pointing the hurty ends of their weapons at their mutual enemy before turning on each other.
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Post by: Bobthehero
Yeah... well that's like your opinion man, I see it as the complete opposite.
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Post by: Nelson
I'm with Archonate on this one. For some armies, allies may make sense. However, I am sickened by the thought of including a farseer in a Dark Eldar army. That seems to be the most popular ally pick for DE I've heard so far and it's starting to irritate me.
It literally makes no sense. I'd be more comfortable with an Eldar army including a few Kabalites as "Corsairs" or what have you, but a farseer running alongside a bunch of true blue dark eldar is just stupid. There should be some convention against it.
99
Post by: insaniak
How does it not make sense for a Farseer to be fighting alongside Dark Eldar? The 40K background for 20 years now has included mention of Farseers forging alliances with whoever suits their current needs. And from 20 seconds flicking through the Dark Eldar Codex, I came across a fluff piece talking about Dark Eldar aiding Craftworld Iyanden against an Ork Waaagh!.
This isn't something new that GW have introduced to break the fluff. This stuff has always been in the fluff, it just hasn't been in the game for a while.
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Post by: deggreg@yahoo.com
Archonate wrote:  Allies was a bad idea in 2nd edition and it's still bad in 6th. A lazy, piss poor attempt to balance the armies. "Oh your Tau army sucks balls? Just include some DE Incubi!"
If I still played, I would refuse to take allies on the grounds that it makes the game feel hackneyed and makes the whole story aspect of the game feel contrived.
Without factional barriers, there are no factions. Just a mishmash of various FotM units.
I don't want to win or lose a game because some pedantic schmuck played some ridiculous-ass combination of armies.
since you don't play you don't have to worry about winning or losing, why are you posting here then? lol
with my wolves, kind of in between
Like IG, but they don't really provide anything I don't already have....I don't need more firepower.
Necrons don't have any draw for me, although the doom scythe and gauss are pretty powerful
Blood Angels...death company with astrorath seems like a good deal with rage rule. May do this...
48017
Post by: Banzaimash
I really just want to field an Inquisitor and Retinue with my IG, but considering I'll need some troops, I'll have to get some GK as well :(
32868
Post by: Chaos Lord Gir
Again, CSM and my Daemons will unite to really go and get my own Black Crusade going on in my FLGS
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Post by: htj
Banzaimash wrote:I really just want to field an Inquisitor and Retinue with my IG, but considering I'll need some troops, I'll have to get some GK as well :(
Not if you take Coteaz as your Inquisitor. You could take a second squad of Henchmen then.
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Post by: Mahtamori
The Eldar Craftworld of Ikkar'os and the Dark Eldar Cabal of the Broken Sun are both protecting the Maiden World of So'revi for disparate reasons. The Maiden world is home to a particularly large world spirit, and is a thriving 1,2G biosphere some 1,7AU from it's blue sun, largely habitable due to the planet's fierce core activity heating the surface.
In orbit around this world lies two moons, one of which has a large webway portal situated in the center of an Eldar Corsair shipyard. While the Craftworlders nominally adhere to the paths, the strong relationship ties with the Corsair and constant intermingling has lead to what some would call a break down of the paths while others would say that the number of available paths have expanded greatly. Needless to say, Alaitoc would find Ikkar'os decadent and little more than a mobile Corsair hive.
What is clear is that the craftworld sees the guardianship of So'revi as it's primary duty, being situated so close to the Eye of Terror, and the moon, benefiting hugely from the protection of the craftworld, gives the Broken Sun a highly convenient and perfectly safe raiding base at the expense of simply remaining polite towards their weaker cousins - for have they not benefited beyond what a Kabal could ordinarily hope for raiding Imperial shipping routes with impunity? Having a Corsair fleet cover their tracks and a craftworld constantly manipulating pursuers from following is beyond what is merely "convenient" and border-lining "brilliant"!
I will ally with Tau.
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Post by: doc1234
Banzaimash wrote:I really just want to field an Inquisitor and Retinue with my IG, but considering I'll need some troops, I'll have to get some GK as well :(
Not at all, coteaz (and if you dont like him then a custom one) would make his retinue a troops choice.
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Post by: Trondheim
Archonate wrote:I know you can come up with all sorts of outlandish, unlikely justifications for alliances to 'make sense', but at the end of the day when the battle is over, there's an unshakable feeling that your minis are high-fiving their allies, no matter what factions they are. Those Necrons are gyrating with those DE Wyches. Those Tau are draping medals of valor around the necks of those Bloodletters. Your Assassin, hand-in-hand with a Howling Banshee, just wandered off to a secluded copse.
Even aside from GW wanting everybody to own multiple codices and various contingents of several other armies, this concept just feels so... Cheesy. IMHO.
Have you even read that section of the book? Because there are clear limitations to whom can ally with whom you know. And sicne you are no longer playing why do spend time moaning and groaning on here then. And as for rather weak arguments I have litel good to say. I think its great that GW doise this, it opens up new doors to great narrative campgains and such.
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Post by: RaptorsTalon
I am going to be adding some Grey Knights into my Guard army, however I have decided it will be strictly Inquisition and henchmen. No actual Knights.
I am going on the fluff basis of a redgiment of guardsmen comandered by an Inquisitor.
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Post by: Mr Morden
Mahtamori wrote:The Eldar Craftworld of Ikkar'os and the Dark Eldar Cabal of the Broken Sun are both protecting the Maiden World of So'revi for disparate reasons. The Maiden world is home to a particularly large world spirit, and is a thriving 1,2G biosphere some 1,7AU from it's blue sun, largely habitable due to the planet's fierce core activity heating the surface.
In orbit around this world lies two moons, one of which has a large webway portal situated in the center of an Eldar Corsair shipyard. While the Craftworlders nominally adhere to the paths, the strong relationship ties with the Corsair and constant intermingling has lead to what some would call a break down of the paths while others would say that the number of available paths have expanded greatly. Needless to say, Alaitoc would find Ikkar'os decadent and little more than a mobile Corsair hive.
What is clear is that the craftworld sees the guardianship of So'revi as it's primary duty, being situated so close to the Eye of Terror, and the moon, benefiting hugely from the protection of the craftworld, gives the Broken Sun a highly convenient and perfectly safe raiding base at the expense of simply remaining polite towards their weaker cousins - for have they not benefited beyond what a Kabal could ordinarily hope for raiding Imperial shipping routes with impunity? Having a Corsair fleet cover their tracks and a craftworld constantly manipulating pursuers from following is beyond what is merely "convenient" and border-lining "brilliant"!
I will ally with Tau.
Very nice work - enjoyed reading that and will add to some campaign stuff I am doing
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Post by: BolingbrokeIV
I just want an Inquisitor and retinue with my marines. Just for the fun you can have with modelling them. Luckily taking Coteaz means you can do that without having to take Grey Knights, but I'll be using another model as a counts as Coteaz..
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Post by: Bloodfrenzy187
I think i'm going to ally my SW with my self created chapter called the Dread Lords. And then ally my CSM with my vast daemon army.
56050
Post by: doc1234
Trondheim wrote:Archonate wrote:I know you can come up with all sorts of outlandish, unlikely justifications for alliances to 'make sense', but at the end of the day when the battle is over, there's an unshakable feeling that your minis are high-fiving their allies, no matter what factions they are. Those Necrons are gyrating with those DE Wyches. Those Tau are draping medals of valor around the necks of those Bloodletters. Your Assassin, hand-in-hand with a Howling Banshee, just wandered off to a secluded copse.
Even aside from GW wanting everybody to own multiple codices and various contingents of several other armies, this concept just feels so... Cheesy. IMHO.
Have you even read that section of the book? Because there are clear limitations to whom can ally with whom you know. And sicne you are no longer playing why do spend time moaning and groaning on here then. And as for rather weak arguments I have litel good to say. I think its great that GW doise this, it opens up new doors to great narrative campgains and such.
If he doesnt play anymore and wants to make weak rants and whines why are we answering him?
Il agree though, while not all the alliances make sense, its a damn tabletop rpg, things like this a bit of imagination goes a long way. Hell it does anyway with your little army men going pew pew. Even the orks, they could be mercenaries (forget the clan name), or as was said above they could have been fighting your primary army when the new threat shows up and they say sod it, get the new gitz. Eldar are manipulative schemers, even if they dont ally with a force, whos to say they arnt tricking them into fighting their enemies (DOW2?). Its just the understated alliances that annoy me, like youd think the SOB, BT and GK would have a bit of a better bond, and with the ammount of "deathwatch" SM armies them too (the plan for my allies anyway). Hell even the lack of nid allies annoys me. GW harp on about it being a game where you get out of it what you put in, forging a narrative blagh blagh blagh. Yet i asked on their FB at the start about lack of nid love, they said "whod want to ally with a nid, theyd just eat ya". I brought up genestealer cults, nid parasites and virus controlling and mutating a force etc. They deleted my original comment. Dont get me wrong, i like that there giving more area for more custom fluff, but...well yeah il stop there before i start going in circles
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Post by: Ovion
I honestly fail to see the problem here. Each allied unit you use, takes points from your main force, it's further limited by the Allied FoC. For the most part they'll act like two seperate armies with little to know synergy, or need to play keep-away to avoid the risk of doing nothing for a turn. Nothing is making you take Allies, and points used on them, are points you can't use on something else. In my initial plan for a Webway Portal Army, to take an Autarch to make things come in reliably was basically a 177pt tax to make it a viable list. That's 1 and a half squads of Wracks, or half a squad of Grotesques, or a Talos and a half I can't take otherwise. (maybe not the best example, but that's still a reasonable chunk of models, ignoring that I can't actually do this list viably now....)
56050
Post by: doc1234
Glorioski wrote:I just want an Inquisitor and retinue with my marines. Just for the fun you can have with modelling them. Luckily taking Coteaz means you can do that without having to take Grey Knights, but I'll be using another model as a counts as Coteaz..
Is what im planning to do for my 1k allies list, count his retinue as troops, then just my termies as gk "troops". haha kind of a single troop choice, but not so to speak xD Automatically Appended Next Post: Ovion wrote:I honestly fail to see the problem here.
Each allied unit you use, takes points from your main force, it's further limited by the Allied FoC. For the most part they'll act like two seperate armies with little to know synergy, or need to play keep-away to avoid the risk of doing nothing for a turn.
Nothing is making you take Allies, and points used on them, are points you can't use on something else.
In my initial plan for a Webway Portal Army, to take an Autarch to make things come in reliably was basically a 177pt tax to make it a viable list. That's 1 and a half squads of Wracks, or half a squad of Grotesques, or a Talos and a half I can't take otherwise. (maybe not the best example, but that's still a reasonable chunk of models, ignoring that I can't actually do this list viably now....)
Not necessarily a lack of synergy, saw someone posting a standalone nob bike list as 500pts of allies, with a gunline IG or something would work well, they can sit back and shoot, and the enemy can choose between rushing the guardsmen of worry about the bikes coming up his flank. Even the one eye open rule (cant remember if it apllies to IG with orks) wouldnt be a problem, they bikes would WANT to be right in their face and keeping the troopers at the back. Or me using some SM sniperscouts to keep my vindi company, hell when i get round to doing a new vindicare model i may even model them as temple initiates (baby vindis  ).
It all depends on what allies exactly your choosing. Grey knights generaly lack range and we have one of the worst devastator equivalents in the game cus of range and competing for those heavy slots. Now we can have those slots stay free, and still have an effective dev squad from another dex for the fire support.
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Post by: StarHunter25
I dont get allies... or bastions.. or emplacements... or fliers.... .. .. ..... further proof GW hates tyranids
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Post by: Wrakkar
StarHunter25 wrote:I dont get allies... or bastions.. or emplacements... or fliers.... .. .. ..... further proof GW hates tyranids
No, no. Only the Imperium hates the nids.
And Kayoss.
And both Eldars.
And sometimes orks.
...
...
...
And just about everything GW ever made...
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Post by: Nocturn
I'm going to ally my IG with my SOB, so I can actually use my SOB again. They got screwed over when inquisitorial stormtroopers were removed as troop choices, and I only had one squad of battle sisters, so yeah.
43229
Post by: Ovion
StarHunter25 wrote:I dont get allies... or bastions.. or emplacements... or fliers.... .. .. ..... further proof GW hates tyranids
You technically get flying MCs, but yes, I know what you mean - nids get a very raw deal, and I feel they're such an iconic part of 40k that it's certainly undeserved.
I honestly think you should have been able to ally nids to nids. Also, if you make a nid fortification (maybe something that spawns gaunts, or has AA flak spores?) and price it accordingly, I'm sure no one would have a problem with it.
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Post by: ZebioLizard2
Ovion wrote:StarHunter25 wrote:I dont get allies... or bastions.. or emplacements... or fliers.... .. .. ..... further proof GW hates tyranids
You technically get flying MCs, but yes, I know what you mean - nids get a very raw deal, and I feel they're such an iconic part of 40k that it's certainly undeserved.
I honestly think you should have been able to ally nids to nids. Also, if you make a nid fortification (maybe something that spawns gaunts, or has AA flak spores?) and price it accordingly, I'm sure no one would have a problem with it.
Uh they do get fortifications and bastions, and can even get inside them, they just shoot at BS2 without someone manning them.
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Post by: Ovion
You also can't choose the target of automatic fire.
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Post by: phantommaster
Grey Knights are going with Eldar, (just for the Night Spinner and Harlequins) and also Necrons (2 Land Raiders and a Monolith....?).
Also, my Daemons can enjoy some power armour friendliness along with some extra Icons  .
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Post by: Dakkadood
Hmm...
Since I'm armyless at the moment (sold my sweet sweet Orks).
I'm tinkering with some ideas:
Coteaz Henchmen with DE Archon Retinue for an extremely unique Radical Ordo Xenos army.
SW ThunderWolves spam with another cavalry or horde army (IG Perhaps?) just a generally epic knight-esque army,
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Post by: Brother Heinrich
Traitor guard with a hydra flak battery or basilisk battery for my Iron Warriors, back to 3.5 baby.
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Post by: timetowaste85
Shrug, I've looked at allying, and for the most part, I don't see any real need-the way they've set up the FAQs, most allies will work on their own, occasionally with characters added in. Maybe Lysander would be a great addition to any shooting SM army, but that's about it really. Of course, scouts are now a great addition to anyone's army-especially Eldar ones.
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Post by: Nelson
insaniak wrote:How does it not make sense for a Farseer to be fighting alongside Dark Eldar? The 40K background for 20 years now has included mention of Farseers forging alliances with whoever suits their current needs. And from 20 seconds flicking through the Dark Eldar Codex, I came across a fluff piece talking about Dark Eldar aiding Craftworld Iyanden against an Ork Waaagh!.
This isn't something new that GW have introduced to break the fluff. This stuff has always been in the fluff, it just hasn't been in the game for a while.
They utterly hate and fear psykers. Flick through the codex some more and see that Baron Sathonyx was almost killed for capturing a farseer and is still on the run. And the mention of Craftworld Iyanden being aided by the DE was painted in very broad terms- the DE came to their aid but that doesn't mean they fought shoulder to shoulder with a Farseer. In fact, the Dark Eldar said they did it to revel in the anguish of awakening more wraithguard and such- hardly a "battle brother" attitude.
Regardless, I don't think they shouldn't be able to ally. Just the whole battle brothers thing is off putting. Too much bad blood between the two groups.
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Post by: Slackermagee
Nids should have the easiest time against fliers. Put together an Aliens inspired architecture piece, something like ribbing and greenstuff. Attach four barbed stranglers (or unused venom cannons if you started in 4th edition) together on a piece of organic looking bit.
Voila, defensive line and flakk gun. Man with 20 gaunts, profit.
In terms of allies though... another hive fleet for the extra elite slots? That kinda sorta mitigates the worst of it (and gives you the option to run 12 zoanthropes with biomancy powers... frightening).
Who would I ally with though... probably just the assault ram, forever. Zooming around with AV13 and a 5+ invuln? Please, get me with that army.
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Post by: insaniak
Nelson wrote:They utterly hate and fear psykers.
So does the Imperium. They're still make use of them when it's convenient.
And again, being allies doesn't mean they're happy about the situation. Just that the temporary alliance is preferable to the available alternatives.
Regardless, I don't think they shouldn't be able to ally. Just the whole battle brothers thing is off putting. Too much bad blood between the two groups.
Bad blood, but ultimately they're both still fighting for the same goal... the survival of the Eldar race. Or at least to stay out of the grasp of Slaanesh for as long as possible...
Here's ultimately what this all boils down to, for those claiming that the currently allowed alliances are going against the background: It's GW's background.
There is a tendency amongst gamers, upon coming across something that GW have done that seems to contradict that gamer's personal interpretation of the fluff, to assume that it is Games Workshop who have got it wrong. Cue much wailing and gnashing of teeth across the interwebs.
But really, the fluff that we have only gives us a fraction of a glimpse of the Warhammer 40K universe as a whole. We each take away something a little different from that glimpse, and make our own minds up about just how that universe fits together. And so when we see something that doesn't gel, we question it.
But it pays to keep in mind that when your personal interpretation of how the background fits together differs from that of the guys creating that background, their interpretation, by simple virtue of being the interpretation of the guys creating that background, is a little more likely to be correct than ours.
It might not fit our preconceptions. Due to the evolving nature of the game, it might not fit some of the previous background material. But the background as presented by the studio is the background of the game. And that background includes improbable alliances between factions that in the normal course of things wouldn't have anything to do with each other that didn't involve sharp and pointy things. As I said before, this isn't a new development in the background... just a new way of handling it within the rules of the game.
By all means decry the alliance system for its effects on game balance (if you can actually present valid reasons that it has a negative effect on game balance)... but to complain about it from a fluff perspective is futile, and if you enjoy the game for its background, complaining that the game no longer fits your personal interpretation of that background and is therefore wrong (rather than simply accepting that your interpretation is clearly flawed) ultimately serves no purpose other than to lessen your enjoyment of the game.
TL : DR - GW writes the fluff. If they say that Eldar and Dark Eldar can ally... well, then they can.
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Post by: Kamenwati
My main force is Necrons. Mostly I plan to play them on their own, however I will occasionally bring in Commander Farsight and some suits to play to the old fluff theory that the Commander was either corrupted by the Necrons. It also fits nicely into my personal theory the Tau are either A) a strain of the Necrontyr from their STL torchship days that slept through the War In Heaven or B) were cloned from the Necrontyr by the Old Ones. Certainly if any race comes closest to the Necrons when they were the Necrontyr it's the Tau.
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Post by: Nelson
... I guess an Avatar of Khaine could be fun wohoho- thanks Insaniak, your words have softened my bigoted edge
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Post by: fleetofclaw
Slackermagee wrote:Nids should have the easiest time against fliers. Put together an Aliens inspired architecture piece, something like ribbing and greenstuff. Attach four barbed stranglers (or unused venom cannons if you started in 4th edition) together on a piece of organic looking bit.
Voila, defensive line and flakk gun. Man with 20 gaunts, profit.
uh huh, at bs2?
"the easiest time against fliers..." I do not think that means what you think it means.
sorry dude, Nids are one of the worst equipped to handle fliers.
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Post by: DOOMBREAD
If I use allies, I think I'll add some of my Eldar to my IG.
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Post by: Skriker
DeffDred wrote:So that when I put him on the table next to Gazz people will see how stupid the ally system is.
Plus I plan on extending Yarricks nose and ears and painting his skin green. Kommisah Yar'Git.
Hahahahahahahahahahaha! Awesome! It all makes sense now.
Skriker
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Post by: Vryce
Well, the main alliance('s) I'll be considering is Epidemius to my Death Guard & Fateweaver to my Thousand Sons. I doubt I need to explain anything there. For my DE & GK armies - I don't know. I'm not sure that I would bother actually, my DE is set up as a Wych cult out of Raiders & we all know what happened to that style of army & my Draigowing will most likely be just fine as they are.
I used to have the attitude that allies were stupid & possibly game-breaking (they can be, I'm sure when done well the Epidemius/DG list will be quite impressive), but I've moved past that. I know most of the people in my local gaming circle will be using them as well, so I might as well get in on that action.
~Vryce
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Post by: The Ninth Silent King
My Necrons are going to hang out with Thousand Sons, Specifically Ahriman as the HQ. I am not a tourny player so Being able to have Trazyn and Ahriman troll my friends together is hilarious.
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Post by: Gabrial Seth
i might have some Imps with my dark eldar, i have my friends army sitting around i could use the meat shields
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