Put simply, I'd like to start a group for playing one of the WH40KRPGs by Fantasy Flight Games. Any one is okay, but I have a fondness for Dark Heresy.
Ideally we'd play here in the forum, post-by-post and using Dicelog for dice rolls.
I'd prefer not to GM, as I've failed horribly at it before and I really didn't enjoy it.
EDIT: We're also looking for someone who'd like to GM for the foreseeable future, as no-one really wants to do it for very long. Please post and let us know if you'd like to GM for us. All's well, motyak is graciously wanting to take on the role.
You are an Australian. This means that the post times won't be at 2 in the morning. I want in. So very, very badly.
Unfortunately, while Dark Heresy does interest me, I haven't had a chance to play a game (my book is gathering dust. Don't judge me for my impulse buys dammit!). This means I wouldn't be much help GMing it either. But I want to play. Shotgun a place.
I occasionally GM Dark Heresy, but I have a character whom I've established extensive background on and would really like to test out, so I'd rather not GM, if possible.
That's the only one I completely know the rules for, so I could play the others (though I have little interest in Black Crusade) but couldn't GM.
Well if no one will, I could have a crack at GMing. I've never done it before for DH (done it once for DW), but if we did a scenario from the book first, before doing our own, I'm a quick learner...
NimbleJack3 wrote:We now have 5 players and a GM (hopefully motyak - thanks a lot, mate). Most people seem to want Dark Heresy - shall we agree to play that?
Remembering I haven't done it before, it will need to be a relatively easy first few missions.
And someone else will GM next time (if there is one) so I can get some sleuthin' in (and killing to I guess, if it all goes tits up)
So would we be happy to use (just for the first, say, two) the scenarios in chapter 13 of the Main Rulebook?
If you all want to start making characters and PMing them to me/posting them up on this thread, then that'd be great. A wee bit of backstory is desired, I don't need a novel, just a few lines, upbringing, how you were recruited, one or 2 things you have done pre/during your life as an acolyte.
Feel free to buy from the Armoury (it says you need my approval, so I will allow you to partake of the armoury).
Any other questions feel free to PM me or wack them up here. I'm off to the bush from Wednesday (god bless the ekka) to Thursday, so don't expect replies then
Ha I'm reading through the GM chapter of the book (haven't really had cause to before now) and I can't stop chuckling at the Blues Brother reference in one of the titles.
Thats not constructive to the thread at all, just wanted to share.
But if someone else volunteers to GM, I have a guardsmen who wants a crack at the enemies of humanity. But that seems unlikely, so he'll have to wait...
Dibs on Arbitrator - I'll put his character sheet up in this space in a bit. Nix that. I'm going for Tech-Priest, now.
PS: The thread now advertises our lack of a long-term GM, in case someone who wants to fill the post sees it.
PPS: Also, I assume we can pick and choose all the statistics (including stats, home world, etc.) except for Wounds and Fate Points. motyak, please let me/us know if you'd like to run it differently.
Sweet. As temporary (and hell, who knows, I might develop a taste for mad power) GM, it would be best for a variety of careers, but I am perfectly fine if two people want to be guardsmen, and one is a Inquisitorial-stolen Jantine Patrician, and one is a Tribal Warrior, that is cool, would be nice and fun. But I don't want two hard-nosed amasec-swilling shotgun-toting arbites with the same backstory. So if we have a hell-crooked arbites and a holier-than-thou arbites, that could be ok, just no people too similar please.
On a related note, what does SP mean? i.e. Weapon Training (SP).
Ah. in regards to the picking, feel free to choose...NOTHING! THATS RIGHT! RANDOMNESS FOR ALL, ESPECIALLY YOU MELISSA!
I'm kidding. Players are free to choose; Home World. You can't choose stats, but you get 2 re-rolls and you can choose whether or not to take the re-roll (And do it with the 10 times, it limits the number of unlucky rolls. If there is mass outrage at this, I'll consider 3 re-rolls). However, if you have a character well worked out in your head, and the stats just flat out don't work, PM me with what you rolled, and what you would have preferred, and we'll discuss it (no promises, but if you were shooting for a sniper (ha-ha-ha) and rolled a 1,1 on your BS 10 times, and then on the re-roll, we'll work something out, but it'll cost you...probably other characteristics) Free to choose; Career Roll for wounds and fate points and starting wealth. Free to choose; Name, type of homeworld/tattoos/ship tradition For divination, you roll as per normal, but you can choose the one above or below the one you roll if it better suits your character (let me know both what you roll and what you change it to, just for forms sake)
SP is Solid Projectile - Stubbers, shotguns and so on.
You mentioned buying from the Armoury - Acolytes don't usually start off with money (IIRC), so how much money and how much XP do we start with (the norm is 400XP, for reference).
PS(again, derp): The method for choosing stats is outlined in the Rogue Trader corebook, and produces slightly higher-than-average stats. I'd like to wait for your all clear, motyak, as only one person using it would unbalance the party and all of us using it might unbalance the prewritten adventures.
I thought they started with money...pages 28 and 29? I'm sure that says they start with money. You'll have to roll for that though.
And thanks on the SP think, I was thinking 'shot and powder' or something, but that didn't make sense...thanks a lot
You know what? You can drop the GM seeking line from the OP, I'm happy to do it, the more I read about it the more fun it seems. Besides, I really enjoy making up stories and what not, this lets me make up stories I can then run minions through. Not that you guys are minions. And we will still start with one or 2 basic missions, and from there we'll see how we go. I may buy a supp book if I'm loving it.
And I can't wait for your arbitrator. Just don't call him godwin
And in regards to the stats issues; I can't see how it would unbalance the prewritten adventures, seeing as they come in the same book, but worst comes to worst, and you guys nail the first mission with your eyes closed, we can just edit them/edit the missions
So use the method in the book (2d10+your world type benefit correct?) and if theres an issue we'll cover it after the first mission
Oh, and rounding the way I learned in school (I don't know if its different in america). so 11.9 is a 12, 11.4 is a 11.
I think we're talking at cross purposes here. I'm talking about the point-buy stat system found in the Rogue Trader corebook (and not, AFAIK, in the Dark Heresy corebook) where you take 25 across the board, and then allocate a total of 200 points to them (but not more than 20 in any single stat). Are we allowed to use that? The RT corebook does warn that the stats produced are slightly higher-than-average, but it's a drastically more predictable and easier way to roll up your stats.
Also, feth yes. Thanks for taking on being a GM - I'm well aware of how hard it can be to work around nosy and bumbling players.
And finally, that's how I round up and down as well. x.0 to x.4 inclusive rounds down to x, and x.5 to x.9 inclusive rounds up to x+1.
Oh, I don't have the RT book, I was talking Dark Heresy. The DH way seems like a good way to do it, and the increase in re-rolls that I'm giving will stop there being any really fethed up results, that and the averaging 10 rolls, which is easy to do with the dice one you suggested in the OP
Using that site you recommended, you can churn out stats in a few minutes, its pretty damn good. Quite predictable (hard to get really solid outliers) and very easy. We'll roll with the DH way instead of the RT way, simply because I don't have the RT book sorry.
I've got a subscription and what not, and opened a log, how do you guys get onto it?
It seems to me that I can send you guys an email to join the log, so PM me your email addresses and I'll add you on. Correct me if I'm wrong
Anyway yeah, so I'll be gone from early tomorrow to late the day after, so wack up questions and characters and I'll get to answering things when I return (unless I have reception and I get bored...unlikey). Also, a list of which dakka users are playing would be good?
Yeah mel, I saw the one in the back of the main book and we'll be using that one initially (until I get my hands on a supplementary book). And thanks Doom.
Wait a minute. Oh damn. I've rolled d20's instead of d10's. I did wonder why my stats were so high. I'll reroll them correctly this time.
Okay: After many, many mistakes and misunderstandings, I have finally found a career that would suit my statline - does anyone object to me taking Assassin with a close-combat build?
It's alright, I can probably take something else. The problem is taking a class that compliments your stats, otherwise your character will die in the first few games from misuse.
motyak wrote:I've got a subscription and what not, and opened a log, how do you guys get onto it?
It seems to me that I can send you guys an email to join the log, so PM me your email addresses and I'll add you on. Correct me if I'm wrong
Anyway yeah, so I'll be gone from early tomorrow to late the day after, so wack up questions and characters and I'll get to answering things when I return (unless I have reception and I get bored...unlikey). Also, a list of which dakka users are playing would be good?
GM me
Players
NimbleJack3
Melissia
Doombread
Oi !! what about me?? I mean if there is no room, thats ok, I should probably crack onto that DWWC aye Motyak. . .
I am still very interested in this though I am waiting on my local shop to get a copy of the book I need to actually play Hopefully it is in today. Will update tonight.
NimbleJack3 wrote:It's alright, I can probably take something else. The problem is taking a class that compliments your stats, otherwise your character will die in the first few games from misuse.
Perhaps you can ask the GM if you can reassign your stat rolls?
redkommando wrote:
Oi !! what about me?? I mean if there is no room, thats ok, I should probably crack onto that DWWC aye Motyak. . .
wererat wrote:I am still very interested in this though I am waiting on my local shop to get a copy of the book I need to actually play Hopefully it is in today. Will update tonight.
AFAIK we still have spots open, but I'd wait for motyak to come back for confirmation.
Firstly, I freaking love mount tamborine. If you live near it jack you should make time to go there, the food is so goddamn good.
Secondly, yeah my bad kommando and wereat, I'll add you guys. Then we might call it at 5 acolytes for the first mission?
Ok so Mel you are now a Scum, Jack is an Assassin, Doom is a Guardsman, and kommando and were are yet to claim a role. Is that right? When you guys have them all rolled up an sorted, either PM to me or post them here, and we'll be able to crack on
Don't apologize for questions like that, lots of us are new to DH, ask away. Mel had a nice way of laying it out; Character Name: Homeworld: Shards of Memory: Class: Potential History:
Sword -- 1d10+3R, Balanced, Primitive -- Hits on ; half-aim, full -- Balanced: +10 to parry -- Primitive: AP is doubled against this weapon unless the armor itself is primitive. -- +3 damage from strength bonus -- A short sword. Knife
Throwing Knives, 10
Stimm, 3 doses
Charm
Common quality clothing
I left lots of it blank so that you can fill it in yourself, the weapons and stuff are just what one class has, you'd obviously replace them with the weapons from your class. Same as skills, you'd use the skills you buy, not the ones here.
motyak wrote:Don't apologize for questions like that, lots of us are new to DH, ask away. Mel had a nice way of laying it out;
Character Name:
Homeworld:
Shards of Memory:
Class:
Potential History:
Sword
-- 1d10+3R, Balanced, Primitive
-- Hits on ; half-aim, full
-- Balanced: +10 to parry
-- Primitive: AP is doubled against this weapon unless the armor itself is primitive.
-- +3 damage from strength bonus
-- A short sword.
Knife
Throwing Knives, 10
Stimm, 3 doses
Charm
Common quality clothing
I left lots of it blank so that you can fill it in yourself, the weapons and stuff are just what one class has, you'd obviously replace them with the weapons from your class. Same as skills, you'd use the skills you buy, not the ones here.
motyak wrote:Firstly, I freaking love mount tamborine. If you live near it jack you should make time to go there, the food is so goddamn good.
Secondly, yeah my bad kommando and wereat, I'll add you guys. Then we might call it at 5 acolytes for the first mission?
Ok so Mel you are now a Scum
Lemme redo my character then...
Sorry, you did say you were cool to swap from assassin, if you aren't we can flip a coin or something. And I only said Scum because thats what you said your backup was, if you have changed your mind feel free to update me on it
If I'm not running an Assassin, I'm probably gonna do a Sororitas character out of Blood of Maryrs-- but not a battle sister. Perhaps a Famulous (Cleric) or Dialogous (Adept), depending on if thegroup needs more intelligence or more fellowship.
For the record, both of them start with shield robes, a staff, some fluff items, and a revolver in terms of equipment.
Sounds cool Mel, you and kommando will get along famously...
As it stands, we have Melissia - Assassin/Famulous/Adept (still to choose, if your assassin is different enough to jack's that could be OK, as I said before, if we can get an interesting thing going I don't mind if there are 2 of the same class) Doombread - Guardsman Redkommando - Psyker (probably) or Guardsman (depending on what Doombread's is like) Wereat - Decision in Progress NimbleJack - Edit: derp I mean assassin.
Character Name: Varn Lucian Homeworld: Void Born Shards of Memory: Class: Psyker (Sanctionite) Divination: A Mind Without Purpose Will Wander in Dark Places
Description: Born upon the Rouge Trader vessel "Light of Terra", Male, Gaunt build, Approx 1.75 m tall, Fair skin colour, Black hair, Violet Eyes, 20 Terran years old. Right Handed, Unpredicable, Rebellious.
Home World Imperial World (Backwater) Blessed Ignorance: 5 on Forbidden Lore (Int) tests Hagiography: Common Lore: Imperial Creed (Int), Common Lore: Imperium (Int) & Common Lore: War (Int) are all Basic Skills Liturgical Familiarity: Literacy (Int) & Speak Language: High Gothic (Int) are Basic Skills Superior Origins: +3 Wil
Imperial Divination “If a job is worth doing, it is worth dying for.” Gain the Frenzy talent.
Character Name: Ailessa Engelhart Homeworld: Schola Progenium
Family's Fate: Without a Trace Class: Adept Advanced class: Dialogous, replaces rank 1 of Adept
Potential History: No service history. Ailessa is fresh out of the Schola Progenium, and this is her first assignment away from her Order. She has an exemplary, if unspectacular, record with her Order, the Order of the Ivory Quill, and higher than average test scores in the Schola Progenium records on all scholastic subjects. Her scores in physical pursuits leave much to be desired, although she does have respectable endurance, drilled in to her by the Schola's Drill Abbots.
Description: Female Pale skin Dark Brown hair Rib-length hair kept back in a low ponytail. Bright green eyes No facial hair No body hair 5'2", 121 lbs 19 years Left Handed
Skills/Talents: 400 xp, 0 unspent CHARACTERISTIC ADVANCES Agi 0 BSk 0 Fel 0 Int 1 Per 1 Str 0 Tgh 0 WSk 0 Wil 1 Sound Constitution 0
SKILLS Literacy +10 -- Tests at 55 -- Tested to read complicated texts. Lore, Common -- Tested for knowledge of common topics. Administratum -- Tests at 45 Ecclesiarchy +10 -- +10 from equipment -- Tests at 65 Imperial Creed +10 -- Tests at 55 Imperium -- Tests at 45 War -- Tests at 45
Lore, Scholastic -- Tested for scholarly, in-depth knowledge. Legend -- Tests at 45 Philosophy -- Tests at 45
Lore, Forbidden (Heresy) -- Tests at 45 -- Tested for otherwise proscribed or restricted knowledge. Logic -- Tests at 45 -- Tests to understand problems and find solutions in a logical manner. Speak (High Gothic +10, Low Gothic +10) -- Tests at 55 -- Not usually tested, but can be relevant in speech-related tests. Performer (Singer) -- Tests at 30 -- Tested to make a singing performance. Trade (copyist) -- Tests at 45 -- Tested to copy a large amount of material, or to make high quality copies. Forgery is Decieve.
TALENTS Light Sleeper -- May test awareness even if asleep. Training, Basic (Las, SP) -- Allows use of Las and SP class basic weapons. Training, Melee (Pri) -- Allows use of Primitive class melee weapons. Training, Pistol (Las, SP) -- Allows use of Las and SP class pistol weapons.
Equipment: 10 Thrones Shield Robes -- Armor points: 3 all Dialogous Staff -- May be used as Staff in close combat ---- 1d10+SB, Balanced, Primitive -- Contains Laud Hailer (IE loudspeaker) ---- If rules are needed, Only War's rulebook says that it allows normal speech to be heard by a crowd. -- +10 to understand sounds from a distance. A cerebral plug -- Plug and cord at the base of the skull. -- Gives no actual bonuses, but allows hands-free use of most electronics devices. -- Examples: Auspexes, voxcasters, cogitators, simple servitors, etc. Chaplet Ecclesiasticus -- A necklace or belt of beads representing penitence. -- When worn openly, re-roll failed social tests against members of the church who are of equal or lesser rank. Dataslate -- An iPad, essentially. Stores and displays text, video, and audio, can transmit or receive the same. -- Cost: 25 Thrones Microbead -- Communication earpiece, 1km range. -- Cost: 20 Thrones Ring of Suffrage -- Causes minor discomfort when twisted. Treated as Charm. Rule of the Sororitas -- Rulebook by which Sororitas attempt to live their lives. -- +10 to common lore checks regarding The Ecclesiarchy, Heretics, Mutants, and the Adepta Sororitas. Stormchild Magnum Revolver (Inquisitor's Handbook) -- Traded in Stub Revolver for 40 Thrones; Stormchild cost: 65 thrones. -- Pistol, 35m, S/-/-, 1d10+4I, pen 2, mag size 5m reload 2full -- Silencer: -20 to hear shots from this weapon. Can only hear at half distance. ---- Cost: 10 Thrones. -- 10 Bullets (2 reloads): No bonus. -- 30 Manstoppers (6 reloads): +3 penetration (resulting in Pen 5). ---- Cost: 25 Thrones
and JMZ's Scum
Spoiler:
Character Name: Kiern Mordeci Homeworld: Gunmetal City, Scintilla. Hive World Advanced Scheme: Metallican Gunslinger (Inquisitor's Handbook pg 72) Class: Scum Potential History: Brought up among the hard backstreets of the mid to low levels of Gunmetal City, Kiern learned early that Scintilla was a place that had would break most people. Headstrong, and with a will to survive above the dregs of the city, he began honing his skills with the only weapon his small frame would permit, the pistols. Living by his gilded tongue to lie his way out of many situations, and the weight of his pistols to back it up when his fast talk failed. He's survived a number of encounters by this combination of skills and seemingly uncanny luck. Perhaps this is why the Inquisition seems to have taken an interest in him.
Description: Scrawny Build, 1.70m/65kg Nipper, 21 years old Fair Skin, Black and White tiger striped hair, Brown Eyes Quirk, outrageous hair: (two lengthy stripped bangs hand down to frame his face, and a topknot on the upper rear of his head leads into two long strands of striped ponytail which which around when he moves. His young face is mostly clean shaven except for a conical beard that is also striped and spikes out and down ward from his chin.) Class, Middle Hive (values: individuality, privacy, personal rights) Divination: "Men must die so that Man endures" Toughness +3
Talents: Ambidextrous Melee Weapon Training (Primitive) Pistol Training (SP) Basic Weapon Training (SP) Two Weapon Wielder(Ballistic) (adv scheme 100xp) (Full action to attack with both handed weapons, -20 to each) Accustomed to Crowds (Crowds do not count as difficult terrain) Caves of Steel (Treat Tech-use (Int) as basic skill) Hivebound (-10 survival. -5 INT tests when out of 'proper hab') Wary (+1 initiative)
Wealth: 1 Thrones
Equipment: Weapons: Autopistol (Pistol) Range 30m. RoF S/-/6. Dam 1d10+2I. Clip 18. Rld Full. wt 2.5kg (cost 75) /w 4 clips (18 shots) and 6 Bullets StormChild Hand Cannon (Pistol) Range 35m. RoF s/-/-. Dam 1d10+4I. Pen 2. Click 5. Rld 2full. wt 3kg (cost 65) /w 45 Bullets Brass Knuckles (Melee) Dam 1d5-1I. wt .5kg (cost 5) Primitive Knife (Melee/Thrown) Range 5m. Dam 1d5R. wt .5kg (cost 5) Primitive
Armor: Quilted Vest Covers- Body. AP 2. wt 2kg (cost 10)
Misc Equipment: Street Ware (Poor Quality Clothing) Charm. A dud bullet on a chain around his neck.
Inquisitor Lord Bane's Cleric
Spoiler:
Character Name: Legius the Stone Homeworld: Scintilla, Hive Tarsus (Noble Born) Class: Cleric (Novice) Divination: Die if you must, but not with your spirit broken (+3 WP) Potential History: Shadowed Blood- Legius is unsure what sins haunt his families past, but he seeks to escape them and make a name of his own, with or without the fortune his dwindling family still has claim to. He jouned the Ecclesiarchy at a young age and spent 10 years serving alongside the Malfian 322nd Infantry Regiment, where he earned the name "the Wall" by standing his ground against an Ork charge after the rest of the men had either died or retreated, buying time for reinforcements to arrive and seal the gap in the line.
Description: Male, 26, slightly tanned, 2 meters tall, 87 kilos, muscular, grey eyes and has a short black mowhawk on an otherwise shaven head. Basic stats: Weapon Skill 34 Ballistic Skill 35 Strength 34 Toughness 35 Agility 24 Intelligence 39 Perception 31 Willpower 31 Fellowship 42 Other Stats: Initiative 1d10+2 Fate 3 Wounds 10 Corruption 0 Insanity 0
Movement Half: 2 Full: 4 Charge: 6 Run: 12 Skills/Talents: -Etiquitte: +10 to Charm, Decieve, Scrutiny when dealong with High Authority and Formal Situations CHARACTERISTIC ADVANCES BS 1 Sound Constitution 1 Skills: Awareness (Per) Inquiry (Fel) Speak Low Gothic (Int) Speak High Gothic (Int) Literacy (Int) Common Lore: -Imperial Creed (Int) Performer (Singer) (Fel) Trade (Cook) (Int) Talents: Peer (Nobility, Ecclesiarchy) Melee Weapon Training: -Primitive Pistol Training: -SP Basic Weapon Training: -Primitive Equipment: 309 Thrones -Orthlak Mark IV Pistol (total cost 85 thrones) 1d10+4 I, single fire 0 pen (+3 when using manstopper rounds) full reload, 30m range, clip size 12 Red Dot sight add +10 to bs test 5 autopistol clips, 2 manstopper clips -Best Quality Mono-Sword (total cost 190 thrones) 1d10+4 R, 2 pen (mono) +10 to WS (best quality), Balanced (+10 to parry)
-1 dose Synth-Skin (Stops bleeding, no roll needed) -Backpack -Skull Charm -4 Candles -Ecclesiarchy Robes -2 Glow Globes (lights up 12-15m diameter, lasts 1d5 hours) -Microbead -Flak Jacket Body, Arms, Legs AP 3 Head unprotected
IRL is currently getting in the way, especially this weekend, but my Assassin is taking shape. He'll be a somewhat sleathly close-combat killer-for-hire, who comes from a backwater Imperial world.
One note of advice - flak armour, frag grenades and supressive fire is the friend of every class, so I reccomend buying a little of any two.
NimbleJack3 wrote:IRL is currently getting in the way
Damn thing, who needs it right?
Oh, and I'll consider these characters rough drafts until we have everyone's in, and then it'll be fixed. But try to be pretty sure when you tell me, I mean rough drafts in terms of 'I'd rather have another laspistol than a knife with my money' rather than 'I don't want a cleric, I want an assassin' or something. Cool beans
I've decided I'm going with Dialogous (Adept, intelligence-based scholar/mathematician/nerd) or Famulous (Cleric, fellowship based inspirer/charmer/etc), I just want to see which I should go for. If someone else wants to do an int based character like a techpriest, for example, I'd go with Famulous.
So Doom should have his character sheet to me in the next week, and I think we may have to give wereat the flick, he hasn't responded yet, and he's only posted here twice...I'll give him another day or two, and then Mel, you can just pick whoever you want for your class (since there doesn't seem to be any classes clashing with you).
Well, seems like you guys are full up at the moment. If though another opening pops up, and the GM is alright with a Marine being added to the mix(using the Deathwatch rules) I'd be more than happy to jump in.
Yeah I'm afraid we're sticking to DH characters for now, if you want to knock together one (who isn't already taken) then get back to me, we aren't quite full up (wereat is out I think, he hasn't responded yet anyway), so we do have one more space. Perhaps a Scum? Or an Adept? Or an Arbitrator?
If someone DOES want to play arbitrator, you may want to let them houserule getting a few skills and talents a rank or two earlier. Like Dodge.
Arbitrator is broke. And I don't mean that it's overpowered, I mean the class sucks unless built Ascension-style. Mind you, Psyker is also broke, but in the opposite direction-- but at least psyker has some negatives to go with it. There aren't really any positives for Arbitrator.
Melissia wrote: If someone DOES want to play arbitrator, you may want to let them houserule getting a few skills and talents a rank or two earlier. Like Dodge.
Arbitrator is broke. And I don't mean that it's overpowered, I mean the class sucks unless built Ascension-style. Mind you, Psyker is also broke, but in the opposite direction-- but at least psyker has some negatives to go with it. There aren't really any positives for Arbitrator.
Thanks for pointing that out, we'll cross that bridge if we come to it (in respect to the psyker or the arbitrator).
I probably wouldn't have cottoned onto that until whoever played the arbitrator died a horrible painful death.
I have a question. I am leaning towards an Amalathian Doctrine for our group of acolytes (in short, puritan, keeping the Imperium in balance, despise infighting so its kind of ironic they themselves are a faction, and believe the emperor has a plan in place).
I don't think any of your fluff is too counter to that (unless you end up being some kind of heretic jack), but if its going to be an issue then feel free to shout out.
Ditto. Last week and this week are hectic busy, but after that it'll hopefully get going
We have a new player! Wereat is unable to play, but his place has been taken by LoganWolfborn who will be playing an arbitrator. Character sheet coming up
And another! JMZ will be bringing a scum to this party.
And with that we'll call it on people getting in, Melissia, Redkommando, NimbleJack, Doom, Logan and JMZ. A Dialogous, a Psyker, an assassin, a guardsman, an arbitrator and a scum walk into a bar...
...And are all promptly sucked into the machinations of a deranged inquisitor, where they end up mad, dead, the meat-sock of a Daemon or somewhere where they don't need eyes.
Greetings all. Looking forward to gaming with you. Whipped up a Scum/Metallican Gunslinger character last night, so hopefully Motyak will approve it and I can die with the rest of you,...erm, I mean, can fight for the Emperor,....which is essentially the same thing as I recall.
I don't want to do this anymore. You guys are on your own.
I'm kidding. Logan is sending me his tomorrow or the day after, and if I don't have doombreed's by then, I'll just cut it there and we'll get going.
Now, for a question which you guys probably don't want to hear from your GM...How does PbP work? I'm assuming we get a posting order just as if we were sitting around the table, and go from there, altering the order when it comes to combats and the like. Correct? Or way off.
motyak wrote: I don't want to do this anymore. You guys are on your own.
I'm kidding. Logan is sending me his tomorrow or the day after, and if I don't have doombreed's by then, I'll just cut it there and we'll get going.
Now, for a question which you guys probably don't want to hear from your GM...How does PbP work? I'm assuming we get a posting order just as if we were sitting around the table, and go from there, altering the order when it comes to combats and the like. Correct? Or way off.
That sounds about right to me. That's how it usually works (aside from the posting order changing from combats, but we have to adjust for initiative here) in another roleplay forum I go to.
It sure will. I've PM'd Logan and Doom with a last call, and if they aren't in by the end of the week, then they aren't in. And we can begin getting your characters killed
Automatically Appended Next Post: I'm thinking of the posting order being the order you guys were recruited to this Inquisitor's party (i.e. the order you first posted). That'd make it;
1. nimblejack
2. redkommando
3. Mel
4. Doom (if hes in)
5. JMZ
6. Logan (if hes in)
Ok so how roleplay-ey will we make it, will it all be 'in character', or will we simply be describing what the characters do rather than using 'I'.
I think we should do it in a descriptive way rather than actually playing as the character. You can describe their actions, their words, but you don't have to actually post 'Come back here you cretin', instead you'd post 'My character shouts out at the cowardly man, until he stops running' or whatever.
I'd like your input on this, because this is for your enjoyment, and if you'd rather do it with you putting in actual speech and what not then we'll do it like that.
For myself, I'm using first person only whenever my character talks.
For example:
Upon seeing the signal, Engelhart pushed the door open for her partner. She was standing to the side of the door, ready to help it be cleared-- but, being something of a noncombatant, she was the last one to enter the room. This gave her an unfortunate view of the enemies sneaking up on the cadre of acolytes, and so she rushed in to the room and slammed the door. "I see we're being followed... should we lay a trap?"
That wouldn't necessarily be an entire post, but there yo ugo.
Melissia wrote: A LOT of new equpment . Basically half of the ~200 page book is pure equipment lists, description, and fluff.
*salivate*
Pretty much. *salivates as well*
It is pretty awesome.
Now a question regarding GMing, will I just butt in at the start of each post-cycle, or interject randomly with whatever I please? I'm leaning towards the 'butting in whenever is necessary, in addition to the start of each post-cycle'. Tell me your opinions
You know what? Stuff it, I'm excited. We'll start this evening. I'll do what I saw alpharius mention in the WFRP thread and start a topic in the chain fiction/survival games thread this evening, sound good?
You receive it with the data packet containing the briefing, so it is available from on board the Brazen Sky and onwards, not in your pre-game character set up.
Question, when there is something you can uncover with a test, should I prompt you, or should I leave it be and let you figure it out yourself? Or would it be on a situational basis...probably that actually.
Automatically Appended Next Post: In addition, when we are talking lets direct our words at someone, I find open ended things difficult to follow (for example asking 'are you coming with us'). It could be directed at me, could be a lead on for red's character, could be for any of the people involved, it seems confusing.
I've finally got my stats. Sorry for the wait, guys.
Name: Wolfe Zarkov Homeworld: Gunmetal City, Scintilla. (Gunmetal gives me a BS bonus, I think? I used a char generator to make this.) WS: 42 (1 advance bought) BS: 45 S: 32 (1 advance bought) T: 30 AG: 30 INT: 25 PER: 25 WP: 37 FEL: 40 I couldn't find the original sheet, so I just put the stats I could remember on another GMC char someone made earlier. I hope that's okay.
Gear: Lasgun and 1 clip, Laspistol and one clip, Shotgun and 12 shells, Sword, Knife, Flak Armour, Hand cannon and 20 bullets and 6 Manstoppers, Imperial Infantryman's Uplifting Primer, Uniform, I week CS rations. Rank: Conscript Gender: Male Build: Wiry Skin Color: Fair Hair color: Brown Eye color: Grey Age: 39 Wounds: 9 Skils: Drive (Grounnd Vehicle) (AG) Talents: Pistol Training (SP), Basic Weapon training las, Pistol weapon training las, Melee weapon training primitive. Thrones: 0. Yeah, I'm broke. I spent it all on the hand cannon and some bullets.
Again, sorry about the ridiculous wait. P.S. Thank you, motyak, for my new nickname! Doom... I like the sound of that! P.P.S., what's shards of memory?
Name: Silvanus "cutter" Hastus
Homeworld: Fenksworld
Career:Arbitrator
Background: My father,Ferrus, was also an Arbitrator. He was about to come home when as soon as he opened the door, he was mowed down my gangers. I picked up his shotgun, dodged into cover, shot them all in a non lethal place (like a limb), took their guns, and let them bleed to death outside. I was 16 years old. (this never happened to me. this is for my character) After that I joined the Arbitrators and have been hunting down everyone who was in that gang. They tried to kill me with what they call "hit men" but what I call "moving target practice". They didn't know the first thing about stealth! And then they killed my sister, Sila. I don't talk much, but I wrote this so that people know to get out of the way when I just see a random ganger. (sorry, it's kind of long.)
Divination: Violence solves everything.
Weapon skill: 35
Ballistic skill: 48
Strength: 35
Toughness: 43
Agility: 35
Intelligence: 24
Perception: 30
WIll power: 25
Fellowship: 25
Wounds: 10
Fate: 2
Insanity: 8
Corruption: 0
Thrones: 64
I still don't understand the movement thing.
Skills
Tech-Use (int) (caves of steel). Inquiry (fel). Speak language (Hive Dialect) (int). Intimidate (str) (Volg hive skill). speak language (volg hiver dialect) (int). (volg hive skill), Speak language (low gothic) (int). Literacy (int). Common lore (adeptus arbites) (int). Common lore (Imperium) (int).
Talents: Jaded, Light sleeper, Melee weapon training (primitive) Basic weapon training (solid projectile) rapid reload.
Gear: shotgun and 12 shells, club (baton), brass knuckles, knife, uniform, 3 doses of stimm, injector, Arbitrator ID, chrono (what is that?) pack of lho sticks, mesh vest, engraved knife, short length of chain
Dammit Logan, I was going to have you as a surprise, a character they meet planetside. Surprise-ruiner! Thats what you are! Oh well, I'll work you into it planetside still, I've already planned how, and ill be damned if I let it go to waste ha
True, although once Kiern realizes she blasted that dude for spouting gibberish at him, he's going to realize that this sister takes her cherub following very very seriously.
What if that's just how they sing on this world? Maybe he was welcoming us to the planet in local fashion? That would explain why his friends are pissed off that someone capped him for it.
Crazy guy, "Hey look Nargs, visitors, I'm gonna go say hi, no one else seems to be doing it."
Nargs, "Braff, I don't think that's a good idea, they look busy."
Crazy guy, "Well that's just everyone's problem huh, too busy to be cordial, that's why this galaxy is so grimdark, I'll be right back."
Nargs, "Damnit Braff, okay, but do it standard Imperial style, not local, these off worlders don't seem to get it.,....... Where'd he go?,... Ah crap."
I think it's less the sound and more that the GM had let us know we were being watched by people in the crowd with face tattoos. Less of a listen roll and more 'they watched you pull a gun and shoot the crazy dude'
Suppressed gunshots are still pretty loud - about the level of slapping a book down on a table. I would have thought that Gaius would have been able to hear it from his position.
Imperial silencers, however, have about a 5-10% chance of being heard/noticed by a common human in a quiet room.
Automatically Appended Next Post: Ugh, I fething HATE first person roleplaying. It gets confusing when everyone uses "I", "me", and "you", instead of using names-- I don't know the players OR the characters well enough to know who is posting what for which character unless they specify...
Just in case anyone (namely myself) was having any confusion keeping track of who is playing which character, I threw this together quick. Also it's an update on the character sheet post from earlier in the thread, now with everyone. Happy posting.
Edit: Also, as a note of amusement, I'd not seen Mel's post just above this at all before I posted, glad to see I wasn't the only one getting confused though.
nimblejack (assassin) - Gaius
Spoiler:
Name: Gaius
Age: 24
Hair: Black
Skin: Pale
Eyes: Dark Brown
Home World
Imperial World (Backwater)
Blessed Ignorance: 5 on Forbidden Lore (Int) tests
Hagiography: Common Lore: Imperial Creed (Int), Common Lore: Imperium (Int) & Common Lore: War (Int) are all Basic Skills
Liturgical Familiarity: Literacy (Int) & Speak Language: High Gothic (Int) are Basic Skills
Superior Origins: +3 Wil
Imperial Divination
“If a job is worth doing, it is worth dying for.”
Gain the Frenzy talent.
Varn Lucian
Homeworld: Void Born
Shards of Memory:
Class: Psyker (Sanctionite)
Divination: A Mind Without Purpose Will Wander in Dark Places
Description: Born upon the Rouge Trader vessel "Light of Terra", Male, Gaunt build, Approx 1.75 m tall, Fair skin colour, Black hair, Violet Eyes, 20 Terran years old.
Right Handed, Unpredicable, Rebellious.
Character Name: Ailessa Engelhart
Homeworld: Schola Progenium
Family's Fate: Without a Trace
Class: Adept
Advanced class: Dialogous, replaces rank 1 of Adept
Potential History: No service history. Ailessa is fresh out of the Schola Progenium, and this is her first assignment away from her Order. She has an exemplary, if unspectacular, record with her Order, the Order of the Ivory Quill, and higher than average test scores in the Schola Progenium records on all scholastic subjects. Her scores in physical pursuits leave much to be desired, although she does have respectable endurance, drilled in to her by the Schola's Drill Abbots.
Description:
Female
Pale skin
Dark Brown hair
Rib-length hair kept back in a low ponytail.
Bright green eyes
No facial hair
No body hair
5'2", 121 lbs
19 years
Left Handed
Skills/Talents: 400 xp, 0 unspent
CHARACTERISTIC ADVANCES
Agi 0
BSk 0
Fel 0
Int 1
Per 1
Str 0
Tgh 0
WSk 0
Wil 1
Sound Constitution 0
SKILLS
Literacy +10
-- Tests at 55
-- Tested to read complicated texts.
Lore, Common
-- Tested for knowledge of common topics.
Administratum
-- Tests at 45
Ecclesiarchy +10
-- +10 from equipment
-- Tests at 65
Imperial Creed +10
-- Tests at 55
Imperium
-- Tests at 45
War
-- Tests at 45
Lore, Scholastic
-- Tested for scholarly, in-depth knowledge.
Legend
-- Tests at 45
Philosophy
-- Tests at 45
Lore, Forbidden (Heresy)
-- Tests at 45
-- Tested for otherwise proscribed or restricted knowledge.
Logic
-- Tests at 45
-- Tests to understand problems and find solutions in a logical manner.
Speak (High Gothic +10, Low Gothic +10)
-- Tests at 55
-- Not usually tested, but can be relevant in speech-related tests.
Performer (Singer)
-- Tests at 30
-- Tested to make a singing performance.
Trade (copyist)
-- Tests at 45
-- Tested to copy a large amount of material, or to make high quality copies. Forgery is Decieve.
TALENTS
Light Sleeper
-- May test awareness even if asleep.
Training, Basic (Las, SP)
-- Allows use of Las and SP class basic weapons.
Training, Melee (Pri)
-- Allows use of Primitive class melee weapons.
Training, Pistol (Las, SP)
-- Allows use of Las and SP class pistol weapons.
Equipment: 10 Thrones
Shield Robes
-- Armor points: 3 all
Dialogous Staff
-- May be used as Staff in close combat
---- 1d10+SB, Balanced, Primitive
-- Contains Laud Hailer (IE loudspeaker)
---- If rules are needed, Only War's rulebook says that it allows normal speech to be heard by a crowd.
-- +10 to understand sounds from a distance.
A cerebral plug
-- Plug and cord at the base of the skull.
-- Gives no actual bonuses, but allows hands-free use of most electronics devices.
-- Examples: Auspexes, voxcasters, cogitators, simple servitors, etc.
Chaplet Ecclesiasticus
-- A necklace or belt of beads representing penitence.
-- When worn openly, re-roll failed social tests against members of the church who are of equal or lesser rank.
Dataslate
-- An iPad, essentially. Stores and displays text, video, and audio, can transmit or receive the same.
-- Cost: 25 Thrones
Microbead
-- Communication earpiece, 1km range.
-- Cost: 20 Thrones
Ring of Suffrage
-- Causes minor discomfort when twisted. Treated as Charm.
Rule of the Sororitas
-- Rulebook by which Sororitas attempt to live their lives.
-- +10 to common lore checks regarding The Ecclesiarchy, Heretics, Mutants, and the Adepta Sororitas.
Stormchild Magnum Revolver (Inquisitor's Handbook)
-- Traded in Stub Revolver for 40 Thrones; Stormchild cost: 65 thrones.
-- Pistol, 35m, S/-/-, 1d10+4I, pen 2, mag size 5m reload 2full
-- Silencer: -20 to hear shots from this weapon. Can only hear at half distance.
---- Cost: 10 Thrones.
-- 10 Bullets (2 reloads): No bonus.
-- 30 Manstoppers (6 reloads): +3 penetration (resulting in Pen 5).
---- Cost: 25 Thrones
JMZ (scum) - Kiern Mordeci
Spoiler:
Character Name: Kiern Mordeci
Homeworld: Gunmetal City, Scintilla. Hive World
Advanced Scheme: Metallican Gunslinger (Inquisitor's Handbook pg 72)
Class: Scum
Potential History:
Brought up among the hard backstreets of the mid to low levels of Gunmetal City, Kiern learned early that Scintilla was a place that had would break most people. Headstrong, and with a will to survive above the dregs of the city, he began honing his skills with the only weapon his small frame would permit, the pistols. Living by his gilded tongue to lie his way out of many situations, and the weight of his pistols to back it up when his fast talk failed. He's survived a number of encounters by this combination of skills and seemingly uncanny luck. Perhaps this is why the Inquisition seems to have taken an interest in him.
Description:
Scrawny Build, 1.70m/65kg
Nipper, 21 years old
Fair Skin, Black and White tiger striped hair, Brown Eyes
Quirk, outrageous hair:
(two lengthy stripped bangs hand down to frame his face, and a topknot on the upper rear of his head leads into two long strands of striped ponytail which which around when he moves. His young face is mostly clean shaven except for a conical beard that is also striped and spikes out and down ward from his chin.)
Class, Middle Hive (values: individuality, privacy, personal rights)
Divination: "Men must die so that Man endures" Toughness +3
Talents:
Ambidextrous
Melee Weapon Training (Primitive)
Pistol Training (SP)
Basic Weapon Training (SP)
Two Weapon Wielder(Ballistic) (adv scheme 100xp)
(Full action to attack with both handed weapons, -20 to each)
Accustomed to Crowds
(Crowds do not count as difficult terrain)
Caves of Steel
(Treat Tech-use (Int) as basic skill)
Hivebound
(-10 survival. -5 INT tests when out of 'proper hab')
Wary
(+1 initiative)
Wealth:
1 Thrones
Equipment:
Weapons:
Autopistol (Pistol)
Range 30m. RoF S/-/6. Dam 1d10+2I. Clip 18. Rld Full. wt 2.5kg (cost 75)
/w 4 clips (18 shots) and 6 Bullets
StormChild Hand Cannon (Pistol)
Range 35m. RoF s/-/-. Dam 1d10+4I. Pen 2. Click 5. Rld 2full. wt 3kg (cost 65)
/w 45 Bullets
Brass Knuckles (Melee)
Dam 1d5-1I. wt .5kg (cost 5)
Primitive
Knife (Melee/Thrown)
Range 5m. Dam 1d5R. wt .5kg (cost 5)
Primitive
Armor:
Quilted Vest
Covers- Body. AP 2. wt 2kg (cost 10)
Misc Equipment:
Street Ware (Poor Quality Clothing)
Charm. A dud bullet on a chain around his neck.
Inquisitor Lord Bane (cleric) - Legius the Stone
Spoiler:
Character Name: Legius the Stone
Homeworld: Scintilla, Hive Tarsus (Noble Born)
Class: Cleric (Novice)
Divination: Die if you must, but not with your spirit broken (+3 WP)
Potential History: Shadowed Blood- Legius is unsure what sins haunt his families past, but he seeks to escape them and make a name of his own, with or without the fortune his dwindling family still has claim to. He jouned the Ecclesiarchy at a young age and spent 10 years serving alongside the Malfian 322nd Infantry Regiment, where he earned the name "the Wall" by standing his ground against an Ork charge after the rest of the men had either died or retreated, buying time for reinforcements to arrive and seal the gap in the line.
Description: Male, 26, slightly tanned, 2 meters tall, 87 kilos, muscular, grey eyes and has a short black mowhawk on an otherwise shaven head.
Basic stats:
Weapon Skill 34
Ballistic Skill 35
Strength 34
Toughness 35
Agility 24
Intelligence 39
Perception 31
Willpower 31
Fellowship 42
Other Stats:
Initiative 1d10+2
Fate 3
Wounds 10
Corruption 0
Insanity 0
Movement
Half: 2
Full: 4
Charge: 6
Run: 12
Skills/Talents:
-Etiquitte: +10 to Charm, Decieve, Scrutiny when dealong with High Authority and Formal Situations
CHARACTERISTIC ADVANCES
BS 1
Sound Constitution 1
Skills:
Awareness (Per)
Inquiry (Fel)
Speak Low Gothic (Int)
Speak High Gothic (Int)
Literacy (Int)
Common Lore:
-Imperial Creed (Int)
Performer (Singer) (Fel)
Trade (Cook) (Int)
Talents:
Peer (Nobility, Ecclesiarchy)
Melee Weapon Training:
-Primitive
Pistol Training:
-SP Basic Weapon Training:
-Primitive
Equipment: 309 Thrones
-Orthlak Mark IV Pistol (total cost 85 thrones)
1d10+4 I, single fire
0 pen (+3 when using manstopper rounds)
full reload, 30m range, clip size 12
Red Dot sight add +10 to bs test
5 autopistol clips, 2 manstopper clips
-Best Quality Mono-Sword (total cost 190 thrones)
1d10+4 R, 2 pen (mono)
+10 to WS (best quality), Balanced (+10 to parry)
-1 dose Synth-Skin (Stops bleeding, no roll needed)
-Backpack
-Skull Charm
-4 Candles
-Ecclesiarchy Robes
-2 Glow Globes (lights up 12-15m diameter, lasts 1d5 hours)
-Microbead
-Flak Jacket
Body, Arms, Legs AP 3
Head unprotected
Doombread (Guardsman) - Wolfe Zarkov
Spoiler:
Name: Wolfe Zarkov
Homeworld: Gunmetal City, Scintilla. (Gunmetal gives me a BS bonus, I think? I used a char generator to make this.)
WS: 42 (1 advance bought)
BS: 45
S: 32 (1 advance bought)
T: 30
AG: 30
INT: 25
PER: 25
WP: 37
FEL: 40
I couldn't find the original sheet, so I just put the stats I could remember on another GMC char someone made earlier. I hope that's okay.
Gear: Lasgun and 1 clip, Laspistol and one clip, Shotgun and 12 shells, Sword, Knife, Flak Armour, Hand cannon and 20 bullets and 6 Manstoppers, Imperial Infantryman's Uplifting Primer, Uniform, I week CS rations.
Rank: Conscript
Gender: Male
Build: Wiry
Skin Color: Fair
Hair color: Brown
Eye color: Grey
Age: 39
Wounds: 9
Skils: Drive (Grounnd Vehicle) (AG)
Talents: Pistol Training (SP), Basic Weapon training las, Pistol weapon training las, Melee weapon training primitive.
Thrones: 0.
Name: Silvanus "cutter" Hastus
Homeworld: Fenksworld
Career:Arbitrator
Background: My father,Ferrus, was also an Arbitrator. He was about to come home when as soon as he opened the door, he was mowed down my gangers. I picked up his shotgun, dodged into cover, shot them all in a non lethal place (like a limb), took their guns, and let them bleed to death outside. I was 16 years old. (this never happened to me. this is for my character) After that I joined the Arbitrators and have been hunting down everyone who was in that gang. They tried to kill me with what they call "hit men" but what I call "moving target practice". They didn't know the first thing about stealth! And then they killed my sister, Sila. I don't talk much, but I wrote this so that people know to get out of the way when I just see a random ganger. (sorry, it's kind of long.)
Divination: Violence solves everything.
Weapon skill: 35
Ballistic skill: 48
Strength: 35
Toughness: 43
Agility: 35
Intelligence: 24
Perception: 30
WIll power: 25
Fellowship: 25
Wounds: 10
Fate: 2
Insanity: 8
Corruption: 0
Thrones: 64
I still don't understand the movement thing.
Skills
Tech-Use (int) (caves of steel). Inquiry (fel). Speak language (Hive Dialect) (int). Intimidate (str) (Volg hive skill). speak language (volg hiver dialect) (int). (volg hive skill), Speak language (low gothic) (int). Literacy (int). Common lore (adeptus arbites) (int). Common lore (Imperium) (int).
Talents: Jaded, Light sleeper, Melee weapon training (primitive) Basic weapon training (solid projectile) rapid reload.
Gear: shotgun and 12 shells, club (baton), brass knuckles, knife, uniform, 3 doses of stimm, injector, Arbitrator ID, chrono (what is that?) pack of lho sticks, mesh vest, engraved knife, short length of chain
Melissia wrote: Meh, tha'ts helpful, but I still consider first person roleplays bad style when there's more than two people in the group.
Agreed entirely. Makes it easier to delineate between player and character, and just reads better when scrolling through posts with the intent of catching up on story.
Yeah, that was partially my bad, I only sent the PM just then because I have been away from the computer. Apologies, hopefully he'll get onto it today, and we can crack on.
in the book it says you may not do the same half action twice. So Legius is back to full health, and I learned something new. Everyone wins (except for thug 2, but he was never going to have a happy life, you know, unless you hadn't pulled weapons)
motyak wrote: in the book it says you may not do the same half action twice. So Legius is back to full health, and I learned something new. Everyone wins (except for thug 2, but he was never going to have a happy life, you know, unless you hadn't pulled weapons)
Huh, never knew about that little bit of rule. Certainly never been in a group that used it.
motyak wrote: in the book it says you may not do the same half action twice. So Legius is back to full health, and I learned something new. Everyone wins (except for thug 2, but he was never going to have a happy life, you know, unless you hadn't pulled weapons)
Huh, never knew about that little bit of rule. Certainly never been in a group that used it.
Yeah I missed it until doom pointed it out to me. I think the closer we stick to the book, the better, atleast while I'm learning the ropes as a GM.
Edit: Just had a thought, perhaps you can make 2 standard attacks, but if you do theres a -10 to dodge tests in the next round as you put focus into the attacking, rather then your surroundings.
Thats a good point, I'll do that now. And I'll be back with an answer for you once its done.
Admittedly it changes some of the half actions before I think, but we should just take this as a starter, this combat will be over soon, I'll adapt a better grid as soon as I can
We can hammer out the below details later - it's only that you still haven't told me how far apart the thugs are.
Usually games like this use a square grid, with each PC, NPC and other human-sized objects occupying one square. Larger objects may occupy 2x2, 3x3 or any combination of dimensions. An example is thus:
Spoiler:
The standard scale used on maps like this is 5ft square per grid square, hence the idea of the 5-foot step from games like D&D, but other scales such as 1-meter-per are also in use in other systems.
Which brings me to another question: What's the scale on that map? I can see that there's 4-5 squares between each thug, but each thug roughly occupies a 2x2 space. DH doesn't make any assumption about map scale, but I find that 5-foot is the easiest.
Ho humm this is an issue, I just had the opportunity to go camping this weekend, which I won't have the chance to do again until summer, so...gah...I'm really sorry guys, I'll sort this out good and proper when I get back. It was short notice and I leave tomorrow.
The thugs are about 3m from 1 to 2, and 5m from 2 to 3.
It's cool. The first time I DMed, the players burned through my prepared material in the first session. They then proceeded to hack and slash their way through the intricate post-magical-apocalyptic setting I'd devised, reaching a hastily improvised conclusion that satisfied no-one.
I've posted Gaius' response. He gets out a grenade and throws it - the fastest way to stop a gunfight before they all get bogged down and the local Arbites turns up, or, worse, he's shot.
EDIT: It's missed, and landed ~2m behind Thug #2. Frag Grenades are Blast (4) - are both Thug #1 and #2 caught in the blast?
So who is? Thug #2 is caught, at least. I aimed 2W and 3N of #2, and it rolled 2E - meaning that it's still directly 3N (and not 2 meters away, my bad) of him, and therefore within the Blast (4) range of the Frag Grenade.
Motyak, you did check to make sure that I was at point-blank when I shotgunned Thug 1, right? I haven't been able to find a definition for point-blank in my DH book.
Why no crit tables for everyone? That's the best part of Dark Heresy. It's rewarding and hilarous for an enemy to cook off and kill his buddies on a lucky hit with a plasma gun.
Melissia wrote: I'm okay with not being brutally murdered through crits...
Really? DH is probably not the game for you, then. It's pretty lethal most of the time, in a Hero Of The Imperium black-comedy sort of way. Most characters don't reach level 8. Think along the lines of Call of Cthulu or Gamma World, where you're guaranteed to die after a few sessions, but not as drastic and IN SPACE.
I'd actually be pretty okay with Gaius dying, especially if it was hilarious or awesome. I'd gladly accept the result if I had to roll on the crit table, and I'd probably deserve it for doing something stupid in a fight.
I'm all for the use of crits,... somewhere down the line. Right now, getting splattered by random street thugs who roll well seems like a very anti-climactic end to our would be heroes.
I did however have a question. How are we handling fate points? For in person, it's a use per play session, right?
Do you want to break it down via you get a new renewed fate for each story chapters? or just see how things go and refill at GM discression?
If you take a crit, you can always spend fate to slip out of it.
And besides - while Dark Heresy can be brutally unforgiving if you just shoot away at everything, if you plan and fight carefully there's no reason why you can't make it out alive 9 times out of 10.
Melissia wrote: By plan the fight properly, you of course mean hide behind the guardsman/techpriest/arbitrator, right?
Nah - hide behind solid cover every opportinity you get, make liberal use of frag grenades and supressing fire, and always try and pre-plan an advantage (stealth, prepared killing zone, disguises, etc.).
It's cool. I was just wondering what was happening. Take your time.
Appended next post: Gaius doesn't really say anything. He's too nervous to speak at the moment.
EDIT: Durr - I've gone and double posted. I thought it would append onto my last post as usual. I can't delete my post, so the first one will just be blank.
Just an fyi In case I end up not being on for a few days. Will be back up asap, but might end up losing power and internet for a few days depending on how bad this storm ends up hitting the NYC area.
JMZ wrote: Just an fyi In case I end up not being on for a few days. Will be back up asap, but might end up losing power and internet for a few days depending on how bad this storm ends up hitting the NYC area.
That's alright mate, shouldn't be a scrap for a little few days anyway. Enjoy the weather.