Mad Doc Grotsnik wrote: Loving that cannon, where it looks the entire breach is lifted out for reloading.
Yup, solid and classic design. One of the earliest “repeating” guns used square breech blocks in a similar manner. Only issue, and it’s the same one revolvers have, is wasting powder and energy out the gap between the breech and the barrel.
Yet more really cool stuff!
And the Pontifex is one of those wheel worshippers, I was hoping they'd get a mini or something, what with how suitably bonkers they sounded.
I’m really digging the Heironymous Bosch aesthetic with this army. Just the right mix of arcane and archaic, without going particularly overboard on either.
Warscrolls are starting to pop up on r/citiesofsigmar. The cannon has 3 kinds of shot, there's 3 different battlemage warscrolls (the regular, hurricanum, and luminark), and the Pontifex gives lots of bonuses just to Humans.
Inquisitor Gideon wrote: I want attention where it's needed, not just for the sake of it. You do that, you get junk like the space marine dex where it outdoes every other range by 3:1. I'd rather that stuff like Skaven and Beastmen get the full attention and then go back and revisit.
Those have vast range already. Far from most pressing need
It's about getting them up to standard. Both of those are well beyond time for a redo.
Yea. But there are multiple other ranges that need new models even more pressingly.
Really really want to see them all deployed as an army, as I think they’re gonna look even better.
Automatically Appended Next Post: Also, is it just me or is there a, well let’s call it weariness, to these models? That they’ve already been through a lot, but will stand all the same.
It may be the more muted colours at work, but I’m appreciating it. It gives a real sense that these are tireless pioneers, heading off into the wilderness to face who-knows-what.
The muted colours definitely help with that, as well as the worn, battered looking gear and armour. These look like people who have gone through and are still going through hell but are just getting on with it.
It should contrast well with Stormcast Eternals, who are of course the Sparkly Boys.
To have this drudgery and utilitarian look works for me. Spesh as you imagine them looking quite grand when clean and polished for leaving the parade ground.
The character models are mostly pretty cool - Arch-Knight, War Surgeon, Warforger, Marshal. Both heads for the soul shepher are pretty lame, but the rest of the model is great.
The more I see of them the more I think that the cooking pot helmets only look decent when fully enclosed.
OMG, Plague Doctor and mounted marshal are absolutely lovely.
It used to be obvious to me which models were plastic or resin just by looking at the painted version, especially any animal or human, but if somebody had told me that these guys were resin I would have believed them*. Great work.
Edit: *except for the cloak, the creases/folds are way too angular to have been sculpted by traditional methods
These all look amazing. Loving the new CoS line and how it contrasts with stormcast and the other order armies.
Only thing I don't like is the stylistic choice of making the banners so angular in the wind. It's just a little too much IMO, but it does seem consistent with the angular look of the cloth and armor.
This is just personal preference but I think GW made a mistake doing the marketing paintjobs so dull and drab.
The last version of CoS humans wore bright uniforms with shiny metals with magical beasties with colourful coats and feathers.
Now they just look sad.
I quite like most of the range, but I love the "Whisperblade."
In an army of over-the-top detailing, it's brilliantly understated. Slight, with just a tip of the sword showing. Brilliant execution of a brilliant executioner!
Scottywan82 wrote: Damn, I am gonna need all of these just as conversion fodder. They look perfect for a host of stuff.
Yeah, I see a Necromunda Rogue Doc, various Guild Ally conversion base models, especially the Whisperblade, Rogue Trader/Inquisitor entourage models, this new range is really impressive.
These are the first Age of Sigmar models I've been genuinely excited for. I don't like the art style of any of the new releases but these are spot on. Particularly like the base on the mounted general, the weather beaten trees are a great touch.
Snrub wrote: GW have really taken the tactical rock to a whole new level with the Ponifex's base!
Paladins don't walk around rocks -- they only walk in straight lines.
Yea, I don't quite understand that. The lead palanquin bearer is going to have to jump down, which would cause the matriarch to have a terrible shock to her tailbone.
pduggie wrote: Are the buildings new, scratchbuilds, or conversions of the construction sites?
It looks like new kits. Certainly the miniwalls around the edges are new. That said OBR showcased with some fantastic looking fortifications that apparently were just 3d prints or something and never slated for release. Fingers crossed!
Snrub wrote: GW have really taken the tactical rock to a whole new level with the Ponifex's base!
Paladins don't walk around rocks -- they only walk in straight lines.
Yea, I don't quite understand that. The lead palanquin bearer is going to have to jump down, which would cause the matriarch to have a terrible shock to her tailbone.
I just thought that it was a reference to the Paladin from the D&D film...quite a good one
I will say this, AoS at GW has a motherload of GW's creative talent right now in terms of original/new designs. Which isn't saying other games are lacking (40K new Tyranids are awesome) but AoS is just going to new places in a way other games aren't and its freaking awesome!
The army has a more "Brettonian" feel then "Empire" but I don't think that's a bad thing. CoS started off using older Empire models, but it wasn't like that range was designed specifically to represent humans in the Age of Sigmar.
I'm interested to see what the public does with the models both conversion and paint-wise.
I'd love to see some brighter schemes and realm themes beyond little details.
I keep hoping that one day GW does a full bright, vibrant knights style army for AoS (or now Old World). I feel like over the years between films, games and even GW we've steadily made the medieval period into the most droll dull and dark era and projected that into fantasy. Gone are the days of gaudy vibrant colours on knights and such. It's all got to be shades of mud.
His Master's Voice wrote: Such a shame what they did to that mounted commander. There's absolutely no way to repurpose that mount with how they put it on the tactical ruin.
It is a weird pose. But here's a quick tilt of the model to see what it could look like if you remove it from the downward slope. I think it works alright, though the wind movement may be a bit off
Overread wrote: I keep hoping that one day GW does a full bright, vibrant knights style army for AoS (or now Old World). I feel like over the years between films, games and even GW we've steadily made the medieval period into the most droll dull and dark era and projected that into fantasy. Gone are the days of gaudy vibrant colours on knights and such. It's all got to be shades of mud.
Aren't Sigmarines shiny enough?
It seems to me that GW uses Hammerhal (the flamey side) as the poster boy of the faction, which naturally results in an industrial look with a fiery color for contrast. One might question whether they should pick that city over another, but if I were to call out a City of Sigmar as the most well known to people with passing familiarity with the setting, I'd say it's Hammerhal. It's mentioned here and there and it had its own Warhammer Quest box. GW is not immune to following trends, but in this case it might just be them building on years of establishing the setting with Hammerhal as a prominent example and choosing it as the poster boy, instead of drawing on outside trends.
GaroRobe wrote: It is a weird pose. But here's a quick tilt of the model to see what it could look like if you remove it from the downward slope. I think it works alright, though the wind movement may be a bit off
I think you're right. Would have to redo the mane, and maybe tweak one of the hind legs, but it should look fine on a flat base.
GaroRobe wrote: It is a weird pose. But here's a quick tilt of the model to see what it could look like if you remove it from the downward slope. I think it works alright, though the wind movement may be a bit off
I think you're right. Would have to redo the mane, and maybe tweak one of the hind legs, but it should look fine on a flat base.
If you can tweak the legs enough so that the horse is rearing up, the marshal's cape makes it a perfect homage to that Napoleon painting
I have to hand it to GW...my interest began and ended in Cities of Sigmar with the Anvilguard box set.
Until this. Maybe its my love of the Rackham/Signum aesthetic, maybe its the Manticore, maybe its the color palette chosen but these look great. Definitely picking up the army book...and the Manticore. And maybe the shield guard and BFG.
Yeah, there's a really big Rackham/Confrontation vibe with some of the new models (Ogre, Whisperblade especially), I have to think that it was intentional, rather than coincidence
Undead_Love-Machine wrote: Yeah, there's a really big Rackham/Confrontation vibe with some of the new models (Ogre, Whisperblade especially), I have to think that it was intentional, rather than coincidence
flaherty wrote: I quite like most of the range, but I love the "Whisperblade."
In an army of over-the-top detailing, it's brilliantly understated. Slight, with just a tip of the sword showing. Brilliant execution of a brilliant executioner!
Yeah its a brilliant model. Worth getting just to have regardless.
flaherty wrote: I quite like most of the range, but I love the "Whisperblade."
In an army of over-the-top detailing, it's brilliantly understated. Slight, with just a tip of the sword showing. Brilliant execution of a brilliant executioner!
Yeah its a brilliant model. Worth getting just to have regardless.
Personally I think that the Wisperblade (and the cast iron flowerpot helmets) is the weakest of this release.
I appreciate the understated design but hate the narrow shoulders (Arya Stark?) and tiny robber head.
Marshal is awesome but the cape makes it harder to convert into other use.
Overread wrote: I keep hoping that one day GW does a full bright, vibrant knights style army for AoS (or now Old World). I feel like over the years between films, games and even GW we've steadily made the medieval period into the most droll dull and dark era and projected that into fantasy. Gone are the days of gaudy vibrant colours on knights and such. It's all got to be shades of mud.
Technically it is - - - - - its just in the minds of the Flesheaters
But yeah that is indeed my point. GW has the gritty gothic dark Cities of Sigmar and the metallic bright Stormcast - but there's no high fantasy King Arthur inspired Knights and such faction. There's no Bretonnia (yes I know its also influenced by the French as well).
Not to mention there's a surge of Tyranid and Space Marine content and we also had GW ready to launch the new epic game - though that has been delayed.
Technically it is - - - - - its just in the minds of the Flesheaters
But yeah that is indeed my point. GW has the gritty gothic dark Cities of Sigmar and the metallic bright Stormcast - but there's no high fantasy King Arthur inspired Knights and such faction. There's no Bretonnia (yes I know its also influenced by the French as well).
In my opinion the new CoS infantry is more like bretonnia man at arms than gritty empire troops.
I’m appreciating the overall rugged look. The blackpowder weapons are a step back compared to the older Empire range, but these are crusading forces. Ones away from home with uncertain supply lines. So a less complicated and rugged design being preferred does make sense.
Likewise the pot helms appear to be Ankh Morpork Standard Issue One Size Fits None type gear. Mass produced, the wearer needing a gambeson or other padding to ensure a better fit.
I think the powder weapons on a few units are the only thing that makes me confused. IF just because there seems to be a huge technological divide within the faction - steam engines at one end and advanced rifles; then a few units running around with almost "my first boomstick" guns.
Cannon seems OK. Armour-piercing doesn’t strike me as especially useful, having mostly inferior damage rolls. But I guess the -4 when you really need it will probably tip the balance, as no chance of a save with the Damage being smeared around is better than leaving them that 6+.
Cannon seems OK. Armour-piercing doesn’t strike me as especially useful, having mostly inferior damage rolls. But I guess the -4 when you really need it will probably tip the balance, as no chance of a save with the Damage being smeared around is better than leaving them that 6+.
Out of casual curiosity I was running some numbers, statistically speaking...
-Cannonball is the best choice only if grapeshot is out of range and the target has a 5+ save or worse.
-Armour Piercing shot is better if grapeshot is out of range and the target has a 4+ or better, or at any range if the target has a 3+ or better.
-Grapshot is the superior choice if it is in range and the target has a 4+ or worse.
Cannon seems OK. Armour-piercing doesn’t strike me as especially useful, having mostly inferior damage rolls. But I guess the -4 when you really need it will probably tip the balance, as no chance of a save with the Damage being smeared around is better than leaving them that 6+.
I love the look of these models, they're really neat. A brand new army that'll look fantastic on the board.
24" is the worst god damn decision GW made for AoS. LET ME SHOOT THINGS. (TBC, i'm speaking to ranges as a whole for many, MANY factions)
I disagree, I find AoS' focus on shorter range & melee is a big part of its appeal. It also makes the deployment and positioning of shooters much more relevant and tactical, with AoS' very permissive line of sight.
They would fit Warcy alright where SCE tend to be 5 or 6 minis - they might have rules for both AoS and Warcry? but it would be disappointing if another SCE warband takes the other Order warband slot.
I should probably watch the show to know who these guys are.
Kind of a random thing to drop. The old dude looks nice. I wouldn't mind having him in my collection.
Matrindur wrote: They give me a Warcry vibe and the sculpted bases look like Underworlds but as far as I can see they are just a normal AoS unit?
In this case I'd say the sculpted bases are just a byproduct of being named characters from a show or short stories, even if it's usually a sign of being made for Underworlds. Gaunt's Ghosts also got their own tactical forest to stand on.
On the one hand, I totally get this position and absolutely respect it. On ther other, sometimes game mechanics need to come before narrative to make for functional gameplay.
On the one hand, I totally get this position and absolutely respect it. On ther other, sometimes game mechanics need to come before narrative to make for functional gameplay.
As far as we know she died at the end of the Soulslayer novel.
Spoiler:
Do you really think a bunch of fishy elves are enough to take her down?!
Even if she's out of action for a while she's had more than enough time to warrant her own model. She's basically the only constant Gotrek has had besides himself.
I’m more surprised by the lack of Callis and Toll. They’ve had a lot of stories and got an animation too. Plus witch hunters are cool even if we have four or five now.
I almost wonder if that might be something that got tangled up with the mess of Cursed City because they'd be ideal additional heroes to add to that game .
Ahtman wrote: I am saddened by Cities losing the ability to take SCE as anything other than bog standard allies.
In my locale we're all pretty sure it was done for gameplay reasons; several instances of 'Cities' armies with more SCE than mortals we're running around.
Lovely. Have to say I do like Neave's original model more, but still a gorgeous set. Hopefully it's not a limited edition or splash release or some stupidity like that.
Ahtman wrote: I am saddened by Cities losing the ability to take SCE as anything other than bog standard allies.
In my locale we're all pretty sure it was done for gameplay reasons; several instances of 'Cities' armies with more SCE than mortals we're running around.
That and it likely makes balancing a lot easier too when you can't take a huge chunk of another force. It's always one big reason I hate when companies suddenly decide that you can mash armies together without any (or very limited) boundaries. Because unless all armies are essentially the same; it utterly breaks most balance attempts.
Lore wise it also fits; some CoS have huge regiments of Stormcast march with them; others might get one or two or none or might only have them march with them and once they establish a new settlement the Stormcast are off and the people have to defend themselves.
- Cities of Sigmar army set will be available to pre-order on the 26th of August and the release date is 2nd of September
- Vanguard Seraphon same date as CoS - Dawnbringers 2 - Reign of Brute - 5 Orruk Kits including Big Pig, a character called Zoggrok Anvilsmasha, likely all Ironjawz possibly new Ardboyz
- New Troggoth
- The Blacktalons are in that release window.
That would give ironjawz a nice needed boost if they get five new kits. Cities having to wait wouldn't be surprising if that is the release date for the launch box. As it's usually about a month after the full release I believe.
Really hoping that rumour of new Ironjawz kits being released being true. Ironjawz and Bonesplitterz really feel underwhelming as a range compared to what Kruleboyz got, would be nice for both to get a bit of an expansion or refresh.
No idea how that happened but apperantly somebody found a new Flesh Eater Courts sprue at a car boot sale for £1.
Also a new Bretonnian Pegasus? posted over on the Old World thread
reddit
Grimskul wrote: Really hoping that rumour of new Ironjawz kits being released being true. Ironjawz and Bonesplitterz really feel underwhelming as a range compared to what Kruleboyz got, would be nice for both to get a bit of an expansion or refresh.
It would line up with a rough timeframe of IJ turning out to be popular, prompting some investment from GW to get them more kits.
For my part I'm surprised the resin bonesplitterz characters haven't been replaced yet.
Matrindur wrote:No idea how that happened but apperantly somebody found a new Flesh Eater Courts sprue at a car boot sale for £1.
Also a new Bretonnian Pegasus? posted over on the Old World thread
Very nice! At last FEC seem to get some more variety. Halberds are a solid choice, giving them some options in gameplay terms as well as easily differentiating the units on the table.
"Car boot sale" though... sure.
NinthMusketeer wrote:
Grimskul wrote: Really hoping that rumour of new Ironjawz kits being released being true. Ironjawz and Bonesplitterz really feel underwhelming as a range compared to what Kruleboyz got, would be nice for both to get a bit of an expansion or refresh.
It would line up with a rough timeframe of IJ turning out to be popular, prompting some investment from GW to get them more kits.
For my part I'm surprised the resin bonesplitterz characters haven't been replaced yet.
It really feels like initially Ironjawz just sold better, with them getting their own line probably helping a lot. The old "give support, get more sales".
Bonesplitterz had... rules. Some of their old characters were not only Finecast, but also atrocious sculpts. Combine that with a lack of any real attention in terms of rules, models or background, and their sales being poor is no surprise.
So doubling down on the success is, once again, the way to go for GW. I just hope I can use some of the new models for TOW.
DaveC wrote: How did that get out there? I wonder if they’ll keep the old ghouls as a kind of peasant unit and add these new ones as more of a men at arms.
yes those new ghouls have a more "trusted retainers/men-at-arms" look, I could see them keeping the current ones as peasants. They have a banner! Apparently Flesh Eater courts are getting a decent release in the future, great to see them and IJ getting good expansions to their ranges - a lot of the early factions are really restricted with their choices. Going to be interesting to see how they shape up with new units and hopefully more factions get similar expansions..
Either those sprue are seeded by the GW Leaks department or someone has been stealing from their rubbish/stocks bin again (which has happened before, apparently those Eldar coins that flooded ebay a while back and likely a bunch of FW models too were from when there was a sewage spill that flooded part of the warehouse and some staff didn't throw everything out
DaveC wrote: How did that get out there? I wonder if they’ll keep the old ghouls as a kind of peasant unit and add these new ones as more of a men at arms.
I hope so. I think I even ranted about that before. Flesheater Courts need expansion more than replacements, and ghouls with more gear that marks them as sitting higher in the feudal hierarchy is very welcome as far as I'm concerned.
Honestly the ghoul models are old for the FEC. They could do with replacements to modernise many of their core models - heck a new dragon and terrorgast too - and then ontop of that add extra things.
It looks like some royal guard unit. Since hallbardiers disappeared from Cities of Sigmar, I guess that's why the Flesh-Eater Courts got them. They went the way of bretonnians.
Overread wrote: Honestly the ghoul models are old for the FEC. They could do with replacements to modernise many of their core models - heck a new dragon and terrorgast too - and then ontop of that add extra things.
Best of both worlds
Depends on what size an update GW commits to. If it's either or, the old models can keep doing their job while the army is expanded in size to actually have some variety. If GW wanted to throw out ten or more kits in one go, sure, replacements wouldn't go amiss.
I'm just not sure that Flesheater Courts will get a sizable update right after Cities get a big one, and with a lot of resources tied up by Marines and Tyranids.
Overread wrote: Honestly the ghoul models are old for the FEC. They could do with replacements to modernise many of their core models - heck a new dragon and terrorgast too - and then ontop of that add extra things.
Best of both worlds
But is it realistic to expect...
We know the horror/flayer kit won't be going anywhere.
Sure these replacing ghouls AND more units would be welcome but if it comes down to new units OR replacement I'll take new units any day for FEC.
That would be feasible as it could just provide same results.
But then again is that kit really that bad looking to need new kit? How much better it could become to really compensate for the price hike revamp would result?
Third monster variant along it?
Entirely new kit would be far ahead in my wish list for sure.
(well okay less PITA to assemble would be nice but maybe I take cheaper kit to buy instead)
tneva82 wrote: But then again is that kit really that bad looking to need new kit? How much better it could become to really compensate for the price hike revamp would result
Compared to recent monster releases for AoS, it's pretty gnarly. Doesn't help that is has the most ridiculous set of tactical rocks ever.
Also a new zombiedragon/terrorgast kit (either one or two) would also count as updated models for Soulblight. Indeed I was suprised it wasn't updated for them considering almost everything else got updated.
Considering how its a fairly big model the fact that GW doesn't really show it off all that much I think speaks volumes for how old it is compared to the more modern designs.
Gert wrote: I'd be surprised to see a new zombie dragon/gheist kit, as the current one is also multiple units in the Soulblight army list.
The only Terrorgheist in Soulblight is the unridden variant. I don't think it unfeasible for them to just axe it from Soulblight or replace it with a Skeleton Dragon option.
Also? There's a lot of waste for Soulblight. Build a Terrorgheist and you can't build a Vampire Lord, just a Ghoul King on foot to go with it.
A new kit could be done ala the Mega-Gargants, with a "base" sprue building any of the monsters while having FEC and Soulblight specific rider sprues.
Kanluwen wrote: The only Terrorgheist in Soulblight is the unbidden variant. I don't think it unfeasible for them to just axe it from Soulblight or replace it with a Skeleton Dragon option.
Right, apart from the bit where the gheist kit is the dragon kit, and removing one removes both.
So either both units get redone at the same time as separate kits, which I would argue is unlikely, or as a dual kit between armies, which to my knowledge hasn't happened in AoS outside of important characters like Kragnos, Archaon, or Gotrek.
Death as a whole is still suffering from being carved out of Vampire Counts IMO.
It's crazy to think that almost everything in the Death was once a single army in Old World.
Even Ossiarchs and Nighthaunt are two themes started in Vampires split out with new models.
I'd argue Nighthaunt are in the best possition right now.
Soulblight and Ossiarchs are joint second place for different reasons
Soulblight because the update added a lot of new great models, but a few old hangers on - eg the Mortis Engine, Zombie Cart and a few others are showing their age (and one build option for the Mortis looks strange with it having ghostly horses and such when Ghosts are not featured anywhere else in the army)
Ossiarchs are all new models, their weakness is just being new and not having had a second wave of models to bulk them out with more diversity.
Then you've Flesheaters at the bottom suffering with both a lack of model diversity and a high proportion of old outdated sculpts.
That said I'd say Death is in a better position than Destruction. Death feels like GW know where to take each army; has designers able and skilled to do it and its just a matter of time.
Destruction feels like GW aren't really sure what they are doing with it.
Orruks have so little in world identity that they've actually lost almost all their Old World style and are now almost perfect copy-cats of 40K Orks.
They've also got an army that is kind of split visually - the new Grim-orruks I felt were a great direction and style and were harkening back to proper scary dark orks; and then they mashed htem into the regular Orruk army. I kind of feel like they should have had them entirely on their own. Let the Grimkin be an entire army unto their own right with their own style of models, army, lore and such.
The only army in Destruction that feels like its got drive, direction and such behind it are the Gloomspite Gits.
Kanluwen wrote: The only Terrorgheist in Soulblight is the unbidden variant. I don't think it unfeasible for them to just axe it from Soulblight or replace it with a Skeleton Dragon option.
Right, apart from the bit where the gheist kit is the dragon kit, and removing one removes both.
So either both units get redone at the same time as separate kits, which I would argue is unlikely, or as a dual kit between armies, which to my knowledge hasn't happened in AoS outside of important characters like Kragnos, Archaon, or Gotrek.
There's another option too...that Terrorgheists just get dropped from Soulblight Gravelords and something else gets added in their place. There's always room for Skeleton Dragons.
Like I said though, the current kit is kinda wasteful for Gravelords. There's no foot option for Gravelords, no dedicated components for Vhordrai(the only named Kastelai character), and there really isn't too much difference between how the "giant bat" Terrorgheist and Zombie Dragon look beyond paint jobs and a few parts on the head.
Death as a whole is still suffering from being carved out of Vampire Counts IMO.
They are doing better than Wood Elves and High Elves did.
Overread wrote: Either those sprue are seeded by the GW Leaks department or someone has been stealing from their rubbish/stocks bin again (which has happened before, apparently those Eldar coins that flooded ebay a while back and likely a bunch of FW models too were from when there was a sewage spill that flooded part of the warehouse and some staff didn't throw everything out
According to Peachy, there's a bin in the factory where sprues that don't meet QC are tossed and employees are freely allowed to dig in and take them home for personal projects. Most likely where these come from and the person decided to sell them on.
Overread wrote: Either those sprue are seeded by the GW Leaks department or someone has been stealing from their rubbish/stocks bin again (which has happened before, apparently those Eldar coins that flooded ebay a while back and likely a bunch of FW models too were from when there was a sewage spill that flooded part of the warehouse and some staff didn't throw everything out
According to Peachy, there's a bin in the factory where sprues that don't meet QC are tossed and employees are freely allowed to dig in and take them home for personal projects. Most likely where these come from and the person decided to sell them on.
Yeah he implied that a small number of staff members made a little side income from getting those free sprues to sell on.
Also given how long it often is between studio folks getting models and them actually being released, I can definitely see scope for geniune mistakes when it comes to things like this. Not everyone in the design team will have the full release schedule memorised, and may well assume a model is already available when they go to clear out all the FEC sprues from their cupboard.
Overread wrote: It's crazy to think that almost everything in the Death was once a single army in Old World.
Even Ossiarchs and Nighthaunt are two themes started in Vampires split out with new models.
I'd argue Nighthaunt are in the best possition right now.
Soulblight and Ossiarchs are joint second place for different reasons
Soulblight because the update added a lot of new great models, but a few old hangers on - eg the Mortis Engine, Zombie Cart and a few others are showing their age (and one build option for the Mortis looks strange with it having ghostly horses and such when Ghosts are not featured anywhere else in the army)
Ossiarchs are all new models, their weakness is just being new and not having had a second wave of models to bulk them out with more diversity.
Then you've Flesheaters at the bottom suffering with both a lack of model diversity and a high proportion of old outdated sculpts.
.
Last time I played aos death was a combined arms legions of nagash army. Would be cool if there was an option to do that again
Honestly, of the current core kits I think the Vhargulf and the Crypt Ghouls are the models that truly need replacing. The rest could easily stay on for a couple of more years. The Crypt Horrors and Flayers, along with the dragons are fine kits as is even if they were originally done for an olders system.
Overread wrote: Either those sprue are seeded by the GW Leaks department or someone has been stealing from their rubbish/stocks bin again (which has happened before, apparently those Eldar coins that flooded ebay a while back and likely a bunch of FW models too were from when there was a sewage spill that flooded part of the warehouse and some staff didn't throw everything out
According to Peachy, there's a bin in the factory where sprues that don't meet QC are tossed and employees are freely allowed to dig in and take them home for personal projects. Most likely where these come from and the person decided to sell them on.
Yeah he implied that a small number of staff members made a little side income from getting those free sprues to sell on.
Also given how long it often is between studio folks getting models and them actually being released, I can definitely see scope for geniune mistakes when it comes to things like this. Not everyone in the design team will have the full release schedule memorised, and may well assume a model is already available when they go to clear out all the FEC sprues from their cupboard.
Could also be that with LI delayed someone was told to "lose" a few things to get people talking about something else.
I'll be honest, after seeing the leaks from the next battletome of Cities of Sigmar, I can't help but thinking they're doing a "Teclis" move here. What I mean by that is that it really feels like what they did with Lumineth in the previous edition - releasing the "first part" of the Lumineth in a battletome book that got replaced with the "campaign end edition books" later, in the "Teclis" one, when the second part is released - a mere couple of months later.
Everything in the book is clearly compartimented so that only humans work really well together, with the duardins and aelves being somewhat of a left over.
It's really feels like the dark aelves and dispossessed are only there to sell the kits before they get replaced in their own separate factions later, and that only freeguilds will remain for the Cities.
The book looks gorgeous and all with just the background, illustrations and even pictures of painted new miniatures, but I dunno if I just should wait for the next books in Dawnbringer series to see if my feels get me right and buy the "full book" later in this current edition.
A second wave is very likely, how and when it comes though is hard to say. Ossiarch players are still waiting for a second wave of models.
So GW could double down and in 6 months there's a campaign book and a bunch of new models; or they could drip feed leaders for a 3 years now and then and then give an update or you could wait 5 years until a model update.
Thank you! I was hoping we would get non-potato cam quality images.
These models look great. They've got a broken drum with a human head drumstick, a flayed skin for a flag, great looking heads, and even included a ghoul munching on an arm. This is how FEC should look
Yeah it looks like a really nice kit, the human heads being used as drumsticks has pretty much sold me on it alone, seems to have a good variety of nice looking head options as well.
I'd like to see a skeleton dragon kit released in addition to the existing kits. Because the current zombie 'dragon' kit is only such because they've named it that way--IMO it is pretty clearly an undead wyvern. To be clear I don't say this from the historically-uninformed angle of 'it must have X limbs or its not a dragon' but rather looking at what Warhammer lore has established as a dragon verses what it has established as a wyvern.
-The zombie monster sculpt has two legs whereas (afaik) every Warhammer dragon thus far has had four legs, and there have been a lot of them.
-The shape/posture is not at all like the serpentine aspect WH dragons have traditionally gone with. A few exceptions (which don't resemble this kit) but generally speaking it's posed more like a WH wyvern.
-The head doesn't look like a dragon at all. Granted not much like a wyvern either but it really doesn't resemble a WH dragon.
I'd love to see a full skeletal dragon - then again every since GhoulSlayer I've also wanted a bone dragon construct (ossiarch style)
I do agree, GW could REALLY go to town with a skeletal dragon, zombie dragon, terrorgast and all as separate kits that each go far further than the current combined kit.
Good rules didn't hurt them. I'd also say that they're pretty simple paint-wise with mostly just being flesh and bone, which sounds silly but in the context of armour and weapons and magic.
Mad Doc Grotsnik wrote: On the Flesh Eater Courts? I do wonder if how well they were received surprised GW.
I mean, they’re all old models. Or at least were. And not necessarily good ones.
Yet, some super interesting background later? And they seem one of the best regarded AoS armies.
Their background is IMO one of very few interesting things in AOS lore so I am not surprised they are popular. Receiving new and/or updated kits will surely bring even more players/collectors.
Mad Doc Grotsnik wrote: On the Flesh Eater Courts? I do wonder if how well they were received surprised GW.
I mean, they’re all old models. Or at least were. And not necessarily good ones.
Yet, some super interesting background later? And they seem one of the best regarded AoS armies.
Their background is IMO one of very few interesting things in AOS lore so I am not surprised they are popular. Receiving new and/or updated kits will surely bring even more players/collectors.
The lore is awesome but barely any of the models reflect it, hopefully the revamp does them justice. Would like to see something similar to house cawdor models, medieval style but really ragged
Mad Doc Grotsnik wrote: On the Flesh Eater Courts? I do wonder if how well they were received surprised GW.
I mean, they’re all old models. Or at least were. And not necessarily good ones.
Yet, some super interesting background later? And they seem one of the best regarded AoS armies.
Their background is IMO one of very few interesting things in AOS lore so I am not surprised they are popular. Receiving new and/or updated kits will surely bring even more players/collectors.
The lore is awesome but barely any of the models reflect it, hopefully the revamp does them justice. Would like to see something similar to house cawdor models, medieval style but really ragged
I agree with this, currently the FEC have a serious case of "tell, don't show".
Unfortunately, there was nothing in the sprue leak that made me think this is going to change.
I agree with this, currently the FEC have a serious case of "tell, don't show".
How do you really "show" a mass delusion though?
It depends how you model. Take that limited edition "King" model who had a crown, sword and chair and regal pose on his chair. It was all bones and bodies and gore, but the posing and how the creature is reacting to its surroundings tells a story. More so than just a ghoul charging on all fours.
You want to show them doing things that people do just with bodyparts and such. Polishing their sword becomes running guts over a giant sharpened ribgcage bone; riding a noble steed into battle becomes clinging to the back of a huge oversied crazed bat; etc..
Matrindur wrote: Are they? They look like the same old ghouls to me
Big ghouls are old but little ones are. Some of those have bandages/rags which old kit did not have and details.
They are also missing the signature back tomahawk hair.
I was also talking about the small ones the big ones are clearly the old ones. As only the leader has a 360° view on the webstore and I don't have the models, its pretty hard for me to compare but I still don't see it.
None of the bandages seem new and the old ghouls have different length of tomahawk hair. Theres even one without any hair.
They got a new coat of paint but they still seem to be the same old crypt ghouls to me
Mad Doc Grotsnik wrote: On the Flesh Eater Courts? I do wonder if how well they were received surprised GW.
I mean, they’re all old models. Or at least were. And not necessarily good ones.
Yet, some super interesting background later? And they seem one of the best regarded AoS armies.
Their background is IMO one of very few interesting things in AOS lore so I am not surprised they are popular. Receiving new and/or updated kits will surely bring even more players/collectors.
The lore is awesome but barely any of the models reflect it, hopefully the revamp does them justice. Would like to see something similar to house cawdor models, medieval style but really ragged
I agree with this, currently the FEC have a serious case of "tell, don't show".
Unfortunately, there was nothing in the sprue leak that made me think this is going to change.
I disagree. Everyone wants them to look like dark souls bad guys, and dark souls is cool - but a Dark Souls bad guy used to be a noble knight, and then over time and with some sort of curse usually, he has decayed. Bright colored heraldry into rags, shiny armor into rust, etc.
The ghouls of the flesh eater courts never *had* shiny armor or brightly colored heraldry, they are normal people driven insane by their cannibal curse to believe that they are noble knights, and they use whatever they can get their hands on to improvise stuff, which is exactly what the new sprue looks like.
But some of them are noble knights. Or were. The whole point is that the curse can afflict whole kingdoms, royalty, nobility and peasants. You should have Ghouls in tattered plates, ghouls in shreds of robes, and farmer ghouls with pitchforks and torches.
I think one issue is the lore had to rely on the old models, so a lot of the stories just feature unarmed ghouls. However, other stories have even varghulfs dripped out in robes and fancy clothes and jewelry so both versions are lore friendly
It’s doesn’t matter if before the curse they were no Lilith or not.
If the think they are noble knights, they should act like it.
Models striking a noble pose, ghouls riding some kind of abomination like they are on top of a warhorse, or some kind of banner bearer waving rags of a desiccated corpse rather than the awe inspiring banner in his head - something.
Most of the range are unarmed ghouls acting like unarmed ghouls.
Obviously this is because they are using old models, but given how old the army is I think that excuse is wearing thin.
What "excuse"? That despite how they think they're acting they actually act like ghouls? That's a huge amount of their fluff. It's a delusion, not a pantomime.
Platuan4th wrote: What "excuse"? That despite how they think they're acting they actually act like ghouls? That's a huge amount of their fluff. It's a delusion, not a pantomime.
Not my comment you are responding to but it hits close to my opinion of the FEC.
The thing is, at least for me, the models don't show us their delusion. So they are just ghouls doing ghoul-y things. Also, delusional people can and do act out those delusions, so maybe the models could reflect that? It is interesting from a fluff standpoint but it falls kinda flat from a model standpoint. Again, in my opinion. I think the models should let us see that delusion more, and they mostly do not.
Taarnak wrote: The thing is, at least for me, the models don't show us their delusion. So they are just ghouls doing ghoul-y things.
Which, again, is what most of the non-Ghoul denizens of the realm see when interacting with the Flesh Eaters. So the board is an accurate representation as to what the battlefield looks like.
Taarnak wrote: The thing is, at least for me, the models don't show us their delusion. So they are just ghouls doing ghoul-y things.
Which, again, is what most of the non-Ghoul denizens of the realm see when interacting with the Flesh Eaters. So the board is an accurate representation as to what the battlefield looks like.
At the same time models have to visually tell a story that connects with their lore so that the two work together. Right now the current FEC models don't really tell much o fa story at all; in fact the only one that does was a limited edition one.
Platuan4th wrote: What "excuse"? That despite how they think they're acting they actually act like ghouls? That's a huge amount of their fluff. It's a delusion, not a pantomime.
Don Quixote was deluded that he was a knight. He acted like a knight.
The guy from shutter island was delusional that he was send to investigate. He behaved like a cop.
A ghoul with delusions of being a noble knight, but acts like a normal ghouls sounds more like a misdiagnosis rather than a big part of their fluff, no?
A ghoul with delusions of being a noble knight, but acts like a normal ghouls sounds more like a misdiagnosis rather than a big part of their fluff, no?
Tell that to GW, because that's how they write it.
I think what really happened is that they made Ghouls and Ghoul-adjacent models into its own faction, came up with the interesting FEC lore, but haven't devoted the resources to models that reinforce that new lore yet.
That’s exactly what happened. I don’t know why some are bending over backwards to make the Vampire Counts models fit the new lore. They very obviously don’t.
FEC have be sue for a refresh since the beginning, I wish they would finally get it.
Did I miss something, or did they not delve into the "duardin and aelven armies" that the Sunday Preview teased? I guess they could be articles tomorrow tho
GaroRobe wrote: Did I miss something, or did they not delve into the "duardin and aelven armies" that the Sunday Preview teased? I guess they could be articles tomorrow tho
I hope not. I was hoping for some lore dumps or at least examples of how duardin and aelves work in AOS, not just a single line that "non-humans get some orders too"
KidCthulhu wrote: I think what really happened is that they made Ghouls and Ghoul-adjacent models into its own faction, came up with the interesting FEC lore, but haven't devoted the resources to models that reinforce that new lore yet.
That bit of lore isn't new and wasn't originated in AoS. Some Strigoi going crazy and passing their delusion of their pre-fall court lifestyle on to their ghouls was already a thing in WHFB and WHFRP.
KidCthulhu wrote: I think what really happened is that they made Ghouls and Ghoul-adjacent models into its own faction, came up with the interesting FEC lore, but haven't devoted the resources to models that reinforce that new lore yet.
That bit of lore isn't new and wasn't originated in AoS. Strigoi going crazy and passing their delusion of their pre-fall court lifestyle on to their ghouls was already a thing in WHFB and WHFRP.
Yep, the key difference is in Old World it was a subfaction/subunit theme. In AoS it became the identity of a whole faction.
Honestly in the few AoS stories I've read that touch on them it makes for a great twisted dark element to their tale. I loved reading the duality in something like Ghoul Slayer.
GW does indeed just need to bring that "flare" to the story telling into the models for the army. I think they can do that; I think they want to do that; we are just waiting for them to do it.
It looks like they're bringing the delusion element in with the new models/kits coming with the battletome based on the leaked new unit sprue, some of them seem to have random bits of armor, they have a drummer and bannerman. They also have actual (albeit decrepit) weapons.
I Imagine as a part of their particular delusion they see themselves as some noble men at arms or soldiers marching off to war and based on what we've seen of the sprue I feel like the models seem to represent that reasonably well.
Yeah, you could take the FeC fluff/faction identity and just put it on any other model range and 9 out of 10 times get a better fluff-model representation.
NinthMusketeer wrote: All I know is it's easier to convert delusion elements onto a FEC mini than it would be to remove them.
I've actually yet to find any good converted FEC that look like they are pretending at being Bretonnian or whatever - got any links/suggestions? Its been something I've wanted to do with my own FEC army but haven't found good inspiration for it yet.
NinthMusketeer wrote: All I know is it's easier to convert delusion elements onto a FEC mini than it would be to remove them.
I've actually yet to find any good converted FEC that look like they are pretending at being Bretonnian or whatever - got any links/suggestions? Its been something I've wanted to do with my own FEC army but haven't found good inspiration for it yet.
Hell, yeah! Of course, whatever GW releases now will look kinda crappy by comparison.
What GW will release will be painted in the 'eavy metal style which is much cleaner and made specifically to be clear box art of the models. Whatever the models are will also not require sourcing bits from 5 different kits to build.
Setting those facts aside, if you want that sort of style, then go for it. Aint nobody stopping you.
KidCthulhu wrote: I think what really happened is that they made Ghouls and Ghoul-adjacent models into its own faction, came up with the interesting FEC lore, but haven't devoted the resources to models that reinforce that new lore yet.
That bit of lore isn't new and wasn't originated in AoS. Some Strigoi going crazy and passing their delusion of their pre-fall court lifestyle on to their ghouls was already a thing in WHFB and WHFRP.
It was only the Strygoi vampires who were delusionnal, and even then not all of them (some were just the feral monsters they looked like). The ghouls didn't share it, they were still just cannibalistic monsters in their mind.
The basis were in Battle's last editions, but only as a footnote and to tell about the Strigoi's madness and decline as a vampire family line - yet, it was not all of them and the "parody of court" weren't necessarily always a thing. Mostly because the army was not focusing on ghouls only.
AoS was really where the lore of the vampire's madness spreading to their followers was developped fully, with the details about the different roles in an abhorrant's court and the names of the legendary main Ushoran nobles. Don't make it sound like it was in Battle lore already, because that's not true at all. Flesh-eater lore was really new and that's why it was so compelling to follow, even though it was the same old kits.
This guy, new Ardboyz, Weirdbrute Wrekkaz, Zoggrok Anvilsmasha - a named Megaboss-sized model on foot and the Maw-Grunta that was already shown all planned for release late in September
I wonder how Zoggrok got his name? I’m hoping it’s duardin related but anvil probably will mean anvils of heldenhammer and he’ll be clad in their armored remains
It's an impressive sheet. I wonder if it will come in standard boxes when the regular release happens? On a side note, the Lethis scheme is speaking to me.
I'm still not sure what GW's plan is there - make DoG back into Dark Elves; make DE or Har Kuron into its own army; obliterate the De models at some random point or something
Overread wrote: I'm still not sure what GW's plan is there - make DoG back into Dark Elves; make DE or Har Kuron into its own army; obliterate the De models at some random
point or something
Keep them with the Cities, as that's where they are right now.
Gert wrote: That's because Anvilgard is dead my guy. Morathi took it over and turned it into Har Kuron.
Yes, hence the "not unexpected". Doesn't mean that I would not have liked to see it presented, its not like GW is forcing us to play within a continuing narrative anyway. Not like 40k isn't already littered with characters and subfactions that are long since dead either. No reason they couldn't have been featured. Cadians get to keep existing in 40k as a remnant or whatever, no reason you couldn't have the "Anvilgard Remnant" or something.
Cities of Sigmar Round Table: Part Four – Writing the Rules
EDIT: This didn't really tell us much we didn't already know. They did spell out that Dark Elves and Dwarfs work better as a component of a larger force than on their own, though.
Memnoch wrote: Wonder whats in the getting started magazine this time. One pyro Marine and 1 Gaunt?
Yup. A special Infernus (Sargent? no skull on his helmet) aiming a heavy bolt pistol and an interestingly posed Termagant. (The ones in the paint set are also pretty interesting in their poses as opposed to the more neutral ones in the new and indeed old "monopose" and mulipart kit.) I guess GW probably understood that the new Infernus flamer isn't so evocative as a weapon and gave him a pose aiming a gun for this reason. It works, makes the model look much more interesting to me and I would imagine new hobbyists.
"many new brettonian armies" is strangely amusing to me. I still can't wrap my head around the thought process of launching with the two most unpopular armies in the game.
Inquisitor Gideon wrote: "many new brettonian armies" is strangely amusing to me. I still can't wrap my head around the thought process of launching with the two most unpopular armies in the game.
Bretonnians were not really unpopular, but with the Empire there was a human army that could do more or less the same - and more. Khemri suffered from ugly models, especially the standard troops.
Face paint colour choice I think isn't doing any favours, a bit too zombie in shade. That said I'll be interested to see the alternate head design as well.
And yeah thus far I think the Carstines mostly did a bit of an appearance in the initial books but otherwise slipped to the background, whilst Radukar has pushed forward. To be fair that's also because the Von Carstines were more focused on the regal end of vampires and zombies whilst GW has more been pushing hte new monster models (not enough in my view, I want full on werewolves and more wolves and more half beast vampires)
So, and correct me if I'm wrong, but looking at the Cities of Sigmar models on the GW store, they've just completely abandoned doing 360 photos now, haven't they?
And this is, by far, the most "Necromunda" mini they've ever released for Fantasy:
H.B.M.C. wrote: So, and correct me if I'm wrong, but looking at the Cities of Sigmar models on the GW store, they've just completely abandoned doing 360 photos now, haven't they?
They are often missing at first lately but normally get added later or in case of a limited release like the army set, when its contents get individual releases
For those who are wondering how the new Steelhelms stack up to older Empire Freeguild and Warhammer Fantasy models, I made a scale comparison:
Complete unboxing & review with a lowdown of all assembly options and high-res sprue pics here, plus the contents of the new battletome so you can see which units have been removed/replaced:
Karlina von Carstein is a cool model. I think I prefer the helmet though.
Not as cool as prince Duvalle from the crimsom court, but a nice option for anyone that have WH+ or really want to do official Von Carsteins.
... that looks like a hair version of the helmet. Well done.
And thanks stahly. Got a lot of friends who are interested in these, not interested in AoS at all, but are in TOW and are eyeing these things for that.
For those who are wondering how the new Steelhelms stack up to older Empire Freeguild and Warhammer Fantasy models, I made a scale comparison:
Complete unboxing & review with a lowdown of all assembly options and high-res sprue pics here, plus the contents of the new battletome so you can see which units have been removed/replaced:
Fantastic review! And thank you as always for the scale photos. These are massively helpful, but rarely included in any other reviews. Very much appreciated.
H.B.M.C. wrote: So, and correct me if I'm wrong, but looking at the Cities of Sigmar models on the GW store, they've just completely abandoned doing 360 photos now, haven't they?
For the majority of new releases, yes. But I think a few recent models did allow some 360.
H.B.M.C. wrote: So, and correct me if I'm wrong, but looking at the Cities of Sigmar models on the GW store, they've just completely abandoned doing 360 photos now, haven't they?
For the majority of new releases, yes. But I think a few recent models did allow some 360.
I'm guessing causing customer confusion is why GW stopped giving you front and back views of each sprue about 10-12 years ago, people may have thought there were more sprues than there were. Still, the amount of times I just want to see one bit, like a space marine helmet and it's facing away...
Wow, pleasant surprise that they're Old World scaled (and a head or more shorter than other AoS-adjacent humans like Underworlds, Cursed City... I guess)
I’m now fairly convinced that the board game humans (and everyone else except the Stormcast and larger) got scaled up slightly to make them better individual game pieces. On top of the 105% scaling characters get anyway.
Mr_Rose wrote: I’m now fairly convinced that the board game humans (and everyone else except the Stormcast and larger) got scaled up slightly to make them better individual game pieces. On top of the 105% scaling characters get anyway.
How do the father-daughter witch hunters compare in scale to the Cursed City and Underworlds ones?
H.B.M.C. wrote: So, and correct me if I'm wrong, but looking at the Cities of Sigmar models on the GW store, they've just completely abandoned doing 360 photos now, haven't they?
For the majority of new releases, yes. But I think a few recent models did allow some 360.
I'm guessing causing customer confusion is why GW stopped giving you front and back views of each sprue about 10-12 years ago, people may have thought there were more sprues than there were. Still, the amount of times I just want to see one bit, like a space marine helmet and it's facing away...
I think they were referring to being able to look at a few models on the website and have a 360 view of them (spin them around, see them from any angle, and occasionally from the top). It was very nifty, since it gave you an idea of what the model looked like from the back, how certain stuff was painted, etc. I guess it was too much effort for GW to justify keeping it around?
H.B.M.C. wrote: So, and correct me if I'm wrong, but looking at the Cities of Sigmar models on the GW store, they've just completely abandoned doing 360 photos now, haven't they?
For the majority of new releases, yes. But I think a few recent models did allow some 360.
I'm guessing causing customer confusion is why GW stopped giving you front and back views of each sprue about 10-12 years ago, people may have thought there were more sprues than there were. Still, the amount of times I just want to see one bit, like a space marine helmet and it's facing away...
I think they were referring to being able to look at a few models on the website and have a 360 view of them (spin them around, see them from any angle, and occasionally from the top). It was very nifty, since it gave you an idea of what the model looked like from the back, how certain stuff was painted, etc. I guess it was too much effort for GW to justify keeping it around?
This 360 view is the best thing in GW's site. The previews only show the miniatures from one or two angles, so i use this all the time while painting the miniatures if i can't figure out what a specific thing on them is supposed to be.
Am I the only one that hates the fact that they have it on their shop and not on a specific library for all their miniatures? So many minis like underworlds warbands are limited and after their run you can't find the 360 view anywhere.
360° views take time and ressources to make (including the web site, mind you), that's why you don't see them that much on other miniature game "competitors". GW does indeed tend to keep them for the individual boxes later...certainly because there's not much a point to have them for something that's not intended to stay on the website (once it's gone, it's gone).
Thing is GW has a whole studio room setup for photography. In theory producing those videos should be pretty simple for them so its surprising that they aren't appearing early. I wonder if its GW trying to somehow cut down on a tiny amount of the 3D copy-cat sculpting market, but honestly once the model is in peoples hands that's it.
I've got to say that its great seeing GW not just showing off photos of painting models but also the 360 displays. So many mini firms sell cast models and yet hardly leave showing renders these days
Overread wrote: I wonder if its GW trying to somehow cut down on a tiny amount of the 3D copy-cat sculpting market, but honestly once the model is in peoples hands that's it.
This thought would go so great with the headline "somehow Kirby has returned".
Me, I always appreciated the 360° views. Changed my mind on a few models as well and made GW some money they wouldn't have gotten otherwise. But hey, who needs marketing tools anyway, right?
Regarding the 360 its a feature that I bet it was abandoned just because it generates work and the guys that did it either moved to other companies, changed roles or dont have time to do it anymore... its quite common for certain extra "services" to just disappear due to unorganized workflows and corporate inertia.
I will miss them since I think any 2d pic of a sculpt is not clear enough to display all the details and angles. How many times theres details on the back of the minis that actually sell it better than the front pics? Furthermore to pictures I think GW should find out a scale comparison method picture template so that you can actually check the sizes of these minis!
People seem to like the scaling on the new humans, but all I can see is a bunch of kids in costumes, especially after the excellent new Cadians got the 32mm new-heroic proportions almost perfectly.
I won't mention the horses at all. Poor creatures.
NAVARRO wrote: Regarding the 360 its a feature that I bet it was abandoned just because it generates work and the guys that did it either moved to other companies, changed roles or dont have time to do it anymore... its quite common for certain extra "services" to just disappear due to unorganized workflows and corporate inertia.
I will miss them since I think any 2d pic of a sculpt is not clear enough to display all the details and angles. How many times theres details on the back of the minis that actually sell it better than the front pics? Furthermore to pictures I think GW should find out a scale comparison method picture template so that you can actually check the sizes of these minis!
The 360 hasn't been abandoned at all, it might take a while until they add them instead of being there at the release but they still do them. For example the Seraphon releases didn't have them when they where up for preorder but now every kit has them. Not for every single miniature in the kit, for example the Spawn of Chotec only has it for the Salamander itself and not for the Skink Handlers, but at least the most important parts of a kit do get them every time. It just takes a while until they are added.
NAVARRO wrote: Regarding the 360 its a feature that I bet it was abandoned just because it generates work and the guys that did it either moved to other companies, changed roles or dont have time to do it anymore... its quite common for certain extra "services" to just disappear due to unorganized workflows and corporate inertia.
I will miss them since I think any 2d pic of a sculpt is not clear enough to display all the details and angles. How many times theres details on the back of the minis that actually sell it better than the front pics? Furthermore to pictures I think GW should find out a scale comparison method picture template so that you can actually check the sizes of these minis!
The 360 hasn't been abandoned at all, it might take a while until they add them instead of being there at the release but they still do them. For example the Seraphon releases didn't have them when they where up for preorder but now every kit has them. Not for every single miniature in the kit, for example the Spawn of Chotec only has it for the Salamander itself and not for the Skink Handlers, but at least the most important parts of a kit do get them every time. It just takes a while until they are added.
Yeah they have 360 views for all the latest releases. It's probably people missing deadlines.
Overread wrote: I wonder if its GW trying to somehow cut down on a tiny amount of the 3D copy-cat sculpting market, but honestly once the model is in peoples hands that's it.
This thought would go so great with the headline "somehow Kirby has returned".
Me, I always appreciated the 360° views. Changed my mind on a few models as well and made GW some money they wouldn't have gotten otherwise. But hey, who needs marketing tools anyway, right?
Exactly my take on it as well and in the same situation as you. I've reconsidered buying after spinning models around and seeing flaws that would bother me also at the same time made me want to buy some of them while I was on the fence. But biggest oof for me, is sometimes with some kits it's hard to tell from the instructions where some of the bits go and I just check the GW site.
Tbh this won't stop sculptors to copy their models ... there have been previewed models just from the front and the next day perfect copies coming up online. It just a hindrance to the average GW consumer :(
I got the impression GW was pretty concerned about showing their models/product properly.
They usually give us studio pictures of leaked stuff, saying they dont want us talking about their models based on potato-cam leaks.
Also send lots of stuff to indipendant social media people so they can make you tube videos about the design and assembly.
So, I think they will keep the 360 function. Should be simple enough to get done.
His Master's Voice wrote: People seem to like the scaling on the new humans, but all I can see is a bunch of kids in costumes, especially after the excellent new Cadians got the 32mm new-heroic proportions almost perfectly.
I won't mention the horses at all. Poor creatures.
It simply means it's not to your personnal taste, that's all.
When you look at fantasy miniatures when you rather like realistic SF miniatures, it always looks like the first is a carnival in comparison. Because, you know, fantasy. Has nothing to do with "being done almost perfectly" or not, it's just your bias that makes them look weird. People without that bias don't see that at all. I guess that's why so many people like them.
I think the criticism of the helmets is totally valid, seems like one of those things that were designed to make them "GW" rather than generic.
I'm planning to use other heads on mine but I'm not sure what yet. I love the helmeted heads that you got with the Greatswords kit, but sadly I have very few of them that aren't already used, certainly not enough for a unit.
I'm really not understanding people visceral hatred for the helmets. Its a unique style direction they decided to go in. If you dont like them its not like GW hasn't stuffed their kits full of extra heads since, forever. Just hit up your bits box and use an older one.
I nabbed some Greatsword boxes as soon as the Dawnbringer Crusades were announced as I knew the old kits were going to get removed. I'm literally swimming in heads.
Kanluwen wrote: 2 is probably the top end. I would figure it out based on the 1:1 ratio of Steelhelms and Fusiliers or Wildercorps for battlelines.
Good point, forgot about the wildercorps hunters, didn't even factor that into my calculus. I was really thinking in terms of wanting more cavalry and a third freeguild marshal (so I can build one of each of the three weapon configurations). I guess at that point it might be more cost effective to just settle for 2 launch boxes and buy an extra marshal and 1-2 more boxes of cavalry (if at all, 2 units might be enough). Not like I need a third alchemist or whatever the other hero is called (even 2 seems like overkill).
Automatically Appended Next Post:
Commodus Leitdorf wrote: I'm really not understanding people visceral hatred for the helmets. Its a unique style direction they decided to go in. If you dont like them its not like GW hasn't stuffed their kits full of extra heads since, forever. Just hit up your bits box and use an older one.
I nabbed some Greatsword boxes as soon as the Dawnbringer Crusades were announced as I knew the old kits were going to get removed. I'm literally swimming in heads.
Agreed. I understand that they are maybe a bit clumsy looking and completely ahistorical - but if you're here for historical accuracy you're playing the wrong game. Personally,I kinda wish they had leaned into the steampunk a bit more and put goggles on some of those heads,either actively being worn on the eyes or worn "off" on top of the helmets. It would be a cool look.
Erm...not a single person has shown "visceral hatred" for the helmets
And if you do find someone that is showing 'visceral hatred' for helmet designs on a plastic model, please tell them to touch grass.
I seem to remember that certain moo cow helmets engendered considerable emotional responses. I don't think the fashion choices of Sigmar's faithful have been anywhere near as controversial.