20774
Post by: pretre
From Faeit212:
via Faeit 212 comment section by an anonymous poster wrote:
I can absolutely, positively guarantee you there will be models for them in 2013; as well as a WD update for said models.
GW is trying to give love to at least a dozen armies per year (both systems included) from now on. Gone are the days of "2 armies per system, and those are the only ones who get anything."
There's a reason I choose to remain Anon on here. Just saying...
Cyrax wrote:This kinda came out of left field. According to a source on Faeit looks like Mat Ward is set to pen an upcoming Tyranids Book.
Plus apparently more chatter about some new units, and changes to existing units as well.
Standard disclaimers apply here kids as this is some heavy stuff... -MBG
From Faeit
Tyranids. Seen much of these lately on the tabletop? Not so much for a while now, but they are still out there. Here are a few rumors giving us a loose time frame for a codex release, as well as some new units.
Please remember that these are rumors, early rumors at that, so please apply as the author mentions.
via the Faeit 212 inbox (no permission given to give a name)
Q4 2013 40k goes to Eldar supposedly, so will be early/late Q4 2013/Q1 2014. May be Q3 2013. Not entirely sure. There will be a codex release and there may be a WD/model release earlier. That would push the codex back though.
Kit released for harpy that will make a second FMC - current playtest name hydra. Harpy will remain anti-infantry, hydra to be anti flyer/vehicle.
Synapse will go back to giving eternal warrior - and instinctive behavior will be radically changed.
For other new kits - nothing major. Prime plastic kit, shrike upgrade pack, and lastly, a new MC that is built off of infiltrating and will have a snacking rule similar to the fantasy ghorgon.
next two Rumors should be taken with even more salt then normal - there will be multiple large plastic kit that is a multiple option kit that can make warriors/zoanthropes/lictors, one that can make venomthropes/raveners, and one that will make biovores/pyrovores and one for tyrant guard/hive guard. The finecast models are getting changed up a bit - will move to plastic. Also, some of these kits may be condensed into one box. Secondly - Ward is writing the dex. Extra salt here folks - extra salt.
Once again, keep in mind this is a long ways off and these are playtest rules.
http://blog.spikeybits.com/2013/01/so-mat-wards-writing-tyranids-now-rumor.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SpikeyBits+%28Spikey+Bits%29&utm_content=FaceBook
And, of course, as a bit of a disclaimer for this particular source, here is the rumor tracker results for Natfka and his anonymous sources:
Natfka on Faeit 212 - Total rumors: ( 96 TRUE) / ( 89 FALSE) / ( 19 PARTIALLY TRUE/VAGUE)
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Post by: daedalus
I know you've been doing rumor mill management, so maybe you heard something elsewhere that makes this especially plausible, but isn't some anon comment from a comment section somewhere a little thin for N&R?
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Post by: pretre
Meh, I posted it because I hadn't seen it here. Personally, I like to make sure people have the info and the history to know whether it is plausible or not.
Towards that end, keep in mind that Natfka and his anonymous comments are at 96 True, 89 False, 19 Vague,
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Post by: Cyrax
This kinda came out of left field. According to a source on Faeit looks like Mat Ward is set to pen an upcoming Tyranids Book.
Plus apparently more chatter about some new units, and changes to existing units as well.
Standard disclaimers apply here kids as this is some heavy stuff... -MBG
From Faeit
Tyranids. Seen much of these lately on the tabletop? Not so much for a while now, but they are still out there. Here are a few rumors giving us a loose time frame for a codex release, as well as some new units.
Please remember that these are rumors, early rumors at that, so please apply as the author mentions.
via the Faeit 212 inbox (no permission given to give a name)
Q4 2013 40k goes to Eldar supposedly, so will be early/late Q4 2013/Q1 2014. May be Q3 2013. Not entirely sure. There will be a codex release and there may be a WD/model release earlier. That would push the codex back though.
Kit released for harpy that will make a second FMC - current playtest name hydra. Harpy will remain anti-infantry, hydra to be anti flyer/vehicle.
Synapse will go back to giving eternal warrior - and instinctive behavior will be radically changed.
For other new kits - nothing major. Prime plastic kit, shrike upgrade pack, and lastly, a new MC that is built off of infiltrating and will have a snacking rule similar to the fantasy ghorgon.
next two Rumors should be taken with even more salt then normal - there will be multiple large plastic kit that is a multiple option kit that can make warriors/zoanthropes/lictors, one that can make venomthropes/raveners, and one that will make biovores/pyrovores and one for tyrant guard/hive guard. The finecast models are getting changed up a bit - will move to plastic. Also, some of these kits may be condensed into one box. Secondly - Ward is writing the dex. Extra salt here folks - extra salt.
Once again, keep in mind this is a long ways off and these are playtest rules.
http://blog.spikeybits.com/2013/01/so-mat-wards-writing-tyranids-now-rumor.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SpikeyBits+%28Spikey+Bits%29&utm_content=FaceBook
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Post by: pretre
Aha, Cyrax, you beat me too it. Automatically Appended Next Post: I think people just throw the author out there. After all, you have a 25% chance of getting it right. Automatically Appended Next Post: Original link:http://natfka.blogspot.com/2013/01/tyranids-synapse-changes-new-units-and.html
Automatically Appended Next Post: And that is one wishlisty set of rumors.
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Post by: Fenrir Kitsune
Ward doing nids - thats just trolling, isn't it.
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Post by: Gargantuan
The rules would be better and there's not much fluff he can ruin since it's just omnomnom.
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Post by: Sir Samuel Buca
Every time a new codex is rumoured, the only author mentioned for weeks is Ward. But, on topic, an update for 'Nids would be cool, I'd love to see them getting played more, seems a little wishy washy at the minute though.
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Post by: Hulksmash
EW Medium bugs would be something that brought bugs back front and center. Honestly GW kicked the medium sized bug army in the face when it didn't T5 the warrior sized bugs or keep the EW. Oh well, if true cool, if not, cool cause I'm still painting my other three armies right now....
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Post by: Gifblaur
This will make my mate very very happy if true. Will also make me very very unhappy. lol
We've actually been waiting for a harpy kit for a while now. We want to use them but don't want to convert one if they are going to actually release a kit(which they should...)
Eh, like all of the other rumors pertaining to GW, I'll believe it when I see it.
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Post by: rpricew
Gargantuan wrote:
The rules would be better and there's not much fluff he can ruin since it's just omnomnom.
Necrons hugging Blood Angles while Grey Knights ride Carnifex into war with the Blood of Sisters on their armor? What's wrong with that?
I don't believe rumors, but I do hope that this one is true. It would be helpful to the game, and I'm sure to GW product sales... only reason people buy Warriors now is to convert them to all of the $25 per Finecast solo units. $75 USD for a brood of 3 Hive Guard or $47 for converted Warriors. I mean really, when is the last time you saw a Pyrovore not holding down a stack of papers?
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Post by: pretre
Can we keep the Ward-derp out of the thread? Thanks.
@Hulk: I think the EW update would be a BIG buff across the board.
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Post by: streamdragon
But Ward love/hate is so much fun! I'm pictures a side story where a lictor talks to an inquisitor before eating him! Maybe a Farseer survives a trip into a digestion pit and comes back with a new understanding of the Hive Mind!
On a more serious note, EW back for mid bugs would be an amazing change. Almost ANY sort of change to the Pyrovore would be welcome as well because, I mean, pyrovore...
That said, I'm still not sure if those couple changes would make me dust off the ole nids. Elites are still bloated, FA is still mostly a joke and there's still a lot of huge gaps in the book. I dunno, guess we'll see eventually.
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Post by: Hulksmash
Not so sure it's a huge buff across the board, more a buff for variety. Nids are actually pretty solid in 6th but my biggest issue is that medium sized bugs are almost never seen (by medium I mean Warriors, Shrikes, and Raveners). I think it would just open up more options without making the army to insane. As a side note two units of raveners and a unit of gargs led by the parasite would be amazing.
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Post by: Absolutionis
They buffed Warriors and Raveners to 3 wounds to compensate for their lack of synapse EW. In the end, nobody took them.
Ultimately though, giving the Doom EW may be a bit unbalanced.
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Post by: pretre
Hulksmash wrote:Not so sure it's a huge buff across the board, more a buff for variety. Nids are actually pretty solid in 6th but my biggest issue is that medium sized bugs are almost never seen (by medium I mean Warriors, Shrikes, and Raveners). I think it would just open up more options without making the army to insane.
As a side note two units of raveners and a unit of gargs led by the parasite would be amazing.
I guess that more properly it would be a big nerf to force weapons.
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Post by: Hulksmash
@Absolutionis To be fair that was mostly due to the fact that when they did it you were regularly seeing 18+ missile launcher space wolf armies. So that portion of the list was dead on arrival. The hope at the time was for T5 or EW remaining. We got neither @Pretre (I remembered the R!) Yeah, but I don't generally kill bugs in CC with my GK's anyway. They die like guardsmen to Stormbolter fire. In all honesty I don't see at the point value warriors, shrikes, and raveners are at that EW would be bad. However on big bugs most of the time they are wounding on a 5-6 or have 2 attack with a hammer that wounds on 2's and then have to pass a 3d6 test. So they aren't really dying to instant death nowadays anyway
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Post by: d-usa
Tyranids are giant monsters that do nothing but kill everything they touch and turn planets into rocks. They wiped out entire systems and already killed one race.
There is not that much Mat Ward can do to make them even more over the top than they already are.
Other than maybe bone blade of bones and tyranic claws of tyranicness.
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Post by: Harriticus
Pretty funny how Tyranids have gotten a codex every edition and are among of the most updated armies historically, yet still suck so bad and feel so neglected.
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Post by: pretre
YAY!
Yeah, but I don't generally kill bugs in CC with my GK's anyway. They die like guardsmen to Stormbolter fire. In all honesty I don't see at the point value warriors, shrikes, and raveners are at that EW would be bad.
However on big bugs most of the time they are wounding on a 5-6 or have 2 attack with a hammer that wounds on 2's and then have to pass a 3d6 test. So they aren't really dying to instant death nowadays anyway 
Fair enough. I don't really ID bugs too much with my armies, so it is a good point. And I agree, you don't see medium bugs hardly at all nowadays.
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Post by: Hulksmash
Yep, Nids are currently the only Xenos to get updated every edition since second. Don't really need a new codex right now, just a slight adjustment to make medium bugs useful.
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Post by: pretre
Harriticus wrote:Pretty funny how Tyranids have gotten a codex every edition and are among of the most updated armies historically, yet still suck so bad and feel so neglected.
The sucking part is people forgetting the past and ignoring the present. They had pretty strong dexes previous to this one and are currently in a pretty good place right now.
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Post by: daedalus
They weren't even THAT bad in 5th edition. I mean, they were bad, don't get me wrong, but the way the Internet portrayed them, you'd have thought there was not a single game won with them the entire duration of the codex's existence to date.
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Post by: Hulksmash
I think it was just that most 5th codexes seems to punch them harder in the face. SW's before release, Poison DE, Grey Knights in general. Not saying they weren't playable, I played them a lot, but they did take a beating in the course of 5th.
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Post by: Kroothawk
I didn't post it because it is a rather unbelievable rumour set by a rather unbelievable rumour source.
Yes, there will be a Harpy kit eventually and more plastic kits, but another plastic Ravenor ???
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Post by: Absolutionis
pretre wrote: Harriticus wrote:Pretty funny how Tyranids have gotten a codex every edition and are among of the most updated armies historically, yet still suck so bad and feel so neglected.
The sucking part is people forgetting the past and ignoring the present. They had pretty strong dexes previous to this one and are currently in a pretty good place right now.
They felt "neglected" because they didn't get the majority of their desirable models until recently. The Winged Tyrant was a staple of the 4edEd Codex, and the model didn't appear until 5thEd. Even worse, the Tervigon (and Tyrannosaurus Fex) didn't get a model or a declaration stating their base size until the same time. When these models finally were going to get releaed, it ended up being showcased alongside Space Wolves.
We're still looking for a the Mycetic Spore drop pod model.
The codex felt "neglected" because it had tremendous internal balance inconsistency and GW didn't care. Pyrovores are awful; Biovores and Rippers are still pretty bad; the metagame made Warriors and Raveners useless. On the other hand, Trygons made Carnifexes obsolete and Tervigons were possibly one of the best units in the game.
The codex felt "neglected" because the FAQ didn't come out until a year after release. When it did, it inexplicably nerfed some things like preventing Primes fro getting in drop pods. This FAQ was very needed as well, everyone was arguing all over the place whether the Doom could affect units in vehicles or whether the Mawloc could intentionally deep strike onto enemies.
Additionally, the Tyranid-featuring White Dwarf was the first time the 'showcase' army lost the battle report in a long time.
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Post by: pretre
I'm not going to say that they didn't have a rough time in some parts of 5th, but Harriticus' post made it sound like they have always been the red-headed stepchild, which is patently untrue. Automatically Appended Next Post: Kroothawk wrote:I didn't post it because it is a rather unbelievable rumour set by a rather unbelievable rumour source.
Yes, there will be a Harpy kit eventually and more plastic kits, but another plastic Ravenor ???
Yeah, I know. He will really post anything.
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Post by: Bolognesus
streamdragon wrote:Maybe a Farseer survives a trip into a digestion pit and comes back with a new understanding of the Hive Mind!
...And that would be a bad piece of fluff... how, exactly?
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Post by: d-usa
What about having an inquisitor and an imperial navy pilot who fly a captured tyranid ship into the main tyranid vessel so that they can unleash a psychic attack against the hive mind which lowers their defenses and then use a big bomb to blow up a ship while the planet defends themselves and celebrates their own "independence day"?
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Post by: Absolutionis
Bolognesus wrote: streamdragon wrote:Maybe a Farseer survives a trip into a digestion pit and comes back with a new understanding of the Hive Mind!
...And that would be a bad piece of fluff... how, exactly?
Because that's essentially a race-reversal of the Doom's fluff. The Eldar hop into Hive Mind and attain greater understanding. The Tyranids hop into the Infinity Circuit and gain a better ability to omnom.
Plus, we already have fluff of Superbro Ultramarine Tigurius using his superpowers to have a teaparty with the Hive Mind in psychic-land and come out completely fine.
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Post by: redbristles
I don't care about a new Codex, just give me a damned official Harpy and Mycetic Spore model at least!
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Post by: Rainbow Dash
matt ward will find a way to ruin tyranids... just you wait and see
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Post by: H.B.M.C.
"one that can make venomthropes/raveners"
Yeah no... Raveners just got a plastic kit with the last release. They wouldn't recut it so soon.
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Post by: ceorron
Well I could see this. We know Jess our new WD editor in kind is a big nid fan and you know maybe he is the one behind this shift to get a nid update?
Just speculation, he is the editor, might give him some clout to get the nids some love?
Actually the WD overhaul has been kinda astounding for those that have looked!! Still not sure it is worth the price tag, it does seem to have gained some in readable content though.
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Post by: streamdragon
Absolutionis wrote: Bolognesus wrote: streamdragon wrote:Maybe a Farseer survives a trip into a digestion pit and comes back with a new understanding of the Hive Mind!
...And that would be a bad piece of fluff... how, exactly?
Because that's essentially a race-reversal of the Doom's fluff. The Eldar hop into Hive Mind and attain greater understanding. The Tyranids hop into the Infinity Circuit and gain a better ability to omnom.
Plus, we already have fluff of Superbro Ultramarine Tigurius using his superpowers to have a teaparty with the Hive Mind in psychic-land and come out completely fine.
Pretty much what Absolutionis said. It's bad for a couple meta reasons, also the idea of "surviving" a digestion pit is a bit silly; those things are basically giant stomachs and really only show up once the Nids have won the war.
d-usa wrote:What about having an inquisitor and an imperial navy pilot who fly a captured tyranid ship into the main tyranid vessel so that they can unleash a psychic attack against the hive mind which lowers their defenses and then use a big bomb to blow up a ship while the planet defends themselves
Now you're getting the hang of it!
d-usa wrote:and celebrates their own "independence day"?  too far. There is no "independence" in the GrimDark!
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Post by: d-usa
streamdragon wrote:
d-usa wrote:and celebrates their own "independence day"?  too far. There is no "independence" in the GrimDark!
Celebrate their own "Praise the Emperor" day?
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Post by: gorgon
Mycetic spores are going to end up being $60-70 apiece.
So why are some of you hoping for official models again?
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Post by: pretre
Because some folks would like the official models...?
Why are you poo-pooing them again?
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Post by: xttz
daedalus wrote:They weren't even THAT bad in 5th edition. I mean, they were bad, don't get me wrong, but the way the Internet portrayed them, you'd have thought there was not a single game won with them the entire duration of the codex's existence to date.
Hulksmash wrote:I think it was just that most 5th codexes seems to punch them harder in the face. SW's before release, Poison DE, Grey Knights in general. Not saying they weren't playable, I played them a lot, but they did take a beating in the course of 5th.
The main issue in 5th was that the codexes released immediately after the Nid one came with a hard counter that was also very commonly used in most lists.
Dark Eldar - Tons of poison weapons, plus more manouverability (bright lances on raiders/ravagers)
Space Wolves - Long Fang missile spam which wrecks T6 Sv3+ MC's
Grey Knights - Where do I even start...
The problem was compressed by nearly half the codex being underpowered/overcosted (rippers, pyrovore, fexes, warriors, lictors...), making Nid lists very very predictable and narrow. It was very rare to see a list without Tervigons and Hive Guard, for example. Nids did OK against earlier codexes, but these three very much set the tone for 5th. Things are a bit better in 6th of course, but the Tyranid codex could use a good rinse to wash some of the stupid out of it.
Hulksmash wrote:Not so sure it's a huge buff across the board, more a buff for variety. Nids are actually pretty solid in 6th but my biggest issue is that medium sized bugs are almost never seen (by medium I mean Warriors, Shrikes, and Raveners). I think it would just open up more options without making the army to insane.
As a side note two units of raveners and a unit of gargs led by the parasite would be amazing.
Putting EW back on synapse would help a little with the medium bugs, although it would make the Doom way overpowered. TBH I think a better approach instead would be a 4+ save for Shrikes and Raveners so they're less susceptible to massed bolters. And maybe a couple more options for FNP or cover saves (such as letting Venomthropes join units as an IC so they can't be sniped as easily).
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Post by: rpricew
Are you saying that any model/unit that is under Synapse gets EW or that every Synapse bug gets EW? Those are two different things.
Doom isn't a Synapse unit so he would only get EW if they decided to go the way of 4th Edition codex and grant EW to any unit under Synapse. My money is that only Synapse Creatures get EW (Hive Tyrants, Zoanthropes, Tervigons, Warriors, Primes, Shrikes & Parasite), and MAYBE everything else gets an ability like the old Catalyst (where they could strike back in CC even after they had died) if they were under Synapse.
Wishlisting:[b] Since SITW supposedly blocks the connection to the Warp, what if SITW could mess with Demon's ability to stay on the material plane... Oh that would be nasty. Nothing too broken, just a chance of banishing... even if it was a small one.
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Post by: Davor
Not sure if it was proven or not, but on The Tyranid Hive, someone mentioned there that it was made up by some fan or what not.
So has it or has it not been proven false yet?
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Post by: Kroothawk
ceorron wrote:Actually the WD overhaul has been kinda astounding for those that have looked!! Still not sure it is worth the price tag, it does seem to have gained some in readable content though.
Readable content? Are we talking about the same magazine?
Every text content has been dramatically shortened, even the battle report is cleaned of rules content and points. WD is a collection of big photos of new releases with no-content subtitles. The only major text is a 10 page list of every  store in the world carrying GW products, in every  issue. So I don't see how WD "gained some in readable content", as there is almost nothing to read left.
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Post by: clively
I noticed GW was focusing a little more on nids on the front page of their site just prior to the DA release. So, this doesn't surprise me at all. They tend to do a lead up to a release by highlighting certain armies prior to it.
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Post by: pretre
Davor wrote:Not sure if it was proven or not, but on The Tyranid Hive, someone mentioned there that it was made up by some fan or what not.
So has it or has it not been proven false yet?
Link?
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Post by: Klueless
Great news!! Even if it’s just a roumer.
I have posted a thread about this before, but I’ll say my 2cent again.
I’d love to see more options, like in the 4th ed codex. I can’t see why they took all the lovely options away. Least of all as it made all the bits you get in the stealers & carnifex kits useless. 2+ saves seems to be the mutt’s nutt’s in 6th. I’d really like to be able to give some 2+ saves to my Trygons (rather than regenerate), also give my winged tyrant that 2+ with a 6+ IV save. At least it worked sometimes. I’d love to be able to make Tervigons spawn Hormogaunts. Make Carnifex’s elites, or at least make them worth taking. Maybe being able to give them a 2+ save, but not the Trygons? That might balance out the lack of wounds. I want to be able to pay points to increase my BS again. Sick of hitting on 4’s. BRING BACK LIVING AMMUNITION! MAKE LICTORS USEFUL AGAIN! I’m not too fussed about synapse giving EW, but that would be good. Would love to get rid of the finecast models all together & replace them with plastic. I’m not having much luck with finecast so far. New models for existing & new units would be great & some new rules for instinctive behaviour would be fun.
On the whole, love Tyranids. Always have, always will. Don’t have any problems winning games with them. Just think it’s easier for some armies to nail them with missiles & poisoned weapons. Overall, I think the ability to be able to get a 2+ save on some of the big guys is a must.
Cheers.
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Post by: Byte
I would enjoy an update to my closet lurkers...
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Post by: strengthofthedragon2
This is just what I've been waiting for! Hope it comes out in a timely manner...
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Post by: -Loki-
The part of the rumour that makes me instantly dubious is saying there will be a Ravener plastic kit with Venomthrope parts. Not because the Venomthrope doesn't match the Ravener body wise at all, but because Raveners got a plastic kit in 5th edition.
GW aren't going to cut a new plastic mold for Raveners after one edition.
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Post by: psychadelicmime
I am so sorry for nid players, getting a wd update sucks....
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Post by: davethepak
As a nid player (and others...) its better than NO update.
Well.....depends on what they do.
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Post by: H.B.M.C.
-Loki- wrote:GW aren't going to cut a new plastic mold for Raveners after one edition.
It’s too “everything will be plastic!” wishlist-y for my tastes.
To be fair though, the Flyrant and Tyrant have a few big differences and the kit does cover both, so a Ravener/Venomthrope kit could be possible (but won’t for the reasons already covered).
If anything we could get a Lictor/Venomthrope single miniature plastic box, with the needed lower body and upper armour to do both (and that would become a prime source of plastic lash whips).
Ohh! 3-way box – Lictor, Venomthrope, Prime! Even better!
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Post by: Divine_Tyranny
Need more love for the nids!
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Post by: streamdragon
davethepak wrote:
As a nid player (and others...) its better than NO update.
Well.....depends on what they do.
Sort of agree. WD updates are usually fine (ala the Ork Bomma, SM Storm Talon or Eldar Night Spinner). WD Codecies (ala Blood Angels and *ugh* Sisters of Battle) are trash.
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Post by: pretre
Except the Sisters of Battle WD Codex (6th and 3rd edition) were both pretty decent.
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Post by: Kroothawk
pretre wrote:Except the Sisters of Battle WD Codex (6th and 3rd edition) were both pretty decent.
Taking away half the Codex entries without adding anything new, is not what I would call pretty decent. Good thing that there is no legal way to get that WD Codex
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Post by: pretre
Kroothawk wrote: pretre wrote:Except the Sisters of Battle WD Codex (6th and 3rd edition) were both pretty decent.
Taking away half the Codex entries without adding anything new, is not what I would call pretty decent. Good thing that there is no legal way to get that WD Codex 
If any of the entries they took away were SOB, I would agree. They were inquisition, however, so no loss.  SOB had a net gain in unit types.
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Post by: nkelsch
What if they just replace the entire Nid codex with something like the old 'VDR rules for bugs'?
Back when 5 point spinegaunts were king!
Basically all the current builds people will have are 'sub-optimal' so it will force repurchasing of hundreds of models!
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Post by: uberjoras
-Loki- wrote:The part of the rumour that makes me instantly dubious is saying there will be a Ravener plastic kit with Venomthrope parts. Not because the Venomthrope doesn't match the Ravener body wise at all, but because Raveners got a plastic kit in 5th edition.
GW aren't going to cut a new plastic mold for Raveners after one edition.
Probably because whoever wrote this rumor knows nothing about 'nid fluff. If the kit was made, it would be a multipart Warrior/Shrike/Lictor/Ravener, and a venom/zoan box, then likely they'll keep their separate finecast hive guard, tyrant guard, pyro- and biovore boxes.
Sure, they'd have to make a new injection mold (expensive), but the finecast molds weren't much anyways, and think of how much product they'd move and the price they could charge once they make warriors and their sub-genomes good again. Don't think a company like GW is susceptible to the sunken cost fallacy when they're smart enough to keep all the whiners on dakka buying their product.
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Post by: Marrak
I could see a zoan/venom kit, a HG/TG kit, and a warrior/shrike kit... Ravener is so different I have a hard time seeing it meshed with the others. I guess you could do lictor... It'd be a stretch
494
Post by: H.B.M.C.
And for those of us who only play Inquisition?
Wait, wait - lemme guess: "Just use 'counts as'!".
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Post by: -Loki-
uberjoras wrote: -Loki- wrote:The part of the rumour that makes me instantly dubious is saying there will be a Ravener plastic kit with Venomthrope parts. Not because the Venomthrope doesn't match the Ravener body wise at all, but because Raveners got a plastic kit in 5th edition.
GW aren't going to cut a new plastic mold for Raveners after one edition.
Probably because whoever wrote this rumor knows nothing about 'nid fluff. If the kit was made, it would be a multipart Warrior/Shrike/Lictor/Ravener, and a venom/zoan box, then likely they'll keep their separate finecast hive guard, tyrant guard, pyro- and biovore boxes
It would actually make more sense to do dual kits for Zoanthropes/Venomthropes, Hive Guard/Tyrant Guard and Boivores/Pyrovores. All of them could be done with a slightly modified main body. Tyrant/Hive Guard would need variant front arms, but could use the same middle arms (large and reinforced), legs and heads (they both have no eyes). The Zoanthrope/Venomthrope would have variant back carapace, varant arms (though the vestigle third set of arms would be the same) and variant heads. The Pryovore/Biovore kit would have variant back gun, variant front arms and head, but the same legs. The Pyrovore would need a slight design change from having the front arms take up both arm slots to just one, and the gun seat on the carapace would have vesigle arms attached to the gun like the Biovore.
Easy enough to do, then decide which will be 3 per box and which will be singles per box (likely the Guard box as three per box and the others as singles). It would get 6 blisters off the rack and put 3 boxes on the shelf.
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Post by: Deunstephe
Can I resolve to keep my 4th edition codex if Ward's writing this next one? Because the Imperium already kicked some 'nid butt in that one.
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Post by: l0k1
I hope this is true. I love the bugs and vowed to go back to them. Matt Ward hate aside, I really would like to see them be good enough to tackle the top tier armies.
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Post by: -Loki-
Wards a fine second choice. I'd far prefer Kelly, since he 'gets' the fluff and the army. However, I'd much prefer Ward over a second Cruddace book. I can deal with bad fluff - Cruddace gave us plenty. I just want my bugs to be back on the table kicking ass, and that's what Wards army lists do.
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Post by: pretre
H.B.M.C. wrote:
And for those of us who only play Inquisition?
Wait, wait - lemme guess: "Just use 'counts as'!".
Codex GK.
I didn't say that Codex: SOB in white dwarf was good for inquisition though. In fact, I will say that it was horrible for inquisition since it had absolutely no inquisition in it. That was moved to Codex: GK months prior.
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Post by: kestral
I would break my "no new models till everything is painted" rule for plastic Hive Guard, especially if they could magnetize to tyrant guard.
41664
Post by: ShatteredBlade
One of these days I'll restart my bugs. But in the current edition I do not find them fun.
34242
Post by: -Loki-
ShatteredBlade wrote:One of these days I'll restart my bugs. But in the current edition I do not find them fun.
I don't blame you. They're not bad at the moment like they were in 5th, but they're definitely lacking that spark that makes an army fun.
57815
Post by: Ferrum_Sanguinis
EW on warriors would really make them unstoppable murder machines. Hope its true...
34242
Post by: -Loki-
I'm always glad my DE friend hasn't realized how fragile Warriors are. I rarely have any die, let alone the whole squad. He uses his Raiders dark lances to chip away at MC's rather than obliterate Warriors.
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Post by: Marrak
-Loki- wrote:I'm always glad my DE friend hasn't realized how fragile Warriors are. I rarely have any die, let alone the whole squad. He uses his Raiders dark lances to chip away at MC's rather than obliterate Warriors.
...don't let him know. Ever.
34242
Post by: -Loki-
Marrak wrote: -Loki- wrote:I'm always glad my DE friend hasn't realized how fragile Warriors are. I rarely have any die, let alone the whole squad. He uses his Raiders dark lances to chip away at MC's rather than obliterate Warriors.
...don't let him know. Ever.
I actually have. Time and again. 'You know, that dark lance would probably be better instagibbing a Warrior than taking a single wound off my Carnifex'. 'Okay, so, dark lance at the Carnifex...'.
I should be grateful, they're great objective campers with a venom cannon and deathspitters when they don't have significant firepower directed at them.
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Post by: ShatteredBlade
-Loki- wrote: ShatteredBlade wrote:One of these days I'll restart my bugs. But in the current edition I do not find them fun.
I don't blame you. They're not bad at the moment like they were in 5th, but they're definitely lacking that spark that makes an army fun.
I love Hormagaunts and Warriors and the Carnifex. And, when the 5th edition codex came out I was pumped. I played with it for half a year, and really I'm just not happy with that codex. I feel that I'm forced to play the army a certain way and I hate that. Then, 6th ed came out and Genestealers took a hit it just made me sad. While they are far from bad, and you can get rolled by a good Tyranid player I just find the army boring as of now.
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Post by: lucasbuffalo
One of the biggest problems with Tyranids (for my feels anyways) is how epicly diverse the creatures are. When your power armored marine sucks compared to your other power armor marine, you just take the good one (example: Blood claws compared to Grey Hunters). You don't really feel too big of a loss because, who cares, it's PA dudes. With bugs, each creature is unique and most have really cool and incredible sculpts/looks, so it REALLY sucks when a model you love is absolute tarter sauce on the table (Pyrovore). While every codex has some choices that seem cool but aren't, I just FEEL it more with my Tyranids.
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Post by: daedalus
That's not entirely true. I always stare wistfully at my captain with two power fists, Captain Fistos Manosclees, before I put him back in the box to grab the same counts-as Pedro model I use as an HQ every time. Also, I sigh whenever I compare how awesome looking psilencers are compared to psycannons, but we all know which one is going to see the table.
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Post by: pretre
/sigh Captain Fistos Manosclees never gets any love. It probably has to do a lot with the fact that every time he tries to hug someone, they explode in an AP2 blast of gore.
Fistos, forever alone.
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Post by: ShatteredBlade
pretre wrote:/sigh Captain Fistos Manosclees never gets any love. It probably has to do a lot with the fact that every time he tries to hug someone, they explode in an AP2 blast of gore.
Fistos, forever alone.
And yet the Catachan model I use for my Inquisitor always sees the table. Because the Grey Knights cannot win without Inquisitor Max Flexipecs.
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Post by: pretre
ShatteredBlade wrote:And yet the Catachan model I use for my Inquisitor always sees the table. Because the Grey Knights cannot win without Inquisitor Max Flexipecs.
Well yeah... Inquisitor Max Flexipecs is dreamy.
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Post by: daedalus
pretre wrote:/sigh Captain Fistos Manosclees never gets any love. It probably has to do a lot with the fact that every time he tries to hug someone, they explode in an AP2 blast of gore.
Fistos, forever alone.
This made my day. Thank you, sir.
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Post by: davethepak
kestral wrote:I would break my "no new models till everything is painted" rule for plastic Hive Guard, especially if they could magnetize to tyrant guard.
I have magnetized my tyrant guard - I will see if I can put together a few pics on how I did it and post them in the modeling forum in the next two weeks.
I honestly don't need new kits - I need stats that don't stink for the models I have. Then again, playing sub par armies makes me a better player....but it would be nice if that were not the case.
20774
Post by: pretre
Natfka wrote:
Next White Dwarf will feature aerial battle using campaign of fire rules and NEW flyers
Tau receive a flyer and data sheet for it. Fast attack choice. Armor 11 all around. Non tau pilot. Looks like a manta ray flying backwards. Bs 4 super sonic. S6 ap4 missiles. Off center gun heavy 6 str 5 ap 4 twin linked or single small blast Str 8 ap 2.
Eldar flyer and data sheet for it. Very similar stats to dark eldar flyer has missile lock, has distortion missiles.smaller fighter looks like elongated vyper.
The harpy for tyranids. Nothing to note. Not a dual kit.
The final surprise. A fourth flyer. The long awaited dark eldar bomber.
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Post by: Savageconvoy
Tau flyer! Yay! I can't wai... wait. What? Dem guns.... Those missiles.
Think I'll pass.
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Post by: pretre
via a well connected anonymous source in response to the earlier rumor linked below wrote:
All of those are accurate, but it's an air caste pilot who is tau, not an alien.
There are some expanded vespid options being explored and the Tau empire is really being fleshed out as a commerce driven "all are welcome if they serve the common good" attitude.
the current schedule calls for Daemons in feb and flyers in march.
A fantasy update in April and then it's 40k and a little bit of hobbit from May to August with a new supplement and then a big launch in September for 40k, then a fantasy fall and shares Christmas.
Anything more than 2-3 months away though is subject to change except that this summer is getting a really awesome 40k supplement.
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Post by: TheSwarmLives
EW if it can be passed onto Doom would be amazing.
EW on warriors will make them eat even more fire power, I love it!
Harpy model? I hope they have a new set of rules with it, otherwise it'll still be a weaker model.
I don't think Nids are weak in 6th, but you do have to decide how to run them to their full potential. Turn 2 with 36 STR 6 Twinlinked shots and 60 STR 4 shots should put so large a hole in your enemies that you can dictate the game from there.
Give the Harpy some kind of gun that can actually hit flyers (not all blasts) and I'll include one in every army. I'd be 100% happy with dual twin linked Devo's.
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Post by: chris_valera
redbristles wrote:I don't care about a new Codex, just give me a damned official Harpy and Mycetic Spore model at least! Yeah, seriously, we've been waiting way too long for those... The kids who started playing 40K back in the day, are now too old to be playing 40K, lol. --Chris www.chrisvalera.com
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Post by: -Loki-
ShatteredBlade wrote: -Loki- wrote: ShatteredBlade wrote:One of these days I'll restart my bugs. But in the current edition I do not find them fun.
I don't blame you. They're not bad at the moment like they were in 5th, but they're definitely lacking that spark that makes an army fun.
I love Hormagaunts and Warriors and the Carnifex. And, when the 5th edition codex came out I was pumped.
Heh, same with me. I use them in spite of their effectiveness. Again, it comes down to my usual opponents either not knowing how to fight Tyranids or not playing super competitively, both of which I'm thankful for.
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Post by: Micky
Savageconvoy wrote:Tau flyer! Yay! I can't wai... wait. What? Dem guns.... Those missiles.
Think I'll pass.
The majority of the other flyer kits have allowed you to make 2 different units, or at least two different weapon loadouts. This will probably be the same, so wait for it to come out before you pass.
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Post by: pretre
New information re: Tyranids:
an anonymous source (that must remain so for obvious reasons) from the Faeit 212 inbox wrote:
*Tyranids are coming. Probably after Orks sometime next year.
*Carnifexes are getting a big boost
*Deepstriking emplacements for shooting and increasing synapse ranges
*A new Spider-like Pysker Monstrous Creature
*Background being expanded with some sort of connection between the old ones and C'tan being worked on.
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Post by: Hulksmash
I call shenanigans on the new info. But I'll be like a girl at a beiber (sp?) concert if it's true. Nids have been one of my favorite armies since 3rd edition. There an army I come back to for at least a year of each edition and changes would make me jump back almost for certain.
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Post by: pretre
It's one of Natfka's anonymous sources, of course it is shenanigans.
I just carry it over since I figure people want to see it.
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Post by: Sigvatr
inb4 Tyranids now having Tyranid kings that can speak and hive fleets splitting into individual hive worlds on planets all throughout the galaxy with hundreds of Tyranids slowly awakening from their long slumber. /e: ...and tearing Sisters of Sandwiches apart left and right because that's a leading motif in 40k fluff! /e2: ...and the pyrovore still being useless. Leading motifs and such. GRIMDARK.
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Post by: pretre
Was that necessary?
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Post by: Hulksmash
Of course not but GW hate is reaching an all time high and so some people feel the need to share their ill feelings in a way that is currently unwarranted. Such is Dakka
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Post by: Tyranid Horde
Well, I would kinda hope that these aren't just rumours, I've been using Eldar over my Nids for a long time, and its about time my bugs got to see some daylight.
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Post by: thenoobbomb
Sigvatr wrote:inb4 Tyranids now having Tyranid kings that can speak and hive fleets splitting into individual hive worlds on planets all throughout the galaxy with hundreds of Tyranids slowly awakening from their long slumber.
/e: ...and tearing Sisters of Sandwiches apart left and right because that's a leading motif in 40k fluff!
/e2: ...and the pyrovore still being useless. Leading motifs and such. GRIMDARK.
Someone is frustrated about more interesting Necrons.
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Post by: Dysartes
Tyranid Horde wrote:Well, I would kinda hope that these aren't just rumours, I've been using Eldar over my Nids for a long time, and its about time my bugs got to see some daylight.
Especially given your user name
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Post by: gorgon
I believe Tyranids can drop synapse nodes of sorts in Epic Armageddon. But the Old One/C'tan thing makes the entire batch sound very sketchy, because that's straight out of "bad background ideas from the fans."
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Post by: Sigvatr
thenoobbomb wrote: Sigvatr wrote:inb4 Tyranids now having Tyranid kings that can speak and hive fleets splitting into individual hive worlds on planets all throughout the galaxy with hundreds of Tyranids slowly awakening from their long slumber.
/e: ...and tearing Sisters of Sandwiches apart left and right because that's a leading motif in 40k fluff!
/e2: ...and the pyrovore still being useless. Leading motifs and such. GRIMDARK.
Someone is frustrated about more interesting Necrons.
Someone is frustrated about someone being frustrated about less interesting Necrons.
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Post by: Sasori
I can See a plastic Harpy/Hydra
I can see a Plastic HIve Guard/Tyrant Guard
I can see a plastic Venomthrope/Zoanthrope.
An infiltrating MC like the Ghorgon would be cool.
I don't know, if it's not from Harry or from Hastings, I have trouble believing at this point. It seems like they are the only ones that get things consistently right, in any kind of advanced time.
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Post by: ZebioLizard2
Sigvatr wrote: thenoobbomb wrote: Sigvatr wrote:inb4 Tyranids now having Tyranid kings that can speak and hive fleets splitting into individual hive worlds on planets all throughout the galaxy with hundreds of Tyranids slowly awakening from their long slumber.
/e: ...and tearing Sisters of Sandwiches apart left and right because that's a leading motif in 40k fluff!
/e2: ...and the pyrovore still being useless. Leading motifs and such. GRIMDARK.
Someone is frustrated about more interesting Necrons.
Someone is frustrated about someone being frustrated about less interesting Necrons.
So someone is frustrated about Metal Tyranids fluff?
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Post by: Lake
Personally, I loved the new Necron fluff, and it can't hurt to progress the fluff really.
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Post by: Backfire
Sigvatr wrote: thenoobbomb wrote: Sigvatr wrote:inb4 Tyranids now having Tyranid kings that can speak and hive fleets splitting into individual hive worlds on planets all throughout the galaxy with hundreds of Tyranids slowly awakening from their long slumber.
/e: ...and tearing Sisters of Sandwiches apart left and right because that's a leading motif in 40k fluff!
/e2: ...and the pyrovore still being useless. Leading motifs and such. GRIMDARK.
Someone is frustrated about more interesting Necrons.
Someone is frustrated about someone being frustrated about less interesting Necrons.
It is really, really hard to think anything less interesting than Oldcrons. Not that Newcron fluff is great, mind you, but original Necron codex was one of the worst, most bland & boring GW has ever made.
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Post by: Goresaw
I doubt these rumors because, at this point, no one is getting new models of old plastic units. I can't remember the last time they re-issued a troop model thats been out in plastic, no matter how badly the unit needs it.
Like Chaos would have REALLY benefited from a bunch of new plastic troop kits (CSM, zerkers, etc) but they didn't get them. GW seems to want to forge ahead on big pricey kits that are new and will force even old established players to buy them.
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Post by: Sigvatr
ZebioLizard2 wrote: Sigvatr wrote: thenoobbomb wrote: Sigvatr wrote:inb4 Tyranids now having Tyranid kings that can speak and hive fleets splitting into individual hive worlds on planets all throughout the galaxy with hundreds of Tyranids slowly awakening from their long slumber. /e: ...and tearing Sisters of Sandwiches apart left and right because that's a leading motif in 40k fluff! /e2: ...and the pyrovore still being useless. Leading motifs and such. GRIMDARK. Someone is frustrated about more interesting Necrons. Someone is frustrated about someone being frustrated about less interesting Necrons. So someone is frustrated about Metal Tyranids fluff? Necrons are vastly superior to Tyranids, especially the C'Tan. The entire Tyranid race is afraid of the Mad C'tan and even avoids coming close to it. That guy is as badass as you can possibly be. The Nightbringer is immortal and death personified and the Deceiver outsmarts everything else in the entire galaxy. The actual Necron fluff is as grimdark (that term...) as 40k can possibly get - it literally spells doom for the entire universe and leaves not a single trace of hope for any living being. It's a pity we are likely to never get any info on what happens after the C'tan consumed the entire universe...it'd be interesting what they'd do vs. the hordes of Chaos as they don't have access to the energies of the warp. It's a real shame, that'd have been damn interesting, but my guess is an eternal battle between Necrons / C'tan and chaos demons - while the former control the entire corporeal universe, the latter ones keep lashing at them from the warp. ...what was the topic again Anyway, just saying that Tyranids might get sheety "fluff" too with their new codex. GW has a damn bad track of writing fluff in regard to the last few codices. And seriously, talking Tyranids / Tyranid overlords. I called it. Wait for it. GW's going to pull a Zerk on this one!
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Post by: Kroothawk
an anonymous source (that must remain so for obvious reasons) from the Faeit 212 inbox wrote:Tyranids are coming.
I can absolutely confirm that a new Tyranid Codex is coming some time in the future
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Post by: pretre
Tyranid Codex - Feb 2013
Tyranid Codex is coming some time in the future TOO VAGUE
I guess I could get in on that.
an anonymous source to pretre (I cannot reveal my source for obvious reasons) wrote:
The future Tyranid Codex will have some new plastic units (including a BIG new monster!!!), metal converted to finecast and a few new finecast 'character' models.
It will be hardback and include a new Warlord Table.
Some of the special character nids will have specific warlord traits.
Nids will be able to roll on BRB psychic tables and specific NID tables.
Points costs will change.
Some Special Characters/HQs will change FOC for other units.
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Post by: d3m01iti0n
Time to get back to my Nids?
46080
Post by: xlEternitylx
Q4 2013 40k goes to Eldar supposedly,
This is what I took out of that. Because it sounds a lot like the rest is a letter to Santa.
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Post by: Kroothawk
xlEternitylx wrote:Q4 2013 40k goes to Eldar supposedly,
This is what I took out of that. Because it sounds a lot like the rest is a letter to Santa.
I don't need an anonymous email to natfka to believe in Hasting's prediction from July 2012.
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Post by: Avian
Tyranid Horde wrote:Well, I would kinda hope that these aren't just rumours, I've been using Eldar over my Nids for a long time, and its about time my bugs got to see some daylight.
Well, if you, on the first of every month, say to yourself "I hope Tyranids will be out next month!", then you will eventually be correct.
That Naftka guy was wrong about the new flyer models in February and he was wrong about the Tyranids in April. Time to stop listening, methinks.
20609
Post by: Tyranid Horde
Avian wrote: Tyranid Horde wrote:Well, I would kinda hope that these aren't just rumours, I've been using Eldar over my Nids for a long time, and its about time my bugs got to see some daylight.
Well, if you, on the first of every month, say to yourself "I hope Tyranids will be out next month!", then you will eventually be correct.
That Naftka guy was wrong about the new flyer models in February and he was wrong about the Tyranids in April. Time to stop listening, methinks.
I also do the same for Eldar and Black Templars and look how that wish is coming along!
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Post by: nolzur
Not really sure why. people are so dead set that nids need an update.
You have gotten a new book every edition, maybe let somebody else get a little love for once?
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Post by: Tyranid Horde
The codex is poorly written and there is a very narrow scope of units that are actually good in the codex, so most lists can be countered, unless someone brings a super different list of sub-par units. I agree with you though, there are other armies that deserve the love, like Templars, Tau and Eldar.
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Post by: Deunstephe
'nids are ever changing. That's why they're updated every edition.
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Post by: -Loki-
nolzur wrote:Not really sure why. people are so dead set that nids need an update.
You have gotten a new book every edition, maybe let somebody else get a little love for once?
They've gotten a new book every edition, because they were one of the best selling non- SM lines. Right up to 5th edition, and we all know why they stopped selling well there.
So, you've got a book every edtion because they well. Now they're not selling - the smart thing to do is update them so they start selling again. There's obviously interest in the army, it was just well countered by a bad codex.
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Post by: Hunchkrot
Is anything currently slated for April? Because I thought Tau were in May, which would leave space for a small Tyranid update. Add models for spores, harpy, and two finecast characters-Doom and Mortrex or something. But that would be two months in a row of 40k, so it's not likely.
As for that Old Ones/C'tan rumor, ugh.
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Post by: Altruizine
Any time a rumour this early comes with teasers about background changes I automatically discount it, because they never seem to pan out.
DSing emplacements is a cool idea, though. And it would give us a unique approach to anti-air if we have to wait for it to drop out of reserves before we can do anything with it.
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Post by: Sigvatr
Tyranid Horde wrote:The codex is poorly written and there is a very narrow scope of units that are actually good in the codex, so most lists can be countered, unless someone brings a super different list of sub-par units. I agree with you though, there are other armies that deserve the love, like Templars, Tau and Eldar.
I keep forgetting that Black Templars and Sisters of Sandwiches still are actual armies with their own army book. I further agree with Tyranids being less in need of an update / new army book...I consider them being overrated a lot by most people, they are able to stand their ground quite well. Sure, not Top Tier, but solid Mid Tier I'd say.
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Post by: krazynadechukr
Tyranids.
Codex Author: Matt Ward
Release Date: Q4 2013/ Q1 2014
White Dwarf update coming this summer
Harpy dual release kit. Harpy anti-infantry, new MC with the playtest name Hydra, will be anti-flyer/tanksynapse will grant Eternal Warrior once again with major changes to instinctive behavior.Prime plastic kit Shrike upgrade packnew infiltrating MC with a stacking rule similar to the Fantasy Ghorgon Multiple large plastic kits that can make several different unit types Warriors/zoanthropes/lictorsVenomthrope/RavenersBiovores/PyrovoresTyrant Guard/Hive Guard
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Post by: 1hadhq
krazynadechukr wrote:Tyranids.
Codex Author: Matt Ward
Release Date: Q4 2013/ Q1 2014
White Dwarf update coming this summer
A prophecy?
At least Matt will keep the blue boyz from getting eaten..
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Post by: Absolutionis
Hah!
New unit kit. A flyer. Gives Tyranids the much-sought-after EW meaning it's a must-have. Also anti-vehicle.
It's so typical of GW that it's believable on that alone.
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Post by: Kroothawk
More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
http://wh40k.lexicanum.com/wiki/Dominatrix
Conversion by Modern Synthesist and painted by Hive Fleet Moloch:
http://modernsynthesist.blogspot.de/2011/04/redux-dominatrix-from-hierodule.html
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Post by: gigasnail
the 'blows up all the psykers when it dies' rule is too good to get through as written. the qq from GK players would be legendary.
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Post by: krazynadechukr
1hadhq wrote:krazynadechukr wrote:Tyranids.
Codex Author: Matt Ward
Release Date: Q4 2013/ Q1 2014
White Dwarf update coming this summer
A prophecy?
At least Matt will keep the blue boyz from getting eaten..
A Certainty.
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Post by: timetowaste85
gigasnail wrote:the 'blows up all the psykers when it dies' rule is too good to get through as written. the qq from GK players would be legendary.
It's not SO bad...brotherhood of psykers will mean that one guy will suck down the wound. They'll whine, but they'll get over it.
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Post by: Quark
anonymous source from Faeit 212 wrote:
It looks like a tyrant, but with more legs....
*Can take the same options as the Tyrant (including leader abilities), but not wings.
What Tyranids have more than 6 limbs?
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Post by: gigasnail
their vehicles are psykers too. incoming 'it's a wound, vehicles don't take wounds' arguments again.
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Post by: Absolutionis
gigasnail wrote:their vehicles are psykers too. incoming 'it's a wound, vehicles don't take wounds' arguments again.
What if their psykers are in a vehicle?
Doom v2.0
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Post by: gigasnail
i can feel the stupid already.
34242
Post by: -Loki-
krazynadechukr wrote:Tyranids. Codex Author: Matt Ward Release Date: Q4 2013/ Q1 2014 White Dwarf update coming this summer Harpy dual release kit. Harpy anti-infantry, new MC with the playtest name Hydra, will be anti-flyer/tanksynapse will grant Eternal Warrior once again with major changes to instinctive behavior.Prime plastic kit Shrike upgrade packnew infiltrating MC with a stacking rule similar to the Fantasy Ghorgon Multiple large plastic kits that can make several different unit types Warriors/zoanthropes/lictorsVenomthrope/RavenersBiovores/PyrovoresTyrant Guard/Hive Guard Same rumour that gets floated around every month or so. The underlined makes me dubious - Warriors and Lictors in a dual kit? Plausible. Warriors have a very old kit, and Lictors would fit fine. Just a new head, torso and larger scything talons. Zoanthropes in the kit? The Zoanthrope design they've been slowly evolving since 3rd edition shares absolutely nothing in common with a Warrior. It does, however, share the body of the Venomthrope. Raveners being in a dual kit... is just extremely unlikely. They only just got a plastic kit in 5th edition, and GW just doesn't replace plastic kits that fast, especially for niche units in an army. Even if they just added a new sprue to the kit to cover the Venomthrope bits, the Ravener body is, again, nothing like the Venomthrope. I could believe Warrior/Lictor/Deathleaper, Venomthrope/Zoanthrope/Doom of Malan'tai, Pyrovore/Biovore and Tyrant/Hive Guard, as they all share enough design similarities to build dual/triple kits out of. edit - feth me. A Dominatrix? feth YES. Automatically Appended Next Post: Quark wrote:anonymous source from Faeit 212 wrote: It looks like a tyrant, but with more legs.... *Can take the same options as the Tyrant (including leader abilities), but not wings. What Tyranids have more than 6 limbs? It said more legs, not more limbs. The Hive Tyrant has 2 legs and 4 arms. 4 legs and two CCW arms would be more legs, but the same amount of limbs. Most GW designed Tyranids have back mounted guns attached to atrophied limbs, but not all. Look at the Scythed Heirodule, for example.
54206
Post by: Quark
-Loki- wrote:It said more legs, not more limbs. The Hive Tyrant has 2 legs and 4 arms. 4 legs and two CCW arms would be more legs, but the same amount of limbs. Most GW designed Tyranids have back mounted guns attached to atrophied limbs, but not all. Look at the Scythed Heirodule, for example.
But how can you have more legs (which don't support options) and keep the same options?
60720
Post by: OrlandotheTechnicoloured
If that's real the damage to psykers/synapse creatures make it a pretty high risk one for a Tyranid player to take,
especially since you'd probably want to use it with tervigons to take advantage of the re-rolls
34242
Post by: -Loki-
Quark wrote: -Loki- wrote:It said more legs, not more limbs. The Hive Tyrant has 2 legs and 4 arms. 4 legs and two CCW arms would be more legs, but the same amount of limbs. Most GW designed Tyranids have back mounted guns attached to atrophied limbs, but not all. Look at the Scythed Heirodule, for example. But how can you have more legs (which don't support options) and keep the same options? Back mounted weapons and combat legs. The Dominatrix always had a back weapon mount. So leg setup like the Tervigon - back and middle legs for locomotion, middle 'legs' are also crushing claws, front for crushing claws, and an additional back mount for the ranged weapons. Still fits the 6 limbs aesthetic. Has more legs than the Hive Tyrant, but uses some of them for combat as well. 'Combat legs' aren't new for Tyranids. The Flyrant has scything feet, remember.
25300
Post by: Absolutionis
It says that it comes default with a Rupture Cannon and Crushing Claws. Assuming you put the cannon on the back like the original Dominatrix, you leave two limbs for Claws and four limbs for legs. This also works as in the original model.
Tyrants have the option of replacing their twi sets of weapon-limbs with variants. The Dominatrix could very well just have the option of replacing one set.
Also, original Epic Dominatrix:
It's as close to official as we can get. It has four legs and two Crushing Claws.
EDIT: There's also the CCG with questionable canonical value.
42373
Post by: Shadow Walker
Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
34242
Post by: -Loki-
Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
To be fair, it's size hasn't been mentioned in a long, long time, just how powerful it is. I think a smaller, massively powerful psyker would fit the Dominatrix fine.
Though I'd prefer to see it go up to W6 and as large as the Tervigon. At W4, it's basically just a massively more psychic Hive Tyrant. Some extra size would be good.
26519
Post by: xttz
Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
More like someone is sending random wishlisty stuff to Faeit again. They were always bigger than Trygons in Epic. Hell, they were bigger than a Baneblade. Now they're adding yet another generic T6 MC that needs a new, large plastic kit and we have very specifc details on the stats already? Faeit needs to update his spam filter, methinks.
34242
Post by: -Loki-
xttz wrote:Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
More like someone is sending random wishlisty stuff to Faeit again. They were always bigger than Trygons in Epic. Hell, they were bigger than a Baneblade. Now they're adding yet another generic T6 MC that needs a new, large plastic kit and we have very specifc details on the stats already? Faeit needs to update his spam filter, methinks.
And Trygons were as big as Baneblades in Epic as well. And Heirophants were as big as Warlords.
Epic scale means jack gak now.
22054
Post by: Bloodhorror
Trygons used to be Gargantuan creatures in Apocalypse from Forgeworld...
Now they've been shrunked down and i have 3 plastic ones running around nomming all the Spesh Mahreens.
26519
Post by: xttz
Many units have been scaled down from the old Epic dimensions for practical reasons. The technology that moulded the original 6mm sculpts didn't support the same level of detail as today, and they were made larger to compensate (and to look more impressive on the table).
Similarly, it would be rather impractical and very likely unprofitable for Forgeworld to preserve the scale of things like Hierophants, Hierodules and Trygons so they were scaled down appropriately and redesigned to meet the standard Tyranid aesthetic. Also the Forge World Tyranid range was done quite a while ago, they've gotten more ambitious with scale since then.
However the relative scale between those units has generally been preserved. Plastic Trygons are the same size as the resin ones, and they were only changed from GC to MC to fit the core game rules (the stat line is practically the same). Hive Tyrants in 28mm were scaled down compared to the original 6mm model, by about the same ratio as the Trygon.
My point was that GW taking such a huge creature and dropping it to be a glorified Tervigon would break this relative scale. It's far more likely we'll see the Dominatrix in the next Imperial Armour book instead, on a similar scale to the Hierodule.
Of course all of this is moot because those rules read like some 14-year-old who just converted his Tervigon with a Tyrannofex gun and now wants to beat his friend who mainly plays as Grey Knights. Probably because that's who sent them to Faeit.
181
Post by: gorgon
-Loki- wrote:
Same rumour that gets floated around every month or so. The underlined makes me dubious - Warriors and Lictors in a dual kit? Plausible. Warriors have a very old kit, and Lictors would fit fine. Just a new head, torso and larger scything talons.
Zoanthropes in the kit? The Zoanthrope design they've been slowly evolving since 3rd edition shares absolutely nothing in common with a Warrior. It does, however, share the body of the Venomthrope.
Raveners being in a dual kit... is just extremely unlikely. They only just got a plastic kit in 5th edition, and GW just doesn't replace plastic kits that fast, especially for niche units in an army.
While that's true, the number-crunching might still support mega-combined kits if it allows them to move most of the range to plastic while saving shelf and warehouse space. Early 2014 would be 4 years since the last codex, so that's also plausible.
But there are so many strange rumors floating around these days it's hard to know what to think. It used to be much easier to identify the fradulent stuff. Now you have people apparently coming out with long lists of imaginary releases, complete with fake packaging codes. I used to immediately dismiss the idea of GW doing misinformation campaigns...but I'm less than 100% sure now. And there may also be financial incentives at work too, considering how many of these scoops take place on blogs now.
20774
Post by: pretre
krazynadechukr wrote:Tyranids.
Codex Author: Matt Ward
Release Date: Q4 2013/ Q1 2014
White Dwarf update coming this summer
Harpy dual release kit. Harpy anti-infantry, new MC with the playtest name Hydra, will be anti-flyer/tanksynapse will grant Eternal Warrior once again with major changes to instinctive behavior.Prime plastic kit Shrike upgrade packnew infiltrating MC with a stacking rule similar to the Fantasy Ghorgon Multiple large plastic kits that can make several different unit types Warriors/zoanthropes/lictorsVenomthrope/RavenersBiovores/PyrovoresTyrant Guard/Hive Guard
Is this you as a rumor monger or did you copy this from somewhere?
22054
Post by: Bloodhorror
He copied it from somewhere else i believe.
24567
Post by: Kroothawk
Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
-Loki- wrote:Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
To be fair, it's size hasn't been mentioned in a long, long time, just how powerful it is. I think a smaller, massively powerful psyker would fit the Dominatrix fine.
Though I'd prefer to see it go up to W6 and as large as the Tervigon. At W4, it's basically just a massively more psychic Hive Tyrant. Some extra size would be good.
xttz wrote:Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
More like someone is sending random wishlisty stuff to Faeit again. They were always bigger than Trygons in Epic. Hell, they were bigger than a Baneblade. Now they're adding yet another generic T6 MC that needs a new, large plastic kit and we have very specifc details on the stats already? Faeit needs to update his spam filter, methinks.
-Loki- wrote: xttz wrote:Shadow Walker wrote: Kroothawk wrote:More early playtest rumours:
anonymous source from Faeit 212 wrote:Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
4 wounds, non Gargantuan, T6? It looks like they would change Dominatrix fluff. It was cinsidered super heavy equivalent. With this rumours it is just better Tyrant.
More like someone is sending random wishlisty stuff to Faeit again. They were always bigger than Trygons in Epic. Hell, they were bigger than a Baneblade. Now they're adding yet another generic T6 MC that needs a new, large plastic kit and we have very specifc details on the stats already? Faeit needs to update his spam filter, methinks.
And Trygons were as big as Baneblades in Epic as well. And Heirophants were as big as Warlords.
Epic scale means jack gak now.
I hate pointless quoting
20774
Post by: pretre
You go to hell. You go to hell and you die. On topic, yeah, I'm going to go with that guy reposting unless he says otherwise.
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