I will probably settle for just 1 cannon, definitely want at least 2 fusil-majors on warhulks, maybe 4. I like the idea of actually deploying a castelite formation in an actual, err... castelite formation, with the "walls" and "watchtowers" and a "gate". Basically an old napoleonic square formation. Will probably go 4 units of fusiliers and only 2 of wildercorps.
Gonna have to crunch some points on that eventually.
Erm...not a single person has shown "visceral hatred" for the helmets
And if you do find someone that is showing 'visceral hatred' for helmet designs on a plastic model, please tell them to touch grass.
I won't find them, because they don't exist...unlike internet hyperbole, which is sadly ubiquitous
I'm getting excited for my Cities box to arrive, I've got a lot of headswaps to consider!
Also, I do believe that the mounted knights are my favourite mounted models GW have produced, along with the Varanguard. A lot of the new Cities models give me Confrontation combined with Midland Warriors from Berserk feel, which is definitely a good thing
I'm in the "not a fan" camp when it comes to most of their helmets, but even then, some of them look good. The calvary helmslook awesome, for example. Even a few of the foot soldiers look fine.
Looking forward to seeing what human head could be swapped out for the steelhelms
Dice and demons did a nice little comparison video. https://youtu.be/w-oX09B1bdQ?si=0mLul2udG3z75_d_ The steel helms are almost exactly the same size as the new cadians.
The new knights are pretty big though, much bigger than old Bretonnians. They tested a possible sister of battle conversion which you can see in the picture. The standard design of the arms and heads on the sprue definitely leaves a lot of room for kitbashing.
GaroRobe wrote: I'm in the "not a fan" camp when it comes to most of their helmets, but even then, some of them look good. The calvary helmslook awesome, for example. Even a few of the foot soldiers look fine.
Looking forward to seeing what human head could be swapped out for the steelhelms
Agreed 100%.
Not all of the helmets are bad, some of the cavalry helmets in particular are very nice indeed.
Edit: the size of the mounted models look perfect for my tastes, thanks for the pics!
So it wasn't a mutalith vortex the fyreslayer was talking about in that Warcom short story; it was literally a giant troggoth with a portal on his back. Trugg is awesome
Gorgers look great, they're a model that's long languished being stuck as a monopose metal/resin kit and it's great to see them give such new dynamism within the context of AoS.
Highlight for me was definitely the Ironjawz reveal. New Ardboyz look sick and matches a lot better with the aesthetic of Brutes and Gore Gruntas. I'm just happy it looks like their whole unit is actually outfitted with shields now. Saves having the micromanage the ward saves on the unit. It's also nice to have another named character that isn't Gordrakk, and it's an Orruk smith at that! More buff pieces are definitely needed and it's good that they're starting to branch into Brute variants as that was definitely something that felt was missing in the Ironjawz line.
Runner up is the Trogg special character, just glad Gloomspite gets some more love given the nerfs they got recently.
Grimskul wrote: Gorgers look great, they're a model that's long languished being stuck as a monopose metal/resin kit and it's great to see them give such new dynamism within the context of AoS.
I agree, although I'd like to scale with the average bull/glutton/ironguts. Also, warscroll.
Either way, I think that box is going to sell pretty well.
Rolsheen wrote: I really didn't want the Ironjawz to look that good, means I'm going to have to start collecting them again.
They're very likely to have a new Start Collecting/Vanguard box, so hopefully some of the new stuff makes its way there.
Not that likely, it will be an Orruk Warclans Vanguard and since the Kruleboyz Boss-Krew (the Dominion stuff) is no longer available that will likely be in the Vanguard and if that is the case the rest will also probably be Kruleboyz.
nels1031 wrote: Slaanesh warband for WH:U is outrageously good.
Yeah, the last Hedonite warband was awesome but this one blows them out of the water
Nah. These are cool, but the Hedonites warband is still one of the best Underworlds warbands ever.
My main problem with these new Ironjawz is that they make the first wave look worse by comparison. The main offender is the Gore Gruntas which I didn’t think were good anyway but next to the big pig look awful. I was worried the new Ardboys would just look like Brutes but smaller but they’ve done a good job differentiating them. A really nice second wave for them finally.
Well that's all sexy as hell. Ironjaws certainly got a boost they needed, and nice they'll get a free pdf to go with it. Now let's see the same for Fyreslayers, Idoneth and so on.
Gorgers look great, was expecting Maneaters, but a pleasant surprise. Even more so with the mini Vs box.
Thrugg looks fantastic, big ol' lad that I'm looking forward to slapping some paint on. And the underworlds warbands are both great. Slaanesh inparticular always seems to stand out in the subgames.
Not really sure who won, the interety of Ironjawz (with a Z) or Gorgers, but I think Gorgers are the actual MVP: came from nowhere, from a faction I thought would never get no love and they might be THE glow up of the entire Fantasy-to-AoS range.
Not to excited about Thrugg. Sometimes less is more and he is, let's say, a happy accident, or a beautiful mess, whichever you prefer.
Automatically Appended Next Post: Underworlds, not sure who won, Squid Game or NA Daemonette.
Weirdbrute Wrekkaz are probably my favourite. Proper crazy Ork berserkers that may or may not have something akin to Butcher’s Nails “to get the wonk out”.
This book will also contain all the rules you need to support these three particular factions with Matched Play Armies of Renown, as well as an Army of Renown for the Kharadron Overlords themed around the Grundstok Expeditionary Force – a hard-hitting force of mercenaries who often work with other Order forces.
The Ardboyz are so good I feel like Bart kissing Santa's Lil Helper. Most of newer Orc/Orks like the Beastie boyz for 40k have always looked a bit "off" to me, as did the original Ironjawz for the most part, but those Ardboyz...I need a bazillion of those masked heads for everything from Blood Bowl to 40k.
Segersgia wrote: I'm weirdly in the minority that dislikes the new Ardboyz, just because the original Black Orc aesthetic is in my opinion unbeatable.
I too prefer the more "industrial" look of the Black Orks, but some shoulder guard swaps, new shields and a bit of sanding here and there should civilise the Ardboyz fairly easily.
These new Orruks really reinforce my view that GW should split the army in two; let there be one side that's all beefy orruks with 40K styles and thinking and then a whole other arm that's all grim-dark sinister orks!
tneva82 wrote: So let's split already small faction to two even smaller...
Soon we have factions with 2 heroes and 1 troop. Yey.
No not quite that far. It's just that Orruks really have two big design styles and I feel that each one could very easily stand on its own. Yes that would mean you'd have two smaller armies in terms of model diversity, though honestly still better off than many others in AoS. And you would want to release more models for both. But I just feel that they are so at odds with each other even the painting styles are different; not just the fact that body and head shape are also different.
Again I feel like they are just so different and yet similar that they could stand on their own and that by doing so it creates gaps in both that lets GW explore into them with new models.
tneva82 wrote: So let's split already small faction to two even smaller...
The faction isn't getting split. In fact, they're getting a free supplemental PDF specifically to NOT split them from Orruk Warclans.
Exactly, right now GW isn't splitting them at all. I'm simply proposing that its something I'd welcome happening purely from a visual aspect and from lore and the potential for GW to flesh out both with even more models and diversity
Segersgia wrote: I'm weirdly in the minority that dislikes the new Ardboyz, just because the original Black Orc aesthetic is in my opinion unbeatable.
I too prefer the more "industrial" look of the Black Orks, but some shoulder guard swaps, new shields and a bit of sanding here and there should civilise the Ardboyz fairly easily.
x2. Kinda sad to see the last bit of the old Black Orks gone from the line. The new ArdBoyz look good, but they just aren't what I want out of armored Orks.
Ardboyz getting dedicated AoS models is for the best, provided Black Orcs will still be available as part of The Old World. That way everyone can just use the models they like best and we finally have a version of Ardboyz that aesthetically matches the other units in the army.
I like Trugg's model, but GW never seems to know how to make a cool looking troll/troggoth character. Like the artwork looks a lot nicer than the model. Kind of reminds me of how cool Throgg's artwork looked, while the model was less impressive.
I think the model is fine, after all it's just a Dankhold with a shrine on top and the Dankhold is great, it's just that in both cases the studio paintjob is too busy. Nobody needs 17 different skin tones on the same model no matter how big.
And going by the recent sprue leaks it seems FEC are coming soon. At least AoS players get a few more months out of all their books before the next edition than 40K.
Trugg would look great without the silly stone altar.
The antlers and beard is a nice touch, and the low cut cloth barely covering his ass is awesome. Its in the style an old plummer would wear his pants. Great stuff.
Darnok wrote: And going by the recent sprue leaks it seems FEC are coming soon. At least AoS players get a few more months out of all their books before the next edition than 40K.
Agreed. Hopefully GW won't start all that index crap and just let players use their 3rd edition battletomes( until the 4th editions are released ). Compared to 40K, AOS is a solid game.
tneva82 wrote: So let's split already small faction to two even smaller...
Soon we have factions with 2 heroes and 1 troop. Yey.
No not quite that far. It's just that Orruks really have two big design styles and I feel that each one could very easily stand on its own. Yes that would mean you'd have two smaller armies in terms of model diversity, though honestly still better off than many others in AoS. And you would want to release more models for both. But I just feel that they are so at odds with each other even the painting styles are different; not just the fact that body and head shape are also different.
Again I feel like they are just so different and yet similar that they could stand on their own and that by doing so it creates gaps in both that lets GW explore into them with new models.
tneva82 wrote: So let's split already small faction to two even smaller...
The faction isn't getting split. In fact, they're getting a free supplemental PDF specifically to NOT split them from Orruk Warclans.
Exactly, right now GW isn't splitting them at all. I'm simply proposing that its something I'd welcome happening purely from a visual aspect and from lore and the potential for GW to flesh out both with even more models and diversity
But they already are seperate armies? Do you just mean they should get seperate books?
nels1031 wrote: Was it over made official regarding the terrain featured in the CoS articles?
They showed completed buildings and such with the same aesthetic as the “under construction” terrain that came out with AoS 3.0.
One off for the studio (ala OBR terrain) or a preview of things coming down the line?
They haven't said anything about it. It might come with the full Cities release but since they didn't say anything about it until now I wouldn't bet on it
It’s weird to have things from a mega gargants perspective. Like how intelligent are they? Maybe Brodd is an exception, but he seems pretty sharp. At least for a race that’s usually considered to be dimwitted
Truggs Troggherd is supposedly £90, €120, $150 which is less than I expected but he's probably not Mega Gargant sized. The 2 units of Rockguts alone are £75.
I've never had any interest in Ironjawz until now.
Shame theres not a good start collecting/vanguard/battleforce entry point available for them. The old start collecting is kicking around online but I'm not interested in the Ard Boyz. The old 2016 thunderfist battleforce would be a good pickup though, if I could find one available anywhere (unlikely).
Shame theres not a good start collecting/vanguard/battleforce entry point available for them. The old start collecting is kicking around online but I'm not interested in the Ard Boyz. The old 2016 thunderfist battleforce would be a good pickup though, if I could find one available anywhere (unlikely).
Supposedly there's an Ironjawz Christmas box coming.
It's nice that the Maw-grunta has the option to include the orruks on the side or to leave them off. I remember that was a lot of people's biggest issue when it first dropped. (The chains holding them are kind of dumb too, since its on their back.)
I was a bigger fan of the wrekkaz and ragerz when the first dropped (and they're still good models), but the fact that a few of the weapons are shared by both units is disappointing since it's basically just a headswap. The ragerz should have all had blades, and the wrekkaz could have been orruk fanatics, and that would have at least been a more versatile kit
The most interesting part is the FREE supplement for ironjawz with the new units. That said, I'm sitting at 1250 points of ironjawz without kragnos, so I definitely want to get some of these...
Its pretty good for what it is. There is something comical about having one's shiny stormcasts getting flattened by giant half-wits.
Oh, if anyone needs the warscrolls for the Troggoths, one can just google "Troggoth warscroll pdf" - or whatever particular unit is required - and you'll find that the 2nd edition warscrolls are still available from the GW site. Not the latest rules but are compatible for a few bouts of solo tomfoolery.
Its pretty good for what it is. There is something comical about having one's shiny stormcasts getting flattened by giant half-wits.
Oh, if anyone needs the warscrolls for the Troggoths, one can just google "Troggoth warscroll pdf" - or whatever particular unit is required - and you'll find that the 2nd edition warscrolls are still available from the GW site. Not the latest rules but are compatible for a few bouts of solo tomfoolery.
Good hunting!
Or you can just download the app and have the current ones for free.
Nice to finally see a Fyreslayers unit that is something other than angry dwarves with orange mohawks and axes. Granted, its not a big departure, but the minidroth and the dude with whips are something different at least and I'll atually be able to tell what the unit is from across the table which is more than I can say for most of their current model range.
I think some of the recent Eavy Metal paint jobs got a lot better and more characterful. Until recently they were quite clean but also kind of technocratically cold.
And yes those Fyreslayers look awesome, although their standard range imho is not good.
New Trogg-King looks very strong, and aggressively priced points-wise. I wonder if this will be what it takes to see more Gloomspite lists at top tables?
Or you can just download the app and have the current ones for free.
Well butter my barnacles, I thought the App was only free with a Warhammer+ subscription.
Cheers, I'll have a go with that later.
All warscrolls free. Faction rules you need battletome code. Think army builder was supposed to be thb behind w+ part but not sure did that ever happen. But doubt army builder is needed for that campaign.
All warscrolls free. Faction rules you need battletome code. Think army builder was supposed to be thb behind w+ part but not sure did that ever happen. But doubt army builder is needed for that campaign.
I hope they don't. I'd like both Kharadron and Fyreslayers to get further expanded so as to justify their continued independent existence.
Likewise, I'd like to see Orruks split back into separate books. Ironjawz and Kruleboyz are clearly different armies. Bonesplitterz too though ive heard some suggest they were going to get squatted or something, so I dont know what to say about them. I don't really think there was ever substantial justification for lumping them together in the first place.
The warband is admittedly pretty great. Good to see some female Dwarfs. A couple of these models can be utilized pretty easily as slayers in the Old World as well - which a lot of people who like variety in their models will appreciate.
James12345 wrote: Hope fyreslayers get an iron jaws style range refresh. They could use some more vehicles/artillery and more magma constructs+dragons
Honestly, after seeing how good the new Warcry warband is, I think they should bin the whole range and start again.
GW definitely should do that. That said, even if Fyrslyrs got lucky for once, Sigmarines are getting that treatment and you can still buy the old, chubby ones. New models along the lines of the Warcry unit would almost certainly be an addition rather than a replacement.
James12345 wrote: Hope fyreslayers get an iron jaws style range refresh. They could use some more vehicles/artillery and more magma constructs+dragons
That's why I hope they combine all the Dwarf factions. We could finally see more breadth to those armies.
Let's ask Cities of Sigmar how that worked out.
How did it work out for them? Last I checked, the suggestion was that humans with new AoS models are fine and elves and dwarfs with old Warhammer Fantasy models feel tacked on. Is that still the case or does the book have more significant issues?
I think that's correct. However as a whole the CoS book feels weird because the oldhammer elves and dwarfs do not really fit in there anymore.
My hope is that they still make CoS a combined faction with the following:
- dwarfs as elite infantry and artillery
- elves as light cavalery and scouts
James12345 wrote: Hope fyreslayers get an iron jaws style range refresh. They could use some more vehicles/artillery and more magma constructs+dragons
That's why I hope they combine all the Dwarf factions. We could finally see more breadth to those armies.
Let's ask Cities of Sigmar how that worked out.
How did it work out for them? Last I checked, the suggestion was that humans with new AoS models are fine and elves and dwarfs with old Warhammer Fantasy models feel tacked on. Is that still the case or does the book have more significant issues?
I'm referring to the actual creation of Cities of Sigmar as a faction, which was supposedly to add more breadth to the Mortal Realms. Instead, it gutted huge swathes of the constituent factions and just basically made stereotypes that GW themselves threw away.
The new book is a huge step forward from where it was, but the fact that they kept all the stupid Dark Elf stuff in is mindboggling.
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Astmeister wrote: I think that's correct. However as a whole the CoS book feels weird because the oldhammer elves and dwarfs do not really fit in there anymore.
The Elves you're definitely right on about. It's all Dark Elf stuff there now, and it feels like post-Morathi Khaine they should have been lasered out.
My hope is that they still make CoS a combined faction with the following:
- dwarfs as elite infantry and artillery
...have you read the new book? That's what they're doing.
- elves as light cavalry and scouts
What scouts would those be? The only thing scout-y left is Dark Riders and Shadowblades.
James12345 wrote: Hope fyreslayers get an iron jaws style range refresh. They could use some more vehicles/artillery and more magma constructs+dragons
That's why I hope they combine all the Dwarf factions. We could finally see more breadth to those armies.
Let's ask Cities of Sigmar how that worked out.
How did it work out for them? Last I checked, the suggestion was that humans with new AoS models are fine and elves and dwarfs with old Warhammer Fantasy models feel tacked on. Is that still the case or does the book have more significant issues?
I'm referring to the actual creation of Cities of Sigmar as a faction, which was supposedly to add more breadth to the Mortal Realms. Instead, it gutted huge swathes of the constituent factions and just basically made stereotypes that GW themselves threw away.
The new book is a huge step forward from where it was, but the fact that they kept all the stupid Dark Elf stuff in is mindboggling.
Automatically Appended Next Post:
Astmeister wrote: I think that's correct. However as a whole the CoS book feels weird because the oldhammer elves and dwarfs do not really fit in there anymore.
The Elves you're definitely right on about. It's all Dark Elf stuff there now, and it feels like post-Morathi Khaine they should have been lasered out.
My hope is that they still make CoS a combined faction with the following:
- dwarfs as elite infantry and artillery
...have you read the new book? That's what they're doing.
- elves as light cavalry and scouts
What scouts would those be? The only thing scout-y left is Dark Riders and Shadowblades.
I read the new book. My idea was that they rather do new elves and dwarfs miniatures which fits the aesthetic of the CoS. The old world leftovers do not fit at all imho.
I clicked on the supplement thinking its just a few warscrolls and some points…
Currently on page 13 of 28 and its been filled with new art and lore.
Pretty solid move on GW’s part!
Also: maybe I wasn’t paying attention during the reveals but I was surprised Ard Boyz had the option of a choppa instead of a stikka(spear thing) in their new kit.
Also Also: Missed an opportunity to make the 2 Boyz that come on the Tuskboss on Maw-Grunta a unit entry in their own right if someone builds a kit without them. Maybe a hero or something, akin to what you get in building a Magmadroth a certain way (3 Heroes in one box). They are just a bit off balance in pose, but I’d use them as distinctive unit champions at the least.
Pretty sure they didn't mention that the new kit had both weapon options, I only remember them previewing the stikkaz, I've been wondering about it for a while and spent some time the other day going through everything mentioned and there were only vague references to other weapon options existing in a very indirect roundabout way that had me convinced that the kit would be stikkaz only.
Also Also: Missed an opportunity to make the 2 Boyz that come on the Tuskboss on Maw-Grunta a unit entry in their own right if someone builds a kit without them. Maybe a hero or something, akin to what you get in building a Magmadroth a certain way (3 Heroes in one box). They are just a bit off balance in pose, but I’d use them as distinctive unit champions at the least.
If you have the Limited Edition Brute Boss, 2 Gougers gives you enough Brutes for a min unit.
I'm surprised that they don't have a 2-boy unit that you can make. Most other kits I can think of that have optional riders and such let you build the extra model into something (Abhorrent Ghoul King on foot form the Terrorgheist kit, the Medusa and Avatar of Khaine from the Cauldron of Blood kit, etc.)
I feel like that's something they don't really do anymore with modern kits, it's a holdover from older model designs where you can get to use individual models from the larger set. Most stuff now is a one and done deal, you might have options within the kit to swap wargear, but they want explicit separate models as their own clampacks nowadays.
chaos0xomega wrote: I'm surprised that they don't have a 2-boy unit that you can make. Most other kits I can think of that have optional riders and such let you build the extra model into something (Abhorrent Ghoul King on foot form the Terrorgheist kit, the Medusa and Avatar of Khaine from the Cauldron of Blood kit, etc.)
Alright, hear me out :
One base with the two orruks on it. The chains that link the two boyz to the giant boar could be linked to each other in a Orky version of a “Get-Along Shirt”. Mayhem ensues!
chaos0xomega wrote: the Medusa and Avatar of Khaine from the Cauldron of Blood kit
Interesting you mention that one. When it was first released, the Medusa was designed to make a separate unit if you built the Cauldron, but it wasn't until the Daughters of Khaine got their book that the Avatar was given a unit entry. Tyrion was the only Avatar of Khaine Fantasy ever had.
Thanks for the comparison pictures, Astmeister. Always good to have those.
Might be because I don't like horses, but I prefer the look of the battle pony. No idea if the new horse's proportions are a better reflection of actual horse anatomy, but it's one case of GW revising their models' proportions that doesn't work for me.
You're welcome.
I agree that the new Steelhelms look a bit clumsy. Also the new horses are a bit too tall looking, but probably reasonable if you compare with real horses. Not that this particular Champion's horse is jumping forward stretched. So it looks kind of elongated. The other normally galloping horses might look more regular.
I have to build most of them though. Afterwards I can post another picture.
Yeah they look quite diverse. I can provide scale shots for all of them with the empire minies. The one I posted might be a bit chubby.
Automatically Appended Next Post: However those guys certainly are same scale as the old empire state troops. Whereas the horses are nowadays much taller.
I for one, hope we get a 'Duardin Warclans' battletome that works like the Orruks one; three separate armies written out with their own bespoke allegiance abilities, then a combined-arms allegiance that brings them all together.
NinthMusketeer wrote: I for one, hope we get a 'Duardin Warclans' battletome that works like the Orruks one; three separate armies written out with their own bespoke allegiance abilities, then a combined-arms allegiance that brings them all together.
No thanks.
In reality, it's important to note that Orruk Warclans works now. It didn't really before.
Yeah, I maintain that the Orruk Warclans book was a mistake and the 3 subfactions contained therein need to be fleshed out and split up into separate books. Likewise Fyreslayers and Kharadron should remain separate and get more support.
Also, I wouldn't necessarily consider Lumineth "normal" elves, personally. They definitely have a distinct non-traditional flavor.
chaos0xomega wrote: Yeah, I maintain that the Orruk Warclans book was a mistake and the 3 subfactions contained therein need to be fleshed out and split up into separate books. Likewise Fyreslayers and Kharadron should remain separate and get more support.
I would certainly say that Orruks could be broken into 2. Kruleboyz really do stand out as their very own theme; even their lore, style or sculpting and painting are all just wildly different from the rest of the line. I'd say they deserve their own book and more models - let them be the dark, twisted, nasty, smart orks of nightmares. The "serious" orks that have identity and aren't just 40K orks.
The Savage and Armoured are a bit trickier if just because they share such a common structure to them, even down to almost copying each others army structure style. Though with the latest huge boar models that line is getting more blurry and if the Savage got some new updated/unique models they could easily splinter off.
I feel like there's more of a divide within the Orruks than, say, the Skaven. Whilst Skaven have multiple different clans; they were always operating as a single army with a single overall style even way back in the early days of Old World. Heck groups like Eschen really don't function as a concept if you try to make them into a whole standing army.
At the very least I'd love Orruks to splinter into 2 forces, let the Kruleboyz be their own thing!
I’m really, really hoping GW will adopt the free online supplement thing for a bit.
Whilst it’s nice to get new models, AoS has had a nasty habit in the past few years of really rapid book churn. Free supplements feel like a decent middle ground. The studio can still add a couple of new kits here and there, without needing to do a whole new book every time.
I’m really, really hoping GW will adopt the free online supplement thing for a bit.
Whilst it’s nice to get new models, AoS has had a nasty habit in the past few years of really rapid book churn. Free supplements feel like a decent middle ground. The studio can still add a couple of new kits here and there, without needing to do a whole new book every time.
Agreed. That's something the CoS book certainly should have. I assume they will get new minis within 1-2 years and i hope they don't get the Lumineth treatment, where the book is immediately obsolete. A supplement would be perfect.
It doesn't sound unrealistic to me. GW also removed free warscrolls at the start of 3rd ed, no doubt in an attempt to get more book sales. AoS isn't 40k. I could see people reacting negatively to such a degree that GW felt the need for some appeasement.
The Warscrolls are still in the app for all factions!
ImhoGW can not rip the peoples money out of their pockets so easily via AoS, because unlike 40k the player base is much smaller.
So they do not want to drive off too many people. For 40kGW can basically get through with anything they want.
Billicus wrote: I wish they'd update the app with cities of sigmar already. Wonder if they're waiting for the solo book release. Bit annoying
Yes they do wait for the solo book release. I wrote them an email 1 week ago and asked why I cannot redeem my CoS code. They said this will only be available after the official book release in the app.
Would be nice if they had both but if old just goes away people without new book couldn't use app either so larger part unable then. And gw tournaments don't use book either.
Both for a while would be optimal but there's at least some logic and it"s consistent policy.
Astmeister wrote: The Warscrolls are still in the app for all factions!
Good to know. But not exactly catering to people like me who like to view things on a nice, large screen. Kids these days with their damn mobile devices...
Astmeister wrote: You could mirror it to your tv if you want or use a tablet.
I could also just not bother. It's baffling that GW supports some platforms but not others with just this one thing. I can use their store on PC. I can watch their videos on PC. I can read Warhammer Vault content on PC. I can read their news page on PC. I can get my posts on their social media platforms deleted on PC. There's even a list builder on Warhammer Community that I can use on PC. But access to the free part of their rules is restricted to other devices, particularly when it didn't used to be. I don't much feel like working around GW's stupidity.
I also find this weird. Speaking of which: Has anyone also figured out that the GW paint app does not include tutorials for Contrast paints anymore? They only show the "classic way" of painting in the app and months ago the "contrast way" was still available.
Astmeister wrote: I also find this weird. Speaking of which: Has anyone also figured out that the GW paint app does not include tutorials for Contrast paints anymore? They only show the "classic way" of painting in the app and months ago the "contrast way" was still available.
They actually do show some contrast methods, they are just not separated anymore. I was looking at oranges the other day and one if them used contrast....Embers...it uses Magmadroth Flame
Screaming Bell now moves on its own(much asked for by Skaven players for sometime) and a ton of points changes to SBGL. OBR hit with some rules changes as well. Will be interesting to see how the latter 2 are affected, as they have been top performers.
I have to say that the Screaming Bell moving on its own feels very weird. It's like the one thing they were consistent about for its many iterations: You need little guys to push.
So the ardboyz were inspired by the castelite formations to adopt shield and spear formations? I like that the lore and units expand alongside the setting, but the Lumineth and other armies have used spears and shields since forever, I don’t know why the cities of sigmar formation would be so inspiring to orruks
Feels like the biggest nerf was actually to Hedonites, despite SBGL and OBR being way more problematic.
All of my HoS lists went up 60-90pts, but most awkwardly the points costs mean every permutation of list leaves me 10pts over, or as much as 70pts under, 2000pts. Hitting every single good unit with even a modest increase has definitely created some weirdness, where I am now forced to take Endless Spells I don't want, or ally in one of the not useful Warcry warbands.
Big oof, for me. Hedonites was doing a hair too good, but it is also a VERY high skill army that doesn't just hand a bad player a netlist and see them succeed. As a result I think they just got over-corrected super hard.
NewTruthNeomaxim wrote: Feels like the biggest nerf was actually to Hedonites, despite SBGL and OBR being way more problematic.
All of my HoS lists went up 60-90pts, but most awkwardly the points costs mean every permutation of list leaves me 10pts over, or as much as 70pts under, 2000pts. Hitting every single good unit with even a modest increase has definitely created some weirdness, where I am now forced to take Endless Spells I don't want, or ally in one of the not useful Warcry warbands.
Big oof, for me. Hedonites was doing a hair too good, but it is also a VERY high skill army that doesn't just hand a bad player a netlist and see them succeed. As a result I think they just got over-corrected super hard.
Generally exactly 2000 isn't even all that good thing to be.
Astmeister wrote: The Warscrolls are still in the app for all factions!
ImhoGW can not rip the peoples money out of their pockets so easily via AoS, because unlike 40k the player base is much smaller.
So they do not want to drive off too many people. For 40kGW can basically get through with anything they want.
Not only is the AoS community smaller, but theres also a segment of it which are effectively abuse survivors (i.e. those who stuck with AoS after WHFB End Times) and will not react well to some of the more unfriendly business practices that GW has engaged in with regards to 40k. Its just as much about fostering goodwill as it is not driving customers away.
Even in 40K I think GW has slowly started to realise that whilst expansion books are a nice concept; their customer base was burning out on them. Likely reinforced by the pandemic meaning that last edition was a cluster of messy stuff where most people were buying books they couldn't even game with for very long.
On the one hand lots of regular books makes money for GW; on the other hand lots of regular books that are mandated purchasing that makes the game more expensive and more complicated starts to turn people away
Ragerz/Wrekkaz come with 3 of each weapon type so all 3 Ragerz could have gore-hacka blades or Brute crushas. Not too many options in the kits Ardboyz appear to have 14 heads all masked.
Sadly, the options for the Maw-grunta are a bit limited - there are the three builds but that's pretty much it, no additional bitz or stuff (except for an optional nose ring for the Grunta).
DaveC wrote: Ragerz/Wrekkaz come with 3 of each weapon type so all 3 Ragerz could have gore-hacka blades or Brute crushas. Not too many options in the kits Ardboyz appear to have 14 heads all masked.
Sadly, the options for the Maw-grunta are a bit limited - there are the three builds but that's pretty much it, no additional bitz or stuff (except for an optional nose ring for the Grunta).
Yeah it’s a shame there’s only one head for the Maw-Grunta, especially when you can have a whole army of them.
H.B.M.C. wrote: It is a minute past midday and Big Pig is already sold out... Jesus...
Still available on the German webstore 75 minutes after it went up. Maybe it's not bacon season around here. Maybe GW figured that if they aren't selling much at Australian prices, they can cut stock allocation for Australia.
lord_blackfang wrote: These are cool but man I hate the pricing on "large infantry", 3 Ragerz is just a few euros less than 10 Ard Boyz.
That was confusing to read until I remembered it's a three man box rather than five men. Yeah. They are the standard price for a three man box, but it sure is a bit much.
Sadly, the options for the Maw-grunta are a bit limited - there are the three builds but that's pretty much it, no additional bitz or stuff (except for an optional nose ring for the Grunta).
Yeah it’s a shame there’s only one head for the Maw-Grunta, especially when you can have a whole army of them.
I'm sure we'll get the customary "just 3d print a different one" comments in the Ironjawz groups
Sadly, the options for the Maw-grunta are a bit limited - there are the three builds but that's pretty much it, no additional bitz or stuff (except for an optional nose ring for the Grunta).
Any chance you could line up some Brutes and new Ardboyz for a size comparison?
H.B.M.C. wrote: Would other Ironjaw heads perhaps be compatible with the Maw-Grunter Orcs?
Yeah I think so, the new Ardboys heads should fit the crew and Brute heads fit the Gouger rider (the Tuskboss head is framed by his bone helmet), some minor gap filling might be needed though.
Sadly, the options for the Maw-grunta are a bit limited - there are the three builds but that's pretty much it, no additional bitz or stuff (except for an optional nose ring for the Grunta).
Any chance you could line up some Brutes and new Ardboyz for a size comparison?
I'm sorry, I don't have any Brutes in my collection :(
I'm enjoying these little stories, but can we have at least one where the town and it's inhabitants are still standing at the end?
Them not standing is the whole point. 9 out of 10 Crusades end in failure and we know the 1 to succeed in the storyline is one of the two in the main books.
Hm, looks like no improvement whatsoever on the old designs... which of course carries the rather hefty upside of meshing well with existing collections. Sprue just adds a few bits of plate armour and rusty halberds I guess.
lord_blackfang wrote: Hm, looks like no improvement whatsoever on the old designs... which of course carries the rather hefty upside of meshing well with existing collections. Sprue just adds a few bits of plate armour and rusty halberds I guess.
I hope 3000 this isn't their only new kit.
Would be pretty uncharacteristic if it was. Lone characters that go with a battletome or codex that doesn't get anything else are the default. I can't immediately think of a book whose only release was a unit box. Might have happened, and perhaps including coinciding side game boxes might widen the pool, but it's not something I'd expect at this time.
As for the matching look, my earlier suspicion was that Flesheater Courts are both too large and too small for GW to take them in a different direction. The temptation to build on what's there and keep the update cheap would be there, and considering all the other stuff GW wants to produce, keeping new things on a budget surely has some appeal.
Besides, Warcry got its share of new Ghouls and they're no real departure, Babouls aside. That's a fairly solid statement of intent.
Inquisitor Gideon wrote: Not yet. The only one that's had a seperate release is the rabble rowzer
Which was released together with the Destruction focused book with another GSG release, so if the theory about every other book being focused on a different GA with another release for the Harbringer factions is true I would expect those other Harbringers to also be released that way
The Warhammer Design Studio provided the developers at Frontier with the designs for the new Liberators, which they’ve faithfully recreated for the video game.
I would say so. I’m pretty sure Thunderstrike versions of the original Stormcast infantry has been rumoured by Whitefang on TGA.
I'm a bit confused by the Roving Maw, the text would seem to imply you can bring multiple mawpits to the battle, or there is a way to get more than one? But then the text for the Mawpits of Ghur rule only says if you include "a" mawpit, which implies you can still only bring one.
I ordered 2 boxes of the Hunter and Hunted last night, was planning on selling the extra Mawpit, but if theres a reason to have more than one I'll hold on to it.
Pretty underwhelmed by the Flameseekers AoS warscroll. Love the mini's.
Got 2 boxes coming in, might just use the majority of the box as Hearthguard Bezerkers, and the 3 characters as a Runefather, a Runeson or a Doomseeker when needed.
Only things on that list that I *need* are Cryptborns Stormwing and Da Gobbo Rides Again. Everything else will either be available indefinitely or aren't things that I put any immediate value in. Belthanos box is nice but I'm fine just waiting for his individual release.
Shame they are cramming so much AoS into one week, thats a lot of preorders. Surprisingly short time between dawnbringers preview and its release.
I need the new dawnbringers & the next red gobbo books. With new Epic any week now, the old world in the new year, those CoS models can wait until they either have a battleforce next christmas or get a vanguard set sometime next year. I've seen plenty of the pre-release army sets kicking around still, so no rush on these models.
I'm pretty sure the reason why the Freeguild Marshal & Relic Envoy and the Alchemite Warforger aren't on there is because they will be part of the Vanguard set. Small heroes in Vanguard sets aren't normally available outside for whatever reason. The only exceptions seems to be the Ogors Tyrant which is a webstore exclusive
(They where available before but a while ago GW deleted all of them from the webstore and I'm pretty sure the same will be the case for these two)
What are the ven Densts doing on that list? They are available for purchase right now and as far as I know haven't been taken off the webstore since their release.
H.B.M.C. wrote: Ah... the Whisperblade is part of a bigger box, not a clampack mini.
That's a shame.
On the bright side for less than twice the price of a clampack character you get a box with five characters and a pet.
Geifer wrote: Doesn't that usually go hand in hand with the item going out of stock on the webstore until re-release, though? That's not the case here.
Its more that they stop producing the old version and if enough get bought before the new one is released it goes out of stock. If they had a lot of old stock left it's not that surprising that it didn't go out of stock.
Also Cities and in turn the Ven Densts should be one of the few releases that went as planned as the Battletome already said November on the points lists back when it was released with the army set. So they should have been able to plan the stock levels accordingly
Geifer wrote: Doesn't that usually go hand in hand with the item going out of stock on the webstore until re-release, though? That's not the case here.
It also coincides with an item going back to an "on the shelf" release, of which the Ven Densts have not been for a few years now for GW shops.
Again the prices are only assumed so the discount is close to 35% as that is the average we got last year. But that is just an average and there were boxes with higher and lower discounts so the actual prices this year will be different. This is just an estimate
Inquisitor Gideon wrote: Still surprised there is a Seraphon one. Especially that the warcry warband is in there.
Not like they can put regular skinks in.
Hunters can get you 3 units from one box too.
Yeah, I wish all of the Warcry boxes were like the skinks. None of the "1 in 9 must be X" "1 in 9 must be Y" with mixed base sizes and such. The skinks is 10 are this, 3 are those, each with their own respective warscrolls.
Inquisitor Gideon wrote: Still surprised there is a Seraphon one. Especially that the warcry warband is in there.
Not like they can put regular skinks in.
Hunters can get you 3 units from one box too.
Yeah, I wish all of the Warcry boxes were like the skinks. None of the "1 in 9 must be X" "1 in 9 must be Y" with mixed base sizes and such. The skinks is 10 are this, 3 are those, each with their own respective warscrolls.
It's worth mentioning that part of the reason it's so weird?
You can't build 10 bolas from one box.
Inquisitor Gideon wrote: Still surprised there is a Seraphon one. Especially that the warcry warband is in there.
Not like they can put regular skinks in.
Hunters can get you 3 units from one box too.
Yeah, I wish all of the Warcry boxes were like the skinks. None of the "1 in 9 must be X" "1 in 9 must be Y" with mixed base sizes and such. The skinks is 10 are this, 3 are those, each with their own respective warscrolls.
The Skinks do have a couple mixed base sizes though.
Geifer wrote: What are the ven Densts doing on that list? They are available for purchase right now and as far as I know haven't been taken off the webstore since their release.
AduroT wrote: The Skinks do have a couple mixed base sizes though.
Well I'm not doing that
Fair! I did stick the Skink leader on his slightly larger base, but I also cheat by sticking my Necron characters on incorrectly larger bases so they’re all consistently 40mm instead off the weird mishmash their official sizes are.
Liar. You have no intention to buy this box and build its components at all.
Instead of considering these as starters / complements for AoS armies, I see them as full complete bands for Warcry. Here I have no less than 3 warbands in one box ! It's great !
Besides, Warcry is the superior game anyway.
I'm just joking. It's all a matter of perspective, and the bases on the skinks are actually more than reasonnable (they are just for 2 fighters, so it really doesn't impact the game at all). Do whatever you want with your miniatures and enjoy the bundles for as long as they last.
Liar. You have no intention to buy this box and build its components at all.
Instead of considering these as starters / complements for AoS armies, I see them as full complete bands for Warcry. Here I have no less than 3 warbands in one box ! It's great !
Besides, Warcry is the superior game anyway.
I'm just joking. It's all a matter of perspective, and the bases on the skinks are actually more than reasonnable (they are just for 2 fighters, so it really doesn't impact the game at all). Do whatever you want with your miniatures and enjoy the bundles for as long as they last.
One way or another I'm going to get these Skinks sooner or later, it's a great kit and it's not like I'm going to use Mantic sculpts for my Kings of War lizzies
Despite not being on the price list the Free Guild Marshal on foot £27.50, Alchemite Warforger £22.50, Grimhold Exile £22.50 and Harbinger of Decay £35 are all up for preorder and are general release not direct only
It's not much, but I like that there are some head options for Tootey McFlutey
There are also more head options for the other Command Corps members too. Sadly they accidentally posted the same sprue pic twice, so you can't see the full sprue options
Maybe I can help: I've got a review for Tahlia Vedra, the Command Corps, and Cavalier-Marshal with high-res sprue pics and a list of all options and bitz:
Damn that command box is impressive. Thanks again stahly!
I'm also amazed that the Manticore's tail is a single piece. I'd've expected that at least the stinger would be in two halves (unless I'm reading the sprues wrong).
stahly wrote: Maybe I can help: I've got a review for Tahlia Vedra, the Command Corps, and Cavalier-Marshal with high-res sprue pics and a list of all options and bitz:
stahly wrote: Maybe I can help: I've got a review for Tahlia Vedra, the Command Corps, and Cavalier-Marshal with high-res sprue pics and a list of all options and bitz:
Thank you! Is the haemonculus fused to the tree? I know the models body is attached to it, but I can’t tell if one of his legs is actually merged into the tree, or if it’s possible to cut him off the tree and move him somewhere else
H.B.M.C. wrote: Damn that command box is impressive. Thanks again stahly!
I'm also amazed that the Manticore's tail is a single piece. I'd've expected that at least the stinger would be in two halves (unless I'm reading the sprues wrong).
Looks like the ass piece (11) holds one side of the thicker end of the tail, to connect with the rest of it (13).
stahly wrote: Maybe I can help: I've got a review for Tahlia Vedra, the Command Corps, and Cavalier-Marshal with high-res sprue pics and a list of all options and bitz: