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Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 13:36:57


Post by: Scott


Well, the 360 of the miniature showed that it is quite well sculpted - an improvement on the concept art IMO, which looks too much like Ralph Macchio doing the Crane stance.

The sculpt of Urbicus found in the KS link looks quite good as well.

Was wondering when a new Gladiator game would emerge, and here we are.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 13:46:44


Post by: cincydooley


I'm a little disappointed that they don't have a single non-Roman looking gladiator in the initial batch. I mean, hell, there's hardly any that look like Gauls or Barbarians...no facial hair to be found.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 13:47:34


Post by: Alpharius


Excellent - this looks very interesting!

And WolfStark, you're in for it now - it is up to YOU to keep the first post and title updated!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 13:58:25


Post by: WolfStark


Aye, Alpharius.

Watched it for awhile now and have to say that I like what I see and hope that we will also see a few other Gladiators. The Viatrix is my favorite at the moment, the artwork is stunning but 35 mm is also a little big but the game itself looks interesting enough for a pledge.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 14:03:17


Post by: Rotgut


Looks pretty cool but unfortunately a little more then I would like to pay for something I may not have anyone else to play with.

I hope it does well though because it looks great so far.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 14:07:23


Post by: Scott


Re: facial hair - it is hard to see face-fuzz through an enclosing helmet.

The two obvious barbarians are female.

The Fugitivus sports a short beard....

>shrug<


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 14:18:46


Post by: cincydooley


It looks like they have plans to do it, but I simply wish they'd have had a Ethiopian or or some other race represented at the outset, as there were plenty of them fighting.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 14:24:09


Post by: Alfndrate


 cincydooley wrote:
It looks like they have plans to do it, but I simply wish they'd have had a Ethiopian or or some other race represented at the outset, as there were plenty of them fighting.


Yeah! I demand racial equality in my brutal murder dome!

But seriously, this does look like a good game... Gotta see if I can't get a better look at the project... *grumble* cursed work blocked...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 14:27:49


Post by: chaos0xomega


Waaaaaaant.... The $165 pledge level looks like it nets you all the minis thus far revealed...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 14:58:50


Post by: Scott


"... wish they'd have had a Ethiopian or or some other race represented at the outset, as there were plenty of them fighting."

True - the helmed fighters could be painted however you want, though.

Anyone know how often the barbarians were allowed to retain their local costume?

My limited knowledge on the subject of Gladiators makes me think "never" - other than skin-coloration or facial hair, I thought the fighters were placed into a particular "style" of fighter with prescribed armor/armament/costume....



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 15:01:57


Post by: cincydooley


Scott wrote:
"... wish they'd have had a Ethiopian or or some other race represented at the outset, as there were plenty of them fighting."

True - the helmed fighters could be painted however you want, though.

Anyone know how often the barbarians were allowed to retain their local costume?

My limited knowledge on the subject of Gladiators makes me think "never" - other than skin-coloration or facial hair, I thought the fighters were placed into a particular "style" of fighter with prescribed armor/armament/costume....



You know, You're probably right, actually. They'd fight with armor and weapons custom of their culture. An honestly, there probably wouldn't have been THAT much facial hair either. Male slaves were typically completely shorn before they were sold or presented.....

I just want an Ethiopian badass

I'd also back this immediately if they did a "not-Kratos." I mean, immediately. No hesitation. At all..



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 15:28:54


Post by: Scott


"I just want an Ethiopian badass"

Oenomaus, I presume?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 15:42:28


Post by: Charles Rampant


There was, indeed, styles of fighter that were used (Thracian, Retinarius, etc), but from what I know the Romans would stage mythological or historical scenarios - to spice it up* - so there is no reason to say that people wouldn't be in their own culture's outfit. You'd probably have just as much chance to be given a purple shield and called 'Persian' for a Marathon staging, though.

We can but hope that they find the time to make a model for the poor chaps who had to fight from horseback while wearing a helmet with no eye-slits... I'm dead excited for this though - it looks right up my alley! Classical types battering each other, with no girly ranged weapons to get in the way of the fighting!

* I've heard of one particularly ghoulish spectacle that they put on, where they put a woman sentenced to death inside a wooden cow costume and then had a bull rape her to death. Re-enactment of Pasiphae and the Minoan bull...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 18:41:13


Post by: WolfStark


Aaaand funded! In less than 14 hours.

Septimus and Nero are in for 25.000 and that is just the start. Also confirmed is a female Gladiator for the Fields of Jupiter.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 18:45:48


Post by: Platuan4th


I'll probably up my pledge as new figures are announced, but I figure 3 figures plus all the stuff to play at $55 isn't too bad, plus it nets me the KS exclusive, to boot.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 18:47:09


Post by: spiralingcadaver


Wow, really nice illustrations, will definitely need to pay attention to this one...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 19:10:45


Post by: His Master's Voice


Not keen on the first miniature presented. It's clearly well made in technical terms, but the pose is off by a wide margin. The torso is also way too narrow and seems to miss a muscle section the name of which eludes me right now. I'll watch this progress and see if the rest of the characters get better posing treatment.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 19:13:42


Post by: Taarnak


His lats are very understated. That is making the torso seem too skinny.

~Eric


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 19:35:29


Post by: OrlandotheTechnicoloured


actually most Roman era gladiators were fat,

in part due to diet, and in part for self protection (extra fat means less chance of a fatal wound).

What the crowd wanted from the gladiators was spectacle and blood, not nessesarily death)

Edit: but whether the mini buying public want's more blobby figures with no visible muscle definition ?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 20:32:18


Post by: cincydooley


They got pretty starchy vegetarian diets didn't they, Orlando?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 20:44:47


Post by: OrlandotheTechnicoloured


Yep,

pretty much vegetarian, including no fish/dairy
(from the historical writing and from isotope studies of the bones from one of the few gladiator cemetaries discovered)

Often called Hordiarii (not certain of the spelling) which roughly translates as barley men


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 21:17:30


Post by: robertsjf


Scott wrote:
"I just want an Ethiopian badass"

Oenomaus, I presume?


And the designers have built in "fantasy" which will allow them some lateral movement outside of the standard gladiator combat style norms.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 21:33:55


Post by: Amaya


About time someone tried to capitalize on the general love for all things Roman and the success of Spartacus.

The first model is quite good and the concept art looks promising as well. Certainly need diversity in the gladiators though.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/15 22:17:26


Post by: Platuan4th


robertsjf wrote:
Scott wrote:
"I just want an Ethiopian badass"

Oenomaus, I presume?


And the designers have built in "fantasy" which will allow them some lateral movement outside of the standard gladiator combat style norms.


Yep. I'm hoping for an eventual Minotaur gladiator.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 00:48:39


Post by: kilcin


 Platuan4th wrote:
robertsjf wrote:
Scott wrote:
"I just want an Ethiopian badass"

Oenomaus, I presume?


And the designers have built in "fantasy" which will allow them some lateral movement outside of the standard gladiator combat style norms.


Yep. I'm hoping for an eventual Minotaur gladiator.


I would like that and a Hydra.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 00:49:23


Post by: drazz


Animals. There needs to be animals in the den.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 03:19:47


Post by: kilcin


Good news:

Red Republic Games wrote:
@Kilcin:
I would say the Minotaur and Hydra (with our spin) are good likelihood at some point. Kraken is kind of corner case, but never say never.

@David Weiss (and also Kevin, and people who want animals in general):
We really want to do more animals, but we want to make sure they are distinct and flavorful as well as dynamic. These are heavy on the execution as well, but we are working on them. Giraffes are a personal favorite.

@Pride365, scorpion lovers everywhere:
I am internally advocating for this project. It might take some doing, but I am digging it.


Source


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 13:23:52


Post by: WolfStark


The Septimus and Nero stretchgoal is complete. Next is Noxius for 28.000 $ and a Lion for 33.000 $, Pics above.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 15:27:57


Post by: kilcin


BTW, Arena Rex is having a contest on their facebook page where the two runner ups win some of the minis and the grand winner gets their likeness sculpted into a mini as well as all the minis they produce for a year. I don't use facebook myself, but I did enter into the contest for fun; I'm the guy in the blue face paint. Check it out if you're interested and possible submit for next weeks round.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 16:02:35


Post by: drazz


Love the game idea. The first model looks good. The artwork is both true to the era and has a touch of the fantasy.

But, the pricepoint is a touch high. $17 for a 30mm mini is out of my comfort range.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 16:04:43


Post by: Mr Morden


Like the artwork, but tend to agree bit too pricey and also in Europe so have to add the shipping in.

I would have loved a full transcription of the characters from Spartacus into minatures = work nicely with the Board game I recently acquired.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 17:40:58


Post by: cerealkiller195


i was thinking it would be great for them to have other colors for dice for precisely that reason.

if you are looking for gladiator miniatures i believe the warstore has them under the historical section.

I have pledged for this kickstarter though it is a little on the pricey side, it doesn't conflict with any other kick starters around the time so my pledge stays


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 18:09:54


Post by: Charles Rampant


It is indeed a bit pricy. The models are 35mm, and thus pretty big, and you won't need many - but, still pricy. However if they keep the quality high then I think that I'll be happy with them regardless - this has the look of the classic skirmish game appeal, where you can lavish a lot of care onto a few models and make them look incredible.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 18:32:34


Post by: WolfStark


Noxius Stretch Goal reached, next Leo and Ban-Luca:



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 21:47:53


Post by: Charles Rampant


Not a fan of Ban-Luca, personally - she looks medieval, not ancient. I'm well up for a lion though!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/16 22:08:18


Post by: DeChevalier


 Charles Rampant wrote:
Not a fan of Ban-Luca, personally - she looks medieval, not ancient. I'm well up for a lion though!


Agreed...

... and she doesn't really look like a girl, either... or a boy, for that matter...

Kinda strikes me a some sort of freaky androgynous mannequin... hopefully the sculpt is better.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 00:29:31


Post by: Piston Honda


Ban-Luca looks like a Joan of Arc painting.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 14:17:48


Post by: WolfStark


Well, not every girl can look the same.^^

So and new update. Leo is unlocked, next Ban-Luca fpr 36k and Gaius Pallidus for 40k:



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 18:42:37


Post by: GiraffeX


I'm really looking forward to this game the concept art is really fantastic, I just worry about painting all that flesh...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 19:07:20


Post by: Charles Rampant


 GiraffeX wrote:
I'm really looking forward to this game the concept art is really fantastic, I just worry about painting all that flesh...


You and me both - if the flesh isn't green, I don't know what to do with it!

Maybe I could just paint them as orcs...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 21:09:12


Post by: RiTides


 kilcin wrote:
BTW, Arena Rex is having a contest on their facebook page where the two runner ups win some of the minis and the grand winner gets their likeness sculpted into a mini as well as all the minis they produce for a year. I don't use facebook myself, but I did enter into the contest for fun; I'm the guy in the blue face paint. Check it out if you're interested and possible submit for next weeks round.

Thanks for this, kilcin.

Also, can you tell me what your avatar is from?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 22:08:33


Post by: kilcin


 RiTides wrote:

Thanks for this, kilcin.

Also, can you tell me what your avatar is from?


No problem, I don't think I have a chance to win the contest, but if I'm not in the bottom of the vote 'liking' I'll be happy.

My avatar is a cropping of Force of Nature from the WoW TCG. Nice Ludo avatar btw.


Automatically Appended Next Post:
In regards to all the flesh that needs to be painted; painting flesh is my weakest ability in painting but I seem to be challenging myself with the Kickstarters I've been putting into since the models are having lots of exposed flesh. I've gotten one flesh tutorial already and should be receiving another with my KD:M kickstarter rewards.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/17 23:54:03


Post by: RiTides


Got it, thanks


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 01:48:43


Post by: kilcin


New Update showing another model.

Red Republic Games wrote:We have gotten a really positive response to the concept art, but we know most of you are really in it for the models. We have already shown you Aquila and Urbicus, but to give you a little more to go on we have some WIP teasers for Otho Mentulus. MIKH is doing a fantastic job on the details, and we didn't want you to have to wait any longer to get a taste!
source



I wasn't interested in Otho due to his concept art but the model is coming along nicely; I'm impressed.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 10:21:36


Post by: Trodax


OK, these are looking really good and I'm officially tempted.

I have to say the game itself actually sounds pretty fun, but I was wondering if the minis are useable with other stuff as well. Is 35mm completely out of sync with 28mm? Is there a size comparison shot available anywhere of that Aquila guy and some other minis?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 12:43:38


Post by: Alpharius


Same here!

Damn, this one's going to be hard to resist...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 13:12:30


Post by: WolfStark


Another day, another stretch goal broken and unlocked. On top of it, +5 dices for Ludus, Ludus Magnus, Ludus Maximus



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 17:41:10


Post by: DeChevalier


That +5 dice reward doesn't kick in till we break $45k...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 17:54:26


Post by: cincydooley


Oh boy. Dice.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 17:57:53


Post by: Alfndrate


 cincydooley wrote:
Oh boy. Dice.


Hush you, those dice actually do look pretty cool... Not stretch goal cool, but cool nonetheless.


Cincy, side note: I'm a no go on the KD:M


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 17:58:48


Post by: Wehrkind


A little shameless self promotion, and encouragement for those wanting to throw in some cash but are worried about skin tones: I wrote a little bleg about learning to paint skin tones with some suggestions here My Woad on Celts blog has a bunch of different pics and chatter on the subject too.

As to this, I really do like the idea and lots of the models (other than the medieval armor chick, as well as that heater shield which I am pretty sure is anachronistic) but the 17$ price point per model is a bit salty for me. Still, I love many of the models and the concept, so maybe in the future I will jump into that!


Automatically Appended Next Post:
It would also be nice to see played or read some preliminary rules. I am curious as to how detailed the rules really are.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 18:34:05


Post by: cincydooley


 Alfndrate wrote:
 cincydooley wrote:
Oh boy. Dice.


Hush you, those dice actually do look pretty cool... Not stretch goal cool, but cool nonetheless.


Cincy, side note: I'm a no go on the KD:M


:-). Okay my man. No worries.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 21:09:18


Post by: Taarnak


 Wehrkind wrote:
A little shameless self promotion, and encouragement for those wanting to throw in some cash but are worried about skin tones: I wrote a little bleg about learning to paint skin tones with some suggestions here My Woad on Celts blog has a bunch of different pics and chatter on the subject too.

I looked through that real quick and I liked what I saw so far. Good work, and thanks for posting it.

 Wehrkind wrote:

As to this, I really do like the idea and lots of the models (other than the medieval armor chick, as well as that heater shield which I am pretty sure is anachronistic) but the 17$ price point per model is a bit salty for me. Still, I love many of the models and the concept, so maybe in the future I will jump into that!

They have said that the setting is not strictly Ancient. It is a fantasy hybrid of several periods. There will be Romans, Egyptians, Celts, Vikings, and Native Americans to name just a few cultures. If you check out the website for the game there is info there. http://www.arenarex.com/#!otho/c1sy7

The price point does make me hesitate just a bit too, but the models look pretty good so far and are slightly larger than normal so I have pledged for the time being and adopted a wait and see mode. If the models don't continue to impress, I'll drop.


 Wehrkind wrote:

It would also be nice to see played or read some preliminary rules. I am curious as to how detailed the rules really are.

There are rules previews at the site above too. Some decently interesting stuff.

I'm a fan so far.

~Eric


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 21:48:10


Post by: Wehrkind


Ahh cool, I didn't know the rules overview was there. That does look pretty interesting; I really like the tree mechanic in particular. I think that even if I don't drop some money supporting this now, I will probably pick up the rules in the future when I have spare cash!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/18 22:30:36


Post by: Alpharius


I hope they add in some terrain at some point.

I'm a sucker for good terrain...

And thanks Wehrkind for that painting tutorial - much appreciated!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 02:16:27


Post by: kilcin


New Update:

Red Republic Games wrote:Gaius Pallidus is now available in the Field of Jupiter!

Our next goal is a little different. Not only will it unlock a new gladiator for the field of Mars, but it will add five extra Favor dice (for free) to every pledge at the Ludus level and above! You may need them with to keep up with this gladiator: Having won his freedom years ago, Hermes has embraced the sands as his home. Peerless when he was in his prime, crowds still swell when Hermes is scheduled for a match. He helped build Ludus Magnus to its pinnacle of prestige, and continues to heap laurels upon it through his performances.

Following that, we start bringing you the Morituri: behold, Tiet-Khebi!




I'm so glad Gaius opened up, kinda eh on Hermes at the moment but I could grow to like him based on his model; I'm really looking forward to Tiet-Khebi though. I might be able to get my wife to play if she has an all Egyptian team.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 14:26:27


Post by: Scott


Hermes the Thraex - I like.

I want a collection of "true" Gladiator minis. I like that I can create one, while an opponent could go for a more fantastic or anachronistic set.

I agree that the individual price-points are a little steep, but the quality of the sculpting looks outstanding to my eyes.

The description of the combat - describing how to read the cards and the options for activating (or not) your fighters; the option on the cards of going for damage or combining damage with a push (or two) to set up the opponent for a team-mate's rush or to push into an obstacle - has me most interested.

I'm envisioning combat akin to some aspects from Hordes or Warmachine - trying to build a synergy within your force so the whole is greater than the constituent parts - but my experience with either of those systems is quite limited.

Will I pledge or won't I? Decisions....


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 16:27:46


Post by: cincydooley


I LOVE the Egyptian. And I love these models. They'll look great next to my kingdom death and infamy models.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 18:16:02


Post by: Alpharius


Bummer that this one and the Krosmaster Arena one showed up at the same time!

I'm leaning towards both, of course, but in the end, one might have to get cut...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 18:49:07


Post by: overtyrant


I wonder when they will start with streach goals that actually add to pledges rather then more 'you can now buy this' (apart from dice). Am on the fence and am leaning to the not gonna up my pledge from 1dollar side.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 18:57:47


Post by: DeChevalier


Hate to say it, but they've pretty much said they will be offering very few "freebies" in this KS... and that those "freebies" will be mostly limited to non-model items (extra dice and counters)... much to the chagrin of the majority of their current backers...

... honestly, unless RRG makes some major changes in policy, I really don't see them ever growing beyond the "garage-space" company level... they're just not engaging their backers the way they should if they were serious about making this work long term...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 19:07:43


Post by: OrlandotheTechnicoloured


Engaging with your backers does not need to mean giving away free stuff

and if you need to bribe somebody with free stuff they are less likely to be a buyer in the long term

(not to say they won't buy at all, but they either don't like it enough, or don't have the money to buy as much)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 20:23:50


Post by: Taarnak


Well, if they don't add a choice or three to my $165.00 pledge level by the end, I will likely drop my support.

We all pledge on these Kickstarters looking for "value" whether we want to admit it (publicly) or not.

It seems like they are trying to go the Kingdom Death route with pricing, which is fine, but I think this will be even more niche than KD and won't support that practice long term. We'll see I guess.

I like what I see so far. I hope they do a full rule book release, so that I can at least pick that up.

~Eric



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/19 21:18:07


Post by: overtyrant


 OrlandotheTechnicoloured wrote:
Engaging with your backers does not need to mean giving away free stuff

and if you need to bribe somebody with free stuff they are less likely to be a buyer in the long term

(not to say they won't buy at all, but they either don't like it enough, or don't have the money to buy as much)


Oh, I like it well enough but it is contending with other things for my hobby budget. So I weigh in the value factor (I.e shipping costs and customs) vs value of what I'm getting and if I feel the what I'm getting is not worth the shipping and customs this fish does not bite I'm afraid. I'll get it when a EU stockists stock them and if they dont get a distributor in the EU then I'm glad I did not back as getting additional stuff for the game will be to much of a pain (shipping and customs again). This is my motto for KS and it has not failed me yet!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 00:23:09


Post by: OrlandotheTechnicoloured


Oh I agree about customs/VAT,

that (shipping from they USA) to my mind is the real down for this KS from my point of view as well...

I do back projects that do it, but thye do have to be more special (or give more value) than those that either originate in the EU or send in a container and pay the VAT for us.

I'm certainly not saying more value/free stuff is not nice, just that it isn't the be all and end all of KS (sorry if I came across as heavy handed)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 14:56:29


Post by: drazz


New update. Another gladiator in, more dice as a bonus. The next two stretch goals are Egyptian-based gladiators.




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 15:12:03


Post by: Alpharius


Love it!

But at a price of roughly +$17 give or take for each additional figure, this one can add up fast!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 15:19:37


Post by: Mr Sighs


I love the look of this, but I'm concerned about international posting.. Especially the clause at the bottom where it says that the you will have to cover any customs fees and taxes.
Has anyone worked out what the pledges would cost in import tax in the UK?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 15:38:26


Post by: OrlandotheTechnicoloured


For the UK you'll need to be prepared to add 20% (VAT) to your pledge amount

plus some sort of fee to whatever postal service collects the money (RM is about £8 flat fee, some couriers can be a bit more)

so spend £100 on the KS, and you may need another £28 or so available around delivery time

(of cource not all packages are stopped at customs so you might end up not having to pay any more, but don't count on it)


Automatically Appended Next Post:
Some goods attract import taxes as well but I think as a 'game' this would be zero rated


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 16:25:20


Post by: Commander Cain


I really like the look of these models but the combination of quite high prices for each model, shipping costs, and the fact that I am refraining from any Kickstarters 'till Warpath comes along means I will have to skip this one. May have to pick up a model or two later on just for the joy of painting them though, every sculpt so far is incredible!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 16:30:06


Post by: Mr Sighs


Thanks OrlandotheTexhnicoloured,
So the ludus Magnus pledge level at $95 (with international shipping) or £62, comes to about £82 for five minis... That seems harsh on UK buyers. I may just wait till this hits stores.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 17:31:46


Post by: drazz


I definitely agree on the price point. Models look great so far, the game design is both interesting in concept and has a new twist to it, and the playability is right on.

But, $17 a model is hard to swallow. I think a minor price reduction would really drive a lot of business their way (if they can manage it--they seem small and would benefit from the KS moneys).

I'm still hoping to see an additional mini given as a stretch goal for the higher levels. Maybe a couple pieces of terrain. A board as an add-on would also be pretty awesome.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 17:58:59


Post by: grefven


Even if it's a nice discount on individual figures (25%), the VAT for Europeans eat up that discount. So it's actually becoming a quite poor deal in the end if you take into account that you are "paying full price" for only the concept art. For Europeans it's actually a lot better to not join this KS and buy the figures at full retail price since you will get a good picture of how the figures will look.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 20:38:52


Post by: WolfStark




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 20:48:22


Post by: drazz


You know, this KS reminds me a lot of Bombshell Babes. There's certainly a lot more focus in this one, being that there is a game involve with the minis, but the stretch goals unlocking new minis is the same idea.

Bombshell Babes ended with $140,000. I don;t know what they are looking for in Arena Rex, but they are already outpacing Bombshell Babes.

Prices are not that different either at the base level. But, Bombshell scaled up the value at the higher levels. It was $75 for 4 models and then $150 for 15. Still hoping for some kind of discount/freebie to pop up to make this totally unmissable.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 20:57:25


Post by: Aeneades


One thing to also remember on the UK customs charges is that they also charge it on the postage costs.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 21:07:05


Post by: badgertheking


Think I will be dropping out of this one as its doing little to excite me. Will just buy a couple of minis once its released.

This is getting my money instead

http://www.kickstarter.com/projects/1471855235/torn-armor


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/20 21:32:51


Post by: spiralingcadaver


I'm definitely interested in this project, but really would like to see the occasional freebie or upgrade... with a limited budget, more options is actually worse: it means I need to pick and choose. In the case of WWX, that meant that I didn't feel good about the overwhelming options, so avoided something I might otherwise have started.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 01:59:04


Post by: Eve L


I'm looking forward to to play testing the rules over the summer. Learning rules is usually my least favorite thing to do, but the rule previews on the Arena Rex website has intrigued me. I like that you earn favor when things are starting to turn sour to keep the game from becoming one sided.

I also like that AR allows you to activate the models you want to focus on that turn, rather than forcing you to rotate through everything. I think that would make me feel more caught up in the action.

Arena Rex has posted in the comments with some of the wips they're waiting on from the sculptors.

"Hey Everyone, we are hard at work prepping the next stretch goals and making plans for the rest of the campaign. We plan on shooting the gameplay video tomorrow or Friday, after that I'll do some minor video editing and up on the Kickstarter it will go.

With respect to WiP, we are just as excited to see these as you are and will share them with you as they are ready. Currently MIKH is finishing Otho and beginning work on Lupa. Valentin Zak is putting the finishing touches on Micon. Work on Noxius might begin this month too.

Much of my time lately has been spent pairing unlocked gladiators with sculptors. I have some excellent news on that point, Sebastian Archer will be working on two more gladiators this Summer! We are thrilled that he is making time for us and will have more info soon."


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 02:35:21


Post by: Scrub


I absolutely adore the concept art and the model that I have seen looks incredible, that said I think the pricing with international postage and VAT to be added on is just too much for me, shame really :(


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 03:46:04


Post by: lucasbuffalo


Hadn't seen this posted yet, and I find it very relevant and good:
Caused me to pledge at 3, will bump to 5 after I see some more models that I like.

[Thumb - 24c153_524a50c5674654f3ee65a2e13c637fb4.jpg_srz_980_440_75_22_0.50_1.20_0.jpeg]


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 07:22:27


Post by: spiralingcadaver


Thanks for the post. A little surprised there's no Malifaux scale mini there, thought it was way more established than Dystopian Legions.

Also, excited that it fits in with the scale of Kingdom Death.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 08:20:08


Post by: Trodax


grefven wrote:
Even if it's a nice discount on individual figures (25%), the VAT for Europeans eat up that discount. So it's actually becoming a quite poor deal in the end if you take into account that you are "paying full price" for only the concept art. For Europeans it's actually a lot better to not join this KS and buy the figures at full retail price since you will get a good picture of how the figures will look.


You're right, Swedish VAT could easily turn this deal from good to bad. I am still thinking about going in at the $55 level to get the KS exclusive Lupa mini and the playtest PDF's, though.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 09:35:44


Post by: OrlandotheTechnicoloured


You should be OK iff you consider the proposed retail price of the figures

$17 KS up to $23
$21 KS up to $28

so the prices still looks to be a bit of a deal (and you'll get dice and rule book too)

I guess the real deciding factor is how much you get charged by your postal service to collect the VAT (here in the UK it's about £8-10)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 10:14:24


Post by: Trodax


 OrlandotheTechnicoloured wrote:
I guess the real deciding factor is how much you get charged by your postal service to collect the VAT (here in the UK it's about £8-10)


Here in Sweden I believe it's 100 SEK (around £10). On a small order, this does feel like a pretty big hit.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 12:28:55


Post by: Alpharius


 OrlandotheTechnicoloured wrote:
You should be OK iff you consider the proposed retail price of the figures

$17 KS up to $23
$21 KS up to $28

so the prices still looks to be a bit of a deal (and you'll get dice and rule book too)

I guess the real deciding factor is how much you get charged by your postal service to collect the VAT (here in the UK it's about £8-10)


Interesting to see that his scale 'issue' and pricing are NOT negatively affecting him as they were the THON campaign.

Maybe the motif lends itself to people NOT thinking about using them as 'counts as' stuff in another game?

Or maybe SF games will always suffer from being compared to 40K, at least for now?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 13:14:20


Post by: cincydooley


 Alpharius wrote:
 OrlandotheTechnicoloured wrote:
You should be OK iff you consider the proposed retail price of the figures

$17 KS up to $23
$21 KS up to $28

so the prices still looks to be a bit of a deal (and you'll get dice and rule book too)

I guess the real deciding factor is how much you get charged by your postal service to collect the VAT (here in the UK it's about £8-10)


Interesting to see that his scale 'issue' and pricing are NOT negatively affecting him as they were the THON campaign.

Maybe the motif lends itself to people NOT thinking about using them as 'counts as' stuff in another game?

Or maybe SF games will always suffer from being compared to 40K, at least for now?


I was thinking the same thing last night, and I have to dial part of it up to the fact that with Arena Rex, we all have a solid approximation of how many models we're going to 'need' to get a "full" game in. With the sweet spot being 3-5 per team, a pledge level exists to give you just that. Couple that with no scale issues and the fact that relatively well known sculpotrs are working on it, and I think that helps.

Can't lie and say it'd help more if there were a few freebies here and there tossed in as stretch goals.

Holy crap. Someone call poots. We need a virigin sacrifice pin up for Arena Rex.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 13:22:22


Post by: Platuan4th


I think it also helps that while you get bonuses for keeping your Ludus faction pure, there's no actual restriction on forming one. That means that we're free to choose whatever models we want/like(be it because of faction, aesthetics, whatever) and not have to worry that we can't field them.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 13:26:22


Post by: cincydooley


Yeah, the $17 a model didn't seem "that" bad when I just paid $25 for what appears to be very similarly sized and detailed KD Minis


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 13:54:39


Post by: Alpharius


A Kingdom Death cross over would be pretty sweet, and help boost Arena Rex!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 14:05:46


Post by: OrlandotheTechnicoloured


I'd agree that the price is OK for a large (35mm) highly detailed resin figure (by a know high end sculptor).

They're by no means cheap, but to play you really wouldn't need many,

and because of the materialsculptor they'll be great for painters too

If they were bringing them into the UK for us i'd certainly be in,

20% VAT and more annoyingly another £8 to the post office for collecting the VAT (I use government services are fair enough, but there's now way I belive the PO actually spends £8 collecting it, that's just a rip off) mean I'm still thinking about it

I guess what will be interesting is whether this will hold up pledge wise in a week or twos time when the unlocks slow down/stop and people ask themselves if they really intend to stick with it

(was THON a signpost for where small projects will end up, or was it a unique case with unique problems)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 15:41:46


Post by: Alpharius


I think that THON was a unique case with unique problems/issues/challenges.

Thankfully this one ends in a little more than a month - more than enough time to refresh the gaming budget and pledge away!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 15:57:13


Post by: cincydooley


 Alpharius wrote:
I think that THON was a unique case with unique problems/issues/challenges.

Thankfully this one ends in a little more than a month - more than enough time to refresh the gaming budget and pledge away!


Glad I'm not the only one that looks at the month ending difference in this from other stuff and thinks, "sweet, gaming budget refreshed!"


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 16:17:54


Post by: jonolikespie


People are complaining about $17 models?
Oh, right, you're not used to GWs Au pricing.


On a serious note those those are some nice models and pretty cheap overall (if you can get a full team/army/whatever for a full sized game for under $100 that's cheap).
I'll definitely be going in for 6 or so models in the hopes that if I just show up at my FLGS with them someone will be interested.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 17:25:29


Post by: spiralingcadaver


 jonolikespie wrote:
People are complaining about $17 models?
Oh, right, you're not used to GWs Au pricing.


On a serious note those those are some nice models and pretty cheap overall (if you can get a full team/army/whatever for a full sized game for under $100 that's cheap).
I'll definitely be going in for 6 or so models in the hopes that if I just show up at my FLGS with them someone will be interested.

Yeah, I like that 5 minis is a full team (if you know others in your area are getting in to it) and 6 is two minimum teams (or so)

Also, @ Alpharius, 100% agreed on the cross-over, thought of that last night after posting that they were similar scale/look... a cross-over would be appropriate, and probably be the nudge I needed to go from likely to certainly getting this.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 18:12:51


Post by: cincydooley


If they gave Poots a call and got a KD Virgin Sacrifice-type pin up model, this thing would jump, easy, about $20-$30k.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 18:15:23


Post by: Alpharius


Especially if said cross-over model included a one shot challenge scenario for KD: Monster!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 19:39:55


Post by: tre manor


I have to ask......Why do they need a KD crossover mini? Why not just make a virgin sacrifice? KD is cool but damned if I think the entire crossover idea is a little silly. Arena Rex looks to be able to stand well enough on it's own. But ah well.....what do I know?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 19:50:43


Post by: cincydooley


They don't "need" one, but for many of us, the cross-promotion between brands is fun and interesting. I enjoy having my Soda Pop Candy & Cola's in multiple ranges and styles. I'm also insanely stoked to get my Kingdom Death Kara.I Imagine it's the same as someone that collects statuetes, or Coca Cola bears, or Jim Shore angels. Hell, there's an entire Batman statue line (Black & White) devoted to sculpting the exact same character in a ton of different styles.

That doesn't mean the game can't stand well on it's own. But the fact remains that, while there is a game atttached, the Arena Rex stuff is MUCH MORE reminiscent of the "boutique" miniature that is becoming more popular and Kingdom Death really epitomizes. I'd say your miniatures fit in that very same category, save for the fact that they don't have a "game system" attached to them. With that being said, and if your line did have a game system, I'd LOVE to see your take on a more 'hard fantasy' Candy & Cola.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 20:02:18


Post by: OrlandotheTechnicoloured


I'll agree with Cindydooley Tre,

crossover minis are fun (if done with love by a decent sculptor) because you get to see a different take on the same subject

I'd love to see what you would do with Candy & Cola, or Kara

or what one of your character sculpts like Yrsa would look like re-interpreted by somebody like Thomas David

(extra rules/scenarios etc are just a bonus)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 20:05:16


Post by: cincydooley


 OrlandotheTechnicoloured wrote:
I'll agree with Cindydooley Tre,

crossover minis are fun (if done with love by a decent sculptor) because you get to see a different take on the same subject

I'd love to see what you would do with Candy & Cola, or Kara

or what one of your character sculpts like Yrsa would look like re-interpreted by somebody like Thomas David

(extra rules/scenarios etc are just a bonus)


Actually, Tre, can you make this email to McVey and Poots? I'll send you my money right now.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 20:40:55


Post by: tre manor


oh the irony!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 20:44:14


Post by: Charles Rampant


Yeah, to be honest games with 'pinups' and connections to other games that I don't also play would lose my money. It all becomes either an injoke (connections) or thinly disguised nerd-porn (pinups), at which point I lose interest. Count me as someone who just wants gladiator models in his gladiator game and is happy to see the guys behind this concentrating on, y'know, gladiator models.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 20:55:47


Post by: kenshin620


 Charles Rampant wrote:
Yeah, to be honest games with 'pinups' and connections to other games that I don't also play would lose my money. It all becomes either an injoke (connections) or thinly disguised nerd-porn (pinups), at which point I lose interest. Count me as someone who just wants gladiator models in his gladiator game and is happy to see the guys behind this concentrating on, y'know, gladiator models.


Problem is though that this is a gladiator game! Half the body is usually exposed so there is a blurry line between pin up and "traditional" gladiator attire

Not to say cross over minis wont be a tad out of place, but I'd consider a few models a bit pin uppy already such as the new egyptian chick. Heck didnt some gladiator costumes expose the breasts of females? I could be wrong I suppose


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 21:19:50


Post by: spiralingcadaver


Read the rules on their site, and becoming more and more interested in it.

However, is it stated anywhere which ludus each model is part of?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 21:20:16


Post by: cincydooley


FWIW, those of you that off handedly discount the PinUps as nerd porn are missing the fact that they were originally, and continue to be, used for women's empowerment more than for any "pornographic" reasons.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 21:26:55


Post by: Platuan4th


 spiralingcadaver wrote:
Read the rules on their site, and becoming more and more interested in it.

However, is it stated anywhere which ludus each model is part of?


Not explicitly yet for all of them, but you can generally tell each Ludus by the aesthetics of the model.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/21 21:42:41


Post by: Vhalan


There are also several posts on the KS form about which Ludus the Gladiators belong in. Currently its speculation, I beleive a clarification was forthcomming.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 00:30:44


Post by: WolfStark




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 07:42:25


Post by: spiralingcadaver


Well, really liking these designs... my will's pretty quickly collapsing, resisting this one...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 08:45:17


Post by: H.B.M.C.


I first read that as "Fridge Locked".



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 11:34:39


Post by: RiTides


 OrlandotheTechnicoloured wrote:
You should be OK iff you consider the proposed retail price of the figures

$17 KS up to $23
$21 KS up to $28

so the prices still looks to be a bit of a deal (and you'll get dice and rule book too)

I guess the real deciding factor is how much you get charged by your postal service to collect the VAT (here in the UK it's about £8-10)

$28 for a single figure post-Kickstarter? Are they serious?

That's just too high, I don't care if it's 35mm...

I think these companies should honestly do more like Mark at Dreamforge- not list the retail price, because how can they know for sure what they'll sell it for at this point? $28 is ludicrous for one model, to me...

Other than that, I really like the models. They're tempting, but not at that price...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 13:13:33


Post by: Alpharius


They are, apparently, going with the KINGDOM DEATH pricing model for resin high quality/high detail figures.

Time will tell how successful they'll be, but so far, they look to be doing OK!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 13:27:33


Post by: kenshin620


How much larger are the Field of Jupiter minis going to be compared to the Mars people anyways?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 13:43:09


Post by: RiTides


I should rephrase that- it's too high for me (even higher than Kingdom Death, right?). Clearly a certain number of people feel otherwise... I just don't get that pricing.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 13:51:08


Post by: Alpharius


Understood!

It is the "Boutique" Resin thing, all over again.



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 13:55:44


Post by: cincydooley


Boutique! Resin!

It's like a dog whistle to my ears.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 16:35:12


Post by: OrlandotheTechnicoloured


The Fields of Jupiter stuff will be on 40mm bases,

so I guess they will be a bit more bulky than the Field of Mars stuff

(and I'll agree the prices post KS are high, but IF the sculpts live up to the promise I'll probably still be tempted....

added box and/or art cards will help too but no words on how they'll be packed yet)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 23:08:50


Post by: Wehrkind


Yea, wow... when dollars per MM approach 1.0, I start getting a little squeamish. I like some fancy, boutique models, as much or more than most, but there was a good reason I never bought any KD stuff before the Kick Starter. I mean, for the price of two models you can get a whole unit box for most games, even GW! I am not saying that necessarily would or should disqualify a really nice model, but it does really make me think hard about the purchase :(


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 23:24:57


Post by: spiralingcadaver


 Wehrkind wrote:
Yea, wow... when dollars per MM approach 1.0, I start getting a little squeamish. I like some fancy, boutique models, as much or more than most, but there was a good reason I never bought any KD stuff before the Kick Starter. I mean, for the price of two models you can get a whole unit box for most games, even GW! I am not saying that necessarily would or should disqualify a really nice model, but it does really make me think hard about the purchase :(

responding in no particular order:

-GW characters are around the same price as both KD and this system.

-units are always cheaper. non-character models are usually cheaper. GW actually has pretty cheap units compared to most systems, don' know why there's the "even" in there

-I have no idea how you're calculating your $:mm ratio, 'cause, well, it's not very close to 1:1

-game scale is always a factor: the smaller the armies, generally the higher the price per model. Comparing small skirmish (and this is some of the smallest there is) to large squad based-games is really a non-factor

-most of the comparisons you've made are pretty void except if you only collect to paint and not to play and you don't assign a higher value to extra-fancy models, which seems like a pretty small cross section of the gaming market


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/22 23:59:53


Post by: Wehrkind


28/35 does not approach 1? (It is .8)

GW is not generally known for being sort of silly expensive? Though you are sort of right, I note that the demons can be acquired for ~29$ for 10 unless it is a 3 man unit of big cav for 54$. So you can get two units... wait.
GW Characters are ~28$ these days? Most of the infantry sized ones are ~20$ on their site, though adding a horse gets crazy.

I understand issues with game scale, but if you need 3-4 models, and they retail for ~28$, that is pretty pricey. Not as much as a full 35 point WM/H army, but that is still a lot for a tiny handful of models.

And while there is a game attached to this, the price points are justified by some as being based on them being more detailed, boutique models. That might be so (though the renders do not seem to be super detailed more than most gaming models these days) but I have to wonder what added value is a game that may or may not be good, and may or may not be played by enough people to catch on. If it is a game you buy models for and play as a board game with one person owning all the materials, that makes for a really expensive purchase after 6-10 models.

Maybe 28$ retail for a single 35mm model is cool for some, but for me it is a price point where it becomes a tough decision even if I like it. Which is... yup, exactly what I said above.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/23 00:17:16


Post by: kilcin


Red Republic Games wrote:Vargr is now available in the Field of Mars!

Next up, the indomitable Frigge: Raised from birth within the brotherhood, Frigge Eiriksdottir has been a terror since the age of two. Many of the Blood Brothers’ favorite stories of Frigge involve her childhood escapades throwing tantrums and stealing weapons twice her height. This continued until her demands were met and she was presented with a child’s wooden sword to match her brother’s. Her father knew that day that his only daughter was a warrior-born and the rest of the brotherhood had best try and keep up.

Following that, Free Lupa for Ludus Magnus and Ludus Maximus pledge levels!


Source



Think Vargr is pretty cool and the background fluff for Frigge reminds me of my daughter... and hey, freebie Lupa at $75k which I like the art for. Can't wait till I see some more greens/WiPs.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/23 05:09:15


Post by: spiralingcadaver


Ooh, free Lupa was a good move, even if a ways off...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/23 10:45:16


Post by: Alpharius


It is a good move!

And they're already at $60K, so not too far off...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/23 11:59:55


Post by: Zond


I'm so tempted to pledge but I'm worried about good old VAT when it arrives.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/24 16:37:36


Post by: Rolt


Quick update:
Frigge is now available in the field of mars!

Next up, a free Lupa gets added to the Ludus Magnus and Ludus Maximus pledge levels: A spectacle and executioner, Lupa is often brought into the arena to finish off foes who have been condemned, or to rouse a crowd when their interest is flagging. Crushing the heads of the fallen with great strokes of her hammer, or toying with opponents by incorporating elaborate flourishes, she ensures that even the most lackluster opponents will be drawn into a great show. Adept at creating a captive audience, Lupa ensures that the crowds always leave satisfied.

Following that, Sven! (aka Techno Viking)



Enjoy.



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/24 16:46:03


Post by: kenshin620


Techno viking? Would never had thought a KS would mention him



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/24 19:01:42


Post by: grefven


Looking really ace!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/26 15:54:59


Post by: Alpharius


This one's slowed down a bit, but here's an update!


Model Spotlight I
Update #14 · Mar. 26, 2013 · comment

We wanted to share some more game content with you while we work on the gameplay video. The first in a series, this model spotlight will give you a closer look at Aquila and Otho. We'll be sharing more of these throughout the campaign so you can get a better feel for how each model plays. Of course, these stat cards and abilities may change after the summer playtest.

Near the bottom you'll see a sneak peek at the designs for faction dice. Once we select a prototype these will be available as optional extras. Hope you like them!



Hopefully this helps gets things moving up again!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/26 16:50:41


Post by: Sinful Hero


This kickstarter gets more and more tempting which each update. I'll keep an eye on this one.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/26 18:48:58


Post by: Wehrkind


The rules are looking pretty sweet! I am really curious to hear from some play testers how they end up working on the table; there looks to be some good emergent depth there.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/26 22:42:35


Post by: Charles Rampant


Otho pleases me - the gladiator who just goes around trolling enemy models.

I also really like the LM faction logo - classy (see what I did there?) and simple, while being nicely detailed. Others are good too, but I expect to only see them across the table from me!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 10:25:45


Post by: Trodax


So far I really like what I've seen of the rules; looks like it could be fun! However, it is a bit hard to judge how this will shake out at the table and it will probably need the playtesting to fine-tune stuff. For example, pushing your opponent 1" backwards seems like a common result from the damage tree, how useful this is in play really depends on... a lot of factors (terrain, how all the other gladiators are set up, if there is any benefit to flanking an opponent, what the rules are for disengaging i.e. does pushing an opponent give you the opportunity to run off and attack someone else etc. etc.). If there is often a tactical advantage of pushing your opponent, perfect. On the other hand, if there in most situations isn't much of a point of pushing your opponent, then the whole idea with the damage trees kind of evaporates for the two characters we've seen here, as players will almost always choose the high damage path. As I said, this really needs to be fine-tuned to get it right.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 13:48:21


Post by: Alpharius


Update #15:

Extra! Extra! Read all about it!
Update #15 · Mar. 27, 2013 · comment

We know many of you have been waiting to see what the quality of the upcoming sculpts will be before backing Arena Rex. While we are still waiting on more that we can show you, we can give you a better idea of what to expect. We have posted a scale comparison to the main page, and have included it again below for easy reference. The F.A.Q. also now includes a list of models and which sculptors are attached to them, and will be updated as commitments come in. Here it is again for anyone that hasn’t checked in a while:

Aquila - Sebastian Archer
Gaius Pallidus - Sebastian Archer
Vargr - Sebastian Archer
Frigge - Benoit Cauchies
Noxius - Benoit Cauchies
Tiet-Khebi - Benoit Cauchies
Leo - MIKH
Lupa - MIKH
Otho - MIKH
Septimus & Nero - MIKH
Septimus on foot (when it unlocks!) - MIKH
Micon - Valentin Zak
Urbicus - Valentin Zak
Aemilia - Olivier Nkweti

Many of you have also been interested to find out how faithful the sculpts will be to the art. This is a little subjective, since the degree of change in translating from 2D to 3D will vary by sculptor and character. The gladiators we feel are mostly likely to see major pose adjustments from the art are Ban-Luca, Gaius Pallidus, Marcus Furius, and Otho Mentulus (100% on the pose change for this one, some of which you can see in a previous update).

Finally, we have another pledge reward available in the Extras -- arena mats! We know there has been a lot of clamoring for boards and terrain, and we are still working on more options to bring to you, but we finally got a prototype of this back from the printer, and we’re excited to be able to offer them now. For those who prefer a portable solution that gets you straight into the game, these 36” square vinyl mats turn any surface into an arena in seconds. These are shipped separately in cardboard tubes; shipping is included in the pledge amount for the arena mats.

Also, a big “Thank you” to everyone for your continued support. We’ll have more to share soon!




The mat is 3' x 3' - and is nice!

I'd still like some 'real' (3D) terrain too though...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 14:15:16


Post by: His Master's Voice


 Alpharius wrote:

I'd still like some 'real' (3D) terrain too though...


I'd rather see some minis. So far they previewed one finished model that's not that compelling and two very promising WIPs. That's not enough to get me to pledge. Then again, if the previews turn out to be as good as they're shaping up to be, I'll easily pledge at the top tier.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 14:26:29


Post by: BlueDagger


if memory serves you can get some dirt cheap roman pillar cake toppers from US Hobby Lobby. Stuff like pits would have to be markers.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 14:35:45


Post by: Alpharius


 BlueDagger wrote:
if memory serves you can get some dirt cheap roam pillar cake toppers from US Hobby Lobby. Stuff like pits would have to be markers.


Good idea - thanks for the suggestion!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 14:41:10


Post by: Yodhrin


Another annoying scale comparison picture. How difficult is it for these companies to just put all the models on the same bleedin' base?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 15:13:25


Post by: kenshin620


Not sure how well it scales with 35mm, but the Playmobil (they sure do like "violent" topics...) roman arena IIRC works well for 28mm models if you want a 3D arena

Spoiler:





Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 15:20:40


Post by: kilcin


Diameter is 33 inches, which is close to the 30 inches they mention for playing area, but the thing is discontinued... So close...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 17:15:16


Post by: Bolognesus


Ebay has it for little more than what that mat would set you back


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 18:35:19


Post by: kilcin


I see one for $60 and $45 shipping, which is more then 3 times the mat for me and another for $179.99 with $18.99 shipping...
Cheapest is $65 with free shipping but it seems to be missing a few things.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:07:17


Post by: Bolognesus


Ouch, seems they're a lot cheaper in the EU then. Sorry.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:14:29


Post by: Taarnak


No good links removed.

Edit: Those may not be the complete Arena. Will need to check into it...
Edit 2: Nope. Partial circle only. Sorry.
Edit 3: The full Arena appears to be item number 4270.


~Eric


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:19:04


Post by: Alpharius


I think you just bought the 'incomplete' version, unfortunately!

And the ones you linked to on eBay are also the smaller, incomplete versions...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:23:48


Post by: kilcin


 Taarnak wrote:
$82.42 w/free shipping 3 Available, says New In Box.
$59.95 w/$11.50 shipping Says New In Box

Those may not be the complete Arena. Will need to check into it...

US site.

I just scored one new from Amazon for $64.00 shipping included.

~Eric


Hey, don't mean to be rude, but those two links are for the half Roman Arena, not the full circle one. Also, on the amazon front, I imagine you are the one that got one of the two here. Hate to break it to ya, but that's also the half arena.
Cherelle wrote:FYI: This item is the smaller incomplete arena setup. It is not the item number listed in the description which refers to the completely enclosed Roman Arena that costs approx $90-100. Look carefully before purchasing so that you get the item you prefer.
Source




Automatically Appended Next Post:
Curses, too slow in verifying my thoughts...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:24:22


Post by: Skorne


 Taarnak wrote:
$82.42 w/free shipping 3 Available, says New In Box.
$59.95 w/$11.50 shipping Says New In Box

Those may not be the complete Arena. Will need to check into it...

US site.

I just scored one new from Amazon for $64.00 shipping included.

~Eric


Be careful, the Roman arena appears to be the gate section, think you need the Deluxe Roman Arena (4270) for the full loop.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:27:10


Post by: Alpharius


Yes, we know!

He had me all excited for a minute or two though...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:27:28


Post by: Taarnak


Thanks guys. Corrected my post.

~Eric

 Alpharius wrote:
Yes, we know!

He had me all excited for a minute or two though...

Me too man. Me too.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 19:33:06


Post by: kilcin


 Taarnak wrote:
Thanks guys. Corrected my post.

~Eric

 Alpharius wrote:
Yes, we know!

He had me all excited for a minute or two though...

Me too man. Me too.


Me three; going to hit up my local hobby store later that also sales Playmobil stuff to see if it's hiding there.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 22:58:24


Post by: erratyk


I plan on building my own arena with foam and plaster :-) Although those Playmobile sets do look awesome.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 23:01:34


Post by: Taarnak


 kilcin wrote:
 Taarnak wrote:
Thanks guys. Corrected my post.

~Eric

 Alpharius wrote:
Yes, we know!

He had me all excited for a minute or two though...

Me too man. Me too.


Me three; going to hit up my local hobby store later that also sales Playmobil stuff to see if it's hiding there.


Sorry about that.

That is a fine idea. Gonna check mine too.

~E


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 23:10:11


Post by: Alpharius


Grab one for me if they've got any extras!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/27 23:16:38


Post by: kenshin620


Sorry for making people excited and angry for Playmobil


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/28 20:25:53


Post by: Alpharius


Update #16!

Model Spotlight II
Update #16 · Mar. 28, 2013 · 1 comment

Today's update continues the model spotlight series with Urbicus and Infelix. Enjoy these stat card previews while we prep the update for tomorrow.... Faction Dice!



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/29 04:20:38


Post by: Gomez


Man, I'm digging the glimpses of the combat mechanics RRG has put out there. That plus the badassedness of the preliminary sculpts and WIP has officially sold me on this one.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/29 18:46:21


Post by: WolfStark


These dices are looking great!



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/29 18:49:38


Post by: Platuan4th


Yeah, they are really nice. I'm thinking of upping again just to grab a couple sets(all but the LM set, not a fan of their symbol).


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/29 19:18:02


Post by: OrlandotheTechnicoloured


Are the dice etched or just printed?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/29 20:21:48


Post by: spiralingcadaver


Wow, those are really nice. (New on them being KS only or not?)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 05:24:30


Post by: jonolikespie


So I'm a little late to the party here, can you mix and match factions or are you stuck playing one versus the other?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 07:14:32


Post by: Gomez


 jonolikespie wrote:
So I'm a little late to the party here, can you mix and match factions or are you stuck playing one versus the other?

RRG has said you can mix any combination of fighters, but you gain certain benefits when 3/4 of them are from the same ludus.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 10:16:17


Post by: DaveC


 OrlandotheTechnicoloured wrote:
Are the dice etched or just printed?


They've confirmed the dice are engraved not printed


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 11:55:18


Post by: Alpharius


Engraved dice moves them from a 'maybe' to a 'definitely'!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 13:43:37


Post by: RiTides


The custom dice are really smart in campaigns like this in getting folks to up their pledges. And those look really sweet!

Edited because I didn't realize it was 10 for $10! That would actually be an instant buy for me if I were picking up this game. I want to say Zombicide's were a lot more than that (5 or 6 for $10, right?).



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 18:35:28


Post by: WolfStark




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 18:40:12


Post by: CptJake


He's gonna need a heavy base....

Jake


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 19:33:14


Post by: cincydooley


Why? He's gonna be resin isn't he?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 19:48:01


Post by: CptJake


With his center of balance that far forward, even if he is resin, he is going to tip easily.

Not sure if the ability to place figures in base to base contact is important to the game, if so this pose may cause trouble there too.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 21:20:41


Post by: Alpharius


Full Update # 18!

Noxius WIP (plus a collector set of dice!)
Update #18 · Mar 30, 2013 · 6 comments

Here is an early shot of Noxius, with work in progress by Benoit Cauchies.

We love working with artists that have such a great understanding of anatomy, especially with so much of it exposed by limited gladiatorial equipment. Even before a final pass on the anatomy, Benoit has already done a magnificent job of interpreting the art. He has really given Noxius the desperate and fierce feel that makes him so appealing, even at this very early stage.

The cross-guard will be reduced and the shield will be a bit thinner in the final, and the hair and drapery that add so much energy to the art still have not been added, but we think you'll agree that this is an excellent start for Noxius!

We are also adding a collector-friendly set of dice -- 5 for each ludus. The sets of 10 are still recommended for game-play, but this combo pack is a great option for those backers who just want a bunch of great eye-catching dice.



To all 500+ of our backers, we appreciate all of the support and the feedback you've given us. This project wouldn't be the phenomenal success that it is without you. Thank you.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 21:22:53


Post by: DaveC


Nice they added the dice combi pack (5 of each dice for $20) after I asked for it in the comments - now I just have to find the money for it! Just in for Ludas Magnus and Septimus and Nero for now until I see what funds are like next month.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 21:52:55


Post by: Gomez


 CptJake wrote:
With his center of balance that far forward, even if he is resin, he is going to tip easily.

Not sure if the ability to place figures in base to base contact is important to the game, if so this pose may cause trouble there too.

Agree that balance and durability of that little contact point are concerns, but b2b seems like a non-issue: all gladiators have a 360 degree 1" reach around their base in combat.

That said, based on the WIP pics he'll be a NICE looking mini.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 22:07:52


Post by: CptJake


No doubt, gorgeous sculpt. I love it.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/30 23:47:13


Post by: tre manor


It is a great sculpt but that point of contact is going to be a serious problem.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/03/31 00:18:09


Post by: RiTides


 DaveC wrote:
Nice they added the dice combi pack (5 of each dice for $20) after I asked for it in the comments - now I just have to find the money for it! Just in for Ludas Magnus and Septimus and Nero for now until I see what funds are like next month.

I was wondering about something like that! Very cool.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/01 12:59:42


Post by: jonolikespie


Woooo, free Lupa!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/01 13:23:39


Post by: WolfStark




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/01 14:04:24


Post by: Alpharius


Really liking the concept art for MAGO !

Full version of Update #19:

Lupa Liberated!
Update #19 · Apr 1, 2013 · 6 comments

Every Ludus Magnus or Ludus Maximus pledge reward now includes Lupa for free!

Next up, Sven stalks into the arena:
A patient warrior who favors maneuvering around his opponents and exhausting them before closing in for the kill, Sven treats even his human foes more like dangerous predators than proper enemies. He prefers to keep his opponents at bay with the reach of his spear and sword, trusting in his reflexes and the precision of his strikes to ward him more surely than armor or a shield. Hard hours of training and focused preparation from childhood ensure that his sister Frigge has a constant rival for any title within the ludus.

Following that, another of the Morituri: Mago!



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/03 23:43:33


Post by: Gomez


New update...

The more I see of these individual fighters' rules, the more and more excited I am about this game. Micon in particular looks like he'd be a blast to play - I can't think of much more fun than knocking an opponent around the arena before hauling him up in the air and tossing him like a ragdoll.

Viatrix and Micon.




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 08:55:55


Post by: Trodax


 Gomez wrote:
The more I see of these individual fighters' rules, the more and more excited I am about this game.


Hmmm, I feel myself almost going in the opposite direction. It still seems fun, but it looks like it's going to be a lot of pushing your enemy around happening, and I'm slightly concerned that it will make the game unnecessarily fiddly. With all these 1" pushes, I think I might even prefer if the game was based on a hexagon or square map. It'll be interesting to see that actual play video.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 13:51:17


Post by: Alpharius


$80K hit - so that means SVEN is unlocked, and we're only $5K away from the very cool looking MAGO!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 16:24:02


Post by: spiralingcadaver


 Trodax wrote:
 Gomez wrote:
The more I see of these individual fighters' rules, the more and more excited I am about this game.


Hmmm, I feel myself almost going in the opposite direction. It still seems fun, but it looks like it's going to be a lot of pushing your enemy around happening, and I'm slightly concerned that it will make the game unnecessarily fiddly. With all these 1" pushes, I think I might even prefer if the game was based on a hexagon or square map. It'll be interesting to see that actual play video.

I expect that this is going to be a very position-based game, so I agree but look at it positively.

However, I agree that a grid seems like the best answer: more and more, I'm feeling like games work well on a hex map: you don't lose a ton of flexibility, and it takes way shorter.

I'm also not really a fan of guessed ranges, though... I think that, for every time they are tactically a little more interesting, you get two when someone's annoyed b/c they're 1/8" short or two people need to sort out if that model is 1/16" away from another, noting that one guy has chubby fingers so already pushed the model and needs to place it back about where it is and without 1/16" variance, or someone cheats because they can probably get away with 1/8".


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 16:27:51


Post by: WolfStark


Update Time:

"Sven is now available in the Field of Mars!

Next up we have Mago: A rising star of the Antonian Guard, Mago is one of the few elite guardsmen allowed to participate in the munera. Combining the exotic styles of his birth with the traditional garb of the Retiarius, Mago presents something both new and familiar to the delight of the crowds. Wielding net and trident in a ruthlessly efficient and tactical manner, most assume Mago is the clear successor for Captain of the Antonian Guard.

Following that, Euryale from the Field of Titans. "



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:01:45


Post by: cincydooley


Okay, so Euryale is pretty fantastic. Wonder which faction she'll be.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:04:11


Post by: His Master's Voice


If I want more than 10 models combined from the Field of Mars and Jupiter do I add another pledge level to get them, or can I just add $$$ to my existing pledge? I can't seem to find a clear answer to that question.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:07:41


Post by: Platuan4th


Like Leo, she may be faction-less. But seeing as she resembles the common interpretation for Echidna, she'll probably be either LM or XIII.

Not sure where Greek aesthetics falls best in the factions.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:08:43


Post by: Gomez


 His Master's Voice wrote:
If I want more than 10 models combined from the Field of Mars and Jupiter do I add another pledge level to get them, or can I just add $$$ to my existing pledge? I can't seem to find a clear answer to that question.


I can't find exactly where the RRG guys said it to give you a link, but in that situation you just add to your pledge.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:12:47


Post by: His Master's Voice


 Gomez wrote:
I can't find exactly where the RRG guys said it to give you a link, but in that situation you just add to your pledge.


Thanks.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:14:43


Post by: drazz


Not sure on the added Mars and Jupiter models. I would assume you would just add the extra charge on and figure it out though the future pledge manager. The same must be done for the Titans, as there is no pledge for them.

I'm thinking Euryale may not have a faction. Leo doesn't. They might just be extra 'features' in the arena.

Speculation: Leo and Euryale will be immobile, terrain-like optional hazards for the gladiators to work around. So, Micon shoves a model into one of these hazards to take out the enemy. (There is evidence that chained animals, fires, pits and other hazards were used in some fights.)

Regardless, beautiful concept.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:34:05


Post by: Platuan4th


Drazz, it's already been stated that Leo has stats and a points value.

I'm tempted to build Arena boards for it, maybe even a flooded arena with boats for the mock naval battles they held in the Colosseum.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/04 17:58:06


Post by: OrlandotheTechnicoloured


Don't know if this has shown up here yet, but there's an 'unboxing' and paint of Aquilla on the blog below

http://wargamingninjaturtles.blogspot.ca/

(the blogger was one of the lucky winners from Arena Rex's giveaway)


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 04:18:16


Post by: kilcin


New update to share:

Red Republic Games wrote:Noxius and Micon , presented for your viewing pleasure! Benoit Cauchies's Noxius sculpt now has the hair and beard that make him so striking in the art -- here you can see it from a couple of angles. We can also finally show you a near-final Micon to give you a better taste of what's to come. Valentin Zak has done a terrific job of creating this towering figure, a monument of a man with a heart and fists of stone.




I liked how both turned out; was on the fence about Micon but seeing the model sold me on him. His warrior spotlight helped too...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 04:59:43


Post by: Gomez


Those WIPs are ridiculous. Such nice sculpts.

Can't say I love Euryale though. The art looks very cool, but I have to say I was really hoping the "mythic" element of the game was to be more grounded in reality - like, say, Septimus and Nero representing a Minotaur, or a giant python representing Echidna. Ah, well. I'll either get used to the monsters or pretend they don't exist. Either way the game looks awesome.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 05:38:24


Post by: greywulf


 Gomez wrote:
Those WIPs are ridiculous. Such nice sculpts.

Can't say I love Euryale though. The art looks very cool, but I have to say I was really hoping the "mythic" element of the game was to be more grounded in reality - like, say, Septimus and Nero representing a Minotaur, or a giant python representing Echidna. Ah, well. I'll either get used to the monsters or pretend they don't exist. Either way the game looks awesome.


But I thought we already saw an over the top mythic guy with Gaius Pallidus, the resurrected tree monster guy, no?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 11:17:30


Post by: Alpharius


I'm glad the more Mythic elements are in.

And since we're free to pick and choose our teams, those who don't like them can... not pick them!

It really is the best of both worlds for everyone!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 11:33:49


Post by: Gomez


greywulf wrote:
 Gomez wrote:
Those WIPs are ridiculous. Such nice sculpts.

Can't say I love Euryale though. The art looks very cool, but I have to say I was really hoping the "mythic" element of the game was to be more grounded in reality - like, say, Septimus and Nero representing a Minotaur, or a giant python representing Echidna. Ah, well. I'll either get used to the monsters or pretend they don't exist. Either way the game looks awesome.


But I thought we already saw an over the top mythic guy with Gaius Pallidus, the resurrected tree monster guy, no?


Yeah, but I was fully prepared to pretend he had a bad "skin condition"... (And who knows? Maybe Euryale's sculpt will be too awesome to resist and I'll come around).

Regardless, like Alpharius said, it works out just fine for people to pick and choose.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 12:37:13


Post by: Taarnak


Not an huge fan of Noxius' pose, but other than that the model is great. Micon is superb. Definitely getting him.

~Eric


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 13:45:59


Post by: tre manor


That is some damned fine sculptign there.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/05 15:21:54


Post by: greywulf


 Gomez wrote:


Yeah, but I was fully prepared to pretend he had a bad "skin condition"... (And who knows? Maybe Euryale's sculpt will be too awesome to resist and I'll come around).



I was in the bad skin condition boat too when I first saw him. I've come around now, though. Either way, I'm expecting some great sculpts!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 11:32:26


Post by: jonolikespie


Well.. I tried not to but I upped my pledge. All the concept art and models we've seen are too damn pretty and I am sure before the end I'll have upped my pledge again :/

On a side note we hit 85K so Mago is in


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 14:53:10


Post by: Gomez


 jonolikespie wrote:
Well.. I tried not to but I upped my pledge. All the concept art and models we've seen are too damn pretty and I am sure before the end I'll have upped my pledge again :/

On a side note we hit 85K so Mago is in

I've done that a couple times already and expect to up again before it's all said and done. My wallet is the only thing complaining though - the minis, rules features, and gameplay tidbits all look so awesome. Waiting for the 85K update is torture...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 15:15:48


Post by: Taarnak


Full update:

Mago is now available in the Field of Mars!

Next up, another Titan, Euryale:
Constantly being transported to far-flung arenas, the stunning Euryale is a vision of beauty, grace, and poise that distracts from her monstrous nature just long enough for fools to wander close enough to strike. Her lilting calls and statuesque appearance transform to blood-curdling bellows and sinuous fury as she joins battle, within an instant shedding her appeal and becoming a vortex of terror and carnage. Her cries of rage stun spectators and foes alike, and can drown out even the most boisterous crowds. The cost of drawing her to the arena was considerable in both currency and lives, and the cost of keeping her there is even more so.

Following that, Wendigo!




Wendigo is an interesting choice and a very different, but also interesting, look.

~Eric


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 17:54:57


Post by: jonolikespie


Oh god.. Well that's my pledge upped again.

I'm really hoping we can squeeze out at least a couple more monsters after the Wendigo, I have some ideas about running a campaign with 4 players (one faction each) and a Game Master type of person who gets a bunch of monsters and a few extra gladiators. The idea would be to swap from setting the players against each other to forcing them to team up to fight monsters (or fight each other around the monsters) and bring in a permadead/wounded and unable to participate in the next fight/just down for the count system.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 20:10:23


Post by: His Master's Voice


 jonolikespie wrote:
Oh god.. Well that's my pledge upped again.

I'm really hoping we can squeeze out at least a couple more monsters after the Wendigo, I have some ideas about running a campaign with 4 players (one faction each) and a Game Master type of person who gets a bunch of monsters and a few extra gladiators. The idea would be to swap from setting the players against each other to forcing them to team up to fight monsters (or fight each other around the monsters) and bring in a permadead/wounded and unable to participate in the next fight/just down for the count system.


Multiplayer Titan's Quest mixed with Warhammer Quest was my first idea when I learned about this project. We're going to need some much terrain for this...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 20:12:22


Post by: kenshin620


I quite like the lamia lady! We need some more high quality snake people!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/06 20:52:19


Post by: Alpharius


The Wendigo is way weird, but I like it!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 01:24:16


Post by: tre manor


No tto nitpick btu Wendigo is Algonquian myth and that thign has Moose antlers and a Plains tribal War Bonnet. Kind of like dressing a troll in a greek toga and arming him with a Khopesh.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 01:29:59


Post by: His Master's Voice


 tre manor wrote:
Kind of like dressing a troll in a greek toga and arming him with a Khopesh.


I don't particularly like the design but it's going to be fighting against Roman gladiators and an Echidna lookalike. I'd say it's less "in place" that said troll would be.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 02:16:49


Post by: Gitzbitah


 tre manor wrote:
No tto nitpick btu Wendigo is Algonquian myth and that thign has Moose antlers and a Plains tribal War Bonnet. Kind of like dressing a troll in a greek toga and arming him with a Khopesh.


That sort of deliberate exaggeration is par for the course for the Roman gladiators. The whole point was looking cool, not being accurate. Consider the Hoplomachus, meant to resemble a heavy Greek fighter, but forced to fight with a tiny shield and no spear (in melee), nor any cuirass or linothorax. Practically speaking, it is like taking a Space Marine and sending him into battle without a helmet. But man, did it look cool to the Romans.

Also- I would totally buy a Troll in a Toga, even if he was armed with a flintlock rifle and a morning star. Talk about a general!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 02:30:53


Post by: RiTides


Is the Wendigo a human gladiator? It looks like a monster from the concept art.

It strikes me as out of place, too, but I'm more than willing to be proven wrong if they've found a way to fit it in well...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 03:03:44


Post by: greywulf


The Wendigo is a monster from Algonquin (Native American) legend. According to legend, in simplistic form, the monsters were once people who ate human flesh and couldn't stop. I'm not sure that there's any standard on their appearance, but traits that are often emphasized are the transformation to something no longer human, the insatiable hunger, and of course, the Native background of the legend. So people have often gotten creative with the look.

I don't find the look totally inappropriate. Tre raises the question of the feather headdress being out of place, but I really like the moose antlers. Anyone who's ever been near a moose knows that an angry moose is a scary thing!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 20:22:24


Post by: WolfStark


Big, big Update today after breaking the 90.000.

Euryale is now available in the Field of Titans!

Next up, Wendigo:
Rumors tell of a longship gliding into a misty fjord with only a small, wide-eyed boy on board. There was no sign of the crew, and the severely malnourished boy died within days. Food and fire did nothing to fill his belly or warm his blood. Soon after, men and beasts began disappearing, with nothing but piles of cracked and gnawed bones ever recovered. Tales of a dark spirit from Atlantis began to circulate, and strange sightings began to occur -- occasionally one of these ravenous creatures can be drawn into the arena to shock and terrify the crowds.

Also introducing the new Ludus Ultimus pledge level:
Ludus Ultimus, available to backers who pledge $265 or more, includes 15 selections (12 Gladiators may be selected from the Field of Mars, 2 Gladiators may be selected from the Field of Jupiter, 1 Gladiator/Beast may be selected from the Field of Titans), a resin activation token and stat card for each model, our mini rulebook, summer playtest PDFs,15 favor dice (including the 5 previously unlocked) A free (previously unlocked) Lupa Kickstarter exclusive miniature and 2 sets of faction dice (or a collector pack). Free shipping within the United States.

Following that -- at $100,000, we have quite a bit to share for this milestone. Not only will we unlock a dismounted version of Septimus in the Field of Mars, but we have more free stuff! The full list is:

Septimus on foot in the Field of Mars
All backers will receive an art card for each miniature they select as a reward.
The new Ludus Ultimus level will receive a free Leo
Ludus Maximus will receive a free faction dice set and 5 additional favor dice (for a total of 15).




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 20:30:24


Post by: kenshin620


Yay more free stuff!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 20:34:26


Post by: drazz


New pledge level looks pretty solid. Especially when Leo comes free.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/07 20:49:37


Post by: Gomez


Holy catfish. Not sure how I can resist upping from Maximus to Ultimus. I'm assuming the 100K goal is a forgone conclusion, so that'd essentially be Leo, another from Field of Titan, 2 more from Field of Mars, +20 dice, art cards, etc. for an extra $100. Sweet no-brainer of a deal, IMO.

Now to figure out how to wiggle some extra cash into my April gaming budget...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 00:35:25


Post by: Skorne


Was trying to resist this one but the new pledge level and stretch goals (free Leo)! has made it more appealing


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 03:55:57


Post by: jonolikespie


*Sigh*

I've officially resigned myself to the fact I am getting almost everything from this and am upping my pledge accordingly as soon as the goals are met.

Also we broke 95k and got the Wendigo in but there isn't anything up for 105k yet.
Red Republic Games wrote:And it has finally happened -- our supporters have finally outpaced our artists! We currently have several characters that are still being finalized, and we don’t want to rush concepts out. The next stretch goal after 100K will be determined by the order of the incoming art. Congratulations on kicking our butts with the biggest day since the opening of the campaign!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 12:11:32


Post by: Alpharius


Same here!

Full update:

Hungry for more!
Update #25 · Apr 7, 2013 · 5 comments

Wendigo is now available in the Field of Titans!

You guys are unstoppable! Next up Septimus on foot, at $100k, along with a slew of bonuses! For those who missed it short hours ago, the full list is:

Septimus on foot in the Field of Mars
All backers will receive an art card for each miniature they select as a reward.
The new Ludus Ultimus level will receive a free Leo
Ludus Maximus will receive a free faction dice set and 5 additional favor dice (for a total of 15).

And it has finally happened -- our supporters have finally outpaced our artists! We currently have several characters that are still being finalized, and we don’t want to rush concepts out. The next stretch goal after 100K will be determined by the order of the incoming art. Congratulations on kicking our butts with the biggest day since the opening of the campaign!





Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 16:40:22


Post by: His Master's Voice


This happens to be the second miniature KS I'm taking part in and I've already pledged, like, 500 bucks. WTF is going on here?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 16:50:17


Post by: Wehrkind


ONE OF US!

ONE OF US!

ONE OF US!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 22:35:26


Post by: Skorne


 Wehrkind wrote:
ONE OF US!

ONE OF US!

ONE OF US!


I'm nearly certain I'll be jumping in on the $265 pledge level, I'm just waiting for my new Credit Card from the bank and for RRG to introduce some more minis for the Legio XIII.

Only other faction I like is the Ludus Magus and they've loads of figs to choose from. Not mad on the Morituri and I only like Sven from the Brothers.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 22:45:28


Post by: Alpharius


Blood Brothers seems to be the least liked faction - but I think I'll be in for them all anyway!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 22:51:29


Post by: Skorne


 Alpharius wrote:
Blood Brothers seems to be the least liked faction - but I think I'll be in for them all anyway!


I love Sven ever since the Techno Viking reference was made, but the other two don't cut it for me.

Unless a large Techno Viking could be made for the Field of Jupiter


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 22:55:24


Post by: DaveC


Yep blood brothers just not doing it for me and while I think the Morituri could be really cool they are just to under developed at this stage and Mago just looks like a regular gladiator with some slightly different details so it's mostly Ludas Magnus and Legio XIII for me but I will get Tiet-Khebi. All that said I hope Blood Brothers get their Jupiter soon and Morituri get a third Mars to make them a viable Ludas choice. I hope they don't add much more that I want I really didn't want to go over $300 for this and already $5 over




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 23:18:06


Post by: drazz


Wow, maybe I'm just into the different things, but I love both the Blood Brothers and the Morituri. They are going to be my first choices. The Egyptian and Native American influences are ones that I don;t see too often and want to support.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/08 23:51:57


Post by: Gomez


Another vote for Blood Brothers. Vargr and Sven might be my two favorites based on art, and the idea of Native American and Viking cultures/fighting styles blending together is unexpected and yet so right. Just like how chicken and waffles sounds crazy and tastes delicious.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 04:56:33


Post by: jonolikespie


 Gomez wrote:
Another vote for Blood Brothers. Vargr and Sven might be my two favorites based on art, and the idea of Native American and Viking cultures/fighting styles blending together is unexpected and yet so right. Just like how chicken and waffles sounds crazy and tastes delicious.


Exactly this.

Blood brothers SHOULD be great for all those reasons, and I do love them, I just think they and the Morituri are under developed at this point. However this is exactly the sort of thing I have been hoping for and shows just how great they can be:


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 09:05:32


Post by: silent25


Did they just add f'ing Korra to the game?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 10:40:39


Post by: jonolikespie


silent25 wrote:
Did they just add f'ing Korra to the game?


Not just Korra, Korra with KNIVES!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 14:42:32


Post by: silent25


 jonolikespie wrote:
silent25 wrote:
Did they just add f'ing Korra to the game?


Not just Korra, Korra with KNIVES!


Or it is genderbent Sokka, which just makes things awkward.....


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 14:59:32


Post by: jonolikespie


silent25 wrote:
 jonolikespie wrote:
silent25 wrote:
Did they just add f'ing Korra to the game?


Not just Korra, Korra with KNIVES!


Or it is genderbent Sokka, which just makes things awkward.....

Oh god..
*shudders*


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 15:04:24


Post by: WolfStark


Well, I didn't watched Korra (my little TV has no nickelodeon, so I will buy the BluRays) but I remember Sokka with the wolf outfit. However, both are great and Bjarrhvit absolutly awesome. I am so excited to the figures. The artworks for them leave an outstanding impression, male and female.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 18:33:43


Post by: Skorne


 jonolikespie wrote:
 Gomez wrote:
Another vote for Blood Brothers. Vargr and Sven might be my two favorites based on art, and the idea of Native American and Viking cultures/fighting styles blending together is unexpected and yet so right. Just like how chicken and waffles sounds crazy and tastes delicious.


Exactly this.

Blood brothers SHOULD be great for all those reasons, and I do love them, I just think they and the Morituri are under developed at this point. However this is exactly the sort of thing I have been hoping for and shows just how great they can be:


She (and Techno Viking) have got me interested in Blood Brothers . . . . . . . .


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 18:56:58


Post by: silent25


 jonolikespie wrote:

Oh god..
*shudders*


Awkwardness achieved!

Back on topic, want to contribute to this KS, but haven't seen greens of any of the characters I'm interested in. Heck where is the sculpt for Lupa? Would like to have a better idea of how the exclusive figure is going to look before committing money. Have faith in the sculptors, but after being a bit disappointed with the Bombshell Babes one, want some more solid imagery.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 20:00:15


Post by: greywulf


Not having greens is pretty regular on KS, but I really agree that Lupa should be a priority right now, considering it's exclusive.

The only thing to work with is the artists. Check them out to see if their style/ability will fit the concept. This is the current list on the front page.

Aquila - Sebastian Archer
Gaius Pallidus - Sebastian Archer
Vargr - Sebastian Archer
Euryale - Benoit Cauchies
Frigge - Benoit Cauchies
Noxius - Benoit Cauchies
Tiet-Khebi - Benoit Cauchies
Leo - MIKH
Lupa - MIKH
Otho - MIKH
Septimus & Nero - MIKH
Septimus on foot (if it unlocks!) - MIKH
Micon - Valentin Zak
Urbicus - Valentin Zak
Aemilia - Olivier Nkweti
Sven - Olivier Nkweti


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 20:16:42


Post by: Alpharius


On top of that, there hasn't been a bad sculpt yet...

Of course that's not a guarantee of anything, but it is certainly very encouraging!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/09 21:43:59


Post by: Gomez


 Alpharius wrote:
On top of that, there hasn't been a bad sculpt yet...

Of course that's not a guarantee of anything, but it is certainly very encouraging!


Hell, I'd argue that there hasn't been anything less than a "good" sculpt yet. Personally, if the samples all range from "good" to "awe-inspiring" I feel pretty comfortable throwing my money at them.




Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 01:16:08


Post by: silent25


 Alpharius wrote:
On top of that, there hasn't been a bad sculpt yet...

Of course that's not a guarantee of anything, but it is certainly very encouraging!


True, but do I commit to an unseen fig in order to save maybe $20 on the game? If the fig is a disappointment, any savings will be lost.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 13:27:43


Post by: Alpharius


Such is the nature of Kickstarters - there's more than a little risk, but hopefully a lot of reward, for all parties!


Automatically Appended Next Post:
And Bjarrvhit is in!

Can't bear the anticipation!
Update #27 · Apr 10, 2013 · 11 comments

Bjarrvhit is now available in the Field of Jupiter!

Short update today while we finish up the next concept -- more art to come when it's ready! In the meantime, enjoy the completed and colored art for Bjarrhvit:



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 21:31:46


Post by: silent25


 Alpharius wrote:
Such is the nature of Kickstarters - there's more than a little risk, but hopefully a lot of reward, for all parties!


Automatically Appended Next Post:
And Bjarrvhit is in!

Can't bear the anticipation!
Update #27 · Apr 10, 2013 · 11 comments

Bjarrvhit is now available in the Field of Jupiter!

Short update today while we finish up the next concept -- more art to come when it's ready! In the meantime, enjoy the completed and colored art for Bjarrhvit:

Spoiler:


I am clearly disappointed by the lack of Not-Korra coloring :p

Well 11 days before I am forced to decide if I throw money at them or not...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 22:08:01


Post by: spiralingcadaver


silent25 wrote:


Well 11 days before I am forced to decide if I throw money at them or not...

exactly the same boat I'm in... cool, but very expensive on a per-model basis...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 22:21:04


Post by: kilcin


 spiralingcadaver wrote:
silent25 wrote:


Well 11 days before I am forced to decide if I throw money at them or not...

exactly the same boat I'm in... cool, but very expensive on a per-model basis...


Cervantes3773 spreadsheet wrote:
$/mini by pledge analysis
Base pledge Minis per pledge Avg $/mini
Lupa $30 1 $30.00
Ludus $55 3 $18.33
Ludus Magnus $85 6 $14.17
Ludus Maximus $165 11 $15.00
Ludus Ultimus $265 17 $15.59
Please note that the above analysis only accounts for miniatures, and no additional dice, etc

Source

Going purely for models, Magnus and up don't look bad price wise for a resin boutique style company doing 35mm figures. Sorry for the formatting.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 23:32:05


Post by: Skorne


Hey folks,

Wonder if anyone here could offer an opinion? Myself and my friend are thinking about picking up Arena Rex and we've a few questions.

If I wanted to make Ludus Ultimus and Ludus Magnus pledges, could I do that from the one single Kickstarter account or would I have to do it from 2 separate accounts, e.g. one for each pledge

Can I combine shipping for 2 orders to save postage?

Thanks


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/10 23:53:05


Post by: jonolikespie


silent25 wrote:
I am clearly disappointed by the lack of Not-Korra coloring :p



As am I, won't stop me painting her that way anyway though


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 00:05:32


Post by: Gomez


Skorne wrote:
Hey folks,

Wonder if anyone here could offer an opinion? Myself and my friend are thinking about picking up Arena Rex and we've a few questions.

If I wanted to make Ludus Ultimus and Ludus Magnus pledges, could I do that from the one single Kickstarter account or would I have to do it from 2 separate accounts, e.g. one for each pledge

Can I combine shipping for 2 orders to save postage?

Thanks


I believe it's been established that a.) combined orders are OK (just pledge for one and add the total of the other) and in that situation you b.) pay once for shipping.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 00:10:00


Post by: silent25


 jonolikespie wrote:
silent25 wrote:
I am clearly disappointed by the lack of Not-Korra coloring :p



As am I, won't stop me painting her that way anyway though


And everyone will call her Sokka.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 00:11:18


Post by: spiralingcadaver


 kilcin wrote:
numbers

Oh, you're right... also, I hadn't noticed that Magnus was the best deal... weird. Well, that's the one I was planning anyways. More argument pointing towards that being the right number for me. Thanks!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 00:19:21


Post by: drazz


Actually, I have seen plenty of KS's that do not allow a single account to have multiple pledges. Add-ons, for sure, but not always the pledge levels.

Best to ask the game makers directly through the KS page.



Skorne wrote:
Hey folks,

Wonder if anyone here could offer an opinion? Myself and my friend are thinking about picking up Arena Rex and we've a few questions.

If I wanted to make Ludus Ultimus and Ludus Magnus pledges, could I do that from the one single Kickstarter account or would I have to do it from 2 separate accounts, e.g. one for each pledge

Can I combine shipping for 2 orders to save postage?

Thanks


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 00:28:10


Post by: DaveC


The figures above aren't entirely reflective of the value of the overall pledge level they are accurate in a purely money divided by miniatures sense but it does not factor in with Ultimus for example that 2 of the miniatures are titans worth $55 to $60 by themselves and there are 20 faction dice worth $20

Ignoring the favour dice, rulebook and tokens that are common to all levels then:

If you take Magnus as 5 Mars/Jupiter plus 1 Lupa for $85 that = $14.16 per miniature.

If you factor out the 2 titans and faction dice from Ultimus it becomes 12 Mars, 2 Jupiter and Lupa for $190 that = $12.66 per miniature. If you leave the titans in and just factor out the dice its 17 for $245 = $14.41 per miniature.

You can fiddle around with figures in many ways it all depends on how you view the contents of the pledge level.

Edited bad maths on my part


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 01:22:39


Post by: Gomez


 drazz wrote:
Actually, I have seen plenty of KS's that do not allow a single account to have multiple pledges. Add-ons, for sure, but not always the pledge levels.

Best to ask the game makers directly through the KS page.


Sorry for not being clearer, but my "it's been established" comment above meant that it came from the RRG guys themselves through the KS comments.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 01:52:19


Post by: kilcin


 DaveC wrote:
Numbers


I was just displaying it simply from a pure miniature standpoint since I thought that was spiralingcadavers main interest. I included the link to the google spreadsheet file so he may play around with numbers to figure out what was the best bang for his buck was. The titans are not worth $55 to $60 as you stated ($25 to $35 in Kickstarter, $35 to $45 retail) and the dice only matters if he likes them. If he's not interested in the dice, what's the point of subtracting them from the total? He still has to pay that even if he doesn't want them. The value for Ultimus comes from the extras besides the miniatures and the added in Leo, which is a pretty good deal for 13 models on 30mm bases, 2 on 40mm bases and 2 titans. Like you said, there are many ways to break down the value of each pledge depending on how you value each thing in them.



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 02:11:32


Post by: drazz


kilcin: $55 to $60 on the titans was meant to be the total between the two. You can't really say its 17 models for $265 when 2 of those models are $60 of that total. No other pledge gives any titans, so the savings from those add-ons is pretty significant.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/11 04:01:29


Post by: kilcin


Ah, what I get for reading posts on my phone!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/12 13:51:13


Post by: Alpharius


Arena Rex Q&A update time!

Q&A
Update #28 · Apr 12, 2013 · 5 comments
Hi folks,

We have quite a Q&A for you tonight. In addition to the FAQ on the main page, we’ve trawled through the comments and messages and collected a bunch of recent questions to address here:

Q: Will there be a Paypal option, when, and for how long?

A: Yes, soon, and through the end of the month.

Q: Do you come up with concept art and then choose abilities or do you have a framework for a model and then come up with "who" that gladiator is?

A: This depends on which Nick you ask. The art was seldom influenced by rules directly, but really both were feeding off of the same character development process. There were certainly cases where the character and rules development made for very specific direction for the artists.

Q: For the 3/4 ludus bonus how does that round? If I am playing with 3 figures do they all need to be "in faction" to get the bonus? If I am playing with 7 figures can I still only have 1 out of faction character?

A: Ludus bonus requirements do not round. Neutrals are not counted for either portion of the fraction, however.

Q: Also I asked previously about a solo play adaptation using the arena hazard rules for beasts. Have you folks thought about it anymore? Do you think you are going to include it in the game?

A: Other Nick is still mulling this one. We will allow beasts as arena hazards, whether this translates into a good solo play experience is yet to be seen. How to do a single-player miniature game well is very intriguing problem to think about. In short, we are interested in creating a quality solo play experience, though we also have another game design challenge on our plate...campaign rules.

Q: Can you tell us anything more about hazards and using neutral monsters? So far all I know is that they exist and falling in a pit = death. I was curious if you could tell us any more about the rules. For example, will Leo wander around with his own sort of AI or will he just stand there waiting for someone to get pushed into him?

A: As we mentioned above we are still brainstorming about how to use neutral monsters as hazards. This idea is a relatively new one for us. Even at this early stage, I see a lot of potential for cool scenarios built around neutral beasts. About terrain rules, in very general terms, getting knocked into something blunt will fatigue you, getting knocked into something sharp and spiky will damage you.

Q: I would also like to know what kind of arena hazards you have planned - I am planning an arena as terrain, and would like to know what to include.

A: Spike walls, walls of any kind, pits, columns, and anything else you’d like.

Q: How big a role is the background of the world going to play? Is this a game where the 'fluff' is there purely to add flavour and a backdrop to the game, or is it going to be expanded so it can provide more detailed characters and narrative context for the players to interact with?

A: Our fluff strategy is to explore each character’s background individually and build a foundation for the ludi. Though we may have some one-off short stories, a continuous narrative is not currently planned. But who’s to say what the future will bring?

Q: In what ways can Favor be spent?

A: Favor can be added to an attack or defense roll, it can be spent during a clear turn to activate a tactic, and some gladiators have special rules that allow them to spend favor to activate abilities or react without fatiguing.

Q: Will there be anything beyond the "standard" game in the rulebook/at launch? Will there be other victory conditions, scenarios, etc to add variety? I'd personally prefer to go one step further and provide building blocks for a variety of player created scenarios, but that can wait.

A: Scenarios are planned for the rulebook. We’ve been discussing options for victory conditions lately. Many of our ideas are still in their infancy, fluffy things we think would be neat. They aren’t translated into game rules yet though.

Q: What will be the likely release schedule after launch - a model a month?

A: We’re shooting for a wave of minis every 2 months or so, beginning after we deliver pledge rewards.

Q: Have you considered expanding battle progression (I know there's already a bit in the game)? In Alkemy the dice you use to determine attacks, etc, change depending on your remaining health (white, yellow or red dice). In Puppet Wars your puppets can upgrade themselves with the remains of friends and foes. These sort of mechanics really help with the pace of games and ensure players aren't just going through the motions.

A: Favor and Fatigue already manage this pacing pretty well, and if you are “going through the motions” in Arena Rex, then you’re doing it wrong. The game is fast, and requires your full attention, whether it’s your turn or not. Pacing was a major design consideration in Arena Rex.

Q: For the rulebook, do you think you'll be able to do a fuller one for the launch? The small one is great for when you're gaming, but depending on your answer to Q1 I think people would really like a complete rulebook.

A: We would too, though a big, fluffy, glossy rulebook would be quite a project in itself. It’s something that we’d love to do in the future. But for now we want to focus on making the best minis and game we can.

Q: Do you think Arena Rex will ever go outside the arena?

A: If you mean a natural amphitheatre or grotto where spectators could pack in and enjoy a nice, bloody picnic, then yes. If you mean rules for large-scale battles with regiments and whatnot, that would be an entirely different prospect from Arena Rex -- never say never, but it isn’t a focus for now.

Q: We haven't seen any spotlights for the "fantasy" related characters wendigo/gaius how will their skills set them apart from the regular humans?

A: Our fantastical characters aren’t more powerful as a rule. They aren’t really magical, just anatomically unusual. You won’t see lightning shooting out of anyone’s fingers in Arena Rex.

Q: Are the majority of the gladiators for LM released? If not about how many gladiators per Ludus are you planning? Will LM always have more due to it's base being in Rome?

A: We do want to continue to develop Ludus Magnus characters. But our first order of business after our backers receive their rewards is to give a little more love to the Morituri, Blood Brothers, and Legio XIII. We have a few more ludi that we really want to explore as well, I’m particularly looking forward to the Greeks, but first things first.

Q: Do you have rules or plans for elevation differences? Either for movement up and down or for attacking/ defending from an elevated position.

A: We didn’t want to create complex rules for climbing or attacking from an elevated position. Like ranged attacks, they can add a lot of complexity to a rules system very quickly, and we wanted to keep things streamlined. We do still talk about both regularly, but we want them to add more than they detract from the gameplay.

Q: Since Arena Rex is essentially a global gladiatorial game, will we see anything from India or China? The mythologies from that era are quite rich with possibilities, and a multi-armed monstrosity from a Thugee cult could be fun.

A: Not yet. We have a pretty big whiteboard, but really wanted to stay focused for this release. We agree that there are a lot of possibilities in that area, and do have plans to visit them -- eventually.

Q: Any cross-promotion figures planned? The Wendigo screams "I want to work with Kingdom Death as well!" to me, and having a Twilight Knight or Forsaken gladiator would be an interesting twist.

A: No cross-promotional figures are currently planned. While those models can be fun, Arena Rex is really about sharing our vision. As beloved as captain tight-pants and his miscreant crew are, we really wanted to focus this campaign on getting our own core concepts fleshed out.

Q: Are there definitive centers of arenas, and if so, where are they? I could definitely see a market for several different culturally themed arenas.

A: Yes and no. We have some ideas internally for where some major arenas might be located, but honestly if you have a theme you like and want to build a board, run with it! Just be sure to send us photos so we can ooh and ahh over it when you’re finished!

Q: Are these going to limited runs, or will there be constant (or near-constant) supply of the figures available later? I am assuming that since Lupa is an exclusive, everything else will be available later...but for latecomers to the game, will there be a large delay? In short, are you in control of your casts, or are you relying on a 2nd or 3rd party?

A: The only model limited to the Kickstarter campaign is Lupa. We won't limit supply to drive demand, and hope to provide a near constant supply of our line. We are working with an established, trusted US supplier for casting -- delays there should not be an issue. We are focusing on Kickstarter backers before we open up to retail. This means that Arena Rex won’t be widely available for most of this year. Once it’s in your hands, other folks can look forward to picking it up soon.

Q: One question from me: How big is the average male/female in AR's 35mm scale from head to toe, how big is a "big guy".

A: Aquila is 39mm from toe to crest, and is a good example of a slightly above average male for the Field of Mars. Models found in the Field of Jupiter will involve a bit more resin -- if I recall correctly from the design measurements and armature Otho would have his eyes right around Aquila’s crest if he were standing upright.

Q: Are there plans for terrain packs or add ons for arena hazards? Any plans for other arena styles? Other arena maps? Are there plans for any crowd interactions for "home" or "away" crowds? Is there any distinction for crowd reactions or interactions based upon where in the empire/republic the fight is taking place? Will you please make a tiny giraffe miniature for me to treasure? Pretty please? Or a huge hulking battle giraffe, that would be cool too.

A: Unfortunately, terrain isn’t something that looks likely for the Kickstarter at this point. We will continue exploring our options this year, but if we produce terrain we want to be sure we are bringing something new to the table. Currently there are no arena- or crowd-specific effects -- those seem better suited to a league or campaign (see below). Walker is obsessed with the arena giraffe, keep mentioning it, we’ll cave eventually. We all want giraffes, we just need for the concepts to mature and blossom, and to showcase the majestic creatures as they should.

Q: If it's designed for tournaments (which it lends itself to), do you have any plans for how they would be run?

A: It is true that gladiatorial spectacle thematically lends itself to tournaments. Arena Rex is designed to be well-balanced, but leagues and tournaments are a bit into the future. There are some thoughts for scenarios and the like, but those are really things that take a back seat to polishing the rules themselves at the moment.

Q: Are you all going to have some sort of company backed demo crew (similar to what other companies have done)?

A: There are quite a few of you asking about this, and I imagine it’s something we will be doing as soon as we get a chance to delve more into the league and tournament potential. It really isn’t something we’ve had a chance to hammer out yet, but we’ll keep you up to date as we sort it out.

Q: Are there any plans for an experience system for a campaign? That would make this game instantly awesome, I have a Necromunda sized hole that if it could be only slightly filled, would make me a very happy man.

A: Campaign rules won’t be a part of the core rules, but it’s something we also want to do. Once the core rules are really polished, this is something we can devote more effort to, and build on a really solid foundation. Everybody who isn’t currently playing a campaign-style game has this hole in their heart, whether they know it or not, and it’s something that we hope to fill, in time.

Q: Are there general power attacks available to all fighters, or just those printed on the cards?

A: All fighters can exhaust instead of fatiguing to make a “Power Attack.” This allows them to re-roll failed dice on their attack. Note that the “Star” abilities are not really special attacks, per-se, but effects you can chose as part of the Damage Tree or effects that trigger at certain points on the Vitality Track.

Q: Besides the clear phase are there are ways of modifying your fatigue level, such as spending favor? (again, other than those printed on some cards).

A: Aside from the clear turn, each time you activate you can fatigue down one model from fatigued to ready. Exhausted models can generally only fatigue down during a clear turn.

Q: Would it be possible to get an update on where all the various models are in the process right now? There has been some debate about whether the Urbicus sculpt in the photos on the front page is the finished version or not and I don't think we have heard from you about that. Also I think all of us are very curious to know what stages both Otho and Lupa are in right now. What else is started that we haven't heard about? It would be pretty cool to hear at least some of that kind of stuff.

A: Noxius is about to be sent out for preliminary casts. The originals of Urbicus and Micon should be arriving any day now. Hopefully we will have some more info on Otho and Lupa in the next couple of days. Benoit Cauchies should be starting his next model soon -- we’ll chat with him about the schedule and give you some details. In the meantime, check out the shots of the original broken up for casting below.

Also, look forward to the next entry in the model spotlight series tomorrow. Until then!







Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/12 14:26:03


Post by: jonolikespie


Some interesting stuff in there, nothing as interesting as new concept art though


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/13 02:40:43


Post by: Gomez


Some new WIP posted by MIKH...

Lupa




Otho




Lupa is still in the early stages, obviously, but the detail on Otho looks freakin' amazing. Very, very excited to get my hands on these minis and start painting/playing.



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/13 05:17:34


Post by: silent25


Well looks like Lupa will be "healthy". Sigh... willpower failing....


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/14 01:27:02


Post by: Skorne


$117,000 Stretch Goal for Legio XIII announced -- Urien, Field of Mars.

Funny, after Bjarrhvit and Urien have been announced, I've gone off Legio XIII and prefer BB instead.






Automatically Appended Next Post:
Now I need one more Ludus Magnus or Blood Brother Field of Mars Gladiator to be announced and I can pledge at Ludus Ultimus Level.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/14 02:19:18


Post by: RiTides


 His Master's Voice wrote:
This happens to be the second miniature KS I'm taking part in and I've already pledged, like, 500 bucks. WTF is going on here?

 Wehrkind wrote:
ONE OF US!

ONE OF US!

ONE OF US!

Lol

I have found that this is pretty common. Upon discovering kickstarter, I went a bit crazy pledging! I have since become a bit more conservative... spending hundreds of dollars and then not having anything months later (not so much due to delays, but just the long lead times) tends to do that . My wallet will likely loosen up a bit more once my high outstanding pledges are delivered, but for now if I'm backing things it's a bit more conservatively than before.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/14 04:01:48


Post by: jonolikespie


Urien is... something.

I could see that working out well as a model but I really do not like that concept art.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/14 11:17:45


Post by: Alpharius


I love the concept art - and so far they haven't missed on any art to sculpts, so I'm confident that the model will be suitably awesome!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/15 05:59:28


Post by: Gomez


New update shows some WIP character and equipment studies as well as a few variations of poses of the oft-mentioned scorpion rider.



And a LINK to the update page.

Not a big fan of the Morituri in general, but I have to admit these are pretty cool. I like the glimpse into how exactly the final character art gets chosen.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/15 06:21:26


Post by: jonolikespie


I really hope that scorpion gets in before the end. I MUST have it.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/15 06:43:21


Post by: gohkm


 jonolikespie wrote:
I really hope that scorpion gets in before the end. I MUST have it.


QFT. The sketches show a really awesome concept - with those hard hitting sculptors onboard this, there's a good chance they'll be able to pull it off to full effect.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/15 11:13:45


Post by: Alpharius


 jonolikespie wrote:
I really hope that scorpion gets in before the end. I MUST have it.


Did they mention at what number she/it/they unlock?


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/15 11:42:26


Post by: OrlandotheTechnicoloured


No mention of when/how much

(my guess is we won't get that until they finalise design/pose/size as that will feedback into how much it will cost to make her in terms of sculpting/moulding)



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/15 15:23:31


Post by: silent25


 Gomez wrote:
New update shows some WIP character and equipment studies as well as a few variations of poses of the oft-mentioned scorpion rider.

Spoiler:


And a LINK to the update page.

Not a big fan of the Morituri in general, but I have to admit these are pretty cool. I like the glimpse into how exactly the final character art gets chosen.


I'm torn, part of me is , but the other part is .

Love the concept art and idea, not sure if I like it in this game. A bit too OTT.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 04:58:34


Post by: Gomez


Huzzah! The long-awaited gameplay video has been posted!




Very cool to finally see what this game looks like in action - pretty close to what I envisioned, but still cool to actually see it live. First take: fatigue management and timely use of reactions seem to be the keys to the game.

Now hopefully this little "one-step-forward, one-step-back" dance is done and the video gets that pledge total moving in the right direction again...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 13:20:26


Post by: DaveC


Maybe not then it's gone negative for yesterday and today so far. I've dropped out myself it's a combination of 1 KS on to go 2 more coming up fast so funds are tight and when I looked at $305 for 17 miniatures I just couldn't justify it nice and all as those miniatures are that $305 will go alot further elsewhere.

My other issue is with the game play the video has shown me that it's just not something I'd be into, Noxius died very easily at the start and the rest just seemed to be a case of pushing people around until you can knock them in a pit. I now that's an over simplification but that's what I'm seeing from watching the video so it made decision to drop out easier. I'm sure others will love the game play and I'm not having a go at the game mechanics it's just not for me and I wish them the best of luck with the remainder of the KS and going forward.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 13:37:51


Post by: Gomez


 DaveC wrote:
Maybe not then it's gone negative for yesterday and today so far. I've dropped out myself it's a combination of 1 KS on to go 2 more coming up fast so funds are tight and when I looked at $305 for 17 miniatures I just couldn't justify it nice and all as those miniatures are that $305 will go alot further elsewhere.

My other issue is with the game play the video has shown me that it's just not something I'd be into, Noxius died very easily at the start and the rest just seemed to be a case of pushing people around until you can knock them in a pit. I now that's an over simplification but that's what I'm seeing from watching the video so it made decision to drop out easier. I'm sure others will love the game play and I'm not having a go at the game mechanics it's just not for me and I wish them the best of luck with the remainder of the KS and going forward.


I understand where you're coming from. While I think the video does a good job showing some of the core mechanics of the game, I don't think it shows how they all work together as a complete package quite as well. For example, if the Noxious example were happening in a real game, his player has the ability to React once Viatrix activates, which could allow him to change his position, be it by moving or getting an assist from someone else. That would certainly improve his survivability and give him the chance to counter later on.

I also think the game is exactly what RRG has said it would be all along: fast-paced skirmish-style gladiator combat. That also means the gameplay will have a little more showmanship and cinematic action than other more "real-life" combat games.

Just my two cents.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 14:27:14


Post by: Alpharius


I feel your pain Dave - I'm wavering on the edge of backing out of this one as well, but certainly picking it up later on down the line at retail...

I want to stay in, but other Kickstarters and 'real life finances' are competing for the dollars that would go to this one.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 14:52:25


Post by: drazz


I tell you, the complete lack of updates and stretch goals for what seems like a week have killed this KS.

After putting up the Ultima package and new add-on titan, they got a ton of new money. But, then didn't continue to have new goals. That's bad KS management. And not a good sign for a company that has yet to produce anything at all.

I'm still going to be in, but my excitement for the project has taken a nosedive the last few days.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:05:38


Post by: Platuan4th


 Gomez wrote:
Huzzah! The long-awaited gameplay video has been posted!




Am I a Latin nerd or just anal when I winced every time he mispronounced Viatrix's named(supposed to be wi-a-trix, with a W sound, not a V sound).

Also, I ended up backing out do to lack of finances this month.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:14:15


Post by: Alpharius


I studied a lot of Latin too...

And you've got to know that the "V" as "W" just isn't going to fly in terms of 'cool factor' (try saying "Veni, Vidi, Vici" with that "W" sound!).

The 'hard C' is another pronunciation that escapes most modern attempts.

Anyway...

...I'm still in on this one - just not sure ultimately for how much!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:14:43


Post by: Gomez


 drazz wrote:
I tell you, the complete lack of updates and stretch goals for what seems like a week have killed this KS.

Totally agree. They had some amazing momentum going last weekend and then had no goals, no updates, nada... which drove all that momentum to a grinding halt. Getting it back looks like it will be a challenge too, which is unfortunate IMO, as I think it's a great product.

 drazz wrote:
After putting up the Ultima package and new add-on titan, they got a ton of new money. But, then didn't continue to have new goals. That's bad KS management. And not a good sign for a company that has yet to produce anything at all.

I'm still going to be in, but my excitement for the project has taken a nosedive the last few days.

I don't see it as bad management but more as reaching the end of their resources and being victims of their own success. Remember, RRG is not an established professional game company that can devote a variety of financial and human resources to the project before it launches - they are three dudes who decided to develop and launch a game of their own, with absolutely no idea how well it would be received. They tapped their own finances to get the initial art and sculpts going and then hit Kickstarter to drum up some support.

I think they've more or less said that they thought they had more than enough art and stretch goals planned for the full run of the KS campaign, and that when they got more support than they planned on they were sort of up the creek - they didn't want to commission more artwork and sculpts than they could pay for initially (or plan to pay for, considering the KS campaign would also be bringing in some cash) and subsequently had to quickly commission the next phase and then wait for it to start getting finished by their artists before they could know what the next goal offerings would be.

In the end their KS campaign has obviously suffered, and they've (hopefully) learned a thing or two about communicating with the weird hybrid customer/investor/audience of Kickstarter. But I don't necessarily see it as a sign that they don't know what they're doing - just that they're doing what they can as they can.

At any rate, here's hoping the KS ends with a bang.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:18:53


Post by: His Master's Voice


 drazz wrote:
After putting up the Ultima package and new add-on titan, they got a ton of new money. But, then didn't continue to have new goals. That's bad KS management. And not a good sign for a company that has yet to produce anything at all.


On the contrary. For a project that hinges it's success on high quality items, rushing out concepts in response to people showering them with money is a sure fire way to lose credibility.

They were asking for 20k and got over five times that. They had a very clear stretch goal path up until the 100k mark. There's a limit to what can be done in response to the amount of money pledged and AR did as much as anyone could expect them to do.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:23:16


Post by: Taarnak


 His Master's Voice wrote:
 drazz wrote:
After putting up the Ultima package and new add-on titan, they got a ton of new money. But, then didn't continue to have new goals. That's bad KS management. And not a good sign for a company that has yet to produce anything at all.


On the contrary. For a project that hinges it's success on high quality items, rushing out concepts in response to people showering them with money is a sure fire way to lose credibility.

They were asking for 20k and got over five times that. They had a very clear stretch goal path up until the 100k mark. There's a limit to what can be done in response to the amount of money pledged and AR did as much as anyone could expect them to do.


I completely agree with this. Also, RRG has been communicative about the fact that we hit the end of the pre-planned stuff and that they are working on more.

The sculpt previews have all been pretty good, and there are more to come.

I suppose they could whip up more gladiator bio pieces, but everything else need time to maintain their set level of quality.

~Eric


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:23:46


Post by: Platuan4th


 Alpharius wrote:
I studied a lot of Latin too...

And you've got to know that the "V" as "W" just isn't going to fly in terms of 'cool factor' (try saying "Veni, Vidi, Vici" with that "W" sound!).

The 'hard C' is another pronunciation that escapes most modern attempts.


It's mostly an ingraining of 4 years of Roman Latin in school.

Also, personally, I think Weni, Widi, Wici sounds cooler than the V pronunciation(again, probably cause I've actually heard it that way more).

Of course, some people are also used to hearing/using V's and hard C's not just cause that's how English does it, but because of Medieval/Church Latin being pronounced that way.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:33:35


Post by: Yodhrin


 Alpharius wrote:
I studied a lot of Latin too...

And you've got to know that the "V" as "W" just isn't going to fly in terms of 'cool factor' (try saying "Veni, Vidi, Vici" with that "W" sound!).

The 'hard C' is another pronunciation that escapes most modern attempts.

Anyway...

...I'm still in on this one - just not sure ultimately for how much!


The hard-C thing isn't so bad, but the V-as-W thing just makes you sound like you've got a Jonafun Woss-style lisp


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:34:03


Post by: drazz


What I'm saying about back KS management is two things:

First, most successful KS far outpace their "original goal." Five times or more of that goal is very common. So, its a balancing act to figure out what attainable goal to set and how to have additional material that will last well beyond that goal. To me, it seems like the RRG guys were not prepared in that way. And that's sad.

Second, even as a base game, there seemed an unevenness to it. The highest initial pledge was for 10 models, and they had, what, 14 options? And the factions are not even close to even in numbers. That's a poor way to start a game concept.

I still love the game idea. Its open to a lot of the things that I enjoy as a game--skirmish style, options for multiple players, non-linear damage. I just think they caused their own investment cap.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 15:42:03


Post by: OrlandotheTechnicoloured


Even if they have 'capped' their potential I don't think that's a necessarily a bad thing,

Nothing new gets rushed out just to 'add a new stretch goal' which could either result in balance issues forever, or a rules rewrite

(look at the grief some are giving sedition wars for not having perfect airtight rules that cannot be power gamed)

It also means there is a (slim) chance they might hit their release target without having to farm stuff out to 2nd string sculptors


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 16:24:57


Post by: His Master's Voice


 drazz wrote:
So, its a balancing act to figure out what attainable goal to set and how to have additional material that will last well beyond that goal.


I'd say it's a guessing game more than anything. And one where you essentially cannot guess right.

 drazz wrote:
Second, even as a base game, there seemed an unevenness to it.


That I agree with. I don't particularly care, due to my interest in the models exclusively, but I see how it could be an issue for people looking forward to a new skirmish rules set.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 16:56:19


Post by: Red Corsair


Watching the game play I am a bit disappointed. It appears to be a game of shoving people into open wholes one after another rather then violent combat. They desperately need a Leonidas and Ash model for added pit pranks


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 17:22:17


Post by: Alpharius


You could just not have pits in you terrain set up too.

Or avoid pits.

Or have models support each other.

There are options!


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 17:36:32


Post by: spiralingcadaver


 Red Corsair wrote:
Watching the game play I am a bit disappointed. It appears to be a game of shoving people into open wholes one after another rather then violent combat. They desperately need a Leonidas and Ash model for added pit pranks

Yeah, I want to know how much terrain hazards are going to mess with the game... it's fine if thats just a weird setup or doesn't show the whole picture, but that was a rather odd demo... mostly getting killed by hazards isn't too exciting.

Anyone know somewhere where they've been good about responding to Q&A? I'm right on the fence getting into this or not, and I'd like to be clearer, what I'm getting in to...


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 18:12:20


Post by: OrlandotheTechnicoloured


your best bet is to use the KS contact me button


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 18:53:53


Post by: Gomez


 spiralingcadaver wrote:

Yeah, I want to know how much terrain hazards are going to mess with the game... it's fine if thats just a weird setup or doesn't show the whole picture, but that was a rather odd demo... mostly getting killed by hazards isn't too exciting.

Anyone know somewhere where they've been good about responding to Q&A? I'm right on the fence getting into this or not, and I'd like to be clearer, what I'm getting in to...


Yeah, I tend to agree with the first part of this, SC. While I immensely enjoyed seeing the game in action, I think you're right about there being too much "pushing around" featured in it. However I think they were trying to highlight how the core mechanics were different from other skirmish games, and focused on those areas more - for example, in a "real" game you could use your reactions to maneuver around the pit and stay away from instant death or have a teammate move in for an assist.

I also want to point out that you can engineer your own arena and include as many/few hazards as you like. Speaking personally, I'll be making a foam based arena so I can feature several actual pits, but those will all have "covers" that will blend into the arena floor so I can play with or without them.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 19:06:03


Post by: Red Corsair


That was my point. I don't want to flame bait anyone, I am truly excited about the models and concept but the demo seemed like it was too convoluted. "Now I will clear my units and with a Laural I can trigger special tactics...." WTF seriously, I just want awesome figs in a violent setting where I can throw dice and watch neat things happen while I share a sixer with my mates. I don't play board games to think that much, I play other table top games for grand strategy. Just my worthless opinion though, the KS is worth it for the models and art alone so I am still a fan, just a shame that all these games like KoD have to over inflate the game play. When they did demo how one model killed another I was just unimpressed by how anti climactic the combat was. All 6 sided dice and simple attack minus defense and armor... not very new or thrilling to me.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 20:12:19


Post by: Trodax


Damn, I'm still undecided on whether or not I should back this. Game play looks... OK; I'm interested in trying it out, but if it was just the game I'd definitely wait until it hits the streets so I can check out some reviews first. But the models... all of the sculpts we've seen are so bloody beautiful. Five days to decide...

I think I wrote so already in this thread, but the game play video made me think again that this game would probably do so much more better if played on a hexagon map rather than using free measurements. Fiddling around down in the arena with 1" pushes with those models with their extended-reach poses just seems like it will be a bit cumbersome. And if being pushed into terrain and hazards is such a big deal, it seems there will be a lot of corner cases where it's not clear if a model should be pushed into that pit or not. It would be very easy to design rules that are completely unambiguous in all situations if using a grid instead.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/16 20:23:43


Post by: Skulls64


Arena Rex are running a "Gladiator Face" photograph competition on Facebook. Go along and vote for your favorite image. The winner will have a miniature for the game made of them plus every figure they produce until March 2013. This is probably one of the only chances were you can choose what a miniature in your up and coming collection would look like. I would clearly like you to vote for me. But go along anyway and cast your vote for your favorite gladiator face.
Heng Dai.


Automatically Appended Next Post:
https://www.facebook.com/arenarexgame

That is the link. It ends on Saturday so get your vote in quick.
Heng Dai


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/17 06:50:13


Post by: Gomez


New update...



My take:

1.) Hermes looks like a badass you do NOT want to mess with.

2.) Aemelia looks like she'll be fun to play/annoying to play against due to her shifty movement shenanigans. I have to admit, I originally had zero interest in her but her damage tree and Intercept ability are making me reconsider.

3.) Very interested to see what Mago's spotlight is like. He's the only one of the Morituri that appeals to me visually.

4.) Is it just me or does Urien have a bad case of crazy eyes?

5.) Proximo = RRG's take on a chimera (and a nod to the infamous battle giraffe, I suppose). Like all of the other fantastical Titans, I'll not be getting him up front.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/17 07:11:03


Post by: jonolikespie


Proximo could be better but hey, more monsters so yay.

Hermes was a model I was looking at but am probably going to get now that I have seen his stats, Aemelia I liked the look of but now that I have seen her rules I am definitely getting her.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/17 10:34:40


Post by: Alpharius


The whole update!

Urien Unlocked + Model spotlight V
Update #33 · Apr 17, 2013 · 8 comments
Urien is now available in the field of Mars!

We also have the next model spotlight for you. Hermes and Aemilia both bring incredible versatility to the table in very different ways.

To make this update even bigger, we have the next stretch goal for you! Meet Proximo:

Wild and exotic creatures are often sought after for the arena, and none are wilder or more exotic than Proximo. It can take years of pursuit to finally ensnare one of these elusive beasts in the forests of Gallo-Rome, but the prestige gained by bringing one to the arena ensures that ventures to procure them are always underway. Their strange barks and even stranger appearance transfix crowds, and their panoply of natural weaponry means that only the most skilled and adaptable can stand against them.




Loving the new beastie!






Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/18 09:43:28


Post by: skrulnik


It's like the Questing Beast from the Arthurian Mythos in Deities & Demigods.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/18 10:34:05


Post by: Ouze


I thought the models were amazing, but the gameplay video queered the deal for me - way, way too complicated IMO.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/18 12:01:08


Post by: Alpharius


I'm the opposite - the gameplay video sealed the deal for me!

Update time!

Proximal Clause
Update #34 · Apr 18, 2013 · 9 comments


Proximo is now available in the Field of Titans!

Paypal is also now available through our website! Note: any pledges through Kickstarter will be charged through Amazon Payments. They cannot charge through PayPal. The PayPal option is an entirely separate process from Kickstarter, and is just meant to be an alternative route to supporting Arena Rex for those who have issues with the payment system. The Paypal option will be available through May 2nd, 2013 for alternative backers.

In addition, we have added our final pledge level:

Plege $685 or more

“Crassus” - One of every Arena Rex miniature unlocked through the Kickstarter campaign, with stat cards, resin activation tokens, and 4”x 6” art cards. 20 favor dice, playtest PDFs, 2 rulebooks, and 10 of each faction die. 1 arena mat and 4 columns. Estimated Delivery Dec. 2013. Add $20 to ship outside the US.

We're also going to add a clarification here; if you have a friend who doesn't want to sign up for Kickstarter or PayPal, you can pledge for multiple pledge levels, but only two of them (total). They do not have to be the same level, and you don’t need to add additional shipping for the second pledge (though they will be shipped all together to the same address).

The next stretch goal should be ready tomorrow. We think you will be very pleased.



Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/18 14:43:46


Post by: Gomez


 Alpharius wrote:
I'm the opposite - the gameplay video sealed the deal for me!


Same here. I think the video showed the game will be fast and tactical, with a few key mechanics to keep track of that will more or less determine how the game plays out. RRG has said they wanted to emulate chess somewhat with the uncluttered ruleset and ability to activate any individual piece in any given turn (allowing you to "zoom in" on one part of the action, so to speak) and I think it shows well in their gameplay.

Talk of it being "too complicated" or "too fiddly" seem strange to me - other tabletop miniatures games keep track of facing, provide variable bonuses for attacks based on elevation and charge distance, ask players to cross reference charts in the rulebook for weapon jams and critical hits, and include rules for individual miniatures being prone, camouflaged, panicked, or injured. The level of complexity shown in the rules previews and gameplay video for Arena Rex are WAY streamlined in comparison.


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/18 15:04:09


Post by: OrlandotheTechnicoloured


I think it's more that it is different, new is always more complicated than old


Arena Rex: Gladiator Combat in a Mythic Age @ 2013/04/18 15:38:14


Post by: Alpharius


I do wish WolfStark would keep this thread updated!