6993
Post by: Wraithlordmechanic
So I've been thinking lately about units I like that aren't uber killy or game breaking that I use anyway and I was wondering what are other favorites people use.
To be clear I don't mean bad units per se, but units that aren't overly cost effective or are eclipsed by other units in the same force org slot. For example, I have a beautifully painted unit of Legion of the Damned that I love so much that I painted up some Salamander allies just so I could use them with my BA. And though I wouldn't dream of taking them to a tournament they do show up to friendly games with some regularity.
So Dakka, what fanboy units do you use?
54708
Post by: TheCustomLime
Leman Russ tanks. I'd be better off with an aircav list but I like mah tanks.
37700
Post by: Ascalam
Stormboyz.
They kindof suck, especially for their cost.
Cool models and hilarious none the less..
Blitzabomma - see stormboyz
Flash gitz - see blitzabomma
I'm also very fond of Hellions, despite their rather mediocre capabilities. There's something about Ghazzy dangling at the end of a grappling hook, being carted off by a more-stylish Green Goblin that warms my heart
59219
Post by: Barrywise
Hellions, they hit a lot harder on the charge than you'd think, 2 poison shots, 1 HoW, 2 attacks, for one turn that's not bad at all. but their armor is still awful
65101
Post by: FoWPlayerDeathOfUS.TDs
Hammerheads. Broadsides are much better until the new codex on saturday.
46122
Post by: theman99808
The black templar dex without spamming missiles.
6993
Post by: Wraithlordmechanic
I always wondered about hellions. They always seemed to fill the category of "cool looking but lackluster".
I didn't realize that Russes weren't considered cool anymore. I guess my Executioner is a fanboy unit now because I love that thing.
30489
Post by: Trickstick
Rough riders. I like shouting "charge!", yet I play Guard. Cadians mounted on Cold Ones look nice though.
56277
Post by: Eldarain
I use 2 Nephilims in my Ravenwing sometimes . I think of it as "challenge mode"
60546
Post by: conker249
Pentinent Engines and Repentia for my Sisters. hard to get in combat, but when they make it, So much win
71999
Post by: Bojazz
I love me some vibro cannons. Every other option in the HS section is a better pick, but holy moly is it ever fun being able to hit squads out of LOS, locked in close combat.
53375
Post by: hotsauceman1
scoutbikers.
They give my stormtalon outflank, which is always fun.
57230
Post by: jeratoll
Wraithlordmechanic wrote:I always wondered about hellions. They always seemed to fill the category of "cool looking but lackluster".
I'm kind of on the fence with Hellions, in CCW they're lack luster, but fairly good as a mobile shooty jump infantry. 2x 18" poisoned shots are fairly good.
But the main reason I'm interested in them is the Stunclaw/Hit and Run combination for IC hunting. Even if you only drag the IC 4"-6" away you can arrange the Hellions in a way so that on your opponents turn he can't get his models into base to base contact with the IC so he'll be unable to rejoin the assault. Allowing you to kill his IC on his turn, and then on your turn move out of assault range.
20086
Post by: Andilus Greatsword
Awww what's wrong with Scout Bikers? I wish Wolves got 'em haha.
Units I use are non- TWC mounted Wolf Lords, Space Wolf Terminators, Crushing Claw/Scything Talon Carnifexes, Broodlord Genestealers and CREEEEEED.
67367
Post by: MajorStoffer
Sentinels.
Outflanking chicken walkers which were fun to build and paint, and can be quite useful when fighting armoured lists.
I know Dakka loathes them, but I find them fun, and usually find a spot for them in my lists. I still want to one day run 9 sentinels, just for gaks and giggles.
53375
Post by: hotsauceman1
Oh god, Outflanking HK onto side armor.
6993
Post by: Wraithlordmechanic
Andilus Greatsword wrote:
Awww what's wrong with Scout Bikers? I wish Wolves got 'em haha.
Units I use are non- TWC mounted Wolf Lords, Space Wolf Terminators, Crushing Claw/Scything Talon Carnifexes, Broodlord Genestealers and CREEEEEED.
Wait space wolf termies are bad now? Loganwing isn't a thing anymore? Man I feel so out of the loop (which would concern me more if I hadn't already come to the conclusion that this is a terrible edition for competitive play)
57815
Post by: Ferrum_Sanguinis
Wraithlordmechanic wrote: Andilus Greatsword wrote:
Awww what's wrong with Scout Bikers? I wish Wolves got 'em haha.
Units I use are non- TWC mounted Wolf Lords, Space Wolf Terminators, Crushing Claw/Scything Talon Carnifexes, Broodlord Genestealers and CREEEEEED.
Wait space wolf termies are bad now? Loganwing isn't a thing anymore? Man I feel so out of the loop (which would concern me more if I hadn't already come to the conclusion that this is a terrible edition for competitive play)
From what I've read TEQ Loganwing has never been good ( SW Termies are just too expensive). MEQ Loganwing on the other hand is very good, but not many people do it for whatever reason...
20086
Post by: Andilus Greatsword
Ferrum_Sanguinis wrote: Wraithlordmechanic wrote: Andilus Greatsword wrote:
Awww what's wrong with Scout Bikers? I wish Wolves got 'em haha.
Units I use are non- TWC mounted Wolf Lords, Space Wolf Terminators, Crushing Claw/Scything Talon Carnifexes, Broodlord Genestealers and CREEEEEED.
Wait space wolf termies are bad now? Loganwing isn't a thing anymore? Man I feel so out of the loop (which would concern me more if I hadn't already come to the conclusion that this is a terrible edition for competitive play)
From what I've read TEQ Loganwing has never been good ( SW Termies are just too expensive). MEQ Loganwing on the other hand is very good, but not many people do it for whatever reason...
They really are... 63pts for assault Terminators (the kind I run no less...). My Deathstar is generally running ~600pts for 6 models, and I do it for no other reason than "it's fun".
34629
Post by: pwntallica
Vanguard vets. I have a squad of them magnetized for a bunch of options. Either TH/SS, twin LC, PP/PS, or stock with melta bombs.
People mock them, and yes they are expensive, and other things could do that stuff cheaper. But hey, having a unit of jump pack guys rocking hammers deep strike on a locator beacon and assault the turn they do... In my mind, ultimate level of cool looking. Especially when they mop up whatever they hit(usually).
10127
Post by: Happygrunt
The Blood Angels codex.
47462
Post by: rigeld2
Carnifexes with a set of TL Devs and Crushing Claws. 3 of em.
Part of that is that I hate Trygons (the model). The other part is I love 9 STR 9 AP 2 attacks. (4 base, 3 for CC, 2 for Rage) when it happens.
54449
Post by: Forterix
krootox
57815
Post by: Ferrum_Sanguinis
This would be funny if it weren't so true now
68715
Post by: Belly
Swooping Hawks.
I love the models.
They're expensive as hell, and do nothing most of the time. their shots bounce off everything, and they die if they get looked at funny.
20609
Post by: Tyranid Horde
This probably sums up my Templar army.
As for my Eldar, everyone says Dark Reapers are terrible, too expensive, not effective, blah blah blah. No, they wreck face of anything with a 3+ armour save, and transports. The are the First Blood takers nearly every single game for me because most people think nothing I have can pierce a rhino's armour effectively.
Then 'Nids, I have two carnifexes that have TL devourers and venom cannons, because they looked cool. I use genestealers even if outflank has been nerfed, and hormagaunts, because they are cool. I don't use Tervigons.
62216
Post by: Griddlelol
Shooty terminators on the other hand are quite good. 38pts for a combi-weapon and power weapon. They make great TEQ or AV hunters depending on how you load them out.
50698
Post by: Dracoknight
Tyranid Warriors, 90 points for a synapse 3 models with 9 wounds total is okayish, problem is 4 toughness. ( too many Str 8 weapons in the game. )
68153
Post by: Farseer_Kaiser
Storm Guardians!
I converted my little dudes up from regular Guardians using Dark Eldar Wych dagger arms and they look hilariously badass for what is essentially one of the worst assault units in the game.
I run them the only real way that works; tri-flamer in wave serpent and more often than not half the squad dies when the WS is inevitable exploded before they ever get to their target.. but when I actually manage to pull off a BBQ-ing, god the look on MEQ player's faces! BUT STORM GUARDIANS ARE S**T! HOW YOU KILL SO MANY MARINES!!
My store is running an escalation campaign and I stuck them in my list for s**ts and giggles, but god help me they've been my MVPs so far!
51295
Post by: Nightwolf829
Farseer_Kaiser:
Storm Guardians!
Two flamers, a warlock with destructor, in a wave serpent with twin-linked scatter lasers and shurken cannon. I used a unit of these the other week and kept them within twenty inches of a farseer with doom. Nothing kills 5 incubi with feel no pain and an archon with a shadowfield like 18 flamer wounds (including destructor in that tally). Only the archon was left after some amazing shadowfield saves and managed to finish him off with instant death scatter laser and shuriken cannon shots as a side note.
That said my primary army being Dark Eldar I constantly use bloodbrides against my better judgement, but since 6th edition they almost always die before they make combat (overwatch, vehicle disembarkation, and loss of run and assault), but I do really want them to work. lol
20086
Post by: Andilus Greatsword
Griddlelol wrote:
Shooty terminators on the other hand are quite good. 38pts for a combi-weapon and power weapon. They make great TEQ or AV hunters depending on how you load them out.
Oh definitely, demi-Sternguard with Termie Armour in a Pod is pretty awesome.
71995
Post by: Lokaror
Im in the hellions group. Even considered buying some mandrakes....
57230
Post by: jeratoll
Whoah... Let's not go to far here. It's one small step from mandrakes to taking the Decapitator as your warlord and rounding out your Elite slots with Bloodbrides.
65311
Post by: Vineheart01
Flash Gitz/Burna Bommas/Blitza Bommas arent even fun in my opinion so i never use them period.
The unit i use thats not mainstream at all is Kommandos. Why? Stick a meganob boss in there and have Snikrot say "We come from dis way" and put da warboss in front to soak up the non-AP2 attacks, look out sir any AP2, next turn split and go wreck things lol. If anything it sure as hell freaks out my opponents
71995
Post by: Lokaror
jeratoll wrote:
Whoah... Let's not go to far here. It's one small step from mandrakes to taking the Decapitator as your warlord and rounding out your Elite slots with Bloodbrides.
Don't worry, the mandrakes are mainly just in hopes they get better someday. We can all dream, right?
69829
Post by: Thatguyhsagun
Hellhounds. With hull flamers. Because AV 12 mechvet spam with plenty of burny death templates=BBQ night
66191
Post by: Strat_N8
Off the top of my head:
Mawloc: I originally built the kit as a Mawloc due to liking the look a bit better and having read Trygons need to be run in pairs or trios in order to do anything (in hindsight, this advice was probably not with a small starting army in mind). Despite this, my "Immortaloc" has had several spectacularly hilarious moments in games including sweeping a Haemonculi by tie, burrowing through a ruined Fortress of Redemption (popping out at the top), swallowing a Dreadknight in a Terror from the Deep attack, and suicide-killing a Tomb Stalker (the Necron centipede construct from FW, not the Triarch Stalker) after several rounds of combat.
Hormagaunts: I generally run 40 of the little buggers (2x 20) with Toxin Sacs as the core of my troops along with some Gargoyles and Termagants (and the obligatory Tervigon) to act as the first wave that locks things down for them. I know they aren't liked as well as Termagants, but they almost always pull their weight (baring a cataclysmic mistake on my part) and I have yet to really regret bringing them. Fleet and I5 is a huge boon for them over their two kin, they rarely fail to make it to close combat and if all else fails they almost always get 5-6'' for their run (thanks to Bounding Leap) to set them up for a good charge next turn.
Carnifex: I originally just ran a pair of these strictly "for fun" with a set of Crushing Claws, but I recently reconfigured them with Stranglethorn Cannons and they have performed exceptionally well ever since as a flexible anti-ground generalist unit. They have ran over marines, squashed ork hoards, silenced artillery, and crushed a pair of Defilers underhoof when nothing else was able to dent the infernal machines. Overall very pleased with them and will probably start incorporating them into lists more often.
Venomthropes: I actually really like these as a neat little melee unit (unchallengeable Lash Whips are fun) and insurance against too little terrain (we generally have plenty at the shop, but every now and then...). They are generally deployed in a unit of two either on their own or with a recently-assembled Tyranid Prime fitted with duel Boneswords for added killiness.
Warriors: In 5th, I generally used in a unit of 5 as an outflanking unit (via Hive Commander) or two units of 3 as back-field objective holders. With the turn-over to 6th edition and several games involving them, I'm starting to think they have potential against fliers when equipped with Deathspitters, as they have been the only unit in my current collection (which unfortunately doesn't include any flying Tyrants yet) that has consistently shot down flying units. Thus far, they have taken down several Ork bommas, a couple Razorwings, a Storm Talon, a Lord of Change, and a flying Bloodthirster. Besides that theoretical function, I've also used them to babysit my Biovore brood, as they are the cheapest means of giving them synapse without taking away elements that would be more helpful at the front-lines (i.e. Zoanthropes or a Tervigon).
Tyrannofex: Originally added near the tail-end of 5th edition with the express purpose of adding more ranged anti-tank for use against my brother's Mechdar and as such has almost always been run with Rupture Cannon, Stinger Salvo, and either Electroshock Grubs (for S5 in the event it is close enough to use against a vehicle) or Desiccator Larva (for better anti-infantry). I still rather like him, though I really want to have him magnetized at some point so he can switch between the Rupture Cannon and Acid Spray.
Rippers: Yep, Rippers. While I don't use them too often (my Troop slot is almost always filled up first and they are obviously... well, Rippers), at one point our local league was using the old 4th/5th edition Victory Point system to determine the overall winner (units destroyed were worth their point cost, half strength worth half cost, Objectives were worth 500 points each, secondaries worth 100) and I found my poor Tervigon ended up helping the opponent more than myself, so I swapped it out for several Ripper Swarms to provide completely expendable cannon-fodder in its stead. From time to time I include them in non-competitive lists purely for amusement, as I have most of my swarms painted (7 out of 9) and they look great swarming among the larger creatures, but they rarely live long due to all the S6+ we have around here (between Brainleech Devourers, Scatter Lasers, Shuriken Cannons, Telsa, Multi-lasers...).
Harpy: Not one that I currently run, but I really want to once an official model is released. Compared to Daemon Princes they seem downright cheap for all the gear they have and they seem perfectly suited to escorting a flying Tyrant about (particularly given the typical Flyrant load-out looses their Lash Whip; Sonic Screech and I5 on both creatures insures even I9-I10 units will have to go at the same time and anything below that will go after - ignoring terrain penalties a Tyrant might incur if they charge through terrain though).
70863
Post by: Amoras
Screamer killer carnifex, Sure its overpriced but it will nomnom anny vehicle.
Also Hormagaunts because there cool
41407
Post by: Bludbaff
Sentinels, as mentioned above. They go down like an analogy I'm not allowed to make on this forum, but I do love outflanking my little autocannon chicken-walkers.
Warbikers. Not that they're bad, just underwhelming compared to Nob bikers. I have a converted unit made from a Boar Boyz kit with upgunned piggies, and the Nob is kitbashed with a Black Orc. I don't wanna run the whole thing as a Nob biker unit because he's clearly so freaking awesome compared to his boyz, and I don't wanna convert up more nobz because then he won't be as awesome by comparison. I'm also not sure how I'd get a painboy on a piggie, but that could be a fun project in itself.
Boomwagon. I run this one mostly for the compliments I get for looting a Hammerhead. I may run it as an allied Hammerhead when I get the new Tau codex.
61301
Post by: Hive Fleet Lazarus
Hormoguants-cause for as much as they shot and overwatched, even most of a full squad has so many attacks on the charge
Screamer killers-not as effective as dakkafexes but that bioplasma sure is fun
Shrikes-fully kited out they are expensive as hell and have almost no armour. But they can and will hit like a ton of bricks. And provide a bit of SITW just for fun with enemy psykers
60700
Post by: Hospy
Sentinels, they look funny.
Ogryns, because I like the fluff (also because Gav and Bob is a great story)
I would field Rough Riders if I had access to forgeworld.
29408
Post by: Melissia
Sisters of Battle.
Or (slightly) more seriously, Sentinels.
67742
Post by: yukondal
Scouts!!!
I run 3 - 4 squads of them and everyone under-rates them.
I wish I could get Scout bikers. Someday...
oh also,
My Captain and Command Squad on bikes (with meltas)!!!!
440 points for the 6-man bike ball of doom. lol.
71117
Post by: Rysal190
Basilisks! Giant pieces of artillery that I can take 9 of. 9 pie plates down field...sitting back with a bunch of vets behind an aegis...it's freakin' hilarious. Unfortunately I've only spammed Basilisks once as I had to either proxy or borrow some.
52054
Post by: MrMoustaffa
Master of Ordnance, because if you're not calling in Danger Close every turn then you're not playing Guard.
65101
Post by: FoWPlayerDeathOfUS.TDs
Helios Suits. The local meta is "charge!" and terminators, chaos or grey knights 3/4 bye bye terminators. And hello instant death paladins!
Also,
EMPs grenades
XV84
Stealth suits
31598
Post by: sLeEpYrOcK
Wyches for CC , they still work surprisingly well
29408
Post by: Melissia
MrMoustaffa wrote:Master of Ordnance, because if you're not calling in Danger Close every turn then you're not playing Guard.
I like your attitude.
It's the attitude that every guard player should have.
70626
Post by: Dakkamite
I just can't wrap my head around why these things aren't amazing? They're practically the only AP3 small arms the Orks get
67544
Post by: Cheesedoodler
Rough Riders!
They're a seriously awful unit if we're grading on terms of efficiency, but they are seriously FUN to use. They're just so damn expensive for what they do, and unlike every other mounted unit in the game to not benefit from +1 toughness from their mounts.
34242
Post by: -Loki-
Carnifexes, Hormagaunts and Tyranid Warriors. All because their models are badass.
I have a lot of success with Carnifexes. I'll generally run one naked with scything talons, which rarely fails to tear a few units apart, and one with dual devourers. The Dakkafex has won games for me - in a recent game against my friends Dark Eldar, it wiped out 1/3 of his army in 3 turns thanks to good deep strike positioning and the backup on landing of the spores ripper tentacles.
I use Hormagaunts as bullet sponges. One large brood to move up the center or a flank to get in combat with something and keep it there, usually backed up by a Zoanthrope throwing Endurance on them.
Tyranid Warriors are my favorite models in the entire range. I use them despite their unreliability. Generally, mine act as a center line synapse anchor with Deathspitters and a Venom Cannon. Their success depends entirely on how well I roll my scatter die for a game, since the Venom Cannon tends to do a lot of heavy lifting - if it hits.
25208
Post by: AlmightyWalrus
BT Techmarines. "They laughed at my Techmarine. He laughed at their corpses." Usually drop-podded in with a meatshield squad, forcing the opponent to either turn a LOT of shooting their way or have a dude with 216045^2 Power Fist attacks run around his backfield killing stuff left and right. 2+/3++ 2W is surprisingly durable as well.
4139
Post by: wuestenfux
Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
25208
Post by: AlmightyWalrus
wuestenfux wrote:Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
Tomb Blades are solid, I suspect the reason they're not featured more often is because they're just not as good as the rest of the Codex units. Go for it!
4139
Post by: wuestenfux
AlmightyWalrus wrote: wuestenfux wrote:Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
Tomb Blades are solid, I suspect the reason they're not featured more often is because they're just not as good as the rest of the Codex units. Go for it!
Its definitely a surprise. The life span of the unit can be increased if its positioned in a way that the enemy can hardly shoot back. Moreover, they can score in one of the standard mission which makes them rather worthwhile.
25208
Post by: AlmightyWalrus
wuestenfux wrote: AlmightyWalrus wrote: wuestenfux wrote:Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
Tomb Blades are solid, I suspect the reason they're not featured more often is because they're just not as good as the rest of the Codex units. Go for it!
Its definitely a surprise. The life span of the unit can be increased if its positioned in a way that the enemy can hardly shoot back. Moreover, they can score in one of the standard mission which makes them rather worthwhile.
Not to mention that they've got the mobility to move around and add their firepower to where it's needed. Getting jink saves also is nice. I played a guy in a tournament who ran his own beautifully converted Tomb Blades back in 5th, they impressed me.
59502
Post by: phatonic
Dakkamite wrote:
I just can't wrap my head around why these things aren't amazing? They're practically the only AP3 small arms the Orks get
It's the deal they take a Heavy suport slot.. they cost allot each, it's a d6 Ap.. so 50/50 for ap3
But get the special character kaptin badruk who got a str 7 ap2 gun
6993
Post by: Wraithlordmechanic
Ooh I have another one- my landspeeder storm and the shotgun scouts that like to ride in it.
The speeder tends to get ignored and I can usually find a softened target for the scouts to make their mark on.
My favorite game with them was in a game against chaos. they see a DP winging it's way towards them and I imagine it went something like this: "Don't worry sarge we got this. "PULL" BLAMBLAMBLAM (DP fails grounded test) . It was epic.
63122
Post by: warpspider89
Shining Spears... because I like the challenge/suffering
29784
Post by: timetowaste85
AlmightyWalrus wrote:BT Techmarines. "They laughed at my Techmarine. He laughed at their corpses." Usually drop-podded in with a meatshield squad, forcing the opponent to either turn a LOT of shooting their way or have a dude with 216045^2 Power Fist attacks run around his backfield killing stuff left and right. 2+/3++ 2W is surprisingly durable as well.
After years of arguing with you on this, I'm glad you finally agree with me on how awesome these guys are.
Also, being the only tech marine that can be in termie armor... That old book still has a few tricks the new players don't know about.
40063
Post by: talljosh85
Assault oriented BA, it might not win that much, but I still love to play it.
Stormboyz, as mentioned above are just fun and Zagstruk is such a cool character and model
68342
Post by: tvih
I guess at the top of my list would be Dreads.
25208
Post by: AlmightyWalrus
timetowaste85 wrote: AlmightyWalrus wrote:BT Techmarines. "They laughed at my Techmarine. He laughed at their corpses." Usually drop-podded in with a meatshield squad, forcing the opponent to either turn a LOT of shooting their way or have a dude with 216045^2 Power Fist attacks run around his backfield killing stuff left and right. 2+/3++ 2W is surprisingly durable as well.
After years of arguing with you on this, I'm glad you finally agree with me on how awesome these guys are.
Also, being the only tech marine that can be in termie armor... That old book still has a few tricks the new players don't know about.
Chainfist/ SS Techmarine is hilarious. I saw the light towards the end of 5th edition and haven't looked back since.
54729
Post by: AegisGrimm
Swooping Hawks, and Shining Spears. But I think it's mostly because I had fun making them.
They will absolutely never, ever win me a game- but I love how my particular models look in my army (me Hawks are made simply from plastic Scourges, using Shard carbines as Lasblasters, and Spears are made from Reaver jetbikes and WHFB Dark elf lance arms) .
I also have a burning need to make a Techmarine for my Deathwing, just because he'd look awesome.
71017
Post by: Jingles
Stormboys with Zaggstruk. An expensive one hit wonder:
1: Deepstrike losing 1-3 models,
2: Assault losing 1-3 to overwatch
3: Hammer Wrath kills an enemy model
4: Low initiative means they go first and kill about 6 models
5: You get about 85 attacks followed by 5 powerfist attacks from da vulchas claws
6: ANIHILATE ENEMY!!!!
7: Consolidate
8: Entire unit dies from AP6 bolter fire Only Zaggstrukk remains
9: Zaggstrukk dies to overwatch assaulting next unit.
It's a pretty tried and tested system.
54946
Post by: El-Torrminator
I almost always use a C'tan Shard with my Necrons. Really like the Deceiver model and its often proved useful in game.
67367
Post by: MajorStoffer
I totally forgot one: Dreadnought with Assault Cannon.
Probably the least useful dreadnought loadout in the game, but one round, it was glorious.
I was fighting eldar, and my one dreadnought proceeded to walk across the table, killing a squad of Dark Reapers with its assault cannon, and a squad of Guardians. It then bunched a wave serpent that had immobilized on terrain, blowing it up, and most of the Dire Avengers inside, and would then blow up another wave serpent full of howling banshees with the assault cannon.
He was eventually slain, and I did lose the game, but it was glorious.
11038
Post by: G. Whitenbeard
Monoliths
Definitely outstripped by other HS options in the Necron codex, but dammit, I love deepstriking av14 6" x 6" ordnance packing buildings onto the table.
61665
Post by: prophet102
I use purgation squads in friendly matches. Nothing like a ten man squad consisting of 8 psycannons decimating whatever they wish
59092
Post by: BrotherVord
Black Templars! I use the vanilla des more often but...something in me just can't let it go
52541
Post by: DiRTWaL
Assault Marines, I love the fluff and they are just fun to play with.
26523
Post by: Ribon Fox
My armoured sentinels as they are nothing more than a point sink, and, my ratlings, same again.
Both can be underwhelming on the table but when they do do what they are meant to do they can be surprising
68672
Post by: ausYenLoWang
Hellbrute - PC and ML
71718
Post by: Bassik
The Hellbrute from the new boxed set and cultists for my CSM.
Basilisks, Leman Russes and no air plane of any kind for my Imperial Guard.
I also take some less then stellar units for my Grey Knights, but face it, the army is tough as nails no matter how you pick your models.
71400
Post by: Eldarslayer26
Helbrutes cause they look cool.
And chaos raptors for the same reason.
58195
Post by: FuzzyLogik
Warrior Acolytes with no upgrades, obviously in an army with Coteaz to make the scoring. I keep them in reserve and in a small and unthreatening units as possible whilst filling up any remaining points.
They tend to get ignored completely as the rest of the army is piling tons of damage in to the enemy, so they come in and capture/contest objectives or get blown up and waste a turn of enemy shooting.
I had a tournament the other week where i brought 2 squads of 3 and overall they won the most VP than any other unit. They didn't get shot at until the last turn of the last game in a desperate attempt to get a VP which made no difference at that point anyway.
71718
Post by: Bassik
FuzzyLogik wrote:Warrior Acolytes with no upgrades, obviously in an army with Coteaz to make the scoring. I keep them in reserve and in a small and unthreatening units as possible whilst filling up any remaining points.
They tend to get ignored completely as the rest of the army is piling tons of damage in to the enemy, so they come in and capture/contest objectives or get blown up and waste a turn of enemy shooting.
I had a tournament the other week where i brought 2 squads of 3 and overall they won the most VP than any other unit. They didn't get shot at until the last turn of the last game in a desperate attempt to get a VP which made no difference at that point anyway.
Nice! My Gretchin have the same purpose on the battlefield, either soak up fire that should really have gone to the Boyz, or camping on an objective, going to ground like the little gits they are.
59502
Post by: phatonic
Looted wagons & Tank bustas.
44620
Post by: Phiasco II
Dreadknight. Really not worth its points, but I love the look of it (by the way, I ripped of the GK sitting on front of the dreadknight and replaced it with a dreadnought front plate. I think it looks pretty cool)
56475
Post by: AL-PiXeL01
Csm land raiders, 1k sons, forgefiend, raptors
47138
Post by: AnomanderRake
Falcons. I know they're grossly overpriced, I know I'd be better off with Fire Prisms, but screw that, I like being able to cart small units around in zippy armored gun platforms.
66740
Post by: Mythra
Tyrannofex - fun but too costly.
29408
Post by: Melissia
This is about uncompetitive units, not just your favorite unit.
51482
Post by: IndigoJack
sternguard
ok, hear me out! I put them in a drop pod with combi-meltas and 2x heavy flamers than drop them in my opponents line. This unit almost never works out as awesome as it sounds, and I think I've used special ammo once (because they're usually dead before I get a second shot with them.)
34242
Post by: -Loki-
IndigoJack wrote:sternguard
ok, hear me out! I put them in a drop pod with combi-meltas and 2x heavy flamers than drop them in my opponents line. This unit almost never works out as awesome as it sounds, and I think I've used special ammo once (because they're usually dead before I get a second shot with them.)
I'm not sure what world you live in where Sternguard are uncompetitive.
67367
Post by: MajorStoffer
-Loki- wrote: IndigoJack wrote:sternguard
ok, hear me out! I put them in a drop pod with combi-meltas and 2x heavy flamers than drop them in my opponents line. This unit almost never works out as awesome as it sounds, and I think I've used special ammo once (because they're usually dead before I get a second shot with them.)
I'm not sure what world you live in where Sternguard are uncompetitive.
The only reason my Vanilla marines inflect any casualties is often due to Sternguard, they're practically the backbone, and one of the only defining units of the 'dex.
Now, vanguard, those aren't competitive, nor honourguard. Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
51482
Post by: IndigoJack
it's not that the unit is bad, just how I use them. Spending 35pts a model + drop pod is a lot. Spending almost 20% of my points on one unit just for an alpha strike isn't exactly efficient.
71547
Post by: Sgt_Smudge
Scout with snipers and camocloaks, Telion and heavy bolter = Waste of points that can kill enemy leaders in last turn despite shooting all game long/time to get a Vindicare Assassin.
58195
Post by: FuzzyLogik
Sternguard i believe are considered uncompetitive because they pod in with meltas to pop a tank and then get taken out the next turn. If they fail to pop the tank or whatever their target is, they'll still get killed the next turn and be a total waste of points.
68265
Post by: dreamakuma
Weirdboy and 19 gretchin. They really shouldn't work, but they kill daemon princes. on the 4th kill so far
24512
Post by: SonicPara
My biggest "...really?" unit was actually a pair of Whirlwinds back when I played Marines. I never saw anyone else bring even one and I brought two along with a Thunderfire Cannon for probably the least likely use of all 3 C:SM Heavy Support slots.
For armies I do play my Eldar unit is probably Howling Banshees considering they are absolutely terrible now; a fragile weapon with positively no delivery system in 6th edition. My Tau favorite obscure unit is a mass of Piranhas. My Tau are Ghost in the Shell themed so I actually use Tachikoma models that I convert into a completely playable stand-in for Piranhas and I can't leave home without them because of it. They are still terrible in the new codex but a HEFTY points discount makes them be less of a detriment to the army and more of a poor (but serviceable) use of points.
28680
Post by: Charles Rampant
Melissia wrote:This is about uncompetitive units, not just your favorite unit.
Funny, because he specified an uncompetitive unit. Assault Marines suck, sadly.
24512
Post by: SonicPara
The I10 hits in 6th help a little bit but yes, Assault Marines are still pretty rubbish and have been for a long while. I used to run 30 of them in C: SM in 5th edition and suffered many games losing one of the best looking and worst written units in the book.
24409
Post by: Matt.Kingsley
Seeker and Exalted Seeker chariots.
Why? Chariots are cool.
65757
Post by: PredaKhaine
10 Wraithguard with a spiritseer. 396 pts min and can usually be completely ignored as they've got a 12" range. If you're in my 12" range, then you can just charge and tie them up for the rest of the game. The only reason they see use at all in my army is that most people get fixated on trying to kill them.
65254
Post by: wolfmerc
Chaos chosen, not melele beat sticks like bezerkers and not shooty like thousand sons, give em all lightning claws and mark of khorne 25 ap 3 attacks on the charge.
4 guys wiped out a tac squad in one assault.
53748
Post by: varl
MajorStoffer wrote:...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
this is so going in my sig...
31456
Post by: Bolognesus
SonicPara wrote:My biggest "...really?" unit was actually a pair of Whirlwinds back when I played Marines. I never saw anyone else bring even one and I brought two along with a Thunderfire Cannon for probably the least likely use of all 3 C: SM Heavy Support slots.
Really thou, I **LOVED** bringing three of those @ 1500 or so every once in a while... The amount of CDs to throw isn't that impressive, but the WTF factor on my opponents' part usually gave enough of a tactical advantage to make them totally worth it.
I do really love playing a cheeselist as standard and just when regulars get used to it, do something completely WTF though. Keeps the game fresh and the looks on their faces alone...
24512
Post by: SonicPara
Bolognesus wrote:Really thou, I **LOVED** bringing three of those @ 1500 or so every once in a while... The amount of CDs to throw isn't that impressive, but the WTF factor on my opponents' part usually gave enough of a tactical advantage to make them totally worth it.
I do really love playing a cheeselist as standard and just when regulars get used to it, do something completely WTF though. Keeps the game fresh and the looks on their faces alone... 
Can't agree enough. Having only 270 tied up in Heavy Support and being ranged template, battlefield control choices gave me considerable power over my opponent in the positioning game but they were still under-appreciated, generally under-performing in terms of kills, obscure units
60506
Post by: Plumbumbarum
Carnifexes.
In general I use everything I like, or fits my theme or battle plan no matter overpriced or not.
70279
Post by: pax_imperialis
Vanguard vets w storm shields and fists. Everyone on here warned me theyd be a big waste of points but i put them w a librarian and let them whizz about with goi for a turn punching things, makes me smile
53748
Post by: varl
pax_imperialis wrote:Vanguard vets w storm shields and fists. Everyone on here warned me theyd be a big waste of points but i put them w a librarian and let them whizz about with goi for a turn punching things, makes me smile
that's a really interesting thought. the heroic intervention rule just says "arrive by deep strike", so vanguard could charge every turn they deep strike via GoI, right? oh, but how would that work with the attached librarian since he doesn't have the heroic intervention rule?
69014
Post by: Panzer1944
IG Veterans with shotguns.
69829
Post by: Thatguyhsagun
They couldn't do it with the libbly. Cant with any attached IC
62216
Post by: Griddlelol
I think you missed the title: "non-competitive", not situational.
25208
Post by: AlmightyWalrus
Phiasco II wrote:Dreadknight. Really not worth its points, but I love the look of it (by the way, I ripped of the GK sitting on front of the dreadknight and replaced it with a dreadnought front plate. I think it looks pretty cool)
Dreadknights are actually good though.
50724
Post by: orkybenji
Deffdreads: the models are too cool and if they actually get into combat they rip vehicles to shreds.
70279
Post by: pax_imperialis
varl wrote:pax_imperialis wrote:Vanguard vets w storm shields and fists. Everyone on here warned me theyd be a big waste of points but i put them w a librarian and let them whizz about with goi for a turn punching things, makes me smile
that's a really interesting thought. the heroic intervention rule just says "arrive by deep strike", so vanguard could charge every turn they deep strike via GoI, right? oh, but how would that work with the attached librarian since he doesn't have the heroic intervention rule?
Yeah youre right and it makes it a lot less competitive  it was mainly cos i hate all the kit for them bar jump packs, thinkin bout putting them in a raider. Which btw i want to trial a version of with typhoon launchers and exterminator autocannons. Thoughts? Off topic but im getting slammed for "marines hate autocannons take assault cannons instead rawr". Would it be competitive?
63122
Post by: warpspider89
varl wrote:pax_imperialis wrote:Vanguard vets w storm shields and fists. Everyone on here warned me theyd be a big waste of points but i put them w a librarian and let them whizz about with goi for a turn punching things, makes me smile
that's a really interesting thought. the heroic intervention rule just says "arrive by deep strike", so vanguard could charge every turn they deep strike via GoI, right? oh, but how would that work with the attached librarian since he doesn't have the heroic intervention rule?
It actually could work because an IC can leave a squad at any time. So, the libby could deep strike the vets, leave the squad for their assault, then rejoin them to deep strike them again!
Edit: Scratch that. It seems that the unit couldn't even declare to do a heroic intervention with the IC attached.
70279
Post by: pax_imperialis
Haha was a nice thought cheers
51866
Post by: Bobthehero
Death Korps Grenadiers, but now that I got a Valkyrie to use them with, they might be better.
33248
Post by: SkaerKrow
In my Imperial Guard/Jagdmacht Army: Leman Russ Tanks. With vehicles being made of paper mache in the current edition, they're usually hard to justify, but I'm a tread-head so in they go.
In my Dark Angels Army (mostly Deathwing): two Nephilim Jet Fighters. Usually their placement on the table is met with "Really!?" or "Oh my god, why would you run those, they're so bad" from my opponent/bystanders/the God Emperor himself. Unfortunately, I'm the noob that bought two of the damned things at launch because I really like the model, and so saddled with them I am. I'd say that they're not so bad, but lying is a sin, so...
67810
Post by: UnadoptedPuppy
Definitely shotgun scouts!
Until they fire.
63092
Post by: MarsNZ
I play Chaos Marines, field Chosen often, and don't own a single Heldrake.
68706
Post by: Stormsung
Seconding the Shotgun scouts! To add to this however, Honor Guard. I mean really, the Command Squad has better stats, it's almost encouraging you to run a Captain instead of a Chapter Master.
15462
Post by: Ironklawmadgutsmek
Scratch built Boss Snikrot, theirs nothing like Surprize!! I'm coming on any board edge of my choice only to go WARRGhhh... NOT! "sorry I cant AssAULT U"..WTF?
Yip this super cool killer who slips through the jungle like a ghost, who leaves His victims to bleed to death, their eyes put out and their scalps ripped free from their skulls"
can't assault when enters board!!!!..
And my 9 flash gits with mad doc.
50463
Post by: Eldercaveman
Deathleaper and the Parasite of Mortex
70536
Post by: detrius
G. Whitenbeard wrote:Monoliths
Definitely outstripped by other HS options in the Necron codex, but dammit, I love deepstriking av14 6" x 6" ordnance packing buildings onto the table.
This. There are much more effective uses of 200 points, but fun factor of a slow moving, pie plate dropping piece of terrain can't be denied. Actually getting close enough to suck an unsuspecting unit through the portal is priceless as well!
69693
Post by: HidaSeku
Blood Claws on foot without a transport.
So many hard counters, but fun enough to keep me using them anyway!
68972
Post by: Slaanesh-Devotee
MarsNZ wrote:I play Chaos Marines, field Chosen often, and don't own a single Heldrake.
Though I believe you are considering getting one of the flying lizards...
69226
Post by: Selym
Hellbrutes and Daemon Princes
I have the DV 'brute painted to have silver armour with gold trim and blue daemonflesh, and a second 'brute I converted from the AOBR dreadnought to have two huge arms coming out of one side, and then stuck the front of a terminator to the front of the dread with a nurgle marine's helmet. Both look awesomesauce
46122
Post by: theman99808
my flaming death IG army. Nine hellhounds/banewolfs running around burning everything in sight always makes me smile.
72048
Post by: ConsecratedIron
Like other MEQ players have said, Vanguard Veterans.
Personally though, I find attaching a jumpack Chaplain makes a pretty nasty CC unit. He adds fearless and grants all squad members a reroll on the charge.
Basically youve got a fearless, jumpacking deepstrike unit tooled up with power weapons that rerolls on the charge. Not mad IMHO.
Managed to tie up and destroy a couple good units in games, and really harry the foe. Though it is at a pretty damn large point cost, I love the thought of a chaplain inspiring the Veterans to more killy acts, while shooting around through the air.
50463
Post by: Eldercaveman
ConsecratedIron wrote:Like other MEQ players have said, Vanguard Veterans.
Personally though, I find attaching a jumpack Chaplain makes a pretty nasty CC unit. He adds fearless and grants all squad members a reroll on the charge.
Basically youve got a fearless, jumpacking deepstrike unit tooled up with power weapons that rerolls on the charge. Not mad IMHO.
Managed to tie up and destroy a couple good units in games, and really harry the foe. Though it is at a pretty damn large point cost, I love the thought of a chaplain inspiring the Veterans to more killy acts, while shooting around through the air. 
See I would do that, but then they can't charge the first turn they strike, which for me is the most fun part about the Vanguards, but then depending on your dex' you may not have the Death Company alternative like I do
30954
Post by: Nerobellum
Trazyn + Lychguard + Warscythe Overlord in a croissant. They really don't get as much done as one would expect. Unless I plan it well enough to come them back up, they typically get left behind....but I am hardpressed to not run my Yoohoo Wrecking Crew
72048
Post by: ConsecratedIron
Eldercaveman wrote:ConsecratedIron wrote:Like other MEQ players have said, Vanguard Veterans.
Personally though, I find attaching a jumpack Chaplain makes a pretty nasty CC unit. He adds fearless and grants all squad members a reroll on the charge.
Basically youve got a fearless, jumpacking deepstrike unit tooled up with power weapons that rerolls on the charge. Not mad IMHO.
Managed to tie up and destroy a couple good units in games, and really harry the foe. Though it is at a pretty damn large point cost, I love the thought of a chaplain inspiring the Veterans to more killy acts, while shooting around through the air. 
See I would do that, but then they can't charge the first turn they strike, which for me is the most fun part about the Vanguards, but then depending on your dex' you may not have the Death Company alternative like I do 
Ah, I stand corrected, thanks for that actually, I play Vanilla Marines and am still learning rules as I go, right now I just feel bad for my buddies who I normally play when im home, ive been deepstrike charging my vets for a bit
So minus the deepstrike, still not bad, but way overcosted for what ill get out of them now without deepstrike charging lol
50463
Post by: Eldercaveman
ConsecratedIron wrote:Eldercaveman wrote:ConsecratedIron wrote:Like other MEQ players have said, Vanguard Veterans.
Personally though, I find attaching a jumpack Chaplain makes a pretty nasty CC unit. He adds fearless and grants all squad members a reroll on the charge.
Basically youve got a fearless, jumpacking deepstrike unit tooled up with power weapons that rerolls on the charge. Not mad IMHO.
Managed to tie up and destroy a couple good units in games, and really harry the foe. Though it is at a pretty damn large point cost, I love the thought of a chaplain inspiring the Veterans to more killy acts, while shooting around through the air. 
See I would do that, but then they can't charge the first turn they strike, which for me is the most fun part about the Vanguards, but then depending on your dex' you may not have the Death Company alternative like I do 
Ah, I stand corrected, thanks for that actually, I play Vanilla Marines and am still learning rules as I go, right now I just feel bad for my buddies who I normally play when im home, ive been deepstrike charging my vets for a bit
So minus the deepstrike, still not bad, but way overcosted for what ill get out of them now without deepstrike charging lol
Ah yeah, I wish it was possible, but I think Commander Dante no scatter Deepstrike with a unit of Vanguards, then assaulting the turn they drop would be a bit broken
56269
Post by: Jayo'r
Genestealers and warriors. Fluff wise they're to important to pass up
72048
Post by: ConsecratedIron
Eldercaveman wrote:ConsecratedIron wrote:Eldercaveman wrote:ConsecratedIron wrote:Like other MEQ players have said, Vanguard Veterans.
Personally though, I find attaching a jumpack Chaplain makes a pretty nasty CC unit. He adds fearless and grants all squad members a reroll on the charge.
Basically youve got a fearless, jumpacking deepstrike unit tooled up with power weapons that rerolls on the charge. Not mad IMHO.
Managed to tie up and destroy a couple good units in games, and really harry the foe. Though it is at a pretty damn large point cost, I love the thought of a chaplain inspiring the Veterans to more killy acts, while shooting around through the air. 
See I would do that, but then they can't charge the first turn they strike, which for me is the most fun part about the Vanguards, but then depending on your dex' you may not have the Death Company alternative like I do 
Ah, I stand corrected, thanks for that actually, I play Vanilla Marines and am still learning rules as I go, right now I just feel bad for my buddies who I normally play when im home, ive been deepstrike charging my vets for a bit
So minus the deepstrike, still not bad, but way overcosted for what ill get out of them now without deepstrike charging lol
Ah yeah, I wish it was possible, but I think Commander Dante no scatter Deepstrike with a unit of Vanguards, then assaulting the turn they drop would be a bit broken 
And you mightve just figured out GWs evil master plan of OP and broken units! Kidding of course, and not trying to start any flaming/hate, I dont have very much against them personally. But I would have a good laugh if that actually happened, purely based on this conversation.
Back OT though, I love to field my dreadnoughts, thing that got me into space marines and 40K, and ill be damned if I dont run them!
23691
Post by: silence indigo
Defiler, because I like my conversion.
44276
Post by: Lobokai
Me too. and might I add, despite being told over and over again that they are point sinks, my defilers (2) earn their points everytime.
71201
Post by: JWhex
Any unit I use becomes competitive by definition because of my uberness, I am sorry to read so many people dont have the same skill level.
lol just trolling
63092
Post by: MarsNZ
Slaanesh-Devotee wrote:MarsNZ wrote:I play Chaos Marines, field Chosen often, and don't own a single Heldrake.
Though I believe you are considering getting one of the flying lizards...
A fair point, when threatened with Astartes air the Chaos commander is blessed with such a reply.
That said the lizard will be flying over a veritable legion of cultists...
2214
Post by: Crawdadr
I use Zapp Guns for my heavy
62367
Post by: Red Viper
I've been having fun with my Talos in smaller games.
Grotesques having been fun too, but not sure if they are considered "non-competitive".
22391
Post by: Elindiel
I still use Sanguinary Guard in my BA army. They are just too awesome looking to leave on the battle barge.
My CSM still uses a D Prince and a Defiler.
50463
Post by: Eldercaveman
Elindiel wrote:I still use Sanguinary Guard in my BA army. They are just too awesome looking to leave on the battle barge.
My CSM still uses a D Prince and a Defiler.
I still run a full Sanguinary Guard army! Dante, Sanguinor, one priest and 6 units of Guard
63122
Post by: warpspider89
Eldercaveman wrote:
I still run a full Sanguinary Guard army! Dante, Sanguinor, one priest and 6 units of Guard 
Can it even win games?!?
50463
Post by: Eldercaveman
On occasion. Not nearly as much as it used to, or as much as my triple land raider death company list
67262
Post by: Arais
Now, I appreciate all of you that think you run non-competitive units, but I have something far more sinister. I am a hipster in 40k, I had Tau before they were cool, and my second army was Sisters. I am now working on my third, Eldar. Feel free to flame me about this following statement:
Sisters of Battle - First of all, im using them. That in itself is a joke. Secondly, I use Repentia AND Penitent Engines. Go ahead. Laugh.
HOWEVER.
CONSIDER THE FOLLOWING.
My ELDAR ARMY, is MELEE FOCUSED, and as SUCH, is focused around ELDAR BANSHEES AND NOT HARLIES. Yes. I just said that.
My favorite unit in ALL 40k is Banshees. Even though they are worse in every way than the Harlies.
However, (Power Weapons stuff) run them with Power Lances, and some Doomseers, and you have a S4Ap3I10 Squad that can reroll wounds on the charge. Eates marines alive, but makes TEQ laugh.
Banshees.
Top that.
*Edit for bad English, Im tired, its 6am
24409
Post by: Matt.Kingsley
Pentitent Engines aren't actually that bad... albeit them being HS (still don't get that but they are still not terrible)
Now I DO have to laugh at powerlances and say you have me beat there, those things are next to useless XD they take the worst bits of the other power weapons to make a fail weapon
60546
Post by: conker249
they arnt terrible......they take up a heavy slot, are open topped walker with low armor, anything AP1 get a +3 on the damage chart. I still love them though.
41664
Post by: ShatteredBlade
I love the idea of the Eversor Assassin. However, he never gets into h2h, or dies in overwatch. Awesome though.
30723
Post by: iheartlargeblasttemplates
Mortar teams!
18080
Post by: Anpu42
Space Wolves:
>Blood Claws
>Skyclaws
>Swiftclaws
>Overpriced Wolf Guard Terminators [13 models 1,500 points]
>Wolf Scouts with Bolt Guns
Space Marines:
>Assault Marines
Blood Angels:
>Captain with a Jump Pack and Paired Lighting Claws along with his Honor Guard with the same
Guard:
>Rough Riders
>Sniper Rifles
>Leman Russ Demolisher with 3 Heavy Flamers
64357
Post by: zteknon
Fully decked out squads of carnifexes backed up by tervigons giving them feel no pain and it will not die goodness. I like crushing claws/scything talons for looks, another squad with double tl devourers, and another squad with the big blast template weapon. makes for fun times.
37016
Post by: More Dakka
Warphead. People laugh, and then he deepstrikes a unit of 30 Boyz in their deployment, who then run into cover... try stopping me from getting linebreaker
Also, he typically gets me at least 1 extra Waaagh per game for my Dakka Jets.
69226
Post by: Selym
Daemon Prince with MoT, 3ML's, Wings and Power Armour.
I'm told it's a point sink. Good luck trying to convince all those assassinated HQ and heavy support units.
59721
Post by: Evileyes
More Dakka wrote:Warphead. People laugh, and then he deepstrikes a unit of 30 Boyz in their deployment, who then run into cover... try stopping me from getting linebreaker
Also, he typically gets me at least 1 extra Waaagh per game for my Dakka Jets.
Running 4 warphead's and 6 dakkajet's at 2000 points. Oh the joy of having a waaaaaagh pretty much every turn xD
67725
Post by: PunkNeverDie110
10 men BC packs.
Simply I love 'em.
And I hate GH-LF spam soooooooooooo much...
15572
Post by: Nobody_Holme
A cannoness with an inferno pistol, on minimum sisters squad, and a repentia team.
That's an allies list I've deployed. In 6th.
60035
Post by: madtankbloke
Sometimes, since i actually can, and it suprises people, i run 3 squads of assault marines in my C:SM army. yes i know they aren't very good, and your (paladins/meganobz/wraiths/insert powerful unit) are superior, but when you get a 30 marine assault on them (or better yet on an ork mob) led by chaplains, i dont care how high your initiative is, or how good your save is, or whatever, you WILL die under a hail of blows, and Brother steve with his incredibly points inefficient thunderhammer and storm shield will totally clobber your (Captain/warboss/insert character) because, well he can.
If they lose, well, we just knew that was going to happen, because assault marines are rubbish, right? but if they win? well, sorry you suck because assault marines suck and you got beaten by them, did i mention they suck?
24512
Post by: SonicPara
Won my league with mobile infantry Eldar with my Banshees being the MVP unit. Not saying they are good, they are terrible, just underestimated now; they still dumpster standard infantry.
What else you got?
52062
Post by: Wolfnid420
I always heard a lot of people talk smack about stealthsuits. The new ones are almost exactly the same. Regardless I Always bring some!
59234
Post by: Verthane
I love when sternguard land anywhere near Banshees. People are so used to them being horrible these days that they forget - if you deliver power armored troops to them, they will do the job!
21942
Post by: StarHunter25
I do love my screamer-killer groups, as well as fielding deathleaper quite a bit. I have tried using warriors quite a few times, but vindi's are super common in my meta, so my 300-500pt squad vaporizes instantly. Oh, and I seem to be bringing mawlocs more and more. Still wont see me touching harpies or pyrovores with 50 foot poles. I almost fielded OOE a few weeks ago, but ended up being sensible and fielded a trygon instead
I guess for my CSM would be that I always take the MoK on all of my units as well as purchasing the extra CCW all the time, even if they gain little or nothing from it. Also, I love my CC fit defiler, costing 5 points less than a chaos raider, but hits like a brick in combat. Right now I'm trying to figure out a way to bring warp talons into my game. So far it consists of taking.. I think around 400 points of daemon allies so I can use my LC murder murderers of murderous murdering. The list is whorrible, and I'm looking forward to using it
53748
Post by: varl
see, now that's the kind of guy that would be a blast to play against. bring the army you want and leave the stats and netlists at home. play the best you can play with what you brought and see what the dice gods have in store for you. I like it!
18080
Post by: Anpu42
varl wrote:see, now that's the kind of guy that would be a blast to play against. bring the army you want and leave the stats and netlists at home. play the best you can play with what you brought and see what the dice gods have in store for you. I like it!
This the way we should all play ad I do.
50463
Post by: Eldercaveman
Anpu42 wrote: varl wrote:see, now that's the kind of guy that would be a blast to play against. bring the army you want and leave the stats and netlists at home. play the best you can play with what you brought and see what the dice gods have in store for you. I like it!
This the way we should all play ad I do.
I second the motion
69829
Post by: Thatguyhsagun
Anpu42 wrote: varl wrote:see, now that's the kind of guy that would be a blast to play against. bring the army you want and leave the stats and netlists at home. play the best you can play with what you brought and see what the dice gods have in store for you. I like it!
This the way we should all play ad I do.
+1. I use things I think look cool or that I like. Hell, I use LotD because they look badass and sometimes do get the job done
36303
Post by: Puscifer
Well that's me out of another army I wanted to start for a tournament.
68166
Post by: rohansoldier
Someone else said dark reapers and I second this.
I think they are widely considered to be overcosted and uncompetitive, yet have seen action in 3 out of the 4 6th ed games I have played.
In one game vs BA they did terrible (killing a few marines from a tactical squad who drop podded in front of them and they dying to the remnants) but in the other 2 games they have killed quite a few marines while surviving the battle.
I also fairly regularly take a squad of guardian defenders in my army . They may be an expensive meatshield for the heavy weapon, but they can be useful for objective grabbing and using the warlock as a babysitter for a nearby wraithlord.
Would warp spiders count as uncompetitive? Personally I would say no, but then again I have 14 of them.....
41155
Post by: reaverX
Pyrovores.
Because any pansy ass can use a flamethrower. This badass is the flamethrower.
and is grossly overpriced.
and uses up an elite slot.
71171
Post by: Ironwill13791
Land Speeder Vengeance, RW Dark Talon. They need a lot of synergy in order to function effectively in any army list. So there usefulness is fragile. Plus they are both A LOT of points for their synergistic nature.
37629
Post by: Devoted-to-the-machine
I converted a squad of ratling snippers out of DKOK guys. They look awesome and I love to play with them even if the 75 points are better used somewhere else.
65254
Post by: wolfmerc
5 chosen all with lightning claws and MoK, 25 ap3 attacks on the charge. these guys beat out bezerkers when it comes to how much crap they can give people. They are so worth it, but god awful expensive. i love them!
53748
Post by: varl
wolfmerc wrote:5 chosen all with lightning claws and MoK, 25 ap3 attacks on the charge. these guys beat out bezerkers when it comes to how much crap they can give people. They are so worth it, but god awful expensive. i love them!
what's your delivery method?
24430
Post by: Nymphomancer
Nurglings. Losing EW was a huge blow to their effectiveness at tar pitting but they gained infiltrate and I think the newer models are top-notch!
Also, Epidemius. He is the former centerpiece of my Nurgle Daemons.
-NM
65717
Post by: Elric Greywolf
I still take Pink Horrors. If I play Eldar, then I just lose a Horror from each squad every turn...but when they pass the Psychic test, they don't get denied, and the enemy is in range, (AND I don't roll 4 shots, which I seem to do a lot), then it's great! 10 TL Str 6 AP4 will shred anything!
41664
Post by: ShatteredBlade
Scout bikers. So useless, so fun though.
41864
Post by: Sunoccard
varl wrote: wolfmerc wrote:5 chosen all with lightning claws and MoK, 25 ap3 attacks on the charge. these guys beat out bezerkers when it comes to how much crap they can give people. They are so worth it, but god awful expensive. i love them!
what's your delivery method?
Landraider. With Possession.
60214
Post by: Talonair
My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/SS vets, two PW/PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
22812
Post by: ghastli
Captain Al' Rahem and a 20 man blob on foot, with missiles. The blob is really too small to do anything and they move all the time, wasting the missiles. It's a funky model restriction that I just haven't gottne around to fixing yet. He himself is a 70 point character, but when you instant kill things with his scary desert sword, it really catches people off guard. I killed a company commander in a challenge because I outflanked next to him, on his turn he ignored the five man PCS with no weapons, and he failed a single invul when I charged him.
53748
Post by: varl
Talonair wrote:My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/ SS vets, two PW/ PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
dear gods... how many points is that? cinematically, it sounds like a bad-ass squad (would be fun to paint), but sooo many points...
60214
Post by: Talonair
varl wrote:Talonair wrote:My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/ SS vets, two PW/ PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
dear gods... how many points is that? cinematically, it sounds like a bad-ass squad (would be fun to paint), but sooo many points...
595pts for the Vanguard squad (with all taking Melta bombs). Hideously expensive I know, but fun as hell to play. Recently I have been toying with the idea of dropping the jump packs, and sticking them in a Drop Pod, then having a Land Raider come pick them up, or sticking them in a Storm Raven at the start. Would still be very hefty points wise, however it would free up to 100pts (150pts if I drop the melta bombs)
72007
Post by: Mad Boss Morgrot
I have quite a few kustom ork unit me and a friend ruled up and play with. Just Orkish flavours to our waaaghs. Eg a Orkish defiler type unit. 'Nuff said.
26018
Post by: Vryce
Thousand Sons. Pretty much every competetive player on this forum thinks they are the most god-awful troop unit in the CSM dex (and by extension, the Tzeentch marked Sorc to make them troops), but I love the models, I love the fluff & I personally do rather well w/ them. I don't fill out my FOC w/ them however, but two (sometimes three) squads & a Tzeentch sorc are what I start all my CSM lists with.
~Vryce
9454
Post by: Mattlov
PYROVORES!!!!
Seriously. I use them. I destroy stuff with them. It is fun. Drops 'em in a spore next to some infantry and roast some bastards.
6993
Post by: Wraithlordmechanic
As I said at he beginning I love my LotD. I had one game where they fought a (old codex) Daemonette squad for several rounds. I almost immediately lost everyone but the sergeant who then made 13 saves over the course of 3 to 4 rounds finally dying to a rhino bolter after having killed all of the daemonettes.
I'm also a fan of ratlings. No one seems fond of them now but I can't seem to shake the impression that 10 points for a walking sniper rifle isn't bad. Also it's really funny when you kill a daemon prince with a bunch of hobbits dressed like duck hunters.
72728
Post by: Murmaider
I agree with storm guardians, although I run them a tad different. I like to run 11 of them, two flamers and a warlock kitted with a singing spear and enhance. It makes them a relatively okay unit to clean up the remenants of my shootey-er eldar. Only thing that kind of stinks is no assualt when the disembark :/
48034
Post by: Jstncloud
Wraithlordmechanic wrote:I always wondered about hellions. They always seemed to fill the category of "cool looking but lackluster".
I didn't realize that Russes weren't considered cool anymore. I guess my Executioner is a fanboy unit now because I love that thing.
Standard battle tank got nerfed with 6th ed, where as the other variants got buffed. If it fires its main cannon its other weapons 'have' to be snapshot (as per the rules) however all of the other variants can move 6 and fire 'everything' because they do not use ordinance weapons (yeah, a plasma tank with plasma cannons, 5 small blasts, gets more at ballistic shots than a normal standard russ, go figure).
21997
Post by: DkLnBr
Flayed ones.
BURN THE HERETIC!!!!!! WHAT HE SAYS IS HERESY!!!!
But really, they're wonderful (I mean on the table, not those god-aweful models). That and I've just had better luck with than other close combat units, for example my wraiths charged into a unit of TAU of all things and wiffed their rolls, actually losing combat (it was a sad sad day...) but my flayed ones have one of the highest kill counters of all my necrons
50724
Post by: orkybenji
Talos pain engines aren't terrible, but compared to flyers and ravagers there isn't much room for them. Still, I love running triple talos lists. The model is so cool, one of my top three models of all.
55190
Post by: Jacknife
Viper Jetbikes.
You simply can't run a saim-hann list without them, but they are av10, open topped, 2 hull points... :(
53740
Post by: ZebioLizard2
wolfmerc wrote:5 chosen all with lightning claws and MoK, 25 ap3 attacks on the charge. these guys beat out bezerkers when it comes to how much crap they can give people. They are so worth it, but god awful expensive. i love them!
Why. Just take Terminators and your actually a bit better off.
20836
Post by: spycer
Talonair wrote:My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/ SS vets, two PW/ PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
You can't use Heroic Intervention if you attach any ICs.
53748
Post by: varl
spycer wrote:Talonair wrote:My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/ SS vets, two PW/ PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
You can't use Heroic Intervention if you attach any ICs.
read more closely. he already pointed that out
20836
Post by: spycer
varl wrote: spycer wrote:Talonair wrote:My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/ SS vets, two PW/ PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
You can't use Heroic Intervention if you attach any ICs.
read more closely. he already pointed that out 
Read more closely, he dropped them WITH the ICs and DID Heroic Intervention, which is not allowed.
25208
Post by: AlmightyWalrus
spycer wrote: varl wrote: spycer wrote:Talonair wrote:My favorite non-competitive unit I own is my ten man Vanguard squad. All jump packs, two PW/ SS vets, two PW/ PP vets, one Power Fist, one TH, two twin Lightning Claw vets, and a vet with a PW. One game I sent them after a Daemon Prince with a Jump Chaplain and a Jump libby (after Heroic Intervention obviously). The Daemon prince did not know what had hit him
You can't use Heroic Intervention if you attach any ICs.
read more closely. he already pointed that out 
Read more closely, he dropped them WITH the ICs and DID Heroic Intervention, which is not allowed.
Read more closely. He said they joined them after Heroic Intervention.
53748
Post by: varl
I'm not going to put words in Talonair's mouth, but my reading was they deep struck, heroically intervened and then were joined by the ICs to spank the demon prince in a subsequent turn. otherwise, why would he bother to point out "after heroic invervention obviously"?
20836
Post by: spycer
Fair enough, I see how you read that, and it could be meant that way. I read WITH to mean Deepstruck with, not joined after.
Which still seems pointless. If you deepstrike them and DO use Heroic Intervention, then the ICs cannot be part of that squad. If they join the squad on a subsequent turn, for a second assault, fine.
If they join the same combat that was Heroic Intervention'd into, the Vets squad doesn't get the bonus from the Chaplain and the ICs fight separate from the Vets, as they are not in the same squad, just the same combat.
Heroic Intervention (SM p 62) says they cannot use the ability if there is an IC attached. Attached at all, not just during DS placement. If they DS on to the board, and then any IC joins them, they are not allowed to assault that turn, RAW.
68265
Post by: dreamakuma
Squads of Kanz seem to suck, But I still use them, EN MASSE
60214
Post by: Talonair
spycer wrote:Fair enough, I see how you read that, and it could be meant that way. I read WITH to mean Deepstruck with, not joined after.
Which still seems pointless. If you deepstrike them and DO use Heroic Intervention, then the ICs cannot be part of that squad. If they join the squad on a subsequent turn, for a second assault, fine.
If they join the same combat that was Heroic Intervention'd into, the Vets squad doesn't get the bonus from the Chaplain and the ICs fight separate from the Vets, as they are not in the same squad, just the same combat.
Heroic Intervention ( SM p 62) says they cannot use the ability if there is an IC attached. Attached at all, not just during DS placement. If they DS on to the board, and then any IC joins them, they are not allowed to assault that turn, RAW.
What I do is deep strike the Vanguards separately to the Chaplain and Libby. The Vanguards maul a unit close to them, and join up with the ICs next turn, and THEN they go maul more difficult targets (ie, Daemon Princes and the like)
20836
Post by: spycer
What I do is deep strike the Vanguards separately to the Chaplain and Libby. The Vanguards maul a unit close to them, and join up with the ICs next turn, and THEN they go maul more difficult targets (ie, Daemon Princes and the like)
Gotcha. That is a totally valid tactic, I just misunderstood. So you have HI turn to eat a small squad, and then IC turn to eat DP/ HQ/Deathstar. Not at the same time.
66501
Post by: Flame Boy
I played my first game with my new Ork force, and I'd only really got my Dread mob ready. Apparently Grotzookas do disgusting things to Necrons after a few direct hits.That, and the last surviving Nob of my Trukk mob punched a Monolith so hard it exploded.
My Deff Dread never makes it into combat, but that just lets the Kanz run amok instead.
My Orks are Blood Axe themed, so I think I'll be getting some Kommandos even with their slightly pants rules (and significantly more pants points cost)
50463
Post by: Eldercaveman
spycer wrote:Fair enough, I see how you read that, and it could be meant that way. I read WITH to mean Deepstruck with, not joined after.
Which still seems pointless. If you deepstrike them and DO use Heroic Intervention, then the ICs cannot be part of that squad. If they join the squad on a subsequent turn, for a second assault, fine.
If they join the same combat that was Heroic Intervention'd into, the Vets squad doesn't get the bonus from the Chaplain and the ICs fight separate from the Vets, as they are not in the same squad, just the same combat.
Heroic Intervention ( SM p 62) says they cannot use the ability if there is an IC attached. Attached at all, not just during DS placement. If they DS on to the board, and then any IC joins them, they are not allowed to assault that turn, RAW.
You do realise this is a thread about being non-competitive right?
53748
Post by: varl
I'm sure he does, but it's more than fair for spycer to point out things that seem like they might have been played wrong. I'd certainly want to know I was fielding something illegally before I found out table-side edit: and back on topic, I really have a burning desire to run a unit of vanguard vets. they're absurdly expensive, but damned if they don't embody everything that assault marines should be! here's hoping the next SM codex balances things out a bit. I mean, c'mon... we have to buy our damn jump packs?! so uncool :p
50463
Post by: Eldercaveman
varl wrote:I'm sure he does, but it's more than fair for spycer to point out things that seem like they might have been played wrong. I'd certainly want to know I was fielding something illegally before I found out table-side
edit: and back on topic, I really have a burning desire to run a unit of vanguard vets. they're absurdly expensive, but damned if they don't embody everything that assault marines should be! here's hoping the next SM codex balances things out a bit. I mean, c'mon... we have to buy our damn jump packs?! so uncool :p
O I had no issue with the rules question, just the comment about a better way to use them in a thread about being non-competitive just seemed out of place.
I still do field my Vanguard from time to time, because I got given a Finecast box of them as a present (really good moulds as well) adn I just love the models.
4139
Post by: wuestenfux
Well, my Eldar army usually includes a large Seer Council on foot led by a Fortuneseer and a PL. The PL like Fuegan walks in front and is there to soak up wounds.
This unit can be successful if used correctly.
49990
Post by: _TheGoober_
I used to run a unit of grot commandos, 10 gretchin and a slaver with a tankbustabomb and a chopper... They once took out a crimson fists dredd and in another game 2 thousand sons chosen termies, one through shooting and another in combat!
20836
Post by: spycer
I still field my 5 man assault squad with a PP on one marine, rather than on the Sgt. Mostly they die horribly, but sometimes they spring from behind something and contest an objective, or crash into a weakened squad and finish them off. Not "worth it" at all, but they were my first squad I ever owned, so I usually take them.
68355
Post by: easysauce
my attilan rough riders, penal troopers, and hellhounds all get feilded...
mainly cause of rule of cool... seriously, attilan rough riders are awesome looking!
everyone tells me they are non competitive, but they do pretty good actually, I usually make their points back at least...
even had an 80pt penal trooper squad roll the +1 A and rending in CC and take out squads of obliterators, more often then not they act as an 80 pt unit with scout+ outflank that gets to and holds objectives well.
3314
Post by: Jancoran
Stingwigs are the "so called" uncompetitive unit Ive used for a long time.
33123
Post by: Munga
Possessed. The models are awesome and people underestimate them. Once they finally make it into combat, they're pretty devastating. And if you make your own out of generic CSM models it's a lot of fun. I need to get the new daemon codex so I can try out the combos, as well as giving warp talons a shot. I REALLY want warp talons and I even bought a box, but I turned them into raptors instead. I play against a lot of swarms and I think the talons could do some pretty funny stuff.
71400
Post by: Eldarslayer26
@Munga
I agree with you on possessed. Even though they are abit random, they can be awesome in close combat. If you give them MOT or a rhino then they might last long enough to get close combat.
65757
Post by: PredaKhaine
Eldarslayer26 wrote:@Munga
I agree with you on possessed. Even though they are abit random, they can be awesome in close combat. If you give them MOT or a rhino then they might last long enough to get close combat.
I footslog them with MoS and fnp. What they hit stays hit.
|
|