Mothership clarification: Motherships never got past the planning stage due to human tech lacking the ability to power something that large.
Arks were intended to be the first colony ships before FTL, (they would have had to have been twice as large as a modern dreadnought in order to fit everything within one hull.) but again, they were never actually built as FTL meant they could build much smaller ships that didn't need all the redundancies and cargo holds and could actually move. (The Original dreadnoughts were only slightly larger than battleships for example, they only got bigger when tech allowed them to.)
The Term "Mothership Class Vessel." AKA "Ark Class " is part of the Alliance Jargon just in case they encounter something that large and so they have a way to refer to it that everyone can understand. This new contact is of that size and as such is referred to as a Motehrship, or Ark
EagleArk wrote:Anyway whats the plan for these pesky missiles? Just fire at them and hope for a lucky hit?
DESTROY AT ALL COSTS.
Basically, yeah, shoot them and pray. If they don't all get destroyed, then The Pioneer is ready to sacrifice itself to stop them (if it does come to this, then hopefully she'll survive. ) - however I've tried to have the captured Raider vessels used as a screen to take the hits instead, but it's in Harrab's court as to whether this will happen or not.
EagleArk wrote:Anyway whats the plan for these pesky missiles? Just fire at them and hope for a lucky hit?
DESTROY AT ALL COSTS.
Basically, yeah, shoot them and pray. If they don't all get destroyed, then The Pioneer is ready to sacrifice itself to stop them (if it does come to this, then hopefully she'll survive. ) - however I've tried to have the captured Raider vessels used as a screen to take the hits instead, but it's in Harrab's court as to whether this will happen or not.
Just a thought, what happens if the missiles get through? Do we restart? Or does everyone get really sad?
Restart? Screw that. We all just get scorned very badly and feel very guilty that we let the bad people make the good planet go booooooooooom. Then we find those sons o' bitches and blow the sh*t outta them with our Ion cannons!
Edit: They can't get through though. My ship's directly in their path.
Mordo, the finding of the ship falls to you, as my ship is old, and the sensors are worn, somthing that i will adress if i get chance to dock at the station.
Clarification on the Marker ship as their seems to be some confusion.
The Marker ship is stealthy and was not the ship launching the WMDs at Aria, as doing so would force it to de-cloak and be detected every time a new wave came in, and it lacks the internal space for so many missiles.
Think of it as a spotter for an artillery strike, able to guide the shots on target while remaining hidden.
the "Faster than a frigate" things were missile carriers that would jump into a system, (Hint, the arrival of dreadnoughts makes it impossible for them to enter or the Marker ship leave.) accelerate towards the target designated by the spotter, then split into twelve smaller missiles to confound defenses, as only one missile has to make it through to destroy a planet.
The frigate is now trying to avoid detection for as long as possible so it can escape, and don't think it'll be staying still.
How about this tactic:
ESM pods to maximum scanning mode, and then blind fire in the general direction of the signal. Only target when we have a clear fix.
My baby's going to be spending weeks, perhaps months docked at the Martian shipyards being repaired (when Broadsword restores basic functionality and power allowing a hyper space jump back to the home system). Until then, I'll be needing a new ship (or at least hitch a ride with someone else.. Where'd I leave my Hitchhiker's Guide.. ).
In the midst of writing up a very interesting post.
ive confused myself... and i said it wasent anything sexual so how did it make it sound worse...dont answer that. i forgot your person was a girl anyways ive confused us both...how to fix this. ok,the <> thing involves my guy getting shot in the shoulder possibly,lets leave it at that.
lord commissar klimino wrote:i just noticed how no one has tried to help the pioneer. heck now that i think about it i accidentally mocked them. kinda...
Asides from Mordo.
Not a great deal they can do to help to be honest..
edit: Well, they could enter the hangar using shuttles or something to provide dearly needed medical, technical and security help.. however the hangar doors are shut. I'll see about opening them should anyone actually feel like helping your resident hero character.
oh not me, if i got shot how would it be ME going renegade? not gonna explain it all now...plus im busy chasing down a ship also your all mean! ive gotten the only kill and haven't been damaged once! whos useless now?!?!?!?
didnt think about dem dreadys to much,but for being slow behemoths your right.
and i wouldnt be takin credit for the kill if harrab hadent given me it but i use what thrown to me.
meh,but cause you kept them alive,look at them running around through you ship and thanks for the credit,ill be sure to buy natalie a drink if she survives this
Of course I kept them alive. At the time everything was fine and dandy and we needed answers. We had no idea that they would return so quickly and so deadly. The fact that they did proves that my judgment was correct in that we need to find out who they are, where they're based and eliminate them as quickly as possible.
Besides, killing them is too easy. Putting them on a Penal Colony? Much more satisfying.
The distress call was sent before the fleet arrived, Broadsword sent it, and the Dreadnoughts didn't have as far to travel, Sharpe's message to command was just an official request because at that time the danger had passed.
Dreadnoughts travel through hyperspace at the same speed as everyone else, its just their Ion drives that suffer moving them through normal space, and Line breaker squadrons are trained for rapid response, nothing scares off a pirate raid better than three dreadnoughts.
Anyway, I'll do some more IC posting tomorrow (maybe.. if I have time). But I suggest reserving any further events until more players have time to respond. (In other words, give 'em time to save my arse! )
Also, it's pretty damn inconvenient that our most powerful ship has been crippled and is on the brink of destruction before the actual purpose of the fleet has even been revealed.
Not exactly what I'd call a "successful first day at the office".
Darkvoidof40k wrote:Well that is entirely dependent on whether we still have an economy in this timezone and if currency is even used anymore. *shrug*
"Harrab.. Harraaaaaab! HARRAB! YOUR UNDERLINGS ARE CONFUSED AGAIN!"
....im angry at the underlings part......
but my guy dosent even drink! so all he seems to get is getting laid,and we arnt even near any of those facility's anyways! plus he wouldn't go that low! i want cash,money,mula!
Darkvoidof40k wrote:Well that is entirely dependent on whether we still have an economy in this timezone and if currency is even used anymore. *shrug*
"Harrab.. Harraaaaaab! HARRAB! YOUR UNDERLINGS ARE CONFUSED AGAIN!"
On no. That is awful and now I feel bad.
hehehehehehehehehehhehehehe the fools
Of course you get paid, quite a lot as it happens, but i've never considered pay grades and economy for the RP yet and you've only been on the job for one day!
And I've already saved a planet and ruined a very important and expensive bit of kit.
"Well Ms Rose, whilst you are now an interplanetary hero, you now owe us a bill of $500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 in damages."
-_-"
its been a tough 1st day! (for some more than others) we deserve a pocket of cash and a mouth full of food! f*ck you pirates for making us chase you down!
oh! and for hurting natalies ship! yeah,i meant to say that 1st....
Darkvoidof40k wrote:Your (lack of) grammar hurts my brain. Oh, you savage American, why hast thou defaced our great language so? Why?!
cause i can? cause why should there be 3 forms of there(their)? why 3 to? ok two i understand,but too? if i made a language no one would know gak 1st time rading anything cause there would only be 1 word that makes that sound! goodby too!
I actually understand the differences between there, their and they're as well as to, too and two. Furthermore, I also understand the difference between its and it's. Additionally, I fully comprehend the differences between......
Yeah, I could go on for quite awhile with this. But *indicates to nearby bed* *grunts* ya get me?
Darkvoidof40k wrote:I actually understand the differences between there, their and they're as well as to, too and two. Furthermore, I also understand the difference between its and it's. Additionally, I fully comprehend the differences between......
Yeah, I could go on for quite awhile with this. But *indicates to nearby bed* *grunts* ya get me?
joke is joke maybe im not funny,but at least most people get the joke part
ok,so im gonna help darko out.im gonna ram his ship to make it float over to the station
Ok, judging by the fact he hasn't posted in a while, I'm going to have to assume that Snarky is no longer a part of the RP, but I'll chase him up and make sure.
ok,i deleted all that crap. all im doing then is just helpin. not in the mood for anything overly bad so im just not doing that. or making big posts cause aperantlly i cant do them. :shrug:
Or you know, could board my ship, not that other ship, well, i am now the only one with ion cannons.
Just saying,.
To be honest, The Pioneer is absolutely buggered. Hell, a quatre of it no longer exists in any beneficial way and the rest of it is fairly screwed. Going to need a new ship, methinks.
"Status?"
"On a scale of pancakes to 'holy crap', take a wild guess."
"I'll assume it's somewhere between daisy's and localised apocalypse."
"Sounds 'bout right."
ohhh darko you fething hilarious cat you. i love it! im so using that one day.
"so jason,how do you think you did on your math test?"
"On a scale of pancakes to 'holy crap', take a wild guess."
"hu?"
"i did bad,just know i think i did bad."
*ahem* on topic.darko,i agree. your ship is space junk now. not so smart giving you that shiny new ship,now was it?
EagleArk wrote:I assume the ships near the The Pioneer just shoot the hell out of the core? Or just hope it will be okay?
Not a smart idea. The reason I got rid of it is because I don't want it exploding anywhere nearby. Shooting it and by extension exploding it probably isn't a good idea then now is it?
Meh. Do we have tractor beams yet? I'm assuming we don't.
It's got momentum, so it's going to just speed away and explode. Until then, get us all the f*ck away from it.
EagleArk wrote:I assume the ships near the The Pioneer just shoot the hell out of the core? Or just hope it will be okay?
Not a smart idea. The reason I got rid of it is because I don't want it exploding anywhere nearby. Shooting it and by extension exploding it probably isn't a good idea then now is it?
Meh. Do we have tractor beams yet? I'm assuming we don't.
It's got momentum, so it's going to just speed away and explode. Until then, get us all the f*ck away from it.
Meh, explosions and some rock music will make the finding of the marker ship epic!
Not entirely sure what i think about the Void Phoenix's little repair drones, on the one hand they sound cool and make a kind of sense, (i'm not entirely sure how they can replicate without materials,this is my GCSE physics degree talking, so i may be totally wrong)
but on the other they seem a little too advanced for their time.
lord commissar klimino wrote:wait,sooo...were we told about the aliens?
Not Yet, I'm giving you all a chance to calm down after the fight with some RPing between yourselves and the NPCs while i make sure i can get the next section of the RP set up. Sharpe will summon a briefing once she's sent the data back to command and they've given her her orders.
All these words describe the Alliance's primary enemy exactly, they lurk at the edges of Alliance Space in hidden bases. They Launch raids into vulnerable systems to gather workers and resources for their mines and workshops and flee once the Navy arrives to deal with them.
Pirate Ships tend to use simple weapons and systems, easier to repair and use as well as being cheaper to produce than an equivalent Alliance Vessel, yet tend to be far less effective on a one and one fight.
They also are willing to sacrifice vital space on a combat vessel for Slave pens, so that they are not dependant on vulnerable slave vessels to gather their prize once defenders are swept aside
An Alliance fleet would destroy a Pirate fleet of equal size with little trouble, therefore pirates travel in disorganized groups, lead by a Warlord, one who rules by fear and intimidation, and refuse direct conflict whenever odds are not stacked heavily in their favor.
Exceptionally powerful Warlords may even command their own Dreadnoughts, but the crew requirements combined with a Warband's size often require the rest of their fleet to take up less glamours roles within their masters new ship.
Main Weapons
Heavy Cannon Point defenses Launch bay (Interceptors and Strike Fighters) Slave Bays
RaptorsTallon wrote:I call credit for making the idea happen.
When is Sharpes Birthday, I want to get her a present?
(I call credit for this idea!)
huh,i can imagine it now...
"something wrong sharpe?"
"...no..nothing.."
"you sure?"
"yeah,its not like all my students forgot my birthday.."
"shall we teach them a lesson?"
"we shall."
on the mutt
"sir,incoming message!"
"huh? from who?"
"sharpe!"
"bring it up."
big message about forgotten birthday and incoming missiles.
"aww sh-"
dead.
RaptorsTallon wrote:I call credit for making the idea happen.
When is Sharpes Birthday, I want to get her a present?
(I call credit for this idea!)
huh,i can imagine it now...
"something wrong sharpe?"
"...no..nothing.."
"you sure?"
"yeah,its not like all my students forgot my birthday.."
"shall we teach them a lesson?"
"we shall."
on the mutt
"sir,incoming message!"
"huh? from who?"
"sharpe!"
"bring it up."
big message about forgotten birthday and incoming missiles.
"aww sh-"
dead.
RaptorsTallon wrote:I call credit for making the idea happen.
When is Sharpes Birthday, I want to get her a present?
(I call credit for this idea!)
huh,i can imagine it now...
"something wrong sharpe?"
"...no..nothing.."
"you sure?"
"yeah,its not like all my students forgot my birthday.."
"shall we teach them a lesson?"
"we shall."
on the mutt
"sir,incoming message!"
"huh? from who?"
"sharpe!"
"bring it up."
big message about forgotten birthday and incoming missiles.
"aww sh-"
dead.
Exactly what I want to avoid.
BEST IDEA EVER!
when is sharpes birthday! i no want missiles in mah face! i bet that would be deja vu for darko
Just In case it was today, also including a bit of IC for all characters involved:
Happy Birthday To You,
Happy Birthday To You,
Happy Birthday Dear Admiral Sharpe
Happy Birthday To You.
Gives Sharpe a big present wrapped in shiny paper.
Sharpe unwraps the box and says “Oh thank you Garan, a Box of Neptunian Chocolates, the best in the Galaxy! You are my favourite cadet ever!” Sharpe hands a sheet of Paper to Garan, granting him overall command of a line breaker squadron, and his own dreadnought.
RaptorsTallon wrote:Just In case it was today, also including a bit of IC for all characters involved:
Happy Birthday To You,
Happy Birthday To You,
Happy Birthday Dear Admiral Sharpe
Happy Birthday To You.
Gives Sharpe a big present wrapped in shiny paper.
Sharpe unwraps the box and says “Oh thank you Garan, a Box of Neptunian Chocolates, the best in the Galaxy! You are my favourite cadet ever!” Sharpe hands a sheet of Paper to Garan, granting him overall command of a line breaker squadron, and his own dreadnought.
hey....pluto has the best ice cream! *runs off crying*
I know pluto has the best ice cream, but neptune has the best chocolate.
Garan pulls out another present, this time a large cilindrical object, also wraped in shiny paper. He hands it to Sharpe. She pulls the paper off and look inside. "Oh Garan," she says, "A tub of the best Plutonian Ice Cream, my favorite flavor too!" She hands him another piece of paper, promoting him to admiral.
Look into the thread...
You are now our searvent...
On Topic Off Topic On Topic Off Topic On Topic Off Topic tnto infinity...
The cat will serve us now...
The game is still going, I am waiting for a response on my latest IC from Harrab.
I don't see it as a problem to have a light hearted joke sometimes, as long as it doesn't go on for to long without some serious posts and isn't in the main RP thread.
I'm still waiting for players to post their arrival on the Vangaurd, although if it takes much longer i'll do it myself, they've had long enough i think.
Lord Harrab wrote:I'm still waiting for players to post their arrival on the Vangaurd, although if it takes much longer i'll do it myself, they've had long enough i think.
If you post what i find, ill post the arrival tonight if i have time, if not, tomorrow about 4o`clock (british time).
Lord Harrab wrote:I'm still waiting for players to post their arrival on the Vangaurd, although if it takes much longer i'll do it myself, they've had long enough i think.
I don't have a problem with you doing it for me. While I'd love to and will do if I can find the time, mass homework and Space Hulk going absolutely insane is really tying me up.
Lord Harrab wrote:I'm still waiting for players to post their arrival on the Vangaurd, although if it takes much longer i'll do it myself, they've had long enough i think.
I don't have a problem with you doing it for me. While I'd love to and will do if I can find the time, mass homework and Space Hulk going absolutely insane is really tying me up.
Very well. I'll keep the ball moving. As for Space Hulk, have you thought of putting it on hold while you get everything sorted, either way I'm willing to help you with it.
Although most Alliance ships are pre-designed with a specific function in mind with the most cutting edge tech of the day, the constantly evolving nature of Humanity's technological advancement means that its takes very little time for a ship or system to become outdated or obsolete, so most Alliance ships are modular in function, able to swap out or replace damaged or unwanted hard-points, to ensure that no matter how old a ships hull, it can still serve Humanity for decades or even centuries.
Several of the Alliance Navy's Research and Development Companies take advantage of this system in order to gather incredible accurate field data for their newest weapons and systems by grafting them onto Vessels already on active duty, cutting development time by incredible amounts. Although dangerous to the host vessel in that they may find their new system temperamental or find it takes up an unfeasible amount of space, most captains are happy to accept these risks in exchange for the unique edge it gives them and the fact that by taking this gamble, the data they gather makes the Alliance and Humanity stronger.
Player ships may only take one of the following
Offensive Systems (Replaces all Offensive Hard-points and Launch bays)
Kinetic Strike Cannon, AKA "Rods From God."
Developed by Blackwater Weapons Tech (USA) this massive spinal cannon fires similar sized spears tipped with a shield scrambling warhead at near light speed, these massive projectiles can tear apart a cruiser class vessel or devastate a ground target from orbit in a single shot, but puts a lot of stress on the firer's superstructure, meaning its captain must be careful to limit use until he/she can correct for the immense recoil, or risk having his own ship torn apart.
Pros: Deals 8 points of damage per shot/Ignores shields
Cons: Spinal Mount: captains must point entire ship to track target
Immense Recoil: causes 2 points of Damage to firing ship per shot
Solar Flare Microwave Emitter
A Europa Defense Initiative development, the Solar Flare has two settings, lethal and non-lethal, and was intended for Alliance forces tasked with rescuing slaves from pirate bases, on non-lethal, the ship fires a burst of radiation that penetrates the hostile ship's hull and makes every person on board feel that their entire nervous system is on fire, quickly rendering them helpless and vulnerable to boarding actions. On lethal, the feeling is real.
Pros: Continued firing can cripple a ship without damaging its hull/killing any friendlies
Cons: Sustained bombardment: Must remain on target for several rounds dependent on hostile ship class for full effect
Low power: Cannot penetrate shields
Hailstorm Multiple Missile System
Latest design from British firm, Orion Industries, this Multiple Missile Launcher systems solves the problem of hostile point defenses with a simple method" Overwhelm them. When fired each Launcher on the ships hull fires up to five missiles, these projectiles then independently tack and close with their target, their sheer numbers and rapid speed rending ESM and point defenses almost useless. On the downside the explosive yield of each missile is significantly smaller than regular torpedoes, requiring multiple hits to perform similar damage.
Pros: sheer number of missiles fired at regular weapon speed/ bypass basic defensive systems
Cons: Unleash the storm: Missiles choose own targets.
Low yield: three hits are required per point of damage caused
Defensive Sytems (replace all Defensive Hardpoints and Launch-bays)
Silent Running Stealth Generator
Ships with this subsystem developed by Japan's Shogun Defense Corporation hark back to the Submarines of old earth, silent stalkers of the void, able to loiter in hostile space and report troop movements, land operatives upon enemy worlds, or ambush unsuspecting ships. This Generator bends light around it's ship's hull and masks all energy emissions, and while it may demand massive amounts of power and therefore require their captain to think before he strikes, lest he be anilated by the counter attack, the advanates this could bring if fully developed could reshape space comabt.
Pros: renders the ship invisible to both visual and sensor sweeps
Cons: Think before you act: Shields cannot be charged or maintained while stealth field is active
Scrambled Targeting: Ship must de-cloak to fire.
Valkyrie's Vengeance Defensive System
Developed by Scandinavian Solutions Inc, this network of hull plates and targeting systems favor the aggressive, in-your face captains, essentially, their plan of action is to take hits, as whenever the sophisticated computer system register a hit on its hull, it immediately tacks the fire to its source and counter-attacks, using advanced auto-loaders and Ion-cannon energy storage banks to quickly ready the retaliatory strike, although these additions can tax a warships power generators.
Pros: + 50% hull/ when fired upon ship makes an immediate counter-attack with all weapons
Cons: Power drain: -50% shields
Sluggish: Ship speed is reduced. (frigate becomes as fast as a cruiser, a cruiser becomes as fast as a battleship etc.)
Smart Metal Minelayer
Throughout Human history mines and explosive devices have been used to deny movement through certain areas, and this Descartes Corporation system allows Alliance ships to quickly and efficiently deny jump points or known ambush sites to the enemy. Upon Command, the ship can deploy dozens of plasma warhead Smart Mines in a wide cube around their ships location, then depart the area to watch the show from a safe distance.
Pros: Can cripple any hostile ship that blunders into the target area/ although much slower, mines can even track strike craft and follow them back to their carrier.
Cons: limited support: only one field can be maintained at a time
Slow and steady: mines can be destroyed by point defence and strike craft if detected early
Oh...
What ever I pick I lose my launch bays, plus either my point defense or torpedo tube...
I don't really want any of them...
The make being a carrier pointless...
RaptorsTallon wrote:Oh... What ever I pick I lose my launch bays, plus either my point defense or torpedo tube... I don't really want any of them... The make being a carrier pointless...
i wracked my brain to try and come up with something for carriers that still had a drawback, but came up empty, perhaps if i sit and think for a while with a cup of tea i'll come up with something, perhaps a modified strikecraft that replaces all other types.
Prototype Strike Craft (Requires replacement of all Squadrons. Carrier only.)
Corvette Squadron
Corvettes are the largest strike craft ever produced, and the most versatile, able to engage both capital ships and strike-craft with their ion-pulsar turrets. They have an advantage in that they can bypass a ships shields, and do not need to return to their carrier after an attack. Their main flaw is their slow speed, leaving them open to direct fire from capital ships. this countered slightly by their ability to carry their own shield generator, although even this may not save them if they are unfortunate enough to face the full fury of an enemy ship.
3 Craft per squadron (each Squadron takes up two bays.)
Armed with Ion Pulsar.
Short range, can engage any target.
hull
1/1
Shields
1/1
Torpedo Bomber
Large, bulky and sluggish, these British Aerospace Craft replace the old plasma missiles with a full size Torpedo, these craft can make even a lone carrier a serous threat to enemy ships by bolstering their parent ship's torpedo volleys while remaining safely out of range of any interceptors.
I would take them, but I don't want to lose all my other squadrons. Idealy I would have: ESM Pod 2x Point Defense Corvette Squad 3x Torpedo Bomber Squadron 2x Intererceptor Squadron
But it seems I can't, unless I have read it wrong.
RaptorsTallon wrote:I would take them, but I don't want to lose all my other squadrons. Idealy I would have: ESM Pod 2x Point Defense Corvette Squad 3x Torpedo Bomber Squadron 2x Intererceptor Squadron
But it seems I can't, unless I have read it wrong.
Sorry, only one prototype squadron type allowed, and they replace all others.
but, like all other Experimental kit, their drawbacks can be removed after prolonged use, and in your case once your ground crew get used to these prototypes, the old types can be reintegrated into the ships roster.
Eagle, you can't take the giant cannon.. or at least until Harrab rules otherwise - Destroyers are meant to have 2 Ion Cannons minimum, after all.
Thing is, the cannon is nice, but it really isn't versatile enough.. and how many hard points do each of these actually take up? It says they replace X Y and Z, but if they're only a certain number of hard points, surely we can add other equipment as well?
Darkvoidof40k wrote:Eagle, you can't take the giant cannon.. or at least until Harrab rules otherwise - Destroyers are meant to have 2 Ion Cannons minimum, after all.
Thing is, the cannon is nice, but it really isn't versatile enough.. and how many hard points do each of these actually take up? It says they replace X Y and Z, but if they're only a certain number of hard points, surely we can add other equipment as well?
Eagle can take "the Rods From God" if he wants, he'll just become a one trick pony, in that it'll be all his ship would have, (also it'd cease to be a destroyer, as they are defined by the unique mounting of their Ion cannons, the Havoc will become a cruiser)
Offensive Weapons take over all the weapons (Torpedo launchers, ion cannons and the like), defensive take the point defenses. both types take launch bays, (these spaces are used for Ammo production and storage, or data monitors and heat sinks in the case of the stealth generator) So Eagle would benefit more from a defensive system, as he only loses a launch bay.
EDIT: The reason they take up so much space is that they are untested and not exactly optimized for use yet, you are also entering in a contract of sorts with the company that developed the system, in that your devote so much to the system in order to better data gathering of its capabilities, prolonged use of the system will reduce these drawbacks as your crew makes sanctioned adjustments . As the RP progresses, i'll inform players when such adjustments are made.
in summary, its possible that your ship could return to nearly its current state, with the benefits of an optimized and side effect free experimental mounted too. ALthough it will take up some space.
EagleArk wrote:The steath field is somthing i might take... yes i am taking the stealth please! Sneaking up on people and the lighting them up will be fun...
Yep, the now absent Horizon was Battleship class and with its absence a Battleship class slot is available, i'm afraid i cannot allow you to use an experimental system just yet, as i need to make sure you understand how the game works, but i'll relax that rule once i've seen you RP for a bit.
Oh, and try to keep your rank in line with the others, just to avoid incidents.
EDIT: Yeah the SGB and EFEC are my two factions, i used to bounce between them whenever i got bored, and the SGB WMD was a fuel air bomb, which i thought was hilarious, 'You want fuel? here, have an ICBM full, express delivery."
Gender: male Personality: Norman is an easygoing personality, with the stoic personality of a former US ranger who is unfazed by the confusion of combat, and takes the smallest opening in an enemy’s tactics as a wolf takes a sheep, and seeks to rip into it Nationality: Amarican (Maryland) Rank: Officer Cadet/ Lt Commander Appearance: a fleet uniform is usually saved for dress parades and Norm prefers to wear his old army fatigues and a flak helmet when he can get away with it. His hair is jet black in color while his eyes are a deep brown, his skin is naturally tanned due to his half Pakistani heritage and has camels written all over it. But when he opens his mouth, he has a DC accent so thick you could float rocks on it Bio Norm joined the US army rangers at age 17 and rose to the rank of lieutenant fairly quickly he went on two tours of duty ion the Persian gulf, where he proved received a purple heart from a bullet wound to the stomach when he was trapped in a small city block for a week along with 100 other rangers. Assuming command of the and managing to not only break ot to the LZ but complete his mission of capturing the insurgent high brass officer. This proved him apt enough for a colonels position. He instead declined. And was given an honorable discharge. He then looked to the stars. Wich he had wanted to roam even as a small boy…
Ship Name: Lucid Voice Class: Battleship Appearance: Hardpoints: Two point Defence. One launch bay (strike fighters) Two ion cannins Two heavy cannons One torpedo tube
Bio: (can be newly constructed or an old vessel) a large battleship of the relatively new 'Bellicose' class, the Lucid Voice was meant to be a Ship-Of-The-Line, that specialized in taking down ships in space but providing little orbital support
ineptus astartes wrote:so taking a third heavy cannnon in favor of a torpedo would be good or bad?
heavy cannons are the main weapon. it just depends on what you want. heavy cannons cant be stopped like torpedos,but they cant get past shields so it can take longer to kill. but then with torpedo sometimes they blow it up so you do no damage at all. but if they do hit they hit harder cause they ignore shields.
for me? im a small frigate without any defense against strike craft or torpedos. i think you should go look at the OP and see what everyone has,and fill the gaps were you think were lacking. also note that there have been some changes. like i have stealth instead of point defenses.
Dude, stop spamming the thread, this isn't an Instant Messenger, i'll get around to answering any questions you have when i can, repeatedly posting just fills my thread up with useless gak and gets me annoyed.
EDIT i see you've gone ahead and posted without me clearing you first and providing you with an opening, i need a final character sheet from you, before you can get stuck in so i can make sure your background doesn't have any conflicts with what i've written so far.
TL;DR: make sure your character sheet is what you want, and ask any questions you have. Then wait for my go.
Here's a few historical details so you can make changes Ineptus:
(these are from my extensive notes i've prepared for this.)
Background on PDF organization and responsibilities, the unification of Human Armed forces under a single mutual command. The Sword.
The Alliance Navy and Planetary defense forces.
Mankind has been unified for nearly two hundred years.
The Alliance Navy has full control over Mankind armed forces as a security measure to prevent its member states from attacking each other. Every nation and colony has a responsibility to meet recruitment quotas, but beyond gathering the recruits, they have no control over what those men and women do beyond having their council member vote on it in session. In essence, the Navy is from every country, yet belongs to none of them.
The Navy is not responsible for a planet's internal security, thats for their Planetary Defense Force, (PDF) these men and women are locally recruited and supplied by their homeworld, they operating as both a garrison and police force and are equipped with tanks, artillery, Police cars and what ever else they need to ensure security on ground operations. The many PDFs are separate from the navy and is mainly autonomous although in the unlikely event of a full scale invasion the Navy would have command authority due to their being the "real" millitary, and can provide Air Support with Strike craft, bolster defensive positions with marine fire teams and Harbinger dropships, not to mention they can annihilate hostiles from orbit if needed.
Transfers between the PDFs are uncommon, but could happen, but it'll be like teaching a fish to fly, or a bird to swim, they'd have little to base their training on, and sometimes it'll be too ingrained to bother replacing.
Example: a PDF fighter pilot thinks in "up" and "down, concepts that don't exist in Space, a PDF pilot would have to work extremely hard to overcome that, were as a Navy pilot is trained from a blank slate and can more easily adjust on the rare occasions they need to fly in atmosphere.
The Sword.
The Sword is given to a cadet who qualified from an Academy, those who earned their command via the XO path don't tend to have one, thus The Sword is a highly coveted a status symbol and only comes in one style, Longword, which is why it is so easily recognized throughout the Human Systems Alliance. If it came in different types, anyone could claim they'd gone through the hellish training and the symbol would lose its value. If an Officer earns distinction during their service, they may have the formal name of the event engraved on the blade.
Captains are not required to wear the sword at all times, only during formal ceremonies, but many like to keep a reminder of their achivements close.
Example: Sharpe successfully defended an entire planet with nothing more than a recently converted ore miner against a dreadnought class ship, so she has the Planet's name "New London" engraved on the blade.
If anyone has further questions, ask 'em and I'll answer.
ineptus astartes wrote:updated to fit your parameters
by the way. I listed my character as former JSF would that still exist, only as an interplanetary unit now?
There are no national armed forces anymore, only a global PDF and the Navy, so the JSF would have been disbanded centuries ago but its possible that Marine teams recruited from America could trace their line back to there. As for your officer, why not? as he could easily have been in the Marines before taking his commission and receiving Ship command training.
what base of weaponry do we use in infantry actions. solid slug or laser? (lasers IMO would be to hard to mass produce for soldiers) and what form of munition do the ship-mounted guns work with?
ineptus astartes wrote:OK will update to fit parameters
what base of weaponry do we use in infantry actions. solid slug or laser? (lasers IMO would be to hard to mass produce for soldiers) and what form of munition do the ship-mounted guns work with?
Read the entirety of the two threads and you shall know the answer to both these questions.
I am in the middle of the RP thread and it seems that energy based weapons are a standard for ship-to-ship but it clashes when the matter of infantry fighting is adressed.
ineptus astartes wrote:so...anyone gonna post a bit on the RP? because my character just entered the system on a Ship-Of-The-Line. that HAS to attract some attention.
You shouldn't have arrived yet anyway, your ships has not been finalized, i'd not given you permission to post, and you've interrupted an event. (Although i admit that my delay in continuing things has probably not helped)
RaptorsTallon wrote:Thats a good point actualy, Harrab can we please have a list of the Max/Min damage dealt by each weapon?
Newly devised weapons damage table. (Note. When damage is suffered i will roll a dice, on a 6 for most weapons they will perform double damage. Damage suffered is at my discretion between the values posted below)
Heavy Cannons = 1-2. Torpedoes = 1-3. (does not crit, but can be targeted at engines/bridge/weapons by firing ship) Ion Cannon 1-3 OR 2-4( damage increases the closer the firer is to target, crits on a 4+) Flack-Cannon. 0 (cannot harm capital ships, but can target strike craft a far longer range than point defenses)
(Dreadnought Weapons) Super-Heavy Cannon: 5-8 Super-Heavy Ion Cannon 4-8 Or 5-9 Nimbus Cluster Torpedo : 2 per warhead.
Mines: 3 per hit
Stike craft: 1 to all applicable targets per craft in squadron (but normal bombers crit on a 3+. Torpedo bombers use the torpedo rules)
Still seems a bit strange that the super-heavy Ion cannon is so feeble compared to the super-heavy Cannon.
I'm assuming that the Super-heavy Ion Cannon and Nimbus Cluster Torpedo are also Dreadnought-only, even though they are not specified as such unlike the super-heavy cannon. Always with the details, me.
RaptorsTallon wrote:Yeah, that is a bit odd.
Dreadnought weapons seem to be about 2x the power of normal ones, where as the dreadnought heavy cannon is 4x more powerful.
This super-heavy cannon business may be situationally beneficial, but if I know good GMing (and I do) then you can bet your Auntie's knickers that at some point it's gonna turn out badly for us.
Lord Harrab wrote:Updated the damage chart so it made more sense, and pushed Dreadnoughts up several levels on the scary chart.
Also, what's with this exalted thing thats cropped up in every thread.
Not sure. But it looks like a "+1" or an equivelant to a "facebook like" for every post, if y'know what I mean. *tests*
edit: Did it, didn't learn anything. Hm. It's not the only recent change, but it looks like the biggest. Off to news and rumours then.
Here we go:
legoburner wrote:Just put up a new release of the code with a few bug fixes and new features.
Most notable is the Exalt feature (basically a 'Like' button).
Clicking the Exalt +1 link next to the post reply box will mark that you like a given thread. It will then forever appear in your list of Exalted threads. It CANNOT be removed from that list, so make sure you only Exalt threads that are very interesting for you unless you dont mind your exalted thread list being a cluttered mess. You can see your list of threads by clicking the 'My Exalted Threads' link up there next to Private Messages.
Eventually, depending on usage, I will add a 'Top Threads' link that will show the most highly rated recent threads that have been exalted, allowing easy perusal of the best dakka has to offer.
You can also Exalt individual posts. Currently there is no feedback from this given to end users, but I will be using it to gather data and then will make a nice interface to it based on usage. We are keen to avoid 'why does nobody like my stuff' whining, 'please like this' spamming, etc. so will be developing the system verrrry slowly to avoid such things. You can be more casual in your exalt usage for individual posts.
At the moment I am just using text links, but we might change to something more visually appealing if usage is high enough and I can get the time to make decent enough graphics for it.
Posting in a thread 'Exalt', 'Exalted' or anything like that is considered spam, just as 'Like' and '+1' are, so dont do it as you will be punished by the mod's red triangle of doom warning system. If you want to leave positive feedback for a good post or thread, then use more descriptive text so that you dont waste posting space with empty messages that simply echo the click of a button.
Enjoy, and hopefully we'll be able to do some cool stuff with it if usage takes off.
Also, with regard to Exalt weighting, there are: Guests (anonymous users) Users (logged in users) DCMs Moderators (all types) Admins
Each with higher weighting than the last. I've not weighted to any other factors yet as I want to see how fair this is first, so having a higher post count, longer time on dakka, etc will not affect it for now.
OK, time for a little peak at the new kid on the block for you guys to ponder over. (Note: the special Rules i added here do have actual in-game effects, I'm just not going to explain them yet, see if you can guess what they do while i continue to work on the event in progress.)
Anya, Daughter of Salanos
Hull: 90 Shields: Special
Hard-points:
Blade of Eternity Light of Heaven Gate Wings
Special Rules
Living Ship
Together in Death
Last of Her Line
Honor the Pure
Under The Stars
Blur
Eye of Lillith
EDIT: corrected some spelling errors and spaced out the rules to avoid confusion.
I do NOT do shenanigans! (if you mean Space Hulk*Cough*event*cough* I was mad with power at the time of the writing of the battle [happens a lot with bad guys]. I was also mad with the fact that when my genius plans were put into action it went 'all according to plan' with the enemy...come on...they were ORKS orks don't have PLANS!!! They just run at you flapping their arms, and yelling WAAAGH!!! At the top of their big, green, lungs!)