Same Space Marine as the basement yeah. Haven't used this account in a while. Anyway I'll see about getting a charachter when I can. Whats the sides like, like the numbers per side?
Space Marine wrote:Man, its so tempting to take Calam seeing Tarkus in there. It would be so interesting if they met, probably end up quite gory too...
Lets just say that everyone needs a good slavemaster/sorcerer/caring mother. And actually kaless can learn from me using my chains to make sure nobody slacks off.
IHateNids wrote:A) she's an NPC, another can replace her (but sorry not_u) B) we are here cos youve settled on a tomb world which is due to be awoken
I'm sorry, that just sounds a little far-fetched. Its near the maelstrom, is a fortress world of the imperium under attack from chaos, but also a tomb world?
And its the player's choise whether theirNPC dies, not you, unless you had an agreement, or N0t_u doesn't mind (which i'm not sure of yet).
IHateNids wrote:A) she's an NPC, another can replace her (but sorry not_u)
B) we are here cos youve settled on a tomb world which is due to be awoken
I'm sorry, that just sounds a little far-fetched. Its near the maelstrom, is a fortress world of the imperium under attack from chaos, but also a tomb world?
And its the player's choise whether theirNPC dies, not you, unless you had an agreement, or N0t_u doesn't mind (which i'm not sure of yet).
If not-u objects I'll change it to some random commissar then.
And not proper Tomb World. My Dynasty's fluff is they've been awake since the Heresy, in small battle fleets. THis world is one of those "oh, lets crash here for a couple hundred years" times. Only with the Emperor class battleship, our entire Dynasty can fit into it and the immediate fleet, so we are re-uniting so to speak
Put their weapons down to reason with a heretic? Wut?
I did also say they had gathered the rest of their command squad anyway, which includes a hospitaller. Though only so much healing you can do to one missing a head. Between the two as well only Alphonsine has a ranged weapon, an ornate plasma pistol. But their squad contains three celestians with bolters. Alphonsine also specialises in close combat, that ornate blade even having a name. So good thing there were three un-named celestians there to jump in the way.
Never leave base without meatshields nameless troops from the same faction that look similar.
At first she seemed like an NPC, but now it's more or less trying to play as two at the same time.
Yeah, I'd be inclined to say that normal NPC=Killable, Twin of the character who's been doing a lot recently=Unkillable.
Still, I'm sure it wouldn't be too much trouble to change it to very badly wounded or something. I'm sure she wouldn't mind bionics
Fair enough. So now you utterly hate me for being a traitor SoB and you also hate all necrons for killing your sister? You're starting to sound more and more Khornate
Armament: Flack armour, Las Pistol, Powersword, a battered Rosarius (where she obtained this she isn't quite sure)
Background: Calamity or Calam for short, preferes to keep herself to herself. What little is known is that she grew up the streets on her own surviving every day in the uncaring Imperium. An even harder feat when your doing it on your own. It is then thought she joined the guard as soon as she could to escape the joke of the life she once inhabitited. In the guard she served admirally fighting against Xenos and the dreaded forces of choas. With every passing day Calam grew more distant from the person she once was, slipping further and further into her homemade insanity. And it wasn't long before rumours began circulating, rumours that you wouldn't want to be heard by a commisor or even worse an Inquistitor. It wasn't long however that Calam went MIA.
Now battered bloody and confused. Calamity finds herself on yet another warzone on a god forsaken planet. Where she's struggling to come to terms with the memories she has since she went MIA. Are they real or some fabrication she's thought up.
And thats Calamity. If you haven't guessed since MIA is the gladiator RP. Just because she kinda went rouge in it and I wanted to help the Imperials out at least for a while. If she's that confused she might not know she's even a psyker, especially if the block is still up.
Hello again then Temp. I'll see if I can get an intro up soon if I can figure out what to write. And whether to write in first like the other RP in which I'm using Calam, or to just use third.
Dumping Lynessa already Temp. Tut tut tut. If I come anywhere near you it will be to take over your forces. You had better hope she doesn't remember why she is here for, like say a run in with Tarkus might trigger. Or that might actually happen...
You can't theirs a psychic block up over her, preventing any daemon or sorcerer getting in. You'll get a nose bleed if you do. Like Tarkus did when he tried.
Space Marine wrote:You can't theirs a psychic block up over her, preventing any daemon or sorcerer getting in. You'll get a nose bleed if you do. Like Tarkus did when he tried.
Space Marine wrote:You can't theirs a psychic block up over her, preventing any daemon or sorcerer getting in. You'll get a nose bleed if you do. Like Tarkus did when he tried.
Psychic blocks aren't impervious.
Thanks for that Blood. Just think of this song Space Marine/
Depends how powerful the psyker is maintaining it, and from what was said in the last RP I'm guessing very. But, there will probably be ways to bring it down. I'll have to look it up.
Space Marine wrote:Depends how powerful the psyker is maintaining it, and from what was said in the last RP I'm guessing very. But, there will probably be ways to bring it down. I'll have to look it up.
Warp bolts and such can probably do it, probably from a Greater Daemon.....
Fun fact: That last post is actually a watered down version of what she's done in game in the past. The only difference were there were two Leman Russes.
A pissed off Canoness is even able to walk through the entire barrage of a squadron of Leman Russ Executioners as well. I miss the Witch Hunters codex.
We're in the eastern corner of the Northern Hemishere currently. There is only four of us on planet, but almost an entire Dynasty on the other side of the Solar System, but we are here to wake up some more.
IHateNids wrote:We're in the eastern corner of the Northern Hemishere. There is only four of us on planet, but almost an entire Dynasty on the other side of the Solar System
I remember when Rephosus was human... well, astartes that is. But only a normal astartes. Seems like such a long time ago. Then again, it was 10000 years ago
So what's going to happen: Why have we all been summoned together?
p_gray99 wrote:I remember when Rephosus was human... well, astartes that is. But only a normal astartes. Seems like such a long time ago. Then again, it was 10000 years ago
So what's going to happen: Why have we all been summoned together?
So us Imperials can all drop a tactical nuke on you. Then I can take over.
Yeah, but then you'll be dead, chaos guys will be rescued by their gods and the necrons will just make new bodies for themselves back at the ship. Thinking about it, you'll be the only guys that don't come back
p_gray99 wrote:Yeah, but then you'll be dead, chaos guys will be rescued by their gods and the necrons will just make new bodies for themselves back at the ship. Thinking about it, you'll be the only guys that don't come back
How'd you know she won't come back. Robot and admiral, possibly Temp might be able to guess what I'm up to...
What warbands are there attacking. Cause, from what I see its a raid by the maelstorm zone. That might anger a certain someone who's forging his pirate empire from the storm. As he sees this area as his.
The warbands attacking are mostly the Anarchy's children warband, backed up by a small, elite cadre of Red corsairs who act as secondary advisors, and attack leaders.
I see, the red corsairs don't like other raiders within their domain so they would most likely have their fingers in the pie. They may be secondary advisors but their more likely controling them and/or waiting to take over.
Space Marine wrote:I see, the red corsairs don't like other raiders within their domain so they would most likely have their fingers in the pie. They may be secondary advisors but their more likely controling them and/or waiting to take over.
Wait, n0t_u, I thought I'd started fighting you about a page and a half back? Or should I just make that some other Sister of Battle who I can kill before moving on to you?
And the old Calams is fully back, might be a bit OP but I assume its only a small part of the trench that got torched. Well she's heading for the ash wastes now.
Space Marine wrote:And the old Calams is fully back, might be a bit OP but I assume its only a small part of the trench that got torched. Well she's heading for the ash wastes now.
Well as medics can't fix it and I'm just an average possessed, the only way this seems resolvable, is if a powerful sorceror/daemon comes along, and I very much doubt it.
I'm glad I established my own camp, I'm glad I didn't stay with the Chaos marines, you can come and stay at Syrath's fun adventure land for free though!
TheRobotLol wrote:Well as medics can't fix it and I'm just an average possessed, the only way this seems resolvable, is if a powerful sorceror/daemon comes along, and I very much doubt it.
I wonder if Valkor taught Calam how to do healing, then again in her current state she probably couldn't manage it...
TheRobotLol wrote:Well as medics can't fix it and I'm just an average possessed, the only way this seems resolvable, is if a powerful sorceror/daemon comes along, and I very much doubt it.
TheRobotLol wrote:Well as medics can't fix it and I'm just an average possessed, the only way this seems resolvable, is if a powerful sorceror/daemon comes along, and I very much doubt it.
But short, as the stronger I make this living saint the less time I can actually use them before they go back to being truly dead. Hopefully it's all resolved by then so it can get back to normal and tone down.
I'm sort of assuming here that this dragon thing will be able to just heal back losing both heads. It is Tzeentch, right?
n0t_u wrote:But short, as the stronger I make this living saint the less time I can actually use them before they go back to being truly dead. Hopefully it's all resolved by then so it can get back to normal and tone down.
I'm sort of assuming here that this dragon thing will be able to just heal back losing both heads. It is Tzeentch, right?
Yeah, but I'll probably just flee, being that Syrath is a coward when weak. Right now Syrath's incredibly weak, and would be easily defeated, so I'm probably going to scamper off.
Well I suppose I'll get the remaining posts for this character out of the way then come up with a new one... So much for leading on into other RPGs, that can be the next character I suppose.