Castellan robots, Loyalist dreadclaws, a sexy new tank, mechanicum stuff and more marines! Man I love Forge World...
Automatically Appended Next Post: In other news, FW have rearranged the layout of their products making it nigh impossible to find anything. There is now a Mechanicus section though which is quite exciting!
Man, am I a sucker for new armor styles. Those word bearers are maybe my new favorite. Shame that they're going to be so expensive, otherwise I would get a set just to paint.
I'm surprised no one else seems excited about the potential for new noise marines, if they end up having similar options to the current chaos dex ones I wouldn't mind getting something different than the current choices. Then again I'd just love to see a conversion set for something that's not just death guard and world eaters. Erebus is also (obviously) a perfect dark apostle, oh and the legion dreadclaw does that finally signal we're unlikely to get the old one back again I wonder. I do like how the chaos is starting to show though, but it does mean my poor wallet might get a pounding even if I don't start a heresy army now...
Ignatius-Grulgor wrote: I'm surprised no one else seems excited about the potential for new noise marines, if they end up having similar options to the current chaos dex ones I wouldn't mind getting something different than the current choices. Then again I'd just love to see a conversion set for something that's not just death guard and world eaters. Erebus is also (obviously) a perfect dark apostle, oh and the legion dreadclaw does that finally signal we're unlikely to get the old one back again I wonder. I do like how the chaos is starting to show though, but it does mean my poor wallet might get a pounding even if I don't start a heresy army now...
Picking up several of those Noise Marines the moment they're available. I've been waiting for FW Noise Marines for... well, for as long as I've ever been aware of ForgeWorld.
d-usa wrote: I wanna see some Raven Guard! Hurry up Forge World!
They already have a set of Raven Guard bits, let them give some of the other legions some love; Iron Hands for one have been almost totally forgotten before now!
d-usa wrote: I wanna see some Raven Guard! Hurry up Forge World!
They already have a set of Raven Guard bits, let them give some of the other legions some love; Iron Hands for one have been almost totally forgotten before now!
These kits look awesome, but I'm not sure why Noise Marines are now Pre-Heresy.
More like Heresy than Pre-Heresy, right? I think they fit in with the timeline as-is. They were present at the drop site massacre, which is the next two books from Forge World.
These kits look awesome, but I'm not sure why Noise Marines are now Pre-Heresy.
More like Heresy than Pre-Heresy, right? I think they fit in with the timeline as-is. They were present at the drop site massacre, which is the next two books from Forge World.
I just thought we'd start to see the more outlandish forms of Marines appear towards the end of the Heresy. Use of noise weapons at the drop site massacre would suggest that these squads were present in the Emp's Children for a time before the Heresy.
These kits look awesome, but I'm not sure why Noise Marines are now Pre-Heresy.
More like Heresy than Pre-Heresy, right? I think they fit in with the timeline as-is. They were present at the drop site massacre, which is the next two books from Forge World.
I just thought we'd start to see the more outlandish forms of Marines appear towards the end of the Heresy. Use of noise weapons at the drop site massacre would suggest that these squads were present in the Emp's Children for a time before the Heresy.
I think that's exactly what the 'newer' background tells us...
These kits look awesome, but I'm not sure why Noise Marines are now Pre-Heresy.
More like Heresy than Pre-Heresy, right? I think they fit in with the timeline as-is. They were present at the drop site massacre, which is the next two books from Forge World.
I just thought we'd start to see the more outlandish forms of Marines appear towards the end of the Heresy. Use of noise weapons at the drop site massacre would suggest that these squads were present in the Emp's Children for a time before the Heresy.
Did you read Fulgrim and Galaxie in Flames?
Spoiler:
They had already been tampering with their geneseed and adding "sonic" augments long before Istivaan V. Apothecary Fabius had already modified Eidolon, who killed the Warsinger in front of Garro using his enhancements.
While they weren't possessed by chaos at Istivaan V, the were using the sonic attacks. I don't recall sonic weapons, though. You may be right in that regard.
Alfndrate wrote: If they move it away from this:
I'm okay with that "re-design"
Edit: That does beg the question, of is there any modern official art of Alpharius?
Agreed, there have been some good redesigns to come out of the expanding HH series. That is one example, but I think that art work date back to the RT/2nd Ed when many of the Traitor Legions did not have expanded background and it was pretty much just the Four Chaos Gods with troops on the tabletop.
What I meant was going from the commonly known and accepted;
To;
It is at odds with what the fans know, and with existing fluff. It might just be personal taste, but for a Legion that specialises in subterfuge, covert action etc. dropping a not so subtle clue that
Spoiler:
your Legion has a second Primarch, when your Astartes spend effort to all look alike to outsiders,
seems counter intuitive.
The only artwork I've seen for the Alpha Legion Primarch is fan art.
Alfndrate wrote: I think between Kronk, Manchu, Jah, and Red, we've got the HH timeline and fluff down pat
Don't put too much stock in my memory of the HH. I did just read the first 4 books again, so the initial Istivaan reclamation and Istivaan III were fresh on my mind.
I bat about 40% when it comes to remembering stuff.
Alfndrate wrote: I think between Kronk, Manchu, Jah, and Red, we've got the HH timeline and fluff down pat
Don't put too much stock in my memory of the HH. I did just read the first 4 books again, so the initial Istivaan reclamation and Istivaan III were fresh on my mind.
I bat about 40% when it comes to remembering stuff.
I borrowed the Alpha Legion pic from Logic_STC's P&M blog so I don't have any other pictures, sorry.
I have to admit that the Iron Warriors intrigue me (after the Blood Angels, Alpha Legion, Raven Guard, Iron Hands, Night Lords) but the Ultramarines have just never captured my interest.
I really don't see that as much of a change personally; more of a natural evolution. Hell, I remember seeing that first image when reading the Alpha Legion Index Astartes in White Dwaf back in 2003? So it's a good 10 years old. (Y'know, when White Dwarf was cool , I can't double check the dates on that though, if someone can confirm that it would be appreciated )
The main features are still there, blue armour (Looks shinier, which is a nice effect and not quite as vibrant as the original image.), some silver details (changed slightly on the backpack and added to the faceplate, which isn't too far away from what went before) the Legion symbol has remained unchanged, the only actual addition has been the scaled decoration on the breastplate and the Hydra, which was always associated with the Alpha Legion anyway...
I like it far more than the original, and frankly, if all of Forge World's changes are like that then I'll be a happy man. Didn't they have a poster like that for each legion? I'd like to see the others.
EDIT:
Damn, that took longer than I thought; this is to Dreadclaw's Alpha Legion post.
Took me a little bit as well. I was comparing the two and thinking "they are pretty similar" until the "two primarchs" comment and the two symbols clicked.
d-usa wrote: Took me a little bit as well. I was comparing the two and thinking "they are pretty similar" until the "two primarchs" comment and the two symbols clicked.
Yeah, for a Legion that specialises in misdirection, secrets and subterfuge sticking their secret on the armour of a few thousand Astartes seems a little silly
d-usa wrote: Took me a little bit as well. I was comparing the two and thinking "they are pretty similar" until the "two primarchs" comment and the two symbols clicked.
Yeah, for a Legion that specialises in misdirection, secrets and subterfuge sticking their secret on the armour of a few thousand Astartes seems a little silly
But at the same time though, we're outsiders that have knowledge of 25 years of 40k history and fluff as it has evolved. The Alpha Legion isn't giving away knowledge that the average Imperial citizen or other legion marine would know. The way the symbol looks, it's the chained Alpha that we always have "known" but now it's designed to chain to the Omega symbol. Could be a little nod that a beginning is always chained to an end? That those in the Legion know that "We are all Alpharius" and that the legion is chained to itself? Or even perhaps that Alpharius is chained to his brother, giving more credit to the "one soul in two bodies" idea for the brothers.
I suppose that the omega could be said to symbolise them as the last of the 20 Legions, but to me it is just something that I struggle to see the Alpha Legion making any sort of public acknowledgement of
The banner picture does not do it justice. The whole Alpha Legionarie's armour is woven in very intricate silver and darker blue chase work like lines. You had to get pretty close up to the banner to see it. The level of detail was actually quite astounding, lord knows how you'd get that on a model though.
The Space Marine Legions (plus some support by the Imperial Army and Mechanicum Legions) fighting Orks, Eldar, various scattered human empires and... what? The odd random alien race?
They conquered about 2 million worlds, that's plenty of different civilizations, tons of Orks and Eldar, and of course various different aliens who were driven to extinction. I mean, the Tau Empire is just a tiny spec on the map, but GW threats it as a major power just so they can sell more models. Why couldn't there be other xenos races in 30k that have that same level?
The Space Marine Legions (plus some support by the Imperial Army and Mechanicum Legions) fighting Orks, Eldar, various scattered human empires and... what? The odd random alien race?
No Tau. No Tyranids. No Necrons.
You do realize that you made this sound very good indeed, which was probably contrary to your intent. Warhammer without Tau and Necrons? Sign me up!
The Space Marine Legions (plus some support by the Imperial Army and Mechanicum Legions) fighting Orks, Eldar, various scattered human empires and... what? The odd random alien race?
No Tau. No Tyranids. No Necrons.
Forge World's dream: Only SM shoulder pads and IG tanks!
The Space Marine Legions (plus some support by the Imperial Army and Mechanicum Legions) fighting Orks, Eldar, various scattered human empires and... what? The odd random alien race?
No Tau. No Tyranids. No Necrons.
you are right for the most part, except for the necrons. prime example that they were around is Manus's hands, and then there is the Hrud floating about until the iron warriors nearly killed them all...
Yeah but there aren't enough Necrons around to constitute a galactic threat and therefore be a major race. Just because they exist doesn't mean that there's enough of them.
The Space Marine Legions (plus some support by the Imperial Army and Mechanicum Legions) fighting Orks, Eldar, various scattered human empires and... what? The odd random alien race?
No Tau. No Tyranids. No Necrons.
You do realize that you made this sound very good indeed, which was probably contrary to your intent. Warhammer without Tau and Necrons? Sign me up!
Sounds like we're looking for the good old RT/2nd Edition days I agree with a lot of suggestion here though. The Interex, Warsingers and Megarachnids would be interesting to see
Ward also wrote the Space Marines Codex, which is a very solid codex... doesn't have a lot of the flash that other codices have, but still good nonetheless.
I'm pretty sure it wasn't just me, but did anyone else picture the Megarachnids as being almost exactly like the bugs from Starship Troopers? I definitely got that impression when reading the books, but I may just need to read them again, it's been a while...
Tibbsy wrote: I'm pretty sure it wasn't just me, but did anyone else picture the Megarachnids as being almost exactly like the bugs from Starship Troopers? I definitely got that impression when reading the books, but I may just need to read them again, it's been a while...
I thought that too But then again it was because I wanted to think of them without thinking of Nids, so they were kind of a weird combination of the bugs from Starship Troopers and Zerg.
Malika2 wrote: They conquered about 2 million worlds, that's plenty of different civilizations, tons of Orks and Eldar, and of course various different aliens who were driven to extinction. I mean, the Tau Empire is just a tiny spec on the map, but GW threats it as a major power just so they can sell more models. Why couldn't there be other xenos races in 30k that have that same level?
And that's just it; there's lots of human civilizations, xenos and the like which challenged the nascent Imperium of Man, and such diversity is what I would enjoy. Marine on Marine on Marine is just boring, truth be told. Easy to balance, absolutely, but lacking the diversity which makes 40k so interesting.
You all seem to be getting confused with 30k vs HH. The new dimension of the game is centred around events of the HH not the 30k universe.
So Isstvan V can be recreated first and foremost. As events of the HH unfold that's when new legions will be released. It's very clever on GW part the way they can drip feed their customers with new lines making us want more and more and asking what's next.
It did make me lol to hear them talk positively about the iron hands and how ferras manus being killed is ok because they continue to play a role throughout the HH. I felt like standing up a saying 'dude their primarch is dead! Who's going to want to build that army!?' Maybe that's just me though...,,,
DILL3NGER wrote: You all seem to be getting confused with 30k vs HH. The new dimension of the game is centred around events of the HH not the 30k universe.
So Isstvan V can be recreated first and foremost. As events of the HH unfold that's when new legions will be released. It's very clever on GW part the way they can drip feed their customers with new lines making us want more and more and asking what's next.
It did make me lol to hear them talk positively about the iron hands and how ferras manus being killed is ok because they continue to play a role throughout the HH. I felt like standing up a saying 'dude their primarch is dead! Who's going to want to build that army!?' Maybe that's just me though...,,,
Great point. They are going to sell a Primarch model that you can only play in ONE battle.
The IH seriously get no love from GW or FW. They have no terminators after the DSM either. No Primarch, and no terminators to play with after the DSM. Who is going to want to play that?
SickSix wrote: Great point. They are going to sell a Primarch model that you can only play in ONE battle.
The IH seriously get no love from GW or FW. They have no terminators after the DSM either. No Primarch, and no terminators to play with after the DSM. Who is going to want to play that?
I think people interested in collecting the IH will play more than just the DSM. There is nothing to say you can only play this horus heresy battle with them !
emmens wrote: Did I see...Loyalist noise marine's a few pages back?
surely my eyes are playing tricks on me.
Noise Marines yes. Loyalist no. As was stated above, the Emperor's Children were playing with sonic weaponry and surgical modifications before the Heresy. Fabius was toying with it in the Fulgrim novel and had been for some time. The opera scene in Fulgrim was all about the sonic weapons and debauchery the Emperor's Children would be known for. And in The Primarchs, there are straight up Noise Marines.
I take it we'll be seeing more Chaotic units slipping in as Forgeworld progresses with the story line. The Word Bearers will be straight up Chaotic as they worshipped Chaos before the heresy. Death Guard will start getting Nurgly, World Eaters more Khornate, etc.
Thanatos73 wrote: Noise Marines yes. Loyalist no. As was stated above, the Emperor's Children were playing with sonic weaponry and surgical modifications before the Heresy. Fabius was toying with it in the Fulgrim novel and had been for some time. The opera scene in Fulgrim was all about the sonic weapons and debauchery the Emperor's Children would be known for. And in The Primarchs, there are straight up Noise Marines.
I take it we'll be seeing more Chaotic units slipping in as Forgeworld progresses with the story line. The Word Bearers will be straight up Chaotic as they worshipped Chaos before the heresy. Death Guard will start getting Nurgly, World Eaters more Khornate, etc.
I'm hoping that we see more of a gradual and natural transition as the timeline and plot progresses, and not one morning the World Eaters wake up and find their armour red and bunny ears on their helmets
Thanatos73 wrote: Noise Marines yes. Loyalist no. As was stated above, the Emperor's Children were playing with sonic weaponry and surgical modifications before the Heresy. Fabius was toying with it in the Fulgrim novel and had been for some time. The opera scene in Fulgrim was all about the sonic weapons and debauchery the Emperor's Children would be known for. And in The Primarchs, there are straight up Noise Marines.
I take it we'll be seeing more Chaotic units slipping in as Forgeworld progresses with the story line. The Word Bearers will be straight up Chaotic as they worshipped Chaos before the heresy. Death Guard will start getting Nurgly, World Eaters more Khornate, etc.
I'm hoping that we see more of a gradual and natural transition as the timeline and plot progresses, and not one morning the World Eaters wake up and find their armour red and bunny ears on their helmets
Spoiler:
That should be coming soon though, as Angry-on is now daemon prince instead of normal ole primarch
Yeah, the World Eaters were practically Khornate from the start
I don't know when the bunny ears started appearing, but they seemed to like blood enough to not bother cleaning their armour
Hell, 40k World Eaters might actually still have their original white/blue armour colour, it's just that no-one's noticed because of all the blood they're normally covered in
No mention on Imperial Armour 3 2nd edition? From a post by Emperors Teeth via Warseer:
Emperors Teeth wrote:
- The book is thinner than the original...
- The original art is mostly or all being used (including the pencil sketces),
- It's been re-formatted very nicely
- Battlefleet Gothic rules are still in it
- The entire Tau FW range are in here; anything without rules in the book has rules in here,
- The new Elysian list seems to fix the big problems brought about in 6th edition.
The book is beautiful as is often the case with these products. Forge World has learned lots over the years and the graphic design in the book is of a similar vein to recent productions.
Questions Answered from thread:
"Oh, and do the Mukaali Rough Riders still have 2 wounds like in the last PDF update?" - Yes
"Also are the Epic Armageddon missions gone?" - I think you've figured it out for me. No Epic.
"Does it still contain rules for xxx + xxx?" - Oooh! No Imperial units except the Elysians and Tallarn Mukaali (and another Tallarn rule to be described above).
The book itself:
Emperors Teeth wrote:
Story
Tau Forces XV-89 - No longer exists.
Tetra - 2 shots.
Barracuda - No points rise but benefits from the fancy new Ion Cannon rules. Flying Battle Cannon? Yes please. Gets some fancy new bonuses to its own Jink save and against other peoples' Jinks with the burst cannons. Better rules and no more points. Very happy.
Hammerhead Turrets - Ooooooh. Points costed in line with new Hammerhead. Also, they're 2 guns not 1 twin-linked. Me likey!
I have no comment on the Gnarlocs as it's been so long since I saw rules.
Heavy Gun Drones - Seem overpriced.
Turrets - eh.
Remote Sensor Tower - Have to deploy close together. It's a fortification, so competing with Defense Line. It's got wounds at toughness like artillery pieces.
Shas'o R'myr - Has a fixed Warlord Trait from the Codex; one that lets nearby troops re-roll shooting.
Battlefleet Gothic Tau
Elysian army list Elysian Wargear and rules There is a page of rules and equipment, which is great!
Auxilliary Grenade Launchers - Have Frag and Krak shots and are no longer 1-shot-only!
Breacher Charges - Demo Charge alpha strikes are gone. These are now melee blast weapons. 0_o
Homing Beacons - Inexplicably renamed to Tracking Beacons.
Chaff Launchers - No longer help with immoblilised results... just against missiles!
Illum Flares - Dropped like bombs, have a limited area of effect and have no penalties for the aircraft.
Most importantly...
Combat Drop - Very similar to the Marine Drop Pod rule. It does however not make reference to deploying zero units on the board. It implies if you have an entirely valkyrie mounted army that this is the case. Non-transported units seem to be dealt with like any other army. So, if I had 6 squads in Valkyries and 2 on foot, then I'd have to deploy 50% (one) of these but all the valkyries would follow the Combat Drop rules.
Units (Any not mentioned have no change)
Company Command Squad - The only difference seems to be a 5 points point increase, but on the bright side they can take Flakk missiles if they take a missile launcher, and on the even brighter side, they can take up to 4 special weapons just like a Codex squad!!!
The Long Range Ground Scanner has been incorporated into the Command Squad as an upgrade and is no longer an independent unit.
Storm Troopers - No change, except they get a new 'Special Operation' called 'Hot-Drop'. So as not to break any forum rules, lets just say it turns their transporting Valkyrie into a Storm Raven for deployment purposes on the turn it arrives from reserves. Something like that.
Sentinel Squadron - Count as a Combat Drop unit. Small units can take a Valkyrie or Sky Talon as a transport. 20 points price rise, though!!!
Infantry Platoon - Clarification on what to do with units in non-dedicated transports.
Command Squad - Gets more Special Weapons! (Still no heavies.) 5 point increase.
Heavy Weapons Squad - 5 point price rise. May get Flakk Missiles, but its costly.
Special Weapons Squad - 5 point price rise. Can also take lascutters.
Sky Talon - Now a dedicated transport!
Tauros Squadron - Mixed types as I believe was the case in IA1:update. Venators are 10 points more after upgrading. Can no longer take Homing Beacons (Tracking Beacons) unfortunately.
Vulture Gunship - Moved to Fast attack, so is now directly competing with Vendetta's. However, it now comes in squadrons of 1-3, and some of its armaments are cheaper (specifically the ones replacing the multilaser). Between 10-20 points across the board in fact.
Sentry Gun - Has changed from a fragile vehicle to a fairly fragile artillery piece with wounds, toughness and a save. Includes rules to deal with lack of crew.
Cyclops Demolition squad - Now heavy support. Now comes as 2x bombs, 2x crew and a Valkyrie. If you could have made this unit previously, it would have been 10 points more expensive. So a sort-of-discount. If you want no flexibility.
Imperial Navy Air Support - Now includes Avenger. Win. Thunderbolt can now get Skystrike Missiles. Lightning has Agile (better Jink save).
Tallarn Regiments 'Desert Raiders' - An upgrade you can purchase for most IG infantry that gives them 'Move Through Cover' and re-roll 1's when shooting. It's pricy, so pick your units carefully. So... curiously... a nomadic lifestyle makes your Tallarn plasma veterans less likely to explode! (Seriously, it doesn't limit the weapons it works on.)
Mukaali - Seem pricey and fragile despite 2 wounds. Can take 2 special weapons at least.
I suspect they're still in - no mention of them being removed from the author. Book is cheaper by £5 (who knew Epic rules added an extra fiver!). Oh and it appears IA2 2nd edition is waiting for the Space Marine codex...
Hi there,
Those of you lucky enough to attend the recent Forge World Open Day at GWHQ would have no doubt caught a glimpse of the brand new, fully updated, Imperial Armour Volume Three – Second Edition: The Taros Campaign that we had on display there, and one of the most asked questions about it on the day was “When can we buy it?”. Well, the simple answer is today, as the book is now available to order for immediate despatch.
Imperial Armour Volume Three – Second Edition: The Taros Campaign
When the industrial world of Taros falls secretly under the sway of the expanding Tau Empire, its mineral resources are diverted to the factories of the Tau and away from the ever-hungry Forge Worlds of the Imperium.
The Imperial response is brutal and direct with the full force of the Emperor’s military might being unleashed against the upstart xenos. The bitter war that follows involves two Adeptus Astartes Chapters, as well as thousands of Imperial Guardsmen from the famed regiments of Elysia and Tallarn. This record chronicles the war from its inception to its dire conclusion.
In addition to this wealth of Tau content, the book contains a fully updated 6th Edition Elysian Drop Troops army list, and expansion rules for fielding Tallarn Desert Raiders using Codex: Imperial Guard, as well as updated 6th Edition rules for Tallarn Mukaali Riders.
This 276-page hardback book is packed with artwork and colour profiles for the forces of the Tau Empire, the Tallarn and Elysian Imperial Guard regiments, and the Avenging Sons and Raptors Space Marine Chapters. It also contains unique scenarios to allow the bitter engagements of the Taros Campaign to be refought on the tabletop.
Imperial Armour Volume Three – Second Edition: The Taros Campaign is available to order now for immediate despatch.
Thanks,
Ead Brown
Customer Service Manager
Forge World
Thanks for that! Updated the first post with this information, added the new newsletter, and cleaned up the "old" rumors that have already come to pass.
Hrmm... New taros book that includes all the tau stuff since. That might get some bucks out of me as I've always wanted that book. I'd need to get some Tetras as well as I've always wanted them. That'll be the first new GW figs I'd get in almost two years if I decide to spring for it.
"I've always wanted that book" seems a common sentiment. I have heard through the years that the Taros book was error-ridden and somewhat thin on story. I still wanted it. A second edition is a perfect excuse. I really hope Alan Bligh helped on this edition.
Manchu wrote: "I've always wanted that book" seems a common sentiment. I have heard through the years that the Taros book was error-ridden and somewhat thin on story. I still wanted it. A second edition is a perfect excuse. I really hope Alan Bligh helped on this edition.
The story seemed quite long in the quick flip through that I had years ago and this one has 108 pages of story according to the table of contents. For one narrative campaign, that's enough for me personally.
Manchu wrote: "I've always wanted that book" seems a common sentiment. I have heard through the years that the Taros book was error-ridden and somewhat thin on story. I still wanted it. A second edition is a perfect excuse. I really hope Alan Bligh helped on this edition.
Exactly. Since it was (1) old rules and (2) had complaints about errors, I just stayed the hell away. I'm in, now. Especially with Tau being the new hotness. I need to keep up with the local Tau player's shenanigans. Also, I want to read the story.
Manchu wrote: "I've always wanted that book" seems a common sentiment. I have heard through the years that the Taros book was error-ridden and somewhat thin on story.
The story is actually quite elaborate, however it seems "fan-fictionish" in that Imperium is decidedly made look bit stupid so that Tau get to shine. Also the story has sort of plot holes in that Imperium seems unable to use their space/orbit control for their advantage.
Manchu wrote: "I've always wanted that book" seems a common sentiment. I have heard through the years that the Taros book was error-ridden and somewhat thin on story.
The story is actually quite elaborate, however it seems "fan-fictionish" in that Imperium is decidedly made look bit stupid so that Tau get to shine. Also the story has sort of plot holes in that Imperium seems unable to use their space/orbit control for their advantage.
I didn't feel it was anything like fanfic at all. The story, like most stuff from FW shows the Imperium as so bogged down with incompetents, sycophants, and bureaucracy that it simply can't manage anything properly. It was certainly far better than the first two books. I'd get this one if I didn't already own the previous edition.
Manchu wrote: "I've always wanted that book" seems a common sentiment. I have heard through the years that the Taros book was error-ridden and somewhat thin on story. I still wanted it. A second edition is a perfect excuse. I really hope Alan Bligh helped on this edition.
There’s nothing ‘thin’ about it. The book’s a monster. Easily one of the biggest I own. But yes, it is riddled with mistakes.
I’d buy this version... but it just doesn’t seem worth it. IA1 2E made sense as it collected all the vehicles from across all the published IA books and put it into one book, and then the Aeronautica one did the same for the aircraft. But this really would be buying big expensive book for some updated rules.
I guess Anphelion gets an update when Tyranids get one.
Automatically Appended Next Post:
Harriticus wrote: Maybe the new edition fixed the embarrassing grammar in the original.
Sadly it won’t fix the story.
Highlights include:
“We need to capture this vital objective. We have a few companies of Astartes at our disposal to take this massively vital objective... so let’s send the Elysians!”
“Ha! The Tau are so backward and naive that they have no idea how to deal with Titans. These Titans are totally wrecking their shi... what the? Super-powerful Tau flyers that have never been seen before (or since) just came out of nowhere and defeated our Titans! Are they Dues Ex Machinca-pattern Tigersharks?”
Forge World are fond of having the Imperial lose in everything they do. The problem with IA3 is that they had to really try to make the Imperium lose, leading to a lot of nonsensical situations.
I do wish there was a more affordable way to get FW books here in Canada. When's all said and done, they're $100 or more after duties and brokerage fees on books. Unless one is absolutely critical to what I want to do, I just can't justify buying them.
Backfire wrote: Also the story has sort of plot holes in that Imperium seems unable to use their space/orbit control for their advantage.
That's every scifi war book, really. It's just an unwritten rule that you're allowed to ignore orbital bombardment to avoid the story becoming little more than a series of "and then they nuked everything in a 100km radius, the end". And TBH, IA3 was way better than IA8 about it. At least IA3 has the Imperium trying to hold a valuable planet intact instead of just destroying a single target on a worthless planet.
As for the book, I play Tau and IG and want to do an Elysian army, so ordering it was pretty obvious. I'm just kind of annoyed about FW spending the past few months lying about the 6th edition Elysian update, promising that there would be a pdf update "soon" when now it's obvious that they were just stalling until they could put the rules into another $90 book.
Backfire wrote: Also the story has sort of plot holes in that Imperium seems unable to use their space/orbit control for their advantage.
That's every scifi war book, really. It's just an unwritten rule that you're allowed to ignore orbital bombardment to avoid the story becoming little more than a series of "and then they nuked everything in a 100km radius, the end".
You might want to read Angel Exterminatus. One of the few books that did Orbital bombardment right.
Tallarns get (a few) rules again, cool! Hope the Desert Raiders upgrade isn't toooo pricey. I'll be picking up IA3, glad I didn't shell out for the 1st edition a year or so ago.
And does anyone know if this updated book actually makes Elysians viable and playable as a proper drop army now? From all the preview screenshots, the list looks exactly as it does in IA8...
Hi there,
In today’s newsletter, the ancient war-constructs of the Necrons are reinforced, with the Canoptek Tomb Sentinel now available to pre-order.
Necron Canoptek Tomb Sentinel
In the ages-old Necron panoplies of war, the Canoptek Tomb Sentinel is all but unique. One of the last war machines designed by the Cryptek master-artificer Toholk the Blinded, at the Silent King’s command it was given over to the Praetorians for wider dissemination across the Necron dynasties before the Great Sleep.
Both guardian and aggressor, the Canoptek Tomb Sentinel is a heavily modified variant of the insectile Tomb Stalker, which forgoes that device’s hellish close combat ability and instead mounts an Exile cannon, a powerful weapon which blasts objects out of existence, casting them into other dimensional realms beyond the material universe. Phasing through the paltry defences of lesser races like a phantom, the Canoptek Tomb Sentinel can deploy this terrible device into the close confines of an enemy stronghold with devastating effects.
The Canoptek Tomb Sentinel is a detailed multi-part resin kit designed by Will Hayes, which offers a wealth of dynamic modelling opportunities, much like the Tomb Stalker. This model is available to pre-order now for despatch from Friday 31st May.
The price could be because they have to make two extra parts for the body. I always thought that was why the Tomb Stalker seemed like good value, because they only needed to sculpt one section for the body then cast it multiple times.
H.B.M.C. wrote: Correct me if I'm wrong, but this appears to be £6 more expensive than the Tomb Stalker because it has a different head?
Yes because shut up.
That was actually a fairly accurate paraphrasing of the reception I got when images of this stuff came out around adepticon and I was displeased with the level of effort that went into the IA12 releases to date.
I like to see FW using the tried and tested method of extending a base with some rock if the model it too long for the base.
Also I have been disappointed with the scope and ideas that have gone into the Necron FW range. They are super cool undead robots and this is the best FW can come up with.
If I haven't commented on something, that's most likely because there aren't any changes to it.
Story
Tau Forces
XV-89 - No longer exists. Tbh, it was a crappy iridium armour anyway.
Tetra - 2 shots. Awww. Seems nice and cheap though.
Barracuda - No points rise but benefits from the fancy new Ion Cannon rules. Flying Battle Cannon? Yes please. Gets some fancy new bonuses to its own Jink save and against other peoples' Jinks with the burst cannons. Better rules and no more points. Very happy.
Hammerhead Turrets - Ooooooh. Points costed in line with new Hammerhead. Also, they're 2 guns not 1 twin-linked. Me likey!
I have no comment on the Gnarlocs as it's been so long since I saw rules.
Heavy Gun Drones - Seem overpriced.
Turrets - eh.
Remote Sensor Tower - Have to deploy close together. It's a fortification, so competing with Defense Line. It's got wounds at toughness like artillery pieces.
Shas'o R'myr - Has a fixed Warlord Trait from the Codex; one that lets nearby troops re-roll shooting.
Battlefleet Gothic Tau
Elysian army list
Elysian Wargear and rules
There is a page of rules and equipment, which is great!
Auxilliary Grenade Launchers - Have Frag and Krak shots and are no longer 1-shot-only!
Breacher Charges - Demo Charge alpha strikes are gone. These are now melee blast weapons. 0_o
Homing Beacons - Inexplicably renamed to Tracking Beacons.
Chaff Launchers - No longer help with immoblilised results... just against missiles!
Illum Flares - Dropped like bombs, have a limited area of effect and have no penalties for the aircraft.
Most importantly...
Combat Drop - Very similar to the Marine Drop Pod rule. It does however not make reference to deploying zero units on the board. It implies if you have an entirely valkyrie mounted army that this is the case. Non-transported units seem to be dealt with like any other army. So, if I had 6 squads in Valkyries and 2 on foot, then I'd have to deploy 50% (one) of these but all the valkyries would follow the Combat Drop rules.
Units (Any not mentioned have no change)
Company Command Squad - The only difference seems to be a 5 points point increase, but on the bright side they can take Flakk missiles if they take a missile launcher, and on the even brighter side, they can take up to 4 special weapons just like a Codex squad!!!
The Long Range Ground Scanner has been incorporated into the Command Squad as an upgrade and is no longer an independent unit.
Storm Troopers - No change, except they get a new 'Special Operation' called 'Hot-Drop'. So as not to break any forum rules, lets just say it turns their transporting Valkyrie into a Storm Raven for deployment purposes on the turn it arrives from reserves. Something like that.
Sentinel Squadron - Count as a Combat Drop unit. Small units can take a Valkyrie or Sky Talon as a transport. 20 points price rise, though!!!
Infantry Platoon - Clarification on what to do with units in non-dedicated transports.
Command Squad - Gets more Special Weapons! (Still no heavies.) 5 point increase.
Heavy Weapons Squad - 5 point price rise. May get Flakk Missiles, but its costly.
Special Weapons Squad - 5 point price rise. Can also take lascutters.
Sky Talon - Now a dedicated transport!
Tauros Squadron - Mixed types as I believe was the case in IA1:update. Venators are 10 points more after upgrading. Can no longer take Homing Beacons (Tracking Beacons) unfortunately.
Vulture Gunship - Moved to Fast attack, so is now directly competing with Vendetta's. However, it now comes in squadrons of 1-3, and some of its armaments are cheaper (specifically the ones replacing the multilaser). Between 10-20 points across the board in fact.
Sentry Gun - Has changed from a fragile vehicle to a fairly fragile artillery piece with wounds, toughness and a save. Includes rules to deal with lack of crew.
Cyclops Demolition squad - Now heavy support. Now comes as 2x bombs, 2x crew and a Valkyrie. If you could have made this unit previously, it would have been 10 points more expensive. So a sort-of-discount. If you want no flexibility.
Imperial Navy Air Support - Now includes Avenger. Win. Thunderbolt can now get Skystrike Missiles. Lightning has Agile (better Jink save).
Tallarn Regiments
'Desert Raiders' - An upgrade you can purchase for most IG infantry that gives them 'Move Through Cover' and re-roll 1's when shooting. It's pricy, so pick your units carefully. So... curiously... a nomadic lifestyle makes your Tallarn plasma veterans less likely to explode! (Seriously, it doesn't limit the weapons it works on.)
Mukaali - Seem pricey and fragile despite 2 wounds. Can take 2 special weapons at least.
Taros Campaign
The missions have no 'historical forces' lists, and are 'just' points battles with varying restrictions and objectives. The seem well thought out, though.
Additional Tau units (3rd expansion)
Anything that has not been invented in the Tau Empire at he time of the Taros campaign. TX-42's, XV-9's...
Many Elysian players would cry if they removed Elysian Vets.
It would certainly annoy me, there's no way in hell that I'm going to field platoons of Elysians!
Makes me wonder though, will IA 4 also be revamped? Because if so.. Want!
My wallet would hurt. Like heck. lol.
They did skimp on IA2 for the revamp, but as mentioned here and countless other times as well, the speculation is that because Tau's 'dex was just released.
Hi there,
We return to the Horus Heresy in today’s newsletter with the release of a fantastic Space Marine character set and new sets of Legion etched brass symbols and decals, all available to order now for immediate despatch.
Legion Praetors in Power Armour and Terminator Armour
Praetors are the mightiest warriors and battle-leaders of the Legiones Astartes, second only to the godlike Primarchs in their martial skill and generalship. Each is a vastly experienced warrior and warlord, unique in character, who has writ a legend for themselves in blood and slaughter.
These lords of the Imperium possess a panoply of the finest weapons and armour known to humanity and hold the power of life and death over worlds, with direct control over entire war fleets and great armies. In their ranks can be found Chapter Masters and Lord Commanders, Khans, Tribunes and First Captains as the traditions of the Legions dictate; regardless of title each is a master of war, and each has conquered worlds unnumbered in the glory of the Great Crusade.
The Legion Praetors set contains two incredibly detailed multi-part resin models, designed by Edgar Skomorowski. One Praetor is clad in artificer-modified Cataphractii armour, armed with an ornate paragon blade power sword and a Volkite Charger, while the other wears ornate artificer-modified MkIII ‘Iron’ armour and carries a fantastically-detailed archaeotech pistol, as well as a mighty paragon blade power sword. These two characters are fully compatible with Forge World’s Terminator and MkIV weapon sets, allowing for a great variety of wargear options. This character set is available to order now for immediate despatch.
Luna Wolves Legion Decals and Etched Brass Designed by Paul Rudge and packed with Legion-specific heraldry, blazons and squad insignia, these new sheets of Luna Wolves Legion Transfers and Etched Brass symbols contain a variety of differently sized symbols for use with our vehicles and infantry kits. These symbols and decals are available to order now for immediate despatch.
Thanks,
Ead Brown
Customer Service Manager
Forge World
Kronk, didn't see that pic Nice catch! Also the pistol is an archaeotech pistol, which are remnants from the Dark Age of Technology. Lexicanum says that they could fire micro atomic munitions, or searing kill rays... Apparently this pistol is in the HH: Betrayal book? (doing a google search brings up list discussion on another site, but no info about it).
Alfndrate wrote: Kronk, didn't see that pic Nice catch! Also the pistol is an archaeotech pistol, which are remnants from the Dark Age of Technology. Lexicanum says that they could fire micro atomic munitions, or searing kill rays... Apparently this pistol is in the HH: Betrayal book? (doing a google search brings up list discussion on another site, but no info about it).
I'll look it up this weekend. Very cool. I like that it has power supply and coolant (maybe), but also shoots revolver style cartridges or bullets. Very cool!
Alfndrate wrote: Kronk, didn't see that pic Nice catch! Also the pistol is an archaeotech pistol, which are remnants from the Dark Age of Technology. Lexicanum says that they could fire micro atomic munitions, or searing kill rays... Apparently this pistol is in the HH: Betrayal book? (doing a google search brings up list discussion on another site, but no info about it).
Yeah, it is the the HH Betrayal book, and they are all pretty much unique in how they work, I think, what with them being relics from the dark age, as you said. Those are the examples mentioned in Betrayal.
Those are very pretty, but I only really want the power armour one and it kind of goes without saying at this point, but here I go anyway, pricetag! £30 for two isn't hugely enticing... £10-12 sold separately and I'd be in.
I look at the sculpting on that legion praetors head and I wonder again who on earth did the world eater rampagers, there seems to be quite a variation in the quality of some of the heresy sculpts, half wonder if it's because they're trying to churn them out fast.
Ignatius-Grulgor wrote: I look at the sculpting on that legion praetors head and I wonder again who on earth did the world eater rampagers, there seems to be quite a variation in the quality of some of the heresy sculpts, half wonder if it's because they're trying to churn them out fast.
It might have something to do with everyone being thrown onto the HH stuff. I imagine there are people at FW who are better with marines and would usually be the ones doing them while the people who aren't as good at power armour work on whatever else FW has in the pipeline. Now however all resources are going towards the heresy
Bobthehero wrote: Its a cash grab, they did the same thing when they combined all 3 DKoK commissar in one single expensive package :(
Not according to FW.
Apparently they were casting all three Commissars at once, but only the two on foot sold consistently.
That said: I'm glad to see Edgar doing some Heresy stuff. His Wight King and Lietpold the Black are fantastic models that I treasure very much.
Edgar is an amazing sculptor...
if you like his FW stuff, and those Praetors are amazing, check out his personal line of minis at Degra Miniatures...
amazingly detailed resin minis...
Termies and MKIII are not exactly rare either though. It would be nice to see a super-ornate MKII but I suppose the idea is that the officers have the latest types of armour.
I am surprised there are no special helmet options for this set, they could have put a wreath or some such on an existing helmet and thrown it in, still a beautiful set.
Sorry, this is more of an in-joke between myself and Ehsteve. He's not a fan of Mk.IV, whereas FW is a big fan of Mk.IV (so much so that they went and made a whole new type of Termy armour that looks like Mk.IV), so I thought he'd appreciate that FW have made some nice new singular FW models that aren't just more Mk.IV.
Enigwolf wrote: As an aside, my copy of IA3E2 just arrived if anyone has anything they want me to look up for them.
Is the BFG stuff even the slightest bit different from last time around?
I know a guy who seems sure FW are buying the rights to BFG, I haven't heard or seen anything about it other than what he is saying so I don't believe it but I want to.
Enigwolf wrote: As an aside, my copy of IA3E2 just arrived if anyone has anything they want me to look up for them.
Is the BFG stuff even the slightest bit different from last time around?
I know a guy who seems sure FW are buying the rights to BFG, I haven't heard or seen anything about it other than what he is saying so I don't believe it but I want to.
I don't have a copy of the old book to compare the rules against, but from first glance they look the same as the old .pdf Tau rules that GW released publicly.
Enigwolf wrote: As an aside, my copy of IA3E2 just arrived if anyone has anything they want me to look up for them.
How has the tetra changed in this version? Did they come up with a reason to take a manta? It always seemed incredibly overpriced and undergunned for the points.
Enigwolf wrote: As an aside, my copy of IA3E2 just arrived if anyone has anything they want me to look up for them.
How has the tetra changed in this version? Did they come up with a reason to take a manta? It always seemed incredibly overpriced and undergunned for the points.
Tetras are now 2-shots. And the manta? Looks the same to me still, flying one-vehicle army...
I disagree with the ongoing overly long wedding vow FW has made to MkIV by making the releases so very, very uneven. For every one or two releases for any other Mk of armour, there is one for MkIV. The amour itself does not lend itself to the kind of the exquisite detail we see on MkIII, MkV or even MkII. Look at the Legion Champion and Master of Signals compared to either of these two models, it even decidedly outdoes to Command Set. Again, this is just my opinion, but nonetheless there is a definite trend.
Still waiting for the day the move XV-9s to regular 40k Approved rather than Apoc.
Oh, before I forget, can Elysian squad sergeants in both regular infantry squads and veteran squads also use lasguns now instead of pistols? I do hope they finally fixed that, seeing as all squad sets come with sergeants with lasguns and no parts for pistols and swords..
BrookM wrote: Oh, before I forget, can Elysian squad sergeants in both regular infantry squads and veteran squads also use lasguns now instead of pistols? I do hope they finally fixed that, seeing as all squad sets come with sergeants with lasguns and no parts for pistols and swords..
Platoon Commanders and Infantry Sergeants can do so, but you have to pay the points cost for it as it comes with the Aux. GL - there's no way to get the lasgun alone. Veteran Sergeants and the Company Commander can't get a lasgun. XD It's ridiculous that they missed that for the Veteran Sergeant, but oh well.
Bah, still no regular lasguns then. fething idiots, great. So I got six squads of veterans with sergeants I can't use now because lasguns are not issued to sergeants all of the sudden and FW doesn't issue the bits or the arms for those load outs. The feth FW.
BrookM wrote: Bah, still no regular lasguns then. fething idiots, great. So I got six squads of veterans with sergeants I can't use now because lasguns are not issued to sergeants all of the sudden and FW doesn't issue the bits or the arms for those load outs. The feth FW.
Hmm. I guess you could clip off laspistol holsters from other IG and stick 'em to their belts? I'm probably going to be doing conversions at the hand for mine, I haven't actually thought about it much yet.
It's just horribly idiotic and backward that sergeants MUST have a pistol and sword, which does not fit in with the style and fluff of the Elysians one bit.
BrookM wrote: It's just horribly idiotic and backward that sergeants MUST have a pistol and sword, which does not fit in with the style and fluff of the Elysians one bit.
Meanwhile the Death Korps can take rifles rather than pistols and close combat weapons. Cearly Elysian sergeants aren't badass enough to have rifles.
BrookM wrote: It's just horribly idiotic and backward that sergeants MUST have a pistol and sword, which does not fit in with the style and fluff of the Elysians one bit.
Meanwhile the Death Korps can take rifles rather than pistols and close combat weapons. Cearly Elysian sergeants aren't badass enough to have rifles.
Maybe they should have an NCO exchange program between Krieg and Elysia...
BrookM wrote: It's just horribly idiotic and backward that sergeants MUST have a pistol and sword, which does not fit in with the style and fluff of the Elysians one bit.
Then just model one without? I can't see anyone taking issue with it to be honest, and like you said it's not really in character for units such as the Elysians (who would almost certainly have some kind of bullpup-carbine, or even just a pistol). Jumping out of a plane with a sharp, long stabby thing (even sheathed) is not something anyone with any common sense would do, after all..
Pacific wrote: Jumping out of a plane with a sharp, long stabby thing (even sheathed) is not something anyone with any common sense would do, after all..
Pacific wrote: Jumping out of a plane with a sharp, long stabby thing (even sheathed) is not something anyone with any common sense would do, after all..
Strap it across the chest like a rifle carbine, or there is the other simple solution of a musette bag.
At the least, Elysians desperately need a version of this kit to make sergeants and officers. Unique looking officer models (rather than a single yelling head and powerfist part for a normal guy) and Commissars with grav chutes are also very high on the list of needed models.
Pacific wrote: Jumping out of a plane with a sharp, long stabby thing (even sheathed) is not something anyone with any common sense would do, after all..
At the least, Elysians desperately need a version of this kit to make sergeants and officers. Unique looking officer models (rather than a single yelling head and powerfist part for a normal guy) and Commissars with grav chutes are also very high on the list of needed models.
As well as a whole plethora of other Elysian units like Elysians in Carapace Armour you mean?
Pacific wrote: Jumping out of a plane with a sharp, long stabby thing (even sheathed) is not something anyone with any common sense would do, after all..
At the least, Elysians desperately need a version of this kit to make sergeants and officers. Unique looking officer models (rather than a single yelling head and powerfist part for a normal guy) and Commissars with grav chutes are also very high on the list of needed models.
As well as a whole plethora of other Elysian units like Elysians in Carapace Armour you mean?
Yes. I posted pics of the concept art for Elysians in carapace long ago, from the 2008 Gamesday US IIRC. It would be nice to see something come of them.
Those 4 were mine, taken off a rather crappy camera phone that I had at the time.
Yeah, I was referring to those. I thought it would be a nice inside joke with other Elysian players, lol. I have an art book lying around that I think has them in it. I've been thinking hard about how to convert a squad of them.
BrookM wrote: It's just horribly idiotic and backward that sergeants MUST have a pistol and sword, which does not fit in with the style and fluff of the Elysians one bit.
Meanwhile the Death Korps can take rifles rather than pistols and close combat weapons. Cearly Elysian sergeants aren't badass enough to have rifles.
Maybe they should have an NCO exchange program between Krieg and Elysia...
Now there's an amusing thought, Krieg officers leading Elysians,
"But sir, it's a minefield, defended by tanks and machine gun emplacements," Elysian Trooper A
"The Emperor does not care for your excuses, fix bayonets!," Sergeant 297F-17/C
Ehsteve wrote: ...for MkIV. The amour itself does not lend itself to the kind of the exquisite detail we see on MkIII, MkV or even MkII.
There's plenty of scope for fancier MKIV, we just haven't seen it. The Loken model is an example, though much more could be done. They could have done a fancier helmet rather than just add a crest too. We might see better more ornate examples as the series progresses.
MKIV is clean compared to II, III, and V which have lots of overlapping plates and rivets. Rather than detail, maybe you prefer the steampunk look of the other marks rather than the streamlined look of MKIV.
It would be nice to see more MKII, that seems to be the ugly child locked in the basement of armour marks, yet it should be as common as MKIV.
Can't really comment on Tau as they're, well they're xenos scum.
Haighus wrote: Isn't elysians in carapace armour pretty much Harakoni Warhawks? It would be cool for FW to release some of them too though.
Harakoni Warhawks have different gear from Elysians. They're supplied by different Forge Worlds.
Harakon is actually (in galactic terms) pretty close to Elysia, so they may well be supplied by the same forge world, especially seeing as there are not that many forge worlds, and Accatran also supplies equipment that is particularly suited to drop troops. There are also no models for Harakoni Warhawks, and only the one image in the previous IG codex, as far as I know, so we don't really know how they are equipped (except they also have grav chutes, and use carapace armour).
EDIT: just realised that Harakon is in the next segmentum, so they might use a different equipment set just because of that.
Haighus wrote: Isn't elysians in carapace armour pretty much Harakoni Warhawks? It would be cool for FW to release some of them too though.
Harakoni Warhawks have different gear from Elysians. They're supplied by different Forge Worlds.
Harakon is actually (in galactic terms) pretty close to Elysia, so they may well be supplied by the same forge world, especially seeing as there are not that many forge worlds, and Accatran also supplies equipment that is particularly suited to drop troops. There are also no models for Harakoni Warhawks, and only the one image in the previous IG codex, as far as I know, so we don't really know how they are equipped (except they also have grav chutes, and use carapace armour).
EDIT: just realised that Harakon is in the next segmentum, so they might use a different equipment set just because of that.
Well, it's never been stated where Harakon actually is in any piece of fluff. But their gear is completely different from the Elysians. The biggest example is that they use cut-down las-carbines, not the Accatran-pattern lasguns.
Yes. I posted pics of the concept art for Elysians in carapace long ago, from the 2008 Gamesday US IIRC. It would be nice to see something come of them.
Those 4 were mine, taken off a rather crappy camera phone that I had at the time.
Honestly, neither do the pics above from GW. I agree that they're not very Elysian looking but the mantic ones are easily available with a decent amount of bits and customizability (especially once the new ones from deadzone come out next year).
yeah,
For those interested in checking them out I've bought the two 40kFW Realm of battle tiles and I'm in the process of painting them up.
Imperial strong point complete.
BrookM wrote: Bah, still no regular lasguns then. fething idiots, great. So I got six squads of veterans with sergeants I can't use now because lasguns are not issued to sergeants all of the sudden and FW doesn't issue the bits or the arms for those load outs. The feth FW.
Just use the models you have with the current rules. Before any games with strangers, just tell them that "GW changed the rules on IG Sergeants, the feth wits, so the sergeants with stripes have a sword and pea-shooter" and you're good. If you get to play friendlies with anyone reasonable, they might even let you keep your lasgun(!) I wouldn't have a problem with it.
BrookM wrote: Bah, still no regular lasguns then. fething idiots, great. So I got six squads of veterans with sergeants I can't use now because lasguns are not issued to sergeants all of the sudden and FW doesn't issue the bits or the arms for those load outs. The feth FW.
Just use the models you have with the current rules. Before any games with strangers, just tell them that "GW changed the rules on IG Sergeants, the feth wits, so the sergeants with stripes have a sword and pea-shooter" and you're good. If you get to play friendlies with anyone reasonable, they might even let you keep your lasgun(!) I wouldn't have a problem with it.
TBH I think most people wouldn't even be aware of that rule change.. certainly I wouldn't! And it's not something that most people would have a problem with in any case (being on the list of 'game breakers', it probably ranks quite lowly.. )
Enigwolf wrote:Each Legion/Chapter traditionally has a few logos and icons which are official.
Official alternates I'd agree. But the Luna Wolves symbol has been pretty constant for a long time, was really hoping they'd have gotten the logo I have always associated with them on their decal sheet SOMEWHERE, sucks really.
I think Fulgrim looks great, although I'm not a fan of the face. I like the pose, its 'out-there', but you can definitely see the inspiration from Fulgrim (novel). I think he'll look great alongside Ferrus. Did they say he'd be able to wield Forgebreaker too?
Fulgrim The Illuminator: Primarch of the Emperor's Children
The mercurial and prideful Fulgrim was the Primarch of the Emperor's Children Legion. Fulgrim strove to be a paragon in all things - generalship, martial skill, governance, reason and endeavour, and passed on his values to his Legion where they became enshrined as a remorseless dedication to perfection in war. Such all-consuming ambition came at the price of vainglory and hubris for the Emperor's Children and their master, and they became swiftly ensnared in the Warmaster's conspiracy.
The latest of our Horus Heresy Character Series, designed by Simon Egan, Fulgrim is an amazingly detailed multi-part resin model armed with the Blade of the Laer and Firebrand, a master-crafted Volkite charger. The model stands atop a scenic base depicting the carnage on Isstvan V.
Rules and background for the Primarch Fulgrim and his Legion can be found in The Horus Heresy Book I: Betrayal. You can find out how Simon Egan approached this iconic project in the video below, or click here if scrapcode interference blocks the pict-feed:
Fulgrim is available to pre-order now and will be despatched from Friday June 28th.
Event News
Games Day North America Saturday 27th July is the date for this year’s North American Games Day at the Cook Convention Center in Memphis and we are now taking reservation orders for this event. Although we’ll have a wide range of our resin models and books available, placing a reservation order is the best way to ensure that we’ll have the exact product you want, packed up and waiting for you at the show.
To place an order you can either telephone us on 011 44 115 900 4995, or send an e-mail entitled ‘Games Day US 2013 Reservation’ to forgeworld@gwplc.com. We will need your name, a list of the items that you wish to order and your e-mail address by Thursday 11th July. In the week prior to the event, we will send you a confirmation e-mail containing your order number, details of any items that are unavailable, and a total cost in US$ (less local sales tax) that will be payable at the event.
While I like the alternative model as well I am a huge fan of this as well. I'll be picking him up so he can sit in a bag next to my Angron. At some point when I get enough of them I'll have them commission painted because I want all of them to be display models.
I kinda like the design of Fulgrim. It's really "majestic" in the sense that it fits Fulgrim's flamboyant style. Simon Egan did say the moment he finished Fulgrim, he had to work on Ferrus Manus though, and that he fitted into the Fulgrim display base.
I really would like to know how long I have to wait for Lorgar, Dorn, and if they make anything featuring Sigismund I will definitely snap that up....I realize Sigismund only rose to prominence during the second founding, but one can hope.
BrotherVord wrote: I really would like to know how long I have to wait for Lorgar, Dorn, and if they make anything featuring Sigismund I will definitely snap that up....I realize Sigismund only rose to prominence during the second founding, but one can hope.
I thought Sigismund was the equivalent to Abaddon for the Imperial Fists? First company captain and all? He was also the first Emperors' champion during the siege of the Emperors palace, that's pretty prominent, as well as occurring during the heresy (admittedly in the closing act). I would be surprised if he didn't get a model eventually.
BrotherVord wrote: I really would like to know how long I have to wait for Lorgar, Dorn, and if they make anything featuring Sigismund I will definitely snap that up....I realize Sigismund only rose to prominence during the second founding, but one can hope.
I thought Sigismund was the equivalent to Abaddon for the Imperial Fists? First company captain and all? He was also the first Emperors' champion during the siege of the Emperors palace, that's pretty prominent, as well as occurring during the heresy (admittedly in the closing act). I would be surprised if he didn't get a model eventually.
Also rumoured that it's Sigismund who beats down Khan on Terra.
BrotherVord wrote: I really would like to know how long I have to wait for Lorgar, Dorn, and if they make anything featuring Sigismund I will definitely snap that up....I realize Sigismund only rose to prominence during the second founding, but one can hope.
I thought Sigismund was the equivalent to Abaddon for the Imperial Fists? First company captain and all? He was also the first Emperors' champion during the siege of the Emperors palace, that's pretty prominent, as well as occurring during the heresy (admittedly in the closing act). I would be surprised if he didn't get a model eventually.
Also rumoured that it's Sigismund who beats down Khan on Terra.
Well, he is described as seeking out the greatest champions of the chaos forces, and besting them all in the Black Templars codex, so that would be possible.
Well, if he appears in the Black Library books, he might get an appearance, like how Loken did. Loken wasn't an original HH character that anyone knew about similar to Horus, Abaddon, et al.
Ugh, I wish I had a job (or just money...) so I'd be able to impulse-buy Fulgrim... Then again, after somebody up-thread mentioned that Forge World had shown an alternative Fulgrim, I looked up some pics of that... Want. So. Much. (More.) I think I'll save up for that instead! (And for Russ and Magnus, whenever those two may be released...)
The Glaive Super-heavy Special Weapons Tank is a variant of the Fellblade. Armed with a Volkite Carronade, it is designed to destroy xenos beasts and incinerate enemy light vehicles at a single sweep.
While the Glaive has been issued to all eighteen Legiones Astartes in limited quantities, the Salamanders and Dark Angels have long been noted to field Glaives as a matter of course; the XVIIIth Legion’s artifice is more than sufficient to maintain and replicate the arcane Volkite technology, while the provenance and honour of the Ist Legion means that their war matériel and weaponry are ancient indeed.
The Legion Glaive, designed by Stuart Williamson, is a multi-part resin and plastic kit that is packed with detail. It is available to pre-order now for despatch from Friday 28th June and experimental rules to field this powerful super-heavy as part of a Space Marine Legion army are available to download here.
If only I could trust FW to send me a Super Heavy that wasn't warped, bent and generally misshapen to the point of Ultimate Frustration...
I must admit, even though I'm not collecting a HH force, that thing is really tempting...
Get them when they're new. I got me a CRASSUS ARMOURED ASSAULT TRANSPORT when it was released and it was perfect just a few resin gate cleanups needed...
In this week’s newsletter, we have details of the much-anticipated release of the Legion Glaive that is now available to pre-order. Also, for those of you attending US Games Day, we have a reminder of the final reservation dates if you want to pre-order Forge World products to pick up on the day.
While the Glaive has been issued to all eighteen Legiones Astartes in limited quantities, the Salamanders and Dark Angels have long been noted to field Glaives as a matter of course; the XVIIIth Legion’s artifice is more than sufficient to maintain and replicate the arcane Volkite technology, while the provenance and honour of the Ist Legion means that their war matériel and weaponry are ancient indeed.
The Legion Glaive, designed by Stuart Williamson, is a multi-part resin and plastic kit that is packed with detail. It is available to pre-order now for despatch from Friday 28th June and experimental rules to field this powerful super-heavy as part of a Space Marine Legion army are available to download now.
Event News Games Day North America A quick reminder, Saturday 27th July is the date for this year’s North American Games Day at the Cook Convention Center in Memphis. We are now taking reservation orders for this event. Although we’ll have a wide range of our resin models and books available, placing a reservation order is the best way to ensure that we’ll have the exact product you want, packed up and waiting for you at the show.
To place an order you can either telephone us on 011 44 115 900 4995, or send an e-mail entitled ‘Games Day US 2013 Reservation’ to forgeworld@gwplc.com. We will need your name, a list of the items that you wish to order and your e-mail address by Thursday 11th July. In the week prior to the event, we will send you a confirmation e-mail containing your order number, details of any items that are unavailable, and a total cost in US$ (less local sales tax) that will be payable at the event.
Enter the Citadel The Forge World Sales Team will be attending Warhammer 40K: Enter the Citadel, held at Warhammer World in Nottingham on Saturday 13th July. We will be offering a range of our books and resin models, more details to follow nearer the time! This is a ticket only event and more details are available here.
Deflagrate is on pg 233 of the betrayal book and for every unsaved wound of the initial shot you can try to wound again with them, the deflagrate ability does not apply to the secondary shots so still plenty of cover or invulnerable saves required when battling this beast.
I had the chance to handle one at the Horus Heresy weekender and the pictures don't do it justice. The barrel moves up and down and the armour plate above it is is hinged so the armour moves with it. It does look very good in the flesh.
Why does every single Terminator release ever have to have 4 Power Fists and a Power Sword? Would it be too much to ask for them to include one more fist so I didn't have to buy two sets of 4 fists to build 5 legal Terminators for my Templars?
Death By Monkeys wrote: So, pardon my ignorance, but is the Tartaros Pattern Terminator armor supposed to be 30k style? Or is it the 40k next gen Terminator armor?
Tataros terminator armour is 1 of 3 evolutions of cataphractii armour, standard terminator armour is another, while the third currently has no minis. The main design difference in the heresy tataros armour is a lack of a crux terminatus, which is a post heresy thing, each one containing a sliver of the emperors armour from his final battle with horus.
Death By Monkeys wrote: So, pardon my ignorance, but is the Tartaros Pattern Terminator armor supposed to be 30k style? Or is it the 40k next gen Terminator armor?
Tataros terminator armour is 1 of 3 evolutions of cataphractii armour, standard terminator armour is another, while the third currently has no minis. The main design difference in the heresy tataros armour is a lack of a crux terminatus, which is a post heresy thing, each one containing a sliver of the emperors armour from his final battle with horus.
Four patterns exist. Cataphractii Pattern was supposed to be the first pattern made and issued to the Legions. The "standard" Terminator armor is called "Indomitus Pattern" and is the most common type. Tartaros Pattern is the most technologically advanced of the patterns and last is Saturnine Pattern which, as Sirius said, has no model. Although I do wonder if this is supposed to be it (of if FW will use this as the basis for the design)...
And apart from the four "main" Terminator Armour types there are, of course, variations such as Aegis Terminator Armour and the various Artificier Terminator Armours belonging to Chapter Masters and the like.
Ageis is a variation of Indomitus but artificer can be any type. Artificer is to armor what Master Crafted is to weapons - a catch-all catagory to describe ornate armor fashioned for the wearer and includes regular power armor (all marks) as well as terminator armor.
These things not used to be £10, or is that me misremembering? Anyhow, I have a thing for the Tigrus pattern. Pity that for the most part I've finished all the bolter armed marines in my army already.
Wyrmalla wrote: Bearing that they're wearing a helmet only used by the Emperor's Children mind.
They aren't too loaded with EC bling, a little creativity with some GS and a snip here or there should do. Honour Guard are supposed to be bling-y, after all.
And besides, we still don't exactly know who the Blood Ravens are descended from, and they are partial to looting everything.
azreal13 wrote: I wonder if we can read anything into the Jump Destroyers being painted as Raven Guard?
Probably not. We know the Raven Guard are in the third book, and we know they like jump pack units. They've almost certainly started work on the third book already, so the choice of a Raven Guard scheme for these models could mean nothing more than them being background filler in a random picture somewhere in the third book. After all, why paint entirely new ones if your photographer already requested these?