cool, I went white/blue for the pre-release, then switched out the blue, mid-tournament for the red stuff in my sealed pool, but I got sunk, cuz white completely gave me crap for my sealed pool.....
I just recently made a black/red goblin animator commander deck.
Spoiler:
Wort, boggart autie
skirk ridge exhumer
battle squadron
goblin battle jester (I think this is really good card, won me many games)
rummaging goblin
goblin arsonist
facevaulter
goblin shortcutter
goblin warchief
patron of the akki
goblin dynamo
reckless one
beetleback chief
goblin wardriver
goblin gaveleer
goblin king
squee, goblin nabob
goblin bushwhacker
goblin sledder
goblin recruiter
airdrop condor
festering goblin
mogg flunkies
frogtosser banneret
bloodmark mentor
zo-zu the punisher
kyren sniper (people just hate this goblin)
squeaking pie grubfellows
blackcleave goblin
mudbutton clanger
goblin machienist
tuktuk the explorer
bloodshot trainee
goblin chieftain
mad auntie
arms dealer
hellrider
foundry street denizen
krenko, mob boss
boggart shenenigans
kyren negotiations
goblin caves
orcish oriflamme
quest for the goblin lord
goblin bomb (I once blew this up)
goblin war strike
cleaver riot
goblin warrens
trumpet blast
fervor
furious assault
volcanic wind
empty the warrens
krenko's command
mystic compass
nemesis mask
riot gear
bonespitter
konda's banner
bone saw
fireshieker
mogg cannon (I once won a gome by shooting newborn goblins at my enemy)
bubbling cauldron
ring of valkas
timebomb
shuko
accorder's shield
Hmmm...... I was just curious, if a commander deck with Phenax would work well..... it would of course be a mill deck, and it would have many creatures with high toughness, and mill abilities, but also some creatures would be mainly for diversionary things, and attacking, etc, and i will definitely incorporate the traumatize with haunting echoes combo, and also many cipher abilities, and other things.
Very true, but not EVERYONE plays eldrazi....... so it could work..... since many of the creatures I will use all have mill abilities, and will work together quite well.
Everyone runs some kind of Graveyard recursion, hell, there's even a nice, searchable one at 1 mana and it's an artifact for christs sake... You'd have to mill their entire deck in one turn then make them draw it. A better deck would be something that makes infinite mana, and runs Prosperity.
For Commander, 'Tunnel Vision' combos with anything that puts a card at the bottom of your opponents library to completely mill them out. Spell Crumple is a favourite as you would normally use that in a deck to get rid of people's commanders anyway. White has Condemn, but there are many others.
Mill in Commander is actually about one of the worst things you can do, short of "Power Mill".
-Bruna, Light of Alabaster decks can pull her powerful enchantments out of the graveyard, so she will thank you for helping her pull them out faster.
-Any Black/Green has BUTT TONS of graveyard recursion, so you really just speed them up instead of slowing them down.
-Flashback is not slowed down by mill.
-Eldrazi stop any sort of mill from meaning anything
So on, so forth. About the only effective commander to mill with is Oona, and that's because she exiles.
Sasori wrote: So, what is everyone's thoughts on the new Set?
A resounding "Meh".
What few good EDH cards there were I got at the prerelease. Other than that, Inspired seems like a weak mechanic for Standard, Tribute is negligable for 1v1, and Heroic is as it always was; not reliable enough to count on.
A friend of mine gave me a couple decks and a hunk of cards and the wife and I have been playing nearly every evening for a few weeks now.
I'm enjoying building different kinds of decks, though nothing I've come up with comes close to my friend's well-crafted decks. What I want to know is whether there is a site where you can enter the cards that you have and it will suggest possible deck builds.
Go to www.mtgvault.com, it is a great site to get advice on, and it will surely help you. If you dont want to spend much money on decks, you should check out the budget decks section, and also the budget decks that are made by northernwarlord, (thats his username), and he will surely have something you like, or you can ask me, or anyon else on this site also! Have fun! happy deck building! And I must say WELCOME TO MAGIC THE GATHERING!!!!!!!!!!!!!!!!!!
Yes and yes. I the creature would be destroyed, it's not and it's tapped. That's pretty much what it does. Does not save it from sacrificing though, or if the destroy spell has "does not regenerate".
Does anyone else get the feeling that the next Block is going to be Wedge Colors?
- Wizards have stated they want to slow down Standard. What better way of slowing it down than forcing people into Tri-color?
-Every Green mana ramper in Theros, save Acolyte of Karametra, either turns your basic lands into all basic land types or simple adds one of any color. Also, Voyaging Satyr/Kiora's Follower untap any land (Or permanent), not just Forests. Almost no support for only its own color.
- Wedgies would be totally awesome.
For those of you who don't know what the Wedges are called, it's
Just randomly stopping by to mention that my entire experience of this game was one draft tournament with a "wingman" helping me out. I found a snapcaster mage in the first booster pack I ever opened. At that point I decided to quit while I was ahead and back out of the hobby because I'd burned any luck I might have awaiting for me down that road.
Always wanted to play blue/black Phyrexia infect/control though (I love Phyrexia, and I loved using manna in my opponent's turn). Or actually win with Door to Nothingness.
Haven't kept up too much with Born of the Gods, another collectible game got in the way, and so I haven't had the chance to peruse the new releases, but any good/decent mono-white Heroic or Bestow cards out there? I'd like to update my Heroic deck if possible.
Alfndrate wrote: Haven't kept up too much with Born of the Gods, another collectible game got in the way, and so I haven't had the chance to peruse the new releases, but any good/decent mono-white Heroic or Bestow cards out there? I'd like to update my Heroic deck if possible.
There is a new Double Strike Eidolon that is pretty decent (If costly), and the new Glimpse of Heliod is about as good as it gets for Heroic triggers.
Sinful Hero wrote: Yes and yes. I the creature would be destroyed, it's not and it's tapped. That's pretty much what it does. Does not save it from sacrificing though, or if the destroy spell has "does not regenerate".
So if my opponent attacks me and I block with drudge skeletons.
I regenerate so skeletons won't die (at this point skeletons are tapped)
Opponent uses lighting bolt
I regenerate again
Sinful Hero wrote: Yes and yes. I the creature would be destroyed, it's not and it's tapped. That's pretty much what it does. Does not save it from sacrificing though, or if the destroy spell has "does not regenerate".
So if my opponent attacks me and I block with drudge skeletons.
I regenerate so skeletons won't die (at this point skeletons are tapped)
Opponent uses lighting bolt
I regenerate again
?
As long as you can pay whatever the required cost is for regenerate, you can keep doing it.
Alfndrate wrote: Haven't kept up too much with Born of the Gods, another collectible game got in the way, and so I haven't had the chance to peruse the new releases, but any good/decent mono-white Heroic or Bestow cards out there? I'd like to update my Heroic deck if possible.
There is a new Double Strike Eidolon that is pretty decent (If costly), and the new Glimpse of Heliod is about as good as it gets for Heroic triggers.
Thanks Slarg!
Unfortunately that Eidolon turns me off simply due to the bestow cost. I get that it's amore versatile card, but none of the bestow cards have seemed worth it. Though that glimpse of the sun god is pretty nice.
Howard A Treesong wrote: Put Aqueous Form on the Double strike Eidolon, then let them feel the pain.
Automatically Appended Next Post: I just last minute traded for two more blood crypts to complete my Minotaur deck! Here we go...
Tell me how that goes; been thinking of making one of those.
I'm running Mono Red Burn at a tourney tonight, four Satyr Firedancers, four Young Pyromancers, four Chandra's Phoenix's, four of Chandra herself, and burn up the wazoo.
I won four and lost two so fell a point short of the top 8. I had huge fun with the deck, absolutely no problems with mana fixing or land so I didn't feel robbed by bad luck once. This gives me confidence for the deck in future as it seemed reliable and even flowing. It's all minotaurs, several have haste, and a lot of burn and removal. It's not a fast deck but builds nicely while keeping the battlefield clear.
I played a wide variety of decks, green-white huge monsters, red-white and red-green aggro, mono black, white-blue control and an odd green-white-blue deck that seemed awkward. It was a really good day. I traded for a lot of stuff. I won two boosters but the rares were junk.
Card of the day has to be Searing Blood. That paid off time after time.
2 Slaughter Games
4 Rakdos Returns
4 Mizzium Mortars
2 Dragon Mantle
2 Magma Jet
1 Fanatic of Mogis
Main changes il be making are more Slaughter Games in the sideboard to counter control decks, one or both Mogis Gods to be replaced with Boros Reckoners.
Sinful Hero wrote: Yes and yes. I the creature would be destroyed, it's not and it's tapped. That's pretty much what it does. Does not save it from sacrificing though, or if the destroy spell has "does not regenerate".
So if my opponent attacks me and I block with drudge skeletons.
I regenerate so skeletons won't die (at this point skeletons are tapped)
Opponent uses lighting bolt
I regenerate again
?
As long as you can pay whatever the required cost is for regenerate, you can keep doing it.
Ty for help. I had this idea that tapping the regerating creature was a cost and thats why you could normally only regerate once.
Another question:
I cast a 2/2 cat spell
My opponent is going to lighting bolt it asap.
Can I cast something like +1/+4 enchantment aura to save the cat?
Agreed, try instants like maybe giant growth, or something that counters the lightning bolt...... Or....... You could just completely get revenge on your opponent for killing your cat, with a 'Silence'
Automatically Appended Next Post: (For their turn) the silence would be in response and revenge for taking out your cat
Sinful Hero wrote: Yes and yes. I the creature would be destroyed, it's not and it's tapped. That's pretty much what it does. Does not save it from sacrificing though, or if the destroy spell has "does not regenerate".
So if my opponent attacks me and I block with drudge skeletons.
I regenerate so skeletons won't die (at this point skeletons are tapped)
Opponent uses lighting bolt
I regenerate again
?
As long as you can pay whatever the required cost is for regenerate, you can keep doing it.
Ty for help. I had this idea that tapping the regerating creature was a cost and thats why you could normally only regerate once.
Another question:
I cast a 2/2 cat spell
My opponent is going to lighting bolt it asap.
Can I cast something like +1/+4 enchantment aura to save the cat?
Wait, they can't respond to the cat with a Lightning Bolt that targets it...
Why are you only running two Magma Jet in that deck? The scry ability is invaluable in you drawing more burn/creatures/land exactly when you need it. There's no reason not to have four.
You can't cast the aura in response to the instant.
Your opponent is playing incorrectly in this case anyway. During your turn your opponent can cast in response to something. When you cast the cat, he can respond to it by casting lightning bolt but because the cat hasn't resolved the cat isn't a legal target, he'd have to target something else. It's not correct for him to cast the lightning bolt after the cat resolves but before a further action is taken. You don't respond to things resolving, you respond to things being cast, or actions such as attackers being declared. This is the reason why you can't lightning bolt a 3 strength planeswalker after they are played but before their +1 ability is activated.
To go back to your example, once the cat is resolved priority is with you so you get to cast something at sorcery speed. If you then target your cat with an aura it goes on the stack, your opponent can respond with a lightning bolt that goes on too of the stack, unless you respond again with an instant to protect the cat, it will die to the lightning bolt before the original aura resolves.
Once lightning bolt is cast by your opponent, in response to some action you can only respond further with an instant speed spell or ability. You can't respond with another aura as these are only cast at sorcery speed.
Sinful Hero wrote: I believe your opponent may ask to retain priority until after the cat resolves though.
I don't believe so, once the cat goes on the stack, priority goes to your opponent, they may choose to do something, or pass priority, if they pass priority then the Cat resolves and priority goes back to the cat-caster. Now, once the Cat's owner does something else, the opponent then can cast lightning bolt to target it.
There are tons of deck packs for different planes. Can you only make a deck out of cards that belong to one plane set or can you mix cards from any old place?
Orky- Kowboy- True, you can make a deck out of anything you like, but you might want to make sure it has a sort of function for the deck, or theme, like life gain, infect, etc, etc, so it can have a playstyle, and strategy to help you win. But yes, there is a format called standard, where you can only use the select sets that are currently in the standard format.
If only Innistrad and the SoM block were still in standard......... those were good times..............
I think he was referring to the Planar Chaos multiplayer format deck packs. You make a personal deck of planes to use, and when you roll the planar die a plane from your deck is flipped up and affects everyone at the table.
Reaper King says "Whenever another Scarecrow enters the battlefield, destroy target permanent".
Mass Flicker effects don't specify when or where what comes in, nore in what order.
Can I Legion's Initiative all of my Scarecrows along with Reaper King, bring them all in at the same time, and Vindicate their entire board by having the King come in first?
The Eldrazi aren't scary in any sort of actual sense (All of them, bar Emrakel, are just fatties with ETB abilities), but they become problem matic in a format where you can only use one of any card.
Because of their shuffle abilities, they either allow milling to be that much harder to pull off (though with those cards I posted I wanna make a Phenax mill deck and see what happens.), or they allow degenerate things with various draw engines.
Honestly, since Emrakel is banned in Commander, the only Eldrazi Titan that worries me is It That Betrays, and I would be more concerned with Blightsteel Colossus than Kozilek or Ulamog.
Would an EDH deck with the majority of the creatures being shadow born apostles, and some BIG demons be a good plan? The deck is just an idea, but would be fun
I was wondering what will happen if I'm using card like colfenor's plans and the enchanment get removed or changes owner can the exiled cards still be played assuming I regain control of the enchanment?
I think, and I may be wrong, that the other player now gets to cast the cards exiled. If you look at it, it says "You may cast spells exiled with Colfenor's Plans", but doesn't have a text saying anything about it only being those exiled with the first casting of it.
Though if you lost one Colfenor's Plans, and played a second one, you couldn't play the cards exiled with the first copy if you have the second copy.
So I have a question for everyone.
A guy in my group has an Arcum Dagson EDH deck that locks everyone down turn 5 (Mycosynth Lattice + Darksteel Forge + Nyrvineyll's Disk) and a Jhoira EDH deck that he has to have dropped a good $200 into, complete with Sensei's Divining Top and everything.
Normally this wouldn't be a problem, as the guy who runs Oloro has a good seven $50 cards in his deck, The Kaalia gal has every expensive demon/angel/dragon, what have you. I have the two lowest costing decks with my Vorel the Hall Clade and Dralnu decks, and I have won two of the tournies I have entered (Yay for not being an "Immediate" threat, though no one likes being hit by a 512/516 Elusive Krasis)
But the problem is, the guy with Jhoira and Arcum decks is just an absolute DONKEY CAVE. You know the type; Sits on his phone when it's not his turn, yells at people for taking too long, is absolutely petty as a player (The type of guy who if you kill one of his combo peices, you are on his gak list for the rest of the game). Typically, the tournies I've seen him in go like this:
Game One:
"Ok guys, everything on the field that isn't mine gets destroyed, Mindslavered, Mindslavered, I win!"
Game Two:
"Ok guys, everything on the field that isn't mine gets destroyed, Mindslavered, Mindslavered, I win!"
Game Three:
"WHY THE FECK IS EVERYONE PICKING ON ME?!?!"
The guy thinks he's absolute hot gak, too; we had a "French Commander League" that he won handily, and acted like he was the coolest cat in town.
I'm getting sick of this guys smug face, and want to build a deck to wipe off his smirk. The question comes down to whom I make:
Zur or Mishra?
Zur would be your typical Zur deck, with Pillory of the Sleepless, Oblivion Ring, and Detention Sphere for when he plays Arcum and/or Jhoira (Both decks are heavily reliant on their commanders), along with just being a boss commander in the first place with answers to everything else. I think just playing Zur would make me a massive target, however, and am worried about the blantant "You an a-hole, I an a-hole" Zur would bring to the group. Having said that, he would do the job efficiently.
Mishra would be the ultimate humiliation factor. It's common knowledge that Mishra "Sucks", but due to some stack manipulation with his ability and something like Possibility Storm, Cephalid Shrine, Nether Void, and Blood Funnel, you can organize the stack to look like this:
The artifact is countered, sending it to the graveyard. Mishra's ability then procs, since it's casting a spell instead of entering the battlefield, and finds a "Copy" of that card in the graveyard, putting it into play.
By making an EDH Storm/Affinty deck that can QUICKLY chew through the library to cast game ending storm cards, that is almost completely uncounterable.
I couldn't wait to see the look on his face when he gets beaten by Mishra, of all commanders. However, it is rather fragile, though Affinity would still allow me to keep my board relatively full.
I 'd go with Mishra. Storm is a bear to counter, and chewing through your own library is always fun. Not to mention beating him with an underrated commander would be much more humiliating.
I'm thinking Mishra as well; using Mana Severence I can keep the Affinity Train going, and if I don't have any of the Storm cards in hand Goblin Charbelcher will stack it well for me.
What do you gain by going with B/U? Of course you're already in those colors with your commander. If you do, Vedalken Archmage is a beast when you start laying down artifacts. No telling how many times a buddy of mine drew his deck down to one or two cards and stormed us to death back in high school. Of course, he would get 2-3 out at a time(back before commander as it's known today), but the principal remains the same. Chew through the deck.
I still have a ton of the star wars and lotrccg/tcg game cards, but never learned how to play it. Luckily I had a local game store that still had booster boxes and starter decks for it at the time. But that was a long time ago.... and the store moved to a different town, then the owner passed away due to cancer, who was a great guy, (he occasionally gave me some free stuff like cards, etc because he knew meas a regular customer), then the store just dwindled under the ownership and management of the guy's son(s), and it got bought out. :(
But otherwise, if there was a way of learning how to play, in an easier way, that would be awesome to learn.
Could somebody tell me if exchanging 4 islands for 4 guildgates was a good decision, or a bad one, here is the deck, go to it with the link if you would like to see it.
It originally had 12 islands, but I though it might work a bit faster, etc, if maybe it had some more dual lands, such as guildgates, so i took 4 islands out of the 12, but I just wanna know if that was a good decision, or not..... ( please like and comment also!)
Also, this deck, (as you can see in the comments below the decklist, and description), has been performing VERY well, getting 2nd at a TCG event, and 4th at an FNM, although I didnt get first, the deck still performs very well.
What illuknisaa said. I noticed you already had the shocklands in there- that's good. If you're still having mana problems you might look into one or two additional guild gates. I definately would not go for the full four. Maybe two islands, a mountain, and a guildgate.
Also look around at the mana bases of other Izzet decks to see how they're doing it. Keep in mind that they may be heavier into a different color than you though.
Automatically Appended Next Post:
illuknisaa wrote: I just played an edh game against my friends artifact (no affinity) and aurelia deck. My goblins did not fare too well.
I'm not really looking for really expensive card solutions. I like 10-50 cent solutions.
I would definately throw that Door of Destiny in there. Maybe try to find a Coat of Arms as well, but I'm not sure how expensive that is anymore. I would think goblins would be a little difficult to play in EDH. The "wreck them fast" theme becomes hard to do against 2-4 opponents.
I'm not really looking for really expensive card solutions. I like 10-50 cent solutions.
I would definately throw that Door of Destiny in there. Maybe try to find a Coat of Arms as well, but I'm not sure how expensive that is anymore. I would think goblins would be a little difficult to play in EDH. The "wreck them fast" theme becomes hard to do against 2-4 opponents.
I'm not sure about coat of arms because it would also help my opponents and losing a goblin would also reduce stats of other goblin. With Door I can keep recurring some cheap goblin (like goblin gaveleer, or legion loyalist).
I'd like some day have gaveleer with fireshrieker and inquisitor's flail. A measly 20 dmg with trample.
- Be in a Commander Tourney.
- Vorel of the Hall Clade is your commander.
- Savage Summoning + Labratory Maniac are in your hand, Fathom Mage has 48 counters on her.
- Have twenty six cards in the library
- Double the counters on Fathom Mage, then cast SS + LM combo.
- Realize you just ordered the stack wrong and decked yourself.
- Hang your head in shame......
On the other hand, totally pimp smacked someone with a 160/160 Vastwood Hydra the turn before.
Vorel get's pretty ridiculous when you have Kiora's Follower and Prophet of Kruphix out. People can't really remove any of your pieces without leaving a huge creature that just became rather irate with them.
Looks pretty good, but I'd replace the Cackler with something else- either a utility creature or something like a targeted discard spell maybe. *cough*thoughtseize/duress*cough* He's a very aggressive creature- not something you'd want in a control deck.
young pyromancer? I was thinking of maybe also thinking of just tossing in the searing bloods like howard a treesong said, since after all, it is a control deck, and it would be nice to have another kill spell in the deck, which would be easy to use, and possibly get rakdos lord of riots out during my 2nd main phase after i swnig in for an attack
Automatically Appended Next Post: I *thought* about thoughtseizes, (lol) but Im not sure i really want to spend that much on a playset of 4 of them, unles i somehow pull them out of some packs, which would be awesome, but idk, and there $25 each at the moment, and I dont think my wallet really wants to get the crap beat out of it..... but I will most likely save up for them if i really know i need them.
Automatically Appended Next Post: The young pyromancer would give me extra creatures, and hes only 2 mana..... so he could be a very valid and useful creature i could swap in for the cacklers.....
Definitely can't comment until you get a sideboard up. Sideboard is almost as important as the actual deck (For instance, I would leave Young Pyromancer in the Sideboard, swap out with Guttersnipe if needed during an actual game.)
I'll think of one here..... I planned on a sideboard, especially for this deck, but I havent fully decided on what I want in it, but definitely young pyromancers will be in it. But now i gotta find them....... hopefully i didnt lose them.....
Automatically Appended Next Post: alright.... for the sideboard, I'll have the young pyromancers, doom blades, ultimate price(?), maybe shock?, any other ideas?? Whats a good black or red standard creature, instant, or sorcery that might help? maybe Mogis? for creature control? or Chandras phoenix, so that i canbring it back whenever i cast an instant or sorcery that deals damage? or maybe the 1 drop thrull with extort? I'll look around some more also. But remember, I'd like it to be 4 mana, or below..... since i dont really want to fix the mana base much anymore.
Alrighty......... well......since i have been thinking about other possibilities for my next standard, i was thinking of maybe using the same type of theme, control, like my rakdos deck idea, but make it black/white, (i will provide a link down below) and maybe just play like that....or.....just use pithing needles in my izzet standard, which you can comment on when you see the deck and see where it could fit, or i'll just sideboard them.
black/white control, alternative to rakdos control
Oh sorry, didn't see your amended post. Doomblade and shock sound like good bets. I'd imagine your deck would have trouble against a dedicated aggro deck, so more anti-creature spells would be ideal.
As for your penance deck, it seems to be alright. I didn't take the time to break it down, but at a cursory glance it seems fine.
I would not add the Pithing needles to your Izzet deck myself, I don't think they add anything. Maybe sideboard at best, if you're having trouble with activated abilities.
Yeah, I was thinking that also, that the needles wouldnt do well in the izzet deck, but yeah, i was thinking drown in sorrow for the anti-creature stuff also, since it gives all creatures -2/-2, and as a little benefit i can scry 1, but it would be nice to kill off some stuff. Also, the penance deck its really supposed to just shutdown the game, while acting as a tax collector, by taking away their vital resources, such as cards in their hands, life taken by using extort, and creatures, that could be pacified, and/or enchanted with things that can harm the controller. What might be some other good anti-creature spells that might work well in the rakdos deck?
Yeah, thats pretty much how its supposed to go, but until i finish my 2nd standard, my izzet deck is going to be my main deck, besides my mill deck for modern/legacy, which is a lot of fun...... My friend wants me to join the competitive team at our local store, but there is a monthly fee, but my friend said he could wave it for me, idk y, but he said it would be fine if i didnt really pay, would this maybe be a good idea
? The izzet deck would be my main deck if i join, but would it be a good idea? I am on the fence, since I have to go to practices for other stuff i'm in, but maybe I'll have some time.....
Yeah, it would be cool, maybe ill see when the next meeting is, but then again, my friend who is actually the guy in charge of it, he really pushes on people to buy really expensive cards for their deck, that would work fine without them.... ( I know he just wants to help, but I never have like $100 or so to grab a play set of shocklands... so i usually have to save up some $$$) but otherwise, yeah, i'll have to check wat the team all entails, and i'll have to update you guys once i find out some moreabout what decks are played, etc
Yeah, there is a steep price involved when you play standard competitively. Usually there's a cheap deck floating around that still competes- you just have to find it.
I personally think that bloodshot mentor, festering goblin, goblin sledder, facevaulter, ring of valkas and boubling cauldron are a bit "meh".
Mentor would be kinda bad even if I included dralnu's crusade. facevaulter, sledder and festering goblin are are not that powerfull in edh but they are cheap to play which makes them nice chump blockers and sacrifice fodder. Cauldron has been usefull but I don't utilize it to the fullest and something like trading post might be better (although post costs 4 mana). Something like cauldron of souls might be an interesting replacement Ring of Valkas has never been that impressive but haste is always good.
Probably the biggest issue I have is mana ramping. There have been many times where I only have like 3-4 mana to play with. While 4 is all I need, playing the more luxury stuff like door, mask and fireshrieker becomes difficult. On the other hand replacing some creatures with more mana would mean I lose the super usefull utility I gain from creatures/other cards.
You won't he able to ramp much in red and black. You can use Sol Ring and similar, Veinfire Borderpost. Braid of Fire is good. There's one shot ramp such as Geosurge in red and Dark Ritual in black which was banned at one time but is rather less potent in commander.
Alrighty......does anyone know a good standard golgari budget deck? like something that could win a lot, but wont make me spend much? something that can easily and quickly kill and terrorize my opponents? maybe i'll come up with something.... and i'll add in desecration demons also....... would a golgari control deck work?
Automatically Appended Next Post: I already have much of what i may need, like pithing needles, read the bones for draw power, and i'll probably pick up the new duel deck set for a vraska, or pick up 2 of them for 2 vraskas?
or i'll just stick with the rakdos control deck im developing....maybe black/blue control with 2 jace, architect of thoughts? and desecration demons, etc? maybe some ashioks?
Automatically Appended Next Post: i thought about using lotleth troll also, but idk....
Howard A Treesong wrote: You won't he able to ramp much in red and black. You can use Sol Ring and similar, Veinfire Borderpost. Braid of Fire is good. There's one shot ramp such as Geosurge in red and Dark Ritual in black which was banned at one time but is rather less potent in commander.
Sol ring might be a good addition.
Braid of fire is almost completely useless because most of my things are sorcery speed (I only have 1 instant in the entire deck). Only armsdealer would benefit from braid of fire.
BTW if I'm forced to sac something (eg. because of mogis) and I sack squee, can I then pick squee to my hand from graveyard?
Well............................I'm still looking for a good 2nd standard deck.......... and i recently made this deck on the vault, (mtgvault) and i was curious on what some people might think... here is the link!
Automatically Appended Next Post: I am looking for some low costing creatures to put in, to start out the game with, like 1 and 2 drops, maybe vortex elemental?
Automatically Appended Next Post: Or.............................would boros be a good theme to use for a control deck?
Automatically Appended Next Post: I have multiple decklists i could put up for all the ideas i hacve, but idk how much space it would take up, maybe i'll post them later so you can all see them, and comment.
Automatically Appended Next Post: My worst fear at the moment would be- Ich haben nicht mehr geld fur mein hobbies und mein addiction fur energie drinken.
Automatically Appended Next Post: Woops....that was in german...... it means that my worst fear would be to have no more money for my hobbies and addiction to energy drinks like Monster, and red bull.
Alrighty folks! I think we may have a winner for my next standard! Also, i was thinking of maybe taking out the 2 last breaths for 2 jace architects of thought.... yes? no?
here's the link! please comment! ( i practically already have the deck built, except for a few things)-\
You might cut back on one or two lands, and maybe try to get hold of the Azorius shocklands when you can.
I'm not sure about removing last breath for Jace, but planeswalkers are always good in control decks.
yeah, the main list had 26 lands, but i usually work with 20-24 so i'll probably do that, then add in a couple other things, like maybe a render silent or something. but yeah, i think the jace's would work quite well in here, since i'd like to knock my opponent around while i sway the game in my favor, especially with the silences, aetherlings, and render silents
Automatically Appended Next Post: But.....i'm still not sure if the render silents will fit...unless i take out another card....hmmmmmmm.....
Alrighty..........when i get back to a computer, (which will be later), i am going to post some more ideas, ttyl everyone!
Automatically Appended Next Post: Alright....i have bee looking into different deck types to help me decide on what type of standard to make next, and i found an aggro build, and modified it a bit, otherwise, i will post a few more. also, i do have another control list of a deck my friend sent me which i also [ut up on the vault also.
So, here are the links!-
Automatically Appended Next Post: Sorry for posting so many decks.....just looking around for some advice on which deck type to go with for my next standard deck, way too many options to choose from, but ive narrowed it down to the control ideas, b/g aggro, or my rakdos control idea. but.... in other ideas, i was wondering if mutavaults might be better than the izzet guildgates i have in the deck, also, maybe i could swap in 2-4 aetherlings in for the 2 bidents of thassa, and/or the 2 ral zareks, or......just replace both the 2 bidents and ral's....... heres the link if you are wondering what the deck looks like----
Only thing better than your guildgates would be steamvents. Don't take out Ral, find a way to keep Aetherling in there, and to do that you may need to take out the Bidents.
Edit:and I see you already have steamvents, so you might put in one or two mutavaults, but not the full four.
Also golgari looks to be your best bet for a third standard deck.
Yeah, i was thinking the same thing for ral, since he is a very good powerhouse for the deck to run with, and i was thinking of maybe taking 2 young pyromancers, or, all 4 of them out, or just both the bidents, and put in aetherlings for those....but i dont think running 4 aetherlings would be very nice......lol....but it would be a lot of fun....... and yeah, i was also thinking of the golgari deck also, since i would still get to use the desecration demons from the rakdos idea was going to go with, but then i get the benefit of green, along with the black etc.
Also...... i know this may be an odd name for a deck, but i was going to make a casual standard, (which might turn into a competitive tournament deck) which will be called the- 'boros balls buster'. It will have a mana curve of 4, so the deck will be played fairly fast, the main few cards will include, guttersnipe, boros charm, and magma jet, and spark trooper. The main idea is to play the instants and sorceries with guttersnipe in play to knock around the opponent, while you inflict the harm. also, with the spark troopers, play the trooper, and a boros charm giving the trooper double strike, so the trooper hits for 12, gaining you 12 life, and deals damage even if its block since it has trample. (the decklist is yet to be posted, silences will also be played in the deck, which will let me get my job done even faster by not giving my opponent the chance to cast anything)
He looks like more mythic garbage to me. Far from gamebreaking in my opinion. Red/White has been the redheaded stepchild of magic since Invasion. In the first block it had the crappiest ability of any guild. In the revamped block it's not much better.
Ignoring damage doesn't help when most black removal is -x/-x in this set anyway.
The point is its very powerful. Saying dies to -x/-x removal is stupid haha. Indestructible dies to -x/-x removal. Saying "dies to removal" is so old.
The point is all those glass hammer you had in your boros deck are now glass hammers that don't shatter easily, and can be stopped unless you have some serious aggro.
Ignoring damage doesn't help when most black removal is -x/-x in this set anyway.
The point is its very powerful. Saying dies to -x/-x removal is stupid haha. Indestructible dies to -x/-x removal. Saying "dies to removal" is so old.
The point is all those glass hammer you had in your boros deck are now glass hammers that don't shatter easily, and can be stopped unless you have some serious aggro.
I should have clarified a little better, I apologize.
Everything that black/blue/white already use to get rid of creatures in this LIMITED set is either Exile, -x/-x, or "shuffle back into Library". None of that is affected by indestructability.
In Constructed, he's pretty much a straight boss. I hate R/W, but I might have to EDH him.
Ignoring damage doesn't help when most black removal is -x/-x in this set anyway.
The point is its very powerful. Saying dies to -x/-x removal is stupid haha. Indestructible dies to -x/-x removal. Saying "dies to removal" is so old.
The point is all those glass hammer you had in your boros deck are now glass hammers that don't shatter easily, and can be stopped unless you have some serious aggro.
Glass hammers that only stop being glass when you turn them sideways. It's very one-dimensional and can be easily played around. Most boros creatures double-blocking doesn't set you back much. If they only have three creatures, taking out one drastically reduces their efficacy(counting the teamwork bonus). It doesn't give you any bonuses when you're not attacking, it costs four mana, and when he's a creature he has no evasion and he's not particularly beefy. It's a very mediocre card.
Just me personally, but I would sub out a Dissolve or two for some Plasm Captures.
Nothing like countering a spell, flashing in what you need to (provided you have the mana to do that afterward) and then use a Free Cyclonic Rift/Opportunity during your turn.
Rather disappointed in Keranos, but that Sage of Hours is already in my Vorel of the Hull Clade EDH. The moment I realized it was (Counters/5=extra turns) and that Vorel usually kills people with a 200/200 creature..... well.....
Keranos is actually really freaking good, Free card every turn or a free Lightning Bolt? Yes, card advantage engines are VERY good. (Plus, he'll work in EXCELLENT Tandem with Thassa)
Iroas is still #1 I think, With Kruphix being just as much, if not moreso disappointing than Phenax...
Why does WotC continually sacrifice a God each set to EDH?
Because the other four gods get sacrificed to Standard, where everyone plays the same four lists, buy the same 20 dollar cards, only to sell them off again at 4 dollars each when they rotate out of standard.
And Keranos comes out way too late to be of any real use. Against Control, they just counter him. Against Aggro, you are already dead by turn five. And whatever Combo decks come out of this don't really care about card advantage when they only need two/three.
By the time you play Keranos, it won't matter if you have a draw engine or a lightning bolt- the game has already been decided. Unless you're playing control against control, but even then he's mostly just counterbait.
UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
I honestly think Iroas is going to be one of those cards that is really expensive starting out, but really falls out of the Meta. Sorta like Xenagos was.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
He's not even going to touch Modern imo. Far too slow, for far too little. Draw a land or lightning bolt-guess which! is not that powerful. Draw enchantments are barely used to begin with.
Hi there i'm fairly new to mtg i started at Christmas where i bought the 2014 core set and the Anthousa's army intro deck and i have entered into a few FNM events my placing in these event are ok atm as i have placed second with a hydra deck and third with a gorgon deck in the junior event.
i have had little help from the tappedout community probably because im doing something wrong and thought i would turn to dakka as it helps me a lot with warhammer
im looking to improve my deck but i want to stay clear of standard template decks
and as a note i do have a sideboard which consists of
4 deadly recluses
4 nessian asps
a archtype of endurance (looking for another)
a windstorm
a skyreaping
and 4 rangers guiles
I would definitely replace the Predator's Rapports with something else- while they can keep you from losing the game, they don't help you win it. You might replace them with the recluses or asps, because a lot of your creatures are of a higher mana cost, and you'll want to lay something down early to defend yourself, or apply pressure.
Thanks for the hasty reply I have some sedge scorpions as well which have proved effective in the past would these fit in better or would you still stick with the recluses
And as an afterthought would I be able to get a rough idea of what happens at a pre-release event as I'm booked in for the journey to nyx one and have chosen green as my colour
scotta29 wrote: Thanks for the hasty reply I have some sedge scorpions as well which have proved effective in the past would these fit in better or would you still stick with the recluses
And as an afterthought would I be able to get a rough idea of what happens at a pre-release event as I'm booked in for the journey to nyx one and have chosen green as my colour
Cheers again
Probably the Recluses, cheaper and toughness won't matter as much for a creature with deathtouch. Not to mention you have more green mana sources in your deck.
Been a while since I've been to a prerelease, but how I think it works now is they give you a starter deck, and you play a series of games with your opponents to determine a winner. There might be extra boosters involved in adding to your deck. Everything should be explained when you get there.
scotta29 wrote: AH OK thanks for the pre release info although I think yo may have sedge scorpions mixed up as they are a single green mana and a 1/1 with deathtouch
Cheers again
Automatically Appended Next Post: Hang on I may have read that wrong my bad
I did. In case that I would say it's personal preference really.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Anybody else realise that blue has gone more aggro with the krakens now. Does anyone play a R/U Devotion with aggro/control in it I think with keranos on the horizon.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Again, comes out the turn before your god, can't be countered, and gets ALL copies out of your deck.
Do you want to cast mogis, or that, cause if you cast that and wait til the next turn to cast mogis he'll get eaten by a counter. Sure, go ahead and two for one yourself...
At least my deck doesn't fold to a wrath spell... :/
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Again, comes out the turn before your god, can't be countered, and gets ALL copies out of your deck.
Do you want to cast mogis, or that, cause if you cast that and wait til the next turn to cast mogis he'll get eaten by a counter. Sure, go ahead and two for one yourself...
At least my deck doesn't fold to a wrath spell... :/
You're both wrong. Neither deck can stand against the monster that is AFFINITY.
But seriously, they're both useful, but Keranos doesn't really do enough. A five mana enchantment that sometimes lightning bolts, or draws a land randomly isn't exactly going to tear up the standard environment, not to mention it does nothing when you play it. It's not going to impact the board until turn 6 at the earliest.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Again, comes out the turn before your god, can't be countered, and gets ALL copies out of your deck.
Do you want to cast mogis, or that, cause if you cast that and wait til the next turn to cast mogis he'll get eaten by a counter. Sure, go ahead and two for one yourself...
At least my deck doesn't fold to a wrath spell... :/
You're both wrong. Neither deck can stand against the monster that is AFFINITY.
But seriously, they're both useful, but Keranos doesn't really do enough. A five mana enchantment that sometimes lightning bolts, or draws a land randomly isn't exactly going to tear up the standard environment, not to mention it does nothing when you play it. It's not going to impact the board until turn 6 at the earliest.
[Sigh]
I've said it before, and i'll say it again,
"At the beginning of your upkeep, Scry 1"
Having foreknowledge of the top card on your library goes a VERY long way to mitigating randomness.
So your third and fifth turn will be dedicated to laying down enchantments. Turns that you have to tap out. A two card combo to randomly draw a land or lightning bolt a creature/player on turn six? Because you only scry 1, there could still be another land or nonland underneath your scry. Too much investment for far too little far too late.
True, it is a good card, and like sinful hero says, it's ability really only triggers with the spells cast by your opponent. But........another good card is...... CHARGING BADGER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (its a running joke at my shop) But what makes it even better, is if its foil, and has flying......... flying honey badger!!!!!!!!!!!!!!!!!!!!!!, just wanted to add to the conversation..... but seriously, has anyone, actually played a badger on turn 1, then tossed on a phytoburst on turn 2 to make it a 6/6 trampler on turn 2? Or are people not even considering it?
Automatically Appended Next Post: you can do the same thing to spire tracer as well, and opponents cant block it unless one of their creatures has reach
Nah, making 1/1 Deathtouchers is terrible, no possible use for that (yet I remember the outcry of people wanting Garruk, the Veil-cursed's 1/1 Deathtouch Wolf token, probably because a lot of people were playing him.) [/sarcasm]
I still love how RiP just shuts this guy down. Least they could've done was make it a replacement effect.
I could definitely see Junk playing him. Typically Junk likes stuff like Athreos and Pharika combined.
Alrighty......... still curious on what people might think, i have the majority of the cards for this deck, (its gonna be my next standard), so please comment, heres the link.... i hope it works this time....if not, just copy and paste the link into your browser's search bar......... again..... heres the link.....
www.mtgvault.com/tigerknight21/decks/ug-flash/
Automatically Appended Next Post: i have most of the cards, but am still curious if there is something thATmaybe could be switched out, etc
Automatically Appended Next Post: wow..........nobody ..... well...... i have also decided to see if i could toss together a mono- black devotion deck, but as a budget deck........ heres the list!
4 nightveil specter (going down in price, hooray!!!)
4 desecration demon (also lowering in price, hooray!!!)
4 gray merchant of asphodel (or 'Gary' as we call him at my local shop)
4 daggerdrome imp, (or something else i will find a good mono-black creature for, besides pack rat., pack rats are good, but i'd like to see if the deck could work without them, just to see what works out)
To the flash deck- drop shambleshark for Cloudfin Raptor. You don't have anything to play first turn, and it's not like you would have much to respond to anyway. Later in the game one blue mana won't hold you back much. I'll look at your monoblack deck later.
In your monoblack drop 2x swamps(monoblack doesn't need 26 lands, especially if you're mostly just turning things sideways), 4x Spiteful Returned, and 1x Underworld Connections for more 1-2 CMC creatures that like to be turned sideways. You want Corrupt and Grey Merchant to be finishers, and to so that you need to be chipping away early.
Not a fan of Blood Scrivenor myself, and I would put the Spectre back in to help with devotion for Grey Merchant. You're still pretty heavy on lands IMO.
alrighty..... i cut it to 22 swamps, then i will toss in 4 of something.... looking here.....
Automatically Appended Next Post: done, i added read the bones for more draw power, but i was also thinking of altars reap, BUT...... i'd have to sac a creature as an additional cost...... so..... i went with the read the bones, unless a shrieking affliction, or duress would work better, shrieking affliction would be nice because it would add 1 more devotion, and stabs at my opponent, but they have to have 1 or less card(s) in hand, but it would still add to my devotion
Lol, and you swung too far the other way on your lands. Cut Underworld Connections by one, and one other card by one, and add two swamps back in. You're monocolored, but have a fairly high curve so 24 lands should suit your deck well.
ok lol, i was thinking the same thing with the lands, 22??? so yeah i'll cut some stuff
Automatically Appended Next Post: ty, yeah, i'd like to also make this deck ASAP, since i am also building the flash deck at the same time, but i have most of the cards for the flash deck, which is top priority at the moment
alrighty!!!!!!! i made the flash deck..... and tried it yesterday/last night at my local FNM... and it was ok..... but i gotta work out the kinks, etc. Anyways...... The mono black devotion deck has been coming along VERY WELL!!!! the desecration demons are now at $4 each!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! HOORAY i saved my wallet!!!!!! i got 2 of them off a friend who bout his 4 back when they were still $10 each.... so when i told him they were only $4 now....he was pissed.... and probably wanted to punch me...... but i got 2 of them at least, and now im going to go get 2 more at another game store near my relative's house, and they have them priced at $10 still..... but i told them they dropped to $4, so he told me he'd check also when i get there, and if they are $4, he'd sell them to me for $4........ , also...... to replace the nightveil specters.... i was thinking of maybe just using abhorrent overlords,or herald of torment....so i'll do some looking, to see what might be another alternative, since i do not really have much $$$ to spend on 4 specters.....
Alrighty..... well, I narrowed it down to a few possibilities for an alternative for night veil specter for the mono black devotion-
1. herald of torment- good because he only costs 3 mana, and can be a great early game threat, BUT, he is costing me 1 life per turn, , but im already taking a couple life off myself when using read the bones, or underworld connections
2. Necropolis regent- gives me +3 black devotion,
is a high powered flyer, which could help with taking on flyers, BUT, her mana cost is 6, when I'd like the deck to be played fairly fast, even though the corrupt and gray merchant also cost from 5-6 mana. So it might be worth it....
3. abhorrent overlord- gives me +2 black devotion, and also has an ability that goes with devotion, which would give me a bunch of 1/1 or 2/2 black flying harpy tokens which I could use as extra creatures, and to use as little 1/1 pingers, or bitch blockers, in order to save me from attacks. BUT, the mana cost is 6, and like I said before, id like the deck to be played fairly fast although the corrupt and gray merchant cost 5-6 mana.
Other possibilities include- nightmare, marshmist titan, wight of the sixth precinct, crypt ghast,, nighthowler, or maybe just use the remaining 4 slots in the deck for devour flesh's, (which I still think is sort of a dumb idea to use, since your giving your opponent life, after forcing them to sac creature), dying wish, duress, pithing needles, staff of the night magus, or something else that might go well with this type of deck
Out of those options- Definitely the herald. Helps keeps your curve down, and if you get it late game bestow it. (Corrupt can offset some of your life loss)
Yeah, the herald was most likely going to be the winner anyways, since he is a 3 drop, and could be played whenever, and the life wouldnt really matter since i would play the deck quickly and fast to crush my opponents, and........ my friends have no idea im actually making the deck.......... oh boy........ well.... i told maybe 1 or 2....... but i dont think they really heard me, or they just ignored it...... that is because not many people at my local shop really like the mono-black devotion decks and its variants...... so im most likely going to get a lot of crap for using it. But, once i also perfect the flash deck, which i beat my friends tier 1 u/w control (the pro tour build with jaces, elspeths, etc) with it, and he just sort of sat there..... amazed...( that is because he usually wins with it, and never lost much with it). So i'll have to get the playstyle for the flash deck down to an art fairly quick, since i'll probably be playing TONS of magic, especially this coming weekend, with the pre-release and all. My friend (not the guy with the u/w control) also started to get a bit hot headed about my deck since he started blabbing at me and saying "your not playing it right!! no, play the chimera!" when hes never actually played the deck, or done anything with it, so it was stupid of him to comment on how i was playing it, and it was the first tournament i used it in so its all good. But once i finish the mono black devotion.......... all hell is gonna break loose..... >
Congratulations on your wins then. You seem fairly excited about them! You should definitely try to get as many games as you can with your flash deck against all kinds of opponents- the more you know about your opponents strategies(and yours) the better you'll get.
ty, yeah, i cant wait to toss the mono-black devotion and flash decks into the tournament scene in my area, since a lot of people just think my decks are more of the 3rd or 4th place type of decks that wont really win much, when they arent really. But yeah, the mono black will hopefully tear a new one for my opponents. And yeah, the flash deck seems really good, but when i found it online, there were vids for it, but no description on what to play when, or how to play the deck in a specific way and stuff, but i'll have to go back and watch the vids to see what the guy playing it on the MTGO games does.
Automatically Appended Next Post: re-phrase- people dont think my decks are really the 'winning' type, when they have actually done fairly well, such as my izzet deck, which i should have played last friday at the FNM i played the flash deck at..........
Automatically Appended Next Post: But how might i develop a playstyle for the flash? hmmmm...... well, its obvious that the decks theme is flash, but to work out how the win conditions would work and certain combos etc, will take a bit of time, hopefully i can fix stuff before this weekend
alrighty.... what color would/will be the best at the pre-release? a lot of people around my area are going green, and white, and i have a feeling that black will not get much attention for some reason..... hmmm..... i think i'll try and go white, but maybe also maybe black, or blue, red im not too sure about though...
Automatically Appended Next Post: Just curious on what people think!
The sealed boxes that you would get for the pre-release is what i meant. What is the next event deck going to be for journey into nyx? i'll go look around.....
Automatically Appended Next Post: its a red/blue deck....hmmmm.......
well, ive decided to go along with using nightveil specters...... hopefully i can trade for them, but im most likely going to have to pay cash for them at some point. Woops! i forgot to say what the specters are for...... mono black devotion....... or..... does anyone know of any card i could use in place of nightveil specter? herald of torment?
I've just come home from prerelease, I did two sessions. The first I went white-black, had two wins and ended on a draw. Best pulls were the BW god and the RU god (which I obviously couldn't use) as well as a Hero's Downfall. Second session I had no outstanding cards and went green-blue with little hope. Somehow I managed two wins before losing the last match. It's been a fun day, had some great pulls from packs that made it worth it and I have a small pile of prize boosters to take away for later.
I also had a nice prerelease last night/this morning! I went with blue...... but never even played any blue in my deck. I went black/red aggro, usually dropping my opponent to about 10 life, or so on turn 3 or 4, dependnig on what i drew, mostly running minotaurs, and zombies, etc. a buddy of mine pulled a hydra broodmaster, AND a kruphix, which he used to pump up his hydra with all the extra mana, and overwhelmed my creatures with his 37/37 broodmaster, and 5 5/5 hydra tokens, which was a "oh gak..... " moment cuz i wasnt drawing any creatures to bitch block any of his creatures. BUT, the BEST moment was when i played against a guy who was just starting magic, and got quite lucky when he made his heroe's bane hydra a 256/256, (yes, its possible) and i never pulled a single kill spell..... oh well, it was really fun overall, and it didnt really matter, if i won or lost, since i really just wanted to crack packs, and play with the new cards. Although i didnt get an ajani, (the new journey into nyx version), i DID get a hold of 4 nightveil specters, to finish off my monoblack devotion deck, which REALLY made feel relieved , since i didnt have much cash on me to buy them off anyone, so luckily my friend was scrapping them out of his new black/blue mill standard. Overall, it was a great night/morning, got to watch the sunrise, while chugging a MONSTER energy drink, the good times.......
Automatically Appended Next Post: Also...... since i got a heroe's bane myself, so I might have to make myself a little gruul hydra deck, since when the ravnica block gets turned out of standard, i will have to scrap my izzet and mono black devotion deck. so...... imagine a massive heroe's bane hydra, with a madcap skills ( until the ravnica blaock leaves standard)............ > fun stuff....
Wait, how did Broodmaster become 37/37 and only getting 5 5/5 hydra tokens? That would mean that Broodmaster shouldn't have been larger than 12/12... ???
Creatures with monstrous can't use the ability multiple times, etc. Creatures can only become monstrous once while still on the field, unless they're blinked, etc.
wait...... woops, i did my math wrong there, it wasnt a 37/37, it was crap...... forgot....... but it did get 5 5/5 tokens out, that i recall, but it was late, and i was on a caffeiene high
Well first i would like to thank the people that gave me an idea of what a pre-release would be like. I played at my local one opting for the green box as thats my favoured colour and ended up up pulling a kruphix god of horizons, dictate of kruphix and ashiok knightmare weaver and built a good blue green deck using heroes bane, kruphix ,golden hind and karametras acolyte.
ended up finishing ninth out of 32 and got a sage of hours in one of my prize boosters and a foil launch the fleet in the other
3 read the bones
3 ultimate price
3 doom blade
4 bile blight
3 underworld connections
2 corrupt
2 whip of erebos
Automatically Appended Next Post: ( it currently actuslly has 4 corrupts, but i think the addition of 2 whips of erebos, and taking out the 2 corrupts for the whips like the list has, might be a better idea, since i can bring the gray merchants and other creatures back, and add 2 black devotion for each whip)
Automatically Appended Next Post: whips? or corrupts?
Automatically Appended Next Post: alrighty, well, im going to try the whips out, at my next FNM, then i'll report back, and discuss, (hopefully with someone), on if it went well, or not, etc, etc
alrighty..... well, i havent been able to play the mono black devotion yet, but, i am planning on another standard, that will be ready to go when the ravnica block with rtr, gatecrash, and dragon's maze and the m14 set, turn out of standard, it will be a b/r minotaur deck, with all theros, born of the gods, and journey into nyx cards. the list is still being made, but will be posted soon, any ideas for the deck b4 i post it?
Automatically Appended Next Post: b/r standard minotaurs aggro
other spells-
4 magma jet
4 read the bones
4blinding flare
4 heroes downfall
Automatically Appended Next Post: The blinding flare is for when you just wanna say' go f*ck yourself' to your opponent, with all your minotaurs out and ready to RAGE!
I'm not terribly familiar with the new Greek sets, so I'll take a look at your stuff later today if I get time.
Whip of Erebos might be a good fit for your monoblack deck- you might try one first. Seems like you might want to do some playtesting before to mess with it too much(even if you have to Goldfish).
ok, sounds good, yeah, the minotaur deck is tribal, with the new sets etc, and the decks is hardcore aggro, especially with the ragemonger, kragma warcaller, skullcleaver, and kragma butcher, then mogis comes in, and pretty much eats my opponents creatures then lets me in to crush them.
For the mono black deck, yeah, i was thinking 1 or 2 at least, but then it would be 1 whip, and 3 corrupt? or ,maybe add in 2, playtest it to see if it works,or........ i could add in 1 other thing like a duress, elixir of immortality, just so i can keep drawing , or something like that
Before you shake things up too much, get some testing in. Goldfish a few times(just play until you deal 20 damage). Get a good feel for the deck- Corrupt is usually a really big swing when you play it. It can win you the game, or get you back in it if you take too much of a pounding. The whip is more of a utility card. It doesn't win the game by itself, but it can help you win it.
orkkiller21 wrote: alrighty..... well, i havent been able to play the mono black devotion yet, but, i am planning on another standard, that will be ready to go when the ravnica block with rtr, gatecrash, and dragon's maze and the m14 set, turn out of standard, it will be a b/r minotaur deck, with all theros, born of the gods, and journey into nyx cards. the list is still being made, but will be posted soon, any ideas for the deck b4 i post it?
Automatically Appended Next Post: b/r standard minotaurs aggro
other spells-
4 magma jet
4 read the bones
4blinding flare
4 heroes downfall
Automatically Appended Next Post: The blinding flare is for when you just wanna say' go f*ck yourself' to your opponent, with all your minotaurs out and ready to RAGE!
I think the problem is with the number of spells costing either two red or two black, and not the flexibility in the mana base to cover it. My Minotaur tribal uses four red/black shockland and two Scry land, but I still found Hero's Downfall too slow. I prefer Dreadbore, and Searing Blood, which is effective removal in standard and deals player danage. I also use Boros Reckoners, because they are the best Minotaur in standard. Mogis isn't nearly that much fun and once revealed has to be sideboarded out due to the amount of exile-based removal, but that does mean they are siding in useless cards as he's my only enchantment.
Yeah, im gonna revise it a bit also, so its faster, but, its made for when the rtr block, and m14 turn out of standard, so it wont be able to use some of those spells
Otherwise....... besides not being able to attend my last FNM, which i am pissed off about still, since some other stuff got in the way, etc, i will be making a " 'MERICA!!!!" EDH deck with the r/w/u dragon numot, which is still in development. Otherwise, it will be a bant edh deck, which i also have a lot of specific cards for, otherwise, the 1st plan was to make an g/w/b edh deck, with teneb as the general.
I happened to pull aeheros god of passage from pre-release and I was wondering how I could run him in shadowborn apostle edh deck.
I have shirei but I think aetheros might be better.
God is much more survivable and cheaper but doesn't guarantee shadowborns. Also if I start dropping shadowborns inorder to fit in more spells, pulling them becomes harder. In my experience going below 30 cards pulling enough cards becomes a really big problem.
Hmmmmm....... well, you could maybe drop a few, then use immortal servitude to bring them back, or another spell/creature that could bring them back again, and again.....and again......and again....and again......and AGAIN...... AND AGAIN!!!!!!! jk, not that many times maybe, but you get the idea, that maybe you could just take the amount of apostles you know you need, then use spells like immortal servitude, or another dead raising spell to keep using the apostles while you have room for other spells with the space you get from taking out the other apostles you didnt need. something like that maybe...... or however you wanna do it
Automatically Appended Next Post: Alrighty, tomorrow is the night i will finally get to playtest my mono black devotion deck at the FNM near me, so hopefully it kicks some arse!!!!!!! I will post how it did later!
yeah, those would work also, its really whatever you prefer.
Cant wait til tonight, im finally gonna be able to unleash the mono black devotion deck!!!! also, i was wondering if maybe it would be a good idea to maybe sideboard in maybe 2 of each colored guildgate? (they would be all the gates that have black, and a non-black color, so it would be golgari,orzhov, dimir, rakdos, guildgates that i woyld sideboard in if i had to, so then i can play spells with the specters, etc. so if im playing against a black/red deck, i could just switch out 3-4 swamps for 3-4 rakdos guildgates, or if its a blue/white deck, it'll probably be 2 dimir guildgates, and 2 orzhov gates so then i can play blue and white spells that i exile with the specters...... good idea? or stick with plain old swampy swamps???
You'd be better of popping a couple of Mana Comfluence or Chromatic Lantern in rather than filling the deck with dual lands that come out tapped and slowing your game down.
Break Down:
The deck is a control deck with three primary win conditions: Duskmantle Seer killing the opponent through both Bob effects and 4 power in the air, Mind Grinding their library away in the late game, and using Ashiok to steal a big creature they would rather I wouldn't have.
One very important note; Almost every card is two mana. This is important, as Disciple of Deceit allows me to Transmute any card in my hand into another, as long as the CMC is the same. Also, with only six cards being CMC 4, the damage in minimal to me for Duskmantle Seer. Far & Away allows me to take two damage from drawing it (As Far), and then Transmute it via Away to get Ashiok. Font of Fortunes is also Transmuteable, and as long as I have it on the field, it is essentially instant card draw. Also, while Duskmantle Seer does grant them extra cards, if anything too powerful pops up I can Transmute into Negate or Essence Scatter, when appropriate.
One little trick I've used is to follow an Overloaded Cyclonic Rift with a Reap Intellect, which is pretty devastating, even if it does leave me open afterward.
What do you guys think? Any changes I should make?
4x Darksteel Citadel
2x Glimmervoid
4x Great Furnace
4x Seat of the Synod
4x Vault of Whispers
Artifact (14)
4x Cranial Plating
4x Lotus Petal (This is a cheap alternative to Opal, I know its not as good)
4x Springleaf Drum
2x Welding Jar
Sorcery (4)
4x Thoughtcast
I dunno what to do about a sideboard, but I guess that really depends on meta. I'm also open to certain suggestions regarding the main. Also, feth fetches.
Break Down:
The deck is a control deck with three primary win conditions: Duskmantle Seer killing the opponent through both Bob effects and 4 power in the air, Mind Grinding their library away in the late game, and using Ashiok to steal a big creature they would rather I wouldn't have.
One very important note; Almost every card is two mana. This is important, as Disciple of Deceit allows me to Transmute any card in my hand into another, as long as the CMC is the same. Also, with only six cards being CMC 4, the damage in minimal to me for Duskmantle Seer. Far & Away allows me to take two damage from drawing it (As Far), and then Transmute it via Away to get Ashiok. Font of Fortunes is also Transmuteable, and as long as I have it on the field, it is essentially instant card draw. Also, while Duskmantle Seer does grant them extra cards, if anything too powerful pops up I can Transmute into Negate or Essence Scatter, when appropriate.
One little trick I've used is to follow an Overloaded Cyclonic Rift with a Reap Intellect, which is pretty devastating, even if it does leave me open afterward.
What do you guys think? Any changes I should make?
With all those counter spells and lack of creatures, I think you may find a problem with card advantage. You'll be trading one for one most of time, you might need a few raw card draw spells. One for two or more.
rapterz wrote:I dunno if legacy is popular here on dakka dakka, but could any of you hidden rich people critique this?
4x Darksteel Citadel
2x Glimmervoid
4x Great Furnace
4x Seat of the Synod
4x Vault of Whispers
Artifact (14)
4x Cranial Plating
4x Lotus Petal (This is a cheap alternative to Opal, I know its not as good)
4x Springleaf Drum
2x Welding Jar
Sorcery (4)
4x Thoughtcast
I dunno what to do about a sideboard, but I guess that really depends on meta. I'm also open to certain suggestions regarding the main. Also, feth fetches.
Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Yeah, Ravager pretty much trumps everything, and dump Etherium Sculptor, you're not running the Storm Version of Affinity (Vedalken Archmage plus a ton of free artifacts into a huge Grapeshot, or the Top > Future Sight > Sculptor > Grapeshot combo)
Drop down to 16 land, Affinity doesn't want more than 16, we want to win before needing that much land. Should be Running 4 Ancient Tomb, 4 Glimmervoid at least.
Sinful Hero wrote: Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Tezzeret seems decent, although I dunno what I'd replace for him. I always assumed Arcbound Ravager was more appropriate for modern, as it requires a more +1/+1 counter based deck, which tend to be slower. As far as Opals are concerned...I need the 200 bucks for em. Anybody care to loan me some cash?
Sinful Hero wrote: Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Tezzeret seems decent, although I dunno what I'd replace for him. I always assumed Arcbound Ravager was more appropriate for modern, as it requires a more +1/+1 counter based deck, which tend to be slower. As far as Opals are concerned...I need the 200 bucks for em. Anybody care to loan me some cash?
As Plague lord said, you might drop a couple lands. Or the glaze fiends. Dropping the lands without the opals though could be risky, so I would playtest thoroughly(gold fishing anyway) to see how it affects your deck.
Sinful Hero wrote: Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Tezzeret seems decent, although I dunno what I'd replace for him. I always assumed Arcbound Ravager was more appropriate for modern, as it requires a more +1/+1 counter based deck, which tend to be slower. As far as Opals are concerned...I need the 200 bucks for em. Anybody care to loan me some cash?
As Plague lord said, you might drop a couple lands. Or the glaze fiends. Dropping the lands without the opals though could be risky, so I would playtest thoroughly(gold fishing anyway) to see how it affects your deck.
That's the price of playing legacy. Offline anyway. I understand it's a bit cheaper online, but you're missing a few expansions and you don't have physical cards. Not my cup of tea.
So, what does everyone think about the new Conspiracy cards?
For those of you not next to your computer/at work, Conspiracy cards A) Start the game in the Command Zone, and B) Grant an effect depending on which Conspiracy you use.
One such card reduces your minimum deck limit by five (35 for Limited, 95 for Commander), while another one grants all of a Named Creature +1/+1, and yet another grants all of a named creature Haste.
About the only decks I can see using them are Token decks (Krenko automatically gives all his Goblin Tokens haste), and the Relentless Rats EDH decks.
Edit: Also, looks like we have two more legendaries to be announced;
Also, in the set we have 5 legends, 1 Mono colored, 3 Two-Color, and 1 Wedge colored, the only ones we haven't seen are 1 of the Two-color legends and the Mono Colored one, the Tri Colored one is URB, Brago is U/W, Selvala is G/W.
Also, here's a list of every reprint seen or mentioned in the video. PS, There will be foils in this set as well, So, finally, a new pack foil of Brainstorm and Swords to Plowshares.
It won't be a wedge block, Maro has explicity stated numerous times he wants there to be a 5 year gap between any Multicolored blocks, We're JUST getting done with RTR block, a gold block, so we won't be going into a Gold-matters block so soon after.
It won't be Fetchlands either, According to Maro and Aaron Forsythe, they're still a LONG way off before they come back, it's probably some kind of casual garbage, tribal, etc.
Or they could be bringing Snow permanents back done right, etc.
The Fabled "Bushido done right" as well.
Goblin Planeswalker?
It's not Kamigawa, that picture with the dude by himself is Sarkhan Vol, and this is his homeworld.
Some cliff notes from this video:
- Same Designers as Innistrad and Theros.
- Dragons are extinct in Tarkir
- Large-small-large blocks, with something "Very Interesting" being promised by MaRo.
- Sept 26, 2014 is the scheduled release date.
- Something people have been asking for for a while, that has been absent for a while; bringing it back. (With it looking like Mongols, who were Horse Warriors..... Horsemanship?)
- Something that has never been done, asked about constantly, and is finally being done.
So if we're going for a sarkhan vol look...... with a bit of the old kamigawa look/theme, im guessing it'll be some sort of old mongolian-looking barbarian theme for the set, so im guessing goblins, and ogres etc will make a very hardcore comeback, and will be like minotaurs and centaurs in theros, something like that
Automatically Appended Next Post: Or something like the kamigawa block, etc
It's not confirmed, but the dragons are all dead, while Kamigawa had Kokusho and company. I don't think it's them, but there is a reason I didn't put it in the bullet points
^ Not necessarily; Sarkhan is best with Dragons, but he's heading to a plane without them, even if it is his homeworld. If it was some brilliant Nicole Bolas plan, it seems kind of odd sending your pawn where he wouldn't do his best work.
Unless that which is sleeping eternal lie, and even death may at times end die.... (I know I butchered that....)
Sasori wrote: Not quite sure what to think of this set.
Hopefully we can go another full set without Jace.
Sarkhan being there probably means the return of Nicol Bolas. Yawn.
It's like you read my mind. The less of the emo Mary Sue of mtg the better.
Automatically Appended Next Post: Also Kokusho and the others were the only dragons of that set, and if I remember right were never brought up in the books. Entirely possible they're all gone.
No, WotC has already confirmed the set names for the Block.
Kahns of Tarkir
Warlords of Khanar
Dragons of Tarkir.
Could be something happening that Vol can permanently repopulate the dragon species on Tarkir, or perhaps Bolas can, idk, It's all conjecture at this point, But we do know it's a post zendikar storyline, due to the Hedron Piece on Vol's Bardiche.
Also, this is not Kamigawa, Vol's home plane has been kept secret til now, the only thing we knew was that the Dragons had all been hunted to extinction on his plane. Which is why his spark sent him to Jund, a plane where Dragons ruled with tyranny. Kind of like the Ulitmate Irony the Vol had been searching for a powerful dragon to conquer.
Either way, it's definitely not Kamigawa, definitely not Zendikar, this is a NEW plane.
Bah! Why must you crush my dreams?! Another set I'll probably pass over. If something crops up for affinity I may get it, but the set doesn't interest me at this point.
Hmmmmm..... I almost feel like tamiyo could make a comeback with this set if they bring back the moonwalker, or moonfolk people, that she is a part of, maybe not, but its a possibility.....
orkkiller21 wrote: Hmmmmm..... I almost feel like tamiyo could make a comeback with this set if they bring back the moonwalker, or moonfolk people, that she is a part of, maybe not, but its a possibility.....
Unfortunately Moonfolk were from Kamigawa. I was hoping to see them again too.
Tamiyo is most likely still on Innistrad studying the Moon. Remember, she was studying it for a while before the Helvault was destroyed. So she's got a lot to study now that it has been altered.
We likely won't see her for a while again, a couple years tops.
This could be the perfect opportunity for Tezzeret to return, maybe Vol went rogue and Tezzeret is being sent to bring him in?
Bolas could be involved in the plot, but I don't see him coming back with a new card, it could happen, but highly unlikely.
Welp, WotC did it again; we now have a Channel on a Stick (Sort of):
The coolest thing is, I was JUST starting to put together a R/W/B deck that payed life to do things, but relied on white and blacks life gain to keep it in check. This found a home before it's even released.
Is this a Conspiracy card? I'm not a fan otherwise. The cost keeps it from being playable in a competitive setting(of course, this statement is made about the card in a vacuum. Other cards could help break it).
It's a great Dethrone enabler, too; pay life to get yourself down to where you are lower than them, then swat them with your creatures to make up for the fact that you just payed life to get yourself low.
It really all depends on your deck; as part of a Mechasa deck (Grants all creatures Dethrone), as a weenie (Though lacking the right colors), you could pile up the hurt real quick.
I like this with Children of Korlis to make it a Combo-Enabler, Turns 1 - 4 drop as many Children as you can find, then cast this, pay life for mana til you can kill your opponent with a Banefire or something. Or pay mana into a huge threat. Legacy has so many options for threats though, so take your pick.
He's a three drop mono blue dude, 1/3. Pay 3U, look at the top X cards of your library, where X is the highest CMC among artifacts you control. Put any one artifact unto the battlefield, and the rest to the bottom of your library in any order.
Basically, a Mono blue Mayael for Artifacts, and a not so broken Arcum.
I'm making a blue/black deck with phenax and consuming abberations. And I need a hand finding some cards, please limit these to cards in RtR and theros blocks.
First I want cards that can allow me to bring cards back from the graveyard. Basic I know.
Cards that can get me specific creatures that I need from my deck and including some basic card draw, I got disciple of deceit but wondering if there was something more specific than equal mana cost.
Lastly, things that can stop my opponent doing gak, or make it hard for him to do stuff. Phenax does a nice job at this, paired with consuming abberations I can wipe an opponents deck in 2 turns. Also, are consuming abberations expensive?
illuknisaa wrote: I wonder if you can use conspiracy cards in edh because Secret summoning is just a must have for my shadowborn deck
Given how Conspiracy Cards work that wouldn't make a lot of sense.
Maybe do an EDH Draft? Start with your commander, draft a conspiracy deck in its colors, play from there.
Or give each player the ability to pick some conspiracies in addition to their deck. Maybe each player can take 5 Conspiracies in addition to their 100 cards or whatever works best.
illuknisaa wrote: I wonder if you can use conspiracy cards in edh because Secret summoning is just a must have for my shadowborn deck
Given how Conspiracy Cards work that wouldn't make a lot of sense.
Maybe do an EDH Draft? Start with your commander, draft a conspiracy deck in its colors, play from there.
Or give each player the ability to pick some conspiracies in addition to their deck. Maybe each player can take 5 Conspiracies in addition to their 100 cards or whatever works best.
Conspiracy cards aren't really draft specific, they work by being in the command zone.
This would make perfect sense in an EDH deck utilizing Shadowborn Apostles.
Also, conspiracies aren't color identified, so they could work in any EDH deck.
However, since as of now Conspiracies are only legal in Conspiracy draft, you'd have to talk with your local playgroups about the usage of conspiracies in EDH.
As they're not colour specific there's no reason not to start the game with every applicable conspiracy in your command zone. Somewhat defeats the point of them. Maybe you could have a maximum of one conspiracy in EDH, but if there are only one our two especially useful ones, everyone will use the same few anyway. They only really work in the semi random nature of draft.
Automatically Appended Next Post: As they're not colour specific there's no reason not to start the game with every applicable conspiracy in your command zone. Somewhat defeats the point of them. Maybe you could have a maximum of one conspiracy in EDH, but if there are only one our two especially useful ones, everyone will use the same few anyway. They only really work in the semi random nature of draft.
Conspiracy cards aren't really draft specific, they work by being in the command zone.
This would make perfect sense in an EDH deck utilizing Shadowborn Apostles.
Also, conspiracies aren't color identified, so they could work in any EDH deck.
However, since as of now Conspiracies are only legal in Conspiracy draft, you'd have to talk with your local playgroups about the usage of conspiracies in EDH.
They don't take up spots in your deck and they don't cost mana to play. So if I bring a conspiracy card and you don't that's not balanced at all. It'd be like starting an EDH game with your commander in play rather than in the command zone. Obviously you just take Emrakul or something like that.
I'm not saying they wouldn't add to the experience. You should either draft them or give each player a limited number of conspiracies to bring in addition to their normal cards. Which is what I already suggested. The point of conspiracy is to make drafting a more integrated part of the game itself.
Conspiracy cards aren't really draft specific, they work by being in the command zone.
This would make perfect sense in an EDH deck utilizing Shadowborn Apostles.
Also, conspiracies aren't color identified, so they could work in any EDH deck.
However, since as of now Conspiracies are only legal in Conspiracy draft, you'd have to talk with your local playgroups about the usage of conspiracies in EDH.
They don't take up spots in your deck and they don't cost mana to play. So if I bring a conspiracy card and you don't that's not balanced at all. It'd be like starting an EDH game with your commander in play rather than in the command zone. Obviously you just take Emrakul or something like that.
I'm not saying they wouldn't add to the experience. You should either draft them or give each player a limited number of conspiracies to bring in addition to their normal cards. Which is what I already suggested. The point of conspiracy is to make drafting a more integrated part of the game itself.
I agree, you need to get your friends to agree to a conspiracy game if you're going to use the cards. If you only one person is using them that a massive advantage. Unless your doing something like the magic version of a raid deck(I forget the name).
Conspiracy cards aren't really draft specific, they work by being in the command zone.
This would make perfect sense in an EDH deck utilizing Shadowborn Apostles.
Also, conspiracies aren't color identified, so they could work in any EDH deck.
However, since as of now Conspiracies are only legal in Conspiracy draft, you'd have to talk with your local playgroups about the usage of conspiracies in EDH.
They don't take up spots in your deck and they don't cost mana to play. So if I bring a conspiracy card and you don't that's not balanced at all. It'd be like starting an EDH game with your commander in play rather than in the command zone. Obviously you just take Emrakul or something like that.
I'm not saying they wouldn't add to the experience. You should either draft them or give each player a limited number of conspiracies to bring in addition to their normal cards. Which is what I already suggested. The point of conspiracy is to make drafting a more integrated part of the game itself.
That's precisely why I said check with your group...
And the fact that the only format they're legal in right now is Conspiracy Draft Format.
Either way, you could do it like this:
Have a pile of 1 of each conspiracy card, each player only gets access to one conspiracy per game, decide In turn order who picks what conspiracy.
Alrighty.......... finally got to get back onto dakkadakka, but i was wondering if it might be do-able to get the cards for this deck quite cheap, and where i might be able to do that..... here is the link! ( I already have 1 master of waves, 2 judges familiar, the bidents, all the weirds, islands, aetherling, cloudfin raptors, etc, but i was just wondering about the master of waves, thassa's, and specters. I know i already hav nightveil specters in my mono black devotion deck, but i'd prefer not to take them out of the mono black devotion deck)
I usually just use amazon. I pay a higher price, but I haven't lost an order yet. I use to order regularly from strikezoneonline unlike I never received a $100+ order in the mail. No response to my emails, so I chalked it up to a loss and haven't ordered from them since. Troll and toad is another one. There's a gaming community that has a store, but for the life of me I can't remember what it was called.
I went to the first Conspiracy draft, ended up playing B/G, didn't do very well though. I did get a Stifle and a Misdirection passed to me in the draft though do I kept them. I did ok.
So guys, been thinking about this card ever since it was spoiled, trying really hard to break it in a Modern deck.....
I could use Eldrazi/Eldrazi Ramp to get out Emrakel ASAP, but while effective, just seems boring. Also, there is a deck that uses it to fully exile your library only to pop out a Laboratory Maniac and a "When X enters the battlefield, draw a card" card, but that just doesn't seem too fun either.
Anything I'm missing guys?
It just seems that if you go for Big Bads, everyone just seems to rush for Emrakel, which just gets boring quick.
So guys, been thinking about this card ever since it was spoiled, trying really hard to break it in a Modern deck.....
I could use Eldrazi/Eldrazi Ramp to get out Emrakel ASAP, but while effective, just seems boring. Also, there is a deck that uses it to fully exile your library only to pop out a Laboratory Maniac and a "When X enters the battlefield, draw a card" card, but that just doesn't seem too fun either.
Anything I'm missing guys?
It just seems that if you go for Big Bads, everyone just seems to rush for Emrakel, which just gets boring quick.
I actually have a full Eldrazi deck, that is pretty good about populating mana.
Sol rings, Cloudposts, Vesuvas, and the other locus land, are fantastic.
So apparently Garruk is going to be Green Black, is still affected by Lillie's Curse, and is actually stalking and trying to kill other planeswalkers in this set.
Nisse is rumored to be the replacement Green 'Walker.
Nissa isn't just rumored, she's all but confirmed, we have new card art from Michael Komarck for her.
We have new Jace Art as well (Jace 5.0!)
WotC is unhappy with Dark Realms Liliana, so we're probably getting 4.0.
Garruk is taking a special slot in this set, like Bolas did in M13.
And there's been New artwork for Ajani spotted as well, so we might be getting a new one, not caller of the pride.
Jace knows about Garruk's curse too, and it might consume Garruk Completely.
The Chain Veil is going to be in the Core Set too. So chances are we're getting a LOTV reprint.
And I don't see why Dark Realms Liliana was bad, my Shade/Maga, Traitor to Mortals deck was WAITING for that planeswalker. (Yes, I know not liking is different from bad, but still).
Also, why get rid of/make Garruk a bad guy? Why not Jace.....
I don't have the link for any of the artwork, although a playmat featuring the new jace art went up on WotC's twitter account.
WotC has just expressed dissatisfaction with the flavor of Liliana of the Dark Realms, it doesn't necessarily make it a bad card, it just doesn't express the flavor they want to with her.
Ajani's new art appears on the Funko figures box, Jace's new art appears in DOTP15.
Garruk, has been cursed by Liliana for...well, 5+ years now. we only got to see his cursed form in card form in ISD. he was cursed by her using the Chain Veil in a webcomic that came out 5 years ago.
Garruk went to Innistrad to seek out Avacyn to cure his curse. When the Cursemute ultimately failed to rid him of it, he returned to hunting for vess, and had a mild encounter with her.
Garruk has a tragic story unfolding, it's not really that he wants to be evil, it's just that, he can't help it anymore.
Slarg232 wrote: 12 people free for all, all in the same "Pod".
Mother of god, I usually can't stand EDH games that have more than five people. Freaking 12?
Oh totally. The Ppheldegrif player has such an amazing deck for it that by turn five, typically everyone has ALL basics on the battlefield (Due to it being the "Casual" night of that particular store, no Mass LD allowed (Targetted still ok)). I don't even have Non-basics in the Gahiji deck anymore because of that.
I think our last game of it ended with one guy Mind Grinding us all for 1, then attacking the only guy running non Basics with the ~300+ 1/1's the Grif and I gave him.
1.If skirk commando is turned face up, does quest for goblin lord trigger?
2. Can creatures with morphs be put into play facedown? Eg.
if I turn root elemental face up can I put towering baloth into play face down?
3. Can use counterspell to counter itself?
eg. I cast something,
opponent uses counterspell,
I turn willbender face up and target counterspell with the same counterspell.
I was thinking of getting grenzo for my wort edh deck but currently I don't have that many scry effects in my deck (only 2 i think)
I've been looking at heroes podium as a potential candidate because I already have 5 legendary creatures. The problem with podioum is that it costs 5 mana and I'm already quite low on lands (only like 33-35) with no mana accelerators. I do have goblin welder though.
If that b/g Garruk is the legit card that will be released with m15............. I will have to cry..... because it is amazing..... imagine it with the new nissa!!!!! that would be an insane combo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! too many '!' marks............ but seriously....... AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
okay so I'm just getting back into magic and have a few questions, one where do you guys keep finding out about the story? I use to buy fat packs mainly for the book but they no longer have them, wheres a guy to get his fluff on?
What do you guys think of a
grim guardian
master of the feast
fate unraveler
deck, for standard, once it leaves standard id add sticks/darkness for stall and underworld for more damage
soundwave591 wrote: okay so I'm just getting back into magic and have a few questions, one where do you guys keep finding out about the story? I use to buy fat packs mainly for the book but they no longer have them, wheres a guy to get his fluff on?
What do you guys think of a
grim guardian
master of the feast
fate unraveler
deck, for standard, once it leaves standard id add sticks/darkness for stall and underworld for more damage
I typically just hear about the fluff from other people, don't really go looking for it.
You could definitely win that way, but the curve is rather high; MoF and GG are both 3 mana each, which means you aren't doing much to actually try to win in the first couple of turns.
If your goal is to kill em with card draw, I would totally splash blue for Dictate of Kruphix. If you want more of a Constellation theme, I would go for B/W with Pacifism, Underworld Coinsmith, Grim Guardian, and similar.
soundwave591 wrote: okay so I'm just getting back into magic and have a few questions, one where do you guys keep finding out about the story? I use to buy fat packs mainly for the book but they no longer have them, wheres a guy to get his fluff on?
What do you guys think of a
grim guardian
master of the feast
fate unraveler
deck, for standard, once it leaves standard id add sticks/darkness for stall and underworld for more damage
I believe they still sell books, but you have to order them online or get lucky with a bookstore. I know for Shards of Alara they had a "Planar Guide" that detailed the setting and other neat little things. Not sure if they still do that or not.
So for those participating in pre-release this weekend, what colors are you all playing?
I'm currently signed up for green, but I'm thinking of switching to white or blue, neither are full at my flgs. Black is full though so that's not an option.
Limited releases like the Commander's Arsenal are pretty annoying. They always get heavily marked up by retailers and become unaffordable.
I did an Odyssey block draft last night, I went mono black and was fortunate to pulla Cabal Coffers and and Ichorid. That was ok, and the Coffers will be going into a commander deck I'm sure.
Was a fun game, now just to put my own deck together
We got big into Elder Dragon Highlander/Commander and it was fun for awhile actually until Wizard's put out the pre-built commander decks.
Had a pretty fun deck that stole creatures from everyone and they make that common land that just destroys the entire deck. Derp - ok I guess they really don't like Control Magic. :p