78234
Post by: thepowerfulwill
Name your army, give us one pet peeve you have playing/modeling/painting it
Chaos: Running out of black paint, AGAIN.
71772
Post by: 2x210
Chaos Marines, so anytime I open my codex.
69774
Post by: wufai
Dark Angels, no matter how well I paint it will always be a low tier army.
78234
Post by: thepowerfulwill
wufai wrote:Dark Angels, no matter how well I paint it will always be a low tier army.
as a chaos player with no heldrakes, I feel your pain...
64018
Post by: Freytag93
Nids: I will literally never finish painting my army. Currently at over 400 models (including 15+ MCs)
87449
Post by: Skellly
My orks don't inspire me to paint them x.x
69430
Post by: Wilytank
Having fun playing the game despite the people on this forum telling me that there's a mathematical formula that proves that I should be having a miserable time.
70391
Post by: Dantioch
Always getting suspicious looks and having to be the butt of all jokes for playing with eldar. Especially annoying since I played grey knights in 5th and a some tau in 6th so now I've got a reputation for playing the best armies when all I want is cool tanks.
43778
Post by: Pouncey
Sisters of Battle: No plastic infantry, so I can't convert them into anthros. : (
I like the current Sisters model designs, I just wish I could turn them into furries. My skills are not good enough to convert one-piece metal minis (okay, two if you count the backpack. Three for the heavy weapons since they come with a separate gun, but you get the idea)
87136
Post by: Drogga
Chaos: Green stuff work never looks as good as it did in my head....or when compared to others GS work......
53886
Post by: Ignatius
Mordian Iron Guard: they are all metal
18690
Post by: Jimsolo
Dark Eldar. Worst thing about playing them? Injuring myself on my own freaking guys! Seriously, I've spilled more blood since I picked this army up in November of last year than in the previous ten years of 40k combined!
43778
Post by: Pouncey
Jimsolo wrote:Dark Eldar. Worst thing about playing them? Injuring myself on my own freaking guys! Seriously, I've spilled more blood since I picked this army up in November of last year than in the previous ten years of 40k combined!
Do you at least use the blood to make realistic blood effects on the army's blades?
3687
Post by: Red__Thirst
Vostroyan Firstborn: They are all metal, AND hyper detailed (not that Mordian's aren't, but by comparison Vostroyans have Mordian's smoked on the fiddly details).
In addition: Most annoying part of it to me is painting the damned treads on tanks. I play I.G. There are a bucketload of tanks in my army. I have painted six tanks already and feel like I spend 85% of the time painting the tank painting the treads. I know it's all in my head, but it still annoys the  out of me.
Other than that, it's touching up chipped models. I know, I asked for it when I chose an all metal army, but no matter what I do, matte varnish spray, paint on spray, the models fall over and get little dings and chips. Every six months or so I take out every infantry mini in the army and check them for chips to touch them up. For an I.G. army with 70+ minis, this can take a while.
Those are my additions.
Take it easy for now everyone.
-Red__Thirst-
43778
Post by: Pouncey
Red__Thirst wrote:
Vostroyan Firstborn: They are all metal, AND hyper detailed (not that Mordian's aren't, but by comparison Vostroyans have Mordian's smoked on the fiddly details).
In addition: Most annoying part of it to me is painting the damned treads on tanks. I play I.G. There are a bucketload of tanks in my army. I have painted six tanks already and feel like I spend 85% of the time painting the tank painting the treads. I know it's all in my head, but it still annoys the  out of me.
Other than that, it's touching up chipped models. I know, I asked for it when I chose an all metal army, but no matter what I do, matte varnish spray, paint on spray, the models fall over and get little dings and chips. Every six months or so I take out every infantry mini in the army and check them for chips to touch them up. For an I.G. army with 70+ minis, this can take a while.
Those are my additions.
Take it easy for now everyone.
-Red__Thirst-
My metal Sniper Scouts look like they were heavily drybrushed with silver paint. : /
66740
Post by: Mythra
Loving my astral aim only to have stolen away.
63064
Post by: BoomWolf
Pouncey wrote:Sisters of Battle: No plastic infantry, so I can't convert them into anthros. : (
I like the current Sisters model designs, I just wish I could turn them into furries. My skills are not good enough to convert one-piece metal minis (okay, two if you count the backpack. Three for the heavy weapons since they come with a separate gun, but you get the idea)
Thread won. seriously.
Anyway, worst thing about my army, the farsight enclaves, is that they didn't exist when I started, so I got myself regular infantry dudes at the time, but now I wish I just had more suits instead (limited budget means I cant just "buy more")
80896
Post by: PotentiallyLethal
Space Wolves drop pod army - the amount of cases and foam I need
84364
Post by: pm713
Space Wolves - Having the wolfy mcwolf wolf rubbish every time theyre mentioned.
66089
Post by: Kangodo
Necron: Being told my army is OP whenever an opponent loses because of his bad tactics.
Even when I play bad lists..
Second one would be buying 2nd hand models, spraying them all metallic and then having to paint all the bases black! Soooo frustrating
70279
Post by: pax_imperialis
this. Started playing crimson slaughter at least. I dislike getting psyched for all the sweet brutal cc im going to initiate and then hate how by turn two all my transports have been exploded and i'm footslogging. Also, not really a rules peeve, but my forgefiend always seems to miss.
78247
Post by: brother marcus
Using a 30k army in 40k. People are still skeptical and think the whole legion list is op and trying to find a game is like begging for money 9/10 :(
77559
Post by: SarisKhan
CSM: being overrun and wiped out by my friend's Tyranids (Nidzilla with just enough Termagants to flood the Objectives). No matter how do I change the upgrades and list composition, what tactics and feints I try, 80% of time he wins and has nearly tabled me several times already. I suppose that's what I get for not playing Full MoN + 3 Heldrakes.
80778
Post by: ahzek
Guard: no matter how many dice I roll I still suffer more wounds than I cause
54708
Post by: TheCustomLime
Black Templars: The damned shoulderpads. The white is easy enough but I can never get the decals to look right.
I also wish I could get a better source for choppy bitz for my marines.
87108
Post by: spunkybass
Transporting my IG AirCav around .. 6 awkward and bulky flyers + infantry ...
74772
Post by: the shrouded lord
white space marines. 'nuff said.
42908
Post by: androcles138
Blob Guard: The movement phase gets so long and tedious, that sometimes I'll just use sub-par tactics if it means not having to move 2 fifty man blobs.
Sisters: odd looks from people when I show up to play, and then people telling me "I didn't know they were still a thing
72719
Post by: MaliceXR3
Necrons, everything before page 81 of the codex
51383
Post by: Experiment 626
Chaos Daemons.
Being told by elitist donkey-caves that my army has no place in the game because it's a Fantasy army, and that I should lose everything bar Greaters & basic Daemons and be shoved back into the CSM codex.
79243
Post by: Swastakowey
Imperial Guard.
All my lovely models get taken off the board waaay to much.
78336
Post by: Envihon
Grey Knights: My units are expensive so when I deploy I have significantly less on the table than my opponent and feeling out numbered. Even more so because I abuse the heck out of DS.
75421
Post by: Glorywarrior
Blood Angels, you can't play a viable Jump Pack army...
81279
Post by: Brother Michael
Sisters: having only one troop choice. We really need some frateris militia...
465
Post by: Redbeard
Orks - 6th (and now 7th) edition CC nerfs.
Eldar & Tau - Having people assume you're a jerk just for having those armies.
IG - too many tanks left to paint
Grey Knights - Shading and highlighting silver
Emperor's Children - Having my army divided into two codexes and losing all sonic upgrades.
Chaos Daemons - Being a CC army in 6th/7th edition
Sisters - No real codex available for too long
Imperial Knights - Way overpriced with changes to D weapons
43778
Post by: Pouncey
Thought of another one for Sisters of Battle.
I haven't made a purchase for my Sisters since December last year, when I asked for a second Exorcist as a Christmas present. This is purely because there is nothing that I have yet to collect that I would actually use in a game.
I have:
-4 Meltagunners, 5 Sisters with Flamers, 5 with Stormbolters
-5 Superiors with Plasma Pistols/Chainswords, 2 Superiors with Boltguns/Power Swords, 1 Superior with Boltgun/Power Maul (got those 3 Superiors when there was no difference between power weapons), 1 Superior with Boltgun
-1 Canoness with Eviscerator/Bolt Pistol, 1 Canoness with Storm Shield/Power Sword (could reasonably use as a Canoness with a Rosarius, Power Sword and Bolt Pistol)
-2 Penitent Engines
-4 Sisters with Heavy Bolters, 2 Sisters with Multi-Meltas, 2 Sisters with Heavy Flamers
-10 Seraphim including Superior with Bolt Pistol and Power Sword and 2 with pairs of Hand Flamers
-2 Immolator Chassis able to be swapped between Rhino and Immolator with free choice of weapon
-a 10-person Battle Conclave consisting of 6 Death-Cult Assassins and 4 Crusaders, Uriah Jacobus, a Uriah Jacobus proxy from Reaper Minis (also 4 Crusader proxies from Reaper Minis)
-about 20 Repentia with a Mistress
-2 Exorcists
-a modified Celestine model (gave her a jump pack from the Sanguinary Guard kit in place of her normal shroud and halo
-a priest with a chainsword
-a Sister Hospitaler and a Sister Dialogus
-2 or 3 bearers of Simulacrum Imperialises and a modified one to carry a Bretonnian Fleur-de-Lys (Lis? Can never remember, which is bad since I'm from Quebec) banner
-and enough Battle Sisters with boltguns to field a footslogging army without any vehicles when combined with the other models
I have at least one of pretty much everything I would ever use. There's nothing left to get that I want; the only purchases I could make would be rounding out my collection. And apart from the vehicles/walkers, it all fits in one KR cardboard box.
44272
Post by: Azreal13
Daemons
The paperwork.
77159
Post by: Paradigm
IG: The ever-threatening deployment zone spacing issue. Bunch and get blasted or spread and leave half the army in reserve?
The ever-threatening between-buildings traffic jam. 'So that's 30 guys, 3 wide... great, the guys at the back of the squad are out of range of the guys at the front, let alone the enemy...'
The ever-threatening backwards move. Move up 6", get shot back 7", move up 6"...
Also, 1 guy in an army of 100+ with a broken lasgun makes me very, very annoyed.
GK: I agreed not to play them in 5th as they were too good (I accidentally built a Paladin-bomb because 2-wound termies are cool), didn't see much action in 6th due to low-model-count armies suffering. Didn't see play as allies that often because they were AoC. Now, in 7th, they'd be back to being good, and able to ally with the rest of my armies... but we're not playing 7th...
46277
Post by: squidhills
IG. Having to use an older Codex because the newest one invalidated my army by dropping units and characters.
25208
Post by: AlmightyWalrus
Black Templars, getting told that Chapter Tactics is so awesome and we totally shouldn't complain because we got awesome units that every other CT does better.
The more I think about it, the more World Eaters and Black Templars have in common, it's rather scary.
7684
Post by: Rune Stonegrinder
Doesn't matter what army when I chip the paint or parts fall off
9982
Post by: dementedwombat
Playing Tau, the worst part is definitely having to put up with how much complaining people seem to do about them. So glad that the interent masses have found other stuff to complain about and moved on by now.
43778
Post by: Pouncey
dementedwombat wrote:Playing Tau, the worst part is definitely having to put up with how much complaining people seem to do about them. So glad that the interent masses have found other stuff to complain about and moved on by now.
That's why I'm hoping that if Sisters of Battle ever get a nice update with a new range of plastic models, the Codex is not overpowered.
I would not look forward to having played Sisters of Battle since 200...7? 8? I dunno, and then have people automatically think the worst of me online whenever I mention what army I play. Grey Knight players went through that, even the ones who were still using their painted metal minis.
80673
Post by: Iron_Captain
Space Wolves: Running out of beards.
Space Marines: Too many bald heads, not enough beards. Space Marines are 100 times more manly with nice beards.
Dark Eldar: Transporting those fragile Raiders and Ravagers.
80999
Post by: jasper76
Necrons: Few options for long range fire.
Also, victories are often attributed by losing player to gimmicks or an OP codex, even though there are umpteen weaknesses to exploit.
38800
Post by: DaddyWarcrimes
This. I hate having to carry a milk crate full of drop pods along with my KR bag.
75727
Post by: sing your life
Ravenwing have to work really hard, otherwise White scars do very similar things for less points.
50107
Post by: Silentspy22
Orks: I lack the patience to paint 250+ models.
Also, armor with large blasts ;_;
74409
Post by: drock403
Tau. Playing to my army's strengths and feeling bad about it.
83175
Post by: pinecone77
thepowerfulwill wrote:Name your army, give us one pet peeve you have playing/modeling/painting it
Chaos: Running out of black paint, AGAIN.
Looking at my nicely painted Genestealers, then shrugging and not using them Again..
42971
Post by: Kal-El
Transporting it.
43578
Post by: A Town Called Malus
Tau: having players think I play them because they're strong.
I played them from 4th to 7th! I stuck by them all the way through 5th edition, dagnabbit!
70391
Post by: Dantioch
A second one for both chaos space marines and grey knights. Whenever I fielded either abaddon or kaldor draigo and someone had to make a quip about failbaddon or the warp dust movie. They are slightly funny once but I still like the fluff for both characters and hearing the same bad joke every time is realy annoying.
38595
Post by: cammy
Jimsolo wrote:Dark Eldar. Worst thing about playing them? Injuring myself on my own freaking guys! Seriously, I've spilled more blood since I picked this army up in November of last year than in the previous ten years of 40k combined!
I know this pain!
Think of it as a sacrifice to Slannesh to keep your guys alive a bit longer
73959
Post by: niv-mizzet
BA: having outdated costs, and knowing that when it gets "fixed," I will lose half the builds I run in exchange for four useless "artifacts" in the book.
75421
Post by: Glorywarrior
They might not be useless though...
Maybe they get the jump pack of blood or something that let's them move 18" or something like that.
You never know...
38595
Post by: cammy
Glorywarrior wrote:They might not be useless though...
Maybe they get the jump pack of blood or something that let's them move 18" or something like that.
You never know...
the bloodpack of bloody bloodness?
49704
Post by: sfshilo
Sisters...
It's always, "WOW that was a really close game" or "Dang they are tough to beat"
Except that is ALL my games lol.
66111
Post by: Guardsmen Bob
Blob Guard, getting them out, and putting them away. I already have spine problems and they just make it worse.
82831
Post by: acr0st
Playing Eldar casually with friends. I have a < 50% win rate. If I win it's because Eldar is a tier 1 army and I should always win. If I lose, it's all my fault.
66740
Post by: Mythra
Losing all my Mycetic Spores.
43778
Post by: Pouncey
Adepta Sororitas: Having my army's only long-range anti-tank weapon be limited to a 45 degree cone straight up without house rules. For three consecutive editions and two consecutive Codices. -_-
45962
Post by: Gangrel767
Been playing Eldar since 1994... but everytime I play at a LGS, I get accused of being a power gamer.
50326
Post by: curran12
One for Sisters:
"Oh, are those Space Marines?" >_>
74953
Post by: Gavik Dross
Eldar: The sadness I get for loving wave serpents and general mechdar but getting grief every time I put even 2 serpents down.
54708
Post by: TheCustomLime
Well, they have power armor, boltguns and Rhino chassis vehicles. It's an easy mistake to make for a newbie on first glance.
7637
Post by: Sasori
The worst part is making a lot of RP rolls, and seeing your opponent get frustrated.
I've had 7 out of 9 stand up before, and watching all of that damage that did nothing can upset a lot of people.
66089
Post by: Kangodo
The sanguine bloodpacks of divine bloody bloodness!
And we get Rages in every possible colour.
80999
Post by: jasper76
Sasori wrote:The worst part is making a lot of RP rolls, and seeing your opponent get frustrated.
I've had 7 out of 9 stand up before, and watching all of that damage that did nothing can upset a lot of people.
Yup, I sometimes even feel guilty about it seeing the look of dissappointment and frustration wash over my opponents face.
49179
Post by: Valhalla130
Valhallan Imperial Guard here, with a squad of Mordians, a squad of Praetorians, and a squad of Steel Legion. And working on buying a squad of Squats. Same problem, but I always feel like I'm holding something with a metal fig, and constantly drop the plastic figs because they feel too light, and I grip them much less tightly so I don't break them. Not that I'm ham-fisted bearing down on the metal models, just a lighter grip on the plastic for some strange reason. I don't even notice it until I drop it.
My beef though, is the painting. I just finished a squad of men, in my new, updated scheme, with better painting skills behind it, after a long hiatus (10 years) and now I need to do the other 50 models to get my army to a playable state. Not counting the tanks I want to airbrush. (Note to self: buy airbrush someday.)
79243
Post by: Swastakowey
jasper76 wrote: Sasori wrote:The worst part is making a lot of RP rolls, and seeing your opponent get frustrated.
I've had 7 out of 9 stand up before, and watching all of that damage that did nothing can upset a lot of people.
Yup, I sometimes even feel guilty about it seeing the look of dissappointment and frustration wash over my opponents face.
Yep. In my latest battle report I killed necron units of 20 down to one or 3 models at least 3 times, and the consistently got half or more back. A squad of 20 got reduced to 3 models, only 6 failed their reanimation. Really tough when you have no big guns and so on. But then I realized if he didnt get those animation rolls I would have killed him off pretty quick so its not too bad I guess. Just a pain
65163
Post by: PastelAvenger
Blood Angles
Red is a nightmare to paint!
43578
Post by: A Town Called Malus
Reflex, straight, obtuse, right or acute?
65163
Post by: PastelAvenger
Sorry matey completely lost me here
43778
Post by: Pouncey
Read your original post again, more carefully this time. : D
48557
Post by: Las
Guard: having the wrong army name printed on my dex
Marines: losing termies to peanuts.
43578
Post by: A Town Called Malus
Las wrote:Guard: having the wrong army name printed on my dex
Marines: losing termies to peanuts.
I now have an image in my head of space marines with nut allergies going into anaphylactic shock as people throw peanuts at them
78336
Post by: Envihon
Las wrote:Guard: having the wrong army name printed on my dex
Marines: losing termies to peanuts.
Do I wish Terminators would get better or cheaper. I play GK but I feel your pain and Terminators are part of my favorite unit list.
48557
Post by: Las
T5 would be a dream.
71499
Post by: Truth118
Sasori wrote:The worst part is making a lot of RP rolls, and seeing your opponent get frustrated.
I've had 7 out of 9 stand up before, and watching all of that damage that did nothing can upset a lot of people.
That's probably my favorite part about Necrons.
Getting swept in melee or failing a Ld test at the worst moment might be my least favorite part.
18690
Post by: Jimsolo
Pouncey wrote: Jimsolo wrote:Dark Eldar. Worst thing about playing them? Injuring myself on my own freaking guys! Seriously, I've spilled more blood since I picked this army up in November of last year than in the previous ten years of 40k combined!
Do you at least use the blood to make realistic blood effects on the army's blades?
Under normal circumstances I use it to ferry oxygen around my body.
48557
Post by: Las
One more for marines.
That the twos rolled to hit by my devs never end up being made by the signum boosted roll.
57920
Post by: stompygitz
My big one is my orks. The reason? A massive amount of bodies and vehicles to paint. And since they are bad moons, painting yellow is more of a pain.
78973
Post by: Hybrid Son Of Oxayotl
Sisters: heavy and the paint goes of so easily! It is a nightmare.
63314
Post by: cardboardcrackhead
I hate how immobile my CSM feel on the board. I never feel like I can effectively and consistently engage units in my opponent's backfield, especially in the late game.
25751
Post by: gmaleron
Elysian Drop Troops:
-Transporting x12 Fliers around can be a pain sometimes
Farsight Enclaves:
-Showing up and people giving me the evil eye for bringing a pure Crisis Suit list, people need to stop complaining and actually learn to fight it.
46128
Post by: Happyjew
Worst thing about playing my army...
Nids - I can no longer drop a 90 point model behind enemy lines who then promptly takes out half the opposing army. By himself.
I miss the Doom...
Eldar - lack of Assault vehicles. Though I guess if I want to invest in some DEldar allies to give my girls a way to assault from a vehicle I could...
43578
Post by: A Town Called Malus
gmaleron wrote:Elysian Drop Troops: -Transporting x12 Fliers around can be a pain sometimes Farsight Enclaves: -Showing up and people giving me the evil eye for bringing a pure Crisis Suit list, people need to stop complaining and actually learn to fight it. People don't like pure Crisis? It's not that strong. In fact it's pretty squishy as no shots against Crisis teams are really wasted. Anti-Tank shots ID them so the shot is still worthwhile (as opposed to having lots of lascannons and coming up against Green Tide, for example) and if you shoot them with anti-infantry weapons they die just as easily as an equivalent amount of space marines. Basically it all comes down to moving effectively to limit the positions that the suits can jump back to safely. Anti-guerrilla tactics, surround them to remove their ability to evade your fire via terrain or by outranging you, then annihilate them.
62661
Post by: urbanevil
Space Wolves - My ML Long Fang aka fail mcgee aka C.S.B. he has fired 100s upon 100s of missles in his epic hunt, and maybe killed a guardsmen or 2 total. Also plopping down my ADL and praying for the best when i see flyers.
Dark Angels - Painting cloak upon cloak to look good, only to have them called sissys lmao.
GK - shading silver, and figuring out how im gonna pack my new Stormraven lol.
78336
Post by: Envihon
urbanevil wrote:
GK - shading silver, and figuring out how im gonna pack my new Stormraven lol.
That is why I say screw it and don't even try. I just wash them to get shadow effects and leave it be but that is when my patience is running thin.
72133
Post by: StarTrotter
thepowerfulwill wrote:Name your army, give us one pet peeve you have playing/modeling/painting it
Chaos: Running out of black paint, AGAIN.
Can I just do this for all my armies?
Chaos Daemons. Building: How can I convert these new Pink Horrors to look like the old twisted models that were pulling two smaller creatures from their mouth. Painting: How the heck can I paint something garish but not too garish, abstract and shifting yet not? Playing: Random roll time! *rolls 100 dice before anything else can be done*
Chaos Space Marines. Building: Come on let me put you toge-*stabbed by spikes* GAAAAAH. Painting: Well out of metallic paints. Playing: *Flips to Tzeentch*
IG. Building: Resist urge to try to kit bash wildly especially with chaos and greenstuff. Painting: So. Many. GUARDSMEN! Playing: Hold on friend, I must move all of my conscripts slightly and the rest of my guard. Now I must shoot my dozens of dice multiplied by FRFSRF.
(Those are my main armies at least)
51486
Post by: Frankenberry
I think mine has to be the legions of guardsmen I had to build/paint, because the GW kits suck ass. Seriously? I have to make 100 of these guys and the shoulder joints aren't even joints, they're two pieces of flat plastic that you have to hope stick together with enough glue.
Also, the last iteration of the Leman Russ, not the most recent. The old one had those stupid 3D rendered instructions printed in black and white so it made no visible sense. Also, the hulls never fit together, EVER.
62661
Post by: urbanevil
Envihon wrote: urbanevil wrote:
GK - shading silver, and figuring out how im gonna pack my new Stormraven lol.
That is why I say screw it and don't even try. I just wash them to get shadow effects and leave it be but that is when my patience is running thin.
Nailed it lmao.
86991
Post by: NorseSig
Iron Hands
Need lots of bionic pieces needed for a "proper" army. Half of chapter tactics a little underwhelming 6+ FNP. Lots of dreads so lots of Drop pods required. The F#$%*g Thunderfire cannon (seriously, what were they thinking making this out of Finecrap). Bikes. Bikes are expensive...
73345
Post by: zilka86
How my 3 + save marines are not as durable_as the seem the should be
25751
Post by: gmaleron
A Town Called Malus wrote:
People don't like pure Crisis? It's not that strong. In fact it's pretty squishy as no shots against Crisis teams are really wasted.
Anti-Tank shots ID them so the shot is still worthwhile (as opposed to having lots of lascannons and coming up against Green Tide, for example) and if you shoot them with anti-infantry weapons they die just as easily as an equivalent amount of space marines.
Basically it all comes down to moving effectively to limit the positions that the suits can jump back to safely. Anti-guerrilla tactics, surround them to remove their ability to evade your fire via terrain or by outranging you, then annihilate them.
All good points, its mainly the fact that I have at least x1 or x2 Riptides to back up the rest of my army and the fact that a lot of people here "Tau" and immediately freak out and cry Cheese or its OP, ect. The good news is that the majority of players at my store are really good players and I don't have to worry about it, just one or two.
69849
Post by: PrinceRaven
Tyranids - Having a Codex written by someone who either does not understand or actively despises the army they're writing for.
67367
Post by: MajorStoffer
Blood Ravens: Just because they're red doesn't mean they're Blood Angels
Minotaurs: Gets Hot! My 200 something points named Contemptor Dreadnought has actually fired his plasma cannon all of 3 times, out of a good 12 games. He's only died to enemy action once, but has died in 10 of those 12 games.
Death Korps: Keeping track of casualties; when platoons come back off reserve when they die, you can't just craft the ubiquitous pile of dead guardsmen.
Steel Legion: Metal, oh the metal.
66594
Post by: Chaos Rising
Chaos Space Marines, I feel a great sadness when going to tournaments and listing all the armies I don't want to face. They tend to be:
ALL OF THEM!
43778
Post by: Pouncey
Frankenberry wrote:I think mine has to be the legions of guardsmen I had to build/paint, because the GW kits suck ass. Seriously? I have to make 100 of these guys and the shoulder joints aren't even joints, they're two pieces of flat plastic that you have to hope stick together with enough glue.
Also, the last iteration of the Leman Russ, not the most recent. The old one had those stupid 3D rendered instructions printed in black and white so it made no visible sense. Also, the hulls never fit together, EVER.
Oh, reminds me, one the Space Marine Rhino-chassis vehicles had its instructions printed with the treads facing the wrong way. One end of the tread pieces has three prongs, the other end has two. They only fit one way on the model, but you don't discover that until you get to get to trying to fit the very last piece between the inside and outside pieces of the sides of the vehicle. And they printed the instructions with the treads shown the wrong way around.
74682
Post by: MWHistorian
Sisters of battle because they haven't had a new unit or updated since before some players were born. (That's inexcusable.)
Space Marines because because it definitely doesn't feel like I'm fielding a super elite warriors. They feel like expensive cannon fodder.
73345
Post by: zilka86
MWHistorian wrote:
Space Marines because because it definitely doesn't feel like I'm fielding a super elite warriors. They feel like expensive cannon fodder.
This is so true
77848
Post by: lilgammer123
Playing guard:
1. losing all my favorite characters in the game (the reason I play guard).
2. Realizing how bad guard are (bad shots, paper thin, etc.) my first games.
3. How hard leman russ is to build.
4. No plastic tallarn and other regiments.
5. Trying to find a easy paint scheme that also looks good.
My top 5.
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Post by: Fafnir13
Playing Necrons and being called OP when it was just lucky/unlucky dice that were to blame.
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Post by: ClassicCarraway
Crimson Fists - they being a second founding, I find myself being asked why I didn't do them up as one of the "real (ie, founding) chapters".....or being asked if they are Ultramarines
Chaos Daemons - being told that in order for daemons to ever be a functional, you HAVE to take Fateweaver.
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Post by: dementedwombat
Pouncey wrote: dementedwombat wrote:Playing Tau, the worst part is definitely having to put up with how much complaining people seem to do about them. So glad that the interent masses have found other stuff to complain about and moved on by now.
That's why I'm hoping that if Sisters of Battle ever get a nice update with a new range of plastic models, the Codex is not overpowered.
I would not look forward to having played Sisters of Battle since 200...7? 8? I dunno, and then have people automatically think the worst of me online whenever I mention what army I play. Grey Knight players went through that, even the ones who were still using their painted metal minis.
Well, to be fair, Sisters are already pretty dang good (at least in my opinion). It's just that not many people play them, so the majority of the internet is not familiar with how much pain they can deliver.
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Post by: MWHistorian
dementedwombat wrote: Pouncey wrote: dementedwombat wrote:Playing Tau, the worst part is definitely having to put up with how much complaining people seem to do about them. So glad that the interent masses have found other stuff to complain about and moved on by now.
That's why I'm hoping that if Sisters of Battle ever get a nice update with a new range of plastic models, the Codex is not overpowered.
I would not look forward to having played Sisters of Battle since 200...7? 8? I dunno, and then have people automatically think the worst of me online whenever I mention what army I play. Grey Knight players went through that, even the ones who were still using their painted metal minis.
Well, to be fair, Sisters are already pretty dang good (at least in my opinion). It's just that not many people play them, so the majority of the internet is not familiar with how much pain they can deliver.
They're good, but their options are highly limited. There's only one competitive build with a few variations.
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Post by: Laughingcarp
CSM: Trying to get into CC via anything other than footslogging is halfway doomed.
DE: Transporting the army first, and having only two fire modes second (4+ poisoned, or S8 AP2 36" lance)
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Post by: BrotherOfBone
Guard:
Having to buy all the Guardsmen
Having to build all the Guardsmen
Having to paint all the Guardsmen
Black Templars
'Omg you have OS Land Raiders you're instantly better than everyone else'
No.
Being incapable of fielding a good Special Character as they all suck.
Not being able to take Librarians when Psychic Powers are still awesome.
Feeling obliged to run big squads of Marines when I know they just die to Battle Cannons.
Dark Eldar:
Too squishy and too much to transport.
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Post by: dementedwombat
MWHistorian wrote: dementedwombat wrote: Pouncey wrote: dementedwombat wrote:Playing Tau, the worst part is definitely having to put up with how much complaining people seem to do about them. So glad that the interent masses have found other stuff to complain about and moved on by now.
That's why I'm hoping that if Sisters of Battle ever get a nice update with a new range of plastic models, the Codex is not overpowered.
I would not look forward to having played Sisters of Battle since 200...7? 8? I dunno, and then have people automatically think the worst of me online whenever I mention what army I play. Grey Knight players went through that, even the ones who were still using their painted metal minis.
Well, to be fair, Sisters are already pretty dang good (at least in my opinion). It's just that not many people play them, so the majority of the internet is not familiar with how much pain they can deliver.
They're good, but their options are highly limited. There's only one competitive build with a few variations.
I'm not sure if this is the one competitive build, but my friend runs a gigantic blob of Sisters with Celestine, an Inquisitor, a couple Priests of some kind that give better invulnerable saves (which of course are re-rollable). Then a couple of those organ artillery tanks and an outflanking melta squad.
So many angry females charging forward in power armor...it's like an Ork green tide of militant space nuns.
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Post by: MWHistorian
And that's pretty much it exactly.
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Post by: Crimson Devil
Imperial Guard: Stupid name change and the fact that the best way to play the army is counter to the fluff. Mech Vets runs counter to the background for me. I feel the Platoon should be the strongest way to run them, but codex isn't written that way. And lots of units with limited or no competitive ways to use them.
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Post by: TheCustomLime
Mech guard... counter to the fluff? That isnt true in the slightest. There are tons of mechanized guard units. Most likely more than there are Space Marine chapters.
Thats the nice thing about the guard. I dont know of any lists that are unfluffy. Maybe an psyker army but thats thankfully impossible outside of unbound.
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Post by: Forcemajeure
Ahzek Ahriman. Former Magister Templi of the Corvidae, Chief Librarian and 1st Fellowship Captain of the Thousand Sons.
WHY CANT HE USE DIVINATION!? <- Caps Lock
("The Corvidae's specialty was precognition; the ability to see into the future." -Lexicanum)
Or people calling 1KSons undercosted.
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Post by: Crimson Devil
TheCustomLime wrote:Mech guard... counter to the fluff? That isnt true in the slightest. There are tons of mechanized guard units. Most likely more than there are Space Marine chapters.
Thats the nice thing about the guard. I dont know of any lists that are unfluffy. Maybe an psyker army but thats thankfully impossible outside of unbound.
Not Mech Guard, but specially mechanized veterans, its a pet peeve that it eclipses the platoon as the best choice. It disappoints me to see someone's army and there are minimal veterans in chimeras with allies. Back in 4th ed I ran a proper Mech Guard army, looked nothing like the nonsense you see on the table now. But that is a reflection of the game, not the background.
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Post by: Melevolence
Orks: Facing Super Heavies D: Those make me a sad squig. Hopefully, the codex update will allow me to handle them a little better.
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Post by: A Town Called Malus
Melevolence wrote:Orks: Facing Super Heavies D: Those make me a sad squig. Hopefully, the codex update will allow me to handle them a little better.
Yeah, that hasn't happened....
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Post by: Galorian
Necrons:
Constantly getting jibes about being OP despite purposefully not buying enough of any one type of model to spam anything.
Consistently failing a disproportionately large percentage of my reanimation rolls.
Opponent's reaction on those rare occasions when I do pull off a decent RP roll (mixed bag though- the expression on my opponents' faces in my recent apocalypse game when my CCB Warlord reanimated was priceless  ).
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Post by: ciaotym
Orks: Finding room on the table to roll all those dice...
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Post by: vipoid
With all my armies, I hate painting them.
Thing is, I enjoy painting a few models - and characters in particular - but after that I just lose interest.
For the most part, I like painting various details and effects, but hate the process of applying the base coat to every model. In particular, painting identical models (e.g. Necron Warriors) gets very dull very quickly.
In terms of playing them, what makes me sad is that I want to run a footslogging army, but I feel like I'm being pushed more and more towards needing to buy several transports. I guess it'd be nice if I could play a footslogging list without feeling like I'm handicapping myself.
Also, my Necron Overlords can't hit the broad side of a barn-door with their warscythes.
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Post by: Galorian
Ugh... My Destructeks miss more than they hit and my Overlords average 1 hit per shooting phase with their 3 shot staff of light...
My luck with Tesla more than makes up for it though.
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Post by: TsTacenda
Opening my case of crons, realising I had a bad batch of glue... spending 3+ hours trying to fix up the arms to the right position was a pain.
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Post by: vipoid
TsTacenda wrote:Opening my case of crons, realising I had a bad batch of glue... spending 3+ hours trying to fix up the arms to the right position was a pain.
On a related note, I loathe trying to glue the guns onto a lot of models.
Having to hold 2 separate arms and the model itself isn't a good start, but the worst thing is when I'm trying to work out what bizarre pose the model is supposed to be in that will allow the arms to actually join together.
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Post by: Galorian
vipoid wrote: TsTacenda wrote:Opening my case of crons, realising I had a bad batch of glue... spending 3+ hours trying to fix up the arms to the right position was a pain.
On a related note, I loathe trying to glue the guns onto a lot of models.
Having to hold 2 separate arms and the model itself isn't a good start, but the worst thing is when I'm trying to work out what bizarre pose the model is supposed to be in that will allow the arms to actually join together.
Oh god, they're so goddamn annoying!
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Post by: TheCustomLime
Crimson Devil wrote: TheCustomLime wrote:Mech guard... counter to the fluff? That isnt true in the slightest. There are tons of mechanized guard units. Most likely more than there are Space Marine chapters.
Thats the nice thing about the guard. I dont know of any lists that are unfluffy. Maybe an psyker army but thats thankfully impossible outside of unbound.
Not Mech Guard, but specially mechanized veterans, its a pet peeve that it eclipses the platoon as the best choice. It disappoints me to see someone's army and there are minimal veterans in chimeras with allies. Back in 4th ed I ran a proper Mech Guard army, looked nothing like the nonsense you see on the table now. But that is a reflection of the game, not the background.
Again, such formations exist in the Imperial Guard and aren't particularly rare. You can imagine them being either elite troopers, hardened survivors at the end of the campaign or the Veteran core that a lot of guard regiments have. The Imperial Guard isn't all about huge blobs of infantry as some would have you believe.
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Post by: SkavenLord
Any army: I'm stuck playing alone and too shy to play at an FLGS
I'm using a program called Turing to make a second player though so if that works, I shouldn't have too many problems.
Tyranids: Though fun to play, (at least in my opinion) when they break, they're a PAIN to put back together. Anyone else had to repair a Zoanthrope or Hormagaunt foot?
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Post by: Truth118
Galorian wrote: vipoid wrote: TsTacenda wrote:Opening my case of crons, realising I had a bad batch of glue... spending 3+ hours trying to fix up the arms to the right position was a pain.
On a related note, I loathe trying to glue the guns onto a lot of models.
Having to hold 2 separate arms and the model itself isn't a good start, but the worst thing is when I'm trying to work out what bizarre pose the model is supposed to be in that will allow the arms to actually join together.
Oh god, they're so goddamn annoying!
The flimsy wrists on Lychguard/Praetorians are the worst.
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Post by: jhe90
Black templers, seriously simple colours but so difficult to get perfect.
Impirial guard, so many needed and I like nice cammo patterns.
Also the name change seriously...
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Post by: Ribon Fox
Guard. Seeing my lovly custom battle mechs getting trashed in the first turn :(
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Post by: Quarterdime
Chaos Daemons.
Perils of the Warp/Daemonic Instability. One or the other would be fine, but since the excuse for Perils of the Warp is that it's just more Daemonic Instability, that makes it redundant. One of them should go, and since Daemonic Instability seems to do its job so well it should be Perils. Daemons should not peril. Automatically Appended Next Post:
Haha, QFT
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Post by: Badablack
Chaos Marines, and trying to transport models covered in spikes and chains and spiked chains safely.
You can judge the age of my models by how many spikes and spiny mutations have snapped off tips. It's like rings in a tree.
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Post by: dementedwombat
Ok, time to complain a bit, the fact my crisis suits seem to have acquired a burden of uselessness at some point. My battle plan goes fine as long as I don't depend on them for anything and just use them as a distraction to draw fire. You'd think 2 melta shots from inside 2d6 range would do something to the side armor of a razorback...
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Post by: Glorywarrior
Maybe...not necessarily in the new edition...Try 4. That should kill it.
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Post by: dementedwombat
Could be a thing. I'm just kind of annoyed because I honestly can not remember the last time my crisis suits in general have actually done anything useful. Special note for the absolute ridiculousness of how badly the dice seem to hate my deep striking dual melta suits when they go after tanks. The game before that, out of about 8 melta shots, I got 1 hull point from a glancing hit.
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Post by: Furyou Miko
MWHistorian wrote:And that's pretty much it exactly.
Nah, thats far from the only competitive list. I run MSU sisters squads with immolators and the same with dominions. My HQ is a canoness and she kicks bootie.
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Post by: Crimson Devil
TheCustomLime wrote: Crimson Devil wrote: TheCustomLime wrote:Mech guard... counter to the fluff? That isnt true in the slightest. There are tons of mechanized guard units. Most likely more than there are Space Marine chapters.
Thats the nice thing about the guard. I dont know of any lists that are unfluffy. Maybe an psyker army but thats thankfully impossible outside of unbound.
Not Mech Guard, but specially mechanized veterans, its a pet peeve that it eclipses the platoon as the best choice. It disappoints me to see someone's army and there are minimal veterans in chimeras with allies. Back in 4th ed I ran a proper Mech Guard army, looked nothing like the nonsense you see on the table now. But that is a reflection of the game, not the background.
Again, such formations exist in the Imperial Guard and aren't particularly rare. You can imagine them being either elite troopers, hardened survivors at the end of the campaign or the Veteran core that a lot of guard regiments have. The Imperial Guard isn't all about huge blobs of infantry as some would have you believe.
I play Valhallans, conscripts don't live long enough to become Veterans. Hell, they're lucky to get a real lasgun. lol
I understand you can explain veteran armies in the fluff, but I disagree they should be as common as they are on the tabletop. If you want to continue lets PM.
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Post by: starbomber109
I play orks. Can never decide which shiny shoota to equip my boyz with....
Also running out of red paint.
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Post by: Kangodo
My vote would go to the Necron snipers :O That was a pure hell!
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