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Post by: Ghazkuul
This is just a random poll to see what the dakkanaughts think is the worst army right now. By worst I mean easiest to beat, hardest to win with, not the most OP army.
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Post by: Squidmanlolz
Voted SoB. I haven't seen too much of them in 7th, but Orks, SoB, DA, and Dark Eldar seem to be the bottom tier armies right now.
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Post by: Drk_Oblitr8r
SoB aren't too bad, but I can't remember seeing DA win a game :c
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Post by: Squidmanlolz
I may be biased by the fact that they are the least supported of the core armies.
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Post by: Forterix
Should probably specify forgeworld - yes/no.
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Post by: Squidmanlolz
I'm interested to know who voted Tyranids, who are by no means the worst army. Wasn't the LVO winner a Nids player?
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Post by: Ghazkuul
So far it appears that Dark Angels are rated as the absolute worst with Orks in a distant 2nd and nobody else nearby.
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Post by: dragoonmaster101
Uh.. I would vote on this thread, but when I was looking through the list the only Chaos entry was just that, Chaos. The "Chaos" Factions are so diverse that some factions of it don't even share one unit between each other and basically NONE play the same. Please separate them out.
To help you here are the different Chaos armies:
Chaos Daemons
Chaos Space Marines
Renegades and Heretics
Khorne Daemonkin
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Post by: Valkyrie
So why is this in the Proposed Rules forum?
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Post by: fallinq
dragoonmaster101 wrote:Uh.. I would vote on this thread, but when I was looking through the list the only Chaos entry was just that, Chaos. The "Chaos" Factions are so diverse that some factions of it don't even share one unit between each other and basically NONE play the same. Please separate them out.
To help you here are the different Chaos armies:
Chaos Daemons
Chaos Space Marines
Renegades and Heretics
Khorne Daemonkin
Wait, what are you considering the Renegades and Heretics army? The FW list? Isn't that several editions out of date now? Other than that, I agree with you. Daemons are on a different tier than CSM. The Khorne Daemonkin rulebook is so new it's tough to place it. Automatically Appended Next Post: Also, this should probably be moved to General Discussion.
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Post by: dragoonmaster101
fallinq wrote: dragoonmaster101 wrote:Uh.. I would vote on this thread, but when I was looking through the list the only Chaos entry was just that, Chaos. The The Khorne Daemonkin rulebook is so new it's tough to place it.
Automatically Appended Next Post:
Also, this should probably be moved to General Discussion.
All we know is that KDK is obviously going to be better than CSM.
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Post by: Roknar
No they got redone with imperial armour 13 warmachines of the lost and the damned
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Post by: SharkoutofWata
Renegades just came out in 2014, and Renegades of Vraks is even newer. AND has a fancy new detachment or two. Pretty pretty.
Anyway, because it said current, I wouldn't vote for Dark Angels or Chaos. They're not on par with current releases. They might be hardcover books, but the points, units and armies are ridiculously antiquated. So, Orks get my vote.
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Post by: AnomanderRake
CSM, DA, and Sisters occupy the bottom at present; I selected CSM because they don't have Imperial allies to plug holes.
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Post by: fallinq
AnomanderRake wrote:CSM, DA, and Sisters occupy the bottom at present; I selected CSM because they don't have Imperial allies to plug holes.
They have Daemon allies though, which are still pretty dang good. Anyway, I think we're ignoring allies and looking at each army as though it were self-contained. In which case, I'm gonna say Dark Angels.
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Post by: herpguy
Anybody who thinks SoB is a terrible army has obviously never played with/against them.
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Post by: SharkoutofWata
They also have Renegade allies in IA:13 and Vraks. May as well have Imperial Allies for all intents and purposes.
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Post by: Nightlord1987
Orks got the green end of the stick... They made the assault army that wants to be in assaults beat itself up, and gets swept away so ridiculously easy in combat.
Orks don't win attrition, die in droves every turn and get worse as the game goes on... compared to.... Dark Eldar that actually get better.
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Post by: Rippy
I picked Chaos. Only because so many of our units are unusable.
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Post by: niv-mizzet
I knew there'd be a decent amount of sisters votes just because people assume that they must be bad if no one plays them.
Play them a few times on vassal or with proxies, then look at their real life price tag, and you'll realize that their efficacy on the table has nothing to do with how rare they are. I had a first round of a game where my enemy succeeded every shot, and I failed literally every save, and lost plenty of girls. The dice were normal for the rest of the game, with him never getting really unlucky for anything... Tabled him turn 6.
From a competitive standpoint, like in BAO style missions, orks take the maelstrom secondary really easily. To beat them I always aim for primary + first blood and linebreaker, and just assume maelstrom secondary is a lost cause. They usually line break me too, since I nope the heck out of my zone rather than get steamrolled.
As a BA player, I'm thankful dark angels exist. :p
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Post by: krodarklorr
Rippy wrote:I picked Chaos. Only because so many of our units are unusable.
CSM and DA are definitely the worst armies at the moment.
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Post by: wuestenfux
krodarklorr wrote: Rippy wrote:I picked Chaos. Only because so many of our units are unusable.
CSM and DA are definitely the worst armies at the moment.
Seconded. Followed by the new Admech army.
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Post by: krodarklorr
Really? It isn't very good?
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Post by: Rippy
krodarklorr wrote: Rippy wrote:I picked Chaos. Only because so many of our units are unusable.
CSM and DA are definitely the worst armies at the moment.
Yeah I can get behind that sentance.
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Post by: wuestenfux
It's too squishy at the end of the day.
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Post by: koooaei
Dark angels can be quite effective with rad nades, plazma, skilled rider and hit and run on everything.
I've found it hard to make pure MT work properly. They're so limited.
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Post by: BrianDavion
we'll have to see how it works out. I think people over state the problems with it, yeah you have a fair bit of S7+ on the table top but if anyone's using that en masse to clear INFANTRY you proably didn't bring eneugh armor
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Post by: tau tse tung
Sob beat me every time if combined with guard. Although it's extremely rare I lose to nids, I would say more than a year now undefeated against them.
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Post by: Vaktathi
koooaei wrote:Dark angels can be quite effective with rad nades, plazma, skilled rider and hit and run on everything.
I've found it hard to make pure MT work properly. They're so limited.
They're *really* bad. Having leave the vast majority of the heavy lifting to T3 4+ sv Ld7/8 infantry with only 2 special weapons per unit that cost almost double what a Carapace Vet costs just is not something that works well.
The rules for the Skitarii Vanguard are what I always thought Stormtroopers/Scions should be almsot exactly (just add Deep Strike). If they were kitted like that, at that cost, with access to some Chimeras and Vendettas, the army might function. As is, outside of 500-1000pt games, MT just don't work well as anything but allies.
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Post by: MajorStoffer
I voted IG, but damn if it wasn't hard to choose between them, DA and CSM.
All three have one, maybe two semi-effective builds, but all suffer from horrendous internal balance and suffer from design stuck in early 5th edition in spite of when they were published; super-low customization, low unit synergy and few answers to the really powerful units out there. All three are heavily reliant on Forgeworld to make "TAC" lists or keep a themed list afloat. DA and CSM were pretty good when they first came out, reasonably well balanced against 5th edition books and offered genuine improvement over the books they replaced, though not as much as they had hoped. I voted for IG mostly because the IG did not enjoy that brief renaissance when they came out, well after the power codexes with the Tank Commander as the only addition that made anyone happy.
I'm surprised with the loathing for Orks however; they certainly aren't very good, but I see a lot more successful orks than Guardsmen, Dark Angels or Chaos Space Marines.
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Post by: Yoyoyo
The lone MT primary at the Adepticon 40k qualifiers actually placed better than every single AM primary army.
http://www.adepticon.org/?page_id=9626
Just thought it was an interesting point to note.
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Post by: Drasius
DA can make a half decent attempt at being white scars with Ravenwing. CSM can't even do that. Yes, CSM has daemon allies, but then, every point spent on CSM is a point not spent on daemons, so why would you bother?
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Post by: Talys
I'm sorry. I voted Mechanicus, just because you said, "Don't even try". That just elicited some kind of Pavlovian response to click it But being serious, you are missing Harlequins, though they like Sisters have little to choose from, so I'm not sure they should be even on the list. In the correct spirit of your question, I'd give the honors to Dark Angels, out of the main current factions.
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Post by: Jimsolo
Tyranids.
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Post by: SGTPozy
Tau.
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Post by: Matt.Kingsley
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Post by: Zewrath
That's not saying much though. The player's army consisted of 3 codices with very expensive models, I bet that the vast majority of the points was spent on GK/IK.
Furthermore, despite IG's flaws they still make for one of the most slot efficient allied armies in the game, which explains their frequent representation as allies and not main detachment.
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Post by: koooaei
My army is the worst. Everyone else's army is
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Post by: Reinokarite
DA and CSM with CSM been a little more effective against other armies.
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Post by: Reavsie
Dark Angels.
Basically any army that I play, so shortly to include CSM & Khorne Daemonkin.
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Post by: SGTPozy
Pretty much
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Post by: Yoyoyo
Zewrath wrote:That's not saying much though. The player's army consisted of 3 codices with very expensive models, I bet that the vast majority of the points was spent on GK/IK.
Furthermore, despite IG's flaws they still make for one of the most slot efficient allied armies in the game, which explains their frequent representation as allies and not main detachment.
There's not much to say, we don't have a list and we don't know how it played out on the table. Still interesting though.
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Post by: PandaHero
My top 3 would be, in no particular order:
-Ork
-Dark Angels
-Chaos Space Marine.
Chaos Space Marine and Dark Angels need to be back up to 7th edition. Ork are just Ork.
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Post by: Poly Ranger
Talking stand alone:
Orks can put out a decent shooty list with kannons, lobbas, bikes, buggies and grot tanks, all very shooty and all very cheap, also going across 3 different slots. It's just most don't run orks as shooty as that's not what they are supposed to be. Not the best but no where near as poor as DA.
DA is my number 1. CSM second IF FW isn't included.
Orks second if it is.
Although if Militarum Tempestus was in the list that would be the outright winner.
Oh almost forgot - Legion of the Damned is literally the worst stand alone army since they auto lose.
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Post by: clamclaw
It's amazing some people voted Tau/Eldar/Nids. Then again they could have been joking.
I voted CSM, but rethinking it Dark Angels are for sure the weakest right now. At least CSM are getting new supplements to fill gaps, whereas DA have been largely forgotten.
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Post by: Nvs
DA are rumored to be coming later this year at least. Hopefully they see some massive improvement.
I agree with most though. DA are easily the worst out there with Chaos not doing much better. Haven't played against Orks since like 6th edition so can't comment on them.
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Post by: bibotot
I vote for Dark Angels since Khorne Daemonkin isn't here. The new Codex for the Blood God just is not cut out to be an effective assault army in 7th edition where assaulting is very difficult. They lose AUTOMATICALLY whenever playing Purge the Alien, unless your opponent plays Dark Eldar, but even then, they would still have a hard time.
The problem is that they while they have many good melee units, none of them breaks the mould. They don't have any equivalent of Draigo or Dante. The last time I fought against them, my Dreadknight singlehandedly slew the Maulerfiend, the Beserkers, the Possessed and the Chaos Lord with the Axe of Khorne.
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Post by: Desubot
You cant dangle a "dont even try" in the poll and not expect people to click it
But really i feel like orks would be the easiest to beat.
Generally mono build and nearly everything you take should be good against them.
But DA just seems to have a bad case of AP2 everywhereism.
Raven wing wasnt sooo bad IIRC.
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Post by: BrianDavion
Desubot wrote:You cant dangle a "dont even try" in the poll and not expect people to click it
But really i feel like orks would be the easiest to beat.
Generally mono build and nearly everything you take should be good against them.
But DA just seems to have a bad case of AP2 everywhereism.
Raven wing wasnt sooo bad IIRC.
yeah, and one could make a case that the Skitarii have some serious flaws. their heaviest armor is AV 12.
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Post by: Poly Ranger
Yeh but if that's a proviso of being the worst army then it means nids auto win.
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Post by: clamclaw
BrianDavion wrote: Desubot wrote:You cant dangle a "dont even try" in the poll and not expect people to click it
But really i feel like orks would be the easiest to beat.
Generally mono build and nearly everything you take should be good against them.
But DA just seems to have a bad case of AP2 everywhereism.
Raven wing wasnt sooo bad IIRC.
yeah, and one could make a case that the Skitarii have some serious flaws. their heaviest armor is AV 12.
IIRC there is a heavy Skitarii vehicle coming out, right? Looked kind of like a tank turret on top of a Defiler. Or has this already been released at AV12?
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Post by: MWHistorian
Dark Angels are really bad followed by CSM.
And SOB aren't bad, I had little problem winning with them unless I came across serpent spam or something other super list.
I'd vote Nids for the most boring, least inspired dex. Or maybe AM. They're pretty awful.
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Post by: Xenomancers
I vote DA. I play them just because I have a good sized DA army and like using lots of land speeders and I like a challenge. They are absolute rubbish though. Mostly cause they can't take grav guns and pay more for less.
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Post by: jasper76
I'm capable of wrecking house with CSM from time to time....with Nids, even with the formations and drop-pods, not so much.
So I'm voting for Tyranids over CSM, with the realization that I may just haven't figured out how to play well with them yet.
Caveat: I do not and will not play with more than 2 Flyrants, and I know there is some high-powered 5 Flyrant thing going around.
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Post by: clamclaw
jasper76 wrote:I'm capable of wrecking house with CSM from time to time....with Nids, even with the formations and drop-pods, not so much.
So I'm voting for Tyranids over CSM, with the realization that I may just haven't figured out how to play well with them yet.
Caveat: I do not and will not play with more than 2 Flyrants, and I know there is some high-powered 5 Flyrant thing going around.
You make a good point, and I had to realize something similar. Any codex can be garbage if you're not power-gaming. I personally run a pretty unoptimized CSM list, but dammit I love the models I have and the theme (plasma Forgefiends never make their points back...).
Same with Nids and the Flyrant spam that seems to be so common now, sure if you run blobs of Gaunts they'll just get blasted off the table. But if I'm not in a tournament then a win is'int all that important to me.
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Post by: Ascalam
clamclaw wrote:BrianDavion wrote: Desubot wrote:You cant dangle a "dont even try" in the poll and not expect people to click it
But really i feel like orks would be the easiest to beat.
Generally mono build and nearly everything you take should be good against them.
But DA just seems to have a bad case of AP2 everywhereism.
Raven wing wasnt sooo bad IIRC.
yeah, and one could make a case that the Skitarii have some serious flaws. their heaviest armor is AV 12.
IIRC there is a heavy Skitarii vehicle coming out, right? Looked kind of like a tank turret on top of a Defiler. Or has this already been released at AV12?
It's AV 12.
That said, Eldar have nothing above AV 12 either. AV is not the be all and end all.
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Post by: Slaphead
Starting out with Dark Angels is the reason I moved to Blood Angels
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Post by: clamclaw
Ascalam wrote: clamclaw wrote:BrianDavion wrote: Desubot wrote:You cant dangle a "dont even try" in the poll and not expect people to click it
But really i feel like orks would be the easiest to beat.
Generally mono build and nearly everything you take should be good against them.
But DA just seems to have a bad case of AP2 everywhereism.
Raven wing wasnt sooo bad IIRC.
yeah, and one could make a case that the Skitarii have some serious flaws. their heaviest armor is AV 12.
IIRC there is a heavy Skitarii vehicle coming out, right? Looked kind of like a tank turret on top of a Defiler. Or has this already been released at AV12?
It's AV 12.
That said, Eldar have nothing above AV 12 either. AV is not the be all and end all.
Very true, though Eldar finds its survivability through Jinks and other such cover trickery. Wonder if Skitarii will have anything to make them more durable, in a sense. Or will they have to focus more on glass cannon to be effective? Of course, I'm thinking it's still too early to make any final judgements on Skitarii for how fresh they are.
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Post by: DaKKaLAnce
Funny enough..Eldar actually have some votes as worst team lol
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Post by: Xenomancers
jasper76 wrote:I'm capable of wrecking house with CSM from time to time....with Nids, even with the formations and drop-pods, not so much.
So I'm voting for Tyranids over CSM, with the realization that I may just haven't figured out how to play well with them yet.
Caveat: I do not and will not play with more than 2 Flyrants, and I know there is some high-powered 5 Flyrant thing going around.
Serious dude? those nid drop pods are probably the most underpriced unit in the game for what you get...come on - it's a drop pod that can move and fires 15 str 5 shots and it has 5 wounds and an armor save t5 - and AP2 attacks in CC!!!! Just put dakka fex or a dakka tyrant or some other mean MC inside and destroy things. Those dang eggs are the bane of my existence
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Post by: BrianDavion
Ascalam wrote: clamclaw wrote:BrianDavion wrote: Desubot wrote:You cant dangle a "dont even try" in the poll and not expect people to click it
But really i feel like orks would be the easiest to beat.
Generally mono build and nearly everything you take should be good against them.
But DA just seems to have a bad case of AP2 everywhereism.
Raven wing wasnt sooo bad IIRC.
yeah, and one could make a case that the Skitarii have some serious flaws. their heaviest armor is AV 12.
IIRC there is a heavy Skitarii vehicle coming out, right? Looked kind of like a tank turret on top of a Defiler. Or has this already been released at AV12?
It's AV 12.
That said, Eldar have nothing above AV 12 either. AV is not the be all and end all.
Maybe but I figured someone out there was gonna be saying the Onager sucks because it's not AV 14 on each sides, has a bajillion hull points and can one shot a titan
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Post by: SGTPozy
Xenomancers wrote: jasper76 wrote:I'm capable of wrecking house with CSM from time to time....with Nids, even with the formations and drop-pods, not so much.
So I'm voting for Tyranids over CSM, with the realization that I may just haven't figured out how to play well with them yet.
Caveat: I do not and will not play with more than 2 Flyrants, and I know there is some high-powered 5 Flyrant thing going around.
Serious dude? those nid drop pods are probably the most underpriced unit in the game for what you get...come on - it's a drop pod that can move and fires 15 str 5 shots and it has 5 wounds and an armor save t5 - and AP2 attacks in CC!!!! Just put dakka fex or a dakka tyrant or some other mean MC inside and destroy things. Those dang eggs are the bane of my existence
I'd rather a 35 point objective secured drop pod that comes in turn 1.
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Post by: ionusx
militarum tempestus is the worst, dark angels and orks occupy 2nd n 3rd place. the sad reality is that dark angels get ragged on and voted the worst so often because they currently the most populous army globally in 40k. if you broke down the playerbase of 40k based on faction codex (and supplement) dark angels tower over the others and its because gw pushes them as the introductory army. the reality however is that they arent that terrible, imo the orks have the worst codex because their supplement isnt better than what they have to begin with and they have 0 going for them in the current brb at all, their a horde armny trying to be an elite unit army in a brb that punishes them at every turn for following their nature and being a horde. tyranids also have this problem but shield of baal basically cured them forever of that problem
the orks have low leadership and gw continues to hand out fear like bloody candy and on top of that now we have a terrain that basically screams anti horde gunlines. the dark angels are an elite army and they have the best elite choices and fast attack choices of many of the space marine armies. and they can be good but imo the ignorance of the dark angel playerbase and their narrow minded views of our codex prevent them from seeing greater possibilities trying to simply be another army rather than being their own force. im all for doing themed lists but ravenwing and deathwing are really just poor imitations of better armies netlists (white scars, grey knights, eldar). dark angels are a multifaceted force and they could be awesome if the community collectively took off their blinders and stopped trying to shovel pure deathwing and pure ravenwing down their throats.
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Post by: Martel732
DA lack the marine power units. They can never be "awesome". Just like the BA.
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Post by: ionusx
Martel732 wrote:DA lack the marine power units. They can never be "awesome". Just like the BA.
negative they can do just fine without the marines fancy new units, they certainly dont need sternguard our company veterans are just as good. i dont think anyone takes vanguard veterans seriously. the land speeder storm is a situational item at best granting shotguns a little more practical value and pistol and sword scouts a little less useless.
centurions are incredibly expensive points wise and while powerful are very risky losing even one is a huge loss of points, to put things into perspective everytime a centurion dies youve lost a dreadnaught (approx)
this really just leaves the planes and we can take tham via the dataslate so the arguement for them is moot. our bikes are superior to marine bikers and that really only leaves the chapter master as anything they have going over us and their only relevant so long as they have the superior relics table and orbital bombardment.
grav is not that big of a boon to the marines alone.
the reason we dont ever do well is because everyone runs the same two lists and as a community dark angels players threaten to do everything shy of exterminatus to get you to field those two lists even though time after time theyve been proven to be awful but they do it anyway. if anythong the playerbase for dark angels is just god awful due to inexperience, fear of attempting things differently, or out of sheer blind ignorance to the possibilities around them that they casually ignore to play with nothing but bikes or terminators all day. and if ud like to know why the turnover of players out of angels and into new armies is so bad its because they attempt to play those two lists without any idea what their doing get stomped badly and call it sh!t and toss their models on ebay.
and as for blood angels their actually very good you clearly have never tried to cc dante in your life before he can wipe out squadrons of light vehicles by himself. ive seen him eat squads of units without his attached squad ever raising a finger.
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Post by: Martel732
Pretty sure I can make a vanilla marine army that will wipe up BA and DA about 75% of the time. Using Centurions.
Dante is okay in CC. But he's not cheap and doesn't add much to the lists I run.
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Post by: AtlasTelamon
Whoops... there doesn't seem to be anything here.
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Post by: Poly Ranger
Legion of the damned. Why have I been the only one so far to say it? Literally the worst. Can't actually win (or even get a body on the board) as a solo dex. It is impossible to have a worse codex.
It is the winner for worst solo dex - that is fact not opinion.
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Post by: BlackTalos
I'm surprised SoB got so many votes?
The Codex is...... lacking........ at best. But in terms of "strength of the army" in-game, they beat a lot of lists. Tournament play they come up quite high, too (if played "properly").
No one playing the army does not make it a bad army
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Post by: Mr Morden
BlackTalos wrote:I'm surprised SoB got so many votes?
The Codex is...... lacking........ at best. But in terms of "strength of the army" in-game, they beat a lot of lists. Tournament play they come up quite high, too (if played "properly").
No one playing the army does not make it a bad army 
yeah its weird - Sisters have some very nasty units...........
Amusing that some people dared to put Eldar
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Post by: Reinokarite
DA is consider weaker then SM only because they have to pay more for pretty much everything, and screved flyers with no stalkers or other AA options in the codex.
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Post by: Slaphead
I personally have never found Dark Angels to be as terrible as a lot of people make out. I've played them a few times and they haven't done too badly for me.
I think a lot of it is from them being compared to the Space Marine codex and all the stuff they have, e.g. fliers, anti-flyer, centurions, grav, sternguard ammo etc.
However, where Dark Angels outshine Codex: SM is their unique structure and their ability to take multiple things in the same force. For example, with a Dark Angel force you can field the best of Ravenwing, some Deathwing and the standard greenwing marines in the same army and they compliment each other pretty well. With Space Marines, if you want to use the good bikes (i.e. White Scars) then you have to use a White Scars detachment, but with that you don't get the good terminators in the same detachment (okay terminators are generally poor in the current game, but Deathwing and GK's are the best out of a poor bunch).
To do good bikers and good terminators in the same army would involve White Scar and say Grey Knights as two separate detachments, or if you want good White Scar bikers and some powerful melta/flamer alpha striking, you need to take another detachment with Salamanders. What I'm trying to say is that Dark Angels can bring lots of different combinations of specialist units into the same force without the need for multiple detachments.
One such example, outflanking bikers full of plasma (Black Knight ones have skilled rider), terminators that arrive from deepstrike automatically with twin linked weapons, equipment such as the power field generator to give their marines a 4+ invun save to go with their stubborn rule thus making them tough to shift from objectives, the standard of devastation (one of the best things ever!) for bolter destruction etc etc. Vanilla marines can't do all that in the same force if they don't want multiple Imperial first, white scar, ravenguard, salamander etc detachments.
Several of their units need a definite improvement, but they are far from a terrible army. Tri-wing all the way for me - individual DW or RW don't really work, but combined with greenwing, they can be something reasonably good.
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Post by: Drasius
ionusx wrote: negative they can do just fine without the marines fancy new units, they certainly dont need sternguard our company veterans are just as good. i dont think anyone takes vanguard veterans seriously. the land speeder storm is a situational item at best granting shotguns a little more practical value and pistol and sword scouts a little less useless.
centurions are incredibly expensive points wise and while powerful are very risky losing even one is a huge loss of points, to put things into perspective everytime a centurion dies youve lost a dreadnaught (approx)
this really just leaves the planes and we can take tham via the dataslate so the arguement for them is moot. our bikes are superior to marine bikers and that really only leaves the chapter master as anything they have going over us and their only relevant so long as they have the superior relics table and orbital bombardment.
grav is not that big of a boon to the marines alone.
the reason we dont ever do well is because everyone runs the same two lists and as a community dark angels players threaten to do everything shy of exterminatus to get you to field those two lists even though time after time theyve been proven to be awful but they do it anyway. if anythong the playerbase for dark angels is just god awful due to inexperience, fear of attempting things differently, or out of sheer blind ignorance to the possibilities around them that they casually ignore to play with nothing but bikes or terminators all day. and if ud like to know why the turnover of players out of angels and into new armies is so bad its because they attempt to play those two lists without any idea what their doing get stomped badly and call it sh!t and toss their models on ebay.
and as for blood angels their actually very good you clearly have never tried to cc dante in your life before he can wipe out squadrons of light vehicles by himself. ive seen him eat squads of units without his attached squad ever raising a finger.
Are you drunk good Sir?
If you think Grav Cents aren't a major boon to vanilla marines then you've failed one too many leadership checks for your own good. If you think stubborn as a chapter tactic is worth the price of admission compared to quite literally every other chapter, even Templars or Raven Guard, then you're only fooling yourself. The statement that sternguard aren't all that clearly shows you to be living in some sort of alternate dimension if nothing else does and we still havene't gotten to the dubious choice of running a nephilim over a stormtalon. The fact that you can take them as a formation is a big deal, since many places run a restriction on the number of formations, not to mention that you MUST take 420 points, minimum, of fliers if you want to have any of them, then another 30 to make the 'Talons viable anti air compared to the ability of a vanilla list to simply add a single 'Talon or 'Raven and call it a day.
Scouts in LSS's can be invaluable as they not only provide DS alpha strike insurance by causing 4d6 scatter, meaning those melta units are forced to think twice about where they drop, but can provide scouting 12" move melta or heavy flamers, allowing for removal of critical units, not to mention the option of tooling your scouts for assault with melta bombs or a power fist and then assaulting turn 2 out of your open topped transport or the fact that it's another ObSec unit that can cruise around being something you have to dedicate shooting to remove lest it become a major pain in later turns.
The only reason to play DA is to do something that codex marines can't, and deathwing is the main reason, since any marine army can run bike troopers. While ravenwing is better than most SM biker armies, white scars are still better, so there's no real reason to pick up ravenwing unless you really like black knights (twin linked plasma is pretty awesome) and want to stick to a theme. ANY other thing that DA can do, the vanilla dex does better, so why choose to play DA other than if you really love their fluff or colour scheme? Lots of people love terminators, so the ability to run nothing but termies and have them be troops is alluring, but even then they're not worth it, doubly so when an already overcosted unit gets a price hike.
No-one cares about Dante's ability to eat light vehicle squadrons since virtually any unit with weapons heavier than a boltgun can do that, usually from across the board. While he might do OK for you in your local meta or in casual games, I think you'll find that at the pointy end, he (and BA in general) aren't really on the radar for a reason (bar the masterful performance of the recent scout list at a single big tourney), though the ability to bring 6 FA pods is not to be discounted.
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Post by: Slaphead
ionusx wrote: ANY other thing that DA can do, the vanilla dex does better, so why choose to play DA other than if you really love their fluff or colour scheme?
because DA can do things in one detachment what it takes vanilla to do in multiple ones.
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Post by: Boniface
Slaphead wrote: ionusx wrote: ANY other thing that DA can do, the vanilla dex does better, so why choose to play DA other than if you really love their fluff or colour scheme?
because DA can do things in one detachment what it takes vanilla to do in multiple ones.
Related to both recent posts.
You do know that gravguns are Salvo 2/3 AP2 weapons with 18" range and concussive. That is pretty substantial whatever way to slice it. To say not that big of a deal is downplaying them a fair bit.
Centurions are probably going to be banned from drop-pods before long, so i'll call this a wash but presently they're hugely powerful with 5 AP2 shots each.
The DA flyers need some adjustments to be useful, presently they cant really achieve anything. I would have been happier just to have a storm talon and be done with it.
Deathwing stuff is good but costs way more than it should and comes with a lot of tax options.
Ravenwing stuff is good but costs a bit too much when compared to other bike options in other books and usually requires a 200+ point tax to take.
The Dakka Banner is 6" range and limited but useful.
PFGs make things in 6" 4++ but only models in 6" so clumping up.
Sternguard ammo is the big deal as opposed to the units.
They're not too well thought out it seems. Just some minor tweaks and they'd be better.
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Post by: Slaphead
Boniface wrote: Slaphead wrote: ionusx wrote: ANY other thing that DA can do, the vanilla dex does better, so why choose to play DA other than if you really love their fluff or colour scheme?
because DA can do things in one detachment what it takes vanilla to do in multiple ones.
Related to both recent posts.
You do know that gravguns are Salvo 2/3 AP2 weapons with 18" range and concussive. That is pretty substantial whatever way to slice it. To say not that big of a deal is downplaying them a fair bit.
Centurions are probably going to be banned from drop-pods before long, so i'll call this a wash but presently they're hugely powerful with 5 AP2 shots each.
The DA flyers need some adjustments to be useful, presently they cant really achieve anything. I would have been happier just to have a storm talon and be done with it.
Deathwing stuff is good but costs way more than it should and comes with a lot of tax options.
Ravenwing stuff is good but costs a bit too much when compared to other bike options in other books and usually requires a 200+ point tax to take.
The Dakka Banner is 6" range and limited but useful.
PFGs make things in 6" 4++ but only models in 6" so clumping up.
Sternguard ammo is the big deal as opposed to the units.
They're not too well thought out it seems. Just some minor tweaks and they'd be better.
Yeah, I know about and use the vanilla weaponry such as grav etc as I play between Space Marines, Blood Angels and Dark Angels. I was just really trying to say that Dark Angels aren't as bad or hopeless as some people are trying to make out and that if players made more use of their relics, banners, unit combinations then they can do ok. I agree with all your points, especially the Sternguard ammo, that's why I don't use the Dark Angel veterans. Yes, all they need are a few minor tweaks. I had the same issue with my Blood Angels before their last codex came out, it seemed quite a bit out of place within the current edition (and in 6th), it was a 5th edition codex and I see something a bit similar now with the Dark Angels book. When it first came out it felt a lot better because all the other books were in 5th edition rule set mode. If the rumour mill is to be believed DA might be seeing a new codex this year at some point which should hopefully give them the update they need.
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Post by: Boniface
Let's hope.
I think DA are an interesting option it's a pity that they really just need some minor edits to make them more average (which to be honest is all I personally want).
Also I agree with you about too many people running solo wing armies. I think DA are supposed to be run (from a GW perspective) as triple wing. I only base this off every army box ever having a combo of units.
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Post by: Ghazkuul
I have 2 DA Players in my area, 1 is relatively new and is running a 15-20 man terminator army with special characters and some other minor stuff. The other? he is a LONG TIME DA player and has an entire DA Company of marines as well as enough terminators/bikes to field Raven Wing and Death Wing detachments.
I have played both and each time they run some kind of low model high point armies that are easy to tear apart. The new guy DS his termies near my morkanaut and a boyz squad with a MA Warboss in it. After my turn of shooting his terminator deathstar disapeared under a hail of shoota rounds and ork wielding Choppa attacks.
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Post by: Martel732
"I feel like this is the misconception that people have of Dark Angels. Their play style is completely different than Codex: Space Marines."
It's not a misconception. Their usual play style is to drive into their own graves. If that's how mean different, then sure.
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Post by: PandaHero
Just my opinion on the multiwing thing: Yes maybe the reason people think DA stinks because everyone is bringing mono-wing (i will), but you have to understand that it always depend on the setting you are playing.
When you see some net-list or tourney list, they will often go all-in in one strategy, accepting getting counter by some other, and sometime just add 1 or 2 unit to help the battle against their counter.
In casual setting like at my FLGS, they are 3 type of players:
1- People that bring whatever they think look cool, and try to mix and match to have a sense of 'balance' (ie. a bit of anti-tank there, a bit of anti-infantry there, some armour vehicule there and some objective holder infantry). Those list, get crushed by a mono-wing because they are balance and you are not.
2- People that bring net-list but have no idea how to play them. Those one are the real buggers, because if they pick the right list (at random), you are screwed if you play mono-wing. Having a multi-wing here helps mitigate the chance of getting hard counter.
3- People that played for a long time, got a decent mid-top tier army, and made their own good list because they are familiar with the codex and knows what is the meta. Those can sometime lose against player of the type #1, but rarely against type #2. If you say DA, they think mono-wing. If you bring a balance multi-wing, you might just get enough balance to avoid getting counter.
All in all, I don't think the fact that some player play mono makes them bad, it's just a meta question. But other got 1 things right: most of the things DA do, other can do, better or at least more efficiently. There is no real penalty for bringing multiple CADS, apart for some tourney that restrict to 2. With the actual codex, the only way they will shine is if the meta switch drastically, and the Terminator become a hard counter to it.
TLDR; I think Ork are messed up due to high variance in roll.
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Post by: Martel732
I don't think there is a magic combination of DA units that suddenly makes them good. Both the RW and DW have substantial flaws and they don't cover each other's flaws when combined.
When people say DA, I don't think of a monowing. I think of no grav cents, no tiggy, and no smashbane.
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Post by: Slaphead
I wouldn't like to see centurions, storm talons, stalker/hunter etc added to the next Dark Angel codex as I think it would take away some of their uniqueness/flavour over vanilla marines. All GW need to do is make the existing DA units a bit better rule and stat wise.
Fluffwise, they were the very 1st legion created and the original Space Marines and were out on campaigns before all the others were created, kind of like the emperor's test legion (hmm sounds a bit like GW with Space Marines and DA's). The 1st legion were designed to be able to operate effectively in any situation with lots of unit specialisations within the legion. Meaning that whatever stuff all of the different chapters tactics within the vanilla marine codex can do, the Dark Angels should also be able to do, plus they have access to all this secretive/arcane/ancient technology that the other chapters don't have. GW really should work on this a lot more.
As a side note, I love the model of the Nephilim jetfighter, just wish it was good in the game... :-(
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Post by: Bharring
Another poll for minidexes could be interesting.
MT, Harlies, Skitarii, Assassins, etc...
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Post by: Smotejob
DA do need some lovin. Automatically Appended Next Post: Also would like to know who voted grey knights lol. Their power is definitely up there.
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Post by: Requizen
I think it's an awkward question. Worst in what way? Every army in that list has the ability to feel really strong in certain situations. "Weak" armies generally seem so because they can't create as good of a TAC list for tournaments.
Astra Militarum has their issues, but they will absolutely paste some armies with little trouble. Orks are often laughed at, but armies that can't deal with a lot of Bikes will get tabled pretty quickly.
I think a "bad" army is only so because the good units it has can't make up for the bad units. Remember that stint when everyone considered CSM actually really good because Oblits and Heldrakes could basically carry the army? And then Heldrakes got a nerf and the rest of the army couldn't hold it up.
Some armies are like that. Change/buff one unit and suddenly a bad army becomes great. That's partially why some armies suddenly become awesome with the inclusion of a new Detachment or Forgeworld (hello Tyranids with Malanthropes and Flyrantspam!).
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Post by: BrianDavion
Smotejob wrote:DA do need some lovin.
Automatically Appended Next Post:
Also would like to know who voted grey knights lol. Their power is definitely up there.
they have some good units, but due to the smaller size of the 'dex and the number of subpar units, they definatly could use some varity.
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Post by: Ivara1
I just bought the Dark Vengeance set with my bro - seems like our armies are pretty weak according to you guys, haha.
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Post by: Requizen
Ivara1 wrote:I just bought the Dark Vengeance set with my bro - seems like our armies are pretty weak according to you guys, haha.
Don't worry, CSM are getting some love with the Daemonkin books, and there's rumors that both of those armies are in for an update at some point or another.
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Post by: Rippy
I see alot of people in the poll are getting sisters of battles lack of plastic models getting confused with the rules! SoB can be brutal!
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Post by: Ivara1
Requizen wrote:Ivara1 wrote:I just bought the Dark Vengeance set with my bro - seems like our armies are pretty weak according to you guys, haha.
Don't worry, CSM are getting some love with the Daemonkin books, and there's rumors that both of those armies are in for an update at some point or another.
Is it easy to combine CSM and Daemons?
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Post by: Requizen
Ivara1 wrote:Requizen wrote:Ivara1 wrote:I just bought the Dark Vengeance set with my bro - seems like our armies are pretty weak according to you guys, haha.
Don't worry, CSM are getting some love with the Daemonkin books, and there's rumors that both of those armies are in for an update at some point or another.
Is it easy to combine CSM and Daemons?
Super easy. Since they're Battle Brothers, you just need a HQ and some Troops from each. Bam, throw em together for max effect.
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Post by: Rippy
Requizen wrote:Ivara1 wrote:Requizen wrote:Ivara1 wrote:I just bought the Dark Vengeance set with my bro - seems like our armies are pretty weak according to you guys, haha.
Don't worry, CSM are getting some love with the Daemonkin books, and there's rumors that both of those armies are in for an update at some point or another.
Is it easy to combine CSM and Daemons?
Super easy. Since they're Battle Brothers, you just need a HQ and some Troops from each. Bam, throw em together for max effect.
Yeah, every battle brother army is super easy to combine this edition
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Post by: Dust
I voted sisters of battle simply due to the current state of their rules. Beyond that it's hard to say which is the worst army.
A lot of people are saying Dark Angels are bad but I've seen some good stuff from them. Deathwing and Ravenwing are still very viable. Sure their fliers are less than stellar but they make an exceptional allied force to any other Imperial army.
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Post by: TheMisterBold
I voted Dark Angels. Also Orks are not a bottom tier army from what i've seen though people f'in hate the little buggers.
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Post by: St. Nerva Geta Silianus
Can't really tell which is the worst codex. But as a long term SOB Player, i can tell their current codex isn't weak, but it definately lacks variation, there are just some things that don't see play (penitent engine, repentia or even the canoness...), so you're gonna stick with what works (sisters in rhinos, retributors, seraphim and excorzists, the obvois hq coice beeing Celestine...). Ofc you can always allie the whole Imperium and invite some friends but looking at just their codex it lacks viable options, there isn't even a single flyer or a frickin Land Raider
It just feels sort of onesided to play them.
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Post by: Waaghboss Grobnub
Multiple codexes are eak atm. Which i realy dont understand. More better armies means more sales.... But whatever GW..
The one i am most pissed about are orks.
I mean come on.. Removing cybork invul saves? MAJOR FAIL. Normal nobz became even more useless. Independent characters became much weaker.
I still dont get it why a warboss doesnt comes with a standard 4+ armor save. You want to tell me that the toughest git in an ork army doesnt have some nice shiny armor? Noooo lets give every ork a crappy save.. Unless they pay almost the whole units costs in points for a 2+ save. Whatever..
I think removing the invul saves was the heaviest blow.. What orks need imo is the invul save option back on at leasts our independent characters. Those die damn fast these days.
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Post by: Runic
Would want to peer into the minds of those who picked Eldar, Necron or Tau. There's subjective things and there's pushing it.
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Post by: Phyrekzhogos
RunicFIN wrote:Would want to peer into the minds of those who picked Eldar, Necron or Tau. There's subjective things and there's pushing it.
Well. Or they're joking.
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Post by: SGTPozy
RunicFIN wrote:Would want to peer into the minds of those who picked Eldar, Necron or Tau. There's subjective things and there's pushing it.
What about Grey Knights? They're far more powerful than Tau.
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Post by: TheCustomLime
Dark Angels. They get the mediocre stuff from Codex: Space Marines and pay more for them.
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Post by: Bharring
Or by worst, they mean least likely to provide a fun game, not least likely to win?
I love my footdar, but many would prefer to never face Eldar.
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Post by: Kr00gZ
This thread makes me cry.
My armies are Tyranids, Dark Angels and Orks. :(
Looking forward to new DA codex but do have a blast with the current one.
I might not always win with them but I do get some close and fun games.  I do find that trip-wing makes for a better game than mono-wing. Marines for my backline, Deathwing into their faces and Black Knights zooming around everywhere. Much fun!
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Post by: Stalked21
I'm a DA player they are my favorite army fluff and look wise I have an entire battle company and pretty much every model that has come out and I have to agree even that they suck compared to the other codex marines. I really hope we get an update soon I've had to start branching out to other marine allies to fill in the gaps which are many! So sad to say that yes my DA are the weakest
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Post by: KaptinBadrukk
I voted Mechanicus. Because you said not to even try.
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