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I have the new eldar dex, ask away @ 2015/04/22 01:21:54


Post by: Ravenous D


Pretty much all the rumours are true, some things were neglected from mention like swooping hawks moving 18" now and mind shock pods being -2Ld to all enemy units within 12"

A lot of the book is copy pasted.

But away ask away if you already haven't seen it.


I have the new eldar dex, ask away @ 2015/04/22 01:25:04


Post by: gmaleron


 Ravenous D wrote:
Pretty much all the rumours are true, some things were neglected from mention like swooping hawks moving 18" now and mind shock pods being -2Ld to all enemy units within 12"

A lot of the book is copy pasted.

But away ask away if you already haven't seen it.


Curious about the D weapons as Ive been hearing they are -1 S on the Scythes and only count towards instant kills being S4 overall?


I have the new eldar dex, ask away @ 2015/04/22 01:27:39


Post by: Ravenous D


scythes and heavy sycthes have the distort scythe rule which is -1 on the D table and are assumed to be s4 for instant death.

Not that it matters because on a 3+ they strip D3 wounds/hull point for each hit, just no instant gibbing imperial knights on a 6.


I have the new eldar dex, ask away @ 2015/04/22 01:29:29


Post by: gmaleron


 Ravenous D wrote:
scythes and heavy sycthes have the distort scythe rule which is -1 on the D table and are assumed to be s4 for instant death.

Not that it matters because on a 3+ they strip D3 wounds for each wound.


They were nasty before being AP2 so really at least you get armor saves against it or do they still have the AP2?


I have the new eldar dex, ask away @ 2015/04/22 01:29:29


Post by: sudojoe


So is there a formation for multiple wraith knights?

Also, for the jetbikes, what psy powers does the warlock leader really get to use?

Is there a restriction for wraithguard and transports?


I have the new eldar dex, ask away @ 2015/04/22 01:30:05


Post by: hiveof_chimera


Do the PL's have invulnerability saves, Did the avatar get anything to compensate for the loss of exarch powers?

Oh and how many extra 'meltabombs' in cost are exarchs, and are the powers base or bought?


I have the new eldar dex, ask away @ 2015/04/22 01:35:55


Post by: Ravenous D


 sudojoe wrote:
So is there a formation for multiple wraith knights?

Also, for the jetbikes, what psy powers does the warlock leader really get to use?

Is there a restriction for wraithguard and transports?


There is no formation of wraith knights, they are an aux choice after you take a core of either the wind rider host (360pts min) or guardian or storm host.

Warlocks can use runes of battle or santic daemonology

And there is none, wraithguard are just bulky.



I have the new eldar dex, ask away @ 2015/04/22 01:37:29


Post by: hiveof_chimera


 Ravenous D wrote:
 sudojoe wrote:
So is there a formation for multiple wraith knights?

Also, for the jetbikes, what psy powers does the warlock leader really get to use?

Is there a restriction for wraithguard and transports?


There is no formation of wraith knights, they are an aux choice after you take a core of either the wind rider host (360pts min) or guardian or storm host.

Warlocks can use runes of battle or santic daemonology

And there is none, wraithguard are just bulky.


Isn't there the dreamwalker squad?


I have the new eldar dex, ask away @ 2015/04/22 01:38:50


Post by: Ravenous D


 hiveof_chimera wrote:
Do the PL's have invulnerability saves, Did the avatar get anything to compensate for the loss of exarch powers?

Oh and how many extra 'meltabombs' in cost are exarchs, and are the powers base or bought?


Only Asurman has the invul, they are pretty much copy pasted with the new aspect special rules. Avatar got +2S to his sword and gives eldar within 12" rage, fearless and furious charge

And which base powers? The avatar has no upgrads.


I have the new eldar dex, ask away @ 2015/04/22 01:38:52


Post by: BlaxicanX


What special rules do Howling Banshees have?


I have the new eldar dex, ask away @ 2015/04/22 01:39:34


Post by: Ravenous D


 hiveof_chimera wrote:

Isn't there the dreamwalker squad?


Negative, that's an apoc formation and is not in this book


I have the new eldar dex, ask away @ 2015/04/22 01:40:05


Post by: hiveof_chimera


 Ravenous D wrote:
 hiveof_chimera wrote:
Do the PL's have invulnerability saves, Did the avatar get anything to compensate for the loss of exarch powers?

Oh and how many extra 'meltabombs' in cost are exarchs, and are the powers base or bought?


Only Asurman has the invul, they are pretty much copy pasted with the new aspect special rules. Avatar got +2S to his sword and gives eldar within 12" rage, fearless and furious charge

And which base powers? The avatar has no upgrads.

I meant the exarch powers, Dang was hoping for Invulns, oh well.


Automatically Appended Next Post:
 Ravenous D wrote:
 hiveof_chimera wrote:

Isn't there the dreamwalker squad?


Negative, that's an apoc formation and is not in this book

I thought Games workshop blurred the lines of what a apoc game is.
Nvm about whether you can use it though, it's from 6th iyanden


I have the new eldar dex, ask away @ 2015/04/22 01:41:41


Post by: Ravenous D


 BlaxicanX wrote:
What special rules do Howling Banshees have?


+3" to runs and assaults, no overwatch, the exarch knocks -2Ld off and cause fear.

Also any unit that contains at least 1 banshee mask cannot have overwatch used on them. So autarch + whatever.


I have the new eldar dex, ask away @ 2015/04/22 01:41:57


Post by: RED EYE JEDI


does the avatar still have a 5++ ?


I have the new eldar dex, ask away @ 2015/04/22 01:43:22


Post by: Ravenous D


 hiveof_chimera wrote:

I meant the exarch powers, Dang was hoping for Invulns, oh well.


Exarch powers are pretty much gone, they just come standard to each aspect, they have a base ability and the exarch ability, neither that you pay for.




Automatically Appended Next Post:
 RED EYE JEDI wrote:
does the avatar still have a 5++ ?


Yup, he is a Daemon


I have the new eldar dex, ask away @ 2015/04/22 01:46:07


Post by: BlaxicanX


 Ravenous D wrote:
 BlaxicanX wrote:
What special rules do Howling Banshees have?


+3" to runs and assaults, no overwatch, the exarch knocks -2Ld off and cause fear.

Also any unit that contains at least 1 banshee mask cannot have overwatch used on them. So autarch + whatever.
Wow...

That sound you hear is Tau players crying their eyes out.

Thanks, RD.


I have the new eldar dex, ask away @ 2015/04/22 01:47:43


Post by: hiveof_chimera


 Ravenous D wrote:
 hiveof_chimera wrote:

I meant the exarch powers, Dang was hoping for Invulns, oh well.


Exarch powers are pretty much gone, they just come standard to each aspect, they have a base ability and the exarch ability, neither that you pay for.


That's what I was hoping for, excellent! how many extra melta bombs could you of gotten from buying an exarch from last edition compared to this one.


I have the new eldar dex, ask away @ 2015/04/22 01:47:55


Post by: Grey Templar


 BlaxicanX wrote:
 Ravenous D wrote:
 BlaxicanX wrote:
What special rules do Howling Banshees have?


+3" to runs and assaults, no overwatch, the exarch knocks -2Ld off and cause fear.

Also any unit that contains at least 1 banshee mask cannot have overwatch used on them. So autarch + whatever.
Wow...

That sound you hear is Tau players crying their eyes out.

Thanks, RD.


Bwahahahahaha....

Glorious!


I have the new eldar dex, ask away @ 2015/04/22 01:49:02


Post by: FakeBritishPerson


Hey, do they still have fear/hatred Slannesh?


I have the new eldar dex, ask away @ 2015/04/22 01:49:52


Post by: Ravenous D


 hiveof_chimera wrote:
 Ravenous D wrote:
 hiveof_chimera wrote:

I meant the exarch powers, Dang was hoping for Invulns, oh well.


Exarch powers are pretty much gone, they just come standard to each aspect, they have a base ability and the exarch ability, neither that you pay for.


That's what I was hoping for, excellent! how many extra melta bombs could you of gotten from buying an exarch from last edition compared to this one.


Same as before


Automatically Appended Next Post:
 FakeBritishPerson wrote:
Hey, do they still have fear/hatred Slannesh?


They do, exactly the same as before, copy pasted era of GW


I have the new eldar dex, ask away @ 2015/04/22 01:51:57


Post by: hiveof_chimera


Are shoulder weapons on the WK the same amount of points?


I have the new eldar dex, ask away @ 2015/04/22 01:52:01


Post by: Ravenous D


 BlaxicanX wrote:
 Ravenous D wrote:
 BlaxicanX wrote:
What special rules do Howling Banshees have?


+3" to runs and assaults, no overwatch, the exarch knocks -2Ld off and cause fear.

Also any unit that contains at least 1 banshee mask cannot have overwatch used on them. So autarch + whatever.
Wow...

That sound you hear is Tau players crying their eyes out.

Thanks, RD.


Also like to point out, Autarch with wings moves 18", so throw on a banshee mask, move 18" assault with fleet rerolls, that's pretty much auto 25" charges and no overwatch with a unit of haywire grenades. Not the best, but whatever.


I have the new eldar dex, ask away @ 2015/04/22 01:52:58


Post by: hiveof_chimera


 Ravenous D wrote:
 hiveof_chimera wrote:
 Ravenous D wrote:
 hiveof_chimera wrote:

I meant the exarch powers, Dang was hoping for Invulns, oh well.


Exarch powers are pretty much gone, they just come standard to each aspect, they have a base ability and the exarch ability, neither that you pay for.


That's what I was hoping for, excellent! how many extra melta bombs could you of gotten from buying an exarch from last edition compared to this one.


Same as before


That's quite good for the extra wound and free exarch power!


I have the new eldar dex, ask away @ 2015/04/22 01:53:50


Post by: Ravenous D


 hiveof_chimera wrote:
Are shoulder weapons on the WK the same amount of points?


Scatter laser is 5pts cheaper, the shuriken is the same cost as the scatter laser, and the starcannons are 5pts more than the scatter laser. So find the old cost for scatter and apply that info.


I have the new eldar dex, ask away @ 2015/04/22 01:54:24


Post by: SharkoutofWata


Has Illic Nightspear changed at all? Is his weapon now Str D? Do Rangers have the ability to become Pathfinders or any upgrades at all?


Automatically Appended Next Post:
Has Illic Nightspear changed at all? Is his weapon now Str D? Do Rangers have the ability to become Pathfinders or any upgrades at all?


I have the new eldar dex, ask away @ 2015/04/22 01:54:32


Post by: hiveof_chimera


 Ravenous D wrote:
 BlaxicanX wrote:
 Ravenous D wrote:
 BlaxicanX wrote:
What special rules do Howling Banshees have?


+3" to runs and assaults, no overwatch, the exarch knocks -2Ld off and cause fear.

Also any unit that contains at least 1 banshee mask cannot have overwatch used on them. So autarch + whatever.
Wow...

That sound you hear is Tau players crying their eyes out.

Thanks, RD.


Also like to point out, Autarch with wings moves 18", so throw on a banshee mask, move 18" assault with fleet rerolls, that's pretty much auto 25" charges and no overwatch with a unit of haywire grenades. Not the best, but whatever.


That is quite good indeed, so if they deploy at the front of their deployment zone thats a first turn charge! Can he get any decent melee like a scorps claw?


Automatically Appended Next Post:
 Ravenous D wrote:
 hiveof_chimera wrote:
Are shoulder weapons on the WK the same amount of points?


Scatter laser is 5pts cheaper, the shuriken is the same cost as the scatter laser, and the starcannons are 5pts more than the scatter laser. So find the old cost for scatter and apply that info.

Thanks


I have the new eldar dex, ask away @ 2015/04/22 01:55:53


Post by: Ravenous D


Pretty much has the same CC ability as before, its not the greatest but its an option, like mixing him with harlequins so they don't get chewed up.


I have the new eldar dex, ask away @ 2015/04/22 01:55:58


Post by: gmaleron


Do D scythes have ap2 still?


I have the new eldar dex, ask away @ 2015/04/22 01:57:08


Post by: hiveof_chimera


 Ravenous D wrote:
Pretty much has the same CC ability as before, its not the greatest but its an option, like mixing him with harlequins so they don't get chewed up.
I was trying to get him to be a decent charging unit with the wings, but it's as feared.


I have the new eldar dex, ask away @ 2015/04/22 01:59:07


Post by: Ravenous D


 gmaleron wrote:
Do D scythes have ap2 still?


Sure do, all the Distort weapons do.


I have the new eldar dex, ask away @ 2015/04/22 02:01:58


Post by: gmaleron


 Ravenous D wrote:
 gmaleron wrote:
Do D scythes have ap2 still?


Sure do, all the Distort weapons do.


Ouch, well good news is that they already were nasty and people tried to avoid them so basically play against them like you always do and you should be okay, they are still only a template when it comes to range.


I have the new eldar dex, ask away @ 2015/04/22 02:04:04


Post by: GearheadXII


How is the rest of the book, fluff and such... anything new or interesting? Anything new in the unit descriptions?

What is the status of serpent shields and holo fields?


I have the new eldar dex, ask away @ 2015/04/22 02:04:11


Post by: FakeBritishPerson


So, question not related to cheese, does it seem like a codex you could roll out for some fun games with your friends without completely stomping them or being TFG?


I have the new eldar dex, ask away @ 2015/04/22 02:05:06


Post by: Ravenous D


 gmaleron wrote:
 Ravenous D wrote:
 gmaleron wrote:
Do D scythes have ap2 still?


Sure do, all the Distort weapons do.


Ouch, well good news is that they already were nasty and people tried to avoid them so basically play against them like you always do and you should be okay, they are still only a template when it comes to range.


That's the thing a lot of people aren't understanding, I ran an all wraith army for entirety of the last book and it mauls whatever it gets close to, its just gone from "most likely dead" to "Your ancestors are on fire" They will just get punked by single models sucking up overwatch and getting thrown around in combat, we already have guys rolling out against the wraith knights and he is pretty much dying the same. Eldar just hit harder long range against tanks and MCs. Pretty much they stopped being bad at anything.


Automatically Appended Next Post:
 FakeBritishPerson wrote:
So, question not related to cheese, does it seem like a codex you could roll out for some fun games with your friends without completely stomping them or being TFG?


As long as you avoid the Craftworld warhost abuse and formation abuse the book is basically the same. Just focus fire on the nights, serpents aren't a big deal anymore. Its primary the formations that are the big cheese.


Automatically Appended Next Post:
 GearheadXII wrote:
How is the rest of the book, fluff and such... anything new or interesting? Anything new in the unit descriptions?

What is the status of serpent shields and holo fields?


You can mix serpent shield with holo fields, seems wasteful to me but oh well.

And no fluff yet I just got the rules side of things.


I have the new eldar dex, ask away @ 2015/04/22 02:10:30


Post by: ninety0ne


Can one still take multiple farseers and 7 warlocks if not how has a seerstar changed?


I have the new eldar dex, ask away @ 2015/04/22 02:10:55


Post by: Swabby


I have not heard anything about rangers, are they still troops? What if anything changed with them? How much do they cost?

Can you still make pathfinders, or do you need to take that ranger HQ guy still?


I have the new eldar dex, ask away @ 2015/04/22 02:12:59


Post by: Ravenous D


 Swabby wrote:
I have not heard anything about rangers, are they still troops? What if anything changed with them? How much do they cost?

Can you still make pathfinders, or do you need to take that ranger HQ guy still?


Rangers have shrouded, and are the exact same as before. Illic is there, his weapon works like it used to, it is NOT D. and his old bonuses only work on rangers.


Automatically Appended Next Post:
ninety0ne wrote:
Can one still take multiple farseers and 7 warlocks if not how has a seerstar changed?


There is a formation called the seer council where its 2 farseers and a warlock conclave (1-10 warlocks who are brotherhood of psykers) they can be on bikes. They cast powers on 3+ and can take bikes, this will probably be a thing that goes under the radar while everyone rages over D.


I have the new eldar dex, ask away @ 2015/04/22 02:17:15


Post by: Leth


Brotherhood of psykers means that they cast and generate powers as a unit. I can live with that instead of getting all those powers per model.

Does the serpent shield lose defense if it fires?


I have the new eldar dex, ask away @ 2015/04/22 02:19:39


Post by: Ravenous D


 Leth wrote:
Brotherhood of psykers means that they cast and generate powers as a unit. I can live with that instead of getting all those powers per model.

Does the serpent shield lose defense if it fires?


A unit of 1 to 3 is ML1, 4-6 ML2, 7+ ML3

And the second the shield is used as a gun its lost for the rest of the game for the defensive side as well.


I have the new eldar dex, ask away @ 2015/04/22 02:20:57


Post by: ninety0ne


Are warlocks still a codex entry outside the formation?


I have the new eldar dex, ask away @ 2015/04/22 02:21:06


Post by: BlaxicanX


Rangers with shrouded... *breathing intensifies*


I have the new eldar dex, ask away @ 2015/04/22 02:21:44


Post by: ninety0ne


Already answered sorry


I have the new eldar dex, ask away @ 2015/04/22 02:22:21


Post by: Ravenous D


ninety0ne wrote:
Are warlocks still a codex entry outside the formation?


There is the conclave is a standard dex thing, the seer council is a formation.


I have the new eldar dex, ask away @ 2015/04/22 02:23:49


Post by: ninety0ne


So 7 locks and 4 farseers is doable in a CAD+formation?


I have the new eldar dex, ask away @ 2015/04/22 02:24:03


Post by: Ravenous D


ninety0ne wrote:
and inside the detachment (1-10) do they generate ML's dofferently?


You mean the council? Its just a conclave and 2 farseers, you must take at least 5 warlocks in the conclave as per the restrictions on the council formation. They are just brotherhood of psykers, and work like Horrors, lose models and you can lose Master levels.


I have the new eldar dex, ask away @ 2015/04/22 02:24:05


Post by: ninety0ne


And thx for doing this!


I have the new eldar dex, ask away @ 2015/04/22 02:24:47


Post by: Ravenous D


ninety0ne wrote:
So 7 locks and 4 farseers is doable in a CAD+formation?


That's correct, 2 farseers from the CAD, and 2 more from the seer council formation.


I have the new eldar dex, ask away @ 2015/04/22 02:24:58


Post by: Leth


How does Ghost helm work now?


I have the new eldar dex, ask away @ 2015/04/22 02:25:24


Post by: Ravenous D


ninety0ne wrote:
And thx for doing this!


No worries, damn kids have been taking my job doing this last bunch of releases, had to get ahead of them.


Automatically Appended Next Post:
 Leth wrote:
How does Ghost helm work now?


If you take a wound from perils you use a warp charge and shrug the wound. You still take the effects. Its still awesome.


I have the new eldar dex, ask away @ 2015/04/22 02:30:05


Post by: greyknight12


 BlaxicanX wrote:
 Ravenous D wrote:
 BlaxicanX wrote:
What special rules do Howling Banshees have?


+3" to runs and assaults, no overwatch, the exarch knocks -2Ld off and cause fear.

Also any unit that contains at least 1 banshee mask cannot have overwatch used on them. So autarch + whatever.
Wow...

That sound you hear is Tau players crying their eyes out.

Thanks, RD.

I have a strong feeling that based on previous leaks tau will be crying their eyes out for other reasons already.


I have the new eldar dex, ask away @ 2015/04/22 02:31:53


Post by: ninety0ne


Is the shard of Anaris still the same?


I have the new eldar dex, ask away @ 2015/04/22 02:34:17


Post by: Ravenous D


ninety0ne wrote:
Is the shard of Anaris still the same?


Yup, they added a rending pistol and dropped out the mantle of the laughing god.


Automatically Appended Next Post:
Here's a list

Wind rider host
Farseer on bike
Warlock on bike
Vyper
3 units of 3 jetbikes

That's 358pts.

Now add 5 wraithknights

total: 1833pts, Good luck with killing that.


I have the new eldar dex, ask away @ 2015/04/22 02:36:22


Post by: ninety0ne


Any of the Iyanden murderswords make it over?


I have the new eldar dex, ask away @ 2015/04/22 02:39:27


Post by: cm32


Are there any mitigating rules for the jetbikes or distort weapons, e.g. something like gets hot. Or is it just 10 jet bikes, they all get scatter lasers, and the opponent has to deal?


I have the new eldar dex, ask away @ 2015/04/22 02:40:03


Post by: Ravenous D


ninety0ne wrote:
Any of the Iyanden murderswords make it over?


Negative, but you can still use the Iyanden book, but all it does is give you more relics and the shadow council, doesn't unlock wraithguard as troops.


I have the new eldar dex, ask away @ 2015/04/22 02:40:32


Post by: Leth


Funny enough any standard cent star would demolish that list. Shoot, someone running double cents would have no problem with that.

Depending on stomps could probably do the same with my current list.

But that is the nature of extreme lists I suppose.


I have the new eldar dex, ask away @ 2015/04/22 02:40:39


Post by: Great White


What's the cost of wraithguard now?


I have the new eldar dex, ask away @ 2015/04/22 02:41:16


Post by: Ravenous D


cm32 wrote:
Are there any mitigating rules for the jetbikes or distort weapons, e.g. something like gets hot. Or is it just 10 jet bikes, they all get scatter lasers, and the opponent has to deal?


Nothing. Your opponent just has to deal with the scatbikes. The D isn't bad because its harder to use wraithguard, I own a wraithguard army and Im having trouble getting everything in.


Automatically Appended Next Post:
 Great White wrote:
What's the cost of wraithguard now?


Blades are cheaper by 2pts, Guard are exactly the same, Dscythes are still +10pts


Automatically Appended Next Post:
 Leth wrote:
Funny enough any standard cent star would demolish that list. Shoot, someone running double cents would have no problem with that.

Depending on stomps could probably do the same with my current list.

But that is the nature of extreme lists I suppose.


Pretty much, and depends on how the star is, the knights get free sun cannons, and those dent cents in.


I have the new eldar dex, ask away @ 2015/04/22 02:43:49


Post by: Paddlepop Lion


Do swooping hawks and bahorrath have hit and run still?


I have the new eldar dex, ask away @ 2015/04/22 02:46:43


Post by: Ravenous D


Paddlepop Lion wrote:
Do swooping hawks and bahorrath have hit and run still?


Bart has hit and run, hawks don't, but they kept sky leap and move 18" as well as herald of victory and attacking flyers.


I have the new eldar dex, ask away @ 2015/04/22 02:53:29


Post by: Saber


How do Shining Spear lances work? Only on the charge still?

Do Shining Spears have any access to Hit and Run?


I have the new eldar dex, ask away @ 2015/04/22 02:58:25


Post by: Ravenous D


 Saber wrote:
How do Shining Spear lances work? Only on the charge still?

Do Shining Spears have any access to Hit and Run?


Still on the charge, exact the same, no hit and run, they have a 4+ cover save if they move and the exarch rerolls against MCs and tanks


I have the new eldar dex, ask away @ 2015/04/22 02:58:34


Post by: Galef


Swooping Hawks now have to buy the Exarch to get Herald of Victory, but all Exarchs are 2W now and cost the same 10pts to upgrade and pay no additional cost for the extra rule that they have.

Shining spears are better and worse. They still have Skilled rider and outflank, but the Exarch DOES NOT have access to Hit & Run. However, they come with a 4+ cover if they moved and the Laser Lance is ALWAYS AP3. The str bonus is only gained on the charge, though


I have the new eldar dex, ask away @ 2015/04/22 02:58:56


Post by: Ravenous D


Here's another list that is a little nicer (not by much)

Wind rider host
Farseer - 115pts
- jetbike

Warlock conclave - 50pts
- 1 warlock on jetbike

2x 5 jetbikes - 135pts (270pts)
- 5 scatter lasers

5 jetbikes - 125pts
- 4 scatter lasers

Vyper - 40pts

Dire Avenger Shrine:
3x 10 Dire avengers - 140pts (420pts)
- Exarch

3 Wave serpents - 115pts (345pts)
- twin linked scatter laser

Wraith Construct
Wraith Knight - 295pts

Wraith Construct
Hemlock - 185pts

Total: 1845pts


I have the new eldar dex, ask away @ 2015/04/22 03:05:24


Post by: Talys


First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


I have the new eldar dex, ask away @ 2015/04/22 03:11:05


Post by: Ravenous D


 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


You can go Cad + formation that's about it. Im having a hard time getting wraithguard into the list for an upcoming tournament that uses comp.

The wraithhost is the only way if you take the warhost detachment.

EDIT: You are welcome!


I have the new eldar dex, ask away @ 2015/04/22 03:13:01


Post by: Galef


 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


I don't have the book yet, but I have seen it. The answer is No. This is actually great for the game (formations, I mean). It forces players to either pay for tax units (Vyper) or spend more on the units they want (3x WG units, 3x Crimson Hunters, etc.) This will be the balancing factor for Eldar, Necrons and any other codex that has or will have the "detachment of formations & auxiliaries"


I have the new eldar dex, ask away @ 2015/04/22 03:19:38


Post by: Vaktathi


 Galef wrote:
 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


I don't have the book yet, but I have seen it. The answer is No. This is actually great for the game (formations, I mean). It forces players to either pay for tax units (Vyper) or spend more on the units they want (3x WG units, 3x Crimson Hunters, etc.) This will be the balancing factor for Eldar, Necrons and any other codex that has or will have the "detachment of formations & auxiliaries"
This only matters if they want the Warhost benefits. If you're not running units that get a major boost out of "Matchless Agiility" (bonus for Run Moves), then you can just take individual formations or a CAD or any combination of them.


I have the new eldar dex, ask away @ 2015/04/22 03:19:55


Post by: cm32


Thank you for doing this. Everything important has been answered. It would appears that the rumors are true. If the next books are not somewhat comparable, the exodus will be real. Oh the rage.


I have the new eldar dex, ask away @ 2015/04/22 03:21:34


Post by: Ravenous D


 Vaktathi wrote:
 Galef wrote:
 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


I don't have the book yet, but I have seen it. The answer is No. This is actually great for the game (formations, I mean). It forces players to either pay for tax units (Vyper) or spend more on the units they want (3x WG units, 3x Crimson Hunters, etc.) This will be the balancing factor for Eldar, Necrons and any other codex that has or will have the "detachment of formations & auxiliaries"
This only matters if they want the Warhost benefits. If you're not running units that get a major boost out of "Matchless Agiility" (bonus for Run Moves), then you can just take individual formations or a CAD or any combination of them.


Matchless agility + Dscythes + Dark Eldar WWP = "You might as well burn down your own house and save us the time"


I have the new eldar dex, ask away @ 2015/04/22 03:21:52


Post by: Talys


Ravenous D wrote:
 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


You can go Cad + formation that's about it. Im having a hard time getting wraithguard into the list for an upcoming tournament that uses comp.

The wraithhost is the only way if you take the warhost detachment.

EDIT: You are welcome!


Thanks!

Galef wrote:
 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


I don't have the book yet, but I have seen it. The answer is No. This is actually great for the game (formations, I mean). It forces players to either pay for tax units (Vyper) or spend more on the units they want (3x WG units, 3x Crimson Hunters, etc.) This will be the balancing factor for Eldar, Necrons and any other codex that has or will have the "detachment of formations & auxiliaries"


I don't disagree at all. I like this, especially in the context of max 2 detachments.


I have the new eldar dex, ask away @ 2015/04/22 03:23:37


Post by: Vaktathi


 Ravenous D wrote:
 Vaktathi wrote:
 Galef wrote:
 Talys wrote:
First: thank you very much for doing this!!

Is there any way to take Wraithguard in a Warhost without taking the auxiliary that requires 3 Guard units and 1 Wraithlord?


I don't have the book yet, but I have seen it. The answer is No. This is actually great for the game (formations, I mean). It forces players to either pay for tax units (Vyper) or spend more on the units they want (3x WG units, 3x Crimson Hunters, etc.) This will be the balancing factor for Eldar, Necrons and any other codex that has or will have the "detachment of formations & auxiliaries"
This only matters if they want the Warhost benefits. If you're not running units that get a major boost out of "Matchless Agiility" (bonus for Run Moves), then you can just take individual formations or a CAD or any combination of them.


Matchless agility + Dscythes + Dark Eldar WWP = "You might as well burn down your own house and save us the time"
That's could certainly be absolutely nasty


I have the new eldar dex, ask away @ 2015/04/22 03:25:14


Post by: Purple Saturday


 Ravenous D wrote:
 Saber wrote:
How do Shining Spear lances work? Only on the charge still?

Do Shining Spears have any access to Hit and Run?


Still on the charge, exact the same, no hit and run, they have a 4+ cover save if they move and the exarch rerolls against MCs and tanks


Well, at least they had the good sense to make Shining Spears worse...


I have the new eldar dex, ask away @ 2015/04/22 03:25:23


Post by: Ravenous D


Or hemlocks new mind shock pods with death jesters near armour of misery and mask of secrets - 8Ld.


I have the new eldar dex, ask away @ 2015/04/22 03:27:23


Post by: Great White


Do cannons have the -1 to the d table like the scythes?


I have the new eldar dex, ask away @ 2015/04/22 03:27:44


Post by: Leth


Do hawks keep haywire grenades as standard? Is there anything limiting their ability to charge after moving 18?


I have the new eldar dex, ask away @ 2015/04/22 03:54:30


Post by: Vaktathi


 Leth wrote:
Do hawks keep haywire grenades as standard? Is there anything limiting their ability to charge after moving 18?
Yes and No respectively.


I have the new eldar dex, ask away @ 2015/04/22 03:55:48


Post by: Eldarain


What can the Hawks do if anything after doing their Haywire a flyer trick?


I have the new eldar dex, ask away @ 2015/04/22 03:57:37


Post by: Hollismason


What are the rules for Dark Reapers I've seen the image but whats the wording cause the image I got was in spanish.

Is it all FLiers, Flying Monstrous Creatures and Flyers or just Vehicle Flyers that they reroll.


I have the new eldar dex, ask away @ 2015/04/22 04:39:31


Post by: Vaktathi


Hollismason wrote:
What are the rules for Dark Reapers I've seen the image but whats the wording cause the image I got was in spanish.

Is it all FLiers, Flying Monstrous Creatures and Flyers or just Vehicle Flyers that they reroll.
Anything that Zoomed, Swooped, Turboboosted, or moved Flat Out.


I have the new eldar dex, ask away @ 2015/04/22 04:41:07


Post by: StarHunter25


Hollismason wrote:
What are the rules for Dark Reapers I've seen the image but whats the wording cause the image I got was in spanish.

Is it all FLiers, Flying Monstrous Creatures and Flyers or just Vehicle Flyers that they reroll.


The english image I have reads:

A model with this special rule re-rolls failed to hit rolls when fire at a unit that Zoomed (fliers), Swooped (FMC), Turbo-boosted (bikes/jetbikes), or moved Flat Out (Vehicles). Also no jink VS them. 5 meltabombs each. exarch is 2 more, and fires an extra shot. Entire unit can take flakk missiles for the cost of a chainaxe each


I have the new eldar dex, ask away @ 2015/04/22 05:33:54


Post by: Dash2021


 Ravenous D wrote:
There is a formation called the seer council where its 2 farseers and a warlock conclave (1-10 warlocks who are brotherhood of psykers) they can be on bikes. They cast powers on 3+ and can take bikes, this will probably be a thing that goes under the radar while everyone rages over D.


This x 1000. Virtually no nerf to seer council via mastery system since you can CHOOSE which power to loose (Guess what, it'll never be +1 armor or shrouded), and you only ever need to cast 2 powers anyway. In addition, you get a spare Farseer from which ever core formation you choose. So 3 Farseers + 7 Warlocks -> 16 WC to start. Oh, yea, throw in Barrhoth for HnR as well as extra movement for charges. Comes in at ~870. For referance sake, 6ed 8 warlock council + baron was 805. So for almost exactly the cost of switching your 8th warlock to a Farseer, you get more movement, more Rolls for Invis/Fortune (yes....both), and an EW tank character who doesn't slow the unit down at all. And, oh yea, they cast on 3+. And the Farseers can re-roll powers.

Just wanted to preview the next GT winner for ya.


I have the new eldar dex, ask away @ 2015/04/22 06:12:36


Post by: Sir Arun


 Galef wrote:
and the Laser Lance is ALWAYS AP3. The str bonus is only gained on the charge, though


[rough rider crying intensifies]


Dire Avengers lost unitwide 5++ inv., am I correct?

Has Prince Yriel changed?

What about War Walkers, Falcon and the Fire Prism?


I have the new eldar dex, ask away @ 2015/04/22 06:30:12


Post by: Vaktathi


 Sir Arun wrote:
 Galef wrote:
and the Laser Lance is ALWAYS AP3. The str bonus is only gained on the charge, though


[rough rider crying intensifies]


Dire Avengers lost unitwide 5++ inv., am I correct?
The Exarch can still provide that to the squad.



Has Prince Yriel changed?
He's identical.



What about War Walkers, Falcon and the Fire Prism?
Yes, except Scatterlasers are now a free swap and EML's simply automatically come with flakk missiles.

Falcons and Fire Prisms are identical, Night Spinners are 15pts cheaper.


I have the new eldar dex, ask away @ 2015/04/22 06:50:46


Post by: hiveof_chimera


How has the base unit pricing in the following aspects changed:
- howling banshees
- striking scorpions
- fire dragons
- warp spiders
- dire avengers
- dark reapers (BTW are these started in squads of 3 or 5?)
- jain zar

Thanks for that!


I have the new eldar dex, ask away @ 2015/04/22 06:52:11


Post by: locarno24


....That slipped under the rumour radar.
So a warwalker squad with eldar missile launchers can do double duty as a hydra?

Do you pay for the wraithknight's weapon options, or are they all free swaps?


I have the new eldar dex, ask away @ 2015/04/22 06:55:25


Post by: hiveof_chimera


locarno24 wrote:
....That slipped under the rumour radar.
So a warwalker squad with eldar missile launchers can do double duty as a hydra?

Do you pay for the wraithknight's weapon options, or are they all free swaps?
apart from the weakness of the platform yes, and the wraithknight comes base with wraith cannons and the other two are free, with the should weapons the SL and SC went down a melta-bomb in price.


I have the new eldar dex, ask away @ 2015/04/22 07:13:55


Post by: Vaktathi


 hiveof_chimera wrote:
How has the base unit pricing in the following aspects changed:
- howling banshees
2ppm cheaper

- striking scorpions
- fire dragons
- warp spiders
- dire avengers
no change.


- dark reapers (BTW are these started in squads of 3 or 5?)
5pmm cheaper, min squad 3.


- jain zar
identical


Oh, another buff I hadn't seen elsewhere yet, Rangers get Shrouded now instead of just Stealth for the same price.


I have the new eldar dex, ask away @ 2015/04/22 07:15:00


Post by: GearheadXII


Any changes to Spiders?

I heard they can now use their special movement during the enemy's shooting phase? What about the rumor that they make to wound rolls against initiative?


I have the new eldar dex, ask away @ 2015/04/22 07:20:24


Post by: Vaktathi


 GearheadXII wrote:
Any changes to Spiders?

I heard they can now use their special movement during the enemy's shooting phase? What about the rumor that they make to wound rolls against initiative?
Basically if they're declared a target of a shooting attack they can warp jump (potentially taking them out of range) and the firing unit cannot choose a different target, but then the Warp Spiders give up their move in the next turn. Exarch makes the unit Fearless, but without any of the downsides (e.g. they can still Go to Ground). Otherwise identical


I have the new eldar dex, ask away @ 2015/04/22 07:37:56


Post by: Wyldhunt


 Vaktathi wrote:
 GearheadXII wrote:
Any changes to Spiders?

I heard they can now use their special movement during the enemy's shooting phase? What about the rumor that they make to wound rolls against initiative?
Basically if they're declared a target of a shooting attack they can warp jump (potentially taking them out of range) and the firing unit cannot choose a different target, but then the Warp Spiders give up their move in the next turn. Exarch makes the unit Fearless, but without any of the downsides (e.g. they can still Go to Ground). Otherwise identical


That's actually really neat. You have to weigh how badly you want a chance to escape the worst of the enemy fire versus the chance to shoot back on your opponent's turn. Plus, it's one less bit of movement for you to do with the spiders on your own turn. I always feel a bit self-conscious about moving my spiders in three phases of my own turn.


I have the new eldar dex, ask away @ 2015/04/22 07:53:51


Post by: AnomanderRake


Striking Scorpions. Anything interesting happening with them?


I have the new eldar dex, ask away @ 2015/04/22 08:04:49


Post by: Skullhammer


Is the wraith knight a character? (I know unlikely but)


I have the new eldar dex, ask away @ 2015/04/22 08:16:24


Post by: hiveof_chimera


Is the avatar the same amount of points?


I have the new eldar dex, ask away @ 2015/04/22 08:20:44


Post by: Vaktathi


AnomanderRake wrote:Striking Scorpions. Anything interesting happening with them?
Mandiblasters wound on a 4+ instead of being S3. They are Shrouded up until they shoot or fight in a combat, and retain Stealth (that never goes away) on top of that.
Exarch gets an extra attack for each point of Init higher than an opponent in a challenge.

Skullhammer wrote:Is the wraith knight a character? (I know unlikely but)

Negatory

 hiveof_chimera wrote:
Is the avatar the same amount of points?
Aye. He s now he's a LoW and gets +2S in melee. Khaine Awakened gives Fearless, Rage, and Furious Charge now instead of just Fearless.


I have the new eldar dex, ask away @ 2015/04/22 09:20:37


Post by: Drasius


Does the wording prevent the spiders from doing their extra move more than once per enemy shooting phase?

How does the flier attack by the swooping hawks work? Like a vector strike in the movement phase or is it a shooting phase attack that they can use after deep striking due to move + shoot? Or is is an actual assault phase thing, that may only happen after they've moved over a flier?


I have the new eldar dex, ask away @ 2015/04/22 10:44:20


Post by: BlaxicanX


Does the Striking Scorpion's special ability specify it lasts until the fight phase? If it specifies fight phase, that means they have it against overwatch. If it turns off in the charge phase, then you eon't get it against overwatch.


I have the new eldar dex, ask away @ 2015/04/22 11:32:36


Post by: Ravenous D


Annnnnnnnd Im back


Automatically Appended Next Post:
 BlaxicanX wrote:
Does the Striking Scorpion's special ability specify it lasts until the fight phase? If it specifies fight phase, that means they have it against overwatch. If it turns off in the charge phase, then you eon't get it against overwatch.


Says when it fires or fights in combat so I'd say they get it against overwatch.


I have the new eldar dex, ask away @ 2015/04/22 11:35:33


Post by: Thud


 BlaxicanX wrote:
Does the Striking Scorpion's special ability specify it lasts until the fight phase? If it specifies fight phase, that means they have it against overwatch. If it turns off in the charge phase, then you eon't get it against overwatch.


It lasts until "the unit shoots or fights in combat." So you get it against overwatch.


I have the new eldar dex, ask away @ 2015/04/22 11:36:59


Post by: Ravenous D


 Drasius wrote:
Does the wording prevent the spiders from doing their extra move more than once per enemy shooting phase?

How does the flier attack by the swooping hawks work? Like a vector strike in the movement phase or is it a shooting phase attack that they can use after deep striking due to move + shoot? Or is is an actual assault phase thing, that may only happen after they've moved over a flier?


It doesn't seem to prevent multiple moves in the enemy shooting phase, that seems off to me, so I'd say play it as once.

Each hawk can make an attack against flyer or flying MC they moved over (they move 18" now) and on a 4+ hit the side armour with a s4 ap4 haywire attack.




Automatically Appended Next Post:
Skullhammer wrote:
Is the wraith knight a character? (I know unlikely but)


Unless you go Iyanden, Which still works as a codex because it only gives different warlord traits and relics, adds the shadow council and gives you the option to make a wraithlord or knight the warlord (and thus a character). This book is so copy pasted that none of the wording in Iyanden prevents it from being taken.




I have the new eldar dex, ask away @ 2015/04/22 12:15:10


Post by: BlaxicanX


Thanks for the clarification on the Scorpions. 2+ cover against overwatch is baller.

Could you elaborate on how the Fire Prism squadron's special rule works? When you take a squadron of them, is each Prism's attack increased in strength, or do they like... combine all there shots into one?

Also, does a squadron need to contain three Prisms to get the rule, or can you have a squadron of two?


I have the new eldar dex, ask away @ 2015/04/22 12:16:12


Post by: Ravenous D


You pick 1 prism to fire, same goes with the night spinners. Not really worth the extra points when you can just take a Knight with 2 D shots.

You get +1S and -1AP for each additional prism, so you can still rock 2 and get a S10 Ap1 lance. But that's 250pts vs the 295 knight.


I have the new eldar dex, ask away @ 2015/04/22 12:17:57


Post by: BlaxicanX


Yeah, that's a bit of a boner killer. Ah well. Thanks.


I have the new eldar dex, ask away @ 2015/04/22 12:21:15


Post by: Ravenous D


Personally Im going to try the aspect host with 3 units of dark reapers with starshot missiles.

18 Bs5/6 missile launchers that ignore jink and reroll against flyers or 33 starswarm missiles


I have the new eldar dex, ask away @ 2015/04/22 14:10:59


Post by: Xerics


Did the exarch weapon upgrade options and costs change? Such as the shimmershield and powersword option for dire avenger exarch?

Just sucks that i have a local tournament on the 25th and I wont get my farseer edition eldar codex until next week...


I have the new eldar dex, ask away @ 2015/04/22 14:32:48


Post by: Xenomancers


 Vaktathi wrote:
AnomanderRake wrote:Striking Scorpions. Anything interesting happening with them?
Mandiblasters wound on a 4+ instead of being S3. They are Shrouded up until they shoot or fight in a combat, and retain Stealth (that never goes away) on top of that.
Exarch gets an extra attack for each point of Init higher than an opponent in a challenge.

Skullhammer wrote:Is the wraith knight a character? (I know unlikely but)

Negatory

 hiveof_chimera wrote:
Is the avatar the same amount of points?
Aye. He s now he's a LoW and gets +2S in melee. Khaine Awakened gives Fearless, Rage, and Furious Charge now instead of just Fearless.

Seriously? Rage and furious charge bubble? this might actually be more broken than jetbikes lol.


I have the new eldar dex, ask away @ 2015/04/22 14:33:35


Post by: Ravenous D


 Xerics wrote:
Did the exarch weapon upgrade options and costs change? Such as the shimmershield and powersword option for dire avenger exarch?

Just sucks that i have a local tournament on the 25th and I wont get my farseer edition eldar codex until next week...


Pretty much all stayed the same. Copy paste book for the win



Automatically Appended Next Post:
 Xenomancers wrote:

Seriously? Rage and furious charge bubble? this might actually be more broken than jetbikes lol.


He is still 5 wounds, T6 3+/5++


I have the new eldar dex, ask away @ 2015/04/22 14:42:24


Post by: DCannon4Life


Small correction re Warp Spiders: If they elect to Warp Jump during their opponent's shooting phase, they only forfeit the ability to Warp Jump during their next turn (as opposed to forfeiting all movement). They can still move as Jet Pack Infantry.


I have the new eldar dex, ask away @ 2015/04/22 14:54:58


Post by: Xenomancers


 Ravenous D wrote:
 Xerics wrote:
Did the exarch weapon upgrade options and costs change? Such as the shimmershield and powersword option for dire avenger exarch?

Just sucks that i have a local tournament on the 25th and I wont get my farseer edition eldar codex until next week...


Pretty much all stayed the same. Copy paste book for the win



Automatically Appended Next Post:
 Xenomancers wrote:

Seriously? Rage and furious charge bubble? this might actually be more broken than jetbikes lol.


He is still 5 wounds, T6 3+/5++

With fourtune and surrounded guardian hordes - hes gonna be pretty tough to kill. I'm really feeling the footdar.


I have the new eldar dex, ask away @ 2015/04/22 14:59:28


Post by: Ravenous D


Just have lots of distractions for him, trust me he doesn't last long unless you have scarier things running about.


I have the new eldar dex, ask away @ 2015/04/22 15:02:09


Post by: buddha


What are the cost of the starshot missile upgrades for dark dealers?


I have the new eldar dex, ask away @ 2015/04/22 15:07:29


Post by: Ravenous D


 buddha wrote:
What are the cost of the starshot missile upgrades for dark dealers?


Reapers are 5 points cheaper than before, and starshot missiles are the same. A unit of 5 all with missiles and an exarch is 175pts.


I have the new eldar dex, ask away @ 2015/04/22 15:29:05


Post by: KiloFiX


 Xenomancers wrote:
 Ravenous D wrote:
 Xerics wrote:
Did the exarch weapon upgrade options and costs change? Such as the shimmershield and powersword option for dire avenger exarch?

Just sucks that i have a local tournament on the 25th and I wont get my farseer edition eldar codex until next week...


Pretty much all stayed the same. Copy paste book for the win



Automatically Appended Next Post:
 Xenomancers wrote:

Seriously? Rage and furious charge bubble? this might actually be more broken than jetbikes lol.


He is still 5 wounds, T6 3+/5++

With fourtune and surrounded guardian hordes - hes gonna be pretty tough to kill. I'm really feeling the footdar.


Graviton or masses Poison ala DE will still kill him quick though.


I have the new eldar dex, ask away @ 2015/04/22 15:34:09


Post by: Anpu42


What about the Howling Banshee's "Power Weapons"?


I have the new eldar dex, ask away @ 2015/04/22 15:39:42


Post by: Ravenous D


 Anpu42 wrote:
What about the Howling Banshee's "Power Weapons"?


Still the same, ap3


I have the new eldar dex, ask away @ 2015/04/22 15:57:01


Post by: Ratius


A lot of the book is copy pasted.


Ugggh but not surprised

Any new fluff a all thats worth reading? Isnt it 160 pages long?


I have the new eldar dex, ask away @ 2015/04/22 16:00:58


Post by: Red__Thirst


Is the striking scorpion exarch (and Kanandras's) scorpion's claw melee weapon still ST: User x2, AP:2, NOT unwieldy? Or did they retain the strike at Initiative power fist? Secondly, is the scorpion chainsword still +1 strength to the user? Is that on the stat line or added after?

If so, Scorpion Exarches and Kanadras are going to be wrecking house all day long at high initiative striking ST:8 to ST:9, AP:2 shenanigans. That's assuming the Scorpion Exarch can retain his Scorpion Chainsword along with his Scorpion's Claw still, otherwise he'll be ST:6/ST:7 if they're only ST:3 with the chainsword adding +1 after doubling from the Claw.

Thanks for the help with this Ravenous D. Appreciate it man.

Take it easy.

-Red__Thirst-


I have the new eldar dex, ask away @ 2015/04/22 16:02:23


Post by: Ravenous D


 Ratius wrote:
A lot of the book is copy pasted.


Ugggh but not surprised

Any new fluff a all thats worth reading? Isnt it 160 pages long?


Still waiting on the fluff.


I have the new eldar dex, ask away @ 2015/04/22 16:03:54


Post by: Ratius


Ok, cheers.


I have the new eldar dex, ask away @ 2015/04/22 16:05:44


Post by: Ravenous D


 Red__Thirst wrote:
Is the striking scorpion exarch (and Kanandras's) scorpion's claw melee weapon still ST: User x2, AP:2, NOT unwieldy? Or did they retain the strike at Initiative power fist? Secondly, is the scorpion chainsword still +1 strength to the user? Is that on the stat line or added after?

If so, Scorpion Exarches and Kanadras are going to be wrecking house all day long at high initiative striking ST:8 to ST:9, AP:2 shenanigans. That's assuming the Scorpion Exarch can retain his Scorpion Chainsword along with his Scorpion's Claw still, otherwise he'll be ST:6/ST:7 if they're only ST:3 with the chainsword adding +1 after doubling from the Claw.

Thanks for the help with this Ravenous D. Appreciate it man.

Take it easy.

-Red__Thirst-


Claw is the same as before. Still awesome. As for chain sword, yup, it is +1S ap6. And you cant combine weapons. So Karandras is throwing down at s8 and exarchs are at S6., there is no more crushing blow.

EDIT: And you're all welcome, I'm trying to stay on top of these leaks like I used to but you know, life.


I have the new eldar dex, ask away @ 2015/04/22 16:17:08


Post by: buddha


 Ravenous D wrote:
 buddha wrote:
What are the cost of the starshot missile upgrades for dark dealers?


Reapers are 5 points cheaper than before, and starshot missiles are the same. A unit of 5 all with missiles and an exarch is 175pts.


Much appreciated.


I have the new eldar dex, ask away @ 2015/04/22 16:18:29


Post by: TheKbob


I've missed it and can't track it down... What's the codex specific formation bonus? Maximum run rolls?


I have the new eldar dex, ask away @ 2015/04/22 16:32:50


Post by: Red__Thirst


 Ravenous D wrote:


Claw is the same as before. Still awesome. As for chain sword, yup, it is +1S ap6. And you cant combine weapons. So Karandras is throwing down at s8 and exarchs are at S6., there is no more crushing blow.

EDIT: And you're all welcome, I'm trying to stay on top of these leaks like I used to but you know, life.


Ok, much obliged once again.

So Scorpion's Claw got a slight nerf to offset their mandiblaster buff. Hate that you can't combine close combat weapons to get both buffs (even if it's a +1 Strength after doubling from the claw, which is how I would think it would work). Is the Claw considered a specialist weapon? If not, it's even more beastly since it does confer the +1 attack for dual CCW's at least.

Take it easy for now.

-Red__Thirst-


I have the new eldar dex, ask away @ 2015/04/22 16:39:55


Post by: Ravenous D


 TheKbob wrote:
I've missed it and can't track it down... What's the codex specific formation bonus? Maximum run rolls?


Yup! Auto 6" run, which makes them all sorts of awesome.


Automatically Appended Next Post:
 Red__Thirst wrote:
 Ravenous D wrote:


Claw is the same as before. Still awesome. As for chain sword, yup, it is +1S ap6. And you cant combine weapons. So Karandras is throwing down at s8 and exarchs are at S6., there is no more crushing blow.

EDIT: And you're all welcome, I'm trying to stay on top of these leaks like I used to but you know, life.


Ok, much obliged once again.

So Scorpion's Claw got a slight nerf to offset their mandiblaster buff. Hate that you can't combine close combat weapons to get both buffs (even if it's a +1 Strength after doubling from the claw, which is how I would think it would work). Is the Claw considered a specialist weapon? If not, it's even more beastly since it does confer the +1 attack for dual CCW's at least.

Take it easy for now.

-Red__Thirst-


Claw is not specialist, so you do get the bonus


I have the new eldar dex, ask away @ 2015/04/22 16:56:47


Post by: Red__Thirst


Even better. Yea the claw is nutbars, especially considering what Kanandras can do with it. Buh.


I have the new eldar dex, ask away @ 2015/04/22 16:58:20


Post by: Nicky86


What are the new rules for striking scorpions?


I have the new eldar dex, ask away @ 2015/04/22 16:58:47


Post by: Bharring


Aside from Deep Striking if and only if you take 3, was there any change at all to Falcons? (I haven't seen their page in any of the leaks)


I have the new eldar dex, ask away @ 2015/04/22 17:12:54


Post by: Ravenous D


Falcons are the same, other then scatter lasers are free.


Automatically Appended Next Post:
 Nicky86 wrote:
What are the new rules for striking scorpions?


Mandiblasters cause wounds on 4+ and they come with stealh and have shrouding until they shoot or fight in combat. Besides that its lots of copy pasting.


I have the new eldar dex, ask away @ 2015/04/22 17:21:57


Post by: Bharring


Thanks! At least my Dakka Falcon will be cheaper then!


I have the new eldar dex, ask away @ 2015/04/22 17:40:25


Post by: Kanluwen


 Ravenous D wrote:
 Swabby wrote:
I have not heard anything about rangers, are they still troops? What if anything changed with them? How much do they cost?

Can you still make pathfinders, or do you need to take that ranger HQ guy still?


Rangers have shrouded, and are the exact same as before. Illic is there, his weapon works like it used to, it is NOT D. and his old bonuses only work on rangers.

Okay, can you elaborate a bit on this?

Can Illic still upgrade ALL units of Rangers to Pathfinders(granting Precision Shots on all hits, same as Illic)? Or is that option just completely gone aside from putting him into a unit of Rangers?


I have the new eldar dex, ask away @ 2015/04/22 17:41:50


Post by: Ravenous D


Illic makes the unit of rangers he joins get precision shots same as illic.

Pathfinders are gone.


I have the new eldar dex, ask away @ 2015/04/22 17:50:04


Post by: Kanluwen


That's nonsense then.


I have the new eldar dex, ask away @ 2015/04/22 17:52:49


Post by: Galef


Pathfinders aren't gone, they just moved to the Tau codex


I have the new eldar dex, ask away @ 2015/04/22 17:56:07


Post by: lustigjh


Which units are troops choices? Same as before?


I have the new eldar dex, ask away @ 2015/04/22 17:59:16


Post by: Talys


Bharring wrote:
Aside from Deep Striking if and only if you take 3, was there any change at all to Falcons? (I haven't seen their page in any of the leaks)


I'll have to go and grab my Codex today so I can pick at the language on the Deep Strike rule. This one is really bizarre to me... because how the heck do you land 3 falcons beside each other on a table, with two at 4" apart from the first... On most of our tables, that's all but impossible on the opponent's deployment zone (since we have a lot of terrain). Certainly, my opponent could severely limit where I can deep strike.


I have the new eldar dex, ask away @ 2015/04/22 18:00:39


Post by: Ravenous D


rangers lost stealth, so no doubling up with illics shrouding like they used to.

Guess rangers are paying for the 3rd ed list still.


Automatically Appended Next Post:
 Talys wrote:
Bharring wrote:
Aside from Deep Striking if and only if you take 3, was there any change at all to Falcons? (I haven't seen their page in any of the leaks)


I'll have to go and grab my Codex today so I can pick at the language on the Deep Strike rule. This one is really bizarre to me... because how the heck do you land 3 falcons beside each other on a table, with two at 4" apart from the first... On most of our tables, that's all but impossible on the opponent's deployment zone (since we have a lot of terrain). Certainly, my opponent could severely limit where I can deep strike.


Falcons don't scatter, that's how!


Automatically Appended Next Post:
lustigjh wrote:
Which units are troops choices? Same as before?


Guardians (both kinds)
Jetibkes
Avengers
Rangers

Nothing moves slots.


I have the new eldar dex, ask away @ 2015/04/22 18:33:05


Post by: Xenomancers


Nerf serpents and buff falcons. Excellent move GW.


I have the new eldar dex, ask away @ 2015/04/22 18:36:38


Post by: Vaktathi


 Kanluwen wrote:
That's nonsense then.
rangers get shrouded instead of stealth now, same price, so they basically just buffed all rangers to pathfinders


I have the new eldar dex, ask away @ 2015/04/22 18:41:24


Post by: TheKbob


 Ravenous D wrote:
 TheKbob wrote:
I've missed it and can't track it down... What's the codex specific formation bonus? Maximum run rolls?


Yup! Auto 6" run, which makes them all sorts of awesome.


So, yea. No one is talking about this. It's probably one of the most powerful things in the codex. Anything that you can remove a dice roll from is immediately strong. More so in a game of premeasurement.



I have the new eldar dex, ask away @ 2015/04/22 18:43:03


Post by: Ravenous D


 TheKbob wrote:


So, yea. No one is talking about this. It's probably one of the most powerful things in the codex. Anything that you can remove a dice roll from is immediately strong. More so in a game of premeasurement.



I use the bunkerpult for my wraithguard, for me to get the auto 6 is a big deal, cause there is so many times that will help.


I have the new eldar dex, ask away @ 2015/04/22 18:45:22


Post by: Hollismason


Yeah it's crazy powerful it's been mentioned before but with the warhost these are the possible movements for the units

Dire Avengers : Move 12" still shoot
Fire Dragons : Move 12" Still Shoot
Swooping Hawks : Move 24" Still Shoot
WARP SPIDERS : Move 6 + 2D6 + 6 + 2D6.
Banshees : Move 15"
Scorpions : Move 12"

Wraith Host : Move 12" Still Shoot


I have the new eldar dex, ask away @ 2015/04/22 18:55:22


Post by: mars2024


Is Holofields a copy/paste or is it an invuln like in the Harlies book?


I have the new eldar dex, ask away @ 2015/04/22 18:59:05


Post by: Ravenous D


Hollismason wrote:
Yeah it's crazy powerful it's been mentioned before but with the warhost these are the possible movements for the units

Dire Avengers : Move 12" still shoot
Fire Dragons : Move 12" Still Shoot
Swooping Hawks : Move 24" Still Shoot
WARP SPIDERS : Move 6 + 2D6 + 6 + 2D6.
Banshees : Move 15"
Scorpions : Move 12"

Wraith Host : Move 12" Still Shoot


Even better when combined with the aspect host, 90 Bs5 shots from 30 dire avengers with a threat range of 30" (or 36" from serpents)


Automatically Appended Next Post:
 mars2024 wrote:
Is Holofields a copy/paste or is it an invuln like in the Harlies book?


Same points, but is a 5++


I have the new eldar dex, ask away @ 2015/04/22 19:06:46


Post by: Leth


I am curious why people are saying copy paste? It seems like every unit has had significant changes to how it works?

I dont think in general people like HUGE revamps and complete changes. They like little tweeks that make more units more viable. I think we are finally seeing the ability to run aspects(and not be gimping yourself). Which has been wanted for multiple editions.

as someone with a small eldar army(but is not planning on building it up) I am really excited to see the new builds that will be coming out of this book. sure there are the spam builds but they will eventually be countered and so it will be the TAC.

While I worry about facing three wraithknights I am excited about the prospect. They are gonna be easier to kill than AD lance lol so not too worried.


I have the new eldar dex, ask away @ 2015/04/22 19:08:50


Post by: Ravenous D


 Leth wrote:
I am curious why people are saying copy paste? It seems like every unit has had significant changes to how it works? Do you mean stats


The wording is identical on a lot of things, where as most rules are usually entirely rewritten there is a lot of things that have just been straight ports. There is still lots of original content but you can see that they did copy paste a lot.

Like the crimson hunter, they forgot that characters don't have precision shots... but the rule is identical.


I have the new eldar dex, ask away @ 2015/04/22 19:18:21


Post by: Leth


 Ravenous D wrote:
 Leth wrote:
I am curious why people are saying copy paste? It seems like every unit has had significant changes to how it works? Do you mean stats


The wording is identical on a lot of things, where as most rules are usually entirely rewritten there is a lot of things that have just been straight ports. There is still lots of original content but you can see that they did copy paste a lot.

Like the crimson hunter, they forgot that characters don't have precision shots... but the rule is identical.


True, but still overall I am happy with what I have seen and looking forward to seeing that it has to offer.

Honestly the most annoying thing is trying to memorize all the specific special rules for the units/formation bonuses. Still should not take long(I only play one game)


I have the new eldar dex, ask away @ 2015/04/22 19:22:47


Post by: Skullhammer


Do/can normal dark reapers get flakk missiles?( cant rememberthere actual name.)


I have the new eldar dex, ask away @ 2015/04/22 19:24:07


Post by: Thud


 Ravenous D wrote:
 Leth wrote:
I am curious why people are saying copy paste? It seems like every unit has had significant changes to how it works? Do you mean stats


The wording is identical on a lot of things, where as most rules are usually entirely rewritten there is a lot of things that have just been straight ports. There is still lots of original content but you can see that they did copy paste a lot.

Like the crimson hunter, they forgot that characters don't have precision shots... but the rule is identical.


Except that the Crimson Hunter Exarch actually has the Precision Shots special rule.




All in all, except for the blatantly overpowered parts (which IMHO is only the Wraithknight, Wraithguard and D-cannon), this codex is actually pretty awesome. There are some units with questionable value, but nothing that's ridiculously bad, and a way to make any unit very viable if you absolutely must run it.


I have the new eldar dex, ask away @ 2015/04/22 19:26:38


Post by: Hollismason


The only two units that are objectionably bad are Wraith Lords and Shining Spears.

Everything else is straight up better.


I have the new eldar dex, ask away @ 2015/04/22 19:32:57


Post by: DCannon4Life


Skullhammer wrote:
Do/can normal dark reapers get flakk missiles?( cant rememberthere actual name.)


Yes.


I have the new eldar dex, ask away @ 2015/04/22 20:04:11


Post by: Kanluwen


 Vaktathi wrote:
 Kanluwen wrote:
That's nonsense then.
rangers get shrouded instead of stealth now, same price, so they basically just buffed all rangers to pathfinders

Other than the whole Pathfinders(meaning multiple units rather than the single unit that Illic joins) losing their Sharpshot ability?


I have the new eldar dex, ask away @ 2015/04/22 20:06:19


Post by: pm713


Hollismason wrote:
The only two units that are objectionably bad are Wraith Lords and Shining Spears.

Everything else is straight up better.

Why is the Wraithlord still bad?


I have the new eldar dex, ask away @ 2015/04/22 20:45:16


Post by: ClassicCarraway


Did Dark Reapers keep slow and purposeful (and thus relentless)?


Did the DR Exarch lose the fast shot power?


I have the new eldar dex, ask away @ 2015/04/22 21:23:55


Post by: Sunhero


they still have both


I have the new eldar dex, ask away @ 2015/04/22 21:27:13


Post by: Vilicate


Have the heavy weapon platforms (artillery) changed in point values at all?


I have the new eldar dex, ask away @ 2015/04/22 21:31:48


Post by: Gavik Dross


Can warlocks still break off from the council to join units?
And if so is it still limited to guardian squads only?


I have the new eldar dex, ask away @ 2015/04/22 21:40:31


Post by: Jambles


Bharring wrote:
Aside from Deep Striking if and only if you take 3, was there any change at all to Falcons? (I haven't seen their page in any of the leaks)


Is this true? I thought it was a no-scatter deep strike with 3 but otherwise a solo can just deep strike normally?


I have the new eldar dex, ask away @ 2015/04/22 21:46:18


Post by: Thud


 Gavik Dross wrote:
Can warlocks still break off from the council to join units?
And if so is it still limited to guardian squads only?


No. The units they could join before can now take Warlocks though.


I have the new eldar dex, ask away @ 2015/04/22 21:57:32


Post by: Ravenous D


 Jambles wrote:
Bharring wrote:
Aside from Deep Striking if and only if you take 3, was there any change at all to Falcons? (I haven't seen their page in any of the leaks)


Is this true? I thought it was a no-scatter deep strike with 3 but otherwise a solo can just deep strike normally?


Its true you need 3 to deepstrike otherwise no deep strike


Automatically Appended Next Post:
Vilicate wrote:
Have the heavy weapon platforms (artillery) changed in point values at all?


Nope! D cannons are even better if they ever have anything get in range.


Automatically Appended Next Post:
 ClassicCarraway wrote:
Did Dark Reapers keep slow and purposeful (and thus relentless)?


Did the DR Exarch lose the fast shot power?


The exarch gets fast shot for free and they kept their range finders and slow and purposeful


Automatically Appended Next Post:
pm713 wrote:
Hollismason wrote:
The only two units that are objectionably bad are Wraith Lords and Shining Spears.

Everything else is straight up better.

Why is the Wraithlord still bad?


He isn't bad, he just is in a weird spot where wraithguard outshoot him and for less then twice the points you get a knight who is twice as effective.


I have the new eldar dex, ask away @ 2015/04/22 22:15:33


Post by: Avlaen


How much are flakk missiles in a dark reaper squad?

And is the tempest launcher still in(the str 5 ap 3 barrage one)


I have the new eldar dex, ask away @ 2015/04/22 22:20:57


Post by: Ravenous D


I honestly don't see a reference for it, EMLs have flakk missiles noted but the reaper launchers don't. Looks like reapers don't have access to flakk missiles but reroll hits against flyers as a rule.

Temptest is S4 ap3 barrage 2



I have the new eldar dex, ask away @ 2015/04/22 22:23:40


Post by: Ashiraya


How is Illic's gun? Still Distort?


I have the new eldar dex, ask away @ 2015/04/22 22:24:51


Post by: Avlaen


Ah sweet so its still in. and i'm guessing the exarchs fast shot still works on the tempest launcher?


I have the new eldar dex, ask away @ 2015/04/22 22:26:19


Post by: Ravenous D


 Ashiraya wrote:
How is Illic's gun? Still Distort?


Its definitely not D. Its the same as it was, on a 6 it causes instant death or a pen on a tank.


Automatically Appended Next Post:
Avlaen wrote:
Ah sweet so its still in. and i'm guessing the exarchs fast shot still works on the tempest launcher?


To the wording it adds a shot to any weapon he fires


I have the new eldar dex, ask away @ 2015/04/22 23:06:20


Post by: Dakkafang Dreggrim


What's the wording on an autarch with a banshee mask ?

I've been hearing he won't prevent over watch with the mask and that's a banshee rule.


I have the new eldar dex, ask away @ 2015/04/22 23:07:51


Post by: Thud


 Dakkafang Dreggrim wrote:
What's the wording on an autarch with a banshee mask ?

I've been hearing he won't prevent over watch with the mask and that's a banshee rule.


"At least one model in the unit...."


I have the new eldar dex, ask away @ 2015/04/22 23:18:20


Post by: Ravenous D


Yup, so an autarch or Jain Zarr attached to anything will stop overwatch


I have the new eldar dex, ask away @ 2015/04/22 23:54:45


Post by: Toofast


pm713 wrote:
Hollismason wrote:
The only two units that are objectionably bad are Wraith Lords and Shining Spears.

Everything else is straight up better.

Why is the Wraithlord still bad?


Because he was bad before, got no extra rules or upgrades to make him better, got no points decrease to make him more viable, and everything around him got better making it even less likely you would want to take him. For the cost of 1 WL, I can take 5 scatter bikes. For the price of 2, I can take a WK.


I have the new eldar dex, ask away @ 2015/04/22 23:58:22


Post by: Avlaen


Does a autarch with Swooping hawk wings move 18 to or is that a hawk only rule?

Does the banshees +3" to run and charge distances require the whole unit to have the rule? (ie would adding in an autarch negate that bonus?)


I have the new eldar dex, ask away @ 2015/04/22 23:59:26


Post by: Xerics


It's a shame they didn't include the Wraithseer in there. I don't see the Revenant so its stats stayed the same as the Apocalypse Book while the trancendant C'Tan got added to the necron codex and got worse.


I have the new eldar dex, ask away @ 2015/04/23 00:00:31


Post by: Ravenous D


Avlaen wrote:
Does a autarch with Swooping hawk wings move 18 to or is that a hawk only rule?

Does the banshees +3" to run and charge distances require the whole unit to have the rule? (ie would adding in an autarch negate that bonus?)


Any model with hawk wings moves 18" and can sky leap.

*double checking on the banshees*

Entirely must consist of models with the rule.


I have the new eldar dex, ask away @ 2015/04/23 00:16:02


Post by: Hollismason


Yeah reapers actually have to pay for the Star Shot Missiles, that are ST8 AP3 however they reroll shots versus fliers and the Dark Eldar Exarch can purchase a Eldar Missile Launcher that has skyfire missiles and with his ability will be Heavy 2 reroll misses at BS 5.

So no Dark Reapers do not have access to skyfire.


I have the new eldar dex, ask away @ 2015/04/23 00:21:21


Post by: Ravenous D


Hollismason wrote:
Yeah reapers actually have to pay for the Star Shot Missiles, that are ST8 AP3 however they reroll shots versus fliers and the Dark Eldar Exarch can purchase a Eldar Missile Launcher that has skyfire missiles and with his ability will be Heavy 2 reroll misses at BS 5.

So no Dark Reapers do not have access to skyfire.


Even then, 6 s8 shots that ignore jink with rerolls should net 1 or 2 hits.


I have the new eldar dex, ask away @ 2015/04/23 00:29:53


Post by: SilverDevilfish


 Ravenous D wrote:
Hollismason wrote:
Yeah reapers actually have to pay for the Star Shot Missiles, that are ST8 AP3 however they reroll shots versus fliers and the Dark Eldar Exarch can purchase a Eldar Missile Launcher that has skyfire missiles and with his ability will be Heavy 2 reroll misses at BS 5.

So no Dark Reapers do not have access to skyfire.


Even then, 6 s8 shots that ignore jink with rerolls should net 1 or 2 hits.


Reapers are actually pretty good against Flyrants since they overcome all of his saves.

6 starshots will average about 1.53 wounds.


I have the new eldar dex, ask away @ 2015/04/23 00:33:16


Post by: Lord Commissar


Can you please tell me how Warlock councils work? Can Seerstar be a thing?


I have the new eldar dex, ask away @ 2015/04/23 00:37:37


Post by: Hollismason


Conclaves are pretty straight forward.

Warlocks do not have independent character.

1-3 They are Mastery Level 1
3-7 Level 2
8+ Level 3

Each Warlock in the Conclave generates a Warp charge.


Seer Council is absolutely a thing however it's expensive , it's a formation that's 2 Farseers and a Conclave of Warlocks, which has to be at least 5 Warlocks.

So at minimum you're looking at 250 points for Jetbike Warlocks, and another 260 for the 2 Farseers. That generates 11 Warp Charge on it's own and casts spells on a 3+.

So a lot of points but casting spells on a 3+ is kind of boss. Especially if you reduce the Warp Charge of Spells that are level 2 to one with the special trinket.

Enjoy throwing around Apocalyptic Blasts with Haywire, Fleshbane and AP3.


I have the new eldar dex, ask away @ 2015/04/23 00:41:45


Post by: Lord Commissar


But they would only know runes of battle and sanctic?


Also, the squad of 5 will only know 2 powers?

Can they also take heavy weapons? What are their stats? Would they absolutely fail at combat?


Thank you very much btw. I have just been accumulating Harlequin jetbikes, and I have been turning them into warlocks.


I have the new eldar dex, ask away @ 2015/04/23 00:43:56


Post by: Xerics


I am also happy that WK is a Titan like unit. I will just drop this thread here.

http://www.dakkadakka.com/dakkaforum/posts/list/582965.page

I was told that the Wraithknight is the Eldar titan... Now it really is.


I have the new eldar dex, ask away @ 2015/04/23 00:52:39


Post by: Hollismason


 Lord Commissar wrote:
But they would only know runes of battle and sanctic?


Also, the squad of 5 will only know 2 powers?

Can they also take heavy weapons? What are their stats? Would they absolutely fail at combat?


Thank you very much btw. I have just been accumulating Harlequin jetbikes, and I have been turning them into warlocks.


A squad of five if they only went runes of Battle Wound know 3 powers, also going Sanctic is not a bad idea with the formation.

They get Jetbikes and Singing Spears. That's it. Same stats as before 1w.

Warlocks do not have independent character.

I dunno how it'd be in CC. You could attach a Autarch though so they'd get the whole " no overwatch"

Also, they move 12" in a turn on foot. Kind of neat.


I have the new eldar dex, ask away @ 2015/04/23 01:24:12


Post by: Jimsolo


However, a squad of 5 warlocks will generate an additional 7 psychic dice (2 for mastery level and an additional 1/model). So they definitely have some juice.


I have the new eldar dex, ask away @ 2015/04/23 01:28:53


Post by: Leth


Doesnt it replace the mastery level dice, not add to it? So 5 generate 5, not 5 + 2


I have the new eldar dex, ask away @ 2015/04/23 01:31:11


Post by: Jimsolo


Nope. Communion of Minds grants them the bonus dice and a variable Mastery Level. Unless my leaked photo chopped off a sentence, it does not prevent their group Mastery Level from adding dice normally.


Automatically Appended Next Post:
Which means a squad of 10 would generate 13 dice, and only be able to cast 3 powers. Be a nice buff for your other psykers.


I have the new eldar dex, ask away @ 2015/04/23 01:35:48


Post by: Lord Commissar


What is the point of it though? Its just 10 guardians that have a 4+ save and a bad statline.

At least before they wouldnt all die to a single round of fire from broadsides. I mean, they werent killy, but they could at least have a bunch of powers to reliably get a 2+ armor or something.


How will you guys use them?


I have the new eldar dex, ask away @ 2015/04/23 01:37:58


Post by: Hollismason


The Avatar does get something out of the Warhost, he moves 12" so that's uh at least something.


Hrmmm weird question I wonder if you can put Eldrad on a Bike cause uh.. Seer council.


I have the new eldar dex, ask away @ 2015/04/23 01:41:42


Post by: gmaleron


Anyone know what Dark Reapers do exactly? Scanned through the thread and couldn't find anything, sorry if I missed it!


I have the new eldar dex, ask away @ 2015/04/23 01:43:05


Post by: Jimsolo


Primarily to give me more psychic dice for my Farseers and Shadowseers.

In addition, Windriders can take one per Windrider group, which might be nice too. I use a Freakshow list, so the Horrify power would be super useful. They can always streak around on their 36" bikes for Maelstrom games. Plus, a unit with massed Witchblades and Hammer of Wrath can probably do pretty well at mopping up wounded or straggling units.

Not saying I will definitely use them, but I'm going to consider it.


I have the new eldar dex, ask away @ 2015/04/23 01:43:47


Post by: Hollismason


 gmaleron wrote:
Anyone know what Dark Reapers do exactly? Scanned through the thread and couldn't find anything, sorry if I missed it!



it's literally been stated in the last couple of posts.


Automatically Appended Next Post:
I wonder if you can upgrade Eldrad to have a jetbike.

The Seer council says that if one model buys a jetbike all models MUST buy jetbikes.


I have the new eldar dex, ask away @ 2015/04/23 01:44:50


Post by: Vaktathi


 gmaleron wrote:
Anyone know what Dark Reapers do exactly? Scanned through the thread and couldn't find anything, sorry if I missed it!
Same as before, cheaper, with rerolls against anything swooping, zooming, turboboosting, or moving flat out.


I have the new eldar dex, ask away @ 2015/04/23 01:59:43


Post by: Jimsolo


And if taken in the Warhost, at BS 5, is that correct?


I have the new eldar dex, ask away @ 2015/04/23 02:02:36


Post by: Toofast


 Xerics wrote:
I am also happy that WK is a Titan like unit. I will just drop this thread here.

http://www.dakkadakka.com/dakkaforum/posts/list/582965.page

I was told that the Wraithknight is the Eldar titan... Now it really is.


In the fluff it is. They are piloted by psychic twins, as twins are rare and seen as special by the eldar race. They run around with revenant and phantom titans keeping the smaller targets away from the larger titans and generally fething gak up. The WK on the table finally fit the WK portrayed in books like Valedor.


I have the new eldar dex, ask away @ 2015/04/23 02:34:36


Post by: Hollismason


 Jimsolo wrote:
And if taken in the Warhost, at BS 5, is that correct?


Yes, BS5. Which doesn't help snap shots but anything else that's moving fast is incredibly nasty. Of note the way it's worded the Exarchs get the BS bonus as well so Dark Reaper Exarch BS6.


I have the new eldar dex, ask away @ 2015/04/23 09:04:41


Post by: Massawyrm


One of the things mentioned but not yet truly digested is that the Eldar Missile Launcher comes standard with Starhawk Missiles (the new flakk missiles). There is no upgrade cost for them. Meaning that Wave Serpents, Vypers, Falcons, Warwalkers, Wraithlords, Guardians, Dark Reapers, Wasps, Hornets, Corsairs and Corsair Venoms can all get cheap skyfire now.


I have the new eldar dex, ask away @ 2015/04/23 11:30:46


Post by: Captyn_Bob


 Massawyrm wrote:
One of the things mentioned but not yet truly digested is that the Eldar Missile Launcher comes standard with Starhawk Missiles (the new flakk missiles). There is no upgrade cost for them. Meaning that Wave Serpents, Vypers, Falcons, Warwalkers, Wraithlords, Guardians, Dark Reapers, Wasps, Hornets, Corsairs and Corsair Venoms can all get cheap skyfire now.


Oh my. That's horrible.


I have the new eldar dex, ask away @ 2015/04/23 12:29:13


Post by: DCannon4Life


 Massawyrm wrote:
One of the things mentioned but not yet truly digested is that the Eldar Missile Launcher comes standard with Starhawk Missiles (the new flakk missiles). There is no upgrade cost for them. Meaning that Wave Serpents, Vypers, Falcons, Warwalkers, Wraithlords, Guardians, Dark Reapers, Wasps, Hornets, Corsairs and Corsair Venoms can all get cheap skyfire now.

Warwalkers look like they might be a a good platform for that; double duty and all.


I have the new eldar dex, ask away @ 2015/04/23 12:33:55


Post by: hiveof_chimera


Do you guys reckon it's possible FW will update their shadow spectres to have the wound bonus, free powers and be included for aspect host formation?


I have the new eldar dex, ask away @ 2015/04/23 12:40:20


Post by: Bharring


EML has been overcosted and rarely ever taken. Free Flank might change that. Probably better than the Pinning it lost, but I'll miss Pinning more than I'll welcome Flank.


I have the new eldar dex, ask away @ 2015/04/23 14:15:42


Post by: Sir Arun


 Massawyrm wrote:
One of the things mentioned but not yet truly digested is that the Eldar Missile Launcher comes standard with Starhawk Missiles (the new flakk missiles). There is no upgrade cost for them. Meaning that Wave Serpents, Vypers, Falcons, Warwalkers, Wraithlords, Guardians, Dark Reapers, Wasps, Hornets, Corsairs and Corsair Venoms can all get cheap skyfire now.


Ahahahahah another nail in the competitive Eldar coffin.

Everyone else pays 10 points for it; the Eldar get it for free because hey, they are superior.

If this is really true, then EMLs will be the most common weapon on pretty much any mounting in an Eldar army. Watch how Tau just got dethroned as anti-air kings. Watch how Eldar bring everything down, even Fliers and FMCs now.

Just a day or so ago I was trying to come up with counters for Eldar lists that dominate with ranged D WK, WG and scatbikes and I had assumed FMC and flier spam should have a chance.


I have the new eldar dex, ask away @ 2015/04/23 14:26:19


Post by: Suite


Doesn't change the fact that the EML is by far the most expensive heavy weapon choice. You can't pin EMLs on Jetbikes which all the prophets here are invoking on upcoming tournaments. So your counterlist is pretty much not influenced by the addition of flak missiles to EML.


I have the new eldar dex, ask away @ 2015/04/23 14:42:36


Post by: Bharring


Imperials usually pay +5 points, if that, when they can get a Missile Launcher over a Heavy Bolter. +10 for Flakk.

Eldar usually pay +15 points for a missile launcher over a basic heavy weapon, which comes with Flakk.

Heavy weapon availability might be a concern, but the pricing for EML specifically doesn't seem that broken...


I have the new eldar dex, ask away @ 2015/04/23 14:53:40


Post by: SagesStone


Is a CAD wraith list still possible with this? I had nothing living in my lists besides vehicle pilots and seers.


I have the new eldar dex, ask away @ 2015/04/23 14:56:49


Post by: docdoom77


Yeah. EML is 15 points, while BL is 5 points. I think the Skyfire missiles are figured into the point cost, especially when you consider they lost pinning.


I have the new eldar dex, ask away @ 2015/04/23 15:03:29


Post by: Purifier


Bharring wrote:
Imperials usually pay +5 points, if that, when they can get a Missile Launcher over a Heavy Bolter. +10 for Flakk.

Eldar usually pay +15 points for a missile launcher over a basic heavy weapon, which comes with Flakk.

Heavy weapon availability might be a concern, but the pricing for EML specifically doesn't seem that broken...

Devastator Squads pay 15 points for the Missile Launcher and another 10 for the flakk. Sure, that's from bolter, but it does end up at 39 points for what is a basic marine with flakk. What does the equivalent cost at the Eldar camp?


I have the new eldar dex, ask away @ 2015/04/23 15:06:29


Post by: DCannon4Life


 n0t_u wrote:
Is a CAD wraith list still possible with this? I had nothing living in my lists besides vehicle pilots and seers.


No: Spirit Seers no long change the FoC slot for Wraith Guard. They are Elites, so you'll have to take the requisite 2 units of troops. However, the Wraith Host Formation is 1 Spirit Seer, 3 units of Wraith Guard (any type), a Wraithlord and a Wraithknight. /shrug


I have the new eldar dex, ask away @ 2015/04/23 15:07:59


Post by: Bharring


90 for a Guardian unit
15? For a HB-equivelent
30? For an EML

Max 1 per 10 Guardians

But perhaps the WW is a better example:
160? For 4x HB-equivelent
+15 per ML, so 220 for 4xML

Devs:
70 stock
110 for 4xHB
130 for 4xML no flak
170 for 4xML+Flakk


I have the new eldar dex, ask away @ 2015/04/23 15:18:33


Post by: Purifier


On the WW it seems fairly reasonable. A pretty good balance against what it costs for the Devs. 10 points cheaper, a little more mobile but on two platforms that are fairly easy to pick off. Not that 5 marines are immensely hard to pick off, but easier to place somewhere nice, I suppose.

But aren't EML scattered quite liberally across a lot of bigger gun platforms too?


I have the new eldar dex, ask away @ 2015/04/23 15:29:57


Post by: Suite


Yes, but you always pay a premium plus you have no access to what you took before, i.e. Bright Lances, Scatter Lasers etc.


I have the new eldar dex, ask away @ 2015/04/23 15:33:12


Post by: Bharring


According to those numbers, WW is 10 more points per ML+Flank, not less. But yes, it seems reasonable to me.

The heavier platforms can typically take a single EML in place of a heavy weapon for 15pts. When we're talking 110 points for a stock Serpent, that's 125 for one EML shot a round. Useful, but not terrible.


Automatically Appended Next Post:
Also, the small blast version is AP4, which makes it better than an IoM ML by a little.


I have the new eldar dex, ask away @ 2015/04/23 15:37:37


Post by: Purifier


Bharring wrote:
According to those numbers, WW is 10 more points per ML+Flank, not less. But yes, it seems reasonable to me.

Actually, 50 more now that you mention it.

The heavier platforms can typically take a single EML in place of a heavy weapon for 15pts. When we're talking 110 points for a stock Serpent, that's 125 for one EML shot a round. Useful, but not terrible.

As long as it can split fire, that 15 point cost is gonna be auto include unless you know you're not gonna face a flier. If you're not able to split fire, though, shooting that one weapon at a flier is gonna invalidate the rest of your guns that round. In that case, no. I would never take it there.
This is my problem with the Dunewalkers. They have a skyfire array that is insane. A group of 3 Dunewalkers with that thing is gonna keep the skies clear... but they will not be able to do anything else well, and if you run one with and two without, then they will have two people firing blindly into the air for rounds where they try to take out airborne things and one that mostly makes "prrrrt" sounds when they are targeting ground targets. And you REALLY want them in that group of 3 for the save.


I have the new eldar dex, ask away @ 2015/04/23 15:42:15


Post by: Bharring


In the case of the 125 Serpent, it doesn't have Split Fire. But its only other gun (aside from the nerfed Serpent Shield) is a TL shuriken catapult. 2 s4 shots at 12". Not losing much.

Split Fire is really only available to Eldar on HQs and Superheavies.

I really don't see EML being much of a threat.


I have the new eldar dex, ask away @ 2015/04/23 17:42:12


Post by: rollawaythestone


 Jimsolo wrote:
Nope. Communion of Minds grants them the bonus dice and a variable Mastery Level. Unless my leaked photo chopped off a sentence, it does not prevent their group Mastery Level from adding dice normally.


Automatically Appended Next Post:
Which means a squad of 10 would generate 13 dice, and only be able to cast 3 powers. Be a nice buff for your other psykers.


This is RAW, but purely a function of the crappy rules writing ability of GW designers. It's clear to me that they intended it to replace, not augment, the dice they gain from their ML. Wondering how tournaments will rule it.


I have the new eldar dex, ask away @ 2015/04/24 02:02:06


Post by: Silverthorne


How is the Hemlock now? It doesn't get the full strength D weapons, correct?


I have the new eldar dex, ask away @ 2015/04/24 03:38:49


Post by: Orock


 Sir Arun wrote:
 Massawyrm wrote:
One of the things mentioned but not yet truly digested is that the Eldar Missile Launcher comes standard with Starhawk Missiles (the new flakk missiles). There is no upgrade cost for them. Meaning that Wave Serpents, Vypers, Falcons, Warwalkers, Wraithlords, Guardians, Dark Reapers, Wasps, Hornets, Corsairs and Corsair Venoms can all get cheap skyfire now.


Ahahahahah another nail in the competitive Eldar coffin.

Everyone else pays 10 points for it; the Eldar get it for free because hey, they are superior.

If this is really true, then EMLs will be the most common weapon on pretty much any mounting in an Eldar army. Watch how Tau just got dethroned as anti-air kings. Watch how Eldar bring everything down, even Fliers and FMCs now.

Just a day or so ago I was trying to come up with counters for Eldar lists that dominate with ranged D WK, WG and scatbikes and I had assumed FMC and flier spam should have a chance.


You say it like anyone would willingly okay against it in the first place. Its just another thing to pile on to GW's screwup pile. This codex is going to go down in their history as their biggest mistake ever. Complaints from all the other sane players that know its nothing but pandering model selling trash, and complaints from those who bought it and now get unfairly screwed by public opinion and get no games.


I have the new eldar dex, ask away @ 2015/04/24 04:55:42


Post by: Mad_Proctologist


What are the options for wave serpents? Is upgrade cost for the stock TL catapult to Shuri cannon the same?


I have the new eldar dex, ask away @ 2015/04/24 08:17:12


Post by: Sir Arun





I have the new eldar dex, ask away @ 2015/04/24 12:44:21


Post by: Bharring


Why would anyone have a problem facing the EML? SL, sure. WW, I can see it. But EML pays for Flakk like IoM, they just can't decide not to take it?


I have the new eldar dex, ask away @ 2015/04/24 13:07:07


Post by: Massawyrm


Bharring wrote:
Why would anyone have a problem facing the EML? SL, sure. WW, I can see it. But EML pays for Flakk like IoM, they just can't decide not to take it?


No. In the new codex the skyfire missiles come standard. There's no longer an upgrade charge. Half the codex has access to cheap skyfire now, and Guardians get it for free with one of the formations.


I have the new eldar dex, ask away @ 2015/04/24 13:11:50


Post by: Bharring


That's like saying Razorbacks get a TL HB for free. Technically correct, but practically not.

EML + Flakk costs the same as IoM + Flakk. 15 pts + a HB equivalent.


I have the new eldar dex, ask away @ 2015/04/24 13:12:29


Post by: Purifier


 Massawyrm wrote:
Bharring wrote:
Why would anyone have a problem facing the EML? SL, sure. WW, I can see it. But EML pays for Flakk like IoM, they just can't decide not to take it?


No. In the new codex the skyfire missiles come standard. There's no longer an upgrade charge. Half the codex has access to cheap skyfire now, and Guardians get it for free with one of the formations.


I think what he means is, the price is baked in. A space marine pays 15 for the missile launcher and 10 for the flakk, but that's from a bolter.
The Eldar seem to mostly, if not always, have to drop a heavy weapon to get it, meaning the model that takes it is already paying up to the equivalent of a space marine with a heavy bolter.
Seen in that light, they've already payed the 10 extra for the flakk. They just don't have the option not to take it. But I could be missing something, as I do not play Eldar.


I have the new eldar dex, ask away @ 2015/04/24 13:15:27


Post by: Bharring


I was comparing more directly to the difference between an SM with a HB, and an SM with a ML, but same general idea, Purifier.

I can't think of a single place where its not replacing a Shuriken Cannon - the sort of a equivalent of a HB - to take an EML, aside from a Dark Reaper Exarch, where its replacing a different ML.


I have the new eldar dex, ask away @ 2015/04/24 13:33:06


Post by: Massawyrm


Bharring wrote:
I was comparing more directly to the difference between an SM with a HB, and an SM with a ML, but same general idea, Purifier.

I can't think of a single place where its not replacing a Shuriken Cannon - the sort of a equivalent of a HB - to take an EML, aside from a Dark Reaper Exarch, where its replacing a different ML.


Ah, I see what you're saying. It's not the price decrease from the previous codex which is the issue (The price of most EML's didn't change, and you're right about the Cannon tax), the issue is only 2 units in the previous codex, Dark reapers and Warwalkers, could purchase the Flakks. Now Everyone that can take an EML gets it, removing the need for dedicated AA. Personally I like the change, but that's the issue.


I have the new eldar dex, ask away @ 2015/04/24 13:38:19


Post by: Bharring


Compared to 'Crimson Hunter, Serpents, or pray', having a few other ways to do AA is nice.

And at that price point, its usually only purchased if you really, really like the EML (I do), or you want a little AA somewhere.

That said,
1) With the new dex, we didn't need it. So much else can do AA now it seems.
2) flakk doesn't seem to be a common AA strategy for other armies that can take it.
3) The EML lost pinning. Still kinda bummed.

I really don't think the EML is going to be a problem. Might actually be worth 15pts each now, even. But it's certainly not undercosted.


I have the new eldar dex, ask away @ 2015/04/24 13:44:35


Post by: Col. Dash


So what does the Dire Avenger Shrine get?
What units are required for the StormHost?


I have the new eldar dex, ask away @ 2015/04/24 16:26:02


Post by: DCannon4Life


Col. Dash wrote:
So what does the Dire Avenger Shrine get?
What units are required for the StormHost?


Simply ridiculous (and wonderful!) number of perks for the Dire Avenger Shrine:
1. 3 units of Dire Avengers, only 1 can have an Exarch, but not mandatory to have one
2. +1 BS for the Dire Avengers in the formation
3. Once per game (one shooting phase per game), guns are Assault 3 instead of Assault 2
4. Can reroll Morale, Fear and Pinning tests

The Stormhost requirements are:
1. 1 Farseer
2. 1 Squadron of Vypers (minimum of 1)
3. 1 Unit of Warwalkers (minimum of 1)
4. 3 Units of Storm Guardians (8-man sized minimum)
5. 1 Unit of Vaul's Wraith Support Battery (minimum of 1)
6. 0-1 Warlock Conclave (optional)


I have the new eldar dex, ask away @ 2015/04/24 16:30:32


Post by: Jaq Draco lives


Whats the deal with War Walkers?


I have the new eldar dex, ask away @ 2015/04/24 17:26:53


Post by: pm713


How does the Aspect formation work?


I have the new eldar dex, ask away @ 2015/04/24 17:32:16


Post by: I-bounty-hunt-the-elderly


pm713 wrote:
How does the Aspect formation work?


3 units in any combo of aspects. All must take an exarch. All can re-roll morale checks. Before battle, pick +1BS or +1WS, this applies to all models in the formation. Bit inflexible that, because obviously if you mix close combat and shooting aspects you don't quite get the full benefits.


I have the new eldar dex, ask away @ 2015/04/24 21:28:38


Post by: Zippokovich


Jaq Draco lives wrote:
Whats the deal with War Walkers?


Same everything as before but scatter lasers are now free like the shuri canons


I have the new eldar dex, ask away @ 2015/04/25 01:47:09


Post by: Lythrandire Biehrellian


How many attacks does the wraithknight have?


I have the new eldar dex, ask away @ 2015/04/25 02:31:57


Post by: Galef


Lythrandire Biehrellian wrote:
How many attacks does the wraithknight have?


4 + D3 stomps


I have the new eldar dex, ask away @ 2015/04/25 11:43:55


Post by: Ratius


Whats the deal with War Walkers?



Same everything as before but scatter lasers are now free like the shuri canons


Do you guys see WW becomming defunct with this release since scatbikes are effectively the same platform, the HS slot being crowded already and them getting no new buffs. I have 4 collcted over the years but am not sure they now serve a function?
Before taking 3 could put out 24 shots with a 5+ save from the shield but bike spam now makes that seem insignificant.


I have the new eldar dex, ask away @ 2015/04/25 14:28:04


Post by: DCannon4Life


I don't see WW getting shelved; they are the best platform for the EML.


I have the new eldar dex, ask away @ 2015/04/25 14:37:31


Post by: the shrouded lord


sorry if this has already been answered/ asked, but does a spiritseer still allow wraith gurard/blade to be troops?


I have the new eldar dex, ask away @ 2015/04/25 14:40:14


Post by: Sir Arun


 the shrouded lord wrote:
sorry if this has already been answered/ asked, but does a spiritseer still allow wraith gurard/blade to be troops?


lol nope. The days of Force org swapping are over.


I have the new eldar dex, ask away @ 2015/04/25 14:48:10


Post by: the shrouded lord


Fuuuu


I have the new eldar dex, ask away @ 2015/04/25 14:51:25


Post by: epronovost


Seeing what's going to be in this codex and what's comming in the future, the days of the Force Organisation chart are comming to an end. 40K is living another reboot comparable to what we have seen between 2nd and 3rd eddition. Welcome to the age of Unbown and Formation. Don't worry, it's gonna be fun (PS: I am actualy honest saying that).


I have the new eldar dex, ask away @ 2015/04/25 17:09:41


Post by: Swabby


epronovost wrote:
Welcome to the age of Unbown and Formation. Don't worry, it's gonna be fun (PS: I am actualy honest saying that).


Totally agreed. I fully approve of the direction the game is moving.


I have the new eldar dex, ask away @ 2015/04/25 20:45:52


Post by: Hive City Dweller


Quick fluff question for the new dex:

Does the timeline page contain an entree for a future event that seems to be a really big deal? It would be the last entree of the timeline, I ask because as Matt from MWG pointed out, the past few codicies have had a sort of hint for big events to come, with the Harlequin timeline referencing a "big final act" and the Skitarii discussed a them fining an STC which would allow them to master psychic powers, and optimize humanity's psychic form.

I am curious if this trend continues and if it i indeed pointing to some kind of timeline advancement.

Would appreciate you looking into it, thanks ahead of time!