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Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 01:03:06


Post by: drazz


New thread to cover all the Knight Model games, including Batman, Spider-Man, and the Marvel Superhero games. This page will be updated with news and links to blogs, venders and events.

Sept 15:
New 2nd Edition PDF rules
https://www.knightmodels.com/downloads/

Update June 1:
New FAQ https://www.knightmodels.com/app/download/25349779/FAQS+EnglishJune.pdf



http://knightmodels-store.com/WebRoot/Store19/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/582F/1105/5CA2/5ADF/41AB/0A48/3548/E220/MANUAL_DC_UNIVERSE_FINAL_COMPLETE.pdf


http://knightmodels-store.com/WebRoot/Store19/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/5786/5A10/6163/74B6/C341/0A48/3548/4E24/MANUAL_MARVEL__FINAL_3_0.pdf



Useful Links:
Knight Models website: https://www.knightmodels.com/
Knight Models shop: http://knightmodels-store.com
KM Batman Forums: http://www.batmanminiaturegame.com
KM Official Band Builder: http://hero-builder.net
Official KM Batman Facebook: https://www.facebook.com/groups/batman.miniatures.game/
Official KM Marvel and Spider-Man Facebook: https://www.facebook.com/groups/marvel.spidermanminiaturegame/
BMG/KM Trade and Sell Facebook: https://www.facebook.com/groups/481515565322313/

Tales of a Tabletop Skirmisher Blog: http://pressganger.blogspot.com
Crits Kill People Blog: http://www.critskillpeople.com
Skirmish Wargaming Blog: http://skirmishwargaming.com


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 01:41:15


Post by: Paradigm


Cheers for setting this up, subbing for future reference.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 02:11:25


Post by: Alpharius


Same here!

And thank you very much for volunteering to keep the thread (and thread title!) updated - it is much appreciated!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 02:50:56


Post by: GrimDork


Thanks for thread.

Guess I'll follow this despite my wallet's reservations


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 07:52:54


Post by: carlos13th


I'm happy to have this all in one place


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 13:06:16


Post by: Paradigm


Info on the mechanics:
http://pressganger.blogspot.co.uk/2016/01/marvel-universe-miniature-game-rules.html


Highlights:

- Everything is based on Power; models have a Power stat that basically determines how many actions they can perform each turn, it can be used to move, attack or overcharge attacks/abilities. Movement is done in inches.

- Attacks come in Physical, Engery, Mental and Supernatural types, stuff like Laser or Freeze are additional effects, and interact with weaknesses and resistances. Attacks also come in 3 types, unlimited availability, once per turn and once per game. Basic mechanic is 2D8 vs Defence, you can Overcharge for 1 Power to add 1D8 to the roll. Doubles are Crits and do +1 Damage

- Non-combat powers such as healing and boosts are in as Active and Reactive powers, used in your turn and the enemy turn respectively.

- Damage is tracked on an Endurance bar, models on low health have a chance to become Knocked Out, models that lose all their health are removed from play.

- Finally, and this is literally the best thing ever, terrain is fully interactive; the stronger the character, the bigger the objects that you can throw at your enemies and smash through, Friendly and enemy models can also be thrown!


This all sounds perfect! Can't wait for more info!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 15:14:02


Post by: drazz


Thanks for the encouragement everyone!

First post updated with some links. Will add the pic of the latest release in a bit.


Automatically Appended Next Post:
Pics added to the first post. From each we can see some of the new releases:

First pic shows a previously unreleased Colossus (likely to be a part of the X-Men set) and Stark Industries shipping container.

The second shows a previously unreleased Drax (likely to be a part of the Guardians of the Galaxy set) and a revised Black Widow (Avengers set).

Pretty interesting to me that they have already moved away from the previous Black Widow sculpt.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 15:27:48


Post by: Paradigm


That new BW is really nice; I kind of liked the old one, but this one definitely seems a more dynamic sculpt. Colossus looks great, as does Drax.

Since Thor, Iron Man and Wolverine have appeared in this pics, do you reckon we can expect to see them in the starters in their original form?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 15:32:21


Post by: drazz


You know, I was just thinking about their larger scale models that they originally started producing, and in 70 mm they already have Captain Marvel, Ghost Knight, Phoenix, Sabertooth, Black Cat, and Red Skull...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 15:47:40


Post by: GrimDork


That's a pretty effective pose for Widow. Nothing crazy, but a good neutral pose. That rocket is awesome, I have a feeling I won't be able to resist getting some of these for long..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 17:33:10


Post by: drazz


First post updated with a list of BMG models moving to direct only:

AO Batman
Adam WEst Batman
AC Scarecrow
AC Riddler
AC Talia
AC Harley
AC Poison Ivy


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 17:38:42


Post by: durecellrabbit


Of those I already own Harley and might want to pick up Riddler and Scarecrow at some point. It won't be too bad ordering from KM directly personally although I prefer my discount but it's not great for non European players.

Thinking about it, the Adam West Batman being there means we're unlikely to get the rest of '66.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 17:54:11


Post by: MLaw


Hope to see Fantastic Four soon. The movies might suck but the team is still awesome ...and them fighting Mole Man would be too cool (moloids all over the place how cool would that be!?!?)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 17:57:15


Post by: Paradigm


I'm hoping Wave 2 brings us some villains. It's all well and good to have the heroes fight amongst themselves for a bit (that is par for the course, after all, especially with this year's film slate! ), but we need some nefariousness in here! Fingers crossed for a Brotherhood Of Mutants team with Magneto, Toad, Juggernaut/Blob and Mystique!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 18:00:54


Post by: drazz


Well, other than the Spider-Man villains, we have Magneto, Thanos, and Loki available. That's some significant power to build around.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 18:24:31


Post by: MLaw


drazz do you have any idea if the broader Marvel game will be structured around the idea of "gangs" or is it going to go in a different direction?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 18:42:45


Post by: Paradigm


Apparently Hendybadger on the Pressganger blog I liked above is doing a piece on factions and team structure tomorrow, but if Drazz can answer sooner then so much the better! I'm hoping it'll be fairly 'free' on who works with who, so I can put Spidey and Wolverine in my Avengers or team up Loki and Doom...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 21:29:54


Post by: drazz


No news on "crew," "band," or alignment for creation.

I'm speculating here, but I think characters will be limited to certain groups in some way, whether Good vs. Bad or team membership is unknown right now.

I do think we're going to see a move away from the BMG ranks of Leader, Sidekick, Free Agent and Henchmen. I think characters will have a level, and therefore a band will have a certain level limit to build toward.

We have already seen from Tales that levels will range from 4 to 20. Thanos at the top and Black Widow at 4?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 21:40:13


Post by: Paradigm


Nah, Thanos will be 19. They'll be saving 20 for Squirrel Girl. I wonder what the 'standard' level limit will be? It was mentioned that the standard team size is 4-7 models, so assuming a mid point of 5, and a mid Level of 12, that'd be a limit of 60-ish.

It does sound like the gameplay here might be a lot simpler than BMG, and that sounds quite appealing actually, BMG is great but if this is a little more streamlined, perhaps less in-depth then that could help it a lot.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 21:43:29


Post by: inmygravenimage


I am wary. I am also not thrilled that so much is moving direct :(


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/28 23:47:04


Post by: Siygess


I've said it before and I will say it again.

Freakin' Squirrel Girl!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 02:24:08


Post by: erratyk


Every character in the game will be assigned a power level, not sure if people are restricted to their own teams or not, I'd assume so, so say for instance Black Widow is a 5 or 6, someone like Hulk is a 20


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 02:48:07


Post by: chaos0xomega


Damn, need to pick up retired minis, I hear knights a PITA when it comes to direct orders.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 03:49:13


Post by: drazz


Knight Models is not that bad in terms of shipping models in a timely manner, but shipping charges for international orders are always expensive right now. In the past, they used to have a free shipping threshold, but I don't know if there is one since the new webstore.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 15:23:26


Post by: Paradigm


Info on factions, team-building and such:
http://pressganger.blogspot.co.uk/2016/01/marvel-universe-factions-and-team.html

Basically, everyone has a Faction and Alignment. Factions at launch are Superhuman, Mutant and Cosmic correlating to the 3 initial teams. Alignments are as you might expect, Hero, Villain and Neutral. Some have dual factions, for example Wolverine is Hero, Superhuman/Mutant, while Colossus is only Hero, Mutant. Can repeat characters, but not individuals (eg you can have Miles Morales and Peter Parker both as Spidey, but not Iron Man and Hulkbuster as both are Stark). Power limits for games are 30-50, there are levels given as an example, but it mentions those might not be final or even correct.

Also, a pic of what we can assume will be the X-men starter:


4 nice models there, I look forward to picking that one up.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 15:29:00


Post by: GrimDork


Pretty classic x-men team it seems like. I like the downed sentinel scenery too

Points sound nice and easy, no finicking with upgrades from the look of it.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 15:43:01


Post by: Siygess


Rogue? Sold! Where do I send my moneys?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 16:05:11


Post by: drazz


It really is sounding more and more like Pulp City. No problems for me.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 21:07:51


Post by: Paradigm


In the comments on the blog, Hendybadger has confirmed that is indeed the contents of the X-men starter, and hinted that pics of the other two may well be showing up there next week.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 22:03:56


Post by: MLaw


From what we're being shown I would presume that the Avengers starter will be
Cap, Thor, Iron Man, Black Widow

Guardians
Rocket, Drax, Star Lord, and Gamora (though I'd love for it to be Groot)



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 22:11:39


Post by: Paradigm


Since there's supposedly going to be starter and a blister released for each Faction in Feb, I imagine we'll see Groot to complete the GotG, Hulk perhaps as the extra Avenger... not sure who they could put in as a 5th X-man... I'd like to see Jean Grey or Storm, to complete the classic lineup.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 22:17:58


Post by: MLaw


Jean, Storm, Beast, or Ice Man are the 4 candidates I would say are logical.. I would prefer Beast if we're being honest but I would suspect Storm. Jean has been dead in the comics for a long while so they might steer clear for someone more in line with modern continuity.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 22:21:02


Post by: Siygess


Actually Jean and Hulk make sense if they are going to have the highest level heroes in Blisters. Isn't (wasn't) Jean with the Phoenix Force a cosmic level character?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 23:03:02


Post by: MLaw


 Siygess wrote:
Actually Jean and Hulk make sense if they are going to have the highest level heroes in Blisters. Isn't (wasn't) Jean with the Phoenix Force a cosmic level character?


Well, by that logic, Cyclops, Colossus, Emma Frost, Namor, and Magick should be cosmic level too since they were all vessels for the Phoenix force. Jean being dead has a current power level of 0. Hope was the intended vessel for the Phoenix and I think she's still alive though sans Phoenix. If they're going for the strongest X-men still living, Iceman is an omega level mutant as I believe is Storm. Colossus with the power of the Cyttorak is also pretty crazy on the power levels. Emma Frost was also strong enough to shut down Professor X (I believe that was during Messiah Complex). Shadowcat actually JUST became a cosmic being with Black Vortex (I believe she is still that way), Archangel is the only one who can actually kill Apocalypse (or at least that's how one writer framed it).

My point is that the power levels are both changing based on the whims of the writers/events and relative. I would also debate that neither Groot nor Hulk are the most powerful members of their teams, only possibly the strongest physically. If they're going for all out power levels and they have the full Marvel universe at their disposal, Hyperion is likely the strongest Avenger and Adam Warlock is most likely the strongest Guardian of the Galaxy. I don't think either of those are coming any time soon but I'm just trying to frame perspective on this from a comic nerd's standpoint. I think those two are the oddballs out because of the size of the models. Physically, Armor is probably the only X-man whose that big and that's really just her outer armor and not actual physical size.
EDIT: Correction, Scarlett Witch is the most powerful Avenger and the most powerful mutant. Not sure how I forgot about that..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/29 23:56:45


Post by: GrimDork


Hyperion is basically a marvel Superman with PTSD/God complex yeah?

I should think that games of marvel supers would run along the lines of everyday hero activities. Rough and tumble but without everyone being massively engaged. No hitting the 'big red button' or burning themselves at both ends to eke out just that bit more power to save the world. Certainly serious but not 'end of arc' 'series finale' serious.

But in just speculating .


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 00:08:28


Post by: Paradigm


Think you might be confusing Hyperion (who is basically Superman) with Sentry (who is also basically Superman, but absolutely terrified of using his full power as he is mentally unstable and has a nasty habit of killing people when he loses control). Though admittedly I'm not as up to date with Marvel as I am with DC these days, so I could be wrong myself.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 00:15:06


Post by: GrimDork


My only experience with him is from an Avengers cartoon on Netflix, he talked his way onto the Avengers team but then tried to take over and impose what was effectively martial law on the planet because he could and he knew best... I don't thunk he really had to post traumatic stress disorder, but he was just really bent.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 00:35:11


Post by: DarkTraveler777


Did Knight Models ever do a Gambit figure? I feel like they did at one point but all I can find are Sideshow Models Gambits.

With that 1990's Rogue I want the Ragin' Cajun to go with her!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 03:27:44


Post by: MLaw


Hyperion and Thor became really close friends. He had an "adjustment period" though where he learned how to be a hero. Thor and Hyperion went hunting after the Beyonders in a somewhat recent event.. it was pretty epic.
And yes.. he's very Supermanish..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 11:24:28


Post by: GrimDork


That..sounds pretty awesome. All of this comic talk has me considering that marvel subscription thing... So many neat stories I seem to have missed out on. Of course that would get expensive combined with these fancy models...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 12:25:04


Post by: carlos13th


Wish DC had a similar service.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 12:54:38


Post by: GrimDork


It doesn't? I just found out Marvel did when I looked them up assuming I'd be driven away by high digital prices (didn't even check, I'm sure the subscription would be the way to go if I did it).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 14:01:08


Post by: Vermis


MLaw wrote:If they're going for all out power levels and they have the full Marvel universe at their disposal, Hyperion is likely the strongest Avenger


Argument about the strongest character in the Marvel Universe; Superman wins.

Paradigm wrote:Sentry (who is also basically Superman, but absolutely terrified of using his full power as he is mentally unstable and has a nasty habit of killing people when he loses control). Though admittedly I'm not as up to date with Marvel as I am with DC these days, so I could be wrong myself.


Well, he's had the same power level as Jean Grey, for a few years. (Edit: seems like it was a comic book death. But nobody cared enough to notice.)

What about the Blue Marvel? The most powerful hero... that nobody cared enough to notice.

MLaw wrote:Hyperion and Thor became really close friends. He had an "adjustment period" though where he learned how to be a hero.


Was that the 'bad' Hyperion? I lose track of how many there are, flitting between dimensions.

Getting somewhat back on topic... when did Rogue last have that look in the comics? The 90's?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 14:12:47


Post by: GrimDork


She looks like the cartoon I remember when I was a kid xx years ago..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 15:18:07


Post by: Alpharius


We should probably stick to actual News and actual Rumors in this thread.

If someone wants to post a 'wishlist' or 'speculation' thread, head on down to the "Misc. Miniature Games" and make one - I know I'll subscribe to it!

Thanks!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 15:22:22


Post by: Paradigm


Just updated the Misc Minis Batman thread to the 'Knight Models games' thread, that's probably the place to take the non-news discussion.
http://www.dakkadakka.com/dakkaforum/posts/list/150/660463.page#8416534


Automatically Appended Next Post:
Got another piece of rules info from Hendybadger, Power is allocated point by point as you go, rather than like in BMG where you allocate everything at the start of the Turn. So whereas in BMG you might put points into Attack then end up with no targets, in MUMG, you spend points as and when you need it.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/01/30 18:33:43


Post by: Siygess


Good point MLaw and thanks for the education. But rather than thinking about the characters as they exist in the current (and I guess sometimes parallel) continuity, I think Knight models are probably going to pick X-Men characters as they were in the late 80s / early 90s, with an initial Averagers roster entirely inspired by the MCU.. which is how those characters tend to be 'remembered' in popular culture by people who haven't had much exposure to Marvel (in the same way that many Marvel video games, cartoons and I guess the movies keep retelling more or less the same arcs from that time period rather than focusing on new stuff). That said, I'm sure that Marvel offers the same - if not better - opportunities as Batman when it comes having different versions of the same character so I think we will all be pretty happy with the choices available to us in 18 months or so..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 15:22:29


Post by: Paradigm


First look at a character card, with detailed explanations of how it all works:


http://pressganger.blogspot.co.uk/2016/02/marvel-universe-miniature-game.html

Lots there, so I won't try and summarise,



Automatically Appended Next Post:
Looking at it a bit more, I like the look of it. The visual-based format and keyword interactions and such should get around the worst of KM's translation issues (though the wording on Bodyguard is clunky; it's obvious what they mean, but it's not well-written), and it looks pretty neat too. Lots to take in, but I guess the symbols mean that once you've learned them, you can tell at a glance easily enough.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 20:21:15


Post by: GrimDork


Thanks for sharing, doesn't look...terribly difficult. I'll have to give the link a look.

I like that the card is vaguely reminiscent of the not-so-old transformers toys with all of the stats marked on the back like courage and firepower


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 20:32:43


Post by: inmygravenimage


Ah, Tech Specs!
I'm still really understand unsure about this. Game balance in full super power games is always an issue.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 21:17:49


Post by: Compel


Consarnit.

I was perfectly happy to give the Marvel game a miss. But then they had to go and release 90's X-Men Rogue.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 22:44:00


Post by: MLaw


 inmygravenimage wrote:
Ah, Tech Specs!
I'm still really understand unsure about this. Game balance in full super power games is always an issue.


If they're smart, the objectives will be more based on strategy than power levels. They "could" tailor the mechanics so that it's hard to defeat moderate level heroes and higher and more about playing the objectives or scenarios. For example.. in the Infinity Gauntlet story.. Thanos wasn't killed, he was beaten strategically (though.. the writing had something to do). Just a thought.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 22:46:37


Post by: Compel


I could imagine similar mechanics to Batman's "Arrest" system for that sort of situation.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/01 22:49:58


Post by: Paradigm


Yeah, it's been said that the missions are objective-based, which should do a lot to mitigate powerful enemies just like it does in BMG (I regularly play with all-hero lists, and it's great fun but always an uphill struggle to keep up on VPs from turn to turn against lists with bodies to just sit and score).

On the subject of power levels and such, it occurred to me the other day that we're getting a box and a blister next month for each faction, not each alignment.... Since they already have the minis, I'm wondering if the blisters might in fact be villain counterparts to the hero boxes. Thanos to match the Guardians, Magneto to face the X-men, Loki to fight the Avengers... Could be a good way to get some traditional hero vs villain setups going out of the door, rather than just a month or two of the only options being hero fights.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/02 00:15:16


Post by: PalmerC


 Paradigm wrote:
Yeah, it's been said that the missions are objective-based, which should do a lot to mitigate powerful enemies just like it does in BMG (I regularly play with all-hero lists, and it's great fun but always an uphill struggle to keep up on VPs from turn to turn against lists with bodies to just sit and score).

On the subject of power levels and such, it occurred to me the other day that we're getting a box and a blister next month for each faction, not each alignment.... Since they already have the minis, I'm wondering if the blisters might in fact be villain counterparts to the hero boxes. Thanos to match the Guardians, Magneto to face the X-men, Loki to fight the Avengers... Could be a good way to get some traditional hero vs villain setups going out of the door, rather than just a month or two of the only options being hero fights.


That was my assumption as well either a large fig character like Hulk for Avengers or a villain. I tend to think more it will be the villain since Collasus is announced already to be in the X Men pack.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 17:08:33


Post by: Paradigm


Guardians full set pic:

Some info on the page about their abilities, though they're pretty much what you'd expect; Rocket shoots, Gamora stealths, Starlord zips around running interference and Drax hits things.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 17:11:07


Post by: Albino Squirrel


Starlord has some really long legs.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 17:14:18


Post by: Paradigm


Yeah, he looks like he'd be way too tall and Gamora is tiny unless that's just perspective. I definitely think I'll be passing on this set, luckily the X-men look great, and assuming the Avengers get the existing minis plus that Black Widow we've seen, that should be a fantastic set too.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 17:42:02


Post by: GrimDork


I like the characters but no so much that set. Avengers or bust at this point. Do we know who yet? Not familiar with their existing range. Seems like you *need* cap/Tony/Thor so that with widow is my guess?

Hulk too big obvs, and surely not widow *and* hawkeye in the starter?

I'd say something about wasp and gi/ant man since, y'know, founding members and all that...but they seem to kinda get the short end a lot.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 17:44:28


Post by: Paradigm


Widow we know for the Avengers, Stark and Thor have appeared in promo material as the original minis so they're safe bets; they have a Cap, so the smart money's on him for the starter set, either the old mini or a new one (personally, I'd love to see a new one, the old one is all right but a bit 'classic' for my tastes and the pose is a bit awkward).

I'd love to see Ant Man and The Wasp, no idea how they'd do them though. 6mm minis?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 17:58:33


Post by: GrimDork


They have normal sizes. And Pym eventually goes to giant man which would fit in a hulk sized blister. But yeah, not as simple. Otherwise team as assumed sounds good.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 18:02:53


Post by: Paradigm


True, true... but where's the fun in 'regular person sized' Ant-man? Unless they did a large blister with tiny, regular and massive versions of each of them!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 18:22:35


Post by: Alpharius


 GrimDork wrote:
They have normal sizes. And Pym eventually goes to giant man which would fit in a hulk sized blister. But yeah, not as simple. Otherwise team as assumed sounds good.


"Giant-Man" would be significantly bigger than 'a hulk sized blister' - unless you're saying have "Giant-Man" be at his 'normal' height, and then where's the fun (or point!) in that?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 18:42:30


Post by: GrimDork


Does he always get mega tall? I figured something hulk sized would get the idea across, or even s bit taller since obviously not as bulky. Regardless, I don't see it happening, I don't think they're as popular of characters as the rest anyway.

Oh for things I'd like to have ooln the x-men side... Nightcrawler and uhh... Is shadowcat the one that phases through stuff? Teleport and ignore terrain sound fun to play


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 18:48:46


Post by: Alpharius


Well, there's essentially zero point to a non-giant Giant-Man!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 18:58:41


Post by: GrimDork


Alright I think we've beaten this dead horse to..death? Squishy paste? Anyway.. So give tiny ant man stats and sell a $20 empty base right?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/04 20:30:23


Post by: Theophony


 GrimDork wrote:
Alright I think we've beaten this dead horse to..death? Squishy paste? Anyway.. So give tiny ant man stats and sell a $20 empty base right?


it would have tactical deterius on it


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 10:51:16


Post by: happygolucky


Give me Deadpool Corps


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 16:26:17


Post by: drazz


Next model set; the Avengers. Not much new here, only the Black Widow is a new sculpt. Thor is a real powerhouse coming in at level 13, while Black Widow has the lowest level shown so far at 4.

Its interesting to note that the Avengers box comes in at 31 levels and the Guardians are at 30. So start speculating on the points for the Xmen!



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 16:30:49


Post by: Siygess


Interesting. How many points is Cap? I'm curious what the 'gap' is between him and BW..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 16:32:11


Post by: GrimDork


Oooh. So that I could buy. Widow is a bit *too* objectified but what are you gonna do? Thor is awesome, Ironman's striking a decent pose, and I like that Cap...even if it looks like he's fighting a giant all the time.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 16:39:25


Post by: Theophony


The Cap pose would be great if they modeled a female figure swooning in his other arm . Then it'd be like "Hey babe, let me protect you from the brightness of the sun with my shield."

I can see how it's hard to pose someone who would be behind the shield without covering up the details.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 17:01:26


Post by: GrimDork


Yeah, it is by no means a bad pose. Does cap still use guns? I guess probably not, seems like he did when it was war era. He'd look good with a pistol in his other hand.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 17:17:16


Post by: MLaw


BW's legs are long too.. she's got Starlord syndrome. Also, her waist is size:Lefield.

Yeah Cap sometimes uses guns. Not as a point of habit but there are modern comics (and even a scene in Avengers) where the current mission required he pick up a gun for a minute. There was a graphic novel where they raided a base (I think Hydra but coulda been AIM) and he was packing heat from the go. Anyway.. just thought I'd throw that in. USAgent packs heat on the regular and when Punisher tried being Cap, he packed heat. I "think" Bucky-cap had a pistol as well.

Giant man could be neat. Just by a 12" Ant-Man action figure and you're set. http://www.amazon.com/Marvel-Titan-Hero-Series-Ant-Man/dp/B00WO0AJ96/ref=sr_1_1?ie=UTF8&qid=1454692406&sr=8-1&keywords=12%22+ant-man

I missed it or it hasn't been discussed.. are vehicles going to be involved? A quinjet is a big equalizer for Widow and Hawkeye. Wolverine loves motorcycles, and Cyclops likes to blast Backstreet Boys from his import racer.. That said.. I think vehicles would be complicated but as supplemental rules they could be neat.

Finally, I checked the first post and I don't see mention of a release date. Has there been any word?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 17:41:38


Post by: Siygess


Vehicle rules? I hope so! That way my custom character will be able to drive her '68 Shelby around! You are right though - the introduction of vehicles where they will help with combat or objective grabbing will be a great way to bump up the utility of lower points cost characters.

If having Black Widow and Cap race around the map and disbaling terminals is as significant to victory as having Thor and Iron Man blow stuff up then I think that will go a long way to addressing the power level differences.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 17:44:09


Post by: GrimDork


Is widow even meta/enhanced? I'm not as familiar with her. I know cap has proper super soldier serum going on, I though she was more or less a vanilla mortal?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 17:48:38


Post by: Compel


She's mostly vanilla mortal. Although, one could never be quite sure just what experiments the.... - I want to say 'Red Room' did on their assassins...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 17:52:10


Post by: drazz


Lets see if I can answer a few of these questions:

Cap, Ironman, Rocket are 7, Starlord is 6, Drax is 8 and Gammora 9.

Sort of traditional Cap does not use firearms often; he's supposed to be the defender of America and therefore not an aggressor Since the invention of the Ultimate Avengers and that universe, its been changed a bit. But, generally no.

No clue on vehicles. If I'm predicting, I think there will not be vehicle rules in the base game. An expansion at some point might bring them in, much like what is happening in the Batman game with the introduction of the Batmobile and expanding ruleset.

Release date is not yet known either. I would guess in the next month for at least prerelease. One known issue in the cards. they're still in development, primarily for appearance.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 18:11:11


Post by: GrimDork


Cap and ironman are 7? Hmm. Interesting. I guess there are some significantly more powerful characters and avengers are often gonna show up as a team.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 18:14:01


Post by: drazz


Just looking at the other models they have released before, I would expect to see some very high levels.

Loki, Hulk, Magneto, and clearly Thanos are all going to be near or above the level 13 of Thor. Nearly any of them could conceivably reach the level max of 20.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 18:26:57


Post by: Siygess


Well that's the question. Black Widow and Hawkeye get to hang with actual supers on the basis that mad skillz are at least equivalent to low level super powers. So if BW is 4 and Cap is 7.. hm. I guess I will be aiming for 5 or 6 then.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 19:26:05


Post by: Paradigm


Absolutely sold on that Avengers set, though the X-men are still my favourite.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 19:42:11


Post by: Compel


Yeah, if I were to play the game, my vote would be on the X-Men.

90's Rogue did it for me.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 20:34:59


Post by: Paradigm


Looking at the points thus far, I'm going to go out on a limb and say that 6-10 is going to be the average range for people that are good at one thing. Cap and Drax might be great fighters, but a little Leadership aside on Cap#s part they're only fighters, Rocket and Stark are shooters first and foremost. Someone like Thor break through to the higher levels on the basis that he can fly, fight up close with Miljnor and at range with the lightning, and presumably take a lot of punishment as well. With that in mind, I think it'll work out something like this:

4-5: Humans with exceptional skills. Hawkeye, Widow, Nick Fury, Crossbones, Bullesye, Daredevil, Punisher ect

6-10: Superhumans who are good at one thing, or middle-of-the-road at a couple. Cap, Wolverine, maybe Spidey, Starlord ect

11-15: Superhumans with multiple strengths, or that are exceptional at one thing. Thor, Hulk, Doctor Doom, Magneto, Loki, Ultron ect

16-20: God-tier characters. Thanos, Annihilus, Odin ect.


Just my guess, which came about mainly from wondering where the DC characters could fit in all of this. Superman at 15 would be my guess, Wonder Woman at 12, Batman at 7, Flash at 10, Green Lantern at 7, Martian Manhunter at 14, Hawk Girl at 6, I reckon.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 21:13:27


Post by: GrimDork


Interesting. Will be neat to see how KM ranks all of the heroes and villains...probably instigating a number of i-told-you-sos and nerd rages


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 21:21:12


Post by: Paradigm


Yeah, I just wrote a post on the KM forums about how no matter how they handle it, there are going to be people unhappy with how the rules don't match up to 'their' version of the character, simply as for most of these guys their abilities and strengths fluctuate so wildly. Just look at 70s comic Superman to the comparatively weak Man of Steel version, or probably one of the more extreme examples, how in Age of Ultron Scarlet Witch can throw energy and mind-whammy people, in the comics she can blow up the universe and contain the Phoenix Force.

Thus, what they really need to concentrate on is getting a consistent power level. Don't give us movie Wolverine if we're getting comic Magneto, or MCU Loki against comic Thor.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 21:29:54


Post by: Compel


On the other hand, they could just do that. With appropriate models. - EG Comparing Arkham Knight Batman to Adam West Batman.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/05 22:40:25


Post by: MLaw


Cap is trained in espionage, stealth, technical skills, has enhanced strength, endurance, a near photographic memory, and is a tactician on par with Reed Richards and Victor Von Doom and many galactic leaders. He has used his shield as a ranged weapon to take down a quinjet (CA:TWS), and has had iterations that include an energy based shield. Running, his top speed is 55-60 mph.
Primarily no, he's not a ranged character but he throws his shield almost as often as he holds it in the movies, shows, and some of the 90s stories.

I haven't looked at the cards yet but Cap isn't just a crossfit guy with an unbreakable (it's not unbreakable) shield.

In the Marvel Heroes video game they have him play as a hybrid. He's a tank, mild ranged, team buffer, that fights like a brawler.

A lot of people don't understand how talented Cap is and for a tabletop game, it's not always easy to translate these types of things. Instead, he and other characters get watered down and crammed into an archetype. For instance, did you know the hulk has been reported to be able to achieve running speeds of approx. 500 mph? I don't think we'll see that in any games but that and his ability to jump several miles per leap are things that tend to get diluted out of his talents for games.
Don't get me started on Thor's variable power levels. Odinforce Thor that took Galactus down vs Thor who got beat up by Absorbing Man.


Switching gears..
I had forgotten that BMG was adding the Batmobile. That makes the notion of vehicles in this game seem a bit more plausible. That's a good thing I suppose since some characters are defined by their vehicles (Ghost Rider, Kang, MODOK, Ant-Man kind of, Silver Surfer, etc).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 02:01:52


Post by: erratyk


I'd do unspeakable things for a Ghost Rider mini, They already have Batman on the Batpod in BMG so it would be easy to do him for Marvel


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 08:10:59


Post by: plastictrees


I'd have a harder time resisting this if the sculpts were better.
Knight seems to be firmly in the pre plastic Malifaux camp of sub par sculpts (in the context of boutique metals/ resins) with a strong IP and excellent paint jobs doing the heavy lifting.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 19:09:22


Post by: drazz


Preorders are going up on some UK sites for the three starters. We're looking at £30 for the starter area, including mini rule book as a standard preorder price.

I'll link pages later today ( when not on phone).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 19:18:12


Post by: Paradigm


That's not actually too bad, I was expecting £40-odd minimum considering it's 4 characters models that would usually go for about £12 each.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 19:38:46


Post by: GrimDork


So $45-50 and a booklet? That's not so bad, considering most batman models are $16-20 hereabouts.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 20:22:29


Post by: Mr Morden


I'd love it if they had names for the different stat levels - you know - Unearthly Agility, Remarkable Willpower, Monsterous Strength - ah glory days


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 21:04:00


Post by: Alpharius


 plastictrees wrote:
I'd have a harder time resisting this if the sculpts were better.
Knight seems to be firmly in the pre plastic Malifaux camp of sub par sculpts (in the context of boutique metals/ resins) with a strong IP and excellent paint jobs doing the heavy lifting.


Agreed!

The miniature quality is very hit or miss on what we've seen so far - hard to believe that they'd let some of these clunkers pass QC...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 21:23:13


Post by: Henshini


Wouldn't surprise me if marvel regards them on the same level as wizkids stuff, approval wise. And by that I mean they're largely indifferent to the quality as long as they get their royalties.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 22:36:02


Post by: drazz


Are we talking miniature sculpts or castings? In general I have no problems with the sculpts. The castings have had issues, though the ones I've gotten overt the last 4-5 months have been significantly better than those from a year and more ago.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 23:35:25


Post by: Alpharius


I was talking about the sculpts.

Star Lord is not very good, and a few of the other new releases are on the disappointing side too.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/06 23:39:15


Post by: Compel


There does seem to be some very odd design choices made on the models. - Part of it reminds me of Raging Heroes aesthetic, actually. All the legs, all the time.

Although, the crass part of me is wondering, what are they going to do about Nebula, after all, "that woman is made of legs!"


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/08 15:28:25


Post by: drazz


New BMG FAQ:
https://drive.google.com/file/d/0B5ydxvqzrS3cc1RYOEhnd29VSlU/view

Two major inclusions. First the trait Supernatural is defined. Its still pretty limited in scope.

Second, any model chosen to be Boss has its funding level reduced to $0.

Enjoy!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/08 15:31:47


Post by: Paradigm


Cool.

Which stores did you see with the Marvel pre-orders up? I've looked around, but can't find them.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/08 17:43:22


Post by: drazz


 Paradigm wrote:
Cool.

Which stores did you see with the Marvel pre-orders up? I've looked around, but can't find them.


Sorry I didn't follow through on the last one:

http://lvlupgaming.co.uk/product-category/tabletop-games/knight-models/marvel-universe-miniature-game/


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/10 16:33:06


Post by: drazz


Pre-orders for the Marvel starters AND associated blister are apparently going up tomorrow at Knight Models. Associated blisters are going to be friendly models that can be used with the starter.

So, lets hear the speculation in full force; who's going to be added?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/10 16:37:39


Post by: Paradigm


Groot for the GotG is a no-brainer. Hulk for the Avengers they do already have a model for, though they could surprise us (and if they do, I want Captain Marvel or The Vision!). X-men could get... hmmm, they don't really have any 'big guys'. But if they need a powerhouse, my money's on Jean, Storm or Charles (though as I mentioned before, he's going to be massively hard to balance).

Either way, my wallet is prepared...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/10 17:51:36


Post by: Compel


They could do some pretty darned impressive background scenery / etc for both Jean (Especially if it's Phoenix Jean) and Storm.

Like, GW's Celestant Prime level stuff.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/10 17:53:02


Post by: Mr Morden


Seems like Psylocke is in the new film in a big way - be interesting to see the model done for her.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/10 18:00:19


Post by: Siygess


I figure it's either going to be Beast (so they have a big, tough looking brawler type ala Groot or Hulk) or Jean. But yeah.. I'm going to jump on this in a big way


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 19:57:55


Post by: drazz


So, the blisters are getting noticed at a couple of pre-order sites. (Definitely going live pre-order tomorrow Feb 12 at Knight Models)

Avengers: Black Panther
Guardians: Nova
X-Men: Deadpool

Enjoy!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:00:48


Post by: Paradigm


Any pics yet? Looking forward to Panther, will probably pass on Deadpool as I just don't like the character (though I can definitely see why they've done him now), if I can use Nova with the Avengers (he has been a member at various points in time) I'll probably grab him.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:05:52


Post by: timetowaste85


I hoped it would be Deadpool or Cable! Top choice is realized!! Woohoo!! And I have somebody to play the game with. Definitely getting an X-Gang!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:18:59


Post by: carlos13th




Probably going to go for Xmen with Deadpool myself.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:22:56


Post by: Paradigm


Hah, that's brilliant! Though Stark has the short end of the stick there, must be easier to build a Hulkbuster suit by hand than put a Drop Pod together!

Must say, I'm starting to get really excited for this game. Not only for the minis, which are (mostly) awesome, but because all the info we've had so far in rules sounds great too. There's so much scope with the setting, and so far everything looks like it'll make the most of that.

I do think KM need to step up their communication, though; when all the info for a major IP game is coming from a blog and chatter on a Facebook group (they seem to have abandoned the Forums for the most part) it's hardly marketing. This game could be a hit given Marvel is currently more popular than it's ever been (well, the films are, the comics have possibly gone off the rails a little, but it's more in the public consciousness than ever ).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:30:33


Post by: GrimDork


Only Tony Stark can attach a drop pod wing after he's already built the base.

So the way those blisters are listed, no love for deadpool and avengers? He was totally a member of the team for 5 minutes that one time, just ask Tony.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:32:32


Post by: Paradigm


Well, they have confirmed that dual-faction minis are a thing. Wolverine is Avengers/X-men, I'm wondering if Nova might be Avengers/Guardians, maybe Panther could be Avengers/X-men given his marriage to Storm... but somehow I doubt Deadpool will be hanging out with The Avengers any time soon!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:33:32


Post by: timetowaste85


 GrimDork wrote:
Only Tony Stark can attach a drop pod wing after he's already built the base.

So the way those blisters are listed, no love for deadpool and avengers? He was totally a member of the team for 5 minutes that one time, just ask Tony.


X-men also put him in a uniform once, after they knocked him out. It caused him to vomit. He then appropriated an old Jean Grey uniform to wear into battle. Her green blouse with yellow mask. Yeah. That one. The one she wore on the Krakoa mission.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:36:25


Post by: GrimDork


I'm just saying... Surely he could be on both teams he's a merc after all.

Failing that... None of the starters works for me, I'll just have to find a way to stick Spidey and Deadpool on the same team and be done with it. Or to recreate the Thunderbolts. I'm not a huge red hulk/Electra fan but punisher , Thomson Venom, and deadpool made that team worth it.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:39:56


Post by: carlos13th


Deadpool being available to avengers might make me tempted back towards the avengers. We shall see I guess. I want more info before ordering.

If only so I can somehow attempt to convert a miniature to the time deadpool became drunken Iron Man.

Spoiler:


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:42:49


Post by: Paradigm


 GrimDork wrote:
I'm just saying... Surely he could be on both teams he's a merc after all.

Failing that... None of the starters works for me, I'll just have to find a way to stick Spidey and Deadpool on the same team and be done with it. Or to recreate the Thunderbolts. I'm not a huge red hulk/Electra fan but punisher , Thomson Venom, and deadpool made that team worth it.


If you want some of the single minis, I'd grab them sooner rather than later, I imagine they'll be disappearing pretty quickly and not re-released for a while. I'm assuming the cards will be free online like all their other stuff, as and when they get around to releasing them (I'd like to think they'd release the cards for all existing minis at once on release, then I'd definitely be grabbing a villain or two as well, but they didn't with Spiderman so I wouldn't bet on it here).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:43:55


Post by: GrimDork


He did that to save Tony's soul from uhhh... Whoever that demon was, not mephisto but a lackey. Totally an avenger at heart. Just don't mind the control rods in the ocean

Thanks for the info Para, but I don't usually buy stuff from people who make their products hard to purchase. I've got such a backlog I'll be waiting to see if the rules and health of the post release game justify the cost.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 20:45:40


Post by: Compel


I get the sense that KM kinda struggle understanding the whole internet marketing thing in general.

For example, there's no way that "hero-builder" and "critskillpeople" (including The Official Batman Living Rulebook) should be on separate websites, for example. - CritsKillPeople's articles could very well be part of a news site or something.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/11 21:54:23


Post by: drazz


I think you're right Compel. From what I know of Knight Models, they don't seem to have any marketing-background guy, for better or worse. They formed as a pair of sculptor that wanted to do their own favorite models. Even saved for years so they could afford to buy a couple IP's--Star Wars and Lord of the Rings.

But, again from my limited knowledge, never really brought in much of a business side to the business. Quality control, costumer communication, and international distribution are some of their key issues, but have not been too significant to date because of the limited size of their customer base. Might have to change soon.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 10:20:05


Post by: Paradigm


AVENGERS ASSEMBLE!

Pre-orders are up on KM, here's the new minis:

Black Panther:


Deadpool (the original mini, though he is dual Avengers/X-men)


Nova (not dual-faction sadly)


The stat cards are all up for free on the product pages, though they don't mean much until we have the rules so I won't post them here.



Automatically Appended Next Post:
Really like Nova, kind of disappointed by Panther, though. There just seems to be no detail to him whatsoever.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 10:45:56


Post by: GrimDork


Nova isn't bad. Panther....looks like he's supposed to but looks even more boring than painting batman.

Deadpool looks good, but we ready knew that one.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 10:50:19


Post by: Paradigm


I just wish Panther had some kind of detailing on the suit. Subtle seams, armour plates, whatever.

This is concept art for the upcoming film version, there's a very clear pattern and texture to the suit:
Spoiler:




whereas the KM one just looks like they added boots, a face mask and a necklace onto a basic body that you'd use to sculpt over... Could be the paintjob, but if the model was decent he'd be an instant buy, as it is, I'll likely just get Nova and house-rule him into the Avengers, or pick up some of the older minis with the money I save and do up house rules for them instead.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 15:57:36


Post by: drazz


Painting an all-black bodysuit does not sound fun, but that model is definitely a bit of a miss. The musculature better be spot-on. Even the pose is uninspired.

Link to the Knight Models Marvel page for character cards:
http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/es_ES/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Categories/%22MARVEL%20UNIVERSE%20MINIATURE%20GAME%22

The current deal from Knight Models is a reduced price for pre-orders. All the starters are always going to come with rulebooks.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 16:03:38


Post by: Mr Morden


I hate the Deadpool character but the model is nicely done and posed........probably would work really well as a Hand Ninja or similar......

Black Panther somehow looks unreal - like a animated shop store dummy?

Nova is ok I guess..............


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 17:48:21


Post by: Compel


Time for operation "talk my mate into getting the Avengers because they can also have Deadpool, while I go for the X-men..."


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 17:51:23


Post by: durecellrabbit


As a movie knowledge only fan I'm a bit disappointed with Nova instead of Groot.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 18:13:20


Post by: PalmerC


 durecellrabbit wrote:
As a movie knowledge only fan I'm a bit disappointed with Nova instead of Groot.


I have no doubt Groot is coming as well as the Hulk which we know is already made. I just thought it strange that Colossus was included in the first wave. I am getting the impression a couple of the larger miniatures will be available later and it would have made sense to include Colossus this way as well.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 18:21:21


Post by: plastictrees


There's just not a lot going on there. Deadpool is definitely the best of those three, and he's been available for a while afaik.
Nova and Black Panther just look like characters from a generic super hero TTG or board game.
If they don't want to be adding detail to the costumes then they need to be doing something interesting with the poses, involving some sculpted effects.
These are super heroes, they should be pretty spectacular. These poses should be left for AIM and HYDRA grunts.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 18:39:32


Post by: str00dles1




Anyone know ifthis scale works? Marvel says its 35mm . Anyone tried to compaire to heroclix?\

I plan to buy Guardians of the galaxy starter but if I could away wih heroclix as the marvel one for super cheap


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 18:46:04


Post by: Paradigm


People have been using Heroclix for BMG proxies for a fair while now, so it's reasonably close. To be fair, though, KM's scale is a bit all over the place, so you're probably going to find as much difference between their own stuff as KM minis and Heroclix. I wouldn't worry, though, it all falls into the 'close enough' category really.


Automatically Appended Next Post:
Oh, by the way, cheapest pre-orders I've found in the UK thus far are at The Outpost:
http://the-outpost.co.uk/our-products/miniatures/Knight-Models/batman-miniature-game/marvel

£27.50 for a starter.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 18:55:55


Post by: GrimDork


Clix tend to run a little bigger than typical 28mm, so its probably just right. Depending on the artist, a lot of supers very pretty widely in size anyway, so should be pretty effective. Definitely a good option if you wanna play marvel superheroes more than you want to paint them.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 20:19:39


Post by: daemonish


Really looking foward to this I resisted the batman game for so long but I don't think I will be able to resist this one. I am quite suprised that the models in the spiderman range haven't been added to the marvel game list yet.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/12 20:26:05


Post by: Paradigm


I imagine they will be in one form or another pretty soon, currently all the Spiderman stuff is only available from KM at the moment, which is not going down well at all, like a lot of the SMG release. There's lots of talk of it being half-baked and now completely ignored at the expense of MUMG, and while I do think one month without releases is a little too soon to be saying a game has been abandoned, I did say at the time that there were signs the release half-hearted, seems like more people are coming around to that way of thinking now. Communication from KM has been patchy at best; something as simple as 'more SMG is coming, just not right now' would set a lot of people's minds at rest, I think, as would reversing the baffling decision to keep it all from retailers.

Which to get back to the original question, does give them scope to release Spidey and Goblin and Venom et al as MUMG models without cannibalising their own sales, perhaps that was the reasoning behind the decision to keep SMG exclusive...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 05:23:51


Post by: TheWaspinator


It does seem like a strange decision to have Spiderman-related stuff cordoned off into a separate game. You can't even argue that it's a power level issue, if they're putting characters like Black Widow into the Marvel game.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 10:29:47


Post by: Paradigm


 TheWaspinator wrote:
It does seem like a strange decision to have Spiderman-related stuff cordoned off into a separate game. You can't even argue that it's a power level issue, if they're putting characters like Black Widow into the Marvel game.


I think it's a one-way power issue. Any heroes in SMG can go up (which is why I'm disappointed they haven't released stat cards for Daredevil, Spidey or Punisher to add to an Avengers team) but most MUMG characters can't really go down to SMG, Thor and Drax and Nova would simply be too powerful, anyone above about Level 8 and/or with some kind of energy-based ranged attack+flying wouldn't really work, I don't think.

As for splitting it off, it seems to me like they came up with the idea of a Marvel version of Batman, then pretty much ported it over in just about the laziest way they could; some existing minis, a handful of mostly poor new ones, some very poor rules writing/translating and it's still missing things like Equipment Lists for the gangs and such. I wonder if the MUMG game was rushed out as some kind of 'damage limitation' scheme, as they seem to be handling it very differently (lots of previews, acting on feedback such as the card colours, releasing it to retailers, even a pre-order discount if you do go direct). Has to be said, over on the BMG forums it's not having that effect at all, though, many people are taking it to mean that SMG has basically been written off and will never be completed now KM have the 'new shiny' to work on and sell. Not sure I agree with this, it's only been a month after all, but the sentiment is there. A lot of people seem to be moving away from KM after last year's (probably Arkham Knight fuelled) boost to BMG, because of the handling of the SMG release, the ongoing QC issues, the price rise last year and the vanishing of pretty much all KM presence from the forum itself...A shame, really, as BMG is still one of the best games out there.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 13:47:43


Post by: str00dles1


 drazz wrote:
Painting an all-black bodysuit does not sound fun, but that model is definitely a bit of a miss. The musculature better be spot-on. Even the pose is uninspired.

Link to the Knight Models Marvel page for character cards:
http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/es_ES/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Categories/%22MARVEL%20UNIVERSE%20MINIATURE%20GAME%22

The current deal from Knight Models is a reduced price for pre-orders. All the starters are always going to come with rulebooks.




Maybe I'm failing but I don't see the character cards. Clicked all around in the starters and don't see where cards are to view


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 14:00:11


Post by: Paradigm


Click on 'Product Data Sheet just above the price. That takes you to an image of the cards.

As far as Black Panther goes, I think I have a plan... Take the Catman mini that was released last month, trim down the claws, GS over the exposed jaw and paint it black. Should look the part , and is a much more dynamic and interesting model.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 16:56:31


Post by: PalmerC



As for splitting it off, it seems to me like they came up with the idea of a Marvel version of Batman, then pretty much ported it over in just about the laziest way they could; some existing minis, a handful of mostly poor new ones, some very poor rules writing/translating and it's still missing things like Equipment Lists for the gangs and such. I wonder if the MUMG game was rushed out as some kind of 'damage limitation' scheme, as they seem to be handling it very differently (lots of previews, acting on feedback such as the card colours, releasing it to retailers, even a pre-order discount if you do go direct). Has to be said, over on the BMG forums it's not having that effect at all, though, many people are taking it to mean that SMG has basically been written off and will never be completed now KM have the 'new shiny' to work on and sell. Not sure I agree with this, it's only been a month after all, but the sentiment is there. A lot of people seem to be moving away from KM after last year's (probably Arkham Knight fuelled) boost to BMG, because of the handling of the SMG release, the ongoing QC issues, the price rise last year and the vanishing of pretty much all KM presence from the forum itself...A shame, really, as BMG is still one of the best games out there.


I think they will continue with the SMG game, while I agree they should have moved forward with it before starting the MUMG I don't think it means the MUMG is rushed or going to be a flop. I like the revisions they did with the cards but I noticed the old cards mirrored some of the design concepts used for other current Marvel products such as dice masters and were not strictly a KM design flop IMO. I also think it's way too early to say the rules are half baked. I was surprised that the rulebook was 36 pages in reading the release info. Not that a large number of rules is a good thing but 36 pages means lots of content we haven't seen yet. For a small company that has created a miniature game that has done fairly well they do not seem to get much credit/support lately IMO. I'm very excited to dig into this game and ordering was easy direct and my savings with the pre order discount balanced off my shipping charges so now it's just a matter of waiting until it arrives.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 18:48:49


Post by: Paradigm


To clarify, I am not one of the ones that thinks MUMG is in any way a bad thing, I've been waiting for this game pretty much since I first saw Iron Man in 2008, and everything we've seen so far (apart from a couple of bad or uninspiring minis, only Panther and Starlord really) looks fantastic; I can't wait to see the full rules and get playing, and I really am looking forward to seeing where the game goes!

A lot of the Spiderman rules did seem pretty poorly thought out to me, as if there was something we weren't being told (for instance, the fact SMG games are set for 500 Rep, something that only appeared on Hendybadger's blog and was not mentioned at all in the official rules add-on) or something missing. I am reasonably confident that as and when KM get back to SMG, it will become a lot more clear and the issues that are there will be resolved; the Direct Only sales approach is going to hinder the SMG, there's no two ways about that (when it's BMG/MUMG that you can pick up locally and often at a discount, or SMG full-price plus shipping plus possible customs fees/delays direct from KM, you need to be a massive Spidey-fan to pick the latter! )

I am still wholly on board with KM. BMG remains one of the best games I've played, and I can't wait to get going with MUMG, but they have made a few missteps recently and from what I see on the forums in particular, it is hurting them as players are put off.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 18:56:38


Post by: happygolucky


Honestly I feel said my peace on the FB forums but I still think the release schedule is pretty messy and shiny syndrome-esque.

With BMG we still need to see three gangs: Freeze and Organised Crime and Lexcorp. We need to see More gangs needing support, such as Ivy needing a lot more plants, Black Mask needs a few more Henchmen and Court need a few more characters, CW Arrow needs the rest of his gang, etc. Instead we get more Joker and Bats releases, heck we have started getting more and more Meta-humans which whilst I like the idea of Joker, penguin and Dent sitting around a table like in the episode "Almost Got 'Em" talking about their encounters and such, I feel like I'm constantly questioning KM release schedule as more of a shiny syndrome atmosphere rather than something that looks more.. Well.. Organised.

Why do we need more Meta-humans like Hawkgirl and Cyborg when there other more Gotham orientated metas such as Manbat and such that would feel a lot more at home. In addition why did the Bat need more stuff when his current focus was the Bat-Family. Sons of Gotham from Frank Millers works would have a felt a lot more at home than the likes of Cyborg and Hawkgirl imo.

To top it off there is meant to be an expansion in the works but there has not been anything announced yet and rules are starting to clutter as more new generic rules are introduced only on specific cards such as the 'Supernatural' trait and the 'Magic' trait.

I'm not saying KM doesn't have a release schedule but I am getting slightly irritated that we hare having new games batted towards us when the one that they have thats atm, the most supported just needed a little bit of polishing off before just adding a load on in the form of new games.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/13 20:53:10


Post by: Compel


Hawkgirl to build on 'Legends of Tomorrow' hype isn't the worst idea in the world.

But then, one would think that releasing Arrow characters would help more...

It wouldn't surprise me if a strong element of it is, the people sculpting whatever they want to sculpt at that moment.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/02/24 23:09:30


Post by: Siygess


It's sounding very promising and I'm already good to go with my own character. Now I just need the right mini. Hm, I wonder how much Prods charge..


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 16:44:34


Post by: drazz


Batman MIniature Game expansion announced today. Looks like the CW is coming to town!

(Sorry, no insider info yet. Will check sources today.)





Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 16:52:58


Post by: Paradigm


Oh YES! A) expansions in general are most welcome, b) even though Arrow is really going off the rails a bit at the moment (in my opinion), there's still a ton of great material and characters in the show to use! Bring it on, and KM, don't screw this one up!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 17:03:44


Post by: durecellrabbit


I like both those shows especially Arrow. I just hope they can do it right and focus on getting the major characters done.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 17:09:05


Post by: inmygravenimage


This makes me much happier than marvel. Rumours from the inside are also vehicle rules, New objective rules (finally we can put batsignal on the roof), New equipment charts and new team lists


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 17:28:26


Post by: Paradigm


On an unrelated note, has there been anything official about MUMG being pushed back again? Last I looked, most places were saying 11th March, now most are listing the 17th as the shipping date.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 17:58:52


Post by: durecellrabbit


 Paradigm wrote:
On an unrelated note, has there been anything official about MUMG being pushed back again? Last I looked, most places were saying 11th March, now most are listing the 17th as the shipping date.


Nothing official but one of the people who seem to know stuff said that it was going to be delayed for about 2 weeks on the 2nd of March on the facebook group. Some other people are saying the got shipping dispatch messages from KM today.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 17:58:55


Post by: Compel


Quite a few people are expecting to have their Marvel models ordered direct from KM arriving tomorrow. - They've had DHL shipping notifications.

I imagine that the stores might get them tomorrow as well, in which case, yeah, it could be next week before you get them if you've not ordered directly.



And yeah, Arrow expansion, super, super, super yes please!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 18:00:49


Post by: GrimDork


Arrow makes sense but isn't Flash a little super comparitively? Is it going to jive well?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 18:07:56


Post by: Compel


If they go for a season 1 style Flash, it shouldn't be too much of a strain, especially considering there's both Hawk Girl and Cyborg in the game now anyway.

EG, he's not especially tough in a punchup, he just heals quickly...

Arguably, you could give him extremely high Movement/Attack/Defence stats, very few special abilities and a moderate willpower and you've portrayed an early episode Flash pretty accurately.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 18:09:36


Post by: Paradigm


In the show, Flash is very toned down, I think BMG can certainly accommodate that version of him. He's moving at Mach 2 rather than near light speed, and doesn't have full control over the more abstract elements of his powers, and factors such as BMG's constant darkness and objective-based gameplay should balance him a bit as well.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 18:22:12


Post by: Compel


Not being very good / in depth at the game, I'd have a go at doing something like:

Str 4+
Movement 6
Attacks 6
Defence 6
Endurance 7
Special 3
Willpower 7

Sneak Attack, Acrobat. - Then maybe some once per game rule about doing the Infinite Mass Punch (that's what its called, right?)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 18:29:40


Post by: GrimDork


Well if you guys think it'll work out then cool. He still ought to get to finish his round in any location on the board he wants, and to have taken his actions at any other location on the board while getting there


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 19:13:26


Post by: drazz


Yeah, I was against Flash the whole time; his speed alone is not consistent with the game.

Only Mach 2? So he's only going 1600 miles an hour? Only 80 times faster than the fastest humans?

But, I guess KM will make it work. Obviously super fast, high dodge rate, not very good at the fighting (maybe strength 6+?).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/10 19:24:04


Post by: Paradigm


Yeah, he's fast, that's kind of his thing! The comparison was simply to point out how the show is toned down compared to the comic version that can run literally faster than those around him can think, can observe everything in the instant that it happens, can run along a beam of light, so on and so forth.

Thing is, he's still no tougher than your average human, and has very little fight training. One bullet is going to seriously cripple him, so if you can get a hit and do some damage, he can't take much punishment. I'd say Endurance 6 tops, maybe even 5? Strength is going to be significant simply because of the speed, but he'll likely only do 1 Stun per hit. so he's hardly taking out a model a turn even with 5 or 6 Attack (which is going to leave him pretty immobile if he puts the WP into maxing it, so you can then pile in on him).

He can also only be in one place at once, and I'd expect some kind of 'straight line only, no obstacles' limit to any super-speed moves he gets. Combine that with the fact that the 150-rep barrier has been well and truly busted now between BMG and SMG, and I am certain he can work. Hell, make him 220-odd Rep if you need to, then him and TV Arrow are a crew unto themselves.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/11 13:10:20


Post by: Pugnacious_Cee


 drazz wrote:
Batman MIniature Game expansion announced today. Looks like the CW is coming to town!





Is it just me, or does this cover remind anyone else of a young adult fiction novel? It looks like something that used to appear in the monthly book order forms back in elementary school, lol. Definitely excited for it, though, all the same.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/11 15:05:04


Post by: GrimDork


It does kind of have that look, or even paranormal/romance/urban fantasy. Except neither one of them is actively showing abs, or is an almost-too-sexy-lady. But something about the layout and colors...I agree.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/11 16:01:24


Post by: Compel


*Whines pitifully*

My facebook feed is filled up with people showing off their shiny new Marvel minis.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/11 16:12:08


Post by: timetowaste85


Damn. Really hope mine come soon! Really looking forward to painting up a Deadpool mini!!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/11 16:43:04


Post by: drazz


Marvel has made it to the doorsteps of the UK. Apparently also Italy.

I'm hoping against hope that its going to take less than three more weeks for the US, but we she see.

Not that I'm in a rush to have them and not play...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/19 12:17:28


Post by: Paradigm


This just popped up on KM Facebook, found it via ToaTS blog:


N52 Flash and Black Flash minis... So awesome! Wonder if they'll be pre-order minis with the book (like Alfred and Red Hood Joker with the main book) or a general release... Need that Flash either way, though!

My Marvel minis came in as well, all awesome! Thor in particular is an excellent sculpt and very weighty.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/19 14:41:52


Post by: carlos13th


Just picked up my xmen starter with deadpool to come later


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/20 19:32:10


Post by: Motograter


Anyone from Knight models actually on here. Due to their somewhat awful moderators on their "official" facebook pages and knight themselves ignoring me I cant sort out getting my marvel stuff fixed as I didn't pay for damaged goods and if they refuse to sort it due to their hissy fit I don't see why I should suffer. Obviously I don't want to have to get authorities etc involved but if need be I will


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/20 20:10:53


Post by: Compel


I genuinely doubt it.

Knight Models probably number <5 staffmembers and I don't think any of them are native English speakers. Them visiting Dakka seems somewhat unlikely.

Best thing to do is email them in a polite and respectful manner on the "Private Customers" address shown here:

http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Categories/AboutUs

But yeah, keep in mind that they just launched a new game and probably have very, very few staffmembers.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/20 20:54:49


Post by: plastictrees


Flash looks great, one of the best sculpts they've shown recently.
Black Flash looks...awful.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 02:46:39


Post by: erratyk


Ya, I'm not even a big Flash fan, but I need that model in my life....Fantastic sculpt.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 04:14:44


Post by: timetowaste85


Moto, what happened with your stuff that was bad?


Off topic, my x-men stuff came in. Somehow I had a full extra Deadpool body in his pack. No extra arms though. Just an extra body.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 12:06:52


Post by: bbb


 timetowaste85 wrote:
Moto, what happened with your stuff that was bad?


Off topic, my x-men stuff came in. Somehow I had a full extra Deadpool body in his pack. No extra arms though. Just an extra body.


Just wait a little while and the arms will grow back.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 13:25:07


Post by: Paradigm


From KM's Facebook:


New Deadshot and Captain Boomerang in there. New book will include team rules for Suicide Squad, Birds of Prey, Secret Six and Teen Titans.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 15:56:25


Post by: drazz


They're going to have to do something about Rep points if they want those teams to work at the tourney standard of 350.

The Birds of Prey list they have shown in 338 points, with no plants for Ivy. So, that's not bad.

But that Suicide Squad list is 330 BEFORE the unknown points for Capt. Boomerang and new Deadshot (who currently runs at 76).

I'm very excited to see the Birds and other teams. Not totally thrilled to see Flash coming, but we'll see how much they limit his powers.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 16:56:25


Post by: Paradigm


I expect the team lists will simply be a specific pool of models you can pick from, not something that requires you to take every member. I imagine it'll basically be in place to get you around the Sidekick/Free Agent limits.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 17:42:51


Post by: Compel


Yeah, I imagine that's more a picture for photographs rather than a "tournament points limit" thing


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 18:03:15


Post by: Motograter


 timetowaste85 wrote:
Moto, what happened with your stuff that was bad?


Off topic, my x-men stuff came in. Somehow I had a full extra Deadpool body in his pack. No extra arms though. Just an extra body.


My colossus is missing a leg even though he's meant to be one piece, my x counters are in bits and my template has a huge crack in it where it joins together making it only usable if I don't put it together . Hoping it gets fixed sharpish.

As for this new book for batman I am interested especially in suicide squad. Movie versions could well be interesting


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 18:16:34


Post by: carlos13th


I really like the new deadshot. Much prefer him with the sniper rifle


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 18:20:58


Post by: timetowaste85


If anybody ends up with a spare set of arms (but no body) for their Deadpool, send em my way! $5 for em, plus the $0.45 it'll take to mail em. Just PM me. Also, if you just plain don't want the arms (for whatever conversion reasons). I'd be happy having a classic Deadpool costume, and an X-Force or X-Men costume. Possibly X-men so he's a legit part of the team.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 18:30:35


Post by: Paradigm


 carlos13th wrote:
I really like the new deadshot. Much prefer him with the sniper rifle


Yeah, I like the Arkham version, but I've always felt he should have a proper gun. Good pose too.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 22:49:16


Post by: inmygravenimage


What I think is interesting is that despite being the TV supplement there's no TV huntress or canary there. Oh, and Strix for BoP!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/21 23:03:53


Post by: drazz


I'm hoping with an entire book, we'll see a fair expansion of models. I know it doesn't say anything about it, but Lexcorp is a part of the book, too. So, yeah, hopefully we'll see a more expanded TV DC Universe. Even more Gotham characters perhaps?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/22 15:30:06


Post by: drazz


Another teaser pic for the Batman Miniature Game expansion book. The vehicle rules will be included!

Which vehicles would you like to see added?



Also, note the knife/shield Scarecrow Henchman about to be run over in the lower left of the pic.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 02:32:31


Post by: ArtIsGreat


The Arrowcar :-)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 02:39:24


Post by: inmygravenimage


I am *much* more excited about getting rules for my swat Van then anything else! But, also, jokermobile


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 02:50:16


Post by: -Loki-


Is the board even big enough to really accommodate vehicles?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 04:15:33


Post by: Alpharius


ArtIsGreat wrote:
The Arrowcar :-)


Hell yeah!



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 08:48:39


Post by: Motograter


 inmygravenimage wrote:
What I think is interesting is that despite being the TV supplement there's no TV huntress or canary there. Oh, and Strix for BoP!


They aren't going to show everything are they? I imagine there will be a fair few surprises yet to come


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 08:56:33


Post by: Paradigm


 -Loki- wrote:
Is the board even big enough to really accommodate vehicles?


In theory it shouldn't be too bad, and the board size could always be increased for the larger game types that include the vehicles. That, or there could be some mechanics for exiting the board and coming back on, as per 40k's flyers. I'm interested to see what we get, Batmobiles are a given, probably the SWAT van, maybe one of the smaller tanks/drones from Arkham Knight... Kind of want motorbikes for Arrow/Arsenal/Nightwing/Batgirl as they tend to use them pretty frequently, and there could be some awesome awesome models if the Batpod is anything to go by.

Definitely want to see more TV-version models, particularly Sara-Canary, Roy Arsenal with the hood, Thea Speedy, Merlyn, maybe new Slade Wilson (Deathstroke crew too much to hope for? )


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 09:06:52


Post by: Compel


My own personal wishlist:

Diggle (Sidekick, Arrow. Free Agent - Suicide Squad)
White Canary (Free Agent, Arrow, Law, League, Legends (One can hope...))
Merlyn (Leader, League)

Most of the Flash villains would make great free agents.

Deathstroke gang
Summer Glau, Brother Blood as sidekicks
Mirakuru soldiers as elite infantry
Iron Heights criminals as normal infantry

Damien Darhk gang.
'The Ghosts' as soldiers
Memory fail on what sidekicks could there be.

Constantine free agent.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 09:20:17


Post by: Paradigm


Oh yeah, somehow forgot Constantine. We absolutely need him.

Might be an idea to take the wishlisting/speculation down to the general thread before we all get too carried away and derail the actual news thread. I could probably go for hours just on Flash/Arrow mini wishlists, but this probably isn't the best place.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 13:35:26


Post by: Henshini


My wishlist for a new batman book is consolidated statlines so that they can all be listed in the book plus a blank card that can be copied and filled out for gaming purposes. Cards with minis are nice but it ties their hands when making errata. Plus a lot of miniatures come with crummy older designed cards.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 14:22:06


Post by: drazz


Another new image for the new book. No pre-order date yet.

That does look a lot like Grodd though.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 14:24:30


Post by: Paradigm


Oh my Grodd, I need a Gorilla City gang pronto! Very nice minis at first glance, and should be very different to anything currently in the game both rules-wise and in model terms.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/23 23:57:06


Post by: TheWaspinator


Henshini wrote:
My wishlist for a new batman book is consolidated statlines so that they can all be listed in the book plus a blank card that can be copied and filled out for gaming purposes. Cards with minis are nice but it ties their hands when making errata. Plus a lot of miniatures come with crummy older designed cards.

I prefer the WarmaHordes and Malifaux style of "the miniatures have cards, but it's also in the book". It's basically the best of both worlds.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/25 08:25:55


Post by: AAN


I just saw Batman vs Superman yesterday!

I like the overall Dark Knight feel of the movie, maybe a bit bombastic in the end but still very nice!

Anyway with the overall switch too stronger opponents (vehicles etc) I would really like to see a Batman in "Supierbuster" Power Armour!

What do you think?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/25 10:46:30


Post by: Paradigm


I think I'll be very disappointed if we don't get an armoured Batman in the next few months! Though I can see them waiting until they do the DC equivalent of the Marvel game, so they have a 'new' Batman to release with that rather than repacking a BMG one.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/25 11:50:01


Post by: Compel


Yeah, I think Armoured Batman would belong in a superhero based game.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/31 17:27:17


Post by: Paradigm


Flash card teased (pic via ToaTS as usual)



Looks interesting, I was expecting him to cost a lot more but those stats seem fair and I'm intrigued to see what these Speed Force counters/powers are (I'm guessing a separate pool of action points for the folks who run real fast). Sightly annoyed that he's not got Affiliate/Affinity Green Arrow, but this is the N52 Flash so maybe we'll get a CW version for the Arrow crew...

On the other hand, 400 Rep gets you AK Bats, Cyborg and Flash, so go Justice League!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/03/31 22:43:59


Post by: durecellrabbit


Flash is really cheap compared with how I thought he'd be. Also thought there would be a Flash crew.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 01:28:47


Post by: inmygravenimage


Remember this is New 52 comic flash. We can expect at least one other version.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 17:32:17


Post by: drazz


Sorry no pic as I'm on my phone, but Animated Series Green Arrow was just announced. Looks good for the points. And hints at Animated Black Canary.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 19:22:03


Post by: GiraffeX


here ya go





Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 21:32:40


Post by: Compel


I'm not gonna lie, I'm feeling kinda unsure about that one...

Not one for me to buy, I think.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 21:37:54


Post by: GrimDork


I didn't see that show but it reminds me a *lot* of the batman animated series that they seem to be working from. Probably going to be one of those things you'd get out of nostalgia if you liked the show more than for its actual quality. It does seem to have more or less nailed the art style I remember from the batman show.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 21:42:34


Post by: Compel


Green Arrow wasn't in Batman: The Animated Series. This is probably a Justice League or Justice League: Unlimited version of him.

Personally, I really disliked the art style shift they did after season 3 of Batman: The Animated Series, when they renamed it to "The New Adventures of Batman And Robin."

To give you an idea. The Animated Catwoman model is from the first 3 seasons, whereas the Animated Batman model is from the 4th.

I think the Harley could be from either.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 23:30:58


Post by: GrimDork


Ahhh. I had only seen a bit of the old batman. I was assuming GA had his own show then alongvthevsame lines based on what they were calling the knight models mini.

Guess it's not far off of the Justice league look either really.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/01 23:55:13


Post by: durecellrabbit


I quite like that Green Arrow. He's pretty nice for the rep.

Hope to see some TV show models soon.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/03 06:38:12


Post by: Death By Monkeys


Green Arrow is in the new Batman: Brave and Bold series, but he's clean shaven in it and rocks a different outfit. And his Arrow Car is appropriately cheesy, much in the same vein as the toy shown above.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/03 07:25:49


Post by: Schmapdi


 Death By Monkeys wrote:
Green Arrow is in the new Batman: Brave and Bold series, but he's clean shaven in it and rocks a different outfit. And his Arrow Car is appropriately cheesy, much in the same vein as the toy shown above.


The new Batman: Brave and the Bold series ... that ended it's run 5 years ago.

And do they really only have Batman, Catwoman and Harley in the animated lineup so far? Seems weird we'd get Green Arrow before say the Joker, or Robin or whatnot. I really hope they flesh out the animated line with full gangs and stuff. I'd be so all over that. BTAS is very near and dear to my heart.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/05 15:19:24


Post by: Paradigm


New releases are up:

For Marvel, Gambit and Groot:
http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35MV110


http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35MV108



For BTAS BMG, Animated Arrow and Batgirl:
http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC118


http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC117


For the regular BMG line, Flash, Zoom, Deadshot, Boomerang and Hawkman:
http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC122


http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC121


http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC120


http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC119


http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/35DC123


Flash and Arrow book, limited edition with alternate cover and all pre-orders get Black Flash at no extra cost.
http://knightmodels-store.com/epages/afaa2a23-c31d-4ae6-b1cd-12757513fd3b.sf/en_GB/?ObjectPath=/Shops/afaa2a23-c31d-4ae6-b1cd-12757513fd3b/Products/BMG004



Also Batman and Joker-themed dice sets and a new tempate set...

Awesome month, I need Flash, Deadshot and Gambit and will probably get Boomerang, Hawkman and maybe Zoom at some point as well!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/05 15:30:26


Post by: Motograter


Holy $%&# Gambit. Must buy for me


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/06 01:04:22


Post by: Compel


Facebook tells me that Knightmodels are planning a big new FAQ for the game tomorrow in relation to the new book.

I'm definitely down for the new book myself, plus Gambit. I'm not loving that New 52 Flash though, would rather wait for a TV Flash.

Zoom's neat, but if preorder gets me the Black Flash, I'll go for that. Hawk Man looks cool, but it's not like I'd really be using him or Hawk Girl (who I don't own).

So, overall, not as big a purchases as I was expecting from me so far....


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/07 06:34:07


Post by: Motograter


Well Gambit has been pre ordered. Will likely grab the book when I get paid. Rather like black flash


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/07 13:10:04


Post by: 455_PWR


That gorgeous limited eition of 500 flash book is only available from knight models online store. I ordered from them a year ago with normal,shipping costs. I swe they want 22 euros to ship a 160 page book! Wow, ouch, in the usa you can ship books media mail for cheap.

Almost 70 euros for the book that will sell from miniature market for $35... damn limited edition stuff. I passed on the red hood joker, won't do that again :(


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/07 13:12:04


Post by: Kanluwen


 455_PWR wrote:
That gorgeous limited eition of 500 flash book is only available from knight models online store. I ordered from them a year ago with normal,shipping costs. I swe they want 22 euros to ship a 160 page book! Wow, ouch, in the usa you can ship books media mail for cheap.

Almost 70 euros for the book that will sell from miniature market for $35... damn limited edition stuff. I passed on the red hood joker, won't do that again :(

According to some of the Spaniards on the Corvus Belli forums, the shipping costs are because of a non-compete law that courier services in Spain have to abide by. They cannot set prices below what the government's postal service charges.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/07 13:26:53


Post by: Mymearan


 Kanluwen wrote:
 455_PWR wrote:
That gorgeous limited eition of 500 flash book is only available from knight models online store. I ordered from them a year ago with normal,shipping costs. I swe they want 22 euros to ship a 160 page book! Wow, ouch, in the usa you can ship books media mail for cheap.

Almost 70 euros for the book that will sell from miniature market for $35... damn limited edition stuff. I passed on the red hood joker, won't do that again :(

According to some of the Spaniards on the Corvus Belli forums, the shipping costs are because of a non-compete law that courier services in Spain have to abide by. They cannot set prices below what the government's postal service charges.


Companies can't compete with the government? I think they have that backwards...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/07 19:40:17


Post by: insaniak


Hawkman is magnificent.

A great bunch overall... Animated Batgirl is spot-on.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/07 21:00:54


Post by: carlos13th


Like the new flash lot and I will be picking up Gambit pretty soon. Want more arrow crew though.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/16 19:47:32


Post by: Paradigm


Not technically news, but this is the first time I've seen this online, the AK Batmobile card via Crits Kill People:

http://www.critskillpeople.com/2016/04/batmobile-spoiler.html/

Parts of it don't make a ton of sense without the vehicle rules from the Flarrow book, but that's some pretty nasty shooting at any rate!



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/16 20:23:31


Post by: H.B.M.C.


That Hawkman mini looks great.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/16 20:24:53


Post by: Compel


I'm looking forward to someone painting them up in their Legends of Tomorrow schemes.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/29 13:05:00


Post by: Paradigm


Via ToaTS, Speed Force rules
http://pressganger.blogspot.co.uk/2016/04/exclusive-speed-force-in-batman.html

There's a lot there so I won't copy it all over, but the short version is that a Speedster gets Speed Force points up to their Speedster value at the start of a round, these are used to use abilities that then last for the rest of the round. There's your basic super speed, and then some more fun stuff like doubling or tripling your number of Attacks, disarming enemies, phasing through matter or even moving to anywhere on the board (though currently only Flash can do that, Zoom can't get enough Speed Force tokens).

The pool of tokens is set at 10, so if both sides have Speedsters, they will potentially slow each other down which is brilliant, straight out of the comics!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/29 15:15:17


Post by: tpryan01


The speedforce rules seem...powerful. Unless I am missing something the speedsters aren't that expensive...seems to be auto-include for your gang.

I am interested in other speedsters that may be in the book (Jay Garrick, Kid Flash) ...the book seems to have comic and TV characters in it.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/29 15:18:04


Post by: Kanluwen


tpryan01 wrote:
The speedforce rules seem...powerful. Unless I am missing something the speedsters aren't that expensive...seems to be auto-include for your gang.

You missed the new counter-speedster option: the banana peel.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/29 15:39:03


Post by: drazz


tpryan01 wrote:
The speedforce rules seem...powerful. Unless I am missing something the speedsters aren't that expensive...seems to be auto-include for your gang.


Let's see:

Flash
125 Rep $0
6 Speed force (assuming you get to have all six tokens)

Fast Combo (up to 6 attacks at 4+ str)
Super Speed 3 (additional 30 cm movement, but possible unknown issues on a 5+ speed force roll)

or

Super Speed 1 (additional 10 cm; plus his non-Acrobat Speed 5 trait)
Rapid Disarm (prevent ranged attacks in contact)

or

Hyper speed (place the model anywhere on the table)

I don't know, the fact that you can take only two Speed Force powers in a turn, and only if you are Flash as Dr. Zoom (and likely other speed force models) can only take 1, does not make them break the game. If there was no limit, and you could Fast Combo, Muscle Growth, and Super Speed a couple of times, that would be pretty hard core.

I like the addition to the game. And I'm picturing more such additions, like say, a Magic Force and powers that will come from that (looking at you Zatanna).


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/29 15:45:12


Post by: Paradigm


Indeed, they can do a whole load of stuff but only be really good at one thing at a time. If they're punching a load they're not running all over the place, if they're healing they're not hitting ect.

When you consider that most other models in the 120-30 Rep range tend to be very good all rounders (Batman, comic Deathstroke, Cyborg, Black Manta) or very, very good at one thing (Arrow, Grundy, Clayface), so really Flash and Zoom aren't too far out.

I was having the same thought about other 'forces', a Magic Force and the introduction of the likes of Constantine, Zatanna, Baron Ryder, Damien Darkh ect would be awesome.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/04/29 16:05:56


Post by: tpryan01


I suspect Captain Cold and Heatwave will have that (banana peel) option...under a different name.
(ice rink...melted tar...who knows)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/04 21:54:39


Post by: drazz


New Strategies from the Flash/Green Arrow expansion book coming out soon.

http://www.critskillpeople.com/2016/05/new-flash-spoilers-factional-strategies.html/

There's certainly some interesting new things to look at. A fair amount of manipulating sewers and lampposts. I'm definitely a fan of this as I love using the sewers.

A couple of ways to lower Willpower. Certainly meant for Ivy and Scarecrow.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/06 14:29:05


Post by: drazz


More new strategies from the upcoming book. These are strategies that can only be taken by specific bands. (The book is maybe shipping today from Spain.)

http://www.critskillpeople.com/2016/05/new-flash-spoilers-factional-strategies.html/

Also, the rules for the Speed Force paradox has been released. Definitely puts a limitation on those Speed Force users.

http://pressganger.blogspot.co.uk/2016/05/exclusive-speed-force-paradoxes-in.html


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/06 14:45:00


Post by: Paradigm


Ouch, those Paradoxes can be nasty! Definitely means you need to think carefully before cutting lose with the speed powers!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 15:31:36


Post by: drazz


New rulebooks are shipping. Today, we are getting the team rules for Birds of Prey, Suicide Squad, Teen Titans and Secret Six.

First up, the Birds:



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 15:36:19


Post by: Paradigm


Interesting, I see at least 4 new characters there (Hawk, Dove, Wildcat, Starling). Looking forward to seeing who shows up in the other teams, especially the Suicide Squad...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 15:43:30


Post by: drazz


Also interested in know if its ANY version of the character. Catwoman and Ivy already have two versions each. Its a fairly large list of options, but still pretty limited in playability as just a list, I think.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 15:44:37


Post by: tpryan01


Hoping the U.S. get's their stock soon.
(still no restock for Marvel in the U.S.)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 15:58:13


Post by: Paradigm


 drazz wrote:
Also interested in know if its ANY version of the character. Catwoman and Ivy already have two versions each. Its a fairly large list of options, but still pretty limited in playability as just a list, I think.


I'm just glad I can finally play the 'Big 3' Birds of Prey (Bartgirl, Canary, Huntress) at 200 Rep without needed to fudge the Free Agent limit. Being able to add in Ivy, Strix and Katana in as well is neat going forward for a N52-based team.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 16:33:16


Post by: Chairman Aeon


 Kanluwen wrote:
According to some of the Spaniards on the Corvus Belli forums, the shipping costs are because of a non-compete law that courier services in Spain have to abide by. They cannot set prices below what the government's postal service charges.


No, it's because the US is the only place you can ship a 2 pound book for peanuts. Everywhere else in the world, it's weight not content that you pay for. It's why I in Canada can't sell books to people in the States, I no one will pay $20 shipping for a $10 book. US tax payers threw $5B at the USPS so you all could get cheap postage for your heavy books.

BACK ON TOPIC...

Is this book to bring the Batman game in line with the Marvel one--so you don't have to play mooks but just heroes?

Iain.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 16:38:34


Post by: Paradigm


Chairman Aeon wrote:



BACK ON TOPIC...

Is this book to bring the Batman game in line with the Marvel one--so you don't have to play mooks but just heroes?

Iain.


Not really. While this does make a selection of all-character teams available, the game mechanics are remaining exactly the same, the Marvel system (as in the Marvel Universe game as opposed to the Spider-man one) is entirely different in every way. both in scope (there are no henchmen of any kind, at least at this stage) and design. This book is purely an expansion for the basic Batman game to introduce Speedsters, Vehicles, Team rules and a few slight changes to pre-game stuff and objectives, it's not changing anything about crew selection or anything else for the most part, just adding to it.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 16:44:12


Post by: drazz


Currently, there is no way to make the Birds have any more than 5 models. The cheapest we have right now is Animated Batgirl (47), Animated Catwoman (50), Strix (61), Huntress (66), and Canary (69). This is just under 300, so that's not bad for a 300 band. But there's nothing to do to take it to 350.


Automatically Appended Next Post:
New Batman and Joker Equipment charts. Batman has all the cool toys.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 18:38:05


Post by: Paradigm


Some cool stuff there. The +1 Ammo for a Sidekick is nice (mostly for Red Hood or Gordon, shame it's not available to Free Agents as Huntress would love it!), and being able to hand out MkII Bat Armour is decent if you find yourself with some funding left over (as I often do, going Hero heavy). In fact, the options for Sidekicks, Leaders and FAs to have a few ways to spend leftover Rep and funding is a good move, means that you can use up those resources when you're playing an all-character crew that ends up a few Rep/$ off.

For example:

Old rules: 297/S200
Batman (Origins) 144/$0
Nightwing 85/$0
Tim Drake (AC) 68/$200

New rules: 300/$900
Batman (Origins) + Upgraded Batsuit + Hidden Magazine 144/$400
Nightwing+Mentor 88/$200
Tim Drake (AC) + EMP 68/$300

Rounds things out nicely, and hands out a couple of nice boosts. Also, Holy Endurance 10 Batman, Batman!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 19:01:08


Post by: Compel


Starfire has now been spotted...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 19:16:53


Post by: Paradigm


Pics of a model, or just the name in a team list?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 20:27:53


Post by: drazz


Starfire's model is in the book and spoiled on the fan Facebook page.

Titans have 18 models available, though the list I have seen is VERY blurry. But, it looks like it includes at least these as-yet-unreleased models:
Bushido, Starfire, Superboy, Supergirl, Tempest and Wonder Girl.
Certainly there are other unreleased models in that list, but I can't make out all the names, and I'm not familiar enough with the Titans to guess at them.

Though, it does seem like Beast Boy is not on the list.

edit:
Starfire pic and Titans discussion
https://www.facebook.com/groups/batman.miniatures.game/permalink/944118899019135/?comment_id=944166085681083¬if_t=group_comment_reply¬if_id=1462907710092883


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 20:31:57


Post by: Paradigm


EDIT never mind, just found them via ToaTS.

Starfire:


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 21:54:57


Post by: drazz


Secret Six list seems to be:

Catman, Bane, Black Alice, Cheshire, Daedshot, Harley Quinn, King Shark, Mad Hatter, Parademon, Ragdoll, Scandal Savage, and Stryx.

I'm still trying to parse out the 21 members of Suicide Squad. I think I only have four missing.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 23:33:10


Post by: tpryan01


a little bigger than 21

https://en.wikipedia.org/wiki/List_of_Suicide_Squad_members


Automatically Appended Next Post:
...and Scandal, stryx, Catman, and Black Alice are part of the secret six


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/10 23:57:06


Post by: drazz


tpryan01 wrote:
a little bigger than 21

https://en.wikipedia.org/wiki/List_of_Suicide_Squad_members


Automatically Appended Next Post:
...and Scandal, stryx, Catman, and Black Alice are part of the secret six


Yes, but the list of models from the new expansion has a list of 21. Most of them not yet released models from KM.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/11 00:48:41


Post by: Vain


Damn, that Secret Six crew might get me into this game. Loved the original run from Gale Simone.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/11 02:48:14


Post by: happygolucky


Black Alice?

Chechire?

Sounds like were getting more Wonderland Gang support

Does anyone know what the cold rule does?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/11 03:49:44


Post by: tpryan01


 drazz wrote:
tpryan01 wrote:
a little bigger than 21

https://en.wikipedia.org/wiki/List_of_Suicide_Squad_members


Automatically Appended Next Post:
...and Scandal, stryx, Catman, and Black Alice are part of the secret six


Yes, but the list of models from the new expansion has a list of 21. Most of them not yet released models from KM.


I wouldn't know...living in the U.s. means we get KM stuff...eventually...but not now. I am still waiting on my pre-order from a U.S. Brick and Mortar.



Automatically Appended Next Post:
Looks like Tales removed their post with all the spoilers.
classic KM move...why create hype...


Automatically Appended Next Post:
...and a little research seems to show the release has been "delayed" and will hit sometime in the next week or two...
I think KM is trying to be the worst communicator in the industry.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/13 16:52:16


Post by: Compel


The first release for next month.



Meanwhile, I'm still waiting for any news from Wayland for the Flarrow book.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/13 17:14:05


Post by: Paradigm


Pretty nice model, not one I'm after straight away but quite cool nonetheless, and one step closer to a Deathstroke crew.

Did anyone manage to compile a list of Suicide Squad characters before the pics went AWOL?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 18:48:03


Post by: inmygravenimage


New promos



Meh.


Automatically Appended Next Post:
I should clarify - I like that they're not must haves, but wanted a Real Bullock (BTAS)!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 19:36:05


Post by: Compel


Yeah, a proper Bullock would be awesome.

Any word yet on places other than direct from Knight Models getting their Flarrow books in? I'm getting a little antsy.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 21:32:31


Post by: Siygess


The SHIELD and Hydra stuff is never going to see the light of day, is it? :(


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 21:45:22


Post by: str00dles1


Seems Marvel kinda fell off the face of the earth. I can understand it was a lot of releases all at once, but it would be uplifting to see some news or rumors on whats coming soon for it


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 21:59:26


Post by: Paradigm


To be perfectly honest, Knight pretty much made sure the Spidey game was dead on arrival. The inability to get hold of it outside their own site (and thus forcing you to pay international shipping), the inflated prices and a frankly poor selection of initial minis (in both quality and variety).

The Marvel Universe game is definitely going to get a following, it got a big initial release, a few more last month in a release wave that was very heavy on the DC stuff with the Flarrow book, and I expect at least a couple more blisters for it this month.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 22:56:10


Post by: Compel


I can't decide whether I'd rather have Knight Models get the 3 initial Marvel factions all up to 50 points, or whether I'd rather they release more factions at the 36 point mark.

The game is at a pretty weird state this month, with Avengers at 50 (if you buy the X-Men starter), Guardians at 47 (what are you going to do with 3 points? Howard the Duck?) and X-Men lagging behind at 43.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 23:13:04


Post by: Paradigm


I say get some villains out! I find the game plays fine at 30-40, it's not like some games where you absolutely need to have a minimum amount of stuff to get a good game (I've actually had good fun pooling the X-men and Avengers sets and playing Winner Stays On 1v1s, you lose, you pick a new hero from the pool and keep a running total of wins for each player, game ends when you've both used all the heroes, or a set number of rounds have been played).

While I fully support a 3 point Howard The Duck, I'd rather see a couple of bad guy sets. Ronan, Nebula, The Other and the cyborg miniboss guy from GotG as a Guardians villain set, Magneto, Witch, Quicksilver and Mystique in a Brotherhood of Mutants set, Red Skull, Zola, Crossbones and Winter Soldier for Hydra... Those would also add some heroes as well, as the Twins and Winter Soldier (maybe even Nebula) would be multi faction minis.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/16 23:21:46


Post by: Compel


Yeah, I'd like a Magneto to be neutral myself (been reading the comics through Marvel Unlimited recently and he literally has been a good guy as often as he's been a baddy from the ones I've read).

Anyone remember their teaser schedule? I was kinda hoping there'd be one today.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 00:45:49


Post by: Digclaw


It was during the 80's when they really got into him being a Survivor, and went into his past of being a NAZI hunter and how he lost both his families. That and they established Xavier as his best friend in the world, so while they are arch enemies, they are still the closest friend each other has in the world


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 03:15:01


Post by: ThaneCawdor


Woo hoo got my Arrow book today- what questions were still outstanding?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 07:32:40


Post by: Paradigm


 ThaneCawdor wrote:
Woo hoo got my Arrow book today- what questions were still outstanding?


Are there any rules for specific vehicles other than the Batmobile?

How exactly do the Team rules work, is it just a straight pick from the list or are there limits/restrictions?



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 07:50:03


Post by: ThaneCawdor


There are no rules for specific vehicles in the book.
Portions of the already spoilered Batmobile card are shown, and the sample pics are of the Batmobile & swat van.

The team rules are pretty much pick from the list.
Normal rep & $ apply, though free agent/sidekick limits don't.
General henchmen are not available unless they are on the list themselves (Sinister Six's Parademon perhaps? I didn't recognize any Henchman on the lists)

And the teams themselves have special rules as well- Suicide Squad starts exploding if they fall behind on VP


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 07:54:15


Post by: Vain


Awww man, I need to know more about the Secret Six rules.
I want to know their roster as well, as there have more than Six of them over time.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 07:54:47


Post by: Paradigm


Cool, thanks!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:00:50


Post by: ThaneCawdor


Secret 6: Catman, AO Bane, Black Alice, Chesire, Deadshot, Harley, King Shark, Mad Hatter, Parademon, Ragdoll, Scandal Savage & Strix.
They have a few special strategies, give vps if villains take them out, and gain teamwork 2/All if 6 or less in the crew.

And I worked out that Teen Titans lets you do Team Robin at just under 300 points


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:10:57


Post by: Paradigm


Who's on the full Titans list?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:14:53


Post by: ThaneCawdor


Nightwing, Aqualad, Batgirl, Bunker, Cyborg, Damian, Hawk, Dove, Kid Flash, Raven, Jason Todd, Ravager, Tim Drake, Roy Harper, Starfire, Superboy (!) Supergirl(!) Solstice & Wondergirl

Also as written Team membership is a trait, so they can add more members to the teams down the road (Miss Martian perhaps if Netflix picks it up?)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:17:44


Post by: Paradigm


Darn it, I was really hoping for Miss Martian and Artemis, otherwise the full Young Justice team is there which is awesome!

On the other hand, Roy, Jason and Starfire, Outlaws are a go! And I can't wait to see Superboy and Supergirl, they should fit into the game much better than Superman and be awesome models to boot!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:25:26


Post by: Siygess


Any sign of PG?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:33:09


Post by: ThaneCawdor


No PG and no Lexcorp either


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 08:40:57


Post by: Siygess


Aww man, there goes that PG / Harley team up!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 13:54:41


Post by: drazz


OK, next month's releases. We get more Marvel, more Teen Titans, and more Animated series.

Much anticipated Starfire:


Teen Titan's Ravager


More speedster action in Kid Flash


Animated beauty Black Canary


Movieverse Hawkeye


The Vision


And Nightcrawler


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 14:05:36


Post by: Paradigm


Cool stuff! Surprised at the lack of a larger set this month, but not complaining! Vish looks amazing, as do Nightcrawler and Starfire. I don't much like Hawkeye's head but other than that he's fine. Kid Flash I need to see more of as it's kind of hard to tell what's going on with his pose.

Pics of the models:










Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 14:47:18


Post by: ckig


Pretty much of the same opinion, Vision, Nightcrawler, and Starfire, do want. Hawkeye is decent enough. I wouldv'e liked a Ravager that fit in more with the Arkham Origins Deathstroke.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 15:40:21


Post by: Motograter


Still waiting on gambit. Marvel game is pretty much dead. These 3 (lol) releases don't help it. Knight are just shooting themselves in the foot. Batman game is average at best but obviously their money maker. Marvel line could bring in way more than batman if KM could actually bother their ass to do something with it (hint actually bothering with it)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 15:45:58


Post by: Paradigm


I think you're confusing the Spider-man game and the wider Marvel Universe one. The former only got one release back in January, the latter has had releases every month since it's been out,6 in the first month, 2 last month (April was very DC heavy) and now only one less than DC this month (and arguably better models). Not sure what else you were expecting?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 15:55:30


Post by: drazz


I don't think its been a bad run for the Marvel game. Its been monthly releases since it came out, and all three of the teams have had at least two new releases.

It could definitely benefit from some new teams coming out, for sure, especially bringing in the bad guy teams. Brotherhood of mutants, Brotherhood of Evil, I-don't-know-who-else to fight the good guys. I think its a definite must and I would hope its on the short list of things to get out. (Considering they already have released Magneto, Venom, and Thanos before the game was released, I think its fair to say that the bad guys will be coming.)

And, don't get me started on the Spider-Man Game. No idea why that was even a thing at this point.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 16:23:10


Post by: ckig


It'd be nice for the rules for the Marvel game to be available online though. The rules that were included in the starter packs, were they just for pre-orders? Or are they included as a general thing?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 16:23:52


Post by: Paradigm


All the starters come with a rulebook, pre-order or not. Online rules would be nice, even if it's just a wiki like the Batman one.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 16:32:24


Post by: drazz


Oh yeah, online rules for Marvel is a must. I think all gaming systems need to make that a standard for their basic rulesets.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 17:49:13


Post by: Motograter


Marvels only had the initial releases out. Gambit and the laughable Groot ain't even hit shelves yet. So far the initial 3 boxes a repack and two other singles is all they've managed in 4,5 months.
Hey if you're happy good for you. Some of us ain't though. Its been an awful system they have. Aye batman has been out longer but marvel already had models. Even if they gave hulk, doom, magneto etc downloadable rules it would have been fine. They need to stop releasing single figures and get more team packs together. Its fine if you like avengers currently but gotg and x men are behind the curve (still no gambit or the thing) wont hold my breath nightcrawler will be out on time either.
They need to sort it out. At least think sensibly about releases. They could easily do batman one month marvel the next. That easy and would garner them some peace as currently its not good enough. A month of marvel releases, a month of batman releases and job done. Knight communication is utter trash as well. They wont even talk to shops that are expecting stock. It needs to change.
If you're a km fan I guess they can do no wrong but in reality they are (don't tell anyone on their official km pages though as you'll get kicked out without warning. Apparently constructive criticism gets a hitler like reaction)


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 18:06:39


Post by: drazz


OK, I'll admit, I'm a fan of the comic lines. (Grew up with Marvel and respect the Batman universe.) So, anyone that is doing a good job of making a tabletop game, which I have been waiting for for decades, I'm going to support.

I most definitely think that KM has a lot of growing and learning to do in order to have great success. Their lack of communication about nearly everything and their inability to make an impact into the US market are my may two complaints. (And, no, appearantly you cannot bring up such things at their "official fan page" without being berated and thrown out.)

All that said, the Marvel game was announced on Feb 12, almost exactly three months ago. In that time they have produced 3 starters, with rulebooks, and at least three new releases to support those starters each month. 20 models in three months, above and beyond what they are doing with Batman.

Infinity has not released 20 models in the past three months. WWX. Privateer Press. GW. Expectations seem a bit high.

Again, KM have some serious issues to figure out. Communication and delivery being two key issues, and big ones at that. But to say that they are not progressing their games at a good pace is a bit spurious.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 18:11:36


Post by: Paradigm


Agreed. They do need to sort out their communication (being supported by.supporting fan sites like ACL, ToaTS and CKP is great, but that should not be the closest to official communication you get!) and maybe clear up their release schedule a bit (the last two months have both had releases pushed back by a week or two, I'd be fine with them taking a month off if it meant they could then get back to regular release dates each month).

But all in all, they're doing a good job. QA and casting quality is improving, the games themselves are great fun and the volume of releases is very impressive, on par or surpassing many more well known/larger companies.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 19:31:45


Post by: insaniak


Nighcrawler!

It gets progressively harder to resist this game...


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 19:45:53


Post by: GrimDork


So widow is level 4 but hawkeye is 6? Maybe he's cooler in the comics, but I didn't figure he had those kinda chops.

Lot of interesting stuff, teen titans batman game could be fun.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 19:56:13


Post by: timetowaste85


 GrimDork wrote:
So widow is level 4 but hawkeye is 6? Maybe he's cooler in the comics, but I didn't figure he had those kinda chops.

Lot of interesting stuff, teen titans batman game could be fun.


Nightcrawler is quite powerful, believe it or not. Despite being a decent guy in the main story, in Age of Apocalypse he has shown that he can teleport peoples' body parts off. Black Widow would have a hard time beating him if he teleported behind her and 'ported her head off her shoulders. And he's a helluva swordsman in CC too, plus far more agile than she could ever hope to be.

Oh, and he can (and frequently does) go drinking with Wolverine. No mean feat, in and of itself.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 20:17:11


Post by: Alpharius


That's great and all, but his issue was with Black Widow vs. Hawkeye, not Nightcrawler!


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 20:25:22


Post by: Paradigm


 GrimDork wrote:
So widow is level 4 but hawkeye is 6? Maybe he's cooler in the comics, but I didn't figure he had those kinda chops.


I imagine it simply the array of arrows and thus ranged damage he can put out, in practical terms simply more dangerous than Widow (who game wise is very much a backup character to someone like Cap or Logan, she can finish a model they've weakened, or block someone from attacking them, but isn't starting and finishing any fights by herself). Hawkeye looks like he could reliably put damage on characters without taking much in return except from dedicated ranged fighters like Stark or Rocket.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 21:40:02


Post by: Compel


 Motograter wrote:
So far the initial 3 boxes a repack and two other singles is all they've managed in 4,5 months.


Try... 2 months. 3 if you want to include the preorder period and my Gambit is probably going to turn up by Saturday, I've had the shipping notification.

And, I've just realised I've accidentally ordered 2 Deadshots. Dammit. I've only had the preorder for a month.

Dammit.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 21:48:04


Post by: GrimDork


Yeah Hawkeye being more powerful than rapier fencing super agility awesome (mass) teleport skilled Nightcrawler was kind of an issue too

But yeah maybe its a role/DPS output kind of thing.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/17 21:52:00


Post by: Compel


 GrimDork wrote:
Yeah Hawkeye being more powerful than rapier fencing super agility awesome (mass) teleport skilled Nightcrawler was kind of an issue too

But yeah maybe its a role/DPS output kind of thing.


It's all those... wonderful... toys.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/18 00:05:26


Post by: timetowaste85


 Alpharius wrote:
That's great and all, but his issue was with Black Widow vs. Hawkeye, not Nightcrawler!



I totally read Nightcrawler there...can I claim he changed it after miswriting?


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/18 01:12:48


Post by: GrimDork


Yeah I think it's just DPS/versatility. Hawkeye has 4 or 5 attacks with different types which is a big deal if the defenses work anything like pokemon do, all Nightcrawler has is two basic attacks. And then vision has more hit points or whatever and his various attacks have consistently higher damage. I mean the stats for nightcrawler for his level look ok vs the same for hawkeye. I guess that's just not how I had them ranked in my head.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/18 06:27:26


Post by: Paradigm


I must say, the thing I find most appealing about Nightcrawler is his ability to BAMF someone else across the board once per game... Nice way to get Colossus into the thick of things early on. The fact he can teleport anywhere on the board as many times as he likes is also handy, makes him a great pointscorer or hit-and-run player.

I'm interested to see how Vish plays, he seems to be able to deal damage at the same sort of range as Thor (though thankfully without the Push 'bowling ball' ability!), but his defences are on the whole much lower, apart from Mental.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/18 14:05:20


Post by: tpryan01


 Motograter wrote:
Still waiting on gambit. Marvel game is pretty much dead. These 3 (lol) releases don't help it. Knight are just shooting themselves in the foot. Batman game is average at best but obviously their money maker. Marvel line could bring in way more than batman if KM could actually bother their ass to do something with it (hint actually bothering with it)


it's worse in the U.S. even though they have "increased" distribution there are 2 stores within 100 miles that have some stock..and one of those only has a few Marvel models.
KM desperately need to increase their resources if they want to grow. They need some kind of media relations person...and some actual Americans on their team to help with that Market.


Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/18 14:35:29


Post by: str00dles1


Happy for the releases, just in our area Marvel is at a standstill. I love the game, but ive had my fill of civil war type games for now. It needs badguys to terribly bad no one is playing it here until then.

The rules also have major issues that KM is doing a pretty piss poor job at addressing. As in not at all.

I do recommend people playing marvel to sign up at http://marvel-minis-gaming.proboards.com/

There is basically the rulebook there. Someone made a quick reference guide that's honestly the rulebook. The investment to play is only 40 bucks, which gives the rulebook so I cant complain its not free online. Models are nice and what I did was just rebase my Avengers movie heroclix on scenic bases after buying the guardians so I have 2 forces. The plus to all this is the cards are free online so you save realistically just use repainted heroclix and you cant tell. Its what I did for Groot, and will proably do for this batch of new releases.



Knight Models Latest: magic rules and updates, new resin models pg47 @ 2016/05/18 14:47:14


Post by: tpryan01


str00dles1 wrote:
Happy for the releases, just in our area Marvel is at a standstill. I love the game, but ive had my fill of civil war type games for now. It needs badguys to terribly bad no one is playing it here until then.

The rules also have major issues that KM is doing a pretty piss poor job at addressing. As in not at all.

I do recommend people playing marvel to sign up at http://marvel-minis-gaming.proboards.com/

There is basically the rulebook there. Someone made a quick reference guide that's honestly the rulebook. The investment to play is only 40 bucks, which gives the rulebook so I cant complain its not free online. Models are nice and what I did was just rebase my Avengers movie heroclix on scenic bases after buying the guardians so I have 2 forces. The plus to all this is the cards are free online so you save realistically just use repainted heroclix and you cant tell. Its what I did for Groot, and will proably do for this batch of new releases.



I was one of the "founders" of that board...I pushed for it on the Marvel Facebook page and posted tons of stuff...until I ran afoul of the Moderators...i.e. brought up some concerns about KM's lack of communication and their Lack of support for BMG in the U.S.
I was perma Banned from the FB pages and the BMG board...quit the Marvel board in frustration. The new FB page which is not connected to KM has a much more mature moderator and is a great group of people.