Hi Dakka !
So, now the Beta is open, who is playing ? What are your feelings on this game ?
Personally, I have been playing a Chaos fleet since the launch, however, as there are many, many, more chaos players, I just switched to the Imperium.
The game is good, complex and beautiful, but I experience A LOT of crash (almost 1 crash after 2 games).
What do you think about the power creep ? Does it seem balanced for you ?
At the beggining, it seemed very balanced, but now that I do big battles, with battle cruisers etc... everytime I fight the Imperium, they destroy at least 1 ship before I can engage them with their multiple Nova cannons, it is a bit annoying.
The ramming attack is way too much powerful, to my opinion.
Game is a pretty faithful reproduction of the table top game.
Kind of curious why they didn't just keep the point values too, seeing as how you'd be daft not to heavy load your lists right now with the biggest gak you have.
The is game a decent representation of the table top but has a few problems
. Nova cannons where not that accurate and are a tad over powered in game table top was gues range then moved on to scatter dice with only the centre hole of the blast template doing multiple damage might need reworked.
Torpedoes are a pain in the butt to use in game maybe to fiddly once games gets bigger.
Choas ships are not as powerful as they where on the table top with the slaughter class loseing out on its extra speed. Carnage class was great on the table top but in game it's rather poor.
In short I think the balance has to be played with a little but other than that seems solid although would like to be able to play huge fleet battles. Only crashes I get so far is attack the station missions and some graphic glitches here and there
godardc wrote: Hi Dakka !
So, now the Beta is open, who is playing ? What are your feelings on this game ?
Personally, I have been playing a Chaos fleet since the launch, however, as there are many, many, more chaos players, I just switched to the Imperium.
The game is good, complex and beautiful, but I experience A LOT of crash (almost 1 crash after 2 games).
What do you think about the power creep ? Does it seem balanced for you ?
At the beggining, it seemed very balanced, but now that I do big battles, with battle cruisers etc... everytime I fight the Imperium, they destroy at least 1 ship before I can engage them with their multiple Nova cannons, it is a bit annoying.
The ramming attack is way too much powerful, to my opinion.
There is already a BFG thread but anyway.
I have played for 17 hours now and experienced a single crash so its not necessarily unstable for everyone. Supposedly AMD cards have more crashes.
I don't mind Nova cannon that much, they tend to do little more than shield damage to me (unless they get a direct hit or they hit an unshielded ship). It could do with having a higher warm up time though to make it less 'point and click'.
What I do find particularly unbalanced though are Assault boats. A late game carrier fleet will have 8+ assault boat wings which will launch every 30-40 seconds. Each wing will have a decent chance of causing a critical hit (probably around 80% depending on crew skills and favours) and critical damage can't be repaired (except for fires). This basically means that very quickly targetted ships will find themselves weaponless, motionless and effectively dead even though they may well only lightly damaged, it also means that bombers are never used.
There was a patch yesterday that did address these issues (a bit)
Overall its a decent game, balance issues aside, although there is quite a lot of polish that needs to be applied. Supposedly the current beta build is a relatively old one so, in theory, the release build will have been in development for quite a lot longer..
For the moment, there are only two or three missions, so I can't say, sorry.
But, it seems, to me at least, that it is a complex campaign system (a lot of differents worlds, rebellions, orks raids,...).
sirlynchmob wrote: do the games really just take 10 mins? that just seems way to short of a game
Usually much less, probably 5-6 is my average. Its fine though as there is usually something happening.
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Ratius wrote: Is the single player campaign good/lenghty? Im not overly interested in getting pwned in MP
From the tutorial missions it looks very much like the campaign will be a series of essentially skirmish maps with scripted events and preset opposition and 'terrain'.
The strategic map is quite interesting though. You start off at full strength but as time goes on more and more worlds will fall and as they do you will lose their resources and bonuses. I'm not sure exactly how you defend worlds as you only have 1 fleet and there are maybe 20 systems per sector so its possible that there will be those fake XCom style 1 out of 3 choices, hopefully not. There are apparently AI allies (other IN Admirals) with some elements of diplomacy involved and its turn based so it won't get too hectic.
I have been experimenting with fleet composition and large numbers of Escorts are surprisingly effective, 4 Swords soloed a Carnage with the mark of Nurgle and none of them died (well 1 did when the Carnage's reactor blew). With the patch Carrier fleets aren't as effective anymore so I have started a new admiral to see how well pure firepower does, so far pretty well.
The big ships can ram the escort ships. AI don't do it a lot, but players often do it, and suddenly the escort ships become less efficient, especially when you have a lot of escort ships, you don't have the time to move them all.
godardc wrote: The big ships can ram the escort ships. AI don't do it a lot, but players often do it, and suddenly the escort ships become less efficient, especially when you have a lot of escort ships, you don't have the time to move them all.
In MP, I'll sometimes run 3-4 firestorm escorts, set them to front face and 6k engagement range. Get a good flak off with focus fire and boom, ship of your choice is crippled.
The minimum specs would have run on my 7 year old laptop. It wouldn't be pretty, but it'd run. You literally just need something more powerful than the built in Intel graphics.
Do your ship don't go forward, too ?
Almost half of my ship don't obey when I command them simply to go forward. The green string appear on the map, but they don't go...
It is absolutely annoying, as I have to look after EACH ship to see of htey actually obey.
Just 5 minutes ago, I have a transporter who was still waiting in my deployement zone, after the others escaped...
godardc wrote: Do your ship don't go forward, too ?
Almost half of my ship don't obey when I command them simply to go forward. The green string appear on the map, but they don't go...
It is absolutely annoying, as I have to look after EACH ship to see of htey actually obey.
Just 5 minutes ago, I have a transporter who was still waiting in my deployement zone, after the others escaped...
Have you put them on Burn Retros? The default key is S so if you are used to using WASD to move the camera around you may well have pressed it accidentally.
So far I am loving this game so much. Already have close to 20 hours logged into it with just solo skirmish. so far I have just unlocked the Favor of the mechanicus on my mars class battle ship, and have been wrecking the AI with just ships of the line. The nova cannons are wicked and hit with a ton of bricks, and I think with the servitor crew upgrade they reload even faster?
AI is kinda wonky still, and a bit too agressive. I was playing the attacker in a breakout mission and all the defending ships blasted towards me instead of waiting. I won just from tabling the opponent. if they would have waited then it would have been a much different battle.
At higher points with bigger ships the assassination and transport killing missions are a lot more balanced I feel, but I could be wrong.
There is no autosave in the campaign. A mission went badly so I wanted to restart, but there was no restart button so I quit to main menu. And it did not autosave. Or save. I have to restart the campaign from the beginning.
I've played the game for about 10 hours and I pretty much absolutely hate the multiplayer.
Here is a detailed list of everything I think is terrible about the game.
- Ship skills are terribly out of balance and some are so powerful any kind of maneuvering strategy is made completely useless.
- Ships can warp out during the battle robbing you from a kill (sure there are ways to counter this) but often extending yourself to get the kill will cause you to take greater losses (this is boring/frustrating and will kill the game before it starts)
- Pretty poor balancing between the factions (mostly due to mobility being made useless by overpowered skills)
-Terrible game controls. Double clicks don't give you all ships of a type. Terrible macro controls. Terrible auto attack characteristics. Ships do not move as a fleet but as individuals.
- Terrible notification system (pretty hard to figure out whats going on with your ships and enemy ships alike.)
- Terrible income and leveling system (god forbid you lose a ship) can't use it for 2-4 games. (This has got to be the most frustrating part for me)
- User interface pretty terrible. Hard to click on your ships.
- Terrible Unit AI.
I'm actually really enjoying the MP, I've never been really into 1v1 type games or RTS games like this but something is drawing me back again and again. Take this video, I had a game where it could of gone either way and it was just amazing, it made me want to play more and more.
I haven't ventured into the multiplayer yet, but I hit Level 6 in the single player skirmish yesterday. So far, I'm having s blast with this game! I'm rubbing my hands together over the prospect of getting my first battleship .
I played more last night and thankfully I am not tired of it at all. The nova cannons are satisfying and meaty, and 40 seconds feels like such a long time to wait for a reacharge. I got two more favors, both astartes (they are okay I guess) and won more games than I lost, including my first transport defense!
Also I have to say thank you to mad Muzza! I never knew you could right click on the orders and squadrons to go off automatically. It really saved me time to do it, as I always forgot orders.
I gotta play more with da orks, as I only unlocked light cruisers so far. That kustomization though, that's a great idea! Also that Red Button thing is... different. But a nice change, and a nice way to blast into the enemy.
Also there are a ton of other changes with the ork update. The Area of deployment for each ship is a lot wider than before. Also the Nova cannon's range is now shorter?
there is a bug I ran into twice with escort class ships that put the ship below the playing field, and when you zoom in on it you can't zoom out. So far that is the biggest glitch I hit though.
I can saftley say that after 25 hours of this game, nothing has made me more dissapointed than when I'm about to kill an enemy ship and they warp away with a hair of HP left and no one in range to stop it.
It's just.... the video game equivalent of blue balls.
Tiger9gamer wrote: I can saftley say that after 25 hours of this game, nothing has made me more dissapointed than when I'm about to kill an enemy ship and they warp away with a hair of HP left and no one in range to stop it.
It's just.... the video game equivalent of blue balls.
That's the way the tabletop game worked. In a one-off game, nobody really cared if their ships were completely destroyed, but in a campaign game, every ship is a resource to be treasured, and not to be vainly thrown away in battle. The Necron fleet, in particular, was harshly penalized for losing ships in battle.
Tiger9gamer wrote: I can saftley say that after 25 hours of this game, nothing has made me more dissapointed than when I'm about to kill an enemy ship and they warp away with a hair of HP left and no one in range to stop it.
It's just.... the video game equivalent of blue balls.
That's the way the tabletop game worked. In a one-off game, nobody really cared if their ships were completely destroyed, but in a campaign game, every ship is a resource to be treasured, and not to be vainly thrown away in battle. The Necron fleet, in particular, was harshly penalized for losing ships in battle.
Still frustrating though! I want to kill things >.<
Anyways aside from the kill-block going on I really really wish there was a 're-roll' function for the solo skirmish. Playing 4 games in a row against chaos isn't fun when you really really want to fight against da Orks.
Been playing around with the Imperial fleet in the last few days, and every time I bring a Nova Cannon to the battle, I feel rather underwhelmed. So far, I've had more success without than with them.
Odd, given that I keep seeing people calling them OP.
Not done much with Chaos yet, but they seem incredibly weak at the outset.
Still, fun times to be had with giant shooty space cathedrals.
Yea, I only play solo skirmish and having a blast with it, but I agree the orks seem a little too tough and a little too damage producing. Yea orks are less accurate and need to be damaging to compensate, but dmg 45 seems so excessive!
The orks have an escort ship that has two prow mounted guns that each do 48 damage, and fire every 12 seconds. This makes each of them considerably more damaging than most fleets' battlecruisers.
Selym wrote: This makes each of them considerably more damaging than most fleets' battlecruisers.
If that's not OP, I don't know what is.
They have about the same DPS but a max range of 3k (6k upgraded but their accuracy is terrible). The Battlecruiser has a 12k range for their broadsides and dorsal weaponry as well, plus much better armour and hit points. They are better than they should be but not hugely so.
Ork Kannon are getting nerfed in the next patch anyway (halved damage and even further reduced accuracy).
It wasn't mentioned, to be honest they aren't that good now, IMO at least.
Tried out a nova cannon again recently. If fired four times and scored one escort kill in one game, and was useless in anther four. Nobody seemed to notice.
I *did* discover that getting 9-12k range lance weapons on everything makes Orks a whole lot easier to kill.
I played Chaos today, with a new fleet.
I played launch bays heavy: it was soo much fun ! Very tactical, and efficient.
Orks seem particulary weak against this tactic.
I didn't play my ImpNavy for days, I can't speak about the Nova cannons, sorry.
Btw, tell me if you fought against me: my id steam is "WAAAGGH" IIRC.
Tiger9gamer wrote: The nova Cannon is still as good as always, so no problem there. A nice shot to cripple ships that the navy needs.
Also, does assault boats get buffs with Astartes Favor? I have no clue.
Have you tried the NC in the last couple of days? It has a 20% hit rate, cannot crit, and does a maximum of 100 damage on a direct hit. Damn near useless.
When it comes to the Imperium, I've had the best experiences with lance-spam, rather htan the nova cannon. Need something to keep the shield down is hte only problem.
Really, really dumb. They can just ram the transports with everything they have and basically autowin and there is very little you can do to stop them. The teleport can only do so much.
That aside, I have max level fleets in both Chaos and Imperium, and they are both quite nice in their own ways. I am not sure which I prefer... I think it would be Chaos.
Tiger9gamer wrote: The nova Cannon is still as good as always, so no problem there. A nice shot to cripple ships that the navy needs.
Also, does assault boats get buffs with Astartes Favor? I have no clue.
Have you tried the NC in the last couple of days? It has a 20% hit rate, cannot crit, and does a maximum of 100 damage on a direct hit. Damn near useless.
Really? I have used it last sunday. Eh, I still like it as a weapon, and hopefully they will make it a little better in the next updates. If not, then the Mars class ships I have are still pretty good.
Holly gak there are a lot of cheats on this game lately!!!
ive had several games where people are clearly using OVER 200pts more than the mission allows and I'm not talking the bonus they get for difference in admiral levels, for example, I played a 250 and had 2 dauntless light cruisers, he was using a retribution battleship, 2 battlecruisers and 4!!!!! dauntless, this has happened several times now, the devs needs to get a handle on this before I demand my money back.
Formosa wrote: Holly gak there are a lot of cheats on this game lately!!!
ive had several games where people are clearly using OVER 200pts more than the mission allows and I'm not talking the bonus they get for difference in admiral levels, for example, I played a 250 and had 2 dauntless light cruisers, he was using a retribution battleship, 2 battlecruisers and 4!!!!! dauntless, this has happened several times now, the devs needs to get a handle on this before I demand my money back.
anyone else having this issue?
Yeah, let's demand your money back before beta even ends.
Formosa wrote: Holly gak there are a lot of cheats on this game lately!!!
ive had several games where people are clearly using OVER 200pts more than the mission allows and I'm not talking the bonus they get for difference in admiral levels, for example, I played a 250 and had 2 dauntless light cruisers, he was using a retribution battleship, 2 battlecruisers and 4!!!!! dauntless, this has happened several times now, the devs needs to get a handle on this before I demand my money back.
anyone else having this issue?
There's been a hack engine out since about a week after beta release. At my last check it had over 3000 downloads.
Formosa wrote: Holly gak there are a lot of cheats on this game lately!!!
ive had several games where people are clearly using OVER 200pts more than the mission allows and I'm not talking the bonus they get for difference in admiral levels, for example, I played a 250 and had 2 dauntless light cruisers, he was using a retribution battleship, 2 battlecruisers and 4!!!!! dauntless, this has happened several times now, the devs needs to get a handle on this before I demand my money back.
anyone else having this issue?
Yeah, let's demand your money back before beta even ends.
haha smartarse, learn to read my lovely person, I clearly said this "the devs needs to get a handle on this before I demand my money back"
Clearly means I'm going to give them time to... well.. get a handle on it, otherwise what is the point in playing the game? it would be like playing Metal gear online again, that game had rampant cheating on it and I had to fight to get my money back on that one, mgo 1 not 2 to be clear.
Formosa wrote: ["the devs needs to get a handle on this before I demand my money back"
If you played the game for more than 2 hours your not getting your money back.
Yeah. Steam does a 2 hour trial period to check that you can run the game and that you weren't missold anything. But after that refunds are a no show in most cases.
Formosa wrote: ["the devs needs to get a handle on this before I demand my money back"
If you played the game for more than 2 hours your not getting your money back.
Thanks for the info (not sarcasm)
In the case of a game that is not working properly (cheating) and the devs possibly not doing anything about it, I'd be inclined to say I'm entitled to a refund, but it's here nor there at the moment, as I said before, I'll give the devs time to remove the bug (as that's what I consider this exploit).
In the case of a game that is not working properly (cheating) and the devs possibly not doing anything about it, I'd be inclined to say I'm entitled to a refund
Considering the sheer reluctance that Valve showed in finally agreeing the relatively basic refund policy they now have....
So out of 20 games tonight, I'd say about 15 were cheating, be it over points for the game (not including the bonus for higher or Lower admiral level) or the infinate afterburner cheat (which they try to claim is a "bug" when challenged) it's pretty rampant now, I've posted on the relevant forums and named the people doing it, taken screens too, hopefully the devs will get on this before it ruins a promising game.
I haven't messed with multiplayer at all. Doubt I will. I've been enjoying the single player skirmish mode. Would love to try the campaign out, but since you can't save it...
Anyways, I sent a few hours playing today, and I'm excited for the full version.
Formosa wrote: So out of 20 games tonight, I'd say about 15 were cheating, be it over points for the game (not including the bonus for higher or Lower admiral level) or the infinate afterburner cheat (which they try to claim is a "bug" when challenged) it's pretty rampant now, I've posted on the relevant forums and named the people doing it, taken screens too, hopefully the devs will get on this before it ruins a promising game.
If it's Orks, the infinite Turbo Boost is a glitch. Occurs when the engine is destroyed during a boost. It's a cheat in all other instances though.
djones520 wrote: I haven't messed with multiplayer at all. Doubt I will. I've been enjoying the single player skirmish mode. Would love to try the campaign out, but since you can't save it...
Anyways, I sent a few hours playing today, and I'm excited for the full version.
The campaign is pretty much the tutorial missions and a convoy mission against Orks, so your not missing much aside from some cool cutscenes you can find online. I can't wait for the full game though.
I found that the AI is still fairly good on normal, and probably going to go full hard mode later on this week to see how badly I stink at it.
Formosa wrote: I'm aware of the ork glitch, chaos and imp though, they literally sped across the entire map to get to my admiral ship.
To be fair, in some cases ships can refull the combustuon gauge instantly with an ability.
yeah I know of that too, I should have hit record, if you guys had seen it youd see what I mean, the burners were on for a full minute, then when he spoted my ship on the other side of the map, bam, straight across the map again, that's 2 laps of a large map on full AB, even refill cant get you that far, ive tried it.
I've still been mostly playing the single player skirmish too. I will probably wait to try the multiplayer until Tindalos implements their party-making system, as I really don't have an urge to play random matches.
They seem pretty bugged as well. Somehow they managed to launch a boarding action that half killed an Overlord BC and caused about 5 critical hits all at the same time.
I'm not bothering to play until the IN becomes playable.
Got me 90 hours of gametime out of it, so I didn't waste money. Just a shame I won't be getting any more value out of it. Tindalos are being stuck up frenchies this/last week, especially according to the Emprah's Finest testing squad.
So, I tried the eldars today (only once, unfortunately): they are awesome !
Very, very powerful, quick, and fragile.
Exactly what I was expecting.
I had doubts about the pulsar (too much micro management in the fleet), but auto attack works fine, in fact.
Really excited to test them more !
What are your feelings about them ?
(If some of you have problem to fire the pulsar correctly, they have the solution on the Battlefleet gothic armada forum, eldars thread).
Played again yesterday, and i'm loving the nova cannon again. Still quite powerful and now you can see where the blast will land A La' plasma bombs. Tried the eldar too and I can say that Eldar Vs Eldar kinda stinks as much as Orks versus Orks.
I played teldar foer the first time, first fight was other eldar. i had my arse handed back to me carved up for dinner. AI is good and I am not quite sure what I am doing yet. Edlar are difficult to use and I am ok with that. I only had one cruiser in my fleet and I didnt actually realise that the computer game version of the Solaris is actually a carrier.
Eldar vs Eldar is very hard to maneuver right. I was being picked apart and had to flee with no kills to my name.
Not had this experience with any of the other factions.
Formosa wrote: ["the devs needs to get a handle on this before I demand my money back"
If you played the game for more than 2 hours your not getting your money back.
Yeah. Steam does a 2 hour trial period to check that you can run the game and that you weren't missold anything. But after that refunds are a no show in most cases.
Silent Puffin is a UK customer, he has rights under UK distance sales law if he bought his copy using £. Which allows two weeks IIRC. Steam might not like it but he can get his money back if he wanted to.
Silent Puffin is a UK customer, he has rights under UK distance sales law if he bought his copy using £. Which allows two weeks IIRC. Steam might not like it but he can get his money back if he wanted to.
That doesn't work as you waive your right to a refund under distance selling regulations when you agree to the Steam terms of use. Computer software is treated differently to physical goods so once you 'open' the game by downloading it Steam has no legal obligation to offer a refund under UK law, or as far as I know any law, which is why it took them over a decade to change their refund policy.
Since the devs elected to hide all shortcuts in the pause menus buried in options, I figured quite a few of you guys may find this handy...
I sure hope they take a cue from StarCraft and others and include the hotkey when you mouseover the in-game menus too... le sigh -
Anyways, print and enjoy!
GENERAL
Camera Forward: W Camera Backward: S Camera to the Left: A Camera to the Right: D Hold to move the camera freely: Middle Mouse Button
Switch between ships in a multi-selection: Tab
Slow Motion/Tactical Cogitator: Space Bar
Hide GUI: F10
Setting the control group bound to (#): Ctrl + (#)
SHIP CONTROLS
All Ahead Full: Q High Energy Turn: E Burn Retros (Full Stop): Z
Auto Engagement: F1
Switching the Engagement position setting: F2 Distance of engagement 3k: F3 Distance of engagement 6k: F4 Distance of engagement 9k: F5 Distance of engagement 12k: F6
Closest side to engage in broadside: F7 Left side to engage in broadside: F8 Right side to engage in broadside: F9
Hold Fire: X
Focus on target while moving: C
Cancel current order: V
Contextual action: R
SKILLS
Reload! special order: T Lock On! special order: Y Brace for Impact! special order: U ‘Running Silent!’ special order: I
Favour Skill: O
Boarding: G Lightning Strike: H
Special Weapon #1: J Special Weapon #2: K
Emergency Repairs: L
Installed Technical Skill #1: L Installed Technical Skill #1: B Installed Technical Skill #1: N Installed Technical Skill #1: M
Bombers: P Assault Boats: [ Fighters: ] Warp Jump of faction equivalent: Num.
The Pulsar seemed unwieldy at first, but turning off 'focusing target' and issuing a quick attack order with the pulsar ships does the trick wonderfully.
Level 7 with the Eldar now, and Emperor almigthy are they a cakewalk! Combining a pulsar burst with a torpedo launch against a larger and slower foe is sheer amusment really. Tore appart two Imperial battle cruisers and a battleship that way in my last game
No, I disagree. Nova cannon is very interesting against Eldars.
I don't know for you, but often, when I face Eldars, they have A LOT of escorts ships, and they are packed .
Just 1 nova cannon hit and everything disappear !
I'm a bit annoyed because I fight Eldars almost everytime now...
I didn't fought an orks since the Eldars are out, this is sad.
I played like 6 solo skirmish games in a row and they all have been cruiser clash... did they change it to only be that?
Also finally played against eldar and holy crap was that chaotic! my gothic and dictator ships were heavily damaged, and a dauntless was blown to bits! Thankfully my nova cannons managed to kill a few ships to keep me in the game. Fast little buggers!
tried another couple of online games and I've come to the conclusion that I won't be touching the MP after release at all.
The balance is utterly broken. For example a chaos fleet with a capable player can't lose to orks because the orks simply cannot get in range while Chaos just bombs them to gak.
Tiger9gamer wrote: I played like 6 solo skirmish games in a row and they all have been cruiser clash... did they change it to only be that?
Also finally played against eldar and holy crap was that chaotic! my gothic and dictator ships were heavily damaged, and a dauntless was blown to bits! Thankfully my nova cannons managed to kill a few ships to keep me in the game. Fast little buggers!
my first game - took my Dauntless and some firestorms and got a bit stomped on by a couple of Chaos Cruisers - although made one disengage.
I think my Eldar opponent was equally new - took two Dauntless and lasered his escorts to pieces as they closed, then hammered then with Macros,managed to stay with the cruiser with All Power turns and blasted hell out of it - it tried to disengage but failed, rammed me and took both our flagships out in an explosion.
Soladrin wrote: tried another couple of online games and I've come to the conclusion that I won't be touching the MP after release at all.
The balance is utterly broken. For example a chaos fleet with a capable player can't lose to orks because the orks simply cannot get in range while Chaos just bombs them to gak.
Yeah... I and many others have been trying to get Tindalos to prioritise balancing the MP game over adding fleets to it, but so far all we've gotten is a glitchy Eldar fleet, and even moar ability/upgrade spam.
The MP is a mess though. Orks can't touch Eldar unless you build your entire fleet to counter them, IE, taunt spam.
Only played about 30-40 games but killed quite a few games vs Eldar so far with Imperials and even Orks but guussing fighting other new players - not used Taunt yet and tractor beams seem to be nasty.............
Gah Orks are my least favorite opponent in the solo skirmish. I may just be bad but the ramming is so hard to avoid and those ships are just way to tough. I usually win by making the enemy fleet flee and by that point all my ships are severely crippled.
Ashiraya wrote: I expected the Retribution battleship to have a really devastating broadside but it was not all that impressive really.
it has the lowest dps per point in the entire game. Taking it is just asking to lose.
You'd be better off spamming escorts than using most IN line ships.
So it sounds like it's identical to the actual table top game as well.
I loved the idea of the Retribution, but he Emperor could almost put out just as much firepower, and still had the massive attack craft capacity as well.
The devs of this game are awkward. They make a lot of changes from the TT, some are necessary, some were just choices. But they keep the retty terrible because "that's how it was in the TT".
Ugh.
I should not be able to just fly blindly at a large formation of Imperial Navy cruisers and a battleship, and sweep the floor with them as the eldar without having to even manovuer my ships. So I sincerely hope they balance this out, but as the game launches tomorrow I am somewhat sceptical. But hoping they drop a day 1 one patch that remedies this
The reason for the torpedo spread is to help you hit and it allows eldar that have more accurate torpedoes to remain tight grouped basicly blame eldar lol
The imperial battleships where crap on TT apart from the one they brought out near the end of the game with all the lances.
I want grand cruisers sneaked in
To be honest I feel the game needs more classes regardless of what the TT had and it seriously needs a bigger fleet builder as in able have more than 4 cruisers ,2 hvy cruisers
Found that the special abilities are devastating and may need turned down a little.
As for eldar find them OK to fight against if your choas found mark of nurgle and lances are your friend here. Imperial against eldar is difficult.
Today is release day, cant see them pushing it back but Eldar certainly are nowhere near balanced. Still, I'm looking forward to the campaign, the intro was to my liking.
Edit: Convoy defence is seriously broken. You only need to get 3 ships across, so park 3 on one end and 3 on the other while your whole fleet camps one. Have fun winning against that as the attacker, he would need his whole fleet to fight yours. But he cant cause then the other 3 unprotected ones slip over. Certainly now with the transport upgrades.
Disciple of Fate wrote: Today is release day, cant see them pushing it back but Eldar certainly are nowhere near balanced. Still, I'm looking forward to the campaign, the intro was to my liking.
Edit: Convoy defence is seriously broken. You only need to get 3 ships across, so park 3 on one end and 3 on the other while your whole fleet camps one. Have fun winning against that as the attacker, he would need his whole fleet to fight yours. But he cant cause then the other 3 unprotected ones slip over. Certainly now with the transport upgrades.
Hilariously, it used to be argued that the attacker had an enormous advantage in that misson. Mostly because the majority of players couldn't figure out how to play it.
So the transporters got a speed and durability buff, and in the last patch were allowed to take upgrades...
Disciple of Fate wrote: Today is release day, cant see them pushing it back but Eldar certainly are nowhere near balanced. Still, I'm looking forward to the campaign, the intro was to my liking.
Edit: Convoy defence is seriously broken. You only need to get 3 ships across, so park 3 on one end and 3 on the other while your whole fleet camps one. Have fun winning against that as the attacker, he would need his whole fleet to fight yours. But he cant cause then the other 3 unprotected ones slip over. Certainly now with the transport upgrades.
Tried that ....... your opponent will know where the group of 3 transports are on their own as opposed to the big group of ships and can send a ship or two to kill them - he then only needs to kill one defended transport........that's not that hard with a fleet......
When the game reboots - I might try a group of escorts as a decoy/ q ship..................
djones520 wrote: I'm still getting the Beta. Do I need to uninstall and reinstall the game to get the full version?
Not sure but its not fully out till 6pm UK time I believe
Well its unlocked and the campaign is severely underwhelming. It is nothing more than linked skirmish maps, which are still mostly broken (good luck completing data recovery maps against Chaos.....), and it also means that Battlefleet Gothic apparently spends much of its time fighting Imperial ships......
Disciple of Fate wrote: Today is release day, cant see them pushing it back but Eldar certainly are nowhere near balanced. Still, I'm looking forward to the campaign, the intro was to my liking.
Edit: Convoy defence is seriously broken. You only need to get 3 ships across, so park 3 on one end and 3 on the other while your whole fleet camps one. Have fun winning against that as the attacker, he would need his whole fleet to fight yours. But he cant cause then the other 3 unprotected ones slip over. Certainly now with the transport upgrades.
Tried that ....... your opponent will know where the group of 3 transports are on their own as opposed to the big group of ships and can send a ship or two to kill them - he then only needs to kill one defended transport........that's not that hard with a fleet......
When the game reboots - I might try a group of escorts as a decoy/ q ship..................
Hmm when I use it they usually have enough time to cross the line before 1 LC, if he needs 2 he lacks 250 points versus your fleet so I engage, can do enough damage. Might depend on the opponent, Orks are devastating, but with the right upgrades (extra hp, shields and extra combustion gauge) they seem to make it allright.
Disciple of Fate wrote: Today is release day, cant see them pushing it back but Eldar certainly are nowhere near balanced. Still, I'm looking forward to the campaign, the intro was to my liking.
Edit: Convoy defence is seriously broken. You only need to get 3 ships across, so park 3 on one end and 3 on the other while your whole fleet camps one. Have fun winning against that as the attacker, he would need his whole fleet to fight yours. But he cant cause then the other 3 unprotected ones slip over. Certainly now with the transport upgrades.
Hilariously, it used to be argued that the attacker had an enormous advantage in that misson. Mostly because the majority of players couldn't figure out how to play it.
So the transporters got a speed and durability buff, and in the last patch were allowed to take upgrades...
The tooltip is also still somewhat confusing to people. Most used to think they needed to only destroy 3 instead of 4 ships, leading to a giant charge at the undefended transports and then being left behind realizing their mistake.
Well its unlocked and the campaign is severely underwhelming. It is nothing more than linked skirmish maps, which are still mostly broken (good luck completing data recovery maps against Chaos.....), and it also means that Battlefleet Gothic apparently spends much of its time fighting Imperial ships......
Meh.
Thats dissapointing, I really hoped from the intro that they had put some effort into the campaign. Shame they lazied out.
Thats dissapointing, I really hoped from the intro that they had put some effort into the campaign. Shame they lazied out.
There are some scripted missions but they are nothing special. I have also had a fatal error in a campaign mission which is something that I never had in the beta.
I want you to, like, be able to hold fire with your Retribution, drive up to that light cruiser, and unleash a full point blank broadside and blow it to tiny pieces.
But its broadside is fairly unimpressive still. :(
For those interested, final part of my playthrough. Campaign was fantastic, cannot wait until they add more to this. Onwards to the MP side of things now
I have given up on this game. Mission balance is terrible and I get a fatal error far too often. I may go back to it in a few months once its been patched.
Yeah, issues abound everywhere. The game has issues working out how manyships were damaged or destroyed or lost each game, occasionally assigns random fleet points, the missions are imbalanced...
Oh snd sometimes it will randomly detonate your ships just as you are about to win.
But it is sooo much fun! I love that even multiplayer is predicated on a campaign system. Admittedly, I can't play the campaign because the first mission keeps bugging out. It's beautiful though, and it is a blast!
Only got one fatal error so far. Campaign is annoying if you have allied missions with Eldar, they just rush ahead and get killed. Taking out half your fleet points for no gain. Only good allies are SM and other Imp as you can pick LC to keep up. Campaign just feels rushed and not what it could have been.
Otherwise I would just like to see a point increase. Double the points for 2vs2, what genius thought dividing 1vs1 points in half for two people was a good idea? Also some 1vs1 with around a 1000 points might be nice.
• Online Custom Games against Friends Online custom games will allow you to invite your friends to matches, competing with or against them in 1vs1 and 2vs2 battles.
• Improved Regional Matchmaking An ELO matchmaking system will be added, meaning Admirals will not only be matched by level, but also depending on their victory/defeat ratio. Improvements will also be made to ensure you’re matched with an Admiral close to your level. Regional matchmaking will match players close to each other to improve latency.
• Russian Language Version Our Russian friends have been asking, and we'll soon deliver a Russian language version to them!
• Chat Improvements Team-chat will be added. You will also be able to continue discussing with allies and opponents during the post-match score screen.
Coming over the next couple of months:
• Space Marines DLC Our first DLC faction, the Space Marine fleet, arrives in June 2016.
• Ranked Matches and Global Leaderboard For players who wish to play in a competitive environment, we’re adding Ranked Matchmaking and a global leaderboard. Ranked matches will fall under certain conditions, including a disabled tactical cogitator and the appropriate Admiral level.
• Elite System Admirals who reach a certain level 8 in solo offline matches will unlock Elite Battles. These are increasingly epic and challenging fights against the AI. Winning Elite Battles will unlock new, more difficult Elite battles – and only the best will make it onto the Elite leaderboard.
• 2 vs 2 Improvements You’ll be able to invite a friend to play 2 vs 2 against the AI - the progression system will be available in this mode for both you and your friend.
• Pre-set Behaviors We’ve heard your feedback about having to manually set skills and behaviors at the start of every game. Let's fix that! We're working on a screen at your docks, where you'll be able to pre-set your behaviors and skills.
Coming in a few months:
• Tau Fleet (Forge World) DLC We've intercepted alarming signals from the Damocles Sector! For the greater good! Free for Early Adopters.
• Custom Online Leagues We’ll provide tools so players can organize themselves in private online tournaments.
For players who wish to play in a competitive environment, we’re adding Ranked Matchmaking and a global leaderboard. Ranked matches will fall under certain conditions, including a disabled tactical cogitator and the appropriate Admiral level.
• New Skills Along with ongoing balance changes, we also plan to implement new skills to enhance each faction’s own unique flavor.
• Fleet Color You will be able to customize the color of your ships.
• Profiles and Heroic Deeds We'll develop a profile page for all admirals, where you'll find tons of data about your games and achievements.
Pretty sad that SM only come in June and even 2vs2 AI with a friend is on the months list. This seems to be a pretty basic feature that might come too late to still be interesting. Furthermore, no news about extra points and I'm a little sad the new fleet is going to be Tau, would have preferred Nids, oh well.
Give em a chance DoF they're not giants like EA lol. Tau should be cool. Lotsa torps which should hopefully be guided. I'm guessing they'll do both styles of Tau ships to give em a bit of variety.
Still, they charged almost 40 euro's, for what is basically a multiplayer RTS, missing the basic elements of multiplayer matchmaking, VAC and the lack of friends vs AI. As far as RTS games go, thats pretty standard even if they are small. This is just a case of them releasing it too early, even though they already pushed it back once, which they didn't do far enough and made it difficult to push back again. Even if its a money argument, it was already for sale, unless they got a massive sales boost...
Edit: Dont get me wrong, I like the game, but it seems like they are banking on people's goodwill towards the subject matter for obvious deficiencies.
They also need to sort out the RNG. I just fought a planetary assault as defenders where the bombardment missions spawned ON THE ENEMY SHIPS. How am I supposed to prevent that?
I gotta say I'm loving this solo campaign, but I wish it didn't feel like i'm the only fleet in the navy that is doing stuff. If you use one of your 2 deployments for a story mission then you just going to keep losing and losing worlds without being able to do anything about it
If you play it right you end up getting 4 deployments in the later game. It seriously becomes less difficult (on heroic/hard), Ive come to the point where Chaos owns no worlds except for those captured after end turn. I wish they had made it a bit harder at the end, the start is great with the pressure, but the end makes Chaos feel like a Scooby Doo villain "if it werent for you meddling Imperials".
The campaign is bad, fun, but bad, it felt like all I was doing was playing a string of skirmish games, with a few cutscenes (that's are good), hopefully expansions will give it a more of a total war feel so I can move around as I please, there just seems to be a disconnect between the missions and the campaign map, or is that just me?
Formosa wrote: The campaign is bad, fun, but bad, it felt like all I was doing was playing a string of skirmish games, with a few cutscenes (that's are good), hopefully expansions will give it a more of a total war feel so I can move around as I please, there just seems to be a disconnect between the missions and the campaign map, or is that just me?
There is a bit of disconnect yes, and definatly the campaign is fairly bad.I would have liked it more if there was multiple fleets you have to juggle and choose from or something, but as it stands there is not a whole lot in it.
Nut holy carp i'm still having a ton of fun! maybe I am just easy to please but i'm still enjoying my time as an admiral quite a lot, and the story missions are a ton of fun.
This worth picking up overall guys? Im looking at it seriously but am more interested in the single player campaign than MP.
Is it micromanagement heavy?
Ratius wrote: This worth picking up overall guys? Im looking at it seriously but am more interested in the single player campaign than MP.
Is it micromanagement heavy?
The single player is okay but not what it should be, it really becomes old playing the same mission type over and over again against very predictibal foes. But the cut scenes are good and I liked the voice acting, if you just want tall ship combat set in space its good. And the upgrade system and various favours you can give each ship opens for some nice looking fleets.
Micro managment is is as heavy as you want it to be, I have for the most not been too botherd by it. And overall the movement system works well. But be warned though, the AI is somewhat "special" as it can do a lot of odd things. So yes and no, get it if you get at a resoanble price but dont pay too much for it
They have good armor but pretty low HP values (an ork light cruiser has twice the HP of an SM light cruiser) which makes them super vulnerable to torpedoes, pulsars, lances, etc etc.
BrookM wrote: I'm more annoyed that my Imperial Navy ships with the right upgrade, who are supposed to be immune to insubordination, still do so.
Your Imperial Navy ships are going insubordinate?
Is this only in the case of the Librarian power? I would consider that valid, they are battle-disciplined to the maximum not psychically shielded.
First post in this thread, but overall I am loving this game. SM fit their niche great and are really tempered by the lower HP, Eldar are in a good place, I love my Imperial Navy fleet for calling in cobra reinforcements all over the place, my Chaos nurgle carrier fleet is super fun. I don't care much for orks either way but they are fun to fight.
Nevelon wrote: Is the early adopter thing over? IIRC they said the pre-order benefits would also apply to those who picked it soon after launch.
Just curious if that’s still a thing. That and the steam sale would help push me into picking this up.
No, it ended with the space marines DLC coming out.
However, the DLC itself is only 5 USD base, so is is actually slightly cheaper for you to buy the game + SM DLC at a discount + Tau DLC when it comes out, rather then if you got yourself an early adopters vesion
It didn't effect armour the way it was supposed to, so armour would stop most of the damage when it would hit, now it actually ignores all bar 25 armour as it should
It didn't effect armour the way it was supposed to, so armour would stop most of the damage when it would hit, now it actually ignores all bar 25 armour as it should
Oh, ok thanks.
I may try a SM fleet soon, and I absolutely do not want to play all homing torpedoes, so that's fine.
I had great success with my Eldars fleet recently, but I think my opponents have no fun against me, because of how I play Eldars.
I had strategy yersteday, it worked three or four time very efficiently, and it was very simple: I just hid several ships (one of the favour help for this) and reveal the others, but at the opposite of the battlefield (some ships revealed on the left flank and some others hid on the right flank, for example).
I attacked with my revealed ships, my opponent made his transports / capital ship flee to the opposite, right in the trap, while his ships fought mine on the left flank, and I destroyed the target.
However, I found that the SM fleet hard counter my Eldars: they are almost as quick, and even quicker when they "full speed ahead !" as my ships, so they can chase me, they have A LOT of homing torpedoes, and, as Eldars' ships have no shield, they always put beacons (I don't remember the exact word) on my ships, making them impossible to hide, they have A LOT of thunderhawks, so I have to use my launch bays to defend my ships instead of bombing them, etc..
NOTE: I'm not complaining^^ just sharing my feeling.
Do you have the same feeling about the Space Marines / Eldars ?
I must say, it really feels like the Orks got a major buff from this last patch- either in escort ship cost, or just sheer quality of upgrades. I'm really pleased with the boost to my ships' performance, and the slowing Zzap guns- which all of my ships can now be upgraded to carry.
Anyone else find the Greenskins got some serious love?
At least it does require targeting now- but yeah, a few of those escorts of theirs on auto fire in each corner makes the game quite unpleasant. While their cruisers just dance around your fleet.
Ashiraya wrote: You can dodge them by timing a burst of speed or quick turn, and you get a new chance to destroy them each time they enter turret range.
That said, yes, they are a bit good... But are they any better than that ork escort with an insane 96 damage cannon?
Orks are also extremely OP. I have an Ork fleet and it literally never loses or comes close to losing vs anything - but then I run into a Space Marine torp spam fleet and I am destroyed before I even have a chance to fire....I mean - in general the orks can be beat. Chaos and imperials can beat them - it's just a lot harder than it should be for them. Nothing beats that torp spam. It is relentless automatic damage. You might be able to dodge the first round but eventually you are just surrounded by torps. Space marines outside of torp spam need massive buffs though - they are actually the most fragile fleet with the least damage - why homing torps? Just make bombardment cannons deadly and make their ships actually tough to kill.
Well, here it is. Veritatem Imperialis Prerelease 0!
Patch Notes:
First public release
Imperium
Ships:
Victory-class Battleship
Heavy Laser Lance Batteries x6
Range: 12K
Laser Lance Turret x3
Prow Nova Cannon
Oberon-class Battleship
Ordnance Launch Bays x2
Heavy Laser Lance Batteries x2
Heavy Plasma Macro Battery x2
Vaporizing: Enemy armor is counted as reduced by 25.
Heavy Macro Turret x3
Prow Super Heavy Torpedo Launcher
Vanquisher-class Battleship
Heavy Laser Lance Batteries x4
Heavy Missile Battery x2
Range: 12K
Guided: Weapon is more likely to hit the target
Critical Chance: 10%
Heavy Missile Turret x3
Prow Super Heavy Torpedo Launcher
Retribution-class Battleship
Heavy Plasma Macro Battery x6
Mercury-class Battle Cruiser
Hull Integrity -100
Speed +25%
Laser Batteries x4
No. of attacks: 4
Damage: 12
Reload time: 16 seconds
Prow Nova Cannon
Enforcer-class Light Cruiser
Ordnance Launch Bays x2
Light Double Macro Turret x2
Heavy Prow Lance
All escorts:
Armor increased to 75/50/50
Nova Cannon reload time increased to 120s.
Neutronium Nova Cannon Shell:
Has no deviation
Shares cooldown with current Nova Cannon
Particle effect changed to include a gravity lense
Radius: 700
Damage: 300
Orks
All kustomization point limits increased by 1.
New Micro Warp Jump particle effect
Cruiser Clash fleet point levels changed to 300/600/1200
It took just under a month to stomp this out of nothing, and I am very happy with it. I decided against including the Chaos ships for this shipping as it would have taken a few more days, and after tomorrow, I will be hindered in doing anything for two weeks, so I wanted to get it out today rather than in two weeks time.
Any feedback is highly appreciated!
Play online multiplayer at your own risk. I have not tested online multiplayer functionality much. In theory, it should work and only match you against opponents who are also modded.
Installation
1. Download the mod from here.
2. Make a copy of the file 'version.bfgver' in your 'BattleFleetGothic' folder. (If you can't find this, check 'Browse Local Files' in the Steam properties.)
3. Extract the archive.
4. Merge the Folder 'BattleFleetGothic' with your folder. It should ask you to replace 'version.bfgver'.
5. Enjoy!
Should you want to remove the mod:
1. Restore your backup of 'version.bfgver'
2. Delete the file 'BattleFleetGothic-PistonMiner.pak' in /BattleFleetGothic/Content/Paks/.
Lastly, I want to thank people for the support. It is amazing how many people are interested in the mod, even before it's release. Thank you, and
I'm downloading the game to my Steam account now.
Looks like it'll be fun.
I was a huge BFG fan back when it first came out ,I found my fleet last time I was rooting through my storage locker.
So I tried one of the new ranked matches. Got assassination defense. Faced a SM player who drowned me in boarding torpedoes, since he gets automatic vision of my flagship. Never even bothered to get close enough to shoot anything else than torpedoes, and he won anyway. What the ? They at least shouldn't be able to interrupt warping out.
I got a couple hours into the campaign, and to be honest, it wasn't really clicking with me. The combat was just decent.
And as odd as it seemed, orks seemed WAAAAAAAY OP. Their tiny attack craft can ram my heavy cruisers for like 25% of their hp without taking any damage in return, and I simply can't match that damage output, and I can't kill them before getting into ramming distance, and I can't evade the rams.
And when fighting the larger ork vessels with decent guns, armor, AND the ability to ram my ships for obscene amounts of free damage, I'm not sure how I'm supposed to win.
MadMuzza wrote: Made a video looking at their fleet and had a battle:
I liked your video, I'll probably look the others ! Oh, and you forgot to choose a doctrine (it is during the deployement phase, at the left and right of the button to beggin the battle). I forgot it too, but my brother pointed it out.
godardc wrote: Is anyone interested by the Tau Empire' Fleet here ?
Is anyone still playing this game ? I broke my computer, so I couldn't play it for weeks !
Was wondering that myself - I cannot for the life of me get into any multiplayer games. Anyone else had this? Spent the better part of an hour searching.
Selym wrote: Was wondering that myself - I cannot for the life of me get into any multiplayer games. Anyone else had this? Spent the better part of an hour searching.
Haven't played the Tau yet but I've liked the rest of it. Found the campaign quite entertaining. Most of the battles in the campaign are the same as skirmish battles but you either retake, hold or lose a planet (losing a planet results in less renown being won, more of a chance of being lost in the Warp, less boarding strength etc). The "bosses" often require you to use difficult tactics than against conventional enemies. I have 43 hours on it most of which as been single player.
Main problem would be that you can't play a custom game and have a big customised fleet straight away. You either get a random high level fleet or you build one up by fighting battles.
godardc wrote: Is anyone interested by the Tau Empire' Fleet here ?
Is anyone still playing this game ? I broke my computer, so I couldn't play it for weeks !
Was wondering that myself - I cannot for the life of me get into any multiplayer games. Anyone else had this? Spent the better part of an hour searching.
Have you got the mod installed - i could not get any with it installed ?
The game is dead people, rampant cheating, very poor balancing, non working multiplayer etc.
I liked the game when it came out but as the problems kept surfacing and the devs did nothing, in spite of being told contstantly that there are issues, I ended up demanding a refund from steam
godardc wrote: rampant cheating ? Fortunately, I never met a cheater (or maybe I never realised my opponent cheated^^ )
yeah its pretty bad, lvl 1 ships with all the upgrades or more upgrades than can actually be taken, ive played dozens of games where the other player had easily twice my points, or invincible ships, the list goes on, and the devs basically did nothing, its almost as bad as the division on pc.
Huh. I've never encountered that. The hardest games I've had are where a fleet maximized a new and unbalanced weapon. An entire fleet of Orks with maxed Zzaps, or SMs bristling with their homing torpedoes. Oh, and of course, Eldar festooned with their lances.
Gitzbitah wrote: Huh. I've never encountered that. The hardest games I've had are where a fleet maximized a new and unbalanced weapon. An entire fleet of Orks with maxed Zzaps, or SMs bristling with their homing torpedoes. Oh, and of course, Eldar festooned with their lances.
Yep and it's that kind of stuff that killed the game, lack of balance patches is a major one, the player base just gets ignored and the game gets worse, not to mention the lies that the Devs have fed us, non working mp, horrible balance, terrible bugs for MONTHS, at its heights the game had 8k people a night on mp, now it's lucky to get 300, pretty abysmal.
You know, I never touched multiplayer once and i'm still playing skirmish mode almost every time I get the urge, and I have to stay i'm really enjoying the game still. IT's the kind of Real time space game I wanted without all that 4x bs, so i'm just going to continue playing it, and i'm going to defend that aspect of the game.
I think I may have encountered a cheater today, but, after all my games, he is the first.
However, I really enjoy this game, and all the different factions we have.
Automatically Appended Next Post:
War Kitten wrote: Good thing I just bought the game and the Marine DLC...
Did you visit the Battlefleet Gothic Armada forum ? They have tons of advices for newcomers. It may help you build a good fleet and not wasting hours with a bad fleet.
Tiger9gamer wrote: You know, I never touched multiplayer once and i'm still playing skirmish mode almost every time I get the urge, and I have to stay i'm really enjoying the game still. IT's the kind of Real time space game I wanted without all that 4x bs, so i'm just going to continue playing it, and i'm going to defend that aspect of the game.
and that good sir is absolutely fine, infact that is the games only saving grace, the single player skirmish and elite mode ARE fun, I'm just disappointed in the terrible support and feel I need to warn others about it prior to buying the game, I actually enjoy co op skirmish too, so hit me up some time.
godardc wrote: I think I may have encountered a cheater today, but, after all my games, he is the first.
However, I really enjoy this game, and all the different factions we have.
Automatically Appended Next Post:
War Kitten wrote: Good thing I just bought the game and the Marine DLC...
Did you visit the Battlefleet Gothic Armada forum ? They have tons of advices for newcomers. It may help you build a good fleet and not wasting hours with a bad fleet.
To be honest I haven't had time yet. Barely got the game installed before I had to run off to do other things. My "fleet" as it stands is just 2 Light Cruisers and a Destroyer
The Tau Empire's fleet is being released today at 7pm IIRC !
Anyone interested by playing the Tau ? I had great fun fighting them during the beta, I'm glad they are finally here.
They seem really rather OP. I have been playing a few skirmish games and I am now rank 4 or so and annihilated everyone I faced. Homing torpedos, bombers that can act as assault boats while bombing, lots of long ranged 'lance' weapons and some nice upgrade combos make them a bit scary.
And when you try to come close, wether they fly away thanks to their +50 speed (thanks Air Caste favour) or they repel you away thanks to their competency...
I'm trying out CC Tau using every boarding trait and the FSE trait. Mostly because I love the Farsight colors. If anybody would like to play a game against me, feel free to add me on Steam. My name is Verviedi.
EDIT:
...Wow. That went horribly. Air Caste it is.