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FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 22:06:55


Post by: OrlandotheTechnicoloured


From Beasts of War

http://www.beastsofwar.com/liveblogentry/big-news-from-fantasy-flight-games/

scales from skirmish to large battle

core set 2 factions

figures, movement trays(jigsaw style so you can lock several together), templates like xwing

early 2017


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 22:32:42


Post by: H.B.M.C.


Two words:

Proprietary Dice

A mass wargame with its own special dice. Yeah... no thanks.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 22:55:21


Post by: Tamereth


Some of those undead figures look nice, they might join my undead legion at some point. I have no real interest in the game though.

Whats with the weird jigsaw bases?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:04:15


Post by: Nostromodamus


H.B.M.C. wrote:Two words:

Proprietary Dice

A mass wargame with its own special dice. Yeah... no thanks.


Exactly my thoughts.

Also the 5 tonnes of tokens it will inevitably come with.

Tamereth wrote:Some of those undead figures look nice, they might join my undead legion at some point. I have no real interest in the game though.

Whats with the weird jigsaw bases?


So you can clip the unit bases together to build larger units.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:06:44


Post by: Piston Honda


This looks cool. Movement systems sort of reminds me of Arcane Legions.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:09:31


Post by: MeanGreenStompa


Those are very nice for prepainted plastics. I'm certainly paying attention to this.

Might be curious to see what the fallout from this will be a'la GW and FFG licensing their IP, now they will be in more direct competition.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:13:08


Post by: Piston Honda


 MeanGreenStompa wrote:
Those are very nice for prepainted plastics. I'm certainly paying attention to this.

Might be curious to see what the fallout from this will be a'la GW and FFG licensing their IP, now they will be in more direct competition.



Their facebook page says they're hand painted, not prepainted. Unless I read that wrong.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:14:44


Post by: Nostromodamus


I saw nothing to indicate pre-paints.

Did I miss something?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:31:37


Post by: His Master's Voice


The miniatures look... okay? ish? Dunno, there's something about them that makes me think "cheap" instead of "cool".

Don't get me wrong, cheap is generally nice, but it rarely makes me buy stuff.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:39:26


Post by: Cryptek of Awesome


Did anyone sit through the video? Did they say what scale is this? They seem kind of small?

I'm still bitter over them changing the scale on Battlelore.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:41:02


Post by: Yodhrin


 MeanGreenStompa wrote:
Those are very nice for prepainted plastics. I'm certainly paying attention to this.

Might be curious to see what the fallout from this will be a'la GW and FFG licensing their IP, now they will be in more direct competition.


They're not pre-paints, you have to assemble and paint them yourself.

And I'd suspect it will be the end of the relationship - has there been any hint of upcoming 40K RPG content? If not it's probably safe to assume they won't get/aren't bothered to try to get a renewal of the license.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:47:58


Post by: H.B.M.C.


You guys know they're still making tons of 40K products, right?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/05 23:55:30


Post by: Yodhrin


 H.B.M.C. wrote:
You guys know they're still making tons of 40K products, right?


Are they? Eh, I buy them for the fluff when I notice one I like, and the guy I know who actually plays/runs the RPGs only talks about FFG these days to complain about the lack of new stuff, maybe he's just moaning for the sake of it.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 00:05:50


Post by: H.B.M.C.


I'm not talking about RPGs. They make a bunch of other 40K products.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 00:08:24


Post by: spiralingcadaver


Eh, pretty unimpressive minis... price and rules will make or break my interest.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 00:10:09


Post by: kronk


 Nostromodamus wrote:
I saw nothing to indicate pre-paints.

Did I miss something?


I was at the FFG in flight report where these were announced.

No prepaint. Easy assembly, paint it yourself. Rank and file game using "X-wing" style movement thingies for the trays.

Each unit has their own wheel for their list of possible actions and that is as far into game play as they discussed. Models were better than Kings of war, but not as good as some Age of Sigmar. Perhaps on par with some of the basic troop units.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 00:19:21


Post by: Sqorgar


 H.B.M.C. wrote:
I'm not talking about RPGs. They make a bunch of other 40K products.
From what I've been hearing, that's drying up quick. There was an expansion on the way for Forbidden Stars that was cancelled (and the designer sacked). There's been no announcement of the next deluxe box (or cycle) for Conquest, and they've been pushing out the current cycle every two or three weeks instead of monthly. Warhammer Quest card game had two small print-on-demand releases that many people think were meant to be a part of a larger expansion that won't materialize. GW released its own mobile version of Relic that was separate from the FFG version. Lot of people in the various boardgame communities seem resigned to the idea that FFG and GW are breaking up. I'd also be surprised if GW, which is getting more heavily into the boardgame field themselves, was willing to license their IP to someone who is now a direct competitor in the miniature market.


Automatically Appended Next Post:
 kronk wrote:
Each unit has their own wheel for their list of possible actions and that is as far into game play as they discussed. Models were better than Kings of war, but not as good as some Age of Sigmar. Perhaps on par with some of the basic troop units.
How do the models compare to their board game figures? Are the larger and more detailed than something like Descent or Imperial Assault?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 02:49:28


Post by: Necros


Some of the minis look good... but are they resin masters or final? Is it gonna be all Descent-ish PVC? or more like Blood Rage PVC? Or something else?

I kinda like the idea of the interlocking movement trays


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 02:55:52


Post by: warboss


Yeah, I don't see the FFG GW partnership lasting too much longer. The 40k licensed products have been second fiddle to Star Wars for years now and BOTH companies are stepping into the other's niche (a return for gw but new/expanded focus for FFG). Whenever the license expires, I expect them not to renew it.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 05:50:04


Post by: Mezmaron


The most exciting development here is that it gives greater hope of a Star Wars tabletop war game. They already have the miniatures for Imperial Assault.... Mez


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 05:56:47


Post by: Gamgee


Yeah I would totally play that. However the best news to me. I wonder who will get the 40k rpg rights? 40k has a wealth of untapped tabletop rpg possibilities.

Edit
Also that is some seriously generic fantasy. I actually think those minis are pretty bland for having to be painted.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 07:09:01


Post by: Illumini


They kind of look like improved versions of Mantic stuff. I immediately thought "Basilia" when I saw the humans.

The undead are kind of cool, I get a skyrim vibe from them


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 07:12:58


Post by: Gamgee


I can't tell the difference. 99% of undead all look the same to me.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 08:29:46


Post by: reds8n


links to the FFG webstuff


https://www.fantasyflightgames.com/en/runewars-miniatures-game-showcase/

https://www.fantasyflightgames.com/en/news/2016/8/5/runewars-the-miniatures-game/









.... hmmm .. interesting.


.... dig the scenery especially, come what may hope that gets released


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 09:13:06


Post by: Whirlwind


 H.B.M.C. wrote:
Two words:

Proprietary Dice

A mass wargame with its own special dice. Yeah... no thanks.


Surely that depends on how the game plays. Both Xwing and Armada have propriety dice and I've never felt it to be burdensome. Both these are good games so I'll reserve judgement until I see how it actually plays (admittedly it's bad if you need thousands of these special dice).

As for the models they are a bit too WoW for my tastes (but the same goes for AoS) but in principle they aren't bad for a ranked mass battle style of game (not everyone wants complex, fiddly models to put together and paint)

However it might give GW pause for thought as FFG have a good market coverage from previous games and if the game truly does scale cost effectively then AoS might have a serious competitor. *Note this isn't to say that other games out there are not also competitors but FFGs scale is larger and has a broader coverage then many other companies, helped massively by it's Star Wars licence.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 09:46:45


Post by: Bull0


Yikes, not into this at all. And I quite like this Runebound universe. Think I'll stick to the board games.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 11:00:46


Post by: PsychoticStorm


Quite interesting news, seems to have all the hallmarks of an introductory wargame I think FFG designed it well.

GW should take notice on this and how it will work.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 11:09:23


Post by: Ketara


Quite Warcrafty looking. Which for me, sadly, is a turnoff.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 11:18:55


Post by: Do_I_Not_Like_That


As a fan of most FFG products, I quite like the old school swords and sorcery vibe I'm getting from this.

It's all 1980s style fantasy, which is always a big plus in my book.

I think the jigsaw style bases look as though suppression tokens or markers could slot into them, rather much like the ME bases...


Automatically Appended Next Post:
 PsychoticStorm wrote:
Quite interesting news, seems to have all the hallmarks of an introductory wargame I think FFG designed it well.

GW should take notice on this and how it will work.


How will GW find out? The internet and social media doesn't exist in their world

Maybe they'll get the news when the steamship arrives at Liverpool in a few months time bearing news from the New World


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 11:22:41


Post by: Zywus


The humans look far too WoW-ish to me, but I do like the look of the undead.

Not for me (unless I can get hold of some of the models cheap for use in KoW) but it does look like it could be a rather nice introduction game to someone getting started with tabletop gaming.

If it takes off; twenty years in the future ,I could see a lot of people citing this as the game that got them into the hobby. Like so many of us started out with heroquest or battle masters.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 11:31:58


Post by: Taarnak


 Ketara wrote:
Quite Warcrafty looking. Which for me, sadly, is a turnoff.

Very much budget Warcraft, which makes them a turn off for me.

All of these are very mediocre looking.

Also curious about what material they will be. The minis from Descent and Imperial Assault are ok but have lots of issues.

Terrain looks interesting though, if that's something they will be releasing I'd probably check it out.

~Eric


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 12:50:36


Post by: Wulfson_40K


I was wondering if there was really much potential for a new TTG with not particularly exceptional looking models, as while it's understandable that the game is set in their own world, said universe is not really a well known IP that will attract new players just by its name IMO.

But after reading their presentation, I realize that what may actually make that game popular is the system. It looks like quite an interesting way to handle armies, a system floating between Warhammer and Board Games that may end up quite fun to play.

I like the idea that you resolve your actions at different initiatives depending on the action chosen, and that you have to take into consideration that the opponent may have chosen a faster action than yours to escape a dangerous situation.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 13:35:25


Post by: Moopy


The customizing the army depending on what's on the stand and how it's connected to other stands is very interesting.

I had a game idea like that a long time ago in the early 2000's so I'd like to see how something similar fares!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 14:41:30


Post by: NewTruthNeomaxim


Man, anyone excited about this who slept on Arcane Legions might want to look it up. A game using some very, very similar ideas, ten years back, already existed, and was quite good, and can be had essentially for free.

Arcane Legions felt a lot like "Baby's first Mass-Battles game", but it was good fun, and even then, affordable. If FFG does the same here it might be nice.

That said, i'm salty that the cited reason Dust Warfare/Tactics left FFG and into its death-spiral since was because "We're not a miniatures game company..." when the last five years have been them making the bulk of their profits on a miniatures game. :-p


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 14:55:18


Post by: Psychopomp



Hmmm. I kind of like the minis, but I'm not into a rank n' file game with so many fiddly bits like action wheels and tokens.

I was really hoping to see an RPG in their Terrinoth setting before a minis wargame, honestly.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 15:20:01


Post by: scarletsquig


Looks like a bit of a mash up between the pre-painted Confrontation, Mage Knight and Arcane Legions.

Not quite my thing, but seems to be well-presented and could get some new people into wargaming.

It has to be 28mm, anything less is too abstract.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 15:44:58


Post by: Sqorgar


NewTruthNeomaxim wrote:
That said, i'm salty that the cited reason Dust Warfare/Tactics left FFG and into its death-spiral since was because "We're not a miniatures game company..." when the last five years have been them making the bulk of their profits on a miniatures game. :-p
I believe the Dust Tactics miniatures were not actually made by them, while they've recently added a new building and teams dedicated to sculpting miniatures. So they weren't a miniatures company then. Maybe they are now.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 15:49:32


Post by: Wulfson_40K


I realize now that it's quite costly for a game without a license. And with FFG conversion rate of 1$=1€ it will put it here at the same price as the AoS starter box so not an attractive price for potential new hobbyists.

Thought I do not really share people's feeling that it's intended as an introduction to global wargaming. Or I shall say I do not expect that FFG intends for people to jump ship to other companies after playing Runewars.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 17:16:24


Post by: OrlandotheTechnicoloured


I'd imagine the main target for the game is a portion of the Xwing audience that has previously showed no signs of picking up any other games

the dice, and movement templates will be familiar, along with the FFG name and since there are a lot of xwing buyers even a portion of them will provide enough sales to pay for the development, and enough of a player base to put together scene to keep them happy

I doubt they really think they'll poach that many hard core players from other systems, at least to start with


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 17:37:09


Post by: judgedoug


I have little interest but why does everyone keep thinking they are prepainted? Because the pics show painted minis? Does everyone think this is the same with GW? Both FFG and GW both say miniatures are unpainted. I'm wondering where the disconnect is.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 17:38:35


Post by: AndrewGPaul


 Do_I_Not_Like_That wrote:
As a fan of most FFG products, I quite like the old school swords and sorcery vibe I'm getting from this.

It's all 1980s style fantasy, which is always a big plus in my book.

I think the jigsaw style bases look as though suppression tokens or markers could slot into them, rather much like the ME bases...


It looks like they clip together to form larger regiments; each base takes 4 infantry, 2 cavalry or a monster, by the looks of it.

Also, I expect crossovers with Descent and possibly Dungeonquest.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 17:52:11


Post by: OrlandotheTechnicoloured


 judgedoug wrote:
I have little interest but why does everyone keep thinking they are prepainted? Because the pics show painted minis? Does everyone think this is the same with GW? Both FFG and GW both say miniatures are unpainted. I'm wondering where the disconnect is.


I'll guess because Xwing is prepainted, some people assume the somewhat cartoony paint on these is a pre-paint?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 17:59:58


Post by: Necros


The paint jobs have some blending and shading though, and some lighting effects too. I think they are probably not going to be prepainted but I would imagine they will probably do something like colored PVC with different colors for each army.. or primed like Dust maybe?

I'd be interested in trying it out but I'd like a demo first. I wouldn't mind a mass battle game with less rules and more fun though. I just know i woulnd't have time to paint much though :(


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 18:09:50


Post by: Sqorgar


OrlandotheTechnicoloured wrote:I'd imagine the main target for the game is a portion of the Xwing audience that has previously showed no signs of picking up any other games
I don't know. Not being pre-painted or pre-assembled may be an insurmountable issue for people attracted to the Star Wars license and ease of getting from purchase to play. However, I've seen a huge number of people who paint their Imperial Assault figures. There's a rather popular series of tutorials on YouTube by Sorastro (he also does Descent and Zombicide tuts) that seem to be a lot of board gamers' first introduction to mini painting - I would not be surprised if FFG's RWM painting tutorials are done by Sorastro. I've also seen a lot of people painting their Super Dungeon Explore/Ninja All-Stars minis as well. I think the interest in painting board game minis is the highest it has ever been (due largely to board game miniatures being the best quality they've ever been), and I think that may be the target audience for RWM.

I think the assembly/painting hobby aspects of miniature gaming is the number one stumbling block for new players (or seasoned players with assembling Malifaux or painting Warmachine), and I think it is a bold move for FFG to make that part of the selling point of RWM. It might not work out, but I hope it does. FFG's support and fandom will definitely give RWM a leg up on the less popular mini games like Wrath of Kings, Dark Ages, Warpath, etc.

I doubt they really think they'll poach that many hard core players from other systems, at least to start with
I think this is more an attempt to get board gamers into miniature games. Many of FFG's games are already "lifestyle" games with extensive expansions over multiple years with competitive tournaments, and with miniatures becoming more and more important to their games, it seems like a natural fit to move to the next level. Really, the only structural difference between RWM and something like Imperial Assault is that the figures require some assembly. I think hardcore gamers will largely ignore RWM, or if they play it, it will be a low investment second or third game for them (it will be for me, if I decide to jump in)

judgedoug wrote:I have little interest but why does everyone keep thinking they are prepainted? Because the pics show painted minis? Does everyone think this is the same with GW? Both FFG and GW both say miniatures are unpainted. I'm wondering where the disconnect is.
Probably because X-Wing is pre-painted.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 18:13:13


Post by: kronk













Automatically Appended Next Post:
Where do I put FFG new release gak? I went to the in flight report for FFG at Gencon but have no time to type that gak right now.










For imperial assault, Jabba's Palace is next!









Armada! New campaign system!







FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 19:28:21


Post by: agnosto


I like them. The skeletons look loads better than GW's bazillion year old offering.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 19:41:59


Post by: Dryaktylus


 agnosto wrote:
I like them. The skeletons look loads better than GW's bazillion year old offering.


Really? Their heads look more like those of shaved chimpanzees than actual skulls to me. But I generally don't like "angry skulls" (GW had them too, but that was 20 years ago).


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 19:42:44


Post by: MrDwhitey


I like this, and depending on more previews of the system in action will probably end up buying into it.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 19:48:59


Post by: agnosto


 Dryaktylus wrote:
 agnosto wrote:
I like them. The skeletons look loads better than GW's bazillion year old offering.


Really? Their heads look more like those of shaved chimpanzees than actual skulls to me. But I generally don't like "angry skulls" (GW had them too, but that was 20 years ago).


Considering GW is using the same sculpts from 20 years ago.....


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 19:54:24


Post by: OrlandotheTechnicoloured


when I first saw them I thought of the art from this old PS game





FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 20:22:16


Post by: Kilkrazy


I think it's a very interesting development.

Whilst I can see how it wouldn't appeal to hardcore veteran players like HBMC and me, I think there may be a good audience out there for such a game using rule mechanisms like X-Wing that make it a lot more pick up and play than AoS or other fantasy rule sets.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 20:26:04


Post by: Dryaktylus


 agnosto wrote:
 Dryaktylus wrote:
 agnosto wrote:
I like them. The skeletons look loads better than GW's bazillion year old offering.


Really? Their heads look more like those of shaved chimpanzees than actual skulls to me. But I generally don't like "angry skulls" (GW had them too, but that was 20 years ago).


Considering GW is using the same sculpts from 20 years ago.....


Mmmh?



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 20:35:01


Post by: agnosto


 Dryaktylus wrote:
 agnosto wrote:
 Dryaktylus wrote:
 agnosto wrote:
I like them. The skeletons look loads better than GW's bazillion year old offering.


Really? Their heads look more like those of shaved chimpanzees than actual skulls to me. But I generally don't like "angry skulls" (GW had them too, but that was 20 years ago).


Considering GW is using the same sculpts from 20 years ago.....


Mmmh?

Spoiler:


They updated them? Shows how much I pay attention. A skeleton is a skeleton to me and from 5 feet away those will look no different to me than any other manufacturer. Meh. If that's what kills it for you, so be it, but I'm a gamer before modeler and a painter last so the token on the field doesn't bother me one way or another....which explains the 100s of Mantic skeletons and zombies I own.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 22:45:30


Post by: SnotlingPimpWagon


I'm a modeler first, so no rune wars for me 100%
I'll probably read about the rules / watch batreps out of curiosity.

But imperial assault on the other hand is on my radar now!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 22:57:44


Post by: overtyrant


I'm a hardcore veteran player and the game appeals to me!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 22:58:30


Post by: Brother SRM


Models look alright, if generic. I like em better than Mantic's stuff.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/06 23:25:40


Post by: Zatsuku


SnotlingPimpWagon wrote:
I'm a modeler first, so no rune wars for me 100%
I'll probably read about the rules / watch batreps out of curiosity.

But imperial assault on the other hand is on my radar now!


Wait so... Rune Wars has modelling and painting and you are out on it, but Imperial Assault has neither and you are interested? That's... odd.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 00:08:17


Post by: Azazelx


 judgedoug wrote:
I have little interest but why does everyone keep thinking they are prepainted? Because the pics show painted minis? Does everyone think this is the same with GW? Both FFG and GW both say miniatures are unpainted. I'm wondering where the disconnect is.


Probably because X-Wing is prepainted and people have forgotten about DUST (or at least that DUST was/is merely pre-primed).

I like these models, actually. The undead especially, and the Humans look like Mantic's Basileans done right.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 00:20:50


Post by: FabricatorGeneralMike



The undead look kinda neat...but this is a big fat NOPE on my part...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 01:20:40


Post by: Azazelx


I'll wait and see. It'll depend on price and availability. The X-Wing starter set might be playable out of the box, but it's not an especially great deal, nor are the X-Wing/Armada/Imperial Assault models. I can't see myself paying a similar premium for generic fantasy...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 01:59:15


Post by: Erebus Studios


 H.B.M.C. wrote:
Two words:

Proprietary Dice

A mass wargame with its own special dice. Yeah... no thanks.


From my experience into board gaming I can say that a lot of tabletop gaming games can benefit learning from. well see how this game turns out, but FFG are one of the top companies in board gaming, they have produced several successful games , and some that have for sure struggled, but the company over all knows what it is doing and understands the importance of IP and I think they have thought their new game out quite well. (edit - this is if the rumors prove true that they are going to stop their current deal with GW, it is still up in the air at the moment and is no more than a rumor).

The minis are not of my personal taste, no grittiness and a lack of realism, but fantasy flight tends to be High fantasy focused so this is no surprise to me. I wish them the best of luck but I am sure they will do well over all. Also I think its not a bad idea for them to be leaving GW, as that company and its one IP are not going anywhere good , so better for FFG to stop spending money on a dying franchise and instead spend that money growing their own.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 02:04:06


Post by: ced1106


First impressions up on BGG: https://boardgamegeek.com/thread/1617009/initial-thoughts-after-gencon-demo

Comparison to X-Wing: Yes, any person familiar with X-Wing or Armada will instantly recognize this as the fantasy war version of these precursors. There are dials, movement templates and dice with even the same hit graphics on them. But to call this game "Rune-Wing" would be a disservice since it isn't just the fantasy version of the same game. Similar to how Armada feels different from X-Wing, RW feels even more distinct in game play than either of these two and not just because the theme is different. The things I love about X-Wing are maintained--predetermined and hidden actions, simplified movement and combat, etc. But this is definitely a WAR game, not a skirmish. On the back of each unit's card, there are possible configurations of the units and how many movement templates can be tied together and the squads can get HUGE. It looks like you can buy four of the base sets and you still wouldn't field the largest configuration. But for those that might be scared off by this, don't be--you definitely have a very playable game with just the base set, even more so than with the base starter set for X-Wing. (We asked about tournament standards and the demo folks didn't know.)

I really like how the initiative is hidden based on which action you choose, unlike in X-Wing where the initiative of each unit is fixed and public. This makes for very interesting decisions to make because you aren't sure which units will go first, therefore your planned charge might fail because they managed to move further away before you go. Also, in RW, you don't do all your move actions and then attack--each squad or unit will move and activate on its initiative turn. Also, there is a corresponding modifier that goes with your action but you are restricted to choosing the modifier with the same color as your action (or grey that can be used with any action). ...

Comparison to other war games: This has many features of most other wargames where you have buffs and banes, charge rules, moral checks, unit special abilities, and randomness from dice rolls that can ruin the best laid strategic plans. It also looks like you can configure all kinds of army lists since points are listed on the back of the unit's card for different sizes as well as corresponding power cards that you can choose for them. If I remember correctly, there aren't any defense rolls but units have some special abilities that might make them block some of your hits. But overall, combat is resolved fairly simply and quickly so you aren't getting bogged down.

The other thing that has to be noted is the MINIS ARE UNPAINTED! Everyone at the demo was asking about this since X-Wing and Armada has pretty sweet pre-paint jobs. But for those that have never painted minis, you are going to have to learn to do it yourself (I have a tutorial video for how to do this quickly HERE) or *GASP* play with unpainted minis.surprise I can't imagine FFG would insist on painted minis for tournament play.

After the demo (which admittedly was limited to three rounds) I found RW to hit my sweet spot, similar to Deadzone (first iteration). Deadzone has simplified movement and combat but in-depth strategy. But RW is fantasy and the minis are very high quality, as to be expected for FFG. For a gamer like me, this is the war game that I have been waiting for a long time--simple mechanics but deep strategy. Also, I've found it incredibly impressive that FFG has done a relatively good job keeping wave 1 ships still relevant so hopefully this will remain true for RW where power creep kills of older units.

One other thing to note is that RW seems to be able to support multiplayer, which is a huge bonus for me since I rarely play 1v1. In fact, I demoed with a friend and due to dual dials, it was more fun for both of us to be controlling two units and coordinating together than our opponent who had to make all the decisions himself. And this was with the base set--you can imagine with larger point battles that having multiple generals or even factions could work (although the game isn't necessarily designed for it).


If you don't like proprietary dice, you're not going to like the dials...!

Spoiler:


Or, dice, I suppose.

Spoiler:


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 11:24:12


Post by: Mymearan


Jesus., those dials. The battlefield is going to look like a carnival.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 11:28:53


Post by: Vertrucio


Those dials are placed face down during play. I rather like the concept in terms of compartmentalizing the complexity.

We'll see how it plays in practice though.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 13:58:08


Post by: judgedoug


 Azazelx wrote:
 judgedoug wrote:
I have little interest but why does everyone keep thinking they are prepainted? Because the pics show painted minis? Does everyone think this is the same with GW? Both FFG and GW both say miniatures are unpainted. I'm wondering where the disconnect is.


Probably because X-Wing is prepainted and people have forgotten about DUST (or at least that DUST was/is merely pre-primed).

I like these models, actually. The undead especially, and the Humans look like Mantic's Basileans done right.


I think it speaks more to people making a judgment call without bothering to learn anything about what they are making a judgment call about. It took perhaps three whole seconds to read the official release news and discover that they are unpainted. It takes more time to type out an opinion about the miniatures based on incorrect information. Thanks, internet!

I agree; the humans could easily be used as Basileans. It's a shame about Asmodee's price fixing because getting a couple core sets at 35% off is a lot more desirable than getting one core set at only 10% off.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 15:59:19


Post by: 455_PWR


Hmm. Well ffg makes some slick board games, card games, etc (but pricey too). I think they should stick to that. They tried their hand at Dust and parted ways. This game has too many issues.

1. Too cartoony/ancient style minis. 2. Those wheels 3. Wierd dice. 4. Movement templates

Aesthetic is not for me, but maybe works for others. Templates only work in terminator genysis, but that's because that game scales from a game board to a table top wargame with rulers. The dice, tokens, and wheels? That's too much for a board game. It's like they took descent, wfb, and kow, and tried to have a problem child lol.

Maybe their next skirmish game will be more normal.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 17:49:54


Post by: Sqorgar


 455_PWR wrote:
Hmm. Well ffg makes some slick board games, card games, etc (but pricey too). I think they should stick to that. They tried their hand at Dust and parted ways. This game has too many issues.
They weren't creatively in charge of Dust, and only with the Dust Warfare rules (which FFG wrote) did it approach being and actual miniatures game. But RuneWars is FFG's own IP and they might be more invested in it than something where the license has to be renewed every few years.

FFG has been circling the miniatures market for years. It was inevitable. Ever since the first DOOM game, they've been getting closer and closer to a full miniatures game. X-Wing/Armada are the big hybrid games, but Imperial Assault and BattleLore 2E are more minis game than not. RuneWars takes X-Wing and moves it just a bit further towards full blown miniatures game. Unpainted, multi-pose miniatures was the last hurdle left for them to cross.

Maybe their next skirmish game will be more normal.
FFG bought the L5R license straight up, and I'd be surprised if they weren't going to make it a tent pole IP alongside Runebound, Arkham, and Android. I'd expect a bunch of L5R spin offs, including a miniatures game - especially if they ever lose the Star Wars license. So my prediction is L5R.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 19:02:08


Post by: Red Viper


Very interested in this. My two favorite games right now are KoW and then various Attack/X Wing settings.

It's in direct competition with KoW, and that's going to be a tough sell for my group. Plus, KoW lets you use any models you want so it was a real easy transition.

I'm going to watch this closely, but there's no way I'm starting a new game with only two factions. Humans and Undead have zero appeal for me, but I think I'm in the minority there. Bring out some Dark Elves (I'd secretly settle for elves... don't tell FFG), or some anthropomorphic animals... and then we'll talk.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 20:13:02


Post by: Sqorgar


 Red Viper wrote:
I'm going to watch this closely, but there's no way I'm starting a new game with only two factions. Humans and Undead have zero appeal for me, but I think I'm in the minority there. Bring out some Dark Elves (I'd secretly settle for elves... don't tell FFG), or some anthropomorphic animals... and then we'll talk.
RuneWars (the original board game) had Daqan Lords (human), Latari Elves, Uthuk Y’llan (demons), the Undead, and neutral units like the mountain giant and razor wings. BattleLore had the same factions and units (no elves), so I'll bet RWM does as well. Rune Age, a card game, added Orcs and Dwarves. So, unless RWM pulls a BattleLore and dies three factions in, elves will probably be the fourth faction released.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 20:28:43


Post by: Kovnik Obama


ced1106 wrote:
First impressions up on BGG: https://boardgamegeek.com/thread/1617009/initial-thoughts-after-gencon-demo

Comparison to X-Wing: Yes, any person familiar with X-Wing or Armada will instantly recognize this as the fantasy war version of these precursors. There are dials, movement templates and dice with even the same hit graphics on them. But to call this game "Rune-Wing" would be a disservice since it isn't just the fantasy version of the same game. Similar to how Armada feels different from X-Wing, RW feels even more distinct in game play than either of these two and not just because the theme is different. The things I love about X-Wing are maintained--predetermined and hidden actions, simplified movement and combat, etc. But this is definitely a WAR game, not a skirmish. On the back of each unit's card, there are possible configurations of the units and how many movement templates can be tied together and the squads can get HUGE. It looks like you can buy four of the base sets and you still wouldn't field the largest configuration. But for those that might be scared off by this, don't be--you definitely have a very playable game with just the base set, even more so than with the base starter set for X-Wing. (We asked about tournament standards and the demo folks didn't know.)

I really like how the initiative is hidden based on which action you choose, unlike in X-Wing where the initiative of each unit is fixed and public. This makes for very interesting decisions to make because you aren't sure which units will go first, therefore your planned charge might fail because they managed to move further away before you go. Also, in RW, you don't do all your move actions and then attack--each squad or unit will move and activate on its initiative turn. Also, there is a corresponding modifier that goes with your action but you are restricted to choosing the modifier with the same color as your action (or grey that can be used with any action). ...

Comparison to other war games: This has many features of most other wargames where you have buffs and banes, charge rules, moral checks, unit special abilities, and randomness from dice rolls that can ruin the best laid strategic plans. It also looks like you can configure all kinds of army lists since points are listed on the back of the unit's card for different sizes as well as corresponding power cards that you can choose for them. If I remember correctly, there aren't any defense rolls but units have some special abilities that might make them block some of your hits. But overall, combat is resolved fairly simply and quickly so you aren't getting bogged down.

The other thing that has to be noted is the MINIS ARE UNPAINTED! Everyone at the demo was asking about this since X-Wing and Armada has pretty sweet pre-paint jobs. But for those that have never painted minis, you are going to have to learn to do it yourself (I have a tutorial video for how to do this quickly HERE) or *GASP* play with unpainted minis.surprise I can't imagine FFG would insist on painted minis for tournament play.

After the demo (which admittedly was limited to three rounds) I found RW to hit my sweet spot, similar to Deadzone (first iteration). Deadzone has simplified movement and combat but in-depth strategy. But RW is fantasy and the minis are very high quality, as to be expected for FFG. For a gamer like me, this is the war game that I have been waiting for a long time--simple mechanics but deep strategy. Also, I've found it incredibly impressive that FFG has done a relatively good job keeping wave 1 ships still relevant so hopefully this will remain true for RW where power creep kills of older units.

One other thing to note is that RW seems to be able to support multiplayer, which is a huge bonus for me since I rarely play 1v1. In fact, I demoed with a friend and due to dual dials, it was more fun for both of us to be controlling two units and coordinating together than our opponent who had to make all the decisions himself. And this was with the base set--you can imagine with larger point battles that having multiple generals or even factions could work (although the game isn't necessarily designed for it).


If you don't like proprietary dice, you're not going to like the dials...!

Spoiler:


Or, dice, I suppose.

Spoiler:


I'm very stoked about this. While the miniatures are not necessarily my favourite, the game seems to be exactly what I'm looking for in a wargame, but has never really found : a maneuver-centric massed-battles game with hidden-information and easy to resolve combat mechanics.

Only two things keep me from pledging here and now to buy two cores : 1) This may means that a Star Wars wargame is on it's way. Seriously, this should happen. And you should be allowed to field x-wings miniatures to simulate the fight above the battlefield. 2) I'd like to know if there are going to be multiple cores with different factions. I like the undead, but aren't that stoked about the humans.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 21:11:54


Post by: frozenwastes


I'm getting less and less patient with the table clutter of x-wing, so this game is definitely not appealing to me. The puzzle edge bases alone are a deal breaker for me. Add in those goofy double dials and proprietary dice and there's just no way I'm going anywhere near this.

As for the blocks of troops approach to a game, I think the decline of WHFB during 7th end 8th and replacement by AoS might show that the market for a game like this has shrunk significantly. Mantic's Kings of War always struck me as going after a shrinking market base and now this is going to be competing for the same pool of money.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 21:18:13


Post by: Kovnik Obama


frozenwastes wrote:
I'm getting less and less patient with the table clutter of x-wing, so this game is definitely not appealing to me. The puzzle edge bases alone are a deal breaker for me. Add in those goofy double dials and proprietary dice and there's just no way I'm going anywhere near this.

As for the blocks of troops approach to a game, I think the decline of WHFB during 7th end 8th and replacement by AoS might show that the market for a game like this has shrunk significantly. Mantic's Kings of War always struck me as going after a shrinking market base and now this is going to be competing for the same pool of money.


I think you have it backward, the decline of WHFB and AOS replacement means that suddenly, for the 1st time in decades, the market for a game like this has expanded significantly.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 21:41:02


Post by: Sqorgar


 Kovnik Obama wrote:

Only two things keep me from pledging here and now to buy two cores : 1) This may means that a Star Wars wargame is on it's way. Seriously, this should happen.

Imperial Assault is their Star Wars miniatures game. Skirmish mode is a wargame, complete with tournaments and competitive support by FFG.

2) I'd like to know if there are going to be multiple cores with different factions. I like the undead, but aren't that stoked about the humans.
If FFG follows their release process for BattleLore, they'll release new factions separately, likely starting with the Uthuk Y'llan. The big question, for me, is whether the core box is required to play the game or if it just represents a convenient two-player starter set.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 21:59:40


Post by: Kovnik Obama


 Sqorgar wrote:
 Kovnik Obama wrote:

Only two things keep me from pledging here and now to buy two cores : 1) This may means that a Star Wars wargame is on it's way. Seriously, this should happen.

Imperial Assault is their Star Wars miniatures game. Skirmish mode is a wargame, complete with tournaments and competitive support by FFG.


Thank you so much, I was not aware of this. Now I have change our Star Wars Rebellion-Xwing-Imperial Assault campaign to accomodate for a 4th game!


If FFG follows their release process for BattleLore, they'll release new factions separately, likely starting with the Uthuk Y'llan. The big question, for me, is whether the core box is required to play the game or if it just represents a convenient two-player starter set.


Darn, but the Dragon dudes are soooo cool.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 22:25:12


Post by: Zetan


I think this is going to be a huge hit at our local store. We had a huge WFB crowd who were completely uninterested in AoS when it came out. For a while, there was a bit of uncertainty, while some of the community tried KoW, but a larger portion found it too simplistic and ended up playing 9th Age. Neither game is quite as popular as WFB was, though, and in the end, the game that attracted most of them was, surprisingly, X-Wing.

In a way, it makes sense. While KoW bears more resemblance to WFB simply looking at the table, X-Wing is actually a much closer match when it comes to the types of strategies enjoyed by a really competitive WFB player. It's all about out-maneuvering your opponent; both games can be easily won or lost on movement. The only thing it doesn't have is the hobby aspect.

Now, FFG has that covered too. Honestly, once you look past the cartoony aesthetic, the dice, templates, etc., this is the perfect replacement for WFB. Fantasy battles that focus on tactical block movement. The aesthetics will certainly prevent some people from getting into it, but I think a large portion of our players will look past it, and a few will actually be really into it.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 22:33:59


Post by: Tannhauser42


I actually like the use of movement templates like the ones shown. No more having to watch someone like a hawk when they're measuring their wheels because basic geometry is a lost art. Even the commonly used wheel templates for WHFB weren't that great, as they really only worked for the block size they matched up with.

Now of someone could only find something similar to replace scatter dice with. I swear, the number of times I've wanted to bust out a protractor because the other person fails at angles is mind boggling.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 22:36:01


Post by: str00dles1


Just got back from GenCon. Got to demo this game.

I'm a huge fan of battlelore, so this hit home with me. I will be buying it for sure.

Combat is very easy and gives you a lot of the same choices x wing can give you on moving.

the objectives in the game are like armada, so some screte missions and such for extra points.

They said the starter in the pics is about half what you need to play a tourney game pointswise and will be played on a 6x3.

Feel free to ask questions and I can do my best


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 22:43:13


Post by: Kovnik Obama


str00dles1 wrote:
Just got back from GenCon. Got to demo this game.

I'm a huge fan of battlelore, so this hit home with me. I will be buying it for sure.

Combat is very easy and gives you a lot of the same choices x wing can give you on moving.

the objectives in the game are like armada, so some screte missions and such for extra points.

They said the starter in the pics is about half what you need to play a tourney game pointswise and will be played on a 6x3.

Feel free to ask questions and I can do my best


You just convinced me. Do you think this is a simple enough wargame to appeal to boardgamers?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 22:49:23


Post by: SnotlingPimpWagon


Zatsuku wrote:
SnotlingPimpWagon wrote:
I'm a modeler first, so no rune wars for me 100%
I'll probably read about the rules / watch batreps out of curiosity.

But imperial assault on the other hand is on my radar now!


Wait so... Rune Wars has modelling and painting and you are out on it, but Imperial Assault has neither and you are interested? That's... odd.


Rune wars look bad. As simple as that.

Imperial assault
1) a board game (not a war game)
2) painted minis from it look good
3) Star Wars


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 23:06:04


Post by: frozenwastes


 Kovnik Obama wrote:

I think you have it backward, the decline of WHFB and AOS replacement means that suddenly, for the 1st time in decades, the market for a game like this has expanded significantly.


I think it's fragmented and shrinking. Maybe FFG's organized play can provide some cohesion bust most ranked up fantasy gamers seem split as to which way to go. Some play a previous edition of WHFB, others play a fan version, others play KoW and now others will play this. End result? A gamer base in decline with fragmented interest that keeps many localities from having a critical mass of gamers.

I'm expecting this project to be successful enough on launch that it will be a net profit for FFG, but not quite enough to sustain with multiple releases past a year or maybe two. If they use X-Wing's "wave" release schedule, I think it'll make it to Wave 3 (X-Wing is currently on Wave 10 upcoming). I hope I'm wrong though. I enjoy seeing ranked up fantasy games on the table and hopefully this will bring those games back to the forefront a bit.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/07 23:52:29


Post by: Rbb


This seems to have unit cards and upgrade cards like xwing. I hope you don't have to buy all the releases just to get all the good upgrade cards like you do in xwing.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:12:27


Post by: Kovnik Obama


frozenwastes wrote:
 Kovnik Obama wrote:

I think you have it backward, the decline of WHFB and AOS replacement means that suddenly, for the 1st time in decades, the market for a game like this has expanded significantly.


I think it's fragmented and shrinking. Maybe FFG's organized play can provide some cohesion bust most ranked up fantasy gamers seem split as to which way to go. Some play a previous edition of WHFB, others play a fan version, others play KoW and now others will play this. End result? A gamer base in decline with fragmented interest that keeps many localities from having a critical mass of gamers.

I'm expecting this project to be successful enough on launch that it will be a net profit for FFG, but not quite enough to sustain with multiple releases past a year or maybe two. If they use X-Wing's "wave" release schedule, I think it'll make it to Wave 3 (X-Wing is currently on Wave 10 upcoming). I hope I'm wrong though. I enjoy seeing ranked up fantasy games on the table and hopefully this will bring those games back to the forefront a bit.


I doubt that FFG plans on recuperating every other disgruntled WHFB player out there. If that was their plans, they would have made some attempt at making the game compatible with the more popular ranges. If the round bases are the same size as AoS/WHFB, this could work if they sold the square bases separately.

I have no clue as to how you think you can guess the longevity of the game before it is even reviewed. I too can make guesses based on no information whatsoever : the Conquest LCG is sure to have dozens more cycles, the FFG-GW relationship has never been healthier.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:15:20


Post by: Zatsuku


 Rbb wrote:
This seems to have unit cards and upgrade cards like xwing. I hope you don't have to buy all the releases just to get all the good upgrade cards like you do in xwing.


That would kill any chance of me playing it, but also wouldn't make sense for what they are selling as a mass battle game. Upgrade cards will have to be restricted to faction or buyable in packs.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:37:21


Post by: str00dles1


 Kovnik Obama wrote:
str00dles1 wrote:
Just got back from GenCon. Got to demo this game.

I'm a huge fan of battlelore, so this hit home with me. I will be buying it for sure.

Combat is very easy and gives you a lot of the same choices x wing can give you on moving.

the objectives in the game are like armada, so some screte missions and such for extra points.

They said the starter in the pics is about half what you need to play a tourney game pointswise and will be played on a 6x3.

Feel free to ask questions and I can do my best


You just convinced me. Do you think this is a simple enough wargame to appeal to boardgamers?


I do.

It uses the moving templates, so that's a bonus. I know a lot of board gamers who hate using a ruler for traditional war games.

Most figures will be one piece. The big guys are fit together like the bigger stuff for battlelore or imperial assault.

It has simple enough mechanics to grasp quickly, but has a lot of depth. Espeically for the table top war gamer.

For example a unit of 4 skeletons might get to pick from 1 upgrade symbol, for say 16 points. While a big unit of 32 could pick from 6 different things but they cost a lot of points.

Not sure where all the hate is coming from. I feel this appeals to people also who played Warhammer fantasy, but didn't like how long it took or how boggled down it got (and the fact is was killed for AoS) and who don't like kings of war. Its movement trays with x wing rulers in fantasy.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:46:37


Post by: Davor


 H.B.M.C. wrote:
Two words:

Proprietary Dice

A mass wargame with its own special dice. Yeah... no thanks.


I take it you don't like Age of Sigmar then eh?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:47:07


Post by: spiralingcadaver


I find it a bit odd that people seem to think boardgamers don't know how to play complex games.

Regarding dislike, I think the game looks mechanically interesting enough, but kind of generic and not aesthetically very contemporary, so price will be a limiting factor.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:50:22


Post by: Davor


I think those dials will be great for the game. I mean now we can have both sides move at the same time or at least get rid of the I do everything, you do everything. This might actually work.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 00:53:21


Post by: str00dles1


Davor wrote:
I think those dials will be great for the game. I mean now we can have both sides move at the same time or at least get rid of the I do everything, you do everything. This might actually work.


Well you don't move at the same time.

Such as if I wanna do a 4 move charge it might show a 5 on the dial next to the symbol. You activate moves from lowest number to highest. Incase of a tie, whoever has the int that turn gets to activate first.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 01:19:41


Post by: agnosto


str00dles1 wrote:

Not sure where all the hate is coming from. I feel this appeals to people also who played Warhammer fantasy, but didn't like how long it took or how boggled down it got (and the fact is was killed for AoS) and who don't like kings of war. Its movement trays with x wing rulers in fantasy.


It wouldn't be the internet if there weren't a small group of people jumping to conclusions over a few pictures and an incomplete idea of gameplay. No, much easier to declare it a steaming pile of gack now than actually wait until it's released and give it an objective try.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 01:20:50


Post by: Red Viper


 spiralingcadaver wrote:
I find it a bit odd that people seem to think boardgamers don't know how to play complex games.


I tried to get some very smart MTG and boardgame coworkers into war machine. The rules they picked up fine... It was the movement. Some just couldn't seem to move with a tape measure and would hold it backwards, others would get super detailed and take forever to move to their spots.

X wing and attack wing were the perfect middle ground. deadzone has potential, but I haven't gotten around to it.

This is looking promising.

I think I'll still play KoW with my real friends, but this game could be a hit with boardgamers and maybe more importantly... The flgs's which all regularly run ffg events already



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 01:46:56


Post by: Kovnik Obama


 Red Viper wrote:
 spiralingcadaver wrote:
I find it a bit odd that people seem to think boardgamers don't know how to play complex games.


I tried to get some very smart MTG and boardgame coworkers into war machine. The rules they picked up fine... It was the movement. Some just couldn't seem to move with a tape measure and would hold it backwards, others would get super detailed and take forever to move to their spots.

X wing and attack wing were the perfect middle ground. deadzone has potential, but I haven't gotten around to it.

This is looking promising.

I think I'll still play KoW with my real friends, but this game could be a hit with boardgamers and maybe more importantly... The flgs's which all regularly run ffg events already



This.

I have a very good (read : smart) boardgaming group. Everyone is fine with playing 3+ hours games of Through the Ages or spending 2 hours afterward going over what everybody did so has to figure out the best moves next game. Everyone loves Blood Rage and spazz over the miniatures, asking me when they'll be painted. But the very second I start talking wargames, I've lost them. They will not, ever touch a game that requires a ruler. Even as I write this, a friend of mine who I play the Netrunner LCG with, just asked me "wargaming, is that those games that you play with a ruler?" as if he was talking about a plague.

I've gotten a few to play X-wing and admit it was fun. So that's my hope.

Being on the fence is super annoying.
I hate the wargamer's aversion to tokens and proprietary dices, as I hate the boardgamer's aversion to assembly requirements and rulers.
The struggle is real.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 02:13:31


Post by: Sqorgar


 Kovnik Obama wrote:
I have a very good (read : smart) boardgaming group. Everyone is fine with playing 3+ hours games of Through the Ages or spending 2 hours afterward going over what everybody did so has to figure out the best moves next game. Everyone loves Blood Rage and spazz over the miniatures, asking me when they'll be painted. But the very second I start talking wargames, I've lost them. They will not, ever touch a game that requires a ruler. Even as I write this, a friend of mine who I play the Netrunner LCG with, just asked me "wargaming, is that those games that you play with a ruler?" as if he was talking about a plague.
I know people who are the same way. My wife, for instance, hates miniature games because of measuring - especially when there is a unit of 10+ guys that you have to move around (she either measures each one's movement individually or just pushes them all like poker chips, drives me nuts). She likes Infinity because you only really move one guy at a time and only a few inches, but if there is ever a line of sight dispute, she breaks out a laser pointer and studies the board like it was the Zapruder film. Now, I just make her tell me what she wants to do and I measure and move for her.

I hate the wargamer's aversion to tokens and proprietary dices, as I hate the boardgamer's aversion to assembly requirements and rulers.
The struggle is real.
I kind of get where both sides are coming from. Tokens are clutter. Dice get lost and proprietary dice are expensive to replace. Assembly is time consuming and lengthens the time from purchase to play. And rulers are fiddly and imprecise. But I don't think any of those things should be deal breakers. If nothing else, RuneWars Miniatures should be the perfect hybrid of what both board gamers and mini gamers hate


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 03:09:00


Post by: Tannhauser42


 Kovnik Obama wrote:


Being on the fence is super annoying.
I hate the wargamer's aversion to tokens and proprietary dices, as I hate the boardgamer's aversion to assembly requirements and rulers.
The struggle is real.


I understand both sides of it, too. I don't mind tokens and special dice and whatnot, but it's when those things use strange hieroglyphic like symbols where you have to keep referencing the rulebook that makes it a problem.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 04:02:55


Post by: str00dles1


 Tannhauser42 wrote:
 Kovnik Obama wrote:


Being on the fence is super annoying.
I hate the wargamer's aversion to tokens and proprietary dices, as I hate the boardgamer's aversion to assembly requirements and rulers.
The struggle is real.


I understand both sides of it, too. I don't mind tokens and special dice and whatnot, but it's when those things use strange hieroglyphic like symbols where you have to keep referencing the rulebook that makes it a problem.


For this game atleast, there are normal sizes reference cards so you know what is what. So easy reference


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 04:27:46


Post by: Davor


str00dles1 wrote:
Davor wrote:
I think those dials will be great for the game. I mean now we can have both sides move at the same time or at least get rid of the I do everything, you do everything. This might actually work.


Well you don't move at the same time.

Such as if I wanna do a 4 move charge it might show a 5 on the dial next to the symbol. You activate moves from lowest number to highest. Incase of a tie, whoever has the int that turn gets to activate first.


I did say it will get rid of the You do everything, I do everything 40K/Fantasy games do.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 04:57:29


Post by: frozenwastes


Kovnik Obama wrote:
I doubt that FFG plans on recuperating every other disgruntled WHFB player out there. If that was their plans, they would have made some attempt at making the game compatible with the more popular ranges. If the round bases are the same size as AoS/WHFB, this could work if they sold the square bases separately.


No, the point is not to "recuperate" them, but to appeal to them enough to sell them a new product. A new game. Not adaptors to make the products they purchased from somewhere else make your product irrelevant. If it's true that units come with upgrade cards like X-Wing, there may well be a collectible element here as well. The point of entering an existing market is to appeal to those in it, not to have them not buy your product and keep using the competitors.

I have no clue as to how you think you can guess the longevity of the game before it is even reviewed. I too can make guesses based on no information whatsoever : the Conquest LCG is sure to have dozens more cycles, the FFG-GW relationship has never been healthier.


I've been watching the industry a long time and have seen these sort of "also ran" products come and go. I think the age of ranked up fantasy games as a major type of game played is largely over and this is a late entry into a dying market. Sure, there will be small groups that pop up here and there and people will buy it and play it, but it's never going to become anything even close to what Warhammer was. It's just another option, among many, for an approach to gaming that has been dwindling for probably a decade.

agnosto wrote:
It wouldn't be the internet if there weren't a small group of people jumping to conclusions over a few pictures and an incomplete idea of gameplay. No, much easier to declare it a steaming pile of gack now than actually wait until it's released and give it an objective try.


Or (maybe just maybe) there are a lot of very visually oriented miniature gamers out there and the way the actual product photographs look so far are turning people off? Sorry, but I don't need to know anything about the rules to know that puzzle piece edged movement trays look awful to me and I won't ever want them. As well, I know from other people speaking up (and my own direct experience with X-Wing) that table clutter is an issue with FFG's games in general and this game looks to be no different.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 14:42:42


Post by: spiralingcadaver


Re: rulers... yeah, I don't get what board gamers' conceptual problem is regarding adapting to rulers, but, that said, I think a good grid is almost always better than rulers, since it does away with all of the ambiguity of exact distance, turning, "maybe LOS?" and trying to figure out if something's in your favor before taking the move. I'd take an occasionally problematic grid positioning over that, any day of the week.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 15:01:35


Post by: Ian Sturrock


I'm pretty stoked for this. I have yet to find a fantasy mass battle game that really appeals. KoW and Dragon Rampant are both fun but both have their flaws. This looks to have more tactical depth than either game, as good a balance as KoW, and as speedy play as DR -- which is three pluses, from my perspective.

It's not like you have to use their minis, right? Just their movement trays, dials, etc.

I quite like most of the undead, too. Antler Helmed Skelly General Dude definitely does it for me.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 15:03:25


Post by: spiralingcadaver


 Ian Sturrock wrote:
It's not like you have to use their minis, right? Just their movement trays, dials, etc.
Knowing FFG, they'll be bundling those, so, yeah, you could buy their gadgets and cards and models, and then buy other models to replace theirs...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 15:18:25


Post by: agnosto


 Tannhauser42 wrote:
 Kovnik Obama wrote:


Being on the fence is super annoying.
I hate the wargamer's aversion to tokens and proprietary dices, as I hate the boardgamer's aversion to assembly requirements and rulers.
The struggle is real.


I understand both sides of it, too. I don't mind tokens and special dice and whatnot, but it's when those things use strange hieroglyphic like symbols where you have to keep referencing the rulebook that makes it a problem.


Because that never happens with 40K......oh wait; the biggest reason it takes hours to play a game of 40K is due to all the fiddly special rules and constantly having to suss out what the spastic monkey who wrote the rules meant when they through poo on the page instead of writing clearly.

frozenwastes wrote:Or (maybe just maybe) there are a lot of very visually oriented miniature gamers out there and the way the actual product photographs look so far are turning people off? Sorry, but I don't need to know anything about the rules to know that puzzle piece edged movement trays look awful to me and I won't ever want them. As well, I know from other people speaking up (and my own direct experience with X-Wing) that table clutter is an issue with FFG's games in general and this game looks to be no different.


I get what you're saying because I've started to feel that way about GW's games and the bloated mess of 40K which requires you have numerous reference books on the table, lots of tokens or dice for wound counters, psychic powers, special effects, lingering effects, etc. "Here, let me look up the special rules for this formation if I can only remember what book they were in...."

I'm ready for a game that at least tries to organize the clutter; Warmachine does it but nobody around here plays that. If some of the massive number of people who play X-Wing start playing this game, I might have something worth getting into.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 15:34:09


Post by: spiralingcadaver


frozenwastes wrote:table clutter is an issue with FFG's games in general and this game looks to be no different.

My group still calls them all "focus turds" from back when we played a lot of WM, and every turn or two, we'd realized there was a pile of counters strewn across the board, maybe a third of which had expired or no one could remember what they were reminding us of.

 agnosto wrote:

I get what you're saying because I've started to feel that way about GW's games and the bloated mess of 40K which requires you have numerous reference books on the table, lots of tokens or dice for wound counters, psychic powers, special effects, lingering effects, etc. "Here, let me look up the special rules for this formation if I can only remember what book they were in...."

Yeah, I think 40k kinda' jumped the shark with their most recent pair of editions: complete free-form, without some way of tracking units on cards, is just a complete pain. It was playing Silver Tower, and needing to sort through 2 indexes to track which monsters were doing what, every turn, instead of just having a couple cheat sheets out, that made me really understand how behind the times GW's methods feel.

I get that it's harder to track with customization, but the old army list system is just so clunky.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 15:35:59


Post by: Ian Sturrock


I'm the same with 40K right now. Love the core of the game, love the setting, but I can't keep up with the rules any more: GW have turned doing so into a part-time job, needing several hours a week of investment just to stay informed enough to be competitive. If I wanted that I would be a World of Warcraft player.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 15:52:08


Post by: str00dles1


 Ian Sturrock wrote:
I'm pretty stoked for this. I have yet to find a fantasy mass battle game that really appeals. KoW and Dragon Rampant are both fun but both have their flaws. This looks to have more tactical depth than either game, as good a balance as KoW, and as speedy play as DR -- which is three pluses, from my perspective.

It's not like you have to use their minis, right? Just their movement trays, dials, etc.

I quite like most of the undead, too. Antler Helmed Skelly General Dude definitely does it for me.


Well, kinda you need to use theirs. I mean you could use yours but it would be a lot of work.

Basically every models base has a hole in it (not all the way through) and each part of the movement tray has a peg. Mini sits on the peg. So you could I guess just the peg off the indented trays?

Seems more of a hassle then its worth to want to use someone elses minis. The starts gonna be their usual 100$, so buying at a discount is 75-80$ or so on amazon prime. Very cheap price point for the amount of stuff you get.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 16:05:10


Post by: Necros


I'm sure if the game is popular enough we'll see the laser cut wood guys putting together special templates to match the base sizes for other games.

I'd like to try the game, but I don't have the time to build & paint all new armies. One thing I like about Kings of War is I can use my old collection of minis, in fact I don't own a single KOW model but I can still field multiple armies. I know FF will be all about selling their own products and making you use them, but if they want their game to be a success I think they're going to have to be able to accommodate other minis too somehow... at least at first.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 16:06:44


Post by: RazorEdge


I hope the Game will have expansions with re-usable package.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 16:56:09


Post by: str00dles1


 Necros wrote:
I'm sure if the game is popular enough we'll see the laser cut wood guys putting together special templates to match the base sizes for other games.

I'd like to try the game, but I don't have the time to build & paint all new armies. One thing I like about Kings of War is I can use my old collection of minis, in fact I don't own a single KOW model but I can still field multiple armies. I know FF will be all about selling their own products and making you use them, but if they want their game to be a success I think they're going to have to be able to accommodate other minis too somehow... at least at first.


Paiting could take awhile, but there is nearly no building. Most parts are 1 piece or 2 piece. The bigger stuff is 3-4 that lock in like imperial assault large guys


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 17:33:18


Post by: Ian Sturrock


Yeah I'm sure I'll be able to pick up 3rd party movement trays. Or, as you say, cut off the pegs.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 18:43:01


Post by: Sqorgar


str00dles1 wrote:
Paiting could take awhile, but there is nearly no building. Most parts are 1 piece or 2 piece. The bigger stuff is 3-4 that lock in like imperial assault large guys
Do you know if there is any customization to the miniatures? The website hints that there might be, but if the figures are only two pieces, it doesn't sound like it...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 19:12:23


Post by: NAVARRO


This could be the best game in the world, with groovy dices and all but for me personally unfortunately its a big pass, the miniatures are uninspired, boring toy like and do absolutely nothing for me.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 19:14:00


Post by: kenofyork


I have purchased several FFG board games over the years and found them for the most part utterly dreadful. Conan was my favorite IP and I could not muster the enthusiasm to even play it after ready the rules. Twilight Imperium was set up once and a friend and I tried to slog through the myriad of confusing and mostly pointless phases and gave up. Descent had dice mechanics that were needlessly confusing and I never figured out. I have Tanhauser- all I can say is what? And finally my ultimate disappointment was Tide of Iron. As a long time Squad Leader player I was so hyped about this and it plays horribly. Nothing at all like Squad Leader, with no tactics other than game rules. I also played the role play game Death Watch and those rules are not well tested. We soon had stacked abilities that broke the system.

In short, I have deliberately avoided this company as they have struck out too many times. Although I have spent several hundred dollars on their products that languish on my shelf.

This looks like another fiddly mess.



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 19:20:29


Post by: Ian Sturrock


Chaos in the Old World was pretty amazing, as game designs go -- though I guess that could be more due to Lang than to FFG, as such?

All their Star Wars games have been incredibly well received though. Not that I've had a chance to play any yet...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 20:15:47


Post by: pancakeonions


I am ridiculously excited about this one. I really like Kings of War and even enjoyed a game of Age of Sigmar once, but no one around here plays it. This game seems like a nice mid point between the two - the added complexity and tactics with the weird looking action wheel (yes, kinda odd looking, but I'll get used to it) that dictates when you go and what happens when you do - that just sounds super cool.

I'll be in for two core sets, and probably two of each expansion - there's supposed to be unit attachments (musicians, banner-bearers), wizards, and heroes (mounted and on foot) available too.

kenofyork wrote:
I have purchased several FFG board games over the years and found them for the most part utterly dreadful. Conan was my favorite IP and I could not muster the enthusiasm to even play it after ready the rules. Twilight Imperium was set up once and a friend and I tried to slog through the myriad of confusing and mostly pointless phases and gave up. Descent had dice mechanics that were needlessly confusing and I never figured out. I have Tanhauser- all I can say is what? And finally my ultimate disappointment was Tide of Iron. As a long time Squad Leader player I was so hyped about this and it plays horribly. Nothing at all like Squad Leader, with no tactics other than game rules. I also played the role play game Death Watch and those rules are not well tested. We soon had stacked abilities that broke the system.



Ouch, I feel for you man, but you've listed off a litany of their worst games! Conan, TI, Tannhauser, Tide of Iron... (I liked Descent, but it took too long and now never hits the table) I can see why you're not a fan - but they do have some good games in their catalog! Find someone who has Eldritch Horror, or give Armada (or X Wing) a try. They're fun!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/08 23:01:29


Post by: str00dles1


 Sqorgar wrote:
str00dles1 wrote:
Paiting could take awhile, but there is nearly no building. Most parts are 1 piece or 2 piece. The bigger stuff is 3-4 that lock in like imperial assault large guys
Do you know if there is any customization to the miniatures? The website hints that there might be, but if the figures are only two pieces, it doesn't sound like it...


In short, yes. The FFG demo guy said it will appeal to the more hardcore miniature hobbyist also with being able to do more custom stuff


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 14:26:48


Post by: kronk


kenofyork wrote:


In short, I have deliberately avoided this company as they have struck out too many times. Although I have spent several hundred dollars on their products that languish on my shelf.

This looks like another fiddly mess.


This does look like a fiddly mess, but I'm on the other side of the coin when it comes to FFG. I have spent a bunch of money on FFG stuff and enjoyed the hell out of it. Their Rogue Trader RPG is excellent, Arkham Horror is easily my favorite board game, and we're just getting into Imperial Assault and having a blast. X-Wing and Armada are a miss for me. I'm not sure why I don't like it. I like miniatures, I love Star Wars, and I used to play Wings of War a lot (very similar in many regards, especially movement). I just couldn't get into X-Wing.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 14:50:36


Post by: Kriswall


My experiences with FFG have been overwhelmingly positive.

Star Wars X-Wing - love it
Star Wars Armada - love it
Descent 2nd Edition - love it
Mansions of Madness 2nd Edition - love it
Arkham Horror - love it
Elder Sign - love it
Warhammer Quest Card Game - love it
Warhammer 40k Conquest - love it
Star Wars Imperial Assualt - love the Skirmish option, Campaign option gets boring after you've killed your hundredth Storm Trooper

In short, I have high expectations for RuneWars. FFG has demonstrated a capacity to write tight rule sets that lend themselves to both competitive and casual play. The rules are typically easy to learn and are FAQ'd as needed.

I really like the idea of the command dials. They work great in both X-Wing and Armada, so I don't see why they wouldn't work great here.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 15:27:37


Post by: Sqorgar


 Kriswall wrote:
My experiences with FFG have been overwhelmingly positive.

Star Wars X-Wing - love it
Star Wars Armada - love it
Descent 2nd Edition - love it
Mansions of Madness 2nd Edition - love it
Arkham Horror - love it
Elder Sign - love it
Warhammer Quest Card Game - love it
Warhammer 40k Conquest - love it
Star Wars Imperial Assualt - love the Skirmish option, Campaign option gets boring after you've killed your hundredth Storm Trooper

In short, I have high expectations for RuneWars. FFG has demonstrated a capacity to write tight rule sets that lend themselves to both competitive and casual play. The rules are typically easy to learn and are FAQ'd as needed.

Well... eventually. I mean, of the games you've listed, many of them are second editions, fixed in an expansion, or are gameplay sequels to other games. Imperial Assault is great, but it's the fourth game in the series (DOOM, Descent, Descent 2E, IA). By now, it'd better be great. I like that FFG keep refining good ideas into great ideas, but their first editions games are noticeably inferior.

RWM builds off of X-Wing in many ways, but it is also FFG's first try at a hobbyist miniatures game. Their LCGs are a well oiled machine now, but it took a few years to get it right. It's going to have some hiccups and flaws. After a year or two though, it should be pretty great.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 16:35:02


Post by: BobtheInquisitor


Do we know the prices or materials of the minis yet?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 16:42:50


Post by: agnosto


 BobtheInquisitor wrote:
Do we know the prices or materials of the minis yet?



Starter will be $100 for 48 miniatures and other accessories. Haven't seen the material.

https://www.fantasyflightgames.com/en/products/runewars-the-miniatures-game/products/runewars-miniatures-game/


“This is a runebound age, its magic tired and constrained. The dark history of the land is written across its fields and forests in the ragged scars of war…”
–Astarra the Runewitch

For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.

RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 18:58:03


Post by: Sarouan


At last a 28 mm wargame that uses the SAME movement tray for ALL units.

A good thing that they designed the miniatures and bases FOR the game, and not the opposite like we are used with GW ("we go bonkers with bases") and KoW ("well, if we want to sell miniatures, we'd better use the same bases than That Other Company We Shouldn't Name").

It will be interesting to see what they will manage to do.

I'm not repelled by the models. They sure don't have a lot of variations and look a bit cartoon, but hey...it's not especially much better elsewhere for the same price, nowadays.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 19:25:56


Post by: Necros


BOW posted a how to play video from GenCon. It's long but once they get past talking about the rules in the beginning and start playing it looks like it'll be pretty fun




FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 20:44:21


Post by: str00dles1


Material is the same they have used for all their current minis. All the Imperial assault material is the same as this game.

As for the game, it goes pretty fast. the game is also standard 8 turns. Its very objective based.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 21:04:01


Post by: overtyrant


Everything I hear about this game gets me more hyped for it! I'll check out the video when I get time.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 21:17:26


Post by: AegisGrimm


The golem especially was beautiful in person at Gencon.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 22:04:47


Post by: RazorEdge


When will it released? January 2017?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/09 22:34:49


Post by: BobtheInquisitor


 agnosto wrote:
 BobtheInquisitor wrote:
Do we know the prices or materials of the minis yet?



Starter will be $100 for 48 miniatures and other accessories. Haven't seen the material.

https://www.fantasyflightgames.com/en/products/runewars-the-miniatures-game/products/runewars-miniatures-game/



I'm with Doug on the discount issue, then. For 30% or more off, I'd be pretty tempted. At 10% off, I remember all those unassembled Mantic minis I have that I should really get around to first... And that's assuming the minis look fine unpainted and come in a decent material with good casting quality--conditions that are far from given. If they have a set for just the humans, or just specific units I'm interested in, and their prices are similar to the starter, that would be a pleasant and astonishing surprise.

When I hear "Fantasy Flight Games" my first thought is "one dinky figure and a crapload of tokens/cards/tiles to justify the obnoxious pricing", so I'm not very optimistic about this.


Automatically Appended Next Post:
Actually, the human faction really does it for me. Is there anyone in the Orange County area who would be interested in splitting a starter 50-50 on costs who would want the undead minis? You can have the chits, tokens, proprietary dice, tiles, rulebooks and pamphlets, too.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 00:21:36


Post by: Ernster


Miniature market has a pre order discount of 15 percent.

http://www.miniaturemarket.com/ffgrwm01.html


Automatically Appended Next Post:
Bob, that price might encourage a 50/50 purchase for you.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 02:37:06


Post by: str00dles1


RazorEdge wrote:
When will it released? January 2017?


As of now its Quarter 1 of next year so Jan, Feb, or March


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 08:52:14


Post by: Ian Sturrock


I am thinking the human faction are a bit Warcrafty for my personal tastes, but I reckon that I could make use of them, by either giving them head swaps to be evil versions of themselves (Frostgrave Cultist heads would work perfectly), or painting the armour in a dark, dull grey (Coat D'armes Iron Grey, something like that) for a less high fantasy, heavy infantry look.

Skellies look good. It's hard to make skeleton minis I don't like, though, to be fair. As long as they have a bit of a Jason and the Argonauts vibe, I am good. They're just so much fun to paint too. Really rewarding for very little effort!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:06:59


Post by: agnosto


 BobtheInquisitor wrote:

Actually, the human faction really does it for me. Is there anyone in the Orange County area who would be interested in splitting a starter 50-50 on costs who would want the undead minis? You can have the chits, tokens, proprietary dice, tiles, rulebooks and pamphlets, too.


I like them as well and I usually avoid fantasy humans. To me these look like the Mantic Basilians should have if they had been sculpted without ballista-bolt spears and produced without ape arms.

I'm not an early adopter so I see me picking up a stater when Miniature Market has it on sale for 20% off or something later down the road.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:36:20


Post by: BobtheInquisitor


Ernster wrote:
Miniature market has a pre order discount of 15 percent.

http://www.miniaturemarket.com/ffgrwm01.html


Automatically Appended Next Post:
Bob, that price might encourage a 50/50 purchase for you.


That is 5% more palatable. Thanks!

Of course, I'm assuming the figure numbers are roughly even. If there are only a dozen or so humans in the box, I'll need to rethink my strategy.


Automatically Appended Next Post:
Agnostic, that's what appeals to me about them. They also look a little bit like Confrontation: Age of Ragnarok minis in style.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:44:19


Post by: Necros


That BOW video is showing the game with what comes in the core set. I think it was something like a unit of 16 humans and similar amount of undeads with bows. 4 human cavalry and 1 big undead worm thing, a troll thingy and a few characters. Looked like a decent starting size for both sides and I agree they would work good for Baseleans.

after watching the videos I'm more interested, but I think I would also want to wait and see if I can get it a little cheaper and also see what the reviews are like after it's been released and they start adding in more new releases so there will be more variety. They say you should buy 2 starter sets to get a full army for each, but I don't like doing that.. good for troops I guess but for some reason I always hate having more than 1 unique character mini. that's why I didn't buy 2 copies of AoS


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:46:41


Post by: MrDwhitey


As far as I understand what they've been showing is the contents of the core box.

Human Hero, Golem, 4 knights, 16 spearmen.

Undead Hero, Carrion Rider, 16 skeletons, 8 skeleton archers.

Which tallies with the product page:
Finally, with forty-eight beautifully sculpted, unpainted figures


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:52:46


Post by: MaxT


 Sqorgar wrote:
 Kriswall wrote:
My experiences with FFG have been overwhelmingly positive.

Star Wars X-Wing - love it
Star Wars Armada - love it
Descent 2nd Edition - love it
Mansions of Madness 2nd Edition - love it
Arkham Horror - love it
Elder Sign - love it
Warhammer Quest Card Game - love it
Warhammer 40k Conquest - love it
Star Wars Imperial Assualt - love the Skirmish option, Campaign option gets boring after you've killed your hundredth Storm Trooper

In short, I have high expectations for RuneWars. FFG has demonstrated a capacity to write tight rule sets that lend themselves to both competitive and casual play. The rules are typically easy to learn and are FAQ'd as needed.

Well... eventually. I mean, of the games you've listed, many of them are second editions, fixed in an expansion, or are gameplay sequels to other games. Imperial Assault is great, but it's the fourth game in the series (DOOM, Descent, Descent 2E, IA). By now, it'd better be great. I like that FFG keep refining good ideas into great ideas, but their first editions games are noticeably inferior.

RWM builds off of X-Wing in many ways, but it is also FFG's first try at a hobbyist miniatures game. Their LCGs are a well oiled machine now, but it took a few years to get it right. It's going to have some hiccups and flaws. After a year or two though, it should be pretty great.


Only needing 2 editions to perfect the rules? That's a damn sight better than another company that we could all name


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:56:02


Post by: BobtheInquisitor


I thought we saw pictures of three or four human heroes. Are they not included?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 14:59:57


Post by: MrDwhitey


They showed off wave 1 unit attachments (and maybe extra heroes) for both factions at Gencon, which is probably what you're thinking of.

They're going to come in separate boxes/blisters.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 15:21:12


Post by: Kriswall


Has anyone put together a full list of the Wave 1 previews? I've seen random pictures, but no comprehensive list.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 15:48:28


Post by: RazorEdge


From the Gen Con Pictures we have seen, I guess Wave 1 will be:

-Starter Set

-Skeleton Warriors Set
-Skeleton Archer Set
-Skeleton Unit Foot Command Blister
-Skeleton Lich(?) Character Blister
-Skeleton Necromancer Character Blister

-Human Spearmen Set
-Human Knights Set
-Human Unit Foot Command Blister
-Human Knights Command Blister
-Human Lord Character Blister
-Human Wizard Character Blister


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 17:49:08


Post by: Thunderfrog


I love the look. Depending on price I will grab a lot of this.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/10 19:33:28


Post by: agnosto


 Thunderfrog wrote:
I love the look. Depending on price I will grab a lot of this.


The starter is $100 (before ubiquitous discount) for rules, templates, etc and 48 miniatures.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/11 13:46:09


Post by: Gallahad


What if FFG produced all of the minis in HIPS (same hard plastic GW use)? That would be a real game changer. Most of the minis look like they could be multipart plastic with pegs.

Extremely unlikely, but a man can dream right?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/11 13:58:44


Post by: Necros


That would be cool but I think they will probably want to make it more accessible to their usual board game customers too, so I'm expecting the minis to be all pre-built and ready to play right out of the box and you can just paint them if you want to.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/11 14:41:22


Post by: RazorEdge


FFG allready said there will be multipart models. I guess we will see single part models on sprues for units and multipart sprues for characters.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/14 15:45:42


Post by: Shrapnelsmile


RazorEdge wrote:
FFG allready said there will be multipart models. I guess we will see single part models on sprues for units and multipart sprues for characters.


The gentlemen who ran the full demo for Team Covenant confirmed on the FFG Forums:

no sprues -- figures do require assembly but are more snap together with a bit of glue. The look of the minis thus far seems to confirm that.

the starter box armies weigh in at around 100 points. Standard size game will be 200 points (including all upgrade cards).

Play surface is 3' x 6'



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/14 22:29:59


Post by: RazorEdge


The female Character from the Starter Set has a special rule which allow her Player to field one (non unique) Unit from the Elves faction.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 17:03:58


Post by: Shrapnelsmile


RazorEdge wrote:
The female Character from the Starter Set has a special rule which allow her Player to field one (non unique) Unit from the Elves faction.


Yes, it is indeed nice to know what one of the upcoming factions will be. Now, if we can only spot a similar ability for the Undead.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 17:17:01


Post by: agnosto


I'm looking forward to seeing what races/factions will eventually be available. Since it's based on the same universe as Descent, I hope to see demons and a beastman faction.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 17:20:35


Post by: Necros


I'm kinda hoping there will be a way to use your descent minis & heroes and stuff. I guess the descent minis won't be as detailed, but would be nice to have some crossover fun.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 17:37:46


Post by: agnosto


 Necros wrote:
I'm kinda hoping there will be a way to use your descent minis & heroes and stuff. I guess the descent minis won't be as detailed, but would be nice to have some crossover fun.


Somehow I doubt it but it'd be cool and a nice stop-gap while they fill-out the new line.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 18:50:26


Post by: str00dles1


 Shrapnelsmile wrote:
RazorEdge wrote:
The female Character from the Starter Set has a special rule which allow her Player to field one (non unique) Unit from the Elves faction.


Yes, it is indeed nice to know what one of the upcoming factions will be. Now, if we can only spot a similar ability for the Undead.


Doubtful.

Elves and humans yea. Undead and Uthuk Y’llan I don't see being allies. But who knows. There are also tons of orcs so could be faction number 5.


Automatically Appended Next Post:
 Necros wrote:
I'm kinda hoping there will be a way to use your descent minis & heroes and stuff. I guess the descent minis won't be as detailed, but would be nice to have some crossover fun.


Well the undead hero in the starter is a boss in Descent. But I doubt they will have it so you can use either. They don't have holdes in the bases so you either snip the peg or leave it as it


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 22:15:11


Post by: pancakeonions


Aren't the Descent minis slightly smaller than 28mm? Or am I misremembering this?

I have Battlelore 2.0, and those are smaller. Maybe I'm thinking of that game...?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 22:55:50


Post by: Lockark


The sculpts remind me of the manic ones, in a bad way.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/15 22:57:51


Post by: kestral


The idea of using movement dials and templates sounds great, but having to buy boxes of fairly generic figures to get said dials is a turn off, when most of us already have fantasy figures we have lavished hours on. I didn't own any x-wings when I got into that game, I already have plenty of knights and men at arms. Still, if the game gets popular there will probably be ways around that with some work.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/16 02:08:54


Post by: Vertrucio


There's already plenty of third party component sources for X-Wing, if this gains popularity the same will happen. But, that's a big if.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/16 02:50:04


Post by: Sqorgar


 kestral wrote:
The idea of using movement dials and templates sounds great, but having to buy boxes of fairly generic figures to get said dials is a turn off, when most of us already have fantasy figures we have lavished hours on. I didn't own any x-wings when I got into that game, I already have plenty of knights and men at arms. Still, if the game gets popular there will probably be ways around that with some work.
I'm not sure how FFG would make any money if they made it easy for you to play their games without actually giving them any money.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/16 14:10:58


Post by: Necros


I'm betting within a few weeks of release we'll see several laser cut wood companies making their own custom movement templates and movement trays so you can use whatever minis you want.

Maybe we can get RiTides to invent ModWheels (tm) so people can make their own custom dials for unit orders and stuff?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/16 14:25:29


Post by: Goliath


Hmmm. While I do love me some Terinoth action, and those models are lovely, I'm not sure whether I'd actually ever get any games.

Though on the other hand, the models are pretty enough that I could well buy a starter just to paint them.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/16 14:53:58


Post by: str00dles1


3rd party trays and such will come in sure provided it does well enough. It took a good bit of time before people made 3rd party stuff for x wing besides standard tokens and movement templates (which are a dime a dozen now).

This seems like a much better build off of D&D attack wing. A lot of the same concepts, just that one was mangled by wizkids


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/16 15:42:31


Post by: dosiere


This game looks awesome to me. I doubt it will appeal to the more hardcore hobbyist/collector types that GW caters to so well, but as a game it looks like it'll be a lot of fun. It's not a direct "replacement" game like kings of war, Antares, etc... Are for 40k or WFB, which frankly I like.



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/17 11:05:43


Post by: Zingraff


Knowing FFG, the game is probably good. Most recent publications from FFG excels at playability. They also treat their community really well.

But the Runewars setting is bland and goofy, with everything being bright and post-WoW, and at best I feel indifferent about it. I've steered away from purchases I could have made, solely because the game was dressed up in "Runewars".

To those of you who've made bad FFG purchases; use BoardGameGeek.com next time for reviews of the game you're considering.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 17:16:19


Post by: Shrapnelsmile


 Lockark wrote:
The sculpts remind me of the manic ones, in a bad way.


If you mean, "Mantic," and the bad sculpts, I disagree.

I find these chunky but rather nice, as they are not overly detailed and thus will be quick to paint.

Mantic ... they do some lines very, very well. Their orcs and goblins come to mind. Others, such as their Ogres, demons and most of the new Nature releases are really bad.

I'm not understanding the strong dislike of these FFG models, unless they are too akin to World of Warcraft in a very vague comparison.



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 18:47:26


Post by: Thunderfrog


I really like the ranges shown here because it's slightly more cartoony look.

I think they are a nice group of models.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 18:52:12


Post by: D6Damager


The figures don't look that great and neither does the price point. Also, I have zero confidence that FFG knows how to balance a miniatures game...just look at X-Wing and Armada with their tons of useless models and new models being required to upgrade old models just for their card upgrades. No thanks.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 18:59:21


Post by: 455_PWR


Los like ffg took the idea from mage knight. Folks have to buy new releases as they are competaive and more powerful, making older things obsolete. But ffg doesn't care as they sold the old models, will sell a few more as star wars collectors may buy them, and it sells new models.

Just like mage knight or mechwarrior, those who spend more win more. Not a fan of companies or games like that. Glad I avoided x-wing.

40k and aos have balance issues, but if you have been playing it is fairly cheap to keep up. A new unit may need to be added every few years along with a new codex. All old units are still in the codex for the most part (gear aside, but models can be changed and converted).


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 18:59:56


Post by: Thunderfrog


 D6Damager wrote:
The figures don't look that great and neither does the price point. Also, I have zero confidence that FFG knows how to balance a miniatures game...just look at X-Wing and Armada with their tons of useless models and new models being required to upgrade old models just for their card upgrades. No thanks.


That is my largest concern.

I hate the card-chase in X-Wing, so much so I dropped the game.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 20:06:29


Post by: overtyrant


OK I've heard loads of people complaining about having to buy new ships to get the card's to stay current. Unless you play in regular tournaments those comments are null and void, just use one of the many squad building apps and it has the rules on the cards for you, and if you are a tournament player, well you can either borrow cards or buy them singular but it's your choice to go to tournament's. I buy the ships in want from each wave as X-Wing is (IMO) one of the best games out there atm as doesn't cost you a lot to keep up to date and FFG actually do quite well to bring the old ships back to the front lines in later waves.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 20:21:10


Post by: str00dles1


 455_PWR wrote:
Los like ffg took the idea from mage knight. Folks have to buy new releases as they are competaive and more powerful, making older things obsolete. But ffg doesn't care as they sold the old models, will sell a few more as star wars collectors may buy them, and it sells new models.

Just like mage knight or mechwarrior, those who spend more win more. Not a fan of companies or games like that. Glad I avoided x-wing.

40k and aos have balance issues, but if you have been playing it is fairly cheap to keep up. A new unit may need to be added every few years along with a new codex. All old units are still in the codex for the most part (gear aside, but models can be changed and converted).


Not white knighting here, but...

Spend more to win more is everything GW does.

That's any companies game plan. Release new stuff that's better then old. That's how you stay in business. Look at Magic the Gathering. They got so good at it, they literally release the same exact cards years later and people buy it up.

Got to laugh at the 40k and AOs keeping up is cheap...Both (and 40k by a larger amount) are some of the most expensive games you can play. To even get started its 500-800 bucks. They add new units every month, not ever few years. And those new units cost way more then FFG products. Same goes for a codex, that's a yearly upgrade for most factions. (Not to mention its an additional 50$ spend for your faction rules).

Price point on this is exactly where anyone else would put it. Its 100 base, but discounted to 85$. That's 49 minis at 1.70 a piece. Pretty cheap. And most releases will be in the 15-25$ amount. Which is also cheaper then anything GW Puts out.

To not like the minis is fine. But to act like they are a evil company because they do the same sales pitch everyone else does is way off. Plus this isn't in any way more expensive then 40l/Aos.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/18 20:51:07


Post by: frozenwastes


str00dles1 wrote:
Spend more to win more is everything GW does.

That's any companies game plan. Release new stuff that's better then old. That's how you stay in business. Look at Magic the Gathering. They got so good at it, they literally release the same exact cards years later and people buy it up.


Current magic cards are weaker than older ones in some categories and stronger in others. Creatures are often more powerful, non creatures are way, way less powerful. Magic doesn't thrive because of power creep, but the opposite. The careful management of competitive formats as well as the casual play experience. The fact that reprinted cards of format staples sell so well is because the old cards were the powerful ones.

Releasing new stuff that's better than the old might be good for marketing purposes, but it's bad for game play. The best way to solve this is to simply not use rules and minaitures from the same company. I find by sticking to rules that are made by non-miniature producers (be they small companies, larger publishers like Osprey, small digital only indy companies or free fan made documents) the rules have to stand on their own merits and actually have to be games first rather than marketing tools first.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 01:30:09


Post by: AegisGrimm


A bit off-topic- The card chase complaint of X-Wing and Armada is, at least for friendly games, utter and complete BS.

With a few minutes work on my computer and printer ink, I could have every relevant card for both games in physical form right now with no purchases- and that's completely ignoring squadron builder aps having them included. I know, because that's exactly what I have done up till about the last two waves.

My buddy and I were using things like the TIE advanced "fix" cards the same day they debuted on the FFG news feed, months before the Raider that included them came out for retail. My core set Victory Star Destroyer has everything the individual one has.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 03:43:50


Post by: frozenwastes


Yes, but at the same time the guy next to me at yesterday's epic game was talking about how he still needs to get a Hawk just to get enough cards for an event he wants to play in later in the month.

I am no fan of X-Wing organized play, but lots of people are interested in it. And they are buying ships just so they can use a single card out of the package. It's happening.

Those of us who are smart and avoid such events, just use an app or make our own cards.

It'll be interesting to see how successful Runewars organized play is as well. I wonder how many people are going to buy completely out of faction kits just for cards for organized play.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 08:09:53


Post by: Ian Sturrock


For me, the risk that the game might become so wildly popular and successful that I want to spend lots of money on it, is absolutely the least of my worries.



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 08:46:36


Post by: Herzlos


overtyrant wrote:
OK I've heard loads of people complaining about having to buy new ships to get the card's to stay current. Unless you play in regular tournaments those comments are null and void, just use one of the many squad building apps and it has the rules on the cards for you, and if you are a tournament player, well you can either borrow cards or buy them singular but it's your choice to go to tournament's. I buy the ships in want from each wave as X-Wing is (IMO) one of the best games out there atm as doesn't cost you a lot to keep up to date and FFG actually do quite well to bring the old ships back to the front lines in later waves.


Whilst I haven't played in any tournaments, my understanding is that most of them will allow you to use photocopy/printed cards, though I don't know if that applies to official ones.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 15:32:20


Post by: Illumini


 Ian Sturrock wrote:
For me, the risk that the game might become so wildly popular and successful that I want to spend lots of money on it, is absolutely the least of my worries.



Haha, great quote


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 15:53:41


Post by: Necros


Does every unit have the same amount of options on the dials or are they all different, like could dice work? And you just stick em on the back of your movement tray to keep track? Surely someone who makes some kind of modular cubes could come up with an alternative to the dials


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 16:23:31


Post by: Morathi's Darkest Sin


I love the look of some of the models.. although looking at the Humans I can't help but feel had they gone with this using the Warcraft licence rather than Rifts, I'd have preordered one of them already.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 16:32:03


Post by: Davor


frozenwastes wrote:
Yes, but at the same time the guy next to me at yesterday's epic game was talking about how he still needs to get a Hawk just to get enough cards for an event he wants to play in later in the month.

I am no fan of X-Wing organized play, but lots of people are interested in it. And they are buying ships just so they can use a single card out of the package. It's happening.

Those of us who are smart and avoid such events, just use an app or make our own cards.

It'll be interesting to see how successful Runewars organized play is as well. I wonder how many people are going to buy completely out of faction kits just for cards for organized play.


The thing is, you still don't need to spend $200 like you would on an Imperial Knight or what ever to compete at said competitions. Still cheaper that way. GW still costs more no matter how you look at it.

Now we are talking about cards, will this game be using cards like X-wing does as well? Will these cards be sold with the minis too or be available online for free like Age of Sigmar?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 17:10:34


Post by: Pacific


Interesting decision for FFG to move into the fantasy tabletop game market like this. Colour me definitely intrigued!

 agnosto wrote:
str00dles1 wrote:

Not sure where all the hate is coming from. I feel this appeals to people also who played Warhammer fantasy, but didn't like how long it took or how boggled down it got (and the fact is was killed for AoS) and who don't like kings of war. Its movement trays with x wing rulers in fantasy.


It wouldn't be the internet if there weren't a small group of people jumping to conclusions over a few pictures and an incomplete idea of gameplay. No, much easier to declare it a steaming pile of gack now than actually wait until it's released and give it an objective try.


My thoughts exactly. Reading the first few pages of comments, one would have thought this were being sold by Xang Wong Tonka Toys line straight off Alibaba. Are people just forgetting FFG's track record?

Which leads me to...

 Kriswall wrote:
My experiences with FFG have been overwhelmingly positive.

Star Wars X-Wing - love it
Star Wars Armada - love it
Descent 2nd Edition - love it
Mansions of Madness 2nd Edition - love it
Arkham Horror - love it
Elder Sign - love it
Warhammer Quest Card Game - love it
Warhammer 40k Conquest - love it
Star Wars Imperial Assualt - love the Skirmish option, Campaign option gets boring after you've killed your hundredth Storm Trooper

In short, I have high expectations for RuneWars. FFG has demonstrated a capacity to write tight rule sets that lend themselves to both competitive and casual play. The rules are typically easy to learn and are FAQ'd as needed.

I really like the idea of the command dials. They work great in both X-Wing and Armada, so I don't see why they wouldn't work great here.


Thank-you sir


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 19:45:29


Post by: OrlandotheTechnicoloured


Game Classy podcast talks about the gencon demo game

http://planetarbitrary.com/2016/08/game-classy-120-gen-con-16-part-1/

starts around 29mins


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/19 20:48:13


Post by: Lockark


 Shrapnelsmile wrote:
 Lockark wrote:
The sculpts remind me of the manic ones, in a bad way.


If you mean, "Mantic," and the bad sculpts, I disagree.

I find these chunky but rather nice, as they are not overly detailed and thus will be quick to paint.

Mantic ... they do some lines very, very well. Their orcs and goblins come to mind. Others, such as their Ogres, demons and most of the new Nature releases are really bad.

I'm not understanding the strong dislike of these FFG models, unless they are too akin to World of Warcraft in a very vague comparison.



That was posted from my phone, it auto corrected Mantic to Manic lol.

But you will notice that I said "In a bad way". The FFG minis have a very soft/rubbery look to them that I feel is unacceptable for a hard plastic model kits. (Soft and Rubbery Looking details is the issue with mantic's lower quality sculpts. FFG's Pre-painted X-wing minis are better and more detailed sculpts with crisp clean edges, the Rune Wars mini's look awful in comparison!

FFG has done better then this, and when the sculpt on you pre-paints are better then your hard-plastic kits something VERY wrong has happened.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/20 02:34:15


Post by: str00dles1


Necros wrote:Does every unit have the same amount of options on the dials or are they all different, like could dice work? And you just stick em on the back of your movement tray to keep track? Surely someone who makes some kind of modular cubes could come up with an alternative to the dials


No. Its different for every unit. And each unit has 2 dials with lots of symbols. It is easier to just use the dials. Don't see why this is a issue

Lockark wrote:
 Shrapnelsmile wrote:
 Lockark wrote:
The sculpts remind me of the manic ones, in a bad way.


If you mean, "Mantic," and the bad sculpts, I disagree.

I find these chunky but rather nice, as they are not overly detailed and thus will be quick to paint.

Mantic ... they do some lines very, very well. Their orcs and goblins come to mind. Others, such as their Ogres, demons and most of the new Nature releases are really bad.

I'm not understanding the strong dislike of these FFG models, unless they are too akin to World of Warcraft in a very vague comparison.



That was posted from my phone, it auto corrected Mantic to Manic lol.

But you will notice that I said "In a bad way". The FFG minis have a very soft/rubbery look to them that I feel is unacceptable for a hard plastic model kits. (Soft and Rubbery Looking details is the issue with mantic's lower quality sculpts. FFG's Pre-painted X-wing minis are better and more detailed sculpts with crisp clean edges, the Rune Wars mini's look awful in comparison!

FFG has done better then this, and when the sculpt on you pre-paints are better then your hard-plastic kits something VERY wrong has happened.


Did you see them in person? Or get to touch them? The models are the same quality as all of their current star wars imperial assault figs. Last time I checked imperial assault, they are not soft rubbery figures. More sturdy and stuff harder plastic feel. Same figs for this game but multi part

People see mass battle game and think the quality is all going to be crapo. I was there, I touched it and talked to FFG. Its not crapo


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/20 06:21:24


Post by: Thunderfrog


frozenwastes wrote:
str00dles1 wrote:
Spend more to win more is everything GW does.

That's any companies game plan. Release new stuff that's better then old. That's how you stay in business. Look at Magic the Gathering. They got so good at it, they literally release the same exact cards years later and people buy it up.


Current magic cards are weaker than older ones in some categories and stronger in others. Creatures are often more powerful, non creatures are way, way less powerful. Magic doesn't thrive because of power creep, but the opposite. The careful management of competitive formats as well as the casual play experience. The fact that reprinted cards of format staples sell so well is because the old cards were the powerful ones.

Releasing new stuff that's better than the old might be good for marketing purposes, but it's bad for game play. The best way to solve this is to simply not use rules and minaitures from the same company. I find by sticking to rules that are made by non-miniature producers (be they small companies, larger publishers like Osprey, small digital only indy companies or free fan made documents) the rules have to stand on their own merits and actually have to be games first rather than marketing tools first.


I think he's talking about re-released stuff that is the exact same in function.

Grizzly Bears. There's like 10 different versions of a 1 colorless 1 green bear/mammal.



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/20 09:58:38


Post by: frozenwastes


 Thunderfrog wrote:
I think he's talking about re-released stuff that is the exact same in function.

Grizzly Bears. There's like 10 different versions of a 1 colorless 1 green bear/mammal.


He used Magic as his example of choice of releasing new stuff that's better than old stuff. It's just not true apart from creatures (and that was part of shifting the game towards creature combat during draft rather than power creep).

FFG, unlike Wizards, will creep the power level of their games up. X-Wing is a great example. The Contracted Scout is so efficient that half the top lists at UK Nationals were just 3 identical Contracted Scouts.

I guess on the plus side is that I don't expect enough waves of this game to actually get developed and released for them to creep it up too badly. So the people who buy it and like it will probably have less to deal with than playing against a competitive X-Wing player.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/20 13:15:12


Post by: AndrewGPaul


The material that Fantasy Flight's most recent board game miniatures - Descent 2nd edition and Imperial Assault - are made from seems to be the same stuff that they've always used (at least, it's the same as the stuff used in Doom and Descent 1st edition). The sculpting and casting have improved over the years, though.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/21 02:47:35


Post by: Lockark


str00dles1 wrote:


Did you see them in person? Or get to touch them? The models are the same quality as all of their current star wars imperial assault figs. Last time I checked imperial assault, they are not soft rubbery figures. More sturdy and stuff harder plastic feel. Same figs for this game but multi part

People see mass battle game and think the quality is all going to be crapo. I was there, I touched it and talked to FFG. Its not crapo


I have eyes and their are pics from multiple angles. They look "crapo". The skeletons faces look like cheap rubber halloween masks. Why do I need to feel them?

Edit: I was using the word "runbery" to describe the soft details not the material.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/21 16:44:30


Post by: RIPferdy


So stoked for this. Xwing is by far the best miniature game at the moment. I expect this to play great as well, and like the minis.

GW priced me out a long time ago, I buy something to paint once or twice a year, but haven't played a game of warhammer in years. The $$/time you need to keep up with GW is insane.

Also, lol at people on here saying magic is cheap/balanced. A standard deck will cost you $350 or so, and with the rotations you only get to play with cards for a few years before they are illegal. That and like 5% of cards see play, with mythics clearly being the best cards.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/21 17:03:24


Post by: Zatsuku


RIPferdy wrote:
So stoked for this. Xwing is by far the best miniature game at the moment. I expect this to play great as well, and like the minis.

GW priced me out a long time ago, I buy something to paint once or twice a year, but haven't played a game of warhammer in years. The $$/time you need to keep up with GW is insane.

Also, lol at people on here saying magic is cheap/balanced. A standard deck will cost you $350 or so, and with the rotations you only get to play with cards for a few years before they are illegal. That and like 5% of cards see play, with mythics clearly being the best cards.


Honestly I always thought GW was insanely expensive when I was younger, but as I have gotten older and had access to more disposable money... They are still expensive but entirely reasonable for a luxury hobby. If it wasn't for games like Malifaux and Infinity or historicals I would probably be fine with the prices.

If Runewars keeps the stupid card system of x-wing then it's going to end up being one of the most expensive miniature games out there. So I really hope it doesn't.

As for MTG, at any given time there are usually more than ten different decks that have reasonable matchups with other decks in the metagame. They definitely use more than 5% of the standard card pool between them and range in price from $50-$350. You are quoting the high end. I do still dislike having to switch out your deck too quickly, but it's not as bad as you made it sound.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/21 18:12:09


Post by: Vertrucio


The biggest problem with this setup, despite the gameplay possibilities, is that FFG rebalances the game by selling newer stuff in later packs.

Others have pointed this out, but this is a lose lose situations. I don't mind buying cool new stuff for a game I like, but I will not buy stuff to fix problems that the designers created.

This is the reason why a lot of wargames limit their reliance on building stats into boardgame components, it's hard to update the rebalance. At the same time, with components, you can explore more gameplay elements that would usually be tedious to track.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/21 18:35:07


Post by: RIPferdy


I live in Seattle, basically the biggest nerd havens of nerd havens with 8+ gaming shops in a 20 min drive.

no one really plays GW games, and each shop has weekly x-wing nights that are thriving. If you havent checked it out, you really should, its great.

also re:
"As for MTG, at any given time there are usually more than ten different decks that have reasonable matchups with other decks in the metagame. They definitely use more than 5% of the standard card pool between them and range in price from $50-$350. You are quoting the high end. I do still dislike having to switch out your deck too quickly, but it's not as bad as you made it sound."

opened up top 8 mtg and looked at the most recent tournament, lol:

http://mtgtop8.com/event?e=13266&f=ST



Automatically Appended Next Post:
this one has better diversity, but 7/8 of them are above $330, with two of them being over $400 and the cheapest being $220. For $220 with this game you are going to get two full armies that wont rotate out in 6/12 months.

http://mtgtop8.com/event?e=13294&f=ST

And it does kind of stink that sometimes you have to sink $15 or $30 for an xwing update, but those do come with new models, and like everyone has said before, just copy the cards if you want, no one cares. It's just as easy as downloading a sigmar .pdf. I've done it in plenty of tournaments around here. With warhammer you were buying a $50 rulebook every year or so. (sigmar is getting back into this model with all the mini-clan books, I'd have to buy the new pointbook/new disorder book/new savage ork book/new ironjaw book for all the new formation rules and points. That's like $200.


Automatically Appended Next Post:
 Vertrucio wrote:
Others have pointed this out, but this is a lose lose situations. I don't mind buying cool new stuff for a game I like, but I will not buy stuff to fix problems that the designers created.


I am super curious as to what miniatures game you play then??


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/22 16:01:28


Post by: agnosto


 Lockark wrote:
str00dles1 wrote:


Did you see them in person? Or get to touch them? The models are the same quality as all of their current star wars imperial assault figs. Last time I checked imperial assault, they are not soft rubbery figures. More sturdy and stuff harder plastic feel. Same figs for this game but multi part

People see mass battle game and think the quality is all going to be crapo. I was there, I touched it and talked to FFG. Its not crapo


I have eyes and their are pics from multiple angles. They look "crapo". The skeletons faces look like cheap rubber halloween masks. Why do I need to feel them?

Edit: I was using the word "runbery" to describe the soft details not the material.


Congratulations, you have an opinion! Join the rest of humanity over there and realize that your opinion is countered by people who think differently. It's obvious that str00dles is excited by this game so what's your point in belaboring your apparent dislike other than just trying to be Captain Buzkillington? Lord/Lady Buzzkill? King/Queen Buzzkill of the kingdom of Wetblanketshire?


Automatically Appended Next Post:
RIPferdy wrote:


 Vertrucio wrote:
Others have pointed this out, but this is a lose lose situations. I don't mind buying cool new stuff for a game I like, but I will not buy stuff to fix problems that the designers created.


I am super curious as to what miniatures game you play then??


Obviously none since they're all like that.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/22 16:18:44


Post by: Pacific


I would hazard a guess that the miniatures stand up perfectly well at a realistic arm's length and on the tabletop (where actually having more distinctive proportions can sometimes be an advantage).

Will reserve judgement until am able to see them in person, but that's been my general opinion on a lot of miniatures that people decry for being too blocky or basic (not everything needs the detail level of something like Infinity or Mierce, and in some cases its actually an advantage and feeds into the overall aesthetic of the game).


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/22 17:38:18


Post by: Vertrucio


Automatically Appended Next Post:
RIPferdy wrote:


 Vertrucio wrote:
Others have pointed this out, but this is a lose lose situations. I don't mind buying cool new stuff for a game I like, but I will not buy stuff to fix problems that the designers created.


I am super curious as to what miniatures game you play then??


Obviously none since they're all like that.


There is a difference in degrees when we're talking about games that rely on a lot of boardgame style components that integrate stats into them.

For example, while Warmachine makes extensive use of stat cards, those can be changed out quickly with an edition change with players not having to buy much new components besides a cheap set of cards or a new book.

Meanwhile, imagine if they tried to do a new edition of X-Wing or STAW that changed up all the stats or added more? One look at the conversion kits for FFG's other boardgames shows how much stuff you'd have to buy to convert things over. Or what if they wanted to issue a balance correction? Well they'd have to issue a new card alongside an Errata doc. A traditional game could add an extra rule without the need to update a component or card.

Therein lies the difference between the typical prepainted, component heavy, miniature games and more traditional miniature games.

This isn't a bad thing, because if you read my post, you'd see that it also comes with significant advantages too, but this is just one downside. And I'm interested in this game despite the downsides.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/22 17:49:44


Post by: agnosto


 Vertrucio wrote:


There is a difference in degrees when we're talking about games that rely on a lot of boardgame style components that integrate stats into them.

For example, while Warmachine makes extensive use of stat cards, those can be changed out quickly with an edition change with players not having to buy much new components besides a cheap set of cards or a new book.

Meanwhile, imagine if they tried to do a new edition of X-Wing or STAW that changed up all the stats or added more? One look at the conversion kits for FFG's other boardgames shows how much stuff you'd have to buy to convert things over. Or what if they wanted to issue a balance correction? Well they'd have to issue a new card alongside an Errata doc. A traditional game could add an extra rule without the need to update a component or card.

Therein lies the difference between the typical prepainted, component heavy, miniature games and more traditional miniature games.

This isn't a bad thing, because if you read my post, you'd see that it also comes with significant advantages too, but this is just one downside. And I'm interested in this game despite the downsides.


Issues arrive in all miniatures games due to changing rules (Warmachine is in MKIII now, Bolt Action just released a new edition, 40K is in it's 7th version, WHFB is deader than the do-do). All companies change and even sometimes completely drop game systems.

I get that the card thing is a concern but it's no worse than any other manufacturer's gimmick used to drag as much of our hard-earned money out of us as possible.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 02:39:08


Post by: frozenwastes


 agnosto wrote:

Obviously none since they're all like that.


There are a large number of rules publishers who do not also make miniatures. Since they don't have a release cycle of miniatures to fix previous releases with, they simply don't do that. If there's a problem, they put an errata on their page and that's that. If they do another print run, they'll hopefully include the errata.

They are most certainly not all like that.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 03:29:18


Post by: agnosto


frozenwastes wrote:
 agnosto wrote:

Obviously none since they're all like that.


There are a large number of rules publishers who do not also make miniatures. Since they don't have a release cycle of miniatures to fix previous releases with, they simply don't do that. If there's a problem, they put an errata on their page and that's that. If they do another print run, they'll hopefully include the errata.

They are most certainly not all like that.


Well, gee, yeah we can move those goalposts all the way out and include the multitude of free rules out there too. Context of the conversation is important since the examples being thrown around were from Warmachine, MTG, etc.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 03:38:07


Post by: frozenwastes


 agnosto wrote:
frozenwastes wrote:
 agnosto wrote:

Obviously none since they're all like that.


There are a large number of rules publishers who do not also make miniatures. Since they don't have a release cycle of miniatures to fix previous releases with, they simply don't do that. If there's a problem, they put an errata on their page and that's that. If they do another print run, they'll hopefully include the errata.

They are most certainly not all like that.


Well, gee, yeah we can move those goalposts all the way out and include the multitude of free rules out there too. Context of the conversation is important since the examples being thrown around were from Warmachine, MTG, etc.


MTG doesn't as their development cycle is so long that by the time the player base finds a problematic interaction they missed the people who made the set haven't done any design or development work on it for over a year, so there's no way they could reactively fix problems. The set that would provide that opportunity has already been sent to the printers months ago. Warmachine does. 40k generally doesn't. Bolt Action doesn't. Flames of War doesn't. Infinity? Not that I know of.

It's not guaranteed that a given product line that includes both rules and miniatures will engage in the practice, but FFG definitely has a track record of doing it. In fact, I can't think of another game that has more instances of it than X-Wing.

The goal posts were set when you used the word "all." It isn't even universally true of those that bundle rules and miniatures and certainly false when you look at the hobby in general.

Will it be true of Runewars? I think it's a safe bet.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 13:10:34


Post by: agnosto


frozenwastes wrote:
 agnosto wrote:
frozenwastes wrote:
 agnosto wrote:

Obviously none since they're all like that.


There are a large number of rules publishers who do not also make miniatures. Since they don't have a release cycle of miniatures to fix previous releases with, they simply don't do that. If there's a problem, they put an errata on their page and that's that. If they do another print run, they'll hopefully include the errata.

They are most certainly not all like that.


Well, gee, yeah we can move those goalposts all the way out and include the multitude of free rules out there too. Context of the conversation is important since the examples being thrown around were from Warmachine, MTG, etc.


MTG doesn't as their development cycle is so long that by the time the player base finds a problematic interaction they missed the people who made the set haven't done any design or development work on it for over a year, so there's no way they could reactively fix problems. The set that would provide that opportunity has already been sent to the printers months ago. Warmachine does. 40k generally doesn't. Bolt Action doesn't. Flames of War doesn't. Infinity? Not that I know of.

It's not guaranteed that a given product line that includes both rules and miniatures will engage in the practice, but FFG definitely has a track record of doing it. In fact, I can't think of another game that has more instances of it than X-Wing.

The goal posts were set when you used the word "all." It isn't even universally true of those that bundle rules and miniatures and certainly false when you look at the hobby in general.

Will it be true of Runewars? I think it's a safe bet.


Meh. I don't really care. If it's a good game, I'll play it. Hell, I've dumped thousands into GW's crap rules over the years so this can hardly be any worse than that, the bar's pretty low when compared to companies like GW and Mantic have rules cycles that run every 2-3 years.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 14:25:34


Post by: frozenwastes


 agnosto wrote:
Meh. I don't really care. If it's a good game, I'll play it. Hell, I've dumped thousands into GW's crap rules over the years so this can hardly be any worse than that, the bar's pretty low when compared to companies like GW and Mantic have rules cycles that run every 2-3 years.




That's probably the best take to have on it. If it's actually fun, play it. For many though the quasi stealth collectible aspect is a turn off. All my x-wing is done with an android app, and I don't play in tournaments, so it hasn't been an issue for x-wing for me, but others around me are always talking about how they are short cards to play in some event somewhere ore are going on about how the new card that comes with a given ship will finally make a previously released ship "worth taking." I'm all "I don't care if you think they suck, the game is called X-Wing and I'm flying one dammit!"


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 14:52:59


Post by: str00dles1


frozenwastes wrote:
 agnosto wrote:
Meh. I don't really care. If it's a good game, I'll play it. Hell, I've dumped thousands into GW's crap rules over the years so this can hardly be any worse than that, the bar's pretty low when compared to companies like GW and Mantic have rules cycles that run every 2-3 years.




That's probably the best take to have on it. If it's actually fun, play it. For many though the quasi stealth collectible aspect is a turn off. All my x-wing is done with an android app, and I don't play in tournaments, so it hasn't been an issue for x-wing for me, but others around me are always talking about how they are short cards to play in some event somewhere ore are going on about how the new card that comes with a given ship will finally make a previously released ship "worth taking." I'm all "I don't care if you think they suck, the game is called X-Wing and I'm flying one dammit!"


This ^. I loved it at gencon. Ive spent way way way more and 40k and other bad rule sets that this will be cheap alternative. I don't do tourneys. Card limit isn't gonna be a issue.. If they do the same suit as x wing and you need lots of cards for a tourney, you'll dump the cash for it. If not you buy it once then take it to your friendly fedex and get scans done and sleeve em.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 15:55:04


Post by: agnosto


frozenwastes wrote:
 agnosto wrote:
Meh. I don't really care. If it's a good game, I'll play it. Hell, I've dumped thousands into GW's crap rules over the years so this can hardly be any worse than that, the bar's pretty low when compared to companies like GW and Mantic have rules cycles that run every 2-3 years.




That's probably the best take to have on it. If it's actually fun, play it. For many though the quasi stealth collectible aspect is a turn off. All my x-wing is done with an android app, and I don't play in tournaments, so it hasn't been an issue for x-wing for me, but others around me are always talking about how they are short cards to play in some event somewhere ore are going on about how the new card that comes with a given ship will finally make a previously released ship "worth taking." I'm all "I don't care if you think they suck, the game is called X-Wing and I'm flying one dammit!"


I agree. If I were a tournament player, I could understand the angst as well but since I've played in exactly 3 tournaments in my entire life, apps or army builders suit me just fine as well. I think that people who play competitively take on the responsibility for increased costs in any hobby with wargames certainly being no exception.

GW's gone to the non-stealth collectible route with a rule book published with every release. I can't keep up anymore so I don't play; it doesn't help that the lack of cumulative apps or anything outside of army builder (which isn't able to say what the rules actually do)...in short, it's a bloated mess and I don't have the requisite time to sort through 10 books to find the what some special rule does.

This is how I see playing 40K becoming; the answer to your rules question is somewhere in here:


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 16:01:28


Post by: Necros


Maybe I missed it, and I don't play X-Wing, but why wouldn't you have enough cards for a tournament? Don't the models come with all the cards you need? Do they get eaten by womp rats while you sleep or something?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 16:13:28


Post by: Pacific


 agnosto wrote:
 Vertrucio wrote:


There is a difference in degrees when we're talking about games that rely on a lot of boardgame style components that integrate stats into them.

For example, while Warmachine makes extensive use of stat cards, those can be changed out quickly with an edition change with players not having to buy much new components besides a cheap set of cards or a new book.

Meanwhile, imagine if they tried to do a new edition of X-Wing or STAW that changed up all the stats or added more? One look at the conversion kits for FFG's other boardgames shows how much stuff you'd have to buy to convert things over. Or what if they wanted to issue a balance correction? Well they'd have to issue a new card alongside an Errata doc. A traditional game could add an extra rule without the need to update a component or card.

Therein lies the difference between the typical prepainted, component heavy, miniature games and more traditional miniature games.

This isn't a bad thing, because if you read my post, you'd see that it also comes with significant advantages too, but this is just one downside. And I'm interested in this game despite the downsides.


Issues arrive in all miniatures games due to changing rules (Warmachine is in MKIII now, Bolt Action just released a new edition, 40K is in it's 7th version, WHFB is deader than the do-do). All companies change and even sometimes completely drop game systems.

I get that the card thing is a concern but it's no worse than any other manufacturer's gimmick used to drag as much of our hard-earned money out of us as possible.


I do think that this is very much a sliding scale though, and also a question of intent by the manufacturer. It's used in some cases as there genuinely is the need for a rationalisation of rules, compilation of supplements etc. as well as loopholes or balance issues that have only become apparent after significant player feedback. I think in this case a new edition is very much justified (would probably class early 40k/WFB editions, Bolt Action, Infinity etc. in this category). The company releases the new rules because there is very much a requirement for it (of course, the bonus for them is that its a money generator, assuming they have the pre-requisite loyal player base)

On the other hand you have a new release which is pretty much just to create sales, without the real need for it. We can see this where the sales department has had a direct input in the creative process in order to prompt sales of a different kind of miniature range or kit; we've seen this with the past few editions of 40k and WHFB. Sometimes this will bring with it a an actual improvement in game mechanics or the player experience, but I think this is more often than not an unintended side effect, not the intent behind the change and is usually deeply divisive in terms of the change in mechanics that it brings.

All companies fall somewhere along the scale - from what I have seen of FFG so far, they seem to have found that sweet spot of releasing quality updates while also potting themselves a lot of sales in the process. Hopefully that trend will continue with Runewars, and we won't get updates for updates sake.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 16:37:44


Post by: str00dles1


 Necros wrote:
Maybe I missed it, and I don't play X-Wing, but why wouldn't you have enough cards for a tournament? Don't the models come with all the cards you need? Do they get eaten by womp rats while you sleep or something?


Think the issue is you want 6 of the same upgrade so that's buying 6 of the same model. Or if one of the named ships has a upgrade, that many others can take because of same symbol you need to buy more ships for more of those cards. The best solution is use a app or just photo copy the cards and you have a million. but some tourneys don't allow photocopy


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 16:39:54


Post by: OrlandotheTechnicoloured


 Necros wrote:
Maybe I missed it, and I don't play X-Wing, but why wouldn't you have enough cards for a tournament? Don't the models come with all the cards you need? Do they get eaten by womp rats while you sleep or something?


you often want cards that come with ships other than the ones your using for your list,

so for official tournaments you need to buy cards on the secondary market or buy ships just to get the cards


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 18:20:59


Post by: Lockark


 agnosto wrote:
 Lockark wrote:
str00dles1 wrote:


Did you see them in person? Or get to touch them? The models are the same quality as all of their current star wars imperial assault figs. Last time I checked imperial assault, they are not soft rubbery figures. More sturdy and stuff harder plastic feel. Same figs for this game but multi part

People see mass battle game and think the quality is all going to be crapo. I was there, I touched it and talked to FFG. Its not crapo


I have eyes and their are pics from multiple angles. They look "crapo". The skeletons faces look like cheap rubber halloween masks. Why do I need to feel them?

Edit: I was using the word "runbery" to describe the soft details not the material.


Congratulations, you have an opinion! Join the rest of humanity over there and realize that your opinion is countered by people who think differently. It's obvious that str00dles is excited by this game so what's your point in belaboring your apparent dislike other than just trying to be Captain Buzkillington? Lord/Lady Buzzkill? King/Queen Buzzkill of the kingdom of Wetblanketshire?



Oh. Opinions don't matter? gak. I guess we all have been wasting our time posting our opinions. Quick! Someone get ahold of Yakface, turns out he has been wasting his time and money running a website were people post opinions. Turns out the whole message board part of dakkadakka is a waste of bandwidth that could be used for more productive things.

Don't worry, I'm sure he will get that sorted out and we can all stop posting our opinions in quick order.

I also will be happy to take your hand in marriage so I can be your Queen of Buzzkill and together we can rule as its king and queen.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/23 18:55:49


Post by: agnosto


 Lockark wrote:
 agnosto wrote:
 Lockark wrote:
str00dles1 wrote:


Did you see them in person? Or get to touch them? The models are the same quality as all of their current star wars imperial assault figs. Last time I checked imperial assault, they are not soft rubbery figures. More sturdy and stuff harder plastic feel. Same figs for this game but multi part

People see mass battle game and think the quality is all going to be crapo. I was there, I touched it and talked to FFG. Its not crapo


I have eyes and their are pics from multiple angles. They look "crapo". The skeletons faces look like cheap rubber halloween masks. Why do I need to feel them?

Edit: I was using the word "runbery" to describe the soft details not the material.


Congratulations, you have an opinion! Join the rest of humanity over there and realize that your opinion is countered by people who think differently. It's obvious that str00dles is excited by this game so what's your point in belaboring your apparent dislike other than just trying to be Captain Buzkillington? Lord/Lady Buzzkill? King/Queen Buzzkill of the kingdom of Wetblanketshire?



Oh. Opinions don't matter? gak. I guess we all have been wasting our time posting our opinions. Quick! Someone get ahold of Yakface, turns out he has been wasting his time and money running a website were people post opinions. Turns out the whole message board part of dakkadakka is a waste of bandwidth that could be used for more productive things.

Don't worry, I'm sure he will get that sorted out and we can all stop posting our opinions in quick order.

I also will be happy to take your hand in marriage so I can be your Queen of Buzzkill and together we can rule as its king and queen.


lol. No, the kingdom is Wetblanketshire, please try to get it right or this marriage will simply not work out.

On to another topic because this has certainly strayed.

Withholding judgement until I see the models in person and have tried the game myself.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/24 17:59:54


Post by: Lockark


I'm sure the game itself will be fine. FFG had a good track record. It's just not having good models hurts when trying to get the game adopted. Like. You can have a few stinkers in the range and still do good as GW and PP has shown. But kings of war has struggled to get any traction here not because of the rules but because the model ranges swing between "ok" and horrible. Few stand out as greats.

People only started playing it with old whfb armies because of age of sigmar. And no one plays it with mantic models.

Mainstream WarGamers are a picky group of people. They like their war games to be the "whole package", when really we should just use the models we like in the games we like. The GW and PP way of thinking that their models should only be used in their games have rubbed off on most gamers to extend to all games.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/08/27 10:45:01


Post by: primogenesis


FFG have a pretty exceptional track record of delivering very 'clean' rules systems (often that can fit on 16 pages of A4). I have no worries in this area.

Tbh as far as miniatures go there is definitely a sliding scale where I will accept 'good' or 'average' miniatures if the cost is right.

My concern here is actually the fluff, for the size, scale and market penetration that I imagine FFG want they are really going to need people to buy into the IP. If GW had boxed a little smarter over the years they could have leveraged the 40K IP much more succesfully than they have and instead of watching 'Pacific Rim' we could have been watching Space Marine movies.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/07 13:00:26


Post by: D6Damager


RIPferdy wrote:
I live in Seattle, basically the biggest nerd havens of nerd havens with 8+ gaming shops in a 20 min drive.

no one really plays GW games, and each shop has weekly x-wing nights that are thriving. If you havent checked it out, you really should, its great.


And it does kind of stink that sometimes you have to sink $15 or $30 for an xwing update, but those do come with new models, and like everyone has said before, just copy the cards if you want, no one cares. It's just as easy as downloading a sigmar .pdf.


Nobody is saying X-Wing is not popular...it is.

We are commenting on the power creep ship/card system in regards to staying "current" or competitive" does not make X-Wing a "cheap" miniatures game. You are paying $15-90 an update and not playing with those ships (especially if the card appears in the other faction) sometimes as early as after the next release schedule of new ships/cards as it completely changes the "meta" every time. A prime example is the "Fat Han" lists that were popular a few releases back that relied on having the C-3PO card from the Corellian Corvette which is one of the most expensive ships in the line and not even usable in regular 100 point play.

Also, copying the cards is completely different than AoS .pdf files. The files are free and meant to be shared, by copying X-Wing cards you are actually engaging in copyright infringement and breaking copyright law. Lucky for you nobody actually cares to enforce this particular law where you live. Where I live, none of the tournaments will allow you to bring a copied card or a list made purely from an app.

Rune Wars looks to have a similar upgrade system so you WILL be buying a lot of stuff that you won't be using if you want to stay "current" or "competitive". Thus there ARE cheaper alternatives out there that are great gaming systems like Guild Ball, Malifaux, Infinity etc. where you don't have to buy the newest stuff to be on par power level-wise with everyone else.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/07 17:34:39


Post by: frozenwastes


If your event is part of FFG's organized play system, there will be no copied cards or app generated lists allowed. As for copyright, the only way I see FFG going after the apps and wikis would be if they came out with their own app with actual purchases involved. Till then, their organized play rules ensures they're not really negatively impacted by free apps.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 00:03:03


Post by: BrianDavion


 H.B.M.C. wrote:
Two words:

Proprietary Dice

A mass wargame with its own special dice. Yeah... no thanks.


Proprietary dice do seem to be their "thing" sadly :(
the real shame is it means that when the game finally goes out of print it's a lot harder to pick it up. I can play the WEG D6 SWRPG easily, or the D20 SW stuff,

10 years after FFG loses the SW lisence? fat chance finding those dice


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 00:38:55


Post by: Vertrucio


Nope, it's not actually that big of an issue since Runewars and the setting is their own IP.

Custom dice are fine, likewise, being afraid of something being rendered useless is the same as being afraid your miniatures will be made useless.

Custom dice are a good mechanic that people don't use enough because there isn't a standardized set to use. But the idea behind custom dice does preclude a standard set.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 01:04:36


Post by: Necros


I like the custom dice idea. Yeah I guess there's the drawback of not being compatible with all the other dice out there, but to me it's an extra bell and whistle that makes it the game funner. And besides if obsolescence is your main concern, there are plenty of dice roller apps out there.. I got one for Descent that I always meant to try but never did.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 07:18:49


Post by: Pacific


I think custom dice is a tiny issue (if it comes to pass) in context of whether or not it is a well designed, well balanced and fun game that has mechanics that are intuitive but also have depth.

In other words, if the game is awesome (like X-wing) I don't think most people will really care about the dice!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 07:45:19


Post by: PsychoticStorm


Custom dice increase the ease of accessibility of the game.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 08:19:26


Post by: Vain


To be fair I really like the proprietary dice mechanics for both X-Wing and the Star Wars RPG (of which I play semi-regularly)

The X-Wing dice allow for choices to be made which can affect your effectiveness in attack and/or defense, which would be difficult to easily represent with a numbered D8.

As for the SW RPG I am really enamoured in what they have done with mechanics with their fancy dice. Having the ability to have actions succeed with complications, or fail with advantages gives it something that previous RPGs I have played did not have. And I consider it a good thing.

That said, I can fully understand the desire not to have to buy 100 proprietary dice for your hoard army etc. I am willing to keep my eyes out for it and see what the mechanics look like though.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 12:42:33


Post by: str00dles1


Well, later on you might need more dice ( it is FFG after all and you always need at least 1 pack extra) but horde armies don't need 100s.

How the game plays is you take your rows across and take your combat dice (so skeletons are 1 red 1 blue I believe) and however many damage symbols you roll, you multiply that by your column across. So 5 columns across and you roll 2 hit symbols you deal 10 damage. You can also reroll your dice equal to the number rows you have.

So even if I have a 10x10 massive huge crazy block of skeletons, im just rolling their 2 combat dice. Im sure cards and special abilities can effect this but your never rolling buckets of dice.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 15:09:28


Post by: RIPferdy


In an interview the designer said you won't have to buy out of faction releases to get cards/upgrades you might want, unlike x-wing


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/08 15:10:50


Post by: Zatsuku


Here's the interview RIPferdy mentioned: https://www.youtube.com/watch?v=q7PGaa5N_lw


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/09 14:51:27


Post by: streamdragon


BrianDavion wrote:
10 years after FFG loses the SW lisence? fat chance finding those dice

It's clunky, but the Core Books for the SW RPG do come with conversion charts for standard d6/d8/d12. Also, stickers.

Now when the dice start coming in proprietary shapes, then I'll be more concerned.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2016/09/09 15:43:21


Post by: agnosto


str00dles1 wrote:
Well, later on you might need more dice ( it is FFG after all and you always need at least 1 pack extra) but horde armies don't need 100s.

How the game plays is you take your rows across and take your combat dice (so skeletons are 1 red 1 blue I believe) and however many damage symbols you roll, you multiply that by your column across. So 5 columns across and you roll 2 hit symbols you deal 10 damage. You can also reroll your dice equal to the number rows you have.

So even if I have a 10x10 massive huge crazy block of skeletons, im just rolling their 2 combat dice. Im sure cards and special abilities can effect this but your never rolling buckets of dice.


Making custom dice is relatively inexpensive so this is a non-issue. http://www.chessex.com/Dice/Custom_Dice_Home.htm

I own several games with custom dice and have never lost the dice; maybe I'm just lucky. In any event, I'm not going to pass on an otherwise fun game just because of the dice since a d6 is a d6; if nothing else, I could order blanks for really cheap and carve my own symbols.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/01/03 20:47:38


Post by: overtyrant


Just seen this on the FFG feed, not read it yet but really looking forward to it!! https://www.fantasyflightgames.com/en/news/2017/1/3/take-command-2/


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/01/03 21:40:03


Post by: BobtheInquisitor


I didn't see any pictures of the miniatures between all those loving closeups of the dials.


Automatically Appended Next Post:
Thanks for sharing, though! I'm pretty excited for the miniatures.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/01/04 01:00:02


Post by: Zywus


The undead looks pretty nifty, though I'm thoroughly unimpressed by the humans. Too bulky, and the limited poses really sticks out for their cavalry


Still, the rules sound like they could be interesting, using a bunch of neat features, like the movement templates, action/effect dials and interlocking bases.

I don't forsee it replacing KoW as my primary fantasy game; but it looks like it could be a great introgame for beginners to the world of ranked battlegames.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/01/04 01:04:12


Post by: str00dles1


The game is very fun, getting to demo it at Gencon. Movement like X wing, just you get to pick actions you do along with movement.

Also the models are semi poseable to different configurations, so its not at static as it looks.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/01/04 05:37:11


Post by: Vertrucio


I know FFG loves to reuse art, but if they really want their fantasy setting to be successful, they really need to update it a bit more than they have for this.

Looking forward to seeing how well this goes.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/01/18 00:42:45


Post by: pancakeonions


Some info about how fightin' works:
https://www.fantasyflightgames.com/en/news/2017/1/16/battle-is-joined/

And the command tool (the wheels thingie):
https://www.fantasyflightgames.com/en/news/2017/1/3/take-command-2/

The more I learn, the cooler this sounds. It might dethrone Kings of War for me! (though that one is fun too)


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 08:21:34


Post by: SKR.HH


So... FFG announced the Expansion packs. Containing 4 or 8 models. At a price point of 30 USD.

Ehm... okay... Not what I expected for a R'n'F game...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 08:36:44


Post by: Ian Sturrock


I think what will make or break this one as a commercial success is how willing FFG are for people to use other minis as well as or instead of their own, and I suspect the answer to that might be "not at all".

Which is fair enough on one level (aiming for the GW model). I am unlikely to buy in unless I can get access to the expansion rules and components separately from the average-ish minis, though.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 08:41:10


Post by: -DE-


So that's how a game dies before it's released.

A shame, I expected a solid competitor to AoS. But these asking prices at this quality with pre-assembled PVC minis with Warmachine-level pose variety are cuckoo land.

On the other hand, it's none too surprising in view of the recent acts of scumbaggery on part of FFG, or should I say, Asmodee. It seems a tabletop gaming company either closes small or sees itself grow to become a GW.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 08:42:39


Post by: Mad Doc Grotsnik


Meh.

Used to be into X-Wing, and got sick of the card system, especially when clearly rubbish ships were released (A-Wing and TIE Advanced, I'm looking at you!), and then 'fixed', provided you either shelled out for extra expansions (£80 to fix the TIE Advanced! £80!), or were lucky enough to play with people who didn't demand you had a copy of every card.

I much prefer my more static rules sets - where units don't suddenly become blindingly good six months down the line because of a card included in an otherwise unrelated expansion. Not my bag at all.

Me, I think this one might on a short road to nowhere. FFG last time I looked has serious supply chain problems - stuff sells out so fast, and then doesn't get restocked for months, new units are delayed, then delayed again (vagaries of international shipping, not saying FFG themselves are necessarily incompetent).

For rank and file? Well, there's already Kings of War, and for those of us who didn't burn our armies in a fit of pique, my nearly complete collection of 8th Edition Warhammer books (never did get Triumph and Treachery sadly). And for my day to day fantasy needs, I for one am happy with Age of Sigmar.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 09:02:12


Post by: Zywus


SKR.HH wrote:
So... FFG announced the Expansion packs. Containing 4 or 8 models. At a price point of 30 USD.

Ehm... okay... Not what I expected for a R'n'F game...

With those prices, I have a hard time seeing the game take off.

Even if the rules are good, when you're new on the market you need to be a good deal in every aspect since you start from square one.

It's not like AOS who started with a inbuilt potential audience and could get away with both horrible rules and ovepriced models since as long as they retained a portion of their existing one, they had a playerbase rather than needing to build it up from scratch.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 13:09:09


Post by: Sining


30 dollars for 4 cavalry models...this had better be a small skirmish sized game


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 13:37:57


Post by: Lord Kragan


Sining wrote:
30 dollars for 4 cavalry models...this had better be a small skirmish sized game


'Tis supposed to be rank-and-file, isn't it?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 13:39:12


Post by: Nostromodamus


Lord Kragan wrote:
Sining wrote:
30 dollars for 4 cavalry models...this had better be a small skirmish sized game


'Tis supposed to be rank-and-file, isn't it?


Yes, though "scalable".

I see no reason to choose it over KoW, but that's just my opinion.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 14:13:47


Post by: str00dles1


I guess the real question is, with Archer pack and Calvary pack have cards the core set doesn't?

If its just like X wing, with you needing to buy the x wing by itself to get new cards, then yea, that's crap.

My plan was 2 core sets. With that, I only really need to buy the 2 command packs, and will have enough archers and horsemen from that then needing to buy additional packs for cards.

Same cards, then 2 coresets is the best deal to go. Different cards, then im going to question buying into this.

I have a ton of other minis games im already in (far to many really) and im afraid that this could suffer like X wing, where some ships are just total crap to newer ones. (Sadly the same issue their completive LCGs go (GoT, Netrunner)

Personally for Fantasy rank and file, 6mm Kings of War has been one of the better ones


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 14:54:25


Post by: EnTyme


Models, movement trays, cards, counters, templates, and dice? That's a lot of stuff to keep up with. This game's going to be a pain to transport.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 17:31:49


Post by: Azazelx


Entyme - honestly, that sounds no worse than 40k and no different to WHFB.

If they go down the "traditional FFG expansion set" route, I'll just pick up a core set or two assuming that I can get it for a reasonable price and then just use the core set stuff if I want to play this game, but mostly use the models in KoW and other games.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 17:37:10


Post by: auticus


Shame. This game really offers nothing for me so far. And my community is already super divided so all I see coming from this is an even more splintered base. There will be players here that play this simply because its FFG and its sticking a thumb in GW's eye, but KOW or any of the other fantasy games aren't really played here at all to my knowledge.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 18:17:32


Post by: Kriswall


 EnTyme wrote:
Models, movement trays, cards, counters, templates, and dice? That's a lot of stuff to keep up with. This game's going to be a pain to transport.


You'll have models with literally every table top game, so no sense in complaining about transporting models. You'll also have movement trays in almost every rank and file table top game. These have the advantage that they're all exactly the same size (length and width), so they'll likely stack well. Cards, counters and templates take up roughly the same space as a peanut butter and jelly sandwich. In fact, just use a sandwich bag... maybe one of the quart sized ones if the templates are longer. This game will use fewer dice than you're used to. The core set comes with six dice. Realistically, I doubt you'll ever need more than the core six plus an extra dice pack 6. For AoS/40k, it's common to have 50+ dice for your army.

For FFG's other table top games (Armada, X-Wing), the two most common storage systems are foam trays (Battlfoam, Feldherr, etc) or large tackle boxes. I'm a fan of the Plano 7771. It was lots of space for models, cards, counters, dice, a spare pair of gloves, some sun glasses, a peanut butter and jelly sandwich and more! I use separate 7771's for Armada, X-Wing, Descent, Arcadia Quest and Zombicide: Black Plague. I have a 7771 sitting at home waiting for Runewars to hit the stores.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 18:25:17


Post by: Smellingsalts


Barriers to entry 1) No pre-painted models, 2) Only two factions, 3) Cool background is absent. The models are too generic. Just buy the starter and get the movement templates and rules. Then do what wargamers have done for ages. Buy the models from your favorite miniatures line and mount them on wooden/plastic bases of the correct size. Someone will spoil the cards in the packs online, so now no one needs to buy them. Without miniatures sales this game will die.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 18:38:23


Post by: Elbows


I have little interest in the rules...it doesn't seem interesting to me. However I always am happy to see another manufacturer (particularly one with decent financial backing) diving into something like this. I can't really say much about the figures as I haven't seen nearly enough close-up, high-res stuff on them. But I suspect that in the future you'll be able to pick up boxes of this stuff for 20-30-40% off at places like Miniature Market --- so if there are any goodies hiding in the lineup, that's a plus.

If there are some cool larger models/monsters that's a plus (I mainly collect fantasy stuff for dungeon crawls).


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 18:38:48


Post by: EnTyme


 Kriswall wrote:
 EnTyme wrote:
Models, movement trays, cards, counters, templates, and dice? That's a lot of stuff to keep up with. This game's going to be a pain to transport.


You'll have models with literally every table top game, so no sense in complaining about transporting models. You'll also have movement trays in almost every rank and file table top game. These have the advantage that they're all exactly the same size (length and width), so they'll likely stack well. Cards, counters and templates take up roughly the same space as a peanut butter and jelly sandwich. In fact, just use a sandwich bag... maybe one of the quart sized ones if the templates are longer. This game will use fewer dice than you're used to. The core set comes with six dice. Realistically, I doubt you'll ever need more than the core six plus an extra dice pack 6. For AoS/40k, it's common to have 50+ dice for your army.

For FFG's other table top games (Armada, X-Wing), the two most common storage systems are foam trays (Battlfoam, Feldherr, etc) or large tackle boxes. I'm a fan of the Plano 7771. It was lots of space for models, cards, counters, dice, a spare pair of gloves, some sun glasses, a peanut butter and jelly sandwich and more! I use separate 7771's for Armada, X-Wing, Descent, Arcadia Quest and Zombicide: Black Plague. I have a 7771 sitting at home waiting for Runewars to hit the stores.


I'm not referring to space, I'm talking about keeping everything together and in order. It takes me long enough to set up my army for 40k and AoS. I can't imagine having to do that plus match the counter to the unit, plus sort through my cards to find the ones I want to use that game. It all just feels so cluttered to me. The mechanics I've seen are interesting, but overall the game doesn't interest me.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 19:04:35


Post by: str00dles1


Smellingsalts wrote:
Barriers to entry 1) No pre-painted models, 2) Only two factions, 3) Cool background is absent. The models are too generic. Just buy the starter and get the movement templates and rules. Then do what wargamers have done for ages. Buy the models from your favorite miniatures line and mount them on wooden/plastic bases of the correct size. Someone will spoil the cards in the packs online, so now no one needs to buy them. Without miniatures sales this game will die.


To play the devils advocate here...

1. Prepainted is nice, but it doesn't work for mass model games, which this is. X wing and Armada are only a few ships, and mostly 2-3 colors in total, because they are ships. I guess I can see how some rather get prepainted because its FFG and they have done it in the past, but only when it makes sense. None of their other games have prepainted, no do anyone else offer prepainted because the god awful DND minis from wizkids

2. They already stated there will be atleast 4. Not out the gate, but the humans get a elf ally, and the demon worshipers from their battlelore game will be in it also. My guess is more factions are a year away, but you might get smatterings of allies til then for each side

3. I guess you haven't played their other games, battlelore or runewars? all the same setting and its actually pretty cool once you get involved in it. This game will flush out that world more im sure.

4. Models fit the theme of the other mentioned games, which how they play and what they get is a little different and has unique aspects.

5. Your plan to just mount them is going to be a issue. The movement trays have a peg in them, that the base of the mini fits into so it stays nice and snug where it needs to be and lets you move it without falling over. Youll need to cit out every peg to get bases to fit inside their circle holders.


The real concern is will this turn into X wing. Requirement to buy everything to get the cards, old models being crap compared to new models, and the expansion packs (such as the archers) that are sold outside of the core set having new cards from the archers inside the core set. Also being FFG, their distribution is the worst ive seen from most big name companies.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 19:30:15


Post by: Azazelx


The point is more that yet another fantasy world setting that looks fairly generic isn't going to excite people into the game who aren't already invested for one reason or another. I play KoW but completely ignore their "Not-Warhammer because this and that are slightly different" background. That's kinda where this fits in. If you're already into it, then that's cool but it's not going to suck anyone in as the core box items are pretty generic fantasy looking.

str00dles1 wrote:

5. Your plan to just mount them is going to be a issue. The movement trays have a peg in them, that the base of the mini fits into so it stays nice and snug where it needs to be and lets you move it without falling over. Youll need to cit out every peg to get bases to fit inside their circle holders.


I think you misunderstand. Buy models (from anywhere). At that point there are lots of ways to do it. Buy or make movement trays of whatever the correct size is - no need to get the official ones! Blu/poster-tac the models onto the movement tray. Play game. No-one who is going to DIY the game would care about FFG's "pegs". Holes for model bases isn't a new concept. Nor is just sticking them down to the correct size unit base.

Spoiler:
















FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 19:56:35


Post by: Kriswall


Smellingsalts wrote:
Barriers to entry 1) No pre-painted models, 2) Only two factions, 3) Cool background is absent. The models are too generic. Just buy the starter and get the movement templates and rules. Then do what wargamers have done for ages. Buy the models from your favorite miniatures line and mount them on wooden/plastic bases of the correct size. Someone will spoil the cards in the packs online, so now no one needs to buy them. Without miniatures sales this game will die.


You could say the same thing about Star Wars X-Wing. After all, the models in that game are entirely optional and there for visual appeal only. The game is entirely played with the bases. One could easily use cardboard squares with some sharpie lines drawn on them. FFG's sales seem to say that doesn't really happen. Most people who play the game will probably just buy the models.

As to your points...
1. Pre-painted models are definitely the exception to the rule. How many rank and file table top war games come with pre-painted miniatures? Is it a barrier to entry? Not really. These models will be easier to work with than GW's models. In that sense, from a hobby standpoint, the barrier to entry is much lower.
2. Four factions. Only two are available in the core box. The others will be available at some point after launch. We've already seen photos of the other two factions (one is Elves, the other is sort of a Nomadic Demonblood Human vide).
3. There is actually a ton of background across the various Runebound world games. You might not have read it and you might not like it, but it's there. Plus, they've announced a background book, which will essentially be like a 40k BRB without the rules... fluff only.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 21:09:44


Post by: warboss


 Elbows wrote:
But I suspect that in the future you'll be able to pick up boxes of this stuff for 20-30-40% off at places like Miniature Market --- so if there are any goodies hiding in the lineup, that's a plus.


And if they do that then they can expect to lose their access to the supply line with FFG/Asmodee whether direct or through 3rd party distributors thanks to last year's unfriendly to discounters (whether online or not) and to a lesser extent online stores in general policy changes... so, no, you shouldn't count on getting more than 20% off as they're following in GW's douchesteps.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/01 21:38:55


Post by: Hulksmash


GW doesn't have a set discount actually to my knowledge. But I will say I haven't made any FFG purchases outside of the GW firesale since Asmodee put that change into effect. Armada just doesn't feel worth it at the discounted price I can get it for online.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 00:46:17


Post by: pancakeonions


Huh.

They seemed to notice when the internet blew up over their prices (well, our little corner of the internet)

They changed the prices. They're now listed as $25

Thanks FFG!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 01:41:27


Post by: RiTides


Well there you have it! Good work, Dakka (and everywhere else that made an outcry about the prices )


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 03:38:10


Post by: Smellingsalts


I am familiar with the Runewar brand, it just seems generic and uninteresting. Several people have pointed out that there are no mass combat games with pre-paints and that is my point. If this one had been, it would have distinguished itself from all others and IMO had a shot. But there are already several games occupying this space. Every game designer thinks their game will sell because the game itself is awesome. Only 1 in 10 of them is right. I have a closet full of miniatures games that are dead, and now a moment of silence for.....Chainmail, D&D Battlesystem, Warzone, Confrontation, Ragnarock, AT-43, 3 versions of Dust (god bless them they are still trying) Vor, Chronopia, Leviathan, Crucible, Fantasy Warriors, all of the GW games no longer in production, Centurion, Interceptor, ...........


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 04:03:14


Post by: warboss


 Hulksmash wrote:
GW doesn't have a set discount actually to my knowledge. But I will say I haven't made any FFG purchases outside of the GW firesale since Asmodee put that change into effect. Armada just doesn't feel worth it at the discounted price I can get it for online.


You are correct and I was mistaken. They look like they changed that in their most recent 2013 retailer TOS after putting in a bunch of other restrictions. I haven't been following GW too closely in 8th edition (can't stand the changes) so assumed they carried over from their earlier restriction limiting standard discounts to 20% off.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 04:47:28


Post by: Vertrucio


They do have restrictions though, which is a key point. They may hide them better, but they are there.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 13:26:41


Post by: Vash108


I guess I have lived under a rock and skipped over this. This is pretty interesting, I really want to check it out now.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/02 21:38:19


Post by: Wayniac


I just saw this a bit ago, it looks interesting. FFG's games tend to be heavily competitive focused (X-wing and Star Wars: Destiny) so I wonder if this will be similar, a highly competitive game.

In any event, it looks neat. Not sure it's worth jumping on but certainly will follow.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/04 18:04:32


Post by: dosiere


I like almost everything I've seen for this game so far. I am excited and we'll see what it actually looks and plays like when we get the game in a few months.

The fantasy scene really died out when AoS came out in my area. KoW tried real hard but just didn't quite catch on; I'm hopeful this will get big enough that I can drop by and get some pick up games with a fantasy game again.

ive had a lot of fun playing with games from this company recently. Their designers have a "game first" philosophy which I like.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/05 03:34:53


Post by: str00dles1


dosiere wrote:
I like almost everything I've seen for this game so far. I am excited and we'll see what it actually looks and plays like when we get the game in a few months.

The fantasy scene really died out when AoS came out in my area. KoW tried real hard but just didn't quite catch on; I'm hopeful this will get big enough that I can drop by and get some pick up games with a fantasy game again.

ive had a lot of fun playing with games from this company recently. Their designers have a "game first" philosophy which I like.


They have great ideas, and components are always top notch, but the actual distribution blows for FFG. You name any FFG big game the last few years and its been horrible at launch. Destiny is still suffering bad because people cant get boosters.

I do the rules, gameplay, and world, but I see this suffering how X wing is. People just release this is mostly a fantasy reskin in ways on how things will be released and I don't see this picking up off the ground. Popular out the gate, but only hard core fans will keep it going. It doesent have the IP of star wars to get new people into it.

I know you said KoW didn't pick up, but try doing it in 6mm. You can have massive battles, it looks great on a 6x4 (or smaller) and its dirt cheap as 6mm fantasy is easy to get.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/05 04:29:28


Post by: Davor


Do we have a price point for this? I can't recall if this was mentioned or not.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/05 06:34:20


Post by: privateer4hire


Here's the FFG page.
https://www.fantasyflightgames.com/en/products/runewars-the-miniatures-game/

$100 for the core game and $25 per boxed set expansion thus far. The expansions were initially being noted as $30 each but FFG apparently changed their mind---possibly after sites like board game geek and dakka raised much smell about $30 being too expensive.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 02:46:18


Post by: Davor


Thanks Privateer4hire. Ouch. I take it that is US prices. So over $130 Canadian.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 03:41:32


Post by: Lance845


I am interested in trying the game. FFG has tight rules that function well on the table and often make for enjoyable playing experience.

The issue I have is the lack of forces. Only 2 armys to start and not a lot to build on them. What this needs is a starter pack that includes dice and movement/measurement pieces and start collecting boxes for each army. If I am going to play undead I don't want the other guys. And if I was going to sell off the other guys I imagine the other guy would need all those materials to play.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 06:40:25


Post by: John D Law


No worries there. I was at my local game store and they have a promotional poster up for the game and there are clearly two additional factions shown Some kind of wood elf/ Circle faction and a huge ogre ish/ Orc faction as well. Don't recall the faction names but they are clearly coming as well.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 08:33:23


Post by: pancakeonions


 Lance845 wrote:
I am interested in trying the game. FFG has tight rules that function well on the table and often make for enjoyable playing experience.

The issue I have is the lack of forces. Only 2 armys to start and not a lot to build on them. What this needs is a starter pack that includes dice and movement/measurement pieces and start collecting boxes for each army. If I am going to play undead I don't want the other guys. And if I was going to sell off the other guys I imagine the other guy would need all those materials to play.


Yes, they've gone for the 2-player starter set. I reckon that won't work for everyone. It probably shouldn't be too much trouble to split a starter pack with someone, or put up the faction you don't want on ebay.

They've already announced two more armies (elves and demon guys), but we don't yet know how those will be packaged and sold. I wonder if they might go for the one player starter set?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 08:39:41


Post by: Do_I_Not_Like_That


FFG has never let me down before with previous games I've bought: X-wing, LOTR LCG, Arkham Horror, Fury of Dracula etc etc

so I'll be buying this.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 12:44:40


Post by: Davor


 Do_I_Not_Like_That wrote:
FFG has never let me down before with previous games I've bought: X-wing, LOTR LCG, Arkham Horror, Fury of Dracula etc etc

so I'll be buying this.


Be sure to let us know how it is.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/06 13:49:36


Post by: Ashitaka


str00dles1 wrote:


They have great ideas, and components are always top notch, but the actual distribution blows for FFG. You name any FFG big game the last few years and its been horrible at launch. Destiny is still suffering bad because people cant get boosters.


Really? Every FLGS around here is sitting on boxes and boxes or boosters, but you can't find a starter set for love or money.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/07 04:48:22


Post by: AduroT


We can't keep boosters Or starters in stock here. Iirc our last restock was an allocation of ten boxes of boosters, we restricted it to one box per person at most, and they were all sold out two days later.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/07 06:43:11


Post by: Kovnik Obama


Ashitaka wrote:
str00dles1 wrote:


They have great ideas, and components are always top notch, but the actual distribution blows for FFG. You name any FFG big game the last few years and its been horrible at launch. Destiny is still suffering bad because people cant get boosters.


Really? Every FLGS around here is sitting on boxes and boxes or boosters, but you can't find a starter set for love or money.


It's a thing with canadian distribution. Every shop in Mtl was overstocked, and are getting refilled weekly.
It's really bad(for my wallet). I have three shop within 10 minutes walk away from my place. And only one Vader dice!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/07 18:19:26


Post by: MrDwhitey


Very interesting to see the preorders on Wayland saying the recommended prices for expansions are £27.99 given they're $24.95.

That's enough to make me go "probably not".


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/07 18:23:56


Post by: SeanDrake


 MrDwhitey wrote:
Very interesting to see the preorders on Wayland saying the recommended prices for expansions are £27.99 given they're $24.95.

That's enough to make me go "probably not".


Well maybe that does not factor in the inital price drop or it could be thanks to the drop in sterling which was going to hit at some point.



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/07 18:34:03


Post by: MrDwhitey


Yeah, I sent a message querying it.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/08 03:26:03


Post by: Pacific


SeanDrake wrote:
 MrDwhitey wrote:
Very interesting to see the preorders on Wayland saying the recommended prices for expansions are £27.99 given they're $24.95.

That's enough to make me go "probably not".


Well maybe that does not factor in the inital price drop or it could be thanks to the drop in sterling which was going to hit at some point.



They might just be basing it on when the game is released, and the value of the brexit Peso has dropped below 1 US$


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 13:56:09


Post by: MrDwhitey


Wayland responded by saying it's the price set by the UK distributor (due to tax and import charges), and that I'm welcome to purchase it from outside of the UK instead.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 14:11:39


Post by: CoreCommander


I think it is an atrocious price for 5 cavalry/5 command/10 infantry non-posable, pre-assembled kits of yet unknown quality. But we all know that it is the cards and the wheel that FF is truly selling to its audience


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 14:28:47


Post by: Mad Doc Grotsnik


£100?

£100?

For that?

£100?

Is it made out of Unicorn Pelt and Crack Cocaine?

£100?????


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 15:01:28


Post by: Mutter


I, for one, welcome our new Asmodee overlords ...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 15:40:06


Post by: Mad Doc Grotsnik


For that price, I can get waaaaaay more AoS stuff. WAY MORE. Even before any online discount, AoS is only £75, has more models (better? YMMV, but I feel so).

Considering this is clearly a ahem discounted 'bargain' starter set, it's an absolute joke.

The models look gash, and they're pre-painted.

And they want £100 for it? £100???? For a game format that even the industry leader had to give up due to flagging sales?



Are they mad?



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 15:49:26


Post by: MrDwhitey


They're not prepainted.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 15:52:29


Post by: Zywus


 Mad Doc Grotsnik wrote:
For that price, I can get waaaaaay more AoS stuff. WAY MORE. Even before any online discount, AoS is only £75, has more models (better? YMMV, but I feel so).

Considering this is clearly a ahem discounted 'bargain' starter set, it's an absolute joke.

The models look gash, and they're pre-painted.

And they want £100 for it? £100???? For a game format that even the industry leader had to give up due to flagging sales?



Are they mad?


The flagging sales weren't primarily a fault of the game format but rather due to the market leader's rules being crap.

But I agree that I don't see this game taking off with those prices.

Also, the minis aren't prepainted I think? If they'd been, at that quality of painting, I think the game would have a lot better potential to find it's niche.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 16:14:33


Post by: Mad Doc Grotsnik


Seems it's not pre-painted. My bad.

Models are still crap to mediocre, and laughably expensive for what you get.

And they see it scaling from Skirmish to mass battles? Really don't see that happening.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 16:24:26


Post by: Lord Kragan


I do like the skelletons' look, plus one of the necromancers and the big blue golem and the solo leader from the blue-berries. The rest I find them totally meh. Worst offender is the knights IMO.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 16:34:31


Post by: str00dles1


 Mad Doc Grotsnik wrote:
For that price, I can get waaaaaay more AoS stuff. WAY MORE. Even before any online discount, AoS is only £75, has more models (better? YMMV, but I feel so).

Considering this is clearly a ahem discounted 'bargain' starter set, it's an absolute joke.

The models look gash, and they're pre-painted.

And they want £100 for it? £100???? For a game format that even the industry leader had to give up due to flagging sales?



Are they mad?



Not sure who you are calling mad. Wayland or FFG?

FFG products are usually 15% off. on third party sellers in the US. So it will be for sale for 85$. Normally 100, which is the standard cost for big games like this from FFG.

As for it being 100 pounds, well the pound now sucks, so its not a surprise its far more expensive for you over there. I would call wayland mad, or perhaps blame the people of Brexit then FFG, as its not FFG problem/issue.

Its quality is fine for the minis, they are same as Imperial Assault/ Descent just with the ability to make minor pose configurations



FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 16:47:38


Post by: overtyrant


 Mad Doc Grotsnik wrote:
Seems it's not pre-painted. My bad.

Models are still crap to mediocre, and laughably expensive for what you get.

And they see it scaling from Skirmish to mass battles? Really don't see that happening.


In your opinion they are rubbish, in my opinion....they are not. But I won't be paying the price FFG are asking for them.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 18:31:25


Post by: Davor


What is 100 pounds? That is $200 Canadian. What did I miss here?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 19:13:48


Post by: Kriswall


Davor wrote:
What is 100 pounds? That is $200 Canadian. What did I miss here?


100 GBP is closer to 164 CAD right now. The pound isn't doing too well right now. Lots of reasons. Mainly Brexit.

I believe Weyland Games, a vendor/distributor in the UK said that the price for the core box will be 100 GBP. That seems high to most people. It will retail for 100 USD in the US. 100 USD is closer to 80 GBP, so lots of people are concerned and confused.

Someone correct me if I'm wrong.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 19:16:02


Post by: Mad Doc Grotsnik


Pretty much, yes.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 19:26:34


Post by: CoreCommander


I think that Wayland games' team don't have any say in the matter. The price is either dropped to or given by the official distributors for Europe which supply all the stores and don't deal at all with the end customer.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 19:26:51


Post by: dosiere


I just preordered two core sets for $75 American dollars a piece, from my LGS. Considering that's the same price of a start collecting box from GW I am totally ok with it. It looks like fun and I can't wait to get my hands on it.

I actually prefer these minis to the crazy strange stuff from GW these days. As long as they paint up easily and well, and they look like they should, I'll be enjoying it.

Sucks that it seems exchange rates/imports/taxes whatever are raising the price elsewhere though.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 19:40:54


Post by: SeanDrake


dead game walking lol

On the plus side should be the 1st ffg game ever without distribution issues, they can ship all the unsold Uk/Eu stock to the us.

I just had a look around and while the financial suicide of brexit explains the uk price there is no excuse for the euro price being the same.

I think your launch may have issues when you make GW look cheap in comparison even before online discounts.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/09 20:21:41


Post by: Davor


Kriswall wrote:
Davor wrote:
What is 100 pounds? That is $200 Canadian. What did I miss here?


100 GBP is closer to 164 CAD right now. The pound isn't doing too well right now. Lots of reasons. Mainly Brexit.

I believe Weyland Games, a vendor/distributor in the UK said that the price for the core box will be 100 GBP. That seems high to most people. It will retail for 100 USD in the US. 100 USD is closer to 80 GBP, so lots of people are concerned and confused.

Someone correct me if I'm wrong.


I was going off GW pricing. DANG. That means we are getting hosed huge time then. What ever a GW product is in Pounds, us Canadians just double it in Canadian funds. So this is how the Aussies and New Zealanders feel.

Even at $100 Canadian this seems expensive for a starter set. Guess FFG is really going for the "dial, ruler and card" gamer now instead of just trying to get everyone interested in it. Already hard to get games in here that is not Magic or 40K. Looks like I will have to pass on it. I was hoping it would have been cheaper to get as a collecting but it seems money will be better spent else where.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/10 01:18:28


Post by: BobtheInquisitor


overtyrant wrote:
 Mad Doc Grotsnik wrote:
Seems it's not pre-painted. My bad.

Models are still crap to mediocre, and laughably expensive for what you get.

And they see it scaling from Skirmish to mass battles? Really don't see that happening.


In your opinion they are rubbish, in my opinion....they are not. But I won't be paying the price FFG are asking for them.



Have we seen any photos of the minis yet that aren't all teeny, squinty, faraway pics?


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/10 01:45:08


Post by: dosiere


There was an unofficial un boxing with some pics, and some fans are putting together a wiki for the game which has some decent photos. There are also lots of pics on FFGs site in the news section and on the official forums from gencon.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/02/10 10:08:24


Post by: Ian Sturrock


Yeah, I was in for this thinking it would be around £60 UK ($100 retail = £80 retail UK = £60 from a discounter). The game looks like a lot of fun. But not £100 worth of fun.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 12:24:26


Post by: OrlandotheTechnicoloured


Latest from Beasts of War shows an unboxing so you can see how the material of the minis looks unpainted

(and unassembled surprisingly which I wasn't expecting which will please us mould line haters as it's going to make cleanup easier than if everyting was already glues together)


they also say the release has been pushed back by a month or so




content begins at approx. 20:00


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 14:24:40


Post by: Vermis


The thing that sets off the cartooniness for me is, no matter if you're a slimy necromancer, a dried out skelly, a bog-standard human or a big four-armed rock monster, you have to be an individual badass doing some variation of a lunge or a Prince George pose. Pumpkin-shaped skulls and twirly blue not-Cygnar/Basilean armour are sprinkles on top of that kind of thing.

I guess the dials are involved in the initiative sequence, but I hope they dictate more actions than simple things like moving forward and wheeling.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 15:46:30


Post by: Mutter


They do ...


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 17:00:13


Post by: Grot 6


They gave up the 40K/ Fantasy RPG.... for that...

Rackham called, they want their stolen Confrontation miniatures back.

If they treat this one with as much of the typical care as the rest of their products- Avoid it at all costs.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 17:53:51


Post by: CoreCommander


The miniatures seem to be nicely casted with plain, ordinary detail - easy to paint and identify by newbs. I see that they turned away from their initial idea of having entirely pre-built models to appeal to a wider audience. You only get one type of model per unit though so all your skeletons, infantry and cavalry look the same. I'd have thought about getting the box for the models only as they're pretty generic and can be used in many games, but the game is still 100 bloody pounds in Europe!


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 20:23:45


Post by: Alpharius


 Grot 6 wrote:

Rackham called, they want their stolen Confrontation miniatures back.


Wha...?!?

I'm not getting that from this - at all.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 20:25:13


Post by: Mymearan


I don't know, I kind of like the old-school style now that I see the minis close up. Sort of an 80s Citadel vibe to them, it has its merits for sure.


FFG launches Runewars (Rune Wars?), their own tabletop miniatures game @ 2017/03/11 20:28:08


Post by: ced1106


CoreCommander wrote:
The miniatures seem to be nicely casted with plain, ordinary detail - easy to paint and identify by newbs. I see that they turned away from their initial idea of having entirely pre-built models to appeal to a wider audience. You only get one type of model per unit though so all your skeletons, infantry and cavalry look the same. I'd have thought about getting the box for the models only as they're pretty generic and can be used in many games, but the game is still 100 bloody pounds in Europe!


Are Mantic Kings of War miniatures expensive there? The Orcs Army and Undead Army were good prices in the US and paint up fine. Dunno about the specialized models, though.