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Knight Fight - Wardens discussion  @ 2016/11/23 17:15:26


Post by: Solar_lion


This Thread is for a concept we are planning to do for our group at Adepticon this year. Though all comments are welcome it's primarily for the "Wardens of the Maelstrom". Once I get the rules down and Play tested I might consider doing this as an Event at Adepticon Next Year.

Here is the current rules.

Any knights up to 500pts are available. Each Player must have a Knight ( From an Imperial faction ) and any additional pts. can be spent on a non-vehicle units ( which are not subject to the re spawning rule) . No knight may include a relic initially.
TEAMS - Each Player draws a playing card. Top cards on one team. Low cards on the other. Additional Units must be on the board at the start of the game. No Reserves.
DEPLOYMENT - Each Player draws a Playing card. Top Card Deploys first and so on down the draw. Standard Deployment Zones.
If we go to 14 players - we will use the joker card as the 14th card.
ADDITIONAL RULES -

1. No more than 6 HP for any Knight. If it has more; then it only starts with 6.
2. Each team picks a King. Each King will choose a Champion. No formation rules will be used.
3. Any knight destroyed during the last turn can come in on their next turn, but they must come in from their deployment zone and they must run that first turn in order to try and get into the battle. Any additional inf unit you added to your knight is lost, never to return, upon death.
4. Cards will be used to determine order of play. Each team will be dealt 1 playing card per person. The king of each team deals out the cards to their team . The Lowest card moves first and Charges first, highest card shoots first. Standard Turn order applies.. Movement, shooting then Assault.
5. Once the king has been killed activation becomes simply "Randomly dealt cards" for the team, in order to represent a certain amount of disorder and confusion that would exist once the overall commander had been slain. Once slain the King come back as a normal player.
6. Being king allows you to …
• Allow any one team member a reroll once per turn.
• Their Ion shield covers all directions.
• Use a Relic… must pick at the time they are made King. Relics do not have a point cost, Only One relic can be chosen per team
• If Killed they return as a normal Knight and lose all benefits of being King. (Including relic)
7. Being Champion allows you to… [
• Reroll your charge range
• Adds +1 A and +1 I
• Every Knight Killed by the champion (shooting or CC) adds +1 to the Knights Movement and Charge range.
• If Killed they return as a normal knight and lose all benefits of being Champion.
8. General rules…
• No one can move through Terrain. Ie… Buildings.
9. Cards will be revealed in top ( king, Queen) down order.
10. In order to make sure this doesn't go down as a single melee...Shooting at units in Melee will be allowed - though not recommended. If not a template weapon then the hits are random.


Knight Fight - Wardens discussion  @ 2016/11/23 17:45:48


Post by: RiTides


I like it a lot, especially the 500 point limit and getting to make up the difference with infantry (who I assume we'll never respawn, might want to put that in the rules). I'll probably take a tech-priest with 4 servitors to give myself a chance at a repair!

My main question is about turn order - if I understand right, the order models activate may alternate between teams. But is it really that:

- Persons 1 - 12 move in order
- Persons 12 - 1 shoot in reverse order
- Persons 1 - 12 charge in order
- Combats are resolved

That's what I'm reading, which seems like it's going to make us pause a lot for turn order. It seems fairer than Person 1 getting to move and shoot immediately, but might take more time... but it also lets Person 2 move in reaction to Person 1 and shoot before them, as well!

Just want to make sure I'm understanding it right, and to note that in case there was a nifty was to streamline! Right now it seems like shooting and combat rolls will take place separately from movements. As long as everyone gets it and moves fast, we should be OK



Knight Fight - Wardens discussion  @ 2016/11/23 18:08:09


Post by: Solar_lion


Correct.. The reason it feel confusing is we are conditioned to doing it all in the same team same order.

I want this to feel more random yet once you know your order you have to make tactical decisions like in a real battle. I also wanted to curb the ' Alpha' strike ( though the cards could randomly fall that way.)

Also this is most likely a single knight in every phase. It not like playing 1850pts list with 10 units containing 5- 10 figures. It should go quicker than you think once everyone gets the order down

The only 2 things that will slow the game down will be Kings ability to determine what units go in what order ( until he dies ) and the smack talk phase!

Don't forget these are tough units so it should be a challenge.

I'm hoping we get to run through this multiple times , We also have a lot of players whom have never played a IK, so I hope it's a good time together for us Wardens.


Knight Fight - Wardens discussion  @ 2016/11/23 19:02:28


Post by: RiTides


Yeah I'm looking forward to it . Let's point everyone to this thread for some pre-event smack talk!

On that note, how are we dividing up teams...?


Knight Fight - Wardens discussion  @ 2016/11/25 13:12:19


Post by: moonpie


Color me subbed.


Knight Fight - Wardens discussion  @ 2016/11/25 23:02:36


Post by: Solar_lion


Currently it'll be random. A lot depends on if we actually get all the folks whom said they were attending to attend.

I know Gunther and my brother Joel will need me to bring a Knight for them. both are fairly new to 40k.

I see that FW has a new Heavy knight out. Anyone seen its rules?


Knight Fight - Wardens discussion  @ 2016/11/26 13:12:01


Post by: RiTides


I can't imagine that thing will be less than 500 points!? That could make things interesting

Can you say "Target #1"?



Knight Fight - Wardens discussion  @ 2016/11/26 14:17:46


Post by: Solar_lion


The Atropos is no slacker.


Knight Fight - Wardens discussion  @ 2016/11/27 14:44:30


Post by: RiTides


Shhhhhhh... what are you doing

Maybe ours will need to be on opposite sides, then . Have you started on it or not yet?


Knight Fight - Wardens discussion  @ 2016/12/01 13:58:33


Post by: Solar_lion


Obviously you don't read my blog often...the color is off to the yellow side , but in reality it's more orange.



I'll do some decals when I get closer to working on my Ryza Mechanicum army and figure out what standard I'm using.



Knight Fight - Wardens discussion  @ 2016/12/01 14:30:02


Post by: whalemusic360


This rule:
• Every Kill (shooting or CC) adds +1 to the Knights Movement and Charge range
Should specify Knight kills me thinks. Getting a bonus for killing some troops from the extra points sounds bad.


Knight Fight - Wardens discussion  @ 2016/12/01 15:26:42


Post by: Gitsplitta


Hey gang!

Just wanted to chime in that both Thing 1 and I will be at Adepticon this year again. Unfortunately we didn't get signed up for ANY events.... very frustrating. that being said... Thing 1 will have his Crons and I'll have probably both my AdMech and something else... MW, Halloween army... who knows. Might even bring my 30k EC. We can only spend so much time shopping so we'll both be looking for plenty of pick-up battles.

Also bringing my 4 knights so anyone who wants to participate in the knight fight, we'll have 2 extras.

If any of you are interested in a specific battle with one of my armies... please let me know so I can make plans to bring it.




Knight Fight - Wardens discussion  @ 2016/12/01 16:04:52


Post by: whalemusic360


I'd like to try a 30k game, if you bring the purple fellas.

I'll also have spare Knights, if we get extra interest in playing.


Knight Fight - Wardens discussion  @ 2016/12/01 16:31:45


Post by: Gitsplitta


Cool! That'll give me extra incentive to work on them.


Knight Fight - Wardens discussion  @ 2016/12/01 17:02:21


Post by: Solar_lion


 whalemusic360 wrote:
This rule:
• Every Kill (shooting or CC) adds +1 to the Knights Movement and Charge range
Should specify Knight kills me thinks. Getting a bonus for killing some troops from the extra points sounds bad.


Corrected.. Only 'Knight Kills'


Automatically Appended Next Post:
I'm hoping to have a WE army ready for Brent. I'd love to do a 30K thing with him to get him involved as much as possible.

AL might be done as well, but WE are my priority.


Knight Fight - Wardens discussion  @ 2016/12/01 17:13:49


Post by: JNAProductions


Hrm.

330-Knight Gallant, Meltagun
85-5 Skitarii Vanguard, 2 Arc Rifles
85-5 Skitarii Vanguard, 2 Arc Rifles
500

Or...

330-Knight Gallant, Meltgaun
150-3 Kataphron Breachers with Heavy Arc Rifles and Arc Claws
480

That gives you either 4 24" Haywire shots (8 within 12") at BS4, or 6 36" Haywire shots at BS3.


Knight Fight - Wardens discussion  @ 2016/12/01 17:50:40


Post by: Gitsplitta


Interesting ideas JNA. Good support units there. The breachers might be particularly adept at finishing off wounded knights before they go nuclear in the middle of your lines.


Knight Fight - Wardens discussion  @ 2016/12/01 18:07:01


Post by: JNAProductions


 Gitsplitta wrote:
Interesting ideas JNA. Good support units there. The breachers might be particularly adept at finishing off wounded knights before they go nuclear in the middle of your lines.


Just looking at this and my Codecs and figuring out what would be good to bring. Does the Allied Matrix still apply?


Knight Fight - Wardens discussion  @ 2016/12/01 18:12:31


Post by: Gitsplitta


Up to SL.


Knight Fight - Wardens discussion  @ 2016/12/01 18:13:55


Post by: JNAProductions


Because I feel like Necrons might be tasty. But also not very thematic. Whereas AdMech IS very thematic.


Knight Fight - Wardens discussion  @ 2016/12/01 19:06:37


Post by: Gitsplitta


Yeah... I'd greatly prefer the allies be reasonable. Either Imperials or traitors.


Knight Fight - Wardens discussion  @ 2016/12/01 19:55:18


Post by: Solar_lion


For clarification " any additional pts. can be spent on a non-vehicle units ' A single unit.

I would like to make sure the additional unit remains in the Imperial group. It should be a support unit. ie.. no HQ's or named character. The intent is "Knight Fight" first.


Knight Fight - Wardens discussion  @ 2016/12/01 19:58:28


Post by: whalemusic360


 Gitsplitta wrote:
Unfortunately we didn't get signed up for ANY events.... very frustrating.


If you can get into any of the Titan games (wait list maybe?) on imperial side, you or T1 are welcome to use mine. Even the Warlord, if it's not the game I'm playing in with it. Never know when someone will drop last minute.

Edit: That's for anyone, not just Gits.


Knight Fight - Wardens discussion  @ 2016/12/01 20:15:36


Post by: Gitsplitta


I'd be afraid to touch it. I might have my own Reaver by then though...


Knight Fight - Wardens discussion  @ 2016/12/01 20:23:23


Post by: whalemusic360


Just a model. Worst that can happen is I make Ramos fix it.


Knight Fight - Wardens discussion  @ 2016/12/01 20:27:24


Post by: Gitsplitta




Speaking of which... where is Ramos? He should be here.


Knight Fight - Wardens discussion  @ 2016/12/01 21:14:15


Post by: whalemusic360


I think the Titan fell and crushed his will to live.


Knight Fight - Wardens discussion  @ 2016/12/01 21:14:53


Post by: Gitsplitta


*chuckle*


Knight Fight - Wardens discussion  @ 2016/12/01 22:11:07


Post by: RiTides


Solar_lion - Wow, the Atropos looks amazing!! Fantastic work, that was crazy fast

For my list, I was hoping to run the following:

Knight Atropos - 435
Tech-priest Auxillia - 65

That unit is technically from 30K, but it's the only army I have, and I did have it specifically painted for this event . It will disappear as soon as a Knight looks at it, but might have a chance to get a repair in if I play it right. What do you guys think?

Pics below from the amazing nerdfest, and I'd love to see folks post pics of what they are planning on bringing




(Just the 4 servitors and techpriest from that last pic)



Knight Fight - Wardens discussion  @ 2016/12/01 22:25:49


Post by: Solar_lion


Is that the base it came with? ..it's a much taller Knight so I'd expect it to be at least the standard knight base. No worries either way.


Knight Fight - Wardens discussion  @ 2016/12/01 22:40:54


Post by: RiTides


I think it's just a trick of the camera angle, Solar - I actually only have the infantry here, nerdfest will be sending me the Knight when he finishes the second wave. But the only base he had to work with was the one FW sent so I assume it's the regular one

Also, I'd love to do a team 30K game one evening with Gits, whalemusic, myself... and someone else who plays 30K and actually knows what they're doing (so that WM and I can be on opposite teams - since we don't )



Knight Fight - Wardens discussion  @ 2016/12/02 13:37:50


Post by: Solar_lion


Cool..I could team up with Whale since my WE will be marines that didn't side with the Traitors.



Knight Fight - Wardens discussion  @ 2016/12/02 13:57:25


Post by: Gitsplitta


SL, what is "WE"? I don't get the abbreviation.


Knight Fight - Wardens discussion  @ 2016/12/02 14:11:11


Post by: whalemusic360


World Eaters. What a noob.


Knight Fight - Wardens discussion  @ 2016/12/02 14:15:04


Post by: Gitsplitta


Sorry. Haven't done anything 30k except paint so far... Not up on the jargon yet.


Knight Fight - Wardens discussion  @ 2016/12/02 23:42:40


Post by: RiTides


Solar_lion and whalemusic versus Gits and I sounds great

By the way, what evening is the Knight fight scheduled, and could we try for this another evening? Maybe even night depending on SL / WM's schedule, I think you mentioned you have some evening Titan events.


Knight Fight - Wardens discussion  @ 2016/12/05 13:42:49


Post by: Solar_lion


Knight Fight Saturday.. Time to be determined. Probably dinner time or just after.

Whale and I are in the Titannicus battles 6pm to midnight on Thursday and the Bring the hobby back doubles 10am to 10pm on Friday. My Saturday and Sunday are open.


Knight Fight - Wardens discussion  @ 2016/12/05 15:24:42


Post by: Gitsplitta


At the moment I'm always open, though if Damo thinks my titan will be done by Adepticon, I'll try and sign up for the tatanicus battle too.


Knight Fight - Wardens discussion  @ 2016/12/05 15:35:26


Post by: whalemusic360


Get on the waiting list now. Worst case you use my Warhound.


Knight Fight - Wardens discussion  @ 2016/12/06 01:21:18


Post by: IceAngel


I have arrived! Sorry for the late response.



Knight Fight - Wardens discussion  @ 2016/12/06 13:46:16


Post by: Solar_lion


 IceAngel wrote:
I have arrived! Sorry for the late response.


Not a party without you Brother!


Knight Fight - Wardens discussion  @ 2016/12/06 14:02:14


Post by: Gitsplitta


Glad to have you aboard Ice. Looking forward to seeing you again!

-----------------------------------------------------



I'd be interested in seeing what armies everyone is planning on bringing. Please include estimated point value.

At the moment, the Gitsplitta's are bringing:

40k
AdMech (up to 2500 pts. including knights)
Necrons (dunno... 2k at least)
Knights (4)


30k
Emperors Children (it'll be a miracle if I hit 1500 pts, but I'll try and get as much done as I can)

I'm thinking about maybe bringing the Halloween chaos army along, just because most of us seem to play goodies and it would give us another baddie for pick-up games. It's also very compact so travels well. Thoughts?

----------------------------

Lastly, I've been very concerned about the status of the official "open gaming" tables at Adepticon... which just suck. Bare tables, crap terrain, etc. The best solution of course is commandeering empty spaces in one of the main rooms... but that might not always be possible and the main rooms close as soon as there isn't an event in them. So I'm thinking about bringing a very simple portable table... basically two 2x3' sections of 1/4" plywood hinged together that can be set on a bed with a game mat thrown over it. That way we always have a nice table available, at least in the main hotel.

The trick is, we'll need some nice terrain that's durable enough to travel. Obviously, all the fancy laser-cut stuff I added to my collection won't do. I have a nice river and ponds that fit the bill, but that's more for looks. I'll comb through my collection and see what else I can come up with. If anyone whose driving could contribute a couple of pieces... I think we'd have a very nice set-up that anyone in the group could take advantage of.

Please post here.... just armies, rough points & any ideas if you have things you can contribute to the terrain.

Thanks!


Knight Fight - Wardens discussion  @ 2016/12/06 16:56:03


Post by: IceAngel


Perhaps some ice terrain, ruins, and river?


Knight Fight - Wardens discussion  @ 2016/12/06 18:00:21


Post by: Gitsplitta


That would help out tremendously. I do have a winter matt at a bunch of snow covered evergreen trees.


Knight Fight - Wardens discussion  @ 2016/12/06 18:50:10


Post by: whalemusic360


I havent really figured points yet on anything. I'm trying to bring stuff that can swing in 30k and 40k

30k/40k Salamanders. Maybe other Badab chapters to fill out lists.
30k Admech (maybe)
30k/40k Knights
30k/40k Warhound and Warlord

Not sure if I will have room for terrain, but I have tons of it. If anyone wants something specific let me know, I'm sure I can get a piece or two.



Knight Fight - Wardens discussion  @ 2016/12/06 20:05:27


Post by: Gitsplitta


I gave the wrong impression... not really looking for specific army values... just kind of an estimate of how much you'll bring, in case someone's interested in a higher point fight.

I think anything that would go on a winter table (be it ruins or walls or whatever) would be quite helpful.


Knight Fight - Wardens discussion  @ 2016/12/06 20:12:49


Post by: whalemusic360


In that case lets say ~1500 points without a giant robot or primarch involved. If someone wants higher points, then robots. Warlord is around 3k by himself, so there's that too.


Knight Fight - Wardens discussion  @ 2016/12/07 18:55:48


Post by: RiTides


I'll have 2000 points of 30k Mechanicum, including my Knight . Would love to play 1500 or a 1000-each team game, though.

I also might be able to bring some playing surfaces, but don't have terrain to speak of yet.

Really looking forward to it


Knight Fight - Wardens discussion  @ 2016/12/07 19:28:47


Post by: IceAngel


I have no problem bringing terrain if that would help everybody out. I have enough winter themed items and ruins to cover several tables without issue.

As for armies, I am a bit behind on the times. I can bring some Ice Angels, of course, but they would be a very fluffy force indeed. I have no knights so I may ask to borrow one if some one can help an Angel out here. Or I can just provide some lovely fodder for knights to shoot at. I have no 30k specific armies as options but I may be bringing some none GW games for us to play.


Knight Fight - Wardens discussion  @ 2016/12/07 19:36:48


Post by: whalemusic360


I think between Gits, Solar and myself, you will have a decent selection of knights.


Knight Fight - Wardens discussion  @ 2016/12/07 19:57:44


Post by: Gitsplitta


Well, if I bring the board and my winter mat along with say some trees, and Ice brings his other winter terrain... I think the table should be all set.


Knight Fight - Wardens discussion  @ 2016/12/07 20:01:00


Post by: whalemusic360


Where is everyone staying, and what nights? I'll be across the street, Wednesday night-Monday morning. I am driving in, so no issues with transport.


Knight Fight - Wardens discussion  @ 2016/12/07 20:36:44


Post by: Gitsplitta


SL, Thing 1 and I are at the convention center. I figured we could set up the "emergency table" on a bed in our room (or someone else's room in the convention center... it can move around).


Knight Fight - Wardens discussion  @ 2016/12/07 21:23:33


Post by: Solar_lion


I have the foldable table that I made for us 2 years ago. it's 4x8 feet hinged in the center. Thing 1 and I played our Necron vs. Necron battle on it 2 years ago. Don't make something I already have. I can repaint it if necessary.

I'll have 5 Knights to use and with multiple magnetized options for those of a particular taste. I can bring a bunch of terrain as well.

As for armies.. Knights, Lamenters 2500++ points. ???? World Eaters Army, Reaver Titan and ???

 IceAngel wrote:
I have no knights so I may ask to borrow one if some one can help an Angel out here.


Let me see about getting you one.. I assume Moon will need one as well! Timing will be the only issue.


Knight Fight - Wardens discussion  @ 2016/12/07 22:18:11


Post by: Gitsplitta


Well, I'd rather have a 4x6 standard table so we can play standard games. You could bring the 4x4 though for anyone who wants to do smaller games. Maybe we can cook up some kind of cheap, ZM set-up by then.


Knight Fight - Wardens discussion  @ 2016/12/08 00:52:59


Post by: Solar_lion


No, sorry for the confusion. It's a 4x8. Hinged 4x4 sections.


Knight Fight - Wardens discussion  @ 2016/12/08 01:23:47


Post by: RiTides


Does a 4x4 fit inside your car (rather than on top)?


Knight Fight - Wardens discussion  @ 2016/12/08 02:08:18


Post by: whalemusic360


SL rocks a pickup.


Knight Fight - Wardens discussion  @ 2016/12/08 15:38:36


Post by: Solar_lion


No worries...truck works great for all my hobby needs and makes me extremely manly. With Git and thing1 riding with me we still had a lot of room last year. With the titans and possibly a bunch of terrain I could potentially bring/rent a small enclosed trailer if needed.

The 4x8 table would allow us to play a bigger game if so inclined.


Knight Fight - Wardens discussion  @ 2016/12/08 18:56:14


Post by: RiTides


Lol

And yeah, the bigger board might even be useful for the Knight battle


Knight Fight - Wardens discussion  @ 2016/12/11 11:45:55


Post by: moonpie


I'll be helping schlepp stuff with Ice.

I was thinking of bringing Silver Tower. Would anyone be down for a game of that?


Knight Fight - Wardens discussion  @ 2016/12/11 13:08:02


Post by: RiTides


Rabble rabble AoS rabble Squats rabble rabble Base lives matter rabble

Yes


Knight Fight - Wardens discussion  @ 2016/12/11 13:09:47


Post by: whalemusic360


I've been thinking of picking it up, so yeah.


Knight Fight - Wardens discussion  @ 2016/12/11 17:43:29


Post by: moonpie


Rad, I am going to try to get that all painted up. I have all of the cards for all of the heroes. If anyone has a request for a hero, I can look at getting it or tell you if I have it already.


Knight Fight - Wardens discussion  @ 2016/12/13 15:01:25


Post by: Gitsplitta


Great!


Knight Fight - Wardens discussion  @ 2016/12/13 15:06:29


Post by: whalemusic360


No request for hero really. I play melee characters in DnD if that helps.


Knight Fight - Wardens discussion  @ 2016/12/13 18:10:18


Post by: RiTides


Just an update from me on scheduling - I think my family won't be coming for the weekend after all (we have another trip planned and they're too close together) so I'll have basically all evenings available for whatever you lads are up to!

I'll also be looking to recruit a few more Wardens to help at my booth if any of you are up for it during the day . Not selling anything this year, but unveiling a new product - ModBitz! The booth will be branded for it and everything and we'll be in the vendor hall proper (which they're doubling in size this year!).

So for hanging at the booth for a half day (or two half days of you have them available) you'll get a free T-shirt and some other future ModBitz swag. We'll just be showing them off and asking for people's emails to sign up for more info . Let me know if you're interested and I'll likely be getting T-shirt sizes in late Jan / early Feb as well as giving you a sneak peek of it then!



Knight Fight - Wardens discussion  @ 2016/12/13 18:18:32


Post by: Gitsplitta


Great news! I'm sure we'll find ways to entertain ourselves.


Knight Fight - Wardens discussion  @ 2016/12/13 18:29:54


Post by: RiTides


Really looking forward to it, Gits! I was editing on about the booth above too, I'm hoping to have you and Thing 1 again as you're both simply amazing at talking to folks



Knight Fight - Wardens discussion  @ 2016/12/13 18:55:59


Post by: whalemusic360


I'm sure I'll be hanging out anyways, so I can totally help in the booth. Just the Doubles event with SL on the one day.


Knight Fight - Wardens discussion  @ 2016/12/13 21:01:27


Post by: RiTides


Excellent . Gits let me know he's in via PM and I think Solar is, too! Really appreciate it and should be fun, too


Knight Fight - Wardens discussion  @ 2016/12/13 21:09:43


Post by: whalemusic360


When are you getting in? You driving?


Knight Fight - Wardens discussion  @ 2016/12/13 21:36:07


Post by: RiTides


Sometime on Wenesday to set up, but I might fly this year... that drive last year was brutal!


Knight Fight - Wardens discussion  @ 2016/12/14 00:55:12


Post by: Solar_lion


of course.. whatever you need. Too bad we won't get to meet the Ritides family, but hopefully they'll make it another year.

You can can use the Reaver and knights at the table if you want some eye candy. If Whale brings the Wahound we'll have a mantiple all from the same legion. We'll be bringing a lot this year. Especially if your flying.

Am Looking forward to getting in as many games as possible. As well as getting my 2 friends more game time being fairly inexperienced players.

Lastly looking forward to taking as many hits defending Whales' Warlord so he can wreck Eldar face. Paint Ramo's Paint!


Knight Fight - Wardens discussion  @ 2016/12/14 12:04:05


Post by: RiTides


Sounds great SL . I really want to watch your titan event Thursday night if it's okay to tag along!

Also, since I am flying solo I'll be looking for a roommate to split the room! PM me if anyone here is interested (or knows of someone trustworthy who is going and needs a room).

And I just came up with a 1500 point list so maybe we can pencil a game in for Friday evening Gits while SL/WM are playing in their evening tourney.



Knight Fight - Wardens discussion  @ 2016/12/16 11:21:18


Post by: whalemusic360


Acastus Knight Porphyrion is available from FW. It even falls under the 500 point mark.


Also its $400. Marginally cheaper than a Warhound.


Knight Fight - Wardens discussion  @ 2016/12/16 14:19:07


Post by: RiTides


Wow, that's the ticket!


Makes me not feel bad about the Atropos anymore . This thing is 60 more points but would totally anchor a Knight team... making it a leader with an improved invul save to go with its front AV14 and 8 HP would be nuts!

At least there's no points left over to upgrade it to lascannons

Rules look cool to me but still not a fan of the static looking model compared to other big knights, maybe someone can make the kit a bit more dynamic looking.



Knight Fight - Wardens discussion  @ 2016/12/16 14:38:16


Post by: whalemusic360


I feel like since its loosing 2 hp (per SL's rules), we could give it another 5 points for lascannons.

You know, if someone wanted to pony up. I think I'll end up with one, but not right now.


Knight Fight - Wardens discussion  @ 2016/12/16 15:04:57


Post by: RiTides


That's true (although it's 10 per LC I think). Forgot about Solae's HP cap!


Knight Fight - Wardens discussion  @ 2016/12/16 15:20:52


Post by: Gitsplitta


 Ezr91aeL wrote:
Rejoice 40k players! Rules are coming for us too!



Knight Fight - Wardens discussion  @ 2016/12/16 16:07:25


Post by: whalemusic360


 RiTides wrote:
That's true (although it's 10 per LC I think). Forgot about Solae's HP cap!


It is 10 points, but you already have 5 (its 495) so would only need 5 more.


Knight Fight - Wardens discussion  @ 2016/12/16 16:30:24


Post by: Gitsplitta


That is a beautiful looking machine, but there's no way in hell I could afford it at roughly 350 pounds.


Knight Fight - Wardens discussion  @ 2016/12/16 16:34:46


Post by: whalemusic360


Random 30 pound price jump? It's got free shipping. Just shy of $400 usd at current exchange rates.


Knight Fight - Wardens discussion  @ 2016/12/16 17:14:42


Post by: Gitsplitta


Expensive enough. Keep In mind I have two teenage boys to feed... They'll go through that much for breakfast!


Knight Fight - Wardens discussion  @ 2016/12/16 17:26:39


Post by: whalemusic360


Put em to work in the great Wisconsin cheese mines, let them earn their own keep.


Knight Fight - Wardens discussion  @ 2016/12/20 14:43:25


Post by: Gitsplitta


I just saw a photo with the new knight next to normal knights... Gods what a beast. It's warhound sized! Given that... cost is probably pretty reasonable.


Knight Fight - Wardens discussion  @ 2016/12/20 15:05:27


Post by: Solar_lion


This is a beast. It appears a Knight only in looks as its titan sized and all.. Thinking we be pushing the boundaries of the intent of the event with this guy.

However.... I'd like to get one... or maybe Santa will bring me one!


Knight Fight - Wardens discussion  @ 2016/12/21 02:05:40


Post by: RiTides


I can't copy the pic as it's an attachment, but someone has it next to a Warhound in the FW thread here:

http://www.dakkadakka.com/dakkaforum/posts/list/6420/660641.page#9090178



I still don't love it, but with some conversions to make it more mechanicum looking and less "knightly", I'm sure I could come to

Santa just visited our house in a firetruck (literally!) but brought no resin, only candy canes


Knight Fight - Wardens discussion  @ 2016/12/21 13:53:21


Post by: Solar_lion


Thanks for the link. It's a huge machine. I'm guessing it's only appropriate with all the new super robots the FW team has been putting out for the Tau.

Has 40K gone too much 'Giant Robot'? Where is my Ork Gargant model?

Glad the fire truck was only carrying Santa... whew!


Knight Fight - Wardens discussion  @ 2016/12/21 18:48:24


Post by: Gitsplitta


Bugger... didn't work for me either.

did it the hard way...




Knight Fight - Wardens discussion  @ 2016/12/21 21:33:49


Post by: whalemusic360


I see that being my big 2017 buy.


Knight Fight - Wardens discussion  @ 2016/12/21 22:14:44


Post by: Gitsplitta


Was just thinking about my holiday "vacation" next week. Will spend Christmas with the in-laws (that's actually fine... but it means driving & such), two days afterwards with my family & then four days after that I'll be entertaining my friend and his gf at the house. The only day I'll really get to relax and do anything will be Monday, Jan 2nd.

Now... I don't *mind* any of those activities... but taken in total I think I'll probably just stay in bed on the 2nd...


Knight Fight - Wardens discussion  @ 2016/12/21 22:58:50


Post by: RiTides


 Gitsplitta wrote:
Bugger... didn't work for me either.

did it the hard way...



Thanks Gits!

If anyone gets one and paints it before AdeptiCon I think we should totally let it in . Too awesome not to!


Knight Fight - Wardens discussion  @ 2016/12/22 13:45:30


Post by: Solar_lion


Remember that you only get 6 HP regardless. and it's 400$... so feel free to get multiples and give them as gifts..



Knight Fight - Wardens discussion  @ 2016/12/27 19:13:06


Post by: Solar_lion


OK.. Wardens.. and you know who you are. If you don't have an Imperial Knight and want to reserve a particular load out. speak up. I have 4 additional Knights, only 2 have all the options open to them , First come First serve. The remaining 2 can be only fielded with thermal or battle cannon. I also have only 2 AA auto cannon and missile launchers as well.

Also I'll have data sheets available at the game for those who need them.


Knight Fight - Wardens discussion  @ 2016/12/27 20:09:58


Post by: CleansingFire


Hey SL. Looking forward to the Knight Fight, it's shaping up to be quite the romp.

As per Gits request on army info, I will be bringing ~2500 pts of Sisters and the Knight Paladin.
Optionally, I have ~2000 pts of 40K Wordbearers (mostly primed)


Knight Fight - Wardens discussion  @ 2016/12/27 21:02:54


Post by: Solar_lion


CleansingFire wrote:
Hey SL. Looking forward to the Knight Fight, it's shaping up to be quite the romp.

As per Gits request on army info, I will be bringing ~2500 pts of Sisters and the Knight Paladin.
Optionally, I have ~2000 pts of 40K Wordbearers (mostly primed)


HH WB's or Chaos WB's.. interesting indeed.

I'm hoping we get to run the Knight fight a couple of times to test the rules system.


Knight Fight - Wardens discussion  @ 2016/12/29 21:22:05


Post by: CleansingFire


Chaos, with a few daemonic allies


Knight Fight - Wardens discussion  @ 2016/12/30 01:09:58


Post by: Solar_lion


Very nice.. it looks you are working both side of the table now. Sister and Chaos.


Knight Fight - Wardens discussion  @ 2017/01/01 12:41:57


Post by: RiTides


Looking forward to seeing you there again, Rad!!


Knight Fight - Wardens discussion  @ 2017/01/03 14:28:56


Post by: Gitsplitta


Nice to see you chime in Rad. Carl and I are both looking forward to seeing you again. Next year I might even bring Alec if he can keep his grades up.


Knight Fight - Wardens discussion  @ 2017/01/09 19:49:14


Post by: RiTides


It would be great to meet Thing 2 at last in 2018 . The missing member of the Gits clan!


Knight Fight - Wardens discussion  @ 2017/01/22 00:31:37


Post by: Solar_lion


Just about exactly 2 months till AC. You'll be wanting to start figuring out your list and what to bring. I'm look at getting in as many pickups with you all as I can.

Saturday Night is ' Knight fight' go back and review the planned rules. Also if you don't have a Knight of your own and want a particular load out speak up. First come first serve. And no I don't have a knight Porphyrion .. yet!



Knight Fight - Wardens discussion  @ 2017/01/22 01:14:12


Post by: whalemusic360


 Solar_lion wrote:
Just about exactly 2 months till AC. You'll be wanting to start figuring out your list and what to bring. I'm look at getting in as many pickups with you all as I can.



If only the Doubles event would actually post what we can and can't use, how we effect each other, etc. Titan rules are from last year as well, with only the warhound and reaver.


Knight Fight - Wardens discussion  @ 2017/01/22 08:08:54


Post by: moonpie


Do you have one with the power fist, Solar?


Knight Fight - Wardens discussion  @ 2017/01/24 02:53:27


Post by: Solar_lion


 whalemusic360 wrote:
 Solar_lion wrote:
Just about exactly 2 months till AC. You'll be wanting to start figuring out your list and what to bring. I'm look at getting in as many pickups with you all as I can.



If only the Doubles event would actually post what we can and can't use, how we effect each other, etc. Titan rules are from last year as well, with only the warhound and reaver.


Yeah usual gamer planning.. I'll post an initial list soon



Automatically Appended Next Post:
 moonpie wrote:
Do you have one with the power fist, Solar?


Yes I have 2 knights that have that option. What do you want for it's main gun? Carapace weapon?



Knight Fight - Wardens discussion  @ 2017/01/24 02:59:36


Post by: Ramos Asura


Emerging from a pile of resin dust and paint fumes to check in...



Not much to add on my end- If I could get a knight with a Cannon/Melta and rocket carapace, Id be happy... Or any of the FW knights <3


Unless you guys wouldnt mind me running the Warlord...?


Knight Fight - Wardens discussion  @ 2017/01/24 03:40:37


Post by: whalemusic360


None of my knights have carapace weapons. Gotta fix that later. Not this go around.


Knight Fight - Wardens discussion  @ 2017/01/24 13:30:16


Post by: Solar_lion


Of the 4 knights I have. All have the Melta, Cannon option.
2 have Avenger cannon. Same 2 have the powerfist option. I have 2 Carapace ML and to AA loadouts that will fit any. I'll have to get 2 more of each.

In a pinch we can proxy.


Knight Fight - Wardens discussion  @ 2017/01/25 18:59:09


Post by: RiTides


I'll be bringing the Atropos Knight and a min-sized Tech-priest Auxillia unit to try to keep it ticking a little longer


Knight Fight - Wardens discussion  @ 2017/01/25 22:50:27


Post by: Solar_lion


There should be plenty of knights to choose from.

As of now there is 6 person teams. The only if right now is Yellowbeard. I haven't heard much from him, but he was planning to go way back. If we lose YB then we can do 5 man teams and I'll GM the game. Or we can find someone to join in.

I will bring copies of the codex pages for those who don't have the book.

I would like to play this multiple times to playtest the concept. I was considering running at next years Adepticon if enjoyable. I might run several tables at a time as there seems to be a shortage of events. Might be looking for help.

For our event there will be prizes. Though I cannot legally or morally reproduce the naked Nerdfest picture for you as a prize I'll make some attempt to make it relevant ( to the knight fight).

(Note: the 'Nerdfest' name and picture are the sole property of Nerdfest and Nerdfest competition winners and no way are meant for the unwary general public or implied as such.)

So for Grins.. those who have knights, how many are you bringing?

SL is bringing 5



Knight Fight - Wardens discussion  @ 2017/01/25 23:44:06


Post by: whalemusic360


I'm bringing 4.


Knight Fight - Wardens discussion  @ 2017/01/26 02:52:08


Post by: Yellowbeard


I'm still an "if", but I'm working on it.

Heck, two months is enough time to build, convert, and paint a Knight, right?


Knight Fight - Wardens discussion  @ 2017/01/26 04:17:11


Post by: Ramos Asura


I'd say you've got time for a pair of Knights and a beer keg conversion made out of a Warlord...


Knight Fight - Wardens discussion  @ 2017/01/26 14:58:54


Post by: Gitsplitta


I might be an "if" myself. Work may keep me limited to attending on the weekend only. I'll still send Thing 1 down with SL though.

We're bringing 4.


Knight Fight - Wardens discussion  @ 2017/02/12 20:15:27


Post by: IceAngel


BTW my badge and hotel purchases have been completed. I have begun taking inventory of terrain for our game. I am very excited. I think I will attempt to bring the river, assuming I have a good way to transport it. The pieces are a bit awkward.



Knight Fight - Wardens discussion  @ 2017/02/13 17:01:10


Post by: Solar_lion


About one month to go .. Start putting together your lists.


Knight Fight - Wardens discussion  @ 2017/02/13 17:04:47


Post by: Gitsplitta


Hey guys, I don't think there's any possibility of my having a Heresy list together by Adpeticon. I don't even have the basic rule book for the army lists... so I have no idea what I'm supposed to be building.


Knight Fight - Wardens discussion  @ 2017/02/13 17:36:31


Post by: whalemusic360


I'm going with the "bring a bunch of 30k crap and hope someone tells me what to do with it" technique.


Knight Fight - Wardens discussion  @ 2017/02/13 17:45:42


Post by: Gitsplitta


Well, my issue is that I only have 500 points painted... and it's not even a legal army (by normal standards). I could probably pile up some points quickly by a basic paint job on a variety of vehicles... but I need 2 troops and I don't have the time to paint a ton of infantry. Unfortunately without the rule book I don't even have a shot at figuring out if I can squeeze something in or not.


Knight Fight - Wardens discussion  @ 2017/02/13 17:57:09


Post by: Solar_lion


I don't think it matters among friends. 500 pts can be a portion of another teammates army.



Knight Fight - Wardens discussion  @ 2017/02/13 18:11:48


Post by: Gitsplitta


OK, got help from some of the local 30k guys. I'm golden.

I can take the existing 15 marines I've got painted and re-arrange them into two vet squads & just call my existing commander a Praetor or Delegatus Consul with "Pride of the Legion" RoW. Just have to do a rush paint job on a bunch of expensive stuff that's fast to build and paint. Siccaran, termies, finish up my two dreads... maybe do another... whatever I can find that will eat up points with a minimum of effort.

This won't be a good army, but at least it'll be legal so I can play.


Knight Fight - Wardens discussion  @ 2017/02/13 18:22:29


Post by: Solar_lion


So I took a quick point total of what the WE will be bringing ( if I finish them all ) So far I'm at 2420 pts without any characters. upgrades or the planned Apoth's ( on the way add in's.)

So ChaplainGunther is set. Hoping you guys give him a game. As for me...Probably will have nothing to buy at the FW table.




Knight Fight - Wardens discussion  @ 2017/02/14 03:59:02


Post by: Gitsplitta


Has anyone every played 30k before, or are we all just making this up as we go along?

I think I can get to 2k with a minimum of building and painting, as long as I can field my MW siccaran venator... which HAS purple... but also green.

Does anyone have any experience building a legal leviathan? I don't think I have rules for it anywhere. I'm using battlescribe to build my army and some of the leviathan entries/options are confusing. I need help from someone who actually has access to the rules.


Automatically Appended Next Post:
So, for those of you planning to play 30k against each other... what point value were you looking at?


Knight Fight - Wardens discussion  @ 2017/02/14 15:14:33


Post by: Solar_lion


it plays the same as 40K, the difference is all the unit/ legion Row ect. specific rules.

I can field about 500 pts of Alpha legion, the rest I can fill out with Imperial knights


Knight Fight - Wardens discussion  @ 2017/02/14 15:29:12


Post by: Gitsplitta


Do they have Knights in 30k?


Knight Fight - Wardens discussion  @ 2017/02/14 15:53:18


Post by: Solar_lion


 Gitsplitta wrote:
Do they have Knights in 30k?


Yep!! in fact the knight households predate the crusade era. Book 4 is all about them. Especially the Cerastus knights...like your knight lancer.


Knight Fight - Wardens discussion  @ 2017/02/14 16:26:11


Post by: whalemusic360


I'm just going to use titans in my 30k games. Can I take something that is so bad it costs negative points to offset it?


Knight Fight - Wardens discussion  @ 2017/02/15 14:51:10


Post by: Solar_lion


 whalemusic360 wrote:
Can I take something that is so bad it costs negative points to offset it?


now I'm curious.....?


Knight Fight - Wardens discussion  @ 2017/02/15 15:06:02


Post by: whalemusic360


Lasgun only Guardsmen? Grots? Any basic troop is going to be pretty worthless in this situation for anything but bubble-wrap. For non basic, maybe lightning claw termis, or Pyrovours?


Knight Fight - Wardens discussion  @ 2017/02/15 15:19:30


Post by: Solar_lion


You talking 'Knight fight' or the proposed 30k pickup games?


Knight Fight - Wardens discussion  @ 2017/02/15 15:22:39


Post by: whalemusic360


I don't even know at this point.


Knight Fight - Wardens discussion  @ 2017/02/15 15:26:53


Post by: Solar_lion


do yo have the HH books or the rules and special units for the Salamanders? I'll have them available at AC


Knight Fight - Wardens discussion  @ 2017/02/15 15:28:25


Post by: Gitsplitta


Well, if I can take my knights... even just the lancer, it'll really help me with points for the 30k pick-up fights.


Knight Fight - Wardens discussion  @ 2017/02/15 15:29:17


Post by: Solar_lion


Any knights are available in 30k.



Knight Fight - Wardens discussion  @ 2017/02/15 15:41:19


Post by: whalemusic360


 Solar_lion wrote:
do yo have the HH books or the rules and special units for the Salamanders? I'll have them available at AC


I'll likely just print out the Salamanders, Knights and Titans parts. That way if I lose them or they get damaged I'm not out a super expensive book.


Knight Fight - Wardens discussion  @ 2017/02/15 15:41:20


Post by: Solar_lion


Ok just about a month to go..

So Here;s what you need to remember...

You have 500 pts to spend on a knight. Rules our on page one!
If you are under 500 pts yo have the option to take an (1) additional unit. Keep it to the imperial or traitor theme. Ask if you have questions.

If you don't have a knight will provide on for you... those who reserve a specific load out get them first. Also I'll have copies of the rules , data sheets for the knights and some prizes for certain events. (unfortunately no Nerdfest nudes this year - sorry Ramos )

Bring an army to play.. ( bring 2 or more if you want too).. We don't have a chance to play together ( or against ) very often, so we want to have fun pickup games. We'll be looking to do some 30K games .. we should be able to figure out something if you want in.

Looking forward to seeing you all again.



ps.. Yellowbeard is in. So we should have 11 of us.

Lastly PM me on when you will be arriving and your cell number.. I'll put a list together for you to track folks down and communicate during the event.

Brought to you by Solar_lion's Logistics and Communications Company.


Knight Fight - Wardens discussion  @ 2017/02/20 01:50:43


Post by: Gitsplitta


Hey guys, just thought I'd give you an update...

Based on what I think I can get done by Adepticon (or done enough)... it looks like I'll have a 2k and a 2.5k EC army (everyone out here likes to play 30k at high point values because of the big, costly, toys so I'm figuring 2k is minimum). I get to 2500 by adding a single Knight Lancer and a few odds & ends. "The Phoenician" isn't accounted for in either of these lists, thus would be a bonus if someone wanted to go higher points.


If someone thinks they want to do lower points, please tell me now so I can account for it. I'm painting specifically to these lists... so you've got to let me know if we're going to do 30k pick-ups at lower point values in case I have to paint something extra to get down there (I have so many of my points tied up in huge models that it may be a bit tricky going down in point value).

Thanks!


Knight Fight - Wardens discussion  @ 2017/02/20 12:46:48


Post by: whalemusic360


I mostly don't have "big" models for 30k, just infantry and transports, plus some dreads.


Knight Fight - Wardens discussion  @ 2017/02/20 13:44:16


Post by: Gitsplitta


That doesn't answer my question.


Knight Fight - Wardens discussion  @ 2017/02/20 14:05:19


Post by: IceAngel


I do not have any 30k stuff. Of course I could probably use 40k stuff just to fill in if needed. When will this game be happening?


Knight Fight - Wardens discussion  @ 2017/02/20 14:06:36


Post by: whalemusic360


I doubt I can hit 2k without a knight or Primarch. If I can it will be pretty bad, just a bunch of dudes with bolters.


Knight Fight - Wardens discussion  @ 2017/02/20 14:10:21


Post by: Solar_lion


Big battles, big explosions.

I'm not even sure what point totals Gunther's WE are at. Though I expect them to be over 3000. ( should I get them all done ) I believe the last time I took a quick look it was over 2400 and that was without the terminators or any wargear for anything.

He'll have access to my knights as well.

I'll also bring what AL I have though I believe it's close to 1000 pts and very basic. Really designed for Zone Mortallis.

Now to figure how to box and get this all in the truck. Titan and 5 Knights +... looking forward to AC!

Yellowbeard will be bringing Space Wolves, just in time for HH book 7. Cool.

 IceAngel wrote:
I do not have any 30k stuff. Of course I could probably use 40k stuff just to fill in if needed. When will this game be happening?


No worries.. it's just 40k with a lot more options.. and a bit tweeking of the units/ Chapter rules. easy enough to adapt.


 whalemusic360 wrote:
I doubt I can hit 2k without a knight or Primarch. If I can it will be pretty bad, just a bunch of dudes with bolters.


Infantry is viable. Make sure you equip you leaders appropriately though. You also have Terminators. Will you be getting all the recent stuff Nerd painted for you by AC?




Knight Fight - Wardens discussion  @ 2017/02/20 23:35:42


Post by: Gitsplitta


Hmmm... OK, I'll draw up a 1000 pt and a 1500 point list as well. I'm just assuming everyone plays huge point values all the time because everyone here does.

I think Gunter's army will easily hit the 2.5-3k mark... depending on the wargear and vehicle options taken.


Knight Fight - Wardens discussion  @ 2017/02/20 23:51:16


Post by: Solar_lion


Yeah.. Here too.. 2000 is the Minimum I've seen.

Good plan in case we want to do some doubles.

 Gitsplitta wrote:
I think Gunter's army will easily hit the 2.5-3k mark... depending on the wargear and vehicle options taken.

I'll try to get a list together.. At least of those things currently painted and then a expected to be available list. Just a Preliminary total he's up to 3350 without HQ's or wargear.
Here's what painted as of now...


I know YB will have his SW army, though not traditional HH list ( I should be getting book Seven in a couple of weeks ). I'll have enough Lamenters to put together an HH army by proxy if need be.

So unless anyone caves at the last minute, The official count stands at 12
GIt, Thing1, Whale, Ice, Moon, Yellowbeard, Ramos, Ritdes, Gunther, Cleansing flame, Myself and I'll be bring my brother. Should make the Knight fight 6 vs. 6.




Knight Fight - Wardens discussion  @ 2017/02/21 02:51:26


Post by: Gitsplitta


Sounds (and looks) good. Be nice to have the band back together again.


Knight Fight - Wardens discussion  @ 2017/02/21 03:37:45


Post by: RiTides


6v6 Knight Fight does sound awesome!!

I have to see if I can bring my full army or just the Knight - if I fly, it's going to be really tight. With the event only a month out, I really need to finalize travel plans

That force is looking fantastic, SL, and so is Gits' in his P&M thread!



Knight Fight - Wardens discussion  @ 2017/02/21 05:49:25


Post by: Gitsplitta


Yeah, thanks for your help with that RiTides. Turned out to be a very good thing.


Knight Fight - Wardens discussion  @ 2017/02/21 14:27:41


Post by: Solar_lion


Automatically Appended Next Post:
 RiTides wrote:
6v6 Knight Fight does sound awesome!!

Yes.. 6 vs 6 is the ideal setting
I have to see if I can bring my full army or just the Knight - if I fly, it's going to be really tight. With the event only a month out, I really need to finalize travel plans

Yeah it would be nice to have more HH armies to fight and do group battles.
That force is looking fantastic, SL, and so is Gits' in his P&M thread!

Thanks.. I have a WE blog started.


Knight Fight - Wardens discussion  @ 2017/02/21 17:52:10


Post by: IceAngel


On the terrain front, should i attempt to bring as much as possible? Or enough for an 8x4? I have enough to cover probably two boards.

Also, it may not be the best idea, but i have had models shipped to me and i have brought them up in past years. I am willing to do so again but the mail was not kind to the models in the past.


Knight Fight - Wardens discussion  @ 2017/02/21 17:57:22


Post by: Solar_lion


For the Knight fight battles... tall LOS blocking buildings are best. I can bring the collection of FLGS stuff I built for them if needed, Though I rather not as they take up more space. They'll at least accommodate a dread between floors. They however are basic looking. but match the table

Theses are just some of them...


I'll bring the 4x8 table that folds in half in case we cannot find something to use Saturday night.



Knight Fight - Wardens discussion  @ 2017/02/23 18:35:24


Post by: IceAngel


Solar, i will be bringing the buildings you made for me. We should be okay in the LOS department.


Knight Fight - Wardens discussion  @ 2017/02/23 18:46:42


Post by: Gitsplitta


Keep in mind I'm bringing some of these.... I'm shooting for around 10 total, which should give us some tall 5+ or perhaps even LOS blocking from the big evergreens. I don't know if we're doing winter terrain for the knight fight as well as for our pick-up board... but these are additional options.




Knight Fight - Wardens discussion  @ 2017/02/23 21:13:04


Post by: Solar_lion


Great.. I'll probably bring just a few then in case. I'll also take a stab at wintering up my board. Right now they match all my existing terrain ( the above mentioned buildings )


Knight Fight - Wardens discussion  @ 2017/02/23 21:17:58


Post by: Gitsplitta


You don't have to do that SL... I'm just bringing the winter stuff to go along with my matt and the terrain Ice is bringing so we all at least have one good board to play pickup battles on.


Knight Fight - Wardens discussion  @ 2017/02/27 23:09:10


Post by: Solar_lion


Master Azalle has decided to come to Adepticon and has asked about joining the ‘ Knight Fight’. This puts us close to maxing out ( due to playing cards ) the number of participants. If Everyone shows it will be 6 vs 7 unless we can find another willing player. Speak up if you have someone in mind. That Said we’ll be fighting this battle on the 4X8 table.

More Logistics to follow….. Remember that you get 500 pts and any pts not used to purchase your knight can be used to purchase an additional imperial unit. I've added some additional rules to the first page OP.



Knight Fight - Wardens discussion  @ 2017/02/28 00:04:49


Post by: whalemusic360


Are additional units 30k or 40k specific?


Knight Fight - Wardens discussion  @ 2017/02/28 03:59:15


Post by: Gitsplitta


Can I bring a fortification with my extra points?


Knight Fight - Wardens discussion  @ 2017/02/28 13:44:49


Post by: Solar_lion


 whalemusic360 wrote:
Are additional units 30k or 40k specific?


Nope.. interested in what your thinking?


Automatically Appended Next Post:
 Gitsplitta wrote:
Can I bring a fortification with my extra points?


Ahhhhhh... never entered my mind.. in principle ... Sure... like?


Knight Fight - Wardens discussion  @ 2017/02/28 13:58:54


Post by: Gitsplitta


Well, I figure I'm not going to get much in the way of support for 100 pts... but a VSG might keep me alive long enough to get a chance to go do something fun.


Knight Fight - Wardens discussion  @ 2017/02/28 16:34:19


Post by: Solar_lion


 Gitsplitta wrote:
Well, I figure I'm not going to get much in the way of support for 100 pts... but a VSG might keep me alive long enough to get a chance to go do something fun.


And could provide some protection to your fellow teammates. I'm ok with that. Interesting Strategy.


Knight Fight - Wardens discussion  @ 2017/02/28 16:48:24


Post by: Gitsplitta


Sure. Now if you don't want people piling up in there... put occupancy restrictions on it. Say, only one or two knights may use the VSG at any one time. That way you won't have a whole team just hiding in their bubble while the other team gets pounded... but you could protect one or two knights from incoming fire, either at the very beginning of the game, or late when they're getting shot up and need repairs (it would work best of someone took a techmarine & some servitors as their support).


Knight Fight - Wardens discussion  @ 2017/02/28 16:56:17


Post by: Solar_lion


I don't think that is an issue. with all the pie plate shooting I'm not sure you want to be that packed together. Multiple hits from a single shooter will drain HP quick. Especially when the shield goes down.

Interesting tactic.. I'll need the re-read the VSG rule involving coverage.


Knight Fight - Wardens discussion  @ 2017/02/28 17:04:27


Post by: Master Azalle


Hey Guys, looking forward to getting to meet and join in at Adepticon!


Knight Fight - Wardens discussion  @ 2017/02/28 17:20:31


Post by: Gitsplitta


VSGs are pretty simple:

50 pts gives you 1 shield, 25 for each thereafter up to 3 total. So full 3 shields = 100 points.

Shields extend 12" beyond the VSG and completely block all ranged attacks. Effectively think of it as a giant, AV 12 vehicle with 1 hull point per shield. You pick a target inside the VSG and shoot at it. Your shots are intercepted by the shield unit you glance or pen the shields AV12 enough to knock them all down, once the shields are down, the rest of your shots continue on to whatever you'd targeted in the first place.

For example. if an assault cannon were to shoot at a VSG with only one shield up, first you would pick the target within the shield... say, a unit of kataphron destroyers with grav cannons. You shoot four shots at the unit, you roll to hit as normal. Misses... miss... they don't do anything to the unit or shield. Say you roll three hits... first they get allocated to the shields. First shot rolls a 3 for armor pen... so it bounces off the shield. Second shot rolls a six... which with an assault cannon (because of rending) would penetrate AV 12 & brings down the shield. Even if it only glanced, it would still bring down the shield. The third hit... which now does not have to worry about any shields... goes on to hit the kataphron destroyers as normal. Roll to wound, etc.

I want to reiterate that "penetrating" and "glancing" a void shield does exactly the same thing... brings down 1 shield. There are no effects beyond this for penetrating shots.

The shields have no effect on anything once you're inside of them, it's only shooting from outside that they block.

Like on a titan, VSG shields replenish on a 5+, roll once per shield at the beginning of the player's turn.


@Master Azalle: I was just going to PM you and suggest you make yourself known. Got your package by-the-way. Thank you!





Knight Fight - Wardens discussion  @ 2017/02/28 18:35:55


Post by: Solar_lion


My question would be about coverage. How much within the 12" doe it count to be protected. Since this models were looking at are big and how to justify a partially covered figured.

Might be safe to just say 'must be fully in to count.'

I'll do some research


Knight Fight - Wardens discussion  @ 2017/02/28 19:50:02


Post by: RiTides


 Master Azalle wrote:
Hey Guys, looking forward to getting to meet and join in at Adepticon!

Looking forward to meeting you, too, Azalle!

I'm bringing a bare bones Tech-priest Auxillia unit (from the 30k Admech book) with my spare 65 points... hopefully they'll get a repair in before something obliterates them



Knight Fight - Wardens discussion  @ 2017/02/28 20:16:17


Post by: whalemusic360


You guys with your expensive knights are doing it wrong. I've got 130 points to play with.


Knight Fight - Wardens discussion  @ 2017/02/28 20:24:44


Post by: Gitsplitta


Well, my Cerastus Lancer is designed as a knight-killer... but it rarely sees another knight and if it does... it's an Eldar one that goes first and kills it outright before it gets to swing. There just may be enough targets in this battle that I'll actually get to see if the Lancer can do what it's designed to do.


Knight Fight - Wardens discussion  @ 2017/02/28 20:28:12


Post by: whalemusic360


 Solar_lion wrote:
 whalemusic360 wrote:
Are additional units 30k or 40k specific?


Nope.. interested in what your thinking?



Definitely not a Big Mek with a KFF, Fixer Upper, Cybork Body on a Warbike, that's for sure.


Knight Fight - Wardens discussion  @ 2017/02/28 20:48:06


Post by: RiTides


Key word "imperial", right?


Knight Fight - Wardens discussion  @ 2017/02/28 20:57:15


Post by: Gitsplitta


Someone could take a unit of Peltasts... that would be fluffy.


Knight Fight - Wardens discussion  @ 2017/02/28 21:15:50


Post by: whalemusic360


 RiTides wrote:
Key word "imperial", right?


If I had thought of it sooner I would have converted it up. Admech is a godsend for imperial conversions. Maybe next year. Only other acceptable way would be have a looted knight.


Knight Fight - Wardens discussion  @ 2017/02/28 22:28:20


Post by: Solar_lion


Interesting choices.

Imperial, Imperial Imperial,, though I might just allow the Ork one cause it would be funny. Though I might want to include a ' push that button' rule on it.

 Gitsplitta wrote:
Well, my Cerastus Lancer is designed as a knight-killer... but it rarely sees another knight and if it does... it's an Eldar one that goes first and kills it outright before it gets to swing. There just may be enough targets in this battle that I'll actually get to see if the Lancer can do what it's designed to do.

What makes the lancer a Knight Killer you ask?....Well it's lance adds 1 to the initiative and if it runs its 3D6. Fast and first.

Well potentially you will have 7 targets to test your metal. I suggest you all practice your smack talk to enhance your chances of total dominance.



Knight Fight - Wardens discussion  @ 2017/02/28 22:43:46


Post by: Gitsplitta


Also it's shield works in assault... giving it a slightly better chance to survive an engagement with another knight. It also has some negative effect on other SH walkers/gargantuan creatures in assault. -1 WS maybe... can't remember.


Knight Fight - Wardens discussion  @ 2017/02/28 23:05:39


Post by: Solar_lion


 RiTides wrote:
I'm bringing a bare bones Tech-priest Auxillia unit (from the 30k Admech book) with my spare 65 points... hopefully they'll get a repair in before something obliterates them


Don't forget.. Atropos built in. Blessed Autosimulacra: If a vehicle has suffered Hull Point damage at the end of the controlling player’s turn, roll a D6. On a 6, one lost Hull Point is restored.


Knight Fight - Wardens discussion  @ 2017/02/28 23:06:43


Post by: whalemusic360


No where in the rules does it say anything about Imperial restrictions.


Knight Fight - Wardens discussion  @ 2017/02/28 23:12:16


Post by: Solar_lion


 Solar_lion wrote:
For clarification " any additional pts. can be spent on a non-vehicle units ' A single unit.

I would like to make sure the additional unit remains in the Imperial group. It should be a support unit. ie.. no HQ's or named character. The intent is "Knight Fight" first.


Added to the first page.. Though if you showed up with a looted knight I'd most certainly let you play it.


Knight Fight - Wardens discussion  @ 2017/02/28 23:33:24


Post by: whalemusic360


What about the other way around? If someone made an admech construct to represent a non imperial unit?


Knight Fight - Wardens discussion  @ 2017/02/28 23:33:53


Post by: Master Azalle


I'll be rocking my lil Paladin lol

I'll think of something fun to do with the remaining 120


Knight Fight - Wardens discussion  @ 2017/02/28 23:40:37


Post by: Solar_lion


 whalemusic360 wrote:
What about the other way around? If someone made an admech construct to represent a non imperial unit?


I guess I'd have to make that decision on a case by case basis. Do you have something tempting in mind?

If I do this as an Adepticon event next year I'll probably have to keep it pretty restricted. For us, I'm open to anything as long as it's not taking away from the intended Knights fighting.

What ever it is it only lives once anyway



Knight Fight - Wardens discussion  @ 2017/03/01 00:57:06


Post by: JohnHwangDD


 Solar_lion wrote:
 whalemusic360 wrote:
What about the other way around? If someone made an admech construct to represent a non imperial unit?


I guess I'd have to make that decision on a case by case basis. Do you have something tempting in mind?


Count as Eldar Wraithknight, duh...


ETA, combo that with a VSG, and you should be GTG. Stack the VSGs with another Admech WK, and WINNING!


Knight Fight - Wardens discussion  @ 2017/03/01 01:36:56


Post by: Solar_lion


 JohnHwangDD wrote:
 Solar_lion wrote:
 whalemusic360 wrote:
What about the other way around? If someone made an admech construct to represent a non imperial unit?


I guess I'd have to make that decision on a case by case basis. Do you have something tempting in mind?


Count as Eldar Wraithknight, duh...


ETA, combo that with a VSG, and you should be GTG. Stack the VSGs with another Admech WK, and WINNING!



I'd like to remain friends with these people.


Knight Fight - Wardens discussion  @ 2017/03/09 20:41:34


Post by: Solar_lion


Wardens.. we are 16 days out from ' Knight Fight'.
I suggest you re-read the rules.
Remember that you have a total of 500 pt for which to use for your list.
If you have an IK bring it, With 4 from Gits, 4 from WM and my 5, Rad and Master Azalle are bringing their own, we should have enough with 7 vs. 6. ( We'll be looking to invite 1 other cool person if possible; Super Cool Like Moonpie, so doesn't have to be as Emperor cool as Gits. If not I'll run the game, keep score ect )
If you have pts to spare and your not sure if your choice of additional unit is acceptable, PM me.
I'd like to run this a few times as learning for a possible activity next year.

I'll probably have Dinner delivered, Probably Pizza.


Knight Fight - Wardens discussion  @ 2017/03/09 21:21:40


Post by: Gitsplitta


Sounds good SL!


Knight Fight - Wardens discussion  @ 2017/03/09 21:25:26


Post by: whalemusic360


If someone did have a knight with more than 6 HP, would that be something you would be interested in trying at full strength?


Knight Fight - Wardens discussion  @ 2017/03/09 21:49:00


Post by: Solar_lion


Both mine and Ritides have Knights with greater than 6 ( Atropos has 7, though we start with 6 and pay the same for it.) As long as it's under 500 pts ( and counts as a Knight) its good. It'll only start with 6 HP though. I'm trying not to go too deep into pay to win.


Knight Fight - Wardens discussion  @ 2017/03/10 00:07:15


Post by: whalemusic360


Isn't that the trade off for not having the extra dudes? Does it risk swinging the other way, where the "best" choice is a base knight and some other clever junk? Just don't want to limit knight diversity. It'll be interesting to see how they balance the Titan fight.


Knight Fight - Wardens discussion  @ 2017/03/10 19:29:57


Post by: Solar_lion


True.. We could go just all knight, which will probably be the case if I do this as an event. However the extras eventually go away never to return where as the Knights enter the following turn. In the first couple of rounds they will play some part but in the later turns it will shift back.

Also most of the knights use blast templates so there is potential for every shot to cause damage to be spread around. And most knight weapons are powerful enough to make smaller stuff disappear. We shall see.


Knight Fight - Wardens discussion  @ 2017/03/10 20:11:43


Post by: whalemusic360


I am mostly just playing devils advocate. And I am certainly not suggesting this for the "main" knight fight, but any follow ups. Good to change things up a bit, see what works.


Knight Fight - Wardens discussion  @ 2017/03/10 20:26:45


Post by: JohnHwangDD


If the intent is Knights, then only allow a fraction of the unused points to be spent on non-Knight stuff.

For example, if it's an 20% tax, then a 400-pt Knight is only allowed to spend 80 of the 100 unused points on non-Knight stuff.

This encourages bigger, more awesome Knights that are faster to play over piles of piddly, less awesome rabble. One could further limit the non-Knight Allies to 1-2 Troops, 0-1 Elite, and 0-1 Fortification to keep the unit count down and ensure that nothing overshadows the Knights.


Knight Fight - Wardens discussion  @ 2017/03/10 20:46:33


Post by: Solar_lion


It's currently only limit is 1 ( singular) additional unit. Most likely if I run this outside of the " Wardens" then It'll only be knights.


Knight Fight - Wardens discussion  @ 2017/03/10 21:18:36


Post by: JohnHwangDD


Perfect!


Knight Fight - Wardens discussion  @ 2017/03/10 21:28:58


Post by: Gitsplitta


You know John.... your avatar is very distracting...


Knight Fight - Wardens discussion  @ 2017/03/10 23:32:17


Post by: JohnHwangDD


Sorry. Turn off Avatars?


Knight Fight - Wardens discussion  @ 2017/03/11 04:03:08


Post by: Gitsplitta


Hell no!!!



I'm pretty sure there's no way on earth I'm going to get my current batch of EC done in time for Adepticon. I'll try and finish one or two things to the point where I'm not embarrassed to put them on the table.


Knight Fight - Wardens discussion  @ 2017/03/11 17:55:42


Post by: Solar_lion


Nothing wrong with an athlete promoting a sports logo.

Get as far as you can. Your not playing in anything your gonna be judged on so your good. Having a good time with buds and kicking their butt is the goal!


Knight Fight - Wardens discussion  @ 2017/03/12 04:02:24


Post by: RiTides


An Atropos has 7 HP normally!? How did I not know this... what book were the final rules put out in?


Knight Fight - Wardens discussion  @ 2017/03/14 00:36:42


Post by: Solar_lion


 RiTides wrote:
An Atropos has 7 HP normally!? How did I not know this... what book were the final rules put out in?

Well .. you have just over a week to get up to speed. There are some other special rules you need to look into.....


WE army done. New pics up on the blog.



Knight Fight - Wardens discussion  @ 2017/03/14 17:34:33


Post by: Gitsplitta


I'm not sure FW has put the rules for those knights in any book (I could be wrong). Perhaps one of the HH books?


Knight Fight - Wardens discussion  @ 2017/03/14 17:47:56


Post by: whalemusic360


I believe the new book, Inferno, has it.

Edit: Porphy is in 7 (Inferno), Atropos is in 6 (Retribution). All knights out now have printed rules.


Knight Fight - Wardens discussion  @ 2017/03/14 20:41:36


Post by: Solar_lion


I'll have copies of the IK book for folks to use. If you need copies of other knights let me know,

Sad news ... Yellowbeard won't be able to attend. So were back down to 6 Vs. 6 in the 'Knight Fight'. We can accommodate 2 more if the situation arises. Other wise were good to go.


Knight Fight - Wardens discussion  @ 2017/03/14 21:28:22


Post by: Gitsplitta


Sorry to hear that...


Knight Fight - Wardens discussion  @ 2017/03/20 02:38:59


Post by: Gitsplitta


Here's my knights, finally all fully based and ready to go. They're packed and in the "done" pile. Now that I have my new case they, along with the VSG fit comfortably in one of my old Battlefoam bags... pluck-foam strewn about to keep everything safe from harm.




Just for giggles, I'll make up lists using all four in a "Household Detachment" at 1500, 1850 and 2k points in case anyone wants to give them a go. I know all-knight lists aren't very competitive, (just too few figures, regardless of how good they are)... but I'd be delighted to trot them out and let someone grav, glance or rend them to death... if for no other reason then to watch the big explosions when they die.



Knight Fight - Wardens discussion  @ 2017/03/20 12:41:07


Post by: Solar_lion


Here are my Knights that will be in the Knight Fight; These are now based.


and Cleansing Flames IK


Knight Fight - Wardens discussion  @ 2017/03/20 12:45:41


Post by: Gitsplitta


You have 5 knights??

I'll have to up my game.


RAMOS! GET OVER HERE... I'VE GOT ANOTHER JOB FOR YOU!


Knight Fight - Wardens discussion  @ 2017/03/20 12:53:14


Post by: whalemusic360


I think he has 6. And get in line, I already booked Ramos for some more.


Knight Fight - Wardens discussion  @ 2017/03/20 13:33:17


Post by: Solar_lion


All these have been on my blog. No surprises here... but there are several HH Knights I need to get. Or I need to get 4 more Atropos knights.. hummmm indeed!

If you have the Newest IK book bring it, so we have copies of the codex floating around.

OK that's it for Me.. Thanks to all that commented.. Next on to Adepticon. We 'Wardens' usually put out a common blog when when attend in mass, so look for all the AC pictures, battle reports and celeb pictures of the most famous of us all when we return.

That's all ( for now ) folks!


Knight Fight - Wardens discussion  @ 2017/03/20 13:38:31


Post by: Gitsplitta


That Atropos is a really nice looking knight, that's for sure.


Knight Fight - Wardens discussion  @ 2017/03/21 14:44:34


Post by: Gitsplitta


Hey gang, I have a question for you.

I'm torn as to weather I should bring a fourth list or not. It's not a problem if I do, just a bit of extra list building and packing... but it's that much more stuff to lug around. I'll have my AdMech and my knights... both of which can be used to make 40k lists up to Apocalyptic size when combined... and I'll have a small contingent of EC.

I could bring either my Mantis Warriors (which haven't changed significantly in a long time) or my Halloween chaos army, which I don't think most of you have seen in person yet. Or just keep it simple and stick with the AdMech and EC.

Does anyone have a burning desire to play either of the above two armies?



Knight Fight - Wardens discussion  @ 2017/03/21 14:58:35


Post by: whalemusic360


Can you field casual lists with what you have now? Or are they all going to be optimized and face beaty?


Knight Fight - Wardens discussion  @ 2017/03/21 15:39:23


Post by: Gitsplitta


I can do casual, mainly by not using the war convo so I have to pay for everything. Instantly makes the AdMech casual. I can also add some SM or other imperial allies... that tones the list down too (and frankly makes it more fun).

However if everyone else is using their special formations... that leaves me on the short end of the stick.

I can make up two sets of lists, one set using the war convo, the other set without.


Knight Fight - Wardens discussion  @ 2017/03/21 16:02:57


Post by: Master Azalle


I don't have enough transport to run any of the Dark Angels formations, so any of my lists will be casual and fluffy lol


Knight Fight - Wardens discussion  @ 2017/03/21 16:08:58


Post by: Gitsplitta


The interesting thing about the AdMech is that without the free points and extra rules you get with the War Convocation... they aren't really competitive. The army is just too elite (expensive) and too fragile (T3) to stand up to good competition. So there is a drastic difference in the way the exact same army (in units/figures) will perform depending on whether you're calling it a WarConvo or just what qualifies as a CAD.


Knight Fight - Wardens discussion  @ 2017/03/21 16:51:51


Post by: whalemusic360


This might sound dumb, but I don't really know how to use Formations to my advantage. Have never used one. I am bringing my laptop (with army builder), so we can do some list building and stuff if needed on site. Might be harder to print, but I'd wager there is a "professional area" at one of the hotels.


Knight Fight - Wardens discussion  @ 2017/03/21 17:13:09


Post by: Gitsplitta


Oh yes, it's a major convention center so I'm 100% positive there's a business office for guests.


Knight Fight - Wardens discussion  @ 2017/03/22 17:04:38


Post by: RiTides


On lists I'd keep it simple personally, depends on if you have space/time to pack it all . I need to figure out a better way to transport big models, I had to put my Knight in my checked bag!

Looking forward to seeing you guys very soon



Knight Fight - Wardens discussion  @ 2017/03/22 19:20:04


Post by: Gitsplitta


See you tomorrow RiTides!


Knight Fight - Wardens discussion  @ 2017/03/26 23:54:34


Post by: CleansingFire


Great event, SL! The streamlined rules really helped keep things moving. The fights were epic!


Knight Fight - Wardens discussion  @ 2017/03/27 22:48:02


Post by: Solar_lion


Thanks CF... it was great to see you again. It was good to have you on our team.


Adepticon's Knight fight for us Wardens was a success. Overall I believe the rules worked well but there were plenty of rules I didn't anticipate. So with all the feedback, I'll start refining the rule set.
I believe everyone had a good time and out table was outstanding to fight on. Check out the ' Wardens Adepticon post event blog' for all the amazing pictures.

If you Wardens have suggestions please send them to me here or by PM.

Some quick changes I'll be reworking...

1. Some specific weapons need to be tweaked to fit the quick style of play. Namely the FW knights and the Gallant.
2. Simplify the ordnance rule so we need less multiple dice rolling.
3. Adjust the resurrection rules to allow shooting when re-entering.
4. Eliminate the additional units rules
5. Simplify the Knight exploding rule when killed.
6. Have specific Knight sheets for the variants with all the info on them.
7. Faster way to determine Ion shield facing ( counters ? )


If I do this next year I'll do this as an scheduled event. I also will reserve a time for us Wardens to play thus allowing those who were wronged or seeking revenge to do so.

Thanks for all your help, I'm glad you were able to attend.



Knight Fight - Wardens discussion  @ 2017/03/30 19:08:04


Post by: Solar_lion


Some updates ..

Went through the individual Knights, even the FW ones and created their own page with stats, Weapons and abilities. I believe I made them fit their overall theme while simplifying the rules.

Next will be the overall rule changes.

I'll not post them but will send them out to any ' Warder' that wants to take a crack at evaluating them.


Knight Fight - Wardens discussion  @ 2017/03/30 19:32:11


Post by: whalemusic360


I think that's a good plan. More simple is more gooder in this case. You can make knights like mine or the archon a bit more viable, and others like your's and Git's less the "obvious" choices too. Hit me up at some point and I'll look em over.


Knight Fight - Wardens discussion  @ 2017/03/30 21:45:05


Post by: Solar_lion


Hopefully they'll be the rare choice. I don't want to lose the theme of the FW knights, and I want them to be played. ( I bought it so it's nice to see combat)

It's just reality that some knights are knight Hunters. I've finished the 2nd edition rules. PM me your email address and I'll send them. They are in a Word document.

And yes I tweaked the Castigator a bit.


Knight Fight - Wardens discussion  @ 2017/03/31 16:09:33


Post by: Solar_lion


Sent those who wanted v 2 rules via email.

I was thinking since the Avenger Cannon is only effective on side and rear targets, I might up the S to 7 so that it's a viable option. To compensate I'd reduce the no of shot from 12 to 10. That way it's at least able to shoot at targets. It makes the Warden Variant use able but over powers the Crusader.

I've also up'd the Gallant to have 5 attacks though most knights have 3 ( FW have 4 ) this to make it viable to take.
Though not sure if d3 x 5 is a bit over kill; or 6 on the charge. With multi combat allowed, one gallant can take out multiple opponents in a single combat ( potentially 6 -18 HP dished out per round)

Thoughts?


Knight Fight - Wardens discussion  @ 2017/03/31 19:46:54


Post by: whalemusic360


Sent you a big ol wall-o-text via pm.


Knight Fight - Wardens discussion  @ 2017/03/31 21:23:00


Post by: Solar_lion


Got it.. Will send out the new version for comments next week.


Knight Fight - Wardens discussion  @ 2017/04/01 00:00:42


Post by: Gitsplitta


Same here, along with a follow-up e-mail as I got my thoughts a little bit more organized.


Knight Fight - Wardens discussion  @ 2017/04/01 18:08:36


Post by: Solar_lion


Thanks for your comments. I'll take it all in and send it back out for your edits.


Knight Fight - Wardens discussion  @ 2017/08/08 22:14:40


Post by: Solar_lion


We can use this blog to discuss attending Adepticon as well as those interested in doing the Knight Fight again.

Attending: Myself, Gits, 2xThings, ChaplainGunther, Joel, Ramos, Wyomingfox, Ritides, MasterA, Lorek and Janet.

Probably: Ice, moon, Yellowbeard, Cleansing Fire

Probably not: Whalemusic

Undecided: , Briancj,

I'll take a crack at the rules again using the 8th edition ruleset. If everyone who is Attending and those under probably we have a full game ( we can accommodate more )
Again I'll try to simplify the rules/ codex to make it play fast. I'm inclined to not exclude any Imperial ( or Chaos ) version this go around, but folks have requested it to be Imperium only.
Open to all other suggestions.


Knight Fight - Wardens discussion  @ 2017/08/09 01:22:08


Post by: whalemusic360


Even if I can't make it, I can send my knights out if you need em.


Knight Fight - Wardens discussion  @ 2017/08/09 15:22:49


Post by: Solar_lion


 whalemusic360 wrote:
Even if I can't make it, I can send my knights out if you need em.


Good to know thanks. I think we should be ok. Git has one available ( out of his 4 ). I have 4 Available. Ice and Moon now have one each ( though were are waiting to see some paint ). Lorek and Janet talked about getting theirs together, Joel Has one ( I'm painting sometime this winter). Ramos was thinking about a FW one, Master A has his, Ritides has his. Cleansing Fire has his. This only leaves Gunther and WF. Unless I'm forgetting someone.


Knight Fight - Wardens discussion  @ 2017/08/09 19:27:14


Post by: RiTides


If Adeptus Titanicus comes out in time, we could use those rules (or a slightly simplified version). Maybe even those models!



Knight Fight - Wardens discussion  @ 2017/08/09 22:07:35


Post by: Solar_lion


Maybe, but right now we have a good selection of Knights and without knowing when it comes out and if the rules are any good. I'll proceed with revising the rules. Our folks have a feel for what can happen so I suspect there will be even more heroics.


Knight Fight - Wardens discussion  @ 2017/08/14 14:14:02


Post by: Gitsplitta


I'm with SL on that one. Much as I'm eagerly anticipating the arrival of the new AT, I don't think it's fair to expect everyone to go out and buy very expensive models when they already have models of their own (or can easily borrow models) to play. I think with the modifications that 8th brings plus lessons learned from last year... there's no need to jump to a new system at this point.


Knight Fight - Wardens discussion  @ 2017/08/22 01:22:04


Post by: Master Azalle


I agree with Gits, I think we can probably easily modify it


Knight Fight - Wardens discussion  @ 2017/09/19 19:07:14


Post by: wyomingfox


Interesting what they are doing with the Team Tournie: http://www.adepticon.org/wpfiles/2018/201840KTTDraft.pdf


Knight Fight - Wardens discussion  @ 2018/01/20 05:29:14


Post by: Solar_lion


With such limited time I've been unable to post as often as I like..

With Adepticon 9 weekends out I need to get my New Nid Army ( thing 2 and I are playing in the 2 man tourney) as well as a higher pt list for pick up games. So Far I'm about 35% painted.

In addition I'm painting a IK Magaera for Gunther and just Finished a Castigator for Joel. This prompted me to revise the rules for the 2018 Knight Fight.

So In general...
Here is the current 2018 rules.

Any Imperial knights are eligible. Each Player must have only a single Knight No knight may include a relic initially.
TEAMS - Each Player draws a playing card. Top cards on one team. Low cards on the other. Additional Units must be on the board at the start of the game. No Reserves.
Since Knights very in Power levels, I’ll adjust according to make it as balanced as possible.
DEPLOYMENT - Each Player draws a Playing card. Top Card Deploys first and so on down the draw. Standard Deployment Zones.
If we go to 14 players - we will use the joker card as the 14th card.
ADDITIONAL RULES -

1. We will be using the 8th edition Stats/data sheets.
2. Each team picks a King. Each King will choose a Champion. No formation rules will be used.
3. Any knight destroyed during the last turn can come in on their next turn, but they must come in from their deployment zone.
4.Cards will be used to determine order of play. Each team will be dealt 1 playing card per person. The king of each team deals out the cards to their team. The Lowest card moves first and Charges first, highest card shoots first. Standard Turn order applies. Movement, shooting then Assault.
5. Once the king has been killed activation becomes simply "Randomly dealt cards" for the team, in order to represent a certain amount of disorder and confusion that would exist once the overall commander had been slain. Once slain the King come back as a normal player.
6. Being king allows you to …
• Allow any one team member a reroll once per turn (or themselves).
• Use a Relic… must pick at the time they are made King. Relics do not have a point cost, Only One relic can be chosen per team
• If Killed they return as a normal Knight and lose all benefits of being King. (Including relic)
7. Being Champion allows you to… [
• Reroll your charge range
• Adds +1 A and reroll 1’s to hit in the fight phase. Every Knight Killed by the champion (shooting or CC) adds +1 to the Knights Movement and Charge range.
• If Killed they return as a normal knight and lose all benefits of being Champion.
8. General rules…
• No one can move through Terrain. Ie… Buildings.
9. Cards will be revealed in top (king, Queen) down order.
10. In order to make sure this doesn't go down as a single melee...Shooting at units in Melee will be allowed – shots will be evenly split between all the units involved starting with the intended target.
11. Each combatant will be rewarded 1 pt for each successful wound they inflict up to the remaining wounds of their foe. Ie.. if a Knight only has 6 W left and you deal 8 you only get 6 pts. Killing the King rewards you 3x the points and the champion 2x the points when tallying the points wounded.

Attending: Myself, Gits, 2xThings, ChaplainGunther, Joel, Ramos, , Ritides, MasterA, Lorek and Janet, Ice, moon, Yellowbeard, Cleansing Fire
Undecided: , Briancj.

If no one drops out that'll be perfect.. 15 folks ( I'll drop out and just Mod, keeping things moving). I'm hoping for good pick up tables ( like last year ) as I don't have time to build sufficient terrain. We'll manage.

So Bring your Favorite Painted Imperial Knight or ping me back and let me know if you need me to bring you one. I hope you all are looking forward to trying this again.



Knight Fight - Wardens discussion  @ 2018/03/28 02:41:02


Post by: Solar_lion


Adeptcon 2018 Knight Fight. Once again the Warderns turned out in force and did battle. With a revamp of the rules for 8th edition hastily rewritten we split teams and dealt the cards.

First up...all the Knights available ( Reaver for scale and because it's cool)

Knights Deployed. The big Knighs were split up so one side wasn't so overpowering

Move to engage.


Gits and I do what we are made for. We go after their King. Who is keeping us from going after Ramo's Porpherion(sp)

More to come tomorrow.


Knight Fight - Wardens discussion  @ 2018/03/28 16:52:36


Post by: RiTides


I only snagged one pic, of the final showdiwn!



Sorry about all the playing cards in the pic, Gits

I had a ton of fun, thanks for organizing it, Solar!


Knight Fight - Wardens discussion  @ 2018/03/28 17:17:40


Post by: whalemusic360


Yeah, I'm not sure who had the idea to stick them on the knights but it made life so much easier. Does kind of ruin photos though.

I think my biggest suggestion would be to either use bigger terrain (from the AT game maybe?) or just establish that you can't see through or over it. Since 8th doesn't measure from the guns, it was a new problem we didn't have last year.


Knight Fight - Wardens discussion  @ 2018/03/28 19:32:55


Post by: Solar_lion


In the rewrite I did when I got home, I tried fixing that...

What I was thinking..." Any Knight not visible by at least 25% line of sight can only hit on a unmodified 6. Banners and weapons do not count. Rule of rational thinking... If you can't figure between 1 and 24 then you don't have a target!"

We should be better next year as we'll be bringing our own terrain. This should help with the guessing issues.

I've also removed the Porphyrion from the list. It's too Powerful and will only be used as a Gun emplacement. Not what this game was intended to be. I'll have two additional Knights next year. An additional Lancer and a Acheron.

If I remember correctly. You never died (WM). I believe I died 3 or 4 times. Almost every turn from the 3rd on. Mostly from Ramos. Once from Moon. Good times. Our Queen did the same to Moon several turns.

More pics tonight.


Knight Fight - Wardens discussion  @ 2018/03/28 19:44:26


Post by: whalemusic360


I didn't die, but I did play like a wuss. I let others come to me and never went in alone.

It'll be interesting to see how the new gunboat knight, as well as the baby knight, would stack up in this.


Knight Fight - Wardens discussion  @ 2018/03/28 19:51:29


Post by: Solar_lion


So far I'm concerned the 'Gunboat' Knight will be to powerful and the 'Baby' Knight not powerful enough. I'll wait for the rules before including or excluding them.


Knight Fight - Wardens discussion  @ 2018/03/29 13:14:20


Post by: Solar_lion


So... I'm looking for feedback on the game from the Wardens. Be specific in your suggestion. Such as if it's rule related, game flow or even behaviours.

What did you like/dislike?
What would you like to see or not see changed?
If I played this publicly as an event what changes/modifications/advice would you change from our 'Wardens' game?

I'm open to all criticism, even if it's at me. when I got a good chunk of responses I'll compile them and post them with out identifying anyone.

If you want to send it to me privately, send me an PM in Dakka.

Thanks for your help.


Knight Fight - Wardens discussion  @ 2018/03/29 13:30:01


Post by: Gitsplitta


Sent privately.

For others, most of my comments had to do with speed of play and adhering as closely as possible to regular 8th Ed rules. Speicifcally most of my comments had to do with changes I thought necessary if SL was going to take this event public... for our private "gathering of friends", they were less important.

As far as the "warlord" and "mini" knights go. I'm with SL on this one. Like the Porphyrion, they have the chance of throwing game balance off, which I think is very important in this game. I would recommend that for a public game the knights be provided so the sides could be balanced by the TO and the shenannigans minimized.

I can see the mini-knights being easier to accomodate than the warlord. Perhaps offer each team of 5 six different knight choices, (one being a group of 2 or 3 mini-knights), giving the team a bit of flexibility in what they want to go with. Keep in mind the mini-knights are just glorified dreadnoughts with an invul save... so they should be easier to keep out of the line-of-fire but will pop readily enough when fired apon.


Knight Fight - Wardens discussion  @ 2018/03/29 13:34:39


Post by: whalemusic360


I'd be interested to play a version without the king/champ roles, just to see if it had a meaningful impact on the flow of the game. Alternatively, maybe the removal of the buffs and rerolls, since they were forgotten several times anyways.

I'm not sure we need to not have the stubber/melta anymore, or that all the knights get rockets. Since everything can do wounds, why not run full wysiyg?


Knight Fight - Wardens discussion  @ 2018/03/29 13:59:12


Post by: Gitsplitta


... and yeah, the playing cards bothered me. After all the money that SL spent securing that wonderfully thematic and visually stunning table for us to play on. I found the use of the playing cards on the models increditbly disrespectful.


Knight Fight - Wardens discussion  @ 2018/03/29 15:08:43


Post by: CleansingFire


Great fun and great company! Thanks for putting this together Solar. I'll try to organize my thoughts on pros/cons of how the battle ran.


Knight Fight - Wardens discussion  @ 2018/03/29 15:09:53


Post by: whalemusic360


With 30-45 min or more between doing things if you got a high or low card, and it changing from round to round, I found it was the easiest way to keep track. Unless there is a GM or whiteboard or something, I don't see another good way to not spend 5 minutes figuring out who is next because someone got disengaged. With the card on the model the whole team can see who is next. They were having the same issues in the AT event. I think it's the problem with having a high number of people (which I like for our group to have as a big get together, but it may be to many people for an actual event).


Knight Fight - Wardens discussion  @ 2018/03/29 16:37:04


Post by: Gitsplitta


Understood. I had several recommendations that would address that. Drop the X-wing model for activation, limit it to 10 people total and put each team on a chess clock.



Knight Fight - Wardens discussion  @ 2018/03/30 02:26:31


Post by: IceAngel


Im on the fence about the activation bit with the cards. On one hand I loved the variability of it all but, to whales point, it could be a very long time between your moves. I agree with downsizing to 10. I would do away with the king/ champion business too. Everyone doing there own thing would speed up game play. I liked the table and terrain but i agree that some ground rules should be set on LOS. Instead of the random cards every turn, I think a set order of activations would be a nice compromise.



Knight Fight - Wardens discussion  @ 2018/03/31 16:41:38


Post by: Solar_lion


More Pics

A bit blurry. but looking from our oppoments table edge

Ramos attempts to punish me for my insolance, but falls short with all that firepower, Unfortunitly Moon finishes the task with his Thermal cannon thus I start back on my teams board edge.

Git still in the fight and my place is taken up by Joel's Castagtor. Two pics from different angles...


Overview as the battle progresses.. Note Thing2's knight (bottom of pic) rushes to take out our Porphyrion ( Our desiginated Queen)

Lots of destruction in this pic.. With Gits destroyed, Our King goes after WM Castigator. Gunthers Magdera and Cleansing Flames Knight push forward on the opposite side of the table. What happed to thing 2?

Ritide maintains a sniping position ( bottom left ) much to the distain of Gunther and Cleansing Flame trying to pick him off.
Another death for me. Moon returns again to end our Glorious Queens reign of distruction ( bottom left) Git move his lancer ready to strike .Joel's Castigator holds firm though it 1 against 4.



Our king still lives..for now

Gunther and Clensng Flame prepare to rush the Breach (and end the terrorist Ritides shooting reign forever)

yet he remains unconcerned

Last one I took...

CONGRATS to Miss J ( my naming ) for being the player with the most points. Though they took her out in the end she made them pay dearly. Huzzah!
Wardens if you have additional Pics, feel free to post.. also still intrested in your feedback.



Knight Fight - Wardens discussion  @ 2018/04/01 14:10:33


Post by: moonpie


Hey Solar, thanks for running the event. I had a lot of fun playing it.

I think your best bet might be to just play it like a regular 8th edition game for the event. Seems like there is enough confusion with the basic rules, so the more you add, the more you will get.

Maybe an alternating activation would be the way to go, but I would use the Necromunda 17 model on that then. You activate, move shoot and fight in one turn. That way a player only gets to do his thing every so often, but when they do they are the star of the show.

Also, I would go for dice off the table, everything off the table, because the pictures are great and it would keep it less cluttery and more thematic.

I would suggest having laminated cards for each night with dry erase markers to keep track of important info- wounds dealt, wounds taken etc. Like how warmachine was (or maybe still is?)

The 25% rule you suggested Solar would be key I think. That would make the Porphyron not the worst. You and I seemed to be the main recipients of its attentions on either side when we weren't beating the crap out of each other. In a friendly like we play, it's funny. If it was a public event with strangers, probably way less funny.


Knight Fight - Wardens discussion  @ 2018/04/02 13:00:39


Post by: Solar_lion


Thanks moon. Good suggestions. Look forward to you painting your own Knight for next year. If it's anything like what you done quality wise with your Necromunda figures, it be stunning.


Knight Fight - Wardens discussion  @ 2018/06/17 18:01:27


Post by: Solar_lion


Update…
Thanks for all those who gave me feedback. I have taken all the suggestions and am working on updated rule set for Knight Fight. One for our Adepticon Wardens group and another for more open play that I hope to be using as a hosted event at next years Adepticon 2019. I won’t get into details about the rules just yet till I’ve have a chance to play test some of them to insure they work as intended. Some of the issues we hope to resolve are the Line of site rules, Victory Points, and the turn sequencing. More to come.

Last couple of years we were fortunate to have played on a cool table/board. Though this wasn’t exactly a 40K table; it was well built, detailed and well painted. The first year we stumbled upon this as an open play table and it added a lot to the overall look and enjoyment of the game. Last year we were hoping to do as well and fortunately we managed to rent the table again.
Oddly I never got the owners info and basically took a gamble that he’d be at AC this year and that the table was available. Fortunately, it was but at steeper price (supply and demand at work I guess). Ironically during the day, he was running his own version (non 40K) of Knight Fight on the table. (… some quote about ‘imitation being a form of flattery’ comes to mind).

With all that; cost, availability and not quite having the right look for what we wanted to play on or potentially run as an event next year, I decided to start an new project. Knight Fight Terrain board.
I’ve started collecting MDF building and structures. I’ll heavily modify them in a more 40k fashion. Giving them a more mechnicus feel. In order for this to be successful there would have to be some overall design changes.

Firstly, they would have to fix and not cause confusion to the line of site rules. LOS was a problem on the old terrain. Just following the rules enabled folks to stand and shoot the whole game. Terrain on the new board needs to be tall enough and not allow ‘fudging’ of the site rules.

Secondly, the fire lanes need not run the length of the table. This made the game stagnant as knights again remained stationary covering vast swatches of the table with little risk. Inherently not the flavor of the game.

Lastly, the boards overall look was too 20th century, It was well built, Well painted and the originality of the buildings was super; it lacked the look of a grimdark 40 verse. So, the new design will have to be original but 40k familiar.

Like I mentioned earlier I’ve been ordering some MDF kits from various companies to see what will work best. I’ll should have the majority of the test pieces by the end of July and then make a decision on what ones to reorder. Following that I’ll start the table design layout. Once that has been done I’ll try to get a few playtest games in to test the layout (and rules aforementioned). Once satisfied I’ll start painting and detailing the buildings.
I’ll document the process here as best I can. (mostly weekly ...here's hoping). More to come.
SL


Knight Fight - Wardens discussion  @ 2018/06/17 20:36:08


Post by: Gitsplitta


Looking forward to seeing what you come up with SL, and more importantly... looking forward to playing on it next Adepticon!


Knight Fight - Wardens discussion  @ 2018/06/20 01:25:15


Post by: RiTides


I love the update, Solar_lion!! I have one question, though - have you considered taking a step up to "Titan Fight" given that Adeptus Titanicus is coming out in August (plenty of time for folks to get some built and painted for the spring)?

The terrain would obviously have to be different, but the models themselves would lend perfectly to a very similar game to what we've done the last two years

Spoiler:

I'm totally up for Knight Fight, of course, but this will definitely be the hotness next year and it might give us all a cool project to work on in the interim to get one ready!



Knight Fight - Wardens discussion  @ 2018/06/20 01:27:16


Post by: Gitsplitta


I think it's because we all already have Knights... so no extra extravagant expenditures are needed for the knight fight.


Knight Fight - Wardens discussion  @ 2018/06/20 03:41:00


Post by: whalemusic360


That only gives us like 6 months to get models ready for AT. What kind of time wizard do you think I am Steve?


Knight Fight - Wardens discussion  @ 2018/07/03 00:00:14


Post by: moonpie


I want that Necromunda t-shirt!

Just throwing it out there - would it be possible to maybe have 2 or 3 of the Armiger Warglaive knights instead of a bigger knight?


Knight Fight - Wardens discussion  @ 2018/07/07 01:26:17


Post by: Solar_lion


So let the Updates Begin.

Like I mentioned in my previous post the New Board will to include some necessary game elements missing from our pervious AC boards. I won’t know the exact layout of the board till all the Terrain pieces come in and I get to playing with different configurations.
Objectives to reach…
1. Line of Sight.
a. Must be minimized. I don’t plan to use many ‘Open’ buildings – meaning with the potential to ‘See through. Through windows will be present they will not be eligible to target an enemy. I will try to eliminate any smaller structures that are not at least the height of the Knights (yes Cerastus knights)
b. No Open Firing Lanes. So, nothing longer the 24 inches in any straight corridor. All the Knights can at the Minimum traverse a 7in gap, so most likely no greater than 8in for any passage. Currently I wasn’t planning on including any large openings if possible. I don’t want the fight to center around any large opening. Though in reality this may be impossible an it really depends on the final makeup of the building on hand.
2. Theme appropriate
a. Must be recognizable as 40K Terrain. The intent will be a combination of buildings both Industrial and City in appearance. Must have lots of little touches that make the table unique.
To start I have ordered some MDF Kits from various suppliers and even a go fund me type Kickstarter project that should give me a good variety to experiment with.
Here is a list of suppliers that I have, will be considering or will be ordering from. Some are amazingly detailed while others are just the very basic.

Death Ray Designs https://deathraydesigns.com
Warsenal https://warsen.al
Terrain4Games http://terrains4games.com
Warmill https://www.warmill.co.uk
Sarissa Presision Ltd. https://www.sarissa-precision.com
4Ground https://www.4ground.co.uk/index.php
Battlefield Accessories https://battlefield-accessories.myshopify.com
Gamecraft Miniatures http://gcmini.mybigcommerce.com
Miniature Scenery https://miniaturescenery.com
Promethium Forge https://promethiumforge.com
TTCombat https://ttcombat.com

There are probably more. Some of these purchases are for the initial Buildings. Others are for bits and pieces to add to, modify and use to decorate. I’ll be needing all sorts of polystyrene bits from the train store as well as piping from the local Hardware store.
I’ll do most of the painting with spray cans for priming and basecoating; though I can break out the big compressor and Autobody gun if I get behind.
Timeline. Well the ultimate deadline is Adepticon next year. I still will have to wait to submit my idea as an event to the Powers to be on the event committee. Looks like sometime in August the open submissions are taken. By the end of August, I’d like all the base Buildings to be built and based. Followed by a local attempt at playtesting.
I’ll try to post some pictures of the stuff I have currently built in my next update.


Ritides, I’m so in for the Titanicus..My first box game was the original. I'm so hoping play it next Adepticon. I not changing format till I see the game. Do with what I have.

Moon, Not sure how to manage the resurection when they come back in. More to ponder


Knight Fight - Wardens discussion  @ 2018/07/07 05:08:24


Post by: Gitsplitta


Very ambitious SL, and well thought out too. Looking forward to seeing your progress and helping out next year if I can.


Knight Fight - Wardens discussion  @ 2018/11/07 23:24:54


Post by: Solar_lion


So Adepticon has confirmed that I will be running 2 Knight Fight games next Adepticon. Once on Thursday and one on Friday. I'm still planning on Saturday for us. I really enjoy getting all of us together. Highlight of the event for me.

I have started on the terrain. As I have a new phone, I am slowly getting used to the new camera and features. So I'll have some pics up soon.

One of the cool things is one of my close friends has a laser cutter and works in the prop industry. She is designing and building some base buildings for me. I have to get one of these.

I have a couple of more deliveries and loads of assembly to do. I have to be finished with the layout and major assembly by the end of the year. Detailing and painting will probably take a couple of months with balancing work and home.

Made a edit through the rules again as well. Looking forward to hearing your comments and seeing you at Adepticon.

SL


Knight Fight - Wardens discussion  @ 2018/11/08 13:13:52


Post by: IceAngel


I can't wait to see the new terrain. I too think that this event is the highlight of adepticon. Getting together with everyone is always a blast, even if Whale is there.


Knight Fight - Wardens discussion  @ 2018/11/08 13:15:35


Post by: whalemusic360


I'm not planning on being there this year. Looking to take some trips next year and have finite PTO to do so.


Knight Fight - Wardens discussion  @ 2018/11/08 14:21:44


Post by: Gitsplitta


Looking forward to it SL!


Knight Fight - Wardens discussion  @ 2018/11/08 17:37:24


Post by: Solar_lion


The smack talk between Ice and WM was a traditional highlight of the game. Lord help anyone who was the target of your combined onslaught. We will be the poorer with out WM for sure.

Will we be void of any others? I know Gunther, Joel & I will be there. It be nice to have a full game Saturday night.

Although this is not the final layout, as I still need additional buildings; some still in transit. It shows the look in general.
Note there will be a lot more details to each so it looks more grimdark. As an added bonus I will be adding done small detail representing each one of you wardens. You'll have to find it when you look at it.



[Thumb - IMG_20181104_170417764.jpg]
[Thumb - IMG_20181104_170610119.jpg]


Knight Fight - Wardens discussion  @ 2018/11/08 18:18:08


Post by: Gitsplitta


Looks awesome Pat. Beautiful! Looks like Alec, Carl and I will all be there.


Knight Fight - Wardens discussion  @ 2018/11/08 19:55:00


Post by: Solar_lion


It'll be good to have both Things back this year.

I have a new rewrite of the rules. I took alot of the suggestions you guys gave me. I made a lot of changes to speed up play. Eliminated random sequencing. All inclusive single activation phase and added more definition to the assault rules. Made the VP's scale to reward more aggressive play ( physically location within your opponents 1/2 of the table gives more pts)

I kept the King/Champion concept, but modified their abilities.I also made the selection random.

I look forward to play testing the changes.



Knight Fight - Wardens discussion  @ 2018/11/12 13:47:58


Post by: Solar_lion


Got a real work free weekend. Haven't been able to get this much time all year.

So put together a bunch of kits. Again just assembly. I'm still waiting for 2 more deliveries. With those I'll be able to play with the layout with all the available buildings.

Here is some pics of the latest layout. I have managed to eliminate the open fire lanes from deployment zone to deployment zone. However the side to side lanes are pretty open the length of the table. Not sure I'll be able to solve all those.

Here is some pics of the latest...

[Thumb - IMG_20181111_175843677.jpg]
[Thumb - IMG_20181111_180408182.jpg]
[Thumb - IMG_20181111_175919895.jpg]


Knight Fight - Wardens discussion  @ 2018/11/12 17:00:42


Post by: Gitsplitta


That's looking really good! Should be fantastic to play on!


Knight Fight - Wardens discussion  @ 2018/11/12 18:46:09


Post by: whalemusic360


I don't think you need to worry about there being open lanes from side to side. There should be some places where the longer range knights have the advantage over the melta cannons and lancers. Just should be shooting from spawn to spawn.


Knight Fight - Wardens discussion  @ 2018/11/21 06:08:16


Post by: Solar_lion


Knight Fight Thursday is sold out. Friday only has a couple of slots open and this was only after the first day of registration.

Finally gonna get some time away from work and work on the board. My brother is coming up for the feast and give me a hand with the layout, assembly and possibly some base painting.... Oh and turkey will be consumed. Happy holidays all.


Knight Fight - Wardens discussion  @ 2018/11/21 12:54:55


Post by: whalemusic360


That's exciting! No pressure or anything, right?


Knight Fight - Wardens discussion  @ 2018/11/21 13:46:42


Post by: Gitsplitta


SL's going to be famous... I knew it would happen eventually...


Knight Fight - Wardens discussion  @ 2018/11/26 03:36:43


Post by: Solar_lion


More building. Super glue fingers. Did some details on two of the 20 buildings. I will be very busy right up to Adepticon.

[Thumb - IMG_20181124_225538013.jpg]
[Thumb - IMG_20181124_225550087.jpg]
[Thumb - IMG_20181124_225600727.jpg]
[Thumb - IMG_20181124_225616611.jpg]


Knight Fight - Wardens discussion  @ 2018/11/27 03:54:40


Post by: Gitsplitta


That looks amazing SL.


Knight Fight - Wardens discussion  @ 2018/12/03 03:45:20


Post by: Solar_lion


As part of my list of things to do, one was to finish my last Knight. It's not finished yet but it's close. I have another Knight of this type but I have lost some parts so I'll use it as a part of my Warhound Titan base.

[Thumb - IMG_20181202_194929130.jpg]
[Thumb - IMG_20181202_194901944.jpg]


Knight Fight - Wardens discussion  @ 2018/12/03 21:22:37


Post by: whalemusic360


You lost parts?!Do you have the complete arms? You could get a lancer or whatever and magnitize him him.


Knight Fight - Wardens discussion  @ 2018/12/04 14:29:45


Post by: Gitsplitta


That's beautiful work SL. Love it!


Knight Fight - Wardens discussion  @ 2018/12/04 16:56:05


Post by: Solar_lion


 whalemusic360 wrote:
You lost parts?!Do you have the complete arms? You could get a lancer or whatever and magnitize him him.


No missing the upper bicep pieces and the connector that connects the legs to the torso. Still more than enough for a Titan display base. Thinking 'crushed under foot'.


Automatically Appended Next Post:
 Gitsplitta wrote:
That's beautiful work SL. Love it!


Thanks. Not quite the all orange of my other 2. I wanted some uniqueness.


Knight Fight - Wardens discussion  @ 2019/01/02 16:59:47


Post by: Solar_lion


Not as much time as I wanted to devote to my Adepticon Knight Fight table.

All the buildings are base painted. The layout is generally set though I might tweak it a bit when I get more details done.

Here is where I am now. The tallest buildings represents the center of the table. The buildings get shorter as they go out to the players table edge.

I'll have a base constructed for the buildings to sit on. Just need to figure out how many sections I need to have (due to transporting it in my truck) and how to assemble it so it's solid enough to play on.

Now till March.. details.. oh and a Warlord Titan.

[Thumb - IMG_20181230_173032722.jpg]
[Thumb - IMG_20181230_173155197.jpg]
[Thumb - IMG_20181230_173331928.jpg]


Knight Fight - Wardens discussion  @ 2019/01/08 13:02:56


Post by: Gitsplitta


Beautiful work SL. Those are going to be really great to play with!


Knight Fight - Wardens discussion  @ 2019/01/08 15:24:12


Post by: whalemusic360


You are picking up a Warlord?


Knight Fight - Wardens discussion  @ 2019/01/10 02:44:28


Post by: RiTides


That is some epic work SL!!!

I unfortunately look like I might miss AdeptiCon this year (for the first time in years!) but Lorek is going to be pledged to showing ingtaer a good time if he can make it (all the way from New Zealand!) so maybe he can fill in my spot

I'm curious about the Warlord too, is it going to be part of the event??

With all this terrain you should definitely make this an official AdeptiCon registered event next year!



Knight Fight - Wardens discussion  @ 2019/01/11 19:42:39


Post by: Solar_lion


 whalemusic360 wrote:
You are picking up a Warlord?


I picked up one last year as my big purchase. I got at least 1 of all the available weapons. Joel and I will be using it it the Titanicus event along with my Reaver.


Knight Fight - Wardens discussion  @ 2019/01/11 19:59:57


Post by: whalemusic360


I thought you got a Warhound. Which is also what you asked me about the base for.....


Knight Fight - Wardens discussion  @ 2019/01/11 20:00:25


Post by: Solar_lion


 RiTides wrote:
That is some epic work SL!!!

I unfortunately look like I might miss AdeptiCon this year (for the first time in years!) but Lorek is going to be pledged to showing ingtaer a good time if he can make it (all the way from New Zealand!) so maybe he can fill in my spot

I'm curious about the Warlord too, is it going to be part of the event??

With all this terrain you should definitely make this an official AdeptiCon registered event next year!



Sorry to hear that. Hope it's a good reason to miss. Will greatly miss hanging with you and folks at the booth.

No, the Warhound is going to join my Reaver in the Original Titanicus game. Used by me or my brother.

This year I am running KF twice as a registered event. Thursday and Friday, With Saturday being for us Wardens. Looks like we already going to be missing WM, so we have room to add a few folks. Hopefully the rest of the Wardens are good to go.

As you can see from my previous posts I have added 2 more available Knights to my collection, bringing my total to 8 with 7 available for the game. With Gits, Gunther and Joel's being available, we should be close to 13 that we can supply. I'm guessing the players will generally want to bring their own so we're covered..

In the Wardens game, Rad's makes 14. Spot on.

So looking forward to seeing you all.


Knight Fight - Wardens discussion  @ 2019/03/19 16:18:11


Post by: CleansingFire


Looking great SL. I can hardly wait to see it populated with rampaging knights.

Any new rules?


Knight Fight - Wardens discussion  @ 2019/03/23 13:02:17


Post by: Solar_lion


CF.. looking forward to seeing you at the con.

Yeah... I've streamline a few things but also made data sheets that will have everything you need on it, No calc's in one's head. Should play much faster.

Also if you have a guest that you want to invite we are down 4 Wardens this year, so let me know or bring them along. we'll have more than enough Knights to go around.

Back to the Terrain.



Knight Fight - Wardens discussion  @ 2019/04/05 15:51:46


Post by: Solar_lion


Adepticon finished. Both event went well and we're well received. New rules played well and greatly spead up the action. Going tweek a few rules based off of the feedback for next year.

Wardens game was different without a good chunk of them not attending. We invited some folks so had a full table none the less. We missed our fellow warders.

Table worked well. Still planning to do more detailing. Barely had time to finish the basics. Had plenty of Knights available. However did manage to purchase a few more filling out the remaining missing knights in my collection.

New Knight data sheets really worked well, not only for keeping all the data in one place but tracking wounds and victory points as well.

Thanks to Joel, Art, Brent, Rad, Ramos + others to help carry the board, kept the game moving and kept track of wandering players. I look forward to doing this again next year.


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Knight Fight - Wardens discussion  @ 2019/04/08 17:30:31


Post by: Gitsplitta


Having been at all three games, I can confidently say that they were well received and enjoyed by everyone. Very nicely done SL. You've been working on this a long time and it's nice to see all that hard work come to fruition.

I have a ton of photos of my own to add, but it'll need to wait until I have WiFi access.


Knight Fight - Wardens discussion  @ 2019/04/08 18:19:55


Post by: whalemusic360


Glad it was well received! I'm guessing having people help keep everyone on task was a big help. Any pics of the lancer with the round shield? I want to get a lancer but that shield it comes with just doesnt do it for me.


Knight Fight - Wardens discussion  @ 2019/04/09 00:40:13


Post by: IceAngel


Pics look great Solar. I look forward to playing it with you guys next year. Did you get to do much at Adepticon or did the Knight stuff take up most of the CON for you?


Knight Fight - Wardens discussion  @ 2019/04/09 15:30:46


Post by: Solar_lion


Still a few more tweeks for next year. Might extend the time out a bit longer. Got good reviews from several players blogs. Lancers still rules the top of the list. Thought the close confined board and non rotating turn order only made them better. Will look to making some changes in turn order.

We played in the 28mm Titanicus game. legio Crucius was well represented. No Warlords. 3 Reavers and 3 Warhounds.
Our team was victorious. Gunther's warhound was nigh indestructible. I've included a pic of Git's Reaver as proof it saw it's first action.

We played a bunch of xwing. Including a massive pt game. Over 1200 pts by adding reinforcements every turn. It was a blast, super chaotic and ended up pretty close.

Good food, Ramos and I went for Udon on Sunday that was amazing. I'm still craving it.




Automatically Appended Next Post:
 whalemusic360 wrote:
I thought you got a Warhound. Which is also what you asked me about the base for.....


Yeah. Sorry warhound. You can see it in the pics. Not quite finished. FW doesn't make any Legio Crucius decals anymore.
So that's a bummer.

But still ... I'm considering getting an additional Titan for next year. It'll either be a Warlord or the Nemisis. It I go Warlord I go with launchers instead of lasers blasters.

What would you get?

My big purchases this year was 2 additional knights. An additional Lancer I'm trading for Gunther's Magaera and a Styrix. That should complete my collection.

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Knight Fight - Wardens discussion  @ 2019/04/09 17:05:18


Post by: whalemusic360


Re: New Titan. The Warlord should be getting some new arm options this year, like quake cannon, so that could be cool. But also I really want a Warmonger.


Knight Fight - Wardens discussion  @ 2019/04/09 18:48:49


Post by: Solar_lion


PS... Ramos ended up winning the Wardens Saturday night game.


Knight Fight - Wardens discussion  @ 2019/04/09 22:04:26


Post by: Solar_lion


 whalemusic360 wrote:
Glad it was well received! I'm guessing having people help keep everyone on task was a big help. Any pics of the lancer with the round shield? I want to get a lancer but that shield it comes with just doesnt do it for me.


I got the shield from a Cpt America action figure. Not the clearest pic, but hopefully you can get the gist.

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Knight Fight - Wardens discussion  @ 2019/07/20 02:32:55


Post by: Solar_lion


 IceAngel wrote:
Pics look great Solar. I look forward to playing it with you guys next year. Did you get to do much at Adepticon or did the Knight stuff take up most of the CON for you?


You and Moon were missed for sure, WM as well. The trash talk between you and whale just is an essential part of the Wardens game.




Knight Fight - Wardens discussion  @ 2019/09/04 21:13:10


Post by: Solar_lion


We played 3 games of Knight Fight. 2 as an event and Sat wardens game.

Some wardens played in the event game as we had some no shows for the second game. We also had invited some non wardens to play in our Sat game as we were short a few Wardens. Hopefully ice, Moon, Rides and WM come next year.




Automatically Appended Next Post:
Ice and moon has Knight kits, though I don't know if they have assembled them yet. Ramos just got a Lancer. So we will be overflowing in Knights.

Here is a Lancer I built for Gunther/Brent.
The second pic represents his granddaughter behind the sheild.

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