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New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:04:54


Post by: zamerion


https://www.warhammer-community.com/2017/01/24/your-quest-continues/



Warhammer Quest: Silver Tower was one of the highlights of last year’s Warhammer Age of Sigmar releases (and that’s saying a lot, because there were some great ones). The return of the classic format, but set in the Mortal Realms, was an instant hit, and we’ve been bombarded ever since with questions about a follow on game.

Well, today we’re delighted to reveal that one is on the way.

Warhammer Quest Shadows over Hammerhal will be an entirely self contained game with a whole new cast of heroes and villains.

We’re very excited about this for all sorts of reasons. The game will obviously see new quests and challenges for gamers, but perhaps just as excitingly, this set will have an even more involved narrative, and will explore the dark labyrinths beneath one of Sigmar’s new Free Cities: Hammerhal, the twin-tailed city – a metropolis that is built around a Realmgate and sprawls across two realms!

This new set is a little ways off yet, but we were super excited, and we just wanted to share it with you.

For those of you who have not played Warhammer Quest yet, give Silver Tower a go – it’s a great game and packed with loads of great models too (cough*all-the-heroes-for-your-new-Tzeentch-army*cough).


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:07:02


Post by: Requizen


Nice! I have been thinking of picking up Silver Tower lately but maybe I'll wait until I see what's in this box and the pricing.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:07:48


Post by: H.B.M.C.


For those wondering where this is from.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:10:58


Post by: Iron Angel


Oh nice.. any speculations on for how many players this will be?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:11:53


Post by: Clockpunk


Excellent news! I do hope the heroes will all be new (as per Silver Tower's set), as the four primary figures on the art are all existing figures (including that damn Slaughter Priest who shows up everywhere these days), and that cover is just a placeholder... Shame that rumoured undead-themed game doesn't seem to have had any truth (for now), but this sounds like a very interesting underpinning concept (beneath a city straddling two realms). Lots of story (and component) potential there. Shall be preordering as soon as I can.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:14:12


Post by: notprop


The Heroes have to fight someone, Undead perhaps.....

Anyway I hope this moves a step closer to original WQuest, Silver Tower just didn't have the same Progression or Peril that I associate with it.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:14:43


Post by: H.B.M.C.


What worries me is this guy is in that picture.

This better not be a box that just re-uses old miniatures.

And I'd really hate it if the rules for this were different to the last game (ala Calth vs Prospero) making them incompatible.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:14:51


Post by: Necros


Hopefully they will both be compatible so you would be able to swap around the heroes and monsters from both sets


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:22:57


Post by: judgedoug


Well gosh do I see a Putrid Blightking?!

I'm in for one set, or probably two, like with Silver Tower!


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:24:29


Post by: VeteranNoob


I do hope the new duardin, men and aelves are in this. That dwarf in pic could also be the cogsmith Damminson model. Hope not. But WQ is a great way to introduce new factions early. Color me excited!


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:25:52


Post by: Inquisitor Gideon


 VeteranNoob wrote:
I do hope the new duardin, men and aelves are in this. That dwarf in pic could also be the cogsmith Damminson model. Hope not. But WQ is a great way to introduce new factions early. Color me excited!


Well, there does seem to be a high elf in the bottom right of the pic.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:25:52


Post by: H.B.M.C.


Uhh... great, looking at that artwork it's going to be existing minis rather than new ones.



So we've got:




(I think)
(... again! Jesus GW, you just re-released him in this)


So all existing models, some of which they've already released as Quest expansions.

No thanks.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:29:09


Post by: lord_blackfang


Who cares, it'll have a bunch of cheap Nurgle guys.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:30:15


Post by: H.B.M.C.


 lord_blackfang wrote:
Who cares...


I'm sure a lot of people don't fancy the idea of buying something they already own all over again.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:32:09


Post by: angelofvengeance


Depending on what adversaries are in it, I'll be picking this up. I need a Lord Castellant for my Stormcast (plus Gryph-Hound as added bonus), I can use the Sorcerer as a Magister for my Disciples of Tzeentch.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:35:26


Post by: Chikout


What if it is just the card and the rules and it lets you play with any minis you have.
My first thought was yay more warhammer quest, then oh no old heroes, then yay proper campaign play with some more generic board tiles.
I'm definitely curious but the art dampened my excitement a notch.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:36:09


Post by: nels1031


 H.B.M.C. wrote:
 lord_blackfang wrote:
Who cares...


I'm sure a lot of people don't fancy the idea of buying something they already own all over again.


But they'll have round bases. New content!

Out of all those characters, I only own the Castellant (Stormcast guy). And the Slaughterpriest. Don't care for any of the rest, but if its a good deal, I'll drop my money on it.

Cautiously optimistic about this. Mainly excited for new background on the setting and more involved narrative.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:36:49


Post by: H.B.M.C.


I own the Slaughter Priest, two of the Sorcerer, and the Dwarf Engineer.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:36:50


Post by: Inquisitor Gideon


 H.B.M.C. wrote:
 lord_blackfang wrote:
Who cares...


I'm sure a lot of people don't fancy the idea of buying something they already own all over again.


Considering the article specifically said the game is still a ways off, we can say we don't know what characters are in it, if the sculpts or hero's are new or not or if the artwork is even a final choice. A bit early to be naysaying quite yet.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:37:25


Post by: H.B.M.C.


Then why draw something that has some very specific miniatures for it if that isn't the box art?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:38:34


Post by: Requizen


 H.B.M.C. wrote:
Then why draw something that has some very specific miniatures for it if that isn't the box art?


One piece of hype art doesn't require a lot of effort and, unless they say so, isn't indicative of the final content.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:39:02


Post by: nels1031


 Inquisitor Gideon wrote:
A bit early to be naysaying quite yet.


I wouldn't call it naysaying.

I'm excited for this, but not as excited as I would be for new mini's from factions other than Stormcast. I think others are expressing the same.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:42:46


Post by: Carnikang


It could be new sculpts for the miniatures. We shall see as we grow closer.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:45:53


Post by: Chikout


I have asked about new sculpts on Facebook as have many other people. No official answer yet.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 16:58:10


Post by: Brother SRM


I sincerely doubt we'll see new sculpts for the heroes that already have existing models, which is unfortunately most of what I'm seeing in that art.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:02:06


Post by: Chopxsticks


I'd buy old models if the rules really expanded on the game. The Silver Tower was rather lacking. What good are great looking unique models if they never get used because the game had no longevity. Just my 2 cents, but I would really like a AoS pen and paper RPG.....


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:11:40


Post by: decker_cky


Is that the same slaughterpriest? It doesn't seem to have the tusks hanging over its shoulders, and the axe head is quite different.

Its almost the same pose as they gave the slaughterpriest in the gorechosen art, but details seem different.

I think reusing kits is an interesting (and not necessarily bad) idea, for GW. This isn't the new grand release of warhammer quest - it's a follow on product, and probably won't sell as well. It moves a lot of heroes (most of which will be new to most players) and some recent plastic kits (we see kairic acolytes and putrid blightkings, both of which are very nice plastic kits).

Strangest part of the art is that there's a mix of tzeentch, nurgle, and khorne baddies - there doesn't seem to be a coherent theme.

I wonder how the mechanics will change (lots of the silver tower rules were heavily tzeentch themed).


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:17:33


Post by: silent25


Given you can pick up the rules/tiles portion of the game for under $10 US on ebay, I wouldn't fret too much about having to buy existing miniatures.

Still not happy to see a big recycling of existing figures. Loved that ST introduced a bunch of new models/characters that didn't exist already.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:20:55


Post by: Bottle


This is awesome. I am hoping for much more generic dungeon tiles. I have quite a few of the models already but I can sell/convert the duplicates.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:22:08


Post by: Chopxsticks


decker_cky wrote:
Is that the same slaughterpriest? It doesn't seem to have the tusks hanging over its shoulders, and the axe head is quite different.

Its almost the same pose as they gave the slaughterpriest in the gorechosen art, but details seem different.

I think reusing kits is an interesting (and not necessarily bad) idea, for GW. This isn't the new grand release of warhammer quest - it's a follow on product, and probably won't sell as well. It moves a lot of heroes (most of which will be new to most players) and some recent plastic kits (we see kairic acolytes and putrid blightkings, both of which are very nice plastic kits).

Strangest part of the art is that there's a mix of tzeentch, nurgle, and khorne baddies - there doesn't seem to be a coherent theme.

I wonder how the mechanics will change (lots of the silver tower rules were heavily tzeentch themed).


His tusks are still there, same guy. Axe head also looks the same. Do you have a photo of this different one?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:29:23


Post by: angelofvengeance


It's a Bloodreaver with the 2 handed axe (different head obvy)





New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:29:51


Post by: judgedoug


I don't have most of the models in the art, so even if the set is just re-used models, I'll still pick it up.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 17:36:48


Post by: highlord tamburlaine


If we see mostly old models re-purposed for this, hopefully the price reflects it.

Giving me a Renegade/ Gangs/ Flyer game vibe with the implementation of existing models getting a new spin.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 18:26:02


Post by: General Kroll


I will be interested to see what they do with this. I always meant to pick up silver tower but never got around to it. The models in that were gorgeous, I would imagine, they would do something similar here. People over reacting about a single image long before this is even released need to calm down somewhat.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 18:47:25


Post by: streetsamurai


Damn. Was excited, but now I'm prretty sure it will only be existing minis. Unless the rules for it are excellent (like the original WHQ rules were) this one is a pass


Automatically Appended Next Post:
 General Kroll wrote:
I will be interested to see what they do with this. I always meant to pick up silver tower but never got around to it. The models in that were gorgeous, I would imagine, they would do something similar here. People over reacting about a single image long before this is even released need to calm down somewhat.


Do you really think that they will resculpt all these already existing minis? Cause it's obvious that this illustrations shows the content of the box, much like every board games GW released did.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 19:46:27


Post by: decker_cky


 angelofvengeance wrote:
It's a Bloodreaver with the 2 handed axe (different head obvy)





I think you're right - that looks like the same axe. The model in the box art has armoured legs though, similar to the slaughterpriest.

While what we see doesn't reflect the variety in Silver tower, 5 blight kings, 10 kairic acolytes, and 10 blood reavers is a pretty good start to the 'bad guys' content.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 19:50:25


Post by: Lord Kragan


Plus the sorcerer. I may be interested in picking this up if the models come in the standard units sizes.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:26:37


Post by: Bull0


Remarkably, if it is the models HBMC identified I don't have any of those so will probably pick this up. Kind of a damp squib for most to release a set with models they've already put into expansions, but yeah, I can't personally complain.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:28:45


Post by: str00dles1


I think its a bit hard pressed for them to really include a slaughter priest. I mean they gave one for free in the first WD, then he was in the mighty heroes box for ST. Same with the Sorc. He was just in the box set for Arcane Heroes. So why put him in this also.

I want to trust in GW not to put both in this box, I really do, but their track record is pretty horrid.

I am though excited for this as I am a big fan of ST and enjoyed it a lot.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:35:13


Post by: His Master's Voice


The apparent lack of any new models in the box is dumping a whole lot of cold water on my enthusiasm.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:35:42


Post by: Clockpunk


str00dles1 wrote:
I think its a bit hard pressed for them to really include a slaughter priest. I mean they gave one for free in the first WD, then he was in the mighty heroes box for ST. Same with the Sorc. He was just in the box set for Arcane Heroes. So why put him in this also.

I want to trust in GW not to put both in this box, I really do, but their track record is pretty horrid.

I am though excited for this as I am a big fan of ST and enjoyed it a lot.


Worse still, he was ALSO in Gorechosen...


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:38:14


Post by: Lord Kragan


Clockpunk wrote:
str00dles1 wrote:
I think its a bit hard pressed for them to really include a slaughter priest. I mean they gave one for free in the first WD, then he was in the mighty heroes box for ST. Same with the Sorc. He was just in the box set for Arcane Heroes. So why put him in this also.

I want to trust in GW not to put both in this box, I really do, but their track record is pretty horrid.

I am though excited for this as I am a big fan of ST and enjoyed it a lot.


Worse still, he was ALSO in Gorechosen...


AND start collecting Khorne Bloodbound. I can safely say that slaughterpriests are the box.boys of that army.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:39:49


Post by: Necros


I already have the Stormcast fella with the lantern, so I'm a little bummed that I'll end up with 2 now. Would be cooler if they were just the same guy but alt poses, but I guess going forward we can expect all of the new boxed games to be repackaged bundles in most cases. Not really a bad thing. I'm more into WHQ so I'll prolly hold off on getting most solo characters in the future and wait for them to get bundled, unless there's something I need bad like gryphounds.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:44:13


Post by: silent25


 H.B.M.C. wrote:
What worries me is this guy is in that picture.

This better not be a box that just re-uses old miniatures.

And I'd really hate it if the rules for this were different to the last game (ala Calth vs Prospero) making them incompatible.


Looking at the picture, I fully expect it to be existing models. Want to become a rumor monger on Faiet/TacoBell so predict these are the contents:

Lord-Castellant $40 US
Loremaster $20
Fleetmaster $20
Cogsmith $21
Slaughter Priest $30
10 Bloodreavers $29
Chaos Sorcerer Lord $15
10 Kairic Acolytes $25
Lord of Plagues $15 (suspect he is in there but not in the picture)
5 Blight Kings $55

Retail that's $270 and will probably be $150 to $160 range.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 20:54:28


Post by: eekamouse


 silent25 wrote:
 H.B.M.C. wrote:
What worries me is this guy is in that picture.

This better not be a box that just re-uses old miniatures.

And I'd really hate it if the rules for this were different to the last game (ala Calth vs Prospero) making them incompatible.


Looking at the picture, I fully expect it to be existing models. Want to become a rumor monger on Faiet/TacoBell so predict these are the contents:

Lord-Castellant $40 US
Loremaster $20
Fleetmaster $20
Cogsmith $21
Slaughter Priest $30
8 Bloodreavers $29
Chaos Sorcerer Lord $15
8 Kairic Acolytes $25
Lord of Plagues $15 (suspect he is in there but not in the picture)
5 Blight Kings $55

Retail that's $270 and will probably be $150 to $160 range.


Fixed that slightly. No way they include a perfect unit of either of those.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:07:14


Post by: H.B.M.C.


 eekamouse wrote:
Fixed that slightly. No way they include a perfect unit of either of those.


They'd include whatever is on the sprue, so if the sprue has 10 then it'll have 10.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:12:56


Post by: Lord Kragan


 H.B.M.C. wrote:
 eekamouse wrote:
Fixed that slightly. No way they include a perfect unit of either of those.


They'd include whatever is on the sprue, so if the sprue has 10 then it'll have 10.


Exactly. Silver tower acolytes and tzaangors aren't the exact same ones you find on the current boxes, whereas if they do a repackage we are going to get what's on the sprues. And it may actually make a decent start collecting for those interested in making a multi-god army, all said and done.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:14:05


Post by: Mad Doc Grotsnik


In a way, I'm kind of hoping this isn't fully compatible with Silver Tower.

Silver Tower is certainly a laugh, and good game in its own right, but Warhammer Quest it ain't.

I want my Quest of old back - complete with the slightly mental 'did you know that nipping to the shops is far deadlier than any dungeon' roleplaying rules, and your traditional, non-randomised dungeon layouts.

And I don't think the Silver Tower rules are readily applicable to that gaming experience.

But if I don't get my Old Quest this time around? I certainly hope I get it in the nearish future. Once the Mortal Realms are more settled and civilised, there's got to be a near infinite number of fallen keeps, towers and dungeons to delve into, no)


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:17:57


Post by: silent25


 eekamouse wrote:


Fixed that slightly. No way they include a perfect unit of either of those.


Shouldn't it be 9 for the acolytes?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:26:59


Post by: spiralingcadaver


I'm expecting the same hero models, but am curious if they're going to go the silver tower route and do 2 sprues of some basic monopose guys, or repackage existing minis.

Also, over on BGG, someone pointed out the obvious, which is that that high-collared looking guy in the middle background is probably the boss... does anyone recognize what that might be?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:33:20


Post by: H.B.M.C.


 Mad Doc Grotsnik wrote:
In a way, I'm kind of hoping this isn't fully compatible with Silver Tower.


Don't be absurd. If this is like Calth vs Prospero, and doesn't mesh with those rules, then it is a waste of a product.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:35:00


Post by: Mad Doc Grotsnik


How?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:46:05


Post by: Johanxp


Bought Silver Tower at day one remembering good idea days with original Whq.
Sold it quickly, hope this will be better....


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 21:54:46


Post by: lord_blackfang


 H.B.M.C. wrote:
 lord_blackfang wrote:
Who cares...


I'm sure a lot of people don't fancy the idea of buying something they already own all over again.


Ah, sorry, I was just assuming nobody actually buys these boxed GW non-games and just gets singles from bitz sites.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:00:09


Post by: OrlandotheTechnicoloured


It also probably means if you want the original silver tower or the discounted minis it contains you'd probably better pick it up before this arrives

as I doubt there will be two of these available at the same time

(or at best it will hand around until stock runs out but it won't get any more reprints)


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:01:25


Post by: Mad Doc Grotsnik


Both Heresy sets are still on sale though.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:02:15


Post by: H.B.M.C.




Why would you make a new Warhammer Quest line, and then release a second game that isn't compatible with the first?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:05:39


Post by: Mad Doc Grotsnik


Why do it with Heresy?

If it's compatible, fair enough. But I explained above why I hope this instead moves much closer to classic Quest - other dungeoneeing games just don't scratch that itch,


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:13:30


Post by: Albino Squirrel


It will probably have more generic tiles and storyline, to allow you to add in a wider range of adversaries or to allow for easy expansions down the line (additional events and sets of monsters, etc). So less one-off than Silver Tower. But I highly doubt there will be much in the way of between-adventure travelling or character progression like the original quest. It just really wouldn't be very compatible with the style of the character stats, which I don't think will change much.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:20:10


Post by: CMLR


I think you are missing something important here: this is still a direct answer to the Season of War campaing.

So, if we actually manage to organize us as community (HA), we could define future releases with how we play the campaings; should order players play less matches? should those players ask for borrowed Death or Destruction armies?

Yes, I'm asking for us to rigger the results, but as a mainly Lizardmen/Seraphon player, I want to see much more stuff for Death and Destruction. And getting armies for them right now with SC!s and boxed bundles is quite easy and accesible.

Now, I'm pretty sure there will be at least one big new model for a boss fight. I mean, what dungeon crawler dosen't have one?

Sure, they could add a Slaughterbrute or Chimera for that, but I'm sure there is a new model on the way.

Also, the Silver Tower also had blues, brimestones, spider-goblins, two skaven assassins, and some familiars that did appeared on the cover.

BTW, remember who's at the bottom of Silver Tower cover, and Hammerhall has one face at the bottom too, maybe just a sculpture, maybe a new Chaos Lord.

The only thing that worries me is: will this replace the current Warhammer Quest? I haven't got the chance to grab my own copy yet, It would be a shame if they discontinue Silver Tower ...


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:21:31


Post by: ph34r


This is interesting. I liked the variety of models in Silver Tower. I will probably buy this just for the terrain and enemy models.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:40:00


Post by: silent25


 spiralingcadaver wrote:
I'm expecting the same hero models, but am curious if they're going to go the silver tower route and do 2 sprues of some basic monopose guys, or repackage existing minis.

Also, over on BGG, someone pointed out the obvious, which is that that high-collared looking guy in the middle background is probably the boss... does anyone recognize what that might be?


Good catch. That might be the Nurgle villain, hough too clean and healthy looking. Might be the overall mastermind.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:45:11


Post by: Mad Doc Grotsnik


I'm thinking it'll be purely Order protagonists in this one - not much room for a Chaos worshipper, no?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:46:04


Post by: Lord Kragan


 Mad Doc Grotsnik wrote:
I'm thinking it'll be purely Order protagonists in this one - not much room for a Chaos worshipper, no?


Would be nice to see order barbarians. Or any other kind of barbarians that doesn't fall into the ranks of chaos tbh.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 22:55:54


Post by: VeteranNoob


CMLR wrote:
I think you are missing something important here: this is still a direct answer to the Season of War campaing.

So, if we actually manage to organize us as community (HA), we could define future releases with how we play the campaings; should order players play less matches? should those players ask for borrowed Death or Destruction armies?

Yes, I'm asking for us to rigger the results, but as a mainly Lizardmen/Seraphon player, I want to see much more stuff for Death and Destruction. And getting armies for them right now with SC!s and boxed bundles is quite easy and accesible.

Now, I'm pretty sure there will be at least one big new model for a boss fight. I mean, what dungeon crawler dosen't have one?


Sure, they could add a Slaughterbrute or Chimera for that, but I'm sure there is a new model on the way.

Also, the Silver Tower also had blues, brimestones, spider-goblins, two skaven assassins, and some familiars that did appeared on the cover.

BTW, remember who's at the bottom of Silver Tower cover, and Hammerhall has one face at the bottom too, maybe just a sculpture, maybe a new Chaos Lord.

The only thing that worries me is: will this replace the current Warhammer Quest? I haven't got the chance to grab my own copy yet, It would be a shame if they discontinue Silver Tower ...


It's another self-contained game. "For those of you who have not played Warhammer Quest yet, give Silver Tower a go – it’s a great game and packed with loads of great models too (cough*all-the-heroes-for-your-new-Tzeentch-army*cough)." Warhammer Community/Live will have more details as we get closer. BUT...as some stores still have stock of WQ maybe it won't have another print run for some time.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 23:29:14


Post by: str00dles1


 Mad Doc Grotsnik wrote:
In a way, I'm kind of hoping this isn't fully compatible with Silver Tower.

Silver Tower is certainly a laugh, and good game in its own right, but Warhammer Quest it ain't.

I want my Quest of old back - complete with the slightly mental 'did you know that nipping to the shops is far deadlier than any dungeon' roleplaying rules, and your traditional, non-randomised dungeon layouts.

And I don't think the Silver Tower rules are readily applicable to that gaming experience.

But if I don't get my Old Quest this time around? I certainly hope I get it in the nearish future. Once the Mortal Realms are more settled and civilised, there's got to be a near infinite number of fallen keeps, towers and dungeons to delve into, no)


Its going to be the same system as ST. Self contained yes, but your going to be able to use all the existing stuff, you just are not required to have it to play this game.

If you want Oldquest back, ebay will gladly sell you all of it for 2 grand


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/24 23:36:21


Post by: Sabotage!


Even if It is all reboxed models (admittedly I have none of those pictured, except some Acolytes from Silver Tower), and despite having only played a single game of Silver Tower (I really enjoyed it and want to play more), if the price is reasonable I will definitely pick this up. I thought Silver Tower was one of the best Dungeon Crawl board games I have ever played.....even missing a post-game campaign sequence.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 00:00:10


Post by: AndrewGPaul


My hope would be to use the same rules (so you can swap heroes and perhaps baddies about), but for the campaign to work completely differently. Silver Tower's "choose your own adventure" campaign works thematically, but a different setting should, IMO, work differently.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 00:27:09


Post by: decker_cky


I hope they make dying mean something.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 01:10:48


Post by: Starfarer


Maybe it's because I'm not familiar with the new lore for AoS, but the setting for this one sounds way cooler.

Personally, it doesn't bother me that there may not be new models for the heroes, as only a few from the original set were very appealing. I mean with being able to take any chapters from the range you want, I'm just going to get the chapters I want separately. The only thing that concerns me is the only enemies shown seem to be blightkings and tzeentch acolytes. Kind of a shame to stuff in the tzeentch guys and not do some nurgle equivalents or something else. I'd personally like to see Death stuff like the rumors hinted at. But maybe this will have a bigger variety of enemies due to the more diverse setting.

In any case I'm glad to see it coming and GW giving teasers this far out of releases. It means I'll actually start buying characters for it now, so I can have them painted and ready to go on release.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 01:11:29


Post by: Chikout


It is pretty common knowledge that the time from sculpting to sale is usually about 2 years for GW. If this new game is in response to the success of silver tower then that is not nearly enough time to make a new range of models. So it seems likely that this will use old models.
Two of the chief complaints about silver tower was the thin campaign layer and the highly specific designs of the floor tiles.
If we can get a cheap box, priced as aggressively as gangs of commoragh, with some new less specific board tiles and a deeper campaign element, I will be pretty happy. Setting this game under a big city certainly makes that more of a possibility.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 01:28:14


Post by: JSG


Why do people think that is the box art? Is it just because there's a WHQ logo? Personally I don't think it's the box art because...

1. All new heroes and villains! Even if you take that to mean old models that weren't in ST the Kairic Acolytes were.

2. The art is sub par. A fairly quick digital painting. Compare it to the awesome box art for ST and you'll see the difference in quality is vast. Judging by the composition I don't think this is meant to be box art the central figure is way off to one side and the others all seem on top of one another.

3. We usually see box art maybe a week before pre orders precisely because it shows us the contents.

This is a piece of filler art that they slapped a logo on to give us a flavour of whats to come. Pretty sure the head in the background is a sigmarine statue and I'd guess the game will drop in may like ST did.

Oh, and hello everyone.

*EDIT* Y'know the more I look at it the more I wonder. Maybe it is the boxart. If so I think that'd be a shame since it seems a bit half baked and WHQ deserves better. Still, here's hoping for new minis.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 02:20:34


Post by: privateer4hire


Isn't there at least one Tzeentch guy on the right side of the art?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 02:22:55


Post by: H.B.M.C.


JSG wrote:
Why do people think that is the box art?
Because:

1. It's a new piece of artwork.
2. It shows a scattered group of heroes from different factions working together, just like a Quest game.
3. It was first shown accompanying a news release about a new Quest game.

To assume otherwise would be a greater leap of logic.




New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 02:45:30


Post by: Eppelwhat


 silent25 wrote:
 spiralingcadaver wrote:
I'm expecting the same hero models, but am curious if they're going to go the silver tower route and do 2 sprues of some basic monopose guys, or repackage existing minis.

Also, over on BGG, someone pointed out the obvious, which is that that high-collared looking guy in the middle background is probably the boss... does anyone recognize what that might be?


Good catch. That might be the Nurgle villain, hough too clean and healthy looking. Might be the overall mastermind.


I think it's a Stormcast. You can see the lightning bolt escutcheon on his chest, and his "mask" is very SCE.

There looks to be a hydra hanging out in the upper right.

And the lower right acolyte has been skewered by a random blade that didn't come from Lantern Dude.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 02:50:12


Post by: CMLR


 Starfarer wrote:
The only thing that concerns me is the only enemies shown seem to be blightkings and tzeentch acolytes. Kind of a shame to stuff in the tzeentch guys and not do some nurgle equivalents or something else.


There are Bloodreavers too, and the blog entry says that this is Chaos trying to reclaim a city builded at the en of the past Season of War, and this city happens to be on a realmgate portal and it exists in two realms at the same time.

Also there is a Sorcerer Lord, I doubt he is a betrayer joining the order heroes, tho, but who knows? he could be a Slaanesh follower incover or something.

JSG wrote:
Why do people think that is the box art? Is it just because there's a WHQ logo? Personally I don't think it's the box art because...

1. All new heroes and villains! Even if you take that to mean old models that weren't in ST the Kairic Acolytes were.

2. The art is sub par. A fairly quick digital painting. Compare it to the awesome box art for ST and you'll see the difference in quality is vast. Judging by the composition I don't think this is meant to be box art the central figure is way off to one side and the others all seem on top of one another.

3. We usually see box art maybe a week before pre orders precisely because it shows us the contents.

This is a piece of filler art that they slapped a logo on to give us a flavour of whats to come. Pretty sure the head in the background is a sigmarine statue and I'd guess the game will drop in may like ST did.

Oh, and hello everyone.

*EDIT* Y'know the more I look at it the more I wonder. Maybe it is the boxart. If so I think that'd be a shame since it seems a bit half baked and WHQ deserves better. Still, here's hoping for new minis.


1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.

2.- I doubt it, they are fighiting on a far darker place in the cover. Also compare to the ST box and they look similar, even you've got a massive face right at the bottom, unde the WQ logo.

3.- No rule here, that's why they are doing Rumour Engines, and that's why we've got a glimpse for future Sigmarines.

Hey, how's it goin'?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 02:57:43


Post by: H.B.M.C.


CMLR wrote:
1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.


So what?

You know what the box art for Silver Tower did include? Four heroes from various factions working to fight a common foe... just like this artwork... and all those minis were in the box.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 04:10:13


Post by: CMLR


 H.B.M.C. wrote:
CMLR wrote:
1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.


So what?

You know what the box art for Silver Tower did include? Four heroes from various factions working to fight a common foe... just like this artwork... and all those minis were in the box.


So what?

Not because they just showed 3 units on the cover ST got only those enemies. To assume that they will only release old models because the cover art is silly.

Again, half of the enemies from Silver Tower didn't appeared on the box art. They wouldn't spoil out eveything the box includes, at least this early.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 05:17:09


Post by: Baron Klatz


Chikout wrote:
It is pretty common knowledge that the time from sculpting to sale is usually about 2 years for GW. If this new game is in response to the success of silver tower then that is not nearly enough time to make a new range of models. So it seems likely that this will use old models.
Two of the chief complaints about silver tower was the thin campaign layer and the highly specific designs of the floor tiles.
If we can get a cheap box, priced as aggressively as gangs of commoragh, with some new less specific board tiles and a deeper campaign element, I will be pretty happy. Setting this game under a big city certainly makes that more of a possibility.


That's partly how I feel as well. If they balance it out with more campaign depth and lore to make up for the lack of new models (which we're still unsure of) then I don't see much of an issue.

I'm wishing for two things with this:

1.That there are model releases before the game comes out(like the Tzeentch release)are geared for use in it so people who already purchased a new army can adapt it to be used fully in the game.

2. That the ST familiars get replaced with characterful city looters. I'd love to see thieves trying to take advantage of the city mayhem and you'd have to chase them down for useful items.

GW can even be cheeky and make a looter a Aelf in blue clothes with a huge loot bag over his shoulder as a shout-out to Golden Axe.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 06:23:06


Post by: Marxist artist


CMLR wrote:
 H.B.M.C. wrote:
CMLR wrote:
1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.


So what?

You know what the box art for Silver Tower did include? Four heroes from various factions working to fight a common foe... just like this artwork... and all those minis were in the box.


So what?

Not because they just showed 3 units on the cover ST got only those enemies. To assume that they will only release old models because the cover art is silly.

Again, half of the enemies from Silver Tower didn't appeared on the box art. They wouldn't spoil out eveything the box includes, at least this early.


I agree with you mate, the ones on the cover will be in , but think it's folly to believe there will be no other models in there.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 06:42:15


Post by: H.B.M.C.


Marxist artist wrote:
CMLR wrote:
 H.B.M.C. wrote:
CMLR wrote:
1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.


So what?

You know what the box art for Silver Tower did include? Four heroes from various factions working to fight a common foe... just like this artwork... and all those minis were in the box.


So what?

Not because they just showed 3 units on the cover ST got only those enemies. To assume that they will only release old models because the cover art is silly.

Again, half of the enemies from Silver Tower didn't appeared on the box art. They wouldn't spoil out eveything the box includes, at least this early.


I agree with you mate, the ones on the cover will be in , but think it's folly to believe there will be no other models in there.


I never said there wouldn't be other models in there.

You guys get how arguments/debates work, right? 'Cause so far you're demonstrating a distinct lack of knowledge/know-how in this particular arena.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 06:50:41


Post by: Joyboozer


When do we get Warhammer Quest: Actual Real Warhammer Quest?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 07:23:05


Post by: Baron Klatz


I can't imagine anytime soon. They still have 4 years of already planned releases with likely not much expected support for ST which changed when they saw how popular it was.

I'd guess a actual "Warhammer Quest: Mortal Realm Quests!" won't be seen until 5+ years.

Unless they release book supplements for that,minus models or terrain, instead. (I'd buy them all, though)

That's my guess, anyway.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 07:23:33


Post by: Chikout


Joyboozer wrote:
When do we get Warhammer Quest: Actual Real Warhammer Quest?

This seems a lot closer honestly. Having it set under a city allows for the heroes to visit taverns, shops etc which was not really feasible when the heroes where supposed to be trapped in a silver tower.
My fever dream version of this game is that that art is not the cover of the game, but rather the cover of the role-playing book, which has a bunch of different heroes and enemies along with a rules for special locations, different items and all that fun stuff.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 07:26:07


Post by: Baron Klatz


I'd praise Nurgle if he gave me fever dreams like that.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 07:57:04


Post by: Joyboozer


But they already have all the miniatures available for warhammer quest in plastic, if they can churn out another AoS version based on the success using recycled minis, why not with actual Warhammer?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 08:04:39


Post by: Thargrim


Well I hope that the heroes from the past set are compatible with this one. I don't mind putrid blightkings and recycled enemies. But for me more heroes is more important. I'm not overly happy with the options for female heroes and odd characters in the first iteration. If this is an expansion using recycled models and new tiles with the same rules but a much more interesting dungeon and progression then i'd be interested.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 09:41:06


Post by: General Kroll


Clockpunk wrote:
Worse still, he was ALSO in Gorechosen...


No he wasn't.

streetsamurai wrote:Damn. Was excited, but now I'm prretty sure it will only be existing minis. Unless the rules for it are excellent (like the original WHQ rules were) this one is a pass


Automatically Appended Next Post:
 General Kroll wrote:
I will be interested to see what they do with this. I always meant to pick up silver tower but never got around to it. The models in that were gorgeous, I would imagine, they would do something similar here. People over reacting about a single image long before this is even released need to calm down somewhat.


Do you really think that they will resculpt all these already existing minis? Cause it's obvious that this illustrations shows the content of the box, much like every board games GW released did.


I'm not going to assume anything at this point. They've said themselves the release is a fair way off. For all we know, the art shown here could be for the tie in app where you add in your existing models, like the one from Silver Tower. For all we know they don't have the sculpts for the new one finalised, or they could be tied in to a big release later in the year that they are keeping under wraps. Like how the Silver Tower stuff all tied into Tzeentch.

On the other hand, this could be a £35 release akin to Lost patrol, and Gorechosen, something to tick us over, and shift slow moving stock, in which case, it's no big deal but still probably going to be a fun game and a cheap way to pick up some great conversion fodder.

So you will forgive me if I'm not going to get my panties in a bunch over a pretty picture that confirms the square root of bugger all.



New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 10:13:24


Post by: H.B.M.C.


Joyboozer wrote:
When do we get Warhammer Quest: Actual Real Warhammer Quest?


Probably never, given they blew up the The Old World so they could slap ™'s on everything.

Though I'd be happy with a robust (and escalating) campaign system like Old Quest.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 12:36:58


Post by: str00dles1


Joyboozer wrote:
When do we get Warhammer Quest: Actual Real Warhammer Quest?


When you buy it on ebay.

Its never going to happen.

If you have a Ipad you can play it on there. Its basically the digital version of Oldquest. But besides that...

Or homebew extra stuff to get it closer to what you want. Boardgamegeek has many people doing that.

Theres just no way GW is going to release these 2 sets, then make a game that matches oldquest.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 13:01:33


Post by: Clockpunk


 General Kroll wrote:
Clockpunk wrote:
Worse still, he was ALSO in Gorechosen...


No he wasn't.



What? Of course he was! One of the basic four that comes with the game. Hell, he's on the cover of that game as well.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 13:13:51


Post by: Bolognesus


There's one that came with the WD and is in the SC:KBB box, and then there's another one that's in gorechosen and the WQST:MH expansion (this one). getting it again in a new WQ box would be somewhat annoying, but it's not one and the same model in all four of those boxes


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 14:16:27


Post by: Mac V


The part of Silver Tower that I'm enjoying is the chance to paint figures from many different factions.

This way, I'm all set when I finally get down to actual units.

We'll see what's what. Less duplicates the better.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 23:01:25


Post by: Marxist artist


 H.B.M.C. wrote:
Marxist artist wrote:
CMLR wrote:
 H.B.M.C. wrote:
CMLR wrote:
1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.


So what?

You know what the box art for Silver Tower did include? Four heroes from various factions working to fight a common foe... just like this artwork... and all those minis were in the box.


So what?

Not because they just showed 3 units on the cover ST got only those enemies. To assume that they will only release old models because the cover art is silly.

Again, half of the enemies from Silver Tower didn't appeared on the box art. They wouldn't spoil out eveything the box includes, at least this early.


I agree with you mate, the ones on the cover will be in , but think it's folly to believe there will be no other models in there.


I never said there wouldn't be other models in there.

You guys get how arguments/debates work, right? 'Cause so far you're demonstrating a distinct lack of knowledge/know-how in this particular arena.


Because we disagree with you? Is in essence an argument or debate. All I said was there is likely to be other models in their also . And although likely the box art may not represent the majority of the models or that they are going to put already released models in.
I maybe slightly misunderstood you in that I interpreted that the only models present would be on the box art.
I will call it a debate as its not worth arguing over models.

Anyhow will be looking forward to this immensely.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/25 23:07:33


Post by: streetsamurai


 General Kroll wrote:
Clockpunk wrote:
Worse still, he was ALSO in Gorechosen...


No he wasn't.

streetsamurai wrote:Damn. Was excited, but now I'm prretty sure it will only be existing minis. Unless the rules for it are excellent (like the original WHQ rules were) this one is a pass


Automatically Appended Next Post:
 General Kroll wrote:
I will be interested to see what they do with this. I always meant to pick up silver tower but never got around to it. The models in that were gorgeous, I would imagine, they would do something similar here. People over reacting about a single image long before this is even released need to calm down somewhat.


Do you really think that they will resculpt all these already existing minis? Cause it's obvious that this illustrations shows the content of the box, much like every board games GW released did.


I'm not going to assume anything at this point. They've said themselves the release is a fair way off. For all we know, the art shown here could be for the tie in app where you add in your existing models, like the one from Silver Tower. For all we know they don't have the sculpts for the new one finalised, or they could be tied in to a big release later in the year that they are keeping under wraps. Like how the Silver Tower stuff all tied into Tzeentch.

On the other hand, this could be a £35 release akin to Lost patrol, and Gorechosen, something to tick us over, and shift slow moving stock, in which case, it's no big deal but still probably going to be a fun game and a cheap way to pick up some great conversion fodder.

So you will forgive me if I'm not going to get my panties in a bunch over a pretty picture that confirms the square root of bugger all.



yeah cause I'm clearly getting my panties in a bunch by pointing out that it seems there will be no new minies


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/26 02:56:29


Post by: CMLR


 H.B.M.C. wrote:
Marxist artist wrote:
CMLR wrote:
 H.B.M.C. wrote:
CMLR wrote:
1.- Blues, brimestones, deathrunners and suttlings didn't appeared on Silver Tower cover.


So what?

You know what the box art for Silver Tower did include? Four heroes from various factions working to fight a common foe... just like this artwork... and all those minis were in the box.


So what?

Not because they just showed 3 units on the cover ST got only those enemies. To assume that they will only release old models because the cover art is silly.

Again, half of the enemies from Silver Tower didn't appeared on the box art. They wouldn't spoil out eveything the box includes, at least this early.


I agree with you mate, the ones on the cover will be in , but think it's folly to believe there will be no other models in there.


I never said there wouldn't be other models in there.

You guys get how arguments/debates work, right? 'Cause so far you're demonstrating a distinct lack of knowledge/know-how in this particular arena.


What debate? You leaved clear that, according to you, a box art has to have all the new models, which is not an actual obligation.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 06:51:55


Post by: Baron Klatz


Posted this on the AoS thread but was drowned out by price debate.

Source of box cover art:

https://www.artstation.com/artwork/nBx2r


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 07:37:13


Post by: Osorios


The caption on the third picture, "Heroic Dungeon Adventures in the Age of Sigmar," seems to promise more flexibility than Silver Tower, which had said "Heroic Adventures in a Labyrinth of Madness."

In my mind that would suggest a more fleshed-out system with Shadows over Hammerhal than Silver Tower offered.

If GW can improve on the quality of the rules and quests, while maintaining the high quality of the miniatures of ST, they'll really hit it out of the park with this release.

*Here's desperately hoping beyond hope that the miniatures are all new sculpts, even if they match existing heroes and figures.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 10:25:57


Post by: Marxist artist


Baron Klatz wrote:
Posted this on the AoS thread but was drowned out by price debate.

Source of box cover art:

https://www.artstation.com/artwork/nBx2r


Cheers nice to see a physical copy


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 10:28:39


Post by: Lord Kragan



Baron Klatz wrote:
Posted this on the AoS thread but was drowned out by price debate.

Source of box cover art:

https://www.artstation.com/artwork/nBx2r


The rulebook can be seen at the lowest pic and by the looks of it, it seems it will (AT LEAST) be as thick as the GHB (170 pages, twice as much as old Silver tower).


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 10:43:14


Post by: Marxist artist


Lord Kragan wrote:

Baron Klatz wrote:
Posted this on the AoS thread but was drowned out by price debate.

Source of box cover art:

https://www.artstation.com/artwork/nBx2r


The rulebook can be seen at the lowest pic and by the looks of it, it seems it will (AT LEAST) be as thick as the GHB (170 pages, twice as much as old Silver tower).


Where you see that? All I see is a cult mechanicus book


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 10:45:54


Post by: Lord Kragan


Marxist artist wrote:
Lord Kragan wrote:

Baron Klatz wrote:
Posted this on the AoS thread but was drowned out by price debate.

Source of box cover art:

https://www.artstation.com/artwork/nBx2r


The rulebook can be seen at the lowest pic and by the looks of it, it seems it will (AT LEAST) be as thick as the GHB (170 pages, twice as much as old Silver tower).


Where you see that? All I see is a cult mechanicus book


You're right, from afar I confused the magos with the dark aelf fleetmaster


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 11:10:58


Post by: Warhams-77


Baron Klatz wrote:
Posted this on the AoS thread but was drowned out by price debate.

Source of box cover art:

https://www.artstation.com/artwork/nBx2r


Thanks


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 11:30:03


Post by: Baron Klatz


You're very welcome.

Real credit goes to Lol33ta on Reddit for pointing it out though.

https://www.reddit.com/r/ImaginaryWarhammer/comments/5q82qx/warhammer_quest_shadows_over_hammerhal_by_igor_sid/

@Lord Kragon, Who knows, maybe that is the book with a photoshopped cover to fool us.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 14:04:35


Post by: JSG


NNNOOOOOOOOOOO!

Well, clearly I was wrong. It sucks that there's probably no new minis in it but I'm still looking forward to seeing the contents. Blightkings are IMO one of the best kits they've ever made so that's something.

Wonder what the boss will be?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 14:38:50


Post by: Marxist artist


JSG wrote:
NNNOOOOOOOOOOO!

Well, clearly I was wrong. It sucks that there's probably no new minis in it but I'm still looking forward to seeing the contents. Blightkings are IMO one of the best kits they've ever made so that's something.

Wonder what the boss will be?


Well maybe not many new minis in it?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 16:44:29


Post by: Smellingsalts


I hope GW reads this post. You know, I get why GW is releasing a bunch of one-off boxed games with recycled models in order to get people into the hobby. But Silver Tower is seen by many as the descendant and inheritor of Advanced Heroquest. It's not just a one-off game that is going to cycle out of production, and it shouldn't be treated like one. If GW is going to go to all the trouble of resurrecting this style of game, then do it right and give us new miniatures. If you have to give us Blight Kings, give us new ones. Give us Blight kings that make the other ones sad that they weren't in this box. And always include something new, never before seen (Like the Ogre Thamaturge). Then if you want to repackage those later for people who don't play Silver Tower, that's fine. But don't be lazy with this line, do it right. We will be willing to wait for something done right.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 22:39:55


Post by: General Kroll


Clockpunk wrote:
 General Kroll wrote:
Clockpunk wrote:
Worse still, he was ALSO in Gorechosen...


No he wasn't.



What? Of course he was! One of the basic four that comes with the game. Hell, he's on the cover of that game as well.


Errr. No. He wasn't.

https://www.games-workshop.com/en-GB/Gorechosen-ENG

It was a completely different model that was given away with white dwarf. And it could be a completely different model that's being depicted on this random piece of artwork. It could easily be any old Khorne blood born model.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/01/27 22:43:01


Post by: Lord Kragan


 General Kroll wrote:
Clockpunk wrote:
 General Kroll wrote:
Clockpunk wrote:
Worse still, he was ALSO in Gorechosen...


No he wasn't.



What? Of course he was! One of the basic four that comes with the game. Hell, he's on the cover of that game as well.


Errr. No. He wasn't.

https://www.games-workshop.com/en-GB/Gorechosen-ENG

It was a completely different model that was given away with white dwarf. And it could be a completely different model that's being depicted on this random piece of artwork. It could easily be any old Khorne blood born model.


Ehm... you know there's two variants, don't you? The one in gore-chosen and the one for white dwarf. Both had already been released.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 17:42:42


Post by: FitzChevalric


Warhammer Quest: Shadows over Hammerhall wil be stand-alone boxed game for 2-5 players set in the splendid city of Order – Hammerhall. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as game master, setting fiendish obstacles, controlling the antagonists (monsters) and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.
The game is fully compatible with the Warhammer Quest: Silver Tower game and the Hero Cards. Any miniatures or rules the customer already owns for that game can also be used in this game. In addition, the game has a lot of replay-ability, as character level up and increase their skills as you play.
The box contains 31 miniatures, including:
1x Lord Castellant and Gryph Hound
1x Cogsmith
1x Black Ark Fleetmaster
1x Loremaster
1x Chaos Sorcerer Lord
5x Putrid Blightkings
10x Kairic Acolytes
10x Bloodreavers
1x 72 page guide book
1x 32 page adventure book
18x double sides board sections
55x cards
12x dice
A variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhall
Approx € 105,- , on sale 25th Feb.


Automatically Appended Next Post:
If it's true there will be a gamemaster i will not buy this game becourse of two reasons:

1. Gamemaster (nobody want to be a gamemaster)
2. No new miniatures.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 17:47:18


Post by: Lord Kragan


I generally like to be the game master. It's fun to see the despair on the poor p- er I mean players (yeah) faces.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:11:19


Post by: spiralingcadaver


Ugh. Only 1 vs. many is not a style I was hoping for. Optional would be fine, but, if I want to play a competitive game, I'll play a competitive game, and if I want to play a dungeon crawl, that means co-op.


That's also just a terrible description.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:21:56


Post by: nicromancer


To be this seems like a great way to get minis for small warbands and conversions.

All things I might not buy on their own just for parts or skirmish warbands, But in a bulk discount i'll take it.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:31:59


Post by: Chopxsticks


I AM PUMPED
Like I mentioned in the other thread, the Putrid Blight Kings were some of the best models I have had the chance to paint. I dont own any of the models in this box other than the Putrids kings and the Blood Reavers, so its a sweet deal for me.

Im excited for the GM rules, I am also going to go out on a limb here but I bet if its compatible with Silver Tower there will be a way to play HammerHal with no GM likes silver tower.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:35:22


Post by: spiralingcadaver


Just realized a couple points of skepticism: there aren't the trio of boss-level baddies (only poss. the sorc lord), another rumor had the slaughterpriest people were misinterpreting listed; the list only contains minis from the cover art.

Are any of these rumors coming from reliable sources?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:37:24


Post by: Thargrim


I don't mind there being a bit of player vs player involved in the game. Honestly it sounds good to me. Granted the models aren't new...but hey they are good models after all. The make it or break it for me is the price of the box.

I do wish there was a couple new heroes at least, I don't think there are enough female characters and variety in the hero models GW has.

I really look forward to seeing the board tiles more than anything.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:53:32


Post by: angelofvengeance


 spiralingcadaver wrote:
Just realized a couple points of skepticism: there aren't the trio of boss-level baddies (only poss. the sorc lord), another rumor had the slaughterpriest people were misinterpreting listed; the list only contains minis from the cover art.

Are any of these rumors coming from reliable sources?


Well, MongooseMatt is pretty reliable since he runs his own store. His info will likely have come from GWHQ itself.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 18:54:25


Post by: Lord Kragan


 Thargrim wrote:
I don't mind there being a bit of player vs player involved in the game. Honestly it sounds good to me. Granted the models aren't new...but hey they are good models after all. The make it or break it for me is the price of the box.

I do wish there was a couple new heroes at least, I don't think there are enough female characters and variety in the hero models GW has.

I really look forward to seeing the board tiles more than anything.


This is a reliable source: 120 euros, which means you muricans will pay 145 ameribucks.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 19:03:15


Post by: angelofvengeance


 Thargrim wrote:
I don't mind there being a bit of player vs player involved in the game. Honestly it sounds good to me. Granted the models aren't new...but hey they are good models after all. The make it or break it for me is the price of the box.

I do wish there was a couple new heroes at least, I don't think there are enough female characters and variety in the hero models GW has.

I really look forward to seeing the board tiles more than anything.


Well, except the Loremaster. Not a fan of the magical energy on his hand. Ahriman's zappy hand looks waaay better. Also, not enough female heroes? There's about 20+ throughout the AoS line if you include the ones you get with stuff like the Mortis engine and Altar of Khaine thing.



New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 19:23:36


Post by: H.B.M.C.


Just existing minis? That's a damned shame.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 19:26:50


Post by: Chopxsticks


145 ameribucks before online discounts, so probably 120 or less, worth it to me.

The argument for unique models seems odd to me. Do people buy these board games simply for new unique models, to fill the ranks of their AoS/40K armies with discount units? I see a 72 page guide book and a 32 page adventure book and 18 double sided board tiles!!! Silver Tower had two 40 page books, and only 13 titles. Yes silver tower was all new and unique miniatures, but regardless it seems like a great purchase if you enjoyed Silver Tower.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 19:29:15


Post by: Mad Doc Grotsnik


For me, all about expandability.

If like Warhammer Quest, this includes a bestiary, or even if a bestiary (and ideally a roleplay book!) is made available separately, I care not one jot for the contents - they're an added bonus compared to getting my hands on an near infinitely customisable dungeon game.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 19:53:29


Post by: Carnikang


May have to pick this up if true. I'm doin a Chaos Mortals army and need more bodies. The hero's are just a plus, consider in both my son and I play Order armies for the most part. Maybe there will be actual expansions for this?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 20:08:39


Post by: Thargrim


 Mad Doc Grotsnik wrote:
For me, all about expandability.

If like Warhammer Quest, this includes a bestiary, or even if a bestiary (and ideally a roleplay book!) is made available separately, I care not one jot for the contents - they're an added bonus compared to getting my hands on an near infinitely customisable dungeon game.


Yeah, because of the nature of the setting this time around they can publish additional rules for all sorts of enemies. Whereas in silver tower things were more or less restricted to tzeentch. This time around its more vs chaos in general (could they even slip in Skaven?) I might finally be motivated to assemble my Nurglings and paint them up, would totally be cool if you could get ambushed by swarms of nurglings in this game.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 20:37:55


Post by: krazynadechukr


Nice! Do we know if Brets are ever coming back?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 20:39:57


Post by: EnTyme


Curious about the rules, but the models seem pretty underwhelming to me. If I bought this set, it would definitely be to use for WHQ, not for the tabletop. I like the heroes, but I already have 2 Chaos Sorcerer Lords and three Slaughterpriests (though only one of the priests with the axe), and I don't see the point in only 10 Bloodreavers or Kairoc Acolytes. They work best in units of 20. Haven't started my Rotbringers yet (and probably won't until they get a proper release), but I love the Putrid Blight Kings. Guess I'll just have to wait and see what the actual game is like.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:03:40


Post by: H.B.M.C.


I already have 2 Chaos Sorcerer Lords as well (when it first came out, and in the second Silver Tower expansion box), and just got the Cogmaster guy.

Was really expecting a bit more effort from GW with this.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:21:24


Post by: Chopxsticks


 H.B.M.C. wrote:
I already have 2 Chaos Sorcerer Lords as well (when it first came out, and in the second Silver Tower expansion box), and just got the Cogmaster guy.

Was really expecting a bit more effort from GW with this.


Can you expand on this? How much more effort was needed?

Is a couple unique miniatures the real deal breaker here? 2 rather good size books and more tiles seems like alot of effort to me


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:25:36


Post by: Osorios


I do hope that WQ:SoH allows for expansion with more traditional monsters. While WQ:ST was fun for some of the stranger elements that come with the theme of constant change, having a game with very gribbly bad guys like the putrid blightkings might be a bit much for the people that I typically play this kind of game with. That being said, I think some orcs, skaven and goblins would fit in perfectly in this dungeon setting, whereas the confines of the Gaunt Summoner's realm didn't allow for much mixing.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:27:42


Post by: CDiablo


Are any of the hero minis already in the WHQ:ST hero packs?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:31:32


Post by: Chopxsticks


Im curious from the description of heroes level up and gain skills if its the same sort of thing as Silver Tower or something different and unique. From the description is sounds new, but when it says you can use the characters and models from both games I suspect its just the same.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:32:21


Post by: spiralingcadaver


CDiablo wrote:
Are any of the hero minis already in the WHQ:ST hero packs?
Sorc lord and one of the slaughterpriests have been bundled already


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:32:29


Post by: Chopxsticks


Beat me to it..


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:33:29


Post by: spiralingcadaver


Chopxsticks, I assume that if it's not the same that it would key off the 2 keywords each type gets or is entirely generic.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:46:15


Post by: Chopxsticks


Does a release date of Feb 25th seem early to anyone else? wasnt the last leak we got on this was that it was in the works and some time out, lol. Not that im complaining, but I was not expecting it so soon.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:46:50


Post by: Albino Squirrel


Requiring a games master would completely eliminate any interest I had in this.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 21:54:06


Post by: spiralingcadaver


Yeah, I'm completely fine with an optional GM, but esp. considering how easy the baddies are in the 1st game, your options are a non-competitive GM (in which case, why not an RPG?) or something where the GM is underpowered, and even if they get a better power dynamic, I still prefer either RPGS, straight co-op, or 1v1/free-for-all competitive over 1v many.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 22:09:00


Post by: Chopxsticks


I can go either way on this, I bought into Kingdom Death because of all the players vs the AI, while it was nice that everyone was an equal, it felt confusing at times because there was alot that AI cards couldnt do. Silver Tower felt the same way. Really its not one GM but many at that point.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 22:13:20


Post by: mhsellwood


 Mad Doc Grotsnik wrote:
For me, all about expandability.

If like Warhammer Quest, this includes a bestiary, or even if a bestiary (and ideally a roleplay book!) is made available separately, I care not one jot for the contents - they're an added bonus compared to getting my hands on an near infinitely customisable dungeon game.


Agreed - I will have a use for the basic guys, and the heroes, but if the game includes a bestiary that allows for a wider use of models then I am much more interested.

From what we have seen it appears that the rules for heroes at least are compatible, so the main change in basic game mechanics appears to be the inclusion of a GM role. One potential in game advantage of this would be quite simple - you can get rid of the behaviour table, which would make it much easier to provide a really broad range of enemies as you don't need to spend development time coming up with interesting behaviour table results.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 22:21:39


Post by: mindrobber


Rules for GMs, nice, that's sold it for me. Though it would be good to include behaviour tables for those who want a fully co-op experience.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 23:31:59


Post by: Pariah-Miniatures


So this is Warhammer Quest: Use Current Model Range

Really? just filling this game with existing models, not even trying to include a different element, like undead?

So we have nurgle khorne in this one... yay

Really if people buy this it only shows how much of the same thing they can keep feeding people over and over.

And no I don't expect them to always make new unique models for things... but when nothing is original or unique..

PASS


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/13 23:45:19


Post by: Carnikang


Pariah-Miniatures wrote:
So this is Warhammer Quest: Use Current Model Range

Really? just filling this game with existing models, not even trying to include a different element, like undead?

So we have nurgle khorne in this one... yay

Really if people buy this it only shows how much of the same thing they can keep feeding people over and over.

And no I don't expect them to always make new unique models for things... but when nothing is original or unique..

PASS


Why would the dead be attacking a city of Order, set up between the Realms of Life and assuming Fire/Metal? This is also going along with the current Narrative that this city is going through a time of turmoil where Choas is attacking/uprising from within it, to disrupt and destroy it.



New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 00:20:43


Post by: H.B.M.C.


Chopxsticks wrote:
Can you expand on this? How much more effort was needed?
Remember Silver Tower? Yeah. Remeber how that had a bunch of new miniatures in it: 6 new heroes, 2 new adversaries, and two frames worth of simple starter-level 2-3 piece miniatures?

Yeah. That sort of effort. Not re-boxed old stock.

Chopxsticks wrote:
Is a couple unique miniatures the real deal breaker here? 2 rather good size books and more tiles seems like alot of effort to me
It's the second game in a row that is using existing minis (Gangs of New York being the other).




New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 00:32:38


Post by: pancakeonions


Hmm. No details on the campaign system yet, and everyone here is talking about the minis (fair enough, it's a minis forum!)

The Silver Tower heroes were supposed to be super bad ass dudes entering this really dangerous place to take on this mighty tough baddie. I'd like to see how they plan on "starting" heroes. Do you start with two dice? No/limited skills? Is XP and leveling up handled like Silver Tower (through card draw) or rolling dice against level-up tables or do you have any more control over the direction your hero takes?

I'm very curious about gameplay! (Oh, yes. The minis do look nice. And I don't have many of them, so hooray, I get new minis)


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 00:36:13


Post by: Chikout


 H.B.M.C. wrote:
Chopxsticks wrote:
Can you expand on this? How much more effort was needed?
Remember Silver Tower? Yeah. Remeber how that had a bunch of new miniatures in it: 6 new heroes, 2 new adversaries, and two frames worth of simple starter-level 2-3 piece miniatures?

Yeah. That sort of effort. Not re-boxed old stock.

Chopxsticks wrote:
Is a couple unique miniatures the real deal breaker here? 2 rather good size books and more tiles seems like alot of effort to me
It's the second game in a row that is using existing minis (Gangs of New York being the other).



It seems quite clear that this is a rushed release in response to the success of silver tower in the wider community. (as in people who play board games) Like gangs of commoragh it is not even getting a dedicated release week.
As with bloodbowl I think GW underestimated the popularity of their retro properties.
Unfortunately it is the very excellence of the silver tower minis that makes this seem tame by comparison.
I still looking forward to seeing the tiles and the new rules but I will probably end trying to find a miniless version on eBay.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 01:35:37


Post by: H.B.M.C.


And yes, I am bitter that I just bought a Cogsmith for the express purpose of using him in Silver Tower, and I personally hate owning duplicate unique minis.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 02:09:07


Post by: Chikout


 H.B.M.C. wrote:
And yes, I am bitter that I just bought a Cogsmith for the express purpose of using him in Silver Tower, and I personally hate owning duplicate unique minis.

I did exactly the same thing. He does have an alternative hand but it does not change the feel of the mini at all.

[Thumb - image.jpeg]


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 05:35:25


Post by: zachwho


Is this game or silver tower campaign based? Or are they more like the d&d newer board games where every game your character starts over??


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 05:48:49


Post by: privateer4hire


Silver Tower has a campaign, if I understand your question correctly. Your heroes can gain skills and treasures that carry over from one scenario to another.
The description of Hammerhal components says there are tokens for tracking experience and skills so it's probably campaign-oriented, too.

Reading through the description, I have most of the villains for the game.
Had to look up Blight Kings but I'm not a Nurgle fan and even less so with those models.
Will probably look to pick this up as components only on ebay.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 06:50:47


Post by: H.B.M.C.


 privateer4hire wrote:
Silver Tower has a campaign, if I understand your question correctly. Your heroes can gain skills and treasures that carry over from one scenario to another.

It has a campaign in the loosest sense of the word. You roll to see if you keep your skills/equipment between missions, but beyond that there is no progression. Warhammer Quest of old it is certainly not. I'm hoping this new one adds a bit more depth to it, because the actual dungeon grinding in Quest was only half the game.



New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 07:18:00


Post by: streetsamurai


yep. If that's the case, I wouldn'e even mind the fact that it's only old minis, and would definitively buy this game. Don't think it would be the case though. since GW seems now to only do minimalist game. Which is a shame since I think that ST and GOC are really good foundations for a ruleset, but they are incredibly shallow when compared to the game of old.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 07:30:02


Post by: Chikout


So I have now seen three retailers confirming that the game is coming this weekend, but none can agree on the contents. One says what we have seen, one says the same but with an added slaughter priest and 4 more dice. The third says 10 blight kings but no slaughter priest. US price is $150 (that retailer ministomp is selling it for $105)


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 08:54:56


Post by: Ragnar69


The lead times for new minis used to be 2 years. Sure, it is probably less now wit CAD design and stuff, but I am still perplexed that so many people really expected all new minis for this game when GW explicitly stated that it is a direct answer to Silver Tower's success.

Besides, having existing full kits included instead of special easy to assemble minis means more modelling opportunities.

If they wouldn't release this there would probably be a lot of people moaning that there is no support for Warhammer Quest


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 08:59:19


Post by: FitzChevalric


Ragnar69 wrote:
The lead times for new minis used to be 2 years. Sure, it is probably less now wit CAD design and stuff, but I am still perplexed that so many people really expected all new minis for this game when GW explicitly stated that it is a direct answer to Silver Tower's success.

Besides, having existing full kits included instead of special easy to assemble minis means more modelling opportunities.

If they wouldn't release this there would probably be a lot of people moaning that there is no support for Warhammer Quest


I think that is not a problem, but why not complely different mini's like skeleton's of orks.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:00:28


Post by: Zwan1One


The miniature list is a little lacking in that it would have been nice to see a big guy in there. Like a troll or minator although I know that the way the sprites are cut it might not be possible as the are using existing miniatures.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:06:45


Post by: Mad Doc Grotsnik


 H.B.M.C. wrote:
 privateer4hire wrote:
Silver Tower has a campaign, if I understand your question correctly. Your heroes can gain skills and treasures that carry over from one scenario to another.

It has a campaign in the loosest sense of the word. You roll to see if you keep your skills/equipment between missions, but beyond that there is no progression. Warhammer Quest of old it is certainly not. I'm hoping this new one adds a bit more depth to it, because the actual dungeon grinding in Quest was only half the game.



If you haven't been to a dungeon, jobbing three Bloodthirsters, only to be horribly murdered in the Tavern bogs whilst having a wee, did you even Quest?.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:09:08


Post by: Ragnar69


FitzChevalric wrote:
Ragnar69 wrote:
The lead times for new minis used to be 2 years. Sure, it is probably less now wit CAD design and stuff, but I am still perplexed that so many people really expected all new minis for this game when GW explicitly stated that it is a direct answer to Silver Tower's success.

Besides, having existing full kits included instead of special easy to assemble minis means more modelling opportunities.

If they wouldn't release this there would probably be a lot of people moaning that there is no support for Warhammer Quest


I think that is not a problem, but why not complely different mini's like skeleton's of orks.


Because the story ties in to the latest AoS releases about Chaos cults rinsing in the cities orf Order.

If the scenario should play in the catacombs of a city and the minis should be existing AoS minis, I think you don't have much of a choice. IIRC no goblins, skaven or skeletons have been released for AoS (not playing it, so not sure) and Orruks or Beastclaws wouldn't really fit there. I think that leaves only Chaos and Flesheater Courts


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:09:51


Post by: JohnnyHell


Heck, if the boards are a little more dungeony I'd buy this. Nearly pulled the trigger on ST, but the boards put me off. If it's got some uber campaignability, bonus. I own no AoS miniatures so 'old kits' doesn't worry me, as these all look petty enough to collect and paint. Only annoying thing with existing kit games is having to build them all before playing. Push-fit does rather have the clip-out-and-play advantage.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:13:04


Post by: H.B.M.C.


 Mad Doc Grotsnik wrote:
If you haven't been to a dungeon, jobbing three Bloodthirsters, only to be horribly murdered in the Tavern bogs whilst having a wee, did you even Quest?.
Exactly. In Quest we weren't afraid of the monsters - those pesky critters? Nah! - we were afraid of the Spike trap event, the Elves in our own party (who always set fire to half our stuff), and the murderous little old ladies who kept pushing us in front of carts whilst at town.

Quest was unfair. It was really unfair, and that's what made it fantastic. Roll badly in a city with your Bretonnian Knight and you could just straight up DIE. You could spend months trying to get back to town with all the crap that could happen. It's not like Necromunda where high = good and low = bad, it was just anything = death.

Silver Tower doesn't have that. It's a shame.





New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:21:17


Post by: Baron Klatz




 H.B.M.C. wrote:
 privateer4hire wrote:
Silver Tower has a campaign, if I understand your question correctly. Your heroes can gain skills and treasures that carry over from one scenario to another.

It has a campaign in the loosest sense of the word. You roll to see if you keep your skills/equipment between missions, but beyond that there is no progression. Warhammer Quest of old it is certainly not. I'm hoping this new one adds a bit more depth to it, because the actual dungeon grinding in Quest was only half the game.



Indeed, I'm hoping the same as well.

This would be a better place for more depth as it's an actual city with defenders and civilians instead of a chunk of chaos and madness resembling a tower.

Also hoping the GM approach means GW are focusing again on the narrative side of AoS. The lack of scenario lore in the Tzeentch battletome had me worried.

 H.B.M.C. wrote:
And yes, I am bitter that I just bought a Cogsmith for the express purpose of using him in Silver Tower, and I personally hate owning duplicate unique minis.


Maybe paint one red and the other green and call them the super cog brothers? (extra points for putting Bullet Bills on their guns)


Automatically Appended Next Post:
 H.B.M.C. wrote:
 Mad Doc Grotsnik wrote:
If you haven't been to a dungeon, jobbing three Bloodthirsters, only to be horribly murdered in the Tavern bogs whilst having a wee, did you even Quest?.
Exactly. In Quest we weren't afraid of the monsters - those pesky critters? Nah! - we were afraid of the Spike trap event, the Elves in our own party (who always set fire to half our stuff), and the murderous little old ladies who kept pushing us in front of carts whilst at town.

Quest was unfair. It was really unfair, and that's what made it fantastic. Roll badly in a city with your Bretonnian Knight and you could just straight up DIE. You could spend months trying to get back to town with all the crap that could happen. It's not like Necromunda where high = good and low = bad, it was just anything = death.

Silver Tower doesn't have that. It's a shame.


I love how that sounds.

Did you have any real control over the events or were you at the mercy of pure chance?

If Hammerhal is suitable for it this could be a great opportunity for the fandom to create those events to enhance the experience. The GM could even fit in to it as the force behind the random events.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:46:05


Post by: Mad Doc Grotsnik


The events were largely an optional extra if you did the whole Roleplay element.

Everyone I knew embraced them though, usually because as HBMC said, everyone loves psychotic old ladies with a cart/body interface fetish.

As I said earlier, whilst I'd infinitely prefer it all being in the box, I'd be happy enough if a Roleplay Book and a Bestiary Book were released separately. I'd still buy 'em!

And the current range is absolutely crying out for that.

See, back in the deep dark past, I didn't have a decent job. I was a kid. I had school and that. And this was before the full advent of plastic. Sure, I could pick up Skellingtons and Zombies in plastic - but the snackier Undead stuff? I just couldn't justify buying it just for Quest.

But now? Okay, my somewhat improved circumstances are no doubt colouring this, but plastics have made it easier. I mean, if you wanted to go clear out a Ghoul Court? The Start Collecting set gives me a decent start on that, including King Gribbly The Gribbleiser as the Dungeon boss, with his pet, Stinky The Enormous Dead Bat Thing.

The Malignants box would offer a very different Dungeon, with the threat of Hexwraith Cavalry running in and out of walls, attempting ride-by decapitations.

And that's just using existing Start Collecting Sets. Imagine similarly priced 'Dungeon Denizens' sets specifically for Quest? I'm no expert, but I reckon they'd sell pretty well. Give each a theme (and said theme could be quite loose - so perhaps 10 Orcs, 10 Bonesplitter Boyz, 5 Brutes and maybe some 'Ardboyz or Gobbos for Greenskins) and you're laughing.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:47:27


Post by: H.B.M.C.


I've never been a Warhammer player, but in the past 2 years I've bought tons of fantasy stuff just for Quest. Hell, I've started buying the odd AoS thing just for Quest (got some Ironjaw Brutes and a Megaboss the other day!). I have enough blank event cards to make 'em work too. I'm at the point now where I can start doing themed event decks (Undead, Orcs, Chaos, Beastmen, Skaven).

Now if GW's nuQuest had a bestiary section for the things that are out so far, then this would be amazing.




New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 09:52:07


Post by: Mad Doc Grotsnik


I did ask about that when Silver Tower came out, and seemed at least open to the suggestion.


Automatically Appended Next Post:
And frankly, they'd be mental not to do it.

Old World had it's dungeons, sure.

But The Mortal Realms? Thousands of years have passed since they came into existence/Sigmar found them/whichever.

We've had the Age of Myth, and the Age of Chaos.

That must've left a near infinite amount of deadly dungeons out there in the wilds - the remains of whole cities once overrun by Chaos, but now driven back, ripe for plunder by a group of ne'er do wells looking to make a quick buck.

And who knows what might populate them? Yes, Order and Death are broadly aligned in purpose - defy and driving back Chaos. But, there's more Magic floating about in the Mortal Realms than there was the Old World. The Vampire/Necromancer might let you leave his lands alive - but if he's snuffed it, his guardian automata might be on very simple, very dangerous magic programming.

So much they could do with this!


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 13:56:14


Post by: Elbows


I'm with Mad Doc and HBMC, etc. I'm a long-time Warhammer Quest player, but never took a genuine look at the new one. While I'm sure it's a fun game in its own right, it had almost none of the attributes which made me enjoy the first game (which was clunky as all hell, but fun despite this). The big things which made the original WHQ a success were:

1) It was the successor to Hero Quest and Advanced Hero Quest and there wasn't a 20 year gap between them, so they were on a roll with a developing product essentially (GW had partnered with other companies for the first two and took a step to bring it all in house)
2) Generic dungeon tiles. This was pretty important and a huge knock against Silver Tower. I've no interest in poorly computer designed board tiles which limit me to a boring Tzeentch scheme. That should have been an expansion to a wider WHQ game.
3) The RPG-esque depth was arguably its strongest point. Not boosting stats or getting a piece of treasure, but a 152-page role-play book, eventually supported by Death Blow magazine (a couple of issues, each 100+ pages). There was depth, arguably too much, but more than most proper RPGs. This meant you could play for months, or years with the same party and still be doing new things, etc.
4) Tying in a bit to the RPG nature the post-game sequence was fantastic (as it was in Mordheim/Necromunda, where it provided more than half of the interest). Got drunk with some guards from the Night Watch and made a pass on the baron's daughter? Whoops...etc. They even had silly rules for buying a Castle if you become rich enough!
5) Generic fantasy. This was a strong suit which flies in the face of GW's efforts right now. Back in the earlier Old World, GW fantasy was in lock-step with the majority of other generic fantasy genres. Non-GW fans could pick up the game and immediately feel "at home". The box contents were rather benign, except perhaps Skaven (ratmen to layfolk). You didn't need to know anything about the Warhammer world to know you were playing the classic Gauntlet trope of heroes fighting the classic Tolkien-esque baddies. This approach had a much larger/easier appeal and wasn't aimed at the increasingly shrinking GW "our version" approach with AoS etc.

The silly thing was...the game mechanics were pretty "meh". It was hard. Damn hard. Hell, I normally play a Dwarf Slayer who's rules prevent him from fleeing, so if the game fails...the Trollslayer is dead. It was a damn good game though, somehow. At the time it was exciting seeing new expansion boxes and I loved the idea (if not the price...) of the hero boxes. Individual new sculpts for each hero - this meant Warhammer Fantasy players would be buying them too because they were new unique sculpts for army leaders/generals, etc.

With the new game - I'm sure it's fun, but the WHQ in the title (thus far) is just to attract sales and not deliver the same experience. The FFG WHQ card game is great fun, but also just using the name to generate sales - no real tie in at all. I've no interest in another good board game at the moment, as I have plenty. In a way though, I'm fine with the new WHQ because it provides a bit of closure for a lot of the older gamers. We've all been waiting/wondering if GW would bring it back - and they made their decision. So now I don't have to wait around anymore!


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 14:10:40


Post by: Mad Doc Grotsnik


If the level up mechanics in this aren't quite right, it's always something we as a community can push for.

The people I know, and indeed others on this very thread who played the original all seem to say the same thing - it was the immersive nature that kept you playing - and barring Deathblow, most of that came straight out of the box. But, because the Roleplay book was an optional extra, the game itself didn't come across as daunting to dabblers.

I would love to have the whole shebang back. But as said before, if it's as separate expansions, I for one won't take offence


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 17:01:05


Post by: Smellingsalts


I own a retail hobby shop and I asked my GW rep. if there were any new models in this set. He said no. I told him that I ordered 60 of the Silver Tower, but because there were no new models, I was only going to order 5 of this game. I hate that GW decided to half-ass this game.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 17:25:26


Post by: Chopxsticks


Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 17:46:23


Post by: jreilly89


Chopxsticks wrote:
Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.


Because there are some people who the minute GW put out anything, they cry it as "half-assed" or a "money grab"


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 18:44:19


Post by: EnTyme


I'd just like to point out that Gorechosen didn't have any new models either, but that game was freaking awesome.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 19:20:03


Post by: H.B.M.C.


It was also tiny and cheap. This is likely to be AUD$200+. That's a massive difference.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 19:26:35


Post by: Albino Squirrel


 H.B.M.C. wrote:
It was also tiny and cheap. This is likely to be AUD$200+. That's a massive difference.


Kind of expected for a game with 8 times the number of miniatures, 6 1/2 times the rules, and 18 times as many board sections.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 19:27:19


Post by: Chopxsticks


And we can nitpick all the differences, Gorechosen only had 4 models, a 16page rulebook, 1 double sided arena.

Point is we still dont know what the quality of the contents in the new box are, so to say it was half-assed or a lack of effort is absurd.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 19:48:47


Post by: Davor


Albino Squirrel wrote:
 H.B.M.C. wrote:
It was also tiny and cheap. This is likely to be AUD$200+. That's a massive difference.


Kind of expected for a game with 8 times the number of miniatures, 6 1/2 times the rules, and 18 times as many board sections.


I think the point is, paying for a game that is using the same minis is ok if the game doesn't cost a lot, but using the same minis when a game costs a lot is a lot harder to swallow paying so much for a game and not getting new miniatures.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 20:13:24


Post by: EnTyme


Davor wrote:
Albino Squirrel wrote:
 H.B.M.C. wrote:
It was also tiny and cheap. This is likely to be AUD$200+. That's a massive difference.


Kind of expected for a game with 8 times the number of miniatures, 6 1/2 times the rules, and 18 times as many board sections.


I think the point is, paying for a game that is using the same minis is ok if the game doesn't cost a lot, but using the same minis when a game costs a lot is a lot harder to swallow paying so much for a game and not getting new miniatures.


My point is that despite already owning some of the minis in this new game, I would gladly pay for them again if the attached game is worth the money


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/14 20:14:29


Post by: SnotlingPimpWagon


Davor wrote:
Albino Squirrel wrote:
 H.B.M.C. wrote:
It was also tiny and cheap. This is likely to be AUD$200+. That's a massive difference.


Kind of expected for a game with 8 times the number of miniatures, 6 1/2 times the rules, and 18 times as many board sections.


I think the point is, paying for a game that is using the same minis is ok if the game doesn't cost a lot, but using the same minis when a game costs a lot is a lot harder to swallow paying so much for a game and not getting new miniatures.


They are multi-part though.

And wasn`t it mentioned in this thread, that it`s a direct responce to good sales of Silwer Tower - hence the cycle of making this boxed game was very short, which equals to no new minis?

This does look less appealing, than ST, I agree. THey should`ve done at least 10 pound difference with the ST, IMHO..

Although it`s a big box, so it costs a lot in Australia, NOTHING NEW HERE.

I haven`t played a single game with the use of dungeon masters, so I`m quite surprised, that people look down upon this mechanic. I think I`d like to be DM..

What is the closest to Heroquest of Old, BTW?? I do like the sound of the phase inbetween the battles (the town phase?)!
That`s why Mordheim is in my top 3..


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 01:32:40


Post by: streetsamurai


I really hope that that this new WQ has some extended rules a la original WQ. TherE's a lot of WHFB minis that I like, but I,ll never buy them cause I loathe AOS. If I could use them in WQ, it would give me a good enough reason to buy them.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 02:47:14


Post by: Starfarer


I'll admit that the lack of new models was a slight let down at first, but really, this is the drawback of quick turns on new specialist games boxes. The lead time on new models is 18 months minimum, so I'm ok with this release, especially being a more generic dungeon setting.

I do hope the rumored Death themed Quest release does still happen though. Until then, I'm cool with this release.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 04:20:03


Post by: H.B.M.C.


I'd be happy if they released the DLC cards in a physical pack you can buy.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 04:29:00


Post by: Chikout


 H.B.M.C. wrote:
I'd be happy if they released the DLC cards in a physical pack you can buy.

Do you mean like this?
https://www.games-workshop.com/en-AU/Silver-Tower-Hero-Cards-ENG


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 06:09:08


Post by: Smellingsalts


I wish all the guys who posted on here about how it wasn't half-assed to charge $150 bucks for old models lived in my area, then maybe I could sell a few. As it is most people won't buy a game with old minis unless they are minis they need and buying the box is cheaper than buying the individual minis. Otherwise you are getting some dungeon tiles and a "make your own adventure"book and that's it for new stuff.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 06:20:40


Post by: H.B.M.C.


Chikout wrote:
 H.B.M.C. wrote:
I'd be happy if they released the DLC cards in a physical pack you can buy.

Do you mean like this?
https://www.games-workshop.com/en-AU/Silver-Tower-Hero-Cards-ENG


Perhaps I should have been more specific. The skill/equipment cards that are only part of the pointless app.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 06:21:23


Post by: spiralingcadaver


Depends on the audience. I bought ST only interested in the game, not expanding my nonexistant AOS armies. The ability of the rules to stand alone will be at least 80% of my deciding point. While it isn't a good deal for avid collectors, I'm definitely not down on a decent quantity of models, and it seems like a reasonably strong starter force if you want a multigod chaos army.

The first game was very well made minus a couple sticking points (low difficulty; few skill cards), and if the second is a strong expansion, I'd be interested.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 07:33:17


Post by: streetsamurai


Chikout wrote:
 H.B.M.C. wrote:
I'd be happy if they released the DLC cards in a physical pack you can buy.

Do you mean like this?
https://www.games-workshop.com/en-AU/Silver-Tower-Hero-Cards-ENG


GW you crazy bastard. 30 cad for a pack of cards


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 08:06:54


Post by: Thargrim


 spiralingcadaver wrote:
Depends on the audience. I bought ST only interested in the game, not expanding my nonexistant AOS armies. The ability of the rules to stand alone will be at least 80% of my deciding point. While it isn't a good deal for avid collectors, I'm definitely not down on a decent quantity of models, and it seems like a reasonably strong starter force if you want a multigod chaos army.

The first game was very well made minus a couple sticking points (low difficulty; few skill cards), and if the second is a strong expansion, I'd be interested.


Silver tower was indeed easy, IMO too easy. That's why I only played it a couple times. With Blood Bowl you get the challenge of fighting another human mind. With Silver Tower it felt more like a repetitive hack and slash through a room, enter the next room...repeat. To the point where I played it less than five times to this day.

But I guess i'm one of those rare folk who doesn't own any of the figures that are to be included in this box. I am excited about these models in a game like this. I don't see how this will be considered a super entry level box when these models are far more multi part than the ones included in the last box and games like DW overkill. But yeah in general the rules/tiles and effort put into this will be the deciding factor for me. And with the addition of a GM to actually push and challenge the opposing players this could get interesting. I'm sure people will always be able to find that sadist in their gaming group who would love to injure and maim your heroes. I thought tabletop gaming was meant to be a social experience with multiple players anyways, otherwise we'd be playing video games with the mic unplugged.

But the idea that my existing heroes and silver tower cards can carry over to this game makes it seem worthwhile.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 12:13:23


Post by: lord_blackfang


Obviously different people have different needs. I don't care about Quest, so no new models just means it's a box I don't have to buy. A box of all new models might be interesting to me depending on factions. I see a mixed box as the worst because that "forces" you to pay for some old models to get some new models. But that's just me.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 12:47:28


Post by: Mac V


I'm also one of the people who don't already own the minis in the box.

I've been loving HQ because it's getting me hero figures at a discount, and I'm having fun learning to paint figs from across the range. I keep a log of each paint job to use on the armies proper if I return later.

Plus, I'll have a bunch of the hero figs done


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 14:52:24


Post by: EnTyme


Smellingsalts wrote:I wish all the guys who posted on here about how it wasn't half-assed to charge $150 bucks for old models lived in my area, then maybe I could sell a few. As it is most people won't buy a game with old minis unless they are minis they need and buying the box is cheaper than buying the individual minis. Otherwise you are getting some dungeon tiles and a "make your own adventure"book and that's it for new stuff.


By my math, the minis in the box add up to about $220-$255 depending on whether or not the Slaughterpriest is included (I've read conflicting reports). The Bloodreavers and Kairoc Acolytes normally come in boxes of 20 instead of 10, so I knocked off half the price. A roughly 40% discount is pretty good.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 15:05:33


Post by: Hanskrampf


Will the Reavers and Acolytes be monopose ones from the AoS starter/Silver Tower or sprues from the actual multipose kit?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 15:29:39


Post by: Clockpunk


It can't be a coincidence that the console ports of Warhammer Quest (adapted from the iOS version) is released on 24th..


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 16:09:38


Post by: Chikout


 Hanskrampf wrote:
Will the Reavers and Acolytes be monopose ones from the AoS starter/Silver Tower or sprues from the actual multipose kit?

Definitely multi pose as they are mixed in with other stuff in silver tower and the starter set.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 17:39:49


Post by: spiralingcadaver


 Thargrim wrote:
[Silver tower was indeed easy, IMO too easy.
Oh, it definitely is, it's just fairly easy to change the difficulty in co-op by agreeing on making things harder. Which doesn't really work if you're talking about a competitive 1-vs-many, again why I'd be hesitant to pick it up if it didn't have an AI option


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 19:46:58


Post by: mikhaila


Chopxsticks wrote:
Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.



Go re-read what he said. The key part about being a retailer. Why is that key? Because we commit to hundreds and thousands of dollars of orders on product we know nothing about. On Friday we'll see the little bit the rest of you see when GW opens up orders, and two days later place that order. "New models" means people will buy the game regardless of the rules, just to get the models. "No new models" means many people will pass, or wait to see how good the game is. A store sells less, far less. Those 5 copies he's ordering have a cost to his store of 400.00, 50 copies would be 4 grand. Can you really blame someone for not wanting to risk four thousand dollars on a game where we have just a paragraph of fluff, the name WHQ, and no new models?

Entitled? Hardly. Turn it around. GW is calling retailers and asking us to spend four thousand dollars on a game they tell us nothing about. Even going small its 400 dollars. Not worth the risk to go huge on a game we know nothing about and has no new models to entice sales.

And for the record, Gangs of Commorragh did not sell well. Both my stores still have the one copy we ordered in. It's not a game, it's a cheap box of models in search of a dark eldar player.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 20:39:43


Post by: Lord Kragan


 mikhaila wrote:
Chopxsticks wrote:
Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.



Go re-read what he said. The key part about being a retailer. Why is that key? Because we commit to hundreds and thousands of dollars of orders on product we know nothing about. On Friday we'll see the little bit the rest of you see when GW opens up orders, and two days later place that order. "New models" means people will buy the game regardless of the rules, just to get the models. "No new models" means many people will pass, or wait to see how good the game is. A store sells less, far less. Those 5 copies he's ordering have a cost to his store of 400.00, 50 copies would be 4 grand. Can you really blame someone for not wanting to risk four thousand dollars on a game where we have just a paragraph of fluff, the name WHQ, and no new models?

Entitled? Hardly. Turn it around. GW is calling retailers and asking us to spend four thousand dollars on a game they tell us nothing about. Even going small its 400 dollars. Not worth the risk to go huge on a game we know nothing about and has no new models to entice sales.

And for the record, Gangs of Commorragh did not sell well. Both my stores still have the one copy we ordered in. It's not a game, it's a cheap box of models in search of a dark eldar player.


Do you know this from other vendors or just your store? Cause if so I'm going to call circumstancial evidence and thus devoid of validness, since my LGS has sold at least half a dozen of them. Which isn't relevant since they are also circumstancial evidence.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 21:12:57


Post by: Clanan


An anecdote is not invalid, it just doesn't prove a rule. I think GW would do well to market this more carefully since the lack of new models can easily run foul of customer expectations. Their recent "big" releases usually contain new stuff and they're basically calling this a sequel, so new models would make sense. I'm sure that if Kingdom Death announced a new sequel that had no new models (but a similar price), fans would be miffed.

Maybe this should be marketed as a "self-contained expansion" or something?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 21:29:58


Post by: eekamouse


The one sort of silver lining for me about the DM-mode is the increased size of the Adventure book... it hints at their being a "Monster Compendium" or something of the sort. I really don't want another Imperial Assault or Descent... but I would totally be down for a more open-ended "RPG" experience where the DM themselves can create their own adventures etc... you know... like the old WHQ module. That could be really cool.

I have a bunch of AoS models, so it would be amazing to be able to run people through various encounters and pull from the wealth of their entire catalog (or most of it).

We never see anything like that anymore. I'd be interested in a straight toolkit. That's much more exciting to me than, "Hey buddy! Here's a script and deck of cards. Go host your friend's dungeon crawl. Been there, done that 1000 times already."

Either way, I will miss co-op, but I am holding out the possibility for an RPG toolit versus "Another Descent".


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 21:34:29


Post by: str00dles1


 mikhaila wrote:
Chopxsticks wrote:
Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.



Go re-read what he said. The key part about being a retailer. Why is that key? Because we commit to hundreds and thousands of dollars of orders on product we know nothing about. On Friday we'll see the little bit the rest of you see when GW opens up orders, and two days later place that order. "New models" means people will buy the game regardless of the rules, just to get the models. "No new models" means many people will pass, or wait to see how good the game is. A store sells less, far less. Those 5 copies he's ordering have a cost to his store of 400.00, 50 copies would be 4 grand. Can you really blame someone for not wanting to risk four thousand dollars on a game where we have just a paragraph of fluff, the name WHQ, and no new models?

Entitled? Hardly. Turn it around. GW is calling retailers and asking us to spend four thousand dollars on a game they tell us nothing about. Even going small its 400 dollars. Not worth the risk to go huge on a game we know nothing about and has no new models to entice sales.

And for the record, Gangs of Commorragh did not sell well. Both my stores still have the one copy we ordered in. It's not a game, it's a cheap box of models in search of a dark eldar player.


I agree its a big risk for a store. Crappy GW practice not to give you some prerelease item of one of them so you can show it off and know whats inside. Even if it was a week before they should do it for releases like this. Or be as open on whats inside as FFG is for example.

Cangs of Com is where your way off.

A. Just because your two stores didn't sell many, doesn't mean it didn't do well, not even close.
B. It is a fully game, whether you want to believe it or not.
C. Those who have bought it has pretty good reception, and enjoy it based on the posts here and BGG.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 22:20:36


Post by: Sarouan


I will definitely wait to know more about the rules for this one. Why? Because it's clearly a different system than Silver Tower. So, there is nothing saying that the rules will be actually the same, like the two plastic boxes for Heresy of Horus. Here, we don't get new models, we get a dungeon-like board game with a Game Master as "opponent". Not a cooperative game when the players fight the game itself.

If the rules aren't compatible, meaning you may be using the miniatures but with different rules (and also meaning GW will have to "support" new rules like they did for some, one upon a time with no way to know when they will give new rules), then maybe it's not worth to buy.

We'll see how it turns out later this month, I hope.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 23:04:36


Post by: H.B.M.C.


Lord Kragan wrote:
Do you know this from other vendors or just your store? Cause if so I'm going to call circumstancial evidence and thus devoid of validness, since my LGS has sold at least half a dozen of them. Which isn't relevant since they are also circumstancial evidence.
The word you're looking for is 'anecdotal'.

And you'd be wise to listen to mikhaila. He's been doing this for a while. Kinda knows what he's talking about.

 eekamouse wrote:
The one sort of silver lining for me about the DM-mode is the increased size of the Adventure book... it hints at their being a "Monster Compendium" or something of the sort.
I actually don't think it does. Given that GW insists on using the giant AoS formatting for all the monsters in Silver Tower, and there's no reason to suspect that they won't here, they'll be able to get, at most, 2 monsters per page. That's a terrible waste of space, no matter how flashy it looks.

str00dles1 wrote:
C. Those who have bought it has pretty good reception, and enjoy it based on the posts here and BGG.
You do realise you've attempted to respond to anecdotal evidence... with anecdotal evidence, right?

 Sarouan wrote:
I will definitely wait to know more about the rules for this one. Why? Because it's clearly a different system than Silver Tower. So, there is nothing saying that the rules will be actually the same...
Other than the retailer blurb that literally stated in black and white:

"The game is fully compatible with the Warhammer Quest: Silver Tower game and the Hero Cards."




New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 23:19:36


Post by: eekamouse


 H.B.M.C. wrote:


 eekamouse wrote:
The one sort of silver lining for me about the DM-mode is the increased size of the Adventure book... it hints at their being a "Monster Compendium" or something of the sort.
I actually don't think it does. Given that GW insists on using the giant AoS formatting for all the monsters in Silver Tower, and there's no reason to suspect that they won't here, they'll be able to get, at most, 2 monsters per page. That's a terrible waste of space, no matter how flashy it looks.




That's a fair point about the formatting. It's certainly my hope for something like that will come out eventually.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/15 23:41:58


Post by: Azreal13


str00dles1 wrote:


Cangs of Com is where your way off.

A. Just because your two stores didn't sell many, doesn't mean it didn't do well, not even close.
B. It is a fully game, whether you want to believe it or not.
C. Those who have bought it has pretty good reception, and enjoy it based on the posts here and BGG.


Hmm, you going to provide your sources for feeling comfortable asserting that GOC didn't even do "close to not well?" Which I assume is your left hand scratching your right ear way of saying that it did in fact sell well?

It's fairly widely acknowledged that most of these games are a back door way of cutting prices without actually cutting prices, that you think it's actually a game first is your right, but you are probably wrong.

BGG has a rating based on 5 submissions and shows 33 of the community own it. Contrast that with a rating based on 549 submissions and 1400 claiming to own Silver Tower. We must have different ideas of "well received."


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 00:00:22


Post by: Starfarer


Is this still a Warhammer Quest thread or a Gangs of Commoragh sales thread?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 00:03:50


Post by: Azreal13


It's a "stuff with new models does much better than stuff with repackaged old stuff" tangent using GoC as a frame of reference tangent.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 01:51:06


Post by: Thargrim


My heart is broken they haven't put out a multi pose, customizable Grot Scuttlings kit though. Those little things nearly sold me on the last box, definitely my favorite greenskins. They were like the Tzeentch answer to the classic dungeon hobgoblin.

And I hope those little Tzeentch familiars are not excluded from this new game, those little guys gave a lot of character to silver tower. They should be like a recurring nuisance.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 01:59:54


Post by: H.B.M.C.


 eekamouse wrote:
That's a fair point about the formatting. It's certainly my hope for something like that will come out eventually.


I hope you're right, and I would be totally on-boad with (hopefully softback) book supplements for Silver Tower/nuQuest/whatever it's called. A 'Bestiary of the Shattered Realms' or whatever would be great.

I'm always willing to support good design decisions and the things I want to see more of - it's why I bought both character expansion boxes for Silver Tower and the Hero Card pack... and the Cogsmith *grumble grumble grumble* - so if GW wants to support it then that's fantastic.

Releasing a new box that has nothing new in it (besides the game itself, which is just an expansion), is not something I'm fond of, especially given the ludicrous prices we'll end up having to pay in my neck of the woods.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 04:32:30


Post by: Azazelx


Ragnar69 wrote:
The lead times for new minis used to be 2 years. Sure, it is probably less now wit CAD design and stuff, but I am still perplexed that so many people really expected all new minis for this game when GW explicitly stated that it is a direct answer to Silver Tower's success.
Besides, having existing full kits included instead of special easy to assemble minis means more modelling opportunities.
If they wouldn't release this there would probably be a lot of people moaning that there is no support for Warhammer Quest


Correct on every point. And unlike HMBC, who's major gripe seems to be that he only just bought the Dwarf, I don't have any of these particular heroes, making this game officially the best thing ever released!


Automatically Appended Next Post:
 H.B.M.C. wrote:
 Mad Doc Grotsnik wrote:
If you haven't been to a dungeon, jobbing three Bloodthirsters, only to be horribly murdered in the Tavern bogs whilst having a wee, did you even Quest?.
Exactly. In Quest we weren't afraid of the monsters - those pesky critters? Nah! - we were afraid of the Spike trap event, the Elves in our own party (who always set fire to half our stuff), and the murderous little old ladies who kept pushing us in front of carts whilst at town.

Quest was unfair. It was really unfair, and that's what made it fantastic. Roll badly in a city with your Bretonnian Knight and you could just straight up DIE. You could spend months trying to get back to town with all the crap that could happen. It's not like Necromunda where high = good and low = bad, it was just anything = death.

Silver Tower doesn't have that. It's a shame.


While it could be entertaining to sit down and roll on a bunch of random event tables, it's not exactly on a par with playing the game.


Automatically Appended Next Post:
Smellingsalts wrote:
I wish all the guys who posted on here about how it wasn't half-assed to charge $150 bucks for old models lived in my area, then maybe I could sell a few. As it is most people won't buy a game with old minis unless they are minis they need and buying the box is cheaper than buying the individual minis. Otherwise you are getting some dungeon tiles and a "make your own adventure"book and that's it for new stuff.


It's ok. Other people will sell them to the customers who want them. Like all of the boardgamers who don't give two feths about the endless butthurt or whining in this thread. I bought 6x of ST. I'll probably only buy 4x of this one since I have a few of the figures already.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 06:44:04


Post by: H.B.M.C.


 Azazelx wrote:
Correct on every point. And unlike HMBC, who's major gripe seems to be that he only just bought the Dwarf, I don't have any of these particular heroes, making this game officially the best thing ever released!
Goody for you. And my major gripe isn't the Cogmaster, it's that it's no new models, period. Do I want a Kairic Acolytes? Sure. I think they're fantastic models. Blood Reavers? Why not. That would mean I have 30 of the buggers. 5 more Blight Knights to go with the 10 I already have? Sure thing. I'd much rather something new though. Why couldn't this be the preview of the (apparent) Nurgle expansion in the same way Silver Tower was for Tzeentch? Why couldn't this be as big a deal as Deathwatch Overkill was to 40K?

I'm a tile junkie, so the prospect of, what 16... 19... (?) double sided tiles with GW's excellent art design is very appealing, and might be the single thing that makes me buy this over my own hang-ups with the release (I'm already brainstorming what bits I can use to turn the Chaos Sorcerer into an Inquisitor, and the Cogmaster into a Lathesmaster for Dark Heresy), but that doesn't take away from the fact that this is another 40K boxed game release that is moving existing stock rather than giving us something new.

 Azazelx wrote:
While it could be entertaining to sit down and roll on a bunch of random event tables, it's not exactly on a par with playing the game.
What an appallingly disingenuous thing to say. The stuff between dungeons was the game. An equal part, through and through. It wasn't just rolling random tables.

 Azazelx wrote:
... endless butthurt or whining...
Ah good. We're back to "Everyone who doesn't love this is a whiner/hater". Classy.

And you still can't even spell my fething name right. It's got four letters. Ain't hard.




New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 07:32:20


Post by: Chikout


The joy of a game with all new minis is that No-one has any of the minis. I am currently not too disappointed about this game because I expecting some kind of totally new game in the first half of the year.
Last year we had Lost patrol, the knight game, the flyer game and Gorechosen, but we also had Deathwatch, Silver tower, Prospero and Bloodbowl. If there is still nothing new in the first half of the year then my disappointment about this release will intensify.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 07:57:56


Post by: Joyboozer


If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 08:07:13


Post by: H.B.M.C.


Joyboozer wrote:
If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?


And all the sprues that had (C) Games Workshop 2016 were, what, optimistic at time of creation?


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 08:09:33


Post by: Chikout


Joyboozer wrote:
If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?

The guys who made bloodbowl talked about it being an unusually short development time. They chose to do it first because the concept was already very well defined and rules were already pretty solid. They also only did 12 unique sculpts.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 15:12:25


Post by: Albino Squirrel


I think the lead time varies a lot. If it involves a rules, background development, and totally new model designs, it probably takes about 2 years. The concept art for the Visarch (I believe) shown in white dwarf had I think February 2015 written on it. So from concept to release can be 2 years.

It sounds like, for Silver tower and gathering storm, how it worked is that the miniatures were concepted, designed, and sculpted. Then they were given to a team of people to come up with rules and background for them.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 15:30:21


Post by: Psychopomp



I haven't bought anything GW has put out for 5 years, but if the Gamemaster bit means this game has a GM's toolkit on par with the WHQ Roleplay Book, I'll look into it.

Otherwise...I don't need yet another "here's the rules for what's in the box and only what's in the box" attempt at a dungeon crawler.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 15:49:07


Post by: silent25


Chikout wrote:
Joyboozer wrote:
If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?

The guys who made bloodbowl talked about it being an unusually short development time. They chose to do it first because the concept was already very well defined and rules were already pretty solid. They also only did 12 unique sculpts.


Yea, they talked about getting the green light in January. I was hoping for this expansion they would have at least one new sculpt. Given the speed it came out at, ST was very likely a success so they are trying to strike as fast as possible while the irons are still hot. Might not be the best with no new figures, but still a bunch of figs at below whole sale is still not bad.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 18:40:00


Post by: Starfarer


Game unboxing is up on the Warhammer Community site: https://www.warhammer-community.com/2017/02/16/unboxing-the-new-warhammer-quest/


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 18:45:58


Post by: ZaelART


So it was all true.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 18:50:20


Post by: Hanskrampf



Great... one of the few possible selling points is the Gamemaster's book... better not tell anyone what is in there GW.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 18:50:43


Post by: angelofvengeance


ZaelART wrote:
So it was all true.


Yep. No Chaos champion besides the CSL


Automatically Appended Next Post:
 Hanskrampf wrote:

Great... one of the few possible selling points is the Gamemaster's book... better not tell anyone what is in there GW.


Well, it appears to be using the same cards as Silver Tower, so I imagine you have to read passages from that book same as before.


New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 23:16:04


Post by: Thommy H


So, looking at the contents, here are a couple of observations:

  • The mechanics are the same as Silver Tower, at least in terms of how combat, movement, exploration etc. works - the hero cards are identical in format, and the Destiny Dice and Renown mechanics are clearly still in use. Note the piece with the wheel and small squares (5 in orange, 2 in blue).

  • The components in general look less lavish than those in ST, and are certainly less bespoke. The dungeon tile art looks fine, but lacks a lot of the interest of the ST ones, and the grids are set out evenly.

  • We know there aren't any new models - that along with the less impressive tiles indicates the lead time was probably much shorter. ST was so successful, they realised there was an appetite for a 'sequel'. This is a less polished, less coherent product, more like a generic dungeon crawler game.

  • Of the several card decks pictured, note the absence of the exploration cards present in ST that defined the dungeon itself. Perhaps the ones with the torch on the back are these, but from the photo that looks like a single card. Again, this points to a more generic game with a pre-designed dungeon run by a GM. Although the 'random dungeon' was a feature of the original WHQ, ST made it into part of the story, so it does make sense that they'd discard it here. Still, I think people like being able to play without drawing a map...

  • There are so few dice! This is confusing, as each hero needs four dice to fuel their actions, and there are also up to seven destiny dice, not to mention the ones needed for the adversaries! However, in the lower part of the picture, by the 'Skills' deck, you can see lots of numbered squares. I expect these are placed in the dice slots instead of actual dice; you roll first, then put in the tokens. This feels less satisfying than having the actual dice there, but it makes sense from the POV of convenience and cost (tooling card is cheaper than manufacturing plastic dice). I imagine the rules will suggest just using extra dice if you have them.

  • Photos of the miniatures instead of art on the hero cards - again, looks to be a result of a fast production schedule. Don't expect masses of new art in this like ST got.

  • I have no idea what 'Red Vugol' (Yugol?) means.


  • All in all, pretty interesting!


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/16 23:52:36


    Post by: Bottle


    The new tiles look fantastic! I want to at least get the game sans miniatures from eBay.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 00:11:13


    Post by: Thargrim


    Yeah at a glance this really does look underwhelming. The tiles do look good...but I really need to see them with a closer look to make up my mind. The lack of art on the hero cards is a bummer. Plus the ST heroes actually had names and more character...the ones in this set are generic as can be. Luckily the characters from the last box can carry over seamlessly into this game.

    This does look like a decent set though, it just doesn't have the wow factor ST had with those tzaangors and bizarre new models n stuff.

    I kind of wish they left out the Kairic Acolytes though, i'd think people have had their fill of tzeentch this last year...I know I have. I would have rather seen 10 gors instead or something else...even bloodletters or plaguebearers instead. It's odd to have a box vs chaos without any kind of daemon. It is also annoying that they missed another opportunity of throwing slaanesh into the mix. The blightkings almost make up for this though.

    I'll be picking this up (unless the reception is horrid) I can't see this playing any worse than silver tower. And if there is a bestiary and more freedom with what I can throw at my opponents as a GM...then i'm sold for sure.

    I'll be watching this closely, hopefully people post up a lot of youtube stuff. I think GW should have done a physical unboxing video and explanation of this on warhammer tvs channel. I think it deserves a closer look than this minimal news article.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 00:21:24


    Post by: Chikout


    They say in the article that there will be more info coming about it all next week. There is potential with this set but I am going to wait for a few reviews before making a decision.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 01:52:13


    Post by: Thargrim


    Chikout wrote:
    They say in the article that there will be more info coming about it all next week. There is potential with this set but I am going to wait for a few reviews before making a decision.


    Thats good I guess, i'm sure they'll show it off on the twitch channel too.

    I'm also glad I held off on basing everything in silver tower, going with a generic grey/ de saturated brown like GW did will allow it to work across both games without being glaringly out of place.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 02:55:05


    Post by: Commodus Leitdorf


    Well I still haven't picked up The Silver Tower...Now I guess I'll have to add this to the list.

    Jeez man I have no time to paint all this stuff....


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 03:28:20


    Post by: Starfarer


     Bottle wrote:
    The new tiles look fantastic! I want to at least get the game sans miniatures from eBay.


    Considering how cheap the Silver Tower stuff is without the miniatures, people should be able to get this one fairly cheap as well, although there may be more demand since there are likely more people who already own the miniatures.

    I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 03:43:01


    Post by: Baron Klatz


    Hmm, I'm about 50/50 on getting it. I'll wait for a review as well.(though my current money problems say no on anything fun)


    Jeez man I have no time to paint all this stuff....


    I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands. 


    Fully agreed with these!



    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 03:43:23


    Post by: highlord tamburlaine


    It cost me a little under 20 dollars with shipping for all the non miniature related Silver Tower parts. Tiles, dice, cards, books... everything but plastic and a box to put it all in.

    Proxying everything is not that hard either considering most of our collections of stuff...


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 03:49:02


    Post by: privateer4hire


     highlord tamburlaine wrote:
    It cost me a little under 20 dollars with shipping for all the non miniature related Silver Tower parts. Tiles, dice, cards, books... everything but plastic and a box to put it all in.

    Proxying everything is not that hard either considering most of our collections of stuff...


    I took the plunge with ST but this game will be non-minis components only for me as well.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 07:03:31


    Post by: H.B.M.C.


    Wow... they're even skimping on the dice?

    The tiles don't look cohesive at all, and many don't appear to have defined borders. As a tile fanatic that's an issue for me.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 07:17:22


    Post by: Bottle


    Starfarer wrote:
     Bottle wrote:
    The new tiles look fantastic! I want to at least get the game sans miniatures from eBay.


    Considering how cheap the Silver Tower stuff is without the miniatures, people should be able to get this one fairly cheap as well, although there may be more demand since there are likely more people who already own the miniatures.

    I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands.


    Baron Klatz wrote:Hmm, I'm about 50/50 on getting it. I'll wait for a review as well.(though my current money problems say no on anything fun)


    Jeez man I have no time to paint all this stuff....


    I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands. 


    Fully agreed with these!



    Haha, thanks. I have something in the works (a full campaign mode for the Realm Master campaign in the back of the Hinterlands book), I have been toying with the idea making it compatible with WHQ too, so we'll see :-)


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 07:58:56


    Post by: Baron Klatz


    My one regret is that I can but only exalt once.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 21:12:26


    Post by: Lord Kragan


    Ladies and Gentlemen.

    Description
    Receive a Warhammer Quest Shadows Over Hammerhal Games Master's screen (English language only) free with every purchased Warhammer Quest Shadows Over Hammerhal, while stocks last. Click here to find out more.

    Hammerhal. Built in the glorious image of Azyrheim, the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty, faith and intrigue, poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr, there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city, and that which lurks below…

    A band of heroes has been brought together by circumstance, and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm, his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre, as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.

    Warhammer Quest Shadows Over Hammerhal is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.

    After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer!Your characters level up and increase their skills as you play, and Warhammer Quest Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.

    Speaking of miniatures, Warhammer Quest Shadows Over Hammerhal includes an impressive 31:

    - a Lord-Castellant;
    - a Gryph-hound;
    - a Cogsmith;
    - a Black Ark Fleetmaster;
    - a Loremaster;
    - a Chaos Sorcerer Lord;
    - 5 Putrid Blightkings;
    - 10 Kairic Acolytes;
    - 10 Bloodreavers.

    As well as this, the box includes a 72-page guidebook, a 32-page adventure book for the gamemaster to use, 18 double-sided board sections, 55 cards, 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
    ==================0
    So how long it will take for you guys to die via shopkeeper lady?


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 21:13:50


    Post by: Thargrim


    So it seems like you will be able to visit town between matches etc. I kind of wish they included a tavern/town district tile that you can set aside and place the models in for aesthetics alone...but eh. Aside from that this looks promising. The tiles do look pretty good, pretty gritty too.

    Interesting that it's 1 box per order, makes me wonder how much of a production run this got. Hopefully I can get my hands on it months from now because i'm broke at the moment.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 21:31:33


    Post by: Albino Squirrel


    So, it does require a gamemaster. However, the enemies DO have behavior tables as part of their rules (as can be seen on the gamemaster screen). It does seem unlikely that there are rules for any adversaries except the ones that come with the box. But I guess you could use any of the Silver Tower ones for more variety.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 21:34:54


    Post by: EnTyme


    I like that GM screen. It may be the deciding factor for me.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 21:46:10


    Post by: Thargrim


    Albino Squirrel wrote:
    So, it does require a gamemaster. However, the enemies DO have behavior tables as part of their rules (as can be seen on the gamemaster screen). It does seem unlikely that there are rules for any adversaries except the ones that come with the box. But I guess you could use any of the Silver Tower ones for more variety.


    Silver Tower had rules for models not included in the box, this one very well might. And if it does i'm hoping for nurglings to accompany the blightkings...gors as a replacement for acolytes/bloodreavers, etc. If there isn't rules for at least a few more adversaries I will be pretty bummed.

    This game looks like it may have pre laid out dungeons though as opposed to the randomized rooms of ST.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 21:50:46


    Post by: Chopxsticks


    If you dont like acolytes and want Gors couldnt you just use Gor models? I replace monster all the time in D&D and just use different monster profiles.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/17 22:59:50


    Post by: Marxist artist


    Argh if it's only compatible with the heroes cards and not as a 2 player co-op I am really disappointed, as silver tower is the only game my wife will play with me. That is if it has to have a gm and not randomised like ST I am out

    Board game , she will play OTHER games best not mentioned


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 08:24:32


    Post by: Baron Klatz


    Hmm, maybe take turns with your wife as the GM? You could make a narrative around a two-headed chaos lord that constantly bickers with itself on how to advance the Dark gods plans and both heads keep changing up the plans independently of the other one's knowledge.

    Just a thought.

    Anyway, I really like this new info on the game. (Certainly helps that I don't have any of the models that come with the game except for the loremaster. )

    Thanks Lord Kragon!


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 13:23:49


    Post by: Dryaktylus


     H.B.M.C. wrote:


    The tiles don't look cohesive at all, and many don't appear to have defined borders. As a tile fanatic that's an issue for me.


    Some have, though. Maybe you can put those without together to create various larger rooms or smaller ones on top of others with similiar appearance. As the tiles are double-sided it would be interesting to see the full diversity.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 15:32:46


    Post by: SeanDrake


    Not sure this is worth £90, seems to have traded 30 less models for 30 more pages in the rules.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 15:39:57


    Post by: highlord tamburlaine


    Anyone notice if the character cards are the same? There's one for the Celestant on the preview page. Curious if the stats and abilities are all the same as the one card in the hero deck.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 15:48:47


    Post by: angelofvengeance


     highlord tamburlaine wrote:
    Anyone notice if the character cards are the same? There's one for the Celestant on the preview page. Curious if the stats and abilities are all the same as the one card in the hero deck.


    You can use any of the heroes from Silver Tower, supposedly. And yes, it's the same stats & abilities as the hero deck. I'd be interested to see if the beasties from Silver Tower can be used in the game as well.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 16:03:49


    Post by: H.B.M.C.


     Dryaktylus wrote:
    Some have, though. Maybe you can put those without together to create various larger rooms or smaller ones on top of others with similiar appearance. As the tiles are double-sided it would be interesting to see the full diversity.


    And that speaks to my lack of cohesion comment. The artwork certainly looks nice, but they all appear to be scattered types of rooms (some even look like they're outside), meaning you have a random grab-bag of different environments in odd non-contiguous layouts, most of which aren't whole rooms to begin with.

    It's very bitsy.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 16:17:59


    Post by: Osorios


    Oh GW, what to do, what to do.

    It's good that GW has started asking more fan involvement, yet at the same time I fear that if WQ:SoH doesn't do very well, they may reconsider continuing with WQ, which wouldn't bode well, at all.

    Nonetheless, how can one send the message that one approves (possibly, obviously we need to see how the new features play out) of certain features like an inbetween-missions phase without giving GW the idea that putting a whole bunch of already existing minis in a box will have the same effect with the fans as an elaborately designed art style like in ST?


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 16:25:46


    Post by: spiralingcadaver


    Osorios wrote:
    Oh GW, what to do, what to do.

    It's good that GW has started asking more fan involvement, yet at the same time I fear that if WQ:SoH doesn't do very well, they may reconsider continuing with WQ, which wouldn't bode well, at all.

    Nonetheless, how can one send the message that one approves (possibly, obviously we need to see how the new features play out) of certain features like an inbetween-missions phase without giving GW the idea that putting a whole bunch of already existing minis in a box will have the same effect with the fans as an elaborately designed art style like in ST?
    Say that? I'm sure they have some customer service thing, and if you say it concisely and coherently, it might make it to them "this is why I didn't buy your game despite being hyped about it before seeing it" or w/e.

    Marxist, yeah, in a similar situation where it's the only casual co-op I have, so it's the only non-RPG game the less-gamery of my circle likes and the two of us who GM don't really want to run a campaign whenever we're playing...


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 16:34:39


    Post by: Starfarer


    Osorios wrote:
    Oh GW, what to do, what to do.

    It's good that GW has started asking more fan involvement, yet at the same time I fear that if WQ:SoH doesn't do very well, they may reconsider continuing with WQ, which wouldn't bode well, at all.

    Nonetheless, how can one send the message that one approves (possibly, obviously we need to see how the new features play out) of certain features like an inbetween-missions phase without giving GW the idea that putting a whole bunch of already existing minis in a box will have the same effect with the fans as an elaborately designed art style like in ST?


    I'm fairly certain GW knows this won't have the success of Silver Tower. This is a stop gap release in response to the overwhelming popularity of Silver Tower. They simply could not turn around a full box game with new sculpts in one year. They likely started on another set with new models, which was rumored to be Death themed.

    Now if the next release with actual new models does not sell well, we may not see another WQ release, but this one is really just following their strategy of revoking existing models at a big discount and giving us some additional rules to keep WQ fresh until the next big release.

    Personally I'm fine with that, as something is better than nothing. And since I never pulled the trigger on Silver Tower due to the narrow focus of the tiles and enemies, this is actually a little more appealing. That said, I still want to see just how open ended it is with incorporating other models from the range as adversaries.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 16:54:14


    Post by: spiralingcadaver


    The official response is you can use other models as baddies and stat them out yourself (i.e. homebrew it, we don't want to do the legwork)


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 17:26:20


    Post by: Lord Kragan


     spiralingcadaver wrote:
    The official response is you can use other models as baddies and stat them out yourself (i.e. homebrew it, we don't want to do the legwork)


    Source? Just out of curiosity.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 17:58:27


    Post by: spiralingcadaver


    Quoted from their FB responses, meaning probably not the best info about anything in dev or otherwise not obvious, but still confident enough to write definitively.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 18:14:32


    Post by: Inquisitor Kallus


    The new tiles look good, love the variety.. How does the box stack up value wise in the case of minis?


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 18:21:41


    Post by: spiralingcadaver


    Lesser variety, fewer characters and large pieces. Depends on how much you care about those, vs. large infantry unit and multipose options.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 18:22:21


    Post by: Lord Kragan


     Inquisitor Kallus wrote:
    The new tiles look good, love the variety.. How does the box stack up value wise in the case of minis?



    It's somewhere around the ballpark of of 105-110 euros for the chaos minis and 60-80 for the order ones.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 18:39:18


    Post by: mdauben


    Its good to see a proper expansion to the game but honestly the content isn't exciting me at all.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 18:46:57


    Post by: Shaft, Lord of Slaanesh


    Lord Kragan wrote:
     Inquisitor Kallus wrote:
    The new tiles look good, love the variety.. How does the box stack up value wise in the case of minis?



    It's somewhere around the ballpark of of 105-110 euros for the chaos minis and 60-80 for the order ones.


    In UK money (assuming we're just halving the value of the Acolytes and Bloodreavers boxed sets as it's half the models) then you're looking at around £135 for the miniatures alone (Order £60 and Chaos approx £75).

    LordShaft.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/18 23:35:02


    Post by: AegisGrimm


    At least Hammerhal is a more 'normal' chunk of the Realms to adventure in. I'd like to here some more setting info about it. A place like Monte Cook's Ptolus, set in the Realms would be cool. The cool part about Ptolus was that it was supposed to be a massive city where anything out of the basic DnD rules would not be out of place, even a gigantic graveyard within the city limits (in AoS it could be an influence from the Realm of Death). Warrens, sewers and dungeons supposedly went down hundreds of feet below the entire city.


    Detailed Map:
    http://dnd.kitanna.net/webpics/ptolus-map.jpg


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 00:06:10


    Post by: Azazelx


     H.B.M.C. wrote:
     Azazelx wrote:
    Correct on every point. And unlike HMBC, who's major gripe seems to be that he only just bought the Dwarf, I don't have any of these particular heroes, making this game officially the best thing ever released!
    Goody for you. And my major gripe isn't the Cogmaster, it's that it's no new models, period. Do I want a Kairic Acolytes? Sure. I think they're fantastic models. Blood Reavers? Why not. That would mean I have 30 of the buggers. 5 more Blight Knights to go with the 10 I already have? Sure thing. I'd much rather something new though. Why couldn't this be the preview of the (apparent) Nurgle expansion in the same way Silver Tower was for Tzeentch? Why couldn't this be as big a deal as Deathwatch Overkill was to 40K?


    DW:O was more akin to WQ:ST, and you know it. This is Death Masque if you want to continue the analogy, though even DM's new models were simply the vanguard for the pile of DW new releases. Why no new Nurgles? Because they'd clearly like to sell the individual kits when they get released rather than spoiler them or perhaps "devalue them" with the boxed game. I also realise that this is the opposite tack to what they did with both HH games, but clearly in those cases their focus was different - selling a gakload of box boxes. As for no new models, I address that down the post.



    I'm a tile junkie, so the prospect of, what 16... 19... (?) double sided tiles with GW's excellent art design is very appealing, and might be the single thing that makes me buy this over my own hang-ups with the release (I'm already brainstorming what bits I can use to turn the Chaos Sorcerer into an Inquisitor, and the Cogmaster into a Lathesmaster for Dark Heresy), but that doesn't take away from the fact that this is another 40K boxed game release that is moving existing stock rather than giving us something new.


    There's your solution. Buy the game components sans miniatures. You get your tiles and you're good. These tiles should be a hell of a lot more versatile than the ST ones as well. I know I plan to use them in fantasy gaming, which is part and parcel why I plan to buy multiple sets, along with the minis for army building.



     Azazelx wrote:
    While it could be entertaining to sit down and roll on a bunch of random event tables, it's not exactly on a par with playing the game.
    What an appallingly disingenuous thing to say. The stuff between dungeons was the game. An equal part, through and through. It wasn't just rolling random tables.


    We'll have to agree to disagree on that one. Differing opinions and all that. Nice contradiction in a single sentence, though.



     Azazelx wrote:
    ... endless butthurt or whining...
    Ah good. We're back to "Everyone who doesn't love this is a whiner/hater". Classy.

    And you still can't even spell my fething name right. It's got four letters. Ain't hard.


    I apologise sincerely for fething up your name. Sometimes I've done it ironically, but this time was simply a mistake, typed rapidly.

    And no, it's not "Everyone who doesn't love this is a whiner/hater". It's more like:
    People who should know better because they (should by now) understand the way plastic miniature/model production works (including lead time) are bitching for the same of bitching. Stop with the (I hate to use this word, but here it fits) entitled bitching because the box doesn't include exactly what you'd like to be in it. Express your disappointment, fine - no problem - and then just don't buy it. I understand that the internet has no penalty for acting as childish and petulant as you like, but people are acting like GW killed their childhood here.





    Automatically Appended Next Post:
    Chikout wrote:
    Joyboozer wrote:
    If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
    Are you sure about that 2 year lead time?

    The guys who made bloodbowl talked about it being an unusually short development time. They chose to do it first because the concept was already very well defined and rules were already pretty solid. They also only did 12 unique sculpts.


    Considering that WQ only hit retail 10 months ago and we're about to get the followup now, that's quite a bit shorter. They've talked about how Blood Bowl was fast-tracked, which would include the miniature production process. This box is like Stormcloud Attack, or Gangs of Comorragh, or Gorechosen, or IK: Renegade, or Lost Patrol. A boxed game with new printed assets leveraging existing models.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 04:28:12


    Post by: str00dles1


     mdauben wrote:
    Its good to see a proper expansion to the game but honestly the content isn't exciting me at all.


    That's because its not a proper expansion to Silver Tower

    This game is literally just a truckload worse then Silver Tower.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 04:34:01


    Post by: NinthMusketeer


    It looks like this will live or die with the quality of its rules.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 04:36:20


    Post by: H.B.M.C.


    str00dles1 wrote:
    This game is literally just a truckload worse then Silver Tower.


    Based on what measure?


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 04:42:25


    Post by: Baron Klatz


    So any theories on the insect building on the map?

    https://www.warhammer-community.com/wp-content/uploads/2017/02/CinderfallMapContent.jpg

    My first thought is Sylvaneth since their kin-sprites are insect based but since it's next to the dockyard maybe it houses exotic creatures captured on expeditions?

    The official response is you can use other models as baddies and stat them out yourself (i.e. homebrew it, we don't want to do the legwork)


    Wouldn't be surprised if a future white dwarf magazine does that at some point. (Though maybe we should suggest it to them to be safe...)




    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 05:51:31


    Post by: ZebioLizard2


    What insect building?


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 05:54:11


    Post by: Starfarer


     H.B.M.C. wrote:
    str00dles1 wrote:
    This game is literally just a truckload worse then Silver Tower.


    Based on what measure?


    Apparently no new minis means the game sucks. Funny that everyone bemoans GW for being a miniature company and not a games company, and when they put out games(and some really, really good ones) with existing minis, they are crucified for it.

    Yet more evidence some people's GW "hobby" is just complaining about whatever they do.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 06:02:49


    Post by: Baron Klatz


    @Zebiolizard, near the top-left corner, looks like a beetle/centipede cross.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 06:29:32


    Post by: Marxist artist


    I am not fussed about the mini's , they are decent and cheaper than separate purchases, it's the introduction of the gm that's changed it for me as I liked the dice/card controlled gm, as I only play co-op with my wife for the original st , that's personal preference though as it may suit others.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 06:36:29


    Post by: Eldarain


    Marxist artist wrote:
    I am not fussed about the mini's , they are decent and cheaper than separate purchases, it's the introduction of the gm that's changed it for me as I liked the dice/card controlled gm, as I only play co-op with my wife for the original st , that's personal preference though as it may suit others.

    You could play as some lesser characters bound to her will. You play them but she makes all the tactical decisions while you GM.


    Automatically Appended Next Post:
    You could also weave their deaths/betrayals into the narrative.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 09:28:38


    Post by: H.B.M.C.


     Starfarer wrote:
    Apparently no new minis means the game sucks. Funny that everyone bemoans GW for being a miniature company and not a games company, and when they put out games(and some really, really good ones) with existing minis, they are crucified for it.

    Yet more evidence some people's GW "hobby" is just complaining about whatever they do.


    Sorry, but that's just as much nonsense as what str00dles1 said.

    It can be bad that GW released a game with no new minis and still be a good game. This isn't an either/or situation.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 10:01:15


    Post by: Vorian


    That's not what he said. He said the game was a truckload worse than ST.

    At the moment I'm replaying Descent this time with the App and, having played through Descent and Imperial assault with a DM and ST with their behaviour tables, I'd say that seems the best of both worlds.

    If this is really the return of the old (deeper) WHQ then that seems like a good thing - and if one day they added an App it would be ideal


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 10:10:39


    Post by: Zethnar


     spiralingcadaver wrote:
    in a similar situation where it's the only casual co-op I have, so it's the only non-RPG game the less-gamery of my circle likes and the two of us who GM don't really want to run a campaign whenever we're playing...


    If you want a more Co-op focused dungeon crawl check out Shadows of Brimstone by Flying Frog Productions, it's loosely based on the rules from the old Warhammer Quest (if you haven't seen it already). There's also Sword & Sorcery from Ares Games coming out a bit later this year, Massive Darkness from CMON, and Darklight: Memento Mori by Dark Ice Games (also heavily based on the old Warhammer Quest).

    I'm pretty disappointed at the lack of co-op play in this release. I'm not a fan of the dungeon master driven model, mostly because no one ever wants to be the DM so I end up doing it and never get to play as a hero. I'd have otherwise have been all over it after passing up silver tower (hell I may have even gone back to reconsider silver tower, there were some minis in there I really liked but opted out because of the rules).


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 10:24:02


    Post by: Warhams-77


    Doesn't the fourth photo, with the inside of the GM screen, show behaviour tables for the monsters?

    https://www.games-workshop.com/en-GB/Warhammer-Quest-Hammerhal-GM-Screen

    I guess there is both, co-op and GM lead gameplay





    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 11:37:27


    Post by: Zethnar


    Maybe. They haven't mentioned it though, so the tables might just be if you want to take those monsters back into Silver Tower.

    So you're right, I might be a bit preemptive on the disappointment, but its enough that I'm not gonna pre-order the game before I know what the actual details are.


    It's also a shame the game appears to be missing the exploration cards, although that would probably be less of an issue to jury-rig back into the system.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 12:09:10


    Post by: Mad Doc Grotsnik


    Definitely time to start bugging GW to do a Bestiary add-on book for this

    And for other additions, I'd be happy with boxes priced around that of Start Collecting with additional floor plans and some gribblies.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 13:02:45


    Post by: AegisGrimm


     H.B.M.C. wrote:
    str00dles1 wrote:
    This game is literally just a truckload worse then Silver Tower.


    Based on what measure?


    Evidently recycling older models, even though many players may not even have a single one of them (and apparently coop rules are gone) but with more content in other ways, means the game is worse by a large margin. Somehow. Horray for hyperbole!


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 13:08:39


    Post by: Mad Doc Grotsnik


    On that note, Silver Tower reminds me more of one of the Old expansion sets, like Catacombs of Terror because it was comparatively narrowly focussed - it was about Dungeoneering solely in a Silver Tower.

    Shadows over Hammerhal, despite its lack of new models feels more like a base set, with from what I can tell far more generic dungeon floor tiles - generic enough to be added to with extra sets, hopefully focusing on new areas - and opening up the possibility of more traditional dungeoneers to go a-raiding.

    Me, I'm defo getting this, at some point. Sadly a bellend kicked off in my flat and broke a window on Saturday morning, so there goes my gaming and LARP budget for the month!


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 14:15:13


    Post by: Starfarer


     H.B.M.C. wrote:
     Starfarer wrote:
    Apparently no new minis means the game sucks. Funny that everyone bemoans GW for being a miniature company and not a games company, and when they put out games(and some really, really good ones) with existing minis, they are crucified for it.

    Yet more evidence some people's GW "hobby" is just complaining about whatever they do.


    Sorry, but that's just as much nonsense as what str00dles1 said.


    It can be bad that GW released a game with no new minis and still be a good game. This isn't an either/or situation.


    Right, but he said the game sucks because it doesn't have new minis without ever playing the game. He's not judging the game in its quality, he judging it on the lack of new minis. Until we all get our hands on it or watch a review, we can't judge the quality of the game.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 14:19:33


    Post by: Krinsath


    This is a much less appealing offering than Silver Tower barring some overlooked killer feature in the rules that I just don't see materializing at this point. As I don't own many of the models it's not a bad collection, but since I don't care for the 2 elf models and it's a bit scattered in theme I'll be probably be waiting for a while for it to hit better discount thresholds.

    As someone earlier said, I do hope that GW is expecting lower sales on a warmed-over collection of existing stuff versus a brand-new hotness. I'd hate to see nuQuest get shoved to the side in terms of support because it can't shift old kits.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 14:47:23


    Post by: JSG


     Krinsath wrote:
    This is a much less appealing offering than Silver Tower barring some overlooked killer feature in the rules that I just don't see materializing at this point. As I don't own many of the models it's not a bad collection, but since I don't care for the 2 elf models and it's a bit scattered in theme I'll be probably be waiting for a while for it to hit better discount thresholds.

    As someone earlier said, I do hope that GW is expecting lower sales on a warmed-over collection of existing stuff versus a brand-new hotness. I'd hate to see nuQuest get shoved to the side in terms of support because it can't shift old kits.


    Shoved to the side? When was it ever front and centre? So far we have two subpar versions of WHQ and two things which I'm told are expansions but really aren't. I'm really disappointed tbh. How hard is it to remake the thing you made twenty odd years ago but prettier? Why do none of these games come with plastic arches/chests? Because you're not supposed to be playing WHQ you're supposed to make a Tzeentch AoS army or run a short dungeon using your army general. In short it's not a "proper" game though it should be.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 14:56:19


    Post by: Krinsath


    JSG wrote:
     Krinsath wrote:
    This is a much less appealing offering than Silver Tower barring some overlooked killer feature in the rules that I just don't see materializing at this point. As I don't own many of the models it's not a bad collection, but since I don't care for the 2 elf models and it's a bit scattered in theme I'll be probably be waiting for a while for it to hit better discount thresholds.

    As someone earlier said, I do hope that GW is expecting lower sales on a warmed-over collection of existing stuff versus a brand-new hotness. I'd hate to see nuQuest get shoved to the side in terms of support because it can't shift old kits.


    Shoved to the side? When was it ever front and centre? So far we have two subpar versions of WHQ and two things which I'm told are expansions but really aren't. I'm really disappointed tbh. How hard is it to remake the thing you made twenty odd years ago but prettier? Why do none of these games come with plastic arches/chests? Because you're not supposed to be playing WHQ you're supposed to make a Tzeentch AoS army or run a short dungeon using your army general. In short it's not a "proper" game though it should be.


    Yes, because that's how you justify the initial expenditure on a new product; if the core product isn't very good we'll just fall back on the sales to people who want to use the models for other stuff. If GW feels that the WHQ brand can shift models (which is still their focus) then that brand will receive more and better support which will have a chance turn it into those things you want. If it doesn't, then the project will fade away and nothing further will ever materialize and GW's attentions will shift to something else that is generating revenues.

    I'm not saying buy it or GW will drop the project, but when the bean-counters look at SOH and see it's not doing as well as ST will they have someone who provides the context as to why or will they see it as proof that people really just want AoS and WHQ can be left for dead? It's GW, so sometimes the obvious seems to elude their corporate culture.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 16:34:20


    Post by: JSG


    Obviously I'm aware of that. In fact that's exactly what I'm moaning about. there are people working for GW who have been there longer than I've been alive and I'm supposed to believe people are umming and ahhing over whether WHQ will sell or not? Of course the bean counters are asking if it will sell better than the next rushed out 40k AoS book but then thats the problem. No one should even be asking them.

    Anyway, rant over. It just annoys me that we can't get a decent WHQ yet we get hero bases. Seems Space Hulk was a one off.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 16:55:21


    Post by: mdauben


    str00dles1 wrote:
     mdauben wrote:
    Its good to see a proper expansion to the game but honestly the content isn't exciting me at all.


    That's because its not a proper expansion to Silver Tower

    This game is literally just a truckload worse then Silver Tower.

    Well, its not just a set of cards and a few repackaged minis... wait.

    Seriously, you may argue its not a very good expansion to Warhammer Quest, but I don't think you can honestly argue it isn't a proper expansion. New (to the game) figures, new tiles, new rules, all in a nice new box. Yes, a complete set of all new figures like the first game would have been nice, but I don't think it means the expansion is worthless.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:14:47


    Post by: Smellingsalts


    I think that people who are upset about not getting new miniatures in the box are not acting like petulant children. I think they are acting like paranoid customers. While I applaud GW for the many positive changes that they have made regarding social media and advertising, they still have a way to go in allaying customer fears that have built up over 20 years of mismanagement. Take for example the plethora of reboxed games with recycled miniatures. GW have been very resistant to lowering prices because they see it as devaluing their product. But they must also see that many stores sell their product at a discount because the community sees it as overpriced. So in order to save face they rebox a bunch of expensive models in a one-off game to give customers a break on price without appearing to lower prices. They are also repackaging their figures such that you get more in a box for a lower price. But many of us have great nostalgia for Warhammer Quest. When you put out product with recycled miniatures, you are seemingly moving Warhammer Quest from the protected games category (if there even is such a thing) to the one-off, could be discontinued tomorrow category. This makes customers nervous. Combine this with their penchant for being secretive about future releases, and the paranoia becomes worse. Any other company that was starting a new product line would give a presentation showing releases months ahead. Just one presentation showing that 6 months from now a new Warhammer Quest expansion would be released with all new miniatures would put everyone at ease. But GW is still married to the idea that if they keep Johnny in the dark about new releases, he will run out and buy that third Landraider instead of saving up his money for the next release. I teach economics, and aside from flying in the face of years of evidence that advertising works, there is a countervailing theory called customer remorse, which is the idea that if a customer buys a product and then later sees a better product from this or another company, he will be LESS likely to buy from you again. So we have one-off reboxes, secretive future releases, a long history of dropping even popular games (look how long it took for Bloodbowl to resurface), and up until recently, a history of not listening to the consumer. And before I get lit-up by a bunch of fan-boy nonsense, know that I was a GW outrider all the way back in '82, and I tend to buy a lot of what they put out. OK, flame away!


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:16:45


    Post by: Davor


    Wall of text Smellingsalts. All I can read is you are complaining about someone who has an opinion and since you view it as negative they are petulant children?

    Heaven forbid you don't agree with something and then be considered what you said for having a differing opinion. I couldn't get what you really ment can you please use paragraphs maybe I can get your point then.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:23:51


    Post by: Chopxsticks


    @Devor
    I dont think you read his wall of text at all before attempting to call him out. I suggest you reread it and you will see he didnt call anyone petulant children and instead was discussing GW's new businees practice.

    Your remark is so far off its rather insulting.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:29:05


    Post by: Johanxp


    Damn we are losing our skills on reading something longer than a fb post!

    I found Silver Tower a terrible game, rules were poorly written and boring to play because every room we had to jump from a page to another in order to see what was happebing6or what monsters would act.

    I love the idea of a Master that make the adventure more easy to play and live and love the possibility of spending time in city- like the truse whq!

    The dice placement system will remain the same - it seems - but hey, it is a step to the right way in my opinion.

    No new minis? Who cares...


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:46:45


    Post by: Pariah-Miniatures


    They need to make a game without using existing models. Or at the very least have it not exclusively be heroes vs just new chaos models..
    We need a mix of creatures not just different versions of chaos warriors.
    I want standard heroes not super crazy AoS ones.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:50:29


    Post by: Bottle


    The inclusion of a GM means that creating custom rules for any of the other miniatures in the AoS range is a 5 minute job. I would of course love to have the the Death themed box with lovely new model which was first rumoured. Hopefully that'll be coming in the not too distant future.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 17:52:37


    Post by: highlord tamburlaine


    I don't mind old minis seeing new use in this set, what irks me is the lack of enemy variety.

    3 types. That' it. Plus a boss monster. No random familiars wandering around mucking things up either.

    Certainly not as much variation as Silver Tower. Hopefully the enemies aren't all a bunch of pushovers.

    We were discussing this dilemma the other day- our hope is that it's more like a Dark Souls type situation, where even the lowly schlub monsters can whoop you if you aren't careful.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 18:06:25


    Post by: Warhams-77


    The original 1995 WHQ came with plastic Goblins (4th WFB starter set released in 1992), Skaven (1993) and Orc Boyz and Orc Archers (~1992) - all previously available. Some of these could have been even older. Only the four hero models, the single Minotaur sculpt and the small monsters were new at the time. The game consisted of one sculpt for each unit in the game, and everything was monopose. Even Space Crusade in 1990 was less repetitive. Comparing them with the multipart Undead and 40k plastic miniatures that were available since 1990 and the metal range, these were more game markers than anything. Imho only the heroes were fine.

    I consider it a mistake though that GW has not already previewed the new rules that come with Hammerhal. Not a good decision.








    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 18:32:52


    Post by: streetsamurai


     Bottle wrote:
    The inclusion of a GM means that creating custom rules for any of the other miniatures in the AoS range is a 5 minute job. I would of course love to have the the Death themed box with lovely new model which was first rumoured. Hopefully that'll be coming in the not too distant future.


    I hate this argument. At the end of the day, creating a new set of rules is not exactly long or hard either (a good one is another thing though).GW should stop to crowdsource these things to the community and hire some game designers to release a complete bestiary.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 18:41:38


    Post by: Bottle


     streetsamurai wrote:
     Bottle wrote:
    The inclusion of a GM means that creating custom rules for any of the other miniatures in the AoS range is a 5 minute job. I would of course love to have the the Death themed box with lovely new model which was first rumoured. Hopefully that'll be coming in the not too distant future.


    I hate this argument. At the end of the day, creating a new set of rules is not exactly long or hard either (a good one is another thing though).GW should stop to crowdsource these things to the community and hire some game designers to release a complete bestiary.


    Hopefully they will. It's something I would love to see too. I simply mean that now the game uses a GM who decides the encounters it makes it easier than ST to add in other monsters as they don't need to be built into spawn mechanics and don't even really need AI mechanics either. I am saying the scope of the game has opened up, but sure, I would love more official GW content for it too.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 18:47:50


    Post by: Davor


    Chopxsticks wrote:@Devor
    I dont think you read his wall of text at all before attempting to call him out. I suggest you reread it and you will see he didnt call anyone petulant children and instead was discussing GW's new businees practice.

    Your remark is so far off its rather insulting.


    I indeed reread the first sentence and I see I did misread it. I did try to read his wall of text but the words became blurred for me and I tried to make it out. My point still stands. Because of the wall of text and how blurred it made all the words to me, I can't read it. Now I see I have erred that he didn't call people that. Point still stands, if it wasn't for the wall of text the words wouldn't have blurred for me.

    That said, I don't like to make excuses so I do apologize for being insulting there.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 18:57:17


    Post by: spiralingcadaver


    Zethnar wrote:
    If you want a more Co-op focused dungeon crawl check out Shadows of Brimstone by Flying Frog Productions, it's loosely based on the rules from the old Warhammer Quest (if you haven't seen it already). There's also Sword & Sorcery from Ares Games coming out a bit later this year, Massive Darkness from CMON, and Darklight: Memento Mori by Dark Ice Games (also heavily based on the old Warhammer Quest)..
    Thanks for the suggestions, I've actually got Kingdom Death and play it a ton, and have Dark Souls on its way, but have been interested in Brimstone (just never pulled the trigger). Silver Tower just filled a gaming niche for my group of one that is casual enough (co-op, easy) that anyone is ready to throw down if we wanted a game but were tired from work or w/e, and having to run it is just not what I was looking for.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 19:48:09


    Post by: AegisGrimm


    Warhams-77 wrote:
    The original 1995 WHQ came with plastic Goblins (4th WFB starter set released in 1992), Skaven (1993) and Orc Boyz and Orc Archers (~1992) - all previously available. Some of these could have been even older. Only the four hero models, the single Minotaur sculpt and the small monsters were new at the time. The game consisted of one sculpt for each unit in the game, and everything was monopose. Even Space Crusade in 1990 was less repetitive. Comparing them with the multipart Undead and 40k plastic miniatures that were available since 1990 and the metal range, these were more game markers than anything. Imho only the heroes were fine.

    I consider it a mistake though that GW has not already previewed the new rules that come with Hammerhal. Not a good decision.



    Several of the GW games from back then did the same exact thing. Tyranid Attack (Advanced Space Crusade) used Space Hulk plastics for the Genestealers and Terminators.

    Using previously released sculpts does not equate to impending doom.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 20:12:10


    Post by: Lord Kragan


    More info on the game. This time it's fluff:

    We first saw the Free Cities of Sigmar emerge during the Season of War campaign last summer. Sigmar’s forces won decisive victories across the realms, and as a result, the the cities of the Free People were able to grow in the regions recently cleared of Chaos forces. We’re now a bit further down the timeline of the Age of Sigmar, and we find ourselves in perhaps the greatest of all Order’s new bastions: the twin-tailed city of Hammerhal.

    Why Twin-tailed? Because it sits on a Realmgate connecting the two realms of verdant Ghyran and ash-choked Aqshy. Lava from the Realm of Fire pours constantly through the rift, burning away the ever-regrowing forest in the Life-bound half of the city and keeping the flora from overgrowing the city limits. As you can already see – this is a far more unusual and fantastical city than even the most bizarre from the World That Was.

    This was one of the first cities to be established in the realms, at a vital trading point and strategic location, so it has grown to be one of the largest. The sprawl of the city can be seen best in the maps that are included in the Warhammer Quest: Shadows over Hammerhal Adventure Book.

    There is a great map of Hammerhal Aqsha (the half of the city in the Realm of Fire) and a close up inset of the Cinderfall District within it. Cinderfall is where much of the above-ground action in the game takes place (the city is so big, we explore just a tiny fraction of it in this adventure).

    Also in this book, and accompanying the thirty pages describing the quest’s backstory, are numerous illustrations of the city. These range from grand Sigmarite cathedrals to warrens of houses and dwellings among great statues of the God-King and his celestial champions. Many of these images are reminiscent of cities from the Old World, but with a more expansive, grander and fantastical aspect that sets them firmly within the Mortal Realms.

    More stuff tomorrow:


    Here's two out of the four images shown:
    Spoiler:






    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 21:41:07


    Post by: SeanDrake


    New minis or old minis given the flimsy rules of ST and the amount of mini's I just don't see £90 worth of value. Maybe £60 at best unless the rules are substantially better than ST then £70ish might see me buy it.

    Silver Tower almost completely justified it's price in the new miniatures and most certainley not the rules, this "expansion" not so much.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 22:00:28


    Post by: Elbows


    I have to say that the scant number of miniatures is a bit surprising (particularly the lack of bad guy variety). I think this is going to push the sales gimmick aspect of the game (which is something Warhammer Quest originally did quite brilliantly). I suspect you'll have some adventures which use the bog standard stuff in the box, perhaps a couple which combine with SIlver Tower - but they MUST include some stats for other stuff because the game looks terribly flat/frail with its tiny amount of bad guy models.

    The genius of the original WHQ included the fact that it was an excuse for people to go buy blisters of damn near everything from Warhammer Fantasy (an issue nowdays because of the lack of blisters). It wasn't uncommon for people to make a project of completing an entire level's monster list - this meant a lot of small sales for GW as people wandered into the store to buy small regiment boxes or blisters.



    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 23:13:06


    Post by: decker_cky


    Warhams-77 wrote:
    The original 1995 WHQ came with plastic Goblins (4th WFB starter set released in 1992), Skaven (1993) and Orc Boyz and Orc Archers (~1992) - all previously available. Some of these could have been even older. Only the four hero models, the single Minotaur sculpt and the small monsters were new at the time. The game consisted of one sculpt for each unit in the game, and everything was monopose. Even Space Crusade in 1990 was less repetitive. Comparing them with the multipart Undead and 40k plastic miniatures that were available since 1990 and the metal range, these were more game markers than anything. Imho only the heroes were fine.

    I consider it a mistake though that GW has not already previewed the new rules that come with Hammerhal. Not a good decision.


    I don't mind the reuse of existing miniatures, but having only 3 monster types is disappointing, as is the choice for the boss monster. Adding a sprue of minor monsters (could probably fit 3 types on a single sprue) and a more impressive boss (or two, like Silver Tower got) would have made the release feel more like a full game.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 23:32:27


    Post by: AegisGrimm


    The map of Hammerhal is pretty cool, though the monotone kinda makes it drab, so it's hard to really what is what other than a general sense. Most DnD maps of cities are better.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/19 23:57:08


    Post by: highlord tamburlaine


    Plus, the more I think about the fact that this is supposed to have *all* the various aspects of chaos fighting it out in the city, where are the Children of the Horned Rat?

    Why no Skaven?

    With the Horned Rat part of the official pantheon of the major gods, why isn't it represented in the city? Odd.


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/20 00:08:50


    Post by: spiralingcadaver


    Man, rat men sneaking around under a city instead of shirtless barbarians? What planet are you on?


    New Warhammer Quest - Shadows Over Hammerhal @ 2017/02/20 00:10:38


    Post by: 455_PWR


    Well I for one have a differing opinion than most. I like the game and will eventually buy it. I didn't rush out to order due to some of the complaints others had -including models I already own, and lack of co-op.

    However, I see the baddies operate the same way which is an opporeunite for us coop lovers. They are picked and placed by a DM instead of a table, and a table would be easy to make. So, in essence, I see new tiles that look more like a dungeon (yay!), new enemy types, and a new boss. All ways to grow a game I already like