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Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:20:17


Post by: RazorEdge


 VictorVonTzeentch wrote:
https://www.warhammer-community.com/2017/03/14/new-game-announced-at-gama-trade-show/



Breaking news from the Gama Trade Show, a brand new boxed game has just been announced – Shadow War: Armageddon.

Some of the Warhammer Community team are currently at the huge trade show in Las Vegas, and are showcasing some of the exciting new releases on the way over the next few months. The first of these is Shadow War: Armageddon.

Right now we don’t have a huge amount of detail on this set (though we will, very soon), but what we do know is that it is a squad-level game set in the Warhammer 40,000 universe. The specific setting is the hive cities of War Zone: Armageddon, and the two forces pitted against each other are Space Marines Scouts from the Blood Angels Chapter and ferocious Ork Boyz.

We think the idea of close-range combat amongst the sprawling ruins of Imperial industry sounds pretty ace.

We’ll have more news for you on this game, as well as other new releases, over the next several hours, so stay posted!

 Dez wrote:
Via GAMA:

Shadow War: Armageddon is the spiritual successor to Necromunda and due out VERY SOON. Comes in a MASSIVE (stressed a lot) box full of multilevel terrain, Space Marines, Orks and of course rules. The rules cover 16-17 different factions, so most/all 40k armies are covered.


Original post:
Spoiler:
https://www.warhammer-community.com/2017/03/12/big-news-coming-this-week/

We’re only just into month 3 of 2017, and already we have had an absolutely awesome year of Warhammer.

In the Mortal Realms, we’ve seen a new faction introduced with the Disciples of Tzeentch, reinforcements for the Stormcast Eternals, and we’ve explored one of the new metropolises of the Free Peoples as the timeline of the Age of Sigmar marches on and new cities are founded. But the galaxy changing events happening in the 41st Millennium makes that looks practically pedestrian – we’ve already seen Cadia fall, a craftworld fracture, a god birthed, and a Primarch rise.


And we are not done yet, not by a long shot.

We promised 2017 was going to be an awesome year for both Warhammer 40,000 and Warhammer Age of Sigmar and we meant it.

Over the next few weeks, the Warhammer Community team will be attending several events around the world, and we’ll be showing off some of the incredible new releases coming in the next few months, as well as a few projects the studios have been working on.

You’ll see the first of these big reveals this week, right here on the Warhammer Community site, so keep your eyes peeled, and follow our Warhammer Age of Sigmar and Warhammer 40,000 Facebook pages so we can let you know when the news hits.

After that, there will be more news the following week, from the AdeptiCon event.

What’s it going to be?

It’s all very exciting, and we can’t wait to share it with you.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:21:56


Post by: Mad Doc Grotsnik


They've further clarified on FB (well, teased rather than clarified really) that they'll be debuting stuff from 40k and AoS.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:29:49


Post by: Retrogamer0001


What an epic year this is turning out to be...very exciting time to be playing Warhammer


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:32:44


Post by: Eldarain


Nice that the Ubermarines might have helped preview some AoS.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:36:41


Post by: MadCowCrazy


Lets hope they show off some plastic Sisters of Battle.
Personally I hope they have the same body type as Greyfax and the Sisters of Silence instead of what Celestine and here Geminae have...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:42:13


Post by: WarbossDakka


Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:45:53


Post by: Baron Klatz


Anyone else feeling a bit spoiled by all this?

Wasn't that long ago that getting anything new in a few months was massive news. Now it seems like epic stuff and news pops up every week.

Take it easy, GW, don't wear yourself out!

(Really looking forward to this, though. )



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:46:08


Post by: MadCowCrazy


 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


Here is one thing they will announce....



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:47:23


Post by: RyanAvx


All aboard the hype train, choo choooo.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:50:35


Post by: TheDraconicLord


GW; please, STAHP. From stopping buying your miniatures because I hated how bloated 40k was and only playing Malifaux, I have been insta-buying all the Gathering Storm books, started Ironjawz, and pray for a revolution with the 8th edition rules. My wallet can't take much more of a beating


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:51:03


Post by: Mad Doc Grotsnik


 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


I'm looking forward to seeing Steamhead Duardin - simply because I'm typically put off by Steampunk (without judgement of its admirers, I find it a tired, hackneyed trope relied on by writers of limited imagination).

Could GW offer something to challenge my wider prejudice?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:51:18


Post by: Baron Klatz


Haha, funny how they piggybacked on the AoS warscrolls for that free download.

Nice sneakpeek at what 8th is gonna be doing, though.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:53:12


Post by: Mad Doc Grotsnik


Baron Klatz wrote:
Haha, funny how they piggybacked on the AoS warscrolls for that free download.

Nice sneakpeek at what 8th is gonna be doing, though.


Nah. That's straight out of the Heresy books.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:55:20


Post by: dan2026


Sisters of Battle finally getting their due?

Eh?

Eh?

I'll get my coat...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 20:57:10


Post by: Captain Azrael


Cannot wait to see what wll the big news be.

I am expecting new Marines and possibly 8'th edition news.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:00:11


Post by: SeanDrake


There offically confirming that 40k and AoS both now have a life span of 24mths?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:03:47


Post by: daemonish


They are going to announce AoS Slannesh the reforming of the old world, along with plastic sisters and the return of the squats for 40k, oh and the long anticipated expansions for dread fleet.....

But seriously I am guessing steam dwarves and maybe some Aelf sneak peeks for AoS and something about the upcoming 8th for 40K


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:09:03


Post by: Fafnir


 MadCowCrazy wrote:
Lets hope they show off some plastic Sisters of Battle.


As much as I desperately want this, and would be more than happy to drop set aside ~$500 to start building an army the moment the announcement dropped, I know it won't be the case. Sisters (and guard, because I might as well mention them somewhere, we all know GW won't) will continue to do little more than die off in the background, because at the end of the day, they'll never be Ultramarines. Meanwhile, the Sisters of Silence will have totally been around all along as a fully formed army because reasons.

Personally I hope they have the same body type as Greyfax and the Sisters of Silence instead of what Celestine and here Geminae have...


Although I have to disagree here. I love the Celestine/Geminae models, and would love to see an expanded army of them. The only thing is that I don't want any more of those 'toilet paper at the end of the shoe' bits of parchment attached.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:09:10


Post by: Baron Klatz


 Mad Doc Grotsnik wrote:
 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


I'm looking forward to seeing Steamhead Duardin - simply because I'm typically put off by Steampunk (without judgement of its admirers, I find it a tired, hackneyed trope relied on by writers of limited imagination).

Could GW offer something to challenge my wider prejudice?


Well if it doesn't then I nominate this as their theme song.

https://m.youtube.com/watch?v=TFCuE5rHbPA


SeanDrake wrote:
There offically confirming that 40k and AoS both now have a life span of 24mths?


Well last year they announced the next five years of AoS were ready and planned out so that'd mean AoS surpassed 40k by two years! (/jk)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:22:01


Post by: RiTides


Baron Klatz wrote:
Anyone else feeling a bit spoiled by all this?

Wasn't that long ago that getting anything new in a few months was massive news. Now it seems like epic stuff and news pops up every week.

Take it easy, GW, don't wear yourself out!

(Really looking forward to this, though. )

Yeah, they're on a roll (in a good way)

I started a 30K army and am eagerly awaiting Adeptus Titanicus. A year ago I wouldn't have considered either, but GW are really showing positive signs in just about every area. Very encouraging to see!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:23:22


Post by: Mymearan


SeanDrake wrote:
There offically confirming that 40k and AoS both now have a life span of 24mths?


Huh? 7th edition 40k was released ~34 months ago.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:35:43


Post by: Samsonov


Definitely fishmen.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:44:37


Post by: lord_blackfang


Codex Squats and plastic Thunderhawk, finally!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:48:11


Post by: Breotan


RazorEdge wrote:
Over the next few weeks, the Warhammer Community team will be attending several events around the world, and we’ll be showing off some of the incredible new releases coming in the next few months, as well as a few projects the studios have been working on.

My, how things have changed since Kirby left.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 21:48:34


Post by: Promethius


Please be plastic sisters of battle.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:15:23


Post by: dan2026


 Breotan wrote:
RazorEdge wrote:
Over the next few weeks, the Warhammer Community team will be attending several events around the world, and we’ll be showing off some of the incredible new releases coming in the next few months, as well as a few projects the studios have been working on.

My, how things have changed since Kirby left.



He was the previous CO right?

All I hear about the guy he sounded like a fething nutjob.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:22:51


Post by: Lord Kragan


 dan2026 wrote:
 Breotan wrote:
RazorEdge wrote:
Over the next few weeks, the Warhammer Community team will be attending several events around the world, and we’ll be showing off some of the incredible new releases coming in the next few months, as well as a few projects the studios have been working on.

My, how things have changed since Kirby left.



He was the previous CO right?

All I hear about the guy he sounded like a fething nutjob.


He was a pretty mixed bag, to put it delicately. Alan Merret was nice by comparison.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:23:30


Post by: Azreal13


Sadly, they left so close together that we'll never, outside of a few GW staff, really know how much was Kirby and how much was Alan Merrett.

Kirby, for all his faults, probably saved GW from oblivion back in the 90s, he just lacked the self awareness to realise the company had gone beyond his talent to manage it and the humility to listen to or cede control to people who were better positioned to do that.

Merrett, it seems, was an instrumental force in holding the game and model production back because of his own personal ideas.

It's just good for GW and their fans that both are now gone or sidelined.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:24:55


Post by: Baron Klatz


Off-topic comment about Kirby:
Spoiler:

I wouldn't say that, he just was really, reallly, bad at the "gaming" side of the hobby. Like every gaming industry, you have guys that know both sides of the business and then you have guys who only know about business and let the game side suffer.

He was the latter.

To his credit he kept GW from going under a couple of times in the past but he was so busy catering to the investors and the "whaling" part of the business that he left a horrible taste in the mouth of the gamers and hobbyists.

So ya know, do a little background checking for yourself and then judge. He'll still be bad but at least not "nuts".


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:24:59


Post by: xttz


 dan2026 wrote:
 Breotan wrote:
RazorEdge wrote:
Over the next few weeks, the Warhammer Community team will be attending several events around the world, and we’ll be showing off some of the incredible new releases coming in the next few months, as well as a few projects the studios have been working on.

My, how things have changed since Kirby left.



He was the previous CO right?

All I hear about the guy he sounded like a fething nutjob.


There was a time not too long ago when GW staff / reps would have to flat out deny upcoming releases due that weekend, despite photos being posted online several weeks in advance. The change of priorities has been astounding... a games company that actually has fun with their customers, rather than treating their products like military secrets. Who'da thought that would work?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:27:34


Post by: ZebioLizard2


 MadCowCrazy wrote:
 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


Here is one thing they will announce....



I was expecting that this was going to be some misplaced Warscroll on the site.. I really was not expecting actual rules in a Warscroll.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:28:57


Post by: Azreal13


Baron Klatz wrote:
Off-topic comment about Kirby:
Spoiler:

I wouldn't say that, he just was really, reallly, bad at the "gaming" side of the hobby. Like every gaming industry, you have guys that know both sides of the business and then you have guys who only know about business and let the game side suffer.

He was the latter.

To his credit he kept GW from going under a couple of times in the past but he was so busy catering to the investors and the "whaling" part of the business that he left a horrible taste in the mouth of the gamers and hobbyists.

So ya know, do a little background checking for yourself and then judge. He'll still be bad but at least not "nuts".


A lot of that is not accurate, and giving him more credit than he deserves, or the benefit of the doubt at best.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:34:01


Post by: Baron Klatz


Well I admit I do tend to do that at times.

Just trying to keep opinions about Kirby balanced. To much of the fanbase are willing to exaggerate his shortcomings to the extreme.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:35:33


Post by: Bottle


I am really really anticipating the Duardin. I think I am going to get into them big time!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:39:34


Post by: unmercifulconker


Awww yeah I need some Chamon folk to put into my crusade.

What's a Chamonian's favourite music?....... Metal!



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 22:48:45


Post by: ShaneMarsh


I wish for it to be plastic Sisters.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/12 23:19:45


Post by: Baron Klatz


 Bottle wrote:
I am really really anticipating the Duardin. I think I am going to get into them big time!


They'd fit in really well with your Ironweld force.

I wonder if their airship (if true) can have a Gryph-hound made into a figurehead on it?


Awww yeah I need some Chamon folk to put into my crusade. 

What's a Chamonian's favourite music?....... Metal!


That joke needs to be ironed out ore you're never gonna steel people's applause.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 00:22:13


Post by: dan2026


ShaneMarsh wrote:
I wish for it to be plastic Sisters.


One day my friend. One day.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 00:23:21


Post by: Azreal13


Spoiler:


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 00:26:24


Post by: Minijack


Warhammer 41K Age of Girlymon!

Look for the new 41k app with 3 ways to play


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 00:39:16


Post by: privateer4hire


Minijack wrote:
Warhammer 41K Age of Girlymon!

Look for the new 41k app with 3 ways to play


Competitive. WAAC. And WAAC Competitive!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 00:44:34


Post by: Chikout


This week's reveal will probably be Duardin. Retailer information usually appears the Monday before preorder, so given that Duardin are probably up for preorder on the 25th we would know all about the release before adepticon. Doing a preview this week lets them be avoid having to tell people what they already know at adepticon.
Adepticon will probably feature most of the following: the new board game, shadow Aelves, 8th edition, generals handbook, nu space marines and orks (all the orky jokes in the adepticon preview are not a coincidence and Hastings has said new orks are coming)
The adepticon event is pretty much a first for the main GW studio. It will be very interesting to see to what extent they blow the doors off.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 00:59:05


Post by: LightKing


Kevin Rountree the best ceo in GW history?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 01:03:12


Post by: Baron Klatz


Well, he's got my vote.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 01:04:47


Post by: Azreal13


Essentially there's been 3, and one of those was Kirby, but let's not judge history before it's made, eh?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 01:09:47


Post by: schoon


One nice thing (for me leastways) is that some Titanicus is almost certain to be part of the news!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 01:13:59


Post by: MadCowCrazy


 Azreal13 wrote:
but let's not judge history before it's made, eh?


I was going to say something about Trump but that's off topic and people will just say it's not the same thing...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 01:53:51


Post by: H.B.M.C.


'Cause it's not.

I still think back to a Games Day, one of the last, many moons ago where FW and BL showed off all their upcoming stuff, and GW showed of... the Skaven that they had just released.

Not a single thing was new from them. Just all old stuff. This is the same company who not long prior had showed off metal Grey Knights and Necromunda Arbites/Enforcers at a Games Day.

I do hope they've improved.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 02:12:29


Post by: ProtoClone


LightKing wrote:
Kevin Rountree the best ceo in GW history?


His time is not over.

In other words, he has only just started to right this ship.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 02:20:42


Post by: casvalremdeikun


Remember the speculation about the plastic Thunderhawk Gunship? I hope it is that.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 02:24:47


Post by: MadCowCrazy


 casvalremdeikun wrote:
Remember the speculation about the plastic Thunderhawk Gunship? I hope it is that.


I think the world would explode if they announced plastic Warhound, Thunderhawk, Sisters of Battle and Squats.

No idea if it's true but in one of the Horus Heresy books you can upgrade your troops to be squats? Was that in Inferno?


Demiurg were introduced in the Tau expansion for Battlefleet Gothic.

Are Demiurg and Squats the same thing just with different names?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 02:29:02


Post by: Chikout


 H.B.M.C. wrote:
'Cause it's not.

I still think back to a Games Day, one of the last, many moons ago where FW and BL showed off all their upcoming stuff, and GW showed of... the Skaven that they had just released.

Not a single thing was new from them. Just all old stuff. This is the same company who not long prior had showed off metal Grey Knights and Necromunda Arbites/Enforcers at a Games Day.

I do hope they've improved.

I remember going to games day even longer ago and seeing the falcon grav tank for the first time several months before the release date. They even had some prerelease stuff to buy. If we can get a return to those days I will be very happy.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 03:02:19


Post by: Daedalus81


Well, the previous post mentioned testing out new mechanics at Adepticon, which seems incredibly likely to be 8th edition rules.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 03:08:55


Post by: rollawaythestone


My money is on 1). new marines / variants, or 2). subtle info about 8th edition, or 3). the next chapter of the story following up Gathering Storm.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 03:14:16


Post by: H.B.M.C.


Daedalus81 wrote:
Well, the previous post mentioned testing out new mechanics at Adepticon, which seems incredibly likely to be 8th edition rules.


Well we already have the rules for 8th Ed. They're here.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 03:20:54


Post by: Daedalus81


Some people are just too cool for school.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 03:28:12


Post by: Freddy Kruger


I knew getting back into 40k this year would be good.

I didn't realise it would be THIS good though!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 04:24:29


Post by: BrianDavion


 casvalremdeikun wrote:
Remember the speculation about the plastic Thunderhawk Gunship? I hope it is that.


you kidding? do you know how much whining there would be if space marines got something new and exciting while *faction X hasn't gbotten an update in ages... like 3 months!*


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 04:34:38


Post by: casvalremdeikun


BrianDavion wrote:
 casvalremdeikun wrote:
Remember the speculation about the plastic Thunderhawk Gunship? I hope it is that.


you kidding? do you know how much whining there would be if space marines got something new and exciting while *faction X hasn't gbotten an update in ages... like 3 months!*
Of course. But the other speculated thing is MOAR Space Marines. So there really is no winning for GW.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 05:12:27


Post by: Monkeh


Am I the only one really /really/ wanting more mk.8 Errant marines and an expansion to the story? (leave the heresy to forgeworld where it's strongest).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 05:19:41


Post by: BrianDavion


Monkeh wrote:
Am I the only one really /really/ wanting more mk.8 Errant marines and an expansion to the story? (leave the heresy to forgeworld where it's strongest).


honestly I'd like to see boxes for mk 2-8 avaliable.

maybe do a mk 6 assault squad though for varity.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 05:58:29


Post by: casvalremdeikun


BrianDavion wrote:
Monkeh wrote:
Am I the only one really /really/ wanting more mk.8 Errant marines and an expansion to the story? (leave the heresy to forgeworld where it's strongest).


honestly I'd like to see boxes for mk 2-8 avaliable.

maybe do a mk 6 assault squad though for varity.
I could get on board with a Mk VI kit done up like the regular SM Assault Squad. Have it include the backpacks to have them be usable as plain Mk VI Tacticals, but primarily as Assault Marines.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 07:39:34


Post by: tneva82


 MadCowCrazy wrote:
 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


Here is one thing they will announce....



Ah another pay price of 2 to get 2 offer. Hardly release to be excited about.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 08:02:34


Post by: Lockark


tneva82 wrote:
 MadCowCrazy wrote:
 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


Here is one thing they will announce....



Ah another pay price of 2 to get 2 offer. Hardly release to be excited about.


I think the idea the page says to download a Age of Sigmar Warscroll for the unit lol.

Like someone already said, prob just a glitch in the website then 30k rules moveing over to useing AoS as their core set.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 08:40:28


Post by: Messiah


 Lockark wrote:
tneva82 wrote:
 MadCowCrazy wrote:
 WarbossDakka wrote:
Huh. Wonder what that could be. Personally, I would have preferred them not to tell us, since they've been so vague its only asked more questions. One of them has to be Steampunk Duardin though.


Here is one thing they will announce....



Ah another pay price of 2 to get 2 offer. Hardly release to be excited about.


I think the idea the page says to download a Age of Sigmar Warscroll for the unit lol.

Like someone already said, prob just a glitch in the website then 30k rules moveing over to useing AoS as their core set.


The Link actually download the datasheet for the unit in Horus Heresy. Not full rules, just the page from whatever 30k book the rules for that unit is from.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:00:06


Post by: tneva82


 Lockark wrote:
I think the idea the page says to download a Age of Sigmar Warscroll for the unit lol.

Like someone already said, prob just a glitch in the website then 30k rules moveing over to useing AoS as their core set.


Well that's mistake in the link text. Rules are FW ones.

Just got dissapointed as I looked "oh nice 20 marines" and hoped there would be SOME discount. I want cheaper MKIV and MKIII marines.

ah well. Still battle of calth and prospero to buy.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:25:23


Post by: Vermis


Is it jewel-like items of wonder? I'll bet it's jewel-like items of wonder.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:27:20


Post by: General Kroll


Interesting that they are giving away the FW rules away for free on the GW site though. Wonder if this is pointing towards a greater move towards free Horus Heresy rule sets. And free 40k rules in general.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:32:28


Post by: Mad Doc Grotsnik


It seems to have worked out nicely for AoS, so I don't see why they wouldn't extend it.

If nothing else, it's a convenience for shopping whilst we're away from our books.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:38:11


Post by: Yodhrin


 Azreal13 wrote:
Sadly, they left so close together that we'll never, outside of a few GW staff, really know how much was Kirby and how much was Alan Merrett.

Kirby, for all his faults, probably saved GW from oblivion back in the 90s, he just lacked the self awareness to realise the company had gone beyond his talent to manage it and the humility to listen to or cede control to people who were better positioned to do that.

Merrett, it seems, was an instrumental force in holding the game and model production back because of his own personal ideas.

It's just good for GW and their fans that both are now gone or sidelined.


Honestly if Merrett was responsible for holding back AoS even for a wee while, he deserves a medal.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:50:11


Post by: Fafnir


But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 09:52:47


Post by: Warhams-77


 General Kroll wrote:
Interesting that they are giving away the FW rules away for free on the GW site though. Wonder if this is pointing towards a greater move towards free Horus Heresy rule sets. And free 40k rules in general.

Hastings had indeed rumored free unit rules (30k and 40k) when he brought us the info of Horus Heresy in plastic in February 2015. He was surprised two or so months ago on Disqus, it hadn't happened already. Maybe with 8th?


Hastings - Warseer (Feb 2015)

Totally (well not totally actually) unrelated I did hear that actual CODEXes? (CODices?) god know s the plural, might soon be a thing of the past. with all rules being in box leaflets. Some might even contain 2 sets of rules, one for 40k and one for 30k But I'm not 100% on this.




Automatically Appended Next Post:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years [...]

+1

Tabletop-wise. The boardgames like Deathwatch, EF and ST are good too

If GW will update 40k in a more sensible and carefull way than the WFB/AOS punch-in-the-face approach, an updated ruleset could turn out to be a good step for the system. I'm okay with current 40k/30k rules. Something more modern would be welcome though.




Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 11:41:41


Post by: Mad Doc Grotsnik


Not sure they'd do away with Codecies/Codexes entirely (I believe both plural forms are in fact acceptable?) - I mean, AoS has entirely free unit rules, but still sells Battletomes.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 11:54:48


Post by: casvalremdeikun


 Mad Doc Grotsnik wrote:
Not sure they'd do away with Codecies/Codexes entirely (I believe both plural forms are in fact acceptable?) - I mean, AoS has entirely free unit rules, but still sells Battletomes.
The Battle tomes aren't required or needed to use the army though. They contain formations for the army.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 11:57:43


Post by: Mad Doc Grotsnik


And gives lots of flavour to the armies in terms of background and behaviour (I need to stop reading the Bonesplitters one....)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 12:48:22


Post by: Oguhmek


Speculation: Unit rules will be included in the unit box + available in the new 40k app. No more codexes, instead all fluff and formations will be in campaign books + bundle boxes. Core rules in the app + pamphlet in start playing boxes. Possibly collectors edition-type books with art for those who want to pay for the premium.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:01:03


Post by: SeanDrake


 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


AoS only just counted as a game when it launched the rules were that flimsy. Adding points did not really change anything that was fundamently wrong with it which is a lot.
It is only just above moving green army men around shoutting pew pew.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:08:26


Post by: Lord Kragan


SeanDrake wrote:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


AoS only just counted as a game when it launched the rules were that flimsy. Adding points did not really change anything that was fundamently wrong with it which is a lot.
It is only just above moving green army men around shoutting pew pew.


Not really, but I guess we won't reach a middle point either way so I don't feel like arguing back at this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:10:25


Post by: Neronoxx


SeanDrake wrote:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


AoS only just counted as a game when it launched the rules were that flimsy. Adding points did not really change anything that was fundamently wrong with it which is a lot.
It is only just above moving green army men around shoutting pew pew.


This really just speaks to a level of deliberate immaturity or vital lack of understanding to what this board is about, or what you are even doing here.

Regardless, your attempt to be clever was poorly thought out diatribe with nor real substance other than a unintended statement about wargaming in general.

Keep it to yourself.


Automatically Appended Next Post:
 Yodhrin wrote:
 Azreal13 wrote:
Sadly, they left so close together that we'll never, outside of a few GW staff, really know how much was Kirby and how much was Alan Merrett.

Kirby, for all his faults, probably saved GW from oblivion back in the 90s, he just lacked the self awareness to realise the company had gone beyond his talent to manage it and the humility to listen to or cede control to people who were better positioned to do that.

Merrett, it seems, was an instrumental force in holding the game and model production back because of his own personal ideas.

It's just good for GW and their fans that both are now gone or sidelined.


Honestly if Merrett was responsible for holding back AoS even for a wee while, he deserves a medal.


No, he would not - holding up a failing product line that can not turn a profit is not the actions of a model employee, and not someone you would hire, would you?



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:24:41


Post by: reluxor


Logically it should be Warhammer 40.000 8th edition...

Speaking of which, how likely do you think they will release real scale space marines?

I believe many people would like it but personnaly I would be devasted as it means all my space marines would be kind of obsolete in a way. (OK I can still use it but once I buy a new squad, so what? Old models will look puny exactly as metal terminators)

Obviously for sales GW could really like the idea and looking at AoS and Roboute it seems pretty straight forward.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:32:13


Post by: OgreChubbs


 daemonish wrote:
They are going to announce AoS Slannesh the reforming of the old world, along with plastic sisters and the return of the squats for 40k, oh and the long anticipated expansions for dread fleet.....

But seriously I am guessing steam dwarves and maybe some Aelf sneak peeks for AoS and something about the upcoming 8th for 40K
That's not even freaking funny, I just spent 2000$ on tzeench and Fire dwarfs. I litterally could not afford a slaanesh release, I pretty much dropped my favorite god when he was kidnapped by a elf. Then gave up on my ogres when they devorce do from each other.

I actually like tzeench....... But if slaanesh comes out, I may need to sell all my titans khorne and orcs to support the drug hit.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:32:20


Post by: tneva82


Neronoxx wrote:
No, he would not - holding up a failing product line that can not turn a profit is not the actions of a model employee, and not someone you would hire, would you?



Yeah. Only 3rd best selling game that even outranked AOS in ICV when AOS was decided on.

GW killed off FB sales themselves. If they had had half competence they could have got nice sales. Just not SM level sales but not every product can sell as well.

And not like AOS is selling SM levels now either...Indeed behind FB in ICV rankings.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 13:46:42


Post by: Daedalus81


tneva82 wrote:
Neronoxx wrote:
No, he would not - holding up a failing product line that can not turn a profit is not the actions of a model employee, and not someone you would hire, would you?



Yeah. Only 3rd best selling game that even outranked AOS in ICV when AOS was decided on.

GW killed off FB sales themselves. If they had had half competence they could have got nice sales. Just not SM level sales but not every product can sell as well.

And not like AOS is selling SM levels now either...Indeed behind FB in ICV rankings.


FB was only higher on the list occasionally, because it had almost only Hordes, WM, and Malifaux to deal with. When as easy to start game like Star Wars popped on it was doomed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 14:06:24


Post by: OgreChubbs


What killed fantasy was GW greed.

People use to use markers stand in's and space fillers.

Hell in the old book of vampires they had a guys army showing a space of 4by4 space filled by a grave stone and 2 hands busting out of the ground. Then his ghosts where flaggalents painted white.

GW wanted more money so they stopped showing how to build terrain In the books and how to create stand in's. Made a minium 20 per unit then made a horde rule where every army needed a unit of 60+.

Local shops stopped letting you use stand in's and space fillers at GW. Their greed killed fantasy.


1: wizards who kill 40 models per turn (purple sun) that cost 60$ to buy.
2: monsters amazing 100$ models.
3: paint 180 models for 3 units to counter a wizard. Cost $300+

GW sucked the life from fantasy trying to get more. The harder they sucked on the straw trying to get more the more the straw strained til it snapped and they lost their base.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 16:33:06


Post by: Mad Doc Grotsnik


16:32 hours.....

No news.


Nnnnnnngh! Just reveal something already!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 16:38:17


Post by: streetsamurai


 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


Lol, it's obvious you have not played a lot of GW games to say such a thing. AOS might have better tule than Troll in the pantry and Bommerz over da Sulphur River, but to compare it to Inq, Necro, Mordheim and BB is absurd.


Automatically Appended Next Post:
SeanDrake wrote:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


AoS only just counted as a game when it launched the rules were that flimsy. Adding points did not really change anything that was fundamently wrong with it which is a lot.
It is only just above moving green army men around shoutting pew pew.


Yep, it is a poor shallow game. Those who claims it's a great ruleset only shows their ignorance. Don't get me wrong, I'm not saying that it is impossible to enjoy it, but it is un-original and basic as hell. It's like a Bieber song. Sure you can like it, but le'ts not pretend it's some great music


Automatically Appended Next Post:
OgreChubbs wrote:
What killed fantasy was GW greed.

People use to use markers stand in's and space fillers.

Hell in the old book of vampires they had a guys army showing a space of 4by4 space filled by a grave stone and 2 hands busting out of the ground. Then his ghosts where flaggalents painted white.

GW wanted more money so they stopped showing how to build terrain In the books and how to create stand in's. Made a minium 20 per unit then made a horde rule where every army needed a unit of 60+.

Local shops stopped letting you use stand in's and space fillers at GW. Their greed killed fantasy.


1: wizards who kill 40 models per turn (purple sun) that cost 60$ to buy.
2: monsters amazing 100$ models.
3: paint 180 models for 3 units to counter a wizard. Cost $300+

GW sucked the life from fantasy trying to get more. The harder they sucked on the straw trying to get more the more the straw strained til it snapped and they lost their base.


that

and lack of support. Let's not forget that in the latter years (bar the end times) GW was barely releasing anything for WHFB (cause they felt it was more profitable to invest more in 40k), which had a lot to do with the sales plummeting


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 16:56:59


Post by: Neronoxx


 streetsamurai wrote:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


Lol, it's obvious you have not played a lot of GW games to say such a thing. AOS might have better tule than Troll in the pantry and Bommerz over da Sulphur River, but to compare it to Inq, Necro, Mordheim and BB is absurd.


Automatically Appended Next Post:
SeanDrake wrote:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


AoS only just counted as a game when it launched the rules were that flimsy. Adding points did not really change anything that was fundamently wrong with it which is a lot.
It is only just above moving green army men around shoutting pew pew.


Yep, it is a poor shallow game. Those who claims it's a great ruleset only shows their ignorance. Don't get me wrong, I'm not saying that it is impossible to enjoy it, but it is un-original and basic as hell.


Automatically Appended Next Post:
OgreChubbs wrote:
What killed fantasy was GW greed.

People use to use markers stand in's and space fillers.

Hell in the old book of vampires they had a guys army showing a space of 4by4 space filled by a grave stone and 2 hands busting out of the ground. Then his ghosts where flaggalents painted white.

GW wanted more money so they stopped showing how to build terrain In the books and how to create stand in's. Made a minium 20 per unit then made a horde rule where every army needed a unit of 60+.

Local shops stopped letting you use stand in's and space fillers at GW. Their greed killed fantasy.


1: wizards who kill 40 models per turn (purple sun) that cost 60$ to buy.
2: monsters amazing 100$ models.
3: paint 180 models for 3 units to counter a wizard. Cost $300+

GW sucked the life from fantasy trying to get more. The harder they sucked on the straw trying to get more the more the straw strained til it snapped and they lost their base.


that

and lack of support. Let's not forget that in the latter years (bar the end times) GW was barely releasing anything for WHFB (cause they felt it was more profitable to invest more in 40k), which had a lot to do with the sales plummeting


I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.

And you honestly made me chuckle when you stated that BB is a good ruleset while Age of Sigmar isn't. The game's rules are based on the same principle - but it never fails to amaze me how close-minded people can be when they want to.

I've encountered people like you before in my gaming area. Not one of them can even begin to form an argument against AoS that stands longer than 2 turns on the table top with me without spouting the same old tired vitriol that's existed since day one, when it *was* valid.

The game has come a long way, and simplicity of design is by no means a bad thing. The fact that you can't understand or don't see that is interesting - have you played X-wing? Basic, clean rules. The game isn't a huge tournament success because it's 'star wars!'

You likely won't ackowledge anything I've said here, or will with some harsh refusal that I'm wrong and don't know what I'm talking about.

But truely, I don't care. AoS's growth itself proves you and the scores of spurned detractors wrong, with every tournament, every grand prix, every new store carrying it.
I'm content with that.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:04:23


Post by: streetsamurai


And I hear the same old tired argument by the AOS fan boy, and yet, they never manage to show why and how AOS is a good ruleset. It's an ultra simplistic ruleset which is not even original

But then, it's pretty obvious at this point that you've barely played any other games to make such a claim (necro weapons and items rules were not basic, that's an absurd thing to say), and when you say that it is similar to BB makes me wonder if you actually played that game, since there is barely any simlarities between it and AOS.

And I wouldn't be too happy with AOS 'growth' if I was you. The fact is that after all these new releases and two brand new box sets, it's not doing better than WHFB was before GW decided to can it (which was a few years before the end times).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:09:27


Post by: Daedalus81


 streetsamurai wrote:
And I hear the same old tired argument by the AOS fan boy, and yet, they never manage to show why and how AOS is a good ruleset. It's an ultra simplistic ruleset which is not even original

But then, it's pretty obvious at this point that you've barely played any other games to make such a claim (necro weapons and items rules were not basic, that's an absurd thing to say), and when you say that it is similar to BB makes me wonder if you actually played that game.

And I wouldn't be too happy with AOS 'growth' if I was you. The fact is that after all these new releases and two brand new box sets, it's not doing better than WHFB was before GW decided to can it (which was a few years before the end times).


http://aos-tactics.com/


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:12:15


Post by: streetsamurai


Lol. Wow, such deep tactics. The only thing that merely requires a bit of thought is the zoning one, and personally, I think it reflects badly on a game that such things are encouraged


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:16:37


Post by: RazorEdge


And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:18:50


Post by: TheDraconicLord


 streetsamurai wrote:
Lol. Wow, such deep tactics. The only thing that merely requires a bit of thought is the zoning one, and personally, I think it reflects badly on a game that such things are encouraged


So the entire deployment, army synergy, combos and buffs, activation order, positioning in order to maximize objective conquest and preparing the field in case of an opponent's double turn aren't relevant?

Right-o.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:23:14


Post by: JohnnyHell


Neronoxx wrote:
I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.


As a still-playing Necromunda player, I'm covering my ears at this blasphemy. It's a GREAT game!

That aside, streetsamurai seems to love bing the contrarian, maybe just trolling?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:24:34


Post by: Don Savik


 TheDraconicLord wrote:
 streetsamurai wrote:
Lol. Wow, such deep tactics. The only thing that merely requires a bit of thought is the zoning one, and personally, I think it reflects badly on a game that such things are encouraged


So the entire deployment, army synergy, combos and buffs, activation order, positioning in order to maximize objective conquest and preparing the field in case of an opponent's double turn aren't relevant?

Right-o.


But you don't have to memorize a clunky encyclopedia-sized rulebook so its clearly for children.

I never understood the complaint about depth. Chess has miles of depth and the rules can be explained in 2 minutes. Do tactics mean nothing to people?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:25:17


Post by: Ghaz


 JohnnyHell wrote:
Neronoxx wrote:
I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.


As a still-playing Necromunda player, I'm covering my ears at this blasphemy. It's a GREAT game!

I believe that's his point. Even though they're 'simple', they're GREAT games!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:25:48


Post by: streetsamurai


 TheDraconicLord wrote:
 streetsamurai wrote:
Lol. Wow, such deep tactics. The only thing that merely requires a bit of thought is the zoning one, and personally, I think it reflects badly on a game that such things are encouraged


So the entire deployment, army synergy, combos and buffs, activation order, positioning in order to maximize objective conquest and preparing the field in case of an opponent's double turn aren't relevant?

Right-o.


Who said anything about relevant. I said it is basic things that you will find in most wargames. But then, at this point, it seems obvious that some AOS fans wants to credit it for having some basic rules that are pretty much present in all wargames.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:25:57


Post by: Hulksmash


 streetsamurai wrote:
And I hear the same old tired argument by the AOS fan boy, and yet, they never manage to show why and how AOS is a good ruleset. It's an ultra simplistic ruleset which is not even original

But then, it's pretty obvious at this point that you've barely played any other games to make such a claim, and when you say that it is similar to BB makes me wonder if you actually played that game.

And I wouldn't be too happy woth AOS 'growth' of I was you. The fact that after all these release and a brand new box set, it's not doing better than WHFB was before GW decided to can it (which was a few years before the end times)


You do realize that by spouting "a few years before endtimes" that GW would have had to essentially cancel Fantasy at the latest in the first year of 8th edition right? 8th came out in 2011. End Times started rolling out in the summer 2014. Fantasy was dying a slow death before GW canned it.

AoS is a good ruleset, in my opinion, because it's easy to pick-up, plays fast, is suprisingly tight rules with the GHB (which makes actual rules as long as KoW), with scenarios (again GHB) a very good tournament game, and the most important to me is that's it's just fun.

Now, is it the best ruleset? Nope. I reserve that for Wrath of Kings But that said it's a good ruleset that does what I think GW wants and what a lot of people want. I enjoy KoW for my block fantasy gaming, WoK for my fantasy true skirmish (30 models or less) fantasy, Epic Armageddon is still my favorite 6mm system (especially with the support the community has poured into it). I love the look of Spartan games but never could enjoy the rules or get a community together. I generally don't enjoy "gang" type games like Necromunda/Mordhiem because I simply don't have time for campaigns and they flourish in that environment. Infinity just doesn't appeal to me after a read thru of the rules. X-wing is to card gamey for me competitively but it's a great game. Armada if it had more support is fantastic.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:26:32


Post by: streetsamurai


 JohnnyHell wrote:
Neronoxx wrote:
I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.


As a still-playing Necromunda player, I'm covering my ears at this blasphemy. It's a GREAT game!

That aside, streetsamurai seems to love bing the contrarian, maybe just trolling?



ha the classic childish argument that everyone that disagree with you is trolling


Automatically Appended Next Post:
 Hulksmash wrote:
 streetsamurai wrote:
And I hear the same old tired argument by the AOS fan boy, and yet, they never manage to show why and how AOS is a good ruleset. It's an ultra simplistic ruleset which is not even original

But then, it's pretty obvious at this point that you've barely played any other games to make such a claim, and when you say that it is similar to BB makes me wonder if you actually played that game.

And I wouldn't be too happy woth AOS 'growth' of I was you. The fact that after all these release and a brand new box set, it's not doing better than WHFB was before GW decided to can it (which was a few years before the end times)


You do realize that by spouting "a few years before endtimes" that GW would have had to essentially cancel Fantasy at the latest in the first year of 8th edition right? 8th came out in 2011. End Times started rolling out in the summer 2014. Fantasy was dying a slow death before GW canned it.

AoS is a good ruleset, in my opinion, because it's easy to pick-up, plays fast, is suprisingly tight rules with the GHB (which makes actual rules as long as KoW), with scenarios (again GHB) a very good tournament game, and the most important to me is that's it's just fun.

Now, is it the best ruleset? Nope. I reserve that for Wrath of Kings But that said it's a good ruleset that does what I think GW wants and what a lot of people want. I enjoy KoW for my block fantasy gaming, WoK for my fantasy true skirmish (30 models or less) fantasy, Epic Armageddon is still my favorite 6mm system (especially with the support the community has poured into it). I love the look of Spartan games but never could enjoy the rules or get a community together. I generally don't enjoy "gang" type games like Necromunda/Mordhiem because I simply don't have time for campaigns and they flourish in that environment. Infinity just doesn't appeal to me after a read thru of the rules. X-wing is to card gamey for me competitively but it's a great game. Armada if it had more support is fantastic.



from the rumour at the times, GW were toying with canning WHFB after 8th edition turned out to ba a dud. From what I rebember, itwas a year ot two before the end time that the decision was taken.

Back on topic, I'm not saying AOS is the worst ruleset ever, but let's not pretend it's great also. It can be good for someone who wants something very simplistic, but that's pretty much all there is to it. It is unoriginal (magic rules are lame as hell, game pretty much consist of rolling 4+) and not a game that requires a lot of tactics.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:28:24


Post by: OgreChubbs


RazorEdge wrote:
And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Reasons

1: Shooting into combat.
2: formations which have a mandate make up so lack creativity.
3: over powered heroes.
4: over powered monsters.
5: a model on foot costs the same for a model on a mount.
6: lack of weapon choices for nearly all models.
7: no reason not to take full command since it in the same if you didn't.
8 summoning needing to pay the cost for a unit that may not show up.
9: double turns.
10: you buy a box of 3 models and the data slate says 9 cost 90 points you can still take 3 for 90 tho.......
11: magic phase just all wrong.
12 lack of creative special rules making each unit different.
13 no rend no play models.
14: All models are too big and easy to model for advantage.
15: lack of proper syengery between use to exist models.
16: each battletome has about 3 models in it you can head swap to make it a (new) unit looking at you flesh eaters.
17: naked chaos.

If you would like a list on all that's wrong with the
Lore
Names
Models
I can go in.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:28:28


Post by: Daedalus81


 streetsamurai wrote:

Who said anything about relevant. I said it is basic things that you will find in most wargames


Ok educate us as to what 40K offers in addition to those basic things.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:31:25


Post by: Galas


What a lovely thread to discuss why Warhammer Fantasy failed (It was not the system, it was GW ) and compare it with Age of Sigm...


Oh wait! It is not! Its a thread to discuss what will GW reveal this week.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:34:25


Post by: streetsamurai


OgreChubbs wrote:
RazorEdge wrote:
And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Reasons

1: Shooting into combat.
2: formations which have a mandate make up so lack creativity.
3: over powered heroes.
4: over powered monsters.
5: a model on foot costs the same for a model on a mount.
6: lack of weapon choices for nearly all models.
7: no reason not to take full command since it in the same if you didn't.
8 summoning needing to pay the cost for a unit that may not show up.
9: double turns.
10: you buy a box of 3 models and the data slate says 9 cost 90 points you can still take 3 for 90 tho.......
11: magic phase just all wrong.
12 lack of creative special rules making each unit different.
13 no rend no play models.
14: All models are too big and easy to model for advantage.
15: lack of proper syengery between use to exist models.
16: each battletome has about 3 models in it you can head swap to make it a (new) unit looking at you flesh eaters.
17: naked chaos.



Not to mention fixed to hit and wound rolls, which pretty much remove all the tactical aspect of the game and ultra lame magic rules. But then, these reasons have been given numerous times, but some are voluntarily blind


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:34:48


Post by: eauxlune


I'd ask what the announcement schedule was for 7th, but the announcement of announcements meta wasn't even close to this back then.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:35:19


Post by: streetsamurai


Daedalus81 wrote:
 streetsamurai wrote:

Who said anything about relevant. I said it is basic things that you will find in most wargames


Ok educate us as to what 40K offers in addition to those basic things.



I never claimed that 40k is a great game. But still, at least since there is no fixed to hit and wound rolls, it has bit more depth than AOS


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:36:25


Post by: Neronoxx


 streetsamurai wrote:
And I hear the same old tired argument by the AOS fan boy, and yet, they never manage to show why and how AOS is a good ruleset. It's an ultra simplistic ruleset which is not even original

But then, it's pretty obvious at this point that you've barely played any other games to make such a claim (necro weapons and items rules were not basic, that's an absurd thing to say), and when you say that it is similar to BB makes me wonder if you actually played that game, since there is barely any simlarities between it and AOS.

And I wouldn't be too happy with AOS 'growth' if I was you. The fact is that after all these new releases and two brand new box sets, it's not doing better than WHFB was before GW decided to can it (which was a few years before the end times).


I'e played evey game you've listed - they're all pretty freaking basic. None of those are even a remotely complex tabletop game.
Also, you act like originality is a good thing - you understand that there are only 7 stories in existence right? That every book, every movie, every game you can think of was already thought of? What was your favorite movie? I bet it wasn't an original; so get off that horse, and don't hop back on. It isn't an intelligent argument.

Again, simplicity isn't a bad thing. The fact that you seem to believe so fervently seems to indicate an underlying problem with your perception of what a game is. Do you consider chess a bad game? If so, why does it still exist today?
What about Blackjack? Checkers? Old Maid? Pokemon?
These are all 'basic' games that have carriedon for a vary long time - They might not be for you, but that doesn't mean that you can't understand other people enjoying them or the reasons such. At least, it shouldn't. When someone eats something you don't like, do you make a remark about it? No, probably not. That would be rude wouldn't it? Besides, it doesn't affect you in a direct way - they can eat pizza with pineapples, it won't matter to you.
So why do you do the same about the games other people enjoy, even going so far as to make baseless accusations founded on *internet wisdom* to support the claims? I can only assume it's due to an extreme lack of satisafaction with a personal investment into the hobby, an inability to play the game st a competent level (due to jerk opponents, newness, or just stubborn resistance), or you're just parroting your echo chamber.

Regardless, 'facts' are that AoS is doing far better than WHFB did. Proof can be seen in their last financial reports - there were numerous threads at the time discussing this. Short of actual numbers, we get ratios and percentages that we can build strong inferences from. In case you are unfamiliar, that's considered scientifically sound reasoning for a theory, which is essentially law until proven otherwise.
The Disciples of Tzeentch and Sylvaneth releases were critically acclaimed by many communities as big successes. Stormcasts are popluar - both my local FLGS ordered copies in the double digits and sold out over the weekend (small evidence, but hard to view any other way - nobody played fantasy here before they canned it, so AoS is standing on it's own legs.)

Unless you've played a game like Warmachine, you have no idea what constitutes complex. And even that is basic as checkers compared to other games, such as Armored Core.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:38:02


Post by: JohnnyHell


 Ghaz wrote:
 JohnnyHell wrote:
Neronoxx wrote:
I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.


As a still-playing Necromunda player, I'm covering my ears at this blasphemy. It's a GREAT game!

I believe that's his point. Even though they're 'simple', they're GREAT games!


D'oh! I seeeee and therefore agree!



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:38:44


Post by: Daedalus81


OgreChubbs wrote:
RazorEdge wrote:
And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Reasons

1: Shooting into combat. This doesn't make a bad ruleset. It makes it different.
2: formations which have a mandate make up so lack creativity. There are plenty of difficult choices and fl You mean just like the 40K formations?
3: over powered heroes. That's laughable - especially considering the durability of heroes in 40K
4: over powered monsters. Again, laughable in the broader scope. Some units are scary. None of them over the top.
5: a model on foot costs the same for a model on a mount. Travesty!
6: lack of weapon choices for nearly all models. Most units have 2-3 choices.
7: no reason not to take full command since it in the same if you didn't. And?
8 summoning needing to pay the cost for a unit that may not show up. You don't pay if it doesn't show up. You can summon almost anything to fit the tool you need within your GA.
9: double turns. https://aos-tactics.com/2017/01/08/how-to-optimise-for-the-double-turn/
10: you buy a box of 3 models and the data slate says 9 cost 90 points you can still take 3 for 90 tho....... Now you're just being disingenuous.
11: magic phase just all wrong. Ok, why?
12 lack of creative special rules making each unit different. See skyfires and enlightened
13 no rend no play models. You don't like playing for objectives do you?
14: All models are too big and easy to model for advantage. What advantage exactly? We're measuring base to base in tournaments.
15: lack of proper syengery between use to exist models. You clearly haven't explored the units.
16: each battletome has about 3 models in it you can head swap to make it a (new) unit looking at you flesh eaters. FEC is the only tome that gives you a new unit with headswap. Oh, hey look at these CSM - these are now Chosen.
17: naked chaos. Marauders?



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:38:49


Post by: Neronoxx


 Ghaz wrote:
 JohnnyHell wrote:
Neronoxx wrote:
I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.


As a still-playing Necromunda player, I'm covering my ears at this blasphemy. It's a GREAT game!

I believe that's his point. Even though they're 'simple', they're GREAT games!


It is my point, and is the massive deconstructive irony of samurai's post that made me laugh so freakin much.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:41:05


Post by: Hulksmash


OgreChubbs wrote:
RazorEdge wrote:
And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Reasons


1: Shooting into combat - makes shooting troops viable in a game where models are generally much faster. Hell, dwarves end up in the other deployment zones by turn 3 if they get some charges off.
2: formations which have a mandate make up so lack creativity. - Not really? Battalions just enhance certain build types. Quite a few armies make due without them.
3: over powered heroes - Not really an issue oddly. Not being able to hide in units means there are almost no overpowered heros
4: over powered monsters - Again, not really an issue. I don't run a single monster and I've won the last local 2 events using a mixed destruction force. Though some monsters are tough if you dedicate half your army to making them that way.
5: a model on foot costs the same for a model on a mount - Just a speed bonus. But with TLOS it can actually be worse at times to put them on a mount. I'd say it evens out.
6: lack of weapon choices for nearly all models - Nope, you normally choose from several weapons for the unit. Same as before really just on a single scroll.
7: no reason not to take full command since it in the same if you didn't - Units should come with them so why wouldn't they be included?
8 summoning needing to pay the cost for a unit that may not show up - How will it not show up? Casting costs are super low. And you get to put it where you want it and it can charge that turn.
9: double turns - Add quite a bit at the tactical level actually
10: you buy a box of 3 models and the data slate says 9 cost 90 points you can still take 3 for 90 tho. - Warscrolls are based on the box sale size. So.....
11: magic phase just all wrong - I think you mean all right. Magic is an enhancer and not longer the dominant force. Also no more 30 minute magic/psychic phases
12 lack of creative special rules making each unit different - Me thinks you actually haven't read most of the warscolls
13 no rend no play models - I run a ton of non-rending models. So do most people I know. Rend helps but only against certain things. You do sometimes want mass attacks.
14: All models are too big and easy to model for advantage - ??
15: lack of proper syengery between use to exist models - A lot
16: each battletome has about 3 models in it you can head swap to make it a (new) unit looking at you flesh eaters - As opposed to WFB where this was extremely common? More units is fine. Specializing is fine. They're not taking anything away.
17: naked chaos - Not sure what this means.

Honestly your list reads like someone who isn't to familiar with the current state of the game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:41:16


Post by: RiTides


 Galas wrote:
What a lovely thread to discuss why Warhammer Fantasy failed (It was not the system, it was GW ) and compare it with Age of Sigm...

Oh wait! It is not! Its a thread to discuss what will GW reveal this week.


Exactly! Back on topic, everyone - this is not a thread for comparing AoS / WHFB / etc.

Discuss the possible news coming from GW, or wait for it to be revealed... but any other discussion belongs elsewhere.

If you want to continue, please start a thread in Dakka Discussions and post a link to it here - thanks.


Hulk's post should be the last on that front - again, feel free to continue this over in Dakka Discussions. Thanks



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:43:54


Post by: Hulksmash


My bad RiTides.

But seriously, I hope they announce my balloon floating dwarves!!!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:46:03


Post by: Neronoxx


Sorry for the last OT - posting on mobile takes forever.

Regardless, I have good hopes for 2017 for all of GW's works.
Bit by bit they change.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:46:08


Post by: RiTides


I've deleted several posts on both sides of this discussion that came in right after my post above. This isn't the thread for it, folks.

Make one in Dakka Discussions if you want to discuss further, please!

Thanks for understanding


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:46:11


Post by: streetsamurai


did my post was deleted by mods, or did I erased it my mistake ? DOn't want to repost it if it's the former.


Automatically Appended Next Post:
Neronoxx wrote:
 Ghaz wrote:
 JohnnyHell wrote:
Neronoxx wrote:
I get the sincere feeling you have never played Necromunda or Mordheim - nostalgia aside, those games were basic as all get out. That or you have never played them and just are sitting in the internet-hyperbole section of the auditorium.


As a still-playing Necromunda player, I'm covering my ears at this blasphemy. It's a GREAT game!

I believe that's his point. Even though they're 'simple', they're GREAT games!


It is my point, and is the massive deconstructive irony of samurai's post that made me laugh so freakin much.


Simplicity is good when it achieve something interesting with it (like necro does) Simplicity for the sake of it is not inherently good, especially when it makes a game completely shallow. But then, at this point, it seems pretty obvious that your gaming experience is limited to a few games .


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:47:51


Post by: RiTides


See above, SS - maybe I should've locked the thread so everyone could see the warning first who were simul-pisting

Any word when GW will be revealing the news this week, we're about to get snowed in over here



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:49:24


Post by: streetsamurai


Good, I'm out. Been already banned too many times for discussing AOS. lol


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:52:13


Post by: Daedalus81


 RiTides wrote:
See above, SS - maybe I should've locked the thread so everyone could see the warning first who were simul-pisting

Any word when GW will be revealing the news this week, we're about to get snowed in over here



Probably not until Wednesday.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 17:55:33


Post by: OgreChubbs


I still am betting they are announcing a new space marine. And Will squat the current ones over time. 30K would probly almost if not become the primary space marine set. Then they will evolve them into new ultra marines to get more sales. The space marines kodels at my local GW have been the same ones there for months.

In all honesty how many people bought a new space marine army, that was not deathwatch or a box set?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:27:09


Post by: Yodhrin


 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


Not if you actually liked Warhammer Fantasy it isn't.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:31:38


Post by: Marxist artist


I would like a p proper free people's or new high elves


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:33:38


Post by: Mad Doc Grotsnik


[enter thread]

*looks around*

Hmm. Could've sworn this was a thread highlighting that GW are about to show off some goodies...

Instead seems to be one dedicated to circular arguments where neither side can or will be persuaded.

Silly me.

[exit thread]


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:43:54


Post by: jmurph


 Mad Doc Grotsnik wrote:
[enter thread]

*looks around*

Hmm. Could've sworn this was a thread highlighting that GW are about to show off some goodies...

Instead seems to be one dedicated to circular arguments where neither side can or will be persuaded.

Silly me.

[exit thread]


Yep, this is why we can't have nice things.

Maybe the announcement was premature?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:46:05


Post by: Lord Kragan


 jmurph wrote:
 Mad Doc Grotsnik wrote:
[enter thread]

*looks around*

Hmm. Could've sworn this was a thread highlighting that GW are about to show off some goodies...

Instead seems to be one dedicated to circular arguments where neither side can or will be persuaded.

Silly me.

[exit thread]


Yep, this is why we can't have nice things.

Maybe the announcement was premature?


Yes, it was premature. Let's be honest, the contents of this new are these: we are going to announce something. So barring saying: oh, new stuff is coming, there's nothing of substance to add to this thread. Hence why there's so much wish listing and bickering running rampant.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:48:36


Post by: Mad Doc Grotsnik


Wish-listing is cool. It's also fun and productive.

Going round and round and round and round and round and round and round ad infinitum about a game some love and some loathe? Utterly, singularly pointless and nothing to do with the topic

For what it's worth, I find AoS a fantastic game. If you don't, I don't give a Goblins Nethers.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 18:59:51


Post by: SJM


I love announcements about up coming announcements.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:02:54


Post by: Mad Doc Grotsnik


To be fair, we did get non-rubbishy pics of the Moritat and Siege Tyrant Terminators.


*Sigh* - do we know how (over)priced this will be? I'm interested in all it's contects, I just fear what they wull price it at...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:15:40


Post by: Mad Doc Grotsnik


Probs £100.

I read $165US on another thread though.

Not for me though - I only really want the Custodes, so the rest is a waste.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:25:34


Post by: GoatboyBeta


More Custodes and SoS would be nice, and the Rhino and LR could always come in handy for SM projects. But that damn Dread is actually putting me off.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:28:22


Post by: Thebiggesthat


 Yodhrin wrote:
 Fafnir wrote:
But AoS is fantastic. Its early release kind of sucked, but given a touch of development, it's become the best ruleset GW's put out in years, perhaps ever even.


Not if you actually liked Warhammer Fantasy it isn't.


Mods have already got rid of a load of this nonsense. Take the hint


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:37:50


Post by: CREEEEEEEEED


If they give us new dwarf models (not the slayers with lizards, wtf was that all about?) I'll probably dust of my old minis and get into AoS. I keep hearing good things, but cannons don't shoot in a line anymore, so I don't know.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:40:01


Post by: Daedalus81


 CREEEEEEEEED wrote:
If they give us new dwarf models (not the slayers with lizards, wtf was that all about?) I'll probably dust of my old minis and get into AoS. I keep hearing good things, but cannons don't shoot in a line anymore, so I don't know.


True, but I do enjoy the mechanics of the warmachines that are more effective the bigger the unit or some other factor.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:40:59


Post by: Mad Doc Grotsnik


Cannon are still pretty deadly.

Fully crewed, it's two shots a turn, 4+ to hit, -2 rend, D6 damage. So the outside chance to tonk 12 wounds off a unit.

And as AoS seems to tend toward smaller units (certainly compared to 8th) that's pretty deadly.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:49:31


Post by: Solidcrash


It's starter box set for both AoS and W40k with a soft launch of next edition. Loyal against Traitor.

My guessing


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 19:54:12


Post by: tneva82


 Hulksmash wrote:
You do realize that by spouting "a few years before endtimes" that GW would have had to essentially cancel Fantasy at the latest in the first year of 8th edition right? 8th came out in 2011. End Times started rolling out in the summer 2014. Fantasy was dying a slow death before GW canned it.


That's what they did. AOS was birthed in 2012 summer. When FB was still top 3 selling game. GW thought everything can sell same amount as marines so screw it. They weren't happy with 2 top-3 sellers. They wanted two top-1 seller. And no wonder sales tanked after that without releases. Most of GW's releases come from new releases. No new releases, no meaningful sales. If GW had one year without any 40k releases 40k sales would tank.

We are talking about company to whom exceeding expected sales by 400% is not enough...FB was doomed the moment GW realized they aren't selling as much as space marines.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 20:16:21


Post by: Baron Klatz


Solidcrash wrote:
It's starter box set for both AoS and W40k with a soft launch of next edition. Loyal against Traitor.

My guessing


I don't think there's anything in Order that could transfer over to 40k as easily as say the Tzeentch forces can.

(Unless, of course, NuMarines are rocking the Greek hoplite look and have a craving for twin-tailed comets on their armor. )



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 20:18:23


Post by: Vermis


Lord Kragan wrote:Yes, it was premature. Let's be honest, the contents of this new are these: we are going to announce something. So barring saying: oh, new stuff is coming, there's nothing of substance to add to this thread. Hence why there's so much wish listing and bickering running rampant.


That.

Mad Doc Grotsnik wrote:Wish-listing is cool. It's also fun and productive.


Productive!?!

Going round and round and round and round and round and round and round ad infinitum about a game some love and some loathe? Utterly, singularly pointless...


You just described wishlisting. Even the 'nothing to do with the topic' bit is iffy.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 20:38:56


Post by: Hulksmash


tneva82 wrote:
 Hulksmash wrote:
You do realize that by spouting "a few years before endtimes" that GW would have had to essentially cancel Fantasy at the latest in the first year of 8th edition right? 8th came out in 2011. End Times started rolling out in the summer 2014. Fantasy was dying a slow death before GW canned it.


That's what they did. AOS was birthed in 2012 summer. When FB was still top 3 selling game. GW thought everything can sell same amount as marines so screw it. They weren't happy with 2 top-3 sellers. They wanted two top-1 seller. And no wonder sales tanked after that without releases. Most of GW's releases come from new releases. No new releases, no meaningful sales. If GW had one year without any 40k releases 40k sales would tank.

We are talking about company to whom exceeding expected sales by 400% is not enough...FB was doomed the moment GW realized they aren't selling as much as space marines.


7 Army books and accompanying model releases in 2013 & 2014 (thru August) seem to argue with you stating a year of non new releases. That's exactly the pace GW used to have (actually higher at more than a army book every 3 months) throughout most of it's business cycle. Especially for Fantasy. I wish the myth that GW strangled WFB with no releases would die.

40k did have closer to 17 codex & supplement releases in the same time period (2013-End Times). Granted 10 of them didn't have model releases so....oh look, same codex and model release numbers!

***Numbers per Wikipedia Army book & Codex pages***


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 22:07:35


Post by: ERJAK


OgreChubbs wrote:
RazorEdge wrote:
And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Reasons

1: Shooting into combat.
2: formations which have a mandate make up so lack creativity.
3: over powered heroes.
4: over powered monsters.
5: a model on foot costs the same for a model on a mount.
6: lack of weapon choices for nearly all models.
7: no reason not to take full command since it in the same if you didn't.
8 summoning needing to pay the cost for a unit that may not show up.
9: double turns.
10: you buy a box of 3 models and the data slate says 9 cost 90 points you can still take 3 for 90 tho.......
11: magic phase just all wrong.
12 lack of creative special rules making each unit different.
13 no rend no play models.
14: All models are too big and easy to model for advantage.
15: lack of proper syengery between use to exist models.
16: each battletome has about 3 models in it you can head swap to make it a (new) unit looking at you flesh eaters.
17: naked chaos.

If you would like a list on all that's wrong with the
Lore
Names
Models
I can go in.


1. So? 2. Incoherent but most likely wrong, very few formations actually see use is AoS so whatever you said isn't super likely to be true 3. False 4. Largely false, some exceptions but keep in mind that in 8th the only models on the board that meant anything were wizards and cannons. 5. Not always, but when it does happen it's honestly not usually seen as a big deal. 6. Most models have 2-3 weapon profiles with a few options for special weapons, compare to 40k where you have bolters and grav and that's the whole army. 7. So? Why is that bad? Doesn't that make more sense anyway? 8. Paying for summoning is one of the best rules in the game 40k would kill for that rule. 9. One of the most interesting parts of the game tactically. 10. Very few boxes are mismatched this way and every game has minimum unit size, try taking 3 space marines. 11. By wrong do you mean way way way way better than either 40k or 8th? 12. Bulls*** 13. Tell that to moonclan grots. 14. Also bulls*** 99% of games are base to base post ghb 15. Tomb kings. Just Tomb Kings. 16. Not since the GHB came out, admittedly some are fairly small but the last few have been awesome. 17. Meh, personal preference.

I don't need you to go on, you've been wrong about everything so far; the patterns pretty clear.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 22:14:12


Post by: Solidcrash


Baron Klatz wrote:
Solidcrash wrote:
It's starter box set for both AoS and W40k with a soft launch of next edition. Loyal against Traitor.

My guessing


I don't think there's anything in Order that could transfer over to 40k as easily as say the Tzeentch forces can.

(Unless, of course, NuMarines are rocking the Greek hoplite look and have a craving for twin-tailed comets on their armor. )



Whoop. Mind my bad English..

I mean starter box set for AoS and starter box set for W40k.....
AoS = Order vs Death?
W40K = imperial vs Chao via Gathering storm storyline?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 22:16:34


Post by: techsoldaten


 Mad Doc Grotsnik wrote:
[enter thread]

*looks around*

Hmm. Could've sworn this was a thread highlighting that GW are about to show off some goodies...

Instead seems to be one dedicated to circular arguments where neither side can or will be persuaded.

Silly me.

[exit thread]


There should be an option to highlight threads that contain for rants and off-topic banter. That way, we would not need to read those dozens of threads, and could focus on the other one or two that are free from such noise.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 22:20:04


Post by: Digclaw


 techsoldaten wrote:
 Mad Doc Grotsnik wrote:
[enter thread]

*looks around*

Hmm. Could've sworn this was a thread highlighting that GW are about to show off some goodies...

Instead seems to be one dedicated to circular arguments where neither side can or will be persuaded.

Silly me.

[exit thread]


There should be an option to highlight threads that contain for rants and off-topic banter. That way, we would not need to read those dozens of threads, and could focus on the other one or two that are free from such noise.


I've noticed that the rant threads usually mark themselves by having Games Workshop in the title. If that is in the title the OT rant is inevitable.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 22:21:53


Post by: techsoldaten


ERJAK wrote:
OgreChubbs wrote:
RazorEdge wrote:
And I hear the same old tired argument by the AOS hater, and yet, they never manage to show why and how AOS is a bad ruleset.


Reasons

1: Shooting into combat.
2: formations which have a mandate make up so lack creativity.
3: over powered heroes.
4: over powered monsters.
5: a model on foot costs the same for a model on a mount.
6: lack of weapon choices for nearly all models.
7: no reason not to take full command since it in the same if you didn't.
8 summoning needing to pay the cost for a unit that may not show up.
9: double turns.
10: you buy a box of 3 models and the data slate says 9 cost 90 points you can still take 3 for 90 tho.......
11: magic phase just all wrong.
12 lack of creative special rules making each unit different.
13 no rend no play models.
14: All models are too big and easy to model for advantage.
15: lack of proper syengery between use to exist models.
16: each battletome has about 3 models in it you can head swap to make it a (new) unit looking at you flesh eaters.
17: naked chaos.

If you would like a list on all that's wrong with the
Lore
Names
Models
I can go in.


1. So? 2. Incoherent but most likely wrong, very few formations actually see use is AoS so whatever you said isn't super likely to be true 3. False 4. Largely false, some exceptions but keep in mind that in 8th the only models on the board that meant anything were wizards and cannons. 5. Not always, but when it does happen it's honestly not usually seen as a big deal. 6. Most models have 2-3 weapon profiles with a few options for special weapons, compare to 40k where you have bolters and grav and that's the whole army. 7. So? Why is that bad? Doesn't that make more sense anyway? 8. Paying for summoning is one of the best rules in the game 40k would kill for that rule. 9. One of the most interesting parts of the game tactically. 10. Very few boxes are mismatched this way and every game has minimum unit size, try taking 3 space marines. 11. By wrong do you mean way way way way better than either 40k or 8th? 12. Bulls*** 13. Tell that to moonclan grots. 14. Also bulls*** 99% of games are base to base post ghb 15. Tomb kings. Just Tomb Kings. 16. Not since the GHB came out, admittedly some are fairly small but the last few have been awesome. 17. Meh, personal preference.

I don't need you to go on, you've been wrong about everything so far; the patterns pretty clear.


These are valid reasons RazorEdge does not like AOS, and I share them wholeheartedly. There may be some overstatement in there, but it's easier to point out problems than the alternative.

On the subject of big announcements, what happened with AOS scares me. I like the idea of simplifying the ruleset, but that was excessive. I like the idea of updating the model range, but invalidating old lines was excessive.

My impression is GW does too much or not enough. I am all for change and updates to a stagnant system, but will be watching to see if the baby is indeed being thrown out with the bathwater.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 22:27:28


Post by: AegisGrimm


 Mad Doc Grotsnik wrote:
Wish-listing is cool. It's also fun and productive.

Going round and round and round and round and round and round and round ad infinitum about a game some love and some loathe? Utterly, singularly pointless and nothing to do with the topic

For what it's worth, I find AoS a fantastic game. If you don't, I don't give a Goblins Nethers.


Well, yeah. But you don't understand the unbridled need to hate on AoS on threads for completely unrelated games! Pretty soon we'll see the same argument randomly on the Privateer Press general discussion, for no apparent reason.

Personally, I think the BiG Thing will be introducing Sisters of Silence and Custodes into 40k. Which is both completely expected and completely boring.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 23:00:32


Post by: Mad Doc Grotsnik


Already confirmed as at least part of this week's pre-orders.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 23:01:16


Post by: Warpig1815


Here's hoping for a revamp for the Guard - I've been meaning to start of a small Guard project for a few years now, but I can't help but feel that as soon as I start, they're gonna phase out Cadians and release a new generic Guard box.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 23:02:27


Post by: MadCowCrazy


Big question with that custodes box is what sort of Land Raider is included, just 1 variant or all 3?

Currently the best LR box to buy is the Deathwatch one as it includes all LR variants plus an extra Deathwatch Sprue.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 23:24:46


Post by: AegisGrimm


 Mad Doc Grotsnik wrote:
Already confirmed as at least part of this week's pre-orders.


Sorry, that's what I meant, as I saw that already.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 23:27:40


Post by: casvalremdeikun


 MadCowCrazy wrote:
Big question with that custodes box is what sort of Land Raider is included, just 1 variant or all 3?

Currently the best LR box to buy is the Deathwatch one as it includes all LR variants plus an extra Deathwatch Sprue.
It looks to be just the regular Land Raider. I wouldn't anticipate them getting the Crusader/Redeemer, much like how the Rhino is probably not a Razorback kit like the Deathwatch Transport.

Still, I plan on getting this boxed set for more Custodes and Sisters. I am going to make 5 Sword and Board Custodes, 5 Guardian Spear, and a set each of Bolter and Sword Silent Sisters. That way I can mix and match them as needed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/13 23:42:47


Post by: RyanAvx


Honestly it doesn't seem too worth it to me. For a bog standard Land Raider, Contemptor and a Rhino? Why couldn't they just have thrown in some Custode/Imperial Eagle themed vehicle upgrade kits, and perhaps the Shield and Sword for the Dread.

The main draw to me just seems to be the papers the whole lot comes with, because you can easily buy Custodes and Sisters for £28 and £18 on the internet new on sprue respectively.

Anyway, looking forward to seeing what else gets revealed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 03:19:08


Post by: casvalremdeikun


 RyanAvx wrote:
Honestly it doesn't seem too worth it to me. For a bog standard Land Raider, Contemptor and a Rhino? Why couldn't they just have thrown in some Custode/Imperial Eagle themed vehicle upgrade kits, and perhaps the Shield and Sword for the Dread.

The main draw to me just seems to be the papers the whole lot comes with, because you can easily buy Custodes and Sisters for £28 and £18 on the internet new on sprue respectively.

Anyway, looking forward to seeing what else gets revealed.
Hopefully it at least comes with Custodes Transfers. But all things considered, the box is still a fairly good deal(for GW at least) at $165 USD.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 16:48:36


Post by: Lord Kragan


Do we know the schedule of this week's streams??


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 16:58:32


Post by: eekamouse


I think these MIGHT be the two big announcements:

Go back a bit in the stream when the GW rep is being interviewed.

He announces a new smaller starter for AoS... that he says later won't replace the existing starter. It comes with a bit of terrain as well, and doesn't include the larger Celestant and Khorgorath models.

He also announced... are you sitting down.... "Shadowar".... which is going to be a HUGE box with terrain... and basically be Necromunda 2.0 and include rules for all of the current 40K line of minis... ya....




-edit-

I kind of hope the AoS starter isn't the big announcement frankly, but "Shadow" sounds bonkers.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:11:27


Post by: Mad Doc Grotsnik


How does one go back in the stream?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:12:21


Post by: zamerion


Spoiler:
 eekamouse wrote:
I think these MIGHT be the two big announcements:

Go back a bit in the stream when the GW rep is being interviewed.

He announces a new smaller starter for AoS... that he says later won't replace the existing starter. It comes with a bit of terrain as well, and doesn't include the larger Celestant and Khorgorath models.

He also announced... are you sitting down.... "Shadowar".... which is going to be a HUGE box with terrain... and basically be Necromunda 2.0 and include rules for all of the current 40K line of minis... ya....




-edit-

I kind of hope the AoS starter isn't the big announcement frankly, but "Shadow" sounds bonkers.




Necromunda?

What minute plisss


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:14:54


Post by: Vorian


I must have that scenery now!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:17:46


Post by: eekamouse


 Mad Doc Grotsnik wrote:
How does one go back in the stream?


Just start it. It's live now... and scan backwards until you see the GW guy.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:24:54


Post by: zamerion


 eekamouse wrote:
 Mad Doc Grotsnik wrote:
How does one go back in the stream?


Just start it. It's live now... and scan backwards until you see the GW guy.



I saw the AoS game, but not 40k game :(


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:26:13


Post by: eekamouse


zamerion wrote:
 eekamouse wrote:
 Mad Doc Grotsnik wrote:
How does one go back in the stream?


Just start it. It's live now... and scan backwards until you see the GW guy.



I saw the AoS game, but not 40k game :(


He didn't show the 40k... just talked about it after they were done with the AoS game. He mentioned a more formal announcement later tonight.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:30:08


Post by: RazorEdge


And again Stormcasts...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:32:27


Post by: eekamouse


RazorEdge wrote:
And again Stormcasts...


It's basically new sprues of everything in the original starter. Like I said... I hope this isn't the "Big AoS Announcement". I don't think it is. I think this was specifically presented toward the Dice Tower audience which is 90% board gamers.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:33:38


Post by: Mad Doc Grotsnik


Shadow War Armageddon.....it has my attention. And very likely my cash...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:37:55


Post by: Dez



Via GAMA:

New Age of Sigmar Starter Box. Comes with the existing Starter Set contents minus some heroes (Dracoth, Lord of Khorne, not sure what else). Comes with Gold and Red sprues, which looks like it would be easy to hit with a wash and call it tabletop. Comes with a vinyl 2 sided mat based on the Realm of Battle Board, and the box turns into a big terrain piece

Shadow War: Armageddon is the spiritual successor to Necromunda and due out VERY SOON. Comes in a MASSIVE (stressed a lot) box full of multilevel terrain, Space Marines, Orks and of course rules. The rules cover 16-17 different factions, so most/all 40k armies are covered.

Blood Bowl is going really strong, like crazy strong. Lots of stuff in the works for it, and I think they are probably redesigning stuff they had planned to cast instead as plastic (my guess).

Go to -28, it's a live stream


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:42:02


Post by: SagesStone


Nothing too exciting, but hopefully some interesting stuff for Orks in it. I suspect the scouts would likely be from that recent game they made with the nids.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:43:42


Post by: angelofvengeance


Box art image for y'all

Love the scout at the front that's just smashed the ork in the face lol.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:44:41


Post by: Barzam


Most likely Shadow War Armageddon will be reusing existing Scout and Ork models, but with new terrain. Hopefully a good amount of terrain. Squad based combat with tight rules and a lot of multi-level terrain would be amazing


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:44:43


Post by: Thebiggesthat


They did mention a multi level game in last month's white dwarf


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:45:05


Post by: Ghaz


Vorian wrote:
https://www.warhammer-community.com/2017/03/14/new-game-announced-at-gama-trade-show/

Up on the community site now

The most important bit from that link...

We’ll have more news for you on this game, as well as other new releases, over the next several hours, so stay posted!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:47:01


Post by: Thebiggesthat


Well the AoS box should be another


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:48:41


Post by: Theophony


SO necromunda WITHOUT the gangs? My Escher are sad .


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:51:26


Post by: zerosignal


Yay, something invalidating Kill Team.

Sigh.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:52:36


Post by: X078


Terrrain box basically, quite nice, hopefully more reveals coming though...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:52:53


Post by: VictorVonTzeentch


zerosignal wrote:
Yay, something invalidating Kill Team.

Sigh.


Not really an invalidation, just another type of game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:53:08


Post by: angelofvengeance


zerosignal wrote:
Yay, something invalidating Kill Team.

Sigh.


Different ruleset buddy, so not really.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:54:04


Post by: Verviedi


Meh. Repackaged Scout models and Orks. All depends on how good the terrain is.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:54:07


Post by: eekamouse


 VictorVonTzeentch wrote:
zerosignal wrote:
Yay, something invalidating Kill Team.

Sigh.


Not really an invalidation, just another type of game.


Ya... I feel like this is "another way to use the models you use for Kill Team".... or also... "Here's some terrain for Kill Team... and some bonus rules"... /shrug


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:54:34


Post by: NivlacSupreme


Yay!

I can split this with my friend. Expand my BA a bit.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 17:58:34


Post by: Thebiggesthat


zerosignal wrote:
Yay, something invalidating Kill Team.

Sigh.


Oh ace, you have the rules? Post them up!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:00:35


Post by: NivlacSupreme


I've been thinking about that artwork.

There is not a single sergeant in that picture (that I can see).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:00:36


Post by: jmurph


Hmmm, hoping the terrain is good. The old Necromunda bulkheads were so versatile....


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:01:56


Post by: mjl7atlas


So what is a venerable landraider and a null maiden rhino?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:04:49


Post by: Mr Morden


 angelofvengeance wrote:
Box art image for y'all

Love the scout at the front that's just smashed the ork in the face lol.



Good pic - this "could" be great given that pretty the variety of forces engaged on Armageddon including Sisters !


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:06:14


Post by: NivlacSupreme


 Mr Morden wrote:
 angelofvengeance wrote:
Box art image for y'all

Love the scout at the front that's just smashed the ork in the face lol.



Good pic - this "could" be great given that pretty the variety of forces engaged on Armageddon including Sisters !


A: This is the kind of art that got me into 40k

B: I too want sisters. And praetorians.

I think i'll start saving for half of this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:06:17


Post by: Mad Doc Grotsnik


 eekamouse wrote:
 VictorVonTzeentch wrote:
zerosignal wrote:
Yay, something invalidating Kill Team.

Sigh.


Not really an invalidation, just another type of game.


Ya... I feel like this is "another way to use the models you use for Kill Team".... or also... "Here's some terrain for Kill Team... and some bonus rules"... /shrug


Watch the video. Andy Smillie says it Necromunda rules. So nothing like Kill Team

And f anyone objects to that, they're weird


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:15:52


Post by: CragHack


Af first I thought it was a genestealer hybdrids due to googles


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:22:58


Post by: theocracity


Oh man! I know I should keep my expectations low, but this would be a great opportunity for a redone Scout kit and redone Boyz (particularly interested in the latter).

Never played Necromunda, but it sounds really appealing. The small scale RPG elements of Blood Bowl have really gotten me back into the hobby, and being able to use my boyz in a less bloated game would be fantastic.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:28:20


Post by: judgedoug


Praying for it to be Age of Sigmar in spaaaaace.
edit: well not quite praying. That would mean that I would be buying 40k models.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:28:37


Post by: Lord Kragan


I'm disappointed with Blood and Thunder. It's still a potentially good value box but... meh. Of course, new players and young'uns will enjoy it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:29:17


Post by: Mymearan


 judgedoug wrote:
Praying for it to be Age of Sigmar in spaaaaace.
edit: well not quite praying. That would mean that I would be buying 40k models.


It's Necromunda 2.0.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:30:52


Post by: Elbows


I have my doubts it'll be proper Necromunda heavy - I'd expect a much more watered down version of the "feel" of Necromunda. I'd expect a $60-80 price with Warhammer Quest Silver Tower level detail...

I'd love to be proven wrong, but I doubt it. No interest for me unless the terrain is incredible (scouts and orks are both supremely mediocre kits and I have no interest in them).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:31:49


Post by: judgedoug


 Mymearan wrote:
 judgedoug wrote:
Praying for it to be Age of Sigmar in spaaaaace.
edit: well not quite praying. That would mean that I would be buying 40k models.


It's Necromunda 2.0.


That could mean anything. Adeptus Titanicus (new) is nothing like the original Adeptus Titanicus rules.
So, praying that this is based on Age of Sigmar.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:31:49


Post by: Fayric


So GW didnt manage to clear their stock of Scouts with that lost patrol game.
Lets just hope the scenery dont come in the same quality as in the dark eldar game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:37:33


Post by: Mymearan


 judgedoug wrote:
 Mymearan wrote:
 judgedoug wrote:
Praying for it to be Age of Sigmar in spaaaaace.
edit: well not quite praying. That would mean that I would be buying 40k models.


It's Necromunda 2.0.


That could mean anything. Adeptus Titanicus (new) is nothing like the original Adeptus Titanicus rules.
So, praying that this is based on Age of Sigmar.


The GW guy says (verbatim) "it's the old Necromunda ruleset to play with" so that's unlikely.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:39:34


Post by: Lord Kragan


Not entirely related with the announcements but I found this comparison:



Maybe slaangors/pestigors/khorngors are on the way?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:40:22


Post by: Mr Morden


NivlacSupreme wrote:
 Mr Morden wrote:
 angelofvengeance wrote:
Box art image for y'all

Love the scout at the front that's just smashed the ork in the face lol.



Good pic - this "could" be great given that pretty the variety of forces engaged on Armageddon including Sisters !


A: This is the kind of art that got me into 40k

B: I too want sisters. And praetorians.

I think i'll start saving for half of this.
There are many cool imperial Guard regiments that would be great in plastic - but I guess it will just be more marines.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:40:47


Post by: NewTruthNeomaxim


I can't believe more people aren't flipping their crap over what even at its surface is being called Necromunda expanded to existing 40k armies???

My group is instantly discussing running campaigns of this game. Very, very excited here.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:40:54


Post by: Kijamon


Contents floating about for the Necromunda game, terrain looks amazing


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:41:07


Post by: Mad Doc Grotsnik


Come on guys. Watch the video.

Box is deep, and packed with multi level plastic scenery. And it uses the Necromunda rules.

Seemingly no gangs (may have misconstrued), but comes with all the rules you'll need, barring some downloads.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:41:25


Post by: judgedoug


 Mymearan wrote:
 judgedoug wrote:
 Mymearan wrote:
 judgedoug wrote:
Praying for it to be Age of Sigmar in spaaaaace.
edit: well not quite praying. That would mean that I would be buying 40k models.


It's Necromunda 2.0.


That could mean anything. Adeptus Titanicus (new) is nothing like the original Adeptus Titanicus rules.
So, praying that this is based on Age of Sigmar.


The GW guy says (verbatim) "it's the old Necromunda ruleset to play with"


That's tremendously unfortunate. I loved Necromunda when it first came out, but since then much, much better rulesets have been released, not only by the former designers but by the current GW Design team. "Necromunda 2.0" implies it uses current 40k rules as a basis, just as Necromunda used 40k 2nd as a basis, which is a huge turnoff.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:42:51


Post by: Ghaz


Lord Kragan wrote:
Not entirely related with the announcements but I found this comparison:

Spoiler:


Maybe slaangors/pestigors/khorngors are on the way?

Already mentioned in the appropriate thread.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:42:58


Post by: Elbows


It won't be the same rule-set, simply because it will be tied to current 40K which has changed substantially (remember Necromunda was released during the late 90's with 2nd edition Warhammer 40K). I doubt they'll revert to an old game system they abandoned.

Re-written for the 3rd-7th generation (which have all been the same rules, just tossed in a spin cycle every couple of years), very possible.

I highly doubt you'll find a lot of the Necromunda content in this game. I'd like to be wrong, but I doubt they will include much of the post-game stuff which made Necromunda (and Mordheim) the beloved games they are.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:47:18


Post by: RiTides


Updated the OP! Poke me about their further reveals - it might be that we need multiple threads for other items (like AoS stuff) if this one gets too unwieldy.

Great to see GW so chatty . Now tell us more about Shadow War: Armageddon!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:47:41


Post by: tneva82


 judgedoug wrote:
That's tremendously unfortunate. I loved Necromunda when it first came out, but since then much, much better rulesets have been released, not only by the former designers but by the current GW Design team. "Necromunda 2.0" implies it uses current 40k rules as a basis, just as Necromunda used 40k 2nd as a basis, which is a huge turnoff.


Oh yeah. Necromunda based on horus heresy rules could be fun. HH being current best rules GW having.

Though still 2nd ed is still better core so hopefully they haven\t messed with rules.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:47:47


Post by: judgedoug


"Thunder and Blood" looks awesome as hell. What a perfect little starter set.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:48:32


Post by: RiTides


Here's a copy of the new OP with a link to the warhammer community page:

 VictorVonTzeentch wrote:
https://www.warhammer-community.com/2017/03/14/new-game-announced-at-gama-trade-show/



Breaking news from the Gama Trade Show, a brand new boxed game has just been announced – Shadow War: Armageddon.

Some of the Warhammer Community team are currently at the huge trade show in Las Vegas, and are showcasing some of the exciting new releases on the way over the next few months. The first of these is Shadow War: Armageddon.

Right now we don’t have a huge amount of detail on this set (though we will, very soon), but what we do know is that it is a squad-level game set in the Warhammer 40,000 universe. The specific setting is the hive cities of War Zone: Armageddon, and the two forces pitted against each other are Space Marines Scouts from the Blood Angels Chapter and ferocious Ork Boyz.

We think the idea of close-range combat amongst the sprawling ruins of Imperial industry sounds pretty ace.

We’ll have more news for you on this game, as well as other new releases, over the next several hours, so stay posted!

 Dez wrote:
Via GAMA:

Shadow War: Armageddon is the spiritual successor to Necromunda and due out VERY SOON. Comes in a MASSIVE (stressed a lot) box full of multilevel terrain, Space Marines, Orks and of course rules. The rules cover 16-17 different factions, so most/all 40k armies are covered.

Any other info post it up!!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:49:13


Post by: judgedoug


tneva82 wrote:
 judgedoug wrote:
That's tremendously unfortunate. I loved Necromunda when it first came out, but since then much, much better rulesets have been released, not only by the former designers but by the current GW Design team. "Necromunda 2.0" implies it uses current 40k rules as a basis, just as Necromunda used 40k 2nd as a basis, which is a huge turnoff.


Oh yeah. Necromunda based on horus heresy rules could be fun. HH being current best rules GW having.

Though still 2nd ed is still better core so hopefully they haven\t messed with rules.


Gah, any 40k variant or version is awful to base any new game on, to be honest. A brand new ruleset would be the best. Absorb some of the innovative mechanics and pushes towards rules elegance that other designers have been striving for since the mid 2000's that GW has deftly avoided.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:49:42


Post by: Ghaz


 RiTides wrote:
Updated the OP! Poke me about their further reveals - it might be that we need multiple threads for other items (like AoS stuff) if this one gets too unwieldy.

Great to see GW so chatty . Now tell us more about Shadow War: Armageddon!

The current 'AoS General' thread is at 200 pages. We could use a new thread.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:51:01


Post by: Mymearan


Kijamon wrote:
Contents floating about for the Necromunda game, terrain looks amazing


Uh where? Can't find anything on FB.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:54:21


Post by: SlaveToDorkness


So, not Necromunda, just another 40k gateway game. Necromunda should have nothing to do with Space Marines or Orks.

BOO!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:55:02


Post by: Samsonov


Sounds excellent to be honest. Necromunda is probably my favourite GW game, so any game based upon or heavily influenced by that already interests me. It has some issues but generally plays well. Expanding it to 16 to 17 factions, one potentially as varied as the 40K armies, would certainly be a challenge but I think creating perfectly balanced forces is less important when it comes to campaign based skirmish games.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 18:59:44


Post by: Mad Doc Grotsnik


Did someone say there's pics of the terrain going round? Show me!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:00:04


Post by: Gamgee


Shrug from me as well. No one to play games with out here. If the terrain is well done it could tempt me. I don't collect either army so no reason to get it for that.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:00:16


Post by: VictorVonTzeentch


 SlaveToDorkness wrote:
So, not Necromunda, just another 40k gateway game. Necromunda should have nothing to do with Space Marines or Orks.

BOO!


Then just use the rules (which they say are Necromunda's rules) and Imperial Agents and Genestealer Cults to represent different Gangs.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:00:22


Post by: Elbows


Here's my main issue. If you have a "spiritual successor" to Necromunda based on 40K...that's pretty damning concerning a genuine successor to Necromunda (they may just leave it with the video game).

Anyone who loves Necomunda is anxious for a real Necromunda, not a "spiritual successor". Much as the "spiritual successor" of WHQ left a bad taste in many mouths. If anything though, it'll provide some closure for those who've been waiting 20+ years for a new version. And if they can buy the new game and at least get some terrain out of it - cool.

But if it's not gangs, ratskins, arbites, etc...it's not Necromunda and I've no real interest in it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:03:57


Post by: ImAGeek


Well apparently Necromunda is gonna be the next specialist game after Titanicus according to people from an event (can't remember which one).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:04:55


Post by: silverstu


 Elbows wrote:
Here's my main issue. If you have a "spiritual successor" to Necromunda based on 40K...that's pretty damning concerning a genuine successor to Necromunda (they may just leave it with the video game).

Anyone who loves Necomunda is anxious for a real Necromunda, not a "spiritual successor". Much as the "spiritual successor" of WHQ left a bad taste in many mouths. If anything though, it'll provide some closure for those who've been waiting 20+ years for a new version. And if they can buy the new game and at least get some terrain out of it - cool.

But if it's not gangs, ratskins, arbites, etc...it's not Necromunda and I've no real interest in it.


Yeah but it might be a precursor to Necromunda coming back- test the waters [and maybe develop new terrain] for the game. Because what everyone would want is plastic gangs- and they would need resources to do that and it seems resources are pretty stretched for specialist games - they appear to be trying to get more plastics for Bloodbowl and possibly get Titanicus in plastic.
I think they may well do Necromunda in the future -this is just a way to get the rules out with some terrain along with existing models until they can produce original plastics for a new game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:05:28


Post by: Vorian


Or this is the plastic Necromunda terrain before resin Necromunda gangs are announced at whatever the WHW event is in May


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:09:44


Post by: insaniak


 silverstu wrote:
this is just a way to get the rules out with some terrain along with existing models until they can produce original plastics for a new game.

Another way of doing that would have been to re-release the Necromunda rules along with some terrain and existing models until they can produce original plastics...

I mean, if you're going to just re-release existing models in a new box, you might as well re-release stuff that people are actually asking for...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:10:07


Post by: NivlacSupreme


Where are the contents?!?!?!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:12:03


Post by: Melissia


Wonder how much I can ebay the marines for. A few bucks maybe?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:13:59


Post by: ImAGeek


From FB

[Thumb - IMG_3971.JPG]


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:14:21


Post by: Marxist artist


 Melissia wrote:
Wonder how much I can ebay the marines for. A few bucks maybe?


Not if everyone else is!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:15:04


Post by: Seneca


I really like that terrain. Is it plastic?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:15:08


Post by: silverstu


 insaniak wrote:
 silverstu wrote:
this is just a way to get the rules out with some terrain along with existing models until they can produce original plastics for a new game.

Another way of doing that would have been to re-release the Necromunda rules along with some terrain and existing models until they can produce original plastics...

I mean, if you're going to just re-release existing models in a new box, you might as well re-release stuff that people are actually asking for...


Would they put resin/metal models in a box set?



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:17:13


Post by: Melissia


Marxist artist wrote:
 Melissia wrote:
Wonder how much I can ebay the marines for. A few bucks maybe?


Not if everyone else is!
True. I'd keep the Orks, but never really been interested in the marines, at least not the ones they'rel ikely to have (scouts especially). MAybe someone at a local store is willng to swap.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:17:21


Post by: Marxist artist


 silverstu wrote:
 insaniak wrote:
 silverstu wrote:
this is just a way to get the rules out with some terrain along with existing models until they can produce original plastics for a new game.

Another way of doing that would have been to re-release the Necromunda rules along with some terrain and existing models until they can produce original plastics...

I mean, if you're going to just re-release existing models in a new box, you might as well re-release stuff that people are actually asking for...


Would they put resin/metal models in a box set?



Cool terrain , but need more than 1 gantry to play on, might use existing plastics with resin special heroes?!?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:17:30


Post by: Roknar


Tentatively excited about shadow war. I never played necromunda and frankly the gangs don't appeal to me. However I disliked killteam for being simply 40k at low points with (very) slightly altered rules. I wanted rules to match such a small scale like setting up killzones and such. This sounds like it could be more what I expected out of kill team.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:17:49


Post by: theocracity


Someone posted a grainy photo in the comments on War of Sigmar (edit: and here a few posts up). It does look like recycled Boyz, which is disappointing. Would still appreciate some interesting rules though.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:21:00


Post by: Samsonov


That terrain is really weird. I am not sure how well it fits a stand alone game, one big piece of terrain. However, it bodes very well for a non-watered down skirmish game which is expanded way beyond the initial box set.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:23:22


Post by: squall018


That terrain is neat looking, but it doesnt look great to actually play a skirmish game on. That being said, I have plenty of terrain. Cant wait to see the rules.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:23:46


Post by: insaniak


Well, that's underwhelming...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:25:49


Post by: Ghaz


I wonder how well that terrain piece will link up with some of the existing terrain kits.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:27:06


Post by: tneva82


Terrain piece...Looks nice but seems kinda thin for skirmish terrain. Feels like one would need lot more just for basic table(nevermind truly appropriate amount of terrain for necromunda style table) unlike original necromunda.

Still a lot depends on the price. If price is right could see myself buying two of those.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:27:31


Post by: Chikout


Before people panic, there is a rumour going round (add it to the list) that this is just part of the terrain. ( from the comments on the war of sigmar blog)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:28:20


Post by: Albino Squirrel


On it's own, not much terrain. I think having just the simple gantries but more of them might have been better for a stand alone game. But if that piece matches up well with the existing 40K buildings, maybe some cool terrain can be made by combining them.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:28:28


Post by: Azreal13


 insaniak wrote:
Well, that's underwhelming...


My reaction over the course of this thread...



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:28:44


Post by: tneva82


Chikout wrote:
Before people panic, there is a rumour going round (add it to the list) that this is just part of the terrain. ( from the comments on the war of sigmar blog)


Well was more of puzzled but good to know. Odd though. That picture looked a lot like content pictures GW has which generally show all.

Even better though! Good terrain is always welcome.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:32:36


Post by: Albino Squirrel


I can't imagine they would show a picture of the entire contents of the game, except leave out half the terrain for some reason. I wouldn't expect the box to include more than that, but maybe they will have additional terrain sets available to buy that go along with that piece.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:33:37


Post by: Chikout


tneva82 wrote:
Chikout wrote:
Before people panic, there is a rumour going round (add it to the list) that this is just part of the terrain. ( from the comments on the war of sigmar blog)


Well was more of puzzled but good to know. Odd though. That picture looked a lot like content pictures GW has which generally show all.

Even better though! Good terrain is always welcome.

Yeah, sounds strange but this info comes from the same person who originally posted the pic. He said he was told that the terrain is modular so the picture shown is not the only configuration.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:34:14


Post by: Mad Doc Grotsnik


Really liking that terrain, and hoping it's modular.

Will still likely nab a couple of boxed sets, as I'm doing a board as this year's major project.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:34:21


Post by: Rayvon


I guess they stuck that terrain in there to help them shift more of the old orcs and SM scouts.

Hopefully the rules will be half decent.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:35:28


Post by: Vermis


Mr. Ratburn always did bring a sense of perspective.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:35:57


Post by: Dez


I'm hoping they are new sculpts in the Shadow War box. Note that there is no shoota like the one the Ork Boy is holding on the box, and GW doesn't like to have art without a model. Remember that 'Belt Buckle' we saw a long time ago?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:36:45


Post by: H.B.M.C.


 Elbows wrote:
Anyone who loves Necomunda is anxious for a real Necromunda, not a "spiritual successor". Much as the "spiritual successor" of WHQ left a bad taste in many mouths. If anything though, it'll provide some closure for those who've been waiting 20+ years for a new version. And if they can buy the new game and at least get some terrain out of it - cool.

But if it's not gangs, ratskins, arbites, etc...it's not Necromunda and I've no real interest in it.


If this was their plan for "Necromunda" then I'd have rather they just not bothered.

 ImAGeek wrote:
From FB
Spoiler:


What??? A single big terrain piece and general 40K units/races is a "successor" to Necromunda?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:40:44


Post by: Theophony


Well I'm glad I'm sitting on over 200 necromunda bulkheads and about five sets of the basic structures. Sad that it's not gangs but 40k light


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:45:53


Post by: Albino Squirrel


I think they probably shouldn't have mentioned Necromunda when talking about this. Just going to disappoint people who want Necromunda to come back.

However, I do think there are probably plenty of people interested in 40K and its background, but don't have the time or money to invest in huge armies used in 40K or keep up with all the constant rules developments. So this might be a great way for those people to get into or continue to be involved in the 40K universe.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:47:24


Post by: Daedalus81


Gangs are mostly just a dressing. Enterprising hobbyists will take the expanded options and run with it. I care more about the rules.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:47:27


Post by: JohnnyHell


Just play Necromunda if you want to play Necromunda. I do. New Community Edition rules over at YakTribe are free and ace.


Automatically Appended Next Post:
Also, anyone think that Shadow Wars could be a series title, resurrecting the old, old suggestion to have multiple skirmish boxed games set in different corners of the 40K-verse? If not it's a little odd.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:49:21


Post by: CragHack


I really hope it's plastic. Because it looks like plastic. Freaking awesome, I'd buy two, just for that terrain.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:49:47


Post by: Mad Doc Grotsnik


This coming out does not mean we don't get Necromunda proper.

Let's consider Silver Tower. It wasn't the Quest many (some?) wanted - but its success directly lead to Hammerhal, which is much, much closer.

I suspect this will sell well - scaled down 40k has a wide appeal, and the terrain has an appeal all its own. Provided the video report was accurate, and the rule book contains rules for all races, that's further appeal.

And that means we'll be more likely to see full Necromunda, gangs and all.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:52:25


Post by: H.B.M.C.


 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:53:36


Post by: Mad Doc Grotsnik


Well, I've got the rules and opponents to do both?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:55:57


Post by: Samsonov


Yeah, I do not see this as Necromunda. If you want to play Necromunda the rules are on line and converting a gang of 10 models is very easy given GW's extensive range, other sci fi models, even historical plastics. I would still love to see a proper new Necromunda but 40K skirmish with more in depth rules than kill team and a campaign is a pretty good thing.

For me, the most appealing thing is not certainly not the models or even the terrain. Rules are important but I can use the original necromunda rules or something if I want. It is the idea, the hobby logs it will generate, the discussions. There is so much potential here and providing GW provide a decent base then the community will generate so much out of it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:58:01


Post by: Bull0


 H.B.M.C. wrote:
 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 19:59:38


Post by: Baron Klatz


Indeed, ALOT of Oldhammer and 8.5 players would disagree with that statement.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:00:45


Post by: Ruin


 Bull0 wrote:
 H.B.M.C. wrote:
 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


Other than the balkanisation of WHFB communities...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:02:52


Post by: casvalremdeikun


Unless the terrain is plastic and the included models are new sculpts, count me out. If the terrain is plastic, I might just get it for some Scouts to add to my Blood Angels and some Orks to cut up for basing my Crimson Fists. But that is a stretch.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:03:39


Post by: Chikout


Doing this does not prevent them from also doing Necromunda proper. The official report does not mention Necromunda. It is only response to users asking about it on Facebook that they have said it is like Necromunda. It has well known that the specialist games team is very small and has delayed Adeptus titanicus to keep up with demand for bloodbowl.
Atia had dropped hints that Necromunda is next from them. Maybe they are going to use this terrain and rule set and just make minis and specific rules for those squads, but at this rate you won't see that until 2018.
As a stand alone project a new system that lets you use your existing minis in a new way sounds great.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:05:05


Post by: JohnnyHell


 Bull0 wrote:
 H.B.M.C. wrote:
 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


This guy gets it.

No need to attack my post, HBMC, I'm just pointing people disappointed this release is not Necromunda to a place they can get it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:05:06


Post by: Dryaktylus


Of course this is not Necromunda - that would be Specialist Games/Forgeworld's terrain. SW:A seems to be another option for skirmish 40k, that's not a bad thing per se.

 JohnnyHell wrote:

Also, anyone think that Shadow Wars could be a series title


Thought about that too. A deathworld setting would be a logical choice for another game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:05:29


Post by: Mad Doc Grotsnik


BoLS reporting it comes with rules for 12 factions.

£10 on Harlequins being the new Spyrers!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:07:49


Post by: Neronoxx


 JohnnyHell wrote:
 Bull0 wrote:
 H.B.M.C. wrote:
 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


This guy gets it.

No need to attack my post, HBMC, I'm just pointing people disappointed this release is not Necromunda to a place they can get it.


Love how this game isn't even fully understood and we alrewdy have the usual salters making crazy statements.
Never change Dakka. Never change.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:07:57


Post by: JohnnyHell


 Dryaktylus wrote:
 JohnnyHell wrote:

Also, anyone think that Shadow Wars could be a series title


Thought about that too. A deathworld setting would be a logical choice for another game.


Oh gawd not with those recently-released tree blob things though...:-D


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:09:51


Post by: Joyboozer


Neronoxx wrote:
 JohnnyHell wrote:
 Bull0 wrote:
 H.B.M.C. wrote:
 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


This guy gets it.

No need to attack my post, HBMC, I'm just pointing people disappointed this release is not Necromunda to a place they can get it.


Love how this game isn't even fully understood and we alrewdy have the usual salters making crazy statements.
Never change Dakka. Never change.

Yes, because if Dakka did change and became a forum where all discussion was completely one sided it would incredibly boring to read.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:14:34


Post by: rollawaythestone


If that terrain is plastic, I will buy the box. I've been hoping that they do more skirmish game type stuff in 40k. Particularly interested in a Hero Quest type game that makes use of the 40K clampack heros.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:16:24


Post by: insaniak


Chikout wrote:

Yeah, sounds strange but this info comes from the same person who originally posted the pic. He said he was told that the terrain is modular so the picture shown is not the only configuration.

The terrain being modular doesn't mean that there is more of it not shown...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:16:44


Post by: Joyboozer


I don't think that ladder would support the weight of the majority of 40k troop size models, stop destroying my immersion GW!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:17:26


Post by: Crimson


I hope the Shadow Wars has good support for Inquisition and Ad mech factions. This could be an official ruleset for Inquisimunda.

What I'd like to see an ability to recruit and equip models individually, unlike in the Killteam. If it is based on Necromunda, this will probably happen.

Even if they wouldn't produce new Necromunda models for the time being, I think it would be wise to offer rules for gangs as free download or something. It would be a pretty easy way to garner some good will.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:19:43


Post by: Vermis


H.B.M.C. wrote:What??? A single big terrain piece and general 40K units/races is a "successor" to Necromunda?


You're just not forging the narrative hard enough.

Bull0 wrote:Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


Every time I say something like that, someone turns up to say that they can't get anyone to play it. It's frustrating, but it happens, and 'just play Necromunda' doesn't fix everything.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:20:28


Post by: Breotan


 Ghaz wrote:
I wonder how well that terrain piece will link up with some of the existing terrain kits.

The machinery looks like it's designed to match the pipes sets perfectly.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:20:42


Post by: Samsonov


 Dryaktylus wrote:
Of course this is not Necromunda - that would be Specialist Games/Forgeworld's terrain. SW:A seems to be another option for skirmish 40k, that's not a bad thing per se.

 JohnnyHell wrote:

Also, anyone think that Shadow Wars could be a series title


Thought about that too. A deathworld setting would be a logical choice for another game.

Love to have a skirmish game on a chaos world. It would be a bit like AoS but with autoguns.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:21:41


Post by: Dryaktylus


 JohnnyHell wrote:
 Dryaktylus wrote:
 JohnnyHell wrote:

Also, anyone think that Shadow Wars could be a series title


Thought about that too. A deathworld setting would be a logical choice for another game.


Oh gawd not with those recently-released tree blob things though...:-D


But combined with the plastic Catachans it would become a top seller!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:21:55


Post by: WrentheFaceless


Screw the orks and blood angels, I want that terrain


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:22:28


Post by: VictorVonTzeentch


 Bull0 wrote:
 H.B.M.C. wrote:
 JohnnyHell wrote:
Just play Necromunda if you want to play Necromunda.


Just play Warhammer Fantasy Battles if you want to play Warhammer Fantasy Battles.

See how that doesn't work?


Yeah! Hang on... both those examples work. There's still no Gestapo Workshop stopping you playing WFB. And the community rules for Necromunda and Inq28 are fething fantastic


Wait, you guys dont have that? Guess I'll need to report you to Gestapo Workshop HQ. An Agent will be deployed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:22:31


Post by: Insectum7


Biggest question by far is the rules, because supposedly it comes with rules for the different factions.

If each faction requires their own rules to play it. . . how different ARE the rules?

Because if this is a detailed squad skirmish game, then it gets really interesting. . .


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:23:29


Post by: Ruin


 Dryaktylus wrote:
 JohnnyHell wrote:
 Dryaktylus wrote:
 JohnnyHell wrote:

Also, anyone think that Shadow Wars could be a series title


Thought about that too. A deathworld setting would be a logical choice for another game.


Oh gawd not with those recently-released tree blob things though...:-D


But combined with the plastic Catachans it would become a top seller!


Nah, you get the Wayne Rooney scouts instead...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:25:55


Post by: GoatboyBeta


Well this is certainly a new way to release terrain Really interested to know more about the rules and what other factions are in the book(fingers crossed for GS cults).

The subtitled name looks like this could become a series if it does well enough.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:27:24


Post by: Chikout


 insaniak wrote:
Chikout wrote:

Yeah, sounds strange but this info comes from the same person who originally posted the pic. He said he was told that the terrain is modular so the picture shown is not the only configuration.

The terrain being modular doesn't mean that there is more of it not shown...

I know, but he also said he was told that this is not all the terrain. That info may be wrong of course, I am just passing on what I read on the war of sigmar blog from a seemingly reliable source ( he provided the picture).
The thought that just occurred to me was with this box being Shadow war: Armageddon, why not have specialist games make Shadow war: Necromunda when they are ready?
I understand the frustration of the fans of the original game but GW seems to be dividing up the way it makes products and specialist games is the nostalgia department. It is 100% clear that they are not going to just stop when Adeptus titanicus is out and Necromunda is a very logical next step.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:27:46


Post by: Mad Doc Grotsnik


 Insectum7 wrote:
Biggest question by far is the rules, because supposedly it comes with rules for the different factions.

If each faction requires their own rules to play it. . . how different ARE the rules?

Because if this is a detailed squad skirmish game, then it gets really interesting. . .


Will likely have racial bonuses to start. So you're average Guardsman will be cheap and unremarkable. Orks may be immune to pinning checks. Scouts may have some sort of Stealth skill etc.

But that as ever is only supposition!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:32:01


Post by: Chairman Aeon


Finally, Rogue Trader 2.0! (Or the game we wanted Necromunda to be but never was.)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:33:30


Post by: stewe128


I feel like the next tease for both 40k and AoS might be another daemons release. Maybe Slaanesh or Nurgle since chaos covers both


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:34:32


Post by: Mad Doc Grotsnik


The Rogue Trader thing is a good point.

If you can field an Inquisitor, they're relatively easy to adapt to be a Rogue Trader.

Allow gangs/squads etc to be mixed with home brew restrictions of some kind and you're 90% of the way there.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:35:50


Post by: Malika2


Hmm, the terrain makes it seems like GW is going for something bigger, but I can't get rid of the feeling it will be a small stand alone game like their previous board games.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:36:39


Post by: streetsamurai


This could be the greatest thing ever, but I have no faith in current GW to bring us anything more than a game which has a few interesting mechanics but is too simplistic. ST and GOC had a lot of potential imo, but the rules were not developed enough (especially the campaign rules). I expect the same here


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:51:15


Post by: Perfect Organism


Well, I'm cautiously optimistic about Shadow War. The terrain looks good at least. All the recent boxed games I've actually played (Overkill, Execution Force, Betrayal at Calth, Silver Tower) have been pretty good (Silver Tower has some serious flaws with balance, but is still a decent example of it's genre).

Can't really tell from the blurry image but I believe that the models are old ones. If they were doing new plastic orks, surely it would have made sense to make them more thematic kommandos rather than generic boys? A real shame, because decent looking scouts and plastic kommandos would have boosted sales considerably, I suspect.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:51:35


Post by: JohnnyHell


Your standpoint on GW games is well known by now, streetsamurai!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:54:30


Post by: Mad Doc Grotsnik


So where's all the other pics? And indeed products?

Come on Interwebs! Get on it!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 20:59:08


Post by: Overdose


After looking at the box art, was I the only one hoping for new Scout/Ork models? :(


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:00:30


Post by: Marxist artist


What is the aos news?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:01:50


Post by: General Kroll


This Shadow Wars thing looks FREAKING AWESOME


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:02:12


Post by: Oguhmek


This looks great - if the rules are reasonably simplified, it will be perfect to play with my 7-year old.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:02:27


Post by: Mad Doc Grotsnik


So far? New Starter Set, complete with battlemat, and the inside of the box doubles as a piece of terrain - so literally everything you need to play.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:03:43


Post by: Overdose


Marxist artist wrote:
What is the aos news?

A smaller-scale version of the current AoS starter set being released (without the big models like Khogorath etc.)

Couldn't find the post to quote but was there a few pages back


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:04:56


Post by: Mad Doc Grotsnik


Khorograth is in - Drake Rider and Chaos Lord aren't.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:05:26


Post by: stormboy


That terrain looks to have pipe works. I would assume that it is compatible with all the existing pipe work terrain and blood reactors.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/03/14 21:05:35


Post by: streetsamurai


 JohnnyHell wrote:
Your standpoint on GW games is well known by now, streetsamurai!


yeah, and I'll continue to say it when I feel it add something to the discussion. If you're not happy with it, fell free to press the ignore button