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Total War Warhammer 2. @ 2017/03/31 15:19:31


Post by: Dowager Countess M


They released this video earlier today.




Looks like Dark Elves, High Elves, Lizardmen, and Skaven so far.


Total War Warhammer 2. @ 2017/03/31 15:35:33


Post by: angelofvengeance


Sweeet! And also...


Spoiler:



Total War Warhammer 2. @ 2017/03/31 15:40:14


Post by: CMLR


THE HYPE IS UNREAL.

Also, the hystorical tears are so salty that are sweet.

I mean, they had 10 days to see the huge Lizardmen pyramid on the bottom of the countdown, and they are just MAAAAD.


Total War Warhammer 2. @ 2017/03/31 15:49:03


Post by: The Grumpy Eldar


Of course they are going to ask full price for this because they call it a full game... They stapeled a 2 hehind it but it's just an expansion.


Total War Warhammer 2. @ 2017/03/31 15:54:52


Post by: Nerak


Havn't bought the first one yet so I guess I'll wait for the bundle of theese two togheter. Looks pretty awesome.


Total War Warhammer 2. @ 2017/03/31 16:28:41


Post by: Ashiraya


High elves! Hype!

Buying this 100%


Total War Warhammer 2. @ 2017/03/31 16:30:14


Post by: CMLR


 The Grumpy Eldar wrote:
Of course they are going to ask full price for this because they call it a full game... They stapeled a 2 hehind it but it's just an expansion.


Actually it is a standalone game because you don't need Total Warhammer to play it, but you will gain access to any Total Warhammer race and DLC you own in the new campaign if you own both games.


Total War Warhammer 2. @ 2017/03/31 16:32:19


Post by: Gamgee


Lizardmen and Skaven hype. Also Dark Elves can come too. High Elves will be RIP. Also there is speculation from fans tomb kings will be pre-order bonus because they mentioned the south lands are being added. If this is all game two than I can only imagine what game 3 will bring. 2017 has way too much awesome games coming out compared to last year. Almost every single game coming out this year is great. I hope TW2 is and DoW3 as well.


Total War Warhammer 2. @ 2017/03/31 17:00:15


Post by: CMLR


Yeah, 2017 has been quite a great year, both for games and me, personally, compared to 2016. I'm wondering if Tzeentch had something to do here.

Hey, can you identify what is here and what's going on?

From Lizardmen there are Carnosaurs, Oldbloods, Skinks, Saurus Warriors, Slann (Mazdamundi on palanquin, I'm sure he will ride a Stegadon later) and Terradons (at 2:09).


Total War Warhammer 2. @ 2017/03/31 17:04:53


Post by: Baron Klatz



CMLR wrote:
THE HYPE IS UNREAL.

Also, the hystorical tears are so salty that are sweet.

I mean, they had 10 days to see the huge Lizardmen pyramid on the bottom of the countdown, and they are just MAAAAD.


But, but, that was supposed to be the new Aztec-focused Total War or somehow a jungle in medieval China! How are they supposed to talk down to fantasy players and tell them Warhammer isn't a good selling game now?!



Anyway, loved the trailer. I think the Slann should have been a bit more calm, though. He was hard to take seriously yelling like that.



Total War Warhammer 2. @ 2017/03/31 17:05:02


Post by: ncshooter426


Looks good, I'm going to be picking it up. Still play TW1 often...one day I'll actually finish Bretonia


Total War Warhammer 2. @ 2017/03/31 17:45:17


Post by: Baron Klatz


Curious question for my fellow AoS fans.
Spoiler:

Did anyone else immediately head-canon this as a Eldritch council expedition feuding with rouge Exile smugglers in the realm of life that Seraphon ambushed to halt them from fighting in forbidden territory.

They failed, so now the Skaven got the scent of a nice chaos artifact disturbed by the bloodshed.


Total War Warhammer 2. @ 2017/03/31 17:54:59


Post by: Lord Kragan


Baron Klatz wrote:
Curious question for my fellow AoS fans.
Spoiler:

Did anyone else immediately head-canon this as a Eldritch council expedition feuding with rouge Exile smugglers in the realm of life that Seraphon ambushed to halt them from fighting in forbidden territory.

They failed, so now the Skaven got the scent of a nice chaos artifact disturbed by the bloodshed.


I didn't but I'm going to now XD


Total War Warhammer 2. @ 2017/03/31 17:58:54


Post by: Tagony


Yup, this is getting preordered!


Total War Warhammer 2. @ 2017/03/31 18:15:31


Post by: Eldarain


Defend your world. Destroy theirs?


Total War Warhammer 2. @ 2017/03/31 18:27:51


Post by: ncshooter426


 Eldarain wrote:
Defend your world. Destroy theirs?


I'm Ron Burgundy?


But nah... anyone else get the totally-setting-this-up-for-end-times vibe? Maybe the official segway into AoS based TW


Total War Warhammer 2. @ 2017/03/31 18:36:39


Post by: Bobthehero


Looks ace, looking forward to it.


Total War Warhammer 2. @ 2017/03/31 18:44:49


Post by: Sasori


Looking forward to this. TW:W has been a great and very fun game. I've enjoyed the hell out of it. I am looking forward to this.

I am really curious to see how Skaven play, and to see how many Units the Dark Elves get initially.


Total War Warhammer 2. @ 2017/03/31 20:02:07


Post by: Baron Klatz



I didn't but I'm going to now XD


Haha, I like how they dropped the rank-and-file after the beginning march and even the ending started looking like AoS masses moving across the board.

But nah... anyone else get the totally-setting-this-up-for-end-times vibe? Maybe the official segway into AoS based TW


I'd love that but they only have the license for 8th edition. They are building up a End Times scenario of their own making, though. Apparently a twin-tailed comet is what disrupted the magic vortex so game 3 is going to be big on a chaos filled end-game.

A AoS game would be great though if they ever wanted to make TW:40k. It'd be cheap to do since they could port-in most of the models they already did for TW:W and it'd let CA work on a game that includes multiple worlds and battles ranging from mass fights to skirmishes.

Oh well, trust in mods.


Total War Warhammer 2. @ 2017/03/31 20:14:18


Post by: Bobthehero


https://www.youtube.com/watch?v=sOBY1LGeON0

Good infos regarding what you'll be able to play if you buy the 2nd game.

Edit: Watching all of this reminded me that they need to patch the Empire to give all their legendary lords a different starting area, I think its the only faction that doesn't have that feature, making it impossible to play them online without mods.


Total War Warhammer 2. @ 2017/03/31 20:35:51


Post by: CMLR


FAQ: https://www.totalwar.com/blog/total-war-warhammer-ii-coming-soon/

Pro-tip: Download the Slann pic there, and see how it will save by default.


Total War Warhammer 2. @ 2017/03/31 22:29:35


Post by: Irishpeacockz


The steam page also included the southlands as the new lands being added, so looks like Tomb Kings is on the dlc agenda.


Total War Warhammer 2. @ 2017/04/01 01:38:44


Post by: Eumerin


CMLR wrote:
 The Grumpy Eldar wrote:
Of course they are going to ask full price for this because they call it a full game... They stapeled a 2 hehind it but it's just an expansion.


Actually it is a standalone game because you don't need Total Warhammer to play it, but you will gain access to any Total Warhammer race and DLC you own in the new campaign if you own both games.


Not will it be standalone, but it will also come with four playable races just like the first game did. And the content in the second game is completely independent of the content in the first game. You're not getting rehashed content from the first game if you purchase the second one.


Total War Warhammer 2. @ 2017/04/02 22:30:44


Post by: OgreChubbs


That looks so good hopefully they will not add any crap from AoS. The game is amazing and lore based, enjoyable all around.

If they throw in ghost lizards in space ships, space stations and teleport gateways to cinnamon and zuzu or what ever the hell the bubble planets are then it would not be total war. It be sifi war crap tactular.

This game is based on 20+ years of lore and a world that is mapped out. Not a half arse over night fan fiction novel like aos. Total war aos would be a joke. Maze well make harry potter total war.


Total War Warhammer 2. @ 2017/04/02 22:44:56


Post by: Orlanth


If you start the game with a level 1 Teclis, Malekith or Slann.

Something not quite right there.


Total War Warhammer 2. @ 2017/04/03 00:23:49


Post by: Ashiraya


 Orlanth wrote:
If you start the game with a level 1 Teclis, Malekith or Slann.

Something not quite right there.


Why not? Durthu started at level 1.


Total War Warhammer 2. @ 2017/04/03 01:02:56


Post by: Eumerin


 Ashiraya wrote:
 Orlanth wrote:
If you start the game with a level 1 Teclis, Malekith or Slann.

Something not quite right there.


Why not? Durthu started at level 1.


As did The White Dwarf, who was palling around with Malekith back in the day.


Total War Warhammer 2. @ 2017/04/03 01:50:26


Post by: Commander Cain


I am guessing Tomb Kings will be the pre-order faction much like Chaos was in the first game.

Interesting that there will be no sea combat, I'm guessing it is because another developer has the licence for it. Not that big a loss though. If naval fights were anything like Rome II it would be very clunky and near impossible to command a decent victory. I did love conquering a city by just parking artillery ships in a harbour and picking off enemy troops though.

Part of me is super excited to play as the lizardmen while another part remembers how much I suck at forest combat. Not a fan of being sneak-attacked behind my flanks and watching my carefully arranged units bumble around the trees!

I think High Elves might be my favourite faction if they get some decent artillery to go with those spearmen. I do love me a good phalanx...

That being said, the first instalment of the game really makes you explore new ways to command an army due to how differently they all operate so maybe I will surprise myself with these new factions!


Total War Warhammer 2. @ 2017/04/03 03:45:01


Post by: Carnikang


Does anyne else see Benedict Cucumberpatch as Teclis?

....

Wouldn't that mean if Teclis became the God/Manifestation of the Wind of Light in AoS.... that Benedict is now the AoS god of light?

On topic, I'm hyped for Kroq-Gar. You know he and Grymloq will be ripping up elves and Anathema all over the place.


Total War Warhammer 2. @ 2017/04/03 09:31:35


Post by: Baron Klatz


Elves is a weird way to spell Skaven.

Also, I think Tyrion is the god of light. Let's just be thankful Mel Gibson of the woods didn't get it.

If they throw in ghost lizards in space ships, space stations

Well, I for one welcome our new galactic dino-daemon overlords.

https://www.reddit.com/r/Warhammer/comments/6327h4/bastiladon_supreme_lord_of_star_lasers/


Total War Warhammer 2. @ 2017/04/03 17:52:00


Post by: SkavenLord


Pretty awesome trailer. Inclusion of Lizardmen is an unexpected choice to include (not that that's a bad thing though ).

The combined campaign idea is a pretty cool idea too. Marching the Bretonnian legions to Lustria would be pretty awesome.


Total War Warhammer 2. @ 2017/04/03 21:02:10


Post by: nels1031


 SkavenLord wrote:
Marching the Bretonnian legions to Lustria would be pretty awesome.


I'm hoping they include a NPC faction of Undead on the eastern shore of Lustria, and I'll send an agent to get them to Confederate. I'm pretty sure a part of the eastern coast was called "Zombie Coast" or "Vampire Coast".

Can't wait for this release!


Total War Warhammer 2. @ 2017/04/03 22:19:01


Post by: Carnikang


 nels1031 wrote:
 SkavenLord wrote:
Marching the Bretonnian legions to Lustria would be pretty awesome.


I'm hoping they include a NPC faction of Undead on the eastern shore of Lustria, and I'll send an agent to get them to Confederate. I'm pretty sure a part of the eastern coast was called "Zombie Coast" or "Vampire Coast".

Can't wait for this release!


Vampire Coast, nasty bunch of ship-wrecked wretches and degenerates.

Agreed, that would be cool to have a small vampire faction there, giving it a bit more flavor.


Total War Warhammer 2. @ 2017/04/03 23:00:49


Post by: SkavenLord


 Carnikang wrote:
 nels1031 wrote:
 SkavenLord wrote:
Marching the Bretonnian legions to Lustria would be pretty awesome.


I'm hoping they include a NPC faction of Undead on the eastern shore of Lustria, and I'll send an agent to get them to Confederate. I'm pretty sure a part of the eastern coast was called "Zombie Coast" or "Vampire Coast".

Can't wait for this release!


Vampire Coast, nasty bunch of ship-wrecked wretches and degenerates.

Agreed, that would be cool to have a small vampire faction there, giving it a bit more flavor.


Actually, if the second one has mod support, it can be doable. Maybe throw in that vampire dreadfleet captain as the leader.


Total War Warhammer 2. @ 2017/04/04 23:30:24


Post by: CMLR


OgreChubbs wrote:
That looks so good hopefully they will not add any crap from AoS. The game is amazing and lore based, enjoyable all around.

If they throw in ghost lizards in space ships, space stations and teleport gateways to cinnamon and zuzu or what ever the hell the bubble planets are then it would not be total war. It be sifi war crap tactular.

This game is based on 20+ years of lore and a world that is mapped out. Not a half arse over night fan fiction novel like aos. Total war aos would be a joke. Maze well make harry potter total war.


Yet again more hate towards AoS just 'cuz.

Yes, the World-That-Was exploded, but AoS has a rich lore and is set IN THE SAME UNIVERSE with plenty of novels and more materials writed by original Warhammer Fantasy authors.

Also, AoS will come eventually, don't worry, all of this events are extremely close to End Times, just for making you pop out a vein.

And mind you, Malekith begin actually worthy of the Phoenix King title was the actual crash.

And to remind you that ghost lizards existed since Fantasy, space stations existed in Fantasy, and the whole world was created around teleport gateways to cinnamon and zuzu and whatever the hell the bubble planets are in Fantasy.

Because a huge pyramids floating in the skies happened until AoS, right?


Total War Warhammer 2. @ 2017/04/05 02:42:43


Post by: Baron Klatz


Aww man, you should've just let that rant slide.

And to remind you that ghost lizards existed since Fantasy, space stations existed in Fantasy, and the whole world was created around teleport gateways to cinnamon and zuzu and whatever the hell the bubble planets are in Fantasy. 


Haha, that makes me hope the Amazons and their "high age" weapons make an appearance.

I'd love to see a video of a TW player getting surprised by a bunch of supposedly cliche'd savage women warriors unloading on his army with las-guns and bolters.


Total War Warhammer 2. @ 2017/04/07 11:13:36


Post by: Orlanth


CMLR wrote:
OgreChubbs wrote:
That looks so good hopefully they will not add any crap from AoS. The game is amazing and lore based, enjoyable all around.

If they throw in ghost lizards in space ships, space stations and teleport gateways to cinnamon and zuzu or what ever the hell the bubble planets are then it would not be total war. It be sifi war crap tactular.

This game is based on 20+ years of lore and a world that is mapped out. Not a half arse over night fan fiction novel like aos. Total war aos would be a joke. Maze well make harry potter total war.


Yet again more hate towards AoS just 'cuz.

Yes, the World-That-Was exploded, but AoS has a rich lore and is set IN THE SAME UNIVERSE with plenty of novels and more materials writed by original Warhammer Fantasy authors.

Also, AoS will come eventually, don't worry, all of this events are extremely close to End Times, just for making you pop out a vein.

And mind you, Malekith begin actually worthy of the Phoenix King title was the actual crash.

And to remind you that ghost lizards existed since Fantasy, space stations existed in Fantasy, and the whole world was created around teleport gateways to cinnamon and zuzu and whatever the hell the bubble planets are in Fantasy.

Because a huge pyramids floating in the skies happened until AoS, right?


Creative Assembly knows its market, and has been rather evasive about AoS coverage, most likely not to offend GW. Everything is about the old lore, and a successful campaign doesn't result in End Times, unless playing Chaos. The campaign is more Storm of Chaos than End times.
AoS would better fit a skirmish tactical game title anyway. A Mass Effect/Dragon Age style of game complete with varied characters is the best way to handle AoS, and I think it would win people through to the new lore.


Total War Warhammer 2. @ 2017/04/07 14:45:17


Post by: ZebioLizard2


I believe so as well, while I do think AoS could do well as a game I don't believe it would do well as a Total War style regiment game.

Maybe more of a proper RTS akin to Warcraft 3. Stormcast would have the basic troops and you could make Stormcast Heroes like Lord Relictors.


Total War Warhammer 2. @ 2017/04/07 15:16:43


Post by: flamingkillamajig


CMLR wrote:
OgreChubbs wrote:
That looks so good hopefully they will not add any crap from AoS. The game is amazing and lore based, enjoyable all around.

If they throw in ghost lizards in space ships, space stations and teleport gateways to cinnamon and zuzu or what ever the hell the bubble planets are then it would not be total war. It be sifi war crap tactular.

This game is based on 20+ years of lore and a world that is mapped out. Not a half arse over night fan fiction novel like aos. Total war aos would be a joke. Maze well make harry potter total war.


Yet again more hate towards AoS just 'cuz.


When you've played for years and spent over a thousand dollars (earning minimum wage in my case) on several thousand points of warhammer fantasy models only to be bait and switched by GW and told you "aren't a true fan unless you buy into their new garbage" it's not "just cuz". If fantasy still existed alongside AoS and 40k the hate train would've been far less pronounced. The fact it lives off the death of our game is insulting. My GW where i'm not allowed to play warhammer fantasy anymore (it's not allowed) still has all the Warhammer Fantasy stuff posted on the store. Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead. GW can just suck all the ****s in the world for that.

GW deserved to lose players for what they did and the deserve to lose more if they continue on their 'screw good sized portions of the fanbase' route. Just so you know if they squat dark eldar i will leave GW and it's possible they will squat that faction.


Total War Warhammer 2. @ 2017/04/07 15:21:13


Post by: ZebioLizard2


Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead
I think you may have been too into Warhammer if this is something you think is even remotely close to that.

And of course Age of Sigmar is doing very well now.


Total War Warhammer 2. @ 2017/04/07 15:43:31


Post by: Dowager Countess M





Total War Warhammer 2. @ 2017/04/08 04:13:13


Post by: lord marcus




Total War Warhammer 2. @ 2017/04/08 07:55:46


Post by: flamingkillamajig


 ZebioLizard2 wrote:
Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead
I think you may have been too into Warhammer if this is something you think is even remotely close to that.

And of course Age of Sigmar is doing very well now.


It's an example (probably more extreme than i feel but it's a beloved franchise much as star wars is to some) and at my store AoS isn't doing well.


Total War Warhammer 2. @ 2017/04/08 14:31:01


Post by: StygianBeach


I love the Dev Diarys, I just wish they were longer and went into greater detail.


Total War Warhammer 2. @ 2017/04/08 18:07:52


Post by: Disciple of Fate


 ZebioLizard2 wrote:
Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead
I think you may have been too into Warhammer if this is something you think is even remotely close to that.

And of course Age of Sigmar is doing very well now.

Speaking from experience, he certainly is too much into Warhammer with that viewpoint, I would honestly advise taking a break.

AoS might not be that great (ymmv) but it seems well received locally and a good friend swears by it.


Automatically Appended Next Post:
 StygianBeach wrote:
I love the Dev Diarys, I just wish they were longer and went into greater detail.

I can't wait for more information, it feels like the drip feeding is going to last forever. Pausing the videos to see new pieces is fun though.

Also that still of the Slann standing up is probably never meant as an in-game animation, but my mind immediately went to think about how its knees are ever meant to carry that physique


Total War Warhammer 2. @ 2017/04/08 18:41:51


Post by: djones520


 Disciple of Fate wrote:
 ZebioLizard2 wrote:
Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead
I think you may have been too into Warhammer if this is something you think is even remotely close to that.

And of course Age of Sigmar is doing very well now.

Speaking from experience, he certainly is too much into Warhammer with that viewpoint, I would honestly advise taking a break.

AoS might not be that great (ymmv) but it seems well received locally and a good friend swears by it.



My experience with AoS, is that everyone who was a long time player of Fantasy absolutely hates it. People who never gave Fantasy a glance before, enjoys it.

People say it's doing well now, but I'd be curious to see how well it's doing compared to when Fantasy was still going. Doing well, compared to how absymally it was received isn't the best bar of measurement.

While I think the original quote was a bit OTT, I can commiserate. I spent 20 years playing Fantasy, collecting my army, getting it painted, building a story around it. Then in one fell swoop, GW destroyed it. I certainly felt betrayed. And I've given AoS a chance. I can't stand it. I hate how basic the game is. If I wanted to play Warmachine, I'd play Warmachine. I played Fantasy, because I preferred that rule set, that style of game play.

At anyrate, I'm excited as hell to be getting the High Elves back, in some manner of fashion at least.


Total War Warhammer 2. @ 2017/04/08 19:26:14


Post by: Disciple of Fate


 djones520 wrote:
 Disciple of Fate wrote:
 ZebioLizard2 wrote:
Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead
I think you may have been too into Warhammer if this is something you think is even remotely close to that.

And of course Age of Sigmar is doing very well now.

Speaking from experience, he certainly is too much into Warhammer with that viewpoint, I would honestly advise taking a break.

AoS might not be that great (ymmv) but it seems well received locally and a good friend swears by it.



My experience with AoS, is that everyone who was a long time player of Fantasy absolutely hates it. People who never gave Fantasy a glance before, enjoys it.

People say it's doing well now, but I'd be curious to see how well it's doing compared to when Fantasy was still going. Doing well, compared to how absymally it was received isn't the best bar of measurement.

While I think the original quote was a bit OTT, I can commiserate. I spent 20 years playing Fantasy, collecting my army, getting it painted, building a story around it. Then in one fell swoop, GW destroyed it. I certainly felt betrayed. And I've given AoS a chance. I can't stand it. I hate how basic the game is. If I wanted to play Warmachine, I'd play Warmachine. I played Fantasy, because I preferred that rule set, that style of game play.

At anyrate, I'm excited as hell to be getting the High Elves back, in some manner of fashion at least.

I'm glad the Fantasy world lives on through Total War at least. It was such a shame that they just dumped all the background in favor of AoS fluff. I can also empathize to an extent, Fantasy is what got me into Warhammer 15 years ago. I was building a TK army but the prices combined with the insecurity around the existence of Fantasy that started a few years ago prevented me from building it out too much, I regret and don't regret that decision at the same time.

AoS seems to just be for some and not others, personally I haven't tried it yet due to being unable to acces my Fantasy army. IDK if I will ever feel up for trying it after the devastation of all the background and personality. It was still way OTT.

If they let modders keep going on Warhammer Total War it can at least recapture some of the magic of the background. I certainly hope they give people some world map acces to mod, but that seems unlikely, although the faction modders do make me a very happy player.


Total War Warhammer 2. @ 2017/04/08 21:16:38


Post by: ZebioLizard2




My experience with AoS, is that everyone who was a long time player of Fantasy absolutely hates it. People who never gave Fantasy a glance before, enjoys it.
I've started about mid to end of 7th myself. I just enjoyed both.


Total War Warhammer 2. @ 2017/04/08 23:19:05


Post by: Baron Klatz


Indeed, "everyone" is a ridiculous notion if you're speaking out of anything but anecdotal evidence.

 ZebioLizard2 wrote:
I believe so as well, while I do think AoS could do well as a game I don't believe it would do well as a Total War style regiment game.

Maybe more of a proper RTS akin to Warcraft 3. Stormcast would have the basic troops and you could make Stormcast Heroes like Lord Relictors.


I actually think it would work as a regiment game, you can still form up with ranks on the TT and the organized armies still do so in the lore. I think it would best to start with the sub-factions and lead up to the elite AoS factions like Devoted building up enough influence to call on the Stormcast, Orruks causing enough destruction to interest the Ironjaws or beastmen doing Tzeentch's will (side-quests) and transforming into tzaangors.

Maybe it'd be best to start-up a AoS game ideas thread?


Total War Warhammer 2. @ 2017/04/08 23:33:12


Post by: flamingkillamajig


 djones520 wrote:
 Disciple of Fate wrote:
 ZebioLizard2 wrote:
Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead
I think you may have been too into Warhammer if this is something you think is even remotely close to that.

And of course Age of Sigmar is doing very well now.

Speaking from experience, he certainly is too much into Warhammer with that viewpoint, I would honestly advise taking a break.

AoS might not be that great (ymmv) but it seems well received locally and a good friend swears by it.



My experience with AoS, is that everyone who was a long time player of Fantasy absolutely hates it. People who never gave Fantasy a glance before, enjoys it.

People say it's doing well now, but I'd be curious to see how well it's doing compared to when Fantasy was still going. Doing well, compared to how absymally it was received isn't the best bar of measurement.

While I think the original quote was a bit OTT, I can commiserate. I spent 20 years playing Fantasy, collecting my army, getting it painted, building a story around it. Then in one fell swoop, GW destroyed it. I certainly felt betrayed. And I've given AoS a chance. I can't stand it. I hate how basic the game is. If I wanted to play Warmachine, I'd play Warmachine. I played Fantasy, because I preferred that rule set, that style of game play.

At anyrate, I'm excited as hell to be getting the High Elves back, in some manner of fashion at least.


When you work minimum wage and spend 1,000 USD on an army only for GW to say F you after giving them all your hard earned money and never allowing you to play their own game in their stores ever again because of AoS i'd say being pissed and feeling betrayed is extremely valid. In fact i'd say accepting it with open arms and thinking anything GW does is golden is total crap.

I also don't think it's a good metric to compare GW's idiotic old manager to the new guy which built up AoS into a better game system than it was. The failure that was Kirby was about to murder AoS as well. What do you think all that 'last chance to buy' stuff was about with tomb kings and bretonnia? They squatted 2 factions and this is considering they made it so there's only 4 major factions now. It must fail really bad if they can buy models for about 4 other factions and still not be selling enough. Thank god the new GW management has a clue otherwise AoS would've been squatted as well. Much as you guys like to state otherwise that was the reality of the situation. Early AoS without points was awful and the old factions of Old Fantasy are still basically left to rot.


Total War Warhammer 2. @ 2017/04/08 23:53:54


Post by: Baron Klatz


That's 2 races not factions. They're still listed and given points under Order and Death. The Tomb kings army is actually a Top-tournament force right now as well with Bretonnia not being too shabby either.

They most likely got rid of the models because they want to redo their designs later down the line with less historical appearance and more high fantasy/gothic.

Also, wouldn't say the old factions are left to rot since they all get at least one lore mention. It's just going to take time getting through and combining about 60 sub-factions.

Edit: Also what does this mean?

It must fail really bad if they can buy models for about 4 other factions and still not be selling enough.


What shows they're not selling enough and how does 4 factions affect that?



Total War Warhammer 2. @ 2017/04/09 02:34:33


Post by: flamingkillamajig


Baron Klatz wrote:
That's 2 races not factions. They're still listed and given points under Order and Death. The Tomb kings army is actually a Top-tournament force right now as well with Bretonnia not being too shabby either.

They most likely got rid of the models because they want to redo their designs later down the line with less historical appearance and more high fantasy/gothic.

Also, wouldn't say the old factions are left to rot since they all get at least one lore mention. It's just going to take time getting through and combining about 60 sub-factions.

Edit: Also what does this mean?

It must fail really bad if they can buy models for about 4 other factions and still not be selling enough.


What shows they're not selling enough and how does 4 factions affect that?



That's 2 WARHAMMER FANTASY factions. They are factions or at least were.

It effects it because you can buy models from a bunch of factions and mix in between factions. Multiple factions just failed outright in AoS with or without a cool unit or two (like the big statues of the tomb kings). It's a sign Kirby didn't know wtf he was doing.

Also yeah they were left to rot or at least mostly with Kirby hence the attention to mostly sigmarines during his time. Also they're re-doing the factions in the way of the 2 dwarf factions and the wood elves. The factions as we knew them are dead never to return. God GW hates WHF players. I've never seen a company hate a portion of its fanbase more than GW as well as just being awful to the fans in general. Been on the fence with wanting to leave GW since Fantasy died. I just have nowhere closer game stores than GW right now otherwise i'd just go anywhere else.


Total War Warhammer 2. @ 2017/04/09 04:22:01


Post by: Baron Klatz



They are factions or at least were. 


Still are. They have points and are in the AoS app. They even have expies in the fluff as descendant factions, the kingdom of Volpone and Obsidian Monarchy.

Multiple factions just failed outright in AoS with or without a cool unit or two (like the big statues of the tomb kings). 


The Bonesplittaz would like a word with you. (in fact I think AoS is much better than wfb when it comes to regular army viability post-6th edition. )

Also yeah they were left to rot or at least mostly with Kirby hence the attention to mostly sigmarines during his time. 


Eh, I kinda agree there but they still had to flesh out the Stormcast army. Be kinda a raw deal to the starter set buyers that they got a unbalanced force they couldn't build on while the chaos side had all kinds of units to add.

Also they're re-doing the factions in the way of the 2 dwarf factions and the wood elves. The factions as we knew them are dead never to return. 


AoS was in the planning stages around 2011-2012. Things like demigryph knights, iron breakers and sky-cutters were planned to carry over into AoS from 8th.

So don't worry, Dispossessed dwarfs are staying as are the Wanderer wood elves.

 God GW hates WHF players. 


Edit: I Can't blame em'.

I just have nowhere closer game stores than GW right now otherwise i'd just go anywhere else.


I do feel for you on that part. No hobbyist should be forced into a corner like that.



Total War Warhammer 2. @ 2017/04/09 05:27:21


Post by: flamingkillamajig


I can blame them a lot for hating WFB players. We spent a lot of money and time and were promised good things only to be bait and switched after End Times. It was the crappiest thing a game company's ever done to me and i spent like at least a thousand on the game.


Total War Warhammer 2. @ 2017/04/09 07:18:06


Post by: Baron Klatz


I should've put an I in that comment. I definitely know you can blame them.

I spent well over a thousand(and happily continue) since 2010 on everything from cases and shelves full of Bretonnians and Empire to rpg supplements with expensive shipping that costed up to $120.00. Would've happily got the End Times stuff too if my stores were carrying it at the time of my rare visits during those times.

I gladly transferred over to AoS as it's another fun game within the warhammer universe and I can enjoy the rare bout of 8th as well. I always thought that was the beauty of models over videogames, you get to choose the game you play and your models are accepted everywhere.

Anyway, waaay off-topic here.

Back on topic, do we think we won't have any order faction in the last installment?

All I can think of is dogs of war to make use of the Ogres in the third part of the old world.


Total War Warhammer 2. @ 2017/04/09 08:06:18


Post by: Eumerin


Baron Klatz wrote:
That's 2 races not factions. They're still listed and given points under Order and Death. The Tomb kings army is actually a Top-tournament force right now as well with Bretonnia not being too shabby either.

They most likely got rid of the models because they want to redo their designs later down the line with less historical appearance and more high fantasy/gothic.




Well, first off, anyone who looks at gothic as inspiration for Tomb Kings is being stupid. That completely defeats the purpose of them being the Tomb Kings.

But having said that...

GW's actions during the life of WHFB suggests that the problem isn't "We want to redo the models". In fact, Tomb Kings had just had a very big overhaul, and the range had a number of impressive models in it (including quite a few new ones). But keep in mind that both armies were infamous for the ridiculously long amount of time that was spent waiting for a new army book to be released. When Tomb Kings finally got a new army book in 8th Edition, it was the army that had gone the longest without a new book at that point. And the Brettonians never did get a new army book. That suggests that GW just isn't interested in the two factions for some reason. Either the sales weren't as good as GW had hoped, or no one at GW really likes either army.

Personally, I suspect that it was a combination of both.

Back on topic, do we think we won't have any order faction in the last installment?


The word thus far has been that the third game will focus on Chaos - possibly the heretofore ignored southern polar gate. I expect that the various armies off the eastern edge of the first game's map will trickle in as DLC and FLC. And to be frank, there isn't really that much content off the eastern edge of the map. As such, it would be difficult to justify the cost of a stand alone game that focused just on that region.




Total War Warhammer 2. @ 2017/04/09 08:10:58


Post by: Sasori


Hey guys, can we quit all of this talk about the decline of the Tabletop WHFB and/or AOS stuff? It's going nowhere, and there are plenty of threads where this subject comes up.


On topic, I suspect that we will see Tomb kings as the preorder bonus for TW2, which will be great. I am looking forward to them.

I am also eager to see all the beasties the Dark Elves will be bringing in the initial offering.


Total War Warhammer 2. @ 2017/04/09 08:38:12


Post by: Whirlwind




Interesting blog, but I kept getting distracted by the background pictures. Where did Total War film this? Have they some secret bunker where they bought all of GWs outstanding Warhammer stock or something? Made me very happy and very sad to watch the video.

As for AoS being put into a Total War game. IIRC the developers have already said this series won't touch things after the End Times. AoS also doesn't fit the theme very well because Total War is designed for a rank and file whereas AoS is more Skirmish. I'm more inclined to think that a DoW clone is more likely for AoS than a Total War game.


The word thus far has been that the third game will focus on Chaos - possibly the heretofore ignored southern polar gate. I expect that the various armies off the eastern edge of the first game's map will trickle in as DLC and FLC. And to be frank, there isn't really that much content off the eastern edge of the map. As such, it would be difficult to justify the cost of a stand alone game that focused just on that region.



It would make sense. The armies left after Warhammer II will be mainly Ogre Kingdoms, Chaos Dwarfs, Daemons and TK (if you assume they aren't released as Warhammer II) which all could imply a campaign to the East. Otherwise we have less fleshed out areas like DoW, Nippon, Ind, Araby and Kislev that also have not really been touched. However the amount of potential DLC for Warhammer II looks quite minimal in terms of new armies.

Additionally we have yet to see any work on ship based combat (and there's plenty to base it off because of the old Man O War).


Total War Warhammer 2. @ 2017/04/09 09:03:34


Post by: Baron Klatz


Problem with basing it off man o' war is that there's a game with that license already.

Then there's trying to balance dwarf ironclads vs human warships vs Skaven submarines, that's not even thinking about the wood elves floating branches and beastmen's narwhale.

I guess they could try the Dreadfleet approach and only allow naval battles when you have acquired a impressive flagship to lead a sea skirmish.




Total War Warhammer 2. @ 2017/04/09 09:14:41


Post by: Irishpeacockz


I find it strange that they are not mentioning skaven at all, even though they showed a rat near the end of the trailer and the steam page said it would have 4 races, why the secrecy CA ?


Total War Warhammer 2. @ 2017/04/09 09:51:42


Post by: Baron Klatz


Have you seen how insane the "Skaven don't exist" meme is with the fans?

CA's just playing on that.


Total War Warhammer 2. @ 2017/04/09 16:42:13


Post by: Eumerin


I suspect that its because the Skaven don't directly fit into the Vortex theme of the game. The two elven races and the Slaan all have immediate reasons to be interested in the Vortex. The Skaven, however, do not.

Or, at least not yet...

It's also possible that the work on the Skaven isn't as far along.


Total War Warhammer 2. @ 2017/04/12 13:08:11


Post by: Orlanth


Stupid man-thing, Skaven do not-not exist no-no, go back to dream-sleep, and ignore the gnaw-burrow sounds, they are delusion yes-yes.


Total War Warhammer 2. @ 2017/04/12 13:10:44


Post by: Disciple of Fate


Skaven and the vortex is easily explained. Skaven hate Lizardmen. Destroying the vortex means daemon invasion. Skaven might profit from that and else they certainly don't give a flying feth about consequences.


Total War Warhammer 2. @ 2017/04/12 15:04:28


Post by: Orlanth


Well they did blow up the chaos moon in order to get the warpstone quicker. Like continent size chunks landing everywhere quicker, but a dead toad saw to that one. Spoilsport.


Automatically Appended Next Post:
They cant make Skaven paid DLC, but they can launch with three new factions, a limited Skaven roster (similar to Chaos without the DLC) and use Skaven as the 'generous' FLC playable race later. and you still get four new factions at release in game..

The advantages of this is that it keeps the portal campaign a three way, with Skaven being a major nuisance in Lustria rather than a major component, and means the FLC when it comes places the bulk of Skaven campaign in the Old World where it belongs.

For Skaven if Thanquol is not one of the legendary lords they are doing it wrong, and Thanquol is not New World based. Queek Headtaker is the main contender for the second legendary lord as the combat variant and he is based in the Worlds Edge mountains.

The at release forces could include Lord Skrolk as the NPC legendary lord commanding Skaven forces in Lustria in the portal campaign. Post SKaven FLC reklease he would be folly playable.

The principle paid DLC for this edition is Tomb Kings, and thier inclusion would allow the global campaign map on release to be combined from segments (Empire Total War style) into a single continuous map. It would make sense to do Araby as a faction, though Araby could be reduced to empty desert if the devs don't want to create their own factions.

This would leave Ogres and Chaos Dwarves as paid DLC additions to the third game, which according to rthe Russian leaks is based around the Daemons of Chaos split into four factions (possibly with faction based mortals built in)..


Total War Warhammer 2. @ 2017/04/12 19:49:54


Post by: ZebioLizard2


Misread


Total War Warhammer 2. @ 2017/04/12 19:51:53


Post by: Orlanth


?


Total War Warhammer 2. @ 2017/04/12 20:00:11


Post by: ZebioLizard2


Had thought you said that Skaven would be akin to Brettonia, rather then an actual on release faction.

Regardless I don't believe they'll hold back on Skaven at least, having four playable races would be more to the benefit then holding back.


Total War Warhammer 2. @ 2017/04/12 20:01:40


Post by: Disciple of Fate


They won't launch with three factions though, this is what it says on the steam page:
"Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh…

Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill....

...Playing as one of 8 Legendary Lords across 4 iconic races"
They will almost certainly add Skaven on the start because of their dlc practices (no dlc for dlc). Seeing as it is a stand alone game in Lustria/Southlands Thanquol seems very likely due to his iconic/famous character.


Total War Warhammer 2. @ 2017/04/12 20:03:33


Post by: Bobthehero


Furthermore, I don't think the Brets were considered a 5th faction in TWW 1


Total War Warhammer 2. @ 2017/04/12 21:22:23


Post by: Orlanth


You are misreading this Zebio, Skaven will be there from the start, but likely will be incomplete. The Skaven FLC would involve characters on the Old World and inclusion there.

Skaven need their main characters, and its very clear who one of them should be Thanquol. He is by far the most memorable rattie of the whole race.

Having Thanquol start in Lustria just doesn't work IMHO. Hr needs to be skulking around the black mountains plotting the demise of dwarf-things and orc-things and man-things and above all rival rat-rats, with predictable results.

If the rats are fully involved in the portal campaign then so be it, if so the Old World map needs updating from release also.


Automatically Appended Next Post:
 Bobthehero wrote:
Furthermore, I don't think the Brets were considered a 5th faction in TWW 1


There were officially four races at release, with two half-races added on as NPC factions. Chaos was the first DLC available for upgrade to a full faction roster from the start. Brets came later. From experience of multiplayer Bret players could more than hold their own with the limited roster available though some units got a temporary boost to cover wider roles, like bowmen.


Total War Warhammer 2. @ 2017/04/12 21:51:27


Post by: Disciple of Fate


 Orlanth wrote:
You are misreading this Zebio, Skaven will be there from the start, but likely will be incomplete. The Skaven FLC would involve characters on the Old World and inclusion there.

Skaven need their main characters, and its very clear who one of them should be Thanquol. He is by far the most memorable rattie of the whole race.

Having Thanquol start in Lustria just doesn't work IMHO. Hr needs to be skulking around the black mountains plotting the demise of dwarf-things and orc-things and man-things and above all rival rat-rats, with predictable results.

If the rats are fully involved in the portal campaign then so be it, if so the Old World map needs updating from release also.

My problem with Skaven in the old world is how will it work. Will they be only playable for owners of game 2? Would you need game 1 for the old world campaign? Most likely, so will flc for the old world mega map only be for that map? This is where I can see issues setting in. Once we have 3 different campaigns (as they confirmed with only 1 using the whole map) what piece of dlc goes where or where doesn't it?

As Skaven will be in the release of Warhammer 2 but the larger campaign map will not be, who will they include for just Lustria? Will it just be clan pestilens? Are they going to do multiple flc packs for Skaven or do separate Skaven clan packs not count as dlc for dlc? Their weird stance on dlc really makes things needlessly complicated.


Total War Warhammer 2. @ 2017/04/13 01:30:36


Post by: Orlanth


 Disciple of Fate wrote:
 Orlanth wrote:
You are misreading this Zebio, Skaven will be there from the start, but likely will be incomplete. The Skaven FLC would involve characters on the Old World and inclusion there.

Skaven need their main characters, and its very clear who one of them should be Thanquol. He is by far the most memorable rattie of the whole race.

Having Thanquol start in Lustria just doesn't work IMHO. Hr needs to be skulking around the black mountains plotting the demise of dwarf-things and orc-things and man-things and above all rival rat-rats, with predictable results.

If the rats are fully involved in the portal campaign then so be it, if so the Old World map needs updating from release also.

My problem with Skaven in the old world is how will it work. Will they be only playable for owners of game 2? Would you need game 1 for the old world campaign? Most likely, so will flc for the old world mega map only be for that map? This is where I can see issues setting in. Once we have 3 different campaigns (as they confirmed with only 1 using the whole map) what piece of dlc goes where or where doesn't it?

As Skaven will be in the release of Warhammer 2 but the larger campaign map will not be, who will they include for just Lustria? Will it just be clan pestilens? Are they going to do multiple flc packs for Skaven or do separate Skaven clan packs not count as dlc for dlc? Their weird stance on dlc really makes things needlessly complicated.


This is precisely why I am thinking FLC release. you cant make it part of th core game because its an unresolved feature. While nearly all Warhammer 2 players will also have 1 there has to be a separation. Having a large portion of the documented features not plyable in th core game doesnt work as a marketing concept. However having Skaven as both a core race and paid DLC will inflame the community. Making the Skaven in the old world FLC makes the most sense. It means that Warhammer 2 would have a substantial; FLC upgrade available without having to give race away they can sell.

If we follow CA's current marketing plan logically Tomb Kings will be a major DLC expansion, with a separate campaign map for purchasers, maybe a campaign set earlier in the timeline. then unless Araby is included as a faction there arent any other major SDLC packs that can really be added. You can get character packs equivalent to Grim and the Grave, proably covering the long war between High and Dark elves but the release schedule would be shorter than for Warhammer 1, CA is running out of races and will need to leave Chaos Dwarves and Ogres aside in order to haver a map expansion with Warhammer 3.

CA needs FLC sweeteners, preferably a race pack in order to buy goodwill to account for the £15 DLC releases they want to get us to buy. Total War Warhammer series is getting very expensive, I think it will eventually cost upwards of £150 to buy the whole lot even with third party seller discounts. I still think that is a must buy, but it is not a bargain.


Total War Warhammer 2. @ 2017/04/13 02:09:21


Post by: Disciple of Fate


 Orlanth wrote:
 Disciple of Fate wrote:
 Orlanth wrote:
You are misreading this Zebio, Skaven will be there from the start, but likely will be incomplete. The Skaven FLC would involve characters on the Old World and inclusion there.

Skaven need their main characters, and its very clear who one of them should be Thanquol. He is by far the most memorable rattie of the whole race.

Having Thanquol start in Lustria just doesn't work IMHO. Hr needs to be skulking around the black mountains plotting the demise of dwarf-things and orc-things and man-things and above all rival rat-rats, with predictable results.

If the rats are fully involved in the portal campaign then so be it, if so the Old World map needs updating from release also.

My problem with Skaven in the old world is how will it work. Will they be only playable for owners of game 2? Would you need game 1 for the old world campaign? Most likely, so will flc for the old world mega map only be for that map? This is where I can see issues setting in. Once we have 3 different campaigns (as they confirmed with only 1 using the whole map) what piece of dlc goes where or where doesn't it?

As Skaven will be in the release of Warhammer 2 but the larger campaign map will not be, who will they include for just Lustria? Will it just be clan pestilens? Are they going to do multiple flc packs for Skaven or do separate Skaven clan packs not count as dlc for dlc? Their weird stance on dlc really makes things needlessly complicated.


This is precisely why I am thinking FLC release. you cant make it part of th core game because its an unresolved feature. While nearly all Warhammer 2 players will also have 1 there has to be a separation. Having a large portion of the documented features not plyable in th core game doesnt work as a marketing concept. However having Skaven as both a core race and paid DLC will inflame the community. Making the Skaven in the old world FLC makes the most sense. It means that Warhammer 2 would have a substantial; FLC upgrade available without having to give race away they can sell.

If we follow CA's current marketing plan logically Tomb Kings will be a major DLC expansion, with a separate campaign map for purchasers, maybe a campaign set earlier in the timeline. then unless Araby is included as a faction there arent any other major SDLC packs that can really be added. You can get character packs equivalent to Grim and the Grave, proably covering the long war between High and Dark elves but the release schedule would be shorter than for Warhammer 1, CA is running out of races and will need to leave Chaos Dwarves and Ogres aside in order to haver a map expansion with Warhammer 3.

CA needs FLC sweeteners, preferably a race pack in order to buy goodwill to account for the £15 DLC releases they want to get us to buy. Total War Warhammer series is getting very expensive, I think it will eventually cost upwards of £150 to buy the whole lot even with third party seller discounts. I still think that is a must buy, but it is not a bargain.

I actually expect Skaven to be in the core game and then get a lord pack with RoR such as the grim and the grave of Lizards versus Rats (don't forget game 1 had two of those that included core units for each faction so room for all 4 core factions again). With the seeming popularity of Skaven online going the flc route might not be Sega approved. Thats exactly my problem with Skaven, their lineup seems too big for just a single flc release or to just be included as a core feature (unless they significantly upped their game at CA about implementation). I have no clue about how exactly they will implement it, but Skaven seem like a very good lure for game 2 and if given as flc to game 1 owners the value of game 2 will be significantly lower relatively speaking. They are going to have to walk a fine line between appeasing game 2 buyers and not letting game 1 go stale, but as sales move on to game 2 anyway, they might care less about 1. They did the core and paid dlc for all the four core races in game 1, so if Skaven are core in 2, I'm almost certain they will get dlc. And it has to make sense to game 2 owners without acces to the old world campaign in case they don't have game 1. This sort of mess is exactly why they should have made warhammer 2 an expansion instead of a standalone, because by the end of game 3 we will have 4 different grand campaigns with dlc that slots into one or two but not the other one etc etc.

I seriously hope there won't be a pre-order dlc race in the form of Tomb Kings as the Warriors of Chaos are quite terribly implemented in the first game. I agree that its a prime candidate for dlc (mainly because its also one of the only candidates possible with lustria and the southlands). The FLC sweetener might be Araby, reskins of Empire units and one or two newly designed units based on Warmaster models. They have to start pulling races from somewhere as they already used up half on just game 1 (unless they count the 4 chaos gods as separate factions, but still), maybe some sort of minor Amazon faction or Vampire Coast gunpowder zombies.

I agree its going to be really expensive by 1 game with 'add-ons' standards, but in the end you get all races for a price lower than buying a single army in a setting that is dead. So in the end its worth it to me, even though it hurts my wallet (although the modding community certainly makes it a bit easier, some great mods).


Total War Warhammer 2. @ 2017/04/13 03:16:51


Post by: Gamgee


They aren't a pre-order race. Geez how many times does CA have to say it's four core races now for TW2 since they upped their plans. Unless those leaves become mighty ferocious tree faction I think it's a safe bet the Skaven will be the fourth faction. Who else could it be? They said they want to do the main factions first before considering any smaller ones.

If any race has a chance of being pre-order flc it's the Tomb Kings. Then again they are kind of hinting there might not be a pre-oder flc race. I think that if there is pre-order dlc it will be an additional start placing and LL as has been speculated.


Total War Warhammer 2. @ 2017/04/13 03:58:48


Post by: Orlanth


 Gamgee wrote:
They aren't a pre-order race. Geez how many times does CA have to say it's four core races now for TW2 since they upped their plans. Unless those leaves become mighty ferocious tree faction I think it's a safe bet the Skaven will be the fourth faction. Who else could it be? They said they want to do the main factions first before considering any smaller ones.


You need to read comments before you critique that. Nobody is saying there wont be a fourth new faction at release, there are questions about how much of one of those factions (Skaven) would you get when the much of their content is relevant only to the Total War 1 map.

 Gamgee wrote:

If any race has a chance of being pre-order flc it's the Tomb Kings.


This is a given that Tomb Kings will be seperate DLC because of the gap between the Warhammer 2 campaign map and the Warhammer 1 campaign map. Tomb Kings bridge the two and allow a single coherent map.
They will not be pre-order because the maps are separate at start, and Tomb Kings only makes sense to players who have Warhammer 1 also.

 Gamgee wrote:

Then again they are kind of hinting there might not be a pre-oder flc race. I think that if there is pre-order dlc it will be an additional start placing and LL as has been speculated.



Pre-order DLC is very unlikely as it was not a popular decision, and there is no room for it at this stage. Warriors of Chaos and Brets needed to be included from the outset, though the map could have stopped at the Grey mountains at launch. This made Chaos DLC a feasible decision. Warhammer 2 has few options ofr new races and many options for existing races to have 'cameo' appearances on the new map. Skeggi for instance means and isolated Warriors of Chaos faction base north of Lustria, there are also Von Carstein holdouts along the Zombesi river in Lustria approximately where Uruguay/Argentina would be, meaning a canon presence of two extra factions. CA are spoilt for choice for providing content from existing stock, they are short of packaged material to sell as DLC with exception of charcter packs, and those are not big selleras as it costs as much to animate a new character as a new unit, yet they have a lower market value for DLC sale.


Total War Warhammer 2. @ 2017/04/13 04:33:15


Post by: Gamgee


Okay I must have misread then.


Total War Warhammer 2. @ 2017/04/13 08:45:13


Post by: Baron Klatz


What's nice about Skaven for CA is that they'll never have to flesh out Tilea or Estalia more once Skavenblight is active.

They'll basically be free Skaven snacks.


Total War Warhammer 2. @ 2017/04/13 16:50:14


Post by: Orlanth


GW wrote off those regions long ago. I have no problems with the map rescaling, and think it makes sense.


Total War Warhammer 2. @ 2017/04/13 18:39:05


Post by: Baron Klatz


You and I know that but try and tell it to the legion of players who keep digging up info from as far as 2nd edition to try and justify the minor races as playable.


Total War Warhammer 2. @ 2017/04/14 09:28:46


Post by: willhman


 Orlanth wrote:
For Skaven if Thanquol is not one of the legendary lords they are doing it wrong, and Thanquol is not New World based. Queek Headtaker is the main contender for the second legendary lord as the combat variant and he is based in the Worlds Edge mountains.


I doubt that Queek will be a legendary lord right off the back. If we are talking lizard men here then we will probably get clan Pestilens. The rat at the end wasn't a regular rat, if you looked at it it looked like it had boils and other growths coming out of it. I might be reading to much into this but it would make sense for clan Pestilens to lead the charge against the Lizard men. Thanquol I can see though.


Total War Warhammer 2. @ 2017/04/14 10:24:12


Post by: Orlanth


Skrolk will have to be the starter lord by my guess. Likely the Skaven will only have the one at launch. With the FLC and related Old World tie in providing Thanquol and Queek.


Total War Warhammer 2. @ 2017/04/16 20:40:18


Post by: Disciple of Fate


 Orlanth wrote:
Skrolk will have to be the starter lord by my guess. Likely the Skaven will only have the one at launch. With the FLC and related Old World tie in providing Thanquol and Queek.

The steam page already says they have two lords per core faction with separate starting locations.


Total War Warhammer 2. @ 2017/05/11 15:20:29


Post by: Wolfblade


New trailer (I think)!

https://www.youtube.com/watch?v=g3CmxjTFv_Y


Total War Warhammer 2. @ 2017/05/11 16:23:42


Post by: Ratius


What a terrific first trailer that was, very cool!
2 of my fav races coming, Lizzies and Skaven.


Total War Warhammer 2. @ 2017/05/11 17:24:59


Post by: Gamgee


Loved the ending with high elf being nommed. One of best factions owning worst faction in a trailer. Life is good.


Total War Warhammer 2. @ 2017/05/11 20:00:06


Post by: CMLR


I'm not looking to kick the death horse again, even more given that I was the second person who did it (sorry) and I also want for it to stop, but I want to give a few final notes on the "GW decline". (Unless someone else brings it back again and way ott).

 flamingkillamajig wrote:
CMLR wrote:
OgreChubbs wrote:
That looks so good hopefully they will not add any crap from AoS. The game is amazing and lore based, enjoyable all around.

If they throw in ghost lizards in space ships, space stations and teleport gateways to cinnamon and zuzu or what ever the hell the bubble planets are then it would not be total war. It be sifi war crap tactular.

This game is based on 20+ years of lore and a world that is mapped out. Not a half arse over night fan fiction novel like aos. Total war aos would be a joke. Maze well make harry potter total war.


Yet again more hate towards AoS just 'cuz.


When you've played for years and spent over a thousand dollars (earning minimum wage in my case) on several thousand points of warhammer fantasy models only to be bait and switched by GW and told you "aren't a true fan unless you buy into their new garbage" it's not "just cuz". If fantasy still existed alongside AoS and 40k the hate train would've been far less pronounced. The fact it lives off the death of our game is insulting. My GW where i'm not allowed to play warhammer fantasy anymore (it's not allowed) still has all the Warhammer Fantasy stuff posted on the store. Can you imagine how much that hurts? It's like having to constantly see pictures of your dead close family members or friends to remind you that they're dead. GW can just suck all the ****s in the world for that.

GW deserved to lose players for what they did and the deserve to lose more if they continue on their 'screw good sized portions of the fanbase' route. Just so you know if they squat dark eldar i will leave GW and it's possible they will squat that faction.


No because:

1.- Nothing stops you from playing 7E (8E? lol nope) with friends if GW don't let you play it on your nearest store.
2.- AoS is Fantasy eons in the future. Chaos is the same, Sigmar is the same, plenty of T-W-T-W characters that ascended to Godhood are the same.

Yes, pretty much "just 'cuz".

Also GW is on a great age right now, just check at their financial reports. AoS is doing pretty well and 40K new edition seems to actually one of the best 40K editions so far. I don't get from where you guys get that "GW is dying" data (since one and half decade iirc).

Also, yes, I get the feel, it sucked so hard for me when Blizzard destroyed amazing dungeons and raids like Scholomance or Zul'Gurub in WoW, but I think that starting to see my hobby as a quintessential part of my life is downright unhealthy.

On my "local" area (I'm 4 hours on bus from the nearest flgs, I'm more of a collector because of that), very few players never touched AoS from pure hate, few other left it alone and still play modified 7E games and everybody else is playing AoS on a succesful degree.

 flamingkillamajig wrote:
When you work minimum wage and spend 1,000 USD on an army only for GW to say F you after giving them all your hard earned money and never allowing you to play their own game in their stores ever again because of AoS i'd say being pissed and feeling betrayed is extremely valid. In fact i'd say accepting it with open arms and thinking anything GW does is golden is total crap.

I also don't think it's a good metric to compare GW's idiotic old manager to the new guy which built up AoS into a better game system than it was. The failure that was Kirby was about to murder AoS as well. What do you think all that 'last chance to buy' stuff was about with tomb kings and bretonnia? They squatted 2 factions and this is considering they made it so there's only 4 major factions now. It must fail really bad if they can buy models for about 4 other factions and still not be selling enough. Thank god the new GW management has a clue otherwise AoS would've been squatted as well. Much as you guys like to state otherwise that was the reality of the situation. Early AoS without points was awful and the old factions of Old Fantasy are still basically left to rot.


Excellent post, but opinons can vary wildly.

Damn, veteran players over my "local" area say that AoS without points was actually more balanced, and all the victory conditions made the game more engaging. And honestly? it kinda is for me.

Baron Klatz wrote:
The Bonesplittaz would like a word with you. (in fact I think AoS is much better than wfb when it comes to regular army viability post-6th edition. )


Not always. Shadowblades, Firebellies and Maneaters are good examples. Thankfully Spire of Dawn showed that there can be special Battalions that give additional faction keywords to the units.

 Irishpeacockz wrote:
I find it strange that they are not mentioning skaven at all, even though they showed a rat near the end of the trailer and the steam page said it would have 4 races, why the secrecy CA ?


Hype building, what else?.

And, if you are lazy to open a new window:




Bought Legion with discount.
Played Overwatch Uprising almost non-stopping for loot crates.
Now this trailer.
With Mazdamundi, Terradons, Kroq-Gar and Gymloq, literally devouring puny elvish warm-bloods, fulfilling the great purpose.

I'm reaching happiness levels that haven't been possible until now.

What an aeon to be alive!

I'm watching it frame by frame. There are so much stuff going on.


Total War Warhammer 2. @ 2017/05/14 09:54:10


Post by: H.B.M.C.


I just can't figure out how they're going to ignore Araby

 Orlanth wrote:
You are misreading this Zebio, Skaven will be there from the start, but likely will be incomplete.


Like Beastmen are now... and probably always will be.


Total War Warhammer 2. @ 2017/05/14 12:26:24


Post by: Ashiraya


What is missing for beastmen?


Total War Warhammer 2. @ 2017/05/14 14:32:15


Post by: nels1031


 Ashiraya wrote:
What is missing for beastmen?


Gorgon and Jabberslythe are the only thing that I can think of off the top of my head. Maybe a Doombull general as well? I might be missing something.

Having played the Beastmen extensively in Grand Campaign, their roster felt complete to me, even with those omissions.


Total War Warhammer 2. @ 2017/05/14 17:16:11


Post by: OgreChubbs


 nels1031 wrote:
 Ashiraya wrote:
What is missing for beastmen?


Gorgon and Jabberslythe are the only thing that I can think of off the top of my head. Maybe a Doombull general as well? I might be missing something.

Having played the Beastmen extensively in Grand Campaign, their roster felt complete to me, even with those omissions.
I think it is....ghorn and jabber are the only ones that are missing except like pestigor and khorneagor which where gone long ago.

They have gor/ un gor/ minotaurs/ spawns/ giants/ cygors/ razgors/ chariots thats just off the top of my head of things I used lol OH and harpies.

But they do lack minotaur leaderers they got gorbulls but not doom


Total War Warhammer 2. @ 2017/05/14 20:18:00


Post by: flamingkillamajig


All i'm saying is there better be a freaking hellpit abomination for skaven. Considering all the other sides with at least one monster we should get that. Maybe a vermin lord too if they can make it not suck. Then again i don't think they did daemon princes yet.


Total War Warhammer 2. @ 2017/05/14 22:17:39


Post by: Ashiraya


They said the Ghorgon was tricky because the four arms prevented motion capture, right? I think they said that is why they went with a cygor instead.


Total War Warhammer 2. @ 2017/05/15 09:11:56


Post by: Gamgee


They should just have a dude stand behind one with long arms and put the little pin points on his arms. It would limit the animations possible, but at least it's something.


Total War Warhammer 2. @ 2017/05/15 09:49:05


Post by: Trondheim


Beastmen work just fine in the game, and their roster is solid if a bit fragile at times. Frankly with the Giant and Minotaurs you dont need the Ghorgon, when you already have such effective units already. But from a fluffy point of view it would be nice I agree with. I would love to see the Brazen bull as a lord for Beastmen thougth


Total War Warhammer 2. @ 2017/05/15 16:38:06


Post by: Gamgee


Honestly I think the Beastmen are kinda weak, but that could just be because of my playstyle preferring different stuff. My best faction I'm good with is Vampire Counts and Orks.


Total War Warhammer 2. @ 2017/05/15 20:40:02


Post by: ZebioLizard2


Beastmen after their nerf is about middle of the pack. Maybe upper tier.

The magic choices alone really help them, their debuffs are still so wonderful in breaking down enemies.


Total War Warhammer 2. @ 2017/05/16 23:00:22


Post by: CMLR


The Lizardmen roster is here: https://www.totalwar.com/blog/lizardmen-army-roster/

I knew I would love it anyway because Lizardmen, there is a notorious lack of heroes. No Gor-Rok, Chakax, Tiktaq'to, Oxyotl, etc. And yes, there aren't Troglodons (maybe because his rules were so bad they couldn't transfer it?), either hunting packs, or Rippers, or Swarms. Ark of Sotek is not here too. It smells like DLCs with a couple of FLCs. Which is fine, maybe we will get a subfaction, just like Orcs got Savage Orcs, this time focusing on Southlands, and/or just an expansion, including Troglodons and, I really wish, Cold One Skink Riders, and the Ark of Sotek.

Also, no Kroak, but that's fine, he shouldn't be out unless there is an inminent danger that no one else can do.

What I found funny is that only Basties can carry EotG, I wonder if Zlaaq will carry it (man, I love those Dinobots references).

And the live stream (careful with the chat, the amount of normies and mispelling is alarmingly dangerous): [MEDIA=facebook]1475388282536367[/MEDIA]

Square bases and Henry painted hi Stegadon with the Lizardmen painting guide (which he haven't played yet. Trigger warning).

Also, don't think Kroq-Gar is the best fighter out there. He is probably between the Top Two. (I lol'd so hard).

However... better for you to judge it, but it seems that Saurus units will be rampage out of control if they hit ceratain health point (But they said that they will have a ton of HP and decent armour).

Skink seems to be ported perfectly, Kroxigors will be smarter.

There will be feral dinosaurs. Cheaper and harder to control, and will get more expensive as you upgrade them.

There is a brand new artifact for Basties: Revivification Crystal, and ever Lizardmen unit Cold Blood will heal them out of combat.


Total War Warhammer 2. @ 2017/05/17 10:12:03


Post by: Trondheim


Looks....."intresting" as normal, noting intresting or unexpected, so I guess we are in for yet more DLC and such nonsens. Hopefully what is shown will be adequant until the modding community fixes all the holes and makes the game good. As they did with the first.


Total War Warhammer 2. @ 2017/05/17 11:13:05


Post by: Ashiraya


I mean, did any race have more than 2 or 3 named characters on release?

Nothing new on this front.


Total War Warhammer 2. @ 2017/06/12 20:06:11


Post by: lord marcus


Release date confirmed as 28 September


Total War Warhammer 2. @ 2017/06/12 21:33:21


Post by: djones520


While I'm glad to have a release date, I'm sad it's right after I deploy. My laptop doesn't have the best time with Warhammer.


Total War Warhammer 2. @ 2017/06/13 01:02:36


Post by: Ashiraya


We get High Elf Princesses as generic Lords (Yay!), but instead of doing it like the wood elves, Princes are the melee Lords whereas Princesses are lightly armoured sword/bow hybrids (Boo!).


Total War Warhammer 2. @ 2017/06/13 01:35:06


Post by: War Kitten


That kind of blows. I'm happy to see some of the ladies at the head, but it would be nice if we could make them full out stabby like the Prince


Total War Warhammer 2. @ 2017/06/13 02:52:08


Post by: Kanluwen


 Ashiraya wrote:
We get High Elf Princesses as generic Lords (Yay!), but instead of doing it like the wood elves, Princes are the melee Lords whereas Princesses are lightly armoured sword/bow hybrids (Boo!).

I haven't watched anything, but that actually kinda fits.

There's a whole unit of legendary figures from the High Elf lore of female archers in the form of the Everqueen's Handmaidens no less.


Total War Warhammer 2. @ 2017/06/13 18:06:15


Post by: Ashiraya


I know, but I was still looking forward to a Princess dishing it out with sword and shield. :(

Oh well there's always mods I guess.


Total War Warhammer 2. @ 2017/06/14 01:53:22


Post by: flamingkillamajig


 Ashiraya wrote:
We get High Elf Princesses as generic Lords (Yay!), but instead of doing it like the wood elves, Princes are the melee Lords whereas Princesses are lightly armoured sword/bow hybrids (Boo!).


Honestly i don't think there was even any High Elf Princesses in the Tabletop. I played and it wasn't my played faction and i didn't face high elves enough but i could swear i never saw such a thing. There may have been some female wizards but i'm not sure. Not that i totally mind since well all Elves have a lot of women and men in their armies. I mean i know the Ward army book had it and all but high elves did have those archer chicks (some sort of magical flaming arrow unit called sisters of averlorn i think) and maybe a couple other things. Oddly i can't seem to remember it's been about 2 years since Fantasy was killed off. I think dark elves had more female models. The witch elves are all females but you probably wouldn't enjoy that they're scantily clad hehe. Not completely sure what else the dark elves had. If they ever do daemons they could always do that Valkia the Bloody (some khorne daemon chick).

I'll just be happy for skaven.

Anyway far as the factions go far as i know skaven are a horde army that's a bit slow but it can put out more numbers than probably everybody barring maybe undead. Basically expect to be drowning in a sea of rats in the army battles. We have crazy machines like dwarfs and empire but we have a monster and magical daemon prince thing too (vermin lord). Also in small numbers or when taking a lot of casualties their leadership can be an issue. Also our machines are ridiculously hilariously prone to blowing up. So imagine if their weapons were made with no view on life expectancy and it follows their life is cheap idea. Pestlines skaven (the focus of the new world map) are basically Nurgle rats without being associated with him. Skryre are mad scientist war machines. Moulder are monsters and beasts like frankenstein's monster except with rats. Eshin are the assassins and rat ninjas. I expect motion capture may make hellpit abomination rough to translate but they'd better have it or the vermin lord. Basically it's like a centipede looking thing with tons of rat arms and legs and a bunch of heads.

Lizardmen are probably the most magical heavy army in the game. Seriously before their 8th ed army book update Slann were bar none the most annoyingly powerful generic mages in the game. Oh you want to cast a spell? Becalming Cogitation *****!!! Enjoy not being able to get your spells off against those stupid things and getting wrecked with them getting a free casting dice for every small spell they cast. In 8th the Slann were debuffed hardcore but the rest of the army was made good again. They're also very fast with cavalry, skinks and the flyers. Very possible to be surrounded in a couple turns. They also have fairly stable weapons teams even if they eat some skink crew at times (silly as it is). Skinks have low leadership for Lizardmen but cold-blooded was one of the most annoying tabletop army-wide rules in Fantasy. It was 3d6 take the two lowest dice for leadership if i remember. So yeah lizardmen are pretty steady with their leadership. Aside from poisoned shooting (which in fantasy rocked) their shooting was not too huge. They also had cavalry too and monsters. They gave my skaven a hard time not least of which because skaven needed an army book update. Least we got an End Times update.

High elves have magic too but they have archers and bolt throwers and stuff like that. Banner of the World Dragon was obnoxious but it was the worst thing they had. Considering wood elves don't seem too hot i am unsure if CA will make all the elves super top tier in this like they were in the tabletop. Also considering since Beastmen sucked on the tabletop but rocked here and Warriors of Chaos were good or ok on the Tabletop but sucked in the campaign in Total War. Not sure what to really say about high elves other than Teclis is probably the most annoying named magic user in all of Fantasy excepting Nagash. Their warriors are very elite but lightly armored so try to shoot them if you can. Sadly this doesn't work so well vs white lions with their 3+ armor vs shooting attacks and phoenix guard had the 4+ ward as well.

Dark elves were oddly very shooty. Witch elves were some of the most annoying units due to the cauldron of blood thing but you could always force it to chase around in a circle in the tabletop. It'd force them to do essentially nothing. Warlocks were just good though. Cold one riders are also pretty cool. They have a lot of deadly melee units like High elves but a lot of really good shooters too and also assassins. Seriously Mat Ward should've been shot for doing the Elf armies. He made them very top tier. It was still nowhere near what GW did to 40k in 7th though with balance.


Total War Warhammer 2. @ 2017/06/14 01:58:09


Post by: Ashiraya


 flamingkillamajig wrote:

Honestly i don't think there was even any High Elf Princesses in the Tabletop. I played and it wasn't my played faction and i didn't face high elves enough but i could swear i never saw such a thing.


So? Nobody has said anything about the tabletop here. GW doesn't make female guardsmen either but they exist in the lore as well as in video games. What is your point?

GW never made any princess models at all nor made much of a mention of them, whether melee bruisers or light sword-and-bow hybrids, so it has no relation to which of the two they should (or at least could) be.


Total War Warhammer 2. @ 2017/06/14 02:11:14


Post by: Eumerin


 flamingkillamajig wrote:
 Ashiraya wrote:
We get High Elf Princesses as generic Lords (Yay!), but instead of doing it like the wood elves, Princes are the melee Lords whereas Princesses are lightly armoured sword/bow hybrids (Boo!).


Honestly i don't think there was even any High Elf Princesses in the Tabletop. I played and it wasn't my played faction and i didn't face high elves enough but i could swear i never saw such a thing. There may have been some female wizards but i'm not sure. Not that i totally mind since well all Elves have a lot of women and men in their armies. I mean i know the Ward army book had it and all but high elves did have those archer chicks (some sort of magical flaming arrow unit called sisters of averlorn i think) and maybe a couple other things. Oddly i can't seem to remember it's been about 2 years since Fantasy was killed off. I think dark elves had more female models. The witch elves are all females but you probably wouldn't enjoy that they're scantily clad hehe. Not completely sure what else the dark elves had.



The Dark Elves had female warrior models for the rank and file troops (in the previous batch of plastic warrior figures, one in four of the torsos had noticeable breasts). I didn't get the "stupidly dramatic names" version of the warriors that they released with the last book, so I can't tell you if any of the torsos from the current batch of figures are obviously female.

However, to the best of my knowledge, that was the only unit with mixed gender figures. While in theory there were female Dark Elves in most of the other units (the Executioners and the Assassins being the only units that *should* have been male-only for in-setting religious reasons), there were no obviously female models in those other units. AFAIK, the only other female Dark Elf unit figures were of the female-only types - Witch Elves (plus the similar unit they added in 8th). And in the same vein, the only female character models were for sorceresses (including Morathi). The melee character figures were all male, even though in theory there should have been some female non-magical leaders based on what we'd been told about Druuchi culture.


Total War Warhammer 2. @ 2017/06/14 02:20:27


Post by: flamingkillamajig


I was busy adding more to my post including playstyles of each army. I mostly just know Lizardmen and skaven. Lizardmen were one annoying army to face with my skaven. I didn't get to face high elves much and dark elves weren't super easy to face (stupid warlocks!).


Total War Warhammer 2. @ 2017/06/14 18:34:17


Post by: Knight


It doesn't have to be a princess to pick a sword and shield or just a sword, right?




Loved playing Conquest.



Total War Warhammer 2. @ 2017/06/14 23:28:04


Post by: Ashiraya


Princesses are sword/bow hybrids apparently. It could have been worse but I still would have preferred at least the option of a bruiser build.


Total War Warhammer 2. @ 2017/06/19 18:30:40


Post by: CMLR


 djones520 wrote:
While I'm glad to have a release date, I'm sad it's right after I deploy. My laptop doesn't have the best time with Warhammer.


Why are you trying to run a modern videogame on a laptop to begin with?


Total War Warhammer 2. @ 2017/06/21 15:43:47


Post by: Knight


It's beautiful.






Total War Warhammer 2. @ 2017/06/21 16:47:34


Post by: lord marcus


Campaign map looks good. Especially vauls anvil


Total War Warhammer 2. @ 2017/06/21 20:58:41


Post by: Ashiraya


 lord marcus wrote:
Campaign map looks good. Especially vauls anvil


Vaul's Anvil is a wood elf province isn't it?


Total War Warhammer 2. @ 2017/06/21 21:28:23


Post by: djones520


CMLR wrote:
 djones520 wrote:
While I'm glad to have a release date, I'm sad it's right after I deploy. My laptop doesn't have the best time with Warhammer.


Why are you trying to run a modern videogame on a laptop to begin with?


Because when I have to live in a small dorm room on the other side of the world, I'm not exactly dragging my PC around with me.


Total War Warhammer 2. @ 2017/07/11 15:49:25


Post by: Knight


Lovely.




Total War Warhammer 2. @ 2017/07/13 18:28:50


Post by: Knight





In game trailer. Looks nice. Morathi and Malekith edgy as always.


Total War Warhammer 2. @ 2017/07/13 22:07:38


Post by: flamingkillamajig


Yeah wow malekith was pretty BA in that trailer.


Total War Warhammer 2. @ 2017/07/14 16:39:14


Post by: Eumerin


The Dark Elf roster is up.

https://www.totalwar.com/blog/dark-elf-army-roster/

Interestingly, both of the generic missile character options are male, while the generic melee character options are female. The melee hero is a hag, which makes sense. The melee lord a female dreadlord, so that was obviously just a design decision.

The missile hero is an assassin, which is an odd choice, imo (on the tabletop, assassins best known for popping out of hiding in an otherwise bland unit, and meleeing an enemy character to death). We'll see how that works out.

The generic casters are all Sorceresses only. No males (which fits with the fluff before the last army book).


Edit - nm. Found the Cauldron.

Edit 2 - /sigh


Total War Warhammer 2. @ 2017/07/14 20:48:43


Post by: Henry


Eumerin wrote:
, while the generic female character options are female.

Only quoting this because it tickled me.


Total War Warhammer 2. @ 2017/07/14 22:57:02


Post by: Eumerin


 Henry wrote:
Eumerin wrote:
, while the generic female character options are female.

Only quoting this because it tickled me.


Oops.

Fixed.


Total War Warhammer 2. @ 2017/07/15 14:58:00


Post by: Ashiraya


Eumerin wrote:
The melee lord a female dreadlord


Reeeeeeeeeeeee


Total War Warhammer 2. @ 2017/07/18 16:15:20


Post by: Gamgee


How are people not going nuts over this. Norsca officially revealed! Army roster is up in another video and also on reddit. Imagine what they could do for smaller races who didn't get armies. Imagine what they could do adding a completely new "main" faction army that is completely their own creation. After they add in one or two more smaller factions I think we should give them a shot to make their own unique mark on total war fantasy history for all the amazing effort. I love mammoths and other large prehistoric creatures, and they get werewolves. They look the closest to Beastclaw Raiders from age of sigmar in theme and style and I love it. I can't wait to see ogre kingdoms in game 3.




Total War Warhammer 2. @ 2017/07/18 16:17:51


Post by: Ratius


Super promo.


Total War Warhammer 2. @ 2017/07/18 16:29:09


Post by: Gamgee


 Ratius wrote:
Super promo.

?


Total War Warhammer 2. @ 2017/07/18 17:21:00


Post by: Eumerin


Saw this. I find it somewhat amusing that the completely unexpected Norsca roster has been revealed, and the Skaven are still under wraps.

I'm curious about their implementation. I'm guessing that they'll be located north of the Dark Elves? There are tribes of Chaos-worshipping humans up there, but the only time they've ever mattered to the lore is when Morathi recruited them to help attack Ulthuan. Technically, there are Norsca in the first Warhammer TW. But I can't inagine them introducing a new playable faction at launch that starts in the Old World while everyone else starts in the New (or Ulthuan).


Total War Warhammer 2. @ 2017/07/18 17:26:53


Post by: Ratius


Super promo.


Promo = promotional video.


Total War Warhammer 2. @ 2017/07/18 17:51:11


Post by: Eumerin


There's a Steam page up for the Norsca expansion, with some information. Apparently they'll be located north of the Sea of Claws, which is in the Old World. So they'll still be an Old World faction. That will limit their interactions somewhat with the races in Warhammer II (I'm guessing they'll only really be a worry for the High Elves - at least initially). Also, the Norsca DLC is listed for pre-purchase on the page for the first game (it's not listed on the page for the second game, which is probably good because otherwise people who were purchasing the second game might buy it by accident). There are big banners on both the Warhammer TW page, and the Norsca DLC page, advising people that the DLC is free with the pre-purchase of Warhammer II.

They're primarily a raiding faction, and can gain access to "hunts" that send them after powerful creatures located in different parts of the world. But despite the fact that they're a raiding faction, if they take a faction capitol, they can build a settlement there and gain access to some of that faction's technology.


FAQ on the release - https://www.reddit.com/r/totalwar/comments/6o14op/norsca_faq/

Of particular note -

Can you play as Norsca in Total War: WARHAMMER II?

No, it is DLC for the first game only.

However, shortly after the launch of the second game, we will be releasing an extra combined campaign map, which is a whole new, massive campaign accessible for free by owners of both first and second games. Norsca will also eventually be playable in that combined campaign map.


The Norsca DLC will be available on August 10, including for people who have pre-purchased Warhammer II, which will not be available until September.



Total War Warhammer 2. @ 2017/07/18 18:18:03


Post by: Whirlwind


I was sort of hoping for Dogs of War or Kislev. I suppose this will do...


Total War Warhammer 2. @ 2017/07/18 18:40:56


Post by: VictorVonTzeentch


Norsca sounds cool to me.

Reminds me that I still need to try another Chaos Campaign.


Total War Warhammer 2. @ 2017/07/18 22:14:11


Post by: nels1031


Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


Total War Warhammer 2. @ 2017/07/18 22:30:34


Post by: VictorVonTzeentch


Well the Norsca Faction gets the abilities to set up Raider Settlements in coastal regions, probably the towns with Ports.


Total War Warhammer 2. @ 2017/07/19 01:19:23


Post by: Eumerin


 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


They'll presumably be a different faction, kind of like how the current Skaeling faction is essentially Norse, even though it's not the "Norsca" faction.


Total War Warhammer 2. @ 2017/07/19 02:06:46


Post by: nels1031


 VictorVonTzeentch wrote:
Well the Norsca Faction gets the abilities to set up Raider Settlements in coastal regions, probably the towns with Ports.


Ah, thanks, just read it on the steam page. Was workblocked.

I just purchased the DLC faction, already purchased WH2. Did I feth up?


Total War Warhammer 2. @ 2017/07/19 02:46:55


Post by: Kanluwen


Eumerin wrote:
The Dark Elf roster is up.

https://www.totalwar.com/blog/dark-elf-army-roster/

Interestingly, both of the generic missile character options are male, while the generic melee character options are female. The melee hero is a hag, which makes sense. The melee lord a female dreadlord, so that was obviously just a design decision.

The missile hero is an assassin, which is an odd choice, imo (on the tabletop, assassins best known for popping out of hiding in an otherwise bland unit, and meleeing an enemy character to death). We'll see how that works out.

Prior to Age of Sigmar, Assassins could take missile weapons. They came with shurikens as standard but could take Repeater Handbows like Corsairs.

The generic casters are all Sorceresses only. No males (which fits with the fluff before the last army book).

Sorcerers did exist, they just had to avoid Malekith.

Some of the bigger families of Naggaroth kept Sorcerers around as otherwise they would owe favors/wealth to the Sorceress Covens...and since Sorcerers would be killed by Malekith or his followers it wasn't exactly a case of Sorcerers posting an ad in the yellow pages under "Wizard"...


Total War Warhammer 2. @ 2017/07/19 03:41:59


Post by: Eumerin


 nels1031 wrote:
 VictorVonTzeentch wrote:
Well the Norsca Faction gets the abilities to set up Raider Settlements in coastal regions, probably the towns with Ports.


Ah, thanks, just read it on the steam page. Was workblocked.

I just purchased the DLC faction, already purchased WH2. Did I feth up?


Yes. Check with Steam for a refund on the DLC.


Total War Warhammer 2. @ 2017/07/20 04:08:29


Post by: Eumerin


 Kanluwen wrote:
Eumerin wrote:
The Dark Elf roster is up.

https://www.totalwar.com/blog/dark-elf-army-roster/

Interestingly, both of the generic missile character options are male, while the generic melee character options are female. The melee hero is a hag, which makes sense. The melee lord a female dreadlord, so that was obviously just a design decision.

The missile hero is an assassin, which is an odd choice, imo (on the tabletop, assassins best known for popping out of hiding in an otherwise bland unit, and meleeing an enemy character to death). We'll see how that works out.

Prior to Age of Sigmar, Assassins could take missile weapons. They came with shurikens as standard but could take Repeater Handbows like Corsairs.


Yeah, but shooting things usually wasn't their primary role on the table top. I'm not entirely certain how a "missile hero" works in battle, but it looks like shooting things is going to be its primary battlefield role in TW.


The generic casters are all Sorceresses only. No males (which fits with the fluff before the last army book).

Sorcerers did exist, they just had to avoid Malekith.

Some of the bigger families of Naggaroth kept Sorcerers around as otherwise they would owe favors/wealth to the Sorceress Covens...and since Sorcerers would be killed by Malekith or his followers it wasn't exactly a case of Sorcerers posting an ad in the yellow pages under "Wizard"...


"Under wraps" presumably means "not an obvious part of the big raiding party that you just sent to the Old World to collect some slaves."


Total War Warhammer 2. @ 2017/07/20 08:40:19


Post by: sebster


It's weird that they'd add Norsca, who apart from an interesting rage mechanic will probably play a lot like Chaos. Or maybe that's why, it's a fairly simple add on to make.

I'm hanging out for Ogre Kingdoms and Khemri personally.

Eumerin wrote:
Yeah, but shooting things usually wasn't their primary role on the table top. I'm not entirely certain how a "missile hero" works in battle, but it looks like shooting things is going to be its primary battlefield role in TW.


Witch Hunters and Waystalkers are missile heroes. They work by having high damage missile attacks, so you look to use them to snipe enemy characters.

In both cases though they are also okay in melee combat, I expect the assassin will be as well. In fact with some stealth mechanics I expect assassin will work much the same as the Waystalker, but with reduced range offset by superior melee.


Total War Warhammer 2. @ 2017/07/20 15:36:44


Post by: Inquisitor Gideon


 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


You're thinking of Skeggi. A Norscan settlement/port off the coast of Lustria. It wasn't really a chaos thing as anybody could dock there, like the Empire as long as they paid a fee. Not really a place for a Norscan invasion to start off.


Total War Warhammer 2. @ 2017/07/20 15:51:01


Post by: Eumerin


 Inquisitor Gideon wrote:
 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


You're thinking of Skeggi. A Norscan settlement/port off the coast of Lustria. It wasn't really a chaos thing as anybody could dock there, like the Empire as long as they paid a fee. Not really a place for a Norscan invasion to start off.


There are also some Chaos-worshipping humans north of the Dark Elves. I don't know that they've ever "officially" been stated to be Norse, though. AFAIK, the only role they ever played in the fluff was when Morathi recruited them for the last attack on Ulthuan (the one that included the Battle of Finuval Plain). They got left behind as the Dark Elves returned home. Those humans are undoubtedly part of the regular Chaos attacks that the northern watch towers guard against. But the Dark Elves are more concerned about the daemons that are part of those raids than the humans.


Total War Warhammer 2. @ 2017/07/20 16:19:39


Post by: Kanluwen


Eumerin wrote:
 Inquisitor Gideon wrote:
 nels1031 wrote:
Aren't there Norse colonies in the New World as well? Lorewise there are/was.

I thought I saw some Chaos-ish banners when they did the campaign map flyover.


You're thinking of Skeggi. A Norscan settlement/port off the coast of Lustria. It wasn't really a chaos thing as anybody could dock there, like the Empire as long as they paid a fee. Not really a place for a Norscan invasion to start off.


There are also some Chaos-worshipping humans north of the Dark Elves. I don't know that they've ever "officially" been stated to be Norse, though. AFAIK, the only role they ever played in the fluff was when Morathi recruited them for the last attack on Ulthuan (the one that included the Battle of Finuval Plain). They got left behind as the Dark Elves returned home. Those humans are undoubtedly part of the regular Chaos attacks that the northern watch towers guard against. But the Dark Elves are more concerned about the daemons that are part of those raids than the humans.

They weren't Norse.

They were a tribe called the Kul and the description had them closer to Mongols/Huns than Norse.


Total War Warhammer 2. @ 2017/07/20 19:46:51


Post by: Eumerin


Incidentally, Steam is currently running a sale on all GW products. TW Warhammer is currently 66% off. And all of the DLC (except for Norsca, of course) are currently 33% off.


Total War Warhammer 2. @ 2017/07/21 17:49:20


Post by: Eumerin


Eumerin wrote:
Incidentally, Steam is currently running a sale on all GW products. TW Warhammer is currently 66% off. And all of the DLC (except for Norsca, of course) are currently 33% off.


As part of the GW-wide "Skulls for the Skull Throne" sales event on Steam right now, Krell has been released for Warhammer: Total War as a free download. Creative Assembly has confirmed (both through phrasing in the release announcement, and more directly on the official forum) that Krell is the "Old Friend" that was listed on the release map as the final release for Warhammer: Total War.


Total War Warhammer 2. @ 2017/08/04 20:28:12


Post by: Eumerin


Creative Assembly's 30th birthday is coming up. To celebrate, everyone gets 30 regiments of renown for Total War Warhammer for free.

You'll need to be registered with Total War Access, and log in on or after August 10th. Once you do that, you'll get access to the new units.



Total War Warhammer 2. @ 2017/08/08 05:06:55


Post by: flamingkillamajig


Just started up a beastmen campaign after the first one went badly early on. I've been away so long i forgot beastmen could use the beast paths. Oddly instead of going left of my position at the start i went right and went from tobaro and attacking till i somehow managed to get to savage orc territory (using beast paths to escape enemy armies and cross seas). I've done significant damage to border princes (2 territories left) and i'm seriously endangering the main savage orc faction (one territory left).

The cat and mouse gameplay of horde factions is really tough.

I realize this is more the first game than the 2nd but i figure this thread could use more than the same person posting 3 times in a row.


Total War Warhammer 2. @ 2017/08/08 06:47:16


Post by: StygianBeach


I watched some Mammoth Hunt battle reports on youtube today, and now I am pretty keen to do some Mammoth hunting too.


Total War Warhammer 2. @ 2017/08/10 16:48:23


Post by: Eumerin


Norsca's live today. I don't have it yet, so I can't comment on it. Plus, Steam just started downloading the 2.4GB update for it.

Also, since it's Creative Assembly's 30th Anniversary, they've made 30 Regiments of Renown available for free. You'll need to log into Total War Access to claim them, though.


Total War Warhammer 2. @ 2017/08/10 17:41:46


Post by: Commander Cain


I am interested to see how Norsca and the new patch will affect my next game, I'm assuming that despite not buying the new faction I will still be able to fight them much like the other DLC's?

I like that the Empire AI is also getting some buffs in the form of a full province to start with, they have always been wiped off the map halfway through any game I play!


Total War Warhammer 2. @ 2017/08/13 16:15:41


Post by: Disciple of Fate


Norsca was fun to play for a bit, but my monster hunt quest bugged out and aborted itself on the first objective. This locked me out of all of them, which has apparently affected more people. So sadly I gave up on that campaign, now have to wait for CA to patch it.

On the Norsca playthrough itself, their infantry is really meant to be a glass cannon, which makes garrisons a bit on the weak side seeing as how Norsca doesn't have walls. So all Norsca settlement battles are just open map ones, which makes me consider all settlements a write-off when attacked by a full stack with slightly above average enemy troops. But overall their army is a blast to play with, although mammoths beat everything so far, amazing unit, but have to limit myself on them. The confederation mechanic is nice, but a bit exploit-y. What I did was park an army in the woods in ambush mode. Then declare war on a faction to lure the enemy faction leader away from its garrison (I could only afford 1 stack which couldn't really beat a garrison+full stack). Faction leader doesn't notice ambushing army, quickly swarm them with nothing but melee troops and voila, immediate way to confederate whole regions only having to beat one army. I united Norsca in about 20 turns this way, helped by the fact that Throgg absorbed some factions and blundered over into my ambush, giving me the whole eastern portion in one swoop.


Total War Warhammer 2. @ 2017/08/13 16:54:47


Post by: Trondheim


Norsca gets way better infatery once you get to the Marauder Champion units and the Skin wolfs whom just rips apart almost everything, throw in a Skin Wolf hero and watch the enemy army melt away. But yes, the first two tiers of infantery are weak as wet paper.


Total War Warhammer 2. @ 2017/08/13 17:07:18


Post by: Disciple of Fate


 Trondheim wrote:
Norsca gets way better infatery once you get to the Marauder Champion units and the Skin wolfs whom just rips apart almost everything, throw in a Skin Wolf hero and watch the enemy army melt away. But yes, the first two tiers of infantery are weak as wet paper.

Yeah Skin Wolves are really crazy, but I'm still undecided on the Marauder Champions, I use them as my frontline while the Wolves and War Mammoths quickly chop up the flanks and then mow down the center. But that happens so fast I can't really see how well they would do against their 'equivalents' 1 on 1. Maybe time for some custom battles. Still doesn't help the Norsca garrisons much though.


Total War Warhammer 2. @ 2017/08/13 18:22:37


Post by: Trondheim


 Disciple of Fate wrote:
 Trondheim wrote:
Norsca gets way better infatery once you get to the Marauder Champion units and the Skin wolfs whom just rips apart almost everything, throw in a Skin Wolf hero and watch the enemy army melt away. But yes, the first two tiers of infantery are weak as wet paper.

Yeah Skin Wolves are really crazy, but I'm still undecided on the Marauder Champions, I use them as my frontline while the Wolves and War Mammoths quickly chop up the flanks and then mow down the center. But that happens so fast I can't really see how well they would do against their 'equivalents' 1 on 1. Maybe time for some custom battles. Still doesn't help the Norsca garrisons much though.


Well you really need the bonues from the lords to make the champions shine in my opinion. The Mammoths are just.... insane, once you get the the warshrine ones the game is more or less won. Or the armoured ones. But yea, do tell us how that goes


Total War Warhammer 2. @ 2017/08/13 20:32:05


Post by: Bobthehero


A quick one on one of Greatswords vs Champions (with great weapons) ended son close it was almost a tie, GS lost, but the Chieftain got involved and killed a few, it tilted the balance. However, Champions are Wirth 1100 pts vs the GS 950.


Total War Warhammer 2. @ 2017/08/13 20:37:44


Post by: Disciple of Fate


 Trondheim wrote:
 Disciple of Fate wrote:
 Trondheim wrote:
Norsca gets way better infatery once you get to the Marauder Champion units and the Skin wolfs whom just rips apart almost everything, throw in a Skin Wolf hero and watch the enemy army melt away. But yes, the first two tiers of infantery are weak as wet paper.

Yeah Skin Wolves are really crazy, but I'm still undecided on the Marauder Champions, I use them as my frontline while the Wolves and War Mammoths quickly chop up the flanks and then mow down the center. But that happens so fast I can't really see how well they would do against their 'equivalents' 1 on 1. Maybe time for some custom battles. Still doesn't help the Norsca garrisons much though.


Well you really need the bonues from the lords to make the champions shine in my opinion. The Mammoths are just.... insane, once you get the the warshrine ones the game is more or less won. Or the armoured ones. But yea, do tell us how that goes

I have some time as my campaign for today is borked. Have to wait for a patch now, so might as well. Getting accurate tests is hard as unit abilities vary. I find that custom battles with a 'no lord' mod works best, as CA seems to tinker with unit stats based on MP, think VC regen cap or summons taking damage over time. So around the same gold cost should be more or less equivalent.

Champion units with shields+ armored/armored+armor piercing (great weapon variant) and the rage ability, giving increased melee attack+defence and leadership the longer they are in combat. Yet it takes quite a while to start with the rage ability, the leadership first rops because of losses and need time to climb back up, so if the unit or army is losing it will not increase over the the baseline. The melee attack and defence takes a while to kick in (close to a full minute), almost half the unit is dead by the time it does in my experience. They cost a 1000 or 1100 with great weapons. for the sake of brevity I won't note all their stats as its easy to look up, same for the others. AI counter charges in custom battles, so no advantage there. Percentages are give and take a few percent.

Against Bretonnian Foot Squires (700) both versions win which is a bit surprising, given that the Squires have armor piercing and anti-infantry. 60% of the unit dies in both cases though. Bretonnia is also the weakest infantry faction. Equal value of two versus three still lets them come out on top.

Wood Elves with Wildwood Rangers (1050), who have damage dealer and armor piercing. The shielded Champions lose by an inch, after they having lost 90% but also cut down almost 90% of the opposing unit, so they only had a low single digit loss difference over the entire battles. Great weapon variant does better, winning with 'only' 70% of the unit dead, can't imagine them surviving the walk into melee against such a missile heavy faction without shields though.

Beastmen with Bestigor Herd (1000), armored and armor piercing. The shielded version loses, losing 90% before breaking, leaving about 40% of the enemy unit. Great weapon variant wins with 50% left.

Vampire Count Grave Guard with great weapons (950), armored, armor piercing and anti infantry. Shields win with 50% left. Great weapons win too, also 50% left.

Empire Greatswords (950) armored, armor piercing and anti infantry. Shields lost, but Greatswords went below 10%. Great weapons win with 40% left.

Greenskins with Black Orcs (1100), armored and armor piercing. Shields win with 30% left. Great weapons same 30%.

Dwarf Hammerers (1200),damage dealer armored, and armor piercing. Shields lose with the Hammerers having 70% left. Great weapons lose, the Hammerers retain 40%.

Warriors of Chaos Chosen (1250), armored. The only remotely comparable Chosen unit in cost. Shields lose, Chosen have 90% left. Great weapons lose, Chosen having 50% left.

TL;DR You were right, both versions of Champions do pretty amazing (especially the great weapon variant) versus comparable infantry, even without a lord, although the rage mechanic is hardly useful beyond leadership. Only the super elite infantry of the Dwarfs and Chaos really reliably beat the great weapon Champions, which is not too surprising as it's their thing. I feel the unit size of a 100 (on largest unit size) really helps the great weapon variant and to a lesser extent the shield variant to go toe to toe and eek out a very bloody stalemate or wins against comparable units, because some 'elite' infantry such as Beastmen, Wood Elves and Greenskins only have 80 in theirs. Pretty cool, although it still doesn't help the garrison army that has to rely on the normal Marauders.





Total War Warhammer 2. @ 2017/08/13 21:46:52


Post by: Ashiraya


I and all my friends who I play campaign with really agree that Norsca is bonkers OP.

Doing a throgg+khazrak coop on legendary is fun though.


Total War Warhammer 2. @ 2017/08/14 00:23:48


Post by: djones520


 Ashiraya wrote:
I and all my friends who I play campaign with really agree that Norsca is bonkers OP.

Doing a throgg+khazrak coop on legendary is fun though.


I don't have them, but I'm watching HeirofCarthage's play through, and yeah, they seem pretty ridiculous. He's just steam rolling everything he touches.


Total War Warhammer 2. @ 2017/08/14 16:43:19


Post by: Eumerin


Here's a campaign map for the new Vortex campaign in Warhammer Total War II.

https://www.totalwar.com/blog/eye-vortex-campaign-map/

I think it's safe to say that things are not exactly to scale in that map. If nothing else, Ulthuan isn't supposed to be that big.


Total War Warhammer 2. @ 2017/08/14 16:50:05


Post by: Disciple of Fate


Eumerin wrote:
Here's a campaign map for the new Vortex campaign in Warhammer Total War II.

https://www.totalwar.com/blog/eye-vortex-campaign-map/

I think it's safe to say that things are not exactly to scale in that map. If nothing else, Ulthuan isn't supposed to be that big.

Plus they are going to cut it up for the combined campaign. Pretty sure the Southlands aren't positioned below Ulthuan like that either.

But all Old World factions are in if looking at the banners! Hopefully they are allowed to be unlocked with faction unlockers. The map goes far beyond what I expected. Not a fan of the faction name for the second Lizardmen faction though.


Total War Warhammer 2. @ 2017/08/16 12:04:52


Post by: Gamgee


 Ashiraya wrote:
I and all my friends who I play campaign with really agree that Norsca is bonkers OP.

Doing a throgg+khazrak coop on legendary is fun though.

Just finished on normal but I can tell they are op. They will see nerfs for sure since in multiplayer they are dominating almost every factions army.

Can't wait for combined map campaigns. Can't wait for game 3 super map.

I think I'll play very hard as lizrdmen then legendary as skaven because skaven are super cool.


Total War Warhammer 2. @ 2017/08/16 14:26:43


Post by: nels1031


Yeah! Skaven revealed!




Nice hang time on the Doomwheel.


Total War Warhammer 2. @ 2017/08/16 16:13:10


Post by: Gamgee


Total War is spoiling me here. I wish 40k could get an awesome video game for once. Also making me want to shelve my current projects and start Khradron Overlords because I think I need a break from 40k. Partially from burn out on 40k and partially because I feel so inspired to paint fantasy models.


Total War Warhammer 2. @ 2017/08/16 18:08:47


Post by: nels1031


Queek confirmed at 1:34.

Anyone else see what the other Legendary Lord would be?


Total War Warhammer 2. @ 2017/08/16 18:41:51


Post by: Ashiraya


Thanquol feels obvious.


Total War Warhammer 2. @ 2017/08/16 19:59:25


Post by: StygianBeach


I thought it was Lord Skrolk and Queek?

Doom wheel was amazing, as was the Screaming Bell and Rat Ogres.

I still hate the Hellpit Abomination.... but.... it did look pretty impressive.


Total War Warhammer 2. @ 2017/08/17 01:57:39


Post by: ZebioLizard2


 nels1031 wrote:
Queek confirmed at 1:34.

Anyone else see what the other Legendary Lord would be?
It's Lord Skrolk of Clan Pestilens.

However Thanquol was spotted in the ingame cinematic, I'm betting he's going to be FreeLC when they do the combined map later on, where he will be positioned at Skavenblight.


Total War Warhammer 2. @ 2017/08/17 01:59:57


Post by: flamingkillamajig


The doomwheel looked cool. Abomination was a 'must have' in the tabletop game. You always needed at least one if not two. Course you then had the issue of having enough for your other rare options. That way you could handle flying daemon princes and that sort of thing. I know because i used to play skaven .

Skrolk makes the most sense for the New World map. That said thanquol needs to happen.

Maybe somewhere a while down the road with a few DLC packs we can also get tretch craventail. Skweel seems unlikely as does throt (not really warlords or seers), ikit claw is a possibility (maybe) and maybe we could get deathmaster snikch (assassin hero) though i find it unlikely as assassins should be heroes. Not sure if we can put the 'island of blood' skaven characters into this but it's a possibility given all the characters we've seen total war warhammer do.


Total War Warhammer 2. @ 2017/08/17 17:04:37


Post by: Disciple of Fate


The embargo is lifted and Skaven videos are being put up. Here are two videos CA themselves have highlighted. Looks good so far, can't wait.







Total War Warhammer 2. @ 2017/09/07 17:35:24


Post by: Knight


I'm looking forward to this.




Total War Warhammer 2. @ 2017/09/07 19:01:22


Post by: Bobthehero


Finally some more informations on the HE.


Total War Warhammer 2. @ 2017/09/08 15:07:03


Post by: Tagony


Yah, I saw on Youtube that the HE's get court intrigue. They can boost diplomatic relations or hurt them every so often. I can't wait to make the whole board hate all the DE's. I've already told my wife that she can see me two weeks later after this drops.


Total War Warhammer 2. @ 2017/09/16 21:03:48


Post by: Yodhrin


Watching TotalBiscuit's stream atm and I have to say, my favourite thing is now Lord Skrolk exclaiming "Suffer not the clean to live!" in battles


Total War Warhammer 2. @ 2017/09/16 23:48:10


Post by: Voss


 Tagony wrote:
Yah, I saw on Youtube that the HE's get court intrigue. They can boost diplomatic relations or hurt them every so often. I can't wait to make the whole board hate all the DE's.


Truthfully I'm not a fan of this. The diplomacy system in 1 was LOLrandom enough without factions having the ability to manipulate it on purpose.
I just finished an empire playthrough and the amount of up/down was silly, with non aggression pacts, trade agreements and alliances changing every few turns.
The only thing that stabilized them at all was the End Times invasion, and that didn't last.


 Yodhrin wrote:
Watching TotalBiscuit's stream atm and I have to say, my favourite thing is now Lord Skrolk exclaiming "Suffer not the clean to live!" in battles

I caught some of that. I was surprised by the Hellpit Abomination being a city defender so early on.

The ruin search mechanic was interesting, and I thought some of the battle maps were better (particularly the settlements). The AI still leaves a lot to be desired. His plague catapults absolutely wrecked the units (and walls) of Itza, but they just gathered more units on the walls to be bombarded, rather than rushing down the absurdly over-extended catapults with cavalry and terradons.


Total War Warhammer 2. @ 2017/09/21 03:16:59


Post by: Eumerin


Creative Assembly has revealed that the combined Warhammer 1 and 2 campaign will be called "Mortal Empires". There's a nice, long blog post about it here -

https://www.totalwar.com/blog/mortal-empires



Total War Warhammer 2. @ 2017/09/21 06:46:18


Post by: Mozzyfuzzy


I would very much like the name to remain a very big campaign.


Total War Warhammer 2. @ 2017/09/21 07:21:55


Post by: Voss


I have a feeling I'll like the Mortal Empires campaign more than the Vortex campaign. I don't really like timers (even implied ones), and I like the greater variety, and sort of sandbox make-your-own-goals feel a conquest mode has.

Youtube and twitch streams are starting to wander out, and lionheartx10 has a co-op Dark Elf campaign up- Interesting, but I was oddly disappointed that there weren't any greenskin tribes on the northern continent, despite canonical being there. And it isn't like orcs, beastmen, dwarf and even empire forces aren't elsewhere on the map.


I still don't know which faction I'm going to start with. Skrolk brings extra corruption to grapple with (which is actually a pain for the skaven too), and Mazdamundi is apparently the 'easy' campaign. Not sure why Kroq-gar is hard, given his benefits: 10% upkeep discount for the entire army and an additional 50% upkeep discount for saurus and saurus cav.

Though it was inevitable (and narratively necessary), I still regret the two elf factions overlap so much, but that is GW's bugbear, not CA's.

Decisions, decisions. It may come down to Morathi or Queek.


Total War Warhammer 2. @ 2017/09/22 16:06:38


Post by: Tagony


When do you guys think steam will unlock WHTW2 to start down loading?


Total War Warhammer 2. @ 2017/09/22 20:07:45


Post by: Trondheim


The day before if you ask me, granted I am not able to play this game for a good few weeks due to being stranded in the middle of nowhere due to work for quite some time. But I will ask my significant other to download for me.


Total War Warhammer 2. @ 2017/09/22 20:08:31


Post by: nels1031


 Tagony wrote:
When do you guys think steam will unlock WHTW2 to start down loading?


Launch time is 3:30 AM Thursday for USA East Coast, so probably the night before.

Less than a week! Awmahgerd! Super excited, despite not really caring for any of the factions. Just love new lands to conquer and new ways to play.


Total War Warhammer 2. @ 2017/09/22 20:09:27


Post by: Sharazad87


"We can now tell you that Total War: WARHAMMER II will be available to play at 8.30AM BST on September 28th!

What time is that for you? Find out here: http://bit.ly/2yvJfmY

At work or school? Don't worry - we've got you covered... Just use one of these handy-dandy sick notes from your favourite Legendary Lord."

From the official forums. Also pre-loading is going to be available "Early next week"

Link: https://forums.totalwar.com/discussion/201584/launch-time-announcement-total-war-warhammer-ii/p1


Total War Warhammer 2. @ 2017/09/22 21:20:27


Post by: Gamgee


Now when will they let the preloading commence?


Total War Warhammer 2. @ 2017/09/22 21:39:24


Post by: Sharazad87


As my post said. Early next week. (mon/tues)


Total War Warhammer 2. @ 2017/09/24 02:06:10


Post by: Voss


Lots of videos wandering out at this point. Exclusive coverage is over, and the NDAs are done, apparently.

HeirofCarthage - Teclis, 5000 skaven vs 13 dinosaurs
https://www.youtube.com/user/HeirofCarthage/videos

Lionheartx10 - Co-op dark elves, Kroq-gar, with Skrolk and one more to come.
https://www.youtube.com/user/lionheartx10

Quill18 - Mazdamundi
https://www.youtube.com/user/quill18/featured

Echoes of Total War (official CA PR channel), the first couple hours of multiple campaigns from twitch streams
https://www.youtube.com/channel/UCD4Ci1HINR4Lt_NAxg4C8rw/feed

Invicta- free for all and mass battle (9k skaven vs 2k elves)
https://www.youtube.com/user/THFEProductions


There are others as well, but it seemed a decent selection if people want an overview.

Mostly the game looks prettier, and the detail on the maps and models seems a lot better. Multiple start positions definitely change things up


Total War Warhammer 2. @ 2017/09/24 06:58:17


Post by: djones520


I pretty much exclusively watch HeirofCarthage, so it was a bit painful waiting for him to start sharing videos, since I think he was the last of the major youtubers to do so. Holy damn though, the game looks great.

I cannot wait for Thursday.

Unfortunately, due to my current living situation, I'll have to wait until Thursday evening before I can even start downloading it, which means it's likely Friday afternoon I can start playing


Total War Warhammer 2. @ 2017/09/24 09:00:27


Post by: Knight


Saturday morning for me. They seem to have really put an effort into this. I've watched some of their live streams and it's been enjoyable, can't wait to feel some salty tears as game presents the most incompetent of the Asur generals for me to choose.


Total War Warhammer 2. @ 2017/09/24 10:39:03


Post by: djones520


I can't believe that with all of the game play we've been able to see so far, there are still people out there acting like this is nothing more then an "expansion" of Warhammer 1.


Total War Warhammer 2. @ 2017/09/25 00:22:36


Post by: Voss


 Knight wrote:
Saturday morning for me. They seem to have really put an effort into this. I've watched some of their live streams and it's been enjoyable, can't wait to feel some salty tears as game presents the most incompetent of the Asur generals for me to choose.


Apparently if you don't spend influence on them, they always come with a negative trait. Some traits are ones you can ignore or avoid, however. I saw one that had a penalty to raiding income, which for a Tyrion centered game (or high elves in general) isn't much an issue.


One thing that does concern me a little- a relative lack of Dark Elf videos, and I haven't seen anything at all with Morathi (except the co-op, and the Morathi portion went badly, but largely because of the player). I'm wondering if she's seen as a detriment. Part of it is, I suspect the chaos corruption. But also, for the other factions, each has a spellcaster lord and a melee lord (though obviously Skrolk isn't bad in melee either). Dark elves get all of that in Malekith, and Morathi could just come off looking superfluous in comparison.



Total War Warhammer 2. @ 2017/09/25 01:48:31


Post by: nels1031


 djones520 wrote:
I can't believe that with all of the game play we've been able to see so far, there are still people out there acting like this is nothing more then an "expansion" of Warhammer 1.


That, and how for every social media post that CA makes, there is some dunce crying about how they've abandoned historicals. Despite CA being very clear that a separate team is working on the next unnamed historical title, as well as another team making small focused historical content.

Boggles the mind how folks can be so clueless.


Total War Warhammer 2. @ 2017/09/25 01:56:15


Post by: Orlanth


I will buy early to get Norsca, but not play immediately in all likelihood as I need to upgrade.


Total War Warhammer 2. @ 2017/09/25 03:26:47


Post by: Voss


The recommended specs haven't changed much at all. Just the graphics card:

Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p, rather than TW1's recommended was a GTX 760 (2GB) or Radeon 270X (2GB).

In theory the Min specs say you can get away with a 1 Gig graphics card of an older gen than the recommended specs for TW1. Not sure I believe that though.

other than a slight bump in storage space (60 rather than 35 GB), that's it. Same processor and RAM requirements, which doesn't surprise me. A lot of the changes for 2 are graphical stuff- lots of stuff in the background during battles, and dynamic clouds which affect light levels. And a general uptick in details on the models and campaign map.



But if you want Norsca for TW1 as a preorder bonus, you've only got a couple days.


Total War Warhammer 2. @ 2017/09/25 05:40:19


Post by: AllSeeingSkink


TW:W1 keeps telling me I've run out of video card memory with my 2GB GTX960, so I guess they needed to bump up the recommended V-RAM specs even if graphically the new game is much the same as the old one.

I'm tempted to upgrade my card, but the 3GB GTX1060 is probably not enough V-RAM these days and the 6GB version is much more than I want to spend.


Total War Warhammer 2. @ 2017/09/25 11:55:56


Post by: Sharazad87


Pre Loading goes live at 1730gmt


Total War Warhammer 2. @ 2017/09/25 16:04:03


Post by: Tagony


Thanks for the posts about when it drops. Tonight I will start my preload and Thursday morning I will probably get up crazy early . Cannot wait to slice up some baddies with Tyrion.


Total War Warhammer 2. @ 2017/09/25 16:13:42


Post by: Knight


Voss wrote:
One thing that does concern me a little- a relative lack of Dark Elf videos, and I haven't seen anything at all with Morathi (except the co-op, and the Morathi portion went badly, but largely because of the player). I'm wondering if she's seen as a detriment. Part of it is, I suspect the chaos corruption. But also, for the other factions, each has a spellcaster lord and a melee lord (though obviously Skrolk isn't bad in melee either). Dark elves get all of that in Malekith, and Morathi could just come off looking superfluous in comparison.


CA did a campaign with the edgelord Malekith himself today, Morathi is scheduled to be tomorrow:
https://www.twitch.tv/totalwarofficial/videos/all




Total War Warhammer 2. @ 2017/09/25 16:55:16


Post by: Voss


Well, yes. They've been going through all of them in turn. I was more talking about something authentic from people playing the game, not the official-screwing-around PR stream.


Total War Warhammer 2. @ 2017/09/25 16:57:12


Post by: Resin Glazed Guardsman


Just started my pre-load


Total War Warhammer 2. @ 2017/09/26 02:34:46


Post by: Voss


Went fairly quickly for me, but the download was only 25, and the game wants 60 gigs of space. Not sure if they just compressed it really well (which seems odd for something through Steam) or if there is another big chunk waiting for Thursday.


Total War Warhammer 2. @ 2017/09/26 05:41:01


Post by: flamingkillamajig


I pre-ordered on saturday and pre-loaded today (technically yesterday). So yeah all set and ready to go. I work thursday but it'll be ready to blow me away when i get home provided there are no unforeseen consequences. May have to restart steam as sometimes that prevents game from loading properly on first time playthrough after set-up (i'm looking at you 'Endless Space 2' and possibly even 'Xcom 2').


Total War Warhammer 2. @ 2017/09/26 12:21:13


Post by: djones520


Voss wrote:
 Knight wrote:
Saturday morning for me. They seem to have really put an effort into this. I've watched some of their live streams and it's been enjoyable, can't wait to feel some salty tears as game presents the most incompetent of the Asur generals for me to choose.


Apparently if you don't spend influence on them, they always come with a negative trait. Some traits are ones you can ignore or avoid, however. I saw one that had a penalty to raiding income, which for a Tyrion centered game (or high elves in general) isn't much an issue.


One thing that does concern me a little- a relative lack of Dark Elf videos, and I haven't seen anything at all with Morathi (except the co-op, and the Morathi portion went badly, but largely because of the player). I'm wondering if she's seen as a detriment. Part of it is, I suspect the chaos corruption. But also, for the other factions, each has a spellcaster lord and a melee lord (though obviously Skrolk isn't bad in melee either). Dark elves get all of that in Malekith, and Morathi could just come off looking superfluous in comparison.






Total War Warhammer 2. @ 2017/09/26 14:00:38


Post by: AllSeeingSkink


Voss wrote:
Went fairly quickly for me, but the download was only 25, and the game wants 60 gigs of space. Not sure if they just compressed it really well (which seems odd for something through Steam) or if there is another big chunk waiting for Thursday.
I'm just about to download the preload and it says "Disk space required: 38487 MB", so maybe the 60GB requirement was just leaving a bit of wiggle room. The first game according to Steam is using 35572 MB.


Total War Warhammer 2. @ 2017/09/26 15:03:27


Post by: Orlanth


Voss wrote:
 Knight wrote:
Saturday morning for me. They seem to have really put an effort into this. I've watched some of their live streams and it's been enjoyable, can't wait to feel some salty tears as game presents the most incompetent of the Asur generals for me to choose.


Apparently if you don't spend influence on them, they always come with a negative trait. Some traits are ones you can ignore or avoid, however. I saw one that had a penalty to raiding income, which for a Tyrion centered game (or high elves in general) isn't much an issue.


One thing that does concern me a little- a relative lack of Dark Elf videos, and I haven't seen anything at all with Morathi (except the co-op, and the Morathi portion went badly, but largely because of the player). I'm wondering if she's seen as a detriment. Part of it is, I suspect the chaos corruption. But also, for the other factions, each has a spellcaster lord and a melee lord (though obviously Skrolk isn't bad in melee either). Dark elves get all of that in Malekith, and Morathi could just come off looking superfluous in comparison.



Campaign balance is unimportant. Morathi must be able to justify her points cost in multiplayer battle but I have zero problems if she is an inferior lord choice to Malekith in campaign. She just then becomes a difficulty challenge, also Morathi fail-scheming is perfect for the lore. I can forgive that she doesnt start in Ghrond.


Total War Warhammer 2. @ 2017/09/26 17:15:25


Post by: Voss


She's also just rather bad. She brings more penalties than benefits, and her skill tree is a mess. For some reason she has abilities that give bonuses to things like dark riders, shades and assassins, and she doesn't have dark magic, just a mix of shadow and death magic. Only one quest battle as well.

My problem isn't with 'balance' but whether or not she brings anything interesting to the campaign. Storywise, pairing them together makes sense for the cutscenes, but much less so for the game itself.

One of the other dark elf characters would have made a more satisfying gameplay alternative, especially given how much of a mess her skill tree is. Hellebron in particular is a standout for having her own motives and goals


Total War Warhammer 2. @ 2017/09/26 22:01:58


Post by: Orlanth


Morathi brings Morathi to the campaign, she is rather counter-productive to the Druchii cause, and always was. Actually depicting that properly rather than making her sub-faction a standard sorc build is the braver option.
All the self imposed debuffs just make her fun. I have watched both Morathi plays so far and think she is more than up to the job. Her starts have so far been mishandled, the free assassin character is to make up for the fact that she paid all her build points into skank and cant fight other characters. Hydra at start is great and I think her army needs to lowball builds and rush her initial province then restock later with shielded crossbows and Bleakswords only later.

The corruption mechanic is painful, but forces her to be played almost like Skaven, constantly moving on after soiling her doorstep.

Malekith is super powerful and has a great start location and mechanic, Morathi brings the hard challenge. I am willing to wait for Hellebron for an average play character.


Besides Morathi is so nasty, she's got harpies.


Total War Warhammer 2. @ 2017/09/27 02:13:51


Post by: lord marcus


 Orlanth wrote:
Morathi brings Morathi to the campaign, she is rather counter-productive to the Druchii cause, and always was. Actually depicting that properly rather than making her sub-faction a standard sorc build is the braver option.
All the self imposed debuffs just make her fun. I have watched both Morathi plays so far and think she is more than up to the job. Her starts have so far been mishandled, the free assassin character is to make up for the fact that she paid all her build points into skank and cant fight other characters. Hydra at start is great and I think her army needs to lowball builds and rush her initial province then restock later with shielded crossbows and Bleakswords only later.

The corruption mechanic is painful, but forces her to be played almost like Skaven, constantly moving on after soiling her doorstep.

Malekith is super powerful and has a great start location and mechanic, Morathi brings the hard challenge. I am willing to wait for Hellebron for an average play character.


Besides Morathi is so nasty, she's got harpies.


that last bit made me exalt you. good pun


Total War Warhammer 2. @ 2017/09/27 16:37:18


Post by: Voss


 Orlanth wrote:
Morathi brings Morathi to the campaign, she is rather counter-productive to the Druchii cause, and always was. Actually depicting that properly rather than making her sub-faction a standard sorc build is the braver option.

That doesn't seem to be the case. Her selection of spells is thematically weird (not being the signature dark magic), but they're good spells. She isn't 'counter-productive' at all. She gets along well with all the dark elves around her, and her starting position is actually pretty good- she can turtle pretty hard in the mountains and then swoop down on Mazdamundi for a second ritual site.

Beyond the initial incursions from beastmen and public order problems, her starting position actually looks better than Malekith's.

Being a sorcerer build isn't a problem either. That was true of several characters in TW1, and is true for Teclis and Mazda as well.... but they still get their signature abilities.

All the self imposed debuffs just make her fun. I have watched both Morathi plays so far and think she is more than up to the job. Her starts have so far been mishandled, the free assassin character is to make up for the fact that she paid all her build points into skank and cant fight other characters. Hydra at start is great and I think her army needs to lowball builds and rush her initial province then restock later with shielded crossbows and Bleakswords only later.

Definitely mishandling by the players. The debuffs turned out not to be that big a deal- chaos corruption has essentially no effect on the faction and actually turns into a defense, inflicting attrition against attackers (and no attrition to Morathi's forces, which was my concern).
The bigger problem is unlike everyone else, she doesn't get a big array of benefits for her army (compare to Kroq-gar, who brings a global 10% upkeep reduction for his army, an additional 50% upkeep reduction for saurus, and has skill picks that reduce upkeep even more).

A majority of the characters bring a monster, and a free character isn't unique by any means.

Morathi brings the hard challenge.

Watching the videos with her in it finally, I'm not really convinced of that. She needs to spend some time sorting out her provinces, but that can often be a big benefit- those extra easy fights from rebels are a good way to farm levels, money and slaves, without affecting reputation with other factions). I certainly used that with the other two Bretonnian factions in TW1 with the orc event.

The big problem is the character doesn't feel like Morathi- the magic is simply wrong (she's the queen of dark magic, but here uses shadow and death), and she's handing out weird buffs to random units. She isn't counter productive or 'fail-scheming.' Just a bit inferior, themeless and lacking in the abilities she should be specializing in. A generic sorceress lord would be bringing more to the table.


Total War Warhammer 2. @ 2017/09/27 17:18:18


Post by: djones520


Well... I got the game, got it downloaded, and getting out of work a bit early tomorrow so I can dive right in.

I haven't watched any Tyrion play through yet, so I'm curious to try that out.

High Elves all the way!


Total War Warhammer 2. @ 2017/09/27 17:25:34


Post by: Trondheim


 djones520 wrote:
Well... I got the game, got it downloaded, and getting out of work a bit early tomorrow so I can dive right in.

I haven't watched any Tyrion play through yet, so I'm curious to try that out.

High Elves all the way!


Label me a envious man!


Total War Warhammer 2. @ 2017/09/28 03:30:21


Post by: AllSeeingSkink


All preloaded and it should unlock 5:30pm Melbourne time; just as I'll be getting home from work. And tomorrow happens to be a public holiday as well.


Total War Warhammer 2. @ 2017/09/28 05:42:11


Post by: flamingkillamajig


Eh this sucks. Game is out in like less than 2 hours and i have to go to sleep for work tomorrow. Otherwise i'd power through and play a little. I could use the sleep for work tomorrow though. Well guess i gotta wait till 16-17 or so hours from now. Least it'll be a good end to the week and on the plus side no work for the rest of the week for me so i can power through.


Total War Warhammer 2. @ 2017/09/28 08:02:36


Post by: sebster


AllSeeingSkink wrote:
TW:W1 keeps telling me I've run out of video card memory with my 2GB GTX960, so I guess they needed to bump up the recommended V-RAM specs even if graphically the new game is much the same as the old one.


I get that message as well, but I never used to when I first start playing. Nor does it seem to impact anything in play, which I run on low specs but with no problems. I have wondered if its a bug and there's no actual issue with video card memory.


Total War Warhammer 2. @ 2017/09/28 13:33:55


Post by: djones520


Enjoying it so far. Playing as Tyrion, working my way clockwise around Ulthuan. Caledor declared war on me early, otherwise I'm trying to confederate with the other HE factions. Putting all the Dark Elves to the sword though. No mercy for those traitorous scum.


Total War Warhammer 2. @ 2017/09/28 18:05:26


Post by: Knight


Started with Tyrion. Recruited a Princess and gave her a Swifthawk surname, nifty bonuses on archer units and an Elven Noble. Raised the Noble's experience bar on Caledor's army. Apparently you can get some additional influence that way, although I really haven't paid attention to that. Was more amused with how Noble's "diplomatic chat" might have went. Need a name for him Aasaryan *something to be decided*.

Really want to unlock those Loremasters...hope there's a quest that gives you one as a reward.

Got two trading achievements, playing on normal as I was afraid that hard might prove too hard and I'd need to restart everything.

Fingers crossed that our new legendary lord is going to be Eltharion the Grim.


Total War Warhammer 2. @ 2017/09/28 18:48:59


Post by: StygianBeach


Playing as Malekith at the moment, I am haing a bit of trouble with the Norscans in the north and the Beastmen in the south.


Total War Warhammer 2. @ 2017/09/28 19:00:51


Post by: Avatar 720


 djones520 wrote:
Enjoying it so far. Playing as Tyrion, working my way clockwise around Ulthuan. Caledor declared war on me early, otherwise I'm trying to confederate with the other HE factions. Putting all the Dark Elves to the sword though. No mercy for those traitorous scum.


Caledor and Saphery were invited into the war against the initial Dark Elf faction on Ulthuan.

By the Dark Elves.

Against me, Tyrion.

*Pained sigh as my brain tries and fails to justify such a thing*

So now I'm bulldozing Saphery--or I would be, had an army of 11 Troll units not suddenly spawned inside my territory, and the only army I've got that can come close to dealing with them is Tyrion's, so I've had to pull him away from bulldozing duties to chase these fething trolls around, hoping they don't try and attack any settlements along the way.


Total War Warhammer 2. @ 2017/09/28 20:31:43


Post by: nels1031


Started a Dark Elf/Malekith campaign. Promptly found out that I have been pronouncing Druchii wrong for the entirety of my Warhammer Fantasy fandom.

Droo-kee? Rather than Droo-chee?

Am I alone on this?


Total War Warhammer 2. @ 2017/09/28 20:36:29


Post by: Avatar 720


 nels1031 wrote:
Started a Dark Elf/Malekith campaign. Promptly found out that I have been pronouncing Druchii wrong for the entirety of my Warhammer Fantasy fandom.

Droo-kee? Rather than Droo-chee?

Am I alone on this?


I tend to flutter between both, the same as I do things like Cata-can/Cata-chan.

I was more surprised to learn that I've never once noticed Mazdamundi had a 'd' after the 'z'. I'm been saying Mazamundi for years and nobody's called me out on it.


Total War Warhammer 2. @ 2017/09/28 23:30:52


Post by: flamingkillamajig


 nels1031 wrote:
Started a Dark Elf/Malekith campaign. Promptly found out that I have been pronouncing Druchii wrong for the entirety of my Warhammer Fantasy fandom.

Droo-kee? Rather than Droo-chee?

Am I alone on this?


I pronounce it 'Drew-khai' myself.


Total War Warhammer 2. @ 2017/09/29 03:45:20


Post by: djones520


I had always gone with dru-kii-i. Im not upset with this though.

My High Elf pronounciations have been on point though.


Total War Warhammer 2. @ 2017/09/29 03:59:41


Post by: nels1031


So quick question:

Will I autolose if I don’t complete the ritual first?

Apologies if its been talked about previously, but I actively tried to avoid any details about this game, be it its campaign gameplay, faction strengths and what have you, so that its all fresh, unkown and new before I jump into it. Didn’t want to spoil anything.

I basically only tuned in for faction reveals and such. It also doesn’t help that I rarely read tutorials in games either!


Total War Warhammer 2. @ 2017/09/29 04:25:13


Post by: djones520


You dont have to be the first to complete it. You will lose if you never complete it though. First to complete the last ritual wins.


Total War Warhammer 2. @ 2017/09/29 14:36:16


Post by: Tagony


I pronounced it as dru kai aslo. Is there a way to play the HE's in the old world? For some reason I thought you could take them there.


Total War Warhammer 2. @ 2017/09/29 14:58:58


Post by: Kap'n Krump


I thought this was basically going to be an expansion, but there is a whole new campaign mechanic that seems fun - a giant chaos vortex everyone tries to gain control over.

I was torn between lizardmen and ratmen, but I chose skaven and am liking them.

Having a little trouble with their army, though, the only thing that seems to be worth a damn are rat ogres.


Total War Warhammer 2. @ 2017/09/29 15:42:03


Post by: djones520


 Tagony wrote:
I pronounced it as dru kai aslo. Is there a way to play the HE's in the old world? For some reason I thought you could take them there.


Not until they release the mega-campaign. Supposed to be the first dlc I think. Don't worry, its free.


Total War Warhammer 2. @ 2017/09/29 15:59:24


Post by: AllSeeingSkink


Am I one of the few actually playing Lizards? lol

Started with Mazdamundi on Easy because I haven't really played Total War games all that much, though it's turning out to be a bit too easy. I'm almost at turn 100 and I'm way ahead in rituals and have a nice hefty dino brigade that the AI seems to struggle against with almost all my heroes/lords mounted on stegadons or carnosaurs.

Still fun though. Is it normally this bloody hard to get a confederation? Took me 87 turns to convince one of the other Lizardmen factions to confederate with me, and they only did so when they were a couple of turns away from being wiped out by Skaven. My only past experience with Total War was playing Bretonnians in TW1 and they just seemed to be happy to confederate within a turn or two of getting the necessary tech upgrade.


Total War Warhammer 2. @ 2017/09/29 18:17:16


Post by: Bromsy


I'm playing as Lizardmen too, on Hard - the new mechanics are cool, but I think I played too conservatively. I'm pretty powerful, have the middle 1/3 of the continent sewed up and I'm at #1 strength.

Unfortunately the #2 guys are Lothern, who have confederated with every other high elf faction and are ahead of me on the Vortex. I've convinced one of the other Lizard factions to confederate when Pestilens was about to wipe them out, and the diplomacy buff means I'm allied with and trading with the other surviving lizard factions.

I really want to mount a punitive expedition to mess up the elves some, but Pestilens is threatening to expand into my territory and I had to send a few armies to take the former Loremaster territories to my southwest before they could raise any forces to threaten my flank.


Total War Warhammer 2. @ 2017/09/29 18:21:35


Post by: Knight




Tyrion is the most popular pick within 12 hours of game's launch. Time to get few more turns before the day ends.


Total War Warhammer 2. @ 2017/09/29 18:28:39


Post by: flamingkillamajig


Playing skaven myself as queek. Didn't play much but basically wiped out most of the high elf faction. I'm playing on hard difficulty though i did play the tutorial (and queek's start campaign is supposedly hard) and so far have had a mostly easy time except one battle which i was lucky enough to ambush when i attacked it. Had i not ambushed in all likelihood i would have lost that battle. I had another army but the fact i won that battle and did it so handily allowed me to basically go to his island and now i'm sieging his last territory with no army to stop me.

So far i have about 4 territories and the best units i can make are clanrats with shields and nightrunners of both types. Slaves are cheap garbage troops.

Oddly skaven corruption is a double edged sword for skaven and just bad for everything else. It ruins public order hardcore to the extent i have to make non-corruption buildings and station troops just to stave it off. I may just make whole armies of nothing but slaves to keep public order in check if that even makes any sense at all. Slaves prevent a rebellion through sheer numbers? That's just weird.


Total War Warhammer 2. @ 2017/09/29 19:25:11


Post by: Kap'n Krump


AllSeeingSkink wrote:

Is it normally this bloody hard to get a confederation?


I'm not a TW pro, but I did notice it was almost impossible to get a confederation going as orks, but as empire is was super easy.

In the end though, you do have to be orky (or skaven-y) about it. If they won't join on you on their own, just take what you want!


Total War Warhammer 2. @ 2017/09/30 03:55:43


Post by: Voss


 Kap'n Krump wrote:
AllSeeingSkink wrote:

Is it normally this bloody hard to get a confederation?


I'm not a TW pro, but I did notice it was almost impossible to get a confederation going as orks, but as empire is was super easy.

The various empire sub-factions had an 'underdog' trait, which made them want to confederate.
It's a weird thing that, like a lot of the diplomacy has a lot of hidden rules, bonuses and penalties. If they're too strong, they won't. If the relative strength doesn't match some equation you never see, they won't. If you're too unreliable, they won't. (This is extra fun in this game, since calling intercessions is a declaration of war, and will break treaties).

The strength thing is pretty nebulous. I just wrapped up my Morathi game (first game), and Naggrond and Hag Graef are still running around. As far as the system is concerned they're really strong, despite having a handful of half stacks that get trounced by anyone who tries to attack them. But they had a colonizing fetish so they have 15 and 19 settlements respectively, even though most of the are pure trash. (Malekith spent a good chunk of the early/mid game running around the entire continent colonizing the wastelands in the west), and then they both repopulated most of Ulthuan's outer ring, and the conquered the norscan tribes. So despite the fact that I had 450-500 rated relationships (a mix of war, ritual bonuses and holding the shrine of asuryan) with them both, they won't consider it.

------

But any case, the first campaign is done. I picked up 43 out of 106 achievements in the process, without cheese hunting for more (like the income, some of the unique structures and controlling various sites (the volcanoes, swamps, and sartosa).

Really did not like Morathi. Wanted to use the dark magic- pit of shades ended up doing very little and I couldn't overcast it for some reason, and her personal abilities from tabletop (enchanted beauty and blessings) are stuck up the wrong tree (the melee one). The sorceresses, however, were amazing. Some crazy sieges happened during the incursions, and a lot of my cities had a free sorceress, and even just chillwind made a big difference (pushed stacks back, did damage and kept them under the towers longer).

My approach ended up evolving in an unexpected direction- didn't want to fight Clar Karond, but the Sthis Tor faction to the south got in a pitched fight with Mazdamundi, and lost their capital to rebels. So I seized the capital, took the Mirror Pool (ritual resource site) from the remain skaven, and the proceeded to push Mazdamundi's face in. As it happens, a rogue army consisting of chaos and dark elves end up squatting in the ruins I left behind, and ended up turning into a major power in the northern jungles. We got along well with non-agression and trade, so they kept my southern border rather secure. As I came back, Clar Karon was on the losing end of a war with a beastmen herd (somehow), and I snapped up the free ritual resources from the ruins. Ghrond also somehow stayed intact, but with no allies, so a sniped it from under Malekith's nose- he got the arena, Hag Graef somehow got the border town, and I got the city.

Then it was across the sea to war with the stinking high elves. Seized some ground, destroyed too armies, then lost my foothold to a major push with yet more armies. Rebuilt, secured alliances (which did squat in the real fighting), while Lothern confederated away. The long war ensued- I took Vaul's Anvil, Lothern and Hoeth, and burnt everything else I could get my hands on, while my allies took a few cities (and a lot of ruins) on the northern side of the ring.

Meanwhile, while this was going on, Kroq-Gar botched his first ritual and never recovered. Then Pestilens confederated with Mors and took Queek's remaining territory, though subsequently lost most of it to the island elves of the southeast. Despite this (and my massive advantage in ritual resources), Pestilens was right on my heels for the final ritual (about 15 turns behind me). As i sieged their capital, they somehow managed to ambush the besiegers with an army, drawing in the city garrison and two! other skaven armies hiding in the area. They won, but were brutalized. Unfortunately they all fled to the other side of the city. Regrouping, I went for the final battle and, unsurprisingly, won.

As I said, I didn't like Morathi. I did her first with the idea that the rest would be better and I wouldn't want to step down to a Lord I didn't care for after playing the fun ones. Glad i did frankly. She just doesn't bring much to the table, the chaos corruption did minor attrition to my enemies (and more to allies, since Malekith kept wandering through and occasionally just hanging out). She's a pure caster with surprisingly little to cast, and a lot of melee abilities she shouldn't use very often.

The dark elf roster in general was solid. I got a lot of use out of Dark Riders and their vanguard deployment, and several time the saved me a lot of casualties for being able to descend on siege engines.Cold Ones hit very hard- the Dread Knights upgrade... didn't impress me so much.
Line infantry took a lot of damage, and auto-resolve often wiped them out completely. Sorceresses were crazy, and death hags on the altar would absolutely go nuts.

Did run into a few AI problems. One of the chaos corruption battlemaps (which was very common) features a pair of causeways across a river of lava. Twice, against skaven forces, the AI moved up across the river and... sat there. First time, I completely emptied my bolt thrower ammunition on them. They seemed to want me to cross the river, but my dark riders got to their artillery, so all they could do was die. Between the bolt throwers, and my sorceress tossing blade wind and chill wind, hundreds of skaven died and the remainder didn't put up much of a fight.

The AI also prioritizes colonizing too heavily, even for the worst environments, and often when there are enemies nearby that can destroy the weakened army (and lack of a new garrison).

I did enjoy the campaign and the surprises, but I can definitely tell it's going to wear on me pretty quickly. I look forward to the Mortal Empires campaign, more exploring and setting reasonable goals that don't involve running to different continents to beat the face of one particular set of idiots. Though the turn timer for the big campaign worries me... especially when the fast forward turns itself off.

Next, I think, is Kroq-Gar, followed by Skrolk and then Tyrion, making for a nice world tour.


Total War Warhammer 2. @ 2017/09/30 07:06:06


Post by: flamingkillamajig


Voss man you gotta lower the amount of text in your posts so they get read. Not trying to be mean just helping you out as someone that writes too much myself.

My game was going well until the first battle vs lizardmen. I think it was Kroq-gar or whoever runs the 'last defenders' lizardmen army. The other lizardmen army was getting thrashed by him and after the elves which i easily beat there weren't really many other opponents to beat. Anyway after the losses i had some serious food production problems to the extent i almost ran out of food (not sure what happens if you do). It was so bad i had to betray my ally skaven buddies and kill them. One of them lived due to me letting them have an island and they attacked me just before i left the game. Sadly that now leaves me in a position as the next enemy in line vs the powerful lizardman army and i can't really fight them off. The only things i can have that'd even be a match for them are stormvermin and plagueclaw catapults. I pray it'll be enough.

Btw is it me or are lizardmen just broken good. Guy has 3 armies and even with elites all over the place (i can barely get over one) and even with one army and some garrison he can fend me off without much issue. It still really sucks that computer players don't have to worry about army upkeep.


Total War Warhammer 2. @ 2017/09/30 07:26:01


Post by: djones520


I haven't had to fight the lizards yet. It's been nothing but Dark Elves and Chaos so far. I've almost got Ulthuan secured, and then I'm thinking about heading north and wrecking the Dark Elves. They're second to me on the ritual, so need to slow them down a bit.


Total War Warhammer 2. @ 2017/09/30 15:29:27


Post by: Eumerin


I started my "let's play around a bit and get a feel for what's going on" campaign play with Malekith. After clearing out the initial Skaven incursion, I grabbed Altar, since it's the big settlement in that province, and right next to Malekith's capitol.

This arguably turned out to be a mistake. The Chaos corruption started shooting through the roof. Part of it was characters (that I eventually located and chased out). Part of it was an unannounced event that added five(!) points of Chaos corruption to the province. And part of it was a Chaos population group that was still in place even after I owned all four settlements in the province. Unrest shot up to 100%, and I ended up spending an inordinate amount of time trying to keep the province stable (which is part of the reason why I ended up seizing all four settlements).

Mung was running around a bit in the northern areas until I started razing all of their settlements up there (didn't wipe them out, though, as they had at least one more settlement - and possibly others). They took Ghrond right before I could finish them off, so I "liberated" it instead of the more usual "conquered" it. Unfortunately, when I was putting my anti-Mung defences together in the early portion of the game, I accidentally put the garrison in the cul-de-sac settlement in Naggarond instead of the one that was in the pass leading to the Mung territory.

/facepalm

Early on I had military treaties with my southern and eastern neighbors. These worked quite well... right up until the point about thirty turns later when one of them suddenly (and out of the blue) declared war on the other.

/sigh

Now that I've got a more general idea of what's going on, I'm going to start over. And hopefully avoid some of my more careless mistakes.


Total War Warhammer 2. @ 2017/09/30 20:39:33


Post by: flamingkillamajig


Honestly at this point i may need to just start over myself and also turn the advisor off so he shuts up for once. Lizardmen are definitely a hard army to crack. I mean sure you can make em go crazy but the amount of armor and fighting power of saurus is so nuts you need so many 'elite' units of skaven (or as elite as a horde army can get) just to hold them off for any amount of time. Perhaps i should've just spammed clanrat armies but they tend to crack and flee very fast vs saurus.



Total War Warhammer 2. @ 2017/09/30 22:26:25


Post by: nels1031


I got beef with the fact that I just took Tor Anlec as Malekith and saw that it has the unihabitable debuff...

Its the Witch Kings house fffs!


Total War Warhammer 2. @ 2017/10/01 03:53:41


Post by: AllSeeingSkink


 flamingkillamajig wrote:
Honestly at this point i may need to just start over myself and also turn the advisor off so he shuts up for once. Lizardmen are definitely a hard army to crack. I mean sure you can make em go crazy but the amount of armor and fighting power of saurus is so nuts you need so many 'elite' units of skaven (or as elite as a horde army can get) just to hold them off for any amount of time. Perhaps i should've just spammed clanrat armies but they tend to crack and flee very fast vs saurus.

I haven't tried being on the other side of the fence yet, but the one battle that I found really hard and lost some Temple Guard units was when the AI brought lots of fast missile units (gutter runners I think?), they seemed to be fast enough to be able to kite my cavalry and managed to inflict a surprising amount of missile damage on my melee units. Trying to beat Saurus/TG with melee units seems almost impossible, especially if they're hordey type units because if they bring some magic they'll lay down some nasty AOE.


Total War Warhammer 2. @ 2017/10/01 05:17:56


Post by: djones520


 nels1031 wrote:
I got beef with the fact that I just took Tor Anlec as Malekith and saw that it has the unihabitable debuff...

Its the Witch Kings house fffs!


Why do you think he moved? He partied so hard there it fell into the sea.


Total War Warhammer 2. @ 2017/10/01 06:36:41


Post by: flamingkillamajig


Oddly throwing stars units seem to be better kiting units.

I did have to restart the campaign as it became too impossible to win. However i'm managing now. First i had the plagueclaw catapults and halberd stormvermin and now i have lots of sword and shield stormvermin which are really good btw. Also the defenses i had held hardcore. He made one assault against me which failed horribly (making defenses and getting that suicide bombing ability for your units is great).

The rat ogres might work too if i use them. The one warpfire thrower i had at campaign start seemed decent at certain times. At one point i built 5 but they all died when i auto-resolved a sea battle. That miffed me quite a bit actually. Anyway there's still enemies left to fight. 2 main lizardmen forces that just keep rebuilding like it's nothing and sending more dudes my ways. Dunno if they even have saurus in many of those armies anymore. I managed to put 'last defenders' in a bad situation and beat up on him a lot too taking his land in his back field and smashing one of his 2 main armies. With allied skaven help i think we'll be able to wreck him hard. Course the other lizardmen opponent was building up strength while i attacked the other. Ugh typical total war enemies.


Total War Warhammer 2. @ 2017/10/01 10:04:42


Post by: Eumerin


Some odd stuff...

Lothern is an extremely tough nut to crack. No surprise there. It's the High Elf capital, after all. However, Glittering Isle, which is a minor settlement right next to it, was just as hard. Um... what?

The red bars that you would *think* are associated with health... apparently aren't? I had one fight in which Malekith (on Seraphon) was thrashing around in the middle of a large group of units, all with completely empty red bars, all of which had at least twenty men remaining each, and all of which were quite eager to continue fighting. In another battle, I completely depleted Tyrion's red bar, continued to pound on him and watched him refuse to die before he finally pulled back, and then looked on in surprise as his bar was back up to 75% when he reentered the fight a little while later.

Skaven can apparently ambush you... while they're attacking you with full strength armies. And it means that you don't get any support from nearby friendly armies. This happens during incursions. It's bad.

I had constant attacks from Mung (the Norse that start in the NW corner of the map), to the point where I really wasn't able to start doing what I wanted to until I finally sent an expedition in to clean them out (they were growing at an alarming rate, and managed to wipe out at least two Dark Elf factions essentially on their own). The Dark Elves on the eastern side of the continent endured constant attacks from the Norse that they shared a border with (and actually were on the verge of winning when I sent some troops in to deal with them). Meanwhile, the Skaelings - the Norse faction that starts next to Ulthuan - had done absolutely nothing by the time I finally landed on the High Elven continent. And even though I wiped out the entire High Elf military, and endured constant attacks from the replacement armies (invariably led by Tyrion with five dragons - I haven't seen Teclis on the campaign map), it wasn't until I took Lothern that the Skaelings finally started to attack Ulthuan.

It's nice that the Cult of Pleasure (i.e. Morathi) is friendly with Malekith. It's not so nice that they corrupt *everything*. They occupy the southern half of the Dark Elf continent, and are keeping the Lizards busy. I'm kind of scared what will happen if I ever manage to confederate with them (which is looking unlikely before the game ends) given the massive amounts of corruption in all of their territories.

The Witch Elf structures are the anti-corruption structure for the non-Cult of Pleasure Dark Elves. Use them. Love them. Especially if you're sharing a province with the Cult of Pleasure.

Amusingly, I pretty much own Ulthuan at this point. I haven't actually conquered the whole thing. But I'm essentially razing at will. However the point of the game is to win the Vortex campaign. If you want the conquest victory conditions, then you need to wipe out six different factions. And only two of them are High Elf factions (two each from High Elf, Lizardmen, and Skaven - presumably if you're playing as one of those races, then two Dark Elf factions replace the one you're playing as).



In World of Warcraft, one of the skin tone choices for a Night Elf character is pink. In the cut scenes for the Vortex campaign, that's what the Dark Elf skin color looks like.


Total War Warhammer 2. @ 2017/10/01 11:49:19


Post by: Ashiraya


Eumerin wrote:


Skaven can apparently ambush you... while they're attacking you with full strength armies. And it means that you don't get any support from nearby friendly armies. This happens during incursions. It's bad.


Skaven have the same ambush-on-attack stance as beastmen.


Automatically Appended Next Post:
It is also worth remembering that in TWH1 and 2, normal is easy, hard is normal and so on. Therefore I do not recommend playing at less than hard.


Automatically Appended Next Post:
The enemy battle AI is also immensely stupid. Like wow. It's not outright broken like Rome 2 but it is still embarrassingly terrible.


Total War Warhammer 2. @ 2017/10/01 12:14:14


Post by: StygianBeach


I am enjoying Maelkith's Darth Vader reference. "I hate Snow".


Total War Warhammer 2. @ 2017/10/01 13:16:24


Post by: djones520


Yeah, the Skaven ambush thing is rough. I lost two full stacks of 20 to that today. In the end it was ok though, I got rid of older spear/archer heavy armies, and have now replaced them with Swordmaster/Phoenix Guard armies. Just sucked losing multiple lvl 20 Lords/Heroes.


Total War Warhammer 2. @ 2017/10/01 16:10:01


Post by: Avatar 720


After playing a few hours as a legendary lord from each race, I've a few initial impressions:

Skaven could do with getting unit size increases across the board, at least for frontline units like slaves and clanrats. If not that, then ease up a little on the poor leadership. I had one battle where I attacked a level 3 main settlement containing 2 Kroxigor units, 2 or 3 units of Saurus, a Scar-Veteran, and a handful of skinks, with what I thought was a solid-enough force that was more than double their numbers, had 2 units of Plagueclaw catapults, and lots of spears to help take down the Kroxigors.

And that was the general idea when they sallied out, until a unit of Kroxigors touched my clanrat spears, and my army routed. The rest of the Lizardmen did jack-all; it was all down to the Kroxigors causing horrific leadership penalties I had no counter to. The only damage I managed to cause them was with the plagueclaws, since every unit they got into melee with instantly broke.

The leadership boost from my Grey Seer did nothing to help matters; the Kroxigors simply waded into 4 units of clanrat spears, backed up by lots of clanrat swords and a healthy chunk of slavespears for tarpitting, with the grey seer nearby lobbing spells and providing moral support, said a few nasty words, and they all ran away.

I've had access to Stormvermin for a short time, but in various battles they've shown themselves to have just as poor morale as anything else, even in fights that they're functionally winning; I'm loathe to spend 1000 gold per unit and comparatively huge upkeep on units that don't function much better than clanrats when it comes to leadership.

Basically, Skaven feel fun until you start facing anything that causes fear or requires more specialist weaponry to defeat; chances are that unless you have an excess of Rat-Ogres, you're stuffed.


Total War Warhammer 2. @ 2017/10/01 17:29:15


Post by: Eumerin


 Ashiraya wrote:
Skaven have the same ambush-on-attack stance as beastmen.


Beastmen aren't usually throwing multiple full strength armies at the same small location on the world map. That's what happens during the incursions in TW2.


While you do see a lot of full strength beastmen armies during the Chaos invasion in TW1, they tend to be scattered across wide areas of the world map and not focused in on one province.


Automatically Appended Next Post:
 Avatar 720 wrote:

Basically, Skaven feel fun until you start facing anything that causes fear or requires more specialist weaponry to defeat; chances are that unless you have an excess of Rat-Ogres, you're stuffed.


As the Dark Elves, my constant fights with the Tyrion invariably had at least five dragons in his army. I don't think your Skaven would have liked that.


You can apparently build the Black Pyramid of Nagash. There's an achievement for doing so, though from comments on the forum the achievement appears to be bugged. The pyramid increases vampiric corruption by 20% (don't know if it has other benefits).




Total War Warhammer 2. @ 2017/10/01 19:38:20


Post by: LordofHats


 Avatar 720 wrote:
After playing a few hours as a legendary lord from each race, I've a few initial impressions:

Skaven could do with getting unit size increases across the board, at least for frontline units like slaves and clanrats. If not that, then ease up a little on the poor leadership. I had one battle where I attacked a level 3 main settlement containing 2 Kroxigor units, 2 or 3 units of Saurus, a Scar-Veteran, and a handful of skinks, with what I thought was a solid-enough force that was more than double their numbers, had 2 units of Plagueclaw catapults, and lots of spears to help take down the Kroxigors.

And that was the general idea when they sallied out, until a unit of Kroxigors touched my clanrat spears, and my army routed. The rest of the Lizardmen did jack-all; it was all down to the Kroxigors causing horrific leadership penalties I had no counter to. The only damage I managed to cause them was with the plagueclaws, since every unit they got into melee with instantly broke.

The leadership boost from my Grey Seer did nothing to help matters; the Kroxigors simply waded into 4 units of clanrat spears, backed up by lots of clanrat swords and a healthy chunk of slavespears for tarpitting, with the grey seer nearby lobbing spells and providing moral support, said a few nasty words, and they all ran away.

I've had access to Stormvermin for a short time, but in various battles they've shown themselves to have just as poor morale as anything else, even in fights that they're functionally winning; I'm loathe to spend 1000 gold per unit and comparatively huge upkeep on units that don't function much better than clanrats when it comes to leadership.

Basically, Skaven feel fun until you start facing anything that causes fear or requires more specialist weaponry to defeat; chances are that unless you have an excess of Rat-Ogres, you're stuffed.


As someone who instantly picked up the fantasy dinosaurs, Kroxigors are absolute murder. I've yet to see anything short of hydras and dragons that they can't chew threw with relative ease. Temple Guard as well seem capable of murdering basically anything short of a monster.

I've found that the best bang for my buck garrison armies are skinks with two units of kroxigors. Plus the garrison I can beat anything that isn't really high end or multiple stacks.

My favorite battle so far though has to be against one of those chaos armies that spawns when you start a ritual. I had one 1/3 of the strength bar and fought the battle. Murdered his lord with chameleon skinks, and otherwise our armies essentially annihilated each other. Sarus units need a nerf I think. While predator instincts can be an annoyance I've found it to generally be helpful cause it usually kicks in bad when the unit is mostly dead and the they chase whoever they were fighting off the board! My Sarus units need regular replacing but they rally like crazy, and constantly prevent opposing troops from rallying by chasing them and I don't even really have to do anything to make it happen. As it stands I can just stack a front line with Saurus and never worry about it! They'll hold more than long enough for me to flank cold ones, kroxigors, or generals in freaking dinosaurs (how awesome is that!) in and behind the enemy army and wipe them. I bring small reinforcement armies with my main stack all made of skinks just so I can execute overwhelming pincer attacks.

Also where's that tomb kinds DLC? This is where the Tomb Kings are right XD


Automatically Appended Next Post:
 djones520 wrote:
Yeah, the Skaven ambush thing is rough. I lost two full stacks of 20 to that today. In the end it was ok though, I got rid of older spear/archer heavy armies, and have now replaced them with Swordmaster/Phoenix Guard armies. Just sucked losing multiple lvl 20 Lords/Heroes.


Yes I've also faced this annoyance, but indeed Saurus are OP or rats are that weak cause I usually win anyway. The rats just can't beat my front line and my general and skins just slam into the sides and wipe the enemy army.


Total War Warhammer 2. @ 2017/10/01 20:26:07


Post by: Avatar 720


In my Mazdamundi playthrough, Saurus do seem to be hard as nails. My main criticism of Lizardmen is that Skink javelins/blowpipes seem to be functionally useless against anything with even a hint of armour; even 3 blessed spawning chameleons did sweet FA to some basic High Elves from the flank.

This was really cemented when I attacked the New World empire force, flanked a unit of Crossbowmen with 8 units of javelin skinks--I was guaranteed to win anyway, so why not--and took more casualties from the crossbows firing back at me than I caused them. At which point, I just charged in and got vastly better results.

I think I like Dark Elves the best for early game, though. Dreadspears are solid, Bleakswords are decent enough sword infantry, Darkshards, whilst not having the greatest range, do well enough, and their cavalry is easy enough to tech to.

I prefer the High Elf roster, but trying to get some of their units can be a pain in the arse. Fighting a good number of the early battles with just spears and archers means that they can drag a bit, almost like early-game Medieval 2.

I rushed Reavers early--to chase down routing units, primarily--which sped things up a bit, but by the time I get access to non-spear infantry like White Lions--which might be the earliest/easiest non-spears you can get--my main forces would have to double-back to Lothern's province, spend a few turns recruiting, and then March back to where they were before the enemy can recuperate.


Total War Warhammer 2. @ 2017/10/01 20:40:53


Post by: Eumerin


 LordofHats wrote:
Also where's that tomb kinds DLC? This is where the Tomb Kings are right XD


Yeah, the Tomb Kings should be located in the northern part of the South Lands (the continent south of Ulthuan on the map). I checked all eight starting locations, and noted that there's a conspicuous lack of players starting there. I was checking the official forums, and spotted a post where someone noted that Khemri is in the game, and has ten building slots in it - like all of the capitols do.

No word on when they'll get released, though. The only announced DLC release date is for the combined "Mortal Empires" campaign that will allow you to merge the two games together. That DLC is supposed to be released sometime over the next few weeks. I wouldn't be surprised if Tomb Kings is the first paid DLC.



Edit -

A couple of items.

First, I might just not be looking in the right spot, but so far I haven't found a way to adjust my taxes (or turn them off for a province) while playing as Malekith. This is annoying when dealing with a restive province that's barely developed.

Second, this game *REALLY* needs a way to itemize the categories in the Province Stability category. I'm sick and tired of looking at the list of negative stability items and seeing "Buildings" with a massive negative number next to the entry, and (afaik) no buildings in the province that reduce stability. I'd like to know exactly *what* is causing each element of the instability, but the game doesn't provide that information.


Total War Warhammer 2. @ 2017/10/01 20:54:24


Post by: flamingkillamajig


Well currently i am in a bad spot. I was handling the lizardmen armies ok up to the point where one just currently went for a peace treaty with me (which i accepted for the upcoming reason). Ok i'm not sure if this happened because of an 'event' in the game but the whole world's ports became aware of each other instantly. Not sure if the high elves had found me anyway but as it turns out one high elf faction nearby declared war on me (one of the island faring ones). This wouldn't be so bad if it wasn't for 2 lizardmen factions around also fighting me (one of which was powerful still). I still have one of the skaven allies around (the other was destroyed) and this high elf army's power bar significantly outweighs my own. I see 3 elf armies (2 big ones on my coast shared by the ally. These include swordmasters and dragons. Currently i have maybe one army and a possibility of making another decent one but i need to hurry up and make it fast. Luckily all but one of my main settlements have serious defenses and walls or this would most likely be game over. Oh and 'last defenders' are going to destroy one of my far reaching settlements with their faction leader kroq' gar on a carnasaur and took one of my ally's settlements (he's about to be wiped out i think). If this wasn't bad enough my only real army has a good leader but his loyalty is down to 3 which means he could turn traitor fairly easily so i may have to replace him with another low level leader (i think if he reaches 1 loyalty he betrays). Oh and one of the smaller elf armies went to attack me and bypassed some of my strongholds to attack the weak one which will most likely fall. Oh and get this the only enemies that elf player has are me and my ally and some strigoi ghoul king undead dude on the other side of the map which he'll never go to.

The only plus side to all of this is i have massive trade going on so now my income is pretty high as long as i can maintain at least one port going to my capital which i should be able to handle that.


Total War Warhammer 2. @ 2017/10/01 20:56:49


Post by: Irishpeacockz


Just finished my DE playthrough and I must say it was a blast. I never felt comfortable or unstoppable due to the ritual and I like the fact that it gives you something else to fight for.

Spoiler:


The final battle was EPIC



Total War Warhammer 2. @ 2017/10/01 21:02:10


Post by: flamingkillamajig


@eumerin: A think most instability is caused by conquest in the same province. Otherwise it'd list it as taxes or corruption or something. You just gotta hover your mouse over the public order to find out.


Total War Warhammer 2. @ 2017/10/01 21:03:00


Post by: Eumerin


 flamingkillamajig wrote:
Ok i'm not sure if this happened because of an 'event' in the game but the whole world's ports became aware of each other instantly.


Spoiler:
It's an event of some sort. In my game, it happened after one of the ritual tiers was completed for the first time (the second tier ritual, iirc).


And it's not necessarily a bad thing. It also allows you to find distant trade partners that you otherwise wouldn't be aware of. My Dark Elves ended up finding a very lucrative trade partner in one of the Southlands Vampire factions.



Automatically Appended Next Post:
 flamingkillamajig wrote:
@eumerin: A think most instability is caused by conquest in the same province. Otherwise it'd list it as taxes or corruption or something. You just gotta hover your mouse over the public order to find out.


Nope. I'm aware of the one turn Conquest penalty, the province disruption penalty that fades over time, the Corruption penalty, and Taxes. The first two disappear pretty quickly, and the latter two are around permanently. It's also not from my Slaves. And Events have their own line (for instance, Confederating with someone provides a -8 stability Event modifier across all of your provinces). This is stuff turning up *long* after the conquest is over. I'll get an entry that reads "Buildings" with a negative number (frequently a -7) attached to it.


Total War Warhammer 2. @ 2017/10/01 21:18:04


Post by: flamingkillamajig


Btw for any possible skaven players in TWW2 i just want to say when you go queek and face lizardmen you will need stormvermin and plagueclaw catapults. Rat ogres might also be ok. Believe it or not a lot of the higher tier stuff takes like 11k gold to build so to get a lot of the better gear or units death globe bombadiers, abominations and doomwheel you need to invest a lot of cash into upgrades. I'm not even sure if i can currently build a warp lightning cannon though i have some warpfire throwers (which as it turns out don't really do much vs saurus and temple guard (possibly because they have a lot of armor). However high elves on the tabletop were known for being elite but horribly squishy and poorly armored so i'm hoping that's still true enough for the warpfire throwers to annihilate them.


Total War Warhammer 2. @ 2017/10/01 21:30:29


Post by: LordofHats


 Avatar 720 wrote:
In my Mazdamundi playthrough, Saurus do seem to be hard as nails. My main criticism of Lizardmen is that Skink javelins/blowpipes seem to be functionally useless against anything with even a hint of armour; even 3 blessed spawning chameleons did sweet FA to some basic High Elves from the flank.


I find it best to use your skinks as distractions because the AI really is stupid and will chase them. If the AI doesn't take the bait, they're good enough at taking out artillery and firing directly into the back of infantry won't score kills if they're armored but will pressure them psychologically and with a little saurus killing result in in broken morale. But once I get into the alter stages I find that doesn't work so well. Skinks in the later game are best as cheap bodies to throw into the flames while your Saurus and monster units wipe other other units.

The issue I find is that while Saurus are great they're really expensive. Far too expensive to be the bulk of an army unless you happen to be Kroq-Gar, at which point Saurus are cheaper than Skinks (!), and with the right bonus you can make Cold Ones have 0 upkeep. I take good old Kroq and stack him with six spear and shield Saurus, 6 temple guards, 4 Cold ones, 4 heroes + lord and then I've got 5 slots left over from some Bastillidons to make all that murder heal itself and shoot lazer beams. That army has murdered everything I've come across so far and thanks to Kroq's bonuses isn't that expensive.

The best part is that generals and heroes can all ride Stegadons and Carnosaurs by level 15! I load armies up in 4 or so heroes, plus a lord just to get access to a strong monster with support abilities and the Lizardmen heroes are all really useful when stacked into an army.


Total War Warhammer 2. @ 2017/10/01 21:43:48


Post by: Orlanth


 djones520 wrote:
I had always gone with dru-kii-i. Im not upset with this though.


Rome player or classical scholar? In any case that name normally ends with -ii.

I went with Droo-chee long ago, so I won't stop anytime soon, set in my ways now.

Besides I remember Storm of Chaos and the chaos god Nur-gool.


Total War Warhammer 2. @ 2017/10/01 23:41:22


Post by: flamingkillamajig


Jeez so what to talk about. Nothing much has changed in my campaign. Still fighting the Kroq' Gar guy. Killed his other army and hurt the one he used to siege and take one of my settlements. Back down to 5 settlements but it's a constant back and forth with the elf armies. I basically keep destroying them but he has a ton. I've probably destroyed a good 3-4 armies by now and i'm about to take down another. I think i took down a good 2-3 dragons with 2 dying from warp lightning cannons mostly. I think he has 3 left but he's starting to buckle. I'll have to take all the territory he took from my previous ally perhaps but i may have to just loot some of his settlements or just raze them to ruin his power base. For now Kroq' gar has been leaving me alone and most of my settlements are fortified. Still in last place with the rituals but could maybe do some as soon as everybody stops getting into wars with me. Oh and get this BS. A bretonnia dude declared war on me on the other side of the map. I hope he legit doesn't go all out of his way to fight me and has no enemies nearby. That'd be such a total war a.i. thing to do.


Total War Warhammer 2. @ 2017/10/01 23:44:49


Post by: LordofHats


Had some vampires declare war on me once. No idea why. They were across the ocean and had no allies with anyone on my continent or who I was even aware of.


Total War Warhammer 2. @ 2017/10/02 01:27:01


Post by: Voss


Eumerin wrote:

Amusingly, I pretty much own Ulthuan at this point. I haven't actually conquered the whole thing. But I'm essentially razing at will. However the point of the game is to win the Vortex campaign. If you want the conquest victory conditions, then you need to wipe out six different factions. And only two of them are High Elf factions (two each from High Elf, Lizardmen, and Skaven - presumably if you're playing as one of those races, then two Dark Elf factions replace the one you're playing as).

Yeah. Domination is 'wipe out the other factions that can do the ritual,' but your 'partner' doesn't count.

I'm considering domination in my Kroq-gar campaign- I've already got a hold on the Southlands and wiped out Clan Mors (and the little blighter got _everywhere_. Luckily the yellow lizard faction kicked him out of the island of dawn, and the chaos incursion from the first ritual wiped out his city up in the desert (not sure when or why he went up there). But I had to go all the way to the NW tip of the jungle portion of the continent (the Deaths Head Monoliths) to find his last city.

But I kind of want to go into the desert myself and wipe out the Necrarchs, partly because I'm already at war (thanks allies!), and also I have a mission to take the Black Pyramid of Nagash for... no apparent reason. Surprisingly, the desert is suitable climate.


I am finding skinks pretty useless. When fighting other armies, skirmishers are a pain, and I can rarely catch them. My own just get ridden down eventually, and do so little damage even with multiple units. I thought about trying chameleon skinks, but for now I'm giving terradon riders a spin. I certainly need them for Kroq-gars quest battle for his spear. I tried doing that one with mostly infantry and it did not go well.


Total War Warhammer 2. @ 2017/10/02 02:27:06


Post by: Ashiraya


Kroxigor are high tier fear-causing armoured anti-infantry monstrous troops. If you send super cheap low ld meat shields at them you bet the kroxigors will have fun.

To deal with lizardmen, just exploit theit tendency to go out of control. Nobody likes seeing their stegadon run off on a merry goose chase after some routing skavenslaves for an entire battle.

Dark elves also seem to do great vs lizardmen thanks to all their armour piercing missiles.

For skaven, exploit your numbers. Surround them. If they go for a mosh pit strategy (the AI usually does because it is ing stupid) just catapult or magic them to bits.


Total War Warhammer 2. @ 2017/10/02 02:39:18


Post by: djones520


Voss wrote:
Eumerin wrote:

Amusingly, I pretty much own Ulthuan at this point. I haven't actually conquered the whole thing. But I'm essentially razing at will. However the point of the game is to win the Vortex campaign. If you want the conquest victory conditions, then you need to wipe out six different factions. And only two of them are High Elf factions (two each from High Elf, Lizardmen, and Skaven - presumably if you're playing as one of those races, then two Dark Elf factions replace the one you're playing as).

Yeah. Domination is 'wipe out the other factions that can do the ritual,' but your 'partner' doesn't count.

I'm considering domination in my Kroq-gar campaign- I've already got a hold on the Southlands and wiped out Clan Mors (and the little blighter got _everywhere_. Luckily the yellow lizard faction kicked him out of the island of dawn, and the chaos incursion from the first ritual wiped out his city up in the desert (not sure when or why he went up there). But I had to go all the way to the NW tip of the jungle portion of the continent (the Deaths Head Monoliths) to find his last city.

But I kind of want to go into the desert myself and wipe out the Necrarchs, partly because I'm already at war (thanks allies!), and also I have a mission to take the Black Pyramid of Nagash for... no apparent reason. Surprisingly, the desert is suitable climate.


I am finding skinks pretty useless. When fighting other armies, skirmishers are a pain, and I can rarely catch them. My own just get ridden down eventually, and do so little damage even with multiple units. I thought about trying chameleon skinks, but for now I'm giving terradon riders a spin. I certainly need them for Kroq-gars quest battle for his spear. I tried doing that one with mostly infantry and it did not go well.


The Pyramid is a ritual site, so you'll get missions for random sites every now and again.


Total War Warhammer 2. @ 2017/10/02 04:57:08


Post by: Voss


 djones520 wrote:


The Pyramid is a ritual site, so you'll get missions for random sites every now and again.

I suppose. It just seemed an odd direction, particularly since I hadn't uncovered it yet in the fog of war.

My Kroq-gar campaign took a weird turn. I took the war to Ulthuan, given they were the lead AI for rituals. Unfortunately, Tyrion was joined by Tiranoc and Yvresse (both of whom are huge with 15-20 cities each), and as I rampaged through Lothern, I never encountered Tyrion. But they had a city (and then 2) that I couldn't account for. Turns out Tyrion had personally gone and conquered Ice Pack Bay and Troll whatever in 'Albion' (actually the tips of Norsca) from the Skaelings. So I have to fend off two big AI armies while sailing troops around to clean up a pair of fringe settlements (while avoiding what is probably Tyrion's doom stack.

Meanwhile while launching the Lothern attack, the island elves in the SE corner turned on me for no apparent reasons (I hadn't yet declared war on Lothern yet, was just sailing a pair of armies that way). Somehow they managed to have a full stack (of largely garbage) and a 3/4 stack stuffed with a half dozen dragons and several units of dragon princes, which they managed to afford on that single region. Which they immediately rebuilt after I wiped it out.

Meanwhile, Lothern was the AI ritual leader (on the cusp of the second, I'm just beyond it)... and has no ritual resource sites whatsoever, and only had 9 cities at the start of the war. They confederated the remains of Ellyrion after the war started (and losing Lothern itself), and then conquered the Skaelings while I burned things down. So the AI definitely cheats on ritual resources.

Meanwhile Malekith botched his first attempt at the first ritual (and hasn't started the second yet, though he easily could, despite also not having any ritual sites- but only has six cities, so would probably lose against the second chaos incursion), and Pestilens botched theirs after taking over as 'ritualist' after I wiped Mors off the map. So I guess I'm going on spree around the world with targeted razing, with a fun detour to Norsca so Tyrion doesn't confederate a 20 city faction before the end comes.


Total War Warhammer 2. @ 2017/10/02 06:56:24


Post by: flamingkillamajig


Voss wrote:



Meanwhile while launching the Lothern attack, the island elves in the SE corner turned on me for no apparent reasons (I hadn't yet declared war on Lothern yet, was just sailing a pair of armies that way). Somehow they managed to have a full stack (of largely garbage) and a 3/4 stack stuffed with a half dozen dragons and several units of dragon princes, which they managed to afford on that single region. Which they immediately rebuilt after I wiped it out.


Yeah that's what i'm facing now. I've killed his armies multiple times and had to go back and face and kill other enemy armies only for him to come back with multiple dragons and other BS within a few turns or so. I basically scouted him out and the only region he could be making anything worthwhile from was his island capital which i burned down to the ground. Seriously i must've killed 10 or more armies in and he's been able to remake every single one in the matter of a few turns. It's obnoxious. I mean in one of the armies i faced about 3 dragons at a time (killed two and got the last one to flee). I probably had to deal with 8 or so dragons by now. Thankfully those warp lightning cannons punch them in the face.

------

Kroxigor are just monstrous infantry but yeah a significant amount of the saurus units and some others go 'out of control'. I've had to face down multiple carnosaurs already and kill em. I honestly don't think kroxigor could be high tier units. Lizardmen have a lot of monsters. Also odd we didn't get to see any of the lizardmen weapons teams they had on the tabletop.

Funny thing about the tabletop is in many ways lizardmen were just better than skaven. Would you guys believe skinks were actually decent on the tabletop? Newer book and were just better. Better casters (at least in 8th the Slann got toned down whereas in 7th they were basically God Mode super saiyan casters with the exception of teclis being better somehow), more poisoned shooting, cold-blooded on decent leadership is superior to 'strength in numbers' and it couldn't be negated, more monsters, more reliable, infinitely more mobile, got cavalry, got armor, got elites and less vulnerable weapons teams that didn't need a parent unit to be bought in the first place. Only thing skaven had above them was more war machines, hordes and maybe ok shooting. Not to mention our book had more holes in it than swiss cheese as it was never meant for 8th ed Fantasy.

As it was shooting in Fantasy that wasn't a blast or artillery or poisoned was next to useless to use. The reason why is negative modifiers in Fantasy were huge. You got negative modifiers from everything unless you have the trueflight arrows on the wood elves Mat Ward made (thanks a lot mat ward you jerk).

On the subject of Mat Ward (not sure on End Times) it's actually possible he did most of the worst balance issues of Fantasy which is why daemons were overly random and elves were just broken OP. That said the skaven book had an 8 page FAQ and had more rules holes than swiss cheese as i said before.

------

Btw on the note of kemri i looked in that part of the map and allied somebody there. There's some ghoul king and some necrarch or something but no tomb kings oddly which legit should be where egypt is on a world map.


Total War Warhammer 2. @ 2017/10/02 09:40:45


Post by: djones520


It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.


Total War Warhammer 2. @ 2017/10/02 17:21:30


Post by: AllSeeingSkink


I feel like my campaign is at the point now where I'm just playing musical chairs with the AI. I cap a settlement, someone come sin and caps mine, by the time I get back to recap it, someone else comes in and caps another one. Especially on Ulthuan (playing Lizards and sailed a couple of armies over there). Have about a third of the settlements on Ulthuan but the different HE factions just keep playing musical chairs with me.

I almost have all of Lustria (well, except the middle part because Itza doesn't want to confederate, but all the warm bloods will soon be wiped) and then I have the long march across the continent and get in a boat to explore other lands. Still have 2 rituals to go but have enough plaques to perform them both.

The difficulty level I set was clearly too low because there's only been minor impedance to my conquering, but this is my first proper Total War outing so it was more fun just exploring the map and just occasionally getting a tough fight to keep things interesting rather than just battling to stay afloat. If I can be arsed starting another campaign I'll probably set it to "hard" instead. I only played TW1 once and played it on hard, the difference was basically that it became musical chairs much earlier and I didn't really get a chance to explore the map because I was constantly holding off incursions in to my capital.

 djones520 wrote:
It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.
Yeah, I'm wondering how annoying it'll be to be well in to a campaign when TK drops and I want to restart to have them included, lol.


Total War Warhammer 2. @ 2017/10/02 18:31:26


Post by: Knight


Decided to re-start on hard. Felt I got some basic total war mechanics down. Things went crazy, invested few intrigues in Saphery so they don't declare war on me. To my surprise they decided to make an alliance. Together with the rest of the good neighbors they've been making a steady push against the Scourge of Khaine. I'll even have to venture west as I don't want to start a war with allies.

Huge thanks to the animators for the effort. The animations are beautiful and found it very enjoyable to see fantasy coming to life.


Total War Warhammer 2. @ 2017/10/02 18:39:31


Post by: Mozzyfuzzy


Anyone playing High Elves come across Alastar the White Lion?
Apparently a prince with some serious buffs to white lions and is in the game thanks to Make a Wish.


Total War Warhammer 2. @ 2017/10/02 18:58:10


Post by: Tagony


Yah I have alastar as a Lord. He makes upkeep on white lions cheaper, has some specific neat skill points, and looks like a white lion on the battlefield. I was pumped to see it, and was more than happy to spend the prestige on him.


Total War Warhammer 2. @ 2017/10/02 19:06:27


Post by: Voss


So, a few things I found useful early on:

Exploration

Get a second lord early (seriously during the first couple turns, or even turn 1). Don't give it any troops.

-Treasure hunt a nearby ruin (a quest for this should pop up quickly). Without a quest, I find treasure hunting to be far too often worthless or a net negative. I've seen the AI snag a colony out from under the noses of treasure hunters, as the AI is obsessive about colonizing.

- Colonize with the new lord alone. Yes, it is more expensive (but 2500 gold isn't exactly high), but the cost and maintenance of the troops is actually higher, and the army will be useless for several turns after colonization. This is especially important for starts where you have to colonize to secure your starting province.

- Put the lord out to sea hunting treasure. The ocean treasures are worthwhile (much more so than treasure hunting in ruins, which has a random mix of good, bad and nothing results). At sea always choose the 'campaign' option rather than the battle option- this can get you up to 10,000 gold per site, and some experience or a global buff.

-If the lord gets too far away, disbanding and rehiring is actually faster than travel.
------------


Diplomacy

Diplomacy is a bit lol!random, and your allies will drag you into wars you don't want. If they're just asking you to join, you are free to say no, with no repercussions (beyond the fact that they'll be asking again in a couple turns). If they're declaring or are declared on, you pretty much have to agree, or take a reputation hit with everyone.

As allies, they're often terrible and don't do much. But they might distract someone or snipe a passing stack (and by 'snipe' I largely mean they'll lose, but weaken it)

But alliances do make it easier to confederate, which seems to have a random factor- I've seen factions be yellow one turn, and red the next, and a complete lack of events to explain the change.

If you need to complete provinces (which you should always do), consider not engaging in diplomacy- confederation could take 50 turns or more. Just attack, take what you want, and make peace after smacking them around. It might take a while, but waiting for a peace treaty will net you more gold and experience than waiting for confederation.

Do this early enough and after a while the faction won't even care that you took their best stuff, and you can get friendly faction diplomacy bonuses through research, rites or more rituals (and some unique buildings).

----

Opposing rituals

Theoretically the point of the game, and fairly interesting (at least the first time).

During the opposing factions' first rituals, strongly consider sending a minimal intervention. This is a declaration of war, but early enough that they won't have many (or any) allies, and gives some scouting information as well. Waiting until they get further along means they're stronger and have more allies. This way you can just keep the war in play indefinitely and not have to worry about their neighbors. The AI is largely disinclined to send armies to the other side of the map, so staying at war means very little.

The 10K intervention is likely never worthwhile. If you did the early intervention and have some idea of what they're facing, it could be worthwhile if they have a lot of other enemies in their home territory, and it might mean a weakened city or two will be lost.


Total War Warhammer 2. @ 2017/10/02 19:27:54


Post by: nels1031


Voss wrote:

Diplomacy is a bit lol!random,


I find it to be fairly consistent. Consistently terrible.

Its always been the Total War franchise weak point. They've ironed out a lot of the other kinks that used to plague the franchise, but piss-poor diplomacy is the unsightly wart that won't go away.


Total War Warhammer 2. @ 2017/10/02 19:47:13


Post by: Kap'n Krump


Man, I am really struggling with skaven. There never seems to be enough food, despite only having around 9 territories and near-constant fighting. And I'm always behind on the ritual tracker. And apparently all skaven units are awful in combat - it's like an army of grots.

I'm probably going to have to restart, which I hate to do 100 turns in, but I'm facing down like 3 massive chaos armies and a huge HE intervention army with like 1 strong army of my own and 2 weak ones.

What exactly happens with the tracker, when it finishes? When one race gets the to the end, do they just win?


Total War Warhammer 2. @ 2017/10/02 19:54:46


Post by: flamingkillamajig


AllSeeingSkink wrote:
I feel like my campaign is at the point now where I'm just playing musical chairs with the AI. I cap a settlement, someone come sin and caps mine, by the time I get back to recap it, someone else comes in and caps another one. Especially on Ulthuan (playing Lizards and sailed a couple of armies over there). Have about a third of the settlements on Ulthuan but the different HE factions just keep playing musical chairs with me.

I almost have all of Lustria (well, except the middle part because Itza doesn't want to confederate, but all the warm bloods will soon be wiped) and then I have the long march across the continent and get in a boat to explore other lands. Still have 2 rituals to go but have enough plaques to perform them both.

The difficulty level I set was clearly too low because there's only been minor impedance to my conquering, but this is my first proper Total War outing so it was more fun just exploring the map and just occasionally getting a tough fight to keep things interesting rather than just battling to stay afloat. If I can be arsed starting another campaign I'll probably set it to "hard" instead. I only played TW1 once and played it on hard, the difference was basically that it became musical chairs much earlier and I didn't really get a chance to explore the map because I was constantly holding off incursions in to my capital.

 djones520 wrote:
It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.
Yeah, I'm wondering how annoying it'll be to be well in to a campaign when TK drops and I want to restart to have them included, lol.


Yeah i'm having the musical chair problem for forever now. Whether it's between beating up 2 lizardmen factions and high elves to now where i'm beating up some high elves and some d-bag rebel empire faction (a horde) is about to siege my capital and some bretonnians are going to siege my port which gives me all the sweet cash from trading i need to stay afloat. At least i razed the southeast of africa (southlands?) high elf capital to the ground. Course now i gotta come back around to break both of those guys' faces and hopefully high elves won't be built up by the time i get back to them. Since the main capital is razed for high elves the only production building they have can make silver helms (and possibly other cavalry) so if he comes around with dragons and artillery you know the computer cheats in that fashion too which is just absurd and pathetic.

 Kap'n Krump wrote:
Man, I am really struggling with skaven. There never seems to be enough food, despite only having around 9 territories and near-constant fighting. And I'm always behind on the ritual tracker. And apparently all skaven units are awful in combat - it's like an army of grots.

I'm probably going to have to restart, which I hate to do 100 turns in, but I'm facing down like 3 massive chaos armies and a huge HE intervention army with like 1 strong army of my own and 2 weak ones.

What exactly happens with the tracker, when it finishes? When one race gets the to the end, do they just win?


Yeah my queek faction skaven (clan mors) are struggling too but basically after i wrecked the lizardmen armies i faced i went into peace treaties with them after which point they f'ed off and left me alone. It helps when their army power bar is low and they have other enemies to fight. Sadly i only have 5 territories at the moment (they keep attacking my newly gained territory so i just started looting and razing lands instead). I recommend you do both those tactics for your games. I'm playing my campaign on hard difficulty right now. I am probably 121 turns in but unsure. Haven't performed any of the rituals yet but can do the first 2. I am behind on leveling and could use another warpstone area which means i gotta fight one of the weak lizardmen factions again. This might cause them to war on me but in maybe 20 turns i will hopefully be prepared for it.

Does this game make anybody else want to play warhammer fantasy on the tabletop? I know i want to somewhat. Seriously whoever killed Fantasy before this game came out (i think it was Kirby) made one of the worst decisions in GW history.

Oh and saying the A.I. cheats is like saying fish swim and birds fly.



Total War Warhammer 2. @ 2017/10/02 20:36:06


Post by: LordofHats


For my game I've finally conquered the south of fantasy Africa and am prepping to move north against the undead hordes. Kroq and his army are almost all level 20+ and gold chevrons, and nothing seems capable of stopping them at this point I really think Skraven need buffs. Their infantry are trash even against Skinks, and their specialists can't even survive being hunted down by a single unit of Cold Ones. I won two battles yesterday against full stack Clan Mors armies using nothing but a garrison force of 2 Temple Guards, 1 Solar Engine Basti, 2 javelin skinks, one chameleon skins, one cold one, and a scar vet and skink priest. A pure garrison force and the 5 units of glob throwers got smash by the chameleons and cold ones alone while the temple guard massacred the bulk infantry. Its one thing when you need numbers to win, it's another thing when the numbers don't matter and Temple guard will kill your entire army almost single handedly while two lone units keep specialists off their backs...

The only thing Skraven has that scar me are the Grey Seers. They have one crazy spell that launches a poison cone aoe thing and that just tears apart infantry.

 flamingkillamajig wrote:
Kroxigor are just monstrous infantry but yeah a significant amount of the saurus units and some others go 'out of control'. I've had to face down multiple carnosaurs already and kill em. I honestly don't think kroxigor could be high tier units. Lizardmen have a lot of monsters.


I think they work. Excellent addition to a flanking force of skinks to provide some actual muscle for the bodies.

Also odd we didn't get to see any of the lizardmen weapons teams they had on the tabletop.


I think their roster could really use some mounted skink skirmishers, as skinks become functionally worthless in late game. Too squishy to stand up to strong infantry/monsters, and can't outrun cavalry which mince them. Is there any mounted skinks to use as a basis?

What are people's thoughts on Skink Priests? i've been rolling 2 in Kroq's army, one from each school and I'm curious what spells people find are working. The Heaven one has disappointed me so far, but the Beast one has nice stuff. Wild Heart is great, and Flock of Doom and the Amber Spear give him great range on a variety of units. Experimenting with the Manticore summon and it's been hit and miss. Dropping it behind an enemy infantry line seems to work, but it dies so quick I'm not sure its worth the power I spend on it.

Btw on the note of kemri i looked in that part of the map and allied somebody there. There's some ghoul king and some necrarch or something but no tomb kings oddly which legit should be where egypt is on a world map.


I imagine it'll be like the Wood Elves and the Bretons. They weren't anywhere to be seen on the map when Warhammer Total War I came out, but were added into the game ahead of their DLC/FreeLC releases. I look forward to tomb kings. While Lizardmen brute force is totally my style of play I think the lore for the Kings is really great.


Total War Warhammer 2. @ 2017/10/02 21:48:07


Post by: Sim-Life


 Kap'n Krump wrote:
Man, I am really struggling with skaven. There never seems to be enough food, despite only having around 9 territories and near-constant fighting. And I'm always behind on the ritual tracker. And apparently all skaven units are awful in combat - it's like an army of grots.

I'm probably going to have to restart, which I hate to do 100 turns in, but I'm facing down like 3 massive chaos armies and a huge HE intervention army with like 1 strong army of my own and 2 weak ones.

What exactly happens with the tracker, when it finishes? When one race gets the to the end, do they just win?


I feel like Skaven's balance between food, money, corruption and public order is REALLY hard to manage as well as trying to keep armies running and racing for the vortex.

At one point at another I'll be fine in two things but everything else suffers. It feels especially difficult to actually advance your army strength because resource buildings are so important. Usually by turn 50 I'm JUST starting to get tier 3 buildings where all the better units are hidden in my capital because I need to keep the infrastructure under control first. I'm on turn 100-odd of my current campaign and the most advanced units I have are rat ogres and plague claw catapults because I can't afford to buy the settlement upgrades to get more slots despite have the slave buildings in every province. Meanwhile Itza has just turned up at the Alter Of The Horned Rat with 3 doomstacks with Horned Ones and Temple Guard. As I said I'm fine for money and corruption is low but I have no food and my public order is dropping. I can't raid for food which seems to be what a lot of people suggest but my armies are too busy taking settlements in order to keep a steady flow of money and food coming in. As I've said I've played several campaigns around 50 turns and I've yet to actually field a non-garrisoned HPA, Warpfire Thrower or Death Globes or the like.

This is made worse by the fact that auto-resolve apparently hates skaven as much as everyone else so you have to fight a vast majority of your battles manually. It's incredibly common that the auto-resolve will give you a 10% chance but you easily win a decisive victory with very little losses.

Also, on the race for the vortex:
Spoiler:
If another faction finished you get drawn into a final battle (you get 5 turns to prepare and it teleports you to the location) that's made easy because its 3 vs 1 and when the faction that finishes the vortex loses it's locked out of the race forever.


Total War Warhammer 2. @ 2017/10/02 23:05:33


Post by: Voss


 LordofHats wrote:

I think their roster could really use some mounted skink skirmishers, as skinks become functionally worthless in late game. Too squishy to stand up to strong infantry/monsters, and can't outrun cavalry which mince them. Is there any mounted skinks to use as a basis?

I've found them worthless early game. Against skaven it isn't too awful, but bows or crossbows vs blowpipes is just not a thing that happens.
Terradons aren't bad though, particularly with research and lord buffs.

What are people's thoughts on Skink Priests? i've been rolling 2 in Kroq's army, one from each school and I'm curious what spells people find are working. The Heaven one has disappointed me so far, but the Beast one has nice stuff. Wild Heart is great, and Flock of Doom and the Amber Spear give him great range on a variety of units. Experimenting with the Manticore summon and it's been hit and miss. Dropping it behind an enemy infantry line seems to work, but it dies so quick I'm not sure its worth the power I spend on it.

Unsupported units tend to die fast, summons doubly so. I use that kind of thing for reinforcement.

But, really, I much prefer heavens to beasts. Heavens is amazing. Wind blast is a lot like the skaven poison spell, comet and chain lightning are fantastic when they bunch up, the buffs spells help, and thunderbolt is great for wrecking artillery pieces (drop it right on the machine, not the crew).


One big thing I'm having trouble with as Lizards is attrition. Driving into the vampire desert is a pain since there isn't a rite or a raiding stance to avoid attrition. Just move half speed and camp.


Btw on the note of kemri i looked in that part of the map and allied somebody there. There's some ghoul king and some necrarch or something but no tomb kings oddly which legit should be where egypt is on a world map.

I imagine it'll be like the Wood Elves and the Bretons. They weren't anywhere to be seen on the map when Warhammer Total War I came out, but were added into the game ahead of their DLC/FreeLC releases. I look forward to tomb kings. While Lizardmen brute force is totally my style of play I think the lore for the Kings is really great.

Well, Bretonnia was there, but a few units were missing and they weren't playable. Tomb Kings will slot right in nicely (I'm hoping for Settra and Khalida, since the playstyles (and starting areas) diverge.

People have also mentioned Araby, which I initially thought was unlikely (since they were never developed beyond warmaster), but it's right there and the current Empire/Bretonnian stuff in the region doesn't really fit.


Total War Warhammer 2. @ 2017/10/02 23:17:45


Post by: LordofHats


Voss wrote:

I've found them worthless early game.


Cheap disposable infantry aren't useless, so long as they last long enough. Especially since Saurus are so expensive early on. By late game though just about everything cuts through them like butter so they're not even good for that by then.

Terradons aren't bad though, particularly with research and lord buffs.


I've found these useful and keep them around for a single reason; they're capable of killing the crew of an artillery piece without support so long as enemy ranged isn't pouring shots at them. Real helpful for dealing the skraven catapults and hellfire canonns. EDIT: I was thinking more like mini-Cold Ones, maybe with the ability to skirmish.

Wind blast is a lot like the skaven poison spell,


It's short the damage. Man if Wind Blast did damage like that poison spell XD

One big thing I'm having trouble with as Lizards is attrition. Driving into the vampire desert is a pain since there isn't a rite or a raiding stance to avoid attrition. Just move half speed and camp.


I tend to suck up a turn of attrition at a time because undead armies aren't much stronger body for body than Skraven are, and smashing them at 3/4 strength is doable.

People have also mentioned Araby, which I initially thought was unlikely (since they were never developed beyond warmaster), but it's right there and the current Empire/Bretonnian stuff in the region doesn't really fit.


For those of us unaware of the lore, what is Araby? I was surprised at the Empire hanging around the new world colonial Spanish Style. I'd play "Empire Colonies" if it got some unique flare.


Total War Warhammer 2. @ 2017/10/02 23:48:21


Post by: Sim-Life


Araby is what it sounds like. Camel cav, slaves, djinn, magic carpets. All that jazz.


Total War Warhammer 2. @ 2017/10/02 23:55:59


Post by: LordofHats


Oh. Araby. Wow that's painfully obvious...


Total War Warhammer 2. @ 2017/10/03 00:08:21


Post by: Voss


 LordofHats wrote:
Oh. Araby. Wow that's painfully obvious...


Yeah, there are a whole host of reasons why it was never developed for WFB (early fiction- the original novel line, with Zaragoz and the other Orfeo stories- also had them as very stereotypical slavers and killing people for not following the 'One True God' as well), but I could see it being fleshed out into a faction like Norsca was.

Partially simply because there aren't many options for 'official-had-an-army-book' DLC races for this game. Basically just Tomb Kings. Though I could see an argument for doing a mini-DLC like King and the Warlord, and putting the invasion of Ulthuan by Grom the Paunch as a mini-campaign, and giving him a starting position on the vortex campaign map. But the problem with inserting several other factions into the campaign map is the continents are oddly tiny with fairly big provinces. Taken together it's a lot to conquer, and it's easy enough to swap out the desert vampires for tomb kings, but jamming, say, Amazons in Lustria raises a question of 'where?'


Total War Warhammer 2. @ 2017/10/03 00:46:03


Post by: -Loki-


With these games, is there any link between 1 and 2? Or are all of the races from 1 separated from 2?


Total War Warhammer 2. @ 2017/10/03 00:50:34


Post by: Sim-Life


 -Loki- wrote:
With these games, is there any link between 1 and 2? Or are all of the races from 1 separated from 2?


If you own both games you will be able to play "Mortal Empires" which is both maps combined and all the factions from both games.


Total War Warhammer 2. @ 2017/10/03 00:54:14


Post by: Eumerin


 djones520 wrote:
It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.


IIRC, there are some vamps in the Southlands in the setting. But by and large, you're probably right.


On another note, someone was commenting earlier on how easily a one province faction was rebuilding elite armies. Fact is, it's pretty clear that the AI factions don't actually use money. This became painfully obvious to me during a Brettonia playthrough when Mousillon by itself was consistantly maintaing three full strength armies at once.

This applies at least as far back as Shogun 2, btw.


Total War Warhammer 2. @ 2017/10/03 00:57:27


Post by: -Loki-


 Sim-Life wrote:
 -Loki- wrote:
With these games, is there any link between 1 and 2? Or are all of the races from 1 separated from 2?


If you own both games you will be able to play "Mortal Empires" which is both maps combined and all the factions from both games.


Excellent. I just got a PC that can run these games. Looks like they're next on the shopping list.


Total War Warhammer 2. @ 2017/10/03 01:09:45


Post by: flamingkillamajig


A lot of the old armies are present in some way but realistically the major races from the first game have minimal presence in this game (not sure about chaos, beastmen and greenskins though).

When the maps combine however you will see skaven in tilea (italy) and all over the old world really. In many ways they're more infested in the Old World than the New World but they exist everywhere.

I'm sure it'll be when the 3rd game hits that we'll see chaos dwarfs (broken OP army from forge world) and ogres. Not sure what else is left for the 3rd game to have if tomb kings end up being in the 2nd game. I honestly figured 3rd game would be End Times with Nagash and archaeon.


Total War Warhammer 2. @ 2017/10/03 01:20:27


Post by: LordofHats


I think there's a lot of potential in a third game to flesh out the content of the first few games. Instead of adding more armies, add more legendary lords from the lore, more starting locations, more objectives, more everything. With II I think we'll see the bulk of the races implemented on a code level, freeing development to expand on armies and mechanics, and maybe flesh out the corners of the map. After all Total War games tend to suffer from "vast corner of the map" syndrome.

I think mortal empires will easily be the coolest part of Warhammer II. It's the biggest campaign map any total war game has ever produced by far.


Automatically Appended Next Post:
Voss wrote:
also had them as very stereotypical slavers and killing people for not following the 'One True God' as well)


Well to be fair to the Sterotype, the Arab world was pretty big on the whole slavery thing for a solid millennia XD I mean, everyone kind of was, but the Arab was really really into it, right up to the point the slaves ended up running countires cause their owners said "feth you run this gak Ima go get drunk even though I'm supposed to have sworn off liquor" XD


Total War Warhammer 2. @ 2017/10/03 02:19:29


Post by: Eumerin


As big as Mortal Empires will be, just remember that there's an even bigger campaign coming after the third game is released!

Rumor on the third game is that it will be focused on the Four Powers, possibly set at the previously unvisited south pole chaos gate. If true, that still leaves everything off the Eastern edge of the map from the first game. There are a few published races out that way that will need to be added at some point.


Total War Warhammer 2. @ 2017/10/03 04:29:46


Post by: Voss


 LordofHats wrote:

Voss wrote:
also had them as very stereotypical slavers and killing people for not following the 'One True God' as well)


Well to be fair to the Sterotype, the Arab world was pretty big on the whole slavery thing for a solid millennia

Yes, they were. But there needs to be a bit more to fantasy-culture-analogues beyond 'Hassan Chop!' style stereotypes. Evil-slaver-pirate-fanatics is a poor starting point for making a faction interesting, even in Warhammer. For one thing, its stepping on too many toes.


Total War Warhammer 2. @ 2017/10/03 05:00:20


Post by: Eumerin


Voss wrote:
Evil-slaver-pirate-fanatics is a poor starting point for making a faction interesting, even in Warhammer. For one thing, its stepping on too many toes.


Dark Elf toes, for one.




Total War Warhammer 2. @ 2017/10/03 05:27:29


Post by: LordofHats


Voss wrote:
Yes, they were. But there needs to be a bit more to fantasy-culture-analogues beyond 'Hassan Chop!' style stereotypes. Evil-slaver-pirate-fanatics is a poor starting point for making a faction interesting, even in Warhammer. For one thing, its stepping on too many toes.


There isn't really a skirmishing mounted army in Warhammer right now. There's the Bretons to be sure, but they're all about heavy cavalry. I think with some expansion there's room for a "eastern steps" style force utilizing hard hitting fast, but lightly armored shock cavalry and mounted skirmishers.

This isn't 40k but it's still Warhammer. Lizardmen eat their captives in this game, the Dark Elves are already doing the whole slave bit, and the Empire is chalk full of religious fanatics. Evil-slave-pirate-fanatics kind of fit right in (the good old Barbary States eh?), and honestly there's something of a bizarre charm in the way Warhammer fantasy runs with its historical pastiches. Sure they're stereotypical, but its the simplicity of it that gives it the charm imo, particularly how when you piece it apart a lot of it really comes from the crazy ideas western Europeans had about other groups. You've got the crazy vicious vikings and their crazy gods, the wakey natives of bizarre and primal lands (Lizardmen), and the Skraven are like the black plague personified. I find those parts of the lore much more interesting than the stuff that's just ripped right out of Tolkein.


Total War Warhammer 2. @ 2017/10/03 06:22:05


Post by: Dreadwinter


 LordofHats wrote:
Voss wrote:
Yes, they were. But there needs to be a bit more to fantasy-culture-analogues beyond 'Hassan Chop!' style stereotypes. Evil-slaver-pirate-fanatics is a poor starting point for making a faction interesting, even in Warhammer. For one thing, its stepping on too many toes.


There isn't really a skirmishing mounted army in Warhammer right now. There's the Bretons to be sure, but they're all about heavy cavalry. I think with some expansion there's room for a "eastern steps" style force utilizing hard hitting fast, but lightly armored shock cavalry and mounted skirmishers.


I don't know much about Fantasy. I liked the first TW:W game, don't have this one yet. But would Tomb Kings be a "hard hitting fast, but lightly armored shock cavalry and mounted skirmishers"?

Genuinely curious. I like their lore a lot, which is basically the only thing I know about Fantasy. I am basically waiting to buy the 2nd(and possibly 3rd) game until either they are implemented or the really big campaign hits.


Total War Warhammer 2. @ 2017/10/03 06:42:16


Post by: LordofHats


My understanding is that the Tomb Kings are a well rounded horde army, with strong elite units but not really what I was thinking of. I'm thinking Huns or Scythians from Rome style, or the Mamluks from Medieval.


Total War Warhammer 2. @ 2017/10/03 07:49:55


Post by: AllSeeingSkink


 LordofHats wrote:
I think their roster could really use some mounted skink skirmishers, as skinks become functionally worthless in late game. Too squishy to stand up to strong infantry/monsters, and can't outrun cavalry which mince them. Is there any mounted skinks to use as a basis?

Skink Cold One Riders actually predate Saurus Cold One Riders in the fluff. It's testing my memory, but I think they were originally a Regiment of Renown, then they became a unique unit in a "Southlands" army list (which was a skink heavy list in one of the older Army Books) where they rode Horned Ones rather than Cold Ones (which were less buff and more intelligent versions of Cold Ones), then eventually were dropped in favour of Saurus Cold One Riders.

What are people's thoughts on Skink Priests? i've been rolling 2 in Kroq's army, one from each school and I'm curious what spells people find are working. The Heaven one has disappointed me so far, but the Beast one has nice stuff. Wild Heart is great, and Flock of Doom and the Amber Spear give him great range on a variety of units. Experimenting with the Manticore summon and it's been hit and miss. Dropping it behind an enemy infantry line seems to work, but it dies so quick I'm not sure its worth the power I spend on it.
Yeah I'm finding much the same. I do struggle with enemy missile units so using Skink Priests to throw some magic at them to break them up is useful.

How are people finding Slann?

Mazdamundi is a magical monster, but with regular Slann I'm not finding their spells all that useful. I find in my Slann based armies I need a Skink Priest attached to do most of the casting while the Slann just sits there looking pretty and building up my winds of magic.


Total War Warhammer 2. @ 2017/10/03 07:59:40


Post by: Dreadwinter


 LordofHats wrote:
My understanding is that the Tomb Kings are a well rounded horde army, with strong elite units but not really what I was thinking of. I'm thinking Huns or Scythians from Rome style, or the Mamluks from Medieval.


Ahhhh ok. I was under the impression Tomb Kings focused a lot on chariots and horsemen. Been awhile since I have read much on Fantasy though. I'm still catching up on the new 40k Fluff tbh


Total War Warhammer 2. @ 2017/10/03 08:09:44


Post by: flamingkillamajig


Hopefully i'm not dead tired at work tomorrow. Finished off the high elves on the southeast of africa and killed off one of the rogue army faction (empire horde based faction) and hurt bretonnia enough to peace treaty them easily. Finally starting to reclaim land that i lost and with my food count so incredibly high as well as money doing alright i should be able to throw down some high level settlements without issue. I've basically turned one into a small bastion in the space of about 2-3 turns.

I also started doing my first summon for the vortex even though everybody else is on 3 or perhaps 4 soon. I do have enough warpstone to do a tier 2 summon as well so i could just get all this out of the way in a hurry perhaps. I hate how loyalty for my grey seer is starting to slip again. This is my 2nd really high level Grey Seer whose loyalty has gotten nearly traitorously bad.


Automatically Appended Next Post:
 Dreadwinter wrote:
 LordofHats wrote:
My understanding is that the Tomb Kings are a well rounded horde army, with strong elite units but not really what I was thinking of. I'm thinking Huns or Scythians from Rome style, or the Mamluks from Medieval.


Ahhhh ok. I was under the impression Tomb Kings focused a lot on chariots and horsemen. Been awhile since I have read much on Fantasy though. I'm still catching up on the new 40k Fluff tbh


As a player of the game yeah far as i know chariots were big as well as their skeleton bowmen which were similar to trueflight arrows (could never be worse than basic user's BS shooting). One of the other big things was the living statues they had that just destroyed things. Seriously they had some tough monsters. Ultimately however they were weaker than vampire counts when both had their 8th ed books. Vampire counts didn't totally disappear when their lord died if another vampire lord with the lore of vampires could vouch for your vampire lore general. With tomb kings however if your summoner dude that keeps everything together dies your whole army starts disintegrating. Can't state how rough that can be for some units. In the case of vampire counts it was a great way to kill ethereal units.


Total War Warhammer 2. @ 2017/10/03 08:37:58


Post by: djones520


The first Nagash novel gives a good outlook of what the Tomb King army is like.

Basically GW just did a carbon copy of the ancient Egyptian army.

Spear infantry, backed by archers. Heavy emphasis of chariots. When big monsters became all the rage in 7th/8th edition, GW added some new models to the range to keep them in line with all the other armies.


Total War Warhammer 2. @ 2017/10/03 09:31:38


Post by: AllSeeingSkink


I wouldn't wait too long on the rituals, the last one I did was the third one and even on the lower difficulty it knocked me around a bit. The 3 ritual sites were quite far apart so I set up armies near each of them to defend, but instead I got several (5 I think) full stacks attack near my capital. Lost an army and several settlements near my capital and took a while to rebuild afterwards.

So doing one ritual after another might be a difficult prospect.


Total War Warhammer 2. @ 2017/10/03 09:33:25


Post by: Sim-Life


Eumerin wrote:
 djones520 wrote:


On another note, someone was commenting earlier on how easily a one province faction was rebuilding elite armies. Fact is, it's pretty clear that the AI factions don't actually use money. This became painfully obvious to me during a Brettonia playthrough when Mousillon by itself was consistantly maintaing three full strength armies at once.

This applies at least as far back as Shogun 2, btw.


From what I've heard if the AI ends its turn with what would be negative gold it gets 2000 gold at the start of its next to prop it up. Cheating AI isn't anything unusual for strategy games though.


Total War Warhammer 2. @ 2017/10/03 10:46:30


Post by: AllSeeingSkink


Any Lizard players considered NOT mounting their skink heroes on terradons and stegadons? I've got one coming up through the ranks now and I'm considering leaving him on foot and see how he goes, maybe good for taking out war machines?


Total War Warhammer 2. @ 2017/10/03 11:50:45


Post by: Sim-Life


AllSeeingSkink wrote:
Any Lizard players considered NOT mounting their skink heroes on terradons and stegadons? I've got one coming up through the ranks now and I'm considering leaving him on foot and see how he goes, maybe good for taking out war machines?


Would he not be better mounted then to get around the enemy lines faster?
The thing to remember about mounting them is that it makes them weaker against spears and other anti-large stuff. Not sure if terradons count as mounts. Also, remember you can always dismount them from the Skills menu.


Total War Warhammer 2. @ 2017/10/03 11:55:43


Post by: Tagony


Yah, I have the chance to mount Alastar on a dragon by now but I want him to be a front line beat stick.


Total War Warhammer 2. @ 2017/10/03 12:46:07


Post by: AllSeeingSkink


 Sim-Life wrote:
AllSeeingSkink wrote:
Any Lizard players considered NOT mounting their skink heroes on terradons and stegadons? I've got one coming up through the ranks now and I'm considering leaving him on foot and see how he goes, maybe good for taking out war machines?


Would he not be better mounted then to get around the enemy lines faster?
The thing to remember about mounting them is that it makes them weaker against spears and other anti-large stuff. Not sure if terradons count as mounts. Also, remember you can always dismount them from the Skills menu.
Well if you unlock the skill to mount him, it then locks off 2 Chameleon-like skills you would have been able to take if you'd left him on foot. Those skills are ones that give him firstly Vanguard, +5 speed and secondly Stalker and another +5 speed. So the idea with keeping him on foot would be to hide him in a forest up a flank, run around and take on warmachines and if he gets in trouble hopefully he has the speed to run back in to the forest and become hidden again.

I think once you take the Terradon/Stegadon even though you can dismount him, you can't then pick up the ninja skills required to make him useful on foot.

If you take the Chameleon like skills it then locks the skills required to mount a Stegadon though and having the option of an extra Stegadon sure it hard to pass up.
Automatically Appended Next Post:
 Tagony wrote:
Yah, I have the chance to mount Alastar on a dragon by now but I want him to be a front line beat stick.
Wouldn't mounting him on a dragon make him a better beatstick; lose out a bit on anti-large but surely you'd gain more on damage and disruption?

I have been mounting all my Scar Vets and Oldbloods on Carnosaurs and still using them as front line beat sticks, should I have been keeping them on foot?


Total War Warhammer 2. @ 2017/10/03 13:07:59


Post by: Avatar 720


From what I could tell from TWW1, at least, Heroes and Lords on mounts tended to spend less time actually killing things, and more time ineffectually knocking them around.

(EDIT: I should mention that this only really applies to things larger than horses. A horse isn't too bad because it isn't so big it gets in its own way, and stops your own Lord being knocked around by enemy cavalry the entire game.)

Which leads into a bit of criticism I have surrounding running down fleeing units, which, even with cavalry, is painful to watch; half the guys in the fleeing unit just get thrown around, separating the unit and usually not killing anything, and your chasing units has to hunt down each soldier individually, but as an entire unit, leading to situations where you're watching 45 Ellyrian Reavers running after one dude who got separated from the other 50 men in his unit when the Reavers charged in and sent him flying.

It's also a pain when you're racing a unit to the edge of the battlefield, because if your cavalry knocks even a single soldier outside the boundary, the entire remainder of the unit counts as having successfully fled, even if they're still firmly inside the battle confines.