The cult marine legions would be nice as would dark mechanicus. Really, just more chaos stuff in general would be wonderful.
On that note, the new chaos/slaanesh eldar people spotted in the rulebook still have me intrigued. So i'm hoping it at least gets an explanation, possibly even some table top representation.
I'd like to see some 30k stuff make the transition to 40k. Flesh out the custodians, sisters of silence and admech with their 30k units.
Some of the other races of the Tau empire actually show up on the board, and more units for the various races. Ideally, I'd like Tau client races to collectively become a standalone army list that can be run by itself.
I want to see the ynnari line expand a bit, nothing too extreme but a few non unique characters/units wouldn't go amiss.
Mercenaries/Soldiers of Fortune. Basically, rather than armies directly allying with each other (which 8th axed), you have assorted "Merc" units that can be used as a standalone army, or seconded to a "main" army, while getting some rules for being integrated. This way, you could have Freeboota Khorneboyz, Von Strab's Honor Guard, Kroot Coldfire Kindred, etc. Plus this would be a good place to put Ogryns (so you get Mutant Ogryns, Feral Ogryns for Ork armies), Spyrer Rig teams, Warp Witches, etc.
Each mercenary gets rules for being taken (Ex: Kroot Shapers get access to the weapon armory of the "parent" army, as payment for services rendered), and each army gets rules for taking Merca (ex: Chaos Marines may give <Chaos Marks> to any Mercenaries they take).
I really like the formula of AoS of "Take a small part of a bigger faction, make it a faction of its own".
The Sylvaneth with the wooden part of the Wood Elves army. Kharadron Overlords with the Gyrocopters and the 8th Engineer. The Fyreslayers (Yes the Fyreslayers) or the Black Orks with the Ironjawz.
But at the same time in 40k they don't have the total freedom they have in AoS... but with the NEW 40k many things can change and be added.
So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.
More on Tau auxilleries, maybe even ways to field an entire Gu'evsa army.
I'd also like to see the Necron dynasties fleshed out to the same level of detail as the different marine chapters. Necrons are strong, but there's no variety to the individual units wargear - at least on the level of customization marines have.
And finally, I'd love to see some 'nid goodness. Differentiate the hive fleets - give fleet operating in the different parts of the galaxy some unique attributes and mutation based on the worlds they've fought on and devoured - go beyond differences in mere paint schemes and unit choice. Like perhaps one fleet has hormagaunts covered in spikes, while another has lictors in swarms the size of rippers, etc.
Galas wrote: I really like the formula of AoS of "Take a small part of a bigger faction, make it a faction of its own".
The Sylvaneth with the wooden part of the Wood Elves army. Kharadron Overlords with the Gyrocopters and the 8th Engineer. The Fyreslayers (Yes the Fyreslayers) or the Black Orks with the Ironjawz.
But at the same time in 40k they don't have the total freedom they have in AoS... but with the NEW 40k many things can change and be added.
So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.
(Just don't do it horrifically lazily like AoS did. If they do the High Elf thing and make every Aspect Warrior a separate faction that doesn't share command abilities with any other Eldar that'd just be stupid.)
I don't understand that. Harlequins have been extensively described and documented as a small elite force connected to the travelling troupe concept, and their whole fluff is very complete and neat. Anything you add or expand about them is going to detract from that imho.
Ynnari would be a much better choice. Right now it's just everything with a pointy ear is Ynnari. They could really do with some unique units and fluff based on what an emerging aeldari coalition force is going to evolve into.
So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.
I do think some kind of warp-touched psyker battlesuits could be cool, even better if they're actually not chaos aligned, but somehow retain the belief in the greater good. Or chaos touched AI's that can deny the witch. That kind of thing would be fun.
Dark Mechanicus gets my vote though. Chaos have lots of awesome twisted machines, an army that expanded on that concept and gave them some unique synergies would be very cool. Perhaps an expansion toward the bioengineering side, a la the savage morticians or Clan Moulder. Bio engineered frankenstein-esque cyber horrors (don't think drukhari don't have a trademark on that)
+Sisters of Battle Orders
-Strategems and "Chapter Tactics" are an easy way to add flavor to an order or a homebrew minor order.
+Kroot
+Subset imperial guard regiments/legions
-While some may have some old faction specific models and some don't, the flavor of the army can easily be done a similar way to the Space Marine Chapter Tactics and Strategems specific to those IG regiments/legions.
Cadian Shock Troops, Death Korps, Steel Legion, Catachan Jungle Fighters, Tallaran Desert Fighters, Valhallan, Mordian Iron Guard, Vostroyan
Sisters should finally be updated, as should some of the older ork kits. I have a hunch warbuggys/wartrakks might be soon from one of the rumour engines previews. Also some rough rider models would be nice.
Dark Mechanicus (now that Admech is a thing, I think they should be added to chaos as well)
Moar necrons! More C'tan, damnit! I want to know about the Dyson Sphere and the Dragon! Also gimme more Dynasties.
Expand on the goddamn orks. They're only one of the core armies that have been around forever. Get come Clan books out there!
I'd like to see some Tyranized Ork fluff. What happens to ork spore colonies that get hit with the Tyranid super-growth spores and start growing out of control? I feel as though they'd be a sort of flesh-weapon toating feral ork. But I also feel that if anyone was able to resist the Hive mind directly, it would be orks infected with Tyranid DNA.
Picture this: Feral orks that do normal Ork things until the Hive Mind approaches in force. If they're significantly outnumbered, they're part of the hive mind. However, the hive mind is completely unable to stop their reproduction (unlike everything else it has control over. They just won't listen), and if (when) their population reaches a critical mass, they stop doing the hive mind's bidding, and start doing ork things (usually involves smashing stuff, and being a general nuisance). If (when) it gets bad enough, the Hive Mind will mobilize to excercise population control on the feral ork population and get them back under control so that they can be devoured.
Of course, being devoured is instinctively part of the Tyranized Orks' plans. What they really want is to get some of the boyz on board one of those floating hive ship things. They're not sure why, but they do. Even when under the full influence of the Hive Mind. Once there, they release their own Ork Spores into the guts of the ship, and soe new Ork spore colonies.
...a fungal infection at the star ship level. Because there's no way the freaking Tyranids are totally immune to Ork shenanigans just because they're "the great devourer or something". I mean, it's really not giving the Orks any credit. "Once they make planetfall, it's impossible to completely get rid of Orks except by Exterminatus...unless you're tyranids" (the fact that tyranids are basically a walking, talking exterminatus is beside the point. We're talking about beings that make cars to faster just because they're painted red)
Once a ship has been infected, it's a race between the fungal infection's ability to spread to enough other ships that the collective ork presence can take over and break away a splinter fleet, and the Hive Mind's ability to figure out that something is wrong, and deal with the infection in some way.
If (when) the orks win, they set off into space. A feral ork splinter fleet of stolen hive ships. They'll do the tyranid thing and find a planet to invade, and the hive mind will steer well clear of them. Once on planet they'll do more ork things until eventually they overcome the tyranization and revert back to being normal orks. In the meantime, they're even more dangerous than normal for orks (if that's even possible), and still fight a lot. Meanwhile, the spore ships will eventually wither and die, crash to the planet's surface, and release their own spores that generally make a mess of things. However, with the native floura and fauna growing out of control and becoming, generally, more carnivorous, the orks will have lots to fight. Which is exactly how they like it.
Basically, this gives Tyranids and Orks allied rules for each other in various ways. It also expands on the fluff for both races, and makes them not-invincible and perfect. Especially the tyranids. They're portrayed as far too nigh-invincible and un-flawed for my taste. Someone needs to be able to fight back at their level, and someone who isn't the damn imperium needs to step up and kick some bug butt. Their fluff pretty much has them roflstomping everyone barring the Tau, who managed to fight off the tiniest of splinter fleets and now think they're all that because of it.
I'm tired of hearing about Marines. I want to know about the rest of the galaxy.
I'd love to see everything Eldar related expanded.
Would love to see if GW had any plans for that redacted Eldar Crone world in the rulebook or if that's just them trolling.
It would also be nice if they would breathe a bit more character into the Necrons and make them more colorful. Would be fun if they could expand the Necrons a bit more into new directions. Let the story progress for them a bit.
I don't understand that. Harlequins have been extensively described and documented as a small elite force connected to the travelling troupe concept, and their whole fluff is very complete and neat. Anything you add or expand about them is going to detract from that imho.
Ynnari would be a much better choice. Right now it's just everything with a pointy ear is Ynnari. They could really do with some unique units and fluff based on what an emerging aeldari coalition force is going to evolve into.
Hell with the Ynnari.
Craftworld Eldar have been fleshed out as much as we should really care, Dark Eldar have a bit more going for them being pseudo evil but GW has dumped their most interesting characters rather than fleshing them out. Harlequins are like the Joker from Batman - not his girlfriend of a similar name, we know everything about her - every tidbit of the Joker's backstory is pounced on because they usually keep it as tidbits and when it comes to an army rather than a single person it's easier to drop irrelevant pieces like they did in the early codecies.
- I'd like to see Corsairs fleshed out, but I'd settle for having them start existing again.
- I'd love to see some Necrons that are closer to the ones from 3rd in terms of feel and fluff (i.e. literal killing machines instead of Tomb Kings in space).
- I'd like to see Dark Eldar fleshed out in terms of having more than 6 HQs. And, given that they are supposed to be the fastest army, maybe some actual means of transportation, so that your choices aren't limited to 'vehicle' or 'walk'.
- In terms of specifics, I'd love to see Mandrakes get more fleshed out and a Mandrake HQ would really make me happy.
- It might be nice to see some of the Imperium stuff other than Space Marines get fleshed out. SoB could do with some loving. Possibly the Inquisition, too, if there's enough material there. Would also be nice if IG's other regiments got some love - I adore the Vostroyan Firstborn aesthetic, but their range is tiny and only available in metal.
8th edition is really supposed to put the focus on chaos once more, THATS GREAT, let's see it done! Factions I'd like to see down the pike are, Chaos Guard (it'd be pretty easy to do and likely make chaos players very happy) the Dark Mechanium. Chaos Eldar, and something new and out of left field associated with chaos somehow (totally new type of xenos that follows chaos) moving beyond that, GW's been great about fleshing out the "stuff we've wanted to see for awhile" and I think one catgory for that that could really be something TOTALLY new, is the Hrud. it's been waaaaaaaaaaaaaaay too long since we had a whole new race added to 40k.
I'd like to see each traitor legion get fully flashed out a la Thousand Sons and Death Guard, and I fully expect that's what will happen. But top of the list has to be Sisters of Battle, if for no other reason to put an end to the most exhausted meme in all of 40kdom.
Ginjitzu wrote: I'd like to see each traitor legion get fully flashed out a la Thousand Sons and Death Guard, and I fully expect that's what will happen. But top of the list has to be Sisters of Battle, if for no other reason to put an end to the most exhausted meme in all of 40kdom.
The last thing I want to see is *more* Space Marine codexes. That just reeks of a GW mindset, such as how Codex: Skitarii and Codex: Cult Mechanicus were separate books tied to separate model releases!
One Loyalist codex, one Chaos codex, deck them out with enough customizability and call it good.
PS: Back in Rogue Trader, each of the 4 Chaos God Legions and each of the Ork Clans had their own armylist, but they were extremely copy-paste from list to list, and the 2nd ed CSM design notes (back when GW put proper design notes in its books) explained the process that went into streamlining. GW apparently has forgotten that lesson (which has led to hackjob books like Codex: Khorne Daemonkin), and it's particularly messed up when I'm calling something from 2nd Edition comparatively streamlined!
Ginjitzu wrote: I'd like to see each traitor legion get fully flashed out a la Thousand Sons and Death Guard, and I fully expect that's what will happen. But top of the list has to be Sisters of Battle, if for no other reason to put an end to the most exhausted meme in all of 40kdom.
The last thing I want to see is *more* Space Marine codexes. That just reeks of a GW mindset, such as how Codex: Skitarii and Codex: Cult Mechanicus were separate books tied to separate model releases!
One Loyalist codex, one Chaos codex, deck them out with enough customizability and call it good.
I didn't like the Ad Mech division either, but what I thought was meant by "fleshed out" was a full model range. If each legion were to get a full range of models for each of the unit types, then I wouldn't oppose giving them their own Codex.
DoomMouse wrote: Sisters should finally be updated, as should some of the older ork kits. I have a hunch warbuggys/wartrakks might be soon from one of the rumour engines previews. Also some rough rider models would be nice.
Definitely agreed. I still find it hilarious that Orks are still using midget Germans to pilot their Gorkamorka Warbuggies well into 8th, while da Boyz are still twerking their way into a Waaagh!
GW also has way too many finecast units that could use plastics, including Obliterators and a lot of the Eldar range. I don't buy Finecast, period.
Everything that isn't space marines. I want to see what chapter tactics and stratagems are going to be like for the subfactions we HAVEN'T ever gotten to see, not the same boring-ass poster boys that have had them for 2 editions now. Show me regiment tactics, hive fleet tactics, sept tactics, I am champing at the bit to see anything that isn't god damn mother fluffing spess mehrines at this point.
But I know I won't get that. 2/3rds of the major releases in the last 2-3 years have been power armor, why would GW let up beating that dead horse now? We need to have a full-scale Emperor's Children release, a full-scale black templars release, a full-scale world eaters release, and a half dozen more knight sized primarchs before we can even think about a change of pace!
God, every time I think of the fact that we haven't even GOTTEN to slogging through the death guard with the inevitable overdesigned knight-sized primarch kit I feel sad. there's probably going to be another loyalist primarch after that with the rumors they've been teasing. It's going to be months before we get to anything else..
Can you just give them their sisters so they can shut up about it GW? Mother of sororitas!
Me personally I'd like to see some development with dark eldar HQ's. Where the heck is vect?!?! Some new phoenix lord models and hopefully some rules to make them use-able.
I'm a big sucker for primaris marines too - give me some primaris bikers pls on gigantic hallries!
NH Gunsmith wrote: In the grim, dark world of 40k... there is only Space Marines.
Not true. You have Space Marines, furry Space Marines, Vampire Space Marines, Spiky Space Marines, Zealous Space Marines that are in no way friends to the Spiky Space Marines, Divine Magic Space Marines, XCom Space Marines, Space Marines inside Space Marines, and at least two types of Space Marine Space Marine.
Just yesterday I finished a paint commission on the Raven Wing, not to be confused with the Raven Guard, the other stealth-based, fully rules supported raven themed space marines. Also not to be confused with the white scars, the other close combat focused bike-focused fully rules supported space marines subfaction.
the_scotsman wrote: Just yesterday I finished a paint commission on the Raven Wing, not to be confused with the Raven Guard, the other stealth-based, fully rules supported raven themed space marines. Also not to be confused with the white scars, the other close combat focused bike-focused fully rules supported space marines subfaction.
You forgot the Corvus Blackstar, the other Black Raven Space Marine flyer, armed with Corvid Missiles!
At least the Stormwolf and Stormfang did not have Wolfstrike missiles.
Also, never mistake Iron Hands for Iron Warriors, and remember that Raptors are a Loyalist Chapter, as well as a unit of Chaos Space Marines. (Have fun disassociating that one from the Keyword system!)
Galas wrote: I really like the formula of AoS of "Take a small part of a bigger faction, make it a faction of its own".
The Sylvaneth with the wooden part of the Wood Elves army. Kharadron Overlords with the Gyrocopters and the 8th Engineer. The Fyreslayers (Yes the Fyreslayers) or the Black Orks with the Ironjawz.
But at the same time in 40k they don't have the total freedom they have in AoS... but with the NEW 40k many things can change and be added.
So my vote goes to... Chaos Tau. That 4th sphere fleet... yeah GW, you want that.
(Just don't do it horrifically lazily like AoS did. If they do the High Elf thing and make every Aspect Warrior a separate faction that doesn't share command abilities with any other Eldar that'd just be stupid.)
No no, I wasn't talking about how they just divided the WHFB armies in a hundred factions totally arbitrary. I was talking about the formula they do to expand factions.
To put an example, they did put the Ogre Kingdom Fireshaman into is own faction "Firebellyes", where he is totally alone. Thats just stupid. But at the same time, if they take that unit, a Ogre that spits fire and eats lava, and make a full sub-faction of its own... fire ogres, with lava-beasts, etc... I think thats a formula that works.
Am I missing something about Kroot? I used them in my last game and they suck - not very good shooting, very poor melee troops (and why the heck do they only get ONE attack when their rifle has blades on both ends for use as a two-handed weapon?
Am I missing something about Kroot? I used them in my last game and they suck - not very good shooting, very poor melee troops (and why the heck do they only get ONE attack when their rifle has blades on both ends for use as a two-handed weapon?
Unlike the Tau, the Kroot are 100% warp-capable and although they're a nominal vassal, they contract entire armies out throughout the galaxy, in order to ensure their genetic diversity.
They used to have an entire sub-army in Chapter Approved, with assorted options, ranging from Vulture Kindred (winged Kroot), to Shaper Councils. The list let the Shapers take special weapons including Flamers, Meltaguns, and Eviscerators (as "payment" for their mercenary endeavors), and an all-Kroot army could take an evolutionary divergence as an army-wide upgrade (though in practice, Ork Hybrid was the best option due to +1 Toughness). Forgeworld also added Knarlocs (though they sucked), and the Master Shaper was a low-level Psyker, so they were surprisingly well-rounded.
The RPGs have further expanded their options, with notable groups including Tuskbreaker Kindred (they'll work for almost free if contracted vs Orks), Coldfire Kindred (imagine technophiliac Kroot, that wear Fire Warrior armor, and their main goal is seeking out Dark Age relics), etc.
I'll go in the opposite direction of the thread. It may ruffle some feathers, but I'd like to see some of the tiny factions skip their own book and simply be added to the appropriate larger faction. You can keep your keywords and even have rules for your own armies if you really need them. Generally speaking all of these little tiny off-shoot armies should not be in their own book. It's just GW's attempt to get another $30-35 out of players for tiny ranges of models. It also detracts from the value of the actual full army codices which these are all yanked/removed from. Put them back into the bigger books and cut the silliness out.
Imperial Agents should still be a thing and should wholly encompass Grey Knights (which should have never been granted "army" status...as that's dumb)
Harlequins should just be thrown in with Craftworlds or Ynnari etc. A microscopic army absolutely not in need of its own book.
Sisters of Battle might as well be tossed into Imperial Agents, since it's still unlikely we'll see a big 6+ kit release expanding them beyond their tiny model range and limited army list.
Deathwatch absolutely does not need its own book and should be in the Marine codex, full stop. It's laughable to force them into an "army" of their own. Silliness. Made even more silly by the ability to run grand Imperium forces now.
MagicJuggler wrote: remember that Raptors are a Loyalist Chapter, as well as a unit of Chaos Space Marines. (Have fun disassociating that one from the Keyword system!)
This one is actually really easy, when you see "<thing>", read it as "thing:<named>". So "<chapter>" being "McSpacey Knights" should be read as "Chapter: McSpacey Knights". Which seems to be how it's intended per the FAQs.
Contents:
- Army list for standard Imperial Guard and for Jungle Fighters.
- Old and new special characters.
- New units like Catachan Choppa.
- Special rules for jungle fights.
-Special rules for jungle critters.
- Terrain building tutorial.
- Workout training guide with VHS cassette (Pumping Iron, 1977)
- Survival training guide with compass and combat knife.
I am a really big fan of all the factions that take little effort from gw's side, but add a lot of flavour.
Genestealer cults is a good example. Most of the troops existed before. Just add some conversion kits. Bonus points for them existing in 8th edition.
Harlequins is another good example.
Following this logic it is easy to make new factions of space marines, or even chaos marines.
I would love to see more eldrar like exodites or non fw corsairs.
A sunfaction of necrons who are still under C'tan controll, like the old necrons could be cool.
Automatically Appended Next Post: Edit: actually when I think about it I would just like more female models. Preferably non nude/bdsm (slanesh/dark eldar) and prefarbly sane (non sisters).
I wish robert gulliman changdd the genesead so femaled could be spacemarines. After 100 years and 25 earth years I would love to see female captain heads.
Dark Mechanicus (Ad Mech crossed with Chaos) Official support for Traitor Guard
Chaos Orks Chaos Tau Chaos tainted Tyranids
Tyranized Orks (I mentioned this one earlier)
Necron-cult Admech/Mars Dragon Cult (C'tan cult on Mars) Necron-agent Space Marine chapters (think Iron Hands, but necron tech instead of normal cybernetics) Necron-agent Tau (take the "greater good" to the extreme, and feature a sept cooperating with necrons to feed them the raw materials they need to get a tombworld back online. It won't end well for the Tau, but they don't know that)
I also like the idea that someone put out there of some kind of Mercenaries supplement, simply detailing mercenary forces that could
a) be allied with damn near anyone b) stand on their own c) include some extremely interesting characters you wouldn't be able to find anywhere else
I'd also like to see more conversion kits. A LOT more conversion kits. I'd kill to get conversion kits for some of the AoS lines. They could make for some awesome minor Xenos forces.
Hell. Make conversion kits for dwarves and bring back the damn squats as abhuman mercenaries.
Make kits to convert beastmen for 40k chaos and bring back the full quartet. They've already done Tzangors. Just break down and do the other three.
Only if they take some inspiration from the FFG dark mechanicus stuff. I liked their designs much better than there current chaos line of deamon engines. I also want to see some of those cool weapons from the Black Crusade rpg brought to the Dark Mechanicus.
Dark Mech.
Chaos Tau since it's so obvious what GW is doing with the Tau it hurts. I don't know if I personally want them or will collect them, but eh may as well.
Tau Auxiliaries of an and all sorts.
Adeptus Arbities (would collect)
New Xenos faction that isn't in the lore currently.
If the above is not possible then flesh out a xenos race that exists in lore to a faction.
Frankly, we need it the most. We've been playing the same fething army list for 20 years, with almost nothing new to play with.
Oh I forgot them but yeah. They need something.
Don't worry, so did GW
Elbows wrote:I'll go in the opposite direction of the thread. It may ruffle some feathers, but I'd like to see some of the tiny factions skip their own book and simply be added to the appropriate larger faction. You can keep your keywords and even have rules for your own armies if you really need them. Generally speaking all of these little tiny off-shoot armies should not be in their own book. It's just GW's attempt to get another $30-35 out of players for tiny ranges of models. It also detracts from the value of the actual full army codices which these are all yanked/removed from. Put them back into the bigger books and cut the silliness out.
Imperial Agents should still be a thing and should wholly encompass Grey Knights (which should have never been granted "army" status...as that's dumb)
Harlequins should just be thrown in with Craftworlds or Ynnari etc. A microscopic army absolutely not in need of its own book.
Sisters of Battle might as well be tossed into Imperial Agents, since it's still unlikely we'll see a big 6+ kit release expanding them beyond their tiny model range and limited army list.
Deathwatch absolutely does not need its own book and should be in the Marine codex, full stop. It's laughable to force them into an "army" of their own. Silliness. Made even more silly by the ability to run grand Imperium forces now.
I definitely would approve of an Imperial Agents book that had Inquisition, Sisters, Grey Knights, and even Deathwatch, among other Imperial staples. But it would have to be leagues better than the abomination that they got at the end of 7th, or their treatment (primarily for Inquisition and Sisters) with the indices.
The only way I'd approve of an "Imperial Agents" book is if GW actually gave us something new to play with instead of just vomiting out the same crap they've been giving us since 2nd edition. Almost by definition, being stuffed in to an "Imperial Agents" book would preclude us getting anything new, as it has numerous times.
I love my Space Marines but I would love to see a whole new Xenos introduced. Megarachnids are akin to Nids for unit prospects... but the 8 feet Lizard/reptilian 4 legged monsters with tails and mechanic limbs would make a great model.
Melissia wrote: The only way I'd approve of an "Imperial Agents" book is if GW actually gave us something new to play with instead of just vomiting out the same crap they've been giving us since 2nd edition. Almost by definition, being stuffed in to an "Imperial Agents" book would preclude us getting anything new, as it has numerous times.
Usually it means not just not getting anything new, but losing options.
An Imperial Agents format would be the most ideal for Sisters, if done properly, but it would absolutely have to be done properly, and with the intent of fleshing out its core subfactions as independent entities while encouraging fluidity, rather than cutting them down into bite-sized samples with little to no interplay developed.
I wish they'd just do an inquisition book, including grey knights, deathwatch, and SoB, plus the ecclesiarchy units and other things they had last edition.
It'd give them all more options and synergy, while being fluffy.
SilverAlien wrote: My admech work a ton better once they got merged together.
That's a bad comparison; AdMech was one faction to begin with.
Grey Knights, Sisters of Battle, and Deathwatch are all dramatically different factions (Even Deathwatch and Grey Knights, in spite of being very very similar, are more different from each other than BA are from UM, and we all know for a fact that BA and UM are getting their own books).
Guard - more stuff on the various regiments out there.
Tau Auxiliaries - it would be nice to see some of the various species the Tau work with - more Kroot, Tarellian Dog Soldiers, etc, possibly a stripped down version of Guard for Geu'vasa.
Traitor Guard / members of other species beyond Space Marines falling to / being corrupted by Chaos - Tyranid Hive ships bent and warped, instead of stripping resources terraforming planets into cesspits of corruption, or given enough time possibly even Daemon worlds, Tau Ethereals unearthing dark secrets, and pulling entire septs towards dedicating Tzeench. so on and so forth.
I would like to see Cult Mech get transports. Skitarii need Skitarii HQs (Alpha Primes and the like) and transports. Perhaps something like a six-legged walker like an Onager on steroids. Skitarii need to be independent from Cult Mech again. I would really like Doctrina Imperatives restored for Skitarii as well. They can be in the same book, but they should be able to be run independently. I would also love for there to be a Dark Mechanicus option for both of these armies.
I would like Emperor's Children to get the same treatment that the Death Guard and Thousand Sons are getting their own books (hopefully, World Eaters and Khorne Daemonkin will be fused into a World Eaters Codex). Give them a Tactical Squad, Terminator Squad, a Cultist like variant, and some HQs like TS and DG received. They can go ahead and update the Khorne Berserkers as well.
SilverAlien wrote: My admech work a ton better once they got merged together.
That's a bad comparison; AdMech was one faction to begin with.
Grey Knights, Sisters of Battle, and Deathwatch are all dramatically different factions (Even Deathwatch and Grey Knights, in spite of being very very similar, are more different from each other than BA are from UM, and we all know for a fact that BA and UM are getting their own books).
Yeap the DW and Grey Knights are the only Space Marines that should have their own books in my opinion.
Exodites. In the fluff they are supposed to be more numerous than all the craftworlds combined. About time we have rules for them again.
Units that Exodites invented or use:
War Walkers
Scout Walkers
Jetbikes
DragonKnights
Rangers
WorldSeers
ANY Knight Titan (these were a response to the Knight Titans of the Knight worlds who were in direct contention)
Megadons/Carnasaurs
SQUATS
They did not all die. Many many squat homewords were not in the center of the the squat empire but actually deep within the realm of the Imperium as per the fluff. Sure they may be decimated, but even more reason for them to show up now alongside the emperors forces.
Chaos Eldar: And not just slaaneshi units but actual models/units from the corrupted crone worlds. Heck even Chaos Squats~! Many of their homeworlds were swallowd in the warp. No nids got them!
Finally Harlequins.
How about the Great Harlequins, Acolyte Seers, Benathai Familiars, Harlequin Dreadnoughts, The MockingBird vyper variant, Mimes and Master Mimes.
I'd rather have more books period, than less. Especially if they're able to develop them in unison and release them in rapid succession like they're doing right now.
MarsNZ wrote: I'd rather see factions consolidated. We have enough half-ass factions which are left to languish for several editions.
Therefor they should be consolidated so they can languish even more?
Kinda of my thought. Consolidating factions just leads to one section of that faction getting all the focus and then they can say that the faction as a whole is getting some coverage.
admironheart wrote: Exodites. In the fluff they are supposed to be more numerous than all the craftworlds combined. About time we have rules for them again.
Units that Exodites invented or use:
War Walkers
Scout Walkers
Jetbikes
DragonKnights
Rangers
WorldSeers
ANY Knight Titan (these were a response to the Knight Titans of the Knight worlds who were in direct contention)
Megadons/Carnasaurs
SQUATS
They did not all die. Many many squat homewords were not in the center of the the squat empire but actually deep within the realm of the Imperium as per the fluff. Sure they may be decimated, but even more reason for them to show up now alongside the emperors forces.
Chaos Eldar: And not just slaaneshi units but actual models/units from the corrupted crone worlds. Heck even Chaos Squats~! Many of their homeworlds were swallowd in the warp. No nids got them!
Finally Harlequins.
How about the Great Harlequins, Acolyte Seers, Benathai Familiars, Harlequin Dreadnoughts, The MockingBird vyper variant, Mimes and Master Mimes.
Wait a second. I have a crazy idea. In one of the recent releases there was a picture showing types of Eldar and there was a mysterious Eldar sub-type scratched out. What if that is chaos elves? With the Tau in the warp during the 4th sphere it's pretty obvious that there will be a chaos Tau release at some point. What if when GW said that 8th focusing on chaos it didn't just mean IoM vs Chaos but chaos opponents for everyone?
GW loves it's themed dual releases. Well we know from Atia the Tau are getting something so what if the next month we get Chaos Tau? Next year will likely be a big xenos year if rumors are to be believed. Chaos eldar would be cool to see too even if I wouldn't collect them.
I swear if this happens and chaos players start moaning about not having enough I'm going to flip.
MarsNZ wrote: I'd rather see factions consolidated. We have enough half-ass factions which are left to languish for several editions.
Therefor they should be consolidated so they can languish even more?
Kinda of my thought. Consolidating factions just leads to one section of that faction getting all the focus and then they can say that the faction as a whole is getting some coverage.
Or just leads them to do absolutely nothing to update anyone in the consolidated faction.
See: 7th edition Codex: Imperial Agents, of which there was basically no updates whatsoever, and even the associated characters released with it were actually their own thing and could be taken by anyone and not just imperial agents.
MarsNZ wrote: I'd rather see factions consolidated. We have enough half-ass factions which are left to languish for several editions.
Therefor they should be consolidated so they can languish even more?
Kinda of my thought. Consolidating factions just leads to one section of that faction getting all the focus and then they can say that the faction as a whole is getting some coverage.
Or just leads them to do absolutely nothing to update anyone in the consolidated faction.
See: 7th edition Codex: Imperial Agents, of which there was basically no updates whatsoever, and even the associated characters released with it were actually their own thing and could be taken by anyone and not just imperial agents.
Hey, the Deathwatch models were new! Of course, they were also in their own codex, but still! And the Grey Knight models are fairly new too!
(And there isn't any reason whatsoever as to why that might be...)
But really, the Assassin models are quite new as well. It is really the Sisters (Jesus H Christ they better be one of the first 10 codexes with a big model release to boot) and Inquisition that are based on ancient models.
Wow there is a lot of Kroot love our there and I agree we need a full release for them. I personally want to see a completely new xenos race first, but if that is not doable then Kroot is my first preference and then Demiurg. I could even see some interesting Vespid Auxiliaries sub-types but I think they would be better as direct Tau codex release they don't have quite the variety for a full line.
Also the Necron players are not forgotten by me at least. I always wanted to see a new sub-faction of Necron that took them more back to the old school lore. I don't like newcron lore. I want a mindless swarm of killers ruled over by uncaring star gods and maybe a few of the highest nobles can have quasi-independent personalities just so the star gods don't go insane trying to tell them all apart. Their model line would go back to the space terminators look a little more and look really crazy like the flayed one virus hit them hard. I would also lie to see more C'tan out there. A lot of people accuse the C'tan of being boring, but that's just GW not fleshing them out. Who says the C'tan can't create smaller c'tan to fight along side the Necron?
Also I want to see more Tau vehicles. It's been ages since we've gotten a new tank. In some far future update I would love to see a next generation Tau tank [based off the currently new 4th generation line of tanks being made] and a cool hover-flyer that is like a modern day helicopter gunship.
Also I know I get a lot of flack for this even form my fellow Tau but I've seen other companies do "transforming" models that come with both versions in the box and can be swapped on the field. That would be sooo cool to get a transforming mecha. It's one of the classic giant robot tropes and we don't have it. :( Also a generic stealth commander. Also when will the XV22 get out of prototype? Also can we get a sprue that has some cyclonic ion blasters and airbursting frags just so we don't have to kitbash or look online for them. I could go on and on about what the Tau could get for a million years, but for now I'll leave it here with these as the things I want the most. I want to see some more suits in the ghostkeel or smaller size range for awhile now. Finally since its basically obligatory a giant robot at some point in the future.
Imagine a slightly more Tau-ified version of this as a helicopter gunship vehicle on the tabletop.
I definatly would love to see sisters, I'd like to see them completely come out of no where. and just blind side us with a massive sisters release. one that just leaves everyone's jaws on the ground with how amazing the moels look, amazing rules etc. something that makes everysisters fan say "ohh wow this was actually worth the wait!"
Sadly I suspect sisters will end up using the index till 10th edition :(
BrianDavion wrote: I definatly would love to see sisters, I'd like to see them completely come out of no where. and just blind side us with a massive sisters release. one that just leaves everyone's jaws on the ground with how amazing the moels look, amazing rules etc. something that makes everysisters fan say "ohh wow this was actually worth the wait!"
Sadly I suspect sisters will end up using the index till 10th edition :(
If they got a release the size of the Primaris Marines, I think they would sell like hotcakes. And since the new CEO of GW seems to actually like money, perhaps that will actually happen. It has been implied that nearly every faction will see some sort of release, which is why I hate that Sisters got lumped in with Agents. They could give us a plastic Servitor and be covered with that statement.
BrianDavion wrote: I definatly would love to see sisters, I'd like to see them completely come out of no where. and just blind side us with a massive sisters release. one that just leaves everyone's jaws on the ground with how amazing the moels look, amazing rules etc. something that makes everysisters fan say "ohh wow this was actually worth the wait!"
Sadly I suspect sisters will end up using the index till 10th edition :(
If they got a release the size of the Primaris Marines, I think they would sell like hotcakes. And since the new CEO of GW seems to actually like money, perhaps that will actually happen. It has been implied that nearly every faction will see some sort of release, which is why I hate that Sisters got lumped in with Agents. They could give us a plastic Servitor and be covered with that statement.
ohh I agree, a sisters release on par with Primaris Marines would be big. and I think well received.
SilverAlien wrote: I wish they'd just do an inquisition book, including grey knights, deathwatch, and SoB, plus the ecclesiarchy units and other things they had last edition.
It'd give them all more options and synergy, while being fluffy.
Do you know how many Sisters have been sacrificed by the Grey Knights.... i really want nothing to do with them in all honesty.
For the dark eldar I really really want to see a big unit. I want to see well one of two things.
1. The boring version a "dark wraith knight"
2. The fun version is a giant walking flesh golem stitched together combined with unholy pain generating tech to create a huge dark eldar themed large unit. The bodies that it is composed of are still alive and from recent captures because of course it's humiliating and painful being shot by your own friends. Which means extra nutritious for the DE.
I want to see more units for all of their cults so more wych units, heamonuclous, and kabals ect or even entirely new ones. A cool idea would be "the faceless" another heamonclous invention of Dr Von Gamgee Krunkler. These were the prototypes to the flesh golem above and are simply failed specimens. No matter their face has wiped clean and all they can do is make vague suffering sounds, a mind control implant forcefully and painfully inserted into heir spine (and with the bonus of turning spinal fluid into poison for claws), and then send in mass waves at the enemy.
SilverAlien wrote: My admech work a ton better once they got merged together.
That's a bad comparison; AdMech was one faction to begin with.
Grey Knights, Sisters of Battle, and Deathwatch are all dramatically different factions (Even Deathwatch and Grey Knights, in spite of being very very similar, are more different from each other than BA are from UM, and we all know for a fact that BA and UM are getting their own books).
Well yes, but that's actually good and alleviates some of the problems. When they were two factions, cult mech had lots of heavy firepower, good HQs and tough MW models, but no air support or cheap bodies. The fac they were so radically different meant they complemented each other when merged.
If say SoB and grey knights had some HQs and abilities that could cross over and provide each other buffs (like admech now do) they would actually complement each other fairly nicely. SoB would give grey knights some cheaper bodies, focused on ranged combat with good mobility. Grey knights gives the sisters some additional heavy support/tank/flyer options and tough deep strike units, not to mention a a lot of strong melee units plus psyker support.
SilverAlien wrote: If say SoB and grey knights had some HQs and abilities that could cross over and provide each other buffs
Why are you complaining about conscripts in 9 billion threads if you can take conscripts yourself?
What, don't you want to take units from a completely different faction in order to make your army better?
If you think Manticores are better than Whirlwinds, why not take Manticores? And you can put some conscripts in front of them to make them even better! It's a win-win! Hell, the same could apply to your AdMech! Just take some conscripts and use them to coat your shooty units to protect you from assault! You can even paint them the same colors as your AdMech, for extra fun!
After all, they're both Imperium so what's stopping you? Just shove it all in. What, doesn't that sound great to you?
some people like running a pure faction force, one that has a real identity behind it other then "Imperial Grab bag" I don't mind factions that have never had that not being expanded on etc (I mean I'd love to see Custodes get an HQ and be a viable single army all of themselves but if it doesn't happen no matter) Sisters of Battle? Grey Knights? Death watch? they're their own unique force and deserve some support. Grey Knights and Death Watch are fine, for now, I'm sure if I was of a mind I could think of some stuff they could use (I'd like to see pallies get a seperate box with some new options for them, storm sheilds or something maybe) death watch has all sorts of options from the FFGRPG that could be slid in.
SilverAlien wrote: If say SoB and grey knights had some HQs and abilities that could cross over and provide each other buffs
Why are you complaining about conscripts in 9 billion threads if you can take conscripts yourself?
What, don't you want to take units from a completely different faction in order to make your army better?
If you think Manticores are better than Whirlwinds, why not take Manticores? And you can put some conscripts in front of them to make them even better! It's a win-win! Hell, the same could apply to your AdMech! Just take some conscripts and use them to coat your shooty units to protect you from assault! You can even paint them the same colors as your AdMech, for extra fun!
After all, they're both Imperium so what's stopping you? Just shove it all in. What, doesn't that sound great to you?
Yeah, I didn't think so.
I mean, if you are going to say admech was all basically one army.... well the same could be said that all are branches of the Inquisition, unified under one larger organisation. They are all the militant arms of their respective ordo. They are jsut different subsets of the same faction, like scions are still part of the larger IG army.
It's worth pointing out that the Inquisitional ordos are not a formally or strictly enforced separation of schools. It's more a congregation of Inquisitors with similar interests, and not at all meant to be restrictive. An Inquisitor's school should be a reflection of the tools and focus that goes into constructing them and their forces, not a harsh restriction on those options.
To that extent, having all the chambers militant sharing a book would make it easier to build around that ethos.
SilverAlien wrote: I mean, if you are going to say admech was all basically one army.... well the same could be said that all are branches of the Inquisition, unified under one larger organisation. They are all the militant arms of their respective ordo. They are jsut different subsets of the same faction, like scions are still part of the larger IG army.
Okay, so let's merge AdMech with Imperium. After all, they're all the same to you.
Instead of getting fun new AdMech stuff, let's just have GW say "what do you mean we're not giving you anything new, we gave you Primaris Marines, go buy those". What, don't you want to stuff your AdMech full of Primaris Marines? Hey, Cawl made them, after all, so why not? Go on, do it.
Fafnir wrote: It's worth pointing out that the Inquisitional ordos are not a formally or strictly enforced separation of schools. It's more a congregation of Inquisitors with similar interests, and not at all meant to be restrictive. An Inquisitor's school should be a reflection of the tools and focus that goes into constructing them and their forces, not a harsh restriction on those options.
To that extent, having all the chambers militant sharing a book would make it easier to build around that ethos.
So do that with the Inquisition codex-- explicitly say they can take certain choices from each army as you wish, instead of screwing over those armies by stuffing them all in one book where none of them will get anything new. And yes, you know as well as I do that if GW stuffs every army it can in to an "imperial agents" book we won't get anything, AGAIN, JUST LIKE WE HAVEN'T FOR THE PAST FETHING TWENTY YEARS.
Seriously, even Inquisition has gotten more new stuff than Sisters have. Imperial Agents was a massive disappointment, a fething wreck of a book, and I don't want a repeat of that.
Allies in the fluff or not, Sisters of Battle have a pretty defined, unique aesthetic that doesn't really work as an auxiliary to another army. I doubt anyone who signed up for Bolter Bitches is going to be happy if they were suddenly obligated to take a bunch of Grey Knights units that don't fit under that aesthetic. It's a very different situation than Mechanicum/Skitarii where frankly the only reason there were people who only wanted to play Skitarii is because some of the Cult models are really ugly.
Melissia wrote: Okay, so let's merge AdMech with Imperium. After all, they're all the same to you.
Instead of getting fun new AdMech stuff, let's just have GW say "what do you mean we're not giving you anything new, we gave you Primaris Marines, go buy those". What, don't you want to stuff your AdMech full of Primaris Marines? Hey, Cawl made them, after all, so why not? Go on, do it.
Again, you seem to be comparing apples to oranges. The inquisition is a subset of the imperium, just like the admech. The units in the inquisition are all, to a degree, thematically linked. Particularly ordo malleus/hereticus, xenos/deatwatch don't jive as well I admit. But the point is, they are a thematically and lore linked organization with different subsets. Letting them be merged and work together would be nice for those who do want to mix. Similar to how a lot of adeptus ministorum stuff already works with SoB as well as IG.
I get that you don't want to run your army like that. Which is fine. You'd still be able to run SoB by themselves, or adeptus ministorum as a whole if you prefer. I can still run cult mechanicus on it's own and mostly can skitarii if I use the cult mechanicus HQ. But, for those who want to run them together, the option is now there.
Melissia wrote: So do that with the Inquisition codex-- explicitly say they can take certain choices from each army as you wish, instead of screwing over those armies by stuffing them all in one book where none of them will get anything new. And yes, you know as well as I do that if GW stuffs every army it can in to an "imperial agents" book we won't get anything, AGAIN, JUST LIKE WE HAVEN'T FOR THE PAST FETHING TWENTY YEARS.
I disagree, merging them has the advantage of creating a larger player base for them as a whole. If suddenly grey knights players find themselves wanting some SoB and adeptus ministorum units in their army, that increases model sales. The more people are buying an army and the greater the overall demand is, the better the chance additional support will be provided.
This is why I'm comparatively worried about the new stand alone CSM subcodices. I think such armies will struggle to develop a player base large enough to justify continued expansions and will fade away.
Arachnofiend wrote: Allies in the fluff or not, Sisters of Battle have a pretty defined, unique aesthetic that doesn't really work as an auxiliary to another army. I doubt anyone who signed up for Bolter Bitches is going to be happy if they were suddenly obligated to take a bunch of Grey Knights units that don't fit under that aesthetic. It's a very different situation than Mechanicum/Skitarii where frankly the only reason there were people who only wanted to play Skitarii is because some of the Cult models are really ugly.
Again, obligated to and have the option to are different things. When the witch hunter codices was around, you weren't obligated to take stormtroopers, they were merely an option.
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Melissia wrote: Yeah, and that's your choice. Do you think that should be forced upon every single Imperium player like SilverAlien suggests?
I'm not entirely clear on how you are suddenly being forced to take different units. It's literally just expanding options and making a thematically appropriate choice work better for those interested. Everyone else can keep doing what they were doing....
Since you can't tell the difference between Space Marines and Sisters of Battle, it's rather amusing that you're trying to accuse me of comparing apples to oranges. In fact, there's more of a difference between Space Marines and Sisters of Battle than there are between the two different types of AdMech forces; the latter fall under the same Adeptus Mechanicus label, while the only way the former fall under the same title is if they're under the generalist Imperium or Inquisition labels, which, again, AdMech could be conscripted in to as well.
So hey why not shove AdMech in to Inqusition, too? Give them nothing new, but at least they get access to Inquisitors and Battle Sisters now! Isn't that oh so exciting? And it even fits in the lore! After all, it's very very common for an Inquisitor to have AdMech assisting them, even having a high ranking Magos and their teams of servitors and skitarii going along with them. So let's do that. Screw giving AdMech anything new, if you want something new you can take some Grey Knights!
More on topic, trying to force GK, SoB, and DW all in to one book will inevitably lead to nothing but disappointment, because there's no way they would do that and also add new things for each of those factions to use. Which is the point here-- the thread title is "what factions would people like to see get fleshed out", and you know what my answer is? Sisters of Battle. I want them to be more fleshed out, not crammed in a cramped book where they get nothing new. AGAIN.
Because if they're shoved in, YET A FETHING GAIN, an "Imperial Agents" or "Inquisition" book, they will NOT be fleshed out. You can argue "well, they COULD" but that's irrelevant; every single time GW has done this, they weren't. And the "new GW" isn't any different here-- again, I point to Imperial Agents, which gave us jack diddly and squat, and in fact actually took Celestine away from us and gave her to the Imperium as a whole. After all, she didn't exist in Imperial Agents, I should note, she only existed in the Triuumvirate box.
So no. That is not acceptable. Give Sisters their own book. Same with AdMech, and Inquisition, and Grey Knights, and Deathwatch. Flesh each and every one of them out, instead of neglecting them as you want to happen. Give Inquisition back their stormtroopers; give Deathwatch some more quirky options; give Grey Knights something new to take, give AdMech some awesome robots. And give Sisters new units and vehicles. We've waited this fething long. We fething deserve it.
Since you can't tell the difference between Space Marines and Sisters of Battle, it's rather amusing that you're trying to accuse me of comparing apples to oranges. In fact, there's more of a difference between Space Marines and Sisters of Battle than there are between the two different types of AdMech forces; the latter fall under the same Adeptus Mechanicus label, while the only way the former fall under the same title is if they're under the generalist Imperium or Inquisition labels, which, again, AdMech could be conscripted in to as well.
So hey why not shove AdMech in to Inqusition, too? Give them nothing new, but at least they get access to Inquisitors and Battle Sisters now! Isn't that oh so exciting?
More on topic, trying to force GK, SoB, and DW all in to one book will inevitably lead to nothing but disappointment, because there's no way they would do that and also add new things for each of those factions to use. Which is the point here-- the thread title is "what factions would people like to see get fleshed out", and you know what my answer is? Sisters of Battle. I want them to be more fleshed out, not crammed in a cramped book where they get nothing new. AGAIN.
Because if they're shoved in, YET A FETHING GAIN, an "Imperial Agents" or "Inquisition" book, they will NOT be fleshed out. You can argue "well, they COULD" but that's irrelevant; every single time GW has done this, they weren't.
So no. That is not acceptable.
Okay, and some people want inquisition to be fleshed out by incorporating all the chambers militant into the inquisition proper army list, and giving them synergy to function like a unified army. Also, again, all three are canonically part of the inquisition. Not conscripted by, literally called the chambers militant. I'm not sure if you dislike that bit of lore or what, but it isn't something we just came up with out of nowhere.
This is a wishlisting thread about expanding factions, I don't really get why we can't just imagine a world with both a unified inquisitorial army and new units for each of the chambers militant? Without yelling and getting angry at one another, or telling someone they are wrong for wanting something you don't? It's not like it's going to happen, the grey knight codex is literally announced to be the next one coming, it's just something some of us think would be a cool way to expand the inquisition.
SilverAlien wrote: Okay, and some people want inquisition to be fleshed out by incorporating all the chambers militant into the inquisition proper army list, and giving them synergy to function like a unified army. Also, again, all three are canonically part of the inquisition. Not conscripted by, literally called the chambers militant. I'm not sure if you dislike that bit of lore or what, but it isn't something we just came up with out of nowhere.
The "chambers militant" is nowhere near as limiting as you claim it is. Sisters of Battle have no agreement that says they must serve the Inquisition over their own interests. The Inquisition's interests and the Sisters' interests usually align, but not always-- because Sisters are a hardline purist organization that seeks to defend the Imperium's people against all threats. And sometimes that threat is the Inquisition itself.
In fact, it's within Codex: Witch Hunters itself that the tone was set where Sisters are not beholden to the Inquisition, but merely working with them out of common interests. Their primary "employer" (such as they have one) has long been, from as early as 2nd and all the way up to the current index, fairly consistently been stated not to be the Inquisition but actually the Adeptus Ministorum (in Rogue Trader, Sisters were actually a force that policed the Astartes and destroyed renegade or mutated chapters, but that's only somewhat the case these days).
Along with this, I remind you, there's no reason you have to force Sisters in to the Inquisition book in order to let Inquisition take Sisters as a chamber militant. Simply say "An <Inquisition> force may take <Adepta Sororitas> units and characters." or something like it in the Inquisition book. Tags are fun like that. No need to shove Inquisition down everyone else's throats in order to let Inquisition take them.
SilverAlien wrote: This is a wishlisting thread about expanding factions, I don't really get why we can't just imagine a world with both a unified inquisitorial army and new units for each of the chambers militant?
Because every time we've had a combined Inquisition it's been a miserable failure, both in the "new" GW and the "old" GW.
And your wishes would only lead to yet another failure exactly like it.
It's also worth noting that GW has spent the past several editions moving AWAY from the whole chamber millitant thing, sisters, death watch and GKs in their last codexes all had their status as independant orginizations that worked with the Inqusition, but there not subservant TO the inqusition, stressed
Melissia wrote: I'd rather have more books period, than less. Especially if they're able to develop them in unison and release them in rapid succession like they're doing right now.
Yes, because that's really what I want to say rather then the idea that I played CSM and had to check through near 5+ books in order to actually play the army I want.
Or more to specifically say. No, no I don't.
I don't mind codex's, but everything should be consolidated.
ZebioLizard2 wrote: I don't mind codex's, but everything should be consolidated.
Honestly, no they shouldn't. I'd rather have more than less. Because feth having less. I've been forced to sit around and have less for two fething decades. I'll gladly fething take more even if it means I have to buy multiple books.
ZebioLizard2 wrote: I don't mind codex's, but everything should be consolidated.
Honestly, no they shouldn't. I'd rather have more than less. Because feth having less. I've been forced to sit around and have less for two fething decades. I'll gladly fething take more even if it means I have to buy multiple books.
If someone has to flip through nine books to find all the information they need to play their army, that's a hell of their making.
It's not my problem. I'll take my individual army codex, thanks.
Black Templars. It was a serious missed opportunity for us to not get a Holy Hand Grenade relic, "named" character (Draco) missing, and the combat crazy dreadnaught...now Sword Brethren are basically Wolf Guard with less options...I'm glad they still exist, but I'd like to get my missing items back. I know I can make Draco easily and call my melts-bombs HHG's, but it would be cool for them to really get these goodies instead of counts-as.
Marines and all their power armour wearing chums have had enough GW love. I'm thinking it's time for, well anything else really, something xenosy would be refreshing.
SilverAlien wrote:Okay, and some people want inquisition to be fleshed out by incorporating all the chambers militant into the inquisition proper army list, and giving them synergy to function like a unified army. Also, again, all three are canonically part of the inquisition. Not conscripted by, literally called the chambers militant. I'm not sure if you dislike that bit of lore or what, but it isn't something we just came up with out of nowhere.
The chambers militant are not the in-house military arm of the Inquisition's Ordos. They are not funded, stabled, or directly commanded by inquisitors in an official capacity. It signifies an alignment of purpose that means the Ordo recognizes them as the best option when available. Even the Deathwatch is technically independent, and the Sororitas are the least closely aligned with the Inquisition, as they nominally represent the militant arm of a completely separate organization in the Imperium. Of the three chambers, the Sisters are the faction most in lined towards independent action for that same reason.
An Inquisition force would nominally be represented by inquisitors, the varied inquisitorial agent types including crusaders, assassins, customizable acolytes, etc. Anything beyond that should be drawn from other books, not because I miss 7th edition, but because that's how inquisitors do business.
ZebioLizard2 wrote:Yes, because that's really what I want to say rather then the idea that I played CSM and had to check through near 5+ books in order to actually play the army I want.
Keep in mind that Sisters during most of this period had a digital codex only, and that every release they've had for the past few editions has consisted of little more than a short list models they were no longer allowed to take.
Everything that isn't Space Marines or Chaos Space Marines.
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Well, lost and damned were one of the most rapidly squatted armies to ever exist, and FW has R&H now. So I'd be shocked if we ever got some non demon/CSM chaos support from gw.
For necrons there are two factions I think could be felshed out more:
Destroyer cults: Nihilist evil robots, bent on destroying all life who have given up pretending they are mortals/humanoids. You could really let your imagination go wild with the various configuration of cultist, they could bring back some necron models like the old wraiths, or entirely new models like gigantic necrons similar to dreadnoughts or knights, or necrons that have converted their bodies into fighter aircraft, or insectoid forms. Some examples:
Spoiler:
The praetorians: Another faction of necrons, devoted to the triarch and the silent king. They would function like an elite version of the necrons similar to custodes in the imperium. wielding the best weapons and equipment available to the necrons. They could stat out Szarekh and the head of his guard.
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I want to see "Super" Nids. The upper management is getting pissed galaxy 341241243er is being so hostile to being devoured and stopping the low ranking Nids. So they call in a "super hive fleet" that has even more advanced designs than currently and is going to clean up the mess the other Nids have made of it.
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
I want a Imperial Guard kit that is in plastic that's not just Cadians or Catachans. Marines come in a million flavors, give us some upgrade packs to have a Guard army that isn't the plastic kit as everybody else, or hard to find and mostly OOP metals.
That, and different regimental tactics. There are "untold billions" of Guardsmen fighting for the Imperium, why are only two represented both in rules and models? I have a Marine army, but I am tired from having them shoved in my face every single month. Give us some variety back.
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
Gue'vesa could be given old last generation tau tech retrofitted for them. So we could see the precursor to the XV class of suits back on the field and in use by trusted Gue'vesa. Their main line weaponry would give them options. Keep them cheaper then FW with basic las guns. Keeping the old tech theme going you could give them the old previous person of the pulse rifle. Or whatever preceded it. Gue'vesa heroes could be given more modern tech and maybe a unique battle suit that is better than the older stuff out there. In real life the Soviet Union (and many other countries) do this when exporting their weaponry.
As for the GSC I could see them modifying a giant construction crane for battle with option for crushing claws, wrecking ball, or giant magnet.
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
Gue'vesa could be given old last generation tau tech retrofitted for them. So we could see the precursor to the XV class of suits back on the field and in use by trusted Gue'vesa. Their main line weaponry would give them options. Keep them cheaper then FW with basic las guns. Keeping the old tech theme going you could give them the old previous person of the pulse rifle. Or whatever preceded it. Gue'vesa heroes could be given more modern tech and maybe a unique battle suit that is better than the older stuff out there. In real life the Soviet Union (and many other countries) do this when exporting their weaponry.
As for the GSC I could see them modifying a giant construction crane for battle with option for crushing claws, wrecking ball, or giant magnet.
A construction crane would be pretty cool, Tau wise I would rather see more Xenos mercenaries than humans.
They currently have one worthwhile character, and one competitive build (which basically involves spamming one or two of their units and that character).
The other twenty-odd units in the codex are either too expensive, or just awful.
A lot of Ork players are seriously hoping that the new codex will fix all these issues, but I don't think it'll be out for at least another year.
Orks need love simply based on the fact that they're at least as old as eldar in the history of GW, and have had a third of the development to their story.
Sure, they're tougher to distinguish because all they do is run around and smash things (which, funny enough, part of the reason all they do is smash things is because they haven't had enough development...), but without great villains you can't have great heroes.
If GW wants to know why the marine hate is so fervent when it exists, it's because SM are so much better defined than everyone they're supposed to be protecting humanity from...barring Chaos, which is just more SM.
They've spent so much time and effort making an interesting galaxy for us to play in, they forgot to actually make it interesting.
This please. Lucius, noise marines, and a Sonic dread are not enough to satisfy me. They made it harder to take bile too. I usually ran him with my fluffy list.
Given that Death Guard and Thousand Sons are getting their own codexes, here's hoping that the Emp Children and World Eaters get one down the road too (yes, I usually advocate less codexes, but in for a penny in for a pound; they might as well do all of them if they're gonna do them at all).
MechaEmperor7000 wrote: Given that Death Guard and Thousand Sons are getting their own codexes, here's hoping that the Emp Children and World Eaters get one down the road too (yes, I usually advocate less codexes, but in for a penny in for a pound; they might as well do all of them if they're gonna do them at all).
They stated officially that DG and TS are getting their own codicies because they're different enough from normal CSM to warrant their own codicies.
IMO, the actual wording for that should be, "WE and EC are NOT getting their own codicies because we have not yet figured out how to differentiate them enough from CSM to warrant it. But we'll continue to work on it!"
For existing armies, I'd like to see attention for my own, obviously. I'd like not to be "Imperial Agents", or at least if we are to be, I'd like the Grey Knights and Deathwatch to join us and we can go back to being Witch Hunters and Daemon Hunters [and Xenos Hunters, for the Deathwatch].
For armies that don't exist, I think that Traitor Guard/Traitor Civillians needs a showing. Really, Chaos Space Marines are a tiny part of the overall forces of Chaos, or else they'd have been flattened already. The real might of the forces of the archenemy are the cult rebellions and treasonous Guard units.
Oh god. Traitor Guard...
I want Traitor Guard. That is, Imperial Guard that have turned against the Imperium either because of outside Xenos influences (T'au/Necron) or Chaos (Heretic Guard). So, Guard with Xenos Tech and Xenos influences. What happens to Human forces on Tau sept worlds after 100 years of co-habitation? What happens when the humans are exposed to people who actually understand their technology and don't view it with religious reverence? What happens when the humans involved try to actually understand how their technology works?
What about Guard forces that have been enslaved by Necron blood scarabs and now oversee huge slave populations working to clear millions of years of detritus to reveal the tomb world beneath? Now that Necrons want more than to just "harvest" everything, and actually see themselves as rulers after a fashion, how to they incorporate these lesser beings into their dynasties?
I want Chaos Guard. Not Heretic Guard. Not Imperium-born guard tainted by chaos.
Chaos World-born Planetary Defense Forces. I want ing beastmen. Beastmen in the vein of Imperial Guard. More expensive per model, but more capable, individually, as well.
I want more cross-over armies. The imperium keyword is attached to far more units than any xenos army has access to, and that gap needs to be narrowed. A good way to do this is to give Xenos armies ways to cross over with each other. Even, in some cases, with elements of the imperium.
Tyranids already have the genestealer cults, but what about Tyranized Orks? Orks are spore-born. They're fungal. Logic dictates that they should be heavily impacted by the tyranization process. They should be heavily mutated by that process, and should be able to adapt as the tyranization spores naturally inject tyranid DNA into the plants they affect. Well, with Orks being Orks, this should not necessarily end well for the tyranids. Especially with the cannon pushing the idea that the Orks already have a kind of communal psychic ability, the idea that they could, with enough numbers, Waaaaaaagh! even when under the sway of the hive mind isn't out of the question. Imagine a horde of tyranized orks climbing up a capillary tower and hyjacking a hive ship. This is just the kind of crazy bull the orks were invented for!
Similar things go for Necrons and the Machine Cult. On the one side you have humans who worship machines. On the other...you have Necrons. Combine that with the story of the Dragon being on mars (from back in 4th ed), and having renegade ad mech who work with the necron army is not out of the question. It has never been out of the question. In fact, this one is more of a "well duh" thing.
Then there's the T'au. Flesh out the Kroot. It's been done before, and the idea of a "mercenary" codex has been thrown around DakkaDakka in the past. A catch-all codex for everything unrepresented, un-developed, and just otherwise too-cool-to-pass-up but otherwise without an army of its own would be fantastic. Toss the Kroot in there until there's enough of them to work with to make them their own faction (if it ever came to that).
Hell, cross T'au with Necrons! There's no reason one of the weaker dynasties wouldn't possibly secretly ally themselves with the t'au if it meant being able to fight off another hostile dynasty.
I've already given an idea in another thread for a way to flesh out the Necrons that doesn't involve making Dynasty Codexes (because I don't think they necessarily need them). But to re-iterate it here:
Codex: Necron Dynasties - Healthy Necron Dynasties. Some Destroyer/Flayer virus infection, but nothing overwhelming. Few Canoptek units.
Codex: Empire of Rust - Declining Necron Dynasties overtaken by viral/personality engram degradation. Not many sane Necrons left in these tomb worlds. Lots of Flayed ones and destroyers. Few Canoptek units.
Codex: Canoptek - Dead Necron Tomb World force. Canoptek units have entered a kind of "death spiral" where they constantly work to expand their automated forces to collect materials to rebuild and repair a tomb that is already in perfect working order because the Necrons housed inside cannot ever awaken due to engram degradation. Complete Canoptek force. Closer in feel to the original, non-Egyptian/Tomb Kings in SPAAAAAACE! necron canon. Just an army of automatons doing what they do with no way to be negotiated or reasoned with. Also can be fully integrated into other Necron forces. Would essentially be an expansion codex.
I don't think that everyone should have IG units.
The problem with Gue'vesa is distinguishing them from Fire Warriors. Without a doubt, I'd have them equipped with Pulse Rifles, but they'd be like Fire Warriors who are a bit more fragile but a bit less bad at melee [still bad at melee, though].
I think Chaos Cults could be it's own faction though, and I think it should be. The fact of the matter is, that Renegade Marines form a very small component of the forces of Chaos, which are primarily comprised of defecting civilians and sometimes renegade Guard units. I'd probably set them up with Conscript-equivalents as civillian cultists, a few unique units of their own plus the Rockgrinders, and the GSC-like ability to bring IG as allies and replace the Imperium keyword with Chaos. I think they should be able to field a list entirely without Guard tanks and options, but have the choice to bring in IG allies as Renegade Guard.
What about chaos beastmen though? I like the idea of fully introducing them into 40k since the fantasy models have always been so good. Just re-jigger the sprues so that you get as much mold re-use as possible (I know...I say "just" like it's easy or something when it's obviously the exact opposite).
Chaos mutation is just so prevalent in 40k fiction, but it's almost nowhere on 40k models outside of the CSM line. We need more of those models!
I'd really like to see them flesh out the harlequins. They are seriously lacking any anti- vehicle or anti-monster weapons except for fusion pistols, which are limited to 6" range. Death jesters are terrible, in my opinion; they need a rework for such an amazing model. I'd love to see a harlequin wraithlord and a harlequin flyer so they don't have to borrow from craftworld or dark Eldar. I've been itching to take the existing wraithlord model and model it leaping like a harlequin for some time. It would be nice if it got some suitably harlequin rules for their variant. Likewise adding more units could really flesh out the army.
The moment GW releases plastic sisters of battle is the moment I start a new army. They are due.
SilverAlien wrote: The units in the inquisition are all, to a degree, thematically linked.
The units in the Inquisitiion proper are thematically linked. The Sisters of Battle, though, are more thematically linked with the Astra Militorum than with the Grey Knight or the Deathwatch. But you would have to know about them to realize it.
SilverAlien wrote: Okay, and some people want inquisition to be fleshed out by incorporating all the chambers militant into the inquisition proper army list, and giving them synergy to function like a unified army. Also, again, all three are canonically part of the inquisition. Not conscripted by, literally called the chambers militant.
That is very true for the Deathwatch, which objectives and missions and funding and organization are decided explicitly by the Inquisition.
This is a bit less true for Grey Knight, for are much more independant.
This is very untrue for Sisters of Battle, who literally are conscripted by Inquisitors and whose primary purpose is to be the armed wing of the Ecclesiarchy.
And it's very easy to understand why. The Deathwatch was introduced as the militant arm of the ordo xenos when GW decided to have a militant arm for each ordo. The grey knights were greatly expanded upon when GW decided to give a militant arms for each ordo. The SIsters were already fully developed fluff-wise when GW added the militant bit for ONE of them codex before completely removing it because the Inquisition 54mm craze went off.
As I am a boring Imperium player (and AA on top of that!), I am actually opting for a bit more Space Marines, but please not just Ultras, or Primaris, for that matter. As a Salamanders player, I would love to see a Salamanders upgrade kit (as well as one for the existing popular chapters, like Raven Guard, White Scars, hell even Blood Ravens, given their popularity!). We already have these kits for Ultramarines (even two of them, one for Old Marines, one for Primaris!), Fists (even though it is called Crimson Fist upgrade kit), Iron Hands (really like this one, probably gonna nab one of these anytime soon) and even Black Templars (granted, they used to be a fraction on their own, but their upgrade kit is simply awesome!). So, anything along that lines would be really nice. Another thing I would really appreciate would be an upgraded command squad/Commander kit. Even though these are not bad per se, they are massively overshadowed by nearly every other kit for the Old Marines. And I really hope they won't release Apothecaries/Ancients/Company Champions on their own as they did with the Primaris. Just take the best of the Sternguard/Vanguard kits, throw in a banner with some different tops (some more chapter specific instead of just Ultras would be really awesome!), some apothecary parts, a special over-ornamented power sword as well as a combat shield/bolt pistol arm in there and you are good to go. And if you manage to release a new biker kit akin to the the Ravenwing one, I would not be opposed^^
Next thing is guard with an emphasis on the billions of different regiments out there. Seriously, a system similar to the 4th edition Imperial Guard Codex would be really radical! Add in some updated Cadian/Catachan kits (the basic infantry ones... Seriously, please just throw in all the special weapon options in there at least!), maybe even a new type of plastic guard kit (maybe something along the lines of a victorian-era-style guard regiment? Think of the possibilities...). Plus, rough riders.
Last but not least: Why the hell isn't there a multi-part plastic kit for inquisitors??? They released kits similar to that years ago (thinking of WHF Imperium general or High Elves prince/elder thingy) and it would be just awesome for Inquisitors. Also, you could throw in a load of options for them, including weapons, different armor, maybe even some arcane stuff like relics or something... I can almost guarantee that these would be sold out immediately (just think of this giant campaign thing with John Blanche the White Dwarf covered...).
Also, plastic sisters, but I guess that has been mentioned often enough.
I'm interested in seeing more of the Eldar at the moment given how much has changed since gathering storm. There have been significant changes in lore with a newborn faction, Shattered Craftworld, a daemonic war in the webway, and new mandrake shennanigans that all have tremendous story potential. Gameplay wise I want to see more incentives to playing Craftworld eldar, as I see no reason to choose any faction over Ynnari at the moment.
SideshowLucifer wrote: I'd like to see the Primarus get fleshed out a lot more. I love the models and the way each unit is a specialized unit, dedicated to a specific role.
I agree with this, every other faction etc has 20+ years of back story and fleshing out, Primaris Marines definatly need some solid fleshing out.
I'd also like to see chaos given more fleshing out. make em really seem like a threat again. (note, chaos does nt mean chaos space marines, bring on the lost and the damned, bring on the chaos eldar. hell bring on chaos Tau!)
Oh, definitely Dark Mechanicus. The fact that the faction of Mad Scientists don't have their own faction is ridiculous, especially when every variation of Space Marine is getting their own codex. Lost and the Damned would also be cool, given that their seems to be a focus on Chaos, but all it's looking to be is adding some more variation to Chaos Space Marines.
Besides them, the Tau Empire, or T'au Empire, I guess, definitely needs way more focus on the 'Empire' part and less on the 'Tau' part. I'd love to see some alien auxilaries get some focus rather than a new brand of battlesuit. Giving them their own codex would be ideal.
Overall, just not more Space Marines or Eldar. Preferably not even more Imperium at all, we've far too much of them.
Sisters need it first but then I would say Ad Mech/Dark Mechanicus. More Damon Engines/Traitor/Blood Pact with Xenos mercs. Maybe a few more options for Genestealer cult.