Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 19:13:40


Post by: Astmeister


Most stuff is leaked up to now, so we could begin talking a bit about Alpha Legion tactis.

Legion Trait:
Enemys must subtract 1 to hit, when they target Infantery, Bikes or Helbrutes from more than 12 inch away.

Stratagem
For 1 CP you can set up an Infantry unit in reserve and place it just before the first game turn anywhere more than 9 inch away from enemy units.

Warlord Trait
Randomly determine one of the six chaos traits. When the Warlord dies, you can select a new Warlord with a trait (this here can be selected). The enemy also just gets slay the Warlord, if he kills all characters.

So, I think it is save to say that all Cult Units have a lot of advantages from the AL Stratagem and the Legion Trait. First Turn charge Berzerkers, more durable ranged Rubric Marines and Plague Marines. Just the Noise Marines is not really clear to me.
However, it could be massive to iniltrate Plasma Chosen with 1 CP and make them Slaanesh followers. In the first round they can shoot 20 plasma gun shots. Ouch...


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 19:35:42


Post by: Lord Commissar


Do you think you will be able to take cult units and have alpha legion strategem/tactics apply to them?


Infiltrating khorne beserkers is next level awesome. To the extent it seems unlikely.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 19:37:34


Post by: Eldarain


That Strategem is unbelievably good. Wow!


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 20:16:32


Post by: koooaei


Isn't it basically ravenguard?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 20:31:20


Post by: Captyn_Bob


Copy + paste.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 21:19:36


Post by: Astmeister


AFAIK you can just play berserkers with the AL keyword. So it should be allowed.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 21:21:42


Post by: Captyn_Bob


 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/05 21:23:01


Post by: pinecone77


Shoot, if you can deep strike them even Possessed seem playable (assuming they get +1 W...) And with "I am Alpharius" you can take the "Good in a fight" Warlord trait, charge into combat, and if it doesn't work out...try a differat guy...


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/06 07:39:45


Post by: Astmeister


pinecone77 wrote:
Shoot, if you can deep strike them even Possessed seem playable (assuming they get +1 W...) And with "I am Alpharius" you can take the "Good in a fight" Warlord trait, charge into combat, and if it doesn't work out...try a differat guy...


I am pretty sure that you have to take a random trait.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/06 08:59:33


Post by: koooaei


I am Corvus Corax Alpharius!


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/06 09:13:37


Post by: Captyn_Bob


So. Thinking do away with subtlety and infiltrate 20 alpha legion bezerkers.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/06 13:16:06


Post by: Astmeister


Captyn_Bob wrote:
So. Thinking do away with subtlety and infiltrate 20 alpha legion bezerkers.


Absolutely! Even 20 CSM with CC weapon could be good infiltrating. Additionally, Chosen with special CC or special rifles, Havoc with special weapons, Posessed, or Rubric Marines.

It could also be pretty nice to field a lot of Havocs with heavy weapons in the backfield having -1 to hit and use 30 infiltrating Cultists as speed bumps. You can add dakka Helbrutes having also -1 to hit for the enemy.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/06 20:59:10


Post by: Slayer-Fan123


Pretty much all the Cult marines will benefit from Alpha Legion. That's definitely a theme list I'm going to do. How expensive are 20 man squads for each again?

I kid but each one does get very decent benefits out of it. Berserker Marines have already been talked about, obviously, but think about Plague Marines. You can either do the Infiltrate and get those nasty Flamers and CCW's right at the opponents throat, or enjoy throwing out Blight shots with that nice -1 to hit them. Noise Marines basically get the same deal as Berserker Marines though they might want different targets for melee, but campers with Sonic Blasters and a Blastmaster will be just fine. Rubric Marines don't get much from the -1 to hit, but they definitely want to Infiltrate to get in Rapid Fire range and/or get those flamers closer.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/06 21:31:51


Post by: Arkaine


The only downside to that warlord trait is that it almost guarantees we won't be getting an Alpharius primarch. At least not until Alpha Legion gets its own codex (in the year 2035).

Alpharius never existed. He's always been a myth. I am Alpharius so I should know.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 00:46:34


Post by: Eldenfirefly


20 khorne berserkers infiltrated up close is soooo gonna wreck face. lol However, do have to bear in mind that its possible you don't get to go first. Maybe Enemy seizes first turn, and such.

If that happens, then you have 20 khorne berserkers within shooting and charging range of the bulk of his army first turn. That likely equals dead berserkers.

Its awesome when you get to pull it off though.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 03:12:37


Post by: Malifice


Captyn_Bob wrote:
 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


The AL Strategem isnt deepstrike. It lets you deploy the 'Zerkers 9" away before turn 1 starts. They can move and shoot as normal on turn 1.

After moving 6" on turn 1, if you cant get a charge off (you need a 3 on 2d6) something is wrong with your dice.

You can spend [Y] CP at the start of the game, and deploy [Y] maxed out and tooled up squads of 'Zerkers in your enemies face.

Works in matched play too because the restriction on Strategems only applies to game turns.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 03:17:25


Post by: jifel


Yeah you don't actually have to limit yourself to a single unit. 2 CPs for 40 zerker, 3 for 60, etc. then warptime a DO/ DS a lord/ CP up a dark apostle for some choice rerolls and you're good to go. Of course, some extra durable shooting elements help as well, Dreads and havocs stand out for the -1 to hit. Cultists with -1 will also be quite excellent.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 04:36:19


Post by: Eldenfirefly


Actually, I think you can only use one strategem per phase. So, I don't think you can infiltrate forward more than one squad.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 04:39:26


Post by: Eldarain


Bit Nebulous there since it doesn't seem to happen during a specific phase.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 04:50:54


Post by: Malifice


Eldenfirefly wrote:
Actually, I think you can only use one strategem per phase. So, I don't think you can infiltrate forward more than one squad.


That limit does not apply to things not used during a phase (during deployment).


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 05:21:36


Post by: Captyn_Bob


I was actually thinking infiltrate the bezerkers then use a dreadclaw to bring in the supporting characters.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 05:51:51


Post by: Primark G


Wow the AL seems pretty good now.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 07:58:33


Post by: Astmeister


Thanks for the clarifications guys.
What a pitty that there are no good models for berzerkers at the moment. Oh wait, let's just use AoS Blood Warriors!


Automatically Appended Next Post:
Some more interesting ideas.

Mark of Slaanesh Alpha Legion:
You can infiltrate 5 Chosen with Melters + 1 Chosen Champion with Combi-Melter next to the enemy and kill a super amazing model like Guilliman by letting them shoot twice. Combine this with the spell Death Hex to negate invulnerables and you have one nasty alpha strike.
The average number of wounds on Guilliman would be 2x10=20!

Plaguemarines or other things with MoN:
You can cast the -1 to hit power on the unit, making it a T5 3+ 5+++ -2 to hit unit.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 20:39:09


Post by: exliontamer


Captyn_Bob wrote:
 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


I thought this too but note that Arkos only gives +1 adv/chg to "The Faithless" units. Not Alpha Legion. He counts as both, but his bubble still only affects Faithless units. And if you take those Zerkers as Faithless they won't be able to infiltrate using the AL Forward Operatives strat...in fact they can't be in your AL detachment unless you don't mind losing your Legion Trait.

IMO the infiltrate is better than the +1" to charge...unless you are planning to bring a dreadclaw, then yeah, take them as Faithless.

EDIT: I keep forgetting that as worded the Forward Ops strat allows them to move...so yeah. AL is strictly better and Arkos doesn't do much for you other than net you a CP tbh...


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 21:48:21


Post by: NewTruthNeomaxim


Eldenfirefly wrote:
20 khorne berserkers infiltrated up close is soooo gonna wreck face. lol However, do have to bear in mind that its possible you don't get to go first. Maybe Enemy seizes first turn, and such.

If that happens, then you have 20 khorne berserkers within shooting and charging range of the bulk of his army first turn. That likely equals dead berserkers.

Its awesome when you get to pull it off though.


At least in regards to Dominions and their pre-first turn move... I think GW ruled that "before the first turn" happens after rolling to Seize.

If correct that means you can hide Berserkers half way up table in a ruin, if you need to.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/07 22:28:38


Post by: Slayer-Fan123


 exliontamer wrote:
Captyn_Bob wrote:
 Astmeister wrote:
AFAIK you can just play berserkers with the AL keyword. So it should be allowed.

Yep. I kinda like alpha bezerkers. Use Arkos to get +1 to assaults, with the icon for rerolls, that 9" charge is pretty reliable. Either infiltrate or use a dreadclaw for T1 charge.


I thought this too but note that Arkos only gives +1 adv/chg to "The Faithless" units. Not Alpha Legion. He counts as both, but his bubble still only affects Faithless units. And if you take those Zerkers as Faithless they won't be able to infiltrate using the AL Forward Operatives strat...in fact they can't be in your AL detachment unless you don't mind losing your Legion Trait.

IMO the infiltrate is better than the +1" to charge...unless you are planning to bring a dreadclaw, then yeah, take them as Faithless.

EDIT: I keep forgetting that as worded the Forward Ops strat allows them to move...so yeah. AL is strictly better and Arkos doesn't do much for you other than net you a CP tbh...

I'm sure they'll be FAQ'd. Once that happens enjoy Arkos netting you a lot for being a cheap character.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/08 06:38:31


Post by: Captyn_Bob


Yeah, Arkos will be a Lord with a combi Melta until the Faithless are confirmed to be alphas.
Saying that if the Faithless are Renegades as it currently appears, then +1 to advance and assault, when you can do both, is pretty damn good.

Thoughts for support characters.. Dark Apostle, Lieutenant, sorceror. Cover all bases?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/08 07:49:20


Post by: Astmeister


What Troops would you take?
Cultists? CSM? Both?

I assume that Cultists are better. You get 3 for the price of one CSM and can also profit from -1 to hit as well as the "Tide of Traitors" Stratagem.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/08 08:12:20


Post by: Arachnofiend


I think cultists are better for anything you would want to take CSM for. CSM lack the punch to be an actual offense unit, so you want them for ObSec and screening, both of which cultists seem to be better for.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/08 08:25:03


Post by: Astmeister


Yes, probably. However, 20 infiltrating CSM with CC weapons could be pretty mean against a lot of opponents. They are reasonably cheap and not easy to shift, escpecially with the AL trait.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/19 17:07:45


Post by: Captyn_Bob


So guys.. there must be some filthy alpha legion tactics to draw upon right? My view is that with the Alphas anything goes.


So one idea, not so much filthy but possibly effective.
Across the front line of cultists, add in Maelific Lords for smite output. But also keep some reserve points for summoning.
So where the enemy needs to be cut down, deep strike in alpha legion oblitorators of tzeentch. Then summon in the changling and a horror screen.
Now the oblits are at -2 for shooting, have a decent screen from charges. You can fit a lot of wounds in one summon if you use pinks to start (points heavy tho).



I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/20 23:02:06


Post by: ochobits


That is exactly what I am planning to do, with 2 units of Obliterators but also with a 10-man Possesed unit. Both get the -2 to be hit.

I couldn't play with my Alpha Legion since the Codex got out, but I want to try several strategies and share them here.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/20 23:40:55


Post by: Cephalobeard


I'm adding 3 units of 3 to my Daemon list. Quite excited to try them out.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/21 15:41:56


Post by: ochobits


Are you all using GW's Obligados? I find them ugly as hell do I decided to convert my own from some old terminators. They are the same base size right?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/21 16:03:45


Post by: Cephalobeard


I'm using lightly converted Primaris Aggressors. They're the same size, and to me they fit the Alpha Legion "not very demonic" style.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/21 16:18:54


Post by: ochobits


Oh god, that is a wonderful idea. I use Primaris as the base for my Possessed for the same reason, didn't think about Aggressors as the base of Obliterators. Do you have any pictures of them?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/21 17:02:06


Post by: Slayer-Fan123


So does anyone think FW is gonna FAQ their chaos characters interacting with the parent legions normally? As written, Arkos won't do anything for our dudes.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/21 17:10:24


Post by: Captyn_Bob


Supposedly they are working in it. A bit irritating.
TBH for alpha builds I think a regular Lord or exalted champ or dark apostle or sorceror are all more useful.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/22 02:27:22


Post by: Cephalobeard


 ochobits wrote:
Oh god, that is a wonderful idea. I use Primaris as the base for my Possessed for the same reason, didn't think about Aggressors as the base of Obliterators. Do you have any pictures of them?


Here ygo.

[Thumb - IMG_20170821_214609.jpg]


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 05:20:01


Post by: ochobits


Love it. How do you plan to remove/cover the imperium eagle?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 06:02:22


Post by: Captyn_Bob



For the Emperor!


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 07:34:19


Post by: Eldenfirefly


I was wondering how to use Forward operatives strategem to bring an entire army into melee range. Right now, the two most resilient infantry models I can think of are plague marines, and possessed.

So, if we use forward operatives, 4 cp can let us place 80 plague marines up the board, or 80 possessed. Even if opponent seizes, these can take a lot of punishment.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 08:24:09


Post by: Thousand-Son-Sorcerer


Eldenfirefly wrote:
I was wondering how to use Forward operatives strategem to bring an entire army into melee range. Right now, the two most resilient infantry models I can think of are plague marines, and possessed.

So, if we use forward operatives, 4 cp can let us place 80 plague marines up the board, or 80 possessed. Even if opponent seizes, these can take a lot of punishment.


You cant have your entire army in reserve, as such you cannot have your entire army deploy this way. That being said if your going melee Zerkers are the way to go. Bring 1 20 man squad for every 5 man squad deploy the 5 man squads and infil the 20 man squads. 3 units of 20 and 3 units of 5 with dark Apostles and Exalted Champions for support. Your looking at (((3x19)+4)x2)x3 attacks with a 88% hit rate and a 88% wound rate vs MEQ (chain swords are slightly less effective, but worth it IMHO)

That is enough damage to do a little less then 1800 points per turn to MEQ if you can manage to get every one of the zerkers into CC.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 09:00:17


Post by: Astmeister


 ochobits wrote:
Are you all using GW's Obligados? I find them ugly as hell do I decided to convert my own from some old terminators. They are the same base size right?


If you want real obliterator alternatives, you can also go here:

https://wargameexclusive.com/shop/chaos/chaos-space-marines-obliterators/


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 09:09:16


Post by: Eldenfirefly


 Thousand-Son-Sorcerer wrote:
Eldenfirefly wrote:
I was wondering how to use Forward operatives strategem to bring an entire army into melee range. Right now, the two most resilient infantry models I can think of are plague marines, and possessed.

So, if we use forward operatives, 4 cp can let us place 80 plague marines up the board, or 80 possessed. Even if opponent seizes, these can take a lot of punishment.


You cant have your entire army in reserve, as such you cannot have your entire army deploy this way. That being said if your going melee Zerkers are the way to go. Bring 1 20 man squad for every 5 man squad deploy the 5 man squads and infil the 20 man squads. 3 units of 20 and 3 units of 5 with dark Apostles and Exalted Champions for support. Your looking at (((3x19)+4)x2)x3 attacks with a 88% hit rate and a 88% wound rate vs MEQ (chain swords are slightly less effective, but worth it IMHO)

That is enough damage to do a little less then 1800 points per turn to MEQ if you can manage to get every one of the zerkers into CC.


I thought about that before, and discussed it in the CSM tactics thread. The issue is that we can't always bank on going first. So, that's why I was mentioning most resilient infantry. Because what if opponent seizes initiative? Berzerkers are a lot more fragile compared to possessed or plague marines. If I am going first and I manage to charge you with 80 plague marines or possessed, I may not do as much damage as 80 zerkers, but it will still be a lot of damage, and you are tied up in close combat already. At most you fall back to be charged at again. The problem is what happens if opponent seizes initiatve or goes first, and you have already used your 4 cp on those 4 strategems.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 11:10:53


Post by: Cephalobeard


 ochobits wrote:
Love it. How do you plan to remove/cover the imperium eagle?


I don't. It stays. My Alphas are always "loyal" alphas.

Also it would be annoying to remove.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 15:34:22


Post by: orchewer


This has probably been answered somewhere, but would it still be fluffy to have an Alpha Legion force without any cultists?

The codex says that Alpha Legion is known for using them the most, but I figured there would still be some strike forces made up of mostly Marines and Terminators who did the heavy lifting while the cultists were off causing havoc somewhere else.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 15:47:38


Post by: Captyn_Bob


I don't see alpha legion not using any assets at thier disposal.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 16:09:45


Post by: NewTruthNeomaxim


 Astmeister wrote:
 ochobits wrote:
Are you all using GW's Obligados? I find them ugly as hell do I decided to convert my own from some old terminators. They are the same base size right?


If you want real obliterator alternatives, you can also go here:

https://wargameexclusive.com/shop/chaos/chaos-space-marines-obliterators/


Those are sexy as hell... I just ordered two units, so i'll report in with how they look in-hand when they get here.

I'm soooo thrilled they're finally units worth taking. I've loved the idea of Obliterators forever.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 16:17:33


Post by: Mandragola


 orchewer wrote:
This has probably been answered somewhere, but would it still be fluffy to have an Alpha Legion force without any cultists?

The codex says that Alpha Legion is known for using them the most, but I figured there would still be some strike forces made up of mostly Marines and Terminators who did the heavy lifting while the cultists were off causing havoc somewhere else.

Of course there will be times when the Alpha Legion wants to do something in a place where there is no native population to corrupt. They might just be in a hurry. It's fine not to use cultists.

An alpha legion force probably wants quite a lot of CPs though, for its stratagem, so taking cultists to fill out battalions makes sense. You could potentially even go for a brigade - though I'm not sure how practical that would be.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 16:18:57


Post by: PandatheWarrior


 orchewer wrote:
This has probably been answered somewhere, but would it still be fluffy to have an Alpha Legion force without any cultists?

The codex says that Alpha Legion is known for using them the most, but I figured there would still be some strike forces made up of mostly Marines and Terminators who did the heavy lifting while the cultists were off causing havoc somewhere else.


If you want to play competitive and not fluff, do it but don't try to bring excuses for your fluff if you go competitve.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 18:15:37


Post by: Captyn_Bob


Ignoring fluff... So Alpha Legion Plague Marines sound pretty decent. Thoughts on load out?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 18:42:16


Post by: Slayer-Fan123


Mandragola wrote:
 orchewer wrote:
This has probably been answered somewhere, but would it still be fluffy to have an Alpha Legion force without any cultists?

The codex says that Alpha Legion is known for using them the most, but I figured there would still be some strike forces made up of mostly Marines and Terminators who did the heavy lifting while the cultists were off causing havoc somewhere else.

Of course there will be times when the Alpha Legion wants to do something in a place where there is no native population to corrupt. They might just be in a hurry. It's fine not to use cultists.

An alpha legion force probably wants quite a lot of CPs though, for its stratagem, so taking cultists to fill out battalions makes sense. You could potentially even go for a brigade - though I'm not sure how practical that would be.

Pfft, I plan to go brigade with one of each Cult Marines and several Chosen, Spawn, and then Obliterators if there's room. Thank Chaos Cultists are so inexpensive.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 20:25:09


Post by: Mandragola


Captyn_Bob wrote:
Ignoring fluff... So Alpha Legion Plague Marines sound pretty decent. Thoughts on load out?

They wouldn't be my first choice actually. It strikes me that AL benefit most units that either hit very hard at close range (using the stratagem to get there) or that shoot effectively from outside of 12". To me, that suggests using berzerkers and/or noise marines. I'd go so far as to say that noise marines are clearly better using AL CT than Emperors' Children - as noise marines don't gain an awful lot by striking first in cc.

The trouble with plague marines is their damage output at range - or rather the lack of it. To be fair, I'm not sure how effective they are in cc, and in the new codex they are certainly a lot better than they used to be. So maybe it will make sense to have a melee-armed unit of plague marines using the AL CT to infiltrate and then bash people with their weird flails, bells and things. Berzerkers still seem the obvious option - or would be if their models weren't so awful and plague marines weren't about to get some really awesome new toys. Plague marines are obviously a hell of a lot tougher than zerkers, and that helps if the other guy gets first turn. They might well, under the new matched play rules.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 20:25:22


Post by: exliontamer


 Cephalobeard wrote:
 ochobits wrote:
Oh god, that is a wonderful idea. I use Primaris as the base for my Possessed for the same reason, didn't think about Aggressors as the base of Obliterators. Do you have any pictures of them?


Here ygo.


Whoa...what is the deal with those horrific seams on the legs?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 20:33:23


Post by: Cephalobeard


 exliontamer wrote:
 Cephalobeard wrote:
 ochobits wrote:
Oh god, that is a wonderful idea. I use Primaris as the base for my Possessed for the same reason, didn't think about Aggressors as the base of Obliterators. Do you have any pictures of them?


Here ygo.


Whoa...what is the deal with those horrific seams on the legs?


Don't worry, I noticed it as well. I made the error of building the first one without proper lighting. All the legs have weird mold lines. The first photo just looks a little more hardcore because I had just filed them down.

[Thumb - Photo2.jpg]


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 20:48:21


Post by: exliontamer


Yeah, I just hadn't seen the kit and was surprised that a newer kit needed that much filing on such a prominent surface. Weird.

I am thinking about using Tartaros Termies for my Oblits...that and a bunch of shooty bitz.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/23 21:05:53


Post by: Mandragola


I used Forgeworld renegade Ogryns for mine. I think if I were to make some today I might base them on the mechanicum combat servitors with the tracks.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/24 08:48:57


Post by: Astmeister


Havocs are also a very nice unit to use with the AL Legion Trait of -1 to hit over 12 inch.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/25 12:33:04


Post by: Cephalobeard


So, Cultists.

Do you run all 40 man squads?

To me, I'm thinking the best way to do things is to run one 40 man squad and then multiple 20 man squads. You will only ever need to regrow the largest squad, while the others run around in the backfield.

I've also started running a Slaanesh Daemon Prince w/ Intoxicating Elixir as my main HQ/Warlord for my Daemons/Alpha. Gives them S8/A8 with dual claws, while also being 9wounds with a 6+ FNP, and then an additional 5+ FNP from the Slaanesh powers.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/25 14:24:28


Post by: Atlatl Jones


Another good use of the stratagem is to place a tough Nurgle character behind the cover of other troops concealed behind enemy lines, to summon a Great Unclean One or a bunch of Beasts or Plaguebearers.


 Astmeister wrote:
Havocs are also a very nice unit to use with the AL Legion Trait of -1 to hit over 12 inch.

Definitely. And if there's a nice inaccessible piece of terrain with good vantage points outside of your normal deployment zone, you can use the AL stratagem to place them on top of it from the very beginning. Or deploy them normally and use the stratagem to put plague marines between them and the enemy to protect their position (more than 12" away, naturally).


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/26 16:42:49


Post by: Atlatl Jones


Mandragola wrote:
Captyn_Bob wrote:
Ignoring fluff... So Alpha Legion Plague Marines sound pretty decent. Thoughts on load out?

They wouldn't be my first choice actually. It strikes me that AL benefit most units that either hit very hard at close range (using the stratagem to get there) or that shoot effectively from outside of 12". To me, that suggests using berzerkers and/or noise marines. I'd go so far as to say that noise marines are clearly better using AL CT than Emperors' Children - as noise marines don't gain an awful lot by striking first in cc.

There is some good synergy between noise marines and the AL talent. Sonic Blasters are Assault weapons and Blastmasters can be, so Noise Marines can use Advance to stay >12" away from enemies, terrain permitting.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/26 16:52:46


Post by: buddha


Slaanesh flavored alpha Legion looks like a great combo so far. Noise Marines, demon princes, obliterator all benefit greatly from the -1 to hit.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/26 17:43:52


Post by: Slayer-Fan123


Atlatl Jones wrote:
Mandragola wrote:
Captyn_Bob wrote:
Ignoring fluff... So Alpha Legion Plague Marines sound pretty decent. Thoughts on load out?

They wouldn't be my first choice actually. It strikes me that AL benefit most units that either hit very hard at close range (using the stratagem to get there) or that shoot effectively from outside of 12". To me, that suggests using berzerkers and/or noise marines. I'd go so far as to say that noise marines are clearly better using AL CT than Emperors' Children - as noise marines don't gain an awful lot by striking first in cc.

There is some good synergy between noise marines and the AL talent. Sonic Blasters are Assault weapons and Blastmasters can be, so Noise Marines can use Advance to stay >12" away from enemies, terrain permitting.

Actually with the infiltration Strategem, Plague Marines are an excellent choice.


Automatically Appended Next Post:
Also I still want clarification if Arkos and therefore The Faithless operate under Alpha Legion from FW. They never answered my question via email yet.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/29 08:16:01


Post by: Captyn_Bob


On the idea that quantity has a quality all of its own.
How about infiltrating up 40 cultists?

Not many points, but enough models to box in the enemy army.

Add in buffs like dark apostle, aspiring champion, VoTLW and BFTBG they might actually do some damage.
And if they are close to being wiped, use Tide of Traitors to bring them back at full stength.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/29 10:40:39


Post by: Eldenfirefly


I thought of this too. Like you said, It might be a good way to "box the opponent in". You sacrifice 160 points in cultists though. Because you won't be able to bring them back. Let's be real here, if the opponent's army is not able to even wipe out 40 cultists which are so close to their entire army (in double tap range), then something is seriously wrong with their army list. This is assuming they seize initiative of course.

You won't be able to add buffs from dark apostle, aspiring champion unless you actually are willing to spend the CP to infiltrate those as well. And do you really want to risk having such valuable characters infiltrated with just cultists as a buffer? They will be massacred!


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/29 12:39:24


Post by: Captyn_Bob


Actually was thinking drop pod the characters in where needed. No risk that way.

I guess 40 wounds isn't too difficult. At least would require getting out of transports.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/08/31 20:23:11


Post by: ochobits


I am considering myself to get the Cultist assault box for those 20 extra cultist, to bring a squad of 30 and infiltrate them.

If I go first I'll drop them 9" away the enemy. They might be able to kill a pair of conscripts if any, but they will be useful as a screen for my Sorcerer in Terminator armor - who will be casting Prescience and Warptime on a 10 plasma termies squad.

If I go second and my opponent has deep strike units, I plan to deploy them 17" away my front line, so I can prevent him to shoot my valuable units.

If I go second but my oponent doesn't have deep strike units... well, then we'll see. That's what I love from the AL stratagem, it gives you versatility and can influence the way your enemy deploys (having 30 cultist 9" away your objectives makes you think I guess).


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/01 12:50:00


Post by: Astmeister


The idea with the cultists is far better in Maelstrom, where you can easily deny an objective. Also the "Tide of Traitors" stratagem should be very useful in the case of 40 infiltrating cultists.

I think it has potential, but not the brutal killing power of 20 Berzerkers or the targeted strike capabilities of chosen with 6 Plasma rifles.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/02 21:00:48


Post by: ochobits


 Astmeister wrote:
The idea with the cultists is far better in Maelstrom, where you can easily deny an objective. Also the "Tide of Traitors" stratagem should be very useful in the case of 40 infiltrating cultists.

I think it has potential, but not the brutal killing power of 20 Berzerkers or the targeted strike capabilities of chosen with 6 Plasma rifles.


Yeah, I don't know why but I don't like Berserkers... maybe it is because of the fluff - all of my units are devoted to Tzeentch except the termis which are Slaanesh for the cool 'Shoot twice' stratagem. I don't like the models as well. I could try converting them from AoS Khrone troops or even from Primaris as @Cephalobeard suggested in the Chaos Tactics thread, but most of my army is heavily converted and I'm afraid I don't have the time for more of that!

I could try to infiltrate my 10 possesed, but they are good starting on my deployment zone along the Changelling and the Herald on disk. Without the buffs they are not that good.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/03 13:52:56


Post by: Atlatl Jones


Slayer-Fan123 wrote:
Actually with the infiltration Strategem, Plague Marines are an excellent choice.

I was going to disagree, but then took a closer look at the updated plague marines from the Codex. A large squad of plague marines armed with bubotic axes and plague knives, with a couple plague spewers or belchers, and an Icon of Despair, can be nasty up close and very durable, if rather expensive. I'm tempted to use the stratagem twice, with a unit of plague marines screening a unit of berzerkers from enemy fire.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/03 14:01:13


Post by: Cephalobeard


After playing with Alpha Legion, I'm very confident that Obliterators are incredible with them. However, at only T4 and 2W each, they're also very much glass cannons.

I'm going to be adding 20 Berserkers (Converted from Reivers) in 2 Squads of 10 to my upcoming lists, and I feel giving them their infiltrate will very much add to the power of the list.

With 3 Squads of Obliterators and 2 squads of Zerkers, there is very little that wouldn't fall to that alpha strike.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/04 23:27:44


Post by: Atlatl Jones


 Cephalobeard wrote:
After playing with Alpha Legion, I'm very confident that Obliterators are incredible with them. However, at only T4 and 2W each, they're also very much glass cannons.


Obliterators have 3W. Also, with 2+ saves and 5+ invulnerable saves, I wouldn't call them glass cannons. With Teleport Strike and Assault 4 weapons, they're also fairly well suited to staying more than 12" away from the enemy, for the extra -1 to be hit. If you want to use some true glass cannons for alpha striking, infiltrate some Havocs!

Still, I hope the Death Guard codex has a version of them with T5 and Disgustingly Resilient! I'd gladly pay a bit more for Obliterators that are harder to hurt.

They're also Daemons, so you can buff them with Daemon leaders, such as by making them Tzeentch and putting the Changeling near them for the extra -1 to be hit.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 00:00:43


Post by: Cephalobeard


Sure. You don't need to call them class cannons.

However, mine tend to die pretty quickly once someone is past the -2 to be hit from Alpha/Changeling.

Either way, they're sticking in the army and have been a solid choice.

Berzerkers are next. Two squads of ten. Two squads of 10 Cultists and 1 squad of 40.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:13:49


Post by: Slayer-Fan123


I wanted to point out that there was a list posted in the NOVA thread in the General Discussion subforum that used Alpha Legion, but most importantly it used Arkos, who've I been saying is Faithless = Alpha Legion. Otherwise there's no point in using him just for the extra Command Point, so I wanted to look at him once again.

Not only is he a cheap option at 125 points, but he adds 1" to charge distances. That means Berserkers will be having a gay ol' time making it to the enemy. Not to mention that, because he has Alpha Legion and Aura, he's at -2 to hit. You can literally not be hit by shooting Orks and Conscripts.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:20:05


Post by: Cephalobeard


Yeah. +1 to Charge isn't a huge deal for Alphas, though, when you're infiltrating your Zerkers 9" away and then moving them.

A sorcerer is 1 pt more and you can give a 40 man blob of cultists a 5+ fnp.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:31:55


Post by: Eldenfirefly


 Cephalobeard wrote:
Sure. You don't need to call them class cannons.

However, mine tend to die pretty quickly once someone is past the -2 to be hit from Alpha/Changeling.

Either way, they're sticking in the army and have been a solid choice.

Berzerkers are next. Two squads of ten. Two squads of 10 Cultists and 1 squad of 40.


Do you run everything up the board? Or stick the zerkers in Rhinos? Or you use forward operative to put the zerkers at 9.1 inches at the start of battle? @@


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:40:00


Post by: Cephalobeard


Eldenfirefly wrote:
 Cephalobeard wrote:
Sure. You don't need to call them class cannons.

However, mine tend to die pretty quickly once someone is past the -2 to be hit from Alpha/Changeling.

Either way, they're sticking in the army and have been a solid choice.

Berzerkers are next. Two squads of ten. Two squads of 10 Cultists and 1 squad of 40.


Do you run everything up the board? Or stick the zerkers in Rhinos? Or you use forward operative to put the zerkers at 9.1 inches at the start of battle? @@


Personally? Forward operatives 9.1" away. Or in a ruin if I go second, with a jump pack sorc coming down to warp time them and basically guarantee the drop.

The Icon to reroll charges is enough, I think. Arkos is neat and is useful for summoning, but with all the new CSM powers I'd rather have a Sorcerer.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:49:32


Post by: Eldenfirefly


Hmm, but if you are going for forward operatives, why not go the whole hog and play 20 zerkers in a squad? more efficient use of command points.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:52:33


Post by: Cephalobeard


Because I'm already running 3 Squads of Obliterators and think squads of 10 is sufficient for the job zerkers do. 20 Is overkill in almost all situations.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 01:58:01


Post by: Slayer-Fan123


 Cephalobeard wrote:
Because I'm already running 3 Squads of Obliterators and think squads of 10 is sufficient for the job zerkers do. 20 Is overkill in almost all situations.

Not only that, those 20 man squads aren't Fearless anymore. So you might have those command points available to spend to save them once, but the second time it happens you're out. 8 (!) To 10 man squads is sufficient.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 12:16:49


Post by: Cephalobeard


Exactly.

Current mock up for an Alpha Legion base is:

Battalion (1621pts)

Daemon Prince <Slaanesh>
Wings, Claws, Alluring Elixir

Sorcerer
Jump pack, Staff, Chainsword

Sorcerer
Jump pack, Staff, Chainsword

40 Cultists <Slaanesh>
Autoguns

2x 10 Cultists

2x 10 Zerkers
Icon

1x Slaanesh Obliterator
2x Tzeentch Obliterator



Gives you a very strong alpha strike in both deep striking the Obliterators and infiltrating the Zerkers. Fill the rest of the points with Daemons (Changeling, etc) and I think you're sitting pretty.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 21:07:07


Post by: Atlatl Jones


What are everyone's thoughts on chain axes vs. chainswords for berzerkers? I can't decide which is better, though I'm leaning toward axes. Is it worth the trouble to give the entire squad axes?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 21:12:03


Post by: Cephalobeard


I'm going pure Axes/Swords. No need for pea shooters.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/05 21:29:23


Post by: Slayer-Fan123


 Cephalobeard wrote:
I'm going pure Axes/Swords. No need for pea shooters.

Same here, but I'm using the option of 2 Plasma Pistols + Chainaxes and a Plasma Pistol + Power Fist on the Champion.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/06 18:32:39


Post by: Cephalobeard


Tzeentch Alpha w/ Arkos and Zerkers – 2000pts

Battalion

Lord Arkos
I am Alpharius

Sorcerer
Jump Pack, Staff, Chainsword

Sorcerer
Jump Pack, Staff, Chainsword

40 Cultists
Slaanesh, Autoguns

2x 10 Cultists

2x 10 Berzerkers
Icon of Wrath

1x 3 Slaanesh Obliterators
2x 3 Tzeentch Obliterators

Battalion

Changeling
Slaanesh Herald on Steed

2x 1 Blue 9 Brim

1x 1 Blue 11 Brim

Supreme Command

2x Slaanesh Lord on Steed
2x Lightning Claws

1x Slaanesh Lord on Steed
Lightning Claws, Alluring Elixir




-----------


Alright, Nerds. Here's my most recent list. Now, first immediate comment, I know I'm using Arkos despite literally one this same page decrying him, but purely because I'm using both 2x Zerker Squads and the 3x Lords who Advance AND Charge, his movement aura I believe is justified.

Each lord is 6 Attacks at S5 AP-2 1D, 2 Attacks at S4 ap- 1d.

Zerkers are each 2 Attacks S5 Ap-1 1D, 1 attack at S4 ap- 1d and they fight twice

Oblits are S6+d3 Ap d3 D d3

Sorcerers are S6 Ap-2 d3 Damage at 4 attacks each

Total units:

60 Cultists
32 Horrors (3 Splits)
9 Obliterators
Lord Arkos
20 Zerkers
2 Sorcerers (Jump Packs)
3 Lords
1 Slaanesh Herald

All in all, I'm feeling really good about the Alpha Strike potential here.

Pun intended.



I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/07 12:15:29


Post by: Captyn_Bob


.. how are your bezerker squads and lords advancing and charging again?


Automatically Appended Next Post:
Oh you just meant the steed lords. Nm.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/07 12:30:11


Post by: Cephalobeard


Yeah. Just the steeds. They're honestly a tossup, and I'm strongly considering tossing them out for an Additional Vanguard Detachment, moving Arkos over to it, then adding 2x 5 Noise Marines, a Rhino, and a stock Chaos Lord for rerolls.

Ends up very close to 2k, and I think the 2x Noise Marine squads w/ 4 Sonic Blasters and 1 Blastmaster are a fine addition.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/07 13:05:49


Post by: Captyn_Bob


I'm kinda frustrated cos I just tore up my slaaneshi Lord of steed conversion for parts, cos they looked naff.. But now they are back in vogue. He's a daemon too right so that Herald will buff up strength.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/07 13:12:35


Post by: Cephalobeard


Yep. Makes them S5 Stock.

I do think the noise marines end up being better, however. I made an error with points and ended up cutting them, but I do wish I could use them more. I suppose I could, however, remove the Daemon Battalion but the -2 to the Obliterators is very strong, and it allows me to still use many cheap horrors for screens.

-------------


Tzeentch Alpha w/ Arkos and Zerkers – 2000pts

Battalion

Sorcerer
Jump Pack, Staff, Chainsword

Sorcerer
Jump Pack, Staff, Chainsword

40 Cultists
Slaanesh, Autoguns

2x 10 Cultists

2x 10 Berzerkers
Icon of Wrath


Spearhead Detachment


Lord Arkos
I am Alpharius

Daemon Prince
Slaanesh, Wings, 2x Talons, Alluring Elixir

1x 3 Slaanesh Obliterators
2x 3 Tzeentch Obliterators



Battalion

Changeling
Malefic Lord

2x 1 Blue 9 Brim
2x 10 Brim






I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/25 20:52:44


Post by: Blueguy203


So in hopes to keeping this thread alive as i am a new Alpharius lord and am looking to play an Alpha Legion list competitively. I am looking for some C & C about my list and any revisions my fellow lords would like to offer:

Spoiler:
++ Brigade Detachment +9CP (Chaos - Chaos Space Marines) [123 PL, 1810pts] ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: Eye of Tzeentch, Malefic talon, Tzeentch

Sorcerer with Jump Pack [7 PL, 133pts]: Force sword, Mark of Tzeentch, Plasma pistol

Sorcerer with Jump Pack [7 PL, 135pts]: Force stave, Mark of Tzeentch, Plasma pistol

+ Troops +

Chaos Cultists [12 PL, 160pts]: 39x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun
+ Elites +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun


Helbrute [7 PL, 130pts]: No Chaos Mark, Power scourge, Reaper autocannon

Helbrute [7 PL, 130pts]: No Chaos Mark, Power scourge, Reaper autocannon

Helbrute [7 PL, 130pts]: No Chaos Mark, Power scourge, Reaper autocannon

+ Fast Attack +

Chaos Bikers [5 PL, 81pts]: Mark of Slaanesh
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Bolt pistol, Combi-bolter

Chaos Bikers [5 PL, 81pts]: Mark of Slaanesh
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker: Bolt pistol, Combi-bolter
. Chaos Biker Champion: Bolt pistol, Combi-bolter

Chaos Spawn [2 PL, 33pts]: No Mark
. Chaos Spawn

+ Heavy Support +

Chaos Predator [9 PL, 139pts]: No Chaos Mark, Predator autocannon

Chaos Predator [9 PL, 139pts]: No Chaos Mark, Predator autocannon

Chaos Predator [9 PL, 139pts]: Mark of Khorne, Predator autocannon

++ Battalion Detachment +3CP (Chaos - Daemons) [20 PL, 190pts] ++

+ HQ +

The Changeling [5 PL, 100pts]

+ Troops +

Horrors [5 PL, 30pts]: 10x Pair of Brimstone Horrors

Horrors [5 PL, 30pts]: 10x Pair of Brimstone Horrors

Horrors [5 PL, 30pts]: 10x Pair of Brimstone Horrors

++ Total: [130 PL, 2000pts] ++


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/25 20:57:40


Post by: Cephalobeard


All of the horrors invalidate this as a valid AL detachment and you no longer receive legion traits. Needs to all be Alpha Legion CSM or it isn't battleforged.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/25 21:30:33


Post by: Blueguy203


 Cephalobeard wrote:
All of the horrors invalidate this as a valid AL detachment and you no longer receive legion traits. Needs to all be Alpha Legion CSM or it isn't battleforged.


Yes, thank you for making me aware of that, i did a quick edit and swapped out the horrors for cultist. I would appreciate any further C & C.

thanks


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/25 21:37:11


Post by: Mr. Funktastic


Thinking about starting Alpha Legion as a second army, I'd appreciate any critiques!

Spoiler:

++ Vanguard Detachment +1CP (Chaos - Chaos Space Marines) [62 PL, 1186pts] ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Daemon Prince with Wings [9 PL, 180pts]: Intoxicating Elixir, Malefic talon
. Slaanesh: Warptime

+ Elites +

Chaos Terminators [14 PL, 300pts]: Icon of Excess, Mark of Slaanesh
. Chaos Terminator Champion: Combi-plasma, Power fist
. Terminator: Combi-plasma, Power fist
. Terminator: Combi-plasma, Power fist
. Terminator: Combi-plasma, Power fist
. Terminator: Combi-plasma, Power fist

Khorne Berzerkers [9 PL, 157pts]: Icon of Wrath
. Berzerker Champion: Chainsword, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe

Noise Marines [6 PL, 95pts]
. 4x Marine w/ Sonic blaster: 4x Sonic Blaster
. Noise Champion: Bolt pistol, Sonic blaster

+ Heavy Support +

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

+ Flyer +

Heldrake [10 PL, 185pts]: Baleflamer, Heldrake claws, Mark of Slaanesh

+ Dedicated Transport +

Chaos Rhino [4 PL, 74pts]: Combi-bolter, Combi-bolter, Mark of Khorne

++ Supreme Command Detachment +1CP (Chaos - Chaos Space Marines) [18 PL, 314pts] ++

+ No Force Org Slot +

Legion: Alpha Legion

+ HQ +

Dark Apostle [5 PL, 76pts]: Bolt pistol, Mark of Khorne, Power maul

Exalted Champion [5 PL, 71pts]: Bolt pistol, Chainaxe, Mark of Khorne

Sorcerer in Terminator Armour [8 PL, 167pts]: Combi-plasma, Delightful Agonies, Force sword, Mark of Slaanesh, Prescience

++ Total: [80 PL, 1500pts] ++

Created with BattleScribe


The idea is that the Rhino full of Berzerkers with the Dark Apostle and Exalted Champion drive up the board, get Warptimed by the Daemon Prince following in tow and popping smoke when needed. Heldrake goes for a turn 1 flame and charge to tie up as many backline ranged units as possible. Noise Marines go around squatting on an objective. Terminators and Terminator Sorcerer deep strike and pull the old semi reliable Prescience + Warptime + Endless Cacophony + Overcharge Plasma strategy with Delightful Agonies to give the Terminators some more survivability. Also deep striking Obliterators nearby to provide backup fire support. Is this a good strategy or am I being too reliant on psyker powers going off? Do I have too few models for a viable army? I'd like to run a Battalion at 1500 pts for the extra CP since we're such a CP hungry army, but I'm not too keen on using Cultists for Troops despite being the cheap option and I don't know what the consensus is on CSM as reliable Troop choices despite their -1 to hit from the Legion trait. Are Chaos Marines any good and would they really shine in this list?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/25 21:46:02


Post by: orkswubwub


I thought that the CSM detachment had to share the same legion?

If your army is Battle-forge, all INFANTRY, BIKERS and HELBRUTE units in Chaos Space Marine Detachments gain a Legion Trait, so long as every unit in the Detachment is from the same Legion.

This would seem to indicate you could mix and match Legions/Deamons as long as each detachment was legion specific. So no deamons in a CSM Detachment, although a battle forged army can include deamon detachments. So looking above the horrors don't seem to be the problem, just the chaos spawn? Also battalion detachment requires 2 hqs not one.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/25 21:54:45


Post by: Blueguy203


orkswubwub wrote:
I thought that the CSM detachment had to share the same legion?

If your army is Battle-forge, all INFANTRY, BIKERS and HELBRUTE units in Chaos Space Marine Detachments gain a Legion Trait, so long as every unit in the Detachment is from the same Legion.

This would seem to indicate you could mix and match Legions/Deamons as long as each detachment was legion specific. So no deamons in a CSM Detachment, although a battle forged army can include deamon detachments. So looking above the horrors don't seem to be the problem, just the chaos spawn? Also battalion detachment requires 2 hqs not one.


Actually Cep is right in this case because the horrors do not share the keywords "heretic Astartes" and "Legion" they would interfere with the detachment being battleforge. Spawns however share those keywords and therefore are an exception.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 04:21:03


Post by: orkswubwub


It seemed he was trying to run a battalion detachment of deamons separate from the brigade detachment of heretic astartes? I guess I misunderstood but my point was that it should be possible to have a battleforged army with a heretic astartes legion detachment and a completely non-heretic astartes deamon detachment. As long as the heretic astartes legion detachment is all the same legion - they would get legion trait.

In the same way it would be possible to run 3 patrol detachments all from separate legions - each patrol would get legion trait as long as all members were from heretic astartes and from the same legion (within each corresponding detachment)


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 04:28:09


Post by: Slayer-Fan123


So I had posted this in the regular Chaos Marine Tactica and got no replies, and figured I'd share here the Brigade I made.
I went 4-2 at Locals which is nothing but hey better than some I guess.

HQ:
x1 Biker Lord
. Combi-Bolter, Blade of the Hydra
x1 Dark Apostle
. The Black Mace or regular Maul depending if I think I need the Command Point later, Bolt Pistol
x1 Arkos The Faithless

Troops:
6 x10 Cultists
. All Autoguns

Elites:
x6 Chosen
. 5 Plasma Guns, Combi-Flamer
. Rhino w/ 2 Combi-Bolters
x6 Chosen
. 5 Plasma Guns, Combi-Flamer
. Rhino w/ 2 Combi-Bolters
x6 Berserker Marines
. 5 Chainaxes, 3 Chainswords, 2 Plasma Pistols, Champ w/ Plasma Pistol and Power Fist, Banner
x6 Berserker Marines
. 5 Chainaxes, 3 Chainswords, 2 Plasma Pistols, Champ w/ Plasma Pistol and Power Fist, Banner

Fast Attack
x3 1 Spawn

Heavy Support
x3 Obliterators
x3 Obliterators
x1 Maulerfiend
. Magna Cutters

Plan should make sense from the get-go. Infiltrate the Berserker Marines and Apostle (or hide him in one of the Rhinos), Rhinos will rush up with my Chosen, Cultists can be infiltrated as a screen or hold home objectives, Maulerfiend makes itself look threatening and to be a "SHOOT ME FOR FIRST BLOOD" target (in fact, I don't expect it to make any points back at all), and Obliterators strike when and where necessary. Spawn just sit there and eat up points or hold an objective; I don't particularly care. However, I feel I still lack offensive power. Is it worth so many Command Points if I still lack Chosen or other offensive power in my list? Would it be worth just going with a couple of Vanguard detachments or a Vanguard detachment with a regular Battalion to get less command points but more Chosen and killing power?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 12:16:01


Post by: Cephalobeard


Instead of a Brigade, move to two Battalions. Cut some of the units you don't need, like Spawn, this allows you to use a Daemon Prince instead of a Biker Lord. Give him claws, wings and the Slaanesh elixir. If you don't use the chosen, you could fit in more Zerkers and then infiltrate larger blobs of Zerkers. Make one of the Obliterators Slaanesh so you can double tap.

Slightly less CP, much more punch.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 16:47:27


Post by: Slayer-Fan123


 Cephalobeard wrote:
Instead of a Brigade, move to two Battalions. Cut some of the units you don't need, like Spawn, this allows you to use a Daemon Prince instead of a Biker Lord. Give him claws, wings and the Slaanesh elixir. If you don't use the chosen, you could fit in more Zerkers and then infiltrate larger blobs of Zerkers. Make one of the Obliterators Slaanesh so you can double tap.

Slightly less CP, much more punch.

Two Battalions is the same number of Cultists though, which basically means I'm paying for the Spawn (90 points), for that extra 5 CP.

Would moving to a Vanguard + Battalion work just as well? I'd lose 2 CP in exchange of needing less Cultists and gaining more of those delicious elite slots.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 17:12:07


Post by: Cephalobeard


Sure. Would work fine.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 18:02:01


Post by: orchewer


Quick question to throw onto this thread:

What would be the best icon to put on a maxed out unit of Chaos Possessed deploying via the "Forward Operatives" Stratagem for Alpha Legion? My analysis is below ...

Icon of Wrath - The re-roll on charge seems nice, but since I'm already deploying up in the enemy's face, is it really necessary?

Icon of Flame - I'm not sure how useful it would be to rely on a D6 to cause mortal wounds on a 6+, but it seems like a neat little gimmick

Icon of Despair - Seems like a good, general ability, and has the potential to be much more useful considering I'm, again, deploying right against my opponent's face

Icon of Excess - Very situational, but could be excellent depending on a player's meta

Icon of Vengeance - Another all round general bump, useful if I ever need to start taking morale tests.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/26 20:36:15


Post by: Captyn_Bob


Honestly I wouldn't base it on icons..

Khorne - very good stratagem for applying overkill

Nurgle- stacks with epidemus/skabiethrax

Tzeentch - Stacks with the Changling (-2 sounds very good)

Slaanesh - has tits. Wait..


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/27 04:29:49


Post by: fishwaffle2232


Slayer-Fan123 wrote:


Plan should make sense from the get-go. Infiltrate the Berserker Marines and Apostle (or hide him in one of the Rhinos), Rhinos will rush up with my Chosen, Cultists can be infiltrated as a screen or hold home objectives, Maulerfiend makes itself look threatening and to be a "SHOOT ME FOR FIRST BLOOD" target (in fact, I don't expect it to make any points back at all), and Obliterators strike when and where necessary. Spawn just sit there and eat up points or hold an objective; I don't particularly care. However, I feel I still lack offensive power. Is it worth so many Command Points if I still lack Chosen or other offensive power in my list? Would it be worth just going with a couple of Vanguard detachments or a Vanguard detachment with a regular Battalion to get less command points but more Chosen and killing power?


You can only infiltrate one unit with the forward operatives stratagem. Not only this but HQ can't 'join' units anymore. This means that you can't infiltrate your dark apostle with your unit of beserkers.

What you could do, to deploy your beserkers up close with support from HQ, is use a drop pod. You could drop your HQ and maybe one of your chosen units right near your forward operative deployed beserkers for support and buffs. You may have trouble delivering them where you want if your opponent is exoecting this though, because if they are smart they will bubble wrap key targets.

My current strat is to use forward operatives and drop pods to strategically deploy plasma cultists in cover or on objectives. Sorcerers with jetpacks can be dropped in where they are needed. Being able to drop a blob of 40 cultists on and objective with forward operatives is also nice. At -1 to hit and with the option of redeploying them at full strength on a table edge, using the stratagem, this unit can cause a lot of hassle for your opponent.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/27 05:07:08


Post by: Slayer-Fan123


fishwaffle2232 wrote:
Slayer-Fan123 wrote:


Plan should make sense from the get-go. Infiltrate the Berserker Marines and Apostle (or hide him in one of the Rhinos), Rhinos will rush up with my Chosen, Cultists can be infiltrated as a screen or hold home objectives, Maulerfiend makes itself look threatening and to be a "SHOOT ME FOR FIRST BLOOD" target (in fact, I don't expect it to make any points back at all), and Obliterators strike when and where necessary. Spawn just sit there and eat up points or hold an objective; I don't particularly care. However, I feel I still lack offensive power. Is it worth so many Command Points if I still lack Chosen or other offensive power in my list? Would it be worth just going with a couple of Vanguard detachments or a Vanguard detachment with a regular Battalion to get less command points but more Chosen and killing power?


You can only infiltrate one unit with the forward operatives stratagem. Not only this but HQ can't 'join' units anymore. This means that you can't infiltrate your dark apostle with your unit of beserkers.

What you could do, to deploy your beserkers up close with support from HQ, is use a drop pod. You could drop your HQ and maybe one of your chosen units right near your forward operative deployed beserkers for support and buffs. You may have trouble delivering them where you want if your opponent is exoecting this though, because if they are smart they will bubble wrap key targets.

My current strat is to use forward operatives and drop pods to strategically deploy plasma cultists in cover or on objectives. Sorcerers with jetpacks can be dropped in where they are needed. Being able to drop a blob of 40 cultists on and objective with forward operatives is also nice. At -1 to hit and with the option of redeploying them at full strength on a table edge, using the stratagem, this unit can cause a lot of hassle for your opponent.

The list is 12 CP total (well 13 with Arkos). I can spend it if I want to.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/27 10:08:46


Post by: lessthanjeff


fishwaffle2232 wrote:
Slayer-Fan123 wrote:


Plan should make sense from the get-go. Infiltrate the Berserker Marines and Apostle (or hide him in one of the Rhinos), Rhinos will rush up with my Chosen, Cultists can be infiltrated as a screen or hold home objectives, Maulerfiend makes itself look threatening and to be a "SHOOT ME FOR FIRST BLOOD" target (in fact, I don't expect it to make any points back at all), and Obliterators strike when and where necessary. Spawn just sit there and eat up points or hold an objective; I don't particularly care. However, I feel I still lack offensive power. Is it worth so many Command Points if I still lack Chosen or other offensive power in my list? Would it be worth just going with a couple of Vanguard detachments or a Vanguard detachment with a regular Battalion to get less command points but more Chosen and killing power?


You can only infiltrate one unit with the forward operatives stratagem. Not only this but HQ can't 'join' units anymore. This means that you can't infiltrate your dark apostle with your unit of beserkers.

What you could do, to deploy your beserkers up close with support from HQ, is use a drop pod. You could drop your HQ and maybe one of your chosen units right near your forward operative deployed beserkers for support and buffs. You may have trouble delivering them where you want if your opponent is exoecting this though, because if they are smart they will bubble wrap key targets.

My current strat is to use forward operatives and drop pods to strategically deploy plasma cultists in cover or on objectives. Sorcerers with jetpacks can be dropped in where they are needed. Being able to drop a blob of 40 cultists on and objective with forward operatives is also nice. At -1 to hit and with the option of redeploying them at full strength on a table edge, using the stratagem, this unit can cause a lot of hassle for your opponent.


If you're basing that on the claim that a strategem can only be used once per phase, the BRB states that strategems used before the game begins are an exception so you can infiltrate multiple units.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/09/27 10:20:25


Post by: fishwaffle2232


My mistake I forgot about the rule which allows you to use a stratagem more than once if it used before the battle starts. This has made me rethink my own list now haha.
I think your list looks really good. I guess it depends on what you are versing but I think it has a good amount of fire power. I definitely think a daemonprince with wings is a must take in most lists and would do well in yours. Its a highly mobile psyker and aura buffer, and is extremely deadly in CC especially with an elixir and diabolic strength or warptime.

Have you considered running 2 10man cultist squads and a big blob of them? In my last two games they were fantastic bubble wraps, screens and objective holders. Put them in cover near an apostle and/or lord and they can do some real work for not much investment.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/03 03:57:15


Post by: ZergSmasher


I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/03 19:36:07


Post by: Simaka


Returning AL player here (haven't played since 5e!)

What is the viability of running a list with heavy use of Hellbrutes for alpha legion? I love the models and the distinction from our loyalist counterparts, trying to pick the legion which works best for them.

Also, what are people's thoughts on vehicle use for AL in general. For heavy support, are havocs considered the best because of the -1 to hit, or do preds / defilers have their place even with us?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/03 21:59:11


Post by: Tidfortad


I have ran las/ML brutes, as well as havocs with a mix of HBs and MLs as a back-line to great effect. If you go into a game knowing that you will face lots of armor, feel free to switch MLs for las. While the oblits delete key units along with forward deployed units, you can have a solid -1 to hit back-line protected by cultists that dish out some serious damage.

Concerning other vehicles, preds are more durable than both havocs and hellbrutes, and come at a lower cost than brutes in terms of dakka. But I feel that the fact that brutes don't degrade while also getting the -1 to hit might out-weigh that. I have not tested preds in my AL lists yet though, so who knows.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/03 22:14:43


Post by: Opeth


Hey all. New to the forum. Had a question about the alpha legion warlord trait. When a alpha legion warlord is slain we can elect another alpha legion character to be our warlord. Does he also get the previous warlords war gear ? Or does he just get whatever he is equipped with at the start of the game. Example: I have 5 chaos lords with chain swords I have given my warlord blade of the hydra when he is slain does the next chaos lord chosen get blade of the hydra. Cheers


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 02:05:38


Post by: ZergSmasher


Opeth wrote:
Hey all. New to the forum. Had a question about the alpha legion warlord trait. When a alpha legion warlord is slain we can elect another alpha legion character to be our warlord. Does he also get the previous warlords war gear ? Or does he just get whatever he is equipped with at the start of the game. Example: I have 5 chaos lords with chain swords I have given my warlord blade of the hydra when he is slain does the next chaos lord chosen get blade of the hydra. Cheers

I don't think wargear transfers, only the trait (and you roll a new one in addition to gaining I am Alpharius).


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 03:23:12


Post by: orchewer


I just finished a game with my Alpha Legion army and I wanted to reiterate to all my fellow Alpha Legion players out there ...

Use. The. Forward. Operatives. Stratagem.

First turn, I used that stratagem and brought 20 Possessed Marines onto my opponent's door step. They then proceeded to slaughter an entire squad of 16 Iron Warrior Marines. Huge distraction that allowed the rest of my army to pick up the Relic and hurry back to my lines untouched. It is an amazing stratagem.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 16:37:20


Post by: Slayer-Fan123


 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 17:28:49


Post by: Blueguy203


So i have a question about using a pred in an AL army, since we can infiltrate with our infantry who can bring in high strength weapons, would it make to still equip the pred with lascannons or look at pred autocannons for more shots and consistent damage? Compared to the Havocs, the pred with autocannon is cheaper and would have more wounds for survivability. thoughts?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 18:10:16


Post by: Slayer-Fan123


Blueguy203 wrote:
So i have a question about using a pred in an AL army, since we can infiltrate with our infantry who can bring in high strength weapons, would it make to still equip the pred with lascannons or look at pred autocannons for more shots and consistent damage? Compared to the Havocs, the pred with autocannon is cheaper and would have more wounds for survivability. thoughts?

The Autocannon isn't that bad mathematically against larger targets and provides more shots when you have to target infantry. The AutoLas is a pretty good TAC as far as I'm concerned.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 21:06:10


Post by: Blueguy203


Slayer-Fan123 wrote:
Blueguy203 wrote:
So i have a question about using a pred in an AL army, since we can infiltrate with our infantry who can bring in high strength weapons, would it make to still equip the pred with lascannons or look at pred autocannons for more shots and consistent damage? Compared to the Havocs, the pred with autocannon is cheaper and would have more wounds for survivability. thoughts?

The Autocannon isn't that bad mathematically against larger targets and provides more shots when you have to target infantry. The AutoLas is a pretty good TAC as far as I'm concerned.


Yeah, originally I was looking at Havocs to infiltrate them with with better positioning but then i was looking at the hellforge predator and the options that thing comes with make it more attractive IMO.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 21:14:21


Post by: Rivener


Slayer-Fan123 wrote:

The list is 12 CP total (well 13 with Arkos). I can spend it if I want to.


12 CP? I am only counting 9 for the brigade, 10 if Akros is your warlord. What am I missing?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 22:17:31


Post by: Blueguy203


Rivener wrote:
Slayer-Fan123 wrote:

The list is 12 CP total (well 13 with Arkos). I can spend it if I want to.


12 CP? I am only counting 9 for the brigade, 10 if Akros is your warlord. What am I missing?


You are forgetting the 3 free ones you get for starting off.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 22:19:51


Post by: Rivener


Holy crap. I totally missed that in the rule book! I have been gimping myself!


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/04 23:59:32


Post by: ZergSmasher


Slayer-Fan123 wrote:
 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.

On your second point, are you referring to that ability that references THE FAITHLESS? Does that work on regular Alpha Legion? Or do I have to make my legion be <THE FAITHLESS>, in which case I don't know if I can get Alpha Legion benefits. I know it may be a stupid question, but I gotta ask.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/05 00:01:47


Post by: Slayer-Fan123


Rivener wrote:
Holy crap. I totally missed that in the rule book! I have been gimping myself!

I missed that for my first half of play time in 8th. Imagine playing a list with two command points at 2000 points.
"Why aren't you using your command points?"
"Only the foolish will burn them so quickly"
"Yeah but you still got 5 of them"
"WAT"


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/05 02:06:53


Post by: Arachnofiend


 ZergSmasher wrote:
Slayer-Fan123 wrote:
 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.

On your second point, are you referring to that ability that references THE FAITHLESS? Does that work on regular Alpha Legion? Or do I have to make my legion be <THE FAITHLESS>, in which case I don't know if I can get Alpha Legion benefits. I know it may be a stupid question, but I gotta ask.

This is one of the many problems the FW indexes still has. The Faithless is an Alpha Legion warband, so the sensible thing would be for the Faithless to count as Alpha Legion but by RAW anything that isn't <one of the seven legions> is automatically <Renegade Chapter>.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/05 03:15:45


Post by: Slayer-Fan123


 Arachnofiend wrote:
 ZergSmasher wrote:
Slayer-Fan123 wrote:
 ZergSmasher wrote:
I'm curious as to whether Arkos the Faithless is a competitive choice for an AL list. The +1 Command Point is nice, as is the -1 to hit that stacks with our legion trait, but I'm just not sure if Arkos is worth his points. Reason I ask is because I could build my own custom version of him and I have pretty much decided to play my CSM competitively as Alpha Legion.

Look at what he provides first. For less than 130 points:
1. He can infiltrate by himself, so mobility is a non-issue.
2. He provides a different kind of buff compared to the usual rerolls of 1 on stuff, making him less redundant depending on the field and list.
3. He gives an extra command point, which is great because the army can be starved for them. He's gonna be your warlord anyway because he makes good bait to kill or charge into suicide situations and you don't have to worry about Slay The Warlord.
4. He's obnoxious to shoot which is kinda funny.

He's not mandatory but an Alpha Legion list should definitely consider him every time. He's a good price and a good character.

On your second point, are you referring to that ability that references THE FAITHLESS? Does that work on regular Alpha Legion? Or do I have to make my legion be <THE FAITHLESS>, in which case I don't know if I can get Alpha Legion benefits. I know it may be a stupid question, but I gotta ask.

This is one of the many problems the FW indexes still has. The Faithless is an Alpha Legion warband, so the sensible thing would be for the Faithless to count as Alpha Legion but by RAW anything that isn't <one of the seven legions> is automatically <Renegade Chapter>.

It works like how successor chapters work I think. It's the obvious intention. That said, an actual paragraph from FW would be most lovely.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/05 12:26:25


Post by: Cephalobeard


First RTT with Alpha Legion this weekend. Will be rocking Zerkers in a Kharybdis, a unit of Obliterators, and a combined force with Magnus and Changeling w/ Horrors. excited to see how it goes.

Between 18 Zerkers, double tapping Oblits and Magnus, it's going to be quite the Alpha strike. Goal over the next few weeks will be to phase out the Daemons for more Noise Marines.

Looking forward to reporting how things go.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/10 17:41:43


Post by: Cephalobeard


Recap:

Obliterators were the MVP. With VOTLW and Endless Cacophony I had two games in a row where a single squad of Obliterators killed 2 Razorbacks/Predators on their own the turn they dropped.

Berzerkers were hit or miss. First game they failed every charge and never made it in to combat. Second game they did okay. Third game they removed a third of my opponents army on their own.

Magnus was okay, I guess. He worked as a distraction target. He's being replaced with 35 Noise Marines.

Cultists are incredible, and being able to restore them to full and/or use VOTLW with them within Rapid Fire range is absolutely worth it's weight in gold, and allows even cultists to shred things apart.

End result: I took 1st, major victory by tabling each opponent by around turn 3.

First opponent was a Guilliman castle, Storm Raven, Terminus Ultra, predators, scouts to screen.
Second was Hellblaster spam Primaris.
Third was a unique black templar list, using predators and razorback spam with crusaders.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/10 21:01:51


Post by: Champion of Slaanesh


Question for Alpha Legion players
Does the warlord trait and stratagem pretty much make every unit in the codex worth taking?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/10 21:10:42


Post by: Cephalobeard


Warlord Trait is great IF you have multiple AL characters. Sometimes you won't.

Stratagem is useful if you build everything to footslog. Sometimes you won't.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/10 22:17:13


Post by: Slayer-Fan123


Champion of Slaanesh wrote:
Question for Alpha Legion players
Does the warlord trait and stratagem pretty much make every unit in the codex worth taking?

Not necessarily. I mean, Chaos Marines and Mutilators are bad under any Legion rules, but luckily the internal balance isn't a total gak fest like the last codex we had.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/10 22:37:16


Post by: Blueguy203


 Cephalobeard wrote:
Recap:

Obliterators were the MVP. With VOTLW and Endless Cacophony I had two games in a row where a single squad of Obliterators killed 2 Razorbacks/Predators on their own the turn they dropped.

Berzerkers were hit or miss. First game they failed every charge and never made it in to combat. Second game they did okay. Third game they removed a third of my opponents army on their own.

Magnus was okay, I guess. He worked as a distraction target. He's being replaced with 35 Noise Marines.

Cultists are incredible, and being able to restore them to full and/or use VOTLW with them within Rapid Fire range is absolutely worth it's weight in gold, and allows even cultists to shred things apart.

End result: I took 1st, major victory by tabling each opponent by around turn 3.

First opponent was a Guilliman castle, Storm Raven, Terminus Ultra, predators, scouts to screen.
Second was Hellblaster spam Primaris.
Third was a unique black templar list, using predators and razorback spam with crusaders.


So whats your thoughts on zerkers and the drop pod you used? still worth taking or what else are you considering now? How often did you go first and when you didnt go first what were the target your oppt went after during the first turn?


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/10 23:47:21


Post by: Cephalobeard


Zerkers were hit or miss. I think Noise Marines will be stronger in the end.

Kharybdis was fine, was a huge distraction Carnifex. I'd never recommend trying to build or paint one.

I never went first or seized. I kept cultists out of LOS, screened with a huge 40man blob. If my opponents got close to killing it, I'd just return it to full strength. I never lost first blood.

I'd deploy very far back, and lucked out not having to face an alpha strike list. My opponents all had very defensive lists.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/14 03:12:04


Post by: Alpharius Walks


Since their codex just came out I will be rotating back to IG for a bit but for those who want to try something different out of Alpha Legion I was having casual success running the below terminator spam.

The Alpha Legion trait keeps the backfield cultists alive and helps keep somewhat safe against whatever is close to them but did not die to their initial attacks. I usually play Maelstrom and the terminator brick is an enormous distraction carnifex that eats a flank while the real MVPs (cultists) sit on objectives. The 40 man brick either discourages weaker deep strike or advances (usually it is not a priority target) to other objectives, using Tide of Traitors as needed to come back somewhere irritating.

The terminators are somewhat based just on what models I have. I am not sure that loadout is critical as long as you have one good melta or plasma squad to Veterans of the Long War/Prescience/Slaanesh shoot twice the turn they drop. The bikers are for fun and can be adjusted as appropriate-personally I would throw in a winged daemon prince if you want something more consistently useful.

List

Spoiler:

Alpha Legion: 2,000 pts., 6 CPs

Headquarters

Chaos Lord In Terminator Armor - Power Axe, Combi-melta, Intoxicating Elixir, Alpha Legion, Mark of Slaanesh 129 pts.

Sorcerer In Terminator Armor - Force Stave, Combi-melta, Alpha Legion, Mark of Slaanesh, Warptime, Prescience 173 pts.

Troops

Chaos Cultists - x15, Heavy Stubber, Alpha Legion, Mark of Slaanesh 64 pts.

Chaos Cultists - x15, Heavy Stubber, Alpha Legion, Mark of Slaanesh 64 pts.

Chaos Cultists - x15, Heavy Stubber, Alpha Legion, Mark of Slaanesh 64 pts.

Chaos Cultists - x40, x4 Flamers, Alpha Legion, Mark of Slaanesh 196 pts.

Fast Attack

Chaos Bikers - x7, Chainswords replacing Bolt Pistols, Power Fist (champion), Plasma gun, Meltagun, Alpha Legion, Mark of Slaanesh 231 pts.

Elites

Chaos Terminators - Alpha Legion, Mark of Slaanesh 483 pts.

Terminator Champion - Combi-Flamer, Icon Of Excess, Power Axe
x2 Terminators - Lightning Claws (pair)
Terminator - Combi-bolter, Power Axe
Terminator - Combi-plasma, Power Axe
x2 Terminators - Combi-plasma, Power Sword
Terminator - Heavy Flamer, Power Sword
Terminator - Heavy Flamer, Power Axe
Terminator - Combi-Flamer, Power Sword

Chaos Terminators - Alpha Legion, Mark of Slaanesh 593 pts.

Terminator Champion - Combi-melta, Power Axe, Icon Of Excess
x2 Terminators - Combi-melta, Lightning Claw
Terminator - Heavy Flamer, Power Maul
Terminator - Heavy Flamer, Power Sword
x5 Terminators - Combi-melta, Power Fist


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/17 21:06:34


Post by: Blueguy203


Please Delete!!


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/17 21:31:28


Post by: Captyn_Bob


Blueguy203 wrote:
So I have been considering bring in a Chaos Fire raptor gunship and I believe that it does benefit from the Alpha Legion trait so at 12" or more its a -2 to shoot at it. That is nothing to sneeze considering the amount of fire power that thing is bringing.



Legion traits only effect infantry, bikes, dps, and hellbrutes.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/17 21:35:27


Post by: Cephalobeard


Captyn_Bob wrote:
Blueguy203 wrote:
So I have been considering bring in a Chaos Fire raptor gunship and I believe that it does benefit from the Alpha Legion trait so at 12" or more its a -2 to shoot at it. That is nothing to sneeze considering the amount of fire power that thing is bringing.



Legion traits only effect infantry, bikes, dps, and hellbrutes.


Otherwise, oh Baby.


I am Alpharius - Alpha Legion Tactica 8th Edition @ 2017/10/17 21:36:55


Post by: Blueguy203


I retract my statement. damn here i was cackling but its still a nice ship though.